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| author | Merov Linden <merov@lindenlab.com> | 2014-02-24 13:23:39 -0800 | 
|---|---|---|
| committer | Merov Linden <merov@lindenlab.com> | 2014-02-24 13:23:39 -0800 | 
| commit | 245de340d72d0a836cc7525cf8143c232b00235b (patch) | |
| tree | 1436dbf2dfac1deecee4a2ded9a891b7bf68bfb5 /indra/newview/app_settings/shaders/class1/avatar | |
| parent | e6efb8f297fa21d76876f391f57d8abdd065584a (diff) | |
| parent | de8fea13627cc5978b8a6135802a52864a11c39a (diff) | |
Pull merge from viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 36 | 
1 files changed, 26 insertions, 10 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 39632d0cef..57129c3bd1 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -22,30 +22,46 @@   * $/LicenseInfo$   */ - -  ATTRIBUTE vec4 weight4;   -uniform mat4 matrixPalette[32]; +uniform mat3 matrixPalette[52]; +uniform vec3 translationPalette[52];  mat4 getObjectSkinnedTransform()  { -	int i;  +	int i;  	vec4 w = fract(weight4);  	vec4 index = floor(weight4); -		 index = min(index, vec4(31.0)); +		 index = min(index, vec4(51.0));  		 index = max(index, vec4( 0.0));  	float scale = 1.0/(w.x+w.y+w.z+w.w);  	w *= scale; -	mat4 mat = matrixPalette[int(index.x)]*w.x; -	mat += matrixPalette[int(index.y)]*w.y; -	mat += matrixPalette[int(index.z)]*w.z; -	mat += matrixPalette[int(index.w)]*w.w; +	int i1 = int(index.x); +	int i2 = int(index.y); +	int i3 = int(index.z); +	int i4 = int(index.w); -	return mat; +	mat3 mat  = matrixPalette[i1]*w.x; +		 mat += matrixPalette[i2]*w.y; +		 mat += matrixPalette[i3]*w.z; +		 mat += matrixPalette[i4]*w.w; + +	vec3 trans = translationPalette[i1]*w.x; +	trans += translationPalette[i2]*w.y; +	trans += translationPalette[i3]*w.z; +	trans += translationPalette[i4]*w.w; + +	mat4 ret; + +	ret[0] = vec4(mat[0], 0); +	ret[1] = vec4(mat[1], 0); +	ret[2] = vec4(mat[2], 0); +	ret[3] = vec4(trans, 1.0); +				 +	return ret;  } | 
