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path: root/indra/llrender
AgeCommit message (Expand)Author
2023-04-12Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactorJonathan "Geenz" Goodman
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-10Get DoF workingJonathan "Geenz" Goodman
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....RunitaiLinden
2023-04-05SL-19331: Move media updates off-thread on select hardware (#153)cosmic-linden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-21SL-19434: Fix texture issues with minimap, but keep performance from SL-19331Cosmic Linden
2023-03-21Revert "SL-19434 Temporary fix for minimap breakage."Cosmic Linden
2023-03-21SL-19434 Temporary fix for minimap breakage.Dave Parks
2023-03-20Merge pull request #122 from secondlife/SL-19331Jonathan "Geenz" Goodman
2023-03-13SL-19331: Improve performance of setSubImage (ex: media updates)Cosmic Linden
2023-03-13Merge pull request #119 from secondlife/SL-19389cosmic-linden
2023-03-10SL-19389: Fix textures not being optimally queued after the fix in SL-19338Cosmic Linden
2023-03-10DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft.Dave Parks
2023-03-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-03-08SL-19338: Don't use glTexSubImage2D on compressed texturesCosmic Linden
2023-03-08Revert "SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if ...Cosmic Linden
2023-03-08SL-19338: (WIP) Test disabling new use of glTexSubImage2D and see if the bug ...Cosmic Linden
2023-03-07DRTVWR-559 Nudge Intel HD 3000 shader compilation failureDave Parks
2023-03-07SL-19355 Irradiance rebalance.Dave Parks
2023-03-06Improved detail for llvertexbuffer attribute mask assertion failure in DRTVWR...Brad Linden
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
2023-02-27Mac shader and assertion fixes for DRTVWR-559Brad Linden
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform mat...Cosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...Cosmic Linden
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-10SL-19195 Fix for world map tiles not rendering if empty.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-02-01SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- fix mac buildDave Parks
2023-01-31SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex Buf...Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks