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authorDave Parks <davep@lindenlab.com>2022-03-04 17:05:05 -0600
committerDave Parks <davep@lindenlab.com>2022-03-04 17:05:05 -0600
commit9dc8fee0f52b5cf9d0cfc85fd285b3829b165796 (patch)
tree07f14fdaecb4a3c29ec99a7b378e59e1eab893cc /indra/llrender
parent97a103255e433629f13e2156aa307ca329cdcfc6 (diff)
SL-16928 Fix for broken bumpmaps on Intel GPUs
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llimagegl.cpp95
-rw-r--r--indra/llrender/llrendertarget.cpp47
-rw-r--r--indra/llrender/llrendertarget.h18
3 files changed, 131 insertions, 29 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index f43671dee5..9bd3a0a6b0 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -211,6 +211,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
case GL_LUMINANCE: return 8;
case GL_ALPHA: return 8;
+ case GL_RED: return 8;
case GL_COLOR_INDEX: return 8;
case GL_LUMINANCE_ALPHA: return 16;
case GL_RGB: return 24;
@@ -260,6 +261,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
+ case GL_RED: return 1;
case GL_COLOR_INDEX: return 1;
case GL_LUMINANCE_ALPHA: return 2;
case GL_RGB: return 3;
@@ -1199,7 +1201,29 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- glGenTextures(numTextures, textures);
+ static constexpr U32 pool_size = 1024;
+ static thread_local U32 name_pool[pool_size]; // pool of texture names
+ static thread_local U32 name_count = 0; // number of available names in the pool
+
+ if (name_count == 0)
+ {
+ LL_PROFILE_ZONE_NAMED("iglgt - reup pool");
+ // pool is emtpy, refill it
+ glGenTextures(pool_size, name_pool);
+ name_count = pool_size;
+ }
+
+ if (numTextures <= name_count)
+ {
+ //copy teture names off the end of the pool
+ memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures);
+ name_count -= numTextures;
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED("iglgt - pool miss");
+ glGenTextures(numTextures, textures);
+ }
}
// static
@@ -1221,15 +1245,18 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_ALPHA is deprecated, convert to RGBA
- use_scratch = true;
- scratch = new U32[width * height];
-
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
+ if (pixels != nullptr)
{
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = 0;
- pix[3] = ((U8*)pixels)[i];
+ use_scratch = true;
+ scratch = new U32[width * height];
+
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*)pixels)[i];
+ }
}
pixformat = GL_RGBA;
@@ -1238,18 +1265,21 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
- use_scratch = true;
- scratch = new U32[width * height];
-
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
+ if (pixels != nullptr)
{
- U8 lum = ((U8*)pixels)[i * 2 + 0];
- U8 alpha = ((U8*)pixels)[i * 2 + 1];
+ use_scratch = true;
+ scratch = new U32[width * height];
+
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i * 2 + 0];
+ U8 alpha = ((U8*)pixels)[i * 2 + 1];
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = alpha;
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
}
pixformat = GL_RGBA;
@@ -1258,19 +1288,21 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
- use_scratch = true;
- scratch = new U32[width * height];
-
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
+ if (pixels != nullptr)
{
- U8 lum = ((U8*)pixels)[i];
+ use_scratch = true;
+ scratch = new U32[width * height];
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = 255;
- }
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i];
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
+ }
pixformat = GL_RGBA;
intformat = GL_RGB8;
}
@@ -1308,6 +1340,10 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
case GL_ALPHA8:
intformat = GL_COMPRESSED_ALPHA;
break;
+ case GL_RED:
+ case GL_R8:
+ intformat = GL_COMPRESSED_RED;
+ break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
break;
@@ -2010,6 +2046,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
case GL_LUMINANCE_ALPHA:
mAlphaStride = 2;
break;
+ case GL_RED:
case GL_RGB:
case GL_SRGB:
mNeedsAlphaAndPickMask = FALSE;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 401085a00b..0408010513 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -170,6 +170,53 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
return addColorAttachment(color_fmt);
}
+void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ llassert(img != nullptr); // img must not be null
+ llassert(sUseFBO); // FBO support must be enabled
+ llassert(mDepth == 0); // depth buffers not supported with this mode
+ llassert(mTex.empty()); // mTex must be empty with this mode (binding target should be done via LLImageGL)
+
+ if (mFBO == 0)
+ {
+ glGenFramebuffers(1, (GLuint*)&mFBO);
+ }
+
+ mResX = img->getWidth();
+ mResY = img->getHeight();
+ mUsage = img->getTarget();
+
+ if (use_name == 0)
+ {
+ use_name = img->getTexName();
+ }
+
+ mTex.push_back(use_name);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ LLTexUnit::getInternalType(mUsage), use_name, 0);
+ stop_glerror();
+
+ check_framebuffer_status();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+}
+
+void LLRenderTarget::releaseColorAttachment()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ llassert(mTex.size() == 1); //cannot use releaseColorAttachment with LLRenderTarget managed color targets
+ llassert(mFBO != 0); // mFBO must be valid
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), 0, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+
+ mTex.clear();
+}
+
bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
if (color_fmt == 0)
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 6c07ac5b1c..584f224dca 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -81,6 +81,24 @@ public:
// DO use for render targets that resize often and aren't likely to ruin someone's day if they break
void resize(U32 resx, U32 resy);
+ //point this render target at a particular LLImageGL
+ // Intended usage:
+ // LLRenderTarget target;
+ // target.addColorAttachment(image);
+ // target.bindTarget();
+ // < issue GL calls>
+ // target.flush();
+ // target.releaseColorAttachment();
+ //
+ // attachment -- LLImageGL to render into
+ // use_name -- optional texture name to target instead of attachment->getTexName()
+ // NOTE: setColorAttachment and releaseColorAttachment cannot be used in conjuction with
+ // addColorAttachment, allocateDepth, resize, etc.
+ void setColorAttachment(LLImageGL* attachment, LLGLuint use_name = 0);
+
+ // detach from current color attachment
+ void releaseColorAttachment();
+
//add color buffer attachment
//limit of 4 color attachments per render target
bool addColorAttachment(U32 color_fmt);