diff options
author | Dave Parks <davep@lindenlab.com> | 2011-09-28 00:41:10 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-09-28 00:41:10 -0500 |
commit | 348a70181211b8fe37c569f8b3fb8324cc8c59ea (patch) | |
tree | 4b3e5ad42d549879c319bcf7e3fdfc0b60076dc9 /indra/newview/app_settings/shaders/class1/avatar | |
parent | 554b14dedac5a51927bad57b475d8f5a571c1add (diff) |
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index cf939e2df8..2901e18db8 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -31,7 +31,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -59,8 +59,6 @@ void main() gl_Position = projection_matrix * pos; - fog_depth = length(pos.xyz); - calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); |