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2023-10-08Merge branch main into DRTVWR-489Alexander Gavriliuk
2023-10-03:xAlexander Gavriliuk
2023-08-23Merge branch main (DRTVWR-582) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorymodel.cpp # indra/newview/llinventoryobserver.cpp # indra/newview/llinventoryobserver.h # indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-07-18DRTVWR-489: trivial merge conflict fixCallum Prentice
2023-07-17Merge branch 'main' (DRTVWR-580) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/llui/llfolderviewitem.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorymodelbackgroundfetch.cpp
2023-07-17Merge branch 'main' into DRTVWR-582-maint-UAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/llcommon/llerrorthread.cpp
2023-07-13SL-20001 EmojiPicker - make the preview to be a panel instead of a buttonAlexander Gavriliuk
2023-07-12SL-19831 Check marks in the menu are less visibleAlexander Gavriliuk
2023-04-03DRTVWR-489: Fix things up after a messy merge with main because of a ↵Callum Prentice
gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
2023-04-03SL-18330: Remove some set-but-unused vars flagged by Xcode 14.3.Nat Goodspeed
2023-03-31SL-19379 WIP add worn suffix, use bold font style for worn items and italic ↵Maxim Nikolenko
for links
2023-03-30Merge branch 'main' into DRTVWR-567Maxim Nikolenko
# Conflicts: # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmaininventory.h # indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml # indra/newview/skins/default/xui/en/sidepanel_item_info.xml
2023-03-30Merge branch 'main' into DRTVWR-580-maint-TAndrey Lihatskiy
2023-03-24SL-17045 LSL editor cursor position desynchronizationAlexander Gavriliuk
2023-03-21SL-19266 Potential Use-After-Free in LLImageGL::setImageAlexander Gavriliuk
2023-02-07SL-19134 Some texture related adjustmentsAndrey Kleshchev
2023-02-03SL-19089 Changing UI scale crashes viewerAndrey Kleshchev
This makes no sense, trying to add a glyph now will have no width or height set, neither character width or heigh, yet release viewer does that. Fixed code to match release and set width and height despite char width not being up to date.
2023-01-26DRTVWR-489-emoji: Pull in some small changes from Kitty's work to move the ↵Callum Prentice
macOS build forwards
2022-11-09Merge branch contribution/emoji into DRTVWR-489-emojiKitty Barnett
2022-11-06Merge branch contribution/emoji into contribution/emoji-uiKitty Barnett
2022-11-06Add support for OT-SVG fontsKitty Barnett
2022-10-24Merge master into DRTVWR-568 (and fix conflicts)Callum Linden
2022-10-23Add emoji as its own font to promote character reuseKitty Barnett
2022-09-16Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into ↵Nicky Dasmijn
DRTVWR-568_cmake
2022-09-15Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
# Conflicts: # indra/newview/llmodelpreview.h
2022-08-29Review + resolve minor issuesKitty Barnett
2022-08-28Merge branch 'contribution/emoji'Kitty Barnett
2022-07-06SL-17732 std_bad_alloc at setManualImageAndrey Kleshchev
2022-06-29Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/llviewercontrol.cpp
2022-06-15SL-17584 Frame buffer object is now nessesary to run viewerAndrey Kleshchev
2022-06-15SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-06-05Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into ↵Nicky
DRTVWR-543-maint_cmake
2022-05-27DRTVWR-543 post-merge cleanupAndrey Lihatskiy
2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
2022-05-26SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-05-01Remove setting of HEADER_FILE_ONLY on .h* files, cmake automaticallyNicky
sets the property on those.
2022-04-29SL-17124 switchContext and loadShaderFile crashesAndrey Kleshchev
- Do not try initializing shaders if requirements are not met or if window does not exist - Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close() - mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
2022-04-18Merge remote-tracking branch 'origin/DRTVWR-543-maint' into ↵Nicky
DRTVWR-543-maint_cmake
2022-04-18llrender does not need a dependency on sdl. There was some comment out code ↵Nicky
which suggests it was needed long ago.
2022-04-18Use correct typeNicky
2022-04-17Switch to target_include_directoriesNicky
All 3Ps include dirs are treated as SYSTEM, this will stop compilers stop emitting warnings from those files and greatly helps having high warning levels and not being swamped by warnings that come from external libraries.
2022-04-15SL-17035 Reverted a part of previous commitAndrey Kleshchev
According to davep, the intent of Debug GL is to crash and in this it's doing it's job, but the rest of the fix that makes the state not persist is a good solution.
2022-04-14SL-17035 Crash at gl_debug_callbackAndrey Kleshchev
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
2022-04-13Rework cmake, the original plan was to maybe be able to use conan targets ↵Nicky
with the same name (that's why 3ps had names like apr::apr), but it's safer and saner to put the LL 3ps under the ll:: prefix. This also allows means it is possible to get rid of that bad "if( TRAGET ...) return() endif()" pattern and rather use include_guard().
2022-04-06Create and use sdl::sdl targetNicky
2022-04-06Move CMake files to modernized cmake syntax, step 1.Nicky
Change projects to cmake targetsto get rid of havig to hardcore include directories and link libraries in consumer projects.
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23Fix for mac buildDave Parks
2022-02-23Fix for some GPUs thinking they have 0 available vram.Dave Parks
2022-02-23Fix for media textures failing to update (and eating lots of memory) on ↵Dave Parks
Mac/Intel