diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-03 19:45:31 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2023-02-03 19:45:31 -0600 |
commit | 1c2410b8af62254e96d60b2ae2e411d4756215e4 (patch) | |
tree | c702253a1458a34dfa4149717948a3413dc017f7 /indra/llrender | |
parent | eb341f856cb55155cce5e6749cef44707badb137 (diff) |
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 132 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 31 |
4 files changed, 22 insertions, 143 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 1e3f539c81..6b56c23fcd 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -99,7 +99,6 @@ LLShaderFeatures::LLShaderFeatures() , encodesNormal(false) , isDeferred(false) , hasScreenSpaceReflections(false) - , hasIndirect(false) , hasShadows(false) , hasAmbientOcclusion(false) , mIndexedTextureChannels(0) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index f7bba35758..edf7b59491 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -54,7 +54,6 @@ public: bool encodesNormal; // include: shaders\class1\environment\encodeNormF.glsl bool isDeferred; bool hasScreenSpaceReflections; - bool hasIndirect; S32 mIndexedTextureChannels; bool disableTextureIndex; bool hasAlphaMask; diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index f1e5b71207..0f8655132b 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -230,35 +230,7 @@ void LLPostProcess::applyShaders(void) void LLPostProcess::applyColorFilterShader(void) { - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - gPostColorFilterProgram.bind(); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); - - getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); - glUniform1i(colorFilterUniforms["RenderTexture"], 0); - glUniform1f(colorFilterUniforms["brightness"], tweaks.getBrightness()); - glUniform1f(colorFilterUniforms["contrast"], tweaks.getContrast()); - float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f; - baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI); - float baseR = tweaks.getContrastBaseR() * baseI; - float baseG = tweaks.getContrastBaseG() * baseI; - float baseB = tweaks.getContrastBaseB() * baseI; - glUniform3f(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); - glUniform1f(colorFilterUniforms["saturation"], tweaks.getSaturation()); - glUniform3f(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - LLGLDepthTest depth(GL_FALSE); - - /// Draw a screen space quad - drawOrthoQuad(screenW, screenH, QUAD_NORMAL); - gPostColorFilterProgram.unbind(); - */ } void LLPostProcess::createColorFilterShader(void) @@ -274,40 +246,7 @@ void LLPostProcess::createColorFilterShader(void) void LLPostProcess::applyNightVisionShader(void) { - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - gPostNightVisionProgram.bind(); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - - getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); - glUniform1i(nightVisionUniforms["RenderTexture"], 0); - - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture); - glUniform1i(nightVisionUniforms["NoiseTexture"], 1); - - - glUniform1f(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); - glUniform1f(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); - noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f); - noiseTextureScale *= (screenH / NOISE_SIZE); - - - glUniform3f(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - LLGLDepthTest depth(GL_FALSE); - - /// Draw a screen space quad - drawOrthoQuad(screenW, screenH, QUAD_NOISE); - gPostNightVisionProgram.unbind(); - gGL.getTexUnit(0)->activate(); - */ } void LLPostProcess::createNightVisionShader(void) @@ -396,78 +335,7 @@ void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) { -#if 0 - float noiseX = 0.f; - float noiseY = 0.f; - float screenRatio = 1.0f; - - if (type == QUAD_NOISE){ - noiseX = ((float) rand() / (float) RAND_MAX); - noiseY = ((float) rand() / (float) RAND_MAX); - screenRatio = (float) width / (float) height; - } - - - glBegin(GL_QUADS); - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height); - } else { - glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height * 2.0f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - noiseX, - noiseTextureScale + noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, 0.f, (GLfloat) height * 0.5f); - } - glVertex2f(0.f, (GLfloat) screenH - height); - - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); - } else { - glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - noiseX, - noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f); - } - glVertex2f(0.f, (GLfloat) height + (screenH - height)); - - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, 0.f); - } else { - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, 0.f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - screenRatio * noiseTextureScale + noiseX, - noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, 0.f); - } - glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height)); - - - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, (GLfloat) height); - } else { - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - screenRatio * noiseTextureScale + noiseX, - noiseTextureScale + noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); - } - glVertex2f((GLfloat) width, (GLfloat) screenH - height); - glEnd(); -#endif } void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e9daf7cb75..646c9a821b 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -254,14 +254,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->hasIndirect) - { - if (!shader->attachFragmentObject("deferred/indirect.glsl")) - { - return FALSE; - } - } - if (features->hasGamma || features->isDeferred) { if (!shader->attachFragmentObject("windlight/gammaF.glsl")) @@ -624,7 +616,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev */ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL; - file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */ + file = LLFile::fopen(open_file_name, "r+"); /* Flawfinder: ignore */ if (file) { LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL; @@ -875,6 +867,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count, file_lines_count = 0; +#define TOUCH_SHADERS 0 + +#if TOUCH_SHADERS + const char* marker = "// touched"; + bool touched = false; +#endif + while(NULL != fgets((char *)buff, 1024, file) && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text))) { @@ -882,6 +881,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]"); +#if TOUCH_SHADERS + if (NULL != strstr((const char*)buff, marker)) + { + touched = true; + } +#endif + if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags)) { if(!(flag_write_to_out_of_extra_block_area & flags)) @@ -944,6 +950,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_count = 0; } +#if TOUCH_SHADERS + if (!touched) + { + fprintf(file, "\n%s\n", marker); + } +#endif + fclose(file); //create shader object |