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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-04-15 00:13:18 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-04-15 00:13:36 +0300
commitc184c882c634035ad54e13b6e2534a0725cf9b3a (patch)
treea24c0d37a9013814fc8325c5e1e5e466c9453c48 /indra/llrender
parentf8d5fc6a1fc1f2cca805b3196f0a442a29cfbabe (diff)
SL-17035 Reverted a part of previous commit
According to davep, the intent of Debug GL is to crash and in this it's doing it's job, but the rest of the fix that makes the state not persist is a good solution.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 43e2c5751c..08b2f9fa7d 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -98,12 +98,10 @@ void APIENTRY gl_debug_callback(GLenum source,
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
-#ifndef LL_RELEASE_FOR_DOWNLOAD
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
-#endif //LL_RELEASE_FOR_DOWNLOAD
}
#endif