diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-02-13 15:41:21 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-02-13 15:41:21 -0600 | 
| commit | 64c89ee2c51c539d38d4d55807b18172d6606514 (patch) | |
| tree | 3af32ee524d98111411752f4b1096599b20ea65a | |
| parent | 001e32074d4fbc5d115c9a2fa1cb5de4b5932731 (diff) | |
SH-2908 Fix for mac build
| -rw-r--r-- | indra/llrender/llgl.cpp | 9 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 4 | 
2 files changed, 13 insertions, 0 deletions
| diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index e855dda57d..197bc2b422 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -561,6 +561,15 @@ bool LLGLManager::initGL()  	if (mGLVersion >= 2.f)  	{  		parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN +		//never use GLSL greater than 1.20 on OSX +		if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) +		{ +			mGLSLVersionMajor = 1; +			mGLSLVersionMinor = 20; +		} +#endif  	}  	// Trailing space necessary to keep "nVidia Corpor_ati_on" cards diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index b2438ef824..a7f0170658 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1264,11 +1264,13 @@ void LLVertexBuffer::setupVertexArray()  			if (attrib_integer)  			{ +#if !LL_DARWIN  				//glVertexattribIPointer requires GLSL 1.30 or later  				if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)  				{  					glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]);   				} +#endif  			}  			else  			{ @@ -2258,9 +2260,11 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)  		if (data_mask & MAP_TEXTURE_INDEX &&   				(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later  		{ +#if !LL_DARWIN  			S32 loc = TYPE_TEXTURE_INDEX;  			void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);  			glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif  		}  		if (data_mask & MAP_VERTEX)  		{ | 
