Age | Commit message (Collapse) | Author |
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water is always 20m high instead of the Region Water Height
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reviewed by davep
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compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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avoid artifacts.
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deferred rendering targets.
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- Just moved the deletion to the inspected block
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LLMeshRepository
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implementations.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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