diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-08 15:23:19 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2012-03-08 15:23:19 -0600 |
commit | 5d914f475b9cc315d819653601144764993a32c8 (patch) | |
tree | 33f161638ae9cc9b4d5aa73c9814b102d05ad18d | |
parent | 5e74293b0cfe562e8e3184217f27b3e86afe5277 (diff) | |
parent | 83e69659e2c950bec02df8c8e1b15fbc34ca1dc6 (diff) |
merge
-rw-r--r-- | indra/llrender/llgl.cpp | 2 | ||||
-rw-r--r-- | indra/newview/featuretable.txt | 7 | ||||
-rw-r--r-- | indra/newview/featuretable_linux.txt | 7 | ||||
-rw-r--r-- | indra/newview/featuretable_mac.txt | 8 | ||||
-rw-r--r-- | indra/newview/featuretable_xp.txt | 7 | ||||
-rw-r--r-- | indra/newview/llfeaturemanager.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llfloaterhardwaresettings.cpp | 6 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_hardware_settings.xml | 22 |
8 files changed, 62 insertions, 1 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index fdb674c433..3f78ab20d0 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -576,7 +576,7 @@ bool LLGLManager::initGL() #endif } - if (mGLVersion >= 3.f && LLImageGL::sCompressTextures) + if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) { //use texture compression glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 76bb2b0976..99721c3638 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -223,6 +224,12 @@ list Class3 RenderVBOEnable 1 1 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // No Pixel Shaders available // list NoPixelShaders diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 5e217e000a..289fd2ffbe 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -220,6 +221,12 @@ list Class3 RenderVBOEnable 1 1 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // No Pixel Shaders available // list NoPixelShaders diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 915a012a39..3fcfb411d2 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -248,6 +249,12 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // "Default" setups for safe, low, medium, high // list safe @@ -286,6 +293,7 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 + list TexUnit8orLess RenderDeferredSSAO 0 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index ae2cf910f2..f0f64e898e 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -222,6 +223,12 @@ list Class3 RenderVBOEnable 1 1 // +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + +// // No Pixel Shaders available // list NoPixelShaders diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 08f9d26705..82f38ae4e9 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -779,6 +779,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("MapBufferRange"); } + if (gGLManager.mVRAM > 512) + { + maskFeatures("VRAMGT512"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9f..e8f1d58df8 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -99,6 +99,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 66bb9d3cea..9deb0d2030 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -132,6 +132,28 @@ name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." width="315" /> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="10" + name="tc label" + top_pad="10" + width="188"> + Enable S3TC: + </text> + <check_box + control_name="RenderCompressTextures" + height="16" + initial_value="true" + label="Enable Texture Compression (requires restart)" + layout="topleft" + left_pad="10" + name="texture compression" + tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." + width="315" /> <slider control_name="TextureMemory" decimal_digits="0" |