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authorDave Parks <davep@lindenlab.com>2012-02-13 18:26:48 -0600
committerDave Parks <davep@lindenlab.com>2012-02-13 18:26:48 -0600
commit3267b42ee521a7a059e0e87cba75a3d32af678e5 (patch)
treedf315e7502aea80c22e6e42b8fe68a7439491622
parent64c89ee2c51c539d38d4d55807b18172d6606514 (diff)
SH-2908 Temporary fix for mac build
-rw-r--r--indra/llrender/llglslshader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index a879a18895..4b7e639aed 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -109,7 +109,9 @@ void LLGLSLShader::unload()
glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
for (GLsizei i = 0; i < count; i++)
{
+#if !LL_DARWIN
if (glIsProgramARB(obj[i]))
+#endif
{
glDeleteObjectARB(obj[i]);
}