Age | Commit message (Collapse) | Author | |
---|---|---|---|
29 hours | fix in the render infos panel | mobserveur | |
this fixes the number of unique textures displayed in the render infos debug displayer. It used to not reset this value per frame, making it useless. | |||
2024-12-27 | Preprocess some not so portable GL macros | Erik Kundiman | |
so the lines don't get compiled on non implementors. | |||
2024-12-17 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-16 | #3295 Crash scaling texture down (#3296) | Andrey Kleshchev | |
2024-12-15 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-13 | Merge pull request #3262 from secondlife/rye/extra-mesafix | Brad Linden | |
Fix mesa failing to link shaders due to missing vertex shader outputs | |||
2024-12-12 | #2590 Radeon mac optimization pass (#3277) | Dave Parks | |
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None" - enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs - Reduce the number of texture decode threads on Macs with intel cpus. - Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames - Disable SSAO by default on Macs with intel CPUs | |||
2024-12-11 | Fix mesa failing to link shaders due to missing vertex shader outputs | Rye | |
2024-12-10 | Fix crashes from shader load failures under RenderMaxOpenGLVersion ↵ | Rye | |
3.1/3.2/3.3 (#3184) | |||
2024-12-10 | Merge branch 'main' into 2024.09-ExtraFPS | Erik Kundiman | |
2024-12-10 | Fix mesa failing to link shaders due to missing vertex shader outputs | Rye | |
2024-12-06 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-05 | Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214) | Dave Parks | |
2024-12-03 | #3184 Fix for crash on some GPUs when setting quality to High or higher (#3201) | Dave Parks | |
2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
2024-11-25 | Fix memory leak in LLVertexBuffer (#3144) | Ansariel Hiller | |
2024-11-20 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-19 | brad/2744 handle shader errors (#3105) | Brad Linden | |
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call | |||
2024-11-13 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-12 | 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) | Dave Parks | |
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs | |||
2024-11-10 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-08 | #2637 Revert to the previous alpha analysis to maintain legacy content ↵ | Jonathan "Geenz" Goodman | |
parity. (#3061) | |||
2024-11-06 | Re-introduction of the "smoothie" optimization | mobserveur | |
This commit replaces the LL optimizations for Macs with Apple gpus by the "Smoothie" optimizations, and replaces the tuning panel with a simple fps limiter panel. This should fix the crash occurring in extraFPS when the viewer goes in the background. | |||
2024-10-31 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-10-28 | viewer#2883 Regenerate font's matrix and depth instead of loading | Andrey Kleshchev | |
to fix issues with nametags and window resizes | |||
2024-10-28 | viewer#2883 Account for DPI changes | Andrey Kleshchev | |
2024-10-21 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-10-20 | viewer#2741 Don't reallocate image conversion buffer all the time | Andrey Kleshchev | |
2024-10-19 | Further revert llrender to LL's | Erik Kundiman | |
This might fix the black screen problem on Apple GPU. | |||
2024-10-18 | Merge branch 'main' into 2024.09-ExtraFPS | Erik Kundiman | |
2024-10-18 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-10-18 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-10-12 | No samples_passed when there's no GL_SAMPLES_PASSED | Erik Kundiman | |
cause it relies on querying mSamplesQuery, which would only have a value if it could run glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery). | |||
2024-10-12 | Preprocess eTextureType like sGLTextureType | Erik Kundiman | |
(cause eTextureType seems to have been designed to mirror sGLTextureType) otherwise you'd get a GL error of invalid enum of the first argument for glTexImage2D. | |||
2024-10-05 | viewer#2741 Sligtly better logging for a crash | Andrey Kleshchev | |
2024-10-03 | viewer#2709 Fix loose triangle #2 | Andrey Kleshchev | |
2024-09-27 | Use the more portable glDrawBuffers | Erik Kundiman | |
Also renamed the draw buffers to avoid risking the previously defined draw buffers with the same variable name. | |||
2024-09-27 | Preprocess glGetTexImage | Erik Kundiman | |
so it doesn't get compiled on non OpenGL 1.3 implementors. | |||
2024-09-26 | viewer#2709 Fix loose triangle | Andrey Kleshchev | |
2024-09-26 | #2411 Allow disabling and enabling LLFontVertexBuffer | Andrey Kleshchev | |
for testing purposes | |||
2024-09-19 | Merge branch 'develop' into frame-profile-json | Nat Goodspeed | |
2024-09-19 | Reapply commit f4b6563 -- cherry-picking lost parts of it?! | Nat Goodspeed | |
2024-09-19 | Expose LLVector4a in LLRender | Andrey Kleshchev | |
Avoid using a bunch of allocators. Make sure we use LLVector4a's SSE logic instead of LLVector3's. Some minor optimizations. | |||
2024-09-18 | Give `LLGLSLShader::finishProfile()` a static default string param. | Nat Goodspeed | |
`finishProfile()` is called at least once within a `__try` block. If we default its `report_name` parameter to a temporary `std::string`, that temporary must be destroyed when the stack is unwound, which `__try` forbids. (cherry picked from commit c6e6f44f50b4de391000c5b9f781a2f0a5024e76) | |||
2024-09-18 | Make Develop->Render Tests->Frame Profile dump JSON to a file too. | Nat Goodspeed | |
Make `LLGLSLShader::finishProfile()` accept a string pathname instead of a bool and, in addition to logging statistics to the viewer log, output statistics to that file as JSON. The calls that used to pass `emit_report=false` now pass `report_name=std::string()`. Make llviewerdisplay.cpp's `display()` function synthesize a profile filename in the viewer's logs directory, and pass that filename to `LLGLSLShader::finishProfile()`. (cherry picked from commit d5712689d36a1ee1af32242706901fde7229b08d) | |||
2024-09-18 | Remove quads rendering mode entirely (#2593) | Ansariel Hiller | |
2024-09-18 | More quad to triangle coverage | Andrey Kleshchev | |
Quads are deprecated | |||
2024-09-18 | Convert image drawing logic from quads to triangles | Andrey Kleshchev | |
2024-09-17 | #2590 Fix for horrible FPS on Intel Mac (#2591) | Dave Parks | |
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon |