diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-11-09 21:11:37 +0000 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-11-09 21:11:37 +0000 |
| commit | d614bf11357d9ff1fef59c7ff11eff73b211dcac (patch) | |
| tree | 9b864052caf16342f5275ceaf21dcf4f59a12649 /indra/newview/app_settings/shaders/class1/avatar | |
| parent | db270df7cc00c1e2519749831e7e98c2c10e3ee6 (diff) | |
Yes, Maurice, baby steps.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | 7 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 7 |
2 files changed, 0 insertions, 14 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 767fad016c..c4caed4d71 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -38,12 +38,5 @@ mat4 getSkinnedTransform() ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x); ret[3] = vec4(0,0,0,1); - return ret; - -#ifdef IS_AMD_CARD - // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - vec4 dummy1 = matrixPalette[0]; - vec4 dummy2 = matrixPalette[44]; -#endif } diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 90bf2851c9..94de2f7b53 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -61,12 +61,5 @@ mat4 getObjectSkinnedTransform() ret[3] = vec4(trans, 1.0); return ret; - -#ifdef IS_AMD_CARD - // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - mat3x4 dummy1 = matrixPalette[0]; - mat3x4 dummy2 = matrixPalette[MAX_JOINTS_PER_MESH_OBJECT-1]; -#endif - } |
