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path: root/indra/llrender/llshadermgr.cpp
AgeCommit message (Expand)Author
2018-10-29SL-9977Graham Linden
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
2018-10-09SL-1289Graham Linden
2018-10-08SL-9751Graham Linden
2018-10-05SL-1925Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-08-16MAINT-3699 new shaders supporting alpha blend/mask rigged content.Graham Linden
2018-06-26Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-06-12Fix env panel forward action.Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to sha...Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
2018-06-05Fix sunlight != sunlight_color_copy and remove hack disable of clouds.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Fix mis-merge of LLSettingsBase and remove optimize pragmas.Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate coo...Graham Linden
2018-05-18Remove MSVC debug pragmas and comment out code to dump example grids.xml file...Graham Linden graham@lindenlab.com
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-20Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to...Graham Linden graham@lindenlab.com
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2018-03-12Remove optimize pragma.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2017-10-04Rename uniform "sunlight_color_copy" to sunlight_color in shader.Rider Linden
2017-09-26Clouds still funky but better.Rider Linden
2017-09-18MAINT-7813 - 3D rendering broken on Windows in build 508618. 3D rendering sta...ruslantproductengine
2017-09-14replace a 'continue' with an 'else'Oz Linden
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2016-07-18Backed out changeset: 5fe5ad059c05ruslantproductengine
2016-05-23Automated merge with tip of viewer-releasecallum_linden
2016-05-13Add invert texture coordinates for media textures.ruslantproductengine
2016-03-07make shader loading messages LL_DEBUGSOz Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-11-10merge changes for 3.7.20-releaseOz Linden
2014-10-14STORM-2080: correct fitted mesh rendering on some ATI cardsOz Linden
2014-06-19Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2014-03-19MAINT-3131 Use benchmark to determine GPU class instead of GPU table.Dave Parks
2014-02-12merge with releaseRichard Linden
2013-10-10Quite down log spam from loading shaders.Dave Parks
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-08-09second phase summer cleaningRichard Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden