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authorRichard Linden <none@none>2013-10-01 14:28:39 -0700
committerRichard Linden <none@none>2013-10-01 14:28:39 -0700
commit59628d6f85deed89cb35d9343183069cfccd13c0 (patch)
tree6b4c35053c2291fd5ff1cccedf86bbd76ce78e1d /indra/llrender/llshadermgr.cpp
parentad777b46d0fe5d790e43efb1771e9f64f3ad3dfb (diff)
parent9e486f6c6abbee6cb41ba9a6271d8a025ad924ef (diff)
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rwxr-xr-xindra/llrender/llshadermgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 63404abeff..7421704853 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -584,7 +584,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
//should NEVER get here -- if major version is 1 and minor version is less than 10,
// viewer should never attempt to use shaders, continuing will result in undefined behavior
- llerrs << "Unsupported GLSL Version." << llendl;
+ LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
}
if (minor_version <= 19)
@@ -751,7 +751,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
else
{ //should never get here. Indexed texture rendering requires GLSL 1.30 or later
// (for passing integers between vertex and fragment shaders)
- llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
+ LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
}
}
else
@@ -824,13 +824,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (i % 128 == 0)
{ //dump every 128 lines
- LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
ostr = std::stringstream();
}
}
- LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
#else
std::string str;
@@ -839,7 +839,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (i % 128 == 0)
{
- LL_WARNS("ShaderLoading") << str << llendl;
+ LL_WARNS("ShaderLoading") << str << LL_ENDL;
str = "";
}
}
@@ -1152,7 +1152,7 @@ void LLShaderMgr::initAttribsAndUniforms()
{
if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
{
- llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl;
+ LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL;
}
dupe_check.insert(mReservedUniforms[i]);
}