Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-12 | Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor | Jonathan "Geenz" Goodman | |
2023-04-12 | Fixed DoF | Jonathan "Geenz" Goodman | |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵ | RunitaiLinden | |
brightness to allow ACES Hill all the time. | |||
2023-04-10 | Get DoF working | Jonathan "Geenz" Goodman | |
Need to fix up bloom. DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden | |
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes. | |||
2023-04-05 | SL-19538 Followup -- tune exposure parameters and clamp local light ↵ | RunitaiLinden | |
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154) | |||
2023-04-05 | SL-19331: Move media updates off-thread on select hardware (#153) | cosmic-linden | |
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment | |||
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
2023-03-31 | Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵ | Jonathan "Geenz" Goodman | |
DRTVWR-559 | |||
2023-03-31 | Move glow extract to be after tonemapping. | Jonathan "Geenz" Goodman | |
SL-19513 | |||
2023-03-29 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks | |
2023-03-21 | SL-19434: Fix texture issues with minimap, but keep performance from SL-19331 | Cosmic Linden | |
2023-03-21 | Revert "SL-19434 Temporary fix for minimap breakage." | Cosmic Linden | |
This reverts commit 084ef5173fb79644ce2fd3e640c241a05529db70. | |||
2023-03-21 | SL-19434 Temporary fix for minimap breakage. | Dave Parks | |
2023-03-20 | Merge pull request #122 from secondlife/SL-19331 | Jonathan "Geenz" Goodman | |
SL-19331: Improve performance of setSubImage (ex: media updates) | |||
2023-03-13 | SL-19331: Improve performance of setSubImage (ex: media updates) | Cosmic Linden | |
2023-03-13 | Merge pull request #119 from secondlife/SL-19389 | cosmic-linden | |
SL-19389: Fix textures not being optimally loaded after the fix in SL-19338 | |||
2023-03-10 | SL-19389: Fix textures not being optimally queued after the fix in SL-19338 | Cosmic Linden | |
In the future, some uses of glTexSubImage2D should be better vetted, ex: media prims | |||
2023-03-10 | DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft. | Dave Parks | |
2023-03-10 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-03-10 | SL-19172 Texture streaming tune up. Incidental decruft. | Dave Parks | |
2023-03-08 | SL-19338: Don't use glTexSubImage2D on compressed textures | Cosmic Linden | |
2023-03-08 | Revert "SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if ↵ | Cosmic Linden | |
the bug still repros" This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c. | |||
2023-03-08 | SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if the bug ↵ | Cosmic Linden | |
still repros | |||
2023-03-07 | DRTVWR-559 Nudge Intel HD 3000 shader compilation failure | Dave Parks | |
2023-03-07 | SL-19355 Irradiance rebalance. | Dave Parks | |
2023-03-06 | Improved detail for llvertexbuffer attribute mask assertion failure in ↵ | Brad Linden | |
DRTVWR-559 | |||
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
2023-02-28 | Merge pull request #97 from secondlife/brad/DRTVWR-559 | Brad Linden | |
brad/drtvwr-559 mac shader and assert fixes | |||
2023-02-27 | Mac shader and assertion fixes for DRTVWR-559 | Brad Linden | |
2023-02-27 | SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | Cosmic Linden | |
2023-02-25 | Hammering on more mac optimizations. | Jonathan "Geenz" Goodman | |
SL-18563 | |||
2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform ↵ | Cosmic Linden | |
matrix calculation into the shader | |||
2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵ | Cosmic Linden | |
See textureUtilV.glsl for UV coordinate comments | |||
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
Also fix stuck sun/moon and incidental decruft. | |||
2023-02-10 | SL-19195 Fix for world map tiles not rendering if empty. | Dave Parks | |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
(optimization). Incidental decruft. | |||
2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵ | Dave Parks | |
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag. | |||
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-02-01 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-31 | SL-18154 Followup -- fix mac build | Dave Parks | |
2023-01-31 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-31 | SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex ↵ | Dave Parks | |
Buffer cache | |||
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
irradiance maps from being brighter than the environment. | |||
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. |