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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-02-03
SL-19148 Decruft followthrough -- one more dead shader
Dave Parks
2019-04-26
Lighting WIP
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2016-11-11
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix...
Brad Payne (Vir Linden)
2016-05-21
merged jelly-doll viewer-release into bento
Brad Payne (Vir Linden)
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-10-07
SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ...
Brad Payne (Vir Linden)
2015-09-14
merge
Brad Payne (Vir Linden)
2015-09-14
SL-133 WIP, SL-134 WIP - more extra joint handling
Brad Payne (Vir Linden)
2015-08-26
SL-205 WIP - support for 152-joint rigged meshes with both hardware and softw...
Brad Payne (Vir Linden)
2014-10-14
STORM-2080: correct fitted mesh rendering on some ATI cards
Oz Linden
2014-02-24
Pull merge from viewer-release
Merov Linden
2014-01-29
FITMESH-6: correct bounds checking
Oz Linden
2014-01-23
FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinni...
Dave Parks
2013-11-21
Pull merge from lindenlab/viewer-release
Merov Linden
2013-11-21
merge changes for 3.6.11-release
Oz Linden
2013-11-19
MAINT-2287 : Fix merge errors when merging viewer-release
Merov Linden
2013-11-11
Merge 3.6.11 for RC-ability
Graham Linden
2013-11-11
merge 3.6.10-release
Oz Linden
2013-10-25
Fix release merge issues (included upstream changes not yet in release from b...
Graham Linden
2013-10-17
BUG-4185 : Fix glsl compilation error on Mac
Merov Linden
2013-10-10
Quite down log spam from loading shaders.
Dave Parks
2013-09-16
MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel H...
Graham Linden
2013-10-17
MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling ...
Graham Linden
2013-06-24
MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ...
Graham Madarasz (Graham)
2013-05-09
Merge downstream code / viewer-beta
simon
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-02-14
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-02-14
MAINT-2368 Pull in Firestorm fix for textures unloading behind you.
Dave Parks
2013-02-13
MAINT-2355 Fix for corrupt rigged attachments on Intel HD Graphics
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-02-08
Reduce number of potential joints in a rigged mesh to 32 for backwards compat...
Dave Parks
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