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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-04-15 00:13:18 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-04-15 00:13:36 +0300 |
commit | c184c882c634035ad54e13b6e2534a0725cf9b3a (patch) | |
tree | a24c0d37a9013814fc8325c5e1e5e466c9453c48 /indra/llrender | |
parent | f8d5fc6a1fc1f2cca805b3196f0a442a29cfbabe (diff) |
SL-17035 Reverted a part of previous commit
According to davep, the intent of Debug GL is to crash and in this it's doing it's job, but the rest of the fix that makes the state not persist is a good solution.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 43e2c5751c..08b2f9fa7d 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -98,12 +98,10 @@ void APIENTRY gl_debug_callback(GLenum source, LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; LL_WARNS() << "Message: " << message << LL_ENDL; LL_WARNS() << "-----------------------" << LL_ENDL; -#ifndef LL_RELEASE_FOR_DOWNLOAD if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) { LL_ERRS() << "Halting on GL Error" << LL_ENDL; } -#endif //LL_RELEASE_FOR_DOWNLOAD } #endif |