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authorDave Parks <davep@lindenlab.com>2023-02-07 18:25:22 -0600
committerDave Parks <davep@lindenlab.com>2023-02-07 18:25:22 -0600
commita2647e953aeee26ef99e62e0146adcd37c8afca1 (patch)
treeafb8c28e3ca63eb0f3c5773e3230aa24fe9ff77d /indra/llrender
parentbe9e4f186db1b3612a26e27a0294114ca66c539c (diff)
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglslshader.cpp1
-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llshadermgr.cpp75
3 files changed, 0 insertions, 77 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4e32e2bd25..59e8e86fbb 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -86,7 +86,6 @@ LLShaderFeatures::LLShaderFeatures()
, calculatesAtmospherics(false)
, hasLighting(false)
, isAlphaLighting(false)
- , isFullbright(false)
, isSpecular(false)
, hasWaterFog(false)
, hasTransport(false)
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 2b709cc6b4..b0d5f308f3 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -39,7 +39,6 @@ public:
bool calculatesAtmospherics;
bool hasLighting; // implies no transport (it's possible to have neither though)
bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
- bool isFullbright; // implies no lighting
bool isSpecular;
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 54dbb0d025..7a7c5beb38 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -380,82 +380,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
}
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- else if (features->isFullbright)
- {
- if (features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachFragmentObject("lighting/lightFullbrightWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightWaterAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachFragmentObject("lighting/lightFullbrightWaterF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- else
- {
- if (features->disableTextureIndex)
- {
-
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachFragmentObject("lighting/lightFullbrightF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- }
if (features->mIndexedTextureChannels <= 1)
{
if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl"))