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authorNat Goodspeed <nat@lindenlab.com>2012-10-16 21:02:48 -0400
committerNat Goodspeed <nat@lindenlab.com>2012-10-16 21:02:48 -0400
commitc370313676451f6e5cfd72bec314ad79bc653833 (patch)
tree1bd99330b482d828f8edc71691d177078123fd1e /indra/newview
parent988767d5ec4631ad9f0099180a92c4f186553940 (diff)
parentf2e2ea99a351ca8663af460974137545d020b97f (diff)
Automated merge with file:///Users/nat/linden/viewer-sourceid
Diffstat (limited to 'indra/newview')
-rwxr-xr-x[-rw-r--r--]indra/newview/CMakeLists.txt78
-rw-r--r--indra/newview/app_settings/cmd_line.xml46
-rw-r--r--indra/newview/app_settings/keywords.ini92
-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/logcontrol.xml0
-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/settings.xml401
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl54
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl51
-rw-r--r--indra/newview/cursors_mac/UI_CURSOR_PATHFINDING.tifbin0 -> 504 bytes
-rw-r--r--indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END.tifbin0 -> 556 bytes
-rw-r--r--indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END_ADD.tifbin0 -> 570 bytes
-rw-r--r--indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START.tifbin0 -> 532 bytes
-rw-r--r--indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START_ADD.tifbin0 -> 550 bytes
-rw-r--r--indra/newview/featuretable.txt54
-rw-r--r--indra/newview/featuretable_linux.txt52
-rw-r--r--indra/newview/featuretable_mac.txt53
-rw-r--r--indra/newview/featuretable_xp.txt59
-rw-r--r--indra/newview/gpu_table.txt1059
-rwxr-xr-xindra/newview/llagent.cpp10
-rw-r--r--indra/newview/llagent.h10
-rwxr-xr-x[-rw-r--r--]indra/newview/llagentwearables.cpp0
-rwxr-xr-x[-rw-r--r--]indra/newview/llagentwearables.h0
-rwxr-xr-x[-rw-r--r--]indra/newview/llappearancemgr.cpp0
-rw-r--r--indra/newview/llappviewer.cpp48
-rw-r--r--indra/newview/llappviewerlinux.cpp2
-rw-r--r--indra/newview/llappviewerwin32.cpp2
-rw-r--r--indra/newview/lldrawable.cpp90
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-rw-r--r--indra/newview/lldrawpool.cpp46
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-rw-r--r--indra/newview/lldrawpoolalpha.cpp10
-rw-r--r--indra/newview/lldrawpoolavatar.cpp78
-rw-r--r--indra/newview/lldrawpoolbump.cpp12
-rw-r--r--indra/newview/lldrawpoolterrain.cpp34
-rw-r--r--indra/newview/lldrawpoolterrain.h1
-rw-r--r--indra/newview/lldrawpooltree.cpp16
-rw-r--r--indra/newview/lldriverparam.cpp26
-rw-r--r--indra/newview/lldriverparam.h10
-rw-r--r--indra/newview/lldynamictexture.cpp8
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-rw-r--r--indra/newview/llface.cpp63
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-rw-r--r--indra/newview/llfeaturemanager.cpp46
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-rw-r--r--indra/newview/llflexibleobject.cpp191
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-rw-r--r--indra/newview/llfloaterbuycontents.cpp4
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-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp14
-rw-r--r--indra/newview/llfloaterpathfindingcharacters.cpp326
-rw-r--r--indra/newview/llfloaterpathfindingcharacters.h99
-rw-r--r--indra/newview/llfloaterpathfindingconsole.cpp1273
-rw-r--r--indra/newview/llfloaterpathfindingconsole.h220
-rw-r--r--indra/newview/llfloaterpathfindinglinksets.cpp784
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-rw-r--r--indra/newview/llfloaterpathfindingobjects.cpp884
-rw-r--r--indra/newview/llfloaterpathfindingobjects.h179
-rwxr-xr-xindra/newview/llfloaterpreference.cpp21
-rw-r--r--indra/newview/llfloaterregioninfo.cpp147
-rw-r--r--indra/newview/llfloaterregioninfo.h4
-rw-r--r--indra/newview/llfloatertexturefetchdebugger.cpp158
-rw-r--r--indra/newview/llfloatertexturefetchdebugger.h5
-rw-r--r--indra/newview/llfloatertools.cpp26
-rw-r--r--indra/newview/llfloatertopobjects.cpp92
-rw-r--r--indra/newview/llfloatertopobjects.h4
-rw-r--r--indra/newview/llfolderview.cpp32
-rw-r--r--indra/newview/llfolderview.h2
-rw-r--r--indra/newview/llfolderviewitem.cpp4
-rw-r--r--indra/newview/llfolderviewitem.h1
-rw-r--r--indra/newview/llgroupmgr.cpp55
-rw-r--r--indra/newview/llgroupmgr.h6
-rw-r--r--indra/newview/llinventorybridge.cpp34
-rw-r--r--indra/newview/llinventorybridge.h3
-rw-r--r--indra/newview/llinventoryfunctions.cpp50
-rw-r--r--indra/newview/llinventoryfunctions.h1
-rwxr-xr-x[-rw-r--r--]indra/newview/llinventorymodel.cpp0
-rw-r--r--indra/newview/llinventorypanel.cpp1
-rw-r--r--indra/newview/lllocationinputctrl.cpp72
-rw-r--r--indra/newview/lllocationinputctrl.h30
-rw-r--r--indra/newview/llmachineid.cpp18
-rw-r--r--indra/newview/llmaniprotate.cpp24
-rw-r--r--indra/newview/llmanipscale.cpp30
-rw-r--r--indra/newview/llmaniptranslate.cpp14
-rw-r--r--indra/newview/llmarketplacefunctions.cpp8
-rw-r--r--indra/newview/llmoveview.cpp4
-rw-r--r--indra/newview/llmutelist.cpp25
-rw-r--r--indra/newview/llnamelistctrl.cpp25
-rw-r--r--indra/newview/llnamelistctrl.h43
-rw-r--r--indra/newview/llpanelcontents.cpp4
-rw-r--r--indra/newview/llpanelface.cpp2
-rw-r--r--indra/newview/llpanelgroupinvite.cpp13
-rw-r--r--indra/newview/llpanellogin.cpp516
-rw-r--r--indra/newview/llpanellogin.h19
-rw-r--r--indra/newview/llpanelmaininventory.cpp1
-rw-r--r--indra/newview/llpanelobject.cpp72
-rw-r--r--indra/newview/llpanelobject.h7
-rw-r--r--indra/newview/llpanelpathfindingrebakenavmesh.cpp269
-rw-r--r--indra/newview/llpanelpathfindingrebakenavmesh.h96
-rw-r--r--indra/newview/llpanelpermissions.cpp55
-rw-r--r--indra/newview/llpanelvolume.cpp35
-rw-r--r--indra/newview/llpanelvolume.h4
-rw-r--r--indra/newview/llpathfindingcharacter.cpp99
-rw-r--r--indra/newview/llpathfindingcharacter.h63
-rw-r--r--indra/newview/llpathfindingcharacterlist.cpp69
-rw-r--r--indra/newview/llpathfindingcharacterlist.h47
-rw-r--r--indra/newview/llpathfindinglinkset.cpp408
-rw-r--r--indra/newview/llpathfindinglinkset.h114
-rw-r--r--indra/newview/llpathfindinglinksetlist.cpp210
-rw-r--r--indra/newview/llpathfindinglinksetlist.h58
-rw-r--r--indra/newview/llpathfindingmanager.cpp1049
-rw-r--r--indra/newview/llpathfindingmanager.h127
-rw-r--r--indra/newview/llpathfindingnavmesh.cpp205
-rw-r--r--indra/newview/llpathfindingnavmesh.h91
-rw-r--r--indra/newview/llpathfindingnavmeshstatus.cpp145
-rw-r--r--indra/newview/llpathfindingnavmeshstatus.h77
-rw-r--r--indra/newview/llpathfindingnavmeshzone.cpp423
-rw-r--r--indra/newview/llpathfindingnavmeshzone.h128
-rw-r--r--indra/newview/llpathfindingobject.cpp199
-rw-r--r--indra/newview/llpathfindingobject.h92
-rw-r--r--indra/newview/llpathfindingobjectlist.cpp122
-rw-r--r--indra/newview/llpathfindingobjectlist.h68
-rw-r--r--indra/newview/llpathfindingpathtool.cpp467
-rw-r--r--indra/newview/llpathfindingpathtool.h138
-rw-r--r--indra/newview/llphysicsmotion.cpp77
-rw-r--r--indra/newview/llpolymesh.cpp210
-rw-r--r--indra/newview/llpolymesh.h52
-rw-r--r--indra/newview/llpolymorph.cpp165
-rw-r--r--indra/newview/llpolymorph.h18
-rw-r--r--indra/newview/llselectmgr.cpp439
-rw-r--r--indra/newview/llselectmgr.h30
-rw-r--r--indra/newview/llsidepaneliteminfo.cpp2
-rw-r--r--indra/newview/llsidepaneltaskinfo.cpp57
-rw-r--r--indra/newview/llsidepaneltaskinfo.h2
-rw-r--r--indra/newview/llslurl.cpp64
-rw-r--r--indra/newview/llslurl.h8
-rw-r--r--indra/newview/llspatialpartition.cpp199
-rw-r--r--indra/newview/llspatialpartition.h109
-rwxr-xr-x[-rw-r--r--]indra/newview/llstartup.cpp104
-rwxr-xr-x[-rw-r--r--]indra/newview/llstartup.h2
-rw-r--r--indra/newview/llstatusbar.cpp2
-rw-r--r--indra/newview/llsurface.cpp21
-rw-r--r--indra/newview/llsurface.h1
-rw-r--r--indra/newview/llsurfacepatch.cpp14
-rw-r--r--indra/newview/lltexlayerparams.h20
-rw-r--r--indra/newview/lltexturecache.cpp188
-rw-r--r--indra/newview/lltexturecache.h17
-rw-r--r--[-rwxr-xr-x]indra/newview/lltexturefetch.cpp611
-rw-r--r--indra/newview/lltexturefetch.h93
-rwxr-xr-x[-rw-r--r--]indra/newview/lltextureview.cpp4
-rw-r--r--indra/newview/lltoastnotifypanel.cpp16
-rw-r--r--indra/newview/lltoolgrab.cpp18
-rw-r--r--indra/newview/lltoolmgr.cpp2
-rw-r--r--indra/newview/lltoolmgr.h6
-rw-r--r--indra/newview/lltoolpie.cpp6
-rw-r--r--indra/newview/llurldispatcher.cpp12
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerassetstats.cpp0
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerassetstats.h0
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-rw-r--r--indra/newview/llviewerdisplay.cpp35
-rw-r--r--indra/newview/llviewerfloaterreg.cpp6
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerinventory.cpp0
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerjointmesh.cpp6
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerjointmesh.h0
-rw-r--r--indra/newview/llviewermenu.cpp103
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-rwxr-xr-xindra/newview/llviewermessage.cpp18
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-rw-r--r--indra/newview/llviewerobject.cpp371
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-rw-r--r--indra/newview/llviewerobjectlist.cpp174
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-rw-r--r--indra/newview/llviewerparcelmgr.cpp67
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-rw-r--r--indra/newview/llviewertexture.cpp104
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewertexture.h7
-rw-r--r--indra/newview/llviewertextureanim.cpp26
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-rw-r--r--indra/newview/llviewervisualparam.h8
-rwxr-xr-xindra/newview/llviewerwindow.cpp29
-rwxr-xr-x[-rw-r--r--]indra/newview/llvoavatar.cpp35
-rwxr-xr-x[-rw-r--r--]indra/newview/llvoavatar.h18
-rwxr-xr-x[-rw-r--r--]indra/newview/llvoavatarself.cpp58
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-rw-r--r--indra/newview/res-sdl/lltoolpathfinding.BMPbin0 -> 3126 bytes
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-rw-r--r--indra/newview/skins/default/xui/zh/panel_outfits_inventory.xml8
-rw-r--r--indra/newview/skins/default/xui/zh/panel_people.xml26
-rw-r--r--indra/newview/skins/default/xui/zh/panel_picks.xml4
-rw-r--r--indra/newview/skins/default/xui/zh/panel_place_profile.xml42
-rw-r--r--indra/newview/skins/default/xui/zh/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_chat.xml40
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_colors.xml11
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_general.xml29
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml26
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_setup.xml8
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_sound.xml10
-rw-r--r--indra/newview/skins/default/xui/zh/panel_prim_media_controls.xml24
-rw-r--r--indra/newview/skins/default/xui/zh/panel_region_covenant.xml22
-rw-r--r--indra/newview/skins/default/xui/zh/panel_region_debug.xml4
-rw-r--r--indra/newview/skins/default/xui/zh/panel_region_estate.xml12
-rw-r--r--indra/newview/skins/default/xui/zh/panel_region_general.xml13
-rw-r--r--indra/newview/skins/default/xui/zh/panel_region_terrain.xml8
-rw-r--r--indra/newview/skins/default/xui/zh/panel_region_texture.xml54
-rw-r--r--indra/newview/skins/default/xui/zh/panel_script_ed.xml4
-rw-r--r--indra/newview/skins/default/xui/zh/panel_script_limits_my_avatar.xml6
-rw-r--r--indra/newview/skins/default/xui/zh/panel_script_limits_region_memory.xml8
-rw-r--r--indra/newview/skins/default/xui/zh/panel_side_tray.xml29
-rw-r--r--indra/newview/skins/default/xui/zh/panel_sound_devices.xml19
-rw-r--r--indra/newview/skins/default/xui/zh/panel_stand_stop_flying.xml2
-rw-r--r--indra/newview/skins/default/xui/zh/panel_status_bar.xml6
-rw-r--r--indra/newview/skins/default/xui/zh/panel_teleport_history.xml4
-rw-r--r--indra/newview/skins/default/xui/zh/panel_world_map.xml46
-rw-r--r--indra/newview/skins/default/xui/zh/role_actions.xml114
-rw-r--r--indra/newview/skins/default/xui/zh/sidepanel_appearance.xml2
-rw-r--r--indra/newview/skins/default/xui/zh/sidepanel_inventory.xml4
-rw-r--r--indra/newview/skins/default/xui/zh/sidepanel_item_info.xml20
-rw-r--r--indra/newview/skins/default/xui/zh/sidepanel_task_info.xml40
-rw-r--r--indra/newview/skins/default/xui/zh/strings.xml1909
-rw-r--r--indra/newview/skins/default/xui/zh/teleport_strings.xml22
-rw-r--r--indra/newview/skins/steam/xui/da/strings.xml4483
-rw-r--r--indra/newview/skins/steam/xui/de/strings.xml5054
-rw-r--r--indra/newview/skins/steam/xui/en/strings.xml3910
-rw-r--r--indra/newview/skins/steam/xui/es/strings.xml4961
-rw-r--r--indra/newview/skins/steam/xui/fr/strings.xml5054
-rw-r--r--indra/newview/skins/steam/xui/it/strings.xml4964
-rw-r--r--indra/newview/skins/steam/xui/ja/strings.xml5054
-rw-r--r--indra/newview/skins/steam/xui/pl/strings.xml4340
-rw-r--r--indra/newview/skins/steam/xui/pt/strings.xml4921
-rw-r--r--indra/newview/skins/steam/xui/ru/strings.xml5060
-rw-r--r--indra/newview/skins/steam/xui/tr/strings.xml5061
-rw-r--r--indra/newview/skins/steam/xui/zh/strings.xml4591
-rw-r--r--indra/newview/tests/llagentaccess_test.cpp52
-rw-r--r--indra/newview/tests/lllogininstance_test.cpp8
-rw-r--r--indra/newview/tests/llslurl_test.cpp199
-rwxr-xr-x[-rw-r--r--]indra/newview/tests/llviewerassetstats_test.cpp0
-rw-r--r--indra/newview/tests/llviewernetwork_test.cpp697
-rw-r--r--indra/newview/viewer_manifest.py25
843 files changed, 89622 insertions, 15118 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 65170a2140..0031362210 100644..100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -18,12 +18,12 @@ include(JsonCpp)
include(LLAudio)
include(LLCharacter)
include(LLCommon)
-include(LLConvexDecomposition)
include(LLImage)
include(LLImageJ2COJ)
include(LLInventory)
include(LLMath)
include(LLMessage)
+include(LLPhysicsExtensions)
include(LLPlugin)
include(LLPrimitive)
include(LLRender)
@@ -45,6 +45,11 @@ include(VisualLeakDetector)
include(GLOD)
include(CMakeCopyIfDifferent)
+if (NOT HAVOK_TPV)
+ # When using HAVOK_TPV, the library is precompiled, so no need for this
+ add_subdirectory(${LLPHYSICSEXTENSIONS_SRC_DIR} llphysicsextensions)
+endif (NOT HAVOK_TPV)
+
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
${JSONCPP_INCLUDE_DIR}
@@ -52,13 +57,14 @@ include_directories(
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
- ${LLCONVEXDECOMP_INCLUDE_DIRS}
+ ${LLPHYSICS_INCLUDE_DIRS}
${FMOD_INCLUDE_DIR}
${LLIMAGE_INCLUDE_DIRS}
${LLKDU_INCLUDE_DIRS}
${LLINVENTORY_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
+ ${LLPHYSICSEXTENSIONS_INCLUDE_DIRS}
${LLPLUGIN_INCLUDE_DIRS}
${LLPRIMITIVE_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS}
@@ -219,6 +225,10 @@ set(viewer_SOURCE_FILES
llfloaterobjectweights.cpp
llfloateropenobject.cpp
llfloateroutbox.cpp
+ llfloaterpathfindingcharacters.cpp
+ llfloaterpathfindingconsole.cpp
+ llfloaterpathfindinglinksets.cpp
+ llfloaterpathfindingobjects.cpp
llfloaterpay.cpp
llfloaterperms.cpp
llfloaterpostprocess.cpp
@@ -388,6 +398,7 @@ set(viewer_SOURCE_FILES
llpanelonlinestatus.cpp
llpaneloutfitedit.cpp
llpaneloutfitsinventory.cpp
+ llpanelpathfindingrebakenavmesh.cpp
llpanelpeople.cpp
llpanelpeoplemenus.cpp
llpanelpermissions.cpp
@@ -416,6 +427,17 @@ set(viewer_SOURCE_FILES
llparcelselection.cpp
llparticipantlist.cpp
llpatchvertexarray.cpp
+ llpathfindingcharacter.cpp
+ llpathfindingcharacterlist.cpp
+ llpathfindinglinkset.cpp
+ llpathfindinglinksetlist.cpp
+ llpathfindingmanager.cpp
+ llpathfindingnavmesh.cpp
+ llpathfindingnavmeshstatus.cpp
+ llpathfindingnavmeshzone.cpp
+ llpathfindingobject.cpp
+ llpathfindingobjectlist.cpp
+ llpathfindingpathtool.cpp
llphysicsmotion.cpp
llphysicsshapebuilderutil.cpp
llplacesinventorybridge.cpp
@@ -779,6 +801,10 @@ set(viewer_HEADER_FILES
llfloaterobjectweights.h
llfloateropenobject.h
llfloateroutbox.h
+ llfloaterpathfindingcharacters.h
+ llfloaterpathfindingconsole.h
+ llfloaterpathfindinglinksets.h
+ llfloaterpathfindingobjects.h
llfloaterpay.h
llfloaterperms.h
llfloaterpostprocess.h
@@ -942,6 +968,7 @@ set(viewer_HEADER_FILES
llpanelonlinestatus.h
llpaneloutfitedit.h
llpaneloutfitsinventory.h
+ llpanelpathfindingrebakenavmesh.h
llpanelpeople.h
llpanelpeoplemenus.h
llpanelpermissions.h
@@ -965,6 +992,17 @@ set(viewer_HEADER_FILES
llparcelselection.h
llparticipantlist.h
llpatchvertexarray.h
+ llpathfindingcharacter.h
+ llpathfindingcharacterlist.h
+ llpathfindinglinkset.h
+ llpathfindinglinksetlist.h
+ llpathfindingmanager.h
+ llpathfindingnavmesh.h
+ llpathfindingnavmeshstatus.h
+ llpathfindingnavmeshzone.h
+ llpathfindingobject.h
+ llpathfindingobjectlist.h
+ llpathfindingpathtool.h
llphysicsmotion.h
llphysicsshapebuilderutil.h
llplacesinventorybridge.h
@@ -1314,6 +1352,11 @@ if (WINDOWS)
res/lltoolgrab.cur
res/lltoolland.cur
res/lltoolpan.cur
+ res/lltoolpathfinding.cur
+ res/lltoolpathfindingpathend.cur
+ res/lltoolpathfindingpathendadd.cur
+ res/lltoolpathfindingpathstart.cur
+ res/lltoolpathfindingpathstartadd.cur
res/lltoolpipette.cur
res/lltoolrotate.cur
res/lltoolscale.cur
@@ -1521,11 +1564,9 @@ set(PACKAGE ON CACHE BOOL
if (WINDOWS)
set_target_properties(${VIEWER_BINARY_NAME}
PROPERTIES
- # *TODO -reenable this once we get server usage sorted out
- #LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:\"__tcmalloc\""
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc"
+ LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS ${TCMALLOC_LINK_FLAGS}"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO"
- LINK_FLAGS_RELEASE ""
+ LINK_FLAGS_RELEASE "/FORCE:MULTIPLE /MAP\"secondlife-bin.MAP\" /OPT:REF"
)
if(USE_PRECOMPILED_HEADERS)
set_target_properties(
@@ -1542,7 +1583,7 @@ if (WINDOWS)
# In the meantime, if you have any ideas on how to easily maintain one list, either here or in viewer_manifest.py
# and have the build deps get tracked *please* tell me about it.
- if(USE_GOOGLE_PERFTOOLS)
+ if(USE_TCMALLOC)
# Configure a var for tcmalloc location, if used.
# Note the need to specify multiple names explicitly.
set(GOOGLE_PERF_TOOLS_SOURCE
@@ -1550,7 +1591,7 @@ if (WINDOWS)
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/libtcmalloc_minimal.dll
${SHARED_LIB_STAGING_DIR}/Debug/libtcmalloc_minimal-debug.dll
)
- endif(USE_GOOGLE_PERFTOOLS)
+ endif(USE_TCMALLOC)
set(COPY_INPUT_DEPENDENCIES
@@ -1733,6 +1774,17 @@ if (WINDOWS)
#${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/event_host.tar.bz2)
endif (PACKAGE)
+elseif (DARWIN)
+ set_target_properties(${VIEWER_BINARY_NAME}
+ PROPERTIES
+ LINK_FLAGS_RELEASE "${LINK_FLAGS_RELEASE} -Xlinker -dead_strip -Xlinker -map -Xlinker ${CMAKE_CURRENT_BINARY_DIR}/${VIEWER_BINARY_NAME}.MAP"
+ )
+else (WINDOWS)
+ # Linux
+ set_target_properties(${VIEWER_BINARY_NAME}
+ PROPERTIES
+ LINK_FLAGS_RELEASE "${LINK_FLAGS_RELEASE} -Wl,--Map=${VIEWER_BINARY_NAME}.MAP"
+ )
endif (WINDOWS)
# *NOTE - this list is very sensitive to ordering, test carefully on all
@@ -1780,7 +1832,8 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${OPENSSL_LIBRARIES}
${CRYPTO_LIBRARIES}
${LLLOGIN_LIBRARIES}
- ${LLCONVEXDECOMP_LIBRARY}
+ ${LLPHYSICS_LIBRARIES}
+ ${LLPHYSICSEXTENSIONS_LIBRARIES}
${TCMALLOC_LIBRARIES}
)
@@ -1902,6 +1955,12 @@ if (DARWIN)
)
add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_quicktime media_plugin_webkit mac-updater mac-crash-logger)
+
+ if (ENABLE_SIGNING)
+ set(SIGNING_SETTING "--signature=${SIGNING_IDENTITY}")
+ else (ENABLE_SIGNING)
+ set(SIGNING_SETTING "")
+ endif (ENABLE_SIGNING)
if (PACKAGE)
add_custom_target(package ALL DEPENDS ${VIEWER_BINARY_NAME})
@@ -1921,6 +1980,7 @@ if (DARWIN)
--login_channel=${VIEWER_LOGIN_CHANNEL}
--source=${CMAKE_CURRENT_SOURCE_DIR}
--touch=${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.touched
+ ${SIGNING_SETTING}
DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
)
diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml
index be79f91919..7ab7787d77 100644
--- a/indra/newview/app_settings/cmd_line.xml
+++ b/indra/newview/app_settings/cmd_line.xml
@@ -101,7 +101,7 @@
<key>grid</key>
<map>
<key>desc</key>
- <string>Specify the name of the grid, local, or an IP address to connect to.</string>
+ <string>Specify the name of the grid to connect to.</string>
<key>count</key>
<integer>1</integer>
<key>map-to</key>
@@ -117,16 +117,6 @@
<string>h</string>
</map>
- <key>helperuri</key>
- <map>
- <key>desc</key>
- <string>helper web CGI prefix to use</string>
- <key>count</key>
- <integer>1</integer>
- <key>map-to</key>
- <string>CmdLineHelperURI</string>
- </map>
-
<key>ignorepixeldepth</key>
<map>
<key>desc</key>
@@ -163,7 +153,7 @@
<key>map-to</key>
<string>UserLogFile</string>
</map>
-
+
<key>login</key>
<map>
<key>desc</key>
@@ -174,28 +164,6 @@
<string>UserLoginInfo</string>
</map>
- <key>loginpage</key>
- <map>
- <key>desc</key>
- <string>Login authentication page to use.</string>
- <key>count</key>
- <integer>1</integer>
- <key>map-to</key>
- <string>LoginPage</string>
- </map>
-
- <key>loginuri</key>
- <map>
- <key>desc</key>
- <string>login server and CGI script to use</string>
- <key>count</key>
- <integer>1</integer>
- <key>compose</key>
- <boolean>true</boolean>
- <key>map-to</key>
- <string>CmdLineLoginURI</string>
- </map>
-
<key>logmetrics</key>
<map>
<key>desc</key>
@@ -226,7 +194,7 @@
<map>
<key>map-to</key>
<string>NoAudio</string>
- </map>
+ </map>
<key>noinvlib</key>
<map>
@@ -242,7 +210,7 @@
<string>User will not get any notifications. NOTE: All notifications that occur will get added to ignore file for future runs.</string>
<key>map-to</key>
<string>IgnoreAllNotifications</string>
- </map>
+ </map>
<key>nopreload</key>
<map>
@@ -321,7 +289,7 @@
<key>map-to</key>
<string>QuitAfterSeconds</string>
</map>
-
+
<key>replaysession</key>
<map>
<key>desc</key>
@@ -335,7 +303,7 @@
<key>map-to</key>
<string>RotateRight</string>
</map>
-
+
<key>safe</key>
<map>
<key>desc</key>
@@ -389,7 +357,7 @@
<key>count</key>
<integer>1</integer>
<key>map-to</key>
- <string>SkinFolder</string>
+ <string>SkinCurrent</string>
</map>
<key>slurl</key>
diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini
index 318b69438a..6120f22ba4 100644
--- a/indra/newview/app_settings/keywords.ini
+++ b/indra/newview/app_settings/keywords.ini
@@ -559,6 +559,98 @@ STATUS_NOT_SUPPORTED Feature not supported
STATUS_INTERNAL_ERROR An internal error occurred
STATUS_WHITELIST_FAILED URL failed to pass whitelist
+PROFILE_NONE Disables profiling
+PROFILE_SCRIPT_MEMORY Enables memory profiling
+
+RC_DATA_FLAGS TODO: add documentation
+RC_DETECT_PHANTOM TODO: add documentation
+RC_GET_LINK_NUM TODO: add documentation
+RC_GET_NORMAL TODO: add documentation
+RC_GET_ROOT_KEY TODO: add documentation
+RC_MAX_HITS TODO: add documentation
+RC_REJECT_TYPES Optional parameter set in llCastRay() to reject hit against certain object types.
+RC_REJECT_AGENTS Bit mask for RC_REJECT_TYPES, rejects hits against avatars.
+RC_REJECT_PHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against moving objects.
+RC_REJECT_NONPHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against non-moving objects.
+RC_REJECT_LAND Bit mask for RC_REJECT_TYPES, rejects hits against the terrian.
+
+RCERR_CAST_TIME_EXCEEDED TODO: add documentation
+RCERR_SIM_PERF_LOW TODO: add documentation
+RCERR_UNKNOWN TODO: add documentation
+
+ESTATE_ACCESS_ALLOWED_AGENT_ADD TODO: add documentation
+ESTATE_ACCESS_ALLOWED_AGENT_REMOVE TODO: add documentation
+ESTATE_ACCESS_ALLOWED_GROUP_ADD TODO: add documentation
+ESTATE_ACCESS_ALLOWED_GROUP_REMOVE TODO: add documentation
+ESTATE_ACCESS_BANNED_AGENT_ADD TODO: add documentation
+ESTATE_ACCESS_BANNED_AGENT_REMOVE TODO: add documentation
+
+DENSITY TODO: add documentation
+FRICTION TODO: add documentation
+RESTITUTION TODO: add documentation
+GRAVITY_MULTIPLIER TODO: add documentation
+
+KFM_COMMAND TODO: add documentation
+KFM_CMD_PLAY TODO: add documentation
+KFM_CMD_STOP TODO: add documentation
+KFM_CMD_PAUSE TODO: add documentation
+KFM_CMD_SET_MODE TODO: add documentation
+KFM_MODE TODO: add documentation
+KFM_FORWARD TODO: add documentation
+KFM_LOOP TODO: add documentation
+KFM_PING_PONG TODO: add documentation
+KFM_REVERSE TODO: add documentation
+KFM_DATA TODO: add documentation
+KFM_ROTATION TODO: add documentation
+KFM_TRANSLATION TODO: add documentation
+
+CHARACTER_CMD_STOP TODO: add documentation
+CHARACTER_CMD_JUMP TODO: add documentation
+
+CHARACTER_DESIRED_SPEED TODO: add documentation
+CHARACTER_RADIUS TODO: add documentation
+CHARACTER_LENGTH TODO: add documentation
+CHARACTER_ORIENTATION TODO: add documentation
+CHARACTER_AVOIDANCE_MODE TODO: add documentation
+PURSUIT_OFFSET TODO: add documentation
+REQUIRE_LINE_OF_SIGHT TODO: add documentation
+PURSUIT_FUZZ_FACTOR TODO: add documentation
+PURSUIT_INTERCEPT TODO: add documentation
+FORCE_DIRECT_PATH TODO: add documentation
+VERTICAL TODO: add documentation
+HORIZONTAL TODO: add documentation
+AVOID_CHARACTERS TODO: add documentation
+AVOID_DYNAMIC_OBSTACLES TODO: add documentation
+
+PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer.
+PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running
+PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached.
+PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
+PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
+PU_FAILURE_OTHER Unknown failure
+PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
+PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.
+PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering).
+PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal.
+
+CHARACTER_TYPE TODO: add documentation
+CHARACTER_TYPE_A TODO: add documentation
+CHARACTER_TYPE_B TODO: add documentation
+CHARACTER_TYPE_C TODO: add documentation
+CHARACTER_TYPE_D TODO: add documentation
+CHARACTER_TYPE_NONE TODO: add documentation
+
+TRAVERSAL_TYPE TODO: add documentation
+TRAVERSAL_TYPE_SLOW TODO: add documentation
+TRAVERSAL_TYPE_FAST TODO: add documentation
+TRAVERSAL_TYPE_NONE TODO: add documentation
+
+CHARACTER_MAX_ACCEL TODO: add documentation
+CHARACTER_MAX_DECEL TODO: add documentation
+CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation
+CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation
+CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation
+
# string constants
[word .1, .3, .5]
NULL_KEY Indicates an empty key
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 64122bbb6c..64122bbb6c 100644..100755
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 89f300548e..7d8266e4fd 100644..100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3270,6 +3270,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>FastCacheFetchEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture fast cache fetching if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <string>1</string>
+ </map>
<key>FeatureManagerHTTPTable</key>
<map>
<key>Comment</key>
@@ -5023,7 +5034,7 @@
<key>LoginLocation</key>
<map>
<key>Comment</key>
- <string>Login location ('last', 'home')</string>
+ <string>Default Login location ('last', 'home') preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6123,7 +6134,7 @@
<key>NextLoginLocation</key>
<map>
<key>Comment</key>
- <string>Location to log into by default.</string>
+ <string>Location to log into for this session - set from command line or the login panel, cleared following a successfull login.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8090,7 +8101,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0</real>
+ <real>-0.007</real>
</map>
<key>RenderShadowOffsetError</key>
<map>
@@ -10789,6 +10800,83 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureFetchSource</key>
+ <map>
+ <key>Comment</key>
+ <string>Debug use: Source to fetch textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdateHighPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of high priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdateMaxMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>TextureFetchUpdateMinMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdatePriorityThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold under which textures will be considered too low priority and skipped for update</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0.0</integer>
+ </map>
+ <key>TextureFetchUpdateSkipLowPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Flag indicating if we want to skip textures with too low of a priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdatePriorities</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of priority texture to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
@@ -13675,5 +13763,312 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>PathfindingRetrieveNeighboringRegion</key>
+ <map>
+ <key>Comment</key>
+ <string>Download a neighboring region when visualizing a pathfinding navmesh (default val 99 means do not download neighbors).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>99</integer>
+ </map>
+ <key>PathfindingNavMeshClear</key>
+ <map>
+ <key>Comment</key>
+ <string>Background color when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0</real>
+ <real>0</real>
+ <real>0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingWalkable</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of walkable objects when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.45490196078431372549019607843137</real>
+ <real>0.93333333333333333333333333333333</real>
+ <real>0.38823529411764705882352941176471</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingObstacle</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of static obstacle objects when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingMaterial</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of material volumes when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ <real>0.3</real>
+ </array>
+ </map>
+ <key>PathfindingExclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of exclusion volumes when displaying pathfinding navmesh object types.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.3</real>
+ </array>
+ </map>
+ <key>PathfindingConnectedEdge</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of a connected (crossable) edge when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.86</real>
+ <real>0.86</real>
+ <real>0.86</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingBoundaryEdge</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of a boundary (non-crossable) edge when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingHeatColorBase</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the least walkable value when displaying the pathfinding navmesh as a heatmap.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingHeatColorMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the most walkable value when displaying the pathfinding navmesh as a heatmap.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingFaceColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the faces when displaying the default view of the pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingTestPathValidEndColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the pathfinding test-pathing tool end-point when the path is valid.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.78</real>
+ <real>0.47</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingTestPathInvalidEndColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the pathfinding test-pathing tool end-point when the path is invalid.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>PathfindingTestPathColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of the pathfinding test-path when the path is valid.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.59</real>
+ <real>0.0</real>
+ <real>0.9</real>
+ </array>
+ </map>
+ <key>PathfindingAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambiance of lit pathfinding navmesh displays.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>PathfindingXRayTint</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to darken/lighten x-ray lines in pathfinding display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>PathfindingXRayOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of xray lines in pathfinding display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+
+ <key>PathfindingXRayWireframe</key>
+ <map>
+ <key>Comment</key>
+ <string>Render pathfinding navmesh xray as a wireframe.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>PathfindingLineWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of volume outlines in pathfinding navmesh display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+
+ <key>PathfindingLineOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Depth offset of volume outlines in pathfinding display.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.3</real>
+ </map>
+
+ <key>PathfindingWaterColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color of water plane when displaying pathfinding navmesh.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index 46d2aa4877..bfd9b9b3eb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -46,6 +46,6 @@ void main()
frag_data[0] = vec4(diff.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 680eadb852..23c4ea2fff 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -52,5 +52,5 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index b2027d3a5d..c1fa9e4aac 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -49,6 +49,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index ead384b07c..4c68123fac 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -48,5 +48,5 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
index f73fa6f231..ad65c7d330 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
@@ -49,6 +49,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 227aa2aae3..86390bdd83 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -42,6 +42,6 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index d442e5403a..788b966af8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -41,5 +41,5 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 4d01eeb64e..7e79317543 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -79,7 +79,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index f671d5b750..75757b26c8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -84,7 +84,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
float da = dot(norm, lv);
if (da < 0.0)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 66e3cf6d13..89448e2167 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -277,7 +277,7 @@ void main()
float depth = texture2DRect(depthMap, tc.xy).r;
vec3 pos = getPosition_d(tc, depth).xyz;
vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 2422d73a3e..bac74cbbef 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -123,7 +123,7 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
frag_color[0] = 1.0;
frag_color[1] = calcAmbientOcclusion(pos, norm);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 8a5e482e80..daf1cc7ea2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -56,6 +56,6 @@ void main()
frag_data[0] = vec4(outColor.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index 6cf6106b51..da253846ef 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -48,5 +48,5 @@ void main()
frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 42dc7c0980..3427d6db57 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -161,5 +161,5 @@ void main()
frag_data[0] = vec4(color.rgb, 0.5); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace
+ frag_data[2] = vec4(screenspacewavef.xyz*0.5+0.5, screenspacewavef.z*0.5); // normalxyz, displace
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
new file mode 100644
index 0000000000..7379360e17
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
@@ -0,0 +1,37 @@
+/**
+ * @file pathfindingF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+VARYING vec4 vertex_color;
+
+void main()
+{
+ frag_color = vertex_color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
new file mode 100644
index 0000000000..19fa607307
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file pathfindingV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+
+VARYING vec4 vertex_color;
+
+uniform float tint;
+uniform float alpha_scale;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ vertex_color = vec4(diffuse_color.rgb * tint, diffuse_color.a*alpha_scale);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
new file mode 100644
index 0000000000..91f252cf1e
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
@@ -0,0 +1,54 @@
+/**
+ * @file pathfindingV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 normal;
+
+VARYING vec4 vertex_color;
+
+uniform float tint;
+uniform float ambiance;
+uniform float alpha_scale;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ vec3 l1 = vec3(-0.75, 1, 1.0)*0.5;
+ vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25;
+ vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5;
+
+ float lit = max(dot(normal, l1), 0.0);
+ lit += max(dot(normal, l2), 0.0);
+ lit += max(dot(normal, l3), 0.0);
+
+ lit = clamp(lit, ambiance, 1.0);
+
+ vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale);
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 8db4cb58cf..12706f130b 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -34,10 +34,10 @@ out vec4 frag_color;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
uniform sampler2DRect depthMap;
uniform mat4 shadow_matrix[6];
@@ -58,22 +58,22 @@ uniform float shadow_bias;
uniform mat4 inv_proj;
-float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc)
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
{
stc.xyz /= stc.w;
stc.z += shadow_bias;
-
- stc.x = floor(stc.x + fract(stc.y*12345)); // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+
+ stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
- float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs;
-
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x;
-
- return shadow*0.2;
+
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+
+ return shadow*0.2;
}
@@ -99,8 +99,7 @@ void main()
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap3, lpos)*w;
@@ -111,8 +110,7 @@ void main()
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
@@ -123,8 +121,7 @@ void main()
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
@@ -135,8 +132,7 @@ void main()
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 33958a5010..228dc104ac 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -31,17 +31,16 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap;
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform vec2 screen_res;
-uniform vec2 shadow_res;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -54,6 +53,7 @@ VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
+uniform vec2 shadow_res;
uniform float shadow_bias;
uniform mat4 inv_proj;
@@ -71,22 +71,22 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc)
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
{
stc.xyz /= stc.w;
stc.z += shadow_bias;
- stc.x = floor(stc.x + fract(stc.y*12345)); // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+ stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
- float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs;
-
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x;
+
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- return shadow*0.2;
+ return shadow*0.2;
}
@@ -112,8 +112,7 @@ void main()
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap3, lpos)*w;
@@ -124,8 +123,7 @@ void main()
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
@@ -136,8 +134,7 @@ void main()
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
@@ -148,8 +145,7 @@ void main()
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index 2093fc37dc..c3950a10e1 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -33,17 +33,16 @@ out vec4 frag_color;
uniform float minimum_alpha;
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap;
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform vec2 screen_res;
-uniform vec2 shadow_res;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -55,6 +54,8 @@ VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
+uniform vec2 shadow_res;
+
uniform float shadow_bias;
uniform mat4 inv_proj;
@@ -72,20 +73,20 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc)
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
{
stc.xyz /= stc.w;
stc.z += shadow_bias;
- stc.x = floor(stc.x + fract(stc.y*12345)); // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+ stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
+ float cs = shadow2D(shadowMap, stc.xyz).x;
- float cs = shadow2DRect(shadowMap, stc.xyz).x;
float shadow = cs;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
return shadow*0.2;
}
@@ -120,8 +121,7 @@ void main()
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap3, lpos)*w;
@@ -132,8 +132,7 @@ void main()
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
@@ -144,8 +143,7 @@ void main()
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
@@ -156,8 +154,7 @@ void main()
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index f7f1f649ce..5621e47ab7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -154,7 +154,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index a137bea30f..9df9d75905 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -279,7 +279,7 @@ void main()
float depth = texture2DRect(depthMap, tc.xy).r;
vec3 pos = getPosition_d(tc, depth).xyz;
vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index ab077d9e02..6d6ad6d565 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -154,7 +154,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index db3d760359..890486c4b1 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -35,10 +35,10 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
uniform sampler2DShadow shadowMap4;
uniform sampler2DShadow shadowMap5;
@@ -55,10 +55,10 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-uniform vec2 shadow_res;
uniform vec2 proj_shadow_res;
uniform vec3 sun_dir;
+uniform vec2 shadow_res;
uniform float shadow_bias;
uniform float shadow_offset;
@@ -78,30 +78,31 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
{
stc.xyz /= stc.w;
- stc.z += shadow_bias*scl;
+ stc.z += shadow_bias;
- stc.x = floor(stc.x + fract(pos_screen.y*0.666666666)); // add some jitter to X sample pos according to Y to disguise the snapping going on here
+ stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*0.666666666))/shadow_res.x; // add some jitter to X sample pos according to Y to disguise the snapping going on here
+ float cs = shadow2D(shadowMap, stc.xyz).x;
- float cs = shadow2DRect(shadowMap, stc.xyz).x;
float shadow = cs;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, -1.5, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+
- return shadow*0.2;
+ return shadow*0.2;
}
-float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
+float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
{
stc.xyz /= stc.w;
stc.z += spot_shadow_bias*scl;
stc.x = floor(proj_shadow_res.x * stc.x + fract(pos_screen.y*0.666666666)) / proj_shadow_res.x; // snap
-
+
float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs;
@@ -125,7 +126,7 @@ void main()
vec4 pos = getPosition(pos_screen);
vec4 nmap4 = texture2DRect(normalMap, pos_screen);
- nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm
+ nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm
float displace = nmap4.w;
vec3 norm = nmap4.xyz;
@@ -162,8 +163,7 @@ void main()
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap3, lpos, 0.25, pos_screen)*w;
@@ -174,8 +174,7 @@ void main()
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
@@ -186,7 +185,6 @@ void main()
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
- lpos.xy *= shadow_res;
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
@@ -198,7 +196,6 @@ void main()
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
- lpos.xy *= shadow_res;
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
@@ -237,11 +234,11 @@ void main()
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;
- frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8, pos_screen);
+ frag_color[2] = pcfSpotShadow(shadowMap4, lpos, 0.8, pos_screen);
//spotlight shadow 2
lpos = shadow_matrix[5]*spos;
- frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8, pos_screen);
+ frag_color[3] = pcfSpotShadow(shadowMap5, lpos, 0.8, pos_screen);
//frag_color.rgb = pos.xyz;
//frag_color.b = shadow;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index dfe108eb01..2dcd3d656f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -34,10 +34,10 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap0;
+uniform sampler2DShadow shadowMap1;
+uniform sampler2DShadow shadowMap2;
+uniform sampler2DShadow shadowMap3;
uniform sampler2DShadow shadowMap4;
uniform sampler2DShadow shadowMap5;
uniform sampler2D noiseMap;
@@ -55,10 +55,11 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-uniform vec2 shadow_res;
uniform vec2 proj_shadow_res;
uniform vec3 sun_dir;
+uniform vec2 shadow_res;
+
uniform float shadow_bias;
uniform float shadow_offset;
@@ -139,30 +140,30 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm)
return min(ret, 1.0);
}
-float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
{
stc.xyz /= stc.w;
- stc.z += shadow_bias*scl;
+ stc.z += shadow_bias;
- stc.x = floor(stc.x + fract(pos_screen.y*0.666666666));
+ stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*0.666666666))/shadow_res.x;
+ float cs = shadow2D(shadowMap, stc.xyz).x;
- float cs = shadow2DRect(shadowMap, stc.xyz).x;
float shadow = cs;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x;
- shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x;
-
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+
return shadow*0.2;
}
-float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
+float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
{
stc.xyz /= stc.w;
stc.z += spot_shadow_bias*scl;
stc.x = floor(proj_shadow_res.x * stc.x + fract(pos_screen.y*0.666666666)) / proj_shadow_res.x; // snap
-
+
float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs;
@@ -186,7 +187,7 @@ void main()
vec4 pos = getPosition(pos_screen);
vec4 nmap4 = texture2DRect(normalMap, pos_screen);
- nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm
+ nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm
float displace = nmap4.w;
vec3 norm = nmap4.xyz;
@@ -223,8 +224,7 @@ void main()
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap3, lpos, 0.25, pos_screen)*w;
@@ -235,8 +235,7 @@ void main()
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
@@ -247,8 +246,7 @@ void main()
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
@@ -259,8 +257,7 @@ void main()
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
- lpos.xy *= shadow_res;
-
+
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
@@ -298,11 +295,11 @@ void main()
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;
- frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8, pos_screen);
+ frag_color[2] = pcfSpotShadow(shadowMap4, lpos, 0.8, pos_screen);
//spotlight shadow 2
lpos = shadow_matrix[5]*spos;
- frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8, pos_screen);
+ frag_color[3] = pcfSpotShadow(shadowMap5, lpos, 0.8, pos_screen);
//frag_color.rgb = pos.xyz;
//frag_color.b = shadow;
diff --git a/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING.tif b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING.tif
new file mode 100644
index 0000000000..ba6f30fa0e
--- /dev/null
+++ b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING.tif
Binary files differ
diff --git a/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END.tif b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END.tif
new file mode 100644
index 0000000000..830d5692fd
--- /dev/null
+++ b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END.tif
Binary files differ
diff --git a/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END_ADD.tif b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END_ADD.tif
new file mode 100644
index 0000000000..e05284214a
--- /dev/null
+++ b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_END_ADD.tif
Binary files differ
diff --git a/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START.tif b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START.tif
new file mode 100644
index 0000000000..c4822adf64
--- /dev/null
+++ b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START.tif
Binary files differ
diff --git a/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START_ADD.tif b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START_ADD.tif
new file mode 100644
index 0000000000..5166af6e05
--- /dev/null
+++ b/indra/newview/cursors_mac/UI_CURSOR_PATHFINDING_START_ADD.tif
Binary files differ
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index eeb632acaf..e877e15053 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 32
+version 33
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -98,9 +98,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
@@ -130,9 +127,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -160,9 +154,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -190,9 +181,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 2
//
@@ -230,30 +218,66 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware (deferred enabled)
//
list Class3
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+
+//
+// Class 4 Hardware (deferred + SSAO)
+//
+list Class4
+RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+
+//
+// Class 5 Hardware (deferred + SSAO + shadows)
+//
+list Class5
+RenderVBOEnable 1 1
+RenderShadowDetail 1 2
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+
//
// VRAM > 512MB
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 3a0e7e3697..5699bd9c8a 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,4 +1,4 @@
-version 27
+version 28
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -95,9 +95,6 @@ RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -126,9 +123,6 @@ RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -156,9 +150,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -186,9 +177,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 2
//
@@ -226,32 +214,66 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware (deferred enabled)
//
list Class3
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
//
+// Class 4 Hardware (deferred + SSAO)
+//
+list Class4
+RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+
+//
+// Class 5 Hardware (deferred + SSAO + shadows)
+//
+list Class5
+RenderVBOEnable 1 1
+RenderShadowDetail 1 2
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+//
// VRAM > 512MB
//
list VRAMGT512
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 96362ff4bb..3a91f19c58 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 32
+version 34
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -97,9 +97,6 @@ RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -128,9 +125,6 @@ RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -158,9 +152,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -188,9 +179,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 2
RenderFSAASamples 1 2
//
@@ -228,30 +216,65 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware (deferred enabled)
//
list Class3
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+
+//
+// Class 4 Hardware (deferred + SSAO)
+//
+list Class4
+RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+
+//
+// Class 5 Hardware (deferred + SSAO + shadows)
+//
+list Class5
+RenderVBOEnable 1 1
+RenderShadowDetail 1 2
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
//
// No Pixel Shaders available
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index a945f7a693..ad16e2533b 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -1,4 +1,4 @@
-version 31
+version 32
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -63,9 +63,9 @@ Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
@@ -97,9 +97,6 @@ RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -128,9 +125,6 @@ RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -158,9 +152,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
@@ -188,9 +179,6 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-RenderShadowDetail 1 2
RenderFSAASamples 1 2
//
@@ -228,30 +216,65 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 2 Hardware (make it purty)
+// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+
//
-// Class 3 Hardware (make it purty)
+// Class 3 Hardware (deferred enabled)
//
list Class3
RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+
+//
+// Class 4 Hardware (deferred + SSAO)
+//
+list Class4
+RenderVBOEnable 1 1
+RenderShadowDetail 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+
+//
+// Class 5 Hardware (deferred + SSAO + shadows)
+//
+list Class5
+RenderVBOEnable 1 1
+RenderShadowDetail 1 2
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
//
// VRAM > 512MB
diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt
index 777d54a5c3..5e8189caa5 100644
--- a/indra/newview/gpu_table.txt
+++ b/indra/newview/gpu_table.txt
@@ -17,520 +17,567 @@
//
// Format:
// Fields are separated by one or more tab (not space) characters
-// <recognizer name> <regular expression> <class> <supported>
+// <recognizer name> <regular expression> <class> <supported> <stats based> <expected OpenGL version>
//
// Class Numbers:
// 0 - Defaults to low graphics settings. No shaders on by default
// 1 - Defaults to mid graphics settings. Basic shaders on by default
// 2 - Defaults to high graphics settings. Atmospherics on by default.
-// 3 - Same as class 2 for now.
+// 3 - Same as 2, but with lighting and shadows enabled.
+// 4 - Same as 3, but with ambient occlusion enabled.
+// 5 - Same as 4, but with shadows set to "Sun/Moon+Projectors."
//
// Supported Number:
// 0 - We claim to not support this card.
// 1 - We claim to support this card.
//
-3Dfx .*3Dfx.* 0 0
-3Dlabs .*3Dlabs.* 0 0
-ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0
-ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1
-ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1
-ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1
-ATI All-in-Wonder 9xxx .*ATI.*All-in-Wonder 9.* 1 1
-ATI All-in-Wonder HD .*ATI.*All-in-Wonder HD.* 1 1
-ATI All-in-Wonder X600 .*ATI.*All-in-Wonder X6.* 1 1
-ATI All-in-Wonder X800 .*ATI.*All-in-Wonder X8.* 2 1
-ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1
-ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1
-ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1
-ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1
-ATI ASUS ARES .*ATI.*ASUS.*ARES.* 3 1
-ATI ASUS A9xxx .*ATI.*ASUS.*A9.* 1 1
-ATI ASUS AH24xx .*ATI.*ASUS.*AH24.* 1 1
-ATI ASUS AH26xx .*ATI.*ASUS.*AH26.* 3 1
-ATI ASUS AH34xx .*ATI.*ASUS.*AH34.* 1 1
-ATI ASUS AH36xx .*ATI.*ASUS.*AH36.* 3 1
-ATI ASUS AH46xx .*ATI.*ASUS.*AH46.* 3 1
-ATI ASUS AX3xx .*ATI.*ASUS.*AX3.* 1 1
-ATI ASUS AX5xx .*ATI.*ASUS.*AX5.* 1 1
-ATI ASUS AX8xx .*ATI.*ASUS.*AX8.* 2 1
-ATI ASUS EAH24xx .*ATI.*ASUS.*EAH24.* 2 1
-ATI ASUS EAH26xx .*ATI.*ASUS.*EAH26.* 3 1
-ATI ASUS EAH29xx .*ATI.*ASUS.*EAH29.* 3 1
-ATI ASUS EAH34xx .*ATI.*ASUS.*EAH34.* 1 1
-ATI ASUS EAH36xx .*ATI.*ASUS.*EAH36.* 3 1
-ATI ASUS EAH38xx .*ATI.*ASUS.*EAH38.* 3 1
-ATI ASUS EAH43xx .*ATI.*ASUS.*EAH43.* 1 1
-ATI ASUS EAH45xx .*ATI.*ASUS.*EAH45.* 1 1
-ATI ASUS EAH48xx .*ATI.*ASUS.*EAH48.* 3 1
-ATI ASUS EAH57xx .*ATI.*ASUS.*EAH57.* 3 1
-ATI ASUS EAH58xx .*ATI.*ASUS.*EAH58.* 3 1
-ATI ASUS EAH6xxx .*ATI.*ASUS.*EAH6.* 3 1
-ATI ASUS Radeon X1xxx .*ATI.*ASUS.*X1.* 3 1
-ATI Radeon X7xx .*ATI.*ASUS.*X7.* 1 1
-ATI Radeon X19xx .*ATI.*(Radeon|Diamond) X19.* ?.* 3 1
-ATI Radeon X18xx .*ATI.*(Radeon|Diamond) X18.* ?.* 3 1
-ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 2 1
-ATI Radeon X16xx .*ATI.*(Radeon|Diamond) X16.* ?.* 2 1
-ATI Radeon X15xx .*ATI.*(Radeon|Diamond) X15.* ?.* 2 1
-ATI Radeon X13xx .*ATI.*(Radeon|Diamond) X13.* ?.* 1 1
-ATI Radeon X1xxx .*ATI.*(Radeon|Diamond) X1.. ?.* 1 1
-ATI Radeon X2xxx .*ATI.*(Radeon|Diamond) X2.. ?.* 1 1
-ATI Display Adapter .*ATI.*display adapter.* 0 1
-ATI FireGL 5200 .*ATI.*FireGL V52.* 0 1
-ATI FireGL 5xxx .*ATI.*FireGL V5.* 1 1
-ATI FireGL .*ATI.*Fire.*GL.* 0 1
-ATI FirePro M3900 .*ATI.*FirePro.*M39.* 2 1
-ATI FirePro M5800 .*ATI.*FirePro.*M58.* 3 1
-ATI FirePro M7740 .*ATI.*FirePro.*M77.* 3 1
-ATI FirePro M7820 .*ATI.*FirePro.*M78.* 3 1
-ATI FireMV .*ATI.*FireMV.* 0 1
-ATI Geforce 9500 GT .*ATI.*Geforce 9500 *GT.* 2 1
-ATI Geforce 9600 GT .*ATI.*Geforce 9600 *GT.* 2 1
-ATI Geforce 9800 GT .*ATI.*Geforce 9800 *GT.* 2 1
-ATI Generic .*ATI.*Generic.* 0 0
-ATI Hercules 9800 .*ATI.*Hercules.*9800.* 1 1
-ATI IGP 340M .*ATI.*IGP.*340M.* 0 0
-ATI M52 .*ATI.*M52.* 1 1
-ATI M54 .*ATI.*M54.* 1 1
-ATI M56 .*ATI.*M56.* 1 1
-ATI M71 .*ATI.*M71.* 1 1
-ATI M72 .*ATI.*M72.* 1 1
-ATI M76 .*ATI.*M76.* 3 1
-ATI Radeon HD 64xx .*ATI.*AMD Radeon.* HD [67]4..[MG] 3 1
-ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 3 1
-ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1
-ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1
-ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1
-ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1
-ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1
-ATI Mobility Radeon 9700 .*ATI.*Mobility.*97.* 1 1
-ATI Mobility Radeon 9600 .*ATI.*Mobility.*96.* 0 1
-ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 1 1
-ATI Mobility Radeon HD 540v .*ATI.*Mobility.*HD *540v.* 2 1
-ATI Mobility Radeon HD 545v .*ATI.*Mobility.*HD *545v.* 2 1
-ATI Mobility Radeon HD 550v .*ATI.*Mobility.*HD *550v.* 2 1
-ATI Mobility Radeon HD 560v .*ATI.*Mobility.*HD *560v.* 2 1
-ATI Mobility Radeon HD 565v .*ATI.*Mobility.*HD *565v.* 2 1
-ATI Mobility Radeon HD 2300 .*ATI.*Mobility.*HD *23.* 2 1
-ATI Mobility Radeon HD 2400 .*ATI.*Mobility.*HD *24.* 2 1
-ATI Mobility Radeon HD 2600 .*ATI.*Mobility.*HD *26.* 3 1
-ATI Mobility Radeon HD 2700 .*ATI.*Mobility.*HD *27.* 3 1
-ATI Mobility Radeon HD 3100 .*ATI.*Mobility.*HD *31.* 0 1
-ATI Mobility Radeon HD 3200 .*ATI.*Mobility.*HD *32.* 0 1
-ATI Mobility Radeon HD 3400 .*ATI.*Mobility.*HD *34.* 2 1
-ATI Mobility Radeon HD 3600 .*ATI.*Mobility.*HD *36.* 3 1
-ATI Mobility Radeon HD 3800 .*ATI.*Mobility.*HD *38.* 3 1
-ATI Mobility Radeon HD 4200 .*ATI.*Mobility.*HD *42.* 2 1
-ATI Mobility Radeon HD 4300 .*ATI.*Mobility.*HD *43.* 2 1
-ATI Mobility Radeon HD 4500 .*ATI.*Mobility.*HD *45.* 3 1
-ATI Mobility Radeon HD 4600 .*ATI.*Mobility.*HD *46.* 3 1
-ATI Mobility Radeon HD 4800 .*ATI.*Mobility.*HD *48.* 3 1
-ATI Mobility Radeon HD 5100 .*ATI.*Mobility.*HD *51.* 3 1
-ATI Mobility Radeon HD 5300 .*ATI.*Mobility.*HD *53.* 3 1
-ATI Mobility Radeon HD 5400 .*ATI.*Mobility.*HD *54.* 3 1
-ATI Mobility Radeon HD 5500 .*ATI.*Mobility.*HD *55.* 3 1
-ATI Mobility Radeon HD 5600 .*ATI.*Mobility.*HD *56.* 3 1
-ATI Mobility Radeon HD 5700 .*ATI.*Mobility.*HD *57.* 3 1
-ATI Mobility Radeon HD 6200 .*ATI.*Mobility.*HD *62.* 3 1
-ATI Mobility Radeon HD 6300 .*ATI.*Mobility.*HD *63.* 3 1
-ATI Mobility Radeon HD 6400M .*ATI.*Mobility.*HD *64.* 3 1
-ATI Mobility Radeon HD 6500M .*ATI.*Mobility.*HD *65.* 3 1
-ATI Mobility Radeon HD 6600M .*ATI.*Mobility.*HD *66.* 3 1
-ATI Mobility Radeon HD 6700M .*ATI.*Mobility.*HD *67.* 3 1
-ATI Mobility Radeon HD 6800M .*ATI.*Mobility.*HD *68.* 3 1
-ATI Mobility Radeon HD 6900M .*ATI.*Mobility.*HD *69.* 3 1
-ATI Radeon HD 2300 .*ATI.*Radeon HD *23.. 2 1
-ATI Radeon HD 2400 .*ATI.*Radeon HD *24.. 2 1
-ATI Radeon HD 2600 .*ATI.*Radeon HD *26.. 2 1
-ATI Radeon HD 2900 .*ATI.*Radeon HD *29.. 3 1
-ATI Radeon HD 3000 .*ATI.*Radeon HD *30.. 0 1
-ATI Radeon HD 3100 .*ATI.*Radeon HD *31.. 1 1
-ATI Radeon HD 3200 .*ATI.*Radeon HD *32.. 1 1
-ATI Radeon HD 3300 .*ATI.*Radeon HD *33.. 2 1
-ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 2 1
-ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1
-ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1
-ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1
-ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1
-ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1
-ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1
-ATI Radeon HD 4300 .*ATI.*Radeon HD *43.. 2 1
-ATI Radeon HD 4400 .*ATI.*Radeon HD *44.. 2 1
-ATI Radeon HD 4500 .*ATI.*Radeon HD *45.. 3 1
-ATI Radeon HD 4600 .*ATI.*Radeon HD *46.. 3 1
-ATI Radeon HD 4700 .*ATI.*Radeon HD *47.. 3 1
-ATI Radeon HD 4800 .*ATI.*Radeon HD *48.. 3 1
-ATI Radeon HD 5400 .*ATI.*Radeon HD *54.. 3 1
-ATI Radeon HD 5500 .*ATI.*Radeon HD *55.. 3 1
-ATI Radeon HD 5600 .*ATI.*Radeon HD *56.. 3 1
-ATI Radeon HD 5700 .*ATI.*Radeon HD *57.. 3 1
-ATI Radeon HD 5800 .*ATI.*Radeon HD *58.. 3 1
-ATI Radeon HD 5900 .*ATI.*Radeon HD *59.. 3 1
-ATI Radeon HD 6200 .*ATI.*Radeon HD *62.. 3 1
-ATI Radeon HD 6300 .*ATI.*Radeon HD *63.. 3 1
-ATI Radeon HD 6400 .*ATI.*Radeon HD *64.. 3 1
-ATI Radeon HD 6500 .*ATI.*Radeon HD *65.. 3 1
-ATI Radeon HD 6600 .*ATI.*Radeon HD *66.. 3 1
-ATI Radeon HD 6700 .*ATI.*Radeon HD *67.. 3 1
-ATI Radeon HD 6800 .*ATI.*Radeon HD *68.. 3 1
-ATI Radeon HD 6900 .*ATI.*Radeon HD *69.. 3 1
-ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0
-ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1
-ATI Radeon 3000 .*ATI.*Radeon 30.. 0 1
-ATI Radeon 3100 .*ATI.*Radeon 31.. 1 1
-ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1
-ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1
-ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1
-ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1
-ATI Radeon 9100 .*ATI.*Radeon 91.. 0 1
-ATI Radeon 9200 .*ATI.*Radeon 92.. 0 1
-ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1
-ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1
-ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1
-ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1
-ATI Radeon RV250 .*ATI.*RV250.* 0 1
-ATI Radeon RV600 .*ATI.*RV6.* 1 1
-ATI Radeon RX700 .*ATI.*RX70.* 1 1
-ATI Radeon RX800 .*ATI.*Radeon *RX80.* 2 1
-ATI RS880M .*ATI.*RS880M 1 1
-ATI Radeon RX9550 .*ATI.*RX9550.* 1 1
-ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0
-ATI Radeon X300 .*ATI.*Radeon *X3.* 0 1
-ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1
-ATI Radeon X500 .*ATI.*Radeon ?X5.* 0 1
-ATI Radeon X600 .*ATI.*Radeon ?X6.* 1 1
-ATI Radeon X700 .*ATI.*Radeon ?X7.* 1 1
-ATI Radeon X800 .*ATI.*Radeon ?X8.* 2 1
-ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1
-ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1
-ATI Rage 128 .*ATI.*Rage 128.* 0 1
-ATI R300 (9700) .*R300.* 1 1
-ATI R350 (9800) .*R350.* 1 1
-ATI R580 (X1900) .*R580.* 3 1
-ATI RC410 (Xpress 200) .*RC410.* 0 0
-ATI RS48x (Xpress 200x) .*RS48.* 0 0
-ATI RS600 (Xpress 3200) .*RS600.* 0 0
-ATI RV350 (9600) .*RV350.* 0 1
-ATI RV370 (X300) .*RV370.* 0 1
-ATI RV410 (X700) .*RV410.* 1 1
-ATI RV515 .*RV515.* 1 1
-ATI RV570 (X1900 GT/PRO) .*RV570.* 3 1
-ATI RV380 .*RV380.* 0 1
-ATI RV530 .*RV530.* 1 1
-ATI RX480 (Xpress 200P) .*RX480.* 0 1
-ATI RX700 .*RX700.* 1 1
-AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1
-AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1
-AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1
-AMD CAYMAN (HD 6900) .*(AMD|ATI).*(Cayman|CAYMAM).* 3 1
-AMD CEDAR (HD 5450) .*(AMD|ATI).*Cedar.* 2 1
-AMD CYPRESS (HD 5800) .*(AMD|ATI).*Cypress.* 3 1
-AMD HEMLOCK (HD 5970) .*(AMD|ATI).*Hemlock.* 3 1
-AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1
-AMD PARK .*(AMD|ATI).*Park.* 3 1
-AMD REDWOOD (HD 5500/5600) .*(AMD|ATI).*Redwood.* 3 1
-AMD TURKS (HD 6500/6600) .*(AMD|ATI).*Turks.* 3 1
-AMD RS780 (HD 3200) .*RS780.* 0 1
-AMD RS880 (HD 4200) .*RS880.* 1 1
-AMD RV610 (HD 2400) .*RV610.* 1 1
-AMD RV620 (HD 3400) .*RV620.* 1 1
-AMD RV630 (HD 2600) .*RV630.* 2 1
-AMD RV635 (HD 3600) .*RV635.* 3 1
-AMD RV670 (HD 3800) .*RV670.* 3 1
-AMD R680 (HD 3870 X2) .*R680.* 3 1
-AMD R700 (HD 4800 X2) .*R700.* 3 1
-AMD RV710 (HD 4300) .*RV710.* 1 1
-AMD RV730 (HD 4600) .*RV730.* 3 1
-AMD RV740 (HD 4700) .*RV740.* 3 1
-AMD RV770 (HD 4800) .*RV770.* 3 1
-AMD RV790 (HD 4800) .*RV790.* 3 1
-ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1
-ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1
-ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1
-ATI FirePro 2000 .*ATI.*FirePro 2.* 1 1
-ATI FirePro 3000 .*ATI.*FirePro V3.* 1 1
-ATI FirePro 4000 .*ATI.*FirePro V4.* 2 1
-ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1
-ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1
-ATI FirePro M .*ATI.*FirePro M.* 3 1
-ATI Technologies .*ATI *Technologies.* 0 1
-// This entry is last to work around the "R300" driver problem.
-ATI R300 (9700) .*R300.* 1 1
-ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1
-Intel X3100 .*Intel.*X3100.* 0 1
-Intel 830M .*Intel.*830M 0 0
-Intel 845G .*Intel.*845G 0 0
-Intel 855GM .*Intel.*855GM 0 0
-Intel 865G .*Intel.*865G 0 0
-Intel 900 .*Intel.*900.*900 0 0
-Intel 915GM .*Intel.*915GM 0 0
-Intel 915G .*Intel.*915G 0 0
-Intel 945GM .*Intel.*945GM.* 0 1
-Intel 945G .*Intel.*945G.* 0 1
-Intel 950 .*Intel.*950.* 0 1
-Intel 965 .*Intel.*965.* 0 1
-Intel G33 .*Intel.*G33.* 0 0
-Intel G41 .*Intel.*G41.* 0 1
-Intel G45 .*Intel.*G45.* 0 1
-Intel Bear Lake .*Intel.*Bear Lake.* 0 0
-Intel Broadwater .*Intel.*Broadwater.* 0 0
-Intel Brookdale .*Intel.*Brookdale.* 0 0
-Intel Cantiga .*Intel.*Cantiga.* 0 0
-Intel Eaglelake .*Intel.*Eaglelake.* 0 1
-Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 0 1
-Intel HD Graphics .*Intel.*HD Graphics.* 2 1
-Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1
-Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1
-Intel Montara .*Intel.*Montara.* 0 0
-Intel Pineview .*Intel.*Pineview.* 0 1
-Intel Springdale .*Intel.*Springdale.* 0 0
-Intel HD Graphics 2000 .*Intel.*HD2000.* 1 1
-Intel HD Graphics 3000 .*Intel.*HD3000.* 2 1
-Matrox .*Matrox.* 0 0
-Mesa .*Mesa.* 0 0
-NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1
-NVIDIA 210 .*NVIDIA .*GeForce 210.* 2 1
-NVIDIA 310M .*NVIDIA .*GeForce 310M.* 1 1
-NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1
-NVIDIA 315M .*NVIDIA .*GeForce 315M.* 2 1
-NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1
-NVIDIA 320M .*NVIDIA .*GeForce 320M.* 2 1
-NVIDIA G100M .*NVIDIA .*100M.* 0 1
-NVIDIA G100 .*NVIDIA .*100.* 0 1
-NVIDIA G102M .*NVIDIA .*102M.* 0 1
-NVIDIA G103M .*NVIDIA .*103M.* 0 1
-NVIDIA G105M .*NVIDIA .*105M.* 0 1
-NVIDIA G 110M .*NVIDIA .*110M.* 0 1
-NVIDIA G 120M .*NVIDIA .*120M.* 1 1
-NVIDIA G 200 .*NVIDIA .*200(M)?.* 0 1
-NVIDIA G 205M .*NVIDIA .*205(M)?.* 0 1
-NVIDIA G 210 .*NVIDIA .*210(M)?.* 1 1
-NVIDIA 305M .*NVIDIA .*305(M)?.* 1 1
-NVIDIA G 310M .*NVIDIA .*310(M)?.* 2 1
-NVIDIA G 315 .*NVIDIA .*315(M)?.* 2 1
-NVIDIA G 320M .*NVIDIA .*320(M)?.* 2 1
-NVIDIA G 405 .*NVIDIA .*405(M)?.* 1 1
-NVIDIA G 410M .*NVIDIA .*410(M)?.* 1 1
-NVIDIA GT 120M .*NVIDIA .*GT *120(M)?.* 2 1
-NVIDIA GT 120 .*NVIDIA .*GT.*120 2 1
-NVIDIA GT 130M .*NVIDIA .*GT *130(M)?.* 2 1
-NVIDIA GT 140M .*NVIDIA .*GT *140(M)?.* 2 1
-NVIDIA GT 150M .*NVIDIA .*GT(S)? *150(M)?.* 2 1
-NVIDIA GT 160M .*NVIDIA .*GT *160(M)?.* 2 1
-NVIDIA GT 220M .*NVIDIA .*GT *220(M)?.* 2 1
-NVIDIA GT 230M .*NVIDIA .*GT *230(M)?.* 2 1
-NVIDIA GT 240M .*NVIDIA .*GT *240(M)?.* 2 1
-NVIDIA GT 250M .*NVIDIA .*GT *250(M)?.* 2 1
-NVIDIA GT 260M .*NVIDIA .*GT *260(M)?.* 2 1
-NVIDIA GT 320M .*NVIDIA .*GT *320(M)?.* 2 1
-NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 0 1
-NVIDIA GT 330M .*NVIDIA .*GT *330(M)?.* 3 1
-NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 1 1
-NVIDIA GT 340M .*NVIDIA .*GT *340(M)?.* 2 1
-NVIDIA GT 415M .*NVIDIA .*GT *415(M)?.* 2 1
-NVIDIA GT 420M .*NVIDIA .*GT *420(M)?.* 2 1
-NVIDIA GT 425M .*NVIDIA .*GT *425(M)?.* 3 1
-NVIDIA GT 430M .*NVIDIA .*GT *430(M)?.* 3 1
-NVIDIA GT 435M .*NVIDIA .*GT *435(M)?.* 3 1
-NVIDIA GT 440M .*NVIDIA .*GT *440(M)?.* 3 1
-NVIDIA GT 445M .*NVIDIA .*GT *445(M)?.* 3 1
-NVIDIA GT 450M .*NVIDIA .*GT *450(M)?.* 3 1
-NVIDIA GT 520M .*NVIDIA .*GT *52.(M)?.* 3 1
-NVIDIA GT 530M .*NVIDIA .*GT *530(M)?.* 3 1
-NVIDIA GT 540M .*NVIDIA .*GT *54.(M)?.* 3 1
-NVIDIA GT 550M .*NVIDIA .*GT *550(M)?.* 3 1
-NVIDIA GT 555M .*NVIDIA .*GT *555(M)?.* 3 1
-NVIDIA GTS 160M .*NVIDIA .*GT(S)? *160(M)?.* 2 1
-NVIDIA GTS 240 .*NVIDIA .*GTS *24.* 3 1
-NVIDIA GTS 250 .*NVIDIA .*GTS *25.* 3 1
-NVIDIA GTS 350M .*NVIDIA .*GTS *350M.* 3 1
-NVIDIA GTS 360M .*NVIDIA .*GTS *360M.* 3 1
-NVIDIA GTS 360 .*NVIDIA .*GTS *360.* 3 1
-NVIDIA GTS 450 .*NVIDIA .*GTS *45.* 3 1
-NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 3 1
-NVIDIA GTX 275 .*NVIDIA .*GTX *275.* 3 1
-NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 3 1
-NVIDIA GTX 285 .*NVIDIA .*GTX *285.* 3 1
-NVIDIA GTX 280 .*NVIDIA .*GTX *280.* 3 1
-NVIDIA GTX 290 .*NVIDIA .*GTX *290.* 3 1
-NVIDIA GTX 295 .*NVIDIA .*GTX *295.* 3 1
-NVIDIA GTX 460M .*NVIDIA .*GTX *460M.* 3 1
-NVIDIA GTX 465 .*NVIDIA .*GTX *465.* 3 1
-NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 3 1
-NVIDIA GTX 470M .*NVIDIA .*GTX *470M.* 3 1
-NVIDIA GTX 470 .*NVIDIA .*GTX *47.* 3 1
-NVIDIA GTX 480M .*NVIDIA .*GTX *480M.* 3 1
-NVIDIA GTX 485M .*NVIDIA .*GTX *485M.* 3 1
-NVIDIA GTX 480 .*NVIDIA .*GTX *48.* 3 1
-NVIDIA GTX 530 .*NVIDIA .*GTX *53.* 3 1
-NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 3 1
-NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 3 1
-NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 3 1
-NVIDIA GTX 580M .*NVIDIA .*GTX *580M.* 3 1
-NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 1
-NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 3 1
-NVIDIA C51 .*NVIDIA .*C51.* 0 1
-NVIDIA G72 .*NVIDIA .*G72.* 1 1
-NVIDIA G73 .*NVIDIA .*G73.* 1 1
-NVIDIA G84 .*NVIDIA .*G84.* 2 1
-NVIDIA G86 .*NVIDIA .*G86.* 3 1
-NVIDIA G92 .*NVIDIA .*G92.* 3 1
-NVIDIA GeForce .*GeForce 256.* 0 0
-NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1
-NVIDIA GeForce 3 .*GeForce ?3 ?.* 0 1
-NVIDIA GeForce 3 Ti .*GeForce ?3 Ti.* 0 1
-NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1
-NVIDIA GeForce 4 Go .*NVIDIA .*GeForce ?4.*Go.* 0 1
-NVIDIA GeForce 4 MX .*NVIDIA .*GeForce ?4 MX.* 0 1
-NVIDIA GeForce 4 PCX .*NVIDIA .*GeForce ?4 PCX.* 0 1
-NVIDIA GeForce 4 Ti .*NVIDIA .*GeForce ?4 Ti.* 0 1
-NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 0 1
-NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1
-NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 0 1
-NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 1 1
-NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1
-NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 2 1
-NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 0 1
-NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 0 1
-NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1
-NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1
-NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 1 1
-NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1
-NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1
-NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 2 1
-NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1
-NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1
-NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1
-NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 2 1
-NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 2 1
-NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1
-NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 3 1
-NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 2 1
-NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1
-NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 3 1
-NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1
-NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 3 1
-NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1
-NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1
-NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1
-NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1
-NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1
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+NVIDIA Quadro NVS 2100M .*NVIDIA .*NVS *2100M.* 2 1 0 0
+NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 0 0
+NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 0
+NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 0 0
+NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 0
+NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
+NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 0
+NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 0
+S3 .*S3 Graphics.* 0 0 1 1.4
+SiS SiS.* 0 0 1 1.5
+Trident Trident.* 0 0 0 0
+Tungsten Graphics Tungsten.* 0 0 0 0
+XGI XGI.* 0 0 0 0
+VIA VIA.* 0 0 0 0
+Apple Generic Apple.*Generic.* 0 0 0 0
+Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
+Humper Humper.* 0 1 1 2.1
+PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3
+
+
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index a6776d4c8d..447836910d 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -56,6 +56,7 @@
#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
#include "llnearbychatbar.h"
#include "llnotificationsutil.h"
+#include "llpanelpathfindingrebakenavmesh.h"
#include "llpaneltopinfobar.h"
#include "llparcel.h"
#include "llrendersphere.h"
@@ -343,6 +344,7 @@ LLAgent::LLAgent() :
mbTeleportKeepsLookAt(false),
mAgentAccess(new LLAgentAccess(gSavedSettings)),
+ mGodLevelChangeSignal(),
mCanEditParcel(false),
mTeleportSourceSLURL(new LLSLURL),
mTeleportRequest(),
@@ -2000,6 +2002,7 @@ void LLAgent::endAnimationUpdateUI()
LLChicletBar::getInstance()->setVisible(TRUE);
LLPanelStandStopFlying::getInstance()->setVisible(TRUE);
+ LLPanelPathfindingRebakeNavmesh::getInstance()->setVisible(TRUE);
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
@@ -2109,6 +2112,7 @@ void LLAgent::endAnimationUpdateUI()
LLChicletBar::getInstance()->setVisible(FALSE);
LLPanelStandStopFlying::getInstance()->setVisible(FALSE);
+ LLPanelPathfindingRebakeNavmesh::getInstance()->setVisible(FALSE);
// clear out camera lag effect
gAgentCamera.clearCameraLag();
@@ -2794,6 +2798,12 @@ void LLAgent::setAdminOverride(BOOL b)
void LLAgent::setGodLevel(U8 god_level)
{
mAgentAccess->setGodLevel(god_level);
+ mGodLevelChangeSignal(god_level);
+}
+
+LLAgent::god_level_change_slot_t LLAgent::registerGodLevelChanageListener(god_level_change_callback_t pGodLevelChangeCallback)
+{
+ return mGodLevelChangeSignal.connect(pGodLevelChangeCallback);
}
const LLAgentAccess& LLAgent::getAgentAccess()
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index a505d5bbae..99904e118c 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -670,6 +670,16 @@ public:
void requestEnterGodMode();
void requestLeaveGodMode();
+ typedef boost::function<void (U8)> god_level_change_callback_t;
+ typedef boost::signals2::signal<void (U8)> god_level_change_signal_t;
+ typedef boost::signals2::connection god_level_change_slot_t;
+
+ god_level_change_slot_t registerGodLevelChanageListener(god_level_change_callback_t pGodLevelChangeCallback);
+
+private:
+ god_level_change_signal_t mGodLevelChangeSignal;
+
+
//--------------------------------------------------------------------
// Maturity
//--------------------------------------------------------------------
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index e441f21f90..e441f21f90 100644..100755
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h
index 5932be21c6..5932be21c6 100644..100755
--- a/indra/newview/llagentwearables.h
+++ b/indra/newview/llagentwearables.h
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 6d67e098a6..6d67e098a6 100644..100755
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 0c4c8a66e5..7ac41cfffc 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -89,6 +89,7 @@
#include "lllogininstance.h"
#include "llprogressview.h"
#include "llvocache.h"
+#include "llvopartgroup.h"
#include "llweb.h"
#include "llsecondlifeurls.h"
#include "llupdaterservice.h"
@@ -108,6 +109,7 @@
#include "llvfsthread.h"
#include "llvolumemgr.h"
#include "llxfermanager.h"
+#include "llphysicsextensions.h"
#include "llnotificationmanager.h"
#include "llnotifications.h"
@@ -378,6 +380,9 @@ void init_default_trans_args()
default_trans_args.insert("CAPITALIZED_APP_NAME");
default_trans_args.insert("SECOND_LIFE_GRID");
default_trans_args.insert("SUPPORT_SITE");
+ // This URL shows up in a surprising number of places in various skin
+ // files. We really only want to have to maintain a single copy of it.
+ default_trans_args.insert("create_account_url");
}
//----------------------------------------------------------------------------
@@ -679,6 +684,9 @@ bool LLAppViewer::init()
// initialize SSE options
LLVector4a::initClass();
+ //initialize particle index pool
+ LLVOPartGroup::initClass();
+
// Need to do this initialization before we do anything else, since anything
// that touches files should really go through the lldir API
gDirUtilp->initAppDirs("SecondLife");
@@ -1607,6 +1615,9 @@ bool LLAppViewer::cleanup()
// shut down mesh streamer
gMeshRepo.shutdown();
+ // shut down Havok
+ LLPhysicsExtensions::quitSystem();
+
// Must clean up texture references before viewer window is destroyed.
if(LLHUDManager::instanceExists())
{
@@ -2654,14 +2665,6 @@ bool LLAppViewer::initConfiguration()
}
}
- // If automatic login from command line with --login switch
- // init StartSLURL location. In interactive login, LLPanelLogin
- // will take care of it.
- if ((clp.hasOption("login") || clp.hasOption("autologin")) && !clp.hasOption("url") && !clp.hasOption("slurl"))
- {
- LLStartUp::setStartSLURL(LLSLURL(gSavedSettings.getString("LoginLocation")));
- }
-
if (!gSavedSettings.getBOOL("AllowMultipleViewers"))
{
//
@@ -2709,12 +2712,27 @@ bool LLAppViewer::initConfiguration()
}
}
- // need to do this here - need to have initialized global settings first
+ // NextLoginLocation is set from the command line option
std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
if ( !nextLoginLocation.empty() )
{
+ LL_DEBUGS("AppInit")<<"set start from NextLoginLocation: "<<nextLoginLocation<<LL_ENDL;
LLStartUp::setStartSLURL(LLSLURL(nextLoginLocation));
- };
+ }
+ else if ( ( clp.hasOption("login") || clp.hasOption("autologin"))
+ && !clp.hasOption("url")
+ && !clp.hasOption("slurl"))
+ {
+ // If automatic login from command line with --login switch
+ // init StartSLURL location.
+ std::string start_slurl_setting = gSavedSettings.getString("LoginLocation");
+ LL_DEBUGS("AppInit") << "start slurl setting '" << start_slurl_setting << "'" << LL_ENDL;
+ LLStartUp::setStartSLURL(LLSLURL(start_slurl_setting));
+ }
+ else
+ {
+ // the login location will be set by the login panel (see LLPanelLogin)
+ }
gLastRunVersion = gSavedSettings.getString("LastRunVersion");
@@ -3145,8 +3163,8 @@ void LLAppViewer::writeSystemInfo()
gDebugInfo["OSInfo"] = getOSInfo().getOSStringSimple();
// The user is not logged on yet, but record the current grid choice login url
- // which may have been the intended grid. This can b
- gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel();
+ // which may have been the intended grid.
+ gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridId();
// *FIX:Mani - move this down in llappviewerwin32
#ifdef LL_WINDOWS
@@ -4382,6 +4400,10 @@ void LLAppViewer::idle()
{
return;
}
+ if (gTeleportDisplay)
+ {
+ return;
+ }
gViewerWindow->updateUI();
@@ -5100,7 +5122,7 @@ void LLAppViewer::launchUpdater()
#endif
// *TODO change userserver to be grid on both viewer and sim, since
// userserver no longer exists.
- query_map["userserver"] = LLGridManager::getInstance()->getGridLabel();
+ query_map["userserver"] = LLGridManager::getInstance()->getGridId();
query_map["channel"] = LLVersionInfo::getChannel();
// *TODO constantize this guy
// *NOTE: This URL is also used in win_setup/lldownloader.cpp
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index 48d02dfeaa..e8d8efdc0a 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -365,7 +365,7 @@ void LLAppViewerLinux::handleCrashReporting(bool reportFreeze)
const char * cmdargv[] =
{cmd.c_str(),
"-user",
- (char*)LLGridManager::getInstance()->getGridLabel().c_str(),
+ (char*)LLGridManager::getInstance()->getGridId().c_str(),
"-name",
LLAppViewer::instance()->getSecondLifeTitle().c_str(),
NULL};
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index bad60a9757..53c77fa22e 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -130,6 +130,8 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
// This results in a 2-3x improvement in opening a new Inventory window (which uses a large numebr of allocations)
// Note: This won't work when running from the debugger unless the _NO_DEBUG_HEAP environment variable is set to 1
+ // Enable to get mem debugging within visual studio.
+ //_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
_CrtSetDbgFlag(0); // default, just making explicit
ULONG ulEnableLFH = 2;
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 108ec92f6d..4eda2b92b3 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -57,6 +57,8 @@ const F32 MIN_SHADOW_CASTER_RADIUS = 2.0f;
static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
+extern bool gShiftFrame;
+
////////////////////////
//
@@ -97,7 +99,6 @@ void LLDrawable::init()
mPositionGroup.clear();
mExtents[0].clear();
mExtents[1].clear();
- mQuietCount = 0;
mState = 0;
mVObjp = NULL;
@@ -108,6 +109,8 @@ void LLDrawable::init()
mGeneration = -1;
mBinRadius = 1.f;
+ mBinIndex = -1;
+
mSpatialBridge = NULL;
}
@@ -403,6 +406,8 @@ void LLDrawable::makeActive()
if (!isRoot() && !mParent->isActive())
{
mParent->makeActive();
+ //NOTE: linked set will now NEVER become static
+ mParent->setState(LLDrawable::ACTIVE_CHILD);
}
//all child objects must also be active
@@ -422,41 +427,27 @@ void LLDrawable::makeActive()
if (mVObjp->getPCode() == LL_PCODE_VOLUME)
{
- if (mVObjp->isFlexible())
- {
- return;
- }
- }
-
- if (mVObjp->getPCode() == LL_PCODE_VOLUME)
- {
gPipeline.markRebuild(this, LLDrawable::REBUILD_VOLUME, TRUE);
}
updatePartition();
}
- if (isRoot())
- {
- mQuietCount = 0;
- }
- else
- {
- getParent()->mQuietCount = 0;
- }
+ llassert(isAvatar() || isRoot() || mParent->isActive());
}
void LLDrawable::makeStatic(BOOL warning_enabled)
{
- if (isState(ACTIVE))
+ if (isState(ACTIVE) &&
+ !isState(ACTIVE_CHILD) &&
+ !mVObjp->isAttachment() &&
+ !mVObjp->isFlexible())
{
clearState(ACTIVE | ANIMATED_CHILD);
- if (mParent.notNull() && mParent->isActive() && warning_enabled)
- {
- LL_WARNS_ONCE("Drawable") << "Drawable becomes static with active parent!" << LL_ENDL;
- }
-
+ //drawable became static with active parent, not acceptable
+ llassert(mParent.isNull() || !mParent->isActive() || !warning_enabled);
+
LLViewerObject::const_child_list_t& child_list = mVObjp->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
@@ -483,8 +474,8 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
mSpatialBridge->markDead();
setSpatialBridge(NULL);
}
+ updatePartition();
}
- updatePartition();
}
// Returns "distance" between target destination and resulting xfrom
@@ -634,8 +625,6 @@ BOOL LLDrawable::updateMove()
return FALSE;
}
- makeActive();
-
BOOL done;
if (isState(MOVE_UNDAMPED))
@@ -644,6 +633,7 @@ BOOL LLDrawable::updateMove()
}
else
{
+ makeActive();
done = updateMoveDamped();
}
return done;
@@ -714,6 +704,11 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
return;
}
+ if (gShiftFrame)
+ {
+ return;
+ }
+
//switch LOD with the spatial group to avoid artifacts
//LLSpatialGroup* sg = getSpatialGroup();
@@ -811,14 +806,19 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector)
mXform.setPosition(mVObjp->getPositionAgent());
}
- mXform.setRotation(mVObjp->getRotation());
- mXform.setScale(1,1,1);
mXform.updateMatrix();
if (isStatic())
{
LLVOVolume* volume = getVOVolume();
- if (!volume)
+
+ bool rebuild = (!volume &&
+ getRenderType() != LLPipeline::RENDER_TYPE_TREE &&
+ getRenderType() != LLPipeline::RENDER_TYPE_TERRAIN &&
+ getRenderType() != LLPipeline::RENDER_TYPE_SKY &&
+ getRenderType() != LLPipeline::RENDER_TYPE_GROUND);
+
+ if (rebuild)
{
gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
}
@@ -832,7 +832,7 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector)
facep->mExtents[0].add(shift_vector);
facep->mExtents[1].add(shift_vector);
- if (!volume && facep->hasGeometry())
+ if (rebuild && facep->hasGeometry())
{
facep->clearVertexBuffer();
}
@@ -943,6 +943,12 @@ void LLDrawable::updateUVMinMax()
{
}
+LLSpatialGroup* LLDrawable::getSpatialGroup() const
+{
+ llassert((mSpatialGroupp == NULL) ? getBinIndex() == -1 : getBinIndex() != -1);
+ return mSpatialGroupp;
+}
+
void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp)
{
/*if (mSpatialGroupp && (groupp != mSpatialGroupp))
@@ -965,6 +971,8 @@ void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp)
}
mSpatialGroupp = groupp;
+
+ llassert((mSpatialGroupp == NULL) ? getBinIndex() == -1 : getBinIndex() != -1);
}
LLSpatialPartition* LLDrawable::getSpatialPartition()
@@ -1087,6 +1095,8 @@ LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 dat
mDrawable = root;
root->setSpatialBridge(this);
+ mBinIndex = -1;
+
mRenderType = mDrawable->mRenderType;
mDrawableType = mDrawable->mRenderType;
@@ -1390,6 +1400,11 @@ void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
markDead();
return;
}
+
+ if (gShiftFrame)
+ {
+ return;
+ }
if (mDrawable->getVObj())
{
@@ -1468,7 +1483,13 @@ void LLSpatialBridge::cleanupReferences()
LLDrawable::cleanupReferences();
if (mDrawable)
{
- mDrawable->setSpatialGroup(NULL);
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->mOctreeNode->remove(mDrawable);
+ mDrawable->setSpatialGroup(NULL);
+ }
+
if (mDrawable->getVObj())
{
LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
@@ -1479,7 +1500,12 @@ void LLSpatialBridge::cleanupReferences()
LLDrawable* drawable = child->mDrawable;
if (drawable)
{
- drawable->setSpatialGroup(NULL);
+ LLSpatialGroup* group = drawable->getSpatialGroup();
+ if (group)
+ {
+ group->mOctreeNode->remove(drawable);
+ drawable->setSpatialGroup(NULL);
+ }
}
}
}
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index e2064b79f8..b1e32bdb5b 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -59,6 +59,7 @@ class LLViewerTexture;
const U32 SILHOUETTE_HIGHLIGHT = 0;
// All data for new renderer goes into this class.
+LL_ALIGN_PREFIX(16)
class LLDrawable : public LLRefCount
{
public:
@@ -75,6 +76,16 @@ public:
static void initClass();
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLDrawable() { init(); }
MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE);
@@ -109,6 +120,9 @@ public:
F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); }
S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; }
F32 getBinRadius() const { return mBinRadius; }
+ S32 getBinIndex() const { return mBinIndex; }
+ void setBinIndex(S32 index) const { mBinIndex = index; }
+
void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); }
LLXformMatrix* getXform() { return &mXform; }
@@ -194,7 +208,7 @@ public:
S32 findReferences(LLDrawable *drawablep); // Not const because of @#$! iterators...
void setSpatialGroup(LLSpatialGroup *groupp);
- LLSpatialGroup *getSpatialGroup() const { return mSpatialGroupp; }
+ LLSpatialGroup *getSpatialGroup() const;
LLSpatialPartition* getSpatialPartition();
// Statics
@@ -278,11 +292,12 @@ public:
RIGGED = 0x08000000,
PARTITION_MOVE = 0x10000000,
ANIMATED_CHILD = 0x20000000,
+ ACTIVE_CHILD = 0x40000000,
} EDrawableFlags;
private: //aligned members
- LLVector4a mExtents[2];
- LLVector4a mPositionGroup;
+ LL_ALIGN_16(LLVector4a mExtents[2]);
+ LL_ALIGN_16(LLVector4a mPositionGroup);
public:
LLXformMatrix mXform;
@@ -291,8 +306,6 @@ public:
LLPointer<LLDrawable> mParent;
F32 mDistanceWRTCamera;
-
- S32 mQuietCount;
static S32 getCurrentFrame() { return sCurVisible; }
static S32 getMinVisFrameRange();
@@ -315,6 +328,7 @@ private:
mutable U32 mVisible;
F32 mRadius;
F32 mBinRadius;
+ mutable S32 mBinIndex;
S32 mGeneration;
LLVector3 mCurrentScale;
@@ -323,7 +337,7 @@ private:
static U32 sNumZombieDrawables;
static LLDynamicArrayPtr<LLPointer<LLDrawable> > sDeadList;
-};
+} LL_ALIGN_POSTFIX(16);
inline LLFace* LLDrawable::getFace(const S32 i) const
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 35f8a85796..94dd927d26 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -116,6 +116,7 @@ LLDrawPool::LLDrawPool(const U32 type)
sNumDrawPools++;
mId = sNumDrawPools;
mVertexShaderLevel = 0;
+ mSkipRender = false;
}
LLDrawPool::~LLDrawPool()
@@ -253,48 +254,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures
{
}
-// static
-S32 LLFacePool::drawLoop(face_array_t& face_list)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-// static
-S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- gGL.getTexUnit(stage)->bind(facep->getTexture(), TRUE) ;
- gGL.getTexUnit(0)->activate();
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-void LLFacePool::drawLoop()
-{
- if (!mDrawFace.empty())
- {
- drawLoop(mDrawFace);
- }
-}
-
void LLFacePool::enqueue(LLFace* facep)
{
mDrawFace.push_back(facep);
@@ -442,7 +401,7 @@ void LLRenderPass::renderTexture(U32 type, U32 mask)
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
- for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
@@ -460,6 +419,7 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 64774d06df..ab9bb9e611 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -77,6 +77,9 @@ public:
S32 getId() const { return mId; }
U32 getType() const { return mType; }
+ BOOL getSkipRenderFlag() const { return mSkipRender;}
+ void setSkipRenderFlag( BOOL flag ) { mSkipRender = flag; }
+
virtual LLViewerTexture *getDebugTexture();
virtual void beginRenderPass( S32 pass );
virtual void endRenderPass( S32 pass );
@@ -113,6 +116,7 @@ protected:
S32 mVertexShaderLevel;
S32 mId;
U32 mType; // Type of draw pool
+ BOOL mSkipRender;
};
class LLRenderPass : public LLDrawPool
@@ -186,10 +190,6 @@ public:
void buildEdges();
- static S32 drawLoop(face_array_t& face_list);
- static S32 drawLoopSetTex(face_array_t& face_list, S32 stage);
- void drawLoop();
-
void addFaceReference(LLFace *facep);
void removeFaceReference(LLFace *facep);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 5f2a982ed3..b4f6bf9383 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -348,7 +348,7 @@ void LLDrawPoolAlpha::render(S32 pass)
void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
- for (LLCullResult::sg_list_t::iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
+ for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (group->mSpatialPartition->mRenderByGroup &&
@@ -385,7 +385,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
BOOL use_shaders = gPipeline.canUseVertexShaders();
- for (LLCullResult::sg_list_t::iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
+ for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
llassert(group);
@@ -411,6 +411,12 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
continue;
}
+ if ((params.mVertexBuffer->getTypeMask() & mask) != mask)
+ { //FIXME!
+ llwarns << "Missing required components, skipping render batch." << llendl;
+ continue;
+ }
+
LLRenderPass::applyModelMatrix(params);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index ace3a20bbb..730ad1a364 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1036,9 +1036,13 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
+static LLFastTimer::DeclareTimer FTM_RENDER_AVATARS("renderAvatars");
+
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
+ LLFastTimer t(FTM_RENDER_AVATARS);
+
if (pass == -1)
{
for (S32 i = 1; i < getNumPasses(); i++)
@@ -1195,15 +1199,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass >= 7 && pass < 9)
{
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
-
if (pass == 7)
{
renderRiggedAlpha(avatarp);
@@ -1219,20 +1214,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == 9)
{
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
-
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
renderRiggedGlow(avatarp);
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
return;
}
@@ -1430,7 +1413,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
- if (avatar->isSelf() && !gAgent.needsRenderAvatar() || !gMeshRepo.meshRezEnabled())
+ if (avatar->isSelf() && !gAgent.needsRenderAvatar())
{
return;
}
@@ -1559,8 +1542,12 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
renderRigged(avatar, RIGGED_DEFERRED_BUMP);
}
+static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO");
+
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
{
+ LLFastTimer t(FTM_RIGGED_VBO);
+
//update rigged vertex buffers
for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
{
@@ -1632,17 +1619,56 @@ void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_ALPHA);
+ if (!mRiggedFace[RIGGED_ALPHA].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatar, RIGGED_ALPHA);
+ }
}
void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ }
}
void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_GLOW, true);
+ if (!mRiggedFace[RIGGED_GLOW].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.setColorMask(false, true);
+
+ renderRigged(avatar, RIGGED_GLOW, true);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 6f71e6ebc8..a264eae302 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -847,12 +847,12 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLFastTimer ftm(FTM_RENDER_BUMP);
U32 type = LLRenderPass::PASS_BUMP;
- LLCullResult::drawinfo_list_t::iterator begin = gPipeline.beginRenderMap(type);
- LLCullResult::drawinfo_list_t::iterator end = gPipeline.endRenderMap(type);
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
- for (LLCullResult::drawinfo_list_t::iterator i = begin; i != end; ++i)
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
@@ -1448,10 +1448,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
void LLDrawPoolBump::renderBump(U32 type, U32 mask)
{
- LLCullResult::drawinfo_list_t::iterator begin = gPipeline.beginRenderMap(type);
- LLCullResult::drawinfo_list_t::iterator end = gPipeline.endRenderMap(type);
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_list_t::iterator i = begin; i != end; ++i)
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index b95d8296fa..9bc32fddbd 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -294,6 +294,35 @@ void LLDrawPoolTerrain::renderShadow(S32 pass)
//glCullFace(GL_BACK);
}
+
+void LLDrawPoolTerrain::drawLoop()
+{
+ if (!mDrawFace.empty())
+ {
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *facep = *iter;
+
+ LLMatrix4* model_matrix = &(facep->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
+ facep->renderIndexed();
+ }
+ }
+}
+
void LLDrawPoolTerrain::renderFullShader()
{
// Hack! Get the region that this draw pool is rendering from!
@@ -566,7 +595,8 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-1.f, 0.f, 0.f);
-
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
// Set alpha texture and do lighting modulation
gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
@@ -714,6 +744,7 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-1.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
@@ -753,6 +784,7 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-2.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h
index 283ed87f1a..2163d087e1 100644
--- a/indra/newview/lldrawpoolterrain.h
+++ b/indra/newview/lldrawpoolterrain.h
@@ -83,6 +83,7 @@ protected:
void renderFull2TU();
void renderFull4TU();
void renderFullShader();
+ void drawLoop();
};
#endif // LL_LLDRAWPOOLSIMPLE_H
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 3165a3516c..fedbd782dc 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -37,6 +37,7 @@
#include "llviewershadermgr.h"
#include "llrender.h"
#include "llviewercontrol.h"
+#include "llviewerregion.h"
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
@@ -104,8 +105,23 @@ void LLDrawPoolTree::render(S32 pass)
{
LLFace *face = *iter;
LLVertexBuffer* buff = face->getVertexBuffer();
+
if(buff)
{
+ LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
diff --git a/indra/newview/lldriverparam.cpp b/indra/newview/lldriverparam.cpp
index 64eb11fc9b..885cae1737 100644
--- a/indra/newview/lldriverparam.cpp
+++ b/indra/newview/lldriverparam.cpp
@@ -155,6 +155,7 @@ LLDriverParam::LLDriverParam(LLVOAvatar *avatarp) :
mAvatarp(avatarp),
mWearablep(NULL)
{
+ mDefaultVec.clear();
}
LLDriverParam::LLDriverParam(LLWearable *wearablep) :
@@ -162,6 +163,7 @@ LLDriverParam::LLDriverParam(LLWearable *wearablep) :
mAvatarp(NULL),
mWearablep(wearablep)
{
+ mDefaultVec.clear();
}
LLDriverParam::~LLDriverParam()
@@ -341,18 +343,19 @@ F32 LLDriverParam::getTotalDistortion()
return sum;
}
-const LLVector3 &LLDriverParam::getAvgDistortion()
+const LLVector4a &LLDriverParam::getAvgDistortion()
{
// It's not actually correct to take the average of averages, but it good enough here.
- LLVector3 sum;
+ LLVector4a sum;
+ sum.clear();
S32 count = 0;
for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
{
LLDrivenEntry* driven = &(*iter);
- sum += driven->mParam->getAvgDistortion();
+ sum.add(driven->mParam->getAvgDistortion());
count++;
}
- sum /= (F32)count;
+ sum.mul( 1.f/(F32)count);
mDefaultVec = sum;
return mDefaultVec;
@@ -375,21 +378,22 @@ F32 LLDriverParam::getMaxDistortion()
}
-LLVector3 LLDriverParam::getVertexDistortion(S32 index, LLPolyMesh *poly_mesh)
+LLVector4a LLDriverParam::getVertexDistortion(S32 index, LLPolyMesh *poly_mesh)
{
- LLVector3 sum;
+ LLVector4a sum;
+ sum.clear();
for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
{
LLDrivenEntry* driven = &(*iter);
- sum += driven->mParam->getVertexDistortion( index, poly_mesh );
+ sum.add(driven->mParam->getVertexDistortion( index, poly_mesh ));
}
return sum;
}
-const LLVector3* LLDriverParam::getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh)
+const LLVector4a* LLDriverParam::getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh)
{
mCurrentDistortionParam = NULL;
- const LLVector3* v = NULL;
+ const LLVector4a* v = NULL;
for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
{
LLDrivenEntry* driven = &(*iter);
@@ -404,7 +408,7 @@ const LLVector3* LLDriverParam::getFirstDistortion(U32 *index, LLPolyMesh **poly
return v;
};
-const LLVector3* LLDriverParam::getNextDistortion(U32 *index, LLPolyMesh **poly_mesh)
+const LLVector4a* LLDriverParam::getNextDistortion(U32 *index, LLPolyMesh **poly_mesh)
{
llassert( mCurrentDistortionParam );
if( !mCurrentDistortionParam )
@@ -432,7 +436,7 @@ const LLVector3* LLDriverParam::getNextDistortion(U32 *index, LLPolyMesh **poly_
}
// We're already in the middle of a param's distortions, so get the next one.
- const LLVector3* v = driven->mParam->getNextDistortion( index, poly_mesh );
+ const LLVector4a* v = driven->mParam->getNextDistortion( index, poly_mesh );
if( (!v) && (iter != mDriven.end()) )
{
// This param is finished, so start the next param. It might not have any
diff --git a/indra/newview/lldriverparam.h b/indra/newview/lldriverparam.h
index fb1b44458c..7a4d711d4e 100644
--- a/indra/newview/lldriverparam.h
+++ b/indra/newview/lldriverparam.h
@@ -105,18 +105,18 @@ public:
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion();
- /*virtual*/ const LLVector3& getAvgDistortion();
+ /*virtual*/ const LLVector4a& getAvgDistortion();
/*virtual*/ F32 getMaxDistortion();
- /*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh);
- /*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh);
- /*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
+ /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh);
+ /*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh);
+ /*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
protected:
F32 getDrivenWeight(const LLDrivenEntry* driven, F32 input_weight);
void setDrivenWeight(LLDrivenEntry *driven, F32 driven_weight, bool upload_bake);
- LLVector3 mDefaultVec; // temp holder
+ LLVector4a mDefaultVec; // temp holder
typedef std::vector<LLDrivenEntry> entry_list_t;
entry_list_t mDriven;
LLViewerVisualParam* mCurrentDistortionParam;
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index bf8338e5f2..fa42b157a7 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -129,7 +129,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth)
llassert(mFullHeight <= 512);
llassert(mFullWidth <= 512);
- if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete())
+ if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@@ -216,14 +216,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
return TRUE;
}
-#if 0 //THIS CAUSES MAINT-1092
- bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete();
+ bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
gPipeline.mWaterDis.bindTarget();
}
-#endif
LLGLSLShader::bindNoShader();
LLVertexBuffer::unbind();
@@ -258,12 +256,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
}
}
-#if 0
if (use_fbo)
{
gPipeline.mWaterDis.flush();
}
-#endif
return ret;
}
diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h
index e18090545d..c51e7d1e1a 100644
--- a/indra/newview/lldynamictexture.h
+++ b/indra/newview/lldynamictexture.h
@@ -36,6 +36,16 @@
class LLViewerDynamicTexture : public LLViewerTexture
{
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
enum
{
LL_VIEWER_DYNAMIC_TEXTURE = LLViewerTexture::DYNAMIC_TEXTURE,
@@ -85,7 +95,7 @@ protected:
protected:
BOOL mClamp;
LLCoordGL mOrigin;
- LLCamera mCamera;
+ LL_ALIGN_16(LLCamera mCamera);
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 373b1930f5..4a0c94df33 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -163,16 +163,10 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mGeomCount = 0;
mGeomIndex = 0;
mIndicesCount = 0;
- if (drawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
- drawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES)
- { //indicate to LLParticlePartition that this particle is uninitialized
- mIndicesIndex = 0xFFFFFFFF;
- }
- else
- {
- mIndicesIndex = 0;
- }
- mIndexInTex = 0;
+
+ //special value to indicate uninitialized position
+ mIndicesIndex = 0xFFFFFFFF;
+
mTexture = NULL;
mTEOffset = -1;
mTextureIndex = 255;
@@ -207,13 +201,10 @@ void LLFace::destroy()
mTexture->removeFace(this) ;
}
- if (mDrawablep.notNull() &&
- (mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
- mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES) &&
- mIndicesIndex != 0xFFFFFFFF)
+ if (isState(LLFace::PARTICLE))
{
LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
- mIndicesIndex = 0xFFFFFFFF;
+ clearState(LLFace::PARTICLE);
}
if (mDrawPoolp)
@@ -1207,19 +1198,25 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
{
- llwarns << "Index buffer overflow!" << llendl;
- llwarns << "Indices Count: " << mIndicesCount
- << " VF Num Indices: " << num_indices
- << " Indices Index: " << mIndicesIndex
- << " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl;
- llwarns << " Face Index: " << f
- << " Pool Type: " << mPoolType << llendl;
+ if (gDebugGL)
+ {
+ llwarns << "Index buffer overflow!" << llendl;
+ llwarns << "Indices Count: " << mIndicesCount
+ << " VF Num Indices: " << num_indices
+ << " Indices Index: " << mIndicesIndex
+ << " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl;
+ llwarns << " Face Index: " << f
+ << " Pool Type: " << mPoolType << llendl;
+ }
return FALSE;
}
if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts())
{
- llwarns << "Vertex buffer overflow!" << llendl;
+ if (gDebugGL)
+ {
+ llwarns << "Vertex buffer overflow!" << llendl;
+ }
return FALSE;
}
}
@@ -1651,7 +1648,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (!do_xform)
{
LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
- LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, tc_size);
}
else
{
@@ -2169,6 +2167,12 @@ BOOL LLFace::hasMedia() const
const F32 LEAST_IMPORTANCE = 0.05f ;
const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ;
+void LLFace::resetVirtualSize()
+{
+ setVirtualSize(0.f);
+ mImportanceToCamera = 0.f;
+}
+
F32 LLFace::getTextureVirtualSize()
{
F32 radius;
@@ -2234,8 +2238,17 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
LLVector4a t;
t.load3(camera->getOrigin().mV);
lookAt.setSub(center, t);
+
F32 dist = lookAt.getLength3().getF32();
- dist = llmax(dist-size.getLength3().getF32(), 0.f);
+ dist = llmax(dist-size.getLength3().getF32(), 0.001f);
+ //ramp down distance for nearby objects
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
lookAt.normalize3fast() ;
//get area of circle around node
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 76ea5c853a..de4d03351c 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -59,6 +59,17 @@ class LLFace
{
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
+
LLFace(const LLFace& rhs)
{
*this = rhs;
@@ -79,6 +90,7 @@ public:
USE_FACE_COLOR = 0x0010,
TEXTURE_ANIM = 0x0020,
RIGGED = 0x0040,
+ PARTICLE = 0x0080,
};
static void initClass();
@@ -206,6 +218,7 @@ public:
F32 getTextureVirtualSize() ;
F32 getImportanceToCamera()const {return mImportanceToCamera ;}
+ void resetVirtualSize();
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
BOOL hasMedia() const ;
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 393f8b9d46..6f11d4d4ca 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -57,6 +57,7 @@
#include "lldxhardware.h"
#endif
+#define LL_EXPORT_GPU_TABLE 0
#if LL_DARWIN
const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
@@ -386,6 +387,13 @@ void LLFeatureManager::parseGPUTable(std::string filename)
*i = tolower(*i);
}
+#if LL_EXPORT_GPU_TABLE
+ llofstream json;
+ json.open("gpu_table.json");
+
+ json << "var gpu_table = [" << std::endl;
+#endif
+
bool gpuFound;
U32 lineNumber;
for (gpuFound = false, lineNumber = 0; !gpuFound && !file.eof(); lineNumber++)
@@ -438,7 +446,13 @@ void LLFeatureManager::parseGPUTable(std::string filename)
LL_WARNS("RenderInit") << "invald gpu_table.txt:" << lineNumber << ": '" << buffer << "'" << LL_ENDL;
continue;
}
-
+#if LL_EXPORT_GPU_TABLE
+ json << "{'label' : '" << label << "',\n" <<
+ "'regexp' : '" << expr << "',\n" <<
+ "'class' : '" << cls << "',\n" <<
+ "'supported' : '" << supported << "'\n},\n";
+#endif
+
for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/
{
expr[i] = tolower(expr[i]);
@@ -449,12 +463,18 @@ void LLFeatureManager::parseGPUTable(std::string filename)
if(boost::regex_search(renderer, re))
{
// if we found it, stop!
+#if !LL_EXPORT_GPU_TABLE
gpuFound = true;
+#endif
mGPUString = label;
mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10);
mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10);
}
}
+#if LL_EXPORT_GPU_TABLE
+ json << "];\n\n";
+ json.close();
+#endif
file.close();
if ( gpuFound )
@@ -585,7 +605,7 @@ void LLFeatureManager::applyRecommendedSettings()
{
// apply saved settings
// cap the level at 2 (high)
- S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_2));
+ S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
llinfos << "Applying Recommended Features" << llendl;
@@ -678,18 +698,32 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
{ //same as low, but with "Basic Shaders" enabled
maskFeatures("Low");
}
+ maskFeatures("Class0");
break;
case 1:
maskFeatures("Mid");
+ maskFeatures("Class1");
break;
case 2:
maskFeatures("High");
+ maskFeatures("Class2");
break;
case 3:
- maskFeatures("Ultra");
+ maskFeatures("High");
+ maskFeatures("Class3");
+ break;
+ case 4:
+ maskFeatures("High");
+ maskFeatures("Class4");
break;
+ case 5:
+ maskFeatures("High");
+ maskFeatures("Class5");
+ break;
+
default:
maskFeatures("Low");
+ maskFeatures("Class0");
break;
}
@@ -715,14 +749,16 @@ void LLFeatureManager::applyBaseMasks()
mFeatures = maskp->getFeatures();
// mask class
- if (mGPUClass >= 0 && mGPUClass < 4)
+ if (mGPUClass >= 0 && mGPUClass < 6)
{
const char* class_table[] =
{
"Class0",
"Class1",
"Class2",
- "Class3"
+ "Class3",
+ "Class4",
+ "Class5",
};
LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL;
diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h
index c9cb397fcc..6f9d2e49c6 100644
--- a/indra/newview/llfeaturemanager.h
+++ b/indra/newview/llfeaturemanager.h
@@ -39,7 +39,9 @@ typedef enum EGPUClass
GPU_CLASS_0 = 0,
GPU_CLASS_1 = 1,
GPU_CLASS_2 = 2,
- GPU_CLASS_3 = 3
+ GPU_CLASS_3 = 3,
+ GPU_CLASS_4 = 4,
+ GPU_CLASS_5 = 5
} EGPUClass;
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index 11edb60712..ef412a6bbf 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -44,6 +44,8 @@
#include "llvoavatar.h"
/*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f;
+std::vector<LLVolumeImplFlexible*> LLVolumeImplFlexible::sInstanceList;
+std::vector<S32> LLVolumeImplFlexible::sUpdateDelay;
static LLFastTimer::DeclareTimer FTM_FLEXIBLE_REBUILD("Rebuild");
static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Update");
@@ -65,13 +67,50 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mFrameNum = 0;
mCollisionSphereRadius = 0.f;
mRenderRes = 1;
-
+
if(mVO->mDrawable.notNull())
{
mVO->mDrawable->makeActive() ;
}
+
+ mInstanceIndex = sInstanceList.size();
+ sInstanceList.push_back(this);
+ sUpdateDelay.push_back(0);
}//-----------------------------------------------
+LLVolumeImplFlexible::~LLVolumeImplFlexible()
+{
+ S32 end_idx = sInstanceList.size()-1;
+
+ if (end_idx != mInstanceIndex)
+ {
+ sInstanceList[mInstanceIndex] = sInstanceList[end_idx];
+ sInstanceList[mInstanceIndex]->mInstanceIndex = mInstanceIndex;
+ sUpdateDelay[mInstanceIndex] = sUpdateDelay[end_idx];
+ }
+
+ sInstanceList.pop_back();
+ sUpdateDelay.pop_back();
+}
+
+//static
+void LLVolumeImplFlexible::updateClass()
+{
+ std::vector<S32>::iterator delay_iter = sUpdateDelay.begin();
+
+ for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin();
+ iter != sInstanceList.end();
+ ++iter)
+ {
+ --(*delay_iter);
+ if (*delay_iter <= 0)
+ {
+ (*iter)->doIdleUpdate();
+ }
+ ++delay_iter;
+ }
+}
+
LLVector3 LLVolumeImplFlexible::getFramePosition() const
{
return mVO->getRenderPosition();
@@ -255,50 +294,28 @@ void LLVolumeImplFlexible::onSetVolume(const LLVolumeParams &volume_params, cons
{
}
-//---------------------------------------------------------------------------------
-// This calculates the physics of the flexible object. Note that it has to be 0
-// updated every time step. In the future, perhaps there could be an
-// optimization similar to what Havok does for objects that are stationary.
-//---------------------------------------------------------------------------------
-static LLFastTimer::DeclareTimer FTM_FLEXIBLE_UPDATE("Update Flexies");
-BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
-{
- if (mVO->mDrawable.isNull())
- {
- // Don't do anything until we have a drawable
- return FALSE; // (we are not initialized or updated)
- }
-
- BOOL force_update = mSimulateRes == 0 ? TRUE : FALSE;
- //flexible objects never go static
- mVO->mDrawable->mQuietCount = 0;
- if (!mVO->mDrawable->isRoot())
- {
- LLViewerObject* parent = (LLViewerObject*) mVO->getParent();
- parent->mDrawable->mQuietCount = 0;
- }
+void LLVolumeImplFlexible::updateRenderRes()
+{
+ LLDrawable* drawablep = mVO->mDrawable;
- LLFastTimer ftm(FTM_FLEXIBLE_UPDATE);
-
S32 new_res = mAttributes->getSimulateLOD();
- //number of segments only cares about z axis
- F32 app_angle = llround((F32) atan2( mVO->getScale().mV[2]*2.f, mVO->mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
+#if 1 //optimal approximation of previous behavior that doesn't rely on atan2
+ F32 app_angle = mVO->getScale().mV[2]/drawablep->mDistanceWRTCamera;
// Rendering sections increases with visible angle on the screen
- mRenderRes = (S32)(FLEXIBLE_OBJECT_MAX_SECTIONS*4*app_angle*DEG_TO_RAD/LLViewerCamera::getInstance()->getView());
- if (mRenderRes > FLEXIBLE_OBJECT_MAX_SECTIONS)
- {
- mRenderRes = FLEXIBLE_OBJECT_MAX_SECTIONS;
- }
-
+ mRenderRes = (S32) (12.f*app_angle);
+#else //legacy behavior
+ //number of segments only cares about z axis
+ F32 app_angle = llround((F32) atan2( mVO->getScale().mV[2]*2.f, drawablep->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
- // Bottom cap at 1/4 the original number of sections
- if (mRenderRes < mAttributes->getSimulateLOD()-1)
- {
- mRenderRes = mAttributes->getSimulateLOD()-1;
- }
+ // Rendering sections increases with visible angle on the screen
+ mRenderRes = (S32)(FLEXIBLE_OBJECT_MAX_SECTIONS*4*app_angle*DEG_TO_RAD/LLViewerCamera::getInstance()->getView());
+#endif
+
+ mRenderRes = llclamp(mRenderRes, new_res-1, (S32) FLEXIBLE_OBJECT_MAX_SECTIONS);
+
// Throttle back simulation of segments we're not rendering
if (mRenderRes < new_res)
{
@@ -311,43 +328,74 @@ BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F6
setAttributesOfAllSections();
mInitialized = TRUE;
}
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
- {
- return FALSE; // (we are not initialized or updated)
- }
-
- bool visible = mVO->mDrawable->isVisible();
+}
+//---------------------------------------------------------------------------------
+// This calculates the physics of the flexible object. Note that it has to be 0
+// updated every time step. In the future, perhaps there could be an
+// optimization similar to what Havok does for objects that are stationary.
+//---------------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_FLEXIBLE_UPDATE("Update Flexies");
+void LLVolumeImplFlexible::doIdleUpdate()
+{
+ LLDrawable* drawablep = mVO->mDrawable;
- if (force_update && visible)
+ if (drawablep)
{
- gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE);
- }
- else if (visible &&
- !mVO->mDrawable->isState(LLDrawable::IN_REBUILD_Q1) &&
- mVO->getPixelArea() > 256.f)
- {
- U32 id;
- F32 pixel_area = mVO->getPixelArea();
-
- if (mVO->isRootEdit())
- {
- id = mID;
- }
- else
+ //LLFastTimer ftm(FTM_FLEXIBLE_UPDATE);
+
+ //ensure drawable is active
+ drawablep->makeActive();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
{
- LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
- id = parent->getVolumeInterfaceID();
- }
+ bool visible = drawablep->isVisible();
+
+ if ((mSimulateRes == 0) && visible)
+ {
+ updateRenderRes();
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ }
+ else
+ {
+ F32 pixel_area = mVO->getPixelArea();
- U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+ U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+
+ if (visible)
+ {
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
+ mVO->getPixelArea() > 256.f)
+ {
+ U32 id;
+
+ if (mVO->isRootEdit())
+ {
+ id = mID;
+ }
+ else
+ {
+ LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
+ id = parent->getVolumeInterfaceID();
+ }
+
+ if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
+ {
+ sUpdateDelay[mInstanceIndex] = (S32) update_period-1;
+
+ updateRenderRes();
+
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ }
+ }
+ }
+ else
+ {
+ sUpdateDelay[mInstanceIndex] = (S32) update_period;
+ }
+ }
- if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
- {
- gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE);
}
}
-
- return force_update;
}
inline S32 log2(S32 x)
@@ -368,8 +416,11 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
LLPath *path = &volume->getPath();
if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible())
{
- //mVO->markForUpdate(TRUE);
- if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0))
+ BOOL force_update = mSimulateRes == 0 ? TRUE : FALSE;
+
+ doIdleUpdate();
+
+ if (!force_update || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
{
return; // we did not get updated or initialized, proceeding without can be dangerous
}
diff --git a/indra/newview/llflexibleobject.h b/indra/newview/llflexibleobject.h
index 371d6a0773..beb281a906 100644
--- a/indra/newview/llflexibleobject.h
+++ b/indra/newview/llflexibleobject.h
@@ -70,15 +70,24 @@ struct LLFlexibleObjectSection
//---------------------------------------------------------
class LLVolumeImplFlexible : public LLVolumeInterface
{
+private:
+ static std::vector<LLVolumeImplFlexible*> sInstanceList;
+ static std::vector<S32> sUpdateDelay;
+ S32 mInstanceIndex;
+
public:
+ static void updateClass();
+
LLVolumeImplFlexible(LLViewerObject* volume, LLFlexibleObjectData* attributes);
+ ~LLVolumeImplFlexible();
// Implements LLVolumeInterface
U32 getID() const { return mID; }
LLVector3 getFramePosition() const;
LLQuaternion getFrameRotation() const;
LLVolumeInterfaceType getInterfaceType() const { return INTERFACE_FLEXIBLE; }
- BOOL doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ void updateRenderRes();
+ void doIdleUpdate();
BOOL doUpdateGeometry(LLDrawable *drawable);
LLVector3 getPivotPosition() const;
void onSetVolume(const LLVolumeParams &volume_params, const S32 detail);
@@ -128,7 +137,7 @@ class LLVolumeImplFlexible : public LLVolumeInterface
LLVector3 mCollisionSpherePosition;
F32 mCollisionSphereRadius;
U32 mID;
-
+
//--------------------------------------
// private methods
//--------------------------------------
diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp
index bca4b5e447..809d344d01 100644
--- a/indra/newview/llfloaterbuycontents.cpp
+++ b/indra/newview/llfloaterbuycontents.cpp
@@ -211,8 +211,8 @@ void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
BOOL item_is_multi = FALSE;
if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
- || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
- && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK))
+ || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
+ && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK))
{
item_is_multi = TRUE;
}
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index 61da99fe3a..55f3d548ec 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -2212,8 +2212,8 @@ void LLPanelLandOptions::onCommitAny(LLUICtrl *ctrl, void *userdata)
BOOL allow_damage = !self->mCheckSafe->get();
BOOL allow_fly = self->mCheckFly->get();
BOOL allow_landmark = TRUE; // cannot restrict landmark creation
- BOOL allow_group_scripts = self->mCheckGroupScripts->get() || self->mCheckOtherScripts->get();
BOOL allow_other_scripts = self->mCheckOtherScripts->get();
+ BOOL allow_group_scripts = self->mCheckGroupScripts->get() || allow_other_scripts;
BOOL allow_publish = FALSE;
BOOL mature_publish = self->mMatureCtrl->get();
BOOL push_restriction = self->mPushRestrictionCtrl->get();
@@ -2226,11 +2226,16 @@ void LLPanelLandOptions::onCommitAny(LLUICtrl *ctrl, void *userdata)
LLViewerRegion* region;
region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
- if (!allow_other_scripts && region && region->getAllowDamage())
- {
-
- LLNotificationsUtil::add("UnableToDisableOutsideScripts");
- return;
+ if (region && region->getAllowDamage())
+ { // Damage is allowed on the region - server will always allow scripts
+ if ( (!allow_other_scripts && parcel->getParcelFlag(PF_ALLOW_OTHER_SCRIPTS)) ||
+ (!allow_group_scripts && parcel->getParcelFlag(PF_ALLOW_GROUP_SCRIPTS)) )
+ { // Don't allow turning off "Run Scripts" if damage is allowed in the region
+ self->mCheckOtherScripts->set(parcel->getParcelFlag(PF_ALLOW_OTHER_SCRIPTS)); // Restore UI to actual settings
+ self->mCheckGroupScripts->set(parcel->getParcelFlag(PF_ALLOW_GROUP_SCRIPTS));
+ LLNotificationsUtil::add("UnableToDisableOutsideScripts");
+ return;
+ }
}
// Push data into current parcel
@@ -2357,12 +2362,6 @@ LLPanelLandAccess::~LLPanelLandAccess()
void LLPanelLandAccess::refresh()
{
LLFloater* parent_floater = gFloaterView->getParentFloater(this);
-
- if (mListAccess)
- mListAccess->deleteAllItems();
- if (mListBanned)
- mListBanned->deleteAllItems();
-
LLParcel *parcel = mParcel->getParcel();
// Display options
@@ -2380,7 +2379,11 @@ void LLPanelLandAccess::refresh()
getChild<LLUICtrl>("GroupCheck")->setLabelArg("[GROUP]", group_name );
// Allow list
+ if (mListAccess)
{
+ // Clear the sort order so we don't re-sort on every add.
+ mListAccess->clearSortOrder();
+ mListAccess->deleteAllItems();
S32 count = parcel->mAccessList.size();
getChild<LLUICtrl>("AccessList")->setToolTipArg(LLStringExplicit("[LISTED]"), llformat("%d",count));
getChild<LLUICtrl>("AccessList")->setToolTipArg(LLStringExplicit("[MAX]"), llformat("%d",PARCEL_MAX_ACCESS_LIST));
@@ -2415,13 +2418,17 @@ void LLPanelLandAccess::refresh()
}
suffix.append(" " + parent_floater->getString("Remaining") + ")");
}
- if (mListAccess)
- mListAccess->addNameItem(entry.mID, ADD_DEFAULT, TRUE, suffix);
+ mListAccess->addNameItem(entry.mID, ADD_DEFAULT, TRUE, suffix);
}
+ mListAccess->sortByName(TRUE);
}
// Ban List
+ if(mListBanned)
{
+ // Clear the sort order so we don't re-sort on every add.
+ mListBanned->clearSortOrder();
+ mListBanned->deleteAllItems();
S32 count = parcel->mBanList.size();
getChild<LLUICtrl>("BannedList")->setToolTipArg(LLStringExplicit("[LISTED]"), llformat("%d",count));
@@ -2459,6 +2466,7 @@ void LLPanelLandAccess::refresh()
}
mListBanned->addNameItem(entry.mID, ADD_DEFAULT, TRUE, suffix);
}
+ mListBanned->sortByName(TRUE);
}
if(parcel->getRegionDenyAnonymousOverride())
@@ -2594,13 +2602,13 @@ void LLPanelLandAccess::refresh_ui()
getChildView("AccessList")->setEnabled(can_manage_allowed);
S32 allowed_list_count = parcel->mAccessList.size();
getChildView("add_allowed")->setEnabled(can_manage_allowed && allowed_list_count < PARCEL_MAX_ACCESS_LIST);
- BOOL has_selected = mListAccess->getSelectionInterface()->getFirstSelectedIndex() >= 0;
+ BOOL has_selected = (mListAccess && mListAccess->getSelectionInterface()->getFirstSelectedIndex() >= 0);
getChildView("remove_allowed")->setEnabled(can_manage_allowed && has_selected);
getChildView("BannedList")->setEnabled(can_manage_banned);
S32 banned_list_count = parcel->mBanList.size();
getChildView("add_banned")->setEnabled(can_manage_banned && banned_list_count < PARCEL_MAX_ACCESS_LIST);
- has_selected = mListBanned->getSelectionInterface()->getFirstSelectedIndex() >= 0;
+ has_selected = (mListBanned && mListBanned->getSelectionInterface()->getFirstSelectedIndex() >= 0);
getChildView("remove_banned")->setEnabled(can_manage_banned && has_selected);
}
}
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 0a5171245a..a071f338ba 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -497,7 +497,7 @@ BOOL LLFloaterModelPreview::postBuild()
text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
}
}
- std::string current_grid = LLGridManager::getInstance()->getGridLabel();
+ std::string current_grid = LLGridManager::getInstance()->getGridId();
std::transform(current_grid.begin(),current_grid.end(),current_grid.begin(),::tolower);
std::string validate_url;
if (current_grid == "agni")
@@ -4774,7 +4774,8 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
if (vf.mTexCoords)
{
vb->getTexCoord0Strider(tc_strider);
- LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ S32 tex_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, tex_size);
}
if (vf.mNormals)
@@ -5517,6 +5518,15 @@ BOOL LLModelPreview::render()
buffer->setBuffer(type_mask & buffer->getTypeMask());
gGL.diffuseColor4fv(material.mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (material.mDiffuseMap.notNull())
+ {
+ if (material.mDiffuseMap->getDiscardLevel() > -1)
+ {
+ gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
+ mTextureSet.insert(material.mDiffuseMap.get());
+ }
+ }
+
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
diff --git a/indra/newview/llfloaterpathfindingcharacters.cpp b/indra/newview/llfloaterpathfindingcharacters.cpp
new file mode 100644
index 0000000000..69c9d94dfa
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingcharacters.cpp
@@ -0,0 +1,326 @@
+/**
+* @file llfloaterpathfindingcharacters.cpp
+* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterpathfindingcharacters.h"
+
+#include <string>
+
+#include "llcheckboxctrl.h"
+#include "llfloaterreg.h"
+#include "llfloaterpathfindingobjects.h"
+#include "llhandle.h"
+#include "llpathfindingcharacter.h"
+#include "llpathfindingcharacterlist.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingobject.h"
+#include "llpathfindingobjectlist.h"
+#include "llpathinglib.h"
+#include "llquaternion.h"
+#include "llsd.h"
+#include "lluicolortable.h"
+#include "lluuid.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "pipeline.h"
+#include "v3math.h"
+#include "v4color.h"
+
+LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::sInstanceHandle;
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingCharacters
+//---------------------------------------------------------------------------
+
+void LLFloaterPathfindingCharacters::onClose(bool pIsAppQuitting)
+{
+ // Hide any capsule that might be showing on floater close
+ hideCapsule();
+ LLFloaterPathfindingObjects::onClose( pIsAppQuitting );
+}
+
+BOOL LLFloaterPathfindingCharacters::isShowPhysicsCapsule() const
+{
+ return mShowPhysicsCapsuleCheckBox->get();
+}
+
+void LLFloaterPathfindingCharacters::setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule)
+{
+ mShowPhysicsCapsuleCheckBox->set(pIsShowPhysicsCapsule && (LLPathingLib::getInstance() != NULL));
+}
+
+BOOL LLFloaterPathfindingCharacters::isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const
+{
+ id = mSelectedCharacterId;
+ // Physics capsule is enable if the checkbox is enabled and if we can get the required render
+ // parameters for any selected object
+ return (isShowPhysicsCapsule() && getCapsuleRenderData(pos, rot ));
+}
+
+void LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects()
+{
+ LLFloaterPathfindingCharacters *charactersFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
+ charactersFloater->showFloaterWithSelectionObjects();
+}
+
+LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::getInstanceHandle()
+{
+ if ( sInstanceHandle.isDead() )
+ {
+ LLFloaterPathfindingCharacters *floaterInstance = LLFloaterReg::findTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
+ if (floaterInstance != NULL)
+ {
+ sInstanceHandle = floaterInstance->mSelfHandle;
+ }
+ }
+
+ return sInstanceHandle;
+}
+
+LLFloaterPathfindingCharacters::LLFloaterPathfindingCharacters(const LLSD& pSeed)
+ : LLFloaterPathfindingObjects(pSeed),
+ mShowPhysicsCapsuleCheckBox(NULL),
+ mSelectedCharacterId(),
+ mBeaconColor(),
+ mSelfHandle()
+{
+ mSelfHandle.bind(this);
+}
+
+LLFloaterPathfindingCharacters::~LLFloaterPathfindingCharacters()
+{
+}
+
+BOOL LLFloaterPathfindingCharacters::postBuild()
+{
+ mBeaconColor = LLUIColorTable::getInstance()->getColor("PathfindingCharacterBeaconColor");
+
+ mShowPhysicsCapsuleCheckBox = findChild<LLCheckBoxCtrl>("show_physics_capsule");
+ llassert(mShowPhysicsCapsuleCheckBox != NULL);
+ mShowPhysicsCapsuleCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked, this));
+ mShowPhysicsCapsuleCheckBox->setEnabled(LLPathingLib::getInstance() != NULL);
+
+ return LLFloaterPathfindingObjects::postBuild();
+}
+
+void LLFloaterPathfindingCharacters::requestGetObjects()
+{
+ LLPathfindingManager::getInstance()->requestGetCharacters(getNewRequestId(), boost::bind(&LLFloaterPathfindingCharacters::handleNewObjectList, this, _1, _2, _3));
+}
+
+void LLFloaterPathfindingCharacters::buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr)
+{
+ llassert(pObjectListPtr != NULL);
+ llassert(!pObjectListPtr->isEmpty());
+
+ for (LLPathfindingObjectList::const_iterator objectIter = pObjectListPtr->begin(); objectIter != pObjectListPtr->end(); ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingCharacter *characterPtr = dynamic_cast<const LLPathfindingCharacter *>(objectPtr.get());
+ llassert(characterPtr != NULL);
+
+ LLSD scrollListItemData = buildCharacterScrollListItemData(characterPtr);
+ addObjectToScrollList(objectPtr, scrollListItemData);
+ }
+}
+
+void LLFloaterPathfindingCharacters::updateControlsOnScrollListChange()
+{
+ LLFloaterPathfindingObjects::updateControlsOnScrollListChange();
+ updateStateOnDisplayControls();
+ showSelectedCharacterCapsules();
+}
+
+S32 LLFloaterPathfindingCharacters::getNameColumnIndex() const
+{
+ return 0;
+}
+
+S32 LLFloaterPathfindingCharacters::getOwnerNameColumnIndex() const
+{
+ return 2;
+}
+
+std::string LLFloaterPathfindingCharacters::getOwnerName(const LLPathfindingObject *pObject) const
+{
+ return (pObject->hasOwner()
+ ? (pObject->hasOwnerName()
+ ? (pObject->isGroupOwned()
+ ? (pObject->getOwnerName() + " " + getString("character_owner_group"))
+ : pObject->getOwnerName())
+ : getString("character_owner_loading"))
+ : getString("character_owner_unknown"));
+}
+
+const LLColor4 &LLFloaterPathfindingCharacters::getBeaconColor() const
+{
+ return mBeaconColor;
+}
+
+LLPathfindingObjectListPtr LLFloaterPathfindingCharacters::getEmptyObjectList() const
+{
+ LLPathfindingObjectListPtr objectListPtr(new LLPathfindingCharacterList());
+ return objectListPtr;
+}
+
+void LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked()
+{
+ if (LLPathingLib::getInstance() == NULL)
+ {
+ if (isShowPhysicsCapsule())
+ {
+ setShowPhysicsCapsule(FALSE);
+ }
+ }
+ else
+ {
+ if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
+ {
+ showCapsule();
+ }
+ else
+ {
+ hideCapsule();
+ }
+ }
+}
+
+LLSD LLFloaterPathfindingCharacters::buildCharacterScrollListItemData(const LLPathfindingCharacter *pCharacterPtr) const
+{
+ LLSD columns = LLSD::emptyArray();
+
+ columns[0]["column"] = "name";
+ columns[0]["value"] = pCharacterPtr->getName();
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = pCharacterPtr->getDescription();
+
+ columns[2]["column"] = "owner";
+ columns[2]["value"] = getOwnerName(pCharacterPtr);
+
+ S32 cpuTime = llround(pCharacterPtr->getCPUTime());
+ std::string cpuTimeString = llformat("%d", cpuTime);
+ LLStringUtil::format_map_t string_args;
+ string_args["[CPU_TIME]"] = cpuTimeString;
+
+ columns[3]["column"] = "cpu_time";
+ columns[3]["value"] = getString("character_cpu_time", string_args);
+
+ columns[4]["column"] = "altitude";
+ columns[4]["value"] = llformat("%1.0f m", pCharacterPtr->getLocation()[2]);
+
+ return columns;
+}
+
+void LLFloaterPathfindingCharacters::updateStateOnDisplayControls()
+{
+ int numSelectedItems = getNumSelectedObjects();;
+ bool isEditEnabled = ((numSelectedItems == 1) && (LLPathingLib::getInstance() != NULL));
+
+ mShowPhysicsCapsuleCheckBox->setEnabled(isEditEnabled);
+ if (!isEditEnabled)
+ {
+ setShowPhysicsCapsule(FALSE);
+ }
+}
+
+void LLFloaterPathfindingCharacters::showSelectedCharacterCapsules()
+{
+ // Hide any previous capsule
+ hideCapsule();
+
+ // Get the only selected object, or set the selected object to null if we do not have exactly
+ // one object selected
+ if (getNumSelectedObjects() == 1)
+ {
+ LLPathfindingObjectPtr selectedObjectPtr = getFirstSelectedObject();
+ mSelectedCharacterId = selectedObjectPtr->getUUID();
+ }
+ else
+ {
+ mSelectedCharacterId.setNull();
+ }
+
+ // Show any capsule if enabled
+ showCapsule();
+}
+
+void LLFloaterPathfindingCharacters::showCapsule() const
+{
+ if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
+ {
+ LLPathfindingObjectPtr objectPtr = getFirstSelectedObject();
+ llassert(objectPtr != NULL);
+ if (objectPtr != NULL)
+ {
+ const LLPathfindingCharacter *character = dynamic_cast<const LLPathfindingCharacter *>(objectPtr.get());
+ llassert(mSelectedCharacterId == character->getUUID());
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->createPhysicsCapsuleRep(character->getLength(), character->getRadius(),
+ character->isHorizontal(), character->getUUID());
+ }
+ }
+
+ gPipeline.hideObject(mSelectedCharacterId);
+ }
+}
+
+void LLFloaterPathfindingCharacters::hideCapsule() const
+{
+ if (mSelectedCharacterId.notNull())
+ {
+ gPipeline.restoreHiddenObject(mSelectedCharacterId);
+ }
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->cleanupPhysicsCapsuleRepResiduals();
+ }
+}
+
+bool LLFloaterPathfindingCharacters::getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const
+{
+ bool result = false;
+
+ // If we have a selected object, find the object on the viewer object list and return its
+ // position. Else, return false indicating that we either do not have a selected object
+ // or we cannot find the selected object on the viewer object list
+ if (mSelectedCharacterId.notNull())
+ {
+ LLViewerObject *viewerObject = gObjectList.findObject(mSelectedCharacterId);
+ if ( viewerObject != NULL )
+ {
+ rot = viewerObject->getRotation() ;
+ pPosition = viewerObject->getRenderPosition();
+ result = true;
+ }
+ }
+
+ return result;
+}
diff --git a/indra/newview/llfloaterpathfindingcharacters.h b/indra/newview/llfloaterpathfindingcharacters.h
new file mode 100644
index 0000000000..4021f4f119
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingcharacters.h
@@ -0,0 +1,99 @@
+/**
+* @file llfloaterpathfindingcharacters.h
+* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
+#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
+
+#include "llfloaterpathfindingobjects.h"
+#include "llhandle.h"
+#include "llpathfindingobjectlist.h"
+#include "lluuid.h"
+#include "v4color.h"
+
+class LLCheckBoxCtrl;
+class LLPathfindingCharacter;
+class LLQuaternion;
+class LLSD;
+class LLVector3;
+
+class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects
+{
+public:
+ virtual void onClose(bool pIsAppQuitting);
+
+ BOOL isShowPhysicsCapsule() const;
+ void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);
+
+ BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const;
+
+ static void openCharactersWithSelectedObjects();
+ static LLHandle<LLFloaterPathfindingCharacters> getInstanceHandle();
+
+protected:
+ friend class LLFloaterReg;
+
+ LLFloaterPathfindingCharacters(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingCharacters();
+
+ virtual BOOL postBuild();
+
+ virtual void requestGetObjects();
+
+ virtual void buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr);
+
+ virtual void updateControlsOnScrollListChange();
+
+ virtual S32 getNameColumnIndex() const;
+ virtual S32 getOwnerNameColumnIndex() const;
+ virtual std::string getOwnerName(const LLPathfindingObject *pObject) const;
+ virtual const LLColor4 &getBeaconColor() const;
+
+ virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
+
+private:
+ void onShowPhysicsCapsuleClicked();
+
+ LLSD buildCharacterScrollListItemData(const LLPathfindingCharacter *pCharacterPtr) const;
+
+ void updateStateOnDisplayControls();
+ void showSelectedCharacterCapsules();
+
+ void showCapsule() const;
+ void hideCapsule() const;
+
+ bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const;
+
+ LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
+
+ LLUUID mSelectedCharacterId;
+
+ LLColor4 mBeaconColor;
+
+ LLRootHandle<LLFloaterPathfindingCharacters> mSelfHandle;
+ static LLHandle<LLFloaterPathfindingCharacters> sInstanceHandle;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp
new file mode 100644
index 0000000000..298454724b
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingconsole.cpp
@@ -0,0 +1,1273 @@
+/**
+* @file llfloaterpathfindingconsole.cpp
+* @brief "Pathfinding console" floater, allowing for viewing and testing of the pathfinding navmesh through Havok AI utilities.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterpathfindingconsole.h"
+
+#include <vector>
+
+#include <boost/signals2.hpp>
+
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llcontrol.h"
+#include "llenvmanager.h"
+#include "llfloaterpathfindingcharacters.h"
+#include "llfloaterpathfindinglinksets.h"
+#include "llfloaterreg.h"
+#include "llhandle.h"
+#include "llpanel.h"
+#include "llpathfindingnavmeshzone.h"
+#include "llpathfindingpathtool.h"
+#include "llpathinglib.h"
+#include "llsliderctrl.h"
+#include "llsd.h"
+#include "lltabcontainer.h"
+#include "lltextbase.h"
+#include "lltoolmgr.h"
+#include "lltoolfocus.h"
+#include "llviewercontrol.h"
+#include "llviewerparcelmgr.h"
+#include "pipeline.h"
+
+#define XUI_RENDER_HEATMAP_NONE 0
+#define XUI_RENDER_HEATMAP_A 1
+#define XUI_RENDER_HEATMAP_B 2
+#define XUI_RENDER_HEATMAP_C 3
+#define XUI_RENDER_HEATMAP_D 4
+
+#define XUI_CHARACTER_TYPE_NONE 0
+#define XUI_CHARACTER_TYPE_A 1
+#define XUI_CHARACTER_TYPE_B 2
+#define XUI_CHARACTER_TYPE_C 3
+#define XUI_CHARACTER_TYPE_D 4
+
+#define XUI_VIEW_TAB_INDEX 0
+#define XUI_TEST_TAB_INDEX 1
+
+#define SET_SHAPE_RENDER_FLAG(_flag,_type) _flag |= (1U << _type)
+
+#define CONTROL_NAME_RETRIEVE_NEIGHBOR "PathfindingRetrieveNeighboringRegion"
+#define CONTROL_NAME_WALKABLE_OBJECTS "PathfindingWalkable"
+#define CONTROL_NAME_STATIC_OBSTACLE_OBJECTS "PathfindingObstacle"
+#define CONTROL_NAME_MATERIAL_VOLUMES "PathfindingMaterial"
+#define CONTROL_NAME_EXCLUSION_VOLUMES "PathfindingExclusion"
+#define CONTROL_NAME_INTERIOR_EDGE "PathfindingConnectedEdge"
+#define CONTROL_NAME_EXTERIOR_EDGE "PathfindingBoundaryEdge"
+#define CONTROL_NAME_HEATMAP_MIN "PathfindingHeatColorBase"
+#define CONTROL_NAME_HEATMAP_MAX "PathfindingHeatColorMax"
+#define CONTROL_NAME_NAVMESH_FACE "PathfindingFaceColor"
+#define CONTROL_NAME_TEST_PATH_VALID_END "PathfindingTestPathValidEndColor"
+#define CONTROL_NAME_TEST_PATH_INVALID_END "PathfindingTestPathInvalidEndColor"
+#define CONTROL_NAME_TEST_PATH "PathfindingTestPathColor"
+#define CONTROL_NAME_WATER "PathfindingWaterColor"
+
+LLHandle<LLFloaterPathfindingConsole> LLFloaterPathfindingConsole::sInstanceHandle;
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingConsole
+//---------------------------------------------------------------------------
+
+BOOL LLFloaterPathfindingConsole::postBuild()
+{
+ mViewTestTabContainer = findChild<LLTabContainer>("view_test_tab_container");
+ llassert(mViewTestTabContainer != NULL);
+ mViewTestTabContainer->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTabSwitch, this));
+
+ mViewTab = findChild<LLPanel>("view_panel");
+ llassert(mViewTab != NULL);
+
+ mShowLabel = findChild<LLTextBase>("show_label");
+ llassert(mShowLabel != NULL);
+
+ mShowWorldCheckBox = findChild<LLCheckBoxCtrl>("show_world");
+ llassert(mShowWorldCheckBox != NULL);
+ mShowWorldCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWorldSet, this));
+
+ mShowWorldMovablesOnlyCheckBox = findChild<LLCheckBoxCtrl>("show_world_movables_only");
+ llassert(mShowWorldMovablesOnlyCheckBox != NULL);
+ mShowWorldMovablesOnlyCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWorldMovablesOnlySet, this));
+
+ mShowNavMeshCheckBox = findChild<LLCheckBoxCtrl>("show_navmesh");
+ llassert(mShowNavMeshCheckBox != NULL);
+ mShowNavMeshCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowNavMeshSet, this));
+
+ mShowNavMeshWalkabilityLabel = findChild<LLTextBase>("show_walkability_label");
+ llassert(mShowNavMeshWalkabilityLabel != NULL);
+
+ mShowNavMeshWalkabilityComboBox = findChild<LLComboBox>("show_heatmap_mode");
+ llassert(mShowNavMeshWalkabilityComboBox != NULL);
+ mShowNavMeshWalkabilityComboBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWalkabilitySet, this));
+
+ mShowWalkablesCheckBox = findChild<LLCheckBoxCtrl>("show_walkables");
+ llassert(mShowWalkablesCheckBox != NULL);
+
+ mShowStaticObstaclesCheckBox = findChild<LLCheckBoxCtrl>("show_static_obstacles");
+ llassert(mShowStaticObstaclesCheckBox != NULL);
+
+ mShowMaterialVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_material_volumes");
+ llassert(mShowMaterialVolumesCheckBox != NULL);
+
+ mShowExclusionVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_exclusion_volumes");
+ llassert(mShowExclusionVolumesCheckBox != NULL);
+
+ mShowRenderWaterPlaneCheckBox = findChild<LLCheckBoxCtrl>("show_water_plane");
+ llassert(mShowRenderWaterPlaneCheckBox != NULL);
+
+ mShowXRayCheckBox = findChild<LLCheckBoxCtrl>("show_xray");
+ llassert(mShowXRayCheckBox != NULL);
+
+ mTestTab = findChild<LLPanel>("test_panel");
+ llassert(mTestTab != NULL);
+
+ mPathfindingViewerStatus = findChild<LLTextBase>("pathfinding_viewer_status");
+ llassert(mPathfindingViewerStatus != NULL);
+
+ mPathfindingSimulatorStatus = findChild<LLTextBase>("pathfinding_simulator_status");
+ llassert(mPathfindingSimulatorStatus != NULL);
+
+ mCtrlClickLabel = findChild<LLTextBase>("ctrl_click_label");
+ llassert(mCtrlClickLabel != NULL);
+
+ mShiftClickLabel = findChild<LLTextBase>("shift_click_label");
+ llassert(mShiftClickLabel != NULL);
+
+ mCharacterWidthLabel = findChild<LLTextBase>("character_width_label");
+ llassert(mCharacterWidthLabel != NULL);
+
+ mCharacterWidthSlider = findChild<LLSliderCtrl>("character_width");
+ llassert(mCharacterWidthSlider != NULL);
+ mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this));
+
+ mCharacterWidthUnitLabel = findChild<LLTextBase>("character_width_unit_label");
+ llassert(mCharacterWidthUnitLabel != NULL);
+
+ mCharacterTypeLabel = findChild<LLTextBase>("character_type_label");
+ llassert(mCharacterTypeLabel != NULL);
+
+ mCharacterTypeComboBox = findChild<LLComboBox>("path_character_type");
+ llassert(mCharacterTypeComboBox != NULL);
+ mCharacterTypeComboBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this));
+
+ mPathTestingStatus = findChild<LLTextBase>("path_test_status");
+ llassert(mPathTestingStatus != NULL);
+
+ mClearPathButton = findChild<LLButton>("clear_path");
+ llassert(mClearPathButton != NULL);
+ mClearPathButton->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onClearPathClicked, this));
+
+ mErrorColor = LLUIColorTable::instance().getColor("PathfindingErrorColor");
+ mWarningColor = LLUIColorTable::instance().getColor("PathfindingWarningColor");
+
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ mPathfindingToolset = new LLToolset();
+ mPathfindingToolset->addTool(LLPathfindingPathTool::getInstance());
+ mPathfindingToolset->addTool(LLToolCamera::getInstance());
+ mPathfindingToolset->setShowFloaterTools(false);
+ }
+
+ updateCharacterWidth();
+ updateCharacterType();
+
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
+{
+ LLFloater::onOpen(pKey);
+ //make sure we have a pathing system
+ if ( LLPathingLib::getInstance() == NULL )
+ {
+ setConsoleState(kConsoleStateLibraryNotImplemented);
+ llwarns <<"Errror: cannot find pathing library implementation."<<llendl;
+ }
+ else
+ {
+ if (!mNavMeshZoneSlot.connected())
+ {
+ mNavMeshZoneSlot = mNavMeshZone.registerNavMeshZoneListener(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshZoneStatus, this, _1));
+ }
+
+ mIsNavMeshUpdating = false;
+ initializeNavMeshZoneForCurrentRegion();
+ registerSavedSettingsListeners();
+ fillInColorsForNavMeshVisualization();
+ }
+
+ if (!mRegionBoundarySlot.connected())
+ {
+ mRegionBoundarySlot = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionBoundaryCross, this));
+ }
+
+ if (!mTeleportFailedSlot.connected())
+ {
+ mTeleportFailedSlot = LLViewerParcelMgr::getInstance()->setTeleportFailedCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionBoundaryCross, this));
+ }
+
+ if (!mPathEventSlot.connected())
+ {
+ mPathEventSlot = LLPathfindingPathTool::getInstance()->registerPathEventListener(boost::bind(&LLFloaterPathfindingConsole::onPathEvent, this));
+ }
+
+ setDefaultInputs();
+ updatePathTestStatus();
+
+ if (mViewTestTabContainer->getCurrentPanelIndex() == XUI_TEST_TAB_INDEX)
+ {
+ switchIntoTestPathMode();
+ }
+}
+
+void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting)
+{
+ switchOutOfTestPathMode();
+
+ if (mPathEventSlot.connected())
+ {
+ mPathEventSlot.disconnect();
+ }
+
+ if (mTeleportFailedSlot.connected())
+ {
+ mTeleportFailedSlot.disconnect();
+ }
+
+ if (mRegionBoundarySlot.connected())
+ {
+ mRegionBoundarySlot.disconnect();
+ }
+
+ if (mNavMeshZoneSlot.connected())
+ {
+ mNavMeshZoneSlot.disconnect();
+ }
+
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ mNavMeshZone.disable();
+ }
+ deregisterSavedSettingsListeners();
+
+ setDefaultInputs();
+ setConsoleState(kConsoleStateUnknown);
+ cleanupRenderableRestoreItems();
+
+ LLFloater::onClose(pIsAppQuitting);
+}
+
+LLHandle<LLFloaterPathfindingConsole> LLFloaterPathfindingConsole::getInstanceHandle()
+{
+ if (sInstanceHandle.isDead())
+ {
+ LLFloaterPathfindingConsole *floaterInstance = LLFloaterReg::findTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console");
+ if (floaterInstance != NULL)
+ {
+ sInstanceHandle = floaterInstance->mSelfHandle;
+ }
+ }
+
+ return sInstanceHandle;
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderNavMesh() const
+{
+ return mShowNavMeshCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderNavMesh(BOOL pIsRenderNavMesh)
+{
+ mShowNavMeshCheckBox->set(pIsRenderNavMesh);
+ setNavMeshRenderState();
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderWalkables() const
+{
+ return mShowWalkablesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderWalkables(BOOL pIsRenderWalkables)
+{
+ mShowWalkablesCheckBox->set(pIsRenderWalkables);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderStaticObstacles() const
+{
+ return mShowStaticObstaclesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderStaticObstacles(BOOL pIsRenderStaticObstacles)
+{
+ mShowStaticObstaclesCheckBox->set(pIsRenderStaticObstacles);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderMaterialVolumes() const
+{
+ return mShowMaterialVolumesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes)
+{
+ mShowMaterialVolumesCheckBox->set(pIsRenderMaterialVolumes);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderExclusionVolumes() const
+{
+ return mShowExclusionVolumesCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes)
+{
+ mShowExclusionVolumesCheckBox->set(pIsRenderExclusionVolumes);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderWorld() const
+{
+ return mShowWorldCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderWorld(BOOL pIsRenderWorld)
+{
+ mShowWorldCheckBox->set(pIsRenderWorld);
+ setWorldRenderState();
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderWorldMovablesOnly() const
+{
+ return (mShowWorldCheckBox->get() && mShowWorldMovablesOnlyCheckBox->get());
+}
+
+void LLFloaterPathfindingConsole::setRenderWorldMovablesOnly(BOOL pIsRenderWorldMovablesOnly)
+{
+ mShowWorldMovablesOnlyCheckBox->set(pIsRenderWorldMovablesOnly);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderWaterPlane() const
+{
+ return mShowRenderWaterPlaneCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderWaterPlane(BOOL pIsRenderWaterPlane)
+{
+ mShowRenderWaterPlaneCheckBox->set(pIsRenderWaterPlane);
+}
+
+BOOL LLFloaterPathfindingConsole::isRenderXRay() const
+{
+ return mShowXRayCheckBox->get();
+}
+
+void LLFloaterPathfindingConsole::setRenderXRay(BOOL pIsRenderXRay)
+{
+ mShowXRayCheckBox->set(pIsRenderXRay);
+}
+
+LLPathingLib::LLPLCharacterType LLFloaterPathfindingConsole::getRenderHeatmapType() const
+{
+ LLPathingLib::LLPLCharacterType renderHeatmapType;
+
+ switch (mShowNavMeshWalkabilityComboBox->getValue().asInteger())
+ {
+ case XUI_RENDER_HEATMAP_NONE :
+ renderHeatmapType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE;
+ break;
+ case XUI_RENDER_HEATMAP_A :
+ renderHeatmapType = LLPathingLib::LLPL_CHARACTER_TYPE_A;
+ break;
+ case XUI_RENDER_HEATMAP_B :
+ renderHeatmapType = LLPathingLib::LLPL_CHARACTER_TYPE_B;
+ break;
+ case XUI_RENDER_HEATMAP_C :
+ renderHeatmapType = LLPathingLib::LLPL_CHARACTER_TYPE_C;
+ break;
+ case XUI_RENDER_HEATMAP_D :
+ renderHeatmapType = LLPathingLib::LLPL_CHARACTER_TYPE_D;
+ break;
+ default :
+ renderHeatmapType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE;
+ llassert(0);
+ break;
+ }
+
+ return renderHeatmapType;
+}
+
+void LLFloaterPathfindingConsole::setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType)
+{
+ LLSD comboBoxValue;
+
+ switch (pRenderHeatmapType)
+ {
+ case LLPathingLib::LLPL_CHARACTER_TYPE_NONE :
+ comboBoxValue = XUI_RENDER_HEATMAP_NONE;
+ break;
+ case LLPathingLib::LLPL_CHARACTER_TYPE_A :
+ comboBoxValue = XUI_RENDER_HEATMAP_A;
+ break;
+ case LLPathingLib::LLPL_CHARACTER_TYPE_B :
+ comboBoxValue = XUI_RENDER_HEATMAP_B;
+ break;
+ case LLPathingLib::LLPL_CHARACTER_TYPE_C :
+ comboBoxValue = XUI_RENDER_HEATMAP_C;
+ break;
+ case LLPathingLib::LLPL_CHARACTER_TYPE_D :
+ comboBoxValue = XUI_RENDER_HEATMAP_D;
+ break;
+ default :
+ comboBoxValue = XUI_RENDER_HEATMAP_NONE;
+ llassert(0);
+ break;
+ }
+
+ mShowNavMeshWalkabilityComboBox->setValue(comboBoxValue);
+}
+
+LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed)
+ : LLFloater(pSeed),
+ mSelfHandle(),
+ mViewTestTabContainer(NULL),
+ mViewTab(NULL),
+ mShowLabel(NULL),
+ mShowWorldCheckBox(NULL),
+ mShowWorldMovablesOnlyCheckBox(NULL),
+ mShowNavMeshCheckBox(NULL),
+ mShowNavMeshWalkabilityLabel(NULL),
+ mShowNavMeshWalkabilityComboBox(NULL),
+ mShowWalkablesCheckBox(NULL),
+ mShowStaticObstaclesCheckBox(NULL),
+ mShowMaterialVolumesCheckBox(NULL),
+ mShowExclusionVolumesCheckBox(NULL),
+ mShowRenderWaterPlaneCheckBox(NULL),
+ mShowXRayCheckBox(NULL),
+ mPathfindingViewerStatus(NULL),
+ mPathfindingSimulatorStatus(NULL),
+ mTestTab(NULL),
+ mCtrlClickLabel(),
+ mShiftClickLabel(),
+ mCharacterWidthLabel(),
+ mCharacterWidthUnitLabel(),
+ mCharacterWidthSlider(NULL),
+ mCharacterTypeLabel(),
+ mCharacterTypeComboBox(NULL),
+ mPathTestingStatus(NULL),
+ mClearPathButton(NULL),
+ mErrorColor(),
+ mWarningColor(),
+ mNavMeshZoneSlot(),
+ mNavMeshZone(),
+ mIsNavMeshUpdating(false),
+ mRegionBoundarySlot(),
+ mTeleportFailedSlot(),
+ mPathEventSlot(),
+ mPathfindingToolset(NULL),
+ mSavedToolset(NULL),
+ mSavedSettingRetrieveNeighborSlot(),
+ mSavedSettingWalkableSlot(),
+ mSavedSettingStaticObstacleSlot(),
+ mSavedSettingMaterialVolumeSlot(),
+ mSavedSettingExclusionVolumeSlot(),
+ mSavedSettingInteriorEdgeSlot(),
+ mSavedSettingExteriorEdgeSlot(),
+ mSavedSettingHeatmapMinSlot(),
+ mSavedSettingHeatmapMaxSlot(),
+ mSavedSettingNavMeshFaceSlot(),
+ mSavedSettingTestPathValidEndSlot(),
+ mSavedSettingTestPathInvalidEndSlot(),
+ mSavedSettingTestPathSlot(),
+ mSavedSettingWaterSlot(),
+ mConsoleState(kConsoleStateUnknown),
+ mRenderableRestoreList()
+{
+ mSelfHandle.bind(this);
+}
+
+LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole()
+{
+}
+
+void LLFloaterPathfindingConsole::onTabSwitch()
+{
+ if (mViewTestTabContainer->getCurrentPanelIndex() == XUI_TEST_TAB_INDEX)
+ {
+ switchIntoTestPathMode();
+ }
+ else
+ {
+ switchOutOfTestPathMode();
+ }
+}
+
+void LLFloaterPathfindingConsole::onShowWorldSet()
+{
+ setWorldRenderState();
+ updateRenderablesObjects();
+}
+
+void LLFloaterPathfindingConsole::onShowWorldMovablesOnlySet()
+{
+ updateRenderablesObjects();
+}
+
+void LLFloaterPathfindingConsole::onShowNavMeshSet()
+{
+ setNavMeshRenderState();
+}
+
+void LLFloaterPathfindingConsole::onShowWalkabilitySet()
+{
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->setNavMeshMaterialType(getRenderHeatmapType());
+ }
+}
+
+void LLFloaterPathfindingConsole::onCharacterWidthSet()
+{
+ updateCharacterWidth();
+}
+
+void LLFloaterPathfindingConsole::onCharacterTypeSwitch()
+{
+ updateCharacterType();
+}
+
+void LLFloaterPathfindingConsole::onClearPathClicked()
+{
+ clearPath();
+}
+
+void LLFloaterPathfindingConsole::handleNavMeshZoneStatus(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus)
+{
+ switch (pNavMeshZoneRequestStatus)
+ {
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestUnknown :
+ setConsoleState(kConsoleStateUnknown);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestWaiting :
+ setConsoleState(kConsoleStateRegionLoading);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestChecking :
+ setConsoleState(kConsoleStateCheckingVersion);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestNeedsUpdate :
+ mIsNavMeshUpdating = true;
+ mNavMeshZone.refresh();
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestStarted :
+ setConsoleState(kConsoleStateDownloading);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestCompleted :
+ mIsNavMeshUpdating = false;
+ setConsoleState(kConsoleStateHasNavMesh);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestNotEnabled :
+ setConsoleState(kConsoleStateRegionNotEnabled);
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneRequestError :
+ setConsoleState(kConsoleStateError);
+ break;
+ default:
+ setConsoleState(kConsoleStateUnknown);
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::onRegionBoundaryCross()
+{
+ initializeNavMeshZoneForCurrentRegion();
+ setRenderWorld(TRUE);
+ setRenderWorldMovablesOnly(FALSE);
+}
+
+void LLFloaterPathfindingConsole::onPathEvent()
+{
+ const LLPathfindingPathTool *pathToolInstance = LLPathfindingPathTool::getInstance();
+
+ mCharacterWidthSlider->setValue(LLSD(pathToolInstance->getCharacterWidth()));
+
+ LLSD characterType;
+ switch (pathToolInstance->getCharacterType())
+ {
+ case LLPathfindingPathTool::kCharacterTypeNone :
+ characterType = XUI_CHARACTER_TYPE_NONE;
+ break;
+ case LLPathfindingPathTool::kCharacterTypeA :
+ characterType = XUI_CHARACTER_TYPE_A;
+ break;
+ case LLPathfindingPathTool::kCharacterTypeB :
+ characterType = XUI_CHARACTER_TYPE_B;
+ break;
+ case LLPathfindingPathTool::kCharacterTypeC :
+ characterType = XUI_CHARACTER_TYPE_C;
+ break;
+ case LLPathfindingPathTool::kCharacterTypeD :
+ characterType = XUI_CHARACTER_TYPE_D;
+ break;
+ default :
+ characterType = XUI_CHARACTER_TYPE_NONE;
+ llassert(0);
+ break;
+ }
+ mCharacterTypeComboBox->setValue(characterType);
+
+ updatePathTestStatus();
+}
+
+void LLFloaterPathfindingConsole::setDefaultInputs()
+{
+ mViewTestTabContainer->selectTab(XUI_VIEW_TAB_INDEX);
+ setRenderWorld(TRUE);
+ setRenderWorldMovablesOnly(FALSE);
+ setRenderNavMesh(FALSE);
+ setRenderWalkables(FALSE);
+ setRenderMaterialVolumes(FALSE);
+ setRenderStaticObstacles(FALSE);
+ setRenderExclusionVolumes(FALSE);
+ setRenderWaterPlane(FALSE);
+ setRenderXRay(FALSE);
+}
+
+void LLFloaterPathfindingConsole::setConsoleState(EConsoleState pConsoleState)
+{
+ mConsoleState = pConsoleState;
+ updateControlsOnConsoleState();
+ updateViewerStatusOnConsoleState();
+ updateSimulatorStatusOnConsoleState();
+}
+
+void LLFloaterPathfindingConsole::setWorldRenderState()
+{
+ BOOL renderWorld = isRenderWorld();
+
+ mShowWorldMovablesOnlyCheckBox->setEnabled(renderWorld && mShowWorldCheckBox->getEnabled());
+ if (!renderWorld)
+ {
+ mShowWorldMovablesOnlyCheckBox->set(FALSE);
+ }
+}
+
+void LLFloaterPathfindingConsole::setNavMeshRenderState()
+{
+ BOOL renderNavMesh = isRenderNavMesh();
+
+ mShowNavMeshWalkabilityLabel->setEnabled(renderNavMesh);
+ mShowNavMeshWalkabilityComboBox->setEnabled(renderNavMesh);
+}
+
+void LLFloaterPathfindingConsole::updateRenderablesObjects()
+{
+ if ( isRenderWorldMovablesOnly() )
+ {
+ gPipeline.hidePermanentObjects( mRenderableRestoreList );
+ }
+ else
+ {
+ cleanupRenderableRestoreItems();
+ }
+}
+
+void LLFloaterPathfindingConsole::updateControlsOnConsoleState()
+{
+ switch (mConsoleState)
+ {
+ case kConsoleStateUnknown :
+ case kConsoleStateRegionNotEnabled :
+ case kConsoleStateRegionLoading :
+ mViewTestTabContainer->selectTab(XUI_VIEW_TAB_INDEX);
+ mViewTab->setEnabled(FALSE);
+ mShowLabel->setEnabled(FALSE);
+ mShowWorldCheckBox->setEnabled(FALSE);
+ mShowWorldMovablesOnlyCheckBox->setEnabled(FALSE);
+ mShowNavMeshCheckBox->setEnabled(FALSE);
+ mShowNavMeshWalkabilityLabel->setEnabled(FALSE);
+ mShowNavMeshWalkabilityComboBox->setEnabled(FALSE);
+ mShowWalkablesCheckBox->setEnabled(FALSE);
+ mShowStaticObstaclesCheckBox->setEnabled(FALSE);
+ mShowMaterialVolumesCheckBox->setEnabled(FALSE);
+ mShowExclusionVolumesCheckBox->setEnabled(FALSE);
+ mShowRenderWaterPlaneCheckBox->setEnabled(FALSE);
+ mShowXRayCheckBox->setEnabled(FALSE);
+ mTestTab->setEnabled(FALSE);
+ mCtrlClickLabel->setEnabled(FALSE);
+ mShiftClickLabel->setEnabled(FALSE);
+ mCharacterWidthLabel->setEnabled(FALSE);
+ mCharacterWidthUnitLabel->setEnabled(FALSE);
+ mCharacterWidthSlider->setEnabled(FALSE);
+ mCharacterTypeLabel->setEnabled(FALSE);
+ mCharacterTypeComboBox->setEnabled(FALSE);
+ mClearPathButton->setEnabled(FALSE);
+ clearPath();
+ break;
+ case kConsoleStateLibraryNotImplemented :
+ mViewTestTabContainer->selectTab(XUI_VIEW_TAB_INDEX);
+ mViewTab->setEnabled(FALSE);
+ mShowLabel->setEnabled(FALSE);
+ mShowWorldCheckBox->setEnabled(FALSE);
+ mShowWorldMovablesOnlyCheckBox->setEnabled(FALSE);
+ mShowNavMeshCheckBox->setEnabled(FALSE);
+ mShowNavMeshWalkabilityLabel->setEnabled(FALSE);
+ mShowNavMeshWalkabilityComboBox->setEnabled(FALSE);
+ mShowWalkablesCheckBox->setEnabled(FALSE);
+ mShowStaticObstaclesCheckBox->setEnabled(FALSE);
+ mShowMaterialVolumesCheckBox->setEnabled(FALSE);
+ mShowExclusionVolumesCheckBox->setEnabled(FALSE);
+ mShowRenderWaterPlaneCheckBox->setEnabled(FALSE);
+ mShowXRayCheckBox->setEnabled(FALSE);
+ mTestTab->setEnabled(FALSE);
+ mCtrlClickLabel->setEnabled(FALSE);
+ mShiftClickLabel->setEnabled(FALSE);
+ mCharacterWidthLabel->setEnabled(FALSE);
+ mCharacterWidthUnitLabel->setEnabled(FALSE);
+ mCharacterWidthSlider->setEnabled(FALSE);
+ mCharacterTypeLabel->setEnabled(FALSE);
+ mCharacterTypeComboBox->setEnabled(FALSE);
+ mClearPathButton->setEnabled(FALSE);
+ clearPath();
+ break;
+ case kConsoleStateCheckingVersion :
+ case kConsoleStateDownloading :
+ case kConsoleStateError :
+ mViewTestTabContainer->selectTab(XUI_VIEW_TAB_INDEX);
+ mViewTab->setEnabled(FALSE);
+ mShowLabel->setEnabled(FALSE);
+ mShowWorldCheckBox->setEnabled(FALSE);
+ mShowWorldMovablesOnlyCheckBox->setEnabled(FALSE);
+ mShowNavMeshCheckBox->setEnabled(FALSE);
+ mShowNavMeshWalkabilityLabel->setEnabled(FALSE);
+ mShowNavMeshWalkabilityComboBox->setEnabled(FALSE);
+ mShowWalkablesCheckBox->setEnabled(FALSE);
+ mShowStaticObstaclesCheckBox->setEnabled(FALSE);
+ mShowMaterialVolumesCheckBox->setEnabled(FALSE);
+ mShowExclusionVolumesCheckBox->setEnabled(FALSE);
+ mShowRenderWaterPlaneCheckBox->setEnabled(FALSE);
+ mShowXRayCheckBox->setEnabled(FALSE);
+ mTestTab->setEnabled(FALSE);
+ mCtrlClickLabel->setEnabled(FALSE);
+ mShiftClickLabel->setEnabled(FALSE);
+ mCharacterWidthLabel->setEnabled(FALSE);
+ mCharacterWidthUnitLabel->setEnabled(FALSE);
+ mCharacterWidthSlider->setEnabled(FALSE);
+ mCharacterTypeLabel->setEnabled(FALSE);
+ mCharacterTypeComboBox->setEnabled(FALSE);
+ mClearPathButton->setEnabled(FALSE);
+ clearPath();
+ break;
+ case kConsoleStateHasNavMesh :
+ mViewTab->setEnabled(TRUE);
+ mShowLabel->setEnabled(TRUE);
+ mShowWorldCheckBox->setEnabled(TRUE);
+ setWorldRenderState();
+ mShowNavMeshCheckBox->setEnabled(TRUE);
+ setNavMeshRenderState();
+ mShowWalkablesCheckBox->setEnabled(TRUE);
+ mShowStaticObstaclesCheckBox->setEnabled(TRUE);
+ mShowMaterialVolumesCheckBox->setEnabled(TRUE);
+ mShowExclusionVolumesCheckBox->setEnabled(TRUE);
+ mShowRenderWaterPlaneCheckBox->setEnabled(TRUE);
+ mShowXRayCheckBox->setEnabled(TRUE);
+ mTestTab->setEnabled(TRUE);
+ mCtrlClickLabel->setEnabled(TRUE);
+ mShiftClickLabel->setEnabled(TRUE);
+ mCharacterWidthLabel->setEnabled(TRUE);
+ mCharacterWidthUnitLabel->setEnabled(TRUE);
+ mCharacterWidthSlider->setEnabled(TRUE);
+ mCharacterTypeLabel->setEnabled(TRUE);
+ mCharacterTypeComboBox->setEnabled(TRUE);
+ mClearPathButton->setEnabled(TRUE);
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingConsole::updateViewerStatusOnConsoleState()
+{
+ std::string viewerStatusText("");
+ LLStyle::Params viewerStyleParams;
+
+ switch (mConsoleState)
+ {
+ case kConsoleStateUnknown :
+ viewerStatusText = getString("navmesh_viewer_status_unknown");
+ viewerStyleParams.color = mErrorColor;
+ break;
+ case kConsoleStateLibraryNotImplemented :
+ viewerStatusText = getString("navmesh_viewer_status_library_not_implemented");
+ viewerStyleParams.color = mErrorColor;
+ break;
+ case kConsoleStateRegionNotEnabled :
+ viewerStatusText = getString("navmesh_viewer_status_region_not_enabled");
+ viewerStyleParams.color = mErrorColor;
+ break;
+ case kConsoleStateRegionLoading :
+ viewerStatusText = getString("navmesh_viewer_status_region_loading");
+ viewerStyleParams.color = mWarningColor;
+ break;
+ case kConsoleStateCheckingVersion :
+ viewerStatusText = getString("navmesh_viewer_status_checking_version");
+ viewerStyleParams.color = mWarningColor;
+ break;
+ case kConsoleStateDownloading :
+ if (mIsNavMeshUpdating)
+ {
+ viewerStatusText = getString("navmesh_viewer_status_updating");
+ }
+ else
+ {
+ viewerStatusText = getString("navmesh_viewer_status_downloading");
+ }
+ viewerStyleParams.color = mWarningColor;
+ break;
+ case kConsoleStateHasNavMesh :
+ viewerStatusText = getString("navmesh_viewer_status_has_navmesh");
+ break;
+ case kConsoleStateError :
+ viewerStatusText = getString("navmesh_viewer_status_error");
+ viewerStyleParams.color = mErrorColor;
+ break;
+ default :
+ viewerStatusText = getString("navmesh_viewer_status_unknown");
+ viewerStyleParams.color = mErrorColor;
+ llassert(0);
+ break;
+ }
+
+ mPathfindingViewerStatus->setText((LLStringExplicit)viewerStatusText, viewerStyleParams);
+}
+
+void LLFloaterPathfindingConsole::updateSimulatorStatusOnConsoleState()
+{
+ std::string simulatorStatusText("");
+ LLStyle::Params simulatorStyleParams;
+
+ switch (mConsoleState)
+ {
+ case kConsoleStateUnknown :
+ case kConsoleStateLibraryNotImplemented :
+ case kConsoleStateRegionNotEnabled :
+ case kConsoleStateRegionLoading :
+ case kConsoleStateCheckingVersion :
+ case kConsoleStateError :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ simulatorStyleParams.color = mErrorColor;
+ break;
+ case kConsoleStateDownloading :
+ case kConsoleStateHasNavMesh :
+ switch (mNavMeshZone.getNavMeshZoneStatus())
+ {
+ case LLPathfindingNavMeshZone::kNavMeshZonePending :
+ simulatorStatusText = getString("navmesh_simulator_status_pending");
+ simulatorStyleParams.color = mWarningColor;
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_building");
+ simulatorStyleParams.color = mWarningColor;
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneSomePending :
+ simulatorStatusText = getString("navmesh_simulator_status_some_pending");
+ simulatorStyleParams.color = mWarningColor;
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneSomeBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_some_building");
+ simulatorStyleParams.color = mWarningColor;
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZonePendingAndBuilding :
+ simulatorStatusText = getString("navmesh_simulator_status_pending_and_building");
+ simulatorStyleParams.color = mWarningColor;
+ break;
+ case LLPathfindingNavMeshZone::kNavMeshZoneComplete :
+ simulatorStatusText = getString("navmesh_simulator_status_complete");
+ break;
+ default :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ simulatorStyleParams.color = mErrorColor;
+ break;
+ }
+ break;
+ default :
+ simulatorStatusText = getString("navmesh_simulator_status_unknown");
+ simulatorStyleParams.color = mErrorColor;
+ llassert(0);
+ break;
+ }
+
+ mPathfindingSimulatorStatus->setText((LLStringExplicit)simulatorStatusText, simulatorStyleParams);
+}
+
+void LLFloaterPathfindingConsole::initializeNavMeshZoneForCurrentRegion()
+{
+ mNavMeshZone.disable();
+ mNavMeshZone.initialize();
+ mNavMeshZone.enable();
+ mNavMeshZone.refresh();
+ cleanupRenderableRestoreItems();
+}
+
+void LLFloaterPathfindingConsole::cleanupRenderableRestoreItems()
+{
+ if ( !mRenderableRestoreList.empty() )
+ {
+ gPipeline.restorePermanentObjects( mRenderableRestoreList );
+ mRenderableRestoreList.clear();
+ }
+ else
+ {
+ gPipeline.skipRenderingOfTerrain( false );
+ }
+}
+
+void LLFloaterPathfindingConsole::switchIntoTestPathMode()
+{
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ llassert(mPathfindingToolset != NULL);
+ LLToolMgr *toolMgrInstance = LLToolMgr::getInstance();
+ if (toolMgrInstance->getCurrentToolset() != mPathfindingToolset)
+ {
+ mSavedToolset = toolMgrInstance->getCurrentToolset();
+ toolMgrInstance->setCurrentToolset(mPathfindingToolset);
+ }
+ }
+}
+
+void LLFloaterPathfindingConsole::switchOutOfTestPathMode()
+{
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ llassert(mPathfindingToolset != NULL);
+ LLToolMgr *toolMgrInstance = LLToolMgr::getInstance();
+ if (toolMgrInstance->getCurrentToolset() == mPathfindingToolset)
+ {
+ toolMgrInstance->setCurrentToolset(mSavedToolset);
+ mSavedToolset = NULL;
+ }
+ }
+}
+
+void LLFloaterPathfindingConsole::updateCharacterWidth()
+{
+ LLPathfindingPathTool::getInstance()->setCharacterWidth(mCharacterWidthSlider->getValueF32());
+}
+
+void LLFloaterPathfindingConsole::updateCharacterType()
+{
+ LLPathfindingPathTool::ECharacterType characterType;
+
+ switch (mCharacterTypeComboBox->getValue().asInteger())
+ {
+ case XUI_CHARACTER_TYPE_NONE :
+ characterType = LLPathfindingPathTool::kCharacterTypeNone;
+ break;
+ case XUI_CHARACTER_TYPE_A :
+ characterType = LLPathfindingPathTool::kCharacterTypeA;
+ break;
+ case XUI_CHARACTER_TYPE_B :
+ characterType = LLPathfindingPathTool::kCharacterTypeB;
+ break;
+ case XUI_CHARACTER_TYPE_C :
+ characterType = LLPathfindingPathTool::kCharacterTypeC;
+ break;
+ case XUI_CHARACTER_TYPE_D :
+ characterType = LLPathfindingPathTool::kCharacterTypeD;
+ break;
+ default :
+ characterType = LLPathfindingPathTool::kCharacterTypeNone;
+ llassert(0);
+ break;
+ }
+
+ LLPathfindingPathTool::getInstance()->setCharacterType(characterType);
+}
+
+void LLFloaterPathfindingConsole::clearPath()
+{
+ LLPathfindingPathTool::getInstance()->clearPath();
+}
+
+void LLFloaterPathfindingConsole::updatePathTestStatus()
+{
+ std::string statusText("");
+ LLStyle::Params styleParams;
+
+ switch (LLPathfindingPathTool::getInstance()->getPathStatus())
+ {
+ case LLPathfindingPathTool::kPathStatusUnknown :
+ statusText = getString("pathing_unknown");
+ styleParams.color = mErrorColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusChooseStartAndEndPoints :
+ statusText = getString("pathing_choose_start_and_end_points");
+ styleParams.color = mWarningColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusChooseStartPoint :
+ statusText = getString("pathing_choose_start_point");
+ styleParams.color = mWarningColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusChooseEndPoint :
+ statusText = getString("pathing_choose_end_point");
+ styleParams.color = mWarningColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusHasValidPath :
+ statusText = getString("pathing_path_valid");
+ break;
+ case LLPathfindingPathTool::kPathStatusHasInvalidPath :
+ statusText = getString("pathing_path_invalid");
+ styleParams.color = mErrorColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusNotEnabled :
+ statusText = getString("pathing_region_not_enabled");
+ styleParams.color = mErrorColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusNotImplemented :
+ statusText = getString("pathing_library_not_implemented");
+ styleParams.color = mErrorColor;
+ break;
+ case LLPathfindingPathTool::kPathStatusError :
+ statusText = getString("pathing_error");
+ styleParams.color = mErrorColor;
+ break;
+ default :
+ statusText = getString("pathing_unknown");
+ styleParams.color = mErrorColor;
+ break;
+ }
+
+ mPathTestingStatus->setText((LLStringExplicit)statusText, styleParams);
+}
+
+
+BOOL LLFloaterPathfindingConsole::isRenderAnyShapes() const
+{
+ return (isRenderWalkables() || isRenderStaticObstacles() ||
+ isRenderMaterialVolumes() || isRenderExclusionVolumes());
+}
+
+U32 LLFloaterPathfindingConsole::getRenderShapeFlags()
+{
+ U32 shapeRenderFlag = 0U;
+
+ if (isRenderWalkables())
+ {
+ SET_SHAPE_RENDER_FLAG(shapeRenderFlag, LLPathingLib::LLST_WalkableObjects);
+ }
+ if (isRenderStaticObstacles())
+ {
+ SET_SHAPE_RENDER_FLAG(shapeRenderFlag, LLPathingLib::LLST_ObstacleObjects);
+ }
+ if (isRenderMaterialVolumes())
+ {
+ SET_SHAPE_RENDER_FLAG(shapeRenderFlag, LLPathingLib::LLST_MaterialPhantoms);
+ }
+ if (isRenderExclusionVolumes())
+ {
+ SET_SHAPE_RENDER_FLAG(shapeRenderFlag, LLPathingLib::LLST_ExclusionPhantoms);
+ }
+
+ return shapeRenderFlag;
+}
+
+void LLFloaterPathfindingConsole::registerSavedSettingsListeners()
+{
+ if (!mSavedSettingRetrieveNeighborSlot.connected())
+ {
+ mSavedSettingRetrieveNeighborSlot = gSavedSettings.getControl(CONTROL_NAME_RETRIEVE_NEIGHBOR)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleRetrieveNeighborChange, this, _1, _2));
+ }
+ if (!mSavedSettingWalkableSlot.connected())
+ {
+ mSavedSettingWalkableSlot = gSavedSettings.getControl(CONTROL_NAME_WALKABLE_OBJECTS)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingStaticObstacleSlot.connected())
+ {
+ mSavedSettingStaticObstacleSlot = gSavedSettings.getControl(CONTROL_NAME_STATIC_OBSTACLE_OBJECTS)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingMaterialVolumeSlot.connected())
+ {
+ mSavedSettingMaterialVolumeSlot = gSavedSettings.getControl(CONTROL_NAME_MATERIAL_VOLUMES)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingExclusionVolumeSlot.connected())
+ {
+ mSavedSettingExclusionVolumeSlot = gSavedSettings.getControl(CONTROL_NAME_EXCLUSION_VOLUMES)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingInteriorEdgeSlot.connected())
+ {
+ mSavedSettingInteriorEdgeSlot = gSavedSettings.getControl(CONTROL_NAME_INTERIOR_EDGE)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingExteriorEdgeSlot.connected())
+ {
+ mSavedSettingExteriorEdgeSlot = gSavedSettings.getControl(CONTROL_NAME_EXTERIOR_EDGE)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingHeatmapMinSlot.connected())
+ {
+ mSavedSettingHeatmapMinSlot = gSavedSettings.getControl(CONTROL_NAME_HEATMAP_MIN)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingHeatmapMaxSlot.connected())
+ {
+ mSavedSettingHeatmapMaxSlot = gSavedSettings.getControl(CONTROL_NAME_HEATMAP_MAX)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingNavMeshFaceSlot.connected())
+ {
+ mSavedSettingNavMeshFaceSlot = gSavedSettings.getControl(CONTROL_NAME_NAVMESH_FACE)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingTestPathValidEndSlot.connected())
+ {
+ mSavedSettingTestPathValidEndSlot = gSavedSettings.getControl(CONTROL_NAME_TEST_PATH_VALID_END)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingTestPathInvalidEndSlot.connected())
+ {
+ mSavedSettingTestPathInvalidEndSlot = gSavedSettings.getControl(CONTROL_NAME_TEST_PATH_INVALID_END)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingTestPathSlot.connected())
+ {
+ mSavedSettingTestPathSlot = gSavedSettings.getControl(CONTROL_NAME_TEST_PATH)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+ if (!mSavedSettingWaterSlot.connected())
+ {
+ mSavedSettingWaterSlot = gSavedSettings.getControl(CONTROL_NAME_WATER)->getSignal()->connect(boost::bind(&LLFloaterPathfindingConsole::handleNavMeshColorChange, this, _1, _2));
+ }
+}
+
+void LLFloaterPathfindingConsole::deregisterSavedSettingsListeners()
+{
+ if (mSavedSettingRetrieveNeighborSlot.connected())
+ {
+ mSavedSettingRetrieveNeighborSlot.disconnect();
+ }
+ if (mSavedSettingWalkableSlot.connected())
+ {
+ mSavedSettingWalkableSlot.disconnect();
+ }
+ if (mSavedSettingStaticObstacleSlot.connected())
+ {
+ mSavedSettingStaticObstacleSlot.disconnect();
+ }
+ if (mSavedSettingMaterialVolumeSlot.connected())
+ {
+ mSavedSettingMaterialVolumeSlot.disconnect();
+ }
+ if (mSavedSettingExclusionVolumeSlot.connected())
+ {
+ mSavedSettingExclusionVolumeSlot.disconnect();
+ }
+ if (mSavedSettingInteriorEdgeSlot.connected())
+ {
+ mSavedSettingInteriorEdgeSlot.disconnect();
+ }
+ if (mSavedSettingExteriorEdgeSlot.connected())
+ {
+ mSavedSettingExteriorEdgeSlot.disconnect();
+ }
+ if (mSavedSettingHeatmapMinSlot.connected())
+ {
+ mSavedSettingHeatmapMinSlot.disconnect();
+ }
+ if (mSavedSettingHeatmapMaxSlot.connected())
+ {
+ mSavedSettingHeatmapMaxSlot.disconnect();
+ }
+ if (mSavedSettingNavMeshFaceSlot.connected())
+ {
+ mSavedSettingNavMeshFaceSlot.disconnect();
+ }
+ if (mSavedSettingTestPathValidEndSlot.connected())
+ {
+ mSavedSettingTestPathValidEndSlot.disconnect();
+ }
+ if (mSavedSettingTestPathInvalidEndSlot.connected())
+ {
+ mSavedSettingTestPathInvalidEndSlot.disconnect();
+ }
+ if (mSavedSettingTestPathSlot.connected())
+ {
+ mSavedSettingTestPathSlot.disconnect();
+ }
+ if (mSavedSettingWaterSlot.connected())
+ {
+ mSavedSettingWaterSlot.disconnect();
+ }
+}
+
+void LLFloaterPathfindingConsole::handleRetrieveNeighborChange(LLControlVariable *pControl, const LLSD &pNewValue)
+{
+ initializeNavMeshZoneForCurrentRegion();
+}
+
+void LLFloaterPathfindingConsole::handleNavMeshColorChange(LLControlVariable *pControl, const LLSD &pNewValue)
+{
+ fillInColorsForNavMeshVisualization();
+}
+
+void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
+{
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::NavMeshColors navMeshColors;
+
+ LLColor4 in = gSavedSettings.getColor4(CONTROL_NAME_WALKABLE_OBJECTS);
+ navMeshColors.mWalkable= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_STATIC_OBSTACLE_OBJECTS);
+ navMeshColors.mObstacle= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_MATERIAL_VOLUMES);
+ navMeshColors.mMaterial= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_EXCLUSION_VOLUMES);
+ navMeshColors.mExclusion= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_INTERIOR_EDGE);
+ navMeshColors.mConnectedEdge= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_EXTERIOR_EDGE);
+ navMeshColors.mBoundaryEdge= LLColor4U(in);
+
+ navMeshColors.mHeatColorBase = gSavedSettings.getColor4(CONTROL_NAME_HEATMAP_MIN);
+
+ navMeshColors.mHeatColorMax = gSavedSettings.getColor4(CONTROL_NAME_HEATMAP_MAX);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_NAVMESH_FACE);
+ navMeshColors.mFaceColor= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_TEST_PATH_VALID_END);
+ navMeshColors.mStarValid= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_TEST_PATH_INVALID_END);
+ navMeshColors.mStarInvalid= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_TEST_PATH);
+ navMeshColors.mTestPath= LLColor4U(in);
+
+ in = gSavedSettings.getColor4(CONTROL_NAME_WATER);
+ navMeshColors.mWaterColor= LLColor4U(in);
+
+ LLPathingLib::getInstance()->setNavMeshColors(navMeshColors);
+ }
+}
diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h
new file mode 100644
index 0000000000..e999e57741
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingconsole.h
@@ -0,0 +1,220 @@
+/**
+* @file llfloaterpathfindingconsole.h
+* @brief "Pathfinding console" floater, allowing for viewing and testing of the pathfinding navmesh through Havok AI utilities.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
+#define LL_LLFLOATERPATHFINDINGCONSOLE_H
+
+#include <vector>
+
+#include <boost/signals2.hpp>
+
+#include "llfloater.h"
+#include "llhandle.h"
+#include "llpathfindingnavmeshzone.h"
+#include "llpathfindingpathtool.h"
+#include "llpathinglib.h"
+#include "v4color.h"
+
+class LLButton;
+class LLCheckBoxCtrl;
+class LLComboBox;
+class LLControlVariable;
+class LLPanel;
+class LLSD;
+class LLSliderCtrl;
+class LLTabContainer;
+class LLTextBase;
+class LLToolset;
+
+class LLFloaterPathfindingConsole
+: public LLFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ virtual BOOL postBuild();
+ virtual void onOpen(const LLSD& pKey);
+ virtual void onClose(bool pIsAppQuitting);
+
+ static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle();
+
+ BOOL isRenderNavMesh() const;
+ void setRenderNavMesh(BOOL pIsRenderNavMesh);
+
+ BOOL isRenderWalkables() const;
+ void setRenderWalkables(BOOL pIsRenderWalkables);
+
+ BOOL isRenderStaticObstacles() const;
+ void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles);
+
+ BOOL isRenderMaterialVolumes() const;
+ void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes);
+
+ BOOL isRenderExclusionVolumes() const;
+ void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes);
+
+ BOOL isRenderWorld() const;
+ void setRenderWorld(BOOL pIsRenderWorld);
+
+ BOOL isRenderWorldMovablesOnly() const;
+ void setRenderWorldMovablesOnly(BOOL pIsRenderWorldMovablesOnly);
+
+ BOOL isRenderWaterPlane() const;
+ void setRenderWaterPlane(BOOL pIsRenderWaterPlane);
+
+ BOOL isRenderXRay() const;
+ void setRenderXRay(BOOL pIsRenderXRay);
+
+ BOOL isRenderAnyShapes() const;
+ U32 getRenderShapeFlags();
+
+ LLPathingLib::LLPLCharacterType getRenderHeatmapType() const;
+ void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType);
+ void onRegionBoundaryCross();
+protected:
+
+private:
+ typedef enum
+ {
+ kConsoleStateUnknown,
+ kConsoleStateLibraryNotImplemented,
+ kConsoleStateRegionNotEnabled,
+ kConsoleStateRegionLoading,
+ kConsoleStateCheckingVersion,
+ kConsoleStateDownloading,
+ kConsoleStateHasNavMesh,
+ kConsoleStateError
+ } EConsoleState;
+
+ // Does its own instance management, so clients not allowed
+ // to allocate or destroy.
+ LLFloaterPathfindingConsole(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingConsole();
+
+ void onTabSwitch();
+ void onShowWorldSet();
+ void onShowWorldMovablesOnlySet();
+ void onShowNavMeshSet();
+ void onShowWalkabilitySet();
+ void onCharacterWidthSet();
+ void onCharacterTypeSwitch();
+ void onClearPathClicked();
+
+ void handleNavMeshZoneStatus(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus);
+
+ void onPathEvent();
+
+ void setDefaultInputs();
+ void setConsoleState(EConsoleState pConsoleState);
+ void setWorldRenderState();
+ void setNavMeshRenderState();
+ void updateRenderablesObjects();
+
+ void updateControlsOnConsoleState();
+ void updateViewerStatusOnConsoleState();
+ void updateSimulatorStatusOnConsoleState();
+
+ void initializeNavMeshZoneForCurrentRegion();
+
+ void switchIntoTestPathMode();
+ void switchOutOfTestPathMode();
+ void updateCharacterWidth();
+ void updateCharacterType();
+ void clearPath();
+ void updatePathTestStatus();
+
+ void registerSavedSettingsListeners();
+ void deregisterSavedSettingsListeners();
+ void handleRetrieveNeighborChange(LLControlVariable *pControl, const LLSD &pNewValue);
+ void handleNavMeshColorChange(LLControlVariable *pControl, const LLSD &pNewValue);
+ void fillInColorsForNavMeshVisualization();
+ void cleanupRenderableRestoreItems();
+
+ LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle;
+ LLTabContainer *mViewTestTabContainer;
+ LLPanel *mViewTab;
+ LLTextBase *mShowLabel;
+ LLCheckBoxCtrl *mShowWorldCheckBox;
+ LLCheckBoxCtrl *mShowWorldMovablesOnlyCheckBox;
+ LLCheckBoxCtrl *mShowNavMeshCheckBox;
+ LLTextBase *mShowNavMeshWalkabilityLabel;
+ LLComboBox *mShowNavMeshWalkabilityComboBox;
+ LLCheckBoxCtrl *mShowWalkablesCheckBox;
+ LLCheckBoxCtrl *mShowStaticObstaclesCheckBox;
+ LLCheckBoxCtrl *mShowMaterialVolumesCheckBox;
+ LLCheckBoxCtrl *mShowExclusionVolumesCheckBox;
+ LLCheckBoxCtrl *mShowRenderWaterPlaneCheckBox;
+ LLCheckBoxCtrl *mShowXRayCheckBox;
+ LLTextBase *mPathfindingViewerStatus;
+ LLTextBase *mPathfindingSimulatorStatus;
+ LLPanel *mTestTab;
+ LLTextBase *mCtrlClickLabel;
+ LLTextBase *mShiftClickLabel;
+ LLTextBase *mCharacterWidthLabel;
+ LLTextBase *mCharacterWidthUnitLabel;
+ LLSliderCtrl *mCharacterWidthSlider;
+ LLTextBase *mCharacterTypeLabel;
+ LLComboBox *mCharacterTypeComboBox;
+ LLTextBase *mPathTestingStatus;
+ LLButton *mClearPathButton;
+
+ LLColor4 mErrorColor;
+ LLColor4 mWarningColor;
+
+ LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot;
+ LLPathfindingNavMeshZone mNavMeshZone;
+ bool mIsNavMeshUpdating;
+
+ boost::signals2::connection mRegionBoundarySlot;
+ boost::signals2::connection mTeleportFailedSlot;
+ LLPathfindingPathTool::path_event_slot_t mPathEventSlot;
+
+ LLToolset *mPathfindingToolset;
+ LLToolset *mSavedToolset;
+
+ boost::signals2::connection mSavedSettingRetrieveNeighborSlot;
+ boost::signals2::connection mSavedSettingWalkableSlot;
+ boost::signals2::connection mSavedSettingStaticObstacleSlot;
+ boost::signals2::connection mSavedSettingMaterialVolumeSlot;
+ boost::signals2::connection mSavedSettingExclusionVolumeSlot;
+ boost::signals2::connection mSavedSettingInteriorEdgeSlot;
+ boost::signals2::connection mSavedSettingExteriorEdgeSlot;
+ boost::signals2::connection mSavedSettingHeatmapMinSlot;
+ boost::signals2::connection mSavedSettingHeatmapMaxSlot;
+ boost::signals2::connection mSavedSettingNavMeshFaceSlot;
+ boost::signals2::connection mSavedSettingTestPathValidEndSlot;
+ boost::signals2::connection mSavedSettingTestPathInvalidEndSlot;
+ boost::signals2::connection mSavedSettingTestPathSlot;
+ boost::signals2::connection mSavedSettingWaterSlot;
+
+ EConsoleState mConsoleState;
+
+ std::vector<U32> mRenderableRestoreList;
+
+ static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H
diff --git a/indra/newview/llfloaterpathfindinglinksets.cpp b/indra/newview/llfloaterpathfindinglinksets.cpp
new file mode 100644
index 0000000000..0fe0e151fb
--- /dev/null
+++ b/indra/newview/llfloaterpathfindinglinksets.cpp
@@ -0,0 +1,784 @@
+/**
+* @file llfloaterpathfindinglinksets.cpp
+* @brief "Pathfinding linksets" floater, allowing manipulation of the linksets on the current region.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterpathfindinglinksets.h"
+
+#include <string>
+
+#include <boost/bind.hpp>
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "llfloaterpathfindingobjects.h"
+#include "llfloaterreg.h"
+#include "lllineeditor.h"
+#include "llnotificationsutil.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+#include "llpathfindingmanager.h"
+#include "llscrolllistitem.h"
+#include "llsd.h"
+#include "lltextbase.h"
+#include "lltextvalidate.h"
+#include "lluicolortable.h"
+#include "lluictrl.h"
+#include "v3math.h"
+#include "v4color.h"
+
+#define XUI_LINKSET_USE_NONE 0
+#define XUI_LINKSET_USE_WALKABLE 1
+#define XUI_LINKSET_USE_STATIC_OBSTACLE 2
+#define XUI_LINKSET_USE_DYNAMIC_OBSTACLE 3
+#define XUI_LINKSET_USE_MATERIAL_VOLUME 4
+#define XUI_LINKSET_USE_EXCLUSION_VOLUME 5
+#define XUI_LINKSET_USE_DYNAMIC_PHANTOM 6
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingLinksets
+//---------------------------------------------------------------------------
+
+void LLFloaterPathfindingLinksets::openLinksetsWithSelectedObjects()
+{
+ LLFloaterPathfindingLinksets *linksetsFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingLinksets>("pathfinding_linksets");
+ linksetsFloater->clearFilters();
+ linksetsFloater->showFloaterWithSelectionObjects();
+}
+
+LLFloaterPathfindingLinksets::LLFloaterPathfindingLinksets(const LLSD& pSeed)
+ : LLFloaterPathfindingObjects(pSeed),
+ mFilterByName(NULL),
+ mFilterByDescription(NULL),
+ mFilterByLinksetUse(NULL),
+ mEditLinksetUse(NULL),
+ mEditLinksetUseWalkable(NULL),
+ mEditLinksetUseStaticObstacle(NULL),
+ mEditLinksetUseDynamicObstacle(NULL),
+ mEditLinksetUseMaterialVolume(NULL),
+ mEditLinksetUseExclusionVolume(NULL),
+ mEditLinksetUseDynamicPhantom(NULL),
+ mLabelWalkabilityCoefficients(NULL),
+ mLabelEditA(NULL),
+ mLabelSuggestedUseA(NULL),
+ mEditA(NULL),
+ mLabelEditB(NULL),
+ mLabelSuggestedUseB(NULL),
+ mEditB(NULL),
+ mLabelEditC(NULL),
+ mLabelSuggestedUseC(NULL),
+ mEditC(NULL),
+ mLabelEditD(NULL),
+ mLabelSuggestedUseD(NULL),
+ mEditD(NULL),
+ mApplyEditsButton(NULL),
+ mBeaconColor()
+{
+}
+
+LLFloaterPathfindingLinksets::~LLFloaterPathfindingLinksets()
+{
+}
+
+BOOL LLFloaterPathfindingLinksets::postBuild()
+{
+ mBeaconColor = LLUIColorTable::getInstance()->getColor("PathfindingLinksetBeaconColor");
+
+ mFilterByName = findChild<LLLineEditor>("filter_by_name");
+ llassert(mFilterByName != NULL);
+ mFilterByName->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+ mFilterByName->setSelectAllonFocusReceived(true);
+ mFilterByName->setCommitOnFocusLost(true);
+
+ mFilterByDescription = findChild<LLLineEditor>("filter_by_description");
+ llassert(mFilterByDescription != NULL);
+ mFilterByDescription->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+ mFilterByDescription->setSelectAllonFocusReceived(true);
+ mFilterByDescription->setCommitOnFocusLost(true);
+
+ mFilterByLinksetUse = findChild<LLComboBox>("filter_by_linkset_use");
+ llassert(mFilterByLinksetUse != NULL);
+ mFilterByLinksetUse->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+
+ childSetAction("apply_filters", boost::bind(&LLFloaterPathfindingLinksets::onApplyAllFilters, this));
+ childSetAction("clear_filters", boost::bind(&LLFloaterPathfindingLinksets::onClearFiltersClicked, this));
+
+ mEditLinksetUse = findChild<LLComboBox>("edit_linkset_use");
+ llassert(mEditLinksetUse != NULL);
+ mEditLinksetUse->clearRows();
+
+ mEditLinksetUseUnset = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getString("linkset_choose_use"), XUI_LINKSET_USE_NONE));
+ llassert(mEditLinksetUseUnset != NULL);
+
+ mEditLinksetUseWalkable = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getLinksetUseString(LLPathfindingLinkset::kWalkable), XUI_LINKSET_USE_WALKABLE));
+ llassert(mEditLinksetUseWalkable != NULL);
+
+ mEditLinksetUseStaticObstacle = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getLinksetUseString(LLPathfindingLinkset::kStaticObstacle), XUI_LINKSET_USE_STATIC_OBSTACLE));
+ llassert(mEditLinksetUseStaticObstacle != NULL);
+
+ mEditLinksetUseDynamicObstacle = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getLinksetUseString(LLPathfindingLinkset::kDynamicObstacle), XUI_LINKSET_USE_DYNAMIC_OBSTACLE));
+ llassert(mEditLinksetUseDynamicObstacle != NULL);
+
+ mEditLinksetUseMaterialVolume = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getLinksetUseString(LLPathfindingLinkset::kMaterialVolume), XUI_LINKSET_USE_MATERIAL_VOLUME));
+ llassert(mEditLinksetUseMaterialVolume != NULL);
+
+ mEditLinksetUseExclusionVolume = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getLinksetUseString(LLPathfindingLinkset::kExclusionVolume), XUI_LINKSET_USE_EXCLUSION_VOLUME));
+ llassert(mEditLinksetUseExclusionVolume != NULL);
+
+ mEditLinksetUseDynamicPhantom = mEditLinksetUse->addElement(buildLinksetUseScrollListData(getLinksetUseString(LLPathfindingLinkset::kDynamicPhantom), XUI_LINKSET_USE_DYNAMIC_PHANTOM));
+ llassert(mEditLinksetUseDynamicPhantom != NULL);
+
+ mEditLinksetUse->selectFirstItem();
+
+ mLabelWalkabilityCoefficients = findChild<LLTextBase>("walkability_coefficients_label");
+ llassert(mLabelWalkabilityCoefficients != NULL);
+
+ mLabelEditA = findChild<LLTextBase>("edit_a_label");
+ llassert(mLabelEditA != NULL);
+
+ mLabelSuggestedUseA = findChild<LLTextBase>("suggested_use_a_label");
+ llassert(mLabelSuggestedUseA != NULL);
+
+ mEditA = findChild<LLLineEditor>("edit_a_value");
+ llassert(mEditA != NULL);
+ mEditA->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditA->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mLabelEditB = findChild<LLTextBase>("edit_b_label");
+ llassert(mLabelEditB != NULL);
+
+ mLabelSuggestedUseB = findChild<LLTextBase>("suggested_use_b_label");
+ llassert(mLabelSuggestedUseB != NULL);
+
+ mEditB = findChild<LLLineEditor>("edit_b_value");
+ llassert(mEditB != NULL);
+ mEditB->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditB->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mLabelEditC = findChild<LLTextBase>("edit_c_label");
+ llassert(mLabelEditC != NULL);
+
+ mLabelSuggestedUseC = findChild<LLTextBase>("suggested_use_c_label");
+ llassert(mLabelSuggestedUseC != NULL);
+
+ mEditC = findChild<LLLineEditor>("edit_c_value");
+ llassert(mEditC != NULL);
+ mEditC->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditC->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mLabelEditD = findChild<LLTextBase>("edit_d_label");
+ llassert(mLabelEditD != NULL);
+
+ mLabelSuggestedUseD = findChild<LLTextBase>("suggested_use_d_label");
+ llassert(mLabelSuggestedUseD != NULL);
+
+ mEditD = findChild<LLLineEditor>("edit_d_value");
+ llassert(mEditD != NULL);
+ mEditD->setPrevalidate(LLTextValidate::validateNonNegativeS32);
+ mEditD->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered, this, _1));
+
+ mApplyEditsButton = findChild<LLButton>("apply_edit_values");
+ llassert(mApplyEditsButton != NULL);
+ mApplyEditsButton->setCommitCallback(boost::bind(&LLFloaterPathfindingLinksets::onApplyChangesClicked, this));
+
+ return LLFloaterPathfindingObjects::postBuild();
+}
+
+void LLFloaterPathfindingLinksets::requestGetObjects()
+{
+ LLPathfindingManager::getInstance()->requestGetLinksets(getNewRequestId(), boost::bind(&LLFloaterPathfindingLinksets::handleNewObjectList, this, _1, _2, _3));
+}
+
+void LLFloaterPathfindingLinksets::buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr)
+{
+ llassert(pObjectListPtr != NULL);
+ llassert(!pObjectListPtr->isEmpty());
+
+ std::string nameFilter = mFilterByName->getText();
+ std::string descriptionFilter = mFilterByDescription->getText();
+ LLPathfindingLinkset::ELinksetUse linksetUseFilter = getFilterLinksetUse();
+ bool isFilteringName = !nameFilter.empty();
+ bool isFilteringDescription = !descriptionFilter.empty();
+ bool isFilteringLinksetUse = (linksetUseFilter != LLPathfindingLinkset::kUnknown);
+
+ const LLVector3& avatarPosition = gAgent.getPositionAgent();
+
+ if (isFilteringName || isFilteringDescription || isFilteringLinksetUse)
+ {
+ LLStringUtil::toUpper(nameFilter);
+ LLStringUtil::toUpper(descriptionFilter);
+ for (LLPathfindingObjectList::const_iterator objectIter = pObjectListPtr->begin(); objectIter != pObjectListPtr->end(); ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingLinkset *linksetPtr = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+ llassert(linksetPtr != NULL);
+
+ std::string linksetName = (linksetPtr->isTerrain() ? getString("linkset_terrain_name") : linksetPtr->getName());
+ std::string linksetDescription = linksetPtr->getDescription();
+ LLStringUtil::toUpper(linksetName);
+ LLStringUtil::toUpper(linksetDescription);
+
+ if ((!isFilteringName || (linksetName.find(nameFilter) != std::string::npos)) &&
+ (!isFilteringDescription || (linksetDescription.find(descriptionFilter) != std::string::npos)) &&
+ (!isFilteringLinksetUse || (linksetPtr->getLinksetUse() == linksetUseFilter)))
+ {
+ LLSD scrollListItemData = buildLinksetScrollListItemData(linksetPtr, avatarPosition);
+ addObjectToScrollList(objectPtr, scrollListItemData);
+ }
+ }
+ }
+ else
+ {
+ for (LLPathfindingObjectList::const_iterator objectIter = pObjectListPtr->begin(); objectIter != pObjectListPtr->end(); ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingLinkset *linksetPtr = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+ llassert(linksetPtr != NULL);
+
+ LLSD scrollListItemData = buildLinksetScrollListItemData(linksetPtr, avatarPosition);
+ addObjectToScrollList(objectPtr, scrollListItemData);
+ }
+ }
+}
+
+void LLFloaterPathfindingLinksets::updateControlsOnScrollListChange()
+{
+ LLFloaterPathfindingObjects::updateControlsOnScrollListChange();
+ updateEditFieldValues();
+ updateStateOnEditFields();
+ updateStateOnEditLinksetUse();
+}
+
+S32 LLFloaterPathfindingLinksets::getNameColumnIndex() const
+{
+ return 0;
+}
+
+S32 LLFloaterPathfindingLinksets::getOwnerNameColumnIndex() const
+{
+ return 2;
+}
+
+std::string LLFloaterPathfindingLinksets::getOwnerName(const LLPathfindingObject *pObject) const
+{
+ return (pObject->hasOwner()
+ ? (pObject->hasOwnerName()
+ ? (pObject->isGroupOwned()
+ ? (pObject->getOwnerName() + " " + getString("linkset_owner_group"))
+ : pObject->getOwnerName())
+ : getString("linkset_owner_loading"))
+ : getString("linkset_owner_unknown"));
+}
+
+const LLColor4 &LLFloaterPathfindingLinksets::getBeaconColor() const
+{
+ return mBeaconColor;
+}
+
+LLPathfindingObjectListPtr LLFloaterPathfindingLinksets::getEmptyObjectList() const
+{
+ LLPathfindingObjectListPtr objectListPtr(new LLPathfindingLinksetList());
+ return objectListPtr;
+}
+
+void LLFloaterPathfindingLinksets::requestSetLinksets(LLPathfindingObjectListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD)
+{
+ LLPathfindingManager::getInstance()->requestSetLinksets(getNewRequestId(), pLinksetList, pLinksetUse, pA, pB, pC, pD, boost::bind(&LLFloaterPathfindingLinksets::handleUpdateObjectList, this, _1, _2, _3));
+}
+
+void LLFloaterPathfindingLinksets::onApplyAllFilters()
+{
+ rebuildObjectsScrollList();
+}
+
+void LLFloaterPathfindingLinksets::onClearFiltersClicked()
+{
+ clearFilters();
+ rebuildObjectsScrollList();
+}
+
+void LLFloaterPathfindingLinksets::onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl)
+{
+ LLLineEditor *pLineEditor = static_cast<LLLineEditor *>(pUICtrl);
+ llassert(pLineEditor != NULL);
+
+ const std::string &valueString = pLineEditor->getText();
+ S32 value;
+
+ if (LLStringUtil::convertToS32(valueString, value))
+ {
+ if ((value < LLPathfindingLinkset::MIN_WALKABILITY_VALUE) || (value > LLPathfindingLinkset::MAX_WALKABILITY_VALUE))
+ {
+ value = llclamp(value, LLPathfindingLinkset::MIN_WALKABILITY_VALUE, LLPathfindingLinkset::MAX_WALKABILITY_VALUE);
+ pLineEditor->setValue(LLSD(value));
+ }
+ }
+ else
+ {
+ pLineEditor->setValue(LLSD(LLPathfindingLinkset::MAX_WALKABILITY_VALUE));
+ }
+}
+
+void LLFloaterPathfindingLinksets::onApplyChangesClicked()
+{
+ applyEdit();
+}
+
+void LLFloaterPathfindingLinksets::clearFilters()
+{
+ mFilterByName->clear();
+ mFilterByDescription->clear();
+ setFilterLinksetUse(LLPathfindingLinkset::kUnknown);
+}
+
+void LLFloaterPathfindingLinksets::updateEditFieldValues()
+{
+ int numSelectedObjects = getNumSelectedObjects();
+ if (numSelectedObjects <= 0)
+ {
+ mEditLinksetUse->selectFirstItem();
+ mEditA->clear();
+ mEditB->clear();
+ mEditC->clear();
+ mEditD->clear();
+ }
+ else
+ {
+ LLPathfindingObjectPtr firstSelectedObjectPtr = getFirstSelectedObject();
+ llassert(firstSelectedObjectPtr != NULL);
+
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(firstSelectedObjectPtr.get());
+
+ setEditLinksetUse(linkset->getLinksetUse());
+ mEditA->setValue(LLSD(linkset->getWalkabilityCoefficientA()));
+ mEditB->setValue(LLSD(linkset->getWalkabilityCoefficientB()));
+ mEditC->setValue(LLSD(linkset->getWalkabilityCoefficientC()));
+ mEditD->setValue(LLSD(linkset->getWalkabilityCoefficientD()));
+ }
+}
+
+LLSD LLFloaterPathfindingLinksets::buildLinksetScrollListItemData(const LLPathfindingLinkset *pLinksetPtr, const LLVector3 &pAvatarPosition) const
+{
+ llassert(pLinksetPtr != NULL);
+ LLSD columns = LLSD::emptyArray();
+
+ if (pLinksetPtr->isTerrain())
+ {
+ columns[0]["column"] = "name";
+ columns[0]["value"] = getString("linkset_terrain_name");
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = getString("linkset_terrain_description");
+
+ columns[2]["column"] = "owner";
+ columns[2]["value"] = getString("linkset_terrain_owner");
+
+ columns[3]["column"] = "scripted";
+ columns[3]["value"] = getString("linkset_terrain_scripted");
+
+ columns[4]["column"] = "land_impact";
+ columns[4]["value"] = getString("linkset_terrain_land_impact");
+
+ columns[5]["column"] = "dist_from_you";
+ columns[5]["value"] = getString("linkset_terrain_dist_from_you");
+ }
+ else
+ {
+ columns[0]["column"] = "name";
+ columns[0]["value"] = pLinksetPtr->getName();
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = pLinksetPtr->getDescription();
+
+ columns[2]["column"] = "owner";
+ columns[2]["value"] = getOwnerName(pLinksetPtr);
+
+ columns[3]["column"] = "scripted";
+ columns[3]["value"] = (pLinksetPtr->hasIsScripted()
+ ? (pLinksetPtr->isScripted()
+ ? getString("linkset_is_scripted")
+ : getString("linkset_is_not_scripted"))
+ : getString("linkset_is_unknown_scripted"));
+
+ columns[4]["column"] = "land_impact";
+ columns[4]["value"] = llformat("%1d", pLinksetPtr->getLandImpact());
+
+ columns[5]["column"] = "dist_from_you";
+ columns[5]["value"] = llformat("%1.0f m", dist_vec(pAvatarPosition, pLinksetPtr->getLocation()));
+ }
+
+ columns[6]["column"] = "linkset_use";
+ std::string linksetUse = getLinksetUseString(pLinksetPtr->getLinksetUse());
+ if (pLinksetPtr->isTerrain())
+ {
+ linksetUse += (" " + getString("linkset_is_terrain"));
+ }
+ else if (!pLinksetPtr->isModifiable() && pLinksetPtr->canBeVolume())
+ {
+ linksetUse += (" " + getString("linkset_is_restricted_state"));
+ }
+ else if (pLinksetPtr->isModifiable() && !pLinksetPtr->canBeVolume())
+ {
+ linksetUse += (" " + getString("linkset_is_non_volume_state"));
+ }
+ else if (!pLinksetPtr->isModifiable() && !pLinksetPtr->canBeVolume())
+ {
+ linksetUse += (" " + getString("linkset_is_restricted_non_volume_state"));
+ }
+ columns[6]["value"] = linksetUse;
+
+ columns[7]["column"] = "a_percent";
+ columns[7]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientA());
+
+ columns[8]["column"] = "b_percent";
+ columns[8]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientB());
+
+ columns[9]["column"] = "c_percent";
+ columns[9]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientC());
+
+ columns[10]["column"] = "d_percent";
+ columns[10]["value"] = llformat("%3d", pLinksetPtr->getWalkabilityCoefficientD());
+
+ return columns;
+}
+
+LLSD LLFloaterPathfindingLinksets::buildLinksetUseScrollListData(const std::string &pLabel, S32 pValue) const
+{
+ LLSD columns;
+
+ columns[0]["column"] = "name";
+ columns[0]["value"] = pLabel;
+ columns[0]["font"] = "SANSSERIF";
+
+ LLSD element;
+ element["value"] = pValue;
+ element["column"] = columns;
+
+ return element;
+}
+
+bool LLFloaterPathfindingLinksets::isShowUnmodifiablePhantomWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ bool isShowWarning = false;
+
+ if (pLinksetUse != LLPathfindingLinkset::kUnknown)
+ {
+ LLPathfindingObjectListPtr selectedObjects = getSelectedObjects();
+ if ((selectedObjects != NULL) && !selectedObjects->isEmpty())
+ {
+ const LLPathfindingLinksetList *linksetList = dynamic_cast<const LLPathfindingLinksetList *>(selectedObjects.get());
+ isShowWarning = linksetList->isShowUnmodifiablePhantomWarning(pLinksetUse);
+ }
+ }
+
+ return isShowWarning;
+}
+
+bool LLFloaterPathfindingLinksets::isShowPhantomToggleWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ bool isShowWarning = false;
+
+ if (pLinksetUse != LLPathfindingLinkset::kUnknown)
+ {
+ LLPathfindingObjectListPtr selectedObjects = getSelectedObjects();
+ if ((selectedObjects != NULL) && !selectedObjects->isEmpty())
+ {
+ const LLPathfindingLinksetList *linksetList = dynamic_cast<const LLPathfindingLinksetList *>(selectedObjects.get());
+ isShowWarning = linksetList->isShowPhantomToggleWarning(pLinksetUse);
+ }
+ }
+
+ return isShowWarning;
+}
+
+bool LLFloaterPathfindingLinksets::isShowCannotBeVolumeWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ bool isShowWarning = false;
+
+ if (pLinksetUse != LLPathfindingLinkset::kUnknown)
+ {
+ LLPathfindingObjectListPtr selectedObjects = getSelectedObjects();
+ if ((selectedObjects != NULL) && !selectedObjects->isEmpty())
+ {
+ const LLPathfindingLinksetList *linksetList = dynamic_cast<const LLPathfindingLinksetList *>(selectedObjects.get());
+ isShowWarning = linksetList->isShowCannotBeVolumeWarning(pLinksetUse);
+ }
+ }
+
+ return isShowWarning;
+}
+
+void LLFloaterPathfindingLinksets::updateStateOnEditFields()
+{
+ int numSelectedItems = getNumSelectedObjects();
+ bool isEditEnabled = (numSelectedItems > 0);
+
+ mEditLinksetUse->setEnabled(isEditEnabled);
+
+ mLabelWalkabilityCoefficients->setEnabled(isEditEnabled);
+ mLabelEditA->setEnabled(isEditEnabled);
+ mLabelEditB->setEnabled(isEditEnabled);
+ mLabelEditC->setEnabled(isEditEnabled);
+ mLabelEditD->setEnabled(isEditEnabled);
+ mLabelSuggestedUseA->setEnabled(isEditEnabled);
+ mLabelSuggestedUseB->setEnabled(isEditEnabled);
+ mLabelSuggestedUseC->setEnabled(isEditEnabled);
+ mLabelSuggestedUseD->setEnabled(isEditEnabled);
+ mEditA->setEnabled(isEditEnabled);
+ mEditB->setEnabled(isEditEnabled);
+ mEditC->setEnabled(isEditEnabled);
+ mEditD->setEnabled(isEditEnabled);
+
+ mApplyEditsButton->setEnabled(isEditEnabled && (getMessagingState() == kMessagingComplete));
+}
+
+void LLFloaterPathfindingLinksets::updateStateOnEditLinksetUse()
+{
+ BOOL useWalkable = FALSE;
+ BOOL useStaticObstacle = FALSE;
+ BOOL useDynamicObstacle = FALSE;
+ BOOL useMaterialVolume = FALSE;
+ BOOL useExclusionVolume = FALSE;
+ BOOL useDynamicPhantom = FALSE;
+
+ LLPathfindingObjectListPtr selectedObjects = getSelectedObjects();
+ if ((selectedObjects != NULL) && !selectedObjects->isEmpty())
+ {
+ const LLPathfindingLinksetList *linksetList = dynamic_cast<const LLPathfindingLinksetList *>(selectedObjects.get());
+ linksetList->determinePossibleStates(useWalkable, useStaticObstacle, useDynamicObstacle, useMaterialVolume, useExclusionVolume, useDynamicPhantom);
+ }
+
+ mEditLinksetUseWalkable->setEnabled(useWalkable);
+ mEditLinksetUseStaticObstacle->setEnabled(useStaticObstacle);
+ mEditLinksetUseDynamicObstacle->setEnabled(useDynamicObstacle);
+ mEditLinksetUseMaterialVolume->setEnabled(useMaterialVolume);
+ mEditLinksetUseExclusionVolume->setEnabled(useExclusionVolume);
+ mEditLinksetUseDynamicPhantom->setEnabled(useDynamicPhantom);
+}
+
+void LLFloaterPathfindingLinksets::applyEdit()
+{
+ LLPathfindingLinkset::ELinksetUse linksetUse = getEditLinksetUse();
+
+ bool showPhantomToggleWarning = isShowPhantomToggleWarning(linksetUse);
+ bool showUnmodifiablePhantomWarning = isShowUnmodifiablePhantomWarning(linksetUse);
+ bool showCannotBeVolumeWarning = isShowCannotBeVolumeWarning(linksetUse);
+
+ if (showPhantomToggleWarning || showUnmodifiablePhantomWarning || showCannotBeVolumeWarning)
+ {
+ LLPathfindingLinkset::ELinksetUse restrictedLinksetUse = LLPathfindingLinkset::getLinksetUseWithToggledPhantom(linksetUse);
+ LLSD substitutions;
+ substitutions["REQUESTED_TYPE"] = getLinksetUseString(linksetUse);
+ substitutions["RESTRICTED_TYPE"] = getLinksetUseString(restrictedLinksetUse);
+
+ // Build one of the following notifications names
+ // - PathfindingLinksets_WarnOnPhantom
+ // - PathfindingLinksets_WarnOnPhantom_MismatchOnRestricted
+ // - PathfindingLinksets_WarnOnPhantom_MismatchOnVolume
+ // - PathfindingLinksets_WarnOnPhantom_MismatchOnRestricted_MismatchOnVolume
+ // - PathfindingLinksets_MismatchOnRestricted
+ // - PathfindingLinksets_MismatchOnVolume
+ // - PathfindingLinksets_MismatchOnRestricted_MismatchOnVolume
+
+ std::string notificationName = "PathfindingLinksets";
+
+ if (showPhantomToggleWarning)
+ {
+ notificationName += "_WarnOnPhantom";
+ }
+ if (showUnmodifiablePhantomWarning)
+ {
+ notificationName += "_MismatchOnRestricted";
+ }
+ if (showCannotBeVolumeWarning)
+ {
+ notificationName += "_MismatchOnVolume";
+ }
+
+ LLNotificationsUtil::add(notificationName, substitutions, LLSD(), boost::bind(&LLFloaterPathfindingLinksets::handleApplyEdit, this, _1, _2));
+ }
+ else
+ {
+ doApplyEdit();
+ }
+}
+
+void LLFloaterPathfindingLinksets::handleApplyEdit(const LLSD &pNotification, const LLSD &pResponse)
+{
+ if (LLNotificationsUtil::getSelectedOption(pNotification, pResponse) == 0)
+ {
+ doApplyEdit();
+ }
+}
+
+void LLFloaterPathfindingLinksets::doApplyEdit()
+{
+ LLPathfindingObjectListPtr selectedObjects = getSelectedObjects();
+ if ((selectedObjects != NULL) && !selectedObjects->isEmpty())
+ {
+ LLPathfindingLinkset::ELinksetUse linksetUse = getEditLinksetUse();
+ const std::string &aString = mEditA->getText();
+ const std::string &bString = mEditB->getText();
+ const std::string &cString = mEditC->getText();
+ const std::string &dString = mEditD->getText();
+ S32 aValue = static_cast<S32>(atoi(aString.c_str()));
+ S32 bValue = static_cast<S32>(atoi(bString.c_str()));
+ S32 cValue = static_cast<S32>(atoi(cString.c_str()));
+ S32 dValue = static_cast<S32>(atoi(dString.c_str()));
+
+
+ requestSetLinksets(selectedObjects, linksetUse, aValue, bValue, cValue, dValue);
+ }
+}
+
+std::string LLFloaterPathfindingLinksets::getLinksetUseString(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ std::string linksetUse;
+
+ switch (pLinksetUse)
+ {
+ case LLPathfindingLinkset::kWalkable :
+ linksetUse = getString("linkset_use_walkable");
+ break;
+ case LLPathfindingLinkset::kStaticObstacle :
+ linksetUse = getString("linkset_use_static_obstacle");
+ break;
+ case LLPathfindingLinkset::kDynamicObstacle :
+ linksetUse = getString("linkset_use_dynamic_obstacle");
+ break;
+ case LLPathfindingLinkset::kMaterialVolume :
+ linksetUse = getString("linkset_use_material_volume");
+ break;
+ case LLPathfindingLinkset::kExclusionVolume :
+ linksetUse = getString("linkset_use_exclusion_volume");
+ break;
+ case LLPathfindingLinkset::kDynamicPhantom :
+ linksetUse = getString("linkset_use_dynamic_phantom");
+ break;
+ case LLPathfindingLinkset::kUnknown :
+ default :
+ linksetUse = getString("linkset_use_dynamic_obstacle");
+ llassert(0);
+ break;
+ }
+
+ return linksetUse;
+}
+
+LLPathfindingLinkset::ELinksetUse LLFloaterPathfindingLinksets::getFilterLinksetUse() const
+{
+ return convertToLinksetUse(mFilterByLinksetUse->getValue());
+}
+
+void LLFloaterPathfindingLinksets::setFilterLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse)
+{
+ mFilterByLinksetUse->setValue(convertToXuiValue(pLinksetUse));
+}
+
+LLPathfindingLinkset::ELinksetUse LLFloaterPathfindingLinksets::getEditLinksetUse() const
+{
+ return convertToLinksetUse(mEditLinksetUse->getValue());
+}
+
+void LLFloaterPathfindingLinksets::setEditLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse)
+{
+ mEditLinksetUse->setValue(convertToXuiValue(pLinksetUse));
+}
+
+LLPathfindingLinkset::ELinksetUse LLFloaterPathfindingLinksets::convertToLinksetUse(LLSD pXuiValue) const
+{
+ LLPathfindingLinkset::ELinksetUse linkUse;
+
+ switch (pXuiValue.asInteger())
+ {
+ case XUI_LINKSET_USE_NONE :
+ linkUse = LLPathfindingLinkset::kUnknown;
+ break;
+ case XUI_LINKSET_USE_WALKABLE :
+ linkUse = LLPathfindingLinkset::kWalkable;
+ break;
+ case XUI_LINKSET_USE_STATIC_OBSTACLE :
+ linkUse = LLPathfindingLinkset::kStaticObstacle;
+ break;
+ case XUI_LINKSET_USE_DYNAMIC_OBSTACLE :
+ linkUse = LLPathfindingLinkset::kDynamicObstacle;
+ break;
+ case XUI_LINKSET_USE_MATERIAL_VOLUME :
+ linkUse = LLPathfindingLinkset::kMaterialVolume;
+ break;
+ case XUI_LINKSET_USE_EXCLUSION_VOLUME :
+ linkUse = LLPathfindingLinkset::kExclusionVolume;
+ break;
+ case XUI_LINKSET_USE_DYNAMIC_PHANTOM :
+ linkUse = LLPathfindingLinkset::kDynamicPhantom;
+ break;
+ default :
+ linkUse = LLPathfindingLinkset::kUnknown;
+ llassert(0);
+ break;
+ }
+
+ return linkUse;
+}
+
+LLSD LLFloaterPathfindingLinksets::convertToXuiValue(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ LLSD xuiValue;
+
+ switch (pLinksetUse)
+ {
+ case LLPathfindingLinkset::kUnknown :
+ xuiValue = XUI_LINKSET_USE_NONE;
+ break;
+ case LLPathfindingLinkset::kWalkable :
+ xuiValue = XUI_LINKSET_USE_WALKABLE;
+ break;
+ case LLPathfindingLinkset::kStaticObstacle :
+ xuiValue = XUI_LINKSET_USE_STATIC_OBSTACLE;
+ break;
+ case LLPathfindingLinkset::kDynamicObstacle :
+ xuiValue = XUI_LINKSET_USE_DYNAMIC_OBSTACLE;
+ break;
+ case LLPathfindingLinkset::kMaterialVolume :
+ xuiValue = XUI_LINKSET_USE_MATERIAL_VOLUME;
+ break;
+ case LLPathfindingLinkset::kExclusionVolume :
+ xuiValue = XUI_LINKSET_USE_EXCLUSION_VOLUME;
+ break;
+ case LLPathfindingLinkset::kDynamicPhantom :
+ xuiValue = XUI_LINKSET_USE_DYNAMIC_PHANTOM;
+ break;
+ default :
+ xuiValue = XUI_LINKSET_USE_NONE;
+ llassert(0);
+ break;
+ }
+
+ return xuiValue;
+}
diff --git a/indra/newview/llfloaterpathfindinglinksets.h b/indra/newview/llfloaterpathfindinglinksets.h
new file mode 100644
index 0000000000..6538308122
--- /dev/null
+++ b/indra/newview/llfloaterpathfindinglinksets.h
@@ -0,0 +1,137 @@
+/**
+* @file llfloaterpathfindinglinksets.h
+* @brief "Pathfinding linksets" floater, allowing manipulation of the linksets on the current region.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H
+#define LL_LLFLOATERPATHFINDINGLINKSETS_H
+
+#include <string>
+
+#include "llfloaterpathfindingobjects.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindingobjectlist.h"
+#include "v4color.h"
+
+class LLButton;
+class LLComboBox;
+class LLLineEditor;
+class LLScrollListItem;
+class LLSD;
+class LLTextBase;
+class LLUICtrl;
+class LLVector3;
+
+class LLFloaterPathfindingLinksets : public LLFloaterPathfindingObjects
+{
+public:
+ static void openLinksetsWithSelectedObjects();
+
+protected:
+ friend class LLFloaterReg;
+
+ LLFloaterPathfindingLinksets(const LLSD& pSeed);
+ virtual ~LLFloaterPathfindingLinksets();
+
+ virtual BOOL postBuild();
+
+ virtual void requestGetObjects();
+
+ virtual void buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr);
+
+ virtual void updateControlsOnScrollListChange();
+
+ virtual S32 getNameColumnIndex() const;
+ virtual S32 getOwnerNameColumnIndex() const;
+ virtual std::string getOwnerName(const LLPathfindingObject *pObject) const;
+ virtual const LLColor4 &getBeaconColor() const;
+
+ virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
+
+private:
+ void requestSetLinksets(LLPathfindingObjectListPtr pLinksetList, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD);
+
+ void onApplyAllFilters();
+ void onClearFiltersClicked();
+ void onWalkabilityCoefficientEntered(LLUICtrl *pUICtrl);
+ void onApplyChangesClicked();
+
+ void clearFilters();
+
+ void updateEditFieldValues();
+ LLSD buildLinksetScrollListItemData(const LLPathfindingLinkset *pLinksetPtr, const LLVector3 &pAvatarPosition) const;
+ LLSD buildLinksetUseScrollListData(const std::string &pLabel, S32 pValue) const;
+
+ bool isShowUnmodifiablePhantomWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+ bool isShowPhantomToggleWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+ bool isShowCannotBeVolumeWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+
+ void updateStateOnEditFields();
+ void updateStateOnEditLinksetUse();
+
+ void applyEdit();
+ void handleApplyEdit(const LLSD &pNotification, const LLSD &pResponse);
+ void doApplyEdit();
+
+ std::string getLinksetUseString(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+
+ LLPathfindingLinkset::ELinksetUse getFilterLinksetUse() const;
+ void setFilterLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse);
+
+ LLPathfindingLinkset::ELinksetUse getEditLinksetUse() const;
+ void setEditLinksetUse(LLPathfindingLinkset::ELinksetUse pLinksetUse);
+
+ LLPathfindingLinkset::ELinksetUse convertToLinksetUse(LLSD pXuiValue) const;
+ LLSD convertToXuiValue(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+
+ LLLineEditor *mFilterByName;
+ LLLineEditor *mFilterByDescription;
+ LLComboBox *mFilterByLinksetUse;
+ LLComboBox *mEditLinksetUse;
+ LLScrollListItem *mEditLinksetUseUnset;
+ LLScrollListItem *mEditLinksetUseWalkable;
+ LLScrollListItem *mEditLinksetUseStaticObstacle;
+ LLScrollListItem *mEditLinksetUseDynamicObstacle;
+ LLScrollListItem *mEditLinksetUseMaterialVolume;
+ LLScrollListItem *mEditLinksetUseExclusionVolume;
+ LLScrollListItem *mEditLinksetUseDynamicPhantom;
+ LLTextBase *mLabelWalkabilityCoefficients;
+ LLTextBase *mLabelEditA;
+ LLTextBase *mLabelSuggestedUseA;
+ LLLineEditor *mEditA;
+ LLTextBase *mLabelEditB;
+ LLTextBase *mLabelSuggestedUseB;
+ LLLineEditor *mEditB;
+ LLTextBase *mLabelEditC;
+ LLTextBase *mLabelSuggestedUseC;
+ LLLineEditor *mEditC;
+ LLTextBase *mLabelEditD;
+ LLTextBase *mLabelSuggestedUseD;
+ LLLineEditor *mEditD;
+ LLButton *mApplyEditsButton;
+
+ LLColor4 mBeaconColor;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGLINKSETS_H
diff --git a/indra/newview/llfloaterpathfindingobjects.cpp b/indra/newview/llfloaterpathfindingobjects.cpp
new file mode 100644
index 0000000000..20c1215bcb
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingobjects.cpp
@@ -0,0 +1,884 @@
+/**
+* @file llfloaterpathfindingobjects.cpp
+* @brief Base class for both the pathfinding linksets and characters floater.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterpathfindingobjects.h"
+
+#include <string>
+#include <map>
+#include <vector>
+
+#include <boost/bind.hpp>
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llenvmanager.h"
+#include "llfloater.h"
+#include "llfontgl.h"
+#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llpathfindingmanager.h"
+#include "llresmgr.h"
+#include "llscrolllistcell.h"
+#include "llscrolllistctrl.h"
+#include "llscrolllistitem.h"
+#include "llselectmgr.h"
+#include "llsd.h"
+#include "llstring.h"
+#include "llstyle.h"
+#include "lltextbase.h"
+#include "lluicolortable.h"
+#include "llviewermenu.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "v3dmath.h"
+#include "v3math.h"
+#include "v4color.h"
+
+#define DEFAULT_BEACON_WIDTH 6
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingObjects
+//---------------------------------------------------------------------------
+
+void LLFloaterPathfindingObjects::onOpen(const LLSD &pKey)
+{
+ LLFloater::onOpen(pKey);
+
+ selectNoneObjects();
+ mObjectsScrollList->setCommitOnSelectionChange(TRUE);
+
+ if (!mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterPathfindingObjects::onInWorldSelectionListChanged, this));
+ }
+
+ if (!mRegionBoundaryCrossingSlot.connected())
+ {
+ mRegionBoundaryCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLFloaterPathfindingObjects::onRegionBoundaryCrossed, this));
+ }
+
+ if (!mGodLevelChangeSlot.connected())
+ {
+ mGodLevelChangeSlot = gAgent.registerGodLevelChanageListener(boost::bind(&LLFloaterPathfindingObjects::onGodLevelChange, this, _1));
+ }
+
+ requestGetObjects();
+}
+
+void LLFloaterPathfindingObjects::onClose(bool pIsAppQuitting)
+{
+ if (mGodLevelChangeSlot.connected())
+ {
+ mGodLevelChangeSlot.disconnect();
+ }
+
+ if (mRegionBoundaryCrossingSlot.connected())
+ {
+ mRegionBoundaryCrossingSlot.disconnect();
+ }
+
+ if (mSelectionUpdateSlot.connected())
+ {
+ mSelectionUpdateSlot.disconnect();
+ }
+
+ mObjectsScrollList->setCommitOnSelectionChange(FALSE);
+ selectNoneObjects();
+
+ if (mObjectsSelection.notNull())
+ {
+ mObjectsSelection.clear();
+ }
+
+ if (pIsAppQuitting)
+ {
+ clearAllObjects();
+ }
+}
+
+void LLFloaterPathfindingObjects::draw()
+{
+ LLFloater::draw();
+
+ if (isShowBeacons())
+ {
+ std::vector<LLScrollListItem *> selectedItems = mObjectsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ int numSelectedItems = selectedItems.size();
+ S32 nameColumnIndex = getNameColumnIndex();
+ const LLColor4 &beaconColor = getBeaconColor();
+ const LLColor4 &beaconTextColor = getBeaconTextColor();
+ S32 beaconWidth = getBeaconWidth();
+
+ std::vector<LLViewerObject *> viewerObjects;
+ viewerObjects.reserve(numSelectedItems);
+
+ for (std::vector<LLScrollListItem *>::const_iterator selectedItemIter = selectedItems.begin();
+ selectedItemIter != selectedItems.end(); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject != NULL)
+ {
+ const std::string &objectName = selectedItem->getColumn(nameColumnIndex)->getValue().asString();
+ gObjectList.addDebugBeacon(viewerObject->getPositionAgent(), objectName, beaconColor, beaconTextColor, beaconWidth);
+ }
+ }
+ }
+ }
+}
+
+LLFloaterPathfindingObjects::LLFloaterPathfindingObjects(const LLSD &pSeed)
+ : LLFloater(pSeed),
+ mObjectsScrollList(NULL),
+ mMessagingStatus(NULL),
+ mRefreshListButton(NULL),
+ mSelectAllButton(NULL),
+ mSelectNoneButton(NULL),
+ mShowBeaconCheckBox(NULL),
+ mTakeButton(NULL),
+ mTakeCopyButton(NULL),
+ mReturnButton(NULL),
+ mDeleteButton(NULL),
+ mTeleportButton(NULL),
+ mDefaultBeaconColor(),
+ mDefaultBeaconTextColor(),
+ mErrorTextColor(),
+ mWarningTextColor(),
+ mMessagingState(kMessagingUnknown),
+ mMessagingRequestId(0U),
+ mMissingNameObjectsScrollListItems(),
+ mObjectList(),
+ mObjectsSelection(),
+ mHasObjectsToBeSelected(false),
+ mObjectsToBeSelected(),
+ mSelectionUpdateSlot(),
+ mRegionBoundaryCrossingSlot()
+{
+}
+
+LLFloaterPathfindingObjects::~LLFloaterPathfindingObjects()
+{
+ clearAllObjects();
+}
+
+BOOL LLFloaterPathfindingObjects::postBuild()
+{
+ mDefaultBeaconColor = LLUIColorTable::getInstance()->getColor("PathfindingDefaultBeaconColor");
+ mDefaultBeaconTextColor = LLUIColorTable::getInstance()->getColor("PathfindingDefaultBeaconTextColor");
+ mErrorTextColor = LLUIColorTable::getInstance()->getColor("PathfindingErrorColor");
+ mWarningTextColor = LLUIColorTable::getInstance()->getColor("PathfindingWarningColor");
+
+ mObjectsScrollList = findChild<LLScrollListCtrl>("objects_scroll_list");
+ llassert(mObjectsScrollList != NULL);
+ mObjectsScrollList->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onScrollListSelectionChanged, this));
+ mObjectsScrollList->sortByColumnIndex(static_cast<U32>(getNameColumnIndex()), TRUE);
+
+ mMessagingStatus = findChild<LLTextBase>("messaging_status");
+ llassert(mMessagingStatus != NULL);
+
+ mRefreshListButton = findChild<LLButton>("refresh_objects_list");
+ llassert(mRefreshListButton != NULL);
+ mRefreshListButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onRefreshObjectsClicked, this));
+
+ mSelectAllButton = findChild<LLButton>("select_all_objects");
+ llassert(mSelectAllButton != NULL);
+ mSelectAllButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onSelectAllObjectsClicked, this));
+
+ mSelectNoneButton = findChild<LLButton>("select_none_objects");
+ llassert(mSelectNoneButton != NULL);
+ mSelectNoneButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onSelectNoneObjectsClicked, this));
+
+ mShowBeaconCheckBox = findChild<LLCheckBoxCtrl>("show_beacon");
+ llassert(mShowBeaconCheckBox != NULL);
+
+ mTakeButton = findChild<LLButton>("take_objects");
+ llassert(mTakeButton != NULL);
+ mTakeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onTakeClicked, this));
+
+ mTakeCopyButton = findChild<LLButton>("take_copy_objects");
+ llassert(mTakeCopyButton != NULL);
+ mTakeCopyButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onTakeCopyClicked, this));
+
+ mReturnButton = findChild<LLButton>("return_objects");
+ llassert(mReturnButton != NULL);
+ mReturnButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onReturnClicked, this));
+
+ mDeleteButton = findChild<LLButton>("delete_objects");
+ llassert(mDeleteButton != NULL);
+ mDeleteButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onDeleteClicked, this));
+
+ mTeleportButton = findChild<LLButton>("teleport_me_to_object");
+ llassert(mTeleportButton != NULL);
+ mTeleportButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onTeleportClicked, this));
+
+ return LLFloater::postBuild();
+}
+
+void LLFloaterPathfindingObjects::requestGetObjects()
+{
+ llassert(0);
+}
+
+LLPathfindingManager::request_id_t LLFloaterPathfindingObjects::getNewRequestId()
+{
+ return ++mMessagingRequestId;
+}
+
+void LLFloaterPathfindingObjects::handleNewObjectList(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::ERequestStatus pRequestStatus, LLPathfindingObjectListPtr pObjectList)
+{
+ llassert(pRequestId <= mMessagingRequestId);
+ if (pRequestId == mMessagingRequestId)
+ {
+ switch (pRequestStatus)
+ {
+ case LLPathfindingManager::kRequestStarted :
+ setMessagingState(kMessagingGetRequestSent);
+ break;
+ case LLPathfindingManager::kRequestCompleted :
+ mObjectList = pObjectList;
+ rebuildObjectsScrollList();
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestNotEnabled :
+ clearAllObjects();
+ setMessagingState(kMessagingNotEnabled);
+ break;
+ case LLPathfindingManager::kRequestError :
+ clearAllObjects();
+ setMessagingState(kMessagingGetError);
+ break;
+ default :
+ clearAllObjects();
+ setMessagingState(kMessagingGetError);
+ llassert(0);
+ break;
+ }
+ }
+}
+
+void LLFloaterPathfindingObjects::handleUpdateObjectList(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::ERequestStatus pRequestStatus, LLPathfindingObjectListPtr pObjectList)
+{
+ // We current assume that handleUpdateObjectList is called only when objects are being SET
+ llassert(pRequestId <= mMessagingRequestId);
+ if (pRequestId == mMessagingRequestId)
+ {
+ switch (pRequestStatus)
+ {
+ case LLPathfindingManager::kRequestStarted :
+ setMessagingState(kMessagingSetRequestSent);
+ break;
+ case LLPathfindingManager::kRequestCompleted :
+ if (mObjectList == NULL)
+ {
+ mObjectList = pObjectList;
+ }
+ else
+ {
+ mObjectList->update(pObjectList);
+ }
+ rebuildObjectsScrollList();
+ setMessagingState(kMessagingComplete);
+ break;
+ case LLPathfindingManager::kRequestNotEnabled :
+ clearAllObjects();
+ setMessagingState(kMessagingNotEnabled);
+ break;
+ case LLPathfindingManager::kRequestError :
+ clearAllObjects();
+ setMessagingState(kMessagingSetError);
+ break;
+ default :
+ clearAllObjects();
+ setMessagingState(kMessagingSetError);
+ llassert(0);
+ break;
+ }
+ }
+}
+
+void LLFloaterPathfindingObjects::rebuildObjectsScrollList()
+{
+ if (!mHasObjectsToBeSelected)
+ {
+ std::vector<LLScrollListItem*> selectedItems = mObjectsScrollList->getAllSelected();
+ int numSelectedItems = selectedItems.size();
+ if (numSelectedItems > 0)
+ {
+ mObjectsToBeSelected.reserve(selectedItems.size());
+ for (std::vector<LLScrollListItem*>::const_iterator itemIter = selectedItems.begin();
+ itemIter != selectedItems.end(); ++itemIter)
+ {
+ const LLScrollListItem *listItem = *itemIter;
+ mObjectsToBeSelected.push_back(listItem->getUUID());
+ }
+ }
+ }
+
+ S32 origScrollPosition = mObjectsScrollList->getScrollPos();
+ mObjectsScrollList->deleteAllItems();
+ mMissingNameObjectsScrollListItems.clear();
+
+ if ((mObjectList != NULL) && !mObjectList->isEmpty())
+ {
+ buildObjectsScrollList(mObjectList);
+
+ mObjectsScrollList->selectMultiple(mObjectsToBeSelected);
+ if (mHasObjectsToBeSelected)
+ {
+ mObjectsScrollList->scrollToShowSelected();
+ }
+ else
+ {
+ mObjectsScrollList->setScrollPos(origScrollPosition);
+ }
+ }
+
+ mObjectsToBeSelected.clear();
+ mHasObjectsToBeSelected = false;
+
+ updateControlsOnScrollListChange();
+}
+
+void LLFloaterPathfindingObjects::buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr)
+{
+ llassert(0);
+}
+
+void LLFloaterPathfindingObjects::addObjectToScrollList(const LLPathfindingObjectPtr pObjectPtr, const LLSD &pScrollListItemData)
+{
+ LLScrollListCell::Params cellParams;
+ cellParams.font = LLFontGL::getFontSansSerif();
+
+ LLScrollListItem::Params rowParams;
+ rowParams.value = pObjectPtr->getUUID().asString();
+
+ llassert(pScrollListItemData.isArray());
+ for (LLSD::array_const_iterator cellIter = pScrollListItemData.beginArray();
+ cellIter != pScrollListItemData.endArray(); ++cellIter)
+ {
+ const LLSD &cellElement = *cellIter;
+
+ llassert(cellElement.has("column"));
+ llassert(cellElement.get("column").isString());
+ cellParams.column = cellElement.get("column").asString();
+
+ llassert(cellElement.has("value"));
+ llassert(cellElement.get("value").isString());
+ cellParams.value = cellElement.get("value").asString();
+
+ rowParams.columns.add(cellParams);
+ }
+
+ LLScrollListItem *scrollListItem = mObjectsScrollList->addRow(rowParams);
+
+ if (pObjectPtr->hasOwner() && !pObjectPtr->hasOwnerName())
+ {
+ mMissingNameObjectsScrollListItems.insert(std::make_pair<std::string, LLScrollListItem *>(pObjectPtr->getUUID().asString(), scrollListItem));
+ pObjectPtr->registerOwnerNameListener(boost::bind(&LLFloaterPathfindingObjects::handleObjectNameResponse, this, _1));
+ }
+}
+
+void LLFloaterPathfindingObjects::updateControlsOnScrollListChange()
+{
+ updateMessagingStatus();
+ updateStateOnListControls();
+ selectScrollListItemsInWorld();
+ updateStateOnActionControls();
+}
+
+void LLFloaterPathfindingObjects::updateControlsOnInWorldSelectionChange()
+{
+ updateStateOnActionControls();
+}
+
+S32 LLFloaterPathfindingObjects::getNameColumnIndex() const
+{
+ return 0;
+}
+
+S32 LLFloaterPathfindingObjects::getOwnerNameColumnIndex() const
+{
+ return 2;
+}
+
+std::string LLFloaterPathfindingObjects::getOwnerName(const LLPathfindingObject *pObject) const
+{
+ llassert(0);
+ std::string returnVal;
+ return returnVal;
+}
+
+const LLColor4 &LLFloaterPathfindingObjects::getBeaconColor() const
+{
+ return mDefaultBeaconColor;
+}
+
+const LLColor4 &LLFloaterPathfindingObjects::getBeaconTextColor() const
+{
+ return mDefaultBeaconTextColor;
+}
+
+S32 LLFloaterPathfindingObjects::getBeaconWidth() const
+{
+ return DEFAULT_BEACON_WIDTH;
+}
+
+void LLFloaterPathfindingObjects::showFloaterWithSelectionObjects()
+{
+ mObjectsToBeSelected.clear();
+
+ LLObjectSelectionHandle selectedObjectsHandle = LLSelectMgr::getInstance()->getSelection();
+ if (selectedObjectsHandle.notNull())
+ {
+ LLObjectSelection *selectedObjects = selectedObjectsHandle.get();
+ if (!selectedObjects->isEmpty())
+ {
+ for (LLObjectSelection::valid_iterator objectIter = selectedObjects->valid_begin();
+ objectIter != selectedObjects->valid_end(); ++objectIter)
+ {
+ LLSelectNode *object = *objectIter;
+ LLViewerObject *viewerObject = object->getObject();
+ mObjectsToBeSelected.push_back(viewerObject->getID());
+ }
+ }
+ }
+ mHasObjectsToBeSelected = true;
+
+ if (!isShown())
+ {
+ openFloater();
+ setVisibleAndFrontmost();
+ }
+ else
+ {
+ rebuildObjectsScrollList();
+ if (isMinimized())
+ {
+ setMinimized(FALSE);
+ }
+ setVisibleAndFrontmost();
+ }
+ setFocus(TRUE);
+}
+
+BOOL LLFloaterPathfindingObjects::isShowBeacons() const
+{
+ return mShowBeaconCheckBox->get();
+}
+
+void LLFloaterPathfindingObjects::clearAllObjects()
+{
+ selectNoneObjects();
+ mObjectsScrollList->deleteAllItems();
+ mMissingNameObjectsScrollListItems.clear();
+ mObjectList.reset();
+}
+
+void LLFloaterPathfindingObjects::selectAllObjects()
+{
+ mObjectsScrollList->selectAll();
+}
+
+void LLFloaterPathfindingObjects::selectNoneObjects()
+{
+ mObjectsScrollList->deselectAllItems();
+}
+
+void LLFloaterPathfindingObjects::teleportToSelectedObject()
+{
+ std::vector<LLScrollListItem*> selectedItems = mObjectsScrollList->getAllSelected();
+ llassert(selectedItems.size() == 1);
+ if (selectedItems.size() == 1)
+ {
+ std::vector<LLScrollListItem*>::const_reference selectedItemRef = selectedItems.front();
+ const LLScrollListItem *selectedItem = selectedItemRef;
+ llassert(mObjectList != NULL);
+ LLVector3d teleportLocation;
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject == NULL)
+ {
+ // If we cannot find the object in the viewer list, teleport to the last reported position
+ const LLPathfindingObjectPtr objectPtr = mObjectList->find(selectedItem->getUUID().asString());
+ teleportLocation = gAgent.getPosGlobalFromAgent(objectPtr->getLocation());
+ }
+ else
+ {
+ // If we can find the object in the viewer list, teleport to the known current position
+ teleportLocation = viewerObject->getPositionGlobal();
+ }
+ gAgent.teleportViaLocationLookAt(teleportLocation);
+ }
+}
+
+LLPathfindingObjectListPtr LLFloaterPathfindingObjects::getEmptyObjectList() const
+{
+ llassert(0);
+ LLPathfindingObjectListPtr objectListPtr(new LLPathfindingObjectList());
+ return objectListPtr;
+}
+
+int LLFloaterPathfindingObjects::getNumSelectedObjects() const
+{
+ return mObjectsScrollList->getNumSelected();
+}
+
+LLPathfindingObjectListPtr LLFloaterPathfindingObjects::getSelectedObjects() const
+{
+ LLPathfindingObjectListPtr selectedObjects = getEmptyObjectList();
+
+ std::vector<LLScrollListItem*> selectedItems = mObjectsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ for (std::vector<LLScrollListItem*>::const_iterator itemIter = selectedItems.begin();
+ itemIter != selectedItems.end(); ++itemIter)
+ {
+ LLPathfindingObjectPtr objectPtr = findObject(*itemIter);
+ if (objectPtr != NULL)
+ {
+ selectedObjects->update(objectPtr);
+ }
+ }
+ }
+
+ return selectedObjects;
+}
+
+LLPathfindingObjectPtr LLFloaterPathfindingObjects::getFirstSelectedObject() const
+{
+ LLPathfindingObjectPtr objectPtr;
+
+ std::vector<LLScrollListItem*> selectedItems = mObjectsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ objectPtr = findObject(selectedItems.front());
+ }
+
+ return objectPtr;
+}
+
+LLFloaterPathfindingObjects::EMessagingState LLFloaterPathfindingObjects::getMessagingState() const
+{
+ return mMessagingState;
+}
+
+void LLFloaterPathfindingObjects::setMessagingState(EMessagingState pMessagingState)
+{
+ mMessagingState = pMessagingState;
+ updateControlsOnScrollListChange();
+}
+
+void LLFloaterPathfindingObjects::onRefreshObjectsClicked()
+{
+ requestGetObjects();
+}
+
+void LLFloaterPathfindingObjects::onSelectAllObjectsClicked()
+{
+ selectAllObjects();
+}
+
+void LLFloaterPathfindingObjects::onSelectNoneObjectsClicked()
+{
+ selectNoneObjects();
+}
+
+void LLFloaterPathfindingObjects::onTakeClicked()
+{
+ handle_take();
+ requestGetObjects();
+}
+
+void LLFloaterPathfindingObjects::onTakeCopyClicked()
+{
+ handle_take_copy();
+}
+
+void LLFloaterPathfindingObjects::onReturnClicked()
+{
+ LLNotification::Params params("PathfindingReturnMultipleItems");
+ params.functor.function(boost::bind(&LLFloaterPathfindingObjects::handleReturnItemsResponse, this, _1, _2));
+
+ LLSD substitutions;
+ int numItems = getNumSelectedObjects();
+ substitutions["NUM_ITEMS"] = static_cast<LLSD::Integer>(numItems);
+ params.substitutions = substitutions;
+
+ if (numItems == 1)
+ {
+ LLNotifications::getInstance()->forceResponse(params, 0);
+ }
+ else if (numItems > 1)
+ {
+ LLNotifications::getInstance()->add(params);
+ }
+}
+
+void LLFloaterPathfindingObjects::onDeleteClicked()
+{
+ LLNotification::Params params("PathfindingDeleteMultipleItems");
+ params.functor.function(boost::bind(&LLFloaterPathfindingObjects::handleDeleteItemsResponse, this, _1, _2));
+
+ LLSD substitutions;
+ int numItems = getNumSelectedObjects();
+ substitutions["NUM_ITEMS"] = static_cast<LLSD::Integer>(numItems);
+ params.substitutions = substitutions;
+
+ if (numItems == 1)
+ {
+ LLNotifications::getInstance()->forceResponse(params, 0);
+ }
+ else if (numItems > 1)
+ {
+ LLNotifications::getInstance()->add(params);
+ }
+}
+
+void LLFloaterPathfindingObjects::onTeleportClicked()
+{
+ teleportToSelectedObject();
+}
+
+void LLFloaterPathfindingObjects::onScrollListSelectionChanged()
+{
+ updateControlsOnScrollListChange();
+}
+
+void LLFloaterPathfindingObjects::onInWorldSelectionListChanged()
+{
+ updateControlsOnInWorldSelectionChange();
+}
+
+void LLFloaterPathfindingObjects::onRegionBoundaryCrossed()
+{
+ requestGetObjects();
+}
+
+void LLFloaterPathfindingObjects::onGodLevelChange(U8 pGodLevel)
+{
+ requestGetObjects();
+}
+
+void LLFloaterPathfindingObjects::handleObjectNameResponse(const LLPathfindingObject *pObject)
+{
+ llassert(pObject != NULL);
+ const std::string uuid = pObject->getUUID().asString();
+ scroll_list_item_map::iterator scrollListItemIter = mMissingNameObjectsScrollListItems.find(uuid);
+ if (scrollListItemIter != mMissingNameObjectsScrollListItems.end())
+ {
+ LLScrollListItem *scrollListItem = scrollListItemIter->second;
+ llassert(scrollListItem != NULL);
+
+ LLScrollListCell *scrollListCell = scrollListItem->getColumn(getOwnerNameColumnIndex());
+ LLSD ownerName = getOwnerName(pObject);
+
+ scrollListCell->setValue(ownerName);
+
+ mMissingNameObjectsScrollListItems.erase(scrollListItemIter);
+ }
+}
+
+void LLFloaterPathfindingObjects::updateMessagingStatus()
+{
+ std::string statusText("");
+ LLStyle::Params styleParams;
+
+ switch (getMessagingState())
+ {
+ case kMessagingUnknown:
+ statusText = getString("messaging_initial");
+ styleParams.color = mErrorTextColor;
+ break;
+ case kMessagingGetRequestSent :
+ statusText = getString("messaging_get_inprogress");
+ styleParams.color = mWarningTextColor;
+ break;
+ case kMessagingGetError :
+ statusText = getString("messaging_get_error");
+ styleParams.color = mErrorTextColor;
+ break;
+ case kMessagingSetRequestSent :
+ statusText = getString("messaging_set_inprogress");
+ styleParams.color = mWarningTextColor;
+ break;
+ case kMessagingSetError :
+ statusText = getString("messaging_set_error");
+ styleParams.color = mErrorTextColor;
+ break;
+ case kMessagingComplete :
+ if (mObjectsScrollList->isEmpty())
+ {
+ statusText = getString("messaging_complete_none_found");
+ }
+ else
+ {
+ S32 numItems = mObjectsScrollList->getItemCount();
+ S32 numSelectedItems = mObjectsScrollList->getNumSelected();
+
+ LLLocale locale(LLStringUtil::getLocale());
+ std::string numItemsString;
+ LLResMgr::getInstance()->getIntegerString(numItemsString, numItems);
+
+ std::string numSelectedItemsString;
+ LLResMgr::getInstance()->getIntegerString(numSelectedItemsString, numSelectedItems);
+
+ LLStringUtil::format_map_t string_args;
+ string_args["[NUM_SELECTED]"] = numSelectedItemsString;
+ string_args["[NUM_TOTAL]"] = numItemsString;
+ statusText = getString("messaging_complete_available", string_args);
+ }
+ break;
+ case kMessagingNotEnabled :
+ statusText = getString("messaging_not_enabled");
+ styleParams.color = mErrorTextColor;
+ break;
+ default:
+ statusText = getString("messaging_initial");
+ styleParams.color = mErrorTextColor;
+ llassert(0);
+ break;
+ }
+
+ mMessagingStatus->setText((LLStringExplicit)statusText, styleParams);
+}
+
+void LLFloaterPathfindingObjects::updateStateOnListControls()
+{
+ switch (getMessagingState())
+ {
+ case kMessagingUnknown:
+ case kMessagingGetRequestSent :
+ case kMessagingSetRequestSent :
+ mRefreshListButton->setEnabled(FALSE);
+ mSelectAllButton->setEnabled(FALSE);
+ mSelectNoneButton->setEnabled(FALSE);
+ break;
+ case kMessagingGetError :
+ case kMessagingSetError :
+ case kMessagingNotEnabled :
+ mRefreshListButton->setEnabled(TRUE);
+ mSelectAllButton->setEnabled(FALSE);
+ mSelectNoneButton->setEnabled(FALSE);
+ break;
+ case kMessagingComplete :
+ {
+ int numItems = mObjectsScrollList->getItemCount();
+ int numSelectedItems = mObjectsScrollList->getNumSelected();
+ mRefreshListButton->setEnabled(TRUE);
+ mSelectAllButton->setEnabled(numSelectedItems < numItems);
+ mSelectNoneButton->setEnabled(numSelectedItems > 0);
+ }
+ break;
+ default:
+ llassert(0);
+ break;
+ }
+}
+
+void LLFloaterPathfindingObjects::updateStateOnActionControls()
+{
+ int numSelectedItems = mObjectsScrollList->getNumSelected();
+ bool isEditEnabled = (numSelectedItems > 0);
+
+ mShowBeaconCheckBox->setEnabled(isEditEnabled);
+ mTakeButton->setEnabled(isEditEnabled && visible_take_object());
+ mTakeCopyButton->setEnabled(isEditEnabled && enable_object_take_copy());
+ mReturnButton->setEnabled(isEditEnabled && enable_object_return());
+ mDeleteButton->setEnabled(isEditEnabled && enable_object_delete());
+ mTeleportButton->setEnabled(numSelectedItems == 1);
+}
+
+void LLFloaterPathfindingObjects::selectScrollListItemsInWorld()
+{
+ mObjectsSelection.clear();
+ LLSelectMgr::getInstance()->deselectAll();
+
+ std::vector<LLScrollListItem *> selectedItems = mObjectsScrollList->getAllSelected();
+ if (!selectedItems.empty())
+ {
+ int numSelectedItems = selectedItems.size();
+
+ std::vector<LLViewerObject *>viewerObjects;
+ viewerObjects.reserve(numSelectedItems);
+
+ for (std::vector<LLScrollListItem *>::const_iterator selectedItemIter = selectedItems.begin();
+ selectedItemIter != selectedItems.end(); ++selectedItemIter)
+ {
+ const LLScrollListItem *selectedItem = *selectedItemIter;
+
+ LLViewerObject *viewerObject = gObjectList.findObject(selectedItem->getUUID());
+ if (viewerObject != NULL)
+ {
+ viewerObjects.push_back(viewerObject);
+ }
+ }
+
+ if (!viewerObjects.empty())
+ {
+ mObjectsSelection = LLSelectMgr::getInstance()->selectObjectAndFamily(viewerObjects);
+ }
+ }
+}
+
+void LLFloaterPathfindingObjects::handleReturnItemsResponse(const LLSD &pNotification, const LLSD &pResponse)
+{
+ if (LLNotificationsUtil::getSelectedOption(pNotification, pResponse) == 0)
+ {
+ handle_object_return();
+ requestGetObjects();
+ }
+}
+
+void LLFloaterPathfindingObjects::handleDeleteItemsResponse(const LLSD &pNotification, const LLSD &pResponse)
+{
+ if (LLNotificationsUtil::getSelectedOption(pNotification, pResponse) == 0)
+ {
+ handle_object_delete();
+ requestGetObjects();
+ }
+}
+
+LLPathfindingObjectPtr LLFloaterPathfindingObjects::findObject(const LLScrollListItem *pListItem) const
+{
+ LLPathfindingObjectPtr objectPtr;
+
+ LLUUID uuid = pListItem->getUUID();
+ const std::string &uuidString = uuid.asString();
+ llassert(mObjectList != NULL);
+ objectPtr = mObjectList->find(uuidString);
+
+ return objectPtr;
+}
diff --git a/indra/newview/llfloaterpathfindingobjects.h b/indra/newview/llfloaterpathfindingobjects.h
new file mode 100644
index 0000000000..4024e15fd6
--- /dev/null
+++ b/indra/newview/llfloaterpathfindingobjects.h
@@ -0,0 +1,179 @@
+/**
+* @file llfloaterpathfindingobjects.h
+* @brief Base class for both the pathfinding linksets and characters floater.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLFLOATERPATHFINDINGOBJECTS_H
+#define LL_LLFLOATERPATHFINDINGOBJECTS_H
+
+#include <string>
+#include <map>
+
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llfloater.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingobject.h"
+#include "llpathfindingobjectlist.h"
+#include "llselectmgr.h"
+#include "lluuid.h"
+#include "v4color.h"
+
+class LLAvatarName;
+class LLButton;
+class LLCheckBoxCtrl;
+class LLScrollListCtrl;
+class LLScrollListItem;
+class LLSD;
+class LLTextBase;
+
+class LLFloaterPathfindingObjects : public LLFloater
+{
+public:
+ virtual void onOpen(const LLSD &pKey);
+ virtual void onClose(bool pIsAppQuitting);
+ virtual void draw();
+
+protected:
+ friend class LLFloaterReg;
+
+ typedef enum
+ {
+ kMessagingUnknown,
+ kMessagingGetRequestSent,
+ kMessagingGetError,
+ kMessagingSetRequestSent,
+ kMessagingSetError,
+ kMessagingComplete,
+ kMessagingNotEnabled
+ } EMessagingState;
+
+ LLFloaterPathfindingObjects(const LLSD &pSeed);
+ virtual ~LLFloaterPathfindingObjects();
+
+ virtual BOOL postBuild();
+
+ virtual void requestGetObjects();
+ LLPathfindingManager::request_id_t getNewRequestId();
+ void handleNewObjectList(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::ERequestStatus pRequestStatus, LLPathfindingObjectListPtr pObjectList);
+ void handleUpdateObjectList(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::ERequestStatus pRequestStatus, LLPathfindingObjectListPtr pObjectList);
+
+ void rebuildObjectsScrollList();
+ virtual void buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr);
+ void addObjectToScrollList(const LLPathfindingObjectPtr pObjectPr, const LLSD &pScrollListItemData);
+
+ virtual void updateControlsOnScrollListChange();
+ virtual void updateControlsOnInWorldSelectionChange();
+
+ virtual S32 getNameColumnIndex() const;
+ virtual S32 getOwnerNameColumnIndex() const;
+ virtual std::string getOwnerName(const LLPathfindingObject *pObject) const;
+ virtual const LLColor4 &getBeaconColor() const;
+ virtual const LLColor4 &getBeaconTextColor() const;
+ virtual S32 getBeaconWidth() const;
+
+ void showFloaterWithSelectionObjects();
+
+ BOOL isShowBeacons() const;
+ void clearAllObjects();
+ void selectAllObjects();
+ void selectNoneObjects();
+ void teleportToSelectedObject();
+
+ virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
+ int getNumSelectedObjects() const;
+ LLPathfindingObjectListPtr getSelectedObjects() const;
+ LLPathfindingObjectPtr getFirstSelectedObject() const;
+
+ EMessagingState getMessagingState() const;
+
+private:
+ LLFloaterPathfindingObjects(const LLFloaterPathfindingObjects &pOther);
+
+ void setMessagingState(EMessagingState pMessagingState);
+
+ void onRefreshObjectsClicked();
+ void onSelectAllObjectsClicked();
+ void onSelectNoneObjectsClicked();
+ void onTakeClicked();
+ void onTakeCopyClicked();
+ void onReturnClicked();
+ void onDeleteClicked();
+ void onTeleportClicked();
+
+ void onScrollListSelectionChanged();
+ void onInWorldSelectionListChanged();
+ void onRegionBoundaryCrossed();
+ void onGodLevelChange(U8 pGodLevel);
+
+ void handleObjectNameResponse(const LLPathfindingObject *pObject);
+
+ void updateMessagingStatus();
+ void updateStateOnListControls();
+ void updateStateOnActionControls();
+ void selectScrollListItemsInWorld();
+
+ void handleReturnItemsResponse(const LLSD &pNotification, const LLSD &pResponse);
+ void handleDeleteItemsResponse(const LLSD &pNotification, const LLSD &pResponse);
+
+ LLPathfindingObjectPtr findObject(const LLScrollListItem *pListItem) const;
+
+ LLScrollListCtrl *mObjectsScrollList;
+ LLTextBase *mMessagingStatus;
+ LLButton *mRefreshListButton;
+ LLButton *mSelectAllButton;
+ LLButton *mSelectNoneButton;
+ LLCheckBoxCtrl *mShowBeaconCheckBox;
+
+ LLButton *mTakeButton;
+ LLButton *mTakeCopyButton;
+ LLButton *mReturnButton;
+ LLButton *mDeleteButton;
+ LLButton *mTeleportButton;
+
+ LLColor4 mDefaultBeaconColor;
+ LLColor4 mDefaultBeaconTextColor;
+ LLColor4 mErrorTextColor;
+ LLColor4 mWarningTextColor;
+
+ EMessagingState mMessagingState;
+ LLPathfindingManager::request_id_t mMessagingRequestId;
+
+ typedef std::map<std::string, LLScrollListItem *> scroll_list_item_map;
+ scroll_list_item_map mMissingNameObjectsScrollListItems;
+
+ LLPathfindingObjectListPtr mObjectList;
+
+ LLObjectSelectionHandle mObjectsSelection;
+
+ bool mHasObjectsToBeSelected;
+ uuid_vec_t mObjectsToBeSelected;
+
+ boost::signals2::connection mSelectionUpdateSlot;
+ boost::signals2::connection mRegionBoundaryCrossingSlot;
+ LLAgent::god_level_change_slot_t mGodLevelChangeSlot;
+};
+
+#endif // LL_LLFLOATERPATHFINDINGOBJECTS_H
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 5edd920c70..5752f839ce 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -77,7 +77,7 @@
#include "llviewerthrottle.h"
#include "llvotree.h"
#include "llvosky.h"
-
+#include "llfloaterpathfindingconsole.h"
// linden library includes
#include "llavatarnamecache.h"
#include "llerror.h"
@@ -632,6 +632,13 @@ void LLFloaterPreference::cancel()
{
advanced_proxy_settings->cancel();
}
+ //Need to reload the navmesh if the pathing console is up
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if ( !pathfindingConsoleHandle.isDead() )
+ {
+ LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
+ pPathfindingConsole->onRegionBoundaryCross();
+ }
}
void LLFloaterPreference::onOpen(const LLSD& key)
@@ -779,7 +786,15 @@ void LLFloaterPreference::onBtnOK()
llinfos << "Can't close preferences!" << llendl;
}
- LLPanelLogin::updateLocationCombo( false );
+ LLPanelLogin::updateLocationSelectorsVisibility();
+ //Need to reload the navmesh if the pathing console is up
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if ( !pathfindingConsoleHandle.isDead() )
+ {
+ LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
+ pPathfindingConsole->onRegionBoundaryCross();
+ }
+
}
// static
@@ -796,7 +811,7 @@ void LLFloaterPreference::onBtnApply( )
apply();
saveSettings();
- LLPanelLogin::updateLocationCombo( false );
+ LLPanelLogin::updateLocationSelectorsVisibility();
}
// static
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 17850ff35d..fe29bb38c7 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -287,8 +287,7 @@ void LLFloaterRegionInfo::processEstateOwnerRequest(LLMessageSystem* msg,void**)
//dispatch the message
dispatch.dispatch(request, invoice, strings);
- LLViewerRegion* region = gAgent.getRegion();
- panel->updateControls(region);
+ panel->updateControls(gAgent.getRegion());
}
@@ -1924,10 +1923,18 @@ void LLPanelEstateInfo::updateControls(LLViewerRegion* region)
BOOL manager = (region && region->isEstateManager());
setCtrlsEnabled(god || owner || manager);
+ BOOL has_allowed_avatar = getChild<LLNameListCtrl>("allowed_avatar_name_list")->getFirstSelected() ? TRUE : FALSE;
+ BOOL has_allowed_group = getChild<LLNameListCtrl>("allowed_group_name_list")->getFirstSelected() ? TRUE : FALSE;
+ BOOL has_banned_agent = getChild<LLNameListCtrl>("banned_avatar_name_list")->getFirstSelected() ? TRUE : FALSE;
+ BOOL has_estate_manager = getChild<LLNameListCtrl>("estate_manager_name_list")->getFirstSelected() ? TRUE : FALSE;
+
getChildView("add_allowed_avatar_btn")->setEnabled(god || owner || manager);
- getChildView("remove_allowed_avatar_btn")->setEnabled(god || owner || manager);
+ getChildView("remove_allowed_avatar_btn")->setEnabled(has_allowed_avatar && (god || owner || manager));
+ getChildView("allowed_avatar_name_list")->setEnabled(god || owner || manager);
+
getChildView("add_allowed_group_btn")->setEnabled(god || owner || manager);
- getChildView("remove_allowed_group_btn")->setEnabled(god || owner || manager);
+ getChildView("remove_allowed_group_btn")->setEnabled(has_allowed_group && (god || owner || manager) );
+ getChildView("allowed_group_name_list")->setEnabled(god || owner || manager);
// Can't ban people from mainland, orientation islands, etc. because this
// creates much network traffic and server load.
@@ -1935,14 +1942,15 @@ void LLPanelEstateInfo::updateControls(LLViewerRegion* region)
bool linden_estate = isLindenEstate();
bool enable_ban = (god || owner || manager) && !linden_estate;
getChildView("add_banned_avatar_btn")->setEnabled(enable_ban);
- getChildView("remove_banned_avatar_btn")->setEnabled(enable_ban);
+ getChildView("remove_banned_avatar_btn")->setEnabled(has_banned_agent && enable_ban);
+ getChildView("banned_avatar_name_list")->setEnabled(god || owner || manager);
getChildView("message_estate_btn")->setEnabled(god || owner || manager);
getChildView("kick_user_from_estate_btn")->setEnabled(god || owner || manager);
// estate managers can't add estate managers
getChildView("add_estate_manager_btn")->setEnabled(god || owner);
- getChildView("remove_estate_manager_btn")->setEnabled(god || owner);
+ getChildView("remove_estate_manager_btn")->setEnabled(has_estate_manager && (god || owner));
getChildView("estate_manager_name_list")->setEnabled(god || owner);
refresh();
@@ -1979,10 +1987,8 @@ bool LLPanelEstateInfo::refreshFromRegion(LLViewerRegion* region)
void LLPanelEstateInfo::updateChild(LLUICtrl* child_ctrl)
{
- if (checkRemovalButton(child_ctrl->getName()))
- {
- // do nothing
- }
+ // Ensure appropriate state of the management ui.
+ updateControls(gAgent.getRegion());
}
bool LLPanelEstateInfo::estateUpdate(LLMessageSystem* msg)
@@ -2080,23 +2086,8 @@ void LLPanelEstateInfo::refreshFromEstate()
getChild<LLUICtrl>("limit_payment")->setValue(estate_info.getDenyAnonymous());
getChild<LLUICtrl>("limit_age_verified")->setValue(estate_info.getDenyAgeUnverified());
- // If visible from mainland, disable the access allowed
- // UI, as anyone can teleport there.
- // However, gods need to be able to edit the access list for
- // linden estates, regardless of visibility, to allow object
- // and L$ transfers.
- {
- bool visible_from_mainland = estate_info.getIsExternallyVisible();
- bool god = gAgent.isGodlike();
- bool linden_estate = isLindenEstate();
-
- bool enable_agent = (!visible_from_mainland || (god && linden_estate));
- bool enable_group = enable_agent;
- bool enable_ban = !linden_estate;
-
- setAccessAllowedEnabled(enable_agent, enable_group, enable_ban);
- }
-
+ // Ensure appriopriate state of the management UI
+ updateControls(gAgent.getRegion());
refresh();
}
@@ -2225,47 +2216,6 @@ void LLPanelEstateInfo::setOwnerName(const std::string& name)
getChild<LLUICtrl>("estate_owner")->setValue(LLSD(name));
}
-void LLPanelEstateInfo::setAccessAllowedEnabled(bool enable_agent,
- bool enable_group,
- bool enable_ban)
-{
- getChildView("allow_resident_label")->setEnabled(enable_agent);
- getChildView("allowed_avatar_name_list")->setEnabled(enable_agent);
- getChildView("allowed_avatar_name_list")->setVisible( enable_agent);
- getChildView("add_allowed_avatar_btn")->setEnabled(enable_agent);
- getChildView("remove_allowed_avatar_btn")->setEnabled(enable_agent);
-
- // Groups
- getChildView("allow_group_label")->setEnabled(enable_group);
- getChildView("allowed_group_name_list")->setEnabled(enable_group);
- getChildView("allowed_group_name_list")->setVisible( enable_group);
- getChildView("add_allowed_group_btn")->setEnabled(enable_group);
- getChildView("remove_allowed_group_btn")->setEnabled(enable_group);
-
- // Ban
- getChildView("ban_resident_label")->setEnabled(enable_ban);
- getChildView("banned_avatar_name_list")->setEnabled(enable_ban);
- getChildView("banned_avatar_name_list")->setVisible( enable_ban);
- getChildView("add_banned_avatar_btn")->setEnabled(enable_ban);
- getChildView("remove_banned_avatar_btn")->setEnabled(enable_ban);
-
- // Update removal buttons if needed
- if (enable_agent)
- {
- checkRemovalButton("allowed_avatar_name_list");
- }
-
- if (enable_group)
- {
- checkRemovalButton("allowed_group_name_list");
- }
-
- if (enable_ban)
- {
- checkRemovalButton("banned_avatar_name_list");
- }
-}
-
void LLPanelEstateInfo::clearAccessLists()
{
LLNameListCtrl* name_list = getChild<LLNameListCtrl>("allowed_avatar_name_list");
@@ -2279,39 +2229,7 @@ void LLPanelEstateInfo::clearAccessLists()
{
name_list->deleteAllItems();
}
-}
-
-// enables/disables the "remove" button for the various allow/ban lists
-BOOL LLPanelEstateInfo::checkRemovalButton(std::string name)
-{
- std::string btn_name = "";
- if (name == "allowed_avatar_name_list")
- {
- btn_name = "remove_allowed_avatar_btn";
- }
- else if (name == "allowed_group_name_list")
- {
- btn_name = "remove_allowed_group_btn";
- }
- else if (name == "banned_avatar_name_list")
- {
- btn_name = "remove_banned_avatar_btn";
- }
- else if (name == "estate_manager_name_list")
- {
- //ONLY OWNER CAN ADD /DELET ESTATE MANAGER
- LLViewerRegion* region = gAgent.getRegion();
- if (region && (region->getOwner() == gAgent.getID()))
- {
- btn_name = "remove_estate_manager_btn";
- }
- }
-
- // enable the remove button if something is selected
- LLNameListCtrl* name_list = getChild<LLNameListCtrl>(name);
- getChildView(btn_name)->setEnabled(name_list && name_list->getFirstSelected() ? TRUE : FALSE);
-
- return (btn_name != "");
+ updateControls(gAgent.getRegion());
}
// static
@@ -2792,15 +2710,15 @@ bool LLDispatchSetEstateAccess::operator()(
if (allowed_agent_name_list)
{
- //allowed_agent_name_list->deleteAllItems();
+ // Don't sort these as we add them, sort them when we are done.
+ allowed_agent_name_list->clearSortOrder();
for (S32 i = 0; i < num_allowed_agents && i < ESTATE_MAX_ACCESS_IDS; i++)
{
LLUUID id;
memcpy(id.mData, strings[index++].data(), UUID_BYTES); /* Flawfinder: ignore */
allowed_agent_name_list->addNameItem(id);
}
- panel->getChildView("remove_allowed_avatar_btn")->setEnabled(allowed_agent_name_list->getFirstSelected() ? TRUE : FALSE);
- allowed_agent_name_list->sortByColumnIndex(0, TRUE);
+ allowed_agent_name_list->sortByName(TRUE);
}
}
@@ -2817,6 +2735,8 @@ bool LLDispatchSetEstateAccess::operator()(
if (allowed_group_name_list)
{
+ // Don't sort these as we add them, sort them when we are done.
+ allowed_group_name_list->clearSortOrder();
allowed_group_name_list->deleteAllItems();
for (S32 i = 0; i < num_allowed_groups && i < ESTATE_MAX_GROUP_IDS; i++)
{
@@ -2824,8 +2744,7 @@ bool LLDispatchSetEstateAccess::operator()(
memcpy(id.mData, strings[index++].data(), UUID_BYTES); /* Flawfinder: ignore */
allowed_group_name_list->addGroupNameItem(id);
}
- panel->getChildView("remove_allowed_group_btn")->setEnabled(allowed_group_name_list->getFirstSelected() ? TRUE : FALSE);
- allowed_group_name_list->sortByColumnIndex(0, TRUE);
+ allowed_group_name_list->sortByName(TRUE);
}
}
@@ -2849,15 +2768,16 @@ bool LLDispatchSetEstateAccess::operator()(
if (banned_agent_name_list)
{
- //banned_agent_name_list->deleteAllItems();
+ // Don't sort these as we add them, sort them when we are done.
+ banned_agent_name_list->clearSortOrder();
+
for (S32 i = 0; i < num_banned_agents && i < ESTATE_MAX_ACCESS_IDS; i++)
{
LLUUID id;
memcpy(id.mData, strings[index++].data(), UUID_BYTES); /* Flawfinder: ignore */
banned_agent_name_list->addNameItem(id);
}
- panel->getChildView("remove_banned_avatar_btn")->setEnabled(banned_agent_name_list->getFirstSelected() ? TRUE : FALSE);
- banned_agent_name_list->sortByColumnIndex(0, TRUE);
+ banned_agent_name_list->sortByName(TRUE);
}
}
@@ -2872,6 +2792,9 @@ bool LLDispatchSetEstateAccess::operator()(
panel->getChild<LLNameListCtrl>("estate_manager_name_list");
if (estate_manager_name_list)
{
+ // Don't sort these as we add them, sort them when we are done.
+ estate_manager_name_list->clearSortOrder();
+
estate_manager_name_list->deleteAllItems(); // Clear existing entries
// There should be only ESTATE_MAX_MANAGERS people in the list, but if the database gets more (SL-46107) don't
@@ -2883,11 +2806,13 @@ bool LLDispatchSetEstateAccess::operator()(
memcpy(id.mData, strings[index++].data(), UUID_BYTES); /* Flawfinder: ignore */
estate_manager_name_list->addNameItem(id);
}
- panel->getChildView("remove_estate_manager_btn")->setEnabled(estate_manager_name_list->getFirstSelected() ? TRUE : FALSE);
- estate_manager_name_list->sortByColumnIndex(0, TRUE);
+ estate_manager_name_list->sortByName(TRUE);
}
}
+ // Update the buttons which may change based on the list contents but also needs to account for general access features.
+ panel->updateControls(gAgent.getRegion());
+
return true;
}
diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h
index e36ef4604b..f0499f1903 100644
--- a/indra/newview/llfloaterregioninfo.h
+++ b/indra/newview/llfloaterregioninfo.h
@@ -312,9 +312,6 @@ public:
const std::string getOwnerName() const;
void setOwnerName(const std::string& name);
- // If visible from mainland, allowed agent and allowed groups
- // are ignored, so must disable UI.
- void setAccessAllowedEnabled(bool enable_agent, bool enable_group, bool enable_ban);
protected:
virtual BOOL sendUpdate();
// confirmation dialog callback
@@ -324,7 +321,6 @@ protected:
void commitEstateManagers();
void clearAccessLists();
- BOOL checkRemovalButton(std::string name);
BOOL checkSunHourSlider(LLUICtrl* child_ctrl);
U32 mEstateID;
diff --git a/indra/newview/llfloatertexturefetchdebugger.cpp b/indra/newview/llfloatertexturefetchdebugger.cpp
index 2b34b72055..9157389187 100644
--- a/indra/newview/llfloatertexturefetchdebugger.cpp
+++ b/indra/newview/llfloatertexturefetchdebugger.cpp
@@ -59,12 +59,15 @@ LLFloaterTextureFetchDebugger::LLFloaterTextureFetchDebugger(const LLSD& key)
mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisCache, this));
mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchVisHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP, this));
+ mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllCache", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllCache, this));
+ mCommitCallbackRegistrar.add("TexFetchDebugger.RefetchAllHTTP", boost::bind(&LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP, this));
}
//----------------------------------------------
BOOL LLFloaterTextureFetchDebugger::postBuild(void)
{
mDebugger = LLAppViewer::getTextureFetch()->getFetchDebugger();
+ mStartStatus = (S32)LLTextureFetchDebugger::IDLE;
//set states for buttons
mButtonStateMap["start_btn"] = true;
@@ -76,8 +79,10 @@ BOOL LLFloaterTextureFetchDebugger::postBuild(void)
mButtonStateMap["decode_btn"] = false;
mButtonStateMap["gl_btn"] = false;
- mButtonStateMap["refetchviscache_btn"] = true;
- mButtonStateMap["refetchvishttp_btn"] = true;
+ mButtonStateMap["refetchviscache_btn"] = false;
+ mButtonStateMap["refetchvishttp_btn"] = false;
+ mButtonStateMap["refetchallcache_btn"] = false;
+ mButtonStateMap["refetchallhttp_btn"] = false;
updateButtons();
@@ -89,7 +94,7 @@ BOOL LLFloaterTextureFetchDebugger::postBuild(void)
LLFloaterTextureFetchDebugger::~LLFloaterTextureFetchDebugger()
{
//stop everything
- mDebugger->stopDebug();
+ mDebugger->setStopDebug();
}
void LLFloaterTextureFetchDebugger::updateButtons()
@@ -118,47 +123,81 @@ void LLFloaterTextureFetchDebugger::disableButtons()
childDisable("gl_btn");
childDisable("refetchviscache_btn");
childDisable("refetchvishttp_btn");
+ childDisable("refetchallcache_btn");
+ childDisable("refetchallhttp_btn");
+}
+void LLFloaterTextureFetchDebugger::setStartStatus(S32 status)
+{
+ llassert_always(LLTextureFetchDebugger::IDLE == (LLTextureFetchDebugger::e_debug_state)mStartStatus) ;
+ mStartStatus = status;
+}
+
+bool LLFloaterTextureFetchDebugger::idleStart()
+{
+ if(mStartStatus != (S32)LLTextureFetchDebugger::IDLE)
+ {
+ mDebugger->startWork((LLTextureFetchDebugger::e_debug_state)mStartStatus);
+ mStartStatus = (S32)LLTextureFetchDebugger::IDLE;
+ return true;
+ }
+
+ return false;
}
void LLFloaterTextureFetchDebugger::idle()
{
- LLTextureFetchDebugger::e_debug_state state = mDebugger->getState();
-
- if(mDebugger->update())
+ if(idleStart())
+ {
+ return;
+ }
+
+ const F32 max_time = 0.005f; //5ms
+ LLTextureFetchDebugger::e_debug_state state = mDebugger->getState();
+ if(mDebugger->update(max_time))
{
switch(state)
{
case LLTextureFetchDebugger::IDLE:
break;
- case LLTextureFetchDebugger::READ_CACHE:
- mButtonStateMap["cachewrite_btn"] = true;
- mButtonStateMap["decode_btn"] = true;
- updateButtons();
+ case LLTextureFetchDebugger::START_DEBUG:
+ mButtonStateMap["cacheread_btn"] = true;
+ mButtonStateMap["http_btn"] = true;
+ mButtonStateMap["refetchviscache_btn"] = true;
+ mButtonStateMap["refetchvishttp_btn"] = true;
+ mButtonStateMap["refetchallcache_btn"] = true;
+ mButtonStateMap["refetchallhttp_btn"] = true;
break;
- case LLTextureFetchDebugger::WRITE_CACHE:
- updateButtons();
+ case LLTextureFetchDebugger::READ_CACHE:
+ mButtonStateMap["decode_btn"] = true;
+ break;
+ case LLTextureFetchDebugger::WRITE_CACHE:
break;
case LLTextureFetchDebugger::DECODING:
- mButtonStateMap["gl_btn"] = true;
- updateButtons();
+ mButtonStateMap["gl_btn"] = true;
break;
case LLTextureFetchDebugger::HTTP_FETCHING:
mButtonStateMap["cacheread_btn"] = true;
mButtonStateMap["cachewrite_btn"] = true;
- mButtonStateMap["decode_btn"] = true;
- updateButtons();
+ mButtonStateMap["decode_btn"] = true;
break;
- case LLTextureFetchDebugger::GL_TEX:
- updateButtons();
+ case LLTextureFetchDebugger::GL_TEX:
break;
- case LLTextureFetchDebugger::REFETCH_VIS_CACHE:
- updateButtons();
- case LLTextureFetchDebugger::REFETCH_VIS_HTTP:
- updateButtons();
+ case LLTextureFetchDebugger::REFETCH_VIS_CACHE:
+ break;
+ case LLTextureFetchDebugger::REFETCH_VIS_HTTP:
+ break;
+ case LLTextureFetchDebugger::REFETCH_ALL_CACHE:
+ break;
+ case LLTextureFetchDebugger::REFETCH_ALL_HTTP:
break;
default:
break;
}
+
+ if(state != LLTextureFetchDebugger::IDLE)
+ {
+ updateButtons();
+ }
}
}
@@ -172,11 +211,10 @@ void LLFloaterTextureFetchDebugger::onClickStart()
{
disableButtons();
- mDebugger->startDebug();
+ setStartStatus((S32)LLTextureFetchDebugger::START_DEBUG);
mButtonStateMap["start_btn"] = false;
- mButtonStateMap["cacheread_btn"] = true;
- mButtonStateMap["http_btn"] = true;
+
updateButtons();
}
@@ -185,7 +223,9 @@ void LLFloaterTextureFetchDebugger::onClickClose()
setVisible(FALSE);
//stop everything
- mDebugger->stopDebug();
+ mDebugger->setStopDebug();
+
+ delete this;
}
void LLFloaterTextureFetchDebugger::onClickClear()
@@ -203,7 +243,7 @@ void LLFloaterTextureFetchDebugger::onClickClear()
updateButtons();
//stop everything
- mDebugger->stopDebug();
+ mDebugger->setStopDebug();
mDebugger->clearHistory();
}
@@ -211,49 +251,63 @@ void LLFloaterTextureFetchDebugger::onClickCacheRead()
{
disableButtons();
- mDebugger->debugCacheRead();
+ setStartStatus((S32)LLTextureFetchDebugger::READ_CACHE);
}
void LLFloaterTextureFetchDebugger::onClickCacheWrite()
{
disableButtons();
- mDebugger->debugCacheWrite();
+ setStartStatus((S32)LLTextureFetchDebugger::WRITE_CACHE);
}
void LLFloaterTextureFetchDebugger::onClickHTTPLoad()
{
disableButtons();
- mDebugger->debugHTTP();
+ setStartStatus((S32)LLTextureFetchDebugger::HTTP_FETCHING);
}
void LLFloaterTextureFetchDebugger::onClickDecode()
{
disableButtons();
- mDebugger->debugDecoder();
+ setStartStatus((S32)LLTextureFetchDebugger::DECODING);
}
void LLFloaterTextureFetchDebugger::onClickGLTexture()
{
disableButtons();
- mDebugger->debugGLTextureCreation();
+ setStartStatus((S32)LLTextureFetchDebugger::GL_TEX);
}
void LLFloaterTextureFetchDebugger::onClickRefetchVisCache()
{
disableButtons();
- mDebugger->debugRefetchVisibleFromCache();
+ setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_CACHE);
}
void LLFloaterTextureFetchDebugger::onClickRefetchVisHTTP()
{
disableButtons();
- mDebugger->debugRefetchVisibleFromHTTP();
+ setStartStatus((S32)LLTextureFetchDebugger::REFETCH_VIS_HTTP);
+}
+
+void LLFloaterTextureFetchDebugger::onClickRefetchAllCache()
+{
+ disableButtons();
+
+ setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_CACHE);
+}
+
+void LLFloaterTextureFetchDebugger::onClickRefetchAllHTTP()
+{
+ disableButtons();
+
+ setStartStatus((S32)LLTextureFetchDebugger::REFETCH_ALL_HTTP);
}
void LLFloaterTextureFetchDebugger::draw()
@@ -368,8 +422,22 @@ void LLFloaterTextureFetchDebugger::draw()
else
{
getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisCacheTime()));
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedData() >> 10));
- getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedPixels() / 1000000.f));
+ getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10));
+ getChild<LLUICtrl>("total_time_refetch_vis_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f));
+ }
+
+ //total time on refetching all textures from cache
+ if(mDebugger->getRefetchAllCacheTime() < 0.f)
+ {
+ getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", std::string("----"));
+ getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", std::string("----"));
+ getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", std::string("----"));
+ }
+ else
+ {
+ getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllCacheTime()));
+ getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10));
+ getChild<LLUICtrl>("total_time_refetch_all_cache_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f));
}
//total time on refetching visible textures from http
@@ -382,8 +450,22 @@ void LLFloaterTextureFetchDebugger::draw()
else
{
getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchVisHTTPTime()));
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedData() >> 10));
- getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedPixels() / 1000000.f));
+ getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedVisData() >> 10));
+ getChild<LLUICtrl>("total_time_refetch_vis_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedVisPixels() / 1000000.f));
+ }
+
+ //total time on refetching all textures from http
+ if(mDebugger->getRefetchAllHTTPTime() < 0.f)
+ {
+ getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", std::string("----"));
+ getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", std::string("----"));
+ getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", std::string("----"));
+ }
+ else
+ {
+ getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[TIME]", llformat("%.3f", mDebugger->getRefetchAllHTTPTime()));
+ getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[SIZE]", llformat("%d", mDebugger->getRefetchedAllData() >> 10));
+ getChild<LLUICtrl>("total_time_refetch_all_http_label")->setTextArg("[PIXEL]", llformat("%.3f", mDebugger->getRefetchedAllPixels() / 1000000.f));
}
LLFloater::draw();
diff --git a/indra/newview/llfloatertexturefetchdebugger.h b/indra/newview/llfloatertexturefetchdebugger.h
index 33012c6a3d..096ad88e07 100644
--- a/indra/newview/llfloatertexturefetchdebugger.h
+++ b/indra/newview/llfloatertexturefetchdebugger.h
@@ -53,6 +53,8 @@ public:
void onClickRefetchVisCache();
void onClickRefetchVisHTTP();
+ void onClickRefetchAllCache();
+ void onClickRefetchAllHTTP();
public:
void idle() ;
@@ -63,9 +65,12 @@ private:
void updateButtons();
void disableButtons();
+ void setStartStatus(S32 status);
+ bool idleStart();
private:
LLTextureFetchDebugger* mDebugger;
std::map<std::string, bool> mButtonStateMap;
+ S32 mStartStatus;
};
#endif // LL_FLOATER_TEXTURE_FETCH_DEBUGGER__H
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 6978e6a430..48484786f6 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -110,9 +110,6 @@ void click_show_more(void*);
void click_popup_info(void*);
void click_popup_done(void*);
void click_popup_minimize(void*);
-void click_popup_rotate_left(void*);
-void click_popup_rotate_reset(void*);
-void click_popup_rotate_right(void*);
void commit_slider_dozer_force(LLUICtrl *);
void click_apply_to_selection(void*);
void commit_radio_group_focus(LLUICtrl* ctrl);
@@ -954,24 +951,6 @@ void commit_slider_zoom(LLUICtrl *ctrl)
gAgentCamera.setCameraZoomFraction(zoom_level);
}
-void click_popup_rotate_left(void*)
-{
- LLSelectMgr::getInstance()->selectionRotateAroundZ( 45.f );
- dialog_refresh_all();
-}
-
-void click_popup_rotate_reset(void*)
-{
- LLSelectMgr::getInstance()->selectionResetRotation();
- dialog_refresh_all();
-}
-
-void click_popup_rotate_right(void*)
-{
- LLSelectMgr::getInstance()->selectionRotateAroundZ( -45.f );
- dialog_refresh_all();
-}
-
void commit_slider_dozer_force(LLUICtrl *ctrl)
{
// the slider is logarithmic, so we exponentiate to get the actual force multiplier
@@ -1218,7 +1197,10 @@ void LLFloaterTools::getMediaState()
return;
}
- bool editable = (first_object->permModify() || selectedMediaEditable());
+ BOOL is_nonpermanent_enforced = (LLSelectMgr::getInstance()->getSelection()->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsNonPermanentEnforced())
+ || LLSelectMgr::getInstance()->selectGetNonPermanentEnforced();
+ bool editable = is_nonpermanent_enforced && (first_object->permModify() || selectedMediaEditable());
// Check modify permissions and whether any selected objects are in
// the process of being fetched. If they are, then we're not editable
diff --git a/indra/newview/llfloatertopobjects.cpp b/indra/newview/llfloatertopobjects.cpp
index 87d048c15b..2d91a61b54 100644
--- a/indra/newview/llfloatertopobjects.cpp
+++ b/indra/newview/llfloatertopobjects.cpp
@@ -82,6 +82,7 @@ LLFloaterTopObjects::LLFloaterTopObjects(const LLSD& key)
mCommitCallbackRegistrar.add("TopObjects.Refresh", boost::bind(&LLFloaterTopObjects::onRefresh, this));
mCommitCallbackRegistrar.add("TopObjects.GetByObjectName", boost::bind(&LLFloaterTopObjects::onGetByObjectName, this));
mCommitCallbackRegistrar.add("TopObjects.GetByOwnerName", boost::bind(&LLFloaterTopObjects::onGetByOwnerName, this));
+ mCommitCallbackRegistrar.add("TopObjects.GetByParcelName", boost::bind(&LLFloaterTopObjects::onGetByParcelName, this));
mCommitCallbackRegistrar.add("TopObjects.CommitObjectsList",boost::bind(&LLFloaterTopObjects::onCommitObjectsList, this));
}
@@ -99,21 +100,6 @@ BOOL LLFloaterTopObjects::postBuild()
setDefaultBtn("show_beacon_btn");
- /*
- LLLineEditor* line_editor = getChild<LLLineEditor>("owner_name_editor");
- if (line_editor)
- {
- line_editor->setCommitOnFocusLost(FALSE);
- line_editor->setCommitCallback(onGetByOwnerName, this);
- }
-
- line_editor = getChild<LLLineEditor>("object_name_editor");
- if (line_editor)
- {
- line_editor->setCommitOnFocusLost(FALSE);
- line_editor->setCommitCallback(onGetByObjectName, this);
- }*/
-
mCurrentMode = STAT_REPORT_TOP_SCRIPTS;
mFlags = 0;
mFilter.clear();
@@ -168,9 +154,11 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
F32 score;
std::string name_buf;
std::string owner_buf;
+ std::string parcel_buf("unknown");
F32 mono_score = 0.f;
bool have_extended_data = false;
S32 public_urls = 0;
+ F32 script_memory = 0.f;
msg->getU32Fast(_PREHASH_ReportData, _PREHASH_TaskLocalID, task_local_id, block);
msg->getUUIDFast(_PREHASH_ReportData, _PREHASH_TaskID, task_id, block);
@@ -180,12 +168,18 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
msg->getF32Fast(_PREHASH_ReportData, _PREHASH_Score, score, block);
msg->getStringFast(_PREHASH_ReportData, _PREHASH_TaskName, name_buf, block);
msg->getStringFast(_PREHASH_ReportData, _PREHASH_OwnerName, owner_buf, block);
+
if(msg->has("DataExtended"))
{
have_extended_data = true;
msg->getU32("DataExtended", "TimeStamp", time_stamp, block);
msg->getF32("DataExtended", "MonoScore", mono_score, block);
msg->getS32("DataExtended", "PublicURLs", public_urls, block);
+ if (msg->getSize("DataExtended", "ParcelName") > 0)
+ {
+ msg->getString("DataExtended", "ParcelName", parcel_buf, block);
+ msg->getF32("DataExtended", "Size", script_memory, block);
+ }
}
LLSD element;
@@ -193,13 +187,14 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
element["id"] = task_id;
LLSD columns;
- columns[0]["column"] = "score";
- columns[0]["value"] = llformat("%0.3f", score);
- columns[0]["font"] = "SANSSERIF";
+ S32 column_num = 0;
+ columns[column_num]["column"] = "score";
+ columns[column_num]["value"] = llformat("%0.3f", score);
+ columns[column_num++]["font"] = "SANSSERIF";
- columns[1]["column"] = "name";
- columns[1]["value"] = name_buf;
- columns[1]["font"] = "SANSSERIF";
+ columns[column_num]["column"] = "name";
+ columns[column_num]["value"] = name_buf;
+ columns[column_num++]["font"] = "SANSSERIF";
// Owner names can have trailing spaces sent from server
LLStringUtil::trim(owner_buf);
@@ -215,28 +210,33 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
// ...just strip out legacy "Resident" name
owner_buf = LLCacheName::cleanFullName(owner_buf);
}
- columns[2]["column"] = "owner";
- columns[2]["value"] = owner_buf;
- columns[2]["font"] = "SANSSERIF";
-
- columns[3]["column"] = "location";
- columns[3]["value"] = llformat("<%0.1f,%0.1f,%0.1f>", location_x, location_y, location_z);
- columns[3]["font"] = "SANSSERIF";
- columns[4]["column"] = "time";
- columns[4]["type"] = "date";
- columns[4]["value"] = LLDate((time_t)time_stamp);
- columns[4]["font"] = "SANSSERIF";
+ columns[column_num]["column"] = "owner";
+ columns[column_num]["value"] = owner_buf;
+ columns[column_num++]["font"] = "SANSSERIF";
+
+ columns[column_num]["column"] = "location";
+ columns[column_num]["value"] = llformat("<%0.1f,%0.1f,%0.1f>", location_x, location_y, location_z);
+ columns[column_num++]["font"] = "SANSSERIF";
+
+ columns[column_num]["column"] = "parcel";
+ columns[column_num]["value"] = parcel_buf;
+ columns[column_num++]["font"] = "SANSSERIF";
+
+ columns[column_num]["column"] = "time";
+ columns[column_num]["type"] = "date";
+ columns[column_num]["value"] = LLDate((time_t)time_stamp);
+ columns[column_num++]["font"] = "SANSSERIF";
if (mCurrentMode == STAT_REPORT_TOP_SCRIPTS
&& have_extended_data)
{
- columns[5]["column"] = "mono_time";
- columns[5]["value"] = llformat("%0.3f", mono_score);
- columns[5]["font"] = "SANSSERIF";
+ columns[column_num]["column"] = "memory";
+ columns[column_num]["value"] = llformat("%0.0f", (script_memory / 1000.f));
+ columns[column_num++]["font"] = "SANSSERIF";
- columns[6]["column"] = "URLs";
- columns[6]["value"] = llformat("%d", public_urls);
- columns[6]["font"] = "SANSSERIF";
+ columns[column_num]["column"] = "URLs";
+ columns[column_num]["value"] = llformat("%d", public_urls);
+ columns[column_num++]["font"] = "SANSSERIF";
}
element["columns"] = columns;
list->addElement(element);
@@ -260,18 +260,18 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data)
{
setTitle(getString("top_scripts_title"));
list->setColumnLabel("score", getString("scripts_score_label"));
- list->setColumnLabel("mono_time", getString("scripts_mono_time_label"));
LLUIString format = getString("top_scripts_text");
format.setArg("[COUNT]", llformat("%d", total_count));
- format.setArg("[TIME]", llformat("%0.1f", mtotalScore));
+ format.setArg("[TIME]", llformat("%0.3f", mtotalScore));
getChild<LLUICtrl>("title_text")->setValue(LLSD(format));
}
else
{
setTitle(getString("top_colliders_title"));
list->setColumnLabel("score", getString("colliders_score_label"));
- list->setColumnLabel("mono_time", "");
+ list->setColumnLabel("URLs", "");
+ list->setColumnLabel("memory", "");
LLUIString format = getString("top_colliders_text");
format.setArg("[COUNT]", llformat("%d", total_count));
getChild<LLUICtrl>("title_text")->setValue(LLSD(format));
@@ -301,6 +301,7 @@ void LLFloaterTopObjects::updateSelectionInfo()
{
getChild<LLUICtrl>("object_name_editor")->setValue(sli->getColumn(1)->getValue().asString());
getChild<LLUICtrl>("owner_name_editor")->setValue(sli->getColumn(2)->getValue().asString());
+ getChild<LLUICtrl>("parcel_name_editor")->setValue(sli->getColumn(4)->getValue().asString());
}
}
@@ -480,6 +481,15 @@ void LLFloaterTopObjects::onGetByOwnerName()
onRefresh();
}
+
+void LLFloaterTopObjects::onGetByParcelName()
+{
+ mFlags = STAT_FILTER_BY_PARCEL_NAME;
+ mFilter = getChild<LLUICtrl>("parcel_name_editor")->getValue().asString();
+ onRefresh();
+}
+
+
void LLFloaterTopObjects::showBeacon()
{
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("objects_list");
diff --git a/indra/newview/llfloatertopobjects.h b/indra/newview/llfloatertopobjects.h
index a608ca20f1..6edc46cf79 100644
--- a/indra/newview/llfloatertopobjects.h
+++ b/indra/newview/llfloatertopobjects.h
@@ -73,9 +73,7 @@ private:
void onGetByOwnerName();
void onGetByObjectName();
-
-// static void onGetByOwnerNameClicked(void* data) { onGetByOwnerName(NULL, data); };
-// static void onGetByObjectNameClicked(void* data) { onGetByObjectName(NULL, data); };
+ void onGetByParcelName();
void showBeacon();
diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp
index 9ce64a630f..d4080ab3f7 100644
--- a/indra/newview/llfolderview.cpp
+++ b/indra/newview/llfolderview.cpp
@@ -2235,12 +2235,11 @@ void LLFolderView::doIdle()
arrangeAll();
}
- if (mFilter->isModified() && mFilter->isNotDefault())
- {
- mNeedsAutoSelect = TRUE;
- }
+ BOOL filter_modified_and_active = mFilter->isModified() && mFilter->isNotDefault();
+ mNeedsAutoSelect = filter_modified_and_active &&
+ !(gFocusMgr.childHasKeyboardFocus(this) || gFocusMgr.getMouseCapture());
mFilter->clearModified();
-
+
// filter to determine visibility before arranging
filterFromRoot();
@@ -2250,7 +2249,7 @@ void LLFolderView::doIdle()
LLFastTimer t3(FTM_AUTO_SELECT);
// select new item only if a filtered item not currently selected
LLFolderViewItem* selected_itemp = mSelectedItems.empty() ? NULL : mSelectedItems.back();
- if (!mAutoSelectOverride && (!selected_itemp || !selected_itemp->potentiallyFiltered()))
+ if (!mAutoSelectOverride && (!selected_itemp || !selected_itemp->potentiallyVisible()))
{
// these are named variables to get around gcc not binding non-const references to rvalues
// and functor application is inherently non-const to allow for stateful functors
@@ -2260,7 +2259,7 @@ void LLFolderView::doIdle()
// Open filtered folders for folder views with mAutoSelectOverride=TRUE.
// Used by LLPlacesFolderView.
- if (mAutoSelectOverride && !mFilter->getFilterSubString().empty())
+ if (!mFilter->getFilterSubString().empty())
{
// these are named variables to get around gcc not binding non-const references to rvalues
// and functor application is inherently non-const to allow for stateful functors
@@ -2552,6 +2551,25 @@ void LLFolderView::onRenamerLost()
}
}
+LLFolderViewItem* LLFolderView::getNextUnselectedItem()
+{
+ LLFolderViewItem* last_item = *mSelectedItems.rbegin();
+ LLFolderViewItem* new_selection = last_item->getNextOpenNode(FALSE);
+ while(new_selection && new_selection->isSelected())
+ {
+ new_selection = new_selection->getNextOpenNode(FALSE);
+ }
+ if (!new_selection)
+ {
+ new_selection = last_item->getPreviousOpenNode(FALSE);
+ while (new_selection && (new_selection->isInSelection()))
+ {
+ new_selection = new_selection->getPreviousOpenNode(FALSE);
+ }
+ }
+ return new_selection;
+}
+
LLInventoryFilter* LLFolderView::getFilter()
{
return mFilter;
diff --git a/indra/newview/llfolderview.h b/indra/newview/llfolderview.h
index da8bb15f8e..3f78312a98 100644
--- a/indra/newview/llfolderview.h
+++ b/indra/newview/llfolderview.h
@@ -207,6 +207,8 @@ public:
virtual void doDelete();
virtual BOOL canDoDelete() const;
+ LLFolderViewItem* getNextUnselectedItem();
+
// Public rename functionality - can only start the process
void startRenamingSelectedItem( void );
diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp
index 515e544452..3aa16b4413 100644
--- a/indra/newview/llfolderviewitem.cpp
+++ b/indra/newview/llfolderviewitem.cpp
@@ -1098,6 +1098,10 @@ void LLFolderViewItem::draw()
}
}
+bool LLFolderViewItem::isInSelection() const
+{
+ return mIsSelected || (mParentFolder && mParentFolder->isInSelection());
+}
///----------------------------------------------------------------------------
/// Class LLFolderViewFolder
diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h
index 3c7592046a..577b6b54a2 100644
--- a/indra/newview/llfolderviewitem.h
+++ b/indra/newview/llfolderviewitem.h
@@ -243,6 +243,7 @@ public:
virtual void destroyView();
BOOL isSelected() const { return mIsSelected; }
+ bool isInSelection() const;
void setUnselected() { mIsSelected = FALSE; }
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index efffd0f98e..aceb7f0614 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -63,7 +63,7 @@
#pragma warning(pop) // Restore all warnings to the previous state
#endif
-const U32 MAX_CACHED_GROUPS = 10;
+const U32 MAX_CACHED_GROUPS = 20;
//
// LLRoleActionSet
@@ -234,10 +234,16 @@ LLGroupMgrGroupData::LLGroupMgrGroupData(const LLUUID& id) :
mRoleDataComplete(FALSE),
mRoleMemberDataComplete(FALSE),
mGroupPropertiesDataComplete(FALSE),
- mPendingRoleMemberRequest(FALSE)
+ mPendingRoleMemberRequest(FALSE),
+ mAccessTime(0.0f)
{
}
+void LLGroupMgrGroupData::setAccessed()
+{
+ mAccessTime = (F32)LLFrameTimer::getTotalSeconds();
+}
+
BOOL LLGroupMgrGroupData::getRoleData(const LLUUID& role_id, LLRoleData& role_data)
{
role_data_map_t::const_iterator it;
@@ -1360,7 +1366,7 @@ void LLGroupMgr::processCreateGroupReply(LLMessageSystem* msg, void ** data)
LLGroupMgrGroupData* LLGroupMgr::createGroupData(const LLUUID& id)
{
- LLGroupMgrGroupData* group_datap;
+ LLGroupMgrGroupData* group_datap = NULL;
group_map_t::iterator existing_group = LLGroupMgr::getInstance()->mGroups.find(id);
if (existing_group == LLGroupMgr::getInstance()->mGroups.end())
@@ -1373,6 +1379,11 @@ LLGroupMgrGroupData* LLGroupMgr::createGroupData(const LLUUID& id)
group_datap = existing_group->second;
}
+ if (group_datap)
+ {
+ group_datap->setAccessed();
+ }
+
return group_datap;
}
@@ -1413,25 +1424,41 @@ void LLGroupMgr::notifyObservers(LLGroupChange gc)
void LLGroupMgr::addGroup(LLGroupMgrGroupData* group_datap)
{
- if (mGroups.size() > MAX_CACHED_GROUPS)
+ while (mGroups.size() >= MAX_CACHED_GROUPS)
{
- // get rid of groups that aren't observed
- for (group_map_t::iterator gi = mGroups.begin(); gi != mGroups.end() && mGroups.size() > MAX_CACHED_GROUPS / 2; )
+ // LRU: Remove the oldest un-observed group from cache until group size is small enough
+
+ F32 oldest_access = LLFrameTimer::getTotalSeconds();
+ group_map_t::iterator oldest_gi = mGroups.end();
+
+ for (group_map_t::iterator gi = mGroups.begin(); gi != mGroups.end(); ++gi )
{
observer_multimap_t::iterator oi = mObservers.find(gi->first);
if (oi == mObservers.end())
{
- // not observed
- LLGroupMgrGroupData* unobserved_groupp = gi->second;
- delete unobserved_groupp;
- mGroups.erase(gi++);
- }
- else
- {
- ++gi;
+ if (gi->second
+ && (gi->second->getAccessTime() < oldest_access))
+ {
+ oldest_access = gi->second->getAccessTime();
+ oldest_gi = gi;
+ }
}
}
+
+ if (oldest_gi != mGroups.end())
+ {
+ delete oldest_gi->second;
+ mGroups.erase(oldest_gi);
+ }
+ else
+ {
+ // All groups must be currently open, none to remove.
+ // Just add the new group anyway, but get out of this loop as it
+ // will never drop below max_cached_groups.
+ break;
+ }
}
+
mGroups[group_datap->getID()] = group_datap;
}
diff --git a/indra/newview/llgroupmgr.h b/indra/newview/llgroupmgr.h
index faf0531c10..df3cd17e03 100644
--- a/indra/newview/llgroupmgr.h
+++ b/indra/newview/llgroupmgr.h
@@ -86,7 +86,7 @@ public:
BOOL isInRole(const LLUUID& role_id) { return (mRolesList.find(role_id) != mRolesList.end()); }
-protected:
+private:
LLUUID mID;
S32 mContribution;
U64 mAgentPowers;
@@ -233,6 +233,9 @@ public:
BOOL isRoleMemberDataComplete() { return mRoleMemberDataComplete; }
BOOL isGroupPropertiesDataComplete() { return mGroupPropertiesDataComplete; }
+ F32 getAccessTime() const { return mAccessTime; }
+ void setAccessed();
+
public:
typedef std::map<LLUUID,LLGroupMemberData*> member_list_t;
typedef std::map<LLUUID,LLGroupRoleData*> role_list_t;
@@ -280,6 +283,7 @@ private:
BOOL mGroupPropertiesDataComplete;
BOOL mPendingRoleMemberRequest;
+ F32 mAccessTime;
};
struct LLRoleAction
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index b86c453d61..fce0b7c9c9 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -71,6 +71,9 @@
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
+#include "lllandmarkactions.h"
+
+void copy_slurl_to_clipboard_callback_inv(const std::string& slurl);
// Marketplace outbox current disabled
#define ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU 1
@@ -1355,7 +1358,10 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action)
else if ("cut" == action)
{
cutToClipboard();
+ // MAINT-1197: This is temp code to work around a deselection/reselection bug. Please discard when merging CHUI.
+ LLFolderViewItem* item_to_select = mRoot->getNextUnselectedItem();
LLFolderView::removeCutItems();
+ mRoot->setSelection(item_to_select, item_to_select ? item_to_select->isOpen() : false, false);
return;
}
else if ("copy" == action)
@@ -1396,6 +1402,29 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action)
const LLUUID outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false);
copy_item_to_outbox(itemp, outbox_id, LLUUID::null, LLToolDragAndDrop::getOperationId());
}
+ else if ("copy_slurl" == action)
+ {
+ LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
+ if(item)
+ {
+ LLUUID asset_id = item->getAssetUUID();
+ LLLandmark* landmark = gLandmarkList.getAsset(asset_id);
+ if (landmark)
+ {
+ LLVector3d global_pos;
+ landmark->getGlobalPos(global_pos);
+ LLLandmarkActions::getSLURLfromPosGlobal(global_pos, &copy_slurl_to_clipboard_callback_inv, true);
+ }
+ }
+ }
+}
+
+void copy_slurl_to_clipboard_callback_inv(const std::string& slurl)
+{
+ gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl));
+ LLSD args;
+ args["SLURL"] = slurl;
+ LLNotificationsUtil::add("CopySLURL", args);
}
void LLItemBridge::selectItem()
@@ -2743,7 +2772,10 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
else if ("cut" == action)
{
cutToClipboard();
+ // MAINT-1197: This is temp code to work around a deselection/reselection bug. Please discard when merging CHUI.
+ LLFolderViewItem* item_to_select = mRoot->getNextUnselectedItem();
LLFolderView::removeCutItems();
+ mRoot->setSelection(item_to_select, item_to_select ? item_to_select->isOpen() : false, false);
return;
}
else if ("copy" == action)
@@ -4397,6 +4429,7 @@ void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
}
items.push_back(std::string("Landmark Separator"));
+ items.push_back(std::string("url_copy"));
items.push_back(std::string("About Landmark"));
}
@@ -4405,6 +4438,7 @@ void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
// info panel can be shown at a time.
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
+ disabled_items.push_back(std::string("url_copy"));
disabled_items.push_back(std::string("About Landmark"));
}
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index dc9e88d54d..118430efe1 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -197,6 +197,8 @@ public:
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid) {}
+ typedef boost::function<void(std::string& slurl)> slurl_callback_t;
+
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void selectItem();
virtual void restoreItem();
@@ -214,7 +216,6 @@ public:
virtual BOOL isItemCopyable() const;
virtual BOOL hasChildren() const { return FALSE; }
virtual BOOL isUpToDate() const { return TRUE; }
-
/*virtual*/ void clearDisplayName() { mDisplayName.clear(); }
LLViewerInventoryItem* getItem() const;
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index ab5b082915..e98d3f88a6 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -440,7 +440,7 @@ void show_item_original(const LLUUID& item_uuid)
//sidetray inventory panel
LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
- bool reset_inventory_filter = !floater_inventory->isInVisibleChain();
+ bool do_reset_inventory_filter = !floater_inventory->isInVisibleChain();
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
@@ -460,37 +460,49 @@ void show_item_original(const LLUUID& item_uuid)
}
active_panel->setSelection(gInventory.getLinkedItemID(item_uuid), TAKE_FOCUS_NO);
- if(reset_inventory_filter)
+ if(do_reset_inventory_filter)
{
- //inventory floater
- bool floater_inventory_visible = false;
+ reset_inventory_filter();
+ }
+}
+
- LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
- for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
+void reset_inventory_filter()
+{
+ //inventory floater
+ bool floater_inventory_visible = false;
+
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
+ {
+ LLFloaterInventory* floater_inventory = dynamic_cast<LLFloaterInventory*>(*iter);
+ if (floater_inventory)
{
- LLFloaterInventory* floater_inventory = dynamic_cast<LLFloaterInventory*>(*iter);
- if (floater_inventory)
- {
- LLPanelMainInventory* main_inventory = floater_inventory->getMainInventoryPanel();
+ LLPanelMainInventory* main_inventory = floater_inventory->getMainInventoryPanel();
- main_inventory->onFilterEdit("");
+ main_inventory->onFilterEdit("");
- if(floater_inventory->getVisible())
- {
- floater_inventory_visible = true;
- }
+ if(floater_inventory->getVisible())
+ {
+ floater_inventory_visible = true;
}
}
- if(sidepanel_inventory && !floater_inventory_visible)
+ }
+
+ if(!floater_inventory_visible)
+ {
+ LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
+ if (sidepanel_inventory)
{
LLPanelMainInventory* main_inventory = sidepanel_inventory->getMainInventoryPanel();
-
- main_inventory->onFilterEdit("");
+ if (main_inventory)
+ {
+ main_inventory->onFilterEdit("");
+ }
}
}
}
-
void open_outbox()
{
LLFloaterReg::showInstance("outbox");
diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h
index 5cf9c528b0..909f7fd10b 100644
--- a/indra/newview/llinventoryfunctions.h
+++ b/indra/newview/llinventoryfunctions.h
@@ -56,6 +56,7 @@ void show_item_profile(const LLUUID& item_uuid);
void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id);
void show_item_original(const LLUUID& item_uuid);
+void reset_inventory_filter();
void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name);
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 6e23d7c701..6e23d7c701 100644..100755
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 71dd963f28..05c81957c6 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -966,6 +966,7 @@ void LLInventoryPanel::doToSelected(const LLSD& userdata)
void LLInventoryPanel::doCreate(const LLSD& userdata)
{
+ reset_inventory_filter();
menu_create_inventory_item(mFolderRoot, LLFolderBridge::sSelf.get(), userdata);
}
diff --git a/indra/newview/lllocationinputctrl.cpp b/indra/newview/lllocationinputctrl.cpp
index 025181ead5..8d9d70b50e 100644
--- a/indra/newview/lllocationinputctrl.cpp
+++ b/indra/newview/lllocationinputctrl.cpp
@@ -44,10 +44,14 @@
// newview includes
#include "llagent.h"
+#include "llenvmanager.h"
#include "llfloatersidepanelcontainer.h"
#include "llinventoryobserver.h"
#include "lllandmarkactions.h"
#include "lllandmarklist.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
#include "llteleporthistory.h"
#include "llslurl.h"
#include "llstatusbar.h" // getHealth()
@@ -191,7 +195,9 @@ LLLocationInputCtrl::Params::Params()
damage_icon("damage_icon"),
damage_text("damage_text"),
see_avatars_icon("see_avatars_icon"),
- maturity_help_topic("maturity_help_topic")
+ maturity_help_topic("maturity_help_topic"),
+ pathfinding_dirty_icon("pathfinding_dirty_icon"),
+ pathfinding_disabled_icon("pathfinding_disabled_icon")
{
}
@@ -203,6 +209,9 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
mAddLandmarkBtn(NULL),
mForSaleBtn(NULL),
mInfoBtn(NULL),
+ mRegionCrossingSlot(),
+ mNavMeshSlot(),
+ mIsNavMeshDirty(false),
mLandmarkImageOn(NULL),
mLandmarkImageOff(NULL),
mIconMaturityGeneral(NULL),
@@ -270,7 +279,7 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
if (p.icon_maturity_general())
{
mIconMaturityGeneral = p.icon_maturity_general;
- }
+ }
if (p.icon_maturity_adult())
{
mIconMaturityAdult = p.icon_maturity_adult;
@@ -279,7 +288,7 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
{
mIconMaturityModerate = p.icon_maturity_moderate;
}
-
+
LLButton::Params maturity_button = p.maturity_button;
mMaturityButton = LLUICtrlFactory::create<LLButton>(maturity_button);
addChild(mMaturityButton);
@@ -336,7 +345,21 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
mParcelIcon[DAMAGE_ICON] = LLUICtrlFactory::create<LLIconCtrl>(damage_icon);
mParcelIcon[DAMAGE_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, DAMAGE_ICON));
addChild(mParcelIcon[DAMAGE_ICON]);
-
+
+ LLIconCtrl::Params pathfinding_dirty_icon = p.pathfinding_dirty_icon;
+ pathfinding_dirty_icon.tool_tip = LLTrans::getString("LocationCtrlPathfindingDirtyTooltip");
+ pathfinding_dirty_icon.mouse_opaque = true;
+ mParcelIcon[PATHFINDING_DIRTY_ICON] = LLUICtrlFactory::create<LLIconCtrl>(pathfinding_dirty_icon);
+ mParcelIcon[PATHFINDING_DIRTY_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, PATHFINDING_DIRTY_ICON));
+ addChild(mParcelIcon[PATHFINDING_DIRTY_ICON]);
+
+ LLIconCtrl::Params pathfinding_disabled_icon = p.pathfinding_disabled_icon;
+ pathfinding_disabled_icon.tool_tip = LLTrans::getString("LocationCtrlPathfindingDisabledTooltip");
+ pathfinding_disabled_icon.mouse_opaque = true;
+ mParcelIcon[PATHFINDING_DISABLED_ICON] = LLUICtrlFactory::create<LLIconCtrl>(pathfinding_disabled_icon);
+ mParcelIcon[PATHFINDING_DISABLED_ICON]->setMouseDownCallback(boost::bind(&LLLocationInputCtrl::onParcelIconClick, this, PATHFINDING_DISABLED_ICON));
+ addChild(mParcelIcon[PATHFINDING_DISABLED_ICON]);
+
LLTextBox::Params damage_text = p.damage_text;
damage_text.tool_tip = LLTrans::getString("LocationCtrlDamageTooltip");
damage_text.mouse_opaque = true;
@@ -391,6 +414,9 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
mLocationHistoryConnection = LLLocationHistory::getInstance()->setChangedCallback(
boost::bind(&LLLocationInputCtrl::onLocationHistoryChanged, this,_1));
+ mRegionCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLLocationInputCtrl::onRegionBoundaryCrossed, this));
+ createNavMeshStatusListenerForCurrentRegion();
+
mRemoveLandmarkObserver = new LLRemoveLandmarkObserver(this);
mAddLandmarkObserver = new LLAddLandmarkObserver(this);
gInventory.addObserver(mRemoveLandmarkObserver);
@@ -415,6 +441,8 @@ LLLocationInputCtrl::~LLLocationInputCtrl()
LLViewerParcelMgr::getInstance()->removeObserver(mParcelChangeObserver);
delete mParcelChangeObserver;
+ mRegionCrossingSlot.disconnect();
+ mNavMeshSlot.disconnect();
mCoordinatesControlConnection.disconnect();
mParcelPropertiesControlConnection.disconnect();
mParcelMgrConnection.disconnect();
@@ -636,6 +664,17 @@ void LLLocationInputCtrl::onMaturityButtonClicked()
LLUI::sHelpImpl->showTopic(mMaturityHelpTopic);
}
+void LLLocationInputCtrl::onRegionBoundaryCrossed()
+{
+ createNavMeshStatusListenerForCurrentRegion();
+}
+
+void LLLocationInputCtrl::onNavMeshStatusChange(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ mIsNavMeshDirty = pNavMeshStatus.isValid() && (pNavMeshStatus.getStatus() != LLPathfindingNavMeshStatus::kComplete);
+ refreshParcelIcons();
+}
+
void LLLocationInputCtrl::onLandmarkLoaded(LLLandmark* lm)
{
(void) lm;
@@ -819,6 +858,7 @@ void LLLocationInputCtrl::refreshParcelIcons()
bool allow_scripts = vpm->allowAgentScripts(agent_region, current_parcel);
bool allow_damage = vpm->allowAgentDamage(agent_region, current_parcel);
bool see_avs = current_parcel->getSeeAVs();
+ bool pathfinding_dynamic_enabled = agent_region->dynamicPathfindingEnabled();
// Most icons are "block this ability"
mParcelIcon[VOICE_ICON]->setVisible( !allow_voice );
@@ -827,6 +867,9 @@ void LLLocationInputCtrl::refreshParcelIcons()
mParcelIcon[BUILD_ICON]->setVisible( !allow_build );
mParcelIcon[SCRIPTS_ICON]->setVisible( !allow_scripts );
mParcelIcon[DAMAGE_ICON]->setVisible( allow_damage );
+ mParcelIcon[PATHFINDING_DIRTY_ICON]->setVisible(mIsNavMeshDirty);
+ mParcelIcon[PATHFINDING_DISABLED_ICON]->setVisible(!mIsNavMeshDirty && !pathfinding_dynamic_enabled);
+
mDamageText->setVisible(allow_damage);
mParcelIcon[SEE_AVATARS_ICON]->setVisible( !see_avs );
@@ -1165,6 +1208,12 @@ void LLLocationInputCtrl::onParcelIconClick(EParcelIcon icon)
case BUILD_ICON:
LLNotificationsUtil::add("NoBuild");
break;
+ case PATHFINDING_DIRTY_ICON:
+ LLNotificationsUtil::add("PathfindingDirty");
+ break;
+ case PATHFINDING_DISABLED_ICON:
+ LLNotificationsUtil::add("DynamicPathfindingDisabled");
+ break;
case SCRIPTS_ICON:
{
LLViewerRegion* region = gAgent.getRegion();
@@ -1193,3 +1242,18 @@ void LLLocationInputCtrl::onParcelIconClick(EParcelIcon icon)
// no default to get compiler warning when a new icon gets added
}
}
+
+void LLLocationInputCtrl::createNavMeshStatusListenerForCurrentRegion()
+{
+ if (mNavMeshSlot.connected())
+ {
+ mNavMeshSlot.disconnect();
+ }
+
+ LLViewerRegion *currentRegion = gAgent.getRegion();
+ if (currentRegion != NULL)
+ {
+ mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(currentRegion, boost::bind(&LLLocationInputCtrl::onNavMeshStatusChange, this, _2));
+ LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(currentRegion, true);
+ }
+}
diff --git a/indra/newview/lllocationinputctrl.h b/indra/newview/lllocationinputctrl.h
index ed47ba73e3..cd6fd24077 100644
--- a/indra/newview/lllocationinputctrl.h
+++ b/indra/newview/lllocationinputctrl.h
@@ -31,6 +31,7 @@
#include "lliconctrl.h" // Params
#include "lltextbox.h" // Params
#include "lllocationhistory.h"
+#include "llpathfindingnavmesh.h"
class LLLandmark;
@@ -40,6 +41,7 @@ class LLRemoveLandmarkObserver;
class LLParcelChangeObserver;
class LLMenuGL;
class LLTeleportHistoryItem;
+class LLPathfindingNavMeshStatus;
/**
* Location input control.
@@ -78,7 +80,9 @@ public:
build_icon,
scripts_icon,
damage_icon,
- see_avatars_icon;
+ see_avatars_icon,
+ pathfinding_dirty_icon,
+ pathfinding_disabled_icon;
Optional<LLTextBox::Params> damage_text;
Params();
};
@@ -110,13 +114,15 @@ private:
enum EParcelIcon
{
VOICE_ICON = 0,
- FLY_ICON, // 1
- PUSH_ICON, // 2
- BUILD_ICON, // 3
- SCRIPTS_ICON, // 4
- DAMAGE_ICON, // 5
- SEE_AVATARS_ICON, // 6
- ICON_COUNT // 7 total
+ FLY_ICON, // 1
+ PUSH_ICON, // 2
+ BUILD_ICON, // 3
+ SCRIPTS_ICON, // 4
+ DAMAGE_ICON, // 5
+ SEE_AVATARS_ICON, // 6
+ PATHFINDING_DIRTY_ICON, // 7
+ PATHFINDING_DISABLED_ICON,// 8
+ ICON_COUNT // 9 total
};
friend class LLUICtrlFactory;
@@ -155,11 +161,15 @@ private:
void onAddLandmarkButtonClicked();
void onAgentParcelChange();
void onMaturityButtonClicked();
+ void onRegionBoundaryCrossed();
+ void onNavMeshStatusChange(const LLPathfindingNavMeshStatus &pNavMeshStatus);
// callbacks
bool onLocationContextMenuItemEnabled(const LLSD& userdata);
void onLocationContextMenuItemClicked(const LLSD& userdata);
void onParcelIconClick(EParcelIcon icon);
+ void createNavMeshStatusListenerForCurrentRegion();
+
LLMenuGL* mLocationContextMenu;
LLButton* mAddLandmarkBtn;
LLButton* mForSaleBtn;
@@ -179,11 +189,15 @@ private:
boost::signals2::connection mParcelPropertiesControlConnection;
boost::signals2::connection mParcelMgrConnection;
boost::signals2::connection mLocationHistoryConnection;
+ boost::signals2::connection mRegionCrossingSlot;
+ LLPathfindingNavMesh::navmesh_slot_t mNavMeshSlot;
+ bool mIsNavMeshDirty;
LLUIImage* mLandmarkImageOn;
LLUIImage* mLandmarkImageOff;
LLPointer<LLUIImage> mIconMaturityGeneral;
LLPointer<LLUIImage> mIconMaturityAdult;
LLPointer<LLUIImage> mIconMaturityModerate;
+ LLPointer<LLUIImage> mIconPathfindingDynamic;
std::string mAddLandmarkTooltip;
std::string mEditLandmarkTooltip;
diff --git a/indra/newview/llmachineid.cpp b/indra/newview/llmachineid.cpp
index 778693876e..cd6473921d 100644
--- a/indra/newview/llmachineid.cpp
+++ b/indra/newview/llmachineid.cpp
@@ -252,12 +252,20 @@ S32 LLMachineID::getUniqueID(unsigned char *unique_id, size_t len)
if (has_static_unique_id)
{
memcpy ( unique_id, &static_unique_id, len);
- LL_DEBUGS("AppInit") << "UniqueID: " << unique_id[0] << unique_id[1]<< unique_id[2] << unique_id[3] << unique_id[4] << unique_id [5] << LL_ENDL;
+ LL_DEBUGS("AppInit") << "UniqueID: 0x";
+ // Code between here and LL_ENDL is not executed unless the LL_DEBUGS
+ // actually produces output
+ for (size_t i = 0; i < len; ++i)
+ {
+ // Copy each char to unsigned int to hexify. Sending an unsigned
+ // char to a std::ostream tries to represent it as a char, not
+ // what we want here.
+ unsigned byte = unique_id[i];
+ LL_CONT << std::hex << std::setw(2) << std::setfill('0') << byte;
+ }
+ // Reset default output formatting to avoid nasty surprises!
+ LL_CONT << std::dec << std::setw(0) << std::setfill(' ') << LL_ENDL;
return 1;
}
return 0;
}
-
-
-
-
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index a8da94f75e..826e8d560a 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -479,9 +479,12 @@ BOOL LLManipRotate::handleMouseUp(S32 x, S32 y, MASK mask)
{
LLSelectNode* selectNode = *iter;
LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
// have permission to move and object is root of selection or individually selected
- if (object->permMove() && (object->isRootEdit() || selectNode->mIndividualSelection))
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (object->isRootEdit() || selectNode->mIndividualSelection))
{
object->mUnselectedChildrenPositions.clear() ;
}
@@ -567,9 +570,12 @@ void LLManipRotate::drag( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
// have permission to move and object is root of selection or individually selected
- if (object->permMove() && (object->isRootEdit() || selectNode->mIndividualSelection))
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (object->isRootEdit() || selectNode->mIndividualSelection))
{
if (!object->isRootEdit())
{
@@ -621,9 +627,11 @@ void LLManipRotate::drag( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject* object = selectNode->getObject();
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
// to avoid cumulative position changes we calculate the objects new position using its saved position
- if (object && object->permMove())
+ if (object && object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()))
{
LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter );
@@ -704,7 +712,10 @@ void LLManipRotate::drag( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject*cur = selectNode->getObject();
- if( cur->permModify() && cur->permMove() && !cur->isAvatar())
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !cur->isAvatar())
{
selectNode->mLastRotation = cur->getRotation();
selectNode->mLastPositionLocal = cur->getPosition();
@@ -1871,7 +1882,10 @@ BOOL LLManipRotate::canAffectSelection()
{
virtual bool apply(LLViewerObject* objectp)
{
- return objectp->permMove() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
+ LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
+ return objectp->permMove() && !objectp->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
}
} func;
can_rotate = mObjectSelection->applyToObjects(&func);
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index f6df4cdfbf..00a0bf8894 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -826,7 +826,10 @@ void LLManipScale::drag( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject*cur = selectNode->getObject();
- if( cur->permModify() && cur->permMove() && !cur->isAvatar())
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !cur->isAvatar())
{
selectNode->mLastScale = cur->getScale();
selectNode->mLastPositionLocal = cur->getPosition();
@@ -973,7 +976,10 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject* cur = selectNode->getObject();
- if( cur->permModify() && cur->permMove() && !cur->isAvatar() )
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !cur->isAvatar() )
{
const LLVector3& scale = selectNode->mSavedScale;
@@ -995,7 +1001,10 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject* cur = selectNode->getObject();
- if( cur->permModify() && cur->permMove() && !cur->isAvatar() && cur->isRootEdit() )
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !cur->isAvatar() && cur->isRootEdit() )
{
const LLVector3& scale = selectNode->mSavedScale;
cur->setScale( scale_factor * scale );
@@ -1043,7 +1052,10 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
LLSelectNode* selectNode = *iter;
LLViewerObject*cur = selectNode->getObject();
- if( cur->permModify() && cur->permMove() && !cur->isAvatar() && !cur->isRootEdit() )
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !cur->isAvatar() && !cur->isRootEdit() )
{
const LLVector3& scale = selectNode->mSavedScale;
cur->setScale( scale_factor * scale, FALSE );
@@ -1251,7 +1263,10 @@ void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVecto
{
LLSelectNode* selectNode = *iter;
LLViewerObject*cur = selectNode->getObject();
- if( cur->permModify() && cur->permMove() && !cur->isAvatar() )
+ LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
+ if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !cur->isAvatar() )
{
LLBBox cur_bbox = cur->getBoundingBoxAgent();
LLVector3 start_local = cur_bbox.agentToLocal( drag_start_agent );
@@ -2057,7 +2072,10 @@ BOOL LLManipScale::canAffectSelection()
{
virtual bool apply(LLViewerObject* objectp)
{
- return objectp->permModify() && objectp->permMove() && !objectp->isSeat();
+ LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
+ return objectp->permModify() && objectp->permMove() && !objectp->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ !objectp->isSeat();
}
} func;
can_scale = mObjectSelection->applyToObjects(&func);
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index f8088d04b4..362308c176 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -688,7 +688,9 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
}
}
- if (object->permMove())
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()))
{
// handle attachments in local space
if (object->isAttachment() && object->mDrawable.notNull())
@@ -1753,6 +1755,11 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
shader->bind();
}
+ if (shader)
+ {
+ shader->bind();
+ }
+
//draw volume/plane intersections
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -2305,7 +2312,10 @@ BOOL LLManipTranslate::canAffectSelection()
{
virtual bool apply(LLViewerObject* objectp)
{
- return objectp->permMove() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
+ LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
+ return objectp->permMove() && !objectp->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
}
} func;
can_move = mObjectSelection->applyToObjects(&func);
diff --git a/indra/newview/llmarketplacefunctions.cpp b/indra/newview/llmarketplacefunctions.cpp
index 51df868faa..0b009b68f7 100644
--- a/indra/newview/llmarketplacefunctions.cpp
+++ b/indra/newview/llmarketplacefunctions.cpp
@@ -47,16 +47,16 @@ static std::string getMarketplaceDomain()
if (!LLGridManager::getInstance()->isInProductionGrid())
{
- const std::string& grid_label = LLGridManager::getInstance()->getGridLabel();
- const std::string& grid_label_lower = utf8str_tolower(grid_label);
+ const std::string& grid_id = LLGridManager::getInstance()->getGridId();
+ const std::string& grid_id_lower = utf8str_tolower(grid_id);
- if (grid_label_lower == "damballah")
+ if (grid_id_lower == "damballah")
{
domain = "secondlife-staging.com";
}
else
{
- domain = llformat("%s.lindenlab.com", grid_label_lower.c_str());
+ domain = llformat("%s.lindenlab.com", grid_id_lower.c_str());
}
}
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp
index c3d8b91d67..93f7146fc8 100644
--- a/indra/newview/llmoveview.cpp
+++ b/indra/newview/llmoveview.cpp
@@ -686,7 +686,7 @@ void LLPanelStandStopFlying::onStopFlyingButtonClick()
gAgent.setFlying(FALSE);
setFocus(FALSE); // EXT-482
- setVisible(FALSE);
+ mStopFlyingButton->setVisible(FALSE);
}
/**
@@ -710,7 +710,7 @@ void LLPanelStandStopFlying::updatePosition()
left_tb_width = toolbar_left->getRect().getWidth();
}
- if(LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"))
+ if(LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container"))
{
panel_ssf_container->setOrigin(0, y_pos);
}
diff --git a/indra/newview/llmutelist.cpp b/indra/newview/llmutelist.cpp
index a7059eb519..54522bb7f6 100644
--- a/indra/newview/llmutelist.cpp
+++ b/indra/newview/llmutelist.cpp
@@ -44,6 +44,8 @@
#include "llmutelist.h"
+#include "pipeline.h"
+
#include <boost/tokenizer.hpp>
#include "lldispatcher.h"
@@ -192,6 +194,23 @@ BOOL LLMuteList::isLinden(const std::string& name) const
return last_name == "Linden";
}
+static LLVOAvatar* find_avatar(const LLUUID& id)
+{
+ LLViewerObject *obj = gObjectList.findObject(id);
+ while (obj && obj->isAttachment())
+ {
+ obj = (LLViewerObject *)obj->getParent();
+ }
+
+ if (obj && obj->isAvatar())
+ {
+ return (LLVOAvatar*)obj;
+ }
+ else
+ {
+ return NULL;
+ }
+}
BOOL LLMuteList::add(const LLMute& mute, U32 flags)
{
@@ -288,6 +307,12 @@ BOOL LLMuteList::add(const LLMute& mute, U32 flags)
LLViewerPartSim::getInstance()->clearParticlesByOwnerID(localmute.mID);
}
}
+ //mute local lights that are attached to the avatar
+ LLVOAvatar *avatarp = find_avatar(localmute.mID);
+ if (avatarp)
+ {
+ LLPipeline::removeMutedAVsLights(avatarp);
+ }
return TRUE;
}
}
diff --git a/indra/newview/llnamelistctrl.cpp b/indra/newview/llnamelistctrl.cpp
index 4e28d1f526..472c26e22d 100644
--- a/indra/newview/llnamelistctrl.cpp
+++ b/indra/newview/llnamelistctrl.cpp
@@ -336,7 +336,7 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
// ...schedule a callback
LLAvatarNameCache::get(id,
boost::bind(&LLNameListCtrl::onAvatarNameCache,
- this, _1, _2));
+ this, _1, _2, item->getHandle()));
}
break;
}
@@ -392,7 +392,8 @@ void LLNameListCtrl::removeNameItem(const LLUUID& agent_id)
}
void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id,
- const LLAvatarName& av_name)
+ const LLAvatarName& av_name,
+ LLHandle<LLNameListItem> item)
{
std::string name;
if (mShortNames)
@@ -400,17 +401,14 @@ void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id,
else
name = av_name.getCompleteName();
- item_list::iterator iter;
- for (iter = getItemList().begin(); iter != getItemList().end(); iter++)
+ LLNameListItem* list_item = item.get();
+ if (list_item && list_item->getUUID() == agent_id)
{
- LLScrollListItem* item = *iter;
- if (item->getUUID() == agent_id)
+ LLScrollListCell* cell = list_item->getColumn(mNameColumnIndex);
+ if (cell)
{
- LLScrollListCell* cell = item->getColumn(mNameColumnIndex);
- if (cell)
- {
- cell->setValue(name);
- }
+ cell->setValue(name);
+ setNeedsSort();
}
}
@@ -431,3 +429,8 @@ void LLNameListCtrl::updateColumns()
}
}
}
+
+void LLNameListCtrl::sortByName(BOOL ascending)
+{
+ sortByColumnIndex(mNameColumnIndex,ascending);
+}
diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h
index ca9956dc53..ba85e77c65 100644
--- a/indra/newview/llnamelistctrl.h
+++ b/indra/newview/llnamelistctrl.h
@@ -33,6 +33,26 @@
class LLAvatarName;
+/**
+ * LLNameListCtrl item
+ *
+ * We don't use LLScrollListItem to be able to override getUUID(), which is needed
+ * because the name list item value is not simply an UUID but a map (uuid, is_group).
+ */
+class LLNameListItem : public LLScrollListItem, public LLHandleProvider<LLNameListItem>
+{
+public:
+ LLUUID getUUID() const { return getValue()["uuid"].asUUID(); }
+protected:
+ friend class LLNameListCtrl;
+
+ LLNameListItem( const LLScrollListItem::Params& p )
+ : LLScrollListItem(p)
+ {
+ }
+};
+
+
class LLNameListCtrl
: public LLScrollListCtrl, public LLInstanceTracker<LLNameListCtrl>
{
@@ -110,12 +130,14 @@ public:
void setAllowCallingCardDrop(BOOL b) { mAllowCallingCardDrop = b; }
+ void sortByName(BOOL ascending);
+
/*virtual*/ void updateColumns();
/*virtual*/ void mouseOverHighlightNthItem( S32 index );
private:
void showInspector(const LLUUID& avatar_id, bool is_group);
- void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name);
+ void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, LLHandle<LLNameListItem> item);
private:
S32 mNameColumnIndex;
@@ -124,24 +146,5 @@ private:
bool mShortNames; // display name only, no SLID
};
-/**
- * LLNameListCtrl item
- *
- * We don't use LLScrollListItem to be able to override getUUID(), which is needed
- * because the name list item value is not simply an UUID but a map (uuid, is_group).
- */
-class LLNameListItem : public LLScrollListItem
-{
-public:
- LLUUID getUUID() const { return getValue()["uuid"].asUUID(); }
-
-protected:
- friend class LLNameListCtrl;
-
- LLNameListItem( const LLScrollListItem::Params& p )
- : LLScrollListItem(p)
- {
- }
-};
#endif
diff --git a/indra/newview/llpanelcontents.cpp b/indra/newview/llpanelcontents.cpp
index a64b4ec94d..77e1487f38 100644
--- a/indra/newview/llpanelcontents.cpp
+++ b/indra/newview/llpanelcontents.cpp
@@ -116,7 +116,7 @@ void LLPanelContents::getState(LLViewerObject *objectp )
// BUG? Check for all objects being editable?
bool editable = gAgent.isGodlike()
- || (objectp->permModify()
+ || (objectp->permModify() && !objectp->isPermanentEnforced()
&& ( objectp->permYouOwner() || ( !group_id.isNull() && gAgent.isInGroup(group_id) ))); // solves SL-23488
BOOL all_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME );
@@ -127,6 +127,8 @@ void LLPanelContents::getState(LLViewerObject *objectp )
((LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() == 1)
|| (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1)));
+ getChildView("button permissions")->setEnabled(!objectp->isPermanentEnforced());
+ mPanelInventoryObject->setEnabled(!objectp->isPermanentEnforced());
}
void LLPanelContents::refresh()
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 3e29805446..202be9671b 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -490,7 +490,7 @@ void LLPanelFace::getState()
&& objectp->getPCode() == LL_PCODE_VOLUME
&& objectp->permModify())
{
- BOOL editable = objectp->permModify();
+ BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced();
// only turn on auto-adjust button if there is a media renderer and the media is loaded
getChildView("textbox autofix")->setEnabled(editable);
diff --git a/indra/newview/llpanelgroupinvite.cpp b/indra/newview/llpanelgroupinvite.cpp
index 7a15d93181..00dd206571 100644
--- a/indra/newview/llpanelgroupinvite.cpp
+++ b/indra/newview/llpanelgroupinvite.cpp
@@ -83,6 +83,7 @@ public:
LLTextBox *mGroupName;
std::string mOwnerWarning;
std::string mAlreadyInGroup;
+ std::string mTooManySelected;
bool mConfirmedOwnerInvite;
void (*mCloseCallback)(void* data);
@@ -185,6 +186,17 @@ void LLPanelGroupInvite::impl::submitInvitations()
role_member_pairs[item->getUUID()] = role_id;
}
+ const S32 MAX_GROUP_INVITES = 100; // Max invites per request. 100 to match server cap.
+ if (role_member_pairs.size() > MAX_GROUP_INVITES)
+ {
+ // Fail!
+ LLSD msg;
+ msg["MESSAGE"] = mTooManySelected;
+ LLNotificationsUtil::add("GenericAlert", msg);
+ (*mCloseCallback)(mCloseCallbackUserData);
+ return;
+ }
+
LLGroupMgr::getInstance()->sendGroupMemberInvites(mGroupID, role_member_pairs);
if(already_in_group)
@@ -621,6 +633,7 @@ BOOL LLPanelGroupInvite::postBuild()
mImplementation->mOwnerWarning = getString("confirm_invite_owner_str");
mImplementation->mAlreadyInGroup = getString("already_in_group");
+ mImplementation->mTooManySelected = getString("invite_selection_too_large");
update();
diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp
index 76aadcd913..c6bcaeab07 100644
--- a/indra/newview/llpanellogin.cpp
+++ b/indra/newview/llpanellogin.cpp
@@ -27,6 +27,7 @@
#include "llviewerprecompiledheaders.h"
#include "llpanellogin.h"
+#include "lllayoutstack.h"
#include "indra_constants.h" // for key and mask constants
#include "llfloaterreg.h"
@@ -104,7 +105,6 @@ public:
// Public methods
//---------------------------------------------------------------------------
LLPanelLogin::LLPanelLogin(const LLRect &rect,
- BOOL show_server,
void (*callback)(S32 option, void* user_data),
void *cb_data)
: LLPanel(),
@@ -119,7 +119,7 @@ LLPanelLogin::LLPanelLogin(const LLRect &rect,
// instance management
if (LLPanelLogin::sInstance)
{
- llwarns << "Duplicate instance of login view deleted" << llendl;
+ LL_WARNS("AppInit") << "Duplicate instance of login view deleted" << LL_ENDL;
// Don't leave bad pointer in gFocusMgr
gFocusMgr.setDefaultKeyboardFocus(NULL);
@@ -146,37 +146,73 @@ LLPanelLogin::LLPanelLogin(const LLRect &rect,
// change z sort of clickable text to be behind buttons
sendChildToBack(getChildView("forgot_password_text"));
+
+ LLComboBox* location_combo = getChild<LLComboBox>("start_location_combo");
+ updateLocationSelectorsVisibility(); // separate so that it can be called from preferences
+ location_combo->setFocusLostCallback(boost::bind(&LLPanelLogin::onLocationSLURL, this));
+
+ LLComboBox* server_choice_combo = getChild<LLComboBox>("server_combo");
+ server_choice_combo->setCommitCallback(boost::bind(&LLPanelLogin::onSelectServer, this));
+
+ // Load all of the grids, sorted, and then add a bar and the current grid at the top
+ server_choice_combo->removeall();
- if(LLStartUp::getStartSLURL().getType() != LLSLURL::LOCATION)
+ std::string current_grid = LLGridManager::getInstance()->getGrid();
+ std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
+ for (std::map<std::string, std::string>::iterator grid_choice = known_grids.begin();
+ grid_choice != known_grids.end();
+ grid_choice++)
{
- LLSLURL slurl(gSavedSettings.getString("LoginLocation"));
- LLStartUp::setStartSLURL(slurl);
+ if (!grid_choice->first.empty() && current_grid != grid_choice->first)
+ {
+ LL_DEBUGS("AppInit")<<"adding "<<grid_choice->first<<LL_ENDL;
+ server_choice_combo->add(grid_choice->second, grid_choice->first);
+ }
}
- updateLocationCombo(false);
-
- LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo");
- server_choice_combo->setCommitCallback(onSelectServer, NULL);
- server_choice_combo->setFocusLostCallback(boost::bind(onServerComboLostFocus, _1));
- updateServerCombo();
+ server_choice_combo->sortByName();
+ server_choice_combo->addSeparator(ADD_TOP);
+ LL_DEBUGS("AppInit")<<"adding current "<<current_grid<<LL_ENDL;
+ server_choice_combo->add(LLGridManager::getInstance()->getGridLabel(),
+ current_grid,
+ ADD_TOP);
+ server_choice_combo->selectFirstItem();
+ LLSLURL start_slurl(LLStartUp::getStartSLURL());
+ if ( !start_slurl.isSpatial() ) // has a start been established by the command line or NextLoginLocation ?
+ {
+ // no, so get the preference setting
+ std::string defaultStartLocation = gSavedSettings.getString("LoginLocation");
+ LL_INFOS("AppInit")<<"default LoginLocation '"<<defaultStartLocation<<"'"<<LL_ENDL;
+ LLSLURL defaultStart(defaultStartLocation);
+ if ( defaultStart.isSpatial() )
+ {
+ LLStartUp::setStartSLURL(defaultStart);
+ }
+ else
+ {
+ LL_INFOS("AppInit")<<"no valid LoginLocation, using home"<<LL_ENDL;
+ LLSLURL homeStart(LLSLURL::SIM_LOCATION_HOME);
+ LLStartUp::setStartSLURL(homeStart);
+ }
+ }
+ else
+ {
+ LLPanelLogin::onUpdateStartSLURL(start_slurl); // updates grid if needed
+ }
+
childSetAction("connect_btn", onClickConnect, this);
- getChild<LLPanel>("login")->setDefaultBtn("connect_btn");
+ getChild<LLPanel>("links_login_panel")->setDefaultBtn("connect_btn");
std::string channel = LLVersionInfo::getChannel();
std::string version = llformat("%s (%d)",
LLVersionInfo::getShortVersion().c_str(),
LLVersionInfo::getBuild());
- //LLTextBox* channel_text = getChild<LLTextBox>("channel_text");
- //channel_text->setTextArg("[CHANNEL]", channel); // though not displayed
- //channel_text->setTextArg("[VERSION]", version);
- //channel_text->setClickedCallback(onClickVersion, this);
LLTextBox* forgot_password_text = getChild<LLTextBox>("forgot_password_text");
forgot_password_text->setClickedCallback(onClickForgotPassword, NULL);
- LLTextBox* create_new_account_text = getChild<LLTextBox>("create_new_account_text");
- create_new_account_text->setClickedCallback(onClickNewAccount, NULL);
+ childSetAction("create_new_account_btn", onClickNewAccount, NULL);
LLTextBox* need_help_text = getChild<LLTextBox>("login_help");
need_help_text->setClickedCallback(onClickHelp, NULL);
@@ -192,9 +228,6 @@ LLPanelLogin::LLPanelLogin(const LLRect &rect,
// Show last logged in user favorites in "Start at" combo.
addUsersWithFavoritesToUsername();
getChild<LLComboBox>("username_combo")->setTextChangedCallback(boost::bind(&LLPanelLogin::addFavoritesToStartLocation, this));
-
- updateLocationCombo(false);
-
}
void LLPanelLogin::addUsersWithFavoritesToUsername()
@@ -389,25 +422,27 @@ void LLPanelLogin::giveFocus()
// static
void LLPanelLogin::showLoginWidgets()
{
- // *NOTE: Mani - This may or may not be obselete code.
- // It seems to be part of the defunct? reg-in-client project.
- sInstance->getChildView("login_widgets")->setVisible( true);
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
- sInstance->reshapeBrowser();
- // *TODO: Append all the usual login parameters, like first_login=Y etc.
- std::string splash_screen_url = LLGridManager::getInstance()->getLoginPage();
- web_browser->navigateTo( splash_screen_url, "text/html" );
- LLUICtrl* username_combo = sInstance->getChild<LLUICtrl>("username_combo");
- username_combo->setFocus(TRUE);
+ if (sInstance)
+ {
+ // *NOTE: Mani - This may or may not be obselete code.
+ // It seems to be part of the defunct? reg-in-client project.
+ sInstance->getChildView("login_widgets")->setVisible( true);
+ LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
+ sInstance->reshapeBrowser();
+ // *TODO: Append all the usual login parameters, like first_login=Y etc.
+ std::string splash_screen_url = LLGridManager::getInstance()->getLoginPage();
+ web_browser->navigateTo( splash_screen_url, "text/html" );
+ LLUICtrl* username_combo = sInstance->getChild<LLUICtrl>("username_combo");
+ username_combo->setFocus(TRUE);
+ }
}
// static
void LLPanelLogin::show(const LLRect &rect,
- BOOL show_server,
void (*callback)(S32 option, void* user_data),
void* callback_data)
{
- new LLPanelLogin(rect, show_server, callback, callback_data);
+ new LLPanelLogin(rect, callback, callback_data);
if( !gFocusMgr.getKeyboardFocus() )
{
@@ -567,21 +602,6 @@ void LLPanelLogin::getFields(LLPointer<LLCredential>& credential,
remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue();
}
-// static
-BOOL LLPanelLogin::isGridComboDirty()
-{
- BOOL user_picked = FALSE;
- if (!sInstance)
- {
- llwarns << "Attempted getServer with no login view shown" << llendl;
- }
- else
- {
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- user_picked = combo->isDirty();
- }
- return user_picked;
-}
// static
BOOL LLPanelLogin::areCredentialFieldsDirty()
@@ -611,83 +631,86 @@ BOOL LLPanelLogin::areCredentialFieldsDirty()
// static
-void LLPanelLogin::updateLocationCombo( bool force_visible )
+void LLPanelLogin::updateLocationSelectorsVisibility()
{
- if (!sInstance)
+ if (sInstance)
{
- return;
+ BOOL show_start = gSavedSettings.getBOOL("ShowStartLocation");
+ sInstance->getChild<LLLayoutPanel>("start_location_panel")->setVisible(show_start);
+
+ BOOL show_server = gSavedSettings.getBOOL("ForceShowGrid");
+ sInstance->getChild<LLLayoutPanel>("grid_panel")->setVisible(show_server);
}
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("start_location_combo");
-
- switch(LLStartUp::getStartSLURL().getType())
- {
- case LLSLURL::LOCATION:
- {
-
- combo->setCurrentByIndex( 2 );
- combo->setTextEntry(LLStartUp::getStartSLURL().getLocationString());
- break;
- }
- case LLSLURL::HOME_LOCATION:
- combo->setCurrentByIndex(1);
- break;
- default:
- combo->setCurrentByIndex(0);
- break;
- }
-
- BOOL show_start = TRUE;
-
- if ( ! force_visible )
- show_start = gSavedSettings.getBOOL("ShowStartLocation");
-
- sInstance->getChildView("start_location_combo")->setVisible( show_start);
- sInstance->getChildView("start_location_text")->setVisible( show_start);
-
- BOOL show_server = gSavedSettings.getBOOL("ForceShowGrid");
- sInstance->getChildView("server_combo_text")->setVisible( show_server);
- sInstance->getChildView("server_combo")->setVisible( show_server);
}
-// static
-void LLPanelLogin::updateStartSLURL()
+// static - called from LLStartUp::setStartSLURL
+void LLPanelLogin::onUpdateStartSLURL(const LLSLURL& new_start_slurl)
{
if (!sInstance) return;
-
- LLComboBox* combo = sInstance->getChild<LLComboBox>("start_location_combo");
- S32 index = combo->getCurrentIndex();
-
- switch (index)
+
+ LL_DEBUGS("AppInit")<<new_start_slurl.asString()<<LL_ENDL;
+
+ LLComboBox* location_combo = sInstance->getChild<LLComboBox>("start_location_combo");
+ /*
+ * Determine whether or not the new_start_slurl modifies the grid.
+ *
+ * Note that some forms that could be in the slurl are grid-agnostic.,
+ * such as "home". Other forms, such as
+ * https://grid.example.com/region/Party%20Town/20/30/5
+ * specify a particular grid; in those cases we want to change the grid
+ * and the grid selector to match the new value.
+ */
+ enum LLSLURL::SLURL_TYPE new_slurl_type = new_start_slurl.getType();
+ switch ( new_slurl_type )
{
- case 0:
+ case LLSLURL::LOCATION:
+ {
+ std::string slurl_grid = LLGridManager::getInstance()->getGrid(new_start_slurl.getGrid());
+ if ( ! slurl_grid.empty() ) // is that a valid grid?
{
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_LAST));
- break;
- }
- case 1:
- {
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
- break;
- }
- default:
- {
- LLSLURL slurl = LLSLURL(combo->getValue().asString());
- if(slurl.getType() == LLSLURL::LOCATION)
+ if ( slurl_grid != LLGridManager::getInstance()->getGrid() ) // new grid?
{
- // we've changed the grid, so update the grid selection
- LLStartUp::setStartSLURL(slurl);
+ // the slurl changes the grid, so update everything to match
+ LLGridManager::getInstance()->setGridChoice(slurl_grid);
+
+ // update the grid selector to match the slurl
+ LLComboBox* server_combo = sInstance->getChild<LLComboBox>("server_combo");
+ std::string server_label(LLGridManager::getInstance()->getGridLabel(slurl_grid));
+ server_combo->setSimple(server_label);
+
+ updateServer(); // to change the links and splash screen
}
- break;
- }
+ location_combo->setTextEntry(new_start_slurl.getLocationString());
+ }
+ else
+ {
+ // the grid specified by the slurl is not known
+ LLNotificationsUtil::add("InvalidLocationSLURL");
+ LL_WARNS("AppInit")<<"invalid LoginLocation:"<<new_start_slurl.asString()<<LL_ENDL;
+ location_combo->setTextEntry(LLStringUtil::null);
+ }
+ }
+ break;
+
+ case LLSLURL::HOME_LOCATION:
+ location_combo->setCurrentByIndex(1); // home location
+ break;
+
+ case LLSLURL::LAST_LOCATION:
+ location_combo->setCurrentByIndex(0); // last location
+ break;
+
+ default:
+ LL_WARNS("AppInit")<<"invalid login slurl, using home"<<LL_ENDL;
+ location_combo->setCurrentByIndex(1); // home location
+ break;
}
}
-
void LLPanelLogin::setLocation(const LLSLURL& slurl)
{
- LLStartUp::setStartSLURL(slurl);
- updateServer();
+ LL_DEBUGS("AppInit")<<"setting Location "<<slurl.asString()<<LL_ENDL;
+ LLStartUp::setStartSLURL(slurl); // calls onUpdateStartSLURL, above
}
// static
@@ -705,13 +728,14 @@ void LLPanelLogin::closePanel()
// static
void LLPanelLogin::setAlwaysRefresh(bool refresh)
{
- if (LLStartUp::getStartupState() >= STATE_LOGIN_CLEANUP) return;
-
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
-
- if (web_browser)
+ if (sInstance && LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP)
{
- web_browser->setAlwaysRefresh(refresh);
+ LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
+
+ if (web_browser)
+ {
+ web_browser->setAlwaysRefresh(refresh);
+ }
}
}
@@ -720,82 +744,58 @@ void LLPanelLogin::setAlwaysRefresh(bool refresh)
void LLPanelLogin::loadLoginPage()
{
if (!sInstance) return;
-
- std::ostringstream oStr;
- std::string login_page = LLGridManager::getInstance()->getLoginPage();
+ LLURI login_page = LLURI(LLGridManager::getInstance()->getLoginPage());
+ LLSD params(login_page.queryMap());
- oStr << login_page;
-
- // Use the right delimeter depending on how LLURI parses the URL
- LLURI login_page_uri = LLURI(login_page);
-
- std::string first_query_delimiter = "&";
- if (login_page_uri.queryMap().size() == 0)
- {
- first_query_delimiter = "?";
- }
+ LL_DEBUGS("AppInit") << "login_page: " << login_page << LL_ENDL;
// Language
- std::string language = LLUI::getLanguage();
- oStr << first_query_delimiter<<"lang=" << language;
-
+ params["lang"] = LLUI::getLanguage();
+
// First Login?
if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
{
- oStr << "&firstlogin=TRUE";
+ params["firstlogin"] = "TRUE"; // not bool: server expects string TRUE
}
// Channel and Version
- std::string version = llformat("%s (%d)",
- LLVersionInfo::getShortVersion().c_str(),
- LLVersionInfo::getBuild());
+ params["version"] = llformat("%s (%d)",
+ LLVersionInfo::getShortVersion().c_str(),
+ LLVersionInfo::getBuild());
+ params["channel"] = LLVersionInfo::getChannel();
+
+ // Grid
+ params["grid"] = LLGridManager::getInstance()->getGridId();
- char* curl_channel = curl_escape(LLVersionInfo::getChannel().c_str(), 0);
- char* curl_version = curl_escape(version.c_str(), 0);
+ // add OS info
+ params["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
- oStr << "&channel=" << curl_channel;
- oStr << "&version=" << curl_version;
+ // sourceid: create_account_url's sourceid= varies by skin
+ LLURI create_account_url(LLTrans::getString("create_account_url"));
+ LLSD create_account_params(create_account_url.queryMap());
+ if (create_account_params.has("sourceid"))
+ {
+ params["sourceid"] = create_account_params["sourceid"];
+ }
- curl_free(curl_channel);
- curl_free(curl_version);
+ // Make an LLURI with this augmented info
+ LLURI login_uri(LLURI::buildHTTP(login_page.authority(),
+ login_page.path(),
+ params));
- // Grid
- char* curl_grid = curl_escape(LLGridManager::getInstance()->getGridLabel().c_str(), 0);
- oStr << "&grid=" << curl_grid;
- curl_free(curl_grid);
-
- // add OS info
- char * os_info = curl_escape(LLAppViewer::instance()->getOSInfo().getOSStringSimple().c_str(), 0);
- oStr << "&os=" << os_info;
- curl_free(os_info);
-
gViewerWindow->setMenuBackgroundColor(false, !LLGridManager::getInstance()->isInProductionGrid());
-
+
LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
- if (web_browser->getCurrentNavUrl() != oStr.str())
+ if (web_browser->getCurrentNavUrl() != login_uri.asString())
{
- web_browser->navigateTo( oStr.str(), "text/html" );
+ LL_DEBUGS("AppInit") << "loading: " << login_uri << LL_ENDL;
+ web_browser->navigateTo( login_uri.asString(), "text/html" );
}
}
void LLPanelLogin::handleMediaEvent(LLPluginClassMedia* /*self*/, EMediaEvent event)
{
- if(event == MEDIA_EVENT_NAVIGATE_COMPLETE)
- {
- LLMediaCtrl* web_browser = sInstance->getChild<LLMediaCtrl>("login_html");
- if (web_browser)
- {
- // *HACK HACK HACK HACK!
- /* Stuff a Tab key into the browser now so that the first field will
- ** get the focus! The embedded javascript on the page that properly
- ** sets the initial focus in a real web browser is not working inside
- ** the viewer, so this is an UGLY HACK WORKAROUND for now.
- */
- // Commented out as it's not reliable
- //web_browser->handleKey(KEY_TAB, MASK_NONE, false);
- }
- }
}
//---------------------------------------------------------------------------
@@ -812,15 +812,9 @@ void LLPanelLogin::onClickConnect(void *)
LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
LLSD combo_val = combo->getSelectedValue();
- if (combo_val.isUndefined())
- {
- combo_val = combo->getValue();
- }
- if(combo_val.isUndefined())
- {
- LLNotificationsUtil::add("StartRegionEmpty");
- return;
- }
+
+ // the grid definitions may come from a user-supplied grids.xml, so they may not be good
+ LL_DEBUGS("AppInit")<<"grid "<<combo_val.asString()<<LL_ENDL;
try
{
LLGridManager::getInstance()->setGridChoice(combo_val.asString());
@@ -828,13 +822,14 @@ void LLPanelLogin::onClickConnect(void *)
catch (LLInvalidGridName ex)
{
LLSD args;
- args["GRID"] = combo_val.asString();
+ args["GRID"] = ex.name();
LLNotificationsUtil::add("InvalidGrid", args);
return;
}
- updateStartSLURL();
- std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString();
+ // The start location SLURL has already been sent to LLStartUp::setStartSLURL
+
+ std::string username = sInstance->getChild<LLUICtrl>("username_combo")->getValue().asString();
if(username.empty())
{
@@ -877,7 +872,10 @@ void LLPanelLogin::onClickConnect(void *)
// static
void LLPanelLogin::onClickNewAccount(void*)
{
- LLWeb::loadURLExternal(sInstance->getString("create_account_url"));
+ if (sInstance)
+ {
+ LLWeb::loadURLExternal(LLTrans::getString("create_account_url"));
+ }
}
@@ -913,7 +911,7 @@ void LLPanelLogin::onPassKey(LLLineEditor* caller, void* user_data)
This->mPasswordModified = TRUE;
if (gKeyboard->getKeyDown(KEY_CAPSLOCK) && sCapslockDidNotification == FALSE)
{
-// *TODO: use another way to notify user about enabled caps lock, see EXT-6858
+ // *TODO: use another way to notify user about enabled caps lock, see EXT-6858
sCapslockDidNotification = TRUE;
}
}
@@ -921,113 +919,99 @@ void LLPanelLogin::onPassKey(LLLineEditor* caller, void* user_data)
void LLPanelLogin::updateServer()
{
- try
+ if (sInstance)
{
-
- updateServerCombo();
- // if they've selected another grid, we should load the credentials
- // for that grid and set them to the UI.
- if(sInstance && !sInstance->areCredentialFieldsDirty())
+ try
{
- LLPointer<LLCredential> credential = gSecAPIHandler->loadCredential(LLGridManager::getInstance()->getGrid());
- bool remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue();
- sInstance->setFields(credential, remember);
- }
- // grid changed so show new splash screen (possibly)
- loadLoginPage();
- updateLocationCombo(LLStartUp::getStartSLURL().getType() == LLSLURL::LOCATION);
- }
- catch (LLInvalidGridName ex)
- {
- // do nothing
- }
-}
+ // if they've selected another grid, we should load the credentials
+ // for that grid and set them to the UI.
+ if(!sInstance->areCredentialFieldsDirty())
+ {
+ LLPointer<LLCredential> credential = gSecAPIHandler->loadCredential(LLGridManager::getInstance()->getGrid());
+ bool remember = sInstance->getChild<LLUICtrl>("remember_check")->getValue();
+ sInstance->setFields(credential, remember);
+ }
-void LLPanelLogin::updateServerCombo()
-{
- if (!sInstance)
- {
- return;
- }
- // We add all of the possible values, sorted, and then add a bar and the current value at the top
- LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo");
- server_choice_combo->removeall();
+ // update the login panel links
+ bool system_grid = LLGridManager::getInstance()->isSystemGrid();
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids(!gSavedSettings.getBOOL("ShowBetaGrids"));
+ // Want to vanish not only create_new_account_btn, but also the
+ // title text over it, so turn on/off the whole layout_panel element.
+ sInstance->getChild<LLLayoutPanel>("links")->setVisible(system_grid);
+ sInstance->getChildView("forgot_password_text")->setVisible(system_grid);
- for (std::map<std::string, std::string>::iterator grid_choice = known_grids.begin();
- grid_choice != known_grids.end();
- grid_choice++)
- {
- if (!grid_choice->first.empty())
+ // grid changed so show new splash screen (possibly)
+ loadLoginPage();
+ }
+ catch (LLInvalidGridName ex)
{
- server_choice_combo->add(grid_choice->second, grid_choice->first);
+ LL_WARNS("AppInit")<<"server '"<<ex.name()<<"' selection failed"<<LL_ENDL;
+ LLSD args;
+ args["GRID"] = ex.name();
+ LLNotificationsUtil::add("InvalidGrid", args);
+ return;
}
}
- server_choice_combo->sortByName();
-
- server_choice_combo->addSeparator(ADD_TOP);
-
- server_choice_combo->add(LLGridManager::getInstance()->getGridLabel(),
- LLGridManager::getInstance()->getGrid(), ADD_TOP);
-
- server_choice_combo->selectFirstItem();
}
-// static
-void LLPanelLogin::onSelectServer(LLUICtrl*, void*)
+void LLPanelLogin::onSelectServer()
{
- // *NOTE: The paramters for this method are ignored.
- // LLPanelLogin::onServerComboLostFocus(LLFocusableElement* fe, void*)
- // calls this method.
- LL_INFOS("AppInit") << "onSelectServer" << LL_ENDL;
// The user twiddled with the grid choice ui.
// apply the selection to the grid setting.
LLPointer<LLCredential> credential;
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- LLSD combo_val = combo->getSelectedValue();
- if (combo_val.isUndefined())
+ LLComboBox* server_combo = getChild<LLComboBox>("server_combo");
+ LLSD server_combo_val = server_combo->getSelectedValue();
+ LL_INFOS("AppInit") << "grid "<<server_combo_val.asString()<< LL_ENDL;
+ LLGridManager::getInstance()->setGridChoice(server_combo_val.asString());
+
+ /*
+ * Determine whether or not the value in the start_location_combo makes sense
+ * with the new grid value.
+ *
+ * Note that some forms that could be in the location combo are grid-agnostic,
+ * such as "MyRegion/128/128/0". There could be regions with that name on any
+ * number of grids, so leave them alone. Other forms, such as
+ * https://grid.example.com/region/Party%20Town/20/30/5 specify a particular
+ * grid; in those cases we want to clear the location.
+ */
+ LLComboBox* location_combo = getChild<LLComboBox>("start_location_combo");
+ S32 index = location_combo->getCurrentIndex();
+ switch (index)
{
- combo_val = combo->getValue();
+ case 0: // last location
+ case 1: // home location
+ // do nothing - these are grid-agnostic locations
+ break;
+
+ default:
+ {
+ std::string location = location_combo->getValue().asString();
+ LLSLURL slurl(location); // generata a slurl from the location combo contents
+ if ( slurl.getType() == LLSLURL::LOCATION
+ && slurl.getGrid() != LLGridManager::getInstance()->getGrid()
+ )
+ {
+ // the grid specified by the location is not this one, so clear the combo
+ location_combo->setCurrentByIndex(0); // last location on the new grid
+ location_combo->setTextEntry(LLStringUtil::null);
+ }
+ }
+ break;
}
-
- combo = sInstance->getChild<LLComboBox>("start_location_combo");
- combo->setCurrentByIndex(1);
- LLStartUp::setStartSLURL(LLSLURL(gSavedSettings.getString("LoginLocation")));
- LLGridManager::getInstance()->setGridChoice(combo_val.asString());
- // This new selection will override preset uris
- // from the command line.
+
updateServer();
- updateLocationCombo(false);
- updateLoginPanelLinks();
}
-void LLPanelLogin::onServerComboLostFocus(LLFocusableElement* fe)
+void LLPanelLogin::onLocationSLURL()
{
- if (!sInstance)
- {
- return;
- }
+ LLComboBox* location_combo = getChild<LLComboBox>("start_location_combo");
+ std::string location = location_combo->getValue().asString();
+ LL_DEBUGS("AppInit")<<location<<LL_ENDL;
- LLComboBox* combo = sInstance->getChild<LLComboBox>("server_combo");
- if(fe == combo)
- {
- onSelectServer(combo, NULL);
- }
+ LLStartUp::setStartSLURL(location); // calls onUpdateStartSLURL, above
}
-void LLPanelLogin::updateLoginPanelLinks()
-{
- LLSD grid_data;
- LLGridManager::getInstance()->getGridInfo(grid_data);
- bool system_grid = grid_data.has(GRID_IS_SYSTEM_GRID_VALUE);
-
- // need to call through sInstance, as it's called from onSelectServer, which
- // is static.
- sInstance->getChildView("create_new_account_text")->setVisible( system_grid);
- sInstance->getChildView("forgot_password_text")->setVisible( system_grid);
-}
std::string canonicalize_username(const std::string& name)
{
diff --git a/indra/newview/llpanellogin.h b/indra/newview/llpanellogin.h
index a439c4ff6b..c71cfc3783 100644
--- a/indra/newview/llpanellogin.h
+++ b/indra/newview/llpanellogin.h
@@ -44,7 +44,7 @@ class LLPanelLogin:
{
LOG_CLASS(LLPanelLogin);
public:
- LLPanelLogin(const LLRect &rect, BOOL show_server,
+ LLPanelLogin(const LLRect &rect,
void (*callback)(S32 option, void* user_data),
void *callback_data);
~LLPanelLogin();
@@ -57,7 +57,7 @@ public:
// hidden on startup for reg-in-client
static void showLoginWidgets();
- static void show(const LLRect &rect, BOOL show_server,
+ static void show(const LLRect &rect,
void (*callback)(S32 option, void* user_data),
void* callback_data);
@@ -65,11 +65,12 @@ public:
static void getFields(LLPointer<LLCredential>& credential, BOOL& remember);
- static BOOL isGridComboDirty();
static BOOL areCredentialFieldsDirty();
static void setLocation(const LLSLURL& slurl);
- static void updateLocationCombo(bool force_visible); // simply update the combo box
+ /// Call when preferences that control visibility may have changed
+ static void updateLocationSelectorsVisibility();
+
static void closePanel();
void setSiteIsAlive( bool alive );
@@ -82,22 +83,24 @@ public:
/*virtual*/ void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event);
static void updateServer(); // update the combo box, change the login page to the new server, clear the combo
+ /// to be called from LLStartUp::setStartSLURL
+ static void onUpdateStartSLURL(const LLSLURL& new_start_slurl);
+
private:
friend class LLPanelLoginListener;
void reshapeBrowser();
void addFavoritesToStartLocation();
void addUsersWithFavoritesToUsername();
+ void onSelectServer();
+ void onLocationSLURL();
+
static void onClickConnect(void*);
static void onClickNewAccount(void*);
static void onClickVersion(void*);
static void onClickForgotPassword(void*);
static void onClickHelp(void*);
static void onPassKey(LLLineEditor* caller, void* user_data);
- static void onSelectServer(LLUICtrl*, void*);
- static void onServerComboLostFocus(LLFocusableElement*);
static void updateServerCombo();
- static void updateStartSLURL();
- static void updateLoginPanelLinks();
private:
LLPointer<LLUIImage> mLogoImage;
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index c11597f532..9f3273da2d 100644
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -306,6 +306,7 @@ void LLPanelMainInventory::newWindow()
void LLPanelMainInventory::doCreate(const LLSD& userdata)
{
+ reset_inventory_filter();
menu_create_inventory_item(getPanel()->getRootFolder(), NULL, userdata);
}
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index 7dfe529b73..d87b565b32 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -119,7 +119,6 @@ BOOL LLPanelObject::postBuild()
mCheckPhantom = getChild<LLCheckBoxCtrl>("Phantom Checkbox Ctrl");
childSetCommitCallback("Phantom Checkbox Ctrl",onCommitPhantom,this);
-
// Position
mLabelPosition = getChild<LLTextBox>("label position");
mCtrlPosX = getChild<LLSpinCtrl>("Pos X");
@@ -272,7 +271,7 @@ BOOL LLPanelObject::postBuild()
childSetCommitCallback("sculpt mirror control", onCommitSculptType, this);
mCtrlSculptInvert = getChild<LLCheckBoxCtrl>("sculpt invert control");
childSetCommitCallback("sculpt invert control", onCommitSculptType, this);
-
+
// Start with everyone disabled
clearCtrls();
@@ -284,7 +283,6 @@ LLPanelObject::LLPanelObject()
mIsPhysical(FALSE),
mIsTemporary(FALSE),
mIsPhantom(FALSE),
- mCastShadows(TRUE),
mSelectedType(MI_BOX),
mSculptTextureRevert(LLUUID::null),
mSculptTypeRevert(0)
@@ -343,9 +341,9 @@ void LLPanelObject::getState( )
}
// can move or rotate only linked group with move permissions, or sub-object with move and modify perms
- BOOL enable_move = objectp->permMove() && !objectp->isAttachment() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
- BOOL enable_scale = objectp->permMove() && objectp->permModify();
- BOOL enable_rotate = objectp->permMove() && ( (objectp->permModify() && !objectp->isAttachment()) || !gSavedSettings.getBOOL("EditLinkedParts"));
+ BOOL enable_move = objectp->permMove() && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()) && !objectp->isAttachment() && (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
+ BOOL enable_scale = objectp->permMove() && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()) && objectp->permModify();
+ BOOL enable_rotate = objectp->permMove() && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()) && ( (objectp->permModify() && !objectp->isAttachment()) || !gSavedSettings.getBOOL("EditLinkedParts"));
S32 selected_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
BOOL single_volume = (LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME ))
@@ -463,9 +461,16 @@ void LLPanelObject::getState( )
getChildView("select_single")->setVisible( TRUE);
getChildView("select_single")->setEnabled(TRUE);
}
+
+ BOOL is_flexible = volobjp && volobjp->isFlexible();
+ BOOL is_permanent = root_objectp->flagObjectPermanent();
+ BOOL is_permanent_enforced = root_objectp->isPermanentEnforced();
+ BOOL is_character = root_objectp->flagCharacter();
+ llassert(!is_permanent || !is_character); // should never have a permanent object that is also a character
+
// Lock checkbox - only modifiable if you own the object.
BOOL self_owned = (gAgent.getID() == owner_id);
- mCheckLock->setEnabled( roots_selected > 0 && self_owned );
+ mCheckLock->setEnabled( roots_selected > 0 && self_owned && !is_permanent_enforced);
// More lock and debit checkbox - get the values
BOOL valid;
@@ -495,30 +500,27 @@ void LLPanelObject::getState( )
}
}
- BOOL is_flexible = volobjp && volobjp->isFlexible();
-
// Physics checkbox
- mIsPhysical = root_objectp->usePhysics();
+ mIsPhysical = root_objectp->flagUsePhysics();
+ llassert(!is_permanent || !mIsPhysical); // should never have a permanent object that is also physical
+
mCheckPhysics->set( mIsPhysical );
mCheckPhysics->setEnabled( roots_selected>0
&& (editable || gAgent.isGodlike())
- && !is_flexible);
+ && !is_flexible && !is_permanent);
mIsTemporary = root_objectp->flagTemporaryOnRez();
+ llassert(!is_permanent || !mIsTemporary); // should never has a permanent object that is also temporary
+
mCheckTemporary->set( mIsTemporary );
- mCheckTemporary->setEnabled( roots_selected>0 && editable );
+ mCheckTemporary->setEnabled( roots_selected>0 && editable && !is_permanent);
mIsPhantom = root_objectp->flagPhantom();
+ BOOL is_volume_detect = root_objectp->flagVolumeDetect();
+ llassert(!is_character || !mIsPhantom); // should never have a character that is also a phantom
mCheckPhantom->set( mIsPhantom );
- mCheckPhantom->setEnabled( roots_selected>0 && editable && !is_flexible );
+ mCheckPhantom->setEnabled( roots_selected>0 && editable && !is_flexible && !is_permanent_enforced && !is_character && !is_volume_detect);
-
-#if 0 // 1.9.2
- mCastShadows = root_objectp->flagCastShadows();
- mCheckCastShadows->set( mCastShadows );
- mCheckCastShadows->setEnabled( roots_selected==1 && editable );
-#endif
-
//----------------------------------------------------------------------------
S32 selected_item = MI_BOX;
@@ -556,7 +558,7 @@ void LLPanelObject::getState( )
{
// Only allowed to change these parameters for objects
// that you have permissions on AND are not attachments.
- enabled = root_objectp->permModify();
+ enabled = root_objectp->permModify() && !root_objectp->isPermanentEnforced();
// Volume type
const LLVolumeParams &volume_params = objectp->getVolume()->getParams();
@@ -1215,22 +1217,6 @@ void LLPanelObject::sendIsPhantom()
}
}
-void LLPanelObject::sendCastShadows()
-{
- BOOL value = mCheckCastShadows->get();
- if( mCastShadows != value )
- {
- LLSelectMgr::getInstance()->selectionUpdateCastShadows(value);
- mCastShadows = value;
-
- llinfos << "update cast shadows sent" << llendl;
- }
- else
- {
- llinfos << "update cast shadows not changed" << llendl;
- }
-}
-
// static
void LLPanelObject::onCommitParametric( LLUICtrl* ctrl, void* userdata )
{
@@ -1887,10 +1873,6 @@ void LLPanelObject::clearCtrls()
mCheckPhantom ->set(FALSE);
mCheckPhantom ->setEnabled( FALSE );
-#if 0 // 1.9.2
- mCheckCastShadows->set(FALSE);
- mCheckCastShadows->setEnabled( FALSE );
-#endif
// Disable text labels
mLabelPosition ->setEnabled( FALSE );
mLabelSize ->setEnabled( FALSE );
@@ -1978,14 +1960,6 @@ void LLPanelObject::onCommitPhantom( LLUICtrl* ctrl, void* userdata )
self->sendIsPhantom();
}
-// static
-void LLPanelObject::onCommitCastShadows( LLUICtrl* ctrl, void* userdata )
-{
- LLPanelObject* self = (LLPanelObject*) userdata;
- self->sendCastShadows();
-}
-
-
void LLPanelObject::onSelectSculpt(const LLSD& data)
{
LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("sculpt texture control");
diff --git a/indra/newview/llpanelobject.h b/indra/newview/llpanelobject.h
index 475dfdaedb..c4cf27ab1a 100644
--- a/indra/newview/llpanelobject.h
+++ b/indra/newview/llpanelobject.h
@@ -64,7 +64,6 @@ public:
static void onCommitRotation( LLUICtrl* ctrl, void* userdata);
static void onCommitTemporary( LLUICtrl* ctrl, void* userdata);
static void onCommitPhantom( LLUICtrl* ctrl, void* userdata);
- static void onCommitCastShadows( LLUICtrl* ctrl, void* userdata);
static void onCommitPhysics( LLUICtrl* ctrl, void* userdata);
static void onCommitParametric(LLUICtrl* ctrl, void* userdata);
@@ -75,8 +74,7 @@ public:
void onSelectSculpt(const LLSD& data);
BOOL onDropSculpt(LLInventoryItem* item);
static void onCommitSculptType( LLUICtrl *ctrl, void* userdata);
-
-
+
protected:
void getState();
@@ -87,7 +85,6 @@ protected:
void sendIsTemporary();
void sendIsPhantom();
- void sendCastShadows();
void sendSculpt();
void getVolumeParams(LLVolumeParams& volume_params);
@@ -153,7 +150,6 @@ protected:
LLCheckBoxCtrl *mCheckPhysics;
LLCheckBoxCtrl *mCheckTemporary;
LLCheckBoxCtrl *mCheckPhantom;
- LLCheckBoxCtrl *mCheckCastShadows;
LLTextureCtrl *mCtrlSculptTexture;
LLTextBox *mLabelSculptType;
@@ -165,7 +161,6 @@ protected:
BOOL mIsPhysical; // to avoid sending "physical" when not changed
BOOL mIsTemporary; // to avoid sending "temporary" when not changed
BOOL mIsPhantom; // to avoid sending "phantom" when not changed
- BOOL mCastShadows; // to avoid sending "cast shadows" when not changed
S32 mSelectedType; // So we know what selected type we last were
LLUUID mSculptTextureRevert; // so we can revert the sculpt texture on cancel
diff --git a/indra/newview/llpanelpathfindingrebakenavmesh.cpp b/indra/newview/llpanelpathfindingrebakenavmesh.cpp
new file mode 100644
index 0000000000..7efb1a9227
--- /dev/null
+++ b/indra/newview/llpanelpathfindingrebakenavmesh.cpp
@@ -0,0 +1,269 @@
+/**
+* @file llpanelpathfindingrebakenavmesh.cpp
+* @brief Implementation of llpanelpathfindingrebakenavmesh
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpanelpathfindingrebakenavmesh.h"
+
+#include <boost/bind.hpp>
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llenvmanager.h"
+#include "llhints.h"
+#include "llnotificationsutil.h"
+#include "llpanel.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "lltoolbar.h"
+#include "lltoolbarview.h"
+#include "lltooltip.h"
+#include "llviewerregion.h"
+
+LLPanelPathfindingRebakeNavmesh* LLPanelPathfindingRebakeNavmesh::getInstance()
+{
+ static LLPanelPathfindingRebakeNavmesh* panel = getPanel();
+ return panel;
+}
+
+BOOL LLPanelPathfindingRebakeNavmesh::postBuild()
+{
+ //Rebake button
+ mNavMeshRebakeButton = findChild<LLButton>("navmesh_btn");
+ llassert(mNavMeshRebakeButton != NULL);
+ mNavMeshRebakeButton->setCommitCallback(boost::bind(&LLPanelPathfindingRebakeNavmesh::onNavMeshRebakeClick, this));
+ LLHints::registerHintTarget("navmesh_btn", mNavMeshRebakeButton->getHandle());
+
+ //Sending rebake request
+ mNavMeshSendingButton = findChild<LLButton>("navmesh_btn_sending");
+ llassert(mNavMeshSendingButton != NULL);
+ LLHints::registerHintTarget("navmesh_btn_sending", mNavMeshSendingButton->getHandle());
+
+ //rebaking...
+ mNavMeshBakingButton = findChild<LLButton>("navmesh_btn_baking");
+ llassert(mNavMeshBakingButton != NULL);
+ LLHints::registerHintTarget("navmesh_btn_baking", mNavMeshBakingButton->getHandle());
+
+ setMode(kRebakeNavMesh_Default);
+
+ createNavMeshStatusListenerForCurrentRegion();
+
+ if ( !mRegionCrossingSlot.connected() )
+ {
+ mRegionCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLPanelPathfindingRebakeNavmesh::handleRegionBoundaryCrossed, this));
+ }
+
+ if (!mAgentStateSlot.connected())
+ {
+ mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLPanelPathfindingRebakeNavmesh::handleAgentState, this, _1));
+ }
+ LLPathfindingManager::getInstance()->requestGetAgentState();
+
+ return LLPanel::postBuild();
+}
+
+void LLPanelPathfindingRebakeNavmesh::draw()
+{
+ if (doDraw())
+ {
+ updatePosition();
+ LLPanel::draw();
+ }
+}
+
+BOOL LLPanelPathfindingRebakeNavmesh::handleToolTip( S32 x, S32 y, MASK mask )
+{
+ LLToolTipMgr::instance().unblockToolTips();
+
+ if (mNavMeshRebakeButton->getVisible())
+ {
+ LLToolTipMgr::instance().show(mNavMeshRebakeButton->getToolTip());
+ }
+ else if (mNavMeshSendingButton->getVisible())
+ {
+ LLToolTipMgr::instance().show(mNavMeshSendingButton->getToolTip());
+ }
+ else if (mNavMeshBakingButton->getVisible())
+ {
+ LLToolTipMgr::instance().show(mNavMeshBakingButton->getToolTip());
+ }
+
+ return LLPanel::handleToolTip(x, y, mask);
+}
+
+LLPanelPathfindingRebakeNavmesh::LLPanelPathfindingRebakeNavmesh()
+ : LLPanel(),
+ mCanRebakeRegion(FALSE),
+ mRebakeNavMeshMode(kRebakeNavMesh_Default),
+ mNavMeshRebakeButton(NULL),
+ mNavMeshSendingButton(NULL),
+ mNavMeshBakingButton(NULL),
+ mNavMeshSlot(),
+ mRegionCrossingSlot(),
+ mAgentStateSlot()
+{
+ // make sure we have the only instance of this class
+ static bool b = true;
+ llassert_always(b);
+ b=false;
+}
+
+LLPanelPathfindingRebakeNavmesh::~LLPanelPathfindingRebakeNavmesh()
+{
+}
+
+LLPanelPathfindingRebakeNavmesh* LLPanelPathfindingRebakeNavmesh::getPanel()
+{
+ LLPanelPathfindingRebakeNavmesh* panel = new LLPanelPathfindingRebakeNavmesh();
+ panel->buildFromFile("panel_navmesh_rebake.xml");
+ return panel;
+}
+
+void LLPanelPathfindingRebakeNavmesh::setMode(ERebakeNavMeshMode pRebakeNavMeshMode)
+{
+ if (pRebakeNavMeshMode == kRebakeNavMesh_Available)
+ {
+ LLNotificationsUtil::add("PathfindingRebakeNavmesh");
+ }
+ mNavMeshRebakeButton->setVisible(pRebakeNavMeshMode == kRebakeNavMesh_Available);
+ mNavMeshSendingButton->setVisible(pRebakeNavMeshMode == kRebakeNavMesh_RequestSent);
+ mNavMeshBakingButton->setVisible(pRebakeNavMeshMode == kRebakeNavMesh_InProgress);
+ mRebakeNavMeshMode = pRebakeNavMeshMode;
+}
+
+LLPanelPathfindingRebakeNavmesh::ERebakeNavMeshMode LLPanelPathfindingRebakeNavmesh::getMode() const
+{
+ return mRebakeNavMeshMode;
+}
+
+void LLPanelPathfindingRebakeNavmesh::onNavMeshRebakeClick()
+{
+ setMode(kRebakeNavMesh_RequestSent);
+ LLPathfindingManager::getInstance()->requestRebakeNavMesh(boost::bind(&LLPanelPathfindingRebakeNavmesh::handleRebakeNavMeshResponse, this, _1));
+}
+
+void LLPanelPathfindingRebakeNavmesh::handleAgentState(BOOL pCanRebakeRegion)
+{
+ mCanRebakeRegion = pCanRebakeRegion;
+}
+
+void LLPanelPathfindingRebakeNavmesh::handleRebakeNavMeshResponse(bool pResponseStatus)
+{
+ if (getMode() == kRebakeNavMesh_RequestSent)
+ {
+ setMode(pResponseStatus ? kRebakeNavMesh_InProgress : kRebakeNavMesh_Default);
+ }
+
+ if (!pResponseStatus)
+ {
+ LLNotificationsUtil::add("PathfindingCannotRebakeNavmesh");
+ }
+}
+
+void LLPanelPathfindingRebakeNavmesh::handleNavMeshStatus(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ ERebakeNavMeshMode rebakeNavMeshMode = kRebakeNavMesh_Default;
+ if (pNavMeshStatus.isValid())
+ {
+ switch (pNavMeshStatus.getStatus())
+ {
+ case LLPathfindingNavMeshStatus::kPending :
+ case LLPathfindingNavMeshStatus::kRepending :
+ rebakeNavMeshMode = kRebakeNavMesh_Available;
+ break;
+ case LLPathfindingNavMeshStatus::kBuilding :
+ rebakeNavMeshMode = kRebakeNavMesh_InProgress;
+ break;
+ case LLPathfindingNavMeshStatus::kComplete :
+ rebakeNavMeshMode = kRebakeNavMesh_NotAvailable;
+ break;
+ default :
+ rebakeNavMeshMode = kRebakeNavMesh_Default;
+ llassert(0);
+ break;
+ }
+ }
+
+ setMode(rebakeNavMeshMode);
+}
+
+void LLPanelPathfindingRebakeNavmesh::handleRegionBoundaryCrossed()
+{
+ createNavMeshStatusListenerForCurrentRegion();
+ mCanRebakeRegion = FALSE;
+ LLPathfindingManager::getInstance()->requestGetAgentState();
+}
+
+void LLPanelPathfindingRebakeNavmesh::createNavMeshStatusListenerForCurrentRegion()
+{
+ if (mNavMeshSlot.connected())
+ {
+ mNavMeshSlot.disconnect();
+ }
+
+ LLViewerRegion *currentRegion = gAgent.getRegion();
+ if (currentRegion != NULL)
+ {
+ mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(currentRegion, boost::bind(&LLPanelPathfindingRebakeNavmesh::handleNavMeshStatus, this, _2));
+ LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(currentRegion, true);
+ }
+}
+
+bool LLPanelPathfindingRebakeNavmesh::doDraw() const
+{
+ return (mCanRebakeRegion && (mRebakeNavMeshMode != kRebakeNavMesh_NotAvailable));
+}
+
+void LLPanelPathfindingRebakeNavmesh::updatePosition()
+{
+ S32 y_pos = 0;
+ S32 bottom_tb_center = 0;
+
+ if (LLToolBar* toolbar_bottom = gToolBarView->getChild<LLToolBar>("toolbar_bottom"))
+ {
+ y_pos = toolbar_bottom->getRect().getHeight();
+ bottom_tb_center = toolbar_bottom->getRect().getCenterX();
+ }
+
+ S32 left_tb_width = 0;
+ if (LLToolBar* toolbar_left = gToolBarView->getChild<LLToolBar>("toolbar_left"))
+ {
+ left_tb_width = toolbar_left->getRect().getWidth();
+ }
+
+ if(LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container"))
+ {
+ panel_ssf_container->setOrigin(0, y_pos);
+ }
+
+ S32 x_pos = bottom_tb_center-getRect().getWidth()/2 - left_tb_width + 113 /* width of stand/fly button */ + 10 /* margin */;
+
+ setOrigin( x_pos, 0);
+}
diff --git a/indra/newview/llpanelpathfindingrebakenavmesh.h b/indra/newview/llpanelpathfindingrebakenavmesh.h
new file mode 100644
index 0000000000..48764f2aa7
--- /dev/null
+++ b/indra/newview/llpanelpathfindingrebakenavmesh.h
@@ -0,0 +1,96 @@
+/**
+* @file llpanelpathfindingrebakenavmesh.h
+* @brief Header file for llpanelpathfindingrebakenavmesh
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPANELPATHFINDINGREBAKENAVMESH_H
+#define LL_LLPANELPATHFINDINGREBAKENAVMESH_H
+
+#include <boost/signals2.hpp>
+
+#include "llpanel.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingnavmesh.h"
+
+class LLButton;
+class LLPathfindingNavMeshStatus;
+
+class LLPanelPathfindingRebakeNavmesh : public LLPanel
+{
+
+ LOG_CLASS(LLPanelPathfindingRebakeNavmesh);
+
+public:
+ static LLPanelPathfindingRebakeNavmesh* getInstance();
+
+ virtual BOOL postBuild();
+
+ virtual void draw();
+ virtual BOOL handleToolTip( S32 x, S32 y, MASK mask );
+
+protected:
+
+private:
+ typedef enum
+ {
+ kRebakeNavMesh_Available,
+ kRebakeNavMesh_RequestSent,
+ kRebakeNavMesh_InProgress,
+ kRebakeNavMesh_NotAvailable,
+ kRebakeNavMesh_Default = kRebakeNavMesh_NotAvailable
+ } ERebakeNavMeshMode;
+
+ LLPanelPathfindingRebakeNavmesh();
+ virtual ~LLPanelPathfindingRebakeNavmesh();
+
+ static LLPanelPathfindingRebakeNavmesh* getPanel();
+
+ void setMode(ERebakeNavMeshMode pRebakeNavMeshMode);
+ ERebakeNavMeshMode getMode() const;
+
+ void onNavMeshRebakeClick();
+
+ void handleAgentState(BOOL pCanRebakeRegion);
+ void handleRebakeNavMeshResponse(bool pResponseStatus);
+ void handleNavMeshStatus(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleRegionBoundaryCrossed();
+
+ void createNavMeshStatusListenerForCurrentRegion();
+
+ bool doDraw() const;
+ void updatePosition();
+
+ BOOL mCanRebakeRegion;
+ ERebakeNavMeshMode mRebakeNavMeshMode;
+
+ LLButton* mNavMeshRebakeButton;
+ LLButton* mNavMeshSendingButton;
+ LLButton* mNavMeshBakingButton;
+
+ LLPathfindingNavMesh::navmesh_slot_t mNavMeshSlot;
+ boost::signals2::connection mRegionCrossingSlot;
+ LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
+};
+
+#endif // LL_LLPANELPATHFINDINGREBAKENAVMESH_H
diff --git a/indra/newview/llpanelpermissions.cpp b/indra/newview/llpanelpermissions.cpp
index 59130236f2..51ab7649a4 100644
--- a/indra/newview/llpanelpermissions.cpp
+++ b/indra/newview/llpanelpermissions.cpp
@@ -62,6 +62,7 @@
#include "llspinctrl.h"
#include "roles_constants.h"
#include "llgroupactions.h"
+#include "lltrans.h"
U8 string_value_to_click_action(std::string p_value);
@@ -180,6 +181,9 @@ void LLPanelPermissions::disableAll()
getChildView("perm_modify")->setEnabled(FALSE);
getChild<LLUICtrl>("perm_modify")->setValue(LLStringUtil::null);
+ getChildView("pathfinding_attributes_value")->setEnabled(FALSE);
+ getChild<LLUICtrl>("pathfinding_attributes_value")->setValue(LLStringUtil::null);
+
getChildView("Creator:")->setEnabled(FALSE);
getChild<LLUICtrl>("Creator Name")->setValue(LLStringUtil::null);
getChildView("Creator Name")->setEnabled(FALSE);
@@ -299,6 +303,9 @@ void LLPanelPermissions::refresh()
BOOL is_perm_modify = (LLSelectMgr::getInstance()->getSelection()->getFirstRootNode()
&& LLSelectMgr::getInstance()->selectGetRootsModify())
|| LLSelectMgr::getInstance()->selectGetModify();
+ BOOL is_nonpermanent_enforced = (LLSelectMgr::getInstance()->getSelection()->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsNonPermanentEnforced())
+ || LLSelectMgr::getInstance()->selectGetNonPermanentEnforced();
const LLFocusableElement* keyboard_focus_view = gFocusMgr.getKeyboardFocus();
S32 string_index = 0;
@@ -307,12 +314,18 @@ void LLPanelPermissions::refresh()
getString("text modify info 1"),
getString("text modify info 2"),
getString("text modify info 3"),
- getString("text modify info 4")
+ getString("text modify info 4"),
+ getString("text modify info 5"),
+ getString("text modify info 6")
};
if (!is_perm_modify)
{
string_index += 2;
}
+ else if (!is_nonpermanent_enforced)
+ {
+ string_index += 4;
+ }
if (!is_one_object)
{
++string_index;
@@ -320,6 +333,34 @@ void LLPanelPermissions::refresh()
getChildView("perm_modify")->setEnabled(TRUE);
getChild<LLUICtrl>("perm_modify")->setValue(MODIFY_INFO_STRINGS[string_index]);
+ std::string pfAttrName;
+
+ if ((LLSelectMgr::getInstance()->getSelection()->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsNonPathfinding())
+ || LLSelectMgr::getInstance()->selectGetNonPathfinding())
+ {
+ pfAttrName = "Pathfinding_Object_Attr_None";
+ }
+ else if ((LLSelectMgr::getInstance()->getSelection()->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsPermanent())
+ || LLSelectMgr::getInstance()->selectGetPermanent())
+ {
+ pfAttrName = "Pathfinding_Object_Attr_Permanent";
+ }
+ else if ((LLSelectMgr::getInstance()->getSelection()->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsCharacter())
+ || LLSelectMgr::getInstance()->selectGetCharacter())
+ {
+ pfAttrName = "Pathfinding_Object_Attr_Character";
+ }
+ else
+ {
+ pfAttrName = "Pathfinding_Object_Attr_MultiSelect";
+ }
+
+ getChildView("pathfinding_attributes_value")->setEnabled(TRUE);
+ getChild<LLUICtrl>("pathfinding_attributes_value")->setValue(LLTrans::getString(pfAttrName));
+
getChildView("Permissions:")->setEnabled(TRUE);
// Update creator text field
@@ -384,7 +425,7 @@ void LLPanelPermissions::refresh()
}
}
- getChildView("button set group")->setEnabled(owners_identical && (mOwnerID == gAgent.getID()));
+ getChildView("button set group")->setEnabled(owners_identical && (mOwnerID == gAgent.getID()) && is_nonpermanent_enforced);
getChildView("Name:")->setEnabled(TRUE);
LLLineEditor* LineEditorObjectName = getChild<LLLineEditor>("Object Name");
@@ -414,7 +455,7 @@ void LLPanelPermissions::refresh()
// figure out the contents of the name, description, & category
BOOL edit_name_desc = FALSE;
- if (is_one_object && objectp->permModify())
+ if (is_one_object && objectp->permModify() && !objectp->isPermanentEnforced())
{
edit_name_desc = TRUE;
}
@@ -594,12 +635,12 @@ void LLPanelPermissions::refresh()
BOOL has_change_perm_ability = FALSE;
BOOL has_change_sale_ability = FALSE;
- if (valid_base_perms &&
+ if (valid_base_perms && is_nonpermanent_enforced &&
(self_owned || (group_owned && gAgent.hasPowerInGroup(group_id, GP_OBJECT_MANIPULATE))))
{
has_change_perm_ability = TRUE;
}
- if (valid_base_perms &&
+ if (valid_base_perms && is_nonpermanent_enforced &&
(self_owned || (group_owned && gAgent.hasPowerInGroup(group_id, GP_OBJECT_SET_SALE))))
{
has_change_sale_ability = TRUE;
@@ -812,8 +853,8 @@ void LLPanelPermissions::refresh()
combo_click_action->setValue(LLSD(combo_value));
}
}
- getChildView("label click action")->setEnabled(is_perm_modify && all_volume);
- getChildView("clickaction")->setEnabled(is_perm_modify && all_volume);
+ getChildView("label click action")->setEnabled(is_perm_modify && is_nonpermanent_enforced && all_volume);
+ getChildView("clickaction")->setEnabled(is_perm_modify && is_nonpermanent_enforced && all_volume);
}
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index 12eea7844d..13b746dbab 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -68,6 +68,7 @@
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
+#include "llnotificationsutil.h"
#include "lldrawpool.h"
#include "lluictrlfactory.h"
@@ -77,13 +78,15 @@
#include "llviewercontrol.h"
#include "llmeshrepository.h"
+#include <boost/bind.hpp>
+
// "Features" Tab
BOOL LLPanelVolume::postBuild()
{
// Flexible Objects Parameters
{
- childSetCommitCallback("Flexible1D Checkbox Ctrl",onCommitIsFlexible,this);
+ childSetCommitCallback("Flexible1D Checkbox Ctrl", boost::bind(&LLPanelVolume::onCommitIsFlexible, this, _1, _2), NULL);
childSetCommitCallback("FlexNumSections",onCommitFlexible,this);
getChild<LLUICtrl>("FlexNumSections")->setValidateBeforeCommit(precommitValidate);
childSetCommitCallback("FlexGravity",onCommitFlexible,this);
@@ -255,7 +258,7 @@ void LLPanelVolume::getState( )
owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
// BUG? Check for all objects being editable?
- BOOL editable = root_objectp->permModify();
+ BOOL editable = root_objectp->permModify() && !root_objectp->isPermanentEnforced();
BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )
&& LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1;
@@ -351,7 +354,7 @@ void LLPanelVolume::getState( )
getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible);
if (is_flexible || (volobjp && volobjp->canBeFlexible()))
{
- getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh());
+ getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh() && !objectp->isPermanentEnforced());
}
else
{
@@ -495,7 +498,7 @@ void LLPanelVolume::getState( )
mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2));
mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType()));
- mComboPhysicsShapeType->setEnabled(editable);
+ mComboPhysicsShapeType->setEnabled(editable && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()));
mObject = objectp;
mRootObject = root_objectp;
@@ -873,10 +876,26 @@ void LLPanelVolume::onCommitFlexible( LLUICtrl* ctrl, void* userdata )
self->refresh();
}
-// static
-void LLPanelVolume::onCommitIsFlexible( LLUICtrl* ctrl, void* userdata )
+void LLPanelVolume::onCommitIsFlexible(LLUICtrl *, void*)
{
- LLPanelVolume* self = (LLPanelVolume*) userdata;
- self->sendIsFlexible();
+ if (mObject->flagObjectPermanent())
+ {
+ LLNotificationsUtil::add("PathfindingLinksets_ChangeToFlexiblePath", LLSD(), LLSD(), boost::bind(&LLPanelVolume::handleResponseChangeToFlexible, this, _1, _2));
+ }
+ else
+ {
+ sendIsFlexible();
+ }
}
+void LLPanelVolume::handleResponseChangeToFlexible(const LLSD &pNotification, const LLSD &pResponse)
+{
+ if (LLNotificationsUtil::getSelectedOption(pNotification, pResponse) == 0)
+ {
+ sendIsFlexible();
+ }
+ else
+ {
+ getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(FALSE);
+ }
+}
diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h
index 0ef47db0d9..deb6b6f2a6 100644
--- a/indra/newview/llpanelvolume.h
+++ b/indra/newview/llpanelvolume.h
@@ -61,7 +61,7 @@ public:
static void onCommitIsLight( LLUICtrl* ctrl, void* userdata);
static void onCommitLight( LLUICtrl* ctrl, void* userdata);
- static void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata);
+ void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata);
static void onCommitFlexible( LLUICtrl* ctrl, void* userdata);
static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterial( LLUICtrl* ctrl, void* userdata);
@@ -84,6 +84,8 @@ protected:
void sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata);
void sendPhysicsDensity(LLUICtrl* ctrl, void* userdata);
+ void handleResponseChangeToFlexible(const LLSD &pNotification, const LLSD &pResponse);
+
/*
LLTextBox* mLabelSelectSingleMessage;
// Light
diff --git a/indra/newview/llpathfindingcharacter.cpp b/indra/newview/llpathfindingcharacter.cpp
new file mode 100644
index 0000000000..00f2ebc4bb
--- /dev/null
+++ b/indra/newview/llpathfindingcharacter.cpp
@@ -0,0 +1,99 @@
+/**
+* @file llpathfindingcharacter.cpp
+* @brief Definition of a pathfinding character that contains various properties required for havok pathfinding.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingcharacter.h"
+
+#include <string>
+
+#include "llpathfindingobject.h"
+#include "llsd.h"
+
+#define CHARACTER_CPU_TIME_FIELD "cpu_time"
+#define CHARACTER_HORIZONTAL_FIELD "horizontal"
+#define CHARACTER_LENGTH_FIELD "length"
+#define CHARACTER_RADIUS_FIELD "radius"
+
+//---------------------------------------------------------------------------
+// LLPathfindingCharacter
+//---------------------------------------------------------------------------
+
+LLPathfindingCharacter::LLPathfindingCharacter(const std::string &pUUID, const LLSD& pCharacterData)
+ : LLPathfindingObject(pUUID, pCharacterData),
+ mCPUTime(0U),
+ mIsHorizontal(FALSE),
+ mLength(0.0f),
+ mRadius(0.0f)
+{
+ parseCharacterData(pCharacterData);
+}
+
+LLPathfindingCharacter::LLPathfindingCharacter(const LLPathfindingCharacter& pOther)
+ : LLPathfindingObject(pOther),
+ mCPUTime(pOther.mCPUTime),
+ mIsHorizontal(pOther.mIsHorizontal),
+ mLength(pOther.mLength),
+ mRadius(pOther.mRadius)
+{
+}
+
+LLPathfindingCharacter::~LLPathfindingCharacter()
+{
+}
+
+LLPathfindingCharacter& LLPathfindingCharacter::operator =(const LLPathfindingCharacter& pOther)
+{
+ dynamic_cast<LLPathfindingObject &>(*this) = pOther;
+
+ mCPUTime = pOther.mCPUTime;
+ mIsHorizontal = pOther.mIsHorizontal;
+ mLength = pOther.mLength;
+ mRadius = pOther.mRadius;
+
+ return *this;
+}
+
+void LLPathfindingCharacter::parseCharacterData(const LLSD &pCharacterData)
+{
+ llassert(pCharacterData.has(CHARACTER_CPU_TIME_FIELD));
+ llassert(pCharacterData.get(CHARACTER_CPU_TIME_FIELD).isReal());
+ mCPUTime = pCharacterData.get(CHARACTER_CPU_TIME_FIELD).asReal();
+
+ llassert(pCharacterData.has(CHARACTER_HORIZONTAL_FIELD));
+ llassert(pCharacterData.get(CHARACTER_HORIZONTAL_FIELD).isBoolean());
+ mIsHorizontal = pCharacterData.get(CHARACTER_HORIZONTAL_FIELD).asBoolean();
+
+ llassert(pCharacterData.has(CHARACTER_LENGTH_FIELD));
+ llassert(pCharacterData.get(CHARACTER_LENGTH_FIELD).isReal());
+ mLength = pCharacterData.get(CHARACTER_LENGTH_FIELD).asReal();
+
+ llassert(pCharacterData.has(CHARACTER_RADIUS_FIELD));
+ llassert(pCharacterData.get(CHARACTER_RADIUS_FIELD).isReal());
+ mRadius = pCharacterData.get(CHARACTER_RADIUS_FIELD).asReal();
+}
diff --git a/indra/newview/llpathfindingcharacter.h b/indra/newview/llpathfindingcharacter.h
new file mode 100644
index 0000000000..7cf9f401b0
--- /dev/null
+++ b/indra/newview/llpathfindingcharacter.h
@@ -0,0 +1,63 @@
+/**
+* @file llpathfindingcharacter.h
+* @brief Definition of a pathfinding character that contains various properties required for havok pathfinding.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGCHARACTER_H
+#define LL_LLPATHFINDINGCHARACTER_H
+
+#include <string>
+
+#include "llpathfindingobject.h"
+
+class LLSD;
+
+class LLPathfindingCharacter : public LLPathfindingObject
+{
+public:
+ LLPathfindingCharacter(const std::string &pUUID, const LLSD &pCharacterData);
+ LLPathfindingCharacter(const LLPathfindingCharacter& pOther);
+ virtual ~LLPathfindingCharacter();
+
+ LLPathfindingCharacter& operator =(const LLPathfindingCharacter& pOther);
+
+ inline F32 getCPUTime() const {return mCPUTime;};
+
+ inline BOOL isHorizontal() const {return mIsHorizontal;};
+ inline F32 getLength() const {return mLength;};
+ inline F32 getRadius() const {return mRadius;};
+
+protected:
+
+private:
+ void parseCharacterData(const LLSD &pCharacterData);
+
+ F32 mCPUTime;
+
+ BOOL mIsHorizontal;
+ F32 mLength;
+ F32 mRadius;
+};
+
+#endif // LL_LLPATHFINDINGCHARACTER_H
diff --git a/indra/newview/llpathfindingcharacterlist.cpp b/indra/newview/llpathfindingcharacterlist.cpp
new file mode 100644
index 0000000000..12340cebfa
--- /dev/null
+++ b/indra/newview/llpathfindingcharacterlist.cpp
@@ -0,0 +1,69 @@
+/**
+* @file llpathfindingcharacterlist.cpp
+* @brief Implementation of llpathfindingcharacterlist
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingcharacterlist.h"
+
+#include "llpathfindingcharacter.h"
+#include "llpathfindingobject.h"
+#include "llpathfindingobjectlist.h"
+#include "llsd.h"
+
+//---------------------------------------------------------------------------
+// LLPathfindingCharacterList
+//---------------------------------------------------------------------------
+
+LLPathfindingCharacterList::LLPathfindingCharacterList()
+ : LLPathfindingObjectList()
+{
+}
+
+LLPathfindingCharacterList::LLPathfindingCharacterList(const LLSD& pCharacterListData)
+ : LLPathfindingObjectList()
+{
+ parseCharacterListData(pCharacterListData);
+}
+
+LLPathfindingCharacterList::~LLPathfindingCharacterList()
+{
+}
+
+void LLPathfindingCharacterList::parseCharacterListData(const LLSD& pCharacterListData)
+{
+ LLPathfindingObjectMap &objectMap = getObjectMap();
+
+ for (LLSD::map_const_iterator characterDataIter = pCharacterListData.beginMap();
+ characterDataIter != pCharacterListData.endMap(); ++characterDataIter)
+ {
+ const std::string& uuid(characterDataIter->first);
+ const LLSD& characterData = characterDataIter->second;
+ LLPathfindingObjectPtr character(new LLPathfindingCharacter(uuid, characterData));
+ objectMap.insert(std::pair<std::string, LLPathfindingObjectPtr>(uuid, character));
+ }
+}
diff --git a/indra/newview/llpathfindingcharacterlist.h b/indra/newview/llpathfindingcharacterlist.h
new file mode 100644
index 0000000000..4ecf70001d
--- /dev/null
+++ b/indra/newview/llpathfindingcharacterlist.h
@@ -0,0 +1,47 @@
+/**
+* @file llpathfindingcharacterlist.h
+* @brief Header file for llpathfindingcharacterlist
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGCHARACTERLIST_H
+#define LL_LLPATHFINDINGCHARACTERLIST_H
+
+#include "llpathfindingobjectlist.h"
+
+class LLSD;
+
+class LLPathfindingCharacterList : public LLPathfindingObjectList
+{
+public:
+ LLPathfindingCharacterList();
+ LLPathfindingCharacterList(const LLSD& pCharacterListData);
+ virtual ~LLPathfindingCharacterList();
+
+protected:
+
+private:
+ void parseCharacterListData(const LLSD& pCharacterListData);
+};
+
+#endif // LL_LLPATHFINDINGCHARACTERLIST_H
diff --git a/indra/newview/llpathfindinglinkset.cpp b/indra/newview/llpathfindinglinkset.cpp
new file mode 100644
index 0000000000..50b76378f5
--- /dev/null
+++ b/indra/newview/llpathfindinglinkset.cpp
@@ -0,0 +1,408 @@
+/**
+* @file llpathfindinglinkset.cpp
+* @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindinglinkset.h"
+
+#include <string>
+
+#include "llpathfindingobject.h"
+#include "llsd.h"
+
+#define LINKSET_LAND_IMPACT_FIELD "landimpact"
+#define LINKSET_MODIFIABLE_FIELD "modifiable"
+#define LINKSET_CATEGORY_FIELD "navmesh_category"
+#define LINKSET_CAN_BE_VOLUME "can_be_volume"
+#define LINKSET_IS_SCRIPTED_FIELD "is_scripted"
+#define LINKSET_PHANTOM_FIELD "phantom"
+#define LINKSET_WALKABILITY_A_FIELD "A"
+#define LINKSET_WALKABILITY_B_FIELD "B"
+#define LINKSET_WALKABILITY_C_FIELD "C"
+#define LINKSET_WALKABILITY_D_FIELD "D"
+
+#define LINKSET_CATEGORY_VALUE_INCLUDE 0
+#define LINKSET_CATEGORY_VALUE_EXCLUDE 1
+#define LINKSET_CATEGORY_VALUE_IGNORE 2
+
+//---------------------------------------------------------------------------
+// LLPathfindingLinkset
+//---------------------------------------------------------------------------
+
+const S32 LLPathfindingLinkset::MIN_WALKABILITY_VALUE(0);
+const S32 LLPathfindingLinkset::MAX_WALKABILITY_VALUE(100);
+
+LLPathfindingLinkset::LLPathfindingLinkset(const LLSD& pTerrainData)
+ : LLPathfindingObject(),
+ mIsTerrain(true),
+ mLandImpact(0U),
+ mIsModifiable(FALSE),
+ mCanBeVolume(FALSE),
+ mIsScripted(FALSE),
+ mHasIsScripted(TRUE),
+ mLinksetUse(kUnknown),
+ mWalkabilityCoefficientA(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientB(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientC(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientD(MIN_WALKABILITY_VALUE)
+{
+ parsePathfindingData(pTerrainData);
+}
+
+LLPathfindingLinkset::LLPathfindingLinkset(const std::string &pUUID, const LLSD& pLinksetData)
+ : LLPathfindingObject(pUUID, pLinksetData),
+ mIsTerrain(false),
+ mLandImpact(0U),
+ mIsModifiable(TRUE),
+ mCanBeVolume(TRUE),
+ mIsScripted(FALSE),
+ mHasIsScripted(FALSE),
+ mLinksetUse(kUnknown),
+ mWalkabilityCoefficientA(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientB(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientC(MIN_WALKABILITY_VALUE),
+ mWalkabilityCoefficientD(MIN_WALKABILITY_VALUE)
+{
+ parseLinksetData(pLinksetData);
+ parsePathfindingData(pLinksetData);
+}
+
+LLPathfindingLinkset::LLPathfindingLinkset(const LLPathfindingLinkset& pOther)
+ : LLPathfindingObject(pOther),
+ mIsTerrain(pOther.mIsTerrain),
+ mLandImpact(pOther.mLandImpact),
+ mIsModifiable(pOther.mIsModifiable),
+ mCanBeVolume(pOther.mCanBeVolume),
+ mIsScripted(pOther.mIsScripted),
+ mHasIsScripted(pOther.mHasIsScripted),
+ mLinksetUse(pOther.mLinksetUse),
+ mWalkabilityCoefficientA(pOther.mWalkabilityCoefficientA),
+ mWalkabilityCoefficientB(pOther.mWalkabilityCoefficientB),
+ mWalkabilityCoefficientC(pOther.mWalkabilityCoefficientC),
+ mWalkabilityCoefficientD(pOther.mWalkabilityCoefficientD)
+{
+}
+
+LLPathfindingLinkset::~LLPathfindingLinkset()
+{
+}
+
+LLPathfindingLinkset& LLPathfindingLinkset::operator =(const LLPathfindingLinkset& pOther)
+{
+ dynamic_cast<LLPathfindingObject &>(*this) = pOther;
+
+ mIsTerrain = pOther.mIsTerrain;
+ mLandImpact = pOther.mLandImpact;
+ mIsModifiable = pOther.mIsModifiable;
+ mCanBeVolume = pOther.mCanBeVolume;
+ mIsScripted = pOther.mIsScripted;
+ mHasIsScripted = pOther.mHasIsScripted;
+ mLinksetUse = pOther.mLinksetUse;
+ mWalkabilityCoefficientA = pOther.mWalkabilityCoefficientA;
+ mWalkabilityCoefficientB = pOther.mWalkabilityCoefficientB;
+ mWalkabilityCoefficientC = pOther.mWalkabilityCoefficientC;
+ mWalkabilityCoefficientD = pOther.mWalkabilityCoefficientD;
+
+ return *this;
+}
+
+BOOL LLPathfindingLinkset::isPhantom() const
+{
+ return isPhantom(getLinksetUse());
+}
+
+LLPathfindingLinkset::ELinksetUse LLPathfindingLinkset::getLinksetUseWithToggledPhantom(ELinksetUse pLinksetUse)
+{
+ BOOL isPhantom = LLPathfindingLinkset::isPhantom(pLinksetUse);
+ ENavMeshGenerationCategory navMeshGenerationCategory = getNavMeshGenerationCategory(pLinksetUse);
+
+ return getLinksetUse(!isPhantom, navMeshGenerationCategory);
+}
+
+bool LLPathfindingLinkset::isShowUnmodifiablePhantomWarning(ELinksetUse pLinksetUse) const
+{
+ return (!isModifiable() && (isPhantom() != isPhantom(pLinksetUse)));
+}
+
+bool LLPathfindingLinkset::isShowPhantomToggleWarning(ELinksetUse pLinksetUse) const
+{
+ return (isModifiable() && (isPhantom() != isPhantom(pLinksetUse)));
+}
+
+bool LLPathfindingLinkset::isShowCannotBeVolumeWarning(ELinksetUse pLinksetUse) const
+{
+ return (!canBeVolume() && ((pLinksetUse == kMaterialVolume) || (pLinksetUse == kExclusionVolume)));
+}
+
+LLSD LLPathfindingLinkset::encodeAlteredFields(ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const
+{
+ LLSD itemData;
+
+ if (!isTerrain() && (pLinksetUse != kUnknown) && (getLinksetUse() != pLinksetUse) &&
+ (canBeVolume() || ((pLinksetUse != kMaterialVolume) && (pLinksetUse != kExclusionVolume))))
+ {
+ if (isModifiable())
+ {
+ itemData[LINKSET_PHANTOM_FIELD] = static_cast<bool>(isPhantom(pLinksetUse));
+ }
+
+ itemData[LINKSET_CATEGORY_FIELD] = convertCategoryToLLSD(getNavMeshGenerationCategory(pLinksetUse));
+ }
+
+ if (mWalkabilityCoefficientA != pA)
+ {
+ itemData[LINKSET_WALKABILITY_A_FIELD] = llclamp(pA, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ if (mWalkabilityCoefficientB != pB)
+ {
+ itemData[LINKSET_WALKABILITY_B_FIELD] = llclamp(pB, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ if (mWalkabilityCoefficientC != pC)
+ {
+ itemData[LINKSET_WALKABILITY_C_FIELD] = llclamp(pC, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ if (mWalkabilityCoefficientD != pD)
+ {
+ itemData[LINKSET_WALKABILITY_D_FIELD] = llclamp(pD, MIN_WALKABILITY_VALUE, MAX_WALKABILITY_VALUE);
+ }
+
+ return itemData;
+}
+
+void LLPathfindingLinkset::parseLinksetData(const LLSD &pLinksetData)
+{
+ llassert(pLinksetData.has(LINKSET_LAND_IMPACT_FIELD));
+ llassert(pLinksetData.get(LINKSET_LAND_IMPACT_FIELD).isInteger());
+ llassert(pLinksetData.get(LINKSET_LAND_IMPACT_FIELD).asInteger() >= 0);
+ mLandImpact = pLinksetData.get(LINKSET_LAND_IMPACT_FIELD).asInteger();
+
+ llassert(pLinksetData.has(LINKSET_MODIFIABLE_FIELD));
+ llassert(pLinksetData.get(LINKSET_MODIFIABLE_FIELD).isBoolean());
+ mIsModifiable = pLinksetData.get(LINKSET_MODIFIABLE_FIELD).asBoolean();
+
+ mHasIsScripted = pLinksetData.has(LINKSET_IS_SCRIPTED_FIELD);
+ if (mHasIsScripted)
+ {
+ llassert(pLinksetData.get(LINKSET_IS_SCRIPTED_FIELD).isBoolean());
+ mIsScripted = pLinksetData.get(LINKSET_IS_SCRIPTED_FIELD).asBoolean();
+ }
+}
+
+void LLPathfindingLinkset::parsePathfindingData(const LLSD &pLinksetData)
+{
+ bool isPhantom = false;
+ if (pLinksetData.has(LINKSET_PHANTOM_FIELD))
+ {
+ llassert(pLinksetData.get(LINKSET_PHANTOM_FIELD).isBoolean());
+ isPhantom = pLinksetData.get(LINKSET_PHANTOM_FIELD).asBoolean();
+ }
+
+ llassert(pLinksetData.has(LINKSET_CATEGORY_FIELD));
+ mLinksetUse = getLinksetUse(isPhantom, convertCategoryFromLLSD(pLinksetData.get(LINKSET_CATEGORY_FIELD)));
+
+ if (pLinksetData.has(LINKSET_CAN_BE_VOLUME))
+ {
+ llassert(pLinksetData.get(LINKSET_CAN_BE_VOLUME).isBoolean());
+ mCanBeVolume = pLinksetData.get(LINKSET_CAN_BE_VOLUME).asBoolean();
+ }
+
+ llassert(pLinksetData.has(LINKSET_WALKABILITY_A_FIELD));
+ llassert(pLinksetData.get(LINKSET_WALKABILITY_A_FIELD).isInteger());
+ mWalkabilityCoefficientA = pLinksetData.get(LINKSET_WALKABILITY_A_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientA >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientA <= MAX_WALKABILITY_VALUE);
+
+ llassert(pLinksetData.has(LINKSET_WALKABILITY_B_FIELD));
+ llassert(pLinksetData.get(LINKSET_WALKABILITY_B_FIELD).isInteger());
+ mWalkabilityCoefficientB = pLinksetData.get(LINKSET_WALKABILITY_B_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientB >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientB <= MAX_WALKABILITY_VALUE);
+
+ llassert(pLinksetData.has(LINKSET_WALKABILITY_C_FIELD));
+ llassert(pLinksetData.get(LINKSET_WALKABILITY_C_FIELD).isInteger());
+ mWalkabilityCoefficientC = pLinksetData.get(LINKSET_WALKABILITY_C_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientC >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientC <= MAX_WALKABILITY_VALUE);
+
+ llassert(pLinksetData.has(LINKSET_WALKABILITY_D_FIELD));
+ llassert(pLinksetData.get(LINKSET_WALKABILITY_D_FIELD).isInteger());
+ mWalkabilityCoefficientD = pLinksetData.get(LINKSET_WALKABILITY_D_FIELD).asInteger();
+ llassert(mWalkabilityCoefficientD >= MIN_WALKABILITY_VALUE);
+ llassert(mWalkabilityCoefficientD <= MAX_WALKABILITY_VALUE);
+}
+
+BOOL LLPathfindingLinkset::isPhantom(ELinksetUse pLinksetUse)
+{
+ BOOL retVal;
+
+ switch (pLinksetUse)
+ {
+ case kWalkable :
+ case kStaticObstacle :
+ case kDynamicObstacle :
+ retVal = false;
+ break;
+ case kMaterialVolume :
+ case kExclusionVolume :
+ case kDynamicPhantom :
+ retVal = true;
+ break;
+ case kUnknown :
+ default :
+ retVal = false;
+ llassert(0);
+ break;
+ }
+
+ return retVal;
+}
+
+LLPathfindingLinkset::ELinksetUse LLPathfindingLinkset::getLinksetUse(bool pIsPhantom, ENavMeshGenerationCategory pNavMeshGenerationCategory)
+{
+ ELinksetUse linksetUse = kUnknown;
+
+ if (pIsPhantom)
+ {
+ switch (pNavMeshGenerationCategory)
+ {
+ case kNavMeshGenerationIgnore :
+ linksetUse = kDynamicPhantom;
+ break;
+ case kNavMeshGenerationInclude :
+ linksetUse = kMaterialVolume;
+ break;
+ case kNavMeshGenerationExclude :
+ linksetUse = kExclusionVolume;
+ break;
+ default :
+ linksetUse = kUnknown;
+ llassert(0);
+ break;
+ }
+ }
+ else
+ {
+ switch (pNavMeshGenerationCategory)
+ {
+ case kNavMeshGenerationIgnore :
+ linksetUse = kDynamicObstacle;
+ break;
+ case kNavMeshGenerationInclude :
+ linksetUse = kWalkable;
+ break;
+ case kNavMeshGenerationExclude :
+ linksetUse = kStaticObstacle;
+ break;
+ default :
+ linksetUse = kUnknown;
+ llassert(0);
+ break;
+ }
+ }
+
+ return linksetUse;
+}
+
+LLPathfindingLinkset::ENavMeshGenerationCategory LLPathfindingLinkset::getNavMeshGenerationCategory(ELinksetUse pLinksetUse)
+{
+ ENavMeshGenerationCategory navMeshGenerationCategory;
+ switch (pLinksetUse)
+ {
+ case kWalkable :
+ case kMaterialVolume :
+ navMeshGenerationCategory = kNavMeshGenerationInclude;
+ break;
+ case kStaticObstacle :
+ case kExclusionVolume :
+ navMeshGenerationCategory = kNavMeshGenerationExclude;
+ break;
+ case kDynamicObstacle :
+ case kDynamicPhantom :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ break;
+ case kUnknown :
+ default :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ llassert(0);
+ break;
+ }
+
+ return navMeshGenerationCategory;
+}
+
+LLSD LLPathfindingLinkset::convertCategoryToLLSD(ENavMeshGenerationCategory pNavMeshGenerationCategory)
+{
+ LLSD llsd;
+
+ switch (pNavMeshGenerationCategory)
+ {
+ case kNavMeshGenerationIgnore :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_IGNORE);
+ break;
+ case kNavMeshGenerationInclude :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_INCLUDE);
+ break;
+ case kNavMeshGenerationExclude :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_EXCLUDE);
+ break;
+ default :
+ llsd = static_cast<S32>(LINKSET_CATEGORY_VALUE_IGNORE);
+ llassert(0);
+ break;
+ }
+
+ return llsd;
+}
+
+LLPathfindingLinkset::ENavMeshGenerationCategory LLPathfindingLinkset::convertCategoryFromLLSD(const LLSD &llsd)
+{
+ ENavMeshGenerationCategory navMeshGenerationCategory;
+
+ llassert(llsd.isInteger());
+ switch (llsd.asInteger())
+ {
+ case LINKSET_CATEGORY_VALUE_IGNORE :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ break;
+ case LINKSET_CATEGORY_VALUE_INCLUDE :
+ navMeshGenerationCategory = kNavMeshGenerationInclude;
+ break;
+ case LINKSET_CATEGORY_VALUE_EXCLUDE :
+ navMeshGenerationCategory = kNavMeshGenerationExclude;
+ break;
+ default :
+ navMeshGenerationCategory = kNavMeshGenerationIgnore;
+ llassert(0);
+ break;
+ }
+
+ return navMeshGenerationCategory;
+}
diff --git a/indra/newview/llpathfindinglinkset.h b/indra/newview/llpathfindinglinkset.h
new file mode 100644
index 0000000000..308a3a1e0f
--- /dev/null
+++ b/indra/newview/llpathfindinglinkset.h
@@ -0,0 +1,114 @@
+/**
+* @file llpathfindinglinkset.h
+* @brief Definition of a pathfinding linkset that contains various properties required for havok pathfinding.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGLINKSET_H
+#define LL_LLPATHFINDINGLINKSET_H
+
+#include <string>
+
+#include "llpathfindingobject.h"
+
+class LLSD;
+
+class LLPathfindingLinkset : public LLPathfindingObject
+{
+public:
+ typedef enum
+ {
+ kUnknown,
+ kWalkable,
+ kStaticObstacle,
+ kDynamicObstacle,
+ kMaterialVolume,
+ kExclusionVolume,
+ kDynamicPhantom
+ } ELinksetUse;
+
+ LLPathfindingLinkset(const LLSD &pTerrainData);
+ LLPathfindingLinkset(const std::string &pUUID, const LLSD &pLinksetData);
+ LLPathfindingLinkset(const LLPathfindingLinkset& pOther);
+ virtual ~LLPathfindingLinkset();
+
+ LLPathfindingLinkset& operator = (const LLPathfindingLinkset& pOther);
+
+ inline bool isTerrain() const {return mIsTerrain;};
+ inline U32 getLandImpact() const {return mLandImpact;};
+ BOOL isModifiable() const {return mIsModifiable;};
+ BOOL isPhantom() const;
+ BOOL canBeVolume() const {return mCanBeVolume;};
+ static ELinksetUse getLinksetUseWithToggledPhantom(ELinksetUse pLinksetUse);
+
+ inline ELinksetUse getLinksetUse() const {return mLinksetUse;};
+
+ inline BOOL isScripted() const {return mIsScripted;};
+ inline BOOL hasIsScripted() const {return mHasIsScripted;};
+
+ inline S32 getWalkabilityCoefficientA() const {return mWalkabilityCoefficientA;};
+ inline S32 getWalkabilityCoefficientB() const {return mWalkabilityCoefficientB;};
+ inline S32 getWalkabilityCoefficientC() const {return mWalkabilityCoefficientC;};
+ inline S32 getWalkabilityCoefficientD() const {return mWalkabilityCoefficientD;};
+
+ bool isShowUnmodifiablePhantomWarning(ELinksetUse pLinksetUse) const;
+ bool isShowPhantomToggleWarning(ELinksetUse pLinksetUse) const;
+ bool isShowCannotBeVolumeWarning(ELinksetUse pLinksetUse) const;
+ LLSD encodeAlteredFields(ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const;
+
+ static const S32 MIN_WALKABILITY_VALUE;
+ static const S32 MAX_WALKABILITY_VALUE;
+
+protected:
+
+private:
+ typedef enum
+ {
+ kNavMeshGenerationIgnore,
+ kNavMeshGenerationInclude,
+ kNavMeshGenerationExclude
+ } ENavMeshGenerationCategory;
+
+ void parseLinksetData(const LLSD &pLinksetData);
+ void parsePathfindingData(const LLSD &pLinksetData);
+
+ static BOOL isPhantom(ELinksetUse pLinksetUse);
+ static ELinksetUse getLinksetUse(bool pIsPhantom, ENavMeshGenerationCategory pNavMeshGenerationCategory);
+ static ENavMeshGenerationCategory getNavMeshGenerationCategory(ELinksetUse pLinksetUse);
+ static LLSD convertCategoryToLLSD(ENavMeshGenerationCategory pNavMeshGenerationCategory);
+ static ENavMeshGenerationCategory convertCategoryFromLLSD(const LLSD &llsd);
+
+ bool mIsTerrain;
+ U32 mLandImpact;
+ BOOL mIsModifiable;
+ BOOL mCanBeVolume;
+ BOOL mIsScripted;
+ BOOL mHasIsScripted;
+ ELinksetUse mLinksetUse;
+ S32 mWalkabilityCoefficientA;
+ S32 mWalkabilityCoefficientB;
+ S32 mWalkabilityCoefficientC;
+ S32 mWalkabilityCoefficientD;
+};
+
+#endif // LL_LLPATHFINDINGLINKSET_H
diff --git a/indra/newview/llpathfindinglinksetlist.cpp b/indra/newview/llpathfindinglinksetlist.cpp
new file mode 100644
index 0000000000..b886e46765
--- /dev/null
+++ b/indra/newview/llpathfindinglinksetlist.cpp
@@ -0,0 +1,210 @@
+/**
+* @file llpathfindinglinksetlist.cpp
+* @brief Implementation of llpathfindinglinksetlist
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindinglinksetlist.h"
+
+#include <string>
+#include <map>
+
+#include "llpathfindinglinkset.h"
+#include "llpathfindingobject.h"
+#include "llpathfindingobjectlist.h"
+#include "llsd.h"
+
+//---------------------------------------------------------------------------
+// LLPathfindingLinksetList
+//---------------------------------------------------------------------------
+
+LLPathfindingLinksetList::LLPathfindingLinksetList()
+ : LLPathfindingObjectList()
+{
+}
+
+LLPathfindingLinksetList::LLPathfindingLinksetList(const LLSD& pLinksetListData)
+ : LLPathfindingObjectList()
+{
+ parseLinksetListData(pLinksetListData);
+}
+
+LLPathfindingLinksetList::~LLPathfindingLinksetList()
+{
+}
+
+LLSD LLPathfindingLinksetList::encodeObjectFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const
+{
+ LLSD listData;
+
+ for (const_iterator linksetIter = begin(); linksetIter != end(); ++linksetIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = linksetIter->second;
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+
+ if (!linkset->isTerrain())
+ {
+ LLSD linksetData = linkset->encodeAlteredFields(pLinksetUse, pA, pB, pC, pD);
+ if (!linksetData.isUndefined())
+ {
+ const std::string& uuid(linksetIter->first);
+ listData[uuid] = linksetData;
+ }
+ }
+ }
+
+ return listData;
+}
+
+LLSD LLPathfindingLinksetList::encodeTerrainFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const
+{
+ LLSD terrainData;
+
+ for (const_iterator linksetIter = begin(); linksetIter != end(); ++linksetIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = linksetIter->second;
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+
+ if (linkset->isTerrain())
+ {
+ terrainData = linkset->encodeAlteredFields(pLinksetUse, pA, pB, pC, pD);
+ break;
+ }
+ }
+
+ return terrainData;
+}
+
+bool LLPathfindingLinksetList::isShowUnmodifiablePhantomWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ bool isShowWarning = false;
+
+ for (const_iterator objectIter = begin(); !isShowWarning && (objectIter != end()); ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+ isShowWarning = linkset->isShowUnmodifiablePhantomWarning(pLinksetUse);
+ }
+
+ return isShowWarning;
+}
+
+bool LLPathfindingLinksetList::isShowPhantomToggleWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ bool isShowWarning = false;
+
+ for (const_iterator objectIter = begin(); !isShowWarning && (objectIter != end()); ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+ isShowWarning = linkset->isShowPhantomToggleWarning(pLinksetUse);
+ }
+
+ return isShowWarning;
+}
+
+bool LLPathfindingLinksetList::isShowCannotBeVolumeWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const
+{
+ bool isShowWarning = false;
+
+ for (const_iterator objectIter = begin(); !isShowWarning && (objectIter != end()); ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+ isShowWarning = linkset->isShowCannotBeVolumeWarning(pLinksetUse);
+ }
+
+ return isShowWarning;
+}
+
+void LLPathfindingLinksetList::determinePossibleStates(BOOL &pCanBeWalkable, BOOL &pCanBeStaticObstacle, BOOL &pCanBeDynamicObstacle,
+ BOOL &pCanBeMaterialVolume, BOOL &pCanBeExclusionVolume, BOOL &pCanBeDynamicPhantom) const
+{
+ pCanBeWalkable = FALSE;
+ pCanBeStaticObstacle = FALSE;
+ pCanBeDynamicObstacle = FALSE;
+ pCanBeMaterialVolume = FALSE;
+ pCanBeExclusionVolume = FALSE;
+ pCanBeDynamicPhantom = FALSE;
+
+ for (const_iterator objectIter = begin();
+ !(pCanBeWalkable && pCanBeStaticObstacle && pCanBeDynamicObstacle && pCanBeMaterialVolume && pCanBeExclusionVolume && pCanBeDynamicPhantom) && (objectIter != end());
+ ++objectIter)
+ {
+ const LLPathfindingObjectPtr objectPtr = objectIter->second;
+ const LLPathfindingLinkset *linkset = dynamic_cast<const LLPathfindingLinkset *>(objectPtr.get());
+
+ if (linkset->isTerrain())
+ {
+ pCanBeWalkable = TRUE;
+ }
+ else
+ {
+ if (linkset->isModifiable())
+ {
+ pCanBeWalkable = TRUE;
+ pCanBeStaticObstacle = TRUE;
+ pCanBeDynamicObstacle = TRUE;
+ pCanBeDynamicPhantom = TRUE;
+ if (linkset->canBeVolume())
+ {
+ pCanBeMaterialVolume = TRUE;
+ pCanBeExclusionVolume = TRUE;
+ }
+ }
+ else if (linkset->isPhantom())
+ {
+ pCanBeDynamicPhantom = TRUE;
+ if (linkset->canBeVolume())
+ {
+ pCanBeMaterialVolume = TRUE;
+ pCanBeExclusionVolume = TRUE;
+ }
+ }
+ else
+ {
+ pCanBeWalkable = TRUE;
+ pCanBeStaticObstacle = TRUE;
+ pCanBeDynamicObstacle = TRUE;
+ }
+ }
+ }
+}
+
+void LLPathfindingLinksetList::parseLinksetListData(const LLSD& pLinksetListData)
+{
+ LLPathfindingObjectMap &objectMap = getObjectMap();
+
+ for (LLSD::map_const_iterator linksetDataIter = pLinksetListData.beginMap();
+ linksetDataIter != pLinksetListData.endMap(); ++linksetDataIter)
+ {
+ const std::string& uuid(linksetDataIter->first);
+ const LLSD& linksetData = linksetDataIter->second;
+ LLPathfindingObjectPtr linksetPtr(new LLPathfindingLinkset(uuid, linksetData));
+ objectMap.insert(std::pair<std::string, LLPathfindingObjectPtr>(uuid, linksetPtr));
+ }
+}
diff --git a/indra/newview/llpathfindinglinksetlist.h b/indra/newview/llpathfindinglinksetlist.h
new file mode 100644
index 0000000000..1d38e4c11a
--- /dev/null
+++ b/indra/newview/llpathfindinglinksetlist.h
@@ -0,0 +1,58 @@
+/**
+* @file llpathfindinglinksetlist.h
+* @brief Header file for llpathfindinglinksetlist
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGLINKSETLIST_H
+#define LL_LLPATHFINDINGLINKSETLIST_H
+
+#include "llpathfindinglinkset.h"
+#include "llpathfindingobjectlist.h"
+
+class LLSD;
+
+class LLPathfindingLinksetList : public LLPathfindingObjectList
+{
+public:
+ LLPathfindingLinksetList();
+ LLPathfindingLinksetList(const LLSD& pLinksetListData);
+ virtual ~LLPathfindingLinksetList();
+
+ LLSD encodeObjectFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const;
+ LLSD encodeTerrainFields(LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD) const;
+
+ bool isShowUnmodifiablePhantomWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+ bool isShowPhantomToggleWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+ bool isShowCannotBeVolumeWarning(LLPathfindingLinkset::ELinksetUse pLinksetUse) const;
+
+ void determinePossibleStates(BOOL &pCanBeWalkable, BOOL &pCanBeStaticObstacle, BOOL &pCanBeDynamicObstacle,
+ BOOL &pCanBeMaterialVolume, BOOL &pCanBeExclusionVolume, BOOL &pCanBeDynamicPhantom) const;
+
+protected:
+
+private:
+ void parseLinksetListData(const LLSD& pLinksetListData);
+};
+
+#endif // LL_LLPATHFINDINGLINKSETLIST_H
diff --git a/indra/newview/llpathfindingmanager.cpp b/indra/newview/llpathfindingmanager.cpp
new file mode 100644
index 0000000000..2dd01e931e
--- /dev/null
+++ b/indra/newview/llpathfindingmanager.cpp
@@ -0,0 +1,1049 @@
+/**
+* @file llpathfindingmanager.cpp
+* @brief Implementation of llpathfindingmanager
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingmanager.h"
+
+#include <string>
+#include <map>
+
+#include <boost/bind.hpp>
+#include <boost/function.hpp>
+#include <boost/shared_ptr.hpp>
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llhttpclient.h"
+#include "llhttpnode.h"
+#include "llnotificationsutil.h"
+#include "llpathfindingcharacterlist.h"
+#include "llpathfindinglinkset.h"
+#include "llpathfindinglinksetlist.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "llpathfindingobject.h"
+#include "llpathinglib.h"
+#include "llsingleton.h"
+#include "llsd.h"
+#include "lltrans.h"
+#include "lluuid.h"
+#include "llviewerregion.h"
+#include "llweb.h"
+
+#define CAP_SERVICE_RETRIEVE_NAVMESH "RetrieveNavMeshSrc"
+
+#define CAP_SERVICE_NAVMESH_STATUS "NavMeshGenerationStatus"
+
+#define CAP_SERVICE_OBJECT_LINKSETS "ObjectNavMeshProperties"
+#define CAP_SERVICE_TERRAIN_LINKSETS "TerrainNavMeshProperties"
+
+#define CAP_SERVICE_CHARACTERS "CharacterProperties"
+
+#define SIM_MESSAGE_NAVMESH_STATUS_UPDATE "/message/NavMeshStatusUpdate"
+#define SIM_MESSAGE_AGENT_STATE_UPDATE "/message/AgentStateUpdate"
+#define SIM_MESSAGE_BODY_FIELD "body"
+
+#define CAP_SERVICE_AGENT_STATE "AgentState"
+
+#define AGENT_STATE_CAN_REBAKE_REGION_FIELD "can_modify_navmesh"
+
+//---------------------------------------------------------------------------
+// LLNavMeshSimStateChangeNode
+//---------------------------------------------------------------------------
+
+class LLNavMeshSimStateChangeNode : public LLHTTPNode
+{
+public:
+ virtual void post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const;
+};
+
+LLHTTPRegistration<LLNavMeshSimStateChangeNode> gHTTPRegistrationNavMeshSimStateChangeNode(SIM_MESSAGE_NAVMESH_STATUS_UPDATE);
+
+
+//---------------------------------------------------------------------------
+// LLAgentStateChangeNode
+//---------------------------------------------------------------------------
+class LLAgentStateChangeNode : public LLHTTPNode
+{
+public:
+ virtual void post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const;
+};
+
+LLHTTPRegistration<LLAgentStateChangeNode> gHTTPRegistrationAgentStateChangeNode(SIM_MESSAGE_AGENT_STATE_UPDATE);
+
+//---------------------------------------------------------------------------
+// NavMeshStatusResponder
+//---------------------------------------------------------------------------
+
+class NavMeshStatusResponder : public LLHTTPClient::Responder
+{
+public:
+ NavMeshStatusResponder(const std::string &pCapabilityURL, LLViewerRegion *pRegion, bool pIsGetStatusOnly);
+ virtual ~NavMeshStatusResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LLViewerRegion *mRegion;
+ LLUUID mRegionUUID;
+ bool mIsGetStatusOnly;
+};
+
+//---------------------------------------------------------------------------
+// NavMeshResponder
+//---------------------------------------------------------------------------
+
+class NavMeshResponder : public LLHTTPClient::Responder
+{
+public:
+ NavMeshResponder(const std::string &pCapabilityURL, U32 pNavMeshVersion, LLPathfindingNavMeshPtr pNavMeshPtr);
+ virtual ~NavMeshResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ U32 mNavMeshVersion;
+ LLPathfindingNavMeshPtr mNavMeshPtr;
+};
+
+//---------------------------------------------------------------------------
+// AgentStateResponder
+//---------------------------------------------------------------------------
+
+class AgentStateResponder : public LLHTTPClient::Responder
+{
+public:
+ AgentStateResponder(const std::string &pCapabilityURL);
+ virtual ~AgentStateResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+};
+
+
+//---------------------------------------------------------------------------
+// NavMeshRebakeResponder
+//---------------------------------------------------------------------------
+class NavMeshRebakeResponder : public LLHTTPClient::Responder
+{
+public:
+ NavMeshRebakeResponder(const std::string &pCapabilityURL, LLPathfindingManager::rebake_navmesh_callback_t pRebakeNavMeshCallback);
+ virtual ~NavMeshRebakeResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string& pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LLPathfindingManager::rebake_navmesh_callback_t mRebakeNavMeshCallback;
+};
+
+//---------------------------------------------------------------------------
+// LinksetsResponder
+//---------------------------------------------------------------------------
+
+class LinksetsResponder
+{
+public:
+ LinksetsResponder(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::object_request_callback_t pLinksetsCallback, bool pIsObjectRequested, bool pIsTerrainRequested);
+ virtual ~LinksetsResponder();
+
+ void handleObjectLinksetsResult(const LLSD &pContent);
+ void handleObjectLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL);
+ void handleTerrainLinksetsResult(const LLSD &pContent);
+ void handleTerrainLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL);
+
+protected:
+
+private:
+ void sendCallback();
+
+ typedef enum
+ {
+ kNotRequested,
+ kWaiting,
+ kReceivedGood,
+ kReceivedError
+ } EMessagingState;
+
+ LLPathfindingManager::request_id_t mRequestId;
+ LLPathfindingManager::object_request_callback_t mLinksetsCallback;
+
+ EMessagingState mObjectMessagingState;
+ EMessagingState mTerrainMessagingState;
+
+ LLPathfindingObjectListPtr mObjectLinksetListPtr;
+ LLPathfindingObjectPtr mTerrainLinksetPtr;
+};
+
+typedef boost::shared_ptr<LinksetsResponder> LinksetsResponderPtr;
+
+//---------------------------------------------------------------------------
+// ObjectLinksetsResponder
+//---------------------------------------------------------------------------
+
+class ObjectLinksetsResponder : public LLHTTPClient::Responder
+{
+public:
+ ObjectLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr);
+ virtual ~ObjectLinksetsResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string &pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LinksetsResponderPtr mLinksetsResponsderPtr;
+};
+
+//---------------------------------------------------------------------------
+// TerrainLinksetsResponder
+//---------------------------------------------------------------------------
+
+class TerrainLinksetsResponder : public LLHTTPClient::Responder
+{
+public:
+ TerrainLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr);
+ virtual ~TerrainLinksetsResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string &pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LinksetsResponderPtr mLinksetsResponsderPtr;
+};
+
+//---------------------------------------------------------------------------
+// CharactersResponder
+//---------------------------------------------------------------------------
+
+class CharactersResponder : public LLHTTPClient::Responder
+{
+public:
+ CharactersResponder(const std::string &pCapabilityURL, LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::object_request_callback_t pCharactersCallback);
+ virtual ~CharactersResponder();
+
+ virtual void result(const LLSD &pContent);
+ virtual void error(U32 pStatus, const std::string &pReason);
+
+protected:
+
+private:
+ std::string mCapabilityURL;
+ LLPathfindingManager::request_id_t mRequestId;
+ LLPathfindingManager::object_request_callback_t mCharactersCallback;
+};
+
+//---------------------------------------------------------------------------
+// LLPathfindingManager
+//---------------------------------------------------------------------------
+
+LLPathfindingManager::LLPathfindingManager()
+ : LLSingleton<LLPathfindingManager>(),
+ mNavMeshMap(),
+ mAgentStateSignal()
+{
+}
+
+LLPathfindingManager::~LLPathfindingManager()
+{
+ quitSystem();
+}
+
+void LLPathfindingManager::initSystem()
+{
+ if (LLPathingLib::getInstance() == NULL)
+ {
+ LLPathingLib::initSystem();
+ }
+}
+
+void LLPathfindingManager::quitSystem()
+{
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::quitSystem();
+ }
+}
+
+bool LLPathfindingManager::isPathfindingViewEnabled() const
+{
+ return (LLPathingLib::getInstance() != NULL);
+}
+
+bool LLPathfindingManager::isPathfindingEnabledForCurrentRegion() const
+{
+ return isPathfindingEnabledForRegion(getCurrentRegion());
+}
+
+bool LLPathfindingManager::isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const
+{
+ std::string retrieveNavMeshURL = getRetrieveNavMeshURLForRegion(pRegion);
+ return !retrieveNavMeshURL.empty();
+}
+
+bool LLPathfindingManager::isAllowViewTerrainProperties() const
+{
+ LLViewerRegion* region = getCurrentRegion();
+ return (gAgent.isGodlike() || ((region != NULL) && region->canManageEstate()));
+}
+
+LLPathfindingNavMesh::navmesh_slot_t LLPathfindingManager::registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pRegion);
+ return navMeshPtr->registerNavMeshListener(pNavMeshCallback);
+}
+
+void LLPathfindingManager::requestGetNavMeshForRegion(LLViewerRegion *pRegion, bool pIsGetStatusOnly)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pRegion);
+
+ if (pRegion == NULL)
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else if (!pRegion->capabilitiesReceived())
+ {
+ navMeshPtr->handleNavMeshWaitForRegionLoad();
+ pRegion->setCapabilitiesReceivedCallback(boost::bind(&LLPathfindingManager::handleDeferredGetNavMeshForRegion, this, _1, pIsGetStatusOnly));
+ }
+ else if (!isPathfindingEnabledForRegion(pRegion))
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else
+ {
+ std::string navMeshStatusURL = getNavMeshStatusURLForRegion(pRegion);
+ llassert(!navMeshStatusURL.empty());
+ navMeshPtr->handleNavMeshCheckVersion();
+ LLHTTPClient::ResponderPtr navMeshStatusResponder = new NavMeshStatusResponder(navMeshStatusURL, pRegion, pIsGetStatusOnly);
+ LLHTTPClient::get(navMeshStatusURL, navMeshStatusResponder);
+ }
+}
+
+void LLPathfindingManager::requestGetLinksets(request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const
+{
+ LLPathfindingObjectListPtr emptyLinksetListPtr;
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if (currentRegion == NULL)
+ {
+ pLinksetsCallback(pRequestId, kRequestNotEnabled, emptyLinksetListPtr);
+ }
+ else if (!currentRegion->capabilitiesReceived())
+ {
+ pLinksetsCallback(pRequestId, kRequestStarted, emptyLinksetListPtr);
+ currentRegion->setCapabilitiesReceivedCallback(boost::bind(&LLPathfindingManager::handleDeferredGetLinksetsForRegion, this, _1, pRequestId, pLinksetsCallback));
+ }
+ else
+ {
+ std::string objectLinksetsURL = getObjectLinksetsURLForCurrentRegion();
+ std::string terrainLinksetsURL = getTerrainLinksetsURLForCurrentRegion();
+ if (objectLinksetsURL.empty() || terrainLinksetsURL.empty())
+ {
+ pLinksetsCallback(pRequestId, kRequestNotEnabled, emptyLinksetListPtr);
+ }
+ else
+ {
+ pLinksetsCallback(pRequestId, kRequestStarted, emptyLinksetListPtr);
+
+ bool doRequestTerrain = isAllowViewTerrainProperties();
+ LinksetsResponderPtr linksetsResponderPtr(new LinksetsResponder(pRequestId, pLinksetsCallback, true, doRequestTerrain));
+
+ LLHTTPClient::ResponderPtr objectLinksetsResponder = new ObjectLinksetsResponder(objectLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::get(objectLinksetsURL, objectLinksetsResponder);
+
+ if (doRequestTerrain)
+ {
+ LLHTTPClient::ResponderPtr terrainLinksetsResponder = new TerrainLinksetsResponder(terrainLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::get(terrainLinksetsURL, terrainLinksetsResponder);
+ }
+ }
+ }
+}
+
+void LLPathfindingManager::requestSetLinksets(request_id_t pRequestId, const LLPathfindingObjectListPtr &pLinksetListPtr, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, object_request_callback_t pLinksetsCallback) const
+{
+ LLPathfindingObjectListPtr emptyLinksetListPtr;
+
+ std::string objectLinksetsURL = getObjectLinksetsURLForCurrentRegion();
+ std::string terrainLinksetsURL = getTerrainLinksetsURLForCurrentRegion();
+ if (objectLinksetsURL.empty() || terrainLinksetsURL.empty())
+ {
+ pLinksetsCallback(pRequestId, kRequestNotEnabled, emptyLinksetListPtr);
+ }
+ else if ((pLinksetListPtr == NULL) || pLinksetListPtr->isEmpty())
+ {
+ pLinksetsCallback(pRequestId, kRequestCompleted, emptyLinksetListPtr);
+ }
+ else
+ {
+ const LLPathfindingLinksetList *linksetList = dynamic_cast<const LLPathfindingLinksetList *>(pLinksetListPtr.get());
+
+ LLSD objectPostData = linksetList->encodeObjectFields(pLinksetUse, pA, pB, pC, pD);
+ LLSD terrainPostData;
+ if (isAllowViewTerrainProperties())
+ {
+ terrainPostData = linksetList->encodeTerrainFields(pLinksetUse, pA, pB, pC, pD);
+ }
+
+ if (objectPostData.isUndefined() && terrainPostData.isUndefined())
+ {
+ pLinksetsCallback(pRequestId, kRequestCompleted, emptyLinksetListPtr);
+ }
+ else
+ {
+ pLinksetsCallback(pRequestId, kRequestStarted, emptyLinksetListPtr);
+
+ LinksetsResponderPtr linksetsResponderPtr(new LinksetsResponder(pRequestId, pLinksetsCallback, !objectPostData.isUndefined(), !terrainPostData.isUndefined()));
+
+ if (!objectPostData.isUndefined())
+ {
+ LLHTTPClient::ResponderPtr objectLinksetsResponder = new ObjectLinksetsResponder(objectLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::put(objectLinksetsURL, objectPostData, objectLinksetsResponder);
+ }
+
+ if (!terrainPostData.isUndefined())
+ {
+ LLHTTPClient::ResponderPtr terrainLinksetsResponder = new TerrainLinksetsResponder(terrainLinksetsURL, linksetsResponderPtr);
+ LLHTTPClient::put(terrainLinksetsURL, terrainPostData, terrainLinksetsResponder);
+ }
+ }
+ }
+}
+
+void LLPathfindingManager::requestGetCharacters(request_id_t pRequestId, object_request_callback_t pCharactersCallback) const
+{
+ LLPathfindingObjectListPtr emptyCharacterListPtr;
+
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if (currentRegion == NULL)
+ {
+ pCharactersCallback(pRequestId, kRequestNotEnabled, emptyCharacterListPtr);
+ }
+ else if (!currentRegion->capabilitiesReceived())
+ {
+ pCharactersCallback(pRequestId, kRequestStarted, emptyCharacterListPtr);
+ currentRegion->setCapabilitiesReceivedCallback(boost::bind(&LLPathfindingManager::handleDeferredGetCharactersForRegion, this, _1, pRequestId, pCharactersCallback));
+ }
+ else
+ {
+ std::string charactersURL = getCharactersURLForCurrentRegion();
+ if (charactersURL.empty())
+ {
+ pCharactersCallback(pRequestId, kRequestNotEnabled, emptyCharacterListPtr);
+ }
+ else
+ {
+ pCharactersCallback(pRequestId, kRequestStarted, emptyCharacterListPtr);
+
+ LLHTTPClient::ResponderPtr charactersResponder = new CharactersResponder(charactersURL, pRequestId, pCharactersCallback);
+ LLHTTPClient::get(charactersURL, charactersResponder);
+ }
+ }
+}
+
+LLPathfindingManager::agent_state_slot_t LLPathfindingManager::registerAgentStateListener(agent_state_callback_t pAgentStateCallback)
+{
+ return mAgentStateSignal.connect(pAgentStateCallback);
+}
+
+void LLPathfindingManager::requestGetAgentState()
+{
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if (currentRegion == NULL)
+ {
+ mAgentStateSignal(FALSE);
+ }
+ else
+ {
+ if (!currentRegion->capabilitiesReceived())
+ {
+ currentRegion->setCapabilitiesReceivedCallback(boost::bind(&LLPathfindingManager::handleDeferredGetAgentStateForRegion, this, _1));
+ }
+ else if (!isPathfindingEnabledForRegion(currentRegion))
+ {
+ mAgentStateSignal(FALSE);
+ }
+ else
+ {
+ std::string agentStateURL = getAgentStateURLForRegion(currentRegion);
+ llassert(!agentStateURL.empty());
+ LLHTTPClient::ResponderPtr responder = new AgentStateResponder(agentStateURL);
+ LLHTTPClient::get(agentStateURL, responder);
+ }
+ }
+}
+
+void LLPathfindingManager::requestRebakeNavMesh(rebake_navmesh_callback_t pRebakeNavMeshCallback)
+{
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if (currentRegion == NULL)
+ {
+ pRebakeNavMeshCallback(false);
+ }
+ else if (!isPathfindingEnabledForRegion(currentRegion))
+ {
+ pRebakeNavMeshCallback(false);
+ }
+ else
+ {
+ std::string navMeshStatusURL = getNavMeshStatusURLForCurrentRegion();
+ llassert(!navMeshStatusURL.empty());
+ LLSD postData;
+ postData["command"] = "rebuild";
+ LLHTTPClient::ResponderPtr responder = new NavMeshRebakeResponder(navMeshStatusURL, pRebakeNavMeshCallback);
+ LLHTTPClient::post(navMeshStatusURL, postData, responder);
+ }
+}
+
+void LLPathfindingManager::sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ if ((pRegion == NULL) || !pRegion->isAlive())
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else
+ {
+ std::string navMeshURL = getRetrieveNavMeshURLForRegion(pRegion);
+
+ if (navMeshURL.empty())
+ {
+ navMeshPtr->handleNavMeshNotEnabled();
+ }
+ else
+ {
+ navMeshPtr->handleNavMeshStart(pNavMeshStatus);
+ LLHTTPClient::ResponderPtr responder = new NavMeshResponder(navMeshURL, pNavMeshStatus.getVersion(), navMeshPtr);
+
+ LLSD postData;
+ LLHTTPClient::post(navMeshURL, postData, responder);
+ }
+ }
+}
+
+void LLPathfindingManager::handleDeferredGetAgentStateForRegion(const LLUUID &pRegionUUID)
+{
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if ((currentRegion != NULL) && (currentRegion->getRegionID() == pRegionUUID))
+ {
+ requestGetAgentState();
+ }
+}
+
+void LLPathfindingManager::handleDeferredGetNavMeshForRegion(const LLUUID &pRegionUUID, bool pIsGetStatusOnly)
+{
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if ((currentRegion != NULL) && (currentRegion->getRegionID() == pRegionUUID))
+ {
+ requestGetNavMeshForRegion(currentRegion, pIsGetStatusOnly);
+ }
+}
+
+void LLPathfindingManager::handleDeferredGetLinksetsForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const
+{
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if ((currentRegion != NULL) && (currentRegion->getRegionID() == pRegionUUID))
+ {
+ requestGetLinksets(pRequestId, pLinksetsCallback);
+ }
+}
+
+void LLPathfindingManager::handleDeferredGetCharactersForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pCharactersCallback) const
+{
+ LLViewerRegion *currentRegion = getCurrentRegion();
+
+ if ((currentRegion != NULL) && (currentRegion->getRegionID() == pRegionUUID))
+ {
+ requestGetCharacters(pRequestId, pCharactersCallback);
+ }
+}
+
+void LLPathfindingManager::handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion, bool pIsGetStatusOnly)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pNavMeshStatus.getRegionUUID());
+
+ if (!pNavMeshStatus.isValid())
+ {
+ navMeshPtr->handleNavMeshError();
+ }
+ else
+ {
+ if (navMeshPtr->hasNavMeshVersion(pNavMeshStatus))
+ {
+ navMeshPtr->handleRefresh(pNavMeshStatus);
+ }
+ else if (pIsGetStatusOnly)
+ {
+ navMeshPtr->handleNavMeshNewVersion(pNavMeshStatus);
+ }
+ else
+ {
+ sendRequestGetNavMeshForRegion(navMeshPtr, pRegion, pNavMeshStatus);
+ }
+ }
+}
+
+void LLPathfindingManager::handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ LLPathfindingNavMeshPtr navMeshPtr = getNavMeshForRegion(pNavMeshStatus.getRegionUUID());
+
+ if (!pNavMeshStatus.isValid())
+ {
+ navMeshPtr->handleNavMeshError();
+ }
+ else
+ {
+ navMeshPtr->handleNavMeshNewVersion(pNavMeshStatus);
+ }
+}
+
+void LLPathfindingManager::handleAgentState(BOOL pCanRebakeRegion)
+{
+ mAgentStateSignal(pCanRebakeRegion);
+}
+
+LLPathfindingNavMeshPtr LLPathfindingManager::getNavMeshForRegion(const LLUUID &pRegionUUID)
+{
+ LLPathfindingNavMeshPtr navMeshPtr;
+ NavMeshMap::iterator navMeshIter = mNavMeshMap.find(pRegionUUID);
+ if (navMeshIter == mNavMeshMap.end())
+ {
+ navMeshPtr = LLPathfindingNavMeshPtr(new LLPathfindingNavMesh(pRegionUUID));
+ mNavMeshMap.insert(std::pair<LLUUID, LLPathfindingNavMeshPtr>(pRegionUUID, navMeshPtr));
+ }
+ else
+ {
+ navMeshPtr = navMeshIter->second;
+ }
+
+ return navMeshPtr;
+}
+
+LLPathfindingNavMeshPtr LLPathfindingManager::getNavMeshForRegion(LLViewerRegion *pRegion)
+{
+ LLUUID regionUUID;
+ if (pRegion != NULL)
+ {
+ regionUUID = pRegion->getRegionID();
+ }
+
+ return getNavMeshForRegion(regionUUID);
+}
+
+std::string LLPathfindingManager::getNavMeshStatusURLForCurrentRegion() const
+{
+ return getNavMeshStatusURLForRegion(getCurrentRegion());
+}
+
+std::string LLPathfindingManager::getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const
+{
+ return getCapabilityURLForRegion(pRegion, CAP_SERVICE_NAVMESH_STATUS);
+}
+
+std::string LLPathfindingManager::getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const
+{
+ return getCapabilityURLForRegion(pRegion, CAP_SERVICE_RETRIEVE_NAVMESH);
+}
+
+std::string LLPathfindingManager::getObjectLinksetsURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_OBJECT_LINKSETS);
+}
+
+std::string LLPathfindingManager::getTerrainLinksetsURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_TERRAIN_LINKSETS);
+}
+
+std::string LLPathfindingManager::getCharactersURLForCurrentRegion() const
+{
+ return getCapabilityURLForCurrentRegion(CAP_SERVICE_CHARACTERS);
+}
+
+std::string LLPathfindingManager::getAgentStateURLForRegion(LLViewerRegion *pRegion) const
+{
+ return getCapabilityURLForRegion(pRegion, CAP_SERVICE_AGENT_STATE);
+}
+
+std::string LLPathfindingManager::getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const
+{
+ return getCapabilityURLForRegion(getCurrentRegion(), pCapabilityName);
+}
+
+std::string LLPathfindingManager::getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const
+{
+ std::string capabilityURL("");
+
+ if (pRegion != NULL)
+ {
+ capabilityURL = pRegion->getCapability(pCapabilityName);
+ }
+
+ if (capabilityURL.empty())
+ {
+ llwarns << "cannot find capability '" << pCapabilityName << "' for current region '"
+ << ((pRegion != NULL) ? pRegion->getName() : "<null>") << "'" << llendl;
+ }
+
+ return capabilityURL;
+}
+
+LLViewerRegion *LLPathfindingManager::getCurrentRegion() const
+{
+ return gAgent.getRegion();
+}
+
+//---------------------------------------------------------------------------
+// LLNavMeshSimStateChangeNode
+//---------------------------------------------------------------------------
+
+void LLNavMeshSimStateChangeNode::post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const
+{
+ llassert(pInput.has(SIM_MESSAGE_BODY_FIELD));
+ llassert(pInput.get(SIM_MESSAGE_BODY_FIELD).isMap());
+ LLPathfindingNavMeshStatus navMeshStatus(pInput.get(SIM_MESSAGE_BODY_FIELD));
+ LLPathfindingManager::getInstance()->handleNavMeshStatusUpdate(navMeshStatus);
+}
+
+//---------------------------------------------------------------------------
+// LLAgentStateChangeNode
+//---------------------------------------------------------------------------
+
+void LLAgentStateChangeNode::post(ResponsePtr pResponse, const LLSD &pContext, const LLSD &pInput) const
+{
+ llassert(pInput.has(SIM_MESSAGE_BODY_FIELD));
+ llassert(pInput.get(SIM_MESSAGE_BODY_FIELD).isMap());
+ llassert(pInput.get(SIM_MESSAGE_BODY_FIELD).has(AGENT_STATE_CAN_REBAKE_REGION_FIELD));
+ llassert(pInput.get(SIM_MESSAGE_BODY_FIELD).get(AGENT_STATE_CAN_REBAKE_REGION_FIELD).isBoolean());
+ BOOL canRebakeRegion = pInput.get(SIM_MESSAGE_BODY_FIELD).get(AGENT_STATE_CAN_REBAKE_REGION_FIELD).asBoolean();
+
+ LLPathfindingManager::getInstance()->handleAgentState(canRebakeRegion);
+}
+
+//---------------------------------------------------------------------------
+// NavMeshStatusResponder
+//---------------------------------------------------------------------------
+
+NavMeshStatusResponder::NavMeshStatusResponder(const std::string &pCapabilityURL, LLViewerRegion *pRegion, bool pIsGetStatusOnly)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mRegion(pRegion),
+ mRegionUUID(),
+ mIsGetStatusOnly(pIsGetStatusOnly)
+{
+ if (mRegion != NULL)
+ {
+ mRegionUUID = mRegion->getRegionID();
+ }
+}
+
+NavMeshStatusResponder::~NavMeshStatusResponder()
+{
+}
+
+void NavMeshStatusResponder::result(const LLSD &pContent)
+{
+ LLPathfindingNavMeshStatus navMeshStatus(mRegionUUID, pContent);
+ LLPathfindingManager::getInstance()->handleNavMeshStatusRequest(navMeshStatus, mRegion, mIsGetStatusOnly);
+}
+
+void NavMeshStatusResponder::error(U32 pStatus, const std::string& pReason)
+{
+ llwarns << "error with request to URL '" << mCapabilityURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ LLPathfindingNavMeshStatus navMeshStatus(mRegionUUID);
+ LLPathfindingManager::getInstance()->handleNavMeshStatusRequest(navMeshStatus, mRegion, mIsGetStatusOnly);
+}
+
+//---------------------------------------------------------------------------
+// NavMeshResponder
+//---------------------------------------------------------------------------
+
+NavMeshResponder::NavMeshResponder(const std::string &pCapabilityURL, U32 pNavMeshVersion, LLPathfindingNavMeshPtr pNavMeshPtr)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mNavMeshVersion(pNavMeshVersion),
+ mNavMeshPtr(pNavMeshPtr)
+{
+}
+
+NavMeshResponder::~NavMeshResponder()
+{
+}
+
+void NavMeshResponder::result(const LLSD &pContent)
+{
+ mNavMeshPtr->handleNavMeshResult(pContent, mNavMeshVersion);
+}
+
+void NavMeshResponder::error(U32 pStatus, const std::string& pReason)
+{
+ mNavMeshPtr->handleNavMeshError(pStatus, pReason, mCapabilityURL, mNavMeshVersion);
+}
+
+//---------------------------------------------------------------------------
+// AgentStateResponder
+//---------------------------------------------------------------------------
+
+AgentStateResponder::AgentStateResponder(const std::string &pCapabilityURL)
+: LLHTTPClient::Responder()
+, mCapabilityURL(pCapabilityURL)
+{
+}
+
+AgentStateResponder::~AgentStateResponder()
+{
+}
+
+void AgentStateResponder::result(const LLSD &pContent)
+{
+ llassert(pContent.has(AGENT_STATE_CAN_REBAKE_REGION_FIELD));
+ llassert(pContent.get(AGENT_STATE_CAN_REBAKE_REGION_FIELD).isBoolean());
+ BOOL canRebakeRegion = pContent.get(AGENT_STATE_CAN_REBAKE_REGION_FIELD).asBoolean();
+ LLPathfindingManager::getInstance()->handleAgentState(canRebakeRegion);
+}
+
+void AgentStateResponder::error(U32 pStatus, const std::string &pReason)
+{
+ llwarns << "error with request to URL '" << mCapabilityURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ LLPathfindingManager::getInstance()->handleAgentState(FALSE);
+}
+
+
+//---------------------------------------------------------------------------
+// navmesh rebake responder
+//---------------------------------------------------------------------------
+NavMeshRebakeResponder::NavMeshRebakeResponder(const std::string &pCapabilityURL, LLPathfindingManager::rebake_navmesh_callback_t pRebakeNavMeshCallback)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mRebakeNavMeshCallback(pRebakeNavMeshCallback)
+{
+}
+
+NavMeshRebakeResponder::~NavMeshRebakeResponder()
+{
+}
+
+void NavMeshRebakeResponder::result(const LLSD &pContent)
+{
+ mRebakeNavMeshCallback(true);
+}
+
+void NavMeshRebakeResponder::error(U32 pStatus, const std::string &pReason)
+{
+ llwarns << "error with request to URL '" << mCapabilityURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ mRebakeNavMeshCallback(false);
+}
+
+//---------------------------------------------------------------------------
+// LinksetsResponder
+//---------------------------------------------------------------------------
+
+LinksetsResponder::LinksetsResponder(LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::object_request_callback_t pLinksetsCallback, bool pIsObjectRequested, bool pIsTerrainRequested)
+ : mRequestId(pRequestId),
+ mLinksetsCallback(pLinksetsCallback),
+ mObjectMessagingState(pIsObjectRequested ? kWaiting : kNotRequested),
+ mTerrainMessagingState(pIsTerrainRequested ? kWaiting : kNotRequested),
+ mObjectLinksetListPtr(),
+ mTerrainLinksetPtr()
+{
+}
+
+LinksetsResponder::~LinksetsResponder()
+{
+}
+
+void LinksetsResponder::handleObjectLinksetsResult(const LLSD &pContent)
+{
+ mObjectLinksetListPtr = LLPathfindingObjectListPtr(new LLPathfindingLinksetList(pContent));
+
+ mObjectMessagingState = kReceivedGood;
+ if (mTerrainMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::handleObjectLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL)
+{
+ llwarns << "error with request to URL '" << pURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ mObjectMessagingState = kReceivedError;
+ if (mTerrainMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::handleTerrainLinksetsResult(const LLSD &pContent)
+{
+ mTerrainLinksetPtr = LLPathfindingObjectPtr(new LLPathfindingLinkset(pContent));
+
+ mTerrainMessagingState = kReceivedGood;
+ if (mObjectMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::handleTerrainLinksetsError(U32 pStatus, const std::string &pReason, const std::string &pURL)
+{
+ mTerrainMessagingState = kReceivedError;
+ if (mObjectMessagingState != kWaiting)
+ {
+ sendCallback();
+ }
+}
+
+void LinksetsResponder::sendCallback()
+{
+ llassert(mObjectMessagingState != kWaiting);
+ llassert(mTerrainMessagingState != kWaiting);
+ LLPathfindingManager::ERequestStatus requestStatus =
+ ((((mObjectMessagingState == kReceivedGood) || (mObjectMessagingState == kNotRequested)) &&
+ ((mTerrainMessagingState == kReceivedGood) || (mTerrainMessagingState == kNotRequested))) ?
+ LLPathfindingManager::kRequestCompleted : LLPathfindingManager::kRequestError);
+
+ if (mObjectMessagingState != kReceivedGood)
+ {
+ mObjectLinksetListPtr = LLPathfindingObjectListPtr(new LLPathfindingLinksetList());
+ }
+
+ if (mTerrainMessagingState == kReceivedGood)
+ {
+ mObjectLinksetListPtr->update(mTerrainLinksetPtr);
+ }
+
+ mLinksetsCallback(mRequestId, requestStatus, mObjectLinksetListPtr);
+}
+
+//---------------------------------------------------------------------------
+// ObjectLinksetsResponder
+//---------------------------------------------------------------------------
+
+ObjectLinksetsResponder::ObjectLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mLinksetsResponsderPtr(pLinksetsResponsderPtr)
+{
+}
+
+ObjectLinksetsResponder::~ObjectLinksetsResponder()
+{
+}
+
+void ObjectLinksetsResponder::result(const LLSD &pContent)
+{
+ mLinksetsResponsderPtr->handleObjectLinksetsResult(pContent);
+}
+
+void ObjectLinksetsResponder::error(U32 pStatus, const std::string &pReason)
+{
+ mLinksetsResponsderPtr->handleObjectLinksetsError(pStatus, pReason, mCapabilityURL);
+}
+
+//---------------------------------------------------------------------------
+// TerrainLinksetsResponder
+//---------------------------------------------------------------------------
+
+TerrainLinksetsResponder::TerrainLinksetsResponder(const std::string &pCapabilityURL, LinksetsResponderPtr pLinksetsResponsderPtr)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mLinksetsResponsderPtr(pLinksetsResponsderPtr)
+{
+}
+
+TerrainLinksetsResponder::~TerrainLinksetsResponder()
+{
+}
+
+void TerrainLinksetsResponder::result(const LLSD &pContent)
+{
+ mLinksetsResponsderPtr->handleTerrainLinksetsResult(pContent);
+}
+
+void TerrainLinksetsResponder::error(U32 pStatus, const std::string &pReason)
+{
+ mLinksetsResponsderPtr->handleTerrainLinksetsError(pStatus, pReason, mCapabilityURL);
+}
+
+//---------------------------------------------------------------------------
+// CharactersResponder
+//---------------------------------------------------------------------------
+
+CharactersResponder::CharactersResponder(const std::string &pCapabilityURL, LLPathfindingManager::request_id_t pRequestId, LLPathfindingManager::object_request_callback_t pCharactersCallback)
+ : LLHTTPClient::Responder(),
+ mCapabilityURL(pCapabilityURL),
+ mRequestId(pRequestId),
+ mCharactersCallback(pCharactersCallback)
+{
+}
+
+CharactersResponder::~CharactersResponder()
+{
+}
+
+void CharactersResponder::result(const LLSD &pContent)
+{
+ LLPathfindingObjectListPtr characterListPtr = LLPathfindingObjectListPtr(new LLPathfindingCharacterList(pContent));
+ mCharactersCallback(mRequestId, LLPathfindingManager::kRequestCompleted, characterListPtr);
+}
+
+void CharactersResponder::error(U32 pStatus, const std::string &pReason)
+{
+ llwarns << "error with request to URL '" << mCapabilityURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+
+ LLPathfindingObjectListPtr characterListPtr = LLPathfindingObjectListPtr(new LLPathfindingCharacterList());
+ mCharactersCallback(mRequestId, LLPathfindingManager::kRequestError, characterListPtr);
+}
diff --git a/indra/newview/llpathfindingmanager.h b/indra/newview/llpathfindingmanager.h
new file mode 100644
index 0000000000..c61ff244fc
--- /dev/null
+++ b/indra/newview/llpathfindingmanager.h
@@ -0,0 +1,127 @@
+/**
+* @file llpathfindingmanager.h
+* @brief Header file for llpathfindingmanager
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGMANAGER_H
+#define LL_LLPATHFINDINGMANAGER_H
+
+#include <string>
+#include <map>
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llpathfindinglinkset.h"
+#include "llpathfindingobjectlist.h"
+#include "llpathfindingnavmesh.h"
+#include "llsingleton.h"
+
+class LLPathfindingNavMeshStatus;
+class LLUUID;
+class LLViewerRegion;
+
+class LLPathfindingManager : public LLSingleton<LLPathfindingManager>
+{
+ friend class LLNavMeshSimStateChangeNode;
+ friend class NavMeshStatusResponder;
+ friend class LLAgentStateChangeNode;
+ friend class AgentStateResponder;
+public:
+ typedef enum {
+ kRequestStarted,
+ kRequestCompleted,
+ kRequestNotEnabled,
+ kRequestError
+ } ERequestStatus;
+
+ LLPathfindingManager();
+ virtual ~LLPathfindingManager();
+
+ void initSystem();
+ void quitSystem();
+
+ bool isPathfindingViewEnabled() const;
+ bool isPathfindingEnabledForCurrentRegion() const;
+ bool isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const;
+
+ bool isAllowViewTerrainProperties() const;
+
+ LLPathfindingNavMesh::navmesh_slot_t registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback);
+ void requestGetNavMeshForRegion(LLViewerRegion *pRegion, bool pIsGetStatusOnly);
+
+ typedef U32 request_id_t;
+ typedef boost::function<void (request_id_t, ERequestStatus, LLPathfindingObjectListPtr)> object_request_callback_t;
+
+ void requestGetLinksets(request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const;
+ void requestSetLinksets(request_id_t pRequestId, const LLPathfindingObjectListPtr &pLinksetListPtr, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, object_request_callback_t pLinksetsCallback) const;
+
+ void requestGetCharacters(request_id_t pRequestId, object_request_callback_t pCharactersCallback) const;
+
+ typedef boost::function<void (BOOL)> agent_state_callback_t;
+ typedef boost::signals2::signal<void (BOOL)> agent_state_signal_t;
+ typedef boost::signals2::connection agent_state_slot_t;
+
+ agent_state_slot_t registerAgentStateListener(agent_state_callback_t pAgentStateCallback);
+ void requestGetAgentState();
+
+ typedef boost::function<void (bool)> rebake_navmesh_callback_t;
+ void requestRebakeNavMesh(rebake_navmesh_callback_t pRebakeNavMeshCallback);
+
+protected:
+
+private:
+ typedef std::map<LLUUID, LLPathfindingNavMeshPtr> NavMeshMap;
+
+ void sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus);
+
+ void handleDeferredGetAgentStateForRegion(const LLUUID &pRegionUUID);
+ void handleDeferredGetNavMeshForRegion(const LLUUID &pRegionUUID, bool pIsGetStatusOnly);
+ void handleDeferredGetLinksetsForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const;
+ void handleDeferredGetCharactersForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pCharactersCallback) const;
+
+ void handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion, bool pIsGetStatusOnly);
+ void handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+
+ void handleAgentState(BOOL pCanRebakeRegion);
+
+ LLPathfindingNavMeshPtr getNavMeshForRegion(const LLUUID &pRegionUUID);
+ LLPathfindingNavMeshPtr getNavMeshForRegion(LLViewerRegion *pRegion);
+
+ std::string getNavMeshStatusURLForCurrentRegion() const;
+ std::string getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getObjectLinksetsURLForCurrentRegion() const;
+ std::string getTerrainLinksetsURLForCurrentRegion() const;
+ std::string getCharactersURLForCurrentRegion() const;
+ std::string getAgentStateURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const;
+ std::string getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const;
+ LLViewerRegion *getCurrentRegion() const;
+
+ NavMeshMap mNavMeshMap;
+ agent_state_signal_t mAgentStateSignal;
+};
+
+#endif // LL_LLPATHFINDINGMANAGER_H
diff --git a/indra/newview/llpathfindingnavmesh.cpp b/indra/newview/llpathfindingnavmesh.cpp
new file mode 100644
index 0000000000..e01dd3a152
--- /dev/null
+++ b/indra/newview/llpathfindingnavmesh.cpp
@@ -0,0 +1,205 @@
+/**
+* @file llpathfindingnavmesh.cpp
+* @brief Implementation of llpathfindingnavmesh
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingnavmesh.h"
+
+#include <string>
+
+#include "llpathfindingnavmeshstatus.h"
+#include "llsd.h"
+#include "llsdserialize.h"
+#include "lluuid.h"
+
+#define NAVMESH_VERSION_FIELD "navmesh_version"
+#define NAVMESH_DATA_FIELD "navmesh_data"
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMesh
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMesh::LLPathfindingNavMesh(const LLUUID &pRegionUUID)
+ : mNavMeshStatus(pRegionUUID),
+ mNavMeshRequestStatus(kNavMeshRequestUnknown),
+ mNavMeshSignal(),
+ mNavMeshData()
+
+{
+}
+
+LLPathfindingNavMesh::~LLPathfindingNavMesh()
+{
+}
+
+LLPathfindingNavMesh::navmesh_slot_t LLPathfindingNavMesh::registerNavMeshListener(navmesh_callback_t pNavMeshCallback)
+{
+ return mNavMeshSignal.connect(pNavMeshCallback);
+}
+
+bool LLPathfindingNavMesh::hasNavMeshVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus) const
+{
+ return ((mNavMeshStatus.getVersion() == pNavMeshStatus.getVersion()) &&
+ ((mNavMeshRequestStatus == kNavMeshRequestStarted) || (mNavMeshRequestStatus == kNavMeshRequestCompleted) ||
+ ((mNavMeshRequestStatus == kNavMeshRequestChecking) && !mNavMeshData.empty())));
+}
+
+void LLPathfindingNavMesh::handleNavMeshWaitForRegionLoad()
+{
+ setRequestStatus(kNavMeshRequestWaiting);
+}
+
+void LLPathfindingNavMesh::handleNavMeshCheckVersion()
+{
+ setRequestStatus(kNavMeshRequestChecking);
+}
+
+void LLPathfindingNavMesh::handleRefresh(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
+ llassert(mNavMeshStatus.getVersion() == pNavMeshStatus.getVersion());
+ mNavMeshStatus = pNavMeshStatus;
+ if (mNavMeshRequestStatus == kNavMeshRequestChecking)
+ {
+ llassert(!mNavMeshData.empty());
+ setRequestStatus(kNavMeshRequestCompleted);
+ }
+ else
+ {
+ sendStatus();
+ }
+}
+
+void LLPathfindingNavMesh::handleNavMeshNewVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
+ if (mNavMeshStatus.getVersion() == pNavMeshStatus.getVersion())
+ {
+ mNavMeshStatus = pNavMeshStatus;
+ sendStatus();
+ }
+ else
+ {
+ mNavMeshData.clear();
+ mNavMeshStatus = pNavMeshStatus;
+ setRequestStatus(kNavMeshRequestNeedsUpdate);
+ }
+}
+
+void LLPathfindingNavMesh::handleNavMeshStart(const LLPathfindingNavMeshStatus &pNavMeshStatus)
+{
+ llassert(mNavMeshStatus.getRegionUUID() == pNavMeshStatus.getRegionUUID());
+ mNavMeshStatus = pNavMeshStatus;
+ setRequestStatus(kNavMeshRequestStarted);
+}
+
+void LLPathfindingNavMesh::handleNavMeshResult(const LLSD &pContent, U32 pNavMeshVersion)
+{
+ llassert(pContent.has(NAVMESH_VERSION_FIELD));
+ if (pContent.has(NAVMESH_VERSION_FIELD))
+ {
+ llassert(pContent.get(NAVMESH_VERSION_FIELD).isInteger());
+ llassert(pContent.get(NAVMESH_VERSION_FIELD).asInteger() >= 0);
+ U32 embeddedNavMeshVersion = static_cast<U32>(pContent.get(NAVMESH_VERSION_FIELD).asInteger());
+ llassert(embeddedNavMeshVersion == pNavMeshVersion); // stinson 03/13/2012 : does this ever occur?
+ if (embeddedNavMeshVersion != pNavMeshVersion)
+ {
+ llwarns << "Mismatch between expected and embedded navmesh versions occurred" << llendl;
+ pNavMeshVersion = embeddedNavMeshVersion;
+ }
+ }
+
+ if (mNavMeshStatus.getVersion() == pNavMeshVersion)
+ {
+ ENavMeshRequestStatus status;
+ if ( pContent.has(NAVMESH_DATA_FIELD) )
+ {
+ const LLSD::Binary &value = pContent.get(NAVMESH_DATA_FIELD).asBinary();
+ unsigned int binSize = value.size();
+ std::string newStr(reinterpret_cast<const char *>(&value[0]), binSize);
+ std::istringstream streamdecomp( newStr );
+ unsigned int decompBinSize = 0;
+ bool valid = false;
+ U8* pUncompressedNavMeshContainer = unzip_llsdNavMesh( valid, decompBinSize, streamdecomp, binSize ) ;
+ if ( !valid )
+ {
+ llwarns << "Unable to decompress the navmesh llsd." << llendl;
+ status = kNavMeshRequestError;
+ }
+ else
+ {
+ llassert(pUncompressedNavMeshContainer);
+ mNavMeshData.resize( decompBinSize );
+ memcpy( &mNavMeshData[0], &pUncompressedNavMeshContainer[0], decompBinSize );
+ status = kNavMeshRequestCompleted;
+ }
+ if ( pUncompressedNavMeshContainer )
+ {
+ free( pUncompressedNavMeshContainer );
+ }
+ }
+ else
+ {
+ llwarns << "No mesh data received" << llendl;
+ status = kNavMeshRequestError;
+ }
+ setRequestStatus(status);
+ }
+}
+
+void LLPathfindingNavMesh::handleNavMeshNotEnabled()
+{
+ mNavMeshData.clear();
+ setRequestStatus(kNavMeshRequestNotEnabled);
+}
+
+void LLPathfindingNavMesh::handleNavMeshError()
+{
+ mNavMeshData.clear();
+ setRequestStatus(kNavMeshRequestError);
+}
+
+void LLPathfindingNavMesh::handleNavMeshError(U32 pStatus, const std::string &pReason, const std::string &pURL, U32 pNavMeshVersion)
+{
+ llwarns << "error with request to URL '" << pURL << "' because " << pReason << " (statusCode:" << pStatus << ")" << llendl;
+ if (mNavMeshStatus.getVersion() == pNavMeshVersion)
+ {
+ handleNavMeshError();
+ }
+}
+
+void LLPathfindingNavMesh::setRequestStatus(ENavMeshRequestStatus pNavMeshRequestStatus)
+{
+ mNavMeshRequestStatus = pNavMeshRequestStatus;
+ sendStatus();
+}
+
+void LLPathfindingNavMesh::sendStatus()
+{
+ mNavMeshSignal(mNavMeshRequestStatus, mNavMeshStatus, mNavMeshData);
+}
diff --git a/indra/newview/llpathfindingnavmesh.h b/indra/newview/llpathfindingnavmesh.h
new file mode 100644
index 0000000000..7a844f54ce
--- /dev/null
+++ b/indra/newview/llpathfindingnavmesh.h
@@ -0,0 +1,91 @@
+/**
+* @file llpathfindingnavmesh.h
+* @brief Header file for llpathfindingnavmesh
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGNAVMESH_H
+#define LL_LLPATHFINDINGNAVMESH_H
+
+#include <string>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llpathfindingnavmeshstatus.h"
+#include "llsd.h"
+
+class LLPathfindingNavMesh;
+class LLUUID;
+
+typedef boost::shared_ptr<LLPathfindingNavMesh> LLPathfindingNavMeshPtr;
+
+class LLPathfindingNavMesh
+{
+public:
+ typedef enum {
+ kNavMeshRequestUnknown,
+ kNavMeshRequestWaiting,
+ kNavMeshRequestChecking,
+ kNavMeshRequestNeedsUpdate,
+ kNavMeshRequestStarted,
+ kNavMeshRequestCompleted,
+ kNavMeshRequestNotEnabled,
+ kNavMeshRequestError
+ } ENavMeshRequestStatus;
+
+ typedef boost::function<void (ENavMeshRequestStatus, const LLPathfindingNavMeshStatus &, const LLSD::Binary &)> navmesh_callback_t;
+ typedef boost::signals2::signal<void (ENavMeshRequestStatus, const LLPathfindingNavMeshStatus &, const LLSD::Binary &)> navmesh_signal_t;
+ typedef boost::signals2::connection navmesh_slot_t;
+
+ LLPathfindingNavMesh(const LLUUID &pRegionUUID);
+ virtual ~LLPathfindingNavMesh();
+
+ navmesh_slot_t registerNavMeshListener(navmesh_callback_t pNavMeshCallback);
+
+ bool hasNavMeshVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus) const;
+
+ void handleNavMeshWaitForRegionLoad();
+ void handleNavMeshCheckVersion();
+ void handleRefresh(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleNavMeshNewVersion(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleNavMeshStart(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+ void handleNavMeshResult(const LLSD &pContent, U32 pNavMeshVersion);
+ void handleNavMeshNotEnabled();
+ void handleNavMeshError();
+ void handleNavMeshError(U32 pStatus, const std::string &pReason, const std::string &pURL, U32 pNavMeshVersion);
+
+protected:
+
+private:
+ void setRequestStatus(ENavMeshRequestStatus pNavMeshRequestStatus);
+ void sendStatus();
+
+ LLPathfindingNavMeshStatus mNavMeshStatus;
+ ENavMeshRequestStatus mNavMeshRequestStatus;
+ navmesh_signal_t mNavMeshSignal;
+ LLSD::Binary mNavMeshData;
+};
+
+#endif // LL_LLPATHFINDINGNAVMESH_H
diff --git a/indra/newview/llpathfindingnavmeshstatus.cpp b/indra/newview/llpathfindingnavmeshstatus.cpp
new file mode 100644
index 0000000000..2eaa6075ca
--- /dev/null
+++ b/indra/newview/llpathfindingnavmeshstatus.cpp
@@ -0,0 +1,145 @@
+/**
+* @file llpathfindingnavmeshstatus.cpp
+* @brief Implementation of llpathfindingnavmeshstatus
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingnavmeshstatus.h"
+
+#include <string>
+
+#include "llsd.h"
+#include "llstring.h"
+#include "lluuid.h"
+
+#define REGION_FIELD "region_id"
+#define STATUS_FIELD "status"
+#define VERSION_FIELD "version"
+
+const std::string LLPathfindingNavMeshStatus::sStatusPending("pending");
+const std::string LLPathfindingNavMeshStatus::sStatusBuilding("building");
+const std::string LLPathfindingNavMeshStatus::sStatusComplete("complete");
+const std::string LLPathfindingNavMeshStatus::sStatusRepending("repending");
+
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMeshStatus
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus()
+ : mIsValid(false),
+ mRegionUUID(),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID)
+ : mIsValid(false),
+ mRegionUUID(pRegionUUID),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID, const LLSD &pContent)
+ : mIsValid(true),
+ mRegionUUID(pRegionUUID),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+ parseStatus(pContent);
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLSD &pContent)
+ : mIsValid(true),
+ mRegionUUID(),
+ mVersion(0U),
+ mStatus(kComplete)
+{
+ llassert(pContent.has(REGION_FIELD));
+ llassert(pContent.get(REGION_FIELD).isUUID());
+ mRegionUUID = pContent.get(REGION_FIELD).asUUID();
+
+ parseStatus(pContent);
+}
+
+LLPathfindingNavMeshStatus::LLPathfindingNavMeshStatus(const LLPathfindingNavMeshStatus &pOther)
+ : mIsValid(pOther.mIsValid),
+ mRegionUUID(pOther.mRegionUUID),
+ mVersion(pOther.mVersion),
+ mStatus(pOther.mStatus)
+{
+}
+
+LLPathfindingNavMeshStatus::~LLPathfindingNavMeshStatus()
+{
+}
+
+LLPathfindingNavMeshStatus &LLPathfindingNavMeshStatus::operator =(const LLPathfindingNavMeshStatus &pOther)
+{
+ mIsValid = pOther.mIsValid;
+ mRegionUUID = pOther.mRegionUUID;
+ mVersion = pOther.mVersion;
+ mStatus = pOther.mStatus;
+
+ return *this;
+}
+
+void LLPathfindingNavMeshStatus::parseStatus(const LLSD &pContent)
+{
+ llassert(pContent.has(VERSION_FIELD));
+ llassert(pContent.get(VERSION_FIELD).isInteger());
+ llassert(pContent.get(VERSION_FIELD).asInteger() >= 0);
+ mVersion = static_cast<U32>(pContent.get(VERSION_FIELD).asInteger());
+
+ llassert(pContent.has(STATUS_FIELD));
+ llassert(pContent.get(STATUS_FIELD).isString());
+ std::string status = pContent.get(STATUS_FIELD).asString();
+
+ if (LLStringUtil::compareStrings(status, sStatusPending) == 0)
+ {
+ mStatus = kPending;
+ }
+ else if (LLStringUtil::compareStrings(status, sStatusBuilding) == 0)
+ {
+ mStatus = kBuilding;
+ }
+ else if (LLStringUtil::compareStrings(status, sStatusComplete) == 0)
+ {
+ mStatus = kComplete;
+ }
+ else if (LLStringUtil::compareStrings(status, sStatusRepending) == 0)
+ {
+ mStatus = kRepending;
+ }
+ else
+ {
+ mStatus = kComplete;
+ llassert(0);
+ }
+}
diff --git a/indra/newview/llpathfindingnavmeshstatus.h b/indra/newview/llpathfindingnavmeshstatus.h
new file mode 100644
index 0000000000..74533fa484
--- /dev/null
+++ b/indra/newview/llpathfindingnavmeshstatus.h
@@ -0,0 +1,77 @@
+/**
+* @file llpathfindingnavmeshstatus.h
+* @brief Header file for llpathfindingnavmeshstatus
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGNAVMESHSTATUS_H
+#define LL_LLPATHFINDINGNAVMESHSTATUS_H
+
+#include <string>
+
+#include "lluuid.h"
+
+class LLSD;
+
+class LLPathfindingNavMeshStatus
+{
+public:
+ typedef enum
+ {
+ kPending,
+ kBuilding,
+ kComplete,
+ kRepending
+ } ENavMeshStatus;
+
+ LLPathfindingNavMeshStatus();
+ LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID);
+ LLPathfindingNavMeshStatus(const LLUUID &pRegionUUID, const LLSD &pContent);
+ LLPathfindingNavMeshStatus(const LLSD &pContent);
+ LLPathfindingNavMeshStatus(const LLPathfindingNavMeshStatus &pOther);
+ virtual ~LLPathfindingNavMeshStatus();
+
+ LLPathfindingNavMeshStatus &operator =(const LLPathfindingNavMeshStatus &pOther);
+
+ bool isValid() const {return mIsValid;};
+ const LLUUID &getRegionUUID() const {return mRegionUUID;};
+ U32 getVersion() const {return mVersion;};
+ ENavMeshStatus getStatus() const {return mStatus;};
+
+protected:
+
+private:
+ void parseStatus(const LLSD &pContent);
+
+ bool mIsValid;
+ LLUUID mRegionUUID;
+ U32 mVersion;
+ ENavMeshStatus mStatus;
+
+ static const std::string sStatusPending;
+ static const std::string sStatusBuilding;
+ static const std::string sStatusComplete;
+ static const std::string sStatusRepending;
+};
+
+#endif // LL_LLPATHFINDINGNAVMESHSTATUS_H
diff --git a/indra/newview/llpathfindingnavmeshzone.cpp b/indra/newview/llpathfindingnavmeshzone.cpp
new file mode 100644
index 0000000000..e190dbba65
--- /dev/null
+++ b/indra/newview/llpathfindingnavmeshzone.cpp
@@ -0,0 +1,423 @@
+/**
+* @file llpathfindingnavmeshzone.cpp
+* @brief Implementation of llpathfindingnavmeshzone
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingnavmeshzone.h"
+
+#include <vector>
+
+#include <boost/bind.hpp>
+#include <boost/function.hpp>
+#include <boost/shared_ptr.hpp>
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "llpathinglib.h"
+#include "llsd.h"
+#include "lluuid.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+
+#define CENTER_REGION 99
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMeshZone
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMeshZone::LLPathfindingNavMeshZone()
+ : mNavMeshLocationPtrs(),
+ mNavMeshZoneRequestStatus(kNavMeshZoneRequestUnknown),
+ mNavMeshZoneSignal()
+{
+}
+
+LLPathfindingNavMeshZone::~LLPathfindingNavMeshZone()
+{
+}
+
+LLPathfindingNavMeshZone::navmesh_zone_slot_t LLPathfindingNavMeshZone::registerNavMeshZoneListener(navmesh_zone_callback_t pNavMeshZoneCallback)
+{
+ return mNavMeshZoneSignal.connect(pNavMeshZoneCallback);
+}
+
+void LLPathfindingNavMeshZone::initialize()
+{
+ mNavMeshLocationPtrs.clear();
+
+ NavMeshLocationPtr centerNavMeshPtr(new NavMeshLocation(CENTER_REGION, boost::bind(&LLPathfindingNavMeshZone::handleNavMeshLocation, this)));
+ mNavMeshLocationPtrs.push_back(centerNavMeshPtr);
+
+ U32 neighborRegionDir = gSavedSettings.getU32("PathfindingRetrieveNeighboringRegion");
+ if (neighborRegionDir != CENTER_REGION)
+ {
+ NavMeshLocationPtr neighborNavMeshPtr(new NavMeshLocation(neighborRegionDir, boost::bind(&LLPathfindingNavMeshZone::handleNavMeshLocation, this)));
+ mNavMeshLocationPtrs.push_back(neighborNavMeshPtr);
+ }
+}
+
+void LLPathfindingNavMeshZone::enable()
+{
+ for (NavMeshLocationPtrs::iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ navMeshLocationPtr->enable();
+ }
+}
+
+void LLPathfindingNavMeshZone::disable()
+{
+ for (NavMeshLocationPtrs::iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ navMeshLocationPtr->disable();
+ }
+}
+
+void LLPathfindingNavMeshZone::refresh()
+{
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->cleanupResidual();
+ }
+
+ for (NavMeshLocationPtrs::iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ navMeshLocationPtr->refresh();
+ }
+}
+
+LLPathfindingNavMeshZone::ENavMeshZoneStatus LLPathfindingNavMeshZone::getNavMeshZoneStatus() const
+{
+ bool hasPending = false;
+ bool hasBuilding = false;
+ bool hasComplete = false;
+ bool hasRepending = false;
+
+ for (NavMeshLocationPtrs::const_iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ const NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+
+ switch (navMeshLocationPtr->getNavMeshStatus())
+ {
+ case LLPathfindingNavMeshStatus::kPending :
+ hasPending = true;
+ break;
+ case LLPathfindingNavMeshStatus::kBuilding :
+ hasBuilding = true;
+ break;
+ case LLPathfindingNavMeshStatus::kComplete :
+ hasComplete = true;
+ break;
+ case LLPathfindingNavMeshStatus::kRepending :
+ hasRepending = true;
+ break;
+ default :
+ hasPending = true;
+ llassert(0);
+ break;
+ }
+ }
+
+ ENavMeshZoneStatus zoneStatus = kNavMeshZoneComplete;
+ if (hasRepending || (hasPending && hasBuilding))
+ {
+ zoneStatus = kNavMeshZonePendingAndBuilding;
+ }
+ else if (hasComplete)
+ {
+ if (hasPending)
+ {
+ zoneStatus = kNavMeshZoneSomePending;
+ }
+ else if (hasBuilding)
+ {
+ zoneStatus = kNavMeshZoneSomeBuilding;
+ }
+ else
+ {
+ zoneStatus = kNavMeshZoneComplete;
+ }
+ }
+ else if (hasPending)
+ {
+ zoneStatus = kNavMeshZonePending;
+ }
+ else if (hasBuilding)
+ {
+ zoneStatus = kNavMeshZoneBuilding;
+ }
+
+ return zoneStatus;
+}
+
+void LLPathfindingNavMeshZone::handleNavMeshLocation()
+{
+ updateStatus();
+}
+
+void LLPathfindingNavMeshZone::updateStatus()
+{
+ bool hasRequestUnknown = false;
+ bool hasRequestWaiting = false;
+ bool hasRequestChecking = false;
+ bool hasRequestNeedsUpdate = false;
+ bool hasRequestStarted = false;
+ bool hasRequestCompleted = false;
+ bool hasRequestNotEnabled = false;
+ bool hasRequestError = false;
+
+ for (NavMeshLocationPtrs::const_iterator navMeshLocationPtrIter = mNavMeshLocationPtrs.begin();
+ navMeshLocationPtrIter != mNavMeshLocationPtrs.end(); ++navMeshLocationPtrIter)
+ {
+ const NavMeshLocationPtr navMeshLocationPtr = *navMeshLocationPtrIter;
+ switch (navMeshLocationPtr->getRequestStatus())
+ {
+ case LLPathfindingNavMesh::kNavMeshRequestUnknown :
+ hasRequestUnknown = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestWaiting :
+ hasRequestWaiting = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestChecking :
+ hasRequestChecking = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestNeedsUpdate :
+ hasRequestNeedsUpdate = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestStarted :
+ hasRequestStarted = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestCompleted :
+ hasRequestCompleted = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestNotEnabled :
+ hasRequestNotEnabled = true;
+ break;
+ case LLPathfindingNavMesh::kNavMeshRequestError :
+ hasRequestError = true;
+ break;
+ default :
+ hasRequestError = true;
+ llassert(0);
+ break;
+ }
+ }
+
+ ENavMeshZoneRequestStatus zoneRequestStatus = kNavMeshZoneRequestUnknown;
+ if (hasRequestWaiting)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestWaiting;
+ }
+ else if (hasRequestNeedsUpdate)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestNeedsUpdate;
+ }
+ else if (hasRequestChecking)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestChecking;
+ }
+ else if (hasRequestStarted)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestStarted;
+ }
+ else if (hasRequestError)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestError;
+ }
+ else if (hasRequestUnknown)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestUnknown;
+ }
+ else if (hasRequestCompleted)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestCompleted;
+ }
+ else if (hasRequestNotEnabled)
+ {
+ zoneRequestStatus = kNavMeshZoneRequestNotEnabled;
+ }
+ else
+ {
+ zoneRequestStatus = kNavMeshZoneRequestError;
+ llassert(0);
+ }
+
+ if ((mNavMeshZoneRequestStatus != kNavMeshZoneRequestCompleted) &&
+ (zoneRequestStatus == kNavMeshZoneRequestCompleted))
+ {
+ llassert(LLPathingLib::getInstance() != NULL);
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->processNavMeshData();
+ }
+ }
+
+ mNavMeshZoneRequestStatus = zoneRequestStatus;
+ mNavMeshZoneSignal(mNavMeshZoneRequestStatus);
+}
+
+//---------------------------------------------------------------------------
+// LLPathfindingNavMeshZone::NavMeshLocation
+//---------------------------------------------------------------------------
+
+LLPathfindingNavMeshZone::NavMeshLocation::NavMeshLocation(S32 pDirection, navmesh_location_callback_t pLocationCallback)
+ : mDirection(pDirection),
+ mRegionUUID(),
+ mHasNavMesh(false),
+ mNavMeshVersion(0U),
+ mNavMeshStatus(LLPathfindingNavMeshStatus::kComplete),
+ mLocationCallback(pLocationCallback),
+ mRequestStatus(LLPathfindingNavMesh::kNavMeshRequestUnknown),
+ mNavMeshSlot()
+{
+}
+
+LLPathfindingNavMeshZone::NavMeshLocation::~NavMeshLocation()
+{
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::enable()
+{
+ clear();
+
+ LLViewerRegion *region = getRegion();
+ if (region == NULL)
+ {
+ mRegionUUID.setNull();
+ }
+ else
+ {
+ mRegionUUID = region->getRegionID();
+ mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(region, boost::bind(&LLPathfindingNavMeshZone::NavMeshLocation::handleNavMesh, this, _1, _2, _3));
+ }
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::refresh()
+{
+ LLViewerRegion *region = getRegion();
+
+ if (region == NULL)
+ {
+ llassert(mRegionUUID.isNull());
+ LLPathfindingNavMeshStatus newNavMeshStatus(mRegionUUID);
+ LLSD::Binary nullData;
+ handleNavMesh(LLPathfindingNavMesh::kNavMeshRequestNotEnabled, newNavMeshStatus, nullData);
+ }
+ else
+ {
+ llassert(mRegionUUID == region->getRegionID());
+ LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(region, false);
+ }
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::disable()
+{
+ clear();
+}
+
+LLPathfindingNavMesh::ENavMeshRequestStatus LLPathfindingNavMeshZone::NavMeshLocation::getRequestStatus() const
+{
+ return mRequestStatus;
+}
+
+LLPathfindingNavMeshStatus::ENavMeshStatus LLPathfindingNavMeshZone::NavMeshLocation::getNavMeshStatus() const
+{
+ return mNavMeshStatus;
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::handleNavMesh(LLPathfindingNavMesh::ENavMeshRequestStatus pNavMeshRequestStatus, const LLPathfindingNavMeshStatus &pNavMeshStatus, const LLSD::Binary &pNavMeshData)
+{
+ llassert(mRegionUUID == pNavMeshStatus.getRegionUUID());
+
+ if ((pNavMeshRequestStatus == LLPathfindingNavMesh::kNavMeshRequestCompleted) &&
+ (!mHasNavMesh || (mNavMeshVersion != pNavMeshStatus.getVersion())))
+ {
+ llassert(!pNavMeshData.empty());
+ mHasNavMesh = true;
+ mNavMeshVersion = pNavMeshStatus.getVersion();
+ llassert(LLPathingLib::getInstance() != NULL);
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD(pNavMeshData, mDirection);
+ }
+ }
+
+ mRequestStatus = pNavMeshRequestStatus;
+ mNavMeshStatus = pNavMeshStatus.getStatus();
+ mLocationCallback();
+}
+
+void LLPathfindingNavMeshZone::NavMeshLocation::clear()
+{
+ mHasNavMesh = false;
+ mRequestStatus = LLPathfindingNavMesh::kNavMeshRequestUnknown;
+ mNavMeshStatus = LLPathfindingNavMeshStatus::kComplete;
+ if (mNavMeshSlot.connected())
+ {
+ mNavMeshSlot.disconnect();
+ }
+}
+
+LLViewerRegion *LLPathfindingNavMeshZone::NavMeshLocation::getRegion() const
+{
+ LLViewerRegion *region = NULL;
+
+ LLViewerRegion *currentRegion = gAgent.getRegion();
+ if (currentRegion != NULL)
+ {
+ if (mDirection == CENTER_REGION)
+ {
+ region = currentRegion;
+ }
+ else
+ {
+ //User wants to pull in a neighboring region
+ std::vector<S32> availableRegions;
+ currentRegion->getNeighboringRegionsStatus( availableRegions );
+ //Is the desired region in the available list
+ std::vector<S32>::iterator foundElem = std::find(availableRegions.begin(),availableRegions.end(),mDirection);
+ if ( foundElem != availableRegions.end() )
+ {
+ std::vector<LLViewerRegion*> neighborRegionsPtrs;
+ currentRegion->getNeighboringRegions( neighborRegionsPtrs );
+ region = neighborRegionsPtrs[foundElem - availableRegions.begin()];
+ }
+ }
+ }
+
+ return region;
+}
diff --git a/indra/newview/llpathfindingnavmeshzone.h b/indra/newview/llpathfindingnavmeshzone.h
new file mode 100644
index 0000000000..baa1cc5979
--- /dev/null
+++ b/indra/newview/llpathfindingnavmeshzone.h
@@ -0,0 +1,128 @@
+/**
+* @file llpathfindingnavmeshzone.h
+* @brief Header file for llpathfindingnavmeshzone
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGNAVMESHZONE_H
+#define LL_LLPATHFINDINGNAVMESHZONE_H
+
+#include <vector>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llpathfindingnavmesh.h"
+#include "llpathfindingnavmeshstatus.h"
+#include "llsd.h"
+#include "lluuid.h"
+
+class LLViewerRegion;
+
+class LLPathfindingNavMeshZone
+{
+public:
+ typedef enum {
+ kNavMeshZoneRequestUnknown,
+ kNavMeshZoneRequestWaiting,
+ kNavMeshZoneRequestChecking,
+ kNavMeshZoneRequestNeedsUpdate,
+ kNavMeshZoneRequestStarted,
+ kNavMeshZoneRequestCompleted,
+ kNavMeshZoneRequestNotEnabled,
+ kNavMeshZoneRequestError
+ } ENavMeshZoneRequestStatus;
+
+ typedef enum {
+ kNavMeshZonePending,
+ kNavMeshZoneBuilding,
+ kNavMeshZoneSomePending,
+ kNavMeshZoneSomeBuilding,
+ kNavMeshZonePendingAndBuilding,
+ kNavMeshZoneComplete
+ } ENavMeshZoneStatus;
+
+ typedef boost::function<void (ENavMeshZoneRequestStatus)> navmesh_zone_callback_t;
+ typedef boost::signals2::signal<void (ENavMeshZoneRequestStatus)> navmesh_zone_signal_t;
+ typedef boost::signals2::connection navmesh_zone_slot_t;
+
+ LLPathfindingNavMeshZone();
+ virtual ~LLPathfindingNavMeshZone();
+
+ navmesh_zone_slot_t registerNavMeshZoneListener(navmesh_zone_callback_t pNavMeshZoneCallback);
+ void initialize();
+
+ void enable();
+ void disable();
+ void refresh();
+
+ ENavMeshZoneStatus getNavMeshZoneStatus() const;
+
+protected:
+
+private:
+ typedef boost::function<void (void)> navmesh_location_callback_t;
+ class NavMeshLocation
+ {
+ public:
+ NavMeshLocation(S32 pDirection, navmesh_location_callback_t pLocationCallback);
+ virtual ~NavMeshLocation();
+
+ void enable();
+ void refresh();
+ void disable();
+
+ LLPathfindingNavMesh::ENavMeshRequestStatus getRequestStatus() const;
+ LLPathfindingNavMeshStatus::ENavMeshStatus getNavMeshStatus() const;
+
+ protected:
+
+ private:
+ void handleNavMesh(LLPathfindingNavMesh::ENavMeshRequestStatus pNavMeshRequestStatus, const LLPathfindingNavMeshStatus &pNavMeshStatus, const LLSD::Binary &pNavMeshData);
+
+ void clear();
+ LLViewerRegion *getRegion() const;
+
+ S32 mDirection;
+ LLUUID mRegionUUID;
+ bool mHasNavMesh;
+ U32 mNavMeshVersion;
+ LLPathfindingNavMeshStatus::ENavMeshStatus mNavMeshStatus;
+ navmesh_location_callback_t mLocationCallback;
+ LLPathfindingNavMesh::ENavMeshRequestStatus mRequestStatus;
+ LLPathfindingNavMesh::navmesh_slot_t mNavMeshSlot;
+ };
+
+ typedef boost::shared_ptr<NavMeshLocation> NavMeshLocationPtr;
+ typedef std::vector<NavMeshLocationPtr> NavMeshLocationPtrs;
+
+ void handleNavMeshLocation();
+ void updateStatus();
+
+ NavMeshLocationPtrs mNavMeshLocationPtrs;
+ ENavMeshZoneRequestStatus mNavMeshZoneRequestStatus;
+ navmesh_zone_signal_t mNavMeshZoneSignal;
+};
+
+#endif // LL_LLPATHFINDINGNAVMESHZONE_H
diff --git a/indra/newview/llpathfindingobject.cpp b/indra/newview/llpathfindingobject.cpp
new file mode 100644
index 0000000000..858d3203c0
--- /dev/null
+++ b/indra/newview/llpathfindingobject.cpp
@@ -0,0 +1,199 @@
+/**
+* @file llpathfindingobject.cpp
+* @brief Implementation of llpathfindingobject
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingobject.h"
+
+#include <string>
+
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
+#include "llsd.h"
+#include "lluuid.h"
+#include "v3math.h"
+
+#define PATHFINDING_OBJECT_NAME_FIELD "name"
+#define PATHFINDING_OBJECT_DESCRIPTION_FIELD "description"
+#define PATHFINDING_OBJECT_OWNER_FIELD "owner"
+#define PATHFINDING_OBJECT_POSITION_FIELD "position"
+#define PATHFINDING_OBJECT_IS_GROUP_OWNED_FIELD "owner_is_group"
+
+//---------------------------------------------------------------------------
+// LLPathfindingObject
+//---------------------------------------------------------------------------
+
+LLPathfindingObject::LLPathfindingObject()
+ : mUUID(),
+ mName(),
+ mDescription(),
+ mOwnerUUID(),
+ mHasOwnerName(false),
+ mOwnerName(),
+ mAvatarNameCacheConnection(),
+ mIsGroupOwned(false),
+ mLocation(),
+ mOwnerNameSignal()
+{
+}
+
+LLPathfindingObject::LLPathfindingObject(const std::string &pUUID, const LLSD &pObjectData)
+ : mUUID(pUUID),
+ mName(),
+ mDescription(),
+ mOwnerUUID(),
+ mHasOwnerName(false),
+ mOwnerName(),
+ mAvatarNameCacheConnection(),
+ mIsGroupOwned(false),
+ mLocation(),
+ mOwnerNameSignal()
+{
+ parseObjectData(pObjectData);
+}
+
+LLPathfindingObject::LLPathfindingObject(const LLPathfindingObject& pOther)
+ : mUUID(pOther.mUUID),
+ mName(pOther.mName),
+ mDescription(pOther.mDescription),
+ mOwnerUUID(pOther.mOwnerUUID),
+ mHasOwnerName(false),
+ mOwnerName(),
+ mAvatarNameCacheConnection(),
+ mIsGroupOwned(pOther.mIsGroupOwned),
+ mLocation(pOther.mLocation),
+ mOwnerNameSignal()
+{
+ fetchOwnerName();
+}
+
+LLPathfindingObject::~LLPathfindingObject()
+{
+ disconnectAvatarNameCacheConnection();
+}
+
+LLPathfindingObject &LLPathfindingObject::operator =(const LLPathfindingObject& pOther)
+{
+ mUUID = pOther.mUUID;
+ mName = pOther.mName;
+ mDescription = pOther.mDescription;
+ mOwnerUUID = pOther.mOwnerUUID;
+ fetchOwnerName();
+ mIsGroupOwned = pOther.mIsGroupOwned;
+ mLocation = pOther.mLocation;
+
+ return *this;
+}
+
+std::string LLPathfindingObject::getOwnerName() const
+{
+ std::string ownerName;
+
+ if (hasOwner())
+ {
+ ownerName = mOwnerName.getCompleteName();
+ }
+
+ return ownerName;
+}
+
+LLPathfindingObject::name_connection_t LLPathfindingObject::registerOwnerNameListener(name_callback_t pOwnerNameCallback)
+{
+ llassert(hasOwner());
+
+ name_connection_t connection;
+ if (hasOwnerName())
+ {
+ pOwnerNameCallback(this);
+ }
+ else
+ {
+ connection = mOwnerNameSignal.connect(pOwnerNameCallback);
+ }
+
+ return connection;
+}
+
+void LLPathfindingObject::parseObjectData(const LLSD &pObjectData)
+{
+ llassert(pObjectData.has(PATHFINDING_OBJECT_NAME_FIELD));
+ llassert(pObjectData.get(PATHFINDING_OBJECT_NAME_FIELD).isString());
+ mName = pObjectData.get(PATHFINDING_OBJECT_NAME_FIELD).asString();
+
+ llassert(pObjectData.has(PATHFINDING_OBJECT_DESCRIPTION_FIELD));
+ llassert(pObjectData.get(PATHFINDING_OBJECT_DESCRIPTION_FIELD).isString());
+ mDescription = pObjectData.get(PATHFINDING_OBJECT_DESCRIPTION_FIELD).asString();
+
+ llassert(pObjectData.has(PATHFINDING_OBJECT_OWNER_FIELD));
+ llassert(pObjectData.get(PATHFINDING_OBJECT_OWNER_FIELD).isUUID());
+ mOwnerUUID = pObjectData.get(PATHFINDING_OBJECT_OWNER_FIELD).asUUID();
+ fetchOwnerName();
+
+ if (pObjectData.has(PATHFINDING_OBJECT_IS_GROUP_OWNED_FIELD))
+ {
+ llassert(pObjectData.get(PATHFINDING_OBJECT_IS_GROUP_OWNED_FIELD).isBoolean());
+ mIsGroupOwned = pObjectData.get(PATHFINDING_OBJECT_IS_GROUP_OWNED_FIELD).asBoolean();
+ }
+
+ llassert(pObjectData.has(PATHFINDING_OBJECT_POSITION_FIELD));
+ llassert(pObjectData.get(PATHFINDING_OBJECT_POSITION_FIELD).isArray());
+ mLocation.setValue(pObjectData.get(PATHFINDING_OBJECT_POSITION_FIELD));
+}
+
+void LLPathfindingObject::fetchOwnerName()
+{
+ mHasOwnerName = false;
+ if (hasOwner())
+ {
+ mHasOwnerName = LLAvatarNameCache::get(mOwnerUUID, &mOwnerName);
+ if (!mHasOwnerName)
+ {
+ mAvatarNameCacheConnection = LLAvatarNameCache::get(mOwnerUUID, boost::bind(&LLPathfindingObject::handleAvatarNameFetch, this, _1, _2));
+ }
+ }
+}
+
+void LLPathfindingObject::handleAvatarNameFetch(const LLUUID &pOwnerUUID, const LLAvatarName &pAvatarName)
+{
+ llassert(mOwnerUUID == pOwnerUUID);
+
+ mOwnerName = pAvatarName;
+ mHasOwnerName = true;
+
+ disconnectAvatarNameCacheConnection();
+
+ mOwnerNameSignal(this);
+}
+
+void LLPathfindingObject::disconnectAvatarNameCacheConnection()
+{
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+}
diff --git a/indra/newview/llpathfindingobject.h b/indra/newview/llpathfindingobject.h
new file mode 100644
index 0000000000..b8d3ca2364
--- /dev/null
+++ b/indra/newview/llpathfindingobject.h
@@ -0,0 +1,92 @@
+/**
+* @file llpathfindingobject.h
+* @brief Header file for llpathfindingobject
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGOBJECT_H
+#define LL_LLPATHFINDINGOBJECT_H
+
+#include <string>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
+#include "lluuid.h"
+#include "v3math.h"
+
+class LLPathfindingObject;
+class LLSD;
+
+typedef boost::shared_ptr<LLPathfindingObject> LLPathfindingObjectPtr;
+
+class LLPathfindingObject
+{
+public:
+ LLPathfindingObject();
+ LLPathfindingObject(const std::string &pUUID, const LLSD &pObjectData);
+ LLPathfindingObject(const LLPathfindingObject& pOther);
+ virtual ~LLPathfindingObject();
+
+ LLPathfindingObject& operator =(const LLPathfindingObject& pOther);
+
+ inline const LLUUID& getUUID() const {return mUUID;};
+ inline const std::string& getName() const {return mName;};
+ inline const std::string& getDescription() const {return mDescription;};
+ inline BOOL hasOwner() const {return mOwnerUUID.notNull();};
+ inline bool hasOwnerName() const {return mHasOwnerName;};
+ std::string getOwnerName() const;
+ inline BOOL isGroupOwned() const {return mIsGroupOwned;};
+ inline const LLVector3& getLocation() const {return mLocation;};
+
+ typedef boost::function<void (const LLPathfindingObject *)> name_callback_t;
+ typedef boost::signals2::signal<void (const LLPathfindingObject *)> name_signal_t;
+ typedef boost::signals2::connection name_connection_t;
+
+ name_connection_t registerOwnerNameListener(name_callback_t pOwnerNameCallback);
+
+protected:
+
+private:
+ void parseObjectData(const LLSD &pObjectData);
+
+ void fetchOwnerName();
+ void handleAvatarNameFetch(const LLUUID &pOwnerUUID, const LLAvatarName &pAvatarName);
+ void disconnectAvatarNameCacheConnection();
+
+ LLUUID mUUID;
+ std::string mName;
+ std::string mDescription;
+ LLUUID mOwnerUUID;
+ bool mHasOwnerName;
+ LLAvatarName mOwnerName;
+ LLAvatarNameCache::callback_connection_t mAvatarNameCacheConnection;
+ BOOL mIsGroupOwned;
+ LLVector3 mLocation;
+ name_signal_t mOwnerNameSignal;
+};
+
+#endif // LL_LLPATHFINDINGOBJECT_H
diff --git a/indra/newview/llpathfindingobjectlist.cpp b/indra/newview/llpathfindingobjectlist.cpp
new file mode 100644
index 0000000000..f1ecb45fc0
--- /dev/null
+++ b/indra/newview/llpathfindingobjectlist.cpp
@@ -0,0 +1,122 @@
+/**
+* @file llpathfindingobjectlist.cpp
+* @brief Implementation of llpathfindingobjectlist
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingobjectlist.h"
+
+#include <string>
+#include <map>
+
+#include "llpathfindingobject.h"
+
+//---------------------------------------------------------------------------
+// LLPathfindingObjectList
+//---------------------------------------------------------------------------
+
+LLPathfindingObjectList::LLPathfindingObjectList()
+ : mObjectMap()
+{
+}
+
+LLPathfindingObjectList::~LLPathfindingObjectList()
+{
+ clear();
+}
+
+bool LLPathfindingObjectList::isEmpty() const
+{
+ return mObjectMap.empty();
+}
+
+void LLPathfindingObjectList::clear()
+{
+ for (LLPathfindingObjectMap::iterator objectIter = mObjectMap.begin(); objectIter != mObjectMap.end(); ++objectIter)
+ {
+ objectIter->second.reset();
+ }
+ mObjectMap.clear();
+}
+
+void LLPathfindingObjectList::update(LLPathfindingObjectPtr pUpdateObjectPtr)
+{
+ if (pUpdateObjectPtr != NULL)
+ {
+ std::string updateObjectId = pUpdateObjectPtr->getUUID().asString();
+
+ LLPathfindingObjectMap::iterator foundObjectIter = mObjectMap.find(updateObjectId);
+ if (foundObjectIter == mObjectMap.end())
+ {
+ mObjectMap.insert(std::pair<std::string, LLPathfindingObjectPtr>(updateObjectId, pUpdateObjectPtr));
+ }
+ else
+ {
+ foundObjectIter->second = pUpdateObjectPtr;
+ }
+ }
+}
+
+void LLPathfindingObjectList::update(LLPathfindingObjectListPtr pUpdateObjectListPtr)
+{
+ if ((pUpdateObjectListPtr != NULL) && !pUpdateObjectListPtr->isEmpty())
+ {
+ for (LLPathfindingObjectMap::const_iterator updateObjectIter = pUpdateObjectListPtr->begin();
+ updateObjectIter != pUpdateObjectListPtr->end(); ++updateObjectIter)
+ {
+ const LLPathfindingObjectPtr updateObjectPtr = updateObjectIter->second;
+ update(updateObjectPtr);
+ }
+ }
+}
+
+LLPathfindingObjectPtr LLPathfindingObjectList::find(const std::string &pObjectId) const
+{
+ LLPathfindingObjectPtr objectPtr;
+
+ LLPathfindingObjectMap::const_iterator objectIter = mObjectMap.find(pObjectId);
+ if (objectIter != mObjectMap.end())
+ {
+ objectPtr = objectIter->second;
+ }
+
+ return objectPtr;
+}
+
+LLPathfindingObjectList::const_iterator LLPathfindingObjectList::begin() const
+{
+ return mObjectMap.begin();
+}
+
+LLPathfindingObjectList::const_iterator LLPathfindingObjectList::end() const
+{
+ return mObjectMap.end();
+}
+
+LLPathfindingObjectMap &LLPathfindingObjectList::getObjectMap()
+{
+ return mObjectMap;
+}
diff --git a/indra/newview/llpathfindingobjectlist.h b/indra/newview/llpathfindingobjectlist.h
new file mode 100644
index 0000000000..61580582d3
--- /dev/null
+++ b/indra/newview/llpathfindingobjectlist.h
@@ -0,0 +1,68 @@
+/**
+* @file llpathfindingobjectlist.h
+* @brief Header file for llpathfindingobjectlist
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGOBJECTLIST_H
+#define LL_LLPATHFINDINGOBJECTLIST_H
+
+#include <string>
+#include <map>
+
+#include <boost/shared_ptr.hpp>
+
+#include "llpathfindingobject.h"
+
+class LLPathfindingObjectList;
+
+typedef boost::shared_ptr<LLPathfindingObjectList> LLPathfindingObjectListPtr;
+typedef std::map<std::string, LLPathfindingObjectPtr> LLPathfindingObjectMap;
+
+class LLPathfindingObjectList
+{
+public:
+ LLPathfindingObjectList();
+ virtual ~LLPathfindingObjectList();
+
+ bool isEmpty() const;
+
+ void clear();
+
+ void update(LLPathfindingObjectPtr pUpdateObjectPtr);
+ void update(LLPathfindingObjectListPtr pUpdateObjectListPtr);
+
+ LLPathfindingObjectPtr find(const std::string &pObjectId) const;
+
+ typedef LLPathfindingObjectMap::const_iterator const_iterator;
+ const_iterator begin() const;
+ const_iterator end() const;
+
+protected:
+ LLPathfindingObjectMap &getObjectMap();
+
+private:
+ LLPathfindingObjectMap mObjectMap;
+};
+
+#endif // LL_LLPATHFINDINGOBJECTLIST_H
diff --git a/indra/newview/llpathfindingpathtool.cpp b/indra/newview/llpathfindingpathtool.cpp
new file mode 100644
index 0000000000..006755e20b
--- /dev/null
+++ b/indra/newview/llpathfindingpathtool.cpp
@@ -0,0 +1,467 @@
+/**
+* @file llpathfindingpathtool.cpp
+* @brief Implementation of llpathfindingpathtool
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpathfindingpathtool.h"
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llagent.h"
+#include "llpathfindingmanager.h"
+#include "llpathinglib.h"
+#include "llsingleton.h"
+#include "lltool.h"
+#include "llviewercamera.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+
+#define PATH_TOOL_NAME "PathfindingPathTool"
+
+LLPathfindingPathTool::LLPathfindingPathTool()
+ : LLTool(PATH_TOOL_NAME),
+ LLSingleton<LLPathfindingPathTool>(),
+ mFinalPathData(),
+ mTempPathData(),
+ mPathResult(LLPathingLib::LLPL_NO_PATH),
+ mCharacterType(kCharacterTypeNone),
+ mPathEventSignal(),
+ mIsLeftMouseButtonHeld(false),
+ mIsMiddleMouseButtonHeld(false),
+ mIsRightMouseButtonHeld(false)
+{
+ setCharacterWidth(1.0f);
+ setCharacterType(mCharacterType);
+}
+
+LLPathfindingPathTool::~LLPathfindingPathTool()
+{
+}
+
+BOOL LLPathfindingPathTool::handleMouseDown(S32 pX, S32 pY, MASK pMask)
+{
+ BOOL returnVal = FALSE;
+
+ if (!mIsLeftMouseButtonHeld && !mIsMiddleMouseButtonHeld && !mIsRightMouseButtonHeld)
+ {
+ if (isAnyPathToolModKeys(pMask))
+ {
+ gViewerWindow->setCursor(isPointAModKeys(pMask)
+ ? UI_CURSOR_TOOLPATHFINDING_PATH_START_ADD
+ : UI_CURSOR_TOOLPATHFINDING_PATH_END_ADD);
+ computeFinalPoints(pX, pY, pMask);
+ mIsLeftMouseButtonHeld = true;
+ setMouseCapture(TRUE);
+ returnVal = TRUE;
+ }
+ else if (!isCameraModKeys(pMask))
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLNO);
+ mIsLeftMouseButtonHeld = true;
+ setMouseCapture(TRUE);
+ returnVal = TRUE;
+ }
+ }
+ mIsLeftMouseButtonHeld = true;
+
+ return returnVal;
+}
+
+BOOL LLPathfindingPathTool::handleMouseUp(S32 pX, S32 pY, MASK pMask)
+{
+ BOOL returnVal = FALSE;
+
+ if (mIsLeftMouseButtonHeld && !mIsMiddleMouseButtonHeld && !mIsRightMouseButtonHeld)
+ {
+ computeFinalPoints(pX, pY, pMask);
+ setMouseCapture(FALSE);
+ returnVal = TRUE;
+ }
+ mIsLeftMouseButtonHeld = false;
+
+ return returnVal;
+}
+
+BOOL LLPathfindingPathTool::handleMiddleMouseDown(S32 pX, S32 pY, MASK pMask)
+{
+ setMouseCapture(TRUE);
+ mIsMiddleMouseButtonHeld = true;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLNO);
+
+ return TRUE;
+}
+
+BOOL LLPathfindingPathTool::handleMiddleMouseUp(S32 pX, S32 pY, MASK pMask)
+{
+ if (!mIsLeftMouseButtonHeld && mIsMiddleMouseButtonHeld && !mIsRightMouseButtonHeld)
+ {
+ setMouseCapture(FALSE);
+ }
+ mIsMiddleMouseButtonHeld = false;
+
+ return TRUE;
+}
+
+BOOL LLPathfindingPathTool::handleRightMouseDown(S32 pX, S32 pY, MASK pMask)
+{
+ setMouseCapture(TRUE);
+ mIsRightMouseButtonHeld = true;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLNO);
+
+ return TRUE;
+}
+
+BOOL LLPathfindingPathTool::handleRightMouseUp(S32 pX, S32 pY, MASK pMask)
+{
+ if (!mIsLeftMouseButtonHeld && !mIsMiddleMouseButtonHeld && mIsRightMouseButtonHeld)
+ {
+ setMouseCapture(FALSE);
+ }
+ mIsRightMouseButtonHeld = false;
+
+ return TRUE;
+}
+
+BOOL LLPathfindingPathTool::handleDoubleClick(S32 pX, S32 pY, MASK pMask)
+{
+ return TRUE;
+}
+
+BOOL LLPathfindingPathTool::handleHover(S32 pX, S32 pY, MASK pMask)
+{
+ BOOL returnVal = FALSE;
+
+ if (!mIsLeftMouseButtonHeld && !mIsMiddleMouseButtonHeld && !mIsRightMouseButtonHeld && !isAnyPathToolModKeys(pMask))
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPATHFINDING);
+ }
+
+ if (!mIsMiddleMouseButtonHeld && !mIsRightMouseButtonHeld && isAnyPathToolModKeys(pMask))
+ {
+ gViewerWindow->setCursor(isPointAModKeys(pMask)
+ ? (mIsLeftMouseButtonHeld ? UI_CURSOR_TOOLPATHFINDING_PATH_START_ADD : UI_CURSOR_TOOLPATHFINDING_PATH_START)
+ : (mIsLeftMouseButtonHeld ? UI_CURSOR_TOOLPATHFINDING_PATH_END_ADD : UI_CURSOR_TOOLPATHFINDING_PATH_END));
+ computeTempPoints(pX, pY, pMask);
+ returnVal = TRUE;
+ }
+ else
+ {
+ clearTemp();
+ computeFinalPath();
+ }
+
+ return returnVal;
+}
+
+BOOL LLPathfindingPathTool::handleKey(KEY pKey, MASK pMask)
+{
+ // Eat the escape key or else the camera tool will pick up and reset to default view. This,
+ // in turn, will cause some other methods to get called. And one of those methods will reset
+ // the current toolset back to the basic toolset. This means that the pathfinding path toolset
+ // will no longer be active, but typically with pathfinding path elements on screen.
+ return (pKey == KEY_ESCAPE);
+}
+
+LLPathfindingPathTool::EPathStatus LLPathfindingPathTool::getPathStatus() const
+{
+ EPathStatus status = kPathStatusUnknown;
+
+ if (LLPathingLib::getInstance() == NULL)
+ {
+ status = kPathStatusNotImplemented;
+ }
+ else if ((gAgent.getRegion() != NULL) && !gAgent.getRegion()->capabilitiesReceived())
+ {
+ status = kPathStatusUnknown;
+ }
+ else if (!LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion())
+ {
+ status = kPathStatusNotEnabled;
+ }
+ else if (!hasFinalA() && !hasFinalB())
+ {
+ status = kPathStatusChooseStartAndEndPoints;
+ }
+ else if (!hasFinalA())
+ {
+ status = kPathStatusChooseStartPoint;
+ }
+ else if (!hasFinalB())
+ {
+ status = kPathStatusChooseEndPoint;
+ }
+ else if (mPathResult == LLPathingLib::LLPL_PATH_GENERATED_OK)
+ {
+ status = kPathStatusHasValidPath;
+ }
+ else if (mPathResult == LLPathingLib::LLPL_NO_PATH)
+ {
+ status = kPathStatusHasInvalidPath;
+ }
+ else
+ {
+ status = kPathStatusError;
+ }
+
+ return status;
+}
+
+F32 LLPathfindingPathTool::getCharacterWidth() const
+{
+ return mFinalPathData.mCharacterWidth;
+}
+
+void LLPathfindingPathTool::setCharacterWidth(F32 pCharacterWidth)
+{
+ mFinalPathData.mCharacterWidth = pCharacterWidth;
+ mTempPathData.mCharacterWidth = pCharacterWidth;
+ computeFinalPath();
+}
+
+LLPathfindingPathTool::ECharacterType LLPathfindingPathTool::getCharacterType() const
+{
+ return mCharacterType;
+}
+
+void LLPathfindingPathTool::setCharacterType(ECharacterType pCharacterType)
+{
+ mCharacterType = pCharacterType;
+
+ LLPathingLib::LLPLCharacterType characterType;
+ switch (pCharacterType)
+ {
+ case kCharacterTypeNone :
+ characterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE;
+ break;
+ case kCharacterTypeA :
+ characterType = LLPathingLib::LLPL_CHARACTER_TYPE_A;
+ break;
+ case kCharacterTypeB :
+ characterType = LLPathingLib::LLPL_CHARACTER_TYPE_B;
+ break;
+ case kCharacterTypeC :
+ characterType = LLPathingLib::LLPL_CHARACTER_TYPE_C;
+ break;
+ case kCharacterTypeD :
+ characterType = LLPathingLib::LLPL_CHARACTER_TYPE_D;
+ break;
+ default :
+ characterType = LLPathingLib::LLPL_CHARACTER_TYPE_NONE;
+ llassert(0);
+ break;
+ }
+ mFinalPathData.mCharacterType = characterType;
+ mTempPathData.mCharacterType = characterType;
+ computeFinalPath();
+}
+
+bool LLPathfindingPathTool::isRenderPath() const
+{
+ return (hasFinalA() || hasFinalB() || hasTempA() || hasTempB());
+}
+
+void LLPathfindingPathTool::clearPath()
+{
+ clearFinal();
+ clearTemp();
+ computeFinalPath();
+}
+
+LLPathfindingPathTool::path_event_slot_t LLPathfindingPathTool::registerPathEventListener(path_event_callback_t pPathEventCallback)
+{
+ return mPathEventSignal.connect(pPathEventCallback);
+}
+
+bool LLPathfindingPathTool::isAnyPathToolModKeys(MASK pMask) const
+{
+ return ((pMask & (MASK_CONTROL|MASK_SHIFT)) != 0);
+}
+
+bool LLPathfindingPathTool::isPointAModKeys(MASK pMask) const
+{
+ return ((pMask & MASK_CONTROL) != 0);
+}
+
+bool LLPathfindingPathTool::isPointBModKeys(MASK pMask) const
+{
+ return ((pMask & MASK_SHIFT) != 0);
+}
+
+bool LLPathfindingPathTool::isCameraModKeys(MASK pMask) const
+{
+ return ((pMask & MASK_ALT) != 0);
+}
+
+void LLPathfindingPathTool::getRayPoints(S32 pX, S32 pY, LLVector3 &pRayStart, LLVector3 &pRayEnd) const
+{
+ LLVector3 dv = gViewerWindow->mouseDirectionGlobal(pX, pY);
+ LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin();
+ pRayStart = mousePos;
+ pRayEnd = mousePos + dv * 150;
+}
+
+void LLPathfindingPathTool::computeFinalPoints(S32 pX, S32 pY, MASK pMask)
+{
+ LLVector3 rayStart, rayEnd;
+ getRayPoints(pX, pY, rayStart, rayEnd);
+
+ if (isPointAModKeys(pMask))
+ {
+ setFinalA(rayStart, rayEnd);
+ }
+ else if (isPointBModKeys(pMask))
+ {
+ setFinalB(rayStart, rayEnd);
+ }
+ computeFinalPath();
+}
+
+void LLPathfindingPathTool::computeTempPoints(S32 pX, S32 pY, MASK pMask)
+{
+ LLVector3 rayStart, rayEnd;
+ getRayPoints(pX, pY, rayStart, rayEnd);
+
+ if (isPointAModKeys(pMask))
+ {
+ setTempA(rayStart, rayEnd);
+ if (hasFinalB())
+ {
+ setTempB(getFinalBStart(), getFinalBEnd());
+ }
+ }
+ else if (isPointBModKeys(pMask))
+ {
+ if (hasFinalA())
+ {
+ setTempA(getFinalAStart(), getFinalAEnd());
+ }
+ setTempB(rayStart, rayEnd);
+ }
+ computeTempPath();
+}
+
+void LLPathfindingPathTool::setFinalA(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint)
+{
+ mFinalPathData.mStartPointA = pStartPoint;
+ mFinalPathData.mEndPointA = pEndPoint;
+ mFinalPathData.mHasPointA = true;
+}
+
+bool LLPathfindingPathTool::hasFinalA() const
+{
+ return mFinalPathData.mHasPointA;
+}
+
+const LLVector3 &LLPathfindingPathTool::getFinalAStart() const
+{
+ return mFinalPathData.mStartPointA;
+}
+
+const LLVector3 &LLPathfindingPathTool::getFinalAEnd() const
+{
+ return mFinalPathData.mEndPointA;
+}
+
+void LLPathfindingPathTool::setTempA(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint)
+{
+ mTempPathData.mStartPointA = pStartPoint;
+ mTempPathData.mEndPointA = pEndPoint;
+ mTempPathData.mHasPointA = true;
+}
+
+bool LLPathfindingPathTool::hasTempA() const
+{
+ return mTempPathData.mHasPointA;
+}
+
+void LLPathfindingPathTool::setFinalB(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint)
+{
+ mFinalPathData.mStartPointB = pStartPoint;
+ mFinalPathData.mEndPointB = pEndPoint;
+ mFinalPathData.mHasPointB = true;
+}
+
+bool LLPathfindingPathTool::hasFinalB() const
+{
+ return mFinalPathData.mHasPointB;
+}
+
+const LLVector3 &LLPathfindingPathTool::getFinalBStart() const
+{
+ return mFinalPathData.mStartPointB;
+}
+
+const LLVector3 &LLPathfindingPathTool::getFinalBEnd() const
+{
+ return mFinalPathData.mEndPointB;
+}
+
+void LLPathfindingPathTool::setTempB(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint)
+{
+ mTempPathData.mStartPointB = pStartPoint;
+ mTempPathData.mEndPointB = pEndPoint;
+ mTempPathData.mHasPointB = true;
+}
+
+bool LLPathfindingPathTool::hasTempB() const
+{
+ return mTempPathData.mHasPointB;
+}
+
+void LLPathfindingPathTool::clearFinal()
+{
+ mFinalPathData.mHasPointA = false;
+ mFinalPathData.mHasPointB = false;
+}
+
+void LLPathfindingPathTool::clearTemp()
+{
+ mTempPathData.mHasPointA = false;
+ mTempPathData.mHasPointB = false;
+}
+
+void LLPathfindingPathTool::computeFinalPath()
+{
+ mPathResult = LLPathingLib::LLPL_NO_PATH;
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ mPathResult = LLPathingLib::getInstance()->generatePath(mFinalPathData);
+ }
+ mPathEventSignal();
+}
+
+void LLPathfindingPathTool::computeTempPath()
+{
+ mPathResult = LLPathingLib::LLPL_NO_PATH;
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ mPathResult = LLPathingLib::getInstance()->generatePath(mTempPathData);
+ }
+ mPathEventSignal();
+}
diff --git a/indra/newview/llpathfindingpathtool.h b/indra/newview/llpathfindingpathtool.h
new file mode 100644
index 0000000000..97284265f1
--- /dev/null
+++ b/indra/newview/llpathfindingpathtool.h
@@ -0,0 +1,138 @@
+/**
+* @file llpathfindingpathtool.h
+* @brief Header file for llpathfindingpathtool
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGPATHTOOL_H
+#define LL_LLPATHFINDINGPATHTOOL_H
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llpathinglib.h"
+#include "llsingleton.h"
+#include "lltool.h"
+
+class LLPathfindingPathTool : public LLTool, public LLSingleton<LLPathfindingPathTool>
+{
+public:
+ typedef enum
+ {
+ kPathStatusUnknown,
+ kPathStatusChooseStartAndEndPoints,
+ kPathStatusChooseStartPoint,
+ kPathStatusChooseEndPoint,
+ kPathStatusHasValidPath,
+ kPathStatusHasInvalidPath,
+ kPathStatusNotEnabled,
+ kPathStatusNotImplemented,
+ kPathStatusError
+ } EPathStatus;
+
+ typedef enum
+ {
+ kCharacterTypeNone,
+ kCharacterTypeA,
+ kCharacterTypeB,
+ kCharacterTypeC,
+ kCharacterTypeD
+ } ECharacterType;
+
+ LLPathfindingPathTool();
+ virtual ~LLPathfindingPathTool();
+
+ typedef boost::function<void (void)> path_event_callback_t;
+ typedef boost::signals2::signal<void (void)> path_event_signal_t;
+ typedef boost::signals2::connection path_event_slot_t;
+
+ virtual BOOL handleMouseDown(S32 pX, S32 pY, MASK pMask);
+ virtual BOOL handleMouseUp(S32 pX, S32 pY, MASK pMask);
+ virtual BOOL handleMiddleMouseDown(S32 pX, S32 pY, MASK pMask);
+ virtual BOOL handleMiddleMouseUp(S32 pX, S32 pY, MASK pMask);
+ virtual BOOL handleRightMouseDown(S32 pX, S32 pY, MASK pMask);
+ virtual BOOL handleRightMouseUp(S32 pX, S32 pY, MASK pMask);
+ virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
+
+ virtual BOOL handleHover(S32 pX, S32 pY, MASK pMask);
+
+ virtual BOOL handleKey(KEY pKey, MASK pMask);
+
+ EPathStatus getPathStatus() const;
+
+ F32 getCharacterWidth() const;
+ void setCharacterWidth(F32 pCharacterWidth);
+
+ ECharacterType getCharacterType() const;
+ void setCharacterType(ECharacterType pCharacterType);
+
+ bool isRenderPath() const;
+ void clearPath();
+
+ path_event_slot_t registerPathEventListener(path_event_callback_t pPathEventCallback);
+
+protected:
+
+private:
+ bool isAnyPathToolModKeys(MASK pMask) const;
+ bool isPointAModKeys(MASK pMask) const;
+ bool isPointBModKeys(MASK pMask) const;
+ bool isCameraModKeys(MASK pMask) const;
+
+ void getRayPoints(S32 pX, S32 pY, LLVector3 &pRayStart, LLVector3 &pRayEnd) const;
+ void computeFinalPoints(S32 pX, S32 pY, MASK pMask);
+ void computeTempPoints(S32 pX, S32 pY, MASK pMask);
+
+ void setFinalA(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint);
+ bool hasFinalA() const;
+ const LLVector3 &getFinalAStart() const;
+ const LLVector3 &getFinalAEnd() const;
+
+ void setTempA(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint);
+ bool hasTempA() const;
+
+ void setFinalB(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint);
+ bool hasFinalB() const;
+ const LLVector3 &getFinalBStart() const;
+ const LLVector3 &getFinalBEnd() const;
+
+ void setTempB(const LLVector3 &pStartPoint, const LLVector3 &pEndPoint);
+ bool hasTempB() const;
+
+ void clearFinal();
+ void clearTemp();
+
+ void computeFinalPath();
+ void computeTempPath();
+
+ LLPathingLib::PathingPacket mFinalPathData;
+ LLPathingLib::PathingPacket mTempPathData;
+ LLPathingLib::LLPLResult mPathResult;
+ ECharacterType mCharacterType;
+ path_event_signal_t mPathEventSignal;
+ bool mIsLeftMouseButtonHeld;
+ bool mIsMiddleMouseButtonHeld;
+ bool mIsRightMouseButtonHeld;
+};
+
+#endif // LL_LLPATHFINDINGPATHTOOL_H
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index e124916c48..cb6989c9dd 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -67,6 +67,19 @@ inline F64 llsgn(const F64 a)
class LLPhysicsMotion
{
public:
+ typedef enum
+ {
+ SMOOTHING = 0,
+ MASS,
+ GRAVITY,
+ SPRING,
+ GAIN,
+ DAMPING,
+ DRAG,
+ MAX_EFFECT,
+ NUM_PARAMS
+ } eParamName;
+
/*
param_driver_name: The param that controls the params that are being affected by the physics.
joint_name: The joint that the body part is attached to. The joint is
@@ -98,6 +111,11 @@ public:
mPositionLastUpdate_local(0)
{
mJointState = new LLJointState;
+
+ for (U32 i = 0; i < NUM_PARAMS; ++i)
+ {
+ mParamCache[i] = NULL;
+ }
}
BOOL initialize();
@@ -111,16 +129,43 @@ public:
return mJointState;
}
protected:
- F32 getParamValue(const std::string& controller_key)
- {
- const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key);
+
+ F32 getParamValue(eParamName param)
+ {
+ static std::string controller_key[] =
+ {
+ "Smoothing",
+ "Mass",
+ "Gravity",
+ "Spring",
+ "Gain",
+ "Damping",
+ "Drag",
+ "MaxEffect"
+ };
+
+ if (!mParamCache[param])
+ {
+ const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key[param]);
if (entry == mParamControllers.end())
{
- return sDefaultController[controller_key];
+ return sDefaultController[controller_key[param]];
}
const std::string& param_name = (*entry).second.c_str();
- return mCharacter->getVisualParamWeight(param_name.c_str());
- }
+ mParamCache[param] = mCharacter->getVisualParam(param_name.c_str());
+ }
+
+ if (mParamCache[param])
+ {
+ return mParamCache[param]->getWeight();
+ }
+ else
+ {
+ return sDefaultController[controller_key[param]];
+ }
+ }
+
+
void setParamValue(LLViewerVisualParam *param,
const F32 new_value_local,
F32 behavior_maxeffect);
@@ -150,6 +195,8 @@ private:
F32 mLastTime;
+ LLVisualParam* mParamCache[NUM_PARAMS];
+
static default_controller_map_t sDefaultController;
};
@@ -427,7 +474,6 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
return TRUE;
}
-
// Return TRUE if character has to update visual params.
BOOL LLPhysicsMotion::onUpdate(F32 time)
{
@@ -471,15 +517,16 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
LLJoint *joint = mJointState->getJoint();
- const F32 behavior_mass = getParamValue("Mass");
- const F32 behavior_gravity = getParamValue("Gravity");
- const F32 behavior_spring = getParamValue("Spring");
- const F32 behavior_gain = getParamValue("Gain");
- const F32 behavior_damping = getParamValue("Damping");
- const F32 behavior_drag = getParamValue("Drag");
- const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
+ const F32 behavior_mass = getParamValue(MASS);
+ const F32 behavior_gravity = getParamValue(GRAVITY);
+ const F32 behavior_spring = getParamValue(SPRING);
+ const F32 behavior_gain = getParamValue(GAIN);
+ const F32 behavior_damping = getParamValue(DAMPING);
+ const F32 behavior_drag = getParamValue(DRAG);
+ F32 behavior_maxeffect = getParamValue(MAX_EFFECT);
+
+ const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
- F32 behavior_maxeffect = getParamValue("MaxEffect");
if (physics_test)
behavior_maxeffect = 1.0f;
diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp
index 450f9b2be7..70f3b5335e 100644
--- a/indra/newview/llpolymesh.cpp
+++ b/indra/newview/llpolymesh.cpp
@@ -129,22 +129,22 @@ void LLPolyMeshSharedData::freeMeshData()
{
mNumVertices = 0;
- delete [] mBaseCoords;
+ ll_aligned_free_16(mBaseCoords);
mBaseCoords = NULL;
- delete [] mBaseNormals;
+ ll_aligned_free_16(mBaseNormals);
mBaseNormals = NULL;
- delete [] mBaseBinormals;
+ ll_aligned_free_16(mBaseBinormals);
mBaseBinormals = NULL;
- delete [] mTexCoords;
+ ll_aligned_free_16(mTexCoords);
mTexCoords = NULL;
- delete [] mDetailTexCoords;
+ ll_aligned_free_16(mDetailTexCoords);
mDetailTexCoords = NULL;
- delete [] mWeights;
+ ll_aligned_free_16(mWeights);
mWeights = NULL;
}
@@ -229,15 +229,19 @@ U32 LLPolyMeshSharedData::getNumKB()
BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices )
{
U32 i;
- mBaseCoords = new LLVector3[ numVertices ];
- mBaseNormals = new LLVector3[ numVertices ];
- mBaseBinormals = new LLVector3[ numVertices ];
- mTexCoords = new LLVector2[ numVertices ];
- mDetailTexCoords = new LLVector2[ numVertices ];
- mWeights = new F32[ numVertices ];
+ mBaseCoords = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
+ mBaseNormals = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
+ mBaseBinormals = (LLVector4a*) ll_aligned_malloc_16(numVertices*sizeof(LLVector4a));
+ mTexCoords = (LLVector2*) ll_aligned_malloc_16(numVertices*sizeof(LLVector2));
+ mDetailTexCoords = (LLVector2*) ll_aligned_malloc_16(numVertices*sizeof(LLVector2));
+ mWeights = (F32*) ll_aligned_malloc_16(numVertices*sizeof(F32));
for (i = 0; i < numVertices; i++)
{
- mWeights[i] = 0.f;
+ mBaseCoords[i].clear();
+ mBaseNormals[i].clear();
+ mBaseBinormals[i].clear();
+ mTexCoords[i].clear();
+ mWeights[i] = 0.f;
}
mNumVertices = numVertices;
return TRUE;
@@ -408,39 +412,47 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
allocateVertexData( numVertices );
- //----------------------------------------------------------------
- // Coords
- //----------------------------------------------------------------
- numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp);
- llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices);
- if (numRead != numVertices)
- {
- llerrs << "can't read Coordinates from " << fileName << llendl;
- return FALSE;
- }
-
- //----------------------------------------------------------------
- // Normals
- //----------------------------------------------------------------
- numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp);
- llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices);
- if (numRead != numVertices)
- {
- llerrs << " can't read Normals from " << fileName << llendl;
- return FALSE;
- }
-
- //----------------------------------------------------------------
- // Binormals
- //----------------------------------------------------------------
- numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp);
- llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices);
- if (numRead != numVertices)
- {
- llerrs << " can't read Binormals from " << fileName << llendl;
- return FALSE;
- }
-
+ for (U16 i = 0; i < numVertices; ++i)
+ {
+ //----------------------------------------------------------------
+ // Coords
+ //----------------------------------------------------------------
+ numRead = fread(&mBaseCoords[i], sizeof(float), 3, fp);
+ llendianswizzle(&mBaseCoords[i], sizeof(float), 3);
+ if (numRead != 3)
+ {
+ llerrs << "can't read Coordinates from " << fileName << llendl;
+ return FALSE;
+ }
+ }
+
+ for (U16 i = 0; i < numVertices; ++i)
+ {
+ //----------------------------------------------------------------
+ // Normals
+ //----------------------------------------------------------------
+ numRead = fread(&mBaseNormals[i], sizeof(float), 3, fp);
+ llendianswizzle(&mBaseNormals[i], sizeof(float), 3);
+ if (numRead != 3)
+ {
+ llerrs << " can't read Normals from " << fileName << llendl;
+ return FALSE;
+ }
+ }
+
+ for (U16 i = 0; i < numVertices; ++i)
+ {
+ //----------------------------------------------------------------
+ // Binormals
+ //----------------------------------------------------------------
+ numRead = fread(&mBaseBinormals[i], sizeof(float), 3, fp);
+ llendianswizzle(&mBaseBinormals[i], sizeof(float), 3);
+ if (numRead != 3)
+ {
+ llerrs << " can't read Binormals from " << fileName << llendl;
+ return FALSE;
+ }
+ }
//----------------------------------------------------------------
// TexCoords
@@ -767,21 +779,28 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_
{
// Allocate memory without initializing every vector
// NOTE: This makes asusmptions about the size of LLVector[234]
- int nverts = mSharedData->mNumVertices;
- int nfloats = nverts * (2*4 + 3*3 + 2 + 4);
+ S32 nverts = mSharedData->mNumVertices;
+ //make sure it's an even number of verts for alignment
+ nverts += nverts%2;
+ S32 nfloats = nverts * (
+ 4 + //coords
+ 4 + //normals
+ 4 + //weights
+ 2 + //coords
+ 4 + //scaled normals
+ 4 + //binormals
+ 4); //scaled binormals
+
//use 16 byte aligned vertex data to make LLPolyMesh SSE friendly
mVertexData = (F32*) ll_aligned_malloc_16(nfloats*4);
- int offset = 0;
- mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
- mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
- mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts;
- mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts;
-
- // these members don't need to be 16-byte aligned, but the first one might be
- // read during an aligned memcpy of mTexCoords
- mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
- mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts;
+ S32 offset = 0;
+ mCoords = (LLVector4a*)(mVertexData + offset); offset += 4*nverts;
+ mNormals = (LLVector4a*)(mVertexData + offset); offset += 4*nverts;
+ mClothingWeights = (LLVector4a*)(mVertexData + offset); offset += 4*nverts;
+ mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts;
+ mScaledNormals = (LLVector4a*)(mVertexData + offset); offset += 4*nverts;
+ mBinormals = (LLVector4a*)(mVertexData + offset); offset += 4*nverts;
+ mScaledBinormals = (LLVector4a*)(mVertexData + offset); offset += 4*nverts;
initializeForMorph();
}
}
@@ -906,7 +925,7 @@ void LLPolyMesh::dumpDiagInfo()
//-----------------------------------------------------------------------------
// getWritableCoords()
//-----------------------------------------------------------------------------
-LLVector4 *LLPolyMesh::getWritableCoords()
+LLVector4a *LLPolyMesh::getWritableCoords()
{
return mCoords;
}
@@ -914,7 +933,7 @@ LLVector4 *LLPolyMesh::getWritableCoords()
//-----------------------------------------------------------------------------
// getWritableNormals()
//-----------------------------------------------------------------------------
-LLVector4 *LLPolyMesh::getWritableNormals()
+LLVector4a *LLPolyMesh::getWritableNormals()
{
return mNormals;
}
@@ -922,7 +941,7 @@ LLVector4 *LLPolyMesh::getWritableNormals()
//-----------------------------------------------------------------------------
// getWritableBinormals()
//-----------------------------------------------------------------------------
-LLVector3 *LLPolyMesh::getWritableBinormals()
+LLVector4a *LLPolyMesh::getWritableBinormals()
{
return mBinormals;
}
@@ -931,7 +950,7 @@ LLVector3 *LLPolyMesh::getWritableBinormals()
//-----------------------------------------------------------------------------
// getWritableClothingWeights()
//-----------------------------------------------------------------------------
-LLVector4 *LLPolyMesh::getWritableClothingWeights()
+LLVector4a *LLPolyMesh::getWritableClothingWeights()
{
return mClothingWeights;
}
@@ -947,7 +966,7 @@ LLVector2 *LLPolyMesh::getWritableTexCoords()
//-----------------------------------------------------------------------------
// getScaledNormals()
//-----------------------------------------------------------------------------
-LLVector3 *LLPolyMesh::getScaledNormals()
+LLVector4a *LLPolyMesh::getScaledNormals()
{
return mScaledNormals;
}
@@ -955,7 +974,7 @@ LLVector3 *LLPolyMesh::getScaledNormals()
//-----------------------------------------------------------------------------
// getScaledBinormals()
//-----------------------------------------------------------------------------
-LLVector3 *LLPolyMesh::getScaledBinormals()
+LLVector4a *LLPolyMesh::getScaledBinormals()
{
return mScaledBinormals;
}
@@ -966,17 +985,17 @@ LLVector3 *LLPolyMesh::getScaledBinormals()
//-----------------------------------------------------------------------------
void LLPolyMesh::initializeForMorph()
{
- for (U32 i = 0; i < mSharedData->mNumVertices; ++i)
+ LLVector4a::memcpyNonAliased16((F32*) mCoords, (F32*) mSharedData->mBaseCoords, sizeof(LLVector4a) * mSharedData->mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mScaledNormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mScaledBinormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) mSharedData->mTexCoords, sizeof(LLVector2) * (mSharedData->mNumVertices + mSharedData->mNumVertices%2));
+
+ for (U32 i = 0; i < mSharedData->mNumVertices; ++i)
{
- mCoords[i] = LLVector4(mSharedData->mBaseCoords[i]);
- mNormals[i] = LLVector4(mSharedData->mBaseNormals[i]);
+ mClothingWeights[i].clear();
}
-
- memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
- memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
- memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
- memcpy(mTexCoords, mSharedData->mTexCoords, sizeof(LLVector2) * mSharedData->mNumVertices); /*Flawfinder: ignore*/
- memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices);
}
//-----------------------------------------------------------------------------
@@ -1098,7 +1117,7 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
LLPolySkeletalDistortion::LLPolySkeletalDistortion(LLVOAvatar *avatarp)
{
mAvatar = avatarp;
- mDefaultVec.setVec(0.001f, 0.001f, 0.001f);
+ mDefaultVec.splat(0.001f);
}
//-----------------------------------------------------------------------------
@@ -1171,8 +1190,12 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
//-----------------------------------------------------------------------------
// apply()
//-----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_POLYSKELETAL_DISTORTION_APPLY("Skeletal Distortion");
+
void LLPolySkeletalDistortion::apply( ESex avatar_sex )
{
+ LLFastTimer t(FTM_POLYSKELETAL_DISTORTION_APPLY);
+
F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight();
LLJoint* joint;
@@ -1228,11 +1251,14 @@ LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data,
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
+ LLVector4a dir;
+ dir.load3(direction.mV);
+
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
- cloned_morph_data->mCoords[v] = direction;
- cloned_morph_data->mNormals[v] = LLVector3(0,0,0);
- cloned_morph_data->mBinormals[v] = LLVector3(0,0,0);
+ cloned_morph_data->mCoords[v] = dir;
+ cloned_morph_data->mNormals[v].clear();
+ cloned_morph_data->mBinormals[v].clear();
}
return cloned_morph_data;
}
@@ -1243,17 +1269,27 @@ LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data,
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
+
+ LLVector4a sc;
+ sc.splat(scale);
+
+ LLVector4a nsc;
+ nsc.set(scale, -scale, scale, scale);
+
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
- cloned_morph_data->mCoords[v] = src_data->mCoords[v]*scale;
- cloned_morph_data->mNormals[v] = src_data->mNormals[v]*scale;
- cloned_morph_data->mBinormals[v] = src_data->mBinormals[v]*scale;
- if (cloned_morph_data->mCoords[v][1] < 0)
- {
- cloned_morph_data->mCoords[v][1] *= -1;
- cloned_morph_data->mNormals[v][1] *= -1;
- cloned_morph_data->mBinormals[v][1] *= -1;
- }
+ if (cloned_morph_data->mCoords[v][1] < 0)
+ {
+ cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],nsc);
+ cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v],nsc);
+ cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],nsc);
+ }
+ else
+ {
+ cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],sc);
+ cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v], sc);
+ cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],sc);
+ }
}
return cloned_morph_data;
}
diff --git a/indra/newview/llpolymesh.h b/indra/newview/llpolymesh.h
index ba2bf85570..ffb11a3f7e 100644
--- a/indra/newview/llpolymesh.h
+++ b/indra/newview/llpolymesh.h
@@ -73,9 +73,9 @@ private:
// vertex data
S32 mNumVertices;
- LLVector3 *mBaseCoords;
- LLVector3 *mBaseNormals;
- LLVector3 *mBaseBinormals;
+ LLVector4a *mBaseCoords;
+ LLVector4a *mBaseNormals;
+ LLVector4a *mBaseBinormals;
LLVector2 *mTexCoords;
LLVector2 *mDetailTexCoords;
F32 *mWeights;
@@ -217,41 +217,41 @@ public:
}
// Get coords
- const LLVector4 *getCoords() const{
+ const LLVector4a *getCoords() const{
return mCoords;
}
// non const version
- LLVector4 *getWritableCoords();
+ LLVector4a *getWritableCoords();
// Get normals
- const LLVector4 *getNormals() const{
+ const LLVector4a *getNormals() const{
return mNormals;
}
// Get normals
- const LLVector3 *getBinormals() const{
+ const LLVector4a *getBinormals() const{
return mBinormals;
}
// Get base mesh normals
- const LLVector3 *getBaseNormals() const{
+ const LLVector4a *getBaseNormals() const{
llassert(mSharedData);
return mSharedData->mBaseNormals;
}
// Get base mesh normals
- const LLVector3 *getBaseBinormals() const{
+ const LLVector4a *getBaseBinormals() const{
llassert(mSharedData);
return mSharedData->mBaseBinormals;
}
// intermediate morphed normals and output normals
- LLVector4 *getWritableNormals();
- LLVector3 *getScaledNormals();
+ LLVector4a *getWritableNormals();
+ LLVector4a *getScaledNormals();
- LLVector3 *getWritableBinormals();
- LLVector3 *getScaledBinormals();
+ LLVector4a *getWritableBinormals();
+ LLVector4a *getScaledBinormals();
// Get texCoords
const LLVector2 *getTexCoords() const {
@@ -275,9 +275,9 @@ public:
F32 *getWritableWeights() const;
- LLVector4 *getWritableClothingWeights();
+ LLVector4a *getWritableClothingWeights();
- const LLVector4 *getClothingWeights()
+ const LLVector4a *getClothingWeights()
{
return mClothingWeights;
}
@@ -341,17 +341,17 @@ protected:
// Single array of floats for allocation / deletion
F32 *mVertexData;
// deformed vertices (resulting from application of morph targets)
- LLVector4 *mCoords;
+ LLVector4a *mCoords;
// deformed normals (resulting from application of morph targets)
- LLVector3 *mScaledNormals;
+ LLVector4a *mScaledNormals;
// output normals (after normalization)
- LLVector4 *mNormals;
+ LLVector4a *mNormals;
// deformed binormals (resulting from application of morph targets)
- LLVector3 *mScaledBinormals;
+ LLVector4a *mScaledBinormals;
// output binormals (after normalization)
- LLVector3 *mBinormals;
+ LLVector4a *mBinormals;
// weight values that mark verts as clothing/skin
- LLVector4 *mClothingWeights;
+ LLVector4a *mClothingWeights;
// output texture coordinates
LLVector2 *mTexCoords;
@@ -419,17 +419,17 @@ public:
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 0.1f; }
- /*virtual*/ const LLVector3& getAvgDistortion() { return mDefaultVec; }
+ /*virtual*/ const LLVector4a& getAvgDistortion() { return mDefaultVec; }
/*virtual*/ F32 getMaxDistortion() { return 0.1f; }
- /*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh){return LLVector3(0.001f, 0.001f, 0.001f);}
- /*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return &mDefaultVec;};
- /*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
+ /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh){return LLVector4a(0.001f, 0.001f, 0.001f);}
+ /*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return &mDefaultVec;};
+ /*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
protected:
typedef std::map<LLJoint*, LLVector3> joint_vec_map_t;
joint_vec_map_t mJointScales;
joint_vec_map_t mJointOffsets;
- LLVector3 mDefaultVec;
+ LLVector4a mDefaultVec;
// Backlink only; don't make this an LLPointer.
LLVOAvatar *mAvatar;
};
diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp
index cefd7df3fe..d25d1420ee 100644
--- a/indra/newview/llpolymorph.cpp
+++ b/indra/newview/llpolymorph.cpp
@@ -48,7 +48,7 @@ LLPolyMorphData::LLPolyMorphData(const std::string& morph_name)
mNumIndices = 0;
mCurrentIndex = 0;
mTotalDistortion = 0.f;
- mAvgDistortion.zeroVec();
+ mAvgDistortion.clear();
mMaxDistortion = 0.f;
mVertexIndices = NULL;
mCoords = NULL;
@@ -73,9 +73,9 @@ LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) :
{
const S32 numVertices = mNumIndices;
- mCoords = new LLVector3[numVertices];
- mNormals = new LLVector3[numVertices];
- mBinormals = new LLVector3[numVertices];
+ mCoords = new LLVector4a[numVertices];
+ mNormals = new LLVector4a[numVertices];
+ mBinormals = new LLVector4a[numVertices];
mTexCoords = new LLVector2[numVertices];
mVertexIndices = new U32[numVertices];
@@ -121,16 +121,16 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
//-------------------------------------------------------------------------
// allocate vertices
//-------------------------------------------------------------------------
- mCoords = new LLVector3[numVertices];
- mNormals = new LLVector3[numVertices];
- mBinormals = new LLVector3[numVertices];
+ mCoords = new LLVector4a[numVertices];
+ mNormals = new LLVector4a[numVertices];
+ mBinormals = new LLVector4a[numVertices];
mTexCoords = new LLVector2[numVertices];
// Actually, we are allocating more space than we need for the skiplist
mVertexIndices = new U32[numVertices];
mNumIndices = 0;
mTotalDistortion = 0.f;
mMaxDistortion = 0.f;
- mAvgDistortion.zeroVec();
+ mAvgDistortion.clear();
mMesh = mesh;
//-------------------------------------------------------------------------
@@ -152,36 +152,36 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
}
- numRead = fread(&mCoords[v].mV, sizeof(F32), 3, fp);
- llendianswizzle(&mCoords[v].mV, sizeof(F32), 3);
+ numRead = fread(&mCoords[v], sizeof(F32), 3, fp);
+ llendianswizzle(&mCoords[v], sizeof(F32), 3);
if (numRead != 3)
{
llwarns << "Can't read morph target vertex coordinates" << llendl;
return FALSE;
}
- F32 magnitude = mCoords[v].magVec();
+ F32 magnitude = mCoords[v].getLength3().getF32();
mTotalDistortion += magnitude;
- mAvgDistortion.mV[VX] += fabs(mCoords[v].mV[VX]);
- mAvgDistortion.mV[VY] += fabs(mCoords[v].mV[VY]);
- mAvgDistortion.mV[VZ] += fabs(mCoords[v].mV[VZ]);
+ LLVector4a t;
+ t.setAbs(mCoords[v]);
+ mAvgDistortion.add(t);
if (magnitude > mMaxDistortion)
{
mMaxDistortion = magnitude;
}
- numRead = fread(&mNormals[v].mV, sizeof(F32), 3, fp);
- llendianswizzle(&mNormals[v].mV, sizeof(F32), 3);
+ numRead = fread(&mNormals[v], sizeof(F32), 3, fp);
+ llendianswizzle(&mNormals[v], sizeof(F32), 3);
if (numRead != 3)
{
llwarns << "Can't read morph target normal" << llendl;
return FALSE;
}
- numRead = fread(&mBinormals[v].mV, sizeof(F32), 3, fp);
- llendianswizzle(&mBinormals[v].mV, sizeof(F32), 3);
+ numRead = fread(&mBinormals[v], sizeof(F32), 3, fp);
+ llendianswizzle(&mBinormals[v], sizeof(F32), 3);
if (numRead != 3)
{
llwarns << "Can't read morph target binormal" << llendl;
@@ -200,8 +200,8 @@ BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
mNumIndices++;
}
- mAvgDistortion = mAvgDistortion * (1.f/(F32)mNumIndices);
- mAvgDistortion.normVec();
+ mAvgDistortion.mul(1.f/(F32)mNumIndices);
+ mAvgDistortion.normalize3fast();
return TRUE;
}
@@ -367,9 +367,9 @@ BOOL LLPolyMorphTarget::parseData(LLXmlTreeNode* node)
//-----------------------------------------------------------------------------
// getVertexDistortion()
//-----------------------------------------------------------------------------
-LLVector3 LLPolyMorphTarget::getVertexDistortion(S32 requested_index, LLPolyMesh *mesh)
+LLVector4a LLPolyMorphTarget::getVertexDistortion(S32 requested_index, LLPolyMesh *mesh)
{
- if (!mMorphData || mMesh != mesh) return LLVector3::zero;
+ if (!mMorphData || mMesh != mesh) return LLVector4a::getZero();
for(U32 index = 0; index < mMorphData->mNumIndices; index++)
{
@@ -379,17 +379,17 @@ LLVector3 LLPolyMorphTarget::getVertexDistortion(S32 requested_index, LLPolyMesh
}
}
- return LLVector3::zero;
+ return LLVector4a::getZero();
}
//-----------------------------------------------------------------------------
// getFirstDistortion()
//-----------------------------------------------------------------------------
-const LLVector3 *LLPolyMorphTarget::getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh)
+const LLVector4a *LLPolyMorphTarget::getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh)
{
- if (!mMorphData) return &LLVector3::zero;
+ if (!mMorphData) return &LLVector4a::getZero();
- LLVector3* resultVec;
+ LLVector4a* resultVec;
mMorphData->mCurrentIndex = 0;
if (mMorphData->mNumIndices)
{
@@ -411,11 +411,11 @@ const LLVector3 *LLPolyMorphTarget::getFirstDistortion(U32 *index, LLPolyMesh **
//-----------------------------------------------------------------------------
// getNextDistortion()
//-----------------------------------------------------------------------------
-const LLVector3 *LLPolyMorphTarget::getNextDistortion(U32 *index, LLPolyMesh **poly_mesh)
+const LLVector4a *LLPolyMorphTarget::getNextDistortion(U32 *index, LLPolyMesh **poly_mesh)
{
- if (!mMorphData) return &LLVector3::zero;
+ if (!mMorphData) return &LLVector4a::getZero();
- LLVector3* resultVec;
+ LLVector4a* resultVec;
mMorphData->mCurrentIndex++;
if (mMorphData->mCurrentIndex < mMorphData->mNumIndices)
{
@@ -451,7 +451,7 @@ F32 LLPolyMorphTarget::getTotalDistortion()
//-----------------------------------------------------------------------------
// getAvgDistortion()
//-----------------------------------------------------------------------------
-const LLVector3& LLPolyMorphTarget::getAvgDistortion()
+const LLVector4a& LLPolyMorphTarget::getAvgDistortion()
{
if (mMorphData)
{
@@ -459,7 +459,7 @@ const LLVector3& LLPolyMorphTarget::getAvgDistortion()
}
else
{
- return LLVector3::zero;
+ return LLVector4a::getZero();
}
}
@@ -481,6 +481,8 @@ F32 LLPolyMorphTarget::getMaxDistortion()
//-----------------------------------------------------------------------------
// apply()
//-----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_APPLY_MORPH_TARGET("Apply Morph");
+
void LLPolyMorphTarget::apply( ESex avatar_sex )
{
if (!mMorphData || mNumMorphMasksPending > 0)
@@ -488,6 +490,8 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
return;
}
+ LLFastTimer t(FTM_APPLY_MORPH_TARGET);
+
mLastSex = avatar_sex;
// Check for NaN condition (NaN is detected if a variable doesn't equal itself.
@@ -508,15 +512,15 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
if (delta_weight != 0.f)
{
llassert(!mMesh->isLOD());
- LLVector4 *coords = mMesh->getWritableCoords();
+ LLVector4a *coords = mMesh->getWritableCoords();
- LLVector3 *scaled_normals = mMesh->getScaledNormals();
- LLVector4 *normals = mMesh->getWritableNormals();
+ LLVector4a *scaled_normals = mMesh->getScaledNormals();
+ LLVector4a *normals = mMesh->getWritableNormals();
- LLVector3 *scaled_binormals = mMesh->getScaledBinormals();
- LLVector3 *binormals = mMesh->getWritableBinormals();
+ LLVector4a *scaled_binormals = mMesh->getScaledBinormals();
+ LLVector4a *binormals = mMesh->getWritableBinormals();
- LLVector4 *clothing_weights = mMesh->getWritableClothingWeights();
+ LLVector4a *clothing_weights = mMesh->getWritableClothingWeights();
LLVector2 *tex_coords = mMesh->getWritableTexCoords();
F32 *maskWeightArray = (mVertMask) ? mVertMask->getMorphMaskWeights() : NULL;
@@ -531,31 +535,38 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
maskWeight = maskWeightArray[vert_index_morph];
}
- coords[vert_index_mesh] += LLVector4(mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight);
+
+ LLVector4a pos = mMorphData->mCoords[vert_index_morph];
+ pos.mul(delta_weight*maskWeight);
+ coords[vert_index_mesh].add(pos);
if (getInfo()->mIsClothingMorph && clothing_weights)
{
- LLVector3 clothing_offset = mMorphData->mCoords[vert_index_morph] * delta_weight * maskWeight;
- LLVector4* clothing_weight = &clothing_weights[vert_index_mesh];
- clothing_weight->mV[VX] += clothing_offset.mV[VX];
- clothing_weight->mV[VY] += clothing_offset.mV[VY];
- clothing_weight->mV[VZ] += clothing_offset.mV[VZ];
- clothing_weight->mV[VW] = maskWeight;
+ LLVector4a clothing_offset = mMorphData->mCoords[vert_index_morph];
+ clothing_offset.mul(delta_weight * maskWeight);
+ LLVector4a* clothing_weight = &clothing_weights[vert_index_mesh];
+ clothing_weight->add(clothing_offset);
+ clothing_weight->getF32ptr()[VW] = maskWeight;
}
// calculate new normals based on half angles
- scaled_normals[vert_index_mesh] += mMorphData->mNormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR;
- LLVector3 normalized_normal = scaled_normals[vert_index_mesh];
- normalized_normal.normVec();
- normals[vert_index_mesh] = LLVector4(normalized_normal);
+ LLVector4a norm = mMorphData->mNormals[vert_index_morph];
+ norm.mul(delta_weight*maskWeight*NORMAL_SOFTEN_FACTOR);
+ scaled_normals[vert_index_mesh].add(norm);
+ norm = scaled_normals[vert_index_mesh];
+ norm.normalize3fast();
+ normals[vert_index_mesh] = norm;
// calculate new binormals
- scaled_binormals[vert_index_mesh] += mMorphData->mBinormals[vert_index_morph] * delta_weight * maskWeight * NORMAL_SOFTEN_FACTOR;
- LLVector3 tangent = scaled_binormals[vert_index_mesh] % normalized_normal;
- LLVector3 normalized_binormal = normalized_normal % tangent;
- normalized_binormal.normVec();
- binormals[vert_index_mesh] = normalized_binormal;
-
+ LLVector4a binorm = mMorphData->mBinormals[vert_index_morph];
+ binorm.mul(delta_weight*maskWeight*NORMAL_SOFTEN_FACTOR);
+ scaled_binormals[vert_index_mesh].add(binorm);
+ LLVector4a tangent;
+ tangent.setCross3(scaled_binormals[vert_index_mesh], norm);
+ LLVector4a& normalized_binormal = binormals[vert_index_mesh];
+ normalized_binormal.setCross3(norm, tangent);
+ normalized_binormal.normalize3fast();
+
tex_coords[vert_index_mesh] += mMorphData->mTexCoords[vert_index_morph] * delta_weight * maskWeight;
}
@@ -582,7 +593,7 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
//-----------------------------------------------------------------------------
void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert)
{
- LLVector4 *clothing_weights = getInfo()->mIsClothingMorph ? mMesh->getWritableClothingWeights() : NULL;
+ LLVector4a *clothing_weights = getInfo()->mIsClothingMorph ? mMesh->getWritableClothingWeights() : NULL;
if (!mVertMask)
{
@@ -596,29 +607,47 @@ void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S3
if (maskWeights)
{
- LLVector4 *coords = mMesh->getWritableCoords();
- LLVector3 *scaled_normals = mMesh->getScaledNormals();
- LLVector3 *scaled_binormals = mMesh->getScaledBinormals();
+ LLVector4a *coords = mMesh->getWritableCoords();
+ LLVector4a *scaled_normals = mMesh->getScaledNormals();
+ LLVector4a *scaled_binormals = mMesh->getScaledBinormals();
LLVector2 *tex_coords = mMesh->getWritableTexCoords();
+ LLVector4Logical clothing_mask;
+ clothing_mask.clear();
+ clothing_mask.setElement<0>();
+ clothing_mask.setElement<1>();
+ clothing_mask.setElement<2>();
+
+
for(U32 vert = 0; vert < mMorphData->mNumIndices; vert++)
{
F32 lastMaskWeight = mLastWeight * maskWeights[vert];
S32 out_vert = mMorphData->mVertexIndices[vert];
// remove effect of existing masked morph
- coords[out_vert] -= LLVector4(mMorphData->mCoords[vert]) * lastMaskWeight;
- scaled_normals[out_vert] -= mMorphData->mNormals[vert] * lastMaskWeight * NORMAL_SOFTEN_FACTOR;
- scaled_binormals[out_vert] -= mMorphData->mBinormals[vert] * lastMaskWeight * NORMAL_SOFTEN_FACTOR;
+ LLVector4a t;
+ t = mMorphData->mCoords[vert];
+ t.mul(lastMaskWeight);
+ coords[out_vert].sub(t);
+
+ t = mMorphData->mNormals[vert];
+ t.mul(lastMaskWeight*NORMAL_SOFTEN_FACTOR);
+ scaled_normals[out_vert].sub(t);
+
+ t = mMorphData->mBinormals[vert];
+ t.mul(lastMaskWeight*NORMAL_SOFTEN_FACTOR);
+ scaled_binormals[out_vert].sub(t);
+
tex_coords[out_vert] -= mMorphData->mTexCoords[vert] * lastMaskWeight;
if (clothing_weights)
{
- LLVector3 clothing_offset = mMorphData->mCoords[vert] * lastMaskWeight;
- LLVector4* clothing_weight = &clothing_weights[out_vert];
- clothing_weight->mV[VX] -= clothing_offset.mV[VX];
- clothing_weight->mV[VY] -= clothing_offset.mV[VY];
- clothing_weight->mV[VZ] -= clothing_offset.mV[VZ];
+ LLVector4a clothing_offset = mMorphData->mCoords[vert];
+ clothing_offset.mul(lastMaskWeight);
+ LLVector4a* clothing_weight = &clothing_weights[out_vert];
+ LLVector4a t;
+ t.setSub(*clothing_weight, clothing_offset);
+ clothing_weight->setSelectWithMask(clothing_mask, t, *clothing_weight);
}
}
}
@@ -654,7 +683,7 @@ LLPolyVertexMask::~LLPolyVertexMask()
//-----------------------------------------------------------------------------
// generateMask()
//-----------------------------------------------------------------------------
-void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4 *clothing_weights)
+void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4a *clothing_weights)
{
// RN debug output that uses Image Debugger (http://www.cs.unc.edu/~baxter/projects/imdebug/)
// BOOL debugImg = FALSE;
@@ -698,7 +727,7 @@ void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height,
if (clothing_weights)
{
- clothing_weights[vertIndex].mV[VW] = mWeights[index];
+ clothing_weights[vertIndex].getF32ptr()[VW] = mWeights[index];
}
}
mWeightsGenerated = TRUE;
diff --git a/indra/newview/llpolymorph.h b/indra/newview/llpolymorph.h
index 8a024f2e9e..46e23b7792 100644
--- a/indra/newview/llpolymorph.h
+++ b/indra/newview/llpolymorph.h
@@ -58,14 +58,14 @@ public:
U32 mNumIndices;
U32* mVertexIndices;
U32 mCurrentIndex;
- LLVector3* mCoords;
- LLVector3* mNormals;
- LLVector3* mBinormals;
+ LLVector4a* mCoords;
+ LLVector4a* mNormals;
+ LLVector4a* mBinormals;
LLVector2* mTexCoords;
F32 mTotalDistortion; // vertex distortion summed over entire morph
F32 mMaxDistortion; // maximum single vertex distortion in a given morph
- LLVector3 mAvgDistortion; // average vertex distortion, to infer directionality of the morph
+ LLVector4a mAvgDistortion; // average vertex distortion, to infer directionality of the morph
LLPolyMeshSharedData* mMesh;
};
@@ -78,7 +78,7 @@ public:
LLPolyVertexMask(LLPolyMorphData* morph_data);
~LLPolyVertexMask();
- void generateMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4 *clothing_weights);
+ void generateMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4a *clothing_weights);
F32* getMorphMaskWeights();
@@ -157,11 +157,11 @@ public:
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion();
- /*virtual*/ const LLVector3& getAvgDistortion();
+ /*virtual*/ const LLVector4a& getAvgDistortion();
/*virtual*/ F32 getMaxDistortion();
- /*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh);
- /*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh);
- /*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
+ /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh);
+ /*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh);
+ /*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
void applyMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert);
void addPendingMorphMask() { mNumMorphMasksPending++; }
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index a55565909f..c3c37141ed 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -276,7 +276,7 @@ void LLSelectMgr::overrideObjectUpdates()
virtual bool apply(LLSelectNode* selectNode)
{
LLViewerObject* object = selectNode->getObject();
- if (object && object->permMove())
+ if (object && object->permMove() && !object->isPermanentEnforced())
{
if (!selectNode->mLastPositionLocal.isExactlyZero())
{
@@ -390,7 +390,7 @@ LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(LLViewerObject* obj,
// don't include an avatar.
LLViewerObject* root = obj;
- while(!root->isAvatar() && root->getParent() && !root->isJointChild())
+ while(!root->isAvatar() && root->getParent())
{
LLViewerObject* parent = (LLViewerObject*)root->getParent();
if (parent->isAvatar())
@@ -593,6 +593,12 @@ bool LLSelectMgr::linkObjects()
return true;
}
+ if (!LLSelectMgr::getInstance()->selectGetRootsNonPermanentEnforced())
+ {
+ LLNotificationsUtil::add("CannotLinkPermanent");
+ return true;
+ }
+
LLUUID owner_id;
std::string owner_name;
if (!LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name))
@@ -638,7 +644,9 @@ bool LLSelectMgr::enableLinkObjects()
{
virtual bool apply(LLViewerObject* object)
{
- return object->permModify();
+ LLViewerObject *root_object = (object == NULL) ? NULL : object->getRootEdit();
+ return object->permModify() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced());
}
} func;
const bool firstonly = true;
@@ -651,10 +659,12 @@ bool LLSelectMgr::enableLinkObjects()
bool LLSelectMgr::enableUnlinkObjects()
{
LLViewerObject* first_editable_object = LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject();
+ LLViewerObject *root_object = (first_editable_object == NULL) ? NULL : first_editable_object->getRootEdit();
bool new_value = LLSelectMgr::getInstance()->selectGetAllRootsValid() &&
first_editable_object &&
- !first_editable_object->isAttachment();
+ !first_editable_object->isAttachment() && !first_editable_object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced());
return new_value;
}
@@ -674,7 +684,7 @@ void LLSelectMgr::deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_s
// don't include an avatar.
LLViewerObject* root = object;
- while(!root->isAvatar() && root->getParent() && !root->isJointChild())
+ while(!root->isAvatar() && root->getParent())
{
LLViewerObject* parent = (LLViewerObject*)root->getParent();
if (parent->isAvatar())
@@ -955,7 +965,7 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp)
}
if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner())
- || (gSavedSettings.getBOOL("SelectMovableOnly") && !objectp->permMove()))
+ || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced())))
{
// only select my own objects
return;
@@ -1387,7 +1397,7 @@ void LLSelectMgr::promoteSelectionToRoot()
}
LLViewerObject* parentp = object;
- while(parentp->getParent() && !(parentp->isRootEdit() || parentp->isJointChild()))
+ while(parentp->getParent() && !(parentp->isRootEdit()))
{
parentp = (LLViewerObject*)parentp->getParent();
}
@@ -2339,50 +2349,6 @@ void LLSelectMgr::packObjectIDAsParam(LLSelectNode* node, void *)
}
//-----------------------------------------------------------------------------
-// Rotation options
-//-----------------------------------------------------------------------------
-void LLSelectMgr::selectionResetRotation()
-{
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* object)
- {
- LLQuaternion identity(0.f, 0.f, 0.f, 1.f);
- object->setRotation(identity);
- if (object->mDrawable.notNull())
- {
- gPipeline.markMoved(object->mDrawable, TRUE);
- }
- object->sendRotationUpdate();
- return true;
- }
- } func;
- getSelection()->applyToRootObjects(&func);
-}
-
-void LLSelectMgr::selectionRotateAroundZ(F32 degrees)
-{
- LLQuaternion rot( degrees * DEG_TO_RAD, LLVector3(0,0,1) );
- struct f : public LLSelectedObjectFunctor
- {
- LLQuaternion mRot;
- f(const LLQuaternion& rot) : mRot(rot) {}
- virtual bool apply(LLViewerObject* object)
- {
- object->setRotation( object->getRotationEdit() * mRot );
- if (object->mDrawable.notNull())
- {
- gPipeline.markMoved(object->mDrawable, TRUE);
- }
- object->sendRotationUpdate();
- return true;
- }
- } func(rot);
- getSelection()->applyToRootObjects(&func);
-}
-
-
-//-----------------------------------------------------------------------------
// selectionTexScaleAutofit()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionTexScaleAutofit(F32 repeats_per_meter)
@@ -2596,6 +2562,340 @@ BOOL LLSelectMgr::selectGetRootsModify()
//-----------------------------------------------------------------------------
+// selectGetNonPermanentEnforced() - return TRUE if all objects are not
+// permanent enforced
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetNonPermanentEnforced()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->isPermanentEnforced())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetRootsNonPermanentEnforced() - return TRUE if all root objects are
+// not permanent enforced
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetRootsNonPermanentEnforced()
+{
+ for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
+ iter != getSelection()->root_end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->isPermanentEnforced())
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetPermanent() - return TRUE if all objects are permanent
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetPermanent()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( !object->flagObjectPermanent())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetRootsPermanent() - return TRUE if all root objects are
+// permanent
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetRootsPermanent()
+{
+ for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
+ iter != getSelection()->root_end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !node->mValid )
+ {
+ return FALSE;
+ }
+ if( !object->flagObjectPermanent())
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetCharacter() - return TRUE if all objects are character
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetCharacter()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( !object->flagCharacter())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetRootsCharacter() - return TRUE if all root objects are
+// character
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetRootsCharacter()
+{
+ for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
+ iter != getSelection()->root_end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !node->mValid )
+ {
+ return FALSE;
+ }
+ if( !object->flagCharacter())
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetNonPathfinding() - return TRUE if all objects are not pathfinding
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetNonPathfinding()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->flagObjectPermanent() || object->flagCharacter())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetRootsNonPathfinding() - return TRUE if all root objects are not
+// pathfinding
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetRootsNonPathfinding()
+{
+ for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
+ iter != getSelection()->root_end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->flagObjectPermanent() || object->flagCharacter())
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetNonPermanent() - return TRUE if all objects are not permanent
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetNonPermanent()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->flagObjectPermanent())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetRootsNonPermanent() - return TRUE if all root objects are not
+// permanent
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetRootsNonPermanent()
+{
+ for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
+ iter != getSelection()->root_end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->flagObjectPermanent())
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetNonCharacter() - return TRUE if all objects are not character
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetNonCharacter()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->flagCharacter())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetRootsNonCharacter() - return TRUE if all root objects are not
+// character
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetRootsNonCharacter()
+{
+ for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
+ iter != getSelection()->root_end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !node->mValid )
+ {
+ return FALSE;
+ }
+ if( object->flagCharacter())
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// selectGetEditableLinksets() - return TRUE if all objects are editable
+// pathfinding linksets
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetEditableLinksets()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if (object->flagUsePhysics() ||
+ object->flagTemporaryOnRez() ||
+ object->flagCharacter() ||
+ object->flagVolumeDetect() ||
+ object->flagAnimSource() ||
+ (object->getRegion() != gAgent.getRegion()) ||
+ (!gAgent.isGodlike() &&
+ !gAgent.canManageEstate() &&
+ !object->permYouOwner() &&
+ !object->permMove()))
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// selectGetViewableCharacters() - return TRUE if all objects are characters
+// viewable within the pathfinding characters floater
+//-----------------------------------------------------------------------------
+BOOL LLSelectMgr::selectGetViewableCharacters()
+{
+ for (LLObjectSelection::iterator iter = getSelection()->begin();
+ iter != getSelection()->end(); iter++ )
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ if( !object || !node->mValid )
+ {
+ return FALSE;
+ }
+ if( !object->flagCharacter() ||
+ (object->getRegion() != gAgent.getRegion()))
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
// selectGetRootsTransfer() - return TRUE if current agent can transfer all
// selected root objects.
//-----------------------------------------------------------------------------
@@ -4174,8 +4474,7 @@ struct LLSelectMgrApplyFlags : public LLSelectedObjectFunctor
virtual bool apply(LLViewerObject* object)
{
if ( object->permModify() && // preemptive permissions check
- object->isRoot() && // don't send for child objects
- !object->isJointChild())
+ object->isRoot()) // don't send for child objects
{
object->setFlags( mFlags, mState);
}
@@ -4201,12 +4500,6 @@ void LLSelectMgr::selectionUpdatePhantom(BOOL is_phantom)
getSelection()->applyToObjects(&func);
}
-void LLSelectMgr::selectionUpdateCastShadows(BOOL cast_shadows)
-{
- LLSelectMgrApplyFlags func( FLAGS_CAST_SHADOWS, cast_shadows);
- getSelection()->applyToObjects(&func);
-}
-
//----------------------------------------------------------------------
// Helpful packing functions for sendObjectMessage()
//----------------------------------------------------------------------
@@ -6036,8 +6329,6 @@ void LLSelectMgr::updateSelectionCenter()
// matches the root prim's (affecting the orientation of the manipulators).
bbox.addBBoxAgent( (mSelectedObjects->getFirstRootObject(TRUE))->getBoundingBoxAgent() );
- std::vector < LLViewerObject *> jointed_objects;
-
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++)
{
@@ -6055,11 +6346,6 @@ void LLSelectMgr::updateSelectionCenter()
}
bbox.addBBoxAgent( object->getBoundingBoxAgent() );
-
- if (object->isJointChild())
- {
- jointed_objects.push_back(object);
- }
}
LLVector3 bbox_center_agent = bbox.getCenterAgent();
@@ -6298,7 +6584,7 @@ BOOL LLSelectMgr::canSelectObject(LLViewerObject* object)
}
if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !object->permYouOwner()) ||
- (gSavedSettings.getBOOL("SelectMovableOnly") && !object->permMove()))
+ (gSavedSettings.getBOOL("SelectMovableOnly") && (!object->permMove() || object->isPermanentEnforced())))
{
// only select my own objects
return FALSE;
@@ -6349,19 +6635,19 @@ void LLSelectMgr::setAgentHUDZoom(F32 target_zoom, F32 current_zoom)
bool LLObjectSelection::is_root::operator()(LLSelectNode *node)
{
LLViewerObject* object = node->getObject();
- return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild());
+ return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit());
}
bool LLObjectSelection::is_valid_root::operator()(LLSelectNode *node)
{
LLViewerObject* object = node->getObject();
- return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild());
+ return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit());
}
bool LLObjectSelection::is_root_object::operator()(LLSelectNode *node)
{
LLViewerObject* object = node->getObject();
- return (object != NULL) && (object->isRootEdit() || object->isJointChild());
+ return (object != NULL) && (object->isRootEdit());
}
LLObjectSelection::LLObjectSelection() :
@@ -6990,7 +7276,7 @@ LLSelectNode* LLObjectSelection::getFirstMoveableNode(BOOL get_root_first)
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
- return obj && obj->permMove();
+ return obj && obj->permMove() && !obj->isPermanentEnforced();
}
} func;
LLSelectNode* res = get_root_first ? getFirstRootNode(&func, TRUE) : getFirstNode(&func);
@@ -7028,9 +7314,10 @@ LLViewerObject* LLObjectSelection::getFirstDeleteableObject()
LLViewerObject* obj = node->getObject();
// you can delete an object if you are the owner
// or you have permission to modify it.
- if( obj && ( (obj->permModify()) ||
- (obj->permYouOwner()) ||
- (!obj->permAnyOwner()) )) // public
+ if( obj && !obj->isPermanentEnforced() &&
+ ( (obj->permModify()) ||
+ (obj->permYouOwner()) ||
+ (!obj->permAnyOwner()) )) // public
{
if( !obj->isAttachment() )
{
@@ -7070,7 +7357,7 @@ LLViewerObject* LLObjectSelection::getFirstMoveableObject(BOOL get_parent)
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
- return obj && obj->permMove();
+ return obj && obj->permMove() && !obj->isPermanentEnforced();
}
} func;
return getFirstSelectedObject(&func, get_parent);
@@ -7139,7 +7426,7 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ,
{
obj = (*it)->getObject();
bool enable_pos = false, enable_rot = false;
- bool perm_move = obj->permMove();
+ bool perm_move = obj->permMove() && !obj->isPermanentEnforced();
bool perm_mod = obj->permModify();
LLVector3d sel_center(getSelectionCenterGlobal());
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 94606b9fba..ecbb20df1b 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -510,7 +510,6 @@ public:
void selectionUpdatePhysics(BOOL use_physics);
void selectionUpdateTemporary(BOOL is_temporary);
void selectionUpdatePhantom(BOOL is_ghost);
- void selectionUpdateCastShadows(BOOL cast_shadows);
void selectionDump();
BOOL selectionAllPCode(LLPCode code); // all objects have this PCode
@@ -548,8 +547,6 @@ public:
void selectionTexScaleAutofit(F32 repeats_per_meter);
void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch);
- void selectionResetRotation(); // sets rotation quat to identity
- void selectionRotateAroundZ(F32 degrees);
bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz,
U32 update_type);
void sendSelectionMove();
@@ -572,6 +569,33 @@ public:
BOOL selectGetRootsModify();
BOOL selectGetModify();
+ // returns TRUE if is all objects are non-permanent-enforced
+ BOOL selectGetRootsNonPermanentEnforced();
+ BOOL selectGetNonPermanentEnforced();
+
+ // returns TRUE if is all objects are permanent
+ BOOL selectGetRootsPermanent();
+ BOOL selectGetPermanent();
+
+ // returns TRUE if is all objects are character
+ BOOL selectGetRootsCharacter();
+ BOOL selectGetCharacter();
+
+ // returns TRUE if is all objects are not permanent
+ BOOL selectGetRootsNonPathfinding();
+ BOOL selectGetNonPathfinding();
+
+ // returns TRUE if is all objects are not permanent
+ BOOL selectGetRootsNonPermanent();
+ BOOL selectGetNonPermanent();
+
+ // returns TRUE if is all objects are not character
+ BOOL selectGetRootsNonCharacter();
+ BOOL selectGetNonCharacter();
+
+ BOOL selectGetEditableLinksets();
+ BOOL selectGetViewableCharacters();
+
// returns TRUE if selected objects can be transferred.
BOOL selectGetRootsTransfer();
diff --git a/indra/newview/llsidepaneliteminfo.cpp b/indra/newview/llsidepaneliteminfo.cpp
index 1ce05da849..92c2863ffd 100644
--- a/indra/newview/llsidepaneliteminfo.cpp
+++ b/indra/newview/llsidepaneliteminfo.cpp
@@ -352,7 +352,7 @@ void LLSidepanelItemInfo::refreshFromItem(LLViewerInventoryItem* item)
getChildView("BtnCreator")->setEnabled(FALSE);
getChildView("LabelCreatorTitle")->setEnabled(FALSE);
getChildView("LabelCreatorName")->setEnabled(FALSE);
- getChild<LLUICtrl>("LabelCreatorName")->setValue(getString("unknown"));
+ getChild<LLUICtrl>("LabelCreatorName")->setValue(getString("unknown_multiple"));
}
////////////////
diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp
index 64b82aa0bb..c351b1a128 100644
--- a/indra/newview/llsidepaneltaskinfo.cpp
+++ b/indra/newview/llsidepaneltaskinfo.cpp
@@ -61,6 +61,9 @@
#include "llspinctrl.h"
#include "roles_constants.h"
#include "llgroupactions.h"
+#include "lltextbase.h"
+#include "llstring.h"
+#include "lltrans.h"
///----------------------------------------------------------------------------
/// Class llsidepaneltaskinfo
@@ -146,6 +149,7 @@ BOOL LLSidepanelTaskInfo::postBuild()
mDAEditCost = getChild<LLUICtrl>("Edit Cost");
mDALabelClickAction = getChildView("label click action");
mDAComboClickAction = getChild<LLComboBox>("clickaction");
+ mDAPathfindingAttributes = getChild<LLTextBase>("pathfinding_attributes_value");
mDAB = getChildView("B:");
mDAO = getChildView("O:");
mDAG = getChildView("G:");
@@ -242,6 +246,9 @@ void LLSidepanelTaskInfo::disableAll()
mDAComboClickAction->clear();
}
+ mDAPathfindingAttributes->setEnabled(FALSE);
+ mDAPathfindingAttributes->setValue(LLStringUtil::null);
+
mDAB->setVisible(FALSE);
mDAO->setVisible(FALSE);
mDAG->setVisible(FALSE);
@@ -301,6 +308,8 @@ void LLSidepanelTaskInfo::refresh()
// BUG: fails if a root and non-root are both single-selected.
const BOOL is_perm_modify = (mObjectSelection->getFirstRootNode() && LLSelectMgr::getInstance()->selectGetRootsModify()) ||
LLSelectMgr::getInstance()->selectGetModify();
+ const BOOL is_nonpermanent_enforced = (mObjectSelection->getFirstRootNode() && LLSelectMgr::getInstance()->selectGetRootsNonPermanentEnforced()) ||
+ LLSelectMgr::getInstance()->selectGetNonPermanentEnforced();
S32 string_index = 0;
std::string MODIFY_INFO_STRINGS[] =
@@ -308,12 +317,18 @@ void LLSidepanelTaskInfo::refresh()
getString("text modify info 1"),
getString("text modify info 2"),
getString("text modify info 3"),
- getString("text modify info 4")
+ getString("text modify info 4"),
+ getString("text modify info 5"),
+ getString("text modify info 6")
};
if (!is_perm_modify)
{
string_index += 2;
}
+ else if (!is_nonpermanent_enforced)
+ {
+ string_index += 4;
+ }
if (!is_one_object)
{
++string_index;
@@ -321,6 +336,34 @@ void LLSidepanelTaskInfo::refresh()
getChildView("perm_modify")->setEnabled(TRUE);
getChild<LLUICtrl>("perm_modify")->setValue(MODIFY_INFO_STRINGS[string_index]);
+ std::string pfAttrName;
+
+ if ((mObjectSelection->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsNonPathfinding())
+ || LLSelectMgr::getInstance()->selectGetNonPathfinding())
+ {
+ pfAttrName = "Pathfinding_Object_Attr_None";
+ }
+ else if ((mObjectSelection->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsPermanent())
+ || LLSelectMgr::getInstance()->selectGetPermanent())
+ {
+ pfAttrName = "Pathfinding_Object_Attr_Permanent";
+ }
+ else if ((mObjectSelection->getFirstRootNode()
+ && LLSelectMgr::getInstance()->selectGetRootsCharacter())
+ || LLSelectMgr::getInstance()->selectGetCharacter())
+ {
+ pfAttrName = "Pathfinding_Object_Attr_Character";
+ }
+ else
+ {
+ pfAttrName = "Pathfinding_Object_Attr_MultiSelect";
+ }
+
+ mDAPathfindingAttributes->setEnabled(TRUE);
+ mDAPathfindingAttributes->setValue(LLTrans::getString(pfAttrName));
+
getChildView("Permissions:")->setEnabled(TRUE);
// Update creator text field
@@ -385,7 +428,7 @@ void LLSidepanelTaskInfo::refresh()
}
}
- getChildView("button set group")->setEnabled(owners_identical && (mOwnerID == gAgent.getID()));
+ getChildView("button set group")->setEnabled(owners_identical && (mOwnerID == gAgent.getID()) && is_nonpermanent_enforced);
getChildView("Name:")->setEnabled(TRUE);
LLLineEditor* LineEditorObjectName = getChild<LLLineEditor>("Object Name");
@@ -415,7 +458,7 @@ void LLSidepanelTaskInfo::refresh()
// figure out the contents of the name, description, & category
BOOL edit_name_desc = FALSE;
- if (is_one_object && objectp->permModify())
+ if (is_one_object && objectp->permModify() && !objectp->isPermanentEnforced())
{
edit_name_desc = TRUE;
}
@@ -595,12 +638,12 @@ void LLSidepanelTaskInfo::refresh()
BOOL has_change_perm_ability = FALSE;
BOOL has_change_sale_ability = FALSE;
- if (valid_base_perms &&
+ if (valid_base_perms && is_nonpermanent_enforced &&
(self_owned || (group_owned && gAgent.hasPowerInGroup(group_id, GP_OBJECT_MANIPULATE))))
{
has_change_perm_ability = TRUE;
}
- if (valid_base_perms &&
+ if (valid_base_perms && is_nonpermanent_enforced &&
(self_owned || (group_owned && gAgent.hasPowerInGroup(group_id, GP_OBJECT_SET_SALE))))
{
has_change_sale_ability = TRUE;
@@ -812,8 +855,8 @@ void LLSidepanelTaskInfo::refresh()
ComboClickAction->setCurrentByIndex((S32)click_action);
}
}
- getChildView("label click action")->setEnabled(is_perm_modify && all_volume);
- getChildView("clickaction")->setEnabled(is_perm_modify && all_volume);
+ getChildView("label click action")->setEnabled(is_perm_modify && is_nonpermanent_enforced && all_volume);
+ getChildView("clickaction")->setEnabled(is_perm_modify && is_nonpermanent_enforced && all_volume);
if (!getIsEditing())
{
diff --git a/indra/newview/llsidepaneltaskinfo.h b/indra/newview/llsidepaneltaskinfo.h
index be0fee2127..124229af06 100644
--- a/indra/newview/llsidepaneltaskinfo.h
+++ b/indra/newview/llsidepaneltaskinfo.h
@@ -41,6 +41,7 @@ class LLCheckBoxCtrl;
class LLComboBox;
class LLNameBox;
class LLViewerObject;
+class LLTextBase;
class LLSidepanelTaskInfo : public LLSidepanelInventorySubpanel
{
@@ -150,6 +151,7 @@ private:
LLUICtrl* mDAEditCost;
LLView* mDALabelClickAction;
LLComboBox* mDAComboClickAction;
+ LLTextBase* mDAPathfindingAttributes;
LLView* mDAB;
LLView* mDAO;
LLView* mDAG;
diff --git a/indra/newview/llslurl.cpp b/indra/newview/llslurl.cpp
index a853726dea..3a82233320 100644
--- a/indra/newview/llslurl.cpp
+++ b/indra/newview/llslurl.cpp
@@ -56,14 +56,13 @@ LLSLURL::LLSLURL(const std::string& slurl)
{
// by default we go to agni.
mType = INVALID;
- LL_INFOS("AppInit") << "SLURL: " << slurl << LL_ENDL;
+
if(slurl == SIM_LOCATION_HOME)
{
mType = HOME_LOCATION;
}
else if(slurl.empty() || (slurl == SIM_LOCATION_LAST))
{
-
mType = LAST_LOCATION;
}
else
@@ -80,6 +79,7 @@ LLSLURL::LLSLURL(const std::string& slurl)
// these slurls are typically passed in from the 'starting location' box on the login panel,
// where the user can type in <regionname>/<x>/<y>/<z>
std::string fixed_slurl = LLGridManager::getInstance()->getSLURLBase();
+
// the slurl that was passed in might have a prepended /, or not. So,
// we strip off the prepended '/' so we don't end up with http://slurl.com/secondlife/<region>/<x>/<y>/<z>
// or some such.
@@ -138,7 +138,7 @@ LLSLURL::LLSLURL(const std::string& slurl)
// so parse the grid name to derive the grid ID
if (!slurl_uri.hostName().empty())
{
- mGrid = LLGridManager::getInstance()->getGridByLabel(slurl_uri.hostName());
+ mGrid = LLGridManager::getInstance()->getGridId(slurl_uri.hostName());
}
else if(path_array[0].asString() == LLSLURL::SLURL_SECONDLIFE_PATH)
{
@@ -150,12 +150,13 @@ LLSLURL::LLSLURL(const std::string& slurl)
{
// for app style slurls, where no grid name is specified, assume the currently
// selected or logged in grid.
- mGrid = LLGridManager::getInstance()->getGrid();
+ mGrid = LLGridManager::getInstance()->getGridId();
}
if(mGrid.empty())
{
// we couldn't find the grid in the grid manager, so bail
+ LL_WARNS("AppInit")<<"unable to find grid"<<LL_ENDL;
return;
}
// set the type as appropriate.
@@ -334,7 +335,7 @@ LLSLURL::LLSLURL(const std::string& grid,
LLSLURL::LLSLURL(const std::string& region,
const LLVector3& position)
{
- *this = LLSLURL(LLGridManager::getInstance()->getGrid(),
+ *this = LLSLURL(LLGridManager::getInstance()->getGridId(),
region, position);
}
@@ -343,7 +344,7 @@ LLSLURL::LLSLURL(const std::string& grid,
const std::string& region,
const LLVector3d& global_position)
{
- *this = LLSLURL(grid,
+ *this = LLSLURL(LLGridManager::getInstance()->getGridId(grid),
region, LLVector3(global_position.mdV[VX],
global_position.mdV[VY],
global_position.mdV[VZ]));
@@ -353,7 +354,7 @@ LLSLURL::LLSLURL(const std::string& grid,
LLSLURL::LLSLURL(const std::string& region,
const LLVector3d& global_position)
{
- *this = LLSLURL(LLGridManager::getInstance()->getGrid(),
+ *this = LLSLURL(LLGridManager::getInstance()->getGridId(),
region, global_position);
}
@@ -426,7 +427,7 @@ std::string LLSLURL::getLoginString() const
unescaped_start << "last";
break;
default:
- LL_WARNS("AppInit") << "Unexpected SLURL type for login string" << (int)mType << LL_ENDL;
+ LL_WARNS("AppInit") << "Unexpected SLURL type ("<<(int)mType <<")for login string"<< LL_ENDL;
break;
}
return xml_escape_string(unescaped_start.str());
@@ -465,18 +466,47 @@ std::string LLSLURL::getLocationString() const
(int)llround(mPosition[1]),
(int)llround(mPosition[2]));
}
+
+// static
+const std::string LLSLURL::typeName[NUM_SLURL_TYPES] =
+{
+ "INVALID",
+ "LOCATION",
+ "HOME_LOCATION",
+ "LAST_LOCATION",
+ "APP",
+ "HELP"
+};
+
+std::string LLSLURL::getTypeString(SLURL_TYPE type)
+{
+ std::string name;
+ if ( type >= INVALID && type < NUM_SLURL_TYPES )
+ {
+ name = LLSLURL::typeName[type];
+ }
+ else
+ {
+ name = llformat("Out of Range (%d)",type);
+ }
+ return name;
+}
+
+
std::string LLSLURL::asString() const
{
std::ostringstream result;
- result << " mAppCmd:" << getAppCmd() <<
- " mAppPath:" + getAppPath().asString() <<
- " mAppQueryMap:" + getAppQueryMap().asString() <<
- " mAppQuery: " + getAppQuery() <<
- " mGrid: " + getGrid() <<
- " mRegion: " + getRegion() <<
- " mPosition: " <<
- " mType: " << mType <<
- " mPosition: " << mPosition;
+ result
+ << " mType: " << LLSLURL::getTypeString(mType)
+ << " mGrid: " + getGrid()
+ << " mRegion: " + getRegion()
+ << " mPosition: " << mPosition
+ << " mAppCmd:" << getAppCmd()
+ << " mAppPath:" + getAppPath().asString()
+ << " mAppQueryMap:" + getAppQueryMap().asString()
+ << " mAppQuery: " + getAppQuery()
+ ;
+
return result.str();
}
diff --git a/indra/newview/llslurl.h b/indra/newview/llslurl.h
index 1a3f0543dd..b86cf7949b 100644
--- a/indra/newview/llslurl.h
+++ b/indra/newview/llslurl.h
@@ -51,13 +51,15 @@ public:
static const char* SLURL_APP_PATH;
static const char* SLURL_REGION_PATH;
+ // if you modify this enumeration, update typeName as well
enum SLURL_TYPE {
INVALID,
LOCATION,
HOME_LOCATION,
LAST_LOCATION,
APP,
- HELP
+ HELP,
+ NUM_SLURL_TYPES // must be last
};
@@ -92,6 +94,10 @@ public:
std::string asString() const ;
protected:
+ static const std::string typeName[NUM_SLURL_TYPES];
+ /// Get a human-readable version of the type for logging
+ static std::string getTypeString(SLURL_TYPE type);
+
SLURL_TYPE mType;
// used for Apps and Help
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 325a2d3004..06c87e57fc 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -68,6 +68,7 @@ const F32 SG_OCCLUSION_FUDGE = 0.25f;
#define assert_states_valid(x)
#endif
+extern bool gShiftFrame;
static U32 sZombieGroups = 0;
U32 LLSpatialGroup::sNodeCount = 0;
@@ -529,6 +530,7 @@ void LLSpatialGroup::setVisible()
void LLSpatialGroup::validate()
{
+ ll_assert_aligned(this,64);
#if LL_OCTREE_PARANOIA_CHECK
sg_assert(!isState(DIRTY));
@@ -541,7 +543,7 @@ void LLSpatialGroup::validate()
validateDrawMap();
- for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ for (element_iter i = getDataBegin(); i != getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
sg_assert(drawable->getSpatialGroup() == this);
@@ -758,7 +760,7 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& ma
{
const OctreeNode* node = mOctreeNode;
- if (node->getData().empty())
+ if (node->isEmpty())
{ //don't do anything if there are no objects
if (empty && mOctreeNode->getParent())
{ //only root is allowed to be empty
@@ -775,14 +777,14 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& ma
clearState(OBJECT_DIRTY);
//initialize bounding box to first element
- OctreeNode::const_element_iter i = node->getData().begin();
+ OctreeNode::const_element_iter i = node->getDataBegin();
LLDrawable* drawablep = *i;
const LLVector4a* minMax = drawablep->getSpatialExtents();
newMin = minMax[0];
newMax = minMax[1];
- for (++i; i != node->getData().end(); ++i)
+ for (++i; i != node->getDataEnd(); ++i)
{
drawablep = *i;
minMax = drawablep->getSpatialExtents();
@@ -923,7 +925,10 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
mObjectExtents[0].add(offset);
mObjectExtents[1].add(offset);
- //if (!mSpatialPartition->mRenderByGroup)
+ if (!mSpatialPartition->mRenderByGroup &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_TREE &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_TERRAIN &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_BRIDGE)
{
setState(GEOM_DIRTY);
gPipeline.markRebuild(this, TRUE);
@@ -1195,6 +1200,8 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mCurUpdatingSlotp(NULL),
mCurUpdatingTexture (NULL)
{
+ ll_assert_aligned(this,16);
+
sNodeCount++;
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
@@ -1238,13 +1245,18 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
return;
}
+ if (gShiftFrame)
+ {
+ return;
+ }
+
#if !LL_RELEASE_FOR_DOWNLOAD
if (isState(LLSpatialGroup::OBJECT_DIRTY))
{
llerrs << "Spatial group dirty on distance update." << llendl;
}
#endif
- if (!getData().empty())
+ if (!isEmpty())
{
mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() :
(F32) mOctreeNode->getSize().getLength3().getF32();
@@ -1395,7 +1407,7 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
setState(DEAD);
- for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ for (element_iter i = getDataBegin(); i != getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (drawable->getSpatialGroup() == this)
@@ -1482,7 +1494,7 @@ void LLSpatialGroup::destroyGL(bool keep_occlusion)
}
- for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = getDataBegin(); i != getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
for (S32 j = 0; j < drawable->getNumFaces(); j++)
@@ -1838,12 +1850,14 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- drawablep->setSpatialGroup(NULL);
-
if (!curp->removeObject(drawablep))
{
OCT_ERRS << "Failed to remove drawable from octree!" << llendl;
}
+ else
+ {
+ drawablep->setSpatialGroup(NULL);
+ }
assert_octree_valid(mOctree);
@@ -2114,7 +2128,7 @@ public:
virtual void processGroup(LLSpatialGroup* group)
{
- llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty())
+ llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->isEmpty())
if (mRes < 2)
{
@@ -2181,7 +2195,7 @@ public:
{
LLSpatialGroup::OctreeNode* branch = group->mOctreeNode;
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
@@ -2305,7 +2319,7 @@ public:
LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
group->destroyGL();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup)
@@ -2615,7 +2629,7 @@ void renderOctree(LLSpatialGroup* group)
gGL.flush();
glLineWidth(1.f);
gGL.flush();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (!group->mSpatialPartition->isBridge())
@@ -2661,7 +2675,7 @@ void renderOctree(LLSpatialGroup* group)
}
else
{
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty()
+ if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
&& group->mSpatialPartition->mRenderByGroup)
{
col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
@@ -2729,7 +2743,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
- !group->getData().empty();
+ !group->isEmpty();
if (render_objects)
{
@@ -3460,7 +3474,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
void renderPhysicsShapes(LLSpatialGroup* group)
{
- for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
LLVOVolume* volume = drawable->getVOVolume();
@@ -3484,6 +3498,8 @@ void renderPhysicsShapes(LLSpatialGroup* group)
LLViewerObject* object = drawable->getVObj();
if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
{
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) object->getRegion()->mRenderMatrix.mMatrix);
//push face vertices for terrain
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
@@ -3505,6 +3521,7 @@ void renderPhysicsShapes(LLSpatialGroup* group)
}
}
}
+ gGL.popMatrix();
}
}
}
@@ -3809,7 +3826,7 @@ public:
LLVector3 center, size;
- if (branch->getData().empty())
+ if (branch->isEmpty())
{
gGL.diffuseColor3f(1.f,0.2f,0.f);
center.set(branch->getCenter().getF32ptr());
@@ -3845,8 +3862,8 @@ public:
}
gGL.begin(LLRender::TRIANGLES);
- for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
- iter != branch->getData().end();
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getDataBegin();
+ iter != branch->getDataEnd();
++iter)
{
const LLVolumeTriangle* tri = *iter;
@@ -4083,7 +4100,7 @@ public:
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
{
- if (!group->getData().empty())
+ if (!group->isEmpty())
{
gGL.diffuseColor3f(0,0,1);
drawBoxOutline(group->mObjectBounds[0],
@@ -4091,7 +4108,7 @@ public:
}
}
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
@@ -4177,7 +4194,7 @@ public:
{
if (index < 255)
{
- if (facep->mDrawInfo->mTextureList.size() <= index)
+ if (facep->mDrawInfo->mTextureList.size()<= index)
{
llerrs << "Face texture index out of bounds." << llendl;
}
@@ -4280,7 +4297,7 @@ public:
return;
}
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
@@ -4504,7 +4521,7 @@ public:
virtual void visit(const LLSpatialGroup::OctreeNode* branch)
{
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
check(*i);
}
@@ -4690,28 +4707,62 @@ LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
LLCullResult::LLCullResult()
{
+ mVisibleGroupsAllocated = 0;
+ mAlphaGroupsAllocated = 0;
+ mOcclusionGroupsAllocated = 0;
+ mDrawableGroupsAllocated = 0;
+ mVisibleListAllocated = 0;
+ mVisibleBridgeAllocated = 0;
+
+ mVisibleGroups = NULL;
+ mVisibleGroupsEnd = NULL;
+ mAlphaGroups = NULL;
+ mAlphaGroupsEnd = NULL;
+ mOcclusionGroups = NULL;
+ mOcclusionGroupsEnd = NULL;
+ mDrawableGroups = NULL;
+ mDrawableGroupsEnd = NULL;
+ mVisibleList = NULL;
+ mVisibleListEnd = NULL;
+ mVisibleBridge = NULL;
+ mVisibleBridgeEnd = NULL;
+
+ for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
+ {
+ mRenderMap[i] = NULL;
+ mRenderMapEnd[i] = NULL;
+ mRenderMapAllocated[i] = 0;
+ }
+
clear();
}
+void LLCullResult::pushBack(void**& head, U32& count, void* val)
+{
+ count++;
+ head = (void**) realloc((void*) head, sizeof(void*) * count);
+ head[count-1] = val;
+}
+
void LLCullResult::clear()
{
mVisibleGroupsSize = 0;
- mVisibleGroupsEnd = mVisibleGroups.begin();
+ mVisibleGroupsEnd = mVisibleGroups;
mAlphaGroupsSize = 0;
- mAlphaGroupsEnd = mAlphaGroups.begin();
+ mAlphaGroupsEnd = mAlphaGroups;
mOcclusionGroupsSize = 0;
- mOcclusionGroupsEnd = mOcclusionGroups.begin();
+ mOcclusionGroupsEnd = mOcclusionGroups;
mDrawableGroupsSize = 0;
- mDrawableGroupsEnd = mDrawableGroups.begin();
+ mDrawableGroupsEnd = mDrawableGroups;
mVisibleListSize = 0;
- mVisibleListEnd = mVisibleList.begin();
+ mVisibleListEnd = mVisibleList;
mVisibleBridgeSize = 0;
- mVisibleBridgeEnd = mVisibleBridge.begin();
+ mVisibleBridgeEnd = mVisibleBridge;
for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
@@ -4721,176 +4772,176 @@ void LLCullResult::clear()
mRenderMap[i][j] = 0;
}
mRenderMapSize[i] = 0;
- mRenderMapEnd[i] = mRenderMap[i].begin();
+ mRenderMapEnd[i] = mRenderMap[i];
}
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups()
+LLCullResult::sg_iterator LLCullResult::beginVisibleGroups()
{
- return mVisibleGroups.begin();
+ return mVisibleGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups()
+LLCullResult::sg_iterator LLCullResult::endVisibleGroups()
{
return mVisibleGroupsEnd;
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
+LLCullResult::sg_iterator LLCullResult::beginAlphaGroups()
{
- return mAlphaGroups.begin();
+ return mAlphaGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups()
+LLCullResult::sg_iterator LLCullResult::endAlphaGroups()
{
return mAlphaGroupsEnd;
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
+LLCullResult::sg_iterator LLCullResult::beginOcclusionGroups()
{
- return mOcclusionGroups.begin();
+ return mOcclusionGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups()
+LLCullResult::sg_iterator LLCullResult::endOcclusionGroups()
{
return mOcclusionGroupsEnd;
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
+LLCullResult::sg_iterator LLCullResult::beginDrawableGroups()
{
- return mDrawableGroups.begin();
+ return mDrawableGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups()
+LLCullResult::sg_iterator LLCullResult::endDrawableGroups()
{
return mDrawableGroupsEnd;
}
-LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
+LLCullResult::drawable_iterator LLCullResult::beginVisibleList()
{
- return mVisibleList.begin();
+ return mVisibleList;
}
-LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList()
+LLCullResult::drawable_iterator LLCullResult::endVisibleList()
{
return mVisibleListEnd;
}
-LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
+LLCullResult::bridge_iterator LLCullResult::beginVisibleBridge()
{
- return mVisibleBridge.begin();
+ return mVisibleBridge;
}
-LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge()
+LLCullResult::bridge_iterator LLCullResult::endVisibleBridge()
{
return mVisibleBridgeEnd;
}
-LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLCullResult::beginRenderMap(U32 type)
{
- return mRenderMap[type].begin();
+ return mRenderMap[type];
}
-LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLCullResult::endRenderMap(U32 type)
{
return mRenderMapEnd[type];
}
void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
{
- if (mVisibleGroupsSize < mVisibleGroups.size())
+ if (mVisibleGroupsSize < mVisibleGroupsAllocated)
{
mVisibleGroups[mVisibleGroupsSize] = group;
}
else
{
- mVisibleGroups.push_back(group);
+ pushBack((void**&) mVisibleGroups, mVisibleGroupsAllocated, (void*) group);
}
++mVisibleGroupsSize;
- mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize;
+ mVisibleGroupsEnd = mVisibleGroups+mVisibleGroupsSize;
}
void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
{
- if (mAlphaGroupsSize < mAlphaGroups.size())
+ if (mAlphaGroupsSize < mAlphaGroupsAllocated)
{
mAlphaGroups[mAlphaGroupsSize] = group;
}
else
{
- mAlphaGroups.push_back(group);
+ pushBack((void**&) mAlphaGroups, mAlphaGroupsAllocated, (void*) group);
}
++mAlphaGroupsSize;
- mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize;
+ mAlphaGroupsEnd = mAlphaGroups+mAlphaGroupsSize;
}
void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
{
- if (mOcclusionGroupsSize < mOcclusionGroups.size())
+ if (mOcclusionGroupsSize < mOcclusionGroupsAllocated)
{
mOcclusionGroups[mOcclusionGroupsSize] = group;
}
else
{
- mOcclusionGroups.push_back(group);
+ pushBack((void**&) mOcclusionGroups, mOcclusionGroupsAllocated, (void*) group);
}
++mOcclusionGroupsSize;
- mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize;
+ mOcclusionGroupsEnd = mOcclusionGroups+mOcclusionGroupsSize;
}
void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
{
- if (mDrawableGroupsSize < mDrawableGroups.size())
+ if (mDrawableGroupsSize < mDrawableGroupsAllocated)
{
mDrawableGroups[mDrawableGroupsSize] = group;
}
else
{
- mDrawableGroups.push_back(group);
+ pushBack((void**&) mDrawableGroups, mDrawableGroupsAllocated, (void*) group);
}
++mDrawableGroupsSize;
- mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize;
+ mDrawableGroupsEnd = mDrawableGroups+mDrawableGroupsSize;
}
void LLCullResult::pushDrawable(LLDrawable* drawable)
{
- if (mVisibleListSize < mVisibleList.size())
+ if (mVisibleListSize < mVisibleListAllocated)
{
mVisibleList[mVisibleListSize] = drawable;
}
else
{
- mVisibleList.push_back(drawable);
+ pushBack((void**&) mVisibleList, mVisibleListAllocated, (void*) drawable);
}
++mVisibleListSize;
- mVisibleListEnd = mVisibleList.begin()+mVisibleListSize;
+ mVisibleListEnd = mVisibleList+mVisibleListSize;
}
void LLCullResult::pushBridge(LLSpatialBridge* bridge)
{
- if (mVisibleBridgeSize < mVisibleBridge.size())
+ if (mVisibleBridgeSize < mVisibleBridgeAllocated)
{
mVisibleBridge[mVisibleBridgeSize] = bridge;
}
else
{
- mVisibleBridge.push_back(bridge);
+ pushBack((void**&) mVisibleBridge, mVisibleBridgeAllocated, (void*) bridge);
}
++mVisibleBridgeSize;
- mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize;
+ mVisibleBridgeEnd = mVisibleBridge+mVisibleBridgeSize;
}
void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
{
- if (mRenderMapSize[type] < mRenderMap[type].size())
+ if (mRenderMapSize[type] < mRenderMapAllocated[type])
{
mRenderMap[type][mRenderMapSize[type]] = draw_info;
}
else
{
- mRenderMap[type].push_back(draw_info);
+ pushBack((void**&) mRenderMap[type], mRenderMapAllocated[type], (void*) draw_info);
}
++mRenderMapSize[type];
- mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type];
+ mRenderMapEnd[type] = mRenderMap[type] + mRenderMapSize[type];
}
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index f0e4f15a83..f050df2b39 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -68,6 +68,16 @@ protected:
~LLDrawInfo();
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLDrawInfo(const LLDrawInfo& rhs)
{
@@ -106,7 +116,7 @@ public:
F32 mPartSize;
F32 mVSize;
LLSpatialGroup* mGroup;
- LLFace* mFace; //associated face
+ LL_ALIGN_16(LLFace* mFace); //associated face
F32 mDistance;
U32 mDrawMode;
@@ -181,7 +191,7 @@ public:
};
};
-LL_ALIGN_PREFIX(64)
+LL_ALIGN_PREFIX(16)
class LLSpatialGroup : public LLOctreeListener<LLDrawable>
{
friend class LLSpatialPartition;
@@ -193,6 +203,16 @@ public:
*this = rhs;
}
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
const LLSpatialGroup& operator=(const LLSpatialGroup& rhs)
{
llerrs << "Illegal operation!" << llendl;
@@ -325,8 +345,13 @@ public:
void dirtyGeom() { setState(GEOM_DIRTY); }
void dirtyMesh() { setState(MESH_DIRTY); }
+
+ //octree wrappers to make code more readable
element_list& getData() { return mOctreeNode->getData(); }
+ element_iter getDataBegin() { return mOctreeNode->getDataBegin(); }
+ element_iter getDataEnd() { return mOctreeNode->getDataEnd(); }
U32 getElementCount() const { return mOctreeNode->getElementCount(); }
+ bool isEmpty() const { return mOctreeNode->isEmpty(); }
void drawObjectBox(LLColor4 col);
@@ -370,12 +395,12 @@ public:
V4_COUNT = 10
} eV4Index;
- LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
- LLVector4a mExtents[2]; // extents (min, max) of this node and all its children
- LLVector4a mObjectExtents[2]; // extents (min, max) of objects in this node
- LLVector4a mObjectBounds[2]; // bounding box (center, size) of objects in this node
- LLVector4a mViewAngle;
- LLVector4a mLastUpdateViewAngle;
+ LL_ALIGN_16(LLVector4a mBounds[2]); // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LL_ALIGN_16(LLVector4a mExtents[2]); // extents (min, max) of this node and all its children
+ LL_ALIGN_16(LLVector4a mObjectExtents[2]); // extents (min, max) of objects in this node
+ LL_ALIGN_16(LLVector4a mObjectBounds[2]); // bounding box (center, size) of objects in this node
+ LL_ALIGN_16(LLVector4a mViewAngle);
+ LL_ALIGN_16(LLVector4a mLastUpdateViewAngle);
F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
@@ -542,34 +567,39 @@ class LLCullResult
public:
LLCullResult();
- typedef std::vector<LLSpatialGroup*> sg_list_t;
- typedef std::vector<LLDrawable*> drawable_list_t;
- typedef std::vector<LLSpatialBridge*> bridge_list_t;
- typedef std::vector<LLDrawInfo*> drawinfo_list_t;
+ typedef LLSpatialGroup** sg_list_t;
+ typedef LLDrawable** drawable_list_t;
+ typedef LLSpatialBridge** bridge_list_t;
+ typedef LLDrawInfo** drawinfo_list_t;
+
+ typedef LLSpatialGroup** sg_iterator;
+ typedef LLSpatialBridge** bridge_iterator;
+ typedef LLDrawInfo** drawinfo_iterator;
+ typedef LLDrawable** drawable_iterator;
void clear();
- sg_list_t::iterator beginVisibleGroups();
- sg_list_t::iterator endVisibleGroups();
+ sg_iterator beginVisibleGroups();
+ sg_iterator endVisibleGroups();
- sg_list_t::iterator beginAlphaGroups();
- sg_list_t::iterator endAlphaGroups();
+ sg_iterator beginAlphaGroups();
+ sg_iterator endAlphaGroups();
bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; }
- sg_list_t::iterator beginOcclusionGroups();
- sg_list_t::iterator endOcclusionGroups();
+ sg_iterator beginOcclusionGroups();
+ sg_iterator endOcclusionGroups();
- sg_list_t::iterator beginDrawableGroups();
- sg_list_t::iterator endDrawableGroups();
+ sg_iterator beginDrawableGroups();
+ sg_iterator endDrawableGroups();
- drawable_list_t::iterator beginVisibleList();
- drawable_list_t::iterator endVisibleList();
+ drawable_iterator beginVisibleList();
+ drawable_iterator endVisibleList();
- bridge_list_t::iterator beginVisibleBridge();
- bridge_list_t::iterator endVisibleBridge();
+ bridge_iterator beginVisibleBridge();
+ bridge_iterator endVisibleBridge();
- drawinfo_list_t::iterator beginRenderMap(U32 type);
- drawinfo_list_t::iterator endRenderMap(U32 type);
+ drawinfo_iterator beginRenderMap(U32 type);
+ drawinfo_iterator endRenderMap(U32 type);
void pushVisibleGroup(LLSpatialGroup* group);
void pushAlphaGroup(LLSpatialGroup* group);
@@ -589,28 +619,41 @@ public:
void assertDrawMapsEmpty();
private:
+
+ void pushBack(void** &head, U32& count, void* val);
+
U32 mVisibleGroupsSize;
U32 mAlphaGroupsSize;
U32 mOcclusionGroupsSize;
U32 mDrawableGroupsSize;
U32 mVisibleListSize;
U32 mVisibleBridgeSize;
+
+ U32 mVisibleGroupsAllocated;
+ U32 mAlphaGroupsAllocated;
+ U32 mOcclusionGroupsAllocated;
+ U32 mDrawableGroupsAllocated;
+ U32 mVisibleListAllocated;
+ U32 mVisibleBridgeAllocated;
+
U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES];
sg_list_t mVisibleGroups;
- sg_list_t::iterator mVisibleGroupsEnd;
+ sg_iterator mVisibleGroupsEnd;
sg_list_t mAlphaGroups;
- sg_list_t::iterator mAlphaGroupsEnd;
+ sg_iterator mAlphaGroupsEnd;
sg_list_t mOcclusionGroups;
- sg_list_t::iterator mOcclusionGroupsEnd;
+ sg_iterator mOcclusionGroupsEnd;
sg_list_t mDrawableGroups;
- sg_list_t::iterator mDrawableGroupsEnd;
+ sg_iterator mDrawableGroupsEnd;
drawable_list_t mVisibleList;
- drawable_list_t::iterator mVisibleListEnd;
+ drawable_iterator mVisibleListEnd;
bridge_list_t mVisibleBridge;
- bridge_list_t::iterator mVisibleBridgeEnd;
+ bridge_iterator mVisibleBridgeEnd;
drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES];
- drawinfo_list_t::iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES];
+ U32 mRenderMapAllocated[LLRenderPass::NUM_RENDER_TYPES];
+ drawinfo_iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES];
+
};
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index ee7a234bbe..42648b82c2 100644..100755
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -186,6 +186,7 @@
#include "llappearancemgr.h"
#include "llavatariconctrl.h"
#include "llvoicechannel.h"
+#include "llpathfindingmanager.h"
#include "lllogin.h"
#include "llevents.h"
@@ -361,6 +362,15 @@ bool idle_startup()
if ( STATE_FIRST == LLStartUp::getStartupState() )
{
+ static bool first_call = true;
+ if (first_call)
+ {
+ // Other phases get handled when startup state changes,
+ // need to capture the initial state as well.
+ LLStartUp::getPhases().startPhase(LLStartUp::getStartupStateString());
+ first_call = false;
+ }
+
gViewerWindow->showCursor();
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
@@ -720,12 +730,14 @@ bool idle_startup()
if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
{
- LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
+ LL_DEBUGS("AppInit") << "Initializing Window, show_connect_box = "
+ << show_connect_box << LL_ENDL;
// if we've gone backwards in the login state machine, to this state where we show the UI
// AND the debug setting to exit in this case is true, then go ahead and bail quickly
if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") )
{
+ LL_DEBUGS("AppInit") << "taking QuitOnLoginActivated exit" << LL_ENDL;
// no requirement for notification here - just exit
LLAppViewer::instance()->earlyExitNoNotify();
}
@@ -738,6 +750,7 @@ bool idle_startup()
// this startup phase more than once.
if (gLoginMenuBarView == NULL)
{
+ LL_DEBUGS("AppInit") << "initializing menu bar" << LL_ENDL;
display_startup();
initialize_edit_menu();
initialize_spellcheck_menu();
@@ -748,11 +761,13 @@ bool idle_startup()
if (show_connect_box)
{
+ LL_DEBUGS("AppInit") << "show_connect_box on" << LL_ENDL;
// Load all the name information out of the login view
// NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
// show the login view until login_show() is called below.
if (gUserCredential.isNull())
{
+ LL_DEBUGS("AppInit") << "loading credentials from gLoginHandler" << LL_ENDL;
display_startup();
gUserCredential = gLoginHandler.initializeLoginInfo();
display_startup();
@@ -769,17 +784,28 @@ bool idle_startup()
login_show();
display_startup();
// connect dialog is already shown, so fill in the names
- if (gUserCredential.notNull())
- {
- LLPanelLogin::setFields( gUserCredential, gRememberPassword);
- }
+ if (gUserCredential.notNull())
+ {
+ LLPanelLogin::setFields( gUserCredential, gRememberPassword);
+ }
display_startup();
LLPanelLogin::giveFocus();
+ if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
+ {
+ LL_INFOS("AppInit") << "FirstLoginThisInstall, calling show_first_run_dialog()" << LL_ENDL;
+ show_first_run_dialog();
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "FirstLoginThisInstall off" << LL_ENDL;
+ }
+
LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input
}
else
{
+ LL_DEBUGS("AppInit") << "show_connect_box off, skipping to STATE_LOGIN_CLEANUP" << LL_ENDL;
// skip directly to message template verification
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
}
@@ -996,7 +1022,7 @@ bool idle_startup()
if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
{
- gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel();
+ gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridId();
// Update progress status and the display loop.
auth_desc = LLTrans::getString("LoginInProgress");
@@ -1160,7 +1186,6 @@ bool idle_startup()
LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID);
// create the default proximal channel
LLVoiceChannel::initClass();
- LLGridManager::getInstance()->setFavorite();
LLStartUp::setStartupState( STATE_WORLD_INIT);
}
else
@@ -1923,7 +1948,8 @@ bool idle_startup()
{
llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl;
LLSLURL start_slurl = LLStartUp::getStartSLURL();
-
+ LL_DEBUGS("AppInit") << "start slurl "<<start_slurl.asString()<<LL_ENDL;
+
if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) ||
((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) ||
((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home")))
@@ -2167,6 +2193,9 @@ bool idle_startup()
LLIMFloater::initIMFloater();
display_startup();
+ llassert(LLPathfindingManager::getInstance() != NULL);
+ LLPathfindingManager::getInstance()->initSystem();
+
return TRUE;
}
@@ -2182,21 +2211,13 @@ void login_show()
{
LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;
-#ifdef LL_RELEASE_FOR_DOWNLOAD
- BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
-#else
- BOOL bUseDebugLogin = TRUE;
-#endif
// Hide the toolbars: may happen to come back here if login fails after login agent but before login in region
if (gToolBarView)
{
gToolBarView->setVisible(FALSE);
}
- LLPanelLogin::show( gViewerWindow->getWindowRectScaled(),
- bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"),
- login_callback, NULL );
-
+ LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), login_callback, NULL );
}
// Callback for when login screen is closed. Option 0 = connect, option 1 = quit.
@@ -2275,7 +2296,7 @@ bool login_alert_status(const LLSD& notification, const LLSD& response)
// break;
case 2: // Teleport
// Restart the login process, starting at our home locaton
- LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
+ LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
break;
default:
@@ -2708,9 +2729,10 @@ void LLStartUp::setStartupState( EStartupState state )
getStartupStateString() << " to " <<
startupStateToString(state) << LL_ENDL;
- sPhases->stopPhase(getStartupStateString());
+ getPhases().stopPhase(getStartupStateString());
gStartupState = state;
- sPhases->startPhase(getStartupStateString());
+ getPhases().startPhase(getStartupStateString());
+
postStartupState();
}
@@ -2827,25 +2849,33 @@ bool LLStartUp::dispatchURL()
void LLStartUp::setStartSLURL(const LLSLURL& slurl)
{
- sStartSLURL = slurl;
- switch(slurl.getType())
- {
- case LLSLURL::HOME_LOCATION:
- {
- gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME);
- break;
- }
- case LLSLURL::LAST_LOCATION:
- {
- gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST);
- break;
- }
- default:
- LLGridManager::getInstance()->setGridChoice(slurl.getGrid());
- break;
- }
+ LL_DEBUGS("AppInit")<<slurl.asString()<<LL_ENDL;
+
+ if ( slurl.isSpatial() )
+ {
+ std::string new_start = slurl.getSLURLString();
+ LL_DEBUGS("AppInit")<<new_start<<LL_ENDL;
+ sStartSLURL = slurl;
+ LLPanelLogin::onUpdateStartSLURL(slurl); // updates grid if needed
+
+ // remember that this is where we wanted to log in...if the login fails,
+ // the next attempt will default to the same place.
+ gSavedSettings.setString("NextLoginLocation", new_start);
+ // following a successful login, this is cleared
+ // and the default reverts to LoginLocation
+ }
+ else
+ {
+ LL_WARNS("AppInit")<<"Invalid start SLURL (ignored): "<<slurl.asString()<<LL_ENDL;
+ }
}
+// static
+LLSLURL& LLStartUp::getStartSLURL()
+{
+ return sStartSLURL;
+}
+
/**
* Read all proxy configuration settings and set up both the HTTP proxy and
* SOCKS proxy as needed.
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h
index 3754aaf966..760e38890b 100644..100755
--- a/indra/newview/llstartup.h
+++ b/indra/newview/llstartup.h
@@ -111,7 +111,7 @@ public:
static void postStartupState();
static void setStartSLURL(const LLSLURL& slurl);
- static LLSLURL& getStartSLURL() { return sStartSLURL; }
+ static LLSLURL& getStartSLURL();
static bool startLLProxy(); // Initialize the SOCKS 5 proxy
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index 89240c982f..ff69c6e9fd 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -469,7 +469,7 @@ void LLStatusBar::onMouseEnterVolume()
LLRect vol_btn_rect = volbtn->getRect();
LLRect volume_pulldown_rect = mPanelVolumePulldown->getRect();
volume_pulldown_rect.setLeftTopAndSize(vol_btn_rect.mLeft -
- (volume_pulldown_rect.getWidth() - vol_btn_rect.getWidth())/2,
+ (volume_pulldown_rect.getWidth() - vol_btn_rect.getWidth()),
vol_btn_rect.mBottom,
volume_pulldown_rect.getWidth(),
volume_pulldown_rect.getHeight());
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index 66df7dae3e..f64a72a616 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -56,6 +56,7 @@
#include "lldrawable.h"
extern LLPipeline gPipeline;
+extern bool gShiftFrame;
LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
@@ -294,7 +295,7 @@ void LLSurface::initTextures()
mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
gPipeline.createObject(mWaterObjp);
LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
- water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT);
+ water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); // region doesn't have a valid water height yet
mWaterObjp->setPositionGlobal(water_pos_global);
}
}
@@ -346,6 +347,19 @@ void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegio
}
}
+
+void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions )
+{
+ S32 i;
+ for (i = 0; i < 8; i++)
+ {
+ if ( mNeighbors[i] != NULL )
+ {
+ regions.push_back( i );
+ }
+ }
+}
+
void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction)
{
S32 i;
@@ -608,6 +622,11 @@ void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta)
void LLSurface::updatePatchVisibilities(LLAgent &agent)
{
+ if (gShiftFrame)
+ {
+ return;
+ }
+
LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal());
LLSurfacePatch *patchp;
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h
index a4ef4fe2de..8052fb0d18 100644
--- a/indra/newview/llsurface.h
+++ b/indra/newview/llsurface.h
@@ -142,6 +142,7 @@ public:
friend std::ostream& operator<<(std::ostream &s, const LLSurface &S);
void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions );
+ void getNeighboringRegionsStatus( std::vector<S32>& regions );
public:
// Number of grid points on one side of a region, including +1 buffer for
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 5077c2c7e1..a9ba2bce9c 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -43,6 +43,7 @@
#include "lldrawpool.h"
#include "noise.h"
+extern bool gShiftFrame;
extern U64 gFrameTime;
extern LLPipeline gPipeline;
@@ -218,7 +219,7 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3
pos_agent.mV[VX] += x * mSurfacep->getMetersPerGrid();
pos_agent.mV[VY] += y * mSurfacep->getMetersPerGrid();
pos_agent.mV[VZ] = *(mDataZ + point_offset);
- *vertex = pos_agent;
+ *vertex = pos_agent-mVObjp->getRegion()->getOriginAgent();
LLVector3 rel_pos = pos_agent - mSurfacep->getOriginAgent();
LLVector3 tex_pos = rel_pos * (1.f/surface_stride);
@@ -366,10 +367,13 @@ void LLSurfacePatch::updateCameraDistanceRegion(const LLVector3 &pos_region)
{
if (LLPipeline::sDynamicLOD)
{
- LLVector3 dv = pos_region;
- dv -= mCenterRegion;
- mVisInfo.mDistance = llmax(0.f, (F32)(dv.magVec() - mRadius))/
- llmax(LLVOSurfacePatch::sLODFactor, 0.1f);
+ if (!gShiftFrame)
+ {
+ LLVector3 dv = pos_region;
+ dv -= mCenterRegion;
+ mVisInfo.mDistance = llmax(0.f, (F32)(dv.magVec() - mRadius))/
+ llmax(LLVOSurfacePatch::sLODFactor, 0.1f);
+ }
}
else
{
diff --git a/indra/newview/lltexlayerparams.h b/indra/newview/lltexlayerparams.h
index 74c22b0cdf..2c0da60b48 100644
--- a/indra/newview/lltexlayerparams.h
+++ b/indra/newview/lltexlayerparams.h
@@ -76,11 +76,11 @@ public:
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 1.f; }
- /*virtual*/ const LLVector3& getAvgDistortion() { return mAvgDistortionVec; }
+ /*virtual*/ const LLVector4a& getAvgDistortion() { return mAvgDistortionVec; }
/*virtual*/ F32 getMaxDistortion() { return 3.f; }
- /*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector3(1.f, 1.f, 1.f);}
- /*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
- /*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
+ /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector4a(1.f, 1.f, 1.f);}
+ /*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
+ /*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
// New functions
BOOL render( S32 x, S32 y, S32 width, S32 height );
@@ -94,7 +94,7 @@ private:
LLPointer<LLImageRaw> mStaticImageRaw;
BOOL mNeedsCreateTexture;
BOOL mStaticImageInvalid;
- LLVector3 mAvgDistortionVec;
+ LLVector4a mAvgDistortionVec;
F32 mCachedEffectiveWeight;
public:
@@ -155,18 +155,18 @@ public:
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 1.f; }
- /*virtual*/ const LLVector3& getAvgDistortion() { return mAvgDistortionVec; }
+ /*virtual*/ const LLVector4a& getAvgDistortion() { return mAvgDistortionVec; }
/*virtual*/ F32 getMaxDistortion() { return 3.f; }
- /*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector3(1.f, 1.f, 1.f); }
- /*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
- /*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
+ /*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector4a(1.f, 1.f, 1.f); }
+ /*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
+ /*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
// New functions
LLColor4 getNetColor() const;
protected:
virtual void onGlobalColorChanged(bool upload_bake) {}
private:
- LLVector3 mAvgDistortionVec;
+ LLVector4a mAvgDistortionVec;
};
class LLTexLayerParamColorInfo : public LLViewerVisualParamInfo
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp
index 8632890bbb..a61e2d5c86 100644
--- a/indra/newview/lltexturecache.cpp
+++ b/indra/newview/lltexturecache.cpp
@@ -50,6 +50,8 @@
const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE;//1024;
const F32 TEXTURE_CACHE_PURGE_AMOUNT = .20f; // % amount to reduce the cache by when it exceeds its limit
const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead to regenerate)
+const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
+const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = 16 * 16 * 4 + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
class LLTextureCacheWorker : public LLWorkerClass
{
@@ -283,9 +285,12 @@ public:
LLTextureCacheRemoteWorker(LLTextureCache* cache, U32 priority, const LLUUID& id,
U8* data, S32 datasize, S32 offset,
S32 imagesize, // for writes
+ LLPointer<LLImageRaw> raw, S32 discardlevel,
LLTextureCache::Responder* responder)
: LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder),
- mState(INIT)
+ mState(INIT),
+ mRawImage(raw),
+ mRawDiscardLevel(discardlevel)
{
}
@@ -303,6 +308,8 @@ private:
};
e_state mState;
+ LLPointer<LLImageRaw> mRawImage;
+ S32 mRawDiscardLevel;
};
@@ -559,6 +566,11 @@ bool LLTextureCacheRemoteWorker::doWrite()
if(idx < 0)
{
idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry.
+ if(idx >= 0)
+ {
+ //write to the fast cache.
+ llassert_always(mCache->writeToFastCache(idx, mRawImage, mRawDiscardLevel));
+ }
}
else
{
@@ -658,6 +670,7 @@ bool LLTextureCacheRemoteWorker::doWrite()
// Nothing else to do at that point...
done = true;
}
+ mRawImage = NULL;
// Clean up and exit
return done;
@@ -744,10 +757,14 @@ LLTextureCache::LLTextureCache(bool threaded)
mWorkersMutex(NULL),
mHeaderMutex(NULL),
mListMutex(NULL),
+ mFastCacheMutex(NULL),
mHeaderAPRFile(NULL),
mReadOnly(TRUE), //do not allow to change the texture cache until setReadOnly() is called.
mTexturesSizeTotal(0),
- mDoPurge(FALSE)
+ mDoPurge(FALSE),
+ mFastCachep(NULL),
+ mFastCachePoolp(NULL),
+ mFastCachePadBuffer(NULL)
{
}
@@ -755,6 +772,9 @@ LLTextureCache::~LLTextureCache()
{
clearDeleteList() ;
writeUpdatedEntries() ;
+ delete mFastCachep;
+ delete mFastCachePoolp;
+ FREE_MEM(LLImageBase::getPrivatePool(), mFastCachePadBuffer);
}
//////////////////////////////////////////////////////////////////////////////
@@ -879,15 +899,15 @@ BOOL LLTextureCache::isInLocal(const LLUUID& id)
//////////////////////////////////////////////////////////////////////////////
//static
-const S32 MAX_REASONABLE_FILE_SIZE = 512*1024*1024; // 512 MB
-F32 LLTextureCache::sHeaderCacheVersion = 1.4f;
-U32 LLTextureCache::sCacheMaxEntries = MAX_REASONABLE_FILE_SIZE / TEXTURE_CACHE_ENTRY_SIZE;
+F32 LLTextureCache::sHeaderCacheVersion = 1.7f;
+U32 LLTextureCache::sCacheMaxEntries = 1024 * 1024; //~1 million textures.
S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit
const char* entries_filename = "texture.entries";
const char* cache_filename = "texture.cache";
const char* old_textures_dirname = "textures";
//change the location of the texture cache to prevent from being deleted by old version viewers.
const char* textures_dirname = "texturecache";
+const char* fast_cache_filename = "FastCache.cache";
void LLTextureCache::setDirNames(ELLPath location)
{
@@ -896,6 +916,7 @@ void LLTextureCache::setDirNames(ELLPath location)
mHeaderEntriesFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, entries_filename);
mHeaderDataFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, cache_filename);
mTexturesDirName = gDirUtilp->getExpandedFilename(location, textures_dirname);
+ mFastCacheFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, fast_cache_filename);
}
void LLTextureCache::purgeCache(ELLPath location)
@@ -938,8 +959,8 @@ S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL texture_cache
{
llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
- S64 header_size = (max_size * 2) / 10;
- S64 max_entries = header_size / TEXTURE_CACHE_ENTRY_SIZE;
+ S64 header_size = (max_size / 100) * 36; //0.36 * max_size
+ S64 max_entries = header_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries));
header_size = sCacheMaxEntries * TEXTURE_CACHE_ENTRY_SIZE;
max_size -= header_size;
@@ -981,6 +1002,7 @@ S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL texture_cache
purgeTextures(true); // calc mTexturesSize and make some room in the texture cache if we need it
llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
+ openFastCache(true);
return max_size; // unused cache space
}
@@ -1751,7 +1773,7 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 pri
LLMutexLock lock(&mWorkersMutex);
LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id,
NULL, size, offset,
- 0, responder);
+ 0, NULL, 0, responder);
handle_t handle = worker->read();
mReaders[handle] = worker;
return handle;
@@ -1789,6 +1811,7 @@ bool LLTextureCache::readComplete(handle_t handle, bool abort)
LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 priority,
U8* data, S32 datasize, S32 imagesize,
+ LLPointer<LLImageRaw> rawimage, S32 discardlevel,
WriteResponder* responder)
{
if (mReadOnly)
@@ -1807,12 +1830,159 @@ LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 prio
LLMutexLock lock(&mWorkersMutex);
LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id,
data, datasize, 0,
- imagesize, responder);
+ imagesize, rawimage, discardlevel, responder);
handle_t handle = worker->write();
mWriters[handle] = worker;
return handle;
}
+//called in the main thread
+LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& discardlevel)
+{
+ U32 offset;
+ {
+ LLMutexLock lock(&mHeaderMutex);
+ id_map_t::const_iterator iter = mHeaderIDMap.find(id);
+ if(iter == mHeaderIDMap.end())
+ {
+ return NULL; //not in the cache
+ }
+
+ offset = iter->second;
+ }
+ offset *= TEXTURE_FAST_CACHE_ENTRY_SIZE;
+
+ U8* data;
+ S32 head[4];
+ {
+ LLMutexLock lock(&mFastCacheMutex);
+
+ openFastCache();
+
+ mFastCachep->seek(APR_SET, offset);
+
+ llassert_always(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) == TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
+
+ S32 image_size = head[0] * head[1] * head[2];
+ if(!image_size) //invalid
+ {
+ closeFastCache();
+ return NULL;
+ }
+ discardlevel = head[3];
+
+ data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), image_size);
+ llassert_always(mFastCachep->read(data, image_size) == image_size);
+ closeFastCache();
+ }
+ LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);
+
+ return raw;
+}
+
+//return the fast cache location
+bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel)
+{
+ //rescale image if needed
+ S32 w, h, c;
+ w = raw->getWidth();
+ h = raw->getHeight();
+ c = raw->getComponents();
+ S32 i = 0 ;
+
+ while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
+ {
+ ++i ;
+ }
+
+ if(i)
+ {
+ w >>= i;
+ h >>= i;
+ if(w * h *c > 0) //valid
+ {
+ LLPointer<LLImageRaw> newraw = new LLImageRaw(raw->getData(), raw->getWidth(), raw->getHeight(), raw->getComponents());
+ newraw->scale(w, h) ;
+ raw = newraw;
+
+ discardlevel += i ;
+ }
+ }
+
+ //copy data
+ memcpy(mFastCachePadBuffer, &w, sizeof(S32));
+ memcpy(mFastCachePadBuffer + sizeof(S32), &h, sizeof(S32));
+ memcpy(mFastCachePadBuffer + sizeof(S32) * 2, &c, sizeof(S32));
+ memcpy(mFastCachePadBuffer + sizeof(S32) * 3, &discardlevel, sizeof(S32));
+ if(w * h * c > 0) //valid
+ {
+ memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), w * h * c);
+ }
+ S32 offset = id * TEXTURE_FAST_CACHE_ENTRY_SIZE;
+
+ {
+ LLMutexLock lock(&mFastCacheMutex);
+
+ openFastCache();
+
+ mFastCachep->seek(APR_SET, offset);
+ llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
+
+ closeFastCache(true);
+ }
+
+ return true;
+}
+
+void LLTextureCache::openFastCache(bool first_time)
+{
+ if(!mFastCachep)
+ {
+ if(first_time)
+ {
+ if(!mFastCachePadBuffer)
+ {
+ mFastCachePadBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), TEXTURE_FAST_CACHE_ENTRY_SIZE);
+ }
+ mFastCachePoolp = new LLVolatileAPRPool();
+ if (LLAPRFile::isExist(mFastCacheFileName, mFastCachePoolp))
+ {
+ mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
+ }
+ else
+ {
+ mFastCachep = new LLAPRFile(mFastCacheFileName, APR_CREATE|APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
+ }
+ }
+ else
+ {
+ mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
+ }
+
+ mFastCacheTimer.reset();
+ }
+ return;
+}
+
+void LLTextureCache::closeFastCache(bool forced)
+{
+ static const F32 timeout = 10.f ; //seconds
+
+ if(!mFastCachep)
+ {
+ return ;
+ }
+
+ if(!forced && mFastCacheTimer.getElapsedTimeF32() < timeout)
+ {
+ return ;
+ }
+
+ delete mFastCachep;
+ mFastCachep = NULL;
+ return;
+}
+
bool LLTextureCache::writeComplete(handle_t handle, bool abort)
{
lockWorkers();
diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h
index dd0cc9b4bd..e3fc957fd2 100644
--- a/indra/newview/lltexturecache.h
+++ b/indra/newview/lltexturecache.h
@@ -36,6 +36,7 @@
class LLImageFormatted;
class LLTextureCacheWorker;
+class LLImageRaw;
class LLTextureCache : public LLWorkerThread
{
@@ -113,8 +114,9 @@ public:
handle_t readFromCache(const LLUUID& id, U32 priority, S32 offset, S32 size,
ReadResponder* responder);
bool readComplete(handle_t handle, bool abort);
- handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize,
+ handle_t writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, LLPointer<LLImageRaw> rawimage, S32 discardlevel,
WriteResponder* responder);
+ LLPointer<LLImageRaw> readFromFastCache(const LLUUID& id, S32& discardlevel);
bool writeComplete(handle_t handle, bool abort = false);
void prioritizeWrite(handle_t handle);
@@ -171,12 +173,18 @@ private:
void lockHeaders() { mHeaderMutex.lock(); }
void unlockHeaders() { mHeaderMutex.unlock(); }
+ void openFastCache(bool first_time = false);
+ void closeFastCache(bool forced = false);
+ bool writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel);
+
private:
// Internal
LLMutex mWorkersMutex;
LLMutex mHeaderMutex;
LLMutex mListMutex;
+ LLMutex mFastCacheMutex;
LLAPRFile* mHeaderAPRFile;
+ LLVolatileAPRPool* mFastCachePoolp;
typedef std::map<handle_t, LLTextureCacheWorker*> handle_map_t;
handle_map_t mReaders;
@@ -193,12 +201,17 @@ private:
// HEADERS (Include first mip)
std::string mHeaderEntriesFileName;
std::string mHeaderDataFileName;
+ std::string mFastCacheFileName;
EntriesInfo mHeaderEntriesInfo;
std::set<S32> mFreeList; // deleted entries
std::set<LLUUID> mLRU;
- typedef std::map<LLUUID,S32> id_map_t;
+ typedef std::map<LLUUID, S32> id_map_t;
id_map_t mHeaderIDMap;
+ LLAPRFile* mFastCachep;
+ LLFrameTimer mFastCacheTimer;
+ U8* mFastCachePadBuffer;
+
// BODIES (TEXTURES minus headers)
std::string mTexturesDirName;
typedef std::map<LLUUID,S32> size_map_t;
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 7e6dfbc9d9..7adf5212c2 100755..100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -151,7 +151,7 @@ public:
/*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
/*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
/*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
-
+
~LLTextureFetchWorker();
// void relese() { --mActiveCount; }
@@ -196,6 +196,8 @@ private:
bool processSimulatorPackets();
bool writeToCacheComplete();
+ void removeFromHTTPQueue();
+
void lockWorkMutex() { mWorkMutex.lock(); }
void unlockWorkMutex() { mWorkMutex.unlock(); }
@@ -275,6 +277,8 @@ private:
S32 mRetryAttempt;
S32 mActiveCount;
U32 mGetStatus;
+ U32 mHTTPHandle;
+ F32 mDelay;
std::string mGetReason;
// Work Data
@@ -328,6 +332,7 @@ public:
mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
}
+ S32 data_size = 0;
lldebugs << "HTTP COMPLETE: " << mID << llendl;
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
if (worker)
@@ -349,7 +354,7 @@ public:
// llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
}
- S32 data_size = worker->callbackHttpGet(channels, buffer, partial, success);
+ data_size = worker->callbackHttpGet(channels, buffer, partial, success);
if(log_texture_traffic && data_size > 0)
{
@@ -359,9 +364,7 @@ public:
gTotalTextureBytesPerBoostLevel[tex->getBoostLevel()] += data_size ;
}
}
-
- mFetcher->removeFromHTTPQueue(mID, data_size);
-
+
if (worker->mMetricsStartTime)
{
LLViewerAssetStatsFF::record_response_thread1(LLViewerAssetType::AT_TEXTURE,
@@ -376,9 +379,10 @@ public:
}
else
{
- mFetcher->removeFromHTTPQueue(mID);
- llwarns << "Worker not found: " << mID << llendl;
+ llwarns << "Worker not found: " << mID << llendl;
}
+
+ mFetcher->getCurlRequest().completeRequest(data_size);
}
virtual bool followRedir()
@@ -692,10 +696,12 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mLastPacket(-1),
mTotalPackets(0),
mImageCodec(IMG_CODEC_INVALID),
- mMetricsStartTime(0)
+ mMetricsStartTime(0),
+ mHTTPHandle(0),
+ mDelay(-1.f)
{
mCanUseNET = mUrl.empty() ;
-
+
calcWorkPriority();
mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
// llinfos << "Create: " << mID << " mHost:" << host << " Discard=" << discard << llendl;
@@ -726,7 +732,19 @@ LLTextureFetchWorker::~LLTextureFetchWorker()
mFormattedImage = NULL;
clearPackets();
unlockWorkMutex();
- mFetcher->removeFromHTTPQueue(mID);
+
+ removeFromHTTPQueue();
+}
+
+void LLTextureFetchWorker::removeFromHTTPQueue()
+{
+ if(mHTTPHandle > 0)
+ {
+ llassert_always(mState == WAIT_HTTP_REQ);
+
+ mFetcher->getCurlRequest().removeRequest(mHTTPHandle);
+ mHTTPHandle = 0;
+ }
}
void LLTextureFetchWorker::clearPackets()
@@ -824,6 +842,7 @@ void LLTextureFetchWorker::setImagePriority(F32 priority)
mImagePriority = priority;
calcWorkPriority();
U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
+ mFetcher->getCurlRequest().updatePriority(mHTTPHandle, mWorkPriority);
setPriority(work_priority);
}
}
@@ -851,8 +870,6 @@ void LLTextureFetchWorker::startWork(S32 param)
// Called from LLWorkerThread::processRequest()
bool LLTextureFetchWorker::doWork(S32 param)
{
- static const F32 FETCHING_TIMEOUT = 120.f;//seconds
-
LLMutexLock lock(&mWorkMutex);
if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
@@ -912,6 +929,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
mCacheWriteHandle = LLTextureCache::nullHandle();
mState = LOAD_FROM_TEXTURE_CACHE;
mInCache = FALSE;
+ mDelay = -1.f;
mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
<< " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
@@ -927,7 +945,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
S32 size = mDesiredSize - offset;
if (size <= 0)
{
- mState = CACHE_POST;
+ mState = CACHE_POST; //have enough data, will fall to decode
return false;
}
mFileSize = 0;
@@ -944,7 +962,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
offset, size, responder);
mCacheReadTimer.reset();
}
- else if (mUrl.empty())
+ else if (mUrl.empty() && mFetcher->canLoadFromCache())
{
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
@@ -953,7 +971,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
offset, size, responder);
mCacheReadTimer.reset();
}
- else if(mCanUseHTTP)
+ else if(!mUrl.empty() && mCanUseHTTP)
{
if (!(mUrl.compare(0, 7, "http://") == 0))
{
@@ -981,6 +999,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else
{
+ //
+ //This should never happen
+ //
return false;
}
}
@@ -1020,6 +1041,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL;
mState = LOAD_FROM_NETWORK;
}
+
// fall through
LLTextureFetch::sCacheHitRate.addValue(0.f);
}
@@ -1060,7 +1082,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
if (mCanUseHTTP && !mUrl.empty())
{
- mState = LLTextureFetchWorker::SEND_HTTP_REQ;
+ mState = SEND_HTTP_REQ;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
if(mWriteToCacheState != NOT_WRITE)
{
@@ -1156,17 +1178,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if(mCanUseHTTP)
{
- //NOTE:
- //control the number of the http requests issued for:
- //1, not openning too many file descriptors at the same time;
- //2, control the traffic of http so udp gets bandwidth.
- //
- static const S32 MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE = 8 ;
- if(mFetcher->getNumHTTPRequests() > MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE)
- {
- return false ; //wait.
- }
-
mFetcher->removeFromNetworkQueue(this, false);
S32 cur_size = 0;
@@ -1179,6 +1190,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
// We already have all the data, just decode it
mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mState = DECODE_IMAGE;
return false;
}
@@ -1209,7 +1221,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
mState = WAIT_HTTP_REQ;
- mFetcher->addToHTTPQueue(mID);
if (! mMetricsStartTime)
{
mMetricsStartTime = LLViewerAssetStatsFF::get_timestamp();
@@ -1221,8 +1232,16 @@ bool LLTextureFetchWorker::doWork(S32 param)
// Will call callbackHttpGet when curl request completes
std::vector<std::string> headers;
headers.push_back("Accept: image/x-j2c");
- res = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize,
- new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset, true));
+ // If we try to fetch the whole file, we set the size to 0 so that we generate the correct curl range request
+ // Note: it looks a bit hacky but we need to limit this (size==0) to mean "whole file" to HTTP only as it messes up UDP fetching
+ if ((offset+mRequestedSize) == MAX_IMAGE_DATA_SIZE)
+ {
+ mRequestedSize = 0;
+ }
+ mHTTPHandle = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize, mWorkPriority,
+ new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset, true), mDelay);
+ mDelay = -1.f; //reset
+ res = true;
}
if (!res)
{
@@ -1249,6 +1268,12 @@ bool LLTextureFetchWorker::doWork(S32 param)
S32 max_attempts;
if (mGetStatus == HTTP_NOT_FOUND)
{
+ if(mWriteToCacheState == NOT_WRITE) //map tiles
+ {
+ mState = DONE;
+ return true; // failed, means no map tile on the empty region.
+ }
+
mHTTPFailCount = max_attempts = 1; // Don't retry
llwarns << "Texture missing from server (404): " << mUrl << llendl;
@@ -1257,6 +1282,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
mState = INIT ;
mCanUseHTTP = false ;
+ mUrl.clear();
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
return false ;
}
@@ -1269,12 +1295,15 @@ bool LLTextureFetchWorker::doWork(S32 param)
++mHTTPFailCount;
max_attempts = mHTTPFailCount+1; // Keep retrying
LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
+ mDelay = 2.0f; //delay 2 second to re-issue the http request
}
else
{
const S32 HTTP_MAX_RETRY_COUNT = 3;
max_attempts = HTTP_MAX_RETRY_COUNT + 1;
++mHTTPFailCount;
+ mDelay = 2.0f; //delay 2 second to re-issue the http request
+
llinfos << "HTTP GET failed for: " << mUrl
<< " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
<< " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
@@ -1282,10 +1311,12 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mHTTPFailCount >= max_attempts)
{
+ mUrl.clear();
if (cur_size > 0)
{
// Use available data
mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mState = DECODE_IMAGE;
return false;
}
@@ -1298,11 +1329,20 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else
{
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mState = SEND_HTTP_REQ;
return false; // retry
}
}
+ // Clear the url since we're done with the fetch
+ // Note: mUrl is used to check is fetching is required so failure to clear it will force an http fetch
+ // next time the texture is requested, even if the data have already been fetched.
+ if(mWriteToCacheState != NOT_WRITE)
+ {
+ mUrl.clear();
+ }
+
llassert_always(mBufferSize == cur_size + mRequestedSize);
if(!mBufferSize)//no data received.
{
@@ -1357,13 +1397,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else
{
- if(FETCHING_TIMEOUT < mRequestedTimer.getElapsedTimeF32())
- {
- //timeout, abort.
- mState = DONE;
- return true;
- }
-
+ //
+ //No need to timeout, the responder should be triggered automatically.
+ //
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
return false;
}
@@ -1495,7 +1531,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
mFormattedImage->getData(), datasize,
- mFileSize, responder);
+ mFileSize, mRawImage, mDecodedDiscard, responder);
// fall through
}
@@ -1683,7 +1719,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
S32 data_size = 0 ;
LLMutexLock lock(&mWorkMutex);
-
+ mHTTPHandle = 0;
if (mState != WAIT_HTTP_REQ)
{
llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
@@ -1707,7 +1743,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
mBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
mBufferSize += data_size;
- if (data_size < mRequestedSize && mRequestedDiscard == 0)
+ if (mRequestedSize == 0)
{
mHaveAllData = TRUE;
}
@@ -1733,6 +1769,7 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
{
mRequestedSize = -1; // error
}
+
mLoaded = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
@@ -1856,11 +1893,11 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mTextureCache(cache),
mImageDecodeThread(imagedecodethread),
mTextureBandwidth(0),
- mHTTPTextureBits(0),
- mTotalHTTPRequests(0),
mCurlGetRequest(NULL),
mQAMode(qa_mode),
mFetchDebugger(NULL),
+ mFetchSource(LLTextureFetch::FROM_ALL),
+ mOriginFetchSource(LLTextureFetch::FROM_ALL),
mFetcherLocked(FALSE)
{
mCurlPOSTRequestCount = 0;
@@ -1871,6 +1908,13 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
if(LLTextureFetchDebugger::isEnabled())
{
mFetchDebugger = new LLTextureFetchDebugger(this, cache, imagedecodethread) ;
+ mFetchSource = (e_tex_source)gSavedSettings.getS32("TextureFetchSource");
+ if(mFetchSource < 0 && mFetchSource >= INVALID_SOURCE)
+ {
+ mFetchSource = LLTextureFetch::FROM_ALL;
+ gSavedSettings.setS32("TextureFetchSource", 0);
+ }
+ mOriginFetchSource = mFetchSource;
}
}
@@ -1940,6 +1984,8 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
}
else
{
+ // If the requester knows nothing about the file, we fetch the smallest
+ // amount of data at the lowest resolution (highest discard level) possible.
desired_size = TEXTURE_CACHE_ENTRY_SIZE;
desired_discard = MAX_DISCARD_LEVEL;
}
@@ -2018,45 +2064,22 @@ void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool c
}
}
-// protected
-void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
-{
- LLMutexLock lock(&mNetworkQueueMutex);
- mHTTPTextureQueue.insert(id);
- mTotalHTTPRequests++;
-}
-
-void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size)
-{
- LLMutexLock lock(&mNetworkQueueMutex);
- mHTTPTextureQueue.erase(id);
- mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits
-}
-
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
{
lockQueue() ;
LLTextureFetchWorker* worker = getWorkerAfterLock(id);
- if (worker)
- {
- size_t erased_1 = mRequestMap.erase(worker->mID);
- unlockQueue() ;
-
- llassert_always(erased_1 > 0) ;
-
- removeFromNetworkQueue(worker, cancel);
- llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
+ unlockQueue() ;
- worker->scheduleDelete();
- }
- else
- {
- unlockQueue() ;
- }
+ removeRequest(worker, cancel);
}
void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
{
+ if(!worker)
+ {
+ return;
+ }
+
lockQueue() ;
size_t erased_1 = mRequestMap.erase(worker->mID);
unlockQueue() ;
@@ -2065,9 +2088,28 @@ void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
removeFromNetworkQueue(worker, cancel);
llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
+ worker->removeFromHTTPQueue();
worker->scheduleDelete();
}
+void LLTextureFetch::deleteAllRequests()
+{
+ while(1)
+ {
+ lockQueue();
+ if(mRequestMap.empty())
+ {
+ unlockQueue() ;
+ break;
+ }
+
+ LLTextureFetchWorker* worker = mRequestMap.begin()->second;
+ unlockQueue() ;
+
+ removeRequest(worker, true);
+ }
+}
+
S32 LLTextureFetch::getNumRequests()
{
lockQueue() ;
@@ -2077,24 +2119,6 @@ S32 LLTextureFetch::getNumRequests()
return size ;
}
-S32 LLTextureFetch::getNumHTTPRequests()
-{
- mNetworkQueueMutex.lock() ;
- S32 size = (S32)mHTTPTextureQueue.size();
- mNetworkQueueMutex.unlock() ;
-
- return size ;
-}
-
-U32 LLTextureFetch::getTotalNumHTTPRequests()
-{
- mNetworkQueueMutex.lock() ;
- U32 size = mTotalHTTPRequests ;
- mNetworkQueueMutex.unlock() ;
-
- return size ;
-}
-
// call lockQueue() first!
LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
{
@@ -2180,7 +2204,7 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
{
worker->lockWorkMutex();
worker->setImagePriority(priority);
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex();
res = true;
}
return res;
@@ -2262,15 +2286,7 @@ S32 LLTextureFetch::update(F32 max_time_ms)
{
static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS");
- {
- mNetworkQueueMutex.lock() ;
- mMaxBandwidth = band_width ;
-
- gTextureList.sTextureBits += mHTTPTextureBits ;
- mHTTPTextureBits = 0 ;
-
- mNetworkQueueMutex.unlock() ;
- }
+ mMaxBandwidth = band_width ;
S32 res = LLWorkerThread::update(max_time_ms);
@@ -2281,13 +2297,28 @@ S32 LLTextureFetch::update(F32 max_time_ms)
// won't work so don't bother trying
if (LLStartUp::getStartupState() > STATE_AGENT_SEND)
{
- sendRequestListToSimulators();
+ sendRequestListToSimulators();
}
}
if (!mThreaded)
{
commonUpdate();
+
+ if(mCurlGetRequest)
+ {
+ mCurlGetRequest->nextRequests();
+ }
+ }
+
+ if(mCurlGetRequest)
+ {
+ gTextureList.sTextureBits += mCurlGetRequest->getTotalReceivedBits();
+ }
+
+ if(mFetchDebugger)
+ {
+ mFetchDebugger->tryToStopDebug(); //check if need to stop debugger.
}
return res;
@@ -2317,7 +2348,7 @@ void LLTextureFetch::shutDownImageDecodeThread()
void LLTextureFetch::startThread()
{
// Construct mCurlGetRequest from Worker Thread
- mCurlGetRequest = new LLCurlRequest();
+ mCurlGetRequest = new LLCurlTextureRequest(8);
if(mFetchDebugger)
{
@@ -2342,6 +2373,8 @@ void LLTextureFetch::threadedUpdate()
{
llassert_always(mCurlGetRequest);
+ mCurlGetRequest->nextRequests();
+
// Limit update frequency
const F32 PROCESS_TIME = 0.05f;
static LLFrameTimer process_timer;
@@ -3154,6 +3187,7 @@ public:
llinfos << "Fetch Debugger : CURL GET FAILED, index = " << mIndex << ", status:" << status << " reason:" << reason << llendl;
}
mDebugger->callbackHTTP(mIndex, channels, buffer, partial, success);
+ mDebugger->getCurlGetRequest()->completeRequest(0);
}
virtual bool followRedir()
{
@@ -3176,7 +3210,8 @@ LLTextureFetchDebugger::LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextur
LLTextureFetchDebugger::~LLTextureFetchDebugger()
{
mFetchingHistory.clear();
- stopDebug();
+ mStopDebug = TRUE;
+ tryToStopDebug();
}
void LLTextureFetchDebugger::init()
@@ -3191,6 +3226,8 @@ void LLTextureFetchDebugger::init()
mTotalFetchingTime = 0.f;
mRefetchVisCacheTime = -1.f;
mRefetchVisHTTPTime = -1.f;
+ mRefetchAllCacheTime = -1.f;
+ mRefetchAllHTTPTime = -1.f;
mNumFetchedTextures = 0;
mNumCacheHits = 0;
@@ -3204,10 +3241,56 @@ void LLTextureFetchDebugger::init()
mRenderedDecodedData = 0;
mFetchedPixels = 0;
mRenderedPixels = 0;
- mRefetchedData = 0;
- mRefetchedPixels = 0;
+ mRefetchedVisData = 0;
+ mRefetchedVisPixels = 0;
+ mRefetchedAllData = 0;
+ mRefetchedAllPixels = 0;
mFreezeHistory = FALSE;
+ mStopDebug = FALSE;
+ mClearHistory = FALSE;
+}
+
+void LLTextureFetchDebugger::startWork(e_debug_state state)
+{
+ switch(state)
+ {
+ case IDLE:
+ break;
+ case START_DEBUG:
+ startDebug();
+ break;
+ case READ_CACHE:
+ debugCacheRead();
+ break;
+ case WRITE_CACHE:
+ debugCacheWrite();
+ break;
+ case DECODING:
+ debugDecoder();
+ break;
+ case HTTP_FETCHING:
+ debugHTTP();
+ break;
+ case GL_TEX:
+ debugGLTextureCreation();
+ break;
+ case REFETCH_VIS_CACHE:
+ debugRefetchVisibleFromCache();
+ break;
+ case REFETCH_VIS_HTTP:
+ debugRefetchVisibleFromHTTP();
+ break;
+ case REFETCH_ALL_CACHE:
+ debugRefetchAllFromCache();
+ break;
+ case REFETCH_ALL_HTTP:
+ debugRefetchAllFromHTTP();
+ break;
+ default:
+ break;
+ }
+ return;
}
void LLTextureFetchDebugger::startDebug()
@@ -3215,10 +3298,18 @@ void LLTextureFetchDebugger::startDebug()
//lock the fetcher
mFetcher->lockFetcher(true);
mFreezeHistory = TRUE;
+ mFetcher->resetLoadSource();
//clear the current fetching queue
gTextureList.clearFetchingRequests();
+ mState = START_DEBUG;
+}
+
+bool LLTextureFetchDebugger::processStartDebug(F32 max_time)
+{
+ mTimer.reset();
+
//wait for all works to be done
while(1)
{
@@ -3230,6 +3321,11 @@ void LLTextureFetchDebugger::startDebug()
{
break;
}
+
+ if(mTimer.getElapsedTimeF32() > max_time)
+ {
+ return false;
+ }
}
//collect statistics
@@ -3268,10 +3364,17 @@ void LLTextureFetchDebugger::startDebug()
}
mNumFetchedTextures = fetched_textures.size();
+
+ return true;
}
-void LLTextureFetchDebugger::stopDebug()
+void LLTextureFetchDebugger::tryToStopDebug()
{
+ if(!mStopDebug)
+ {
+ return;
+ }
+
//clear the current debug work
S32 size = mFetchingHistory.size();
switch(mState)
@@ -3300,37 +3403,71 @@ void LLTextureFetchDebugger::stopDebug()
break;
case GL_TEX:
break;
+ case REFETCH_VIS_CACHE:
+ break;
+ case REFETCH_VIS_HTTP:
+ break;
+ case REFETCH_ALL_CACHE:
+ mRefetchList.clear();
+ break;
+ case REFETCH_ALL_HTTP:
+ mRefetchList.clear();
+ break;
default:
break;
}
- while(1)
+ if(update(0.005f))
{
- if(update())
+ //unlock the fetcher
+ mFetcher->lockFetcher(false);
+ mFetcher->resetLoadSource();
+ mFreezeHistory = FALSE;
+ mStopDebug = FALSE;
+
+ if(mClearHistory)
{
- break;
+ mFetchingHistory.clear();
+ init();
+ mTotalFetchingTime = gDebugTimers[0].getElapsedTimeF32(); //reset
}
}
-
- //unlock the fetcher
- mFetcher->lockFetcher(false);
- mFreezeHistory = FALSE;
- mTotalFetchingTime = gDebugTimers[0].getElapsedTimeF32(); //reset
}
//called in the main thread and when the fetching queue is empty
void LLTextureFetchDebugger::clearHistory()
{
- mFetchingHistory.clear();
- init();
+ mClearHistory = TRUE;
}
void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker)
{
+ if(worker->mRawImage.isNull() || worker->mFormattedImage.isNull())
+ {
+ return;
+ }
+
if(mFreezeHistory)
{
- mRefetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
- mRefetchedData += worker->mFormattedImage->getDataSize();
+ if(mState == REFETCH_VIS_CACHE || mState == REFETCH_VIS_HTTP)
+ {
+ mRefetchedVisPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
+ mRefetchedVisData += worker->mFormattedImage->getDataSize();
+ }
+ else
+ {
+ mRefetchedAllPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
+ mRefetchedAllData += worker->mFormattedImage->getDataSize();
+
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::findFetchedTexture(worker->mID);
+ if(tex && mRefetchList[tex].begin() != mRefetchList[tex].end())
+ {
+ if(worker->mDecodedDiscard == mFetchingHistory[mRefetchList[tex][0]].mDecodedLevel)
+ {
+ mRefetchList[tex].erase(mRefetchList[tex].begin());
+ }
+ }
+ }
return;
}
@@ -3342,9 +3479,8 @@ void LLTextureFetchDebugger::addHistoryEntry(LLTextureFetchWorker* worker)
mDecodedData += worker->mRawImage->getDataSize();
mFetchedPixels += worker->mRawImage->getWidth() * worker->mRawImage->getHeight();
- mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard, worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize()));
- //mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mHaveAllData ? 0 : worker->mLoadedDiscard, worker->mFormattedImage->getComponents(),
- //worker->mDecodedDiscard, worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize()));
+ mFetchingHistory.push_back(FetchEntry(worker->mID, worker->mDesiredSize, worker->mDecodedDiscard,
+ worker->mFormattedImage->getDataSize(), worker->mRawImage->getDataSize()));
}
void LLTextureFetchDebugger::lockCache()
@@ -3361,6 +3497,7 @@ void LLTextureFetchDebugger::debugCacheRead()
llassert_always(mState == IDLE);
mTimer.reset();
mState = READ_CACHE;
+ mCacheReadTime = -1.f;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
@@ -3396,6 +3533,7 @@ void LLTextureFetchDebugger::debugCacheWrite()
llassert_always(mState == IDLE);
mTimer.reset();
mState = WRITE_CACHE;
+ mCacheWriteTime = -1.f;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
@@ -3405,7 +3543,7 @@ void LLTextureFetchDebugger::debugCacheWrite()
mFetchingHistory[i].mCacheHandle = mTextureCache->writeToCache(mFetchingHistory[i].mID, LLWorkerThread::PRIORITY_NORMAL,
mFetchingHistory[i].mFormattedImage->getData(), mFetchingHistory[i].mFetchedSize,
mFetchingHistory[i].mDecodedLevel == 0 ? mFetchingHistory[i].mFetchedSize : mFetchingHistory[i].mFetchedSize + 1,
- new LLDebuggerCacheWriteResponder(this, i));
+ NULL, 0, new LLDebuggerCacheWriteResponder(this, i));
}
}
}
@@ -3424,6 +3562,7 @@ void LLTextureFetchDebugger::debugDecoder()
llassert_always(mState == IDLE);
mTimer.reset();
mState = DECODING;
+ mDecodingTime = -1.f;
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
@@ -3459,6 +3598,7 @@ void LLTextureFetchDebugger::debugHTTP()
mTimer.reset();
mState = HTTP_FETCHING;
+ mHTTPTime = -1.f;
S32 size = mFetchingHistory.size();
for (S32 i = 0 ; i < size ; i++)
@@ -3475,14 +3615,28 @@ void LLTextureFetchDebugger::debugHTTP()
S32 LLTextureFetchDebugger::fillCurlQueue()
{
- if (mNbCurlRequests == 24)
- return mNbCurlRequests;
-
+ if(mStopDebug) //stop
+ {
+ mNbCurlCompleted = mFetchingHistory.size();
+ return 0;
+ }
S32 size = mFetchingHistory.size();
+
+ if (mNbCurlRequests == size) //all issued
+ {
+ return 0;
+ }
+
+ S32 counter = 8;
+ mNbCurlRequests = 0;
for (S32 i = 0 ; i < size ; i++)
{
+ mNbCurlRequests++;
+
if (mFetchingHistory[i].mCurlState != FetchEntry::CURL_NOT_DONE)
+ {
continue;
+ }
std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[i].mID.asString().c_str();
S32 requestedSize = mFetchingHistory[i].mRequestedSize;
// We request the whole file if the size was not set.
@@ -3491,16 +3645,11 @@ S32 LLTextureFetchDebugger::fillCurlQueue()
requestedSize = (requestedSize == 33554432 ? 0 : requestedSize);
std::vector<std::string> headers;
headers.push_back("Accept: image/x-j2c");
- bool res = mCurlGetRequest->getByteRange(texture_url, headers, 0, requestedSize, new LLDebuggerHTTPResponder(this, i));
- if (res)
- {
- mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS;
- mNbCurlRequests++;
- // Hack
- if (mNbCurlRequests == 24)
- break;
- }
- else
+ mCurlGetRequest->getByteRange(texture_url, headers, 0, requestedSize, 0x10000, new LLDebuggerHTTPResponder(this, i));
+
+ mFetchingHistory[i].mCurlState = FetchEntry::CURL_IN_PROGRESS;
+ counter--;
+ if(counter < 1)
{
break;
}
@@ -3513,7 +3662,7 @@ void LLTextureFetchDebugger::debugGLTextureCreation()
{
llassert_always(mState == IDLE);
mState = GL_TEX;
- std::vector<LLViewerFetchedTexture*> tex_list;
+ mTempTexList.clear();
S32 size = mFetchingHistory.size();
for(S32 i = 0 ; i < size ; i++)
@@ -3524,28 +3673,54 @@ void LLTextureFetchDebugger::debugGLTextureCreation()
if(tex && !tex->isForSculptOnly())
{
tex->destroyGLTexture() ;
- tex_list.push_back(tex);
+ mTempTexList.push_back(tex);
}
}
}
+
+ mGLCreationTime = -1.f;
+ mTempIndex = 0;
+ mHistoryListIndex = 0;
+
+ return;
+}
+bool LLTextureFetchDebugger::processGLCreation(F32 max_time)
+{
mTimer.reset();
- S32 j = 0 ;
- S32 size1 = tex_list.size();
- for(S32 i = 0 ; i < size && j < size1; i++)
+
+ bool done = true;
+ S32 size = mFetchingHistory.size();
+ S32 size1 = mTempTexList.size();
+ for(; mHistoryListIndex < size && mTempIndex < size1; mHistoryListIndex++)
{
- if(mFetchingHistory[i].mRawImage.notNull())
+ if(mFetchingHistory[mHistoryListIndex].mRawImage.notNull())
{
- if(mFetchingHistory[i].mID == tex_list[j]->getID())
+ if(mFetchingHistory[mHistoryListIndex].mID == mTempTexList[mTempIndex]->getID())
{
- tex_list[j]->createGLTexture(mFetchingHistory[i].mDecodedLevel, mFetchingHistory[i].mRawImage, 0, TRUE, tex_list[j]->getBoostLevel());
- j++;
+ mTempTexList[mTempIndex]->createGLTexture(mFetchingHistory[mHistoryListIndex].mDecodedLevel,
+ mFetchingHistory[mHistoryListIndex].mRawImage, 0, TRUE, mTempTexList[mTempIndex]->getBoostLevel());
+ mTempIndex++;
}
}
+
+ if(mTimer.getElapsedTimeF32() > max_time)
+ {
+ done = false;
+ break;
+ }
}
- mGLCreationTime = mTimer.getElapsedTimeF32() ;
- return;
+ if(mGLCreationTime < 0.f)
+ {
+ mGLCreationTime = mTimer.getElapsedTimeF32() ;
+ }
+ else
+ {
+ mGLCreationTime += mTimer.getElapsedTimeF32() ;
+ }
+
+ return done;
}
//clear fetching results of all textures.
@@ -3562,15 +3737,62 @@ void LLTextureFetchDebugger::clearTextures()
}
}
+void LLTextureFetchDebugger::makeRefetchList()
+{
+ mRefetchList.clear();
+ S32 size = mFetchingHistory.size();
+ for(S32 i = 0 ; i < size; i++)
+ {
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(mFetchingHistory[i].mID);
+ if(tex && tex->isJustBound()) //visible
+ {
+ continue; //the texture fetch pipeline will take care of visible textures.
+ }
+
+ mRefetchList[tex].push_back(i);
+ }
+}
+
+void LLTextureFetchDebugger::scanRefetchList()
+{
+ if(mStopDebug)
+ {
+ return;
+ }
+ if(!mRefetchNonVis)
+ {
+ return;
+ }
+
+ for(std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> >::iterator iter = mRefetchList.begin();
+ iter != mRefetchList.end(); )
+ {
+ if(iter->second.empty())
+ {
+ gTextureList.setDebugFetching(iter->first, -1);
+ mRefetchList.erase(iter++); // This is the correct method to "erase and move on" in an std::map
+ }
+ else
+ {
+ gTextureList.setDebugFetching(iter->first, mFetchingHistory[iter->second[0]].mDecodedLevel);
+ ++iter;
+ }
+ }
+}
+
void LLTextureFetchDebugger::debugRefetchVisibleFromCache()
{
llassert_always(mState == IDLE);
mState = REFETCH_VIS_CACHE;
clearTextures();
-
+ mFetcher->setLoadSource(LLTextureFetch::FROM_ALL);
+
mTimer.reset();
mFetcher->lockFetcher(false);
+ mRefetchVisCacheTime = -1.f;
+ mRefetchedVisData = 0;
+ mRefetchedVisPixels = 0;
}
void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP()
@@ -3578,17 +3800,60 @@ void LLTextureFetchDebugger::debugRefetchVisibleFromHTTP()
llassert_always(mState == IDLE);
mState = REFETCH_VIS_HTTP;
- clearCache();
clearTextures();
+ mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY);
mTimer.reset();
mFetcher->lockFetcher(false);
+ mRefetchVisHTTPTime = -1.f;
+ mRefetchedVisData = 0;
+ mRefetchedVisPixels = 0;
}
-bool LLTextureFetchDebugger::update()
+void LLTextureFetchDebugger::debugRefetchAllFromCache()
+{
+ llassert_always(mState == IDLE);
+ mState = REFETCH_ALL_CACHE;
+
+ clearTextures();
+ makeRefetchList();
+ mFetcher->setLoadSource(LLTextureFetch::FROM_ALL);
+
+ mTimer.reset();
+ mFetcher->lockFetcher(false);
+ mRefetchAllCacheTime = -1.f;
+ mRefetchedAllData = 0;
+ mRefetchedAllPixels = 0;
+ mRefetchNonVis = FALSE;
+}
+
+void LLTextureFetchDebugger::debugRefetchAllFromHTTP()
+{
+ llassert_always(mState == IDLE);
+ mState = REFETCH_ALL_HTTP;
+
+ clearTextures();
+ makeRefetchList();
+ mFetcher->setLoadSource(LLTextureFetch::FROM_HTTP_ONLY);
+
+ mTimer.reset();
+ mFetcher->lockFetcher(false);
+ mRefetchAllHTTPTime = -1.f;
+ mRefetchedAllData = 0;
+ mRefetchedAllPixels = 0;
+ mRefetchNonVis = TRUE;
+}
+
+bool LLTextureFetchDebugger::update(F32 max_time)
{
switch(mState)
{
+ case START_DEBUG:
+ if(processStartDebug(max_time))
+ {
+ mState = IDLE;
+ }
+ break;
case READ_CACHE:
if(!mTextureCache->update(1))
{
@@ -3615,6 +3880,7 @@ bool LLTextureFetchDebugger::update()
break;
case HTTP_FETCHING:
mCurlGetRequest->process();
+ mCurlGetRequest->nextRequests();
LLCurl::getCurlThread()->update(1);
if (!fillCurlQueue() && mNbCurlCompleted == mFetchingHistory.size())
{
@@ -3623,22 +3889,59 @@ bool LLTextureFetchDebugger::update()
}
break;
case GL_TEX:
- mState = IDLE;
+ if(processGLCreation(max_time))
+ {
+ mState = IDLE;
+ mTempTexList.clear();
+ }
break;
case REFETCH_VIS_CACHE:
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
- mRefetchVisCacheTime = gDebugTimers[0].getElapsedTimeF32() - mTotalFetchingTime;
+ mRefetchVisCacheTime = mTimer.getElapsedTimeF32() ;
mState = IDLE;
mFetcher->lockFetcher(true);
+ mFetcher->resetLoadSource();
}
break;
case REFETCH_VIS_HTTP:
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
- mRefetchVisHTTPTime = gDebugTimers[0].getElapsedTimeF32() - mTotalFetchingTime;
+ mRefetchVisHTTPTime = mTimer.getElapsedTimeF32() ;
+ mState = IDLE;
+ mFetcher->lockFetcher(true);
+ mFetcher->resetLoadSource();
+ }
+ break;
+ case REFETCH_ALL_CACHE:
+ scanRefetchList();
+ if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
+ {
+ if(!mRefetchNonVis)
+ {
+ mRefetchNonVis = TRUE; //start to fetch non-vis
+ scanRefetchList();
+ break;
+ }
+
+ mRefetchAllCacheTime = mTimer.getElapsedTimeF32() ;
+ mState = IDLE;
+ mFetcher->lockFetcher(true);
+ mFetcher->resetLoadSource();
+ mRefetchList.clear();
+ mRefetchNonVis = FALSE;
+ }
+ break;
+ case REFETCH_ALL_HTTP:
+ scanRefetchList();
+ if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
+ {
+ mRefetchAllHTTPTime = mTimer.getElapsedTimeF32() ;
mState = IDLE;
mFetcher->lockFetcher(true);
+ mFetcher->resetLoadSource();
+ mRefetchList.clear();
+ mRefetchNonVis = FALSE;
}
break;
default:
@@ -3679,7 +3982,6 @@ void LLTextureFetchDebugger::callbackHTTP(S32 id, const LLChannelDescriptors& ch
const LLIOPipe::buffer_ptr_t& buffer,
bool partial, bool success)
{
- mNbCurlRequests--;
if (success)
{
mFetchingHistory[id].mCurlState = FetchEntry::CURL_DONE;
@@ -3693,7 +3995,7 @@ void LLTextureFetchDebugger::callbackHTTP(S32 id, const LLChannelDescriptors& ch
U8* d_buffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), data_size);
buffer->readAfter(channels.in(), NULL, d_buffer, data_size);
- llassert_always(mFetchingHistory[id].mFormattedImage.isNull());
+ mFetchingHistory[id].mFormattedImage = NULL;
{
// For now, create formatted image based on extension
std::string texture_url = mHTTPUrl + "/?texture_id=" + mFetchingHistory[id].mID.asString().c_str();
@@ -3715,6 +4017,7 @@ void LLTextureFetchDebugger::callbackHTTP(S32 id, const LLChannelDescriptors& ch
{
// Fetch will have to be redone
mFetchingHistory[id].mCurlState = FetchEntry::CURL_NOT_DONE;
+ mNbCurlRequests--;
}
else //skip
{
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index 107e1623b0..f5072a79f1 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -65,6 +65,7 @@ public:
bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
void deleteRequest(const LLUUID& id, bool cancel);
+ void deleteAllRequests();
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
bool updateRequestPriority(const LLUUID& id, F32 priority);
@@ -81,8 +82,6 @@ public:
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
void dump();
S32 getNumRequests() ;
- S32 getNumHTTPRequests() ;
- U32 getTotalNumHTTPRequests() ;
// Public for access by callbacks
S32 getPending();
@@ -101,7 +100,7 @@ public:
LLViewerAssetStats * main_stats);
void commandDataBreak();
- LLCurlRequest & getCurlRequest() { return *mCurlGetRequest; }
+ LLCurlTextureRequest & getCurlRequest() { return *mCurlGetRequest; }
bool isQAMode() const { return mQAMode; }
@@ -113,7 +112,6 @@ protected:
void addToNetworkQueue(LLTextureFetchWorker* worker);
void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
void addToHTTPQueue(const LLUUID& id);
- void removeFromHTTPQueue(const LLUUID& id, S32 received_size = 0);
void removeRequest(LLTextureFetchWorker* worker, bool cancel);
// Overrides from the LLThread tree
@@ -172,8 +170,8 @@ private:
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
- LLCurlRequest* mCurlGetRequest;
-
+ LLCurlTextureRequest* mCurlGetRequest;
+
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
map_t mRequestMap;
@@ -188,11 +186,6 @@ private:
F32 mMaxBandwidth;
LLTextureInfo mTextureInfo;
- U32 mHTTPTextureBits;
-
- //debug use
- U32 mTotalHTTPRequests ;
-
// Out-of-band cross-thread command queue. This command queue
// is logically tied to LLQueuedThread's list of
// QueuedRequest instances and so must be covered by the
@@ -216,18 +209,34 @@ public:
// reporting due to either startup or a problem POSTing data.
static volatile bool svMetricsDataBreak;
+public:
+ //debug use
+ enum e_tex_source
+ {
+ FROM_ALL = 0,
+ FROM_HTTP_ONLY,
+ INVALID_SOURCE
+ };
private:
//debug use
LLTextureFetchDebugger* mFetchDebugger;
bool mFetcherLocked;
+
+ e_tex_source mFetchSource;
+ e_tex_source mOriginFetchSource;
public:
//debug use
LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;}
void lockFetcher(bool lock) { mFetcherLocked = lock;}
+
+ void setLoadSource(e_tex_source source) {mFetchSource = source;}
+ void resetLoadSource() {mFetchSource = mOriginFetchSource;}
+ bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;}
};
//debug use
+class LLViewerFetchedTexture;
class LLTextureFetchDebugger
{
friend class LLTextureFetch;
@@ -239,6 +248,7 @@ public:
enum e_debug_state
{
IDLE = 0,
+ START_DEBUG,
READ_CACHE,
WRITE_CACHE,
DECODING,
@@ -301,13 +311,15 @@ private:
F32 mTotalFetchingTime;
F32 mRefetchVisCacheTime;
F32 mRefetchVisHTTPTime;
+ F32 mRefetchAllCacheTime;
+ F32 mRefetchAllHTTPTime;
LLTimer mTimer;
LLTextureFetch* mFetcher;
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
- LLCurlRequest* mCurlGetRequest;
+ LLCurlTextureRequest* mCurlGetRequest;
S32 mNumFetchedTextures;
S32 mNumCacheHits;
@@ -321,34 +333,39 @@ private:
U32 mRenderedDecodedData;
U32 mFetchedPixels;
U32 mRenderedPixels;
- U32 mRefetchedData;
- U32 mRefetchedPixels;
+ U32 mRefetchedVisData;
+ U32 mRefetchedVisPixels;
+ U32 mRefetchedAllData;
+ U32 mRefetchedAllPixels;
BOOL mFreezeHistory;
+ BOOL mStopDebug;
+ BOOL mClearHistory;
+ BOOL mRefetchNonVis;
std::string mHTTPUrl;
S32 mNbCurlRequests;
S32 mNbCurlCompleted;
+ std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList;
+ std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList;
+ S32 mTempIndex;
+ S32 mHistoryListIndex;
+
public:
- bool update(); //called in the main thread once per frame
+ bool update(F32 max_time); //called in the main thread once per frame
//fetching history
void clearHistory();
void addHistoryEntry(LLTextureFetchWorker* worker);
- void setCurlGetRequest(LLCurlRequest* request) { mCurlGetRequest = request;}
-
- void startDebug();
- void stopDebug(); //stop everything
- void debugCacheRead();
- void debugCacheWrite();
- void debugHTTP();
- void debugDecoder();
- void debugGLTextureCreation();
- void debugRefetchVisibleFromCache();
- void debugRefetchVisibleFromHTTP();
+ void setCurlGetRequest(LLCurlTextureRequest* request) { mCurlGetRequest = request;}
+ LLCurlTextureRequest* getCurlGetRequest() { return mCurlGetRequest;}
+ void startWork(e_debug_state state);
+ void setStopDebug() {mStopDebug = TRUE;}
+ void tryToStopDebug(); //stop everything
+
void callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
void callbackCacheWrite(S32 id, bool success);
@@ -372,8 +389,10 @@ public:
U32 getRenderedDecodedData() {return mRenderedDecodedData;}
U32 getFetchedPixels() {return mFetchedPixels;}
U32 getRenderedPixels() {return mRenderedPixels;}
- U32 getRefetchedData() {return mRefetchedData;}
- U32 getRefetchedPixels() {return mRefetchedPixels;}
+ U32 getRefetchedVisData() {return mRefetchedVisData;}
+ U32 getRefetchedVisPixels() {return mRefetchedVisPixels;}
+ U32 getRefetchedAllData() {return mRefetchedAllData;}
+ U32 getRefetchedAllPixels() {return mRefetchedAllPixels;}
F32 getCacheReadTime() {return mCacheReadTime;}
F32 getCacheWriteTime() {return mCacheWriteTime;}
@@ -383,11 +402,15 @@ public:
F32 getTotalFetchingTime() {return mTotalFetchingTime;}
F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;}
F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;}
+ F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;}
+ F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;}
private:
void init();
void clearTextures();//clear fetching results of all textures.
void clearCache();
+ void makeRefetchList();
+ void scanRefetchList();
void lockFetcher();
void unlockFetcher();
@@ -400,6 +423,20 @@ private:
S32 fillCurlQueue();
+ void startDebug();
+ void debugCacheRead();
+ void debugCacheWrite();
+ void debugHTTP();
+ void debugDecoder();
+ void debugGLTextureCreation();
+ void debugRefetchVisibleFromCache();
+ void debugRefetchVisibleFromHTTP();
+ void debugRefetchAllFromCache();
+ void debugRefetchAllFromHTTP();
+
+ bool processStartDebug(F32 max_time);
+ bool processGLCreation(F32 max_time);
+
private:
static bool sDebuggerEnabled;
public:
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 52d085dd2c..c60b4155a0 100644..100755
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -514,7 +514,7 @@ void LLGLTexMemBar::draw()
S32 v_offset = 0;//(S32)((texture_bar_height + 2.2f) * mTextureView->mNumTextureBars + 2.0f);
F32 total_texture_downloaded = (F32)gTotalTextureBytes / (1024 * 1024);
F32 total_object_downloaded = (F32)gTotalObjectBytes / (1024 * 1024);
- U32 total_http_requests = LLAppViewer::getTextureFetch()->getTotalNumHTTPRequests() ;
+ U32 total_http_requests = LLAppViewer::getTextureFetch()->getCurlRequest().getTotalIssuedRequests() ;
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
LLColor4 text_color(1.f, 1.f, 1.f, 0.75f);
@@ -552,7 +552,7 @@ void LLGLTexMemBar::draw()
LLAppViewer::getTextureCache()->getNumReads(), LLAppViewer::getTextureCache()->getNumWrites(),
LLLFSThread::sLocal->getPending(),
LLImageRaw::sRawImageCount,
- LLAppViewer::getTextureFetch()->getNumHTTPRequests(),
+ LLAppViewer::getTextureFetch()->getCurlRequest().getNumRequests(),
LLAppViewer::getImageDecodeThread()->getPending(),
gTextureList.mCreateTextureList.size());
diff --git a/indra/newview/lltoastnotifypanel.cpp b/indra/newview/lltoastnotifypanel.cpp
index d629f3abac..602b924398 100644
--- a/indra/newview/lltoastnotifypanel.cpp
+++ b/indra/newview/lltoastnotifypanel.cpp
@@ -334,32 +334,24 @@ void LLToastNotifyPanel::updateButtonsLayout(const std::vector<index_button_pair
}
U32 ignore_btn_width = 0;
+ U32 mute_btn_pad = 0;
if (mIsScriptDialog && ignore_btn != NULL)
{
LLRect ignore_btn_rect(ignore_btn->getRect());
- S32 buttons_per_row = max_width / BUTTON_WIDTH; //assume that h_pad far less than BUTTON_WIDTH
- S32 ignore_btn_left = buttons_per_row * BUTTON_WIDTH + (buttons_per_row - 1) * h_pad - ignore_btn_rect.getWidth();
- if (ignore_btn_left + ignore_btn_rect.getWidth() > max_width)// make sure that the ignore button is in panel
- {
- ignore_btn_left = max_width - ignore_btn_rect.getWidth() - 2 * HPAD;
- }
+ S32 ignore_btn_left = max_width - ignore_btn_rect.getWidth();
ignore_btn_rect.setOriginAndSize(ignore_btn_left, BOTTOM_PAD,// always move ignore button at the bottom
ignore_btn_rect.getWidth(), ignore_btn_rect.getHeight());
ignore_btn->setRect(ignore_btn_rect);
ignore_btn_width = ignore_btn_rect.getWidth();
mControlPanel->addChild(ignore_btn, -1);
+ mute_btn_pad = 4 * HPAD; //only use a 4 * HPAD padding if an ignore button exists
}
if (mIsScriptDialog && mute_btn != NULL)
{
LLRect mute_btn_rect(mute_btn->getRect());
- S32 buttons_per_row = max_width / BUTTON_WIDTH; //assume that h_pad far less than BUTTON_WIDTH
// Place mute (Block) button to the left of the ignore button.
- S32 mute_btn_left = buttons_per_row * BUTTON_WIDTH + (buttons_per_row - 1) * h_pad - mute_btn_rect.getWidth() - ignore_btn_width - (h_pad / 2);
- if (mute_btn_left + mute_btn_rect.getWidth() > max_width) // make sure that the mute button is in panel
- {
- mute_btn_left = max_width - mute_btn_rect.getWidth() - 2 * HPAD;
- }
+ S32 mute_btn_left = max_width - mute_btn_rect.getWidth() - ignore_btn_width - mute_btn_pad;
mute_btn_rect.setOriginAndSize(mute_btn_left, BOTTOM_PAD,// always move mute button at the bottom
mute_btn_rect.getWidth(), mute_btn_rect.getHeight());
mute_btn->setRect(mute_btn_rect);
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index 319e2508e0..9907da0f0e 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -205,9 +205,9 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info)
// Clicks on scripted or physical objects are temporary grabs, so
// not "Build mode"
- mHideBuildHighlight = script_touch || objectp->usePhysics();
+ mHideBuildHighlight = script_touch || objectp->flagUsePhysics();
- if (!objectp->usePhysics())
+ if (!objectp->flagUsePhysics())
{
if (script_touch)
{
@@ -222,18 +222,24 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info)
if (gAgentCamera.cameraMouselook())
{
mMode = GRAB_LOCKED;
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
}
- else
+ else if (objectp->permMove() && !objectp->isPermanentEnforced())
{
mMode = GRAB_ACTIVE_CENTER;
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
+ }
+ else
+ {
+ mMode = GRAB_LOCKED;
}
- gViewerWindow->hideCursor();
- gViewerWindow->moveCursorToCenter();
}
}
- else if( !objectp->permMove() )
+ else if( objectp->flagCharacter() || !objectp->permMove() || objectp->isPermanentEnforced())
{
// if mouse is over a physical object without move permission, show feedback if user tries to move it.
mMode = GRAB_LOCKED;
diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp
index ac01316462..a135ba70f5 100644
--- a/indra/newview/lltoolmgr.cpp
+++ b/indra/newview/lltoolmgr.cpp
@@ -91,6 +91,8 @@ LLToolMgr::LLToolMgr()
// gLandToolset = new LLToolset();
gMouselookToolset = new LLToolset();
gFaceEditToolset = new LLToolset();
+ gMouselookToolset->setShowFloaterTools(false);
+ gFaceEditToolset->setShowFloaterTools(false);
}
void LLToolMgr::initTools()
diff --git a/indra/newview/lltoolmgr.h b/indra/newview/lltoolmgr.h
index 12649cfba2..e7d1c56c83 100644
--- a/indra/newview/lltoolmgr.h
+++ b/indra/newview/lltoolmgr.h
@@ -89,7 +89,7 @@ protected:
class LLToolset
{
public:
- LLToolset() : mSelectedTool(NULL) {}
+ LLToolset() : mSelectedTool(NULL), mIsShowFloaterTools(true) {}
LLTool* getSelectedTool() { return mSelectedTool; }
@@ -105,10 +105,14 @@ public:
BOOL isToolSelected( S32 index );
+ void setShowFloaterTools(bool pShowFloaterTools) {mIsShowFloaterTools = pShowFloaterTools;};
+ bool isShowFloaterTools() const {return mIsShowFloaterTools;};
+
protected:
LLTool* mSelectedTool;
typedef std::vector<LLTool*> tool_list_t;
tool_list_t mToolList;
+ bool mIsShowFloaterTools;
};
// Globals
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index b0d9bd5d70..3cd761b73b 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -312,7 +312,7 @@ BOOL LLToolPie::handleLeftClickPick()
// Switch to grab tool if physical or triggerable
if (object &&
!object->isAvatar() &&
- ((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable)
+ ((object->flagUsePhysics() || (parent && !parent->isAvatar() && parent->flagUsePhysics())) || touchable)
)
{
gGrabTransientTool = this;
@@ -596,8 +596,8 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPie (inactive)" << llendl;
}
- else if ((object && !object->isAvatar() && object->usePhysics())
- || (parent && !parent->isAvatar() && parent->usePhysics()))
+ else if ((object && !object->isAvatar() && object->flagUsePhysics())
+ || (parent && !parent->isAvatar() && parent->flagUsePhysics()))
{
show_highlight = true;
gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
diff --git a/indra/newview/llurldispatcher.cpp b/indra/newview/llurldispatcher.cpp
index 4240a38326..00b15a5f26 100644
--- a/indra/newview/llurldispatcher.cpp
+++ b/indra/newview/llurldispatcher.cpp
@@ -205,18 +205,18 @@ void LLURLDispatcherImpl::regionHandleCallback(U64 region_handle, const LLSLURL&
{
// we can't teleport cross grid at this point
- if((!LLGridManager::getInstance()->isSystemGrid(slurl.getGrid()) || !LLGridManager::getInstance()->isSystemGrid()) &&
- (slurl.getGrid() != LLGridManager::getInstance()->getGrid()))
+ if( LLGridManager::getInstance()->getGrid(slurl.getGrid())
+ != LLGridManager::getInstance()->getGrid())
{
LLSD args;
args["SLURL"] = slurl.getLocationString();
args["CURRENT_GRID"] = LLGridManager::getInstance()->getGridLabel();
- LLSD grid_info;
- LLGridManager::getInstance()->getGridInfo(slurl.getGrid(), grid_info);
+ std::string grid_label =
+ LLGridManager::getInstance()->getGridLabel(slurl.getGrid());
- if(grid_info.has(GRID_LABEL_VALUE))
+ if(!grid_label.empty())
{
- args["GRID"] = grid_info[GRID_LABEL_VALUE].asString();
+ args["GRID"] = grid_label;
}
else
{
diff --git a/indra/newview/llviewerassetstats.cpp b/indra/newview/llviewerassetstats.cpp
index 4c59fd0371..4c59fd0371 100644..100755
--- a/indra/newview/llviewerassetstats.cpp
+++ b/indra/newview/llviewerassetstats.cpp
diff --git a/indra/newview/llviewerassetstats.h b/indra/newview/llviewerassetstats.h
index 8319752230..8319752230 100644..100755
--- a/indra/newview/llviewerassetstats.h
+++ b/indra/newview/llviewerassetstats.h
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h
index 184033de42..b857c7fe89 100644
--- a/indra/newview/llviewercamera.h
+++ b/indra/newview/llviewercamera.h
@@ -51,9 +51,19 @@ const BOOL NOT_FOR_SELECTION = FALSE;
extern template class LLViewerCamera* LLSingleton<class LLViewerCamera>::getInstance();
#endif
+LL_ALIGN_PREFIX(16)
class LLViewerCamera : public LLCamera, public LLSingleton<LLViewerCamera>
{
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
typedef enum
{
@@ -137,6 +147,7 @@ protected:
S16 mZoomSubregion;
public:
-};
+} LL_ALIGN_POSTFIX(16);
+
#endif // LL_LLVIEWERCAMERA_H
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 4571d08050..d58ee05fb6 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -79,6 +79,7 @@
#include "llpostprocess.h"
extern LLPointer<LLViewerTexture> gStartTexture;
+extern bool gShiftFrame;
LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
@@ -162,8 +163,11 @@ void display_startup()
glClear(GL_DEPTH_BUFFER_BIT);
}
+static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera");
+
void display_update_camera()
{
+ LLFastTimer t(FTM_UPDATE_CAMERA);
LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
@@ -217,6 +221,11 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
+static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");
+static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update");
+static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom");
+static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind");
+static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
@@ -226,6 +235,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gWindowResized)
{ //skip render on frames where window has been resized
+ LLFastTimer t(FTM_RESIZE_WINDOW);
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);
gViewerWindow->getWindow()->swapBuffers();
@@ -362,6 +372,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gTeleportDisplay)
{
+ LLFastTimer t(FTM_TELEPORT_DISPLAY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
@@ -425,6 +436,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAgent::sTeleportProgressMessages["arriving"]);
gTextureList.mForceResetTextureStats = TRUE;
gAgentCamera.resetView(TRUE, TRUE);
+
break;
case LLAgent::TELEPORT_ARRIVING:
@@ -590,6 +602,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// *TODO: merge these two methods
{
+ LLFastTimer t(FTM_HUD_UPDATE);
LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
@@ -597,6 +610,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
{
+ LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM);
LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
@@ -606,6 +620,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gPipeline.updateGL();
+
stop_glerror();
S32 water_clip = 0;
@@ -765,7 +780,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLImageGL::deleteDeadTextures();
stop_glerror();
}*/
- }
+ }
LLGLState::checkStates();
LLGLState::checkClientArrays();
@@ -937,14 +952,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
}
- for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- { //dummy cleanup of any currently bound textures
- if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
- {
- gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
- gGL.getTexUnit(i)->disable();
+ {
+ LLFastTimer t(FTM_TEXTURE_UNBIND);
+ for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
+ { //dummy cleanup of any currently bound textures
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
}
}
+
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
if (to_texture)
@@ -1010,6 +1029,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
display_stats();
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
+
+ gShiftFrame = false;
}
void render_hud_attachments()
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 96303151f4..1f7cf0cdd4 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -83,6 +83,9 @@
#include "llfloaterobjectweights.h"
#include "llfloateropenobject.h"
#include "llfloateroutbox.h"
+#include "llfloaterpathfindingcharacters.h"
+#include "llfloaterpathfindinglinksets.h"
+#include "llfloaterpathfindingconsole.h"
#include "llfloaterpay.h"
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
@@ -249,6 +252,9 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
LLFloaterPayUtil::registerFloater();
+ LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
+ LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
+ LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index b47a41c44c..b47a41c44c 100644..100755
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index f029ae5302..5d1aa870a3 100644..100755
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -729,8 +729,10 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
F32* vw = (F32*) vertex_weightsp.get();
F32* cw = (F32*) clothing_weightsp.get();
- LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32));
- LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32));
+ S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
+ S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32));
}
diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h
index dd5dae1dc1..dd5dae1dc1 100644..100755
--- a/indra/newview/llviewerjointmesh.h
+++ b/indra/newview/llviewerjointmesh.h
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 97ddfb48d2..01a54509ef 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -60,6 +60,8 @@
#include "llfloatergodtools.h"
#include "llfloaterinventory.h"
#include "llfloaterland.h"
+#include "llfloaterpathfindingcharacters.h"
+#include "llfloaterpathfindinglinksets.h"
#include "llfloaterpay.h"
#include "llfloaterreporter.h"
#include "llfloatersearch.h"
@@ -117,6 +119,7 @@
#include "lleconomy.h"
#include "lltoolgrab.h"
#include "llwindow.h"
+#include "llpathfindingmanager.h"
#include "boost/unordered_map.hpp"
using namespace LLVOAvatarDefines;
@@ -204,7 +207,6 @@ void near_sit_object();
BOOL is_selection_buy_not_take();
S32 selection_price();
BOOL enable_take();
-void handle_take();
void handle_object_show_inspector();
void handle_avatar_show_inspector();
bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle);
@@ -2782,6 +2784,16 @@ bool enable_object_build()
return !enable_object_edit();
}
+bool enable_object_select_in_pathfinding_linksets()
+{
+ return LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion() && LLSelectMgr::getInstance()->selectGetEditableLinksets();
+}
+
+bool enable_object_select_in_pathfinding_characters()
+{
+ return LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion() && LLSelectMgr::getInstance()->selectGetViewableCharacters();
+}
+
class LLSelfRemoveAllAttachments : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -3303,7 +3315,7 @@ void append_aggregate(std::string& string, const LLAggregatePermissions& ag_perm
bool enable_buy_object()
{
// In order to buy, there must only be 1 purchaseable object in
- // the selection manger.
+ // the selection manager.
if(LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() != 1) return false;
LLViewerObject* obj = NULL;
LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
@@ -4181,8 +4193,9 @@ static bool get_derezzable_objects(
{
case DRD_TAKE_INTO_AGENT_INVENTORY:
case DRD_TRASH:
- if( (node->mPermissions->allowTransferTo(gAgent.getID()) && object->permModify())
- || (node->allowOperationOnNode(PERM_OWNER, GP_OBJECT_MANIPULATE)) )
+ if (!object->isPermanentEnforced() &&
+ ((node->mPermissions->allowTransferTo(gAgent.getID()) && object->permModify())
+ || (node->allowOperationOnNode(PERM_OWNER, GP_OBJECT_MANIPULATE))))
{
can_derez_current = TRUE;
}
@@ -4592,9 +4605,10 @@ BOOL enable_take()
return TRUE;
}
# endif
- if((node->mPermissions->allowTransferTo(gAgent.getID())
+ if(!object->isPermanentEnforced() &&
+ ((node->mPermissions->allowTransferTo(gAgent.getID())
&& object->permModify())
- || (node->mPermissions->getOwner() == gAgent.getID()))
+ || (node->mPermissions->getOwner() == gAgent.getID())))
{
return TRUE;
}
@@ -4846,6 +4860,22 @@ class LLToolsSaveToObjectInventory : public view_listener_t
}
};
+class LLToolsEnablePathfinding : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return (LLPathfindingManager::getInstance() != NULL) && LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion();
+ }
+};
+
+class LLToolsEnablePathfindingView : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return (LLPathfindingManager::getInstance() != NULL) && LLPathfindingManager::getInstance()->isPathfindingEnabledForCurrentRegion() && LLPathfindingManager::getInstance()->isPathfindingViewEnabled();
+ }
+};
+
// Round the position of all root objects to the grid
class LLToolsSnapObjectXY : public view_listener_t
{
@@ -5104,6 +5134,12 @@ class LLEditDelete : public view_listener_t
}
};
+bool enable_object_return()
+{
+ return (!LLSelectMgr::getInstance()->getSelection()->isEmpty() &&
+ (gAgent.isGodlike() || can_derez(DRD_RETURN_TO_OWNER)));
+}
+
void handle_spellcheck_replace_with_suggestion(const LLUICtrl* ctrl, const LLSD& param)
{
const LLContextMenu* menu = dynamic_cast<const LLContextMenu*>(ctrl->getParent());
@@ -5191,6 +5227,49 @@ bool enable_object_delete()
return new_value;
}
+class LLObjectsReturnPackage
+{
+public:
+ LLObjectsReturnPackage() : mObjectSelection(), mReturnableObjects(), mError(), mFirstRegion(NULL) {};
+ ~LLObjectsReturnPackage()
+ {
+ mObjectSelection.clear();
+ mReturnableObjects.clear();
+ mError.clear();
+ mFirstRegion = NULL;
+ };
+
+ LLObjectSelectionHandle mObjectSelection;
+ LLDynamicArray<LLViewerObjectPtr> mReturnableObjects;
+ std::string mError;
+ LLViewerRegion *mFirstRegion;
+};
+
+static void return_objects(LLObjectsReturnPackage *objectsReturnPackage, const LLSD& notification, const LLSD& response)
+{
+ if (LLNotificationsUtil::getSelectedOption(notification, response) == 0)
+ {
+ // Ignore category ID for this derez destination.
+ derez_objects(DRD_RETURN_TO_OWNER, LLUUID::null, objectsReturnPackage->mFirstRegion, objectsReturnPackage->mError, &objectsReturnPackage->mReturnableObjects);
+ }
+
+ delete objectsReturnPackage;
+}
+
+void handle_object_return()
+{
+ if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ LLObjectsReturnPackage *objectsReturnPackage = new LLObjectsReturnPackage();
+ objectsReturnPackage->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
+
+ // Save selected objects, so that we still know what to return after the confirmation dialog resets selection.
+ get_derezzable_objects(DRD_RETURN_TO_OWNER, objectsReturnPackage->mError, objectsReturnPackage->mFirstRegion, &objectsReturnPackage->mReturnableObjects);
+
+ LLNotificationsUtil::add("ReturnToOwner", LLSD(), LLSD(), boost::bind(&return_objects, objectsReturnPackage, _1, _2));
+ }
+}
+
void handle_object_delete()
{
@@ -6552,6 +6631,7 @@ BOOL object_selected_and_point_valid()
(selection->getFirstRootObject()->getPCode() == LL_PCODE_VOLUME) &&
selection->getFirstRootObject()->permYouOwner() &&
selection->getFirstRootObject()->flagObjectMove() &&
+ !selection->getFirstRootObject()->flagObjectPermanent() &&
!((LLViewerObject*)selection->getFirstRootObject()->getRoot())->isAvatar() &&
(selection->getFirstRootObject()->getNVPair("AssetContainer") == NULL);
}
@@ -7059,8 +7139,8 @@ BOOL enable_save_into_inventory(void*)
return TRUE;
}
}
-#endif
return FALSE;
+#endif
}
class LLToolsEnableSaveToInventory : public view_listener_t
@@ -8218,7 +8298,7 @@ void initialize_menus()
// Me > Movement
view_listener_t::addMenu(new LLAdvancedAgentFlyingInfo(), "Agent.getFlying");
-
+
// Communicate
view_listener_t::addMenu(new LLCommunicateBlockList(), "Communicate.BlockList");
@@ -8277,6 +8357,9 @@ void initialize_menus()
view_listener_t::addMenu(new LLToolsEnableSaveToInventory(), "Tools.EnableSaveToInventory");
view_listener_t::addMenu(new LLToolsEnableSaveToObjectInventory(), "Tools.EnableSaveToObjectInventory");
+ view_listener_t::addMenu(new LLToolsEnablePathfinding(), "Tools.EnablePathfinding");
+ view_listener_t::addMenu(new LLToolsEnablePathfindingView(), "Tools.EnablePathfindingView");
+
// Help menu
// most items use the ShowFloater method
view_listener_t::addMenu(new LLToggleHowTo(), "Help.ToggleHowTo");
@@ -8566,6 +8649,10 @@ void initialize_menus()
enable.add("EnablePayAvatar", boost::bind(&enable_pay_avatar));
enable.add("EnableEdit", boost::bind(&enable_object_edit));
enable.add("VisibleBuild", boost::bind(&enable_object_build));
+ commit.add("Pathfinding.Linksets.Select", boost::bind(&LLFloaterPathfindingLinksets::openLinksetsWithSelectedObjects));
+ enable.add("EnableSelectInPathfindingLinksets", boost::bind(&enable_object_select_in_pathfinding_linksets));
+ commit.add("Pathfinding.Characters.Select", boost::bind(&LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects));
+ enable.add("EnableSelectInPathfindingCharacters", boost::bind(&enable_object_select_in_pathfinding_characters));
view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible");
view_listener_t::addMenu(new LLShowSidetrayPanel(), "ShowSidetrayPanel");
diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h
index 8c40762865..3515aa4302 100644
--- a/indra/newview/llviewermenu.h
+++ b/indra/newview/llviewermenu.h
@@ -94,11 +94,20 @@ void handle_object_touch();
bool enable_object_open();
void handle_object_open();
+bool visible_take_object();
+bool tools_visible_take_object();
+bool enable_object_take_copy();
+bool enable_object_return();
+bool enable_object_delete();
+
// Buy either contents or object itself
void handle_buy();
+void handle_take();
void handle_take_copy();
void handle_look_at_selection(const LLSD& param);
void handle_zoom_to_object(LLUUID object_id);
+void handle_object_return();
+void handle_object_delete();
void handle_buy_land();
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 0baf119d70..903f4437a7 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -134,6 +134,7 @@ static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests
static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds
extern BOOL gDebugClicks;
+extern bool gShiftFrame;
// function prototypes
bool check_offer_throttle(const std::string& from_name, bool check_only);
@@ -3930,6 +3931,7 @@ void process_avatar_init_complete(LLMessageSystem* msg, void**)
void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
+ gShiftFrame = true;
gAgentMovementCompleted = true;
LLUUID agent_id;
@@ -4853,6 +4855,18 @@ void process_sim_stats(LLMessageSystem *msg, void **user_data)
case LL_SIM_STAT_IOPUMPTIME:
LLViewerStats::getInstance()->mSimPumpIOMsec.addValue(stat_value);
break;
+ case LL_SIM_STAT_PCTSCRIPTSRUN:
+ LLViewerStats::getInstance()->mSimPctScriptsRun.addValue(stat_value);
+ break;
+ case LL_SIM_STAT_SIMAISTEPTIMEMS:
+ LLViewerStats::getInstance()->mSimSimAIStepMsec.addValue(stat_value);
+ break;
+ case LL_SIM_STAT_SKIPPEDAISILSTEPS_PS:
+ LLViewerStats::getInstance()->mSimSimSkippedSilhouetteSteps.addValue(stat_value);
+ break;
+ case LL_SIM_STAT_PCTSTEPPEDCHARACTERS:
+ LLViewerStats::getInstance()->mSimSimPctSteppedCharacters.addValue(stat_value);
+ break;
default:
// Used to be a commented out warning.
LL_DEBUGS("Messaging") << "Unknown stat id" << stat_id << LL_ENDL;
@@ -4962,7 +4976,7 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
LLViewerObject* object = gObjectList.findObject(object_id);
if (object)
{
- object->mFlags |= FLAGS_ANIM_SOURCE;
+ object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, TRUE);
BOOL anim_found = FALSE;
LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id);
@@ -5109,7 +5123,7 @@ void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_dat
LLViewerObject* objectp = gObjectList.findObject(source_id);
if (objectp)
{
- objectp->mFlags |= FLAGS_CAMERA_SOURCE;
+ objectp->setFlagsWithoutUpdate(FLAGS_CAMERA_SOURCE, TRUE);
}
S32 num_objects = mesgsys->getNumberOfBlocks("CameraProperty");
diff --git a/indra/newview/llviewernetwork.cpp b/indra/newview/llviewernetwork.cpp
index ef5c65eb87..97f4c3e5fe 100644
--- a/indra/newview/llviewernetwork.cpp
+++ b/indra/newview/llviewernetwork.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llviewernetwork.cpp
* @author James Cook, Richard Nelson
* @brief Networking constants and globals for viewer.
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,13 +34,39 @@
#include "lltrans.h"
#include "llweb.h"
-
-const char* DEFAULT_LOGIN_PAGE = "http://viewer-login.agni.lindenlab.com/";
-const char* SYSTEM_GRID_SLURL_BASE = "secondlife://%s/secondlife/";
-const char* MAIN_GRID_SLURL_BASE = "http://maps.secondlife.com/secondlife/";
-const char* SYSTEM_GRID_APP_SLURL_BASE = "secondlife:///app";
+/// key used to store the grid, and the name attribute in the grid data
+const std::string GRID_VALUE = "keyname";
+/// the value displayed in the grid selector menu, and other human-oriented text
+const std::string GRID_LABEL_VALUE = "label";
+/// the value used on the --grid command line argument
+const std::string GRID_ID_VALUE = "grid_login_id";
+/// the url for the login cgi script
+const std::string GRID_LOGIN_URI_VALUE = "login_uri";
+///
+const std::string GRID_HELPER_URI_VALUE = "helper_uri";
+/// the splash page url
+const std::string GRID_LOGIN_PAGE_VALUE = "login_page";
+/// internal data on system grids
+const std::string GRID_IS_SYSTEM_GRID_VALUE = "system_grid";
+/// whether this is single or double names
+const std::string GRID_LOGIN_IDENTIFIER_TYPES = "login_identifier_types";
+
+// defines slurl formats associated with various grids.
+// we need to continue to support existing forms, as slurls
+// are shared between viewers that may not understand newer
+// forms.
+const std::string GRID_SLURL_BASE = "slurl_base";
+const std::string GRID_APP_SLURL_BASE = "app_slurl_base";
+
+const std::string DEFAULT_LOGIN_PAGE = "http://viewer-login.agni.lindenlab.com/";
+
+const std::string MAIN_GRID_LOGIN_URI = "https://login.agni.lindenlab.com/cgi-bin/login.cgi";
+
+const std::string MAIN_GRID_SLURL_BASE = "http://maps.secondlife.com/secondlife/";
+const std::string SYSTEM_GRID_APP_SLURL_BASE = "secondlife:///app";
+const char* SYSTEM_GRID_SLURL_BASE = "secondlife://%s/secondlife/";
const char* DEFAULT_SLURL_BASE = "https://%s/region/";
const char* DEFAULT_APP_SLURL_BASE = "x-grid-location-info://%s/app";
@@ -54,14 +80,17 @@ LLGridManager::LLGridManager()
// an attacker. Don't want someone snagging a password.
std::string grid_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
"grids.xml");
+ LL_DEBUGS("GridManager")<<LL_ENDL;
+
initialize(grid_file);
-
+
}
LLGridManager::LLGridManager(const std::string& grid_file)
{
// initialize with an explicity grid file for testing.
+ LL_DEBUGS("GridManager")<<LL_ENDL;
initialize(grid_file);
}
@@ -74,183 +103,83 @@ LLGridManager::LLGridManager(const std::string& grid_file)
//
// LLGridManager::initialze - initialize the list of known grids based
// on the fixed list of linden grids (fixed for security reasons)
-// the grids.xml file
-// and the command line.
+// and the grids.xml file
void LLGridManager::initialize(const std::string& grid_file)
{
// default grid list.
// Don't move to a modifiable file for security reasons,
mGrid.clear() ;
+
// set to undefined
mGridList = LLSD();
mGridFile = grid_file;
// as we don't want an attacker to override our grid list
// to point the default grid to an invalid grid
- addSystemGrid("None", "", "", "", DEFAULT_LOGIN_PAGE);
-
-
-
- addSystemGrid("Agni",
- MAINGRID,
- "https://login.agni.lindenlab.com/cgi-bin/login.cgi",
- "https://secondlife.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Aditi",
- "util.aditi.lindenlab.com",
- "https://login.aditi.lindenlab.com/cgi-bin/login.cgi",
+ addSystemGrid("Second Life Main Grid (Agni)",
+ MAINGRID,
+ MAIN_GRID_LOGIN_URI,
+ "https://secondlife.com/helpers/",
+ DEFAULT_LOGIN_PAGE,
+ "Agni");
+ addSystemGrid("Second Life Beta Test Grid (Aditi)",
+ "util.aditi.lindenlab.com",
+ "https://login.aditi.lindenlab.com/cgi-bin/login.cgi",
"http://aditi-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Aruna",
- "util.aruna.lindenlab.com",
- "https://login.aruna.lindenlab.com/cgi-bin/login.cgi",
- "http://aruna-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Bharati",
- "util.bharati.lindenlab.com",
- "https://login.bharati.lindenlab.com/cgi-bin/login.cgi",
- "http://bharati-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Chandra",
- "util.chandra.lindenlab.com",
- "https://login.chandra.lindenlab.com/cgi-bin/login.cgi",
- "http://chandra-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Damballah",
- "util.damballah.lindenlab.com",
- "https://login.damballah.lindenlab.com/cgi-bin/login.cgi",
- "http://damballah-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Danu",
- "util.danu.lindenlab.com",
- "https://login.danu.lindenlab.com/cgi-bin/login.cgi",
- "http://danu-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Durga",
- "util.durga.lindenlab.com",
- "https://login.durga.lindenlab.com/cgi-bin/login.cgi",
- "http://durga-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Ganga",
- "util.ganga.lindenlab.com",
- "https://login.ganga.lindenlab.com/cgi-bin/login.cgi",
- "http://ganga-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Mitra",
- "util.mitra.lindenlab.com",
- "https://login.mitra.lindenlab.com/cgi-bin/login.cgi",
- "http://mitra-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Mohini",
- "util.mohini.lindenlab.com",
- "https://login.mohini.lindenlab.com/cgi-bin/login.cgi",
- "http://mohini-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Nandi",
- "util.nandi.lindenlab.com",
- "https://login.nandi.lindenlab.com/cgi-bin/login.cgi",
- "http://nandi-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Parvati",
- "util.parvati.lindenlab.com",
- "https://login.parvati.lindenlab.com/cgi-bin/login.cgi",
- "http://parvati-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Radha",
- "util.radha.lindenlab.com",
- "https://login.radha.lindenlab.com/cgi-bin/login.cgi",
- "http://radha-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Ravi",
- "util.ravi.lindenlab.com",
- "https://login.ravi.lindenlab.com/cgi-bin/login.cgi",
- "http://ravi-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Siva",
- "util.siva.lindenlab.com",
- "https://login.siva.lindenlab.com/cgi-bin/login.cgi",
- "http://siva-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Shakti",
- "util.shakti.lindenlab.com",
- "https://login.shakti.lindenlab.com/cgi-bin/login.cgi",
- "http://shakti-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Soma",
- "util.soma.lindenlab.com",
- "https://login.soma.lindenlab.com/cgi-bin/login.cgi",
- "http://soma-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Uma",
- "util.uma.lindenlab.com",
- "https://login.uma.lindenlab.com/cgi-bin/login.cgi",
- "http://uma-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Vaak",
- "util.vaak.lindenlab.com",
- "https://login.vaak.lindenlab.com/cgi-bin/login.cgi",
- "http://vaak-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Yami",
- "util.yami.lindenlab.com",
- "https://login.yami.lindenlab.com/cgi-bin/login.cgi",
- "http://yami-secondlife.webdev.lindenlab.com/helpers/",
- DEFAULT_LOGIN_PAGE);
- addSystemGrid("Local (Linden)",
- "localhost",
- "https://login.dmz.lindenlab.com/cgi-bin/login.cgi",
- "",
- DEFAULT_LOGIN_PAGE);
-
-
+ DEFAULT_LOGIN_PAGE,
+ "Aditi");
+
LLSD other_grids;
llifstream llsd_xml;
if (!grid_file.empty())
{
+ LL_INFOS("GridManager")<<"Grid configuration file '"<<grid_file<<"'"<<LL_ENDL;
llsd_xml.open( grid_file.c_str(), std::ios::in | std::ios::binary );
// parse through the gridfile, inserting grids into the list unless
- // they overwrite a linden grid.
- if( llsd_xml.is_open())
+ // they overwrite an existing grid.
+ if( llsd_xml.is_open())
{
LLSDSerialize::fromXMLDocument( other_grids, llsd_xml );
if(other_grids.isMap())
{
- for(LLSD::map_iterator grid_itr = other_grids.beginMap();
+ for(LLSD::map_iterator grid_itr = other_grids.beginMap();
grid_itr != other_grids.endMap();
++grid_itr)
{
LLSD::String key_name = grid_itr->first;
LLSD grid = grid_itr->second;
- // TODO: Make sure gridfile specified label is not
- // a system grid label
- LL_DEBUGS("GridManager") << "reading: " << key_name << LL_ENDL;
- if (mGridList.has(key_name) &&
- mGridList[key_name].has(GRID_IS_SYSTEM_GRID_VALUE))
+
+ std::string existingGrid = getGrid(grid);
+ if (mGridList.has(key_name) || !existingGrid.empty())
{
- LL_DEBUGS("GridManager") << "Cannot override grid " << key_name << " as it's a system grid" << LL_ENDL;
- // If the system grid does exist in the grids file, and it's marked as a favorite, set it as a favorite.
- if(grid_itr->second.has(GRID_IS_FAVORITE_VALUE) && grid_itr->second[GRID_IS_FAVORITE_VALUE].asBoolean() )
- {
- mGridList[key_name][GRID_IS_FAVORITE_VALUE] = TRUE;
- }
+ LL_WARNS("GridManager") << "Cannot override existing grid '" << key_name << "'; ignoring definition from '"<<grid_file<<"'" << LL_ENDL;
+ }
+ else if ( addGrid(grid) )
+ {
+ LL_INFOS("GridManager") << "added grid '"<<key_name<<"'"<<LL_ENDL;
}
else
{
- try
- {
- addGrid(grid);
- LL_DEBUGS("GridManager") << "Added grid: " << key_name << LL_ENDL;
- }
- catch (...)
- {
- }
+ LL_WARNS("GridManager") << "failed to add invalid grid '"<<key_name<<"'"<<LL_ENDL;
}
}
llsd_xml.close();
- }
- }
+ }
+ else
+ {
+ LL_WARNS("GridManager")<<"Failed to parse grid configuration '"<<grid_file<<"'"<<LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_WARNS("GridManager")<<"Failed to open grid configuration '"<<grid_file<<"'"<<LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_DEBUGS("GridManager")<<"no grid file specified"<<LL_ENDL;
}
-
+
// load a grid from the command line.
// if the actual grid name is specified from the command line,
// set it as the 'selected' grid.
@@ -259,50 +188,38 @@ void LLGridManager::initialize(const std::string& grid_file)
{
// try to find the grid assuming the command line parameter is
// the case-insensitive 'label' of the grid. ie 'Agni'
- mGrid = getGridByLabel(cmd_line_grid);
+ mGrid = getGrid(cmd_line_grid);
if(mGrid.empty())
{
- // if we couldn't find it, assume the
- // requested grid is the actual grid 'name' or index,
- // which would be the dns name of the grid (for non
- // linden hosted grids)
- // If the grid isn't there, that's ok, as it will be
- // automatically added later.
- mGrid = cmd_line_grid;
+ LL_WARNS("GridManager")<<"Unknown grid '"<<cmd_line_grid<<"'"<<LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("GridManager")<<"Command line specified '"<<cmd_line_grid<<"': "<<mGrid<<LL_ENDL;
}
-
}
else
{
// if a grid was not passed in via the command line, grab it from the CurrentGrid setting.
// if there's no current grid, that's ok as it'll be either set by the value passed
// in via the login uri if that's specified, or will default to maingrid
- mGrid = gSavedSettings.getString("CurrentGrid");
+ std::string last_grid = gSavedSettings.getString("CurrentGrid");
+ if ( ! getGrid(last_grid).empty() )
+ {
+ LL_INFOS("GridManager")<<"Using last grid: "<<last_grid<<LL_ENDL;
+ mGrid = last_grid;
+ }
+ else
+ {
+ LL_INFOS("GridManager")<<"Last grid '"<<last_grid<<"' not configured"<<LL_ENDL;
+ }
}
-
+
if(mGrid.empty())
{
// no grid was specified so default to maingrid
- LL_DEBUGS("GridManager") << "Setting grid to MAINGRID as no grid has been specified " << LL_ENDL;
+ LL_INFOS("GridManager") << "Default grid to "<<MAINGRID<< LL_ENDL;
mGrid = MAINGRID;
-
- }
-
- // generate a 'grid list' entry for any command line parameter overrides
- // or setting overides that we'll add to the grid list or override
- // any grid list entries with.
- LLSD grid = LLSD::emptyMap();
-
- if(mGridList.has(mGrid))
- {
- grid = mGridList[mGrid];
- }
- else
- {
- grid[GRID_VALUE] = mGrid;
- // add the grid with the additional values, or update the
- // existing grid if it exists with the given values
- addGrid(grid);
}
LLControlVariablePtr grid_control = gSavedSettings.getControl("CurrentGrid");
@@ -314,115 +231,105 @@ void LLGridManager::initialize(const std::string& grid_file)
// since above only triggers on changes, trigger the callback manually to initialize state
updateIsInProductionGrid();
- LL_DEBUGS("GridManager") << "Selected grid is " << mGrid << LL_ENDL;
setGridChoice(mGrid);
- if(mGridList[mGrid][GRID_LOGIN_URI_VALUE].isArray())
- {
- llinfos << "is array" << llendl;
- }
}
LLGridManager::~LLGridManager()
{
- saveFavorites();
}
-void LLGridManager::getGridInfo(const std::string &grid, LLSD& grid_info)
-{
-
- grid_info = mGridList[grid];
-
- // override any grid data with the command line info.
-
- LLSD cmd_line_login_uri = gSavedSettings.getLLSD("CmdLineLoginURI");
- if (cmd_line_login_uri.isString())
- {
- grid_info[GRID_LOGIN_URI_VALUE] = LLSD::emptyArray();
- grid_info[GRID_LOGIN_URI_VALUE].append(cmd_line_login_uri);
- }
-
- // override the helper uri if it was passed in
- std::string cmd_line_helper_uri = gSavedSettings.getString("CmdLineHelperURI");
- if(!cmd_line_helper_uri.empty())
- {
- grid_info[GRID_HELPER_URI_VALUE] = cmd_line_helper_uri;
- }
-
- // override the login page if it was passed in
- std::string cmd_line_login_page = gSavedSettings.getString("LoginPage");
- if(!cmd_line_login_page.empty())
- {
- grid_info[GRID_LOGIN_PAGE_VALUE] = cmd_line_login_page;
- }
-}
-
-
//
// LLGridManager::addGrid - add a grid to the grid list, populating the needed values
// if they're not populated yet.
//
-void LLGridManager::addGrid(LLSD& grid_data)
+bool LLGridManager::addGrid(LLSD& grid_data)
{
+ bool added = false;
if (grid_data.isMap() && grid_data.has(GRID_VALUE))
{
- std::string grid = utf8str_tolower(grid_data[GRID_VALUE]);
+ std::string grid = utf8str_tolower(grid_data[GRID_VALUE].asString());
- // grid should be in the form of a dns address
- if (!grid.empty() &&
- grid.find_first_not_of("abcdefghijklmnopqrstuvwxyz1234567890-_. ") != std::string::npos)
- {
- printf("grid name: %s", grid.c_str());
- throw LLInvalidGridName(grid);
- }
-
- // populate the other values if they don't exist
- if (!grid_data.has(GRID_LABEL_VALUE))
- {
- grid_data[GRID_LABEL_VALUE] = grid;
- }
- if (!grid_data.has(GRID_ID_VALUE))
- {
- grid_data[GRID_ID_VALUE] = grid;
- }
-
- // if the grid data doesn't include any of the URIs, then
- // generate them from the grid, which should be a dns address
- if (!grid_data.has(GRID_LOGIN_URI_VALUE))
+ if ( getGrid(grid_data[GRID_VALUE]).empty() && getGrid(grid).empty() )
{
- grid_data[GRID_LOGIN_URI_VALUE] = LLSD::emptyArray();
- grid_data[GRID_LOGIN_URI_VALUE].append(std::string("https://") +
- grid + "/cgi-bin/login.cgi");
- }
- // Populate to the default values
- if (!grid_data.has(GRID_LOGIN_PAGE_VALUE))
- {
- grid_data[GRID_LOGIN_PAGE_VALUE] = std::string("http://") + grid + "/app/login/";
- }
- if (!grid_data.has(GRID_HELPER_URI_VALUE))
- {
- grid_data[GRID_HELPER_URI_VALUE] = std::string("https://") + grid + "/helpers/";
+ std::string grid_id = grid_data.has(GRID_ID_VALUE) ? grid_data[GRID_ID_VALUE].asString() : "";
+ if ( getGrid(grid_id).empty() )
+ {
+ // populate the other values if they don't exist
+ if (!grid_data.has(GRID_LABEL_VALUE))
+ {
+ grid_data[GRID_LABEL_VALUE] = grid;
+ }
+ if (!grid_data.has(GRID_ID_VALUE))
+ {
+ grid_data[GRID_ID_VALUE] = grid;
+ }
+
+ // if the grid data doesn't include any of the URIs, then
+ // generate them from the grid, which should be a dns address
+ if (!grid_data.has(GRID_LOGIN_URI_VALUE))
+ {
+ grid_data[GRID_LOGIN_URI_VALUE] = LLSD::emptyArray();
+ grid_data[GRID_LOGIN_URI_VALUE].append(std::string("https://") +
+ grid + "/cgi-bin/login.cgi");
+ }
+ // Populate to the default values
+ if (!grid_data.has(GRID_LOGIN_PAGE_VALUE))
+ {
+ grid_data[GRID_LOGIN_PAGE_VALUE] = std::string("http://") + grid + "/app/login/";
+ }
+ if (!grid_data.has(GRID_HELPER_URI_VALUE))
+ {
+ grid_data[GRID_HELPER_URI_VALUE] = std::string("https://") + grid + "/helpers/";
+ }
+
+ if (!grid_data.has(GRID_LOGIN_IDENTIFIER_TYPES))
+ {
+ // non system grids and grids that haven't already been configured with values
+ // get both types of credentials.
+ grid_data[GRID_LOGIN_IDENTIFIER_TYPES] = LLSD::emptyArray();
+ grid_data[GRID_LOGIN_IDENTIFIER_TYPES].append(CRED_IDENTIFIER_TYPE_AGENT);
+ grid_data[GRID_LOGIN_IDENTIFIER_TYPES].append(CRED_IDENTIFIER_TYPE_ACCOUNT);
+ }
+
+ LL_DEBUGS("GridManager") <<grid<<"\n"
+ <<" id: "<<grid_data[GRID_ID_VALUE].asString()<<"\n"
+ <<" label: "<<grid_data[GRID_LABEL_VALUE].asString()<<"\n"
+ <<" login page: "<<grid_data[GRID_LOGIN_PAGE_VALUE].asString()<<"\n"
+ <<" helper page: "<<grid_data[GRID_HELPER_URI_VALUE].asString()<<"\n";
+ /* still in LL_DEBUGS */
+ for (LLSD::array_const_iterator login_uris = grid_data[GRID_LOGIN_URI_VALUE].beginArray();
+ login_uris != grid_data[GRID_LOGIN_URI_VALUE].endArray();
+ login_uris++)
+ {
+ LL_CONT << " login uri: "<<login_uris->asString()<<"\n";
+ }
+ LL_CONT << LL_ENDL;
+ mGridList[grid] = grid_data;
+ added = true;
+ }
+ else
+ {
+ LL_WARNS("GridManager")<<"duplicate grid id'"<<grid_id<<"' ignored"<<LL_ENDL;
+ }
}
-
- if (!grid_data.has(GRID_LOGIN_IDENTIFIER_TYPES))
+ else
{
- // non system grids and grids that haven't already been configured with values
- // get both types of credentials.
- grid_data[GRID_LOGIN_IDENTIFIER_TYPES] = LLSD::emptyArray();
- grid_data[GRID_LOGIN_IDENTIFIER_TYPES].append(CRED_IDENTIFIER_TYPE_AGENT);
- grid_data[GRID_LOGIN_IDENTIFIER_TYPES].append(CRED_IDENTIFIER_TYPE_ACCOUNT);
+ LL_WARNS("GridManager")<<"duplicate grid name '"<<grid<<"' ignored"<<LL_ENDL;
}
-
- LL_DEBUGS("GridManager") << "ADDING: " << grid << LL_ENDL;
- mGridList[grid] = grid_data;
}
+ else
+ {
+ LL_WARNS("GridManager")<<"invalid grid definition ignored"<<LL_ENDL;
+ }
+ return added;
}
//
// LLGridManager::addSystemGrid - helper for adding a system grid.
-void LLGridManager::addSystemGrid(const std::string& label,
- const std::string& name,
- const std::string& login,
+void LLGridManager::addSystemGrid(const std::string& label,
+ const std::string& name,
+ const std::string& login_uri,
const std::string& helper,
const std::string& login_page,
const std::string& login_id)
@@ -432,12 +339,12 @@ void LLGridManager::addSystemGrid(const std::string& label,
grid[GRID_LABEL_VALUE] = label;
grid[GRID_HELPER_URI_VALUE] = helper;
grid[GRID_LOGIN_URI_VALUE] = LLSD::emptyArray();
- grid[GRID_LOGIN_URI_VALUE].append(login);
+ grid[GRID_LOGIN_URI_VALUE].append(login_uri);
grid[GRID_LOGIN_PAGE_VALUE] = login_page;
- grid[GRID_IS_SYSTEM_GRID_VALUE] = TRUE;
+ grid[GRID_IS_SYSTEM_GRID_VALUE] = true;
grid[GRID_LOGIN_IDENTIFIER_TYPES] = LLSD::emptyArray();
grid[GRID_LOGIN_IDENTIFIER_TYPES].append(CRED_IDENTIFIER_TYPE_AGENT);
-
+
grid[GRID_APP_SLURL_BASE] = SYSTEM_GRID_APP_SLURL_BASE;
if (login_id.empty())
{
@@ -447,124 +354,187 @@ void LLGridManager::addSystemGrid(const std::string& label,
{
grid[GRID_ID_VALUE] = login_id;
}
-
- // only add the system grids beyond agni to the visible list
- // if we're building a debug version.
+
if (name == std::string(MAINGRID))
{
- grid[GRID_SLURL_BASE] = MAIN_GRID_SLURL_BASE;
- grid[GRID_IS_FAVORITE_VALUE] = TRUE;
+ grid[GRID_SLURL_BASE] = MAIN_GRID_SLURL_BASE;
}
else
{
- grid[GRID_SLURL_BASE] = llformat(SYSTEM_GRID_SLURL_BASE, label.c_str());
+ grid[GRID_SLURL_BASE] = llformat(SYSTEM_GRID_SLURL_BASE, grid[GRID_ID_VALUE].asString().c_str());
}
+
addGrid(grid);
}
// return a list of grid name -> grid label mappings for UI purposes
-std::map<std::string, std::string> LLGridManager::getKnownGrids(bool favorite_only)
+std::map<std::string, std::string> LLGridManager::getKnownGrids()
{
std::map<std::string, std::string> result;
for(LLSD::map_iterator grid_iter = mGridList.beginMap();
grid_iter != mGridList.endMap();
- grid_iter++)
+ grid_iter++)
{
- if(!favorite_only || grid_iter->second.has(GRID_IS_FAVORITE_VALUE))
- {
- result[grid_iter->first] = grid_iter->second[GRID_LABEL_VALUE].asString();
- }
+ result[grid_iter->first] = grid_iter->second[GRID_LABEL_VALUE].asString();
}
return result;
}
-
void LLGridManager::setGridChoice(const std::string& grid)
{
// Set the grid choice based on a string.
- // The string can be:
- // - a grid label from the gGridInfo table
- // - a hostname
- // - an ip address
-
- // loop through. We could do just a hash lookup but we also want to match
- // on label
- std::string grid_name = grid;
- if(!mGridList.has(grid_name))
+ LL_DEBUGS("GridManager")<<"requested "<<grid<<LL_ENDL;
+ std::string grid_name = getGrid(grid); // resolved either the name or the id to the name
+
+ if(!grid_name.empty())
{
- // case insensitive
- grid_name = getGridByLabel(grid);
+ LL_INFOS("GridManager")<<"setting "<<grid_name<<LL_ENDL;
+ mGrid = grid_name;
+ gSavedSettings.setString("CurrentGrid", grid_name);
+
+ updateIsInProductionGrid();
}
-
- if(grid_name.empty())
+ else
{
// the grid was not in the list of grids.
- LLSD grid_data = LLSD::emptyMap();
- grid_data[GRID_VALUE] = grid;
- addGrid(grid_data);
+ LL_WARNS("GridManager")<<"unknown grid "<<grid<<LL_ENDL;
}
- mGrid = grid;
- gSavedSettings.setString("CurrentGrid", grid);
-
- updateIsInProductionGrid();
}
-std::string LLGridManager::getGridByLabel( const std::string &grid_label, bool case_sensitive)
+std::string LLGridManager::getGrid( const std::string &grid )
{
- for(LLSD::map_iterator grid_iter = mGridList.beginMap();
- grid_iter != mGridList.endMap();
- grid_iter++)
+ std::string grid_name;
+
+ if (mGridList.has(grid))
+ {
+ // the grid was the long name, so we're good, return it
+ grid_name = grid;
+ }
+ else
{
- if (grid_iter->second.has(GRID_LABEL_VALUE))
+ // search the grid list for a grid with a matching id
+ for(LLSD::map_iterator grid_iter = mGridList.beginMap();
+ grid_name.empty() && grid_iter != mGridList.endMap();
+ grid_iter++)
{
- if (0 == (case_sensitive?LLStringUtil::compareStrings(grid_label, grid_iter->second[GRID_LABEL_VALUE].asString()):
- LLStringUtil::compareInsensitive(grid_label, grid_iter->second[GRID_LABEL_VALUE].asString())))
+ if (grid_iter->second.has(GRID_ID_VALUE))
{
- return grid_iter->first;
+ if (0 == (LLStringUtil::compareInsensitive(grid,
+ grid_iter->second[GRID_ID_VALUE].asString())))
+ {
+ // found a matching label, return this name
+ grid_name = grid_iter->first;
+ }
}
}
}
- return std::string();
+ return grid_name;
}
-void LLGridManager::getLoginURIs(std::vector<std::string>& uris)
+std::string LLGridManager::getGridLabel(const std::string& grid)
+{
+ std::string grid_label;
+ std::string grid_name = getGrid(grid);
+ if (!grid.empty())
+ {
+ grid_label = mGridList[grid_name][GRID_LABEL_VALUE].asString();
+ }
+ else
+ {
+ LL_WARNS("GridManager")<<"invalid grid '"<<grid<<"'"<<LL_ENDL;
+ }
+ LL_DEBUGS("GridManager")<<"returning "<<grid_label<<LL_ENDL;
+ return grid_label;
+}
+
+std::string LLGridManager::getGridId(const std::string& grid)
+{
+ std::string grid_id;
+ std::string grid_name = getGrid(grid);
+ if (!grid.empty())
+ {
+ grid_id = mGridList[grid_name][GRID_ID_VALUE].asString();
+ }
+ else
+ {
+ LL_WARNS("GridManager")<<"invalid grid '"<<grid<<"'"<<LL_ENDL;
+ }
+ LL_DEBUGS("GridManager")<<"returning "<<grid_id<<LL_ENDL;
+ return grid_id;
+}
+
+void LLGridManager::getLoginURIs(const std::string& grid, std::vector<std::string>& uris)
{
uris.clear();
- LLSD cmd_line_login_uri = gSavedSettings.getLLSD("CmdLineLoginURI");
- if (cmd_line_login_uri.isString())
- {
- uris.push_back(cmd_line_login_uri);
- return;
+ std::string grid_name = getGrid(grid);
+ if (!grid_name.empty())
+ {
+ for (LLSD::array_iterator llsd_uri = mGridList[grid_name][GRID_LOGIN_URI_VALUE].beginArray();
+ llsd_uri != mGridList[grid_name][GRID_LOGIN_URI_VALUE].endArray();
+ llsd_uri++)
+ {
+ uris.push_back(llsd_uri->asString());
+ }
}
- for (LLSD::array_iterator llsd_uri = mGridList[mGrid][GRID_LOGIN_URI_VALUE].beginArray();
- llsd_uri != mGridList[mGrid][GRID_LOGIN_URI_VALUE].endArray();
- llsd_uri++)
+ else
{
- uris.push_back(llsd_uri->asString());
+ LL_WARNS("GridManager")<<"invalid grid '"<<grid<<"'"<<LL_ENDL;
}
}
-std::string LLGridManager::getHelperURI()
+void LLGridManager::getLoginURIs(std::vector<std::string>& uris)
{
- std::string cmd_line_helper_uri = gSavedSettings.getString("CmdLineHelperURI");
- if(!cmd_line_helper_uri.empty())
+ getLoginURIs(mGrid, uris);
+}
+
+std::string LLGridManager::getHelperURI(const std::string& grid)
+{
+ std::string helper_uri;
+ std::string grid_name = getGrid(grid);
+ if (!grid_name.empty())
{
- return cmd_line_helper_uri;
+ helper_uri = mGridList[grid_name][GRID_HELPER_URI_VALUE].asString();
}
- return mGridList[mGrid][GRID_HELPER_URI_VALUE];
+ else
+ {
+ LL_WARNS("GridManager")<<"invalid grid '"<<grid<<"'"<<LL_ENDL;
+ }
+
+ LL_DEBUGS("GridManager")<<"returning "<<helper_uri<<LL_ENDL;
+ return helper_uri;
}
-std::string LLGridManager::getLoginPage()
+std::string LLGridManager::getLoginPage(const std::string& grid)
{
- // override the login page if it was passed in
- std::string cmd_line_login_page = gSavedSettings.getString("LoginPage");
- if(!cmd_line_login_page.empty())
+ std::string grid_login_page;
+ std::string grid_name = getGrid(grid);
+ if (!grid_name.empty())
+ {
+ grid_login_page = mGridList[grid_name][GRID_LOGIN_PAGE_VALUE].asString();
+ }
+ else
{
- return cmd_line_login_page;
- }
-
- return mGridList[mGrid][GRID_LOGIN_PAGE_VALUE];
+ LL_WARNS("GridManager")<<"invalid grid '"<<grid<<"'"<<LL_ENDL;
+ }
+ return grid_login_page;
+}
+
+std::string LLGridManager::getLoginPage()
+{
+ std::string login_page = mGridList[mGrid][GRID_LOGIN_PAGE_VALUE].asString();
+ LL_DEBUGS("GridManager")<<"returning "<<login_page<<LL_ENDL;
+ return login_page;
+}
+
+void LLGridManager::getLoginIdentifierTypes(LLSD& idTypes)
+{
+ idTypes = mGridList[mGrid][GRID_LOGIN_IDENTIFIER_TYPES];
+}
+
+std::string LLGridManager::getGridLoginID()
+{
+ return mGridList[mGrid][GRID_ID_VALUE];
}
void LLGridManager::updateIsInProductionGrid()
@@ -578,13 +548,19 @@ void LLGridManager::updateIsInProductionGrid()
if (uris.empty())
{
mIsInProductionGrid = true;
- return;
}
- LLStringUtil::toLower(uris[0]);
- if((uris[0].find("agni") != std::string::npos))
+ else
{
- mIsInProductionGrid = true;
- return;
+ for ( std::vector<std::string>::iterator uri_it = uris.begin();
+ ! mIsInProductionGrid && uri_it != uris.end();
+ uri_it++
+ )
+ {
+ if( MAIN_GRID_LOGIN_URI == *uri_it )
+ {
+ mIsInProductionGrid = true;
+ }
+ }
}
}
@@ -593,50 +569,53 @@ bool LLGridManager::isInProductionGrid()
return mIsInProductionGrid;
}
-void LLGridManager::saveFavorites()
+bool LLGridManager::isSystemGrid(const std::string& grid)
{
- // filter out just those marked as favorites
- LLSD output_grid_list = LLSD::emptyMap();
- for(LLSD::map_iterator grid_iter = mGridList.beginMap();
- grid_iter != mGridList.endMap();
- grid_iter++)
- {
- if(grid_iter->second.has(GRID_IS_FAVORITE_VALUE))
- {
- output_grid_list[grid_iter->first] = grid_iter->second;
- }
- }
- llofstream llsd_xml;
- llsd_xml.open( mGridFile.c_str(), std::ios::out | std::ios::binary);
- LLSDSerialize::toPrettyXML(output_grid_list, llsd_xml);
- llsd_xml.close();
-}
+ std::string grid_name = getGrid(grid);
+ return ( !grid_name.empty()
+ && mGridList.has(grid)
+ && mGridList[grid].has(GRID_IS_SYSTEM_GRID_VALUE)
+ && mGridList[grid][GRID_IS_SYSTEM_GRID_VALUE].asBoolean()
+ );
+}
// build a slurl for the given region within the selected grid
std::string LLGridManager::getSLURLBase(const std::string& grid)
{
- std::string grid_base;
- if(mGridList.has(grid) && mGridList[grid].has(GRID_SLURL_BASE))
+ std::string grid_base = "";
+ std::string grid_name = getGrid(grid);
+ if( ! grid_name.empty() && mGridList.has(grid_name) )
{
- return mGridList[grid][GRID_SLURL_BASE].asString();
- }
- else
- {
- return llformat(DEFAULT_SLURL_BASE, grid.c_str());
+ if (mGridList[grid_name].has(GRID_SLURL_BASE))
+ {
+ grid_base = mGridList[grid_name][GRID_SLURL_BASE].asString();
+ }
+ else
+ {
+ grid_base = llformat(DEFAULT_SLURL_BASE, grid_name.c_str());
+ }
}
+ LL_DEBUGS("GridManager")<<"returning '"<<grid_base<<"'"<<LL_ENDL;
+ return grid_base;
}
// build a slurl for the given region within the selected grid
std::string LLGridManager::getAppSLURLBase(const std::string& grid)
{
- std::string grid_base;
- if(mGridList.has(grid) && mGridList[grid].has(GRID_APP_SLURL_BASE))
- {
- return mGridList[grid][GRID_APP_SLURL_BASE].asString();
- }
- else
+ std::string grid_base = "";
+ std::string grid_name = getGrid(grid);
+ if(!grid_name.empty() && mGridList.has(grid))
{
- return llformat(DEFAULT_APP_SLURL_BASE, grid.c_str());
+ if (mGridList[grid].has(GRID_APP_SLURL_BASE))
+ {
+ grid_base = mGridList[grid][GRID_APP_SLURL_BASE].asString();
+ }
+ else
+ {
+ grid_base = llformat(DEFAULT_APP_SLURL_BASE, grid_name.c_str());
+ }
}
+ LL_DEBUGS("GridManager")<<"returning '"<<grid_base<<"'"<<LL_ENDL;
+ return grid_base;
}
diff --git a/indra/newview/llviewernetwork.h b/indra/newview/llviewernetwork.h
index 15e25b4952..3f56103b2e 100644
--- a/indra/newview/llviewernetwork.h
+++ b/indra/newview/llviewernetwork.h
@@ -27,113 +27,181 @@
#ifndef LL_LLVIEWERNETWORK_H
#define LL_LLVIEWERNETWORK_H
-
-extern const char* DEFAULT_LOGIN_PAGE;
-
-#define GRID_VALUE "name"
-#define GRID_LABEL_VALUE "label"
-#define GRID_ID_VALUE "grid_login_id"
-#define GRID_LOGIN_URI_VALUE "login_uri"
-#define GRID_HELPER_URI_VALUE "helper_uri"
-#define GRID_LOGIN_PAGE_VALUE "login_page"
-#define GRID_IS_SYSTEM_GRID_VALUE "system_grid"
-#define GRID_IS_FAVORITE_VALUE "favorite"
+
+// @TODO this really should be private, but is used in llslurl
#define MAINGRID "util.agni.lindenlab.com"
-#define GRID_LOGIN_IDENTIFIER_TYPES "login_identifier_types"
-// defines slurl formats associated with various grids.
-// we need to continue to support existing forms, as slurls
-// are shared between viewers that may not understand newer
-// forms.
-#define GRID_SLURL_BASE "slurl_base"
-#define GRID_APP_SLURL_BASE "app_slurl_base"
+/// Exception thrown when a grid is not valid
class LLInvalidGridName
{
public:
LLInvalidGridName(std::string grid) : mGrid(grid)
{
}
+ std::string name() { return mGrid; }
protected:
std::string mGrid;
};
-
/**
- * @brief A class to manage the grids available to the viewer
- * including persistance. This class also maintains the currently
- * selected grid.
- *
+ * @brief A singleton class to manage the grids available to the viewer.
+ *
+ * This class maintains several properties for each known grid, and provides
+ * interfaces for obtaining each of these properties given a specified
+ * grid. Grids are specified by either of two identifiers, each of which
+ * must be unique among all known grids:
+ * - grid name : DNS name for the grid
+ * - grid id : a short form (conventionally a single word)
+ *
+ * This class maintains the currently selected grid, and provides short
+ * form accessors for each of the properties of the selected grid.
**/
class LLGridManager : public LLSingleton<LLGridManager>
{
-public:
-
- // when the grid manager is instantiated, the default grids are automatically
- // loaded, and the grids favorites list is loaded from the xml file.
+ public:
+ /* ================================================================
+ * @name Initialization and Configuration
+ * @{
+ */
+ /// Instantiate the grid manager, load default grids, selects the default grid
LLGridManager(const std::string& grid_file);
LLGridManager();
~LLGridManager();
+ /// add grids from an external grids file
void initialize(const std::string& grid_file);
- // grid list management
-
- // add a grid to the list of grids
- void addGrid(LLSD& grid_info);
-
- // retrieve a map of grid-name <-> label
- // by default only return the user visible grids
- std::map<std::string, std::string> getKnownGrids(bool favorites_only=FALSE);
- void getGridInfo(const std::string& grid, LLSD &grid_info);
+ //@}
- // current grid management
+ /* ================================================================
+ * @name Grid Identifiers
+ * @{
+ * The id is a short form (typically one word) grid name,
+ * It should be used in URL path elements or parameters
+ *
+ * Each grid also has a "label", intented to be a user friendly
+ * descriptive form (it is used in the login panel grid menu, for example).
+ */
+ /// Return the name of a grid, given either its name or its id
+ std::string getGrid( const std::string &grid );
- // select a given grid as the current grid. If the grid
- // is not a known grid, then it's assumed to be a dns name for the
- // grid, and the various URIs will be automatically generated.
- void setGridChoice(const std::string& grid);
+ /// Get the id (short form selector) for a given grid
+ std::string getGridId(const std::string& grid);
+
+ /// Get the id (short form selector) for the selected grid
+ std::string getGridId() { return getGridId(mGrid); }
+
+ /// Get the user-friendly long form descriptor for a given grid
+ std::string getGridLabel(const std::string& grid);
+ /// Get the user-friendly long form descriptor for the selected grid
+ std::string getGridLabel() { return getGridLabel(mGrid); }
+
+ /// Retrieve a map of grid-name -> label
+ std::map<std::string, std::string> getKnownGrids();
+
+ //@}
+
+ /* ================================================================
+ * @name Login related properties
+ * @{
+ */
+
+ /**
+ * Get the login uris for the specified grid.
+ * The login uri for a grid is the target of the authentication request.
+ * A grid may have multple login uris, so they are returned as a vector.
+ */
+ void getLoginURIs(const std::string& grid, std::vector<std::string>& uris);
- std::string getGridLabel() { return mGridList[mGrid][GRID_LABEL_VALUE]; }
- std::string getGrid() const { return mGrid; }
+ /// Get the login uris for the selected grid
void getLoginURIs(std::vector<std::string>& uris);
- std::string getHelperURI();
- std::string getLoginPage();
- std::string getGridLoginID() { return mGridList[mGrid][GRID_ID_VALUE]; }
- std::string getLoginPage(const std::string& grid) { return mGridList[grid][GRID_LOGIN_PAGE_VALUE]; }
- void getLoginIdentifierTypes(LLSD& idTypes) { idTypes = mGridList[mGrid][GRID_LOGIN_IDENTIFIER_TYPES]; }
- // build a slurl for the given region within the selected grid
+ /// Get the URI for webdev help functions for the specified grid
+ std::string getHelperURI(const std::string& grid);
+
+ /// Get the URI for webdev help functions for the selected grid
+ std::string getHelperURI() { return getHelperURI(mGrid); }
+
+ /// Get the url of the splash page to be displayed prior to login
+ std::string getLoginPage(const std::string& grid_name);
+
+ /// Get the URI for the login splash page for the selected grid
+ std::string getLoginPage();
+
+ /// Get the id to be used as a short name in url path components or parameters
+ std::string getGridLoginID();
+
+ /// Get an array of the login types supported by the grid
+ void getLoginIdentifierTypes(LLSD& idTypes);
+ /**< the types are "agent" and "avatar";
+ * one means single-name (someone Resident) accounts and other first/last name accounts
+ * I am not sure which is which
+ */
+
+ //@}
+
+ /* ================================================================
+ * @name URL Construction Properties
+ * @{
+ */
+
+ /// Return the slurl prefix (everything up to but not including the region) for a given grid
std::string getSLURLBase(const std::string& grid);
+
+ /// Return the slurl prefix (everything up to but not including the region) for the selected grid
std::string getSLURLBase() { return getSLURLBase(mGrid); }
+ /// Return the application URL prefix for the given grid
std::string getAppSLURLBase(const std::string& grid);
+
+ /// Return the application URL prefix for the selected grid
std::string getAppSLURLBase() { return getAppSLURLBase(mGrid); }
-
- void getGridInfo(LLSD &grid_info) { getGridInfo(mGrid, grid_info); }
-
- std::string getGridByLabel( const std::string &grid_label, bool case_sensitive = false);
-
- bool isSystemGrid(const std::string& grid)
- {
- return mGridList.has(grid) &&
- mGridList[grid].has(GRID_IS_SYSTEM_GRID_VALUE) &&
- mGridList[grid][GRID_IS_SYSTEM_GRID_VALUE].asBoolean();
- }
+
+ //@}
+
+ /* ================================================================
+ * @name Selecting the current grid
+ * @{
+ * At initialization, the current grid is set by the first of:
+ * -# The value supplied by the --grid command line option (setting CmdLineGridChoice);
+ * Note that a default for this may be set at build time.
+ * -# The grid used most recently (setting CurrentGrid)
+ * -# The main grid (Agni)
+ */
+
+ /// Select a given grid as the current grid.
+ void setGridChoice(const std::string& grid);
+
+ /// Returns the name of the currently selected grid
+ std::string getGrid() const { return mGrid; }
+
+ //@}
+
+ /// Is the given grid one of the hard-coded default grids (Agni or Aditi)
+ bool isSystemGrid(const std::string& grid);
+
+ /// Is the selected grid one of the hard-coded default grids (Agni or Aditi)
bool isSystemGrid() { return isSystemGrid(mGrid); }
- // Mark this grid as a favorite that should be persisited on 'save'
- // this is currently used to persist a grid after a successful login
- void setFavorite() { mGridList[mGrid][GRID_IS_FAVORITE_VALUE] = TRUE; }
-
+
+ /// Is the selected grid a production grid?
bool isInProductionGrid();
- void saveFavorites();
- void clearFavorites();
+ /**
+ * yes, that's not a very helpful description.
+ * I don't really know why that is different from isSystemGrid()
+ * In practice, the implementation is that it
+ * @returns true if the login uri for the grid is the uri for MAINGRID
+ */
-protected:
+ private:
+
+ /// Add a grid to the list of grids
+ bool addGrid(LLSD& grid_info);
+ ///< @returns true if successfully added
void updateIsInProductionGrid();
- // helper function for adding the predefined grids
+ // helper function for adding the hard coded grids
void addSystemGrid(const std::string& label,
const std::string& name,
const std::string& login,
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index e8c3d8e99f..444bbb2776 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -199,6 +199,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mID(id),
mLocalID(0),
mTotalCRC(0),
+ mListIndex(-1),
mTEImages(NULL),
mGLName(0),
mbCanSelect(TRUE),
@@ -235,7 +236,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mNumFaces(0),
mTimeDilation(1.f),
mRotTime(0.f),
- mJointInfo(NULL),
+ mAngularVelocityRot(),
mState(0),
mMedia(NULL),
mClickAction(0),
@@ -265,6 +266,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
{
mPositionAgent = mRegionp->getOriginAgent();
}
+ resetRot();
LLViewerObject::sNumObjects++;
}
@@ -280,12 +282,6 @@ LLViewerObject::~LLViewerObject()
mInventory = NULL;
}
- if (mJointInfo)
- {
- delete mJointInfo;
- mJointInfo = NULL;
- }
-
if (mPartSourcep)
{
mPartSourcep->setDead();
@@ -336,9 +332,6 @@ void LLViewerObject::markDead()
if (getParent())
{
((LLViewerObject *)getParent())->removeChild(this);
- // go ahead and delete any jointinfo's that we find
- delete mJointInfo;
- mJointInfo = NULL;
}
// Mark itself as dead
@@ -448,7 +441,7 @@ void LLViewerObject::dump() const
/*
llinfos << "Velocity: " << getVelocity() << llendl;
llinfos << "AnyOwner: " << permAnyOwner() << " YouOwner: " << permYouOwner() << " Edit: " << mPermEdit << llendl;
- llinfos << "UsePhysics: " << usePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << llendl;
+ llinfos << "UsePhysics: " << flagUsePhysics() << " CanSelect " << mbCanSelect << " UserSelected " << mUserSelected << llendl;
llinfos << "AppAngle: " << mAppAngle << llendl;
llinfos << "PixelArea: " << mPixelArea << llendl;
@@ -741,7 +734,7 @@ void LLViewerObject::addThisAndNonJointChildren(std::vector<LLViewerObject*>& ob
iter != mChildList.end(); iter++)
{
LLViewerObject* child = *iter;
- if ( (!child->isAvatar()) && (!child->isJointChild()))
+ if ( (!child->isAvatar()))
{
child->addThisAndNonJointChildren(objects);
}
@@ -791,7 +784,13 @@ BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp)
}
LLDrawable* old_parent = mDrawable->mParent;
mDrawable->mParent = parentp;
-
+
+ if (parentp && mDrawable->isActive())
+ {
+ parentp->makeActive();
+ parentp->setState(LLDrawable::ACTIVE_CHILD);
+ }
+
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
if( (old_parent != parentp && old_parent)
|| (parentp && parentp->isActive()))
@@ -1294,26 +1293,6 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
}
}
- U8 joint_type = 0;
- mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_JointType, joint_type, block_num);
- if (joint_type)
- {
- // create new joint info
- if (!mJointInfo)
- {
- mJointInfo = new LLVOJointInfo;
- }
- mJointInfo->mJointType = (EHavokJointType) joint_type;
- mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_JointPivot, mJointInfo->mPivot, block_num);
- mesgsys->getVector3Fast(_PREHASH_ObjectData, _PREHASH_JointAxisOrAnchor, mJointInfo->mAxisOrAnchor, block_num);
- }
- else if (mJointInfo)
- {
- // this joint info is no longer needed
- delete mJointInfo;
- mJointInfo = NULL;
- }
-
break;
}
@@ -1961,14 +1940,6 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
cur_parentp->removeChild(this);
- if (mJointInfo && !parent_id)
- {
- // since this object is no longer parent-relative
- // we make sure we delete any joint info
- delete mJointInfo;
- mJointInfo = NULL;
- }
-
setChanged(MOVED | SILHOUETTE);
if (mDrawable.notNull())
@@ -2067,18 +2038,24 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
}
}
- if (new_rot != mLastRot
+ if (new_rot != getRotation()
|| new_angv != old_angv)
{
- if (new_rot != mLastRot)
+ if (new_angv != old_angv)
{
- mLastRot = new_rot;
- setRotation(new_rot);
+ if (flagUsePhysics())
+ {
+ resetRot();
+ }
+ else
+ {
+ resetRotTime();
+ }
}
-
+
+ // Set the rotation of the object followed by adjusting for the accumulated angular velocity (llSetTargetOmega)
+ setRotation(new_rot * mAngularVelocityRot);
setChanged(ROTATED | SILHOUETTE);
-
- resetRot();
}
@@ -2096,9 +2073,15 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
gPipeline.addDebugBlip(getPositionAgent(), color);
}
- if ((0.0f == vel_mag_sq) &&
- (0.0f == accel_mag_sq) &&
- (0.0f == getAngularVelocity().magVecSquared()))
+ const F32 MAG_CUTOFF = F_APPROXIMATELY_ZERO;
+
+ llassert(vel_mag_sq >= 0.f);
+ llassert(accel_mag_sq >= 0.f);
+ llassert(getAngularVelocity().magVecSquared() >= 0.f);
+
+ if ((MAG_CUTOFF >= vel_mag_sq) &&
+ (MAG_CUTOFF >= accel_mag_sq) &&
+ (MAG_CUTOFF >= getAngularVelocity().magVecSquared()))
{
mStatic = TRUE; // This object doesn't move!
}
@@ -2169,117 +2152,36 @@ BOOL LLViewerObject::isActive() const
-BOOL LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- static LLFastTimer::DeclareTimer ftm("Viewer Object");
- LLFastTimer t(ftm);
-
- if (mDead)
- {
- // It's dead. Don't update it.
- return TRUE;
- }
+ //static LLFastTimer::DeclareTimer ftm("Viewer Object");
+ //LLFastTimer t(ftm);
- // CRO - don't velocity interp linked objects!
- // Leviathan - but DO velocity interp joints
- if (!mStatic && sVelocityInterpolate && !isSelected())
+ if (!mDead)
{
- // calculate dt from last update
- F32 dt_raw = (F32)(time - mLastInterpUpdateSecs);
- F32 dt = mTimeDilation * dt_raw;
-
- if (!mJointInfo)
+ // CRO - don't velocity interp linked objects!
+ // Leviathan - but DO velocity interp joints
+ if (!mStatic && sVelocityInterpolate && !isSelected())
{
- applyAngularVelocity(dt);
- }
+ // calculate dt from last update
+ F32 dt_raw = (F32)(time - mLastInterpUpdateSecs);
+ F32 dt = mTimeDilation * dt_raw;
- LLViewerObject *parentp = (LLViewerObject *) getParent();
- if (mJointInfo)
- {
- if (parentp)
+ applyAngularVelocity(dt);
+
+ if (isAttachment())
{
- // do parent-relative stuff
- LLVector3 ang_vel = getAngularVelocity();
- F32 omega = ang_vel.magVecSquared();
- F32 angle = 0.0f;
- LLQuaternion dQ;
- if (omega > 0.00001f)
- {
- omega = sqrt(omega);
- angle = omega * dt;
- dQ.setQuat(angle, ang_vel);
- }
- LLVector3 pos = getPosition();
-
- if (HJT_HINGE == mJointInfo->mJointType)
- {
- // hinge = uniform circular motion
- LLVector3 parent_pivot = getVelocity();
- LLVector3 parent_axis = getAcceleration();
-
- angle = dt * (ang_vel * mJointInfo->mAxisOrAnchor); // AxisOrAnchor = axis
- dQ.setQuat(angle, mJointInfo->mAxisOrAnchor); // AxisOrAnchor = axis
- LLVector3 pivot_offset = pos - mJointInfo->mPivot; // pos in pivot-frame
- pivot_offset = pivot_offset * dQ; // new rotated pivot-frame pos
- pos = mJointInfo->mPivot + pivot_offset; // parent-frame
- LLViewerObject::setPosition(pos);
- LLQuaternion Q_PC = getRotation();
- setRotation(Q_PC * dQ);
- mLastInterpUpdateSecs = time;
- }
- else if (HJT_POINT == mJointInfo->mJointType)
- // || HJT_LPOINT == mJointInfo->mJointType)
- {
- // point-to-point = spin about axis and uniform circular motion
- // of axis about the pivot point
- //
- // NOTE: this interpolation scheme is not quite good enough to
- // reduce the bandwidth -- needs a gravitational correction.
- // Similarly for hinges with axes that deviate from vertical.
-
- LLQuaternion Q_PC = getRotation();
- Q_PC = Q_PC * dQ;
- setRotation(Q_PC);
-
- LLVector3 pivot_to_child = - mJointInfo->mAxisOrAnchor; // AxisOrAnchor = anchor
- pos = mJointInfo->mPivot + pivot_to_child * Q_PC;
- LLViewerObject::setPosition(pos);
- mLastInterpUpdateSecs = time;
- }
- /* else if (HJT_WHEEL == mJointInfo->mJointInfo)
- {
- // wheel = uniform rotation about axis, with linear
- // velocity interpolation (if any)
- LLVector3 parent_axis = getAcceleration(); // HACK -- accel stores the parent-axis (parent-frame)
-
- LLQuaternion Q_PC = getRotation();
-
- angle = dt * (parent_axis * ang_vel);
- dQ.setQuat(angle, parent_axis);
-
- Q_PC = Q_PC * dQ;
- setRotation(Q_PC);
-
- pos = getPosition() + dt * getVelocity();
- LLViewerObject::setPosition(pos);
- mLastInterpUpdateSecs = time;
- }*/
+ mLastInterpUpdateSecs = time;
+ return;
+ }
+ else
+ { // Move object based on it's velocity and rotation
+ interpolateLinearMotion(time, dt);
}
}
- else if (isAttachment())
- {
- mLastInterpUpdateSecs = time;
- return TRUE;
- }
- else
- { // Move object based on it's velocity and rotation
- interpolateLinearMotion(time, dt);
- }
- }
-
- updateDrawable(FALSE);
- return TRUE;
+ updateDrawable(FALSE);
+ }
}
@@ -2958,6 +2860,21 @@ void LLViewerObject::updateInventory(
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
+ std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
+ std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
+
+ bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
+ bool is_fetched = getInventoryItemByAsset(item->getAssetUUID()) != NULL;
+
+ if (is_fetched || is_fetching)
+ {
+ return;
+ }
+ else
+ {
+ mPendingInventoryItemsIDs.push_back(item->getAssetUUID());
+ }
+
// This slices the object into what we're concerned about on the
// viewer. The simulator will take the permissions and transfer
// ownership.
@@ -3869,15 +3786,6 @@ void LLViewerObject::setPositionEdit(const LLVector3 &pos_edit, BOOL damped)
((LLViewerObject *)getParent())->setPositionEdit(pos_edit - position_offset);
updateDrawable(damped);
}
- else if (isJointChild())
- {
- // compute new parent-relative position
- LLViewerObject *parent = (LLViewerObject *) getParent();
- LLQuaternion inv_parent_rot = parent->getRotation();
- inv_parent_rot.transQuat();
- LLVector3 pos_parent = (pos_edit - parent->getPositionRegion()) * inv_parent_rot;
- LLViewerObject::setPosition(pos_parent, damped);
- }
else
{
LLViewerObject::setPosition(pos_edit, damped);
@@ -3891,8 +3799,7 @@ LLViewerObject* LLViewerObject::getRootEdit() const
{
const LLViewerObject* root = this;
while (root->mParent
- && !(root->mJointInfo
- || ((LLViewerObject*)root->mParent)->isAvatar()) )
+ && !((LLViewerObject*)root->mParent)->isAvatar())
{
root = (LLViewerObject*)root->mParent;
}
@@ -4085,38 +3992,6 @@ void LLViewerObject::sendMaterialUpdate() const
}
-// formerly send_object_rotation
-void LLViewerObject::sendRotationUpdate() const
-{
- LLViewerRegion* regionp = getRegion();
- if(!regionp) return;
- gMessageSystem->newMessageFast(_PREHASH_ObjectRotation);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
- gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID);
- gMessageSystem->addQuatFast(_PREHASH_Rotation, getRotationEdit());
- //llinfos << "Sent rotation " << getRotationEdit() << llendl;
- gMessageSystem->sendReliable( regionp->getHost() );
-}
-
-/* Obsolete, we use MultipleObjectUpdate instead
-//// formerly send_object_position_global
-//void LLViewerObject::sendPositionUpdate() const
-//{
-// gMessageSystem->newMessageFast(_PREHASH_ObjectPosition);
-// gMessageSystem->nextBlockFast(_PREHASH_AgentData);
-// gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
-// gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
-// gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
-// gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, mLocalID );
-// gMessageSystem->addVector3Fast(_PREHASH_Position, getPositionRegion());
-// LLViewerRegion* regionp = getRegion();
-// gMessageSystem->sendReliable(regionp->getHost());
-//}
-*/
-
//formerly send_object_shape(LLViewerObject *object)
void LLViewerObject::sendShapeUpdate()
{
@@ -4633,19 +4508,11 @@ void LLViewerObject::clearIcon()
LLViewerObject* LLViewerObject::getSubParent()
{
- if (isJointChild())
- {
- return this;
- }
return (LLViewerObject*) getParent();
}
const LLViewerObject* LLViewerObject::getSubParent() const
{
- if (isJointChild())
- {
- return this;
- }
return (const LLViewerObject*) getParent();
}
@@ -4824,9 +4691,11 @@ void LLViewerObject::deleteParticleSource()
// virtual
void LLViewerObject::updateDrawable(BOOL force_damped)
{
- if (mDrawable.notNull() &&
- !mDrawable->isState(LLDrawable::ON_MOVE_LIST) &&
- isChanged(MOVED))
+ if (!isChanged(MOVED))
+ { //most common case, having an empty if case here makes for better branch prediction
+ }
+ else if (mDrawable.notNull() &&
+ !mDrawable->isState(LLDrawable::ON_MOVE_LIST))
{
BOOL damped_motion =
!isChanged(SHIFTED) && // not shifted between regions this frame and...
@@ -5191,7 +5060,7 @@ BOOL LLViewerObject::permAnyOwner() const
{
if (isRootEdit())
{
- return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0);
+ return flagObjectAnyOwner();
}
else
{
@@ -5213,7 +5082,7 @@ BOOL LLViewerObject::permYouOwner() const
return TRUE;
}
# endif
- return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0);
+ return flagObjectYouOwner();
#endif
}
else
@@ -5227,7 +5096,7 @@ BOOL LLViewerObject::permGroupOwner() const
{
if (isRootEdit())
{
- return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0);
+ return flagObjectGroupOwned();
}
else
{
@@ -5250,7 +5119,7 @@ BOOL LLViewerObject::permOwnerModify() const
return TRUE;
}
# endif
- return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0);
+ return flagObjectOwnerModify();
#endif
}
else
@@ -5274,7 +5143,7 @@ BOOL LLViewerObject::permModify() const
return TRUE;
}
# endif
- return ((mFlags & FLAGS_OBJECT_MODIFY) != 0);
+ return flagObjectModify();
#endif
}
else
@@ -5298,7 +5167,7 @@ BOOL LLViewerObject::permCopy() const
return TRUE;
}
# endif
- return ((mFlags & FLAGS_OBJECT_COPY) != 0);
+ return flagObjectCopy();
#endif
}
else
@@ -5322,7 +5191,7 @@ BOOL LLViewerObject::permMove() const
return TRUE;
}
# endif
- return ((mFlags & FLAGS_OBJECT_MOVE) != 0);
+ return flagObjectMove();
#endif
}
else
@@ -5346,7 +5215,7 @@ BOOL LLViewerObject::permTransfer() const
return TRUE;
}
# endif
- return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0);
+ return flagObjectTransfer();
#endif
}
else
@@ -5389,21 +5258,19 @@ void LLViewerObject::markForUpdate(BOOL priority)
}
}
+bool LLViewerObject::isPermanentEnforced() const
+{
+ return flagObjectPermanent() && (mRegionp != gAgent.getRegion()) && !gAgent.isGodlike();
+}
+
bool LLViewerObject::getIncludeInSearch() const
{
- return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0);
+ return flagIncludeInSearch();
}
void LLViewerObject::setIncludeInSearch(bool include_in_search)
{
- if (include_in_search)
- {
- mFlags |= FLAGS_INCLUDE_IN_SEARCH;
- }
- else
- {
- mFlags &= ~FLAGS_INCLUDE_IN_SEARCH;
- }
+ setFlags(FLAGS_INCLUDE_IN_SEARCH, include_in_search);
}
void LLViewerObject::setRegion(LLViewerRegion *regionp)
@@ -5442,8 +5309,8 @@ void LLViewerObject::updateRegion(LLViewerRegion *regionp)
bool LLViewerObject::specialHoverCursor() const
{
- return (mFlags & FLAGS_USE_PHYSICS)
- || (mFlags & FLAGS_HANDLE_TOUCH)
+ return flagUsePhysics()
+ || flagHandleTouch()
|| (mClickAction != 0);
}
@@ -5456,10 +5323,15 @@ void LLViewerObject::updateFlags(BOOL physics_changed)
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, getLocalID() );
- gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, usePhysics() );
+ gMessageSystem->addBOOLFast(_PREHASH_UsePhysics, flagUsePhysics() );
gMessageSystem->addBOOL("IsTemporary", flagTemporaryOnRez() );
gMessageSystem->addBOOL("IsPhantom", flagPhantom() );
- gMessageSystem->addBOOL("CastsShadows", flagCastShadows() );
+
+ // stinson 02/28/2012 : This CastsShadows BOOL is no longer used in either the viewer or the simulator
+ // The simulator code does not even unpack this value when the message is received.
+ // This could be potentially hijacked in the future for another use should the urgent need arise.
+ gMessageSystem->addBOOL("CastsShadows", FALSE );
+
if (physics_changed)
{
gMessageSystem->nextBlock("ExtraPhysics");
@@ -5474,6 +5346,19 @@ void LLViewerObject::updateFlags(BOOL physics_changed)
BOOL LLViewerObject::setFlags(U32 flags, BOOL state)
{
+ BOOL setit = setFlagsWithoutUpdate(flags, state);
+
+ // BUG: Sometimes viewer physics and simulator physics get
+ // out of sync. To fix this, always send update to simulator.
+// if (setit)
+ {
+ updateFlags();
+ }
+ return setit;
+}
+
+BOOL LLViewerObject::setFlagsWithoutUpdate(U32 flags, BOOL state)
+{
BOOL setit = FALSE;
if (state)
{
@@ -5491,21 +5376,17 @@ BOOL LLViewerObject::setFlags(U32 flags, BOOL state)
setit = TRUE;
}
}
-
- // BUG: Sometimes viewer physics and simulator physics get
- // out of sync. To fix this, always send update to simulator.
-// if (setit)
- {
- updateFlags();
- }
return setit;
}
void LLViewerObject::setPhysicsShapeType(U8 type)
{
mPhysicsShapeUnknown = false;
- mPhysicsShapeType = type;
- mCostStale = true;
+ if (type != mPhysicsShapeType)
+ {
+ mPhysicsShapeType = type;
+ mCostStale = true;
+ }
}
void LLViewerObject::setPhysicsGravity(F32 gravity)
@@ -5532,7 +5413,6 @@ U8 LLViewerObject::getPhysicsShapeType() const
{
if (mPhysicsShapeUnknown)
{
- mPhysicsShapeUnknown = false;
gObjectList.updatePhysicsFlags(this);
}
@@ -5554,18 +5434,31 @@ void LLViewerObject::applyAngularVelocity(F32 dt)
ang_vel *= 1.f/omega;
+ // calculate the delta increment based on the object's angular velocity
dQ.setQuat(angle, ang_vel);
+
+ // accumulate the angular velocity rotations to re-apply in the case of an object update
+ mAngularVelocityRot *= dQ;
+ // Just apply the delta increment to the current rotation
setRotation(getRotation()*dQ);
setChanged(MOVED | SILHOUETTE);
}
}
-void LLViewerObject::resetRot()
+void LLViewerObject::resetRotTime()
{
mRotTime = 0.0f;
}
+void LLViewerObject::resetRot()
+{
+ resetRotTime();
+
+ // Reset the accumulated angular velocity rotation
+ mAngularVelocityRot.loadIdentity();
+}
+
U32 LLViewerObject::getPartitionType() const
{
return LLViewerRegion::PARTITION_NONE;
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index b824b11513..277bd1c430 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -88,18 +88,6 @@ typedef void (*inventory_callback)(LLViewerObject*,
S32 serial_num,
void*);
-// a small struct for keeping track of joints
-struct LLVOJointInfo
-{
- EHavokJointType mJointType;
- LLVector3 mPivot; // parent-frame
- // whether the below an axis or anchor (and thus its frame)
- // depends on the joint type:
- // HINGE ==> axis=parent-frame
- // P2P ==> anchor=child-frame
- LLVector3 mAxisOrAnchor;
-};
-
// for exporting textured materials from SL
struct LLMaterialExportInfo
{
@@ -157,7 +145,7 @@ public:
LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
// Object create and update functions
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
// Types of media we can associate
enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
@@ -188,8 +176,6 @@ public:
virtual void updateRadius() {};
virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
- BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; }
- EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; }
// for jointed and other parent-relative hacks
LLViewerObject* getSubParent();
const LLViewerObject* getSubParent() const;
@@ -212,6 +198,9 @@ public:
virtual BOOL updateLOD();
virtual BOOL setDrawableParent(LLDrawable* parentp);
F32 getRotTime() { return mRotTime; }
+private:
+ void resetRotTime();
+public:
void resetRot();
void applyAngularVelocity(F32 dt);
@@ -224,11 +213,13 @@ public:
LLViewerRegion* getRegion() const { return mRegionp; }
BOOL isSelected() const { return mUserSelected; }
- virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;}
+ virtual void setSelected(BOOL sel) { mUserSelected = sel; resetRot();}
const LLUUID &getID() const { return mID; }
U32 getLocalID() const { return mLocalID; }
U32 getCRC() const { return mTotalCRC; }
+ S32 getListIndex() const { return mListIndex; }
+ void setListIndex(S32 idx) { mListIndex = idx; }
virtual BOOL isFlexible() const { return FALSE; }
virtual BOOL isSculpted() const { return FALSE; }
@@ -308,7 +299,6 @@ public:
inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
- void sendRotationUpdate() const;
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
@@ -471,26 +461,37 @@ public:
BOOL permCopy() const;
BOOL permMove() const;
BOOL permTransfer() const;
- inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagUsePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagObjectAnyOwner() const { return ((mFlags & FLAGS_OBJECT_ANY_OWNER) != 0); }
+ inline BOOL flagObjectYouOwner() const { return ((mFlags & FLAGS_OBJECT_YOU_OWNER) != 0); }
+ inline BOOL flagObjectGroupOwned() const { return ((mFlags & FLAGS_OBJECT_GROUP_OWNED) != 0); }
+ inline BOOL flagObjectOwnerModify() const { return ((mFlags & FLAGS_OBJECT_OWNER_MODIFY) != 0); }
+ inline BOOL flagObjectModify() const { return ((mFlags & FLAGS_OBJECT_MODIFY) != 0); }
+ inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
+ inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
+ inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
+ inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_AFFECTS_NAVMESH) != 0); }
+ inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
+ inline BOOL flagVolumeDetect() const { return ((mFlags & FLAGS_VOLUME_DETECT) != 0); }
+ inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
- inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
- inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
- inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
U8 getPhysicsShapeType() const;
inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
+
+ bool isPermanentEnforced() const;
bool getIncludeInSearch() const;
void setIncludeInSearch(bool include_in_search);
@@ -507,6 +508,7 @@ public:
void updateFlags(BOOL physics_changed = FALSE);
BOOL setFlags(U32 flag, BOOL state);
+ BOOL setFlagsWithoutUpdate(U32 flag, BOOL state);
void setPhysicsShapeType(U8 type);
void setPhysicsGravity(F32 gravity);
void setPhysicsFriction(F32 friction);
@@ -592,15 +594,20 @@ public:
// Last total CRC received from sim, used for caching
U32 mTotalCRC;
+ // index into LLViewerObjectList::mActiveObjects or -1 if not in list
+ S32 mListIndex;
+
LLPointer<LLViewerTexture> *mTEImages;
// Selection, picking and rendering variables
U32 mGLName; // GL "name" used by selection code
BOOL mbCanSelect; // true if user can select this object by clicking
+private:
// Grabbed from UPDATE_FLAGS
U32 mFlags;
+public:
// Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
U8 mPhysicsShapeType;
F32 mPhysicsGravity;
@@ -717,9 +724,8 @@ protected:
F32 mTimeDilation; // Time dilation sent with the object.
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
- LLQuaternion mLastRot; // last rotation received from the simulator
+ LLQuaternion mAngularVelocityRot; // accumulated rotation from the angular velocity computations
- LLVOJointInfo* mJointInfo;
U8 mState; // legacy
LLViewerObjectMedia* mMedia; // NULL if no media associated
U8 mClickAction;
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index beb68c1cbb..e399b45cba 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -49,6 +49,8 @@
#include "llstring.h"
#include "llhudnametag.h"
#include "lldrawable.h"
+#include "llflexibleobject.h"
+#include "llviewertextureanim.h"
#include "xform.h"
#include "llsky.h"
#include "llviewercamera.h"
@@ -78,11 +80,9 @@
extern F32 gMinObjectDistance;
extern BOOL gAnimateTextures;
-void dialog_refresh_all();
+#define MAX_CONCURRENT_PHYSICS_REQUESTS 256
-#define CULL_VIS
-//#define ORPHAN_SPAM
-//#define IGNORE_DEAD
+void dialog_refresh_all();
// Global lists of objects - should go away soon.
LLViewerObjectList gObjectList;
@@ -386,9 +386,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
}
else if (compressed)
{
- U8 compbuffer[2048];
S32 uncompressed_length = 2048;
- S32 compressed_length;
compressed_dp.reset();
U32 flags = 0;
@@ -397,24 +395,9 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i);
}
- // I don't think we ever use this flag from the server. DK 2010/12/09
- if (flags & FLAGS_ZLIB_COMPRESSED)
- {
- //llinfos << "TEST: flags & FLAGS_ZLIB_COMPRESSED" << llendl;
- compressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compbuffer, 0, i);
- uncompressed_length = 2048;
- uncompress(compressed_dpbuffer, (unsigned long *)&uncompressed_length,
- compbuffer, compressed_length);
- compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
- }
- else
- {
- uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i);
- compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
- }
-
+ uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
+ mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i);
+ compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
if (update_type != OUT_TERSE_IMPROVED) // OUT_FULL_COMPRESSED only?
{
@@ -926,26 +909,33 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
const F64 frame_time = LLFrameTimer::getElapsedSeconds();
- std::vector<LLViewerObject*> kill_list;
- S32 num_active_objects = 0;
LLViewerObject *objectp = NULL;
// Make a copy of the list in case something in idleUpdate() messes with it
- std::vector<LLViewerObject*> idle_list;
-
+ static std::vector<LLViewerObject*> idle_list;
+
+ U32 idle_count = 0;
+
static LLFastTimer::DeclareTimer idle_copy("Idle Copy");
{
LLFastTimer t(idle_copy);
- idle_list.reserve( mActiveObjects.size() );
-
- for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
+
+ for (std::vector<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
active_iter != mActiveObjects.end(); active_iter++)
{
objectp = *active_iter;
if (objectp)
{
- idle_list.push_back( objectp );
+ if (idle_count >= idle_list.size())
+ {
+ idle_list.push_back( objectp );
+ }
+ else
+ {
+ idle_list[idle_count] = objectp;
+ }
+ ++idle_count;
}
else
{ // There shouldn't be any NULL pointers in the list, but they have caused
@@ -955,10 +945,13 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
}
}
+ std::vector<LLViewerObject*>::iterator idle_end = idle_list.begin()+idle_count;
+
if (gSavedSettings.getBOOL("FreezeTime"))
- {
+ {
+
for (std::vector<LLViewerObject*>::iterator iter = idle_list.begin();
- iter != idle_list.end(); iter++)
+ iter != idle_end; iter++)
{
objectp = *iter;
if (objectp->isAvatar())
@@ -970,27 +963,23 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
else
{
for (std::vector<LLViewerObject*>::iterator idle_iter = idle_list.begin();
- idle_iter != idle_list.end(); idle_iter++)
+ idle_iter != idle_end; idle_iter++)
{
objectp = *idle_iter;
- if (!objectp->idleUpdate(agent, world, frame_time))
- {
- // If Idle Update returns false, kill object!
- kill_list.push_back(objectp);
- }
- else
- {
- num_active_objects++;
- }
- }
- for (std::vector<LLViewerObject*>::iterator kill_iter = kill_list.begin();
- kill_iter != kill_list.end(); kill_iter++)
- {
- objectp = *kill_iter;
- killObject(objectp);
+ llassert(objectp->isActive());
+ objectp->idleUpdate(agent, world, frame_time);
+
}
+
+ //update flexible objects
+ LLVolumeImplFlexible::updateClass();
+
+ //update animated textures
+ LLViewerTextureAnim::updateClass();
}
+
+
fetchObjectCosts();
fetchPhysicsFlags();
@@ -1057,7 +1046,7 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
*/
LLViewerStats::getInstance()->mNumObjectsStat.addValue((S32) mObjects.size());
- LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(num_active_objects);
+ LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(idle_count);
LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled);
LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled);
}
@@ -1078,8 +1067,6 @@ void LLViewerObjectList::fetchObjectCosts()
LLSD id_list;
U32 object_index = 0;
- U32 count = 0;
-
for (
std::set<LLUUID>::iterator iter = mStaleObjectCost.begin();
iter != mStaleObjectCost.end();
@@ -1096,7 +1083,7 @@ void LLViewerObjectList::fetchObjectCosts()
mStaleObjectCost.erase(iter++);
- if (count++ >= 450)
+ if (object_index >= MAX_CONCURRENT_PHYSICS_REQUESTS)
{
break;
}
@@ -1141,7 +1128,7 @@ void LLViewerObjectList::fetchPhysicsFlags()
for (
std::set<LLUUID>::iterator iter = mStalePhysicsFlags.begin();
iter != mStalePhysicsFlags.end();
- ++iter)
+ )
{
// Check to see if a request for this object
// has already been made.
@@ -1151,12 +1138,14 @@ void LLViewerObjectList::fetchPhysicsFlags()
mPendingPhysicsFlags.insert(*iter);
id_list[object_index++] = *iter;
}
- }
- // id_list should now contain all
- // requests in mStalePhysicsFlags before, so clear
- // it now
- mStalePhysicsFlags.clear();
+ mStalePhysicsFlags.erase(iter++);
+
+ if (object_index >= MAX_CONCURRENT_PHYSICS_REQUESTS)
+ {
+ break;
+ }
+ }
if ( id_list.size() > 0 )
{
@@ -1218,7 +1207,7 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
{
//llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list in cleanupReferences." << llendl;
objectp->setOnActiveList(FALSE);
- mActiveObjects.erase(objectp);
+ removeFromActiveList(objectp);
}
if (objectp->isOnMap())
@@ -1395,6 +1384,27 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
mNumDeadObjects = 0;
}
+void LLViewerObjectList::removeFromActiveList(LLViewerObject* objectp)
+{
+ S32 idx = objectp->getListIndex();
+ if (idx != -1)
+ { //remove by moving last element to this object's position
+ llassert(mActiveObjects[idx] == objectp);
+
+ objectp->setListIndex(-1);
+
+ S32 last_index = mActiveObjects.size()-1;
+
+ if (idx != last_index)
+ {
+ mActiveObjects[idx] = mActiveObjects[last_index];
+ mActiveObjects[idx]->setListIndex(idx);
+ }
+
+ mActiveObjects.pop_back();
+ }
+}
+
void LLViewerObjectList::updateActive(LLViewerObject *objectp)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
@@ -1409,16 +1419,35 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp)
if (active)
{
//llinfos << "Adding " << objectp->mID << " " << objectp->getPCodeString() << " to active list." << llendl;
- mActiveObjects.insert(objectp);
- objectp->setOnActiveList(TRUE);
+ S32 idx = objectp->getListIndex();
+ if (idx <= -1)
+ {
+ mActiveObjects.push_back(objectp);
+ objectp->setListIndex(mActiveObjects.size()-1);
+ objectp->setOnActiveList(TRUE);
+ }
+ else
+ {
+ llassert(idx < mActiveObjects.size());
+ llassert(mActiveObjects[idx] == objectp);
+
+ if (idx >= mActiveObjects.size() ||
+ mActiveObjects[idx] != objectp)
+ {
+ llwarns << "Invalid object list index detected!" << llendl;
+ }
+ }
}
else
{
//llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list." << llendl;
- mActiveObjects.erase(objectp);
+ removeFromActiveList(objectp);
objectp->setOnActiveList(FALSE);
}
}
+
+ llassert(objectp->isActive() || objectp->getListIndex() == -1);
+
}
void LLViewerObjectList::updateObjectCost(LLViewerObject* object)
@@ -1489,6 +1518,10 @@ void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
mPendingPhysicsFlags.erase(object_id);
}
+static LLFastTimer::DeclareTimer FTM_SHIFT_OBJECTS("Shift Objects");
+static LLFastTimer::DeclareTimer FTM_PIPELINE_SHIFT("Pipeline Shift");
+static LLFastTimer::DeclareTimer FTM_REGION_SHIFT("Region Shift");
+
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
// This is called when we shift our origin when we cross region boundaries...
@@ -1500,6 +1533,8 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
return;
}
+ LLFastTimer t(FTM_SHIFT_OBJECTS);
+
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
@@ -1516,8 +1551,15 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
}
}
- gPipeline.shiftObjects(offset);
- LLWorld::getInstance()->shiftRegions(offset);
+ {
+ LLFastTimer t(FTM_PIPELINE_SHIFT);
+ gPipeline.shiftObjects(offset);
+ }
+
+ {
+ LLFastTimer t(FTM_REGION_SHIFT);
+ LLWorld::getInstance()->shiftRegions(offset);
+ }
}
void LLViewerObjectList::repartitionObjects()
diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h
index 64925f46ae..9936432a71 100644
--- a/indra/newview/llviewerobjectlist.h
+++ b/indra/newview/llviewerobjectlist.h
@@ -118,7 +118,9 @@ public:
void dirtyAllObjectInventory();
+ void removeFromActiveList(LLViewerObject* objectp);
void updateActive(LLViewerObject *objectp);
+
void updateAvatarVisibility();
// Selection related stuff
@@ -197,7 +199,7 @@ protected:
typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
vobj_list_t mObjects;
- std::set<LLPointer<LLViewerObject> > mActiveObjects;
+ std::vector<LLPointer<LLViewerObject> > mActiveObjects;
vobj_list_t mMapObjects;
diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp
index ae9c31bfe7..77e382b8c7 100644
--- a/indra/newview/llviewerparcelmgr.cpp
+++ b/indra/newview/llviewerparcelmgr.cpp
@@ -545,9 +545,6 @@ LLParcelSelectionHandle LLViewerParcelMgr::selectLand(const LLVector3d &corner1,
mRequestResult = PARCEL_RESULT_NO_DATA;
- // clear the list of segments to prevent flashing
- resetSegments(mHighlightSegments);
-
mFloatingParcelSelection->setParcel(mCurrentParcel);
mCurrentParcelSelection->setParcel(NULL);
mCurrentParcelSelection = new LLParcelSelection(mCurrentParcel);
@@ -1661,9 +1658,6 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
// Request access list information for this land
parcel_mgr.sendParcelAccessListRequest(AL_ACCESS | AL_BAN);
- // Request the media url filter list for this land
- parcel_mgr.requestParcelMediaURLFilter();
-
// Request dwell for this land, if it's not public land.
parcel_mgr.mSelectedDwell = DWELL_NAN;
if (0 != local_id)
@@ -1992,67 +1986,6 @@ void LLViewerParcelMgr::sendParcelAccessListUpdate(U32 which)
}
}
-class LLParcelMediaURLFilterResponder : public LLHTTPClient::Responder
-{
- virtual void result(const LLSD& content)
- {
- LLViewerParcelMgr::getInstance()->receiveParcelMediaURLFilter(content);
- }
-};
-
-void LLViewerParcelMgr::requestParcelMediaURLFilter()
-{
- if (!mSelected)
- {
- return;
- }
-
- LLViewerRegion* region = LLWorld::getInstance()->getRegionFromPosGlobal( mWestSouth );
- if (!region)
- {
- return;
- }
-
- LLParcel* parcel = mCurrentParcel;
- if (!parcel)
- {
- llwarns << "no parcel" << llendl;
- return;
- }
-
- LLSD body;
- body["local-id"] = parcel->getLocalID();
- body["list"] = parcel->getMediaURLFilterList();
-
- std::string url = region->getCapability("ParcelMediaURLFilterList");
- if (!url.empty())
- {
- LLHTTPClient::post(url, body, new LLParcelMediaURLFilterResponder);
- }
- else
- {
- llwarns << "can't get ParcelMediaURLFilterList cap" << llendl;
- }
-}
-
-
-void LLViewerParcelMgr::receiveParcelMediaURLFilter(const LLSD &content)
-{
- if (content.has("list"))
- {
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->mCurrentParcel;
- if (!parcel) return;
-
- if (content["local-id"].asInteger() == parcel->getLocalID())
- {
- parcel->setMediaURLFilterList(content["list"]);
-
- LLViewerParcelMgr::getInstance()->notifyObservers();
- }
- }
-}
-
-
void LLViewerParcelMgr::deedLandToGroup()
{
std::string group_name;
diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h
index 2a11549426..6183b7e90e 100644
--- a/indra/newview/llviewerparcelmgr.h
+++ b/indra/newview/llviewerparcelmgr.h
@@ -223,11 +223,6 @@ public:
// Takes an Access List flag, like AL_ACCESS or AL_BAN
void sendParcelAccessListRequest(U32 flags);
- // asks for the parcel's media url filter list
- void requestParcelMediaURLFilter();
- // receive the response
- void receiveParcelMediaURLFilter(const LLSD &content);
-
// Dwell is not part of the usual parcel update information because the
// simulator doesn't actually know the per-parcel dwell. Ack! We have
// to get it out of the database.
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index f3771e93d9..effa368b7a 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1176,6 +1176,7 @@ void LLViewerRegion::getInfo(LLSD& info)
void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features)
{
sim_features = mSimulatorFeatures;
+
}
void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
@@ -1486,7 +1487,8 @@ void LLViewerRegion::unpackRegionHandshake()
// all of our terrain stuff, by
if (compp->getParamsReady())
{
- getLand().dirtyAllPatches();
+ //this line creates frame stalls on region crossing and removing it appears to have no effect
+ //getLand().dirtyAllPatches();
}
else
{
@@ -1514,8 +1516,10 @@ void LLViewerRegion::unpackRegionHandshake()
void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
{
+ capabilityNames.append("AgentState");
capabilityNames.append("AttachmentResources");
capabilityNames.append("AvatarPickerSearch");
+ capabilityNames.append("CharacterProperties");
capabilityNames.append("ChatSessionRequest");
capabilityNames.append("CopyInventoryFromNotecard");
capabilityNames.append("CreateInventoryCategory");
@@ -1544,10 +1548,11 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
- capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("MeshUploadFlag");
+ capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
+ capabilityNames.append("ObjectNavMeshProperties");
capabilityNames.append("ParcelPropertiesUpdate");
- capabilityNames.append("ParcelMediaURLFilterList");
capabilityNames.append("ParcelNavigateMedia");
capabilityNames.append("ParcelVoiceInfoRequest");
capabilityNames.append("ProductInfoRequest");
@@ -1555,6 +1560,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("RemoteParcelRequest");
capabilityNames.append("RequestTextureDownload");
capabilityNames.append("ResourceCostSelected");
+ capabilityNames.append("RetrieveNavMeshSrc");
capabilityNames.append("SearchStatRequest");
capabilityNames.append("SearchStatTracking");
capabilityNames.append("SendPostcard");
@@ -1566,6 +1572,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("SetDisplayName");
capabilityNames.append("SimConsoleAsync");
capabilityNames.append("StartGroupProposal");
+ capabilityNames.append("TerrainNavMeshProperties");
capabilityNames.append("TextureStats");
capabilityNames.append("UntrustedSimulatorMessage");
capabilityNames.append("UpdateAgentInformation");
@@ -1580,7 +1587,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("ViewerMetrics");
capabilityNames.append("ViewerStartAuction");
capabilityNames.append("ViewerStats");
-
+
// Please add new capabilities alphabetically to reduce
// merge conflicts.
}
@@ -1819,7 +1826,10 @@ void LLViewerRegion::getNeighboringRegions( std::vector<LLViewerRegion*>& unique
{
mImpl->mLandp->getNeighboringRegions( uniqueRegions );
}
-
+void LLViewerRegion::getNeighboringRegionsStatus( std::vector<S32>& regions )
+{
+ mImpl->mLandp->getNeighboringRegionsStatus( regions );
+}
void LLViewerRegion::showReleaseNotes()
{
std::string url = this->getCapability("ServerReleaseNotes");
@@ -1852,4 +1862,9 @@ bool LLViewerRegion::meshRezEnabled() const
mSimulatorFeatures["MeshRezEnabled"].asBoolean());
}
+bool LLViewerRegion::dynamicPathfindingEnabled() const
+{
+ return ( mSimulatorFeatures.has("DynamicPathfindingEnabled") &&
+ mSimulatorFeatures["DynamicPathfindingEnabled"].asBoolean());
+}
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 7280c7f2e6..c9fffaf30e 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -286,6 +286,9 @@ public:
void getSimulatorFeatures(LLSD& info);
void setSimulatorFeatures(const LLSD& info);
+
+ bool dynamicPathfindingEnabled() const;
+
typedef enum
{
CACHE_MISS_TYPE_FULL = 0,
@@ -326,6 +329,7 @@ public:
bool objectsCrossParcel(const std::vector<LLBBox>& boxes) const;
void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions );
+ void getNeighboringRegionsStatus( std::vector<S32>& regions );
public:
struct CompareDistance
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a6c564a6a1..4b0e0598f6 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -143,6 +143,8 @@ LLGLSLShader gUnderWaterProgram;
//interface shaders
LLGLSLShader gHighlightProgram;
+LLGLSLShader gPathfindingProgram;
+LLGLSLShader gPathfindingNoNormalsProgram;
//avatar shader handles
LLGLSLShader gAvatarProgram;
@@ -527,9 +529,10 @@ void LLViewerShaderMgr::setShaders()
{
loaded = loadShadersInterface();
}
-
+
if (loaded)
- {
+
+ {
loaded = loadTransformShaders();
}
@@ -662,6 +665,8 @@ void LLViewerShaderMgr::unloadShaders()
gClipProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
+ gPathfindingProgram.unload();
+ gPathfindingNoNormalsProgram.unload();
gCustomAlphaProgram.unload();
gGlowCombineProgram.unload();
gSplatTextureRectProgram.unload();
@@ -2606,6 +2611,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gPathfindingProgram.mName = "Pathfinding Shader";
+ gPathfindingProgram.mShaderFiles.clear();
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gPathfindingProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader";
+ gPathfindingNoNormalsProgram.mShaderFiles.clear();
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gCustomAlphaProgram.mName = "Custom Alpha Shader";
gCustomAlphaProgram.mShaderFiles.clear();
gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 8f7ff8dd2f..d6dd645e8c 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -301,6 +301,8 @@ extern LLGLSLShader gGlowExtractProgram;
//interface shaders
extern LLGLSLShader gHighlightProgram;
+extern LLGLSLShader gPathfindingProgram;
+extern LLGLSLShader gPathfindingNoNormalsProgram;
// avatar shader handles
extern LLGLSLShader gAvatarProgram;
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 28f4ec72f3..603634e5f3 100644..100755
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -233,6 +233,9 @@ LLViewerStats::LLViewerStats() :
mSimSimPhysicsStepMsec("simsimphysicsstepmsec"),
mSimSimPhysicsShapeUpdateMsec("simsimphysicsshapeupdatemsec"),
mSimSimPhysicsOtherMsec("simsimphysicsothermsec"),
+ mSimSimAIStepMsec("simsimaistepmsec"),
+ mSimSimSkippedSilhouetteSteps("simsimskippedsilhouettesteps"),
+ mSimSimPctSteppedCharacters("simsimpctsteppedcharacters"),
mSimAgentMsec("simagentmsec"),
mSimImagesMsec("simimagesmsec"),
mSimScriptMsec("simscriptmsec"),
@@ -244,6 +247,7 @@ LLViewerStats::LLViewerStats() :
mSimObjects("simobjects"),
mSimActiveObjects("simactiveobjects"),
mSimActiveScripts("simactivescripts"),
+ mSimPctScriptsRun("simpctscriptsrun"),
mSimInPPS("siminpps"),
mSimOutPPS("simoutpps"),
mSimPendingDownloads("simpendingdownloads"),
@@ -783,7 +787,7 @@ void send_stats()
"%-6s Class %d ",
gGLManager.mGLVendorShort.substr(0,6).c_str(),
(S32)LLFeatureManager::getInstance()->getGPUClass())
- + LLFeatureManager::getInstance()->getGPUString();
+ + gGLManager.getRawGLString();
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
@@ -794,7 +798,18 @@ void send_stats()
S32 shader_level = 0;
if (LLPipeline::sRenderDeferred)
{
- shader_level = 3;
+ if (LLPipeline::RenderShadowDetail > 0)
+ {
+ shader_level = 5;
+ }
+ else if (LLPipeline::RenderDeferredSSAO)
+ {
+ shader_level = 4;
+ }
+ else
+ {
+ shader_level = 3;
+ }
}
else if (gPipeline.canUseWindLightShadersOnObjects())
{
@@ -945,15 +960,8 @@ LLSD LLViewerStats::PhaseMap::dumpPhases()
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)
{
const std::string& phase_name = iter->first;
- result[phase_name]["completed"] = !(iter->second.getStarted());
+ result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted()));
result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32();
-#if 0 // global stats for each phase seem like overkill here
- phase_stats_t::iterator stats_iter = sPhaseStats.find(phase_name);
- if (stats_iter != sPhaseStats.end())
- {
- result[phase_name]["stats"] = stats_iter->second.getData();
- }
-#endif
}
return result;
}
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index 750d963f69..554e4d647e 100644..100755
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -71,6 +71,10 @@ public:
LLStat mSimSimPhysicsShapeUpdateMsec;
LLStat mSimSimPhysicsOtherMsec;
+ LLStat mSimSimAIStepMsec;
+ LLStat mSimSimSkippedSilhouetteSteps;
+ LLStat mSimSimPctSteppedCharacters;
+
LLStat mSimAgentMsec;
LLStat mSimImagesMsec;
LLStat mSimScriptMsec;
@@ -83,6 +87,7 @@ public:
LLStat mSimObjects;
LLStat mSimActiveObjects;
LLStat mSimActiveScripts;
+ LLStat mSimPctScriptsRun;
LLStat mSimInPPS;
LLStat mSimOutPPS;
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 7f638a24bf..8eb8717de2 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -62,6 +62,7 @@
#include "llmediaentry.h"
#include "llvovolume.h"
#include "llviewermedia.h"
+#include "lltexturecache.h"
///////////////////////////////////////////////////////////////////////////////
// statics
@@ -409,7 +410,11 @@ void LLViewerTextureManager::cleanup()
void LLViewerTexture::initClass()
{
LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture() ;
- sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio");
+
+ if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
+ {
+ sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio");
+ }
}
// static
@@ -1236,7 +1241,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mIsMissingAsset = FALSE;
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
- mPauseLoadedCallBacks = TRUE ;
+ mPauseLoadedCallBacks = FALSE ;
mNeedsCreateTexture = FALSE;
@@ -1253,6 +1258,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mRequestDeltaTime = 0.f;
mForSculpt = FALSE ;
mIsFetched = FALSE ;
+ mInFastCacheList = FALSE;
mCachedRawImage = NULL ;
mCachedRawDiscardLevel = -1 ;
@@ -1266,6 +1272,8 @@ void LLViewerFetchedTexture::init(bool firstinit)
mLastReferencedSavedRawImageTime = 0.0f ;
mKeptSavedRawImageTime = 0.f ;
mLastCallBackActiveTime = 0.f;
+
+ mInDebug = FALSE;
}
LLViewerFetchedTexture::~LLViewerFetchedTexture()
@@ -1310,14 +1318,47 @@ void LLViewerFetchedTexture::cleanup()
mSavedRawDiscardLevel = -1;
}
+//access the fast cache
+void LLViewerFetchedTexture::loadFromFastCache()
+{
+ if(!mInFastCacheList)
+ {
+ return; //no need to access the fast cache.
+ }
+ mInFastCacheList = FALSE;
+
+ mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel) ;
+ if(mRawImage.notNull())
+ {
+ mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
+ mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
+ setTexelsPerImage();
+
+ if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE)
+ {
+ //discard all oversized textures.
+ destroyRawImage();
+ setIsMissingAsset();
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL ;
+ }
+ else
+ {
+ mRequestedDiscardLevel = mDesiredDiscardLevel + 1;
+ mIsRawImageValid = TRUE;
+ addToCreateTexture() ;
+ }
+ }
+}
+
void LLViewerFetchedTexture::setForSculpt()
{
static const S32 MAX_INTERVAL = 8 ; //frames
mForSculpt = TRUE ;
- if(isForSculptOnly() && !getBoundRecently())
+ if(isForSculptOnly() && hasGLTexture() && !getBoundRecently())
{
destroyGLTexture() ; //sculpt image does not need gl texture.
+ mTextureState = ACTIVE;
}
checkCachedRawSculptImage() ;
setMaxVirtualSizeResetInterval(MAX_INTERVAL) ;
@@ -1735,7 +1776,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority()
S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired;
ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
- setAdditionalDecodePriority(1.0f) ;//boost the textures without any data so far.
+ setAdditionalDecodePriority(0.1f) ;//boost the textures without any data so far.
}
else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel))
{
@@ -1836,8 +1877,6 @@ F32 LLViewerFetchedTexture::maxDecodePriority()
void LLViewerFetchedTexture::setDecodePriority(F32 priority)
{
- llassert(!mInImageList);
-
mDecodePriority = priority;
if(mDecodePriority < F_ALMOST_ZERO)
@@ -1898,6 +1937,20 @@ S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching()
return current_discard ;
}
+bool LLViewerFetchedTexture::setDebugFetching(S32 debug_level)
+{
+ if(debug_level < 0)
+ {
+ mInDebug = FALSE;
+ return false;
+ }
+ mInDebug = TRUE;
+
+ mDesiredDiscardLevel = debug_level;
+
+ return true;
+}
+
bool LLViewerFetchedTexture::updateFetch()
{
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
@@ -1935,6 +1988,10 @@ bool LLViewerFetchedTexture::updateFetch()
{
return false; // process any raw image data in callbacks before replacing
}
+ if(mInFastCacheList)
+ {
+ return false;
+ }
S32 current_discard = getCurrentDiscardLevelForFetching() ;
S32 desired_discard = getDesiredDiscardLevel();
@@ -2052,6 +2109,10 @@ bool LLViewerFetchedTexture::updateFetch()
{
make_request = false;
}
+ else if(mDesiredDiscardLevel > getMaxDiscardLevel())
+ {
+ make_request = false;
+ }
else if (mNeedsCreateTexture || mIsMissingAsset)
{
make_request = false;
@@ -2060,6 +2121,11 @@ bool LLViewerFetchedTexture::updateFetch()
{
make_request = false;
}
+ else if(mCachedRawImage.notNull() && (current_discard < 0 || current_discard > mCachedRawDiscardLevel))
+ {
+ make_request = false;
+ switchToCachedImage() ; //use the cached raw data first
+ }
//else if (!isJustBound() && mCachedRawImageReady)
//{
// make_request = false;
@@ -2152,7 +2218,10 @@ bool LLViewerFetchedTexture::updateFetch()
void LLViewerFetchedTexture::clearFetchedResults()
{
- llassert_always(!mNeedsCreateTexture && !mIsFetching);
+ if(mNeedsCreateTexture || mIsFetching)
+ {
+ return ;
+ }
cleanup();
destroyGLTexture();
@@ -2167,11 +2236,13 @@ void LLViewerFetchedTexture::forceToDeleteRequest()
{
if (mHasFetcher)
{
- LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
mHasFetcher = FALSE;
mIsFetching = FALSE ;
- resetTextureStats();
}
+
+ resetTextureStats();
+
+ mDesiredDiscardLevel = getMaxDiscardLevel() + 1;
}
void LLViewerFetchedTexture::setIsMissingAsset()
@@ -2182,7 +2253,8 @@ void LLViewerFetchedTexture::setIsMissingAsset()
}
else
{
- llwarns << mUrl << ": Marking image as missing" << llendl;
+ //it is normal no map tile on an empty region.
+ //llwarns << mUrl << ": Marking image as missing" << llendl;
}
if (mHasFetcher)
{
@@ -2214,10 +2286,18 @@ void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_call
mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level) ;
}
- if(mPauseLoadedCallBacks && !pause)
+ if(mPauseLoadedCallBacks)
+ {
+ if(!pause)
+ {
+ unpauseLoadedCallbacks(src_callback_list) ;
+ }
+ }
+ else if(pause)
{
- unpauseLoadedCallbacks(src_callback_list) ;
+ pauseLoadedCallbacks(src_callback_list) ;
}
+
LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause);
mLoadedCallbackList.push_back(entryp);
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index f1105c3705..2ea9a07e9a 100644..100755
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -436,6 +436,8 @@ public:
void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
bool updateFetch();
+ bool setDebugFetching(S32 debug_level);
+ bool isInDebug() {return mInDebug;}
void clearFetchedResults(); //clear all fetched results, for debug use.
@@ -498,6 +500,9 @@ public:
void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;}
void forceToDeleteRequest();
+ void loadFromFastCache();
+ void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; }
+ bool isInFastCacheList() { return mInFastCacheList; }
protected:
/*virtual*/ void switchToCachedImage();
S32 getCurrentDiscardLevelForFetching() ;
@@ -516,6 +521,8 @@ private:
private:
BOOL mFullyLoaded;
+ BOOL mInDebug;
+ BOOL mInFastCacheList;
protected:
std::string mLocalFileName;
diff --git a/indra/newview/llviewertextureanim.cpp b/indra/newview/llviewertextureanim.cpp
index 9f1ac7c49c..2b364851a7 100644
--- a/indra/newview/llviewertextureanim.cpp
+++ b/indra/newview/llviewertextureanim.cpp
@@ -27,21 +27,37 @@
#include "llviewerprecompiledheaders.h"
#include "llviewertextureanim.h"
+#include "llvovolume.h"
#include "llmath.h"
#include "llerror.h"
-LLViewerTextureAnim::LLViewerTextureAnim() : LLTextureAnim()
+std::vector<LLViewerTextureAnim*> LLViewerTextureAnim::sInstanceList;
+
+LLViewerTextureAnim::LLViewerTextureAnim(LLVOVolume* vobj) : LLTextureAnim()
{
+ mVObj = vobj;
mLastFrame = -1.f; // Force an update initially
mLastTime = 0.f;
mOffS = mOffT = 0;
mScaleS = mScaleT = 1;
mRot = 0;
+
+ mInstanceIndex = sInstanceList.size();
+ sInstanceList.push_back(this);
}
LLViewerTextureAnim::~LLViewerTextureAnim()
{
+ S32 end_idx = sInstanceList.size()-1;
+
+ if (end_idx != mInstanceIndex)
+ {
+ sInstanceList[mInstanceIndex] = sInstanceList[end_idx];
+ sInstanceList[mInstanceIndex]->mInstanceIndex = mInstanceIndex;
+ }
+
+ sInstanceList.pop_back();
}
void LLViewerTextureAnim::reset()
@@ -50,6 +66,14 @@ void LLViewerTextureAnim::reset()
mTimer.reset();
}
+//static
+void LLViewerTextureAnim::updateClass()
+{
+ for (std::vector<LLViewerTextureAnim*>::iterator iter = sInstanceList.begin(); iter != sInstanceList.end(); ++iter)
+ {
+ (*iter)->mVObj->animateTextures();
+ }
+}
S32 LLViewerTextureAnim::animateTextures(F32 &off_s, F32 &off_t,
F32 &scale_s, F32 &scale_t,
diff --git a/indra/newview/llviewertextureanim.h b/indra/newview/llviewertextureanim.h
index dd7bd0cb90..abbfabceb9 100644
--- a/indra/newview/llviewertextureanim.h
+++ b/indra/newview/llviewertextureanim.h
@@ -30,10 +30,18 @@
#include "lltextureanim.h"
#include "llframetimer.h"
+class LLVOVolume;
+
class LLViewerTextureAnim : public LLTextureAnim
{
+private:
+ static std::vector<LLViewerTextureAnim*> sInstanceList;
+ S32 mInstanceIndex;
+
public:
- LLViewerTextureAnim();
+ static void updateClass();
+
+ LLViewerTextureAnim(LLVOVolume* vobj);
virtual ~LLViewerTextureAnim();
/*virtual*/ void reset();
@@ -51,6 +59,7 @@ public:
F32 mRot;
protected:
+ LLVOVolume* mVObj;
LLFrameTimer mTimer;
F64 mLastTime;
F32 mLastFrame;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 9a6c0569a9..e4669cde34 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -58,7 +58,7 @@
#include "pipeline.h"
#include "llappviewer.h"
#include "llxuiparser.h"
-#include "llagent.h"
+#include "llviewerdisplay.h"
////////////////////////////////////////////////////////////////////////////
@@ -276,6 +276,7 @@ void LLViewerTextureList::shutdown()
// Flush all of the references
mLoadingStreamList.clear();
mCreateTextureList.clear();
+ mFastCacheList.clear();
mUUIDMap.clear();
@@ -453,6 +454,8 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
LLGLenum primary_format,
LLHost request_from_host)
{
+ static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled");
+
LLPointer<LLViewerFetchedTexture> imagep ;
switch(texture_type)
{
@@ -490,6 +493,11 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
imagep->forceActive() ;
}
+ if(fast_cache_fetching_enabled)
+ {
+ mFastCacheList.insert(imagep);
+ imagep->setInFastCacheList(true);
+ }
return imagep ;
}
@@ -503,6 +511,7 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id)
void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
{
+ assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
if (image->isInImageList())
@@ -519,6 +528,7 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
+ assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
if (!image->isInImageList())
@@ -593,16 +603,24 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_MARK_DIRTY("Dirty Images");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_PRIORITIES("Prioritize");
static LLFastTimer::DeclareTimer FTM_IMAGE_CALLBACKS("Callbacks");
static LLFastTimer::DeclareTimer FTM_IMAGE_FETCH("Fetch");
+static LLFastTimer::DeclareTimer FTM_FAST_CACHE_IMAGE_FETCH("Fast Cache Fetch");
static LLFastTimer::DeclareTimer FTM_IMAGE_CREATE("Create");
static LLFastTimer::DeclareTimer FTM_IMAGE_STATS("Stats");
void LLViewerTextureList::updateImages(F32 max_time)
{
- if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ static BOOL cleared = FALSE;
+ if(gTeleportDisplay)
{
- clearFetchingRequests();
+ if(!cleared)
+ {
+ clearFetchingRequests();
+ gPipeline.clearRebuildGroups();
+ cleared = TRUE;
+ }
return;
}
+ cleared = FALSE;
LLAppViewer::getTextureFetch()->setTextureBandwidth(LLViewerStats::getInstance()->mTextureKBitStat.getMeanPerSec());
@@ -613,6 +631,11 @@ void LLViewerTextureList::updateImages(F32 max_time)
LLViewerStats::getInstance()->mRawMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageRaw::sGlobalRawMemory));
LLViewerStats::getInstance()->mFormattedMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageFormatted::sGlobalFormattedMemory));
+ {
+ //loading from fast cache
+ LLFastTimer t(FTM_FAST_CACHE_IMAGE_FETCH);
+ max_time -= updateImagesLoadingFastCache(max_time);
+ }
{
LLFastTimer t(FTM_IMAGE_UPDATE_PRIORITIES);
@@ -673,14 +696,13 @@ void LLViewerTextureList::clearFetchingRequests()
return;
}
+ LLAppViewer::getTextureFetch()->deleteAllRequests();
+
for (image_priority_list_t::iterator iter = mImageList.begin();
iter != mImageList.end(); ++iter)
{
- LLViewerFetchedTexture* image = *iter;
- if(image->hasFetcher())
- {
- image->forceToDeleteRequest() ;
- }
+ LLViewerFetchedTexture* imagep = *iter;
+ imagep->forceToDeleteRequest() ;
}
}
@@ -688,10 +710,11 @@ void LLViewerTextureList::updateImagesDecodePriorities()
{
// Update the decode priority for N images each frame
{
- const size_t max_update_count = llmin((S32) (1024*gFrameIntervalSeconds) + 1, 32); //target 1024 textures per second
- S32 update_counter = llmin(max_update_count, mUUIDMap.size()/10);
+ static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities"); // default: 32
+ const size_t max_update_count = llmin((S32) (MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds) + 1, MAX_PRIO_UPDATES);
+ S32 update_counter = llmin(max_update_count, mUUIDMap.size());
uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateUUID);
- while(update_counter > 0 && !mUUIDMap.empty())
+ while ((update_counter-- > 0) && !mUUIDMap.empty())
{
if (iter == mUUIDMap.end())
{
@@ -699,7 +722,13 @@ void LLViewerTextureList::updateImagesDecodePriorities()
}
mLastUpdateUUID = iter->first;
LLPointer<LLViewerFetchedTexture> imagep = iter->second;
- ++iter; // safe to incrament now
+ ++iter; // safe to increment now
+
+ if(imagep->isInDebug())
+ {
+ update_counter--;
+ continue; //is in debug, ignore.
+ }
//
// Flush formatted images using a lazy flush
@@ -754,7 +783,16 @@ void LLViewerTextureList::updateImagesDecodePriorities()
imagep->setInactive() ;
}
}
-
+
+ if (!imagep->isInImageList())
+ {
+ continue;
+ }
+ if(imagep->isInFastCacheList())
+ {
+ continue; //wait for loading from the fast cache.
+ }
+
imagep->processTextureStats();
F32 old_priority = imagep->getDecodePriority();
F32 old_priority_test = llmax(old_priority, 0.0f);
@@ -764,15 +802,35 @@ void LLViewerTextureList::updateImagesDecodePriorities()
if ((decode_priority_test < old_priority_test * .8f) ||
(decode_priority_test > old_priority_test * 1.25f))
{
- removeImageFromList(imagep);
+ mImageList.erase(imagep) ;
imagep->setDecodePriority(decode_priority);
- addImageToList(imagep);
+ mImageList.insert(imagep);
}
- update_counter--;
}
}
}
+void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)
+{
+ if(!tex->setDebugFetching(debug_level))
+ {
+ return;
+ }
+
+ const F32 DEBUG_PRIORITY = 100000.f;
+ F32 old_priority_test = llmax(tex->getDecodePriority(), 0.0f);
+ F32 decode_priority_test = DEBUG_PRIORITY;
+
+ // Ignore < 20% difference
+ if ((decode_priority_test < old_priority_test * .8f) ||
+ (decode_priority_test > old_priority_test * 1.25f))
+ {
+ removeImageFromList(tex);
+ tex->setDecodePriority(decode_priority_test);
+ addImageToList(tex);
+ }
+}
+
/*
static U8 get_image_type(LLViewerFetchedTexture* imagep, LLHost target_host)
{
@@ -827,6 +885,36 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
return create_timer.getElapsedTimeF32();
}
+F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
+{
+ if (gGLManager.mIsDisabled) return 0.0f;
+ if(mFastCacheList.empty())
+ {
+ return 0.f;
+ }
+
+ //
+ // loading texture raw data from the fast cache directly.
+ //
+
+ LLTimer timer;
+ image_list_t::iterator enditer = mFastCacheList.begin();
+ for (image_list_t::iterator iter = mFastCacheList.begin();
+ iter != mFastCacheList.end();)
+ {
+ image_list_t::iterator curiter = iter++;
+ enditer = iter;
+ LLViewerFetchedTexture *imagep = *curiter;
+ imagep->loadFromFastCache();
+ if (timer.getElapsedTimeF32() > max_time)
+ {
+ break;
+ }
+ }
+ mFastCacheList.erase(mFastCacheList.begin(), enditer);
+ return timer.getElapsedTimeF32();
+}
+
void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
{
if(!imagep)
@@ -850,15 +938,24 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
{
LLTimer image_op_timer;
- // Update the decode priority for N images each frame
- // Make a list with 32 high priority entries + 256 cycled entries
- const size_t max_priority_count = llmin((S32) (256*10.f*gFrameIntervalSeconds)+1, 32);
- const size_t max_update_count = llmin((S32) (1024*10.f*gFrameIntervalSeconds)+1, 256);
+ // Update fetch for N images each frame
+ static const S32 MAX_HIGH_PRIO_COUNT = gSavedSettings.getS32("TextureFetchUpdateHighPriority"); // default: 32
+ static const S32 MAX_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMaxMediumPriority"); // default: 256
+ static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinMediumPriority"); // default: 32
+ static const F32 MIN_PRIORITY_THRESHOLD = gSavedSettings.getF32("TextureFetchUpdatePriorityThreshold"); // default: 0.0
+ static const bool SKIP_LOW_PRIO = gSavedSettings.getBOOL("TextureFetchUpdateSkipLowPriority"); // default: false
+
+ size_t max_priority_count = llmin((S32) (MAX_HIGH_PRIO_COUNT*MAX_HIGH_PRIO_COUNT*gFrameIntervalSeconds)+1, MAX_HIGH_PRIO_COUNT);
+ max_priority_count = llmin(max_priority_count, mImageList.size());
+
+ size_t total_update_count = mUUIDMap.size();
+ size_t max_update_count = llmin((S32) (MAX_UPDATE_COUNT*MAX_UPDATE_COUNT*gFrameIntervalSeconds)+1, MAX_UPDATE_COUNT);
+ max_update_count = llmin(max_update_count, total_update_count);
- // 32 high priority entries
+ // MAX_HIGH_PRIO_COUNT high priority entries
typedef std::vector<LLViewerFetchedTexture*> entries_list_t;
entries_list_t entries;
- size_t update_counter = llmin(max_priority_count, mImageList.size());
+ size_t update_counter = max_priority_count;
image_priority_list_t::iterator iter1 = mImageList.begin();
while(update_counter > 0)
{
@@ -868,43 +965,46 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
update_counter--;
}
- // 256 cycled entries
- update_counter = llmin(max_update_count, mUUIDMap.size());
+ // MAX_UPDATE_COUNT cycled entries
+ update_counter = max_update_count;
if(update_counter > 0)
{
uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchUUID);
- uuid_map_t::iterator iter2p = iter2;
- while(update_counter > 0)
+ while ((update_counter > 0) && (total_update_count > 0))
{
if (iter2 == mUUIDMap.end())
{
iter2 = mUUIDMap.begin();
}
- entries.push_back(iter2->second);
- iter2p = iter2++;
- update_counter--;
+ LLViewerFetchedTexture* imagep = iter2->second;
+ // Skip the textures where there's really nothing to do so to give some times to others. Also skip the texture if it's already in the high prio set.
+ if (!SKIP_LOW_PRIO || (SKIP_LOW_PRIO && ((imagep->getDecodePriority() > MIN_PRIORITY_THRESHOLD) || imagep->hasFetcher())))
+ {
+ entries.push_back(imagep);
+ update_counter--;
+ }
+
+ iter2++;
+ total_update_count--;
}
-
- mLastFetchUUID = iter2p->first;
}
S32 fetch_count = 0;
- S32 min_count = max_priority_count + max_update_count/4;
+ size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count));
+ S32 min_count = max_priority_count + min_update_count;
for (entries_list_t::iterator iter3 = entries.begin();
iter3 != entries.end(); )
{
LLViewerFetchedTexture* imagep = *iter3++;
-
- bool fetching = imagep->updateFetch();
- if (fetching)
+ fetch_count += (imagep->updateFetch() ? 1 : 0);
+ if (min_count <= min_update_count)
{
- fetch_count++;
+ mLastFetchUUID = imagep->getID();
}
- if (min_count <= 0 && image_op_timer.getElapsedTimeF32() > max_time)
+ if ((min_count-- <= 0) && (image_op_timer.getElapsedTimeF32() > max_time))
{
break;
}
- min_count--;
}
//if (fetch_count == 0)
//{
@@ -936,6 +1036,9 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
{
LLTimer timer;
+ //loading from fast cache
+ updateImagesLoadingFastCache(max_time);
+
// Update texture stats and priorities
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
for (image_priority_list_t::iterator iter = mImageList.begin();
diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h
index e89997fe28..3dda973d3f 100644
--- a/indra/newview/llviewertexturelist.h
+++ b/indra/newview/llviewertexturelist.h
@@ -111,6 +111,7 @@ public:
void doPrefetchImages();
void clearFetchingRequests();
+ void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level);
static S32 getMinVideoRamSetting();
static S32 getMaxVideoRamSetting(bool get_recommended = false);
@@ -120,6 +121,7 @@ private:
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesUpdateStats();
+ F32 updateImagesLoadingFastCache(F32 max_time);
void addImage(LLViewerFetchedTexture *image);
void deleteImage(LLViewerFetchedTexture *image);
@@ -173,6 +175,7 @@ public:
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
+ image_list_t mFastCacheList;
// Note: just raw pointers because they are never referenced, just compared against
std::set<LLViewerFetchedTexture*> mDirtyTextureList;
diff --git a/indra/newview/llviewervisualparam.h b/indra/newview/llviewervisualparam.h
index dd7751acd7..3bc95cbfbf 100644
--- a/indra/newview/llviewervisualparam.h
+++ b/indra/newview/llviewervisualparam.h
@@ -83,11 +83,11 @@ public:
// New Virtual functions
virtual F32 getTotalDistortion() = 0;
- virtual const LLVector3& getAvgDistortion() = 0;
+ virtual const LLVector4a& getAvgDistortion() = 0;
virtual F32 getMaxDistortion() = 0;
- virtual LLVector3 getVertexDistortion(S32 index, LLPolyMesh *mesh) = 0;
- virtual const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **mesh) = 0;
- virtual const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **mesh) = 0;
+ virtual LLVector4a getVertexDistortion(S32 index, LLPolyMesh *mesh) = 0;
+ virtual const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **mesh) = 0;
+ virtual const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **mesh) = 0;
// interface methods
F32 getDisplayOrder() const { return getInfo()->mEditGroupDisplayOrder; }
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 7afb135470..1798d554b9 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -126,6 +126,7 @@
#include "llmorphview.h"
#include "llmoveview.h"
#include "llnavigationbar.h"
+#include "llpanelpathfindingrebakenavmesh.h"
#include "llpaneltopinfobar.h"
#include "llpopupview.h"
#include "llpreviewtexture.h"
@@ -1554,8 +1555,12 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert);
LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications"));
- llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl;
+ bool ignore = gSavedSettings.getBOOL("IgnoreAllNotifications");
+ LLNotifications::instance().setIgnoreAllNotifications(ignore);
+ if (ignore)
+ {
+ llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl;
+ }
// Default to application directory.
LLViewerWindow::sSnapshotBaseName = "Snapshot";
@@ -1921,11 +1926,16 @@ void LLViewerWindow::initWorldUI()
getRootView()->addChild(gHUDView);
}
- LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container");
+ LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container");
+
LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
panel_ssf_container->addChild(panel_stand_stop_flying);
- panel_ssf_container->setVisible(TRUE);
+ LLPanelPathfindingRebakeNavmesh *panel_rebake_navmesh = LLPanelPathfindingRebakeNavmesh::getInstance();
+ panel_ssf_container->addChild(panel_rebake_navmesh);
+
+ panel_ssf_container->setVisible(TRUE);
+
// Load and make the toolbars visible
// Note: we need to load the toolbars only *after* the user is logged in and IW
if (gToolBarView)
@@ -3166,8 +3176,7 @@ void LLViewerWindow::updateLayout()
|| (tool != LLToolPie::getInstance() // not default tool
&& tool != LLToolCompGun::getInstance() // not coming out of mouselook
&& !suppress_toolbox // not override in third person
- && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode
- && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset
+ && LLToolMgr::getInstance()->getCurrentToolset()->isShowFloaterTools()
&& (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging
{
// Force floater tools to be visible (unless minimized)
@@ -3521,8 +3530,11 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
{
LLSelectNode* nodep = *iter;
LLViewerObject* object = nodep->getObject();
+ LLViewerObject *root_object = (object == NULL) ? NULL : object->getRootEdit();
BOOL this_object_movable = FALSE;
- if (object->permMove() && (object->permModify() || selecting_linked_set))
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (object->permModify() || selecting_linked_set))
{
moveable_object_selected = TRUE;
this_object_movable = TRUE;
@@ -4760,8 +4772,11 @@ void LLViewerWindow::requestResolutionUpdate()
mResDirty = true;
}
+static LLFastTimer::DeclareTimer FTM_WINDOW_CHECK_SETTINGS("Window Settings");
+
void LLViewerWindow::checkSettings()
{
+ LLFastTimer t(FTM_WINDOW_CHECK_SETTINGS);
if (mStatesDirty)
{
gGL.refreshState();
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 33dc12c473..366b6004be 100644..100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -817,6 +817,7 @@ LLVOAvatar::~LLVOAvatar()
lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl;
mRoot.removeAllChildren();
+ mJointMap.clear();
deleteAndClearArray(mSkeleton);
deleteAndClearArray(mCollisionVolumes);
@@ -1459,8 +1460,6 @@ void LLVOAvatar::onShift(const LLVector4a& shift_vector)
const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
mLastAnimExtents[0] += shift;
mLastAnimExtents[1] += shift;
- mNeedsImpostorUpdate = TRUE;
- mNeedsAnimUpdate = TRUE;
}
void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
@@ -1934,6 +1933,7 @@ void LLVOAvatar::buildCharacter()
// remove all of mRoot's children
//-------------------------------------------------------------------------
mRoot.removeAllChildren();
+ mJointMap.clear();
mIsBuilt = FALSE;
//-------------------------------------------------------------------------
@@ -2390,7 +2390,7 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
}
}
-static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar");
+static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Avatar Update");
static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints");
//------------------------------------------------------------------------
@@ -2423,7 +2423,7 @@ void LLVOAvatar::dumpAnimationState()
//------------------------------------------------------------------------
// idleUpdate()
//------------------------------------------------------------------------
-BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLFastTimer t(FTM_AVATAR_UPDATE);
@@ -2431,12 +2431,12 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
if (isDead())
{
llinfos << "Warning! Idle on dead avatar" << llendl;
- return TRUE;
+ return;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
{
- return TRUE;
+ return;
}
checkTextureLoading() ;
@@ -2519,8 +2519,6 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
idleUpdateNameTag( root_pos_last );
idleUpdateRenderCost();
-
- return TRUE;
}
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
@@ -2692,7 +2690,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (isImpostor() && !mNeedsImpostorUpdate)
{
- LLVector4a ext[2];
+ LL_ALIGN_16(LLVector4a ext[2]);
F32 distance;
LLVector3 angle;
@@ -5137,7 +5135,20 @@ const LLUUID& LLVOAvatar::getID() const
// RN: avatar joints are multi-rooted to include screen-based attachments
LLJoint *LLVOAvatar::getJoint( const std::string &name )
{
- LLJoint* jointp = mRoot.findJoint(name);
+ joint_map_t::iterator iter = mJointMap.find(name);
+
+ LLJoint* jointp = NULL;
+
+ if (iter == mJointMap.end() || iter->second == NULL)
+ { //search for joint and cache found joint in lookup table
+ jointp = mRoot.findJoint(name);
+ mJointMap[name] = jointp;
+ }
+ else
+ { //return cached pointer
+ jointp = iter->second;
+ }
+
return jointp;
}
@@ -6665,7 +6676,7 @@ void LLVOAvatar::updateMeshTextures()
if(!isSelf())
{
src_callback_list = &mCallbackTextureList ;
- paused = mLoadedCallbacksPaused ;
+ paused = !isVisible();
}
std::vector<BOOL> is_layer_baked;
@@ -7210,7 +7221,7 @@ void LLVOAvatar::onFirstTEMessageReceived()
if(!isSelf())
{
src_callback_list = &mCallbackTextureList ;
- paused = mLoadedCallbacksPaused ;
+ paused = !isVisible();
}
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 6fb56a4c0b..1adb680962 100644..100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -93,6 +93,16 @@ protected:
**/
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void markDead();
static void initClass(); // Initialize data that's only init'd once per class.
@@ -124,7 +134,7 @@ public:
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual BOOL updateLOD();
BOOL updateJointLODs();
void updateLODRiggedAttachments( void );
@@ -215,7 +225,7 @@ public:
bool isBuilt() const { return mIsBuilt; }
private: //aligned members
- LLVector4a mImpostorExtents[2];
+ LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
private:
BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
@@ -356,6 +366,10 @@ public:
LLVector3 mHeadOffset; // current head position
LLViewerJoint mRoot;
+
+ typedef std::map<std::string, LLJoint*> joint_map_t;
+ joint_map_t mJointMap;
+
protected:
static BOOL parseSkeletonFile(const std::string& filename);
void buildCharacter();
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 98f7245f8d..7a81063f83 100644..100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -668,15 +668,13 @@ BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
}
// virtual
-BOOL LLVOAvatarSelf::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOAvatarSelf::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- if (!isAgentAvatarValid())
+ if (isAgentAvatarValid())
{
- return TRUE;
+ LLVOAvatar::idleUpdate(agent, world, time);
+ idleUpdateTractorBeam();
}
- LLVOAvatar::idleUpdate(agent, world, time);
- idleUpdateTractorBeam();
- return TRUE;
}
// virtual
@@ -795,7 +793,7 @@ void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id)
LLViewerObject* object = gObjectList.findObject(source_id);
if (object)
{
- object->mFlags &= ~FLAGS_ANIM_SOURCE;
+ object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, FALSE);
}
}
@@ -2132,9 +2130,7 @@ LLSD LLVOAvatarSelf::metricsData()
{
// runway - add region info
LLSD result;
- result["id"] = getID();
result["rez_status"] = LLVOAvatar::rezStatusToString(getRezzedStatus());
- result["is_self"] = isSelf();
std::vector<S32> rez_counts;
LLVOAvatar::getNearbyRezzedStats(rez_counts);
result["nearby"] = LLSD::emptyMap();
@@ -2148,7 +2144,6 @@ LLSD LLVOAvatarSelf::metricsData()
result["timers"]["ruth"] = mRuthTimer.getElapsedTimeF32();
result["timers"]["invisible"] = mInvisibleTimer.getElapsedTimeF32();
result["timers"]["fully_loaded"] = mFullyLoadedTimer.getElapsedTimeF32();
- result["phases"] = getPhases().dumpPhases();
result["startup"] = LLStartUp::getPhases().dumpPhases();
return result;
@@ -2157,7 +2152,12 @@ LLSD LLVOAvatarSelf::metricsData()
class ViewerAppearanceChangeMetricsResponder: public LLCurl::Responder
{
public:
- ViewerAppearanceChangeMetricsResponder()
+ ViewerAppearanceChangeMetricsResponder( S32 expected_sequence,
+ volatile const S32 & live_sequence,
+ volatile bool & reporting_started):
+ mExpectedSequence(expected_sequence),
+ mLiveSequence(live_sequence),
+ mReportingStarted(reporting_started)
{
}
@@ -2176,14 +2176,44 @@ public:
error(status,reason);
}
}
+
+ // virtual
+ void error(U32 status_num, const std::string & reason)
+ {
+ }
+
+ // virtual
+ void result(const LLSD & content)
+ {
+ if (mLiveSequence == mExpectedSequence)
+ {
+ mReportingStarted = true;
+ }
+ }
+
+private:
+ S32 mExpectedSequence;
+ volatile const S32 & mLiveSequence;
+ volatile bool & mReportingStarted;
};
void LLVOAvatarSelf::sendAppearanceChangeMetrics()
{
// gAgentAvatarp->stopAllPhases();
+ static volatile bool reporting_started(false);
+ static volatile S32 report_sequence(0);
LLSD msg = metricsData();
msg["message"] = "ViewerAppearanceChangeMetrics";
+ msg["session_id"] = gAgentSessionID;
+ msg["agent_id"] = gAgentID;
+ msg["sequence"] = report_sequence;
+ msg["initial"] = !reporting_started;
+ msg["break"] = false;
+
+ // Update sequence number
+ if (S32_MAX == ++report_sequence)
+ report_sequence = 0;
LL_DEBUGS("Avatar") << avString() << "message: " << ll_pretty_print_sd(msg) << LL_ENDL;
std::string caps_url;
@@ -2196,8 +2226,10 @@ void LLVOAvatarSelf::sendAppearanceChangeMetrics()
{
LLCurlRequest::headers_t headers;
LLHTTPClient::post(caps_url,
- msg,
- new ViewerAppearanceChangeMetricsResponder);
+ msg,
+ new ViewerAppearanceChangeMetricsResponder(report_sequence,
+ report_sequence,
+ reporting_started));
}
}
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 543891ca63..7bd0c0bf93 100644..100755
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -49,6 +49,16 @@ class LLVOAvatarSelf :
**/
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOAvatarSelf();
virtual void markDead();
@@ -75,7 +85,7 @@ protected:
//--------------------------------------------------------------------
public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
//--------------------------------------------------------------------
// LLCharacter interface and related
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 44968342bf..566c33c0af 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -277,17 +277,17 @@ BOOL LLVOGrass::isActive() const
return TRUE;
}
-BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GRASS)))
{
- return TRUE;
+ return;
}
if (!mDrawable)
{
// So drones work.
- return TRUE;
+ return;
}
if(LLVOTree::isTreeRenderingStopped()) //stop rendering grass
@@ -297,14 +297,14 @@ BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
mNumBlades = 0 ;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
- return TRUE ;
+ return;
}
else if(!mNumBlades)//restart grass rendering
{
mNumBlades = GRASS_MAX_BLADES ;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- return TRUE ;
+ return;
}
if (mPatch && (mLastPatchUpdateTime != mPatch->getLastUpdateTime()))
@@ -312,7 +312,7 @@ BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
- return TRUE;
+ return;
}
@@ -622,7 +622,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawablep = *i;
diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h
index 00a59facf7..b9835b8802 100644
--- a/indra/newview/llvograss.h
+++ b/indra/newview/llvograss.h
@@ -73,7 +73,7 @@ public:
void plantBlades();
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
index 6da54435e3..97b7418b40 100644
--- a/indra/newview/llvoground.cpp
+++ b/indra/newview/llvoground.cpp
@@ -49,18 +49,8 @@ LLVOGround::~LLVOGround()
{
}
-BOOL LLVOGround::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOGround::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GROUND)))
- {
- return TRUE;
- }
-
- /*if (mDrawable)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
- }*/
- return TRUE;
}
diff --git a/indra/newview/llvoground.h b/indra/newview/llvoground.h
index 73b097327e..290579b4da 100644
--- a/indra/newview/llvoground.h
+++ b/indra/newview/llvoground.h
@@ -41,7 +41,7 @@ protected:
public:
LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
// Graphical stuff for objects - maybe broken out into render class
// later?
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index e21358b65a..e4f9915e93 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -52,8 +52,7 @@ LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
S32 LLVOPartGroup::sVBSlotFree[];
S32* LLVOPartGroup::sVBSlotCursor = NULL;
-//static
-void LLVOPartGroup::restoreGL()
+void LLVOPartGroup::initClass()
{
for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
{
@@ -61,7 +60,11 @@ void LLVOPartGroup::restoreGL()
}
sVBSlotCursor = sVBSlotFree;
+}
+//static
+void LLVOPartGroup::restoreGL()
+{
sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
U32 count = LL_MAX_PARTICLE_COUNT;
sVB->allocateBuffer(count*4, count*6, true);
@@ -193,9 +196,8 @@ void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
mDrawable->setPositionGroup(pos);
}
-BOOL LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- return TRUE;
}
void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
@@ -554,7 +556,7 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawablep = *i;
@@ -626,7 +628,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
- if (facep->getIndicesStart() == 0xFFFFFFFF)
+ if (!facep->isState(LLFace::PARTICLE))
{ //set the indices of this face
S32 idx = LLVOPartGroup::findAvailableVBSlot();
if (idx >= 0)
@@ -635,6 +637,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
facep->setIndicesIndex(idx*6);
facep->setVertexBuffer(LLVOPartGroup::sVB);
facep->setPoolType(LLDrawPool::POOL_ALPHA);
+ facep->setState(LLFace::PARTICLE);
}
else
{
diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h
index 6160bceb24..42c1252d01 100644
--- a/indra/newview/llvopartgroup.h
+++ b/indra/newview/llvopartgroup.h
@@ -45,6 +45,7 @@ public:
static S32 sVBSlotFree[LL_MAX_PARTICLE_COUNT];
static S32* sVBSlotCursor;
+ static void initClass();
static void restoreGL();
static void destroyGL();
static S32 findAvailableVBSlot();
@@ -62,7 +63,7 @@ public:
LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual F32 getBinRadius();
virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 312034022e..31358df85f 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1052,9 +1052,8 @@ void LLVOSky::calcAtmospherics(void)
mFadeColor.setAlpha(0);
}
-BOOL LLVOSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- return TRUE;
}
BOOL LLVOSky::updateSky()
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 6e6898d80a..2a150eccb9 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -461,7 +461,7 @@ public:
void cleanupGL();
void restoreGL();
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
BOOL updateSky();
// Graphical stuff for objects - maybe broken out into render class
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 94a3111f4c..cb905d02da 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -80,9 +80,9 @@ public:
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
- { //substitute tex coord 0 for tex coord 3
+ { //substitute tex coord 1 for tex coord 3
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 3556bde9a8..6687ce432f 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -339,11 +339,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
return retval;
}
-BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
{
- return TRUE;
+ return;
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;
@@ -374,7 +374,7 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
- const LLVector3 &this_position = getPositionAgent();
+ const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
@@ -393,8 +393,6 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
}
mTrunkLOD = trunk_LOD;
-
- return TRUE;
}
const F32 TREE_BLEND_MIN = 1.f;
@@ -843,10 +841,10 @@ void LLVOTree::updateMesh()
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_agent = getPositionAgent();
+ const LLVector3 &pos_region = getPositionRegion();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h
index 0554935539..52debc85ab 100644
--- a/indra/newview/llvotree.h
+++ b/indra/newview/llvotree.h
@@ -59,7 +59,7 @@ public:
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp);
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
// Graphical stuff for objects - maybe broken out into render class later?
/*virtual*/ void render(LLAgent &agent);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index a8bfc3ba46..e99898a83c 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -329,7 +329,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
{
if (!mTextureAnimp)
{
- mTextureAnimp = new LLViewerTextureAnim();
+ mTextureAnimp = new LLViewerTextureAnim(this);
}
else
{
@@ -431,7 +431,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
{
if (!mTextureAnimp)
{
- mTextureAnimp = new LLViewerTextureAnim();
+ mTextureAnimp = new LLViewerTextureAnim(this);
}
else
{
@@ -499,183 +499,144 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
void LLVOVolume::animateTextures()
{
- F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
- S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
-
- if (result)
+ if (!mDead)
{
- if (!mTexAnimMode)
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markTextured(mDrawable);
- }
- mTexAnimMode = result | mTextureAnimp->mMode;
-
- S32 start=0, end=mDrawable->getNumFaces()-1;
- if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
- {
- start = end = mTextureAnimp->mFace;
- }
-
- for (S32 i = start; i <= end; i++)
+ F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
+ S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
+
+ if (result)
{
- LLFace* facep = mDrawable->getFace(i);
- if (!facep) continue;
- if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
-
- const LLTextureEntry* te = facep->getTextureEntry();
-
- if (!te)
+ if (!mTexAnimMode)
{
- continue;
+ mFaceMappingChanged = TRUE;
+ gPipeline.markTextured(mDrawable);
}
-
- if (!(result & LLViewerTextureAnim::ROTATE))
+ mTexAnimMode = result | mTextureAnimp->mMode;
+
+ S32 start=0, end=mDrawable->getNumFaces()-1;
+ if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
{
- te->getRotation(&rot);
+ start = end = mTextureAnimp->mFace;
}
- if (!(result & LLViewerTextureAnim::TRANSLATE))
- {
- te->getOffset(&off_s,&off_t);
- }
- if (!(result & LLViewerTextureAnim::SCALE))
+
+ for (S32 i = start; i <= end; i++)
{
- te->getScale(&scale_s, &scale_t);
- }
+ LLFace* facep = mDrawable->getFace(i);
+ if (!facep) continue;
+ if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
- if (!facep->mTextureMatrix)
- {
- facep->mTextureMatrix = new LLMatrix4();
- }
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ if (!te)
+ {
+ continue;
+ }
+
+ if (!(result & LLViewerTextureAnim::ROTATE))
+ {
+ te->getRotation(&rot);
+ }
+ if (!(result & LLViewerTextureAnim::TRANSLATE))
+ {
+ te->getOffset(&off_s,&off_t);
+ }
+ if (!(result & LLViewerTextureAnim::SCALE))
+ {
+ te->getScale(&scale_s, &scale_t);
+ }
+
+ if (!facep->mTextureMatrix)
+ {
+ facep->mTextureMatrix = new LLMatrix4();
+ }
- LLMatrix4& tex_mat = *facep->mTextureMatrix;
- tex_mat.setIdentity();
- LLVector3 trans ;
+ LLMatrix4& tex_mat = *facep->mTextureMatrix;
+ tex_mat.setIdentity();
+ LLVector3 trans ;
- if(facep->isAtlasInUse())
- {
- //
- //if use atlas for animated texture
- //apply the following transform to the animation matrix.
- //
-
- F32 tcoord_xoffset = 0.f ;
- F32 tcoord_yoffset = 0.f ;
- F32 tcoord_xscale = 1.f ;
- F32 tcoord_yscale = 1.f ;
if(facep->isAtlasInUse())
{
- const LLVector2* tmp = facep->getTexCoordOffset() ;
- tcoord_xoffset = tmp->mV[0] ;
- tcoord_yoffset = tmp->mV[1] ;
+ //
+ //if use atlas for animated texture
+ //apply the following transform to the animation matrix.
+ //
+
+ F32 tcoord_xoffset = 0.f ;
+ F32 tcoord_yoffset = 0.f ;
+ F32 tcoord_xscale = 1.f ;
+ F32 tcoord_yscale = 1.f ;
+ if(facep->isAtlasInUse())
+ {
+ const LLVector2* tmp = facep->getTexCoordOffset() ;
+ tcoord_xoffset = tmp->mV[0] ;
+ tcoord_yoffset = tmp->mV[1] ;
- tmp = facep->getTexCoordScale() ;
- tcoord_xscale = tmp->mV[0] ;
- tcoord_yscale = tmp->mV[1] ;
- }
- trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
+ tmp = facep->getTexCoordScale() ;
+ tcoord_xscale = tmp->mV[0] ;
+ tcoord_yscale = tmp->mV[1] ;
+ }
+ trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
- tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
- }
- else //non atlas
- {
- trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
- }
+ tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
+ }
+ else //non atlas
+ {
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
+ }
- LLVector3 scale(scale_s, scale_t, 1.f);
- LLQuaternion quat;
- quat.setQuat(rot, 0, 0, -1.f);
+ LLVector3 scale(scale_s, scale_t, 1.f);
+ LLQuaternion quat;
+ quat.setQuat(rot, 0, 0, -1.f);
- tex_mat.rotate(quat);
+ tex_mat.rotate(quat);
- LLMatrix4 mat;
- mat.initAll(scale, LLQuaternion(), LLVector3());
- tex_mat *= mat;
+ LLMatrix4 mat;
+ mat.initAll(scale, LLQuaternion(), LLVector3());
+ tex_mat *= mat;
- tex_mat.translate(trans);
+ tex_mat.translate(trans);
+ }
}
- }
- else
- {
- if (mTexAnimMode && mTextureAnimp->mRate == 0)
+ else
{
- U8 start, count;
-
- if (mTextureAnimp->mFace == -1)
- {
- start = 0;
- count = getNumTEs();
- }
- else
+ if (mTexAnimMode && mTextureAnimp->mRate == 0)
{
- start = (U8) mTextureAnimp->mFace;
- count = 1;
- }
+ U8 start, count;
- for (S32 i = start; i < start + count; i++)
- {
- if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
+ if (mTextureAnimp->mFace == -1)
{
- setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
+ start = 0;
+ count = getNumTEs();
}
- if (mTexAnimMode & LLViewerTextureAnim::SCALE)
+ else
{
- setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
+ start = (U8) mTextureAnimp->mFace;
+ count = 1;
}
- if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
+
+ for (S32 i = start; i < start + count; i++)
{
- setTERotation(i, mTextureAnimp->mRot);
+ if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
+ {
+ setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::SCALE)
+ {
+ setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
+ {
+ setTERotation(i, mTextureAnimp->mRot);
+ }
}
- }
-
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
- }
-}
-BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
-{
- LLViewerObject::idleUpdate(agent, world, time);
-
- static LLFastTimer::DeclareTimer ftm("Volume Idle");
- LLFastTimer t(ftm);
-
- if (mDead || mDrawable.isNull())
- {
- return TRUE;
- }
-
- ///////////////////////
- //
- // Do texture animation stuff
- //
- if (mTextureAnimp && gAnimateTextures)
- {
- animateTextures();
- }
-
- // Dispatch to implementation
- if (mVolumeImpl)
- {
- mVolumeImpl->doIdleUpdate(agent, world, time);
- }
-
- const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
-
- if (mDrawable->isActive())
- {
- if (mDrawable->isRoot() &&
- mDrawable->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
- (!mDrawable->getParent() || !mDrawable->getParent()->isActive()))
- {
- mDrawable->makeStatic();
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
}
}
-
- return TRUE;
}
void LLVOVolume::updateTextures()
@@ -698,7 +659,8 @@ void LLVOVolume::updateTextures()
}
}
- }
+
+ }
}
BOOL LLVOVolume::isVisible() const
@@ -860,7 +822,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
}
}
- S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
+ S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
if (texture_discard >= 0 && //texture has some data available
@@ -916,8 +878,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
BOOL LLVOVolume::isActive() const
{
- return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive()) ||
- (mDrawable.notNull() && mDrawable->isActive());
+ return !mStatic;
}
BOOL LLVOVolume::setMaterial(const U8 material)
@@ -1167,7 +1128,7 @@ void LLVOVolume::sculpt()
S8 sculpt_components = 0;
const U8* sculpt_data = NULL;
- S32 discard_level = mSculptTexture->getDiscardLevel() ;
+ S32 discard_level = mSculptTexture->getCachedRawImageLevel() ;
LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
S32 max_discard = mSculptTexture->getMaxDiscardLevel();
@@ -3858,82 +3819,85 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLVector4a* weight = vol_face.mWeights;
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
-
- LLVector4a* pos = dst_face.mPositions;
-
+ if ( weight )
{
- LLFastTimer t(FTM_SKIN_RIGGED);
+ LLMatrix4a bind_shape_matrix;
+ bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+
+ LLVector4a* pos = dst_face.mPositions;
- for (U32 j = 0; j < dst_face.mNumVertices; ++j)
{
- LLMatrix4a final_mat;
- final_mat.clear();
+ LLFastTimer t(FTM_SKIN_RIGGED);
- S32 idx[4];
+ for (U32 j = 0; j < dst_face.mNumVertices; ++j)
+ {
+ LLMatrix4a final_mat;
+ final_mat.clear();
- LLVector4 wght;
+ S32 idx[4];
- F32 scale = 0.f;
- for (U32 k = 0; k < 4; k++)
- {
- F32 w = weight[j][k];
+ LLVector4 wght;
- idx[k] = (S32) floorf(w);
- wght[k] = w - floorf(w);
- scale += wght[k];
- }
+ F32 scale = 0.f;
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = weight[j][k];
- wght *= 1.f/scale;
+ idx[k] = (S32) floorf(w);
+ wght[k] = w - floorf(w);
+ scale += wght[k];
+ }
- for (U32 k = 0; k < 4; k++)
- {
- F32 w = wght[k];
+ wght *= 1.f/scale;
- LLMatrix4a src;
- src.setMul(mp[idx[k]], w);
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = wght[k];
- final_mat.add(src);
- }
+ LLMatrix4a src;
+ src.setMul(mp[idx[k]], w);
+
+ final_mat.add(src);
+ }
- LLVector4a& v = vol_face.mPositions[j];
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
- }
+ LLVector4a& v = vol_face.mPositions[j];
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+ pos[j] = dst;
+ }
- //update bounding box
- LLVector4a& min = dst_face.mExtents[0];
- LLVector4a& max = dst_face.mExtents[1];
+ //update bounding box
+ LLVector4a& min = dst_face.mExtents[0];
+ LLVector4a& max = dst_face.mExtents[1];
- min = pos[0];
- max = pos[1];
+ min = pos[0];
+ max = pos[1];
- for (U32 j = 1; j < dst_face.mNumVertices; ++j)
- {
- min.setMin(min, pos[j]);
- max.setMax(max, pos[j]);
- }
+ for (U32 j = 1; j < dst_face.mNumVertices; ++j)
+ {
+ min.setMin(min, pos[j]);
+ max.setMax(max, pos[j]);
+ }
- dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
- dst_face.mCenter->mul(0.5f);
+ dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
+ dst_face.mCenter->mul(0.5f);
- }
+ }
- {
- LLFastTimer t(FTM_RIGGED_OCTREE);
- delete dst_face.mOctree;
- dst_face.mOctree = NULL;
+ {
+ LLFastTimer t(FTM_RIGGED_OCTREE);
+ delete dst_face.mOctree;
+ dst_face.mOctree = NULL;
- LLVector4a size;
- size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
- size.splat(size.getLength3().getF32()*0.5f);
+ LLVector4a size;
+ size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
+ size.splat(size.getLength3().getF32()*0.5f);
- dst_face.createOctree(1.f);
+ dst_face.createOctree(1.f);
+ }
}
}
}
@@ -4248,7 +4212,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST);
//get all the faces into a list
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
@@ -4654,7 +4618,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (!LLPipeline::sDelayVBUpdate)
{
//drawables have been rebuilt, clear rebuild status
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
drawablep->clearState(LLDrawable::REBUILD_ALL);
@@ -4694,7 +4658,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
std::set<LLVertexBuffer*> mapped_buffers;
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
@@ -4718,8 +4682,14 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
if (buff)
{
llassert(!face->isState(LLFace::RIGGED));
- face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
+
+ if (!face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
+ { //something's gone wrong with the vertex buffer accounting, rebuild this group
+ group->dirtyGeom();
+ gPipeline.markRebuild(group, TRUE);
+ }
+
if (buff->isLocked())
{
@@ -4756,7 +4726,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
{
llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
@@ -5053,8 +5023,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
llassert(!facep->isState(LLFace::RIGGED));
- facep->getGeometryVolume(*volume, te_idx,
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true);
+ if (!facep->getGeometryVolume(*volume, te_idx,
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
+ {
+ llwarns << "Failed to get geometry for face!" << llendl;
+ }
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{
@@ -5224,7 +5197,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
//for each drawable
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 25fe085421..5482c80f2b 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -68,7 +68,7 @@ class LLVolumeInterface
public:
virtual ~LLVolumeInterface() { }
virtual LLVolumeInterfaceType getInterfaceType() const = 0;
- virtual BOOL doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) = 0;
+ virtual void doIdleUpdate() = 0;
virtual BOOL doUpdateGeometry(LLDrawable *drawable) = 0;
virtual LLVector3 getPivotPosition() const = 0;
virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
@@ -114,8 +114,7 @@ public:
void deleteFaces();
void animateTextures();
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
-
+
BOOL isVisible() const ;
/*virtual*/ BOOL isActive() const;
/*virtual*/ BOOL isAttachment() const;
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 942eff6171..e8a1c3d1d6 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -100,17 +100,8 @@ void LLVOWater::updateTextures()
}
// Never gets called
-BOOL LLVOWater::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOWater::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- /*if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER)))
- {
- return TRUE;
- }
- if (mDrawable)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
- }*/
- return TRUE;
}
LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h
index ed709dd840..cf9323ef2e 100644
--- a/indra/newview/llvowater.h
+++ b/indra/newview/llvowater.h
@@ -58,7 +58,7 @@ public:
static void initClass();
static void cleanupClass();
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index afd902201b..a33f42cf84 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -92,9 +92,9 @@ void LLVOWLSky::initSunDirection(LLVector3 const & sun_direction,
{
}
-BOOL LLVOWLSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOWLSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
- return TRUE;
+
}
BOOL LLVOWLSky::isActive(void) const
diff --git a/indra/newview/llvowlsky.h b/indra/newview/llvowlsky.h
index 825e13a203..729dced15e 100644
--- a/indra/newview/llvowlsky.h
+++ b/indra/newview/llvowlsky.h
@@ -53,7 +53,7 @@ public:
void initSunDirection(LLVector3 const & sun_direction,
LLVector3 const & sun_angular_velocity);
- /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ BOOL isActive(void) const;
/*virtual*/ LLDrawable * createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
diff --git a/indra/newview/llweb.cpp b/indra/newview/llweb.cpp
index d2d48dc68f..83337b386d 100644
--- a/indra/newview/llweb.cpp
+++ b/indra/newview/llweb.cpp
@@ -185,8 +185,8 @@ std::string LLWeb::expandURLSubstitutions(const std::string &url,
substitution["VERSION_PATCH"] = LLVersionInfo::getPatch();
substitution["VERSION_BUILD"] = LLVersionInfo::getBuild();
substitution["CHANNEL"] = LLVersionInfo::getChannel();
- substitution["GRID"] = LLGridManager::getInstance()->getGridLabel();
- substitution["GRID_LOWERCASE"] = utf8str_tolower(LLGridManager::getInstance()->getGridLabel());
+ substitution["GRID"] = LLGridManager::getInstance()->getGridId();
+ substitution["GRID_LOWERCASE"] = utf8str_tolower(LLGridManager::getInstance()->getGridId());
substitution["OS"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
substitution["SESSION_ID"] = gAgent.getSessionID();
substitution["FIRST_LOGIN"] = gAgent.isFirstLogin();
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index b061c90d98..78ee3e4fd9 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -657,7 +657,10 @@ void LLWorld::updateRegions(F32 max_update_time)
if (did_one && max_time <= 0.f)
break;
max_time = llmin(max_time, max_update_time*.1f);
- did_one |= regionp->idleUpdate(max_update_time);
+ if (regionp->idleUpdate(max_update_time))
+ {
+ did_one = TRUE;
+ }
}
}
@@ -837,6 +840,9 @@ void LLWorld::updateWaterObjects()
}
mHoleWaterObjects.clear();
+ // Use the water height of the region we're on for areas where there is no region
+ F32 water_height = gAgent.getRegion()->getWaterHeight();
+
// Now, get a list of the holes
S32 x, y;
for (x = min_x; x <= max_x; x += rwidth)
@@ -845,12 +851,12 @@ void LLWorld::updateWaterObjects()
{
U64 region_handle = to_region_handle(x, y);
if (!getRegionFromHandle(region_handle))
- {
+ { // No region at that area, so make water
LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
waterp->setUseTexture(FALSE);
waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
y + rwidth/2,
- 256.f+DEFAULT_WATER_HEIGHT));
+ 256.f + water_height));
waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
gPipeline.createObject(waterp);
mHoleWaterObjects.push_back(waterp);
@@ -907,7 +913,7 @@ void LLWorld::updateWaterObjects()
}
waterp->setRegion(gAgent.getRegion());
- LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ;
+ LLVector3d water_pos(water_center_x, water_center_y, 256.f + water_height) ;
LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
//stretch out to horizon
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 49c4f37871..920bac93a2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -108,7 +108,10 @@
#include "lltoolpie.h"
#include "llcurl.h"
#include "llnotifications.h"
-
+#include "llpathinglib.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindingcharacters.h"
+#include "llpathfindingpathtool.h"
#ifdef _DEBUG
// Debug indices is disabled for now for debug performance - djs 4/24/02
@@ -117,6 +120,8 @@
//#define DEBUG_INDICES
#endif
+bool gShiftFrame = false;
+
//cached settings
BOOL LLPipeline::RenderAvatarVP;
BOOL LLPipeline::VertexShaderEnable;
@@ -214,7 +219,7 @@ BOOL gDebugPipeline = FALSE;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry");
LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
@@ -231,8 +236,13 @@ LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create");
LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
+LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)");
+LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
+LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)");
LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
@@ -439,6 +449,19 @@ LLPipeline::LLPipeline() :
mLightFunc = 0;
}
+void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
+{
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name);
+ if ( cntrl_ptr.isNull() )
+ {
+ llwarns << "Global setting name not found:" << name << llendl;
+ }
+ else
+ {
+ cntrl_ptr->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ }
+}
+
void LLPipeline::init()
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
@@ -523,88 +546,86 @@ void LLPipeline::init()
//
// Update all settings to trigger a cached settings refresh
//
-
- gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-
- gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-
- gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaDeferred");
+ connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred");
+ connectRefreshCachedSettingsSafe("RenderUseFarClip");
+ connectRefreshCachedSettingsSafe("RenderAvatarMaxVisible");
+ connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
+ connectRefreshCachedSettingsSafe("UseOcclusion");
+ connectRefreshCachedSettingsSafe("VertexShaderEnable");
+ connectRefreshCachedSettingsSafe("RenderAvatarVP");
+ connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
+ connectRefreshCachedSettingsSafe("RenderDeferred");
+ connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
+ connectRefreshCachedSettingsSafe("RenderFSAASamples");
+ connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
+ connectRefreshCachedSettingsSafe("RenderUIBuffer");
+ connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
+ connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
+ connectRefreshCachedSettingsSafe("RenderLocalLights");
+ connectRefreshCachedSettingsSafe("RenderDelayCreation");
+ connectRefreshCachedSettingsSafe("RenderAnimateRes");
+ connectRefreshCachedSettingsSafe("FreezeTime");
+ connectRefreshCachedSettingsSafe("DebugBeaconLineWidth");
+ connectRefreshCachedSettingsSafe("RenderHighlightBrightness");
+ connectRefreshCachedSettingsSafe("RenderHighlightColor");
+ connectRefreshCachedSettingsSafe("RenderHighlightThickness");
+ connectRefreshCachedSettingsSafe("RenderSpotLightsInNondeferred");
+ connectRefreshCachedSettingsSafe("PreviewAmbientColor");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse0");
+ connectRefreshCachedSettingsSafe("PreviewSpecular0");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse1");
+ connectRefreshCachedSettingsSafe("PreviewSpecular1");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse2");
+ connectRefreshCachedSettingsSafe("PreviewSpecular2");
+ connectRefreshCachedSettingsSafe("PreviewDirection0");
+ connectRefreshCachedSettingsSafe("PreviewDirection1");
+ connectRefreshCachedSettingsSafe("PreviewDirection2");
+ connectRefreshCachedSettingsSafe("RenderGlowMinLuminance");
+ connectRefreshCachedSettingsSafe("RenderGlowMaxExtractAlpha");
+ connectRefreshCachedSettingsSafe("RenderGlowWarmthAmount");
+ connectRefreshCachedSettingsSafe("RenderGlowLumWeights");
+ connectRefreshCachedSettingsSafe("RenderGlowWarmthWeights");
+ connectRefreshCachedSettingsSafe("RenderGlowResolutionPow");
+ connectRefreshCachedSettingsSafe("RenderGlowIterations");
+ connectRefreshCachedSettingsSafe("RenderGlowWidth");
+ connectRefreshCachedSettingsSafe("RenderGlowStrength");
+ connectRefreshCachedSettingsSafe("RenderDepthOfField");
+ connectRefreshCachedSettingsSafe("CameraFocusTransitionTime");
+ connectRefreshCachedSettingsSafe("CameraFNumber");
+ connectRefreshCachedSettingsSafe("CameraFocalLength");
+ connectRefreshCachedSettingsSafe("CameraFieldOfView");
+ connectRefreshCachedSettingsSafe("RenderShadowNoise");
+ connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
+ connectRefreshCachedSettingsSafe("RenderSSAOScale");
+ connectRefreshCachedSettingsSafe("RenderSSAOMaxScale");
+ connectRefreshCachedSettingsSafe("RenderSSAOFactor");
+ connectRefreshCachedSettingsSafe("RenderSSAOEffect");
+ connectRefreshCachedSettingsSafe("RenderShadowOffsetError");
+ connectRefreshCachedSettingsSafe("RenderShadowBiasError");
+ connectRefreshCachedSettingsSafe("RenderShadowOffset");
+ connectRefreshCachedSettingsSafe("RenderShadowBias");
+ connectRefreshCachedSettingsSafe("RenderSpotShadowOffset");
+ connectRefreshCachedSettingsSafe("RenderSpotShadowBias");
+ connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff");
+ connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff");
+ connectRefreshCachedSettingsSafe("RenderShadowGaussian");
+ connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
+ connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
+ connectRefreshCachedSettingsSafe("RenderReflectionDetail");
+ connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
+ connectRefreshCachedSettingsSafe("RenderShadowClipPlanes");
+ connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes");
+ connectRefreshCachedSettingsSafe("RenderShadowNearDist");
+ connectRefreshCachedSettingsSafe("RenderFarClip");
+ connectRefreshCachedSettingsSafe("RenderShadowSplitExponent");
+ connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff");
+ connectRefreshCachedSettingsSafe("RenderShadowFOVCutoff");
+ connectRefreshCachedSettingsSafe("CameraOffset");
+ connectRefreshCachedSettingsSafe("CameraMaxCoF");
+ connectRefreshCachedSettingsSafe("CameraDoFResScale");
+ connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
@@ -869,7 +890,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
U32 sun_shadow_map_width = ((U32(resX*scale)+1)&~1); // must be even to avoid a stripe in the horizontal shadow blur
for (U32 i = 0; i < 4; i++)
{
- if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
}
}
else
@@ -1368,7 +1389,7 @@ public:
{
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
- if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->isEmpty())
{
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
{
@@ -1659,6 +1680,21 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
+//static
+void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
+{
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
+ iter != gPipeline.mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable->getVObj()->isAttachment() && iter->drawable->getVObj()->getAvatar() == muted_avatar)
+ {
+ gPipeline.mLights.erase(iter->drawable);
+ gPipeline.mNearbyLights.erase(iter);
+ }
+ }
+}
+
U32 LLPipeline::addObject(LLViewerObject *vobj)
{
LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
@@ -1677,7 +1713,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
- LLFastTimer ftm(FTM_GEO_UPDATE);
+ LLFastTimer ftm(FTM_PIPELINE_CREATE);
LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
LLTimer update_timer;
@@ -1838,6 +1874,10 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
if (done)
{
+ if (drawablep->isRoot())
+ {
+ drawablep->makeStatic();
+ }
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{ //will likely not receive any future world matrix updates
@@ -1973,7 +2013,7 @@ void LLPipeline::clearReferences()
void check_references(LLSpatialGroup* group, LLDrawable* drawable)
{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
if (drawable == *i)
{
@@ -1995,7 +2035,7 @@ void check_references(LLDrawable* drawable, LLFace* face)
void check_references(LLSpatialGroup* group, LLFace* face)
{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
check_references(drawable, face);
@@ -2007,25 +2047,25 @@ void LLPipeline::checkReferences(LLFace* face)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, face);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, face);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, face);
}
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
{
LLDrawable* drawable = *iter;
check_references(drawable, face);
@@ -2039,25 +2079,25 @@ void LLPipeline::checkReferences(LLDrawable* drawable)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, drawable);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, drawable);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, drawable);
}
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
{
if (drawable == *iter)
{
@@ -2090,19 +2130,19 @@ void LLPipeline::checkReferences(LLDrawInfo* draw_info)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, draw_info);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, draw_info);
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
check_references(group, draw_info);
@@ -2116,7 +2156,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
#if 0
if (sCull)
{
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
if (group == *iter)
{
@@ -2124,7 +2164,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
{
if (group == *iter)
{
@@ -2132,7 +2172,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
if (group == *iter)
{
@@ -2371,7 +2411,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
{
- if (group->getData().empty())
+ if (group->isEmpty())
{
return;
}
@@ -2466,7 +2506,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
gOcclusionCubeProgram.bind();
}
- }
+ }
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
@@ -2474,7 +2514,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->doOcclusion(&camera);
@@ -2510,14 +2550,24 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL");
+
void LLPipeline::updateGL()
{
- while (!LLGLUpdate::sGLQ.empty())
{
- LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
- glu->updateGL();
- glu->mInQ = FALSE;
- LLGLUpdate::sGLQ.pop_front();
+ LLFastTimer t(FTM_UPDATE_GL);
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
+
+ { //seed VBO Pools
+ LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LLVertexBuffer::seedPools();
+ }
}
{ //seed VBO Pools
@@ -2526,11 +2576,38 @@ void LLPipeline::updateGL()
}
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
+
+void LLPipeline::clearRebuildGroups()
+{
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+ mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
+ mGroupQ2Locked = true;
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
+ iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+
+ mGroupQ2.clear();
+ mGroupQ2Locked = false;
+}
+
void LLPipeline::rebuildPriorityGroups()
{
+ LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
gMeshRepo.notifyLoadedMeshes();
@@ -2549,7 +2626,9 @@ void LLPipeline::rebuildPriorityGroups()
mGroupQ1Locked = false;
}
-
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups");
+
void LLPipeline::rebuildGroups()
{
if (mGroupQ2.empty())
@@ -2557,6 +2636,7 @@ void LLPipeline::rebuildGroups()
return;
}
+ LLFastTimer t(FTM_REBUILD_GROUPS);
mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
@@ -2700,6 +2780,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
llassert(root); // trying to catch a bad assumption
+
if (root && // // this test may not be needed, see above
root->getVObj()->isAttachment())
{
@@ -2722,6 +2803,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
}
else
{
+
sCull->pushDrawable(drawablep);
}
@@ -2798,6 +2880,10 @@ void LLPipeline::markShift(LLDrawable *drawablep)
}
}
+static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable");
+static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree");
+static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
+
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
@@ -2810,35 +2896,46 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
LLVector4a offseta;
offseta.load3(offset.mV);
- for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
- iter != mShiftList.end(); iter++)
{
- LLDrawable *drawablep = *iter;
- if (drawablep->isDead())
+ LLFastTimer t(FTM_SHIFT_DRAWABLE);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
{
- continue;
- }
- drawablep->shiftPos(offseta);
- drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
}
- mShiftList.resize(0);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+
{
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ LLFastTimer t(FTM_SHIFT_OCTREE);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- part->shift(offseta);
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
}
}
}
- LLHUDText::shiftAll(offset);
- LLHUDNameTag::shiftAll(offset);
+ {
+ LLFastTimer t(FTM_SHIFT_HUD);
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ }
display_update_camera();
}
@@ -2871,8 +2968,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
}
}
+static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ");
void LLPipeline::processPartitionQ()
{
+ LLFastTimer t(FTM_PROCESS_PARTITIONQ);
for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -2988,7 +3087,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
//LLVertexBuffer::unbind();
grabReferences(result);
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->checkOcclusion();
@@ -2999,7 +3098,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
else
{
group->setVisible();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
markVisible(*i, camera);
}
@@ -3014,9 +3113,9 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
{
LLSpatialGroup* last_group = NULL;
- for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
- LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLCullResult::bridge_iterator cur_iter = i;
LLSpatialBridge* bridge = *cur_iter;
LLSpatialGroup* group = bridge->getSpatialGroup();
@@ -3046,7 +3145,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
}
- for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
group->checkOcclusion();
@@ -3068,7 +3167,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
- for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
+ for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList();
iter != sCull->endVisibleList(); ++iter)
{
LLDrawable *drawablep = *iter;
@@ -3087,7 +3186,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (group->changeLOD())
{
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawablep = *i;
stateSort(drawablep, camera);
@@ -3204,13 +3303,13 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
}
-void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
- LLCullResult::sg_list_t::iterator end,
+void forAllDrawables(LLCullResult::sg_iterator begin,
+ LLCullResult::sg_iterator end,
void (*func)(LLDrawable*))
{
- for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
+ for (LLCullResult::sg_iterator i = begin; i != end; ++i)
{
- for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
+ for (LLSpatialGroup::element_iter j = (*i)->getDataBegin(); j != (*i)->getDataEnd(); ++j)
{
func(*j);
}
@@ -3289,7 +3388,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
if (vobj
&& !vobj->isAvatar()
//&& !vobj->getParent()
- && vobj->usePhysics())
+ && vobj->flagUsePhysics())
{
if (gPipeline.sRenderBeacons)
{
@@ -3412,7 +3511,7 @@ void LLPipeline::postSort(LLCamera& camera)
llpushcallstacks ;
//rebuild drawable geometry
- for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (!sUseOcclusion ||
@@ -3430,7 +3529,7 @@ void LLPipeline::postSort(LLCamera& camera)
//build render map
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (sUseOcclusion &&
@@ -3945,6 +4044,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
//////////////////////////////////////////////
//
// Actually render all of the geometry
@@ -4017,7 +4117,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
break;
}
- p->render(i);
+ if ( !p->getSkipRenderFlag() ) { p->render(i); }
}
poolp->endRenderPass(i);
LLVertexBuffer::unbind();
@@ -4132,7 +4232,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
LLFastTimer t(FTM_RENDER_GEOMETRY);
- LLFastTimer t2(FTM_POOLS);
+ LLFastTimer t2(FTM_DEFERRED_POOLS);
LLGLEnable cull(GL_CULL_FACE);
@@ -4174,7 +4274,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LLFastTimer t(FTM_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4191,7 +4291,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
break;
}
- p->renderDeferred(i);
+ if ( !p->getSkipRenderFlag() ) { p->renderDeferred(i); }
}
poolp->endDeferredPass(i);
LLVertexBuffer::unbind();
@@ -4227,7 +4327,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
- LLFastTimer t(FTM_POOLS);
+ LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4261,7 +4361,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4451,7 +4551,7 @@ void LLPipeline::renderPhysicsDisplay()
}
}
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
@@ -4480,14 +4580,341 @@ void LLPipeline::renderDebug()
assertInitialized();
+ bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
+
+ if (!hud_only )
+ {
+ //Render any navmesh geometry
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if ( llPathingLibInstance != NULL )
+ {
+ //character floater renderables
+
+ LLHandle<LLFloaterPathfindingCharacters> pathfindingCharacterHandle = LLFloaterPathfindingCharacters::getInstanceHandle();
+ if ( !pathfindingCharacterHandle.isDead() )
+ {
+ LLFloaterPathfindingCharacters *pathfindingCharacter = pathfindingCharacterHandle.get();
+
+ if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.bind();
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ }
+
+ //Requried character physics capsule render parameters
+ LLUUID id;
+ LLVector3 pos;
+ LLQuaternion rot;
+
+ if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ gGL.setColorMask(true, false);
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
+ }
+ }
+ }
+ }
+
+
+ //pathing console renderables
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if (!pathfindingConsoleHandle.isDead())
+ {
+ LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
+
+ if ( pathfindingConsole->getVisible() || gAgentCamera.cameraMouselook() )
+ {
+ F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.bind();
+
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ }
+
+ if ( !pathfindingConsole->isRenderWorld() )
+ {
+ const LLColor4 clearColor = gSavedSettings.getColor4("PathfindingNavMeshClear");
+ gGL.setColorMask(true, true);
+ glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ gGL.setColorMask(true, false);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+
+ //NavMesh
+ if ( pathfindingConsole->isRenderNavMesh() )
+ {
+ gGL.flush();
+ glLineWidth(2.0f);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+
+ if ( pathfindingConsole->isRenderWorld() )
+ {
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.66f);
+ llPathingLibInstance->renderNavMesh();
+ }
+ else
+ {
+ llPathingLibInstance->renderNavMesh();
+ }
+
+ //render edges
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingNoNormalsProgram.bind();
+ gPathfindingNoNormalsProgram.uniform1f("tint", 1.f);
+ gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f);
+ llPathingLibInstance->renderNavMeshEdges();
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderNavMeshEdges();
+ }
+
+ gGL.flush();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glLineWidth(1.0f);
+ gGL.flush();
+ }
+ //User designated path
+ if ( LLPathfindingPathTool::getInstance()->isRenderPath() )
+ {
+ //The path
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ llPathingLibInstance->renderPath();
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderPath();
+ }
+ //The bookends
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+
+ gGL.setColorMask(true, false);
+ //render the bookends
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ }
+
+ }
+
+ if ( pathfindingConsole->isRenderWaterPlane() )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
+ }
+ else
+ {
+ llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
+ }
+ }
+ //physics/exclusion shapes
+ if ( pathfindingConsole->isRenderAnyShapes() )
+ {
+ U32 render_order[] = {
+ 1 << LLPathingLib::LLST_ObstacleObjects,
+ 1 << LLPathingLib::LLST_WalkableObjects,
+ 1 << LLPathingLib::LLST_ExclusionPhantoms,
+ 1 << LLPathingLib::LLST_MaterialPhantoms,
+ };
+
+ U32 flags = pathfindingConsole->getRenderShapeFlags();
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!(flags & render_order[i]))
+ {
+ continue;
+ }
+
+ //turn off backface culling for volumes so they are visible when camera is inside volume
+ LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0);
+
+ gGL.flush();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ //get rid of some z-fighting
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(1.0f, 1.0f);
+
+ //render to depth first to avoid blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ gGL.setColorMask(true, false);
+
+ //get rid of some z-fighting
+ glPolygonOffset(0.f, 0.f);
+
+ LLGLEnable blend(GL_BLEND);
+
+ {
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+
+ { //draw solid overlay
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ gGL.flush();
+ }
+
+ LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+
+ F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
+
+ if (pathfindingConsole->isRenderXRay())
+ {
+ gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ glPolygonOffset(offset, -offset);
+
+ if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
+ { //draw hidden wireframe as darker and less opaque
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ }
+ else
+ {
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+ }
+
+ { //draw visible wireframe as brighter, thicker and more opaque
+ glPolygonOffset(offset, offset);
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+
+ glLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
+ LLGLDisable blendOut(GL_BLEND);
+ llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+ gGL.flush();
+ glLineWidth(1.f);
+ }
+
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+ }
+ }
+
+ glPolygonOffset(0.f, 0.f);
+
+ if ( pathfindingConsole->isRenderNavMesh() && pathfindingConsole->isRenderXRay() )
+ { //render navmesh xray
+ F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+
+ LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+
+ F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
+ glPolygonOffset(offset, -offset);
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.flush();
+ glLineWidth(2.0f);
+ LLGLEnable cull(GL_CULL_FACE);
+
+ gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+
+ if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
+ { //draw hidden wireframe as darker and less opaque
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ llPathingLibInstance->renderNavMesh();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ }
+ else
+ {
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ llPathingLibInstance->renderNavMesh();
+ }
+
+ //render edges
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingNoNormalsProgram.bind();
+ gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ llPathingLibInstance->renderNavMeshEdges();
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderNavMeshEdges();
+ }
+
+ gGL.flush();
+ glLineWidth(1.0f);
+ }
+
+ glPolygonOffset(0.f, 0.f);
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.unbind();
+ }
+ }
+ }
+ }
+ }
+
gGL.color4f(1,1,1,1);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
gGL.setColorMask(true, false);
- bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
-
if (!hud_only && !mDebugBlips.empty())
{ //render debug blips
@@ -4546,7 +4973,7 @@ void LLPipeline::renderDebug()
}
}
- for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
@@ -4798,8 +5225,11 @@ void LLPipeline::renderDebug()
}
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
+
void LLPipeline::rebuildPools()
{
+ LLFastTimer t(FTM_REBUILD_POOLS);
LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
assertInitialized();
@@ -6358,13 +6788,16 @@ void LLPipeline::resetVertexBuffers()
mResetVertexBuffers = true;
}
+static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB");
+
void LLPipeline::doResetVertexBuffers()
{
if (!mResetVertexBuffers)
{
return;
}
-
+
+ LLFastTimer t(FTM_RESET_VB);
mResetVertexBuffers = false;
mCubeVB = NULL;
@@ -6389,6 +6822,12 @@ void LLPipeline::doResetVertexBuffers()
LLVOPartGroup::destroyGL();
+ if ( LLPathingLib::getInstance() )
+ {
+ LLPathingLib::getInstance()->cleanupVBOManager();
+ }
+ LLVOPartGroup::destroyGL();
+
LLVertexBuffer::cleanupClass();
//delete all name pool caches
@@ -6717,15 +7156,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else
{
- LLViewerObject* obj = gAgentCamera.getFocusObject();
- if (obj)
- { //focus on alt-zoom target
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
- }
- else
- { //focus on your avatar
- focus_point = gAgent.getPositionAgent();
- }
+ //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
}
}
@@ -7226,7 +7658,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
for (U32 i = 0; i < 4; i++)
{
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE);
stop_glerror();
if (channel > -1)
{
@@ -7236,8 +7668,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
stop_glerror();
}
}
@@ -7317,13 +7749,13 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
matrix_nondiag, matrix_nondiag, matrix_diag};
shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
- F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
- F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f;
shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
- shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias+shadow_bias_error);
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
@@ -8047,9 +8479,9 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
for (U32 i = 0; i < 4; i++)
{
- if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
}
}
@@ -8300,6 +8732,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, false);
renderGeom(camera);
+
}
LLPipeline::sUnderWaterRender = FALSE;
@@ -8465,6 +8898,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGL.setColorMask(false, false);
LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
{
@@ -8784,6 +9218,8 @@ void LLPipeline::generateHighlight(LLCamera& camera)
}
+static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
+
void LLPipeline::generateSunShadow(LLCamera& camera)
{
if (!sRenderDeferred || RenderShadowDetail <= 0)
@@ -8791,6 +9227,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
+ LLFastTimer t(FTM_GEN_SUN_SHADOW);
+
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
@@ -9540,7 +9978,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
{
- for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
LLSpatialGroup* group = *i;
if (!group->isDead() &&
@@ -9553,6 +9991,12 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu
}
}
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
+
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
@@ -9608,101 +10052,114 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sImpostorRender = TRUE;
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
- markVisible(avatar->mDrawable, *viewer_camera);
- LLVOAvatar::sUseImpostors = FALSE;
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
{
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE);
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
{
- if (LLViewerObject* attached_object = (*attachment_iter))
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
}
}
}
stateSort(*LLViewerCamera::getInstance(), result);
- const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
- LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
-
LLCamera camera = *viewer_camera;
-
- camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
-
LLVector2 tdim;
+ U32 resY = 0;
+ U32 resX = 0;
+ {
+ LLFastTimer t(FTM_IMPOSTOR_SETUP);
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
- LLVector4a half_height;
- half_height.setSub(ext[1], ext[0]);
- half_height.mul(0.5f);
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
- LLVector4a left;
- left.load3(camera.getLeftAxis().mV);
- left.mul(left);
- left.normalize3fast();
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
- LLVector4a up;
- up.load3(camera.getUpAxis().mV);
- up.mul(up);
- up.normalize3fast();
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
- tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
- tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
- F32 distance = (pos-camera.getOrigin()).length();
- F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
- F32 aspect = tdim.mV[0]/tdim.mV[1];
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
- glh_set_current_projection(persp);
- gGL.loadMatrix(persp.m);
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
- gGL.loadMatrix(mat.m);
- glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
- glClearColor(0.0f,0.0f,0.0f,0.0f);
- gGL.setColorMask(true, true);
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
- // get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
- //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
- U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
- U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
- if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
- {
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ if (!avatar->mImpostor.isComplete())
+ {
+ LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
- if (LLPipeline::sRenderDeferred)
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else if(resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
{
- addDeferredAttachments(avatar->mImpostor);
+ LLFastTimer t(FTM_IMPOSTOR_RESIZE);
+ avatar->mImpostor.resize(resX,resY,GL_RGBA);
}
-
- gGL.getTexUnit(0)->bind(&avatar->mImpostor);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- avatar->mImpostor.bindTarget();
+ avatar->mImpostor.bindTarget();
+ }
if (LLPipeline::sRenderDeferred)
{
@@ -9719,6 +10176,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
{ //create alpha mask based on depth buffer (grey out if muted)
+ LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
@@ -9804,22 +10262,22 @@ BOOL LLPipeline::hasRenderBatches(const U32 type) const
return sCull->getRenderMapSize(type) > 0;
}
-LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLPipeline::beginRenderMap(U32 type)
{
return sCull->beginRenderMap(type);
}
-LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLPipeline::endRenderMap(U32 type)
{
return sCull->endRenderMap(type);
}
-LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
+LLCullResult::sg_iterator LLPipeline::beginAlphaGroups()
{
return sCull->beginAlphaGroups();
}
-LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
+LLCullResult::sg_iterator LLPipeline::endAlphaGroups()
{
return sCull->endAlphaGroups();
}
@@ -9950,3 +10408,143 @@ void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
mDebugBlips.push_back(blip);
}
+void LLPipeline::hidePermanentObjects( std::vector<U32>& restoreList )
+{
+ //This method is used to hide any vo's from the object list that may have
+ //the permanent flag set.
+
+ U32 objCnt = gObjectList.getNumObjects();
+ for (U32 i = 0; i < objCnt; ++i)
+ {
+ LLViewerObject* pObject = gObjectList.getObject(i);
+ if ( pObject && pObject->flagObjectPermanent() )
+ {
+ LLDrawable *pDrawable = pObject->mDrawable;
+
+ if ( pDrawable )
+ {
+ restoreList.push_back( i );
+ hideDrawable( pDrawable );
+ }
+ }
+ }
+
+ skipRenderingOfTerrain( true );
+}
+
+void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList )
+{
+ //This method is used to restore(unhide) any vo's from the object list that may have
+ //been hidden because their permanency flag was set.
+
+ std::vector<U32>::const_iterator itCurrent = restoreList.begin();
+ std::vector<U32>::const_iterator itEnd = restoreList.end();
+
+ U32 objCnt = gObjectList.getNumObjects();
+
+ while ( itCurrent != itEnd )
+ {
+ U32 index = *itCurrent;
+ LLViewerObject* pObject = NULL;
+ if ( index < objCnt )
+ {
+ pObject = gObjectList.getObject( index );
+ }
+ if ( pObject )
+ {
+ LLDrawable *pDrawable = pObject->mDrawable;
+ if ( pDrawable )
+ {
+ pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ unhideDrawable( pDrawable );
+ }
+ }
+ ++itCurrent;
+ }
+
+ skipRenderingOfTerrain( false );
+}
+
+void LLPipeline::skipRenderingOfTerrain( BOOL flag )
+{
+ pool_set_t::iterator iter = mPools.begin();
+ while ( iter != mPools.end() )
+ {
+ LLDrawPool* pPool = *iter;
+ U32 poolType = pPool->getType();
+ if ( hasRenderType( pPool->getType() ) && poolType == LLDrawPool::POOL_TERRAIN )
+ {
+ pPool->setSkipRenderFlag( flag );
+ }
+ ++iter;
+ }
+}
+
+void LLPipeline::hideObject( const LLUUID& id )
+{
+ LLViewerObject *pVO = gObjectList.findObject( id );
+
+ if ( pVO )
+ {
+ LLDrawable *pDrawable = pVO->mDrawable;
+
+ if ( pDrawable )
+ {
+ hideDrawable( pDrawable );
+ }
+ }
+}
+
+void LLPipeline::hideDrawable( LLDrawable *pDrawable )
+{
+ pDrawable->setState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ //hide the children
+ LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
+ for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++ )
+ {
+ LLViewerObject* child = *iter;
+ LLDrawable* drawable = child->mDrawable;
+ if ( drawable )
+ {
+ drawable->setState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ }
+ }
+}
+void LLPipeline::unhideDrawable( LLDrawable *pDrawable )
+{
+ pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ //restore children
+ LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
+ for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++)
+ {
+ LLViewerObject* child = *iter;
+ LLDrawable* drawable = child->mDrawable;
+ if ( drawable )
+ {
+ drawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ }
+ }
+}
+void LLPipeline::restoreHiddenObject( const LLUUID& id )
+{
+ LLViewerObject *pVO = gObjectList.findObject( id );
+
+ if ( pVO )
+ {
+ LLDrawable *pDrawable = pVO->mDrawable;
+ if ( pDrawable )
+ {
+ unhideDrawable( pDrawable );
+ }
+ }
+}
+
+
+
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 6ae482fa06..fd2a1e06cd 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -151,6 +151,8 @@ public:
void unlinkDrawable(LLDrawable*);
+ static void removeMutedAVsLights(LLVOAvatar*);
+
// Object related methods
void markVisible(LLDrawable *drawablep, LLCamera& camera);
void markOccluder(LLSpatialGroup* group);
@@ -223,6 +225,7 @@ public:
void updateGL();
void rebuildPriorityGroups();
void rebuildGroups();
+ void clearRebuildGroups();
//calculate pixel area of given box from vantage point of given camera
static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
@@ -294,10 +297,10 @@ public:
void setLight(LLDrawable *drawablep, BOOL is_light);
BOOL hasRenderBatches(const U32 type) const;
- LLCullResult::drawinfo_list_t::iterator beginRenderMap(U32 type);
- LLCullResult::drawinfo_list_t::iterator endRenderMap(U32 type);
- LLCullResult::sg_list_t::iterator beginAlphaGroups();
- LLCullResult::sg_list_t::iterator endAlphaGroups();
+ LLCullResult::drawinfo_iterator beginRenderMap(U32 type);
+ LLCullResult::drawinfo_iterator endRenderMap(U32 type);
+ LLCullResult::sg_iterator beginAlphaGroups();
+ LLCullResult::sg_iterator endAlphaGroups();
void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
@@ -369,6 +372,12 @@ public:
void addDebugBlip(const LLVector3& position, const LLColor4& color);
+ void hidePermanentObjects( std::vector<U32>& restoreList );
+ void restorePermanentObjects( const std::vector<U32>& restoreList );
+ void skipRenderingOfTerrain( BOOL flag );
+ void hideObject( const LLUUID& id );
+ void restoreHiddenObject( const LLUUID& id );
+
private:
void unloadShaders();
void addToQuickLookup( LLDrawPool* new_poolp );
@@ -376,7 +385,9 @@ private:
BOOL updateDrawableGeom(LLDrawable* drawable, BOOL priority);
void assertInitializedDoError();
bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; };
-
+ void connectRefreshCachedSettingsSafe(const std::string name);
+ void hideDrawable( LLDrawable *pDrawable );
+ void unhideDrawable( LLDrawable *pDrawable );
public:
enum {GPU_CLASS_MAX = 3 };
diff --git a/indra/newview/res-sdl/lltoolpathfinding.BMP b/indra/newview/res-sdl/lltoolpathfinding.BMP
new file mode 100644
index 0000000000..a567951b7a
--- /dev/null
+++ b/indra/newview/res-sdl/lltoolpathfinding.BMP
Binary files differ
diff --git a/indra/newview/res-sdl/lltoolpathfindingpathend.BMP b/indra/newview/res-sdl/lltoolpathfindingpathend.BMP
new file mode 100644
index 0000000000..aacea8237f
--- /dev/null
+++ b/indra/newview/res-sdl/lltoolpathfindingpathend.BMP
Binary files differ
diff --git a/indra/newview/res-sdl/lltoolpathfindingpathendadd.BMP b/indra/newview/res-sdl/lltoolpathfindingpathendadd.BMP
new file mode 100644
index 0000000000..fa19f3f105
--- /dev/null
+++ b/indra/newview/res-sdl/lltoolpathfindingpathendadd.BMP
Binary files differ
diff --git a/indra/newview/res-sdl/lltoolpathfindingpathstart.BMP b/indra/newview/res-sdl/lltoolpathfindingpathstart.BMP
new file mode 100644
index 0000000000..912b7f931a
--- /dev/null
+++ b/indra/newview/res-sdl/lltoolpathfindingpathstart.BMP
Binary files differ
diff --git a/indra/newview/res-sdl/lltoolpathfindingpathstartadd.BMP b/indra/newview/res-sdl/lltoolpathfindingpathstartadd.BMP
new file mode 100644
index 0000000000..4e8999ae0b
--- /dev/null
+++ b/indra/newview/res-sdl/lltoolpathfindingpathstartadd.BMP
Binary files differ
diff --git a/indra/newview/res/lltoolpathfinding.cur b/indra/newview/res/lltoolpathfinding.cur
new file mode 100644
index 0000000000..2aba2daa45
--- /dev/null
+++ b/indra/newview/res/lltoolpathfinding.cur
Binary files differ
diff --git a/indra/newview/res/lltoolpathfindingpathend.cur b/indra/newview/res/lltoolpathfindingpathend.cur
new file mode 100644
index 0000000000..e951a6956b
--- /dev/null
+++ b/indra/newview/res/lltoolpathfindingpathend.cur
Binary files differ
diff --git a/indra/newview/res/lltoolpathfindingpathendadd.cur b/indra/newview/res/lltoolpathfindingpathendadd.cur
new file mode 100644
index 0000000000..0bf3201b23
--- /dev/null
+++ b/indra/newview/res/lltoolpathfindingpathendadd.cur
Binary files differ
diff --git a/indra/newview/res/lltoolpathfindingpathstart.cur b/indra/newview/res/lltoolpathfindingpathstart.cur
new file mode 100644
index 0000000000..fecc716990
--- /dev/null
+++ b/indra/newview/res/lltoolpathfindingpathstart.cur
Binary files differ
diff --git a/indra/newview/res/lltoolpathfindingpathstartadd.cur b/indra/newview/res/lltoolpathfindingpathstartadd.cur
new file mode 100644
index 0000000000..45e23e5161
--- /dev/null
+++ b/indra/newview/res/lltoolpathfindingpathstartadd.cur
Binary files differ
diff --git a/indra/newview/res/viewerRes.rc b/indra/newview/res/viewerRes.rc
index a53dece422..df75f3f697 100644
--- a/indra/newview/res/viewerRes.rc
+++ b/indra/newview/res/viewerRes.rc
@@ -122,6 +122,12 @@ TOOLMEDIAOPEN CURSOR "toolmediaopen.cur"
TOOLBUY CURSOR "toolbuy.cur"
TOOLOPEN CURSOR "toolopen.cur"
TOOLSIT CURSOR "toolsit.cur"
+TOOLPATHFINDING CURSOR "lltoolpathfinding.cur"
+TOOLPATHFINDINGPATHSTART CURSOR "lltoolpathfindingpathstart.cur"
+TOOLPATHFINDINGPATHSTARTADD CURSOR "lltoolpathfindingpathstartadd.cur"
+TOOLPATHFINDINGPATHEND CURSOR "lltoolpathfindingpathend.cur"
+TOOLPATHFINDINGPATHENDADD CURSOR "lltoolpathfindingpathendadd.cur"
+TOOLNO CURSOR "llno.cur"
/////////////////////////////////////////////////////////////////////////////
//
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index b616e2327b..9bf2922033 100644
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -1,825 +1,861 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<colors>
- <!-- Named Colors -->
- <color
- name="EmphasisColor"
- value="0.38 0.694 0.573 1" />
- <color
- name="EmphasisColor_13"
- value="0.38 0.694 0.573 0.13" />
- <color
- name="EmphasisColor_35"
- value="0.38 0.694 0.573 0.35" />
- <color
- name="White"
- value="1 1 1 1" />
- <color
- name="White_05"
- value="1 1 1 0.05" />
- <color
- name="White_10"
- value="1 1 1 0.1" />
- <color
- name="White_25"
- value="1 1 1 0.25" />
- <color
- name="White_50"
- value="1 1 1 0.5" />
- <color
- name="LtGray"
- value="0.75 0.75 0.75 1" />
- <color
- name="LtGray_35"
- value="0.75 0.75 0.75 0.35" />
- <color
- name="LtGray_50"
- value="0.75 0.75 0.75 0.50" />
- <color
- name="Gray"
- value="0.5 0.5 0.5 1" />
- <color
- name="DkGray"
- value="0.125 0.125 0.125 1" />
- <color
- name="DkGray_66"
- value="0.125 0.125 0.125 .66" />
- <color
- name="DkGray2"
- value="0.169 0.169 0.169 1" />
- <color
- name="MouseGray"
- value="0.191 0.191 0.191 1" />
- <color
- name="Black"
- value="0 0 0 1" />
- <colork
- name="Black_10"
- value="0 0 0 0.1" />
- <color
- name="Black_25"
- value="0 0 0 0.25" />
- <color
- name="Black_50"
- value="0 0 0 0.5" />
- <color
- name="FrogGreen"
- value="0.26 0.345 0.263 1" />
- <color
- name="Red"
- value="1 0 0 1" />
- <color
- name="Blue"
- value="0 0 1 1" />
- <color
- name="Yellow"
- value="1 1 0 1" />
- <color
- name="Green"
- value="0 1 0 1" />
- <color
- name="Transparent"
- value="0 0 0 0" />
- <color
- name="Purple"
- value="1 0 1 1" />
- <color
- name="Lime"
- value=".8 1 .73 1" />
- <color
- name="LtYellow"
- value="1 1 .79 1" />
- <color
- name="DrYellow"
- value="1 0.86 0 1" />
- <color
- name="LtOrange"
- value="1 .85 .73 1" />
- <color
- name="MdBlue"
- value=".07 .38 .51 1" />
+ <!-- Named Colors -->
+ <color
+ name="EmphasisColor"
+ value="0.38 0.694 0.573 1" />
+ <color
+ name="EmphasisColor_13"
+ value="0.38 0.694 0.573 0.13" />
+ <color
+ name="EmphasisColor_35"
+ value="0.38 0.694 0.573 0.35" />
+ <color
+ name="White"
+ value="1 1 1 1" />
+ <color
+ name="White_05"
+ value="1 1 1 0.05" />
+ <color
+ name="White_10"
+ value="1 1 1 0.1" />
+ <color
+ name="White_25"
+ value="1 1 1 0.25" />
+ <color
+ name="White_50"
+ value="1 1 1 0.5" />
+ <color
+ name="LtGray"
+ value="0.75 0.75 0.75 1" />
+ <color
+ name="LtGray_35"
+ value="0.75 0.75 0.75 0.35" />
+ <color
+ name="LtGray_50"
+ value="0.75 0.75 0.75 0.50" />
+ <color
+ name="Gray"
+ value="0.5 0.5 0.5 1" />
+ <color
+ name="DkGray"
+ value="0.125 0.125 0.125 1" />
+ <color
+ name="DkGray_66"
+ value="0.125 0.125 0.125 .66" />
+ <color
+ name="DkGray2"
+ value="0.169 0.169 0.169 1" />
+ <color
+ name="MouseGray"
+ value="0.191 0.191 0.191 1" />
+ <color
+ name="Black"
+ value="0 0 0 1" />
+ <colork
+ name="Black_10"
+ value="0 0 0 0.1" />
+ <color
+ name="Black_25"
+ value="0 0 0 0.25" />
+ <color
+ name="Black_50"
+ value="0 0 0 0.5" />
+ <color
+ name="FrogGreen"
+ value="0.26 0.345 0.263 1" />
+ <color
+ name="Red"
+ value="1 0 0 1" />
+ <color
+ name="Blue"
+ value="0 0 1 1" />
+ <color
+ name="Yellow"
+ value="1 1 0 1" />
+ <color
+ name="Green"
+ value="0 1 0 1" />
+ <color
+ name="Transparent"
+ value="0 0 0 0" />
+ <color
+ name="Purple"
+ value="1 0 1 1" />
+ <color
+ name="Lime"
+ value=".8 1 .73 1" />
+ <color
+ name="LtYellow"
+ value="1 1 .79 1" />
+ <color
+ name="DrYellow"
+ value="1 0.86 0 1" />
+ <color
+ name="LtOrange"
+ value="1 .85 .73 1" />
+ <color
+ name="MdBlue"
+ value=".07 .38 .51 1" />
+ <color
+ name="LtRed"
+ value="1 0.2 0.2 1" />
+ <color
+ name="LtGreen"
+ value="0.2 1 0.2 1" />
+ <color
+ name="Red_80"
+ value="1 0 0 0.8" />
+ <color
+ name="Green_80"
+ value="0 1 0 0.8" />
+ <color
+ name="Blue_80"
+ value="0 0 1 0.8" />
<!-- This color name makes potentially unused colors show up bright purple.
- Leave this here until all Unused? are removed below, otherwise
- the viewer generates many warnings on startup. -->
+ Leave this here until all Unused? are removed below, otherwise
+ the viewer generates many warnings on startup. -->
<color
- name="Unused?"
- value=".831 1 0 1" />
+ name="Unused?"
+ value=".831 1 0 1" />
<!-- UI Definitions -->
- <color
- name="AccordionHeaderTextColor"
- reference="LtGray" />
- <color
- name="AgentChatColor"
- reference="White" />
- <color
- name="AlertBoxColor"
- value="0.24 0.24 0.24 1" />
- <color
- name="AlertCautionBoxColor"
- value="1 0.82 0.46 1" />
- <color
- name="AlertCautionTextColor"
- reference="LtYellow" />
- <color
- name="AvatarListItemIconDefaultColor"
- reference="White" />
- <color
- name="AvatarListItemIconOnlineColor"
- reference="White" />
- <color
- name="AvatarListItemIconOfflineColor"
- value="0.5 0.5 0.5 0.5" />
- <color
- name="AvatarListItemIconVoiceInvitedColor"
- reference="AvatarListItemIconOfflineColor" />
- <color
- name="AvatarListItemIconVoiceJoinedColor"
- reference="AvatarListItemIconOnlineColor" />
- <color
- name="AvatarListItemIconVoiceLeftColor"
- reference="AvatarListItemIconOfflineColor" />
- <color
- name="BadgeImageColor"
- value="1.0 0.40 0.0 1.0" />
- <color
- name="BadgeBorderColor"
- value="0.9 0.9 0.9 1.0" />
- <color
- name="BadgeLabelColor"
- reference="White" />
- <color
- name="ButtonBorderColor"
- reference="Unused?" />
- <color
- name="ButtonCautionImageColor"
- reference="Unused?" />
- <color
- name="ButtonColor"
- reference="Unused?" />
- <color
- name="ButtonFlashBgColor"
- reference="Unused?" />
- <color
- name="ButtonImageColor"
- reference="White" />
- <color
- name="ButtonLabelColor"
- reference="LtGray" />
- <color
- name="ButtonLabelDisabledColor"
- reference="White_25" />
- <color
- name="ButtonLabelSelectedColor"
- reference="White" />
- <color
- name="ButtonLabelSelectedDisabledColor"
- reference="White_25" />
- <color
- name="ButtonSelectedBgColor"
- reference="Unused?" />
- <color
- name="ButtonSelectedColor"
- reference="Unused?" />
- <color
- name="ButtonUnselectedBgColor"
- reference="Unused?" />
- <color
- name="ButtonUnselectedFgColor"
- reference="Unused?" />
- <color
- name="ChatHistoryBgColor"
- reference="Transparent" />
- <color
- name="ChatHistoryTextColor"
- reference="LtGray" />
- <color
- name="ChicletFlashColor"
- value="0.114 0.65 0.1" />
- <color
- name="ColorDropShadow"
- reference="Black_50" />
- <color
- name="ColorPaletteEntry01"
- reference="Black" />
- <color
- name="ColorPaletteEntry02"
- reference="Gray" />
- <color
- name="ColorPaletteEntry03"
- value="0.5 0 0 1" />
- <color
- name="ColorPaletteEntry04"
- value="0.5 0.5 0 1" />
- <color
- name="ColorPaletteEntry05"
- value="0 0.5 0 1" />
- <color
- name="ColorPaletteEntry06"
- value="0 0.5 0.5 1" />
- <color
- name="ColorPaletteEntry07"
- value="0 0 0.5 1" />
- <color
- name="ColorPaletteEntry08"
- value="0.5 0 0.5 1" />
- <color
- name="ColorPaletteEntry09"
- value="0.5 0.5 0 1" />
- <color
- name="ColorPaletteEntry10"
- value="0 0.25 0.25 1" />
- <color
- name="ColorPaletteEntry11"
- value="0 0.5 1 1" />
- <color
- name="ColorPaletteEntry12"
- value="0 0.25 0.5 1" />
- <color
- name="ColorPaletteEntry13"
- value="0.5 0 1 1" />
- <color
- name="ColorPaletteEntry14"
- value="0.5 0.25 0 1" />
- <color
- name="ColorPaletteEntry15"
- reference="White" />
- <color
- name="ColorPaletteEntry16"
- reference="LtYellow" />
- <color
- name="ColorPaletteEntry17"
- reference="White" />
- <color
- name="ColorPaletteEntry18"
- reference="LtGray" />
- <color
- name="ColorPaletteEntry19"
- reference="Red" />
- <color
- name="ColorPaletteEntry20"
- reference="Yellow" />
- <color
- name="ColorPaletteEntry21"
- reference="Green" />
- <color
- name="ColorPaletteEntry22"
- value="0 1 1 1" />
- <color
- name="ColorPaletteEntry23"
- reference="Blue" />
- <color
- name="ColorPaletteEntry24"
- reference="Purple" />
- <color
- name="ColorPaletteEntry25"
- value="1 1 0.5 1" />
- <color
- name="ColorPaletteEntry26"
- value="0 1 0.5 1" />
- <color
- name="ColorPaletteEntry27"
- value="0.5 1 1 1" />
- <color
- name="ColorPaletteEntry28"
- value="0.5 0.5 1 1" />
- <color
- name="ColorPaletteEntry29"
- value="1 0 0.5 1" />
- <color
- name="ColorPaletteEntry30"
- value="1 0.5 0 1" />
- <color
- name="ColorPaletteEntry31"
- reference="White" />
- <color
- name="ColorPaletteEntry32"
- reference="White" />
- <color
- name="ComboListBgColor"
- reference="DkGray" />
- <color
- name="ConsoleBackground"
- reference="Black" />
- <color
- name="ContextSilhouetteColor"
- reference="EmphasisColor" />
- <color
- name="DefaultHighlightDark"
- reference="White_10" />
- <color
- name="DefaultHighlightLight"
- reference="White_25" />
- <color
- name="DefaultShadowDark"
- reference="Black_50" />
- <color
- name="DefaultShadowLight"
- reference="Black_50" />
- <color
- name="EffectColor"
- reference="White" />
- <color
- name="FilterBackgroundColor"
- reference="Black" />
- <color
- name="FilterTextColor"
- value="0.38 0.69 0.57 1" />
- <color
- name="FloaterButtonImageColor"
- reference="LtGray" />
- <color
- name="FloaterDefaultBackgroundColor"
- reference="DkGray_66" />
- <color
- name="FloaterFocusBackgroundColor"
- reference="DkGray2" />
- <color
- name="FloaterFocusBorderColor"
- reference="Black_50" />
- <color
- name="FloaterUnfocusBorderColor"
- reference="Black_50" />
- <color
- name="FocusColor"
- reference="EmphasisColor" />
- <color
- name="FolderViewLoadingMessageTextColor"
- value="0.3344 0.5456 0.5159 1" />
- <color
- name="GridFocusPointColor"
- reference="White_50" />
- <color
- name="GridlineBGColor"
- value="0.92 0.92 1 0.78" />
- <color
- name="GridlineColor"
- reference="White" />
- <color
- name="GridlineShadowColor"
- value="0 0 0 0.31" />
- <color
- name="GroupNotifyBoxColor"
- value="0.3344 0.5456 0.5159 1" />
- <color
- name="GroupNotifyTextColor"
- reference="White"/>
- <color
- name="GroupNotifyDimmedTextColor"
- reference="LtGray" />
- <color
- name="GroupOverTierColor"
- value="0.43 0.06 0.06 1" />
- <color
- name="HTMLLinkColor"
- reference="EmphasisColor" />
- <color
- name="HealthTextColor"
- reference="White" />
- <color
- name="HelpBgColor"
- reference="Unused?" />
- <color
- name="HelpFgColor"
- reference="Unused?" />
- <color
- name="HelpScrollHighlightColor"
- reference="Unused?" />
- <color
- name="HelpScrollShadowColor"
- reference="Unused?" />
- <color
- name="HelpScrollThumbColor"
- reference="Unused?" />
- <color
- name="HelpScrollTrackColor"
- reference="Unused?" />
- <color
- name="HighlightChildColor"
- reference="Yellow" />
- <color
- name="HighlightInspectColor"
- value="1 0 1 1" />
- <color
- name="HighlightParentColor"
- value="0.67 0.83 0.96 1" />
- <color
- name="IMHistoryBgColor"
- reference="Unused?" />
- <color
- name="IMHistoryTextColor"
- reference="Unused?" />
- <color
- name="IconDisabledColor"
- reference="White_25" />
- <color
- name="IconEnabledColor"
- reference="White" />
- <color
- name="InventoryBackgroundColor"
- reference="DkGray2" />
- <color
- name="InventoryFocusOutlineColor"
- reference="White_25" />
- <color
- name="InventoryItemSuffixColor"
- reference="White_25" />
- <color
- name="InventoryItemLibraryColor"
- reference="EmphasisColor" />
- <color
- name="InventoryItemLinkColor"
- reference="LtGray_50" />
- <color
- name="InventoryMouseOverColor"
- reference="LtGray_35" />
- <color
- name="InventorySearchStatusColor"
- reference="EmphasisColor" />
- <color
- name="LabelDisabledColor"
- reference="White_25" />
- <color
- name="LabelSelectedColor"
- reference="White" />
- <color
- name="LabelSelectedDisabledColor"
- reference="White_25" />
- <color
- name="LabelTextColor"
- reference="LtGray" />
- <color
- name="LoginProgressBarBgColor"
- reference="Unused?" />
- <color
- name="LoginProgressBarFgColor"
- reference="Unused?" />
- <color
- name="LoginProgressBoxBorderColor"
- value="0 0.12 0.24 0" />
- <color
- name="LoginProgressBoxCenterColor"
- value="0 0 0 0.78" />
- <color
- name="LoginProgressBoxShadowColor"
- value="0 0 0 0.78" />
- <color
- name="LoginProgressBoxTextColor"
- reference="White" />
- <color
- name="MapAvatarColor"
- reference="Green" />
- <color
- name="MapAvatarFriendColor"
- reference="Yellow" />
- <color
- name="MapAvatarSelfColor"
- value="0.53125 0 0.498047 1" />
- <color
- name="MapFrustumColor"
- reference="White_10" />
- <color
- name="MapFrustumRotatingColor"
- value="1 1 1 0.2" />
- <color
- name="MapTrackColor"
- reference="Red" />
- <color
- name="MapTrackDisabledColor"
- value="0.5 0 0 1" />
- <color
- name="MenuBarBgColor"
- reference="DkGray" />
- <color
- name="MenuBarGodBgColor"
- reference="FrogGreen" />
- <color
- name="MenuDefaultBgColor"
- reference="DkGray2" />
- <color
- name="MenuItemDisabledColor"
- reference="LtGray_50" />
- <color
- name="MenuItemEnabledColor"
- reference="LtGray" />
- <color
- name="MenuItemHighlightBgColor"
- reference="EmphasisColor_35" />
- <color
- name="MenuItemHighlightFgColor"
- reference="White" />
- <color
- name="MenuNonProductionBgColor"
- reference="Black" />
- <color
- name="MenuNonProductionGodBgColor"
- value="0.263 0.325 0.345 1" />
- <color
- name="MenuPopupBgColor"
- reference="DkGray2" />
- <color
- name="ModelUploaderLabels"
- value="1 0.6 0 1" />
- <color
- name="MultiSliderDisabledThumbColor"
- reference="Black" />
- <color
- name="MultiSliderThumbCenterColor"
- reference="White" />
- <color
- name="MultiSliderThumbCenterSelectedColor"
- reference="Green" />
- <color
- name="MultiSliderThumbOutlineColor"
- reference="Unused?" />
- <color
- name="MultiSliderTrackColor"
- reference="LtGray" />
- <color
- name="MultiSliderTriangleColor"
- reference="Yellow" />
+ <color
+ name="AccordionHeaderTextColor"
+ reference="LtGray" />
+ <color
+ name="AgentChatColor"
+ reference="White" />
+ <color
+ name="AlertBoxColor"
+ value="0.24 0.24 0.24 1" />
+ <color
+ name="AlertCautionBoxColor"
+ value="1 0.82 0.46 1" />
+ <color
+ name="AlertCautionTextColor"
+ reference="LtYellow" />
+ <color
+ name="AvatarListItemIconDefaultColor"
+ reference="White" />
+ <color
+ name="AvatarListItemIconOnlineColor"
+ reference="White" />
+ <color
+ name="AvatarListItemIconOfflineColor"
+ value="0.5 0.5 0.5 0.5" />
+ <color
+ name="AvatarListItemIconVoiceInvitedColor"
+ reference="AvatarListItemIconOfflineColor" />
+ <color
+ name="AvatarListItemIconVoiceJoinedColor"
+ reference="AvatarListItemIconOnlineColor" />
+ <color
+ name="AvatarListItemIconVoiceLeftColor"
+ reference="AvatarListItemIconOfflineColor" />
+ <color
+ name="BadgeImageColor"
+ value="1.0 0.40 0.0 1.0" />
+ <color
+ name="BadgeBorderColor"
+ value="0.9 0.9 0.9 1.0" />
+ <color
+ name="BadgeLabelColor"
+ reference="White" />
+ <color
+ name="ButtonBorderColor"
+ reference="Unused?" />
+ <color
+ name="ButtonCautionImageColor"
+ reference="Unused?" />
+ <color
+ name="ButtonColor"
+ reference="Unused?" />
+ <color
+ name="ButtonFlashBgColor"
+ reference="Unused?" />
+ <color
+ name="ButtonImageColor"
+ reference="White" />
+ <color
+ name="ButtonLabelColor"
+ reference="LtGray" />
+ <color
+ name="ButtonLabelDisabledColor"
+ reference="White_25" />
+ <color
+ name="ButtonLabelSelectedColor"
+ reference="White" />
+ <color
+ name="ButtonLabelSelectedDisabledColor"
+ reference="White_25" />
+ <color
+ name="ButtonSelectedBgColor"
+ reference="Unused?" />
+ <color
+ name="ButtonSelectedColor"
+ reference="Unused?" />
+ <color
+ name="ButtonUnselectedBgColor"
+ reference="Unused?" />
+ <color
+ name="ButtonUnselectedFgColor"
+ reference="Unused?" />
+ <color
+ name="ChatHistoryBgColor"
+ reference="Transparent" />
+ <color
+ name="ChatHistoryTextColor"
+ reference="LtGray" />
+ <color
+ name="ChicletFlashColor"
+ value="0.114 0.65 0.1" />
+ <color
+ name="ColorDropShadow"
+ reference="Black_50" />
+ <color
+ name="ColorPaletteEntry01"
+ reference="Black" />
+ <color
+ name="ColorPaletteEntry02"
+ reference="Gray" />
+ <color
+ name="ColorPaletteEntry03"
+ value="0.5 0 0 1" />
+ <color
+ name="ColorPaletteEntry04"
+ value="0.5 0.5 0 1" />
+ <color
+ name="ColorPaletteEntry05"
+ value="0 0.5 0 1" />
+ <color
+ name="ColorPaletteEntry06"
+ value="0 0.5 0.5 1" />
+ <color
+ name="ColorPaletteEntry07"
+ value="0 0 0.5 1" />
+ <color
+ name="ColorPaletteEntry08"
+ value="0.5 0 0.5 1" />
+ <color
+ name="ColorPaletteEntry09"
+ value="0.5 0.5 0 1" />
+ <color
+ name="ColorPaletteEntry10"
+ value="0 0.25 0.25 1" />
+ <color
+ name="ColorPaletteEntry11"
+ value="0 0.5 1 1" />
+ <color
+ name="ColorPaletteEntry12"
+ value="0 0.25 0.5 1" />
+ <color
+ name="ColorPaletteEntry13"
+ value="0.5 0 1 1" />
+ <color
+ name="ColorPaletteEntry14"
+ value="0.5 0.25 0 1" />
+ <color
+ name="ColorPaletteEntry15"
+ reference="White" />
+ <color
+ name="ColorPaletteEntry16"
+ reference="LtYellow" />
+ <color
+ name="ColorPaletteEntry17"
+ reference="White" />
+ <color
+ name="ColorPaletteEntry18"
+ reference="LtGray" />
+ <color
+ name="ColorPaletteEntry19"
+ reference="Red" />
+ <color
+ name="ColorPaletteEntry20"
+ reference="Yellow" />
+ <color
+ name="ColorPaletteEntry21"
+ reference="Green" />
+ <color
+ name="ColorPaletteEntry22"
+ value="0 1 1 1" />
+ <color
+ name="ColorPaletteEntry23"
+ reference="Blue" />
+ <color
+ name="ColorPaletteEntry24"
+ reference="Purple" />
+ <color
+ name="ColorPaletteEntry25"
+ value="1 1 0.5 1" />
+ <color
+ name="ColorPaletteEntry26"
+ value="0 1 0.5 1" />
+ <color
+ name="ColorPaletteEntry27"
+ value="0.5 1 1 1" />
+ <color
+ name="ColorPaletteEntry28"
+ value="0.5 0.5 1 1" />
+ <color
+ name="ColorPaletteEntry29"
+ value="1 0 0.5 1" />
+ <color
+ name="ColorPaletteEntry30"
+ value="1 0.5 0 1" />
+ <color
+ name="ColorPaletteEntry31"
+ reference="White" />
+ <color
+ name="ColorPaletteEntry32"
+ reference="White" />
+ <color
+ name="ComboListBgColor"
+ reference="DkGray" />
+ <color
+ name="ConsoleBackground"
+ reference="Black" />
+ <color
+ name="ContextSilhouetteColor"
+ reference="EmphasisColor" />
+ <color
+ name="DefaultHighlightDark"
+ reference="White_10" />
+ <color
+ name="DefaultHighlightLight"
+ reference="White_25" />
+ <color
+ name="DefaultShadowDark"
+ reference="Black_50" />
+ <color
+ name="DefaultShadowLight"
+ reference="Black_50" />
+ <color
+ name="EffectColor"
+ reference="White" />
+ <color
+ name="FilterBackgroundColor"
+ reference="Black" />
+ <color
+ name="FilterTextColor"
+ value="0.38 0.69 0.57 1" />
+ <color
+ name="FloaterButtonImageColor"
+ reference="LtGray" />
+ <color
+ name="FloaterDefaultBackgroundColor"
+ reference="DkGray_66" />
+ <color
+ name="FloaterFocusBackgroundColor"
+ reference="DkGray2" />
+ <color
+ name="FloaterFocusBorderColor"
+ reference="Black_50" />
+ <color
+ name="FloaterUnfocusBorderColor"
+ reference="Black_50" />
+ <color
+ name="FocusColor"
+ reference="EmphasisColor" />
+ <color
+ name="FolderViewLoadingMessageTextColor"
+ value="0.3344 0.5456 0.5159 1" />
+ <color
+ name="GridFocusPointColor"
+ reference="White_50" />
+ <color
+ name="GridlineBGColor"
+ value="0.92 0.92 1 0.78" />
+ <color
+ name="GridlineColor"
+ reference="White" />
+ <color
+ name="GridlineShadowColor"
+ value="0 0 0 0.31" />
+ <color
+ name="GroupNotifyBoxColor"
+ value="0.3344 0.5456 0.5159 1" />
+ <color
+ name="GroupNotifyTextColor"
+ reference="White"/>
+ <color
+ name="GroupNotifyDimmedTextColor"
+ reference="LtGray" />
+ <color
+ name="GroupOverTierColor"
+ value="0.43 0.06 0.06 1" />
+ <color
+ name="HTMLLinkColor"
+ reference="EmphasisColor" />
+ <color
+ name="HealthTextColor"
+ reference="White" />
+ <color
+ name="HelpBgColor"
+ reference="Unused?" />
+ <color
+ name="HelpFgColor"
+ reference="Unused?" />
+ <color
+ name="HelpScrollHighlightColor"
+ reference="Unused?" />
+ <color
+ name="HelpScrollShadowColor"
+ reference="Unused?" />
+ <color
+ name="HelpScrollThumbColor"
+ reference="Unused?" />
+ <color
+ name="HelpScrollTrackColor"
+ reference="Unused?" />
+ <color
+ name="HighlightChildColor"
+ reference="Yellow" />
+ <color
+ name="HighlightInspectColor"
+ value="1 0 1 1" />
+ <color
+ name="HighlightParentColor"
+ value="0.67 0.83 0.96 1" />
+ <color
+ name="IMHistoryBgColor"
+ reference="Unused?" />
+ <color
+ name="IMHistoryTextColor"
+ reference="Unused?" />
+ <color
+ name="IconDisabledColor"
+ reference="White_25" />
+ <color
+ name="IconEnabledColor"
+ reference="White" />
+ <color
+ name="InventoryBackgroundColor"
+ reference="DkGray2" />
+ <color
+ name="InventoryFocusOutlineColor"
+ reference="White_25" />
+ <color
+ name="InventoryItemSuffixColor"
+ reference="White_25" />
+ <color
+ name="InventoryItemLibraryColor"
+ reference="EmphasisColor" />
+ <color
+ name="InventoryItemLinkColor"
+ reference="LtGray_50" />
+ <color
+ name="InventoryMouseOverColor"
+ reference="LtGray_35" />
+ <color
+ name="InventorySearchStatusColor"
+ reference="EmphasisColor" />
+ <color
+ name="LabelDisabledColor"
+ reference="White_25" />
+ <color
+ name="LabelSelectedColor"
+ reference="White" />
+ <color
+ name="LabelSelectedDisabledColor"
+ reference="White_25" />
+ <color
+ name="LabelTextColor"
+ reference="LtGray" />
+ <color
+ name="LoginProgressBarBgColor"
+ reference="Unused?" />
+ <color
+ name="LoginProgressBarFgColor"
+ reference="Unused?" />
+ <color
+ name="LoginProgressBoxBorderColor"
+ value="0 0.12 0.24 0" />
+ <color
+ name="LoginProgressBoxCenterColor"
+ value="0 0 0 0.78" />
+ <color
+ name="LoginProgressBoxShadowColor"
+ value="0 0 0 0.78" />
+ <color
+ name="LoginProgressBoxTextColor"
+ reference="White" />
+ <color
+ name="MapAvatarColor"
+ reference="Green" />
+ <color
+ name="MapAvatarFriendColor"
+ reference="Yellow" />
+ <color
+ name="MapAvatarSelfColor"
+ value="0.53125 0 0.498047 1" />
+ <color
+ name="MapFrustumColor"
+ reference="White_10" />
+ <color
+ name="MapFrustumRotatingColor"
+ value="1 1 1 0.2" />
+ <color
+ name="MapTrackColor"
+ reference="Red" />
+ <color
+ name="MapTrackDisabledColor"
+ value="0.5 0 0 1" />
+ <color
+ name="MenuBarBgColor"
+ reference="DkGray" />
+ <color
+ name="MenuBarGodBgColor"
+ reference="FrogGreen" />
+ <color
+ name="MenuDefaultBgColor"
+ reference="DkGray2" />
+ <color
+ name="MenuItemDisabledColor"
+ reference="LtGray_50" />
+ <color
+ name="MenuItemEnabledColor"
+ reference="LtGray" />
+ <color
+ name="MenuItemHighlightBgColor"
+ reference="EmphasisColor_35" />
+ <color
+ name="MenuItemHighlightFgColor"
+ reference="White" />
+ <color
+ name="MenuNonProductionBgColor"
+ reference="Black" />
+ <color
+ name="MenuNonProductionGodBgColor"
+ value="0.263 0.325 0.345 1" />
+ <color
+ name="MenuPopupBgColor"
+ reference="DkGray2" />
+ <color
+ name="ModelUploaderLabels"
+ value="1 0.6 0 1" />
+ <color
+ name="MultiSliderDisabledThumbColor"
+ reference="Black" />
+ <color
+ name="MultiSliderThumbCenterColor"
+ reference="White" />
+ <color
+ name="MultiSliderThumbCenterSelectedColor"
+ reference="Green" />
+ <color
+ name="MultiSliderThumbOutlineColor"
+ reference="Unused?" />
+ <color
+ name="MultiSliderTrackColor"
+ reference="LtGray" />
+ <color
+ name="MultiSliderTriangleColor"
+ reference="Yellow" />
<!--
- <color
+ <color
name="NameTagBackground"
value="0.85 0.85 0.85 0.80" />
- -->
- <color
+ -->
+ <color
name="NameTagBackground"
value="0 0 0 1" />
- <color
- name="NameTagChat"
- reference="White" />
- <color
- name="NameTagFriend"
- value="0.447 0.784 0.663 1" />
- <color
- name="NameTagLegacy"
- reference="White" />
- <color
- name="NameTagMatch"
- reference="White" />
- <color
- name="NameTagMismatch"
- reference="White" />
- <color
- name="NetMapBackgroundColor"
- value="0 0 0 1" />
- <color
- name="NetMapGroupOwnAboveWater"
- reference="Purple" />
- <color
- name="NetMapGroupOwnBelowWater"
- value="0.78 0 0.78 1" />
- <color
- name="NetMapOtherOwnAboveWater"
- value="0.24 0.24 0.24 1" />
- <color
- name="NetMapOtherOwnBelowWater"
- value="0.12 0.12 0.12 1" />
- <color
- name="NetMapYouOwnAboveWater"
- value="0 1 1 1" />
- <color
- name="NetMapYouOwnBelowWater"
- value="0 0.78 0.78 1" />
- <color
- name="NotifyBoxColor"
- value="LtGray" />
- <color
- name="NotifyCautionBoxColor"
- value="1 0.82 0.46 1" />
- <color
- name="NotifyCautionWarnColor"
- reference="White" />
- <color
- name="NotifyTextColor"
- reference="White" />
- <color
- name="ObjectBubbleColor"
- reference="DkGray_66" />
- <color
- name="ObjectChatColor"
- reference="EmphasisColor" />
- <color
- name="OverdrivenColor"
- reference="Red" />
- <color
- name="PanelDefaultBackgroundColor"
- reference="DkGray" />
- <color
- name="PanelDefaultHighlightLight"
- reference="White_50" />
- <color
- name="PanelFocusBackgroundColor"
- reference="DkGray2" />
- <color
- name="PanelNotificationBackground"
- value="1 0.3 0.3 0" />
- <color
- name="ParcelHoverColor"
- reference="White" />
- <color
- name="PieMenuBgColor"
- value="0.24 0.24 0.24 0.59" />
- <color
- name="PieMenuLineColor"
- value="0 0 0 0.5" />
- <color
- name="PieMenuSelectedColor"
- value="0.72 0.72 0.74 0.3" />
- <color
- name="PropertyColorAuction"
- value="0.5 0 1 0.4" />
- <color
- name="PropertyColorAvail"
- reference="Transparent" />
- <color
- name="PropertyColorForSale"
- value="1 0.5 0 0.4" />
- <color
- name="PropertyColorGroup"
- value="0 0.72 0.72 0.4" />
- <color
- name="PropertyColorOther"
- value="1 0 0 0.4" />
- <color
- name="PropertyColorSelf"
- value="0 1 0 0.4" />
- <color
- name="ScriptBgReadOnlyColor"
- value="0.39 0.39 0.39 1" />
- <color
- name="ScriptErrorColor"
- reference="Red" />
- <color
- name="ScrollBGStripeColor"
- reference="Transparent" />
- <color
- name="ScrollBgReadOnlyColor"
+ <color
+ name="NameTagChat"
+ reference="White" />
+ <color
+ name="NameTagFriend"
+ value="0.447 0.784 0.663 1" />
+ <color
+ name="NameTagLegacy"
+ reference="White" />
+ <color
+ name="NameTagMatch"
+ reference="White" />
+ <color
+ name="NameTagMismatch"
+ reference="White" />
+ <color
+ name="NetMapBackgroundColor"
+ value="0 0 0 1" />
+ <color
+ name="NetMapGroupOwnAboveWater"
+ reference="Purple" />
+ <color
+ name="NetMapGroupOwnBelowWater"
+ value="0.78 0 0.78 1" />
+ <color
+ name="NetMapOtherOwnAboveWater"
+ value="0.24 0.24 0.24 1" />
+ <color
+ name="NetMapOtherOwnBelowWater"
+ value="0.12 0.12 0.12 1" />
+ <color
+ name="NetMapYouOwnAboveWater"
+ value="0 1 1 1" />
+ <color
+ name="NetMapYouOwnBelowWater"
+ value="0 0.78 0.78 1" />
+ <color
+ name="NotifyBoxColor"
+ value="LtGray" />
+ <color
+ name="NotifyCautionBoxColor"
+ value="1 0.82 0.46 1" />
+ <color
+ name="NotifyCautionWarnColor"
+ reference="White" />
+ <color
+ name="NotifyTextColor"
+ reference="White" />
+ <color
+ name="ObjectBubbleColor"
+ reference="DkGray_66" />
+ <color
+ name="ObjectChatColor"
+ reference="EmphasisColor" />
+ <color
+ name="OverdrivenColor"
+ reference="Red" />
+ <color
+ name="PanelDefaultBackgroundColor"
+ reference="DkGray" />
+ <color
+ name="PanelDefaultHighlightLight"
+ reference="White_50" />
+ <color
+ name="PanelFocusBackgroundColor"
+ reference="DkGray2" />
+ <color
+ name="PanelNotificationBackground"
+ value="1 0.3 0.3 0" />
+ <color
+ name="ParcelHoverColor"
+ reference="White" />
+ <color
+ name="PathfindingErrorColor"
+ reference="LtRed" />
+ <color
+ name="PathfindingWarningColor"
+ reference="DrYellow" />
+ <color
+ name="PathfindingGoodColor"
+ reference="LtGreen" />
+ <color
+ name="PathfindingDefaultBeaconColor"
+ reference="Red_80" />
+ <color
+ name="PathfindingDefaultBeaconTextColor"
+ reference="White" />
+ <color
+ name="PathfindingLinksetBeaconColor"
+ reference="Blue_80" />
+ <color
+ name="PathfindingCharacterBeaconColor"
+ reference="Red_80" />
+ <color
+ name="PieMenuBgColor"
+ value="0.24 0.24 0.24 0.59" />
+ <color
+ name="PieMenuLineColor"
+ value="0 0 0 0.5" />
+ <color
+ name="PieMenuSelectedColor"
+ value="0.72 0.72 0.74 0.3" />
+ <color
+ name="PropertyColorAuction"
+ value="0.5 0 1 0.4" />
+ <color
+ name="PropertyColorAvail"
reference="Transparent" />
- <color
- name="ScrollBgWriteableColor"
- reference="White_05" />
- <color
- name="ScrollDisabledColor"
- reference="White_25" />
- <color
- name="ScrollHighlightedColor"
- reference="Unused?" />
- <color
- name="ScrollHoveredColor"
- reference="EmphasisColor_13" />
- <color
- name="ScrollSelectedBGColor"
- reference="EmphasisColor_35" />
- <color
- name="ScrollSelectedFGColor"
- reference="White" />
- <color
- name="ScrollUnselectedColor"
- reference="LtGray" />
- <color
- name="ScrollbarThumbColor"
- reference="White" />
- <color
- name="ScrollbarTrackColor"
- reference="Black" />
- <color
- name="SelectedOutfitTextColor"
- reference="EmphasisColor" />
- <color
- name="SilhouetteChildColor"
- value="0.13 0.42 0.77 1" />
- <color
- name="SilhouetteParentColor"
- reference="Yellow" />
- <color
- name="SliderDisabledThumbColor"
- reference="White_25" />
- <color
- name="SliderThumbCenterColor"
- reference="White" />
- <color
- name="SliderThumbOutlineColor"
- reference="White" />
- <color
- name="SliderTrackColor"
- reference="Unused?" />
- <color
- name="SpeakingColor"
- reference="FrogGreen" />
- <color
- name="SystemChatColor"
- reference="LtGray" />
- <color
- name="TextBgFocusColor"
- reference="White" />
- <color
- name="TextBgReadOnlyColor"
- reference="White_05" />
- <color
- name="TextBgWriteableColor"
- reference="LtGray" />
- <color
- name="TextCursorColor"
- reference="Black" />
- <color
- name="TextDefaultColor"
- reference="Black" />
- <color
- name="TextEmbeddedItemColor"
- value="0 0 0.5 1" />
- <color
- name="TextEmbeddedItemReadOnlyColor"
- reference="Unused?" />
- <color
- name="TextFgColor"
- value="0.102 0.102 0.102 1" />
- <color
- name="TextFgReadOnlyColor"
- reference="LtGray" />
- <color
- name="TextFgTentativeColor"
- value="0.4 0.4 0.4 1" />
- <color
- name="TimeTextColor"
- reference="LtGray" />
- <color
- name="TitleBarFocusColor"
- reference="White_10" />
- <color
- name="ToastBackground"
- value="0.3 0.3 0.3 0" />
- <color
- name="ToolTipBgColor"
- value="0.937 0.89 0.655 1" />
- <color
- name="ToolTipBorderColor"
- value="0.812 0.753 0.451 1" />
- <color
- name="ToolTipTextColor"
- reference="DkGray2" />
- <color
- name="InspectorTipTextColor"
- reference="LtGray" />
- <color
- name="UserChatColor"
- reference="White" />
- <color
- name="llOwnerSayChatColor"
- reference="LtYellow" />
+ <color
+ name="PropertyColorForSale"
+ value="1 0.5 0 0.4" />
+ <color
+ name="PropertyColorGroup"
+ value="0 0.72 0.72 0.4" />
+ <color
+ name="PropertyColorOther"
+ value="1 0 0 0.4" />
+ <color
+ name="PropertyColorSelf"
+ value="0 1 0 0.4" />
+ <color
+ name="ScriptBgReadOnlyColor"
+ value="0.39 0.39 0.39 1" />
+ <color
+ name="ScriptErrorColor"
+ reference="Red" />
+ <color
+ name="ScrollBGStripeColor"
+ reference="Transparent" />
+ <color
+ name="ScrollBgReadOnlyColor"
+ reference="Transparent" />
+ <color
+ name="ScrollBgWriteableColor"
+ reference="White_05" />
+ <color
+ name="ScrollDisabledColor"
+ reference="White_25" />
+ <color
+ name="ScrollHighlightedColor"
+ reference="Unused?" />
+ <color
+ name="ScrollHoveredColor"
+ reference="EmphasisColor_13" />
+ <color
+ name="ScrollSelectedBGColor"
+ reference="EmphasisColor_35" />
+ <color
+ name="ScrollSelectedFGColor"
+ reference="White" />
+ <color
+ name="ScrollUnselectedColor"
+ reference="LtGray" />
+ <color
+ name="ScrollbarThumbColor"
+ reference="White" />
+ <color
+ name="ScrollbarTrackColor"
+ reference="Black" />
+ <color
+ name="SelectedOutfitTextColor"
+ reference="EmphasisColor" />
+ <color
+ name="SilhouetteChildColor"
+ value="0.13 0.42 0.77 1" />
+ <color
+ name="SilhouetteParentColor"
+ reference="Yellow" />
+ <color
+ name="SliderDisabledThumbColor"
+ reference="White_25" />
+ <color
+ name="SliderThumbCenterColor"
+ reference="White" />
+ <color
+ name="SliderThumbOutlineColor"
+ reference="White" />
+ <color
+ name="SliderTrackColor"
+ reference="Unused?" />
+ <color
+ name="SpeakingColor"
+ reference="FrogGreen" />
+ <color
+ name="SystemChatColor"
+ reference="LtGray" />
+ <color
+ name="TextBgFocusColor"
+ reference="White" />
+ <color
+ name="TextBgReadOnlyColor"
+ reference="White_05" />
+ <color
+ name="TextBgWriteableColor"
+ reference="LtGray" />
+ <color
+ name="TextCursorColor"
+ reference="Black" />
+ <color
+ name="TextDefaultColor"
+ reference="Black" />
+ <color
+ name="TextEmbeddedItemColor"
+ value="0 0 0.5 1" />
+ <color
+ name="TextEmbeddedItemReadOnlyColor"
+ reference="Unused?" />
+ <color
+ name="TextFgColor"
+ value="0.102 0.102 0.102 1" />
+ <color
+ name="TextFgReadOnlyColor"
+ reference="LtGray" />
+ <color
+ name="TextFgTentativeColor"
+ value="0.4 0.4 0.4 1" />
+ <color
+ name="TimeTextColor"
+ reference="LtGray" />
+ <color
+ name="TitleBarFocusColor"
+ reference="White_10" />
+ <color
+ name="ToastBackground"
+ value="0.3 0.3 0.3 0" />
+ <color
+ name="ToolTipBgColor"
+ value="0.937 0.89 0.655 1" />
+ <color
+ name="ToolTipBorderColor"
+ value="0.812 0.753 0.451 1" />
+ <color
+ name="ToolTipTextColor"
+ reference="DkGray2" />
+ <color
+ name="InspectorTipTextColor"
+ reference="LtGray" />
+ <color
+ name="UserChatColor"
+ reference="White" />
+ <color
+ name="llOwnerSayChatColor"
+ reference="LtYellow" />
- <!-- New Colors -->
- <color
- name="OutputMonitorMutedColor"
- reference="DkGray2" />
- <color
- name="SysWellItemUnselected"
- value="0 0 0 0" />
- <color
- name="SysWellItemSelected"
- value="0.3 0.3 0.3 1.0" />
- <color
- name="ColorSwatchBorderColor"
- value="0.45098 0.517647 0.607843 1"/>
- <color
- name="ChatTimestampColor"
- reference="White" />
- <color
- name="MenuBarProjectBgColor"
- reference="MdBlue" />
+ <!-- New Colors -->
+ <color
+ name="OutputMonitorMutedColor"
+ reference="DkGray2" />
+ <color
+ name="SysWellItemUnselected"
+ value="0 0 0 0" />
+ <color
+ name="SysWellItemSelected"
+ value="0.3 0.3 0.3 1.0" />
+ <color
+ name="ColorSwatchBorderColor"
+ value="0.45098 0.517647 0.607843 1"/>
+ <color
+ name="ChatTimestampColor"
+ reference="White" />
+ <color
+ name="MenuBarProjectBgColor"
+ reference="MdBlue" />
- <color
+ <color
name="MeshImportTableNormalColor"
value="1 1 1 1"/>
- <color
+ <color
name="MeshImportTableHighlightColor"
value="0.2 0.8 1 1"/>
- <color
- name="DirectChatColor"
- reference="LtOrange" />
+ <color
+ name="DirectChatColor"
+ reference="LtOrange" />
- <color
+ <color
name="ToolbarDropZoneColor"
value=".48 .69 1 .5" />
- <!-- Generic color names (legacy) -->
+ <!-- Generic color names (legacy) -->
<color
- name="white"
- value="1 1 1 1"/>
+ name="white"
+ value="1 1 1 1"/>
<color
- name="black"
- value="0 0 0 1"/>
+ name="black"
+ value="0 0 0 1"/>
<color
- name="red"
- value="1 0 0 1"/>
+ name="red"
+ value="1 0 0 1"/>
<color
- name="green"
- value="0 1 0 1"/>
+ name="green"
+ value="0 1 0 1"/>
<color
- name="blue"
- value="0 0 1 1"/>
+ name="blue"
+ value="0 0 1 1"/>
</colors>
diff --git a/indra/newview/skins/default/textures/icons/Pathfinding_Dirty.png b/indra/newview/skins/default/textures/icons/Pathfinding_Dirty.png
new file mode 100644
index 0000000000..cfa12cb7cc
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Pathfinding_Dirty.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Pathfinding_Disabled.png b/indra/newview/skins/default/textures/icons/Pathfinding_Disabled.png
new file mode 100644
index 0000000000..0622141848
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Pathfinding_Disabled.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 7ca6820318..06f8f8c670 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -431,6 +431,9 @@ with the same filename but different name
<texture name="Parcel_Voice_Light" file_name="icons/Parcel_Voice_Light.png" preload="false" />
<texture name="Parcel_VoiceNo_Light" file_name="icons/Parcel_VoiceNo_Light.png" preload="false" />
+ <texture name="Pathfinding_Dirty" file_name="icons/Pathfinding_Dirty.png" preload="false" />
+ <texture name="Pathfinding_Disabled" file_name="icons/Pathfinding_Disabled.png" preload="false" />
+
<texture name="Pause_Off" file_name="icons/Pause_Off.png" preload="false" />
<texture name="Pause_Over" file_name="icons/Pause_Over.png" preload="false" />
<texture name="Pause_Press" file_name="icons/Pause_Press.png" preload="false" />
diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml
index cf6f1ccdd9..33b876bdb9 100644
--- a/indra/newview/skins/default/xui/da/notifications.xml
+++ b/indra/newview/skins/default/xui/da/notifications.xml
@@ -481,7 +481,6 @@ Du kan bruge [SECOND_LIFE] normalt og andre personer vil se dig korrekt.
[APP_NAME] installationen er færdig.
Hvis det er første gang du bruger [SECOND_LIFE], skal du først oprette en konto for at logge på.
-Vend tilbage til [http://join.secondlife.com secondlife.com] for at oprette en ny konto?
</notification>
<notification name="LoginPacketNeverReceived">
Der er problemer med at koble på. Der kan være et problem med din Internet forbindelse eller [SECOND_LIFE_GRID].
diff --git a/indra/newview/skins/default/xui/da/panel_login.xml b/indra/newview/skins/default/xui/da/panel_login.xml
index 2e0f726e1a..b7cb76d4cb 100644
--- a/indra/newview/skins/default/xui/da/panel_login.xml
+++ b/indra/newview/skins/default/xui/da/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://join.secondlife.com/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ LOG PÃ…
+ </text>
<text name="username_text">
Brugernavn:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Password:
</text>
- <check_box label="Husk password" name="remember_check"/>
- <button label="Log på" name="connect_btn"/>
- <text name="mode_selection_text">
- Tilstand:
- </text>
- <combo_box name="mode_combo" tool_tip="Vælg ønsket tilstand. Vælg basis for hurtig og nem udforskning og chat. Vælg avanceret for at få adgang til flere muligheder.">
- <combo_box.item label="Basis" name="Basic"/>
- <combo_box.item label="Avanceret" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Start ved:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Indtast regionnavn&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Opret bruger
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Hjælp til login
</text>
<text name="forgot_password_text">
Har du glemt brugernavn eller password?
</text>
- <text name="login_help">
- Hjælp til login
+ <button label="Log på" name="connect_btn"/>
+ <check_box label="Husk password" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="Opret bruger"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/de/floater_about.xml b/indra/newview/skins/default/xui/de/floater_about.xml
index b4c28daac9..4387a61963 100644
--- a/indra/newview/skins/default/xui/de/floater_about.xml
+++ b/indra/newview/skins/default/xui/de/floater_about.xml
@@ -66,27 +66,26 @@ Voice-Serverversion: [VOICE_VERSION]
</panel>
<panel label="Lizenzen" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion.
- APR Copyright (C) 2000-2004 The Apache Software Foundation.
- Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2002, Daniel Stenberg (daniel@haxx.se).
+ 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion.
+ APR Copyright (C) 2011 The Apache Software Foundation
+ Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
+ cURL Copyright (C) 1996-2010, Daniel Stenberg (daniel@haxx.se).
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm und Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University sowie David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW).
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis Copyright (C) 2001, Xiphophorus.
- OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
- PCRE Copyright (c) 1997-2008 University of Cambridge.
+ ogg/vorbis Copyright (C) 2002, Xiphophorus.
+ OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2012 University of Cambridge.
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga.
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com).
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- zlib Copyright (C) 1995-2002 Jean-loup Gailly und Mark Adler.
- google-perftools Copyright (c) 2005, Google Inc.
+ zlib Copyright (C) 1995-2012 Jean-loup Gailly und Mark Adler.
Second Life Viewer verwendet Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (und Lizenzgeber). Alle Rechte vorbehalten. Details siehe www.havok.com.
diff --git a/indra/newview/skins/default/xui/de/floater_about_land.xml b/indra/newview/skins/default/xui/de/floater_about_land.xml
index 9e330f9766..44922fbe78 100644
--- a/indra/newview/skins/default/xui/de/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/de/floater_about_land.xml
@@ -463,7 +463,7 @@ Nur große Parzellen können in der Suche aufgeführt werden.
Zugang nur Einwohnern gestatten, die:
</text>
<check_box label="Zahlungsinformationen hinterlegt haben [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
- <check_box label="ihr Alter bestätigt haben [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
+ <check_box label="Sind mindestens 18 Jahre alt [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Nur Einwohner, die mindestens 18 Jahre alt sind, können diese Parzelle betreten. Weitere Informationen finden Sie unter [SUPPORT_SITE]."/>
<check_box label="Gruppenzugang erlauben: [GROUP]" name="GroupCheck" tool_tip="Gruppe im Register „Allgemein“ festlegen."/>
<check_box label="Pässe verkaufen an:" name="PassCheck" tool_tip="Ermöglicht befristeten Zugang zu dieser Parzelle"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/de/floater_animation_preview.xml b/indra/newview/skins/default/xui/de/floater_animation_preview.xml
deleted file mode 100644
index 82a4a51d07..0000000000
--- a/indra/newview/skins/default/xui/de/floater_animation_preview.xml
+++ /dev/null
@@ -1,188 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview" title="">
- <floater.string name="failed_to_initialize">
- Bewegung konnte nicht initialisiert werden
- </floater.string>
- <floater.string name="anim_too_long">
- Animationsdatei ist [LENGTH] Sekunden lang.
-
-Maximal erlaubt sind [MAX_LENGTH] Sekunden.
- </floater.string>
- <floater.string name="failed_file_read">
- Animationsdatei konnte nicht gelesen werden.
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- OK
- </floater.string>
- <floater.string name="E_ST_EOF">
- Unvollständige Datei
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Constraint-Definition kann nicht gelesen werden.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- BVH-Datei kann nicht geöffnet werden
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- Ungültiger HIERARCHY-Titel.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- ROOT oder JOINT nicht gefunden.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- JOINT-Name nicht erfasst.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- VERSATZ nicht gefunden.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- CHANNELS nicht gefunden.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Kann Rotations-Reihenfolge nicht erfassen.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Kann Rotations-Achse nicht erfassen.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- MOTION nicht gefunden.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- Anzahl der Bilder kann nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Bildzeit kann nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Positions-Werte können nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Kann Rotations-Werte nicht erfassen.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Datei kann nicht geöffnet werden
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Ãœbersetzungstitel kann nicht gelesen werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Übersetzungsnamen können nicht geladen werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Ignorier-Wert kann nicht gelesen werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Ãœbersetzungs-Wert kann nicht gelesen werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Outname-Wert kann nicht gelesen werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Ãœbersetzungsmatrix kann nicht geladen werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Mergechild-Name nicht erfasst.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Mergeparent-Name nicht erfasst.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Prioritätswert kann nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Loop-Wert kann nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Easeln-Wert kann nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- easeOut-Wert kann nicht erfasst werden.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Hand-Morph-Wert nicht erfasst.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Emote-Name kann nicht gelesen werden.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Falscher Root-Joint-Name, &quot;hip&quot; verwenden.
- </floater.string>
- <text name="name_label">
- Name:
- </text>
- <line_editor name="name_form"/>
- <text name="description_label">
- Beschreibung:
- </text>
- <spinner label="Priorität" name="priority" tool_tip="Steuert, welche Animationen von dieser Animation überschrieben werden können"/>
- <check_box bottom_delta="-18" label="Schleife" name="loop_check" tool_tip="Erzeugt eine Animationsschleife"/>
- <spinner label="In (%)" name="loop_in_point" tool_tip="Anfang einer Animationsschleife festlegen"/>
- <spinner label="Aus (%)" name="loop_out_point" tool_tip="Ende einer Animationsschleife festlegen"/>
- <text name="hand_label">
- Handhaltung
- </text>
- <combo_box label="" name="hand_pose_combo" tool_tip="Steuert während der Animation die Bewegung der Hände">
- <combo_box.item label="Dehnen" name="Spread"/>
- <combo_box.item label="Entspannt" name="Relaxed"/>
- <combo_box.item label="Beide zeigen" name="PointBoth"/>
- <combo_box.item label="Faust" name="Fist"/>
- <combo_box.item label="Links entspannt" name="RelaxedLeft"/>
- <combo_box.item label="Nach links zeigen" name="PointLeft"/>
- <combo_box.item label="Linke Faust" name="FistLeft"/>
- <combo_box.item label="Rechts entspannt" name="RelaxedRight"/>
- <combo_box.item label="Nach rechts zeigen" name="PointRight"/>
- <combo_box.item label="Rechte Faust" name="FistRight"/>
- <combo_box.item label="Rechts salutieren" name="SaluteRight"/>
- <combo_box.item label="Tippt" name="Typing"/>
- <combo_box.item label="Friedensrecht" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Ausdruck
- </text>
- <combo_box label="" name="emote_combo" tool_tip="Steuert Gesichtsregungen während der Animation">
- <item label="(Keiner)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="Ängstlich" name="Afraid" value="Ängstlich"/>
- <item label="Verärgert" name="Angry" value="Verärgert"/>
- <item label="Grinst" name="BigSmile" value="Grinsend"/>
- <item label="Gelangweilt" name="Bored" value="Gelangweilt"/>
- <item label="Weinen" name="Cry" value="Weinen"/>
- <item label="Verachten" name="Disdain" value="Verachten"/>
- <item label="Verlegen" name="Embarrassed" value="Verlegen"/>
- <item label="Stirnrunzeln" name="Frown" value="Stirnrunzeln"/>
- <item label="Küssen" name="Kiss" value="Küssen"/>
- <item label="Lachen" name="Laugh" value="Lachen"/>
- <item label="Bäääh" name="Plllppt" value="Bäääh"/>
- <item label="Angewidert" name="Repulsed" value="Angewidert"/>
- <item label="Traurig" name="Sad" value="Traurig"/>
- <item label="Schulterzucken" name="Shrug" value="Schulterzucken"/>
- <item label="Lächeln" name="Smile" value="Lächeln"/>
- <item label="Ãœberraschung" name="Surprise" value="Ãœberraschung"/>
- <item label="Zwinkern" name="Wink" value="Zwinkern"/>
- <item label="Sorgenvoll" name="Worry" value="Sorgenvoll"/>
- </combo_box>
- <text name="preview_label" width="97">
- Vorschau während:
- </text>
- <combo_box label="" left_delta="107" name="preview_base_anim" tool_tip="Hiermit können Sie das Verhalten Ihres Avatars testen, während Ihr Avatar normale Bewegungen ausführt.">
- <item label="Stehend" name="Standing" value="Stehend"/>
- <item label="Geht" name="Walking" value="Gehend"/>
- <item label="Sitzt" name="Sitting" value="Sitzend"/>
- <item label="Fliegen" name="Flying" value="Fliegen"/>
- </combo_box>
- <spinner label="Eingang glätten (s)" label_width="105" name="ease_in_time" tool_tip="Einblendungsgeschwindigkeit von Animationen (in Sekunden)" width="175"/>
- <spinner bottom_delta="-20" label="Ausgang glätten (s)" label_width="105" left="10" name="ease_out_time" tool_tip="Ausblendegeschwindigkeit von Animationen (in Sekunden)" width="175"/>
- <button bottom_delta="-32" label="" name="play_btn" tool_tip="Ihre Animation abspielen"/>
- <button name="pause_btn" tool_tip="Ihre Animation pausieren"/>
- <button label="" name="stop_btn" tool_tip="Animation anhalten"/>
- <slider label="" name="playback_slider"/>
- <text name="bad_animation_text">
- Animationsdatei konnte nicht gelesen werden.
-
-Wir empfehlen exportierte BVH-Dateien aus Poser 4.
- </text>
- <button label="Hochladen ([AMOUNT] L$)" name="ok_btn" width="160"/>
- <button label="Abbrechen" left="180" name="cancel_btn" width="88"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_autoreplace.xml b/indra/newview/skins/default/xui/de/floater_autoreplace.xml
new file mode 100644
index 0000000000..0c774990ef
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="Einstellungen für automatische Ersetzung...">
+ <check_box label="Automatische Ersetzung aktivieren..." name="autoreplace_enable" tool_tip="Eines oder mehrere Schlüsselwörter bei der Eingabe von Chat-Text durch die entsprechende Ersetzung substituieren"/>
+ <button label="Liste importieren..." name="autoreplace_import_list" tool_tip="Exportierte Liste aus einer Datei laden."/>
+ <button label="Liste exportieren..." name="autoreplace_export_list" tool_tip="Ausgewählte Liste zur Weitergabe in einer Datei speichern."/>
+ <button label="Neue Liste..." name="autoreplace_new_list" tool_tip="Neue Liste erstellen."/>
+ <button label="Liste löschen" name="autoreplace_delete_list" tool_tip="Ausgewählte Liste löschen."/>
+ <button name="autoreplace_list_up" tool_tip="Dieser Liste eine höhere Priorität einräumen."/>
+ <button name="autoreplace_list_down" tool_tip="Dieser Liste eine niedrigere Priorität einräumen."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Schlüsselwort" name="keyword"/>
+ <scroll_list.columns label="Ersetzung" name="replacement"/>
+ </scroll_list>
+ <button label="Hinzufügen..." name="autoreplace_add_entry"/>
+ <button label="Entfernen" name="autoreplace_delete_entry"/>
+ <button label="Eintrag speichern" name="autoreplace_save_entry" tool_tip="Diesen Eintrag speichern."/>
+ <button label="Änderungen speichern" name="autoreplace_save_changes" tool_tip="Alle Änderungen speichern."/>
+ <button label="Abbrechen" name="autoreplace_cancel" tool_tip="Alle Änderungen löschen."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/de/floater_hardware_settings.xml b/indra/newview/skins/default/xui/de/floater_hardware_settings.xml
index ca081aafae..fd6c9a0875 100644
--- a/indra/newview/skins/default/xui/de/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/de/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
VBO aktivieren:
</text>
<check_box initial_value="true" label="OpenGL Vertex-Buffer-Objekte aktivieren" name="vbo" tool_tip="Wenn Sie über moderne Grafikhardware verfügen, können Sie durch Aktivieren dieser Option die Geschwindigkeit verbessern. Bei alter Hardware sind die VBO oft schlecht implementiert, was zu Abstürzen führen kann, wenn diese Option aktiviert ist."/>
+ <text name="tc label">
+ S3TC aktivieren:
+ </text>
+ <check_box initial_value="true" label="Texturkomprimierung aktivieren (Neustart erforderlich)" name="texture compression" tool_tip="Komprimiert Texturen im Videospeicher, damit höher auflösende Texturen geladen werden können (leichte Beeinträchtigung der Farbqualität)."/>
<slider label="Texturen-Cache (MB):" name="GraphicsCardTextureMemory" tool_tip="Speicherplatz, der für Texturen zur Verfügung steht. In der Regel handelt es sich um Grafikkartenspeicher. Ein kleinerer Wert kann die Geschwindigkeit erhöhen, aber auch zu Texturunschärfen führen."/>
<spinner label="Nebeldistanzverhältnis:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/de/floater_inventory.xml b/indra/newview/skins/default/xui/de/floater_inventory.xml
deleted file mode 100644
index d9b7c30fd2..0000000000
--- a/indra/newview/skins/default/xui/de/floater_inventory.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="MEIN INVENTAR">
- <floater.string name="Title">
- MEIN INVENTAR
- </floater.string>
- <floater.string name="TitleFetching">
- MEIN INVENTAR ([ITEM_COUNT] Objekte werden abgerufen...) [FILTER]
- </floater.string>
- <floater.string name="TitleCompleted">
- MEIN INVENTAR ([ITEM_COUNT] Objekte) [FILTER]
- </floater.string>
- <floater.string name="Fetched">
- Abgerufen
- </floater.string>
- <panel label="Inventar" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_model_preview.xml b/indra/newview/skins/default/xui/de/floater_model_preview.xml
index 4af8d67686..4285462bc8 100644
--- a/indra/newview/skins/default/xui/de/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/de/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Dreiecke" name="triangles" value="Dreiecke"/>
<text initial_value="Scheitelpunkte" name="vertices" value="Scheitelpunkte"/>
<text initial_value="Hoch" name="high_label" value="Hoch"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Aus Datei laden"/>
+ <item name="Generate" value="Generieren"/>
+ </combo_box>
<button label="Durchsuchen..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Dreiecklimit"/>
+ <item name="Error Threshold" value="Fehlerschwelle"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Mittel" name="medium_label" value="Mittel"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Aus Datei laden"/>
+ <item name="Generate" value="Generieren"/>
+ <item name="Use LoD above" value="Detailstufe oben verwenden"/>
+ </combo_box>
<button label="Durchsuchen..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Dreiecklimit"/>
+ <item name="Error Threshold" value="Fehlerschwelle"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Niedrig" name="low_label" value="Niedrig"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Aus Datei laden"/>
+ <item name="Generate" value="Generieren"/>
+ <item name="Use LoD above" value="Detailstufe oben verwenden"/>
+ </combo_box>
<button label="Durchsuchen..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Dreiecklimit"/>
+ <item name="Error Threshold" value="Fehlerschwelle"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Niedrigste" name="lowest_label" value="Niedrigste"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Aus Datei laden"/>
+ <item name="Generate" value="Generieren"/>
+ <item name="Use LoD above" value="Detailstufe oben verwenden"/>
+ </combo_box>
<button label="Durchsuchen..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Dreiecklimit"/>
+ <item name="Error Threshold" value="Fehlerschwelle"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Normalen generieren" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/de/floater_nearby_chat.xml b/indra/newview/skins/default/xui/de/floater_nearby_chat.xml
deleted file mode 100644
index 2aabbb18f2..0000000000
--- a/indra/newview/skins/default/xui/de/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="CHAT IN DER NÄHE">
- <check_box label="Chat übersetzen" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/de/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..7096dbc156
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="Pathfinding-Figuren">
+ <floater.string name="messaging_get_inprogress">
+ Pathfinding-Figuren werden abgerufen...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Fehler beim Abrufen von Pathfinding-Figuren.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Keine Pathfinding-Figuren.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] Figuren von [NUM_TOTAL] ausgewählt.
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Pathfinding ist in dieser Region nicht aktiviert.
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Laden]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Unbekannt]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [Gruppe]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Name" name="name"/>
+ <scroll_list.columns label="Beschreibung" name="description"/>
+ <scroll_list.columns label="Eigentümer" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="Höhe" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Figuren:
+ </text>
+ <button label="Liste aktualisieren" name="refresh_objects_list"/>
+ <button label="Alle auswählen" name="select_all_objects"/>
+ <button label="Keine auswählen" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ Aktionen für ausgewählte Figuren:
+ </text>
+ <check_box label="Beacon anzeigen" name="show_beacon"/>
+ <check_box label="Physikkapsel anzeigen" name="show_physics_capsule"/>
+ <button label="Nehmen" name="take_objects"/>
+ <button label="Kopie nehmen" name="take_copy_objects"/>
+ <button label="Dorthin teleportieren" name="teleport_me_to_object" tool_tip="Nur aktiviert, wenn eine Figur ausgewählt ist."/>
+ <button label="Zurückgeben" name="return_objects"/>
+ <button label="Löschen" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..ebf8f01632
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="Pathfinding-Ansicht/-Test">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ Pathfinding-Bibliotheksimplementierung nicht gefunden.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ Pathfinding ist in dieser Region nicht aktiviert.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ Warten, bis Region geladen ist.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Navmesh-Status wird geprüft.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Navmesh wird heruntergeladen.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ Navmesh hat sich auf dem Server geändert. Neuestes Navmesh wird heruntergeladen.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ Neuestes Navmesh wurde heruntergeladen.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ Navmesh kann nicht heruntergeladen werden.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ Navmesh weist ausstehende Änderungen auf.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ Navmesh wird erstellt.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Einige Navmesh-Regionen weisen ausstehende Änderungen auf.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ Einige Navmesh-Regionen werden erstellt.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Einige Navmesh-Regionen weisen ausstehende Änderungen auf und andere werden erstellt.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ Navmesh ist aktuell.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ Pathfinding-Bibliotheksimplementierung nicht gefunden.
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ Pathfinding ist in dieser Region nicht aktiviert.
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Bitte wählen Sie Anfangs- und Endpunkte aus.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Bitte wählen Sie einen Anfangspunkt aus.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Bitte wählen Sie einen Endpunkt aus.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ Pfad wird orange dargestellt.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ Zwischen den gewählten Punkten wurde kein Pfad gefunden.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Fehler bei der Pfaderstellung aufgetreten.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Anzeigen" name="view_panel">
+ <text name="show_label">
+ Anzeigen:
+ </text>
+ <check_box label="Welt" name="show_world"/>
+ <check_box label="Nur bewegliche Objekte" name="show_world_movables_only"/>
+ <check_box label="Navmesh" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Begehbarkeitskarte anzeigen:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="Nicht anzeigen" name="show_heatmap_mode_none"/>
+ <combo_box.item label="Figurentyp A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="Figurentyp B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="Figurentyp C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="Figurentyp D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Begehbare Objekte" name="show_walkables"/>
+ <check_box label="Materialvolumen" name="show_material_volumes"/>
+ <check_box label="Statische Hinternisse" name="show_static_obstacles"/>
+ <check_box label="Ausschlussvolumen" name="show_exclusion_volumes"/>
+ <check_box label="Wasserebene" name="show_water_plane"/>
+ <check_box label="Mit Röntgenblick" name="show_xray"/>
+ </panel>
+ <panel label="Pfad testen" name="test_panel">
+ <text name="ctrl_click_label">
+ Bei gedrückter Strg-Taste klicken, um Anfangspunkt auszuwählen.
+ </text>
+ <text name="shift_click_label">
+ Bei gedrückter Umschalttaste klicken, um Endpunkt auszuwählen.
+ </text>
+ <text name="character_width_label">
+ Figurenbreite
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ Figurentyp
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Keine" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Pfad löschen" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/de/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..f1d561e51b
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Pathfinding-Linksets">
+ <floater.string name="messaging_get_inprogress">
+ Pathfinding-Linksets werden abgerufen...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Fehler beim Abrufen von Pathfinding-Linksets.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Ausgewählte Pathfinding-Linksets werden geändert...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Fehler beim Ändern der ausgewählten Pathfinding-Linksets.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Keine Pathfinding-Linksets.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] Linksets von [NUM_TOTAL] ausgewählt.
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Pathfinding ist in dieser Region nicht aktiviert.
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Terrain]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Laden]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Unbekannt]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [Gruppe]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Begehbar
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Statisches Hinternis
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Bewegliches Hinternis
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Materialvolumen
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ Ausschlussvolumen
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Bewegliches Phantom
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [nicht änderbar]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [beschränkt]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [konkav]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [beschränkt,konkav]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Linkset-Nutzung auswählen...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Nach Linkset-Nutzung filtern..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Begehbar" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Statisches Hinternis" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Bewegliches Hinternis" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Materialvolumen" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="Ausschlussvolumen" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Bewegliches Phantom" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Anwenden" name="apply_filters"/>
+ <button label="Entfernen" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Name (Hauptprim)" name="name"/>
+ <scroll_list.columns label="Beschreibung (Hauptprim)" name="description"/>
+ <scroll_list.columns label="Eigentümer" name="owner"/>
+ <scroll_list.columns label="Belastung" name="land_impact"/>
+ <scroll_list.columns label="Abstand" name="dist_from_you"/>
+ <scroll_list.columns label="Linkset-Nutzung" name="linkset_use"/>
+ <scroll_list.columns label="A %" name="a_percent"/>
+ <scroll_list.columns label="B %" name="b_percent"/>
+ <scroll_list.columns label="C %" name="c_percent"/>
+ <scroll_list.columns label="D %" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Linksets:
+ </text>
+ <button label="Liste aktualisieren" name="refresh_objects_list"/>
+ <button label="Alle auswählen" name="select_all_objects"/>
+ <button label="Keine auswählen" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="Beacon anzeigen" name="show_beacon"/>
+ <button label="Nehmen" name="take_objects"/>
+ <button label="Kopie nehmen" name="take_copy_objects"/>
+ <button label="Dorthin teleportieren" name="teleport_me_to_object"/>
+ <button label="Zurückgeben" name="return_objects"/>
+ <button label="Löschen" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ Begehbarkeit:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="Begehbarkeit für Figuren vom Typ A. Ein Beispiel für diesen Typ wäre „Humanoid“."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="Begehbarkeit für Figuren vom Typ B. Ein Beispiel für diesen Typ wäre „Kreatur“."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="Begehbarkeit für Figuren vom Typ C. Ein Beispiel für diesen Typ wäre „Mechanisch“."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="Begehbarkeit für Figuren vom Typ D. Ein Beispiel für diesen Typ wäre „Anderer“."/>
+ <button label="Änderungen übernehmen" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Humanoid)
+ </text>
+ <text name="suggested_use_b_label">
+ (Kreatur)
+ </text>
+ <text name="suggested_use_c_label">
+ (Mechanisch)
+ </text>
+ <text name="suggested_use_d_label">
+ (Anderer)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_postcard.xml b/indra/newview/skins/default/xui/de/floater_postcard.xml
deleted file mode 100644
index 28af0183cb..0000000000
--- a/indra/newview/skins/default/xui/de/floater_postcard.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="FOTO EMAILEN">
- <text name="to_label">
- E-Mail des Empfängers:
- </text>
- <text name="from_label">
- Ihre E-Mail:
- </text>
- <text name="name_label">
- Ihr Name:
- </text>
- <text name="subject_label">
- Betreff:
- </text>
- <line_editor label="Betreff hier eingeben." name="subject_form"/>
- <text name="msg_label">
- Nachricht:
- </text>
- <text_editor name="msg_form">
- Nachricht hier eingeben.
- </text_editor>
- <text name="fine_print">
- Wenn sich der Empfänger bei SL anmeldet, erhalten Sie einen Empfehlungsbonus.
- </text>
- <button label="Abbrechen" name="cancel_btn"/>
- <button label="Senden" name="send_btn"/>
- <text name="default_subject">
- Postkarte aus [SECOND_LIFE].
- </text>
- <text name="default_message">
- Sehen Sie hier!
- </text>
- <string name="upload_message">
- Wird gesendet...
- </string>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_spellcheck.xml b/indra/newview/skins/default/xui/de/floater_spellcheck.xml
new file mode 100644
index 0000000000..213db277b6
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="Einstellungen für Rechtschreibprüfung">
+ <check_box label="Rechtschreibprüfung aktivieren" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ Hauptwörterbuch:
+ </text>
+ <text label="Protokolle:" name="spellcheck_additional">
+ Zusätzliche Wörterbücher:
+ </text>
+ <text name="spellcheck_available">
+ Verfügbar
+ </text>
+ <text name="spellcheck_active">
+ Aktiv
+ </text>
+ <button label="Entfernen" name="spellcheck_remove_btn"/>
+ <button label="Importieren..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/de/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..374c0fc0d2
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Wörterbuch importieren">
+ <button label="Durchsuchen" label_selected="Durchsuchen" name="dictionary_path_browse"/>
+ <button label="Importieren" name="ok_btn"/>
+ <button label="Abbrechen" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_stats.xml b/indra/newview/skins/default/xui/de/floater_stats.xml
index f6dc9fe15d..f3239f73c7 100644
--- a/indra/newview/skins/default/xui/de/floater_stats.xml
+++ b/indra/newview/skins/default/xui/de/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="Pro Sek. gezeichnete KTris" name="ktrissec"/>
<stat_bar label="Objektanzahl" name="objs"/>
<stat_bar label="Neue Objekte" name="newobjs"/>
+ <stat_bar label="Objektcache-Trefferrate" name="object_cache_hits"/>
</stat_view>
<stat_view label="Textur" name="texture">
+ <stat_bar label="Cache-Trefferrate" name="texture_cache_hits"/>
+ <stat_bar label="Cache-Leselatenz" name="texture_cache_read_latency"/>
<stat_bar label="Zählen" name="numimagesstat"/>
<stat_bar label="Rohanzahl" name="numrawimagesstat"/>
<stat_bar label="GL Sp" name="gltexmemstat"/>
@@ -50,7 +53,13 @@
<stat_bar label="Objekte" name="simobjects"/>
<stat_bar label="Aktive Objekte" name="simactiveobjects"/>
<stat_bar label="Aktive Skripts" name="simactivescripts"/>
+ <stat_bar label="Skripts ausgeführt" name="simpctscriptsrun"/>
<stat_bar label="Skript-Events" name="simscripteps"/>
+ <stat_view label="Pathfinding" name="simpathfinding">
+ <stat_bar label="AI-Schrittzeit" name="simsimaistepmsec"/>
+ <stat_bar label="Ãœbersprungene Silhouettenschritte" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Figuren aktualisiert" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_bar label="Paketeingang" name="siminpps"/>
<stat_bar label="Paketausgang" name="simoutpps"/>
<stat_bar label="Ausstehende Downloads" name="simpendingdownloads"/>
diff --git a/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
index 8944c79c7d..9585622516 100644
--- a/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
@@ -1,24 +1,36 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="texture picker" title="TEXTUR AUSWÄHLEN">
- <string name="choose_picture">
+ <floater.string name="choose_picture">
Zum Auswählen eines Bildes hier klicken
- </string>
+ </floater.string>
+ <floater.string name="pick title">
+ Auswählen:
+ </floater.string>
<text name="Multiple">
Mehrere Texturen
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Inventar" name="inventory" value="0"/>
+ <radio_item label="Lokal" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Größe: [DIMENSIONS]
</text>
<button label="Standard" label_selected="Standard" name="Default"/>
- <button label="Keine" label_selected="Keine" name="None"/>
<button label="Leer" label_selected="Leer" name="Blank"/>
- <check_box label="Ordner anzeigen" name="show_folders_check"/>
- <search_editor label="Texturen filtern" name="inventory search editor"/>
- <check_box label="Jetzt übernehmen" name="apply_immediate_check"/>
+ <button label="Keine" label_selected="Keine" name="None"/>
<button label="" label_selected="" name="Pipette"/>
- <button label="Abbrechen" label_selected="Abbrechen" name="Cancel"/>
+ <check_box initial_value="true" label="Live-Vorschau" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="Vorschau deaktiviert"/>
+ <filter_editor label="Texturen filtern" name="inventory search editor"/>
+ <check_box initial_value="false" label="Ordner anzeigen" name="show_folders_check"/>
+ <button label="Hinzufügen" label_selected="Hinzufügen" name="l_add_btn"/>
+ <button label="Entfernen" label_selected="Entfernen" name="l_rem_btn"/>
+ <button label="Hochladen" label_selected="Hochladen" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="Name" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="OK" label_selected="OK" name="Select"/>
- <text name="pick title">
- Auswählen:
- </text>
+ <button label="Abbrechen" label_selected="Abbrechen" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/de/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..0f407cb15c
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Debugger für Texturabruffehler">
+ <text name="total_num_fetched_label">
+ 1, Gesamtzahl abgerufener Texturen: [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, Gesamtzahl von Abrufanforderungen: [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, Gesamtzahl von Cachetreffern: [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, Gesamtzahl sichtbarer Texturen: [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, Gesamtzahl von Abrufanforderungen für sichtbare Texturen: [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, Gesamtmenge abgerufener Daten: [SIZE1] KB, decodierte Daten: [SIZE2] KB, [PIXEL] MPixel
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, Gesamtmenge sichtbarer Daten: [SIZE1] KB, decodierte Daten: [SIZE2] KB
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, Gesamtmenge dargestellter Daten: [SIZE1] KB, decodierte Daten: [SIZE2] KB, [PIXEL] MPixel
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, Gesamtzeit Cache-Lesezugriffe: [TIME] s
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, Gesamtzeit Cache-Schreibzugriffe: [TIME] s
+ </text>
+ <text name="total_time_decode_label">
+ 11, Gesamtzeit Decodierung: [TIME] s
+ </text>
+ <text name="total_time_gl_label">
+ 12, Gesamtzeit GL-Texturerstellung: [TIME] s
+ </text>
+ <text name="total_time_http_label">
+ 13, Gesamtzeit HTTP-Abrufe: [TIME] s
+ </text>
+ <text name="total_time_fetch_label">
+ 14, Gesamtzeit für alle Abrufe: [TIME] s
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, Neuabruf sichtbarer Texturen aus Cache, Zeit: [TIME] s, Abrufmenge: [SIZE2] KB, [PIXEL] MPixel
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, Neuabruf sichtbarer Texturen von HTTP, Zeit: [TIME] s, Abrufmenge: [SIZE2] KB, [PIXEL] MPixel
+ </text>
+ <spinner label="17, Verhältnis Texel/Pixel:" name="texel_pixel_ratio"/>
+ <button label="Starten" name="start_btn"/>
+ <button label="Zurücksetzen" name="clear_btn"/>
+ <button label="Schließen" name="close_btn"/>
+ <button label="Cache-Lesezugriff" name="cacheread_btn"/>
+ <button label="Cache-Schreibzugriff" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Decodieren" name="decode_btn"/>
+ <button label="GL-Textur" name="gl_btn"/>
+ <button label="Neuabruf sichtbarer Texturen (Cache)" name="refetchviscache_btn"/>
+ <button label="Neuabruf sichtbarer Texturen (HTTP)" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_tools.xml b/indra/newview/skins/default/xui/de/floater_tools.xml
index dee89b28e5..5f5c34a5cf 100644
--- a/indra/newview/skins/default/xui/de/floater_tools.xml
+++ b/indra/newview/skins/default/xui/de/floater_tools.xml
@@ -148,6 +148,12 @@
<panel.string name="text modify info 4">
Sie können diese Objekte nicht bearbeiten.
</panel.string>
+ <panel.string name="text modify info 5">
+ Dieses Objekt kann nicht über eine Regionsgrenze hinweg geändert werden
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Diese Objekte können nicht über eine Regionsgrenze hinweg geändert werden
+ </panel.string>
<panel.string name="text modify warning">
Gesamtes Objekt wählen, um Berechtigungen festzulegen.
</panel.string>
@@ -197,12 +203,12 @@
<combo_box.item label="Zoom" name="Zoom"/>
</combo_box>
<check_box label="Zum Verkauf:" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Kopie" name="Copy"/>
<combo_box.item label="Inhalt" name="Contents"/>
<combo_box.item label="Original" name="Original"/>
</combo_box>
- <spinner label="Preis: L$" name="Edit Cost"/>
<check_box label="In Suche anzeigen" name="search_check" tool_tip="Dieses Objekt in Suchergebnissen anzeigen"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -238,6 +244,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Pathfinding-Attribute:
+ </text>
+ </panel>
</panel>
<panel label="Objekt" name="Object">
<check_box label="Gesperrt" name="checkbox locked" tool_tip="Verhindert, dass das Objekt verschoben oder gelöscht wird. Oft beim Bauen nützlich, um unbeabsichtigte Bearbeitungen zu vermeiden."/>
diff --git a/indra/newview/skins/default/xui/de/floater_top_objects.xml b/indra/newview/skins/default/xui/de/floater_top_objects.xml
index d2055a53db..f8130c6379 100644
--- a/indra/newview/skins/default/xui/de/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/de/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
Zeit
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Mono-Uhrzeit:
- </floater.string>
<floater.string name="top_colliders_title">
Top-Kollisionsobjekte
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="Name" name="name" width="135"/>
<scroll_list.columns label="Eigentümer" name="owner"/>
<scroll_list.columns label="Position" name="location" width="125"/>
+ <scroll_list.columns label="Parzelle" name="parcel"/>
<scroll_list.columns label="Uhrzeit" name="time"/>
- <scroll_list.columns label="Mono-Uhrzeit:" name="mono_time"/>
<scroll_list.columns label="URLs" name="URLs"/>
+ <scroll_list.columns label="Speicher (KB)" name="memory"/>
</scroll_list>
<text name="id_text">
Objekt-ID:
@@ -42,12 +40,16 @@
<button label="Beacon anzeigen" name="show_beacon_btn"/>
<text name="obj_name_text">
Objektname:
- </text>
+ </text>
<button label="Filter" name="filter_object_btn"/>
<text name="owner_name_text">
Eigentümer:
- </text>
+ </text>
<button label="Filter" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ Parzelle:
+ </text>
+ <button label="Filtern" name="filter_parcel_btn"/>
<button label="Aktualisieren" name="refresh_btn"/>
<button label="Auswahl zurückgeben" name="return_selected_btn" width="134"/>
<button label="Alle zurückgeben" left="150" name="return_all_btn" width="134"/>
diff --git a/indra/newview/skins/default/xui/de/floater_window_size.xml b/indra/newview/skins/default/xui/de/floater_window_size.xml
index a2a53e0567..6502f002a1 100644
--- a/indra/newview/skins/default/xui/de/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/de/floater_window_size.xml
@@ -7,10 +7,17 @@
Fenstergröße einstellen:
</text>
<combo_box name="window_size_combo" tool_tip="Breite x Höhe">
- <combo_box.item label="1000 x 700 (Standard)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (Standard)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="Festlegen" name="set_btn"/>
<button label="Abbrechen" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/de/menu_bottomtray.xml b/indra/newview/skins/default/xui/de/menu_bottomtray.xml
deleted file mode 100644
index cb0082f944..0000000000
--- a/indra/newview/skins/default/xui/de/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Schaltfläche „Sprechen“" name="EnableVoiceChat"/>
- <menu_item_check label="Schaltfläche Gesten" name="ShowGestureButton"/>
- <menu_item_check label="Schaltfläche Bewegungssteuerung" name="ShowMoveButton"/>
- <menu_item_check label="Schaltfläche Ansicht" name="ShowCameraButton"/>
- <menu_item_check label="Schaltfläche Foto" name="ShowSnapshotButton"/>
- <menu_item_check label="Schaltfläche „Bauen“" name="ShowBuildButton"/>
- <menu_item_check label="Schaltfläche „Suchen“" name="ShowSearchButton"/>
- <menu_item_check label="Schaltfläche „Karte“" name="ShowWorldMapButton"/>
- <menu_item_check label="Minikarten-Schaltfläche" name="ShowMiniMapButton"/>
- <menu_item_call label="Ausschneiden" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Kopieren" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Einfügen" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Löschen" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Alle auswählen" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/de/menu_mode_change.xml b/indra/newview/skins/default/xui/de/menu_mode_change.xml
deleted file mode 100644
index b8090018b7..0000000000
--- a/indra/newview/skins/default/xui/de/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="Basis" name="BasicMode"/>
- <menu_item_check label="Erweitert" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_object.xml b/indra/newview/skins/default/xui/de/menu_object.xml
index 412bd3ac04..9f44ced928 100644
--- a/indra/newview/skins/default/xui/de/menu_object.xml
+++ b/indra/newview/skins/default/xui/de/menu_object.xml
@@ -5,6 +5,8 @@
</menu_item_call>
<menu_item_call label="Bearbeiten" name="Edit..."/>
<menu_item_call label="Bauen" name="Build"/>
+ <menu_item_call label="In Linksets anzeigen" name="show_in_linksets"/>
+ <menu_item_call label="In Figuren anzeigen" name="show_in_characters"/>
<menu_item_call label="Öffnen" name="Open"/>
<menu_item_call label="Hier sitzen" name="Object Sit"/>
<menu_item_call label="Aufstehen" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/de/menu_text_editor.xml b/indra/newview/skins/default/xui/de/menu_text_editor.xml
index c00186c13e..2e33ed3416 100644
--- a/indra/newview/skins/default/xui/de/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/de/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(unbekannt)" name="Suggestion 1"/>
+ <menu_item_call label="(unbekannt)" name="Suggestion 2"/>
+ <menu_item_call label="(unbekannt)" name="Suggestion 3"/>
+ <menu_item_call label="(unbekannt)" name="Suggestion 4"/>
+ <menu_item_call label="(unbekannt)" name="Suggestion 5"/>
+ <menu_item_call label="Zum Wörterbuch hinzufügen" name="Add to Dictionary"/>
+ <menu_item_call label="Zur Ignorieren-Liste hinzufügen" name="Add to Ignore"/>
<menu_item_call label="Ausschneiden" name="Cut"/>
<menu_item_call label="Kopieren" name="Copy"/>
<menu_item_call label="Einfügen" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml
index d011c7295c..6ee708ed62 100644
--- a/indra/newview/skins/default/xui/de/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/de/menu_viewer.xml
@@ -21,13 +21,13 @@
<menu_item_call label="Beschäftigt" name="Set Busy"/>
</menu>
<menu_item_call label="L$ kaufen..." name="Buy and Sell L$"/>
- <menu_item_call label="Händler-Outbox..." name="MerchantOutbox"/>
<menu_item_call label="Kontoübersicht..." name="Manage My Account">
<menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=de"/>
</menu_item_call>
<menu_item_call label="Einstellungen..." name="Preferences"/>
<menu_item_call label="Symbolleistenschaltflächen..." name="Toolbars"/>
<menu_item_call label="Alle Steuerelemente ausblenden" name="Hide UI"/>
+ <menu_item_check label="HUD-Anhänge anzeigen" name="Show HUD Attachments"/>
<menu_item_call label="[APP_NAME] schließen" name="Quit"/>
</menu>
<menu label="Unterhalten" name="Communicate">
@@ -39,6 +39,7 @@
<menu_item_call label="Freunde" name="My Friends"/>
<menu_item_call label="Gruppen" name="My Groups"/>
<menu_item_call label="Leute in der Nähe" name="Active Speakers"/>
+ <menu_item_call label="Blockierliste" name="Block List"/>
</menu>
<menu label="Welt" name="World">
<menu_item_call label="Landmarke für diesen Ort setzen" name="Create Landmark Here"/>
@@ -124,6 +125,11 @@
<menu_item_call label="Skripts auf ausführen einstellen" name="Set Scripts to Running"/>
<menu_item_call label="Skripts auf nicht ausführen einstellen" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="Pathfinding" name="Pathfinding">
+ <menu_item_call label="Linksets..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="Figuren..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="Anzeigen/Testen..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Optionen" name="Options">
<menu_item_check label="Erweiterte Berechtigungen anzeigen" name="DebugPermissions"/>
<menu_item_check label="Nur meine Objekte auswählen" name="Select Only My Objects"/>
@@ -174,7 +180,6 @@
<menu_item_check label="Partikel ausblenden" name="Hide Particles"/>
<menu_item_check label="Auswahl ausblenden" name="Hide Selected"/>
<menu_item_check label="Durchsichtig hervorheben" name="Highlight Transparent"/>
- <menu_item_check label="HUD-Anhänge anzeigen" name="Show HUD Attachments"/>
<menu_item_check label="Fadenkreuz für Mouselook anzeigen" name="ShowCrosshairs"/>
</menu>
<menu label="Darstellungstypen" name="Rendering Types">
@@ -227,11 +232,10 @@
<menu_item_check label="Textur" name="Texture Console"/>
<menu_item_check label="Fehler beseitigen" name="Debug Console"/>
<menu_item_call label="Meldungen" name="Notifications"/>
- <menu_item_check label="Texturgröße" name="Texture Size"/>
- <menu_item_check label="Texture-Kategorie" name="Texture Category"/>
<menu_item_check label="Schnelle Timer" name="Fast Timers"/>
<menu_item_check label="Speicher" name="Memory"/>
<menu_item_check label="Szenestatistiken" name="Scene Statistics"/>
+ <menu_item_call label="Debug-Konsole für Texturabruffehler" name="Texture Fetch Debug Console"/>
<menu_item_call label="Info zu Region in Fenster Fehler beseitigen" name="Region Info to Debug Console"/>
<menu_item_call label="Gruppeninfo in Fenster Fehler beseitigen" name="Group Info to Debug Console"/>
<menu_item_call label="Info zu Fähigkeiten in Fenster Fehler beseitigen" name="Capabilities Info to Debug Console"/>
@@ -289,6 +293,12 @@
<menu_item_check label="Komplexität beim Rendern" name="rendercomplexity"/>
<menu_item_check label="Byte in Anhängen" name="attachment bytes"/>
<menu_item_check label="Formen" name="Sculpt"/>
+ <menu label="Texturdichte" name="Texture Density">
+ <menu_item_check label="Keine" name="None"/>
+ <menu_item_check label="Aktuelle" name="Current"/>
+ <menu_item_check label="Gewünschte" name="Desired"/>
+ <menu_item_check label="Volle" name="Full"/>
+ </menu>
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Achsen" name="Axes"/>
@@ -306,7 +316,6 @@
<menu_item_check label="Animationstexturen" name="Animation Textures"/>
<menu_item_check label="Texturen deaktivieren" name="Disable Textures"/>
<menu_item_check label="Voll-Res-Texturen" name="Rull Res Textures"/>
- <menu_item_check label="Texturen prüfen" name="Audit Textures"/>
<menu_item_check label="Textur-Atlas (experimentell)" name="Texture Atlas"/>
<menu_item_check label="Angehängte Lichter rendern" name="Render Attached Lights"/>
<menu_item_check label="Angehängte Partikel rendern" name="Render Attached Particles"/>
@@ -373,7 +382,6 @@
<menu_item_call label="Avatargeometry ein-/ausschalten" name="Toggle Character Geometry"/>
<menu_item_call label="Männlich testen" name="Test Male"/>
<menu_item_call label="Weiblich testen" name="Test Female"/>
- <menu_item_call label="PG ein-/ausschalten" name="Toggle PG"/>
<menu_item_check label="Avatarauswahl zulassen" name="Allow Select Avatar"/>
</menu>
<menu_item_call label="Param auf Standard erzwingen" name="Force Params to Default"/>
diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml
index ac068fcd4e..33dfcdcc84 100644
--- a/indra/newview/skins/default/xui/de/notifications.xml
+++ b/indra/newview/skins/default/xui/de/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -367,13 +373,19 @@ Sie müssen den Benutzernamen Ihres Avatars eingeben.
Sie benötigen ein Konto, um [SECOND_LIFE] betreten zu können. Möchten Sie jetzt ein Konto erstellen?
<url name="url">
- https://join.secondlife.com/index.php?lang=de-DE
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Erneut versuchen" yestext="Neues Benutzerkonto anlegen"/>
</notification>
<notification name="InvalidCredentialFormat">
Sie müssen entweder den Benutzernamen oder den Vor- und Nachnamen Ihres Avatars in das Feld „Benutzername“ eingeben und die Anmeldung dann erneut versuchen.
</notification>
+ <notification name="InvalidGrid">
+ „[GRID]“ ist keine gültige Grid-ID.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ Ihre Startposition gibt kein gültiges Grid an.
+ </notification>
<notification name="DeleteClassified">
Anzeige „[NAME]“ löschen?
Gebühren werden nicht rückerstattet.
@@ -479,8 +491,8 @@ Das Objekt ist möglicherweise außer Reichweite oder wurde gelöscht.
Ein kompiliertes Skript konnte aus folgendem Grund nicht gespeichert werden: [REASON]. Speichern Sie das Skript bitte später.
</notification>
<notification name="StartRegionEmpty">
- Sie haben keine Start-Region festgelegt.
-Bitte geben Sie den Namen der Region im Feld „Startposition“ ein oder wählen Sie „Mein letzter Standort“ oder „Mein Zuhause“ als Startposition aus.
+ Ihre Startregion ist nicht definiert.
+Geben Sie den Namen der Region im Feld „Startposition“ ein oder wählen Sie „Mein letzter Standort“ oder „Mein Zuhause“ als Startposition aus.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -502,6 +514,15 @@ Weitere Informationen finden Sie auf [_URL].
</url>
<usetemplate ignoretext="Meine Hardware wird nicht unterstützt" name="okcancelignore" notext="Nein" yestext="Ja"/>
</notification>
+ <notification name="IntelOldDriver">
+ Wahrscheinlich gibt es einen neueren Treiber für Ihren Grafikchip. Durch Aktualisieren der Grafiktreiber lässt sich die Leistung u. U. beträchtlich verbessern.
+
+ Unter [_URL] nach aktualisierten Treibern suchen?
+ <url name="url">
+ http://www.intel.com/p/de_DE/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Mein Grafiktreiber ist veraltet" name="okcancelignore" notext="Nein" yestext="Ja"/>
+ </notification>
<notification name="UnknownGPU">
Ihr System verwendet eine Grafikkarte, die [APP_NAME] nicht erkennt.
Dies passiert dann, wenn die neue Hardware noch nicht mit [APP_NAME] getestet wurde. Wahrscheinlich wird das Programm richtig ausgeführt, aber Sie müssen eventuell ein paar Grafikeinstellungen vornehmen.
@@ -598,6 +619,9 @@ Sie können maximal [MAX] Objekte verknüpfen.
Stellen Sie sicher, dass kein Objekt gesperrt ist und alle Objekte Ihnen gehören.
</notification>
+ <notification name="CannotLinkPermanent">
+ Objekte können nicht über Regionsgrenzen hinweg verknüpft werden.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Verknüpfung nicht möglich, da nicht alle Objekte denselben Eigentümer haben.
@@ -982,6 +1006,41 @@ Sie sind nicht berechtigt, Land für die aktive Gruppe zu kaufen.
<button name="Cancel" text="Abbrechen"/>
</form>
</notification>
+ <notification label="Automatische Ersetzungsliste hinzufügen" name="AddAutoReplaceList">
+ Name für neue Liste:
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="Automatische Ersetzungsliste umbenennen" name="RenameAutoReplaceList">
+ Der Name „[DUPNAME]“ wird bereits verwendet.
+ Geben Sie einen neuen eindeutigen Namen ein:
+ <form name="form">
+ <button name="ReplaceList" text="Aktuelle Liste ersetzen"/>
+ <button name="SetName" text="Neuen Namen verwenden"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ Das Schlüsselwort muss ein einziges Wort sein; die Ersetzungszeichenfolge darf nicht leer sein.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ Diese Ersetzungsliste ist nicht gültig.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Sie müssen eine Datei, einen Namen und eine Sprache angeben.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ Das Wörterbuch [DIC_NAME] scheint keine „aff“-Datei zu haben und ist deshalb ein sekundäres Wörterbuch.
+Es kann als zusätzliches Wörterbuch verwendet werden, aber nicht als Hauptwörterbuch.
+
+Weitere Informationen finden Sie unter https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries.
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ Kopieren nicht möglich:
+ [FROM_NAME]
+ in
+ [TO_NAME]
+ </notification>
<notification label="Outfit speichern" name="SaveOutfitAs">
Mein aktuelles Outfit als neues Outfit speichern:
<form name="form">
@@ -1181,7 +1240,6 @@ Sie können [SECOND_LIFE] normal verwenden. Andere Benutzer können Sie korrekt
Installation von [APP_NAME] vollständig abgeschlossen.
Falls Sie [SECOND_LIFE] zum ersten Mal verwenden, müssen Sie zuerst ein Konto erstellen, bevor Sie sich anmelden können.
-Zurück zu [http://join.secondlife.com secondlife.com], um ein neues Konto zu erstellen?
<usetemplate name="okcancelbuttons" notext="Weiter" yestext="Neues Konto..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1699,83 +1757,128 @@ Tausende Regionen werden verändert und der Spaceserver wird dadurch stark belas
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- Sie dürfen diese Region aufgrund Ihrer Alterseinstufung nicht betreten. Der Grund hierfür ist möglicherweise, dass Sie nicht altersüberprüft sind.
-
-Bitte vergewissern Sie sich, dass Sie den aktuellsten Viewer installiert haben und besuchen Sie unsere Knowledgebase, um mehr über Regionen mit dieser Altereinstufung zu erfahren.
+ Die Region, die Sie besuchen möchten, enthält Inhalte, die Ihre aktuellen Einstellungen überschreiten. Sie können Ihre Einstellungen unter „Ich“ &gt; „Einstellungen“ &gt; „Allgemein“ ändern.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- Sie dürfen diese Region aufgrund Ihrer Alterseinstufung nicht betreten.
-
-Möchten Sie unsere Knowledgebase besuchen, um mehr Informationen über Altereinstufung zu erhalten?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, die nur für Erwachsene zugänglich sind.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/de
</url>
- <usetemplate ignoretext="Ich kann diese Region aufgrund der Alterseinstufung nicht betreten" name="okcancelignore" notext="Schließen" yestext="Zur Knowledgbase"/>
+ <usetemplate ignoretext="Regionswechsel: Die Region, die Sie besuchen möchten, enthält Inhalte, die nur für Erwachsene zugänglich sind." name="okcancelignore" notext="Schließen" yestext="Zur Knowledge Base gehen"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- Aufgrund Ihrer Alterseinstufung dürfen Sie diese Region nicht betreten.
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt.
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, die nur für Erwachsene zugänglich sind.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- Sie dürfen diese Region aufgrund der Einstellung Ihrer Inhaltseinstufung nicht betreten.
-
-Bitte ändern Sie Ihre Einstellungen bezüglich der Inhaltseinstufung, um die gewünschte Region zu betreten. Danach können Sie nach [REGIONMATURITY]-Inhalt suchen und auf diesen zugreifen. Um die Veränderungen rückgängig zu machen, gehen Sie zu Ich &gt; Einstellungen &gt; Allgemein.
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt. Sie können Ihre Einstellungen ändern oder diesen Vorgang abbrechen. Nachdem Sie Ihre Einstellungen geändert haben, können Sie erneut versuchen, die Region zu betreten.
<form name="form">
- <button name="OK" text="Einstellung ändern"/>
- <button name="Cancel" text="Schließen"/>
- <ignore name="ignore" text="Meine Alterseinstufung lässt nicht zu, dass ich eine Region betrete."/>
+ <button name="OK" text="Einstellungen ändern"/>
+ <button name="Cancel" text="Abbrechen"/>
+ <ignore name="ignore" text="Regionswechsel: Die Region, die Sie besuchen möchten, enthält Inhalte, die aufgrund Ihrer Einstellungen nicht dargestellt werden können."/>
</form>
</notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ Wir haben technische Probleme mit Ihrem Teleport, da Ihre Einstellungen nicht mit dem Server synchronisiert sind.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ Die Region, die Sie besuchen möchten, enthält Inhalte, die Ihre aktuellen Einstellungen überschreiten. Sie können Ihre Einstellungen unter „Ich“ &gt; „Einstellungen“ &gt; „Allgemein“ ändern.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, die nur für Erwachsene zugänglich sind.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/de
+ </url>
+ <usetemplate ignoretext="Teleport: Die Region, die Sie besuchen möchten, enthält Inhalte, die nur für Erwachsene zugänglich sind." name="okcancelignore" notext="Schließen" yestext="Zur Knowledge Base gehen"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, die nur für Erwachsene zugänglich sind.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt. Sie können Ihre Einstellungen ändern und den Teleport fortsetzen oder Sie können den Teleport abbrechen.
+ <form name="form">
+ <button name="OK" text="Ändern und fortfahren"/>
+ <button name="Cancel" text="Abbrechen"/>
+ <ignore name="ignore" text="Teleport (kann neu gestartet werden): Die Region, die Sie besuchen möchten, enthält Inhalte, die aufgrund Ihrer Einstellungen nicht dargestellt werden können."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ Die Region, die Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt. Sie können Ihre Einstellungen ändern oder den Teleport abbrechen. Nachdem Sie Ihre Einstellungen geändert haben, können Sie den Teleport erneut versuchen.
+ <form name="form">
+ <button name="OK" text="Einstellungen ändern"/>
+ <button name="Cancel" text="Abbrechen"/>
+ <ignore name="ignore" text="Teleport (kann nicht neu gestartet werden): Die Region, die Sie besuchen möchten, enthält Inhalte, die aufgrund Ihrer Einstellungen nicht dargestellt werden können."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ Wir haben technische Probleme mit Ihrem Teleport, da Ihre Einstellungen nicht mit dem Server synchronisiert sind.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- Ihre Inhaltseinstufung ist jetzt [RATING].
+ Sie erhalten keine Benachrichtigungen mehr, wenn Sie eine Region der Inhaltseinstufung „[RATING]“ besuchen. Sie können Ihre Inhaltseinstellungen von der Menüleiste aus ändern („Ich“ &gt; „Einstellungen“ &gt; „Allgemein“).
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ Wir konnten Ihre Einstellungen zur Anzeige von [PREFERRED_MATURITY]-Inhalten leider nicht ändern. Ihre Einstellungen wurden auf [ACTUAL_MATURITY]-Inhalte zurückgesetzt. Sie können erneut versuchen, Ihre Inhaltseinstellungen von der Menüleiste aus zu ändern („Ich“ &gt; „Einstellungen“ &gt; „Allgemein“).
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="LandClaimAccessBlocked">
- Sie haben aufgrund Ihrer Alterseinstufung keinen Anspruch auf dieses Land. Der Grund hierfür ist möglicherweise, dass Sie nicht altersüberprüft sind.
-
-Bitte vergewissern Sie sich, dass Sie den aktuellsten Viewer installiert haben und besuchen Sie unsere Knowledgebase, um mehr über Regionen mit dieser Altereinstufung zu erfahren.
+ Die Inhaltseinstufung des Landes, das Sie in Besitz nehmen möchten, überschreitet Ihre aktuellen Einstellungen. Sie können Ihre Einstellungen unter „Ich“ &gt; „Einstellungen“ &gt; „Allgemein“ ändern.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- Sie haben aufgrund Ihrer Alterseinstufung keinen Anspruch auf dieses Land.
-
-Möchten Sie unsere Knowledgebase besuchen, um mehr Informationen über Altereinstufung zu erhalten?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Nur Erwachsene können dieses Land in Besitz nehmen.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/de
</url>
- <usetemplate ignoretext="Ich habe aufgrund der Alterseinstufung keinen Anspruch auf dieses Land" name="okcancelignore" notext="Schließen" yestext="Zur Knowledgbase"/>
+ <usetemplate ignoretext="Nur Erwachsene können dieses Land in Besitz nehmen." name="okcancelignore" notext="Schließen" yestext="Zur Knowledge Base gehen"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- Sie haben aufgrund Ihrer Alterseinstufung keinen Anspruch auf dieses Land.
+ Das Land, das Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt.
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ Das Land, das Sie in Besitz nehmen möchten, enthält [REGIONMATURITY]-Inhalte, die nur für Erwachsene zugänglich sind.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- Sie haben aufgrund der Einstellung Ihrer Alterseinstufung keinen Anspruch auf dieses Land.
-
-Klicken Sie auf „Einstellung ändern“, um Ihre Einstellung für Altereinstufung sofort zu ändern und Zugang zu erhalten. Sie können ab sofort [REGIONMATURITY]-Inhalt suchen und auf diesen zugreifen. Falls Sie diese Einstellung später rückgängig machen möchten, gehen Sie zu Bearbeiten &gt; Einstellungen &gt; Allgemein.
- <usetemplate ignoretext="Meine Alterseinstufung lässt nicht zu, dass ich auf Land Anspruch erhebe" name="okcancelignore" notext="Schließen" yestext="Einstellung ändern"/>
+ Das Land, das Sie besuchen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt. Sie können Ihre Einstellungen ändern und anschließend erneut versuchen, das Land in Besitz zu nehmen.
+ <form name="form">
+ <button name="OK" text="Einstellungen ändern"/>
+ <button name="Cancel" text="Abbrechen"/>
+ <ignore name="ignore" text="Das Land, das Sie in Besitz nehmen möchten, enthält Inhalte, die aufgrund Ihrer Einstellungen nicht dargestellt werden können."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- Sie können aufgrund Ihrer Alterseinstufung dieses Land nicht kaufen. Der Grund hierfür ist möglicherweise, dass Sie nicht altersüberprüft sind.
-
-Bitte vergewissern Sie sich, dass Sie den aktuellsten Viewer installiert haben und besuchen Sie unsere Knowledgebase, um mehr über Regionen mit dieser Altereinstufung zu erfahren.
+ Die Inhaltseinstufung des Landes, das Sie kaufen möchten, überschreitet Ihre aktuellen Einstellungen. Sie können Ihre Einstellungen unter „Ich“ &gt; „Einstellungen“ &gt; „Allgemein“ ändern.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- Sie können aufgrund Ihrer Alterseinstufung dieses Land nicht kaufen.
-
-Möchten Sie unsere Knowledgebase besuchen, um mehr Informationen über Altereinstufung zu erhalten?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Nur Erwachsene können dieses Land kaufen.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/de
</url>
- <usetemplate ignoretext="Ich kann aufgrund der Alterseinstufung dieses Land nicht kaufen" name="okcancelignore" notext="Schließen" yestext="Zur Knowledgbase"/>
+ <usetemplate ignoretext="Nur Erwachsene können dieses Land kaufen." name="okcancelignore" notext="Schließen" yestext="Zur Knowledge Base gehen"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- Sie können aufgrund Ihrer Alterseinstufung dieses Land nicht kaufen.
+ Das Land, das Sie kaufen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt.
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ Das Land, das Sie kaufen möchten, enthält Inhalte der Einstufung „[REGIONMATURITY]“, die nur für Erwachsene zugänglich sind.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- Sie können aufgrund Ihrer Einstellung für Alterseinstufung dieses Land nicht kaufen.
-
-Klicken Sie auf „Einstellung ändern“, um Ihre Einstellung für Altereinstufung sofort zu ändern und Zugang zu erhalten. Sie können ab sofort [REGIONMATURITY]-Inhalt suchen und auf diesen zugreifen. Falls Sie diese Einstellung später rückgängig machen möchten, gehen Sie zu Bearbeiten &gt; Einstellungen &gt; Allgemein.
- <usetemplate ignoretext="Meine Alterseinstufung lässt nicht zu, dass ich Land kaufe" name="okcancelignore" notext="Schließen" yestext="Einstellung ändern"/>
+ Das Land, das Sie kaufen möchten, enthält [REGIONMATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGIONMATURITY]-Inhalte nicht dargestellt. Sie können Ihre Einstellungen ändern und anschließend erneut versuchen, das Land zu kaufen.
+ <form name="form">
+ <button name="OK" text="Einstellungen ändern"/>
+ <button name="Cancel" text="Abbrechen"/>
+ <ignore name="ignore" text="Das Land, das Sie kaufen möchten, enthält Inhalte, die aufgrund Ihrer Einstellungen nicht dargestellt werden können."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Zu viele Prims wurden ausgewählt. Bitte wählen Sie höchstens [MAX_PRIM_COUNT] Prims aus und versuchen Sie es erneut.
@@ -1830,10 +1933,9 @@ Anzeige für [AMOUNT] L$ veröffentlichen?
</form>
</notification>
<notification label="Alterseinstufung der Region ändern" name="RegionMaturityChange">
- Die Alterseinstufung dieser Region wurde aktualisiert.
+ Die Inhaltseinstufung dieser Region wurde geändert.
Es kann eine Weile dauern, bis diese Änderung auf der Karte angezeigt wird.
-
-Um Regionen der Alterseinstufung „Adult&quot; zu betreten, müssen Einwohner altersüberprüft sein. Dies kann entweder über die Alterverifizierung oder Zahlungsverifizierung geschehen.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification label="Falsche Voice-Version" name="VoiceVersionMismatch">
Diese Version von [APP_NAME] ist mit der Voice-Chat-Funktion in dieser Region nicht kompatibel. Damit Voice-Chat funktioniert, müssen Sie [APP_NAME] aktualisieren.
@@ -2123,14 +2225,11 @@ Von einer Webseite zu diesem Formular linken, um anderen leichten Zugang zu dies
<usetemplate ignoretext="Die Kleidung, die während dem Bearbeiten meines Aussehens erstellt wird, sofort anziehen" name="okcancelignore" notext="Nein" yestext="Ja"/>
</notification>
<notification name="NotAgeVerified">
- Um auf Adult-Inhalte und –Bereiche in Second Life zuzugreifen, müssen Sie mindestens 18 Jahre alt sein. Bitte besuchen Sie die Altersüberprüfungsseite, um zu bestätigen, dass Sie mindestens 18 Jahre alt sind.
-Hierzu wird Ihr Webbrowser geöffnet.
-
-[_URL]
- <url name="url" option="0">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="Ich habe mein Alter nicht verifizieren lassen" name="okcancelignore" notext="Abbrechen" yestext="Zur Altersüberprüfung"/>
+ Der Ort, den Sie besuchen möchten, ist nur für Bewohner zugänglich, die mindestens 18 Jahre alt sind.
+ <usetemplate ignoretext="Ich bin nicht alt genug, um beschränkte Bereiche zu besuchen." name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ Ort auf Einwohner beschränkt, die mindestens 18 Jahre alt sind.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Um diesen Bereich besuchen zu können, müssen Ihre Zahlungsinformationen gespeichert sein. Möchten Sie diese Einstellung auf der [SECOND_LIFE]-Webseite einrichten?
@@ -2191,7 +2290,7 @@ Hierzu wird Ihr Webbrowser geöffnet.
Terrain.raw heruntergeladen
</notification>
<notification name="GestureMissing">
- Hmm. Geste [NAME] fehlt in Datenbank.
+ Geste [NAME] fehlt in Datenbank.
</notification>
<notification name="UnableToLoadGesture">
Geste [NAME] konnte nicht geladen werden.
@@ -2391,6 +2490,23 @@ Fliegen ist hier nicht möglich.
<notification name="NoBuild">
In diesem Bereich ist das Bauen deaktiviert. Sie können keine Objekte bauen oder rezzen.
</notification>
+ <notification name="PathfindingDirty">
+ Diese Region weist ausstehende Pathfinding-Änderungen auf. Wenn Sie Baurechte besitzen, können Sie die Region durch Klicken auf die Schaltfläche „Region neu formen“ neu formen.
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ Dynamisches Pathfinding ist in dieser Region nicht aktiviert. Geskriptete Objekte, die Pathfinding-LSL-Aufrufe verwenden, funktionieren in dieser Region u. U. nicht wie erwartet.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ Wenn Sie bestimmte Objekte in dieser Region ändern, verhalten sich andere bewegliche Objekte u. U. inkorrekt. Um dieses Problem zu beheben, klicken Sie auf die Schaltfläche „Region neu formen“. Um weitere Informationen zu erhalten, klicken Sie auf „Hilfe“.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Hilfe" ignoretext="Wenn Sie bestimmte Objekte in dieser Region ändern, verhalten sich andere bewegliche Objekte u. U. inkorrekt." name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Fehler aufgetreten. Möglicherweise ist ein Netzwerk- oder Serverproblem aufgetreten oder Sie haben nicht die erforderlichen Baurechte. Dieses Problem lässt sich manchmal durch Ab- und Anmelden lösen.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
Diese Parzelle verbirgt Avatare und Text-Chat vor einer anderen Parzelle. Sie können Einwohner außerhalb dieser Parzelle weder sehen noch von ihnen gesehen werden. Regulärer Text-Chat auf Kanal 0 ist ebenfalls blockiert.
</notification>
@@ -2409,9 +2525,7 @@ Hier funktionieren nur Skripts, die dem Landeigentümer gehören.
Öffentliches Land kann nur in der Region in Besitz genommen werden, in der Sie sich befinden.
</notification>
<notification name="RegionTPAccessBlocked">
- Sie dürfen diese Region aufgrund Ihrer Alterseinstufung nicht betreten. Sie müssen eventuell eine Altersüberprüfung vornehmen und/oder den aktuellsten Viewer installieren.
-
-Bitte besuchen Sie unsere Knowledgebase, um mehr Details über Zugang zu Regionen mit dieser Alterseinstufung zu erhalten.
+ Die Region, die Sie besuchen möchten, enthält Inhalte, die Ihre aktuellen Einstellungen überschreiten. Sie können Ihre Einstellungen unter „Ich“ &gt; „Einstellungen“ &gt; „Allgemein“ ändern.
</notification>
<notification name="URBannedFromRegion">
Sie dürfen diese Region nicht betreten.
@@ -2422,11 +2536,11 @@ Bitte besuchen Sie unsere Knowledgebase, um mehr Details über Zugang zu Regione
<notification name="ImproperPaymentStatus">
Die für den Zutritt zu dieser Region erforderlichen Zahlungsinformationen liegen nicht vor.
</notification>
- <notification name="MustGetAgeRgion">
- Sie müssen altersüberprüft sein, um diese Region betreten zu können.
+ <notification name="MustGetAgeRegion">
+ Sie müssen mindestens 18 Jahre alt sein, um diese Region betreten zu können.
</notification>
<notification name="MustGetAgeParcel">
- Sie müssen altersüberprüft sein, um diese Parzelle betreten zu können.
+ Sie müssen mindestens 18 Jahre alt sein, um diese Parzelle betreten zu können.
</notification>
<notification name="NoDestRegion">
Keine Zielregion gefunden.
@@ -2526,14 +2640,35 @@ Versuchen Sie es in einigen Minuten erneut.
</form>
</notification>
<notification name="TeleportOffered">
- [NAME_SLURL] hat Ihnen einen Teleport an seine/ihre Position angeboten:
+ [NAME_SLURL] hat Ihnen den Teleport an seinen/ihren Standort angeboten:
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+„[MESSAGE]“
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; – [MATURITY_STR]
<form name="form">
<button name="Teleport" text="Teleportieren"/>
<button name="Cancel" text="Abbrechen"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] hat Ihnen den Teleport an seinen/ihren Standort angeboten:
+
+„[MESSAGE]“
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; – [MATURITY_STR]
+
+Diese Region enthält [REGION_CONTENT_MATURITY]-Inhalte, doch aufgrund Ihrer aktuellen Einstellungen werden [REGION_CONTENT_MATURITY]-Inhalte nicht dargestellt. Sie können Ihre Einstellungen ändern und den Teleport fortsetzen oder Sie können den Teleport abbrechen.
+ <form name="form">
+ <button name="Teleport" text="Ändern und fortfahren"/>
+ <button name="Cancel" text="Abbrechen"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] hat Ihnen den Teleport an seinen/ihren Standort angeboten:
+
+„[MESSAGE]“
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; – [MATURITY_STR]
+
+Diese Region enthält jedoch Inhalte, die nur für Erwachsene zugänglich sind.
+ </notification>
<notification name="TeleportOfferSent">
Ein Teleportangebot wurde an [TO_NAME] geschickt
</notification>
@@ -2628,16 +2763,12 @@ Ist das OK?
</form>
</notification>
<notification name="ScriptQuestionCaution">
- Das Objekt „&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;“, das „[NAME]“ gehört, stellt folgende Anfrage:
-
-[QUESTIONS]
-Wenn Sie diesem Objekt und seinem Ersteller nicht vertrauen, sollten Sie diese Anfrage ablehnen.
-
-Anfrage gestatten?
+ Achtung: Das Objekt „&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;“ fordert uneingeschränkten Zugriff auf Ihr Linden-Dollar-Konto an. Wenn Sie Zugriff gewähren, kann dieses Objekt jederzeit und ohne weitere Warnung Ihr Konto belasten bzw. ganz leeren.
+
+Eine solche Anforderung ist nur in seltenen Fällen legitim. Gewähren Sie dem Objekt nur dann Zugriff, wenn Sie genau verstehen, wieso ein solcher Zugriff auf Ihr Konto erforderlich ist.
<form name="form">
- <button name="Grant" text="Gewähren"/>
+ <button name="Grant" text="Uneingeschränkten Zugriff gewähren"/>
<button name="Deny" text="Verweigern"/>
- <button name="Details" text="Info..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2942,6 +3073,10 @@ Sie haben eine [RESOLUTION]-gebackene Textur für „[BODYREGION]“ nach [TIME]
( [EXISTENCE] Sekunden am Leben)
Sie haben lokal eine [RESOLUTION]-gebackene Textur für „[BODYREGION]“ nach [TIME] Sekunden aktualisiert.
</notification>
+ <notification name="LivePreviewUnavailable">
+ Wir können keine Vorschau dieser Textur anzeigen, da sie nicht kopier- und/oder übertragungsfähig ist.
+ <usetemplate ignoretext="Hinweis anzeigen, wenn bei nicht kopier- und/oder übertragungsfähigen Texturen keine Live-Vorschau möglich ist" name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
Möchten Sie dieses Gespräch wirklich verlassen ?
<usetemplate ignoretext="Bestätigen, bevor ich den Anruf verlasse." name="okcancelignore" notext="Nein" yestext="Ja"/>
@@ -3111,6 +3246,23 @@ Durch Ausblenden der Schaltfläche „Sprechen“ wird die Sprechfunktion deakti
Durch diese Aktion werden alle Menüelemente und Schaltflächen ausgeblendet. Um sie wieder anzuzeigen, klicken Sie erneut auf [SHORTCUT].
<usetemplate ignoretext="Vor Ausblenden der UI bestätigen" name="okcancelignore" notext="Abbrechen" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Einige der ausgewählten Linksets können aufgrund von Berechtigungseinschränkungen nicht auf „[REQUESTED_TYPE]“ gesetzt werden. Diese Linksets werden stattdessen auf „[RESTRICTED_TYPE]“ gesetzt.
+ <usetemplate ignoretext="Einige der ausgewählten Linksets können aufgrund von Berechtigungseinschränkungen nicht gesetzt werden." name="okcancelignore" notext="Abbrechen" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Einige der ausgewählten Linksets können nicht auf „[REQUESTED_TYPE]“ gesetzt werden, da die Form nicht konvex ist.
+ <usetemplate ignoretext="Einige der ausgewählten Linksets können nicht gesetzt werden, da die Form nicht konvex ist." name="okcancelignore" notext="Abbrechen" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Einige der ausgewählten Linksets können aufgrund von Berechtigungseinschränkungen nicht auf „[REQUESTED_TYPE]“ gesetzt werden. Diese Linksets werden stattdessen auf „[RESTRICTED_TYPE]“ gesetzt.
+ Einige der ausgewählten Linksets können nicht auf „[REQUESTED_TYPE]“ gesetzt werden, da die Form nicht konvex ist. Die Nutzungsarten dieser Linksets bleiben unverändert.
+ <usetemplate ignoretext="Einige der ausgewählten Linksets können nicht gesetzt werden, da die Berechtigungen eingeschränkt sind und die Form nicht konvex ist." name="okcancelignore" notext="Abbrechen" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ Das ausgewählte Objekt wirkt sich auf das Navmesh aus. Wenn Sie es in einen flexiblen Pfad ändern, wird es aus dem Navmesh entfernt.
+ <usetemplate ignoretext="Das ausgewählte Objekt wirkt sich auf das Navmesh aus. Wenn Sie es in einen flexiblen Pfad ändern, wird es aus dem Navmesh entfernt." name="okcancelignore" notext="Abbrechen" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
Ihr Computer entspricht nicht den Hardwareanforderungen von [APP_NAME]. [APP_NAME] setzt eine OpenGL-Grafikkarte mit Multitextur-Unterstützung voraus. Falls Ihre Grafikkarte diese Funktion unterstützt, installieren Sie die neuesten Treiber sowie die aktuellen Service Packs und Patches für Ihr Betriebssystem.
@@ -3135,4 +3287,24 @@ Ansonsten können Sie auf der Karte nachsehen und dort Ort suchen, die als „In
<global name="You died and have been teleported to your home location">
Sie sind gestorben und wurden zu Ihrem Zuhause teleportiert.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ [FNAME] wurde nicht gefunden und konnte deshalb nicht aktualisiert werden.
+Zukünftige Aktualisierungen dieser Datei werden deaktiviert.
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [FNAME] konnte auch nach [NRETRIES] Versuchen nicht geöffnet oder decodiert werden und gilt als beschädigt.
+Zukünftige Aktualisierungen dieser Datei werden deaktiviert.
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Versuch, eine ungültige oder nicht lesbare Bilddatei ([FNAME]) hinzuzufügen, die nicht geöffnet oder decodiert werden konnte.
+Versuch abgebrochen.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ Sie sind dabei, [NUM_ITEMS] Objekte zurückzugeben. Möchten Sie diesen Vorgang wirklich fortsetzen?
+ <usetemplate ignoretext="Möchten Sie wirklich mehrere Objekte zurückgeben?" name="okcancelignore" notext="Nein" yestext="Ja"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ Sie sind dabei, [NUM_ITEMS] Objekte zu löschen. Möchten Sie diesen Vorgang wirklich fortsetzen?
+ <usetemplate ignoretext="Möchten Sie wirklich mehrere Objekte löschen?" name="okcancelignore" notext="Nein" yestext="Ja"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/de/panel_bottomtray.xml b/indra/newview/skins/default/xui/de/panel_bottomtray.xml
deleted file mode 100644
index afe9836401..0000000000
--- a/indra/newview/skins/default/xui/de/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Schaltet Mikrofon ein/aus"/>
- <string name="VoiceControlBtnToolTip" value="Voice-Chat-Steuerung anzeigen/ausblenden"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Sprechen" label_selected="Sprechen" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="Gesten" name="Gesture" tool_tip="Gesten anzeigen/ausblenden"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Bewegen" name="movement_btn" tool_tip="Bewegungssteuerung anzeigen/ausblenden"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Ansicht" name="camera_btn" tool_tip="Kamerasteuerung anzeigen/ausblenden"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button label="" name="snapshots" tool_tip="Foto machen"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="Bauen" name="build_btn" tool_tip="Bauwerkzeuge ein-/ausblenden"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="Suche" name="search_btn" tool_tip="Suche anzeigen/ausblenden"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Karte" name="world_map_btn" tool_tip="Karte ein-/ausblenden"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Minikarte" name="mini_map_btn" tool_tip="Minikarte ein-/ausblenden"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="IMs"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="Benachrichtigungen"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_group_invite.xml b/indra/newview/skins/default/xui/de/panel_group_invite.xml
index 5f323d80dd..c32d2fe4bf 100644
--- a/indra/newview/skins/default/xui/de/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/de/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
Einige der ausgewählten Einwohner sind bereits Gruppenmitglieder und haben aus diesem Grund keine Einladung erhalten.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Gruppeneinladungen nicht gesendet: zu viele Einwohner ausgewählt. Gruppeneinladungen sind auf 100 Einwohner pro Anfrage beschränkt.
+ </panel.string>
<text name="help_text">
Sie können mehrere Einwohner in Ihre Gruppe einladen. Klicken Sie hierzu auf „Einwohnerliste öffnen“.
</text>
diff --git a/indra/newview/skins/default/xui/de/panel_login.xml b/indra/newview/skins/default/xui/de/panel_login.xml
index 553bd3e2ff..2203b6d310 100644
--- a/indra/newview/skins/default/xui/de/panel_login.xml
+++ b/indra/newview/skins/default/xui/de/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://de.secondlife.com/registration/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php?lang=de
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ ANMELDEN
+ </text>
<text name="username_text">
Benutzername:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Kennwort:
</text>
- <check_box label="Kennwort merken" name="remember_check"/>
- <button label="Anmelden" name="connect_btn"/>
- <text name="mode_selection_text">
- Modus:
- </text>
- <combo_box name="mode_combo" tool_tip="Wählen Sie den gewünschten Modus aus. Basis: Second Life schnell und einfach erkunden und chatten. Erweitert: Zugriff auf zusätzliche Funktionen.">
- <combo_box.item label="Basis" name="Basic"/>
- <combo_box.item label="Erweitert" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Hier anfangen:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Region eingeben&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Registrieren
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Sie brauchen Hilfe?
</text>
<text name="forgot_password_text">
Benutzernamen oder Kennwort vergessen?
</text>
- <text name="login_help">
- Sie brauchen Hilfe?
+ <button label="Anmelden" name="connect_btn"/>
+ <check_box label="Kennwort merken" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="Registrieren"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/de/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..44be6d67b1
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="Region neu formen" name="navmesh_btn" tool_tip="Klicken, um das Navmesh der Region neu zu formen."/>
+ <button label="Neuformen wird angefordert" name="navmesh_btn_sending" tool_tip="Anforderung zum Neuformen wird an den Server gesendet."/>
+ <button label="Region wird neu geformt" name="navmesh_btn_baking" tool_tip="Region wird neu geformt. Nach Abschluss des Vorgangs verschwindet diese Schaltfläche."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml
index 746a561e6c..c9ae350147 100644
--- a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="IM-Chats" name="EnableIMChatPopups" tool_tip="Markieren, um Popups zu sehen, wenn Instant Message eintrifft"/>
<spinner label="Lebenszeit von Toasts für Chat in der Nähe:" name="nearby_toasts_lifetime"/>
<spinner label="Ein-/Ausblenddauer von Toasts für Chat in der Nähe:" name="nearby_toasts_fadingtime"/>
- <button label="Übersetzungseinstellungen für Chats" name="ok_btn"/>
+ <button label="Ãœbersetzen..." name="ok_btn"/>
+ <button label="Automatisch ersetzen..." name="autoreplace_showgui"/>
+ <button label="Rechtschreibprüfung..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_region_debug.xml b/indra/newview/skins/default/xui/de/panel_region_debug.xml
index d1b8f0d78a..4a85bd85fd 100644
--- a/indra/newview/skins/default/xui/de/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/de/panel_region_debug.xml
@@ -36,5 +36,5 @@
<button label="?" name="top_scripts_help"/>
<button label="Region neu starten" name="restart_btn" tool_tip="2-Minuten-Countdown und Region neu starten"/>
<button label="?" name="restart_help"/>
- <button label="Neustart verzögern" name="cancel_restart_btn" tool_tip="Regionsneustart um eine Stunde verschieben"/>
+ <button label="Neustart abbrechen" name="cancel_restart_btn" tool_tip="Regionsneustart um eine Stunde verschieben"/>
</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_region_estate.xml b/indra/newview/skins/default/xui/de/panel_region_estate.xml
index aecf6f62fc..b087451391 100644
--- a/indra/newview/skins/default/xui/de/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/de/panel_region_estate.xml
@@ -19,7 +19,7 @@
Zugang nur Einwohnern gestatten, die:
</text>
<check_box label="Zahlungsinformationen hinterlegt haben" name="limit_payment" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
- <check_box label="ihr Alter bestätigt haben" name="limit_age_verified" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
+ <check_box label="Sind mindestens 18 Jahre alt" name="limit_age_verified" tool_tip="Nur Einwohner, die mindestens 18 Jahre alt sind, können diesen Grundbesitz betreten. Weitere Informationen finden Sie unter [SUPPORT_SITE]."/>
<check_box label="Voice-Chat erlauben" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<text name="abuse_email_text" width="222">
diff --git a/indra/newview/skins/default/xui/de/panel_region_texture.xml b/indra/newview/skins/default/xui/de/panel_region_texture.xml
deleted file mode 100644
index 2f4904730b..0000000000
--- a/indra/newview/skins/default/xui/de/panel_region_texture.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Bodentexturen" name="Textures">
- <text name="region_text_lbl">
- Region:
- </text>
- <text name="region_text">
- unbekannt
- </text>
- <text name="detail_texture_text">
- Terraintexturen (erfordert 512x512, 24-Bit-.tga-Dateien)
- </text>
- <text name="height_text_lbl">
- 1 (niedrig)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (Hoch)
- </text>
- <text name="height_text_lbl5">
- Texturhöhenbereich
- </text>
- <text name="height_text_lbl6">
- Nordwest
- </text>
- <text name="height_text_lbl7">
- Nordost
- </text>
- <text name="height_text_lbl8">
- Südwest
- </text>
- <text name="height_text_lbl9">
- Südost
- </text>
- <spinner label="Niedrig" label_width="40" name="height_start_spin_0"/>
- <spinner label="Niedrig" label_width="40" name="height_start_spin_1"/>
- <spinner label="Niedrig" label_width="40" name="height_start_spin_2"/>
- <spinner label="Niedrig" label_width="40" name="height_start_spin_3"/>
- <spinner label="Hoch" label_width="40" name="height_range_spin_0"/>
- <spinner label="Hoch" label_width="40" name="height_range_spin_1"/>
- <spinner label="Hoch" label_width="40" name="height_range_spin_2"/>
- <spinner label="Hoch" label_width="40" name="height_range_spin_3"/>
- <text name="height_text_lbl10">
- Diese Werte geben den Mischungsgrad für die obigen Texturen an.
- </text>
- <text name="height_text_lbl11">
- In Metern gemessen. Der NIEDRIG-Wert ist die MAXIMALE Höhe der Textur #1, der HÖCHST-Wert ist die MINDEST-Höhe von Textur #4.
- </text>
- <text name="height_text_lbl12">
- und der OBERE WERT die MINIMALE Höhe von Textur 4.
- </text>
- <button label="Ãœbernehmen" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_script_question_toast.xml b/indra/newview/skins/default/xui/de/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_side_tray.xml b/indra/newview/skins/default/xui/de/panel_side_tray.xml
deleted file mode 100644
index 3c81636fa0..0000000000
--- a/indra/newview/skins/default/xui/de/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Seitenleiste auf-/zuklappen." name="sidebar_openclose" tab_title="Seitenleiste auf-/zuklappen"/>
- <sidetray_tab description="Startseite." name="sidebar_home" tab_title="Startseite">
- <panel label="Startseite" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Ihr öffentliches Profil und Auswahl bearbeiten." name="sidebar_me" tab_title="Mein Profil">
- <panel_container name="panel_container">
- <panel label="Ich" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Freunde, Kontakte und Leute in Ihrer Nähe finden." name="sidebar_people" tab_title="Leute">
- <panel_container name="panel_container">
- <panel label="Gruppenprofil" name="panel_group_info_sidetray"/>
- <panel label="Ignorierte Einwohner &amp; Objekte" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Hier finden Sie neue Orte und Orte, die Sie bereits besucht haben." label="Orte" name="sidebar_places" tab_title="Orte">
- <panel label="Orte" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="Inventar durchsuchen." name="sidebar_inventory" tab_title="Mein Inventar">
- <panel label="Inventar bearbeiten" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Ändern Sie Ihr Aussehen und Ihren aktuellen Look." name="sidebar_appearance" tab_title="Mein Aussehen">
- <panel label="Aussehen bearbeiten" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/de/panel_volume_pulldown.xml b/indra/newview/skins/default/xui/de/panel_volume_pulldown.xml
new file mode 100644
index 0000000000..e6ab9165d7
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/panel_volume_pulldown.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel name="volumepulldown_floater" width="240">
+ <button left="217" name="prefs_btn"/>
+ <slider label="Master" name="System Volume" label_width="80" width="180"/>
+ <slider label="Schaltflächen" label_width="80" width="180" name="UI Volume"/>
+ <slider label="Umgebung" label_width="80" width="180" name="Wind Volume"/>
+ <slider label="Soundeffekte" label_width="80" width="180" name="SFX Volume"/>
+ <check_box name="gesture_audio_play_btn" tool_tip="Sounds von Gesten abspielen"/>
+ <slider label="Musikstream" label_width="80" width="180" name="Music Volume"/>
+ <check_box tool_tip="Musikstream aktivieren" name="enable_music"/>
+ <slider label="Medien" label_width="80" width="180" name="Media Volume"/>
+ <check_box tool_tip="Medienstream aktivieren" name="enable_media"/>
+ <slider label="Voice-Chat" label_width="80" width="180" name="Voice Volume"/>
+ <check_box tool_tip="Voice-Chat aktivieren" name="enable_voice_check"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/de/sidepanel_item_info.xml b/indra/newview/skins/default/xui/de/sidepanel_item_info.xml
index 18241dea32..1b67eaf03b 100644
--- a/indra/newview/skins/default/xui/de/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/de/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(unbekannt)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (unbekannt/mehrere)
+ </panel.string>
<panel.string name="public">
(öffentlich)
</panel.string>
diff --git a/indra/newview/skins/default/xui/de/sidepanel_task_info.xml b/indra/newview/skins/default/xui/de/sidepanel_task_info.xml
index 7b46ee7c9b..4c8d77d336 100644
--- a/indra/newview/skins/default/xui/de/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/de/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
Sie können diese Objekte nicht bearbeiten.
</panel.string>
+ <panel.string name="text modify info 5">
+ Dieses Objekt kann nicht über eine Regionsgrenze hinweg geändert werden
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Diese Objekte können nicht über eine Regionsgrenze hinweg geändert werden
+ </panel.string>
<panel.string name="text modify warning">
Diese Objekt verfügt über verknüpfte Teile
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Preis: L$" name="Edit Cost"/>
<check_box label="In Suche anzeigen" name="search_check" tool_tip="Dieses Objekt in Suchergebnissen anzeigen"/>
+ <text name="pathfinding_attributes_label">
+ Pathfinding-Attribute:
+ </text>
<text name="B:">
B:
</text>
diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml
index d917d33d12..206b631874 100644
--- a/indra/newview/skins/default/xui/de/strings.xml
+++ b/indra/newview/skins/default/xui/de/strings.xml
@@ -886,6 +886,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="ScriptQuestionCautionChatDenied">
Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung verweigert: [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Wenn Sie dem Objekt Zugriff auf Ihr Konto gewähren, kann dieses außerdem:
+ </string>
<string name="ScriptTakeMoney">
Linden-Dollar (L$) von Ihnen nehmen
</string>
@@ -919,6 +922,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="ControlYourCamera">
Kamerasteuerung
</string>
+ <string name="TeleportYourAgent">
+ Sie teleportieren
+ </string>
<string name="NotConnected">
Nicht verbunden
</string>
@@ -1000,6 +1006,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="script_files">
Skripts
</string>
+ <string name="dictionary_files">
+ Wörterbücher
+ </string>
<string name="AvatarSetNotAway">
Nicht abwesend
</string>
@@ -3858,6 +3867,12 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_
<string name="LocationCtrlSeeAVsTooltip">
Avatare sichtbar; Chat außerhalb dieser Parzelle gestattet
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Bewegliche Objekte verhalten sich in dieser Region u. U. erst dann korrekt, wenn die Region neu geformt wird.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Dynamisches Pathfinding ist in dieser Region nicht aktiviert.
+ </string>
<string name="UpdaterWindowTitle">
[APP_NAME] Aktualisierung
</string>
@@ -5000,6 +5015,21 @@ Setzen Sie den Editorpfad in Anführungszeichen
<string name="Normal">
Normal
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Keine
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Wirkt sich auf Navmesh aus
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Figur
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (mehrere)
+ </string>
<string name="snapshot_quality_very_low">
Sehr niedrig
</string>
@@ -5015,4 +5045,10 @@ Setzen Sie den Editorpfad in Anführungszeichen
<string name="snapshot_quality_very_high">
Sehr hoch
</string>
+ <string name="TeleportMaturityExceeded">
+ Der Einwohner kann diese Region nicht besuchen.
+ </string>
+ <string name="UserDictionary">
+ [Benutzer]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/de/teleport_strings.xml b/indra/newview/skins/default/xui/de/teleport_strings.xml
index 9cf381bacc..8062633df6 100644
--- a/indra/newview/skins/default/xui/de/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/de/teleport_strings.xml
@@ -46,6 +46,9 @@ Ihre Teleport-Anfrage kann nicht sofort bearbeitet werden. Versuchen Sie es in e
<message name="no_inventory_host">
Das Inventarsystem ist zurzeit nicht verfügbar.
</message>
+ <message name="MustGetAgeRegion">
+ Sie müssen mindestens 18 Jahre alt sein, um diese Region betreten zu können.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -81,5 +84,8 @@ Ihre Teleport-Anfrage kann nicht sofort bearbeitet werden. Versuchen Sie es in e
<message name="requesting">
Teleport wird initialisiert...
</message>
+ <message name="pending">
+ Anstehender Teleport...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..46ee113b69
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
@@ -0,0 +1,209 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ positioning="cascading"
+ can_resize="true"
+ can_tear_off="false"
+ height="273"
+ width="635"
+ min_height="273"
+ min_width="635"
+ layout="topleft"
+ name="floater_pathfinding_characters"
+ help_topic="floater_pathfinding_characters"
+ reuse_instance="true"
+ save_rect="false"
+ single_instance="true"
+ title="Pathfinding characters">
+ <floater.string name="messaging_initial"></floater.string>
+ <floater.string name="messaging_get_inprogress">Querying for pathfinding characters ...</floater.string>
+ <floater.string name="messaging_get_error">Error detected while querying for pathfinding characters.</floater.string>
+ <floater.string name="messaging_set_inprogress"></floater.string>
+ <floater.string name="messaging_set_error"></floater.string>
+ <floater.string name="messaging_complete_none_found">No pathfinding characters.</floater.string>
+ <floater.string name="messaging_complete_available">[NUM_SELECTED] characters selected out of [NUM_TOTAL].</floater.string>
+ <floater.string name="messaging_not_enabled">This region is not enabled for pathfinding.</floater.string>
+ <floater.string name="character_cpu_time">[CPU_TIME] µs</floater.string>
+ <floater.string name="character_owner_loading">[Loading]</floater.string>
+ <floater.string name="character_owner_unknown">[Unknown]</floater.string>
+ <floater.string name="character_owner_group">[group]</floater.string>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|top|right|bottom"
+ layout="topleft"
+ height="191"
+ width="635">
+ <scroll_list
+ column_padding="0"
+ draw_heading="true"
+ follows="all"
+ height="135"
+ layout="topleft"
+ left="18"
+ top_pad="10"
+ tab_stop="false"
+ multi_select="true"
+ name="objects_scroll_list"
+ width="600">
+ <scroll_list.columns
+ label="Name"
+ name="name"
+ dynamic_width="true" />
+ <scroll_list.columns
+ label="Description"
+ name="description"
+ width="172" />
+ <scroll_list.columns
+ label="Owner"
+ name="owner"
+ width="141" />
+ <scroll_list.columns
+ label="CPU"
+ name="cpu_time"
+ width="60" />
+ <scroll_list.columns
+ label="Altitude"
+ name="altitude"
+ width="64" />
+ </scroll_list>
+ <text
+ height="26"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|bottom|right"
+ layout="topleft"
+ name="messaging_status"
+ top_pad="17"
+ width="238">
+ Characters:
+ </text>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Refresh list"
+ layout="topleft"
+ name="refresh_objects_list"
+ top_pad="-29"
+ left_pad="0"
+ width="115"/>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Select all"
+ layout="topleft"
+ name="select_all_objects"
+ top_pad="-21"
+ left_pad="8"
+ width="115"/>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Select none"
+ layout="topleft"
+ name="select_none_objects"
+ top_pad="-21"
+ left_pad="8"
+ width="115"/>
+ </panel>
+ <view_border
+ bevel_style="none"
+ follows="left|right|bottom"
+ height="0"
+ layout="topleft"
+ name="horiz_separator"
+ top_pad="0"
+ left="18"
+ width="600"/>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|right|bottom"
+ layout="topleft"
+ left="0"
+ height="67"
+ width="635">
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ length="1"
+ follows="left|bottom|right"
+ layout="topleft"
+ name="actions_label"
+ left="18"
+ top_pad="8"
+ width="242">
+ Actions on selected characters:
+ </text>
+ <check_box
+ height="19"
+ follows="left|bottom"
+ label="Show beacon"
+ layout="topleft"
+ name="show_beacon"
+ top_pad="-16"
+ left_pad="0"
+ width="150" />
+ <check_box
+ height="19"
+ follows="left|bottom"
+ label="Show physics capsule"
+ layout="topleft"
+ name="show_physics_capsule"
+ top_pad="-19"
+ left_pad="0"
+ width="150" />
+ <button
+ follows="left|bottom"
+ height="22"
+ label="Take"
+ layout="topleft"
+ name="take_objects"
+ top_pad="9"
+ left="18"
+ width="94"/>
+ <button
+ follows="left|bottom"
+ height="22"
+ label="Take copy"
+ layout="topleft"
+ name="take_copy_objects"
+ top_pad="-22"
+ left_pad="6"
+ width="94"/>
+ <button
+ follows="left|bottom"
+ height="22"
+ label="Teleport me to it"
+ layout="topleft"
+ name="teleport_me_to_object"
+ tool_tip="Enabled only when one character is selected."
+ top_pad="-22"
+ left_pad="26"
+ width="159"/>
+ <button
+ follows="right|bottom"
+ height="22"
+ label="Return"
+ layout="topleft"
+ name="return_objects"
+ top_pad="-22"
+ left_pad="26"
+ width="94"/>
+ <button
+ follows="right|bottom"
+ height="22"
+ label="Delete"
+ layout="topleft"
+ name="delete_objects"
+ top_pad="-22"
+ left_pad="6"
+ width="94"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..2629313069
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_console.xml
@@ -0,0 +1,419 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ positioning="cascading"
+ can_tear_off="false"
+ height="498"
+ layout="topleft"
+ name="floater_pathfinding_console"
+ help_topic="floater_pathfinding_console"
+ reuse_instance="true"
+ save_rect="true"
+ single_instance="true"
+ title="Pathfinding view / test"
+ width="240">
+ <floater.string name="navmesh_viewer_status_unknown"></floater.string>
+ <floater.string name="navmesh_viewer_status_library_not_implemented">Cannot find pathing library implementation.</floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">This region is not enabled for pathfinding.</floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">Waiting for the region to finish loading.</floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">Checking the status of the navmesh.</floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">Downloading the navmesh.</floater.string>
+ <floater.string name="navmesh_viewer_status_updating">The navmesh has changed on the server. Downloading the latest navmesh.</floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">Latest navmesh has been downloaded.</floater.string>
+ <floater.string name="navmesh_viewer_status_error">Unable to download navmesh successfully.</floater.string>
+ <floater.string name="navmesh_simulator_status_unknown"></floater.string>
+ <floater.string name="navmesh_simulator_status_pending">Navmesh has pending changes.</floater.string>
+ <floater.string name="navmesh_simulator_status_building">Navmesh is building.</floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">Some navmesh regions have pending changes.</floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">Some navmesh regions are building.</floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">Some navmesh regions have pending changes and others are building.</floater.string>
+ <floater.string name="navmesh_simulator_status_complete">Navmesh is up-to-date.</floater.string>
+ <floater.string name="pathing_unknown"></floater.string>
+ <floater.string name="pathing_library_not_implemented">Cannot find pathing library implementation.</floater.string>
+ <floater.string name="pathing_region_not_enabled">This region is not enabled for pathfinding.</floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">Please choose start and end points.</floater.string>
+ <floater.string name="pathing_choose_start_point">Please choose start point.</floater.string>
+ <floater.string name="pathing_choose_end_point">Please choose end point.</floater.string>
+ <floater.string name="pathing_path_valid">Path is shown in orange.</floater.string>
+ <floater.string name="pathing_path_invalid">A path between the chosen points cannot be found.</floater.string>
+ <floater.string name="pathing_error">An error occurred during path generation.</floater.string>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|top"
+ layout="topleft"
+ left="12"
+ top_pad="10"
+ height="61"
+ width="214">
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ layout="topleft"
+ left="0"
+ top_pad="0"
+ width="214">
+ Viewer status
+ </text>
+ <text
+ height="40"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="PathfindingGoodColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="0"
+ name="pathfinding_viewer_status"
+ top_pad="8"
+ width="214">
+ </text>
+ </panel>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|top"
+ layout="topleft"
+ left="12"
+ height="66"
+ width="214">
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ layout="topleft"
+ left="0"
+ top_pad="5"
+ width="214">
+ Simulator status
+ </text>
+ <text
+ height="40"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="PathfindingGoodColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="0"
+ name="pathfinding_simulator_status"
+ top_pad="8"
+ width="214">
+ </text>
+ </panel>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ layout="topleft"
+ left="12"
+ top="179"
+ height="305"
+ width="213"
+ visible="true" />
+ <tab_container
+ follows="left|top"
+ layout="topleft"
+ tab_position="top"
+ name="view_test_tab_container"
+ left="12"
+ top="157"
+ height="328"
+ width="214">
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|top"
+ layout="topleft"
+ name="view_panel"
+ label="View">
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="show_label"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="20"
+ left="12"
+ width="200">
+ Show:
+ </text>
+ <check_box
+ height="19"
+ label="World"
+ layout="topleft"
+ name="show_world"
+ top_pad="4"
+ width="90" />
+ <check_box
+ height="19"
+ label="Movables only"
+ layout="topleft"
+ left="32"
+ name="show_world_movables_only"
+ top_pad="4"
+ width="90" />
+ <check_box
+ height="19"
+ label="Navmesh"
+ left="12"
+ layout="topleft"
+ name="show_navmesh"
+ top_pad="7"
+ width="90" />
+ <text
+ height="13"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="show_walkability_label"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="32"
+ width="180">
+ Show walkability map:
+ </text>
+ <combo_box
+ height="19"
+ layout="topleft"
+ left="32"
+ name="show_heatmap_mode"
+ top_pad="8"
+ width="156">
+ <combo_box.item
+ label="Do not show"
+ name="show_heatmap_mode_none"
+ value="0" />
+ <combo_box.item
+ label="Character type A"
+ name="show_heatmap_mode_a"
+ value="1" />
+ <combo_box.item
+ label="Character type B"
+ name="show_heatmap_mode_b"
+ value="2" />
+ <combo_box.item
+ label="Character type C"
+ name="show_heatmap_mode_c"
+ value="3" />
+ <combo_box.item
+ label="Character type D"
+ name="show_heatmap_mode_d"
+ value="4" />
+ </combo_box>
+ <check_box
+ height="19"
+ label="Walkables"
+ layout="topleft"
+ left="12"
+ name="show_walkables"
+ top_pad="10"
+ width="90" />
+ <check_box
+ height="19"
+ label="Material volumes"
+ layout="topleft"
+ name="show_material_volumes"
+ top_pad="4"
+ width="90" />
+ <check_box
+ height="19"
+ label="Static obstacles"
+ layout="topleft"
+ name="show_static_obstacles"
+ top_pad="4"
+ width="90" />
+ <check_box
+ height="19"
+ label="Exclusion volumes"
+ layout="topleft"
+ name="show_exclusion_volumes"
+ top_pad="4"
+ width="90" />
+ <check_box
+ height="19"
+ label="Water plane"
+ layout="topleft"
+ name="show_water_plane"
+ top_pad="4"
+ width="90" />
+ <check_box
+ height="19"
+ label="With X-ray vision"
+ layout="topleft"
+ name="show_xray"
+ top_pad="4"
+ width="90" />
+ </panel>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|top"
+ layout="topleft"
+ name="test_panel"
+ label="Test path">
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="ctrl_click_label"
+ length="1"
+ left="12"
+ follows="left|top"
+ layout="topleft"
+ top_pad="20"
+ width="202">
+ Ctrl-click to select start point.
+ </text>
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="shift_click_label"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="5"
+ width="202">
+ Shift-click to select end point.
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ layout="topleft"
+ height="0"
+ width="185"
+ top_pad="13"
+ visible="true" />
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="character_width_label"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="14"
+ width="202">
+ Character width
+ </text>
+ <slider
+ decimal_digits="1"
+ height="14"
+ increment="0.1"
+ layout="topleft"
+ follows="left|top"
+ max_val="2"
+ min_val="0.2"
+ name="character_width"
+ top_pad="5"
+ value="1"
+ width="145" />
+ <text
+ height="14"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="character_width_unit_label"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ top_pad="-14"
+ left_pad="0"
+ width="20">
+ m
+ </text>
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="character_type_label"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="-165"
+ top_pad="13"
+ width="202">
+ Character type
+ </text>
+ <combo_box
+ follows="top|left"
+ layout="topleft"
+ height="19"
+ width="156"
+ top_pad="5"
+ name="path_character_type">
+ <combo_box.item
+ label="None"
+ name="path_character_type_none"
+ value="0" />
+ <combo_box.item
+ label="A"
+ name="path_character_type_a"
+ value="1" />
+ <combo_box.item
+ label="B"
+ name="path_character_type_b"
+ value="2" />
+ <combo_box.item
+ label="C"
+ name="path_character_type_c"
+ value="3" />
+ <combo_box.item
+ label="D"
+ name="path_character_type_d"
+ value="4" />
+ </combo_box>
+ <text
+ height="14"
+ word_wrap="true"
+ use_ellipses="false"
+ type="string"
+ text_color="PathfindingGoodColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ name="path_test_status"
+ top_pad="11"
+ width="202">
+ </text>
+ <button
+ follows="left|top"
+ height="22"
+ label="Clear path"
+ layout="topleft"
+ name="clear_path"
+ top_pad="27"
+ width="96"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..9bc5c7d5a4
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
@@ -0,0 +1,597 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ positioning="cascading"
+ can_resize="true"
+ can_tear_off="false"
+ height="395"
+ width="1075"
+ min_height="395"
+ min_width="1075"
+ layout="topleft"
+ name="floater_pathfinding_linksets"
+ help_topic="floater_pathfinding_linksets"
+ reuse_instance="true"
+ save_rect="false"
+ single_instance="true"
+ title="Pathfinding linksets">
+ <floater.string name="messaging_initial"></floater.string>
+ <floater.string name="messaging_get_inprogress">Querying for pathfinding linksets ...</floater.string>
+ <floater.string name="messaging_get_error">Error detected while querying for pathfinding linksets.</floater.string>
+ <floater.string name="messaging_set_inprogress">Modifying selected pathfinding linksets ...</floater.string>
+ <floater.string name="messaging_set_error">Error detected while modifying selected pathfinding linksets.</floater.string>
+ <floater.string name="messaging_complete_none_found">No pathfinding linksets.</floater.string>
+ <floater.string name="messaging_complete_available">[NUM_SELECTED] linksets selected out of [NUM_TOTAL].</floater.string>
+ <floater.string name="messaging_not_enabled">This region is not enabled for pathfinding.</floater.string>
+ <floater.string name="linkset_terrain_name">[Terrain]</floater.string>
+ <floater.string name="linkset_terrain_description">--</floater.string>
+ <floater.string name="linkset_terrain_owner">--</floater.string>
+ <floater.string name="linkset_terrain_scripted">--</floater.string>
+ <floater.string name="linkset_terrain_land_impact">--</floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">--</floater.string>
+ <floater.string name="linkset_owner_loading">[Loading]</floater.string>
+ <floater.string name="linkset_owner_unknown">[Unknown]</floater.string>
+ <floater.string name="linkset_owner_group">[group]</floater.string>
+ <floater.string name="linkset_is_scripted">Yes</floater.string>
+ <floater.string name="linkset_is_not_scripted">No</floater.string>
+ <floater.string name="linkset_is_unknown_scripted">Unknown</floater.string>
+ <floater.string name="linkset_use_walkable">Walkable</floater.string>
+ <floater.string name="linkset_use_static_obstacle">Static obstacle</floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">Movable obstacle</floater.string>
+ <floater.string name="linkset_use_material_volume">Material volume</floater.string>
+ <floater.string name="linkset_use_exclusion_volume">Exclusion volume</floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">Movable phantom</floater.string>
+ <floater.string name="linkset_is_terrain">[unmodifiable]</floater.string>
+ <floater.string name="linkset_is_restricted_state">[restricted]</floater.string>
+ <floater.string name="linkset_is_non_volume_state">[concave]</floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">[restricted,concave]</floater.string>
+ <floater.string name="linkset_choose_use">Choose linkset use...</floater.string>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|top|right|bottom"
+ layout="topleft"
+ height="226"
+ width="1059">
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="20"
+ top_pad="14"
+ width="67">
+ Filter by:
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="0"
+ width="62">
+ Name
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="0"
+ top_pad="-18"
+ max_length_chars="255"
+ name="filter_by_name"
+ width="161" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="22"
+ top_pad="-15"
+ width="88">
+ Description
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="0"
+ top_pad="-17"
+ max_length_chars="255"
+ name="filter_by_description"
+ width="162" />
+ <combo_box
+ height="20"
+ layout="topleft"
+ follows="left|top"
+ name="filter_by_linkset_use"
+ left_pad="32"
+ top_pad="-20"
+ width="199">
+ <combo_box.item
+ label="Filter by linkset use..."
+ name="filter_by_linkset_use_none"
+ value="0" />
+ <combo_box.item
+ label="Walkable"
+ name="filter_by_linkset_use_walkable"
+ value="1" />
+ <combo_box.item
+ label="Static obstacle"
+ name="filter_by_linkset_use_static_obstacle"
+ value="2" />
+ <combo_box.item
+ label="Movable obstacle"
+ name="filter_by_linkset_use_dynamic_obstacle"
+ value="3" />
+ <combo_box.item
+ label="Material volume"
+ name="filter_by_linkset_use_material_volume"
+ value="4" />
+ <combo_box.item
+ label="Exclusion volume"
+ name="filter_by_linkset_use_exclusion_volume"
+ value="5" />
+ <combo_box.item
+ label="Movable phantom"
+ name="filter_by_linkset_use_dynamic_phantom"
+ value="6" />
+ </combo_box>
+ <button
+ follows="right|top"
+ height="21"
+ label="Apply"
+ layout="topleft"
+ name="apply_filters"
+ top_pad="-21"
+ left_pad="91"
+ width="73"/>
+ <button
+ follows="right|top"
+ height="21"
+ label="Clear"
+ layout="topleft"
+ name="clear_filters"
+ top_pad="-21"
+ left_pad="8"
+ width="73"/>
+ <scroll_list
+ column_padding="0"
+ draw_heading="true"
+ follows="all"
+ height="135"
+ layout="topleft"
+ left="18"
+ top_pad="15"
+ tab_stop="false"
+ multi_select="true"
+ name="objects_scroll_list"
+ width="1040">
+ <scroll_list.columns
+ label="Name (root prim)"
+ name="name"
+ dynamic_width="true" />
+ <scroll_list.columns
+ label="Description (root prim)"
+ name="description"
+ width="158" />
+ <scroll_list.columns
+ label="Owner"
+ name="owner"
+ width="141" />
+ <scroll_list.columns
+ label="Scripted"
+ name="scripted"
+ width="60" />
+ <scroll_list.columns
+ label="Impact"
+ name="land_impact"
+ width="55" />
+ <scroll_list.columns
+ label="Distance"
+ name="dist_from_you"
+ width="65" />
+ <scroll_list.columns
+ label="Linkset use"
+ name="linkset_use"
+ width="236" />
+ <scroll_list.columns
+ label="A %"
+ name="a_percent"
+ width="41" />
+ <scroll_list.columns
+ label="B %"
+ name="b_percent"
+ width="41" />
+ <scroll_list.columns
+ label="C %"
+ name="c_percent"
+ width="41" />
+ <scroll_list.columns
+ label="D %"
+ name="d_percent"
+ width="41" />
+ </scroll_list>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|bottom|right"
+ layout="topleft"
+ name="messaging_status"
+ top_pad="17"
+ width="679">
+ Linksets:
+ </text>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Refresh list"
+ layout="topleft"
+ name="refresh_objects_list"
+ top_pad="-16"
+ left_pad="0"
+ width="115"/>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Select all"
+ layout="topleft"
+ name="select_all_objects"
+ top_pad="-21"
+ left_pad="8"
+ width="115"/>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Select none"
+ layout="topleft"
+ name="select_none_objects"
+ top_pad="-21"
+ left_pad="8"
+ width="115"/>
+ </panel>
+ <view_border
+ bevel_style="none"
+ follows="left|bottom|right"
+ height="0"
+ layout="topleft"
+ name="horiz_separator"
+ top_pad="0"
+ left="18"
+ width="1039"/>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|right|bottom"
+ layout="topleft"
+ left="0"
+ height="67"
+ width="1010">
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ length="1"
+ left="18"
+ follows="left|bottom|right"
+ layout="topleft"
+ top_pad="8"
+ width="580">
+ Actions on selected linksets (If a linkset is removed from the world, its attributes may be lost):
+ </text>
+ <check_box
+ height="19"
+ follows="left|bottom"
+ label="Show beacon"
+ layout="topleft"
+ name="show_beacon"
+ left_pad="0"
+ top_pad="-16"
+ width="90" />
+ <button
+ follows="left|bottom"
+ height="21"
+ label="Take"
+ layout="topleft"
+ name="take_objects"
+ top_pad="9"
+ left="18"
+ width="95"/>
+ <button
+ follows="left|bottom"
+ height="21"
+ label="Take copy"
+ layout="topleft"
+ name="take_copy_objects"
+ top_pad="-21"
+ left_pad="6"
+ width="95"/>
+ <button
+ follows="left|bottom"
+ height="21"
+ label="Teleport me to it"
+ layout="topleft"
+ name="teleport_me_to_object"
+ top_pad="-21"
+ left_pad="239"
+ width="160"/>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Return"
+ layout="topleft"
+ name="return_objects"
+ top_pad="-21"
+ left_pad="252"
+ width="95"/>
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Delete"
+ layout="topleft"
+ name="delete_objects"
+ top_pad="-21"
+ left_pad="6"
+ width="95"/>
+ </panel>
+ <view_border
+ bevel_style="none"
+ follows="left|bottom|right"
+ height="0"
+ layout="topleft"
+ name="horiz_separator"
+ top_pad="0"
+ left="18"
+ width="1039"/>
+ <panel
+ border="false"
+ bevel_style="none"
+ follows="left|right|bottom"
+ layout="topleft"
+ left="0"
+ height="75"
+ width="1010">
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left="18"
+ top_pad="8"
+ width="972">
+ Edit attributes of selected linksets and press the button to apply changes
+ </text>
+ <combo_box
+ height="20"
+ layout="topleft"
+ follows="left|top"
+ name="edit_linkset_use"
+ left="18"
+ top_pad="17"
+ width="199">
+ </combo_box>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="walkability_coefficients_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="36"
+ top_pad="-17"
+ width="110">
+ Walkability:
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="edit_a_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="0"
+ width="18">
+ A
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|bottom"
+ height="21"
+ layout="topleft"
+ left_pad="0"
+ top_pad="-19"
+ max_length_chars="3"
+ name="edit_a_value"
+ tool_tip="Walkability for characters of type A. Example character type is humanoid."
+ width="45" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="edit_b_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="44"
+ top_pad="-15"
+ width="18">
+ B
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|bottom"
+ height="21"
+ layout="topleft"
+ left_pad="0"
+ top_pad="-19"
+ max_length_chars="3"
+ name="edit_b_value"
+ tool_tip="Walkability for characters of type B. Example character type is creature."
+ width="45" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="edit_c_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="44"
+ top_pad="-15"
+ width="18">
+ C
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|bottom"
+ height="21"
+ layout="topleft"
+ left_pad="0"
+ top_pad="-19"
+ max_length_chars="3"
+ name="edit_c_value"
+ tool_tip="Walkability for characters of type C. Example character type is mechanical."
+ width="45" />
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="edit_d_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="44"
+ top_pad="-15"
+ width="18">
+ D
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|bottom"
+ height="21"
+ layout="topleft"
+ left_pad="0"
+ top_pad="-19"
+ max_length_chars="3"
+ name="edit_d_value"
+ tool_tip="Walkability for characters of type D. Example character type is other."
+ width="45" />
+ <button
+ follows="right|bottom"
+ height="21"
+ label="Apply changes"
+ layout="topleft"
+ name="apply_edit_values"
+ top_pad="-21"
+ left_pad="40"
+ width="140"/>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="suggested_use_a_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left="363"
+ top_pad="5"
+ width="107">
+ (Humanoid)
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="suggested_use_b_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="0"
+ width="107">
+ (Creature)
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="suggested_use_c_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="0"
+ width="107">
+ (Mechanical)
+ </text>
+ <text
+ height="13"
+ word_wrap="false"
+ use_ellipses="false"
+ type="string"
+ text_color="LabelTextColor"
+ text_readonly_color="LabelDisabledColor"
+ name="suggested_use_d_label"
+ length="1"
+ follows="left|bottom"
+ layout="topleft"
+ left_pad="0"
+ width="107">
+ (Other)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml
index 9400f7b94f..f9eb16d224 100644
--- a/indra/newview/skins/default/xui/en/floater_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_stats.xml
@@ -168,7 +168,7 @@
name="texture"
label="Texture"
show_label="true">
- <stat_bar
+ <stat_bar
name="texture_cache_hits"
label="Cache Hit Rate"
stat="texture_cache_hits"
@@ -571,6 +571,20 @@
show_bar="false"
show_mean="false" >
</stat_bar>
+ <stat_bar
+ name="simpctscriptsrun"
+ label="Scripts Run"
+ unit_label=" %"
+ stat="simpctscriptsrun"
+ bar_min="0"
+ bar_max="100"
+ tick_spacing="10"
+ label_spacing="20"
+ precision="3"
+ show_per_sec="false"
+ show_bar="false"
+ show_mean="true">
+ </stat_bar>
<stat_bar
name="simscripteps"
@@ -587,6 +601,53 @@
show_mean="false" >
</stat_bar>
+ <stat_view
+ name="simpathfinding"
+ label="Pathfinding"
+ show_label="true">
+ <stat_bar
+ name="simsimaistepmsec"
+ label=" AI Step Time"
+ stat="simsimaistepmsec"
+ unit_label="ms"
+ precision="3"
+ bar_min="0.f"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_per_sec="false"
+ show_bar="false"
+ show_mean="false" >
+ </stat_bar>
+ <stat_bar
+ name="simsimskippedsilhouettesteps"
+ label=" Skipped Silhouette Steps"
+ stat="simsimskippedsilhouettesteps"
+ unit_label="/sec"
+ precision="0"
+ bar_min="0"
+ bar_max="45"
+ tick_spacing="4"
+ label_spacing="8"
+ show_per_sec="false"
+ show_bar="false">
+ </stat_bar>
+ <stat_bar
+ name="simsimpctsteppedcharacters"
+ label=" Characters Updated"
+ unit_label=" %"
+ stat="simsimpctsteppedcharacters"
+ bar_min="0"
+ bar_max="100"
+ tick_spacing="10"
+ label_spacing="20"
+ precision="1"
+ show_per_sec="false"
+ show_bar="false"
+ show_mean="true">
+ </stat_bar>
+ </stat_view>
+
<stat_bar
name="siminpps"
label="Packets In"
diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
index 6021ba0a5a..2e29c61cb2 100644
--- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
@@ -134,6 +134,16 @@
top_delta="-25"
name="Pipette"
width="28" />
+ <check_box
+ follows="left|bottom"
+ height="20"
+ initial_value="true"
+ label="Live Preview"
+ layout="topleft"
+ left="4"
+ name="apply_immediate_check"
+ top="262"
+ width="120" />
<text
follows="left|bottom"
height="20"
diff --git a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
index f3f8d4ddca..1ea256b8b3 100644
--- a/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
+++ b/indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
@@ -2,7 +2,7 @@
<floater
legacy_header_height="18"
can_minimize="false"
- height="550"
+ height="600"
layout="topleft"
name="TexFetchDebugger"
help_topic="texfetchdebugger"
@@ -195,10 +195,34 @@
height="25"
layout="topleft"
left_delta="0"
+ name="total_time_refetch_all_cache_label"
+ top_delta="25"
+ width="540">
+ 16, Refetching all textures from cache, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="25"
+ layout="topleft"
+ left_delta="0"
name="total_time_refetch_vis_http_label"
top_delta="25"
width="540">
- 16, Refetching visibles from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
+ 17, Refetching visibles from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="25"
+ layout="topleft"
+ left_delta="0"
+ name="total_time_refetch_all_http_label"
+ top_delta="25"
+ width="540">
+ 18, Refetching all textures from HTTP, Time: [TIME] seconds, Fetched: [SIZE]KB, [PIXEL]MPixels
</text>
<spinner
decimal_digits="2"
@@ -206,7 +230,7 @@
height="20"
increment="0.01"
initial_value="1.0"
- label="17, Ratio of Texel/Pixel:"
+ label="19, Ratio of Texel/Pixel:"
label_width="130"
layout="topleft"
left_delta="0"
@@ -218,14 +242,53 @@
<spinner.commit_callback
function="TexFetchDebugger.ChangeTexelPixelRatio" />
</spinner>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="25"
+ layout="topleft"
+ left_delta="0"
+ name="texture_source_label"
+ top_delta="30"
+ width="110">
+ 20, Texture Source:
+ </text>
+ <radio_group
+ control_name="TextureFetchSource"
+ follows="top|left"
+ draw_border="false"
+ height="25"
+ layout="topleft"
+ left_pad="0"
+ name="texture_source"
+ top_delta="0"
+ width="264">
+ <radio_item
+ height="16"
+ label="Cache + HTTP"
+ layout="topleft"
+ left="3"
+ name="0"
+ top="0"
+ width="100" />
+ <radio_item
+ height="16"
+ label="HTTP Only"
+ layout="topleft"
+ left_delta="100"
+ name="1"
+ top_delta="0"
+ width="200" />
+ </radio_group>
<button
follows="left|top"
height="20"
label="Start"
layout="topleft"
- left_delta="0"
+ left="10"
name="start_btn"
- top_delta="30"
+ top_delta="20"
width="70">
<button.commit_callback
function="TexFetchDebugger.Start" />
@@ -261,7 +324,7 @@
layout="topleft"
left="10"
name="cacheread_btn"
- top_delta="30"
+ top_delta="20"
width="80">
<button.commit_callback
function="TexFetchDebugger.CacheRead" />
@@ -321,7 +384,7 @@
layout="topleft"
left="10"
name="refetchviscache_btn"
- top_delta="30"
+ top_delta="20"
width="120">
<button.commit_callback
function="TexFetchDebugger.RefetchVisCache" />
@@ -329,6 +392,18 @@
<button
follows="left|top"
height="20"
+ label="Refetch All Cache"
+ layout="topleft"
+ left_pad="7"
+ name="refetchallcache_btn"
+ top_delta="0"
+ width="120">
+ <button.commit_callback
+ function="TexFetchDebugger.RefetchAllCache" />
+ </button>
+ <button
+ follows="left|top"
+ height="20"
label="Refetch Vis HTTP"
layout="topleft"
left_pad="7"
@@ -338,4 +413,16 @@
<button.commit_callback
function="TexFetchDebugger.RefetchVisHTTP" />
</button>
+ <button
+ follows="left|top"
+ height="20"
+ label="Refetch All HTTP"
+ layout="topleft"
+ left_pad="7"
+ name="refetchallhttp_btn"
+ top_delta="0"
+ width="120">
+ <button.commit_callback
+ function="TexFetchDebugger.RefetchAllHTTP" />
+ </button>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index e37740d20c..5204efbf65 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2,7 +2,7 @@
<floater
positioning="cascading"
legacy_header_height="18"
- height="580"
+ height="590"
layout="topleft"
bg_opaque_image="Window_NoTitle_Foreground"
bg_alpha_image="Window_NoTitle_Background"
@@ -877,6 +877,14 @@
You can't modify these objects
</panel.string>
<panel.string
+ name="text modify info 5">
+ You can't modify this object across a region boundary
+ </panel.string>
+ <panel.string
+ name="text modify info 6">
+ You can't modify these objects across a region boundary
+ </panel.string>
+ <panel.string
name="text modify warning">
You must select entire object to set permissions
</panel.string>
@@ -941,7 +949,7 @@
left="10"
length="1"
follows="left|top"
- height="19"
+ height="29"
layout="topleft"
name="Creator:"
top_pad="7"
@@ -954,7 +962,7 @@
length="1"
follows="left|top"
left_pad="0"
- height="20"
+ height="29"
layout="topleft"
name="Creator Name"
top_delta="0"
@@ -969,10 +977,10 @@
length="1"
left="10"
follows="left|top"
- height="19"
+ height="29"
layout="topleft"
name="Owner:"
- top_pad="13"
+ top_pad="3"
width="90">
Owner:
</text>
@@ -981,7 +989,7 @@
type="string"
length="1"
follows="left|top"
- height="20"
+ height="29"
layout="topleft"
name="Owner Name"
left_pad="0"
@@ -1000,7 +1008,7 @@
left="10"
height="18"
name="Group:"
- top_pad="17"
+ top_pad="3"
width="75">
Group:
</text>
@@ -1029,7 +1037,7 @@
layout="topleft"
name="checkbox share with group"
tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."
- top_pad="10"
+ top_pad="5"
left="100"
width="87" />
<button
@@ -1051,7 +1059,7 @@
top_pad="10"
left="10"
name="label click action"
- width="118">
+ width="82">
Click to:
</text>
<combo_box
@@ -1059,7 +1067,7 @@
height="23"
layout="topleft"
name="clickaction"
- width="148"
+ width="130"
left_pad="10">
<combo_box.item
label="Touch (default)"
@@ -1092,19 +1100,39 @@
layout="topleft"
name="checkbox for sale"
left="7"
- width="100" />
-<!-- NEW SALE TYPE COMBO BOX -->
+ width="97" />
+ <!-- NEW PRICE SPINNER
+Objects are allowed to be for sale for L$0 to invoke buy UI behavior
+even though the user gets a free copy.
+-->
+ <spinner
+ follows="left|top"
+ decimal_digits="0"
+ increment="1"
+ left_pad="0"
+ control_name="Edit Cost"
+ name="Edit Cost"
+ label="L$"
+ label_width="15"
+ label_text.valign="center"
+ valign="center"
+ width="85"
+ min_val="0"
+ height="20"
+ max_val="999999999" />
+ <!-- NEW SALE TYPE COMBO BOX -->
<combo_box
- left_pad="10"
+ left_pad="8"
layout="topleft"
follows="left|top"
allow_text_entry="false"
height="23"
+ top_pad="-23"
initial_value="2"
max_chars="20"
mouse_opaque="true"
name="sale type"
- width="168">
+ width="89">
<combo_box.item
name="Copy"
label="Copy"
@@ -1118,31 +1146,13 @@
label="Original"
value="1" />
</combo_box>
-<!-- NEW PRICE SPINNER
-Objects are allowed to be for sale for L$0 to invoke buy UI behavior
-even though the user gets a free copy.
--->
- <spinner
- follows="left|top"
- decimal_digits="0"
- increment="1"
- top_pad="8"
- left="118"
- control_name="Edit Cost"
- name="Edit Cost"
- label="Price: L$"
- label_width="65"
- width="165"
- min_val="0"
- height="20"
- max_val="999999999" />
<check_box
height="15"
width="110"
top_pad="5"
label="Show in search"
layout="topleft"
- left="100"
+ left="7"
name="search_check"
tool_tip="Let people see this object in search results" />
<panel
@@ -1155,15 +1165,16 @@ even though the user gets a free copy.
name="perms_build"
left="0"
top_pad="4"
- height="105"
+ height="121"
width="290">
<text
type="string"
length="1"
left="10"
+ word_wrap="true"
top_pad="9"
text_color="EmphasisColor"
- height="16"
+ height="32"
follows="left|top|right"
layout="topleft"
name="perm_modify"
@@ -1233,7 +1244,7 @@ even though the user gets a free copy.
type="string"
text_color="EmphasisColor"
length="1"
- top="9"
+ top="23"
follows="left|top"
layout="topleft"
left="230"
@@ -1308,7 +1319,36 @@ even though the user gets a free copy.
F:
</text>
</panel>
- </panel>
+ <panel
+ border="false"
+ follows="left|top"
+ layout="topleft"
+ mouse_opaque="false"
+ name="pathfinding_attrs_panel"
+ left="0"
+ top_pad="0"
+ height="25"
+ width="290">
+ <text
+ type="string"
+ follows="left|top"
+ name="pathfinding_attributes_label"
+ top_pad="4"
+ width="150"
+ left="10">
+ Pathfinding attributes:
+ </text>
+ <text
+ type="string"
+ follows="left|top"
+ text_color="EmphasisColor"
+ name="pathfinding_attributes_value"
+ width="130"
+ word_wrap="false"
+ left_pad="0">
+ </text>
+ </panel>
+ </panel>
<!-- Object tab -->
<panel
border="false"
@@ -1355,8 +1395,7 @@ even though the user gets a free copy.
tool_tip="Causes object to not collide with other objects or avatars"
top_pad="0"
width="123" />
-
- <text
+ <text
type="string"
length="1"
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/floater_top_objects.xml b/indra/newview/skins/default/xui/en/floater_top_objects.xml
index 4dfdcd15c7..0b71177345 100644
--- a/indra/newview/skins/default/xui/en/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/en/floater_top_objects.xml
@@ -2,7 +2,7 @@
<floater
legacy_header_height="18"
can_resize="true"
- height="350"
+ height="372"
layout="topleft"
min_height="300"
min_width="450"
@@ -23,10 +23,6 @@
Time
</floater.string>
<floater.string
- name="scripts_mono_time_label">
- Mono Time
- </floater.string>
- <floater.string
name="top_colliders_title">
Top Colliders
</floater.string>
@@ -68,31 +64,35 @@
<scroll_list.columns
label="Score"
name="score"
- width="55" />
+ width="45" />
<scroll_list.columns
label="Name"
name="name"
- width="140" />
+ width="130" />
<scroll_list.columns
label="Owner"
name="owner"
- width="105" />
+ width="100" />
<scroll_list.columns
label="Location"
name="location"
- width="130" />
+ width="120" />
+ <scroll_list.columns
+ label="Parcel"
+ name="parcel"
+ width="120" />
<scroll_list.columns
label="Time"
name="time"
- width="150" />
- <scroll_list.columns
- label="Mono Time"
- name="mono_time"
- width="100" />
+ width="130" />
<scroll_list.columns
label="URLs"
name="URLs"
- width="100" />
+ width="40" />
+ <scroll_list.columns
+ label="Memory (KB)"
+ name="memory"
+ width="40" />
<scroll_list.commit_callback
function="TopObjects.CommitObjectsList" />
</scroll_list>
@@ -193,6 +193,38 @@
<button.commit_callback
function="TopObjects.GetByOwnerName" />
</button>
+ <text
+ type="string"
+ length="1"
+ follows="left|bottom"
+ height="20"
+ layout="topleft"
+ left="10"
+ top_pad="5"
+ name="parcel_name_text"
+ width="107">
+ Parcel:
+ </text>
+ <line_editor
+ follows="left|bottom|right"
+ height="20"
+ layout="topleft"
+ left_pad="3"
+ name="parcel_name_editor"
+ top_delta="-3"
+ width="568" />
+ <button
+ follows="bottom|right"
+ height="23"
+ label="Filter"
+ layout="topleft"
+ left_pad="5"
+ name="filter_parcel_btn"
+ top_delta="0"
+ width="100">
+ <button.commit_callback
+ function="TopObjects.GetByParcelName" />
+ </button>
<button
follows="bottom|right"
height="22"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml
index b13bf5b508..13dc0b941a 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory.xml
@@ -537,6 +537,14 @@
layout="topleft"
name="Landmark Separator" />
<menu_item_call
+ label="Copy SLurl"
+ layout="topleft"
+ name="url_copy">
+ <menu_item_call.on_click
+ function="Inventory.DoToSelected"
+ parameter="copy_slurl" />
+ </menu_item_call>
+ <menu_item_call
label="About Landmark"
layout="topleft"
name="About Landmark">
diff --git a/indra/newview/skins/default/xui/en/menu_object.xml b/indra/newview/skins/default/xui/en/menu_object.xml
index 719509301b..52b9524b11 100644
--- a/indra/newview/skins/default/xui/en/menu_object.xml
+++ b/indra/newview/skins/default/xui/en/menu_object.xml
@@ -1,179 +1,199 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<context_menu
- layout="topleft"
- name="Object Pie">
- <menu_item_call
- enabled="false"
- label="Touch"
- name="Object Touch">
- <menu_item_call.on_click
- function="Object.Touch" />
- <menu_item_call.on_enable
- function="Object.EnableTouch"
- name="EnableTouch"
- parameter="Touch" />
- </menu_item_call>
- <menu_item_call
- label="Edit"
- name="Edit...">
- <menu_item_call.on_click
- function="Object.Edit" />
+ layout="topleft"
+ name="Object Pie">
+ <menu_item_call
+ enabled="false"
+ label="Touch"
+ name="Object Touch">
+ <menu_item_call.on_click
+ function="Object.Touch" />
<menu_item_call.on_enable
- function="EnableEdit"/>
- </menu_item_call>
- <menu_item_call
+ function="Object.EnableTouch"
+ name="EnableTouch"
+ parameter="Touch" />
+ </menu_item_call>
+ <menu_item_call
+ label="Edit"
+ name="Edit...">
+ <menu_item_call.on_click
+ function="Object.Edit" />
+ <menu_item_call.on_enable
+ function="EnableEdit"/>
+ </menu_item_call>
+ <menu_item_call
label="Build"
name="Build">
- <menu_item_call.on_click
+ <menu_item_call.on_click
function="Object.Build" />
- <menu_item_call.on_enable
- function="EnableEdit"/>
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Open"
- name="Open">
- <menu_item_call.on_click
- function="Object.Open" />
- <menu_item_call.on_enable
- function="Object.EnableOpen" />
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Sit Here"
- name="Object Sit">
- <menu_item_call.on_click
- function="Object.SitOrStand" />
- <menu_item_call.on_enable
- function="Object.EnableSit" />
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Stand Up"
- name="Object Stand Up">
- <menu_item_call.on_click
- function="Object.SitOrStand" />
- <menu_item_call.on_enable
- function="Object.EnableStandUp" />
- </menu_item_call>
- <menu_item_call
- label="Object Profile"
- name="Object Inspect">
- <menu_item_call.on_click
- function="Object.Inspect" />
- <menu_item_call.on_enable
- function="Object.EnableInspect" />
- </menu_item_call>
+ <menu_item_call.on_enable
+ function="EnableEdit"/>
+ </menu_item_call>
<menu_item_call
- label="Zoom In"
- name="Zoom In">
+ label="Show in linksets"
+ name="show_in_linksets">
<menu_item_call.on_click
- function="Object.ZoomIn" />
+ function="Pathfinding.Linksets.Select" />
+ <menu_item_call.on_enable
+ function="EnableSelectInPathfindingLinksets"/>
+ <menu_item_call.on_visible
+ function="EnableSelectInPathfindingLinksets"/>
+ </menu_item_call>
+ <menu_item_call
+ label="Show in characters"
+ name="show_in_characters">
+ <menu_item_call.on_click
+ function="Pathfinding.Characters.Select" />
+ <menu_item_call.on_enable
+ function="EnableSelectInPathfindingCharacters"/>
+ <menu_item_call.on_visible
+ function="EnableSelectInPathfindingCharacters"/>
</menu_item_call>
-<menu_item_separator layout="topleft" />
- <context_menu
- label="Put On"
- name="Put On" >
- <menu_item_call
+ <menu_item_call
enabled="false"
- label="Wear"
- name="Wear">
- <menu_item_call.on_click
- function="Object.AttachToAvatar" />
- <menu_item_call.on_enable
- function="Object.EnableWear" />
- </menu_item_call>
- <menu_item_call
+ label="Open"
+ name="Open">
+ <menu_item_call.on_click
+ function="Object.Open" />
+ <menu_item_call.on_enable
+ function="Object.EnableOpen" />
+ </menu_item_call>
+ <menu_item_call
enabled="false"
- label="Add"
- name="Add">
- <menu_item_call.on_click
- function="Object.AttachAddToAvatar" />
- <menu_item_call.on_enable
- function="Object.EnableWear" />
- </menu_item_call>
- <context_menu
- label="Attach"
- name="Object Attach" />
- <context_menu
- label="Attach HUD"
- name="Object Attach HUD" />
- </context_menu>
- <context_menu
- label="Manage"
- name="Remove">
- <menu_item_call
- enabled="false"
- label="Report Abuse"
- name="Report Abuse...">
- <menu_item_call.on_click
- function="Object.ReportAbuse" />
- <menu_item_call.on_enable
- function="Object.EnableReportAbuse" />
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Block"
- name="Object Mute">
- <menu_item_call.on_click
- function="Object.Mute" />
- <menu_item_call.on_enable
- function="Object.EnableMute" />
- </menu_item_call>
- <menu_item_call
+ label="Sit Here"
+ name="Object Sit">
+ <menu_item_call.on_click
+ function="Object.SitOrStand" />
+ <menu_item_call.on_enable
+ function="Object.EnableSit" />
+ </menu_item_call>
+ <menu_item_call
enabled="false"
- label="Return"
- name="Return...">
- <menu_item_call.on_click
- function="Object.Return" />
- <menu_item_call.on_enable
- function="Object.EnableReturn" />
- </menu_item_call>
- </context_menu>
- <menu_item_separator layout="topleft" />
- <menu_item_call
- label="Take"
- layout="topleft"
- name="Pie Object Take">
+ label="Stand Up"
+ name="Object Stand Up">
+ <menu_item_call.on_click
+ function="Object.SitOrStand" />
+ <menu_item_call.on_enable
+ function="Object.EnableStandUp" />
+ </menu_item_call>
+ <menu_item_call
+ label="Object Profile"
+ name="Object Inspect">
+ <menu_item_call.on_click
+ function="Object.Inspect" />
+ <menu_item_call.on_enable
+ function="Object.EnableInspect" />
+ </menu_item_call>
+ <menu_item_call
+ label="Zoom In"
+ name="Zoom In">
+ <menu_item_call.on_click
+ function="Object.ZoomIn" />
+ </menu_item_call>
+ <menu_item_separator layout="topleft" />
+ <context_menu
+ label="Put On"
+ name="Put On" >
+ <menu_item_call
+ enabled="false"
+ label="Wear"
+ name="Wear">
<menu_item_call.on_click
- function="Object.Take"/>
+ function="Object.AttachToAvatar" />
<menu_item_call.on_enable
- function="Object.VisibleTake"/>
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Take Copy"
- name="Take Copy">
+ function="Object.EnableWear" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Add"
+ name="Add">
<menu_item_call.on_click
- function="Tools.TakeCopy" />
+ function="Object.AttachAddToAvatar" />
<menu_item_call.on_enable
- function="Tools.EnableTakeCopy" />
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Pay"
- name="Pay...">
- <menu_item_call.on_click
- function="PayObject" />
- <menu_item_call.on_enable
- function="EnablePayObject" />
-</menu_item_call>
- <menu_item_call
- enabled="false"
- label="Buy"
- name="Buy...">
+ function="Object.EnableWear" />
+ </menu_item_call>
+ <context_menu
+ label="Attach"
+ name="Object Attach" />
+ <context_menu
+ label="Attach HUD"
+ name="Object Attach HUD" />
+ </context_menu>
+ <context_menu
+ label="Manage"
+ name="Remove">
+ <menu_item_call
+ enabled="false"
+ label="Report Abuse"
+ name="Report Abuse...">
+ <menu_item_call.on_click
+ function="Object.ReportAbuse" />
+ <menu_item_call.on_enable
+ function="Object.EnableReportAbuse" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Block"
+ name="Object Mute">
<menu_item_call.on_click
- function="Object.Buy" />
+ function="Object.Mute" />
<menu_item_call.on_enable
- function="Object.EnableBuy" />
- </menu_item_call>
- <menu_item_call
- enabled="false"
- label="Delete"
- name="Delete">
+ function="Object.EnableMute" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Return"
+ name="Return...">
<menu_item_call.on_click
- function="Object.Delete" />
+ function="Object.Return" />
<menu_item_call.on_enable
- function="Object.EnableDelete" />
+ function="Object.EnableReturn" />
+ </menu_item_call>
+ </context_menu>
+ <menu_item_separator layout="topleft" />
+ <menu_item_call
+ label="Take"
+ layout="topleft"
+ name="Pie Object Take">
+ <menu_item_call.on_click
+ function="Object.Take"/>
+ <menu_item_call.on_enable
+ function="Object.VisibleTake"/>
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Take Copy"
+ name="Take Copy">
+ <menu_item_call.on_click
+ function="Tools.TakeCopy" />
+ <menu_item_call.on_enable
+ function="Tools.EnableTakeCopy" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Pay"
+ name="Pay...">
+ <menu_item_call.on_click
+ function="PayObject" />
+ <menu_item_call.on_enable
+ function="EnablePayObject" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Buy"
+ name="Buy...">
+ <menu_item_call.on_click
+ function="Object.Buy" />
+ <menu_item_call.on_enable
+ function="Object.EnableBuy" />
+ </menu_item_call>
+ <menu_item_call
+ enabled="false"
+ label="Delete"
+ name="Delete">
+ <menu_item_call.on_click
+ function="Object.Delete" />
+ <menu_item_call.on_enable
+ function="Object.EnableDelete" />
</menu_item_call>
</context_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 6bcdc615c3..1aa55acf2d 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -952,7 +952,42 @@
</menu_item_call>
</menu>
- <menu_item_separator/>
+ <menu
+ create_jump_keys="true"
+ label="Pathfinding"
+ name="Pathfinding"
+ tear_off="false">
+ <menu_item_call
+ label="Linksets..."
+ name="pathfinding_linksets_menu_item">
+ <menu_item_call.on_click
+ function="Floater.ToggleOrBringToFront"
+ parameter="pathfinding_linksets" />
+ <menu_item_call.on_enable
+ function="Tools.EnablePathfinding" />
+ </menu_item_call>
+ <menu_item_call
+ label="Characters..."
+ name="pathfinding_characters_menu_item">
+ <menu_item_call.on_click
+ function="Floater.ToggleOrBringToFront"
+ parameter="pathfinding_characters" />
+ <menu_item_call.on_enable
+ function="Tools.EnablePathfinding" />
+ </menu_item_call>
+ <menu_item_call
+ label="View / test..."
+ name="pathfinding_console_menu_item">
+ <menu_item_call.on_click
+ function="Floater.ToggleOrBringToFront"
+ parameter="pathfinding_console" />
+ <menu_item_call.on_enable
+ function="Tools.EnablePathfindingView" />
+ </menu_item_call>
+ </menu>
+
+
+ <menu_item_separator/>
<menu
create_jump_keys="true"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 91b4d38e97..f0a126724b 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -77,6 +77,21 @@
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button
+ default="true"
+ index="0"
+ name="OK_okhelpignore"
+ text="$yestext"/>
+ <button
+ index="1"
+ name="Help_okhelpignore"
+ text="$helptext"/>
+ <ignore text="$ignoretext"/>
+ </form>
+ </template>
+
<template name="yesnocancelbuttons">
<form>
<button
@@ -881,8 +896,7 @@ You need an account to enter [SECOND_LIFE]. Would you like to create one now?
option="0"
name="url"
target = "_external">
-
- http://join.secondlife.com/
+ [create_account_url]
</url>
<usetemplate
name="okcancelbuttons"
@@ -898,7 +912,22 @@ You need an account to enter [SECOND_LIFE]. Would you like to create one now?
You need to enter either the Username or both the First and Last name of your avatar into the Username field, then login again.
</notification>
-
+ <notification
+ icon="alertmodal.tga"
+ name="InvalidGrid"
+ type="alertmodal">
+ <tag>fail</tag>
+'[GRID]' is not a valid grid identifier.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="InvalidLocationSLURL"
+ type="alertmodal">
+ <tag>fail</tag>
+Your start location did not specify a valid grid.
+ </notification>
+
<notification
icon="alertmodal.tga"
name="DeleteClassified"
@@ -1190,7 +1219,7 @@ There was a problem saving a compiled script due to the following reason: [REASO
icon="alertmodal.tga"
name="StartRegionEmpty"
type="alertmodal">
-Oops, Your Start Region is not defined.
+Your Start Region is not defined.
Please type the Region name in Start Location box or choose My Last Location or My Home as your Start Location.
<tag>fail</tag>
<usetemplate
@@ -1501,6 +1530,14 @@ Please make sure none are locked, and that you own all of them.
<notification
icon="alertmodal.tga"
+ name="CannotLinkPermanent"
+ type="alertmodal">
+ Objects cannot be linked across region boundaries.
+ <tag>fail</tag>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="CannotLinkDifferentOwners"
type="alertmodal">
Unable to link because not all of the objects have the same owner.
@@ -2856,7 +2893,7 @@ You have been moved into a nearby region.
name="AvatarMovedLast"
type="alertmodal">
<tag>fail</tag>
-Your last location is not currently available.
+Your requested location is not currently available.
You have been moved into a nearby region.
</notification>
@@ -2891,12 +2928,11 @@ You can use [SECOND_LIFE] normally and other people will see you correctly.
[APP_NAME] installation is complete.
If this is your first time using [SECOND_LIFE], you will need to create an account before you can log in.
-Return to [http://join.secondlife.com secondlife.com] to create a new account?
<tag>confirm</tag>
<usetemplate
name="okcancelbuttons"
notext="Continue"
- yestext="New Account..."/>
+ yestext="Create Account..."/>
</notification>
<notification
@@ -6021,6 +6057,56 @@ This area has building disabled. You can&apos;t build or rez objects here.
</notification>
<notification
+ icon="notify.tga"
+ name="PathfindingDirty"
+ persist="true"
+ type="notify">
+ <unique/>
+ The region has pending pathfinding changes. If you have build rights, you may rebake the region by clicking on the “Rebake region†button.
+ </notification>
+
+ <notification
+ icon="notify.tga"
+ name="DynamicPathfindingDisabled"
+ persist="true"
+ type="notify">
+ <unique/>
+ Dynamic pathfinding is not enabled on this region. Scripted objects using pathfinding LSL calls may not operate as expected on this region.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingRebakeNavmesh"
+ type="alertmodal">
+ <unique/>
+ Changing certain objects in this region could cause other moving objects to behave incorrectly. To make moving objects behave correctly, click the “Rebake region†button. Choose “Help†for more information.
+ <url
+ option="1"
+ name="url"
+ target = "_external">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate
+ name="okhelpignore"
+ ignoretext="Changing certain objects in this region could cause other moving objects to behave incorrectly."
+ yestext="OK"
+ helptext="Help"
+ />
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingCannotRebakeNavmesh"
+ type="alertmodal">
+ <unique/>
+ An error occurred. There may be a network or server problem, or you may not have build rights. Sometimes logging out and back in will solve this problem.
+ <usetemplate
+ name="okbutton"
+ yestext="OK"
+ />
+ </notification>
+
+ <notification
icon="notify.tga"
name="SeeAvatars"
persist="true"
@@ -7490,6 +7576,18 @@ We cannot display a preview of this texture because it is no-copy and/or no-tran
<notification
icon="alertmodal.tga"
+ name="LivePreviewUnavailable"
+ type="alert">
+
+We cannot display a preview of this texture because it is no-copy and/or no-transfer.
+ <usetemplate
+ ignoretext="Warn me that Live Preview mode is not available for no-copy and/or no-transfer textures"
+ name="okignore"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="ConfirmLeaveCall"
type="alert">
Are you sure you want to leave this call?
@@ -7972,7 +8070,135 @@ The site at &apos;&lt;nolink&gt;[HOST_NAME]&lt;/nolink&gt;&apos; in realm &apos;
notext="Cancel"
ignoretext="Confirm before hiding UI"/>
</notification>
-
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_WarnOnPhantom"
+ type="alertmodal">
+Some selected linksets will have the Phantom flag toggled.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets phantom flag will be toggled."
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_MismatchOnRestricted"
+ type="alertmodal">
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of permission restrictions on the linkset. These linksets will be set to be '[RESTRICTED_TYPE]' instead.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets cannot be set because of permission restrictions on the linkset."
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_MismatchOnVolume"
+ type="alertmodal">
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because the shape is non-convex.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets cannot be set because the shape is non-convex"
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_WarnOnPhantom_MismatchOnRestricted"
+ type="alertmodal">
+Some selected linksets will have the Phantom flag toggled.
+
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of permission restrictions on the linkset. These linksets will be set to be '[RESTRICTED_TYPE]' instead.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets phantom flag will be toggled and others cannot be set because of permission restrictions on the linkset."
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_WarnOnPhantom_MismatchOnVolume"
+ type="alertmodal">
+Some selected linksets will have the Phantom flag toggled.
+
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because the shape is non-convex.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets phantom flag will be toggled and others cannot be set because the shape is non-convex"
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_MismatchOnRestricted_MismatchOnVolume"
+ type="alertmodal">
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of permission restrictions on the linkset. These linksets will be set to be '[RESTRICTED_TYPE]' instead.
+
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because the shape is non-convex. These linksets&apos; use types will not change.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets cannot be set because of permission restrictions on the linkset and because the shape is non-convex."
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_WarnOnPhantom_MismatchOnRestricted_MismatchOnVolume"
+ type="alertmodal">
+Some selected linksets will have the Phantom flag toggled.
+
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because of permission restrictions on the linkset. These linksets will be set to be '[RESTRICTED_TYPE]' instead.
+
+Some selected linksets cannot be set to be '[REQUESTED_TYPE]' because the shape is non-convex. These linksets&apos; use types will not change.
+
+Do you wish to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Some selected linksets phantom flag will be toggled and others cannot be set because of permission restrictions on the linkset and because the shape is non-convex."
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingLinksets_ChangeToFlexiblePath"
+ type="alertmodal">
+ The selected object affects the navmesh. Changing it to a Flexible Path will remove it from the navmesh.
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="The selected object affects the navmesh. Changing it to a Flexible Path will remove it from the navmesh."
+ name="okcancelignore"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
<global name="UnsupportedGLRequirements">
You do not appear to have the proper hardware requirements for [APP_NAME]. [APP_NAME] requires an OpenGL graphics card that has multitexture support. If this is the case, you may want to make sure that you have the latest drivers for your graphics card, and service packs and patches for your operating system.
@@ -8031,5 +8257,31 @@ Disabling future updates for this file.
Attempted to add an invalid or unreadable image file [FNAME] which could not be opened or decoded.
Attempt cancelled.
</notification>
-
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingReturnMultipleItems"
+ type="alertmodal">
+ You are returning [NUM_ITEMS] items. Are you sure you want to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Are you sure you want to return multiple items?"
+ name="okcancelignore"
+ notext="No"
+ yestext="Yes"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="PathfindingDeleteMultipleItems"
+ type="alertmodal">
+ You are deleting [NUM_ITEMS] items. Are you sure you want to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Are you sure you want to delete multiple items?"
+ name="okcancelignore"
+ notext="No"
+ yestext="Yes"/>
+ </notification>
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/panel_group_invite.xml b/indra/newview/skins/default/xui/en/panel_group_invite.xml
index cd834b61ce..124c0596c3 100644
--- a/indra/newview/skins/default/xui/en/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/en/panel_group_invite.xml
@@ -19,6 +19,10 @@
name="already_in_group">
Some Residents you chose are already in the group, and so were not sent an invitation.
</panel.string>
+ <panel.string
+ name="invite_selection_too_large">
+ Group Invitations not sent: too many Residents selected. Group Invitations are limited to 100 per request.
+ </panel.string>
<text
type="string"
length="1"
diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml
index 223326dd06..6c4cbd4627 100644
--- a/indra/newview/skins/default/xui/en/panel_login.xml
+++ b/indra/newview/skins/default/xui/en/panel_login.xml
@@ -1,216 +1,257 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
-follows="all"
-height="600"
-layout="topleft"
-left="0"
-name="panel_login"
-focus_root="true"
-top="600"
- width="996">
-<panel.string
- name="create_account_url">
- http://join.secondlife.com/
-</panel.string>
-<string name="reg_in_client_url" translate="false">
- http://secondlife.eniac15.lindenlab.com/reg-in-client/
-</string>
-<panel.string
- name="forgot_password_url">
- http://secondlife.com/account/request.php
-</panel.string>
-<!-- *NOTE: Custom resize logic for login_html in llpanellogin.cpp -->
-<web_browser
- tab_stop="false"
- trusted_content="true"
- bg_opaque_color="Black"
- border_visible="false"
- bottom="600"
- follows="all"
- left="0"
- name="login_html"
- start_url=""
- top="0"
- height="600"
- width="980"/>
-<layout_stack
-follows="left|bottom|right"
-name="login_widgets"
-layout="topleft"
-orientation="horizontal"
-top="519"
-width="996"
-height="80">
-<layout_panel
-auto_resize="false"
-follows="left|bottom"
-name="login"
-layout="topleft"
-width="705"
-min_width="705"
-height="80">
-<text
-follows="left|bottom"
-font="SansSerifSmall"
-height="16"
-name="username_text"
-top="20"
-left="20"
-width="150">
-Username:
-</text>
-<combo_box
-allow_text_entry="true"
-follows="left|bottom"
-height="22"
-left_delta="0"
-max_chars="128"
-combo_editor.prevalidate_callback="ascii"
-tool_tip="The username you chose when you registered, like bobsmith12 or Steller Sunshine"
-top_pad="0"
-name="username_combo"
-width="178">
- <combo_box.combo_button
- visible ="false"/>
- <combo_box.drop_down_button
- visible ="false"/>
-</combo_box>
-<text
-follows="left|bottom"
-font="SansSerifSmall"
-height="15"
-left_pad="-19"
-name="password_text"
-top="20"
- width="150">
- Password:
-</text>
-<line_editor
-follows="left|bottom"
- height="22"
- max_length_bytes="16"
-name="password_edit"
-is_password="true"
-select_on_focus="true"
- top_pad="0"
- width="135" />
- <check_box
-control_name="RememberPassword"
-follows="left|bottom"
-font="SansSerifSmall"
-height="16"
-label="Remember password"
- top_pad="3"
- name="remember_check"
- width="135" />
-<button
- follows="left|bottom"
- height="23"
- image_unselected="PushButton_On"
- image_selected="PushButton_On_Selected"
- label="Log In"
- label_color="White"
- layout="topleft"
- left_pad="10"
- name="connect_btn"
- top="35"
- width="90" />
- <text
- follows="left|bottom"
- font="SansSerifSmall"
- height="15"
- left_pad="8"
- name="start_location_text"
- top="20"
- width="130">
- Start at:
- </text>
-<combo_box
-allow_text_entry="true"
-control_name="NextLoginLocation"
- follows="left|bottom"
- height="23"
-max_chars="128"
-top_pad="0"
-name="start_location_combo"
- width="165">
-<combo_box.item
-label="My last location"
-name="MyLastLocation"
- value="last" />
-<combo_box.item
-label="My home"
-name="MyHome"
- value="home" />
-<combo_box.item
-label="&lt;Type region name&gt;"
-name="Typeregionname" value="" />
-</combo_box>
-<combo_box
-allow_text_entry="true"
-font="SansSerifSmall"
- follows="left|right|bottom"
- height="23"
- max_chars="256"
-layout="topleft"
-top_pad="2"
-name="server_combo"
-width="135"
- visible="false" />
-</layout_panel>
-<layout_panel
-tab_stop="false"
-follows="right|bottom"
-name="links"
-width="205"
-min_width="205"
-height="80">
- <text
-follows="right|bottom"
-font="SansSerifSmall"
-text_color="EmphasisColor"
-halign="right"
-height="16"
-top="12"
-right="-10"
-name="create_new_account_text"
- width="200">
- Sign up
- </text>
-<text
-follows="right|bottom"
-font="SansSerifSmall"
-text_color="EmphasisColor"
-halign="right"
-height="16"
-name="forgot_password_text"
-top_pad="12"
-right="-10"
- width="200">
- Forgot your username or password?
-</text>
-<text
-follows="right|bottom"
-font="SansSerifSmall"
-text_color="EmphasisColor"
-halign="right"
-height="16"
-name="login_help"
-top_pad="2"
-right="-10"
- width="200">
- Need help logging in? </text>
-<!-- <text
- follows="right|bottom"
- font="SansSerifSmall"
- halign="right"
- height="28"
- top_pad="2"
- name="channel_text"
- width="180"
- word_wrap="true">
- [VERSION]
- </text>-->
- </layout_panel>
-</layout_stack>
+ follows="all"
+ height="600"
+ layout="topleft"
+ left="0"
+ name="panel_login"
+ focus_root="true"
+ top="600"
+ width="1130">
+ <string name="reg_in_client_url" translate="false">
+ http://secondlife.eniac15.lindenlab.com/reg-in-client/
+ </string>
+ <panel.string
+ name="forgot_password_url">
+ http://secondlife.com/account/request.php
+ </panel.string>
+ <!-- *NOTE: Custom resize logic for login_html in llpanellogin.cpp -->
+ <web_browser
+ tab_stop="false"
+ trusted_content="true"
+ bg_opaque_color="Black"
+ border_visible="false"
+ bottom="600"
+ follows="all"
+ left="0"
+ name="login_html"
+ start_url=""
+ top="0"
+ height="600"
+ width="996"/>
+ <layout_stack
+ animate="false"
+ clip="false"
+ follows="left|bottom|right"
+ name="login_widgets"
+ layout="topleft"
+ orientation="horizontal"
+ top="519"
+ width="1130"
+ height="80">
+ <layout_panel
+ auto_resize="false"
+ follows="left|bottom"
+ name="login"
+ layout="topleft"
+ width="310"
+ min_width="310"
+ height="80">
+ <text
+ follows="left|bottom"
+ font="SansSerif"
+ font.style="BOLD"
+ font.size="Large"
+ height="16"
+ name="log_in_text"
+ top="8"
+ left="15"
+ width="150">
+ LOG IN
+ </text>
+ <text
+ follows="left|bottom"
+ font="SansSerifSmall"
+ height="16"
+ name="username_text"
+ top="35"
+ left="15"
+ width="150">
+ Username:
+ </text>
+ <combo_box
+ allow_text_entry="true"
+ follows="left|bottom"
+ height="22"
+ left_delta="0"
+ max_chars="128"
+ combo_editor.prevalidate_callback="ascii"
+ tool_tip="The username you chose when you registered, like bobsmith12 or Steller Sunshine"
+ top_pad="0"
+ name="username_combo"
+ width="178">
+<!-- empirically, displayed width is 150 anyway?!? -->
+ <combo_box.combo_button
+ visible ="false"/>
+ <combo_box.drop_down_button
+ visible ="false"/>
+ </combo_box>
+<!-- left="175" based on actual "username_combo" width of 150 vs. 178 -->
+ <text
+ follows="left|bottom"
+ font="SansSerifSmall"
+ height="16"
+ name="password_text"
+ top="35"
+ left="175"
+ width="150">
+ Password:
+ </text>
+ <line_editor
+ follows="left|bottom"
+ height="22"
+ max_length_bytes="16"
+ name="password_edit"
+ is_password="true"
+ select_on_focus="true"
+ top_pad="0"
+ width="135" />
+ </layout_panel>
+ <layout_panel
+ auto_resize="false"
+ follows="left|bottom"
+ name="start_location_panel"
+ layout="topleft"
+ width="175"
+ min_width="175"
+ height="80">
+ <text
+ follows="left|bottom"
+ font="SansSerifSmall"
+ height="16"
+ left="10"
+ name="start_location_text"
+ top="35"
+ width="130">
+ Start at:
+ </text>
+ <combo_box
+ allow_text_entry="true"
+ control_name="NextLoginLocation"
+ follows="left|bottom"
+ height="22"
+ max_chars="128"
+ top_pad="0"
+ name="start_location_combo"
+ width="165">
+ <combo_box.item
+ label="My last location"
+ name="MyLastLocation"
+ value="last" />
+ <combo_box.item
+ label="My home"
+ name="MyHome"
+ value="home" />
+ <combo_box.item
+ label="&lt;Type region name&gt;"
+ name="Typeregionname" value="" />
+ </combo_box>
+ </layout_panel>
+ <layout_panel
+ auto_resize="false"
+ follows="left|bottom"
+ name="grid_panel"
+ layout="topleft"
+ width="145"
+ height="80"
+ visible="false">
+ <combo_box
+ allow_text_entry="false"
+ font="SansSerifSmall"
+ follows="left|right|bottom"
+ height="23"
+ max_chars="256"
+ left="10"
+ top="51"
+ layout="topleft"
+ top_pad="2"
+ name="server_combo"
+ width="135" />
+ </layout_panel>
+ <layout_panel
+ auto_resize="false"
+ follows="left|bottom"
+ name="links_login_panel"
+ layout="topleft"
+ width="290"
+ height="80">
+ <text
+ follows="left|bottom"
+ font="SansSerifSmall"
+ text_color="EmphasisColor"
+ left="10"
+ height="16"
+ name="login_help"
+ top="19"
+ width="280">
+ Need help logging in?
+ </text>
+ <text
+ follows="left|bottom"
+ font="SansSerifSmall"
+ text_color="EmphasisColor"
+ height="16"
+ name="forgot_password_text"
+ top="35"
+ width="280">
+ Forgot your username or password?
+ </text>
+ <button
+ follows="left|bottom"
+ top_pad="0"
+ height="23"
+ image_unselected="PushButton_On"
+ image_selected="PushButton_On_Selected"
+ label="Log In"
+ label_color="White"
+ layout="topleft"
+ name="connect_btn"
+ width="90" />
+ <check_box
+ control_name="RememberPassword"
+ follows="left|bottom"
+ font="SansSerifSmall"
+ left="110"
+ top="56"
+ height="16"
+ label="Remember password"
+ top_pad="3"
+ name="remember_check"
+ width="145" />
+ </layout_panel>
+ <layout_panel
+ tab_stop="false"
+ follows="right|bottom"
+ name="links"
+ width="210"
+ min_width="100"
+ height="80">
+ <text
+ follows="right|bottom"
+ font="SansSerif"
+ font.style="BOLD"
+ font.size="Large"
+ halign="right"
+ height="16"
+ name="create_account_text"
+ top="8"
+ right="-15"
+ width="200">
+ CREATE YOUR ACCOUNT
+ </text>
+ <button
+ follows="right|bottom"
+ top="35"
+ right="-15"
+ height="23"
+ image_unselected="PushButton_On"
+ image_selected="PushButton_On_Selected"
+ label="Start now"
+ label_color="White"
+ layout="topleft"
+ left_pad="10"
+ name="create_new_account_btn"
+ width="90" />
+ </layout_panel>
+ </layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/en/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..90308a2ca9
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_navmesh_rebake.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ height="25"
+ layout="topleft"
+ name="panel_navmesh_rebake"
+ mouse_opaque="false"
+ visible="true"
+ width="133">
+ <button
+ follows="left|bottom"
+ height="19"
+ label="Rebake region"
+ layout="topleft"
+ left="10"
+ name="navmesh_btn"
+ tool_tip="Click to rebake the region&apos;s navmesh."
+ top="2"
+ visible="false"
+ enabled="true"
+ width="120" />
+ <button
+ follows="left|bottom"
+ height="19"
+ label="Requesting rebake"
+ layout="topleft"
+ left="10"
+ name="navmesh_btn_sending"
+ tool_tip="Sending rebake request to the server."
+ top="2"
+ visible="false"
+ enabled="false"
+ width="120" />
+ <button
+ follows="left|bottom"
+ height="19"
+ label="Region is rebaking"
+ layout="topleft"
+ left="10"
+ name="navmesh_btn_baking"
+ tool_tip="Region is being rebaked. When completed, this button will disappear."
+ top="2"
+ visible="false"
+ enabled="false"
+ width="120" />
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_region_debug.xml b/indra/newview/skins/default/xui/en/panel_region_debug.xml
index 4550603134..81b2281adb 100644
--- a/indra/newview/skins/default/xui/en/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_debug.xml
@@ -194,11 +194,11 @@
<button
follows="left|top"
height="20"
- label="Delay Restart"
+ label="Cancel Restart"
layout="topleft"
left_pad="155"
name="cancel_restart_btn"
- tool_tip="Delay region restart by one hour"
+ tool_tip="Cancel region restart"
top_delta="0"
width="150" />
</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml
index 3aa34439f1..dd2a0c6627 100644
--- a/indra/newview/skins/default/xui/en/panel_status_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml
@@ -129,6 +129,5 @@
left_pad="5"
top="2"
name="volume_btn"
- tool_tip="Global Volume Control"
width="16" />
</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml
index 58911bed56..f5c559fe1d 100644
--- a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml
+++ b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml
@@ -93,11 +93,11 @@
left="0"
mouse_opaque="false"
tab_stop="false"
- name="stand_stop_flying_container"
+ name="state_management_buttons_container"
visible="false"
width="200"/>
</layout_panel>
- <layout_panel name="right_toolbar_panel"
+ <layout_panel name="right_toolbar_panel"
auto_resize="false"
height="500"
width="30"
diff --git a/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml b/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml
index 7b22b2cce1..6adede0362 100644
--- a/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml
+++ b/indra/newview/skins/default/xui/en/panel_volume_pulldown.xml
@@ -8,41 +8,289 @@
border="false"
chrome="true"
follows="bottom"
- height="150"
+ height="155"
layout="topleft"
name="volumepulldown_floater"
- width="32">
- <slider
- control_name="AudioLevelMaster"
- follows="left|top"
- left="0"
- top="1"
- orientation="vertical"
- height="120"
- increment="0.05"
- initial_value="0.5"
- layout="topleft"
- name="mastervolume"
- show_text="false"
- slider_label.halign="right"
- top_pad="2"
- volume="true">
- <slider.commit_callback
- function="Vol.setControlFalse"
- parameter="MuteAudio" />
- </slider>
- <button
- left="10"
- top_pad="9"
- width="12"
- height="12"
- follows="top|left"
- name="prefs_btn"
- image_unselected="Icon_Gear_Foreground"
- image_disabled="Icon_Gear_Background"
- image_pressed="Icon_Gear_Press"
- scale_image="false">
- <button.commit_callback
- function="Vol.GoAudioPrefs" />
- </button>
+ width="225">
+ <slider
+ control_name="AudioLevelMaster"
+ follows="top|left"
+ font.style="BOLD"
+ height="15"
+ increment="0.025"
+ initial_value="0.5"
+ label="Master"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ name="System Volume"
+ show_text="false"
+ top="10"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteAudio" />
+ </slider>
+ <button
+ control_name="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16" />
+ <slider
+ control_name="AudioLevelUI"
+ disabled_control="MuteAudio"
+ follows="left|top"
+ height="15"
+ increment="0.025"
+ initial_value="0.5"
+ label="Buttons"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ name="UI Volume"
+ show_text="false"
+ top_pad="4"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteUI" />
+ </slider>
+ <button
+ control_name="MuteUI"
+ disabled_control="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16" />
+ <slider
+ control_name="AudioLevelAmbient"
+ disabled_control="MuteAudio"
+ follows="left|top"
+ height="15"
+ increment="0.025"
+ initial_value="0.5"
+ label="Ambient"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ name="Wind Volume"
+ show_text="false"
+ top_pad="4"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteAmbient" />
+ </slider>
+ <button
+ control_name="MuteAmbient"
+ disabled_control="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16" />
+ <slider
+ control_name="AudioLevelSFX"
+ disabled_control="MuteAudio"
+ follows="left|top"
+ height="15"
+ increment="0.025"
+ initial_value="0.5"
+ label="Sounds"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ name="SFX Volume"
+ show_text="false"
+ top_pad="4"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteSounds" />
+ </slider>
+ <button
+ control_name="MuteSounds"
+ disabled_control="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16">
+ <button.commit_callback
+ function="Pref.SetSounds"/>
+ </button>
+ <check_box
+ name="gesture_audio_play_btn"
+ control_name="EnableGestureSounds"
+ disabled_control="MuteAudio"
+ height="16"
+ layout="topleft"
+ left_pad="5"
+ tool_tip="Enable sounds from gestures"
+ top_delta="2"
+ width="350"/>
+ <slider
+ control_name="AudioLevelMusic"
+ disabled_control="MuteAudio"
+ follows="left|top"
+ height="15"
+ increment="0.025"
+ initial_value="0.5"
+ label="Music"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ name="Music Volume"
+ show_text="false"
+ top_pad="4"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteMusic" />
+ </slider>
+ <button
+ control_name="MuteMusic"
+ disabled_control="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16" />
+ <check_box
+ control_name="AudioStreamingMusic"
+ height="16"
+ tool_tip="Enable Streaming Music"
+ layout="topleft"
+ left_pad="5"
+ name="enable_music"
+ top_delta="2"
+ width="350">
+ <check_box.commit_callback
+ function="Pref.updateMediaAutoPlayCheckbox"/>
+ </check_box>
+ <slider
+ control_name="AudioLevelMedia"
+ disabled_control="MuteAudio"
+ follows="left|top"
+ height="16"
+ increment="0.025"
+ initial_value="0.5"
+ label="Media"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ name="Media Volume"
+ show_text="false"
+ top_pad="4"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteMedia" />
+ </slider>
+ <button
+ control_name="MuteMedia"
+ disabled_control="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16" />
+ <check_box
+ label_text.halign="left"
+ follows="left|top"
+ height="16"
+ control_name ="AudioStreamingMedia"
+ tool_tip="Enable Streaming Media"
+ layout="topleft"
+ top_delta="2"
+ left_pad="5"
+ name="enable_media"
+ width="110">
+ <check_box.commit_callback
+ function="Pref.updateMediaAutoPlayCheckbox"/>
+ </check_box>
+ <slider
+ control_name="AudioLevelVoice"
+ disabled_control="MuteAudio"
+ follows="left|top"
+ height="16"
+ increment="0.025"
+ initial_value="0.5"
+ label="Voice"
+ label_width="60"
+ left="10"
+ width="160"
+ layout="topleft"
+ top_pad="4"
+ name="Voice Volume"
+ show_text="false"
+ volume="true">
+ <slider.commit_callback
+ function="Pref.setControlFalse"
+ parameter="MuteVoice" />
+ </slider>
+ <button
+ control_name="MuteVoice"
+ disabled_control="MuteAudio"
+ follows="top|left"
+ height="16"
+ image_selected="AudioMute_Off"
+ image_unselected="Audio_Off"
+ is_toggle="true"
+ layout="topleft"
+ left_pad="5"
+ name="mute_audio"
+ tab_stop="false"
+ width="16" />
+ <check_box
+ label_text.halign="left"
+ follows="left|top"
+ height="16"
+ control_name ="EnableVoiceChat"
+ disabled_control="CmdLineDisableVoice"
+ tool_tip="Enable Voice Chat"
+ layout="topleft"
+ top_delta="2"
+ left_pad="5"
+ name="enable_voice_check"
+ width="110"/>
</panel>
diff --git a/indra/newview/skins/default/xui/en/sidepanel_item_info.xml b/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
index 54a312bd59..c5dfb703e5 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
@@ -11,6 +11,10 @@
name="unknown">
(unknown)
</panel.string>
+ <panel.string
+ name="unknown_multiple">
+ (unknown / multiple)
+ </panel.string>
<panel.string
name="public">
(public)
diff --git a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
index bf2e6bc2d9..e9a787cef0 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml
@@ -1,429 +1,437 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
- height="570"
- layout="topleft"
- name="object properties"
- help_topic="object_properties"
- title="Object Profile"
- width="333">
- <panel.string
- name="text deed continued">
- Deed
- </panel.string>
- <panel.string
- name="text deed">
- Deed
- </panel.string>
- <panel.string
- name="text modify info 1">
- You can modify this object
- </panel.string>
- <panel.string
- name="text modify info 2">
- You can modify these objects
- </panel.string>
- <panel.string
- name="text modify info 3">
- You can't modify this object
- </panel.string>
- <panel.string
- name="text modify info 4">
- You can't modify these objects
- </panel.string>
- <panel.string
- name="text modify warning">
- This object has linked parts
- </panel.string>
- <panel.string
- name="Cost Default">
- Price: L$
- </panel.string>
- <panel.string
- name="Cost Total">
- Total Price: L$
- </panel.string>
- <panel.string
- name="Cost Per Unit">
- Price Per: L$
- </panel.string>
- <panel.string
- name="Cost Mixed">
- Mixed Price
- </panel.string>
- <panel.string
- name="Sale Mixed">
- Mixed Sale
- </panel.string>
+ height="570"
+ layout="topleft"
+ name="object properties"
+ help_topic="object_properties"
+ title="Object Profile"
+ width="333">
+ <panel.string
+ name="text deed continued">
+ Deed
+ </panel.string>
+ <panel.string
+ name="text deed">
+ Deed
+ </panel.string>
+ <panel.string
+ name="text modify info 1">
+ You can modify this object
+ </panel.string>
+ <panel.string
+ name="text modify info 2">
+ You can modify these objects
+ </panel.string>
+ <panel.string
+ name="text modify info 3">
+ You can't modify this object
+ </panel.string>
+ <panel.string
+ name="text modify info 4">
+ You can't modify these objects
+ </panel.string>
+ <panel.string
+ name="text modify info 5">
+ You can't modify this object across a region boundary
+ </panel.string>
+ <panel.string
+ name="text modify info 6">
+ You can't modify these objects across a region boundary
+ </panel.string>
+ <panel.string
+ name="text modify warning">
+ This object has linked parts
+ </panel.string>
+ <panel.string
+ name="Cost Default">
+ Price: L$
+ </panel.string>
+ <panel.string
+ name="Cost Total">
+ Total Price: L$
+ </panel.string>
+ <panel.string
+ name="Cost Per Unit">
+ Price Per: L$
+ </panel.string>
+ <panel.string
+ name="Cost Mixed">
+ Mixed Price
+ </panel.string>
+ <panel.string
+ name="Sale Mixed">
+ Mixed Sale
+ </panel.string>
+ <button
+ follows="top|left"
+ height="24"
+ image_hover_unselected="BackButton_Over"
+ image_pressed="BackButton_Press"
+ image_unselected="BackButton_Off"
+ layout="topleft"
+ left="8"
+ name="back_btn"
+ tab_stop="false"
+ top="0"
+ width="30"
+ use_draw_context_alpha="false" />
+ <text
+ follows="top|left|right"
+ font="SansSerifHuge"
+ height="26"
+ layout="topleft"
+ left_pad="10"
+ name="title"
+ text_color="LtGray"
+ top="0"
+ use_ellipses="true"
+ value="Object Profile"
+ width="290" />
+ <text
+ follows="top|left"
+ height="13"
+ layout="topleft"
+ left="45"
+ name="where"
+ text_color="LtGray_50"
+ value="(Inworld)"
+ width="150" />
+ <panel
+ follows="all"
+ height="490"
+ label=""
+ layout="topleft"
+ left="10"
+ help_topic=""
+ name="properties_panel"
+ top="45"
+ width="313"
+ background_visible="true"
+ bg_alpha_color="DkGray2">
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="5"
+ name="Name:"
+ top="10"
+ width="78">
+ Name:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top|right"
+ height="20"
+ layout="topleft"
+ left_delta="78"
+ max_length_bytes="63"
+ name="Object Name"
+ top_delta="0"
+ width="225" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="10"
+ layout="topleft"
+ left="5"
+ name="Description:"
+ top_pad="10"
+ width="78">
+ Description:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top|right"
+ height="23"
+ layout="topleft"
+ name="Object Description"
+ select_on_focus="true"
+ left_delta="78"
+ max_length_bytes="127"
+ top_delta="-5"
+ width="225"/>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ left="5"
+ name="CreatorNameLabel"
+ top_pad="12"
+ width="78">
+ Creator:
+ </text>
+ <text
+ type="string"
+ follows="left|right|top"
+ font="SansSerifSmall"
+ height="15"
+ layout="topleft"
+ left_pad="0"
+ name="Creator Name"
+ top_delta="0"
+ translate="false"
+ use_ellipses="true"
+ width="225">
+ TestString PleaseIgnore
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ left="5"
+ name="Owner:"
+ top_pad="15"
+ width="78">
+ Owner:
+ </text>
+ <text
+ type="string"
+ follows="left|right|top"
+ font="SansSerifSmall"
+ height="15"
+ layout="topleft"
+ left_pad="0"
+ name="Owner Name"
+ top_delta="0"
+ translate="false"
+ use_ellipses="true"
+ width="225">
+ TestString PleaseIgnore
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ left="5"
+ name="Group_label"
+ top_pad="15"
+ width="78">
+ Group:
+ </text>
<button
- follows="top|left"
- height="24"
- image_hover_unselected="BackButton_Over"
- image_pressed="BackButton_Press"
- image_unselected="BackButton_Off"
- layout="topleft"
- left="8"
- name="back_btn"
- tab_stop="false"
- top="0"
- width="30"
- use_draw_context_alpha="false" />
- <text
- follows="top|left|right"
- font="SansSerifHuge"
- height="26"
- layout="topleft"
- left_pad="10"
- name="title"
- text_color="LtGray"
- top="0"
- use_ellipses="true"
- value="Object Profile"
- width="290" />
- <text
- follows="top|left"
- height="13"
- layout="topleft"
- left="45"
- name="where"
- text_color="LtGray_50"
- value="(Inworld)"
- width="150" />
- <panel
- follows="all"
- height="490"
- label=""
- layout="topleft"
- left="10"
- help_topic=""
- name="properties_panel"
- top="45"
- width="313"
- background_visible="true"
- bg_alpha_color="DkGray2">
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left="5"
- name="Name:"
- top="10"
- width="78">
- Name:
- </text>
- <line_editor
- border_style="line"
- border_thickness="1"
- follows="left|top|right"
- height="20"
- layout="topleft"
- left_delta="78"
- max_length_bytes="63"
- name="Object Name"
- top_delta="0"
- width="225" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="10"
- layout="topleft"
- left="5"
- name="Description:"
- top_pad="10"
- width="78">
- Description:
- </text>
- <line_editor
- border_style="line"
- border_thickness="1"
- follows="left|top|right"
- height="23"
- layout="topleft"
- name="Object Description"
- select_on_focus="true"
- left_delta="78"
- max_length_bytes="127"
- top_delta="-5"
- width="225"/>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="23"
- layout="topleft"
- left="5"
- name="CreatorNameLabel"
- top_pad="12"
- width="78">
- Creator:
- </text>
- <text
- type="string"
- follows="left|right|top"
- font="SansSerifSmall"
- height="15"
- layout="topleft"
- left_pad="0"
- name="Creator Name"
- top_delta="0"
- translate="false"
- use_ellipses="true"
- width="225">
- TestString PleaseIgnore
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="23"
- layout="topleft"
- left="5"
- name="Owner:"
- top_pad="15"
- width="78">
- Owner:
- </text>
- <text
- type="string"
- follows="left|right|top"
- font="SansSerifSmall"
- height="15"
- layout="topleft"
- left_pad="0"
- name="Owner Name"
- top_delta="0"
- translate="false"
- use_ellipses="true"
- width="225">
- TestString PleaseIgnore
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="23"
- layout="topleft"
- left="5"
- name="Group_label"
- top_pad="15"
- width="78">
- Group:
- </text>
- <button
- follows="top|left"
- height="10"
- image_disabled="Activate_Checkmark"
- image_selected="Activate_Checkmark"
- image_unselected="Activate_Checkmark"
- image_color="White_50"
- layout="topleft"
- left_pad="0"
- top_delta="0"
- name="button set group"
- tab_stop="false"
- tool_tip="Choose a group to share this object's permissions"
- width="10" />
- <name_box
- follows="left|top"
- height="18"
- initial_value="Loading..."
- layout="topleft"
- left_pad="5"
- top_delta="-1"
- name="Group Name Proxy"
- width="150" />
- <button
- follows="top|left"
- height="23"
- label="Deed"
- label_selected="Deed"
- layout="topleft"
- name="button deed"
- top_pad="0"
- left="81"
- tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."
- width="100" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="9"
- layout="topleft"
- top_pad="5"
- left="5"
- name="label click action"
- width="280">
- Click to:
- </text>
- <combo_box
- follows="left|top"
- height="23"
- layout="topleft"
- name="clickaction"
- width="168"
- left="81">
- <combo_box.item
- label="Touch (default)"
- name="Touch/grab(default)"
- value="Touch" />
- <combo_box.item
- label="Sit on object"
- name="Sitonobject"
- value="Sit" />
- <combo_box.item
- label="Buy object"
- name="Buyobject"
- value="Buy" />
- <combo_box.item
- label="Pay object"
- name="Payobject"
- value="Pay" />
- <combo_box.item
- label="Open"
- name="Open"
- value="Open" />
- </combo_box>
- <panel
- border="false"
- follows="left|top"
- layout="topleft"
- mouse_opaque="false"
- background_visible="true"
- bg_alpha_color="DkGray"
- name="perms_inv"
- left="0"
- top_pad="15"
- height="135"
- width="313">
- <text
- type="string"
- length="1"
- left="10"
- top_pad="15"
- text_color="EmphasisColor"
- height="15"
- follows="left|top|right"
- layout="topleft"
- name="perm_modify"
- width="310">
- You can modify this object
- </text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left="10"
- name="Anyone can:"
- top_pad="8"
- width="100">
- Anyone:
- </text>
- <check_box
- height="18"
- label="Copy"
- layout="topleft"
- left_pad="0"
- name="checkbox allow everyone copy"
- top_delta="-2"
- width="90" />
- <check_box
- height="18"
- label="Move"
- layout="topleft"
- name="checkbox allow everyone move"
- left_pad="0"
- width="150" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left="10"
- name="GroupLabel"
- top_pad="8"
- width="100">
- Group:
- </text>
- <check_box
- height="18"
- label="Share"
- layout="topleft"
- left_pad="90"
- top_delta="-2"
- name="checkbox share with group"
- tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."
- width="150" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left="10"
- name="NextOwnerLabel"
- top_pad="8"
- width="200"
- word_wrap="true">
- Next owner:
- </text>
- <check_box
- height="18"
- label="Modify"
- layout="topleft"
- left="20"
- top_pad="0"
- name="checkbox next owner can modify"
- width="90" />
- <check_box
- height="18"
- label="Copy"
- layout="topleft"
- left_pad="0"
- name="checkbox next owner can copy"
- width="90" />
- <check_box
- height="18"
- label="Transfer"
- layout="topleft"
- left_pad="0"
- name="checkbox next owner can transfer"
- tool_tip="Next owner can give away or resell this object"
- width="106" />
- </panel>
- <check_box
- height="23"
- label="For Sale"
- layout="topleft"
- left="20"
- name="checkbox for sale"
- top_pad="10"
- width="100" />
- <combo_box
- height="23"
- left_pad="0"
- layout="topleft"
- follows="left|top"
- name="sale type"
- width="170">
- <combo_box.item
- name="Copy"
- label="Copy"
- value="2" />
- <combo_box.item
- name="Contents"
- label="Contents"
- value="3" />
- <combo_box.item
- name="Original"
- label="Original"
- value="1" />
- </combo_box>
- <spinner
+ follows="top|left"
+ height="10"
+ image_disabled="Activate_Checkmark"
+ image_selected="Activate_Checkmark"
+ image_unselected="Activate_Checkmark"
+ image_color="White_50"
+ layout="topleft"
+ left_pad="0"
+ top_delta="0"
+ name="button set group"
+ tab_stop="false"
+ tool_tip="Choose a group to share this object's permissions"
+ width="10" />
+ <name_box
+ follows="left|top"
+ height="18"
+ initial_value="Loading..."
+ layout="topleft"
+ left_pad="5"
+ top_delta="-1"
+ name="Group Name Proxy"
+ width="150" />
+ <button
+ follows="top|left"
+ height="23"
+ label="Deed"
+ label_selected="Deed"
+ layout="topleft"
+ name="button deed"
+ top_pad="0"
+ left="81"
+ tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."
+ width="100" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="9"
+ layout="topleft"
+ top_pad="5"
+ left="5"
+ name="label click action"
+ width="280">
+ Click to:
+ </text>
+ <combo_box
+ follows="left|top"
+ height="23"
+ layout="topleft"
+ name="clickaction"
+ width="168"
+ left="81">
+ <combo_box.item
+ label="Touch (default)"
+ name="Touch/grab(default)"
+ value="Touch" />
+ <combo_box.item
+ label="Sit on object"
+ name="Sitonobject"
+ value="Sit" />
+ <combo_box.item
+ label="Buy object"
+ name="Buyobject"
+ value="Buy" />
+ <combo_box.item
+ label="Pay object"
+ name="Payobject"
+ value="Pay" />
+ <combo_box.item
+ label="Open"
+ name="Open"
+ value="Open" />
+ </combo_box>
+ <panel
+ border="false"
+ follows="left|top"
+ layout="topleft"
+ mouse_opaque="false"
+ background_visible="true"
+ bg_alpha_color="DkGray"
+ name="perms_inv"
+ left="0"
+ top_pad="15"
+ height="135"
+ width="313">
+ <text
+ type="string"
+ length="1"
+ left="5"
+ top_pad="15"
+ text_color="EmphasisColor"
+ height="15"
+ follows="left|top|right"
+ layout="topleft"
+ name="perm_modify"
+ width="310">
+ You can modify this object
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="10"
+ name="Anyone can:"
+ top_pad="8"
+ width="100">
+ Anyone:
+ </text>
+ <check_box
+ height="18"
+ label="Copy"
+ layout="topleft"
+ left_pad="0"
+ name="checkbox allow everyone copy"
+ top_delta="-2"
+ width="90" />
+ <check_box
+ height="18"
+ label="Move"
+ layout="topleft"
+ name="checkbox allow everyone move"
+ left_pad="0"
+ width="150" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="10"
+ name="GroupLabel"
+ top_pad="8"
+ width="100">
+ Group:
+ </text>
+ <check_box
+ height="18"
+ label="Share"
+ layout="topleft"
+ left_pad="90"
+ top_delta="-2"
+ name="checkbox share with group"
+ tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."
+ width="150" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="10"
+ name="NextOwnerLabel"
+ top_pad="8"
+ width="200"
+ word_wrap="true">
+ Next owner:
+ </text>
+ <check_box
+ height="18"
+ label="Modify"
+ layout="topleft"
+ left="20"
+ top_pad="0"
+ name="checkbox next owner can modify"
+ width="90" />
+ <check_box
+ height="18"
+ label="Copy"
+ layout="topleft"
+ left_pad="0"
+ name="checkbox next owner can copy"
+ width="90" />
+ <check_box
+ height="18"
+ label="Transfer"
+ layout="topleft"
+ left_pad="0"
+ name="checkbox next owner can transfer"
+ tool_tip="Next owner can give away or resell this object"
+ width="106" />
+ </panel>
+ <check_box
+ height="23"
+ label="For Sale"
+ layout="topleft"
+ left="20"
+ name="checkbox for sale"
+ top_pad="10"
+ width="100" />
+ <combo_box
+ height="23"
+ left_pad="0"
+ layout="topleft"
+ follows="left|top"
+ name="sale type"
+ width="170">
+ <combo_box.item
+ name="Copy"
+ label="Copy"
+ value="2" />
+ <combo_box.item
+ name="Contents"
+ label="Contents"
+ value="3" />
+ <combo_box.item
+ name="Original"
+ label="Original"
+ value="1" />
+ </combo_box>
+ <spinner
follows="left|top"
decimal_digits="0"
increment="1"
@@ -437,132 +445,150 @@
min_val="1"
height="20"
max_val="999999999" />
- <check_box
- height="20"
- width="110"
- top_pad="6"
- label="Show in search"
- layout="topleft"
- left="120"
- name="search_check"
- tool_tip="Let people see this object in search results" />
- <text
- type="string"
- text_color="EmphasisColor"
- length="1"
- top_pad="15"
- follows="left|top"
- layout="topleft"
- left="10"
- name="B:"
- height="10"
- width="50">
- B:
- </text>
- <text
- type="string"
- text_color="White"
- length="1"
- follows="left|top"
- layout="topleft"
- left_pad="0"
- name="O:"
- height="10"
- width="50">
- O:
- </text>
- <text
- type="string"
- text_color="EmphasisColor"
- length="1"
- follows="left|top"
- layout="topleft"
- left_pad="0"
- name="G:"
- height="10"
- width="50">
- G:
- </text>
- <text
- type="string"
- text_color="White"
- length="1"
- follows="left|top"
- left_pad="0"
- layout="topleft"
- name="E:"
- height="10"
- width="50">
- E:
- </text>
- <text
- type="string"
- text_color="EmphasisColor"
- length="1"
- follows="left|top"
- layout="topleft"
- left_pad="0"
- name="N:"
- height="10"
- width="50">
- N:
- </text>
- <text
- type="string"
- text_color="White"
- length="1"
- follows="left|top"
- layout="topleft"
- left_pad="0"
- name="F:"
- height="10"
- width="50">
- F:
- </text>
- </panel>
- <panel
- height="25"
- layout="bottomright"
- name="button_panel"
- left="5"
- bottom="5"
- width="313">
- <button
- follows="bottom|left"
- height="23"
- label="Open"
- layout="topleft"
- left="5"
- name="open_btn"
- top="0"
- width="73" />
- <button
- follows="bottom|left"
- height="23"
- label="Pay"
- layout="topleft"
- left_pad="5"
- name="pay_btn"
- top="0"
- width="73" />
- <button
- follows="bottom|left"
- height="23"
- label="Buy"
- layout="topleft"
- left_pad="5"
- name="buy_btn"
- top="0"
- width="73" />
- <button
- follows="bottom|left"
- height="23"
- label="Details"
- layout="topleft"
- left_pad="5"
- name="details_btn"
- top="0"
- width="74" />
+ <check_box
+ height="20"
+ width="110"
+ top_pad="6"
+ label="Show in search"
+ layout="topleft"
+ left="120"
+ name="search_check"
+ tool_tip="Let people see this object in search results" />
+ <text
+ type="string"
+ follows="left|top"
+ name="pathfinding_attributes_label"
+ top_pad="6"
+ width="150"
+ left="5">
+ Pathfinding attributes:
+ </text>
+ <text
+ type="string"
+ follows="left|top"
+ text_color="EmphasisColor"
+ name="pathfinding_attributes_value"
+ width="130"
+ word_wrap="false"
+ left_pad="0">
+ </text>
+ <text
+ type="string"
+ text_color="EmphasisColor"
+ length="1"
+ top_pad="10"
+ follows="left|top"
+ layout="topleft"
+ left="10"
+ name="B:"
+ height="10"
+ width="50">
+ B:
+ </text>
+ <text
+ type="string"
+ text_color="White"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="0"
+ name="O:"
+ height="10"
+ width="50">
+ O:
+ </text>
+ <text
+ type="string"
+ text_color="EmphasisColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="0"
+ name="G:"
+ height="10"
+ width="50">
+ G:
+ </text>
+ <text
+ type="string"
+ text_color="White"
+ length="1"
+ follows="left|top"
+ left_pad="0"
+ layout="topleft"
+ name="E:"
+ height="10"
+ width="50">
+ E:
+ </text>
+ <text
+ type="string"
+ text_color="EmphasisColor"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="0"
+ name="N:"
+ height="10"
+ width="50">
+ N:
+ </text>
+ <text
+ type="string"
+ text_color="White"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left_pad="0"
+ name="F:"
+ height="10"
+ width="50">
+ F:
+ </text>
+ </panel>
+ <panel
+ height="25"
+ layout="bottomright"
+ name="button_panel"
+ left="5"
+ bottom="5"
+ width="313">
+ <button
+ follows="bottom|left"
+ height="23"
+ label="Open"
+ layout="topleft"
+ left="5"
+ name="open_btn"
+ top="0"
+ width="73" />
+ <button
+ follows="bottom|left"
+ height="23"
+ label="Pay"
+ layout="topleft"
+ left_pad="5"
+ name="pay_btn"
+ top="0"
+ width="73" />
+ <button
+ follows="bottom|left"
+ height="23"
+ label="Buy"
+ layout="topleft"
+ left_pad="5"
+ name="buy_btn"
+ top="0"
+ width="73" />
+ <button
+ follows="bottom|left"
+ height="23"
+ label="Details"
+ layout="topleft"
+ left_pad="5"
+ name="details_btn"
+ top="0"
+ width="74" />
- </panel>
+ </panel>
</panel>
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 6dd80dc11a..15eb46c348 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -672,7 +672,7 @@ Sets the texture u &amp; v scales for the chosen face or ALL_SIDES
</string>
<string name="LSLTipText_llOffsetTexture" translate="false">
llOffsetTexture(float u, float v, integer face)
-Sets the texture u &amp; v offsets for the chosen face or ALL_SIDES
+Sets the texture u &amp; v offsets for the chosen face or ALL_SIDES
</string>
<string name="LSLTipText_llRotateTexture" translate="false">
llRotateTexture(float rotation, integer face)
@@ -790,9 +790,9 @@ Sets the script timer to zero
float llGetAndResetTime()
Returns the script time in seconds and then resets the script timer to zero
</string>
- <string name="LSLTipText_llSoplayund" translate="false">
+ <string name="LSLTipText_llSound" translate="false">
llSound(string sound, float volume, integer queue, integer loop)
-Plays sound at volume and whether it should loop or not
+Plays sound at volume and whether it should loop or not.
</string>
<string name="LSLTipText_llPlaySound" translate="false">
llPlaySound(string sound, float volume)
@@ -1668,7 +1668,7 @@ Returns a list containing results of the sent query
</string>
<string name="LSLTipText_llModPow" translate="false">
integer llModPow(integer a, integer b, integer c)
-Returns a raised to the b power, mod c. ( (a**b)%c )
+Returns a raised to the b power, mod c. ( (a**b)%c )
b is capped at 0xFFFF (16 bits).
</string>
<string name="LSLTipText_llGetInventoryType" translate="false">
@@ -1781,10 +1781,10 @@ integer llGetParcelMaxPrims(vector pos, integer sim_wide)
Returns the maximum number of prims allowed on the parcel at pos
</string>
<string name="LSLTipText_llGetParcelDetails" translate="false">
- list llGetParcelDetails(vector pos, list params)
- Returns the parcel details specified in params for the parcel at pos.
- Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
- </string>
+list llGetParcelDetails(vector pos, list params)
+Returns the parcel details specified in params for the parcel at pos.
+Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
+ </string>
<string name="LSLTipText_llSetLinkPrimitiveParams" translate="false">
llSetLinkPrimitiveParams(integer linknumber, list rules)
Sets primitive parameters for linknumber based on rules
@@ -1873,71 +1873,202 @@ Releases the specified URL, it will no longer be usable
<string name="LSLTipText_llHTTPResponse" translate="false">
llHTTPResponse(key request_id, integer status, string body)
Responds to request_id with status and body
- </string>
+ </string>
<string name="LSLTipText_llGetHTTPHeader" translate="false">
string llGetHTTPHeader(key request_id, string header)
Returns the value for header for request_id
</string>
- <string name="LSLTipText_llSetPrimMediaParams" translate="false">
+ <string name="LSLTipText_llSetPrimMediaParams" translate="false">
llSetPrimMediaParams(integer face, list params)
Sets the media params for a particular face on an object. If media is not already on this object, add it.
List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified.
The possible names are below, along with the types of values and what they mean.
- </string>
- <string name="LSLTipText_llGetPrimMediaParams" translate="false">
+ </string>
+ <string name="LSLTipText_llGetPrimMediaParams" translate="false">
list llGetPrimMediaParams(integer face, list params)
Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
(Returns an empty list if no media exists on the face.)
- </string>
- <string name="LSLTipText_llClearPrimMedia" translate="false">
+ </string>
+ <string name="LSLTipText_llClearPrimMedia" translate="false">
llClearPrimMedia(integer face)
Clears (deletes) the media and all params from the given face.
- </string>
-<string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
+ </string>
+ <string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
llSetLinkPrimitiveParamsFast(integer linknumber,list rules)
Set primitive parameters for linknumber based on rules.
-</string>
-<string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
+ </string>
+ <string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
llGetLinkPrimitiveParams(integer linknumber,list rules)
Get primitive parameters for linknumber based on rules.
-</string>
-<string name="LSLTipText_llLinkParticleSystem" translate="false">
+ </string>
+ <string name="LSLTipText_llLinkParticleSystem" translate="false">
llLinkParticleSystem(integer linknumber,list rules)
Creates a particle system based on rules. Empty list removes particle system from object.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
-</string>
-<string name="LSLTipText_llSetLinkTextureAnim" translate="false">
+ </string>
+ <string name="LSLTipText_llSetLinkTextureAnim" translate="false">
llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
-Animate the texture on the specified prim's face/faces.
-</string>
-<string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
+Animate the texture on the specified prim&apos;s face/faces.
+ </string>
+ <string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
integer llGetLinkNumberOfSides(integer link)
Returns the number of sides of the specified linked prim.
-</string>
-<string name="LSLTipText_llGetUsername" translate="false">
+ </string>
+ <string name="LSLTipText_llGetUsername" translate="false">
string llGetUsername(key id)
Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
-</string>
-<string name="LSLTipText_llRequestUsername" translate="false">
+ </string>
+ <string name="LSLTipText_llRequestUsername" translate="false">
key llRequestUsername(key id)
Requests single-word username of an avatar. When data is available the dataserver event will be raised.
-</string>
-<string name="LSLTipText_llGetDisplayName" translate="false">
- string llGetDisplayName(key id)
- Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
-</string>
-<string name="LSLTipText_llRequestDisplayName" translate="false">
+ </string>
+ <string name="LSLTipText_llGetDisplayName" translate="false">
+string llGetDisplayName(key id)
+Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
+ </string>
+ <string name="LSLTipText_llRequestDisplayName" translate="false">
key llRequestDisplayName(key id)
Requests name of an avatar. When data is available the dataserver event will be raised.
-</string>
-<string name="LSLTipText_llRegionSayTo" translate="false">
-llRegionSayTo(key target, integer channel, string msg)
-Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region
-</string>
-<string name="LSLTipText_llGetEnv" translate="false">
+ </string>
+ <string name="LSLTipText_llGetEnv" translate="false">
llGetEnv(string name)
Returns a string with the requested data about the region
-</string>
+ </string>
+ <string name="LSLTipText_llCastRay" translate="false">
+llCastRay(vector start, vector end, list params)
+Casts a ray into the physics world from &apos;start&apos; to &apos;end&apos; and returns data according to details in params.
+ </string>
+ <string name="LSLTipText_llRegionSayTo" translate="false">
+llRegionSayTo(key target, integer channel, string msg)
+Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
+ </string>
+ <string name="LSLTipText_llGetSPMaxMemory" translate="false">
+integer llGetSPMaxMemory()
+Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
+ </string>
+ <string name="LSLTipText_llGetUsedMemory" translate="false">
+integer llGetUsedMemory()
+Returns the current used memory for the current script. Non-mono scripts always use 16k.
+ </string>
+ <string name="LSLTipText_llScriptProfiler" translate="false">
+llScriptProfiler(integer flags)
+Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE.
+MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
+ </string>
+ <string name="LSLTipText_llSetMemoryLimit" translate="false">
+integer llSetMemoryLimit(integer mem)
+ </string>
+ <string name="LSLTipText_llGetMemoryLimit" translate="false">
+integer llGetMemoryLimit()
+ </string>
+ <string name="LSLTipText_llSetLinkMedia" translate="false">
+llSetLinkMedia(integer link, integer face, list params)
+Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified.
+ </string>
+ <string name="LSLTipText_llGetLinkMedia" translate="false">
+list llGetLinkMedia(integer link, integer face, list params)
+Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face.
+ </string>
+ <string name="LSLTipText_llClearLinkMedia" translate="false">
+llClearLinkMedia(integer link, integer face)
+Clears (deletes) the media and all params from the given face on linked prim.
+ </string>
+ <string name="LSLTipText_llSetContentType" translate="false">
+llSetContentType(key id, integer content_type)
+ </string>
+ <string name="LSLTipText_llLinkSitTarget" translate="false">
+llLinkSitTarget(integer link, vector offset, rotation rot)
+Set the sit location for this object (if offset == &lt;0,0,0&gt; clear it)
+ </string>
+ <string name="LSLTipText_llAvatarOnLinkSitTarget" translate="false">
+key llAvatarOnLinkSitTarget(integer link)
+If an avatar is sitting on the sit target, return the avatar&apos;s key, NULL_KEY otherwise
+ </string>
+ <string name="LSLTipText_llSetLinkCamera" translate="false">
+llSetLinkCamera(integer link, vector eye, vector at)
+ </string>
+ <string name="LSLTipText_llSetVelocity" translate="false">
+llSetVelocity(vector velocity, integer local)
+Sets an objects velocity, in local coords if local == TRUE (if the script is physical)
+ </string>
+ <string name="LSLTipText_llSetAngularVelocity" translate="false">
+llSetAngularVelocity(vector angular_velocity, integer local)
+Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical)
+ </string>
+ <string name="LSLTipText_llSetPhysicsMaterial" translate="false">
+llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density )
+Sets the requested attributes of the root object&apos;s physics material.
+ </string>
+ <string name="LSLTipText_llGetPhysicsMaterial" translate="false">
+llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order.
+ </string>
+ <string name="LSLTipText_llGetMassMKS" translate="false">
+llGetMassMKS() returns the mass of the linkset in kilograms.
+ </string>
+ <string name="LSLTipText_llGenerateKey" translate="false">
+llGenerateKey()
+Retun a unique generated key
+ </string>
+ <string name="LSLTipText_llSetKeyframedMotion" translate="false">
+llSetKeyframedMotion(list keyframes, list options)
+Requests that a nonphysical object be keyframed according to keyframe list.
+ </string>
+ <string name="LSLTipText_llTransferLindenDollars" translate="false">
+key llTransferLindenDollars(key destination, integer amount)
+Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer.
+ </string>
+ <string name="LSLTipText_llGetParcelMusicURL" translate="false">
+string llGetParcelMusicURL()
+Gets the streaming audio URL for the parcel of land on which the object is located.
+ </string>
+ <string name="LSLTipText_llSetRegionPos" translate="false">
+integer llSetRegionPos(vector pos)
+Sets the position anywhere within the region (if the object isn&apos;t physical)
+ </string>
+ <string name="LSLTipText_llNavigateTo" translate="false">
+llNavigateTo(vector point, list options)
+For AI Character: Navigate to destination.
+ </string>
+ <string name="LSLTipText_llCreateCharacter" translate="false">
+llCreateCharacter(list options)
+Convert linkset to AI Character which can navigate the world.
+ </string>
+ <string name="LSLTipText_llPursue" translate="false">
+llPursue(key target, list options)
+For AI Character: Chase after a target.
+ </string>
+ <string name="LSLTipText_llWanderWithin" translate="false">
+llWanderWithin(vector center, float radius, list options)
+For AI Character: Wander within a specified volume.
+ </string>
+ <string name="LSLTipText_llFleeFrom" translate="false">
+llFleeFrom(vector source, float radius, list options)
+For AI Character: Flee from a point.
+ </string>
+ <string name="LSLTipText_llPatrolPoints" translate="false">
+llPatrolPoints(list points, list options)
+For AI Character: Patrol a list of points.
+ </string>
+ <string name="LSLTipText_llExecCharacterCmd" translate="false">
+llExecCharacterCmd(integer cmd, list options)
+For AI Character: Execute a character command.
+ </string>
+ <string name="LSLTipText_llDeleteCharacter" translate="false">
+llDeleteCharacter()
+Convert linkset from AI Character to Physics object.
+ </string>
+ <string name="LSLTipText_llUpdateCharacter" translate="false">
+llUpdateCharacter(list options)
+Change the AI Character&apos;s settings.
+ </string>
+ <string name="LSLTipText_llEvade" translate="false">
+llEvade(key target, list options)
+For AI Character: Evade a specified target.
+ </string>
+ <string name="LSLTipText_llGetClosestNavPoint" translate="false">
+list llGetClosestNavPoint(vector point, list options)
+For AI Character: Get the closest navigable point to the point provided.
+ </string>
<!-- Avatar busy/away mode -->
@@ -2141,11 +2272,15 @@ Drag folders to this area and click "Send to Marketplace" to list them for sale
<!-- historically default name of the Favorites folder can start from either "f" or "F" letter.
We should localize both of them with the same value -->
<string name="InvFolder favorite">My Favorites</string>
+ <string name="InvFolder Favorites">My Favorites</string>
+ <string name="InvFolder favorites">My Favorites</string>
<string name="InvFolder Current Outfit">Current Outfit</string>
<string name="InvFolder Initial Outfits">Initial Outfits</string>
<string name="InvFolder My Outfits">My Outfits</string>
<string name="InvFolder Accessories">Accessories</string>
<string name="InvFolder Meshes">Meshes</string>
+ <string name="InvFolder Received Items">Received Items</string>
+ <string name="InvFolder Merchant Outbox">Merchant Outbox</string>
<!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
<string name="InvFolder Friends">Friends</string>
@@ -3196,7 +3331,8 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="LocationCtrlModerateIconTooltip">Moderate Region</string>
<string name="LocationCtrlGeneralIconTooltip">General Region</string>
<string name="LocationCtrlSeeAVsTooltip">Avatars visible and chat allowed outside of this parcel</string>
-
+ <string name="LocationCtrlPathfindingDirtyTooltip">Objects that move may not behave correctly in this region until the region is rebaked.</string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">Dynamic pathfinding is not enabled on this region.</string>
<!-- Strings used by the (currently Linux) auto-updater app -->
<string name="UpdaterWindowTitle">
[APP_NAME] Update
@@ -3752,6 +3888,13 @@ Try enclosing path to the editor with double quotes.
<string name="Preview">Preview</string>
<string name="Normal">Normal</string>
+ <!-- Pathfinding -->
+ <string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
+ <string name="Pathfinding_Object_Attr_None">None</string>
+ <string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
+ <string name="Pathfinding_Object_Attr_Character">Character</string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>
+
<!-- Snapshot image quality levels -->
<string name="snapshot_quality_very_low">Very Low</string>
<string name="snapshot_quality_low">Low</string>
diff --git a/indra/newview/skins/default/xui/en/widgets/location_input.xml b/indra/newview/skins/default/xui/en/widgets/location_input.xml
index 44436fb6f2..61ec046649 100644
--- a/indra/newview/skins/default/xui/en/widgets/location_input.xml
+++ b/indra/newview/skins/default/xui/en/widgets/location_input.xml
@@ -112,6 +112,22 @@
follows="right|top"
image_name="Parcel_Health_Dark"
/>
+ <pathfinding_dirty_icon
+ name="pathfinding_dirty_icon"
+ width="22"
+ height="18"
+ top="21"
+ follows="right|top"
+ image_name="Pathfinding_Dirty"
+ />
+ <pathfinding_disabled_icon
+ name="pathfinding_disabled_icon"
+ width="22"
+ height="18"
+ top="21"
+ follows="right|top"
+ image_name="Pathfinding_Disabled"
+ />
<!-- Default text color is invisible on top of nav bar background -->
<damage_text
name="damage_text"
diff --git a/indra/newview/skins/default/xui/es/floater_about.xml b/indra/newview/skins/default/xui/es/floater_about.xml
index 307b61133f..3696c7e12c 100644
--- a/indra/newview/skins/default/xui/es/floater_about.xml
+++ b/indra/newview/skins/default/xui/es/floater_about.xml
@@ -66,27 +66,26 @@ Versión del servidor de voz: [VOICE_VERSION]
</panel>
<panel label="Licencias" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
- APR Copyright (C) 2000-2004 The Apache Software Foundation
- Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
+ APR Copyright (C) 2011 The Apache Software Foundation
+ Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
+ cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis Copyright (C) 2001, Xiphophorus
- OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
- PCRE Copyright (c) 1997-2008 University of Cambridge
+ ogg/vorbis Copyright (C) 2002, Xiphophorus
+ OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2012 University of Cambridge
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
- google-perftools Copyright (c) 2005, Google Inc.
+ zlib Copyright (C) 1995-2012 Jean-loup Gailly and Mark Adler.
El visor de Second Life usa Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (y sus licenciadores). Reservados todos los derechos. Vea los detalles en www.havok.com.
diff --git a/indra/newview/skins/default/xui/es/floater_about_land.xml b/indra/newview/skins/default/xui/es/floater_about_land.xml
index fd54d74af2..f8c40d798a 100644
--- a/indra/newview/skins/default/xui/es/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/es/floater_about_land.xml
@@ -465,7 +465,7 @@ los media:
Permitir únicamente el acceso a los Residentes que:
</text>
<check_box label="Han aportado información de pago [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Para poder acceder a esta parcela los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/>
- <check_box label="Han verificado su edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Para poder acceder a esta parcela los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/>
+ <check_box label="Son mayores de 18 años [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Para poder acceder a esta parcela los Residentes deben ser mayores de 18 años. Para más información, consulta [SUPPORT_SITE]."/>
<check_box label="Acceso permitido al grupo: [GROUP]" name="GroupCheck" tool_tip="Elija el grupo en la pestaña General."/>
<check_box label="Vender pases a:" name="PassCheck" tool_tip="Permitir acceso temporal a esta parcela"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/es/floater_animation_preview.xml b/indra/newview/skins/default/xui/es/floater_animation_preview.xml
deleted file mode 100644
index d57405f7e5..0000000000
--- a/indra/newview/skins/default/xui/es/floater_animation_preview.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview" title="">
- <floater.string name="failed_to_initialize">
- Fallo al iniciar el movimiento
- </floater.string>
- <floater.string name="anim_too_long">
- El archivo de la animación dura [LENGTH] segundos.
-
-La duración máxima de una animación es de [MAX_LENGTH] segundos.
- </floater.string>
- <floater.string name="failed_file_read">
- No se ha podido leer el archivo de la animación.
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- OK
- </floater.string>
- <floater.string name="E_ST_EOF">
- Fin prematuro del archivo.
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- No se puede leer la definición de la restricción.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- No se puede abrir el archivo BVH.
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- &apos;HIERARCHY header&apos; inválido.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- No se pueden encontrar &apos;ROOT&apos; o &apos;JOINT&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- No se puede obtener el nombre &apos;JOINT&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- No se puede encontrar &apos;OFFSET&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- No se puede encontrar &apos;CHANNELS&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- No se puede conseguir el orden de la rotación.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- No se puede encontrar el eje de rotación.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- No se puede encontrar &apos;MOTION&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- No se puede conseguir el número de frames.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- No se puede conseguir el tiempo del frame.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- No se pueden conseguir los valores de la posición.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- No se pueden conseguir los valores de la rotación.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- No se puede abrir el archivo de traducción.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- No se puede leer el encabezamiento de la traducción.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- No se puede leer la traducción de los nombres.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- No se puede leer la traducción de los valores ignorados.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- No se puede leer el valor relativo de la traducción.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- No se puede leer la traducción del valor &apos;outname&apos;
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- No se puede leer la matriz de traducciones.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- No se puede conseguir el nombre &apos;mergechild&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- No se puede conseguir el nombre &apos;mergeparent&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- No se puede obtener el valor prioritario.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- No se puede conseguir el valor del bucle.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- No se pueden conseguir los valores &apos;easeIn&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- No se pueden conseguir los valores &apos;easeOut&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- No se puede conseguir el valor de &apos;hand morph&apos;.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- No se puede leer el nombre del gesto.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Nombre incorrecto de &apos;root joint&apos;, usa &quot;hip&quot;.
- </floater.string>
- <text name="name_label">
- Nombre:
- </text>
- <text name="description_label">
- Descripción:
- </text>
- <spinner label="Prioridad:" name="priority" tool_tip="Controla qué otras animaciones pueden ser anuladas por ésta"/>
- <check_box label="Bucle:" name="loop_check" tool_tip="Hace esta animación en bucle"/>
- <spinner label="Empieza(%)" name="loop_in_point" tool_tip="Indica el punto en el que la animación vuelve a empezar"/>
- <spinner label="Acaba(%)" name="loop_out_point" tool_tip="Indica el punto en el que la animación acaba el bucle"/>
- <text name="hand_label">
- Posición de las manos
- </text>
- <combo_box name="hand_pose_combo" tool_tip="Controla qué hacen las manos durante la animación">
- <combo_box.item label="Extendidas" name="Spread"/>
- <combo_box.item label="Relajadas" name="Relaxed"/>
- <combo_box.item label="Ambas señalan" name="PointBoth"/>
- <combo_box.item label="Puño" name="Fist"/>
- <combo_box.item label="La izq. relajada" name="RelaxedLeft"/>
- <combo_box.item label="La izq. señala" name="PointLeft"/>
- <combo_box.item label="Puño izq." name="FistLeft"/>
- <combo_box.item label="La der. relajada" name="RelaxedRight"/>
- <combo_box.item label="La der. señala" name="PointRight"/>
- <combo_box.item label="Puño der." name="FistRight"/>
- <combo_box.item label="La derecha saluda" name="SaluteRight"/>
- <combo_box.item label="Escribiendo" name="Typing"/>
- <combo_box.item label="&apos;Paz&apos; en la der." name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Expresión
- </text>
- <combo_box name="emote_combo" tool_tip="Controla qué hace la cara durante la animación">
- <item label="(ninguno)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="Con miedo" name="Afraid" value="Miedo"/>
- <item label="Enfado" name="Angry" value="Enfado"/>
- <item label="Gran sonrisa" name="BigSmile" value="Gran sonrisa"/>
- <item label="Aburrimiento" name="Bored" value="Aburrimiento"/>
- <item label="Llorar" name="Cry" value="Lloro"/>
- <item label="Desdén" name="Disdain" value="Desdén"/>
- <item label="Avergonzarse" name="Embarrassed" value="Vergüenza"/>
- <item label="Fruncir el ceño" name="Frown" value="Fruncir el ceño"/>
- <item label="Beso" name="Kiss" value="Beso"/>
- <item label="Reír" name="Laugh" value="Risa"/>
- <item label="Sacar la lengua" name="Plllppt" value="Sacar la lengua"/>
- <item label="Rechazo" name="Repulsed" value="Rechazo"/>
- <item label="Triste" name="Sad" value="Tristeza"/>
- <item label="Encogerse de hombros" name="Shrug" value="Encogerse de hombros"/>
- <item label="Sonrisa" name="Smile" value="Sonrisa"/>
- <item label="Sorpresa" name="Surprise" value="Sorpresa"/>
- <item label="Guiño" name="Wink" value="Guiño"/>
- <item label="Preocupación" name="Worry" value="Preocupación"/>
- </combo_box>
- <text name="preview_label">
- Vista previa mientras
- </text>
- <combo_box name="preview_base_anim" tool_tip="Compruebe cómo se comporta su animación a la vez que el avatar realiza acciones comunes.">
- <item label="De pie" name="Standing" value="De pie"/>
- <item label="Caminando" name="Walking" value="Caminando"/>
- <item label="Sentado/a" name="Sitting" value="Sentado"/>
- <item label="Volando" name="Flying" value="Volando"/>
- </combo_box>
- <spinner label="Combinar (sec)" name="ease_in_time" tool_tip="Tiempo (en segundos) en el que se combinan las animaciones"/>
- <spinner label="Dejar de combinar (sec)" name="ease_out_time" tool_tip="Tiempo (en segundos) en el que dejan de combinarse las animaciones"/>
- <button bottom_delta="-32" name="play_btn" tool_tip="Ejecutar tu animación"/>
- <button name="pause_btn" tool_tip="Pausar tu animación"/>
- <button label="" name="stop_btn" tool_tip="Parar la repetición de la animación"/>
- <slider label="" name="playback_slider"/>
- <text name="bad_animation_text">
- No se ha podido leer el archivo de la animación.
-
-Recomendamos usar archivos BVH exportados de Poser 4.
- </text>
- <button label="Subir ([AMOUNT] L$)" name="ok_btn"/>
- <button label="Cancelar" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_autoreplace.xml b/indra/newview/skins/default/xui/es/floater_autoreplace.xml
new file mode 100644
index 0000000000..15abccc376
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="Configuración de reemplazo automático">
+ <check_box label="Habilitar el reemplazo automático" name="autoreplace_enable" tool_tip="Al escribir el texto del chat, reemplaza las palabras clave especificadas con la sustitución correspondiente"/>
+ <button label="Importar lista..." name="autoreplace_import_list" tool_tip="Carga una lista previamente exportada desde un archivo."/>
+ <button label="Exportar lista..." name="autoreplace_export_list" tool_tip="Guarda la lista seleccionada en un archivo para poder compartirla."/>
+ <button label="Lista nueva..." name="autoreplace_new_list" tool_tip="Crea una lista nueva."/>
+ <button label="Eliminar lista" name="autoreplace_delete_list" tool_tip="Elimina la lista seleccionada."/>
+ <button name="autoreplace_list_up" tool_tip="Aumenta la prioridad de esta lista."/>
+ <button name="autoreplace_list_down" tool_tip="Baja la prioridad de esta lista."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Palabra clave" name="keyword"/>
+ <scroll_list.columns label="Reemplazo" name="replacement"/>
+ </scroll_list>
+ <button label="Añadir..." name="autoreplace_add_entry"/>
+ <button label="Eliminar" name="autoreplace_delete_entry"/>
+ <button label="Guardar entrada" name="autoreplace_save_entry" tool_tip="Guarda esta entrada."/>
+ <button label="Guardar cambios" name="autoreplace_save_changes" tool_tip="Guarda todos los cambios."/>
+ <button label="Cancelar" name="autoreplace_cancel" tool_tip="Descarta todos los cambios."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/es/floater_hardware_settings.xml b/indra/newview/skins/default/xui/es/floater_hardware_settings.xml
index b96076836b..c351db5eae 100644
--- a/indra/newview/skins/default/xui/es/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/es/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
Activar VBO:
</text>
<check_box initial_value="true" label="Activar OpenGL Vertex Buffer Objects" name="vbo" tool_tip="En hardware moderno, habilitar esta opción mejora el rendimiento. Pero en hardware antiguo, el habilitarlo hace que, frecuentemente, se obtenga una implementación pobre de VBO, lo que puede provocarle caídas."/>
+ <text name="tc label">
+ Activar S3TC:
+ </text>
+ <check_box initial_value="verdadero" label="Activar la compresión de texturas (requiere reiniciar)" name="texture compression" tool_tip="Comprime las texturas de la memoria de vídeo, lo cual permite cargar texturas de una resolución más alta, pero con una cierta pérdida de calidad del color."/>
<slider label="Memoria para texturas (MB):" name="GraphicsCardTextureMemory" tool_tip="Cantidad de memoria asignada a las texturas. Por defecto es la memoria de la tarjeta de vídeo. Reducir esta cantidad puede mejorar el rendimiento, pero también hacer que las texturas se vean borrosas."/>
<spinner label="Intensidad de la niebla:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/es/floater_inventory.xml b/indra/newview/skins/default/xui/es/floater_inventory.xml
deleted file mode 100644
index 0f0ba2fce6..0000000000
--- a/indra/newview/skins/default/xui/es/floater_inventory.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="MI INVENTARIO">
- <floater.string name="Title">
- MI INVENTARIO
- </floater.string>
- <floater.string name="TitleFetching">
- MI INVENTARIO (obteniendo [ITEM_COUNT] ítems...) [FILTER]
- </floater.string>
- <floater.string name="TitleCompleted">
- MI INVENTARIO ([ITEM_COUNT] ítems) [FILTER]
- </floater.string>
- <floater.string name="Fetched">
- Obtenido
- </floater.string>
- <panel label="Panel del inventario" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_model_preview.xml b/indra/newview/skins/default/xui/es/floater_model_preview.xml
index ab3ba5aed7..e2313bce99 100644
--- a/indra/newview/skins/default/xui/es/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/es/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Triángulos" name="triangles" value="Triángulos"/>
<text initial_value="Vértices" name="vertices" value="Vértices"/>
<text initial_value="Alto" name="high_label" value="Alto"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Cargar desde archivo"/>
+ <item name="Generate" value="Generar"/>
+ </combo_box>
<button label="Buscar..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Límite de triángulo"/>
+ <item name="Error Threshold" value="Margen de error"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Medio" name="medium_label" value="Medio"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Cargar desde archivo"/>
+ <item name="Generate" value="Generar"/>
+ <item name="Use LoD above" value="Usar nivel de detalle superior"/>
+ </combo_box>
<button label="Buscar..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Límite de triángulo"/>
+ <item name="Error Threshold" value="Margen de error"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Bajo" name="low_label" value="Bajo"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Cargar desde archivo"/>
+ <item name="Generate" value="Generar"/>
+ <item name="Use LoD above" value="Usar nivel de detalle superior"/>
+ </combo_box>
<button label="Buscar..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Límite de triángulo"/>
+ <item name="Error Threshold" value="Margen de error"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Mínimo" name="lowest_label" value="Mínimo"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Cargar desde archivo"/>
+ <item name="Generate" value="Generar"/>
+ <item name="Use LoD above" value="Usar nivel de detalle superior"/>
+ </combo_box>
<button label="Buscar..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Límite de triángulo"/>
+ <item name="Error Threshold" value="Margen de error"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Generar normales" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/es/floater_nearby_chat.xml b/indra/newview/skins/default/xui/es/floater_nearby_chat.xml
deleted file mode 100644
index b3b8cdcfff..0000000000
--- a/indra/newview/skins/default/xui/es/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="CHAT">
- <check_box label="Traducir chat" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/es/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..e3ee0563d2
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="Personajes de pathfinding">
+ <floater.string name="messaging_get_inprogress">
+ Consultando los personajes de pathfinding...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Se ha detectado un error al consultar los personajes de pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ No hay personajes de pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] personajes seleccionados de [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ En esta región no está permitido el pathfinding.
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Cargando]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Desconocido]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [grupo]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nombre" name="name"/>
+ <scroll_list.columns label="Descripción" name="description"/>
+ <scroll_list.columns label="Propietario" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="Altitud" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Personajes:
+ </text>
+ <button label="Actualizar la lista" name="refresh_objects_list"/>
+ <button label="Seleccionar todo" name="select_all_objects"/>
+ <button label="No seleccionar ninguno" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ Acciones en los personajes seleccionados:
+ </text>
+ <check_box label="Mostrar baliza" name="show_beacon"/>
+ <check_box label="Mostrar la cápsula de física" name="show_physics_capsule"/>
+ <button label="Tomar" name="take_objects"/>
+ <button label="Tomar una copia" name="take_copy_objects"/>
+ <button label="Teleportarme a él" name="teleport_me_to_object" tool_tip="Se habilita solo cuando está seleccionado un personaje."/>
+ <button label="Devolver" name="return_objects"/>
+ <button label="Eliminar" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..e93ecc9e10
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="Vista/prueba de pathfinding">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ No se encuentra la implementación de la biblioteca de localización de rutas.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ En esta región no está permitido el pathfinding.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ Esperando a que termine la carga de la región.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Comprobando el estado del navmesh.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Descargando el navmesh.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ El navmesh se ha modificado en el servidor. Descargando el último navmesh.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ Se ha descargado el último navmesh.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ No se puede descargar el navmesh correctamente.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ El navmesh tiene cambios pendientes.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ El navmesh se está construyendo.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Algunas regiones del navmesh tienen cambios pendientes.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ Algunas regiones del navmesh se están construyendo.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Algunas regiones del navmesh tienen cambios pendientes y otras se están construyendo.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ El navmesh está actualizado.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ No se encuentra la implementación de la biblioteca de localización de rutas.
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ En esta región no está permitido el pathfinding.
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Elige los puntos inicial y final.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Elige el punto inicial.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Elige el punto final.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ La ruta se muestra de color naranja.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ No se encuentra una ruta entre los puntos seleccionados.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Error durante la generación de la ruta.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Vista" name="view_panel">
+ <text name="show_label">
+ Mostrar:
+ </text>
+ <check_box label="Mundo virtual" name="show_world"/>
+ <check_box label="Solamente los objetos movibles" name="show_world_movables_only"/>
+ <check_box label="Navmesh" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Mostrar el mapa de transitabilidad:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="No mostrar" name="show_heatmap_mode_none"/>
+ <combo_box.item label="Personaje de tipo A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="Personaje de tipo B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="Personaje de tipo C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="Personaje de tipo D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Objetos transitables" name="show_walkables"/>
+ <check_box label="Volúmenes materiales" name="show_material_volumes"/>
+ <check_box label="Obstáculos estáticos" name="show_static_obstacles"/>
+ <check_box label="Volúmenes de exclusión" name="show_exclusion_volumes"/>
+ <check_box label="Plano de agua" name="show_water_plane"/>
+ <check_box label="Con visión de rayos X" name="show_xray"/>
+ </panel>
+ <panel label="Probar ruta" name="test_panel">
+ <text name="ctrl_click_label">
+ Ctrl-clic para seleccionar el punto inicial.
+ </text>
+ <text name="shift_click_label">
+ Mayús-clic para seleccionar el punto final.
+ </text>
+ <text name="character_width_label">
+ Ancho del personaje
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ Tipo de personaje
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Ninguno" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Borrar ruta" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/es/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..266e8138c9
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Linksets de pathfinding">
+ <floater.string name="messaging_get_inprogress">
+ Consultando los linksets de pathfinding...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Se ha detectado un error al consultar los linksets de pathfinding.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Modificando los linksets de pathfinding seleccionados...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Se ha detectado un error al modificar los linksets de pathfinding seleccionados.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ No hay linksets de pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] linksets seleccionados de [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ En esta región no está permitido el pathfinding.
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Terreno]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Cargando]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Desconocido]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [grupo]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Objeto transitable
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Obstáculo estático
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Obstáculo móvil
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Volumen material
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ Volumen de exclusión
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Inmaterial móvil
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [no modificable]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [restringido]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [cóncavo]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [restringido,cóncavo]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Elegir la utilización del linkset...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Filtrar por utilización de linkset..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Objeto transitable" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Obstáculo estático" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Obstáculo móvil" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Volumen material" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="Volumen de exclusión" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Inmaterial móvil" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Aplicar" name="apply_filters"/>
+ <button label="Limpiar" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nombre (prim raíz)" name="name"/>
+ <scroll_list.columns label="Descripción (prim raíz)" name="description"/>
+ <scroll_list.columns label="Propietario" name="owner"/>
+ <scroll_list.columns label="Impacto" name="land_impact"/>
+ <scroll_list.columns label="Distancia" name="dist_from_you"/>
+ <scroll_list.columns label="Utilización de linkset" name="linkset_use"/>
+ <scroll_list.columns label="A %" name="a_percent"/>
+ <scroll_list.columns label="B %" name="b_percent"/>
+ <scroll_list.columns label="C %" name="c_percent"/>
+ <scroll_list.columns label="D %" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Linksets:
+ </text>
+ <button label="Actualizar la lista" name="refresh_objects_list"/>
+ <button label="Seleccionar todo" name="select_all_objects"/>
+ <button label="No seleccionar ninguno" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="Mostrar baliza" name="show_beacon"/>
+ <button label="Tomar" name="take_objects"/>
+ <button label="Tomar una copia" name="take_copy_objects"/>
+ <button label="Teleportarme a él" name="teleport_me_to_object"/>
+ <button label="Devolver" name="return_objects"/>
+ <button label="Eliminar" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ Transitabilidad:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="Transitabilidad de los personajes de tipo A. El tipo del personaje del ejemplo es humanoide."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="Transitabilidad de los personajes de tipo B. El tipo del personaje del ejemplo es criatura."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="Transitabilidad de los personajes de tipo C. El tipo del personaje del ejemplo es mecánico."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="Transitabilidad de los personajes de tipo D. El tipo del personaje del ejemplo es otro."/>
+ <button label="Aplicar cambios" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Humanoide)
+ </text>
+ <text name="suggested_use_b_label">
+ (Criatura)
+ </text>
+ <text name="suggested_use_c_label">
+ (Mecánico)
+ </text>
+ <text name="suggested_use_d_label">
+ (Otro)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_postcard.xml b/indra/newview/skins/default/xui/es/floater_postcard.xml
deleted file mode 100644
index b5b9805fe2..0000000000
--- a/indra/newview/skins/default/xui/es/floater_postcard.xml
+++ /dev/null
@@ -1,37 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="FOTO POR CORREO">
- <text name="to_label">
- Correo del destinatario:
- </text>
- <text name="from_label">
- Su correo:
- </text>
- <text name="name_label">
- Su nombre:
- </text>
- <text name="subject_label">
- Asunto:
- </text>
- <line_editor label="Escriba aquí el asunto." name="subject_form"/>
- <text name="msg_label">
- Mensaje:
- </text>
- <text_editor name="msg_form">
- Escriba aquí el mensaje.
- </text_editor>
- <text name="fine_print">
- Si su destinatario se registra en [SECOND_LIFE],
-usted conseguirá un bono de referido.
- </text>
- <button label="Cancelar" name="cancel_btn"/>
- <button label="Enviar" name="send_btn"/>
- <string name="default_subject">
- Postal desde [SECOND_LIFE].
- </string>
- <string name="default_message">
- ¡Mira esto!
- </string>
- <string name="upload_message">
- Enviando...
- </string>
-</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_spellcheck.xml b/indra/newview/skins/default/xui/es/floater_spellcheck.xml
new file mode 100644
index 0000000000..b664b96928
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="Configuración del corrector ortográfico">
+ <check_box label="Habilitar la revisión ortográfica" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ Diccionario principal:
+ </text>
+ <text label="Registros:" name="spellcheck_additional">
+ Diccionarios adicionales:
+ </text>
+ <text name="spellcheck_available">
+ Disponibles
+ </text>
+ <text name="spellcheck_active">
+ Activos
+ </text>
+ <button label="Eliminar" name="spellcheck_remove_btn"/>
+ <button label="Importar..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/es/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..bd86ed00da
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Importar diccionario">
+ <button label="Examinar" label_selected="Examinar" name="dictionary_path_browse"/>
+ <button label="Importar" name="ok_btn"/>
+ <button label="Cancelar" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_stats.xml b/indra/newview/skins/default/xui/es/floater_stats.xml
index ba4af2e866..00601920f2 100644
--- a/indra/newview/skins/default/xui/es/floater_stats.xml
+++ b/indra/newview/skins/default/xui/es/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="KTris generados por segundo" name="ktrissec"/>
<stat_bar label="Objetos en total" name="objs"/>
<stat_bar label="Objetos nuevos" name="newobjs"/>
+ <stat_bar label="Ãndice de aciertos de caché de objetos" name="object_cache_hits"/>
</stat_view>
<stat_view label="Textura" name="texture">
+ <stat_bar label="Ãndice de aciertos de caché" name="texture_cache_hits"/>
+ <stat_bar label="Latencia de lectura de caché" name="texture_cache_read_latency"/>
<stat_bar label="Número" name="numimagesstat"/>
<stat_bar label="Raw: número" name="numrawimagesstat"/>
<stat_bar label="GL Mem" name="gltexmemstat"/>
@@ -44,6 +47,12 @@
<stat_bar label="Objetos con bajo nivel de detalle" name="physicslodtasks"/>
<stat_bar label="Memoria asignada" name="physicsmemoryallocated"/>
</stat_view>
+ <stat_bar label="Scripts ejecutados" name="simpctscriptsrun"/>
+ <stat_view label="Pathfinding" name="simpathfinding">
+ <stat_bar label="Tiempo de paso de IA" name="simsimaistepmsec"/>
+ <stat_bar label="Pasos de silueta omitidos" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Personajes actualizados" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_view label="Tiempo (ms)" name="simperf">
<stat_bar label="Tiempo total de los frames" name="simframemsec"/>
<stat_bar label="Tiempo de red" name="simnetmsec"/>
diff --git a/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
index ed2787ea60..93bc9f293c 100644
--- a/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
@@ -1,24 +1,36 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="texture picker" title="DESTACADO: TEXTURA">
- <string name="choose_picture">
+ <floater.string name="choose_picture">
Pulse para elegir una imagen
- </string>
+ </floater.string>
+ <floater.string name="pick title">
+ Elegir:
+ </floater.string>
<text name="Multiple">
Texturas múltiples
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Inventario" name="inventory" value="0"/>
+ <radio_item label="Local" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Tamaño: [DIMENSIONS]
</text>
<button label="Por defecto" label_selected="Por defecto" name="Default" width="84"/>
- <button label="Ninguna" label_selected="Ninguna" left="90" name="None"/>
<button label="Blanca" label_selected="Blanca" name="Blank"/>
- <check_box label="Ver las carpetas" name="show_folders_check"/>
- <search_editor label="Filtrar las texturas" name="inventory search editor"/>
- <check_box label="Aplicarlo ahora" name="apply_immediate_check"/>
+ <button label="Ninguna" label_selected="Ninguna" left="90" name="None"/>
<button label="" label_selected="" name="Pipette"/>
- <button label="Cancelar" label_selected="Cancelar" name="Cancel"/>
+ <check_box initial_value="true" label="Vista previa inmediata" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="Vista previa inhabilitada"/>
+ <filter_editor label="Filtrar las texturas" name="inventory search editor"/>
+ <check_box initial_value="false" label="Ver las carpetas" name="show_folders_check"/>
+ <button label="Añadir" label_selected="Añadir" name="l_add_btn"/>
+ <button label="Eliminar" label_selected="Eliminar" name="l_rem_btn"/>
+ <button label="Subir" label_selected="Subir" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="Nombre" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="OK" label_selected="OK" name="Select"/>
- <string name="pick title">
- Elegir:
- </string>
+ <button label="Cancelar" label_selected="Cancelar" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/es/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..29fd2ab2a3
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Depurador de obtención de texturas">
+ <text name="total_num_fetched_label">
+ 1, Número total de texturas obtenidas: [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, Número total de solicitudes de obtención: [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, Número total de aciertos de caché: [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, Número total de texturas visibles: [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, Número total de solicitudes de obtención de texturas visibles: [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, Número total de datos obtenidos: [SIZE1] KB, Datos descodificados: [SIZE2] KB, [PIXEL] MPíxeles
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, Número total de datos visibles: [SIZE1] KB, Datos descodificados: [SIZE2] KB
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, Número total de datos representados: [SIZE1] KB, Datos descodificados: [SIZE2] KB, [PIXEL] MPíxeles
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, Tiempo total en lecturas de caché: [TIME] segundos
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, Tiempo total en escrituras de caché: [TIME] segundos
+ </text>
+ <text name="total_time_decode_label">
+ 11, Tiempo total en descodificaciones: [TIME] segundos
+ </text>
+ <text name="total_time_gl_label">
+ 12, Tiempo total en la creación de texturas gl: [TIME] segundos
+ </text>
+ <text name="total_time_http_label">
+ 13, Tiempo total en obtención de HTTP: [TIME] segundos
+ </text>
+ <text name="total_time_fetch_label">
+ 14, Tiempo total en obtención completa: [TIME] segundos
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, Volviendo a obtener visibles de la caché, Tiempo: [TIME] segundos, Obtenidos: [SIZE] KB, [PIXEL] MPíxeles
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, Volviendo a obtener visibles de HTTP, Tiempo: [TIME] segundos, Obtenidos: [SIZE] KB, [PIXEL] MPíxeles
+ </text>
+ <spinner label="17, Proporción de texeles/píxeles:" name="texel_pixel_ratio"/>
+ <button label="Iniciar" name="start_btn"/>
+ <button label="Restablecer" name="clear_btn"/>
+ <button label="Cerrar" name="close_btn"/>
+ <button label="Lectura de caché" name="cacheread_btn"/>
+ <button label="Escritura de caché" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Descodificar" name="decode_btn"/>
+ <button label="Textura GL" name="gl_btn"/>
+ <button label="Volver a obtener caché de vis." name="refetchviscache_btn"/>
+ <button label="Volver a obtener HTTP de vis." name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_tools.xml b/indra/newview/skins/default/xui/es/floater_tools.xml
index 650b4b457d..15462c3726 100644
--- a/indra/newview/skins/default/xui/es/floater_tools.xml
+++ b/indra/newview/skins/default/xui/es/floater_tools.xml
@@ -128,6 +128,12 @@
<panel.string name="text modify info 4">
No puedes modificar estos objetos
</panel.string>
+ <panel.string name="text modify info 5">
+ No se puede modificar este objeto a través del límite de una región
+ </panel.string>
+ <panel.string name="text modify info 6">
+ No se pueden modificar estos objetos a través del límite de una región
+ </panel.string>
<panel.string name="text modify warning">
Para configurar los permisos, debes seleccionar el objeto completo
</panel.string>
@@ -177,12 +183,12 @@
<combo_box.item label="Zoom" name="Zoom"/>
</combo_box>
<check_box label="En venta:" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Copia" name="Copy"/>
<combo_box.item label="Contenidos" name="Contents"/>
<combo_box.item label="Original" name="Original"/>
</combo_box>
- <spinner label="Precio: L$" name="Edit Cost"/>
<check_box label="Mostrar en la búsqueda" name="search_check" tool_tip="Dejar que la gente vea este objeto en los resultados de la búsqueda"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -218,6 +224,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Atributos de pathfinding:
+ </text>
+ </panel>
</panel>
<panel label="Objeto" name="Object">
<check_box label="Bloqueado" name="checkbox locked" tool_tip="Previene que el objeto sea movido o borrado. Suele ser útil mientras se construye, para prevenir que se modifique sin querer."/>
diff --git a/indra/newview/skins/default/xui/es/floater_top_objects.xml b/indra/newview/skins/default/xui/es/floater_top_objects.xml
index 033633bd22..bb53f116c2 100644
--- a/indra/newview/skins/default/xui/es/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/es/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
Tiempo
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Tiempo en Mono
- </floater.string>
<floater.string name="top_colliders_title">
Objetos que colisionan
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="Nombre" name="name"/>
<scroll_list.columns label="Propietario" name="owner"/>
<scroll_list.columns label="Posición" name="location"/>
+ <scroll_list.columns label="Parcela" name="parcel"/>
<scroll_list.columns label="Tiempo" name="time"/>
- <scroll_list.columns label="Tiempo en Mono" name="mono_time"/>
<scroll_list.columns label="URLs" name="URLs"/>
+ <scroll_list.columns label="Memoria (KB)" name="memory"/>
</scroll_list>
<text name="id_text">
ID del objeto:
@@ -48,6 +46,10 @@
Propietario:
</text>
<button label="Filtro" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ Parcela:
+ </text>
+ <button label="Filtro" name="filter_parcel_btn"/>
<button label="Actualizar" name="refresh_btn"/>
<button label="Devolver lo seleccionado" name="return_selected_btn" width="170"/>
<button label="Devolver todo" left="190" name="return_all_btn"/>
diff --git a/indra/newview/skins/default/xui/es/floater_window_size.xml b/indra/newview/skins/default/xui/es/floater_window_size.xml
index f57ce08eac..6c1ad02319 100644
--- a/indra/newview/skins/default/xui/es/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/es/floater_window_size.xml
@@ -7,10 +7,17 @@
Definir el tamaño de la ventana:
</text>
<combo_box name="window_size_combo" tool_tip="ancho x alto">
- <combo_box.item label="1000 x 700 (por defecto)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720 p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080 p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (por defecto)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="Configurar" name="set_btn"/>
<button label="Cancelar" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/es/menu_bottomtray.xml b/indra/newview/skins/default/xui/es/menu_bottomtray.xml
deleted file mode 100644
index 40058a1749..0000000000
--- a/indra/newview/skins/default/xui/es/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Botón Hablar" name="EnableVoiceChat"/>
- <menu_item_check label="Botón Gestos" name="ShowGestureButton"/>
- <menu_item_check label="Botón Moverse" name="ShowMoveButton"/>
- <menu_item_check label="Botón Vista" name="ShowCameraButton"/>
- <menu_item_check label="Botón Foto" name="ShowSnapshotButton"/>
- <menu_item_check label="Botón Construir" name="ShowBuildButton"/>
- <menu_item_check label="Botón Buscar" name="ShowSearchButton"/>
- <menu_item_check label="Botón Mapa" name="ShowWorldMapButton"/>
- <menu_item_check label="Botón Minimapa" name="ShowMiniMapButton"/>
- <menu_item_call label="Cortar" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Copiar" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Pegar" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Borrar" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Seleccionar todo" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/es/menu_mode_change.xml b/indra/newview/skins/default/xui/es/menu_mode_change.xml
deleted file mode 100644
index 608505d192..0000000000
--- a/indra/newview/skins/default/xui/es/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="Básico" name="BasicMode"/>
- <menu_item_check label="Avanzado" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_object.xml b/indra/newview/skins/default/xui/es/menu_object.xml
index d8c75eaf47..33ea8c88d8 100644
--- a/indra/newview/skins/default/xui/es/menu_object.xml
+++ b/indra/newview/skins/default/xui/es/menu_object.xml
@@ -5,6 +5,8 @@
</menu_item_call>
<menu_item_call label="Editar" name="Edit..."/>
<menu_item_call label="Construir" name="Build"/>
+ <menu_item_call label="Mostrar en linksets" name="show_in_linksets"/>
+ <menu_item_call label="Mostrar en personajes" name="show_in_characters"/>
<menu_item_call label="Abrir" name="Open"/>
<menu_item_call label="Sentarme aquí" name="Object Sit"/>
<menu_item_call label="Levantarme" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/es/menu_text_editor.xml b/indra/newview/skins/default/xui/es/menu_text_editor.xml
index 095e461734..6253463725 100644
--- a/indra/newview/skins/default/xui/es/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/es/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(desconocido)" name="Suggestion 1"/>
+ <menu_item_call label="(desconocido)" name="Suggestion 2"/>
+ <menu_item_call label="(desconocido)" name="Suggestion 3"/>
+ <menu_item_call label="(desconocido)" name="Suggestion 4"/>
+ <menu_item_call label="(desconocido)" name="Suggestion 5"/>
+ <menu_item_call label="Añadir al diccionario" name="Add to Dictionary"/>
+ <menu_item_call label="Añadir a ignorados" name="Add to Ignore"/>
<menu_item_call label="Cortar" name="Cut"/>
<menu_item_call label="Copiar" name="Copy"/>
<menu_item_call label="Pegar" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml
index 9522d4eac6..d80150ef6d 100644
--- a/indra/newview/skins/default/xui/es/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/es/menu_viewer.xml
@@ -27,6 +27,7 @@
<menu_item_call label="Preferencias..." name="Preferences"/>
<menu_item_call label="Botones de la barra de herramientas..." name="Toolbars"/>
<menu_item_call label="Ocultar todos los controles" name="Hide UI"/>
+ <menu_item_check label="Mostrar los HUD anexados" name="Show HUD Attachments"/>
<menu_item_call label="Salir de [APP_NAME]" name="Quit"/>
</menu>
<menu label="Comunicarme" name="Communicate">
@@ -38,6 +39,7 @@
<menu_item_call label="Amigos" name="My Friends"/>
<menu_item_call label="Grupos" name="My Groups"/>
<menu_item_call label="Gente cerca" name="Active Speakers"/>
+ <menu_item_call label="Lista de ignorados" name="Block List"/>
</menu>
<menu label="Mundo" name="World">
<menu_item_call label="Crear un hito de este sitio" name="Create Landmark Here"/>
@@ -123,6 +125,11 @@
<menu_item_call label="Definir los scripts a ejecutar" name="Set Scripts to Running"/>
<menu_item_call label="Configurar scripts como no ejecutándose" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="Pathfinding" name="Pathfinding">
+ <menu_item_call label="Linksets..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="Personajes..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="Ver/probar..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Opciones" name="Options">
<menu_item_check label="Mostrar los permisos avanzados" name="DebugPermissions"/>
<menu_item_check label="Seleccionar sólo mis objetos" name="Select Only My Objects"/>
@@ -173,7 +180,6 @@
<menu_item_check label="Ocultar las partículas" name="Hide Particles"/>
<menu_item_check label="Ocultar lo seleccionado" name="Hide Selected"/>
<menu_item_check label="Realzar las transparencias" name="Highlight Transparent"/>
- <menu_item_check label="Mostrar los HUD anexados" name="Show HUD Attachments"/>
<menu_item_check label="Mostrar el Punto de Mira en la vista subjetiva" name="ShowCrosshairs"/>
</menu>
<menu label="Objetos representados" name="Rendering Types">
@@ -225,11 +231,10 @@
<menu_item_check label="Texture Console" name="Texture Console"/>
<menu_item_check label="Debug Console" name="Debug Console"/>
<menu_item_call label="Notifications Console" name="Notifications"/>
- <menu_item_check label="Texture Size Console" name="Texture Size"/>
- <menu_item_check label="Texture Category Console" name="Texture Category"/>
<menu_item_check label="Fast Timers" name="Fast Timers"/>
<menu_item_check label="Memory" name="Memory"/>
<menu_item_check label="Datos de la escena" name="Scene Statistics"/>
+ <menu_item_call label="Consola de depuración de obtención de texturas" name="Texture Fetch Debug Console"/>
<menu_item_call label="Region Info to Debug Console" name="Region Info to Debug Console"/>
<menu_item_check label="Camera" name="Camera"/>
<menu_item_check label="Wind" name="Wind"/>
@@ -270,6 +275,12 @@
<menu_item_check label="Complejidad del renderizado" name="rendercomplexity"/>
<menu_item_check label="Bytes de adjunto" name="attachment bytes"/>
<menu_item_check label="Esculpir" name="Sculpt"/>
+ <menu label="Densidad de textura" name="Texture Density">
+ <menu_item_check label="Ninguna" name="None"/>
+ <menu_item_check label="Actual" name="Current"/>
+ <menu_item_check label="Deseada" name="Desired"/>
+ <menu_item_check label="Completa" name="Full"/>
+ </menu>
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml
index d47c3d7ad8..991a079be5 100644
--- a/indra/newview/skins/default/xui/es/notifications.xml
+++ b/indra/newview/skins/default/xui/es/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -357,13 +363,19 @@ Tienes que volver a introducir el nombre de usuario de tu avatar.
Necesitas una cuenta para acceder a [SECOND_LIFE]. ¿Te gustaría crear una ahora?
<url name="url">
- https://join.secondlife.com/index.php?lang=es-ES
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Volver a intentarlo" yestext="Crear una cuenta nueva"/>
</notification>
<notification name="InvalidCredentialFormat">
Escribe el nombre de usuario o el nombre y el apellido de tu avatar en el campo Nombre de usuario e inicia sesión otra vez.
</notification>
+ <notification name="InvalidGrid">
+ &apos;[GRID]&apos; no es un identificador de cuadrícula válido.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ Tu localización inicial no especifica una cuadrícula válida.
+ </notification>
<notification name="DeleteClassified">
¿Borrar el clasificado &apos;[NAME]&apos;?
No se reembolsan las cuotas pagadas.
@@ -467,8 +479,8 @@ El objeto debe de haber sido borrado o estar fuera de rango (&apos;out of range&
Al guardar un script compilado, hubo un problema por: [REASON]. Por favor, vuelve a intentar guardarlo más tarde..
</notification>
<notification name="StartRegionEmpty">
- Perdón, no está definida tu Posición inicial.
-Por favor, escribe el nombre de la región en el cajetín de Posición inicial, o elige para esa posición Mi Base o Mi última posición.
+ No está definida tu región inicial.
+Por favor, escribe el nombre de la región en el cuadro de Posición inicial o elige para esa posición Mi Base o Mi última posición.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -490,6 +502,15 @@ El objeto debe de haber sido borrado o estar fuera de rango (&apos;out of range&
</url>
<usetemplate ignoretext="El hardware de mi ordenador no está admitido" name="okcancelignore" notext="No" yestext="Sí"/>
</notification>
+ <notification name="IntelOldDriver">
+ Probablemente ya existe un controlador más reciente para tu procesador de gráficos. La actualización del controlador de gráficos puede mejorar sustancialmente el rendimiento.
+
+ ¿Deseas visitar [_URL] para comprobar si hay controladores actualizados?
+ <url name="url">
+ http://www.intel.com/p/es_XL/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Mi controlador de gráficos no está actualizado" name="okcancelignore" notext="No" yestext="Sí"/>
+ </notification>
<notification name="UnknownGPU">
Tu sistema usa una tarjeta gráfica que [APP_NAME] no reconoce.
Suele suceder con hardware nuevo que todavía no ha sido probado con [APP_NAME]. Probablemente todo irá bien, pero deberás ajustar tus configuraciones gráficas.
@@ -590,6 +611,9 @@ todos los objetos.
Por favor, asegúrate de que no hay ninguno bloqueado, y de que eres el propietario de todos.
</notification>
+ <notification name="CannotLinkPermanent">
+ No se pueden vincular objetos a través de límites de región.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Imposible enlazarlos, porque hay objetos de distintos propietarios.
@@ -971,6 +995,41 @@ no tienes el permiso de comprar terreno para el grupo que tienes activado actual
<button name="Cancel" text="Cancelar"/>
</form>
</notification>
+ <notification label="Añadir lista de reemplazo automático" name="AddAutoReplaceList">
+ Nombre de la nueva lista:
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="Cambiar nombre de la lista de reemplazo automático" name="RenameAutoReplaceList">
+ El nombre &apos;[DUPNAME]&apos; ya se está utilizando.
+ Escribe un nombre nuevo que sea único:
+ <form name="form">
+ <button name="ReplaceList" text="Reemplazar la lista actual"/>
+ <button name="SetName" text="Usar un nombre nuevo"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ La palabra clave debe ser una palabra única y el reemplazo no puede estar vacío.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ La lista de reemplazo no es válida.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Debes especificar un archivo, un nombre y un idioma.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ El diccionario [DIC_NAME] aparentemente no contiene un archivo &quot;aff&quot;, lo cual significa que es un diccionario &quot;secundario&quot;.
+Puedes utilizarlo como un diccionario adicional, pero no como el diccionario principal.
+
+Consulta https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ No se puede copiar
+ [FROM_NAME]
+ a
+ [TO_NAME]
+ </notification>
<notification label="Guardar el vestuario" name="SaveOutfitAs">
Guardar como un nuevo vestuario lo que estoy llevando:
<form name="form">
@@ -1171,7 +1230,6 @@ Puedes usar [SECOND_LIFE] de forma normal; los demás residentes te verán corre
Se ha completado la instalación de [SECOND_LIFE].
Si es la primera vez que usas [SECOND_LIFE], debes crear una cuenta antes de poder iniciar una sesión.
-¿Volver a [http://join.secondlife.com secondlife.com] para crear una cuenta nueva?
<usetemplate name="okcancelbuttons" notext="Continuar" yestext="Cuenta nueva..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1694,83 +1752,128 @@ Se cambiarán miles de regiones, y se provocará un colapso en el espacio del se
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- No estás autorizado en esa región por su nivel de calificación. Puede deberse a que no hay información validada de tu edad.
-
-Por favor, comprueba que tienes instalado el último visor, y dirígete a la Base de Conocimientos para más detalles sobre el acceso a zonas con este nivel de calificación.
+ Tus preferencias de contenido actuales te impiden visitar la región que has seleccionado. Puedes cambiar las preferencias en Yo &gt; Preferencias &gt; General.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- No estás autorizado en esa región por su nivel de calificación.
-
-¿Quieres ir a la Base de Conocimientos para aprender más sobre el nivel de calificación?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], que solo es accesible para los adultos.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/es
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="No puedo entrar a esta región dado el nivel de calificación" name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
+ <usetemplate ignoretext="Paso a otra región: la región que intentas visitar tiene un contenido solo accesible para los adultos." name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- No estás autorizado en esa región por su nivel de calificación.
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos.
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], que solo es accesible para los adultos.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- No estás autorizado en esta región por tus preferencias sobre el nivel de calificación.
-
-Para entrar en la región que deseas, cambia tu preferencia de nivel de calificación. Esto te permitirá buscar contenidos [REGIONMATURITY] y tener acceso a ellos. Para deshacer los cambios, elige Yo &gt; Preferencias &gt; General.
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos. Podemos cambiar tus preferencias o tú puedes cancelar la visita. Después de cambiar tus preferencias, intenta otra vez acceder a la región.
<form name="form">
- <button name="OK" text="Cambiar las preferencias"/>
- <button default="true" name="Cancel" text="Cerrar"/>
- <ignore name="ignore" text="Mis preferencias sobre nivel de calificación me impiden entrar a esta región"/>
+ <button name="OK" text="Cambiar preferencias"/>
+ <button default="true" name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Paso a otra región: tus preferencias de contenido no te permiten visitar la región que has seleccionado."/>
</form>
</notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ Estamos experimentando dificultades técnicas con el teleporte porque tus preferencias no están sincronizadas con el servidor.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ Tus preferencias de contenido actuales te impiden visitar la región que has seleccionado. Puedes cambiar las preferencias en Yo &gt; Preferencias &gt; General.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], que solo es accesible para los adultos.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
+ </url>
+ <usetemplate ignoretext="Teleportarme: la región que intentas visitar tiene un contenido solo accesible para los adultos." name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], que solo es accesible para los adultos.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos. Podemos cambiar tus preferencias y proceder a teleportarte o bien tú puedes cancelar el teleporte.
+ <form name="form">
+ <button name="OK" text="Cambiar y continuar"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Teleportar (reiniciable): tus preferencias de contenido no te permiten visitar la región que has seleccionado."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ La región que intentas visitar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos. Puedes cambiar tus preferencias o bien cancelar el teleporte. Después de cambiar tus preferencias, intenta teleportarte otra vez.
+ <form name="form">
+ <button name="OK" text="Cambiar preferencias"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Teleportar (no reiniciable): tus preferencias de contenido no te permiten visitar la región que has seleccionado."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ Estamos experimentando dificultades técnicas con el teleporte porque tus preferencias no están sincronizadas con el servidor.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- Tu preferencia de nivel de calificación actual es [RATING].
+ No recibirás más notificaciones cuando vayas a visitar una región con un contenido [RATING]. En el futuro, puedes cambiar tus preferencias de contenido en Yo &gt; Preferencias &gt; General en la barra de menús.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ En este momento no se pueden cambiar tus preferencias para ver el contenido [PREFERRED_MATURITY]. Tus preferencias se han restablecido para que puedas ver el contenido [ACTUAL_MATURITY]. Si deseas cambiar las preferencias otra vez, en la barra de menús, selecciona Yo &gt; Preferencias &gt; General.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="LandClaimAccessBlocked">
- No puedes reclamar este terreno por su nivel de calificación. Puede deberse a que no hay información validada de tu edad.
-
-Por favor, comprueba que tienes instalado el último visor, y dirígete a la Base de Conocimientos para más detalles sobre el acceso a zonas con este nivel de calificación.
+ Tus preferencias actuales de calificación de contenido te impiden reclamar el terreno que has seleccionado. Puedes cambiar las preferencias en Yo &gt; Preferencias &gt; General.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- No puedes reclamar este terreno por su nivel de calificación.
-
-¿Quieres ir a la Base de Conocimientos para más información sobre el nivel de calificación?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Solo los adultos pueden reclamar este terreno.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/es
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="No puedo reclamar este terreno dado el nivel de calificación" name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
+ <usetemplate ignoretext="Solo los adultos pueden reclamar este terreno." name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- No puedes reclamar este terreno debido a su nivel de calificación.
+ El terreno que intentas reclamar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos.
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ El terreno que intentas reclamar tiene un contenido [REGIONMATURITY], que solo es accesible para los adultos.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- No puedes reclamar este terreno por tus preferencias sobre el nivel de calificación.
-
-Puedes pulsar &apos;Cambiar las Preferencias&apos; para incrementar las preferencias del nivel de calificación y, así, poder entrar. En adelante, podrás buscar y acceder a contenido [REGIONMATURITY]. Si más adelante quieres deshacer este cambio, ve a Yo &gt; Preferencias &gt; General.
- <usetemplate ignoretext="Mis preferencias sobre el nivel de calificación me impiden reclamar este terreno" name="okcancelignore" notext="Cerrar" yestext="Cambiar preferencia"/>
+ El terreno que intentas reclamar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos. Podemos cambiar tus preferencias y después puedes volver a intentar reclamar el terreno.
+ <form name="form">
+ <button name="OK" text="Cambiar preferencias"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Tus preferencias de contenido no te permiten reclamar el terreno que has seleccionado."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- No puedes comprar este terreno por su nivel de calificación. Puede deberse a que no hay información validada de tu edad.
-
-Por favor, comprueba que tienes instalado el último visor, y dirígete a la Base de Conocimientos para más detalles sobre el acceso a zonas con este nivel de calificación.
+ Tus preferencias actuales de calificación de contenido te impiden comprar el terreno que has seleccionado. Puedes cambiar las preferencias en Yo &gt; Preferencias &gt; General.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- No puedes comprar este terreno por tus preferencias de nivel de calificación.
-
-¿Quieres ir a la Base de Conocimientos para más información sobre el nivel de calificación?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Solo los adultos pueden comprar este terreno.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/es
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="No puedo comprar este terreno dado el nivel de calificación" name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
+ <usetemplate ignoretext="Solo los adultos pueden comprar este terreno." name="okcancelignore" notext="Cerrar" yestext="Ir a la Base de Conocimientos"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- No puedes comprar este terreno por su nivel de calificación.
+ El terreno que intentas comprar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos.
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ El terreno que intentas comprar tiene un contenido [REGIONMATURITY], que solo es accesible para los adultos.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- No puedes comprar este terreno por tus preferencias sobre el nivel de calificación.
-
-Puedes pulsar &apos;Cambiar las Preferencias&apos; para incrementar las preferencias del nivel de calificación y, así, poder entrar. En adelante, podrás buscar y acceder a contenido [REGIONMATURITY]. Si más adelante quieres deshacer este cambio, ve a Yo &gt; Preferencias &gt; General.
- <usetemplate ignoretext="Mis preferencias sobre el nivel de calificación me impiden comprar el terreno" name="okcancelignore" notext="Cerrar" yestext="Cambiar preferencia"/>
+ El terreno que intentas comprar tiene un contenido [REGIONMATURITY], pero tus preferencias actuales no te autorizan a ver este tipo de contenidos. Podemos cambiar tus preferencias y después puedes volver a intentar comprar el terreno.
+ <form name="form">
+ <button name="OK" text="Cambiar preferencias"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Tus preferencias de contenido no te permiten comprar el terreno que has seleccionado."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Hay demasiados prims seleccionados. Por favor, selecciona [MAX_PRIM_COUNT] o menos y vuelve a intentarlo
@@ -1825,10 +1928,9 @@ Puedes pulsar &apos;Cambiar las Preferencias&apos; para incrementar las preferen
</form>
</notification>
<notification label="Cambiada la calificación de la región" name="RegionMaturityChange">
- Se ha actualizado el nivel de calificación de esta región.
+ Se ha cambiando el nivel de calificación de esta región.
Puede que lleve algún tiempo hasta que el cambio se vea reflejado en el mapa.
-
-Para entrar a regiones Adultas, los Residentes deben haber verificado su cuenta, bien verificando la edad o bien verificando una forma de pago.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification label="Desajuste en la versión de voz" name="VoiceVersionMismatch">
Esta versión de [APP_NAME] no es compatible con la prestación de voz de esta región. Para que el chat de voz funcione correctamente debes actualizar [APP_NAME].
@@ -2117,14 +2219,11 @@ Publícala en una página web para que otros puedan acceder fácilmente a esta p
<usetemplate ignoretext="Ponerme la ropa que estoy creando mientras modifico mi apariencia" name="okcancelignore" notext="No" yestext="Sí"/>
</notification>
<notification name="NotAgeVerified">
- Para acceder al contenido Adulto y los lugares de Second Life con dicho carácter, debes tener por lo menos 18 años. Visita la página de verificación de edad para confirmar que tienes más de 18 años.
-Al hacerlo se iniciará el navegador web.
-
-[_URL]
- <url name="url" option="0">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="No he verificado mi edad" name="okcancelignore" notext="Cancelar" yestext="Ir a Verificación de la edad"/>
+ El lugar que intentas visitar tiene el acceso restringido a los Residentes mayores de 18 años.
+ <usetemplate ignoretext="No tengo la edad suficiente para visitar áreas restringidas por edad." name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ Localización restringida para mayores de 18 años.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Para visitar este sitio debes haber aportado información de pago en tu cuenta. ¿Quieres ir al sitio web de [SECOND_LIFE] y configurar esto?
@@ -2385,6 +2484,23 @@ Aquí no puedes volar.
<notification name="NoBuild">
Este terreno tiene desactivado el poder construir. Aquí no puedes ni construir ni crear objetos.
</notification>
+ <notification name="PathfindingDirty">
+ La región contiene cambios de pathfinding pendientes. Si tienes derechos de construcción, puedes recargarla pulsando el botón “Recargar regiónâ€.
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ Esta región no tiene activado el pathfinding dinámico. Los objetos programados que utilicen llamadas LSL de pathfinding pueden tener un comportamiento inesperado en ella.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ Si cambias ciertos objetos en esta región, otros objetos móviles podrían tener un comportamiento incorrecto. Para que los objetos móviles se comporten correctamente, pulsa el botón “Recargar la regiónâ€. Si quieres más información, elige “Ayudaâ€.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Ayuda" ignoretext="Si cambias ciertos objetos en esta región, otros objetos móviles podrían tener un comportamiento incorrecto." name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Se ha producido un error. Puede haber ocurrido un problema en la red o el servidor, o quizás no tengas derechos de construcción. Este problema podría resolverse cerrando la sesión e iniciando una sesión nueva.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
Esta parcela oculta los avatares y el chat de texto de otras parcelas. No podrás ver a los residentes que estén fuera la parcela ni ellos podrán verte a ti. El chat de texto regular del canal 0 también está bloqueado.
</notification>
@@ -2403,9 +2519,7 @@ Los scripts no funcionan aquí, excepto los pertenecientes al propietario del te
Sólo puedes reclamar terreno público de la región en que estás.
</notification>
<notification name="RegionTPAccessBlocked">
- No estás autorizado en esa región por su nivel de calificación. Debes validar tu edad y/o instalar el último visor.
-
-Por favor, dirígete a la Base de Conocimientos para más detalles sobre el acceso a zonas con este nivel de calificación.
+ Tus preferencias de contenido actuales te impiden visitar la región que has seleccionado. Puedes cambiar las preferencias en Yo &gt; Preferencias &gt; General.
</notification>
<notification name="URBannedFromRegion">
Se te ha prohibido el acceso a la región.
@@ -2416,11 +2530,11 @@ Por favor, dirígete a la Base de Conocimientos para más detalles sobre el acce
<notification name="ImproperPaymentStatus">
No tienes el estado de pago adecuado para entrar a esta región.
</notification>
- <notification name="MustGetAgeRgion">
- Debes tener verificada la edad para entrar a esta región
+ <notification name="MustGetAgeRegion">
+ Solo pueden acceder a esta región los mayores de 18 años.
</notification>
<notification name="MustGetAgeParcel">
- Debes haber verificado tu edad para entrar a esta parcela.
+ Para acceder a esta parcela debes ser mayor de 18 años.
</notification>
<notification name="NoDestRegion">
No se ha encontrada la región de destino.
@@ -2520,14 +2634,35 @@ Por favor, vuelve a intentarlo en unos momentos.
</form>
</notification>
<notification name="TeleportOffered">
- [NAME_SLURL] te ha ofrecido teleportarte a su posición:
+ [NAME_SLURL] te ofrece teleportarte a su localización:
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="Teleportar"/>
<button name="Cancel" text="Cancelar"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] te ofrece teleportarte a su localización:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Esta región tiene un contenido [REGION_CONTENT_MATURITY, pero tus preferencias actuales no te autorizan a ver los contenidos [REGION_CONTENT_MATURITY]. Podemos cambiar tus preferencias y proceder a teleportarte o bien tú puedes cancelar el teleporte.
+ <form name="form">
+ <button name="Teleport" text="Cambiar y continuar"/>
+ <button name="Cancel" text="Cancelar"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] te ofrece teleportarte a su localización:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+No obstante, el contenido de esta región solo es accesible para los adultos.
+ </notification>
<notification name="TeleportOfferSent">
Teleporte ofrecido a [TO_NAME]
</notification>
@@ -2622,33 +2757,23 @@ Del objeto: &lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;, propietario: [NAME]?
</form>
</notification>
<notification name="ScriptQuestionCaution">
- Un objeto de nombre &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, propiedad de &apos;[NAME]&apos;, quiere:
-
-[QUESTIONS]
-Si no confias en este objeto y en su creador, deberías rehusar esta petición.
-
-¿Autorizar esta petición?
+ Atención: El objeto &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; solicita un acceso total a tu cuenta de dólares Linden. Si le autorizas el acceso, podrá retirar fondos de tu cuenta en cualquier momento o vaciarla por completo, de manera permanente y sin más advertencias.
+
+Estas solicitudes pocas veces son legítimas. No autorices el acceso si no conoces la razón exacta por la que desea el acceso a tu cuenta.
<form name="form">
- <button name="Grant" text="Autorizar"/>
+ <button name="Grant" text="Permitir acceso total"/>
<button name="Deny" text="Denegar"/>
- <button name="Details" text="Detalles..."/>
</form>
</notification>
<notification name="ScriptDialog">
&apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos; de [NAME]
[MESSAGE]
- <form name="form">
- <button name="Mute" text="Ignorar"/>
- <button name="Ignore" text="Ignorar"/>
- </form>
+ <form name="form"/>
</notification>
<notification name="ScriptDialogGroup">
&apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos; de [GROUPNAME]
[MESSAGE]
- <form name="form">
- <button name="Mute" text="Ignorar"/>
- <button name="Ignore" text="Ignorar"/>
- </form>
+ <form name="form"/>
</notification>
<notification name="BuyLindenDollarSuccess">
¡Gracias por tu pago!
@@ -2934,6 +3059,10 @@ Has actualizado una textura obtenida mediante bake de [RESOLUTION] para &apos;[B
( [EXISTENCE] segundos con vida )
Has actualizado de manera local una textura obtenida mediante bake de [RESOLUTION] para &apos;[BODYREGION]&apos; después de [TIME] segundos.
</notification>
+ <notification name="LivePreviewUnavailable">
+ No se puede mostrar una vista previa de esta textura porque es de tipo &apos;no copiable&apos; y/o &apos;no transferible&apos;.
+ <usetemplate ignoretext="Advertirme si el modo Vista previa inmediata no está disponible para las texturas &apos;no copiable&apos; y/o &apos;no transferible&apos;" name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
¿Estás seguro de que deseas salir de esta multiconferencia?
<usetemplate ignoretext="Confirma antes de salir de la llamada" name="okcancelignore" notext="No" yestext="Sí"/>
@@ -3102,6 +3231,23 @@ Al ocultar el botón Hablar se desactiva la función de voz.
Esta acción ocultará todos los botones y elementos de menú. Para restaurarlos, pulsa otra vez en [SHORTCUT].
<usetemplate ignoretext="Confirmar antes de ocultar la IU" name="okcancelignore" notext="Cancelar" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Algunos de los linksets seleccionados no pueden configurarse como &apos;[REQUESTED_TYPE]&apos; debido a restricciones de los permisos del linkset. Estos linksets se configurarán como &apos;[RESTRICTED_TYPE]&apos;.
+ <usetemplate ignoretext="Algunos de los linksets seleccionados no pueden configurarse debido a restricciones de los permisos del linkset." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Algunos de los linksets seleccionados no pueden configurarse como &apos;[REQUESTED_TYPE]&apos; porque su forma no es convexa.
+ <usetemplate ignoretext="Algunos de los linksets seleccionados no pueden configurarse porque su forma no es convexa." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Algunos de los linksets seleccionados no pueden configurarse como &apos;[REQUESTED_TYPE]&apos; debido a restricciones de los permisos del linkset. Estos linksets se configurarán como &apos;[RESTRICTED_TYPE]&apos;.
+ Algunos de los linksets seleccionados no pueden configurarse como &apos;[REQUESTED_TYPE]&apos; porque su forma no es convexa. Los tipos de utilización de estos linksets no cambiarán.
+ <usetemplate ignoretext="Algunos de los linksets seleccionados no pueden configurarse debido a restricciones de los permisos del linkset y porque su forma no es convexa." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ El objeto que has seleccionado afecta al navmesh. Al cambiarlo a una Ruta flexible se eliminará del navmesh.
+ <usetemplate ignoretext="El objeto que has seleccionado afecta al navmesh. Al cambiarlo a una Ruta flexible se eliminará del navmesh." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
Parece que no tienes el hardware apropiado para [APP_NAME]. [APP_NAME] requiere una tarjeta gráfica OpenGL que admita texturas múltiples (&apos;multitexture support&apos;). Si la tienes, comprueba que tienes los últimos &apos;drivers&apos; para tu tarjeta gráfica, así como los últimos parches y &apos;service packs&apos; para tu sistema operativo.
@@ -3126,4 +3272,24 @@ También puedes buscar en el Mapa lugares marcados como &quot;Puntos de Informac
<global name="You died and have been teleported to your home location">
Has muerto y te has teleportado a tu Base.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ [FNAME] no se ha podido actualizar porque el archivo ya no se encuentra.
+Desactivando futuras actualizaciones de este archivo.
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [FNAME] se ha intentado abrir o descodificar durante [NRETRIES] intentos sin éxito, y ahora se considera roto.
+Desactivando futuras actualizaciones de este archivo.
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Se ha intentado añadir un archivo de imagen [FNAME] no válido o ilegible, que no se puede abrir ni descodificar.
+Intento cancelado.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ Vas a devolver [NUM_ITEMS] objetos. ¿Estás seguro de que deseas continuar?
+ <usetemplate ignoretext="¿Estás seguro de que quieres devolver varios objetos?" name="okcancelignore" notext="No" yestext="Sí"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ Vas a eliminar [NUM_ITEMS] objetos. ¿Estás seguro de que deseas continuar?
+ <usetemplate ignoretext="¿Estás seguro de que quieres eliminar varios elementos?" name="okcancelignore" notext="No" yestext="Sí"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/es/panel_bottomtray.xml b/indra/newview/skins/default/xui/es/panel_bottomtray.xml
deleted file mode 100644
index 2b1d017a2d..0000000000
--- a/indra/newview/skins/default/xui/es/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Activa/Desactiva el micrófono"/>
- <string name="VoiceControlBtnToolTip" value="Muestra/Oculta el panel del control de voz"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Hablar" label_selected="Hablar" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="Gestos" name="Gesture" tool_tip="Muestra/Oculta los gestos"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Moverme" name="movement_btn" tool_tip="Muestra/Oculta los controles del movimiento"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Visión" name="camera_btn" tool_tip="Muestra/Oculta los controles de la cámara"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button label="" name="snapshots" tool_tip="Hacer una foto"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="Construir" name="build_btn" tool_tip="Muestra/Oculta las herramientas de construcción"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="Buscar" name="search_btn" tool_tip="Muestra/Oculta la búsqueda"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Mapa" name="world_map_btn" tool_tip="Muestra/Oculta el mapa del mundo"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Minimapa" name="mini_map_btn" tool_tip="Muestra/Oculta el minimapa"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Conversaciones"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="Notificaciones"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_group_invite.xml b/indra/newview/skins/default/xui/es/panel_group_invite.xml
index 0d877f78f2..319e9d0f1b 100644
--- a/indra/newview/skins/default/xui/es/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/es/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
Alguno de los Residentes que has elegido ya están en el grupo: no se les enviará la invitación.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Las invitaciones al grupo no se han enviado: has seleccionado demasiados Residentes. Solo se permiten 100 invitaciones al grupo por solicitud.
+ </panel.string>
<text bottom_delta="-96" height="72" name="help_text" width="214">
Puedes elegir a varios Residentes para invitarles a tu grupo. Para empezar, pulsa &apos;Abrir el selector de residentes&apos;.
</text>
diff --git a/indra/newview/skins/default/xui/es/panel_login.xml b/indra/newview/skins/default/xui/es/panel_login.xml
index 0e94cbe70b..683e0a096a 100644
--- a/indra/newview/skins/default/xui/es/panel_login.xml
+++ b/indra/newview/skins/default/xui/es/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://join.secondlife.com/index.php?lang=es-ES
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php?lang=es
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ INICIAR SESIÓN
+ </text>
<text name="username_text">
Nombre de usuario:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Contraseña:
</text>
- <check_box label="Recordar la contraseña" name="remember_check"/>
- <button label="Iniciar sesión" name="connect_btn"/>
- <text name="mode_selection_text">
- Modo:
- </text>
- <combo_box name="mode_combo" tool_tip="Selecciona el modo. Elige Básico para una exploración rápida y fácil y para chatear. Elige Avanzado para tener acceso a más funciones.">
- <combo_box.item label="Básico" name="Basic"/>
- <combo_box.item label="Avanzado" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Empezar en:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Escribe en qué región&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Registrarme
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ ¿Necesitas ayuda para conectarte?
</text>
<text name="forgot_password_text">
¿Olvidaste el nombre de usuario o la contraseña?
</text>
- <text name="login_help">
- ¿Necesitas ayuda para conectarte?
+ <button label="Iniciar sesión" name="connect_btn"/>
+ <check_box label="Recordar la contraseña" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="Registrarme"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/es/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..96df844512
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="Recargar la región" name="navmesh_btn" tool_tip="Pulsa para recargar el navmesh de la región."/>
+ <button label="Solicitando recarga" name="navmesh_btn_sending" tool_tip="Enviando la solicitud de recarga al servidor."/>
+ <button label="La región se está recargando" name="navmesh_btn_baking" tool_tip="La región se está recargando. Este botón desaparecerá cuando finalice la recarga."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml
index aea9b9ce4a..b0b6114e88 100644
--- a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="Chats de MI" name="EnableIMChatPopups" tool_tip="Activa esta casilla para ver una ventana emergente cada vez que recibas un mensaje instantáneo"/>
<spinner label="Duración de los interlocutores favoritos:" name="nearby_toasts_lifetime"/>
<spinner label="Tiempo de los otros interlocutores:" name="nearby_toasts_fadingtime"/>
- <button label="Configuración de la traducción del chat" name="ok_btn"/>
+ <button label="Traducción…" name="ok_btn"/>
+ <button label="Reemplazo automático..." name="autoreplace_showgui"/>
+ <button label="Revisión ortográfica..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_region_debug.xml b/indra/newview/skins/default/xui/es/panel_region_debug.xml
index 64162220a6..f07f3d3951 100644
--- a/indra/newview/skins/default/xui/es/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/es/panel_region_debug.xml
@@ -36,5 +36,5 @@
<button label="?" left="297" name="top_scripts_help"/>
<button label="Reiniciar la región" name="restart_btn" tool_tip="Cuenta atrás de 2 minutos y reiniciar la región"/>
<button label="?" name="restart_help"/>
- <button label="Retrasar el reinicio" name="cancel_restart_btn" tool_tip="Retrasar una hora el reinicio de la región"/>
+ <button label="Cancelar reinicio" name="cancel_restart_btn" tool_tip="Retrasar una hora el reinicio de la región"/>
</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_region_estate.xml b/indra/newview/skins/default/xui/es/panel_region_estate.xml
index 84c1ed7686..6089dfb8db 100644
--- a/indra/newview/skins/default/xui/es/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/es/panel_region_estate.xml
@@ -26,7 +26,7 @@
Permitir únicamente el acceso a los Residentes que:
</text>
<check_box label="Han aportado la información de pago." name="limit_payment" tool_tip="Para poder acceder a este estado los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/>
- <check_box label="Han verificado su edad" name="limit_age_verified" tool_tip="Para poder acceder a este estado los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/>
+ <check_box label="Son mayores de 18 años" name="limit_age_verified" tool_tip="Para poder acceder a este estado, los Residentes deben ser mayores de 18 años. Para más información, consulta [SUPPORT_SITE]."/>
<check_box label="Permitir el chat de voz" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<check_box label="Permitir el teleporte a cualquier punto" name="allow_direct_teleport"/>
diff --git a/indra/newview/skins/default/xui/es/panel_region_texture.xml b/indra/newview/skins/default/xui/es/panel_region_texture.xml
deleted file mode 100644
index 047e8f2f30..0000000000
--- a/indra/newview/skins/default/xui/es/panel_region_texture.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Texturas del terreno" name="Textures">
- <text name="region_text_lbl">
- Región:
- </text>
- <text name="region_text">
- desconocida
- </text>
- <text name="detail_texture_text" width="380">
- Texturas del terreno (se requieren archivos .tga de 512x512 y 24 bites)
- </text>
- <text name="height_text_lbl">
- 1 (Baja)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (Alta)
- </text>
- <text name="height_text_lbl5">
- Rangos de la elevación de la textura
- </text>
- <text name="height_text_lbl6">
- Noroeste
- </text>
- <text name="height_text_lbl7">
- Noreste
- </text>
- <text name="height_text_lbl8">
- Suroeste
- </text>
- <text name="height_text_lbl9">
- Sureste
- </text>
- <spinner label="Baja" name="height_start_spin_0"/>
- <spinner label="Baja" name="height_start_spin_1"/>
- <spinner label="Baja" name="height_start_spin_2"/>
- <spinner label="Baja" name="height_start_spin_3"/>
- <spinner label="Alta" name="height_range_spin_0"/>
- <spinner label="Alta" name="height_range_spin_1"/>
- <spinner label="Alta" name="height_range_spin_2"/>
- <spinner label="Alta" name="height_range_spin_3"/>
- <text name="height_text_lbl10">
- Estos valores representan la gama de mezclas para las texturas superiores.
- </text>
- <text name="height_text_lbl11">
- Midiendo en metros, el valor BAJA es la altura MÃXIMA de la textura #1, y el valor ALTA es la altura MÃNIMA de la textura #4.
- </text>
- <text name="height_text_lbl12">
- y el valor ALTA es la altura MÃNIMA de la textura #4.
- </text>
- <button label="Aplicar" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_script_question_toast.xml b/indra/newview/skins/default/xui/es/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_side_tray.xml b/indra/newview/skins/default/xui/es/panel_side_tray.xml
deleted file mode 100644
index cf5afb3cd1..0000000000
--- a/indra/newview/skins/default/xui/es/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Manejar la barra lateral." name="sidebar_openclose" tab_title="Barra lateral"/>
- <sidetray_tab description="Inicio." name="sidebar_home" tab_title="Inicio">
- <panel label="Inicio" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Edita tu perfil público y tus destacados." name="sidebar_me" tab_title="Mi perfil">
- <panel_container name="panel_container">
- <panel label="Yo" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Encuentra a tus amigos, contactos y gente que esté cerca." name="sidebar_people" tab_title="Gente">
- <panel_container name="panel_container">
- <panel label="Perfil del grupo" name="panel_group_info_sidetray"/>
- <panel label="Residentes y objetos ignorados" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Encontrar lugares donde ir o que ya visitaste." label="Lugares" name="sidebar_places" tab_title="Lugares">
- <panel label="Lugares" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="Mira tu inventario." name="sidebar_inventory" tab_title="Mi inventario">
- <panel label="Modificar el inventario" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Cambia tu apariencia y tu &apos;look&apos; actual." name="sidebar_appearance" tab_title="Mi apariencia">
- <panel label="Modificar la apariencia" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/es/panel_volume_pulldown.xml b/indra/newview/skins/default/xui/es/panel_volume_pulldown.xml
new file mode 100644
index 0000000000..9193da6cde
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/panel_volume_pulldown.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel name="volumepulldown_floater" width="215">
+ <slider label="Maestro" name="System Volume" label_width="55" width="155"/>
+ <slider label="Botones" name="UI Volume" label_width="55" width="155"/>
+ <slider label="Ambiente" name="Wind Volume" label_width="55" width="155"/>
+ <slider label="Sonidos" name="SFX Volume" label_width="55" width="155"/>
+ <check_box name="gesture_audio_play_btn" tool_tip="Activa el sonido de los gestos"/>
+ <slider label="Música" name="Music Volume" label_width="55" width="155"/>
+ <check_box tool_tip="Activa el flujo de audio" name="enable_music"/>
+ <slider label="Medios" name="Media Volume" label_width="55" width="155"/>
+ <check_box tool_tip="Activa el flujo de medios" name="enable_media"/>
+ <slider label="Voz" name="Voice Volume" label_width="55" width="155"/>
+ <check_box tool_tip="Activar chat de voz" name="enable_voice_check"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/es/sidepanel_item_info.xml b/indra/newview/skins/default/xui/es/sidepanel_item_info.xml
index ef7c6781be..176247f90e 100644
--- a/indra/newview/skins/default/xui/es/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/es/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(desconocidas)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (desconocido/múltiple)
+ </panel.string>
<panel.string name="public">
(público)
</panel.string>
diff --git a/indra/newview/skins/default/xui/es/sidepanel_task_info.xml b/indra/newview/skins/default/xui/es/sidepanel_task_info.xml
index bd814ecc66..9da2958953 100644
--- a/indra/newview/skins/default/xui/es/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/es/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
No puedes modificar estos objetos
</panel.string>
+ <panel.string name="text modify info 5">
+ No se puede modificar este objeto a través del límite de una región
+ </panel.string>
+ <panel.string name="text modify info 6">
+ No se pueden modificar estos objetos a través del límite de una región
+ </panel.string>
<panel.string name="text modify warning">
Este objeto tiene partes enlazadas
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Precio: L$" name="Edit Cost"/>
<check_box label="Mostrar en la búsqueda" name="search_check" tool_tip="Permitir que la gente vea este objeto en los resultados de la búsqueda"/>
+ <text name="pathfinding_attributes_label">
+ Atributos de pathfinding:
+ </text>
<text name="B:">
B:
</text>
diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml
index 67c65c6ce9..d4698b8cb3 100644
--- a/indra/newview/skins/default/xui/es/strings.xml
+++ b/indra/newview/skins/default/xui/es/strings.xml
@@ -871,6 +871,9 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="ScriptQuestionCautionChatDenied">
A &apos;[OBJECTNAME]&apos;, un objeto propiedad de &apos;[OWNERNAME]&apos;, localizado en [REGIONNAME] con la posición [REGIONPOS], se le ha denegado el permiso para: [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Si autorizas el acceso a tu cuenta, también permitirás al objeto:
+ </string>
<string name="ScriptTakeMoney">
Cogerle a usted dólares Linden (L$)
</string>
@@ -904,6 +907,9 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="ControlYourCamera">
Controlar su cámara
</string>
+ <string name="TeleportYourAgent">
+ Teleportarte
+ </string>
<string name="SIM_ACCESS_PG">
General
</string>
@@ -982,6 +988,9 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="script_files">
Scripts
</string>
+ <string name="dictionary_files">
+ Diccionarios
+ </string>
<string name="AvatarSetNotAway">
Salir del estado ausente
</string>
@@ -3774,6 +3783,12 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
<string name="LocationCtrlSeeAVsTooltip">
Los avatares están visibles y está permitido el chat fuera de esta parcela
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Los objetos que se mueven pueden presentar un comportamiento incorrecto en la región hasta que ésta se recargue.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Esta región no tiene activado el pathfinding dinámico.
+ </string>
<string name="UpdaterWindowTitle">
Actualizar [APP_NAME]
</string>
@@ -4907,6 +4922,21 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas
<string name="Normal">
Normal
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Ninguno
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Afecta al navmesh
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personaje
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Múltiple)
+ </string>
<string name="snapshot_quality_very_low">
Muy bajo
</string>
@@ -4922,4 +4952,10 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas
<string name="snapshot_quality_very_high">
Muy alto
</string>
+ <string name="TeleportMaturityExceeded">
+ El Residente no puede visitar esta región.
+ </string>
+ <string name="UserDictionary">
+ [Usuario]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/es/teleport_strings.xml b/indra/newview/skins/default/xui/es/teleport_strings.xml
index a23d9c43d0..94975a83f8 100644
--- a/indra/newview/skins/default/xui/es/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/es/teleport_strings.xml
@@ -44,6 +44,9 @@ Para repetir el tutorial, visita la isla de bienvenida pública.
<message name="no_inventory_host">
En estos momentos no está disponible el sistema del inventario.
</message>
+ <message name="MustGetAgeRegion">
+ Solo pueden acceder a esta región los mayores de 18 años.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -79,5 +82,8 @@ Para repetir el tutorial, visita la isla de bienvenida pública.
<message name="requesting">
Solicitando teleporte...
</message>
+ <message name="pending">
+ Teleporte pendiente...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/fr/floater_about.xml b/indra/newview/skins/default/xui/fr/floater_about.xml
index 4409949584..a659cb4245 100644
--- a/indra/newview/skins/default/xui/fr/floater_about.xml
+++ b/indra/newview/skins/default/xui/fr/floater_about.xml
@@ -66,27 +66,26 @@ Version serveur vocal : [VOICE_VERSION]
</panel>
<panel label="Licences" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
- APR Copyright (C) 2000-2004 The Apache Software Foundation
- Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
+ APR Copyright (C) 2011 The Apache Software Foundation
+ Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
+ cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm et Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
- GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University et David Luebke, Brenden Schubert, University of Virginia.
+ GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University, et David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis Copyright (C) 2001, Xiphophorus
- OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
- PCRE Copyright (c) 1997-2008 University of Cambridge
+ ogg/vorbis Copyright (C) 2002, Xiphophorus
+ OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2012 University of Cambridge
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- zlib Copyright (C) 1995-2002 Jean-loup Gailly et Mark Adler.
- google-perftools Copyright (c) 2005, Google Inc.
+ zlib Copyright (C) 1995-2012 Jean-Loup Gailly et Mark Adler.
Le client Second Life utilise Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (et ses concédants de licence). Tous droits réservés. Pour plus de détails, consultez le site Web www.havok.com.
diff --git a/indra/newview/skins/default/xui/fr/floater_about_land.xml b/indra/newview/skins/default/xui/fr/floater_about_land.xml
index 49af1a87e1..26844d9849 100644
--- a/indra/newview/skins/default/xui/fr/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/fr/floater_about_land.xml
@@ -134,7 +134,7 @@
<text name="DwellText">
Chargement...
</text>
- <button label="Acheter du terrain" label_selected="Acheter le terrain..." left_delta="60" name="Buy Land..." width="125"/>
+ <button label="Acheter le terrain" label_selected="Acheter le terrain..." left_delta="60" name="Buy Land..." width="125"/>
<button label="Vente Linden" label_selected="Vente Linden..." name="Linden Sale..." tool_tip="Le terrain doit être la propriété d&apos;un résident, avoir un contenu défini et ne pas être aux enchères."/>
<button label="Infos sur les scripts" name="Scripts..." width="110"/>
<button label="Acheter pour le groupe" label_selected="Acheter pour le groupe..." name="Buy For Group..."/>
@@ -377,7 +377,7 @@ Seules les parcelles de grande taille peuvent apparaître dans la recherche.
</text>
<texture_picker label="" name="snapshot_ctrl" tool_tip="Cliquez pour sélectionner une image"/>
<text name="allow_label5">
- Les avatars présents sur d&apos;autres parcelles peuvent voir et chatter avec les avatars présents sur cette parcelle.
+ Les avatars sur d&apos;autres parcelles peuvent voir et chatter avec les avatars sur cette parcelle.
</text>
<check_box label="Voir les avatars" name="SeeAvatarsCheck" tool_tip="Permettre aux avatars présents sur d&apos;autres parcelles de voir et chatter avec les avatars présents sur cette parcelle et à vous de les voir et de chatter avec eux."/>
<text name="landing_point">
@@ -470,7 +470,7 @@ musique :
Conditions d&apos;accès des résidents :
</text>
<check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Pour pouvoir accéder à cette parcelle, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
- <check_box label="Âge vérifié [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à cette parcelle, leur âge doit avoir fait l&apos;objet d&apos;une vérification. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
+ <check_box label="Avoir plus de 18 ans [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Pour accéder à cette parcelle, les résidents doivent avoir au moins 18 ans. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
<check_box label="Autoriser l&apos;accès au groupe : [GROUP]" name="GroupCheck" tool_tip="Définir le groupe à l&apos;onglet Général."/>
<check_box label="Vendre des pass à :" name="PassCheck" tool_tip="Autoriser un accès temporaire à cette parcelle"/>
<combo_box name="pass_combo" width="110">
diff --git a/indra/newview/skins/default/xui/fr/floater_animation_preview.xml b/indra/newview/skins/default/xui/fr/floater_animation_preview.xml
deleted file mode 100644
index aa42fe6150..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_animation_preview.xml
+++ /dev/null
@@ -1,189 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview" title="">
- <floater.string name="failed_to_initialize">
- Echec de l&apos;initialisation du mouvement
- </floater.string>
- <floater.string name="anim_too_long">
- Le fichier d&apos;animation fait [LENGTH] secondes.
-
-La longueur maximale est de [MAX_LENGTH] secondes.
- </floater.string>
- <floater.string name="failed_file_read">
- Impossible de lire le fichier d&apos;animation.
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- Ok
- </floater.string>
- <floater.string name="E_ST_EOF">
- Fichier incomplet.
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Impossible de lire la définition des contraintes.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- Impossible d&apos;ouvrir le fichier BVH.
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- En-tête HIERARCHY non valide.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- Impossible de trouver ROOT ou JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- Impossible de trouver le nom JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- Impossible de trouver OFFSET.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- Impossible de trouver les CHANNELS.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Impossible d&apos;obtenir l&apos;ordre de rotation.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Impossible d&apos;obtenir l&apos;axe de rotation.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- Impossible de trouver MOTION.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- Impossible d&apos;obtenir le nombre de cadres.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Impossible d&apos;obtenir le temps du cadre.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Impossible de trouver les valeurs de la position.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Impossible de trouver les valeurs de rotation.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Impossible d&apos;ouvrir le fichier de traduction.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Impossible de lire l&apos;en-tête de traduction.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Impossible de lire la traduction.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Impossible de lire la traduction.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Impossible de lire la valeur de traduction relative.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Impossible de lire la traduction.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Impossible de lire la matrice de traduction.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Impossible de trouver le nom mergechild.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Impossible de trouver le nom mergeparent.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Impossible de définir la valeur de la priorité.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Impossible de définir la valeur de la boucle
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Impossible de trouver les valeurs easeIn.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- Impossible de trouver les valeurs easeOut.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Impossible d&apos;obtenir la valeur hand morph.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Impossible de lire le nom emote.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Nom de racine incorrect.
- </floater.string>
- <text name="name_label">
- Nom :
- </text>
- <text name="description_label">
- Description :
- </text>
- <spinner label="Priorité" name="priority" tool_tip="Contrôle quelles autres animations peuvent être remplacées par cette animation"/>
- <check_box label="Boucle" left="6" name="loop_check" tool_tip="Lit cette animation en boucle"/>
- <spinner label="Début (%)" label_width="65" name="loop_in_point" tool_tip="Définit un point de l&apos;animation auquel retourne la boucle" width="105"/>
- <spinner label="Fin (%)" name="loop_out_point" tool_tip="Définit un point de l&apos;animation qui met fin à la boucle"/>
- <text name="hand_label">
- Mouvement de
-main
- </text>
- <combo_box label="" name="hand_pose_combo" tool_tip="Contrôle ce que font les mains pendant l&apos;animation">
- <combo_box.item label="Espacement" name="Spread"/>
- <combo_box.item label="Détendues" name="Relaxed"/>
- <combo_box.item label="Pointer (les deux)" name="PointBoth"/>
- <combo_box.item label="Poing" name="Fist"/>
- <combo_box.item label="Détendue (gauche)" name="RelaxedLeft"/>
- <combo_box.item label="Pointer (gauche)" name="PointLeft"/>
- <combo_box.item label="Poing (gauche)" name="FistLeft"/>
- <combo_box.item label="Détendue (droite)" name="RelaxedRight"/>
- <combo_box.item label="Pointer (droite)" name="PointRight"/>
- <combo_box.item label="Poing (droite)" name="FistRight"/>
- <combo_box.item label="Saluer (droite)" name="SaluteRight"/>
- <combo_box.item label="Taper" name="Typing"/>
- <combo_box.item label="Paix (main droite)" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Expression
- </text>
- <combo_box label="" name="emote_combo" tool_tip="Contrôle ce que fait le visage pendant l&apos;animation">
- <item label="(aucun)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="Effrayé" name="Afraid" value="Effrayé"/>
- <item label="En colère" name="Angry" value="En colère"/>
- <item label="Grand sourire" name="BigSmile" value="Grand sourire"/>
- <item label="Ennui" name="Bored" value="Ennui"/>
- <item label="Pleurer" name="Cry" value="Pleurer"/>
- <item label="Mépris" name="Disdain" value="Mépris"/>
- <item label="Gêne" name="Embarrassed" value="Gêne"/>
- <item label="Froncer les sourcils" name="Frown" value="Froncer les sourcils"/>
- <item label="Embrasser" name="Kiss" value="Embrasser"/>
- <item label="Rire" name="Laugh" value="Rire"/>
- <item label="Plllppt" name="Plllppt" value="Tirer la langue"/>
- <item label="Dégoût" name="Repulsed" value="Dégoût"/>
- <item label="Triste" name="Sad" value="Triste"/>
- <item label="Hausser les épaules" name="Shrug" value="Hausser les épaules"/>
- <item label="Sourire" name="Smile" value="Sourire"/>
- <item label="Surprise" name="Surprise" value="Surprise"/>
- <item label="Clin d&apos;Å“il" name="Wink" value="Clin d&apos;Å“il"/>
- <item label="Soucis" name="Worry" value="Inquiétude"/>
- </combo_box>
- <text name="preview_label">
- Prévisualiser
-pendant
- </text>
- <combo_box label="" name="preview_base_anim" tool_tip="Utilisez cette option pour tester votre animation pendant que votre avatar fait des choses banales.">
- <item label="Debout" name="Standing" value="Debout"/>
- <item label="Marche" name="Walking" value="Marche"/>
- <item label="Assis" name="Sitting" value="Assis"/>
- <item label="Vol" name="Flying" value="Vol"/>
- </combo_box>
- <spinner label="Transition début (s)" name="ease_in_time" tool_tip="Durée (en secondes) de l&apos;entrée en fondu de l&apos;animation"/>
- <spinner label="Transition fin (s)" name="ease_out_time" tool_tip="Durée (en secondes) de la sortie en fondu de l&apos;animation"/>
- <button label="" name="play_btn" tool_tip="Lire votre animation"/>
- <button name="pause_btn" tool_tip="Pauser votre animation"/>
- <button label="" name="stop_btn" tool_tip="Arrêter le playback"/>
- <slider label="" name="playback_slider"/>
- <text name="bad_animation_text">
- Impossible de lire le fichier d&apos;animation.
-
-Nous recommandons les fichiers BVH extraits de Poser 4.
- </text>
- <button label="Charger ([AMOUNT] L$)" name="ok_btn"/>
- <button label="Annuler" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_autoreplace.xml b/indra/newview/skins/default/xui/fr/floater_autoreplace.xml
new file mode 100644
index 0000000000..1d19181692
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="Paramètres Rechercher/Remplacer">
+ <check_box label="Activer la fonction Rechercher/Remplacer" name="autoreplace_enable" tool_tip="Lors de la saisie du texte d&apos;un chat, remplace chaque mot-clé spécifié par la valeur correspondante."/>
+ <button label="Importer une liste..." name="autoreplace_import_list" tool_tip="Charger une liste précédemment exportée à partir d&apos;un fichier."/>
+ <button label="Exporter la liste..." name="autoreplace_export_list" tool_tip="Enregistrer la liste sélectionnée dans un fichier afin de pouvoir la partager."/>
+ <button label="Nouvelle liste..." name="autoreplace_new_list" tool_tip="Créer une nouvelle liste."/>
+ <button label="Supprimer la liste" name="autoreplace_delete_list" tool_tip="Supprimer la liste sélectionnée."/>
+ <button name="autoreplace_list_up" tool_tip="Augmenter la priorité de cette liste."/>
+ <button name="autoreplace_list_down" tool_tip="Diminuer la priorité de cette liste."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Mot-clé" name="keyword"/>
+ <scroll_list.columns label="Remplacement" name="replacement"/>
+ </scroll_list>
+ <button label="Ajouter..." name="autoreplace_add_entry"/>
+ <button label="Supprimer" name="autoreplace_delete_entry"/>
+ <button label="Enregistrer" name="autoreplace_save_entry" tool_tip="Enregistrer cette entrée."/>
+ <button label="Enregistrer les modifications" name="autoreplace_save_changes" tool_tip="Enregistrer toutes les modifications."/>
+ <button label="Annuler" name="autoreplace_cancel" tool_tip="Ignorer toutes les modifications."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/fr/floater_camera.xml b/indra/newview/skins/default/xui/fr/floater_camera.xml
index f2b0ee8af3..893e389f69 100644
--- a/indra/newview/skins/default/xui/fr/floater_camera.xml
+++ b/indra/newview/skins/default/xui/fr/floater_camera.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="camera_floater" title="PARAMÈTRES DE LA CAMÉRA">
+<floater name="camera_floater" title="CONTRÔLE DE LA CAMÉRA">
<floater.string name="rotate_tooltip">
Faire tourner la caméra autour du point central
</floater.string>
diff --git a/indra/newview/skins/default/xui/fr/floater_edit_day_cycle.xml b/indra/newview/skins/default/xui/fr/floater_edit_day_cycle.xml
index 0100419bc5..de1ba220a0 100644
--- a/indra/newview/skins/default/xui/fr/floater_edit_day_cycle.xml
+++ b/indra/newview/skins/default/xui/fr/floater_edit_day_cycle.xml
@@ -22,13 +22,13 @@
Remarque : si vous changez votre préréglage de nom, un nouveau préréglage sera créé et celui existant restera tel quel.
</text>
<text name="hint_item1">
- - Cliquez sur un repère pour modifier le réglage du ciel et l&apos;heure associés.
+ - Modifier un réglage de ciel et d&apos;heure : clic sur le repère
</text>
<text name="hint_item2">
- - Cliquez sur les repères et faites-les glisser afin de définir les heures de transition.
+ - Définir les heures de transition : clic et glissement des repères
</text>
<text name="hint_item3">
- - Déplacez le marqueur en forme de triangle pour afficher un aperçu du cycle du jour.
+ - Afficher un aperçu du cycle du jour : déplacer le triangle
</text>
<panel name="day_cycle_slider_panel">
<multi_slider initial_value="0" name="WLTimeSlider"/>
@@ -91,11 +91,11 @@
</text>
</panel>
<text name="WLCurKeyPresetText">
- Réglage du ciel :
+ Régl. ciel :
</text>
<combo_box label="Préréglage" name="WLSkyPresets"/>
<text name="WLCurKeyTimeText">
- Heure :
+ H. :
</text>
<time name="time" value="6h"/>
<check_box label="Appliquer ce nouveau cycle du jour" name="make_default_cb"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_environment_settings.xml b/indra/newview/skins/default/xui/fr/floater_environment_settings.xml
index 9ea47a3dd7..ea12749d27 100644
--- a/indra/newview/skins/default/xui/fr/floater_environment_settings.xml
+++ b/indra/newview/skins/default/xui/fr/floater_environment_settings.xml
@@ -18,7 +18,7 @@
<combo_box.item label="-Effectuer une sélection-" name="item0"/>
</combo_box>
<text name="sky_dayc_settings_title">
- Ciel / Cycle du jour
+ Ciel/Cycle du jour
</text>
<radio_group name="sky_dayc_settings_radio_group">
<radio_item label="Ciel fixe" name="my_sky_settings"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_god_tools.xml b/indra/newview/skins/default/xui/fr/floater_god_tools.xml
index e4c53d866c..0d21a8af32 100644
--- a/indra/newview/skins/default/xui/fr/floater_god_tools.xml
+++ b/indra/newview/skins/default/xui/fr/floater_god_tools.xml
@@ -71,8 +71,8 @@
<button label="Supprimer tous les objets scriptés de la cible sur les terrains des autres" label_selected="Supprimer tous les objets scriptés de la cible sur les terrains des autres" name="Delete Target&apos;s Scripted Objects On Others Land" tool_tip="Supprimer tous les objets scriptés appartenant à la cible sur les terrains ne lui appartenant pas. Les objets non copiables seront renvoyés."/>
<button label="Supprimer les objets scriptés de la cible sur *tous* les terrains" label_selected="Supprimer les objets scriptés de la cible sur *tous* les terrains" name="Delete Target&apos;s Scripted Objects On *Any* Land" tool_tip="Supprimer les objets scriptés appartenant à la cible dans cette région. Les objets non copiables seront renvoyés."/>
<button label="Supprimer *tous* les objets de la cible" label_selected="Supprimer *tous* les objets de la cible" name="Delete *ALL* Of Target&apos;s Objects" tool_tip="Supprimer tous les objets appartenant à la cible dans cette région. Les objets non copiables seront renvoyés."/>
- <button label="Afficher les collisions les plus consommatrices" label_selected="Afficher les collisions les plus consommatrices" name="Get Top Colliders" tool_tip="Dresse une liste des objets avec les callbacks les plus fréquents. " width="300"/>
- <button label="Afficher les objets scriptés les plus consommateurs" label_selected="Afficher les objets scriptés les plus consommateurs" name="Get Top Scripts" tool_tip="Dresse une liste des objets qui passent le plus de temps à exécuter des scripts." width="300"/>
+ <button label="Collisions les plus consommatrices" label_selected="Collisions les plus consommatrices" name="Get Top Colliders" tool_tip="Liste des objets avec les callbacks les plus fréquents. " width="300"/>
+ <button label="Scripts les plus consommateurs" label_selected="Scripts les plus consommateurs" name="Get Top Scripts" tool_tip="Liste des objets passant le plus de temps à exécuter des scripts." width="300"/>
<button label="Résumé des scripts" label_selected="Résumé des scripts" name="Scripts digest" tool_tip="Dresse une liste des scripts et de leurs occurrences." width="300"/>
</panel>
<panel label="Requête" name="request">
diff --git a/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml b/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml
index 2bc76e0c63..098f8fc713 100644
--- a/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
Activer le VBO :
</text>
<check_box initial_value="true" label="Activer OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Sur un matériel moderne, cette option permet une meilleure performance. Par contre, sur un matériel plus ancien, les VBO sont souvent mal implémentés et peuvent causer des crashs lorsqu&apos;ils sont activés."/>
+ <text name="tc label">
+ Activer S3TC :
+ </text>
+ <check_box initial_value="vraie" label="Activer la compression des textures (redémarrage requis)" name="texture compression" tool_tip="Comprime les textures en mémoire vidéo afin de permettre de charger des textures de résolution plus élevée au prix d&apos;une certaine qualité de couleur."/>
<slider label="Mémoire textures (Mo) :" name="GraphicsCardTextureMemory" tool_tip="Quantité de mémoire à affecter aux textures. Utilise la mémoire de la carte vidéo par défaut. Si vous réduisez ce paramètre, cela peut améliorer les performances, mais les textures risquent d&apos;être floues."/>
<spinner label="Indice du brouillard :" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_inventory.xml b/indra/newview/skins/default/xui/fr/floater_inventory.xml
deleted file mode 100644
index 200c07e522..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_inventory.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="MON INVENTAIRE">
- <floater.string name="Title">
- MON INVENTAIRE
- </floater.string>
- <floater.string name="TitleFetching">
- MON INVENTAIRE (récupération de [ITEM_COUNT] articles en cours) [FILTER]
- </floater.string>
- <floater.string name="TitleCompleted">
- MON INVENTAIRE ([ITEM_COUNT] articles) [FILTER]
- </floater.string>
- <floater.string name="Fetched">
- Récupéré
- </floater.string>
- <panel label="Panneau Inventaire" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_land_holdings.xml b/indra/newview/skins/default/xui/fr/floater_land_holdings.xml
index 10fe132623..ff728e3aaa 100644
--- a/indra/newview/skins/default/xui/fr/floater_land_holdings.xml
+++ b/indra/newview/skins/default/xui/fr/floater_land_holdings.xml
@@ -7,7 +7,7 @@
<column label="Surface" name="area"/>
<column label="" name="hidden"/>
</scroll_list>
- <button label="Téléporter" label_selected="Téléporter" name="Teleport" tool_tip="Téléportez-vous au milieu de ce terrain."/>
+ <button label="Téléportation" label_selected="Téléportation" name="Teleport" tool_tip="Téléportez-vous au milieu de ce terrain."/>
<button label="Carte" label_selected="Carte" name="Show on Map" tool_tip="Afficher ce terrain sur la carte du monde"/>
<text name="contrib_label">
Vos contributions :
diff --git a/indra/newview/skins/default/xui/fr/floater_model_preview.xml b/indra/newview/skins/default/xui/fr/floater_model_preview.xml
index 0f272891c7..0f717cb2cd 100644
--- a/indra/newview/skins/default/xui/fr/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/fr/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Triangles" name="triangles" value="Triangles"/>
<text initial_value="Sommets" name="vertices" value="Sommets"/>
<text initial_value="Élevé" name="high_label" value="Élevé"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Depuis un fichier"/>
+ <item name="Generate" value="Génération"/>
+ </combo_box>
<button label="Parcourir..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Triangles max"/>
+ <item name="Error Threshold" value="Seuil d&apos;erreur"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Moyen" name="medium_label" value="Moyen"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Depuis un fichier"/>
+ <item name="Generate" value="Génération"/>
+ <item name="Use LoD above" value="Niveau de détail du dessus"/>
+ </combo_box>
<button label="Parcourir..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Triangles max"/>
+ <item name="Error Threshold" value="Seuil d&apos;erreur"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Faible" name="low_label" value="Faible"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Depuis un fichier"/>
+ <item name="Generate" value="Génération"/>
+ <item name="Use LoD above" value="Niveau de détail du dessus"/>
+ </combo_box>
<button label="Parcourir..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Triangles max"/>
+ <item name="Error Threshold" value="Seuil d&apos;erreur"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Le plus faible" name="lowest_label" value="Le plus faible"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Depuis un fichier"/>
+ <item name="Generate" value="Génération"/>
+ <item name="Use LoD above" value="Niveau de détail du dessus"/>
+ </combo_box>
<button label="Parcourir..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Triangles max"/>
+ <item name="Error Threshold" value="Seuil d&apos;erreur"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Génération de normales" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml
deleted file mode 100644
index 8bbd34baae..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="CHAT PRÈS DE MOI">
- <check_box label="Traduction du chat" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/fr/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..7c9109c011
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="Personnages de recherche de chemin">
+ <floater.string name="messaging_get_inprogress">
+ Requête relative aux personnages de recherche de chemin en cours...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Erreur lors de la requête relative aux personnages de recherche de chemin.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Aucun personnage de recherche de chemin.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] personnages sélectionnés sur [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ La recherche de chemin n&apos;a pas été activée pour cette région.
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Chargement]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Inconnu]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [Groupe]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nom" name="name"/>
+ <scroll_list.columns label="Description" name="description"/>
+ <scroll_list.columns label="Propriétaire" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="Altitude" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Personnages :
+ </text>
+ <button label="Actualiser" name="refresh_objects_list"/>
+ <button label="Tout sélectionner" name="select_all_objects"/>
+ <button label="Ne rien sélectionner" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ Actions sur les personnages sélectionnés :
+ </text>
+ <check_box label="Afficher la balise" name="show_beacon"/>
+ <check_box label="Afficher la capsule physique" name="show_physics_capsule"/>
+ <button label="Prendre" name="take_objects"/>
+ <button label="Prendre une copie" name="take_copy_objects"/>
+ <button label="M&apos;y téléporter" name="teleport_me_to_object" tool_tip="Activé uniquement lorsqu&apos;un personnage est sélectionné."/>
+ <button label="Renvoyer" name="return_objects"/>
+ <button label="Supprimer" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..6d85f8035d
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="Vue / test de recherche de chemin">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ Implémentation de la bibliothèque de recherche de chemin introuvable
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ La recherche de chemin n&apos;a pas été activée pour cette région.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ En attente de fin de chargement de la région.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Vérification de l&apos;état du maillage de navigation.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Téléchargement du maillage de navigation.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ Maillage de navigation modifié sur le serveur. Téléchargement du plus récent.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ Le maillage de navigation le plus récent a été téléchargé.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ Impossible de télécharger le maillage de navigation.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ Des modifications sont en attente concernant le maillage de navigation.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ Maillage de navigation en cours de création.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Des modifications sont en attente pour certaines régions de maillage de navigation.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ Certaines régions de maillage de navigation sont en cours de création.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Des modifications sont en attente pour certaines régions de maillage de navigation et d&apos;autres sont en cours de création.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ Maillage de navigation à jour.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ Implémentation de la bibliothèque de recherche de chemin introuvable
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ La recherche de chemin n&apos;a pas été activée pour cette région.
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Choisissez un point de départ et un point d&apos;arrivée.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Choisissez un point de départ.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Choisissez un point d&apos;arrivée.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ Le chemin s&apos;affiche en orange.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ Impossible de trouver un chemin entre les points choisis.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Erreur lors de la génération du chemin.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Vue" name="view_panel">
+ <text name="show_label">
+ Afficher :
+ </text>
+ <check_box label="Monde" name="show_world"/>
+ <check_box label="Mobiles uniquement" name="show_world_movables_only"/>
+ <check_box label="Maillage de navigation" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Où marcher est possible :
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="Ne pas afficher" name="show_heatmap_mode_none"/>
+ <combo_box.item label="Type de personnage A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="Type de personnage B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="Type de personnage C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="Type de personnage D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Marche possible" name="show_walkables"/>
+ <check_box label="Volumes de matériau" name="show_material_volumes"/>
+ <check_box label="Obstacles statiques" name="show_static_obstacles"/>
+ <check_box label="Volumes d&apos;exclusion" name="show_exclusion_volumes"/>
+ <check_box label="Plan de l&apos;eau" name="show_water_plane"/>
+ <check_box label="Mode rayons X" name="show_xray"/>
+ </panel>
+ <panel label="Chemin test" name="test_panel">
+ <text name="ctrl_click_label">
+ Ctrl-clic : sélection du point de départ
+ </text>
+ <text name="shift_click_label">
+ Maj-clic : sélection du point d&apos;arrivée
+ </text>
+ <text name="character_width_label">
+ Largeur du personnage
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ Type de personnage
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Aucun" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Effacer le chemin" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/fr/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..3abddd54ce
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Groupes de liens de recherche de chemin">
+ <floater.string name="messaging_get_inprogress">
+ Requête relative aux groupes de liens de recherche de chemin en cours...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Erreur lors de la requête relative aux groupes de liens de recherche de chemin.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Modification des groupes de liens de recherche de chemin sélectionnés...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Erreur lors de la modification des groupes de liens de recherche de chemin sélectionnés.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Aucun groupe de liens de recherche de chemin.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] groupes de liens sélectionnés sur [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ La recherche de chemin n&apos;a pas été activée pour cette région.
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Terrain]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Chargement]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Inconnu]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [Groupe]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Marche possible
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Obstacle statique
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Obstacle mobile
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Volume de matériau
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ Volume d&apos;exclusion
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Fantôme mobile
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [Non modifiable]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [Restriction]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [Concave]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [Restriction,Concave]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Choisir un usage de groupe de liens...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Filtrer par usage..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Marche possible" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Obstacle statique" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Obstacle mobile" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Volume de matériau" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="Volume d&apos;exclusion" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Fantôme mobile" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Appliquer" name="apply_filters"/>
+ <button label="Effacer" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nom (prim racine)" name="name"/>
+ <scroll_list.columns label="Description (prim racine)" name="description"/>
+ <scroll_list.columns label="Propriétaire" name="owner"/>
+ <scroll_list.columns label="Impact" name="land_impact"/>
+ <scroll_list.columns label="Distance" name="dist_from_you"/>
+ <scroll_list.columns label="Usage du groupe de liens" name="linkset_use"/>
+ <scroll_list.columns label="% A" name="a_percent"/>
+ <scroll_list.columns label="% B" name="b_percent"/>
+ <scroll_list.columns label="% C" name="c_percent"/>
+ <scroll_list.columns label="% D" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Groupes de liens :
+ </text>
+ <button label="Actualiser" name="refresh_objects_list"/>
+ <button label="Tout sélectionner" name="select_all_objects"/>
+ <button label="Ne rien sélectionner" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="Afficher la balise" name="show_beacon"/>
+ <button label="Prendre" name="take_objects"/>
+ <button label="Prendre une copie" name="take_copy_objects"/>
+ <button label="M&apos;y téléporter" name="teleport_me_to_object"/>
+ <button label="Renvoyer" name="return_objects"/>
+ <button label="Supprimer" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ Marche possible :
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="Marche possible pour les personnages de type A. Exemple de type de personnage : humanoïde."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="Marche possible pour les personnages de type B. Exemple de type de personnage : créature."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="Marche possible pour les personnages de type C. Exemple de type de personnage : mécanique."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="Marche possible pour les personnages de type D. Exemple de type de personnage : autre."/>
+ <button label="Appliquer les changements" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Humanoïde)
+ </text>
+ <text name="suggested_use_b_label">
+ (Créature)
+ </text>
+ <text name="suggested_use_c_label">
+ (Mécanique)
+ </text>
+ <text name="suggested_use_d_label">
+ (Autre)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_postcard.xml b/indra/newview/skins/default/xui/fr/floater_postcard.xml
deleted file mode 100644
index e65dfb09b4..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_postcard.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="ENVOYER LA PHOTO PAR E-MAIL">
- <text name="to_label">
- E-mail du destinataire :
- </text>
- <text name="from_label">
- Votre e-mail :
- </text>
- <text name="name_label">
- Votre nom :
- </text>
- <text name="subject_label">
- Objet :
- </text>
- <line_editor label="Saisir ici votre objet" name="subject_form"/>
- <text name="msg_label">
- Message :
- </text>
- <text_editor name="msg_form">
- Saisir ici votre message
- </text_editor>
- <text name="fine_print">
- Si le destinataire s&apos;inscrit sur [SECOND_LIFE], vous recevrez un bonus.
- </text>
- <button label="Annuler" name="cancel_btn"/>
- <button label="Envoyer" name="send_btn"/>
- <string name="default_subject">
- Carte postale de [SECOND_LIFE].
- </string>
- <string name="default_message">
- Ouvrez-moi !
- </string>
- <string name="upload_message">
- Envoi en cours...
- </string>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_preview_animation.xml b/indra/newview/skins/default/xui/fr/floater_preview_animation.xml
index f2cb1d5e70..6488089c06 100644
--- a/indra/newview/skins/default/xui/fr/floater_preview_animation.xml
+++ b/indra/newview/skins/default/xui/fr/floater_preview_animation.xml
@@ -6,6 +6,6 @@
<text name="desc txt">
Description :
</text>
- <button label="Exécuter dans Second Life" label_selected="Arrêter" name="Inworld" tool_tip="Lire cette animation de façon à ce que les autres la voient."/>
+ <button label="Exécuter dans SL" label_selected="Arrêter" name="Inworld" tool_tip="Lire cette animation de façon à ce que les autres la voient dans Second Life."/>
<button label="Exécuter localement" label_selected="Arrêter" name="Locally" tool_tip="Lire cette animation de façon à ce que vous soyez la seule personne à la voir."/>
</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_spellcheck.xml b/indra/newview/skins/default/xui/fr/floater_spellcheck.xml
new file mode 100644
index 0000000000..077ce25828
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="Paramètres du vérificateur orthographique">
+ <check_box label="Activer le vérificateur orthographique" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ Dictionnaire principal :
+ </text>
+ <text label="Journaux :" name="spellcheck_additional">
+ Dictionnaires supplémentaires :
+ </text>
+ <text name="spellcheck_available">
+ Disponibles
+ </text>
+ <text name="spellcheck_active">
+ Actifs
+ </text>
+ <button label="Supprimer" name="spellcheck_remove_btn"/>
+ <button label="Importer..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/fr/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..c8c76c672d
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Importation d&apos;un dictionnaire">
+ <button label="Parcourir" label_selected="Parcourir" name="dictionary_path_browse"/>
+ <button label="Importer" name="ok_btn"/>
+ <button label="Annuler" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_stats.xml b/indra/newview/skins/default/xui/fr/floater_stats.xml
index 2ce2e6dcd5..d6bd187956 100644
--- a/indra/newview/skins/default/xui/fr/floater_stats.xml
+++ b/indra/newview/skins/default/xui/fr/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="KTris par s" name="ktrissec"/>
<stat_bar label="Objets totaux" name="objs"/>
<stat_bar label="Nouveaux objets" name="newobjs"/>
+ <stat_bar label="Taux de réussite du cache des objets" name="object_cache_hits"/>
</stat_view>
<stat_view label="Texture" name="texture">
+ <stat_bar label="Taux de réussite du cache" name="texture_cache_hits"/>
+ <stat_bar label="Latence de lecture du cache" name="texture_cache_read_latency"/>
<stat_bar label="Nombre" name="numimagesstat"/>
<stat_bar label="Nombre brut" name="numrawimagesstat"/>
<stat_bar label="Mém GL" name="gltexmemstat"/>
@@ -50,14 +53,20 @@
<stat_bar label="Objets" name="simobjects"/>
<stat_bar label="Objets actifs" name="simactiveobjects"/>
<stat_bar label="Scripts actifs" name="simactivescripts"/>
+ <stat_bar label="Scripts exécutés" name="simpctscriptsrun"/>
<stat_bar label="Événements de scripts" name="simscripteps"/>
+ <stat_view label="Recherche de chemin" name="simpathfinding">
+ <stat_bar label="Durée de l&apos;étape IA" name="simsimaistepmsec"/>
+ <stat_bar label="Étapes de silhouette ignorées" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Personnages mis à jour" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_bar label="Paquets en entrée" name="siminpps"/>
<stat_bar label="Paquets en sortie" name="simoutpps"/>
<stat_bar label="Téléchargements en attente" name="simpendingdownloads"/>
<stat_bar label="Chargements en attente" name="simpendinguploads"/>
<stat_bar label="Total Unacked Bytes" name="simtotalunackedbytes"/>
<stat_view label="Temps (ms)" name="simperf">
- <stat_bar label="Durée totale de l'image" name="simframemsec"/>
+ <stat_bar label="Durée totale de l&apos;image" name="simframemsec"/>
<stat_bar label="Durée nette" name="simnetmsec"/>
<stat_bar label="Durée sim (physique)" name="simsimphysicsmsec"/>
<stat_bar label="Durée sim (autre)" name="simsimothermsec"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
index 381bcceb00..43397c2acd 100644
--- a/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
@@ -1,24 +1,36 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="texture picker" title="CHOISIR : TEXTURE">
- <string name="choose_picture">
+ <floater.string name="choose_picture">
Cliquez pour sélectionner une image
- </string>
+ </floater.string>
+ <floater.string name="pick title">
+ Choisir :
+ </floater.string>
<text name="Multiple">
Textures multiples
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Inventaire" name="inventory" value="0"/>
+ <radio_item label="Local" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Taille : [DIMENSIONS]
</text>
<button label="Défaut" label_selected="Défaut" name="Default" width="60"/>
- <button label="Aucune" label_selected="Aucune" left="68" name="None" width="60"/>
<button label="Vierge" label_selected="Vierge" name="Blank" width="60"/>
- <check_box label="Afficher les dossiers" name="show_folders_check"/>
- <search_editor label="Filtrer les textures" name="inventory search editor"/>
- <check_box label="Appliquer maintenant" name="apply_immediate_check"/>
+ <button label="Aucune" label_selected="Aucune" left="68" name="None" width="60"/>
<button bottom="-240" label="" label_selected="" name="Pipette"/>
- <button label="Annuler" label_selected="Annuler" name="Cancel"/>
+ <check_box initial_value="true" label="Aperçu en direct" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="Aperçu désactivé"/>
+ <filter_editor label="Filtrer les textures" name="inventory search editor"/>
+ <check_box initial_value="false" label="Afficher les dossiers" name="show_folders_check"/>
+ <button label="Ajouter" label_selected="Ajouter" name="l_add_btn"/>
+ <button label="Supprimer" label_selected="Supprimer" name="l_rem_btn"/>
+ <button label="Charger" label_selected="Charger" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="Nom" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="OK" label_selected="OK" name="Select"/>
- <string name="pick title">
- Choisir :
- </string>
+ <button label="Annuler" label_selected="Annuler" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/fr/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..f0cc95319d
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Outil de débogage de la récupération des textures">
+ <text name="total_num_fetched_label">
+ 1, nombre total de textures récupérées : [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, nombre total de demandes de récupération : [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, nombre total de présences dans le cache : [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, nombre total de textures visibles : [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, nombre total de demandes de récupération de textures visibles : [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, nombre total de données récupérées : [SIZE1] Ko, données décodées : [SIZE2] Ko, [PIXEL] Mpixels
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, nombre total de données visibles : [SIZE1] Ko, données décodées : [SIZE2] Ko
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, nombre total de données rendues : [SIZE1] Ko, données décodées : [SIZE2] Ko, [PIXEL] Mpixels
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, durée totale des lectures du cache : [TIME] secondes
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, durée totale des écritures du cache : [TIME] secondes
+ </text>
+ <text name="total_time_decode_label">
+ 11, durée totale des décodages : [TIME] secondes
+ </text>
+ <text name="total_time_gl_label">
+ 12, durée totale de la création de textures GL : [TIME] secondes
+ </text>
+ <text name="total_time_http_label">
+ 13, durée totale de la récupération HTTP : [TIME] secondes
+ </text>
+ <text name="total_time_fetch_label">
+ 14, durée totale de la récupération intégrale : [TIME] secondes
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, nouvelle récupération des données visibles du cache, Durée : [TIME] secondes, Récupéré : [SIZE] Ko, [PIXEL] Mpixels
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, nouvelle récupération des données visibles de la requête HTTP, Durée : [TIME] secondes, Récupéré : [SIZE] Ko, [PIXEL] Mpixels
+ </text>
+ <spinner label="17, taux de texels/pixels :" name="texel_pixel_ratio"/>
+ <button label="Démarrer" name="start_btn"/>
+ <button label="Réinitialiser" name="clear_btn"/>
+ <button label="Fermer" name="close_btn"/>
+ <button label="Lecture du cache" name="cacheread_btn"/>
+ <button label="Écriture du cache" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Décoder" name="decode_btn"/>
+ <button label="Texture GL" name="gl_btn"/>
+ <button label="Récupérer à nouveau les données visibles du cache" name="refetchviscache_btn"/>
+ <button label="Récupérer à nouveau les données visibles de la requête HTTP" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_tools.xml b/indra/newview/skins/default/xui/fr/floater_tools.xml
index e21c6f4c08..bcc3423862 100644
--- a/indra/newview/skins/default/xui/fr/floater_tools.xml
+++ b/indra/newview/skins/default/xui/fr/floater_tools.xml
@@ -99,7 +99,7 @@
<button label="" label_selected="" name="ToolRing" tool_tip="Anneau"/>
<button label="" label_selected="" name="ToolTree" tool_tip="Arbre"/>
<button label="" label_selected="" name="ToolGrass" tool_tip="Herbe"/>
- <check_box label="Maintenir l&apos;outil sélectionné" name="checkbox sticky"/>
+ <check_box label="Maintenir l&apos;outil sélect." name="checkbox sticky"/>
<check_box label="Copier la sélection" name="checkbox copy selection"/>
<check_box initial_value="true" label="Centrer" name="checkbox copy centers"/>
<check_box label="Pivoter" name="checkbox copy rotates"/>
@@ -148,6 +148,12 @@
<panel.string name="text modify info 4">
Vous ne pouvez pas modifier ces objets
</panel.string>
+ <panel.string name="text modify info 5">
+ Impossible de modifier cet objet au-delà de la frontière d&apos;une région
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Impossible de modifier ces objets au-delà de la frontière d&apos;une région
+ </panel.string>
<panel.string name="text modify warning">
Sélectionnez l&apos;objet en entier
</panel.string>
@@ -197,12 +203,12 @@
<combo_box.item label="Zoomer" name="Zoom"/>
</combo_box>
<check_box label="À vendre :" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Copie" name="Copy"/>
<combo_box.item label="Contenus" name="Contents"/>
<combo_box.item label="Original" name="Original"/>
</combo_box>
- <spinner label="Prix : L$" name="Edit Cost"/>
<check_box label="Afficher dans la recherche" name="search_check" tool_tip="Afficher l&apos;objet dans les résultats de recherche"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -238,6 +244,11 @@
F :
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Attributs de recherche de chemin :
+ </text>
+ </panel>
</panel>
<panel label="Objet" name="Object">
<check_box label="Verrouillé" name="checkbox locked" tool_tip="Empêche l&apos;objet d&apos;être déplacé ou supprimé. Utile pendant la construction pour éviter les modifications involontaires."/>
diff --git a/indra/newview/skins/default/xui/fr/floater_top_objects.xml b/indra/newview/skins/default/xui/fr/floater_top_objects.xml
index 42352e7c1e..aeeb462ac6 100644
--- a/indra/newview/skins/default/xui/fr/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/fr/floater_top_objects.xml
@@ -1,16 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="top_objects" title="Objets les plus utilisés">
<floater.string name="top_scripts_title">
- Scripts principaux
+ Scripts les plus consommateurs
</floater.string>
<floater.string name="top_scripts_text">
[COUNT] scripts prenant un total de [TIME] ms
</floater.string>
<floater.string name="scripts_score_label">
- Heure
- </floater.string>
- <floater.string name="scripts_mono_time_label">
- Heure Mono
+ Temps
</floater.string>
<floater.string name="top_colliders_title">
Collisions les plus consommatrices
@@ -32,9 +29,10 @@
<scroll_list.columns label="Nom" name="name"/>
<scroll_list.columns label="Propriétaire" name="owner"/>
<scroll_list.columns label="Lieu" name="location"/>
- <scroll_list.columns label="Heure" name="time"/>
- <scroll_list.columns label="Heure Mono" name="mono_time"/>
+ <scroll_list.columns label="Parcelle" name="parcel"/>
+ <scroll_list.columns label="Temps" name="time"/>
<scroll_list.columns label="URL" name="URLs"/>
+ <scroll_list.columns label="Mémoire (Ko)" name="memory"/>
</scroll_list>
<text name="id_text">
ID de l&apos;objet :
@@ -43,11 +41,15 @@
<text name="obj_name_text">
Nom :
</text>
- <button label="Filtre" name="filter_object_btn"/>
+ <button label="Filtrer" name="filter_object_btn"/>
<text name="owner_name_text">
Propriétaire :
</text>
<button label="Filtre" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ Parcelle :
+ </text>
+ <button label="Filtrer" name="filter_parcel_btn"/>
<button label="Rafraîchir" name="refresh_btn"/>
<button label="Renvoyer" name="return_selected_btn"/>
<button label="Tout renvoyer" name="return_all_btn"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_window_size.xml b/indra/newview/skins/default/xui/fr/floater_window_size.xml
index cbda4390d8..11c2e439bd 100644
--- a/indra/newview/skins/default/xui/fr/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/fr/floater_window_size.xml
@@ -7,10 +7,17 @@
Définir la taille de la fenêtre :
</text>
<combo_box name="window_size_combo" tool_tip="largeur x hauteur">
- <combo_box.item label="1 000 x 700 (défaut)" name="item0"/>
- <combo_box.item label="1 024 x 768" name="item1"/>
- <combo_box.item label="1 280 x 720 (720 p)" name="item2"/>
- <combo_box.item label="1 920 x 1 080 (1 080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (par défaut)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="Choisir" name="set_btn"/>
<button label="Annuler" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/fr/menu_bottomtray.xml b/indra/newview/skins/default/xui/fr/menu_bottomtray.xml
deleted file mode 100644
index d0d245b286..0000000000
--- a/indra/newview/skins/default/xui/fr/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Bouton Parler" name="EnableVoiceChat"/>
- <menu_item_check label="Bouton Geste" name="ShowGestureButton"/>
- <menu_item_check label="Bouton Bouger" name="ShowMoveButton"/>
- <menu_item_check label="Bouton Affichage" name="ShowCameraButton"/>
- <menu_item_check label="Bouton Photo" name="ShowSnapshotButton"/>
- <menu_item_check label="Bouton Construire" name="ShowBuildButton"/>
- <menu_item_check label="Bouton Rechercher" name="ShowSearchButton"/>
- <menu_item_check label="Bouton Carte" name="ShowWorldMapButton"/>
- <menu_item_check label="Bouton Mini-carte" name="ShowMiniMapButton"/>
- <menu_item_call label="Couper" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Copier" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Coller" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Supprimer" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Tout sélectionner" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_mode_change.xml b/indra/newview/skins/default/xui/fr/menu_mode_change.xml
deleted file mode 100644
index 982a331c5b..0000000000
--- a/indra/newview/skins/default/xui/fr/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="Basique" name="BasicMode"/>
- <menu_item_check label="Avancé" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_object.xml b/indra/newview/skins/default/xui/fr/menu_object.xml
index c6db48a31c..573b6da582 100644
--- a/indra/newview/skins/default/xui/fr/menu_object.xml
+++ b/indra/newview/skins/default/xui/fr/menu_object.xml
@@ -5,6 +5,8 @@
</menu_item_call>
<menu_item_call label="Modifier" name="Edit..."/>
<menu_item_call label="Construire" name="Build"/>
+ <menu_item_call label="Voir parmi les groupes de liens" name="show_in_linksets"/>
+ <menu_item_call label="Voir parmi les personnages" name="show_in_characters"/>
<menu_item_call label="Ouvrir" name="Open"/>
<menu_item_call label="M&apos;asseoir ici" name="Object Sit"/>
<menu_item_call label="Me lever" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/fr/menu_text_editor.xml b/indra/newview/skins/default/xui/fr/menu_text_editor.xml
index b6f429aec9..c31b0c8556 100644
--- a/indra/newview/skins/default/xui/fr/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/fr/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(inconnu)" name="Suggestion 1"/>
+ <menu_item_call label="(inconnu)" name="Suggestion 2"/>
+ <menu_item_call label="(inconnu)" name="Suggestion 3"/>
+ <menu_item_call label="(inconnu)" name="Suggestion 4"/>
+ <menu_item_call label="(inconnu)" name="Suggestion 5"/>
+ <menu_item_call label="Ajouter au dictionnaire" name="Add to Dictionary"/>
+ <menu_item_call label="Ajouter aux éléments à ignorer" name="Add to Ignore"/>
<menu_item_call label="Couper" name="Cut"/>
<menu_item_call label="Copier" name="Copy"/>
<menu_item_call label="Coller" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml
index 3c3d4f5f69..3982a6159f 100644
--- a/indra/newview/skins/default/xui/fr/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml
@@ -8,7 +8,7 @@
<menu_item_call label="Nouvelle fenêtre d&apos;inventaire" name="NewInventoryWindow"/>
<menu_item_call label="Endroits..." name="Places"/>
<menu_item_call label="Favoris..." name="Picks"/>
- <menu_item_call label="Paramètres de la caméra..." name="Camera Controls"/>
+ <menu_item_call label="Caméra..." name="Camera Controls"/>
<menu label="Déplacement" name="Movement">
<menu_item_call label="M&apos;asseoir" name="Sit Down Here"/>
<menu_item_check label="Voler" name="Fly"/>
@@ -28,6 +28,7 @@
<menu_item_call label="Préférences..." name="Preferences"/>
<menu_item_call label="Boutons des barres d&apos;outils..." name="Toolbars"/>
<menu_item_call label="Masquer tous les contrôles" name="Hide UI"/>
+ <menu_item_check label="Afficher les éléments HUD" name="Show HUD Attachments"/>
<menu_item_call label="Quitter [APP_NAME]" name="Quit"/>
</menu>
<menu label="Communiquer" name="Communicate">
@@ -39,6 +40,7 @@
<menu_item_call label="Amis" name="My Friends"/>
<menu_item_call label="Groupes" name="My Groups"/>
<menu_item_call label="Personnes près de vous" name="Active Speakers"/>
+ <menu_item_call label="Liste des ignorés" name="Block List"/>
</menu>
<menu label="Monde" name="World">
<menu_item_call label="Créer un repère pour ce lieu" name="Create Landmark Here"/>
@@ -124,6 +126,11 @@
<menu_item_call label="Définir les scripts sur Exécution" name="Set Scripts to Running"/>
<menu_item_call label="Définir les scripts sur Pas d&apos;exécution" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="Recherche de chemin" name="Pathfinding">
+ <menu_item_call label="Groupes de liens..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="Personnages..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="Vue / test..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Options" name="Options">
<menu_item_check label="Afficher les droits avancés" name="DebugPermissions"/>
<menu_item_check label="Sélectionner mes objets uniquement" name="Select Only My Objects"/>
@@ -171,10 +178,9 @@
</menu>
<menu label="Surbrillance et visibilité" name="Highlighting and Visibility">
<menu_item_check label="Balise animée" name="Cheesy Beacon"/>
- <menu_item_check label="Cacher les particules" name="Hide Particles"/>
+ <menu_item_check label="Masquer les particules" name="Hide Particles"/>
<menu_item_check label="Masquer la sélection" name="Hide Selected"/>
<menu_item_check label="Mettre la transparence en surbrillance" name="Highlight Transparent"/>
- <menu_item_check label="Afficher les éléments HUD" name="Show HUD Attachments"/>
<menu_item_check label="Afficher le réticule de la vue subjective" name="ShowCrosshairs"/>
</menu>
<menu label="Types de rendu" name="Rendering Types">
@@ -227,11 +233,10 @@
<menu_item_check label="Console de textures" name="Texture Console"/>
<menu_item_check label="Console de débogage" name="Debug Console"/>
<menu_item_call label="Console de notifications" name="Notifications"/>
- <menu_item_check label="Console de tailles de textures" name="Texture Size"/>
- <menu_item_check label="Console des catégories de textures" name="Texture Category"/>
<menu_item_check label="Chronos" name="Fast Timers"/>
<menu_item_check label="Mémoire" name="Memory"/>
<menu_item_check label="Statistiques de la scène" name="Scene Statistics"/>
+ <menu_item_call label="Console de débogage de la récupération des textures" name="Texture Fetch Debug Console"/>
<menu_item_call label="Infos de région vers la console de débogage" name="Region Info to Debug Console"/>
<menu_item_call label="Infos de groupe vers la console de débogage" name="Group Info to Debug Console"/>
<menu_item_call label="Infos de capacités vers la console de débogage" name="Capabilities Info to Debug Console"/>
@@ -289,6 +294,12 @@
<menu_item_check label="Complexité du rendu" name="rendercomplexity"/>
<menu_item_check label="Octets d&apos;éléments attachés" name="attachment bytes"/>
<menu_item_check label="Sculpture" name="Sculpt"/>
+ <menu label="Densité des textures" name="Texture Density">
+ <menu_item_check label="Aucune" name="None"/>
+ <menu_item_check label="Actuelle" name="Current"/>
+ <menu_item_check label="Souhaitée" name="Desired"/>
+ <menu_item_check label="Complète" name="Full"/>
+ </menu>
</menu>
<menu label="Rendu" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
@@ -306,7 +317,6 @@
<menu_item_check label="Textures d&apos;animation" name="Animation Textures"/>
<menu_item_check label="Désactiver les textures" name="Disable Textures"/>
<menu_item_check label="Textures pleine résolution" name="Rull Res Textures"/>
- <menu_item_check label="Audit Textures" name="Audit Textures"/>
<menu_item_check label="Atlas des textures (expérimental)" name="Texture Atlas"/>
<menu_item_check label="Rendu des lumières jointes" name="Render Attached Lights"/>
<menu_item_check label="Rendu des particules jointes" name="Render Attached Particles"/>
@@ -373,7 +383,6 @@
<menu_item_call label="Basculer la géométrie des personnages" name="Toggle Character Geometry"/>
<menu_item_call label="Test homme" name="Test Male"/>
<menu_item_call label="Test femme" name="Test Female"/>
- <menu_item_call label="Activer/désactiver PG" name="Toggle PG"/>
<menu_item_check label="Autoriser la sélection de l&apos;avatar" name="Allow Select Avatar"/>
</menu>
<menu_item_call label="Forcer les paramètres par défaut" name="Force Params to Default"/>
diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml
index 746a4b1d55..bb23a1063d 100644
--- a/indra/newview/skins/default/xui/fr/notifications.xml
+++ b/indra/newview/skins/default/xui/fr/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -359,13 +365,19 @@ Vous devez saisir le nom d&apos;utilisateur de votre avatar.
Pour entrer dans [SECOND_LIFE], vous devez disposer d&apos;un compte. Voulez-vous en créer un maintenant ?
<url name="url">
- https://join.secondlife.com/index.php?lang=fr-FR
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Réessayer" yestext="Créer un compte"/>
</notification>
<notification name="InvalidCredentialFormat">
Saisissez soit le nom d&apos;utilisateur soit à la fois le prénom et le nom de votre avatar dans le champ Nom d&apos;utilisateur, puis connectez-vous.
</notification>
+ <notification name="InvalidGrid">
+ [GRID] n&apos;est pas un identifiant de grille valide.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ Grille non valide spécifiée au niveau du lieu de départ.
+ </notification>
<notification name="DeleteClassified">
Supprimer l&apos;annonce [NAME] ?
Une fois payés, les frais ne sont pas remboursables.
@@ -472,7 +484,7 @@ L&apos;objet est peut-être inaccessible ou a peut-être été supprimé.
</notification>
<notification name="StartRegionEmpty">
Vous n&apos;avez pas défini de région de départ.
-Veuillez saisir le nom de la région dans la case Lieu de départ, ou choisissez Dernier emplacement ou Domicile comme Lieu de départ.
+Saisissez le nom de la région voulue dans la case Lieu de départ ou choisissez Dernier emplacement ou Domicile comme lieu de départ.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -494,6 +506,15 @@ Consulter [_URL] pour en savoir plus ?
</url>
<usetemplate ignoretext="Mon matériel n&apos;est pas pris en charge" name="okcancelignore" notext="Non" yestext="Oui"/>
</notification>
+ <notification name="IntelOldDriver">
+ Il existe probablement un pilote plus récent pour votre puce graphique. La mise à jour des pilotes graphiques est susceptible d&apos;améliorer considérablement les performances.
+
+ Visiter la page [_URL] pour rechercher d&apos;éventuelles mises à jour de pilotes ?
+ <url name="url">
+ http://www.intel.com/p/fr_FR/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Mon pilote graphique est obsolète." name="okcancelignore" notext="Non" yestext="Oui"/>
+ </notification>
<notification name="UnknownGPU">
Votre système contient une carte graphique que [APP_NAME] ne reconnaît pas.
Cela est souvent le cas avec le nouveau matériel qui n&apos;a pas encore été testé avec [APP_NAME]. Cela ne posera probablement pas de problème, mais vous devrez peut-être ajuster vos paramètres graphiques.
@@ -590,6 +611,9 @@ Vous pouvez lier un maximum de [MAX] objets.
Assurez-vous que vous êtes le propriétaire de tous les objets et qu&apos;aucun d&apos;eux n&apos;est verrouillé.
</notification>
+ <notification name="CannotLinkPermanent">
+ Impossible de lier des objets d&apos;une région à une autre.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Impossible de lier car les objets n&apos;ont pas tous le même propriétaire.
@@ -970,6 +994,41 @@ Proposer à [NAME] de devenir votre ami(e) ?
<button name="Cancel" text="Annuler"/>
</form>
</notification>
+ <notification label="Ajouter une liste Rechercher/Remplacer" name="AddAutoReplaceList">
+ Nom de la nouvelle liste :
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="Renommer la liste Rechercher/Remplacer" name="RenameAutoReplaceList">
+ Le nom [DUPNAME] est déjà utilisé.
+ Saisissez un nouveau nom unique :
+ <form name="form">
+ <button name="ReplaceList" text="Remplacer la liste actuelle"/>
+ <button name="SetName" text="Utiliser le nouveau nom"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ Le mot-clé doit être constitué d&apos;un seul mot et sa valeur de remplacement doit être renseignée.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ Liste de remplacement non valide.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Spécifiez un fichier, un nom et une langue.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ Le dictionnaire [DIC_NAME] ne semble pas contenir de fichier &quot;aff&quot; ; il s&apos;agit donc d&apos;un dictionnaire « secondaire ».
+Vous pouvez l&apos;utiliser comme dictionnaire supplémentaire mais pas comme dictionnaire principal.
+
+Voir https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ Impossible de copier
+ [FROM_NAME]
+ vers
+ [TO_NAME]
+ </notification>
<notification label="Enregistrer la tenue" name="SaveOutfitAs">
Enregistrer ce que je porte comme nouvelle tenue :
<form name="form">
@@ -1162,7 +1221,6 @@ Vous pouvez utiliser [SECOND_LIFE] normalement, les autres résidents vous voien
L&apos;installation de [APP_NAME] est terminée.
Si vous utilisez [SECOND_LIFE] pour la première fois, vous devez ouvrir un compte avant de pouvoir vous connecter.
-Retourner sur [http://join.secondlife.com secondlife.com] pour ouvrir un nouveau compte ?
<usetemplate name="okcancelbuttons" notext="Continuer" yestext="Nouveau compte..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1305,7 +1363,7 @@ Dépasse la limite fixée à [MAX_AGENTS] [LIST_TYPE] de [NUM_EXCESS].
Veuillez choisir un objet à vendre et réessayer.
</notification>
<notification name="FinishedRawDownload">
- Chargement du fichier de terrain raw effectué vers :
+ Téléchargement du fichier de terrain raw effectué vers :
[DOWNLOAD_PATH].
</notification>
<notification name="DownloadWindowsMandatory">
@@ -1684,83 +1742,128 @@ Cette action modifiera des milliers de régions et sera difficile à digérer po
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- Votre catégorie d&apos;accès ne vous autorise pas à pénétrer dans cette région. Cela vient peut-être du fait qu&apos;il manquait des informations pour valider votre âge.
-
-Vérifiez que vous avez la toute dernière version du client et consultez les pages d&apos;aide pour savoir comment accéder aux zones ayant ce niveau d&apos;accès.
+ La région que vous essayez de visiter comporte du contenu dont le niveau dépasse celui de vos préférences actuelles. Vous pouvez modifier vos préférences en accédant à Moi &gt; Préférences &gt; Général.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- Votre catégorie d&apos;accès ne vous permet pas de pénétrer dans cette région.
-
-Souhaitez-vous en savoir plus sur les différentes catégories d&apos;accès ?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] uniquement accessible aux adultes.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/fr
+ http://community.secondlife.com/t5/Base-de-connaissances/Cat%C3%A9gories-niveaux-de-contenu/ta-p/700311
</url>
- <usetemplate ignoretext="Je ne peux pas pénétrer dans cette région car je n&apos;ai pas accès à cette catégorie de contenu" name="okcancelignore" notext="Fermer" yestext="Consulter les pages d&apos;aide"/>
+ <usetemplate ignoretext="Passage à une autre région : la région que vous essayez de visiter comporte du contenu uniquement accessible aux adultes." name="okcancelignore" notext="Fermer" yestext="Accéder à la Base de connaissances"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- Votre catégorie d&apos;accès ne vous permet pas de pénétrer dans cette région.
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY].
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] uniquement accessible aux adultes.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- La catégorie de contenu définie dans vos préférences ne vous permet pas de pénétrer dans cette région.
-
-Pour cela, vous devez modifier votre paramètre de catégorie de contenu. Vous pourrez alors rechercher du contenu [REGIONMATURITY] et y accéder. Pour annuler vos modifications, accédez à Moi &gt; Préférences &gt; Général.
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY]. Il est possible de modifier vos préférences ou d&apos;annuler l&apos;action. Une fois vos préférences modifiées, vous pouvez réessayer d&apos;accéder à la région.
<form name="form">
<button name="OK" text="Modifier les préférences"/>
- <button default="true" name="Cancel" text="Fermer"/>
- <ignore name="ignore" text="La catégorie de contenu que j&apos;ai choisie m&apos;empêche de pénétrer dans une région"/>
+ <button default="true" name="Cancel" text="Annuler"/>
+ <ignore name="ignore" text="Passage à une autre région : la région que vous essayez de visiter comporte du contenu dont le niveau est exclu de vos préférences actuelles."/>
</form>
</notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ Nous rencontrons des difficultés techniques au niveau de votre téléportation car vos préférences ne sont pas synchronisées avec le serveur.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ La région que vous essayez de visiter comporte du contenu dont le niveau dépasse celui de vos préférences actuelles. Vous pouvez modifier vos préférences en accédant à Moi &gt; Préférences &gt; Général.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] uniquement accessible aux adultes.
+ <url name="url">
+ http://community.secondlife.com/t5/Base-de-connaissances/Cat%C3%A9gories-niveaux-de-contenu/ta-p/700311
+ </url>
+ <usetemplate ignoretext="Téléportation : la région que vous essayez de visiter comporte du contenu uniquement accessible aux adultes." name="okcancelignore" notext="Fermer" yestext="Accéder à la Base de connaissances"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY].
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] uniquement accessible aux adultes.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY]. Il est possible de modifier vos préférences afin de poursuivre la téléportation ou d&apos;annuler la téléportation.
+ <form name="form">
+ <button name="OK" text="Modifier et continuer"/>
+ <button name="Cancel" text="Annuler"/>
+ <ignore name="ignore" text="Téléportation (redémarrage possible) : la région que vous essayez de visiter comporte du contenu dont le niveau est exclu de vos préférences."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ La région que vous essayez de visiter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY]. Il est possible de modifier vos préférences ou d&apos;annuler la téléportation. Une fois vos préférences modifiées, vous devrez réessayer de vous téléporter.
+ <form name="form">
+ <button name="OK" text="Modifier les préférences"/>
+ <button name="Cancel" text="Annuler"/>
+ <ignore name="ignore" text="Téléportation (redémarrage impossible) : la région que vous essayez de visiter comporte du contenu dont le niveau est exclu de vos préférences."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ Nous rencontrons des difficultés techniques au niveau de votre téléportation car vos préférences ne sont pas synchronisées avec le serveur.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- Votre préférence de catégorie de contenu est désormais [RATING].
+ Aucune autre notification vous informant que vous allez visiter une région au contenu [RATING] ne vous sera envoyée. Vous pouvez modifier vos préférences de contenu à l&apos;avenir en accédant à Moi &gt; Préférences &gt; Général, à partir de la barre de menus.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ Impossible de modifier vos préférences afin d&apos;afficher le contenu [PREFERRED_MATURITY] à l&apos;heure actuelle. Le paramètre [ACTUAL_MATURITY] a été rétabli. Vous pouvez réessayer de modifier vos préférences en accédant à Moi &gt; Préférences &gt; Général, à partir de la barre de menus.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="LandClaimAccessBlocked">
- Votre catégorie d&apos;accès ne vous permet pas de réclamer cette région. Cela vient peut-être du fait qu&apos;il manquait des informations pour valider votre âge.
-
-Vérifiez que vous avez la toute dernière version du client et consultez les pages d&apos;aide pour savoir comment accéder aux zones ayant ce niveau d&apos;accès.
+ Le niveau de contenu du terrain que vous essayez de revendiquer dépasse celui défini dans vos préférences actuelles. Vous pouvez modifier vos préférences en accédant à Moi &gt; Préférences &gt; Général.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- Votre catégorie d&apos;accès ne vous permet pas de réclamer cette région.
-
-Souhaitez-vous en savoir plus sur les différentes catégories d&apos;accès ?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Seuls les adultes sont autorisés à revendiquer ce terrain.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/fr
+ http://community.secondlife.com/t5/Base-de-connaissances/Cat%C3%A9gories-niveaux-de-contenu/ta-p/700311
</url>
- <usetemplate ignoretext="Je ne peux pas réclamer cette région car je n&apos;ai pas accès à cette catégorie de contenu" name="okcancelignore" notext="Fermer" yestext="Consulter les pages d&apos;aide"/>
+ <usetemplate ignoretext="Seuls les adultes sont autorisés à revendiquer ce terrain." name="okcancelignore" notext="Fermer" yestext="Accéder à la Base de connaissances"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- Votre catégorie d&apos;accès ne vous autorise pas à réclamer cette région.
+ Le terrain que vous essayez de revendiquer comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY].
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ Le terrain que vous essayez de revendiquer comporte du contenu [REGIONMATURITY] uniquement accessible aux adultes.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- Votre catégorie d&apos;accès ne vous permet pas de réclamer cette région.
-
-En cliquant sur Modifier les préférences, vous pourrez changer votre catégorie d&apos;accès et pénétrer dans la région. À partir de maintenant, vous pouvez rechercher et accéder au contenu [REGIONMATURITY]. Vous pouvez modifier ce paramètre à partir du menu Moi &gt; Préférences &gt; Général.
- <usetemplate ignoretext="La catégorie de contenu que j&apos;ai choisie m&apos;empêche de réclamer un terrain" name="okcancelignore" notext="Fermer" yestext="Modifier les Préférences"/>
+ Le terrain que vous essayez de revendiquer comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY]. Il est possible de modifier vos préférences, puis d&apos;essayer de revendiquer ce terrain à nouveau.
+ <form name="form">
+ <button name="OK" text="Modifier les préférences"/>
+ <button name="Cancel" text="Annuler"/>
+ <ignore name="ignore" text="Le terrain que vous essayez de revendiquer comporte du contenu dont le niveau est exclu de vos préférences."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- Votre catégorie d&apos;accès ne vous permet pas d&apos;acheter cette région. Cela vient peut-être du fait qu&apos;il manquait des informations pour valider votre âge.
-
-Vérifiez que vous avez la toute dernière version du client et consultez les pages d&apos;aide pour savoir comment accéder aux zones ayant ce niveau d&apos;accès.
+ Le niveau de contenu du terrain que vous essayez d&apos;acheter dépasse celui défini dans vos préférences actuelles. Vous pouvez modifier vos préférences en accédant à Moi &gt; Préférences &gt; Général.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- Votre catégorie d&apos;accès ne vous permet pas d&apos;acheter cette région.
-
-Souhaitez-vous en savoir plus sur les différentes catégories d&apos;accès ?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Seuls les adultes sont autorisés à acheter ce terrain.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/fr
+ http://community.secondlife.com/t5/Base-de-connaissances/Cat%C3%A9gories-niveaux-de-contenu/ta-p/700311
</url>
- <usetemplate ignoretext="Je ne peux pas acheter ce terrain car je n&apos;ai pas accès à cette catégorie de contenu" name="okcancelignore" notext="Fermer" yestext="Consulter les pages d&apos;aide"/>
+ <usetemplate ignoretext="Seuls les adultes sont autorisés à acheter ce terrain." name="okcancelignore" notext="Fermer" yestext="Accéder à la Base de connaissances"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- Votre catégorie d&apos;accès ne vous permet pas d&apos;acheter cette région.
+ Le terrain que vous essayez d&apos;acheter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY].
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ Le terrain que vous essayez d&apos;acheter comporte du contenu [REGIONMATURITY] uniquement accessible aux adultes.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- Votre catégorie d&apos;accès ne vous autorise pas à acheter cette région.
-
-En cliquant sur Modifier les préférences, vous pourrez changer votre catégorie d&apos;accès et pénétrer dans la région. À partir de maintenant, vous pouvez rechercher et accéder au contenu [REGIONMATURITY]. Vous pouvez modifier ce paramètre à partir du menu Moi &gt; Préférences &gt; Général.
- <usetemplate ignoretext="La catégorie de contenu que j&apos;ai choisie m&apos;empêche d&apos;acheter un terrain" name="okcancelignore" notext="Fermer" yestext="Modifier les Préférences"/>
+ Le terrain que vous essayez d&apos;acheter comporte du contenu [REGIONMATURITY] alors que les préférences que vous avez définies excluent tout contenu [REGIONMATURITY]. Il est possible de modifier vos préférences, puis d&apos;essayer d&apos;acheter ce terrain à nouveau.
+ <form name="form">
+ <button name="OK" text="Modifier les préférences"/>
+ <button name="Cancel" text="Annuler"/>
+ <ignore name="ignore" text="Le terrain que vous essayez d&apos;acheter comporte du contenu dont le niveau est exclu de vos préférences."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Vous avez sélectionné trop de prims. Veuillez sélectionner au maximum [MAX_PRIM_COUNT] prims et réessayer.
@@ -1815,10 +1918,9 @@ Publier cette petite annonce maintenant pour [AMOUNT] L$ ?
</form>
</notification>
<notification label="Catégorie de la région modifiée" name="RegionMaturityChange">
- Le niveau de maturité de cette région a été mis à jour.
-Ce changement n&apos;apparaîtra pas immédiatement sur la carte.
-
-Pour entrer dans les régions Adultes, le résident doit avoir vérifié son compte, que ce soit par vérification de l&apos;âge ou du mode de paiement.
+ Le niveau de contenu de cette région a changé.
+Il se peut que l&apos;affichage de cette modification sur la carte prenne quelque temps.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification label="Versions de voix non compatibles" name="VoiceVersionMismatch">
Cette version de [APP_NAME] n&apos;est pas compatible avec la fonctionnalité de chat vocal dans cette région. Vous devez mettre à jour [APP_NAME] pour que le chat vocal fonctionne correctement.
@@ -2108,14 +2210,11 @@ Liez-la à partir d&apos;une page web pour permettre aux autres résidents d&apo
<usetemplate ignoretext="Porter automatiquement tout en modifiant mon apparence" name="okcancelignore" notext="Non" yestext="Oui"/>
</notification>
<notification name="NotAgeVerified">
- Vous devez avoir au moins 18 ans pour accéder au contenu et aux zones Adulte dans Second Life. Visitez la page de vérification de l&apos;âge afin de confirmer que vous avez plus de 18 ans.
-Cette opération lancera votre navigateur Web.
-
-[_URL]
- <url name="url" option="0">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="Je n&apos;ai pas procédé à la vérification de mon âge" name="okcancelignore" notext="Annuler" yestext="Accéder à la page de vérification de l&apos;âge"/>
+ L&apos;accès à l&apos;endroit que vous essayez de visiter est limité aux résidents de plus de 18 ans.
+ <usetemplate ignoretext="Je n&apos;ai pas l&apos;âge requis pour visiter les zones d&apos;accès limité en fonction de l&apos;âge." name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ L&apos;accès à cet endroit est limité aux plus de 18 ans.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Pour pouvoir pénétrer dans cette zone, vous devez avoir enregistré vos informations de paiement. Souhaitez-vous aller sur [SECOND_LIFE] et enregistrer vos informations de paiement ?
@@ -2377,6 +2476,23 @@ Vous ne pouvez pas voler ici.
<notification name="NoBuild">
La construction est interdite dans cette zone. Vous ne pouvez pas construite ou rezzer d&apos;objets ici.
</notification>
+ <notification name="PathfindingDirty">
+ Des modifications de recherche de chemin sont en attente concernant cette région. Si vous disposez de droits de construction, vous pouvez la figer de nouveau en cliquant sur le bouton Refiger la région.
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ La recherche de chemin dynamique n&apos;est pas activée dans cette région. Il se peut que les objets scriptés utilisant des appels LSL de recherche de chemin ne fonctionnent pas comme prévu pour cette région.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ La modification de certains objets de cette région risque d&apos;entraîner un comportement incorrect des autres objets mobiles. Pour que les objets mobiles se comportent correctement, cliquez sur Refiger la région. Pour plus d&apos;informations, choisissez Aide.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Aide" ignoretext="La modification de certains objets de cette région risque d&apos;entraîner un comportement incorrect des autres objets mobiles." name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Une erreur est survenue. Un problème réseau ou serveur s&apos;est peut-être produit ou vous ne disposez pas de droits de construction. Se déconnecter puis se reconnecter permet parfois de résoudre le problème.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
Cette parcelle masque les avatars et le chat écrit des autres parcelles. Vous ne pouvez pas voir les résidents qui se trouvent en dehors, et ceux qui se trouvent en dehors ne peuvent pas vous voir. Le chat écrit habituel sur le canal 0 est également bloqué.
</notification>
@@ -2395,9 +2511,7 @@ Aucun script ne marche ici à part ceux du propriétaire du terrain.
Vous ne pouvez réclamer qu&apos;un terrain public dans la région où vous vous trouvez actuellement.
</notification>
<notification name="RegionTPAccessBlocked">
- Votre catégorie d&apos;accès ne vous autorise pas à pénétrer dans cette région. Vous devez sans doute procéder à la vérification de votre âge ou installer une version plus récente du client.
-
-Pour savoir comment accéder aux zones ayant un tel niveau d&apos;accès, veuillez consulter les pages d&apos;aide.
+ La région que vous essayez de visiter comporte du contenu dont le niveau dépasse celui de vos préférences actuelles. Vous pouvez modifier vos préférences en accédant à Moi &gt; Préférences &gt; Général.
</notification>
<notification name="URBannedFromRegion">
Vous avez été banni de cette région.
@@ -2408,11 +2522,11 @@ Pour savoir comment accéder aux zones ayant un tel niveau d&apos;accès, veuill
<notification name="ImproperPaymentStatus">
Vous n&apos;avez pas le statut de paiement approprié pour pénétrer dans cette région.
</notification>
- <notification name="MustGetAgeRgion">
- Pour pouvoir pénétrer dans cette région, vous devez avoir procédé à la vérification de votre âge.
+ <notification name="MustGetAgeRegion">
+ Pour accéder à cette région, vous devez avoir au moins 18 ans.
</notification>
<notification name="MustGetAgeParcel">
- Pour pouvoir pénétrer sur cette parcelle, vous devez avoir procédé à la vérification de votre âge.
+ Pour accéder à cette parcelle, vous devez avoir au moins 18 ans.
</notification>
<notification name="NoDestRegion">
Région de destination introuvable.
@@ -2514,12 +2628,33 @@ Veuillez réessayer dans quelques minutes.
<notification name="TeleportOffered">
[NAME_SLURL] propose de vous téléporter à son emplacement :
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+« [MESSAGE] »
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="Téléporter"/>
<button name="Cancel" text="Annuler"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] propose de vous téléporter à son emplacement :
+
+« [MESSAGE] »
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Cette région comporte du contenu [REGION_CONTENT_MATURITY] alors que vos préférences actuelles excluent tout contenu [REGION_CONTENT_MATURITY]. Il est possible de modifier vos préférences afin de poursuivre la téléportation ou d&apos;annuler la téléportation.
+ <form name="form">
+ <button name="Teleport" text="Modifier et continuer"/>
+ <button name="Cancel" text="Annuler"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] propose de vous téléporter à son emplacement :
+
+« [MESSAGE] »
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Toutefois, cette région comporte du contenu uniquement accessible aux adultes.
+ </notification>
<notification name="TeleportOfferSent">
Offre de téléportation envoyée à [TO_NAME]
</notification>
@@ -2614,16 +2749,12 @@ Acceptez-vous ?
</form>
</notification>
<notification name="ScriptQuestionCaution">
- Un objet nommé &lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;, appartenant à [NAME], aimerait :
-
-[QUESTIONS]
-Si vous n&apos;avez pas confiance en cet objet ni en son créateur, refusez cette requête.
-
-Accepter cette requête ?
+ Avertissement : l&apos;objet &lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt; souhaite un accès total à votre compte en Linden dollars. Si vous autorisez cet accès, il pourra supprimer des fonds de votre compte à tout moment ou le vider entièrement de façon continue sans avis préalable.
+
+Il est rare qu&apos;une telle demande soit légitime. N&apos;autorisez pas cet accès si vous ne comprenez pas entièrement pourquoi l&apos;objet souhaite accéder à votre compte.
<form name="form">
- <button name="Grant" text="Accepter"/>
+ <button name="Grant" text="Permettre un accès total"/>
<button name="Deny" text="Refuser"/>
- <button name="Details" text="Détails..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2927,6 +3058,10 @@ Texture figée de [RESOLUTION] chargée pour [BODYREGION] au bout de [TIME] seco
([EXISTENCE] secondes d&apos;existence)
Texture figée de [RESOLUTION] mise à jour localement pour [BODYREGION] au bout de [TIME] secondes.
</notification>
+ <notification name="LivePreviewUnavailable">
+ Impossible d&apos;afficher un aperçu de cette texture car il s&apos;agit d&apos;une texture sans copie et/ou transfert.
+ <usetemplate ignoretext="M&apos;avertir que le mode Aperçu en direct n&apos;est pas disponible pour les textures sans copie et/ou transfert" name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
Voulez-vous vraiment quitter cet appel ?
<usetemplate ignoretext="Confirmer avant de quitter l&apos;appel" name="okcancelignore" notext="Non" yestext="Oui"/>
@@ -3098,6 +3233,23 @@ Cliquez sur un point dans le monde et faites glisser votre souris pour faire tou
Cette action masquera tous les boutons et articles de menu. Pour les récupérer, cliquez de nouveau sur [SHORTCUT].
<usetemplate ignoretext="Confirmer avant de masquer l&apos;interface" name="okcancelignore" notext="Annuler" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Certains groupes de liens sélectionnés ne peuvent pas être définis sur [REQUESTED_TYPE] en raison des restrictions d&apos;autorisation définies les concernant. Ces groupes de liens seront définis sur [RESTRICTED_TYPE].
+ <usetemplate ignoretext="Certains groupes de liens sélectionnés ne peuvent pas être définis en raison des restrictions d&apos;autorisation les concernant." name="okcancelignore" notext="Annuler" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Certains groupes de liens sélectionnés ne peuvent pas être définis sur [REQUESTED_TYPE] en raison d&apos;une forme non convexe.
+ <usetemplate ignoretext="Certains groupes de liens sélectionnés ne peuvent pas être définis en raison d&apos;une forme non convexe." name="okcancelignore" notext="Annuler" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Certains groupes de liens sélectionnés ne peuvent pas être définis sur [REQUESTED_TYPE] en raison des restrictions d&apos;autorisation les concernant. Ces groupes de liens seront définis sur [RESTRICTED_TYPE].
+ Certains groupes de liens sélectionnés ne peuvent pas être définis sur [REQUESTED_TYPE] en raison d&apos;une forme non convexe. Les types d&apos;usage de ces groupes de liens ne seront pas modifiés.
+ <usetemplate ignoretext="Certains groupes de liens sélectionnés ne peuvent pas être définis en raison des restrictions d&apos;autorisation les concernant et d&apos;une forme non convexe." name="okcancelignore" notext="Annuler" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ L&apos;objet sélectionné affecte le maillage de navigation. Si vous le modifiez en Flexibilité, il sera supprimé de ce maillage.
+ <usetemplate ignoretext="L&apos;objet sélectionné affecte le maillage de navigation. Si vous le modifiez en Flexibilité, il sera supprimé de ce maillage." name="okcancelignore" notext="Annuler" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
Vous semblez ne pas avoir le matériel requis pour utiliser [APP_NAME]. [APP_NAME] requiert une carte graphique OpenGL avec une prise en charge du multitexturing. Si vous avez une telle carte, assurez-vous que vous avez aussi les pilotes les plus récents pour la carte, ainsi que les service packs et les patchs pour votre système d&apos;exploitation.
@@ -3122,4 +3274,23 @@ Sinon, consultez la carte et trouvez les &quot; infohubs &quot;.
<global name="You died and have been teleported to your home location">
Vous êtes mort et avez été téléporté à votre domicile.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ Impossible de mettre à jour [FNAME] car le fichier est introuvable.
+Désactivation des mises à jour futures de ce fichier...
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [NRETRIES] tentatives d&apos;ouverture ou de décodage de [FNAME] ont échoué. Le fichier est désormais considéré comme endommagé.
+Désactivation des mises à jour futures de ce fichier...
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Tentative d&apos;ajout d&apos;un fichier image [FNAME] non valide ou illisible n&apos;ayant pas pu être ouvert ou décodé. Tentative annulée.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ Vous allez renvoyer [NUM_ITEMS] articles. Voulez-vous vraiment continuer ?
+ <usetemplate ignoretext="Voulez-vous vraiment renvoyer plusieurs articles ?" name="okcancelignore" notext="Non" yestext="Oui"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ Vous allez supprimer [NUM_ITEMS] articles. Voulez-vous vraiment continuer ?
+ <usetemplate ignoretext="Voulez-vous vraiment supprimer plusieurs articles ?" name="okcancelignore" notext="Non" yestext="Oui"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/fr/panel_bottomtray.xml b/indra/newview/skins/default/xui/fr/panel_bottomtray.xml
deleted file mode 100644
index c4537861e3..0000000000
--- a/indra/newview/skins/default/xui/fr/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Active/Désactive le micro"/>
- <string name="VoiceControlBtnToolTip" value="Affiche/Masque le panneau de contrôle de la voix"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Parler" label_selected="Parler" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="Geste" name="Gesture" tool_tip="Affiche/Masque les gestes"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Bouger" name="movement_btn" tool_tip="Affiche/Masque le contrôle des déplacements"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Affichage" name="camera_btn" tool_tip="Affiche/Masque le contrôle de la caméra"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button label="" name="snapshots" tool_tip="Prendre une photo"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="Construire" name="build_btn" tool_tip="Affiche/Masque les outils pour la construction"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="Rechercher" name="search_btn" tool_tip="Affiche/Masque la recherche"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Carte" name="world_map_btn" tool_tip="Affiche/Masque la carte du monde"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Mini-carte" name="mini_map_btn" tool_tip="Affiche/Masque la mini-carte"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Conversations"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="Notifications"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_group_invite.xml b/indra/newview/skins/default/xui/fr/panel_group_invite.xml
index 53f7ac33c2..d792439220 100644
--- a/indra/newview/skins/default/xui/fr/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/fr/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
Certains résidents que vous avez choisis font déjà partie du groupe et l&apos;invitation ne leur a donc pas été envoyée.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Invitations de groupe non envoyées : trop de résidents sélectionnés. Les invitations de groupe sont limitées à 100 par demande.
+ </panel.string>
<text name="help_text">
Vous pouvez inviter plusieurs résidents à la fois. Cliquez d&apos;abord sur Choisir un résident.
</text>
diff --git a/indra/newview/skins/default/xui/fr/panel_login.xml b/indra/newview/skins/default/xui/fr/panel_login.xml
index e54b36644c..7843513e00 100644
--- a/indra/newview/skins/default/xui/fr/panel_login.xml
+++ b/indra/newview/skins/default/xui/fr/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://fr.secondlife.com/registration/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php?lang=fr
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ CONNEXION
+ </text>
<text name="username_text">
Nom d&apos;utilisateur :
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Mot de passe :
</text>
- <check_box label="Enregistrer" name="remember_check"/>
- <button label="Connexion" name="connect_btn"/>
- <text name="mode_selection_text">
- Mode :
- </text>
- <combo_box name="mode_combo" tool_tip="Sélectionnez un mode. Pour une exploration facile et rapide avec chat, choisissez Basique. Pour accéder à plus de fonctionnalités, choisissez Avancé.">
- <combo_box.item label="Basique" name="Basic"/>
- <combo_box.item label="Avancé" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Lieu de départ :
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Saisir le nom de la région&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- S&apos;inscrire
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Besoin d&apos;aide ?
</text>
<text name="forgot_password_text">
Nom d&apos;utilisateur ou mot de passe oublié ?
</text>
- <text name="login_help">
- Besoin d&apos;aide ?
+ <button label="Connexion" name="connect_btn"/>
+ <check_box label="Enregistrer" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="S&apos;inscrire"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/fr/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..7acf092257
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="Refiger la région" name="navmesh_btn" tool_tip="Cliquer pour refiger le maillage de navigation de la région."/>
+ <button label="Demande consistant à refiger la région en cours..." name="navmesh_btn_sending" tool_tip="Envoi de la demande consistant à refiger la région au serveur..."/>
+ <button label="La région se refige..." name="navmesh_btn_baking" tool_tip="La région se refige. Ce bouton disparaîtra lorsque le processus sera terminé."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml
index 76ed237451..550beb653e 100644
--- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="Chats IM" name="EnableIMChatPopups" tool_tip="Cocher cette case pour qu&apos;un popup s&apos;affiche à réception d&apos;un message instantané."/>
<spinner label="Durée de vie du popup Chat près de moi :" name="nearby_toasts_lifetime"/>
<spinner label="Disparition progressive du popup Chat près de moi :" name="nearby_toasts_fadingtime"/>
- <button label="Traduction automatique" name="ok_btn"/>
+ <button label="Traduction..." name="ok_btn"/>
+ <button label="Rechercher/Remplacer..." name="autoreplace_showgui"/>
+ <button label="Orthographe..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_move.xml b/indra/newview/skins/default/xui/fr/panel_preferences_move.xml
index 94d7322b22..80aed90a2d 100644
--- a/indra/newview/skins/default/xui/fr/panel_preferences_move.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_move.xml
@@ -28,7 +28,7 @@
<combo_box.item label="Déplacement vers le clic" name="1"/>
</combo_box>
<text name="double_click_action_lbl">
- Double-clic sur le terrain :
+ Double clic sur le terrain :
</text>
<combo_box name="double_click_action_combo">
<combo_box.item label="Aucune action" name="0"/>
diff --git a/indra/newview/skins/default/xui/fr/panel_region_debug.xml b/indra/newview/skins/default/xui/fr/panel_region_debug.xml
index 733c3f9a22..b15af0d1f2 100644
--- a/indra/newview/skins/default/xui/fr/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/fr/panel_region_debug.xml
@@ -30,11 +30,11 @@
<check_box label="Sur le terrain d&apos;un autre résident" name="return_other_land" tool_tip="Ne renvoyer que les objets se trouvant sur le terrain de quelqu&apos;un d&apos;autre"/>
<check_box label="Dans toutes les régions de ce domaine" name="return_estate_wide" tool_tip="Renvoyer les objets dans toutes les régions qui constituent ce domaine"/>
<button label="Renvoyer" name="return_btn"/>
- <button label="Afficher les collisions les plus consommatrices..." name="top_colliders_btn" tool_tip="Liste des objets avec le plus de collisions potentielles" width="320"/>
+ <button label="Collisions les plus consommatrices" name="top_colliders_btn" tool_tip="Liste des objets avec le plus de collisions potentielles" width="320"/>
<button label="?" left="337" name="top_colliders_help"/>
- <button label="Afficher les objets scriptés les plus consommateurs..." name="top_scripts_btn" tool_tip="Liste des objets qui passent le plus de temps à exécuter des scripts" width="320"/>
+ <button label="Scripts les plus consommateurs" name="top_scripts_btn" tool_tip="Liste des objets passant le plus de temps à exécuter des scripts" width="320"/>
<button label="?" left="337" name="top_scripts_help"/>
<button label="Redémarrer la région" name="restart_btn" tool_tip="Redémarrer la région au bout de 2 minutes" width="160"/>
<button label="?" left="177" name="restart_help"/>
- <button label="Retarder le redémarrage" name="cancel_restart_btn" tool_tip="Retarder le redémarrage de la région d&apos;une heure" width="160"/>
+ <button label="Annuler le redémarrage" name="cancel_restart_btn" tool_tip="Retarder le redémarrage de la région d&apos;une heure" width="160"/>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_region_environment.xml b/indra/newview/skins/default/xui/fr/panel_region_environment.xml
index d18503db86..085a308786 100644
--- a/indra/newview/skins/default/xui/fr/panel_region_environment.xml
+++ b/indra/newview/skins/default/xui/fr/panel_region_environment.xml
@@ -15,7 +15,7 @@
<combo_box.item label="-Effectuer une sélection-" name="item0"/>
</combo_box>
<text name="sky_dayc_settings_title">
- Ciel / Cycle du jour
+ Ciel/Cycle du jour
</text>
<radio_group name="sky_dayc_settings_radio_group">
<radio_item label="Ciel fixe" name="my_sky_settings"/>
diff --git a/indra/newview/skins/default/xui/fr/panel_region_estate.xml b/indra/newview/skins/default/xui/fr/panel_region_estate.xml
index 9d97d1bf29..be89020ac7 100644
--- a/indra/newview/skins/default/xui/fr/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/fr/panel_region_estate.xml
@@ -21,7 +21,7 @@ domaine.
Conditions d&apos;accès des résidents :
</text>
<check_box label="Informations de paiement enregistrées" name="limit_payment" tool_tip="Pour pouvoir accéder à ce domaine, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
- <check_box label="Âge vérifié" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à ce domaine, leur âge doit avoir fait l&apos;objet d&apos;une vérification. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
+ <check_box label="Avoir plus de 18 ans" name="limit_age_verified" tool_tip="Pour accéder à ce domaine, les résidents doivent avoir au moins 18 ans. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
<check_box label="Autoriser les chats vocaux" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<text name="abuse_email_text">
diff --git a/indra/newview/skins/default/xui/fr/panel_region_general.xml b/indra/newview/skins/default/xui/fr/panel_region_general.xml
index b5795bebe2..234d316069 100644
--- a/indra/newview/skins/default/xui/fr/panel_region_general.xml
+++ b/indra/newview/skins/default/xui/fr/panel_region_general.xml
@@ -22,7 +22,7 @@
<check_box label="Interdire le vol" name="block_fly_check"/>
<check_box label="Autoriser les dégâts" name="allow_damage_check"/>
<check_box label="Interdire les bousculades" name="restrict_pushobject"/>
- <check_box label="Autoriser la revente" name="allow_land_resell_check"/>
+ <check_box label="Autoriser la revente de terrain" name="allow_land_resell_check"/>
<check_box label="Autoriser la fusion/division" name="allow_parcel_changes_check"/>
<check_box label="Ne pas afficher dans la recherche" name="block_parcel_search_check" tool_tip="Afficher cette région et ses parcelles dans les résultats de recherche"/>
<check_box label="Autoriser les objets de maillage" name="mesh_rez_enabled_check" tool_tip="Laisser les gens rezzer des objets de maillage dans cette région."/>
diff --git a/indra/newview/skins/default/xui/fr/panel_region_terrain.xml b/indra/newview/skins/default/xui/fr/panel_region_terrain.xml
index d7e321d06d..97f486d3a3 100644
--- a/indra/newview/skins/default/xui/fr/panel_region_terrain.xml
+++ b/indra/newview/skins/default/xui/fr/panel_region_terrain.xml
@@ -55,8 +55,8 @@ du terrain" name="terrain_lower_spin"/>
<spinner label="Bas" name="height_start_spin_2"/>
<spinner label="Haut" name="height_range_spin_0"/>
<spinner label="Haut" name="height_range_spin_2"/>
- <button label="Télécharger le terrain au format RAW..." name="download_raw_btn" tool_tip="Réservé aux propriétaires de domaine, pas aux gérants" width="230"/>
- <button label="Charger le terrain au format RAW..." name="upload_raw_btn" tool_tip="Réservé aux propriétaires de domaine, pas aux gérants" width="230"/>
+ <button label="Télécharger le terrain en RAW..." name="download_raw_btn" tool_tip="Réservé aux propriétaires de domaine, pas aux gérants" width="230"/>
+ <button label="Charger un terrain en RAW..." name="upload_raw_btn" tool_tip="Réservé aux propriétaires de domaine, pas aux gérants" width="230"/>
<button label="Figer le terrain" name="bake_terrain_btn" tool_tip="Définir le terrain actuel comme point central pour les limites d&apos;élévation/abaissement"/>
<button label="Appliquer" name="apply_btn"/>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_region_texture.xml b/indra/newview/skins/default/xui/fr/panel_region_texture.xml
deleted file mode 100644
index c0b667137a..0000000000
--- a/indra/newview/skins/default/xui/fr/panel_region_texture.xml
+++ /dev/null
@@ -1,72 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Textures du sol" name="Textures">
- <text name="region_text_lbl">
- Région :
- </text>
- <text name="region_text">
- (inconnue)
- </text>
- <text name="base_texture_text">
- Textures de base (fichiers 128x128, 24 bit .tga)
- </text>
- <text name="height_text_lbl">
- 1 (faible)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (élevé)
- </text>
- <text name="detail_texture_text">
- Textures du terrain (fichiers.tga 512 x 512, 24 bit requis)
- </text>
- <text name="height_text_lbl5">
- Limites d&apos;élévation de texture
- </text>
- <text name="height_text_lbl6">
- Nord-ouest
- </text>
- <text name="height_text_lbl7">
- Nord-est
- </text>
- <text name="height_text_lbl8">
- Sud-ouest
- </text>
- <text name="height_text_lbl9">
- Sud-est
- </text>
- <text name="height_text_lbl10" width="460">
- Ces valeurs représentent les limites de mélange pour les textures ci-dessus.
- </text>
- <text name="height_text_lbl11">
- En mètres, la valeur Bas correspond à la hauteur max. de la texture n°1
- </text>
- <text name="height_text_lbl12">
- et la valeur Haut correspond à la hauteur min. de la texture n°4.
- </text>
- <text name="height_text_lbl13">
- Nord-est
- </text>
- <spinner label="Bas" name="height_start_spin_0"/>
- <spinner label="Bas" name="height_start_spin_1"/>
- <spinner label="Bas" name="height_start_spin_2"/>
- <spinner label="Bas" name="height_start_spin_3"/>
- <spinner label="Haut" name="height_range_spin_0"/>
- <spinner label="Haut" name="height_range_spin_1"/>
- <spinner label="Haut" name="height_range_spin_2"/>
- <spinner label="Haut" name="height_range_spin_3"/>
- <text name="height_text_lbl14">
- Ces valeurs représentent les limites de mélange pour les textures ci-dessus.
- </text>
- <text name="height_text_lbl15">
- La valeur Bas correspond à la hauteur max. de la Texture 1,
- </text>
- <text name="height_text_lbl16">
- et la valeur Haut correspond à la hauteur min. de la Texture 4.
- </text>
- <button label="Appliquer" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_script_question_toast.xml b/indra/newview/skins/default/xui/fr/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_side_tray.xml b/indra/newview/skins/default/xui/fr/panel_side_tray.xml
deleted file mode 100644
index 178ae4324b..0000000000
--- a/indra/newview/skins/default/xui/fr/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Activer/désactiver le panneau latéral." name="sidebar_openclose" tab_title="Activer/désactiver le panneau latéral"/>
- <sidetray_tab description="Domicile." name="sidebar_home" tab_title="Accueil">
- <panel label="domicile" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Modifiez votre profil public et vos Favoris." name="sidebar_me" tab_title="Mon profil">
- <panel_container name="panel_container">
- <panel label="Moi" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Trouvez vos amis, vos contacts et les personnes se trouvant près de vous." name="sidebar_people" tab_title="Personnes">
- <panel_container name="panel_container">
- <panel label="Profil du groupe" name="panel_group_info_sidetray"/>
- <panel label="Résidents et objets ignorés" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Trouvez de nouveaux lieux à découvrir et les lieux que vous connaissez déjà." label="Lieux" name="sidebar_places" tab_title="Endroits">
- <panel label="Lieux" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="Parcourez votre inventaire." name="sidebar_inventory" tab_title="Mon inventaire">
- <panel label="Modifier l&apos;inventaire" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Modifiez votre apparence actuelle." name="sidebar_appearance" tab_title="Mon apparence">
- <panel label="Changer d&apos;apparence" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/fr/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/fr/panel_snapshot_inventory.xml
index 4454d2475e..f40bcec908 100644
--- a/indra/newview/skins/default/xui/fr/panel_snapshot_inventory.xml
+++ b/indra/newview/skins/default/xui/fr/panel_snapshot_inventory.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_snapshot_inventory">
<text name="title">
- Enregistrer dans mon inventaire
+ Enregistrer dans l&apos;inventaire
</text>
<text name="hint_lbl">
L&apos;enregistrement d&apos;une image dans votre inventaire coûte [UPLOAD_COST] L$. Pour enregistrer votre image sous forme de texture, sélectionnez l&apos;un des formats carrés.
diff --git a/indra/newview/skins/default/xui/fr/panel_snapshot_local.xml b/indra/newview/skins/default/xui/fr/panel_snapshot_local.xml
index 41264521fd..48ccacb374 100644
--- a/indra/newview/skins/default/xui/fr/panel_snapshot_local.xml
+++ b/indra/newview/skins/default/xui/fr/panel_snapshot_local.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_snapshot_local">
<text name="title">
- Enregistrer sur mon ordinateur
+ Enregistrer sur l&apos;ordinateur
</text>
<combo_box label="Résolution" name="local_size_combo">
<combo_box.item label="Fenêtre actuelle" name="CurrentWindow"/>
@@ -25,7 +25,7 @@
<combo_box.item label="JPEG" name="JPEG"/>
<combo_box.item label="BMP (sans perte)" name="BMP"/>
</combo_box>
- <slider label="Qualité de l&apos;image" name="image_quality_slider"/>
+ <slider label="Qualité d&apos;image" name="image_quality_slider"/>
<text name="image_quality_level">
([QLVL])
</text>
diff --git a/indra/newview/skins/default/xui/fr/panel_snapshot_options.xml b/indra/newview/skins/default/xui/fr/panel_snapshot_options.xml
index db3fcbeac9..befe1b3bc6 100644
--- a/indra/newview/skins/default/xui/fr/panel_snapshot_options.xml
+++ b/indra/newview/skins/default/xui/fr/panel_snapshot_options.xml
@@ -2,6 +2,6 @@
<panel name="panel_snapshot_options">
<button label="Publier sur le flux de mon profil" name="save_to_profile_btn"/>
<button label="Envoyer par e-mail" name="save_to_email_btn"/>
- <button label="Enregistrer dans mon inventaire ([AMOUNT] L$)" name="save_to_inventory_btn"/>
- <button label="Enregistrer sur mon ordinateur" name="save_to_computer_btn"/>
+ <button label="Enreg. dans l&apos;inventaire ([AMOUNT] L$)" name="save_to_inventory_btn"/>
+ <button label="Enreg. sur l&apos;ordinateur" name="save_to_computer_btn"/>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/fr/panel_snapshot_postcard.xml
index bb23b52850..82a4815144 100644
--- a/indra/newview/skins/default/xui/fr/panel_snapshot_postcard.xml
+++ b/indra/newview/skins/default/xui/fr/panel_snapshot_postcard.xml
@@ -10,7 +10,7 @@
Envoi en cours...
</string>
<text name="title">
- Envoyer par e-mail
+ E-mail
</text>
<button label="Message" name="message_btn"/>
<button label="Paramètres" name="settings_btn"/>
diff --git a/indra/newview/skins/default/xui/fr/sidepanel_item_info.xml b/indra/newview/skins/default/xui/fr/sidepanel_item_info.xml
index 95649d3934..e7fc7859c9 100644
--- a/indra/newview/skins/default/xui/fr/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/fr/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(inconnu)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (valeur inconnue ou valeurs multiples)
+ </panel.string>
<panel.string name="public">
(public)
</panel.string>
diff --git a/indra/newview/skins/default/xui/fr/sidepanel_task_info.xml b/indra/newview/skins/default/xui/fr/sidepanel_task_info.xml
index bd8a39fe16..60027d41cb 100644
--- a/indra/newview/skins/default/xui/fr/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/fr/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
Vous ne pouvez pas modifier ces objets
</panel.string>
+ <panel.string name="text modify info 5">
+ Impossible de modifier cet objet au-delà de la frontière d&apos;une région
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Impossible de modifier ces objets au-delà de la frontière d&apos;une région
+ </panel.string>
<panel.string name="text modify warning">
Cet objet comprend des parties liées
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Prix : L$" name="Edit Cost"/>
<check_box label="Afficher avec la recherche" name="search_check" tool_tip="Permettre aux autres résidents de voir cet objet dans les résultats de recherche"/>
+ <text name="pathfinding_attributes_label">
+ Attributs de recherche de chemin :
+ </text>
<text name="B:">
B :
</text>
diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml
index 8b410128da..6dc1439593 100644
--- a/indra/newview/skins/default/xui/fr/strings.xml
+++ b/indra/newview/skins/default/xui/fr/strings.xml
@@ -886,6 +886,9 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="ScriptQuestionCautionChatDenied">
&apos;[OBJECTNAME]&apos;, un objet appartenant à [OWNERNAME], situé dans [REGIONNAME] à [REGIONPOS], n&apos;a pas reçu le droit de : [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Si vous autorisez un accès à votre compte, vous autorisez également l&apos;objet à :
+ </string>
<string name="ScriptTakeMoney">
Débiter vos Linden dollars (L$)
</string>
@@ -919,6 +922,9 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="ControlYourCamera">
Contrôler votre caméra
</string>
+ <string name="TeleportYourAgent">
+ Vous téléporter
+ </string>
<string name="NotConnected">
Pas connecté(e)
</string>
@@ -1000,6 +1006,9 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="script_files">
Scripts
</string>
+ <string name="dictionary_files">
+ Dictionnaires
+ </string>
<string name="AvatarSetNotAway">
Présent
</string>
@@ -3858,6 +3867,12 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE].
<string name="LocationCtrlSeeAVsTooltip">
Avatars visibles et chat autorisé en dehors de cette parcelle
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Les objets mobiles risquent de ne pas se comporter correctement dans cette région tant qu&apos;elle n&apos;est pas refigée.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ La recherche de chemin dynamique n&apos;est pas activée dans cette région.
+ </string>
<string name="UpdaterWindowTitle">
[APP_NAME] - Mise à jour
</string>
@@ -5000,6 +5015,21 @@ Essayez avec le chemin d&apos;accès à l&apos;éditeur entre guillemets doubles
<string name="Normal">
Normal
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Aucun
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Maillage de navigation affecté
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personnage
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Multiple)
+ </string>
<string name="snapshot_quality_very_low">
Très faible
</string>
@@ -5015,4 +5045,10 @@ Essayez avec le chemin d&apos;accès à l&apos;éditeur entre guillemets doubles
<string name="snapshot_quality_very_high">
Très élevée
</string>
+ <string name="TeleportMaturityExceeded">
+ Le résident ne peut pas visiter cette région.
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/fr/teleport_strings.xml b/indra/newview/skins/default/xui/fr/teleport_strings.xml
index d0c74ff353..6065fa2966 100644
--- a/indra/newview/skins/default/xui/fr/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/fr/teleport_strings.xml
@@ -45,6 +45,9 @@ Pour recommencer le didacticiel, accédez à Welcome Island Public.
<message name="no_inventory_host">
L&apos;inventaire est temporairement indisponible.
</message>
+ <message name="MustGetAgeRegion">
+ Pour accéder à cette région, vous devez avoir au moins 18 ans.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -80,5 +83,8 @@ Pour recommencer le didacticiel, accédez à Welcome Island Public.
<message name="requesting">
Demande de téléportation en cours...
</message>
+ <message name="pending">
+ En attente de téléportation...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/it/floater_about.xml b/indra/newview/skins/default/xui/it/floater_about.xml
index 39114b7bf7..c672511fc5 100644
--- a/indra/newview/skins/default/xui/it/floater_about.xml
+++ b/indra/newview/skins/default/xui/it/floater_about.xml
@@ -66,27 +66,26 @@ Versione Server voice: [VOICE_VERSION]
</panel>
<panel label="Licenze" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
- APR Copyright (C) 2000-2004 The Apache Software Foundation
- Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
+ APR Copyright (C) 2011 The Apache Software Foundation
+ Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
+ cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis Copyright (C) 2001, Xiphophorus
- OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
- PCRE Copyright (c) 1997-2008 University of Cambridge
+ ogg/vorbis Copyright (C) 2002, Xiphophorus
+ OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2012 University of Cambridge
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
- google-perftools Copyright (c) 2005, Google Inc.
+ zlib Copyright (C) 1995-2012 Jean-loup Gailly and Mark Adler.
Il Viewer Second Life utilizza Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (e licenziatari). Tutti i diritti riservati. Per informazioni dettagliate, vedere www.havok.com.
diff --git a/indra/newview/skins/default/xui/it/floater_about_land.xml b/indra/newview/skins/default/xui/it/floater_about_land.xml
index cfc3ad8fdb..fe3e59b0bd 100644
--- a/indra/newview/skins/default/xui/it/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/it/floater_about_land.xml
@@ -470,7 +470,7 @@ Media:
Consenti l&apos;accesso solo ai Residenti che:
</text>
<check_box label="Hanno informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Per poter visitare questo lotto i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
- <check_box label="Hanno verificato l&apos;età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Per poter visitare questo lotto i Residenti devono aver verificato la propria età. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
+ <check_box label="Hanno almeno 18 anni [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Per poter visitare questo lotto i Residenti devono avere almeno 18 anni. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
<check_box label="Permetti accesso al gruppo: [GROUP]" name="GroupCheck" tool_tip="Imposta il gruppo nel pannello generale."/>
<check_box label="Vendi pass a:" name="PassCheck" tool_tip="Permetti in questo terreno l&apos;accesso temporaneo"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/it/floater_animation_preview.xml b/indra/newview/skins/default/xui/it/floater_animation_preview.xml
deleted file mode 100644
index dc99d287b9..0000000000
--- a/indra/newview/skins/default/xui/it/floater_animation_preview.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview" title="">
- <floater.string name="failed_to_initialize">
- Impossibile inizializzare la sequenza
- </floater.string>
- <floater.string name="anim_too_long">
- Il file dell&apos;animazione è lungo [LENGTH] secondi.
-
-La lunghezza massima è [MAX_LENGTH] secondi.
- </floater.string>
- <floater.string name="failed_file_read">
- Impossibile leggere il file dell&apos;animazione.
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- Ok
- </floater.string>
- <floater.string name="E_ST_EOF">
- Fine prematura del file.
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Impossibile leggere la definizione del vincolo.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- Impossibile aprire il file BVH.
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- Intestazione HIERARCHY non valida.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- Impossibile trovare la ROOT o JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- Impossibile trovare il nome JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- Impossibile trovare OFFSET.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- Impossibile trovare CHANNELS.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Impossibile ottenere un ordine di rotazione.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Rotazione dell&apos;asse non disponibile.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- Impossibile trovare MOTION.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- Impossibile ottenere il numero dei frame.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Impossibile ottenere il tempo del frame.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Impossibile ottenere i valori della posizione.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Impossibile ottenere i valori di rotazione.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Impossibile aprire il file di traduzione.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Impossibile leggere l&apos;intestazione della traduzione.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Impossibile leggere i nomi della traduzione.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Impossibile leggere la traduzione, ignora il valore.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Impossibile leggere la traduzione del valore relativo.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Valore non trovato.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Impossibile leggere la matrice di traduzione.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Impossibile trovare il nome mergechild.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Impossibile ottenere il nome mergeparent.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Impossibile ottenere il valore di priorità.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Impossibile ottenere il valore di ripetizione.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Impossibile ottenere i valori easeIn.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- Cannot get ease Out values.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Impossibile ottenere il valore morph della mano.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Impossibile leggere il nome emote.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Nome non corretto del root joint, usa &quot;hip&quot;.
- </floater.string>
- <text name="name_label">
- Nome:
- </text>
- <text name="description_label">
- Descrizione:
- </text>
- <spinner label="Priorità" name="priority" tool_tip="Definisce quali altre animazioni possono essere sostituite da questa animazione"/>
- <check_box label="Ciclica" name="loop_check" tool_tip="Riproduce questa animazione in ripetizione"/>
- <spinner label="In(%)" name="loop_in_point" tool_tip="Imposta il punto sul quale ritorna l&apos;animazione"/>
- <spinner label="Out(%)" name="loop_out_point" tool_tip="Imposta il punto sul quale termina l&apos;animazione"/>
- <text name="hand_label">
- Postura della mano
- </text>
- <combo_box name="hand_pose_combo" tool_tip="Definisce ciò che fanno le mani durante l&apos;animazione">
- <combo_box.item label="Stendi" name="Spread"/>
- <combo_box.item label="Rilassato" name="Relaxed"/>
- <combo_box.item label="Indica entrambi" name="PointBoth"/>
- <combo_box.item label="Pugno" name="Fist"/>
- <combo_box.item label="Sinistra rilassata" name="RelaxedLeft"/>
- <combo_box.item label="Indica sinistra" name="PointLeft"/>
- <combo_box.item label="Pugno con la sinistra" name="FistLeft"/>
- <combo_box.item label="Destra rilassata" name="RelaxedRight"/>
- <combo_box.item label="Indica destra" name="PointRight"/>
- <combo_box.item label="Pugno destro" name="FistRight"/>
- <combo_box.item label="Saluta a destra" name="SaluteRight"/>
- <combo_box.item label="Battitura" name="Typing"/>
- <combo_box.item label="Pace a destra" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Espressione
- </text>
- <combo_box name="emote_combo" tool_tip="Definisce ciò che fa il viso durante l&apos;animazione">
- <item label="(Nessuno)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="Spavento" name="Afraid" value="Spavento"/>
- <item label="Arrabbiato" name="Angry" value="Arrabbiato"/>
- <item label="Grande sorriso" name="BigSmile" value="Grande sorriso"/>
- <item label="Annoiato" name="Bored" value="Annoiato"/>
- <item label="Pianto" name="Cry" value="Pianto"/>
- <item label="Disdegno" name="Disdain" value="Disdegno"/>
- <item label="Imbarazzato" name="Embarrassed" value="Imbarazzato"/>
- <item label="Accigliato" name="Frown" value="Accigliato"/>
- <item label="Bacio" name="Kiss" value="Bacio"/>
- <item label="Risata" name="Laugh" value="Risata"/>
- <item label="Plllppt" name="Plllppt" value="Linguaccia"/>
- <item label="Repulsione" name="Repulsed" value="Repulsione"/>
- <item label="Triste" name="Sad" value="Triste"/>
- <item label="Scrollata di spalle" name="Shrug" value="Scrollata di spalle"/>
- <item label="Sorriso" name="Smile" value="Sorriso"/>
- <item label="Stupore" name="Surprise" value="Stupore"/>
- <item label="Occhiolino" name="Wink" value="Occhiolino"/>
- <item label="Preoccupato" name="Worry" value="Preoccupato"/>
- </combo_box>
- <text name="preview_label">
- Vedi anteprima mentre
- </text>
- <combo_box name="preview_base_anim" tool_tip="Da usarsi per controllare il comportamento dell&apos;animazione mentre l&apos;avatar svolge azioni abituali.">
- <item label="In piedi" name="Standing" value="In piedi"/>
- <item label="Camminando" name="Walking" value="Cammina"/>
- <item label="Seduto" name="Sitting" value="Seduto"/>
- <item label="Volo" name="Flying" value="Volo"/>
- </combo_box>
- <spinner label="Avvio lento (sec)" name="ease_in_time" tool_tip="Durata (in secondi) della fusione in entrata delle animazioni"/>
- <spinner label="Arresto lento (sec)" name="ease_out_time" tool_tip="Durata (in secondi) della fusione in uscita delle animazioni"/>
- <button name="play_btn" tool_tip="Riproduci la tua animazione"/>
- <button name="pause_btn" tool_tip="Metti in pausa la tua animazione"/>
- <button label="" name="stop_btn" tool_tip="Ferma la riproduzione dell&apos;animazione"/>
- <text name="bad_animation_text">
- Impossibile leggere il file dell&apos;animazione.
-
-Raccomandiamo file di tipo BVH esportati da
-Poser 4.
- </text>
- <button label="Importa ([AMOUNT]L$)" name="ok_btn"/>
- <button label="Annulla" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_autoreplace.xml b/indra/newview/skins/default/xui/it/floater_autoreplace.xml
new file mode 100644
index 0000000000..559a42cfae
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="Impostazioni sostituzione automatica">
+ <check_box label="Attiva sostituzione automatica" name="autoreplace_enable" tool_tip="Quando inserisci testo nella chat, sostituisci le parole chiave inserite con l&apos;elemento sostitutivo corrispondente."/>
+ <button label="Importa lista..." name="autoreplace_import_list" tool_tip="Carica da file una lista esportata in precedenza."/>
+ <button label="Esporta lista..." name="autoreplace_export_list" tool_tip="Salva la lista selezionata in un file per condividerla."/>
+ <button label="Nuova lista..." name="autoreplace_new_list" tool_tip="Crea una nuova lista"/>
+ <button label="Cancella lista" name="autoreplace_delete_list" tool_tip="Cancella la lista selezionata"/>
+ <button name="autoreplace_list_up" tool_tip="Aumenta la priorità di questa lista."/>
+ <button name="autoreplace_list_down" tool_tip="Diminuisci la priorità di questa lista."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Parola chiave" name="keyword"/>
+ <scroll_list.columns label="Sostituzione" name="replacement"/>
+ </scroll_list>
+ <button label="Aggiungi..." name="autoreplace_add_entry"/>
+ <button label="Rimuovi" name="autoreplace_delete_entry"/>
+ <button label="Salva elemento" name="autoreplace_save_entry" tool_tip="Salva questo elemento."/>
+ <button label="Salva modifiche" name="autoreplace_save_changes" tool_tip="Salva tutte le modifiche."/>
+ <button label="Annulla" name="autoreplace_cancel" tool_tip="Annulla tutte le modifiche."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/it/floater_hardware_settings.xml b/indra/newview/skins/default/xui/it/floater_hardware_settings.xml
index 5d3ae04a4d..edbbc354cf 100644
--- a/indra/newview/skins/default/xui/it/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/it/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
Attiva VBO:
</text>
<check_box initial_value="true" label="Attiva oggetti OpenGL Vertex Buffer" name="vbo" tool_tip="Attivandolo su un hardware moderno aumenta la performance. Ma, su un vecchio hardware, spesso l&apos;implementazione dei VBO è scarsa e potresti avere dei crash quando è attivato."/>
+ <text name="tc label">
+ Attiva S3TC:
+ </text>
+ <check_box initial_value="true" label="Attiva compressione texture (richiede riavvio)" name="texture compression" tool_tip="Comprime le texture nella memoria video, consentendo il caricamento di texture a risoluzione maggiore al prezzo di ua perdita di qualit&apos; del colore."/>
<slider label="Memoria texture (MB):" name="GraphicsCardTextureMemory" tool_tip="Spazio di memoria da ssegnare alle textures. Utilizza la memoria della scheda video come impostazione predefinita. La riduzione di questa impostazione potrebbe migliorare il rendimento ma potrebbe anche rendere le texture poco definite."/>
<spinner label="Indice della distanza della nebbia:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/it/floater_inventory.xml b/indra/newview/skins/default/xui/it/floater_inventory.xml
deleted file mode 100644
index 2aa6795988..0000000000
--- a/indra/newview/skins/default/xui/it/floater_inventory.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="IL MIO INVENTARIO">
- <floater.string name="Title">
- IL MIO INVENTARIO
- </floater.string>
- <floater.string name="TitleFetching">
- IL MIO INVENTARIO (recupero di [ITEM_COUNT] articoli...) [FILTER]
- </floater.string>
- <floater.string name="TitleCompleted">
- IL MIO INVENTARIO ([ITEM_COUNT] articoli) [FILTER]
- </floater.string>
- <floater.string name="Fetched">
- Completato
- </floater.string>
- <panel label="Pannello dell&apos;Inventario" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_model_preview.xml b/indra/newview/skins/default/xui/it/floater_model_preview.xml
index ca36fd2def..e8df4d2d4b 100644
--- a/indra/newview/skins/default/xui/it/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/it/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Triangoli" name="triangles" value="Triangoli"/>
<text initial_value="Vertici" name="vertices" value="Vertici"/>
<text initial_value="Alto" name="high_label" value="Alto"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Carica da file"/>
+ <item name="Generate" value="Genera"/>
+ </combo_box>
<button label="Sfoglia..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Limite triangoli"/>
+ <item name="Error Threshold" value="Limite errori"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Medio" name="medium_label" value="Medio"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Carica da file"/>
+ <item name="Generate" value="Genera"/>
+ <item name="Use LoD above" value="Usa livello di dettaglio indicato in precedenza"/>
+ </combo_box>
<button label="Sfoglia..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Limite triangoli"/>
+ <item name="Error Threshold" value="Limite errori"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Basso" name="low_label" value="Basso"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Carica da file"/>
+ <item name="Generate" value="Genera"/>
+ <item name="Use LoD above" value="Usa livello di dettaglio indicato in precedenza"/>
+ </combo_box>
<button label="Sfoglia..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Limite triangoli"/>
+ <item name="Error Threshold" value="Limite errori"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Bassissimo" name="lowest_label" value="Bassissimo"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Carica da file"/>
+ <item name="Generate" value="Genera"/>
+ <item name="Use LoD above" value="Usa livello di dettaglio indicato in precedenza"/>
+ </combo_box>
<button label="Sfoglia..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Limite triangoli"/>
+ <item name="Error Threshold" value="Limite errori"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Genera normali" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml
deleted file mode 100644
index 9e81899880..0000000000
--- a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="CHAT NEI DINTORNI">
- <check_box label="Traduci chat" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/it/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..5122954edb
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="Personaggi con pathfinding">
+ <floater.string name="messaging_get_inprogress">
+ Ricerca personaggi con pathfinding in corso...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Errore rilevato durante la ricerca di personaggi con pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Nessun personaggio con pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] personaggi selezionati su [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ In questa regione non è attivata la funzione pathfinding
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Caricamento in corso]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Sconosciuto]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [gruppo]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nome" name="name"/>
+ <scroll_list.columns label="Descrizione" name="description"/>
+ <scroll_list.columns label="Proprietario" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="Altitudine" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Personaggi:
+ </text>
+ <button label="Aggiorna lista" name="refresh_objects_list"/>
+ <button label="Seleziona tutto" name="select_all_objects"/>
+ <button label="Non selezionare nessuno" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ Azioni per i personaggi selezionati:
+ </text>
+ <check_box label="Mostra marcatore" name="show_beacon"/>
+ <check_box label="Mostra capsula fisica" name="show_physics_capsule"/>
+ <button label="Prendi" name="take_objects"/>
+ <button label="Prendi copia" name="take_copy_objects"/>
+ <button label="Teletrasportami alla posizione" name="teleport_me_to_object" tool_tip="Attivato solo se viene selezionato un personaggio."/>
+ <button label="Restituisci" name="return_objects"/>
+ <button label="Elimina" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..77be220a2a
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="Visualizzazione / test pathfinding">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ Implementazione libreria percorsi non trovata.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ In questa regione non è attivata la funzione pathfinding
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ Attendere il caricamento della regione.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Controllo stato navmesh
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Scaricamento navmesh in corso
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ Il navmesh è stato cambiato sul server. Scaricamento del navmesh più recente in corso
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ Il navmesh più recente è stato scaricato.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ Navmesh non scaricato correttamente.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ Il navmesh ha modifiche in sospeso.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ Costruzione navmesh in corso.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Alcune regioni navmesh hanno modifiche in sospeso.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ La costruzione di alcune regioni navmesh è in corso.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Alcune regioni navmesh hanno modifiche in sospeso e in altre la costruzione è in corso.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ Navmesh è aggiornato.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ Implementazione libreria percorsi non trovata.
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ In questa regione non è attivata la funzione pathfinding
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Seleziona punti iniziale e finale.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Seleziona punto iniziale.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Seleziona punto finale.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ Il percorso viene visualizzato con il colore arancione.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ Nessun percorso trovato tra i punti selezionati.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Si è verificato un errore durante la generazione del percorso.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Visuale" name="view_panel">
+ <text name="show_label">
+ Mostra:
+ </text>
+ <check_box label="Mondo" name="show_world"/>
+ <check_box label="Solo elementi spostabili" name="show_world_movables_only"/>
+ <check_box label="Navmesh" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Mostra mappa camminabilità:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="Non mostrare" name="show_heatmap_mode_none"/>
+ <combo_box.item label="Personaggio tipo A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="Personaggio tipo B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="Personaggio tipo C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="Personaggio tipo D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Camminabili" name="show_walkables"/>
+ <check_box label="Volumi materiali" name="show_material_volumes"/>
+ <check_box label="Ostacoli statici" name="show_static_obstacles"/>
+ <check_box label="Volumi esclusioni" name="show_exclusion_volumes"/>
+ <check_box label="Piano acqua" name="show_water_plane"/>
+ <check_box label="Con vista a raggi X" name="show_xray"/>
+ </panel>
+ <panel label="Percorso test" name="test_panel">
+ <text name="ctrl_click_label">
+ Seleziona il punto iniziale premendo Ctrl e facendo clic.
+ </text>
+ <text name="shift_click_label">
+ Seleziona il punto finale premendo Maiusc e facendo clic.
+ </text>
+ <text name="character_width_label">
+ Larghezza personaggio
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ Tipo personaggio
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Nessuno" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Cancella percorso" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/it/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..2c6d620b0a
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Set collegati pathfinding">
+ <floater.string name="messaging_get_inprogress">
+ Ricerca set collegati pathfinding in corso...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Errore rilevato durante la ricerca di set collegati pathfinding.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Modifica set collegati pathfinding selezionati in corso...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Errore rilevato durante la modifica dei set collegati pathfinding selezionati.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Nessun set collegato con pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] set collegati selezionati su [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ In questa regione non è attivata la funzione pathfinding
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Terreno]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Caricamento in corso]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Sconosciuto]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [gruppo]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Camminabile
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Ostacolo statico
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Ostacolo mobile
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Volume materiale
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ Volume esclusione
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Oggetto fantasma mobile
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [non modificabile]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [limitato]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [concavo]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [limitato,concavo]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Seleziona uso set collegati...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Filtra in base all&apos;uso set collegati..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Camminabile" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Ostacolo statico" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Ostacolo mobile" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Volume materiale" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="Volume esclusione" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Oggetto fantasma mobile" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Applica" name="apply_filters"/>
+ <button label="Cancella" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nome (prim principale)" name="name"/>
+ <scroll_list.columns label="Descrizione (prim principale)" name="description"/>
+ <scroll_list.columns label="Proprietario" name="owner"/>
+ <scroll_list.columns label="Impatto" name="land_impact"/>
+ <scroll_list.columns label="Distanza" name="dist_from_you"/>
+ <scroll_list.columns label="Uso set collegati" name="linkset_use"/>
+ <scroll_list.columns label="A %" name="a_percent"/>
+ <scroll_list.columns label="B %" name="b_percent"/>
+ <scroll_list.columns label="C %" name="c_percent"/>
+ <scroll_list.columns label="D %" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Set collegati:
+ </text>
+ <button label="Aggiorna lista" name="refresh_objects_list"/>
+ <button label="Seleziona tutto" name="select_all_objects"/>
+ <button label="Non selezionare nessuno" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="Mostra marcatore" name="show_beacon"/>
+ <button label="Prendi" name="take_objects"/>
+ <button label="Prendi copia" name="take_copy_objects"/>
+ <button label="Teletrasportami alla posizione" name="teleport_me_to_object"/>
+ <button label="Restituisci" name="return_objects"/>
+ <button label="Elimina" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ Camminabilità:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="Camminabilità per personaggi di tipo A. Umanoide è un esempio del tipo di personaggio."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="Camminabilità per personaggi di tipo B. Creatura è un esempio del tipo di personaggio."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="Camminabilità per personaggi di tipo C. Elemento meccanico è un esempio del tipo di personaggio."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="Camminabilità per personaggi di tipo D. Altro è un esempio del tipo di personaggio."/>
+ <button label="Applica modifiche" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Umanoide)
+ </text>
+ <text name="suggested_use_b_label">
+ (Creatura)
+ </text>
+ <text name="suggested_use_c_label">
+ (Elemento meccanico)
+ </text>
+ <text name="suggested_use_d_label">
+ (Altro)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_postcard.xml b/indra/newview/skins/default/xui/it/floater_postcard.xml
deleted file mode 100644
index cb2916268a..0000000000
--- a/indra/newview/skins/default/xui/it/floater_postcard.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="INVIA FOTO VIA E-MAIL">
- <text name="to_label" width="135">
- Email del destinatario:
- </text>
- <line_editor left="143" name="to_form" width="127"/>
- <text name="from_label">
- La tua email:
- </text>
- <line_editor left="143" name="from_form" width="127"/>
- <text name="name_label">
- Il tuo nome:
- </text>
- <line_editor left="143" name="name_form" width="127"/>
- <text name="subject_label">
- Soggetto:
- </text>
- <line_editor left="143" name="subject_form" width="127"/>
- <line_editor label="Scrivi il soggetto qui." name="subject_form"/>
- <text name="msg_label">
- Messaggio:
- </text>
- <text_editor name="msg_form">
- Scrivi il messaggio qui.
- </text_editor>
- <text name="fine_print">
- Se il tuo destinatario si registrerà in [SECOND_LIFE], riceverai il relativo bonus.
- </text>
- <button label="Annulla" name="cancel_btn"/>
- <button label="Invia" name="send_btn"/>
- <string name="default_subject">
- Cartolina da [SECOND_LIFE].
- </string>
- <string name="default_message">
- Vieni a vedere!
- </string>
- <string name="upload_message">
- Invio...
- </string>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_spellcheck.xml b/indra/newview/skins/default/xui/it/floater_spellcheck.xml
new file mode 100644
index 0000000000..2a8557b0fc
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="Impostazioni controllo ortografico">
+ <check_box label="Attiva controllo ortografico" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ Dizionario principale:
+ </text>
+ <text label="Registri:" name="spellcheck_additional">
+ Dizionari aggiuntivi:
+ </text>
+ <text name="spellcheck_available">
+ Disponibile
+ </text>
+ <text name="spellcheck_active">
+ Attivato
+ </text>
+ <button label="Rimuovi" name="spellcheck_remove_btn"/>
+ <button label="Importa..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/it/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..c04fc249a7
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Imposta dizionario">
+ <button label="Sfoglia" label_selected="Sfoglia" name="dictionary_path_browse"/>
+ <button label="Importa" name="ok_btn"/>
+ <button label="Annulla" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_stats.xml b/indra/newview/skins/default/xui/it/floater_stats.xml
index ad6ef6b54b..825b2ce57a 100644
--- a/indra/newview/skins/default/xui/it/floater_stats.xml
+++ b/indra/newview/skins/default/xui/it/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="KTris disegnato per secondo" name="ktrissec"/>
<stat_bar label="Totale oggetti" name="objs"/>
<stat_bar label="Nuovi oggetti" name="newobjs"/>
+ <stat_bar label="Hit rate della cache per l&apos;oggetto" name="object_cache_hits"/>
</stat_view>
<stat_view label="Texture" name="texture">
+ <stat_bar label="Hit rate della cache" name="texture_cache_hits"/>
+ <stat_bar label="Latenza di lettura della cache" name="texture_cache_read_latency"/>
<stat_bar label="Conteggio" name="numimagesstat"/>
<stat_bar label="Conteggio grezzo" name="numrawimagesstat"/>
<stat_bar label="Memoria GL" name="gltexmemstat"/>
@@ -44,6 +47,12 @@
<stat_bar label="Oggetti a basso LOD" name="physicslodtasks"/>
<stat_bar label="Memoria allocata" name="physicsmemoryallocated"/>
</stat_view>
+ <stat_bar label="Script eseguiti" name="simpctscriptsrun"/>
+ <stat_view label="Pathfinding" name="simpathfinding">
+ <stat_bar label="Tempo passaggio AI" name="simsimaistepmsec"/>
+ <stat_bar label="Passaggi silhouette saltati" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Personaggi aggiornati" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_view label="Tempo (ms)" name="simperf">
<stat_bar label="Tempo totale Frame" name="simframemsec"/>
<stat_bar label="Tempo netto" name="simnetmsec"/>
diff --git a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
index 7b77584ba0..c97a91bb3f 100644
--- a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
@@ -1,23 +1,35 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="texture picker" title="PREFERITO: TEXTURE">
- <string name="choose_picture">
+ <floater.string name="choose_picture">
Clicca per scegliere l&apos;immagine
- </string>
+ </floater.string>
+ <floater.string name="pick title">
+ Scegli:
+ </floater.string>
<text name="Multiple">
Texture multiple
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Inventario" name="inventory" value="0"/>
+ <radio_item label="Locale" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Dimensioni: [DIMENSIONS]
</text>
<button label="Default" label_selected="Default" name="Default"/>
- <button label="Niente" label_selected="Niente" name="None"/>
<button label="Vuoto" label_selected="Vuoto" name="Blank"/>
- <check_box label="Mostra cartelle" name="show_folders_check"/>
- <search_editor label="Filtro texture" name="inventory search editor"/>
- <check_box label="Applica adesso" name="apply_immediate_check"/>
- <button label="Annulla" label_selected="Annulla" name="Cancel"/>
+ <button label="Niente" label_selected="Niente" name="None"/>
+ <check_box initial_value="true" label="Anteprima dal vivo" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="Anteprima disattivata"/>
+ <filter_editor label="Filtro texture" name="inventory search editor"/>
+ <check_box initial_value="false" label="Mostra cartelle" name="show_folders_check"/>
+ <button label="Aggiungi" label_selected="Aggiungi" name="l_add_btn"/>
+ <button label="Rimuovi" label_selected="Rimuovi" name="l_rem_btn"/>
+ <button label="Carica" label_selected="Carica" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="Nome" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="OK" label_selected="OK" name="Select"/>
- <string name="pick title">
- Scegli:
- </string>
+ <button label="Annulla" label_selected="Annulla" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/it/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..57e65c3456
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Debugger recupero texture">
+ <text name="total_num_fetched_label">
+ 1, Numero totale di texture recuperate: [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, Numero totale di richieste di recupero: [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, Numero totale di recuperi dalla cache: [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, Numero totale di texture visibili: [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, Numero totale di richieste di fetching texture visibili: [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, Numero totale di fetching dati: [SIZE1] KB, Dati decodificati: [SIZE2] KB, [PIXEL] MPixel
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, Numero totale di dati visibili: [SIZE1] KB, Dati decodificati: [SIZE2] KB
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, Numero totale di rendering dei dati: [SIZE1] KB, Dati decodificati: [SIZE2] KB, [PIXEL] MPixel
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, Tempo totale letture cache: [TIME] secondi
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, Tempo totale scrittura cache: [TIME] secondi
+ </text>
+ <text name="total_time_decode_label">
+ 11, Tempo totale decodifica: [TIME] secondi
+ </text>
+ <text name="total_time_gl_label">
+ 12, Tempo totale creazione texture gl: [TIME] secondi
+ </text>
+ <text name="total_time_http_label">
+ 13, Tempo totale fetching HTTP: [TIME] secondi
+ </text>
+ <text name="total_time_fetch_label">
+ 14, Tempo totale complessivo fetching: [TIME] secondi
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, Nuovo fetching elementi visibili dalla cache, Tempo: [TIME] secondi, fetching: [SIZE] KB, [PIXEL] MPixels
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, Nuovo fetching elementi visibili da HTTP, Tempo: [TIME] secondi, fetching: [SIZE] KB, [PIXEL] MPixels
+ </text>
+ <spinner label="17, Rapporto Texel/Pixel:" name="texel_pixel_ratio"/>
+ <button label="Attiva" name="start_btn"/>
+ <button label="Reimposta" name="clear_btn"/>
+ <button label="Chiudi" name="close_btn"/>
+ <button label="Lettura cache" name="cacheread_btn"/>
+ <button label="Scrittura cache" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Decodifica" name="decode_btn"/>
+ <button label="Texture GL" name="gl_btn"/>
+ <button label="Nuovo fetch visibili cache" name="refetchviscache_btn"/>
+ <button label="Nuovo fetch visibili HTTP" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_tools.xml b/indra/newview/skins/default/xui/it/floater_tools.xml
index c963ac72e6..dd59035dd4 100644
--- a/indra/newview/skins/default/xui/it/floater_tools.xml
+++ b/indra/newview/skins/default/xui/it/floater_tools.xml
@@ -149,6 +149,12 @@
<panel.string name="text modify info 4">
Non puoi modificare questi oggetti
</panel.string>
+ <panel.string name="text modify info 5">
+ Questo oggetto non può essere modificato attraverso il confine di una regione
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Questi oggetti non possono essere modificati attraverso il confine di una regione
+ </panel.string>
<panel.string name="text modify warning">
Devi selezionare tutto l&apos;oggetto per impostare i permessi
</panel.string>
@@ -204,12 +210,12 @@
<combo_box.item label="Ingrandisci" name="Zoom"/>
</combo_box>
<check_box label="In vendita:" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Copia" name="Copy"/>
<combo_box.item label="Contenuto" name="Contents"/>
<combo_box.item label="Originale" name="Original"/>
</combo_box>
- <spinner label="Prezzo: L$" name="Edit Cost"/>
<check_box label="Mostra nella ricerca" name="search_check" tool_tip="Permetti che l&apos;oggetto sia visibile nella ricerca"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -245,6 +251,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Attributi pathfinding:
+ </text>
+ </panel>
</panel>
<panel label="Oggetto" name="Object">
<check_box label="Bloccato" name="checkbox locked" tool_tip="Previene lo spostamento o la cancellazione dell&apos;oggetto. Spesso utile mentre si costruisce per evitare involontarie modifiche."/>
diff --git a/indra/newview/skins/default/xui/it/floater_top_objects.xml b/indra/newview/skins/default/xui/it/floater_top_objects.xml
index 7d062db23b..d8ca7f4438 100644
--- a/indra/newview/skins/default/xui/it/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/it/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
Ora
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Ora &apos;Mono&apos;
- </floater.string>
<floater.string name="top_colliders_title">
Oggetti con maggiori collisioni
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="Nome" name="name" width="84"/>
<scroll_list.columns label="Proprietario" name="owner" width="84"/>
<scroll_list.columns label="Ubicazione" name="location" width="84"/>
+ <scroll_list.columns label="Lotto" name="parcel"/>
<scroll_list.columns label="Ora" name="time" width="84"/>
- <scroll_list.columns label="Ora (Mono)" name="mono_time" width="84"/>
<scroll_list.columns label="URL" name="URLs"/>
+ <scroll_list.columns label="Memoria (KB)" name="memory"/>
</scroll_list>
<text name="id_text">
ID oggetto:
@@ -51,6 +49,10 @@
</text>
<line_editor font="SansSerifSmall" left="90" name="owner_name_editor" width="280"/>
<button label="Filtro" name="filter_owner_btn" width="150"/>
+ <text name="parcel_name_text">
+ Lotto:
+ </text>
+ <button label="Filtra" name="filter_parcel_btn"/>
<button label="Aggiorna" name="refresh_btn" width="150"/>
<button label="Restituisci selezionato" name="return_selected_btn" width="150"/>
<button label="Restituisci tutti" left="170" name="return_all_btn"/>
diff --git a/indra/newview/skins/default/xui/it/floater_window_size.xml b/indra/newview/skins/default/xui/it/floater_window_size.xml
index 036b74b7d9..fef423aefe 100644
--- a/indra/newview/skins/default/xui/it/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/it/floater_window_size.xml
@@ -7,10 +7,17 @@
Imposta dimensione finestra:
</text>
<combo_box name="window_size_combo" tool_tip="larghezza x altezza">
- <combo_box.item label="1000 x 700 (default)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (predefinito)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="Imposta" name="set_btn"/>
<button label="Annulla" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/it/menu_bottomtray.xml b/indra/newview/skins/default/xui/it/menu_bottomtray.xml
deleted file mode 100644
index ddd6909136..0000000000
--- a/indra/newview/skins/default/xui/it/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Pulsante Parla" name="EnableVoiceChat"/>
- <menu_item_check label="Tasto Gesture" name="ShowGestureButton"/>
- <menu_item_check label="Tasto Movimento" name="ShowMoveButton"/>
- <menu_item_check label="Tasto Visuale" name="ShowCameraButton"/>
- <menu_item_check label="Tasto Foto" name="ShowSnapshotButton"/>
- <menu_item_check label="Pulsante Costruisci" name="ShowBuildButton"/>
- <menu_item_check label="Pulsante Cerca" name="ShowSearchButton"/>
- <menu_item_check label="Pulsante Mappa" name="ShowWorldMapButton"/>
- <menu_item_check label="Pulsante Mini mappa" name="ShowMiniMapButton"/>
- <menu_item_call label="Taglia" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Copia" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Incolla" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Elimina" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Seleziona tutto" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/it/menu_mode_change.xml b/indra/newview/skins/default/xui/it/menu_mode_change.xml
deleted file mode 100644
index 499dcf1873..0000000000
--- a/indra/newview/skins/default/xui/it/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="Di base" name="BasicMode"/>
- <menu_item_check label="Avanzata" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_object.xml b/indra/newview/skins/default/xui/it/menu_object.xml
index a172cf3b26..7f41e8937f 100644
--- a/indra/newview/skins/default/xui/it/menu_object.xml
+++ b/indra/newview/skins/default/xui/it/menu_object.xml
@@ -5,6 +5,8 @@
</menu_item_call>
<menu_item_call label="Modifica" name="Edit..."/>
<menu_item_call label="Costruisci" name="Build"/>
+ <menu_item_call label="Mostra nei set collegati" name="show_in_linksets"/>
+ <menu_item_call label="Mostra nei personaggi" name="show_in_characters"/>
<menu_item_call label="Apri" name="Open"/>
<menu_item_call label="Siediti qui" name="Object Sit"/>
<menu_item_call label="Alzati" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/it/menu_text_editor.xml b/indra/newview/skins/default/xui/it/menu_text_editor.xml
index 4636ce9929..5b61da914e 100644
--- a/indra/newview/skins/default/xui/it/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/it/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(sconosciuto)" name="Suggestion 1"/>
+ <menu_item_call label="(sconosciuto)" name="Suggestion 2"/>
+ <menu_item_call label="(sconosciuto)" name="Suggestion 3"/>
+ <menu_item_call label="(sconosciuto)" name="Suggestion 4"/>
+ <menu_item_call label="(sconosciuto)" name="Suggestion 5"/>
+ <menu_item_call label="Aggiungi al dizionario" name="Add to Dictionary"/>
+ <menu_item_call label="Aggiungi per ignorare" name="Add to Ignore"/>
<menu_item_call label="Taglia" name="Cut"/>
<menu_item_call label="Copia" name="Copy"/>
<menu_item_call label="Incolla" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml
index 99b7e3c4e6..547c5a9b73 100644
--- a/indra/newview/skins/default/xui/it/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/it/menu_viewer.xml
@@ -28,6 +28,7 @@
<menu_item_call label="Preferenze..." name="Preferences"/>
<menu_item_call label="Pulsanti barra strumenti..." name="Toolbars"/>
<menu_item_call label="Nascondi tutti i controlli" name="Hide UI"/>
+ <menu_item_check label="Mostra elementi HUD" name="Show HUD Attachments"/>
<menu_item_call label="Esci da [APP_NAME]" name="Quit"/>
</menu>
<menu label="Comunica" name="Communicate">
@@ -39,6 +40,7 @@
<menu_item_call label="Amici" name="My Friends"/>
<menu_item_call label="Gruppi" name="My Groups"/>
<menu_item_call label="Persone vicine" name="Active Speakers"/>
+ <menu_item_call label="Blocca lista" name="Block List"/>
</menu>
<menu label="Mondo" name="World">
<menu_item_call label="Crea punto di riferimento per questo luogo" name="Create Landmark Here"/>
@@ -124,6 +126,11 @@
<menu_item_call label="Imposta gli script come in esecuzione" name="Set Scripts to Running"/>
<menu_item_call label="Imposta script come non in esecuzione" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="Pathfinding" name="Pathfinding">
+ <menu_item_call label="Set collegati..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="Personaggi..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="Visualizza / test..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Opzioni" name="Options">
<menu_item_check label="Mostra autorizzazioni avanzate" name="DebugPermissions"/>
<menu_item_check label="Seleziona solo i miei oggetti" name="Select Only My Objects"/>
@@ -174,7 +181,6 @@
<menu_item_check label="Nascondi particelle" name="Hide Particles"/>
<menu_item_check label="Nascondi selezionati" name="Hide Selected"/>
<menu_item_check label="Evidenzia trasparenza" name="Highlight Transparent"/>
- <menu_item_check label="Mostra elementi HUD" name="Show HUD Attachments"/>
<menu_item_check label="Mostra mirino visuale soggettiva" name="ShowCrosshairs"/>
</menu>
<menu label="Modalità di rendering" name="Rendering Types">
@@ -226,11 +232,10 @@
<menu_item_check label="Console texture" name="Texture Console"/>
<menu_item_check label="Console di Debug" name="Debug Console"/>
<menu_item_call label="Console notifiche" name="Notifications"/>
- <menu_item_check label="Console dimensioni texture" name="Texture Size"/>
- <menu_item_check label="Console categoria texture" name="Texture Category"/>
<menu_item_check label="Timer veloci" name="Fast Timers"/>
<menu_item_check label="Memoria" name="Memory"/>
<menu_item_check label="Statistiche scena" name="Scene Statistics"/>
+ <menu_item_call label="Console di debug recupero texture" name="Texture Fetch Debug Console"/>
<menu_item_call label="Informazioni regione sulla console di debug" name="Region Info to Debug Console"/>
<menu_item_check label="Fotocamera" name="Camera"/>
<menu_item_check label="Vento" name="Wind"/>
@@ -271,6 +276,12 @@
<menu_item_check label="Complessità rendering" name="rendercomplexity"/>
<menu_item_check label="Byte collegamento" name="attachment bytes"/>
<menu_item_check label="Scolpisci" name="Sculpt"/>
+ <menu label="Densità texture" name="Texture Density">
+ <menu_item_check label="Nessuna" name="None"/>
+ <menu_item_check label="Attuale" name="Current"/>
+ <menu_item_check label="Desiderata" name="Desired"/>
+ <menu_item_check label="Completa" name="Full"/>
+ </menu>
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Assi" name="Axes"/>
diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml
index 0e6fee60d1..9bdce2e2f6 100644
--- a/indra/newview/skins/default/xui/it/notifications.xml
+++ b/indra/newview/skins/default/xui/it/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -360,13 +366,19 @@ Inserisci il Nome utente del tuo avatar.
Devi avere un account per entrare in [SECOND_LIFE]. Vuoi crearne uno adesso?
<url name="url">
- https://join.secondlife.com/index.php?lang=it-IT
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Riprova" yestext="Crea un nuovo account"/>
</notification>
<notification name="InvalidCredentialFormat">
Immetti il nome utente oppure sia il nome che il cognome del tuo avatar nel campo del nome utente, quindi effettua nuovamente l&apos;accesso.
</notification>
+ <notification name="InvalidGrid">
+ &apos;[GRID]&apos; non è un identificatore di griglia valido.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ La tua posizione iniziale non ha specificato una griglia valida.
+ </notification>
<notification name="DeleteClassified">
Cancella annuncio &apos;[NAME]&apos;?
Non ci sono rimborsi per la tariffa pagata.
@@ -492,6 +504,15 @@ Visitare [_URL] per ulteriori informazioni?
</url>
<usetemplate ignoretext="L&apos;hardware di questo computer non è compatibile" name="okcancelignore" notext="No" yestext="Si"/>
</notification>
+ <notification name="IntelOldDriver">
+ È probabile che ci sia un driver aggiornato per il processore grafico. L&apos;aggiornamento dei driver della grafica può migliorare le prestazioni in maniera significativa.
+
+ Visitare [_URL] per cercare un aggiornamento del driver?
+ <url name="url">
+ http://www.intel.com/p/it_IT/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Driver grafica obsoleto" name="okcancelignore" notext="No" yestext="Sì"/>
+ </notification>
<notification name="UnknownGPU">
Il tuo sistema utilizza una scheda grafica che [APP_NAME] non riconosce.
Questo succede spesso con un nuovo hardware che non è stato ancora testato con [APP_NAME]. Probabilmente tutto andrà bene, ma devi riconfigurare le tue impostazioni grafiche.
@@ -589,6 +610,9 @@ Puoi unire al massimo [MAX] oggetti.
Accertati che nessuno sia bloccato e che li possiedi tutti.
</notification>
+ <notification name="CannotLinkPermanent">
+ Gli oggetti non possono essere collegati attraverso i confini.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Impossibile unire perche non tutti gli oggetti hanno lo stesso proprietario.
@@ -968,6 +992,41 @@ Offri l&apos;amicizia a [NAME]?
<button name="Cancel" text="Annulla"/>
</form>
</notification>
+ <notification label="Aggiungi lista di sostituzione automatica" name="AddAutoReplaceList">
+ Nome per la nuova lista:
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="Rinomina lista di sostituzione automatica" name="RenameAutoReplaceList">
+ Il nome &apos;[DUPNAME]&apos; è già in uso
+ Inserisci un nuovo nome univoco:
+ <form name="form">
+ <button name="ReplaceList" text="Sostituisci lista corrente"/>
+ <button name="SetName" text="Usa nuovo nome"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ La parola chiave deve essere una sola parola e la sostituzione non può essere vuota.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ L&apos;elenco di sostituzione non è valido.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Devi specificare un file, un nome e una lingua.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ Sembra che il dizionario [DIC_NAME] non includa un file &quot;aff&quot;; ciò indica che di tratta di un dizionario &quot;secondario&quot;.
+Può essere usato come dizionario aggiuntivo, ma non come dizionario principale.
+
+Vedi https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ Copia non eseguita da
+ [FROM_NAME]
+ a
+ [TO_NAME]
+ </notification>
<notification label="Salva vestiario" name="SaveOutfitAs">
Salva gli abiti che indosso come nuovo vestiario:
<form name="form">
@@ -1167,7 +1226,6 @@ Puoi comunque usare [SECOND_LIFE] normalmente e gli altri residenti ti vedranno
L&apos;installazione di [APP_NAME] è terminata.
Se questa è la prima volta che usi [SECOND_LIFE], devi creare un account prima che tu possa effettuare l&apos;accesso.
-Vuoi tornare a [http://join.secondlife.com secondlife.com] per creare un nuovo account?
<usetemplate name="okcancelbuttons" notext="Continua" yestext="Nuovo Account..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1689,83 +1747,128 @@ Cambierà migliaia di regioni e produrrà seri problemi ai vari server.
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- Non sei ammesso in questa regione a causa della tua categoria di accesso. Questo può risultare da una mancanza di informazioni necessarie per convalidare la tua età.
-
-Verifica di avere installato l&apos;ultima versione del programma e vai alla Knowledge Base per ulteriori informazioni su come accedere nelle zone con tale categoria di accesso.
+ La regione che cerchi di visitare include contenuti che non corripondono al livello selezionato nelle preferenze. Per cambiare le preferenze seleziona Io &gt; Preferenze &gt; Generale.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- Non sei ammesso in questa regione a causa della tua categoria d&apos;accesso.
-
-Vuoi andare alla Knowledge Base per ulteriori informazioni sulle categorie di accesso?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY] accessibili solo ad adulti.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/it
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Non posso entrare in questa regione a causa delle restrizioni della categoria di accesso" name="okcancelignore" notext="Chiudi" yestext="Vai alla Knowledge Base"/>
+ <usetemplate ignoretext="Attraversamento regione: la regione che cerchi di visitare include contenuti accessibili solo ad adulti." name="okcancelignore" notext="Chiudi" yestext="Passa alla Base conoscenze"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- Non sei ammesso in questa regione a causa della tua categoria d&apos;accesso.
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY].
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY] accessibili solo ad adulti.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- Non ti è consentito entrare in quella regione a causa della categoria di accesso impostata nelle preferenze.
-
-Per entrare nella regione, dovrai modificare la tua categoria di accesso. Ciò ti consentirà inoltre di effettuare ricerche di contenuti di categoria [REGIONMATURITY]. Per annullare le modifiche in un secondo momento, vai a Io &gt; Preferenze &gt; Generali.
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY]. Puoi modificare le tue preferenze o annullare. Dopo aver modificato le preferenze, prova nuovamente ad entrare nella regione.
<form name="form">
- <button name="OK" text="Cambia preferenza"/>
- <button default="true" name="Cancel" text="Chiudi"/>
- <ignore name="ignore" text="La categoria di accesso impostata mi impedisce di entrare in una regione"/>
+ <button name="OK" text="Modifica preferenze"/>
+ <button default="true" name="Cancel" text="Annulla"/>
+ <ignore name="ignore" text="Attraversamento regione: La regione che cerchi di visitare include contenuti esclusi nelle preferenze."/>
</form>
</notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ Si è verificato un problema con il teleport a causa di un errore di sincronizzazione delle preferenze con il server.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ La regione che cerchi di visitare include contenuti che non corripondono al livello selezionato nelle preferenze. Per cambiare le preferenze seleziona Io &gt; Preferenze &gt; Generale.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY] accessibili solo ad adulti.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
+ </url>
+ <usetemplate ignoretext="Teleport: la regione che cerchi di visitare include contenuti accessibili solo ad adulti." name="okcancelignore" notext="Chiudi" yestext="Passa alla Base conoscenze"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY].
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY] accessibili solo ad adulti.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY]. Puoi modificare le preferenze e continuare con il teleport oppure annullarlo.
+ <form name="form">
+ <button name="OK" text="Modifica e continua"/>
+ <button name="Cancel" text="Annulla"/>
+ <ignore name="ignore" text="Teleport (riavviabile): La regione che cerchi di visitare include contenuti esclusi nelle preferenze."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ La regione che cerchi di visitare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY]. Puoi modificare le tue preferenze o annullare il teleport. Dopo aver modificato le preferenze, prova nuovamente a teletrasportarti nella regione.
+ <form name="form">
+ <button name="OK" text="Modifica preferenze"/>
+ <button name="Cancel" text="Annulla"/>
+ <ignore name="ignore" text="Teleport (non riavviabile): La regione che cerchi di visitare include contenuti esclusi nelle preferenze."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ Si è verificato un problema con il teleport a causa di un errore di sincronizzazione delle preferenze con il server.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- La tua categoria di accesso attuale è [RATING].
+ Non riceverai più notifiche se stai per visitare una regione con contenuti [RATING]. In futuro potrai modificare le preferenze relative ai contenuti selezionando Io &gt; Preferenze &gt; Generale nella barra del menu.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ Non è stato possibile modificare le preferenze per visualizzare contenuti [PREFERRED_MATURITY]. le preferenze sono state ripristinate per consentire la visualizzazione di contenuti [ACTUAL_MATURITY]. Puoi cercare di modificare nuovamente le preferenze selezionando Io &gt; Preferenze &gt; Generale nella barra del menu.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="LandClaimAccessBlocked">
- Non puoi prendere possesso di questo terreno a causa della tua categoria di accesso. Questo può essere dovuto ad una mancanza di informazioni valide che confermino la tua età.
-
-Verifica di avere installato l&apos;ultima versione del programma e vai alla Knowledge Base per informazioni sull&apos;accesso ad aree con queste categorie di accesso.
+ Il terreno che desideri richiedere ha una categoria di accesso maggiore di quella indicata nelle preferenze. Per cambiare le preferenze seleziona Io &gt; Preferenze &gt; Generale.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- Non puoi prendere possesso di questa terra a causa delle preferenze sulle categorie di accesso.
-
-Vuoi andare alla Knowledge Base per maggiori informazioni sulle categorie di accesso?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Solo gli adulti possono richiedere questo terreno.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/it
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Non posso richiedere questo terreno a causa delle restrizioni della categoria di accesso" name="okcancelignore" notext="Chiudi" yestext="Vai alla Knowledge Base"/>
+ <usetemplate ignoretext="Solo gli adulti possono richiedere questo terreno." name="okcancelignore" notext="Chiudi" yestext="Passa alla Base conoscenze"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- Non puoi prendere possesso di questa terra a causa della tua categoria di accesso.
+ Il terreno che desideri richiedere include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY].
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ Il terreno che cerchi di richiedere include contenuti [REGIONMATURITY], accessibili solo ad adulti.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- Non puoi richiedere questo terreno a causa della tua categoria di accesso.
-
-Puoi cliccare su Cambia preferenze per modificare la categoria di accesso e quindi riuscire ad entrare. Da adesso potrai accedere ai contenuti [REGIONMATURITY] ed effettuare ricerche in questa categoria. Se in seguito tu volessi cambiare di nuovo le tue impostazioni, apri la finestra di dialogo da Io &gt; Preferenze &gt; Generale.
- <usetemplate ignoretext="Le mie preferenze di categoria di accesso mi impediscono di richiedere terreno" name="okcancelignore" notext="Chiudi" yestext="Cambia le preferenze"/>
+ Il terreno che desideri richiedere include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY]. Puoi modificare le preferenze e quindi cercare di richiedere nuovamente il terreno.
+ <form name="form">
+ <button name="OK" text="Modifica preferenze"/>
+ <button name="Cancel" text="Annulla"/>
+ <ignore name="ignore" text="Il terreno che cerchi di richiedere include contenuti esclusi nelle preferenze."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- Non puoi acquistare questo terreno a causa della tua categoria di accesso. Questo può essere dovuto ad una mancanza di informazioni valide che confermino la tua età.
-
-Verifica di avere installato l&apos;ultima versione del programma e vai alla Knowledge Base per informazioni sull&apos;accesso ad aree con queste categorie di accesso.
+ Il terreno che desideri acquistare ha una categoria di accesso maggiore di quella indicata nelle preferenze. Per cambiare le preferenze seleziona Io &gt; Preferenze &gt; Generale.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- Non puoi acquistare questo terreno a causa della tua categoria di accesso.
-
-Vuoi andare alla Knowledge Base per maggiori informazioni sulle categorie di accesso?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Solo gli adulti possono acquistare questo terreno.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/it
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Non posso acquistare questo terreno a causa delle restrizioni della categoria di accesso" name="okcancelignore" notext="Chiudi" yestext="Vai alla Knowledge Base"/>
+ <usetemplate ignoretext="Solo gli adulti possono acquistare questo terreno." name="okcancelignore" notext="Chiudi" yestext="Passa alla Base conoscenze"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- Non puoi acquistare questa land a causa della tua categoria di accesso.
+ Il terreno che cerchi di acquistare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY].
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ Il terreno che cerchi di acquistare include contenuti [REGIONMATURITY], accessibili solo ad adulti.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- Non puoi acquistare questo terreno a causa della tua categoria di accesso.
-
-Puoi cliccare su Cambia preferenze per modificare la categoria di accesso e quindi riuscire ad entrare. Da adesso potrai accedere ai contenuti [REGIONMATURITY] ed effettuare ricerche in questa categoria. Se in seguito tu volessi cambiare di nuovo le tue impostazioni, apri la finestra di dialogo da Io &gt; Preferenze &gt; Generale.
- <usetemplate ignoretext="Le mie Preferenze di accesso mi impediscono di acquistare terreno" name="okcancelignore" notext="Chiudi" yestext="Cambia le preferenze"/>
+ Il terreno che cerchi di acquistare include contenuti [REGIONMATURITY], ma le tue preferenze attuali escludono i contenuti [REGIONMATURITY]. Puoi modificare le preferenze e quindi cercare di acquistare nuovamente il terreno.
+ <form name="form">
+ <button name="OK" text="Modifica preferenze"/>
+ <button name="Cancel" text="Annulla"/>
+ <ignore name="ignore" text="Il terreno che cerchi di acquistare include contenuti esclusi nelle preferenze."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Hai selezionato troppi prim. Seleziona non più di [MAX_PRIM_COUNT] prim e riprova
@@ -1820,10 +1923,9 @@ Pubblica questo annuncio adesso per [AMOUNT]L$?
</form>
</notification>
<notification label="Cambiato il contenuto Moderato" name="RegionMaturityChange">
- La classificazione di questa regione è stata aggiornata.
-Un periodo di tempo è necessario prima che la modifica venga integrata nella mappa.
-
-Per accedere a regioni per adulti, i residenti devono avere un Account verificato, mediante verifica dell&apos;età oppure mediante verifica della modalità di pagamento.
+ La classificazione di questa regione è stata modificata.
+Prima che questa modifica venga integrata nella mappa potrebbe essere necessario un po&apos; di tempo.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification label="Versione voice non compatibile" name="VoiceVersionMismatch">
Questa versione di [APP_NAME] non è compatibile con la funzionalità di chat vocale in questa regione. Affinché la chat vocale funzioni correttamente, dovrai aggiornare [APP_NAME].
@@ -2114,14 +2216,11 @@ Inseriscilo in una pagina web per dare ad altri un accesso facile a questa ubica
<usetemplate ignoretext="Indossare gli abiti che creo mentre modifico il mio aspetto" name="okcancelignore" notext="No" yestext="Si"/>
</notification>
<notification name="NotAgeVerified">
- Per accedere ai contenuti e alle aree per adulti in Second Life devi avere almeno 18 anni. Visita la pagina di verifica dell&apos;età per confermare di avere almeno 18 anni.
-Verrà avviato il browser Web.
-
-[_URL]
- <url name="url" option="0">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="Non ho verificato la mia età" name="okcancelignore" notext="Annulla" yestext="Passa alla verifica dell&apos;età"/>
+ Il luogo che desideri visitare è limitato a persone di almeno 18 anni di età.
+ <usetemplate ignoretext="Non ho l&apos;età necessaria per visitare aree limitate." name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ Posizione limitata a persone maggiori di 18 anni di età.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Per poter visitare questa zona devi avere devi aver fornito informazioni di pagamento a Linden Lab. Vuoi andare sul sito di [SECOND_LIFE] ed impostarle?
@@ -2382,6 +2481,23 @@ Qui non puoi volare.
<notification name="NoBuild">
In questa zona è proibita la costruzione. Qui non puoi costruire né rezzare oggetti.
</notification>
+ <notification name="PathfindingDirty">
+ La regione ha modifiche di pathfinding in sospeso. Se hai le autorizzazioni necessarie per la costruzione puoi eseguire il rebake facendo clic sul pulsante “Rebake regioneâ€.
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ Il pathfinding dinamico non è attivato in questa regione. Gli oggetti scriptati che usano chiamate LSL di pathfinding potrebbero non funzionare come previsto in questa regione.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ Se modifichi alcuni oggetti in questa regione, ciò potrebbe causare il comportamento errato di altri oggetti in movimento. Per fare in modo che gli oggetti in movimento si comportino correttamente, fai clic sul pulsante &quot;Rebake regione&quot;. Per maggiori informazioni, seleziona la guida
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Guida" ignoretext="Se modifichi alcuni oggetti in questa regione, ciò potrebbe causare il comportamento errato di altri oggetti in movimento." name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Si è verificato un errore. Potrebbe trattarsi di un problema di rete o del server, oppure potresti non avere le autorizzazioni necessarie per la costruzione. A volte il problema viene risolto uscendo ed eseguendo nuovamente l&apos;accesso.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
In questo lotto non si possono vedere avatar e chat di testo presenti in altri lotti. Non puoi vedere altri residenti fuori dal lotto e loro non possono vederti. Viene bloccata anche la normale chat di testo sul canale 0.
</notification>
@@ -2400,9 +2516,7 @@ Qui funzionano soltanto gli script del proprietario del terreno.
Puoi solo richiedere terreni pubblici nella regione in cui sei posizionato.
</notification>
<notification name="RegionTPAccessBlocked">
- Non puoi entrare in quella regione a causa della tua categoria di accesso. Può essere necessario validare l&apos;età e/o installare l&apos;ultima versione del programma.
-
-Visita la Knowledge Base per informazioni sull&apos;accesso alle aree con queste categorie di accesso.
+ La regione che cerchi di visitare include contenuti che non corripondono al livello selezionato nelle preferenze. Per cambiare le preferenze seleziona Io &gt; Preferenze &gt; Generale.
</notification>
<notification name="URBannedFromRegion">
Tu hai l&apos;accesso bloccato a questa regione.
@@ -2413,8 +2527,11 @@ Visita la Knowledge Base per informazioni sull&apos;accesso alle aree con queste
<notification name="ImproperPaymentStatus">
Non hai una impostazioni di pagamento corrette per entrare in questa regione.
</notification>
+ <notification name="MustGetAgeRegion">
+ Per poter entrare in questa regione devi avere almeno 18 anni.
+ </notification>
<notification name="MustGetAgeParcel">
- Devi essere di età verificata per entrare in questa terra.
+ Per poter entrare in questo lotto devi avere almeno 18 anni.
</notification>
<notification name="NoDestRegion">
Non è stata trovata nessuna regione di destinazione.
@@ -2516,12 +2633,33 @@ Riprova tra qualche istante.
<notification name="TeleportOffered">
[NAME_SLURL] ti ha offerto il teleport alla sua ubicazione:
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="Teleport"/>
<button name="Cancel" text="Cancella"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] ti ha offerto il teleport alla sua ubicazione:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Questa regione include contenuti [REGION_CONTENT_MATURITY], ma le tue preferenze attuali escludono i contenuti [REGION_CONTENT_MATURITY]. Puoi modificare le preferenze e continuare con il teleport oppure annullarlo.
+ <form name="form">
+ <button name="Teleport" text="Modifica e continua"/>
+ <button name="Cancel" text="Annulla"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] ti ha offerto il teleport alla sua ubicazione:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Questa regione include però contenuti accessibili solo agli adulti.
+ </notification>
<notification name="TeleportOfferSent">
Offerta di Teleport inviata a [TO_NAME]
</notification>
@@ -2616,16 +2754,12 @@ OK?
</form>
</notification>
<notification name="ScriptQuestionCaution">
- Un oggetto di nome &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, posseduto da &apos;[NAME]&apos; vorrebbe:
-
-[QUESTIONS]
-Se non ti fidi di questo oggetto e del suo ideatore, dovresti rifiutare la richiesta.
-
-Concedi questa richiesta?
+ Attenzione: L&apos;oggetto &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; ha richiesto accesso completo al tuo account in Dollari Linden. Se consenti l&apos;accesso, potrà rimuovere fondi dal tuo account in qalunque momento e anche svuotare completamente l&apos;account, per un periodo illimitato e senza ulteriori avvisi.
+
+Raramente questo tipo di richiesta è legittima. Non consentire l&apos;accesso se non comprendi perfettamente il motivo per cui desidera accedere al tuo account.
<form name="form">
- <button name="Grant" text="Accetta"/>
+ <button name="Grant" text="Consenti accesso totale"/>
<button name="Deny" text="Nega"/>
- <button name="Details" text="Dettagli..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2929,6 +3063,10 @@ Hai caricato una texture [RESOLUTION] completata per &apos;[BODYREGION]&apos; do
( In esistenza da [EXISTENCE] secondi)
Hai aggiornato localmente una texture [RESOLUTION] completata per &apos;[BODYREGION]&apos; dopo [TIME] secondi.
</notification>
+ <notification name="LivePreviewUnavailable">
+ Non possiamo mostrare un&apos;anteprima di questa texture perché non ne è consentita la copia e/o il trasferimento.
+ <usetemplate ignoretext="Avvisami se la modalità Anteprima dal vivo non è disponibile per texture per cui non è consentita la copia e/o il trasferimento." name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
Sei sicuro di volere uscire dalla chiamata?
<usetemplate ignoretext="Conferma prima di uscire dalla chiamata" name="okcancelignore" notext="No" yestext="Sì"/>
@@ -3100,6 +3238,23 @@ Clicca e trascina dovunque nel mondo per ruotare la visuale
Questa azione cancellerà tutte le voci di menu e i pulsanti. Per visualizzarli nuovamente cliccare ancora [SHORTCUT].
<usetemplate ignoretext="Conferma prima di nascondere l&apos;interfaccia" name="okcancelignore" notext="Annulla" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Alcuni set collegati selezionati non possono essere impostati su &apos;[REQUESTED_TYPE]&apos; a causa di limitazioni nelle autorizzazioni per i set collegati. Questi set collegati verranno invece impostati su &apos;[RESTRICTED_TYPE]&apos;.
+ <usetemplate ignoretext="Alcuni set collegati selezionati non possono essere impostati a causa di limitazioni nelle autorizzazioni per i set collegati." name="okcancelignore" notext="Annulla" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Alcuni set collegati selezionati non possono essere impostati a &apos;[REQUESTED_TYPE]&apos; perché la forma è non-convessa.
+ <usetemplate ignoretext="Alcuni set collegati selezionati non possono essere impostati perché la forma è non-convessa." name="okcancelignore" notext="Annulla" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Alcuni set collegati selezionati non possono essere impostati su &apos;[REQUESTED_TYPE]&apos; a causa di limitazioni nelle autorizzazioni per i set collegati. Questi set collegati verranno invece impostati su &apos;[RESTRICTED_TYPE]&apos;.
+ Alcuni set collegati selezionati non possono essere impostati a &apos;[REQUESTED_TYPE]&apos; perché la forma è non-convessa. Il tipo di utilizzo di questi set collegati non cambierà.
+ <usetemplate ignoretext="Alcuni set collegati selezionati non possono essere impostati a causa delle limitazioni nelle autorizzazioni per il set collegato e perché la forma è non-convessa." name="okcancelignore" notext="Annulla" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ L&apos;oggetto selezionato influenza il navmesh. Se lo si trasforma in un percorso flessibile verrà rimosso dal navmesh.
+ <usetemplate ignoretext="L&apos;oggetto selezionato influenza il navmesh. Se lo si trasforma in un percorso flessibile verrà rimosso dal navmesh." name="okcancelignore" notext="Annulla" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
Non sembra che tu abbia i requisiti hardware adeguati per [APP_NAME]. [APP_NAME] richiede una scheda grafica OpenGL con supporto multitexture. Se ne hai una in dotazione, accertati di avere i driver, i service pack e i patch più recenti per la scheda grafica e per il sistema operativo.
@@ -3124,4 +3279,24 @@ In alternativa, puoi guardare sulla mappa e trovare luoghi segnalati come &quot;
<global name="You died and have been teleported to your home location">
Sei deceduto e sei stato teleportato a casa tua.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ [FNAME] non è stato aggiornato perché il file non è stato più trovato.
+Gli aggiornamenti futuri per questo file sono disattivati.
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [FNAME] non è stato aperto o decodificato dopo [NRETRIES] tentativi, viene considerato danneggiato.
+Gli aggiornamenti futuri per questo file sono disattivati.
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Tentativo di aggiungere un file immagine [FNAME] non valido o non leggibile che non è stato possibile aprire o decodificare.
+Tentativo annullato.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ Stai per restituire [NUM_ITEMS] elementi. Vuoi continuare?
+ <usetemplate ignoretext="Sei sicuro di volere restituire più oggetti?" name="okcancelignore" notext="No" yestext="Sì"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ Stai per cancellare [NUM_ITEMS] elementi. Vuoi continuare?
+ <usetemplate ignoretext="Sei sicuro di volere eliminare più oggetti?" name="okcancelignore" notext="No" yestext="Sì"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/it/panel_bottomtray.xml b/indra/newview/skins/default/xui/it/panel_bottomtray.xml
deleted file mode 100644
index 3d12473c87..0000000000
--- a/indra/newview/skins/default/xui/it/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Accende o spegne il microfono"/>
- <string name="VoiceControlBtnToolTip" value="Mostra o nasconde il pannello di regolazione voce"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Parla" label_selected="Parla" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="Gesture" name="Gesture" tool_tip="Mostra o nasconde le gesture"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Sposta" name="movement_btn" tool_tip="Mostra o nasconde i comandi del movimento"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Visuale" name="camera_btn" tool_tip="Mostra o nasconde le regolazioni della visuale"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button label="" name="snapshots" tool_tip="Scatta una foto"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="Costruisci" name="build_btn" tool_tip="Mostra o nasconde gli strumenti di costruzione"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="Cerca" name="search_btn" tool_tip="Mostra o nasconde la ricerca"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Mappa" name="world_map_btn" tool_tip="Mostra o nasconde la mappa del mondo"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Mini mappa" name="mini_map_btn" tool_tip="Mostra o nasconde la mini mappa"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Conversazioni"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="Notifiche"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_group_invite.xml b/indra/newview/skins/default/xui/it/panel_group_invite.xml
index e3cb3c1092..1b57eba3f0 100644
--- a/indra/newview/skins/default/xui/it/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/it/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
Alcuni dei residenti selezionati sono già nel gruppo, pertanto l&apos;invito non verrà loro spedito.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Invito di gruppo non inviato: troppi residenti selezionati Gli inviti di gruppo possono essere inviati a un massimo di 100 persone per ciascuna richiesta.
+ </panel.string>
<text name="help_text">
Puoi selezionare più residenti da invitare nel tuo gruppo. Per iniziare, clicca su Apri il selettore di residenti.
</text>
diff --git a/indra/newview/skins/default/xui/it/panel_login.xml b/indra/newview/skins/default/xui/it/panel_login.xml
index f88230ed11..02a3f8271c 100644
--- a/indra/newview/skins/default/xui/it/panel_login.xml
+++ b/indra/newview/skins/default/xui/it/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://join.secondlife.com/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php?lang=it
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ ACCEDI
+ </text>
<text name="username_text">
Nome utente:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Password:
</text>
- <check_box label="Ricorda password" name="remember_check"/>
- <button label="Accedi" name="connect_btn"/>
- <text name="mode_selection_text">
- Modalità:
- </text>
- <combo_box name="mode_combo" tool_tip="Seleziona la modalità. Seleziona Di base per esplorare facilmente e rapidamente e per la chat. Seleziona Avanzata per accedere ad altre funzionalità.">
- <combo_box.item label="Di base" name="Basic"/>
- <combo_box.item label="Avanzate" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Inizia da:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Scrivi nome regione&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Iscriviti
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Ti serve aiuto con la fase di accesso?
</text>
<text name="forgot_password_text">
Hai dimenticato il nome utente o la password?
</text>
- <text name="login_help">
- Ti serve aiuto con la fase di accesso?
+ <button label="Accedi" name="connect_btn"/>
+ <check_box label="Ricorda password" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="Iscriviti"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/it/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..432754076a
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="Rebake regione" name="navmesh_btn" tool_tip="Fai clic per eseguire rebake sul navmesh della regione"/>
+ <button label="Richiesta rebake" name="navmesh_btn_sending" tool_tip="Invio richiesta rebake al server."/>
+ <button label="Rebake regione in corso" name="navmesh_btn_baking" tool_tip="Rebake della regione in corso. Al termine, questo pulsante non sarà più visibile."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml
index 7f5992b584..0c9c4027e5 100644
--- a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="Chat IM" name="EnableIMChatPopups" tool_tip="Seleziona per vedere una finestra popup quando arriva un messaggio IM"/>
<spinner label="Durata chat vicine:" name="nearby_toasts_lifetime"/>
<spinner label="Durata dissolvenza chat vicine:" name="nearby_toasts_fadingtime"/>
- <button label="Impostazioni traduzione chat" name="ok_btn"/>
+ <button label="Traduzione..." name="ok_btn"/>
+ <button label="Sostituzione automatica..." name="autoreplace_showgui"/>
+ <button label="Correzione ortografica..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_region_debug.xml b/indra/newview/skins/default/xui/it/panel_region_debug.xml
index 45b3a016f4..789dade097 100644
--- a/indra/newview/skins/default/xui/it/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/it/panel_region_debug.xml
@@ -36,5 +36,5 @@
<button label="?" left="297" name="top_scripts_help"/>
<button label="Riavvia la regione" name="restart_btn" tool_tip="Dai 2 minuti di tempo massimo e fai riavviare la regione"/>
<button label="?" name="restart_help"/>
- <button label="Ritarda il riavvio" name="cancel_restart_btn" tool_tip="Ritarda il riavvio della regione di un&apos;ora"/>
+ <button label="Annulla riavvio" name="cancel_restart_btn" tool_tip="Ritarda il riavvio della regione di un&apos;ora"/>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_region_estate.xml b/indra/newview/skins/default/xui/it/panel_region_estate.xml
index da6b6b277f..98d9b86cfc 100644
--- a/indra/newview/skins/default/xui/it/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/it/panel_region_estate.xml
@@ -26,7 +26,7 @@
Consenti l&apos;accesso solo ai Residenti che:
</text>
<check_box label="Hanno memorizzato le informazioni per l&apos;addebito" name="limit_payment" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
- <check_box label="Hanno verificato l&apos;età" name="limit_age_verified" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver verificato la propria età. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
+ <check_box label="Hanno almeno 18 anni" name="limit_age_verified" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono avere almeno 18 anni. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
<check_box label="Permetti la chat voice" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<check_box label="Permetti teleport diretto" name="allow_direct_teleport"/>
diff --git a/indra/newview/skins/default/xui/it/panel_region_texture.xml b/indra/newview/skins/default/xui/it/panel_region_texture.xml
deleted file mode 100644
index 1337ed18ca..0000000000
--- a/indra/newview/skins/default/xui/it/panel_region_texture.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Texture del terreno" name="Textures">
- <text name="region_text_lbl">
- Regione:
- </text>
- <text name="region_text">
- sconosciuto
- </text>
- <text name="detail_texture_text" width="380">
- Texture del terreno (è necessario siano 512x512, 24 bit .tga files)
- </text>
- <text name="height_text_lbl">
- 1 (Bassa)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (Alta)
- </text>
- <text name="height_text_lbl5">
- Range di elevazione della texture
- </text>
- <text name="height_text_lbl6">
- Nordovest
- </text>
- <text name="height_text_lbl7">
- Nordest
- </text>
- <text name="height_text_lbl8">
- Sudovest
- </text>
- <text name="height_text_lbl9">
- Sudest
- </text>
- <spinner label="Bassa" name="height_start_spin_0"/>
- <spinner label="Bassa" name="height_start_spin_1"/>
- <spinner label="Bassa" name="height_start_spin_2"/>
- <spinner label="Bassa" name="height_start_spin_3"/>
- <spinner label="Alta" name="height_range_spin_0"/>
- <spinner label="Alta" name="height_range_spin_1"/>
- <spinner label="Alta" name="height_range_spin_2"/>
- <spinner label="Alta" name="height_range_spin_3"/>
- <text name="height_text_lbl10">
- Questi valori indicano la gamma di miscele per le texture di cui sopra.
- </text>
- <text name="height_text_lbl11">
- Misurato in metri, il valore BASSO è la MASSIMA altezza della texture n. 1, e il valore ALTO è l&apos;altezza MINIMA della texture n. 4.
- </text>
- <text name="height_text_lbl12">
- Texture #1, e il valore più ALTO all&apos;altezza MINIMA della Texture #4.
- </text>
- <button label="Applica" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_script_question_toast.xml b/indra/newview/skins/default/xui/it/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_side_tray.xml b/indra/newview/skins/default/xui/it/panel_side_tray.xml
deleted file mode 100644
index e0143088a5..0000000000
--- a/indra/newview/skins/default/xui/it/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Apri/chiudi la barra laterale." name="sidebar_openclose" tab_title="Apri/chiudi la barra laterale"/>
- <sidetray_tab description="Casa." name="sidebar_home" tab_title="Home">
- <panel label="casa" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Modifica il tuo profilo pubblico e i preferiti." name="sidebar_me" tab_title="Il mio profilo">
- <panel_container name="panel_container">
- <panel label="Io" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Trova amici, contatti e persone nelle vicinanze." name="sidebar_people" tab_title="Persone">
- <panel_container name="panel_container">
- <panel label="Profilo del gruppo" name="panel_group_info_sidetray"/>
- <panel label="Residenti e oggetti bloccati" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Trova luoghi dove andare e luoghi già visitati." label="Luoghi" name="sidebar_places" tab_title="Luoghi">
- <panel label="Luoghi" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="Sfoglia il tuo inventario." name="sidebar_inventory" tab_title="Il mio inventario">
- <panel label="Modifica inventario" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Cambia il tuo aspetto ed il tuo look attuale." name="sidebar_appearance" tab_title="Il mio aspetto">
- <panel label="Modifica aspetto fisico" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/it/panel_volume_pulldown.xml b/indra/newview/skins/default/xui/it/panel_volume_pulldown.xml
new file mode 100644
index 0000000000..1792b09413
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/panel_volume_pulldown.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel name="volumepulldown_floater" width="220">
+ <button left="197" name="prefs_btn"/>
+ <slider label="Generale" name="System Volume" label_width="60" width="160"/>
+ <slider label="Interfaccia" name="UI Volume" label_width="60" width="160"/>
+ <slider label="Ambiente" name="Wind Volume" label_width="60" width="160"/>
+ <slider label="Suoni" name="SFX Volume" label_width="60" width="160"/>
+ <check_box name="gesture_audio_play_btn" tool_tip="Attiva suoni Gesture"/>
+ <slider label="Musica" name="Music Volume" label_width="60" width="160"/>
+ <check_box tool_tip="Abilita musica in streaming" name="enable_music"/>
+ <slider label="Media" name="Media Volume" label_width="60" width="160"/>
+ <check_box tool_tip="Abilita riproduzione media" name="enable_media"/>
+ <slider label="Voice" name="Voice Volume" label_width="60" width="160"/>
+ <check_box tool_tip="Abilita il voice" name="enable_voice_check"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/it/sidepanel_item_info.xml b/indra/newview/skins/default/xui/it/sidepanel_item_info.xml
index 900a65956b..2b3ea0fb83 100644
--- a/indra/newview/skins/default/xui/it/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/it/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(sconosciuto)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (sconosciuto / multiplo)
+ </panel.string>
<panel.string name="public">
(pubblico)
</panel.string>
diff --git a/indra/newview/skins/default/xui/it/sidepanel_task_info.xml b/indra/newview/skins/default/xui/it/sidepanel_task_info.xml
index cfabdc81b0..8a0f93e650 100644
--- a/indra/newview/skins/default/xui/it/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/it/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
Non puoi modificare questi oggetti
</panel.string>
+ <panel.string name="text modify info 5">
+ Questo oggetto non può essere modificato attraverso il confine di una regione
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Questi oggetti non possono essere modificati attraverso il confine di una regione
+ </panel.string>
<panel.string name="text modify warning">
Questo oggetto ha parti collegate
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Prezzo: L$" name="Edit Cost"/>
<check_box label="Mostra nella ricerca" name="search_check" tool_tip="Permetti alle persone di vedere questo oggetto nei risultati della ricerca"/>
+ <text name="pathfinding_attributes_label">
+ Attributi pathfinding:
+ </text>
<text name="B:">
B:
</text>
diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml
index 8529fadd7d..f2afcafbea 100644
--- a/indra/newview/skins/default/xui/it/strings.xml
+++ b/indra/newview/skins/default/xui/it/strings.xml
@@ -880,6 +880,9 @@ Prova ad accedere nuovamente tra un minuto.
<string name="ScriptQuestionCautionChatDenied">
A &apos;[OBJECTNAME]&apos;, un oggetto di proprietà di &apos;[OWNERNAME]&apos;, situato in [REGIONNAME] [REGIONPOS], è stato negato il permesso di: [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Se consenti l&apos;accesso al tuo account, consentirai anche all&apos;oggetto di:
+ </string>
<string name="ScriptTakeMoney">
Prendere dollari Linden (L$) da te
</string>
@@ -913,6 +916,9 @@ Prova ad accedere nuovamente tra un minuto.
<string name="ControlYourCamera">
Controllare la tua fotocamera
</string>
+ <string name="TeleportYourAgent">
+ Teleportarti
+ </string>
<string name="SIM_ACCESS_PG">
Generale
</string>
@@ -991,6 +997,9 @@ Prova ad accedere nuovamente tra un minuto.
<string name="script_files">
Script
</string>
+ <string name="dictionary_files">
+ Dizionari
+ </string>
<string name="AvatarSetNotAway">
Imposta come non assente
</string>
@@ -3780,6 +3789,12 @@ Se il messaggio persiste, contatta [SUPPORT_SITE].
<string name="LocationCtrlSeeAVsTooltip">
Avatar visibili e chat consentita fuori di questo lotto
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Gli oggetti che si muovono potrebbero non comportarsi correttamente in questa regione fino a quando non viene eseguito il rebake della regione.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Il pathfinding dinamico non è attivato in questa regione.
+ </string>
<string name="UpdaterWindowTitle">
Aggiornamento [APP_NAME]
</string>
@@ -4910,6 +4925,21 @@ Prova a racchiudere il percorso dell&apos;editor in doppie virgolette.
<string name="Normal">
Normale
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Nessuno
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Influenza il navmesh
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personaggio
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Multiple)
+ </string>
<string name="snapshot_quality_very_low">
Molto basso
</string>
@@ -4925,4 +4955,10 @@ Prova a racchiudere il percorso dell&apos;editor in doppie virgolette.
<string name="snapshot_quality_very_high">
Molto alto
</string>
+ <string name="TeleportMaturityExceeded">
+ Il Residente non può visitare questa regione.
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/it/teleport_strings.xml b/indra/newview/skins/default/xui/it/teleport_strings.xml
index f485212290..bd967ebcc4 100644
--- a/indra/newview/skins/default/xui/it/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/it/teleport_strings.xml
@@ -43,6 +43,9 @@ Per ripetere l&apos;esercitazione, visita &apos;Welcome Island Public&apos;.
<message name="no_inventory_host">
L&apos;inventario è temporaneamente inaccessibile.
</message>
+ <message name="MustGetAgeRegion">
+ Per poter entrare in questa regione devi avere almeno 18 anni.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -78,5 +81,8 @@ Per ripetere l&apos;esercitazione, visita &apos;Welcome Island Public&apos;.
<message name="requesting">
Avvio teletrasporto....
</message>
+ <message name="pending">
+ Teleport in sospeso...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/ja/floater_about.xml b/indra/newview/skins/default/xui/ja/floater_about.xml
index 3c7a210a22..6d5df75645 100644
--- a/indra/newview/skins/default/xui/ja/floater_about.xml
+++ b/indra/newview/skins/default/xui/ja/floater_about.xml
@@ -66,27 +66,26 @@ Qt Webkit ãƒãƒ¼ã‚¸ãƒ§ãƒ³ï¼š [QT_WEBKIT_VERSION]
</panel>
<panel label="ライセンス" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
-APR Copyright (C) 2000-2004 The Apache Software Foundation
-Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
-cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
+APR Copyright (C) 2011 The Apache Software Foundation
+Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
+cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
-FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
+FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
-ogg/vorbis Copyright (C) 2001, Xiphophorus
-OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
-PCRE Copyright (c) 1997-2008 University of Cambridge
+ogg/vorbis Copyright (C) 2002, Xiphophorus
+OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
+PCRE Copyright (c) 1997-2012 University of Cambridge
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
-zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
-google-perftools Copyright (c) 2005, Google Inc.
+zlib Copyright (C) 1995-2012 Jean-loup Gailly and Mark Adler.
Second Life ビューワã§ã¯ Havok (TM) Physics ãŒä½¿ç”¨ã•ã‚Œã¦ã„ã¾ã™ã€‚(c)Copyright 1999-2010 Havok.com Inc. (and its Licensors).無断複写・複製・転載をç¦ã˜ã¾ã™ã€‚詳細ã«ã¤ã„ã¦ã¯ www.havok.com ã‚’ã”å‚ç…§ãã ã•ã„。
diff --git a/indra/newview/skins/default/xui/ja/floater_about_land.xml b/indra/newview/skins/default/xui/ja/floater_about_land.xml
index 7c87bad5a3..3b4b5ed070 100644
--- a/indra/newview/skins/default/xui/ja/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/ja/floater_about_land.xml
@@ -464,7 +464,7 @@
次ã®ä½äººã«ã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š
</text>
<check_box label="支払情情報ãŒç™»éŒ²ã•ã‚Œã¦ã„ã‚‹ [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="支払情報ãŒç™»éŒ²ã•ã‚Œã¦ã„ãªã„ã¨ã€ã“ã®åŒºç”»ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/>
- <check_box label="年齢確èªãŒæ¸ˆã‚“ã§ã„ã‚‹ [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="ã“ã®åŒºç”»ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã«ã¯ã€å¹´é½¢ç¢ºèªã‚’済ã¾ã›ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/>
+ <check_box label="18 æ‰ä»¥ä¸Šã§ã™ [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="ã“ã®åŒºç”»ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã«ã¯ã€18 æ‰ä»¥ä¸Šã§ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/>
<check_box label="グループã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š[GROUP]" name="GroupCheck" tool_tip="「一般ã€ã‚¿ãƒ–ã§ã€ã‚°ãƒ«ãƒ¼ãƒ—ã‚’é¸æŠžã—ã¦ãã ã•ã„。"/>
<check_box label="入場許å¯ã‚’販売:" name="PassCheck" tool_tip="ã“ã®åŒºç”»ã¸ã®ä¸€æ™‚çš„ãªã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ã—ã¾ã™ã€‚"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/ja/floater_animation_preview.xml b/indra/newview/skins/default/xui/ja/floater_animation_preview.xml
deleted file mode 100644
index 548d24097f..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_animation_preview.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview" title="">
- <floater.string name="failed_to_initialize">
- モーションをåˆæœŸåŒ–ã§ãã¾ã›ã‚“ã§ã—ãŸ
- </floater.string>
- <floater.string name="anim_too_long">
- アニメーションファイルã®é•·ã•ã¯[LENGTH]秒ã§ã™ã€‚
-
-アニメーションã®æœ€å¤§ã®é•·ã•ã¯[MAX_LENGTH]秒ã§ã™ã€‚
- </floater.string>
- <floater.string name="failed_file_read">
- アニメーションファイルを読ã¿å–ã‚Œã¾ã›ã‚“。
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- Ok
- </floater.string>
- <floater.string name="E_ST_EOF">
- ä¸å®Œå…¨ãªãƒ•ã‚¡ã‚¤ãƒ«ã€‚
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- 制約定義を読ã¿ã¨ã‚Œã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- BVH ファイルを開ã‘ã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- 無効㪠HIERARCHY ヘッダーã§ã™ã€‚.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- ROOT ã¾ãŸã¯ JOINT ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- JOINT ãƒãƒ¼ãƒ ã‚’å–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- OFFSET ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- CHANNELS ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- 回転順åºã‚’å–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- 回転軸をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- MOTION ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- フレーム数をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- フレームタイムをå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- ãƒã‚¸ã‚·ãƒ§ãƒ³å€¤ã‚’å–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- 回転値をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- ファイルを開ã‘ã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- 読ã¿ã¨ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- 読ã¿ã¨ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- 読ã¿ã¨ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- 読ã¿ã¨ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- 読ã¿ã¨ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- 読ã¿ã¨ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Mergechild åã‚’å–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Mergeparent åã‚’å–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- プロパティ値をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- ループ値をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- easeln 値をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- easeOut 値をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Hand morph 値をå–å¾—ã§ãã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- エモートåを読ã¿ã¨ã‚Œã¾ã›ã‚“。
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- ルートジョイントåãŒç„¡åŠ¹ã§ã™ã€‚「hipã€ã‚’使用ã—ã¦ãã ã•ã„。
- </floater.string>
- <text name="name_label">
- åå‰ï¼š
- </text>
- <text name="description_label">
- 説明:
- </text>
- <spinner label="優先順ä½" name="priority" tool_tip="ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒã©ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’上書ãã™ã‚‹ã‹ã‚’決ã‚ã¾ã™"/>
- <check_box label="ループ" name="loop_check" tool_tip="ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ループå†ç”Ÿã—ã¾ã™"/>
- <spinner label="イン(ï¼…)" label_width="45" left="60" name="loop_in_point" tool_tip="アニメーションã®ãƒ«ãƒ¼ãƒ—復帰点を設定ã—ã¾ã™" width="100"/>
- <spinner label="アウト(ï¼…)" label_width="50" left="170" name="loop_out_point" tool_tip="アニメーションã®ãƒ«ãƒ¼ãƒ—終了点を設定ã—ã¾ã™" width="100"/>
- <text name="hand_label">
- 手ã®å‹•ã
- </text>
- <combo_box label="" name="hand_pose_combo" tool_tip="アニメーションå†ç”Ÿä¸­ã®æ‰‹ã®å‹•ãを決ã‚ã¾ã™">
- <combo_box.item label="広ã’ã‚‹" name="Spread"/>
- <combo_box.item label="リラックス" name="Relaxed"/>
- <combo_box.item label="指を指ã™ãƒ»ä¸¡æ‰‹" name="PointBoth"/>
- <combo_box.item label="拳" name="Fist"/>
- <combo_box.item label="リラックス・左" name="RelaxedLeft"/>
- <combo_box.item label="指を指ã™ãƒ»å·¦" name="PointLeft"/>
- <combo_box.item label="拳を上ã’る・左" name="FistLeft"/>
- <combo_box.item label="リラックス・å³" name="RelaxedRight"/>
- <combo_box.item label="指を指ã™ãƒ»å³" name="PointRight"/>
- <combo_box.item label="拳を上ã’る・å³" name="FistRight"/>
- <combo_box.item label="敬礼・å³" name="SaluteRight"/>
- <combo_box.item label="タイピング" name="Typing"/>
- <combo_box.item label="ピース・å³" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- 表ç¾
- </text>
- <combo_box label="" name="emote_combo" tool_tip="アニメーションå†ç”Ÿä¸­ã®é¡”ã®è¡¨æƒ…を決ã‚ã¾ã™">
- <item label="(ãªã—)" name="[None]" value=""/>
- <item label="アーーーーー" name="Aaaaah" value="アーーーーー"/>
- <item label="æれる" name="Afraid" value="æれる"/>
- <item label="怒る" name="Angry" value="怒る"/>
- <item label="満é¢ã®ç¬‘ã¿" name="BigSmile" value="満é¢ã®ç¬‘ã¿"/>
- <item label="退屈" name="Bored" value="退屈"/>
- <item label="æ³£ã" name="Cry" value="æ³£ã"/>
- <item label="侮辱" name="Disdain" value="侮辱"/>
- <item label="æ¥ãšã‹ã—ãŒã‚‹" name="Embarrassed" value="æ¥ãšã‹ã—ãŒã‚‹"/>
- <item label="ã—ã‹ã‚ã£é¢" name="Frown" value="ã—ã‹ã‚ã£é¢"/>
- <item label="キス" name="Kiss" value="キス"/>
- <item label="笑ã†" name="Laugh" value="笑ã†"/>
- <item label="Plllppt" name="Plllppt" value="Plllppt"/>
- <item label="嫌悪感" name="Repulsed" value="嫌悪感"/>
- <item label="悲ã—ã„" name="Sad" value="悲ã—ã„"/>
- <item label="è‚©ã‚’ã™ãã‚ã‚‹" name="Shrug" value="è‚©ã‚’ã™ãã‚ã‚‹"/>
- <item label="微笑む" name="Smile" value="微笑む"/>
- <item label="é©šã" name="Surprise" value="é©šã"/>
- <item label="ウィンク" name="Wink" value="ウィンク"/>
- <item label="心é…ã™ã‚‹" name="Worry" value="心é…ã™ã‚‹"/>
- </combo_box>
- <text name="preview_label">
- åŒæ™‚進行行動
- </text>
- <combo_box label="" name="preview_base_anim" tool_tip="ã‚¢ãƒã‚¿ãƒ¼ãŒæ™®é€šã®è¡Œå‹•ã‚’ã™ã‚‹ã¨ãã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®å‹•ãをテストã™ã‚‹ãŸã‚ã«ã“れを使ã„ã¾ã™ã€‚">
- <item label="ç«‹ã¤" name="Standing" value="ç«‹ã¤"/>
- <item label="æ­©ã" name="Walking" value="æ­©ã"/>
- <item label="座る" name="Sitting" value="座る"/>
- <item label="飛ã¶" name="Flying" value="飛ã¶"/>
- </combo_box>
- <spinner label="イーズイン(秒)" name="ease_in_time" tool_tip="アニメーションã®ãƒ–レンドイン時間(秒)"/>
- <spinner label="イーズアウト(秒)" name="ease_out_time" tool_tip="アニメーションã®ãƒ–レンドアウト時間(秒)"/>
- <button label="" name="play_btn" tool_tip="アニメーションをå†ç”Ÿã™ã‚‹"/>
- <button name="pause_btn" tool_tip="アニメーションを一時åœæ­¢ã™ã‚‹"/>
- <button label="" name="stop_btn" tool_tip="アニメーションã®å†ç”Ÿã‚’åœæ­¢"/>
- <slider label="" name="playback_slider"/>
- <text name="bad_animation_text">
- アニメーションファイルを読ã¿è¾¼ã‚ã¾ã›ã‚“。
-
- Poser 4ã‹ã‚‰ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã•ã‚ŒãŸBVHファイルを推奨ã—ã¾ã™ã€‚
- </text>
- <button label="アップロードL$[AMOUNT]" name="ok_btn"/>
- <button label="å–り消ã—" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_autoreplace.xml b/indra/newview/skins/default/xui/ja/floater_autoreplace.xml
new file mode 100644
index 0000000000..21abf59160
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="自動置æ›è¨­å®š">
+ <check_box label="自動置æ›ã‚’有効ã«ã™ã‚‹" name="autoreplace_enable" tool_tip="ãƒãƒ£ãƒƒãƒˆãƒ†ã‚­ã‚¹ãƒˆã‚’入力ã™ã‚‹ã«ã¤ã‚Œã¦ã€å…¥åŠ›ã—ãŸã‚­ãƒ¼ãƒ¯ãƒ¼ãƒ‰ã‚’対応ã™ã‚‹ç½®æ›ã‚­ãƒ¼ãƒ¯ãƒ¼ãƒ‰ã«ç½®ãæ›ãˆã¾ã™"/>
+ <button label="リストをインãƒãƒ¼ãƒˆ..." name="autoreplace_import_list" tool_tip="以å‰ã«ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã—ãŸãƒªã‚¹ãƒˆã‚’ファイルã‹ã‚‰ãƒ­ãƒ¼ãƒ‰ã—ã¾ã™ã€‚"/>
+ <button label="リストをエクスãƒãƒ¼ãƒˆ..." name="autoreplace_export_list" tool_tip="é¸æŠžã—ãŸãƒªã‚¹ãƒˆã‚’ファイルã«ä¿å­˜ã—ã¦ã€å…±æœ‰ã§ãるよã†ã«ã—ã¾ã™ã€‚"/>
+ <button label="æ–°è¦ãƒªã‚¹ãƒˆ..." name="autoreplace_new_list" tool_tip="æ–°è¦ãƒªã‚¹ãƒˆã‚’作æˆã—ã¾ã™ã€‚"/>
+ <button label="リストを削除" name="autoreplace_delete_list" tool_tip="é¸æŠžã—ãŸãƒªã‚¹ãƒˆã‚’削除ã—ã¾ã™ã€‚"/>
+ <button name="autoreplace_list_up" tool_tip="ã“ã®ãƒªã‚¹ãƒˆã®å„ªå…ˆåº¦ã‚’上ã’ã¾ã™ã€‚"/>
+ <button name="autoreplace_list_down" tool_tip="ã“ã®ãƒªã‚¹ãƒˆã®å„ªå…ˆåº¦ã‚’下ã’ã¾ã™ã€‚"/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="キーワード" name="keyword"/>
+ <scroll_list.columns label="ç½®æ›" name="replacement"/>
+ </scroll_list>
+ <button label="追加..." name="autoreplace_add_entry"/>
+ <button label="削除" name="autoreplace_delete_entry"/>
+ <button label="エントリをä¿å­˜" name="autoreplace_save_entry" tool_tip="ã“ã®ã‚¨ãƒ³ãƒˆãƒªã‚’ä¿å­˜ã—ã¾ã™ã€‚"/>
+ <button label="変更をä¿å­˜" name="autoreplace_save_changes" tool_tip="変更をã™ã¹ã¦ä¿å­˜ã—ã¾ã™ã€‚"/>
+ <button label="å–り消ã—" name="autoreplace_cancel" tool_tip="変更をã™ã¹ã¦ç ´æ£„ã—ã¾ã™ã€‚"/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/ja/floater_hardware_settings.xml b/indra/newview/skins/default/xui/ja/floater_hardware_settings.xml
index 1b6558a9eb..c8b8e918e0 100644
--- a/indra/newview/skins/default/xui/ja/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/ja/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
VBO を有効化:
</text>
<check_box initial_value="true" label="OpenGL Vertex Buffer Objectsを有効化" name="vbo" tool_tip="最新ã®ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã§ã“ã®è¨­å®šã‚’有効ã«ã™ã‚‹ã¨ã€ãƒ‘フォーマンスãŒå‘上ã—ã¾ã™ã€‚ ã—ã‹ã—ã€æ—§åž‹ã®ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã§ã¯ VBO ã®å®Ÿè£…ãŒè²§å¼±ãªå ´åˆãŒå¤šãã€ã“ã®è¨­å®šã‚’有効ã«ã™ã‚‹ã“ã¨ã§ã‚¯ãƒ©ãƒƒã‚·ãƒ¥ã«ã¤ãªãŒã‚‹ãŠãã‚ŒãŒã‚ã‚Šã¾ã™ã€‚"/>
+ <text name="tc label">
+ S3TC を有効ã«ã™ã‚‹ï¼š
+ </text>
+ <check_box initial_value="true" label="テクスãƒãƒ£åœ§ç¸®ã‚’有効ã«ã™ã‚‹ï¼ˆå†èµ·å‹•ãŒå¿…è¦ï¼‰" name="texture compression" tool_tip="ビデオメモリ内ã§ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’圧縮ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šã€è‰²ã®è³ªã‚’多少犠牲ã«ã—ãªãŒã‚‰ã€ã‚ˆã‚Šé«˜è§£åƒåº¦ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’読ã¿è¾¼ã‚るよã†ã«ã—ã¾ã™ã€‚"/>
<slider label="テクスãƒãƒ£ãƒ¡ãƒ¢ãƒªï¼ˆMB):" name="GraphicsCardTextureMemory" tool_tip="テクスãƒãƒ£ã«å‰²ã‚Šå½“ã¦ã‚‰ã‚ŒãŸãƒ¡ãƒ¢ãƒªã®é‡ã€‚ ビデオカードã®ãƒ¡ãƒ¢ãƒªã«æ—¢å®šã€‚ 数値を下ã’ã‚‹ã¨ãƒ‘フォーマンスãŒå‘上ã—ã¾ã™ãŒã€ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ç²¾åº¦ãŒè½ã¡ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚"/>
<spinner label="フォグã®è·é›¢æ¯”率:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/ja/floater_inventory.xml b/indra/newview/skins/default/xui/ja/floater_inventory.xml
deleted file mode 100644
index b113fde94a..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_inventory.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="æŒã¡ç‰©">
- <floater.string name="Title">
- æŒã¡ç‰©
- </floater.string>
- <floater.string name="TitleFetching">
- æŒã¡ç‰© ( [ITEM_COUNT] アイテムをå–得中...) [FILTER]
- </floater.string>
- <floater.string name="TitleCompleted">
- æŒã¡ç‰© ( [ITEM_COUNT] アイテム) [FILTER]
- </floater.string>
- <floater.string name="Fetched">
- å–得済
- </floater.string>
- <panel label="æŒã¡ç‰©ãƒ‘ãƒãƒ«" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_model_preview.xml b/indra/newview/skins/default/xui/ja/floater_model_preview.xml
index c9ff0e29cb..942cc91317 100644
--- a/indra/newview/skins/default/xui/ja/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/ja/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="三角形" name="triangles" value="三角形"/>
<text initial_value="頂点" name="vertices" value="頂点"/>
<text initial_value="高" name="high_label" value="高"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="ファイルã‹ã‚‰ãƒ­ãƒ¼ãƒ‰"/>
+ <item name="Generate" value="生æˆ"/>
+ </combo_box>
<button label="å‚ç…§" name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="三角形ã®é™åº¦æ•°"/>
+ <item name="Error Threshold" value="エラーã—ãã„値"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="中" name="medium_label" value="中"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="ファイルã‹ã‚‰ãƒ­ãƒ¼ãƒ‰"/>
+ <item name="Generate" value="生æˆ"/>
+ <item name="Use LoD above" value="上記㮠LoD を使用"/>
+ </combo_box>
<button label="å‚ç…§" name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="三角形ã®é™åº¦æ•°"/>
+ <item name="Error Threshold" value="エラーã—ãã„値"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="低" name="low_label" value="低"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="ファイルã‹ã‚‰ãƒ­ãƒ¼ãƒ‰"/>
+ <item name="Generate" value="生æˆ"/>
+ <item name="Use LoD above" value="上記㮠LoD を使用"/>
+ </combo_box>
<button label="å‚ç…§" name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="三角形ã®é™åº¦æ•°"/>
+ <item name="Error Threshold" value="エラーã—ãã„値"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="最低" name="lowest_label" value="最低"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="ファイルã‹ã‚‰ãƒ­ãƒ¼ãƒ‰"/>
+ <item name="Generate" value="生æˆ"/>
+ <item name="Use LoD above" value="上記㮠LoD を使用"/>
+ </combo_box>
<button label="å‚ç…§" name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="三角形ã®é™åº¦æ•°"/>
+ <item name="Error Threshold" value="エラーã—ãã„値"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="ノーマルã®ä½œæˆ" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml
deleted file mode 100644
index bcddcc6907..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆ">
- <check_box label="ãƒãƒ£ãƒƒãƒˆã‚’翻訳" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/ja/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..ada96b5b62
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="パスファインディングキャラクター">
+ <floater.string name="messaging_get_inprogress">
+ パスファインディングキャラクターを照会中...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ パスファインディングキャラクターã®ç…§ä¼šä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ パスファインディングキャラクターãŒã‚ã‚Šã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_TOTAL] キャラクター中 [NUM_SELECTED] キャラクターãŒé¸æŠžã•ã‚Œã¾ã—ãŸã€‚
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã¯ãƒ‘スファインディングã«å¯¾å¿œã—ã¦ã„ã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Loading]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Unknown]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [group]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="åå‰" name="name"/>
+ <scroll_list.columns label="説明" name="description"/>
+ <scroll_list.columns label="所有者" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="高度" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ キャラクター:
+ </text>
+ <button label="リストを更新" name="refresh_objects_list"/>
+ <button label="ã™ã¹ã¦é¸æŠž" name="select_all_objects"/>
+ <button label="何もé¸æŠžã—ãªã„" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ é¸æŠžã—ãŸã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã«å¯¾ã™ã‚‹ã‚¢ã‚¯ã‚·ãƒ§ãƒ³:
+ </text>
+ <check_box label="ビーコンを表示" name="show_beacon"/>
+ <check_box label="物ç†åŠ¹æžœã‚«ãƒ—セルを表示" name="show_physics_capsule"/>
+ <button label="å–ã‚‹" name="take_objects"/>
+ <button label="コピーをå–ã‚‹" name="take_copy_objects"/>
+ <button label="ç§ã‚’ãã“ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã™ã‚‹" name="teleport_me_to_object" tool_tip="1 ã¤ã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ãŒé¸æŠžã•ã‚ŒãŸå ´åˆã«ã®ã¿æœ‰åŠ¹ã§ã™ã€‚"/>
+ <button label="è¿”å´" name="return_objects"/>
+ <button label="削除" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..ec107f3e6b
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="パスファインディングã®è¡¨ç¤º/テスト">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ パスファインディングライブラリã®å®Ÿè£…ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã¯ãƒ‘スファインディングã«å¯¾å¿œã—ã¦ã„ã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ 地域(リージョン)ã®èª­ã¿è¾¼ã¿ã‚’å¾…æ©Ÿã—ã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ ナビメッシュã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ã‚’確èªã—ã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ ナビメッシュをダウンロードã—ã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ サーãƒãƒ¼ä¸Šã§ãƒŠãƒ“メッシュãŒå¤‰ã‚ã‚Šã¾ã—ãŸã€‚最新ã®ãƒŠãƒ“メッシュをダウンロードã—ã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ 最新ã®ãƒŠãƒ“メッシュãŒãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã•ã‚Œã¾ã—ãŸã€‚
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ ナビメッシュを正ã—ãダウンロードã§ãã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ ナビメッシュã«ä¿ç•™ä¸­ã®å¤‰æ›´ãŒã‚ã‚Šã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ ナビメッシュを作æˆã—ã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ ナビメッシュã®ä¸€éƒ¨ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«ä¿ç•™ä¸­ã®å¤‰æ›´ãŒã‚ã‚Šã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ 一部ã®ãƒŠãƒ“メッシュ地域(リージョン)を構築ã—ã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ ナビメッシュã®ä¸€éƒ¨ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«ä¿ç•™ä¸­ã®å¤‰æ›´ãŒã‚ã‚Šã€ãã®ä»–ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã¯æ§‹ç¯‰ä¸­ã§ã™ã€‚
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ ナビメッシュã¯æœ€æ–°ã§ã™ã€‚
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ パスファインディングライブラリã®å®Ÿè£…ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã¯ãƒ‘スファインディングã«å¯¾å¿œã—ã¦ã„ã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ 開始点ã¨çµ‚了点をé¸æŠžã—ã¦ãã ã•ã„。
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ 開始点をé¸æŠžã—ã¦ãã ã•ã„。
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ 終了点をé¸æŠžã—ã¦ãã ã•ã„。
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ パスã¯ã‚ªãƒ¬ãƒ³ã‚¸è‰²ã§è¡¨ç¤ºã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ é¸æŠžã—㟠2 点間ã®ãƒ‘スãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="pathing_error">
+ パスã®ç”Ÿæˆä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="表示" name="view_panel">
+ <text name="show_label">
+ 表示:
+ </text>
+ <check_box label="世界" name="show_world"/>
+ <check_box label="å¯å‹•ç‰©ã®ã¿" name="show_world_movables_only"/>
+ <check_box label="ナビメッシュ" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ æ­©è¡Œå¯èƒ½ãƒžãƒƒãƒ—を表示:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="表示ã—ãªã„" name="show_heatmap_mode_none"/>
+ <combo_box.item label="キャラクター タイプ A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="キャラクター タイプ B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="キャラクター タイプ C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="キャラクター タイプ D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="æ­©è¡Œå¯èƒ½" name="show_walkables"/>
+ <check_box label="ç´ æボリューム" name="show_material_volumes"/>
+ <check_box label="é™çš„障害物" name="show_static_obstacles"/>
+ <check_box label="除外ボリューム" name="show_exclusion_volumes"/>
+ <check_box label="水上飛行機" name="show_water_plane"/>
+ <check_box label="X 線表示ã«ã‚ˆã‚‹" name="show_xray"/>
+ </panel>
+ <panel label="パスをテスト" name="test_panel">
+ <text name="ctrl_click_label">
+ Ctrl キーを押ã—ãªãŒã‚‰ã‚¯ãƒªãƒƒã‚¯ã—ã¦ã€é–‹å§‹ç‚¹ã‚’é¸æŠžã—ã¾ã™ã€‚
+ </text>
+ <text name="shift_click_label">
+ Shift キーを押ã—ãªãŒã‚‰ã‚¯ãƒªãƒƒã‚¯ã—ã¦ã€çµ‚了点をé¸æŠžã—ã¾ã™ã€‚
+ </text>
+ <text name="character_width_label">
+ キャラクターã®å¹…
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ キャラクタータイプ
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="ãªã—" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="パスをクリア" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/ja/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..d05a74fe09
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="パスファインディングリンクセット">
+ <floater.string name="messaging_get_inprogress">
+ パスファインディングリンクセットを照会中...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ パスファインディングリンクセットã®ç…§ä¼šä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ é¸æŠžã—ãŸãƒ‘スファインディングリンクセットを修正中...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ é¸æŠžã—ãŸãƒ‘スファインディングリンクセットã®ä¿®æ­£ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ パスファインディングリンクセットãŒã‚ã‚Šã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_TOTAL] リンクセット中 [NUM_SELECTED] リンクセットãŒé¸æŠžã•ã‚Œã¾ã—ãŸã€‚
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã¯ãƒ‘スファインディングã«å¯¾å¿œã—ã¦ã„ã¾ã›ã‚“。
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Terrain]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Loading]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Unknown]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [group]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ æ­©è¡Œå¯èƒ½
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ é™çš„障害物
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ å¯å‹•éšœå®³ç‰©
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ ç´ æボリューム
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ 除外ボリューム
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ å¯å‹•ãƒœãƒªãƒ¥ãƒ¼ãƒ 
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [unmodifiable]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [restricted]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [concave]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [restricted,concave]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ リンクセットã®ç”¨é€”ã‚’é¸æŠž...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="リンクセットã®ç”¨é€”ã§ãƒ•ã‚£ãƒ«ã‚¿ãƒ¼..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="æ­©è¡Œå¯èƒ½" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="é™çš„障害物" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="å¯å‹•éšœå®³ç‰©" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="ç´ æボリューム" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="除外ボリューム" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="å¯å‹•ãƒœãƒªãƒ¥ãƒ¼ãƒ " name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="é©ç”¨" name="apply_filters"/>
+ <button label="クリア" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="åå‰ï¼ˆãƒ«ãƒ¼ãƒˆãƒ—リム)" name="name"/>
+ <scroll_list.columns label="説明(ルートプリム)" name="description"/>
+ <scroll_list.columns label="所有者" name="owner"/>
+ <scroll_list.columns label="è² è·" name="land_impact"/>
+ <scroll_list.columns label="è·é›¢" name="dist_from_you"/>
+ <scroll_list.columns label="リンクセットã®ç”¨é€”" name="linkset_use"/>
+ <scroll_list.columns label="A %" name="a_percent"/>
+ <scroll_list.columns label="B %" name="b_percent"/>
+ <scroll_list.columns label="C %" name="c_percent"/>
+ <scroll_list.columns label="D %" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ リンクセット:
+ </text>
+ <button label="リスト更新" name="refresh_objects_list"/>
+ <button label="ã™ã¹ã¦é¸æŠž" name="select_all_objects"/>
+ <button label="何もé¸æŠžã—ãªã„" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="ビーコンを表示" name="show_beacon"/>
+ <button label="å–ã‚‹" name="take_objects"/>
+ <button label="コピーをå–ã‚‹" name="take_copy_objects"/>
+ <button label="ç§ã‚’ãã“ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã™ã‚‹" name="teleport_me_to_object"/>
+ <button label="è¿”å´" name="return_objects"/>
+ <button label="削除" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ æ­©è¡Œå¯èƒ½æ€§:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="タイプ A ã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®æ­©è¡Œå¯èƒ½æ€§ã€‚キャラクタータイプã®ä¾‹ã¯ãƒ’ューマノイドã§ã™ã€‚"/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="タイプ B ã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®æ­©è¡Œå¯èƒ½æ€§ã€‚キャラクタータイプã®ä¾‹ã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã™ã€‚"/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="タイプ C ã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®æ­©è¡Œå¯èƒ½æ€§ã€‚キャラクタータイプã®ä¾‹ã¯ãƒ¡ã‚«ãƒ‹ã‚«ãƒ«ã§ã™ã€‚"/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="タイプ D ã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®æ­©è¡Œå¯èƒ½æ€§ã€‚キャラクタータイプã®ä¾‹ã¯ãã®ä»–ã§ã™ã€‚"/>
+ <button label="変更をé©ç”¨" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (ヒューマノイド)
+ </text>
+ <text name="suggested_use_b_label">
+ (クリーãƒãƒ£ãƒ¼)
+ </text>
+ <text name="suggested_use_c_label">
+ (メカニカル)
+ </text>
+ <text name="suggested_use_d_label">
+ (ãã®ä»–)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_postcard.xml b/indra/newview/skins/default/xui/ja/floater_postcard.xml
deleted file mode 100644
index 9d9b59fa51..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_postcard.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="スナップショットをEメールã§é€ä¿¡">
- <text name="to_label">
- å—ä¿¡å…ˆã®Eメール:
- </text>
- <line_editor left="145" name="to_form" width="125"/>
- <text name="from_label">
- ã‚ãªãŸã®Eメール:
- </text>
- <line_editor left="145" name="from_form" width="125"/>
- <text name="name_label">
- ã‚ãªãŸã®åå‰ï¼š
- </text>
- <line_editor left="145" name="name_form" width="125"/>
- <text name="subject_label">
- 件å:
- </text>
- <line_editor label="件åを入力ã—ã¦ãã ã•ã„" left="145" name="subject_form" width="125"/>
- <text name="msg_label">
- メッセージ:
- </text>
- <text_editor bottom_delta="-120" height="110" name="msg_form">
- メッセージをã“ã“ã«å…¥åŠ›ã—ã¦ãã ã•ã„。
- </text_editor>
- <check_box label="Web上ã§å…¬é–‹" name="allow_publish_check" tool_tip="ã“ã®ãƒã‚¹ãƒˆã‚«ãƒ¼ãƒ‰ã‚’Web上ã§å…¬é–‹ã—ã¾ã™ã€‚"/>
- <check_box label="æˆäººå‘ã‘コンテンツ" name="mature_check" tool_tip="ã“ã®ãƒã‚¹ãƒˆã‚«ãƒ¼ãƒ‰ã«ã¯æˆäººå‘ã‘内容ãŒå«ã¾ã‚Œã¾ã™ã€‚"/>
- <button label="?" left="300" name="publish_help_btn"/>
- <text name="fine_print">
- ã“ã®å—信者ãŒSLã«å‚加ã™ã‚‹ã¨ã€ã‚ãªãŸã«ç´¹ä»‹ãƒœãƒ¼ãƒŠã‚¹ãŒå…¥ã‚Šã¾ã™
- </text>
- <button bottom_delta="-52" label="å–り消ã—" name="cancel_btn"/>
- <button label="é€ä¿¡" name="send_btn"/>
- <text name="default_subject">
- [SECOND_LIFE] ã‹ã‚‰ã®ãƒã‚¹ãƒˆã‚«ãƒ¼ãƒ‰ã§ã™ã€‚
- </text>
- <text name="default_message">
- ã“ã‚Œã¯çµ¶å¯¾ãƒã‚§ãƒƒã‚¯ï¼
- </text>
- <string name="upload_message">
- é€ä¿¡ä¸­...
- </string>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_spellcheck.xml b/indra/newview/skins/default/xui/ja/floater_spellcheck.xml
new file mode 100644
index 0000000000..31fbef9bcf
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="スペルãƒã‚§ãƒƒã‚«ãƒ¼ã®è¨­å®š">
+ <check_box label="スペルãƒã‚§ãƒƒã‚«ãƒ¼ã‚’有効ã«ã™ã‚‹" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ メイン辞書:
+ </text>
+ <text label="ログ:" name="spellcheck_additional">
+ ãã®ä»–ã®è¾žæ›¸ï¼š
+ </text>
+ <text name="spellcheck_available">
+ 入手å¯
+ </text>
+ <text name="spellcheck_active">
+ 有効
+ </text>
+ <button label="削除" name="spellcheck_remove_btn"/>
+ <button label="インãƒãƒ¼ãƒˆ..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/ja/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..febe153d25
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="辞書をインãƒãƒ¼ãƒˆ">
+ <button label="å‚ç…§" label_selected="å‚ç…§" name="dictionary_path_browse"/>
+ <button label="インãƒãƒ¼ãƒˆ" name="ok_btn"/>
+ <button label="å–り消ã—" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_stats.xml b/indra/newview/skins/default/xui/ja/floater_stats.xml
index 6a1f34cfd8..1922e4841a 100644
--- a/indra/newview/skins/default/xui/ja/floater_stats.xml
+++ b/indra/newview/skins/default/xui/ja/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="秒ã”ã¨ã® KTris æç”»" name="ktrissec"/>
<stat_bar label="オブジェクトåˆè¨ˆ" name="objs"/>
<stat_bar label="æ–°è¦ã‚ªãƒ–ジェクト" name="newobjs"/>
+ <stat_bar label="オブジェクトキャッシュヒット率" name="object_cache_hits"/>
</stat_view>
<stat_view label="テクスãƒãƒ£" name="texture">
+ <stat_bar label="キャッシュヒット率" name="texture_cache_hits"/>
+ <stat_bar label="キャッシュ読ã¿å–ã‚Šé…延" name="texture_cache_read_latency"/>
<stat_bar label="カウント" name="numimagesstat"/>
<stat_bar label="Raw カウント" name="numrawimagesstat"/>
<stat_bar label="GL メモリ" name="gltexmemstat"/>
@@ -50,7 +53,13 @@
<stat_bar label="オブジェクト" name="simobjects"/>
<stat_bar label="アクティブãªã‚ªãƒ–ジェクト" name="simactiveobjects"/>
<stat_bar label="アクティブãªã‚¹ã‚¯ãƒªãƒ—ト" name="simactivescripts"/>
+ <stat_bar label="スクリプト実行" name="simpctscriptsrun"/>
<stat_bar label="スクリプトイベント" name="simscripteps"/>
+ <stat_view label="パスファインディング" name="simpathfinding">
+ <stat_bar label="AIステップ時間" name="simsimaistepmsec"/>
+ <stat_bar label="スキップã•ã‚ŒãŸã‚·ãƒ«ã‚¨ãƒƒãƒˆã‚¹ãƒ†ãƒƒãƒ—" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="æ›´æ–°ã•ã‚ŒãŸã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_bar label="パケットイン" name="siminpps"/>
<stat_bar label="パケットアウト" name="simoutpps"/>
<stat_bar label="ä¿ç•™ä¸­ã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰" name="simpendingdownloads"/>
diff --git a/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
index 399cffcce5..3773812bb6 100644
--- a/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
@@ -1,24 +1,36 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="texture picker" title="テクスãƒãƒ£ã®é¸æŠž">
- <string name="choose_picture">
+ <floater.string name="choose_picture">
クリックã—ã¦å†™çœŸã‚’é¸æŠž
- </string>
+ </floater.string>
+ <floater.string name="pick title">
+ ピック:
+ </floater.string>
<text name="Multiple">
複数ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="インベントリ" name="inventory" value="0"/>
+ <radio_item label="ローカル" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
サイズ: [DIMENSIONS]
</text>
<button label="デフォルト" label_selected="デフォルト" name="Default"/>
- <button label="ãªã—" label_selected="ãªã—" name="None"/>
<button label="ブランク" label_selected="ブランク" name="Blank"/>
- <check_box label="フォルダを表示" name="show_folders_check"/>
- <search_editor label="テクスãƒãƒ£ã‚’フィルター" name="inventory search editor"/>
- <check_box label="ã™ãé©ç”¨" name="apply_immediate_check"/>
+ <button label="ãªã—" label_selected="ãªã—" name="None"/>
<button label="" label_selected="" name="Pipette"/>
- <button label="å–り消ã—" label_selected="å–り消ã—" name="Cancel"/>
+ <check_box initial_value="true" label="ライブプレビュー" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="プレビュー無効"/>
+ <filter_editor label="テクスãƒãƒ£ã‚’フィルター" name="inventory search editor"/>
+ <check_box initial_value="false" label="フォルダを表示" name="show_folders_check"/>
+ <button label="追加" label_selected="追加" name="l_add_btn"/>
+ <button label="削除" label_selected="削除" name="l_rem_btn"/>
+ <button label="アップロード" label_selected="アップロード" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="åå‰" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="OK" label_selected="OK" name="Select"/>
- <text name="pick title">
- ピック:
- </text>
+ <button label="å–り消ã—" label_selected="å–り消ã—" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/ja/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..4efdf7d40d
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="テクスãƒãƒ£å–得デãƒãƒƒã‚¬">
+ <text name="total_num_fetched_label">
+ 1, å–å¾—ã—ãŸãƒ†ã‚¯ã‚¹ãƒãƒ£ã®åˆè¨ˆæ•°ï¼š[NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, å–得リクエストã®åˆè¨ˆæ•°ï¼š[NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, キャッシュヒットã®åˆè¨ˆæ•°ï¼š[NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, 表示テクスãƒãƒ£ã®åˆè¨ˆæ•°ï¼š[NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, 表示テクスãƒãƒ£å–得リクエストã®åˆè¨ˆæ•°ï¼š[NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, å–å¾—ã—ãŸãƒ‡ãƒ¼ã‚¿ã®åˆè¨ˆæ•°ï¼š[SIZE1]KBã€ãƒ‡ã‚³ãƒ¼ãƒ‰ã•ã‚ŒãŸãƒ‡ãƒ¼ã‚¿ï¼š[SIZE2]KBã€[PIXEL]メガピクセル
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, 表示データã®åˆè¨ˆæ•°ï¼š[SIZE1]KBã€ãƒ‡ã‚³ãƒ¼ãƒ‰ã•ã‚ŒãŸãƒ‡ãƒ¼ã‚¿ï¼š[SIZE2]KB
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, レンダリングã•ã‚ŒãŸãƒ‡ãƒ¼ã‚¿ã®åˆè¨ˆæ•°ï¼š[SIZE1]KBã€ãƒ‡ã‚³ãƒ¼ãƒ‰ã•ã‚ŒãŸãƒ‡ãƒ¼ã‚¿ï¼š[SIZE2]KBã€[PIXEL]メガピクセル
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, キャッシュ読ã¿å–ã‚Šã®åˆè¨ˆæ™‚間:[TIME] 秒
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, キャッシュ書ãè¾¼ã¿ã®åˆè¨ˆæ™‚間:[TIME] 秒
+ </text>
+ <text name="total_time_decode_label">
+ 11, デコードã®åˆè¨ˆæ™‚間:[TIME] 秒
+ </text>
+ <text name="total_time_gl_label">
+ 12, glテクスãƒãƒ£ä½œæˆã®åˆè¨ˆæ™‚間:[TIME] 秒
+ </text>
+ <text name="total_time_http_label">
+ 13, HTTP å–å¾—ã®åˆè¨ˆæ™‚間:[TIME] 秒
+ </text>
+ <text name="total_time_fetch_label">
+ 14, å–得全体ã®åˆè¨ˆæ™‚間:[TIME] 秒
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, キャッシュã‹ã‚‰è¡¨ç¤ºãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’å†å–å¾—ã€æ™‚間:[TIME] 秒ã€å–得:[SIZE]KBã€[PIXEL]メガピクセル
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, HTTP ã‹ã‚‰è¡¨ç¤ºãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’å†å–å¾—ã€æ™‚間:[TIME] 秒ã€å–得:[SIZE]KBã€[PIXEL]メガピクセル
+ </text>
+ <spinner label="17, テクセルï¼ãƒ”クセルã®æ¯”率:" name="texel_pixel_ratio"/>
+ <button label="開始" name="start_btn"/>
+ <button label="リセット" name="clear_btn"/>
+ <button label="é–‰ã˜ã‚‹" name="close_btn"/>
+ <button label="キャッシュ読ã¿å–ã‚Š" name="cacheread_btn"/>
+ <button label="キャッシュ書ãè¾¼ã¿" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="デコード" name="decode_btn"/>
+ <button label="GL テクスãƒãƒ£" name="gl_btn"/>
+ <button label="キャッシュ表示テクスãƒãƒ£å†å–å¾—" name="refetchviscache_btn"/>
+ <button label="HTTP表示テクスãƒãƒ£å†å–å¾—" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_tools.xml b/indra/newview/skins/default/xui/ja/floater_tools.xml
index 2d12a5e56a..4bd6439ad2 100644
--- a/indra/newview/skins/default/xui/ja/floater_tools.xml
+++ b/indra/newview/skins/default/xui/ja/floater_tools.xml
@@ -148,6 +148,12 @@
<panel.string name="text modify info 4">
ã“れらã®ã‚ªãƒ–ジェクトを修正ã§ãã¾ã›ã‚“
</panel.string>
+ <panel.string name="text modify info 5">
+ 地域(リージョン)ã®å¢ƒç•Œã‚’越ãˆã¦ã“ã®ã‚ªãƒ–ジェクトを修正ã§ãã¾ã›ã‚“
+ </panel.string>
+ <panel.string name="text modify info 6">
+ 地域(リージョン)ã®å¢ƒç•Œã‚’越ãˆã¦ã“れらã®ã‚ªãƒ–ジェクトを修正ã§ãã¾ã›ã‚“
+ </panel.string>
<panel.string name="text modify warning">
オブジェクト全体をé¸æŠžã—ã¦æ¨©é™ã®è¨­å®šã‚’è¡Œã£ã¦ãã ã•ã„。
</panel.string>
@@ -203,12 +209,12 @@
<combo_box.item label="ズームã™ã‚‹" name="Zoom"/>
</combo_box>
<check_box label="販売対象:" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="コピー" name="Copy"/>
<combo_box.item label="中身" name="Contents"/>
<combo_box.item label="オリジナル" name="Original"/>
</combo_box>
- <spinner label="価格: L$" name="Edit Cost"/>
<check_box label="検索ã«è¡¨ç¤º" name="search_check" tool_tip="検索çµæžœã«ã“ã®ã‚ªãƒ–ジェクトを表示ã—ã¾ã™"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -244,6 +250,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ パスファインディング属性:
+ </text>
+ </panel>
</panel>
<panel label="形状" name="Object">
<check_box label="ロック" name="checkbox locked" tool_tip="オブジェクトã®ç§»å‹•ã¨å‰Šé™¤ã‚’ç¦æ­¢ã—ã¾ã™ã€‚ ã“ã®æ©Ÿèƒ½ã‚’使ã†ã¨ã€åˆ¶ä½œä¸­ã®æ„図ã›ã¬ç·¨é›†ã‚’防ãã“ã¨ãŒã§ãã¾ã™"/>
diff --git a/indra/newview/skins/default/xui/ja/floater_top_objects.xml b/indra/newview/skins/default/xui/ja/floater_top_objects.xml
index bfc93e5624..c44f409d4e 100644
--- a/indra/newview/skins/default/xui/ja/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/ja/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
時間
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Monoタイム
- </floater.string>
<floater.string name="top_colliders_title">
上部コライダー
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="åå‰" name="name"/>
<scroll_list.columns label="所有者" name="owner"/>
<scroll_list.columns label="ロケーション" name="location"/>
+ <scroll_list.columns label="区画" name="parcel"/>
<scroll_list.columns label="時間" name="time"/>
- <scroll_list.columns label="Monoタイム" name="mono_time"/>
<scroll_list.columns label="URL" name="URLs"/>
+ <scroll_list.columns label="メモリ(KB)" name="memory"/>
</scroll_list>
<text name="id_text">
物体ID:
@@ -48,6 +46,10 @@
所有者:
</text>
<button label="フィルタ" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ 区画:
+ </text>
+ <button label="フィルター" name="filter_parcel_btn"/>
<button label="æ›´æ–°" name="refresh_btn"/>
<button label="é¸æŠžå†…容を返å´" name="return_selected_btn"/>
<button label="ã™ã¹ã¦è¿”å´" name="return_all_btn"/>
diff --git a/indra/newview/skins/default/xui/ja/floater_window_size.xml b/indra/newview/skins/default/xui/ja/floater_window_size.xml
index 152a5f4806..416813d6cc 100644
--- a/indra/newview/skins/default/xui/ja/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/ja/floater_window_size.xml
@@ -7,10 +7,17 @@
ウィンドウã®ã‚µã‚¤ã‚ºã‚’設定:
</text>
<combo_box name="window_size_combo" tool_tip="横幅 x 高ã•">
- <combo_box.item label="1000 x 700 (標準)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (デフォルト)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="設定" name="set_btn"/>
<button label="キャンセル" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/ja/menu_bottomtray.xml b/indra/newview/skins/default/xui/ja/menu_bottomtray.xml
deleted file mode 100644
index 7f106c1ab5..0000000000
--- a/indra/newview/skins/default/xui/ja/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="スピーカーボタン" name="EnableVoiceChat"/>
- <menu_item_check label="ジェスãƒãƒ£ãƒ¼ãƒœã‚¿ãƒ³" name="ShowGestureButton"/>
- <menu_item_check label="移動ボタン" name="ShowMoveButton"/>
- <menu_item_check label="視界ボタン" name="ShowCameraButton"/>
- <menu_item_check label="スナップショットボタン" name="ShowSnapshotButton"/>
- <menu_item_check label="制作ボタン" name="ShowBuildButton"/>
- <menu_item_check label="検索ボタン" name="ShowSearchButton"/>
- <menu_item_check label="地図ボタン" name="ShowWorldMapButton"/>
- <menu_item_check label="ミニマップボタン" name="ShowMiniMapButton"/>
- <menu_item_call label="切りå–ã‚Š" name="NearbyChatBar_Cut"/>
- <menu_item_call label="コピー" name="NearbyChatBar_Copy"/>
- <menu_item_call label="貼り付ã‘" name="NearbyChatBar_Paste"/>
- <menu_item_call label="削除" name="NearbyChatBar_Delete"/>
- <menu_item_call label="ã™ã¹ã¦é¸æŠž" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_mode_change.xml b/indra/newview/skins/default/xui/ja/menu_mode_change.xml
deleted file mode 100644
index dff3392bd5..0000000000
--- a/indra/newview/skins/default/xui/ja/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="ベーシック" name="BasicMode"/>
- <menu_item_check label="アドãƒãƒ³ã‚¹" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_object.xml b/indra/newview/skins/default/xui/ja/menu_object.xml
index 4cee8089ee..01436ad12b 100644
--- a/indra/newview/skins/default/xui/ja/menu_object.xml
+++ b/indra/newview/skins/default/xui/ja/menu_object.xml
@@ -5,6 +5,8 @@
</menu_item_call>
<menu_item_call label="編集" name="Edit..."/>
<menu_item_call label="制作" name="Build"/>
+ <menu_item_call label="リンクセットã§è¡¨ç¤º" name="show_in_linksets"/>
+ <menu_item_call label="キャラクターã§è¡¨ç¤º" name="show_in_characters"/>
<menu_item_call label="é–‹ã" name="Open"/>
<menu_item_call label="ã“ã“ã«åº§ã‚‹" name="Object Sit"/>
<menu_item_call label="ç«‹ã¡ä¸ŠãŒã‚‹" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/ja/menu_text_editor.xml b/indra/newview/skins/default/xui/ja/menu_text_editor.xml
index fcb1038a6a..eda973c888 100644
--- a/indra/newview/skins/default/xui/ja/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/ja/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(ä¸æ˜Žï¼‰" name="Suggestion 1"/>
+ <menu_item_call label="(ä¸æ˜Žï¼‰" name="Suggestion 2"/>
+ <menu_item_call label="(ä¸æ˜Žï¼‰" name="Suggestion 3"/>
+ <menu_item_call label="(ä¸æ˜Žï¼‰" name="Suggestion 4"/>
+ <menu_item_call label="(ä¸æ˜Žï¼‰" name="Suggestion 5"/>
+ <menu_item_call label="辞書ã«è¿½åŠ " name="Add to Dictionary"/>
+ <menu_item_call label="無視ã«è¿½åŠ " name="Add to Ignore"/>
<menu_item_call label="切りå–ã‚Š" name="Cut"/>
<menu_item_call label="コピー" name="Copy"/>
<menu_item_call label="貼り付ã‘" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml
index 8496dfb1db..e60e6781c6 100644
--- a/indra/newview/skins/default/xui/ja/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml
@@ -28,6 +28,7 @@
<menu_item_call label="環境設定..." name="Preferences"/>
<menu_item_call label="ツールãƒãƒ¼ã®ãƒœã‚¿ãƒ³..." name="Toolbars"/>
<menu_item_call label="å…¨ã¦ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’éžè¡¨ç¤ºã«ã™ã‚‹" name="Hide UI"/>
+ <menu_item_check label="HUD を表示" name="Show HUD Attachments"/>
<menu_item_call label="[APP_NAME] を終了" name="Quit"/>
</menu>
<menu label="コミュニケーション" name="Communicate">
@@ -39,6 +40,7 @@
<menu_item_call label="フレンド" name="My Friends"/>
<menu_item_call label="グループ" name="My Groups"/>
<menu_item_call label="è¿‘ãã«ã„る人" name="Active Speakers"/>
+ <menu_item_call label="リストをブロック" name="Block List"/>
</menu>
<menu label="世界" name="World">
<menu_item_call label="ç¾åœ¨åœ°ã‚’ランドマーク" name="Create Landmark Here"/>
@@ -124,6 +126,11 @@
<menu_item_call label="スクリプトを実行中ã«ã™ã‚‹" name="Set Scripts to Running"/>
<menu_item_call label="スクリプトを実行åœæ­¢ã«ã™ã‚‹" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="パスファインディング" name="Pathfinding">
+ <menu_item_call label="リンクセット..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="キャラクター..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="表示/テスト..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="オプション" name="Options">
<menu_item_check label="権é™ã®è©³ç´°ã‚’表示ã™ã‚‹" name="DebugPermissions"/>
<menu_item_check label="ç§ã®ã‚ªãƒ–ジェクトã ã‘ã‚’é¸æŠžã™ã‚‹" name="Select Only My Objects"/>
@@ -174,7 +181,6 @@
<menu_item_check label="パーティクルをéžè¡¨ç¤ºã«ã™ã‚‹" name="Hide Particles"/>
<menu_item_check label="é¸æŠžã—ãŸã‚‚ã®ã‚’éžè¡¨ç¤ºã«ã™ã‚‹" name="Hide Selected"/>
<menu_item_check label="é€æ˜Žéƒ¨åˆ†ã‚’ãƒã‚¤ãƒ©ã‚¤ãƒˆã™ã‚‹" name="Highlight Transparent"/>
- <menu_item_check label="HUD を表示ã™ã‚‹" name="Show HUD Attachments"/>
<menu_item_check label="一人称視点ã®ã¨ãã«å字線を表示ã™ã‚‹" name="ShowCrosshairs"/>
</menu>
<menu label="レンダリング(種類)" name="Rendering Types">
@@ -227,11 +233,10 @@
<menu_item_check label="テクスãƒãƒ£ã®ã‚³ãƒ³ã‚½ãƒ¼ãƒ«" name="Texture Console"/>
<menu_item_check label="デãƒãƒƒã‚°ã‚³ãƒ³ã‚½ãƒ¼ãƒ«" name="Debug Console"/>
<menu_item_call label="通知コンソール" name="Notifications"/>
- <menu_item_check label="テクスãƒãƒ£ã‚µã‚¤ã‚ºã®ã‚³ãƒ³ã‚½ãƒ¼ãƒ«" name="Texture Size"/>
- <menu_item_check label="テクスãƒãƒ£ã‚«ãƒ†ã‚´ãƒªã®ã‚³ãƒ³ã‚½ãƒ¼ãƒ«" name="Texture Category"/>
<menu_item_check label="ファーストタイマー" name="Fast Timers"/>
<menu_item_check label="メモリ" name="Memory"/>
<menu_item_check label="風景ã®çµ±è¨ˆ" name="Scene Statistics"/>
+ <menu_item_call label="テクスãƒãƒ£å–得デãƒãƒƒã‚°ã‚³ãƒ³ã‚½ãƒ¼ãƒ«" name="Texture Fetch Debug Console"/>
<menu_item_call label="リージョン情報をデãƒãƒƒã‚°ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã¸" name="Region Info to Debug Console"/>
<menu_item_call label="グループ情報をデãƒãƒƒã‚°ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã¸" name="Group Info to Debug Console"/>
<menu_item_call label="性能情報をデãƒãƒƒã‚°ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã¸" name="Capabilities Info to Debug Console"/>
@@ -289,6 +294,12 @@
<menu_item_check label="æç”»ã®è©³ç´°åº¦" name="rendercomplexity"/>
<menu_item_check label="添付アイテムã®ãƒã‚¤ãƒˆæ•°" name="attachment bytes"/>
<menu_item_check label="スカルプト" name="Sculpt"/>
+ <menu label="テクスãƒãƒ£ã®å¯†åº¦" name="Texture Density">
+ <menu_item_check label="ãªã—" name="None"/>
+ <menu_item_check label="ç¾åœ¨" name="Current"/>
+ <menu_item_check label="望ã¾ã—ã„" name="Desired"/>
+ <menu_item_check label="フル" name="Full"/>
+ </menu>
</menu>
<menu label="レンダリング" name="Rendering">
<menu_item_check label="軸" name="Axes"/>
@@ -306,7 +317,6 @@
<menu_item_check label="アニメーションテクスãƒãƒ£" name="Animation Textures"/>
<menu_item_check label="テクスãƒãƒ£ã‚’無効ã«ã™ã‚‹" name="Disable Textures"/>
<menu_item_check label="フル解åƒåº¦ãƒ†ã‚¯ã‚¹ãƒãƒ£" name="Rull Res Textures"/>
- <menu_item_check label="テクスãƒãƒ£ã®æ¤œæŸ»" name="Audit Textures"/>
<menu_item_check label="テクスãƒãƒ£ã‚¢ãƒˆãƒ©ã‚¹ï¼ˆè©¦é¨“段階)" name="Texture Atlas"/>
<menu_item_check label="装ç€ã•ã‚ŒãŸå…‰æºã‚’æç”»ã™ã‚‹" name="Render Attached Lights"/>
<menu_item_check label="å–り付ã‘られãŸãƒ‘ーティクルをæç”»ã™ã‚‹" name="Render Attached Particles"/>
@@ -373,7 +383,6 @@
<menu_item_call label="キャラクタジオメトリã®åˆ‡ã‚Šæ›¿ãˆ" name="Toggle Character Geometry"/>
<menu_item_call label="男性アãƒã‚¿ãƒ¼ã®ãƒ†ã‚¹ãƒˆ" name="Test Male"/>
<menu_item_call label="女性アãƒã‚¿ãƒ¼ã®ãƒ†ã‚¹ãƒˆ" name="Test Female"/>
- <menu_item_call label="PG ã®ãƒˆã‚°ãƒ«" name="Toggle PG"/>
<menu_item_check label="é¸æŠžã‚¢ãƒã‚¿ãƒ¼è¨±å¯" name="Allow Select Avatar"/>
</menu>
<menu_item_call label="パラメータを強制的ã«ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆã«ã™ã‚‹" name="Force Params to Default"/>
diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml
index 7bf8a7b8be..9453e9ba3b 100644
--- a/indra/newview/skins/default/xui/ja/notifications.xml
+++ b/indra/newview/skins/default/xui/ja/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -382,13 +388,19 @@ L$ ãŒä¸è¶³ã—ã¦ã„ã‚‹ã®ã§ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã«å‚加ã™ã‚‹ã“ã¨ãŒã§ãã
[SECOND_LIFE] ã«å…¥ã‚‹ã«ã¯ã‚¢ã‚«ã‚¦ãƒ³ãƒˆãŒå¿…è¦ã§ã™ã€‚今ã™ãアカウントを作æˆã—ã¾ã™ã‹ï¼Ÿ
<url name="url">
- https://join.secondlife.com/index.php?lang=ja-JP
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="ã‚‚ã†ä¸€åº¦è©¦ã™" yestext="æ–°ã—ã„アカウントを作æˆ"/>
</notification>
<notification name="InvalidCredentialFormat">
ユーザーåã®ãƒ•ã‚£ãƒ¼ãƒ«ãƒ‰ã«ã‚¢ãƒã‚¿ãƒ¼ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼åã‚‚ã—ãã¯æ°åを入力ã—ã¦ã‹ã‚‰ã€å†åº¦ãƒ­ã‚°ã‚¤ãƒ³ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
</notification>
+ <notification name="InvalidGrid">
+ &apos;[GRID]&apos; ã¯æœ‰åŠ¹ãªã‚°ãƒªãƒƒãƒ‰ ID ã§ã¯ã‚ã‚Šã¾ã›ã‚“。
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ ログインä½ç½®ã§æœ‰åŠ¹ãªã‚°ãƒªãƒƒãƒ‰ãŒæŒ‡å®šã•ã‚Œã¾ã›ã‚“ã§ã—ãŸã€‚
+ </notification>
<notification name="DeleteClassified">
クラシファイド広告 [NAME] を削除ã—ã¾ã™ã‹ï¼Ÿ
支払ã„済ã¿ã®æ–™é‡‘ã¯è¿”金ã•ã‚Œã¾ã›ã‚“。
@@ -495,7 +507,7 @@ L$ ãŒä¸è¶³ã—ã¦ã„ã‚‹ã®ã§ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã«å‚加ã™ã‚‹ã“ã¨ãŒã§ãã
</notification>
<notification name="StartRegionEmpty">
ログインä½ç½®ãŒæŒ‡å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。
-ログインä½ç½®ã®æ¬„ã«ãƒªãƒ¼ã‚¸ãƒ§ãƒ³åを入力ã™ã‚‹ã‹ã€ã€Œæœ€å¾Œã«ãƒ­ã‚°ã‚¢ã‚¦ãƒˆã—ãŸå ´æ‰€ã€ã‹ã€Œãƒ›ãƒ¼ãƒ ã€ã‚’é¸æŠžã—ã¦ãã ã•ã„。
+ログインä½ç½®ã®æ¬„ã«ãƒªãƒ¼ã‚¸ãƒ§ãƒ³åを入力ã™ã‚‹ã‹ã€ã€Œæœ€å¾Œã«ãƒ­ã‚°ã‚¢ã‚¦ãƒˆã—ãŸå ´æ‰€ã€ã‹ã€Œè‡ªå®…(ホーム)ã€ã‚’é¸æŠžã—ã¦ãã ã•ã„。
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -517,6 +529,15 @@ L$ ãŒä¸è¶³ã—ã¦ã„ã‚‹ã®ã§ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã«å‚加ã™ã‚‹ã“ã¨ãŒã§ãã
</url>
<usetemplate ignoretext="使用中ã®ã‚³ãƒ³ãƒ”ューターã®ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ãŒã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ãªã„ã¨ã" name="okcancelignore" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
</notification>
+ <notification name="IntelOldDriver">
+ ãŠãらããŠä½¿ã„ã®ã‚°ãƒ©ãƒ•ã‚£ãƒƒã‚¯ãƒãƒƒãƒ—用ã®æ–°ã—ã„ドライãƒãŒå…¥æ‰‹å¯èƒ½ã§ã™ã€‚グラフィックドライãƒã‚’æ›´æ–°ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šã€ãƒ‘フォーマンスãŒå¤§å¹…ã«å‘上ã™ã‚‹å ´åˆãŒã‚ã‚Šã¾ã™ã€‚
+
+[_URL] ã«ã‚¢ã‚¯ã‚»ã‚¹ã—ã¦æ›´æ–°ç‰ˆã®ãƒ‰ãƒ©ã‚¤ãƒãŒã‚ã‚‹ã‹ã©ã†ã‹ã‚’確èªã—ã¾ã™ã‹ï¼Ÿ
+ <url name="url">
+ http://www.intel.com/p/ja_JP/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="使用ã—ã¦ã„るグラフィックドライãƒãŒå¤ã„å ´åˆ" name="okcancelignore" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
+ </notification>
<notification name="UnknownGPU">
ãŠä½¿ã„ã®ã‚·ã‚¹ãƒ†ãƒ ã«ã¯ã€[APP_NAME] ãŒèªè­˜ã§ããªã„グラフィックカードãŒæ­è¼‰ã•ã‚Œã¦ã„ã¾ã™ã€‚
[APP_NAME] ã§ã¾ã ãƒ†ã‚¹ãƒˆã•ã‚Œã¦ã„ãªã„最新ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã®ãŸã‚ã ã¨è€ƒãˆã‚‰ã‚Œã¾ã™ã€‚ å•é¡Œãªã„ã¨ã¯æ€ã„ã¾ã™ãŒã€ã‚°ãƒ©ãƒ•ã‚£ãƒƒã‚¯ã®è¨­å®šã‚’調整ã™ã‚‹å¿…è¦ãŒã‚ã‚‹ã‹ã‚‚ã—ã‚Œã¾ã›ã‚“。
@@ -614,6 +635,9 @@ L$ ãŒä¸è¶³ã—ã¦ã„ã‚‹ã®ã§ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã«å‚加ã™ã‚‹ã“ã¨ãŒã§ãã
ã©ã®ã‚ªãƒ–ジェクトもロックã•ã‚Œã¦ãŠã‚‰ãšã€ã‚ãªãŸã®ã‚‚ã®ã§ã‚ã‚‹ã“ã¨ã‚’確èªã—ã¦ãã ã•ã„。
</notification>
+ <notification name="CannotLinkPermanent">
+ 地域(リージョン)ã®å¢ƒç•Œã‚’越ãˆã¦ã‚ªãƒ–ジェクトをリンクã§ãã¾ã›ã‚“。
+ </notification>
<notification name="CannotLinkDifferentOwners">
所有者ãŒç•°ãªã‚‹ãŸã‚ã€ã‚ªãƒ–ジェクトをリンクã§ãã¾ã›ã‚“。
@@ -1000,6 +1024,40 @@ L$ ã¯è¿”金ã•ã‚Œã¾ã›ã‚“。
<button name="Cancel" text="キャンセル"/>
</form>
</notification>
+ <notification label="自動置æ›ãƒªã‚¹ãƒˆã‚’追加" name="AddAutoReplaceList">
+ æ–°ã—ã„リストã®åå‰:
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="自動置æ›ãƒªã‚¹ãƒˆã®åå‰ã‚’変更" name="RenameAutoReplaceList">
+ åå‰ &apos;[DUPNAME]&apos; ã¯æ—¢ã«ä½¿ã‚ã‚Œã¦ã„ã¾ã™
+一æ„ã®åå‰ã‚’入力ã—ã¦ãã ã•ã„:
+ <form name="form">
+ <button name="ReplaceList" text="ç€ç”¨ä¸­ã®ãƒªã‚¹ãƒˆã‚’入れ替ãˆã‚‹"/>
+ <button name="SetName" text="æ–°ã—ã„åå‰ã‚’使用"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ キーワードã¯ä¸€èªžã§ãªã‘ã‚Œã°ãªã‚‰ãšã€ç½®æ›ã¯ç©ºã«ã§ãã¾ã›ã‚“。
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ ãã®ç½®æ›ãƒªã‚¹ãƒˆã¯ç„¡åŠ¹ã§ã™ã€‚
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ ファイルã€åå‰ãŠã‚ˆã³è¨€èªžã‚’指定ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ 辞書 [DIC_NAME] ã«ã€Œaffã€ãƒ•ã‚¡ã‚¤ãƒ«ãŒãªã„よã†ã§ã™ã€‚ã“ã‚Œã¯ã“ã®è¾žæ›¸ãŒã€Œã‚»ã‚«ãƒ³ãƒ€ãƒªã€è¾žæ›¸ã§ã‚ã‚‹ã“ã¨ã‚’æ„味ã—ã¾ã™ã€‚
+ã“ã®è¾žæ›¸ã¯è¿½åŠ è¾žæ›¸ã¨ã—ã¦ä½¿ç”¨ã§ãã¾ã™ãŒã€ãƒ¡ã‚¤ãƒ³è¾žæ›¸ã¨ã—ã¦ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。
+
+https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries ã‚’å‚ç…§ã—ã¦ãã ã•ã„。
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ [FROM_NAME] ã‹ã‚‰
+
+[TO_NAME] ã¸ã‚³ãƒ”ーã§ãã¾ã›ã‚“
+ </notification>
<notification label="アウトフィットをä¿å­˜ã™ã‚‹" name="SaveOutfitAs">
ç€ç”¨ä¸­ã®ã‚¢ã‚¦ãƒˆãƒ•ã‚£ãƒƒãƒˆã‚’æ–°ã—ã„アウトフットã¨ã—ã¦ä¿å­˜ï¼š
<form name="form">
@@ -1201,7 +1259,6 @@ L$ ã¯è¿”金ã•ã‚Œã¾ã›ã‚“。
[APP_NAME] ã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ãŒå®Œäº†ã—ã¾ã—ãŸã€‚
[SECOND_LIFE] を使ã£ãŸã“ã¨ãŒãªã„å ´åˆã¯ã€ãƒ­ã‚°ã‚¤ãƒ³ã™ã‚‹å‰ã«ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã®ä½œæˆã‚’è¡Œã£ã¦ãã ã•ã„。
-[http://join.secondlife.com/?lang=ja-JP] ã§æ–°ã—ã„アカウントを作æˆã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="続行" yestext="æ–°è¦ã‚¢ã‚«ã‚¦ãƒ³ãƒˆ..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1724,83 +1781,128 @@ http://wiki.secondlife.com/wiki/Setting_your_display_name ã‚’å‚ç…§ã—ã¦ãã ã
<usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ãã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼ˆåœ°åŸŸï¼‰ã¸ã¯å…¥ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。 年齢を確èªã™ã‚‹éš›ã®æƒ…å ±ã«ä¸è¶³ãŒã‚ã£ãŸãŸã‚ã¨è€ƒãˆã‚‰ã‚Œã¾ã™ã€‚
-
-最新ビューワãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ã„ã‚‹ã‹ã‚’ã”確èªãã ã•ã„。ã“ã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã§ã®ã‚¢ã‚¯ã‚»ã‚¹ã«é–¢ã™ã‚‹è©³ç´°ã¯ãƒŠãƒ¬ãƒƒã‚¸ãƒ™ãƒ¼ã‚¹ã‚’ã”覧ãã ã•ã„。
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã‚’超ãˆã‚‹ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚「ミー〠&gt; 「環境設定〠&gt; 「一般ã€ã‚’é¸æŠžã—ã¦ã€ç’°å¢ƒè¨­å®šã‚’変更ã§ãã¾ã™ã€‚
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ãã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼ˆåœ°åŸŸï¼‰ã¸ã¯å…¥ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
-
-ナレッジベースを開ãレーティング区分ã«ã¤ã„ã¦å­¦ã³ã¾ã™ã‹ï¼Ÿ
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/ja
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="レーティング区分ã®åˆ¶é™ã®ãŸã‚ã€ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«å…¥ã‚‹ã“ã¨ãŒã§ããªã„ã¨ã" name="okcancelignore" notext="é–‰ã˜ã‚‹" yestext="ナレッジベースを開ã"/>
+ <usetemplate ignoretext="リージョン(地域)ã®æ¨ªæ–­ï¼šè¨ªå•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãるコンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚" name="okcancelignore" notext="é–‰ã˜ã‚‹" yestext="ナレッジベースを開ã"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ãã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼ˆåœ°åŸŸï¼‰ã¸ã¯å…¥ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツ除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- レーティング区分ã«é–¢ã™ã‚‹è¨­å®šã«ã‚ˆã‚Šã€ãã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«ã¯ç«‹ã¡å…¥ã‚Œã¾ã›ã‚“。
-
-ãã®åœ°åŸŸã«å…¥ã‚‹ã«ã¯ã€ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã®è¨­å®šã‚’変更ã—ã¦ãã ã•ã„。変更ã™ã‚‹ã¨ã€[REGIONMATURITY]ã®ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã®æ¤œç´¢ã‚„アクセスãŒå¯èƒ½ã«ãªã‚Šã¾ã™ã€‚変更内容を元ã«æˆ»ã™ã«ã¯ã€ãƒŸãƒ¼ &gt; 環境設定 &gt; 一般をé¸æŠžã—ã¦ãã ã•ã„。
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚環境設定を変更ã™ã‚‹ã‹ã€å–り消ã™ã“ã¨ãŒã§ãã¾ã™ã€‚環境設定を変更ã—ãŸå¾Œã€ã‚‚ã†ä¸€åº¦ã€åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«å…¥ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚
<form name="form">
<button name="OK" text="環境設定ã®å¤‰æ›´"/>
- <button default="true" name="Cancel" text="é–‰ã˜ã‚‹"/>
- <ignore name="ignore" text="é¸æŠžã—ãŸãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ãŒåŽŸå› ã§ã€ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«å…¥ã‚Œãªã„ã¨ã"/>
+ <button default="true" name="Cancel" text="å–り消ã—"/>
+ <ignore name="ignore" text="リージョン(地域)ã®æ¨ªæ–­ï¼šè¨ªå•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã«ã‚ˆã‚Šé™¤å¤–ã•ã‚ŒãŸã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"/>
</form>
</notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ ã‚ãªãŸã®ç’°å¢ƒè¨­å®šãŒã‚µãƒ¼ãƒãƒ¼ã¨åŒæœŸã—ã¦ã„ãªã„ãŸã‚ã€ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã«æŠ€è¡“çš„ãªå•é¡ŒãŒç™ºç”Ÿã—ã¦ã„ã¾ã™ã€‚
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã‚’超ãˆã‚‹ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚「ミー〠&gt; 「環境設定〠&gt; 「一般ã€ã‚’é¸æŠžã—ã¦ã€ç’°å¢ƒè¨­å®šã‚’変更ã§ãã¾ã™ã€‚
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
+ </url>
+ <usetemplate ignoretext="テレãƒãƒ¼ãƒˆï¼šè¨ªå•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãるコンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚" name="okcancelignore" notext="é–‰ã˜ã‚‹" yestext="ナレッジベースを開ã"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
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+ <form name="form">
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+ <ignore name="ignore" text="テレãƒãƒ¼ãƒˆï¼ˆå†èµ·å‹•å¯èƒ½ï¼‰ï¼šè¨ªå•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã«ã‚ˆã‚Šé™¤å¤–ã•ã‚ŒãŸã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"/>
+ </form>
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+ <notification name="TeleportEntryAccessBlocked_Change">
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+ <form name="form">
+ <button name="OK" text="環境設定ã®å¤‰æ›´"/>
+ <button name="Cancel" text="å–り消ã—"/>
+ <ignore name="ignore" text="テレãƒãƒ¼ãƒˆï¼ˆå†èµ·å‹•ä¸å¯ï¼‰ï¼šè¨ªå•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã«ã‚ˆã‚Šé™¤å¤–ã•ã‚ŒãŸã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ ã‚ãªãŸã®ç’°å¢ƒè¨­å®šãŒã‚µãƒ¼ãƒãƒ¼ã¨åŒæœŸã—ã¦ã„ãªã„ãŸã‚ã€ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã«æŠ€è¡“çš„ãªå•é¡ŒãŒç™ºç”Ÿã—ã¦ã„ã¾ã™ã€‚
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†è¨­å®šã¯ç¾åœ¨ [RATING] ã§ã™ã€‚
+ 今後ã€[RATING] コンテンツ付ãã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã‚’訪å•ã—よã†ã¨ã—ã¦ã„ã‚‹ã¨ã„ã†é€šçŸ¥ã‚’å—ã‘å–ã‚Šã¾ã›ã‚“。後ã§ãƒ¡ãƒ‹ãƒ¥ãƒ¼ãƒãƒ¼ã®ã€ŒãƒŸãƒ¼ã€ &gt; 「環境設定〠&gt; 「一般ã€ã‚’使用ã—ã¦ã€ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã®ç’°å¢ƒè¨­å®šã‚’変更ã§ãã¾ã™ã€‚
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
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<notification name="LandClaimAccessBlocked">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’å–å¾—ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 年齢を確èªã™ã‚‹éš›ã®æƒ…å ±ã«ä¸è¶³ãŒã‚ã£ãŸãŸã‚ã¨è€ƒãˆã‚‰ã‚Œã¾ã™ã€‚
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+ å–å¾—ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã‚’超ãˆã‚‹ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚「ミー〠&gt; 「環境設定〠&gt; 「一般ã€ã‚’é¸æŠžã—ã¦ã€ç’°å¢ƒè¨­å®šã‚’変更ã§ãã¾ã™ã€‚
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’å–å¾—ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
-
-ナレッジベースを開ãレーティング区分ã«ã¤ã„ã¦å­¦ã³ã¾ã™ã‹ï¼Ÿ
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ ã“ã®åœŸåœ°ã‚’購入ã§ãã‚‹ã®ã¯ã€æˆäººã ã‘ã§ã™ã€‚
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/ja
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
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- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’å–å¾—ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
+ å–å¾—ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ å–å¾—ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
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<notification name="LandClaimAccessBlocked_Change">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†è¨­å®šã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’å–å¾—ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
-
-「設定を変更ã€ã‚’クリックã—ã¦ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã‚’上ã’ã‚‹ã¨ã€å…¥ã‚Œã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ ã‚ãªãŸã¯ä»Šå¾Œ [REGIONMATURITY] コンテンツã®æ¤œç´¢åŠã³ã‚¢ã‚¯ã‚»ã‚¹ãŒå¯èƒ½ã¨ãªã‚Šã¾ã™ã€‚ ã‚ã¨ã§è¨­å®šã‚’å…ƒã«æˆ»ã—ãŸã„å ´åˆã¯ã€ã€Œç·¨é›†ã€ï¼žã€Œç’°å¢ƒè¨­å®šã€ã‚’ã”覧ãã ã•ã„。
- <usetemplate ignoretext="é¸æŠžã—ãŸãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ãŒåŽŸå› ã§ã€åœŸåœ°ã‚’å–å¾—ã§ããªã„ã¨ã" name="okcancelignore" notext="é–‰ã˜ã‚‹" yestext="設定ã®å¤‰æ›´"/>
+ å–å¾—ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚環境設定を変更ã—ã¦ã€ã‚‚ã†ä¸€åº¦åœŸåœ°ã®å–得を試ã¿ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚
+ <form name="form">
+ <button name="OK" text="環境設定ã®å¤‰æ›´"/>
+ <button name="Cancel" text="å–り消ã—"/>
+ <ignore name="ignore" text="å–å¾—ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã«ã‚ˆã‚Šé™¤å¤–ã•ã‚ŒãŸã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’購入ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。 年齢を確èªã™ã‚‹éš›ã®æƒ…å ±ã«ä¸è¶³ãŒã‚ã£ãŸãŸã‚ã¨è€ƒãˆã‚‰ã‚Œã¾ã™ã€‚
-
-最新ビューワãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ã„ã‚‹ã‹ã‚’ã”確èªãã ã•ã„。ã“ã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã§ã®ã‚¢ã‚¯ã‚»ã‚¹ã«é–¢ã™ã‚‹è©³ç´°ã¯ãƒŠãƒ¬ãƒƒã‚¸ãƒ™ãƒ¼ã‚¹ã‚’ã”覧ãã ã•ã„。
+ 購入ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã‚’超ãˆã‚‹ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚「ミー〠&gt; 「環境設定〠&gt; 「一般ã€ã‚’é¸æŠžã—ã¦ã€ç’°å¢ƒè¨­å®šã‚’変更ã§ãã¾ã™ã€‚
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’購入ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
-
-ナレッジベースを開ãレーティング区分ã«ã¤ã„ã¦å­¦ã³ã¾ã™ã‹ï¼Ÿ
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ ã“ã®åœŸåœ°ã‚’å–å¾—ã§ãã‚‹ã®ã¯ã€æˆäººã ã‘ã§ã™ã€‚
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/ja
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
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+ <usetemplate ignoretext="ã“ã®åœŸåœ°ã‚’å–å¾—ã§ãã‚‹ã®ã¯ã€æˆäººã ã‘ã§ã™ã€‚" name="okcancelignore" notext="é–‰ã˜ã‚‹" yestext="ナレッジベースを開ã"/>
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<notification name="LandBuyAccessBlocked_Notify">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’購入ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
+ 購入ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ 購入ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ã€æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
</notification>
<notification name="LandBuyAccessBlocked_Change">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†è¨­å®šã«ã‚ˆã‚Šã€ã“ã®åœŸåœ°ã‚’購入ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
-
-「設定を変更ã€ã‚’クリックã—ã¦ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã‚’上ã’ã‚‹ã¨ã€å…¥ã‚Œã‚‹ã‚ˆã†ã«ãªã‚Šã¾ã™ã€‚ ã‚ãªãŸã¯ä»Šå¾Œ [REGIONMATURITY] コンテンツã®æ¤œç´¢åŠã³ã‚¢ã‚¯ã‚»ã‚¹ãŒå¯èƒ½ã¨ãªã‚Šã¾ã™ã€‚ ã‚ã¨ã§è¨­å®šã‚’å…ƒã«æˆ»ã—ãŸã„å ´åˆã¯ã€ã€Œç·¨é›†ã€ï¼žã€Œç’°å¢ƒè¨­å®šã€ã‚’ã”覧ãã ã•ã„。
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+ 購入ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ [REGIONMATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGIONMATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚環境設定を変更ã—ã¦ã€ã‚‚ã†ä¸€åº¦åœŸåœ°ã®è³¼å…¥ã‚’試ã¿ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚
+ <form name="form">
+ <button name="OK" text="環境設定ã®å¤‰æ›´"/>
+ <button name="Cancel" text="å–り消ã—"/>
+ <ignore name="ignore" text="購入ã—よã†ã¨ã—ã¦ã„る土地ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã«ã‚ˆã‚Šé™¤å¤–ã•ã‚ŒãŸã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
é¸æŠžã—ãŸãƒ—リムãŒå¤šã™ãŽã¾ã™ã€‚ [MAX_PRIM_COUNT] 個é¸æŠžã™ã‚‹ã‹ã€ãƒ—リム数を減らã—ã¦ã‚‚ã†ä¸€åº¦ãŠè©¦ã—ãã ã•ã„。
@@ -1858,10 +1960,9 @@ L$ [AMOUNT] ã§ã€ã“ã®ã‚¯ãƒ©ã‚·ãƒ•ã‚¡ã‚¤ãƒ‰åºƒå‘Šã‚’今ã™ã公開ã—ã¾ã™ã
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- ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼ˆåœ°åŸŸï¼‰ã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ãŒã‚¢ãƒƒãƒ—デートã•ã‚Œã¾ã—ãŸã€‚
-地図ã«å¤‰æ›´ãŒå映ã•ã‚Œã‚‹ã¾ã§æ•°åˆ†ã‹ã‹ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚
-
-Adult 専用リージョンã«å…¥ã‚‹ã«ã¯ã€ä½äººã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆãŒå¹´é½¢ç¢ºèªã‹æ”¯æ‰•æ–¹æ³•ã®ã„ãšã‚Œã‹ã§ã€Œç¢ºèªæ¸ˆã¿ã€ã§ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。
+ ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ãŒå¤‰æ›´ã•ã‚Œã¾ã—ãŸã€‚
+地図ã«ã“ã®å¤‰æ›´ãŒå映ã™ã‚‹ã«ã¯æ•°åˆ†ã‹ã‹ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚
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<notification label="ボイスãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ä¸ä¸€è‡´" name="VoiceVersionMismatch">
[APP_NAME] ã®ã“ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã¯ã€ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«ãŠã‘るボイスãƒãƒ£ãƒƒãƒˆã®äº’æ›æ€§ãŒã‚ã‚Šã¾ã›ã‚“。 ボイスãƒãƒ£ãƒƒãƒˆã‚’正常ã«è¡Œã†ãŸã‚ã«ã¯ã€[APP_NAME] ã®ã‚¢ãƒƒãƒ—デートãŒå¿…è¦ã§ã™ã€‚
@@ -2156,14 +2257,11 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
<usetemplate ignoretext="「容姿ã€ã‚’編集中ã«ã€ä½œæˆã™ã‚‹è¡£é¡žã‚’装ç€ã™ã‚‹ã¨ã" name="okcancelignore" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
</notification>
<notification name="NotAgeVerified">
- Second Life 㧠Adult 指定ã®ã‚³ãƒ³ãƒ†ãƒ³ãƒ„や領域ã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ã®ã¯ 18 歳以上ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã®ã¿ã§ã™ã€‚年齢確èªãƒšãƒ¼ã‚¸ã§ 18 歳以上ã§ã‚ã‚‹ã“ã¨ã‚’証明ã—ã¦ãã ã•ã„。
-ã“れをクリックã™ã‚‹ã¨ã‚¦ã‚§ãƒ–ブラウザãŒé–‹ãã¾ã™ã€‚
-
-[_URL]
- <url name="url" option="0">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="å¹´é½¢ã®ç¢ºèªã‚’済ã¾ã›ã¦ã„ãªã„ã¨ã" name="okcancelignore" notext="å–り消ã—" yestext="年齢確èªãƒšãƒ¼ã‚¸ã‚’é–‹ã"/>
+ 訪å•ã—よã†ã¨ã—ã¦ã„るロケーションã¯ã€18 æ‰ä»¥ä¸Šã®ä½äººã«åˆ¶é™ã•ã‚Œã¦ã„ã¾ã™ã€‚
+ <usetemplate ignoretext="年齢制é™ä»˜ãã®ã‚¨ãƒªã‚¢ã‚’訪å•ã™ã‚‹å¹´é½¢ã«é”ã—ã¦ã„ã¾ã›ã‚“。" name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ ロケーション㯠18 æ‰ä»¥ä¸Šã«åˆ¶é™ã•ã‚Œã¦ã„ã¾ã™ã€‚
</notification>
<notification name="Cannot enter parcel: no payment info on file">
支払情報ãŒç™»éŒ²ã•ã‚Œã¦ã„ãªã„ã¨ã“ã®ã‚¨ãƒªã‚¢ã‚’訪れるã“ã¨ãŒã§ãã¾ã›ã‚“。 [SECOND_LIFE] サイトã§ç™»éŒ²ã‚’è¡Œã„ã¾ã™ã‹ï¼Ÿ
@@ -2426,6 +2524,23 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
<notification name="NoBuild">
ã“ã®ã‚¨ãƒªã‚¢ã§ã¯åˆ¶ä½œãŒç¦æ­¢ã•ã‚Œã¦ã„ã¾ã™ã€‚ オブジェクトを制作ã—ãŸã‚Š Rez ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
</notification>
+ <notification name="PathfindingDirty">
+ ã“ã®å€¤åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«ã¯ã€ä¿ç•™ä¸­ã®ãƒ‘スファインディングã®å¤‰æ›´ãŒã‚ã‚Šã¾ã™ã€‚制作権ãŒã‚ã‚‹å ´åˆã¯ã€ã€Œåœ°åŸŸã®å†æ§‹ç¯‰ã€ãƒœã‚¿ãƒ³ã‚’クリックã—ã¦ã€åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã‚’å†æ§‹ç¯‰ã§ãã¾ã™ã€‚
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã§ãƒ€ã‚¤ãƒŠãƒŸãƒƒã‚¯ãƒ‘スファインディングãŒæœ‰åŠ¹ã«ãªã£ã¦ã„ã¾ã›ã‚“。パスファインディング LSL 呼ã³å‡ºã—を使用ã™ã‚‹ã‚¹ã‚¯ãƒªãƒ—ト化ã•ã‚ŒãŸã‚ªãƒ–ジェクトãŒã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã§ã¯å‹•ä½œã§ãã¾ã›ã‚“。
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã®ã‚ªãƒ–ジェクトを変更ã™ã‚‹ã¨ã€ä»–ã®ç§»å‹•ã‚ªãƒ–ジェクトãŒæ­£ã—ã動作ã—ãªããªã‚‹æã‚ŒãŒã‚ã‚Šã¾ã™ã€‚移動オブジェクトを正ã—ã動作ã•ã›ã‚‹ã«ã¯ã€ã€Œåœ°åŸŸã®å†æ§‹ç¯‰ã€ãƒœã‚¿ãƒ³ã‚’クリックã—ã¾ã™ã€‚詳ã—ã„情報ã¯è¦‹ã‚‹ã«ã¯ã€Œãƒ˜ãƒ«ãƒ—ã€ã‚’é¸æŠžã—ã¦ãã ã•ã„。
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="ヘルプ" ignoretext="ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã®ã‚ªãƒ–ジェクトを変更ã™ã‚‹ã¨ã€ä»–ã®ç§»å‹•ã‚ªãƒ–ジェクトãŒæ­£ã—ã動作ã—ãªããªã‚‹æã‚ŒãŒã‚ã‚Šã¾ã™ã€‚" name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ エラーãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã¾ãŸã¯ã‚µãƒ¼ãƒãƒ¼ã«å•é¡ŒãŒã‚ã‚‹ã‹ã€åˆ¶ä½œæ¨©ãŒãªã„å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚ã“ã®å•é¡Œã¯ã€ä¸€åº¦ãƒ­ã‚°ã‚¢ã‚¦ãƒˆã—ã¦ã‹ã‚‰ã€ãƒ­ã‚°ã‚¤ãƒ³ã—ç›´ã™ã¨è§£æ±ºã•ã‚Œã‚‹å ´åˆãŒã‚ã‚Šã¾ã™ã€‚
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
ã“ã®åŒºç”»ã«ã„ã‚‹ã‚¢ãƒã‚¿ãƒ¼ã‚„ã“ã®åŒºç”»å†…ã§è¡Œã‚れる文字ãƒãƒ£ãƒƒãƒˆã¯ã€ä»–ã®åŒºç”»ã‹ã‚‰è¦‹ãˆã¾ã›ã‚“。ã‚ãªãŸã«ã¯ã€ã“ã®åŒºç”»å¤–ã«ã„ã‚‹ä½äººãŒè¦‹ãˆãšã€å¤–ã®ä½äººã«ã¯ã‚ãªãŸã®å§¿ãŒè¦‹ãˆã¾ã›ã‚“。ãƒãƒ£ãƒ³ãƒãƒ« 0 ã§ã®é€šå¸¸ã®æ–‡å­—ãƒãƒ£ãƒƒãƒˆã‚‚ブロックã•ã‚Œã¾ã™ã€‚
</notification>
@@ -2444,9 +2559,7 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
ãã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«ã„ãªã„ã¨å…¬å…±ã®åœŸåœ°ã‚’å–å¾—ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
</notification>
<notification name="RegionTPAccessBlocked">
- ã‚ãªãŸã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã«ã‚ˆã‚Šãã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã¸ã¯å…¥ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。 年齢確èªã‚’è¡Œã†ã‹ã€æœ€æ–°ãƒ“ューワをインストールã—ã¦ãã ã•ã„。
-
-ç¾åœ¨ã®ãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°åŒºåˆ†ã§ã‚¢ã‚¯ã‚»ã‚¹å¯èƒ½ãªã‚¨ãƒªã‚¢ã«é–¢ã™ã‚‹è©³ç´°ã¯ãƒŠãƒ¬ãƒƒã‚¸ãƒ™ãƒ¼ã‚¹ã‚’å‚ç…§ã—ã¦ãã ã•ã„。
+ 訪å•ã—よã†ã¨ã—ã¦ã„る地域(リージョン)ã«ã¯ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã‚’超ãˆã‚‹ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚「ミー〠&gt; 「環境設定〠&gt; 「一般ã€ã‚’é¸æŠžã—ã¦ã€ç’°å¢ƒè¨­å®šã‚’変更ã§ãã¾ã™ã€‚
</notification>
<notification name="URBannedFromRegion">
ã‚ãªãŸã¯ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã¸ã®ç«‹å…¥ãŒç¦æ­¢ã•ã‚Œã¦ã„ã¾ã™ã€‚
@@ -2457,11 +2570,11 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
<notification name="ImproperPaymentStatus">
ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«å…¥ã‚‹ãŸã‚ã«é©ã—ãŸæ”¯æ‰•ã„ステータスãŒã‚ã‚Šã¾ã›ã‚“。
</notification>
- <notification name="MustGetAgeRgion">
- ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«å…¥ã‚‹ãŸã‚ã«ã¯ã€å¹´é½¢ç¢ºèªã‚’済ã¾ã›ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ <notification name="MustGetAgeRegion">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«å…¥ã‚‹ã«ã¯ 18 æ‰ä»¥ä¸Šã§ã‚ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
</notification>
<notification name="MustGetAgeParcel">
- ã“ã®åŒºç”»ã«å…¥ã‚‹ãŸã‚ã«ã¯ã€å¹´é½¢ç¢ºèªã‚’済ã¾ã›ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ ã“ã®åŒºç”»ã«å…¥ã‚‹ã«ã¯ 18 æ‰ä»¥ä¸Šã§ã‚ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
</notification>
<notification name="NoDestRegion">
目的地ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸã€‚
@@ -2563,12 +2676,33 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
<notification name="TeleportOffered">
[NAME_SLURL] ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ã‚ãªãŸã‚’呼んã§ã„ã¾ã™ã€‚
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="テレãƒãƒ¼ãƒˆ"/>
<button name="Cancel" text="å–り消ã—"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ã‚ãªãŸã‚’呼んã§ã„ã¾ã™ã€‚
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«ã¯ [REGION_CONTENT_MATURITY] コンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ãŒã€ç¾åœ¨ã®ç’°å¢ƒè¨­å®šã¯ [REGION_CONTENT_MATURITY] コンテンツを除外ã™ã‚‹ã‚ˆã†ã«è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚環境設定を変更ã—ã¦ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’続ã‘ã‚‹ã‹ã€ã“ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’å–り消ã™ã“ã¨ãŒã§ãã¾ã™ã€‚
+ <form name="form">
+ <button name="Teleport" text="変更ã—ã¦ç¶šã‘ã‚‹"/>
+ <button name="Cancel" text="å–り消ã—"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã§ã‚ãªãŸã‚’呼んã§ã„ã¾ã™ã€‚
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+ãŸã ã—ã€ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«ã¯æˆäººã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã§ãるコンテンツãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
+ </notification>
<notification name="TeleportOfferSent">
[TO_NAME] ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’é€ã‚Šã¾ã—ãŸã€‚
</notification>
@@ -2663,16 +2797,12 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
</form>
</notification>
<notification name="ScriptQuestionCaution">
- [NAME] ãŒæ‰€æœ‰ã™ã‚‹ã€Œ&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;〠ã¨ã„ã†ã‚ªãƒ–ジェクトãŒã€æ¬¡ã®ã“ã¨ã‚’ã—よã†ã¨ã—ã¦ã„ã¾ã™ï¼š
-
-[QUESTIONS]
-ã“ã®ã‚ªãƒ–ジェクトや制作者を信用ã§ããªã„å ´åˆã¯ã€ã“ã®ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚’æ‹’å¦ã—ã¦ãã ã•ã„。
-
-リクエストをå—ã‘ã¾ã™ã‹ï¼Ÿ
+ 警告:オブジェクト &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; ã¯ã‚ãªãŸã®ãƒªãƒ³ãƒ‡ãƒ³ãƒ‰ãƒ«ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã¸ã®ãƒˆãƒ¼ã‚¿ãƒ«ã‚¢ã‚¯ã‚»ã‚¹ã‚’希望ã—ã¦ã„ã¾ã™ã€‚アクセスを許å¯ã™ã‚‹ã¨ã€ã“ã®ã‚ªãƒ–ジェクトã¯ã„ã¤ã§ã‚‚ã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã‹ã‚‰è³‡é‡‘を削除ã—ãŸã‚Šã€ä»Šå¾Œè­¦å‘Šã‚’表示ã™ã‚‹ã“ã¨ãªã継続的ã«ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã‚’完全ã«ç©ºã«ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚
+
+ã“ã®ã‚ˆã†ãªãƒªã‚¯ã‚¨ã‚¹ãƒˆãŒæ­£å½“ã§ã‚ã‚‹ã“ã¨ã¯ç¨€ã§ã™ã€‚ã“ã®ã‚ªãƒ–ジェクトãŒã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã«ã‚¢ã‚¯ã‚»ã‚¹ã—ãŸã„ç†ç”±ã‚’完全ã«ç†è§£ã—ã¦ã„ã‚‹å ´åˆã‚’除ãã€ã‚¢ã‚¯ã‚»ã‚¹ã®è¨±å¯ã¯é¿ã‘ã¦ãã ã•ã„。
<form name="form">
- <button name="Grant" text="許å¯"/>
+ <button name="Grant" text="トータルアクセスを許å¯"/>
<button name="Deny" text="æ‹’å¦"/>
- <button name="Details" text="詳細..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2895,18 +3025,6 @@ M キーを押ã—ã¦å¤‰æ›´ã—ã¾ã™ã€‚
[RESIDENTS]
<usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="Ok"/>
</notification>
- <notification name="ShareFolderConfirmation">
- フォルダã¯ä¸€åº¦ã« 1 ã¤ã—ã‹å…±æœ‰ã§ãã¾ã›ã‚“。
-
-次ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’共有ã—ã¾ã™ã‹ï¼Ÿ
-
-&lt;nolink&gt;[ITEMS]&lt;/nolink&gt;
-
-次ã®ä½äººã¨å…±æœ‰ï¼š
-
-[RESIDENTS]
- <usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="Ok"/>
- </notification>
<notification name="ItemsShared">
アイテムãŒå…±æœ‰ã•ã‚Œã¾ã—ãŸã€‚
</notification>
@@ -2985,6 +3103,10 @@ M キーを押ã—ã¦å¤‰æ›´ã—ã¾ã™ã€‚
( 作æˆå¾Œ[EXISTENCE]秒経éŽï¼‰
&apos;[BODYREGION]&apos;ã®[RESOLUTION]ã®ãƒ™ãƒ¼ã‚¯ãƒ‰ãƒ†ã‚¯ã‚¹ãƒãƒ£ã¯[TIME]秒後ã«ãƒ­ãƒ¼ã‚«ãƒ«ã«æ›´æ–°ã•ã‚Œã¾ã—ãŸã€‚
</notification>
+ <notification name="LivePreviewUnavailable">
+ コピーä¸å¯ãŠã‚ˆã³/ã¾ãŸã¯è»¢é€ä¸å¯ã®ãŸã‚ã€ã“ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’表示ã§ãã¾ã›ã‚“。
+ <usetemplate ignoretext="コピーä¸å¯ãŠã‚ˆã³/ã¾ãŸã¯è»¢é€ä¸å¯ãƒ†ã‚¯ã‚¹ãƒãƒ£ã§ãƒ©ã‚¤ãƒ–プレビューモードを使用ã§ããªã„ã“ã¨ã‚’警告ã™ã‚‹" name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
ã“ã®ã‚³ãƒ¼ãƒ«ã‹ã‚‰æŠœã‘ã¾ã™ã‹ï¼Ÿ
<usetemplate ignoretext="コールã‹ã‚‰æŠœã‘ã‚‹å‰ã®ç¢ºèª" name="okcancelignore" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
@@ -3156,6 +3278,23 @@ M キーを押ã—ã¦å¤‰æ›´ã—ã¾ã™ã€‚
ã“ã®æ“作ã«ã‚ˆã‚Šã€å…¨ã¦ã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼é …ç›®ã¨ãƒœã‚¿ãƒ³ãŒéžè¡¨ç¤ºã«ãªã‚Šã¾ã™ã€‚å†ã³è¡¨ç¤ºã™ã‚‹ã«ã¯ [SHORTCUT] ã‚’ã‚‚ã†ä¸€åº¦ã‚¯ãƒªãƒƒã‚¯ã—ã¦ãã ã•ã„。
<usetemplate ignoretext="UI ã‚’éžè¡¨ç¤ºã«ã™ã‚‹å‰ã«ç¢ºèª" name="okcancelignore" notext="å–り消ã—" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ 一部ã®é¸æŠžã•ã‚ŒãŸãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¸ã®æ¨©é™ãŒåˆ¶é™ã•ã‚Œã¦ã„ã‚‹ãŸã‚ã€&apos;[REQUESTED_TYPE]&apos; ã«è¨­å®šã§ãã¾ã›ã‚“。ã“れらã®ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ä»£ã‚ã‚Šã« &apos;[RESTRICTED_TYPE]&apos; ã«è¨­å®šã•ã‚Œã¾ã™ã€‚
+ <usetemplate ignoretext="一部ã®é¸æŠžã•ã‚ŒãŸãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¸ã®æ¨©é™ãŒåˆ¶é™ã•ã‚Œã¦ã„ã‚‹ãŸã‚設定ã§ãã¾ã›ã‚“。" name="okcancelignore" notext="å–り消ã—" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ é¸æŠžã•ã‚ŒãŸä¸€éƒ¨ã®ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€å½¢çŠ¶ãŒå‡¸çŠ¶ã§ãªã„ãŸã‚ã€&apos;[REQUESTED_TYPE]&apos; ã«è¨­å®šã§ãã¾ã›ã‚“。
+ <usetemplate ignoretext="é¸æŠžã•ã‚ŒãŸä¸€éƒ¨ã®ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€å½¢çŠ¶ãŒå‡¸çŠ¶ã§ãªã„ãŸã‚設定ã§ãã¾ã›ã‚“。" name="okcancelignore" notext="å–り消ã—" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ 一部ã®é¸æŠžã•ã‚ŒãŸãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¸ã®æ¨©é™ãŒåˆ¶é™ã•ã‚Œã¦ã„ã‚‹ãŸã‚ã€&apos;[REQUESTED_TYPE]&apos; ã«è¨­å®šã§ãã¾ã›ã‚“。ã“れらã®ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ä»£ã‚ã‚Šã« &apos;[RESTRICTED_TYPE]&apos; ã«è¨­å®šã•ã‚Œã¾ã™ã€‚
+é¸æŠžã•ã‚ŒãŸä¸€éƒ¨ã®ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€å½¢çŠ¶ãŒå‡¸çŠ¶ã§ãªã„ãŸã‚ã€&apos;[REQUESTED_TYPE]&apos; ã«è¨­å®šã§ãã¾ã›ã‚“。ã“れらã®ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã®ç”¨é€”タイプã¯å¤‰ã‚ã‚Šã¾ã›ã‚“。
+ <usetemplate ignoretext="一部ã®é¸æŠžã•ã‚ŒãŸãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¯ã€ãƒªãƒ³ã‚¯ã‚»ãƒƒãƒˆã¸ã®æ¨©é™ãŒåˆ¶é™ã•ã‚Œã¦ãŠã‚Šã€ã¾ãŸå½¢çŠ¶ãŒå‡¸çŠ¶ã§ãªã„ãŸã‚設定ã§ãã¾ã›ã‚“。" name="okcancelignore" notext="å–り消ã—" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ é¸æŠžã•ã‚ŒãŸã‚ªãƒ–ジェクトã¯ãƒŠãƒ“メッシュã«å½±éŸ¿ã‚’与ãˆã¾ã™ã€‚オブジェクトをフレキシブルパスã«å¤‰æ›´ã™ã‚‹ã¨ã€ãƒŠãƒ“メッシュã‹ã‚‰å‰Šé™¤ã•ã‚Œã¾ã™ã€‚
+ <usetemplate ignoretext="é¸æŠžã•ã‚ŒãŸã‚ªãƒ–ジェクトã¯ãƒŠãƒ“メッシュã«å½±éŸ¿ã‚’与ãˆã¾ã™ã€‚オブジェクトをフレキシブルパスã«å¤‰æ›´ã™ã‚‹ã¨ã€ãƒŠãƒ“メッシュã‹ã‚‰å‰Šé™¤ã•ã‚Œã¾ã™ã€‚" name="okcancelignore" notext="å–り消ã—" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
[APP_NAME] ã«å¿…è¦ãªãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ãŒãªã„よã†ã§ã™ã€‚ [APP_NAME] ã«ã¯ãƒžãƒ«ãƒãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’サãƒãƒ¼ãƒˆã™ã‚‹ OpenGL グラフィックカードãŒå¿…è¦ã§ã™ã€‚ ãŠä½¿ã„ã®ã‚°ãƒ©ãƒ•ã‚£ãƒƒã‚¯ã‚«ãƒ¼ãƒ‰ã®æœ€æ–°ãƒ‰ãƒ©ã‚¤ãƒãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ã„ã‚‹ã‹ã©ã†ã‹ã€ã‚ªãƒšãƒ¬ãƒ¼ãƒ†ã‚£ãƒ³ã‚°ã‚·ã‚¹ãƒ†ãƒ ã®ã‚µãƒ¼ãƒ“スパックã¨ãƒ‘ッãƒãŒå…¥ã£ã¦ã„ã‚‹ã‹ã‚’ã”確èªãã ã•ã„。
@@ -3180,4 +3319,24 @@ M キーを押ã—ã¦å¤‰æ›´ã—ã¾ã™ã€‚
<global name="You died and have been teleported to your home location">
死んã§ã—ã¾ã£ãŸã®ã§ã€ãƒ›ãƒ¼ãƒ ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã‚Œã¾ã—ãŸã€‚
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ [FNAME] ã¯ã€è¦‹ã¤ã‹ã‚‰ãªã‹ã£ãŸãŸã‚ã€æ›´æ–°ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
+ã“ã®ãƒ•ã‚¡ã‚¤ãƒ«ã«å¯¾ã™ã‚‹ä»Šå¾Œã®æ›´æ–°ã‚’無効ã«ã—ã¾ã™ã€‚
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [FNAME] ã‚’é–‹ãã¾ãŸã¯ãƒ‡ã‚³ãƒ¼ãƒ‰ã™ã‚‹è©¦è¡Œã«å¤±æ•—ã—ã¾ã—ãŸï¼ˆè©¦è¡Œå›žæ•° [NRETRIES] 回)。ãã®ãŸã‚ã€ã“ã®ãƒ•ã‚¡ã‚¤ãƒ«ã¯å£Šã‚Œã¦ã„ã‚‹ã‚‚ã®ã¨ã—ã¦å‡¦ç†ã•ã‚Œã¾ã—ãŸã€‚
+ã“ã®ãƒ•ã‚¡ã‚¤ãƒ«ã«å¯¾ã™ã‚‹ä»Šå¾Œã®æ›´æ–°ã‚’無効ã«ã—ã¾ã™ã€‚
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ é–‹ãã“ã¨ãŒã§ããªã„ã€ã¾ãŸã¯ãƒ‡ã‚³ãƒ¼ãƒ‰ã§ããªã„無効ã¾ãŸã¯èª­ã¿å–ã‚Šä¸èƒ½ãªç”»åƒãƒ•ã‚¡ã‚¤ãƒ« [FNAME] を追加ã—よã†ã¨ã—ã¾ã—ãŸã€‚
+ã“ã®è©¦è¡Œã¯ã‚­ãƒ£ãƒ³ã‚»ãƒ«ã•ã‚Œã¾ã—ãŸã€‚
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ [NUM_ITEMS] 個ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’è¿”å´ä¸­ã§ã™ã€‚続ã‘ã¾ã™ã‹ï¼Ÿ
+ <usetemplate ignoretext="複数ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’è¿”ã—ã¾ã™ã‹ï¼Ÿ" name="okcancelignore" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ [NUM_ITEMS] 個ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除中ã§ã™ã€‚続ã‘ã¾ã™ã‹ï¼Ÿ
+ <usetemplate ignoretext="複数ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ" name="okcancelignore" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/ja/panel_bottomtray.xml b/indra/newview/skins/default/xui/ja/panel_bottomtray.xml
deleted file mode 100644
index 3529abbf36..0000000000
--- a/indra/newview/skins/default/xui/ja/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="マイクã®ã‚ªãƒ³ãƒ»ã‚ªãƒ•"/>
- <string name="VoiceControlBtnToolTip" value="ボイスコントロールパãƒãƒ«ã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="話ã™" label_selected="話ã™" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="ジェスãƒãƒ£ãƒ¼" name="Gesture" tool_tip="ジェスãƒãƒ£ãƒ¼ã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="移動" name="movement_btn" tool_tip="移動コントロールã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="視界" name="camera_btn" tool_tip="カメラコントロールã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button label="" name="snapshots" tool_tip="スナップショットを撮りã¾ã™"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="制作" name="build_btn" tool_tip="制作ツールã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="検索" name="search_btn" tool_tip="検索ã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="地図" name="world_map_btn" tool_tip="世界地図ã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="ミニマップ" name="mini_map_btn" tool_tip="ミニマップã®è¡¨ç¤ºãƒ»éžè¡¨ç¤º"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="会話"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="通知"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_group_invite.xml b/indra/newview/skins/default/xui/ja/panel_group_invite.xml
index a21b340fdd..cc9ebc405b 100644
--- a/indra/newview/skins/default/xui/ja/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/ja/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
é¸æŠžã—ãŸä½äººã®ãªã‹ã«ã€æ—¢ã«ã‚°ãƒ«ãƒ¼ãƒ—ã«æ‰€å±žã—ã¦ã„る人ãŒã„ã‚‹ãŸã‚ã€æ‹›å¾…ã‚’é€ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ グループã¸ã®æ‹›å¾…ãŒé€ä¿¡ã•ã‚Œã¦ã„ã¾ã›ã‚“: é¸æŠžã•ã‚ŒãŸä½äººãŒå¤šã™ãŽã¾ã™ã€‚グループã¸ã®æ‹›å¾…ã¯1回ã®ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚ãŸã‚Š100人ã«åˆ¶é™ã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </panel.string>
<text bottom_delta="-96" font="SansSerifSmall" height="72" name="help_text">
グループã«ã¯ä¸€åº¦ã«è¤‡æ•°ã®ä½äººã‚’招待ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ 「リストã‹ã‚‰ä½äººã‚’é¸æŠžã€ã‚’クリックã—ã¦ãã ã•ã„。
</text>
diff --git a/indra/newview/skins/default/xui/ja/panel_login.xml b/indra/newview/skins/default/xui/ja/panel_login.xml
index ac1fe455c7..780f7aa1ae 100644
--- a/indra/newview/skins/default/xui/ja/panel_login.xml
+++ b/indra/newview/skins/default/xui/ja/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://jp.secondlife.com/registration/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php?lang=ja
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ ログイン
+ </text>
<text name="username_text">
ユーザーãƒãƒ¼ãƒ ï¼š
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
パスワード:
</text>
- <check_box label="パスワードを記憶" name="remember_check"/>
- <button label="ログイン" left_pad="30" name="connect_btn" width="60"/>
- <text name="mode_selection_text">
- モード:
- </text>
- <combo_box name="mode_combo" tool_tip="モードをé¸æŠžã—ã¾ã™ã€‚ベーシックモードã§ã¯æŽ¢ç´¢ã‚„ãƒãƒ£ãƒƒãƒˆã‚’ã™ã°ã‚„ãç°¡å˜ã«å®Ÿè¡Œã§ãã€ã‚¢ãƒ‰ãƒãƒ³ã‚¹ãƒ¢ãƒ¼ãƒ‰ã§ã¯ã€ã‚ˆã‚Šå¤šãã®æ©Ÿèƒ½ãŒåˆ©ç”¨ã§ãã¾ã™ã€‚">
- <combo_box.item label="ベーシック" name="Basic"/>
- <combo_box.item label="アドãƒãƒ³ã‚¹" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
開始地点:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="<地域åを入力>" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- ãŠç”³ã—è¾¼ã¿
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ ログインã®æ–¹æ³•
</text>
<text name="forgot_password_text">
ユーザーåã¾ãŸã¯ãƒ‘スワードをãŠå¿˜ã‚Œã§ã™ã‹ï¼Ÿ
</text>
- <text name="login_help">
- ログインã®æ–¹æ³•
+ <button label="ログイン" left_pad="30" name="connect_btn" width="60"/>
+ <check_box label="パスワードを記憶" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="ãŠç”³ã—è¾¼ã¿"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/ja/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..ea3ec32424
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="地域ã®å†æ§‹ç¯‰" name="navmesh_btn" tool_tip="クリックã—ã¦ã“ã®åœ°åŸŸã®ãƒŠãƒ“メッシュをå†æ§‹ç¯‰ã—ã¾ã™ã€‚"/>
+ <button label="å†æ§‹ç¯‰ã‚’リクエスト中" name="navmesh_btn_sending" tool_tip="å†æ§‹ç¯‰ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚’サーãƒãƒ¼ã«é€ä¿¡ã—ã¦ã„ã¾ã™ã€‚"/>
+ <button label="地域(リージョン)をå†æ§‹ç¯‰ä¸­" name="navmesh_btn_baking" tool_tip="地域をå†æ§‹ç¯‰ã—ã¦ã„ã¾ã™ã€‚完了ã™ã‚‹ã¨ã€ã“ã®ãƒœã‚¿ãƒ³ã¯æ¶ˆãˆã¾ã™ã€‚"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml
index 75bf28a3c8..b6e344ca48 100644
--- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="IM ãƒãƒ£ãƒƒãƒˆ" name="EnableIMChatPopups" tool_tip="ã“れをé¸æŠžã™ã‚‹ã¨ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’å—ä¿¡ã—ãŸéš›ã«ãƒãƒƒãƒ—アップãŒè¡¨ç¤ºã•ã‚Œã¾ã™"/>
<spinner label="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒè¡¨ç¤ºã•ã‚Œã‚‹é•·ã•ï¼š" name="nearby_toasts_lifetime"/>
<spinner label="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒæ¶ˆãˆã‚‹ã¾ã§ã®é•·ã•ï¼š" name="nearby_toasts_fadingtime"/>
- <button label="ãƒãƒ£ãƒƒãƒˆã®ç¿»è¨³è¨­å®š" name="ok_btn"/>
+ <button label="ä»–ã®è¨€èªž..." name="ok_btn"/>
+ <button label="自動置æ›..." name="autoreplace_showgui"/>
+ <button label="スペルãƒã‚§ãƒƒã‚¯ä¸­..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_region_debug.xml b/indra/newview/skins/default/xui/ja/panel_region_debug.xml
index f6865c12b1..7d1d837b73 100644
--- a/indra/newview/skins/default/xui/ja/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/ja/panel_region_debug.xml
@@ -36,5 +36,5 @@
<button label="?" name="top_scripts_help"/>
<button label="地域å†èµ·å‹•" name="restart_btn" tool_tip="2分間ã®ã‚«ã‚¦ãƒ³ãƒˆãƒ€ã‚¦ãƒ³å¾Œã€åœ°åŸŸã‚’å†èµ·å‹•ã—ã¾ã™"/>
<button label="?" name="restart_help"/>
- <button label="å†èµ·å‹•ã‚’é…延" name="cancel_restart_btn" tool_tip="地域ã®å†èµ·å‹•ã‚’1時間é…延ã—ã¾ã™"/>
+ <button label="å†èµ·å‹•ã‚’キャンセル" name="cancel_restart_btn" tool_tip="地域ã®å†èµ·å‹•ã‚’1時間é…延ã—ã¾ã™"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_region_estate.xml b/indra/newview/skins/default/xui/ja/panel_region_estate.xml
index 2e58c5a8f1..b5cc6b9765 100644
--- a/indra/newview/skins/default/xui/ja/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/ja/panel_region_estate.xml
@@ -19,7 +19,7 @@
次ã®ä½äººã«ã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š
</text>
<check_box label="支払情情報ãŒç™»éŒ²ã•ã‚Œã¦ã„ã‚‹" name="limit_payment" tool_tip="支払情報ãŒç™»éŒ²ã•ã‚Œã¦ã„ãªã„ã¨ã€ã“ã®ä¸å‹•ç”£ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/>
- <check_box label="年齢確èªãŒæ¸ˆã‚“ã§ã„ã‚‹" name="limit_age_verified" tool_tip="ã“ã®ä¸å‹•ç”£ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã«ã¯ã€å¹´é½¢ç¢ºèªã‚’済ã¾ã›ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/>
+ <check_box label="18 æ‰ä»¥ä¸Šã§ã™" name="limit_age_verified" tool_tip="ã“ã®ä¸å‹•ç”£ï¼ˆã‚¨ã‚¹ãƒ†ãƒ¼ãƒˆï¼‰ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã«ã¯ã€18 æ‰ä»¥ä¸Šã§ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/>
<check_box label="ボイスãƒãƒ£ãƒƒãƒˆã‚’許å¯" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<text name="abuse_email_text">
diff --git a/indra/newview/skins/default/xui/ja/panel_region_texture.xml b/indra/newview/skins/default/xui/ja/panel_region_texture.xml
deleted file mode 100644
index 9e442ce091..0000000000
--- a/indra/newview/skins/default/xui/ja/panel_region_texture.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="地é¢ãƒ†ã‚¯ã‚¹ãƒãƒ£" name="Textures">
- <text name="region_text_lbl">
- 地域:
- </text>
- <text name="region_text">
- 未知
- </text>
- <text name="detail_texture_text">
- 地形ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ (512x512ã€24ビット .tgaファイルãŒå¿…è¦ã§ã™ï¼‰
- </text>
- <text name="height_text_lbl">
- 1(低)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4(高)
- </text>
- <text name="height_text_lbl5">
- 地形テクスãƒãƒ£ã®éš†èµ·ç¯„囲
- </text>
- <text name="height_text_lbl6">
- 北西
- </text>
- <text name="height_text_lbl7">
- 北æ±
- </text>
- <text name="height_text_lbl8">
- å—西
- </text>
- <text name="height_text_lbl9">
- å—æ±
- </text>
- <spinner label="低" name="height_start_spin_0"/>
- <spinner label="低" name="height_start_spin_1"/>
- <spinner label="低" name="height_start_spin_2"/>
- <spinner label="低" name="height_start_spin_3"/>
- <spinner label="高" name="height_range_spin_0"/>
- <spinner label="高" name="height_range_spin_1"/>
- <spinner label="高" name="height_range_spin_2"/>
- <spinner label="高" name="height_range_spin_3"/>
- <text name="height_text_lbl10">
- 数値ã¯ä¸Šã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ãŒèª¿å’Œã™ã‚‹ç¯„囲を示ã—ã¾ã™ã€‚
- </text>
- <text name="height_text_lbl11">
- 計測å˜ä½ã¯ãƒ¡ãƒ¼ãƒˆãƒ«ã§ã€ã€Œä½Žã€ã®å€¤ã¯ã€1番ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®é«˜ã•ã®
-「最大値ã€ã§ã™ã€‚「高ã€ã®å€¤ã¯ã€4番ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®é«˜ã•ã®ã€Œæœ€ä½Žå€¤ã€ã§ã™ã€‚
- </text>
- <text name="height_text_lbl12">
- ãã—ã¦ã€Œé«˜ã€ã®å€¤ã¯ãƒ†ã‚¯ã‚¹ãƒãƒ£#4ã®é«˜ã•ã®ä¸‹é™ã¨ãªã‚Šã¾ã™ã€‚
- </text>
- <button label="é©ç”¨" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_script_question_toast.xml b/indra/newview/skins/default/xui/ja/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_side_tray.xml b/indra/newview/skins/default/xui/ja/panel_side_tray.xml
deleted file mode 100644
index 3fd14ece06..0000000000
--- a/indra/newview/skins/default/xui/ja/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="サイドãƒãƒ¼ã‚’表示・éžè¡¨ç¤º" name="sidebar_openclose" tab_title="サイドãƒãƒ¼ã‚’é–‹ã・閉ã˜ã‚‹"/>
- <sidetray_tab description="ホーム。" name="sidebar_home" tab_title="ホーム">
- <panel label="ホーム" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="ã‚ãªãŸã®å…¬é–‹ãƒ—ロフィールã¨ãƒ”ックを編集ã—ã¦ãã ã•ã„。" name="sidebar_me" tab_title="マイ プロフィール">
- <panel_container name="panel_container">
- <panel label="ミー" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="フレンドã€é€£çµ¡å…ˆã€è¿‘ãã®äººã‚’探ã—ã¦ãã ã•ã„。" name="sidebar_people" tab_title="人">
- <panel_container name="panel_container">
- <panel label="グループ情報" name="panel_group_info_sidetray"/>
- <panel label="ブロックã•ã‚ŒãŸä½äººã¨ã‚ªãƒ–ジェクト" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="è¡ŒããŸã„場所ã€è¡Œã£ãŸã“ã¨ã®ã‚る場所を探ã—ã¦ãã ã•ã„。" label="場所" name="sidebar_places" tab_title="場所">
- <panel label="場所" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="ã‚ãªãŸã®æŒã¡ç‰©ã‚’眺ã‚ã¦ãã ã•ã„。" name="sidebar_inventory" tab_title="æŒã¡ç‰©">
- <panel label="æŒã¡ç‰©ã‚’編集" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="ã‚ãªãŸã®å®¹å§¿ã‚„ç¾åœ¨ã®è¦‹ãŸç›®ã‚’変更ã—ã¦ãã ã•ã„。" name="sidebar_appearance" tab_title="容姿">
- <panel label="容姿ã®ç·¨é›†" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml b/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml
index 6931e448b3..e70d91d258 100644
--- a/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml
@@ -1,8 +1,11 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="item properties" title="アイテムã®ãƒ—ロフィール">
<panel.string name="unknown">
(ä¸æ˜Žï¼‰
</panel.string>
+ <panel.string name="unknown_multiple">
+ (ä¸æ˜Ž/複数)
+ </panel.string>
<panel.string name="public">
(公開)
</panel.string>
diff --git a/indra/newview/skins/default/xui/ja/sidepanel_task_info.xml b/indra/newview/skins/default/xui/ja/sidepanel_task_info.xml
index eb2bfa993b..c61c73657f 100644
--- a/indra/newview/skins/default/xui/ja/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/ja/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
ã“れらã®ã‚ªãƒ–ジェクトを修正ã§ãã¾ã›ã‚“
</panel.string>
+ <panel.string name="text modify info 5">
+ 地域(リージョン)ã®å¢ƒç•Œã‚’越ãˆã¦ã“ã®ã‚ªãƒ–ジェクトを修正ã§ãã¾ã›ã‚“
+ </panel.string>
+ <panel.string name="text modify info 6">
+ 地域(リージョン)ã®å¢ƒç•Œã‚’越ãˆã¦ã“れらã®ã‚ªãƒ–ジェクトを修正ã§ãã¾ã›ã‚“
+ </panel.string>
<panel.string name="text modify warning">
ã“ã®ã‚ªãƒ–ジェクトã«ã¯ã€ãƒ‘ーツãŒãƒªãƒ³ã‚¯ã•ã‚Œã¦ã„ã¾ã™
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="価格: L$" name="Edit Cost"/>
<check_box label="検索ã«è¡¨ç¤º" name="search_check" tool_tip="ã“ã®ã‚ªãƒ–ジェクトを検索çµæžœã«è¡¨ç¤ºã—ã¾ã™"/>
+ <text name="pathfinding_attributes_label">
+ パスファインディング属性:
+ </text>
<text name="B:">
B.
</text>
diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml
index 680ef60890..7c3f9489da 100644
--- a/indra/newview/skins/default/xui/ja/strings.xml
+++ b/indra/newview/skins/default/xui/ja/strings.xml
@@ -886,6 +886,9 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="ScriptQuestionCautionChatDenied">
[REGIONNAME] ã® [REGIONPOS] ã¨ã„ã†å ´æ‰€ã«ã‚ã‚‹ã€ã€Œ [OWNERNAME] ã€ãŒæ‰€æœ‰ã™ã‚‹ã€Œ [OBJECTNAME] ã€ã¨ã„ã†ã‚ªãƒ–ジェクトã¯ã€æ¬¡ã®æ¨©é™ã‚’æ‹’å¦ã—ã¾ã—ãŸï¼š [PERMISSIONS]
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ ã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ã™ã‚‹ã¨ã€ã“ã®ã‚ªãƒ–ジェクトã«ã¯æ¬¡ã®æ“作も許å¯ã•ã‚Œã¾ã™ï¼š
+ </string>
<string name="ScriptTakeMoney">
リンデンドル(L$)を支払ã†
</string>
@@ -919,6 +922,9 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="ControlYourCamera">
カメラã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«
</string>
+ <string name="TeleportYourAgent">
+ ã‚ãªãŸã‚’テレãƒãƒ¼ãƒˆ
+ </string>
<string name="NotConnected">
接続ã•ã‚Œã¦ã„ã¾ã›ã‚“
</string>
@@ -1000,6 +1006,9 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="script_files">
スクリプト
</string>
+ <string name="dictionary_files">
+ 辞書
+ </string>
<string name="AvatarSetNotAway">
一時退席中解除
</string>
@@ -3858,6 +3867,12 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã
<string name="LocationCtrlSeeAVsTooltip">
ã“ã®åŒºç”»å¤–ã«ã‚¢ãƒã‚¿ãƒ¼ã‚’見ãˆã‚‹ã‚ˆã†ã«ã—ã¦ã€ãƒãƒ£ãƒƒãƒˆã‚‚許å¯
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ 地域(リージョン)ãŒå†æ§‹ç¯‰ã•ã‚Œã‚‹ã¾ã§ã€ç§»å‹•ã™ã‚‹ã‚ªãƒ–ジェクトã¯æ­£ã—ã動作ã—ãªã„å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã§ãƒ€ã‚¤ãƒŠãƒŸãƒƒã‚¯ãƒ‘スファインディングãŒæœ‰åŠ¹ã«ãªã£ã¦ã„ã¾ã›ã‚“。
+ </string>
<string name="UpdaterWindowTitle">
[APP_NAME] アップデート
</string>
@@ -5000,6 +5015,21 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã
<string name="Normal">
普通
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ ãªã—
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ ナビメッシュã«å½±éŸ¿ã‚’与ãˆã‚‹
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ キャラクター
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (複数)
+ </string>
<string name="snapshot_quality_very_low">
éžå¸¸ã«ä½Žã„
</string>
@@ -5015,4 +5045,10 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã
<string name="snapshot_quality_very_high">
éžå¸¸ã«é«˜ã„
</string>
+ <string name="TeleportMaturityExceeded">
+ ä½äººã¯ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã‚’訪å•ã§ãã¾ã›ã‚“。
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/ja/teleport_strings.xml b/indra/newview/skins/default/xui/ja/teleport_strings.xml
index 64f01f4030..7868c25807 100644
--- a/indra/newview/skins/default/xui/ja/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/ja/teleport_strings.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<teleport_messages>
<message_set name="errors">
<message name="invalid_tport">
@@ -47,6 +47,9 @@
<message name="no_inventory_host">
インベントリシステムã¯ç¾åœ¨åˆ©ç”¨ã§ãã¾ã›ã‚“。
</message>
+ <message name="MustGetAgeRegion">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã«å…¥ã‚‹ã«ã¯ 18 æ‰ä»¥ä¸Šã§ã‚ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -82,5 +85,8 @@
<message name="requesting">
テレãƒãƒ¼ãƒˆã‚’リクエスト...
</message>
+ <message name="pending">
+ テレãƒãƒ¼ãƒˆã‚’ä¿ç•™ä¸­...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/pl/notifications.xml b/indra/newview/skins/default/xui/pl/notifications.xml
index 0194293642..f255b1b8ea 100644
--- a/indra/newview/skins/default/xui/pl/notifications.xml
+++ b/indra/newview/skins/default/xui/pl/notifications.xml
@@ -1106,7 +1106,6 @@ Możesz normalnie używać [SECOND_LIFE], inni użytkownicy będą Cię widzieli
Instalacja [APP_NAME] zakończona.
Jeżeli używasz [SECOND_LIFE] po raz pierwszy to musisz stworzyć konto żeby móc się zalogować.
-Czy chcesz przejść na stronę [http://join.secondlife.com secondlife.com] żeby stworzyć nowe konto?
<usetemplate name="okcancelbuttons" notext="Kontynuuj" yestext="Nowe konto..."/>
</notification>
<notification name="LoginPacketNeverReceived">
diff --git a/indra/newview/skins/default/xui/pl/panel_login.xml b/indra/newview/skins/default/xui/pl/panel_login.xml
index dc8e7399af..c87a3d3bd4 100644
--- a/indra/newview/skins/default/xui/pl/panel_login.xml
+++ b/indra/newview/skins/default/xui/pl/panel_login.xml
@@ -5,6 +5,9 @@
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ POÅÄ„CZ
+ </text>
<text name="username_text">
Użytkownik:
</text>
@@ -12,15 +15,8 @@
<text name="password_text">
Hasło:
</text>
- <check_box label="Zapamiętaj hasło" name="remember_check"/>
- <button label="Połącz" name="connect_btn"/>
- <text name="mode_selection_text">
- Tryb życia:
- </text>
- <combo_box name="mode_combo" tool_tip="Wybierz tryb życia. Wybierz tryb turystyczny dla łatwego zwiedzania i czatowania. Wybierz tryb zaawansowany aby mieć dostęp do większej ilości opcji.">
- <combo_box.item label="Turystyczny" name="Basic"/>
- <combo_box.item label="Zaawansowany" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Rozpocznij w:
</text>
@@ -30,16 +26,23 @@
<combo_box.item label="&lt;Wpisz Region&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Utwórz nowe konto
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Potrzebujesz pomocy z logowaniem siÄ™?
</text>
<text name="forgot_password_text">
Zapomniałeś swojej nazwy użytkownika lub hasła?
</text>
- <text name="login_help">
- Potrzebujesz pomocy z logowaniem siÄ™?
+ <button label="Połącz" name="connect_btn"/>
+ <check_box label="Zapamiętaj hasło" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn"
+ label="Utwórz nowe konto"
+ width="120"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/pl/panel_volume_pulldown.xml b/indra/newview/skins/default/xui/pl/panel_volume_pulldown.xml
new file mode 100644
index 0000000000..1611900700
--- /dev/null
+++ b/indra/newview/skins/default/xui/pl/panel_volume_pulldown.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel name="volumepulldown_floater">
+ <slider label="Główny" name="System Volume"/>
+ <slider label="Przyciski" name="UI Volume"/>
+ <slider label="Okolica" name="Wind Volume"/>
+ <slider label="Efekty" name="SFX Volume"/>
+ <check_box name="gesture_audio_play_btn" tool_tip="Włącz dźwięki gestów"/>
+ <slider label="Muzyka" name="Music Volume"/>
+ <check_box tool_tip="WÅ‚Ä…cz muzykÄ™ strumieniowÄ…" name="enable_music"/>
+ <slider label="Media" name="Media Volume"/>
+ <check_box tool_tip="WÅ‚Ä…cz media strumieniowe" name="enable_media"/>
+ <slider label="GÅ‚os" name="Voice Volume"/>
+ <check_box tool_tip="Włącz rozmowy głosowe" name="enable_voice_check"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml
index e843e56090..299f88b22a 100644
--- a/indra/newview/skins/default/xui/pt/floater_about.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about.xml
@@ -65,27 +65,26 @@ Versão do servidor de voz: [VOICE_VERSION]
</panel>
<panel label="Licenças" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
- APR Copyright (C) 2000-2004 The Apache Software Foundation
- Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
- cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK Copyright (C) 1992-2009 3Dconnexion
+ APR Copyright (C) 2011 The Apache Software Foundation
+ Collada DOM Copyright 2006 Sony Computer Entertainment Inc.
+ cURL Copyright (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType Copyright (C) 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg.
GL Copyright (C) 1999-2004 Brian Paul.
GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University e David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis Copyright (C) 2001, Xiphophorus
- OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
- PCRE Copyright (c) 1997-2008 University of Cambridge
+ ogg/vorbis Copyright (C) 2002, Xiphophorus
+ OpenSSL Copyright (C) 1998-2008 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2012 University of Cambridge
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
- zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
- google-perftools Copyright (c) 2005, Google Inc.
+ zlib Copyright (C) 1995-2012 Jean-loup Gailly and Mark Adler.
O Visualizador do Second Life usa Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (e seus Licenciantes). Todos os direitos reservados. Consulte www.havok.com para obter detalhes.
diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml
index cd0fb4c41b..f48280840c 100644
--- a/indra/newview/skins/default/xui/pt/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml
@@ -465,7 +465,7 @@ Mídia:
Permitir acesso apenas para residentes que:
</text>
<check_box label="Possuam Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Os residentes devem ter seus dados de pagamento cadastrados para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/>
- <check_box label="Tiveram sua idade verificada [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Os residentes devem ter a idade verificada para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/>
+ <check_box label="Tem 18 anos ou mais [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Os residentes devem ter 18 anos ou mais para acessar este lote. Consulte o [SUPPORT_SITE] para obter mais informações."/>
<check_box label="Permitir acesso do grupo: [GROUP]" name="GroupCheck" tool_tip="Definir grupo na aba Geral."/>
<check_box label="Vender passes para:" name="PassCheck" tool_tip="Permite acesso temporário a este terreno"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/pt/floater_animation_preview.xml b/indra/newview/skins/default/xui/pt/floater_animation_preview.xml
deleted file mode 100644
index 3ec81612a1..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_animation_preview.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview" title="">
- <floater.string name="failed_to_initialize">
- Não foi possível iniciar o movimento
- </floater.string>
- <floater.string name="anim_too_long">
- O arquivo de animação tem [LENGTH] segundos de duração.
-
-A duração máxima de animação permitida é de [MAX_LENGTH] segundos.
- </floater.string>
- <floater.string name="failed_file_read">
- Não foi possível ler o arquivo de animação.
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- OK
- </floater.string>
- <floater.string name="E_ST_EOF">
- Fim de arquivo prematuro
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Impossível ler definição constraint.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- Impossível abrir arquivo BVH.
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- Invalid HIERARCHY header.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- RAIZ ou JUNTA não encontrados.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- Impossível obter nome JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- Impossível localizar OFFSET.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- Impossível localizar CHANNELS.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Impossível obter ordem de rotação.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Impossível obter eixo de rotação.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- Impossível localizar MOTION.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- Impossível determinar número de quadros.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Impossível determinar tempo dos quadros.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Impossível definir posicionamento.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Impossível definir valores da rotação.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Impossível abrir arquivo de tradução.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Impossível ler cabeçalho de tradução.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Impossível ler nomes traduzidos.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Impossível obter valor traduzido a ignorar.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Impossível obter valor traduzido relativo.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Impossível obter valor traduzido.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Impossível ler matriz de tradução.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Impossível obter nome mergechild.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Impossível obter nome mergeparent.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Impossível obter valor prioritário.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Impossível obter valor do loop.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Impossível obter valor easeIn.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- Impossível obter valor easeOut.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Impossível obter valor de morph da mão.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Impossível ler nome do emote.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Nome da junta incorreto, use &quot;quadril&quot;.
- </floater.string>
- <text name="name_label">
- Nome:
- </text>
- <text name="description_label">
- Descrição:
- </text>
- <spinner label="Prioridade" label_width="72" name="priority" tool_tip="Controla quais animações podem ser interrompidas por esta animação" width="110"/>
- <check_box label="Loop" name="loop_check" tool_tip="Executa esta animação sem parar"/>
- <spinner label="Dentro(%)" label_width="56" left="65" name="loop_in_point" tool_tip="Define o ponto em que a animação em loop reinicia" width="116"/>
- <spinner label="Fora(%)" label_width="40" left="185" name="loop_out_point" tool_tip="Define o ponto em que a animação em loop acaba"/>
- <text name="hand_label">
- Pose de Mão
- </text>
- <combo_box left_delta="100" name="hand_pose_combo" tool_tip="Controla os gestos das mãos durante a animação" width="184">
- <combo_box.item label="Abrir" name="Spread"/>
- <combo_box.item label="Relaxado" name="Relaxed"/>
- <combo_box.item label="Apontar ambas" name="PointBoth"/>
- <combo_box.item label="Punho" name="Fist"/>
- <combo_box.item label="E relaxada" name="RelaxedLeft"/>
- <combo_box.item label="Apontar E" name="PointLeft"/>
- <combo_box.item label="Punho E" name="FistLeft"/>
- <combo_box.item label="D relaxada" name="RelaxedRight"/>
- <combo_box.item label="Apontar D" name="PointRight"/>
- <combo_box.item label="Punho D" name="FistRight"/>
- <combo_box.item label="Saudação D" name="SaluteRight"/>
- <combo_box.item label="Escrevendo" name="Typing"/>
- <combo_box.item label="Paz D" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Expressão
- </text>
- <combo_box left_delta="100" name="emote_combo" tool_tip="Controla as expressões faciais durante a animação" width="184">
- <item label="(nenhum)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="Com medo" name="Afraid" value="Com medo"/>
- <item label="Bravo" name="Angry" value="Bravo"/>
- <item label="Sorriso contagiante" name="BigSmile" value="Sorriso contagiante"/>
- <item label="À toa" name="Bored" value="À toa"/>
- <item label="Chorar" name="Cry" value="Chorar"/>
- <item label="Desdenho" name="Disdain" value="Desdenho"/>
- <item label="Com vergonha" name="Embarrassed" value="Com vergonha"/>
- <item label="Franzir testa" name="Frown" value="Franzir testa"/>
- <item label="Beijo" name="Kiss" value="Beijo"/>
- <item label="Rir" name="Laugh" value="Rir"/>
- <item label="Mostrar a língua" name="Plllppt" value="Mostrar a língua"/>
- <item label="Asco" name="Repulsed" value="Asco"/>
- <item label="Triste" name="Sad" value="Triste"/>
- <item label="Encolher os ombros" name="Shrug" value="Encolher os ombros"/>
- <item label="Sorriso" name="Smile" value="Sorriso"/>
- <item label="Surpresa" name="Surprise" value="Surpresa"/>
- <item label="Piscar" name="Wink" value="Piscar"/>
- <item label="Preocupado" name="Worry" value="Preocupado"/>
- </combo_box>
- <text name="preview_label" width="250">
- Prever enquanto
- </text>
- <combo_box left_delta="100" name="preview_base_anim" tool_tip="Use isto para testar o comportamento de sua animação enquanto seu avatar executa ações comuns." width="130">
- <item label="Em pé" name="Standing" value="Em pé"/>
- <item label="Andando" name="Walking" value="Andando"/>
- <item label="Sentado" name="Sitting" value="Sentado"/>
- <item label="Voando" name="Flying" value="Voando"/>
- </combo_box>
- <spinner label="Facilitar a entrada (sec)" label_width="125" name="ease_in_time" tool_tip="Tempo (em segundos) da transição inicial da animação" width="192"/>
- <spinner bottom_delta="-20" label="Facilitar a saída (sec)" label_width="125" left="10" name="ease_out_time" tool_tip="Tempo (em segundos) da transição de saída da animação" width="192"/>
- <button bottom_delta="-32" name="play_btn" tool_tip="Executar animação"/>
- <button name="pause_btn" tool_tip="Pausar a animação"/>
- <button label="" name="stop_btn" tool_tip="Interrompe a execução da animação."/>
- <text name="bad_animation_text">
- Incapaz de ler o arquivo de animação.
-
-Nós recomendamos exportar arquivos BVH do
-Poser 4.
- </text>
- <button label="Carregar (L$[AMOUNT])" name="ok_btn"/>
- <button label="Cancelar" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_autoreplace.xml b/indra/newview/skins/default/xui/pt/floater_autoreplace.xml
new file mode 100644
index 0000000000..ca813a8540
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="Configurações da substituição automática">
+ <check_box label="Habilitar substituição automática" name="autoreplace_enable" tool_tip="Ao inserir texto de bate-papo, substitua quaisquer palavras-chave inseridas pela substituição correspondente"/>
+ <button label="Importar lista..." name="autoreplace_import_list" tool_tip="Carrega uma lista exportada anteriormente de um arquivo."/>
+ <button label="Exportar lista..." name="autoreplace_export_list" tool_tip="Salva um arquivo da lista selecionada para compartilhá-la."/>
+ <button label="Nova lista..." name="autoreplace_new_list" tool_tip="Cria uma nova lista."/>
+ <button label="Excluir lista" name="autoreplace_delete_list" tool_tip="Exclui a lista selecionada."/>
+ <button name="autoreplace_list_up" tool_tip="Aumenta a prioridade desta lista."/>
+ <button name="autoreplace_list_down" tool_tip="Diminui a prioridade desta lista."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Palavra-chave" name="keyword"/>
+ <scroll_list.columns label="Substituição" name="replacement"/>
+ </scroll_list>
+ <button label="Adicionar..." name="autoreplace_add_entry"/>
+ <button label="Remover" name="autoreplace_delete_entry"/>
+ <button label="Salvar entrada" name="autoreplace_save_entry" tool_tip="Salva esta entrada."/>
+ <button label="Salvar alterações" name="autoreplace_save_changes" tool_tip="Salvar todas as alterações."/>
+ <button label="Cancelar" name="autoreplace_cancel" tool_tip="Descarta todas as alterações."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/pt/floater_hardware_settings.xml b/indra/newview/skins/default/xui/pt/floater_hardware_settings.xml
index 1bc2bce768..1204fb93e2 100644
--- a/indra/newview/skins/default/xui/pt/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/pt/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
Habilitar VBO:
</text>
<check_box initial_value="true" label="Habilitar Objetos com Armazenamento de Vértices" name="vbo" tool_tip="Habilitando-o em máquinas novas, ele oferece um ganho de performance. Contudo, as máquinas antigas tem freqüentemente implementações pobres de VBOs e você pode ter travamentos quando esta opção é habilitada."/>
+ <text name="tc label">
+ Habilitar S3TC:
+ </text>
+ <check_box initial_value="true" label="Habilitar compressão de texturas (requer reinício)" name="texture compression" tool_tip="Comprime as texturas na memória de vídeo, permitindo o carregamento de texturas de maior resolução em detrimento da qualidade da cor."/>
<slider label="Memória de texturas (MB):" name="GraphicsCardTextureMemory" tool_tip="Quanto da memória deve ser alocado para texturas. O padrão é definido pela memória da placa de vídeo. Reduzir este valor pode melhorar o desempenho, mas as texturas podem fica fora de foco."/>
<spinner label="Relação de Distância de Nevoeiro:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_inventory.xml b/indra/newview/skins/default/xui/pt/floater_inventory.xml
deleted file mode 100644
index ae3312eab0..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_inventory.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="MEU INVENTÃRIO">
- <floater.string name="Title">
- MEU INVENTÃRIO
- </floater.string>
- <floater.string name="TitleFetching">
- MEU INVENTÃRIO (Pegando [ITEM_COUNT] items...) [FILTER]
- </floater.string>
- <floater.string name="TitleCompleted">
- MEU INVENTÃRIO ([ITEM_COUNT] items) [FILTER]
- </floater.string>
- <floater.string name="Fetched">
- Obtido
- </floater.string>
- <panel label="Painel do inventário" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_model_preview.xml b/indra/newview/skins/default/xui/pt/floater_model_preview.xml
index 8960500831..8194278b16 100644
--- a/indra/newview/skins/default/xui/pt/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/pt/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Triângulos" name="triangles" value="Triângulos"/>
<text initial_value="Vértices" name="vertices" value="Vértices"/>
<text initial_value="Alto" name="high_label" value="Alto"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Carregar do arquivo"/>
+ <item name="Generate" value="Gerar"/>
+ </combo_box>
<button label="Procurar..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Limite de triângulos"/>
+ <item name="Error Threshold" value="Limite de erro"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Médio" name="medium_label" value="Médio"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Carregar do arquivo"/>
+ <item name="Generate" value="Gerar"/>
+ <item name="Use LoD above" value="Usar LoD acima"/>
+ </combo_box>
<button label="Procurar..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Limite de triângulos"/>
+ <item name="Error Threshold" value="Limite de erro"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Baixo" name="low_label" value="Baixo"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Carregar do arquivo"/>
+ <item name="Generate" value="Gerar"/>
+ <item name="Use LoD above" value="Usar LoD acima"/>
+ </combo_box>
<button label="Procurar..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Limite de triângulos"/>
+ <item name="Error Threshold" value="Limite de erro"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Mais baixo" name="lowest_label" value="Mais baixo"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Carregar do arquivo"/>
+ <item name="Generate" value="Gerar"/>
+ <item name="Use LoD above" value="Usar LoD acima"/>
+ </combo_box>
<button label="Procurar..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Limite de triângulos"/>
+ <item name="Error Threshold" value="Limite de erro"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Gerar normais" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml
deleted file mode 100644
index 653861f7d8..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="Bate-papo local">
- <check_box label="Traduzir bate-papo" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/pt/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..05784115e7
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="Personagens do pathfinding">
+ <floater.string name="messaging_get_inprogress">
+ Procurando por personagens do pathfinding...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Erro detectado ao procurar por personagens do pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Nenhum personagem do pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] personagens selecionados de [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Esta região não está habilitada para pathfinding.
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Carregando]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Desconhecido]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [grupo]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nome" name="name"/>
+ <scroll_list.columns label="Descrição" name="description"/>
+ <scroll_list.columns label="Proprietário" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="Altitude" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Personagens:
+ </text>
+ <button label="Atualizar lista" name="refresh_objects_list"/>
+ <button label="Selecionar tudo" name="select_all_objects"/>
+ <button label="Selecionar nenhum" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ Ações nos personagens selecionados:
+ </text>
+ <check_box label="Exibir baliza" name="show_beacon"/>
+ <check_box label="Exibir cápsula da física" name="show_physics_capsule"/>
+ <button label="Pegar" name="take_objects"/>
+ <button label="Pegar uma cópia" name="take_copy_objects"/>
+ <button label="Teletransportar-me até ele" name="teleport_me_to_object" tool_tip="Habilitado apenas quando um personagem é selecionado."/>
+ <button label="Devolver" name="return_objects"/>
+ <button label="Excluir" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..182f2513e0
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="Visualização/teste do pathfinding">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ Impossível encontrar a implementação de biblioteca de pathing.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ Esta região não está habilitada para pathfinding.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ Aguardando a conclusão do carregamento da região.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Verificando o status do navmesh.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Baixando o navmesh.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ O navmesh foi alterado no servidor. Baixando o navmesh mais recente.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ O navmesh mais recente foi baixado.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ Impossível baixar o navmesh com êxito.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ O navmesh tem alterações pendentes.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ O navmesh está compilando.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Algumas regiões navmesh têm alterações pendentes.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ Algumas regiões navmesh estão compilando.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Algumas regiões navmesh têm alterações pendentes e outras estão compilando.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ O navmesh está atualizado.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ Impossível encontrar a implementação de biblioteca de pathing.
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ Esta região não está habilitada para pathfinding.
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Escolha os pontos inicial e final.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Escolha o ponto inicial.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Escolha o ponto final.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ O caminho é exibido em laranja.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ Impossível encontrar um caminho entre os pontos escolhidos.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Ocorreu um erro durante a geração do caminho.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Visualizar" name="view_panel">
+ <text name="show_label">
+ Exibir:
+ </text>
+ <check_box label="Mundo" name="show_world"/>
+ <check_box label="Apenas móveis" name="show_world_movables_only"/>
+ <check_box label="Navmesh" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Exibir mapa de possibilidade de caminhar:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="Não exibir" name="show_heatmap_mode_none"/>
+ <combo_box.item label="Tipo de personagem A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="Tipo de personagem B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="Tipo de personagem C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="Tipo de personagem D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Caminháveis" name="show_walkables"/>
+ <check_box label="Volumes materiais" name="show_material_volumes"/>
+ <check_box label="Obstáculos estáticos" name="show_static_obstacles"/>
+ <check_box label="Volumes de exclusão" name="show_exclusion_volumes"/>
+ <check_box label="Plano aquático" name="show_water_plane"/>
+ <check_box label="Com visão de raio X" name="show_xray"/>
+ </panel>
+ <panel label="Testar caminho" name="test_panel">
+ <text name="ctrl_click_label">
+ Aperte a tecla Ctrl e clique com o mouse para selecionar o ponto inicial.
+ </text>
+ <text name="shift_click_label">
+ Aperte a tecla Shift e clique com o mouse para selecionar o ponto final.
+ </text>
+ <text name="character_width_label">
+ Largura do personagem
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ Tipo de personagem
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Nenhum" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Limpar caminho" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/pt/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..8dc14a79a5
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Linksets do pathfinding">
+ <floater.string name="messaging_get_inprogress">
+ Procurando por linksets do pathfinding...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Erro detectado ao procurar por linksets do pathfinding.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Modificando os linksets do pathfinding selecionados...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Erro detectado ao modificar os linksets do pathfinding selecionados.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Nenhum linkset do pathfinding.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ [NUM_SELECTED] linksets selecionados de [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Esta região não está habilitada para pathfinding.
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Terreno]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Carregando]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Desconhecido]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [grupo]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Caminhável
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Obstáculo estático
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Obstáculo móvel
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Volume material
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ Volume de exclusão
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Fantasma móvel
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [inalterável]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [restrito]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [côncavo]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [restrito,côncavo]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Escolher uso do linkset...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Filtrar por uso do linkset..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Caminhável" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Obstáculo estático" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Obstáculo móvel" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Volume material" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="Volume de exclusão" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Fantasma móvel" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Aplicar" name="apply_filters"/>
+ <button label="Limpar" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Nome (prim raiz)" name="name"/>
+ <scroll_list.columns label="Descrição (prim raiz)" name="description"/>
+ <scroll_list.columns label="Proprietário" name="owner"/>
+ <scroll_list.columns label="Impacto" name="land_impact"/>
+ <scroll_list.columns label="Distância" name="dist_from_you"/>
+ <scroll_list.columns label="Uso do linkset" name="linkset_use"/>
+ <scroll_list.columns label="A %" name="a_percent"/>
+ <scroll_list.columns label="B %" name="b_percent"/>
+ <scroll_list.columns label="C %" name="c_percent"/>
+ <scroll_list.columns label="D %" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Linksets:
+ </text>
+ <button label="Atualizar lista" name="refresh_objects_list"/>
+ <button label="Selecionar tudo" name="select_all_objects"/>
+ <button label="Selecionar nenhum" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="Exibir baliza" name="show_beacon"/>
+ <button label="Pegar" name="take_objects"/>
+ <button label="Pegar uma cópia" name="take_copy_objects"/>
+ <button label="Teletransportar-me até ele" name="teleport_me_to_object"/>
+ <button label="Devolver" name="return_objects"/>
+ <button label="Excluir" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ Possibilidade de caminhar:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="Possibilidade de caminhar para os personagens do tipo A. Por exemplo: o tipo do personagem é humano."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="Possibilidade de caminhar para os personagens do tipo B. Por exemplo: o tipo do personagem é criatura."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="Possibilidade de caminhar para os personagens do tipo C. Por exemplo: o tipo do personagem é robô."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="Possibilidade de caminhar para os personagens do tipo D. Por exemplo: o tipo do personagem é outro."/>
+ <button label="Aplicar alterações" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Humano)
+ </text>
+ <text name="suggested_use_b_label">
+ (Criatura)
+ </text>
+ <text name="suggested_use_c_label">
+ (Robô)
+ </text>
+ <text name="suggested_use_d_label">
+ (Outro)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_postcard.xml b/indra/newview/skins/default/xui/pt/floater_postcard.xml
deleted file mode 100644
index 9740fbcb4d..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_postcard.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="ENVIAR FOTO VIA EMAIL">
- <text name="to_label" width="135">
- Para (email):
- </text>
- <line_editor left="143" name="to_form" width="127"/>
- <text name="from_label">
- De (email):
- </text>
- <line_editor left="143" name="from_form" width="127"/>
- <text name="name_label">
- Seu nome:
- </text>
- <line_editor left="143" name="name_form" width="127"/>
- <text name="subject_label">
- Assunto:
- </text>
- <line_editor left="143" name="subject_form" width="127"/>
- <line_editor label="Digite o assunto aqui" name="subject_form"/>
- <text name="msg_label">
- Mensagem:
- </text>
- <text_editor name="msg_form">
- Digite sua mensagem aqui.
- </text_editor>
- <text name="fine_print">
- Se seu indicado entrar no [SECOND_LIFE], você receberá um bônus pela indicação.
- </text>
- <button label="Cancelar" name="cancel_btn"/>
- <button label="Enviar" name="send_btn"/>
- <string name="default_subject">
- Postal do [SECOND_LIFE].
- </string>
- <string name="default_message">
- Dá uma olhada nisto!
- </string>
- <string name="upload_message">
- Enviando...
- </string>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_spellcheck.xml b/indra/newview/skins/default/xui/pt/floater_spellcheck.xml
new file mode 100644
index 0000000000..02bb154d26
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="Configurações do verificador ortográfico">
+ <check_box label="Habilitar verificador ortográfico" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ Dicionário principal:
+ </text>
+ <text label="Logs:" name="spellcheck_additional">
+ Dicionários adicionais:
+ </text>
+ <text name="spellcheck_available">
+ Disponível
+ </text>
+ <text name="spellcheck_active">
+ Ativo
+ </text>
+ <button label="Remover" name="spellcheck_remove_btn"/>
+ <button label="Importar..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/pt/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..f4e95bddec
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Importar dicionário">
+ <button label="Procurar" label_selected="Procurar" name="dictionary_path_browse"/>
+ <button label="Importar" name="ok_btn"/>
+ <button label="Cancelar" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_stats.xml b/indra/newview/skins/default/xui/pt/floater_stats.xml
index f0a053ebe3..be53624145 100644
--- a/indra/newview/skins/default/xui/pt/floater_stats.xml
+++ b/indra/newview/skins/default/xui/pt/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="KTris desenhados por segundo" name="ktrissec"/>
<stat_bar label="Total Objects" name="objs"/>
<stat_bar label="New Objects" name="newobjs"/>
+ <stat_bar label="Taxa de acertos do cache do objeto" name="object_cache_hits"/>
</stat_view>
<stat_view label="Texture" name="texture">
+ <stat_bar label="Taxa de acertos do cache" name="texture_cache_hits"/>
+ <stat_bar label="Latência de leitura do cache" name="texture_cache_read_latency"/>
<stat_bar label="Count" name="numimagesstat"/>
<stat_bar label="Raw Count" name="numrawimagesstat"/>
<stat_bar label="GL Mem" name="gltexmemstat"/>
@@ -44,6 +47,12 @@
<stat_bar label="Low LOD Objects" name="physicslodtasks"/>
<stat_bar label="Memory Allocated" name="physicsmemoryallocated"/>
</stat_view>
+ <stat_bar label="Scripts executados" name="simpctscriptsrun"/>
+ <stat_view label="Pathfinding" name="simpathfinding">
+ <stat_bar label="Tempo de etapa de AI" name="simsimaistepmsec"/>
+ <stat_bar label="Etapas de silhueta ignoradas" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Personagens atualizados" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_view label="Time (ms)" name="simperf">
<stat_bar label="Total Frame Time" name="simframemsec"/>
<stat_bar label="Net Time" name="simnetmsec"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
index 144bc0340e..a75cf34a94 100644
--- a/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
@@ -1,23 +1,35 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="texture picker" title="DESTAQUE: TEXTURA">
- <string name="choose_picture">
+ <floater.string name="choose_picture">
Clique para escolher uma imagem
- </string>
+ </floater.string>
+ <floater.string name="pick title">
+ Pegar:
+ </floater.string>
<text name="Multiple">
Multiplas texturas
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Inventário" name="inventory" value="0"/>
+ <radio_item label="Local" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Tamanho: [DIMENSÕES]
</text>
<button label="Padrão" label_selected="Padrão" name="Default"/>
- <button label="Nenhum" label_selected="Nenhum" name="None"/>
<button label="Branco" label_selected="Branco" name="Blank"/>
- <check_box label="Exibir pastas" name="show_folders_check"/>
- <search_editor label="Filtrar texturas" name="inventory search editor"/>
- <check_box label="Applicar agora" name="apply_immediate_check"/>
- <button label="Cancelar" label_selected="Cancelar" name="Cancel"/>
+ <button label="Nenhum" label_selected="Nenhum" name="None"/>
+ <check_box initial_value="true" label="Visualização em tempo real" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="Visualização desativada"/>
+ <filter_editor label="Filtrar texturas" name="inventory search editor"/>
+ <check_box initial_value="false" label="Exibir pastas" name="show_folders_check"/>
+ <button label="Adicionar" label_selected="Adicionar" name="l_add_btn"/>
+ <button label="Remover" label_selected="Remover" name="l_rem_btn"/>
+ <button label="Enviar" label_selected="Enviar" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="Nome" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="OK" label_selected="OK" name="Select"/>
- <string name="pick title">
- Pegar:
- </string>
+ <button label="Cancelar" label_selected="Cancelar" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/pt/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..f20d50362e
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Depurador de obtenção de textura">
+ <text name="total_num_fetched_label">
+ 1, Número total de texturas obtidas: [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, Número total de solicitações de obtenção: [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, Número total de acertos de cache: [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, Número total de texturas visíveis: [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, Número total de solicitações de obtenção de texturas visíveis: [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, Número total de dados obtidos: [SIZE1]KB, Dados decodificados: [SIZE2]KB, [PIXEL]MPixels
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, Número total de dados visíveis: [SIZE1]KB, Dados decodificados: [SIZE2]KB
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, Número total de dados renderizados: [SIZE1]KB, Dados decodificados: [SIZE2]KB, [PIXEL]MPixels
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, Tempo total de leituras de cache: [TIME] segundos
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, Tempo total de gravações em cache: [TIME] segundos
+ </text>
+ <text name="total_time_decode_label">
+ 11, Tempo total das decodificações: [TIME] segundos
+ </text>
+ <text name="total_time_gl_label">
+ 12, Tempo total de criação de texturas gl: [TIME] segundos
+ </text>
+ <text name="total_time_http_label">
+ 13, Tempo total de obtenção de HTTP: [TIME] segundos
+ </text>
+ <text name="total_time_fetch_label">
+ 14, Tempo total de obtenção completa: [TIME] segundos
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, Obtendo novamente visíveis do cache, Tempo: [TIME] segundos, Obtidos: [SIZE]KB, [PIXEL]MPixels
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, Obtendo novamente visíveis do HTTP, Tempo: [TIME] segundos, Obtidos: [SIZE]KB, [PIXEL]MPixels
+ </text>
+ <spinner label="17, Proporção de texel/pixel:" name="texel_pixel_ratio"/>
+ <button label="Iniciar" name="start_btn"/>
+ <button label="Redefinir" name="clear_btn"/>
+ <button label="Fechar" name="close_btn"/>
+ <button label="Leitura do cache" name="cacheread_btn"/>
+ <button label="Gravação em cache" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Decodificar" name="decode_btn"/>
+ <button label="Textura GL" name="gl_btn"/>
+ <button label="Obter novamente cache visível" name="refetchviscache_btn"/>
+ <button label="Obter novamente HTTP visível" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_tools.xml b/indra/newview/skins/default/xui/pt/floater_tools.xml
index 4b31833602..8c245c582e 100644
--- a/indra/newview/skins/default/xui/pt/floater_tools.xml
+++ b/indra/newview/skins/default/xui/pt/floater_tools.xml
@@ -148,6 +148,12 @@
<panel.string name="text modify info 4">
Você não pode modificar estes objetos
</panel.string>
+ <panel.string name="text modify info 5">
+ Não é possível modificar este objeto através de uma demarcação da região
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Não é possível modificar estes objetos através de uma demarcação da região
+ </panel.string>
<panel.string name="text modify warning">
Selecione o objeto inteiro para configurar as autorizações
</panel.string>
@@ -197,12 +203,12 @@
<combo_box.item label="Zoom" name="Zoom"/>
</combo_box>
<check_box label="À venda" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Cópia" name="Copy"/>
<combo_box.item label="Conteúdo" name="Contents"/>
<combo_box.item label="Original" name="Original"/>
</combo_box>
- <spinner label="Preço: L$" name="Edit Cost"/>
<check_box label="Mostrar na busca" name="search_check" tool_tip="Permitir que as pessoas vejam este objeto nos resultados de busca"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -238,6 +244,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Atributos do pathfinding:
+ </text>
+ </panel>
</panel>
<panel label="Objeto" name="Object">
<check_box label="Travado" name="checkbox locked" tool_tip="Previne que o objeto seja movido ou apagado. Muito útil para evitar edições não intencionais durante a construção."/>
diff --git a/indra/newview/skins/default/xui/pt/floater_top_objects.xml b/indra/newview/skins/default/xui/pt/floater_top_objects.xml
index c3d5820616..ef682714c6 100644
--- a/indra/newview/skins/default/xui/pt/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/pt/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
Tempo
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Hora Mono
- </floater.string>
<floater.string name="top_colliders_title">
Principais Colidentes
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="Nome" name="name"/>
<scroll_list.columns label="Proprietário" name="owner"/>
<scroll_list.columns label="Local" name="location"/>
+ <scroll_list.columns label="Lote" name="parcel"/>
<scroll_list.columns label="Tempo" name="time"/>
- <scroll_list.columns label="Hora Mono" name="mono_time"/>
<scroll_list.columns label="URLs" name="URLs"/>
+ <scroll_list.columns label="Memória (KB)" name="memory"/>
</scroll_list>
<text name="id_text">
ID do Objeto:
@@ -51,6 +49,10 @@
</text>
<line_editor font="SansSerifSmall" left="140" name="owner_name_editor" width="280"/>
<button label="Filtro" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ Lote:
+ </text>
+ <button label="Filtrar" name="filter_parcel_btn"/>
<button label="Atualizar" name="refresh_btn"/>
<button label="Retornar Selecionado" name="return_selected_btn" width="170"/>
<button label="Retornar Tudo" left="190" name="return_all_btn"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_window_size.xml b/indra/newview/skins/default/xui/pt/floater_window_size.xml
index 6a8ccbd002..7deb799bd7 100644
--- a/indra/newview/skins/default/xui/pt/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/pt/floater_window_size.xml
@@ -7,10 +7,17 @@
Definir tamanho da janela:
</text>
<combo_box name="window_size_combo" tool_tip="largura x altura">
- <combo_box.item label="1000 x 700 (padrão)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (padrão)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="Definir" name="set_btn"/>
<button label="Cancelar" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml
deleted file mode 100644
index 4598b8ab25..0000000000
--- a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Botão Falar" name="EnableVoiceChat"/>
- <menu_item_check label="Botão de gestos" name="ShowGestureButton"/>
- <menu_item_check label="Botão de movimento" name="ShowMoveButton"/>
- <menu_item_check label="Botão de ver" name="ShowCameraButton"/>
- <menu_item_check label="Botão de fotos" name="ShowSnapshotButton"/>
- <menu_item_check label="Botão Construir" name="ShowBuildButton"/>
- <menu_item_check label="Botão Buscar" name="ShowSearchButton"/>
- <menu_item_check label="Botão Mapa" name="ShowWorldMapButton"/>
- <menu_item_check label="Botão do Mini mapa" name="ShowMiniMapButton"/>
- <menu_item_call label="Cortar" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Copiar" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Colar" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Excluir" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Selecionar tudo" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_mode_change.xml b/indra/newview/skins/default/xui/pt/menu_mode_change.xml
deleted file mode 100644
index 314d3e409b..0000000000
--- a/indra/newview/skins/default/xui/pt/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="Básico" name="BasicMode"/>
- <menu_item_check label="Avançado" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_object.xml b/indra/newview/skins/default/xui/pt/menu_object.xml
index f4919e0c1f..28dd9febe2 100644
--- a/indra/newview/skins/default/xui/pt/menu_object.xml
+++ b/indra/newview/skins/default/xui/pt/menu_object.xml
@@ -5,6 +5,8 @@
</menu_item_call>
<menu_item_call label="Editar" name="Edit..."/>
<menu_item_call label="Construir" name="Build"/>
+ <menu_item_call label="Exibir em linksets" name="show_in_linksets"/>
+ <menu_item_call label="Exibir em personagens" name="show_in_characters"/>
<menu_item_call label="Abrir" name="Open"/>
<menu_item_call label="Sentar aqui" name="Object Sit"/>
<menu_item_call label="Ficar de pé" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_text_editor.xml b/indra/newview/skins/default/xui/pt/menu_text_editor.xml
index 31c284c6ed..a26b50e1c2 100644
--- a/indra/newview/skins/default/xui/pt/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/pt/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(desconhecido)" name="Suggestion 1"/>
+ <menu_item_call label="(desconhecido)" name="Suggestion 2"/>
+ <menu_item_call label="(desconhecido)" name="Suggestion 3"/>
+ <menu_item_call label="(desconhecido)" name="Suggestion 4"/>
+ <menu_item_call label="(desconhecido)" name="Suggestion 5"/>
+ <menu_item_call label="Adicionar ao dicionário" name="Add to Dictionary"/>
+ <menu_item_call label="Adicionar para ignorar" name="Add to Ignore"/>
<menu_item_call label="Cortar" name="Cut"/>
<menu_item_call label="Copiar" name="Copy"/>
<menu_item_call label="Colar" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml
index fd973bf3c2..ca378c1b58 100644
--- a/indra/newview/skins/default/xui/pt/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml
@@ -28,6 +28,7 @@
<menu_item_call label="Preferências..." name="Preferences"/>
<menu_item_call label="Botões da barra de ferramentas..." name="Toolbars"/>
<menu_item_call label="Ocultar todos os controles" name="Hide UI"/>
+ <menu_item_check label="Exibir anexos de HUD" name="Show HUD Attachments"/>
<menu_item_call label="Sair do [APP_NAME]" name="Quit"/>
</menu>
<menu label="Comunicar" name="Communicate">
@@ -39,6 +40,7 @@
<menu_item_call label="Amigos" name="My Friends"/>
<menu_item_call label="Grupos" name="My Groups"/>
<menu_item_call label="Pessoas próximas" name="Active Speakers"/>
+ <menu_item_call label="Lista de bloqueados" name="Block List"/>
</menu>
<menu label="Mundo" name="World">
<menu_item_call label="Criar marco deste lugar" name="Create Landmark Here"/>
@@ -124,6 +126,11 @@
<menu_item_call label="Scripts em modo execução" name="Set Scripts to Running"/>
<menu_item_call label="Scripts em modo não execução" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="Pathfinding" name="Pathfinding">
+ <menu_item_call label="Linksets..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="Personagens..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="Visualização/teste..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Opções" name="Options">
<menu_item_check label="Mostrar permissões avançadas" name="DebugPermissions"/>
<menu_item_check label="Só selecionar meus objetos" name="Select Only My Objects"/>
@@ -174,7 +181,6 @@
<menu_item_check label="Esconder partículas" name="Hide Particles"/>
<menu_item_check label="Ocultar seleções" name="Hide Selected"/>
<menu_item_check label="Realçar transparentes" name="Highlight Transparent"/>
- <menu_item_check label="Mostrar anexos HUD" name="Show HUD Attachments"/>
<menu_item_check label="Mostrar retículo na vista subjetiva" name="ShowCrosshairs"/>
</menu>
<menu label="Tipos de renderização" name="Rendering Types">
@@ -226,11 +232,10 @@
<menu_item_check label="Painel de textura" name="Texture Console"/>
<menu_item_check label="Console de depuração" name="Debug Console"/>
<menu_item_call label="Painel de avisos" name="Notifications"/>
- <menu_item_check label="Painel de tamanho de textura" name="Texture Size"/>
- <menu_item_check label="Painel de texturas" name="Texture Category"/>
<menu_item_check label="Tempos" name="Fast Timers"/>
<menu_item_check label="Memória" name="Memory"/>
<menu_item_check label="Estatísticas da cena" name="Scene Statistics"/>
+ <menu_item_call label="Painel de depuração de obtenção de textura" name="Texture Fetch Debug Console"/>
<menu_item_call label="Region Info to Debug Console" name="Region Info to Debug Console"/>
<menu_item_check label="Câmera:" name="Camera"/>
<menu_item_check label="Vento" name="Wind"/>
@@ -271,6 +276,12 @@
<menu_item_check label="Renderizar complexidade" name="rendercomplexity"/>
<menu_item_check label="Bytes do anexo" name="attachment bytes"/>
<menu_item_check label="Esculpir" name="Sculpt"/>
+ <menu label="Densidade da textura" name="Texture Density">
+ <menu_item_check label="Nenhuma" name="None"/>
+ <menu_item_check label="Atual" name="Current"/>
+ <menu_item_check label="Desejada" name="Desired"/>
+ <menu_item_check label="Completa" name="Full"/>
+ </menu>
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml
index 3b39c0f92c..11d987d73a 100644
--- a/indra/newview/skins/default/xui/pt/notifications.xml
+++ b/indra/newview/skins/default/xui/pt/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -357,13 +363,19 @@ Digite o nome de usuário de seu avatar.
É preciso ter uma conta para entrar no [SECOND_LIFE]. Deseja criar uma conta agora?
<url name="url">
- https://join.secondlife.com/index.php?lang=pt-BR
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Tentar novamente" yestext="Abrir conta"/>
</notification>
<notification name="InvalidCredentialFormat">
Digite o nome de usuário ou o nome e sobrenome do seu avatar no campo Nome de usuário, depois entre em sua conta novamente.
</notification>
+ <notification name="InvalidGrid">
+ &apos;[GRID]&apos; não é um identificador de grade válido.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ Seu ponto de partida não especificou uma grade válida.
+ </notification>
<notification name="DeleteClassified">
Apagar classificado&apos;[NAME]&apos;?
Não há reembolso por taxas já pagas.
@@ -466,8 +478,8 @@ O objeto pode estar fora de alcance ou ter sido deletado.
Houve um problema em salvar uma compilação de script devido a seguinte razão: [REASON]. Por favor, tente salvar novamente o script mais tarde.
</notification>
<notification name="StartRegionEmpty">
- Oops, você ainda não definiu sua região de partida.
-Digite o nome da região na caixa &apos;Ponto de partida&apos; ou selecione &apos;Última localização&apos; ou &apos;Meu início&apos; como ponto de partida.
+ Sua região de partida não está definida.
+Digite o nome da região na caixa &apos;Ponto de partida&apos; ou selecione &apos;Meu último local&apos; ou &apos;Minha casa&apos; como ponto de partida.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -489,6 +501,15 @@ Consultar [_URL] para mais informações?
</url>
<usetemplate ignoretext="O hardware do meu computador não é suportado" name="okcancelignore" notext="Não" yestext="Sim"/>
</notification>
+ <notification name="IntelOldDriver">
+ Provavelmente, há um driver mais recente para o seu chip gráfico. A atualização dos drivers gráficos pode melhorar significativamente o desempenho.
+
+ Visitar [_URL] para verificar se há atualizações do driver?
+ <url name="url">
+ http://www.intel.com/p/pt_BR/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Meu driver gráfico está desatualizado" name="okcancelignore" notext="Não" yestext="Sim"/>
+ </notification>
<notification name="UnknownGPU">
A placa de vídeo do seu sistema não é reconhecida pelo [APP_NAME].
Isto acontece quando novos hardwares que ainda não foram testados no [APP_NAME]. Talvez isso não cause problemas, mas pode ser preciso checar as configurações de vídeo.
@@ -585,6 +606,9 @@ Você pode unir um máximo de [MAX] objetos.
Por favor, certifique-se de que nenhum deles está travado e que você é dono de todos eles.
</notification>
+ <notification name="CannotLinkPermanent">
+ Os objetos não podem ser vinculados através de demarcações de região.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Impossibilitado de unir porque nem todos os objetos são do mesmo dono.
@@ -963,6 +987,41 @@ Oferecer amizade para [NAME]?
<button name="Cancel" text="Cancelar"/>
</form>
</notification>
+ <notification label="Adicionar lista de substituição automática" name="AddAutoReplaceList">
+ Nome para a nova lista:
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="Renomear lista de substituição automática" name="RenameAutoReplaceList">
+ O nome &apos;[DUPNAME]&apos; já está em uso
+ Insira um novo nome exclusivo:
+ <form name="form">
+ <button name="ReplaceList" text="Substituir lista atual"/>
+ <button name="SetName" text="Usar novo nome"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ A palavra-chave deve ser uma palavra única e a substituição não pode estar vazia.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ A lista de substituição é inválida.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Você deve especificar um arquivo, um nome e um idioma.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ O dicionário [DIC_NAME] não aparenta ter um arquivo &quot;aff&quot;; isso significa que ele é um dicionário &quot;secundário&quot;.
+Ele pode ser usado como dicionário adicional mas não como dicionário Principal.
+
+Consulte https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ Impossível copiar
+ [FROM_NAME]
+ para
+ [TO_NAME]
+ </notification>
<notification label="Salvar este look" name="SaveOutfitAs">
Veja o meu novo visual:
<form name="form">
@@ -1155,8 +1214,7 @@ Enquando isso, use o [SECOND_LIFE] normalmente. Seu visual será exibido correta
<notification name="FirstRun">
A instalação do [APP_NAME] está pronta.
-Se você ainda não conhece o [SECOND_LIFE], basta criar uma conta para começar.
-Voltar para [http://join.secondlife.com secondlife.com] para criar sua conta?
+Se você ainda não conhece o [SECOND_LIFE], basta criar uma conta para começar.
<usetemplate name="okcancelbuttons" notext="Continuar" yestext="Nova conta.."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1673,83 +1731,128 @@ Isto mudará milhares de regiões e fará o spaceserver soluçar.
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Mudar"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- Você não é permitido na Região devido à sua Classificação de maturidade. Isto pode ser o resultado da falta de informação de validação de sua idade.
-
-Por favor, verifique se você está com o último Visualizador instalado e vá ao Banco de Conhecimento para detalhes em como acessar áreas com esta classificação de maturidade.
+ A região que você está tentando visitar tem conteúdo que excede suas preferências atuais. Você pode alterar suas preferências acessando Eu &gt; Preferências &gt; Geral.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- Você não é permitido nesta região devido à sua Classificação de maturidade.
-
-Ir para o Banco de Conhecimento para maiores informações sobre Classificações de maturidade?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], acessível apenas para adultos.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/pt
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Não posso entrar nessa região devido à classificação do conteúdo" name="okcancelignore" notext="Fechar" yestext="Ir para o Banco de Conhecimento"/>
+ <usetemplate ignoretext="Passagem de região: A região que você está tentando visitar tem conteúdo acessível apenas para adultos." name="okcancelignore" notext="Fechar" yestext="Ir para a Base de Conhecimento"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- Você não é permitido nesta região devido à sua Classificação de maturidade.
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY].
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], acessível apenas para adultos.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- Você não pode entrar nessa região devido à sua seleção de maturidade.
-
-Para entrar na região desejada, mude o nível de maturidade. Você então poderá fazer buscas e acessar conteúdo [REGIONMATURITY]. Para desfazer qualquer mudança, vá para Eu &gt; Preferências &gt; Geral.
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY]. Podemos alterar suas preferências ou você pode cancelar. Após a alteração de suas preferências, você pode tentar acessar a região novamente.
<form name="form">
- <button name="OK" text="Mudar preferência"/>
- <button default="true" name="Cancel" text="Fechar"/>
- <ignore name="ignore" text="Minha preferência de maturidade impede que eu vá a uma região"/>
+ <button name="OK" text="Mudar preferências"/>
+ <button default="true" name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Passagem de região: A região que você está tentando visitar tem conteúdo excluído por suas preferências."/>
</form>
</notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ Estamos tendo dificuldades técnicas com seu teletransporte, pois suas preferências estão dessincronizadas com o servidor.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ A região que você está tentando visitar tem conteúdo que excede suas preferências atuais. Você pode alterar suas preferências acessando Eu &gt; Preferências &gt; Geral.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], acessível apenas para adultos.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
+ </url>
+ <usetemplate ignoretext="Teletransportar: A região que você está tentando visitar tem conteúdo acessível apenas para adultos." name="okcancelignore" notext="Fechar" yestext="Ir para a Base de Conhecimento"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY].
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], acessível apenas para adultos.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY]. Podemos alterar suas preferências e continuar o teletransporte, ou você pode cancelar este teletransporte.
+ <form name="form">
+ <button name="OK" text="Alterar e continuar"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Teletransportar (reinicializável): A região que você está tentando visitar tem conteúdo excluído por suas preferências."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY]. Podemos alterar suas preferências ou você pode cancelar o teletransporte. Após a alteração de suas preferências, você pode tentar se teletransportar novamente.
+ <form name="form">
+ <button name="OK" text="Mudar preferências"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="Teletransportar (não reinicializável): A região que você está tentando visitar tem conteúdo excluído por suas preferências."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ Estamos tendo dificuldades técnicas com seu teletransporte, pois suas preferências estão dessincronizadas com o servidor.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- Sua opção de nível de maturidade é [RATING].
+ Você não receberá mais notificações de que está prestes a visitar uma região com conteúdo [RATING]. Posteriormente você poderá alterar suas preferências de conteúdo acessando Eu &gt; Preferências &gt; Geral da barra do menu.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ Impossível alterar suas preferências para visualizar conteúdo [PREFERRED_MATURITY] no momento. Suas preferências foram redefinidas para visualizar conteúdo [ACTUAL_MATURITY]. Você pode tentar alterar suas preferências novamente acessando Eu &gt; Preferências &gt; Geral na barra do menu.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="LandClaimAccessBlocked">
- Você não pode reclamar esta terra devido à sua Classificação de maturidade. Isto pode ser o resultado de falta de informação na validação de sua idade.
-
-Por favor, verifique se você tem o último Visualizador instalado e vá para o Banco de Conhecimento para detalhes sobre o acesso de áreas com esta Classificação de maturidade.
+ O terreno que você está tentando reivindicar possui uma classificação de maturidade que excede suas preferências atuais. Você pode alterar suas preferências acessando Eu &gt; Preferências &gt; Geral.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- Você não pode reclamar esta terra devido à sua Classificação de maturidade.
-
-Ir para a o Banco de Conhecimento para maiores informações sobre Classificações de maturidade?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Apenas adultos podem reivindicar este terreno.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/pt
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Não reivindicar essa região devido à classificação do conteúdo" name="okcancelignore" notext="Fechar" yestext="Ir para o Banco de Conhecimento"/>
+ <usetemplate ignoretext="Apenas adultos podem reivindicar este terreno." name="okcancelignore" notext="Fechar" yestext="Ir para a Base de Conhecimento"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- Você não pode reclamar esta terra devido à sua Classificação de maturidade.
+ O terreno que você está tentando reivindicar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY].
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ O terreno que você está tentando reivindicar tem conteúdo [REGIONMATURITY], que é acessível apenas para adultos.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- Você não pode reivindicar essa região devido à sua preferência de maturidade
-
-Clique em &apos;Mudar preferência&apos; para aumentar o nível de maturidade e entrar nessa região. De agora em diante você pode buscar e acessar conteúdo [REGIONMATURITY] . Para modificar esta configuração, vá à Eu &gt; Preferências &gt; Geral.
- <usetemplate ignoretext="Minha preferência de conteúdo impede que eu reivindique terrenos" name="okcancelignore" notext="Fechar" yestext="Mudar Preferência"/>
+ O terreno que você está tentando reivindicar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY]. Podemos alterar suas preferências e, então, você poderá tentar reivindicar a região novamente.
+ <form name="form">
+ <button name="OK" text="Mudar preferências"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="O terreno que você está tentando reivindicar tem conteúdo excluído por suas preferências."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- Você não pode comprar esta terra devido à sua Classificação de maturidade. Isto pode ser o resultado de falta de informação na validação de sua idade.
-
-Por favor, verifique se você tem o último Visualizador instalado e vá para o Banco de Conhecimento para detalhes sobre o acesso de áreas com esta Classificação de maturidade.
+ O terreno que você está tentando comprar possui uma classificação de maturidade que excede suas preferências atuais. Você pode alterar suas preferências acessando Eu &gt; Preferências &gt; Geral.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- Você não pode comprar esta terra devido à sua Classificação de maturidade.
-
-Ir para o Banco de Conhecimento para maiores informações sobre Classificações de Maturidade?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Apenas adultos podem comprar este terreno.
<url name="url">
- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview/pt
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Não posso comprar essa região devido à classificação do conteúdo" name="okcancelignore" notext="Fechar" yestext="Ir para o Banco de Conhecimento"/>
+ <usetemplate ignoretext="Apenas adultos podem comprar este terreno." name="okcancelignore" notext="Fechar" yestext="Ir para a Base de Conhecimento"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- Você não pode comprar esta terra devido à sua Classificação de maturidade.
+ O terreno que você está tentando comprar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY].
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ A região que você está tentando visitar tem conteúdo [REGIONMATURITY], que é acessível apenas para adultos.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- Você não pode comprar esse terreno devido à sua preferência de maturidade
-
-Clique em &apos;Mudar preferência&apos; para aumentar o nível de maturidade e entrar nessa região. De agora em diante você pode buscar e acessar conteúdo [REGIONMATURITY] . Para modificar esta configuração, vá à Eu &gt; Preferências &gt; Geral.
- <usetemplate ignoretext="Minha preferência de conteúdo não me deixa comprar terrenos" name="okcancelignore" notext="Fechar" yestext="Mudar Preferência"/>
+ O terreno que você está tentando comprar tem conteúdo [REGIONMATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGIONMATURITY]. Podemos alterar suas preferências e, então, você poderá tentar comprar a região novamente.
+ <form name="form">
+ <button name="OK" text="Mudar preferências"/>
+ <button name="Cancel" text="Cancelar"/>
+ <ignore name="ignore" text="O terreno que você está tentando comprar tem conteúdo excluído por suas preferências."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Muitos prims foram selecionados. Selecione [MAX_PRIM_COUNT] ou menos prims, e tente de novo
@@ -1804,10 +1907,9 @@ Publicar este classificado agora por L$ [AMOUNT]?
</form>
</notification>
<notification label="Modificar a maturidade da Região" name="RegionMaturityChange">
- O conteúdo desta região foi reclassificado.
-Talvez leve algum tempo para a mudança ser refletida no mapa.
-
-Para ir a regiões de conteúdo Adulto, é preciso ter uma conta verificada, seja comprovando a idade ou com dados de pagamento.
+ A classificação de maturidade desta região foi alterada.
+Talvez leve algum tempo para que esta mudança seja refletida no mapa.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification label="Discordância de Versão de Voz" name="VoiceVersionMismatch">
Esta versão do [APP_NAME] não é compatível com o recurso &apos;Bate-papo de voz&apos; desta região. Para o bate-papo de voz funcionar, atualize o [APP_NAME].
@@ -2097,14 +2199,11 @@ Inclua um link para facilitar o acesso para visitantes. Teste o link na barra de
<usetemplate ignoretext="Vestir as roupas que eu criar enquanto edito minha aparência" name="okcancelignore" notext="Não" yestext="Sim"/>
</notification>
<notification name="NotAgeVerified">
- Você deve ter no mínimo 18 anos para acessar conteúdo e áreas adultas no Second Life. Visite nossa página de verificação de idade para confirmar que você tem mais de 18 anos.
-Isso abrirá o seu navegador.
-
-[_URL]
- <url name="url" option="0">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="Ainda não comprovei minha idade" name="okcancelignore" notext="Cancelar" yestext="Ir para verificação de idade"/>
+ O local que você está tentando visitar é restrito a residentes com 18 anos ou mais.
+ <usetemplate ignoretext="Não tenho idade suficiente para visitar áreas com restrição de idade." name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ Localização restrita para 18 anos de idade ou mais.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Ãrea restrita a residentes que já cadastraram seus dados de pagamento Deseja ir ao site do [SECOND_LIFE] para cuidar disso?
@@ -2362,6 +2461,23 @@ Logo, não é possível voar aqui.
<notification name="NoBuild">
Esta área desativou a opção de construir. Não é possível construir ou fazer rez de objetos nesta área.
</notification>
+ <notification name="PathfindingDirty">
+ A região possui alterações de pathfinding pendentes. Se você possui direitos de construção, poderá recarregar a região clicando no botão “Recarregar regiãoâ€.
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ O pathfinding dinâmico não está habilitado nesta região. Os objetos com script usando chamadas LSL de pathfinding podem não operar como o esperado na região.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ A alteração de determinados objetos nesta região pode resultar no comportamento incorreto de outros objeto em movimento. Para fazer com que os objetos em movimento se comportem corretamente, clique no botão “Recarregar regiãoâ€. Escolha “Ajuda†para obter mais informações.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Ajuda" ignoretext="A alteração de determinados objetos nesta região pode resultar no comportamento incorreto de outros objeto em movimento." name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Erro. Pode haver um erro de rede ou do servidor, ou você pode não ter direitos de construção. Às vezes, fazer login e logout novamente resolve este problema.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
Este terreno oculta os avatares e bate-papo de outro terreno. Não é possível ver residentes fora do terreno e vice-versa. O bate-papo por texto no canal 0 também está bloqueado.
</notification>
@@ -2380,9 +2496,7 @@ Os únicos scripts que funcionam são os do proprietário do terreno.
Você só pode reivindicar terrenos públicos na região onde você está.
</notification>
<notification name="RegionTPAccessBlocked">
- Você não é permitido na Região devido à sua Classificação de maturidade. Você precisa validar sua idade e/ou instalar o último Visualizador.
-
-Por favor, vá ao Banco de Conhecimento para detalhes sobre o acesso de áreas com esta Classificação de maturidade.
+ A região que você está tentando visitar tem conteúdo que excede suas preferências atuais. Você pode alterar suas preferências acessando Eu &gt; Preferências &gt; Geral.
</notification>
<notification name="URBannedFromRegion">
Você está banido da região.
@@ -2393,8 +2507,11 @@ Por favor, vá ao Banco de Conhecimento para detalhes sobre o acesso de áreas c
<notification name="ImproperPaymentStatus">
Você não tem o status de pagamento adequado para entrar nesta região.
</notification>
+ <notification name="MustGetAgeRegion">
+ Você deve ter 18 anos ou mais para acessar esta região.
+ </notification>
<notification name="MustGetAgeParcel">
- Você precisa ter a idade verificada para entrar neste lote.
+ Você deve ter 18 anos ou mais para acessar este lote.
</notification>
<notification name="NoDestRegion">
Nenhuma região de destino encontrada.
@@ -2496,12 +2613,33 @@ Por favor, tente novamente em alguns instantes.
<notification name="TeleportOffered">
[NAME_SLURL] quer teletransportar você para a região deles:
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="Teletransporte"/>
<button name="Cancel" text="Cancelar"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] quer teletransportar você para a região deles:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+A região tem conteúdo [REGION_CONTENT_MATURITY], mas suas preferências atuais estão definidas para excluir conteúdo [REGION_CONTENT_MATURITY]. Podemos alterar suas preferências e continuar o teletransporte, ou você pode cancelar este teletransporte.
+ <form name="form">
+ <button name="Teleport" text="Alterar e continuar"/>
+ <button name="Cancel" text="Cancelar"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] quer teletransportar você para a região deles:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+No entanto, esta região tem conteúdo acessível apenas para adultos.
+ </notification>
<notification name="TeleportOfferSent">
Oferta de teletransporte enviada para [TO_NAME]
</notification>
@@ -2596,16 +2734,12 @@ OK?
</form>
</notification>
<notification name="ScriptQuestionCaution">
- Um objeto chamado &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;&apos;, de &apos;[NAME]&apos;, gostaria de:
-
-[QUESTIONS]
-Se você não confia nos objetos deste autor, recuse-o.
-
-Deseja aceitar?
+ Aviso: O objeto &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; deseja obter acesso total à sua conta de dólares Linden. Se você conceder acesso, ele poderá remover fundos de sua conta a qualquer momento ou esvaziar sua conta completamente, continuamente e sem avisos adicionais.
+
+Esse tipo de pedido raramente é legítimo. Não conceda acesso se você não entender completamente por que ele deseja acessar sua conta.
<form name="form">
- <button name="Grant" text="Autorizar"/>
+ <button name="Grant" text="Permitir acesso total"/>
<button name="Deny" text="Negar"/>
- <button name="Details" text="Detalhes..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2903,6 +3037,10 @@ Você carregou uma textura com [RESOLUTION] para o(a) &apos;[BODYREGION]&apos; e
( [EXISTENCE] segundos de vida )
Você carregou uma textura com [RESOLUTION] para o(a) &apos;[BODYREGION]&apos; em [TIME] segundos.
</notification>
+ <notification name="LivePreviewUnavailable">
+ Não podemos exibir uma visualização desta textura, pois ela é cópia proibida e/ou transferência proibida.
+ <usetemplate ignoretext="Avise-me quando o modo Visualização em Tempo Real estiver indisponível para texturas de cópia proibida e/ou transferência proibida" name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
Tem certeza de que quer sair desta ligação?
<usetemplate ignoretext="Confirmar antes de deixar ligação" name="okcancelignore" notext="Não" yestext="Sim"/>
@@ -3072,6 +3210,23 @@ Se o botão Falar for ocultado, o recurso de voz será desabilitado.
Essa ação irá ocultar todos os itens de menu e botões. Para trazê-los de volta, clique em [SHORTCUT] novamente.
<usetemplate ignoretext="Confirmar antes de ocultar interface" name="okcancelignore" notext="Cancelar" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Alguns linksets selecionados não podem ser definidos como &apos;[REQUESTED_TYPE]&apos; devido às restrições de permissão no linkset. Ao invés disso, estes linksets serão definidos como &apos;[RESTRICTED_TYPE]&apos;.
+ <usetemplate ignoretext="Alguns linksets selecionados não podem ser definidos devido às restrições de permissão no linkset." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Alguns linksets selecionados não podem ser definidos como &apos;[REQUESTED_TYPE]&apos;, pois a forma não é convexa.
+ <usetemplate ignoretext="Alguns linksets selecionados não podem ser definidos, pois a forma não é convexa." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Alguns linksets selecionados não podem ser definidos como &apos;[REQUESTED_TYPE]&apos; devido às restrições de permissão no linkset. Ao invés disso, estes linksets serão definidos como &apos;[RESTRICTED_TYPE]&apos;.
+ Alguns linksets selecionados não podem ser definidos como &apos;[REQUESTED_TYPE]&apos;, pois a forma não é convexa. Estes tipos de uso de linksets não mudarão.
+ <usetemplate ignoretext="Alguns linksets selecionados não podem ser definido devido às restrições de permissão no linkset e porque a forma não é convexa." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ O objeto selecionado afeta o navmesh. Alterá-lo para um Caminho Flexível irá removê-lo do navmesh.
+ <usetemplate ignoretext="O objeto selecionado afeta o navmesh. Alterá-lo para um Caminho Flexível irá removê-lo do navmesh." name="okcancelignore" notext="Cancelar" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
Aparentemente a sua máquina não atende os requisitos de hardware do [APP_NAME]. [APP_NAME] requer placas de vídeo OpenGL com suporte a multitexturas. Se sua place de vídeo tiver este perfil, atualize o driver da placa de vídeo, assim como patches e service packs do sistema operacional.
@@ -3096,4 +3251,24 @@ Outra opção é procurar por lugares com a tag &apos;Infohub&apos; no mapa.
<global name="You died and have been teleported to your home location">
Você morreu e foi reenviado ao seu início.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ Não foi possível atualizar [FNAME], pois o arquivo não pôde ser encontrado.
+Desabilitando atualizações futuras deste arquivo.
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [FNAME] não pode ser aberto ou decodificado em [NRETRIES] tentativas, e agora é considerado corrompido.
+Desabilitando atualizações futuras deste arquivo.
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Tentativa de adição de um formato de imagem inválido ou ilegível [FNAME] que não pode ser aberto ou decodificado.
+Tentativa cancelada.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ Você está devolvendo [NUM_ITEMS] itens. Tem certeza de que deseja continuar?
+ <usetemplate ignoretext="Tem certeza de que deseja devolver múltiplos itens?" name="okcancelignore" notext="Não" yestext="Sim"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ Você está excluindo [NUM_ITEMS] itens. Tem certeza de que deseja continuar?
+ <usetemplate ignoretext="Tem certeza de que deseja excluir múltiplos itens?" name="okcancelignore" notext="Não" yestext="Sim"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/pt/panel_bottomtray.xml b/indra/newview/skins/default/xui/pt/panel_bottomtray.xml
deleted file mode 100644
index cb517f643c..0000000000
--- a/indra/newview/skins/default/xui/pt/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Liga e desliga o microfone"/>
- <string name="VoiceControlBtnToolTip" value="Mostra/oculta os controles de voz"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Falar" label_selected="Falar" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="Gesto" name="Gesture" tool_tip="Mostra/oculta os gestos"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Movimentar" name="movement_btn" tool_tip="Mostra/oculta os controles de movimento"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Exibir" name="camera_btn" tool_tip="Mostra/oculta os controles da câmera"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button label="" name="snapshots" tool_tip="Tirar foto"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="Construir" name="build_btn" tool_tip="Mostra/oculta ferramentas de Construção"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="Busca" name="search_btn" tool_tip="Mostra/oculta os gestos"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Mapa" name="world_map_btn" tool_tip="Mostra/oculta o Mapa Múndi"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Mini Mapa" name="mini_map_btn" tool_tip="Mostra/oculta o Mini Mapa"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Conversas"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="Notificações"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_group_invite.xml b/indra/newview/skins/default/xui/pt/panel_group_invite.xml
index c7def0ed96..de057481de 100644
--- a/indra/newview/skins/default/xui/pt/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/pt/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
Alguns dos residentes selecionados já estão no grupo, portanto não receberam convite.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Os convites para o grupo não foram enviados: muitos residentes selecionados. Os convites para o grupo são limitados a 100 por solicitação.
+ </panel.string>
<text name="help_text" width="214">
Selecione um ou mais residentes para convidar. Clique em &apos;Abrir seletor de residentes&apos; para começar.
</text>
diff --git a/indra/newview/skins/default/xui/pt/panel_login.xml b/indra/newview/skins/default/xui/pt/panel_login.xml
index f4af6a7108..25a2c9fda0 100644
--- a/indra/newview/skins/default/xui/pt/panel_login.xml
+++ b/indra/newview/skins/default/xui/pt/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://join.secondlife.com/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php?lang=pt
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ CONECTAR
+ </text>
<text name="username_text">
Nome de usuário:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Senha:
</text>
- <check_box label="Lembrar senha" name="remember_check"/>
- <button label="conectar" name="connect_btn"/>
- <text name="mode_selection_text">
- Modo:
- </text>
- <combo_box name="mode_combo" tool_tip="Selecione o modo. O modo Básico é mais rápido e ideal para explorar e conversar. Use o modo Avançado para acessar mais recursos.">
- <combo_box.item label="Básico" name="Basic"/>
- <combo_box.item label="Avançado" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Começar em:
</text>
@@ -32,16 +25,21 @@
<combo_box.item label="Meu início" name="MyHome"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Cadastre-se
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Precisa de ajuda ao conectar?
</text>
<text name="forgot_password_text">
Esqueceu seu nome ou senha?
</text>
- <text name="login_help">
- Precisa de ajuda ao conectar?
+ <button label="conectar" name="connect_btn"/>
+ <check_box label="Lembrar senha" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="Cadastre-se"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/pt/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..aa885ae031
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="Recarregar região" name="navmesh_btn" tool_tip="Clique para recarregar o navmesh da região."/>
+ <button label="Solicitando recarregamento" name="navmesh_btn_sending" tool_tip="Enviando solicitação de recarregamento para o servidor."/>
+ <button label="A região está recarregando" name="navmesh_btn_baking" tool_tip="A região está sendo recarregada. Este botão desaparecerá após a conclusão."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml
index c5a4febb0e..350d53b81c 100644
--- a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="Bate-papos de MI" name="EnableIMChatPopups" tool_tip="Exibir pop-up de mensagens instantâneas novas"/>
<spinner label="Transição de avisos de bate-papos por perto:" name="nearby_toasts_lifetime"/>
<spinner label="Transição de avisos de bate-papos por perto:" name="nearby_toasts_fadingtime"/>
- <button label="Configurações de tradução de bate-papo" name="ok_btn"/>
+ <button label="Tradução..." name="ok_btn"/>
+ <button label="Substituição automática..." name="autoreplace_showgui"/>
+ <button label="Verificando a ortografia..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_region_debug.xml b/indra/newview/skins/default/xui/pt/panel_region_debug.xml
index f2cc9f644d..72e348e48c 100644
--- a/indra/newview/skins/default/xui/pt/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/pt/panel_region_debug.xml
@@ -36,5 +36,5 @@
<button label="?" left="297" name="top_scripts_help"/>
<button label="Reiniciar a região" name="restart_btn" tool_tip="Após 2 minutos de contagem regressiva, reiniciar a região"/>
<button label="?" name="restart_help"/>
- <button label="Adiar reinício" name="cancel_restart_btn" tool_tip="Adiar o reinício da região por uma hora"/>
+ <button label="Cancelar reinício" name="cancel_restart_btn" tool_tip="Adiar o reinício da região por uma hora"/>
</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_region_estate.xml b/indra/newview/skins/default/xui/pt/panel_region_estate.xml
index 6c5945aa15..b1453c9c32 100644
--- a/indra/newview/skins/default/xui/pt/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/pt/panel_region_estate.xml
@@ -26,7 +26,7 @@
Permitir acesso apenas para residentes que:
</text>
<check_box label="Dados de pagamento constam no registro." name="limit_payment" tool_tip="Propriedade de acesso restrito a residentes que já cadastraram seus dados de pagamento Consulte o [SUPPORT_SITE] para saber mais."/>
- <check_box label="A idade foi verificada" name="limit_age_verified" tool_tip="Residentes devem ter a idade verificada para acessar esta propriedade. Consulte o [SUPPORT_SITE] para saber mais."/>
+ <check_box label="Tem 18 anos ou mais" name="limit_age_verified" tool_tip="Os residentes devem ter 18 anos ou mais para acessar esta propriedade. Consulte o [SUPPORT_SITE] para obter mais informações."/>
<check_box label="Permitir conversa de voz" name="voice_chat_check"/>
<button label="?" name="voice_chat_help"/>
<check_box label="Permitir Tele-transporte direto" name="allow_direct_teleport"/>
diff --git a/indra/newview/skins/default/xui/pt/panel_region_texture.xml b/indra/newview/skins/default/xui/pt/panel_region_texture.xml
deleted file mode 100644
index 35928ccc67..0000000000
--- a/indra/newview/skins/default/xui/pt/panel_region_texture.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Texturas de Chão" name="Textures">
- <text name="region_text_lbl">
- Região:
- </text>
- <text name="region_text">
- desconhecido
- </text>
- <text name="detail_texture_text" width="380">
- Texturas de Terreno (requer 512x512, arquivos 24 bit .tga )
- </text>
- <text name="height_text_lbl">
- 1 (baixo)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (alto)
- </text>
- <text name="height_text_lbl5">
- Escalas de Elevação de Terreno
- </text>
- <text name="height_text_lbl6">
- Noroeste
- </text>
- <text name="height_text_lbl7">
- Nordeste
- </text>
- <text name="height_text_lbl8">
- Sudoeste
- </text>
- <text name="height_text_lbl9">
- Sudeste
- </text>
- <spinner label="Baixo" name="height_start_spin_0"/>
- <spinner label="Baixo" name="height_start_spin_1"/>
- <spinner label="Baixo" name="height_start_spin_2"/>
- <spinner label="Baixo" name="height_start_spin_3"/>
- <spinner label="Alto" name="height_range_spin_0"/>
- <spinner label="Alto" name="height_range_spin_1"/>
- <spinner label="Alto" name="height_range_spin_2"/>
- <spinner label="Alto" name="height_range_spin_3"/>
- <text name="height_text_lbl10">
- Os valores representam o intervalo de mistura das texturas acima.
- </text>
- <text name="height_text_lbl11">
- Em metros, o valor BAIXO é a altura MÃXIMA da Textura 1, e HIGH é a altura MÃNIMA da Textura 4.
- </text>
- <text name="height_text_lbl12">
- e o valor Alto é a altura Mínima da Textura #4.
- </text>
- <button label="Aplicar" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_script_question_toast.xml b/indra/newview/skins/default/xui/pt/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_side_tray.xml b/indra/newview/skins/default/xui/pt/panel_side_tray.xml
deleted file mode 100644
index 1a424fb7f1..0000000000
--- a/indra/newview/skins/default/xui/pt/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Exibir ou não barra lateral" name="sidebar_openclose" tab_title="Exibir ou não barra lateral"/>
- <sidetray_tab description="Início" name="sidebar_home" tab_title="Início">
- <panel label="Início" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Edite seu perfil público e destaques." name="sidebar_me" tab_title="Meu perfil">
- <panel_container name="panel_container">
- <panel label="Eu" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Encontre seus amigos, contatos e pessoas nas proximidades." name="sidebar_people" tab_title="Pessoas">
- <panel_container name="panel_container">
- <panel label="Perfil do grupo" name="panel_group_info_sidetray"/>
- <panel label="Residentes&amp; Objetos bloqueados" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Encontre lugares para ir e lugares que você ja visitou." label="Lugares" name="sidebar_places" tab_title="Lugares">
- <panel label="Lugares" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="Abra seu inventário." name="sidebar_inventory" tab_title="Meu inventário">
- <panel label="Editar inventário" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Muda sua aparência e seu visual atual." name="sidebar_appearance" tab_title="Minha aparência">
- <panel label="Editar aparência" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/pt/sidepanel_item_info.xml b/indra/newview/skins/default/xui/pt/sidepanel_item_info.xml
index e6370ea830..d3cb087108 100644
--- a/indra/newview/skins/default/xui/pt/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/pt/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(desconhecido)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (desconhecido / múltiplo)
+ </panel.string>
<panel.string name="public">
(público)
</panel.string>
diff --git a/indra/newview/skins/default/xui/pt/sidepanel_task_info.xml b/indra/newview/skins/default/xui/pt/sidepanel_task_info.xml
index 8092e6c145..3cfe0fe4f4 100644
--- a/indra/newview/skins/default/xui/pt/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/pt/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
Você não pode modificar estes objetos
</panel.string>
+ <panel.string name="text modify info 5">
+ Não é possível modificar este objeto através de uma demarcação da região
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Não é possível modificar estes objetos através de uma demarcação da região
+ </panel.string>
<panel.string name="text modify warning">
O objeto contém links ligando suas partes
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Preço: L$" name="Edit Cost"/>
<check_box label="Mostrar nos resultados de busca" name="search_check" tool_tip="Incluir o objeto nos resultados de busca"/>
+ <text name="pathfinding_attributes_label">
+ Atributos do pathfinding:
+ </text>
<text name="B:">
B:
</text>
diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml
index 342a52356b..a7234bdc14 100644
--- a/indra/newview/skins/default/xui/pt/strings.xml
+++ b/indra/newview/skins/default/xui/pt/strings.xml
@@ -835,6 +835,9 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="ScriptQuestionCautionChatDenied">
&apos;[OBJECTNAME]&apos;, um objeto de &apos;[OWNERNAME]&apos;, localizado em [REGIONNAME] a [REGIONPOS], teve permissão negada para: [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Se você permitir acesso à sua conta, o objeto também poderá:
+ </string>
<string name="ScriptTakeMoney">
Tomar linden dólares (L$) de você
</string>
@@ -868,6 +871,9 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="ControlYourCamera">
Controle sua camera
</string>
+ <string name="TeleportYourAgent">
+ Teletransportá-lo
+ </string>
<string name="SIM_ACCESS_PG">
Público geral
</string>
@@ -946,6 +952,9 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="script_files">
Scripts
</string>
+ <string name="dictionary_files">
+ Dicionários
+ </string>
<string name="AvatarSetNotAway">
deixar como ausente
</string>
@@ -3734,6 +3743,12 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="LocationCtrlSeeAVsTooltip">
Avatar visíveis e bate-papo permitido fora deste terreno
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Os objetos que se movem podem não se comportar corretamente nesta região até que ela seja recarregada.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ O pathfinding dinâmico não está habilitado nesta região.
+ </string>
<string name="UpdaterWindowTitle">
[APP_NAME] Atualização
</string>
@@ -4867,6 +4882,21 @@ Tente colocar o caminho do editor entre aspas.
<string name="Normal">
Normal
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Nenhum
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Afeta o navmesh
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personagem
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Múltiplo)
+ </string>
<string name="snapshot_quality_very_low">
Muito baixo
</string>
@@ -4882,4 +4912,10 @@ Tente colocar o caminho do editor entre aspas.
<string name="snapshot_quality_very_high">
Muito alto
</string>
+ <string name="TeleportMaturityExceeded">
+ O residente não pode visitar a região.
+ </string>
+ <string name="UserDictionary">
+ [Usuário]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/pt/teleport_strings.xml b/indra/newview/skins/default/xui/pt/teleport_strings.xml
index 3fb77a02d2..40fb4caebf 100644
--- a/indra/newview/skins/default/xui/pt/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/pt/teleport_strings.xml
@@ -43,6 +43,9 @@ Vá para a &apos;Ilha Welcome Pública&apos; para repetir o tutorial.
<message name="no_inventory_host">
O sistema de inventário está indisponível no momento.
</message>
+ <message name="MustGetAgeRegion">
+ Você deve ter 18 anos ou mais para acessar esta região.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -78,5 +81,8 @@ Vá para a &apos;Ilha Welcome Pública&apos; para repetir o tutorial.
<message name="requesting">
Solicitando teletransporte...
</message>
+ <message name="pending">
+ Teletransporte pendente...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/ru/floater_about.xml b/indra/newview/skins/default/xui/ru/floater_about.xml
index 119f104906..bb6266ac9a 100644
--- a/indra/newview/skins/default/xui/ru/floater_about.xml
+++ b/indra/newview/skins/default/xui/ru/floater_about.xml
@@ -62,27 +62,26 @@
</panel>
<panel label="Лицензии" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK (C) 1992-2007 3Dconnexion
- APR (C) 2000-2004 The Apache Software Foundation
- Collada DOM (C) 2005 Sony Computer Entertainment Inc.
- cURL (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK (C) 1992-2009 3Dconnexion
+ APR (C) 2011 The Apache Software Foundation
+ Collada DOM (C) 2006 Sony Computer Entertainment Inc.
+ cURL (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib (C) 2002, 2003 CodeFactory AB / (C) 2003, 2004 Red Hat, Inc.
expat (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType (C) 1996-2002, 2006 David Turner, Robert Wilhelm и Werner Lemberg.
GL (C) 1999-2004 Brian Paul.
GLOD (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, УниверÑитет Джона ГопкинÑа и David Luebke, Brenden Schubert, УниверÑитет Вирджинии.
google-perftools (c) 2005, Google Inc.
Havok.com(TM) (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 (C) 2001, David Taubman, УниверÑитет Ðового Южного УÑльÑа (UNSW)
jpeglib (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis (C) 2001, Xiphophorus
- OpenSSL (C) 1998-2002 The OpenSSL Project.
- PCRE (c) 1997-2008, КембриджÑкий универÑитет
+ ogg/vorbis (C) 2002, Xiphophorus
+ OpenSSL (C) 1998-2008 The OpenSSL Project.
+ PCRE (c) 1997-2012, КембриджÑкий универÑитет
SDL (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi (C) 2000 Epinions, Inc.
- zlib (C) 1995-2002 Jean-loup Gailly и Mark Adler.
- google-perftools (c) 2005, Google Inc.
+ zlib (C) 1995-2012 Jean-loup Gailly и Mark Adler.
Ð’ клиенте Second Life иÑпользуетÑÑ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ Havok (TM) Physics. (C) 1999-2010 Havok.com Inc. (и лицензиары компании). Ð’Ñе права защищены. Подробнее Ñм. веб-Ñайт www.havok.com.
diff --git a/indra/newview/skins/default/xui/ru/floater_about_land.xml b/indra/newview/skins/default/xui/ru/floater_about_land.xml
index ee74aad5cc..12691df684 100644
--- a/indra/newview/skins/default/xui/ru/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/ru/floater_about_land.xml
@@ -451,7 +451,7 @@
Разрешить доÑтуп только таким жителÑм:
</text>
<check_box label="ЗарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому учаÑтку у Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° быть зарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/>
- <check_box label="Подтвержден возраÑÑ‚ [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому учаÑтку житель должен подтвердить Ñвой возраÑÑ‚. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/>
+ <check_box label="18 лет и Ñтарше [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="ДоÑтуп к Ñтому учаÑтку имеют только жители 18 лет и Ñтарше. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/>
<check_box label="Разрешить доÑтуп группе: [GROUP]" name="GroupCheck" tool_tip="Группа уÑтанавливаетÑÑ Ð½Ð° оÑновной вкладке."/>
<check_box label="Продать доÑтуп:" name="PassCheck" tool_tip="Разрешить временный доÑтуп к учаÑтку."/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/ru/floater_animation_preview.xml b/indra/newview/skins/default/xui/ru/floater_animation_preview.xml
deleted file mode 100644
index b7075fbf97..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_animation_preview.xml
+++ /dev/null
@@ -1,183 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview">
- <floater.string name="failed_to_initialize">
- Ðевозможно инициализировать движение
- </floater.string>
- <floater.string name="anim_too_long">
- Длина файла анимации: [LENGTH] Ñ.
-МакÑÐ¸Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ð´Ð»Ð¸Ð½Ð° анимации: [MAX_LENGTH] Ñ.
- </floater.string>
- <floater.string name="failed_file_read">
- Ðевозможно прочитать файл анимации.
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- ОК
- </floater.string>
- <floater.string name="E_ST_EOF">
- Преждевременный конец файла.
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Ðе могу прочитать определение ограничений.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- Ðе удалоÑÑŒ открыть BVH-файл.
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- Ðеправильный заголовок HIERARCHY.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- Ðе удалоÑÑŒ найти ROOT или JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- Ðе удалоÑÑŒ получить Ð¸Ð¼Ñ JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- Ðе удалоÑÑŒ найти OFFSET.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- Ðе удалоÑÑŒ найти CHANNELS.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Ðе удалоÑÑŒ получить порÑдок вращениÑ.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Ðе удалоÑÑŒ получить оÑи вращениÑ.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- Ðе удалоÑÑŒ найти MOTION.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- Ðе удалоÑÑŒ получить количеÑтво кадров.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Ðе удалоÑÑŒ получить Ð²Ñ€ÐµÐ¼Ñ ÐºÐ°Ð´Ñ€Ð°.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Ðе удалоÑÑŒ получить Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ position.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Ðе удалоÑÑŒ получить Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ rotation.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Ðе удалоÑÑŒ открыть файл перевода.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Ðе удалоÑÑŒ прочитать заголовок перевода.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Ðе удалоÑÑŒ прочитать имена перевода.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Ðе удалоÑÑŒ прочитать значение перевода ignore.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Ðе удалоÑÑŒ прочитать значение перевода relative.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Ðе удалоÑÑŒ прочитать значение перевода outname.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Ðе удалоÑÑŒ прочитать матрицу перевода.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Ðе удалоÑÑŒ получить Ð¸Ð¼Ñ mergechild.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Ðе удалоÑÑŒ получить Ð¸Ð¼Ñ mergeparent.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Ðе удалоÑÑŒ получить значение priority.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Ðе удалоÑÑŒ получить значение loop.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Ðе удалоÑÑŒ получить Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ easeIn.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- Ðе удалоÑÑŒ получить Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ easeOut.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Ðе удалоÑÑŒ получить значение hand morph.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Ðе удалоÑÑŒ прочитать Ð¸Ð¼Ñ emote.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Ðеверное Ð¸Ð¼Ñ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾Ð³Ð¾ ÑоединениÑ, должно быть «hip».
- </floater.string>
- <text name="name_label">
- Ðазвание:
- </text>
- <text name="description_label">
- ОпиÑание:
- </text>
- <spinner label="Приоритет" name="priority" tool_tip="УправлÑет тем, как другие анимации могут перекрыватьÑÑ Ñтой"/>
- <check_box label="Цикл" name="loop_check" tool_tip="Делает анимацию зацикленной"/>
- <spinner label="Ðачало(%)" name="loop_in_point" tool_tip="УÑтанавливает точку возврата цикла"/>
- <spinner label="Конец(%)" name="loop_out_point" tool_tip="УÑтанавливает точку конца цикла"/>
- <text name="hand_label">
- Положение пальцев
- </text>
- <combo_box name="hand_pose_combo" tool_tip="Контролирует положение пальцев во Ð²Ñ€ÐµÐ¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸">
- <combo_box.item label="Разведены" name="Spread"/>
- <combo_box.item label="РаÑÑлаблены" name="Relaxed"/>
- <combo_box.item label="Указывают" name="PointBoth"/>
- <combo_box.item label="Сжаты в кулаки" name="Fist"/>
- <combo_box.item label="Левые раÑÑлаблены" name="RelaxedLeft"/>
- <combo_box.item label="Левые указывают" name="PointLeft"/>
- <combo_box.item label="Левые в кулак" name="FistLeft"/>
- <combo_box.item label="Правые раÑÑлаблены" name="RelaxedRight"/>
- <combo_box.item label="Правые указывают" name="PointRight"/>
- <combo_box.item label="Правые в кулак" name="FistRight"/>
- <combo_box.item label="Правые в приветÑтвии" name="SaluteRight"/>
- <combo_box.item label="Печатают" name="Typing"/>
- <combo_box.item label="Правые «V»" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Выражение лица
- </text>
- <combo_box name="emote_combo" tool_tip="Контролирует выражение лица во Ð²Ñ€ÐµÐ¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸">
- <item label="(нет)" name="[None]" value=""/>
- <item label="Ðаааах" name="Aaaaah" value="Ðаааах"/>
- <item label="БоитÑÑ" name="Afraid" value="БоитÑÑ"/>
- <item label="ЗлитÑÑ" name="Angry" value="ЗлитÑÑ"/>
- <item label="Широко улыбаетÑÑ" name="BigSmile" value="Широко улыбаетÑÑ"/>
- <item label="Скучает" name="Bored" value="Скучает"/>
- <item label="Плачет" name="Cry" value="Плачет"/>
- <item label="Презирает" name="Disdain" value="Презирает"/>
- <item label="СмущаетÑÑ" name="Embarrassed" value="СмущаетÑÑ"/>
- <item label="ХмуритÑÑ" name="Frown" value="ХмуритÑÑ"/>
- <item label="Целует" name="Kiss" value="Целует"/>
- <item label="СмеетÑÑ" name="Laugh" value="СмеетÑÑ"/>
- <item label="ДразнитÑÑ" name="Plllppt" value="ДразнитÑÑ"/>
- <item label="Ðе ÑоглашаетÑÑ" name="Repulsed" value="Ðе ÑоглашаетÑÑ"/>
- <item label="ГруÑтит" name="Sad" value="ГруÑтит"/>
- <item label="Ðе понимает" name="Shrug" value="Ðе понимает"/>
- <item label="УлыбаетÑÑ" name="Smile" value="УлыбаетÑÑ"/>
- <item label="УдивлÑетÑÑ" name="Surprise" value="УдивлÑетÑÑ"/>
- <item label="Подмигивает" name="Wink" value="Подмигивает"/>
- <item label="БеÑпокоитÑÑ" name="Worry" value="БеÑпокоитÑÑ"/>
- </combo_box>
- <text name="preview_label">
- ПроÑмотр во времÑ
- </text>
- <combo_box name="preview_base_anim" tool_tip="ПроÑмотр вашей анимации во Ð²Ñ€ÐµÐ¼Ñ Ð²Ñ‹Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ð°Ð²Ð°Ñ‚Ð°Ñ€Ð¾Ð¼ дейÑтвий.">
- <item label="СтоÑние" name="Standing" value="СтоÑние"/>
- <item label="Ходьба" name="Walking" value="Ходьба"/>
- <item label="Сидение" name="Sitting" value="Сидение"/>
- <item label="Полет" name="Flying" value="Полет"/>
- </combo_box>
- <spinner label="Вход (Ñек.)" name="ease_in_time" tool_tip="КоличеÑтво времени (в Ñекундах) Ð´Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в Ñтартовое положение"/>
- <spinner label="Выход (Ñек.)" name="ease_out_time" tool_tip="КоличеÑтво времени (в Ñекундах) Ð´Ð»Ñ Ð²Ñ‹Ñ…Ð¾Ð´Ð° из анимации"/>
- <button name="play_btn" tool_tip="Проиграть анимацию"/>
- <button name="pause_btn" tool_tip="ПриоÑтановить анимацию"/>
- <button name="stop_btn" tool_tip="ОÑтановить проигрывание анимации"/>
- <text name="bad_animation_text">
- Ðевозможно прочитать файл анимации.
-РекомендуетÑÑ Ð¸Ñпользовать BVH-файлы, ÑкÑпортированные из Poser 4.
- </text>
- <button label="Передать (L$[AMOUNT])" name="ok_btn"/>
- <button label="Отмена" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_autoreplace.xml b/indra/newview/skins/default/xui/ru/floater_autoreplace.xml
new file mode 100644
index 0000000000..6827931e5d
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="ÐаÑтройки автозамены">
+ <check_box label="Включить автозамену" name="autoreplace_enable" tool_tip="Ð’ чате по мере ввода текÑта ключевые Ñлова будут заменÑÑ‚ÑŒÑÑ ÑоответÑтвующими заменителÑми"/>
+ <button label="Импорт ÑпиÑка..." name="autoreplace_import_list" tool_tip="Загрузить ранее ÑкÑпортированный ÑпиÑок из файла."/>
+ <button label="ЭкÑпорт ÑпиÑка..." name="autoreplace_export_list" tool_tip="Сохранить выбранный ÑпиÑок в файл Ð´Ð»Ñ Ð¿Ð¾Ñледующего раÑпроÑтранениÑ."/>
+ <button label="Ðовый ÑпиÑок..." name="autoreplace_new_list" tool_tip="Создать новый ÑпиÑок."/>
+ <button label="Удалить ÑпиÑок" name="autoreplace_delete_list" tool_tip="Удалить выбранный ÑпиÑок."/>
+ <button name="autoreplace_list_up" tool_tip="ПовыÑить приоритет ÑпиÑка."/>
+ <button name="autoreplace_list_down" tool_tip="Понизить приоритет ÑпиÑка."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Ключевое Ñлово" name="keyword"/>
+ <scroll_list.columns label="Замена" name="replacement"/>
+ </scroll_list>
+ <button label="Добавить..." name="autoreplace_add_entry"/>
+ <button label="Удалить" name="autoreplace_delete_entry"/>
+ <button label="Сохранить запиÑÑŒ" name="autoreplace_save_entry" tool_tip="Сохранить Ñту запиÑÑŒ."/>
+ <button label="Сохранить изменениÑ" name="autoreplace_save_changes" tool_tip="Сохранить вÑе изменениÑ."/>
+ <button label="Отмена" name="autoreplace_cancel" tool_tip="Отменить вÑе изменениÑ."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/ru/floater_env_settings.xml b/indra/newview/skins/default/xui/ru/floater_env_settings.xml
deleted file mode 100644
index a3e77d61de..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_env_settings.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Environment Editor Floater" title="РЕДÐКТОР СРЕДЫ">
- <floater.string name="timeStr">
- [hour,datetime,utc]:[min,datetime,utc]
- </floater.string>
- <text name="EnvTimeText">
- Ð’Ñ€ÐµÐ¼Ñ Ñуток
- </text>
- <text name="EnvTimeText2">
- 12:00
- </text>
- <text name="EnvCloudText">
- ОблачноÑÑ‚ÑŒ
- </text>
- <text name="EnvWaterColorText">
- Цвет воды
- </text>
- <color_swatch name="EnvWaterColor" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° цвета"/>
- <text name="EnvWaterFogText">
- Водный туман
- </text>
- <button label="ИÑпользовать Ð²Ñ€ÐµÐ¼Ñ Ð² землевладении" name="EnvUseEstateTimeButton"/>
- <button label="Улучшенное небо" name="EnvAdvancedSkyButton"/>
- <button label="Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ð²Ð¾Ð´Ð°" name="EnvAdvancedWaterButton"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml b/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml
index 7400f1df3b..43f8c36473 100644
--- a/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
Включить VBO:
</text>
<check_box initial_value="иÑтина" label="Включить объекты вершинных буферов OpenGL" name="vbo" tool_tip="Включение Ñтого параметра на Ñовременном оборудовании даÑÑ‚ увеличение производительноÑти. Однако на Ñтаром оборудовании Ñто может привеÑти к Ñбою приложениÑ."/>
+ <text name="tc label">
+ Включить S3TC:
+ </text>
+ <check_box initial_value="true" label="Разрешить Ñжатие текÑтур (требует перезагрузки)" name="texture compression" tool_tip="Сжатие текÑтур в видеопамÑти, что позволÑет загружать текÑтуры большего размера за Ñчет некоторого Ð¿Ð°Ð´ÐµÐ½Ð¸Ñ ÐºÐ°Ñ‡ÐµÑтва цвета."/>
<slider label="ПамÑÑ‚ÑŒ Ð´Ð»Ñ Ñ‚ÐµÐºÑтур (Мб):" name="GraphicsCardTextureMemory" tool_tip="КоличеÑтво памÑти, отводимое Ð´Ð»Ñ Ñ‚ÐµÐºÑтур. По умолчанию равно памÑти видеокарты. Уменьшение поможет увеличить производительноÑÑ‚ÑŒ, но текÑтуры могут Ñтать размытыми."/>
<spinner label="ДиÑÑ‚Ð°Ð½Ñ†Ð¸Ñ Ñ‚ÑƒÐ¼Ð°Ð½Ð°:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_inventory.xml b/indra/newview/skins/default/xui/ru/floater_inventory.xml
deleted file mode 100644
index 35cbcf177d..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_inventory.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="МОЙ ИÐВЕÐТÐРЬ">
- <panel label="Панель инвентарÑ" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_model_preview.xml b/indra/newview/skins/default/xui/ru/floater_model_preview.xml
index 5bb96b8de4..0c6d41b4ef 100644
--- a/indra/newview/skins/default/xui/ru/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/ru/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Треугольники" name="triangles" value="Треугольники"/>
<text initial_value="Вершины" name="vertices" value="Вершины"/>
<text initial_value="Ð’Ñ‹Ñокий" name="high_label" value="Ð’Ñ‹Ñокий"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Загрузка из файла"/>
+ <item name="Generate" value="Создать"/>
+ </combo_box>
<button label="Обзор..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Предельное чиÑло треугольников"/>
+ <item name="Error Threshold" value="Порог ошибки"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Средний" name="medium_label" value="Средний"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Загрузка из файла"/>
+ <item name="Generate" value="Создать"/>
+ <item name="Use LoD above" value="ИÑпользовать УД выше"/>
+ </combo_box>
<button label="Обзор..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Предельное чиÑло треугольников"/>
+ <item name="Error Threshold" value="Порог ошибки"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Ðизкий" name="low_label" value="Ðизкий"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Загрузка из файла"/>
+ <item name="Generate" value="Создать"/>
+ <item name="Use LoD above" value="ИÑпользовать УД выше"/>
+ </combo_box>
<button label="Обзор..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Предельное чиÑло треугольников"/>
+ <item name="Error Threshold" value="Порог ошибки"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="Самый низкий" name="lowest_label" value="Самый низкий"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Загрузка из файла"/>
+ <item name="Generate" value="Создать"/>
+ <item name="Use LoD above" value="ИÑпользовать УД выше"/>
+ </combo_box>
<button label="Обзор..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Предельное чиÑло треугольников"/>
+ <item name="Error Threshold" value="Порог ошибки"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Генерировать нормали" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml
deleted file mode 100644
index 184c753e40..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="ЛОКÐЛЬÐЫЙ ЧÐТ">
- <check_box label="Перевод чата" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/ru/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..ce7ffc3d20
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="ПерÑонажи Ñ Ð¿Ð¾Ð¸Ñком пути">
+ <floater.string name="messaging_get_inprogress">
+ ÐžÐ¿Ñ€Ð¾Ñ Ð¿ÐµÑ€Ñонажей Ñ Ð¿Ð¾Ð¸Ñком пути...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Ошибка при опроÑе перÑонажей Ñ Ð¿Ð¾Ð¸Ñком пути.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Ðет перÑонажей Ñ Ð¿Ð¾Ð¸Ñком пути.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ Выбрано перÑонажей: [NUM_SELECTED] из [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Ð’ Ñтом регионе не разрешен поиÑк пути.
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] мкÑ
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Загрузка]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [ÐеизвеÑтно]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [группа]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="ИмÑ" name="name"/>
+ <scroll_list.columns label="ОпиÑание" name="description"/>
+ <scroll_list.columns label="Владелец" name="owner"/>
+ <scroll_list.columns label="ЦП" name="cpu_time"/>
+ <scroll_list.columns label="Ð’Ñ‹Ñота" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ ПерÑонажи:
+ </text>
+ <button label="Обновить ÑпиÑок" name="refresh_objects_list"/>
+ <button label="Выбрать вÑе" name="select_all_objects"/>
+ <button label="Отменить выбор" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ ДейÑÑ‚Ð²Ð¸Ñ Ñ Ð²Ñ‹Ð±Ñ€Ð°Ð½Ð½Ñ‹Ð¼Ð¸ перÑонажами:
+ </text>
+ <check_box label="Показать метку" name="show_beacon"/>
+ <check_box label="Показать физичеÑкую капÑулу" name="show_physics_capsule"/>
+ <button label="ВзÑÑ‚ÑŒ" name="take_objects"/>
+ <button label="Сделать копию" name="take_copy_objects"/>
+ <button label="Телепортировать Ð¼ÐµÐ½Ñ Ñ‚ÑƒÐ´Ð°" name="teleport_me_to_object" tool_tip="Разрешено, только еÑли выбран один перÑонаж."/>
+ <button label="Возврат" name="return_objects"/>
+ <button label="Удалить" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..fa72df04fd
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="ПроÑмотр/теÑтирование поиÑка пути">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ Ðе удалоÑÑŒ найти реализацию библиотеки поиÑка пути
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ Ð’ Ñтом регионе не разрешен поиÑк пути.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ Ожидание Ð¾ÐºÐ¾Ð½Ñ‡Ð°Ð½Ð¸Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸ региона.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Проверка ÑоÑтоÑÐ½Ð¸Ñ Ð½Ð°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð¾Ð¹ Ñетки.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Загрузка навигационной Ñетки.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ Ðа Ñервере изменилаÑÑŒ Ð½Ð°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ñетка. Загрузка новой навигационной Ñетки.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ Загружена поÑледнÑÑ Ð½Ð°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ñетка.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ Ðе удалоÑÑŒ загрузить навигационную Ñетку.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ Ð’ навигационной Ñетке еÑÑ‚ÑŒ незавершенные изменениÑ.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ Идет поÑтроение навигационной Ñетки.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Ð’ некоторых регионах навигационной Ñетки еÑÑ‚ÑŒ незавершенные изменениÑ.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ Идет поÑтроение регионов навигационной Ñетки.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Ð’ некоторых регионах навигационной Ñетки еÑÑ‚ÑŒ незавершенные изменениÑ, идет поÑтроение других регионов.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ñетка уже обновлена.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ Ðе удалоÑÑŒ найти реализацию библиотеки поиÑка пути
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ Ð’ Ñтом регионе не разрешен поиÑк пути.
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Выберите начальную и конечную точки.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Выберите начальную точку.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Выберите конечную точку.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ Путь показан оранжевым цветом.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ Ðе удалоÑÑŒ найти путь между выбранными точками.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Ошибка при Ñоздании пути.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Вид" name="view_panel">
+ <text name="show_label">
+ Показать:
+ </text>
+ <check_box label="Мир" name="show_world"/>
+ <check_box label="Только перемещаемые предметы" name="show_world_movables_only"/>
+ <check_box label="ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ñетка" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Показать карту проходимоÑти:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="Ðе показывать" name="show_heatmap_mode_none"/>
+ <combo_box.item label="Тип перÑонажа A" name="show_heatmap_mode_a"/>
+ <combo_box.item label="Тип перÑонажа B" name="show_heatmap_mode_b"/>
+ <combo_box.item label="Тип перÑонажа C" name="show_heatmap_mode_c"/>
+ <combo_box.item label="Тип перÑонажа D" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Проходимые меÑта" name="show_walkables"/>
+ <check_box label="Материальные объемы" name="show_material_volumes"/>
+ <check_box label="Статичные препÑÑ‚ÑтвиÑ" name="show_static_obstacles"/>
+ <check_box label="ИÑключающие объемы" name="show_exclusion_volumes"/>
+ <check_box label="Водное зеркало" name="show_water_plane"/>
+ <check_box label="РентгеновÑкое зрение" name="show_xray"/>
+ </panel>
+ <panel label="Проверить путь" name="test_panel">
+ <text name="ctrl_click_label">
+ Ctrl-щелчок Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° начальной точки.
+ </text>
+ <text name="shift_click_label">
+ Shift-щелчок Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° конечной точки.
+ </text>
+ <text name="character_width_label">
+ Ширина перÑонажа
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ м
+ </text>
+ <text name="character_type_label">
+ Тип перÑонажа
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Ðет" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Удалить путь" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/ru/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..f1b8e23a2c
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Ðаборы ÑвÑзей Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка пути">
+ <floater.string name="messaging_get_inprogress">
+ Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð½Ð°Ð±Ð¾Ñ€Ð¾Ð² ÑвÑзей Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка пути...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Ошибка при запроÑе наборов ÑвÑзей Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка пути.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Изменение выбранных наборов ÑвÑзей Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка пути...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Ошибка при изменении выбранных наборов ÑвÑзей Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка пути.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Ðет наборов ÑвÑзей Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка пути.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ Выбрано наборов ÑвÑзей: [NUM_SELECTED] из [NUM_TOTAL].
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Ð’ Ñтом регионе не разрешен поиÑк пути.
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Ландшафт]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Загрузка]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [ÐеизвеÑтно]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [группа]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Проходимое меÑто
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Статичное препÑÑ‚Ñтвие
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Перемещаемое препÑÑ‚Ñтвие
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Материальный объем
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ ИÑключающий объем
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Перемещаемый фантом
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [неизменÑемый]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [ограниченный]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [вогнутый]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [ограниченный,вогнутый]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Выберите Ñтепень иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð°Ð±Ð¾Ñ€Ð¾Ð² ÑвÑзей...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Фильтр по Ñтепени иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð°Ð±Ð¾Ñ€Ð¾Ð² ÑвÑзей..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Проходимое меÑто" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Статичное препÑÑ‚Ñтвие" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Перемещаемое препÑÑ‚Ñтвие" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Материальный объем" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="ИÑключающий объем" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Перемещаемый фантом" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Применить" name="apply_filters"/>
+ <button label="ЧиÑто" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Ð˜Ð¼Ñ (корневой примитив)" name="name"/>
+ <scroll_list.columns label="ОпиÑание (корневой примитив)" name="description"/>
+ <scroll_list.columns label="Владелец" name="owner"/>
+ <scroll_list.columns label="ВоздейÑтвие" name="land_impact"/>
+ <scroll_list.columns label="РаÑÑтоÑние" name="dist_from_you"/>
+ <scroll_list.columns label="ИÑпользование набора ÑвÑзей" name="linkset_use"/>
+ <scroll_list.columns label="A %" name="a_percent"/>
+ <scroll_list.columns label="B %" name="b_percent"/>
+ <scroll_list.columns label="C %" name="c_percent"/>
+ <scroll_list.columns label="D %" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Ðаборы ÑвÑзей:
+ </text>
+ <button label="Обновить ÑпиÑок" name="refresh_objects_list"/>
+ <button label="Выбрать вÑе" name="select_all_objects"/>
+ <button label="Отменить выбор" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="Показать метку" name="show_beacon"/>
+ <button label="ВзÑÑ‚ÑŒ" name="take_objects"/>
+ <button label="Сделать копию" name="take_copy_objects"/>
+ <button label="Телепортировать Ð¼ÐµÐ½Ñ Ñ‚ÑƒÐ´Ð°" name="teleport_me_to_object"/>
+ <button label="Возврат" name="return_objects"/>
+ <button label="Удалить" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ ПроходимоÑÑ‚ÑŒ:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="ПроходимоÑÑ‚ÑŒ Ð´Ð»Ñ Ð¿ÐµÑ€Ñонажей типа A. Пример перÑонажа – гуманоид."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="ПроходимоÑÑ‚ÑŒ Ð´Ð»Ñ Ð¿ÐµÑ€Ñонажей типа B. Пример перÑонажа – ÑущеÑтво."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="ПроходимоÑÑ‚ÑŒ Ð´Ð»Ñ Ð¿ÐµÑ€Ñонажей типа C. Пример перÑонажа – механизм."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="ПроходимоÑÑ‚ÑŒ Ð´Ð»Ñ Ð¿ÐµÑ€Ñонажей типа D. Пример перÑонажа – иное."/>
+ <button label="Применить изменениÑ" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Гуманоид)
+ </text>
+ <text name="suggested_use_b_label">
+ (СущеÑтво)
+ </text>
+ <text name="suggested_use_c_label">
+ (Механизм)
+ </text>
+ <text name="suggested_use_d_label">
+ (Иное)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_postcard.xml b/indra/newview/skins/default/xui/ru/floater_postcard.xml
deleted file mode 100644
index 889d219511..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_postcard.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="ПОСЛÐТЬ СÐИМОК ПО EMAIL">
- <floater.string name="default_subject">
- Открытка из [SECOND_LIFE].
- </floater.string>
- <floater.string name="default_message">
- Побывай здеÑÑŒ!
- </floater.string>
- <floater.string name="upload_message">
- Отправка...
- </floater.string>
- <text name="to_label">
- Email получателÑ:
- </text>
- <text name="from_label">
- Ваш Email:
- </text>
- <text name="name_label">
- Ваше имÑ:
- </text>
- <text name="subject_label">
- Тема:
- </text>
- <line_editor label="Введите тему пиÑьма." name="subject_form"/>
- <text name="msg_label">
- Сообщение:
- </text>
- <text_editor name="msg_form">
- Введите текÑÑ‚ пиÑьма.
- </text_editor>
- <button label="Отмена" name="cancel_btn"/>
- <button label="Отправить" name="send_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_spellcheck.xml b/indra/newview/skins/default/xui/ru/floater_spellcheck.xml
new file mode 100644
index 0000000000..691b4a89c3
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="ÐаÑтройки проверки правопиÑаниÑ">
+ <check_box label="Включить проверку правопиÑаниÑ" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ ОÑновной Ñловарь:
+ </text>
+ <text label="Журналы:" name="spellcheck_additional">
+ Дополнительные Ñловари:
+ </text>
+ <text name="spellcheck_available">
+ ДоÑтупно
+ </text>
+ <text name="spellcheck_active">
+ Ðктивно
+ </text>
+ <button label="Удалить" name="spellcheck_remove_btn"/>
+ <button label="Импорт..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/ru/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..a01866db73
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Импорт ÑловарÑ">
+ <button label="Обзор" label_selected="Обзор" name="dictionary_path_browse"/>
+ <button label="Импорт" name="ok_btn"/>
+ <button label="Отмена" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_stats.xml b/indra/newview/skins/default/xui/ru/floater_stats.xml
index b1f60c8029..46426495dc 100644
--- a/indra/newview/skins/default/xui/ru/floater_stats.xml
+++ b/indra/newview/skins/default/xui/ru/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="Треугольников в Ñекунду" name="ktrissec"/>
<stat_bar label="Ð’Ñего объектов" name="objs"/>
<stat_bar label="Ðовых объектов" name="newobjs"/>
+ <stat_bar label="ЧаÑтота попаданий в кÑш объектов" name="object_cache_hits"/>
</stat_view>
<stat_view label="ТекÑтура" name="texture">
+ <stat_bar label="ЧаÑтота попаданий в кÑш" name="texture_cache_hits"/>
+ <stat_bar label="Задержка Ñ‡Ñ‚ÐµÐ½Ð¸Ñ ÐºÑша" name="texture_cache_read_latency"/>
<stat_bar label="КоличеÑтво" name="numimagesstat"/>
<stat_bar label="Ðеобраб. изображений" name="numrawimagesstat"/>
<stat_bar label="ПамÑÑ‚ÑŒ GL" name="gltexmemstat"/>
@@ -50,7 +53,13 @@
<stat_bar label="Объекты" name="simobjects"/>
<stat_bar label="Ðктивные объекты" name="simactiveobjects"/>
<stat_bar label="Ðктивные Ñкрипты" name="simactivescripts"/>
+ <stat_bar label="Запущенные Ñкрипты" name="simpctscriptsrun"/>
<stat_bar label="Ð¡Ð¾Ð±Ñ‹Ñ‚Ð¸Ñ Ñкрипта" name="simscripteps"/>
+ <stat_view label="ПоиÑк пути" name="simpathfinding">
+ <stat_bar label="Ð’Ñ€ÐµÐ¼Ñ ÑˆÐ°Ð³Ð° ИИ" name="simsimaistepmsec"/>
+ <stat_bar label="Пропущенные ÑилуÑтные шаги" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Обновленные перÑонажи" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_bar label="ВходÑщие пакеты" name="siminpps"/>
<stat_bar label="ИÑходÑщие пакеты" name="simoutpps"/>
<stat_bar label="Отложенные загрузки" name="simpendingdownloads"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
index d55daea836..db37089aeb 100644
--- a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
@@ -9,15 +9,27 @@
<text name="Multiple">
ÐеÑколько текÑтур
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Инвентарь" name="inventory" value="0"/>
+ <radio_item label="Локально" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Размер: [DIMENSIONS]
</text>
<button label="По умолчанию" label_selected="По умолчанию" name="Default"/>
- <button label="Ðет" label_selected="Ðет" name="None"/>
<button label="ОчиÑтить" label_selected="ОчиÑтить" name="Blank"/>
- <check_box initial_value="иÑтина" label="Применить ÑейчаÑ" name="apply_immediate_check"/>
+ <button label="Ðет" label_selected="Ðет" name="None"/>
+ <check_box initial_value="иÑтина" label="ПроÑмотр вживую" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="ПроÑмотр отключен"/>
<filter_editor label="Фильтровать текÑтуры" name="inventory search editor"/>
<check_box initial_value="ложь" label="Показывать папки" name="show_folders_check"/>
+ <button label="Добавить" label_selected="Добавить" name="l_add_btn"/>
+ <button label="Удалить" label_selected="Удалить" name="l_rem_btn"/>
+ <button label="Передать" label_selected="Передать" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="ИмÑ" name="unit_name"/>
+ <column label="ID" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="ОК" label_selected="ОК" name="Select"/>
<button label="Отмена" label_selected="Отмена" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/ru/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..034106f24c
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Отладчик Ð¸Ð·Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ñ Ñ‚ÐµÐºÑтур">
+ <text name="total_num_fetched_label">
+ 1, Общее количеÑтво извлеченных текÑтур: [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, Общее количеÑтво запроÑов на извлечение: [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, Общее количеÑтво попаданий в кÑш: [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, Общее количеÑтво видимых текÑтур: [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, Общее количеÑтво запроÑов на извлечение видимых текÑтур: [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, Общий объем извлеченных данных: [SIZE1] КБ, декодированные данные: [SIZE2] КБ, [PIXEL] МпикÑелов
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, Общий объем видимых данных: [SIZE1] КБ, декодированные данные: [SIZE2] КБ
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, Общий объем визуализированных данных: [SIZE1] КБ, декодированные данные: [SIZE2] КБ, [PIXEL] МпикÑелов
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, Общее Ð²Ñ€ÐµÐ¼Ñ Ñ‡Ñ‚ÐµÐ½Ð¸Ñ Ð¸Ð· кÑша: [TIME] Ñ
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, Общее Ð²Ñ€ÐµÐ¼Ñ Ð·Ð°Ð¿Ð¸Ñи в кÑш: [TIME] Ñ
+ </text>
+ <text name="total_time_decode_label">
+ 11, Общее Ð²Ñ€ÐµÐ¼Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ: [TIME] Ñ
+ </text>
+ <text name="total_time_gl_label">
+ 12, Общее Ð²Ñ€ÐµÐ¼Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ñ‚ÐµÐºÑтур: [TIME] Ñ
+ </text>
+ <text name="total_time_http_label">
+ 13, Общее Ð²Ñ€ÐµÐ¼Ñ HTTP-извлечениÑ: [TIME] Ñ
+ </text>
+ <text name="total_time_fetch_label">
+ 14, Общее Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ð»Ð½Ð¾Ð³Ð¾ извлечениÑ: [TIME] Ñ
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, Повторное извлечение из кÑша, времÑ: [TIME] Ñ, извлечено: [SIZE] КБ, [PIXEL] МпикÑелов
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, Повторное извлечение из HTTP, времÑ: [TIME] Ñ, извлечено: [SIZE] КБ, [PIXEL] МпикÑелов
+ </text>
+ <spinner label="17, Отношение текÑелы/пикÑелы" name="texel_pixel_ratio"/>
+ <button label="ПуÑк" name="start_btn"/>
+ <button label="СброÑ" name="clear_btn"/>
+ <button label="Закрыть" name="close_btn"/>
+ <button label="Чтение кÑша" name="cacheread_btn"/>
+ <button label="ЗапиÑÑŒ в кÑш" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Декодировать" name="decode_btn"/>
+ <button label="ТекÑтура GL" name="gl_btn"/>
+ <button label="Повторно извлечь из кÑша" name="refetchviscache_btn"/>
+ <button label="Повторно извлечь из HTTP" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_tools.xml b/indra/newview/skins/default/xui/ru/floater_tools.xml
index 3d7d1198f0..c312f73428 100644
--- a/indra/newview/skins/default/xui/ru/floater_tools.xml
+++ b/indra/newview/skins/default/xui/ru/floater_tools.xml
@@ -150,6 +150,12 @@
<panel.string name="text modify info 4">
Эти объекты Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·Ð¼ÐµÐ½ÑÑ‚ÑŒ
</panel.string>
+ <panel.string name="text modify info 5">
+ Этот объект Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·Ð¼ÐµÐ½ÑÑ‚ÑŒ через границу региона
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Эти объекты Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·Ð¼ÐµÐ½ÑÑ‚ÑŒ через границу региона
+ </panel.string>
<panel.string name="text modify warning">
Чтобы задать права доÑтупа, нужно выделить объект целиком
</panel.string>
@@ -199,12 +205,12 @@
<combo_box.item label="Увеличение" name="Zoom"/>
</combo_box>
<check_box label="Ð”Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð°Ð¶Ð¸:" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Копировать" name="Copy"/>
<combo_box.item label="Контент" name="Contents"/>
<combo_box.item label="Оригинал" name="Original"/>
</combo_box>
- <spinner label="Цена: L$" name="Edit Cost"/>
<check_box label="Показать в поиÑке" name="search_check" tool_tip="Показывать объект в результатах поиÑка"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -240,6 +246,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Ðтрибуты поиÑка пути:
+ </text>
+ </panel>
</panel>
<panel label="Объект" name="Object">
<check_box label="ФикÑированный" name="checkbox locked" tool_tip="Предотвращение Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ð¸Ð»Ð¸ ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ Ð¾Ð±ÑŠÐµÐºÑ‚Ð°. Обычно Ñта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¿Ð¾Ð»ÐµÐ·Ð½Ð° во Ð²Ñ€ÐµÐ¼Ñ Ñтройки Ð´Ð»Ñ Ð¸Ð·Ð±ÐµÐ¶Ð°Ð½Ð¸Ñ Ð½ÐµÐ¶ÐµÐ»Ð°Ñ‚ÐµÐ»ÑŒÐ½Ñ‹Ñ… изменений."/>
diff --git a/indra/newview/skins/default/xui/ru/floater_top_objects.xml b/indra/newview/skins/default/xui/ru/floater_top_objects.xml
index a6ffe5c030..c7ece5c9c9 100644
--- a/indra/newview/skins/default/xui/ru/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/ru/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
ВремÑ
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Ð’Ñ€ÐµÐ¼Ñ Ð¼Ð¾Ð½Ð¾
- </floater.string>
<floater.string name="top_colliders_title">
Лучшие ÑтолкновениÑ
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="Ðазвание" name="name"/>
<scroll_list.columns label="Владелец" name="owner"/>
<scroll_list.columns label="МеÑто" name="location"/>
+ <scroll_list.columns label="УчаÑток" name="parcel"/>
<scroll_list.columns label="ВремÑ" name="time"/>
- <scroll_list.columns label="Ð’Ñ€ÐµÐ¼Ñ Ð¼Ð¾Ð½Ð¾" name="mono_time"/>
<scroll_list.columns label="URL-адреÑа" name="URLs"/>
+ <scroll_list.columns label="ПамÑÑ‚ÑŒ (КБ)" name="memory"/>
</scroll_list>
<text name="id_text">
ID объекта:
@@ -48,6 +46,10 @@
Владелец:
</text>
<button label="Фильтр" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ УчаÑток:
+ </text>
+ <button label="Фильтр" name="filter_parcel_btn"/>
<button label="Вернуть выбранное" name="return_selected_btn"/>
<button label="Вернуть вÑе" name="return_all_btn"/>
<button label="Отключить выбранное" name="disable_selected_btn"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_water.xml b/indra/newview/skins/default/xui/ru/floater_water.xml
deleted file mode 100644
index 5030351f5b..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_water.xml
+++ /dev/null
@@ -1,70 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Water Floater" title="РÐСШИРЕÐÐЫЙ РЕДÐКТОР ВОДЫ">
- <floater.string name="WLDefaultWaterNames">
- По умолчанию:глÑнец:пруд:туман:Second Plague:SNAKE!!!:Valdez
- </floater.string>
- <text name="KeyFramePresetsText">
- ÐаÑтройки воды:
- </text>
- <button label="Создать" label_selected="Создать" name="WaterNewPreset"/>
- <button label="Сохранить" label_selected="Сохранить" name="WaterSavePreset"/>
- <button label="Удалить" label_selected="Удалить" name="WaterDeletePreset"/>
- <tab_container name="Water Tabs">
- <panel label="ÐÐСТРОЙКИ" name="Settings">
- <text name="BHText">
- Цвет водного тумана
- </text>
- <color_swatch name="WaterFogColor" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° цвета"/>
- <text name="WaterFogDensText">
- ПлотноÑÑ‚ÑŒ тумана
- </text>
- <text name="WaterUnderWaterFogModText">
- Подводный туман
- </text>
- <text name="BDensText">
- Уровень Ð¾Ñ‚Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð²Ð¾Ð»Ð½
- </text>
- <slider label="1" name="WaterNormalScaleX"/>
- <slider label="2" name="WaterNormalScaleY"/>
- <slider label="3" name="WaterNormalScaleZ"/>
- <text name="HDText">
- МаÑштаб ФренелÑ
- </text>
- <text name="FresnelOffsetText">
- Сдвиг ФренелÑ
- </text>
- <text name="DensMultText">
- Преломление над водой
- </text>
- <text name="WaterScaleBelowText">
- Преломление под водой
- </text>
- <text name="MaxAltText">
- КоÑффициент размытиÑ
- </text>
- </panel>
- <panel label="ИЗОБРÐЖЕÐИЕ" name="Waves">
- <text name="BHText">
- Ðаправление больших волн
- </text>
- <text name="WaterWave1DirXText">
- X
- </text>
- <text name="WaterWave1DirYText">
- Y
- </text>
- <text name="BHText2">
- Ðаправление маленьких волн
- </text>
- <text name="WaterWave2DirXText">
- X
- </text>
- <text name="WaterWave2DirYText">
- Y
- </text>
- <text name="BHText3">
- Карта поверхноÑти
- </text>
- </panel>
- </tab_container>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_windlight_options.xml b/indra/newview/skins/default/xui/ru/floater_windlight_options.xml
deleted file mode 100644
index bbb37aaaa0..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_windlight_options.xml
+++ /dev/null
@@ -1,167 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="WindLight floater" title="РÐСШИРЕÐÐЫЙ РЕДÐКТОР ÐЕБÐ">
- <floater.string name="WLDefaultSkyNames">
- A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor&apos;s Delight:Sheer Sensuality
- </floater.string>
- <text name="KeyFramePresetsText">
- ÐаÑтройки неба:
- </text>
- <button label="ÐоваÑ" label_selected="ÐоваÑ" name="WLNewPreset"/>
- <button label="Сохранить" label_selected="Сохранить" name="WLSavePreset"/>
- <button label="Удалить" label_selected="Удалить" name="WLDeletePreset"/>
- <button label="Редактор Ñуточных циклов" label_selected="Редактор Ñуточных циклов" name="WLDayCycleMenuButton"/>
- <tab_container name="WindLight Tabs">
- <panel label="ÐТМОСФЕРÐ" name="Atmosphere">
- <text name="BHText">
- Голубой горизонт
- </text>
- <text name="BHText2">
- R
- </text>
- <text name="BHText3">
- G
- </text>
- <text name="BHText4">
- B
- </text>
- <text name="BHText5">
- I
- </text>
- <text name="BDensText">
- Дымка на горизонте
- </text>
- <text name="BDensText2">
- ÐаÑыщенноÑÑ‚ÑŒ голубого
- </text>
- <text name="BHText6">
- R
- </text>
- <text name="BHText7">
- G
- </text>
- <text name="BHText8">
- B
- </text>
- <text name="BHText9">
- I
- </text>
- <text name="HDText">
- ПлотноÑÑ‚ÑŒ дымки
- </text>
- <text name="DensMultText">
- КоÑффициент плотноÑти
- </text>
- <text name="WLDistanceMultText">
- КоÑффициент раÑÑтоÑниÑ
- </text>
- <text name="MaxAltText">
- МакÑÐ¸Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ð²Ñ‹Ñота
- </text>
- </panel>
- <panel label="ОСВЕЩЕÐИЕ" name="Lighting">
- <text name="SLCText">
- Цвет Ñолнца/луны
- </text>
- <text name="BHText">
- R
- </text>
- <text name="BHText2">
- G
- </text>
- <text name="BHText3">
- B
- </text>
- <text name="BHText4">
- I
- </text>
- <text name="TODText">
- Положение Ñолнца/луны
- </text>
- <text name="WLAmbientText">
- РаÑÑеÑнное
- </text>
- <text name="BHText5">
- R
- </text>
- <text name="BHText6">
- G
- </text>
- <text name="BHText7">
- B
- </text>
- <text name="BHText8">
- I
- </text>
- <text name="WLEastAngleText">
- Смещение отноÑительно воÑтока
- </text>
- <text name="SunGlowText">
- СиÑние Ñолнца
- </text>
- <slider label="ФокуÑ" name="WLGlowB"/>
- <slider label="Размер" name="WLGlowR"/>
- <text name="SceneGammaText">
- Гамма-ÐºÐ¾Ñ€Ñ€ÐµÐºÑ†Ð¸Ñ Ñцены
- </text>
- <text name="WLStarText">
- ЯркоÑÑ‚ÑŒ звезд
- </text>
- </panel>
- <panel label="ОБЛÐКÐ" name="Clouds">
- <text name="WLCloudColorText">
- Цвет
- </text>
- <text name="BHText">
- R
- </text>
- <text name="BHText2">
- G
- </text>
- <text name="BHText3">
- B
- </text>
- <text name="BHText4">
- I
- </text>
- <text name="WLCloudColorText2">
- Положение и плотноÑÑ‚ÑŒ
- </text>
- <text name="BHText5">
- X
- </text>
- <text name="BHText6">
- Y
- </text>
- <text name="BHText7">
- П
- </text>
- <text name="WLCloudCoverageText">
- ОблачноÑÑ‚ÑŒ
- </text>
- <text name="WLCloudScaleText">
- Размеры
- </text>
- <text name="WLCloudDetailText">
- Ð”ÐµÑ‚Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ (положение/плотноÑÑ‚ÑŒ)
- </text>
- <text name="BHText8">
- X
- </text>
- <text name="BHText9">
- Y
- </text>
- <text name="BHText10">
- П
- </text>
- <text name="WLCloudScrollXText">
- СкороÑÑ‚ÑŒ по X
- </text>
- <check_box label="Ðа меÑте" name="WLCloudLockX"/>
- <text name="WLCloudScrollYText">
- СкороÑÑ‚ÑŒ по Y
- </text>
- <check_box label="Ðа меÑте" name="WLCloudLockY"/>
- <check_box label="Создать клаÑÑичеÑкие облака" name="DrawClassicClouds"/>
- </panel>
- </tab_container>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_window_size.xml b/indra/newview/skins/default/xui/ru/floater_window_size.xml
index 24865a6ba5..fbff6a72b2 100644
--- a/indra/newview/skins/default/xui/ru/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/ru/floater_window_size.xml
@@ -7,10 +7,17 @@
Задать размер окна:
</text>
<combo_box name="window_size_combo" tool_tip="ширина x выÑота">
- <combo_box.item label="1000 x 700 (по умолчанию)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (по умолчанию)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 WXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 UXGA)" name="item12"/>
</combo_box>
<button label="Задать" name="set_btn"/>
<button label="Отмена" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/ru/menu_bottomtray.xml b/indra/newview/skins/default/xui/ru/menu_bottomtray.xml
deleted file mode 100644
index fa3558945b..0000000000
--- a/indra/newview/skins/default/xui/ru/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Кнопка разговора" name="EnableVoiceChat"/>
- <menu_item_check label="Кнопка жеÑтов" name="ShowGestureButton"/>
- <menu_item_check label="Кнопка движениÑ" name="ShowMoveButton"/>
- <menu_item_check label="Кнопка камеры" name="ShowCameraButton"/>
- <menu_item_check label="Кнопка Ñнимка" name="ShowSnapshotButton"/>
- <menu_item_check label="Кнопка ÑтроительÑтва" name="ShowBuildButton"/>
- <menu_item_check label="Кнопка поиÑка" name="ShowSearchButton"/>
- <menu_item_check label="Кнопка карты" name="ShowWorldMapButton"/>
- <menu_item_check label="Кнопка миникарты" name="ShowMiniMapButton"/>
- <menu_item_call label="Вырезать" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Копировать" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Ð’Ñтавить" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Удалить" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Выделить вÑе" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_mode_change.xml b/indra/newview/skins/default/xui/ru/menu_mode_change.xml
deleted file mode 100644
index 25d6e9af27..0000000000
--- a/indra/newview/skins/default/xui/ru/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="ОÑновной" name="BasicMode"/>
- <menu_item_check label="РаÑширенный" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_object.xml b/indra/newview/skins/default/xui/ru/menu_object.xml
index d6abfd12a2..288df3beb9 100644
--- a/indra/newview/skins/default/xui/ru/menu_object.xml
+++ b/indra/newview/skins/default/xui/ru/menu_object.xml
@@ -3,6 +3,8 @@
<menu_item_call label="КоÑнутьÑÑ" name="Object Touch"/>
<menu_item_call label="Изменить" name="Edit..."/>
<menu_item_call label="СтроительÑтво" name="Build"/>
+ <menu_item_call label="Показывать в наборах ÑвÑзей" name="show_in_linksets"/>
+ <menu_item_call label="Показывать в перÑонажах" name="show_in_characters"/>
<menu_item_call label="Открыто" name="Open"/>
<menu_item_call label="СеÑÑ‚ÑŒ здеÑÑŒ" name="Object Sit"/>
<menu_item_call label="Ð’Ñтать" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/ru/menu_text_editor.xml b/indra/newview/skins/default/xui/ru/menu_text_editor.xml
index 113dd85318..0c928308a1 100644
--- a/indra/newview/skins/default/xui/ru/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/ru/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(неизвеÑтно)" name="Suggestion 1"/>
+ <menu_item_call label="(неизвеÑтно)" name="Suggestion 2"/>
+ <menu_item_call label="(неизвеÑтно)" name="Suggestion 3"/>
+ <menu_item_call label="(неизвеÑтно)" name="Suggestion 4"/>
+ <menu_item_call label="(неизвеÑтно)" name="Suggestion 5"/>
+ <menu_item_call label="Добавить в Ñловарь" name="Add to Dictionary"/>
+ <menu_item_call label="Добавить в ÑпиÑок игнорируемых" name="Add to Ignore"/>
<menu_item_call label="Вырезать" name="Cut"/>
<menu_item_call label="Копировать" name="Copy"/>
<menu_item_call label="Ð’Ñтавить" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml
index 0699314d97..d9425937c3 100644
--- a/indra/newview/skins/default/xui/ru/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml
@@ -26,6 +26,7 @@
<menu_item_call label="ÐаÑтройки..." name="Preferences"/>
<menu_item_call label="Кнопки панели инÑтрументов..." name="Toolbars"/>
<menu_item_call label="Скрыть вÑе Ñлементы управлениÑ" name="Hide UI"/>
+ <menu_item_check label="Показывать приÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ HUD" name="Show HUD Attachments"/>
<menu_item_call label="Выход из [APP_NAME]" name="Quit"/>
</menu>
<menu label="Общение" name="Communicate">
@@ -37,6 +38,7 @@
<menu_item_call label="ДрузьÑ" name="My Friends"/>
<menu_item_call label="Группы" name="My Groups"/>
<menu_item_call label="Люди неподалеку" name="Active Speakers"/>
+ <menu_item_call label="Черный ÑпиÑок" name="Block List"/>
</menu>
<menu label="Мир" name="World">
<menu_item_call label="Добавить закладку на Ñто меÑто" name="Create Landmark Here"/>
@@ -122,6 +124,11 @@
<menu_item_call label="ЗапуÑтить Ñкрипты" name="Set Scripts to Running"/>
<menu_item_call label="ОÑтановить Ñкрипты" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="ПоиÑк пути" name="Pathfinding">
+ <menu_item_call label="Ðаборы ÑвÑзей..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="ПерÑонажи..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="ПроÑмотр/теÑтирование..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Параметры" name="Options">
<menu_item_check label="Показать раÑширенные разрешениÑ" name="DebugPermissions"/>
<menu_item_check label="Выбирать только мои объекты" name="Select Only My Objects"/>
@@ -172,7 +179,6 @@
<menu_item_check label="Скрыть чаÑтицы" name="Hide Particles"/>
<menu_item_check label="Скрыть выбранное" name="Hide Selected"/>
<menu_item_check label="ПодÑветка прозрачного" name="Highlight Transparent"/>
- <menu_item_check label="Показывать приÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ HUD" name="Show HUD Attachments"/>
<menu_item_check label="Показывать прицел при обзоре мышью" name="ShowCrosshairs"/>
</menu>
<menu label="Типы визуализации" name="Rendering Types">
@@ -225,11 +231,10 @@
<menu_item_check label="КонÑоль текÑтур" name="Texture Console"/>
<menu_item_check label="КонÑоль отладки" name="Debug Console"/>
<menu_item_call label="КонÑоль уведомлений" name="Notifications"/>
- <menu_item_check label="КонÑоль размера текÑтуры" name="Texture Size"/>
- <menu_item_check label="КонÑоль категории текÑтуры" name="Texture Category"/>
<menu_item_check label="Оперативные таймеры" name="Fast Timers"/>
<menu_item_check label="ПамÑÑ‚ÑŒ" name="Memory"/>
<menu_item_check label="СтатиÑтика по Ñцене" name="Scene Statistics"/>
+ <menu_item_call label="КонÑоль отладки Ð¸Ð·Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ñ Ñ‚ÐµÐºÑтур" name="Texture Fetch Debug Console"/>
<menu_item_call label="Данные о регионе на конÑоль отладки" name="Region Info to Debug Console"/>
<menu_item_call label="Данны о группе на конÑоль отладки" name="Group Info to Debug Console"/>
<menu_item_call label="Данные о ÑпоÑобноÑÑ‚ÑÑ… на конÑоль отладки" name="Capabilities Info to Debug Console"/>
@@ -287,6 +292,12 @@
<menu_item_check label="СложноÑÑ‚ÑŒ визуализации" name="rendercomplexity"/>
<menu_item_check label="Байты приÑоединениÑ" name="attachment bytes"/>
<menu_item_check label="Лепка" name="Sculpt"/>
+ <menu label="ПлотноÑÑ‚ÑŒ текÑтуры" name="Texture Density">
+ <menu_item_check label="Ðет" name="None"/>
+ <menu_item_check label="ТекущаÑ" name="Current"/>
+ <menu_item_check label="ЖелаемаÑ" name="Desired"/>
+ <menu_item_check label="ПолнаÑ" name="Full"/>
+ </menu>
</menu>
<menu label="ВизуализациÑ" name="Rendering">
<menu_item_check label="ОÑи" name="Axes"/>
@@ -304,7 +315,6 @@
<menu_item_check label="ТекÑтуры анимаций" name="Animation Textures"/>
<menu_item_check label="Отключить текÑтуры" name="Disable Textures"/>
<menu_item_check label="ТекÑтуры в полном разрешении" name="Rull Res Textures"/>
- <menu_item_check label="Проверить текÑтуры" name="Audit Textures"/>
<menu_item_check label="ÐÑ‚Ð»Ð°Ñ Ñ‚ÐµÐºÑтур (ÑкÑÐ¿ÐµÑ€Ð¸Ð¼ÐµÐ½Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ)" name="Texture Atlas"/>
<menu_item_check label="Ð’Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¿Ñ€Ð¸Ñоединенных иÑточников Ñвета" name="Render Attached Lights"/>
<menu_item_check label="Ð’Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¿Ñ€Ð¸Ñоединенных чаÑтиц" name="Render Attached Particles"/>
@@ -371,7 +381,6 @@
<menu_item_call label="Ðктивировать геометрию перÑонажа" name="Toggle Character Geometry"/>
<menu_item_call label="Проверка мужчины" name="Test Male"/>
<menu_item_call label="Проверка женщины" name="Test Female"/>
- <menu_item_call label="Ðктивировать PG-контент" name="Toggle PG"/>
<menu_item_check label="Разрешить выбор аватара" name="Allow Select Avatar"/>
</menu>
<menu_item_call label="Скинуть параметры" name="Force Params to Default"/>
diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml
index b4692385d1..9dad569ddd 100644
--- a/indra/newview/skins/default/xui/ru/notifications.xml
+++ b/indra/newview/skins/default/xui/ru/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -360,13 +366,19 @@
Ð”Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в [SECOND_LIFE] нужен аккаунт. Создать его?
<url name="url">
- http://join.secondlife.com/
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Повторить попытку" yestext="Создать новый аккаунт"/>
</notification>
<notification name="InvalidCredentialFormat">
Введите Ð¸Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ Ð¸Ð»Ð¸ Ð¸Ð¼Ñ Ð¸ фамилию вашего аватара в поле Â«Ð˜Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ», затем Ñнова войдите в программу.
</notification>
+ <notification name="InvalidGrid">
+ «[GRID]» – недопуÑтимый идентификатор Ñетки.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ Ð’ меÑте Ñтарта не указана Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð°Ñ Ñетка.
+ </notification>
<notification name="DeleteClassified">
Удалить рекламу «[NAME]»?
Плата за нее не будет возвращена.
@@ -472,8 +484,8 @@
Ошибка при Ñохранении Ñкомпилированного Ñкрипта по Ñледующей причине: [REASON]. Попробуйте Ñохранить Ñкрипт через некоторое времÑ.
</notification>
<notification name="StartRegionEmpty">
- Ðй-Ñй-Ñй, ваш Ñтартовый регион не определен.
-Введите название региона в поле «МеÑто Ñтарта» или выберите в качеÑтве меÑта Ñтарта «Мое поÑледнее меÑтоположение» или «Мой дом».
+ Ваш Ñтартовый регион не определен.
+Введите название региона в поле «МеÑто Ñтарта» или выберите в качеÑтве меÑта Ñтарта «Мое поÑледнее меÑто» или «Мой дом».
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -495,6 +507,15 @@
</url>
<usetemplate ignoretext="Оборудование моего компьютера не поддерживаетÑÑ" name="okcancelignore" notext="Ðет" yestext="Да"/>
</notification>
+ <notification name="IntelOldDriver">
+ Возможно, Ð´Ð»Ñ Ð²Ð°ÑˆÐµÐ¹ видеокарты имеетÑÑ Ð±Ð¾Ð»ÐµÐµ новый драйвер. Обновление драйвера может ÑущеÑтвенно повыÑить быÑтродейÑтвие.
+
+ Проверить наличие Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð´Ñ€Ð°Ð¹Ð²ÐµÑ€Ð° по адреÑу [_URL]?
+ <url name="url">
+ http://www.intel.com/p/ru_RU/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Мой графичеÑкий драйвер уÑтарел" name="okcancelignore" notext="Ðет" yestext="Да"/>
+ </notification>
<notification name="UnknownGPU">
Ð’ вашей ÑиÑтеме уÑтановлена графичеÑÐºÐ°Ñ ÐºÐ°Ñ€Ñ‚Ð°, которую [APP_NAME] не может раÑпознать.
Так чаÑто бывает, еÑли новое оборудование еще не было проверено на работу Ñ [APP_NAME]. Скорее вÑего, оно будет работать нормально, но, возможно, придетÑÑ Ð¾Ñ‚Ñ€ÐµÐ³ÑƒÐ»Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ параметры графики.
@@ -591,6 +612,9 @@
УбедитеÑÑŒ, что вÑе объекты разблокированы и что вы владеете вÑеми ими.
</notification>
+ <notification name="CannotLinkPermanent">
+ Объекты Ð½ÐµÐ»ÑŒÐ·Ñ ÑвÑзывать через границу региона.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Ðевозможно объединить объекты: не у вÑех объектов один владелец.
@@ -969,6 +993,41 @@
<button name="Cancel" text="Отмена"/>
</form>
</notification>
+ <notification label="Добавить ÑпиÑок автозамены" name="AddAutoReplaceList">
+ Ð˜Ð¼Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ ÑпиÑка:
+ <form name="form">
+ <button name="SetName" text="OK"/>
+ </form>
+ </notification>
+ <notification label="Переименовать ÑпиÑок автозамены" name="RenameAutoReplaceList">
+ Ð˜Ð¼Ñ Â«[DUPNAME]» уже занÑто.
+ Введите новое уникальное имÑ:
+ <form name="form">
+ <button name="ReplaceList" text="Заменить текущий ÑпиÑок"/>
+ <button name="SetName" text="ИÑпользовать новое имÑ"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ Ключевое Ñлово должно быть одним Ñловом, а поле замены не может быть пуÑтым.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ ÐедопуÑтимый ÑпиÑок замены.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Следует указать файл, Ð¸Ð¼Ñ Ð¸ Ñзык.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ Словарь [DIC_NAME] не ÑвлÑетÑÑ aff-файлом, Ñ‚. е. Ñто «вÑпомогательный» Ñловарь.
+Он может иÑпользоватьÑÑ ÐºÐ°Ðº дополнительный, но не как оÑновной Ñловарь.
+
+См. https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ Ðевозможно Ñкопировать
+ [FROM_NAME]
+ в
+ [TO_NAME]
+ </notification>
<notification label="Сохранить коÑтюм" name="SaveOutfitAs">
Сохранить текущую одежду как новый коÑтюм:
<form name="form">
@@ -1167,7 +1226,6 @@
УÑтановка [APP_NAME] завершена.
ЕÑли вы иÑпользуете [SECOND_LIFE] впервые, Ð´Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в программу вам потребуетÑÑ Ñоздать аккаунт.
-ВернутьÑÑ Ð½Ð° [http://join.secondlife.com secondlife.com] Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð°ÐºÐºÐ°ÑƒÐ½Ñ‚Ð°?
<usetemplate name="okcancelbuttons" notext="Продолжить" yestext="Создать аккаунт..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1685,83 +1743,128 @@ http://secondlife.com/download.
<usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- Вам Ð½ÐµÐ»ÑŒÐ·Ñ Ð±Ñ‹Ñ‚ÑŒ в Ñтом регионе из-за вашего рейтинга зрелоÑти. Возможно, Ñто результат недоÑтатка информации, подтверждающей ваш возраÑÑ‚.
-
-УбедитеÑÑŒ, что у Ð²Ð°Ñ ÑƒÑтановлена поÑледнÑÑ Ð²ÐµÑ€ÑÐ¸Ñ ÐºÐ»Ð¸ÐµÐ½Ñ‚Ð°, и прочитайте в Базе знаний о доÑтупе к облаÑÑ‚Ñм Ñ Ñтим рейтингом зрелоÑти.
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором не ÑоответÑтвует вашим наÑтройкам. Попробуйте изменить наÑтройки в меню «Я &gt; ÐаÑтройки &gt; Общие».
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- Вам Ð½ÐµÐ»ÑŒÐ·Ñ Ð±Ñ‹Ñ‚ÑŒ в Ñтом регионе из-за вашего рейтинга зрелоÑти.
-
-Перейти в Базу знаний и ознакомитьÑÑ Ñ Ñ€ÐµÐ¹Ñ‚Ð¸Ð½Ð³Ð°Ð¼Ð¸ зрелоÑти?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY] и предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Я не могу войти в Ñтот регион из-за ограничений по рейтингу зрелоÑти" name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
+ <usetemplate ignoretext="ПереÑечение региона: вы пытаетеÑÑŒ поÑетить регион, контент в котором предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых." name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- Вам Ð½ÐµÐ»ÑŒÐ·Ñ Ð±Ñ‹Ñ‚ÑŒ в Ñтом регионе из-за вашего рейтинга зрелоÑти.
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY].
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY] и предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- Вам Ð½ÐµÐ»ÑŒÐ·Ñ Ð±Ñ‹Ñ‚ÑŒ в Ñтом регионе из-за вашей наÑтройки рейтинга зрелоÑти.
-
-Ð”Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в желаемый регион измените наÑтройку рейтинга зрелоÑти. ПоÑле Ñтого вам будет разрешено иÑкать и проÑматривать контент [REGIONMATURITY]. Ð”Ð»Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ñ‹ изменений выберите команды «Я &gt; ÐаÑтройки &gt; Общие».
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY]. Ð’Ñ‹ можете отказатьÑÑ Ð¾Ñ‚ поÑещениÑ, или ваши наÑтройки будут изменены. ПоÑле Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð½Ð°Ñтроек вы можете попробовать войти в регион Ñнова.
<form name="form">
- <button name="OK" text="Изменить наÑтройку"/>
- <button name="Cancel" text="Закрыть"/>
- <ignore name="ignore" text="Ð’Ñ‹Ð±Ñ€Ð°Ð½Ð½Ð°Ñ Ð¼Ð½Ð¾Ð¹ наÑтройка рейтинга запрещает мне вход в регион"/>
+ <button name="OK" text="Изменить наÑтройки"/>
+ <button name="Cancel" text="Отмена"/>
+ <ignore name="ignore" text="ПереÑечение региона: вы пытаетеÑÑŒ поÑетить регион, контент в котором запрещен вашими наÑтройками."/>
+ </form>
+ </notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ При телепортации возникли техничеÑкие проблемы, так как ваши наÑтройки не Ñинхронизированы Ñ Ñервером.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором не ÑоответÑтвует вашим наÑтройкам. Попробуйте изменить наÑтройки в меню «Я &gt; ÐаÑтройки &gt; Общие».
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY] и предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
+ </url>
+ <usetemplate ignoretext="ТелепортациÑ: вы пытаетеÑÑŒ поÑетить регион, контент в котором предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых." name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY].
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY] и предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY]. Ð’Ñ‹ можете отказатьÑÑ Ð¾Ñ‚ телепортации, или ваши наÑтройки будут изменены.
+ <form name="form">
+ <button name="OK" text="Изменить и продолжить"/>
+ <button name="Cancel" text="Отмена"/>
+ <ignore name="ignore" text="Ð¢ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ñ (возобновлÑемаÑ): вы пытаетеÑÑŒ поÑетить регион, контент в котором запрещен вашими наÑтройками."/>
</form>
</notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY]. Ð’Ñ‹ можете отказатьÑÑ Ð¾Ñ‚ телепортации, или ваши наÑтройки будут изменены. ПоÑле Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð½Ð°Ñтроек вы можете попробовать телепортироватьÑÑ Ñнова.
+ <form name="form">
+ <button name="OK" text="Изменить наÑтройки"/>
+ <button name="Cancel" text="Отмена"/>
+ <ignore name="ignore" text="Ð¢ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ñ (невозобновлÑемаÑ): вы пытаетеÑÑŒ поÑетить регион, контент в котором запрещен вашими наÑтройками."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ При телепортации возникли техничеÑкие проблемы, так как ваши наÑтройки не Ñинхронизированы Ñ Ñервером.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- Теперь ваша наÑтройка рейтинга зрелоÑти: [RATING].
+ Ð’Ñ‹ больше не будете получать уведомлений о поÑещении региона Ñ ÐºÐ¾Ð½Ñ‚ÐµÐ½Ñ‚Ð¾Ð¼ рейтинга [RATING]. ÐаÑтройки Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚ÐµÐ½Ñ‚Ð° можно изменить на будущее Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ команд меню «Я &gt; ÐаÑтройки &gt; Общие».
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ Ðе удалоÑÑŒ изменить ваши наÑтройки так, чтобы вы могли видеть контент Ñ Ñ€ÐµÐ¹Ñ‚Ð¸Ð½Ð³Ð¾Ð¼ [PREFERRED_MATURITY]. Ваши теперешние наÑтройки разрешают проÑматривать контент [ACTUAL_MATURITY]. Попробуйте изменить наÑтройки Ñнова Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ команд меню «Я &gt; ÐаÑтройки &gt; Общие».
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="LandClaimAccessBlocked">
- Ð’Ñ‹ не можете претендовать на Ñту землю из-за вашего рейтинга зрелоÑти. Возможно, Ñто результат недоÑтатка информации, подтверждающей ваш возраÑÑ‚.
-
-УбедитеÑÑŒ, что у Ð²Ð°Ñ ÑƒÑтановлена поÑледнÑÑ Ð²ÐµÑ€ÑÐ¸Ñ ÐºÐ»Ð¸ÐµÐ½Ñ‚Ð°, и прочитайте в Базе знаний о доÑтупе к облаÑÑ‚Ñм Ñ Ñтим рейтингом зрелоÑти.
+ Ð’Ñ‹ претендуете на землю, рейтинг зрелоÑти контента на которой не ÑоответÑтвует вашим наÑтройкам. Попробуйте изменить наÑтройки в меню «Я &gt; ÐаÑтройки &gt; Общие».
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- Ð’Ñ‹ не можете претендовать на Ñту землю из-за вашего рейтинга зрелоÑти.
-
-Перейти в Базу знаний и ознакомитьÑÑ Ñ Ñ€ÐµÐ¹Ñ‚Ð¸Ð½Ð³Ð°Ð¼Ð¸ зрелоÑти?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Ðа Ñту землю могут претендовать только взроÑлые.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Я не могу претендовать на Ñту землю из-за ограничений по рейтингу зрелоÑти" name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
+ <usetemplate ignoretext="Ðа Ñту землю могут претендовать только взроÑлые." name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- Ð’Ñ‹ не можете претендовать на Ñту землю из-за вашего рейтинга зрелоÑти.
+ Ð’Ñ‹ претендуете на землю, контент на которой имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY].
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ Ð’Ñ‹ претендуете на землю Ñ ÐºÐ¾Ð½Ñ‚ÐµÐ½Ñ‚Ð¾Ð¼ [REGIONMATURITY], который предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- Ð’Ñ‹ не можете претендовать на Ñту землю из-за вашей наÑтройки рейтинга зрелоÑти.
-
-Ðажмите кнопку «Изменить наÑтройку», чтобы повыÑить Ñвой рейтинг зрелоÑти. ПоÑле Ñтого вам будет разрешено иÑкать и проÑматривать контент [REGIONMATURITY]. ЕÑли в будущем понадобитÑÑ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ Ñто изменение, выберите команды «Я &gt; ÐаÑтройки &gt; Общие».
- <usetemplate ignoretext="Ð’Ñ‹Ð±Ñ€Ð°Ð½Ð½Ð°Ñ Ð¼Ð½Ð¾Ð¹ наÑтройка рейтинга запрещает мне претендовать на землю" name="okcancelignore" notext="Закрыть" yestext="Изменить наÑтройку"/>
+ Ð’Ñ‹ претендуете на землю, контент на которой имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY]. Мы можем изменить ваши наÑтройки, поÑле чего вы Ñможете претендовать на землю Ñнова.
+ <form name="form">
+ <button name="OK" text="Изменить наÑтройки"/>
+ <button name="Cancel" text="Отмена"/>
+ <ignore name="ignore" text="Ð’Ñ‹ претендуете на землю, контент на которой запрещен вашими наÑтройками."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- Ð’Ñ‹ не можете купить Ñту землю из-за вашего рейтинга зрелоÑти. Возможно, Ñто результат недоÑтатка информации, подтверждающей ваш возраÑÑ‚.
-
-УбедитеÑÑŒ, что у Ð²Ð°Ñ ÑƒÑтановлена поÑледнÑÑ Ð²ÐµÑ€ÑÐ¸Ñ ÐºÐ»Ð¸ÐµÐ½Ñ‚Ð°, и прочитайте в Базе знаний о доÑтупе к облаÑÑ‚Ñм Ñ Ñтим рейтингом зрелоÑти.
+ Ð’Ñ‹ пытаетеÑÑŒ купить землю, рейтинг зрелоÑти контента на которой не ÑоответÑтвует вашим наÑтройкам. Попробуйте изменить наÑтройки в меню «Я &gt; ÐаÑтройки &gt; Общие».
<usetemplate name="okbutton" yestext="OK"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- Ð’Ñ‹ не можете купить Ñту землю из-за вашего рейтинга зрелоÑти.
-
-Перейти в Базу знаний и ознакомитьÑÑ Ñ Ñ€ÐµÐ¹Ñ‚Ð¸Ð½Ð³Ð°Ð¼Ð¸ зрелоÑти?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Эту землю могут купить только взроÑлые.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Я не могу купить Ñту землю из-за ограничений по рейтингу зрелоÑти" name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
+ <usetemplate ignoretext="Эту землю могут купить только взроÑлые." name="okcancelignore" notext="Закрыть" yestext="Перейти в Базу знаний"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- Ð’Ñ‹ не можете купить Ñту землю из-за вашего рейтинга зрелоÑти.
+ Ð’Ñ‹ пытаетеÑÑŒ купить землю, контент на которой имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY].
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ Ð’Ñ‹ пытаетеÑÑŒ купить землю Ñ ÐºÐ¾Ð½Ñ‚ÐµÐ½Ñ‚Ð¾Ð¼ [REGIONMATURITY], который предназначен только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- Ð’Ñ‹ не можете купить Ñту землю из-за выбранного вами рейтинга зрелоÑти.
-
-Ðажмите кнопку «Изменить наÑтройку», чтобы повыÑить Ñвой рейтинг зрелоÑти. ПоÑле Ñтого вам будет разрешено иÑкать и проÑматривать контент [REGIONMATURITY]. ЕÑли в будущем понадобитÑÑ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ Ñто изменение, выберите команды «Я &gt; ÐаÑтройки &gt; Общие».
- <usetemplate ignoretext="Ð’Ñ‹Ð±Ñ€Ð°Ð½Ð½Ð°Ñ Ð¼Ð½Ð¾Ð¹ наÑтройка рейтинга запрещает мне покупать землю" name="okcancelignore" notext="Закрыть" yestext="Изменить наÑтройку"/>
+ Ð’Ñ‹ пытаетеÑÑŒ купить землю, контент на которой имеет рейтинг [REGIONMATURITY], но ваши наÑтройки не допуÑкают контента [REGIONMATURITY]. Мы можем изменить ваши наÑтройки, поÑле чего вы Ñможете попробовать купить землю Ñнова.
+ <form name="form">
+ <button name="OK" text="Изменить наÑтройки"/>
+ <button name="Cancel" text="Отмена"/>
+ <ignore name="ignore" text="Ð’Ñ‹ пытаетеÑÑŒ купить землю, контент на которой запрещен вашими наÑтройками."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Выбрано Ñлишком много примитивов. Выберите [MAX_PRIM_COUNT] или меньше примитивов и повторите попытку.
@@ -1815,10 +1918,9 @@ http://secondlife.com/download.
</form>
</notification>
<notification label="Изменен рейтинг зрелоÑти региона" name="RegionMaturityChange">
- Рейтинг зрелоÑти Ð´Ð»Ñ Ñтого региона будет обновлен.
+ Рейтинг зрелоÑти Ð´Ð»Ñ Ñтого региона был изменен.
Отображение Ñтого Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð½Ð° карте может занÑÑ‚ÑŒ некоторое времÑ.
-
-Ð”Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в регионы Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых у Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ быть подтвержденный аккаунт: либо Ñ Ð¿Ð¾Ð´Ñ‚Ð²ÐµÑ€Ð¶Ð´ÐµÐ½Ð¸ÐµÐ¼ возраÑта, либо Ñ Ð¿Ð¾Ð´Ñ‚Ð²ÐµÑ€Ð¶Ð´ÐµÐ½Ð¸ÐµÐ¼ оплаты.
+ <usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification label="ÐеÑоответÑтвие верÑии голоÑа" name="VoiceVersionMismatch">
Ð”Ð°Ð½Ð½Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ [APP_NAME] неÑовмеÑтима Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸ÐµÐ¹ голоÑового чата в Ñтом регионе. Ð”Ð»Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ работы голоÑового чата необходимо обновить [APP_NAME].
@@ -2108,14 +2210,11 @@ http://secondlife.com/download.
<usetemplate ignoretext="Ðадевать одежду, Ñоздаваемую при редактировании моей внешноÑти" name="okcancelignore" notext="Ðет" yestext="Да"/>
</notification>
<notification name="NotAgeVerified">
- ДоÑтуп к контенту и облаÑÑ‚Ñм Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых в Second Life разрешен только Ñ 18 лет. ПоÑетите нашу Ñтраницу проверки возраÑта и подтвердите, что вам уже иÑполнилоÑÑŒ 18.
-Страница будет открыта в браузере.
-
-[_URL]
- <url name="url">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="Мой возраÑÑ‚ не подтвержден" name="okcancelignore" notext="Отмена" yestext="Перейти к проверке возраÑта"/>
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить меÑто, доÑтуп в которое разрешен только жителÑм 18 лет и Ñтарше.
+ <usetemplate ignoretext="Мне еще рано поÑещать меÑта Ñ Ð¾Ð³Ñ€Ð°Ð½Ð¸Ñ‡ÐµÐ½Ð¸Ñми по возраÑту." name="okignore" yestext="OK"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ Это меÑто разрешено Ð´Ð»Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¹ 18 лет и Ñтарше.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Ð”Ð»Ñ Ð¿Ð¾ÑÐµÑ‰ÐµÐ½Ð¸Ñ Ñтой облаÑти необходимо зарегиÑтрировать платеж. Перейти на веб-Ñайт [SECOND_LIFE] и ввеÑти Ñту информацию?
@@ -2377,6 +2476,23 @@ http://secondlife.com/download.
<notification name="NoBuild">
Ð’ Ñтой облаÑти запрещено ÑтроительÑтво. ЗдеÑÑŒ вы не Ñможете Ñтроить или выкладывать объекты.
</notification>
+ <notification name="PathfindingDirty">
+ Ð’ регионе еÑÑ‚ÑŒ незавершенные Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð¸Ñка пути. ЕÑли у Ð²Ð°Ñ ÐµÑÑ‚ÑŒ права на ÑтроительÑтво, воÑÑтановите регион, нажав кнопку «ВоÑÑтановить регион».
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ Ð’ Ñтом регионе не разрешен динамичеÑкий поиÑк пути. Возможны Ð½Ð°Ñ€ÑƒÑˆÐµÐ½Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ Ñкриптовых объектов Ñ Ð¸Ñпользованием вызовов LSL поиÑка пути.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ Изменение некоторых объектов в регионе может привеÑти к неправильному поведению других подвижных объектов. Чтобы иÑправить их поведение, нажмите кнопку «ВоÑÑтановить регион». Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ â€“ по ÑÑылке «Справка».
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Справка" ignoretext="Изменение некоторых объектов в регионе может привеÑти к неправильному поведению других подвижных объектов." name="okhelpignore" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Произошла ошибка. Возможно, неполадка в Ñети или на Ñервере, или у Ð²Ð°Ñ Ð½ÐµÑ‚ прав на ÑтроительÑтво. Иногда Ð´Ð»Ñ ÑƒÑÑ‚Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñтой проблемы доÑтаточно выйти и Ñнова войти.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="SeeAvatars">
Ðа Ñтом учаÑтке аватары и текÑтовый чат Ñкрыты от другого учаÑтка. Жителей за пределами Ñтого учаÑтка не будет видно, а они не будут видеть ваÑ. Обычный текÑтовый чат на канале 0 также блокируетÑÑ.
</notification>
@@ -2395,9 +2511,7 @@ http://secondlife.com/download.
Ð’Ñ‹ можете претендовать на публичную землю только в регионе, в котором вы находитеÑÑŒ.
</notification>
<notification name="RegionTPAccessBlocked">
- Вам Ð½ÐµÐ»ÑŒÐ·Ñ Ð±Ñ‹Ñ‚ÑŒ в Ñтом регионе из-за вашего рейтинга зрелоÑти. Подтвердите Ñвой возраÑÑ‚ и/или уÑтановите поÑледнюю верÑию клиента.
-
-Прочитайте в Базе знаний о доÑтупе к облаÑÑ‚Ñм Ñ Ñтим рейтингом зрелоÑти.
+ Ð’Ñ‹ пытаетеÑÑŒ поÑетить регион, контент в котором не ÑоответÑтвует вашим наÑтройкам. Попробуйте изменить наÑтройки в меню «Я &gt; ÐаÑтройки &gt; Общие».
</notification>
<notification name="URBannedFromRegion">
Вы забанены в регионе.
@@ -2408,11 +2522,11 @@ http://secondlife.com/download.
<notification name="ImproperPaymentStatus">
У Ð²Ð°Ñ Ð½ÐµÑ‚ необходимого ÑтатуÑа оплаты Ð´Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в Ñтот регион.
</notification>
- <notification name="MustGetAgeRgion">
- Ð”Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° в Ñтот регион необходимо подтверждение возраÑта.
+ <notification name="MustGetAgeRegion">
+ Входить в Ñтот регион могут только жители 18 лет и Ñтарше.
</notification>
<notification name="MustGetAgeParcel">
- Ð”Ð»Ñ Ð²Ñ…Ð¾Ð´Ð° на Ñтот учаÑток необходимо подтверждение возраÑта.
+ Входить на Ñтот учаÑток могут только жители 18 лет и Ñтарше.
</notification>
<notification name="NoDestRegion">
Ðе найден регион назначениÑ.
@@ -2514,12 +2628,33 @@ http://secondlife.com/download.
<notification name="TeleportOffered">
[NAME_SLURL] предложил(а) телепортировать Ð²Ð°Ñ Ðº Ñебе:
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+«[MESSAGE]»
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="ТелепортациÑ"/>
<button name="Cancel" text="Отмена"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] предложил(а) телепортировать Ð²Ð°Ñ Ðº Ñебе:
+
+«[MESSAGE]»
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Этот регион Ñодержит контент Ñ Ñ€ÐµÐ¹Ñ‚Ð¸Ð½Ð³Ð¾Ð¼ [REGION_CONTENT_MATURITY], но ваши наÑтройки не допуÑкают контента [REGION_CONTENT_MATURITY]. Ð’Ñ‹ можете отказатьÑÑ Ð¾Ñ‚ телепортации, или ваши наÑтройки будут изменены.
+ <form name="form">
+ <button name="Teleport" text="Изменить и продолжить"/>
+ <button name="Cancel" text="Отмена"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] предложил(а) телепортировать Ð²Ð°Ñ Ðº Ñебе:
+
+«[MESSAGE]»
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Однако Ñтот регион Ñодержит контент, доÑтупный только Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых.
+ </notification>
<notification name="TeleportOfferSent">
Предложение телепортации отправлено [TO_NAME]
</notification>
@@ -2614,16 +2749,12 @@ http://secondlife.com/download.
</form>
</notification>
<notification name="ScriptQuestionCaution">
- Объект «&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;», владелец которого – «[NAME]», желает:
-
-[QUESTIONS]
-ЕÑли вы не доверÑете Ñтому объекту или его Ñоздателю, отклоните запроÑ.
-
-ПринÑÑ‚ÑŒ Ñтот запроÑ?
+ Предупреждение. Объект «&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;» требует полного доÑтупа к вашему аккаунту Ð´Ð»Ñ Linden-долларов. ЕÑли разрешить такой доÑтуп, объект Ñможет в любое Ð²Ñ€ÐµÐ¼Ñ Ñнимать ÑредÑтва Ñ Ð²Ð°ÑˆÐµÐ³Ð¾ аккаунта или полноÑтью опуÑтошать его неоднократно и без предупреждениÑ.
+
+Такое требование чаще вÑего незаконно. Ðе разрешайте доÑтуп к Ñвоему аккаунту, еÑли только не полноÑтью оÑознаете, зачем он нужен Ñтому объекту.
<form name="form">
- <button name="Grant" text="ПринÑÑ‚ÑŒ"/>
+ <button name="Grant" text="Разрешить полный доÑтуп"/>
<button name="Deny" text="Отклонить"/>
- <button name="Details" text="ПодробноÑти..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2927,6 +3058,10 @@ http://secondlife.com/download.
( [EXISTENCE] Ñек. жизни )
Ð’Ñ‹ локально обновили готовую текÑтуру [RESOLUTION] Ð´Ð»Ñ Â«[BODYREGION]» через [TIME] Ñек.
</notification>
+ <notification name="LivePreviewUnavailable">
+ ПроÑмотр Ñтой текÑтуры невозможен, так как запрещено ее копирование и/или переноÑ.
+ <usetemplate ignoretext="Предупреждать, еÑли режим проÑмотра вживую недоÑтупен Ð´Ð»Ñ Ñ‚ÐµÐºÑтур Ñ Ð·Ð°Ð¿Ñ€ÐµÑ‰ÐµÐ½Ð½Ñ‹Ð¼ копированием и/или переноÑом" name="okignore" yestext="OK"/>
+ </notification>
<notification name="ConfirmLeaveCall">
ДейÑтвительно покинуть Ñтот разговор?
<usetemplate ignoretext="Подтверждать перед выходом из разговора" name="okcancelignore" notext="Ðет" yestext="Да"/>
@@ -3098,6 +3233,23 @@ http://secondlife.com/download.
Это дейÑтвие приведет к Ñкрытию вÑех меню и кнопок. Чтобы вернуть их, щелкните [SHORTCUT] Ñнова.
<usetemplate ignoretext="Подтверждать перед Ñкрытием интерфейÑа" name="okcancelignore" notext="Отмена" yestext="OK"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Ð”Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… выбранных наборов ÑвÑзей Ð½ÐµÐ»ÑŒÐ·Ñ Ð·Ð°Ð´Ð°Ñ‚ÑŒ тип «[REQUESTED_TYPE]» из-за ограничений Ñтих наборов. Эти наборы ÑвÑзей будут иметь тип «[RESTRICTED_TYPE]».
+ <usetemplate ignoretext="ÐÐµÐ»ÑŒÐ·Ñ Ð·Ð°Ð´Ð°Ñ‚ÑŒ некоторые выбранные наборы ÑвÑзей из-за ограничений Ñтих наборов." name="okcancelignore" notext="Отмена" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Ð”Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… выбранных наборов ÑвÑзей невозможно задать тип «[REQUESTED_TYPE]», так как фигура не выпуклаÑ.
+ <usetemplate ignoretext="ÐÐµÐ»ÑŒÐ·Ñ Ð·Ð°Ð´Ð°Ñ‚ÑŒ некоторые выбранные наборы ÑвÑзей, так как фигура не выпуклаÑ." name="okcancelignore" notext="Отмена" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Ð”Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… выбранных наборов ÑвÑзей Ð½ÐµÐ»ÑŒÐ·Ñ Ð·Ð°Ð´Ð°Ñ‚ÑŒ тип «[REQUESTED_TYPE]» из-за ограничений Ñтих наборов. Эти наборы ÑвÑзей будут иметь тип «[RESTRICTED_TYPE]».
+ Ð”Ð»Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… выбранных наборов ÑвÑзей невозможно задать тип «[REQUESTED_TYPE]», так как фигура не выпуклаÑ. Тип иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñтих наборов ÑвÑзей не изменитÑÑ.
+ <usetemplate ignoretext="ÐÐµÐ»ÑŒÐ·Ñ Ð·Ð°Ð´Ð°Ñ‚ÑŒ некоторые выбранные наборы ÑвÑзей из-за ограничений Ñтих наборов и потому, что фигура не выпуклаÑ." name="okcancelignore" notext="Отмена" yestext="OK"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ Выбранный объект влиÑет на навигационную Ñетку. ЕÑли заменить его на гибкий путь, он будет удален из навигационной Ñетки.
+ <usetemplate ignoretext="Выбранный объект влиÑет на навигационную Ñетку. ЕÑли заменить его на гибкий путь, он будет удален из навигационной Ñетки." name="okcancelignore" notext="Отмена" yestext="OK"/>
+ </notification>
<global name="UnsupportedGLRequirements">
По-видимому, ваше оборудование не удовлетворÑет требованиÑм [APP_NAME]. Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ [APP_NAME] необходима графичеÑÐºÐ°Ñ ÐºÐ°Ñ€Ñ‚Ð° OpenGL Ñ Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶ÐºÐ¾Ð¹ мультитекÑтур. ЕÑли у Ð²Ð°Ñ ÐµÑÑ‚ÑŒ Ñ‚Ð°ÐºÐ°Ñ ÐºÐ°Ñ€Ñ‚Ð°, убедитеÑÑŒ, что уÑтановлены новейшие верÑии драйверов Ð´Ð»Ñ Ð½ÐµÐµ и пакеты обновлений и иÑÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð¾Ð¹ ÑиÑтемы.
@@ -3122,4 +3274,24 @@ http://secondlife.com/download.
<global name="You died and have been teleported to your home location">
Ð’Ñ‹ умерли и были телепортированы в ваше домашнее меÑтоположение.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ Ðе удалоÑÑŒ обновить [FNAME]: файл не найден.
+ПоÑледующее обновление Ñтого файла запрещаетÑÑ.
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ Ðе удалоÑÑŒ открыть или декодировать [FNAME] Ñ [NRETRIES] попыток. Этот файл ÑчитаетÑÑ Ð¿Ð¾Ð²Ñ€ÐµÐ¶Ð´ÐµÐ½Ð½Ñ‹Ð¼.
+ПоÑледующее обновление Ñтого файла запрещаетÑÑ.
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Попытка добавить недопуÑтимый или нечитаемый файл Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ [FNAME], который не удалоÑÑŒ открыть или декодировать.
+Попытка отменена.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ Возвращено [NUM_ITEMS] Ñлементов. Продолжить?
+ <usetemplate ignoretext="Возвратить неÑколько предметов?" name="okcancelignore" notext="Ðет" yestext="Да"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ Ð’Ñ‹ удалÑете неÑколько предметов ([NUM_ITEMS]). Продолжить?
+ <usetemplate ignoretext="Удалить неÑколько предметов?" name="okcancelignore" notext="Ðет" yestext="Да"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/ru/panel_bottomtray.xml b/indra/newview/skins/default/xui/ru/panel_bottomtray.xml
deleted file mode 100644
index ebf6c4264b..0000000000
--- a/indra/newview/skins/default/xui/ru/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Включить/выключить микрофон"/>
- <string name="VoiceControlBtnToolTip" value="Показать/Ñкрыть панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð³Ð¾Ð»Ð¾Ñом"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Говорить" label_selected="Говорить" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="ЖеÑÑ‚Ñ‹" name="Gesture" tool_tip="Показать/Ñкрыть жеÑÑ‚Ñ‹"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Перемещение" name="movement_btn" tool_tip="Показать/Ñкрыть панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸ÐµÐ¼"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Камера" name="camera_btn" tool_tip="Показать/Ñкрыть управление камерой"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button name="snapshots" tool_tip="Сделать Ñнимок"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="СтроительÑтво" name="build_btn" tool_tip="Показать/Ñкрыть инÑтрументы"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="ПоиÑк" name="search_btn" tool_tip="Показать/Ñкрыть поиÑк"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Карта" name="world_map_btn" tool_tip="Показать/Ñкрыть карту мира"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Миникарта" name="mini_map_btn" tool_tip="Показать/Ñкрыть миникарту"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Общение"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="УведомлениÑ"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_group_invite.xml b/indra/newview/skins/default/xui/ru/panel_group_invite.xml
index 3041046041..68dac5cd7e 100644
--- a/indra/newview/skins/default/xui/ru/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/ru/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
ÐеÑколько выбранных жителей уже ÑоÑтоÑÑ‚ в группе. Им Ð¿Ñ€Ð¸Ð³Ð»Ð°ÑˆÐµÐ½Ð¸Ñ Ð½Ðµ были отправлены.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Групповые Ð¿Ñ€Ð¸Ð³Ð»Ð°ÑˆÐµÐ½Ð¸Ñ Ð½Ðµ отправлены: выбрано Ñлишком много жителей. Групповые Ð¿Ñ€Ð¸Ð³Ð»Ð°ÑˆÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ охватывать не более 100 пользователей за один запроÑ.
+ </panel.string>
<text name="help_text">
Можно выбрать неÑколько жителей Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð³Ð»Ð°ÑˆÐµÐ½Ð¸Ñ Ð² группу. Чтобы начать, щелкните «Выбрать жителей».
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_login.xml b/indra/newview/skins/default/xui/ru/panel_login.xml
index 7928191fa6..7ead924c1f 100644
--- a/indra/newview/skins/default/xui/ru/panel_login.xml
+++ b/indra/newview/skins/default/xui/ru/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://join.secondlife.com/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ ВОЙТИ
+ </text>
<text name="username_text">
Ð˜Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Пароль:
</text>
- <check_box label="Запомнить пароль" name="remember_check"/>
- <button label="Войти" name="connect_btn"/>
- <text name="mode_selection_text">
- Режим:
- </text>
- <combo_box name="mode_combo" tool_tip="Выберите режим. ОÑновной – Ð´Ð»Ñ Ð±Ñ‹Ñтрого и проÑтого Ð¾Ð·Ð½Ð°ÐºÐ¾Ð¼Ð»ÐµÐ½Ð¸Ñ Ñ Ð¸Ð³Ñ€Ð¾Ð¹, а также общениÑ. РаÑширенный – Ð´Ð»Ñ Ð´Ð¾Ñтупа к более широким возможноÑÑ‚Ñм.">
- <combo_box.item label="ОÑновной" name="Basic"/>
- <combo_box.item label="РаÑширенный" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
МеÑто Ñтарта:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Введите название региона&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- РегиÑтрациÑ
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Ðужна помощь при входе?
</text>
<text name="forgot_password_text">
Забыли Ð¸Ð¼Ñ Ð¸Ð»Ð¸ пароль?
</text>
- <text name="login_help">
- Ðужна помощь при входе?
+ <button label="Войти" name="connect_btn"/>
+ <check_box label="Запомнить пароль" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="РегиÑтрациÑ"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/ru/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..fdc374a024
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="ВоÑÑтановить регион" name="navmesh_btn" tool_tip="ВоÑÑтановить навигационную Ñетку региона."/>
+ <button label="Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð½Ð° воÑÑтановление" name="navmesh_btn_sending" tool_tip="Отправка запроÑа на воÑÑтановление на Ñервер."/>
+ <button label="Идет воÑÑтановление региона" name="navmesh_btn_baking" tool_tip="Идет воÑÑтановление региона. Когда оно завершитÑÑ, Ñта кнопка иÑчезнет."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml
index a9d5569c7f..9283fc9e6e 100644
--- a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="ТекÑтовые чаты" name="EnableIMChatPopups" tool_tip="Отображать вÑплывающие ÑƒÐ²ÐµÐ´Ð¾Ð¼Ð»ÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¸ получении IM-Ñообщений"/>
<spinner label="Ð’Ñ€ÐµÐ¼Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð²Ñплывающих реплик:" name="nearby_toasts_lifetime"/>
<spinner label="Ð’Ñ€ÐµÐ¼Ñ Ð·Ð°Ñ‚ÑƒÑ…Ð°Ð½Ð¸Ñ Ð²Ñплывающих реплик:" name="nearby_toasts_fadingtime"/>
- <button label="ÐаÑтройки перевода чата" name="ok_btn"/>
+ <button label="Перевод..." name="ok_btn"/>
+ <button label="Ðвтозамена..." name="autoreplace_showgui"/>
+ <button label="Проверка правопиÑаниÑ..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_region_debug.xml b/indra/newview/skins/default/xui/ru/panel_region_debug.xml
index c21d2d7051..7bef927507 100644
--- a/indra/newview/skins/default/xui/ru/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/ru/panel_region_debug.xml
@@ -30,5 +30,5 @@
<button label="Самые активные учаÑтники Ñтолкновений..." name="top_colliders_btn" tool_tip="СпиÑок объектов, Ð´Ð»Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… ÑÑ‚Ð¾Ð»ÐºÐ½Ð¾Ð²ÐµÐ½Ð¸Ñ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ вероÑтны"/>
<button label="СпиÑок лучших Ñкриптов..." name="top_scripts_btn" tool_tip="Объекты, в которых Ñкрипты выполнÑÑŽÑ‚ÑÑ Ð´Ð¾Ð»ÑŒÑˆÐµ вÑего"/>
<button label="Перезагрузить регион" name="restart_btn" tool_tip="ОтÑчитать 2 минуты и перезагрузить регион"/>
- <button label="Отложить перезагрузку" name="cancel_restart_btn" tool_tip="Отложить перезагрузку региона на чаÑ"/>
+ <button label="Отменить перезапуÑк" name="cancel_restart_btn" tool_tip="Отложить перезагрузку региона на чаÑ"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_region_estate.xml b/indra/newview/skins/default/xui/ru/panel_region_estate.xml
index 93b21704bc..bcfb974fcb 100644
--- a/indra/newview/skins/default/xui/ru/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/ru/panel_region_estate.xml
@@ -23,7 +23,7 @@
Разрешить доÑтуп только таким жителÑм:
</text>
<check_box label="ЗарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате" name="limit_payment" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому землевладению у Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° быть зарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/>
- <check_box label="Подтвержден возраÑÑ‚" name="limit_age_verified" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому землевладению житель должен подтвердить Ñвой возраÑÑ‚. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/>
+ <check_box label="18 лет и Ñтарше" name="limit_age_verified" tool_tip="ДоÑтуп к Ñтому землевладению имеют только жители 18 лет и Ñтарше. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/>
<check_box label="Разрешить голоÑовое общение" name="voice_chat_check"/>
<check_box label="Разрешить прÑмой телепорт" name="allow_direct_teleport"/>
<button label="Применить" name="apply_btn"/>
diff --git a/indra/newview/skins/default/xui/ru/panel_region_texture.xml b/indra/newview/skins/default/xui/ru/panel_region_texture.xml
deleted file mode 100644
index c4b35a536d..0000000000
--- a/indra/newview/skins/default/xui/ru/panel_region_texture.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="ТекÑтуры земли" name="Textures">
- <text name="region_text_lbl">
- Регион:
- </text>
- <text name="region_text">
- неизвеÑтен
- </text>
- <text name="detail_texture_text">
- ТекÑтуры ландшафта (требованиÑ: 512x512, 24-битные TGA-файлы)
- </text>
- <text name="height_text_lbl">
- 1 (низ)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (верх)
- </text>
- <text name="height_text_lbl5">
- Диапазон выÑот текÑтур
- </text>
- <text name="height_text_lbl6">
- Северо-запад
- </text>
- <text name="height_text_lbl7">
- Северо-воÑток
- </text>
- <spinner label="Ðиз" name="height_start_spin_1"/>
- <spinner label="Ðиз" name="height_start_spin_3"/>
- <spinner label="Верх" name="height_range_spin_1"/>
- <spinner label="Верх" name="height_range_spin_3"/>
- <text name="height_text_lbl8">
- Юго-запад
- </text>
- <text name="height_text_lbl9">
- Юго-воÑток
- </text>
- <spinner label="Ðиз" name="height_start_spin_0"/>
- <spinner label="Ðиз" name="height_start_spin_2"/>
- <spinner label="Верх" name="height_range_spin_0"/>
- <spinner label="Верх" name="height_range_spin_2"/>
- <text name="height_text_lbl10">
- Эти Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶Ð°ÑŽÑ‚ диапазон Ð¿ÐµÑ€ÐµÐºÑ€Ñ‹Ñ‚Ð¸Ñ Ð²Ñ‹ÑˆÐµÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ñ… текÑтур.
- </text>
- <text name="height_text_lbl11">
- ИзмерÑетÑÑ Ð² метрах, значение «Ðиз» – Ñто ÐœÐКСИМÐЛЬÐÐЯ выÑота текÑтуры â„–1, значение «Верх» – Ñто МИÐИМÐЛЬÐÐЯ выÑота текÑтуры â„–4.
- </text>
- <button label="Применить" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_script_question_toast.xml b/indra/newview/skins/default/xui/ru/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_side_tray.xml b/indra/newview/skins/default/xui/ru/panel_side_tray.xml
deleted file mode 100644
index 10c5775291..0000000000
--- a/indra/newview/skins/default/xui/ru/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Открыть/закрыть боковую панель" name="sidebar_openclose" tab_title="Открыть/закрыть боковую панель"/>
- <sidetray_tab description="Дом." name="sidebar_home" tab_title="Дом">
- <panel label="дом" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Изменение Ñвоего Ð¿Ñ€Ð¾Ñ„Ð¸Ð»Ñ Ð¸ подборки." name="sidebar_me" tab_title="Мой профиль">
- <panel_container name="panel_container">
- <panel label="Я" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="ПоиÑк друзей, контактов и находÑщихÑÑ Ð¿Ð¾Ð±Ð»Ð¸Ð·Ð¾Ñти людей." name="sidebar_people" tab_title="Люди">
- <panel_container name="panel_container">
- <panel label="Профиль группы" name="panel_group_info_sidetray"/>
- <panel label="Черный ÑпиÑок жителей и объектов" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="ПоиÑк меÑÑ‚, которые можно было бы поÑетить или которые вы уже поÑещали ранее." label="МеÑта" name="sidebar_places" tab_title="МеÑта">
- <panel label="МеÑта" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="ПроÑмотрите Ñвой инвентарь." name="sidebar_inventory" tab_title="Мой инвентарь">
- <panel label="Изменить инвентарь" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Изменение внешнего вида и текущего образа." name="sidebar_appearance" tab_title="Мой внешний вид">
- <panel label="Изменить внешний вид" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/ru/sidepanel_item_info.xml b/indra/newview/skins/default/xui/ru/sidepanel_item_info.xml
index 62095acbaf..0106ed50ac 100644
--- a/indra/newview/skins/default/xui/ru/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/ru/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(неизвеÑтно)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (неизвеÑтно/неÑколько)
+ </panel.string>
<panel.string name="public">
(публичное)
</panel.string>
diff --git a/indra/newview/skins/default/xui/ru/sidepanel_task_info.xml b/indra/newview/skins/default/xui/ru/sidepanel_task_info.xml
index 8e56dd80c0..e9dd3760b5 100644
--- a/indra/newview/skins/default/xui/ru/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/ru/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
Эти объекты Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·Ð¼ÐµÐ½ÑÑ‚ÑŒ
</panel.string>
+ <panel.string name="text modify info 5">
+ Этот объект Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·Ð¼ÐµÐ½ÑÑ‚ÑŒ через границу региона
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Эти объекты Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·Ð¼ÐµÐ½ÑÑ‚ÑŒ через границу региона
+ </panel.string>
<panel.string name="text modify warning">
Этот объект Ñодержит объединенные чаÑти
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Цена: L$" name="Edit Cost"/>
<check_box label="Показать в результатах поиÑка" name="search_check" tool_tip="Показывать объект в результатах поиÑка"/>
+ <text name="pathfinding_attributes_label">
+ Ðтрибуты поиÑка пути:
+ </text>
<text name="B:">
Ð:
</text>
diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml
index 8dbc4f092d..3745aff8fd 100644
--- a/indra/newview/skins/default/xui/ru/strings.xml
+++ b/indra/newview/skins/default/xui/ru/strings.xml
@@ -137,7 +137,7 @@
Выйти
</string>
<string name="create_account_url">
- http://join.secondlife.com/
+ http://join.secondlife.com/index.php?lang=ru-RU
</string>
<string name="LoginFailedViewerNotPermitted">
У клиента, которым вы пользуетеÑÑŒ, больше нет доÑтупа к игре Second Life. Загрузить новую верÑию клиента можно по адреÑу
@@ -883,6 +883,9 @@ support@secondlife.com.
<string name="ScriptQuestionCautionChatDenied">
Объекту «[OBJECTNAME]», который принадлежит пользователю «[OWNERNAME]» и находитÑÑ Ð² [REGIONPOS] в регионе «[REGIONNAME]», отказано в разрешении: [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Разрешив доÑтуп к Ñвоему аккаунту, вы также разрешите объекту:
+ </string>
<string name="ScriptTakeMoney">
У Ð²Ð°Ñ Ð±ÐµÑ€ÑƒÑ‚ Linden-деньги
</string>
@@ -916,6 +919,9 @@ support@secondlife.com.
<string name="ControlYourCamera">
УправлÑÑ‚ÑŒ камерой
</string>
+ <string name="TeleportYourAgent">
+ Телепортировать ваÑ
+ </string>
<string name="NotConnected">
Ðет подключениÑ
</string>
@@ -997,6 +1003,9 @@ support@secondlife.com.
<string name="script_files">
Скрипты
</string>
+ <string name="dictionary_files">
+ Словари
+ </string>
<string name="AvatarSetNotAway">
Ðа меÑте
</string>
@@ -3852,6 +3861,12 @@ support@secondlife.com.
<string name="LocationCtrlSeeAVsTooltip">
Ð’Ñе жители Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… учаÑтков могут видеть аватары и общатьÑÑ Ð² чате
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Возможны неполадки подвижных объектов в Ñтом регионе, пока регион не будет воÑÑтановлен.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Ð’ Ñтом регионе не разрешен динамичеÑкий поиÑк пути.
+ </string>
<string name="UpdaterWindowTitle">
Обновление [APP_NAME]
</string>
@@ -5006,6 +5021,21 @@ support@secondlife.com.
<string name="Normal">
Ðормальный
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Ðет
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ ВлиÑет на навигационную Ñетку
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ ПерÑонаж
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (неÑколько)
+ </string>
<string name="snapshot_quality_very_low">
Очень низкий
</string>
@@ -5021,4 +5051,10 @@ support@secondlife.com.
<string name="snapshot_quality_very_high">
Очень выÑокий
</string>
+ <string name="TeleportMaturityExceeded">
+ Житель не может поÑетить Ñтот регион.
+ </string>
+ <string name="UserDictionary">
+ [Пользователь]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/ru/teleport_strings.xml b/indra/newview/skins/default/xui/ru/teleport_strings.xml
index feff286111..40c9267408 100644
--- a/indra/newview/skins/default/xui/ru/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/ru/teleport_strings.xml
@@ -45,6 +45,9 @@
<message name="no_inventory_host">
СиÑтема Ð¸Ð½Ð²ÐµÐ½Ñ‚Ð°Ñ€Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½ÐµÐ´Ð¾Ñтупна.
</message>
+ <message name="MustGetAgeRegion">
+ Входить в Ñтот регион могут только жители 18 лет и Ñтарше.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -80,5 +83,8 @@
<message name="requesting">
Ð—Ð°Ð¿Ñ€Ð¾Ñ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ð¸â€¦
</message>
+ <message name="pending">
+ Ð¢ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ñ Ð½Ðµ закончена...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml
index 8fa12ea759..9cc9c7a220 100644
--- a/indra/newview/skins/default/xui/tr/floater_about.xml
+++ b/indra/newview/skins/default/xui/tr/floater_about.xml
@@ -63,27 +63,26 @@ Ses Sunucusu Sürümü: [VOICE_VERSION]
</panel>
<panel label="Lisanslar" name="licenses_panel">
<text_editor name="credits_editor">
- 3Dconnexion SDK Telif Hakkı (C) 1992-2007 3Dconnexion
- APR Telif Hakkı (C) 2000-2004 The Apache Software Foundation
- Collada DOM Telif Hakkı 2005 Sony Computer Entertainment Inc.
- cURL Telif Hakkı (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
+ 3Dconnexion SDK Telif Hakkı (C) 1992-2009 3Dconnexion
+ APR Telif Hakkı (C) 2011 The Apache Software Foundation
+ Collada DOM Telif Hakkı 2006 Sony Computer Entertainment Inc.
+ cURL Telif Hakkı (C) 1996-2010, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Telif Hakkı (C) 2002, 2003 CodeFactory AB / Telif Hakkı (C) 2003, 2004 Red Hat, Inc.
expat Telif Hakkı (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
- FreeType Telif Hakkı (C) 1996-2002, The FreeType Project (www.freetype.org).
+ FreeType Telif Hakkı (C) 1996-2002, 2006 David Turner, Robert Wilhelm ve Werner Lemberg.
GL Telif Hakkı (C) 1999-2004 Brian Paul.
GLOD Telif Hakkı (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University ve David Luebke, Brenden Schubert, University of Virginia.
google-perftools Telif Hakkı (c) 2005, Google Inc.
Havok.com(TM) Telif Hakkı (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Telif Hakkı (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Telif Hakkı (C) 1991-1998, Thomas G. Lane.
- ogg/vorbis Telif Hakkı (C) 2001, Xiphophorus
- OpenSSL Telif Hakkı (C) 1998-2002 The OpenSSL Project.
- PCRE Telif Hakkı (c) 1997-2008 University of Cambridge
+ ogg/vorbis Telif Hakkı (C) 2002, Xiphophorus
+ OpenSSL Telif Hakkı (C) 1998-2008 The OpenSSL Project.
+ PCRE Telif Hakkı (c) 1997-2012 University of Cambridge
SDL Telif Hakkı (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Telif Hakkı (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Telif Hakkı (C) 2000 Epinions, Inc.
- zlib Telif Hakkı (C) 1995-2002 Jean-loup Gailly ve Mark Adler.
- google-perftools Telif Hakkı (c) 2005, Google Inc.
+ zlib Telif Hakkı (C) 1995-2012 Jean-loup Gailly ve Mark Adler.
Second Life Görüntüleyicisi Havok (TM) Fizik motorunu kullanmaktadır. (c)Telif Hakkı 1999-2010 Havok.com Inc. (ve Lisans Verenleri). Tüm Hakları Saklıdır. Ayrıntılı bilgi için bkz. www.havok.com
diff --git a/indra/newview/skins/default/xui/tr/floater_about_land.xml b/indra/newview/skins/default/xui/tr/floater_about_land.xml
index a478d347a8..481fc540d0 100644
--- a/indra/newview/skins/default/xui/tr/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/tr/floater_about_land.xml
@@ -451,7 +451,7 @@ Sadece büyük parseller aramada görünür.
Sadece ÅŸu Sakinlere eriÅŸim izni verin:
</text>
<check_box label="Ödeme bilgileri kayıtlı [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Sakinlerin bu parsele erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
- <check_box label="Yaş doğrulaması yapılmış [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Sakinlerin bu parsele erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
+ <check_box label="18 veya üzeri bir yaşta [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Sakinlerin bu parsele erişebilmesi için 18 veya üzeri bir yaşta olmaları gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
<check_box label="Grup EriÅŸimine Ä°zin Ver: [GROUP]" name="GroupCheck" tool_tip="Genel sekmesinde grup ayarla."/>
<check_box label="Geçiş haklr. şuna sat:" name="PassCheck" tool_tip="Bu parsele geçici erişim verir"/>
<combo_box name="pass_combo">
diff --git a/indra/newview/skins/default/xui/tr/floater_animation_preview.xml b/indra/newview/skins/default/xui/tr/floater_animation_preview.xml
deleted file mode 100644
index f8800c674d..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_animation_preview.xml
+++ /dev/null
@@ -1,186 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview">
- <floater.string name="failed_to_initialize">
- Hareket başlatılamadı
- </floater.string>
- <floater.string name="anim_too_long">
- Animasyon dosyası [LENGTH] saniye uzunluğunda.
-
-Maksimum animasyon uzunluÄŸu [LENGTH] saniye.
- </floater.string>
- <floater.string name="failed_file_read">
- Animasyon dosyası okunamadı.
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- Tamam
- </floater.string>
- <floater.string name="E_ST_EOF">
- Dosyanın zamanından önce sonu.
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Kısıtlama tanımı okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- BVH dosyası açılamadı.
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- Geçersiz HİYERARŞİ üst bilgisi.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- KÖK veya EKLEM bulunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- EKLEM adı alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- OFSET bulunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- KANALLAR bulunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Döndürme sırası alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Döndürme ekseni alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- HAREKET bulunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- kARE SAYISI alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Kare zamanı alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Konum değerleri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Döndürme değerleri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Çeviri dosyası açılamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Çeviri üst bilgisi okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Çeviri adları okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Çeviri yoksay değeri okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Çeviri nisbi değeri okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Çeviri çıkış adı değeri okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Çeviri matrisi okunamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Birleştirme alt birim adı alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Birleştirme üst birim adı alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Öncelik değerleri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Döngü (tekrar) değerleri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Easln (Yavaş Başlangıç) değerleri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- EaseOut (Yavaş Bitiş) değerleri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- El şekillendirme değeri alınamadı.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Duygu ifadesi adı okunamadı.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Yanlış kök eklem adı, &quot;kalça&quot; kullanın
- </floater.string>
- <text name="name_label">
- Ad:
- </text>
- <text name="description_label">
- Açıklama:
- </text>
- <spinner label="Öncelik" name="priority" tool_tip="Bu animasyonun diğer animasyonları geçersiz kılabileceği kontrolleri"/>
- <check_box label="Döngü" name="loop_check" tool_tip="Bu animasyonun döngülenmesini (tekrarlanmasını) sağlar"/>
- <spinner label="İç (%)" name="loop_in_point" tool_tip="Döngünün döndüğü animasyon noktasını belirler"/>
- <spinner label="Dış (%)" name="loop_out_point" tool_tip="Animasyonda döngünün bittiği noktayı belirler"/>
- <text name="hand_label">
- El DuruÅŸu
- </text>
- <combo_box name="hand_pose_combo" tool_tip="Ellerin animasyon sırasında neler yaptığını kontrol eder">
- <combo_box.item label="Yayılım" name="Spread"/>
- <combo_box.item label="Rahat" name="Relaxed"/>
- <combo_box.item label="Her Ä°kisi de Ä°ÅŸaret Ediyor" name="PointBoth"/>
- <combo_box.item label="Yumruk" name="Fist"/>
- <combo_box.item label="Sol Rahat" name="RelaxedLeft"/>
- <combo_box.item label="Sol Ä°ÅŸaret Ediyor" name="PointLeft"/>
- <combo_box.item label="Sol Yumruk" name="FistLeft"/>
- <combo_box.item label="SaÄŸ Rahat" name="RelaxedRight"/>
- <combo_box.item label="SaÄŸ Ä°ÅŸaret Ediyor" name="PointRight"/>
- <combo_box.item label="SaÄŸ Yumruk" name="FistRight"/>
- <combo_box.item label="Sağı Selamlıyor" name="SaluteRight"/>
- <combo_box.item label="Yazı Yazıyor" name="Typing"/>
- <combo_box.item label="Sağ Barış" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Ä°fade
- </text>
- <combo_box name="emote_combo" tool_tip="Yüzün animasyon sırasındaki ifadesini kontrol eder">
- <item label="(Hiçbiri)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="KorkmuÅŸ" name="Afraid" value="KorkmuÅŸ"/>
- <item label="Kızgın" name="Angry" value="Kızgın"/>
- <item label="Yaygın Gülümseyiş" name="BigSmile" value="Yaygın Gülümseyiş"/>
- <item label="Canı Sıkılmış" name="Bored" value="Canı Sıkılmış"/>
- <item label="AÄŸlama" name="Cry" value="AÄŸlama"/>
- <item label="Dudak Bükme" name="Disdain" value="Dudak Bükme"/>
- <item label="Utanmış" name="Embarrassed" value="Utanmış"/>
- <item label="Kaş Çatma" name="Frown" value="Kaş Çatma"/>
- <item label="Öpücük" name="Kiss" value="Öpücük"/>
- <item label="Gülme" name="Laugh" value="Gülme"/>
- <item label="Kahkaha" name="Plllppt" value="Kahkaha"/>
- <item label="TiksinmiÅŸ" name="Repulsed" value="TiksinmiÅŸ"/>
- <item label="Üzgün" name="Sad" value="Üzgün"/>
- <item label="Omuz Silkme" name="Shrug" value="Omuz Silkme"/>
- <item label="Gülümseme" name="Smile" value="Gülümseme"/>
- <item label="Sürpriz" name="Surprise" value="Sürpriz"/>
- <item label="Göz Kırpma" name="Wink" value="Göz Kırpma"/>
- <item label="EndiÅŸelenme" name="Worry" value="EndiÅŸelenme"/>
- </combo_box>
- <text name="preview_label">
- Şu sırada önizle
- </text>
- <combo_box name="preview_base_anim" tool_tip="Animasyon davranışınızı avatarınız genel hareketleri yaparken test etmek için bunu kullanın.">
- <item label="Ayakta Duruyor" name="Standing" value="Ayakta Duruyor"/>
- <item label="Yürüyor" name="Walking" value="Yürüyor"/>
- <item label="Oturuyor" name="Sitting" value="Oturuyor"/>
- <item label="Uçuyor" name="Flying" value="Uçuyor"/>
- </combo_box>
- <spinner label="Yavaş Başlangıç (saniye)" name="ease_in_time" tool_tip="Animasyonun kaynaştığı süre (saniye olarak)"/>
- <spinner label="Yavaş Bitiş (saniye)" name="ease_out_time" tool_tip="Animasyonun ayrıştığı süre (saniye olarak)"/>
- <button name="play_btn" tool_tip="Animasyonunu oynat"/>
- <button name="pause_btn" tool_tip="Animasyonunu duraklat"/>
- <button name="stop_btn" tool_tip="Animasyo oynatmayı durdur"/>
- <text name="bad_animation_text">
- Animasyon dosyası okunamadı.
-
-Poser 4&apos;ten aktarılan BHV dosyalarını tavsiye ederiz.
- </text>
- <button label="Karşıya Yükle (L$[AMOUNT])" name="ok_btn"/>
- <button label="Ä°ptal" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_autoreplace.xml b/indra/newview/skins/default/xui/tr/floater_autoreplace.xml
new file mode 100644
index 0000000000..e52e05dc61
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_autoreplace.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="autoreplace_floater" title="Otomatik Yerine Koyma Ayarları">
+ <check_box label="Otomatik Yerine Koymayı Etkinleştir" name="autoreplace_enable" tool_tip="Siz sohbet metni girdikçe, girilen herhangi bir anahtar kelimenin yerine karşılık gelen değiştirmeyi koyabilirsiniz"/>
+ <button label="Listeyi İçeri Aktar..." name="autoreplace_import_list" tool_tip="Daha önce aktarılan bir listeyi yükler."/>
+ <button label="Listeyi Aktarın..." name="autoreplace_export_list" tool_tip="Seçilen listeyi bir dosyaya kaydederek paylaşın."/>
+ <button label="Yeni Liste..." name="autoreplace_new_list" tool_tip="Yeni bir liste oluÅŸturun."/>
+ <button label="Listeyi Sil" name="autoreplace_delete_list" tool_tip="Seçilen listeyi silin."/>
+ <button name="autoreplace_list_up" tool_tip="Bu listenin önceliğini yükseltin."/>
+ <button name="autoreplace_list_down" tool_tip="Bu listenin önceliğini azaltın."/>
+ <scroll_list name="autoreplace_list_replacements">
+ <scroll_list.columns label="Anahtar kelime" name="keyword"/>
+ <scroll_list.columns label="DeÄŸiÅŸtirme" name="replacement"/>
+ </scroll_list>
+ <button label="Ekle..." name="autoreplace_add_entry"/>
+ <button label="Kaldır" name="autoreplace_delete_entry"/>
+ <button label="GiriÅŸi Kaydet" name="autoreplace_save_entry" tool_tip="Bu giriÅŸi kaydet."/>
+ <button label="Değişiklikleri Kaydet" name="autoreplace_save_changes" tool_tip="Tüm değişiklikleri kaydet."/>
+ <button label="İptal" name="autoreplace_cancel" tool_tip="Tüm değişiklikleri iptal et."/>
+</floater>
+<!--
+ <text
+ top_pad="10"
+ left="10"
+ height="16"
+ width="260"
+ follows="left|top"
+ halign="center"
+ mouse_opaque="true"
+ name="autoreplace_text2">
+ Entries
+ </text>
+-->
diff --git a/indra/newview/skins/default/xui/tr/floater_env_settings.xml b/indra/newview/skins/default/xui/tr/floater_env_settings.xml
deleted file mode 100644
index d53629f6fe..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_env_settings.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Environment Editor Floater" title="ÇEVRE DÜZENLEYİCİ">
- <floater.string name="timeStr">
- [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc]
- </floater.string>
- <text name="EnvTimeText">
- Günün Saati
- </text>
- <text name="EnvTimeText2">
- 12:00 PM
- </text>
- <text name="EnvCloudText">
- Bulut Örtüsü
- </text>
- <text name="EnvWaterColorText">
- Su Rengi
- </text>
- <color_swatch name="EnvWaterColor" tool_tip="Renk seçiciyi açmak için tıklayın"/>
- <text name="EnvWaterFogText">
- Su Sisi
- </text>
- <button label="Gayrimenkul Saati Kullan" name="EnvUseEstateTimeButton"/>
- <button label="Gelişmiş Gökyüzü" name="EnvAdvancedSkyButton"/>
- <button label="GeliÅŸmiÅŸ Su" name="EnvAdvancedWaterButton"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_hardware_settings.xml b/indra/newview/skins/default/xui/tr/floater_hardware_settings.xml
index 8e056b9b0d..b204389083 100644
--- a/indra/newview/skins/default/xui/tr/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/tr/floater_hardware_settings.xml
@@ -25,6 +25,10 @@
VBO EtkinleÅŸtir:
</text>
<check_box initial_value="true" label="OpenGL Vertex Tampon Nesnelerini Etkinleştir" name="vbo" tool_tip="Modern donanımlarda bunun etkinleştirilmesi performans artışı sağlar. Ancak, eski donanımlardaki VBO uygulamaları yetersizdir ve etkinleştirildiğinde bilgisayarınız çökebilir."/>
+ <text name="tc label">
+ S3TC&apos;ü Etkinleştir:
+ </text>
+ <check_box initial_value="true" label="Doku Sıkıştırmasını Etkinleştir (yeniden başlatma gerektirir)" name="texture compression" tool_tip="Video bellekteki dokuları sıkıştırır, renk kalitesinde bazı kayıplar olmasına karşın daha yüksek çözünürlükte dokuların yüklenmesine imkan tanır."/>
<slider label="Doku Belleği (MB):" name="GraphicsCardTextureMemory" tool_tip="Dokular için tahsis edilecek bellek miktarı. Varsayılan değer video kartı belleğidir. Bu değerin küçültülmesi performansı artırabilir, ama ayrıca dokuları bulanıklaştırabilir."/>
<spinner label="Sis Mesafe Oranı:" name="fog"/>
<button label="Tamam" label_selected="Tamam" name="OK"/>
diff --git a/indra/newview/skins/default/xui/tr/floater_inventory.xml b/indra/newview/skins/default/xui/tr/floater_inventory.xml
deleted file mode 100644
index cfb12d4b68..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_inventory.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="ENVANTERÄ°M">
- <panel label="Envanter Paneli" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_model_preview.xml b/indra/newview/skins/default/xui/tr/floater_model_preview.xml
index 0c7cabc6ea..c00cadd3bd 100644
--- a/indra/newview/skins/default/xui/tr/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/tr/floater_model_preview.xml
@@ -92,19 +92,54 @@
<text initial_value="Üçgenler" name="triangles" value="Üçgenler"/>
<text initial_value="Köşeler" name="vertices" value="Köşeler"/>
<text initial_value="Yüksek" name="high_label" value="Yüksek"/>
+ <combo_box name="lod_source_high">
+ <item name="Load from file" value="Dosyadan yükle"/>
+ <item name="Generate" value="OluÅŸtur"/>
+ </combo_box>
<button label="Gözat..." name="lod_browse_high"/>
+ <combo_box name="lod_mode_high">
+ <item name="Triangle Limit" value="Üçgen Limiti"/>
+ <item name="Error Threshold" value="Hata EÅŸiÄŸi"/>
+ </combo_box>
<text initial_value="0" name="high_triangles" value="0"/>
<text initial_value="0" name="high_vertices" value="0"/>
<text initial_value="Orta" name="medium_label" value="Orta"/>
+ <combo_box name="lod_source_medium">
+ <item name="Load from file" value="Dosyadan yükle"/>
+ <item name="Generate" value="OluÅŸtur"/>
+ <item name="Use LoD above" value="Yukarıdaki ayrıntı seviyesini kullan"/>
+ </combo_box>
<button label="Gözat..." name="lod_browse_medium"/>
+ <combo_box name="lod_mode_medium">
+ <item name="Triangle Limit" value="Üçgen Limiti"/>
+ <item name="Error Threshold" value="Hata EÅŸiÄŸi"/>
+ </combo_box>
<text initial_value="0" name="medium_triangles" value="0"/>
<text initial_value="0" name="medium_vertices" value="0"/>
<text initial_value="Düşük" name="low_label" value="Düşük"/>
+ <combo_box name="lod_source_low">
+ <item name="Load from file" value="Dosyadan yükle"/>
+ <item name="Generate" value="OluÅŸtur"/>
+ <item name="Use LoD above" value="Yukarıdaki ayrıntı seviyesini kullan"/>
+ </combo_box>
<button label="Gözat..." name="lod_browse_low"/>
+ <combo_box name="lod_mode_low">
+ <item name="Triangle Limit" value="Üçgen Limiti"/>
+ <item name="Error Threshold" value="Hata EÅŸiÄŸi"/>
+ </combo_box>
<text initial_value="0" name="low_triangles" value="0"/>
<text initial_value="0" name="low_vertices" value="0"/>
<text initial_value="En Düşük" name="lowest_label" value="En Düşük"/>
+ <combo_box name="lod_source_lowest">
+ <item name="Load from file" value="Dosyadan yükle"/>
+ <item name="Generate" value="OluÅŸtur"/>
+ <item name="Use LoD above" value="Yukarıdaki ayrıntı seviyesini kullan"/>
+ </combo_box>
<button label="Gözat..." name="lod_browse_lowest"/>
+ <combo_box name="lod_mode_lowest">
+ <item name="Triangle Limit" value="Üçgen Limiti"/>
+ <item name="Error Threshold" value="Hata EÅŸiÄŸi"/>
+ </combo_box>
<text initial_value="0" name="lowest_triangles" value="0"/>
<text initial_value="0" name="lowest_vertices" value="0"/>
<check_box label="Normalleri OluÅŸtur" name="gen_normals"/>
diff --git a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml
deleted file mode 100644
index 6b12ad0ef5..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="YAKINDAKÄ° SOHBET">
- <check_box label="Sohbeti çevir" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/tr/floater_pathfinding_characters.xml
new file mode 100644
index 0000000000..f38d8c84c6
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_pathfinding_characters.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_characters" title="Yol bulma karakterleri">
+ <floater.string name="messaging_get_inprogress">
+ Yol bulma karakterleri için sorgulama yapılıyor ...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Yol bulma karakterleri için sorgulama yapılırken hata saptandı.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Yol bulma karakterleri yok.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ Toplam [NUM_TOTAL] karakter içerisinden [NUM_SELECTED] adet seçildi.
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Bu bölgede yol bulma etkin değil.
+ </floater.string>
+ <floater.string name="character_cpu_time">
+ [CPU_TIME] µs
+ </floater.string>
+ <floater.string name="character_owner_loading">
+ [Yükleniyor]
+ </floater.string>
+ <floater.string name="character_owner_unknown">
+ [Bilinmiyor]
+ </floater.string>
+ <floater.string name="character_owner_group">
+ [grup]
+ </floater.string>
+ <panel>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Ad" name="name"/>
+ <scroll_list.columns label="Açıklama" name="description"/>
+ <scroll_list.columns label="Sahip" name="owner"/>
+ <scroll_list.columns label="CPU" name="cpu_time"/>
+ <scroll_list.columns label="Ä°rtifa" name="altitude"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Karakterler:
+ </text>
+ <button label="Listeyi yenile" name="refresh_objects_list"/>
+ <button label="Tümünü seç" name="select_all_objects"/>
+ <button label="Hiçbirini seçme" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <text name="actions_label">
+ Seçilen karakterler üzerinde eylemler:
+ </text>
+ <check_box label="İşareti göster" name="show_beacon"/>
+ <check_box label="Fizik kapsülünü göster" name="show_physics_capsule"/>
+ <button label="Al" name="take_objects"/>
+ <button label="Kopya al" name="take_copy_objects"/>
+ <button label="Beni ona ışınla" name="teleport_me_to_object" tool_tip="Sadece bir karakter seçildiğinde etkindir."/>
+ <button label="Ä°ade Et" name="return_objects"/>
+ <button label="Sil" name="delete_objects"/>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml
new file mode 100644
index 0000000000..6eecc7fb77
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_console" title="Yol bulma görüntüleme / test">
+ <floater.string name="navmesh_viewer_status_library_not_implemented">
+ Yol bulma kütüphanesi uygulaması bulunamıyor.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_not_enabled">
+ Bu bölgede yol bulma etkin değil.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_region_loading">
+ Bölgenin yüklenmesinin bitmesi bekleniyor.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_checking_version">
+ Navigasyon örgüsünün durumu kontrol ediliyor.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_downloading">
+ Navigasyon örgüsü indiriliyor.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_updating">
+ Sunucudaki navigasyon örgüsü değişti. En son navigasyon örgüsü indiriliyor.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_has_navmesh">
+ En son navigasyon örgüsü indirildi.
+ </floater.string>
+ <floater.string name="navmesh_viewer_status_error">
+ Navigasyon örgüsü başarıyla indirilemedi.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending">
+ Navigasyon örgüsünde bekleyen değişiklikler var.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_building">
+ Navigasyon örgüsü oluşturuluyor.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_pending">
+ Bazı navigasyon örgüsü bölgelerinde bekleyen değişiklikler var.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_some_building">
+ Bazı navigasyon örgüsü bölgeleri oluşturuluyor.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_pending_and_building">
+ Bazı navigasyon örgüsü bölgelerinde bekleyen değişiklikler var, bazıları ise oluşturuluyor.
+ </floater.string>
+ <floater.string name="navmesh_simulator_status_complete">
+ Navigasyon örgüsü güncel.
+ </floater.string>
+ <floater.string name="pathing_library_not_implemented">
+ Yol bulma kütüphanesi uygulaması bulunamıyor.
+ </floater.string>
+ <floater.string name="pathing_region_not_enabled">
+ Bu bölgede yol bulma etkin değil.
+ </floater.string>
+ <floater.string name="pathing_choose_start_and_end_points">
+ Lütfen başlangıç ve bitim noktalarını seçin.
+ </floater.string>
+ <floater.string name="pathing_choose_start_point">
+ Lütfen başlangıç noktasını seçin.
+ </floater.string>
+ <floater.string name="pathing_choose_end_point">
+ Lütfen bitim noktasını seçin.
+ </floater.string>
+ <floater.string name="pathing_path_valid">
+ Yol turuncu olarak gösterilmiştir.
+ </floater.string>
+ <floater.string name="pathing_path_invalid">
+ Seçilen noktalar arasında bir yol bulunamıyor.
+ </floater.string>
+ <floater.string name="pathing_error">
+ Yol oluşturma sırasında bir hata meydana geldi.
+ </floater.string>
+ <tab_container name="view_test_tab_container">
+ <panel label="Görünüm" name="view_panel">
+ <text name="show_label">
+ Göster:
+ </text>
+ <check_box label="Dünya" name="show_world"/>
+ <check_box label="Sadece hareket ettirilebilir nesneler" name="show_world_movables_only"/>
+ <check_box label="Navigasyon örgüsü" name="show_navmesh"/>
+ <text name="show_walkability_label">
+ Yürüyebilirlik haritasını göster:
+ </text>
+ <combo_box name="show_heatmap_mode">
+ <combo_box.item label="Gösterme" name="show_heatmap_mode_none"/>
+ <combo_box.item label="A karakter tipi" name="show_heatmap_mode_a"/>
+ <combo_box.item label="B karakter tipi" name="show_heatmap_mode_b"/>
+ <combo_box.item label="C karakter tipi" name="show_heatmap_mode_c"/>
+ <combo_box.item label="D karakter tipi" name="show_heatmap_mode_d"/>
+ </combo_box>
+ <check_box label="Yürüyebilirler" name="show_walkables"/>
+ <check_box label="Maddi hacimler" name="show_material_volumes"/>
+ <check_box label="Statik engeller" name="show_static_obstacles"/>
+ <check_box label="Hariç tutma hacimleri" name="show_exclusion_volumes"/>
+ <check_box label="Su düzlemi" name="show_water_plane"/>
+ <check_box label="X-ışını görünümü ile" name="show_xray"/>
+ </panel>
+ <panel label="Yolu test et" name="test_panel">
+ <text name="ctrl_click_label">
+ Başlangıç noktasını seçmek için Ctrl tuşuna basarak tıklayın.
+ </text>
+ <text name="shift_click_label">
+ Bitim noktasını seçmek için Shift tuşuna basarak tıklayın.
+ </text>
+ <text name="character_width_label">
+ Karakter geniÅŸliÄŸi
+ </text>
+ <slider name="character_width" value="1"/>
+ <text name="character_width_unit_label">
+ m
+ </text>
+ <text name="character_type_label">
+ Karakter tipi
+ </text>
+ <combo_box name="path_character_type">
+ <combo_box.item label="Hiçbiri" name="path_character_type_none"/>
+ <combo_box.item label="A" name="path_character_type_a"/>
+ <combo_box.item label="B" name="path_character_type_b"/>
+ <combo_box.item label="C" name="path_character_type_c"/>
+ <combo_box.item label="D" name="path_character_type_d"/>
+ </combo_box>
+ <button label="Yolu temizle" name="clear_path"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/tr/floater_pathfinding_linksets.xml
new file mode 100644
index 0000000000..3aee66a860
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_pathfinding_linksets.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_pathfinding_linksets" title="Yol bulma bağlantı kümeleri">
+ <floater.string name="messaging_get_inprogress">
+ Yol bulma bağlantı kümeleri için sorgulama yapılıyor ...
+ </floater.string>
+ <floater.string name="messaging_get_error">
+ Yol bulma bağlantı kümeleri için sorgulama yapılırken hata saptandı.
+ </floater.string>
+ <floater.string name="messaging_set_inprogress">
+ Seçilen yol bulma bağlantı kümeleri değiştiriliyor ...
+ </floater.string>
+ <floater.string name="messaging_set_error">
+ Seçilen yol bulma bağlantı kümeleri değiştirilirken hata saptandı.
+ </floater.string>
+ <floater.string name="messaging_complete_none_found">
+ Yol bulma bağlantı kümeleri yok.
+ </floater.string>
+ <floater.string name="messaging_complete_available">
+ Toplam [NUM_TOTAL] bağlantı kümesi içerisinden [NUM_SELECTED] adet seçildi.
+ </floater.string>
+ <floater.string name="messaging_not_enabled">
+ Bu bölgede yol bulma etkin değil.
+ </floater.string>
+ <floater.string name="linkset_terrain_name">
+ [Yüzey]
+ </floater.string>
+ <floater.string name="linkset_terrain_description">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_owner">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_land_impact">
+ --
+ </floater.string>
+ <floater.string name="linkset_terrain_dist_from_you">
+ --
+ </floater.string>
+ <floater.string name="linkset_owner_loading">
+ [Yükleniyor]
+ </floater.string>
+ <floater.string name="linkset_owner_unknown">
+ [Bilinmiyor]
+ </floater.string>
+ <floater.string name="linkset_owner_group">
+ [grup]
+ </floater.string>
+ <floater.string name="linkset_use_walkable">
+ Yürüyebilir
+ </floater.string>
+ <floater.string name="linkset_use_static_obstacle">
+ Statik engel
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_obstacle">
+ Hareket ettirilebilir engel
+ </floater.string>
+ <floater.string name="linkset_use_material_volume">
+ Maddi hacim
+ </floater.string>
+ <floater.string name="linkset_use_exclusion_volume">
+ Hariç tutma hacmi
+ </floater.string>
+ <floater.string name="linkset_use_dynamic_phantom">
+ Hareket ettirilebilir fantom
+ </floater.string>
+ <floater.string name="linkset_is_terrain">
+ [deÄŸiÅŸtirilemez]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_state">
+ [kısıtlı]
+ </floater.string>
+ <floater.string name="linkset_is_non_volume_state">
+ [konkav]
+ </floater.string>
+ <floater.string name="linkset_is_restricted_non_volume_state">
+ [kısıtlı, konkav]
+ </floater.string>
+ <floater.string name="linkset_choose_use">
+ Bağlantı kümesi kullanımını seç...
+ </floater.string>
+ <panel>
+ <combo_box name="filter_by_linkset_use">
+ <combo_box.item label="Bağlantı kümesi kullanımına göre filtrele..." name="filter_by_linkset_use_none"/>
+ <combo_box.item label="Yürüyebilir" name="filter_by_linkset_use_walkable"/>
+ <combo_box.item label="Statik engel" name="filter_by_linkset_use_static_obstacle"/>
+ <combo_box.item label="Hareket ettirilebilir engel" name="filter_by_linkset_use_dynamic_obstacle"/>
+ <combo_box.item label="Maddi hacim" name="filter_by_linkset_use_material_volume"/>
+ <combo_box.item label="Hariç tutma hacmi" name="filter_by_linkset_use_exclusion_volume"/>
+ <combo_box.item label="Hareket ettirilebilir fantom" name="filter_by_linkset_use_dynamic_phantom"/>
+ </combo_box>
+ <button label="Uygula" name="apply_filters"/>
+ <button label="Temizle" name="clear_filters"/>
+ <scroll_list name="objects_scroll_list">
+ <scroll_list.columns label="Ad (kök prim)" name="name"/>
+ <scroll_list.columns label="Açıklama (kök prim)" name="description"/>
+ <scroll_list.columns label="Sahip" name="owner"/>
+ <scroll_list.columns label="Etki" name="land_impact"/>
+ <scroll_list.columns label="Mesafe" name="dist_from_you"/>
+ <scroll_list.columns label="Bağlantı kümesi kullanımı" name="linkset_use"/>
+ <scroll_list.columns label="% A" name="a_percent"/>
+ <scroll_list.columns label="% B" name="b_percent"/>
+ <scroll_list.columns label="% C" name="c_percent"/>
+ <scroll_list.columns label="% D" name="d_percent"/>
+ </scroll_list>
+ <text name="messaging_status">
+ Bağlantı kümeleri:
+ </text>
+ <button label="Listeyi yenile" name="refresh_objects_list"/>
+ <button label="Tümünü seç" name="select_all_objects"/>
+ <button label="Hiçbirini seçme" name="select_none_objects"/>
+ </panel>
+ <panel>
+ <check_box label="İşareti göster" name="show_beacon"/>
+ <button label="Al" name="take_objects"/>
+ <button label="Kopya al" name="take_copy_objects"/>
+ <button label="Beni ona ışınla" name="teleport_me_to_object"/>
+ <button label="Ä°ade Et" name="return_objects"/>
+ <button label="Sil" name="delete_objects"/>
+ </panel>
+ <panel>
+ <text name="walkability_coefficients_label">
+ Yürüyebilirlik:
+ </text>
+ <text name="edit_a_label">
+ A
+ </text>
+ <line_editor name="edit_a_value" tool_tip="A tipi karakterleri için yürüyebilirlik. Örnek karakter tipi humanoiddir."/>
+ <text name="edit_b_label">
+ B
+ </text>
+ <line_editor name="edit_b_value" tool_tip="B tipi karakterleri için yürüyebilirlik. Örnek karakter tipi yaratıktır."/>
+ <text name="edit_c_label">
+ C
+ </text>
+ <line_editor name="edit_c_value" tool_tip="C tipi karakterleri için yürüyebilirlik. Örnek karakter tipi mekaniktir."/>
+ <text name="edit_d_label">
+ D
+ </text>
+ <line_editor name="edit_d_value" tool_tip="D tipi karakterleri için yürüyebilirlik. Örnek karakter tipi diğerdir."/>
+ <button label="DeÄŸiÅŸiklikleri uygula" name="apply_edit_values"/>
+ <text name="suggested_use_a_label">
+ (Humanoid)
+ </text>
+ <text name="suggested_use_b_label">
+ (Yaratık)
+ </text>
+ <text name="suggested_use_c_label">
+ (Mekanik)
+ </text>
+ <text name="suggested_use_d_label">
+ (DiÄŸer)
+ </text>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_postcard.xml b/indra/newview/skins/default/xui/tr/floater_postcard.xml
deleted file mode 100644
index ef11c68afe..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_postcard.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="ANLIK GÖRÜNTÜYÜ E-POSTAYLA GÖNDER">
- <floater.string name="default_subject">
- SECOND_LIFE]&apos;dan posta kartı.
- </floater.string>
- <floater.string name="default_message">
- Buna bakın!
- </floater.string>
- <floater.string name="upload_message">
- Gönderiyor...
- </floater.string>
- <text name="to_label">
- Alıcının E-postası:
- </text>
- <text name="from_label">
- E-postanız:
- </text>
- <text name="name_label">
- Adınız:
- </text>
- <text name="subject_label">
- Konu:
- </text>
- <line_editor label="Konunuzu buraya yazın." name="subject_form"/>
- <text name="msg_label">
- Ä°leti:
- </text>
- <text_editor name="msg_form">
- İletinizi buraya yazın.
- </text_editor>
- <button label="Ä°ptal" name="cancel_btn"/>
- <button label="Gönder" name="send_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_spellcheck.xml b/indra/newview/skins/default/xui/tr/floater_spellcheck.xml
new file mode 100644
index 0000000000..f5f0ba8fd9
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_spellcheck.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_floater" title="Yazım Denetimcisi Ayarları">
+ <check_box label="Yazım denetimcisini etkinleştir" name="spellcheck_enable"/>
+ <text name="spellcheck_main">
+ Ana sözlük :
+ </text>
+ <text label="Günlükler:" name="spellcheck_additional">
+ İlave sözlükler :
+ </text>
+ <text name="spellcheck_available">
+ Mevcut
+ </text>
+ <text name="spellcheck_active">
+ Etkin
+ </text>
+ <button label="Kaldır" name="spellcheck_remove_btn"/>
+ <button label="İçeri Aktar..." name="spellcheck_import_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_spellcheck_import.xml b/indra/newview/skins/default/xui/tr/floater_spellcheck_import.xml
new file mode 100644
index 0000000000..ded71cad40
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_spellcheck_import.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="spellcheck_import" title="Sözlüğü İçeri Aktar">
+ <button label="Gözat" label_selected="Gözat" name="dictionary_path_browse"/>
+ <button label="İçeri Aktar" name="ok_btn"/>
+ <button label="Ä°ptal" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_stats.xml b/indra/newview/skins/default/xui/tr/floater_stats.xml
index 17f1166c46..afce87bdaa 100644
--- a/indra/newview/skins/default/xui/tr/floater_stats.xml
+++ b/indra/newview/skins/default/xui/tr/floater_stats.xml
@@ -14,8 +14,11 @@
<stat_bar label="Saniyede Bir Çizilen Üçgenler" name="ktrissec"/>
<stat_bar label="Toplam Nesne" name="objs"/>
<stat_bar label="Yeni Nesne" name="newobjs"/>
+ <stat_bar label="Nesne Önbellek İsabet Oranı" name="object_cache_hits"/>
</stat_view>
<stat_view label="Doku" name="texture">
+ <stat_bar label="Önbellek İsabet Oranı" name="texture_cache_hits"/>
+ <stat_bar label="Önbellek Okuma Gecikme Süresi" name="texture_cache_read_latency"/>
<stat_bar label="Sayım" name="numimagesstat"/>
<stat_bar label="Ham Sayım" name="numrawimagesstat"/>
<stat_bar label="GL BelleÄŸi" name="gltexmemstat"/>
@@ -50,7 +53,13 @@
<stat_bar label="Nesneler" name="simobjects"/>
<stat_bar label="Etkin Nesneler" name="simactiveobjects"/>
<stat_bar label="Etkin Komut Dosyaları" name="simactivescripts"/>
+ <stat_bar label="Çalıştırılan Komut Dosyaları" name="simpctscriptsrun"/>
<stat_bar label="Komut Dosyası Etkinlikleri" name="simscripteps"/>
+ <stat_view label="Yol bulma" name="simpathfinding">
+ <stat_bar label="Yapay Zeka Adım Süresi" name="simsimaistepmsec"/>
+ <stat_bar label="Atlanan Siluet Adımları" name="simsimskippedsilhouettesteps"/>
+ <stat_bar label="Güncellenen Karakterler" name="simsimpctsteppedcharacters"/>
+ </stat_view>
<stat_bar label="Gelen Paketler" name="siminpps"/>
<stat_bar label="Giden Paketler" name="simoutpps"/>
<stat_bar label="Bekleyen Karşıdan Yüklemeler" name="simpendingdownloads"/>
diff --git a/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
index 4ef789f585..889425f23a 100644
--- a/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
@@ -9,15 +9,27 @@
<text name="Multiple">
Birden çok doku
</text>
+ <radio_group name="mode_selection">
+ <radio_item label="Envanter" name="inventory" value="0"/>
+ <radio_item label="Yerel" name="local" value="1"/>
+ </radio_group>
<text name="unknown">
Büyüklük: [DIMENSIONS]
</text>
<button label="Varsayılan" label_selected="Varsayılan" name="Default"/>
- <button label="Hiçbiri" label_selected="Hiçbiri" name="None"/>
<button label="BoÅŸ" label_selected="BoÅŸ" name="Blank"/>
- <check_box initial_value="true" label="Åžimdi uygula" name="apply_immediate_check"/>
+ <button label="Hiçbiri" label_selected="Hiçbiri" name="None"/>
+ <check_box initial_value="true" label="Canlı Önizleme" name="apply_immediate_check"/>
+ <text name="preview_disabled" value="Önizleme Devre Dışı"/>
<filter_editor label="Dokuları Filtrele" name="inventory search editor"/>
<check_box initial_value="false" label="Klasörleri göster" name="show_folders_check"/>
+ <button label="Ekle" label_selected="Ekle" name="l_add_btn"/>
+ <button label="Kaldır" label_selected="Kaldır" name="l_rem_btn"/>
+ <button label="Karşıya Yükle" label_selected="Karşıya Yükle" name="l_upl_btn"/>
+ <scroll_list name="l_name_list">
+ <column label="Ad" name="unit_name"/>
+ <column label="Kimlik" name="unit_id_HIDDEN"/>
+ </scroll_list>
<button label="Tamam" label_selected="Tamam" name="Select"/>
<button label="Ä°ptal" label_selected="Ä°ptal" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_texture_fetch_debugger.xml b/indra/newview/skins/default/xui/tr/floater_texture_fetch_debugger.xml
new file mode 100644
index 0000000000..a592479b6c
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_texture_fetch_debugger.xml
@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="TexFetchDebugger" title="Doku Alımı Hata Ayıklayıcı">
+ <text name="total_num_fetched_label">
+ 1, Alınan dokuların toplam sayısı: [NUM]
+ </text>
+ <text name="total_num_fetching_requests_label">
+ 2, Toplam alım talebi sayısı: [NUM]
+ </text>
+ <text name="total_num_cache_hits_label">
+ 3, Toplam önbellek isabet sayısı: [NUM]
+ </text>
+ <text name="total_num_visible_tex_label">
+ 4, Görünür dokuların toplam sayısı: [NUM]
+ </text>
+ <text name="total_num_visible_tex_fetch_req_label">
+ 5, Görünür dokuların alınması için toplam talep sayısı: [NUM]
+ </text>
+ <text name="total_fetched_data_label">
+ 6, Alınan verilerin toplam sayısı: [SIZE1]KB, Şifresi Çözülen Veri: [SIZE2]KB, [PIXEL]MPiksel
+ </text>
+ <text name="total_fetched_vis_data_label">
+ 7, Görünür verilerin toplam sayısı: [SIZE1]KB, Şifresi Çözülen Veri: [SIZE2]KB
+ </text>
+ <text name="total_fetched_rendered_data_label">
+ 8, İşlenen verilerin toplam sayısı: [SIZE1]KB, Şifresi Çözülen Veri: [SIZE2]KB, [PIXEL]MPiksel
+ </text>
+ <text name="total_time_cache_read_label">
+ 9, Önbellek okunması için toplam süre: [TIME] saniye
+ </text>
+ <text name="total_time_cache_write_label">
+ 10, Önbellek yazılması için toplam süre: [TIME] saniye
+ </text>
+ <text name="total_time_decode_label">
+ 11, Şifre çözülmesi için toplam süre: [TIME] saniye
+ </text>
+ <text name="total_time_gl_label">
+ 12, GL doku oluşturma için toplam süre: [TIME] saniye
+ </text>
+ <text name="total_time_http_label">
+ 13, HTTP alımı için toplam süre: [TIME] saniye
+ </text>
+ <text name="total_time_fetch_label">
+ 14, Tüm alımlar için toplam süre: [TIME] saniye
+ </text>
+ <text name="total_time_refetch_vis_cache_label">
+ 15, Görünür dokuların önbellekten tekrar alınması, Süre: [TIME] saniye, Alınan: [SIZE]KB, [PIXEL]MPiksel
+ </text>
+ <text name="total_time_refetch_vis_http_label">
+ 16, Görünür dokuların HTTP&apos;den tekrar alınması, Süre: [TIME] saniye, Alınan: [SIZE]KB, [PIXEL]MPiksel
+ </text>
+ <spinner label="17, Teksel/Piksel Oranı:" name="texel_pixel_ratio"/>
+ <button label="BaÅŸla" name="start_btn"/>
+ <button label="Sıfırla" name="clear_btn"/>
+ <button label="Kapat" name="close_btn"/>
+ <button label="Önbellek Okunması" name="cacheread_btn"/>
+ <button label="Önbellek Yazılması" name="cachewrite_btn"/>
+ <button label="HTTP" name="http_btn"/>
+ <button label="Şifre Çöz" name="decode_btn"/>
+ <button label="GL Dokusu" name="gl_btn"/>
+ <button label="Görünür Dokuları Önbellekten Tekrar Al" name="refetchviscache_btn"/>
+ <button label="Görünür Dokuları HTTP&apos;den Tekrar Al" name="refetchvishttp_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_tools.xml b/indra/newview/skins/default/xui/tr/floater_tools.xml
index b0c59ced42..4bf0372a8a 100644
--- a/indra/newview/skins/default/xui/tr/floater_tools.xml
+++ b/indra/newview/skins/default/xui/tr/floater_tools.xml
@@ -150,6 +150,12 @@
<panel.string name="text modify info 4">
Bu nesneleri deÄŸiÅŸtiremezsiniz
</panel.string>
+ <panel.string name="text modify info 5">
+ Bir bölge sınırı üzerinden bu nesneyi değiştiremezsiniz
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Bir bölge sınırı üzerinden bu nesneleri değiştiremezsiniz
+ </panel.string>
<panel.string name="text modify warning">
İzinleri ayarlamak için tüm nesneyi seçmelisiniz
</panel.string>
@@ -199,12 +205,12 @@
<combo_box.item label="Yakınlaştır" name="Zoom"/>
</combo_box>
<check_box label="Satılık:" name="checkbox for sale"/>
+ <spinner label="L$" name="Edit Cost"/>
<combo_box name="sale type">
<combo_box.item label="Kopyala" name="Copy"/>
<combo_box.item label="İçerik" name="Contents"/>
<combo_box.item label="Orijinal" name="Original"/>
</combo_box>
- <spinner label="Fiyat: L$" name="Edit Cost"/>
<check_box label="Aramada göster" name="search_check" tool_tip="Kişiler arama sonuçlarında bu nesneyi görebilsin"/>
<panel name="perms_build">
<text name="perm_modify">
@@ -240,6 +246,11 @@
F:
</text>
</panel>
+ <panel name="pathfinding_attrs_panel">
+ <text name="pathfinding_attributes_label">
+ Yol bulma özellikleri:
+ </text>
+ </panel>
</panel>
<panel label="Nesne" name="Object">
<check_box label="Kilitli" name="checkbox locked" tool_tip="Nesnenin hareket ettirilmesini veya silinmesini engeller. Arzulanmayan düzenlemelerden kaçınmak için inşa işlemleri sırasında oldukça faydalıdır."/>
diff --git a/indra/newview/skins/default/xui/tr/floater_top_objects.xml b/indra/newview/skins/default/xui/tr/floater_top_objects.xml
index e726f583cc..19420c68e3 100644
--- a/indra/newview/skins/default/xui/tr/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/tr/floater_top_objects.xml
@@ -9,9 +9,6 @@
<floater.string name="scripts_score_label">
Süre
</floater.string>
- <floater.string name="scripts_mono_time_label">
- Mono Süre
- </floater.string>
<floater.string name="top_colliders_title">
En Çok Çarpışanlar
</floater.string>
@@ -32,9 +29,10 @@
<scroll_list.columns label="Ad" name="name"/>
<scroll_list.columns label="Sahip" name="owner"/>
<scroll_list.columns label="Konum" name="location"/>
+ <scroll_list.columns label="Parsel" name="parcel"/>
<scroll_list.columns label="Süre" name="time"/>
- <scroll_list.columns label="Mono Süre" name="mono_time"/>
<scroll_list.columns label="URL&apos;ler" name="URLs"/>
+ <scroll_list.columns label="Bellek (KB)" name="memory"/>
</scroll_list>
<text name="id_text">
Nesne KimliÄŸi:
@@ -48,6 +46,10 @@
Sahip:
</text>
<button label="Filtrele" name="filter_owner_btn"/>
+ <text name="parcel_name_text">
+ Parsel:
+ </text>
+ <button label="Filtrele" name="filter_parcel_btn"/>
<button label="Seçileni İade Et" name="return_selected_btn"/>
<button label="Tümünü İade Et" name="return_all_btn"/>
<button label="Seçileni Devre Dışı Bırak" name="disable_selected_btn"/>
diff --git a/indra/newview/skins/default/xui/tr/floater_water.xml b/indra/newview/skins/default/xui/tr/floater_water.xml
deleted file mode 100644
index 66d6c1e30d..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_water.xml
+++ /dev/null
@@ -1,70 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Water Floater" title="GELÄ°ÅžMÄ°Åž SU DÃœZENLEYÄ°CÄ°">
- <floater.string name="WLDefaultWaterNames">
- Varsayılan:Camsı:Havuz:çamurlu:İkinci Veba:YILAN!!!:Valdez
- </floater.string>
- <text name="KeyFramePresetsText">
- Su Ön Ayarları:
- </text>
- <button label="Yeni" label_selected="Yeni" name="WaterNewPreset"/>
- <button label="Kaydet" label_selected="Kaydet" name="WaterSavePreset"/>
- <button label="Sil" label_selected="Sil" name="WaterDeletePreset"/>
- <tab_container name="Water Tabs">
- <panel label="AYARLAR" name="Settings">
- <text name="BHText">
- Su Sisi Rengi
- </text>
- <color_swatch name="WaterFogColor" tool_tip="Renk seçiciyi açmak için tıklayın"/>
- <text name="WaterFogDensText">
- Su Yoğunluk Üssü
- </text>
- <text name="WaterUnderWaterFogModText">
- Sualtı Sis Değiştiricisi
- </text>
- <text name="BDensText">
- Yansıma Dalgacığı Ölçeği
- </text>
- <slider label="1" name="WaterNormalScaleX"/>
- <slider label="2" name="WaterNormalScaleY"/>
- <slider label="3" name="WaterNormalScaleZ"/>
- <text name="HDText">
- Fresnel Ölçeği
- </text>
- <text name="FresnelOffsetText">
- Fresnel Dengeleyicisi
- </text>
- <text name="DensMultText">
- Yukarıdan Kırılma Ölçeği
- </text>
- <text name="WaterScaleBelowText">
- Aşağıdan Kırılma Ölçeği
- </text>
- <text name="MaxAltText">
- Bulanıklaştırma Çarpanı
- </text>
- </panel>
- <panel label="GÖRÜNTÜ" name="Waves">
- <text name="BHText">
- Büyük Dalga Yönü
- </text>
- <text name="WaterWave1DirXText">
- X
- </text>
- <text name="WaterWave1DirYText">
- Y
- </text>
- <text name="BHText2">
- Küçük Dalga Yönü
- </text>
- <text name="WaterWave2DirXText">
- X
- </text>
- <text name="WaterWave2DirYText">
- Y
- </text>
- <text name="BHText3">
- Normal Harita
- </text>
- </panel>
- </tab_container>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_windlight_options.xml b/indra/newview/skins/default/xui/tr/floater_windlight_options.xml
deleted file mode 100644
index 6c5fba374c..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_windlight_options.xml
+++ /dev/null
@@ -1,167 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="WindLight floater" title="GELİŞMİŞ GÖKYÜZÜ DÜZENLEYİCİ">
- <floater.string name="WLDefaultSkyNames">
- A-12:A-24:A-3:A-15:A-16.30:A-6:A-18:A-9:A-21:Barselona:Tipi:Mavi Gün Ortası:Sahilde Öğleden Sonra:Sahilde Gün Batımı:Varsayılan:Çölde Gün Batımı:Güzel Bir Gün:Kabarık Büyük Bulutlar:Sisli:Şık Şık:Şık Şık Şık:Dondurma:Hayalet:Uygunsuz Gerçekler:Gün Ortası1:Gün Ortası 2:Gün Ortası 3:Gün Ortası 4:Gece:Korsan:Mor:Denizcinin Keyfi:Saf Tensel
- </floater.string>
- <text name="KeyFramePresetsText">
- Gökyüzü Ön Ayarları:
- </text>
- <button label="Yeni" label_selected="Yeni" name="WLNewPreset"/>
- <button label="Kaydet" label_selected="Kaydet" name="WLSavePreset"/>
- <button label="Sil" label_selected="Sil" name="WLDeletePreset"/>
- <button label="Gün Döngüsü Düzenleyici" label_selected="Gün Döngüsü Düzenleyici" name="WLDayCycleMenuButton"/>
- <tab_container name="WindLight Tabs">
- <panel label="ATMOSFER" name="Atmosphere">
- <text name="BHText">
- Mavi Ufuk
- </text>
- <text name="BHText2">
- R
- </text>
- <text name="BHText3">
- G
- </text>
- <text name="BHText4">
- B
- </text>
- <text name="BHText5">
- I
- </text>
- <text name="BDensText">
- Puslu Ufuk
- </text>
- <text name="BDensText2">
- Mavi YoÄŸunluÄŸu
- </text>
- <text name="BHText6">
- R
- </text>
- <text name="BHText7">
- G
- </text>
- <text name="BHText8">
- B
- </text>
- <text name="BHText9">
- I
- </text>
- <text name="HDText">
- Pus YoÄŸunluÄŸu
- </text>
- <text name="DensMultText">
- Yoğunluk Çarpanı
- </text>
- <text name="WLDistanceMultText">
- Mesafe Çarpanı
- </text>
- <text name="MaxAltText">
- Maks Ä°rtifa
- </text>
- </panel>
- <panel label="AYDINLATMA" name="Lighting">
- <text name="SLCText">
- Güneş/Ay Rengi
- </text>
- <text name="BHText">
- R
- </text>
- <text name="BHText2">
- G
- </text>
- <text name="BHText3">
- B
- </text>
- <text name="BHText4">
- I
- </text>
- <text name="TODText">
- Güneş/Ay Konumu
- </text>
- <text name="WLAmbientText">
- Ortam
- </text>
- <text name="BHText5">
- R
- </text>
- <text name="BHText6">
- G
- </text>
- <text name="BHText7">
- B
- </text>
- <text name="BHText8">
- I
- </text>
- <text name="WLEastAngleText">
- Doğu Açısı
- </text>
- <text name="SunGlowText">
- Güneş Parıltısı
- </text>
- <slider label="Odak" name="WLGlowB"/>
- <slider label="Büyüklük" name="WLGlowR"/>
- <text name="SceneGammaText">
- Sahne Gaması
- </text>
- <text name="WLStarText">
- Yıldız Parlaklığı
- </text>
- </panel>
- <panel label="BULUTLAR" name="Clouds">
- <text name="WLCloudColorText">
- Bulut Rengi
- </text>
- <text name="BHText">
- R
- </text>
- <text name="BHText2">
- G
- </text>
- <text name="BHText3">
- B
- </text>
- <text name="BHText4">
- I
- </text>
- <text name="WLCloudColorText2">
- Bulut XY/YoÄŸunluÄŸu
- </text>
- <text name="BHText5">
- X
- </text>
- <text name="BHText6">
- Y
- </text>
- <text name="BHText7">
- D
- </text>
- <text name="WLCloudCoverageText">
- Bulut Örtüsü
- </text>
- <text name="WLCloudScaleText">
- Bulut Yüksekliği
- </text>
- <text name="WLCloudDetailText">
- Bulut Ayrıntısı (XY/Yoğunluğu)
- </text>
- <text name="BHText8">
- X
- </text>
- <text name="BHText9">
- Y
- </text>
- <text name="BHText10">
- D
- </text>
- <text name="WLCloudScrollXText">
- Bulut Kaydırma X
- </text>
- <check_box label="Kilitle" name="WLCloudLockX"/>
- <text name="WLCloudScrollYText">
- Bulut Kaydırma Y
- </text>
- <check_box label="Kilitle" name="WLCloudLockY"/>
- <check_box label="Klasik Bulutlar Çiz" name="DrawClassicClouds"/>
- </panel>
- </tab_container>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_window_size.xml b/indra/newview/skins/default/xui/tr/floater_window_size.xml
index acc2cc3376..aff20e7960 100644
--- a/indra/newview/skins/default/xui/tr/floater_window_size.xml
+++ b/indra/newview/skins/default/xui/tr/floater_window_size.xml
@@ -7,10 +7,17 @@
Pencere büyüklüğünü ayarla:
</text>
<combo_box name="window_size_combo" tool_tip="genişlik x yükseklik">
- <combo_box.item label="1000 x 700 (varsayılan)" name="item0"/>
- <combo_box.item label="1024 x 768" name="item1"/>
- <combo_box.item label="1280 x 720 (720p)" name="item2"/>
- <combo_box.item label="1920 x 1080 (1080p)" name="item3"/>
+ <combo_box.item label="1000 x 700 (varsayılan)" name="item1"/>
+ <combo_box.item label="1024 x 768 (4:3 XGA)" name="item2"/>
+ <combo_box.item label="1280 x 720 (16:9 HDTV)" name="item3"/>
+ <combo_box.item label="1280 x 800 (5:8 WXGA)" name="item4"/>
+ <combo_box.item label="1280 x 1024 (5:4 SXGA)" name="item5"/>
+ <combo_box.item label="1440 x 900 (8:5 WSXGA)" name="item7"/>
+ <combo_box.item label="1600 x 900 (16:9 HD+)" name="item8"/>
+ <combo_box.item label="1600 x 1200 (4:3 UXGA)" name="item9"/>
+ <combo_box.item label="1680 x 1050 (8:5 WSXGA+)" name="item10"/>
+ <combo_box.item label="1920 x 1080 (16:9 HDTV)" name="item11"/>
+ <combo_box.item label="1920 x 1200 (8:5 WUXGA)" name="item12"/>
</combo_box>
<button label="Ayarla" name="set_btn"/>
<button label="Ä°ptal" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/tr/menu_bottomtray.xml b/indra/newview/skins/default/xui/tr/menu_bottomtray.xml
deleted file mode 100644
index f17c0f9971..0000000000
--- a/indra/newview/skins/default/xui/tr/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="Konuşma Düğmesi" name="EnableVoiceChat"/>
- <menu_item_check label="Mimik düğmesi" name="ShowGestureButton"/>
- <menu_item_check label="Taşıma düğmesi" name="ShowMoveButton"/>
- <menu_item_check label="Görüntüleme düğmesi" name="ShowCameraButton"/>
- <menu_item_check label="Anlık görüntü düğmesi" name="ShowSnapshotButton"/>
- <menu_item_check label="İnşa Et düğmesi" name="ShowBuildButton"/>
- <menu_item_check label="Arama düğmesi" name="ShowSearchButton"/>
- <menu_item_check label="Harita düğmesi" name="ShowWorldMapButton"/>
- <menu_item_check label="Mini-harita düğmesi" name="ShowMiniMapButton"/>
- <menu_item_call label="Kes" name="NearbyChatBar_Cut"/>
- <menu_item_call label="Kopyala" name="NearbyChatBar_Copy"/>
- <menu_item_call label="Yapıştır" name="NearbyChatBar_Paste"/>
- <menu_item_call label="Sil" name="NearbyChatBar_Delete"/>
- <menu_item_call label="Tümünü Seç" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_mode_change.xml b/indra/newview/skins/default/xui/tr/menu_mode_change.xml
deleted file mode 100644
index 678950b633..0000000000
--- a/indra/newview/skins/default/xui/tr/menu_mode_change.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<toggleable_menu name="Mode Change">
- <menu_item_check label="Temel" name="BasicMode"/>
- <menu_item_check label="GeliÅŸmiÅŸ" name="AdvancedMode"/>
-</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_object.xml b/indra/newview/skins/default/xui/tr/menu_object.xml
index d60c68e5e9..72f7adf016 100644
--- a/indra/newview/skins/default/xui/tr/menu_object.xml
+++ b/indra/newview/skins/default/xui/tr/menu_object.xml
@@ -3,6 +3,8 @@
<menu_item_call label="Dokun" name="Object Touch"/>
<menu_item_call label="Düzenle" name="Edit..."/>
<menu_item_call label="Ä°nÅŸa Et" name="Build"/>
+ <menu_item_call label="Bağlantı kümelerinde göster" name="show_in_linksets"/>
+ <menu_item_call label="Karakterlerde göster" name="show_in_characters"/>
<menu_item_call label="Aç" name="Open"/>
<menu_item_call label="Buraya Otur" name="Object Sit"/>
<menu_item_call label="Kalk" name="Object Stand Up"/>
diff --git a/indra/newview/skins/default/xui/tr/menu_text_editor.xml b/indra/newview/skins/default/xui/tr/menu_text_editor.xml
index ffbf309e84..76c7b43e1e 100644
--- a/indra/newview/skins/default/xui/tr/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/tr/menu_text_editor.xml
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
+ <menu_item_call label="(bilinmiyor)" name="Suggestion 1"/>
+ <menu_item_call label="(bilinmiyor)" name="Suggestion 2"/>
+ <menu_item_call label="(bilinmiyor)" name="Suggestion 3"/>
+ <menu_item_call label="(bilinmiyor)" name="Suggestion 4"/>
+ <menu_item_call label="(bilinmiyor)" name="Suggestion 5"/>
+ <menu_item_call label="Sözlüğe Ekle" name="Add to Dictionary"/>
+ <menu_item_call label="Yok saya ekle" name="Add to Ignore"/>
<menu_item_call label="Kes" name="Cut"/>
<menu_item_call label="Kopyala" name="Copy"/>
<menu_item_call label="Yapıştır" name="Paste"/>
diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml
index d7b20bac4b..7a7faf6ac4 100644
--- a/indra/newview/skins/default/xui/tr/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml
@@ -26,6 +26,7 @@
<menu_item_call label="Tercihler..." name="Preferences"/>
<menu_item_call label="Araç çubuğu düğmeleri..." name="Toolbars"/>
<menu_item_call label="Tüm denetimleri sakla" name="Hide UI"/>
+ <menu_item_check label="BÜG Aksesuarlarını Göster" name="Show HUD Attachments"/>
<menu_item_call label="[APP_NAME]&apos;den Çık" name="Quit"/>
</menu>
<menu label="Ä°letiÅŸim Kur" name="Communicate">
@@ -37,6 +38,7 @@
<menu_item_call label="ArkadaÅŸlar" name="My Friends"/>
<menu_item_call label="Gruplar" name="My Groups"/>
<menu_item_call label="Yakındaki kişiler" name="Active Speakers"/>
+ <menu_item_call label="Engelleme Listesi" name="Block List"/>
</menu>
<menu label="Dünya" name="World">
<menu_item_call label="Bu Yeri Yer Ä°mlerine Ekle" name="Create Landmark Here"/>
@@ -122,6 +124,11 @@
<menu_item_call label="Komut Dosyalarını Çalışıyor Olarak Ayarla" name="Set Scripts to Running"/>
<menu_item_call label="Komut Dosyalarını Çalışmıyor Olarak Ayarla" name="Set Scripts to Not Running"/>
</menu>
+ <menu label="Yol bulma" name="Pathfinding">
+ <menu_item_call label="Bağlantı kümeleri..." name="pathfinding_linksets_menu_item"/>
+ <menu_item_call label="Karakterler..." name="pathfinding_characters_menu_item"/>
+ <menu_item_call label="Görüntüleme / test..." name="pathfinding_console_menu_item"/>
+ </menu>
<menu label="Seçenklr." name="Options">
<menu_item_check label="Gelişmiş İzinleri Göster" name="DebugPermissions"/>
<menu_item_check label="Sadece Nesnelerimi Seç" name="Select Only My Objects"/>
@@ -172,7 +179,6 @@
<menu_item_check label="Parçacıkları Gizle" name="Hide Particles"/>
<menu_item_check label="Seçilenleri Gizle" name="Hide Selected"/>
<menu_item_check label="Saydamı Vurgula" name="Highlight Transparent"/>
- <menu_item_check label="BÜG Aksesuarlarını Göster" name="Show HUD Attachments"/>
<menu_item_check label="Fare Üzerinden Görünüm Artı İşaretini Göster" name="ShowCrosshairs"/>
</menu>
<menu label="İşleme Türleri" name="Rendering Types">
@@ -225,11 +231,10 @@
<menu_item_check label="Doku Konsolu" name="Texture Console"/>
<menu_item_check label="Hata Ayıklama Konsolu" name="Debug Console"/>
<menu_item_call label="Bildirimler Konsolu" name="Notifications"/>
- <menu_item_check label="Doku Büyüklüğü Konsolu" name="Texture Size"/>
- <menu_item_check label="Doku Kategorisi Konsolu" name="Texture Category"/>
<menu_item_check label="Hızlı Zamanlayıcılar" name="Fast Timers"/>
<menu_item_check label="Bellek" name="Memory"/>
<menu_item_check label="Sahne Ä°statistikleri" name="Scene Statistics"/>
+ <menu_item_call label="Doku Alınması Hata Ayıklama Konsolu" name="Texture Fetch Debug Console"/>
<menu_item_call label="Hata Ayıklama Konsoluna giden Bölge Bilgisi" name="Region Info to Debug Console"/>
<menu_item_call label="Hata Ayıklama Konsoluna giden Grup Bilgisi" name="Group Info to Debug Console"/>
<menu_item_call label="Hata Ayıklama Konsoluna giden Özellikler Bilgisi" name="Capabilities Info to Debug Console"/>
@@ -287,6 +292,12 @@
<menu_item_check label="İşleme Karmaşıklığı" name="rendercomplexity"/>
<menu_item_check label="Aksesuar Bayt Büyüklüğü" name="attachment bytes"/>
<menu_item_check label="Åžekillendir" name="Sculpt"/>
+ <menu label="Doku YoÄŸunluÄŸu" name="Texture Density">
+ <menu_item_check label="Yok" name="None"/>
+ <menu_item_check label="Mevcut" name="Current"/>
+ <menu_item_check label="Arzulanan" name="Desired"/>
+ <menu_item_check label="Tam" name="Full"/>
+ </menu>
</menu>
<menu label="Ä°ÅŸleme" name="Rendering">
<menu_item_check label="Eksenler" name="Axes"/>
@@ -304,7 +315,6 @@
<menu_item_check label="Animasyon Dokuları" name="Animation Textures"/>
<menu_item_check label="Dokuları Devre Dışı Bırak" name="Disable Textures"/>
<menu_item_check label="Tam Çöz. Dokular" name="Rull Res Textures"/>
- <menu_item_check label="Dokuları Denetle" name="Audit Textures"/>
<menu_item_check label="Doku Atlas (deneysel)" name="Texture Atlas"/>
<menu_item_check label="Eklenmiş Işıkları İşle" name="Render Attached Lights"/>
<menu_item_check label="Eklenmiş Parçacıkları İşle" name="Render Attached Particles"/>
@@ -371,7 +381,6 @@
<menu_item_call label="Karakter Geometrisini Aç/Kapa" name="Toggle Character Geometry"/>
<menu_item_call label="Test ErkeÄŸi" name="Test Male"/>
<menu_item_call label="Test DiÅŸisi" name="Test Female"/>
- <menu_item_call label="PG&apos;yi Aç/Kapa" name="Toggle PG"/>
<menu_item_check label="Avatar Seçimine İzin Ver" name="Allow Select Avatar"/>
</menu>
<menu_item_call label="Parametreleri Varsayılana Zorla" name="Force Params to Default"/>
diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml
index 6681cdac7a..708e05062f 100644
--- a/indra/newview/skins/default/xui/tr/notifications.xml
+++ b/indra/newview/skins/default/xui/tr/notifications.xml
@@ -37,6 +37,12 @@
<button name="Help" text="$helptext"/>
</form>
</template>
+ <template name="okhelpignore">
+ <form>
+ <button name="OK_okhelpignore" text="$yestext"/>
+ <button name="Help_okhelpignore" text="$helptext"/>
+ </form>
+ </template>
<template name="yesnocancelbuttons">
<form>
<button name="Yes" text="$yestext"/>
@@ -360,13 +366,19 @@ Avatarınızın Kullanıcı adını girmeniz gerekmektedir.
[SECOND_LIFE]&apos;a giriş yapmak için bir hesabınız olması gerekir. Şimdi bir hesap oluşturmak ister misiniz?
<url name="url">
- http://join.secondlife.com/
+ [create_account_url]
</url>
<usetemplate name="okcancelbuttons" notext="Tekrar dene" yestext="Yeni bir hesap oluÅŸtur"/>
</notification>
<notification name="InvalidCredentialFormat">
Kullanıcı adı alanına Avatarınızın Kullanıcı adını ya da Ad ve Soyadını girmeniz ve yeniden oturum açmanız gerekmektedir.
</notification>
+ <notification name="InvalidGrid">
+ &apos;[GRID]&apos; geçerli bir ağ tanımlayıcısı değil.
+ </notification>
+ <notification name="InvalidLocationSLURL">
+ Başlangıç konumunuz için geçerli bir ağ belirtilmedi.
+ </notification>
<notification name="DeleteClassified">
&apos;[NAME]&apos; ilanı silinsin mi?
Ödenen ücretler iade edilmeyecektir.
@@ -472,8 +484,8 @@ Nesne aralık dışında ya da silinmiş olabilir.
Aşağıdaki nedenden dolayı, derlenen komut dosyası kaydedilirken bir sorun oluştu: [REASON]. Lütfen komut dosyasını kaydetmeyi daha sonra tekrar deneyin.
</notification>
<notification name="StartRegionEmpty">
- Hata. Başlangıç Bölgeniz tanımlanmamış.
-Lütfen Başlangıç Konumu kutusuna Bölge adını yazın ya da Son Konumum veya Ana Konumumu Başlangıç Konumu olarak seçin.
+ Başlangıç Bölgeniz tanımlanmamış.
+Lütfen Başlangıç Konumu kutusuna Bölge adını yazın ya da Son Bulunduğum Konum veya Ana Konumumu Başlangıç Konumu olarak seçin.
<usetemplate name="okbutton" yestext="Tamam"/>
</notification>
<notification name="CouldNotStartStopScript">
@@ -495,6 +507,15 @@ Daha fazla bilgi için [_URL] adresini ziyaret etmek ister misiniz?
</url>
<usetemplate ignoretext="Bilgisayar donanımım desteklenmiyor" name="okcancelignore" notext="Hayır" yestext="Evet"/>
</notification>
+ <notification name="IntelOldDriver">
+ Grafik yonganız için muhtemelen daha yeni bir sürücü mevcut. Grafik sürücüleri güncellemek performansınızı kayda değer şekilde artırabilir.
+
+ Sürücü güncellemeleri için [_URL] adresini ziyaret etmek ister misiniz?
+ <url name="url">
+ http://www.intel.com/p/en_US/support/detect/graphics
+ </url>
+ <usetemplate ignoretext="Grafik sürücüm güncel değil" name="okcancelignore" notext="Hayır" yestext="Evet"/>
+ </notification>
<notification name="UnknownGPU">
Sisteminiz [APP_NAME] uygulamasının tanımadığı bir grafik kartı içeriyor.
Bu durum genellikle [APP_NAME] uygulaması ile henüz denenmemiş yeni donanımlar kullanıldığında ortaya çıkar. Büyük olasılıkla bir sorun çıkmayacaktır, fakat grafik ayarlarınızı değiştirmeniz gerekebilir.
@@ -591,6 +612,9 @@ En fazla [MAX] nesneyi birbirine baÄŸlayabilirsiniz.
Lütfen hiçbirinin kilitli olmadığından ve hepsine sahip olduğunuzdan emin olun.
</notification>
+ <notification name="CannotLinkPermanent">
+ Nesneler bölge sınırları üzerinden bağlantılandırılamaz.
+ </notification>
<notification name="CannotLinkDifferentOwners">
Nesnelerin hepsinin sahibi aynı olmadığı için nesneler birbirine bağlanamıyor.
@@ -969,6 +993,41 @@ Etkin grubunuz adına arazi satın almak için gerekli izne sahip değilsiniz.
<button name="Cancel" text="Ä°ptal"/>
</form>
</notification>
+ <notification label="Otomatik Yerine Koyma Listesine Ekle" name="AddAutoReplaceList">
+ Yeni liste için isim:
+ <form name="form">
+ <button name="SetName" text="Tamam"/>
+ </form>
+ </notification>
+ <notification label="Otomatik Yerine Koyma Listesinin Adını Değiştir" name="RenameAutoReplaceList">
+ &apos;[DUPNAME]&apos; adı kullanılıyor
+ Benzersiz yeni bir ad girin:
+ <form name="form">
+ <button name="ReplaceList" text="Mevcut Listenin Yerine Koy"/>
+ <button name="SetName" text="Yeni Adı Kullan"/>
+ </form>
+ </notification>
+ <notification name="InvalidAutoReplaceEntry">
+ Anahtar kelime tek bir kelime olmalıdır; değiştirme boş olamaz.
+ </notification>
+ <notification name="InvalidAutoReplaceList">
+ Bu değiştirme listesi geçerli değil.
+ </notification>
+ <notification name="SpellingDictImportRequired">
+ Bir dosya, ad ve dil belirtmelisiniz.
+ </notification>
+ <notification name="SpellingDictIsSecondary">
+ [DIC_NAME] sözlüğünde bir &quot;aff&quot; dosyası yok gibi görünüyor; bu da &quot;ikincil&quot; bir sözlük olduğu anlamına gelir.
+İlave bir sözlük olarak kullanılabilir; ancak Ana sözlüğünüz olarak kullanılamaz.
+
+Bkz. https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
+ </notification>
+ <notification name="SpellingDictImportFailed">
+ Şu kopyalama yapılamıyor:
+ [FROM_NAME]
+ kaynağından şuraya:
+ [TO_NAME]
+ </notification>
<notification label="Dış Görünümü Kaydet" name="SaveOutfitAs">
Üzerimdekileri yeni bir Dış Görünüm olarak kaydet:
<form name="form">
@@ -1167,7 +1226,6 @@ Yeni bir ana konum ayarlamak isteyebilirsiniz.
[APP_NAME] kurulumu tamamlandı.
[SECOND_LIFE]&apos;ı ilk kez kullanıyorsanız, oturum açmadan önce bir hesap oluşturmalısınız.
-Yeni bir hesap oluşturmak için [http://join.secondlife.com secondlife.com] adresine dönülsün mü?
<usetemplate name="okcancelbuttons" notext="Devam" yestext="Yeni Hesap..."/>
</notification>
<notification name="LoginPacketNeverReceived">
@@ -1685,83 +1743,128 @@ Binlerce bölgeyi değiştirecek ve alan sunucusunu kesintiye uğratacaktır.
<usetemplate name="okcancelbuttons" notext="Ä°ptal" yestext="Tamam"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu Bölgeye giremezsiniz. Bu sorun yaşınızı doğrulamak için gerekli bilgilerin eksik olmasından kaynaklanabilir.
-
-Lütfen en son Görüntüleyicinin yüklü olduğunu doğrulayın ve bu erişkinlik seviyesi ile erişilecek alanlar hakkında ayrıntılı bilgi edinmek için Bilgi Bankası&apos;nı ziyaret edin.
+ Ziyaret etmeye çalıştığınız bölge, mevcut tercihlerinizi aşan içeriğe sahip. Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi değiştirebilirsiniz.
<usetemplate name="okbutton" yestext="Tamam"/>
</notification>
- <notification name="RegionEntryAccessBlocked_KB">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu bölgeye giremezsiniz.
-
-Erişkinlik Seviyeleri hakkında daha fazla bilgi edinmek için Bilgi Bankası&apos;nı ziyaret etmek ister misiniz?
+ <notification name="RegionEntryAccessBlocked_AdultsOnlyContent">
+ Ziyaret etmeye çalıştığınız bölge [REGIONMATURITY] içeriğe sahip, buna sadece yetişkinler erişebilir.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Erişkinlik Seviyesi ile ilgili kısıtlamalardan dolayı bu Bölgeye giremiyorum" name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
+ <usetemplate ignoretext="Bölge geçişi: Ziyaret etmeye çalıştığınız bölge, sadece yetişkinlerin erişebileceği içeriğe sahip." name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu bölgeye giremezsiniz.
+ Ziyaret etmeye çalıştığınız bölgede [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış.
+ </notification>
+ <notification name="RegionEntryAccessBlocked_NotifyAdultsOnly">
+ Ziyaret etmeye çalıştığınız bölge [REGIONMATURITY] içeriğe sahip, buna sadece yetişkinler erişebilir.
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- Erişkinlik Seviyesi tercihlerinizden dolayı bu Bölgeye giremezsiniz.
-
-İstenilen bölgeye girmek için, lütfen erişkinlik Seviyesi tercihinizi değiştirin. Bu tercih [REGIONMATURITY] içerikli alanlar içinde arama yapabilmenizi ve bu alanlara erişebilmenizi sağlayacak. Değişiklikleri geri almak için, Ben &gt; Tercihler &gt; Genel sekmesine gidin.
+ Ziyaret etmeye çalıştığınız bölgede [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış. Tercihlerinizi değiştirebilirsiniz veya iptal edebilirsiniz. Tercihleriniz değiştikten sonra bölgeye tekrar girmeye çalışabilirsiniz.
<form name="form">
- <button name="OK" text="Tercihi DeÄŸiÅŸtir"/>
- <button name="Cancel" text="Kapat"/>
- <ignore name="ignore" text="Seçtiğim Seviye tercihleri bir bölgeye girmemi engelliyor"/>
+ <button name="OK" text="Tercihleri deÄŸiÅŸtirin"/>
+ <button name="Cancel" text="Ä°ptal"/>
+ <ignore name="ignore" text="Bölge geçişi: Ziyaret etmeye çalıştığınız bölge, mevcut tercihleriniz tarafından dışlanan içeriğe sahip."/>
+ </form>
+ </notification>
+ <notification name="RegionEntryAccessBlocked_PreferencesOutOfSync">
+ Tercihleriniz ile sunucu arasında senkronizasyon eksikliği olduğu için ışınlama işleminizde teknik sorunlar yaşanıyoruz.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked">
+ Ziyaret etmeye çalıştığınız bölge, mevcut tercihlerinizi aşan içeriğe sahip. Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi değiştirebilirsiniz.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_AdultsOnlyContent">
+ Ziyaret etmeye çalıştığınız bölge [REGIONMATURITY] içeriğe sahip, buna sadece yetişkinler erişebilir.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
+ </url>
+ <usetemplate ignoretext="Işınla: Ziyaret etmeye çalıştığınız bölge, sadece yetişkinlerin erişebileceği içeriğe sahip." name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_Notify">
+ Ziyaret etmeye çalıştığınız bölgede [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_NotifyAdultsOnly">
+ Ziyaret etmeye çalıştığınız bölge [REGIONMATURITY] içeriğe sahip, buna sadece yetişkinler erişebilir.
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_ChangeAndReTeleport">
+ Ziyaret etmeye çalıştığınız bölgede [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış. Tercihlerinizi değiştirebilirsiniz ve ışınlamaya devam edebilirsiniz veya bu ışınlama işlemini iptal edebilirsiniz.
+ <form name="form">
+ <button name="OK" text="DeÄŸiÅŸtir ve devam et"/>
+ <button name="Cancel" text="Ä°ptal"/>
+ <ignore name="ignore" text="Işınlama (yeniden başlatılabilir): Ziyaret etmeye çalıştığınız bölge, mevcut tercihleriniz tarafından dışlanan içeriğe sahip."/>
</form>
</notification>
+ <notification name="TeleportEntryAccessBlocked_Change">
+ Ziyaret etmeye çalıştığınız bölgede [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış. Tercihlerinizi değiştirebilirsiniz veya ışınlamayı iptal edebilirsiniz. Tercihleriniz değiştikten sonra ışınlamayı tekrar yapmaya kalkışmanız gerekecek.
+ <form name="form">
+ <button name="OK" text="Tercihleri deÄŸiÅŸtirin"/>
+ <button name="Cancel" text="Ä°ptal"/>
+ <ignore name="ignore" text="Işınlama (yeniden başlatılamaz): Ziyaret etmeye çalıştığınız bölge, mevcut tercihleriniz tarafından dışlanan içeriğe sahip."/>
+ </form>
+ </notification>
+ <notification name="TeleportEntryAccessBlocked_PreferencesOutOfSync">
+ Tercihleriniz ile sunucu arasında senkronizasyon eksikliği olduğu için ışınlama işleminizde teknik sorunlar yaşanıyoruz.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
<notification name="PreferredMaturityChanged">
- Erişkinlik Seviyesi tercihiniz artık [RATING].
+ [RATING] içeriğine sahip bir bölgeyi ziyaret edeceğiniz hakkında başka bildirim almayacaksınız. Daha sonra menü çubuğunda Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi değiştirebilirsiniz.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
+ <notification name="MaturityChangeError">
+ Şu anda [PREFERRED_MATURITY] içeriğini görüntüleyecek şekilde tercihlerinizi değiştiremedik. Tercihleriniz, [ACTUAL_MATURITY] içeriğini görüntüleyecek şekilde sıfırlandı. Menü çubuğunda Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi tekrar değiştirmeyi deneyebilirsiniz.
+ <usetemplate name="okbutton" yestext="Tamam"/>
</notification>
<notification name="LandClaimAccessBlocked">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu arazi üzerinde hak talebinde bulunamazsınız. Bu sorun yaşınızı doğrulamak için gerekli bilgilerin eksik olmasından kaynaklanabilir.
-
-Lütfen en son Görüntüleyicinin yüklü olduğunu doğrulayın ve bu erişkinlik seviyesi ile erişilecek alanlar hakkında ayrıntılı bilgi edinmek için Bilgi Bankası&apos;nı ziyaret edin.
+ Hak talebinde bulunduğunuz arazinin erişkinlik seviyesi mevcut tercihlerinizi aşıyor. Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi değiştirebilirsiniz.
<usetemplate name="okbutton" yestext="Tamam"/>
</notification>
- <notification name="LandClaimAccessBlocked_KB">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu arazi üzerinde hak talebinde bulunamazsınız.
-
-Erişkinlik Seviyeleri hakkında daha fazla bilgi edinmek için Bilgi Bankası&apos;nı ziyaret etmek ister misiniz?
+ <notification name="LandClaimAccessBlocked_AdultsOnlyContent">
+ Bu arazi üzerinde sadece yetişkinler hak talebinde bulunabilir.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Erişkinlik Seviyesi ile ilgili kısıtlandırmalardan dolayı bu Arazi üzerinde hak talebinde bulunamıyorum." name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
+ <usetemplate ignoretext="Bu arazi üzerinde sadece yetişkinler hak talebinde bulunabilir." name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu arazi üzerinde hak talebinde bulunamazsınız.
+ Hak talebinde bulunduğunuz arazide [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış.
+ </notification>
+ <notification name="LandClaimAccessBlocked_NotifyAdultsOnly">
+ Hak talebinde bulunduğunuz arazi [REGIONMATURITY] içeriğe sahip, buna sadece yetişkinler erişebilir.
</notification>
<notification name="LandClaimAccessBlocked_Change">
- Erişkinlik Seviyesi tercihinizden dolayı bu arazi üzerinde hak talebinde bulunamazsınız.
-
-Erişkinlik Seviyesi tercihinizi şimdi yükseltmek ve araziye girebilmek için &apos;Tercihi Değiştir&apos; seçeneğini tıklatabilirsiniz. Böylece [REGIONMATURITY] içerikli alanlar içinde arama yapabilecek ve bu alanlara erişebileceksiniz. İleride bu ayarı eski haline döndürmek isterseniz, Ben &gt; Tercihler &gt; Genel sekmesine gidin.
- <usetemplate ignoretext="Seçtiğim Seviye tercihi Arazi üzerinde hak talebinde bulunmamı engelliyor" name="okcancelignore" notext="Kapat" yestext="Tercihi Değiştir"/>
+ Hak talebinde bulunduğunuz arazide [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış. Tercihlerinizi değiştirebilirsiniz, sonra arazi üzerinde tekar hak talebinde bulunabilirsiniz.
+ <form name="form">
+ <button name="OK" text="Tercihleri deÄŸiÅŸtirin"/>
+ <button name="Cancel" text="Ä°ptal"/>
+ <ignore name="ignore" text="Hak talebinde bulunduğunuz arazi, mevcut tercihleriniz tarafından dışlanan içeriğe sahip."/>
+ </form>
</notification>
<notification name="LandBuyAccessBlocked">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu araziyi satın alamazsınız. Bu sorun yaşınızı doğrulamak için gerekli bilgilerin eksik olmasından kaynaklanabilir.
-
-Lütfen en son Görüntüleyicinin yüklü olduğunu doğrulayın ve bu erişkinlik seviyesi ile erişilecek alanlar hakkında ayrıntılı bilgi edinmek için Bilgi Bankası&apos;nı ziyaret edin.
+ Satın almaya çalıştığınız arazinin erişkinlik seviyesi mevcut tercihlerinizi aşıyor. Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi değiştirebilirsiniz.
<usetemplate name="okbutton" yestext="Tamam"/>
</notification>
- <notification name="LandBuyAccessBlocked_KB">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu araziyi satın alamazsınız.
-
-Erişkinlik Seviyeleri hakkında daha fazla bilgi edinmek için Bilgi Bankası&apos;nı ziyaret etmek ister misiniz?
+ <notification name="LandBuyAccessBlocked_AdultsOnlyContent">
+ Bu araziyi sadece yetişkinler satın alabilir.
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="Erişkinlik Seviyesi ile ilgili kısıtlandırmalardan dolayı bu Araziyi satın alamıyorum" name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
+ <usetemplate ignoretext="Bu araziyi sadece yetişkinler satın alabilir." name="okcancelignore" notext="Kapat" yestext="Bilgi Bankası&apos;na Git"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu araziyi satın alamazsınız.
+ Satın almaya çalıştığınız arazide [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış.
+ </notification>
+ <notification name="LandBuyAccessBlocked_NotifyAdultsOnly">
+ Ziyaret etmeye çalıştığınız arazi [REGIONMATURITY] içeriğe sahip, buna sadece yetişkinler erişebilir.
</notification>
<notification name="LandBuyAccessBlocked_Change">
- Erişkinlik Seviyesi tercihinizden dolayı bu araziyi satın alamazsınız.
-
-Erişkinlik Seviyesi tercihinizi şimdi yükseltmek ve araziye girebilmek için &apos;Tercihi Değiştir&apos; seçeneğini tıklatabilirsiniz. Böylece [REGIONMATURITY] içerikli alanlar içinde arama yapabilecek ve bu alanlara erişebileceksiniz. İleride bu ayarı eski haline döndürmek isterseniz, Ben &gt; Tercihler &gt; Genel sekmesine gidin.
- <usetemplate ignoretext="Seçtiğim Seviye tercihi Araziyi satın almamı engelliyor" name="okcancelignore" notext="Kapat" yestext="Tercihi Değiştir"/>
+ Satın almaya çalıştığınız arazide [REGIONMATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGIONMATURITY] içeriğini dışlayacak şekilde ayarlanmış. Tercihlerinizi değiştirebilirsiniz, sonra araziyi tekrar satın almaya çalışabilirsiniz.
+ <form name="form">
+ <button name="OK" text="Tercihleri deÄŸiÅŸtirin"/>
+ <button name="Cancel" text="Ä°ptal"/>
+ <ignore name="ignore" text="Satın almaya çalıştığınız arazi, mevcut tercihleriniz tarafından dışlanan içeriğe sahip."/>
+ </form>
</notification>
<notification name="TooManyPrimsSelected">
Çok fazla prim seçilmiş. Lütfen [MAX_PRIM_COUNT] ya da daha az prim seçin ve tekrar deneyin
@@ -1815,10 +1918,9 @@ Erişkinlik Seviyesi tercihinizi şimdi yükseltmek ve araziye girebilmek için
</form>
</notification>
<notification label="Bölgenin Erişkinlik Seviyesi Değişti" name="RegionMaturityChange">
- Bu bölgenin erişkinlik seviyesi güncellendi.
-Değişikliğin harita üzerine yansıtılması biraz zaman alabilir.
-
-Yetişkin bölgelerine girebilmek için, Sakinlerin yaş doğrulama ya da ödeme doğrulama yoluyla Doğrulanmış bir Hesaba sahip olmaları gerekmektedir.
+ Bu bölgenin yetişkin içerik seviyesi değişti.
+Bu değişikliğin harita üzerine yansıtılması biraz zaman alabilir.
+ <usetemplate name="okbutton" yestext="Tamam"/>
</notification>
<notification label="Sesli Sohbet Sürüm Uyumsuzluğu" name="VoiceVersionMismatch">
[APP_NAME] uygulamasının bu sürümü bu bölgedeki Sesli Sohbet özelliği ile uyumlu değil. Sesli Sohbet özelliğinin düzgün bir şekilde çalışabilmesi için [APP_NAME] uygulamasını güncellemeniz gerekiyor.
@@ -2108,14 +2210,11 @@ Diğer kişilerin bu konuma kolayca erişmesini sağlamak için bu adrese bir we
<usetemplate ignoretext="Görünümümü düzenlerken oluşturduğum giysiyi giy" name="okcancelignore" notext="Hayır" yestext="Evet"/>
</notification>
<notification name="NotAgeVerified">
- Second Life içinde yetişkinlere yönelik içeriğe ve bölgelere erişmek için en az 18 yaşında olmalısınız. 18 yaşından büyük olduğunuzu onaylamak için lütfen yaş doğrulama sayfamızı ziyaret edin.
-Bu adımda web tarayıcınızın başlatılacağına dikkat edin.
-
-[_URL]
- <url name="url">
- https://secondlife.com/my/account/verification.php
- </url>
- <usetemplate ignoretext="Yaşımı doğrulatmadım" name="okcancelignore" notext="İptal" yestext="Yaş Doğrulamasına Git"/>
+ Ziyaret etmeye çalıştığınız konum, yaşı 18 ve üzeri olan sakinlere kısıtlanmıştır.
+ <usetemplate ignoretext="Yaş kısıtı olan alanları ziyaret etmek için yaşım yeterli değil." name="okignore" yestext="Tamam"/>
+ </notification>
+ <notification name="NotAgeVerified_Notify">
+ Konum, 18 veya üzeri bir yaşta olanlara kısıtlanmıştır.
</notification>
<notification name="Cannot enter parcel: no payment info on file">
Bu alanı ziyaret edebilmek için ödeme bilgilerinizin kayıtlı olması gerekir. [SECOND_LIFE] web sitesine gitmek ve bunu ayarlamak istiyor musunuz?
@@ -2176,7 +2275,7 @@ Bu adımda web tarayıcınızın başlatılacağına dikkat edin.
Terrain.raw karşıdan yüklendi
</notification>
<notification name="GestureMissing">
- Hmm. [NAME] mimiği veri tabanında yok.
+ [NAME] mimiği veri tabanında yok.
</notification>
<notification name="UnableToLoadGesture">
[NAME] mimiği karşıya yüklenemiyor.
@@ -2377,6 +2476,23 @@ Burada uçamazsınız.
<notification name="NoBuild">
Bu alanda inşa etme özelliği devre dışı. Burada nesne inşa edemez ve oluşturamazsınız.
</notification>
+ <notification name="PathfindingDirty">
+ Bu bölgede bekleyen yol bulma değişiklikleri var. Eğer oluşturma haklarına sahipseniz, “Bölgeyi yeniden kaydet†düğmesine tıklayarak bölgeyi yeniden kaydedebilirsiniz.
+ </notification>
+ <notification name="DynamicPathfindingDisabled">
+ Bu bölgede dinamik yol bulma etkin değil. Yol bulma LSL çağrılarını kullanan komut dosyalı nesneler, bu bölgede beklendiiği gibi çalışmayabilir.
+ </notification>
+ <notification name="PathfindingRebakeNavmesh">
+ Bu bölgede belirli diğer nesneleri değiştirmek, hareket eden başka nesnelerin yanlış davranmasına neden olabilir. Hareket eden başka nesnelerin doğru davranmasını sağlamak için “Bölgeyi yeniden kaydet†düğmesine tıklayın. Daha fazla bilgi edinmek için “Yardım†seçimini yapın.
+ <url name="url">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </url>
+ <usetemplate helptext="Yardım" ignoretext="Bu bölgede belirli diğer nesneleri değiştirmek, hareket eden başka nesnelerin yanlış davranmasına neden olabilir." name="okhelpignore" yestext="Tamam"/>
+ </notification>
+ <notification name="PathfindingCannotRebakeNavmesh">
+ Bir hata meydana geldi. Bir ağ veya sunucu sorunu olabilir ya da oluşturma haklarına sahip olmayabilirsiniz. Bazen oturumu kapatıp, tekrar açmak bu sorunu çözer.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
<notification name="SeeAvatars">
Bu parsel, avatarları ve metin sohbetini başka bir parselden saklar. Parselin dışındaki diğer sakinleri göremezsiniz, dışardakiler de sizi göremez. 0. kanaldaki normal metin sohbeti de engellenmiştir.
</notification>
@@ -2395,9 +2511,7 @@ Arazi sahibine ait olanlar dışında hiçbir komut dosyası çalışmayacak.
İçinde bulunduğunuz Bölgede sadece kamuya ait araziler üzerinde hak talebinde bulunabilirsiniz.
</notification>
<notification name="RegionTPAccessBlocked">
- Erişkinlik Seviyesi ayarlarınızdan dolayı bu Bölgeye giremezsiniz. Yaşınızı doğrulatmanız ve/veya en son Görüntüleyici&apos;yi yüklemeniz gerekebilir.
-
-Lütfen bu erişkinlik Seviyesi ile erişilecek alanlar hakkında ayrıntılı bilgi edinmek için Bilgi Bankası&apos;na gidin.
+ Ziyaret etmeye çalıştığınız bölge, mevcut tercihlerinizi aşan içeriğe sahip. Ben &gt; Tercihler &gt; Genel sekmesini kullanarak tercihlerinizi değiştirebilirsiniz.
</notification>
<notification name="URBannedFromRegion">
Bu bölgeye erişiminiz yasaklandı.
@@ -2408,11 +2522,11 @@ Lütfen bu erişkinlik Seviyesi ile erişilecek alanlar hakkında ayrıntılı b
<notification name="ImproperPaymentStatus">
Bu bölgeye girmek için gerekli ödeme durumuna sahip değilsiniz.
</notification>
- <notification name="MustGetAgeRgion">
- Bu bölgeye girebilmek için yaş doğrulamanızın yapılmış olması gerekir.
+ <notification name="MustGetAgeRegion">
+ Bu bölgeye girebilmek için 18 veya üzeri bir yaşta olmanız gerekir.
</notification>
<notification name="MustGetAgeParcel">
- Bu parsele girebilmek için yaş doğrulamanızın yapılmış olması gerekir.
+ Bu parsele girebilmek için 18 veya üzeri bir yaşta olmanız gerekir.
</notification>
<notification name="NoDestRegion">
Seçili hedef bölge yok.
@@ -2514,12 +2628,33 @@ Lütfen biraz sonra tekrar deneyin.
<notification name="TeleportOffered">
[NAME_SLURL] size kendi konumuna ışınlanmayı teklif etti:
-[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<form name="form">
<button name="Teleport" text="Işınla"/>
<button name="Cancel" text="Ä°ptal"/>
</form>
</notification>
+ <notification name="TeleportOffered_MaturityExceeded">
+ [NAME_SLURL] size kendi konumuna ışınlanmayı teklif etti:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Bu bölgede [REGION_CONTENT_MATURITY] içeriği mevcut, ama mevcut tercihleriniz [REGION_CONTENT_MATURITY] içeriğini dışlayacak şekilde ayarlanmış durumda. Tercihlerinizi değiştirebilirsiniz ve ışınlamaya devam edebilirsiniz veya bu ışınlama işlemini iptal edebilirsiniz.
+ <form name="form">
+ <button name="Teleport" text="DeÄŸiÅŸtir ve Devam Et"/>
+ <button name="Cancel" text="Ä°ptal"/>
+ </form>
+ </notification>
+ <notification name="TeleportOffered_MaturityBlocked">
+ [NAME_SLURL] size kendi konumuna ışınlanmayı teklif etti:
+
+“[MESSAGE]â€
+&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
+
+Ancak bu bölge sadece yetişkinlerin erişebileceği içeriğe sahip.
+ </notification>
<notification name="TeleportOfferSent">
Işınlanma teklifi [TO_NAME] adlı kişiye gönderildi
</notification>
@@ -2614,16 +2749,12 @@ Kabul ediyor musunuz?
</form>
</notification>
<notification name="ScriptQuestionCaution">
- &apos;[NAME]&apos; adlı kişiye ait &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; adındaki bir nesne şunu yapmak istiyor:
-
-[QUESTIONS]
-Bu nesneye ya da onu oluşturan kişiye güvenmiyorsanız, bu talebi reddetmelisiniz.
-
-Talep kabul edilsin mi?
+ Uyarı: &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; nesnesi, Linden Dolar hesabınıza tam erişim istiyor. Eğer erişime izin verirseniz, süregelen bir şekilde, ilave uyarı olmaksızın, hesabınızdan herhangi bir zamanda fon çekebilir veya hesabınızı tamamen boşaltabilir.
+
+Bu türden bir talebin yerinde olması nadir bir durumdur. Eğer hesabınıza neden erişmek istediğini tam olarak anlamıyorsanız, erişime izin vermeyin.
<form name="form">
- <button name="Grant" text="Kabul Et"/>
+ <button name="Grant" text="Tam eriÅŸime izin ver"/>
<button name="Deny" text="Reddet"/>
- <button name="Details" text="Ayrıntılar..."/>
</form>
</notification>
<notification name="ScriptDialog">
@@ -2927,6 +3058,10 @@ Lütfen ağ ve güvenlik duvarı ayarlarınızı kontrol edin.
( [EXISTENCE] saniyedir hayatta )
&apos;[BODYREGION]&apos; için [RESOLUTION] çözünürlükte kaydedilmiş bir dokuyu [TIME] saniye sonra yerel olarak güncellediniz.
</notification>
+ <notification name="LivePreviewUnavailable">
+ Kopyalanamaz ve/veya aktarılamaz olduğu için bu dokunun bir önizlemesini görüntüleyemiyoruz.
+ <usetemplate ignoretext="Kopyalanamayan ve/veya aktarılamayan dokular için Canlı Önizleme modu mevcut olmayınca beni uyar" name="okignore" yestext="Tamam"/>
+ </notification>
<notification name="ConfirmLeaveCall">
Bu aramadan çıkmak istediğinize emin misiniz?
<usetemplate ignoretext="Aramadan çıkmadan önce doğrulama iste" name="okcancelignore" notext="Hayır" yestext="Evet"/>
@@ -3098,6 +3233,23 @@ Görünümünüzü döndürmek için dünya üzerindeki herhangi bir yeri tıkla
Bu eylem tüm menü öğelerini ve düğmelerini gizler. Bunları geri almak için [SHORTCUT] üzerine tekrar tıklayın.
<usetemplate ignoretext="KA&apos;ni gizlemeden önce onayla" name="okcancelignore" notext="İptal" yestext="Tamam"/>
</notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestricted">
+ Seçilen bazı bağlantı kümeleri, bağlantı kümesi için izin kısıtlamaları nedeniyle &apos;[REQUESTED_TYPE]&apos; olarak ayarlanamıyor. Bunun yerine bu bağlantı kümeleri &apos;[RESTRICTED_TYPE]&apos; olarak ayarlanacak.
+ <usetemplate ignoretext="Seçilen bazı bağlantı kümeleri, bağlantı kümesi için izin kısıtlamaları nedeniyle ayarlanamıyor." name="okcancelignore" notext="İptal" yestext="Tamam"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnVolume">
+ Seçilen bazı bağlantı kümeleri &apos;[REQUESTED_TYPE]&apos; olarak ayarlanamaz, çünkü şekil konveks değil.
+ <usetemplate ignoretext="Seçilen bazı bağlantı kümeleri ayarlanamaz, çünkü şekil konveks değil." name="okcancelignore" notext="İptal" yestext="Tamam"/>
+ </notification>
+ <notification name="PathfindingLinksets_SetLinksetUseMismatchOnRestrictedAndVolume">
+ Seçilen bazı bağlantı kümeleri, bağlantı kümesi için izin kısıtlamaları nedeniyle &apos;[REQUESTED_TYPE]&apos; olarak ayarlanamıyor. Bunun yerine bu bağlantı kümeleri &apos;[RESTRICTED_TYPE]&apos; olarak ayarlanacak.
+ Seçilen bazı bağlantı kümeleri &apos;[REQUESTED_TYPE]&apos; olarak ayarlanamaz, çünkü şekil konveks değil. Bu bağlantı kümelerinin kullanım tipleri değişmez.
+ <usetemplate ignoretext="Seçilen bazı bağlantı kümeleri, bağlantı kümesi için izin kısıtlamaları nedeniyle ve şekil konveks olmadığı için ayarlanamıyor." name="okcancelignore" notext="İptal" yestext="Tamam"/>
+ </notification>
+ <notification name="PathfindingLinksets_ChangeToFlexiblePath">
+ Seçilen nesne navigasyon örgüsünü etkiliyor. Bunu bir Esnek Yol olarak değiştirirseniz, navigasyon örgüsünden çıkartmış olursunuz.
+ <usetemplate ignoretext="Seçilen nesne navigasyon örgüsünü etkiliyor. Bunu bir Esnek Yol olarak değiştirirseniz, navigasyon örgüsünden çıkartmış olursunuz." name="okcancelignore" notext="İptal" yestext="Tamam"/>
+ </notification>
<global name="UnsupportedGLRequirements">
[APP_NAME] uygulaması için gerekli donanım gereksinimlerine sahip olmadığınız görünüyor. [APP_NAME] çoklu doku desteği sunan bir OpenGL grafik kartı gerektiriyor. Eğer grafik kartınız bu özellikteyse, grafik kartınızın en son sürücülerine ve işletim sisteminiz için gerekli Service Pack ve yamalara sahip olup olmadığınızı kontrol etmeyi deneyebilirsiniz.
@@ -3122,4 +3274,24 @@ Bir araziye sahip değilseniz, Harita&apos;ya bakıp &quot;Bilgi İstasyonu&quot
<global name="You died and have been teleported to your home location">
Hayatınızı kaybettiniz ve ana konumunuza ışınlandınız.
</global>
+ <notification name="LocalBitmapsUpdateFileNotFound">
+ [FNAME] güncellenemedi çünkü bu dosya artık bulunamıyor.
+Bundan sonra bu dosya için güncellemeler devre dışı bırakılacak.
+ </notification>
+ <notification name="LocalBitmapsUpdateFailedFinal">
+ [NRETRIES] girişimde [FNAME] açılamadı veya şifresi çözülemedi, bu dosya artık bozuk olarak değerlendiriliyor.
+Bundan sonra bu dosya için güncellemeler devre dışı bırakılacak.
+ </notification>
+ <notification name="LocalBitmapsVerifyFail">
+ Geçersiz veya okunamayan bir görüntü dosyası [FNAME] eklenmeye kalkışıldı, ancak dosya açılamadı veya şifresi çözülemedi.
+GiriÅŸim iptal edildi.
+ </notification>
+ <notification name="PathfindingReturnMultipleItems">
+ [NUM_ITEMS] öğeyi iade ediyorsunuz. Devam etmek istediğinize emin misiniz?
+ <usetemplate ignoretext="Birden çok öğeyi iade etmek istediğinize emin misiniz?" name="okcancelignore" notext="Hayır" yestext="Evet"/>
+ </notification>
+ <notification name="PathfindingDeleteMultipleItems">
+ [NUM_ITEMS] öğeyi siliyorsunuz. Devam etmek istediğinize emin misiniz?
+ <usetemplate ignoretext="Birden çok öğeyi silmek istediğinize emin misiniz?" name="okcancelignore" notext="Hayır" yestext="Evet"/>
+ </notification>
</notifications>
diff --git a/indra/newview/skins/default/xui/tr/panel_bottomtray.xml b/indra/newview/skins/default/xui/tr/panel_bottomtray.xml
deleted file mode 100644
index 26118d8b39..0000000000
--- a/indra/newview/skins/default/xui/tr/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Mikrofonu açar/kapatır"/>
- <string name="VoiceControlBtnToolTip" value="Ses kontrol panelini gösterir/gizler"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="KonuÅŸ" label_selected="KonuÅŸ" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="Mimik" name="Gesture" tool_tip="Mimikleri gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="Hareket Et" name="movement_btn" tool_tip="Hareket kontrollerini gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="Görünüm" name="camera_btn" tool_tip="Kamera kontrollerini gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button name="snapshots" tool_tip="Anlık görüntü al"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="İnşa Et" name="build_btn" tool_tip="İnşa Et Aracını gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="Ara" name="search_btn" tool_tip="Aramayı gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="Harita" name="world_map_btn" tool_tip="Dünya Haritasını gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="Mini-Harita" name="mini_map_btn" tool_tip="Mini Haritayı gösterir/gizler"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Sohbetler"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="Bildirimler"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_group_invite.xml b/indra/newview/skins/default/xui/tr/panel_group_invite.xml
index 9b0c7f799a..4ba5761edb 100644
--- a/indra/newview/skins/default/xui/tr/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/tr/panel_group_invite.xml
@@ -9,6 +9,9 @@
<panel.string name="already_in_group">
Seçtiğiniz bazı Sakinler zaten grupta yer alıyor, bu yüzden bunlara davetiye gönderilmedi.
</panel.string>
+ <panel.string name="invite_selection_too_large">
+ Gönderilmeyen Grup Davetiyeleri: Çok fazla Sakin seçilmiş. Grup Davetiyelerinde talep başına 100 sınırı vardır.
+ </panel.string>
<text name="help_text">
Grubunuza davet etmek için birden fazla Sakin seçebilirsiniz. Başlamak için &quot;Sakin Seçiciyi Aç&quot; üzerine tıklayın.
</text>
diff --git a/indra/newview/skins/default/xui/tr/panel_login.xml b/indra/newview/skins/default/xui/tr/panel_login.xml
index acd6aa1921..15684ba402 100644
--- a/indra/newview/skins/default/xui/tr/panel_login.xml
+++ b/indra/newview/skins/default/xui/tr/panel_login.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="panel_login">
- <panel.string name="create_account_url">
- http://join.secondlife.com/
- </panel.string>
<panel.string name="forgot_password_url">
http://secondlife.com/account/request.php
</panel.string>
<layout_stack name="login_widgets">
<layout_panel name="login">
+ <text name="log_in_text">
+ OTURUM AÇ
+ </text>
<text name="username_text">
Kullanıcı Adı:
</text>
@@ -15,15 +15,8 @@
<text name="password_text">
Parola:
</text>
- <check_box label="Parolayı hatırla" name="remember_check"/>
- <button label="Oturum Aç" name="connect_btn"/>
- <text name="mode_selection_text">
- Mod:
- </text>
- <combo_box name="mode_combo" tool_tip="Modunuzu seçin. Hızlı, kolay keşif yapmak ve sohbet için Temel seçimini yapın. Daha fazla özelliğe erişmek için Gelişmiş seçimini yapın.">
- <combo_box.item label="Temel" name="Basic"/>
- <combo_box.item label="GeliÅŸmiÅŸ" name="Advanced"/>
- </combo_box>
+ </layout_panel>
+ <layout_panel name="start_location_panel">
<text name="start_location_text">
Buradan baÅŸla:
</text>
@@ -33,16 +26,21 @@
<combo_box.item label="&lt;Bölge adını girin&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
- <layout_panel name="links">
- <text name="create_new_account_text">
- Kaydolun
+ <layout_panel name="links_login_panel">
+ <text name="login_help">
+ Oturum açarken yardım mı gerekiyor?
</text>
<text name="forgot_password_text">
Kullanıcı adınızı veya parolanızı mı unuttunuz?
</text>
- <text name="login_help">
- Oturum açarken yardım mı gerekiyor?
+ <button label="Oturum Aç" name="connect_btn"/>
+ <check_box label="Parolayı hatırla" name="remember_check"/>
+ </layout_panel>
+ <layout_panel name="links">
+ <text name="create_account_text">
+ CREATE YǾUR ACCǾUNT
</text>
+ <button name="create_new_account_btn" label="Kaydolun"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_navmesh_rebake.xml b/indra/newview/skins/default/xui/tr/panel_navmesh_rebake.xml
new file mode 100644
index 0000000000..78cb8bcc02
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/panel_navmesh_rebake.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel name="panel_navmesh_rebake">
+ <button label="Bölgeyi yeniden kaydet" name="navmesh_btn" tool_tip="Bölgenin navigasyon örgüsünü tekrar kaydetmek için tıkla."/>
+ <button label="Yeniden kaydetme talep ediliyor" name="navmesh_btn_sending" tool_tip="Yeniden kaydetme talebi sunucuya gönderiliyor."/>
+ <button label="Bölge yeniden kaydediliyor" name="navmesh_btn_baking" tool_tip="Bölge yeniden kaydediliyor. Tamamlandığında bu düğme kaybolacak."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml
index 9caf95a122..231e8fc5fe 100644
--- a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml
@@ -29,5 +29,7 @@
<check_box label="Aİ Sohbetleri" name="EnableIMChatPopups" tool_tip="Bir anlık ileti geldiğinde açılır pencereleri görmek için işaretle"/>
<spinner label="Yakındaki sohbet iletilerinin vurgulanma süresi:" name="nearby_toasts_lifetime"/>
<spinner label="Yakındaki sohbet iletilerinin sönme süresi:" name="nearby_toasts_fadingtime"/>
- <button label="Sohbet Çevirisi Ayarları" name="ok_btn"/>
+ <button label="Çeviri..." name="ok_btn"/>
+ <button label="Otomatik Yerine Koy..." name="autoreplace_showgui"/>
+ <button label="Yazım Denetimi Yapılıyor..." name="spellcheck_showgui"/>
</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_region_debug.xml b/indra/newview/skins/default/xui/tr/panel_region_debug.xml
index 6e15e0f6f6..3f101a1824 100644
--- a/indra/newview/skins/default/xui/tr/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/tr/panel_region_debug.xml
@@ -30,5 +30,5 @@
<button label="En Çok Çarpışanlar..." name="top_colliders_btn" tool_tip="En çok potansiyel çarpışma yaşayan nesnelerin listesi"/>
<button label="En Çok Komut Dsy. Çalştr...." name="top_scripts_btn" tool_tip="Komut dosyalarını çalıştırırken en çok zaman harcayan nesnelerin listesi"/>
<button label="Bölgeyi Yeniden Başlat" name="restart_btn" tool_tip="2 dakikalık bir geri sayımdan sonra bölgeyi yeniden başlat"/>
- <button label="Yeniden Başlatmayı Ertele" name="cancel_restart_btn" tool_tip="Bölgenin yeniden başlatılmasını 1 saat ertele"/>
+ <button label="Yeniden Başlatmayı İptal Et" name="cancel_restart_btn" tool_tip="Bölgenin yeniden başlatılmasını 1 saat ertele"/>
</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_region_estate.xml b/indra/newview/skins/default/xui/tr/panel_region_estate.xml
index f1df13df61..4a9028643f 100644
--- a/indra/newview/skins/default/xui/tr/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/tr/panel_region_estate.xml
@@ -23,7 +23,7 @@
Sadece ÅŸu Sakinlere eriÅŸim izni verin:
</text>
<check_box label="Ödeme bilgileri kayıtlı" name="limit_payment" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
- <check_box label="Yaş doğrulaması yapılmış" name="limit_age_verified" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
+ <check_box label="18 veya üzeri bir yaşta" name="limit_age_verified" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için 18 veya üzeri bir yaşta olmaları gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
<check_box label="Sesli Sohbete Ä°zin Ver" name="voice_chat_check"/>
<check_box label="Doğrudan Işınlamaya İzin Ver" name="allow_direct_teleport"/>
<button label="Uygula" name="apply_btn"/>
diff --git a/indra/newview/skins/default/xui/tr/panel_region_texture.xml b/indra/newview/skins/default/xui/tr/panel_region_texture.xml
deleted file mode 100644
index fd7ca2a893..0000000000
--- a/indra/newview/skins/default/xui/tr/panel_region_texture.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Zemin Dokuları" name="Textures">
- <text name="region_text_lbl">
- Bölge:
- </text>
- <text name="region_text">
- bilinmiyor
- </text>
- <text name="detail_texture_text">
- Yüzey Dokuları (512x512, 24 bit .tga dosyalar gerektirir)
- </text>
- <text name="height_text_lbl">
- 1 (Düşük)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (Yüksek)
- </text>
- <text name="height_text_lbl5">
- Doku Yükselti Aralıkları
- </text>
- <text name="height_text_lbl6">
- Kuzeybatı
- </text>
- <text name="height_text_lbl7">
- KuzeydoÄŸu
- </text>
- <spinner label="Düşük" name="height_start_spin_1"/>
- <spinner label="Düşük" name="height_start_spin_3"/>
- <spinner label="Yüksek" name="height_range_spin_1"/>
- <spinner label="Yüksek" name="height_range_spin_3"/>
- <text name="height_text_lbl8">
- Güneybatı
- </text>
- <text name="height_text_lbl9">
- Güneydoğu
- </text>
- <spinner label="Düşük" name="height_start_spin_0"/>
- <spinner label="Düşük" name="height_start_spin_2"/>
- <spinner label="Yüksek" name="height_range_spin_0"/>
- <spinner label="Yüksek" name="height_range_spin_2"/>
- <text name="height_text_lbl10">
- Bu değerler yukarıdaki dokular için karışım aralığını temsil eder.
- </text>
- <text name="height_text_lbl11">
- Metre cinsinden olan bu değerler için, DÜŞÜK değer 1. Dokunun MAKSİMUM yüksekliği, YÜKSEK değer ise 4. Dokunun MİNİMUM yüksekliğidir.
- </text>
- <button label="Uygula" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_script_question_toast.xml b/indra/newview/skins/default/xui/tr/panel_script_question_toast.xml
new file mode 100644
index 0000000000..a2d0237da0
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/panel_script_question_toast.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="script_question_panel" name="panel_script_question_toast">
+ <panel label="buttons_panel" name="buttons_panel"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/tr/panel_side_tray.xml b/indra/newview/skins/default/xui/tr/panel_side_tray.xml
deleted file mode 100644
index 97bca38a50..0000000000
--- a/indra/newview/skins/default/xui/tr/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="Yan Çubuğu Aç/Kapa." name="sidebar_openclose" tab_title="Yan Çubuğu Aç/Kapa"/>
- <sidetray_tab description="Ana konum." name="sidebar_home" tab_title="Ana konum">
- <panel label="ana konum" name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="Kamuya açık profilinizi ve Favorilerinizi düzenleyin." name="sidebar_me" tab_title="Profilim">
- <panel_container name="panel_container">
- <panel label="Ben" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Yakındaki arkadaşlarınızı, irtibatları ve kişileri bulun." name="sidebar_people" tab_title="Kişiler">
- <panel_container name="panel_container">
- <panel label="Grup Profili" name="panel_group_info_sidetray"/>
- <panel label="EngellenmiÅŸ Sakinler ve Nesneler" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Gitmek istediğiniz yerleri ve daha önce uğradığınız yerleri bulun." label="Yerler" name="sidebar_places" tab_title="Yerler">
- <panel label="Yerler" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="Envanterinize göz atın." name="sidebar_inventory" tab_title="Envanterim">
- <panel label="Envanteri Düzenle" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="Görünümünüzü değiştirin." name="sidebar_appearance" tab_title="Görünümüm">
- <panel label="Görünümü Düzenle" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/tr/sidepanel_item_info.xml b/indra/newview/skins/default/xui/tr/sidepanel_item_info.xml
index 81291a431c..86b684c497 100644
--- a/indra/newview/skins/default/xui/tr/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/tr/sidepanel_item_info.xml
@@ -3,6 +3,9 @@
<panel.string name="unknown">
(bilinmiyor)
</panel.string>
+ <panel.string name="unknown_multiple">
+ (bilinmiyor veya birden çok değer)
+ </panel.string>
<panel.string name="public">
(kamuya açık)
</panel.string>
diff --git a/indra/newview/skins/default/xui/tr/sidepanel_task_info.xml b/indra/newview/skins/default/xui/tr/sidepanel_task_info.xml
index 2fa6281f05..b0b9ab7716 100644
--- a/indra/newview/skins/default/xui/tr/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/tr/sidepanel_task_info.xml
@@ -18,6 +18,12 @@
<panel.string name="text modify info 4">
Bu nesneleri deÄŸiÅŸtiremezsiniz
</panel.string>
+ <panel.string name="text modify info 5">
+ Bir bölge sınırı üzerinden bu nesneyi değiştiremezsiniz
+ </panel.string>
+ <panel.string name="text modify info 6">
+ Bir bölge sınırı üzerinden bu nesneleri değiştiremezsiniz
+ </panel.string>
<panel.string name="text modify warning">
Bu nesne bağlantılı parçalara sahip
</panel.string>
@@ -95,6 +101,9 @@
</combo_box>
<spinner label="Fiyat: L$" name="Edit Cost"/>
<check_box label="Aramada göster" name="search_check" tool_tip="Kişiler arama sonuçlarında bu nesneyi görebilsin"/>
+ <text name="pathfinding_attributes_label">
+ Yol bulma özellikleri:
+ </text>
<text name="B:">
B:
</text>
diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml
index 2a4e2c20a7..eed65f8c75 100644
--- a/indra/newview/skins/default/xui/tr/strings.xml
+++ b/indra/newview/skins/default/xui/tr/strings.xml
@@ -137,7 +137,7 @@
Çık
</string>
<string name="create_account_url">
- http://join.secondlife.com/
+ http://join.secondlife.com/index.php?lang=tr-TR
</string>
<string name="LoginFailedViewerNotPermitted">
Kullandığınız görüntüleyici ile artık Second Life&apos;a erişemezsiniz. Yeni bir görüntüleyiciyi karşıdan yüklemek için lütfen şu sayfayı ziyaret edin:
@@ -883,6 +883,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="ScriptQuestionCautionChatDenied">
&apos;[OWNERNAME]&apos; adlı kişiye ait, [REGIONPOS] üzerinde [REGIONNAME] içerisinde bulunan &apos;[OBJECTNAME]&apos; nesnesine şunu yapma izni verilmedi: [PERMISSIONS].
</string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Eğer hesabınıza erişime izin verirseniz, bu nesneye aynı zamanda şunun için izin vermiş olacaksınız:
+ </string>
<string name="ScriptTakeMoney">
Sizden Linden dolar (L$) almak
</string>
@@ -916,6 +919,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="ControlYourCamera">
Kameranızı kontrol etmek
</string>
+ <string name="TeleportYourAgent">
+ Sizi ışınlama
+ </string>
<string name="NotConnected">
Bağlı Değil
</string>
@@ -997,6 +1003,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="script_files">
Komut Dosyaları
</string>
+ <string name="dictionary_files">
+ Sözlükler
+ </string>
<string name="AvatarSetNotAway">
Uzakta DeÄŸil
</string>
@@ -3855,6 +3864,12 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun.
<string name="LocationCtrlSeeAVsTooltip">
Bu parselin dışında avatarlar görünür durumda ve sohbete izin veriliyor
</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Bölge yeniden kaydedilinceye kadar hareket eden nesneler bu bölgede doğru davranmayabilir.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Bu bölgede dinamik yol bulma etkin değil.
+ </string>
<string name="UpdaterWindowTitle">
[APP_NAME] Güncelleştirme
</string>
@@ -5007,6 +5022,21 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin.
<string name="Normal">
Normal
</string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Hiçbiri
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Navigasyon örgüsünü etkiler
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Karakter
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Birden çok)
+ </string>
<string name="snapshot_quality_very_low">
Çok Düşük
</string>
@@ -5022,4 +5052,10 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin.
<string name="snapshot_quality_very_high">
Çok Yüksek
</string>
+ <string name="TeleportMaturityExceeded">
+ Sakin bu bölgeyi ziyaret edemez.
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/tr/teleport_strings.xml b/indra/newview/skins/default/xui/tr/teleport_strings.xml
index 62aaaf671f..20d09b1ee2 100644
--- a/indra/newview/skins/default/xui/tr/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/tr/teleport_strings.xml
@@ -45,6 +45,9 @@ Bir dakika sonra tekrar deneyin.
<message name="no_inventory_host">
Envanter sistemi şu anda kullanılamıyor.
</message>
+ <message name="MustGetAgeRegion">
+ Bu bölgeye girebilmek için 18 veya üzeri bir yaşta olmanız gerekir.
+ </message>
</message_set>
<message_set name="progress">
<message name="sending_dest">
@@ -80,5 +83,8 @@ Bir dakika sonra tekrar deneyin.
<message name="requesting">
Işınlanma talep ediliyor...
</message>
+ <message name="pending">
+ Işınlama Bekliyor...
+ </message>
</message_set>
</teleport_messages>
diff --git a/indra/newview/skins/default/xui/zh/floater_aaa.xml b/indra/newview/skins/default/xui/zh/floater_aaa.xml
index 0d110c0456..e2d6a2b004 100644
--- a/indra/newview/skins/default/xui/zh/floater_aaa.xml
+++ b/indra/newview/skins/default/xui/zh/floater_aaa.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Test Floater" title="測試浮動視窗">
<string name="test_the_vlt">
- This string CHANGE2 is extracted.
+ 字串 CHANGE2 已抽å–。
</string>
<string name="testing_eli">
這åªæ˜¯æ¸¬è©¦ - 變更。
diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml
index 7e19c124a1..48a417ba46 100644
--- a/indra/newview/skins/default/xui/zh/floater_about.xml
+++ b/indra/newview/skins/default/xui/zh/floater_about.xml
@@ -5,12 +5,12 @@
[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]]
</floater.string>
<floater.string name="AboutCompiler">
- Built with [COMPILER] version [COMPILER_VERSION]
+ 以 [COMPILER_VERSION] 版本 [COMPILER] 建置
</floater.string>
<floater.string name="AboutPosition">
- You are at [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ ä½ çš„æ–¹ä½æ˜¯ [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1],地å€å:[REGION],主機:&lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
-[SERVER_RELEASE_NOTES_URL]
+[[SERVER_RELEASE_NOTES_URL] [ReleaseNotes]]
</floater.string>
<floater.string name="AboutSystem">
CPU:[CPU]
@@ -20,10 +20,10 @@
顯示å¡ï¼š[GRAPHICS_CARD]
</floater.string>
<floater.string name="AboutDriver">
- Windows Graphics Driver Version: [GRAPHICS_DRIVER_VERSION]
+ Windows 顯示驅動程å¼ç‰ˆæœ¬ï¼š[GRAPHICS_DRIVER_VERSION]
</floater.string>
<floater.string name="AboutLibs">
- OpenGL Version: [OPENGL_VERSION]
+ OpenGL 版本:[OPENGL_VERSION]
libcurl 版本: [LIBCURL_VERSION]
J2C 解碼器版本: [J2C_VERSION]
@@ -41,43 +41,47 @@ Qt Webkit 版本: [QT_WEBKIT_VERSION]
<panel label="資訊" name="support_panel">
<button label="覆製到剪貼簿" name="copy_btn"/>
</panel>
- <panel label="Credits" name="credits_panel">
+ <panel label="貸記" name="credits_panel">
<text_editor name="credits_editor">
- Second Life is brought to you by ..., and many others.
+ 「第二人生ã€ç”±â€¦â€¦ç­‰å¤šäººå”力開發。
-Thank you to the following Residents for helping to ensure that this is the best version yet: ..., and many others.
+æ„Ÿè¬ä¸‹åˆ—居民相助,我們得以推出如此完美的版本:……。è¦æ„Ÿè¬çš„人還很多,æ—ç¹ä¸åŠå‚™è¼‰ã€‚
-&quot;The work goes on, the cause endures, the hope still lives, and the dreams shall never die&quot; - Edward Kennedy
+「任務永續,目標常在,希望長存,夢想è¬å¤ä¸æœ½ã€‚ã€â€”—愛德è¯ãƒ»ç”˜è¿ºè¿ª
</text_editor>
</panel>
- <panel label="Licenses" name="licenses_panel">
+ <panel label="許å¯" name="licenses_panel">
<text_editor name="credits_editor">
3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
APR Copyright (C) 2000-2004 The Apache Software Foundation
+Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
GL Copyright (C) 1999-2004 Brian Paul.
+GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
ogg/vorbis Copyright (C) 2001, Xiphophorus
OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
-Pth Copyright (C) 1999-2006 Ralf S. Engelschall &lt;rse@gnu.org&gt;
+PCRE Copyright (c) 1997-2008 University of Cambridge
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
google-perftools Copyright (c) 2005, Google Inc.
-All rights reserved. See licenses.txt for details.
+第二人生 Viewer 採用 Havok (TM) 物ç†å¼•æ“Žã€‚ (c)Copyright 1999-2010 Havok.com Inc.(åŠå…¶æ”¾ç…§äººï¼‰ã€‚ ä¿ç•™ä¸€åˆ‡æ¬Šåˆ©ã€‚ 詳情見 www.havok.com。
-語音èŠå¤©éŸ³é »ç·¨ç¢¼ï¼šPolycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C)
+ä¿ç•™ä¸€åˆ‡æ¬Šåˆ©ã€‚ 詳情見 licenses.txt。
+
+語音èŠå¤©éŸ³é »æŠ€è¡“:Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C)
</text_editor>
</panel>
</tab_container>
diff --git a/indra/newview/skins/default/xui/zh/floater_about_land.xml b/indra/newview/skins/default/xui/zh/floater_about_land.xml
index 2568d492f0..9dbc7dbdd7 100644
--- a/indra/newview/skins/default/xui/zh/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/zh/floater_about_land.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterland" title="關於土地">
+<floater name="floaterland" title="土地資料">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark&quot;
</floater.string>
@@ -10,39 +10,39 @@
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Minutes">
- [MINUTES] minutes
+ [MINUTES] 分é˜
</floater.string>
<floater.string name="Minute">
- minute
+ 分é˜
</floater.string>
<floater.string name="Seconds">
- [SECONDS] seconds
+ [SECONDS] 秒
</floater.string>
<floater.string name="Remaining">
- remaining
+ 剩餘時間
</floater.string>
<tab_container name="landtab">
<panel label="一般" name="land_general_panel">
<panel.string name="new users only">
- New Residents only
+ 僅é™æ–°å±…æ°‘
</panel.string>
<panel.string name="anyone">
- Anyone
+ 任何人
</panel.string>
<panel.string name="area_text">
å€åŸŸ
</panel.string>
<panel.string name="area_size_text">
- [AREA] m²
+ [AREA] 平方公尺
</panel.string>
<panel.string name="auction_id_text">
- Auction ID: [ID]
+ æ‹è³£ ID:[ID]
</panel.string>
<panel.string name="need_tier_to_modify">
- You must approve your purchase to modify this land.
+ 你必須批准購買æ‰èƒ½ä¿®æ”¹é€™å¡ŠåœŸåœ°ã€‚
</panel.string>
<panel.string name="group_owned_text">
- (群組所æ“有)
+ (由群組所æ“有)
</panel.string>
<panel.string name="profile_text">
檔案
@@ -57,10 +57,10 @@
(無)
</panel.string>
<panel.string name="sale_pending_text">
- (Sale Pending)
+ (擱置銷售)
</panel.string>
<panel.string name="no_selection_text">
- No parcel selected.
+ 未é¸æ“‡åœ°æ®µã€‚
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
@@ -75,7 +75,7 @@
類型:
</text>
<text name="LandTypeText">
- Mainland / Homestead
+ 大陸 / 家園
</text>
<text name="ContentRating">
分級:
@@ -84,37 +84,37 @@
完全æˆäºº
</text>
<text name="Owner:">
- æ“有者:
+ 所有人:
</text>
<text name="Group:">
群組:
</text>
<button label="設定" name="Set..."/>
- <check_box label="å…許讓渡給群組" name="check deed" tool_tip="A group officer can deed this land to the group, so it will be supported by the group&apos;s land allocation."/>
- <button label="讓渡" name="Deed..." tool_tip="You may only deed land if you are an officer in the selected group."/>
- <check_box label="Owner Makes Contribution With Deed" name="check contrib" tool_tip="When the land is deeded to the group, the former owner contributes enough land allocation to support it."/>
+ <check_box label="å…許讓渡給群組" name="check deed" tool_tip="群組工作人員å¯å°‡é€™åœŸåœ°è®“渡給群組,使其得到群組土地é…置的支æ´ã€‚"/>
+ <button label="讓渡" name="Deed..." tool_tip="你必須是所é¸ç¾¤çµ„的工作人員æ‰èƒ½è®“渡土地。"/>
+ <check_box label="所有人é€éŽè®“渡動作進行æç»" name="check contrib" tool_tip="將土地讓渡給群組,表示上一個所有人會æç»è¶³å¤ åœŸåœ°ä¾†æ”¯æŒè®“渡。"/>
<text name="For Sale:">
- 出售:
+ 出售中:
</text>
<text name="Not for sale.">
ä¸å‡ºå”®
</text>
<text name="For Sale: Price L$[PRICE].">
- Price: L$[PRICE] (L$[PRICE_PER_SQM]/m²)
+ 價格:L$[PRICE] (L$[PRICE_PER_SQM]/平方公尺)
</text>
<button label="出售土地" name="Sell Land..."/>
<text name="For sale to">
出售給:[BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
- Objects included in sale
+ 物件連帶一起出售
</text>
<text name="Selling with no objects in parcel.">
- Objects not included in sale
+ 此次出售ä¸å«ç‰©ä»¶
</text>
- <button label="Cancel Land Sale" label_selected="Cancel Land Sale" name="Cancel Land Sale"/>
+ <button label="å–消土地出售" label_selected="å–消土地出售" name="Cancel Land Sale"/>
<text name="Claimed:">
- Claimed:
+ 已收å–:
</text>
<text name="DateClaimText">
Tue Aug 15 13:47:25 2006
@@ -123,7 +123,7 @@
é¢ç©ï¼š
</text>
<text name="PriceText">
- 4048 m²
+ 4048 平方公尺
</text>
<text name="Traffic:">
æµé‡ï¼š
@@ -136,39 +136,39 @@
<button label="為群組購買" name="Buy For Group..."/>
<button label="購買通行權" name="Buy Pass..." tool_tip="通行權å…許你暫時å¯å‡ºå…¥é€™å¡ŠåœŸåœ°ã€‚"/>
<button label="放棄土地" name="Abandon Land..."/>
- <button label="Reclaim Land" name="Reclaim Land..."/>
- <button label="Linden Sale" name="Linden Sale..." tool_tip="Land must be owned, set content, and not already for auction."/>
+ <button label="收回土地" name="Reclaim Land..."/>
+ <button label="Linden 出售" name="Linden Sale..." tool_tip="土地必須有人æ“有ã€å·²è¨­æœ‰å…§å®¹ï¼Œä¸¦ä¸”ä¸åœ¨æ‹è³£ä¸­ã€‚"/>
</panel>
<panel label="契約" name="land_covenant_panel">
<panel.string name="can_resell">
- Purchased land in this region may be resold.
+ 購買這地å€çš„土地å…許轉售。
</panel.string>
<panel.string name="can_not_resell">
- Purchased land in this region may not be resold.
+ 購買這地å€çš„土地ä¸å…許轉售。
</panel.string>
<panel.string name="can_change">
- Purchased land in this region may be joined or subdivided.
+ 購買這地å€çš„土地å…許進行åˆä½µæˆ–分割。
</panel.string>
<panel.string name="can_not_change">
- Purchased land in this region may not be joined or subdivided.
+ 購買這地å€çš„土地ä¸å…許進行åˆä½µæˆ–分割。
</panel.string>
<text name="estate_section_lbl">
領地:
</text>
<text name="estate_name_text">
- mainland
+ 大陸
</text>
<text name="estate_owner_lbl">
- æ“有者:
+ 所有人:
</text>
<text name="estate_owner_text">
(無)
</text>
<text_editor name="covenant_editor">
- There is no Covenant provided for this Estate.
+ 此領地沒有任何契約è¦æ±‚。
</text_editor>
<text name="covenant_timestamp_text">
- Last Modified Wed Dec 31 16:00:00 1969
+ 上次修改於 Wed Dec 31 16:00:00 1969
</text>
<text name="region_section_lbl">
地å€ï¼š
@@ -180,7 +180,7 @@
類型:
</text>
<text name="region_landtype_text">
- Mainland / Homestead
+ 大陸 / 家園
</text>
<text name="region_maturity_lbl">
分級:
@@ -189,27 +189,27 @@
完全æˆäºº
</text>
<text name="resellable_lbl">
- Resale:
+ 轉售:
</text>
<text name="resellable_clause">
- Land in this region may not be resold.
+ 這地å€çš„土地ä¸èƒ½è½‰å”®ã€‚
</text>
<text name="changeable_lbl">
- Subdivide:
+ 分割:
</text>
<text name="changeable_clause">
- Land in this region may not be joined/subdivided.
+ 這地å€çš„土地ä¸èƒ½åˆä½µæˆ–分割。
</text>
</panel>
<panel label="物件" name="land_objects_panel">
<panel.string name="objects_available_text">
- [COUNT] out of [MAX] ([AVAILABLE] available)
+ 使用 [MAX] 中的 [COUNT] (剩餘 [AVAILABLE] å¯ç”¨ï¼‰
</panel.string>
<panel.string name="objects_deleted_text">
- [COUNT] out of [MAX] ([DELETED] will be deleted)
+ ç›®å‰ [COUNT],最多å…許 [MAX] ([DELETED] 將被刪除)
</panel.string>
<text name="parcel_object_bonus">
- Region Object Bonus Factor: [BONUS]
+ 地å€ç‰©ä»¶è² è·å€æ•¸ï¼š[BONUS]
</text>
<text name="Simulator primitive usage:">
幾何元件使用:
@@ -230,13 +230,13 @@
[COUNT]
</text>
<text name="Owned by parcel owner:">
- 地段æ“有者所æ“有:
+ 地段所有人所æ“有:
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="顯示" label_selected="顯示" name="ShowOwner"/>
- <button label="退回" name="ReturnOwner..." tool_tip="退回物件給它們的æ“有者。"/>
+ <button label="退回" name="ReturnOwner..." tool_tip="退回物件給它們的所有人。"/>
<text name="Set to group:">
設定群組:
</text>
@@ -244,7 +244,7 @@
[COUNT]
</text>
<button label="顯示" label_selected="顯示" name="ShowGroup"/>
- <button label="退回" name="ReturnGroup..." tool_tip="退回物件給它們的æ“有者。"/>
+ <button label="退回" name="ReturnGroup..." tool_tip="退回物件給它們的所有人。"/>
<text name="Owned by others:">
其他人所æ“有:
</text>
@@ -252,26 +252,26 @@
[COUNT]
</text>
<button label="顯示" label_selected="顯示" name="ShowOther"/>
- <button label="退回" name="ReturnOther..." tool_tip="退回物件給它們的æ“有者。"/>
+ <button label="退回" name="ReturnOther..." tool_tip="退回物件給它們的所有人。"/>
<text name="Selected / sat upon:">
- Selected / sat upon:
+ å·²é¸ / å在上é¢ï¼š
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
- Auto return other Residents&apos; objects (minutes, 0 for off):
+ 自動é€è¿”其他居民的物件(分é˜ï¼Œè¨­ç‚º 0 å¯å–消自動):
</text>
<text name="Object Owners:">
- 物件æ“有者:
+ 物件所有人:
</text>
<button name="Refresh List" tool_tip="刷新物件清單"/>
<button label="退回物件" name="Return objects..."/>
<name_list name="owner list">
- <name_list.columns label="Type" name="type"/>
+ <name_list.columns label="é¡žåž‹" name="type"/>
<name_list.columns label="å稱" name="name"/>
- <name_list.columns label="Count" name="count"/>
- <name_list.columns label="Most Recent" name="mostrecent"/>
+ <name_list.columns label="計數" name="count"/>
+ <name_list.columns label="最近" name="mostrecent"/>
</name_list>
</panel>
<panel label="é¸é …" name="land_options_panel">
@@ -279,8 +279,8 @@
讓其他人å¯ä»¥åœ¨æœå°‹çµæžœä¸­çœ‹åˆ°é€™å¡Šåœ°æ®µ
</panel.string>
<panel.string name="search_disabled_small_tooltip">
- This option is disabled because this parcel&apos;s area is 128 m² or smaller.
-Only large parcels can be listed in search.
+ 這個é¸é …å·²åœç”¨ï¼Œå› ç‚ºé€™å€‹åœ°æ®µé¢ç©å°æ–¼ 128 平方公尺。
+大é¢ç©åœ°æ®µæ‰å¯åˆ—å…¥æœå°‹çµæžœã€‚
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
這個é¸é …已關閉因為你ä¸èƒ½ä¿®æ”¹é€™å€‹åœ°æ®µçš„é¸é …。
@@ -292,10 +292,10 @@ Only large parcels can be listed in search.
完全æˆäººå…§å®¹
</panel.string>
<panel.string name="mature_check_mature_tooltip">
- Your parcel information or content is considered moderate.
+ 你的地段資訊或內容被視為é©åº¦æˆäººåˆ†ç´šã€‚
</panel.string>
<panel.string name="mature_check_adult_tooltip">
- Your parcel information or content is considered adult.
+ 你的地段資訊或內容被視為完全æˆäººåˆ†ç´šã€‚
</panel.string>
<panel.string name="landing_point_none">
(無)
@@ -309,8 +309,8 @@ Only large parcels can be listed in search.
<text name="allow_label">
å…許其他居民去:
</text>
- <check_box label="編輯地形" name="edit land check" tool_tip="若勾é¸å‰‡ä»»ä½•äººå°‡å¯ä»¥è®Šå½¢ä½ çš„土地,最好是ä¿æŒæœªå‹¾é¸ï¼Œå› ç‚ºä½ éš¨æ™‚å¯ä»¥ç·¨è¼¯è®Šæ›´ä½ çš„土地。"/>
- <check_box label="飛行" name="check fly" tool_tip="逤勾é¸å‰‡å±…æ°‘å¯ä»¥åœ¨ä½ é£›è¡Œï¼Œä¸ç„¶å°±åªèƒ½ç”±å¤–é¢é£›å…¥æˆ–飛越你的土地。"/>
+ <check_box label="編輯地形" name="edit land check" tool_tip="如果勾é¸ï¼Œä»»ä½•äººçš†å¯ä½¿ä½ çš„土地變形。 最好ä¸å‹¾é¸ï¼Œå› ç‚ºä½ éš¨æ™‚å¯ä»¥è‡ªè¡Œç·¨è¼¯ä½ è‡ªå·±çš„土地。"/>
+ <check_box label="飛行" name="check fly" tool_tip="如果勾é¸ï¼Œå±…æ°‘å¯åœ¨ä½ åœŸåœ°ä¸Šé£›è¡Œã€‚ 如果ä¸å‹¾é¸ï¼Œå±…民僅å¯é£›è¶Šä½ åœŸåœ°ã€‚"/>
<text name="allow_label2">
建造:
</text>
@@ -329,64 +329,64 @@ Only large parcels can be listed in search.
<text name="land_options_label">
土地é¸é …:
</text>
- <check_box label="安全(無傷害)" name="check safe" tool_tip="若勾é¸å‰‡è¨­æ‡‰åœŸåœ°ç‚ºå®‰å…¨çš„,傷害性的戰鬥將被關閉。清除勾é¸å¾Œæ‰èƒ½é€²è¡Œå‚·å®³æ€§çš„戰鬥。"/>
- <check_box label="ç¦æ­¢æŽ¨æ’ž" name="PushRestrictCheck" tool_tip="防止使用腳本推撞。勾é¸é€™å€‹é¸é …å°‡å¯ä»¥æœ‰æ•ˆé˜²æ­¢ä½ åœŸåœ°ä¸Šçš„破壞行為。"/>
+ <check_box label="安全(無傷害)" name="check safe" tool_tip="若勾é¸ï¼Œå°‡æŠŠåœŸåœ°è¨­ç‚ºå®‰å…¨ï¼Œç¦çµ•å‚·å®³æ€§çš„戰鬥。 若未勾é¸ï¼Œå‰‡å…許傷害性的戰鬥。"/>
+ <check_box label="ç¦æ­¢æŽ¨æ’ž" name="PushRestrictCheck" tool_tip="ç¦æ­¢ä½¿ç”¨è…³æœ¬æŽ¨æ’žã€‚ 勾é¸é€™é¸é …å¯æœ‰æ•ˆé˜²æ­¢ä½ åœŸåœ°ä¸Šå‡ºç¾æ»‹äº‹è¡Œç‚ºã€‚"/>
<check_box label="將地點刊登顯示在æœå°‹ä¸­ï¼ˆL$30 / æ¯é€±ï¼‰" name="ShowDirectoryCheck" tool_tip="讓其他人å¯ä»¥åœ¨æœå°‹çµæžœä¸­çœ‹åˆ°é€™å¡Šåœ°æ®µ"/>
<combo_box name="land category with adult">
<combo_box.item label="任何類別" name="item0"/>
- <combo_box.item label="Linden Location" name="item1"/>
+ <combo_box.item label="æž—ç™»ä½ç½®" name="item1"/>
<combo_box.item label="完全æˆäºº" name="item2"/>
<combo_box.item label="è—術與文化" name="item3"/>
<combo_box.item label="商業" name="item4"/>
<combo_box.item label="教育" name="item5"/>
<combo_box.item label="éŠæˆ²" name="item6"/>
<combo_box.item label="èšæœƒæ‰€" name="item7"/>
- <combo_box.item label="新手å‹å–„" name="item8"/>
- <combo_box.item label="公園與自然" name="item9"/>
+ <combo_box.item label="歡迎新手光臨" name="item8"/>
+ <combo_box.item label="公園與自然景觀" name="item9"/>
<combo_box.item label="ä½å®…" name="item10"/>
- <combo_box.item label="採購" name="item11"/>
- <combo_box.item label="Rental" name="item13"/>
- <combo_box.item label="Other" name="item12"/>
+ <combo_box.item label="購物" name="item11"/>
+ <combo_box.item label="出租" name="item13"/>
+ <combo_box.item label="其他" name="item12"/>
</combo_box>
<combo_box name="land category">
<combo_box.item label="任何類別" name="item0"/>
- <combo_box.item label="Linden Location" name="item1"/>
+ <combo_box.item label="æž—ç™»ä½ç½®" name="item1"/>
<combo_box.item label="è—術與文化" name="item3"/>
<combo_box.item label="商業" name="item4"/>
<combo_box.item label="教育" name="item5"/>
<combo_box.item label="éŠæˆ²" name="item6"/>
<combo_box.item label="èšæœƒæ‰€" name="item7"/>
- <combo_box.item label="新手å‹å–„" name="item8"/>
- <combo_box.item label="公園與自然" name="item9"/>
+ <combo_box.item label="歡迎新手光臨" name="item8"/>
+ <combo_box.item label="公園與自然景觀" name="item9"/>
<combo_box.item label="ä½å®…" name="item10"/>
- <combo_box.item label="採購" name="item11"/>
- <combo_box.item label="Rental" name="item13"/>
- <combo_box.item label="Other" name="item12"/>
+ <combo_box.item label="購物" name="item11"/>
+ <combo_box.item label="出租" name="item13"/>
+ <combo_box.item label="其他" name="item12"/>
</combo_box>
<check_box label="é©åº¦æˆäººå…§å®¹" name="MatureCheck" tool_tip=" "/>
<text name="Snapshot:">
快照:
</text>
- <texture_picker name="snapshot_ctrl" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker name="snapshot_ctrl" tool_tip="點按以挑é¸åœ–片"/>
<text name="landing_point">
登陸點:[LANDING]
</text>
- <button label="設定" label_selected="設定" name="Set" tool_tip="Sets the landing point where visitors arrive. Sets to your avatar&apos;s location inside this parcel."/>
+ <button label="設定" label_selected="設定" name="Set" tool_tip="設定訪客登陸地點。 設定你的化身在此地段內的ä½ç½®ã€‚"/>
<button label="清除" label_selected="清除" name="Clear" tool_tip="清除登陸點"/>
<text name="Teleport Routing: ">
瞬間傳é€è·¯å¾‘:
</text>
- <combo_box name="landing type" tool_tip="Teleport Routing -- select how to handle teleports onto your land">
- <combo_box.item label="Blocked" name="Blocked"/>
- <combo_box.item label="Landing Point" name="LandingPoint"/>
- <combo_box.item label="Anywhere" name="Anywhere"/>
+ <combo_box name="landing type" tool_tip="瞬間傳é€ç¹žè·¯ -- 設定如何處ç†å‰å¾€ä½ åœŸåœ°çš„瞬間傳é€">
+ <combo_box.item label="å°éŽ–çš„" name="Blocked"/>
+ <combo_box.item label="登陸點" name="LandingPoint"/>
+ <combo_box.item label="任何地點" name="Anywhere"/>
</combo_box>
</panel>
- <panel label="MEDIA" name="land_media_panel">
+ <panel label="媒體" name="land_media_panel">
<text name="with media:">
類型:
</text>
- <combo_box name="media type" tool_tip="Specify if the URL is a movie, web page, or other media"/>
+ <combo_box name="media type" tool_tip="指明這 URL 是影片ã€ç¶²é é‚„是其他媒體類型"/>
<text name="at URL:">
首é ï¼š
</text>
@@ -394,27 +394,27 @@ Only large parcels can be listed in search.
<text name="Description:">
æ述:
</text>
- <line_editor name="url_description" tool_tip="Text displayed next to play/load button"/>
+ <line_editor name="url_description" tool_tip="播放 / 載入按鈕æ—顯示的文字"/>
<text name="Media texture:">
å–代æ質:
</text>
- <texture_picker name="media texture" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker name="media texture" tool_tip="點按以挑é¸åœ–片"/>
<text name="replace_texture_help">
- Objects using this texture will show the movie or web page after you click the play arrow. Select the thumbnail to choose a different texture.
+ 使用此æ質的物件,將在你點按「播放ã€ç®­é ­å¾Œæ’­æ”¾å½±ç‰‡æˆ–顯示網é ã€‚ é¸å–縮圖å³å¯é¸æ“‡ä¸åŒçš„æ質。
</text>
- <check_box label="自動縮放" name="media_auto_scale" tool_tip="Checking this option will scale the content for this parcel automatically. It may be slightly slower and lower quality visually but no other texture scaling or alignment will be required."/>
- <text name="media_size" tool_tip="Size to render Web media, leave 0 for default.">
+ <check_box label="自動縮放" name="media_auto_scale" tool_tip="勾é¸æ­¤é¸é …將會在此地段自動變更內容的比例。 速度å¯èƒ½ç¨æ…¢ï¼Œè¦–覺效果å¯èƒ½ç•¥éœï¼Œä½†ä¸éœ€è¦èª¿æ•´å…¶ä»–æ質的比例或加以å°é½Šã€‚"/>
+ <text name="media_size" tool_tip="網上媒體的顯示尺寸,設 0 將採用é è¨­å€¼ã€‚">
尺寸:
</text>
- <spinner name="media_size_width" tool_tip="Size to render Web media, leave 0 for default."/>
- <spinner name="media_size_height" tool_tip="Size to render Web media, leave 0 for default."/>
+ <spinner name="media_size_width" tool_tip="網上媒體的顯示尺寸,設 0 將採用é è¨­å€¼ã€‚"/>
+ <spinner name="media_size_height" tool_tip="網上媒體的顯示尺寸,設 0 將採用é è¨­å€¼ã€‚"/>
<text name="pixels">
åƒç´ 
</text>
<text name="Options:">
é¸é …:
</text>
- <check_box label="Loop" name="media_loop" tool_tip="Play media in a loop. When the media has finished playing, it will restart from the beginning."/>
+ <check_box label="連續" name="media_loop" tool_tip="連續播放媒體。 媒體播放çµæŸå¾Œï¼Œæœƒå¾žé ­ç¹¼çºŒæ’­æ”¾ã€‚"/>
</panel>
<panel label="è²éŸ³" name="land_audio_panel">
<text name="MusicURL:">
@@ -423,45 +423,45 @@ Only large parcels can be listed in search.
<text name="Sound:">
è²éŸ³ï¼š
</text>
- <check_box label="Restrict gesture and object sounds to this parcel" name="check sound local"/>
+ <check_box label="將姿勢和物件的è²éŸ³é™åˆ¶æ–¼æ­¤åœ°æ®µ" name="check sound local"/>
<text name="Voice settings:">
- Voice:
+ 語音:
</text>
- <check_box label="Enable Voice" name="parcel_enable_voice_channel"/>
- <check_box label="Enable Voice (established by the Estate)" name="parcel_enable_voice_channel_is_estate_disabled"/>
- <check_box label="Restrict Voice to this parcel" name="parcel_enable_voice_channel_local"/>
+ <check_box label="啟用語音" name="parcel_enable_voice_channel"/>
+ <check_box label="啟用è²éŸ³ï¼ˆç”±é ˜åœ°æ‰€ç¢ºç«‹ï¼‰" name="parcel_enable_voice_channel_is_estate_disabled"/>
+ <check_box label="å°‡è²éŸ³é™åˆ¶æ–¼æ­¤åœ°æ®µ" name="parcel_enable_voice_channel_local"/>
</panel>
- <panel label="ACCESS" name="land_access_panel">
+ <panel label="出入許å¯" name="land_access_panel">
<panel.string name="access_estate_defined">
- (Defined by the Estate)
+ (由領地定義)
</panel.string>
<panel.string name="allow_public_access">
- Allow Public Access ([MATURITY]) (Note: Unchecking this will create ban lines)
+ å…許公開出入([MATURITY])(注æ„:若未勾é¸ï¼Œå°‡è¨­ç«‹ç¦è¶Šç·šï¼‰
</panel.string>
<panel.string name="estate_override">
- One or more of these options is set at the estate level
+ 至少一個é¸é …在領地的層級設定
</panel.string>
<text name="Limit access to this parcel to:">
- 出入此地段
+ 此地段出入權
</text>
<text name="Only Allow">
- Restrict Access to Residents verified by:
+ 僅å…許經éŽå¦‚下驗證的居民出入:
</text>
- <check_box label="Payment Information on File [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Ban unidentified Residents."/>
- <check_box label="年齡驗證 [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Ban Residents who have not verified their age. See the [SUPPORT_SITE] for more information."/>
+ <check_box label="é ç•™ä»˜æ¬¾è³‡æ–™ [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="ç¦çµ•èº«ä»½ä¸æ˜Žå±…民。"/>
+ <check_box label="年齡驗證 [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="ç¦æ­¢å°šæœªé©—證年齡的居民。 åƒé–± [SUPPORT_SITE] ç²å–進一步資訊。"/>
<check_box label="å…許出入的群組:[GROUP]" name="GroupCheck" tool_tip="設定群組於一般é ç±¤ã€‚"/>
<check_box label="出售通行權給:" name="PassCheck" tool_tip="å…許暫時出入這個地段"/>
<combo_box name="pass_combo">
- <combo_box.item label="Anyone" name="Anyone"/>
+ <combo_box.item label="任何人" name="Anyone"/>
<combo_box.item label="群組" name="Group"/>
</combo_box>
- <spinner label="Price in L$:" name="PriceSpin"/>
- <spinner label="Hours of access:" name="HoursSpin"/>
+ <spinner label="價格(L$):" name="PriceSpin"/>
+ <spinner label="出入時間:" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
- <text label="Always Allow" name="AllowedText">
- Allowed Residents
+ <text label="æ°¸é å…許" name="AllowedText">
+ å…許的居民
</text>
- <name_list name="AccessList" tool_tip="([LISTED] listed, [MAX] max)"/>
+ <name_list name="AccessList" tool_tip="(已列入 [LISTED],最多å¯åˆ— [MAX])"/>
<button label="添加" name="add_allowed"/>
<button label="移除" label_selected="移除" name="remove_allowed"/>
</panel>
@@ -469,7 +469,7 @@ Only large parcels can be listed in search.
<text label="ç¦æ­¢" name="BanCheck">
被å°éŽ–çš„å±…æ°‘
</text>
- <name_list name="BannedList" tool_tip="([LISTED] listed, [MAX] max)"/>
+ <name_list name="BannedList" tool_tip="(已列入 [LISTED],最多å¯åˆ— [MAX])"/>
<button label="添加" name="add_banned"/>
<button label="移除" label_selected="移除" name="remove_banned"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/floater_activeim.xml b/indra/newview/skins/default/xui/zh/floater_activeim.xml
index 93017bf5b2..b148ca8eb4 100644
--- a/indra/newview/skins/default/xui/zh/floater_activeim.xml
+++ b/indra/newview/skins/default/xui/zh/floater_activeim.xml
@@ -1,2 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_activeim" title="ACTIVE IM"/>
+<floater name="floater_activeim" title="進行中的 IM"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_animation_preview.xml b/indra/newview/skins/default/xui/zh/floater_animation_preview.xml
deleted file mode 100644
index c5e2eac446..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_animation_preview.xml
+++ /dev/null
@@ -1,186 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Animation Preview">
- <floater.string name="failed_to_initialize">
- Failed to initialize motion
- </floater.string>
- <floater.string name="anim_too_long">
- Animation file is [LENGTH] seconds in length.
-
-Maximum animation length is [MAX_LENGTH] seconds.
- </floater.string>
- <floater.string name="failed_file_read">
- 無法讀å–動作檔。
-
-[STATUS]
- </floater.string>
- <floater.string name="E_ST_OK">
- 確定
- </floater.string>
- <floater.string name="E_ST_EOF">
- Premature end of file.
- </floater.string>
- <floater.string name="E_ST_NO_CONSTRAINT">
- Cannot read constraint definition.
- </floater.string>
- <floater.string name="E_ST_NO_FILE">
- 無法開啟 BVH 檔案。
- </floater.string>
- <floater.string name="E_ST_NO_HIER">
- Invalid HIERARCHY header.
- </floater.string>
- <floater.string name="E_ST_NO_JOINT">
- Cannot find ROOT or JOINT.
- </floater.string>
- <floater.string name="E_ST_NO_NAME">
- Cannot get JOINT name.
- </floater.string>
- <floater.string name="E_ST_NO_OFFSET">
- 無法尋找ä½ç§»ã€‚
- </floater.string>
- <floater.string name="E_ST_NO_CHANNELS">
- Cannot find CHANNELS.
- </floater.string>
- <floater.string name="E_ST_NO_ROTATION">
- Cannot get rotation order.
- </floater.string>
- <floater.string name="E_ST_NO_AXIS">
- Cannot get rotation axis.
- </floater.string>
- <floater.string name="E_ST_NO_MOTION">
- Cannot find MOTION.
- </floater.string>
- <floater.string name="E_ST_NO_FRAMES">
- Cannot get number of frames.
- </floater.string>
- <floater.string name="E_ST_NO_FRAME_TIME">
- Cannot get frame time.
- </floater.string>
- <floater.string name="E_ST_NO_POS">
- Cannot get position values.
- </floater.string>
- <floater.string name="E_ST_NO_ROT">
- Cannot get rotation values.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_FILE">
- Cannot open translation file.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HEADER">
- Cannot read translation header.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_NAME">
- Cannot read translation names.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_IGNORE">
- Cannot read translation ignore value.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_RELATIVE">
- Cannot read translation relative value.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_OUTNAME">
- Cannot read translation outname value.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MATRIX">
- Cannot read translation matrix.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGECHILD">
- Cannot get mergechild name.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_MERGEPARENT">
- Cannot get mergeparent name.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_PRIORITY">
- Cannot get priority value.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_LOOP">
- Cannot get loop value.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEIN">
- Cannot get easeIn values.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EASEOUT">
- Cannot get easeOut values.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_HAND">
- Cannot get hand morph value.
- </floater.string>
- <floater.string name="E_ST_NO_XLT_EMOTE">
- Cannot read emote name.
- </floater.string>
- <floater.string name="E_ST_BAD_ROOT">
- Incorrect root joint name, use &quot;hip&quot;.
- </floater.string>
- <text name="name_label">
- å稱:
- </text>
- <text name="description_label">
- æ述:
- </text>
- <spinner label="優先度" name="priority" tool_tip="Controls which other animations can be overridden by this animation"/>
- <check_box label="Loop" name="loop_check" tool_tip="Makes this animation loop"/>
- <spinner label="In(%)" name="loop_in_point" tool_tip="Sets point in animation that looping returns to"/>
- <spinner label="Out(%)" name="loop_out_point" tool_tip="Sets point in animation that ends a loop"/>
- <text name="hand_label">
- Hand Pose
- </text>
- <combo_box name="hand_pose_combo" tool_tip="Controls what hands do during animation">
- <combo_box.item label="Spread" name="Spread"/>
- <combo_box.item label="Relaxed" name="Relaxed"/>
- <combo_box.item label="Point Both" name="PointBoth"/>
- <combo_box.item label="Fist" name="Fist"/>
- <combo_box.item label="Relaxed Left" name="RelaxedLeft"/>
- <combo_box.item label="Point Left" name="PointLeft"/>
- <combo_box.item label="Fist Left" name="FistLeft"/>
- <combo_box.item label="Relaxed Right" name="RelaxedRight"/>
- <combo_box.item label="Point Right" name="PointRight"/>
- <combo_box.item label="Fist Right" name="FistRight"/>
- <combo_box.item label="Salute Right" name="SaluteRight"/>
- <combo_box.item label="Typing" name="Typing"/>
- <combo_box.item label="Peace Right" name="PeaceRight"/>
- </combo_box>
- <text name="emote_label">
- Expression
- </text>
- <combo_box name="emote_combo" tool_tip="Controls what face does during animation">
- <item label="(無)" name="[None]" value=""/>
- <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
- <item label="Afraid" name="Afraid" value="Afraid"/>
- <item label="Angry" name="Angry" value="Angry"/>
- <item label="Big Smile" name="BigSmile" value="Big Smile"/>
- <item label="Bored" name="Bored" value="Bored"/>
- <item label="Cry" name="Cry" value="Cry"/>
- <item label="Disdain" name="Disdain" value="Disdain"/>
- <item label="Embarrassed" name="Embarrassed" value="Embarrassed"/>
- <item label="Frown" name="Frown" value="Frown"/>
- <item label="Kiss" name="Kiss" value="Kiss"/>
- <item label="Laugh" name="Laugh" value="Laugh"/>
- <item label="Plllppt" name="Plllppt" value="Plllppt"/>
- <item label="Repulsed" name="Repulsed" value="Repulsed"/>
- <item label="Sad" name="Sad" value="Sad"/>
- <item label="Shrug" name="Shrug" value="Shrug"/>
- <item label="Smile" name="Smile" value="Smile"/>
- <item label="Surprise" name="Surprise" value="Surprise"/>
- <item label="Wink" name="Wink" value="Wink"/>
- <item label="Worry" name="Worry" value="Worry"/>
- </combo_box>
- <text name="preview_label">
- Preview while
- </text>
- <combo_box name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions.">
- <item label="Standing" name="Standing" value="Standing"/>
- <item label="Walking" name="Walking" value="Walking"/>
- <item label="Sitting" name="Sitting" value="Sitting"/>
- <item label="飛行" name="Flying" value="飛行"/>
- </combo_box>
- <spinner label="淡入(秒)" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in"/>
- <spinner label="淡出(秒)" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out"/>
- <button name="play_btn" tool_tip="播放你的動作"/>
- <button name="pause_btn" tool_tip="æš«åœä½ çš„å‹•åš"/>
- <button name="stop_btn" tool_tip="Stop animation playback"/>
- <text name="bad_animation_text">
- Unable to read animation file.
-
-We recommend BVH files exported from Poser 4.
- </text>
- <button label="上傳(L$[AMOUNT])" name="ok_btn"/>
- <button label="å–消" name="cancel_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_auction.xml b/indra/newview/skins/default/xui/zh/floater_auction.xml
index b1862bc582..1b589a92cc 100644
--- a/indra/newview/skins/default/xui/zh/floater_auction.xml
+++ b/indra/newview/skins/default/xui/zh/floater_auction.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_auction" title="START LINDEN LAND SALE">
+<floater name="floater_auction" title="開始 Linden 土地出售">
<floater.string name="already for sale">
- You cannot auction parcels which are already for sale.
+ 出售中的地段無法進行æ‹è³£ã€‚
</floater.string>
- <check_box initial_value="true" label="Include yellow selection fence" name="fence_check"/>
- <button label="Snapshot" label_selected="Snapshot" name="snapshot_btn"/>
- <button label="Sell to Anyone" label_selected="Sell to Anyone" name="sell_to_anyone_btn"/>
+ <check_box initial_value="true" label="包括黃色åœç·š" name="fence_check"/>
+ <button label="å¿«ç…§" label_selected="å¿«ç…§" name="snapshot_btn"/>
+ <button label="出售給任何人" label_selected="出售給任何人" name="sell_to_anyone_btn"/>
<button label="清除設定" label_selected="清除設定" name="reset_parcel_btn"/>
- <button label="Start Auction" label_selected="Start Auction" name="start_auction_btn"/>
+ <button label="開始æ‹è³£" label_selected="開始æ‹è³£" name="start_auction_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_avatar_picker.xml b/indra/newview/skins/default/xui/zh/floater_avatar_picker.xml
index 7e2d74c728..c19369c859 100644
--- a/indra/newview/skins/default/xui/zh/floater_avatar_picker.xml
+++ b/indra/newview/skins/default/xui/zh/floater_avatar_picker.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="avatarpicker" title="挑é¸å±…æ°‘">
<floater.string name="not_found">
- &apos;[TEXT]&apos; not found
+ 查無「[TEXT]ã€
</floater.string>
<floater.string name="no_one_near">
- No one near
+ 附近無人
</floater.string>
<floater.string name="no_results">
- No results
+ 沒有çµæžœ
</floater.string>
<floater.string name="searching">
æœå°‹ä¸­...
@@ -21,9 +21,9 @@
<tab_container name="ResidentChooserTabs">
<panel label="æœå°‹" name="SearchPanel">
<text name="InstructSearchResidentName">
- Type part of a person&apos;s name:
+ éµå…¥äººå的一部分:
</text>
- <button label="Go" label_selected="Go" name="Find"/>
+ <button label="å‰å¾€" label_selected="å‰å¾€" name="Find"/>
<scroll_list name="SearchResults">
<columns label="å稱" name="name"/>
<columns label="使用者å稱" name="username"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_avatar_textures.xml b/indra/newview/skins/default/xui/zh/floater_avatar_textures.xml
index 36dae7c798..69309c96de 100644
--- a/indra/newview/skins/default/xui/zh/floater_avatar_textures.xml
+++ b/indra/newview/skins/default/xui/zh/floater_avatar_textures.xml
@@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="avatar_texture_debug" title="化身æ質">
<floater.string name="InvalidAvatar">
- INVALID AVATAR
+ 無效的化身
</floater.string>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
<text name="label">
- Baked
-Textures
+ 確定產出的
+æ質
</text>
<text name="composite_label">
- Composite
-Textures
+ åˆæˆ
+æ質
</text>
- <button label="Dump IDs to Console" label_selected="Dump" name="Dump"/>
+ <button label="å‚¾å° ID 到控制臺" label_selected="傾å°" name="Dump"/>
<panel name="scroll_content_panel">
<texture_picker label="é ­é«®" name="hair-baked"/>
<texture_picker label="é ­é«®" name="hair_grain"/>
@@ -25,7 +25,7 @@ Textures
<texture_picker label="眼ç›" name="eyes-baked"/>
<texture_picker label="眼ç›" name="eyes_iris"/>
<texture_picker label="眼ç›åŠé€æ˜Ž" name="eyes_alpha"/>
- <texture_picker label="上åŠèº«åŠé€æ˜Ž" name="upper-baked"/>
+ <texture_picker label="上åŠèº«" name="upper-baked"/>
<texture_picker label="上åŠèº«èº«é«”部ä½" name="upper_bodypaint"/>
<texture_picker label="內衣" name="upper_undershirt"/>
<texture_picker label="手套" name="upper_gloves"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_beacons.xml b/indra/newview/skins/default/xui/zh/floater_beacons.xml
index 1613b23e75..83e10804d6 100644
--- a/indra/newview/skins/default/xui/zh/floater_beacons.xml
+++ b/indra/newview/skins/default/xui/zh/floater_beacons.xml
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="beacons" title="BEACONS">
+<floater name="beacons" title="指標">
<panel name="beacons_panel">
<text name="label_show">
- Show :
+ 顯示:
</text>
- <check_box label="Beacons" name="beacons"/>
- <check_box label="Highlights" name="highlights"/>
- <text name="beacon_width_label" tool_tip="Beacon width">
- Width:
+ <check_box label="指標" name="beacons"/>
+ <check_box label="高亮顯示" name="highlights"/>
+ <text name="beacon_width_label" tool_tip="指標寬度">
+ 寬:
</text>
<text name="label_objects">
- For these objects:
+ å°è±¡ç‰©ä»¶ï¼š
</text>
- <check_box label="Physical" name="physical"/>
- <check_box label="Scripted" name="scripted"/>
- <check_box label="Touch only" name="touch_only"/>
- <check_box label="Sound sources" name="sounds"/>
- <check_box label="Particle sources" name="particles"/>
- <check_box label="Media sources" name="moapbeacon"/>
+ <check_box label="物ç†æ€§" name="physical"/>
+ <check_box label="有腳本" name="scripted"/>
+ <check_box label="僅å¯è§¸ç¢°" name="touch_only"/>
+ <check_box label="è²éŸ³ä¾†æº" name="sounds"/>
+ <check_box label="例å­ä¾†æº" name="particles"/>
+ <check_box label="媒體來æº" name="moapbeacon"/>
</panel>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_build_options.xml b/indra/newview/skins/default/xui/zh/floater_build_options.xml
index b9d3b6b849..b37cbdaa33 100644
--- a/indra/newview/skins/default/xui/zh/floater_build_options.xml
+++ b/indra/newview/skins/default/xui/zh/floater_build_options.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="build options floater" title="格線é¸é …">
<spinner label="格線單ä½ï¼ˆå…¬å°ºï¼‰" name="GridResolution"/>
- <spinner label="Grid Extents (meters)" name="GridDrawSize"/>
+ <spinner label="格線延伸範åœï¼ˆå…¬å°ºï¼‰" name="GridDrawSize"/>
<check_box label="貼齊至å­å–®ä½" name="GridSubUnit"/>
- <check_box label="View cross-sections" name="GridCrossSection"/>
+ <check_box label="檢視橫剖é¢" name="GridCrossSection"/>
<text name="grid_opacity_label" tool_tip="格線ä¸é€æ˜Žåº¦">
ä¸é€æ˜Žåº¦ï¼š
</text>
diff --git a/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml b/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml
index 660710fb7b..59751a3a46 100644
--- a/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml
@@ -33,13 +33,13 @@
<text name="AnyoneLabel">
任何人:
</text>
- <check_box label="覆製" name="everyone_copy"/>
+ <check_box label="æšåº¨" name="everyone_copy"/>
<text name="NextOwnerLabel">
- 下一個æ“有者:
+ 下一個所有人:
</text>
<check_box label="修改" name="next_owner_modify"/>
- <check_box label="覆製" name="next_owner_copy"/>
- <check_box initial_value="true" label="轉移" name="next_owner_transfer" tool_tip="下一個æ“有者能é€å‡ºæˆ–轉售這個物件"/>
+ <check_box label="æšåº¨" name="next_owner_copy"/>
+ <check_box initial_value="true" label="轉移" name="next_owner_transfer" tool_tip="下一個所有人å¯è´ˆé€æˆ–轉售這個物件"/>
<button label="確定" name="apply"/>
<button label="å–消" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_buy_contents.xml b/indra/newview/skins/default/xui/zh/floater_buy_contents.xml
index 44d3394a52..5e4153de66 100644
--- a/indra/newview/skins/default/xui/zh/floater_buy_contents.xml
+++ b/indra/newview/skins/default/xui/zh/floater_buy_contents.xml
@@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_buy_contents" title="BUY CONTENTS">
+<floater name="floater_buy_contents" title="購買內容">
<floater.string name="no_copy_text">
- (no copy)
+ (ç¦æ­¢è¤‡è£½ï¼‰
</floater.string>
<floater.string name="no_modify_text">
- (no modify)
+ (ç¦æ­¢ä¿®æ”¹ï¼‰
</floater.string>
<floater.string name="no_transfer_text">
- (no transfer)
+ (ç¦æ­¢è½‰è®“)
</floater.string>
<text name="contains_text">
- [NAME] contains:
+ &lt;nolink&gt;[NAME]&lt;/nolink&gt; å…§å«ï¼š
</text>
<text name="buy_text">
- Buy for L$[AMOUNT] from [NAME]?
+ 是å¦èŠ± L$[AMOUNT] å‘ [NAME] 購買?
</text>
<check_box label="ç«‹å³ç©¿ä¸Šæœè£" name="wear_check"/>
<button label="購買" label_selected="購買" name="buy_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
index 9f6591faf9..c2cfe5c880 100644
--- a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="buy currency" title="購買 L$">
<floater.string name="buy_currency">
- Buy L$ [LINDENS] for approx. [LOCALAMOUNT]
+ 購買 L$ [LINDENS],所需花費約為 [LOCALAMOUNT]
</floater.string>
<text name="info_need_more">
- 你需è¦æ›´å¤š L$
+ ä½ çš„ L$ ä¸è¶³
</text>
<text name="contacting">
è¯æŽ¥åˆ° LindeX 中...
@@ -31,10 +31,10 @@
以此價格
</text>
<text name="currency_est">
- approx. [LOCALAMOUNT]
+ ç´„åˆ [LOCALAMOUNT]
</text>
<text name="getting_data">
- Estimating...
+ 估算中…
</text>
<text name="buy_action">
[ACTION]
@@ -46,16 +46,16 @@
L$ [AMT]
</text>
<text name="currency_links">
- [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency]
+ [http://www.secondlife.com/my/account/payment_method_management.php 付費方法] | [http://www.secondlife.com/my/account/currency.php 幣種] | [http://www.secondlife.com/my/account/exchange_rates.php 匯率]
</text>
<text name="exchange_rate_note">
- Re-enter amount to see the latest exchange rate.
+ é‡æ–°è¼¸å…¥é‡‘é¡å³å¯å¯Ÿçœ‹æœ€æ–°çš„匯率。
</text>
<text name="purchase_warning_repurchase">
- Confirming this purchase only buys L$, not the object.
+ 確èªé€™æ¬¡è³¼è²·åªæ˜¯æ·»è³¼ L$,並éžè³¼è²·ç‰©ä»¶ã€‚
</text>
<text name="purchase_warning_notenough">
- 你並未購買足夠的林登幣,請先添加一些數é‡ã€‚
+ 你購買的林登幣ä¸è¶³ï¼Œ 請增加數é¡ã€‚
</text>
<button label="ç«‹å³è³¼è²·" name="buy_btn"/>
<button label="å–消" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_buy_land.xml b/indra/newview/skins/default/xui/zh/floater_buy_land.xml
index 336d14747d..51bbd6a561 100644
--- a/indra/newview/skins/default/xui/zh/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/zh/floater_buy_land.xml
@@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="buy land" title="購買土地">
<floater.string name="can_resell">
- May be resold.
+ 得以å†å‡ºå”®ã€‚
</floater.string>
<floater.string name="can_not_resell">
- May not be resold.
+ ä¸å¾—å†å‡ºå”®ã€‚
</floater.string>
<floater.string name="can_change">
- May be joined or subdivided.
+ 得以åˆä½µæˆ–分割。
</floater.string>
<floater.string name="can_not_change">
- May not be joined or subdivided.
+ ä¸å¾—åˆä½µæˆ–分割。
</floater.string>
<floater.string name="cant_buy_for_group">
- You do not have permission to buy land for your active group.
+ 你沒有權é™ç‚ºä½ ç•¶å‰çš„群組購買土地。
</floater.string>
<floater.string name="no_land_selected">
無土地被é¸æ“‡ã€‚
</floater.string>
<floater.string name="multiple_parcels_selected">
- Multiple different parcels selected.
-Try selecting a smaller area.
+ é¸å–了多個ä¸åŒåœ°æ®µã€‚
+請嘗試é¸å–較å°å€åŸŸã€‚
</floater.string>
<floater.string name="no_permission">
- You do not have permission to buy land for your active group.
+ 你沒有權é™ç‚ºä½ ç•¶å‰çš„群組購買土地。
</floater.string>
<floater.string name="parcel_not_for_sale">
所é¸æ“‡çš„地段ä¸å‡ºå”®ã€‚.
@@ -35,37 +35,37 @@ Try selecting a smaller area.
你已經æ“有這個地段。
</floater.string>
<floater.string name="set_to_sell_to_other">
- The selected parcel is set to sell to another party.
+ 所é¸åœ°æ®µå·²è¨­ç‚ºå¾…售給他人。
</floater.string>
<floater.string name="no_public_land">
- The selected area has no public land.
+ 所é¸å€åŸŸå…§ç„¡å…¬å…±åœŸåœ°ã€‚
</floater.string>
<floater.string name="not_owned_by_you">
- Land owned by another Resident is selected.
-Try selecting a smaller area.
+ é¸å–了å¦ä¸€ä½å±…民所æ“有土地。
+請嘗試é¸å–較å°å€åŸŸã€‚
</floater.string>
<floater.string name="processing">
- Processing your purchase...
+ 正在處ç†ä½ çš„購買…
-(éŽç¨‹é€™å°‡æœƒèŠ±è²»ä¸€åˆ°å…©åˆ†é˜ï¼‰
+(這éŽç¨‹å°‡æœƒèŠ±è²»ä¸€åˆ°å…©åˆ†é˜ã€‚)
</floater.string>
<floater.string name="fetching_error">
- There has been an error while fetching land buying information.
+ æ“·å–購地訊æ¯æ™‚發生錯誤。
</floater.string>
<floater.string name="buying_will">
- Buying this land will:
+ 購買這塊土地後:
</floater.string>
<floater.string name="buying_for_group">
- Buying land for group will:
+ 為群組購買土地後:
</floater.string>
<floater.string name="cannot_buy_now">
- Cannot buy now:
+ ç¾åœ¨ç„¡æ³•è³¼è²·ï¼š
</floater.string>
<floater.string name="not_for_sale">
ä¸å‡ºå”®ï¼š
</floater.string>
<floater.string name="none_needed">
- none needed
+ ä¸éœ€è¦
</floater.string>
<floater.string name="must_upgrade">
你的帳戶必須è¦å‡ç´šæ‰èƒ½æ“有土地。
@@ -77,52 +77,52 @@ Try selecting a smaller area.
ä½ æŒæœ‰ [BUYER] m² 土地。
</floater.string>
<floater.string name="pay_to_for_land">
- Pay L$ [AMOUNT] to [SELLER] for this land
+ 支付 L$ [AMOUNT] 給 [SELLER] 購買這土地
</floater.string>
<floater.string name="buy_for_US">
- Buy L$ [AMOUNT] for approx. [LOCAL_AMOUNT],
+ 購買 L$ [AMOUNT],所需花費約為 [LOCAL_AMOUNT],
</floater.string>
<floater.string name="parcel_meters">
- 這個地段為 [AMOUNT] m²
+ 這個地段有 [AMOUNT] 平方公尺
</floater.string>
<floater.string name="premium_land">
- This land is premium, and will charge as [AMOUNT] m².
+ 這土地屬於高價地段,將計為 [AMOUNT] 平方公尺。
</floater.string>
<floater.string name="discounted_land">
- This land is discounted, and will charge as [AMOUNT] m².
+ 這土地有折扣,將計為 [AMOUNT] 平方公尺。
</floater.string>
<floater.string name="meters_supports_object">
- [AMOUNT] m²
-supports [AMOUNT2] objects
+ [AMOUNT] 平方公尺
+æ”¯æ´ [AMOUNT2] 項物件
</floater.string>
<floater.string name="sold_with_objects">
- sold with objects
+ å«ç‰©ä»¶å‡ºå”®
</floater.string>
<floater.string name="sold_without_objects">
- objects not included
+ ä¸å«ç‰©ä»¶
</floater.string>
<floater.string name="info_price_string">
- L$ [PRICE]
-(L$ [PRICE_PER_SQM]/m²)
+ L$[PRICE]
+(L$ [PRICE_PER_SQM]/平方公尺)
[SOLD_WITH_OBJECTS]
</floater.string>
<floater.string name="insufficient_land_credits">
- The group [GROUP] will need sufficient contributed land use credits to cover this parcel before the purchase will complete.
+ 群組 [GROUP] 需先有足夠的æ地使用é¡åº¦ä¾†æ”¯æ‡‰é€™å€‹åœ°æ®µï¼Œæ‰å¯å®Œæˆè³¼è²·ã€‚
</floater.string>
<floater.string name="have_enough_lindens">
- You have L$ [AMOUNT], which is enough to buy this land.
+ 你有 L$ [AMOUNT],足以購買這土地。
</floater.string>
<floater.string name="not_enough_lindens">
- You have only L$ [AMOUNT], and need L$ [AMOUNT2] more.
+ ä½ åªæœ‰ L$ [AMOUNT],尚缺 L$ [AMOUNT2]。
</floater.string>
<floater.string name="balance_left">
- After the purchase, you will have L$ [AMOUNT] left.
+ 購買後,你將剩餘 L$ [AMOUNT]。
</floater.string>
<floater.string name="balance_needed">
- You need to buy at least L$ [AMOUNT] to afford this land.
+ 你至少必須購買 L$ [AMOUNT] æ‰èƒ½æ·»è³¼é€™åœŸåœ°ã€‚
</floater.string>
<floater.string name="no_parcel_selected">
- (無地段被é¸æ“‡ï¼‰
+ (未é¸æ“‡åœ°æ®µï¼‰
</floater.string>
<text name="region_name_label">
地å€ï¼š
@@ -143,27 +143,27 @@ supports [AMOUNT2] objects
(未知)
</text>
<text name="estate_owner_label">
- 領地æ“有者:
+ 領地所有人:
</text>
<text name="estate_owner_text">
(未知)
</text>
<text name="resellable_changeable_label">
- Purchased land in this region:
+ 在本地å€å·²è³¼åœŸåœ°ï¼š
</text>
<text name="resellable_clause">
- May or may not be resold.
+ 是å¦å¯å†å”®å‡ºã€‚
</text>
<text name="changeable_clause">
- May or may not be joined or subdivided.
+ 是å¦å¯åˆä½µæˆ–分割。
</text>
<text name="covenant_text">
- You must agree to the Estate Covenant:
+ ä½ å¿…é ˆåŒæ„領地契約:
</text>
<text_editor name="covenant_editor">
載入中...
</text_editor>
- <check_box label="I Agree to the Covenant Defined Above." name="agree_covenant"/>
+ <check_box label="我åŒæ„以上所訂契約。" name="agree_covenant"/>
<text name="info_parcel_label">
地段:
</text>
@@ -174,60 +174,60 @@ supports [AMOUNT2] objects
尺寸:
</text>
<text name="info_size">
- 1024 m²
+ 1024 平方公尺
</text>
<text name="info_price_label">
價格:
</text>
<text name="info_price">
L$ 1500
-(L$ 1.1/m²)
-sold with objects
+(L$ 1.1/平方公尺)
+å«ç‰©ä»¶å‡ºå”®
</text>
<text name="info_action">
- Buying this land will:
+ 購買這塊土地後:
</text>
<text name="error_message">
- Something ain&apos;t right.
+ æ怕出å•é¡Œäº†ã€‚
</text>
<button label="å‰å¾€ç¶²ç«™" name="error_web"/>
<text name="account_action">
- Upgrade you to premium membership.
+ 將你å‡ç´šç‚ºä»˜è²»ç”¨æˆ¶
</text>
<text name="account_reason">
- Only premimum members may own land.
+ åªæœ‰ä»˜è²»ç”¨æˆ¶æ‰èƒ½æ“有土地。
</text>
<combo_box name="account_level">
- <combo_box.item label="US$9.95/month, billed monthly" name="US$9.95/month,billedmonthly"/>
- <combo_box.item label="US$7.50/month, billed quarterly" name="US$7.50/month,billedquarterly"/>
- <combo_box.item label="US$6.00/month, billed annually" name="US$6.00/month,billedannually"/>
+ <combo_box.item label="æ¯æœˆ US$9.95,按月支付" name="US$9.95/month,billedmonthly"/>
+ <combo_box.item label="æ¯æœˆ US$7.50,按季支付" name="US$7.50/month,billedquarterly"/>
+ <combo_box.item label="æ¯æœˆ US$6.00,一年支付一次" name="US$6.00/month,billedannually"/>
</combo_box>
<text name="land_use_action">
- Increase your monthly land use fees to US$ 40/month.
+ 將你的æ¯æœˆåœŸåœ°ä½¿ç”¨è²»å¢žåŠ ç‚ºæ¯æœˆ US$ 40。
</text>
<text name="land_use_reason">
- You hold 1309 m² of land.
-This parcel is 512 m² of land.
+ ä½ æŒæœ‰ 1309 平方公尺土地。
+這地段有 512 平方公尺的土地。
</text>
<text name="purchase_action">
- Pay Joe Resident L$ 4000 for the land
+ 支付給居民 Joe L$ 4000 購買土地
</text>
<text name="currency_reason">
- You have L$ 2,100.
+ 你有 L$ 2,100。
</text>
<text name="currency_action">
- Buy additional L$
+ 購買更多 L$
</text>
<line_editor name="currency_amt">
1000
</line_editor>
<text name="currency_est">
- for approx. [LOCAL_AMOUNT]
+ 花費大約 [LOCAL_AMOUNT]
</text>
<text name="currency_balance">
- You have L$ 2,100.
+ 你有 L$ 2,100。
</text>
- <check_box label="Remove [AMOUNT] m² of contribution from group." name="remove_contribution"/>
- <button label="Purchase" name="buy_btn"/>
+ <check_box label="從群組移除 [AMOUNT] 平方公尺的æ出地。" name="remove_contribution"/>
+ <button label="購買" name="buy_btn"/>
<button label="å–消" name="cancel_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_buy_object.xml b/indra/newview/skins/default/xui/zh/floater_buy_object.xml
index 507e482766..ff4a1feedb 100644
--- a/indra/newview/skins/default/xui/zh/floater_buy_object.xml
+++ b/indra/newview/skins/default/xui/zh/floater_buy_object.xml
@@ -4,25 +4,25 @@
購買
</floater.string>
<floater.string name="title_buy_copy_text">
- Buy a copy of
+ 購買一個
</floater.string>
<floater.string name="no_copy_text">
- (no copy)
+ (ç¦æ­¢è¤‡è£½ï¼‰
</floater.string>
<floater.string name="no_modify_text">
- (no modify)
+ (ç¦æ­¢ä¿®æ”¹ï¼‰
</floater.string>
<floater.string name="no_transfer_text">
- (no transfer)
+ (ç¦æ­¢è½‰è®“)
</floater.string>
<text name="contents_text">
- Contains:
+ å…§å«ï¼š
</text>
<text name="buy_text">
- Buy for L$[AMOUNT] from:
+ 購買,支付 L$[AMOUNT] 給:
</text>
<text name="buy_name_text">
- [NAME]?
+ [NAME]?
</text>
<button label="購買" label_selected="購買" name="buy_btn"/>
<button label="å–消" label_selected="å–消" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_camera.xml b/indra/newview/skins/default/xui/zh/floater_camera.xml
index b75474340c..4319d96e89 100644
--- a/indra/newview/skins/default/xui/zh/floater_camera.xml
+++ b/indra/newview/skins/default/xui/zh/floater_camera.xml
@@ -1,13 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="camera_floater">
<floater.string name="rotate_tooltip">
- Rotate Camera Around Focus
+ 繞著焦點轉動æ”影機
</floater.string>
<floater.string name="zoom_tooltip">
- Zoom Camera Towards Focus
+ æ”影機移近焦點
</floater.string>
<floater.string name="move_tooltip">
- Move Camera Up and Down, Left and Right
+ æ”影機上下左å³ç§»å‹•
+ </floater.string>
+ <floater.string name="camera_modes_title">
+ æ”影機模å¼
+ </floater.string>
+ <floater.string name="pan_mode_title">
+ 環繞縮放平移
+ </floater.string>
+ <floater.string name="presets_mode_title">
+ é è¨­è¦–角
</floater.string>
<floater.string name="free_mode_title">
視角物件
@@ -43,14 +52,14 @@
</panel_camera_item>
</panel>
<panel name="zoom">
- <joystick_rotate name="cam_rotate_stick" tool_tip="Orbit camera around focus"/>
- <slider_bar name="zoom_slider" tool_tip="Zoom camera toward focus"/>
+ <joystick_rotate name="cam_rotate_stick" tool_tip="æ”影機繞焦點旋轉"/>
+ <slider_bar name="zoom_slider" tool_tip="æ”影機移近焦點"/>
<joystick_track name="cam_track_stick" tool_tip="移動æ”影機上下左å³"/>
</panel>
</panel>
<panel name="buttons">
<button label="" name="presets_btn" tool_tip="é è¨­è¦–角"/>
- <button label="" name="pan_btn" tool_tip="Orbit Zoom Pan"/>
+ <button label="" name="pan_btn" tool_tip="環繞縮放平移"/>
<button label="" name="avatarview_btn" tool_tip="æ”影機模å¼"/>
</panel>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_color_picker.xml b/indra/newview/skins/default/xui/zh/floater_color_picker.xml
index a7ac78e419..fa7b795d4f 100644
--- a/indra/newview/skins/default/xui/zh/floater_color_picker.xml
+++ b/indra/newview/skins/default/xui/zh/floater_color_picker.xml
@@ -10,13 +10,13 @@
è—色:
</text>
<text name="h_val_text">
- Hue:
+ 色調:
</text>
<text name="s_val_text">
- Sat:
+ 飽和度:
</text>
<text name="l_val_text">
- Lum:
+ 亮度:
</text>
<check_box label="ç«‹å³å¥—用" name="apply_immediate"/>
<button label="確定" label_selected="確定" name="select_btn"/>
@@ -25,6 +25,6 @@
ç›®å‰é¡è‰²ï¼š
</text>
<text name="(Drag below to save.)">
- (Drag below to save)
+ (拖曳到下方å³å¯å„²å­˜ï¼‰
</text>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_display_name.xml b/indra/newview/skins/default/xui/zh/floater_display_name.xml
index 01b5088794..aa71bba769 100644
--- a/indra/newview/skins/default/xui/zh/floater_display_name.xml
+++ b/indra/newview/skins/default/xui/zh/floater_display_name.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Display Name" title="變更顯示å稱">
<text name="info_text">
- The name you give your avatar is called your Display Name. You can change it once a week.
+ 你為你的化身å–çš„åå­—å«åšã€Œé¡¯ç¤ºå稱ã€ã€‚ 一星期å¯ä»¥ä¿®æ”¹ä¸€æ¬¡ã€‚
</text>
<text name="lockout_text">
- You cannot change your Display Name until: [TIME].
+ 你下次能å†æ›´æ”¹é¡¯ç¤ºå稱的時間為 [TIME]。
</text>
<text name="set_name_label">
新顯示å稱:
</text>
<text name="name_confirm_label">
- Type your new name again to confirm:
+ å†æ¬¡è¼¸å…¥ä½ çš„æ–°å稱以便確èªï¼š
</text>
- <button label="儲存" name="save_btn" tool_tip="儲存你的新顯示å稱"/>
- <button label="é‡è¨­" name="reset_btn" tool_tip="Make Display Name the same as Username"/>
+ <button label="儲存" name="save_btn" tool_tip="儲存你的新的顯示å稱"/>
+ <button label="é‡è¨­" name="reset_btn" tool_tip="將顯示å稱設æˆå’Œä½¿ç”¨è€…å稱相åŒ"/>
<button label="å–消" name="cancel_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_env_settings.xml b/indra/newview/skins/default/xui/zh/floater_env_settings.xml
deleted file mode 100644
index 534ee7f0d0..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_env_settings.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Environment Editor Floater" title="ENVIRONMENT EDITOR">
- <floater.string name="timeStr">
- [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc]
- </floater.string>
- <text name="EnvTimeText">
- Time of Day
- </text>
- <text name="EnvTimeText2">
- 12:00 PM
- </text>
- <text name="EnvCloudText">
- Cloud Cover
- </text>
- <text name="EnvWaterColorText">
- 水色
- </text>
- <color_swatch name="EnvWaterColor" tool_tip="Click to open color picker"/>
- <text name="EnvWaterFogText">
- 水霧
- </text>
- <button label="Use Estate Time" name="EnvUseEstateTimeButton"/>
- <button label="進階天空" name="EnvAdvancedSkyButton"/>
- <button label="進階水文" name="EnvAdvancedWaterButton"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_event.xml b/indra/newview/skins/default/xui/zh/floater_event.xml
index 349b5717f2..7175731fef 100644
--- a/indra/newview/skins/default/xui/zh/floater_event.xml
+++ b/indra/newview/skins/default/xui/zh/floater_event.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater label="Event" name="Event" title="EVENT DETAILS">
+<floater label="活動" name="Event" title="活動細節">
<floater.string name="loading_text">
載入中...
</floater.string>
<floater.string name="done_text">
- Done
+ 完æˆ
</floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_gesture.xml b/indra/newview/skins/default/xui/zh/floater_gesture.xml
index a809cf085c..e7b1ed1de3 100644
--- a/indra/newview/skins/default/xui/zh/floater_gesture.xml
+++ b/indra/newview/skins/default/xui/zh/floater_gesture.xml
@@ -7,17 +7,17 @@
(播放中)
</floater.string>
<floater.string name="copy_name">
- Copy of [COPY_NAME]
+ [COPY_NAME] 複本
</floater.string>
<scroll_list name="gesture_list">
<scroll_list.columns label="å稱" name="name"/>
<scroll_list.columns label="èŠå¤©" name="trigger"/>
- <scroll_list.columns label="Key" name="shortcut"/>
+ <scroll_list.columns label="éµ" name="shortcut"/>
</scroll_list>
<panel label="bottom_panel" name="bottom_panel">
<menu_button name="gear_btn" tool_tip="更多é¸é …"/>
<button name="new_gesture_btn" tool_tip="製作新姿勢e"/>
- <button name="activate_btn" tool_tip="Activate/Deactivate selected gesture"/>
+ <button name="activate_btn" tool_tip="å•Ÿå‹•/åœæ­¢æ‰€é¸å§¿å‹¢"/>
<button name="del_btn" tool_tip="刪除這個姿勢"/>
</panel>
<button label="編輯" name="edit_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_god_tools.xml b/indra/newview/skins/default/xui/zh/floater_god_tools.xml
index 448113bf74..69a6eadc8c 100644
--- a/indra/newview/skins/default/xui/zh/floater_god_tools.xml
+++ b/indra/newview/skins/default/xui/zh/floater_god_tools.xml
@@ -8,42 +8,42 @@
<text name="Region Name:">
地å€å稱:
</text>
- <check_box label="Prelude" name="check prelude" tool_tip="Set this to make the region a prelude"/>
- <check_box label="固定太陽" name="check fixed sun" tool_tip="Fix the sun position (like in Region/Estate &gt; Terrain"/>
- <check_box label="Reset Home On Teleport" name="check reset home" tool_tip="When Resident teleports out, reset their home to the destination position."/>
- <check_box label="Visible" name="check visible" tool_tip="Set this to make the region visible to non-gods"/>
- <check_box label="傷害" name="check damage" tool_tip="Set this to enable damage in this region"/>
- <check_box label="阻止æµé‡è¿½è¹¤" name="block dwell" tool_tip="Set this to make the region not compute traffic"/>
- <check_box label="阻止變形" name="block terraform" tool_tip="Set this to disallow people terraforming their land"/>
- <check_box label="沙盒" name="is sandbox" tool_tip="Toggle whether this is a sandbox region"/>
- <button label="Bake Terrain" label_selected="Bake Terrain" name="Bake Terrain" tool_tip="儲存目å‰çš„地形為é è¨­"/>
- <button label="Revert Terrain" label_selected="Revert Terrain" name="Revert Terrain" tool_tip="Replace the current terrain with default"/>
- <button label="Swap Terrain" label_selected="Swap Terrain" name="Swap Terrain" tool_tip="Swap current terrain with default"/>
+ <check_box label="導引å€" name="check prelude" tool_tip="在此設定,將å€åŸŸè¨­ç‚ºå°Žå¼•å€"/>
+ <check_box label="固定太陽" name="check fixed sun" tool_tip="固定太陽ä½ç½®ï¼ˆå¦‚åŒåœ°å€/領地 &gt; 地形)"/>
+ <check_box label="瞬間傳é€æ™‚é‡è¨­å®¶çš„ä½ç½®" name="check reset home" tool_tip="居民瞬間傳é€é›¢é–‹æ™‚,將他們的家é‡è¨­ç‚ºçž¬é–“傳é€çš„目的地。"/>
+ <check_box label="å¯çœ‹åˆ°" name="check visible" tool_tip="在此設定,將å€åŸŸè¨­ç‚ºå¯è®“éžç¥žè€…看到。"/>
+ <check_box label="傷害" name="check damage" tool_tip="在此設定,使本地å€å…許傷害。"/>
+ <check_box label="阻止æµé‡è¿½è¹¤" name="block dwell" tool_tip="在此設定,使本å€åŸŸä¸è¨ˆç®—æµé‡ã€‚"/>
+ <check_box label="阻止土地變形" name="block terraform" tool_tip="設定ç¦æ­¢äººå€‘將其土地變形。"/>
+ <check_box label="沙盤" name="is sandbox" tool_tip="切æ›æ˜¯å¦è¨­ç‚ºæ²™ç›¤å€åŸŸã€‚"/>
+ <button label="確定地形" label_selected="確定地形" name="Bake Terrain" tool_tip="將目å‰çš„地形儲存為é è¨­å€¼"/>
+ <button label="回復原地形" label_selected="回復原地形" name="Revert Terrain" tool_tip="以é è¨­å€¼å–代目å‰çš„地形"/>
+ <button label="交æ›åœ°å½¢" label_selected="交æ›åœ°å½¢" name="Swap Terrain" tool_tip="將目å‰çš„地形和é è¨­å€¼äº¤æ›"/>
<text name="estate id">
領地 ID:
</text>
<text name="parent id">
- Parent ID:
+ æ¯é ˜åœ° ID:
</text>
- <line_editor name="parentestate" tool_tip="This is the parent estate for this region"/>
+ <line_editor name="parentestate" tool_tip="這是本å€åŸŸçš„æ¯é ˜åœ°"/>
<text name="Grid Pos: ">
網格ä½ç½®ï¼š
</text>
- <line_editor name="gridposx" tool_tip="This is the grid x position for this region"/>
- <line_editor name="gridposy" tool_tip="This is the grid y position for this region"/>
+ <line_editor name="gridposx" tool_tip="這是本å€åŸŸçš„網格 X ä½ç½®"/>
+ <line_editor name="gridposy" tool_tip="這是本å€åŸŸçš„網格 Y ä½ç½®"/>
<text name="Redirect to Grid: ">
- Redirect to Grid:
+ é‡æ–°å°Žå‘至網格:
</text>
<text name="billable factor text">
- Billable Factor:
+ 收費率:
</text>
<text name="land cost text">
- L$ per m²:
+ æ¯å¹³æ–¹å…¬å°º L$:
</text>
- <button label="é‡æ–°æ•´ç†" label_selected="é‡æ–°æ•´ç†" name="Refresh" tool_tip="Click here to refresh the above information"/>
- <button label="套用" label_selected="套用" name="Apply" tool_tip="點擊此處以接å—套用上述變更"/>
- <button label="é¸æ“‡åœ°å€" label_selected="é¸æ“‡åœ°å€" name="Select Region" tool_tip="Select the whole region with the land tool"/>
- <button label="ç«‹å³è‡ªå‹•å„²å­˜" label_selected="ç«‹å³è‡ªå‹•å„²å­˜" name="Autosave now" tool_tip="Save gzipped state to autosave directory"/>
+ <button label="é‡æ–°æ•´ç†" label_selected="é‡æ–°æ•´ç†" name="Refresh" tool_tip="點按這裡刷新上列資料"/>
+ <button label="套用" label_selected="套用" name="Apply" tool_tip="點按此處以接å—套用上述變更"/>
+ <button label="é¸æ“‡åœ°å€" label_selected="é¸æ“‡åœ°å€" name="Select Region" tool_tip="以土地工具é¸å–整個å€åŸŸ"/>
+ <button label="ç«‹å³è‡ªå‹•å„²å­˜" label_selected="ç«‹å³è‡ªå‹•å„²å­˜" name="Autosave now" tool_tip="儲存 gzip 壓縮狀態至自動儲存目錄"/>
</panel>
<panel label="物件" name="objects">
<panel.string name="no_target">
@@ -53,44 +53,44 @@
地å€å稱:
</text>
<text name="region name">
- Welsh
+ å¨çˆ¾æ–¯
</text>
<check_box label="關閉腳本" name="disable scripts" tool_tip="關閉這個地å€ç¾åœ¨çš„全部腳本"/>
- <check_box label="Disable Collisions" name="disable collisions" tool_tip="Set this to disable non-agent collisions in this region"/>
- <check_box label="Disable Physics" name="disable physics" tool_tip="Set this to disable all physics in this region"/>
- <button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/>
- <button label="Set Target" label_selected="Set Target" name="Set Target" tool_tip="Set the target avatar for object deletion"/>
+ <check_box label="ç¦æ­¢ç¢°æ’ž" name="disable collisions" tool_tip="設置關閉地å€å…§é™¤äº†äººä»¥å¤–的碰撞"/>
+ <check_box label="關閉物ç†" name="disable physics" tool_tip="設置關閉本å€åŸŸå…§æ‰€æœ‰ç‰©ç†"/>
+ <button label="套用" label_selected="套用" name="Apply" tool_tip="點按此處以接å—套用上述變更"/>
+ <button label="設定目標" label_selected="設定目標" name="Set Target" tool_tip="將目標化身設為待刪除的物件"/>
<text name="target_avatar_name">
(無目標)
</text>
- <button label="Delete Target&apos;s Scripted Objects On Others Land" label_selected="Delete Target&apos;s Scripted Objects On Others Land" name="Delete Target&apos;s Scripted Objects On Others Land" tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."/>
- <button label="Delete Target&apos;s Scripted Objects On *Any* Land" label_selected="Delete Target&apos;s Scripted Objects On *Any* Land" name="Delete Target&apos;s Scripted Objects On *Any* Land" tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."/>
- <button label="Delete *ALL* Of Target&apos;s Objects" label_selected="Delete *ALL* Of Target&apos;s Objects" name="Delete *ALL* Of Target&apos;s Objects" tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."/>
- <button label="Get Top Colliders" label_selected="Get Top Colliders" name="Get Top Colliders" tool_tip="Gets list of objects experiencing the most narrowphase callbacks"/>
- <button label="Get Top Scripts" label_selected="Get Top Scripts" name="Get Top Scripts" tool_tip="Gets list of objects spending the most time running scripts"/>
- <button label="Scripts digest" label_selected="Scripts digest" name="Scripts digest" tool_tip="Gets a list of all scripts and number of occurences of each"/>
+ <button label="刪除目標物在其他土地的帶腳本的物件" label_selected="刪除目標物在其他土地的帶腳本的物件" name="Delete Target&apos;s Scripted Objects On Others Land" tool_tip="在ä¸æ˜¯ç›®æ¨™ç‰©æ‰€æ“有的土地上,刪除屬於該目標物的所有帶腳本的物件。 「ç¦æ­¢è¤‡è£½ã€çš„物件將被é€å›žã€‚"/>
+ <button label="刪除目標物在任何土地的帶腳本的物件" label_selected="刪除目標物在任何土地的帶腳本的物件" name="Delete Target&apos;s Scripted Objects On *Any* Land" tool_tip="刪除本å€åŸŸå…§å±¬æ–¼ç›®æ¨™ç‰©çš„所有帶腳本的物件。 「ç¦æ­¢è¤‡è£½ã€çš„物件將被é€å›žã€‚"/>
+ <button label="刪除目標物所有的物件" label_selected="刪除目標物所有的物件" name="Delete *ALL* Of Target&apos;s Objects" tool_tip="刪除本å€åŸŸå…§å±¬æ–¼ç›®æ¨™ç‰©çš„所有物件。 「ç¦æ­¢è¤‡è£½ã€çš„物件將被é€å›žã€‚"/>
+ <button label="å–得最常碰撞的物件" label_selected="å–得最常碰撞的物件" name="Get Top Colliders" tool_tip="å–得經歷最多次「窄相ã€å›žèª¿çš„物件清單"/>
+ <button label="å–得排å最高的腳本" label_selected="å–得排å最高的腳本" name="Get Top Scripts" tool_tip="å–得花最多時間執行腳本的物件清單"/>
+ <button label="腳本集" label_selected="腳本集" name="Scripts digest" tool_tip="å–得所有腳本清單,並列出發生次數,é‡å°æ¯ä¸€"/>
</panel>
- <panel label="Request" name="request">
+ <panel label="請求" name="request">
<text name="Destination:">
- Destination:
+ 目的地:
</text>
<combo_box name="destination">
- <combo_box.item label="Selection" name="item1"/>
- <combo_box.item label="Agent Region" name="item2"/>
+ <combo_box.item label="é¸æ“‡" name="item1"/>
+ <combo_box.item label="用戶地å€" name="item2"/>
</combo_box>
<text name="Request:">
- Request:
+ 請求:
</text>
<combo_box name="request">
- <combo_box.item label="colliders &lt;steps&gt;" name="item1"/>
- <combo_box.item label="scripts &lt;count&gt;,&lt;optional pattern&gt;" name="item2"/>
- <combo_box.item label="objects &lt;pattern&gt;" name="item3"/>
+ <combo_box.item label="碰撞物 &lt;步驟&gt;" name="item1"/>
+ <combo_box.item label="腳本 &lt;計數&gt;,&lt;éžå¿…è¦å½¢æ…‹&gt;" name="item2"/>
+ <combo_box.item label="物件 &lt;形態&gt;" name="item3"/>
<combo_box.item label="rez &lt;asset_id&gt;" name="item4"/>
</combo_box>
<text name="Parameter:">
- Parameter:
+ åƒæ•¸ï¼š
</text>
- <button label="Make Request" label_selected="Make Request" name="Make Request"/>
+ <button label="æ出請求" label_selected="æ出請求" name="Make Request"/>
</panel>
</tab_container>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
index 1465dcb256..00d7590b9b 100644
--- a/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Hardware Settings Floater" title="硬體設定">
<text name="Filtering:">
- Filtering:
+ éŽæ¿¾ï¼š
</text>
- <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
+ <check_box label="å„å‘異性éŽæ¿¾ï¼ˆè‹¥å•Ÿç”¨æœƒè®Šæ…¢ï¼‰" name="ani"/>
<text name="Antialiasing:">
- Antialiasing:
+ 消除鋸齒:
</text>
- <combo_box label="Antialiasing" name="fsaa">
- <combo_box.item label="Disabled" name="FSAADisabled"/>
+ <combo_box label="消除鋸齒" name="fsaa">
+ <combo_box.item label="å·²åœç”¨" name="FSAADisabled"/>
<combo_box.item label="2x" name="2x"/>
<combo_box.item label="4x" name="4x"/>
<combo_box.item label="8x" name="8x"/>
@@ -17,15 +17,15 @@
<text name="antialiasing restart">
(須é‡æ–°å•Ÿå‹•ç€è¦½å™¨ï¼‰
</text>
- <spinner label="Gamma:" name="gamma"/>
+ <spinner label="伽瑪值:" name="gamma"/>
<text name="(brightness, lower is brighter)">
- (0 = default brightness, lower = brighter)
+ (0 = é è¨­äº®åº¦ï¼›å€¼è¶Šå° = 亮度越高)
</text>
<text name="Enable VBO:">
- Enable VBO:
+ 啟用頂點緩è¡ç‰©ä»¶(VBO):
</text>
- <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
- <slider label="æ質記憶體(MB):" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
- <spinner label="Fog Distance Ratio:" name="fog"/>
+ <check_box initial_value="true" label="啟用 OpenGL 頂點緩è¡ç‰©ä»¶(VBO)" name="vbo" tool_tip="在較新硬體上啟用,å¯æå‡æ•ˆèƒ½ã€‚ 但是,較舊硬體的 VBO 實作ä¸ä½³ï¼Œè‹¥å•Ÿç”¨å¯èƒ½å°Žè‡´ç•¶æ©Ÿã€‚"/>
+ <slider label="æ質記憶體(MB):" name="GraphicsCardTextureMemory" tool_tip="é…置給æ質使用的記憶體é‡ã€‚ é è¨­ç‚ºé¡¯åƒå¡è¨˜æ†¶é«”。 é™ä½Žæ­¤å€¼å¯ä»¥æå‡æ•ˆèƒ½ï¼Œä½†æ質也會變模糊。"/>
+ <spinner label="霧è·é›¢æ¯”率:" name="fog"/>
<button label="確定" label_selected="確定" name="OK"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_im_session.xml b/indra/newview/skins/default/xui/zh/floater_im_session.xml
index e8db97560e..808a0b6720 100644
--- a/indra/newview/skins/default/xui/zh/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/zh/floater_im_session.xml
@@ -2,7 +2,7 @@
<floater name="panel_im">
<layout_stack name="im_panels">
<layout_panel>
- <line_editor label="To" name="chat_editor"/>
+ <line_editor label="至" name="chat_editor"/>
</layout_panel>
</layout_stack>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_image_preview.xml b/indra/newview/skins/default/xui/zh/floater_image_preview.xml
index 1260601f90..d2de37fa6a 100644
--- a/indra/newview/skins/default/xui/zh/floater_image_preview.xml
+++ b/indra/newview/skins/default/xui/zh/floater_image_preview.xml
@@ -26,7 +26,7 @@
請嘗試儲存圖åƒç‚º 24 ä½å…ƒ Targa(.tga)格å¼ã€‚
</text>
- <check_box label="Use lossless compression" name="lossless_check"/>
+ <check_box label="使用零失真壓縮" name="lossless_check"/>
<button label="å–消" name="cancel_btn"/>
<button label="上傳(L$[AMOUNT])" name="ok_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_import_collada.xml b/indra/newview/skins/default/xui/zh/floater_import_collada.xml
new file mode 100644
index 0000000000..8f6b476ccf
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_import_collada.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="Import Collada" title="匯入場景">
+ <text name="mesh count">
+ 網é¢ï¼š[COUNT]
+ </text>
+ <text name="texture count">
+ æ質: [COUNT]
+ </text>
+ <text name="status">
+ 狀態:[STATUS]
+ </text>
+ <button label="å–消" name="cancel"/>
+ <button label="確定" name="ok"/>
+ <string name="status_idle">
+ 閒置中
+ </string>
+ <string name="status_uploading">
+ 正在上傳 [NAME]
+ </string>
+ <string name="status_creating">
+ 正在建立 [NAME] 物件
+ </string>
+</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_incoming_call.xml b/indra/newview/skins/default/xui/zh/floater_incoming_call.xml
index a0f31fa11f..45a003d3c8 100644
--- a/indra/newview/skins/default/xui/zh/floater_incoming_call.xml
+++ b/indra/newview/skins/default/xui/zh/floater_incoming_call.xml
@@ -4,28 +4,28 @@
5
</floater.string>
<floater.string name="localchat">
- 附近的音èŠå¤©
+ 附近的語音èŠå¤©
</floater.string>
<floater.string name="anonymous">
匿å
</floater.string>
<floater.string name="VoiceInviteP2P">
- 通話中。
+ 來電中。
</floater.string>
<floater.string name="VoiceInviteAdHoc">
- 已加訴入會議交談中的語音èŠå¤©ã€‚
+ 已加入多方語音通話。
</floater.string>
<floater.string name="VoiceInviteGroup">
剛加入 &apos;[GROUP]&apos; 語音頻é“。
</floater.string>
<floater.string name="VoiceInviteQuestionGroup">
- Would you like to leave [CURRENT_CHAT] and join the call with &apos;[GROUP]&apos;?
+ 是å¦é›¢é–‹ [CURRENT_CHAT] 並加入和「[GROUP]ã€é€šè©±ï¼Ÿ
</floater.string>
<floater.string name="VoiceInviteQuestionDefault">
- Do you want to leave [CURRENT_CHAT] and join this voice chat?
+ 是å¦é›¢é–‹ [CURRENT_CHAT] 並加入這個語音èŠå¤©ï¼Ÿ
</floater.string>
<text name="question">
- Do you want to leave [CURRENT_CHAT] and join this voice chat?
+ 是å¦é›¢é–‹ [CURRENT_CHAT] 並加入這個語音èŠå¤©ï¼Ÿ
</text>
<button label="接å—" label_selected="接å—" name="Accept"/>
<button label="拒絕" label_selected="拒絕" name="Reject"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_inspect.xml b/indra/newview/skins/default/xui/zh/floater_inspect.xml
index ea3d9d0c3e..4e1f4b24fd 100644
--- a/indra/newview/skins/default/xui/zh/floater_inspect.xml
+++ b/indra/newview/skins/default/xui/zh/floater_inspect.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="inspect" title="INSPECT OBJECTS">
+<floater name="inspect" title="檢視物件">
<floater.string name="timeStamp">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
</floater.string>
- <scroll_list name="object_list" tool_tip="Select an object from this list to highlight it in-world">
+ <scroll_list name="object_list" tool_tip="從清單中é¸å–一物件,在虛擬世界中加以高亮顯示。">
<scroll_list.columns label="物件å稱" name="object_name"/>
- <scroll_list.columns label="æ“有者å稱" name="owner_name"/>
+ <scroll_list.columns label="所有人å稱" name="owner_name"/>
<scroll_list.columns label="創造者å稱" name="creator_name"/>
<scroll_list.columns label="創造日期" name="creation_date"/>
</scroll_list>
- <button label="察看æ“有者檔案..." name="button owner" tool_tip="See profile of the highlighted object&apos;s owner"/>
- <button label="察看創造者檔案..." name="button creator" tool_tip="See profile of the highlighted object&apos;s original creator"/>
+ <button label="察看所有人檔案..." name="button owner" tool_tip="察看高亮顯示的物件的物主個人檔案"/>
+ <button label="察看創造人檔案..." name="button creator" tool_tip="察看高亮顯示的物件的原創人個人檔案"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_inventory.xml b/indra/newview/skins/default/xui/zh/floater_inventory.xml
deleted file mode 100644
index da4619c964..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_inventory.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Inventory" title="我的收ç´å€">
- <panel label="收ç´å€é¢æ¿" name="Inventory Panel"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_inventory_item_properties.xml b/indra/newview/skins/default/xui/zh/floater_inventory_item_properties.xml
index a41be7ef9a..6998df75f3 100644
--- a/indra/newview/skins/default/xui/zh/floater_inventory_item_properties.xml
+++ b/indra/newview/skins/default/xui/zh/floater_inventory_item_properties.xml
@@ -10,7 +10,7 @@
ä½ å¯ä»¥ï¼š
</floater.string>
<floater.string name="owner_can">
- æ“有者å¯ä»¥ï¼š
+ 所有人å¯ä»¥ï¼š
</floater.string>
<floater.string name="acquiredDate">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
@@ -26,11 +26,11 @@
</text>
<button label="檔案..." name="BtnCreator"/>
<text name="LabelOwnerTitle">
- æ“有者:
+ 所有人:
</text>
<button label="檔案..." name="BtnOwner"/>
<text name="LabelAcquiredTitle">
- Acquired:
+ å–得於:
</text>
<text name="LabelAcquiredDate">
Wed May 24 12:50:46 2006
@@ -39,25 +39,25 @@
你:
</text>
<check_box label="編輯" name="CheckOwnerModify"/>
- <check_box label="覆製" name="CheckOwnerCopy"/>
+ <check_box label="æšåº¨" name="CheckOwnerCopy"/>
<check_box label="轉售" name="CheckOwnerTransfer"/>
<text name="AnyoneLabel">
任何人:
</text>
- <check_box label="覆製" name="CheckEveryoneCopy"/>
+ <check_box label="æšåº¨" name="CheckEveryoneCopy"/>
<text name="GroupLabel">
群組:
</text>
<check_box label="分享" name="CheckShareWithGroup"/>
<text name="NextOwnerLabel">
- 下一個æ“有者:
+ 下一個所有人:
</text>
<check_box label="編輯" name="CheckNextOwnerModify"/>
- <check_box label="覆製" name="CheckNextOwnerCopy"/>
+ <check_box label="æšåº¨" name="CheckNextOwnerCopy"/>
<check_box label="轉售" name="CheckNextOwnerTransfer"/>
<check_box label="出售" name="CheckPurchase"/>
<combo_box name="combobox sale copy">
- <combo_box.item label="副本" name="Copy"/>
+ <combo_box.item label="æšåº¨" name="Copy"/>
<combo_box.item label="原件" name="Original"/>
</combo_box>
<spinner label="價格:" name="Edit Cost"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/zh/floater_inventory_view_finder.xml
index d698edf5e5..6d1d18b67c 100644
--- a/indra/newview/skins/default/xui/zh/floater_inventory_view_finder.xml
+++ b/indra/newview/skins/default/xui/zh/floater_inventory_view_finder.xml
@@ -5,16 +5,17 @@
<check_box label="æœè£" name="check_clothing"/>
<check_box label="姿勢" name="check_gesture"/>
<check_box label="地標" name="check_landmark"/>
+ <check_box label="網é¢" name="check_mesh"/>
<check_box label="記事å¡" name="check_notecard"/>
- <check_box label="Objects" name="check_object"/>
+ <check_box label="物件" name="check_object"/>
<check_box label="腳本" name="check_script"/>
- <check_box label="Sounds" name="check_sound"/>
+ <check_box label="è²éŸ³" name="check_sound"/>
<check_box label="æ質" name="check_texture"/>
- <check_box label="Snapshots" name="check_snapshot"/>
+ <check_box label="å¿«ç…§" name="check_snapshot"/>
<button label="全部" label_selected="全部" name="All"/>
<button label="ç„¡" label_selected="ç„¡" name="None"/>
- <check_box label="Always show folders" name="check_show_empty"/>
- <check_box label="Since Logoff" name="check_since_logoff"/>
+ <check_box label="固定顯示資料夾" name="check_show_empty"/>
+ <check_box label="自上次登出" name="check_since_logoff"/>
<text name="- OR -">
- 或 -
</text>
diff --git a/indra/newview/skins/default/xui/zh/floater_joystick.xml b/indra/newview/skins/default/xui/zh/floater_joystick.xml
index 1721f7cd1e..e0b2cf5a1c 100644
--- a/indra/newview/skins/default/xui/zh/floater_joystick.xml
+++ b/indra/newview/skins/default/xui/zh/floater_joystick.xml
@@ -1,79 +1,79 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Joystick" title="JOYSTICK CONFIGURATION">
+<floater name="Joystick" title="æ–桿設置">
<floater.string name="NoDevice">
未åµæ¸¬åˆ°è¨­å‚™
</floater.string>
- <check_box label="Enable Joystick:" name="enable_joystick"/>
- <spinner label="X Axis Mapping" name="JoystickAxis1"/>
- <spinner label="Y Axis Mapping" name="JoystickAxis2"/>
- <spinner label="Z Axis Mapping" name="JoystickAxis0"/>
- <spinner label="Pitch Mapping" name="JoystickAxis4"/>
- <spinner label="Yaw Mapping" name="JoystickAxis5"/>
- <spinner label="Roll Mapping" name="JoystickAxis3"/>
- <spinner label="Zoom Mapping" name="JoystickAxis6"/>
- <check_box label="Direct Zoom" name="ZoomDirect"/>
- <check_box label="3D Cursor" name="Cursor3D"/>
- <check_box label="Auto Level" name="AutoLeveling"/>
+ <check_box label="啟用æ–桿:" name="enable_joystick"/>
+ <spinner label="X 軸映射" name="JoystickAxis1"/>
+ <spinner label="Y 軸映射" name="JoystickAxis2"/>
+ <spinner label="Z 軸映射" name="JoystickAxis0"/>
+ <spinner label="俯仰映射" name="JoystickAxis4"/>
+ <spinner label="å擺映射" name="JoystickAxis5"/>
+ <spinner label="翻滾映射" name="JoystickAxis3"/>
+ <spinner label="縮放映射" name="JoystickAxis6"/>
+ <check_box label="直接縮放" name="ZoomDirect"/>
+ <check_box label="三維游標" name="Cursor3D"/>
+ <check_box label="自動水平" name="AutoLeveling"/>
<text name="Control Modes:">
- Control Modes:
+ 控制模å¼ï¼š
</text>
<check_box label="化身" name="JoystickAvatarEnabled"/>
<check_box label="建造" name="JoystickBuildEnabled"/>
- <check_box label="Flycam" name="JoystickFlycamEnabled"/>
- <stat_view label="Joystick Monitor" name="axis_view">
- <stat_bar label="Axis 0" name="axis0"/>
- <stat_bar label="Axis 1" name="axis1"/>
- <stat_bar label="Axis 2" name="axis2"/>
- <stat_bar label="Axis 3" name="axis3"/>
- <stat_bar label="Axis 4" name="axis4"/>
- <stat_bar label="Axis 5" name="axis5"/>
+ <check_box label="移動æ”影機" name="JoystickFlycamEnabled"/>
+ <stat_view label="æ–桿監控器" name="axis_view">
+ <stat_bar label="軸 0" name="axis0"/>
+ <stat_bar label="軸 1" name="axis1"/>
+ <stat_bar label="軸 2" name="axis2"/>
+ <stat_bar label="軸 3" name="axis3"/>
+ <stat_bar label="軸 4" name="axis4"/>
+ <stat_bar label="軸 5" name="axis5"/>
</stat_view>
<text name="XScale">
- X Scale
+ X 比例
</text>
<text name="YScale">
- Y Scale
+ Y 比例
</text>
<text name="ZScale">
- Z Scale
+ Z 比例
</text>
<text name="PitchScale">
- Pitch Scale
+ 俯仰比例
</text>
<text name="YawScale">
- Yaw Scale
+ å擺比例
</text>
<text name="RollScale">
- Roll Scale
+ 翻滾比例
</text>
<text name="XDeadZone">
- X Dead Zone
+ X æ­»å€
</text>
<text name="YDeadZone">
- Y Dead Zone
+ Y æ­»å€
</text>
<text name="ZDeadZone">
- Z Dead Zone
+ Z æ­»å€
</text>
<text name="PitchDeadZone">
- Pitch Dead Zone
+ 俯仰死å€
</text>
<text name="YawDeadZone">
- Yaw Dead Zone
+ å擺死å€
</text>
<text name="RollDeadZone">
- Roll Dead Zone
+ 翻滾死å€
</text>
<text name="Feathering">
- Feathering
+ é‡é‡å應
</text>
<text name="ZoomScale2">
- Zoom Scale
+ 縮放比例
</text>
<text name="ZoomDeadZone">
- Zoom Dead Zone
+ 縮放死å€
</text>
- <button label="SpaceNavigator Defaults" name="SpaceNavigatorDefaults"/>
+ <button label="SpaceNavigator é è¨­å€¼" name="SpaceNavigatorDefaults"/>
<button label="確定" label_selected="確定" name="ok_btn"/>
<button label="å–消" label_selected="å–消" name="cancel_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
index 6e58e7332f..e9a082288a 100644
--- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
+++ b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
@@ -7,7 +7,7 @@
360
</floater.string>
<floater.string name="min_title_msg">
- Lag
+ 延é²
</floater.string>
<floater.string name="min_width_px">
90
@@ -22,28 +22,28 @@
15
</floater.string>
<floater.string name="client_frame_time_window_bg_msg">
- Normal, window in background
+ 正常,視窗ä½æ–¼èƒŒæ™¯
</floater.string>
<floater.string name="client_frame_time_critical_msg">
- Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
+ 客戶端幀率低於 [CLIENT_FRAME_RATE_CRITICAL]
</floater.string>
<floater.string name="client_frame_time_warning_msg">
- Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
+ 客戶端幀率介於 [CLIENT_FRAME_RATE_CRITICAL] 和 [CLIENT_FRAME_RATE_WARNING] 之間
</floater.string>
<floater.string name="client_frame_time_normal_msg">
正常
</floater.string>
<floater.string name="client_draw_distance_cause_msg">
- Possible cause: Draw distance set too high
+ å¯èƒ½åŽŸå› ï¼šå¯è¦–è·é›¢è¨­å¾—太é 
</floater.string>
<floater.string name="client_texture_loading_cause_msg">
- Possible cause: Images loading
+ å¯èƒ½åŽŸå› ï¼šæ­£åœ¨è¼‰å…¥åœ–åƒ
</floater.string>
<floater.string name="client_texture_memory_cause_msg">
- Possible cause: Too many images in memory
+ å¯èƒ½åŽŸå› ï¼šè¨˜æ†¶é«”裡圖åƒå¤ªå¤š
</floater.string>
<floater.string name="client_complex_objects_cause_msg">
- Possible cause: Too many complex objects in scene
+ å¯èƒ½åŽŸå› ï¼šå ´æ™¯å…§è¤‡é›œç‰©ä»¶å¤ªå¤š
</floater.string>
<floater.string name="network_text_msg">
網路
@@ -55,10 +55,10 @@
5
</floater.string>
<floater.string name="network_packet_loss_critical_msg">
- Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ 這次連通丟失了至少 [NETWORK_PACKET_LOSS_CRITICAL]% çš„å°åŒ…
</floater.string>
<floater.string name="network_packet_loss_warning_msg">
- Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ 這次連通丟失了 [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% çš„å°åŒ…
</floater.string>
<floater.string name="network_performance_normal_msg">
正常
@@ -70,16 +70,16 @@
300
</floater.string>
<floater.string name="network_ping_critical_msg">
- Connection ping time is over [NETWORK_PING_CRITICAL] ms
+ æŽ¢æ¸¬é€£é€šå›žæ‡‰æ™‚é–“è¶…éŽ [NETWORK_PING_CRITICAL] 毫秒
</floater.string>
<floater.string name="network_ping_warning_msg">
- Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ 探測連通回應時間為 [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] 毫秒
</floater.string>
<floater.string name="network_packet_loss_cause_msg">
- Possible bad connection or &apos;Bandwidth&apos; pref too high.
+ å¯èƒ½é€£é€šä¸è‰¯ï¼Œæˆ–所設的å好連通頻寬éŽé«˜ã€‚
</floater.string>
<floater.string name="network_ping_cause_msg">
- Possible bad connection or file-sharing app.
+ å¯èƒ½é€£é€šä¸è‰¯ï¼Œæˆ–使用檔案分享應用程å¼ã€‚
</floater.string>
<floater.string name="server_text_msg">
伺æœå™¨
diff --git a/indra/newview/skins/default/xui/zh/floater_land_holdings.xml b/indra/newview/skins/default/xui/zh/floater_land_holdings.xml
index 1d172f63e1..aae2cfb466 100644
--- a/indra/newview/skins/default/xui/zh/floater_land_holdings.xml
+++ b/indra/newview/skins/default/xui/zh/floater_land_holdings.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="land holdings floater" title="我的土地">
<floater.string name="area_string">
- [AREA] m²
+ [AREA] 平方公尺
</floater.string>
<scroll_list name="parcel list">
<scroll_list.columns label="地段" name="name"/>
@@ -12,28 +12,28 @@
<button label="瞬間傳é€" label_selected="瞬間傳é€" name="Teleport" tool_tip="瞬間傳é€åˆ°é€™åœŸåœ°çš„中央。"/>
<button label="地圖" label_selected="地圖" name="Show on Map" tool_tip="將這塊土地顯示在世界地圖上。"/>
<text name="contrib_label">
- Contributions to your groups:
+ å°ä½ çš„群組的貢ç»ï¼š
</text>
<scroll_list name="grant list">
<scroll_list.columns label="群組" name="group"/>
<scroll_list.columns label="å€åŸŸ" name="area"/>
</scroll_list>
<text name="allowed_label">
- Allowed land holdings at current payment plan:
+ ç›®å‰ä»˜è²»è¨ˆåŠƒæ‰€å…許æ“有的土地:
</text>
<text name="allowed_text">
- [AREA] m²
+ [AREA] 平方公尺
</text>
<text name="current_label">
- Current land holdings:
+ ç›®å‰æ“有的土地:
</text>
<text name="current_text">
- [AREA] m²
+ [AREA] 平方公尺
</text>
<text name="available_label">
- Available for land purchases:
+ å¯è³¼åœŸåœ°ï¼š
</text>
<text name="available_text">
- [AREA] m²
+ [AREA] 平方公尺
</text>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_live_lsleditor.xml b/indra/newview/skins/default/xui/zh/floater_live_lsleditor.xml
index fe61c312ed..f4a7ba5cca 100644
--- a/indra/newview/skins/default/xui/zh/floater_live_lsleditor.xml
+++ b/indra/newview/skins/default/xui/zh/floater_live_lsleditor.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="script ed float" title="腳本: 新腳本">
<floater.string name="not_allowed">
- You can not view or edit this script, since it has been set as &quot;no copy&quot;. You need full permissions to view or edit a script inside an object.
+ 你無法察看或編輯這腳本,它被設為「ç¦æ­¢è¤‡è£½ã€ã€‚ 你需è¦å®Œæ•´æ¬Šé™åŽ»å¯Ÿçœ‹æˆ–編輯物件內的腳本。
</floater.string>
<floater.string name="script_running">
執行中
diff --git a/indra/newview/skins/default/xui/zh/floater_lsl_guide.xml b/indra/newview/skins/default/xui/zh/floater_lsl_guide.xml
index e5c3c47827..b10a480b06 100644
--- a/indra/newview/skins/default/xui/zh/floater_lsl_guide.xml
+++ b/indra/newview/skins/default/xui/zh/floater_lsl_guide.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="script ed float" title="LSL REFERENCE">
- <check_box label="Follow cursor" name="lock_check"/>
- <combo_box label="Lock" name="history_combo"/>
- <button label="Back" name="back_btn"/>
- <button label="Forward" name="fwd_btn"/>
+<floater name="script ed float" title="LSL åƒè€ƒ">
+ <check_box label="跟隨游標" name="lock_check"/>
+ <combo_box label="鎖定" name="history_combo"/>
+ <button label="返回" name="back_btn"/>
+ <button label="å‘å‰" name="fwd_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_map.xml b/indra/newview/skins/default/xui/zh/floater_map.xml
index b535ef0074..de39fc635d 100644
--- a/indra/newview/skins/default/xui/zh/floater_map.xml
+++ b/indra/newview/skins/default/xui/zh/floater_map.xml
@@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Map" title="">
<floater.string name="ToolTipMsg">
- [REGION](Double-click to open Map, shift-drag to pan)
+ [REGION](雙擊以開啟地圖,按下 shift éµæ‹–曳來平移)
</floater.string>
<floater.string name="AltToolTipMsg">
- [REGION](Double-click to teleport, shift-drag to pan)
+ [REGION](雙擊以瞬間傳é€ï¼ŒæŒ‰ä¸‹ shift éµæ‹–曳來平移)
</floater.string>
<floater.string name="mini_map_caption">
- MINIMAP
+ 迷你地圖
</floater.string>
- <text label="N" name="floater_map_north">
- N
+ <text label="北" name="floater_map_north">
+ 北
</text>
<text label="E" name="floater_map_east">
E
</text>
- <text label="W" name="floater_map_west">
- W
+ <text label="西" name="floater_map_west">
+ 西
</text>
- <text label="S" name="floater_map_south">
- S
+ <text label="å—" name="floater_map_south">
+ å—
</text>
- <text label="SE" name="floater_map_southeast">
- SE
+ <text label="æ±å—" name="floater_map_southeast">
+ æ±å—
</text>
- <text label="NE" name="floater_map_northeast">
- NE
+ <text label="æ±åŒ—" name="floater_map_northeast">
+ æ±åŒ—
</text>
- <text label="SW" name="floater_map_southwest">
- SW
+ <text label="西å—" name="floater_map_southwest">
+ 西å—
</text>
- <text label="NW" name="floater_map_northwest">
- NW
+ <text label="西北" name="floater_map_northwest">
+ 西北
</text>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_media_browser.xml b/indra/newview/skins/default/xui/zh/floater_media_browser.xml
index 6e75016fad..7f030924e1 100644
--- a/indra/newview/skins/default/xui/zh/floater_media_browser.xml
+++ b/indra/newview/skins/default/xui/zh/floater_media_browser.xml
@@ -8,13 +8,13 @@
</floater.string>
<layout_stack name="stack1">
<layout_panel name="nav_controls">
- <button label="å‘後" name="back"/>
+ <button label="返回" name="back"/>
<button label="å‘å‰" name="forward"/>
- <button label="é‡è¼‰" name="reload"/>
- <button label="Go" name="go"/>
+ <button label="é‡æ–°è¼‰å…¥" name="reload"/>
+ <button label="å‰å¾€" name="go"/>
</layout_panel>
<layout_panel name="time_controls">
- <button label="rewind" name="rewind"/>
+ <button label="倒轉" name="rewind"/>
<button label="åœæ­¢" name="stop"/>
<button label="å‘å‰" name="seek"/>
</layout_panel>
@@ -22,8 +22,8 @@
<button label="é€å‡ºç›®å‰é é¢åˆ°åœ°æ®µ" name="assign"/>
</layout_panel>
<layout_panel name="external_controls">
- <button label="在我的網é ç€è¦½å™¨ä¸­é–‹å•Ÿ" name="open_browser"/>
- <check_box label="總是在我的網é ç€è¦½å™¨ä¸­é–‹å•Ÿ" name="open_always"/>
+ <button label="用我的ç€è¦½å™¨é–‹å•Ÿ" name="open_browser"/>
+ <check_box label="固定用我的ç€è¦½å™¨é–‹å•Ÿ" name="open_always"/>
<button label="關閉" name="close"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/zh/floater_media_settings.xml b/indra/newview/skins/default/xui/zh/floater_media_settings.xml
index f42c0af3d9..3984095a65 100644
--- a/indra/newview/skins/default/xui/zh/floater_media_settings.xml
+++ b/indra/newview/skins/default/xui/zh/floater_media_settings.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="media_settings" title="MEDIA SETTINGS">
+<floater name="media_settings" title="媒體設定">
<button label="確定" label_selected="確定" name="OK"/>
<button label="å–消" label_selected="å–消" name="Cancel"/>
<button label="套用" label_selected="套用" name="Apply"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_mem_leaking.xml b/indra/newview/skins/default/xui/zh/floater_mem_leaking.xml
index 93c1b58df6..350254e385 100644
--- a/indra/newview/skins/default/xui/zh/floater_mem_leaking.xml
+++ b/indra/newview/skins/default/xui/zh/floater_mem_leaking.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="MemLeak" title="SIMULATE A MEMORY LEAK">
- <spinner label="Leaking Speed (bytes per frame):" name="leak_speed"/>
- <spinner label="Max Leaked Memory (MB):" name="max_leak"/>
+<floater name="MemLeak" title="模擬記憶體æ¼è€—">
+ <spinner label="æ¼è€—速度(ä½å…ƒçµ„/幀):" name="leak_speed"/>
+ <spinner label="最大記憶體æ¼è€—(MB):" name="max_leak"/>
<text name="total_leaked_label">
- Current leaked memory: [SIZE] KB
+ ç›®å‰å·²æ¼è€—記憶體:[SIZE] KB
</text>
<text name="note_label_1">
[NOTE1]
@@ -11,8 +11,8 @@
<text name="note_label_2">
[NOTE2]
</text>
- <button label="Start" name="start_btn"/>
+ <button label="開始" name="start_btn"/>
<button label="åœæ­¢" name="stop_btn"/>
- <button label="Release" name="release_btn"/>
+ <button label="釋放" name="release_btn"/>
<button label="關閉" name="close_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_model_preview.xml b/indra/newview/skins/default/xui/zh/floater_model_preview.xml
new file mode 100644
index 0000000000..970e9e6f4f
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_model_preview.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="Model Preview" title="上傳模型">
+ <string name="status_idle">
+ 閒置中
+ </string>
+ <string name="status_reading_file">
+ 載入中...
+ </string>
+ <string name="status_generating_meshes">
+ 正在生æˆç¶²é¢â€¦
+ </string>
+ <string name="status_vertex_number_overflow">
+ éŒ¯èª¤ï¼šé ‚é»žæ•¸ç›®è¶…éŽ 65534,程åºå·²ä¸­æ­¢ï¼
+ </string>
+ <string name="high">
+ 高
+ </string>
+ <string name="medium">
+ 中
+ </string>
+ <string name="low">
+ 低
+ </string>
+ <string name="lowest">
+ 最低
+ </string>
+ <string name="mesh_status_good">
+ 確定產生ï¼
+ </string>
+ <string name="mesh_status_na">
+ ä¸é©ç”¨
+ </string>
+ <string name="mesh_status_none">
+ ç„¡
+ </string>
+ <string name="mesh_status_submesh_mismatch">
+ 細節層次裡,å¯ä½¿ç”¨æ質的臉部數目ä¸åŒã€‚
+ </string>
+ <string name="mesh_status_mesh_mismatch">
+ 細節層次裡,網é¢å¯¦ä¾‹çš„數目ä¸åŒã€‚
+ </string>
+ <string name="mesh_status_too_many_vertices">
+ 細節層次裡,頂點數目太多。
+ </string>
+ <string name="mesh_status_missing_lod">
+ 缺ä¹éœ€è¦çš„細節層次。
+ </string>
+ <string name="layer_all">
+ 全部
+ </string>
+ <string name="decomposing">
+ 分æžä¸­â€¦
+ </string>
+ <string name="simplifying">
+ 簡化中…
+ </string>
+ <text name="name_label">
+ å稱:
+ </text>
+ <text name="lod_label">
+ é è¦½ï¼š
+ </text>
+ <combo_box name="preview_lod_combo" tool_tip="è¦åœ¨å‘ˆåƒé è¦½ä¸­å¯Ÿçœ‹çš„細節層次">
+ <combo_item name="high">
+ 細節層次:高度
+ </combo_item>
+ <combo_item name="medium">
+ 細節層次:中度
+ </combo_item>
+ <combo_item name="low">
+ 細節層次:低度
+ </combo_item>
+ <combo_item name="lowest">
+ 細節層次:最低
+ </combo_item>
+ </combo_box>
+ <panel>
+ <text name="streaming cost">
+ 資æºèŠ±è²»ï¼š[COST]
+ </text>
+ <text name="physics cost">
+ 物ç†èŠ±è²»ï¼š[COST]
+ </text>
+ <text name="upload fee">
+ 上傳費:無
+ </text>
+ </panel>
+ <text name="status">
+ [STATUS]
+ </text>
+ <button label="é è¨­å€¼" name="reset_btn" tool_tip="é‡è¨­ç‚ºé è¨­å€¼"/>
+ <button label="上傳" name="ok_btn" tool_tip="上傳至模擬器"/>
+ <button label="å–消" name="cancel_btn"/>
+ <tab_container name="import_tab">
+ <panel label="細節層次" name="lod_panel">
+ <text name="lod_table_header">
+ é¸æ“‡ç´°ç¯€å±¤æ¬¡ï¼š
+ </text>
+ <text name="high_label" value="高"/>
+ <text name="high_triangles" value="0"/>
+ <text name="high_vertices" value="0"/>
+ <text name="medium_label" value="中"/>
+ <text name="medium_triangles" value="0"/>
+ <text name="medium_vertices" value="0"/>
+ <text name="low_label" value="低"/>
+ <text name="low_triangles" value="0"/>
+ <text name="low_vertices" value="0"/>
+ <text name="lowest_label" value="最低"/>
+ <text name="lowest_triangles" value="0"/>
+ <text name="lowest_vertices" value="0"/>
+ <text name="lod_table_footer">
+ 細節層次:[DETAIL]
+ </text>
+ <radio_group name="lod_file_or_limit" value="lod_from_file">
+ <radio_item label="從檔案載入" name="lod_from_file"/>
+ <radio_item label="自動生æˆ" name="lod_auto_generate"/>
+ <radio_item label="ç„¡" name="lod_none"/>
+ </radio_group>
+ <button label="ç€è¦½â€¦" name="lod_browse"/>
+ <combo_box name="lod_mode">
+ <combo_item name="triangle_limit">
+ 三角形上é™
+ </combo_item>
+ <combo_item name="error_threshold">
+ 錯誤門檻
+ </combo_item>
+ </combo_box>
+ <text name="build_operator_text">
+ 建製æ“作元:
+ </text>
+ <text name="queue_mode_text">
+ 佇列模å¼ï¼š
+ </text>
+ <combo_box name="build_operator">
+ <combo_item name="edge_collapse">
+ å´é‚Šæ‘ºç–Š
+ </combo_item>
+ <combo_item name="half_edge_collapse">
+ åŠå´é‚Šæ‘ºç–Š
+ </combo_item>
+ </combo_box>
+ <combo_box name="queue_mode">
+ <combo_item name="greedy">
+ 儘é‡æœ€å¤§
+ </combo_item>
+ <combo_item name="lazy">
+ 儘é‡æœ€å°
+ </combo_item>
+ <combo_item name="independent">
+ ç¨ç«‹
+ </combo_item>
+ </combo_box>
+ <text name="border_mode_text">
+ 邊界模å¼ï¼š
+ </text>
+ <text name="share_tolderance_text">
+ 分享容å¿ï¼š
+ </text>
+ <combo_box name="border_mode">
+ <combo_item name="border_unlock">
+ 解鎖
+ </combo_item>
+ <combo_item name="border_lock">
+ 鎖定
+ </combo_item>
+ </combo_box>
+ <text name="crease_label">
+ 皺褶角度:
+ </text>
+ <spinner name="crease_angle" value="75"/>
+ </panel>
+ <panel label="物ç†" name="physics_panel">
+ <panel name="physics geometry">
+ <radio_group name="physics_load_radio" value="physics_load_from_file">
+ <radio_item label="檔案:" name="physics_load_from_file"/>
+ <radio_item label="使用細節層次:" name="physics_use_lod"/>
+ </radio_group>
+ <combo_box name="physics_lod_combo" tool_tip="物ç†å½¢ç‹€æ‰€æŽ¡ç”¨çš„細節層次">
+ <combo_item name="physics_lowest">
+ 最低
+ </combo_item>
+ <combo_item name="physics_low">
+ 低
+ </combo_item>
+ <combo_item name="physics_medium">
+ 中
+ </combo_item>
+ <combo_item name="physics_high">
+ 高
+ </combo_item>
+ </combo_box>
+ <button label="ç€è¦½â€¦" name="physics_browse"/>
+ </panel>
+ <panel name="physics analysis">
+ <slider label="平滑:" name="Smooth"/>
+ <check_box label="關閉洞å£ï¼ˆæ…¢ï¼‰" name="Close Holes (Slow)"/>
+ <button label="分æž" name="Decompose"/>
+ <button label="å–消" name="decompose_cancel"/>
+ </panel>
+ <panel name="physics simplification">
+ <slider label="階段數:" name="Combine Quality"/>
+ <slider label="細節比例:" name="Detail Scale"/>
+ <slider label="ä¿ç•™ï¼š" name="Retain%"/>
+ <button label="簡化" name="Simplify"/>
+ <button label="å–消" name="simplify_cancel"/>
+ </panel>
+ <panel name="physics info">
+ <slider label="é è¦½ä¼¸å±•ï¼š" name="physics_explode"/>
+ <text name="physics_triangles">
+ 三角形:[TRIANGLES]
+ </text>
+ <text name="physics_points">
+ 頂點:[POINTS]
+ </text>
+ <text name="physics_hulls">
+ 殼é¢ï¼š[HULLS]
+ </text>
+ </panel>
+ </panel>
+ <panel label="修飾器" name="modifiers_panel">
+ <spinner name="import_scale" value="1.0"/>
+ <text name="import_dimensions">
+ [X] x [Y] x [Z] 公尺
+ </text>
+ <check_box label="æ質" name="upload_textures"/>
+ <check_box label="表皮é‡é‡" name="upload_skin"/>
+ <check_box label="接點ä½ç½®" name="upload_joints"/>
+ <spinner name="pelvis_offset" value="0.0"/>
+ </panel>
+ </tab_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_moveview.xml b/indra/newview/skins/default/xui/zh/floater_moveview.xml
index e1155bdf34..18ef63d00e 100644
--- a/indra/newview/skins/default/xui/zh/floater_moveview.xml
+++ b/indra/newview/skins/default/xui/zh/floater_moveview.xml
@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="move_floater">
<string name="walk_forward_tooltip">
- Walk Forward (press Up Arrow or W)
+ å‘å‰èµ°ï¼ˆæŒ‰ä¸‹å‘上箭頭或 W éµï¼‰
</string>
<string name="walk_back_tooltip">
- Walk Backwards (press Down Arrow or S)
+ 倒退行走(按下å‘下箭頭或 S éµï¼‰
</string>
<string name="walk_left_tooltip">
- Walk left (press Shift + Left Arrow or A)
+ å‘左走(按下 Shift 加左方å‘éµæˆ–按 A éµï¼‰
</string>
<string name="walk_right_tooltip">
- Walk right (press Shift + Right Arrow or D)
+ å‘å³èµ°ï¼ˆæŒ‰ä¸‹ Shift 加å³æ–¹å‘éµæˆ–按 D éµï¼‰
</string>
<string name="run_forward_tooltip">
- Run Forward (press Up Arrow or W)
+ å‘å‰è·‘(按下å‘上箭頭或 W éµï¼‰
</string>
<string name="run_back_tooltip">
- Run Backwards (press Down Arrow or S)
+ 倒退跑步(按下å‘下箭頭或 S éµï¼‰
</string>
<string name="run_left_tooltip">
- Run left (press Shift + Left Arrow or A)
+ å‘左跑(按下 Shift + 左方å‘éµæˆ–按 A éµï¼‰
</string>
<string name="run_right_tooltip">
- Run right (press Shift + Right Arrow or D)
+ å‘å³è·‘(按下 Shift + å³æ–¹å‘éµæˆ–按 D éµï¼‰
</string>
<string name="fly_forward_tooltip">
å‘å‰é£›ï¼ˆæŒ‰ä¸‹å‘上箭頭或 W éµï¼‰
@@ -65,7 +65,7 @@
<joystick_turn name="forward btn" tool_tip="å‘å‰èµ°ï¼ˆæŒ‰å‘上方å‘éµæˆ–按 W éµï¼‰"/>
<joystick_turn name="backward btn" tool_tip="å‘後退(按å‘下方å‘éµæˆ–按 S éµï¼‰"/>
<button name="move up btn" tool_tip="å‘上飛(按下 E éµï¼‰"/>
- <button name="move down btn" tool_tip="å‘下飛(按下 C 建)"/>
+ <button name="move down btn" tool_tip="å‘下飛(按下 C éµï¼‰"/>
</panel>
<panel name="panel_modes">
<button label="" name="mode_walk_btn" tool_tip="行走模å¼"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_mute_object.xml b/indra/newview/skins/default/xui/zh/floater_mute_object.xml
index 606e061395..64998d3e28 100644
--- a/indra/newview/skins/default/xui/zh/floater_mute_object.xml
+++ b/indra/newview/skins/default/xui/zh/floater_mute_object.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="block by name" title="ä¾å稱å°éŽ–物件">
<text name="message">
- Block an object:
+ å°éŽ–一個物件:
</text>
<line_editor name="object_name">
物件å稱
</line_editor>
<text name="note">
- * Only blocks object text, not sounds
+ * åªå°éŽ–物件文字,ä¸å°éŽ–è²éŸ³
</text>
<button label="確定" name="OK"/>
<button label="å–消" name="Cancel"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml
deleted file mode 100644
index 38a5dab523..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="nearby_chat" title="附近的èŠå¤©">
- <check_box label="Translate chat" name="translate_chat_checkbox"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_openobject.xml b/indra/newview/skins/default/xui/zh/floater_openobject.xml
index 61ac3cb1fc..ce6869487a 100644
--- a/indra/newview/skins/default/xui/zh/floater_openobject.xml
+++ b/indra/newview/skins/default/xui/zh/floater_openobject.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="objectcontents" title="物件內容">
<text name="object_name">
- [DESC]:
+ [DESC]:
</text>
<button label="覆製到收ç´å€" label_selected="覆製到收ç´å€" name="copy_to_inventory_button"/>
<button label="覆製且穿上" label_selected="覆製且穿上" name="copy_and_wear_button"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_outfit_save_as.xml b/indra/newview/skins/default/xui/zh/floater_outfit_save_as.xml
index a557e1c2e3..9e786edcdd 100644
--- a/indra/newview/skins/default/xui/zh/floater_outfit_save_as.xml
+++ b/indra/newview/skins/default/xui/zh/floater_outfit_save_as.xml
@@ -3,9 +3,9 @@
<button label="儲存" label_selected="儲存" name="Save"/>
<button label="å–消" label_selected="å–消" name="Cancel"/>
<text name="Save item as:">
- 儲存我正在穿的為新è£æ‰®ï¼š
+ 儲存我ç¾åœ¨çš„穿著為新è£æ‰®ï¼š
</text>
<line_editor name="name ed">
- [DESC] (新)
+ [DESC](新)
</line_editor>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_outgoing_call.xml b/indra/newview/skins/default/xui/zh/floater_outgoing_call.xml
index 63da47f4de..e57374f4d7 100644
--- a/indra/newview/skins/default/xui/zh/floater_outgoing_call.xml
+++ b/indra/newview/skins/default/xui/zh/floater_outgoing_call.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="outgoing call" title="CALLING">
+<floater name="outgoing call" title="打電話">
<floater.string name="lifetime">
5
</floater.string>
@@ -10,31 +10,31 @@
匿å
</floater.string>
<floater.string name="VoiceInviteP2P">
- 通話中。
+ 來電中。
</floater.string>
<floater.string name="VoiceInviteAdHoc">
- has joined a Voice Chat call with a conference chat.
+ 已加入多方語音通話。
</floater.string>
<text name="connecting">
- Connecting to [CALLEE_NAME]
+ 正在連通 [CALLEE_NAME]
</text>
<text name="calling">
- Calling [CALLEE_NAME]
+ 正在打給 [CALLEE_NAME]
</text>
<text name="noanswer">
- 無應答,請ç¨å€™å†è©¦ã€‚
+ 無人接è½ã€‚ è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</text>
<text name="nearby">
- You have been disconnected from [VOICE_CHANNEL_NAME]. [RECONNECT_NEARBY]
+ 你的 [VOICE_CHANNEL_NAME] 通話已經中斷。 [RECONNECT_NEARBY]
</text>
<text name="nearby_P2P_by_other">
- Your call has ended. [RECONNECT_NEARBY]
+ 你的通話已經çµæŸã€‚ [RECONNECT_NEARBY]
</text>
<text name="nearby_P2P_by_agent">
- You have ended the call. [RECONNECT_NEARBY]
+ 你已經çµæŸé€šè©±ã€‚ [RECONNECT_NEARBY]
</text>
<text name="leaving">
- Leaving [CURRENT_CHAT].
+ 離開 [CURRENT_CHAT]。
</text>
<button label="å–消" label_selected="å–消" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_pay.xml b/indra/newview/skins/default/xui/zh/floater_pay.xml
index 0a823cd82e..69427605a4 100644
--- a/indra/newview/skins/default/xui/zh/floater_pay.xml
+++ b/indra/newview/skins/default/xui/zh/floater_pay.xml
@@ -7,14 +7,14 @@
支付居民
</string>
<text name="payee_name">
- Test Name That Is Extremely Long To Check Clipping
+ 測試一個長度éžå¸¸éžå¸¸éžå¸¸é•·çš„å稱,檢查是å¦è¢«åˆ‡æ–·
</text>
<button label="L$1" label_selected="L$1" name="fastpay 1"/>
<button label="L$5" label_selected="L$5" name="fastpay 5"/>
<button label="L$10" label_selected="L$10" name="fastpay 10"/>
<button label="L$20" label_selected="L$20" name="fastpay 20"/>
<text name="amount text">
- 或,é¸æ“‡ä¸€å€‹é‡‘é¡ï¼š
+ 或é¸æ“‡ä¸€å€‹é‡‘é¡ï¼š
</text>
<button label="支付" label_selected="支付" name="pay btn"/>
<button label="å–消" label_selected="å–消" name="cancel btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_pay_object.xml b/indra/newview/skins/default/xui/zh/floater_pay_object.xml
index 39259524d7..7d20b44bc6 100644
--- a/indra/newview/skins/default/xui/zh/floater_pay_object.xml
+++ b/indra/newview/skins/default/xui/zh/floater_pay_object.xml
@@ -14,14 +14,14 @@
</text>
<icon name="icon_object" tool_tip="物件"/>
<text name="object_name_text">
- My awesome object with a really damn long name
+ 這是我å稱很長很長很長很長的一個很棒的物件
</text>
<button label="L$1" label_selected="L$1" name="fastpay 1"/>
<button label="L$5" label_selected="L$5" name="fastpay 5"/>
<button label="L$10" label_selected="L$10" name="fastpay 10"/>
<button label="L$20" label_selected="L$20" name="fastpay 20"/>
<text name="amount text">
- 或者,é¸æ“‡ä¸€å€‹é‡‘é¡ï¼š
+ 或é¸æ“‡ä¸€å€‹é‡‘é¡ï¼š
</text>
<button label="支付" label_selected="支付" name="pay btn"/>
<button label="å–消" label_selected="å–消" name="cancel btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_perm_prefs.xml b/indra/newview/skins/default/xui/zh/floater_perm_prefs.xml
index 498848ee56..b38db59ff3 100644
--- a/indra/newview/skins/default/xui/zh/floater_perm_prefs.xml
+++ b/indra/newview/skins/default/xui/zh/floater_perm_prefs.xml
@@ -4,10 +4,10 @@
<check_box label="與群組分享" name="share_with_group"/>
<check_box label="å…許任何人覆製" name="everyone_copy"/>
<text name="NextOwnerLabel">
- 下一個æ“有者å¯ä»¥ï¼š
+ 下一個所有人å¯ä»¥ï¼š
</text>
<check_box label="修改" name="next_owner_modify"/>
- <check_box label="覆製" name="next_owner_copy"/>
+ <check_box label="æšåº¨" name="next_owner_copy"/>
<check_box initial_value="true" label="轉售 / é€äºº" name="next_owner_transfer"/>
</panel>
<button label="確定" label_selected="確定" name="ok"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_post_process.xml b/indra/newview/skins/default/xui/zh/floater_post_process.xml
index 0972c6dfa6..2908f7c1d0 100644
--- a/indra/newview/skins/default/xui/zh/floater_post_process.xml
+++ b/indra/newview/skins/default/xui/zh/floater_post_process.xml
@@ -1,50 +1,50 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Post-Process Floater" title="POST-PROCESS SETTINGS">
+<floater name="Post-Process Floater" title="後處ç†è¨­å®šï¼š">
<tab_container name="Post-Process Tabs">
- <panel label="Color Filter" name="wmiColorFilterPanel">
- <check_box label="Enable" name="wmiColorFilterToggle"/>
+ <panel label="é¡è‰²éŽæ¿¾" name="wmiColorFilterPanel">
+ <check_box label="啟用" name="wmiColorFilterToggle"/>
<text name="wmiColorFilterBrightnessText">
- Brightness
+ 亮度
</text>
<text name="wmiColorFilterSaturationText">
- Saturation
+ 飽和度
</text>
<text name="wmiColorFilterContrastText">
- Contrast
+ å°æ¯”
</text>
<text name="wmiColorFilterBaseText">
- Contrast Base Color
+ å°æ¯”基本色
</text>
<slider label="R" name="wmiColorFilterBaseR"/>
<slider label="G" name="wmiColorFilterBaseG"/>
<slider label="B" name="wmiColorFilterBaseB"/>
<slider label="I" name="wmiColorFilterBaseI"/>
</panel>
- <panel label="Night Vision" name="wmiNightVisionPanel">
- <check_box label="Enable" name="wmiNightVisionToggle"/>
+ <panel label="夜視" name="wmiNightVisionPanel">
+ <check_box label="啟用" name="wmiNightVisionToggle"/>
<text name="wmiNightVisionBrightMultText">
- Light Amplification Multiple
+ 光放大å€æ•¸
</text>
<text name="wmiNightVisionNoiseSizeText">
- Noise Size
+ 噪音è¦æ¨¡
</text>
<text name="wmiNightVisionNoiseStrengthText">
- Noise Strength
+ 噪音強度
</text>
</panel>
- <panel label="Bloom" name="wmiBloomPanel">
- <check_box label="Enable" name="wmiBloomToggle"/>
+ <panel label="開花" name="wmiBloomPanel">
+ <check_box label="啟用" name="wmiBloomToggle"/>
<text name="wmiBloomExtractText">
- Luminosity Extraction
+ 光度èƒå–
</text>
<text name="wmiBloomSizeText">
- Bloom Size
+ 開花大å°
</text>
<text name="wmiBloomStrengthText">
- Bloom Strength
+ 開花強度
</text>
</panel>
- <panel label="Extras" name="Extras">
+ <panel label="其他" name="Extras">
<button label="LoadEffect" label_selected="LoadEffect" name="PPLoadEffect"/>
<button label="SaveEffect" label_selected="SaveEffect" name="PPSaveEffect"/>
<line_editor label="效果å稱" name="PPEffectNameEditor"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_postcard.xml b/indra/newview/skins/default/xui/zh/floater_postcard.xml
deleted file mode 100644
index 6f6b75f468..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_postcard.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Postcard" title="EMAIL SNAPSHOT">
- <floater.string name="default_subject">
- Postcard from [SECOND_LIFE].
- </floater.string>
- <floater.string name="default_message">
- Check this out!
- </floater.string>
- <floater.string name="upload_message">
- 傳é€ä¸­...
- </floater.string>
- <text name="to_label">
- 收件人電å­éƒµä»¶åœ°å€ï¼š
- </text>
- <text name="from_label">
- ä½ çš„é›»å­éƒµä»¶åœ°å€ï¼š
- </text>
- <text name="name_label">
- ä½ çš„å稱:
- </text>
- <text name="subject_label">
- 主旨:
- </text>
- <line_editor label="在此輸入你的主旨。" name="subject_form"/>
- <text name="msg_label">
- 訓æ¯ï¼š
- </text>
- <text_editor name="msg_form">
- 在此輸入你的訊æ¯ã€‚
- </text_editor>
- <button label="å–消" name="cancel_btn"/>
- <button label="é€å‡º" name="send_btn"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_preferences.xml b/indra/newview/skins/default/xui/zh/floater_preferences.xml
index 396a4893e0..b0a27e8c1f 100644
--- a/indra/newview/skins/default/xui/zh/floater_preferences.xml
+++ b/indra/newview/skins/default/xui/zh/floater_preferences.xml
@@ -3,11 +3,11 @@
<button label="確定" label_selected="確定" name="OK"/>
<button label="å–消" label_selected="å–消" name="Cancel"/>
<tab_container name="pref core">
- <panel label="一般" name="general"/>
- <panel label="圖形" name="display"/>
+ <panel label="基本設定" name="general"/>
+ <panel label="顯åƒ" name="display"/>
<panel label="è²éŸ³èˆ‡åª’é«”" name="audio"/>
<panel label="èŠå¤©" name="chat"/>
- <panel label="移動與視角" name="move"/>
+ <panel label="移動/視野" name="move"/>
<panel label="通知" name="msgs"/>
<panel label="é¡è‰²" name="colors"/>
<panel label="éš±ç§" name="im"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_preview_animation.xml b/indra/newview/skins/default/xui/zh/floater_preview_animation.xml
index c435ddc0bd..3be6f7a35e 100644
--- a/indra/newview/skins/default/xui/zh/floater_preview_animation.xml
+++ b/indra/newview/skins/default/xui/zh/floater_preview_animation.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="preview_anim">
<floater.string name="Title">
- 動作: [NAME]
+ 動作:[NAME]
</floater.string>
<text name="desc txt">
æ述:
</text>
- <button label="播放於虛擬世界" label_selected="åœæ­¢" name="Anim play btn" tool_tip="Play this animation so that others can see it"/>
- <button label="播放於本地" label_selected="åœæ­¢" name="Anim audition btn" tool_tip="Play this animation so that only you can see it"/>
+ <button label="在虛擬世界播放" label_selected="åœæ­¢" name="Anim play btn" tool_tip="播放此動作讓他人看見"/>
+ <button label="在本地播放" label_selected="åœæ­¢" name="Anim audition btn" tool_tip="播放此動作,åªçµ¦è‡ªå·±çœ‹"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_preview_gesture.xml b/indra/newview/skins/default/xui/zh/floater_preview_gesture.xml
index ad49370423..be75038a09 100644
--- a/indra/newview/skins/default/xui/zh/floater_preview_gesture.xml
+++ b/indra/newview/skins/default/xui/zh/floater_preview_gesture.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="gesture_preview">
<floater.string name="step_anim">
- Animation to play:
+ è¦æ’­æ”¾çš„動作:
</floater.string>
<floater.string name="step_sound">
- Sound to play:
+ è¦æ’­æ”¾çš„è²éŸ³ï¼š
</floater.string>
<floater.string name="step_chat">
- Chat to say:
+ è¦èªªå‡ºçš„èŠå¤©æ–‡å­—:
</floater.string>
<floater.string name="step_wait">
- Wait:
+ 等待:
</floater.string>
<floater.string name="stop_txt">
åœæ­¢
@@ -22,20 +22,20 @@
-- ç„¡ --
</floater.string>
<floater.string name="Title">
- Gesture: [NAME]
+ 姿勢:[NAME]
</floater.string>
<text name="desc_label">
æ述:
</text>
<text name="trigger_label">
- Trigger:
+ 觸發:
</text>
- <text name="replace_text" tool_tip="Replace the trigger word(s) with these words. For example, trigger &apos;hello&apos; replace with &apos;howdy&apos; will turn the chat &apos;I wanted to say hello&apos; into &apos;I wanted to say howdy&apos; as well as playing the gesture!">
- Replace with:
+ <text name="replace_text" tool_tip="用這些字眼å–代觸發字眼。 例如,觸發 &apos;hello&apos; å–代為 &apos;howdy&apos; 後,將使得èŠå¤©æ–‡å­—「我想說 helloã€è®Šæˆã€Œæˆ‘想說 howdyã€ï¼ŒåŒæ™‚還會播放該姿勢ï¼">
+ å–代æˆï¼š
</text>
- <line_editor name="replace_editor" tool_tip="Replace the trigger word(s) with these words. For example, trigger &apos;hello&apos; replace with &apos;howdy&apos; will turn the chat &apos;I wanted to say hello&apos; into &apos;I wanted to say howdy&apos; as well as playing the gesture"/>
+ <line_editor name="replace_editor" tool_tip="用這些字眼å–代觸發字眼。 例如,觸發 &apos;hello&apos; å–代為 &apos;howdy&apos; 後,將使得èŠå¤©æ–‡å­—「我想說 helloã€è®Šæˆã€Œæˆ‘想說 howdyã€ï¼ŒåŒæ™‚還會播放該姿勢。"/>
<text name="key_label">
- Shortcut Key:
+ å¿«æ·éµï¼š
</text>
<combo_box label="ç„¡" name="modifier_combo"/>
<combo_box label="ç„¡" name="key_combo"/>
@@ -50,10 +50,10 @@
</scroll_list>
<button label="添加 &gt;&gt;" name="add_btn"/>
<text name="steps_label">
- Steps:
+ 步驟:
</text>
- <button label="Up" name="up_btn"/>
- <button label="Down" name="down_btn"/>
+ <button label="上移éµ" name="up_btn"/>
+ <button label="下移éµ" name="down_btn"/>
<button label="移除" name="delete_btn"/>
<text name="options_text">
(é¸é …)
@@ -63,11 +63,11 @@
<radio_item label="åœæ­¢" name="stop"/>
</radio_group>
<check_box label="直到動作çµæŸã€‚" name="wait_anim_check"/>
- <check_box label="time in seconds:" name="wait_time_check"/>
+ <check_box label="時間(秒):" name="wait_time_check"/>
<text name="help_label">
- All steps happen simultaneously, unless you add wait steps.
+ 所有步驟都會åŒæ™‚進行,除éžä½ åŠ å…¥ã€Œç­‰å¾…ã€æ­¥é©Ÿã€‚
</text>
- <check_box label="Active" name="active_check" tool_tip="Active gestures can be triggered by chatting their trigger phrases or pressing their hot keys. Gestures usually become inactive when there is a key binding conflict."/>
+ <check_box label="å¯ç”¨" name="active_check" tool_tip="ä½ å¯ä»¥åœ¨èŠå¤©ä¸­éµå…¥ã€Œè§¸ç™¼å­—眼ã€ï¼Œæˆ–按æŸå§¿å‹¢çš„熱éµä¾†å•Ÿå‹•å¯ç”¨çš„姿勢。 熱éµçš„ç¶å®šè‹¥æœ‰è¡çªï¼Œé€šå¸¸æœƒä½¿å§¿å‹¢è®Šæˆä¸å¯ç”¨ã€‚"/>
<button label="é è¦½" name="preview_btn"/>
<button label="儲存" name="save_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_preview_sound.xml b/indra/newview/skins/default/xui/zh/floater_preview_sound.xml
index 46844349de..d04428a36d 100644
--- a/indra/newview/skins/default/xui/zh/floater_preview_sound.xml
+++ b/indra/newview/skins/default/xui/zh/floater_preview_sound.xml
@@ -6,6 +6,6 @@
<text name="desc txt">
æ述:
</text>
- <button label="播放於虛擬世界" label_selected="播放於虛擬世界" name="Sound play btn" tool_tip="Play this sound so that others can hear it"/>
- <button label="播放於本地" label_selected="播放於本地" name="Sound audition btn" tool_tip="Play this sound so that only you can hear it"/>
+ <button label="在虛擬世界播放" label_selected="在虛擬世界播放" name="Sound play btn" tool_tip="播放此è²éŸ³è®“他人è½è¦‹"/>
+ <button label="在本地播放" label_selected="在本地播放" name="Sound audition btn" tool_tip="播放此è²éŸ³ï¼Œåªè®“自己è½è¦‹"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_preview_texture.xml b/indra/newview/skins/default/xui/zh/floater_preview_texture.xml
index 02e26cea24..c56b1c2987 100644
--- a/indra/newview/skins/default/xui/zh/floater_preview_texture.xml
+++ b/indra/newview/skins/default/xui/zh/floater_preview_texture.xml
@@ -10,31 +10,31 @@
æ述:
</text>
<text name="dimensions">
- [WIDTH]px x [HEIGHT]px
+ [WIDTH] åƒç´  X [HEIGHT] åƒç´ 
</text>
<text name="aspect_ratio">
- Preview aspect ratio
+ é è¦½é•·å¯¬æ¯”
</text>
- <combo_box name="combo_aspect_ratio" tool_tip="Preview at a fixed aspect ratio">
+ <combo_box name="combo_aspect_ratio" tool_tip="以固定長寬比é è¦½">
<combo_item name="Unconstrained">
- Unconstrained
+ ä¸å—é™
</combo_item>
- <combo_item name="1:1" tool_tip="Group insignia or Real World profile">
+ <combo_item name="1:1" tool_tip="群組徽章或ç¾å¯¦ä¸–ç•Œå°æª”案">
1:1
</combo_item>
<combo_item name="4:3" tool_tip="[SECOND_LIFE] 檔案">
4:3
</combo_item>
- <combo_item name="10:7" tool_tip="Classifieds and search listings, landmarks">
+ <combo_item name="10:7" tool_tip="個人廣告和æœç´¢åˆŠç™»å»£å‘Šã€åœ°æ¨™">
10:7
</combo_item>
- <combo_item name="3:2" tool_tip="關於土地">
+ <combo_item name="3:2" tool_tip="土地資料">
3:2
</combo_item>
<combo_item name="16:10">
16:10
</combo_item>
- <combo_item name="16:9" tool_tip="Profile picks">
+ <combo_item name="16:9" tool_tip="個人檔案精é¸">
16:9
</combo_item>
<combo_item name="2:1">
@@ -42,6 +42,6 @@
</combo_item>
</combo_box>
<button label="確定" name="Keep"/>
- <button label="Discard" name="Discard"/>
- <button label="å¦å­˜" name="save_tex_btn"/>
+ <button label="丟棄" name="Discard"/>
+ <button label="å¦å­˜ç‚º" name="save_tex_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_price_for_listing.xml b/indra/newview/skins/default/xui/zh/floater_price_for_listing.xml
new file mode 100644
index 0000000000..078b490655
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_price_for_listing.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="price_for_listing" title="刊登個人廣告">
+ <text name="explanation_text">
+ 你的個人廣告將從刊登日起連續刊載一星期。
+
+你的廣告在個人廣告欄出ç¾çš„ä½ç½®ï¼Œå–決於你決定付費的多寡。
+
+付費越多的個人廣告會出ç¾åœ¨æŽ¥è¿‘最上方ä½ç½®ï¼Œä¸¦é¡¯ç¤ºæ–¼æœå°‹çµæžœçš„å‰é¢ã€‚
+ </text>
+ <text name="price_text">
+ 刊登費:
+ </text>
+ <text name="price_symbol">
+ L$
+ </text>
+ <button label="確定" name="set_price_btn"/>
+ <button label="å–消" name="cancel_btn"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_publish_classified.xml b/indra/newview/skins/default/xui/zh/floater_publish_classified.xml
index 5f0ffea182..b810af0145 100644
--- a/indra/newview/skins/default/xui/zh/floater_publish_classified.xml
+++ b/indra/newview/skins/default/xui/zh/floater_publish_classified.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="publish_classified" title="Publishing Classified">
+<floater name="publish_classified" title="刊登個人廣告">
<text name="explanation_text">
- Your classified ad will run for one week from the date it is published.
+ 你的個人廣告將從刊登日起連續刊載一星期。
-Remember, Classified fees are non-refundable.
+請注æ„,個人廣告刊登費æ•ä¸é€€é‚„。
</text>
- <spinner label="價格: L$" name="price_for_listing" tool_tip="刊登費用。" value="50"/>
+ <spinner label="價格: L$" name="price_for_listing" tool_tip="刊登費。" value="50"/>
<button label="發布" name="publish_btn"/>
<button label="å–消" name="cancel_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_report_abuse.xml b/indra/newview/skins/default/xui/zh/floater_report_abuse.xml
index 436f5cdcc5..8dbc216ab5 100644
--- a/indra/newview/skins/default/xui/zh/floater_report_abuse.xml
+++ b/indra/newview/skins/default/xui/zh/floater_report_abuse.xml
@@ -14,66 +14,66 @@
地å€å稱
</text>
<text name="pos_title">
- Position:
+ ä½ç½®ï¼š
</text>
<text name="pos_field">
{128.1, 128.1, 15.4}
</text>
<text name="select_object_label">
- Click the button, then the abusive object:
+ 點按按鈕,å†é»žæŒ‰é•ç´€çš„物件:
</text>
- <button name="pick_btn" tool_tip="Object Picker - Identify an object as the subject of this report"/>
+ <button name="pick_btn" tool_tip="物件é¸å–器 - 指明本舉報的å°è±¡ç‰©ä»¶"/>
<text name="object_name_label">
物件:
</text>
<text name="owner_name_label">
- æ“有者:
+ 所有人:
</text>
- <combo_box name="category_combo" tool_tip="Category -- select the category that best describes this report">
+ <combo_box name="category_combo" tool_tip="類別 -- é¸æ“‡æœ€ç¬¦åˆæ­¤æ¬¡èˆ‰å ±å…§å®¹çš„類別">
<combo_box.item label="é¸æ“‡é¡žåˆ¥" name="Select_category"/>
- <combo_box.item label="Age &gt; Age play" name="Age__Age_play"/>
- <combo_box.item label="Age &gt; Adult Resident on Teen Second Life" name="Age__Adult_resident_on_Teen_Second_Life"/>
- <combo_box.item label="Age &gt; Underage Resident outside of Teen Second Life" name="Age__Underage_resident_outside_of_Teen_Second_Life"/>
- <combo_box.item label="Assault &gt; Combat sandbox / unsafe area" name="Assault__Combat_sandbox___unsafe_area"/>
- <combo_box.item label="Assault &gt; Safe area" name="Assault__Safe_area"/>
- <combo_box.item label="Assault &gt; Weapons testing sandbox" name="Assault__Weapons_testing_sandbox"/>
- <combo_box.item label="Commerce &gt; Failure to deliver product or service" name="Commerce__Failure_to_deliver_product_or_service"/>
- <combo_box.item label="Disclosure &gt; Real world information" name="Disclosure__Real_world_information"/>
- <combo_box.item label="Disclosure &gt; Remotely monitoring chat" name="Disclosure__Remotely_monitoring chat"/>
- <combo_box.item label="Disclosure &gt; Second Life information/chat/IMs" name="Disclosure__Second_Life_information_chat_IMs"/>
- <combo_box.item label="Disturbing the peace &gt; Unfair use of region resources" name="Disturbing_the_peace__Unfair_use_of_region_resources"/>
- <combo_box.item label="Disturbing the peace &gt; Excessive scripted objects" name="Disturbing_the_peace__Excessive_scripted_objects"/>
- <combo_box.item label="Disturbing the peace &gt; Object littering" name="Disturbing_the_peace__Object_littering"/>
- <combo_box.item label="Disturbing the peace &gt; Repetitive spam" name="Disturbing_the_peace__Repetitive_spam"/>
- <combo_box.item label="Disturbing the peace &gt; Unwanted advert spam" name="Disturbing_the_peace__Unwanted_advert_spam"/>
- <combo_box.item label="Fraud &gt; L$" name="Fraud__L$"/>
- <combo_box.item label="Fraud &gt; Land" name="Fraud__Land"/>
- <combo_box.item label="Fraud &gt; Pyramid scheme or chain letter" name="Fraud__Pyramid_scheme_or_chain_letter"/>
- <combo_box.item label="Fraud &gt; US$" name="Fraud__US$"/>
- <combo_box.item label="Harassment &gt; Advert farms / visual spam" name="Harassment__Advert_farms___visual_spam"/>
- <combo_box.item label="Harassment &gt; Defaming individuals or groups" name="Harassment__Defaming_individuals_or_groups"/>
- <combo_box.item label="Harassment &gt; Impeding movement" name="Harassment__Impeding_movement"/>
- <combo_box.item label="Harassment &gt; Sexual harassment" name="Harassment__Sexual_harassment"/>
- <combo_box.item label="Harassment &gt; Solicting/inciting others to violate ToS" name="Harassment__Solicting_inciting_others_to_violate_ToS"/>
- <combo_box.item label="Harassment &gt; Verbal abuse" name="Harassment__Verbal_abuse"/>
- <combo_box.item label="Indecency &gt; Broadly offensive content or conduct" name="Indecency__Broadly_offensive_content_or_conduct"/>
- <combo_box.item label="Indecency &gt; Inappropriate avatar name" name="Indecency__Inappropriate_avatar_name"/>
- <combo_box.item label="Indecency &gt; Inappropriate content or conduct in a PG region" name="Indecency__Mature_content_in_PG_region"/>
- <combo_box.item label="Indecency &gt; Inappropriate content or conduct in a Moderate region" name="Indecency__Inappropriate_content_in_Mature_region"/>
- <combo_box.item label="Intellectual property infringement &gt; Content Removal" name="Intellectual_property_infringement_Content_Removal"/>
- <combo_box.item label="Intellectual property infringement &gt; CopyBot or Permissions Exploit" name="Intellectual_property_infringement_CopyBot_or_Permissions_Exploit"/>
- <combo_box.item label="Intolerance" name="Intolerance"/>
- <combo_box.item label="Land &gt; Abuse of sandbox resources" name="Land__Abuse_of_sandbox_resources"/>
- <combo_box.item label="Land &gt; Encroachment &gt; Objects/textures" name="Land__Encroachment__Objects_textures"/>
- <combo_box.item label="Land &gt; Encroachment &gt; Particles" name="Land__Encroachment__Particles"/>
- <combo_box.item label="Land &gt; Encroachment &gt; Trees/plants" name="Land__Encroachment__Trees_plants"/>
- <combo_box.item label="Wagering/gambling" name="Wagering_gambling"/>
+ <combo_box.item label="年齡 &gt; 年齡 play" name="Age__Age_play"/>
+ <combo_box.item label="年齡 &gt; æˆäººå±…民出ç¾åœ¨é’少年專用第二人生" name="Age__Adult_resident_on_Teen_Second_Life"/>
+ <combo_box.item label="年齡 &gt; 未æˆå¹´å±…民出ç¾åœ¨é’少年專用第二人生以外場所" name="Age__Underage_resident_outside_of_Teen_Second_Life"/>
+ <combo_box.item label="攻擊 &gt; 戰鬥沙盤 / ä¸å®‰å…¨å€åŸŸ" name="Assault__Combat_sandbox___unsafe_area"/>
+ <combo_box.item label="攻擊 &gt; 安全å€åŸŸ" name="Assault__Safe_area"/>
+ <combo_box.item label="攻擊 &gt; 測試武器的沙盤" name="Assault__Weapons_testing_sandbox"/>
+ <combo_box.item label="商業 &gt; 未é€äº¤ç”¢å“或履行æœå‹™" name="Commerce__Failure_to_deliver_product_or_service"/>
+ <combo_box.item label="æ­éœ² &gt; 真實世界資訊" name="Disclosure__Real_world_information"/>
+ <combo_box.item label="æ­éœ² &gt; é ç«¯ç›£æŽ§èŠå¤©å…§å®¹" name="Disclosure__Remotely_monitoring chat"/>
+ <combo_box.item label="æ­éœ² &gt; 第二人生資訊 / èŠå¤©å…§å®¹ / å³æ™‚訊æ¯" name="Disclosure__Second_Life_information_chat_IMs"/>
+ <combo_box.item label="擾亂 &gt; ä¸å…¬å¹³ä½¿ç”¨åœ°å€è³‡æº" name="Disturbing_the_peace__Unfair_use_of_region_resources"/>
+ <combo_box.item label="擾亂 &gt; éŽåº¦ä½¿ç”¨å¸¶è…³æœ¬çš„物件" name="Disturbing_the_peace__Excessive_scripted_objects"/>
+ <combo_box.item label="擾亂 &gt; ä»»æ„棄置物件" name="Disturbing_the_peace__Object_littering"/>
+ <combo_box.item label="擾亂 &gt; 一å†ç™¼å‡ºåžƒåœ¾è¨Šæ¯" name="Disturbing_the_peace__Repetitive_spam"/>
+ <combo_box.item label="擾亂 &gt; ä¸å—歡迎的垃圾廣告" name="Disturbing_the_peace__Unwanted_advert_spam"/>
+ <combo_box.item label="è©æ¬º &gt; L$" name="Fraud__L$"/>
+ <combo_box.item label="è©æ¬º &gt; 土地" name="Fraud__Land"/>
+ <combo_box.item label="è©æ¬º &gt; 層壓å¼æŽ¨éŠ·æˆ–連環信" name="Fraud__Pyramid_scheme_or_chain_letter"/>
+ <combo_box.item label="è©æ¬º &gt; 美金" name="Fraud__US$"/>
+ <combo_box.item label="騷擾 &gt; 廣告農場 / 視覺轟炸" name="Harassment__Advert_farms___visual_spam"/>
+ <combo_box.item label="騷擾 &gt; 詆譭個人或群組" name="Harassment__Defaming_individuals_or_groups"/>
+ <combo_box.item label="騷擾 &gt; 阻撓移動" name="Harassment__Impeding_movement"/>
+ <combo_box.item label="騷擾 &gt; 性騷擾" name="Harassment__Sexual_harassment"/>
+ <combo_box.item label="騷擾 &gt; é¼“å¹ / 教唆他人é•åæœå‹™æ¢æ¬¾" name="Harassment__Solicting_inciting_others_to_violate_ToS"/>
+ <combo_box.item label="騷擾 &gt; 言語暴力" name="Harassment__Verbal_abuse"/>
+ <combo_box.item label="ä¸é›… &gt; 令大多人ä¸å¿«çš„內容或行為" name="Indecency__Broadly_offensive_content_or_conduct"/>
+ <combo_box.item label="ä¸é›… &gt; 冒犯人的化身å稱" name="Indecency__Inappropriate_avatar_name"/>
+ <combo_box.item label="ä¸é›… &gt; 在一般普級地å€å‡ºç¾å†’犯人的內容或行為" name="Indecency__Mature_content_in_PG_region"/>
+ <combo_box.item label="ä¸é›… &gt; 在é©åº¦æˆäººåœ°å€å‡ºç¾å†’犯人的內容或行為" name="Indecency__Inappropriate_content_in_Mature_region"/>
+ <combo_box.item label="侵犯智產權 &gt; 移除內容" name="Intellectual_property_infringement_Content_Removal"/>
+ <combo_box.item label="侵犯智產權 &gt; 複製機器程å¼ç¢¼ CopyBot 或濫用權é™" name="Intellectual_property_infringement_CopyBot_or_Permissions_Exploit"/>
+ <combo_box.item label="ä¸å®¹ç•°å·±" name="Intolerance"/>
+ <combo_box.item label="土地 &gt; ä¸ç•¶ä½¿ç”¨æ²™ç›¤è³‡æº" name="Land__Abuse_of_sandbox_resources"/>
+ <combo_box.item label="土地 &gt; 侵佔 &gt; 物件 / æ質" name="Land__Encroachment__Objects_textures"/>
+ <combo_box.item label="土地 &gt; 侵佔 &gt; ç²’å­" name="Land__Encroachment__Particles"/>
+ <combo_box.item label="土地 &gt; 侵佔 &gt; 樹種 / æ¤ç‰©" name="Land__Encroachment__Trees_plants"/>
+ <combo_box.item label="下注 / è³­åš" name="Wagering_gambling"/>
<combo_box.item label="其他" name="Other"/>
</combo_box>
<text name="abuser_name_title">
濫用者å稱:
</text>
- <button label="é¸æ“‡" name="select_abuser" tool_tip="Select the name of the abuser from a list"/>
+ <button label="é¸æ“‡" name="select_abuser" tool_tip="從清單中é¸æ“‡é•ç´€è€…姓å"/>
<text name="abuser_name_title2">
濫用ä½ç½®ï¼š
</text>
@@ -84,11 +84,11 @@
細節:
</text>
<text name="bug_aviso">
- Please be as specific as possible
+ 請盡å¯èƒ½æ供具體細節
</text>
<text name="incomplete_title">
- * Incomplete reports won&apos;t be investigated
+ * ä¸å®Œæ•´çš„舉報內容概ä¸å—ç†èª¿æŸ¥
</text>
- <button label="舉報濫用" label_selected="舉報濫用" name="send_btn"/>
+ <button label="é•è¦èˆ‰å ±" label_selected="é•è¦èˆ‰å ±" name="send_btn"/>
<button label="å–消" label_selected="å–消" name="cancel_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_script_preview.xml b/indra/newview/skins/default/xui/zh/floater_script_preview.xml
index c3d05402c0..a6c6c76181 100644
--- a/indra/newview/skins/default/xui/zh/floater_script_preview.xml
+++ b/indra/newview/skins/default/xui/zh/floater_script_preview.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="preview lsl text" title="SCRIPT: ROTATION SCRIPT">
+<floater name="preview lsl text" title="腳本:旋轉腳本">
<floater.string name="Title">
腳本:[NAME]
</floater.string>
diff --git a/indra/newview/skins/default/xui/zh/floater_script_queue.xml b/indra/newview/skins/default/xui/zh/floater_script_queue.xml
index ff02946d86..7c253aa74c 100644
--- a/indra/newview/skins/default/xui/zh/floater_script_queue.xml
+++ b/indra/newview/skins/default/xui/zh/floater_script_queue.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="queue" title="RESET PROGRESS">
+<floater name="queue" title="é‡è¨­é€²åº¦">
<floater.string name="Starting">
- Starting [START] of [COUNT] items.
+ 正在啟動 [START] 項,共 [COUNT] 項。
</floater.string>
<floater.string name="Done">
- Done.
+ 完æˆã€‚
</floater.string>
<floater.string name="Resetting">
é‡è¨­ä¸­
diff --git a/indra/newview/skins/default/xui/zh/floater_script_search.xml b/indra/newview/skins/default/xui/zh/floater_script_search.xml
index 400ef4be81..11c23d933f 100644
--- a/indra/newview/skins/default/xui/zh/floater_script_search.xml
+++ b/indra/newview/skins/default/xui/zh/floater_script_search.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="script search" title="腳本æœå°‹">
- <check_box label="Case Insensitive" name="case_text"/>
+ <check_box label="大å°å¯«è¦–為相åŒ" name="case_text"/>
<button label="æœå°‹" label_selected="æœå°‹" name="search_btn"/>
<button label="å–代" label_selected="å–代" name="replace_btn"/>
<button label="全部å–代" label_selected="全部å–代" name="replace_all_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_search.xml b/indra/newview/skins/default/xui/zh/floater_search.xml
index bb693b7a70..d5abf37b86 100644
--- a/indra/newview/skins/default/xui/zh/floater_search.xml
+++ b/indra/newview/skins/default/xui/zh/floater_search.xml
@@ -4,12 +4,12 @@
載入中...
</floater.string>
<floater.string name="done_text">
- Done
+ 完æˆ
</floater.string>
<layout_stack name="stack1">
<layout_panel name="browser_layout">
<text name="refresh_search">
- Redo search to reflect current God level
+ 以目å‰å…·å‚™çš„神階級å†æœå°‹ä¸€æ¬¡
</text>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/zh/floater_select_key.xml b/indra/newview/skins/default/xui/zh/floater_select_key.xml
index c1661635f1..231eb48b04 100644
--- a/indra/newview/skins/default/xui/zh/floater_select_key.xml
+++ b/indra/newview/skins/default/xui/zh/floater_select_key.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="modal container">
<text name="Save item as:">
- Press a key to set your Speak button trigger.
+ 按任一éµè¨­å®šã€Œèªªè©±ã€æŒ‰éˆ•çš„觸發。
</text>
<button label="å–消" label_selected="å–消" name="Cancel"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_sell_land.xml b/indra/newview/skins/default/xui/zh/floater_sell_land.xml
index 19580c99a1..9030f7eb63 100644
--- a/indra/newview/skins/default/xui/zh/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/zh/floater_sell_land.xml
@@ -12,16 +12,16 @@
尺寸:
</text>
<text name="info_size">
- [AREA] m²
+ [AREA] 平方公尺
</text>
<text name="info_action">
- To sell this parcel:
+ 出售地段:
</text>
<text name="price_label">
- 1. Set a price:
+ 1. 訂定價格:
</text>
<text name="price_text">
- Choose an appropriate price.
+ é¸æ“‡é©åˆçš„價格。
</text>
<text name="price_ld">
L$
@@ -30,13 +30,13 @@
0
</line_editor>
<text name="price_per_m">
- (L$[PER_METER] per m²)
+ (æ¯å¹³æ–¹å…¬å°º L$[PER_METER])
</text>
<text name="sell_to_label">
- 2. Sell the land to:
+ 2. 出售土地給:
</text>
<text name="sell_to_text">
- Choose whether to sell to anyone or a particular buyer.
+ é¸æ“‡è¦è³£çµ¦ä»»ä½•äººæˆ–賣給特定買主。
</text>
<combo_box name="sell_to">
<combo_box.item label="- é¸æ“‡ä¸€å€‹ -" name="--selectone--"/>
@@ -45,20 +45,20 @@
</combo_box>
<button label="é¸æ“‡" name="sell_to_select_agent"/>
<text name="sell_objects_label">
- 3. Sell the objects with the land?
+ 3. 物件連åŒåœŸåœ°ä¸€èµ·å”®å‡ºï¼Ÿ
</text>
<text name="sell_objects_text">
- Land owner&apos;s transferable objects on parcel will change ownership.
+ 地段上地主的å¯è½‰è®“物件將éŽç¹¼æ‰€æœ‰æ¬Šã€‚
</text>
<radio_group name="sell_objects">
- <radio_item label="No, keep ownership of objects" name="no"/>
- <radio_item label="Yes, sell objects with land" name="yes"/>
+ <radio_item label="ä¸ï¼Œæˆ‘è¦ä¿ç•™ç‰©ä»¶æ‰€æœ‰æ¬Š" name="no"/>
+ <radio_item label="好,物件連åŒåœŸåœ°ä¸€èµ·å”®å‡º" name="yes"/>
</radio_group>
<button label="顯示物件" name="show_objects"/>
<text name="nag_message_label">
- REMEMBER: All sales are final.
+ 請記ä½ï¼šå”®å¾Œä¸€æ¦‚ä¸é€€ã€‚
</text>
- <button label="Set Land For Sale" name="sell_btn"/>
+ <button label="設定土地待售" name="sell_btn"/>
<button label="å–消" name="cancel_btn"/>
</panel>
</scroll_container>
diff --git a/indra/newview/skins/default/xui/zh/floater_snapshot.xml b/indra/newview/skins/default/xui/zh/floater_snapshot.xml
index 9edc19969f..cfdaeeedb0 100644
--- a/indra/newview/skins/default/xui/zh/floater_snapshot.xml
+++ b/indra/newview/skins/default/xui/zh/floater_snapshot.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Snapshot" title="SNAPSHOT PREVIEW">
+<floater name="Snapshot" title="å¿«ç…§é è¦½">
<floater.string name="unknown">
未知
</floater.string>
- <radio_group label="Snapshot type" name="snapshot_type_radio">
- <radio_item label="Email" name="postcard"/>
+ <radio_group label="快照類型" name="snapshot_type_radio">
+ <radio_item label="電郵" name="postcard"/>
<radio_item label="我的收ç´å€ï¼ˆL$[AMOUNT])" name="texture"/>
- <radio_item label="Save to my computer" name="local"/>
+ <radio_item label="儲存到電腦上" name="local"/>
</radio_group>
<text name="file_size_label">
[SIZE] KB
@@ -24,23 +24,23 @@
尺寸
</text>
<text name="format_label">
- Format
+ æ ¼å¼
</text>
- <combo_box label="Resolution" name="postcard_size_combo">
+ <combo_box label="解æžåº¦" name="postcard_size_combo">
<combo_box.item label="ç›®å‰è¦–窗" name="CurrentWindow"/>
<combo_box.item label="640x480" name="640x480"/>
<combo_box.item label="800x600" name="800x600"/>
<combo_box.item label="1024x768" name="1024x768"/>
<combo_box.item label="自訂" name="Custom"/>
</combo_box>
- <combo_box label="Resolution" name="texture_size_combo">
+ <combo_box label="解æžåº¦" name="texture_size_combo">
<combo_box.item label="ç›®å‰è¦–窗" name="CurrentWindow"/>
- <combo_box.item label="Small (128x128)" name="Small(128x128)"/>
- <combo_box.item label="Medium (256x256)" name="Medium(256x256)"/>
- <combo_box.item label="Large (512x512)" name="Large(512x512)"/>
+ <combo_box.item label="å°ï¼ˆ128x128)" name="Small(128x128)"/>
+ <combo_box.item label="中(256x256)" name="Medium(256x256)"/>
+ <combo_box.item label="大(512x512)" name="Large(512x512)"/>
<combo_box.item label="自訂" name="Custom"/>
</combo_box>
- <combo_box label="Resolution" name="local_size_combo">
+ <combo_box label="解æžåº¦" name="local_size_combo">
<combo_box.item label="ç›®å‰è¦–窗" name="CurrentWindow"/>
<combo_box.item label="320x240" name="320x240"/>
<combo_box.item label="640x480" name="640x480"/>
@@ -48,27 +48,27 @@
<combo_box.item label="1024x768" name="1024x768"/>
<combo_box.item label="1280x1024" name="1280x1024"/>
<combo_box.item label="1600x1200" name="1600x1200"/>
- <combo_box.item label="Custom" name="Custom"/>
+ <combo_box.item label="自訂" name="Custom"/>
</combo_box>
- <combo_box label="Format" name="local_format_combo">
+ <combo_box label="æ ¼å¼" name="local_format_combo">
<combo_box.item label="PNG" name="PNG"/>
<combo_box.item label="JPEG" name="JPEG"/>
<combo_box.item label="BMP" name="BMP"/>
</combo_box>
- <spinner label="Width" name="snapshot_width"/>
- <spinner label="Height" name="snapshot_height"/>
- <check_box label="Constrain proportions" name="keep_aspect_check"/>
+ <spinner label="寬" name="snapshot_width"/>
+ <spinner label="高度" name="snapshot_height"/>
+ <check_box label="鎖ä½æ¯”例" name="keep_aspect_check"/>
<slider label="圖åƒå“質" name="image_quality_slider"/>
<text name="layer_type_label">
- Capture:
+ æ“·å–快照:
</text>
<combo_box label="圖層" name="layer_types">
- <combo_box.item label="Colors" name="Colors"/>
- <combo_box.item label="Depth" name="Depth"/>
+ <combo_box.item label="é¡è‰²" name="Colors"/>
+ <combo_box.item label="深度" name="Depth"/>
</combo_box>
- <check_box label="Interface" name="ui_check"/>
- <check_box label="HUDs" name="hud_check"/>
- <check_box label="Keep open after saving" name="keep_open_check"/>
- <check_box label="å‡çµæ¡†æž¶ï¼ˆå…¨èž¢å¹•ï¼‰" name="freeze_frame_check"/>
- <check_box label="Auto-refresh" name="auto_snapshot_check"/>
+ <check_box label="介é¢" name="ui_check"/>
+ <check_box label="擡頭顯示" name="hud_check"/>
+ <check_box label="儲存後ä¿æŒæ‰“開狀態" name="keep_open_check"/>
+ <check_box label="將幀å‡çµï¼ˆå…¨èž¢å¹•ï¼‰" name="freeze_frame_check"/>
+ <check_box label="自動刷新" name="auto_snapshot_check"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_sound_devices.xml b/indra/newview/skins/default/xui/zh/floater_sound_devices.xml
new file mode 100644
index 0000000000..0374c74f8f
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_sound_devices.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_sound_devices" title="è²éŸ³è£ç½®">
+ <text name="voice_label">
+ 語音èŠå¤©
+ </text>
+ <check_box label="已啟用" name="enable_voice"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_stats.xml b/indra/newview/skins/default/xui/zh/floater_stats.xml
index 582572d0e2..74a6fd1d9f 100644
--- a/indra/newview/skins/default/xui/zh/floater_stats.xml
+++ b/indra/newview/skins/default/xui/zh/floater_stats.xml
@@ -3,66 +3,66 @@
<scroll_container name="statistics_scroll">
<container_view name="statistics_view">
<stat_view label="基本" name="basic">
- <stat_bar label="FPS" name="fps"/>
+ <stat_bar label="æ¯ç§’幀數" name="fps"/>
<stat_bar label="頻寬" name="bandwidth"/>
<stat_bar label="å°åŒ…æ失" name="packet_loss"/>
- <stat_bar label="Ping Sim" name="ping"/>
+ <stat_bar label="探詢模擬器有無å應" name="ping"/>
</stat_view>
<stat_view label="進階" name="advanced">
- <stat_view label="Render" name="render">
- <stat_bar label="KTris Drawn" name="ktrisframe"/>
- <stat_bar label="KTris Drawn" name="ktrissec"/>
+ <stat_view label="呈åƒ" name="render">
+ <stat_bar label="KTris 繪出" name="ktrisframe"/>
+ <stat_bar label="KTris 繪出" name="ktrissec"/>
<stat_bar label="物件總計" name="objs"/>
<stat_bar label="新物件" name="newobjs"/>
</stat_view>
<stat_view label="æ質" name="texture">
<stat_bar label="計數" name="numimagesstat"/>
- <stat_bar label="Raw Count" name="numrawimagesstat"/>
- <stat_bar label="GL Mem" name="gltexmemstat"/>
- <stat_bar label="Formatted Mem" name="formattedmemstat"/>
- <stat_bar label="Raw Mem" name="rawmemstat"/>
- <stat_bar label="Bound Mem" name="glboundmemstat"/>
+ <stat_bar label="原始計數" name="numrawimagesstat"/>
+ <stat_bar label="GL 記憶" name="gltexmemstat"/>
+ <stat_bar label="æ ¼å¼åŒ–記憶" name="formattedmemstat"/>
+ <stat_bar label="原始記憶" name="rawmemstat"/>
+ <stat_bar label="ç•Œé™è¨˜æ†¶" name="glboundmemstat"/>
</stat_view>
<stat_view label="網路" name="network">
- <stat_bar label="Packets In" name="packetsinstat"/>
- <stat_bar label="Packets Out" name="packetsoutstat"/>
+ <stat_bar label="進入å°åŒ…" name="packetsinstat"/>
+ <stat_bar label="出去å°åŒ…" name="packetsoutstat"/>
<stat_bar label="物件" name="objectkbitstat"/>
<stat_bar label="æ質" name="texturekbitstat"/>
<stat_bar label="資產" name="assetkbitstat"/>
- <stat_bar label="Layers" name="layerskbitstat"/>
- <stat_bar label="Actual In" name="actualinkbitstat"/>
- <stat_bar label="Actual Out" name="actualoutkbitstat"/>
- <stat_bar label="VFS Pending Ops" name="vfspendingoperations"/>
+ <stat_bar label="層次" name="layerskbitstat"/>
+ <stat_bar label="實入" name="actualinkbitstat"/>
+ <stat_bar label="實出" name="actualoutkbitstat"/>
+ <stat_bar label="VFS 待行作業" name="vfspendingoperations"/>
</stat_view>
</stat_view>
<stat_view label="模擬器" name="sim">
- <stat_bar label="Time Dilation" name="simtimedilation"/>
- <stat_bar label="Sim FPS" name="simfps"/>
- <stat_bar label="Physics FPS" name="simphysicsfps"/>
- <stat_view label="Physics Details" name="physicsdetail">
- <stat_bar label="Pinned Objects" name="physicspinnedtasks"/>
- <stat_bar label="Low LOD Objects" name="physicslodtasks"/>
+ <stat_bar label="時間膨脹" name="simtimedilation"/>
+ <stat_bar label="模擬器æ¯ç§’幀數" name="simfps"/>
+ <stat_bar label="物ç†å¼•æ“Žæ¯ç§’幀數" name="simphysicsfps"/>
+ <stat_view label="物ç†ç´°ç¯€" name="physicsdetail">
+ <stat_bar label="固ä½ç‰©ä»¶" name="physicspinnedtasks"/>
+ <stat_bar label="低細節層次物件" name="physicslodtasks"/>
<stat_bar label="記憶體é…ç½®" name="physicsmemoryallocated"/>
</stat_view>
- <stat_bar label="Agent Updates/Sec" name="simagentups"/>
- <stat_bar label="Main Agents" name="simmainagents"/>
- <stat_bar label="Child Agents" name="simchildagents"/>
+ <stat_bar label="用戶更新 / 秒" name="simagentups"/>
+ <stat_bar label="主è¦ç”¨æˆ¶" name="simmainagents"/>
+ <stat_bar label="兒童用戶" name="simchildagents"/>
<stat_bar label="物件" name="simobjects"/>
- <stat_bar label="Active Objects" name="simactiveobjects"/>
- <stat_bar label="Active Scripts" name="simactivescripts"/>
+ <stat_bar label="使用中物件" name="simactiveobjects"/>
+ <stat_bar label="使用中腳本" name="simactivescripts"/>
<stat_bar label="腳本事件" name="simscripteps"/>
<stat_bar label="進入å°åŒ…" name="siminpps"/>
<stat_bar label="出去å°åŒ…" name="simoutpps"/>
<stat_bar label="擱置下載" name="simpendingdownloads"/>
<stat_bar label="擱置上傳" name="simpendinguploads"/>
- <stat_bar label="Total Unacked Bytes" name="simtotalunackedbytes"/>
- <stat_view label="Time (ms)" name="simperf">
- <stat_bar label="Total Frame Time" name="simframemsec"/>
- <stat_bar label="Net Time" name="simnetmsec"/>
- <stat_bar label="Physics Time" name="simsimphysicsmsec"/>
- <stat_bar label="Simulation Time" name="simsimothermsec"/>
- <stat_bar label="Agent Time" name="simagentmsec"/>
- <stat_bar label="Images Time" name="simimagesmsec"/>
+ <stat_bar label="未承èªçš„總ä½å…ƒçµ„數" name="simtotalunackedbytes"/>
+ <stat_view label="時間(毫秒)" name="simperf">
+ <stat_bar label="總禎時間" name="simframemsec"/>
+ <stat_bar label="淨時間" name="simnetmsec"/>
+ <stat_bar label="物ç†æ™‚é–“" name="simsimphysicsmsec"/>
+ <stat_bar label="模擬時間" name="simsimothermsec"/>
+ <stat_bar label="用戶時間" name="simagentmsec"/>
+ <stat_bar label="圖åƒæ™‚é–“" name="simimagesmsec"/>
<stat_bar label="腳本時間" name="simscriptmsec"/>
</stat_view>
</stat_view>
diff --git a/indra/newview/skins/default/xui/zh/floater_sys_well.xml b/indra/newview/skins/default/xui/zh/floater_sys_well.xml
index fd27e944ac..ca0b7f146d 100644
--- a/indra/newview/skins/default/xui/zh/floater_sys_well.xml
+++ b/indra/newview/skins/default/xui/zh/floater_sys_well.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="sys_well_window" title="通知">
<string name="title_im_well_window">
- CONVERSATIONS
+ 交談
</string>
<string name="title_notification_well_window">
通知
diff --git a/indra/newview/skins/default/xui/zh/floater_telehub.xml b/indra/newview/skins/default/xui/zh/floater_telehub.xml
index b4c9f3ab29..ee21a78e90 100644
--- a/indra/newview/skins/default/xui/zh/floater_telehub.xml
+++ b/indra/newview/skins/default/xui/zh/floater_telehub.xml
@@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Explicit left edge to avoid overlapping build tools -->
-<floater name="telehub" title="TELEHUB">
+<floater name="telehub" title="瞬間傳é€ä¸­å¿ƒ">
<text name="status_text_connected">
- Telehub connected to object [OBJECT]
+ 瞬間傳é€ä¸­å¿ƒå·²é€£é€šç‰©ä»¶ [OBJECT]
</text>
<text name="status_text_not_connected">
- No telehub connected.
+ 無連通的瞬間傳é€ä¸­å¿ƒã€‚
</text>
<text name="help_text_connected">
- To remove, click Disconnect.
+ 點按「中斷ã€å³å¯ç§»é™¤ã€‚
</text>
<text name="help_text_not_connected">
- Select object and click Connect Telehub.
+ é¸æ“‡ç‰©ä»¶ï¼Œä¸¦é»žæŒ‰ã€Œé€£é€šçž¬é–“傳é€ä¸­å¿ƒã€ã€‚
</text>
- <button label="Connect Telehub" name="connect_btn"/>
- <button label="Disconnect" name="disconnect_btn"/>
+ <button label="連通瞬間傳é€ä¸­å¿ƒ" name="connect_btn"/>
+ <button label="中斷" name="disconnect_btn"/>
<text name="spawn_points_text">
- Spawn Points (positions, not objects):
+ 產生點(ä½ç½®è€Œéžç‰©ä»¶ï¼‰ï¼š
</text>
- <button label="Add Spawn" name="add_spawn_point_btn"/>
- <button label="Remove Spawn" name="remove_spawn_point_btn"/>
+ <button label="新增產生" name="add_spawn_point_btn"/>
+ <button label="移除產生" name="remove_spawn_point_btn"/>
<text name="spawn_point_help">
- Select object and click &quot;Add Spawn&quot; to specify position.
-You can then move or delete the object.
-Positions are relative to the telehub center.
-Select an item in list to highlight it inworld.
+ é¸æ“‡ç‰©ä»¶ï¼Œä¸¦é»žæŒ‰ã€Œæ–°å¢žç”¢ç”Ÿã€ä¾†æŒ‡å®šä½ç½®ã€‚
+ä½ å¯ä»¥æŽ¥è‘—移動或刪除該物件。
+ä½ç½®æ˜¯èˆ‡çž¬é–“傳é€ä¸­å¿ƒç›¸å°ã€‚
+從清單中é¸å–一項,在虛擬世界中以高亮顯示。
</text>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
index 01586ac153..16b3409a82 100644
--- a/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="texture picker" title="PICK: TEXTURE">
+<floater name="texture picker" title="ç²¾é¸ï¼šæ質">
<floater.string name="choose_picture">
- 點擊以挑é¸åœ–åƒ
+ 點按以挑é¸åœ–片
</floater.string>
<floater.string name="pick title">
- Pick:
+ ç²¾é¸åœ°é»žï¼š
</floater.string>
<text name="Multiple">
- Multiple textures
+ 多é‡æ質
</text>
<text name="unknown">
尺寸:[DIMENSIONS]
</text>
<button label="é è¨­" label_selected="é è¨­" name="Default"/>
<button label="ç„¡" label_selected="ç„¡" name="None"/>
- <button label="Blank" label_selected="Blank" name="Blank"/>
+ <button label="空白" label_selected="空白" name="Blank"/>
<check_box initial_value="true" label="ç«‹å³å¥—用" name="apply_immediate_check"/>
<filter_editor label="æ質éŽæ¿¾å™¨" name="inventory search editor"/>
<check_box initial_value="false" label="顯示資料夾" name="show_folders_check"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_tools.xml b/indra/newview/skins/default/xui/zh/floater_tools.xml
index 2db98eb3d7..62d1b6a820 100644
--- a/indra/newview/skins/default/xui/zh/floater_tools.xml
+++ b/indra/newview/skins/default/xui/zh/floater_tools.xml
@@ -1,43 +1,43 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="toolbox floater" short_title="建造工具">
<floater.string name="status_rotate">
- Drag colored bands to rotate object
+ 拖曳色æ¢å¯ä»¥æ—‹è½‰ç‰©ä»¶
</floater.string>
<floater.string name="status_scale">
- Click and drag to stretch selected side
+ 按ä½ä¸¦æ‹–曳,å¯ä»¥æ‹‰ä¼¸æ‰€é¸çš„一é¢
</floater.string>
<floater.string name="status_move">
- Drag to move, shift-drag to copy
+ 拖曳就會移動,按下 Shift å†æ‹–曳則å¯è¤‡è£½
</floater.string>
<floater.string name="status_modifyland">
- Click and hold to modify land
+ 按ä½ä¸æ”¾é–‹ï¼Œå¯ä»¥ä¿®æ”¹åœŸåœ°
</floater.string>
<floater.string name="status_camera">
- Click and drag to move camera
+ 按ä½ä¸¦æ‹–曳,å¯ä»¥ç§»å‹•æ”影機
</floater.string>
<floater.string name="status_grab">
- Drag to move, Ctrl to lift, Ctrl+Shift to rotate
+ 拖曳就å¯ç§»å‹•ï¼ŒæŒ‰ä¸‹ Ctrl å¯ä»¥æ‹¿èµ·ï¼ŒæŒ‰ä¸‹ Ctrl+Shift å¯ä»¥æ—‹è½‰
</floater.string>
<floater.string name="status_place">
- Click inworld to build
+ 在虛擬世界裡點按一下,å¯ä»¥å»ºè£½ç‰©ä»¶
</floater.string>
<floater.string name="status_selectland">
- Click and drag to select land
+ 按ä½ä¸¦æ‹–曳,å¯ä»¥é¸å–土地
</floater.string>
<floater.string name="grid_screen_text">
- Screen
+ 螢幕
</floater.string>
<floater.string name="grid_local_text">
- Local
+ 本地
</floater.string>
<floater.string name="grid_world_text">
- World
+ 世界
</floater.string>
<floater.string name="grid_reference_text">
- Reference
+ åƒè€ƒ
</floater.string>
<floater.string name="grid_attachment_text">
- Attachment
+ 附件
</floater.string>
<button name="button focus" tool_tip="èšç„¦"/>
<button name="button move" tool_tip="移動"/>
@@ -45,7 +45,7 @@
<button name="button create" tool_tip="創造"/>
<button name="button land" tool_tip="土地"/>
<text name="text status">
- Drag to move, shift-drag to copy
+ 拖曳就會移動,按下 Shift å†æ‹–曳則å¯è¤‡è£½
</text>
<radio_group name="focus_radio_group">
<radio_item label="縮放" name="radio zoom"/>
@@ -56,7 +56,7 @@
<radio_group name="move_radio_group">
<radio_item label="移動" name="radio move"/>
<radio_item label="舉起(Ctrl)" name="radio lift"/>
- <radio_item label="Spin (Ctrl+Shift)" name="radio spin"/>
+ <radio_item label="旋轉(Ctrl+Shift)" name="radio spin"/>
</radio_group>
<radio_group name="edit_radio_group">
<radio_item label="移動" name="radio position"/>
@@ -67,8 +67,8 @@
<check_box label="編輯è¯çµéƒ¨åˆ†" name="checkbox edit linked parts"/>
<button label="è¯çµ" name="link_btn"/>
<button label="å–消è¯çµ" name="unlink_btn"/>
- <text name="RenderingCost" tool_tip="Shows the rendering cost calculated for this object">
- þ: [COUNT]
+ <text name="RenderingCost" tool_tip="顯示這物件經計算所得的呈åƒæˆæœ¬">
+ þ:[COUNT]
</text>
<text label="åŒæ™‚伸展兩å´" name="checkbox uniform label">
åŒæ™‚伸展兩å´
@@ -81,25 +81,25 @@
<combo_box.item label="åƒè€ƒæ ¼ç·š" name="Reference"/>
</combo_box>
<button name="Options..." tool_tip="察看更多格線é¸é …"/>
- <button name="ToolCube" tool_tip="Cube"/>
- <button name="ToolPrism" tool_tip="Prism"/>
- <button name="ToolPyramid" tool_tip="Pyramid"/>
- <button name="ToolTetrahedron" tool_tip="Tetrahedron"/>
- <button name="ToolCylinder" tool_tip="Cylinder"/>
- <button name="ToolHemiCylinder" tool_tip="Hemicylinder"/>
- <button name="ToolCone" tool_tip="Cone"/>
- <button name="ToolHemiCone" tool_tip="Hemicone"/>
- <button name="ToolSphere" tool_tip="Sphere"/>
- <button name="ToolHemiSphere" tool_tip="Hemisphere"/>
- <button name="ToolTorus" tool_tip="Torus"/>
- <button name="ToolTube" tool_tip="Tube"/>
- <button name="ToolRing" tool_tip="Ring"/>
- <button name="ToolTree" tool_tip="Tree"/>
- <button name="ToolGrass" tool_tip="Grass"/>
+ <button name="ToolCube" tool_tip="立方體"/>
+ <button name="ToolPrism" tool_tip="稜é¡é«”"/>
+ <button name="ToolPyramid" tool_tip="金字塔"/>
+ <button name="ToolTetrahedron" tool_tip="正四é¢é«”"/>
+ <button name="ToolCylinder" tool_tip="圓柱體"/>
+ <button name="ToolHemiCylinder" tool_tip="åŠåœ“柱體"/>
+ <button name="ToolCone" tool_tip="圓éŒ"/>
+ <button name="ToolHemiCone" tool_tip="åŠåœ“éŒ"/>
+ <button name="ToolSphere" tool_tip="çƒé«”"/>
+ <button name="ToolHemiSphere" tool_tip="åŠçƒé«”"/>
+ <button name="ToolTorus" tool_tip="ç’°é¢"/>
+ <button name="ToolTube" tool_tip="圓管"/>
+ <button name="ToolRing" tool_tip="圓環"/>
+ <button name="ToolTree" tool_tip="樹木"/>
+ <button name="ToolGrass" tool_tip="è‰åœ°"/>
<check_box label="ä¿æŒå·²é¸æ“‡çš„工具" name="checkbox sticky"/>
- <check_box label="覆製é¸æ“‡" name="checkbox copy selection"/>
- <check_box initial_value="true" label="Center Copy" name="checkbox copy centers"/>
- <check_box label="Rotate Copy" name="checkbox copy rotates"/>
+ <check_box label="複製é¸æ“‡" name="checkbox copy selection"/>
+ <check_box initial_value="true" label="複製物置中" name="checkbox copy centers"/>
+ <check_box label="旋轉複製物" name="checkbox copy rotates"/>
<radio_group name="land_radio_group">
<radio_item label="é¸æ“‡åœŸåœ°" name="radio select land"/>
<radio_item label="攤平" name="radio flatten"/>
@@ -127,6 +127,18 @@
<text name="prim_count">
幾何元件: [COUNT]
</text>
+ <text name="linked_set_count">
+ è¯çµé›†åˆï¼š[COUNT]
+ </text>
+ <text name="linked_set_cost" tool_tip="ç›®å‰æ‰€é¸è¯çµå¹¾ä½• [prims],[physics complexity] 的費用">
+ 費用:[COST] / [PHYSICS]
+ </text>
+ <text name="object_count">
+ 物件: [COUNT]
+ </text>
+ <text name="object_cost" tool_tip="ç›®å‰æ‰€é¸ç‰©ä»¶ [prims] / [physics complexity] 的費用">
+ 費用:[COST] / [PHYSICS]
+ </text>
<tab_container name="Object Info Tabs">
<panel label="一般" name="General">
<panel.string name="text deed continued">
@@ -154,16 +166,16 @@
價格: L$
</panel.string>
<panel.string name="Cost Total">
- 總價: L$
+ 總價:L$
</panel.string>
<panel.string name="Cost Per Unit">
- 單價æ¯å€‹ï¼š L$
+ 單價:L$
</panel.string>
<panel.string name="Cost Mixed">
- Mixed Price
+ æ··åˆåƒ¹æ ¼
</panel.string>
<panel.string name="Sale Mixed">
- Mixed Sale
+ æ··åˆéŠ·å”®
</panel.string>
<text name="Name:">
å稱:
@@ -175,49 +187,49 @@
創造者:
</text>
<text name="Owner:">
- æ“有者:
+ 所有人:
</text>
<text name="Group:">
群組:
</text>
<name_box initial_value="載入中..." name="Group Name Proxy"/>
- <button name="button set group" tool_tip="é¸æ“‡ä¸€å€‹ç¾¤çµ„以分享這物件權é™"/>
- <check_box label="分享" name="checkbox share with group" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/>
- <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."/>
+ <button name="button set group" tool_tip="é¸æ“‡ä¸€å€‹ç¾¤çµ„以分享這物件的權é™"/>
+ <check_box label="分享" name="checkbox share with group" tool_tip="å…許此群組所有æˆå“¡å…±äº«ä½ ä¿®æ”¹æ­¤ç‰©ä»¶çš„權é™ã€‚ 你必須讓渡æ‰èƒ½å•Ÿå‹•è§’色é™åˆ¶ã€‚"/>
+ <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="「讓渡ã€æœƒæŠŠé€™ç‰©ä»¶è´ˆé€å‡ºåŽ»ä¸¦è³¦äºˆã€Œä¸‹ä¸€å€‹æ‰€æœ‰äººã€æ¬Šé™ã€‚ 群組所分享的物件å¯ç”±ç¾¤çµ„è·å“¡åŠ ä»¥è®“渡。"/>
<text name="label click action">
- 點擊以:
+ 點按以:
</text>
<combo_box name="clickaction">
<combo_box.item label="觸碰(é è¨­ï¼‰" name="Touch/grab(default)"/>
<combo_box.item label="å在物件上" name="Sitonobject"/>
<combo_box.item label="購買物件" name="Buyobject"/>
<combo_box.item label="支付物件" name="Payobject"/>
- <combo_box.item label="é–‹å•Ÿ" name="Open"/>
+ <combo_box.item label="打開" name="Open"/>
<combo_box.item label="縮放" name="Zoom"/>
</combo_box>
- <check_box label="出售:" name="checkbox for sale"/>
+ <check_box label="出售中:" name="checkbox for sale"/>
<combo_box name="sale type">
- <combo_box.item label="副本" name="Copy"/>
+ <combo_box.item label="æšåº¨" name="Copy"/>
<combo_box.item label="內容" name="Contents"/>
<combo_box.item label="原件" name="Original"/>
</combo_box>
<spinner label="價格: L$" name="Edit Cost"/>
- <check_box label="顯示在æœå°‹ä¸­" name="search_check" tool_tip="讓其他人å¯ä»¥åœ¨æœå°‹çµæžœä¸­çœ‹åˆ°é€™ç‰©ä»¶"/>
+ <check_box label="顯示在æœå°‹ä¸­" name="search_check" tool_tip="讓其他人å¯ä»¥åœ¨æœå°‹çµæžœä¸­å¯Ÿçœ‹åˆ°æ­¤ç‰©ä»¶"/>
<panel name="perms_build">
<text name="perm_modify">
- ä½ å¯ä»¥ä¿®æ”¹é€™å€‹ç‰©ä»¶
+ 你能修改這個物件
</text>
<text name="Anyone can:">
任何人:
</text>
<check_box label="移動" name="checkbox allow everyone move"/>
- <check_box label="覆製" name="checkbox allow everyone copy"/>
+ <check_box label="æšåº¨" name="checkbox allow everyone copy"/>
<text name="Next owner can:">
- 下一個æ“有者:
+ 下一個所有人:
</text>
<check_box label="修改" name="checkbox next owner can modify"/>
- <check_box label="覆製" name="checkbox next owner can copy"/>
- <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個æ“有者å¯ä»¥é€äººæˆ–轉售這個物件"/>
+ <check_box label="æšåº¨" name="checkbox next owner can copy"/>
+ <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個所有人å¯è´ˆé€æˆ–轉售這個物件"/>
<text name="B:">
B:
</text>
@@ -239,7 +251,7 @@
</panel>
</panel>
<panel label="物件" name="Object">
- <check_box label="鎖定" name="checkbox locked" tool_tip="é é˜²ç‰©ä»¶è¢«ç§»å‹•æˆ–刪除,最常使用的狀æ³æ˜¯åœ¨å»ºé€ éŽç¨‹ä¸­é¿å…被æ„外的編輯。"/>
+ <check_box label="已鎖ä½" name="checkbox locked" tool_tip="é¿å…物件被移動或刪除。 這在建製éŽç¨‹ä¸­éžå¸¸æœ‰ç”¨ï¼Œå¯é¿å…æ„外的編輯更動。"/>
<check_box label="物ç†æ€§" name="Physical Checkbox Ctrl" tool_tip="å…許物件被推撞與å—é‡åŠ›å½±éŸ¿"/>
<check_box label="暫時性" name="Temporary Checkbox Ctrl" tool_tip="使物件在建造後的一分é˜è‡ªå‹•åˆªé™¤"/>
<check_box label="幻影性" name="Phantom Checkbox Ctrl" tool_tip="使物件ä¸æœƒèˆ‡å…¶ä»–物件或化身產生碰撞"/>
@@ -262,26 +274,17 @@
<spinner label="Y" name="Rot Y"/>
<spinner label="Z" name="Rot Z"/>
<combo_box name="comboBaseType">
- <combo_box.item label="Box" name="Box"/>
- <combo_box.item label="Cylinder" name="Cylinder"/>
- <combo_box.item label="Prism" name="Prism"/>
- <combo_box.item label="Sphere" name="Sphere"/>
- <combo_box.item label="Torus" name="Torus"/>
- <combo_box.item label="Tube" name="Tube"/>
- <combo_box.item label="Ring" name="Ring"/>
- <combo_box.item label="Sculpted" name="Sculpted"/>
- </combo_box>
- <combo_box name="material">
- <combo_box.item label="石頭" name="Stone"/>
- <combo_box.item label="金屬" name="Metal"/>
- <combo_box.item label="玻璃" name="Glass"/>
- <combo_box.item label="木頭" name="Wood"/>
- <combo_box.item label="肌肉" name="Flesh"/>
- <combo_box.item label="塑膠" name="Plastic"/>
- <combo_box.item label="橡膠" name="Rubber"/>
+ <combo_box.item label="ç®±å­" name="Box"/>
+ <combo_box.item label="圓柱體" name="Cylinder"/>
+ <combo_box.item label="稜é¡é«”" name="Prism"/>
+ <combo_box.item label="çƒé«”" name="Sphere"/>
+ <combo_box.item label="ç’°é¢" name="Torus"/>
+ <combo_box.item label="圓管" name="Tube"/>
+ <combo_box.item label="圓環" name="Ring"/>
+ <combo_box.item label="雕刻的" name="Sculpted"/>
</combo_box>
<text name="text cut">
- Path Cut (begin/end)
+ 路徑切斷(開始 / çµæŸï¼‰
</text>
<spinner label="B" name="cut begin"/>
<spinner label="E" name="cut end"/>
@@ -289,24 +292,24 @@
中空
</text>
<text name="text skew">
- Skew
+ åæ–œ
</text>
<text name="Hollow Shape">
中空形狀
</text>
<combo_box name="hole">
<combo_box.item label="é è¨­" name="Default"/>
- <combo_box.item label="Circle" name="Circle"/>
- <combo_box.item label="Square" name="Square"/>
- <combo_box.item label="Triangle" name="Triangle"/>
+ <combo_box.item label="圓圈" name="Circle"/>
+ <combo_box.item label="方形" name="Square"/>
+ <combo_box.item label="三角形" name="Triangle"/>
</combo_box>
<text name="text twist">
- Twist (begin/end)
+ 扭曲(開始 / çµæŸï¼‰
</text>
<spinner label="B" name="Twist Begin"/>
<spinner label="E" name="Twist End"/>
<text name="scale_taper">
- Taper
+ éŒåŒ–
</text>
<text name="scale_hole">
洞尺寸
@@ -314,54 +317,64 @@
<spinner label="X" name="Taper Scale X"/>
<spinner label="Y" name="Taper Scale Y"/>
<text name="text topshear">
- Top Shear
+ 頂部斜變
</text>
<spinner label="X" name="Shear X"/>
<spinner label="Y" name="Shear Y"/>
<text name="advanced_cut">
- Profile Cut (begin/end)
+ å´é¢åˆ‡æ–·ï¼ˆé–‹å§‹ / çµæŸï¼‰
</text>
<text name="advanced_dimple">
- Dimple (begin/end)
+ 凹陷(開始 / çµæŸï¼‰
</text>
<text name="advanced_slice">
- Slice (begin/end)
+ Slice(開始 / çµæŸï¼‰
</text>
<spinner label="B" name="Path Limit Begin"/>
<spinner label="E" name="Path Limit End"/>
<text name="text taper2">
- Taper
+ éŒåŒ–
</text>
<spinner label="X" name="Taper X"/>
<spinner label="Y" name="Taper Y"/>
<text name="text radius delta">
- Radius
+ åŠå¾‘
</text>
<text name="text revolutions">
- Revolutions
+ 旋轉
</text>
- <texture_picker label="Sculpt Texture" name="sculpt texture control" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <check_box label="Mirror" name="sculpt mirror control" tool_tip="Flips sculpted prim along the X axis"/>
- <check_box label="Inside-out" name="sculpt invert control" tool_tip="Inverts the sculpted prims normals, making it appear inside-out"/>
+ <texture_picker label="雕刻æ質" name="sculpt texture control" tool_tip="點按以挑é¸åœ–片"/>
+ <check_box label="é¡åƒ" name="sculpt mirror control" tool_tip="沿X軸翻轉雕刻幾何元件"/>
+ <check_box label="內外倒翻" name="sculpt invert control" tool_tip="將雕刻幾何元件的正常值顛倒,使其看來有如內外倒翻"/>
<text name="label sculpt type">
- Stitching type
+ 縫åˆé¡žåž‹
</text>
<combo_box name="sculpt type control">
<combo_box.item label="(無)" name="None"/>
- <combo_box.item label="Sphere" name="Sphere"/>
- <combo_box.item label="Torus" name="Torus"/>
- <combo_box.item label="Plane" name="Plane"/>
- <combo_box.item label="Cylinder" name="Cylinder"/>
+ <combo_box.item label="çƒé«”" name="Sphere"/>
+ <combo_box.item label="ç’°é¢" name="Torus"/>
+ <combo_box.item label="å¹³é¢" name="Plane"/>
+ <combo_box.item label="圓柱體" name="Cylinder"/>
+ <combo_box.item label="網é¢" name="Mesh"/>
</combo_box>
</panel>
<panel label="特性" name="Features">
+ <panel.string name="None">
+ ç„¡
+ </panel.string>
+ <panel.string name="Prim">
+ 幾何元件
+ </panel.string>
+ <panel.string name="Convex Hull">
+ 凸包
+ </panel.string>
<text name="select_single">
åªèƒ½é¸æ“‡ä¸€å€‹å¹¾ä½•å…ƒä»¶åŽ»ç·¨è¼¯ç´°ç¯€ã€‚
</text>
<text name="edit_object">
編輯物件特性:
</text>
- <check_box label="彈性路徑" name="Flexible1D Checkbox Ctrl" tool_tip="Allows object to flex about the Z axis (Client-side only)"/>
+ <check_box label="彈性路徑" name="Flexible1D Checkbox Ctrl" tool_tip="å…許物件繞 Z 軸伸展(僅é™å®¢æˆ¶ç«¯ï¼‰"/>
<spinner label="柔軟" name="FlexNumSections"/>
<spinner label="é‡åŠ›" name="FlexGravity"/>
<spinner label="拖曳" name="FlexFriction"/>
@@ -371,14 +384,31 @@
<spinner label="強制 Y 軸" name="FlexForceY"/>
<spinner label="強制 Z 軸" name="FlexForceZ"/>
<check_box label="å…‰æº" name="Light Checkbox Ctrl" tool_tip="導致物件發光"/>
- <color_swatch name="colorswatch" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
- <texture_picker label="" name="light texture control" tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"/>
+ <color_swatch name="colorswatch" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="" name="light texture control" tool_tip="點é¸æŠ•å½±åœ–åƒï¼ˆåªåœ¨å•Ÿç”¨å»¶é²å‘ˆåƒæ™‚生效)"/>
<spinner label="強度" name="Light Intensity"/>
- <spinner label="FOV" name="Light FOV"/>
+ <spinner label="視角" name="Light FOV"/>
<spinner label="åŠå¾‘" name="Light Radius"/>
- <spinner label="Focus" name="Light Focus"/>
+ <spinner label="焦點" name="Light Focus"/>
<spinner label="衰減" name="Light Falloff"/>
- <spinner label="Ambiance" name="Light Ambiance"/>
+ <spinner label="環境" name="Light Ambiance"/>
+ <text name="label physicsshapetype">
+ 物ç†å½¢ç‹€é¡žåž‹ï¼š
+ </text>
+ <combo_box name="Physics Shape Type Combo Ctrl" tool_tip="é¸æ“‡ç‰©ç†å½¢ç‹€é¡žåž‹"/>
+ <combo_box name="material">
+ <combo_box.item label="石頭" name="Stone"/>
+ <combo_box.item label="金屬" name="Metal"/>
+ <combo_box.item label="玻璃" name="Glass"/>
+ <combo_box.item label="木頭" name="Wood"/>
+ <combo_box.item label="肌肉" name="Flesh"/>
+ <combo_box.item label="塑膠" name="Plastic"/>
+ <combo_box.item label="橡膠" name="Rubber"/>
+ </combo_box>
+ <spinner label="é‡åŠ›" name="Physics Gravity"/>
+ <spinner label="摩擦" name="Physics Friction"/>
+ <spinner label="密度" name="Physics Density"/>
+ <spinner label="æ¢å¾©" name="Physics Restitution"/>
</panel>
<panel label="æ質" name="Texture">
<panel.string name="string repeats per meter">
@@ -387,8 +417,8 @@
<panel.string name="string repeats per face">
æ¯ä¸€é¢é‡è¦†æ¬¡æ•¸
</panel.string>
- <texture_picker label="æ質" name="texture control" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="é¡è‰²" name="colorswatch" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="æ質" name="texture control" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²" name="colorswatch" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
<text name="color trans">
é€æ˜Žåº¦ %
</text>
@@ -417,25 +447,25 @@
</text>
<combo_box name="combobox bumpiness">
<combo_box.item label="ç„¡" name="None"/>
- <combo_box.item label="Brightness" name="Brightness"/>
- <combo_box.item label="Darkness" name="Darkness"/>
- <combo_box.item label="woodgrain" name="woodgrain"/>
- <combo_box.item label="bark" name="bark"/>
- <combo_box.item label="bricks" name="bricks"/>
- <combo_box.item label="checker" name="checker"/>
- <combo_box.item label="concrete" name="concrete"/>
- <combo_box.item label="crustytile" name="crustytile"/>
- <combo_box.item label="cutstone" name="cutstone"/>
- <combo_box.item label="discs" name="discs"/>
- <combo_box.item label="gravel" name="gravel"/>
- <combo_box.item label="petridish" name="petridish"/>
- <combo_box.item label="siding" name="siding"/>
- <combo_box.item label="stonetile" name="stonetile"/>
- <combo_box.item label="stucco" name="stucco"/>
- <combo_box.item label="suction" name="suction"/>
- <combo_box.item label="weave" name="weave"/>
+ <combo_box.item label="亮度" name="Brightness"/>
+ <combo_box.item label="暗度" name="Darkness"/>
+ <combo_box.item label="木紋" name="woodgrain"/>
+ <combo_box.item label="樹皮" name="bark"/>
+ <combo_box.item label="磚" name="bricks"/>
+ <combo_box.item label="æ ¼å­" name="checker"/>
+ <combo_box.item label="æ··å‡åœŸ" name="concrete"/>
+ <combo_box.item label="粗花磚" name="crustytile"/>
+ <combo_box.item label="石磚" name="cutstone"/>
+ <combo_box.item label="圓盤" name="discs"/>
+ <combo_box.item label="碎石" name="gravel"/>
+ <combo_box.item label="培養皿" name="petridish"/>
+ <combo_box.item label="å´é‚Šç‰‡" name="siding"/>
+ <combo_box.item label="石磚格" name="stonetile"/>
+ <combo_box.item label="彩色沙岩" name="stucco"/>
+ <combo_box.item label="å¸é™„" name="suction"/>
+ <combo_box.item label="編織" name="weave"/>
</combo_box>
- <check_box initial_value="false" label="å°é½Šå¹³é¢" name="checkbox planar align" tool_tip="以最後所é¸æ“‡çš„é¢ç‚ºåŸºæº–,å°é½Šå…¨éƒ¨æ‰€é¸æ“‡çš„é¢ä¸Šçš„æ質。這必須使用平é¢æ質映射方å¼ã€‚"/>
+ <check_box initial_value="false" label="å°é½Šå¹³é¢" name="checkbox planar align" tool_tip="以最後所é¸æ“‡çš„é¢ç‚ºåŸºæº–,å°é½Šå…¨éƒ¨æ‰€é¸æ“‡çš„é¢ä¸Šçš„æ質。 這必須使用平é¢æ質映射方å¼ã€‚"/>
<text name="rpt">
é‡è¦†æ¬¡æ•¸ / é¢
</text>
@@ -476,15 +506,8 @@
<text name="label_area">
é¢ç©ï¼š [AREA] m²
</text>
- <button label="關於土地" label_selected="關於土地" name="button about land"/>
- <check_box label="顯示æ“有者" name="checkbox show owners" tool_tip="Colorize the parcels according to the type of owner:
-
-綠色 = 你的土地
-æ°´è— = 你群組的土地
-紅色 = 其他人所有
-黃色 = 出售
-紫色 = æ‹è³£
-ç°è‰² = 公有地"/>
+ <button label="土地資料" label_selected="土地資料" name="button about land"/>
+ <check_box label="顯示所有人" name="checkbox show owners" tool_tip="根據所有人將地段分類上色: 綠色 = 你的土地 æ°´è— = 你群組的土地 紅色 = 其他人所有 黃色 = 出售 紫色 = æ‹è³£ ç°è‰² = 公有地"/>
<text name="label_parcel_modify">
修改地段
</text>
diff --git a/indra/newview/skins/default/xui/zh/floater_top_objects.xml b/indra/newview/skins/default/xui/zh/floater_top_objects.xml
index 0e7e0c5b1a..ad12ae6720 100644
--- a/indra/newview/skins/default/xui/zh/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/zh/floater_top_objects.xml
@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="top_objects" title="Top Objects">
+<floater name="top_objects" title="排行最高的物件">
<floater.string name="top_scripts_title">
- Top Scripts
+ 排行最高的腳本
</floater.string>
<floater.string name="top_scripts_text">
- [COUNT] scripts taking a total of [TIME] ms
+ [COUNT] 個腳本共需時 [TIME] 毫秒
</floater.string>
<floater.string name="scripts_score_label">
- Time
+ 時間
</floater.string>
<floater.string name="scripts_mono_time_label">
- Mono Time
+ Mono 時間
</floater.string>
<floater.string name="top_colliders_title">
- Top Colliders
+ 最常碰撞物項
</floater.string>
<floater.string name="top_colliders_text">
- Top [COUNT] objects experiencing many potential collisions
+ 排行最高的 [COUNT] 個物件å¯èƒ½ç™¼ç”Ÿå¤šæ¬¡ç¢°æ’ž
</floater.string>
<floater.string name="colliders_score_label">
ç©åˆ†
</floater.string>
<floater.string name="none_descriptor">
- 未發ç¾ã€‚
+ 查無çµæžœã€‚
</floater.string>
<text name="title_text">
載入中...
@@ -30,11 +30,11 @@
<scroll_list name="objects_list">
<scroll_list.columns label="ç©åˆ†" name="score"/>
<scroll_list.columns label="å稱" name="name"/>
- <scroll_list.columns label="æ“有者" name="owner"/>
+ <scroll_list.columns label="所有人" name="owner"/>
<scroll_list.columns label="ä½ç½®" name="location"/>
- <scroll_list.columns label="Time" name="time"/>
- <scroll_list.columns label="Mono Time" name="mono_time"/>
- <scroll_list.columns label="URLs" name="URLs"/>
+ <scroll_list.columns label="時間" name="time"/>
+ <scroll_list.columns label="Mono 時間" name="mono_time"/>
+ <scroll_list.columns label="URL" name="URLs"/>
</scroll_list>
<text name="id_text">
物件 ID:
@@ -45,11 +45,11 @@
</text>
<button label="éŽæ¿¾å™¨" name="filter_object_btn"/>
<text name="owner_name_text">
- æ“有者:
+ 所有人:
</text>
<button label="éŽæ¿¾å™¨" name="filter_owner_btn"/>
<button label="退回所é¸æ“‡çš„" name="return_selected_btn"/>
<button label="全部退回" name="return_all_btn"/>
- <button label="關閉所é¸æ“‡çš„" name="disable_selected_btn"/>
- <button label="全部關閉" name="disable_all_btn"/>
+ <button label="åœç”¨æ‰€é¸çš„" name="disable_selected_btn"/>
+ <button label="全部åœç”¨" name="disable_all_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_tos.xml b/indra/newview/skins/default/xui/zh/floater_tos.xml
index 5f9e16afe1..3da9445a55 100644
--- a/indra/newview/skins/default/xui/zh/floater_tos.xml
+++ b/indra/newview/skins/default/xui/zh/floater_tos.xml
@@ -4,12 +4,12 @@
http://secondlife.com/app/tos/
</floater.string>
<floater.string name="loading_url">
- data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Loading %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E
+ data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E 正在載入 %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E
</floater.string>
<button label="繼續" label_selected="繼續" name="Continue"/>
<button label="å–消" label_selected="å–消" name="Cancel"/>
<check_box label="我åŒæ„接å—æœå‹™æ¢æ¬¾åŠéš±ç§æ”¿ç­–" name="agree_chk"/>
<text name="tos_heading">
- 請謹慎閱讀以下的æœå‹™æ¢æ¬¾åŠéš±ç§æ”¿ç­–。è¦ç¹¼çºŒç™»å…¥åˆ° [SECOND_LIFE],你必須接å—這些å”議。
+ 請仔細閱讀以下æœå‹™æ¢æ¬¾åŠéš±ç§æ”¿ç­–。 繼續登入 [SECOND_LIFE] å‰ï¼Œä½ å¿…é ˆåŒæ„æ¢æ¬¾ã€‚
</text>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_voice_controls.xml b/indra/newview/skins/default/xui/zh/floater_voice_controls.xml
index 24b7efea4f..fa724a4736 100644
--- a/indra/newview/skins/default/xui/zh/floater_voice_controls.xml
+++ b/indra/newview/skins/default/xui/zh/floater_voice_controls.xml
@@ -7,7 +7,7 @@
與 [GROUP] 進行群組通話
</string>
<string name="title_adhoc">
- 會議通話
+ 多方通話
</string>
<string name="title_peer_2_peer">
與 [NAME] 進行通話
@@ -22,7 +22,7 @@
<layout_panel name="leave_call_panel">
<layout_stack name="voice_effect_and_leave_call_stack">
<layout_panel name="leave_call_btn_panel">
- <button label="çµæŸé€šè©±" name="leave_call_btn"/>
+ <button label="離開通話" name="leave_call_btn"/>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/zh/floater_voice_effect.xml b/indra/newview/skins/default/xui/zh/floater_voice_effect.xml
index 36efe20b65..184ee6edd5 100644
--- a/indra/newview/skins/default/xui/zh/floater_voice_effect.xml
+++ b/indra/newview/skins/default/xui/zh/floater_voice_effect.xml
@@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater label="地點" name="voice_effects" title="語音變è²">
<string name="no_voice_effect">
- (No Voice Morph)
+ (無變è²æ•ˆæžœï¼‰
</string>
<string name="active_voice_effect">
- (Active)
+ (使用中)
</string>
<string name="unsubscribed_voice_effect">
- (Unsubscribed)
+ (已åœæ­¢è¨‚用)
</string>
<string name="new_voice_effect">
- (New!)
+ (新的ï¼ï¼‰
</string>
<text name="preview_text">
- To Preview
+ é è¦½
</text>
<text name="status_text">
- Record a sample, then click on a voice to hear how it will sound.
+ 錄下一段樣本,å†é»žæŒ‰è²éŸ³æª¢æŸ¥çµæžœã€‚
</text>
- <button label="Record" name="record_btn" tool_tip="Record a sample of your voice."/>
+ <button label="錄音" name="record_btn" tool_tip="錄下一段你的è²éŸ³ã€‚"/>
<button label="åœæ­¢" name="record_stop_btn"/>
<text name="voice_morphing_link">
- [[URL] Subscribe Now]
+ [[URL] ç¾åœ¨è¨‚用]
</text>
- <scroll_list name="voice_effect_list" tool_tip="Record a sample of your voice, then click an effect to preview.">
+ <scroll_list name="voice_effect_list" tool_tip="錄下一段你的è²éŸ³ï¼Œå†é»žé¸ä¸€å€‹æ•ˆæžœè©¦è½ã€‚">
<scroll_list.columns label="語音å稱" name="name"/>
<scroll_list.columns label="éŽæœŸ" name="expires"/>
</scroll_list>
diff --git a/indra/newview/skins/default/xui/zh/floater_water.xml b/indra/newview/skins/default/xui/zh/floater_water.xml
deleted file mode 100644
index 5fb57272af..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_water.xml
+++ /dev/null
@@ -1,70 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Water Floater" title="進階水文編輯器">
- <floater.string name="WLDefaultWaterNames">
- Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
- </floater.string>
- <text name="KeyFramePresetsText">
- Water Presets:
- </text>
- <button label="新增" label_selected="新增" name="WaterNewPreset"/>
- <button label="儲存" label_selected="儲存" name="WaterSavePreset"/>
- <button label="刪除" label_selected="刪除" name="WaterDeletePreset"/>
- <tab_container name="Water Tabs">
- <panel label="設定" name="Settings">
- <text name="BHText">
- Water Fog Color
- </text>
- <color_swatch name="WaterFogColor" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
- <text name="WaterFogDensText">
- Fog Density Exponent
- </text>
- <text name="WaterUnderWaterFogModText">
- Underwater Fog Modifier
- </text>
- <text name="BDensText">
- Reflection Wavelet Scale
- </text>
- <slider label="1" name="WaterNormalScaleX"/>
- <slider label="2" name="WaterNormalScaleY"/>
- <slider label="3" name="WaterNormalScaleZ"/>
- <text name="HDText">
- Fresnel Scale
- </text>
- <text name="FresnelOffsetText">
- Fresnel Offset
- </text>
- <text name="DensMultText">
- Refract Scale Above
- </text>
- <text name="WaterScaleBelowText">
- Refract Scale Below
- </text>
- <text name="MaxAltText">
- Blur Multiplier
- </text>
- </panel>
- <panel label="圖åƒ" name="Waves">
- <text name="BHText">
- Big Wave Direction
- </text>
- <text name="WaterWave1DirXText">
- X
- </text>
- <text name="WaterWave1DirYText">
- Y
- </text>
- <text name="BHText2">
- Little Wave Direction
- </text>
- <text name="WaterWave2DirXText">
- X
- </text>
- <text name="WaterWave2DirYText">
- Y
- </text>
- <text name="BHText3">
- 正常地圖
- </text>
- </panel>
- </tab_container>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_windlight_options.xml b/indra/newview/skins/default/xui/zh/floater_windlight_options.xml
deleted file mode 100644
index 383e35d50d..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_windlight_options.xml
+++ /dev/null
@@ -1,167 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="WindLight floater" title="進階天空編輯器">
- <floater.string name="WLDefaultSkyNames">
- A-12AM:A-12PM:A-3AM:A-3PM:A-4.30PM:A-6AM:A-6PM:A-9AM:A-9PM:Barcelona:Blizzard:Blue Midday:Coastal Afternoon:Coastal Sunset:Default:Desert Sunset:Fine Day:Fluffy Big Clouds:Foggy:Funky Funky:Funky Funky Funky:Gelatto:Ghost:Incongruent Truths:Midday 1:Midday 2:Midday 3:Midday 4:Night:Pirate:Purple:Sailor&apos;s Delight:Sheer Sensuality
- </floater.string>
- <text name="KeyFramePresetsText">
- 天空é è¨­å€¼ï¼š
- </text>
- <button label="新增" label_selected="新增" name="WLNewPreset"/>
- <button label="儲存" label_selected="儲存" name="WLSavePreset"/>
- <button label="刪除" label_selected="刪除" name="WLDeletePreset"/>
- <button label="日循環編輯器" label_selected="日循環編輯器" name="WLDayCycleMenuButton"/>
- <tab_container name="WindLight Tabs">
- <panel label="大氣" name="Atmosphere">
- <text name="BHText">
- è—天水平線
- </text>
- <text name="BHText2">
- R
- </text>
- <text name="BHText3">
- G
- </text>
- <text name="BHText4">
- B
- </text>
- <text name="BHText5">
- I
- </text>
- <text name="BDensText">
- 陰霾水平線
- </text>
- <text name="BDensText2">
- è—天密度
- </text>
- <text name="BHText6">
- R
- </text>
- <text name="BHText7">
- G
- </text>
- <text name="BHText8">
- B
- </text>
- <text name="BHText9">
- I
- </text>
- <text name="HDText">
- 陰霾密度
- </text>
- <text name="DensMultText">
- 密度å€å¢ž
- </text>
- <text name="WLDistanceMultText">
- è·é›¢å€å¢ž
- </text>
- <text name="MaxAltText">
- 最大高度
- </text>
- </panel>
- <panel label="照明" name="Lighting">
- <text name="SLCText">
- æ—¥ï¼æœˆ é¡è‰²
- </text>
- <text name="BHText">
- R
- </text>
- <text name="BHText2">
- G
- </text>
- <text name="BHText3">
- B
- </text>
- <text name="BHText4">
- I
- </text>
- <text name="TODText">
- æ—¥ï¼æœˆ ä½ç½®
- </text>
- <text name="WLAmbientText">
- 環境
- </text>
- <text name="BHText5">
- R
- </text>
- <text name="BHText6">
- G
- </text>
- <text name="BHText7">
- B
- </text>
- <text name="BHText8">
- I
- </text>
- <text name="WLEastAngleText">
- æ±å‡è§’度
- </text>
- <text name="SunGlowText">
- 太陽光è¼
- </text>
- <slider label="焦點" name="WLGlowB"/>
- <slider label="尺寸" name="WLGlowR"/>
- <text name="SceneGammaText">
- 場景 Gamma 值
- </text>
- <text name="WLStarText">
- 星空é‡åº¦
- </text>
- </panel>
- <panel label="雲彩" name="Clouds">
- <text name="WLCloudColorText">
- 雲彩é¡è‰²
- </text>
- <text name="BHText">
- R
- </text>
- <text name="BHText2">
- G
- </text>
- <text name="BHText3">
- B
- </text>
- <text name="BHText4">
- I
- </text>
- <text name="WLCloudColorText2">
- 雲彩 XY 軸 / 密度
- </text>
- <text name="BHText5">
- X
- </text>
- <text name="BHText6">
- Y
- </text>
- <text name="BHText7">
- D
- </text>
- <text name="WLCloudCoverageText">
- 雲彩覆蓋
- </text>
- <text name="WLCloudScaleText">
- 雲彩è¦æ¨¡
- </text>
- <text name="WLCloudDetailText">
- 雲彩細節(XY 軸 / 密度)
- </text>
- <text name="BHText8">
- X
- </text>
- <text name="BHText9">
- Y
- </text>
- <text name="BHText10">
- D
- </text>
- <text name="WLCloudScrollXText">
- 雲彩 X 滾軸
- </text>
- <check_box label="鎖定" name="WLCloudLockX"/>
- <text name="WLCloudScrollYText">
- 雲彩 Y 滾軸
- </text>
- <check_box label="鎖定" name="WLCloudLockY"/>
- <check_box label="æ繪傳統雲彩" name="DrawClassicClouds"/>
- </panel>
- </tab_container>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_world_map.xml b/indra/newview/skins/default/xui/zh/floater_world_map.xml
index 6ac6fb76b7..4cd05ebaa0 100644
--- a/indra/newview/skins/default/xui/zh/floater_world_map.xml
+++ b/indra/newview/skins/default/xui/zh/floater_world_map.xml
@@ -8,7 +8,7 @@
<panel name="layout_panel_2">
<button name="Show My Location" tool_tip="以我的化身所在ä½ç½®å±…中地圖"/>
<text name="me_label">
- 自己
+ 我自己
</text>
<text name="person_label">
人
@@ -23,14 +23,14 @@
土地æ‹è³£
</text>
<text name="by_owner_label">
- ä¾æ“有者
+ ä¾æ‰€æœ‰äºº
</text>
- <button name="Go Home" tool_tip="瞬間傳é€åˆ°æˆ‘的家ä½ç½®"/>
+ <button name="Go Home" tool_tip="瞬間返回我的家"/>
<text name="Home_label">
- 家
+ 我的家
</text>
<text name="events_label">
- 事件:
+ 活動:
</text>
<text name="pg_label">
一般普級
@@ -57,17 +57,17 @@
</combo_box>
<search_editor label="地å€ä¾å稱" name="location" tool_tip="輸入一個地å€çš„å稱"/>
<button label="尋找" name="DoSearch" tool_tip="æœå°‹åœ°å€"/>
- <button name="Clear" tool_tip="Clear tracking lines and reset map"/>
+ <button name="Clear" tool_tip="清楚追蹤線並é‡è¨­åœ°åœ–"/>
<text name="events_label">
ä½ç½®ï¼š
</text>
<button label="瞬間傳é€" name="Teleport" tool_tip="瞬間傳é€åˆ°æ‰€é¸çš„ä½ç½®"/>
- <button label="覆製 SLurl" name="copy_slurl" tool_tip="Copies current location as SLurl to be used on the web."/>
- <button label="Show Selection" name="Show Destination" tool_tip="Center map on selected location"/>
+ <button label="覆製 SLurl" name="copy_slurl" tool_tip="將目å‰ä½ç½®è¤‡è£½ç‚ºå¯åœ¨ç¶²è·¯ä¸Šä½¿ç”¨çš„ SLurl。"/>
+ <button label="顯示é¸æ“‡" name="Show Destination" tool_tip="將所é¸ä½ç½®ç§»åˆ°åœ°åœ–中央"/>
</panel>
<panel name="layout_panel_5">
<text name="zoom_label">
- Zoom
+ 縮放
</text>
</panel>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/inspect_avatar.xml b/indra/newview/skins/default/xui/zh/inspect_avatar.xml
index 02e81983a6..ef10e5d2d0 100644
--- a/indra/newview/skins/default/xui/zh/inspect_avatar.xml
+++ b/indra/newview/skins/default/xui/zh/inspect_avatar.xml
@@ -10,16 +10,16 @@
<string name="Details">
[SL_PROFILE]
</string>
- <text name="user_subtitle" value="11 Months, 3 days old"/>
+ <text name="user_subtitle" value="年齡 11 å€‹æœˆåˆ 3 天"/>
<text name="user_details">
- This is my second life description and I really think it is great. But for some reason my description is super extra long because I like to talk a whole lot
+ 這是我的「第二人生ã€è³‡è¨Šã€‚é€™åœ°æ–¹å¤ªæ£’äº†ï¼ åªä¸éŽï¼Œå¯æ˜¯å˜›â€¦â€¦æˆ‘的訊æ¯ç›¸ç•¶ç›¸ç•¶çš„冗長,因為……我滿愛七嘴八舌的啦。
</text>
- <slider name="volume_slider" tool_tip="Voice volume" value="0.5"/>
+ <slider name="volume_slider" tool_tip="音é‡" value="0.5"/>
<button label="加為朋å‹" name="add_friend_btn"/>
<button label="IM" name="im_btn"/>
<button label="檔案" name="view_profile_btn"/>
<panel name="moderator_panel">
- <button label="Disable Voice" name="disable_voice"/>
- <button label="Enable Voice" name="enable_voice"/>
+ <button label="åœç”¨èªžéŸ³" name="disable_voice"/>
+ <button label="啟用語音" name="enable_voice"/>
</panel>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/inspect_group.xml b/indra/newview/skins/default/xui/zh/inspect_group.xml
index ac331be203..ca5ccc3349 100644
--- a/indra/newview/skins/default/xui/zh/inspect_group.xml
+++ b/indra/newview/skins/default/xui/zh/inspect_group.xml
@@ -17,14 +17,14 @@
你是æˆå“¡
</string>
<text name="group_subtitle">
- 123 members
+ 123 ä½æˆå“¡
</text>
<text name="group_details">
- A group of folks charged with creating a room with a moose.
-Fear the moose! Fear it! And the mongoose too!
+ 這一群人責在建立有麋鹿的房間。
+麋鹿è¬æ­²ï¼è²“鼬è¬æ­²ï¼
</text>
<text name="group_cost">
- L$123 to join
+ 加入費用 L$123
</text>
<button label="加入" name="join_btn"/>
<button label="退出" name="leave_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/inspect_object.xml b/indra/newview/skins/default/xui/zh/inspect_object.xml
index 58091b3aef..377b8b7c78 100644
--- a/indra/newview/skins/default/xui/zh/inspect_object.xml
+++ b/indra/newview/skins/default/xui/zh/inspect_object.xml
@@ -5,40 +5,40 @@
-->
<floater name="inspect_object">
<string name="Creator">
- By [CREATOR]
+ 創作人 [CREATOR]
</string>
<string name="CreatorAndOwner">
- By [CREATOR]
-Owner [OWNER]
+ 創作人 [CREATOR]
+所有人 [OWNER]
</string>
<string name="Price">
L$[AMOUNT]
</string>
<string name="PriceFree">
- Free!
+ å…è²»ï¼
</string>
<string name="Touch">
- Touch
+ 觸碰
</string>
<string name="Sit">
- Sit
+ å下
</string>
<text name="object_creator">
- by secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about
-owner secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about
+ 創作人 secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about
+所有人 secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about
</text>
<text name="price_text">
L$30,000
</text>
- <icon name="secure_browsing" tool_tip="Secure Browsing"/>
+ <icon name="secure_browsing" tool_tip="安全ç€è¦½"/>
<text name="object_media_url">
http://www.superdupertest.com
</text>
<button label="購買" name="buy_btn"/>
<button label="支付" name="pay_btn"/>
<button label="å–得副本" name="take_free_copy_btn"/>
- <button label="Touch" name="touch_btn"/>
- <button label="Sit" name="sit_btn"/>
- <button label="Open" name="open_btn"/>
- <button label="More" name="more_info_btn"/>
+ <button label="觸碰" name="touch_btn"/>
+ <button label="å下" name="sit_btn"/>
+ <button label="打開" name="open_btn"/>
+ <button label="更多" name="more_info_btn"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/inspect_remote_object.xml b/indra/newview/skins/default/xui/zh/inspect_remote_object.xml
index bed19d6d78..b8418fc8a1 100644
--- a/indra/newview/skins/default/xui/zh/inspect_remote_object.xml
+++ b/indra/newview/skins/default/xui/zh/inspect_remote_object.xml
@@ -5,10 +5,10 @@
-->
<floater name="inspect_remote_object">
<text name="object_name">
- Test Object Name That Is Really Long OMG so long I can&apos;t believe how long the name of this object is, I mean really.
+ 測試很長很長ã€é•·åˆ°ä¸å¯æ€è­°çš„ã€è½è½é•·çš„ã€é•·å¾—ä¸å¾—了的ã€å¾ˆé•·å¾ˆé•·å¾ˆé•·ã€é•·åˆ°æˆ‘快發瘋ã€é•·ä¹‹åˆé•·çš„物件å稱。
</text>
<text name="object_owner_label">
- æ“有者:
+ 所有人:
</text>
<text name="object_owner">
Longavatarname Johnsonlongstonnammer
diff --git a/indra/newview/skins/default/xui/zh/menu_attachment_self.xml b/indra/newview/skins/default/xui/zh/menu_attachment_self.xml
index 1911a1aeff..c14a98c64b 100644
--- a/indra/newview/skins/default/xui/zh/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/zh/menu_attachment_self.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Attachment Pie">
- <menu_item_call label="Touch" name="Attachment Object Touch"/>
+ <menu_item_call label="觸碰" name="Attachment Object Touch"/>
<menu_item_call label="編輯" name="Edit..."/>
<menu_item_call label="å¸ä¸‹" name="Detach"/>
<menu_item_call label="å下" name="Sit Down Here"/>
@@ -10,7 +10,7 @@
<menu_item_call label="編輯我的體形" name="Edit My Shape"/>
<menu_item_call label="我的朋å‹" name="Friends..."/>
<menu_item_call label="我的群組" name="Groups..."/>
- <menu_item_call label="我的檔案" name="Profile..."/>
+ <menu_item_call label="我的個人檔案" name="Profile..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
<menu_item_call label="丟棄" name="Drop"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_avatar_other.xml b/indra/newview/skins/default/xui/zh/menu_avatar_other.xml
index 260571eb54..1d02464748 100644
--- a/indra/newview/skins/default/xui/zh/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/zh/menu_avatar_other.xml
@@ -6,11 +6,11 @@
<menu_item_call label="IM" name="Send IM..."/>
<menu_item_call label="通話" name="Call"/>
<menu_item_call label="邀請加入群組" name="Invite..."/>
- <menu_item_call label="Block" name="Avatar Mute"/>
+ <menu_item_call label="å°éŽ–" name="Avatar Mute"/>
<menu_item_call label="回報" name="abuse"/>
<menu_item_call label="å‡çµ" name="Freeze..."/>
<menu_item_call label="踢出" name="Eject..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
- <menu_item_call label="Zoom In" name="Zoom In"/>
+ <menu_item_call label="放大" name="Zoom In"/>
<menu_item_call label="支付" name="Pay..."/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_avatar_self.xml b/indra/newview/skins/default/xui/zh/menu_avatar_self.xml
index d516e3ab58..32757bbff6 100644
--- a/indra/newview/skins/default/xui/zh/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/zh/menu_avatar_self.xml
@@ -14,19 +14,19 @@
<menu_item_call label="內衣" name="Self Undershirt"/>
<menu_item_call label="內褲" name="Self Underpants"/>
<menu_item_call label="刺é’" name="Self Tattoo"/>
- <menu_item_call label="Physics" name="Self Physics"/>
+ <menu_item_call label="身體物ç†" name="Self Physics"/>
<menu_item_call label="åŠé€æ˜Ž" name="Self Alpha"/>
<menu_item_call label="全部衣æœ" name="All Clothes"/>
</context_menu>
- <context_menu label="HUD" name="Object Detach HUD"/>
+ <context_menu label="擡頭顯示" name="Object Detach HUD"/>
<context_menu label="å¸ä¸‹" name="Object Detach"/>
<menu_item_call label="全部å¸ä¸‹" name="Detach All"/>
</context_menu>
<menu_item_call label="我的外觀" name="Chenge Outfit"/>
- <menu_item_call label="編輯我è£æ‰®" name="Edit Outfit"/>
+ <menu_item_call label="編輯我的è£æ‰®" name="Edit Outfit"/>
<menu_item_call label="編輯我的體形" name="Edit My Shape"/>
<menu_item_call label="我的朋å‹" name="Friends..."/>
<menu_item_call label="我的群組" name="Groups..."/>
- <menu_item_call label="我的檔案" name="Profile..."/>
+ <menu_item_call label="我的個人檔案" name="Profile..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_bottomtray.xml b/indra/newview/skins/default/xui/zh/menu_bottomtray.xml
deleted file mode 100644
index a00aa7cd35..0000000000
--- a/indra/newview/skins/default/xui/zh/menu_bottomtray.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<menu name="hide_camera_move_controls_menu">
- <menu_item_check label="講話按鈕" name="EnableVoiceChat"/>
- <menu_item_check label="姿勢按鈕" name="ShowGestureButton"/>
- <menu_item_check label="移動按鈕" name="ShowMoveButton"/>
- <menu_item_check label="視角按鈕" name="ShowCameraButton"/>
- <menu_item_check label="快照按鈕" name="ShowSnapshotButton"/>
- <menu_item_check label="建造按鈕" name="ShowBuildButton"/>
- <menu_item_check label="æœå°‹æŒ‰éˆ•" name="ShowSearchButton"/>
- <menu_item_check label="地圖按鈕" name="ShowWorldMapButton"/>
- <menu_item_check label="迷你地圖按鈕" name="ShowMiniMapButton"/>
- <menu_item_call label="剪下" name="NearbyChatBar_Cut"/>
- <menu_item_call label="覆製" name="NearbyChatBar_Copy"/>
- <menu_item_call label="貼上" name="NearbyChatBar_Paste"/>
- <menu_item_call label="刪除" name="NearbyChatBar_Delete"/>
- <menu_item_call label="å…¨é¸" name="NearbyChatBar_Select_All"/>
-</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_edit.xml b/indra/newview/skins/default/xui/zh/menu_edit.xml
index d6eb87a6b0..bda640e5f3 100644
--- a/indra/newview/skins/default/xui/zh/menu_edit.xml
+++ b/indra/newview/skins/default/xui/zh/menu_edit.xml
@@ -3,7 +3,7 @@
<menu_item_call label="復原" name="Undo"/>
<menu_item_call label="é‡åš" name="Redo"/>
<menu_item_call label="剪下" name="Cut"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
<menu_item_call label="貼上" name="Paste"/>
<menu_item_call label="刪除" name="Delete"/>
<menu_item_call label="覆製貼上" name="Duplicate"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_favorites.xml b/indra/newview/skins/default/xui/zh/menu_favorites.xml
index c60bebd3dc..a01412ce1c 100644
--- a/indra/newview/skins/default/xui/zh/menu_favorites.xml
+++ b/indra/newview/skins/default/xui/zh/menu_favorites.xml
@@ -4,7 +4,7 @@
<menu_item_call label="察看 / 編輯 地標" name="Landmark Open"/>
<menu_item_call label="覆製 SLurl" name="Copy slurl"/>
<menu_item_call label="顯示在地圖上" name="Show On Map"/>
- <menu_item_call label="覆製" name="Landmark Copy"/>
+ <menu_item_call label="æšåº¨" name="Landmark Copy"/>
<menu_item_call label="貼上" name="Landmark Paste"/>
<menu_item_call label="刪除" name="Delete"/>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_gesture_gear.xml b/indra/newview/skins/default/xui/zh/menu_gesture_gear.xml
index a331c47a6e..5a38197e4c 100644
--- a/indra/newview/skins/default/xui/zh/menu_gesture_gear.xml
+++ b/indra/newview/skins/default/xui/zh/menu_gesture_gear.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="menu_gesture_gear">
<menu_item_call label="由我的最愛中 添加/移除" name="activate"/>
- <menu_item_call label="覆製" name="copy_gesture"/>
+ <menu_item_call label="æšåº¨" name="copy_gesture"/>
<menu_item_call label="貼上" name="paste"/>
<menu_item_call label="覆製 UUID" name="copy_uuid"/>
<menu_item_call label="儲存到目å‰è£æ‰®" name="save_to_outfit"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_inspect_avatar_gear.xml b/indra/newview/skins/default/xui/zh/menu_inspect_avatar_gear.xml
index 7385764e4c..f4e886ff67 100644
--- a/indra/newview/skins/default/xui/zh/menu_inspect_avatar_gear.xml
+++ b/indra/newview/skins/default/xui/zh/menu_inspect_avatar_gear.xml
@@ -6,16 +6,16 @@
<menu_item_call label="通話" name="call"/>
<menu_item_call label="瞬間傳é€" name="teleport"/>
<menu_item_call label="邀請加入群組" name="invite_to_group"/>
- <menu_item_call label="Block" name="block"/>
- <menu_item_call label="Unblock" name="unblock"/>
+ <menu_item_call label="å°éŽ–" name="block"/>
+ <menu_item_call label="解除å°éŽ–" name="unblock"/>
<menu_item_call label="回報" name="report"/>
<menu_item_call label="å‡çµ" name="freeze"/>
<menu_item_call label="踢出" name="eject"/>
<menu_item_call label="踢出" name="kick"/>
- <menu_item_call label="CSR" name="csr"/>
+ <menu_item_call label="客æœ" name="csr"/>
<menu_item_call label="æ質除錯" name="debug"/>
<menu_item_call label="在地圖上尋找" name="find_on_map"/>
- <menu_item_call label="Zoom In" name="zoom_in"/>
+ <menu_item_call label="放大" name="zoom_in"/>
<menu_item_call label="支付" name="pay"/>
<menu_item_call label="分享" name="share"/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/zh/menu_inspect_object_gear.xml
index 94ab82b8a9..cedc781fa2 100644
--- a/indra/newview/skins/default/xui/zh/menu_inspect_object_gear.xml
+++ b/indra/newview/skins/default/xui/zh/menu_inspect_object_gear.xml
@@ -2,17 +2,17 @@
<toggleable_menu name="Gear Menu">
<menu_item_call label="觸碰" name="touch"/>
<menu_item_call label="å下" name="sit"/>
- <menu_item_call label="Pay" name="pay"/>
+ <menu_item_call label="支付" name="pay"/>
<menu_item_call label="購買" name="buy"/>
<menu_item_call label="å–å¾—" name="take"/>
<menu_item_call label="å–得副本" name="take_copy"/>
- <menu_item_call label="é–‹å•Ÿ" name="open"/>
+ <menu_item_call label="打開" name="open"/>
<menu_item_call label="編輯" name="edit"/>
<menu_item_call label="穿上" name="wear"/>
<menu_item_call label="添加" name="add"/>
<menu_item_call label="回報" name="report"/>
- <menu_item_call label="Block" name="block"/>
- <menu_item_call label="Zoom In" name="zoom_in"/>
+ <menu_item_call label="å°éŽ–" name="block"/>
+ <menu_item_call label="放大" name="zoom_in"/>
<menu_item_call label="移除" name="remove"/>
<menu_item_call label="更多資訊" name="more_info"/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_inspect_self_gear.xml b/indra/newview/skins/default/xui/zh/menu_inspect_self_gear.xml
index 1c75705743..c48ee0c9be 100644
--- a/indra/newview/skins/default/xui/zh/menu_inspect_self_gear.xml
+++ b/indra/newview/skins/default/xui/zh/menu_inspect_self_gear.xml
@@ -17,7 +17,7 @@
<menu_item_call label="åŠé€æ˜Ž" name="Self Alpha"/>
<menu_item_call label="全部衣æœ" name="All Clothes"/>
</context_menu>
- <context_menu label="HUD" name="Object Detach HUD"/>
+ <context_menu label="擡頭顯示" name="Object Detach HUD"/>
<context_menu label="å¸ä¸‹" name="Object Detach"/>
<menu_item_call label="全部å¸ä¸‹" name="Detach All"/>
</context_menu>
@@ -26,6 +26,6 @@
<menu_item_call label="編輯我的體形" name="Edit My Shape"/>
<menu_item_call label="我的朋å‹" name="Friends..."/>
<menu_item_call label="我的群組" name="Groups..."/>
- <menu_item_call label="我的檔案" name="Profile..."/>
+ <menu_item_call label="我的個人檔案" name="Profile..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_inventory.xml b/indra/newview/skins/default/xui/zh/menu_inventory.xml
index 87d769af0d..63ec001e4a 100644
--- a/indra/newview/skins/default/xui/zh/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/zh/menu_inventory.xml
@@ -2,13 +2,13 @@
<menu name="Popup">
<menu_item_call label="分享" name="Share"/>
<menu_item_call label="購買" name="Task Buy"/>
- <menu_item_call label="é–‹å•Ÿ" name="Task Open"/>
+ <menu_item_call label="打開" name="Task Open"/>
<menu_item_call label="播放" name="Task Play"/>
<menu_item_call label="屬性" name="Task Properties"/>
<menu_item_call label="æ›´å" name="Task Rename"/>
<menu_item_call label="刪除" name="Task Remove"/>
<menu_item_call label="清空垃圾筒" name="Empty Trash"/>
- <menu_item_call label="清空 Lost And Found" name="Empty Lost And Found"/>
+ <menu_item_call label="清空所有失物" name="Empty Lost And Found"/>
<menu_item_call label="新資料夾" name="New Folder"/>
<menu_item_call label="新腳本" name="New Script"/>
<menu_item_call label="新記事å¡" name="New Note"/>
@@ -18,7 +18,7 @@
<menu_item_call label="新褲å­" name="New Pants"/>
<menu_item_call label="æ–°éž‹å­" name="New Shoes"/>
<menu_item_call label="新襪å­" name="New Socks"/>
- <menu_item_call label="新夾克" name="New Jacket"/>
+ <menu_item_call label="新外套" name="New Jacket"/>
<menu_item_call label="新裙å­" name="New Skirt"/>
<menu_item_call label="新手套" name="New Gloves"/>
<menu_item_call label="新內衣" name="New Undershirt"/>
@@ -46,40 +46,40 @@
<menu_item_call label="內衣" name="Undershirt"/>
</menu>
<menu_item_call label="瞬間傳é€" name="Landmark Open"/>
- <menu_item_call label="é–‹å•Ÿ" name="Animation Open"/>
- <menu_item_call label="é–‹å•Ÿ" name="Sound Open"/>
+ <menu_item_call label="打開" name="Animation Open"/>
+ <menu_item_call label="打開" name="Sound Open"/>
<menu_item_call label="å–代目å‰çš„è£æ‰®" name="Replace Outfit"/>
<menu_item_call label="添加到目å‰è£æ‰®" name="Add To Outfit"/>
<menu_item_call label="由目å‰çš„è£æ‰®ç§»é™¤" name="Remove From Outfit"/>
<menu_item_call label="尋找原件" name="Find Original"/>
<menu_item_call label="清空物å“" name="Purge Item"/>
- <menu_item_call label="æ¢å¾©ç‰©å“" name="Restore Item"/>
- <menu_item_call label="é–‹å•Ÿ" name="Open"/>
+ <menu_item_call label="還原物å“" name="Restore Item"/>
+ <menu_item_call label="打開" name="Open"/>
<menu_item_call label="開啟原件" name="Open Original"/>
<menu_item_call label="屬性" name="Properties"/>
<menu_item_call label="æ›´å" name="Rename"/>
<menu_item_call label="覆製資產 UUID" name="Copy Asset UUID"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
<menu_item_call label="貼上" name="Paste"/>
- <menu_item_call label="Paste As Link" name="Paste As Link"/>
+ <menu_item_call label="以連çµæ ¼å¼è²¼ä¸Š" name="Paste As Link"/>
<menu_item_call label="刪除" name="Remove Link"/>
<menu_item_call label="刪除" name="Delete"/>
<menu_item_call label="刪除系統資料夾" name="Delete System Folder"/>
- <menu_item_call label="Start Conference Chat" name="Conference Chat Folder"/>
+ <menu_item_call label="發起多方通話" name="Conference Chat Folder"/>
<menu_item_call label="播放" name="Sound Play"/>
<menu_item_call label="添加地標" name="About Landmark"/>
- <menu_item_call label="播放於虛擬世界" name="Animation Play"/>
- <menu_item_call label="播放於本地" name="Animation Audition"/>
+ <menu_item_call label="在虛擬世界播放" name="Animation Play"/>
+ <menu_item_call label="在本地播放" name="Animation Audition"/>
<menu_item_call label="é€å‡ºå³æ™‚訊æ¯" name="Send Instant Message"/>
- <menu_item_call label="發給瞬間傳é€è«‹æ±‚..." name="Offer Teleport..."/>
- <menu_item_call label="開始會議交談" name="Conference Chat"/>
- <menu_item_call label="Activate" name="Activate"/>
- <menu_item_call label="Deactivate" name="Deactivate"/>
- <menu_item_call label="å¦å­˜" name="Save As"/>
- <menu_item_call label="Detach From Yourself" name="Detach From Yourself"/>
- <menu_item_call label="Wear" name="Wearable And Object Wear"/>
- <menu label="Attach To" name="Attach To"/>
- <menu label="Attach To HUD" name="Attach To HUD"/>
+ <menu_item_call label="發出瞬間傳é€é‚€è«‹..." name="Offer Teleport..."/>
+ <menu_item_call label="發起多方通話" name="Conference Chat"/>
+ <menu_item_call label="å•Ÿå‹•" name="Activate"/>
+ <menu_item_call label="åœç”¨" name="Deactivate"/>
+ <menu_item_call label="å¦å­˜ç‚º" name="Save As"/>
+ <menu_item_call label="從你身上移除" name="Detach From Yourself"/>
+ <menu_item_call label="穿上" name="Wearable And Object Wear"/>
+ <menu label="附著到..." name="Attach To"/>
+ <menu label="附著到擡頭顯示" name="Attach To HUD"/>
<menu_item_call label="編輯" name="Wearable Edit"/>
<menu_item_call label="添加" name="Wearable Add"/>
<menu_item_call label="脫下" name="Take Off"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_inventory_add.xml b/indra/newview/skins/default/xui/zh/menu_inventory_add.xml
index a0fc060e27..30bf5a7e75 100644
--- a/indra/newview/skins/default/xui/zh/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/zh/menu_inventory_add.xml
@@ -4,7 +4,9 @@
<menu_item_call label="圖åƒï¼ˆL$[COST])..." name="Upload Image"/>
<menu_item_call label="è²éŸ³ï¼ˆL$[COST])..." name="Upload Sound"/>
<menu_item_call label="動作(L$[COST])..." name="Upload Animation"/>
- <menu_item_call label="大批(L$[COST] æ¯æª”案)..." name="Bulk Upload"/>
+ <menu_item_call label="模型…" name="Upload Model"/>
+ <menu_item_call label="模型精éˆâ€¦" name="Upload Model Wizard"/>
+ <menu_item_call label="批é‡ï¼ˆæ¯æª”案 L$[COST] )..." name="Bulk Upload"/>
<menu_item_call label="設定é è¨­ä¸Šå‚³æ¬Šé™" name="perm prefs"/>
</menu>
<menu_item_call label="新資料夾" name="New Folder"/>
@@ -16,7 +18,7 @@
<menu_item_call label="新褲å­" name="New Pants"/>
<menu_item_call label="æ–°éž‹å­" name="New Shoes"/>
<menu_item_call label="新襪å­" name="New Socks"/>
- <menu_item_call label="新夾克" name="New Jacket"/>
+ <menu_item_call label="新外套" name="New Jacket"/>
<menu_item_call label="新裙å­" name="New Skirt"/>
<menu_item_call label="新手套" name="New Gloves"/>
<menu_item_call label="新內衣" name="New Undershirt"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_land.xml b/indra/newview/skins/default/xui/zh/menu_land.xml
index 84941d138c..a87ab77dd0 100644
--- a/indra/newview/skins/default/xui/zh/menu_land.xml
+++ b/indra/newview/skins/default/xui/zh/menu_land.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Land Pie">
- <menu_item_call label="關於土地" name="Place Information..."/>
- <menu_item_call label="å在此處" name="Sit Here"/>
+ <menu_item_call label="土地資料" name="Place Information..."/>
+ <menu_item_call label="å在這裡" name="Sit Here"/>
<menu_item_call label="購買這塊土地" name="Land Buy"/>
<menu_item_call label="購買通行權" name="Land Buy Pass"/>
<menu_item_call label="建造" name="Create"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_login.xml b/indra/newview/skins/default/xui/zh/menu_login.xml
index d6bf34c66e..f7b2cd7b8b 100644
--- a/indra/newview/skins/default/xui/zh/menu_login.xml
+++ b/indra/newview/skins/default/xui/zh/menu_login.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_bar name="Login Menu">
- <menu label="自己" name="File">
+ <menu label="我自己" name="File">
<menu_item_call label="å好設定" name="Preferences..."/>
- <menu_item_call label="çµæŸé€€å‡º [APP_NAME]" name="Quit"/>
+ <menu_item_call label="退出 [APP_NAME]" name="Quit"/>
</menu>
<menu label="幫助" name="Help">
<menu_item_call label="[SECOND_LIFE] 幫助" name="Second Life Help"/>
@@ -14,7 +14,7 @@
<menu_item_call label="UI / é¡è‰² 設定" name="UI/Color Settings"/>
<menu_item_call label="XUI é è¦½å·¥å…·" name="UI Preview Tool"/>
<menu label="UI 測試" name="UI Tests"/>
- <menu_item_call label="設定視窗尺寸大å°..." name="Set Window Size..."/>
+ <menu_item_call label="設定視窗大å°..." name="Set Window Size..."/>
<menu_item_call label="顯示 TOS" name="TOS"/>
<menu_item_call label="顯示嚴é‡è¨Šæ¯" name="Critical"/>
<menu_item_call label="媒體ç€è¦½å™¨æ¸¬è©¦" name="Web Browser Test"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_media_ctrl.xml b/indra/newview/skins/default/xui/zh/menu_media_ctrl.xml
index 2ec95aa4f9..bab1bbb8f9 100644
--- a/indra/newview/skins/default/xui/zh/menu_media_ctrl.xml
+++ b/indra/newview/skins/default/xui/zh/menu_media_ctrl.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="media ctrl context menu">
<menu_item_call label="剪下" name="Cut"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
<menu_item_call label="貼上" name="Paste"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_mini_map.xml b/indra/newview/skins/default/xui/zh/menu_mini_map.xml
index 24bc6355c7..7fd629471a 100644
--- a/indra/newview/skins/default/xui/zh/menu_mini_map.xml
+++ b/indra/newview/skins/default/xui/zh/menu_mini_map.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu name="Popup">
- <menu_item_call label="Zoom Close" name="Zoom Close"/>
- <menu_item_call label="Zoom Medium" name="Zoom Medium"/>
- <menu_item_call label="Zoom Far" name="Zoom Far"/>
- <menu_item_call label="Zoom Default" name="Zoom Default"/>
+ <menu_item_call label="放大é è¿‘" name="Zoom Close"/>
+ <menu_item_call label="é è¿‘é©è·" name="Zoom Medium"/>
+ <menu_item_call label="縮å°é é›¢" name="Zoom Far"/>
+ <menu_item_call label="縮放æ¢å¾©é è¨­" name="Zoom Default"/>
<menu_item_check label="旋轉地圖" name="Rotate Map"/>
<menu_item_check label="自動居中" name="Auto Center"/>
<menu_item_call label="åœæ­¢è¿½è¹¤" name="Stop Tracking"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_model_import_gear_default.xml b/indra/newview/skins/default/xui/zh/menu_model_import_gear_default.xml
new file mode 100644
index 0000000000..5f82685632
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/menu_model_import_gear_default.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<toggleable_menu name="model_menu_gear_default">
+ <menu_item_check label="顯示å´é‚Š" name="show_edges"/>
+ <menu_item_check label="顯示物ç†" name="show_physics"/>
+ <menu_item_check label="顯示æ質" name="show_textures"/>
+ <menu_item_check label="顯示表皮é‡é‡" name="show_skin_weight"/>
+ <menu_item_check label="顯示接點ä½ç½®" name="show_joint_positions"/>
+</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_navbar.xml b/indra/newview/skins/default/xui/zh/menu_navbar.xml
index 69df4929f2..d8356e6277 100644
--- a/indra/newview/skins/default/xui/zh/menu_navbar.xml
+++ b/indra/newview/skins/default/xui/zh/menu_navbar.xml
@@ -4,7 +4,7 @@
<menu_item_check label="顯示地段屬性" name="Show Parcel Properties"/>
<menu_item_call label="地標" name="Landmark"/>
<menu_item_call label="剪下" name="Cut"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
<menu_item_call label="貼上" name="Paste"/>
<menu_item_call label="刪除" name="Delete"/>
<menu_item_call label="å…¨é¸" name="Select All"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_nearby_chat.xml b/indra/newview/skins/default/xui/zh/menu_nearby_chat.xml
index cad462eebb..ce5f5b6e17 100644
--- a/indra/newview/skins/default/xui/zh/menu_nearby_chat.xml
+++ b/indra/newview/skins/default/xui/zh/menu_nearby_chat.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu name="NearBy Chat Menu">
<menu_item_call label="顯示附近的人..." name="nearby_people"/>
- <menu_item_check label="Show Blocked Text" name="muted_text"/>
- <menu_item_check label="Show Buddy Icons" name="show_buddy_icons"/>
- <menu_item_check label="Show Names" name="show_names"/>
- <menu_item_check label="Show Icons and Names" name="show_icons_and_names"/>
+ <menu_item_check label="顯示被å°éŽ–文字" name="muted_text"/>
+ <menu_item_check label="顯示密å‹åœ–示" name="show_buddy_icons"/>
+ <menu_item_check label="顯示åå­—" name="show_names"/>
+ <menu_item_check label="顯示圖示和åå­—" name="show_icons_and_names"/>
<menu_item_call label="字型尺寸" name="font_size"/>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_object.xml b/indra/newview/skins/default/xui/zh/menu_object.xml
index ed41a4f0bf..94172eb531 100644
--- a/indra/newview/skins/default/xui/zh/menu_object.xml
+++ b/indra/newview/skins/default/xui/zh/menu_object.xml
@@ -3,19 +3,19 @@
<menu_item_call label="觸碰" name="Object Touch"/>
<menu_item_call label="編輯" name="Edit..."/>
<menu_item_call label="建造" name="Build"/>
- <menu_item_call label="é–‹å•Ÿ" name="Open"/>
- <menu_item_call label="å下" name="Object Sit"/>
+ <menu_item_call label="打開" name="Open"/>
+ <menu_item_call label="å在這裡" name="Object Sit"/>
<menu_item_call label="èµ·ç«‹" name="Object Stand Up"/>
<menu_item_call label="物件檔案" name="Object Inspect"/>
- <menu_item_call label="Zoom In" name="Zoom In"/>
+ <menu_item_call label="放大" name="Zoom In"/>
<context_menu label="穿上" name="Put On">
<menu_item_call label="穿上" name="Wear"/>
<menu_item_call label="添加" name="Add"/>
- <context_menu label="Attach" name="Object Attach"/>
- <context_menu label="Attach HUD" name="Object Attach HUD"/>
+ <context_menu label="附著" name="Object Attach"/>
+ <context_menu label="附加擡頭顯示" name="Object Attach HUD"/>
</context_menu>
<context_menu label="管ç†" name="Remove">
- <menu_item_call label="舉報濫用" name="Report Abuse..."/>
+ <menu_item_call label="é•è¦èˆ‰å ±" name="Report Abuse..."/>
<menu_item_call label="å°éŽ–" name="Object Mute"/>
<menu_item_call label="退回" name="Return..."/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_object_icon.xml b/indra/newview/skins/default/xui/zh/menu_object_icon.xml
index d27e75b830..f4f93b0bdc 100644
--- a/indra/newview/skins/default/xui/zh/menu_object_icon.xml
+++ b/indra/newview/skins/default/xui/zh/menu_object_icon.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu name="Object Icon Menu">
<menu_item_call label="物件檔案..." name="Object Profile"/>
- <menu_item_call label="Block..." name="Block"/>
+ <menu_item_call label="å°éŽ–…" name="Block"/>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_outfit_gear.xml b/indra/newview/skins/default/xui/zh/menu_outfit_gear.xml
index 90704fee65..e85b4b7182 100644
--- a/indra/newview/skins/default/xui/zh/menu_outfit_gear.xml
+++ b/indra/newview/skins/default/xui/zh/menu_outfit_gear.xml
@@ -8,7 +8,7 @@
<menu_item_call label="新褲å­" name="New Pants"/>
<menu_item_call label="æ–°éž‹å­" name="New Shoes"/>
<menu_item_call label="新襪å­" name="New Socks"/>
- <menu_item_call label="新夾克" name="New Jacket"/>
+ <menu_item_call label="新外套" name="New Jacket"/>
<menu_item_call label="新裙å­" name="New Skirt"/>
<menu_item_call label="新手套" name="New Gloves"/>
<menu_item_call label="新內衣" name="New Undershirt"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_participant_list.xml b/indra/newview/skins/default/xui/zh/menu_participant_list.xml
index 81ae6e4e85..2456e9fee9 100644
--- a/indra/newview/skins/default/xui/zh/menu_participant_list.xml
+++ b/indra/newview/skins/default/xui/zh/menu_participant_list.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Participant List Context Menu">
<menu_item_check label="ä¾å稱排åº" name="SortByName"/>
- <menu_item_check label="Sort by Recent Speakers" name="SortByRecentSpeakers"/>
+ <menu_item_check label="ä¾æœ€è¿‘說話者排åº" name="SortByRecentSpeakers"/>
<menu_item_call label="察看檔案" name="View Profile"/>
<menu_item_call label="加為朋å‹" name="Add Friend"/>
<menu_item_call label="IM" name="IM"/>
@@ -9,13 +9,13 @@
<menu_item_call label="分享" name="Share"/>
<menu_item_call label="支付" name="Pay"/>
<menu_item_check label="察看人群圖示" name="View Icons"/>
- <menu_item_check label="Block Voice" name="Block/Unblock"/>
- <menu_item_check label="Block Text" name="MuteText"/>
- <context_menu label="Moderator Options" name="Moderator Options">
- <menu_item_check label="Allow text chat" name="AllowTextChat"/>
- <menu_item_call label="Mute this participant" name="ModerateVoiceMuteSelected"/>
- <menu_item_call label="Unmute this participant" name="ModerateVoiceUnMuteSelected"/>
- <menu_item_call label="Mute everyone" name="ModerateVoiceMute"/>
- <menu_item_call label="Unmute everyone" name="ModerateVoiceUnmute"/>
+ <menu_item_check label="ç¦æ­¢èªžéŸ³" name="Block/Unblock"/>
+ <menu_item_check label="ç¦æ­¢æ–‡å­—" name="MuteText"/>
+ <context_menu label="主æŒäººé¸é …" name="Moderator Options">
+ <menu_item_check label="å…許文字èŠå¤©" name="AllowTextChat"/>
+ <menu_item_call label="將此人消音" name="ModerateVoiceMuteSelected"/>
+ <menu_item_call label="å–消å°æ­¤äººçš„消音" name="ModerateVoiceUnMuteSelected"/>
+ <menu_item_call label="所有人消音" name="ModerateVoiceMute"/>
+ <menu_item_call label="å–消所有人的消音" name="ModerateVoiceUnmute"/>
</context_menu>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_people_groups.xml b/indra/newview/skins/default/xui/zh/menu_people_groups.xml
index 1d78c1de0a..5768c554c9 100644
--- a/indra/newview/skins/default/xui/zh/menu_people_groups.xml
+++ b/indra/newview/skins/default/xui/zh/menu_people_groups.xml
@@ -3,6 +3,6 @@
<menu_item_call label="察看資訊" name="View Info"/>
<menu_item_call label="èŠå¤©" name="Chat"/>
<menu_item_call label="通話" name="Call"/>
- <menu_item_call label="Activate" name="Activate"/>
- <menu_item_call label="Leave" name="Leave"/>
+ <menu_item_call label="å•Ÿå‹•" name="Activate"/>
+ <menu_item_call label="退出" name="Leave"/>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_people_nearby.xml b/indra/newview/skins/default/xui/zh/menu_people_nearby.xml
index 9faa35001c..38d5f3d324 100644
--- a/indra/newview/skins/default/xui/zh/menu_people_nearby.xml
+++ b/indra/newview/skins/default/xui/zh/menu_people_nearby.xml
@@ -2,12 +2,12 @@
<context_menu name="Avatar Context Menu">
<menu_item_call label="察看檔案" name="View Profile"/>
<menu_item_call label="加為朋å‹" name="Add Friend"/>
- <menu_item_call label="Remove Friend" name="Remove Friend"/>
+ <menu_item_call label="移除朋å‹" name="Remove Friend"/>
<menu_item_call label="IM" name="IM"/>
<menu_item_call label="通話" name="Call"/>
<menu_item_call label="地圖" name="Map"/>
<menu_item_call label="分享" name="Share"/>
<menu_item_call label="支付" name="Pay"/>
- <menu_item_check label="Block/Unblock" name="Block/Unblock"/>
+ <menu_item_check label="å°éŽ–/ä¸å†å°éŽ–" name="Block/Unblock"/>
<menu_item_call label="發給瞬間傳é€è«‹æ±‚" name="teleport"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_people_nearby_view_sort.xml b/indra/newview/skins/default/xui/zh/menu_people_nearby_view_sort.xml
index a7f5c74b82..8716a4b894 100644
--- a/indra/newview/skins/default/xui/zh/menu_people_nearby_view_sort.xml
+++ b/indra/newview/skins/default/xui/zh/menu_people_nearby_view_sort.xml
@@ -4,5 +4,5 @@
<menu_item_check label="ä¾å稱排åº" name="sort_name"/>
<menu_item_check label="ä¾è·é›¢æŽ’åº" name="sort_distance"/>
<menu_item_check label="察看人群圖示" name="view_icons"/>
- <menu_item_call label="顯示笨å°éŽ–的居民與物件" name="show_blocked_list"/>
+ <menu_item_call label="顯示被å°éŽ–的居民與物件" name="show_blocked_list"/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_picks_plus.xml b/indra/newview/skins/default/xui/zh/menu_picks_plus.xml
index e962bd90d5..80922a757d 100644
--- a/indra/newview/skins/default/xui/zh/menu_picks_plus.xml
+++ b/indra/newview/skins/default/xui/zh/menu_picks_plus.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="picks_plus_menu">
<menu_item_call label="æ–°ç²¾é¸åœ°é»ž" name="create_pick"/>
- <menu_item_call label="New Classified" name="create_classified"/>
+ <menu_item_call label="新個人廣告" name="create_classified"/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/zh/menu_places_gear_folder.xml
index 7f4144d14d..27f0c7ebdb 100644
--- a/indra/newview/skins/default/xui/zh/menu_places_gear_folder.xml
+++ b/indra/newview/skins/default/xui/zh/menu_places_gear_folder.xml
@@ -4,7 +4,7 @@
<menu_item_call label="添加資料夾" name="add_folder"/>
<menu_item_call label="還原物å“" name="restore_item"/>
<menu_item_call label="剪下" name="cut"/>
- <menu_item_call label="覆製" name="copy_folder"/>
+ <menu_item_call label="æšåº¨" name="copy_folder"/>
<menu_item_call label="貼上" name="paste"/>
<menu_item_call label="æ›´å" name="rename"/>
<menu_item_call label="刪除" name="delete"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_profile_overflow.xml b/indra/newview/skins/default/xui/zh/menu_profile_overflow.xml
index ca637ae54d..f77e7090c4 100644
--- a/indra/newview/skins/default/xui/zh/menu_profile_overflow.xml
+++ b/indra/newview/skins/default/xui/zh/menu_profile_overflow.xml
@@ -3,10 +3,10 @@
<menu_item_call label="地圖" name="show_on_map"/>
<menu_item_call label="支付" name="pay"/>
<menu_item_call label="分享" name="share"/>
- <menu_item_call label="Block" name="block"/>
- <menu_item_call label="Unblock" name="unblock"/>
+ <menu_item_call label="å°éŽ–" name="block"/>
+ <menu_item_call label="解除å°éŽ–" name="unblock"/>
<menu_item_call label="踢出" name="kick"/>
<menu_item_call label="å‡çµ" name="freeze"/>
<menu_item_call label="解å‡" name="unfreeze"/>
- <menu_item_call label="CSR" name="csr"/>
+ <menu_item_call label="客æœ" name="csr"/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_save_outfit.xml b/indra/newview/skins/default/xui/zh/menu_save_outfit.xml
index 7884df5b01..53ee6ee977 100644
--- a/indra/newview/skins/default/xui/zh/menu_save_outfit.xml
+++ b/indra/newview/skins/default/xui/zh/menu_save_outfit.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="save_outfit_menu">
<menu_item_call label="儲存" name="save_outfit"/>
- <menu_item_call label="å¦å­˜" name="save_as_new_outfit"/>
+ <menu_item_call label="å¦å­˜ç‚º" name="save_as_new_outfit"/>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_teleport_history_tab.xml b/indra/newview/skins/default/xui/zh/menu_teleport_history_tab.xml
index f9107a96ed..90e8098348 100644
--- a/indra/newview/skins/default/xui/zh/menu_teleport_history_tab.xml
+++ b/indra/newview/skins/default/xui/zh/menu_teleport_history_tab.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Teleport History Item Context Menu">
- <menu_item_call label="é–‹å•Ÿ" name="TabOpen"/>
+ <menu_item_call label="打開" name="TabOpen"/>
<menu_item_call label="關閉" name="TabClose"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_text_editor.xml b/indra/newview/skins/default/xui/zh/menu_text_editor.xml
index c25f5128c3..be48a2ce49 100644
--- a/indra/newview/skins/default/xui/zh/menu_text_editor.xml
+++ b/indra/newview/skins/default/xui/zh/menu_text_editor.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Text editor context menu">
<menu_item_call label="剪下" name="Cut"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
<menu_item_call label="貼上" name="Paste"/>
<menu_item_call label="刪除" name="Delete"/>
<menu_item_call label="å…¨é¸" name="Select All"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_topinfobar.xml b/indra/newview/skins/default/xui/zh/menu_topinfobar.xml
index debaafaa10..b07e9890ff 100644
--- a/indra/newview/skins/default/xui/zh/menu_topinfobar.xml
+++ b/indra/newview/skins/default/xui/zh/menu_topinfobar.xml
@@ -3,5 +3,5 @@
<menu_item_check label="顯示座標" name="Show Coordinates"/>
<menu_item_check label="顯示地段屬性" name="Show Parcel Properties"/>
<menu_item_call label="地標" name="Landmark"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_url_http.xml b/indra/newview/skins/default/xui/zh/menu_url_http.xml
index cf953576f3..861cbfb975 100644
--- a/indra/newview/skins/default/xui/zh/menu_url_http.xml
+++ b/indra/newview/skins/default/xui/zh/menu_url_http.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="開啟網é " name="url_open"/>
- <menu_item_call label="Open in Internal Browser" name="url_open_internal"/>
- <menu_item_call label="Open in External Browser" name="url_open_external"/>
- <menu_item_call label="Copy URL to clipboard" name="url_copy"/>
+ <menu_item_call label="用內部ç€è¦½å™¨é–‹å•Ÿ" name="url_open_internal"/>
+ <menu_item_call label="用外部ç€è¦½å™¨é–‹å•Ÿ" name="url_open_external"/>
+ <menu_item_call label="覆製 URL 到剪貼簿" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_url_slapp.xml b/indra/newview/skins/default/xui/zh/menu_url_slapp.xml
index afc15ce13c..6ce9a10d3e 100644
--- a/indra/newview/skins/default/xui/zh/menu_url_slapp.xml
+++ b/indra/newview/skins/default/xui/zh/menu_url_slapp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
- <menu_item_call label="Run This Command" name="run_slapp"/>
+ <menu_item_call label="執行這個指令" name="run_slapp"/>
<menu_item_call label="覆製 SLurl 到剪貼簿" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_viewer.xml b/indra/newview/skins/default/xui/zh/menu_viewer.xml
index b6bb79bcbc..262cc2440c 100644
--- a/indra/newview/skins/default/xui/zh/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/zh/menu_viewer.xml
@@ -1,26 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_bar name="Main Menu">
- <menu label="自己" name="Me">
+ <menu label="我自己" name="Me">
<menu_item_call label="å好設定" name="Preferences"/>
<menu_item_call label="我的塗鴉牆" name="Manage My Account"/>
<menu_item_call label="購買 L$" name="Buy and Sell L$"/>
<menu_item_call label="我的個人檔案" name="Profile"/>
<menu_item_call label="我的外觀" name="ChangeOutfit"/>
- <menu_item_check label="我的庫存" name="Inventory"/>
- <menu_item_check label="我的庫存" name="ShowSidetrayInventory"/>
+ <menu_item_check label="我的收ç´å€" name="Inventory"/>
+ <menu_item_check label="我的收ç´å€" name="ShowSidetrayInventory"/>
<menu_item_check label="我的姿勢" name="Gestures"/>
<menu_item_check label="我的è²éŸ³" name="ShowVoice"/>
- <menu label="移動" name="Movement">
+ <menu label="動作" name="Movement">
<menu_item_call label="å下" name="Sit Down Here"/>
<menu_item_check label="飛行" name="Fly"/>
- <menu_item_check label="總是奔跑" name="Always Run"/>
+ <menu_item_check label="以跑代步" name="Always Run"/>
<menu_item_call label="åœæ­¢æˆ‘身上的動作" name="Stop Animating My Avatar"/>
</menu>
<menu label="我的狀態" name="Status">
<menu_item_call label="離開" name="Set Away"/>
<menu_item_call label="忙碌" name="Set Busy"/>
</menu>
- <menu_item_call label="çµæŸé€€å‡º [APP_NAME]" name="Quit"/>
+ <menu_item_call label="è¦æ±‚管ç†å“¡ç‹€æ…‹" name="Request Admin Options"/>
+ <menu_item_call label="離開管ç†å“¡ç‹€æ…‹" name="Leave Admin Options"/>
+ <menu_item_call label="退出 [APP_NAME]" name="Quit"/>
</menu>
<menu label="æºé€š" name="Communicate">
<menu_item_call label="我的朋å‹" name="My Friends"/>
@@ -32,12 +34,13 @@
<menu_item_check label="迷你地圖" name="Mini-Map"/>
<menu_item_check label="世界地圖" name="World Map"/>
<menu_item_check label="æœå°‹" name="Search"/>
- <menu_item_call label="æ‹æ”å¿«ç…§" name="Take Snapshot"/>
- <menu_item_call label="將此處記下地標" name="Create Landmark Here"/>
- <menu_item_separator/>
- <menu_item_call label="地點檔案" name="Place Profile"/>
- <menu_item_call label="關於土地" name="About Land"/>
- <menu_item_call label="åœ°å€ / 領地" name="Region/Estate"/>
+ <menu_item_call label="å¿«ç…§" name="Take Snapshot"/>
+ <menu_item_call label="將此處記為地標" name="Create Landmark Here"/>
+ <menu label="地點檔案" name="Land">
+ <menu_item_call label="地點檔案" name="Place Profile"/>
+ <menu_item_call label="土地資料" name="About Land"/>
+ <menu_item_call label="地å€/領地" name="Region/Estate"/>
+ </menu>
<menu_item_call label="購買這塊土地" name="Buy Land"/>
<menu_item_call label="我的土地" name="My Land"/>
<menu label="顯示" name="LandShow">
@@ -45,15 +48,15 @@
<menu_item_check label="視角控制" name="Camera Controls"/>
<menu_item_check label="ç¦è¶Šç·š" name="Ban Lines"/>
<menu_item_check label="指標" name="beacons"/>
- <menu_item_check label="土地邊界" name="Property Lines"/>
+ <menu_item_check label="地產邊界" name="Property Lines"/>
<menu_item_check label="地主" name="Land Owners"/>
<menu_item_check label="座標" name="Coordinates"/>
<menu_item_check label="地段屬性" name="Parcel Properties"/>
<menu_item_check label="進階é¸å–®" name="Show Advanced Menu"/>
</menu>
- <menu_item_call label="瞬間瞬間傳é€å›žå®¶" name="Teleport Home"/>
+ <menu_item_call label="瞬間傳é€å›žå®¶" name="Teleport Home"/>
<menu_item_call label="設定家在此處" name="Set Home to Here"/>
- <menu label="太陽" name="Sun">
+ <menu label="太陽" name="Environment Settings">
<menu_item_call label="日出" name="Sunrise"/>
<menu_item_call label="中åˆ" name="Noon"/>
<menu_item_call label="æ—¥è½" name="Sunset"/>
@@ -101,21 +104,23 @@
<menu_item_check label="顯示進階權é™" name="DebugPermissions"/>
<menu_item_check label="åªé¸å–我的物件" name="Select Only My Objects"/>
<menu_item_check label="åªé¸å–å¯ç§»å‹•çš„物件" name="Select Only Movable Objects"/>
- <menu_item_check label="Select By Surrounding" name="Select By Surrounding"/>
- <menu_item_check label="Show Selection Outlines" name="Show Selection Outlines"/>
- <menu_item_check label="Show Hidden Selection" name="Show Hidden Selection"/>
- <menu_item_check label="Show Light Radius for Selection" name="Show Light Radius for Selection"/>
- <menu_item_check label="Show Selection Beam" name="Show Selection Beam"/>
+ <menu_item_check label="環繞é¸å–" name="Select By Surrounding"/>
+ <menu_item_check label="顯示é¸å–輪廓線" name="Show Selection Outlines"/>
+ <menu_item_check label="顯示隱è—çš„é¸å–" name="Show Hidden Selection"/>
+ <menu_item_check label="顯示é¸æ“‡çš„ Light åŠå¾‘" name="Show Light Radius for Selection"/>
+ <menu_item_check label="顯示é¸æ“‡å°Žå¼•ç·š" name="Show Selection Beam"/>
<menu_item_check label="貼齊格線" name="Snap to Grid"/>
<menu_item_call label="貼齊物件 XY 軸到格線" name="Snap Object XY to Grid"/>
- <menu_item_call label="Use Selection for Grid" name="Use Selection for Grid"/>
+ <menu_item_call label="以所é¸æ“‡ä½œç‚ºæ ¼ç·š" name="Use Selection for Grid"/>
<menu_item_call label="格線é¸é …" name="Grid Options"/>
</menu>
<menu label="上傳" name="Upload">
<menu_item_call label="圖åƒï¼ˆL$[COST])..." name="Upload Image"/>
<menu_item_call label="è²éŸ³ï¼ˆL$[COST])..." name="Upload Sound"/>
<menu_item_call label="動作(L$[COST])..." name="Upload Animation"/>
- <menu_item_call label="大é‡ä¸Šå‚³ï¼ˆæ¯æª”案 L$[COST] )..." name="Bulk Upload"/>
+ <menu_item_call label="模型…" name="Upload Model"/>
+ <menu_item_call label="模型精éˆâ€¦" name="Upload Model Wizard"/>
+ <menu_item_call label="批é‡ï¼ˆæ¯æª”案 L$[COST] )..." name="Bulk Upload"/>
<menu_item_call label="設定é è¨­ä¸Šå‚³æ¬Šé™" name="perm prefs"/>
</menu>
<menu_item_call label="復原" name="Undo"/>
@@ -124,73 +129,83 @@
<menu label="幫助" name="Help">
<menu_item_call label="[SECOND_LIFE] 幫助" name="Second Life Help"/>
<menu_item_check label="啟用æ示" name="Enable Hints"/>
- <menu_item_call label="舉報濫用" name="Report Abuse"/>
+ <menu_item_call label="é•è¦èˆ‰å ±" name="Report Abuse"/>
<menu_item_call label="回報臭蟲" name="Report Bug"/>
<menu_item_call label="關於 [APP_NAME]" name="About Second Life"/>
</menu>
<menu label="進階" name="Advanced">
- <menu_item_call label="Rebake Textures" name="Rebake Texture"/>
- <menu_item_call label="設定使用者界é¢å¤§å°è‡³é è¨­å€¼" name="Set UI Size to Default"/>
- <menu_item_call label="設定視窗尺寸大å°..." name="Set Window Size..."/>
+ <menu_item_call label="é‡æ–°ç”¢å‡ºæ質" name="Rebake Texture"/>
+ <menu_item_call label="以é è¨­å€¼è¨­å®šä½¿ç”¨è€…ç•Œé¢å¤§å°" name="Set UI Size to Default"/>
+ <menu_item_call label="設定視窗大å°..." name="Set Window Size..."/>
<menu_item_check label="é™åˆ¶é¸æ“‡è·é›¢" name="Limit Select Distance"/>
- <menu_item_check label="Disable Camera Constraints" name="Disable Camera Distance"/>
+ <menu_item_check label="å–消é¡é ­é™åˆ¶" name="Disable Camera Distance"/>
<menu_item_check label="高解æžåº¦å¿«ç…§" name="HighResSnapshot"/>
<menu_item_check label="éœéŸ³æ‹æ”快照到硬碟" name="QuietSnapshotsToDisk"/>
<menu_item_check label="壓縮快照存到硬碟" name="CompressSnapshotsToDisk"/>
<menu label="效能工具" name="Performance Tools">
- <menu_item_call label="Lag Meter" name="Lag Meter"/>
+ <menu_item_call label="Lag 測é‡å™¨" name="Lag Meter"/>
<menu_item_check label="統計列" name="Statistics Bar"/>
- <menu_item_check label="Show Avatar Rendering Cost" name="Avatar Rendering Cost"/>
+ <menu_item_check label="顯示化身呈åƒæˆæœ¬" name="Avatar Rendering Cost"/>
</menu>
<menu label="高亮顯示與å¯è¦‹åº¦" name="Highlighting and Visibility">
- <menu_item_check label="Cheesy Beacon" name="Cheesy Beacon"/>
+ <menu_item_check label="Cheesy 指標" name="Cheesy Beacon"/>
<menu_item_check label="éš±è—ç²’å­æ•ˆæžœ" name="Hide Particles"/>
<menu_item_check label="éš±è—所é¸æ“‡çš„" name="Hide Selected"/>
<menu_item_check label="高亮顯示é€æ˜Žç‰©ä»¶" name="Highlight Transparent"/>
<menu_item_check label="顯示 HUD 附件" name="Show HUD Attachments"/>
<menu_item_check label="顯示第一人稱視角準星" name="ShowCrosshairs"/>
</menu>
- <menu label="Rendering Types" name="Rendering Types">
- <menu_item_check label="ç°¡å–®" name="Rendering Type Simple"/>
- <menu_item_check label="åŠé€æ˜Ž" name="Rendering Type Alpha"/>
- <menu_item_check label="樹木" name="Rendering Type Tree"/>
- <menu_item_check label="化身" name="Rendering Type Character"/>
- <menu_item_check label="地表" name="Rendering Type Surface Patch"/>
- <menu_item_check label="天空" name="Rendering Type Sky"/>
- <menu_item_check label="æ°´æ–‡" name="Rendering Type Water"/>
- <menu_item_check label="地é¢" name="Rendering Type Ground"/>
- <menu_item_check label="é«”ç©" name="Rendering Type Volume"/>
- <menu_item_check label="è‰åœ°" name="Rendering Type Grass"/>
- <menu_item_check label="雲彩" name="Rendering Type Clouds"/>
- <menu_item_check label="ç²’å­æ•ˆæžœ" name="Rendering Type Particles"/>
- <menu_item_check label="碰撞" name="Rendering Type Bump"/>
- </menu>
- <menu label="Rendering Features" name="Rendering Features">
- <menu_item_check label="UI" name="ToggleUI"/>
- <menu_item_check label="Selected" name="Selected"/>
- <menu_item_check label="Highlighted" name="Highlighted"/>
- <menu_item_check label="Dynamic Textures" name="Dynamic Textures"/>
+ <menu label="呈åƒé¡žåž‹" name="Rendering Types">
+ <menu_item_check label="ç°¡å–®" name="Simple"/>
+ <menu_item_check label="åŠé€æ˜Ž" name="Alpha"/>
+ <menu_item_check label="樹木" name="Tree"/>
+ <menu_item_check label="化身" name="Character"/>
+ <menu_item_check label="表é¢ä¿®è£œ" name="Surface Patch"/>
+ <menu_item_check label="天空" name="Sky"/>
+ <menu_item_check label="æ°´æ–‡" name="Water"/>
+ <menu_item_check label="地é¢" name="Ground"/>
+ <menu_item_check label="é«”ç©" name="Volume"/>
+ <menu_item_check label="è‰åœ°" name="Grass"/>
+ <menu_item_check label="雲彩" name="Clouds"/>
+ <menu_item_check label="ç²’å­æ•ˆæžœ" name="Particles"/>
+ <menu_item_check label="碰撞" name="Bump"/>
+ </menu>
+ <menu label="呈åƒåŠŸèƒ½" name="Rendering Features">
+ <menu_item_check label="使用者界é¢" name="UI"/>
+ <menu_item_check label="é¸æ“‡" name="Selected"/>
+ <menu_item_check label="高亮顯示" name="Highlighted"/>
+ <menu_item_check label="å‹•æ…‹æ質" name="Dynamic Textures"/>
<menu_item_check label="腳步陰影" name="Foot Shadows"/>
<menu_item_check label="霧氣" name="Fog"/>
- <menu_item_check label="Test FRInfo" name="Test FRInfo"/>
+ <menu_item_check label="測試 FRInfo" name="Test FRInfo"/>
<menu_item_check label="彈性物件" name="Flexible Objects"/>
</menu>
<menu_item_check label="使用外å¦è®€å–ç·’" name="Use Plugin Read Thread"/>
<menu_item_call label="清除群組快å–資料" name="ClearGroupCache"/>
<menu_item_check label="滑鼠平滑移動" name="Mouse Smoothing"/>
<menu label="快速éµ" name="Shortcuts">
+ <menu_item_call label="圖åƒï¼ˆL$[COST])..." name="Upload Image"/>
+ <menu_item_check label="æœå°‹" name="Search"/>
<menu_item_call label="釋出按éµ" name="Release Keys"/>
+ <menu_item_call label="以é è¨­å€¼è¨­å®šä½¿ç”¨è€…ç•Œé¢å¤§å°" name="Set UI Size to Default"/>
<menu_item_check label="顯示進階é¸å–® ï¼ èˆŠç‰ˆæ·å¾‘" name="Show Advanced Menu - legacy shortcut"/>
<menu_item_call label="關閉視窗" name="Close Window"/>
<menu_item_call label="關閉全部視窗" name="Close All Windows"/>
<menu_item_call label="æ‹æ”快照到硬碟" name="Snapshot to Disk"/>
<menu_item_call label="第一人稱視角" name="Mouselook"/>
- <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/>
+ <menu_item_check label="æ–桿移動æ”影機" name="Joystick Flycam"/>
<menu_item_call label="é‡è¨­è¦–角" name="Reset View"/>
<menu_item_call label="注視上一ä½èŠå¤©è€…" name="Look at Last Chatter"/>
- <menu_item_call label="Zoom In" name="Zoom In"/>
- <menu_item_call label="Zoom Default" name="Zoom Default"/>
- <menu_item_call label="Zoom Out" name="Zoom Out"/>
+ <menu label="é¸æ“‡å»ºé€ å·¥å…·" name="Select Tool">
+ <menu_item_call label="èšç„¦å·¥å…·" name="Focus"/>
+ <menu_item_call label="移動工具" name="Move"/>
+ <menu_item_call label="編輯工具" name="Edit"/>
+ <menu_item_call label="創造工具" name="Create"/>
+ <menu_item_call label="土地工具" name="Land"/>
+ </menu>
+ <menu_item_call label="放大" name="Zoom In"/>
+ <menu_item_call label="縮放æ¢å¾©é è¨­" name="Zoom Default"/>
+ <menu_item_call label="縮å°" name="Zoom Out"/>
</menu>
<menu_item_call label="顯示除錯設定" name="Debug Settings"/>
<menu_item_check label="顯示開發é¸å–®" name="Debug Mode"/>
@@ -204,20 +219,22 @@
<menu_item_check label="æ質分類控制å°" name="Texture Category"/>
<menu_item_check label="快速碼錶" name="Fast Timers"/>
<menu_item_check label="記憶體" name="Memory"/>
+ <menu_item_check label="場景統計資料" name="Scene Statistics"/>
<menu_item_call label="地å€è³‡è¨Šå‚³è‡³é™¤éŒ¯æŽ§åˆ¶å°" name="Region Info to Debug Console"/>
<menu_item_call label="群組資訊至除錯控制å°" name="Group Info to Debug Console"/>
- <menu_item_call label="Capabilities Info to Debug Console" name="Capabilities Info to Debug Console"/>
+ <menu_item_call label="性能資訊傳至除錯控制å°" name="Capabilities Info to Debug Console"/>
<menu_item_check label="æ”影機" name="Camera"/>
<menu_item_check label="風力" name="Wind"/>
- <menu_item_check label="FOV" name="FOV"/>
- <menu_item_check label="Badge" name="Badge"/>
+ <menu_item_check label="視角" name="FOV"/>
+ <menu_item_check label="勛章" name="Badge"/>
</menu>
<menu label="顯示資訊" name="Display Info">
<menu_item_check label="顯示時間" name="Show Time"/>
- <menu_item_check label="Show Render Info" name="Show Render Info"/>
+ <menu_item_check label="顯示上傳費用" name="Show Upload Cost"/>
+ <menu_item_check label="顯示呈åƒè³‡è¨Š" name="Show Render Info"/>
<menu_item_check label="顯示æ質資訊" name="Show Texture Info"/>
- <menu_item_check label="Show Matrices" name="Show Matrices"/>
- <menu_item_check label="Show Color Under Cursor" name="Show Color Under Cursor"/>
+ <menu_item_check label="顯示矩陣" name="Show Matrices"/>
+ <menu_item_check label="游標下顯示é¡è‰²" name="Show Color Under Cursor"/>
<menu_item_check label="顯示記憶體" name="Show Memory"/>
<menu_item_check label="顯示更新到物件" name="Show Updates"/>
</menu>
@@ -231,60 +248,64 @@
<menu_item_call label="強制ç€è¦½å™¨æ–·ç·š" name="Force Disconnect Viewer"/>
<menu_item_call label="模擬記憶體ä¸è¶³" name="Memory Leaking Simulation"/>
</menu>
- <menu label="Render Tests" name="Render Tests">
+ <menu label="呈åƒæ¸¬è©¦" name="Render Tests">
<menu_item_check label="æ”影機ä½ç§»" name="Camera Offset"/>
- <menu_item_check label="Randomize Framerate" name="Randomize Framerate"/>
- <menu_item_check label="Periodic Slow Frame" name="Periodic Slow Frame"/>
- <menu_item_check label="Frame Test" name="Frame Test"/>
- </menu>
- <menu label="Render Metadata" name="Render Metadata">
- <menu_item_check label="Bounding Boxes" name="Bounding Boxes"/>
- <menu_item_check label="Octree" name="Octree"/>
- <menu_item_check label="Shadow Frusta" name="Shadow Frusta"/>
- <menu_item_check label="Occlusion" name="Occlusion"/>
- <menu_item_check label="Render Batches" name="Render Batches"/>
- <menu_item_check label="Update Type" name="Update Type"/>
- <menu_item_check label="Texture Anim" name="Texture Anim"/>
- <menu_item_check label="Texture Priority" name="Texture Priority"/>
- <menu_item_check label="Texture Area" name="Texture Area"/>
- <menu_item_check label="Face Area" name="Face Area"/>
- <menu_item_check label="Lights" name="Lights"/>
- <menu_item_check label="Collision Skeleton" name="Collision Skeleton"/>
- <menu_item_check label="Raycast" name="Raycast"/>
- </menu>
- <menu label="Rendering" name="Rendering">
- <menu_item_check label="Axes" name="Axes"/>
- <menu_item_check label="Tangent Basis" name="Tangent Basis"/>
- <menu_item_call label="Selected Texture Info Basis" name="Selected Texture Info Basis"/>
- <menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Object-Object Occlusion" name="Object-Object Occlusion"/>
- <menu_item_check label="Framebuffer Objects" name="Framebuffer Objects"/>
- <menu_item_check label="Lighting and Shadows" name="Lighting and Shadows"/>
- <menu_item_check label="Shadows from Sun/Moon/Projectors" name="Shadows from Sun/Moon/Projectors"/>
- <menu_item_check label="SSAO and Shadow Smoothing" name="SSAO and Shadow Smoothing"/>
- <menu_item_check label="Global Illumination (experimental)" name="Global Illumination"/>
+ <menu_item_check label="隨機變動幀率" name="Randomize Framerate"/>
+ <menu_item_check label="定期出ç¾æ…¢å¹€çŽ‡" name="Periodic Slow Frame"/>
+ <menu_item_check label="ç•«é¢æ¸¬è©¦" name="Frame Test"/>
+ </menu>
+ <menu label="呈åƒçš„元資料" name="Render Metadata">
+ <menu_item_check label="外框箱" name="Bounding Boxes"/>
+ <menu_item_check label="法線" name="Normals"/>
+ <menu_item_check label="å…«å‰æ¨¹" name="Octree"/>
+ <menu_item_check label="陰影平截頭體" name="Shadow Frusta"/>
+ <menu_item_check label="物ç†å½¢ç‹€" name="Physics Shapes"/>
+ <menu_item_check label="é®è”½" name="Occlusion"/>
+ <menu_item_check label="呈åƒæ‰¹æ¬¡" name="Render Batches"/>
+ <menu_item_check label="æ›´æ–°é¡žåž‹" name="Update Type"/>
+ <menu_item_check label="æ質動畫" name="Texture Anim"/>
+ <menu_item_check label="æ質優先åº" name="Texture Priority"/>
+ <menu_item_check label="æ質å€åŸŸ" name="Texture Area"/>
+ <menu_item_check label="臉å€åŸŸ" name="Face Area"/>
+ <menu_item_check label="細節層次資訊" name="LOD Info"/>
+ <menu_item_check label="建製佇列" name="Build Queue"/>
+ <menu_item_check label="燈光" name="Lights"/>
+ <menu_item_check label="碰撞骨架" name="Collision Skeleton"/>
+ <menu_item_check label="光線投射" name="Raycast"/>
+ <menu_item_check label="雕刻" name="Sculpt"/>
+ </menu>
+ <menu label="呈åƒ" name="Rendering">
+ <menu_item_check label="軸" name="Axes"/>
+ <menu_item_check label="切線基礎" name="Tangent Basis"/>
+ <menu_item_call label="å·²é¸å–æ質資訊基礎" name="Selected Texture Info Basis"/>
+ <menu_item_check label="線框" name="Wireframe"/>
+ <menu_item_check label="物件導å‘çš„é®è”½" name="Object-Object Occlusion"/>
+ <menu_item_check label="光線和陰影" name="Lighting and Shadows"/>
+ <menu_item_check label="來自日/月/投影物的陰影" name="Shadows from Sun/Moon/Projectors"/>
+ <menu_item_check label="å±å¹•ç©ºé–“環境光é®è”½å’Œé™°å½±å¹³æ»‘技術" name="SSAO and Shadow Smoothing"/>
+ <menu_item_check label="全域照明(實驗性質)" name="Global Illumination"/>
<menu_item_check label="GL 除錯" name="Debug GL"/>
<menu_item_check label="管線除錯" name="Debug Pipeline"/>
<menu_item_check label="自動åŠé€æ˜Žé®ç½©ï¼ˆéžå»¶ï¼‰" name="Automatic Alpha Masks (deferred)"/>
<menu_item_check label="自動åŠé€æ˜Žé®ç½©ï¼ˆéžéžå»¶ï¼‰" name="Automatic Alpha Masks (non-deferred)"/>
- <menu_item_check label="Animation Textures" name="Animation Textures"/>
+ <menu_item_check label="動作æ質" name="Animation Textures"/>
<menu_item_check label="關閉æ質" name="Disable Textures"/>
- <menu_item_check label="Full Res Textures" name="Rull Res Textures"/>
- <menu_item_check label="Audit Textures" name="Audit Textures"/>
- <menu_item_check label="Texture Atlas (experimental)" name="Texture Atlas"/>
- <menu_item_check label="Render Attached Lights" name="Render Attached Lights"/>
- <menu_item_check label="Render Attached Particles" name="Render Attached Particles"/>
- <menu_item_check label="Hover Glow Objects" name="Hover Glow Objects"/>
+ <menu_item_check label="全解æžåº¦æ質" name="Rull Res Textures"/>
+ <menu_item_check label="查驗æ質" name="Audit Textures"/>
+ <menu_item_check label="æ質圖集(實驗性質)" name="Texture Atlas"/>
+ <menu_item_check label="使附著燈光呈åƒ" name="Render Attached Lights"/>
+ <menu_item_check label="使附著例å­æ•ˆæžœå‘ˆåƒ" name="Render Attached Particles"/>
+ <menu_item_check label="åœæ‡¸ç™¼å…‰ç‰©ä»¶" name="Hover Glow Objects"/>
</menu>
<menu label="網路" name="Network">
- <menu_item_check label="Pause Agent" name="AgentPause"/>
- <menu_item_call label="Enable Message Log" name="Enable Message Log"/>
- <menu_item_call label="Disable Message Log" name="Disable Message Log"/>
- <menu_item_check label="Velocity Interpolate Objects" name="Velocity Interpolate Objects"/>
- <menu_item_check label="Ping Interpolate Object Positions" name="Ping Interpolate Object Positions"/>
- <menu_item_call label="Drop a Packet" name="Drop a Packet"/>
- </menu>
- <menu_item_call label="Dump Scripted Camera" name="Dump Scripted Camera"/>
+ <menu_item_check label="æš«åœç”¨æˆ¶" name="AgentPause"/>
+ <menu_item_call label="啟用訊æ¯è¨˜éŒ„" name="Enable Message Log"/>
+ <menu_item_call label="åœç”¨è¨Šæ¯è¨˜éŒ„" name="Disable Message Log"/>
+ <menu_item_check label="速度內æ’物件" name="Velocity Interpolate Objects"/>
+ <menu_item_check label="探詢內æ’物件ä½ç½®" name="Ping Interpolate Object Positions"/>
+ <menu_item_call label="丟出一個å°åŒ…" name="Drop a Packet"/>
+ </menu>
+ <menu_item_call label="傾å°è…³æœ¬æŽ§åˆ¶çš„æ”影機" name="Dump Scripted Camera"/>
<menu_item_call label="碰撞ã€æŽ¨æ“ èˆ‡æ‰“æ“Š" name="Bumps, Pushes &amp;amp; Hits"/>
<menu label="錄製器" name="Recorder">
<menu_item_call label="開始播放" name="Start Playback"/>
@@ -293,29 +314,30 @@
<menu_item_call label="開始錄製" name="Start Record"/>
<menu_item_call label="åœæ­¢éŒ„製" name="Stop Record"/>
</menu>
- <menu label="世界" name="DevelopWorld">
+ <menu label="世界" name="World">
<menu_item_check label="模擬器太陽設定覆蓋" name="Sim Sun Override"/>
+ <menu_item_check label="Cheesy 指標" name="Cheesy Beacon"/>
<menu_item_check label="固定天氣" name="Fixed Weather"/>
<menu_item_call label="傾å°åœ°å€ç‰©ä»¶å¿«å–" name="Dump Region Object Cache"/>
</menu>
- <menu label="UI" name="UI">
- <menu_item_call label="測試媒體ç€è¦½å™¨" name="Web Browser Test"/>
+ <menu label="使用者界é¢" name="UI">
+ <menu_item_call label="媒體ç€è¦½å™¨æ¸¬è©¦" name="Web Browser Test"/>
<menu_item_call label="網é å…§å®¹ç€è¦½å™¨" name="Web Content Browser"/>
- <menu_item_call label="Dump SelectMgr" name="Dump SelectMgr"/>
+ <menu_item_call label="å‚¾å° SelectMgr" name="Dump SelectMgr"/>
<menu_item_call label="傾å°æ”¶ç´å€" name="Dump Inventory"/>
<menu_item_call label="傾å°ç¢¼éŒ¶" name="Dump Timers"/>
- <menu_item_call label="Dump Focus Holder" name="Dump Focus Holder"/>
- <menu_item_call label="Print Selected Object Info" name="Print Selected Object Info"/>
- <menu_item_call label="Print Agent Info" name="Print Agent Info"/>
+ <menu_item_call label="傾å°ç„¦é»žå®¹å™¨" name="Dump Focus Holder"/>
+ <menu_item_call label="列å°æ‰€é¸ç‰©ä»¶è³‡è¨Š" name="Print Selected Object Info"/>
+ <menu_item_call label="列å°ç”¨æˆ¶è³‡è¨Š" name="Print Agent Info"/>
<menu_item_call label="計憶體狀態" name="Memory Stats"/>
- <menu_item_check label="Region Debug Console" name="Region Debug Console"/>
- <menu_item_check label="Debug SelectMgr" name="Debug SelectMgr"/>
- <menu_item_check label="Debug Clicks" name="Debug Clicks"/>
+ <menu_item_check label="地å€é™¤éŒ¯æŽ§åˆ¶å°" name="Region Debug Console"/>
+ <menu_item_check label="除錯 SelectMgr" name="Debug SelectMgr"/>
+ <menu_item_check label="除錯點按動作" name="Debug Clicks"/>
<menu_item_check label="視角除錯" name="Debug Views"/>
- <menu_item_check label="Debug Name Tooltips" name="Debug Name Tooltips"/>
+ <menu_item_check label="除錯å稱訊æ¯æ示" name="Debug Name Tooltips"/>
<menu_item_check label="滑鼠事件除錯" name="Debug Mouse Events"/>
<menu_item_check label="按éµé™¤éŒ¯" name="Debug Keys"/>
- <menu_item_check label="Debug WindowProc" name="Debug WindowProc"/>
+ <menu_item_check label="除錯 WindowProc" name="Debug WindowProc"/>
</menu>
<menu label="XUI" name="XUI">
<menu_item_call label="é‡æ–°è¼‰å…¥é¡è‰²è¨­å®š" name="Reload Color Settings"/>
@@ -325,16 +347,16 @@
<menu_item_call label="æ²–æ´—å稱快å–資料" name="Flush Names Caches"/>
</menu>
<menu label="化身" name="Character">
- <menu label="Grab Baked Texture" name="Grab Baked Texture">
- <menu_item_call label="Iris" name="Grab Iris"/>
- <menu_item_call label="頭部" name="Grab Head"/>
- <menu_item_call label="Upper Body" name="Grab Upper Body"/>
- <menu_item_call label="Lower Body" name="Grab Lower Body"/>
- <menu_item_call label="裙å­" name="Grab Skirt"/>
+ <menu label="抓å–已產出æ質" name="Grab Baked Texture">
+ <menu_item_call label="虹膜" name="Iris"/>
+ <menu_item_call label="頭部" name="Head"/>
+ <menu_item_call label="上åŠèº«" name="Upper Body"/>
+ <menu_item_call label="下åŠèº«" name="Lower Body"/>
+ <menu_item_call label="裙å­" name="Skirt"/>
</menu>
- <menu label="Character Tests" name="Character Tests">
- <menu_item_call label="Appearance To XML" name="Appearance To XML"/>
- <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/>
+ <menu label="字元測試" name="Character Tests">
+ <menu_item_call label="å°‡å¤–è§€è½‰æˆ XML" name="Appearance To XML"/>
+ <menu_item_call label="切æ›å­—元幾何特性" name="Toggle Character Geometry"/>
<menu_item_call label="男性測試" name="Test Male"/>
<menu_item_call label="女性測試" name="Test Female"/>
<menu_item_call label="PG 切æ›" name="Toggle PG"/>
@@ -345,47 +367,48 @@
<menu_item_check label="慢動作" name="Slow Motion Animations"/>
<menu_item_check label="顯示注視在" name="Show Look At"/>
<menu_item_check label="顯示指å‘在" name="Show Point At"/>
- <menu_item_check label="Debug Joint Updates" name="Debug Joint Updates"/>
- <menu_item_check label="Disable LOD" name="Disable LOD"/>
- <menu_item_check label="Debug Character Vis" name="Debug Character Vis"/>
- <menu_item_check label="Show Collision Skeleton" name="Show Collision Skeleton"/>
- <menu_item_check label="Display Agent Target" name="Display Agent Target"/>
+ <menu_item_check label="除錯旋軸的更新" name="Debug Joint Updates"/>
+ <menu_item_check label="åœç”¨ç´°ç¯€å±¤æ¬¡" name="Disable LOD"/>
+ <menu_item_check label="除錯字元å¯è¦‹æ€§" name="Debug Character Vis"/>
+ <menu_item_check label="顯示碰撞骨架" name="Show Collision Skeleton"/>
+ <menu_item_check label="顯示用戶目標" name="Display Agent Target"/>
--&gt;
- <menu_item_call label="Dump Attachments" name="Dump Attachments"/>
- <menu_item_call label="Debug Avatar Textures" name="Debug Avatar Textures"/>
- <menu_item_call label="Dump Local Textures" name="Dump Local Textures"/>
+ <menu_item_call label="傾å°é™„件" name="Dump Attachments"/>
+ <menu_item_call label="除錯化身æ質" name="Debug Avatar Textures"/>
+ <menu_item_call label="傾å°æœ¬åœ°æ質" name="Dump Local Textures"/>
</menu>
<menu_item_check label="HTTP æ質" name="HTTP Textures"/>
- <menu_item_call label="Compress Images" name="Compress Images"/>
- <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"/>
- <menu_item_check label="Console Window on next Run" name="Console Window"/>
- <menu_item_call label="Request Admin Status" name="Request Admin Options"/>
- <menu_item_call label="Leave Admin Status" name="Leave Admin Options"/>
- <menu_item_check label="Show Admin Menu" name="View Admin Options"/>
+ <menu_item_check label="HTTP 收ç´å€" name="HTTP Inventory"/>
+ <menu_item_call label="壓縮圖åƒ" name="Compress Images"/>
+ <menu_item_check label="輸出除錯å°åž‹å‚¾å°" name="Output Debug Minidump"/>
+ <menu_item_check label="下次執行時顯示控制å°è¦–窗" name="Console Window"/>
+ <menu_item_call label="è¦æ±‚管ç†å“¡ç‹€æ…‹" name="Request Admin Options"/>
+ <menu_item_call label="離開管ç†å“¡ç‹€æ…‹" name="Leave Admin Options"/>
+ <menu_item_check label="顯示管ç†å“¡é¸å–®" name="View Admin Options"/>
</menu>
- <menu label="Admin" name="Admin">
- <menu label="Object" name="AdminObject">
- <menu_item_call label="å–得副本" name="Admin Take Copy"/>
- <menu_item_call label="強制æ“有者為我" name="Force Owner To Me"/>
- <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/>
+ <menu label="管ç†å“¡" name="Admin">
+ <menu label="Object">
+ <menu_item_call label="å–得副本" name="Take Copy"/>
+ <menu_item_call label="將所有人強設為我自己" name="Force Owner To Me"/>
+ <menu_item_call label="強設為「准許所有人ã€" name="Force Owner Permissive"/>
<menu_item_call label="刪除" name="Delete"/>
- <menu_item_call label="Lock" name="Lock"/>
- <menu_item_call label="Get Assets IDs" name="Get Assets IDs"/>
+ <menu_item_call label="鎖定" name="Lock"/>
+ <menu_item_call label="å–得資產 ID" name="Get Assets IDs"/>
</menu>
<menu label="地段" name="Parcel">
- <menu_item_call label="強制æ“有者為我" name="Owner To Me"/>
- <menu_item_call label="Set to Linden Content" name="Set to Linden Content"/>
- <menu_item_call label="Claim Public Land" name="Claim Public Land"/>
+ <menu_item_call label="將所有人強設為我自己" name="Owner To Me"/>
+ <menu_item_call label="設為 Linden 內容" name="Set to Linden Content"/>
+ <menu_item_call label="收å–公共地" name="Claim Public Land"/>
</menu>
<menu label="地å€" name="Region">
- <menu_item_call label="Dump Temp Asset Data" name="Dump Temp Asset Data"/>
- <menu_item_call label="Save Region State" name="Save Region State"/>
+ <menu_item_call label="傾å°æš«ç”¨è³‡ç”¢è³‡æ–™" name="Dump Temp Asset Data"/>
+ <menu_item_call label="儲存å€åŸŸç‹€æ…‹" name="Save Region State"/>
</menu>
- <menu_item_call label="God Tools" name="God Tools"/>
+ <menu_item_call label="神之工具" name="God Tools"/>
</menu>
- <menu label="Admin" name="Deprecated">
- <menu label="Attach Object" name="Attach Object"/>
- <menu label="Detach Object" name="Detach Object"/>
+ <menu label="管ç†å“¡" name="Deprecated">
+ <menu label="附著物件" name="Attach Object"/>
+ <menu label="å¸åŽ»ç‰©ä»¶" name="Detach Object"/>
<menu label="脫下æœè£" name="Take Off Clothing">
<menu_item_call label="襯衫" name="Shirt"/>
<menu_item_call label="褲å­" name="Pants"/>
@@ -401,15 +424,15 @@
<menu_item_call label="身體物ç†" name="Physics"/>
<menu_item_call label="全部衣æœ" name="All Clothes"/>
</menu>
- <menu label="幫助" name="DeprecatedHelp">
+ <menu label="幫助" name="Help">
<menu_item_call label="林登官方部è½æ ¼" name="Official Linden Blog"/>
- <menu_item_call label="Scripting Portal" name="Scripting Portal"/>
+ <menu_item_call label="腳本門戶" name="Scripting Portal"/>
<menu label="臭蟲回報" name="Bug Reporting">
- <menu_item_call label="Public Issue Tracker" name="Public Issue Tracker"/>
- <menu_item_call label="Public Issue Tracker Help" name="Publc Issue Tracker Help"/>
+ <menu_item_call label="大眾å•é¡Œå應追蹤處" name="Public Issue Tracker"/>
+ <menu_item_call label="大眾å•é¡Œå應追蹤處幫助" name="Publc Issue Tracker Help"/>
<menu_item_call label="臭蟲回報 101" name="Bug Reporing 101"/>
- <menu_item_call label="Security Issues" name="Security Issues"/>
- <menu_item_call label="QA Wiki" name="QA Wiki"/>
+ <menu_item_call label="安全å•é¡Œ" name="Security Issues"/>
+ <menu_item_call label="å“管維基" name="QA Wiki"/>
</menu>
</menu>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_wearable_list_item.xml b/indra/newview/skins/default/xui/zh/menu_wearable_list_item.xml
index 2eea314dd8..576f7f3b73 100644
--- a/indra/newview/skins/default/xui/zh/menu_wearable_list_item.xml
+++ b/indra/newview/skins/default/xui/zh/menu_wearable_list_item.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Outfit Wearable Context Menu">
<menu_item_call label="å–代" name="wear_replace"/>
- <menu_item_call label="Wear" name="wear_wear"/>
+ <menu_item_call label="穿上" name="wear_wear"/>
<menu_item_call label="添加" name="wear_add"/>
- <menu_item_call label="Take Off / Detach" name="take_off_or_detach"/>
+ <menu_item_call label="脫下è£æ‰® / å¸é™¤é™„件" name="take_off_or_detach"/>
<menu_item_call label="å¸ä¸‹" name="detach"/>
- <context_menu label="Attach to" name="wearable_attach_to"/>
- <context_menu label="Attach to HUD" name="wearable_attach_to_hud"/>
+ <context_menu label="附著到..." name="wearable_attach_to"/>
+ <context_menu label="附著到擡頭顯示" name="wearable_attach_to_hud"/>
<menu_item_call label="脫下" name="take_off"/>
<menu_item_call label="編輯" name="edit"/>
<menu_item_call label="物å“檔案" name="object_profile"/>
diff --git a/indra/newview/skins/default/xui/zh/mime_types.xml b/indra/newview/skins/default/xui/zh/mime_types.xml
index 8ac1bf6920..70af2d2f19 100644
--- a/indra/newview/skins/default/xui/zh/mime_types.xml
+++ b/indra/newview/skins/default/xui/zh/mime_types.xml
@@ -5,7 +5,7 @@
網é å…§å®¹
</label>
<tooltip name="web_tooltip">
- 這ä½ç½®æœ‰ç¶²é å…§å®¹
+ 這個ä½ç½®æœ‰ç¶²é å…§å®¹
</tooltip>
<playtip name="web_playtip">
顯示網é å…§å®¹
@@ -41,7 +41,7 @@
有一個音頻在此ä½ç½®
</tooltip>
<playtip name="audio_playtip">
- 播放這個硾的音頻
+ 播放這個ä½ç½®çš„音頻
</playtip>
</widgetset>
<scheme name="rtsp">
@@ -66,7 +66,7 @@
</mimetype>
<mimetype name="video/*">
<label name="video2_label">
- 視頻
+ 影片
</label>
</mimetype>
<mimetype name="image/*">
@@ -111,7 +111,7 @@
</mimetype>
<mimetype name="application/xhtml+xml">
<label name="application/xhtml+xml_label">
- é¸é …(XHTML)
+ 網é ï¼ˆXHTML)
</label>
</mimetype>
<mimetype name="application/x-director">
@@ -171,7 +171,7 @@
</mimetype>
<mimetype name="text/html">
<label name="text/html_label">
- é¸é …
+ 網é 
</label>
</mimetype>
<mimetype name="text/plain">
diff --git a/indra/newview/skins/default/xui/zh/mime_types_linux.xml b/indra/newview/skins/default/xui/zh/mime_types_linux.xml
index 90f17b841c..70af2d2f19 100644
--- a/indra/newview/skins/default/xui/zh/mime_types_linux.xml
+++ b/indra/newview/skins/default/xui/zh/mime_types_linux.xml
@@ -5,7 +5,7 @@
網é å…§å®¹
</label>
<tooltip name="web_tooltip">
- This location has Web content
+ 這個ä½ç½®æœ‰ç¶²é å…§å®¹
</tooltip>
<playtip name="web_playtip">
顯示網é å…§å®¹
@@ -27,7 +27,7 @@
圖åƒ
</label>
<tooltip name="image_tooltip">
- There is an image at this location
+ 有一個圖åƒåœ¨æ­¤ä½ç½®
</tooltip>
<playtip name="image_playtip">
察看這個ä½ç½®çš„圖åƒ
@@ -106,12 +106,12 @@
</mimetype>
<mimetype name="application/smil">
<label name="application/smil_label">
- Synchronized Multimedia Integration Language (SMIL)
+ åŒæ­¥å¤šåª’體整åˆèªžè¨€ï¼ˆSMIL)
</label>
</mimetype>
<mimetype name="application/xhtml+xml">
<label name="application/xhtml+xml_label">
- é¸é …(XHTML)
+ 網é ï¼ˆXHTML)
</label>
</mimetype>
<mimetype name="application/x-director">
@@ -171,7 +171,7 @@
</mimetype>
<mimetype name="text/html">
<label name="text/html_label">
- é¸é …
+ 網é 
</label>
</mimetype>
<mimetype name="text/plain">
diff --git a/indra/newview/skins/default/xui/zh/mime_types_mac.xml b/indra/newview/skins/default/xui/zh/mime_types_mac.xml
index b8105c145c..70af2d2f19 100644
--- a/indra/newview/skins/default/xui/zh/mime_types_mac.xml
+++ b/indra/newview/skins/default/xui/zh/mime_types_mac.xml
@@ -30,7 +30,7 @@
有一個圖åƒåœ¨æ­¤ä½ç½®
</tooltip>
<playtip name="image_playtip">
- 察看在此ä½ç½®çš„圖åƒ
+ 察看這個ä½ç½®çš„圖åƒ
</playtip>
</widgetset>
<widgetset name="audio">
@@ -41,7 +41,7 @@
有一個音頻在此ä½ç½®
</tooltip>
<playtip name="audio_playtip">
- 播放在此ä½ç½®çš„音頻
+ 播放這個ä½ç½®çš„音頻
</playtip>
</widgetset>
<scheme name="rtsp">
@@ -66,7 +66,7 @@
</mimetype>
<mimetype name="video/*">
<label name="video2_label">
- 視頻
+ 影片
</label>
</mimetype>
<mimetype name="image/*">
@@ -76,7 +76,7 @@
</mimetype>
<mimetype name="video/vnd.secondlife.qt.legacy">
<label name="vnd.secondlife.qt.legacy_label">
- 視頻 (QuickTime)
+ 視頻(QuickTime)
</label>
</mimetype>
<mimetype name="application/javascript">
@@ -86,7 +86,7 @@
</mimetype>
<mimetype name="application/ogg">
<label name="application/ogg_label">
- OGG 音頻/視頻
+ Ogg 音頻/視頻
</label>
</mimetype>
<mimetype name="application/pdf">
@@ -121,7 +121,7 @@
</mimetype>
<mimetype name="audio/mid">
<label name="audio/mid_label">
- 音頻 (MIDI)
+ 音頻(MIDI)
</label>
</mimetype>
<mimetype name="audio/mpeg">
diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml
index 3fa8ff3f78..fe4f84dce7 100644
--- a/indra/newview/skins/default/xui/zh/notifications.xml
+++ b/indra/newview/skins/default/xui/zh/notifications.xml
@@ -45,19 +45,19 @@
</form>
</template>
<notification label="未知的通知訊æ¯" name="MissingAlert">
- Your version of [APP_NAME] does not know how to display the notification it just received. Please verify that you have the latest Viewer installed.
+ ä½ çš„ [APP_NAME] 版本無法顯示它剛剛收到的通知。 請確定你安è£äº†æœ€æ–°ç‰ˆæœ¬çš„ Viewer。
-Error details: The notification called &apos;[_NAME]&apos; was not found in notifications.xml.
+錯誤詳情:在 notifications.xml 裡找ä¸åˆ°å為「[_NAME]ã€çš„通知。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="FloaterNotFound">
- Floater error: Could not find the following controls:
+ 浮動視窗錯誤:找ä¸åˆ°ä»¥ä¸‹çš„控制:
[CONTROLS]
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="TutorialNotFound">
- No tutorial is currently available.
+ ç›®å‰å°šç„¡æ•™å­¸å…§å®¹ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="GenericAlert">
@@ -68,17 +68,17 @@ Error details: The notification called &apos;[_NAME]&apos; was not found in noti
<usetemplate name="okcancelbuttons" notext="å–消" yestext="是"/>
</notification>
<notification name="BadInstallation">
- An error occurred while updating [APP_NAME]. Please [http://get.secondlife.com download the latest version] of the Viewer.
+ [APP_NAME] 更新時出錯。 請 [http://get.secondlife.com 下載] 最新版本的 Viewer。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="LoginFailedNoNetwork">
- 無法連接到[SECOND_LIFE_GRID].
- &apos;[DIAGNOSTIC]&apos;
-請確定你的網際網路是正常é‹ä½œçš„。
+ 無法連接到 [SECOND_LIFE_GRID]。
+ ([DIAGNOSTIC])
+請確定你的網路連線沒有å•é¡Œã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="MessageTemplateNotFound">
- Message Template [PATH] not found.
+ 找ä¸åˆ°è¨Šæ¯æ¨¡æ¿ [PATH]。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="WearableSave">
@@ -86,49 +86,49 @@ Error details: The notification called &apos;[_NAME]&apos; was not found in noti
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="ä¸è¦å„²å­˜" yestext="儲存"/>
</notification>
<notification name="CompileQueueSaveText">
- There was a problem uploading the text for a script due to the following reason: [REASON]. Please try again later.
+ 上傳腳本文字時出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]。 è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="CompileQueueSaveBytecode">
- There was a problem uploading the compiled script due to the following reason: [REASON]. Please try again later.
+ 上傳已編譯腳本時出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]。 è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="WriteAnimationFail">
- There was a problem writing animation data. Please try again later.
+ 寫入動作資料時出錯。 è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="UploadAuctionSnapshotFail">
- There was a problem uploading the auction snapshot due to the following reason: [REASON]
+ 上傳æ‹è³£å¿«ç…§æ™‚出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]
</notification>
<notification name="UnableToViewContentsMoreThanOne">
- Unable to view the contents of more than one item at a time.
-Please select only one object and try again.
+ 無法一次ç€è¦½å¤šå€‹é …目的內容。
+è«‹åªé¸æ“‡ä¸€å€‹ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="SaveClothingBodyChanges">
儲存全部æœè£æˆ–身體部ä½çš„變更?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="ä¸è¦å„²å­˜" yestext="全部儲存"/>
</notification>
<notification name="FriendsAndGroupsOnly">
- Non-friends won&apos;t know that you&apos;ve choosen to ignore their calls and instant messages.
+ ä¸æ˜¯æœ‹å‹çš„人ä¸æœƒçŸ¥é“ä½ é¸æ“‡å¿½ç•¥ä»–們的通話è¦æ±‚å’Œå³æ™‚訊æ¯ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="FavoritesOnLogin">
- Note: When you turn on this option, anyone who uses this computer can see your list of favorite locations.
+ 注æ„:你一旦åŒæ„這é¸é …,任何使用這部電腦的人都å¯çœ‹åˆ°ä½ æœ‰å“ªäº›ã€Œæœ€æ„›ã€åœ°é»žã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="GrantModifyRights">
- Granting modify rights to another Resident allows them to change, delete or take ANY objects you may have in-world. Be VERY careful when handing out this permission.
-Do you want to grant modify rights for [NAME]?
- <usetemplate name="okcancelbuttons" notext="No" yestext="是"/>
+ 賦予å¦ä¸€å±…民「修改ã€æ¬Šï¼Œå°‡å…許他更改ã€åˆªé™¤æˆ–æ‹¿å–你在虛擬世界裡æ“有的任何物件。 賦予這項權é™æ™‚,敬請慎é‡è€ƒæ…®ã€‚
+ä½ ä»è¦è³¦äºˆ [NAME] 修改權嗎?
+ <usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="GrantModifyRightsMultiple">
- Granting modify rights to another Resident allows them to change ANY objects you may have in-world. Be VERY careful when handing out this permission.
-Do you want to grant modify rights for the selected Residents?
+ 賦予å¦ä¸€å±…民「修改ã€æ¬Šï¼Œå°‡å…許他更改你在虛擬世界裡æ“有的任何物件。 賦予這項權é™æ™‚,敬請慎é‡è€ƒæ…®ã€‚
+ä½ ä»è¦å°‡ä¿®æ”¹æ¬Šè³¦äºˆæ‰€é¸å±…æ°‘å—Ž?
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="RevokeModifyRights">
- Do you want to revoke modify rights for [NAME]?
+ ä½ è¦æ’¤éŠ· [NAME] 的修改權嗎?
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="RevokeModifyRightsMultiple">
- Do you want to revoke modify rights for the selected Residents?
+ ä½ è¦æ’¤éŠ·æ‰€é¸å±…民的修改權嗎?
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="UnableToCreateGroup">
@@ -146,33 +146,33 @@ Do you want to grant modify rights for the selected Residents?
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="AddGroupOwnerWarning">
- You are about to add group members to the role of [ROLE_NAME].
-Members cannot be removed from that role.
-The members must resign from the role themselves.
-Are you sure you want to continue?
- <usetemplate ignoretext="在我添加一個新的群組æ“有者å‰ç¢ºèª" name="okcancelignore" notext="å¦" yestext="是"/>
+ ä½ å³å°‡è³¦äºˆç¾¤çµ„æˆå“¡ [ROLE_NAME] 的角色。
+æˆå“¡ä¸€æ—¦ç²å¾—此角色,你就ä¸èƒ½è‡ªè¡Œæ’¤éŠ·ã€‚
+æˆå“¡å¿…須自行離è·æ‰èƒ½æ’¤éŠ·é€™è§’色。
+你確定你è¦ç¹¼çºŒï¼Ÿ
+ <usetemplate ignoretext="在我添加一個新的群組所有人å‰å†æ¬¡ç¢ºèª" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="AssignDangerousActionWarning">
- You are about to add the Ability &apos;[ACTION_NAME]&apos; to the Role &apos;[ROLE_NAME]&apos;.
+ ä½ å³å°‡æŠŠã€Œ[ACTION_NAME]ã€èƒ½åŠ›å¢žåŠ çµ¦ã€Œ[ROLE_NAME]ã€è§’色。
- *WARNING*
- Any Member in a Role with this Ability can assign themselves -- and any other member -- to Roles that have more powers than they currently have, potentially elevating themselves to near-Owner power. Be sure you know what you&apos;re doing before assigning this Ability.
+ *警告*
+ 任何屬於帶有這能力的角色的æˆå“¡ï¼Œéƒ½å¯ä»¥è³¦äºˆè‡ªå·±æˆ–任何人新的角色,因此得到比ç¾åœ¨æ›´å¤šçš„權力,最終å¯èƒ½æ“有近似「所有人ã€çš„權力。 賦予這項能力之å‰ï¼Œæ•¬è«‹æ…Žé‡è€ƒæ…®ã€‚
-Add this Ability to &apos;[ROLE_NAME]&apos;?
+ä½ ä»è¦æ–°å¢žé€™é …能力給「[ROLE_NAME]ã€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="AssignDangerousAbilityWarning">
- You are about to add the Ability &apos;[ACTION_NAME]&apos; to the Role &apos;[ROLE_NAME]&apos;.
+ ä½ å³å°‡æŠŠã€Œ[ACTION_NAME]ã€èƒ½åŠ›å¢žåŠ çµ¦ã€Œ[ROLE_NAME]ã€è§’色。
- *WARNING*
- Any Member in a Role with this Ability can assign themselves -- and any other member -- all Abilities, elevating themselves to near-Owner power.
+ *警告*
+ 任何屬於帶有這能力的角色的æˆå“¡ï¼Œéƒ½å¯ä»¥å°‡æ‰€æœ‰èƒ½åŠ›è³¦äºˆè‡ªå·±æˆ–任何人,æå‡ç‚ºè¿‘似「所有人ã€æ¬ŠåŠ›çš„層級。
-Add this Ability to &apos;[ROLE_NAME]&apos;?
+ä½ ä»è¦æ–°å¢žé€™é …能力給「[ROLE_NAME]ã€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="AttachmentDrop">
- You are about to drop your attachment.
- Are you sure you want to continue?
+ ä½ å³å°‡å¸é™¤ä½ çš„附件。
+ 你確定你è¦ç¹¼çºŒï¼Ÿ
<usetemplate ignoretext="在丟下附件å‰ç¢ºèª" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="JoinGroupCanAfford">
@@ -181,178 +181,178 @@ Add this Ability to &apos;[ROLE_NAME]&apos;?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="加入"/>
</notification>
<notification name="JoinGroupNoCost">
- You are joining group [NAME].
-Do you wish to proceed?
+ ä½ å³å°‡åŠ å…¥ [NAME] 群組。
+你確定è¦ç¹¼çºŒå—Žï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="加入"/>
</notification>
<notification name="JoinGroupCannotAfford">
- Joining this group costs L$[COST].
-You do not have enough L$ to join this group.
+ 加入此群組須花費 L$[COST]。
+ä½ çš„ L$ ä¸å¤ åŠ å…¥é€™ç¾¤çµ„。
</notification>
<notification name="CreateGroupCost">
- Creating this group will cost L$100.
-Groups need more than one member, or they are deleted forever.
-Please invite members within 48 hours.
+ 創立這個群組費用為 L$100。
+群組需有至少兩ä½æˆå“¡ï¼Œå¦å‰‡å°‡æ°¸ä¹…被刪除。
+請在 48 å°æ™‚內邀請æˆå“¡åŠ å…¥ã€‚
<usetemplate canceltext="å–消" name="okcancelbuttons" notext="å–消" yestext="花費 L$100 建立群組"/>
</notification>
<notification name="LandBuyPass">
- For L$[COST] you can enter this land (&apos;[PARCEL_NAME]&apos;) for [TIME] hours. Buy a pass?
+ 花費 L$[COST],å¯é€²å…¥ã€Œ[PARCEL_NAME]ã€åœŸåœ°ï¼Œåœç•™ [TIME] å°æ™‚。 購買通行權?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="SalePriceRestriction">
- Sale price must be set to more than L$0 if selling to anyone.
-Please select an individual to sell to if selling for L$0.
+ è‹¥æ˜¯å‡ºå”®çµ¦ä»»ä½•äººï¼Œå”®åƒ¹å¿…é ˆè¶…éŽ L$0。
+如果售價定為 L$0,請é¸å®šä¸€ä½å‡ºå”®å°è±¡ã€‚
</notification>
<notification name="ConfirmLandSaleChange">
- The selected [LAND_SIZE] m² land is being set for sale.
-Your selling price will be L$[SALE_PRICE] and will be authorized for sale to [NAME].
+ 所é¸çš„ [LAND_SIZE] 平方公尺土地å³å°‡æº–備出售。
+售價將為 L$[SALE_PRICE],並將經你授權出售給 [NAME]。
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmLandSaleToAnyoneChange">
- ATTENTION: Clicking &apos;sell to anyone&apos; makes your land available to the entire [SECOND_LIFE] community, even those not in this region.
+ 請注æ„:若點按「出售給任何人ã€ï¼Œä½ çš„土地將å…許整個 [SECOND_LIFE] 社群å‰ä¾†è³¼è²·ï¼ŒåŒ…括此地å€å¤–的人。
-The selected [LAND_SIZE] m² land is being set for sale.
-Your selling price will be L$[SALE_PRICE] and will be authorized for sale to [NAME].
+所é¸çš„ [LAND_SIZE] 平方公尺土地å³å°‡æº–備出售。
+售價將為 L$[SALE_PRICE],並將經你授權出售給 [NAME]。
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnObjectsDeededToGroup">
- Are you sure you want to return all objects shared with the group &apos;[NAME]&apos; on this parcel of land back to their previous owner&apos;s inventory?
+ 你確定è¦å°‡å’Œæœ¬åœŸåœ°åœ°æ®µçš„「[NAME]ã€ç¾¤çµ„分享的所有物件é€è¿”到原所有人的收ç´å€ï¼Ÿ
-*WARNING* This will delete the non-transferable objects deeded to the group!
+警告:這動作將會刪除原先讓渡給這群組的所有ä¸å¯è½‰è®“物件ï¼
-Objects: [N]
+物件:[N]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnObjectsOwnedByUser">
- Are you sure you want to return all objects owned by the Resident &apos;[NAME]&apos; on this parcel of land back to their inventory?
+ 你確定è¦å°‡æœ¬åœ°æ®µè£¡ã€Œ[NAME]ã€å±…民所æ“有的所有物件é€è¿”其收ç´å€ï¼Ÿ
-Objects: [N]
+物件:[N]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnObjectsOwnedBySelf">
- Are you sure you want to return all objects owned by you on this parcel of land back to your inventory?
+ 你確定è¦å°‡æœ¬åœ°æ®µè£¡ä½ æ‰€æ“有的所有物件é€è¿”你的收ç´å€ï¼Ÿ
-Objects: [N]
+物件:[N]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnObjectsNotOwnedBySelf">
- Are you sure you want to return all objects NOT owned by you on this parcel of land back to their owner&apos;s inventory?
-Transferable objects deeded to a group will be returned to their previous owners.
+ 你確定è¦å°‡æœ¬åœ°æ®µè£¡ä¸å±¬æ–¼ä½ çš„所有物件é€è¿”其所有人的收ç´å€ï¼Ÿ
+å…ˆå‰è®“渡給群組的å¯è½‰è®“物件將é€è¿”給原物主。
-*WARNING* This will delete the non-transferable objects deeded to the group!
+警告:這動作將會刪除原先讓渡給這群組的所有ä¸å¯è½‰è®“物件ï¼
-Objects: [N]
+物件:[N]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnObjectsNotOwnedByUser">
- Are you sure you want to return all objects NOT owned by [NAME] on this parcel of land back to their owner&apos;s inventory?
-Transferable objects deeded to a group will be returned to their previous owners.
+ 你確定è¦å°‡æœ¬åœ°æ®µè£¡ä¸å±¬æ–¼ [NAME] 的所有物件é€è¿”其所有人的收ç´å€ï¼Ÿ
+å…ˆå‰è®“渡給群組的å¯è½‰è®“物件將é€è¿”給原物主。
-*WARNING* This will delete the non-transferable objects deeded to the group!
+警告:這動作將會刪除原先讓渡給這群組的所有ä¸å¯è½‰è®“物件ï¼
-Objects: [N]
+物件:[N]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnAllTopObjects">
- Are you sure you want to return all listed objects back to their owner&apos;s inventory?
+ 你確定è¦å°‡æ‰€åˆ—的所有物件é€è¿”其所有人的收ç´å€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="DisableAllTopObjects">
- Are you sure you want to disable all objects in this region?
+ 你確定è¦åœç”¨æœ¬åœ°å€è£¡æ‰€æœ‰ç‰©ä»¶ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ReturnObjectsNotOwnedByGroup">
- Return the objects on this parcel of land that are NOT shared with the group [NAME] back to their owners?
+ 將本地段裡未和 [NAME] 群組分享的物件é€è¿”給物主?
-Objects: [N]
+物件:[N]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="UnableToDisableOutsideScripts">
- Can not disable scripts.
-This entire region is damage enabled.
-Scripts must be allowed to run for weapons to work.
+ 無法åœç”¨è…³æœ¬ã€‚
+這整個地å€å…許傷害。
+腳本必須ç²å‡†åŸ·è¡Œï¼Œæ­¦å™¨æ‰æœ‰æ•ˆã€‚
</notification>
<notification name="MultipleFacesSelected">
- Multiple faces are currently selected.
-If you continue this action, separate instances of media will be set on multiple faces of the object.
-To place the media on only one face, choose Select Face and click on the desired face of that object then click Add.
- <usetemplate ignoretext="Media will be set on multiple selected faces" name="okcancelignore" notext="å–消" yestext="確定"/>
+ ç›®å‰é¸æ“‡äº†å¤šå€‹è‡‰éƒ¨ã€‚
+如果你繼續,物件的多個臉部將有å„自的媒體啟動。
+若想åªåœ¨ä¸€å€‹è‡‰éƒ¨æ”¾ç½®åª’體,請「é¸æ“‡è‡‰éƒ¨ã€ï¼Œé»žæŒ‰ç‰©ä»¶ä¸Šä½ æ‰€è¦çš„臉部,å†æŒ‰ã€Œæ–°å¢žã€ã€‚
+ <usetemplate ignoretext="所é¸çš„多個臉部都將啟用å„自的媒體。" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="MustBeInParcel">
- You must be standing inside the land parcel to set its Landing Point.
+ 你必須站在地段上æ‰èƒ½è¨­å®šå…¶ç™»é™¸é»žã€‚
</notification>
<notification name="PromptRecipientEmail">
- Please enter a valid email address for the recipient(s).
+ 請輸入居民的有效的電郵地å€ã€‚
</notification>
<notification name="PromptSelfEmail">
- Please enter your email address.
+ 請輸入你的電郵地å€ã€‚
</notification>
<notification name="PromptMissingSubjMsg">
- Email snapshot with the default subject or message?
+ 用é è¨­çš„電郵主旨或內文é€å‡ºå¿«ç…§ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ErrorProcessingSnapshot">
- Error processing snapshot data
+ 處ç†å¿«ç…§è³‡æ–™æ™‚出錯
</notification>
<notification name="ErrorEncodingSnapshot">
- Error encoding snapshot.
+ 為快照編碼時出錯。
</notification>
<notification name="ErrorUploadingPostcard">
- There was a problem sending a snapshot due to the following reason: [REASON]
+ 發é€å¿«ç…§æ™‚出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]
</notification>
<notification name="ErrorUploadingReportScreenshot">
- There was a problem uploading a report screenshot due to the following reason: [REASON]
+ 上傳舉報用快照時出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]
</notification>
<notification name="MustAgreeToLogIn">
- You must agree to the Terms of Service to continue logging into [SECOND_LIFE].
+ ä½ å¿…é ˆåŒæ„æœå‹™æ¢æ¬¾æ‰å¯ç¹¼çºŒç™»å…¥ [SECOND_LIFE]。
</notification>
<notification name="CouldNotPutOnOutfit">
- Could not put on outfit.
-The outfit folder contains no clothing, body parts, or attachments.
+ 無法穿上è£æ‰®ã€‚
+è£æ‰®è³‡æ–™å¤¾è£¡æ²’有任何衣物ã€èº«é«”部ä½æˆ–附件。
</notification>
<notification name="CannotWearTrash">
- You can not wear clothes or body parts that are in the trash
+ ä½ ä¸èƒ½ç©¿æˆ´åžƒåœ¾æ¡¶è£¡çš„衣物或身體部ä½ã€‚
</notification>
<notification name="MaxAttachmentsOnOutfit">
- Could not attach object.
-Exceeds the attachments limit of [MAX_ATTACHMENTS] objects. Please detach another object first.
+ 無法附加物件。
+è¶…éŽ [MAX_ATTACHMENTS] 項物件的附加上é™ã€‚ è«‹å…ˆå¸é™¤ä¸€å€‹ç‰©ä»¶ã€‚
</notification>
<notification name="CannotWearInfoNotComplete">
- You can not wear that item because it has not yet loaded. Please try again in a minute.
+ 無法穿戴該物件,它尚未完æˆè¼‰å…¥ã€‚ è«‹ç¨å€™å†è©¦ã€‚
</notification>
<notification name="MustHaveAccountToLogIn">
- Oops! Something was left blank.
-You need to enter the Username name of your avatar.
+ ç³Ÿç³•ï¼ ç™¼ç¾æœ‰å…§å®¹ç•™ç™½ã€‚
+你必須為化身輸入一個使用者å稱。
-You need an account to enter [SECOND_LIFE]. Would you like to create one now?
+進入 [SECOND_LIFE] 需è¦ä¸€å€‹å¸³è™Ÿã€‚ ä½ ç¾åœ¨è¦ä¸è¦æ–°å»ºä¸€å€‹ï¼Ÿ
<url name="url">
http://join.secondlife.com/
</url>
<usetemplate name="okcancelbuttons" notext="å†è©¦ä¸€æ¬¡" yestext="創造新帳戶"/>
</notification>
<notification name="InvalidCredentialFormat">
- You need to enter either the Username or both the First and Last name of your avatar into the Username field, then login again.
+ 你必須在「使用者å稱ã€æ¬„ä½è£¡è¼¸å…¥ä½¿ç”¨è€…å稱,或輸入化身的å和姓,然後å†ç™»å…¥ã€‚
</notification>
<notification name="DeleteClassified">
- Delete classified &apos;[NAME]&apos;?
-There is no reimbursement for fees paid.
+ 刪除個人廣告「[NAME]ã€ï¼Ÿ
+已付費用æ•ä¸é€€å›žã€‚
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="DeleteMedia">
- You have selected to delete the media associated with this face.
-Are you sure you want to continue?
+ ä½ é¸æ“‡åˆªé™¤ç½®æ–¼é€™è‡‰éƒ¨çš„媒體。
+你確定你è¦ç¹¼çºŒï¼Ÿ
<usetemplate ignoretext="在我由一個部件中刪除媒體å‰ç¢ºèª" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="ClassifiedSave">
- Save changes to classified [NAME]?
+ 儲存個人廣告「[NAME]ã€çš„變更?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="ä¸è¦å„²å­˜" yestext="儲存"/>
</notification>
<notification name="ClassifiedInsufficientFunds">
- Insufficient funds to create classified.
+ 金é¡ä¸è¶³ï¼Œç„¡æ³•åˆŠç™»å€‹äººå»£å‘Šã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="DeleteAvatarPick">
- Delete pick &lt;nolink&gt;[PICK]&lt;/nolink&gt;?
+ 刪除精é¸ä½ç½®&lt;nolink&gt;[PICK]&lt;/nolink&gt;?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="DeleteOutfits">
@@ -367,7 +367,7 @@ Are you sure you want to continue?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="SelectProposalToView">
- Please select a proposal to view.
+ è«‹é¸æ“‡ä¸€å€‹è¦å¯Ÿçœ‹çš„æ議。
</notification>
<notification name="SelectHistoryItemToView">
è«‹é¸æ“‡ä¸€å€‹æ­·å²ç´€éŒ„物å“去察看。
@@ -380,13 +380,13 @@ Are you sure you want to continue?
注æ„:這將會清除快å–資料。
</notification>
<notification name="ChangeConnectionPort">
- Port settings take effect after you restart [APP_NAME].
+ é‡æ–°å•Ÿå‹• [APP_NAME] 後將啟用新的埠設定。
</notification>
<notification name="ChangeSkin">
- The new skin will appear after you restart [APP_NAME].
+ é‡æ–°å•Ÿå‹• [APP_NAME] 後將顯ç¾æ–°çš„皮膚。
</notification>
<notification name="ChangeLanguage">
- Changing language will take effect after you restart [APP_NAME].
+ é‡æ–°å•Ÿå‹• [APP_NAME] 後將æ›æˆæ–°çš„語言。
</notification>
<notification name="GoToAuctionPage">
å‰å¾€ [SECOND_LIFE] 網é åŽ»å¯Ÿçœ‹æ‹è³£ç´°ç¯€æˆ–下標?
@@ -396,92 +396,92 @@ Are you sure you want to continue?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="SaveChanges">
- Save Changes?
+ 儲存變更?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="ä¸è¦å„²å­˜" yestext="儲存"/>
</notification>
<notification name="GestureSaveFailedTooManySteps">
- Gesture save failed.
-This gesture has too many steps.
-Try removing some steps, then save again.
+ 姿勢儲存失敗。
+這個姿勢步驟太多。
+請去除一些步驟å†å„²å­˜ã€‚
</notification>
<notification name="GestureSaveFailedTryAgain">
- Gesture save failed. Please try again in a minute.
+ 姿勢儲存失敗。 è«‹ç¨å€™å†è©¦ã€‚
</notification>
<notification name="GestureSaveFailedObjectNotFound">
- Could not save gesture because the object or the associated object inventory could not be found.
-The object may be out of range or may have been deleted.
+ 無法儲存姿勢,找ä¸åˆ°è©²ç‰©ä»¶æˆ–所屬物件收ç´å€ã€‚
+該物件å¯èƒ½è¶…出範åœæˆ–已被刪除。
</notification>
<notification name="GestureSaveFailedReason">
- There was a problem saving a gesture due to the following reason: [REASON]. Please try resaving the gesture later.
+ 儲存姿勢時出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]。 è«‹ç¨å¾Œå†å˜—試儲存姿勢。
</notification>
<notification name="SaveNotecardFailObjectNotFound">
- Could not save notecard because the object or the associated object inventory could not be found.
-The object may be out of range or may have been deleted.
+ 無法儲存記事å¡ï¼Œæ‰¾ä¸åˆ°è©²ç‰©ä»¶æˆ–所屬物件收ç´å€ã€‚
+該物件å¯èƒ½è¶…出範åœæˆ–已被刪除。
</notification>
<notification name="SaveNotecardFailReason">
- There was a problem saving a notecard due to the following reason: [REASON]. Please try re-saving the notecard later.
+ 儲存記事å¡æ™‚出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]。 è«‹ç¨å¾Œå†å˜—試儲存記事å¡ã€‚
</notification>
<notification name="ScriptCannotUndo">
- Could not undo all changes in your version of the script.
-Would you like to load the server&apos;s last saved version?
-(**Warning** This operation cannot be undone.)
+ 無法å–消你這個版本腳本的變更。
+是å¦å¾žä¼ºæœå™¨è¼‰å…¥ä¸Šæ¬¡æˆåŠŸå„²å­˜çš„版本?
+(*警告* 這動作無法還原。)
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="SaveScriptFailReason">
- There was a problem saving a script due to the following reason: [REASON]. Please try re-saving the script later.
+ 儲存腳本時出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]。 è«‹ç¨å¾Œå†å˜—試儲存腳本。
</notification>
<notification name="SaveScriptFailObjectNotFound">
- Could not save the script because the object it is in could not be found.
-The object may be out of range or may have been deleted.
+ 無法儲存腳本,找ä¸åˆ°å®ƒæ‰€å±¬çš„物件。
+該物件å¯èƒ½è¶…出範åœæˆ–已被刪除。
</notification>
<notification name="SaveBytecodeFailReason">
- There was a problem saving a compiled script due to the following reason: [REASON]. Please try re-saving the script later.
+ 儲存編譯腳本時出å•é¡Œï¼ŒåŽŸå› ï¼š[REASON]。 è«‹ç¨å¾Œå†å˜—試儲存腳本。
</notification>
<notification name="StartRegionEmpty">
- Oops, Your Start Region is not defined.
-Please type the Region name in Start Location box or choose My Last Location or My Home as your Start Location.
+ 糟糕,你的起始å€åŸŸå°šæœªå®šç¾©ã€‚
+請在「開始ä½ç½®ã€æ¡†è£¡è¼¸å…¥å€åŸŸå,或é¸æ“‡ã€Œæˆ‘上一次ä½ç½®ã€æˆ–「我的家ã€ä½œç‚ºé–‹å§‹ä½ç½®ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="CouldNotStartStopScript">
- Could not start or stop the script because the object it is on could not be found.
-The object may be out of range or may have been deleted.
+ 無法啟動或åœæ­¢è…³æœ¬ï¼Œæ‰¾ä¸åˆ°å®ƒæ‰€å±¬çš„物件。
+該物件å¯èƒ½è¶…出範åœæˆ–已被刪除。
</notification>
<notification name="CannotDownloadFile">
- Unable to download file
+ 無法下載檔案
</notification>
<notification name="CannotWriteFile">
- Unable to write file [[FILE]]
+ 無法寫入檔案 [[FILE]]
</notification>
<notification name="UnsupportedHardware">
- Just so you know, your computer does not meet [APP_NAME]&apos;s minimum system requirements. You may experience poor performance. Unfortunately, the [SUPPORT_SITE] can&apos;t provide technical support for unsupported system configurations.
+ è¦å‘ŠçŸ¥ä½ ï¼Œä½ çš„é›»è…¦æœªé” [APP_NAME] 的最低系統需求。 ä½ å¯èƒ½æœƒç™¼ç¾é›»è…¦æ€§èƒ½ä¸ä½³ã€‚ 很éºæ†¾ï¼Œ[SUPPORT_SITE] 無法é‡å°ä¸æ”¯æ´çš„系統設置æ供技術支æ´ã€‚
-Visit [_URL] for more information?
+è¦é€ è¨ª [_URL] ç²å–進一步資訊?
<url name="url">
http://www.secondlife.com/corporate/sysreqs.php
</url>
<usetemplate ignoretext="我的電腦硬體並ä¸æ”¯æ´" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="UnknownGPU">
- Your system contains a graphics card that [APP_NAME] doesn&apos;t recognize.
-This is often the case with new hardware that hasn&apos;t been tested yet with [APP_NAME]. It will probably be ok, but you may need to adjust your graphics settings.
-(Me &gt; Preferences &gt; Graphics).
+ 你的系統å«æœ‰ä¸€å€‹ [APP_NAME] 無法辨èªçš„顯åƒå¡ã€‚
+原因很å¯èƒ½æ˜¯ [APP_NAME] 尚未é‡å°æ–°ç¡¬é«”完æˆæ¸¬è©¦ã€‚ 這大概ä¸æœƒå‡ºå•é¡Œï¼Œä½†ä½ å¯èƒ½éœ€è¦èª¿æ•´é¡¯åƒè¨­å®šã€‚
+(我自己 &gt; å好設定 &gt; 顯åƒï¼‰
<form name="form">
<ignore name="ignore" text="我的顯示å¡ç„¡æ³•è¾¨è­˜"/>
</form>
</notification>
<notification name="DisplaySettingsNoShaders">
- [APP_NAME] crashed while initializing graphics drivers.
-Graphics Quality will be set to Low to avoid some common driver errors. This will disable some graphics features.
-We recommend updating your graphics card drivers.
-Graphics Quality can be raised in Preferences &gt; Graphics.
+ [APP_NAME] åˆå§‹åŒ–顯åƒé©…動程å¼æ™‚當掉了。
+顯åƒåº¦å°‡è¨­ç‚ºä½ŽéšŽï¼Œä»¥é˜²ç™¼ç”Ÿå¸¸è¦‹çš„驅動程å¼æˆ–錯誤。 這將åœç”¨ä¸€äº›é¡¯åƒåŠŸèƒ½ã€‚
+我們建議你更新顯åƒé©…動程å¼ã€‚
+請到「å好設定 &gt; 顯åƒã€æ高顯åƒåº¦ã€‚
</notification>
<notification name="RegionNoTerraforming">
這個 [REGION] 地å€ä¸¦ä¸å…許變更地形。
</notification>
<notification name="CannotCopyWarning">
- You do not have permission to copy the following items:
+ 你沒有權é™è¤‡è£½ä»¥ä¸‹é …目:
[ITEMS]
-and will lose it from your inventory if you give it away. Do you really want to offer these items?
+如果你將它é€äººï¼Œå®ƒå°‡ç„¡æ³•çºŒç•™åœ¨æ”¶ç´å€ã€‚ 你確定è¦é€å‡ºé€™äº›æ±è¥¿å—Žï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="CannotGiveItem">
@@ -491,18 +491,18 @@ and will lose it from your inventory if you give it away. Do you really want to
交易已å–消。
</notification>
<notification name="TooManyItems">
- Cannot give more than 42 items in a single inventory transfer.
+ æ¯ä¸€æ¬¡çš„收ç´å€è½‰ç§»å‹•ä½œä¸èƒ½è¶…éŽ 42 項物件。
</notification>
<notification name="NoItems">
- You do not have permission to transfer the selected items.
+ 你沒有權é™è½‰ç§»æ‰€é¸é …目。
</notification>
<notification name="CannotCopyCountItems">
- You do not have permission to copy [COUNT] of the selected items. You will lose these items from your inventory.
-Do you really want to give these items?
+ 你沒有權é™è¤‡è£½æ‰€é¸ç‰©ä»¶ç•¶ä¸­çš„ [COUNT] 項。 你的收ç´å€å°‡ç„¡æ³•çºŒç•™é€™äº›ç‰©ä»¶ã€‚
+你確定è¦é€å‡ºé€™äº›æ±è¥¿å—Žï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="CannotGiveCategory">
- You do not have permission to transfer the selected folder.
+ 你沒有權é™è½‰ç§»æ‰€é¸è³‡æ–™å¤¾ã€‚
</notification>
<notification name="FreezeAvatar">
å‡çµé€™ä½åŒ–身?
@@ -533,75 +533,75 @@ Do you really want to give these items?
å–得錯誤:太多物件被é¸å–。
</notification>
<notification name="AcquireErrorObjectSpan">
- ACQUIRE ERROR: Objects span more than one region.
-Please move all objects to be acquired onto the same region.
+ å–得錯誤:物件跨越多個地å€ã€‚
+請將所欲å–得的物件移到åŒä¸€å€åŸŸã€‚
</notification>
<notification name="PromptGoToCurrencyPage">
[EXTRA]
-Go to [_URL] for information on purchasing L$?
+å‰å¾€ [_URL] 得知如何購買 L$?
<url name="url">
http://secondlife.com/app/currency/
</url>
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="UnableToLinkObjects">
- Unable to link these [COUNT] objects.
-You can link a maximum of [MAX] objects.
+ 無法è¯çµé€™ [COUNT] 個物件。
+你最多å¯ä»¥è¯çµ [MAX] 個物件。
</notification>
<notification name="CannotLinkIncompleteSet">
- You can only link complete sets of objects, and must select more than one object.
+ å¯ä»¥è¯çµçš„必需是一套物件,請é¸æ“‡è‡³å°‘兩個物件。
</notification>
<notification name="CannotLinkModify">
- Unable to link because you don&apos;t have modify permission on all the objects.
+ 無法è¯çµï¼›ä½ å°æŸäº›ç‰©ä»¶æ²’有修改權。
-Please make sure none are locked, and that you own all of them.
+請確定沒有物件被鎖ä½ï¼Œä¸¦ç¢ºå®šä½ æ“有所有物件。
</notification>
<notification name="CannotLinkDifferentOwners">
- Unable to link because not all of the objects have the same owner.
+ 無法è¯çµï¼›æœ‰äº›ç‰©ä»¶çš„所有人ä¸åŒã€‚
-Please make sure you own all of the selected objects.
+請確定你是所é¸æ‰€æœ‰ç‰©ä»¶çš„所有人。
</notification>
<notification name="NoFileExtension">
- No file extension for the file: &apos;[FILE]&apos;
+ 檔案沒有副檔å:&apos;[FILE]&apos;
-Please make sure the file has a correct file extension.
+請確定檔案具備正確的副檔å。
</notification>
<notification name="InvalidFileExtension">
- Invalid file extension [EXTENSION]
-Expected [VALIDS]
+ 無效的副檔å:[EXTENSION]
+應該是 [VALIDS]
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="CannotUploadSoundFile">
- Couldn&apos;t open uploaded sound file for reading:
+ 無法開啟並讀å–上傳的è²éŸ³æª”:
[FILE]
</notification>
<notification name="SoundFileNotRIFF">
- File does not appear to be a RIFF WAVE file:
+ 檔案似乎ä¸æ˜¯ RIFF WAVE 檔:
[FILE]
</notification>
<notification name="SoundFileNotPCM">
- File does not appear to be a PCM WAVE audio file:
+ 檔案似乎ä¸æ˜¯ PCM WAVE 音頻檔:
[FILE]
</notification>
<notification name="SoundFileInvalidChannelCount">
- File has invalid number of channels (must be mono or stereo):
+ 檔案的頻é“數無效(必需為單è²é“或立體è²ï¼‰
[FILE]
</notification>
<notification name="SoundFileInvalidSampleRate">
- File does not appear to be a supported sample rate (must be 44.1k):
+ 檔案似乎帶有ä¸æ”¯æ´çš„採樣率(需為 44.1 k):
[FILE]
</notification>
<notification name="SoundFileInvalidWordSize">
- File does not appear to be a supported word size (must be 8 or 16 bit):
+ 檔案似乎帶有ä¸æ”¯æ´çš„字組(需為 8 或 16 ä½å…ƒï¼‰ï¼š
[FILE]
</notification>
<notification name="SoundFileInvalidHeader">
- Could not find &apos;data&apos; chunk in WAV header:
+ 找ä¸åˆ° WAV 檔頭的「dataã€å€å¡Šï¼š
[FILE]
</notification>
<notification name="SoundFileInvalidChunkSize">
- Wrong chunk size in WAV file:
+ WAV 檔å€å¡Šå¤§å°éŒ¯èª¤ï¼š
[FILE]
</notification>
<notification name="SoundFileInvalidTooLong">
@@ -609,41 +609,41 @@ Expected [VALIDS]
[FILE]
</notification>
<notification name="ProblemWithFile">
- Problem with file [FILE]:
+ 檔案 [FILE] 有å•é¡Œï¼š
[ERROR]
</notification>
<notification name="CannotOpenTemporarySoundFile">
- Couldn&apos;t open temporary compressed sound file for writing: [FILE]
+ 無法開啟並寫入暫時壓縮音頻檔:[FILE]
</notification>
<notification name="UnknownVorbisEncodeFailure">
- Unknown Vorbis encode failure on: [FILE]
+ 發生ä¸æ˜Žçš„ Vorbis 編碼錯誤:[FILE]
</notification>
<notification name="CannotEncodeFile">
- Unable to encode file: [FILE]
+ 無法將檔案編碼:[FILE]
</notification>
<notification name="CorruptedProtectedDataStore">
- We can&apos;t fill in your username and password. This may happen when you change network setup
+ 我們無法填入你的使用者å稱和密碼。 這å¯èƒ½å› ç‚ºä½ è®Šæ›´äº†ç¶²è·¯è¨­å®šã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="CorruptResourceFile">
- Corrupt resource file: [FILE]
+ 毀æ的資æºæª”:[FILE]
</notification>
<notification name="UnknownResourceFileVersion">
- Unknown Linden resource file version in file: [FILE]
+ 檔案中發ç¾ä¸æ˜Žçš„ Linden 資æºæª”版本:[FILE]
</notification>
<notification name="UnableToCreateOutputFile">
- Unable to create output file: [FILE]
+ 無法建立輸出檔:[FILE]
</notification>
<notification name="DoNotSupportBulkAnimationUpload">
- [APP_NAME] does not currently support bulk upload of animation files.
+ [APP_NAME] ç›®å‰å°šä¸æ”¯æ´å‹•ä½œæª”批é‡ä¸Šå‚³ã€‚
</notification>
<notification name="CannotUploadReason">
- Unable to upload [FILE] due to the following reason: [REASON]
-Please try again later.
+ 無法上傳 [FILE],原因:[REASON]
+è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="LandmarkCreated">
- 你已經添加 &quot;[LANDMARK_NAME]&quot; 到你的 [FOLDER_NAME] 資料夾。
+ 你已新增「[LANDMARK_NAME]ã€åˆ°ä½ çš„ [FOLDER_NAME] 資料夾。
</notification>
<notification name="LandmarkAlreadyExists">
你已經有這個ä½ç½®çš„地標。
@@ -653,132 +653,132 @@ Please try again later.
ä½ ä¸èƒ½å‰µé€ åœ°æ¨™ï¼Œå› ç‚ºåœ°ä¸»ä¸¦ä¸å…許你這樣åšã€‚
</notification>
<notification name="CannotRecompileSelectObjectsNoScripts">
- Not able to perform &apos;recompilation&apos;.
-Select an object with a script.
+ 無法進行é‡æ–°ç·¨è­¯ã€‚
+è«‹é¸æ“‡å¸¶æœ‰è…³æœ¬çš„物件。
</notification>
<notification name="CannotRecompileSelectObjectsNoPermission">
- Not able to perform &apos;recompilation&apos;.
+ 無法進行é‡æ–°ç·¨è­¯ã€‚
-Select objects with scripts that you have permission to modify.
+é¸æ“‡å¸¶æœ‰ä½ å¯ä¿®æ”¹çš„腳本的物件。
</notification>
<notification name="CannotResetSelectObjectsNoScripts">
- Not able to perform &apos;reset&apos;.
+ 無法é‡æ–°å•Ÿå‹•ã€‚
-Select objects with scripts.
+é¸æ“‡å¸¶æœ‰è…³æœ¬çš„物件。
</notification>
<notification name="CannotResetSelectObjectsNoPermission">
- Not able to perform &apos;reset&apos;.
+ 無法é‡æ–°å•Ÿå‹•ã€‚
-Select objects with scripts that you have permission to modify.
+é¸æ“‡å¸¶æœ‰ä½ å¯ä¿®æ”¹çš„腳本的物件。
</notification>
<notification name="CannotOpenScriptObjectNoMod">
- Unable to open script in object without modify permissions.
+ 無法開啟物件裡的腳本,因為你沒有修改權。
</notification>
<notification name="CannotSetRunningSelectObjectsNoScripts">
- Not able to set any scripts to &apos;running&apos;.
+ 無法將任何腳本設定為「執行中ã€ã€‚
-Select objects with scripts.
+é¸æ“‡å¸¶æœ‰è…³æœ¬çš„物件。
</notification>
<notification name="CannotSetRunningNotSelectObjectsNoScripts">
- Unable to set any scripts to &apos;not running&apos;.
+ 無法將任何腳本設定為「ä¸åŸ·è¡Œã€ã€‚
-Select objects with scripts.
+é¸æ“‡å¸¶æœ‰è…³æœ¬çš„物件。
</notification>
<notification name="NoFrontmostFloater">
- No frontmost floater to save.
+ 沒有最å‰ç½®çš„浮動視窗å¯å„²å­˜ã€‚
</notification>
<notification name="SeachFilteredOnShortWords">
- Your search query was modified and the words that were too short were removed.
+ ä½ çš„æœå°‹å­—串已被修改,太短的字已被移除。
-Searched for: [FINALQUERY]
+æœå°‹ï¼š[FINALQUERY]
</notification>
<notification name="SeachFilteredOnShortWordsEmpty">
- Your search terms were too short so no search was performed.
+ ä½ çš„æœå°‹å­—串太短,所以沒有啟動æœç´¢ã€‚
</notification>
<notification name="CouldNotTeleportReason">
瞬間傳é€å¤±æ•—。
[REASON]
</notification>
<notification name="invalid_tport">
- Problem encountered processing your teleport request. You may need to log back in before you can teleport.
-If you continue to get this message, please check the [SUPPORT_SITE].
+ 處ç†ä½ çž¬é–“傳é€è¦æ±‚時發生å•é¡Œã€‚ 如果想è¦çž¬é–“傳é€ï¼Œä½ å¯èƒ½éœ€è¦é‡æ–°ç™»å…¥ã€‚
+如果你æŒçºŒå¾—到此訊æ¯ï¼Œè«‹æŸ¥é–± [SUPPORT_SITE]。
</notification>
<notification name="invalid_region_handoff">
- Problem encountered processing your region crossing. You may need to log back in before you can cross regions.
-If you continue to get this message, please check the [SUPPORT_SITE].
+ 處ç†ä½ è·¨è¶Šåœ°å€å‹•ä½œæ™‚發生å•é¡Œã€‚ 如果想è¦è·¨è¶Šåœ°å€ï¼Œä½ å¯èƒ½éœ€è¦é‡æ–°ç™»å…¥ã€‚
+如果你æŒçºŒå¾—到此訊æ¯ï¼Œè«‹æŸ¥é–± [SUPPORT_SITE]。
</notification>
<notification name="blocked_tport">
- Sorry, teleport is currently blocked. Try again in a moment. If you still cannot teleport, please log out and log back in to resolve the problem.
+ 抱歉,目å‰ç¦æ­¢çž¬é–“傳é€ã€‚ è«‹ç¨å¾Œå†è©¦ã€‚ 如果你ä»ç„¡æ³•é€²è¡Œçž¬é–“傳é€ï¼Œè«‹ç™»å‡ºå¾Œé‡æ–°å…¥ä¾†è§£æ±ºæ­¤ä¸€å•é¡Œã€‚
</notification>
<notification name="nolandmark_tport">
- Sorry, but system was unable to locate landmark destination.
+ 抱歉,ä¸éŽç³»çµ±ç„¡æ³•æ‰¾åˆ°åœ°æ¨™æ‰€åœ¨ç›®çš„地。
</notification>
<notification name="timeout_tport">
- Sorry, but system was unable to complete the teleport connection. Try again in a moment.
+ 抱歉,ä¸éŽç³»çµ±ç„¡æ³•å®Œæˆçž¬é–“傳é€çš„è¯æŽ¥ã€‚ è«‹ç¨å¾Œå†è©¦ã€‚
</notification>
<notification name="noaccess_tport">
- Sorry, you do not have access to that teleport destination.
+ 抱歉,你並沒有權é™é€²å…¥è¦çž¬é–“傳é€çš„目的地。
</notification>
<notification name="missing_attach_tport">
- Your attachments have not arrived yet. Try waiting for a few more seconds or log out and back in again before attempting to teleport.
+ 你的附件尚未抵é”。 è«‹ç¨å€™ä¸€æœƒå…’,或請登出後é‡æ–°ç™»å…¥ï¼Œå†å˜—試瞬間傳é€ã€‚
</notification>
<notification name="too_many_uploads_tport">
- The asset queue in this region is currently clogged so your teleport request will not be able to succeed in a timely manner. Please try again in a few minutes or go to a less busy area.
+ 該地å€çš„資產查詢目å‰å¤ªéŽæ“塞,因此你的瞬間傳é€å‹•ä½œå¯èƒ½ç„¡æ³•å³æ™‚發生。 è«‹ç¨å€™å†è©¦ï¼Œæˆ–è«‹å‰å¾€è¼ƒä¸æ“塞的地å€ã€‚
</notification>
<notification name="expired_tport">
- Sorry, but the system was unable to complete your teleport request in a timely fashion. Please try again in a few minutes.
+ 抱歉,系統無法å³æ™‚完æˆç‚ºä½ çž¬é–“傳é€ã€‚ è«‹ç¨å¾…幾分é˜å†è©¦ã€‚
</notification>
<notification name="expired_region_handoff">
- Sorry, but the system was unable to complete your region crossing in a timely fashion. Please try again in a few minutes.
+ 抱歉,系統無法å³æ™‚讓你跨越地å€ã€‚ è«‹ç¨å¾…幾分é˜å†è©¦ã€‚
</notification>
<notification name="no_host">
- Unable to find teleport destination. The destination may be temporarily unavailable or no longer exists. Please try again in a few minutes.
+ 找ä¸åˆ°çž¬é–“傳é€çš„目的地。 目的地å¯èƒ½æš«æ™‚ä¸å¯ç”¨ï¼Œæˆ–å·²ä¸å­˜åœ¨ã€‚ è«‹ç¨å¾…幾分é˜å†è©¦ã€‚
</notification>
<notification name="no_inventory_host">
收ç´å€åŠŸèƒ½ç›®å‰ç„¡æ³•ä½¿ç”¨ã€‚
</notification>
<notification name="CannotSetLandOwnerNothingSelected">
- 無法設定土地æ“有者:
-無地段被é¸å–。
+ 無法設定土地所有人:
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotSetLandOwnerMultipleRegions">
- Unable to force land ownership because selection spans multiple regions. Please select a smaller area and try again.
+ 無法強設土地所有權;所é¸éƒ¨åˆ†è·¨è¶Šå¤šå€‹å€åŸŸã€‚ 請縮å°é¸æ“‡ç¯„åœï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="ForceOwnerAuctionWarning">
- This parcel is up for auction. Forcing ownership will cancel the auction and potentially make some Residents unhappy if bidding has begun.
-Force ownership?
+ 這地段正在æ‹è³£ä¸­ã€‚ 強設所有權將å–消æ‹è³£ï¼Œé€™æ將造æˆæŸäº›å·²å‡ºåƒ¹çš„å±…æ°‘ä¸é«˜èˆˆã€‚
+è¦å¼·è¨­æ‰€æœ‰æ¬Šå—Žï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="CannotContentifyNothingSelected">
- Unable to contentify:
-No parcel selected.
+ 無法進行「內容化ã€ï¼š
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotContentifyNoRegion">
- Unable to contentify:
-No region selected.
+ 無法進行「內容化ã€ï¼š
+未é¸æ“‡å€åŸŸã€‚
</notification>
<notification name="CannotReleaseLandNothingSelected">
無法放棄土地:
-無地段被é¸æ“‡ã€‚
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotReleaseLandNoRegion">
無法放棄土地:
-無法尋找地å€ã€‚
+找ä¸åˆ°åœ°å€ã€‚
</notification>
<notification name="CannotBuyLandNothingSelected">
無法購買土地:
-無地段被é¸æ“‡ã€‚
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotBuyLandNoRegion">
- Unable to buy land:
-Cannot find the region this land is in.
+ 無法購買土地:
+找ä¸åˆ°é€™åœŸåœ°æ‰€åœ¨çš„地å€ã€‚
</notification>
<notification name="CannotCloseFloaterBuyLand">
- You cannot close the Buy Land window until [APP_NAME] estimates the price of this transaction.
+ 必須等待 [APP_NAME] 估計此交易的價格後,你æ‰èƒ½é—œé–‰ã€Œè³¼è²·åœŸåœ°ã€è¦–窗。
</notification>
<notification name="CannotDeedLandNothingSelected">
無法讓渡土地:
-無地段被é¸å–。
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotDeedLandNoGroup">
無法讓渡土地:
@@ -786,7 +786,7 @@ Cannot find the region this land is in.
</notification>
<notification name="CannotDeedLandNoRegion">
無法讓渡土地:
-無法發ç¾é€™å¡ŠåœŸåœ°æ‰€åœ¨çš„地å€ã€‚
+找ä¸åˆ°é€™åœŸåœ°æ‰€åœ¨çš„地å€ã€‚
</notification>
<notification name="CannotDeedLandMultipleSelected">
無法讓渡土地:
@@ -802,7 +802,7 @@ Cannot find the region this land is in.
</notification>
<notification name="CannotDeedLandNoTransfer">
無法讓渡土地:
-æ­¤ [REGION] 地å€ä¸¦ä¸å…許土地轉移。
+「[REGION]ã€åœ°å€ä¸å…許土地轉移。
</notification>
<notification name="CannotReleaseLandWatingForServer">
無法放棄土地:
@@ -823,11 +823,11 @@ Cannot find the region this land is in.
</notification>
<notification name="CannotReleaseLandRegionNotFound">
無法放棄土地:
-無法發ç¾é€™å¿«åœŸåœ°æ‰€åœ¨çš„地å€ã€‚
+找ä¸åˆ°é€™åœŸåœ°æ‰€åœ¨çš„地å€ã€‚
</notification>
<notification name="CannotReleaseLandNoTransfer">
無法放棄土地:
-æ­¤ [REGION] 地å€ä¸¦ä¸è¨±åœŸåœ°è½‰ç§»ã€‚
+「[REGION]ã€åœ°å€ä¸å…許土地轉移。
</notification>
<notification name="CannotReleaseLandPartialSelection">
無法放棄土地:
@@ -845,7 +845,7 @@ Cannot find the region this land is in.
<notification name="CannotDivideLandNothingSelected">
無法分割土地:
-無地段被é¸å–。
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotDivideLandPartialSelection">
無法分割土地:
@@ -854,22 +854,22 @@ Cannot find the region this land is in.
請試著é¸å–其中部分地段。
</notification>
<notification name="LandDivideWarning">
- 分割土地會將佌地段一分為二,æ¯ä¸€å€‹åœ°æ®µå°‡éƒ½å„自有其設定。 在這個æ“作之後,一些設定值將會回復到é è¨­å€¼ã€‚
+ 分割土地將把地段分為兩份,æ¯å€‹æ–°åœ°æ®µæœ‰å„自的設定。 完æˆå¾Œï¼Œéƒ¨åˆ†è¨­å®šå°‡é‡è¨­ç‚ºé è¨­å€¼ã€‚
進行分割土地?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="CannotDivideLandNoRegion">
無法分割土地:
-無法發ç¾é€™å¡ŠåœŸåœ°æ‰€åœ¨çš„地å€ã€‚
+找ä¸åˆ°é€™åœŸåœ°æ‰€åœ¨çš„地å€ã€‚
</notification>
<notification name="CannotJoinLandNoRegion">
無法åˆä½µåœŸåœ°ï¼š
-無法發ç¾é€™å¡ŠåœŸåœ°æ‰€åœ¨çš„地å€ã€‚
+找ä¸åˆ°é€™åœŸåœ°æ‰€åœ¨çš„地å€ã€‚
</notification>
<notification name="CannotJoinLandNothingSelected">
無法åˆä½µåœŸåœ°ï¼š
-無地段被é¸å–。
+未é¸æ“‡åœ°æ®µã€‚
</notification>
<notification name="CannotJoinLandEntireParcelSelected">
無法åˆä½µåœŸåœ°ï¼š
@@ -891,42 +891,42 @@ Cannot find the region this land is in.
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmNotecardSave">
- 在物å“能被覆製或察看å‰ï¼Œé€™è¨˜äº‹å¡å¿…須先進行儲存。儲存記事å¡ï¼Ÿ
+ 覆製或察看å‰ï¼Œé€™è¨˜äº‹å¡å¿…須先進行儲存。 儲存記事å¡ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmItemCopy">
覆製這個物å“到你的收ç´å€ï¼Ÿ
- <usetemplate name="okcancelbuttons" notext="å–消" yestext="覆製"/>
+ <usetemplate name="okcancelbuttons" notext="å–消" yestext="æšåº¨"/>
</notification>
<notification name="ResolutionSwitchFail">
- Failed to switch resolution to [RESX] by [RESY]
+ 無法將解æžåº¦èª¿ç‚º [RESX] X [RESY]
</notification>
<notification name="ErrorUndefinedGrasses">
- Error: Undefined grasses: [SPECIES]
+ 錯誤:未定義的è‰ç¨®ï¼š[SPECIES]
</notification>
<notification name="ErrorUndefinedTrees">
- Error: Undefined trees: [SPECIES]
+ 錯誤:未定義的樹種:[SPECIES]
</notification>
<notification name="CannotSaveWearableOutOfSpace">
- Unable to save &apos;[NAME]&apos; to wearable file. You will need to free up some space on your computer and save the wearable again.
+ 無法將「[NAME]ã€å„²å­˜ç‚ºå¯ç©¿è£æ‰®æª”案。 你需è¦ç©ºå‡ºä¸€äº›é›»è…¦ç©ºé–“,å†è©¦è‘—儲存å¯ç©¿è£æ‰®ã€‚
</notification>
<notification name="CannotSaveToAssetStore">
- Unable to save [NAME] to central asset store.
-This is usually a temporary failure. Please customize and save the wearable again in a few minutes.
+ 無法將「[NAME]ã€å„²å­˜åˆ°ä¸­å¤®è³‡ç”¢å„²åº«ã€‚
+這異常狀æ³é€šå¸¸åªæ˜¯æš«æ™‚的。 è«‹ç¨å¾…幾分é˜å¾Œï¼Œå†è‡ªè¨‚並儲存å¯ç©¿è£æ‰®ã€‚
</notification>
<notification name="YouHaveBeenLoggedOut">
- Darn. You have been logged out of [SECOND_LIFE]
+ ç³Ÿç³•ï¼ ä½ å·²è¢«ç™»å‡º [SECOND_LIFE]
[MESSAGE]
- <usetemplate name="okcancelbuttons" notext="çµæŸé€€å‡º" yestext="View IM &amp; Chat"/>
+ <usetemplate name="okcancelbuttons" notext="çµæŸé€€å‡º" yestext="察看 IM å’ŒèŠå¤©å…§å®¹"/>
</notification>
<notification name="OnlyOfficerCanBuyLand">
- Unable to buy land for the group:
-You do not have permission to buy land for your active group.
+ 無法為這群組購買土地:
+你沒有權é™ç‚ºä½ ç•¶å‰çš„群組購買土地。
</notification>
<notification label="加為朋å‹" name="AddFriendWithMessage">
- Friends can give permissions to track each other on the map and receive online status updates.
+ 朋å‹å¯ä»¥å…許彼此在地圖上追蹤å°æ–¹ï¼Œä¸¦æŽ¥æ”¶å½¼æ­¤çš„線上狀態更新訊æ¯ã€‚
-Offer friendship to [NAME]?
+å‘ [NAME] 發出交å‹é‚€è«‹ï¼Ÿ
<form name="form">
<input name="message">
你願æ„æˆç‚ºæˆ‘的朋å‹å—Žï¼Ÿ
@@ -939,17 +939,17 @@ Offer friendship to [NAME]?
儲存我正在穿的為新è£æ‰®ï¼š
<form name="form">
<input name="message">
- [DESC] (新)
+ [DESC](新)
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
- <notification label="Save Wearable" name="SaveWearableAs">
+ <notification label="儲存å¯ç©¿è£æ‰®" name="SaveWearableAs">
儲存物å“到我的收ç´å€ç‚ºï¼š
<form name="form">
<input name="message">
- [DESC] (新)
+ [DESC](新)
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
@@ -966,7 +966,7 @@ Offer friendship to [NAME]?
</form>
</notification>
<notification name="RemoveFromFriends">
- Do you want to remove &lt;nolink&gt;[NAME]&lt;/nolink&gt; from your Friends List?
+ 你確定è¦å¾žæœ‹å‹å單中移除 [NAME] 嗎?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="RemoveMultipleFromFriends">
@@ -974,148 +974,142 @@ Offer friendship to [NAME]?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="GodDeleteAllScriptedPublicObjectsByUser">
- Are you sure you want to delete all scripted objects owned by
-** [AVATAR_NAME] **
-on all others land in this sim?
+ 你確定è¦åˆªé™¤æœ¬æ¨¡æ“¬ä¸–界所有其他土地裡,** [AVATAR_NAME] ** 所æ“有的全部帶腳本的物件?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="GodDeleteAllScriptedObjectsByUser">
- Are you sure you want to DELETE ALL scripted objects owned by
-** [AVATAR_NAME] **
-on ALL LAND in this sim?
+ 你確定è¦åˆªé™¤æœ¬æ¨¡æ“¬ä¸–界所有土地裡,** [AVATAR_NAME] ** 所æ“有的全部帶腳本的物件?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="GodDeleteAllObjectsByUser">
- Are you sure you want to DELETE ALL objects (scripted or not) owned by
-** [AVATAR_NAME] **
-on ALL LAND in this sim?
+ 你確定è¦åˆªé™¤æœ¬æ¨¡æ“¬ä¸–界所有土地裡,** [AVATAR_NAME] ** 所æ“有的全部物件(無論是å¦å¸¶è…³æœ¬ï¼‰ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BlankClassifiedName">
- You must specify a name for your classified.
+ 你的個人廣告必須指定一個å稱。
</notification>
<notification name="MinClassifiedPrice">
- Price to pay for listing must be at least L$[MIN_PRICE].
+ 購買此刊登物的價格必須至少為 L$[MIN_PRICE]。
-Please enter a higher price.
+請輸入一個較高的價格。
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- At least one of the items you has link items that point to it. If you delete this item, its links will permanently stop working. It is strongly advised to delete the links first.
+ 所é¸é …目中至少有一個帶有來自其他項目的è¯çµã€‚ 如果你刪除這一項目,è¯çµå°‡æ°¸ä¹…失效。 我們強烈建議你先刪除è¯çµã€‚
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteLock">
- At least one of the items you have selected is locked.
+ 你所é¸é …目中至少有一個被鎖ä½ã€‚
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopy">
- At least one of the items you have selected is not copyable.
+ 你所é¸é …目中至少有一個ä¸èƒ½è¤‡è£½ã€‚
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteNoOwn">
- You do not own least one of the items you have selected.
+ 你所é¸é …目中至少有一個ä¸æ˜¯ä½ æ‰€æ“有。
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
- At least one object is locked.
-At least one object is not copyable.
+ 至少有一個物件被鎖ä½ã€‚
+至少有一個物件ä¸èƒ½è¤‡è£½ã€‚
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoOwn">
- At least one object is locked.
-You do not own least one object.
+ 至少有一個物件被鎖ä½ã€‚
+至少有一個物件ä¸æ˜¯ä½ æ‰€æ“有。
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
- At least one object is not copyable.
-You do not own least one object.
+ 至少有一個物件ä¸èƒ½è¤‡è£½ã€‚
+至少有一個物件ä¸æ˜¯ä½ æ‰€æ“有。
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
- At least one object is locked.
-At least one object is not copyable.
-You do not own least one object.
+ 至少有一個物件被鎖ä½ã€‚
+至少有一個物件ä¸èƒ½è¤‡è£½ã€‚
+至少有一個物件ä¸æ˜¯ä½ æ‰€æ“有。
-Are you sure you want to delete these items?
+你確定你è¦åˆªé™¤é€™äº›ç‰©é …?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectTakeLock">
- At least one object is locked.
+ 至少有一個物件被鎖ä½ã€‚
-Are you sure you want to take these items?
+你確定你è¦æ‹¿å–這些物項?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectTakeNoOwn">
- You do not own all of the objects you are taking.
-If you continue, next owner permissions will be applied and possibly restrict your ability to modify or copy them.
+ ä½ è¦æ‹¿å–的物件中,有些ä¸æ˜¯ä½ æ‰€æ“有。
+如果繼續,將套用「下一個所有人ã€æ¬Šé™ï¼Œé€™å¯èƒ½æœƒé™åˆ¶ä½ ä¿®æ”¹æˆ–複製權。
-Are you sure you want to take these items?
+你確定你è¦æ‹¿å–這些物項?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmObjectTakeLockNoOwn">
- At least one object is locked.
-You do not own all of the objects you are taking.
-If you continue, next owner permissions will be applied and possibly restrict your ability to modify or copy them.
-However, you can take the current selection.
+ 至少有一個物件被鎖ä½ã€‚
+ä½ è¦æ‹¿å–的物件中,有些ä¸æ˜¯ä½ æ‰€æ“有。
+如果繼續,將套用「下一個所有人ã€æ¬Šé™ï¼Œé€™å¯èƒ½æœƒé™åˆ¶ä½ ä¿®æ”¹æˆ–複製權。
+ä¸éŽï¼Œä½ å¯ä»¥æ‹¿å–ç›®å‰æ‰€é¸çš„。
-Are you sure you want to take these items?
+你確定你è¦æ‹¿å–這些物項?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="CantBuyLandAcrossMultipleRegions">
- Unable to buy land because selection spans multiple regions.
+ 無法購買土地,所é¸éƒ¨åˆ†è·¨è¶Šå¤šå€‹åœ°å€ã€‚
-Please select a smaller area and try again.
+請縮å°é¸æ“‡ç¯„åœï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="DeedLandToGroup">
- By deeding this parcel, the group will be required to have and maintain sufficient land use credits.
-The purchase price of the land is not refunded to the owner. If a deeded parcel is sold, the sale price will be divided evenly among group members.
+ 若讓渡此地段,這個群組將必須具備並ä¿æŒè¶³å¤ çš„土地使用信用é¡åº¦ã€‚
+土地收購價將ä¸æœƒé€€é‚„給所有人。 如果讓渡的地段被售出,售出價將å‡åˆ†çµ¦æ¯ä½ç¾¤çµ„æˆå“¡ã€‚
-Deed this [AREA] m² of land to the group &apos;[GROUP_NAME]&apos;?
+是å¦è®“渡這塊 [AREA] 平方公尺的土地給群組「[GROUP_NAME]ã€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="DeedLandToGroupWithContribution">
- By deeding this parcel, the group will be required to have and maintain sufficient land use credits.
-The deed will include a simultaneous land contribution to the group from &apos;[NAME]&apos;.
-The purchase price of the land is not refunded to the owner. If a deeded parcel is sold, the sale price will be divided evenly among group members.
+ 若讓渡此地段,這個群組將必須具備並ä¿æŒè¶³å¤ çš„土地使用信用é¡åº¦ã€‚
+此一讓渡將åŒæ™‚包括來自 [NAME] 的,給予群組的土地æç»ã€‚
+土地收購價將ä¸æœƒé€€é‚„給所有人。 如果讓渡的地段被售出,售出價將å‡åˆ†çµ¦æ¯ä½ç¾¤çµ„æˆå“¡ã€‚
-Deed this [AREA] m² of land to the group &apos;[GROUP_NAME]&apos;?
+是å¦è®“渡這塊 [AREA] 平方公尺的土地給群組「[GROUP_NAME]ã€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="DisplaySetToSafe">
- Display settings have been set to safe levels because you have specified the -safe option.
+ 因為你指定了 -safe é¸é …,已將顯示設為安全等級。
</notification>
<notification name="DisplaySetToRecommended">
- Display settings have been set to recommended levels based on your system configuration.
+ 根據你的系統設置,已將顯示設定為推薦採用的等級。
</notification>
<notification name="ErrorMessage">
[ERROR_MESSAGE]
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="AvatarMovedDesired">
- Your desired location is not currently available.
-You have been moved into a nearby region.
+ 你所è¦çš„地點目å‰ç„¡æ³•å‰å¾€ã€‚
+你已被移往一個鄰近地å€ã€‚
</notification>
<notification name="AvatarMovedLast">
- Your last location is not currently available.
-You have been moved into a nearby region.
+ 你的上一個地點目å‰ç„¡æ³•å‰å¾€ã€‚
+你已被移往一個鄰近地å€ã€‚
</notification>
<notification name="AvatarMovedHome">
- Your home location is not currently available.
-You have been moved into a nearby region.
-You may want to set a new home location.
+ 你設為家的地點目å‰ç„¡æ³•å‰å¾€ã€‚
+你已被移往一個鄰近地å€ã€‚
+建議你å¦é¸æ–°åœ°é»žè¨­ç‚ºå®¶ã€‚
</notification>
<notification name="ClothingLoading">
ä½ çš„æœè£ä»åœ¨ä¸‹è¼‰ä¸­ã€‚
@@ -1127,14 +1121,13 @@ You may want to set a new home location.
<notification name="FirstRun">
[APP_NAME] 安è£å®Œæˆã€‚
-If this is your first time using [SECOND_LIFE], you will need to create an account before you can log in.
-Return to [http://join.secondlife.com secondlife.com] to create a new account?
+如果你是第一次使用 [SECOND_LIFE],你將需è¦å»ºç«‹æ–°å¸³è™Ÿæ‰å¯ç™»å…¥ã€‚
<usetemplate name="okcancelbuttons" notext="繼續" yestext="新帳戶..."/>
</notification>
<notification name="LoginPacketNeverReceived">
- We&apos;re having trouble connecting. There may be a problem with your Internet connection or the [SECOND_LIFE_GRID].
+ 連線出ç¾å•é¡Œã€‚ å•é¡Œå¯èƒ½å‡ºåœ¨ä½ çš„網路連線或 [SECOND_LIFE_GRID]。
-You can either check your Internet connection and try again in a few minutes, click Help to view the [SUPPORT_SITE], or click Teleport to attempt to teleport home.
+請檢查你的網路連線,幾分é˜å¾Œå†è©¦ä¸€æ¬¡ï¼Œæˆ–者點按幫助ç€è¦½ [SUPPORT_SITE],或點按瞬間傳é€è©¦è‘—回到你的家。
<url name="url">
http://secondlife.com/support/
</url>
@@ -1145,70 +1138,70 @@ You can either check your Internet connection and try again in a few minutes, cl
</form>
</notification>
<notification name="WelcomeChooseSex">
- Your character will appear in a moment.
+ 你的人物很快將會出ç¾ã€‚
-Use arrow keys to walk.
-Press the F1 key at any time for help or to learn more about [SECOND_LIFE].
-Please choose the male or female avatar. You can change your mind later.
+用方å‘éµè¡Œèµ°ã€‚
+任何時候你都å¯æŒ‰ F1 éµå¯Ÿçœ‹å¹«åŠ©ï¼Œé€²ä¸€æ­¥çž­è§£ [SECOND_LIFE]。
+è«‹é¸æ“‡ç”·æ€§æˆ–女性化身。 以後你ä»å¯æ”¹è®Šé€™å€‹é¸æ“‡ã€‚
<usetemplate name="okcancelbuttons" notext="女性" yestext="男性"/>
</notification>
<notification name="CantTeleportToGrid">
- Could not teleport to [SLURL] as it&apos;s on a different grid ([GRID]) than the current grid ([CURRENT_GRID]). Please close your viewer and try again.
+ 無法瞬間傳é€åˆ° [SLURL],它ä½æ–¼ä¸åŒçš„網格([GRID]),目å‰ç¶²æ ¼æ˜¯ [CURRENT_GRID]。 請關閉 Viewer å†è©¦ä¸€æ¬¡ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="GeneralCertificateError">
無法連接到伺æœå™¨ã€‚
[REASON]
-SubjectName: [SUBJECT_NAME_STRING]
-IssuerName: [ISSUER_NAME_STRING]
-Valid From: [VALID_FROM]
-Valid To: [VALID_TO]
-MD5 Fingerprint: [SHA1_DIGEST]
-SHA1 Fingerprint: [MD5_DIGEST]
-Key Usage: [KEYUSAGE]
-Extended Key Usage: [EXTENDEDKEYUSAGE]
-Subject Key Identifier: [SUBJECTKEYIDENTIFIER]
+SubjectName:[SUBJECT_NAME_STRING]
+IssuerName:[ISSUER_NAME_STRING]
+有效來æºï¼š[VALID_FROM]
+有效目標:[VALID_TO]
+MD5 指紋:[SHA1_DIGEST]
+SHA1 指紋:[MD5_DIGEST]
+éµçš„使用:[KEYUSAGE]
+延伸éµçš„使用:[EXTENDEDKEYUSAGE]
+主題éµè¾¨è­˜å…ƒï¼š[SUBJECTKEYIDENTIFIER]
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="TrustCertificateError">
- The certification authority for this server is not known.
-
-Certificate Information:
-SubjectName: [SUBJECT_NAME_STRING]
-IssuerName: [ISSUER_NAME_STRING]
-Valid From: [VALID_FROM]
-Valid To: [VALID_TO]
-MD5 Fingerprint: [SHA1_DIGEST]
-SHA1 Fingerprint: [MD5_DIGEST]
-Key Usage: [KEYUSAGE]
-Extended Key Usage: [EXTENDEDKEYUSAGE]
-Subject Key Identifier: [SUBJECTKEYIDENTIFIER]
-
-Would you like to trust this authority?
- <usetemplate name="okcancelbuttons" notext="å–消" yestext="Trust"/>
+ ä¸æ˜Žçš„伺æœå™¨èªè­‰æ¬Šé™ã€‚
+
+èªè­‰è³‡è¨Šï¼š
+SubjectName:[SUBJECT_NAME_STRING]
+IssuerName:[ISSUER_NAME_STRING]
+有效來æºï¼š[VALID_FROM]
+有效目標:[VALID_TO]
+MD5 指紋:[SHA1_DIGEST]
+SHA1 指紋:[MD5_DIGEST]
+éµçš„使用:[KEYUSAGE]
+延伸éµçš„使用:[EXTENDEDKEYUSAGE]
+主題éµè¾¨è­˜å…ƒï¼š[SUBJECTKEYIDENTIFIER]
+
+是å¦ä¿¡ä»»é€™å€‹æ¬Šé™ï¼Ÿ
+ <usetemplate name="okcancelbuttons" notext="å–消" yestext="ä¿¡ä»»"/>
</notification>
<notification name="NotEnoughCurrency">
- [NAME] L$ [PRICE] You don&apos;t have enough L$ to do that.
+ [NAME] L$ [PRICE] 你沒有足夠 L$ 進行這動作。
</notification>
<notification name="GrantedModifyRights">
- [NAME] has given you permission to edit their objects.
+ [NAME] 已授權你編輯他們的物件。
</notification>
<notification name="RevokedModifyRights">
- Your privilege to modify [NAME]&apos;s objects has been revoked
+ 你修改 [NAME] 的物件的權é™å·²è¢«æ’¤éŠ·ã€‚
</notification>
<notification name="FlushMapVisibilityCaches">
- This will flush the map caches on this region.
-This is really only useful for debugging.
-(In production, wait 5 minutes, then everyone&apos;s map will update after they relog.)
+ 這將清除本地å€çš„地圖快å–資料。
+這麼åšåªåœ¨é™¤éŒ¯æ™‚有用。
+(實地環境中,等待 5 分é˜ï¼Œæ¯å€‹äººçš„地圖將在他們é‡æ–°ç™»å…¥å¾Œæ›´æ–°ã€‚)
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BuyOneObjectOnly">
- Unable to buy more than one object at a time. Please select only one object and try again.
+ 無法一次購買多個物件。 è«‹åªé¸æ“‡ä¸€å€‹ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="OnlyCopyContentsOfSingleItem">
- Unable to copy the contents of more than one item at a time.
-Please select only one object and try again.
+ 無法一次複製多個物項的內容。
+è«‹åªé¸æ“‡ä¸€å€‹ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="KickUsersFromRegion">
@@ -1216,66 +1209,66 @@ Please select only one object and try again.
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="EstateObjectReturn">
- Are you sure you want to return objects owned by [USER_NAME]?
+ 你確定è¦é€è¿” [USER_NAME] 所æ“有的物件?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="InvalidTerrainBitDepth">
- Couldn&apos;t set region textures:
-Terrain texture [TEXTURE_NUM] has an invalid bit depth of [TEXTURE_BIT_DEPTH].
+ 無法設定地å€æ質:
+地形æ質 [TEXTURE_NUM] çš„ä½å…ƒæ·±åº¦ [TEXTURE_BIT_DEPTH] 無效。
-Replace texture [TEXTURE_NUM] with a 24-bit 512x512 or smaller image then click &quot;Apply&quot; again.
+è«‹å°‡æ質 [TEXTURE_NUM] 替æ›æˆ 24 ä½å…ƒ 512x512 或更å°åœ–åƒï¼Œç„¶å¾Œé»žæŒ‰ã€Œå¥—用ã€ã€‚
</notification>
<notification name="InvalidTerrainSize">
- Couldn&apos;t set region textures:
-Terrain texture [TEXTURE_NUM] is too large at [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y].
+ 無法設定地å€æ質:
+地形æ質 [TEXTURE_NUM] 的尺寸 [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y] 太大。
-Replace texture [TEXTURE_NUM] with a 24-bit 512x512 or smaller image then click &quot;Apply&quot; again.
+è«‹å°‡æ質 [TEXTURE_NUM] 替æ›æˆ 24 ä½å…ƒ 512x512 或更å°åœ–åƒï¼Œç„¶å¾Œé»žæŒ‰ã€Œå¥—用ã€ã€‚
</notification>
<notification name="RawUploadStarted">
- 上傳開始。將會花費約兩分é˜ï¼Œé€™å–決於你的連線速度。
+ 上傳開始。 視你的連線速度而定,這最多需時兩分é˜ã€‚
</notification>
<notification name="ConfirmBakeTerrain">
- Do you really want to bake the current terrain, make it the center for terrain raise/lower limits and the default for the &apos;Revert&apos; tool?
+ 你真的è¦ç¢ºå®šç”¢å‡ºç›®å‰åœ°å½¢ï¼Œä½¿å…¶æˆç‚ºåœ°å½¢å‡/é™æ¥µé™çš„中間值,並設為「復原ã€å·¥å…·çš„é è¨­å€¼ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="MaxAllowedAgentOnRegion">
- You can only have [MAX_AGENTS] Allowed Residents.
+ 你最多åªèƒ½æœ‰ [MAX_AGENTS] ä½å…許居民。
</notification>
<notification name="MaxBannedAgentsOnRegion">
ä½ åªå¯ä»¥æœ‰æœ€å¤š [MAX_BANNED] ä½è¢«å°éŽ–的居民。
</notification>
<notification name="MaxAgentOnRegionBatch">
- Failure while attempting to add [NUM_ADDED] agents:
-Exceeds the [MAX_AGENTS] [LIST_TYPE] limit by [NUM_EXCESS].
+ 試圖增加 [NUM_ADDED] 人時失敗:
+超éŽäººæ•¸ä¸Šé™ [MAX_AGENTS] [LIST_TYPE]ï¼ˆè¶…éŽ [NUM_EXCESS] 人)。
</notification>
<notification name="MaxAllowedGroupsOnRegion">
- You can only have [MAX_GROUPS] Allowed Groups.
- <usetemplate name="okcancelbuttons" notext="å–消" yestext="Bake"/>
+ ä½ åªèƒ½æœ‰ [MAX_GROUPS] 個å…許的群組。
+ <usetemplate name="okcancelbuttons" notext="å–消" yestext="確定產出"/>
</notification>
<notification name="MaxManagersOnRegion">
ä½ åªå¯ä»¥æœ‰æœ€å¤š [MAX_MANAGER] ä½é ˜åœ°ç¶“ç†ã€‚
</notification>
<notification name="OwnerCanNotBeDenied">
- 無法添加領地æ“有者到領地的 &apos;被å°éŽ–çš„å±…æ°‘&apos; å單中。
+ 無法添加領地所有人到領地的 &apos;被å°éŽ–çš„å±…æ°‘&apos; å單中。
</notification>
<notification name="CanNotChangeAppearanceUntilLoaded">
無法變更外觀,直到æœè£èˆ‡é«”形下載完畢。
</notification>
<notification name="ClassifiedMustBeAlphanumeric">
- The name of your classified must start with a letter from A to Z or a number. No punctuation is allowed.
+ 你的個人廣告å稱必須以 A-Z å­—æ¯æˆ–數字開頭。 ä¸å…許標點符號。
</notification>
<notification name="CantSetBuyObject">
- Can&apos;t set Buy Object, because the object is not for sale.
-Please set the object for sale and try again.
+ 無法設定購買物件,該物件無法出售。
+è«‹é¸å®šå‡ºå”®ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="FinishedRawDownload">
- Finished download of raw terrain file to:
-[DOWNLOAD_PATH].
+ 原始地形檔案下載完æˆï¼š
+[DOWNLOAD_PATH]。
</notification>
<notification name="DownloadWindowsMandatory">
- 一個新版本的 [APP_NAME] 已經å¯ç”¨ã€‚
+ 有個新版本的 [APP_NAME] å¯ä¾›ä½¿ç”¨ã€‚
[MESSAGE]
-你必須下載這個更新以使用 [APP_NAME]。
+你必須下載這個更新æ‰å¯ä½¿ç”¨ [APP_NAME]。
<usetemplate name="okcancelbuttons" notext="çµæŸé€€å‡º" yestext="下載"/>
</notification>
<notification name="DownloadWindows">
@@ -1285,89 +1278,86 @@ Please set the object for sale and try again.
<usetemplate name="okcancelbuttons" notext="繼續" yestext="下載"/>
</notification>
<notification name="DownloadWindowsReleaseForDownload">
- An updated version of [APP_NAME] is available.
+ 一個 [APP_NAME] æ›´æ–°éŽçš„版本已經å¯ç”¨ã€‚
[MESSAGE]
-This update is not required, but we suggest you install it to improve performance and stability.
+這個更新並éžå¼·åˆ¶æ›´æ–°ï¼Œä½†æˆ‘們建議你安è£ä»¥å¢žå¼·æ•ˆèƒ½åŠç©©å®šæ€§ã€‚
<usetemplate name="okcancelbuttons" notext="繼續" yestext="下載"/>
</notification>
<notification name="DownloadLinuxMandatory">
- A new version of [APP_NAME] is available.
+ 有個新版本的 [APP_NAME] å¯ä¾›ä½¿ç”¨ã€‚
[MESSAGE]
-You must download this update to use [APP_NAME].
+你必須下載這個更新æ‰å¯ä½¿ç”¨ [APP_NAME]。
<usetemplate name="okcancelbuttons" notext="çµæŸé€€å‡º" yestext="下載"/>
</notification>
<notification name="DownloadLinux">
- An updated version of [APP_NAME] is available.
+ 一個 [APP_NAME] æ›´æ–°éŽçš„版本已經å¯ç”¨ã€‚
[MESSAGE]
-This update is not required, but we suggest you install it to improve performance and stability.
+這個更新並éžå¼·åˆ¶æ›´æ–°ï¼Œä½†æˆ‘們建議你安è£ä»¥å¢žå¼·æ•ˆèƒ½åŠç©©å®šæ€§ã€‚
<usetemplate name="okcancelbuttons" notext="繼續" yestext="下載"/>
</notification>
<notification name="DownloadLinuxReleaseForDownload">
- An updated version of [APP_NAME] is available.
+ 一個 [APP_NAME] æ›´æ–°éŽçš„版本已經å¯ç”¨ã€‚
[MESSAGE]
-This update is not required, but we suggest you install it to improve performance and stability.
+這個更新並éžå¼·åˆ¶æ›´æ–°ï¼Œä½†æˆ‘們建議你安è£ä»¥å¢žå¼·æ•ˆèƒ½åŠç©©å®šæ€§ã€‚
<usetemplate name="okcancelbuttons" notext="繼續" yestext="下載"/>
</notification>
<notification name="DownloadMacMandatory">
- A new version of [APP_NAME] is available.
+ 有個新版本的 [APP_NAME] å¯ä¾›ä½¿ç”¨ã€‚
[MESSAGE]
-You must download this update to use [APP_NAME].
+你必須下載這個更新æ‰å¯ä½¿ç”¨ [APP_NAME]。
-Download to your Applications folder?
+下載到 Applications 資料夾?
<usetemplate name="okcancelbuttons" notext="çµæŸé€€å‡º" yestext="下載"/>
</notification>
<notification name="DownloadMac">
- An updated version of [APP_NAME] is available.
+ 一個 [APP_NAME] æ›´æ–°éŽçš„版本已經å¯ç”¨ã€‚
[MESSAGE]
-This update is not required, but we suggest you install it to improve performance and stability.
+這個更新並éžå¼·åˆ¶æ›´æ–°ï¼Œä½†æˆ‘們建議你安è£ä»¥å¢žå¼·æ•ˆèƒ½åŠç©©å®šæ€§ã€‚
-Download to your Applications folder?
+下載到 Applications 資料夾?
<usetemplate name="okcancelbuttons" notext="繼續" yestext="下載"/>
</notification>
<notification name="DownloadMacReleaseForDownload">
- An updated version of [APP_NAME] is available.
+ 一個 [APP_NAME] æ›´æ–°éŽçš„版本已經å¯ç”¨ã€‚
[MESSAGE]
-This update is not required, but we suggest you install it to improve performance and stability.
+這個更新並éžå¼·åˆ¶æ›´æ–°ï¼Œä½†æˆ‘們建議你安è£ä»¥å¢žå¼·æ•ˆèƒ½åŠç©©å®šæ€§ã€‚
-Download to your Applications folder?
+下載到 Applications 資料夾?
<usetemplate name="okcancelbuttons" notext="繼續" yestext="下載"/>
</notification>
<notification name="FailedUpdateInstall">
- An error occurred installing the viewer update.
-Please download and install the latest viewer from
-http://secondlife.com/download.
+ 安è£æ›´æ–°ç‰ˆ Viewer 時出錯。
+請到 http://secondlife.com/download 下載並安è£æœ€æ–°ç‰ˆ Viewer。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="FailedRequiredUpdateInstall">
- We were unable to install a required update.
-You will be unable to log in until [APP_NAME] has been updated.
+ 無法安è£å¿…è¦çš„更新。
+é™¤éž [APP_NAME] 更新,你將無法登入。
-Please download and install the latest viewer from
-http://secondlife.com/download.
+請到 http://secondlife.com/download 下載並安è£æœ€æ–°ç‰ˆ Viewer。
<usetemplate name="okbutton" yestext="çµæŸé€€å‡º"/>
</notification>
<notification name="UpdaterServiceNotRunning">
- There is a required update for your Second Life Installation.
+ 你已安è£çš„第二人生軟體ç¾æœ‰ä¸€å€‹å¿…è¦çš„更新。
-You may download this update from http://www.secondlife.com/downloads
-or you can install it now.
+ä½ å¯ä»¥åˆ° http://www.secondlife.com/downloads 下載此更新,或者ç¾åœ¨ç«‹å³å®‰è£ã€‚
<usetemplate name="okcancelbuttons" notext="çµæŸé€€å‡ºç¬¬äºŒäººç”Ÿ" yestext="ç«‹å³ä¸‹è¼‰åŠå®‰è£"/>
</notification>
<notification name="DownloadBackgroundTip">
- We have downloaded an update to your [APP_NAME] installation.
-Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
+ 我們已為你的 [APP_NAME] 軟體下載了更新。
+[VERSION] 版本 [[RELEASE_NOTES_FULL_URL] 關於此更新的資訊]
<usetemplate name="okcancelbuttons" notext="ç¨å€™..." yestext="ç«‹å³å®‰è£åŠé‡æ–°å•Ÿå‹• [APP_NAME]"/>
</notification>
<notification name="DownloadBackgroundDialog">
- We have downloaded an update to your [APP_NAME] installation.
-Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
- <usetemplate name="okcancelbuttons" notext="梢候..." yestext="ç«‹å³å®‰è£åŠé‡æ–°å•Ÿå‹• [APP_NAME]"/>
+ 我們已為你的 [APP_NAME] 軟體下載了更新。
+[VERSION] 版本 [[RELEASE_NOTES_FULL_URL] 關於此更新的資訊]
+ <usetemplate name="okcancelbuttons" notext="ç¨å€™..." yestext="ç«‹å³å®‰è£åŠé‡æ–°å•Ÿå‹• [APP_NAME]"/>
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
- We have downloaded a required software update.
-Version [VERSION]
+ 我們已下載了一個必è¦çš„軟體更新。
+版本:[VERSION]
-We must restart [APP_NAME] to install the update.
+我門必須é‡æ–°å•Ÿå‹• [APP_NAME] 以安è£æ›´æ–°ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
@@ -1375,8 +1365,8 @@ We must restart [APP_NAME] to install the update.
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="DeedObjectToGroup">
- Deeding this object will cause the group to:
-* Receive L$ paid into the object
+ 讓渡此物件將å¯è®“這個群組:
+* 收å–付給此物件的 L$
<usetemplate ignoretext="在我讓渡一個物件給群組å‰ç¢ºèª" name="okcancelignore" notext="å–消" yestext="讓渡"/>
</notification>
<notification name="WebLaunchExternalTarget">
@@ -1388,7 +1378,7 @@ We must restart [APP_NAME] to install the update.
<usetemplate ignoretext="啟動我的ç€è¦½å™¨ä»¥ç®¡ç†æˆ‘的帳戶" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="WebLaunchSecurityIssues">
- Visit the [SECOND_LIFE] Wiki for details of how to report a security issue.
+ 造訪 [SECOND_LIFE] 維基察看如何æ報安全å•é¡Œã€‚
<usetemplate ignoretext="開啟我的網é ç€è¦½å™¨ä»¥å­¸ç¿’如何回報一個安全性的議題" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="WebLaunchQAWiki">
@@ -1412,13 +1402,13 @@ We must restart [APP_NAME] to install the update.
<usetemplate ignoretext="開啟我的網é ç€è¦½å™¨ä»¥å¯Ÿçœ‹ LSL å…¥å£" name="okcancelignore" notext="å–消" yestext="å‰å¾€é é¢"/>
</notification>
<notification name="ReturnToOwner">
- 你確定è¦é€€å›žæ‰€é¸æ“‡çš„物件給它們的æ“有者嗎? å¯è½‰ç§»ä¸¦è®“渡的物件將會退回給它們的å‰ä¸€ä½æ“有者。
+ 你確定è¦é€è¿”所é¸ç‰©ä»¶çµ¦ç‰©ä¸»ï¼Ÿ å¯è½‰è®“的已讓渡物件將é€è¿”原物主。
*警告* éžå¯è½‰ç§»ä¸¦è®“渡的物件將會被刪除!
- <usetemplate ignoretext="在我退回物件給它們的æ“有者å‰ç¢ºèª" name="okcancelignore" notext="å–消" yestext="確定"/>
+ <usetemplate ignoretext="在我退回物件給它們的所有人å‰ç¢ºèª" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="GroupLeaveConfirmMember">
- ä½ ç›®å‰æ˜¯ &lt;nolink&gt;[GROUP]&lt;/nolink&gt; 群組的æˆå“¡ã€‚
+ ä½ ç›®å‰æ˜¯ [GROUP] 群組的æˆå“¡ã€‚
是å¦è¦é›¢é–‹ç¾¤çµ„?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
@@ -1427,57 +1417,57 @@ We must restart [APP_NAME] to install the update.
<usetemplate name="okcancelbuttons" notext="å–消" yestext="踢出全部居民"/>
</notification>
<notification name="MuteLinden">
- Sorry, you cannot block a Linden.
+ 抱歉,你無法å°éŽ–ä»»ä½•ä¸€ä½ Linden。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="CannotStartAuctionAlreadyForSale">
- You cannot start an auction on a parcel which is already set for sale. Disable the land sale if you are sure you want to start an auction.
+ 你無法在已在出售中的地段裡進行æ‹è³£ã€‚ 你如果確定è¦æ‹è³£ï¼Œè«‹å…ˆåœæ­¢åœŸåœ°å‡ºå”®ã€‚
</notification>
- <notification label="Block object by name failed" name="MuteByNameFailed">
- You already have blocked this name.
+ <notification label="ä¾å稱å°éŽ–物件失敗" name="MuteByNameFailed">
+ 你已經å°éŽ–了這個å稱。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="RemoveItemWarn">
- Though permitted, deleting contents may damage the object. Do you want to delete that item?
+ 雖然å…許這麼åšï¼Œåˆªé™¤å…§å®¹å¯èƒ½æœƒç ´å£žç‰©ä»¶ã€‚ ä½ è¦åˆªé™¤è©²ç‰©é …嗎?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="CantOfferCallingCard">
- Cannot offer a calling card at this time. Please try again in a moment.
+ 此時無法æä¾›å片。 è«‹ç¨å€™å†è©¦ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="CantOfferFriendship">
- Cannot offer friendship at this time. Please try again in a moment.
+ 此時無法發出交å‹é‚€è«‹ã€‚ è«‹ç¨å€™å†è©¦ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="BusyModeSet">
- Busy mode is set.
-Chat and instant messages will be hidden. Instant messages will get your Busy mode response. All teleportation offers will be declined. All inventory offers will go to your Trash.
+ 已設為忙碌模å¼ã€‚
+èŠå¤©å’Œå³æ™‚訊æ¯å…§å®¹å°‡è¢«éš±è—。 å³æ™‚訊æ¯ç™¼é€è€…將收到你的「忙碌模å¼ã€å›žæ‡‰ã€‚ 所有的瞬間傳é€é‚€è«‹éƒ½å°‡è¢«å©‰æ‹’。 此時起é€çµ¦ä½ çš„收ç´å€ç‰©é …都將丟入垃圾桶。
<usetemplate ignoretext="我變更我的狀態為忙碌模å¼" name="okignore" yestext="確定"/>
</notification>
<notification name="JoinedTooManyGroupsMember">
- You have reached your maximum number of groups. Please leave another group before joining this one, or decline the offer.
-[NAME] has invited you to join a group as a member.
+ ä½ å·²é”å¯åŒæ™‚加入的群組數上é™ã€‚ 請先離開å¦ä¸€å€‹ç¾¤çµ„å†åŠ å…¥é€™ä¸€å€‹ï¼Œæˆ–婉拒加入邀請。
+[NAME] 已邀請你加入一個群組æˆç‚ºä¸€å“¡ã€‚
<usetemplate name="okcancelbuttons" notext="è¬çµ•" yestext="加入"/>
</notification>
<notification name="JoinedTooManyGroups">
- You have reached your maximum number of groups. Please leave some group before joining or creating a new one.
+ ä½ å·²é”å¯åŒæ™‚加入的群組數上é™ã€‚ 請先離開æŸäº›ç¾¤çµ„å†åŠ å…¥æˆ–新建新群組。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="KickUser">
踢出這個居民並留給他什麼訊æ¯ï¼Ÿ
<form name="form">
<input name="message">
- An administrator has logged you off.
+ 一ä½ç®¡ç†å“¡å·²è¿«ä½¿ä½ ç™»å‡ºã€‚
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="KickAllUsers">
- Kick everyone currently on the grid with what message?
+ 踢出網格上的æ¯å€‹äººï¼Œç•™çµ¦ä»–們什麼訊æ¯ï¼Ÿ
<form name="form">
<input name="message">
- An administrator has logged you off.
+ 一ä½ç®¡ç†å“¡å·²è¿«ä½¿ä½ ç™»å‡ºã€‚
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
@@ -1487,7 +1477,7 @@ Chat and instant messages will be hidden. Instant messages will get your Busy mo
å‡çµé€™ä½å±…民時åŒæ™‚留下什麼訊æ¯ï¼Ÿ
<form name="form">
<input name="message">
- 你已經被å‡çµäº†ã€‚ä½ å°‡ä¸èƒ½ç§»å‹•æˆ–èŠå¤©ã€‚管ç†å“¡å°‡æœƒä»¥å³æ™‚訊æ¯è¯ç¹«ä½ ï¼ˆIM)。
+ 你已被å‡çµã€‚ 你無法移動或èŠå¤©ã€‚ 會有管ç†å“¡é€éŽå³æ™‚è¨Šæ¯ IM 和你è¯çµ¡ã€‚
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
@@ -1497,75 +1487,75 @@ Chat and instant messages will be hidden. Instant messages will get your Busy mo
將這ä½å±…民解å‡ä¸¦åŒæ™‚留下什麼訊æ¯ï¼Ÿ
<form name="form">
<input name="message">
- You are no longer frozen.
+ 你已被解除å‡çµã€‚
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="SetDisplayNameSuccess">
- Hi [DISPLAY_NAME]!
+ [DISPLAY_NAME],你好ï¼
-Just like in real life, it takes a while for everyone to learn about a new name. Please allow several days for [http://wiki.secondlife.com/wiki/Setting_your_display_name your name to update] in objects, scripts, search, etc.
+瞭解é©æ‡‰ä¸€å€‹æ–°å字是需è¦æ™‚間的,正如ç¾å¯¦ç”Ÿæ´»é‚£æ¨£ã€‚ 請給我們幾天時間é‡å°æ‰€æœ‰ç‰©ä»¶ã€è…³æœ¬ã€æœå°‹ç­‰æ–¹é¢ [http://wiki.secondlife.com/wiki/Setting_your_display_name æ›´æ–°ä½ çš„åå­—]。
</notification>
<notification name="SetDisplayNameBlocked">
- 抱歉,你ä¸å¯ä»¥è®Šæ›´ä½ çš„顯示å稱。如果你覺得這是錯誤,請連繫支æ´å» å•†ã€‚
+ 抱歉,你無法更改你的顯示å。 如你èªç‚ºæœ‰å‡ºéŒ¯ï¼Œè«‹è¯çµ¡æ”¯æ´äººå“¡ã€‚
</notification>
<notification name="SetDisplayNameFailedLength">
- 抱歉,這å稱太長。顯示å稱最大長度為 [LENGTH] 字元。
+ 抱歉,該å稱太長。 顯示å稱最大長度為 [LENGTH] 字元。
請嘗試短一些的å稱。
</notification>
<notification name="SetDisplayNameFailedGeneric">
- Sorry, we could not set your display name. Please try again later.
+ 抱歉,我們無法設定你的顯示å。 è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="SetDisplayNameMismatch">
- The display names you entered do not match. Please re-enter.
+ 你所輸入的顯示åä¸ç›¸ç¬¦ã€‚ è«‹å†è¼¸å…¥ä¸€æ¬¡ã€‚
</notification>
<notification name="AgentDisplayNameUpdateThresholdExceeded">
- Sorry, you have to wait longer before you can change your display name.
+ 抱歉,你必須å†ç­‰ä¸€æ®µæ™‚é–“æ‰èƒ½æ›´æ”¹ä½ çš„顯示å。
-See http://wiki.secondlife.com/wiki/Setting_your_display_name
+åƒè¦‹ http://wiki.secondlife.com/wiki/Setting_your_display_name
-Please try again later.
+è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="AgentDisplayNameSetBlocked">
- Sorry, we could not set your requested name because it contains a banned word.
+ 抱歉,我們無法設定你想è¦çš„å稱,它å«æœ‰ç¦ç”¨å­—眼。
- Please try a different name.
+ 請用ä¸åŒçš„å稱試試。
</notification>
<notification name="AgentDisplayNameSetInvalidUnicode">
- The display name you wish to set contains invalid characters.
+ 你希望設定的顯示åå«æœ‰ç„¡æ•ˆå­—元。
</notification>
<notification name="AgentDisplayNameSetOnlyPunctuation">
- Your display name must contain letters other than punctuation.
+ 你的顯示å必須包å«éžæ¨™é»žç¬¦è™Ÿçš„字元。
</notification>
<notification name="DisplayNameUpdate">
- [OLD_NAME] ([SLID]) is now known as [NEW_NAME].
+ [OLD_NAME] ([SLID]) ç¾åœ¨æœ‰äº†æ–°åå­— [NEW_NAME]。
</notification>
<notification name="OfferTeleport">
- Offer a teleport to your location with the following message?
+ 用下列訊æ¯ç™¼å‡ºçž¬é–“傳é€é‚€è«‹ä¾†åˆ°ä½ çš„ä½ç½®ï¼Ÿ
<form name="form">
<input name="message">
- 加入我到 [REGION]
+ 在 [REGION] 和我會é¢
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="OfferTeleportFromGod">
- God summon Resident to your location?
+ 用神的權力把居民å¬åˆ°ä½ çš„ä½ç½®ï¼Ÿ
<form name="form">
<input name="message">
- Join me in [REGION]
+ 在 [REGION] 和我會é¢
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="TeleportFromLandmark">
- Are you sure you want to teleport to &lt;nolink&gt;[LOCATION]&lt;/nolink&gt;?
- <usetemplate ignoretext="Confirm that I want to teleport to a landmark" name="okcancelignore" notext="å–消" yestext="瞬間傳é€"/>
+ 你確定è¦çž¬é–“傳é€åˆ°&lt;nolink&gt;[LOCATION]&lt;/nolink&gt;?
+ <usetemplate ignoretext="確èªæˆ‘è¦çž¬é–“傳é€åˆ°æŸå€‹åœ°æ¨™" name="okcancelignore" notext="å–消" yestext="瞬間傳é€"/>
</notification>
<notification name="TeleportToPick">
瞬間傳é€åˆ° [PICK]?
@@ -1580,57 +1570,57 @@ Please try again later.
<usetemplate ignoretext="確èªæˆ‘è¦çž¬é–“傳é€åˆ°æ­·å²ç´€éŒ„中的ä½ç½®" name="okcancelignore" notext="å–消" yestext="瞬間傳é€"/>
</notification>
<notification label="é€å‡ºè¨Šæ¯çµ¦ä½ é ˜åœ°å…§çš„æ¯ä¸€å€‹äºº" name="MessageEstate">
- Type a short announcement which will be sent to everyone currently in your estate.
+ 輸入簡短公告,公告將發é€çµ¦é ˜åœ°è£¡æ‰€æœ‰äººã€‚
<form name="form">
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
- <notification label="Change Linden Estate" name="ChangeLindenEstate">
- You are about to change a Linden owned estate (mainland, teen grid, orientation, etc.).
+ <notification label="更改 Linden 領地" name="ChangeLindenEstate">
+ ä½ å³å°‡æ›´æ”¹ä¸€å€‹ Linden 所æ“有的領地(大陸ã€é’少年網格ã€å°Žå¼•å€ç­‰ï¼‰ã€‚
-This is EXTREMELY DANGEROUS because it can fundamentally affect the Resident experience. On the mainland, it will change thousands of regions and make the spaceserver hiccup.
+這動作éžå¸¸å±éšªï¼Œå®ƒæœƒæ ¹æœ¬å½±éŸ¿æ‰€æœ‰å±…民的體驗。 在大陸上,它將更動數åƒå€‹åœ°å€ï¼Œå°Žè‡´ç©ºé–“伺æœå™¨ç™¼ç”Ÿä¸é †ã€‚
-Proceed?
+繼續?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
- <notification label="Change Linden Estate Access" name="ChangeLindenAccess">
- You are about to change the access list for a Linden owned estate (mainland, teen grid, orientation, etc.).
+ <notification label="更改 Linden 領地出入權" name="ChangeLindenAccess">
+ ä½ å³å°‡æ›´æ”¹ä¸€å€‹ Linden 所æ“有領地(大陸ã€é’少年網格ã€å°Žå¼•å€ç­‰ï¼‰çš„出入權。
-This is DANGEROUS and should only be done to invoke the hack allowing objects/L$ to be transfered in/out of a grid.
-It will change thousands of regions and make the spaceserver hiccup.
+這動作很å±éšªï¼Œåªåœ¨éœ€è¦æŠŠç‰©ä»¶æˆ– L$ é€å‡ºæˆ–é€å…¥ç¶²æ ¼ï¼Œåˆç„¡æ›´å¥½æ–¹æ³•æ™‚ä¸å¾—已使用。
+它將更動數åƒå€‹åœ°å€ï¼Œå°Žè‡´ç©ºé–“伺æœå™¨ç™¼ç”Ÿä¸é †ã€‚
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateAllowedAgentAdd">
- Add to allowed list for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 將它新增到å…許清單?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateAllowedAgentRemove">
- Remove from allowed list for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 將它從å…許清單中移除?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateAllowedGroupAdd">
- Add to group allowed list for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 將它新增到群組å…許清單?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateAllowedGroupRemove">
- Remove from group allowed list for this estate only or [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 將它從群組å…許清單中移除?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateBannedAgentAdd">
- Deny access for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] ç¦æ­¢å‡ºå…¥ï¼Ÿ
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateBannedAgentRemove">
- Remove this Resident from the ban list for access for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 將這個居民從ç¦æ­¢å‡ºå…¥æ¸…單中除å?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateManagerAdd">
- Add estate manager for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 新增領地管ç†äººï¼Ÿ
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="é¸æ“‡é ˜åœ°" name="EstateManagerRemove">
- Remove estate manager for this estate only or for [ALL_ESTATES]?
+ 僅é‡å°é€™å€‹é ˜åœ°æˆ–é‡å° [ALL_ESTATES] 移除領地管ç†äººï¼Ÿ
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="全部領地" yestext="這個領地"/>
</notification>
<notification label="確èªè¸¢å‡º" name="EstateKickUser">
@@ -1638,251 +1628,251 @@ It will change thousands of regions and make the spaceserver hiccup.
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="EstateChangeCovenant">
- Are you sure you want to change the Estate Covenant?
+ 你確定è¦æ›´æ”¹é ˜åœ°å¥‘約?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="RegionEntryAccessBlocked">
- You are not allowed in that Region due to your maturity Rating. This may be a result of a lack of information validating your age.
+ 由於你的內容分級,你ä¸èƒ½åˆ°è©²åœ°å€ã€‚ 原因å¯èƒ½æ˜¯æˆ‘們沒有足夠資訊驗證你的年齡。
-Please verify you have the latest Viewer installed, and go to the Knowledge Base for details on accessing areas with this maturity rating.
+請確定你已安è£æœ€æ–°ç‰ˆçš„ Viewer,並å‰å¾€çŸ¥è­˜åº«çž­è§£å¦‚何出入這種內容分級的å€åŸŸã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="RegionEntryAccessBlocked_KB">
- You are not allowed in that region due to your maturity Rating.
+ 由於你的內容分級,你ä¸èƒ½åˆ°è©²åœ°å€ã€‚
-Go to the Knowledge Base for more information about maturity Ratings?
+å‰å¾€çŸ¥è­˜åº«é€²ä¸€æ­¥çž­è§£å…§å®¹åˆ†ç´šï¼Ÿ
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="I can&apos;t enter this Region, due to restrictions of the maturity Rating" name="okcancelignore" notext="關閉" yestext="Go to Knowledge Base"/>
+ <usetemplate ignoretext="礙於內容分級的é™åˆ¶ï¼Œæˆ‘無法進入這個地å€" name="okcancelignore" notext="關閉" yestext="å‰å¾€çŸ¥è­˜åº«"/>
</notification>
<notification name="RegionEntryAccessBlocked_Notify">
- You are not allowed in that region due to your maturity Rating.
+ 由於你的內容分級,你ä¸èƒ½åˆ°è©²åœ°å€ã€‚
</notification>
<notification name="RegionEntryAccessBlocked_Change">
- You are not allowed in that Region due to your maturity Rating preference.
+ 根據你所設定的內容分級,你ä¸èƒ½åˆ°è©²åœ°å€ã€‚
-To enter the desired region, please change your maturity Rating preference. This will allow you to search for and access [REGIONMATURITY] content. To undo any changes, go to Me &gt; Preferences &gt; General.
+è¦é€²å…¥è©²åœ°å€ï¼Œè«‹æ›´æ”¹ä½ çš„內容分級å好。 這將å…許你æœå°‹ä¸¦æŽ¥è§¸ [REGIONMATURITY] 內容。 è¦é‚„原任何變更,請到「我自己 &gt; å好設定 &gt; 一般設定ã€ã€‚
<form name="form">
- <button name="OK" text="Change Preference"/>
- <button name="Cancel" text="Close"/>
- <ignore name="ignore" text="My chosen Rating preference prevents me from entering a Region"/>
+ <button name="OK" text="變更å好設定"/>
+ <button name="Cancel" text="關閉"/>
+ <ignore name="ignore" text="我所é¸æ“‡çš„內容分級ä¸å…許我進入一個地å€"/>
</form>
</notification>
<notification name="PreferredMaturityChanged">
- Your maturity Rating preference is now [RATING].
+ 你的內容分級å好ç¾åœ¨è¨­ç‚º [RATING]。
</notification>
<notification name="LandClaimAccessBlocked">
- You cannot claim this land due to your maturity Rating. This may be a result of a lack of information validating your age.
+ 由於你的內容分級,你無法收å–這塊土地。 原因å¯èƒ½æ˜¯æˆ‘們沒有足夠資訊驗證你的年齡。
-Please verify you have the latest Viewer installed, and go to the Knowledge Base for details on accessing areas with this maturity rating.
+請確定你已安è£æœ€æ–°ç‰ˆçš„ Viewer,並å‰å¾€çŸ¥è­˜åº«çž­è§£å¦‚何出入這種內容分級的å€åŸŸã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="LandClaimAccessBlocked_KB">
- You cannot claim this land due to your maturity Rating.
+ 由於你的內容分級,你無法收å–這塊土地。
-Go to the Knowledge Base for more information about maturity Ratings?
+å‰å¾€çŸ¥è­˜åº«é€²ä¸€æ­¥çž­è§£å…§å®¹åˆ†ç´šï¼Ÿ
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="I can&apos;t claim this Land, due to restrictions of the maturity Rating" name="okcancelignore" notext="關閉" yestext="Go to Knowledge Base"/>
+ <usetemplate ignoretext="礙於內容分級的é™åˆ¶ï¼Œæˆ‘無法收å–這塊土地" name="okcancelignore" notext="關閉" yestext="å‰å¾€çŸ¥è­˜åº«"/>
</notification>
<notification name="LandClaimAccessBlocked_Notify">
- You cannot claim this land due to your maturity Rating.
+ 由於你的內容分級,你無法收å–這塊土地。
</notification>
<notification name="LandClaimAccessBlocked_Change">
- You cannot claim this land due to your maturity Rating preference.
+ 礙於你所設的內容分級å好,你無法收å–這塊土地。
-You can click &apos;Change Preference&apos; to raise your maturity Rating preference now and allow you to enter. You will be able to search and access [REGIONMATURITY] content from now on. If you later want to change this setting back, go to Me &gt; Preferences &gt; General.
- <usetemplate ignoretext="My chosen Rating preference prevents me from claiming Land" name="okcancelignore" notext="關閉" yestext="Change Preference"/>
+ä½ å¯ä»¥ç¾åœ¨é»žæŒ‰ã€Œæ›´æ”¹å好設定ã€æå‡å…§å®¹åˆ†ç´šï¼Œå³å¯é€²å…¥ã€‚ 從ç¾åœ¨èµ·ï¼Œä½ å¯ä»¥æœå°‹ä¸¦æŽ¥è§¸ [REGIONMATURITY] 內容。 往後如果你è¦é‚„原這項變更,請到「我自己 &gt; å好設定 &gt; 一般設定ã€ã€‚
+ <usetemplate ignoretext="我所é¸æ“‡çš„內容分級ä¸å…許我收å–土地" name="okcancelignore" notext="關閉" yestext="變更å好設定"/>
</notification>
<notification name="LandBuyAccessBlocked">
- You cannot buy this land due to your maturity Rating. This may be a result of a lack of information validating your age.
+ 由於你的內容分級,你無法購買這塊土地。 原因å¯èƒ½æ˜¯æˆ‘們沒有足夠資訊驗證你的年齡。
-Please verify you have the latest Viewer installed, and go to the Knowledge Base for details on accessing areas with this maturity rating.
+請確定你已安è£æœ€æ–°ç‰ˆçš„ Viewer,並å‰å¾€çŸ¥è­˜åº«çž­è§£å¦‚何出入這種內容分級的å€åŸŸã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="LandBuyAccessBlocked_KB">
- You cannot buy this land due to your maturity Rating.
+ 由於你的內容分級,你無法購買這塊土地。
-Go to the Knowledge Base for more information about maturity Ratings?
+å‰å¾€çŸ¥è­˜åº«é€²ä¸€æ­¥çž­è§£å…§å®¹åˆ†ç´šï¼Ÿ
<url name="url">
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Maturity_ratings:_an_overview
</url>
- <usetemplate ignoretext="I can&apos;t buy this Land, due to restrictions of the maturity Rating" name="okcancelignore" notext="關閉" yestext="Go to Knowledge Base"/>
+ <usetemplate ignoretext="礙於內容分級的é™åˆ¶ï¼Œæˆ‘無法購買這塊土地" name="okcancelignore" notext="關閉" yestext="å‰å¾€çŸ¥è­˜åº«"/>
</notification>
<notification name="LandBuyAccessBlocked_Notify">
- You cannot buy this land due to your maturity Rating.
+ 由於你的內容分級,你無法購買這塊土地。
</notification>
<notification name="LandBuyAccessBlocked_Change">
- You cannot buy this land due to your maturity Rating preference.
+ 礙於你所設的內容分級,你無法購買這塊土地。
-You can click &apos;Change Preference&apos; to raise your maturity Rating preference now and allow you to enter. You will be able to search and access [REGIONMATURITY] content from now on. If you later want to change this setting back, go to Me &gt; Preferences &gt; General.
- <usetemplate ignoretext="My chosen Rating preference prevents me from buying Land" name="okcancelignore" notext="關閉" yestext="變更å好設定"/>
+ä½ å¯ä»¥ç¾åœ¨é»žæŒ‰ã€Œæ›´æ”¹å好設定ã€æå‡å…§å®¹åˆ†ç´šï¼Œå³å¯é€²å…¥ã€‚ 從ç¾åœ¨èµ·ï¼Œä½ å¯ä»¥æœå°‹ä¸¦æŽ¥è§¸ [REGIONMATURITY] 內容。 往後如果你è¦é‚„原這項變更,請到「我自己 &gt; å好設定 &gt; 一般設定ã€ã€‚
+ <usetemplate ignoretext="我所é¸æ“‡çš„內容分級ä¸å…許我購買土地" name="okcancelignore" notext="關閉" yestext="變更å好設定"/>
</notification>
<notification name="TooManyPrimsSelected">
- There are too many prims selected. Please select [MAX_PRIM_COUNT] or fewer prims and try again
+ é¸æ“‡äº†å¤ªå¤šé …的幾何元件。 請至多é¸æ“‡ [MAX_PRIM_COUNT] 項幾何元件,å†è©¦ä¸€æ¬¡ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="ProblemImportingEstateCovenant">
- Problem importing estate covenant.
+ 匯入領地契約時出å•é¡Œã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="ProblemAddingEstateManager">
- Problems adding a new estate manager. One or more estates may have a full manager list.
+ 新增領地管ç†äººæ™‚出å•é¡Œã€‚ 其中一個領地的管ç†äººæ¸…å–®å¯èƒ½å·²ç¶“é¡æ»¿ã€‚
</notification>
<notification name="ProblemAddingEstateGeneric">
- Problems adding to this estate list. One or more estates may have a full list.
+ 新增到這個領地清單時出å•é¡Œã€‚ 其中一個領地的清單å¯èƒ½å·²æ»¿ã€‚
</notification>
<notification name="UnableToLoadNotecardAsset">
- Unable to load notecard&apos;s asset at this time.
+ 此刻無法載入記事å¡è³‡ç”¢ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="NotAllowedToViewNotecard">
- Insufficient permissions to view notecard associated with asset ID requested.
+ 權é™ä¸è¶³ç„¡æ³•å¯Ÿçœ‹æ­¤è³‡ç”¢ç·¨è™Ÿçš„記事å¡ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="MissingNotecardAssetID">
- Asset ID for notecard is missing from database.
+ 記事å¡çš„資產編號在資料庫中找ä¸åˆ°ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="PublishClassified">
- Remember: Classified ad fees are non-refundable.
+ 請注æ„:個人廣告刊登費æ•ä¸é€€é‚„。
-Publish this classified now for L$[AMOUNT]?
+支付 L$ [AMOUNT] 刊載這則個人廣告?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="SetClassifiedMature">
- Does this classified contain Moderate content?
+ 這則個人廣告是å¦å«é©åº¦æˆäººåˆ†ç´šçš„內容?
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="SetGroupMature">
這個群組將包å«é©åº¦æˆäººå…§å®¹ï¼Ÿ
<usetemplate canceltext="å–消" name="yesnocancelbuttons" notext="å¦" yestext="是"/>
</notification>
- <notification label="Confirm restart" name="ConfirmRestart">
- Do you really want to restart this region in 2 minutes?
+ <notification label="確定é‡æ–°å•Ÿå‹•" name="ConfirmRestart">
+ 你確定è¦åœ¨ 2 分é˜å¾Œé‡æ–°å•Ÿå‹•é€™å€‹åœ°å€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
- <notification label="Message everyone in this region" name="MessageRegion">
- Type a short announcement which will be sent to everyone in this region.
+ <notification label="å°åœ°å€è£¡æ¯å€‹äººç™¼å‡ºè¨Šæ¯" name="MessageRegion">
+ 輸入簡短公告,公告將發é€çµ¦åœ°å€è£¡æ‰€æœ‰äººã€‚
<form name="form">
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
- <notification label="Changed Region Maturity" name="RegionMaturityChange">
- The maturity rating for this region has been updated.
-It may take some time for the change to be reflected on the map.
+ <notification label="已變更地å€çš„內容分級" name="RegionMaturityChange">
+ 地å€çš„內容分級已經更新。
+å¯èƒ½éœ€è¦ç¨å€™ä¸€æ®µæ™‚間,地圖æ‰æœƒå映這個變更。
-To enter Adult regions, Residents must be Account Verified, either by age-verification or payment-verification.
+å±…æ°‘è‹¥è¦é€²å…¥å®Œå…¨æˆäººåˆ†ç´šçš„地å€ï¼Œå¸³è™Ÿå¿…須先通éŽå¹´é½¡é©—證或付款驗證。
</notification>
- <notification label="Voice Version Mismatch" name="VoiceVersionMismatch">
- This version of [APP_NAME] is not compatible with the Voice Chat feature in this region. In order for Voice Chat to function correctly you will need to update [APP_NAME].
+ <notification label="è²éŸ³ç‰ˆæœ¬ä¸ç›¸ç¬¦" name="VoiceVersionMismatch">
+ 這版本的 [APP_NAME] 和本地å€çš„語音èŠå¤©åŠŸèƒ½ä¸ç›¸å®¹ã€‚ 想è¦èªžéŸ³èŠå¤©æ­£å¸¸é‹ä½œï¼Œä½ å¿…須更新 [APP_NAME]。
</notification>
<notification label="無法購買物件" name="BuyObjectOneOwner">
- Cannot buy objects from different owners at the same time.
-Please select only one object and try again.
+ 無法åŒæ™‚å‘ä¸åŒç‰©ä¸»è³¼è²·ç‰©ä»¶ã€‚
+è«‹åªé¸æ“‡ä¸€å€‹ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification label="無法購買內容物" name="BuyContentsOneOnly">
- Unable to buy the contents of more than one object at a time.
-Please select only one object and try again.
+ 無法一次購買多個物件的內容。
+è«‹åªé¸æ“‡ä¸€å€‹ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification label="無法購買內容物" name="BuyContentsOneOwner">
- Cannot buy objects from different owners at the same time.
-Please select only one object and try again.
+ 無法åŒæ™‚å‘ä¸åŒç‰©ä¸»è³¼è²·ç‰©ä»¶ã€‚
+è«‹åªé¸æ“‡ä¸€å€‹ç‰©ä»¶ï¼Œå†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="BuyOriginal">
- Buy original object from [OWNER] for L$[PRICE]?
-You will become the owner of this object.
-You will be able to:
- Modify: [MODIFYPERM]
- Copy: [COPYPERM]
- Resell or Give Away: [RESELLPERM]
+ å‘ [OWNER] 支付 L$[PRICE],購買原版物件?
+ä½ å°‡æˆç‚ºé€™ç‰©ä»¶çš„所有人。
+ä½ å°‡å¯ä»¥ï¼š
+ 修改:[MODIFYPERM]
+ 複製:[COPYPERM]
+ 轉售或é€äººï¼š[RESELLPERM]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BuyOriginalNoOwner">
- Buy original object for L$[PRICE]?
-You will become the owner of this object.
-You will be able to:
- Modify: [MODIFYPERM]
- Copy: [COPYPERM]
- Resell or Give Away: [RESELLPERM]
+ 支付 L$[PRICE] 購買原版物件?
+ä½ å°‡æˆç‚ºé€™ç‰©ä»¶çš„所有人。
+ä½ å°‡å¯ä»¥ï¼š
+ 修改:[MODIFYPERM]
+ 複製:[COPYPERM]
+ 轉售或é€äººï¼š[RESELLPERM]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BuyCopy">
- Buy a copy from [OWNER] for L$[PRICE]?
-The object will be copied to your inventory.
-You will be able to:
- Modify: [MODIFYPERM]
- Copy: [COPYPERM]
- Resell or Give Away: [RESELLPERM]
+ å‘ [OWNER] 支付 L$[PRICE],購買複製物件?
+這物件將複製到你的收ç´å€ã€‚
+ä½ å°‡å¯ä»¥ï¼š
+ 修改:[MODIFYPERM]
+ 複製:[COPYPERM]
+ 轉售或é€äººï¼š[RESELLPERM]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BuyCopyNoOwner">
- Buy a copy for L$[PRICE]?
-The object will be copied to your inventory.
-You will be able to:
- Modify: [MODIFYPERM]
- Copy: [COPYPERM]
- Resell or Give Away: [RESELLPERM]
+ 支付 L$[PRICE] 購買複製物件?
+這物件將複製到你的收ç´å€ã€‚
+ä½ å°‡å¯ä»¥ï¼š
+ 修改:[MODIFYPERM]
+ 複製:[COPYPERM]
+ 轉售或é€äººï¼š[RESELLPERM]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BuyContents">
- Buy contents from [OWNER] for L$[PRICE]?
-They will be copied to your inventory.
+ å‘ [OWNER] 支付 L$[PRICE] 購買內容?
+內容將複製到你的收ç´å€ã€‚
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BuyContentsNoOwner">
- Buy contents for L$[PRICE]?
-They will be copied to your inventory.
+ 支付 L$[PRICE] 購買內容?
+內容將複製到你的收ç´å€ã€‚
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmPurchase">
- This transaction will:
+ 這項交易將會:
[ACTION]
-Are you sure you want to proceed with this purchase?
+你確定è¦è³¼è²·ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmPurchasePassword">
- This transaction will:
+ 這項交易將會:
[ACTION]
-Are you sure you want to proceed with this purchase?
-Please re-enter your password and click OK.
+你確定è¦è³¼è²·ï¼Ÿ
+è«‹é‡æ–°è¼¸å…¥å¯†ç¢¼å†é»žæŒ‰ç¢ºå®šã€‚
<form name="form">
<button name="ConfirmPurchase" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="SetPickLocation">
- Note:
-You have updated the location of this pick but the other details will retain their original values.
+ 附註:
+你已經更新這個精é¸åœ°é»žçš„地點細節,其他細節將ä¿ç•™åŽŸå…§å®¹ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="MoveInventoryFromObject">
- You have selected &apos;no copy&apos; inventory items.
-These items will be moved to your inventory, not copied.
+ ä½ é¸æ“‡äº†ã€Œç¦æ­¢è¤‡è£½ã€çš„收ç´å€ç‰©é …。
+這些物項將被移到你的收ç´å€ï¼Œä¸æœƒè¢«è¤‡è£½ã€‚
-Move the inventory item(s)?
- <usetemplate ignoretext="Warn me before I move &apos;no-copy&apos; items from an object" name="okcancelignore" notext="å–消" yestext="確定"/>
+è¦ç§»å‹•æ”¶ç´å€ç‰©é …嗎?
+ <usetemplate ignoretext="在我從物件中移動「ç¦æ­¢è¤‡è£½ã€ç‰©é …之å‰è­¦å‘Šæˆ‘" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="MoveInventoryFromScriptedObject">
- You have selected &apos;no copy&apos; inventory items. These items will be moved to your inventory, not copied.
-Because this object is scripted, moving these items to your inventory may cause the script to malfunction.
+ ä½ é¸æ“‡äº†ã€Œç¦æ­¢è¤‡è£½ã€çš„收ç´å€ç‰©é …。 這些物項將被移到你的收ç´å€ï¼Œä¸æœƒè¢«è¤‡è£½ã€‚
+由於這物件帶有腳本,移動這些物項到收ç´å€å¯èƒ½æœƒå°Žè‡´è…³æœ¬é‹ä½œä¸æ­£å¸¸ã€‚
-Move the inventory item(s)?
- <usetemplate ignoretext="Warn me before I move &apos;no-copy&apos; items which might break a scripted object" name="okcancelignore" notext="å–消" yestext="確定"/>
+è¦ç§»å‹•æ”¶ç´å€ç‰©é …嗎?
+ <usetemplate ignoretext="在我移動å¯èƒ½ç ´å£žå¸¶è…³æœ¬ç‰©ä»¶çš„「ç¦æ­¢è¤‡è£½ã€ç‰©é …之å‰è­¦å‘Šæˆ‘" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="ClickActionNotPayable">
- Warning: The &apos;Pay object&apos; click action has been set, but it will only work if a script is added with a money() event.
+ 警告:「支付物件ã€é»žæŒ‰å‹•ä½œå·²è¨­å®šï¼Œä½†æ–°å¢žçš„腳本必須å«æœ‰ money() 事件,該動作æ‰æœ‰ä½œç”¨ã€‚
<form name="form">
- <ignore name="ignore" text="I set the action &apos;Pay object&apos; when building an object without a money() script"/>
+ <ignore name="ignore" text="我在創建ä¸å« money() 腳本的物件時設定了「支付物件ã€å‹•ä½œ"/>
</form>
</notification>
<notification name="OpenObjectCannotCopy">
- There are no items in this object that you are allowed to copy.
+ 這物件中沒有任何准許你複製的物項。
</notification>
<notification name="WebLaunchAccountHistory">
å‰å¾€ä½ çš„[http://secondlife.com/account/ 塗鴉牆]以察看你的帳戶歷å²ç´€éŒ„?
@@ -1897,53 +1887,53 @@ Move the inventory item(s)?
<usetemplate ignoretext="刪除物å“å‰ç¢ºèª" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="HelpReportAbuseEmailLL">
- Use this tool to report violations of the [http://secondlife.com/corporate/tos.php Terms of Service] and [http://secondlife.com/corporate/cs.php Community Standards].
+ 使用這個工具舉報任何é•å[http://secondlife.com/corporate/tos.php æœå‹™æ¢æ¬¾]å’Œ[http://secondlife.com/corporate/cs.php 社群準則]的情事。
-All reported abuses are investigated and resolved.
+所有舉報的é•è¦äº‹ä»¶éƒ½æœ‰äººèª¿æŸ¥ï¼ŒåŠ ä»¥è§£æ±ºã€‚
</notification>
<notification name="HelpReportAbuseSelectCategory">
- Please select a category for this abuse report.
-Selecting a category helps us file and process abuse reports.
+ è«‹é¸æ“‡é©åˆé€™æ¬¡é•è¦èˆ‰å ±çš„類別。
+é¸å°é¡žåˆ¥å¯ä»¥å¹«åŠ©æˆ‘們歸類並處ç†é•è¦èˆ‰å ±ã€‚
</notification>
<notification name="HelpReportAbuseAbuserNameEmpty">
- Please enter the name of the abuser.
-Entering an accurate value helps us file and process abuse reports.
+ 請輸入é•è¦äººçš„å字。
+輸入準確的內容å¯ä»¥å¹«åŠ©æˆ‘們歸類並處ç†é•è¦èˆ‰å ±ã€‚
</notification>
<notification name="HelpReportAbuseAbuserLocationEmpty">
- Please enter the location where the abuse took place.
-Entering an accurate value helps us file and process abuse reports.
+ 請輸入é•è¦æƒ…事發生地點。
+輸入準確的內容å¯ä»¥å¹«åŠ©æˆ‘們歸類並處ç†é•è¦èˆ‰å ±ã€‚
</notification>
<notification name="HelpReportAbuseSummaryEmpty">
- Please enter a summary of the abuse that took place.
-Entering an accurate summary helps us file and process abuse reports.
+ 請概述é•è¦æƒ…事。
+準確的概述å¯ä»¥å¹«åŠ©æˆ‘們歸類並處ç†é•è¦èˆ‰å ±ã€‚
</notification>
<notification name="HelpReportAbuseDetailsEmpty">
- Please enter a detailed description of the abuse that took place.
-Be as specific as you can, including names and the details of the incident you are reporting.
-Entering an accurate description helps us file and process abuse reports.
+ 請詳述é•è¦æƒ…事。
+請儘å¯èƒ½æ供具體詳情,包括你è¦èˆ‰å ±çš„案情細節和涉案的å稱。
+準確的詳述å¯ä»¥å¹«åŠ©æˆ‘們歸類並處ç†é•è¦èˆ‰å ±ã€‚
</notification>
<notification name="HelpReportAbuseContainsCopyright">
- Dear Resident,
+ 這ä½å±…民,你好:
-You appear to be reporting intellectual property infringement. Please make sure you are reporting it correctly:
+你似乎正在舉報有人侵犯智慧財產權。 請確定你舉報內容確鑿無誤:
-(1) The Abuse Process. You may submit an abuse report if you believe a Resident is exploiting the [SECOND_LIFE] permissions system, for example, by using CopyBot or similar copying tools, to infringe intellectual property rights. The Abuse Team investigates and issues appropriate disciplinary action for behavior that violates the [SECOND_LIFE] [http://secondlife.com/corporate/tos.php Terms of Service] or [http://secondlife.com/corporate/cs.php Community Standards]. However, the Abuse Team does not handle and will not respond to requests to remove content from the [SECOND_LIFE] world.
+(1) é•è¦èˆ‰å ±è™•ç†ç¨‹åºã€‚ 你若相信有居民利用 [SECOND_LIFE] 權é™é‚行侵犯智慧財產權,如使用複製機器程å¼ç¢¼(CopyBot)或其他類似複製工具,得以舉報此情事。 é•è¦è™•ç†å°çµ„會就任何é•å[SECOND_LIFE][http://secondlife.com/corporate/tos.php æœå‹™æ¢æ¬¾]或[http://secondlife.com/corporate/cs.php 社群準則]的行為展開調查,並採å–é©ç•¶è™•ç½®ã€‚ 然而,é•è¦è™•ç†å°çµ„並ä¸å—ç†è¦æ±‚å°‡æŸå…§å®¹è‡ª[SECOND_LIFE]虛擬世界刪除,這類è¦æ±‚å°‡ä¸äºˆå›žæ‡‰ã€‚
-(2) The DMCA or Content Removal Process. To request removal of content from [SECOND_LIFE], you MUST submit a valid notification of infringement as provided in our [http://secondlife.com/corporate/dmca.php DMCA Policy].
+(2) DMCA(刪除內容作業程åºï¼‰ã€‚ 若欲è¦æ±‚刪除[SECOND_LIFE]內容,你必須按照[http://secondlife.com/corporate/dmca.php DMCA 政策]æ出有效的侵權通知。
-If you still wish to continue with the abuse process, please close this window and finish submitting your report. You may need to select the specific category &apos;CopyBot or Permissions Exploit&apos;.
+如果你ä»å¸Œæœ›ç¹¼çºŒï¼Œè«‹é—œé–‰æ­¤è¦–窗,完æˆèˆ‰å ±ã€‚ ä½ å¯èƒ½éœ€è¦é¸æ“‡ã€ŒCopyBot 或濫用權é™ã€é€™ä¸€å…·é«”類別。
-Thank you,
+è¬è¬ä½ ï¼Œ
-Linden Lab
+林登實驗室謹上
</notification>
<notification name="FailedRequirementsCheck">
- The following required components are missing from [FLOATER]:
+ [FLOATER] 裡找ä¸åˆ°ä¸‹åˆ—å¿…è¦å…ƒä»¶ï¼š
[COMPONENTS]
</notification>
<notification label="å–代ç¾æœ‰çš„附件" name="ReplaceAttachment">
- There is already an object attached to this point on your body.
-Do you want to replace it with the selected object?
+ 你身上的這個部ä½å·²ç¶“附著了物件。
+ä½ è¦ç”¨æ‰€é¸ç‰©ä»¶å°‡å®ƒå–代嗎?
<form name="form">
<ignore name="ignore" text="以所é¸æ“‡çš„物å“å–代ç¾æœ‰çš„附加物"/>
<button ignore="自動å–代" name="Yes" text="確定"/>
@@ -1951,9 +1941,9 @@ Do you want to replace it with the selected object?
</form>
</notification>
<notification label="忙碌模å¼è­¦å‘Š" name="BusyModePay">
- You are in Busy Mode, which means you will not receive any items offered in exchange for this payment.
+ ä½ ç¾åœ¨è™•æ–¼å¿™ç¢Œæ¨¡å¼ï¼Œé€™æ„味著你付費後ä»å°‡ä¸æœƒæ”¶åˆ°ä»»ä½•ç‰©é …。
-Would you like to leave Busy Mode before completing this transaction?
+你是å¦è¦å…ˆé›¢é–‹å¿™ç¢Œæ¨¡å¼ï¼Œå†å®Œæˆäº¤æ˜“?
<form name="form">
<ignore name="ignore" text="當我在忙碌模å¼æ™‚,將è¦æ”¯ä»˜é‡‘錢或給他人物件"/>
<button ignore="總是離開忙碌模å¼" name="Yes" text="確定"/>
@@ -1961,7 +1951,7 @@ Would you like to leave Busy Mode before completing this transaction?
</form>
</notification>
<notification name="ConfirmDeleteProtectedCategory">
- 資料夾 &apos;[FOLDERNAME]&apos; 是系統資料夾。刪除系統資料夾將導致ä¸ç©©å®šã€‚你確定你è¦åˆªé™¤å®ƒï¼Ÿ
+ 「[FOLDERNAME]ã€å±¬æ–¼ç³»çµ±è³‡æ–™å¤¾ã€‚ 刪除系統資料夾å¯èƒ½å°Žè‡´ç³»çµ±ä¸ç©©å®šã€‚ 你確定è¦åŠ ä»¥åˆªé™¤ï¼Ÿ
<usetemplate ignoretext="在我刪除系統資料夾å‰ç¢ºèª" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="ConfirmEmptyTrash">
@@ -1988,7 +1978,7 @@ Would you like to leave Busy Mode before completing this transaction?
下列的 SLurl ä½ç½®å·²ç¶“覆製到你的剪貼簿上:
[SLURL]
-Link to this from a web page to give others easy access to this location, or try it out yourself by pasting it into the address bar of any web browser.
+從æŸå€‹ç¶²é é€£çµåˆ°é€™è£¡ï¼Œè®“其他人更容易知é“這個地點,或請自行嘗試將它貼到任何網é ç€è¦½å™¨çš„地å€æ¬„裡。
<form name="form">
<ignore name="ignore" text="SLurl 已經覆製到我的剪貼簿。"/>
</form>
@@ -2002,17 +1992,17 @@ Link to this from a web page to give others easy access to this location, or try
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="WLNoEditDefault">
- You cannot edit or delete a default preset.
+ ä½ ä¸èƒ½ç·¨è¼¯æˆ–刪除é è¨­çš„設定。
</notification>
<notification name="WLMissingSky">
- This day cycle file references a missing sky file: [SKY].
+ 這個「一日循環ã€æª”案åƒè€ƒäº†ä¸€å€‹ä¸å­˜åœ¨çš„天空檔案:[SKY]。
</notification>
<notification name="PPSaveEffectAlert">
- PostProcess Effect exists. Do you still wish overwrite it?
+ PostProcess 效果已經存在。 你是å¦ä»è¦æŠŠå®ƒè¦†å¯«æŽ‰ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
<notification name="NewSkyPreset">
- Give me a name for the new sky.
+ 請為新的天空定一個å稱
<form name="form">
<input name="message">
æ–°é è¨­é…é…ç½®
@@ -2022,23 +2012,23 @@ Link to this from a web page to give others easy access to this location, or try
</form>
</notification>
<notification name="ExistsSkyPresetAlert">
- Preset already exists!
+ é è¨­å€¼å·²ç¶“存在ï¼
</notification>
<notification name="NewWaterPreset">
- Give me a name for the new water preset.
+ 請為水的新é è¨­å€¼å®šä¸€å€‹å稱
<form name="form">
<input name="message">
- New Preset
+ æ–°é è¨­é…é…ç½®
</input>
<button name="OK" text="確定"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="ExistsWaterPresetAlert">
- Preset already exists!
+ é è¨­å€¼å·²ç¶“存在ï¼
</notification>
<notification name="WaterNoEditDefault">
- You cannot edit or delete a default preset.
+ ä½ ä¸èƒ½ç·¨è¼¯æˆ–刪除é è¨­çš„設定。
</notification>
<notification name="ChatterBoxSessionStartError">
無法開始一個與 [RECIPIENT] 他的新èŠå¤©æœƒè©±ã€‚
@@ -2056,10 +2046,10 @@ Link to this from a web page to give others easy access to this location, or try
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="Cannot_Purchase_an_Attachment">
- You can&apos;t buy an object while it is attached.
+ ä½ ä¸èƒ½è³¼è²·å·²é™„著的物件。
</notification>
- <notification label="About Requests for the Debit Permission" name="DebitPermissionDetails">
- Granting this request gives a script ongoing permission to take Linden dollars (L$) from your account. To revoke this permission, the object owner must delete the object or reset the scripts in the object.
+ <notification label="關於借記權é™è¦æ±‚" name="DebitPermissionDetails">
+ 若你åŒæ„這è¦æ±‚,將å…許腳本從你的帳戶中é‡è¦†å–走林登幣(L$)。 物件所有人必須刪除該物件,或é‡è¨­ç‰©ä»¶è£¡çš„腳本,æ‰èƒ½æ’¤éŠ·é€™ä¸€æ¬Šé™ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="AutoWearNewClothing">
@@ -2067,25 +2057,25 @@ Link to this from a web page to give others easy access to this location, or try
<usetemplate ignoretext="編輯外觀時能穿上我所創造的æœè£" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="NotAgeVerified">
- You must be age-verified to visit this area. Do you want to go to the [SECOND_LIFE] website and verify your age?
+ 你必須通éŽå¹´é½¡é©—è­‰æ‰èƒ½é€²å…¥é€™å€åŸŸã€‚ 你是å¦è¦å‰å¾€ [SECOND_LIFE] 網站進行年齡驗證?
[_URL]
<url name="url">
https://secondlife.com/account/verification.php
</url>
- <usetemplate ignoretext="I have not verified my age" name="okcancelignore" notext="å¦" yestext="是"/>
+ <usetemplate ignoretext="我尚未驗證年齡" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="Cannot enter parcel: no payment info on file">
- You must have payment information on file to visit this area. Do you want to go to the [SECOND_LIFE] website and set this up?
+ ä½ å¿…é ˆæ供付款資料æ‰èƒ½é€²å…¥é€™å€åŸŸã€‚ 你是å¦è¦å‰å¾€ [SECOND_LIFE] 網站設定付款資料?
[_URL]
<url name="url">
https://secondlife.com/account/
</url>
- <usetemplate ignoretext="I lack payment information on file" name="okcancelignore" notext="å¦" yestext="是"/>
+ <usetemplate ignoretext="我沒有é ç•™ä»˜æ¬¾è³‡æ–™ã€‚" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="MissingString">
- The string [STRING_NAME] is missing from strings.xml
+ strings.xml 中找ä¸åˆ°å­—串 [STRING_NAME]
</notification>
<notification name="SystemMessageTip">
[MESSAGE]
@@ -2103,38 +2093,38 @@ Link to this from a web page to give others easy access to this location, or try
å–消貼上
</notification>
<notification name="ReplacedMissingWearable">
- Replaced missing clothing/body part with default.
+ 已用é è¨­å€¼è£œè¶³ç©ºç¼ºçš„è¡£æœ/身體部ä½ã€‚
</notification>
<notification name="GroupNotice">
- Topic: [SUBJECT], Message: [MESSAGE]
+ 主旨:[SUBJECT],訊æ¯ï¼š[MESSAGE]
</notification>
<notification name="FriendOnline">
- &lt;nolink&gt;[NAME]&lt;/nolink&gt; 上線
+ [NAME] 上線
</notification>
<notification name="FriendOffline">
- &lt;nolink&gt;[NAME]&lt;/nolink&gt; 離線
+ [NAME] 離線
</notification>
<notification name="AddSelfFriend">
- Although you&apos;re very nice, you can&apos;t add yourself as a friend.
+ 雖然你人很好,你還是ä¸èƒ½æŠŠè‡ªå·±åŠ ç‚ºæœ‹å‹ã€‚
</notification>
<notification name="UploadingAuctionSnapshot">
- Uploading in-world and web site snapshots...
-(Takes about 5 minutes.)
+ 正在上傳虛擬世界和網站快照…
+(需時約 5 分é˜ã€‚)
</notification>
<notification name="UploadPayment">
你支付 L$[AMOUNT] 上傳。
</notification>
<notification name="UploadWebSnapshotDone">
- Web site snapshot upload done.
+ 網站快照上傳完æˆã€‚
</notification>
<notification name="UploadSnapshotDone">
- In-world snapshot upload done
+ 虛擬世界快照上傳完æˆã€‚
</notification>
<notification name="TerrainDownloaded">
地形 .raw 檔已下載
</notification>
<notification name="GestureMissing">
- 嗯,姿勢 [NAME] 在資料庫中éºå¤±ã€‚
+ 呃… 姿勢 [NAME] 在資料庫中éºå¤±ã€‚
</notification>
<notification name="UnableToLoadGesture">
無法載入姿勢 [NAME]。
@@ -2143,7 +2133,7 @@ Link to this from a web page to give others easy access to this location, or try
資料庫中的地標éºå¤±ã€‚
</notification>
<notification name="UnableToLoadLandmark">
- 無法載入地標,請å†è©¦ä¸€æ¬¡ã€‚
+ 無法載入地標。 è«‹å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="CapsKeyOn">
你的大寫éµå·²å•Ÿç”¨ã€‚
@@ -2158,6 +2148,12 @@ Link to this from a web page to give others easy access to this location, or try
<notification name="RezItemNoPermissions">
產生物件時發生權é™è¡çªã€‚
</notification>
+ <notification name="IMAcrossParentEstates">
+ 無法å°ä¸åŒçš„æ¯é ˜åœ°ç™¼å‡ºå³æ™‚訊æ¯ã€‚
+ </notification>
+ <notification name="TransferInventoryAcrossParentEstates">
+ 收ç´å€ç„¡æ³•è½‰ç§»åˆ°ä¸åŒçš„æ¯é ˜åœ°ã€‚
+ </notification>
<notification name="UnableToLoadNotecard">
無法載入記事å¡ã€‚
è«‹å†è©¦ä¸€æ¬¡ã€‚
@@ -2169,28 +2165,28 @@ Link to this from a web page to give others easy access to this location, or try
察看腳本時發生權é™è¡çªã€‚
</notification>
<notification name="UnableToLoadScript">
- 無法載入腳本。請å†è©¦ä¸€æ¬¡ã€‚
+ 無法載入腳本。 è«‹å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="IncompleteInventory">
- The complete contents you are offering are not yet locally available. Please try offering those items again in a minute.
+ 你所æ供的完整內容在本地還無法å–得。 請幾分é˜å¾Œå†è©¦è‘—æ供這些物項。
</notification>
<notification name="CannotModifyProtectedCategories">
- You cannot modify protected categories.
+ ä½ ä¸èƒ½ä¿®æ”¹å—ä¿è­·çš„類別。
</notification>
<notification name="CannotRemoveProtectedCategories">
- You cannot remove protected categories.
+ ä½ ä¸èƒ½ç§»é™¤å—ä¿è­·çš„類別。
</notification>
<notification name="UnableToBuyWhileDownloading">
- Unable to buy while downloading object data.
-Please try again.
+ 正在下載物件資料,無法購買。
+è«‹å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="UnableToLinkWhileDownloading">
- Unable to link while downloading object data.
-Please try again.
+ 正在下載物件資料,無法è¯çµã€‚
+è«‹å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="CannotBuyObjectsFromDifferentOwners">
- You can only buy objects from one owner at a time.
-Please select a single object.
+ 你一次åªèƒ½å‘一ä½ç‰©ä¸»è³¼è²·ç‰©ä»¶ã€‚
+è«‹é¸æ“‡ä¸€å€‹å–®ä¸€ç‰©ä»¶ã€‚
</notification>
<notification name="ObjectNotForSale">
這物件ä¸å‡ºå”®ã€‚
@@ -2211,7 +2207,7 @@ Please select a single object.
[NAME] è¬çµ•ä½ æ供的收ç´å€ç‰©å“。
</notification>
<notification name="ObjectMessage">
- [NAME]: [MESSAGE]
+ [NAME]:[MESSAGE]
</notification>
<notification name="CallingCardAccepted">
ä½ çš„å片已被接å—。
@@ -2220,24 +2216,24 @@ Please select a single object.
ä½ çš„å片已被拒絕。
</notification>
<notification name="TeleportToLandmark">
- You can teleport to locations like &apos;[NAME]&apos; by opening the Places panel on the right side of your screen, and then select the Landmarks tab.
-Click on any landmark to select it, then click &apos;Teleport&apos; at the bottom of the panel.
-(You can also double-click on the landmark, or right-click it and choose &apos;Teleport&apos;.)
+ 若想瞬間傳é€åˆ°ã€Œ[NAME]ã€ç­‰ç­‰åœ°é»žï¼Œä½ å¯ä»¥é–‹å•Ÿèž¢å¹•å³æ–¹çš„「地點ã€å´é‚Šæ¬„,å†é¸æ“‡ã€Œåœ°æ¨™ã€é ç±¤ã€‚
+用點按方å¼é¸æ“‡ä»»ä½•åœ°æ¨™ï¼Œå†æŒ‰å´é‚Šæ¬„底下的「瞬間傳é€ã€ã€‚
+(你還å¯ä»¥ç›´æŽ¥æŒ‰å…©ä¸‹é‚£å€‹åœ°æ¨™ï¼Œæˆ–按滑鼠å³éµï¼Œé¸æ“‡ã€Œçž¬é–“傳é€ã€ã€‚)
</notification>
<notification name="TeleportToPerson">
- You can contact Residents like &apos;[NAME]&apos; by opening the People panel on the right side of your screen.
-Select the Resident from the list, then click &apos;IM&apos; at the bottom of the panel.
-(You can also double-click on their name in the list, or right-click and choose &apos;IM&apos;).
+ 若想è¯çµ¡ã€Œ[NAME]ã€ç­‰ç­‰å±…民,你å¯ä»¥é–‹å•Ÿèž¢å¹•å³æ–¹çš„「人群ã€å´é‚Šæ¬„。
+從清單é¸æ“‡ä¸€ä½å±…民,å†æŒ‰å´é‚Šæ¬„底下的「IMã€ã€‚
+(你還å¯ä»¥å¾žæ¸…單直接按兩下å字,或按滑鼠å³éµï¼Œé¸æ“‡ã€ŒIMã€ã€‚)
</notification>
<notification name="CantSelectLandFromMultipleRegions">
- Can&apos;t select land across server boundaries.
-Try selecting a smaller piece of land.
+ 無法é¸æ“‡è¶…出伺æœå™¨é‚Šç•Œçš„土地。
+請試著縮å°æ‰€é¸çš„土地。
</notification>
<notification name="SearchWordBanned">
- Some terms in your search query were excluded due to content restrictions as clarified in the Community Standards.
+ 根據「社群準則ã€æ‰€æ˜Žè¨‚的內容é™åˆ¶ï¼Œå·²æŽ’除你所æœå°‹çš„æŸäº›å­—眼。
</notification>
<notification name="NoContentToSearch">
- Please select at least one type of content to search (General, Moderate, or Adult).
+ 請至少é¸æ“‡ä¸€ç¨®è¦æœç´¢çš„內容分級(一般普級ã€é©åº¦æˆäººã€å®Œå…¨æˆäººï¼‰ã€‚
</notification>
<notification name="SystemMessage">
[MESSAGE]
@@ -2259,179 +2255,179 @@ Try selecting a smaller piece of land.
</form>
</notification>
<notification name="TransferObjectsHighlighted">
- All objects on this parcel that will transfer to the purchaser of this parcel are now highlighted.
+ 這地段上,所有將轉移給地段購買人的物件,ç¾å·²å‘ˆé«˜äº®é¡¯ç¤ºã€‚
-* Trees and grasses that will transfer are not highlighted.
+* å³å°‡è½‰ç§»çš„樹和è‰ä¸æœƒä»¥é«˜äº®é¡¯ç¤ºã€‚
<form name="form">
- <button name="Done" text="Done"/>
+ <button name="Done" text="完æˆ"/>
</form>
</notification>
<notification name="DeactivatedGesturesTrigger">
- Deactivated gestures with same trigger:
+ 以åŒä¸€è§¸ç™¼åœç”¨çš„姿勢:
[NAMES]
</notification>
<notification name="NoQuickTime">
- Apple&apos;s QuickTime software does not appear to be installed on your system.
-If you want to view streaming media on parcels that support it you should go to the [http://www.apple.com/quicktime QuickTime site] and install the QuickTime Player.
+ ä½ çš„ç³»çµ±ä¼¼ä¹Žæœªå®‰è£ Apple çš„ QuickTime 軟體。
+如果你è¦åœ¨æ”¯æ´ä¸²æµåª’體的地段上觀看這類媒體,請到[http://www.apple.com/quicktime QuickTime 網站]å®‰è£ QuickTime 播放器。
</notification>
<notification name="NoPlugin">
- No Media Plugin was found to handle the &quot;[MIME_TYPE]&quot; mime type. Media of this type will be unavailable.
+ 找ä¸åˆ°åª’é«”æ’件來處ç†ã€Œ[MIME_TYPE]ã€mine 類型。 這類媒體將無法使用。
</notification>
<notification name="MediaPluginFailed">
- The following Media Plugin has failed:
+ 以下的媒體æ’件失éˆï¼š
[PLUGIN]
-Please re-install the plugin or contact the vendor if you continue to experience problems.
+如果你繼續出ç¾é€™ç‹€æ³ï¼Œè«‹é‡æ–°å®‰è£æ’件,或è¯çµ¡å…¶æ供廠家。
<form name="form">
- <ignore name="ignore" text="A Media Plugin fails to run"/>
+ <ignore name="ignore" text="有一個媒體æ’件無法執行"/>
</form>
</notification>
<notification name="OwnedObjectsReturned">
- The objects you own on the selected parcel of land have been returned back to your inventory.
+ 你在所é¸åœ°æ®µä¸Šæ‰€æ“有的物件已被é€è¿”你的收ç´å€ã€‚
</notification>
<notification name="OtherObjectsReturned">
- The objects on the selected parcel of land that is owned by [NAME] have been returned to his or her inventory.
+ 在所é¸åœ°æ®µä¸Šç”± [NAME] 所æ“有的物件已被é€è¿”其收ç´å€ã€‚
</notification>
<notification name="OtherObjectsReturned2">
- The objects on the selected parcel of land owned by the Resident &apos;[NAME]&apos; have been returned to their owner.
+ 在所é¸åœ°æ®µä¸Šç”±å±…æ°‘ &apos;[NAME]&apos; 所æ“有的物件已被é€è¿”其收ç´å€ã€‚
</notification>
<notification name="GroupObjectsReturned">
- The objects on the selected parcel of land shared with the group [GROUPNAME] have been returned back to their owner&apos;s inventory.
-Transferable deeded objects have been returned to their previous owners.
-Non-transferable objects that are deeded to the group have been deleted.
+ 在所é¸åœ°æ®µä¸Šå’Œç¾¤çµ„ &apos;[GROUPNAME]&apos; 分享的物件已被é€è¿”其所有人的收ç´å€ã€‚
+å¯è½‰è®“的已讓渡物件已é€è¿”給å‰ç‰©ä¸»ã€‚
+讓渡給這個群組的ä¸å¯è½‰è®“物件已被刪除。
</notification>
<notification name="UnOwnedObjectsReturned">
- The objects on the selected parcel that are NOT owned by you have been returned to their owners.
+ 在所é¸åœ°æ®µä¸Šä¸æ˜¯ä½ æ“有的物件已é€è¿”給其所有人。
</notification>
<notification name="ServerObjectMessage">
- Message from [NAME]:
+ 來自 [NAME] 的訊æ¯ï¼š
&lt;nolink&gt;[MSG]&lt;/nolink&gt;
</notification>
<notification name="NotSafe">
- This land has damage enabled.
-You can be hurt here. If you die, you will be teleported to your home location.
+ 這塊土地å…許傷害。
+在這裡你å¯èƒ½æœƒå—傷害。 你如果死亡,會被瞬間傳é€å›žä½ çš„家。
</notification>
<notification name="NoFly">
- 這å€åŸŸé—œé–‰ä¸¦ç¦æ­¢é£›è¡Œã€‚
+ 這å€åŸŸç¦æ­¢é£›è¡Œã€‚
ä½ ä¸èƒ½åœ¨æ­¤è™•é£›è¡Œã€‚
</notification>
<notification name="PushRestricted">
- This area does not allow pushing. You can&apos;t push others here unless you own the land.
+ 這å€åŸŸä¸å…許推撞。 除éžä½ æ“有這塊土地,å¦å‰‡ä½ ä¸èƒ½æŽ¨æ’žåˆ¥äººã€‚
</notification>
<notification name="NoVoice">
- This area has voice chat disabled. You won&apos;t be able to hear anyone talking.
+ 這å€åŸŸç¦æ­¢èªžéŸ³èŠå¤©ã€‚ ä½ å°‡ä¸æœƒè½åˆ°ä»»ä½•äººèªªè©±ã€‚
</notification>
<notification name="NoBuild">
- This area has building disabled. You can&apos;t build or rez objects here.
+ 這å€åŸŸç¦æ­¢å»ºé€ ç‰©ä»¶ã€‚ ä½ ä¸èƒ½åœ¨æ­¤å»ºé€ æˆ–產生物件。
</notification>
<notification name="ScriptsStopped">
- An administrator has temporarily stopped scripts in this region.
+ æŸç®¡ç†å“¡å·²æš«æ™‚åœæ­¢å€åŸŸè£¡çš„腳本。
</notification>
<notification name="ScriptsNotRunning">
- This region is not running any scripts.
+ 這å€åŸŸæ²’有執行任何腳本。
</notification>
<notification name="NoOutsideScripts">
- This land has outside scripts disabled.
+ 這塊土地ç¦ç”¨å¤–來腳本。
-No scripts will work here except those belonging to the land owner.
+åªæœ‰å±¬æ–¼åœŸåœ°æ‰€æœ‰äººçš„腳本在此å¯ä»¥æ­£å¸¸åŸ·è¡Œã€‚
</notification>
<notification name="ClaimPublicLand">
- You can only claim public land in the Region you&apos;re in.
+ ä½ åªèƒ½åœ¨ä½ æ‰€è™•çš„å€åŸŸæ”¶å–公共土地。
</notification>
<notification name="RegionTPAccessBlocked">
- You aren&apos;t allowed in that Region due to your maturity Rating. You may need to validate your age and/or install the latest Viewer.
+ 由於你的內容分級,你ä¸èƒ½åˆ°è©²åœ°å€ã€‚ ä½ å¯èƒ½éœ€è¦é€šéŽå¹´é½¡é©—證,且/或安è£æœ€æ–°ç‰ˆçš„ Viewer。
-Please go to the Knowledge Base for details on accessing areas with this maturity Rating.
+è«‹å‰å¾€çŸ¥è­˜åº«çž­è§£å¦‚何出入這種內容分級的å€åŸŸã€‚
</notification>
<notification name="URBannedFromRegion">
- You are banned from the region.
+ 這個å€åŸŸç¦æ­¢ä½ é€²å…¥ã€‚
</notification>
<notification name="NoTeenGridAccess">
- Your account cannot connect to this teen grid region.
+ 你的帳戶ä¸å¯é€£æŽ¥åˆ°é€™å€‹é’少年網格å€åŸŸã€‚
</notification>
<notification name="ImproperPaymentStatus">
- You do not have proper payment status to enter this region.
+ 你沒有é©ç•¶çš„付款狀態,ä¸èƒ½é€²å…¥é€™å€åŸŸã€‚
</notification>
<notification name="MustGetAgeRgion">
- 你必須通éŽå¹´é½¡èªè­‰ä»¥é€²å…¥é€™åœ°å€ã€‚
+ 你必須通éŽå¹´é½¡é©—è­‰æ‰èƒ½é€²å…¥é€™åœ°å€ã€‚
</notification>
<notification name="MustGetAgeParcel">
你必須通éŽå¹´é½¡é©—證以進入這地段。
</notification>
<notification name="NoDestRegion">
- 無目的地地å€ç™¼ç¾ã€‚
+ 找ä¸åˆ°ç›®çš„地地å€ã€‚
</notification>
<notification name="NotAllowedInDest">
- You are not allowed into the destination.
+ ä½ ä¸å‡†å‰å¾€ç›®çš„地。
</notification>
<notification name="RegionParcelBan">
- Cannot region cross into banned parcel. Try another way.
+ 無法跨出地å€é€²å…¥ç¦æ­¢ä½ çš„地段。 è«‹æ›ä¸€å€‹æ–¹å¼ã€‚
</notification>
<notification name="TelehubRedirect">
- You have been redirected to a telehub.
+ 你已被é‡æ–°å°Žå¾€ä¸€å€‹çž¬é–“傳é€ä¸­å¿ƒã€‚
</notification>
<notification name="CouldntTPCloser">
- Could not teleport closer to destination.
+ 無法瞬間傳é€åˆ°æ›´æŽ¥è¿‘目的地的地點。
</notification>
<notification name="TPCancelled">
瞬間傳é€å·²å–消。
</notification>
<notification name="FullRegionTryAgain">
- The region you are attempting to enter is currently full.
-Please try again in a few moments.
+ 你試圖進入的地å€ç›®å‰äººæ»¿ã€‚
+è«‹ç¨å¾…一會兒å†è©¦ã€‚
</notification>
<notification name="GeneralFailure">
一般故障。
</notification>
<notification name="RoutedWrongRegion">
- 路由導å‘到錯誤地å€ã€‚è«‹å†è©¦ä¸€æ¬¡ã€‚
+ 被繞往錯誤的地å€ã€‚ è«‹å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="NoValidAgentID">
- No valid agent id.
+ 沒有有效的化身編號。
</notification>
<notification name="NoValidSession">
- No valid session id.
+ 沒有有效的時域編號。
</notification>
<notification name="NoValidCircuit">
- No valid circuit code.
+ 沒有有效的線路碼。
</notification>
<notification name="NoValidTimestamp">
- No valid timestamp.
+ 沒有有效的時間戳記。
</notification>
<notification name="NoPendingConnection">
- Unable to create pending connection.
+ 無法建立待通的連線。
</notification>
<notification name="InternalUsherError">
- Internal error attempting to connect agent usher.
+ 試圖連接用戶引導時發生內部錯誤。
</notification>
<notification name="NoGoodTPDestination">
- Unable to find a good teleport destination in this region.
+ 在這地å€æ‰¾ä¸åˆ°åˆé©çš„瞬間傳é€ç›®çš„地。
</notification>
<notification name="InternalErrorRegionResolver">
- Internal error attempting to activate region resolver.
+ 試圖啟動å€åŸŸè§£æžå™¨æ™‚發生內部錯誤。
</notification>
<notification name="NoValidLanding">
- A valid landing point could not be found.
+ 找ä¸åˆ°æœ‰æ•ˆçš„登陸地點。
</notification>
<notification name="NoValidParcel">
- No valid parcel could be found.
+ 找ä¸åˆ°æœ‰æ•ˆçš„地段。
</notification>
<notification name="ObjectGiveItem">
- An object named &lt;nolink&gt;[OBJECTFROMNAME]&lt;/nolink&gt; owned by [NAME_SLURL] has given you this [OBJECTTYPE]:
+ å為 &lt;nolink&gt;[OBJECTFROMNAME]&lt;/nolink&gt;ã€ç”± [NAME_SLURL] æ“有的物件給了你這個 [OBJECTTYPE]:
[ITEM_SLURL]
<form name="form">
- <button name="Keep" text="Keep"/>
- <button name="Discard" text="Discard"/>
- <button name="Mute" text="Block"/>
+ <button name="Keep" text="ä¿ç•™"/>
+ <button name="Discard" text="丟棄"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="UserGiveItem">
- [NAME_SLURL] has given you this [OBJECTTYPE]:
+ [NAME_SLURL] 給了你這個 [OBJECTTYPE]:
[ITEM_SLURL]
<form name="form">
- <button name="Show" text="Show"/>
- <button name="Discard" text="Discard"/>
- <button name="Mute" text="Block"/>
+ <button name="Show" text="顯示"/>
+ <button name="Discard" text="丟棄"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="GodMessage">
@@ -2448,7 +2444,7 @@ Please try again in a few moments.
</form>
</notification>
<notification name="TeleportOffered">
- [NAME_SLURL] has offered to teleport you to their location:
+ [NAME_SLURL] 想è¦çž¬é–“傳é€ä½ åˆ°ä»–的地點:
[MESSAGE] - [MATURITY_STR] &lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt;
<form name="form">
@@ -2457,7 +2453,7 @@ Please try again in a few moments.
</form>
</notification>
<notification name="TeleportOfferSent">
- Teleport offer sent to [TO_NAME]
+ å·²å‘ [TO_NAME] 發出瞬間傳é€é‚€è«‹
</notification>
<notification name="GotoURL">
[MESSAGE]
@@ -2468,33 +2464,33 @@ Please try again in a few moments.
</form>
</notification>
<notification name="OfferFriendship">
- [NAME_SLURL] is offering friendship.
+ [NAME_SLURL] 想æˆç‚ºä½ çš„朋å‹ã€‚
[MESSAGE]
-(By default, you will be able to see each other&apos;s online status.)
+(根據é è¨­è¨­å®šï¼Œä½ å€‘å°‡å¯çœ‹åˆ°å½¼æ­¤çš„線上狀態。)
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
</form>
</notification>
<notification name="FriendshipOffered">
- You have offered friendship to [TO_NAME]
+ 已經邀請 [TO_NAME] æˆç‚ºæœ‹å‹
</notification>
<notification name="OfferFriendshipNoMessage">
- [NAME_SLURL] is offering friendship.
+ [NAME_SLURL] 想æˆç‚ºä½ çš„朋å‹ã€‚
-(By default, you will be able to see each other&apos;s online status.)
+(根據é è¨­è¨­å®šï¼Œä½ å€‘å°‡å¯çœ‹åˆ°å½¼æ­¤çš„線上狀態。)
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
</form>
</notification>
<notification name="FriendshipAccepted">
- &lt;nolink&gt;[NAME]&lt;/nolink&gt; accepted your friendship offer.
+ [NAME] 接å—了你的交å‹é‚€è«‹ã€‚
</notification>
<notification name="FriendshipDeclined">
- &lt;nolink&gt;[NAME]&lt;/nolink&gt; è¬çµ•ä½ çš„交å‹é‚€è«‹ã€‚
+ [NAME] è¬çµ•ä½ çš„交å‹é‚€è«‹ã€‚
</notification>
<notification name="FriendshipAcceptedByMe">
交å‹é‚€è«‹è¢«æŽ¥å—。
@@ -2503,208 +2499,208 @@ Please try again in a few moments.
交å‹é‚€è«‹è¢«è¬çµ•ã€‚
</notification>
<notification name="OfferCallingCard">
- [NAME] is offering their calling card.
-This will add a bookmark in your inventory so you can quickly IM this Resident.
+ [NAME] é€çµ¦ä½ ä»–çš„å片。
+這將在你的收ç´å€æ–°å¢žä¸€å€‹æ›¸ç±¤ï¼Œæ–¹ä¾¿ä½ å’Œé€™ä½å±…民互傳å³æ™‚訊æ¯ã€‚
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
</form>
</notification>
<notification name="RegionRestartMinutes">
- This region will restart in [MINUTES] minutes.
-If you stay in this region you will be logged out.
+ 本地å€å°‡åœ¨ [MINUTES] 分é˜å¾Œé‡æ–°å•Ÿå‹•ã€‚
+如果你繼續留在這地å€ï¼Œä½ å°‡æœƒè¢«ç™»å‡ºã€‚
</notification>
<notification name="RegionRestartSeconds">
- This region will restart in [SECONDS] seconds.
-If you stay in this region you will be logged out.
+ 本地å€å°‡åœ¨ [SECONDS] 秒後é‡æ–°å•Ÿå‹•ã€‚
+如果你繼續留在這地å€ï¼Œä½ å°‡æœƒè¢«ç™»å‡ºã€‚
</notification>
<notification name="LoadWebPage">
è¼‰å…¥ç¶²é  [URL]?
[MESSAGE]
-From object: &lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;, owner: [NAME]?
+來æºç‰©ä»¶ï¼š&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;(所有人是 [NAME])?
<form name="form">
<button name="Gotopage" text="å‰å¾€é é¢"/>
<button name="Cancel" text="å–消"/>
</form>
</notification>
<notification name="FailedToFindWearableUnnamed">
- Failed to find [TYPE] in database.
+ 資料庫找ä¸åˆ° [TYPE]。
</notification>
<notification name="FailedToFindWearable">
- Failed to find [TYPE] named [DESC] in database.
+ 資料庫找ä¸åˆ°å為 [DESC] çš„ [TYPE]。
</notification>
<notification name="InvalidWearable">
- The item you are trying to wear uses a feature that your Viewer can&apos;t read. Please upgrade your version of [APP_NAME] to wear this item.
+ 你想è¦ç©¿è‘—的物項帶有一個ä¸æ˜¯ä½ ç›®å‰ Viewer 版本能夠讀å–的特性。 è«‹æ›´æ–°ä½ çš„ [APP_NAME] 版本å†ç©¿è‘—該物項。
</notification>
<notification name="ScriptQuestion">
- &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, an object owned by &apos;[NAME]&apos;, would like to:
+ &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;,一個由 &apos;[NAME]&apos; æ“有的物件,想è¦ï¼š
[QUESTIONS]
-Is this OK?
+是å¦åŒæ„?
<form name="form">
<button name="Yes" text="是"/>
<button name="No" text="å¦"/>
- <button name="Mute" text="Block"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="ScriptQuestionCaution">
- An object named &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, owned by &apos;[NAME]&apos; would like to:
+ 一個å為 &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;ã€ç”± &apos;[NAME]&apos; æ“有的物件想è¦ï¼š
[QUESTIONS]
-If you do not trust this object and its creator, you should deny the request.
+如果你ä¸ä¿¡ä»»é€™ç‰©ä»¶æˆ–它的創造人,你應該拒絕這個è¦æ±‚。
-Grant this request?
+åŒæ„這個請求?
<form name="form">
- <button name="Grant" text="Grant"/>
- <button name="Deny" text="Deny"/>
+ <button name="Grant" text="åŒæ„"/>
+ <button name="Deny" text="拒絕"/>
<button name="Details" text="細節..."/>
</form>
</notification>
<notification name="ScriptDialog">
- [NAME]&apos;s &apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos;
+ [NAME] çš„ &apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos;
[MESSAGE]
<form name="form">
<button name="Ignore" text="忽視"/>
</form>
</notification>
<notification name="ScriptDialogGroup">
- [GROUPNAME]&apos;s &apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos;
+ [GROUPNAME] çš„ &apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos;
[MESSAGE]
<form name="form">
<button name="Ignore" text="忽視"/>
</form>
</notification>
<notification name="BuyLindenDollarSuccess">
- Thank you for your payment!
+ æ„Ÿè¬ä½ ä»˜æ¬¾ï¼
-Your L$ balance will be updated when processing completes. If processing takes more than 20 mins, your transaction may be cancelled. In that case, the purchase amount will be credited to your US$ balance.
+處ç†å®Œæˆå¾Œï¼Œä½ çš„ L$ 餘é¡å°‡æœƒæ›´æ–°ã€‚ 如果處ç†éŽç¨‹è¶…éŽ 20 分é˜ï¼Œä½ çš„交易å¯èƒ½è¢«å–消。 在這狀æ³ä¸‹ï¼Œè³¼è²·é‡‘é¡å°‡é€€å›žçµ¦ä½ çš„ US$ 餘é¡ã€‚
-The status of your payment can be checked on your Transaction History page on your [http://secondlife.com/account/ Dashboard]
+ä½ å¯ä»¥åˆ°ä½ çš„[http://secondlife.com/account/ 塗鴉牆]上的交易歷å²è¨˜éŒ„é é¢ï¼Œå¯Ÿçœ‹ä»˜æ¬¾ç‹€æ…‹ã€‚
</notification>
<notification name="FirstOverrideKeys">
- Your movement keys are now being handled by an object.
-Try the arrow keys or AWSD to see what they do.
-Some objects (like guns) require you to go into mouselook to use them.
-Press &apos;M&apos; to do this.
+ ä½ çš„æ–¹å‘éµç¾åœ¨ç”±ä¸€å€‹ç‰©ä»¶ä¸»æŽ§ã€‚
+請試試方å‘éµæˆ– AWSD éµçœ‹æœ‰ä»€éº¼å應。
+有些物件(例如æ§æžï¼‰éœ€è¦ä½ åˆ‡æ›æˆç¬¬ä¸€äººç¨±è¦–角æ‰æœ‰ä½œç”¨ã€‚
+請按 M éµåšåˆ‡æ›ã€‚
</notification>
<notification name="FirstSandbox">
- This is a sandbox area, and is meant to help Residents learn how to build.
+ 這個一個沙盤å€ï¼Œæ—¨åœ¨å¹«åŠ©å±…民學習如何建製物件。
-Things you build here will be deleted after you leave, so don&apos;t forget to right-click and choose &apos;Take&apos; to move your creation to your Inventory.
+你在這裡建製的物件,在你離開後將被刪除。別忘了按滑鼠å³éµï¼Œé¸æ“‡ã€Œæ‹¿å–ã€ï¼Œå°‡ä½ çš„建製物é€åˆ°ä½ çš„收ç´å€ã€‚
</notification>
<notification name="MaxListSelectMessage">
- You may only select up to [MAX_SELECT] items from this list.
+ 你最多åªèƒ½å¾žé€™æ¸…單中é¸å– [MAX_SELECT] 個物項。
</notification>
<notification name="VoiceInviteP2P">
- [NAME] is inviting you to a Voice Chat call.
-Click Accept to join the call or Decline to decline the invitation. Click Block to block this caller.
+ [NAME] 正邀請你加入語音èŠå¤©ã€‚
+點按「接å—ã€åŠ å…¥é€šè©±ï¼Œæˆ–「è¬çµ•ã€é‚€è«‹ã€‚ 點按「å°éŽ–ã€ä¾¿å¯å°éŽ–這個發話人。
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
- <button name="Mute" text="Block"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="AutoUnmuteByIM">
- [NAME] was sent an instant message and has been automatically unblocked.
+ [NAME] 已收到一則å³æ™‚訊æ¯ï¼Œä¸¦å·²è¢«è‡ªå‹•è§£é™¤å°éŽ–。
</notification>
<notification name="AutoUnmuteByMoney">
- [NAME] was given money and has been automatically unblocked.
+ [NAME] 已收到錢,並已被自動解除å°éŽ–。
</notification>
<notification name="AutoUnmuteByInventory">
- [NAME] was offered inventory and has been automatically unblocked.
+ [NAME] 已得知你è¦è´ˆé€æ”¶ç´ç‰©ä»¶ï¼Œä¸¦å·²è¢«è‡ªå‹•è§£é™¤å°éŽ–。
</notification>
<notification name="VoiceInviteGroup">
- [NAME] has joined a Voice Chat call with the group [GROUP].
-Click Accept to join the call or Decline to decline the invitation. Click Block to block this caller.
+ [NAME] 已加入和群組 [GROUP] 的語音èŠå¤©é€šè©±ã€‚
+點按「接å—ã€åŠ å…¥é€šè©±ï¼Œæˆ–「è¬çµ•ã€é‚€è«‹ã€‚ 點按「å°éŽ–ã€ä¾¿å¯å°éŽ–這個發話人。
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
- <button name="Mute" text="Block"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="VoiceInviteAdHoc">
- [NAME] has joined a voice chat call with a conference chat.
-Click Accept to join the call or Decline to decline the invitation. Click Block to block this caller.
+ [NAME] 已加入多方語音通話。
+點按「接å—ã€åŠ å…¥é€šè©±ï¼Œæˆ–「è¬çµ•ã€é‚€è«‹ã€‚ 點按「å°éŽ–ã€ä¾¿å¯å°éŽ–這個發話人。
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
- <button name="Mute" text="Block"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="InviteAdHoc">
- [NAME] is inviting you to a conference chat.
-Click Accept to join the chat or Decline to decline the invitation. Click Block to block this caller.
+ [NAME] 正邀請你加入多方通話。
+點按「接å—ã€åŠ å…¥é€šè©±ï¼Œæˆ–「è¬çµ•ã€é‚€è«‹ã€‚ 點按「å°éŽ–ã€ä¾¿å¯å°éŽ–這個發話人。
<form name="form">
<button name="Accept" text="接å—"/>
<button name="Decline" text="è¬çµ•"/>
- <button name="Mute" text="Block"/>
+ <button name="Mute" text="å°éŽ–"/>
</form>
</notification>
<notification name="VoiceChannelFull">
- The voice call you are trying to join, [VOICE_CHANNEL_NAME], has reached maximum capacity. Please try again later.
+ 你試圖加入 [VOICE_CHANNEL_NAME] 語音通話,ä¸éŽå®ƒå·²é”負載上é™ã€‚ è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="ProximalVoiceChannelFull">
- We&apos;re sorry. This area has reached maximum capacity for voice conversations. Please try to use voice in another area.
+ 很抱歉。 這å€åŸŸå·²é”語音通話的負載上é™ã€‚ 請到å¦ä¸€å€‹å€åŸŸä½¿ç”¨èªžéŸ³ã€‚
</notification>
<notification name="VoiceChannelDisconnected">
- You have been disconnected from [VOICE_CHANNEL_NAME]. You will now be reconnected to Nearby Voice Chat.
+ ä½ çš„ [VOICE_CHANNEL_NAME] 通話已經中斷。 ç¾åœ¨ä½ å°‡é‡æ–°é€£é€šåˆ°é™„近的語音èŠå¤©ã€‚
</notification>
<notification name="VoiceChannelDisconnectedP2P">
- [VOICE_CHANNEL_NAME] has ended the call. You will now be reconnected to Nearby Voice Chat.
+ [VOICE_CHANNEL_NAME] 語音通話已çµæŸã€‚ ç¾åœ¨ä½ å°‡é‡æ–°é€£é€šåˆ°é™„近的語音èŠå¤©ã€‚
</notification>
<notification name="P2PCallDeclined">
- [VOICE_CHANNEL_NAME] has declined your call. You will now be reconnected to Nearby Voice Chat.
+ [VOICE_CHANNEL_NAME] 拒絕你加入語音通話。 ç¾åœ¨ä½ å°‡é‡æ–°é€£é€šåˆ°é™„近的語音èŠå¤©ã€‚
</notification>
<notification name="P2PCallNoAnswer">
- [VOICE_CHANNEL_NAME] is not available to take your call. You will now be reconnected to Nearby Voice Chat.
+ [VOICE_CHANNEL_NAME] 無法接通你的通話。 ç¾åœ¨ä½ å°‡é‡æ–°é€£é€šåˆ°é™„近的語音èŠå¤©ã€‚
</notification>
<notification name="VoiceChannelJoinFailed">
- Failed to connect to [VOICE_CHANNEL_NAME], please try again later. You will now be reconnected to Nearby Voice Chat.
+ 無法連通 [VOICE_CHANNEL_NAME],,請ç¨å€™å†è©¦ã€‚ ç¾åœ¨ä½ å°‡é‡æ–°é€£é€šåˆ°é™„近的語音èŠå¤©ã€‚
</notification>
<notification name="VoiceLoginRetry">
- We are creating a voice channel for you. This may take up to one minute.
+ 我們正為你建立語音頻é“。 這至多å¯èƒ½éœ€æ™‚一分é˜ã€‚
</notification>
<notification name="VoiceEffectsExpired">
- One or more of your subscribed Voice Morphs has expired.
-[[URL] Click here] to renew your subscription.
+ 至少一個你訂用的變è²æ•ˆæžœå·²ç¶“éŽæœŸã€‚
+[[URL] 點按這裡] 繼續訂用。
</notification>
<notification name="VoiceEffectsExpiredInUse">
- The active Voice Morph has expired, your normal voice settings have been applied.
-[[URL] Click here] to renew your subscription.
+ 使用中的變è²æ•ˆæžœå·²ç¶“éŽæœŸï¼Œå·²ç”¨ä½ å¹³æ™‚çš„è²éŸ³è¨­å®šå–代。
+[[URL] 點按這裡] 繼續訂用。
</notification>
<notification name="VoiceEffectsWillExpire">
- One or more of your Voice Morphs will expire in less than [INTERVAL] days.
-[[URL] Click here] to renew your subscription.
+ 至少一個你訂用的變è²æ•ˆæžœå°‡åœ¨ [INTERVAL] 天後到期。
+[[URL] 點按這裡] 繼續訂用。
</notification>
<notification name="VoiceEffectsNew">
- New Voice Morphs are available!
+ 新的變è²æ•ˆæžœä¸Šå¸‚了ï¼
</notification>
<notification name="Cannot enter parcel: not a group member">
- Only members of a certain group can visit this area.
+ åªæœ‰æŸç‰¹å®šç¾¤çµ„çš„æˆå“¡æ‰èƒ½é€²å…¥é€™å€åŸŸã€‚
</notification>
<notification name="Cannot enter parcel: banned">
- Cannot enter parcel, you have been banned.
+ 你已被ç¦å…¥ï¼Œå› æ­¤ç„¡æ³•é€²å…¥é€™åœ°æ®µã€‚
</notification>
<notification name="Cannot enter parcel: not on access list">
- Cannot enter parcel, you are not on the access list.
+ 無法進入這地段,你ä¸åœ¨å‡ºå…¥è¨±å¯å單中。
</notification>
<notification name="VoiceNotAllowed">
- You do not have permission to connect to voice chat for [VOICE_CHANNEL_NAME].
+ 你無權連通 [VOICE_CHANNEL_NAME] 語音èŠå¤©ã€‚
</notification>
<notification name="VoiceCallGenericError">
- An error has occurred while trying to connect to voice chat for [VOICE_CHANNEL_NAME]. Please try again later.
+ 試圖連通 [VOICE_CHANNEL_NAME] 語音èŠå¤©æ™‚發生錯誤。 è«‹ç¨å€™å†è©¦ä¸€æ¬¡ã€‚
</notification>
<notification name="UnsupportedCommandSLURL">
- 你所點擊的 SLurl ä½ç½®ä¸¦ä¸è¢«æ”¯æ´ã€‚
+ 你所點按的 SLurl ä½ç½®ä¸¦ä¸è¢«æ”¯æ´ã€‚
</notification>
<notification name="BlockedSLURL">
- A SLurl was received from an untrusted browser and has been blocked for your security.
+ 從未被信任的ç€è¦½å™¨æŽ¥æ”¶åˆ°ä¸€å€‹ SLurl,為了你的安全起見,已將它å°éŽ–。
</notification>
<notification name="ThrottledSLURL">
- Multiple SLurls were received from an untrusted browser within a short period.
-They will be blocked for a few seconds for your security.
+ 短時間內從一個ä¸è¢«ä¿¡ä»»çš„ç€è¦½å™¨æŽ¥æ”¶åˆ°å¤šå€‹ SLurl。
+為了你的安全起見,它們將被å°éŽ–幾秒é˜ã€‚
</notification>
<notification name="IMToast">
[MESSAGE]
@@ -2713,45 +2709,52 @@ They will be blocked for a few seconds for your security.
</form>
</notification>
<notification name="ConfirmCloseAll">
- 你確定è¦é—œé–‰å…¨éƒ¨ IMs å°è©±è¦–窗?
+ 你確定è¦é—œé–‰æ‰€æœ‰çš„ IM?
<usetemplate ignoretext="在我關閉全部的 IMs å°è©±è¦–窗å‰ç¢ºèªã€‚" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification name="AttachmentSaved">
附件已儲存。
</notification>
<notification name="UnableToFindHelpTopic">
- Unable to find the help topic for this element.
+ 找ä¸åˆ°é€™å€‹å…ƒä»¶çš„幫助主題。
</notification>
<notification name="ObjectMediaFailure">
- Server Error: Media update or get failed.
+ 伺æœå™¨éŒ¯èª¤ï¼šåª’體更新或å–得失敗。
&apos;[ERROR]&apos;
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="TextChatIsMutedByModerator">
- Your text chat has been muted by moderator.
+ 主æŒäººå·²è¨­å®šå¿½ç•¥ä½ çš„文字èŠå¤©å…§å®¹ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="VoiceIsMutedByModerator">
- Your voice has been muted by moderator.
+ 主æŒäººå·²å°‡ä½ çš„語音消音。
<usetemplate name="okbutton" yestext="確定"/>
</notification>
+ <notification name="UploadCostConfirmation">
+ 上傳將花費 L$[PRICE],是å¦ç¹¼çºŒï¼Ÿ
+ <usetemplate name="okcancelbuttons" notext="å–消" yestext="上傳"/>
+ </notification>
<notification name="ConfirmClearTeleportHistory">
- Are you sure you want to delete your teleport history?
+ 確定清除你的瞬間傳é€æ­·å²è¨˜éŒ„?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
<notification name="BottomTrayButtonCanNotBeShown">
- Selected button can not be shown right now.
-The button will be shown when there is enough space for it.
+ 所é¸æŒ‰éˆ•ç›®å‰ç„¡æ³•é¡¯ç¤ºã€‚
+等到空間足夠,按鈕將會顯示出來。
</notification>
<notification name="ShareNotification">
- Select residents to share with.
+ é¸å–è¦åˆ†äº«çš„居民。
+ </notification>
+ <notification name="MeshUploadError">
+ [LABEL] 上傳失敗:[MESSAGE] [IDENTIFIER] [INVALIDITY_IDENTIFIER]
</notification>
<notification name="ShareItemsConfirmation">
- Are you sure you want to share the following items:
+ 請確定你è¦å’Œå±…民分享這些物項:
&lt;nolink&gt;[ITEMS]&lt;/nolink&gt;
-With the following Residents:
+居民:
[RESIDENTS]
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
@@ -2762,117 +2765,130 @@ With the following Residents:
<notification name="DeedToGroupFail">
讓渡給群組失敗。
</notification>
+ <notification name="ReleaseLandThrottled">
+ ç›®å‰ç„¡æ³•éºæ£„ [PARCEL_NAME] 地段。
+ </notification>
+ <notification name="ReleasedLandWithReclaim">
+ [AREA] 平方公尺的地段「[PARCEL_NAME]ã€å·²é‡‹å‡ºã€‚
+
+你須在 [RECLAIM_PERIOD] å°æ™‚內領回(花費 L$0),å¦å‰‡å°‡é–‹æ”¾å‡ºå”®çµ¦ä»»ä½•äººã€‚
+ </notification>
+ <notification name="ReleasedLandNoReclaim">
+ [AREA] 平方公尺的地段「[PARCEL_NAME]ã€å·²é‡‹å‡ºã€‚
+
+ç¾å·²é–‹æ”¾å‡ºå”®çµ¦ä»»ä½•äººã€‚
+ </notification>
<notification name="AvatarRezNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; declouded after [TIME] seconds.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 在 [TIME] 秒內完全呈ç¾ã€‚
</notification>
<notification name="AvatarRezSelfBakedDoneNotification">
- ( [EXISTENCE] seconds alive )
-You finished baking your outfit after [TIME] seconds.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+ä½ çš„è£æ‰®åœ¨ [TIME] 秒內定貌。
</notification>
<notification name="AvatarRezSelfBakedUpdateNotification">
- ( [EXISTENCE] seconds alive )
-You sent out an update of your appearance after [TIME] seconds.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+你在 [TIME] 秒後é€å‡ºæ›´æ–°å¤–觀請求。
[STATUS]
</notification>
<notification name="AvatarRezCloudNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; became cloud.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 已雲化。
</notification>
<notification name="AvatarRezArrivedNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; appeared.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 已出ç¾ã€‚
</notification>
<notification name="AvatarRezLeftCloudNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; left after [TIME] seconds as cloud.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 在雲化 [TIME] 秒後離開。
</notification>
<notification name="AvatarRezEnteredAppearanceNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; entered appearance mode.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 進入外觀模å¼ã€‚
</notification>
<notification name="AvatarRezLeftAppearanceNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; left appearance mode.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 離開外觀模å¼ã€‚
</notification>
<notification name="NoConnect">
- We&apos;re having trouble connecting using [PROTOCOL] [HOSTID].
-Please check your network and firewall setup.
+ 使用 [PROTOCOL] [HOSTID] 連線時出了å•é¡Œã€‚
+請檢查你的網路和防ç«ç‰†è¨­å®šã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="NoVoiceConnect">
- We&apos;re having trouble connecting to your voice server:
+ 試圖連接語音伺æœå™¨æ™‚出了å•é¡Œï¼š
[HOSTID]
-Voice communications will not be available.
-Please check your network and firewall setup.
+將無法用語音æºé€šã€‚
+請檢查你的網路和防ç«ç‰†è¨­å®šã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="AvatarRezLeftNotification">
- ( [EXISTENCE] seconds alive )
-Avatar &apos;[NAME]&apos; left as fully loaded.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+化身 &apos;[NAME]&apos; 在完全載入狀æ³ä¸‹é›¢é–‹ã€‚
</notification>
<notification name="AvatarRezSelfBakedTextureUploadNotification">
- ( [EXISTENCE] seconds alive )
-You uploaded a [RESOLUTION] baked texture for &apos;[BODYREGION]&apos; after [TIME] seconds.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+你在 [TIME] 秒é˜å¾Œç‚º &apos;[BODYREGION]&apos; 上傳了一個 [RESOLUTION] 的定貌æ質。
</notification>
<notification name="AvatarRezSelfBakedTextureUpdateNotification">
- ( [EXISTENCE] seconds alive )
-You locally updated a [RESOLUTION] baked texture for &apos;[BODYREGION]&apos; after [TIME] seconds.
+ (存續 [EXISTENCE] 秒é˜ï¼‰
+你在 [TIME] 秒é˜å¾Œåœ¨æœ¬åœ°ç‚º &apos;[BODYREGION]&apos; 更新了一個 [RESOLUTION] 的定貌æ質。
</notification>
<notification name="ConfirmLeaveCall">
你確定è¦é›¢é–‹é€™æ®µé€šè©±ï¼Ÿ
<usetemplate ignoretext="我çµæŸé€šè©±å‰é€²è¡Œç¢ºèª" name="okcancelignore" notext="å¦" yestext="是"/>
</notification>
<notification name="ConfirmMuteAll">
- You have selected to mute all participants in a group call.
-This will also cause all residents that later join the call to be
-muted, even after you have left the call.
+ ä½ å·²é¸æ“‡è¦å°‡æ‰€æœ‰åƒèˆ‡ç¾¤çµ„通話的人消音。
+這將導致後來加入通話的所有居民åŒæ¨£è¢«
+消音,å³ä½¿åœ¨ä½ é›¢é–‹é€šè©±å¾Œä¹Ÿä¸€æ¨£ã€‚
-Mute everyone?
+把所有人消音?
<usetemplate ignoretext="在我å°æ‰€æœ‰ç¾¤çµ„通話的åƒèˆ‡è€…予以éœéŸ³å‰ç¢ºèª" name="okcancelignore" notext="å–消" yestext="確定"/>
</notification>
<notification label="èŠå¤©" name="HintChat">
- To join the conversation, type into the chat field below.
+ è‹¥è¦åŠ å…¥å°è©±ï¼Œè«‹åœ¨ä¸‹æ–¹çš„èŠå¤©æ¬„裡打字。
</notification>
- <notification label="Stand" name="HintSit">
- To stand up and exit the sitting position, click the Stand button.
+ <notification label="站立" name="HintSit">
+ è‹¥è¦ä¸­æ­¢å姿站起身來,請按「站立ã€æŒ‰éˆ•ã€‚
</notification>
- <notification label="Speak" name="HintSpeak">
- Click the Speak button to turn your microphone on and off.
+ <notification label="說話" name="HintSpeak">
+ 點按「說話ã€æŒ‰éˆ•ä¾†æ‰“開或關閉麥克風。
-Click on the up arrow to see the voice control panel.
+點按å‘上箭頭éµï¼Œå¯é¡¯ç¤ºè²éŸ³æŽ§åˆ¶é¢æ¿ã€‚
-Hiding the Speak button will disable the voice feature.
+éš±è—「說話ã€æŒ‰éˆ•å°‡åœç”¨èªžéŸ³åŠŸèƒ½ã€‚
</notification>
<notification label="探索世界" name="HintDestinationGuide">
- The Destination Guide contains thousands of new places to discover. Select a location and choose Teleport to start exploring.
+ 目的地指å—包å«ä¸Šåƒå€‹å€¼å¾—探索的新地點。 é¸æ“‡ä¸€å€‹åœ°é»žï¼Œç„¶å¾Œã€Œçž¬é–“傳é€ã€å‰å¾€ï¼Œé–‹å§‹ä½ çš„探索ï¼
</notification>
<notification label="å´é‚Šæ¬„" name="HintSidePanel">
- Get quick access to your inventory, outfits, profiles and more in the side panel.
+ ä½ å¯ä»¥å¾žå´é‚Šæ¬„進入收ç´å€ã€è£æ‰®ã€å€‹äººæª”案等,方便åˆè¿…速。
</notification>
<notification label="移動" name="HintMove">
- To walk or run, open the Move Panel and use the directional arrows to navigate. You can also use the directional keys on your keyboard.
+ 若想行走或跑步,請打開「移動ã€é¢æ¿ï¼Œä½¿ç”¨æ–¹å‘箭頭來移動。 也å¯ä»¥ä½¿ç”¨éµç›¤ä¸Šçš„æ–¹å‘éµã€‚
</notification>
<notification label="" name="HintMoveClick">
- 1. Click to Walk
-Click anywhere on the ground to walk to that spot.
+ 1. 點按一下就å¯è¡Œèµ°
+點按地é¢ä¸Šä»»ä½•ä¸€é»žï¼Œå°±å¯ä»¥èµ°åˆ°é‚£è£¡ã€‚
-2. Click and Drag to Rotate View
-Click and drag anywhere on the world to rotate your view
+2. 按ä½ä¸¦æ‹–曳,å¯ä»¥æ—‹è½‰è¦–野
+在虛擬世界裡按ä½ä¸¦æ‹–曳任何一點,就å¯æ—‹è½‰ä½ çš„視野
</notification>
<notification label="顯示å稱" name="HintDisplayName">
- Set your customizable display name here. This is in addition to your unique username, which can&apos;t be changed. You can change how you see other people&apos;s names in your preferences.
+ 在這裡自訂你的顯示å稱。 顯示å稱和使用者å稱有別,後者ç¨ä¸€ç„¡äºŒè€Œä¸”ä¸èƒ½è®Šæ›´ã€‚ ä½ å¯ä»¥åœ¨å好設定裡,變更è¦å¦‚何察看別人的å稱。
</notification>
- <notification label="View" name="HintView">
- To change your camera view, use the Orbit and Pan controls. Reset your view by pressing Escape or walking.
+ <notification label="視角" name="HintView">
+ è¦æ”¹è®Šæ”影機視角,請用「環繞ã€å’Œã€Œå¹³ç§»ã€æŽ§åˆ¶ã€‚ 按 Escape éµï¼Œæˆ–走動一下,便å¯é‡è¨­ä½ çš„視野。
</notification>
<notification label="收ç´å€" name="HintInventory">
- Check your inventory to find items. Newest items can be easily found in the Recent tab.
+ 到收ç´å€æ‰¾å°‹ç‰©é …。 在「新近ã€é ç±¤è£¡å¯ç«‹åˆ»çœ‹åˆ°æ–°è¿‘的物項。
</notification>
<notification label="你得到林登幣!" name="HintLindenDollar">
- Here&apos;s your current balance of L$. Click Buy L$ to purchase more Linden Dollars.
+ 這裡顯示你目å‰çš„ L$ 餘é¡ã€‚ 點按「購買 L$ã€å¯æ·»è³¼æž—登幣。
</notification>
<notification name="PopupAttempt">
一個çªé¡¯å¼è¦–窗開啟時被阻擋。
@@ -2882,11 +2898,11 @@ Click and drag anywhere on the world to rotate your view
</form>
</notification>
<notification name="AuthRequest">
- The site at &apos;&lt;nolink&gt;[HOST_NAME]&lt;/nolink&gt;&apos; in realm &apos;[REALM]&apos; requires a user name and password.
+ &apos;[REALM]&apos; 領域的 &apos;&lt;nolink&gt;[HOST_NAME]&lt;/nolink&gt;&apos; 站點需è¦ä½¿ç”¨è€…å稱和密碼。
<form name="form">
- <input name="username" text="User Name"/>
- <input name="password" text="Password"/>
- <button name="ok" text="Submit"/>
+ <input name="username" text="使用者å稱"/>
+ <input name="password" text="密碼"/>
+ <button name="ok" text="æ交"/>
<button name="cancel" text="å–消"/>
</form>
</notification>
@@ -2895,40 +2911,53 @@ Click and drag anywhere on the world to rotate your view
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoClassifieds">
- Creation and editing of Classifieds is only available in Advanced mode. Would you like to quit and change modes? The mode selector can be found on the login screen.
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½æ–°å»ºæˆ–編輯個人廣告。 你是å¦æƒ³è¦çµæŸé›¢é–‹ï¼Œä»¥ä¾¿è®Šæ›´æ¨¡å¼ï¼Ÿ ä½ å¯åœ¨ç™»å…¥ç•«é¢é¸æ“‡æƒ³è¦çš„模å¼ã€‚
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoGroupInfo">
- Creation and editing of Groups is only available in Advanced mode. Would you like to quit and change modes? The mode selector can be found on the login screen.
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½æ–°å»ºæˆ–編輯群組。 你是å¦æƒ³è¦çµæŸé›¢é–‹ï¼Œä»¥ä¾¿è®Šæ›´æ¨¡å¼ï¼Ÿ ä½ å¯åœ¨ç™»å…¥ç•«é¢é¸æ“‡æƒ³è¦çš„模å¼ã€‚
+ <usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
+ </notification>
+ <notification label="" name="NoPlaceInfo">
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½å¯Ÿçœ‹åœ°é»žæª”案。 你是å¦æƒ³è¦çµæŸé›¢é–‹ï¼Œä»¥ä¾¿è®Šæ›´æ¨¡å¼ï¼Ÿ ä½ å¯åœ¨ç™»å…¥ç•«é¢é¸æ“‡æƒ³è¦çš„模å¼ã€‚
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoPicks">
- Creation and editing of Picks is only available in Advanced mode. Would you like to quit and change modes? The mode selector can be found on the login screen.
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½æ–°å»ºæˆ–編輯精é¸åœ°é»žã€‚ 你是å¦æƒ³è¦çµæŸé›¢é–‹ï¼Œä»¥ä¾¿è®Šæ›´æ¨¡å¼ï¼Ÿ ä½ å¯åœ¨ç™»å…¥ç•«é¢é¸æ“‡æƒ³è¦çš„模å¼ã€‚
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoWorldMap">
- Viewing of the world map is only available in Advanced mode. Would you like to quit and change modes? The mode selector can be found on the login screen.
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½å¯Ÿçœ‹ä¸–界地圖。 你是å¦æƒ³è¦çµæŸé›¢é–‹ï¼Œä»¥ä¾¿è®Šæ›´æ¨¡å¼ï¼Ÿ ä½ å¯åœ¨ç™»å…¥ç•«é¢é¸æ“‡æƒ³è¦çš„模å¼ã€‚
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoVoiceCall">
- Voice calls are only available in Advanced mode. Would you like to logout and change modes?
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½ä½¿ç”¨èªžéŸ³é€šè©±ã€‚ 你是å¦è¦ç™»å‡ºä¸¦ä¸”變更模å¼ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoAvatarShare">
- Sharing is only available in Advanced mode. Would you like to logout and change modes?
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½ä½¿ç”¨åˆ†äº«åŠŸèƒ½ã€‚ 你是å¦è¦ç™»å‡ºä¸¦ä¸”變更模å¼ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
<notification label="" name="NoAvatarPay">
- Paying other residents is only available in Advanced mode. Would you like to logout and change modes?
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½ä»˜è²»çµ¦å…¶ä»–居民。 你是å¦è¦ç™»å‡ºä¸¦ä¸”變更模å¼ï¼Ÿ
+ <usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
+ </notification>
+ <notification label="" name="NoInventory">
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½å¯Ÿçœ‹æ”¶ç´å€ã€‚ 你是å¦è¦ç™»å‡ºä¸¦ä¸”變更模å¼ï¼Ÿ
+ <usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
+ </notification>
+ <notification label="" name="NoAppearance">
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½ä½¿ç”¨å¤–觀編輯器。 你是å¦è¦ç™»å‡ºä¸¦ä¸”變更模å¼ï¼Ÿ
+ <usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
+ </notification>
+ <notification label="" name="NoSearch">
+ åªæœ‰é€²éšŽæ¨¡å¼æ‰èƒ½æœå°‹ã€‚ 你是å¦è¦ç™»å‡ºä¸¦ä¸”變更模å¼ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="ä¸è¦çµæŸé€€å‡º" yestext="çµæŸé€€å‡º"/>
</notification>
- <global name="UnsupportedCPU">
- - ä½ çš„ CPU é‹ç®—速度未é”到系統最低é…å‚™è¦æ±‚。
- </global>
<global name="UnsupportedGLRequirements">
- You do not appear to have the proper hardware requirements for [APP_NAME]. [APP_NAME] requires an OpenGL graphics card that has multitexture support. If this is the case, you may want to make sure that you have the latest drivers for your graphics card, and service packs and patches for your operating system.
+ 你的硬體設備似乎ä¸ç¬¦ [APP_NAME] çš„è¦æ±‚。 [APP_NAME] 需è¦å¯ä»¥æ”¯æ´å¤šæ質的 OpenGL 顯åƒå¡ã€‚ 在這狀æ³ä¸‹ï¼Œè«‹ç¢ºå®šä½ çš„顯åƒå¡å®‰è£äº†æœ€æ–°çš„驅動程å¼ï¼Œä½œæ¥­ç³»çµ±ä¹Ÿå®‰è£äº†æœ€æ–°çš„æœå‹™åŒ…和嵌補程å¼ã€‚
-If you continue to have problems, please visit the [SUPPORT_SITE].
+如果你繼續é‡åˆ°å•é¡Œï¼Œè«‹å‰å¾€ [SUPPORT_SITE] 求助。
</global>
<global name="UnsupportedCPUAmount">
796
@@ -2944,7 +2973,7 @@ If you continue to have problems, please visit the [SUPPORT_SITE].
</global>
<global name="You can only set your &apos;Home Location&apos; on your land or at a mainland Infohub.">
若你æ“有一塊土地,你å¯ä»¥æ¨™è¨˜å®ƒæˆç‚ºä½ çš„家的ä½ç½®ã€‚
-或者,你å¯ä»¥å¯Ÿçœ‹åœ°åœ–尋找標記為 &quot;資訊中心&quot; 的地方。
+或者,你å¯ä»¥å¯Ÿçœ‹åœ°åœ–,尋找標記為「資訊中心ã€çš„地方。
</global>
<global name="You died and have been teleported to your home location">
你已經死亡並且被瞬間傳é€å›žä½ çš„家的ä½ç½®ã€‚
diff --git a/indra/newview/skins/default/xui/zh/panel_avatar_list_item.xml b/indra/newview/skins/default/xui/zh/panel_avatar_list_item.xml
index eccb938f15..1c8b56b3d6 100644
--- a/indra/newview/skins/default/xui/zh/panel_avatar_list_item.xml
+++ b/indra/newview/skins/default/xui/zh/panel_avatar_list_item.xml
@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="avatar_list_item">
<string name="FormatSeconds">
- [COUNT]s
+ [COUNT] 秒
</string>
<string name="FormatMinutes">
- [COUNT]m
+ [COUNT] 分
</string>
<string name="FormatHours">
- [COUNT]h
+ [COUNT] 時
</string>
<string name="FormatDays">
- [COUNT]d
+ [COUNT] æ—¥
</string>
<string name="FormatWeeks">
- [COUNT]w
+ [COUNT] 週
</string>
<string name="FormatMonths">
- [COUNT]mon
+ [COUNT] 月
</string>
<string name="FormatYears">
- [COUNT]y
+ [COUNT] å¹´
</string>
- <text name="avatar_name" value="(載入)"/>
- <text name="last_interaction" value="0s"/>
+ <text name="avatar_name" value="(載入中)"/>
+ <text name="last_interaction" value="0 秒"/>
<icon name="permission_edit_theirs_icon" tool_tip="ä½ ä¸èƒ½ç·¨è¼¯é€™ä½æœ‹å‹çš„物件"/>
<icon name="permission_edit_mine_icon" tool_tip="這ä½æœ‹å‹èƒ½ç·¨è¼¯ã€åˆªé™¤æˆ–å–得你的物件"/>
<icon name="permission_map_icon" tool_tip="這ä½æœ‹å‹èƒ½åœ¨åœ°åœ–上找到你的ä½ç½®"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_body_parts_list_item.xml b/indra/newview/skins/default/xui/zh/panel_body_parts_list_item.xml
index 550868e5e5..fef692c1c5 100644
--- a/indra/newview/skins/default/xui/zh/panel_body_parts_list_item.xml
+++ b/indra/newview/skins/default/xui/zh/panel_body_parts_list_item.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="wearable_item">
<text name="item_name" value="..."/>
- <panel name="btn_lock" tool_tip="你並沒有權é™é€²è¡Œç·¨è¼¯"/>
+ <panel name="btn_lock" tool_tip="你沒有編輯權"/>
<panel name="btn_edit_panel">
<button name="btn_edit" tool_tip="編輯這個體形"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_bodyparts_list_button_bar.xml b/indra/newview/skins/default/xui/zh/panel_bodyparts_list_button_bar.xml
index 5e269fcd09..e4e7a661a7 100644
--- a/indra/newview/skins/default/xui/zh/panel_bodyparts_list_button_bar.xml
+++ b/indra/newview/skins/default/xui/zh/panel_bodyparts_list_button_bar.xml
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="clothing_list_button_bar_panel">
- <button label="Switch" name="switch_btn"/>
+ <button label="切æ›" name="switch_btn"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_bottomtray.xml b/indra/newview/skins/default/xui/zh/panel_bottomtray.xml
deleted file mode 100644
index 734b83e6cc..0000000000
--- a/indra/newview/skins/default/xui/zh/panel_bottomtray.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel name="bottom_tray">
- <string name="DragIndicationImageName" value="Accordion_ArrowOpened_Off"/>
- <string name="SpeakBtnToolTip" value="Turns microphone on/off"/>
- <string name="VoiceControlBtnToolTip" value="顯示 / éš±è— èªžéŸ³æŽ§åˆ¶æ¿"/>
- <layout_stack name="toolbar_stack">
- <layout_panel name="speak_panel">
- <talk_button name="talk">
- <speak_button label="Speak" label_selected="Speak" name="speak_btn"/>
- </talk_button>
- </layout_panel>
- <layout_panel name="gesture_panel">
- <gesture_combo_list label="姿勢" name="Gesture" tool_tip="顯示 / éš±è— å§¿å‹¢"/>
- </layout_panel>
- <layout_panel name="movement_panel">
- <bottomtray_button label="移動" name="movement_btn" tool_tip="顯示 / éš±è— ç§»å‹•æŽ§åˆ¶"/>
- </layout_panel>
- <layout_panel name="cam_panel">
- <bottomtray_button label="視角" name="camera_btn" tool_tip="顯示 / éš±è— æ”影機控制"/>
- </layout_panel>
- <layout_panel name="snapshot_panel">
- <bottomtray_button name="snapshots" tool_tip="æ‹æ”å¿«ç…§"/>
- </layout_panel>
- <layout_panel name="build_btn_panel">
- <bottomtray_button label="建造" name="build_btn" tool_tip="顯示 / éš±è— å»ºé€ å·¥å…·"/>
- </layout_panel>
- <layout_panel name="search_btn_panel">
- <bottomtray_button label="æœå°‹" name="search_btn" tool_tip="顯示 / éš±è— æœå°‹"/>
- </layout_panel>
- <layout_panel name="world_map_btn_panel">
- <bottomtray_button label="地圖" name="world_map_btn" tool_tip="顯示 / éš±è— ä¸–ç•Œåœ°åœ–"/>
- </layout_panel>
- <layout_panel name="mini_map_btn_panel">
- <bottomtray_button label="迷你地圖" name="mini_map_btn" tool_tip="顯示 / éš±è— è¿·ä½ åœ°åœ–"/>
- </layout_panel>
- <layout_panel name="im_well_panel">
- <chiclet_im_well name="im_well">
- <button name="Unread IM messages" tool_tip="Conversations"/>
- </chiclet_im_well>
- </layout_panel>
- <layout_panel name="notification_well_panel">
- <chiclet_notification name="notification_well">
- <button name="Unread" tool_tip="通知"/>
- </chiclet_notification>
- </layout_panel>
- </layout_stack>
-</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_classified_info.xml b/indra/newview/skins/default/xui/zh/panel_classified_info.xml
index cf3113ef1c..6f2dd89318 100644
--- a/indra/newview/skins/default/xui/zh/panel_classified_info.xml
+++ b/indra/newview/skins/default/xui/zh/panel_classified_info.xml
@@ -16,33 +16,33 @@
[mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
</panel.string>
<panel.string name="auto_renew_on">
- Enabled
+ 已啟用
</panel.string>
<panel.string name="auto_renew_off">
- Disabled
+ å·²åœç”¨
</panel.string>
- <text name="title" value="Classified Info"/>
+ <text name="title" value="個人廣告資訊"/>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
<text_editor name="classified_name" value="[name]"/>
<text name="classified_location_label" value="ä½ç½®ï¼š"/>
<text_editor name="classified_location" value="[loading...]"/>
- <text name="content_type_label" value="Content Type:"/>
+ <text name="content_type_label" value="內容類型:"/>
<text_editor name="content_type" value="[content type]"/>
- <text name="category_label" value="Category:"/>
+ <text name="category_label" value="分類:"/>
<text_editor name="category" value="[category]"/>
- <text name="creation_date_label" value="Creation date:"/>
- <text_editor name="creation_date" tool_tip="Creation date" value="[date]"/>
- <text name="price_for_listing_label" value="Price for listing:"/>
- <text_editor name="price_for_listing" tool_tip="Price for listing." value="[price]"/>
+ <text name="creation_date_label" value="建立日期:"/>
+ <text_editor name="creation_date" tool_tip="建立日期" value="[date]"/>
+ <text name="price_for_listing_label" value="刊登費:"/>
+ <text_editor name="price_for_listing" tool_tip="刊登費。" value="[price]"/>
<layout_stack name="descr_stack">
<layout_panel name="clickthrough_layout_panel">
- <text name="click_through_label" value="Clicks:"/>
- <text_editor name="click_through_text" tool_tip="Click through data" value="[clicks]"/>
+ <text name="click_through_label" value="點按:"/>
+ <text_editor name="click_through_text" tool_tip="點進資料" value="[clicks]"/>
</layout_panel>
<layout_panel name="price_layout_panel">
- <text name="auto_renew_label" value="Auto renew:"/>
- <text name="auto_renew" value="Enabled"/>
+ <text name="auto_renew_label" value="自動續訂:"/>
+ <text name="auto_renew" value="已啟用"/>
</layout_panel>
<layout_panel name="descr_layout_panel">
<text name="classified_desc_label" value="æ述:"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_clothing_list_item.xml b/indra/newview/skins/default/xui/zh/panel_clothing_list_item.xml
index 1185336a2d..55e72f5347 100644
--- a/indra/newview/skins/default/xui/zh/panel_clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/zh/panel_clothing_list_item.xml
@@ -2,8 +2,8 @@
<panel name="wearable_item">
<button name="btn_delete" tool_tip="ç”±è£æ‰®ç§»é™¤"/>
<text name="item_name" value="..."/>
- <panel name="btn_lock" tool_tip="你並沒有權é™åŽ»ç·¨è¼¯"/>
+ <panel name="btn_lock" tool_tip="你沒有編輯權"/>
<panel name="btn_edit_panel">
- <button name="btn_edit" tool_tip="Edit this wearable"/>
+ <button name="btn_edit" tool_tip="編輯這å¯ç©¿è£æ‰®"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_cof_wearables.xml b/indra/newview/skins/default/xui/zh/panel_cof_wearables.xml
index 309ab1c0d4..c074abb568 100644
--- a/indra/newview/skins/default/xui/zh/panel_cof_wearables.xml
+++ b/indra/newview/skins/default/xui/zh/panel_cof_wearables.xml
@@ -2,7 +2,7 @@
<panel name="cof_wearables">
<accordion name="cof_wearables_accordion">
<accordion_tab name="tab_clothing" title="æœè£"/>
- <accordion_tab name="tab_attachments" title="Attachments"/>
+ <accordion_tab name="tab_attachments" title="附件"/>
<accordion_tab name="tab_body_parts" title="身體部ä½"/>
</accordion>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_alpha.xml b/indra/newview/skins/default/xui/zh/panel_edit_alpha.xml
index eda4e99a13..32765a3e16 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_alpha.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_alpha.xml
@@ -2,11 +2,11 @@
<panel name="edit_alpha_panel">
<scroll_container name="avatar_alpha_color_panel_scroll">
<panel name="avatar_alpha_color_panel">
- <texture_picker label="下åŠèº«åŠé€æ˜Ž" name="Lower Alpha" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="上åŠèº«åŠé€æ˜Ž" name="Upper Alpha" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="頭部åŠé€æ˜Ž" name="Head Alpha" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="眼ç›åŠé€æ˜Ž" name="Eye Alpha" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="é ­é«®åŠé€æ˜Ž" name="Hair Alpha" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker label="下åŠèº«åŠé€æ˜Ž" name="Lower Alpha" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="上åŠèº«åŠé€æ˜Ž" name="Upper Alpha" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="頭部åŠé€æ˜Ž" name="Head Alpha" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="眼ç›åŠé€æ˜Ž" name="Eye Alpha" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="é ­é«®åŠé€æ˜Ž" name="Hair Alpha" tool_tip="點按以挑é¸åœ–片"/>
</panel>
</scroll_container>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_classified.xml b/indra/newview/skins/default/xui/zh/panel_edit_classified.xml
index f12701c981..b06ece02ad 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_classified.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_classified.xml
@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Edit Classified" name="panel_edit_classified">
+<panel label="編輯個人廣告" name="panel_edit_classified">
<panel.string name="location_notice">
(儲存後將會更新)
</panel.string>
<string name="publish_label">
- Publish
+ 發布
</string>
<string name="save_label">
儲存
</string>
<text name="title">
- Edit Classified
+ 編輯個人廣告
</text>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
<panel name="snapshot_panel">
- <icon label="" name="edit_icon" tool_tip="點擊以é¸æ“‡åœ–åƒ"/>
+ <icon label="" name="edit_icon" tool_tip="點按以é¸æ“‡åœ–åƒ"/>
</panel>
<text name="Name:">
- Title:
+ 標題:
</text>
<text name="description_label">
æ述:
@@ -29,16 +29,16 @@
<text name="classified_location">
載入中...
</text>
- <button label="Set to Current Location" name="set_to_curr_location_btn"/>
- <text name="category_label" value="Category:"/>
- <text name="content_type_label" value="Content type:"/>
+ <button label="設定為目å‰ä½ç½®" name="set_to_curr_location_btn"/>
+ <text name="category_label" value="分類:"/>
+ <text name="content_type_label" value="內容類型:"/>
<icons_combo_box label="一般普級內容" name="content_type">
- <icons_combo_box.item label="é©åº¦æˆäººå…§å®¹" name="mature_ci" value="Mature"/>
- <icons_combo_box.item label="一般普級內容" name="pg_ci" value="PG"/>
+ <icons_combo_box.item label="é©åº¦æˆäººå…§å®¹" name="mature_ci" value="é©åº¦æˆäºº"/>
+ <icons_combo_box.item label="一般普級內容" name="pg_ci" value="一般普級"/>
</icons_combo_box>
- <check_box label="Auto renew each week" name="auto_renew"/>
- <text name="price_for_listing_label" value="Price for listing:"/>
- <spinner label="L$" name="price_for_listing" tool_tip="Price for listing." value="50"/>
+ <check_box label="æ¯æ˜ŸæœŸè‡ªå‹•çºŒè¨‚" name="auto_renew"/>
+ <text name="price_for_listing_label" value="刊登費:"/>
+ <spinner label="L$" name="price_for_listing" tool_tip="刊登費。" value="50"/>
</panel>
</scroll_container>
<panel label="bottom_panel" name="bottom_panel">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_eyes.xml b/indra/newview/skins/default/xui/zh/panel_edit_eyes.xml
index 40dd61971a..f44d411908 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_eyes.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_eyes.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_eyes_panel">
<panel name="avatar_eye_color_panel">
- <texture_picker label="Iris" name="Iris" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker label="虹膜" name="Iris" tool_tip="點按以挑é¸åœ–片"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_gloves.xml b/indra/newview/skins/default/xui/zh/panel_edit_gloves.xml
index 7b39e33a9b..d107eea553 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_gloves.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_gloves.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_gloves_panel">
<panel name="avatar_gloves_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="Click to open color picker"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_hair.xml b/indra/newview/skins/default/xui/zh/panel_edit_hair.xml
index a7440093bc..65f78f9273 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_hair.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_hair.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_hair_panel">
<panel name="avatar_hair_color_panel">
- <texture_picker label="æ質" name="Texture" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker label="æ質" name="Texture" tool_tip="點按以挑é¸åœ–片"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
<accordion_tab name="hair_color_tab" title="é¡è‰²"/>
- <accordion_tab name="hair_style_tab" title="Style"/>
- <accordion_tab name="hair_eyebrows_tab" title="Eyebrows"/>
- <accordion_tab name="hair_facial_tab" title="Facial"/>
+ <accordion_tab name="hair_style_tab" title="風格"/>
+ <accordion_tab name="hair_eyebrows_tab" title="眉毛"/>
+ <accordion_tab name="hair_facial_tab" title="é¡é¢"/>
</accordion>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_jacket.xml b/indra/newview/skins/default/xui/zh/panel_edit_jacket.xml
index dcef070e2e..61e45f911e 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_jacket.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_jacket.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_jacket_panel">
<panel name="avatar_jacket_color_panel">
- <texture_picker label="上åŠèº«æ質" name="Upper Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="下åŠèº«æ質" name="Lower Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="Click to open color picker"/>
+ <texture_picker label="上åŠèº«æ質" name="Upper Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="下åŠèº«æ質" name="Lower Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_pants.xml b/indra/newview/skins/default/xui/zh/panel_edit_pants.xml
index 01b875f1bd..846ed72961 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_pants.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_pants.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_pants_panel">
<panel name="avatar_pants_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_pick.xml b/indra/newview/skins/default/xui/zh/panel_edit_pick.xml
index 6ac7226185..006c050dc1 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_pick.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_pick.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="編輯精é¸åœ°é»ž" name="panel_edit_pick">
<panel.string name="location_notice">
- (將在儲存後更新)
+ (儲存後將會更新)
</panel.string>
<text name="title">
編輯精é¸åœ°é»ž
</text>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
- <icon label="" name="edit_icon" tool_tip="點擊以é¸æ“‡åœ–åƒ"/>
+ <icon label="" name="edit_icon" tool_tip="點按以é¸æ“‡åœ–åƒ"/>
<text name="Name:">
標題:
</text>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_profile.xml b/indra/newview/skins/default/xui/zh/panel_edit_profile.xml
index 7734c3a417..849b82c71a 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_profile.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_profile.xml
@@ -7,15 +7,15 @@
<string name="RegisterDateFormat">
[REG_DATE] ([AGE])
</string>
- <string name="AcctTypeResident" value="Resident"/>
- <string name="AcctTypeTrial" value="Trial"/>
- <string name="AcctTypeCharterMember" value="Charter Member"/>
- <string name="AcctTypeEmployee" value="Linden Lab Employee"/>
- <string name="PaymentInfoUsed" value="Payment Info Used"/>
- <string name="PaymentInfoOnFile" value="Payment Info On File"/>
- <string name="NoPaymentInfoOnFile" value="No Payment Info On File"/>
- <string name="AgeVerified" value="Age-verified"/>
- <string name="NotAgeVerified" value="Not Age-verified"/>
+ <string name="AcctTypeResident" value="å±…æ°‘"/>
+ <string name="AcctTypeTrial" value="試用"/>
+ <string name="AcctTypeCharterMember" value="è€ç‰Œ Charter æˆå“¡"/>
+ <string name="AcctTypeEmployee" value="林登實驗室員工"/>
+ <string name="PaymentInfoUsed" value="使用的付款資料"/>
+ <string name="PaymentInfoOnFile" value="é ç•™ä»˜æ¬¾è³‡æ–™"/>
+ <string name="NoPaymentInfoOnFile" value="未é ç•™ä»˜æ¬¾è³‡æ–™"/>
+ <string name="AgeVerified" value="通éŽå¹´é½¡é©—è­‰"/>
+ <string name="NotAgeVerified" value="未通éŽå¹´é½¡é©—è­‰"/>
<string name="partner_edit_link_url">
http://www.secondlife.com/account/partners.php?lang=en
</string>
@@ -34,22 +34,22 @@
<panel name="second_life_image_panel">
<text name="second_life_photo_title_text" value="[SECOND_LIFE]:"/>
</panel>
- <icon label="" name="2nd_life_edit_icon" tool_tip="點擊以é¸æ“‡åœ–åƒ"/>
+ <icon label="" name="2nd_life_edit_icon" tool_tip="點按以é¸æ“‡åœ–åƒ"/>
</panel>
<panel name="first_life_image_panel">
<text name="real_world_photo_title_text" value="真實世界:"/>
</panel>
- <icon label="" name="real_world_edit_icon" tool_tip="點擊以é¸æ“‡åœ–åƒ"/>
+ <icon label="" name="real_world_edit_icon" tool_tip="點按以é¸æ“‡åœ–åƒ"/>
<text name="title_homepage_text">
首é ï¼š
</text>
<line_editor name="homepage_edit" value="http://"/>
<text name="title_acc_status_text" value="我的帳戶:"/>
- <text_editor name="acc_status_text" value="Resident. No payment info on file."/>
+ <text_editor name="acc_status_text" value="居民。 未é ç•™ä»˜æ¬¾è³‡æ–™ã€‚"/>
<text name="my_account_link" value="[[URL] å‰å¾€æˆ‘的塗鴉牆]"/>
<text name="title_partner_text" value="我的é…å¶ï¼š"/>
<panel name="partner_data_panel">
- <text initial_value="(retrieving)" name="partner_text"/>
+ <text initial_value="(檢索中)" name="partner_text"/>
</panel>
<text name="partner_edit_link" value="[[URL] 編輯]"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_shirt.xml b/indra/newview/skins/default/xui/zh/panel_edit_shirt.xml
index f8ff76aa9b..bc69f2ffc4 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_shirt.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_shirt.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_shirt_panel">
<panel name="avatar_shirt_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_shoes.xml b/indra/newview/skins/default/xui/zh/panel_edit_shoes.xml
index 97e43f5753..e190bb5bd8 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_shoes.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_shoes.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_shoes_panel">
<panel name="avatar_shoes_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_skin.xml b/indra/newview/skins/default/xui/zh/panel_edit_skin.xml
index fdd6d05ca5..9f4c02427d 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_skin.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_skin.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_skin_panel">
<panel name="avatar_skin_color_panel">
- <texture_picker label="Head Tattoos" name="Head Tattoos" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="Upper Tattoos" name="Upper Tattoos" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="Lower Tattoos" name="Lower Tattoos" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker label="頭部刺é’" name="Head Tattoos" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="上åŠèº«åˆºé’" name="Upper Tattoos" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="下åŠèº«åˆºé’" name="Lower Tattoos" tool_tip="點按以挑é¸åœ–片"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
- <accordion_tab name="skin_color_tab" title="Skin Color"/>
- <accordion_tab name="skin_face_tab" title="Face Detail"/>
- <accordion_tab name="skin_makeup_tab" title="Makeup"/>
- <accordion_tab name="skin_body_tab" title="Body Detail"/>
+ <accordion_tab name="skin_color_tab" title="膚色"/>
+ <accordion_tab name="skin_face_tab" title="臉部細節"/>
+ <accordion_tab name="skin_makeup_tab" title="化å¦"/>
+ <accordion_tab name="skin_body_tab" title="身體細節"/>
</accordion>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_skirt.xml b/indra/newview/skins/default/xui/zh/panel_edit_skirt.xml
index 10432c16b1..34319fcc01 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_skirt.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_skirt.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_skirt_panel">
<panel name="avatar_skirt_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_socks.xml b/indra/newview/skins/default/xui/zh/panel_edit_socks.xml
index 6727781740..8e19fb5692 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_socks.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_socks.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_socks_panel">
<panel name="avatar_socks_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_tattoo.xml b/indra/newview/skins/default/xui/zh/panel_edit_tattoo.xml
index 1b34a0e0ee..f5111d629a 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_tattoo.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_tattoo.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_tattoo_panel">
<panel name="avatar_tattoo_color_panel">
- <texture_picker label="頭部刺é’" name="Head Tattoo" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <texture_picker label="上åŠèº«åˆºé’" name="Upper Tattoo" tool_tip="點擊以挑é¸ç…§ç‰‡"/>
- <texture_picker label="下åŠèº«åˆºé’" name="Lower Tattoo" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <texture_picker label="頭部刺é’" name="Head Tattoo" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="上åŠèº«åˆºé’" name="Upper Tattoo" tool_tip="點按以挑é¸åœ–片"/>
+ <texture_picker label="下åŠèº«åˆºé’" name="Lower Tattoo" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_underpants.xml b/indra/newview/skins/default/xui/zh/panel_edit_underpants.xml
index 15cae8d233..5ead7c9004 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_underpants.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_underpants.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_underpants_panel">
<panel name="avatar_underpants_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="Click to open color picker"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_undershirt.xml b/indra/newview/skins/default/xui/zh/panel_edit_undershirt.xml
index 486175eb64..e497e285c9 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_undershirt.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_undershirt.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="edit_undershirt_panel">
<panel name="avatar_undershirt_color_panel">
- <texture_picker label="æ質" name="Fabric" tool_tip="點擊以挑é¸åœ–åƒ"/>
- <color_swatch label="Color/Tint" name="Color/Tint" tool_tip="Click to open Color Picker"/>
+ <texture_picker label="æ質" name="Fabric" tool_tip="點按以挑é¸åœ–片"/>
+ <color_swatch label="é¡è‰²/色調" name="Color/Tint" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
</panel>
<panel name="accordion_panel">
<accordion name="wearable_accordion">
diff --git a/indra/newview/skins/default/xui/zh/panel_edit_wearable.xml b/indra/newview/skins/default/xui/zh/panel_edit_wearable.xml
index 066b1fd389..4dd7ea6d93 100644
--- a/indra/newview/skins/default/xui/zh/panel_edit_wearable.xml
+++ b/indra/newview/skins/default/xui/zh/panel_edit_wearable.xml
@@ -1,43 +1,43 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Wearable" name="panel_edit_wearable">
+<panel label="å¯ç©¿è£æ‰®" name="panel_edit_wearable">
<string name="edit_shape_title">
- Editing Shape
+ 體形編輯中
</string>
<string name="edit_skin_title">
- Editing Skin
+ 編輯皮膚
</string>
<string name="edit_hair_title">
- Editing Hair
+ 編輯頭髮
</string>
<string name="edit_eyes_title">
- Editing Eyes
+ 編輯眼ç›
</string>
<string name="edit_shirt_title">
- Editing Shirt
+ 編輯襯衫
</string>
<string name="edit_pants_title">
- Editing Pants
+ 編輯褲å­
</string>
<string name="edit_shoes_title">
- Editing Shoes
+ 編輯鞋å­
</string>
<string name="edit_socks_title">
- Editing Socks
+ 編輯襪å­
</string>
<string name="edit_jacket_title">
- Editing Jacket
+ 編輯外套
</string>
<string name="edit_skirt_title">
- Editing Skirt
+ 編輯裙å­
</string>
<string name="edit_gloves_title">
- Editing Gloves
+ 編輯手套
</string>
<string name="edit_undershirt_title">
- Editing Undershirt
+ 編輯內衣
</string>
<string name="edit_underpants_title">
- Editing Underpants
+ 編輯內褲
</string>
<string name="edit_alpha_title">
åŠé€æ˜Žé®ç½©ç·¨è¼¯ä¸­
@@ -110,7 +110,7 @@
<panel name="button_panel">
<layout_stack name="button_panel_ls">
<layout_panel name="save_as_btn_lp">
- <button label="å¦å­˜" name="save_as_button"/>
+ <button label="å¦å­˜ç‚º" name="save_as_button"/>
</layout_panel>
<layout_panel name="revert_btn_lp">
<button label="復原變更" name="revert_button"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_group_control_panel.xml b/indra/newview/skins/default/xui/zh/panel_group_control_panel.xml
index 3915e80d43..f468aba514 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_control_panel.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_control_panel.xml
@@ -8,7 +8,7 @@
<button label="群組通話" name="call_btn"/>
</layout_panel>
<layout_panel name="end_call_btn_panel">
- <button label="çµæŸé€šè©±" name="end_call_btn"/>
+ <button label="離開通話" name="end_call_btn"/>
</layout_panel>
<layout_panel name="voice_ctrls_btn_panel">
<button label="開啟語音控制" name="voice_ctrls_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_group_general.xml b/indra/newview/skins/default/xui/zh/panel_group_general.xml
index 55cbf5a617..2b16b61dd1 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_general.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_general.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="一般" name="general_tab">
+<panel label="基本資料" name="general_tab">
<panel.string name="help_text">
- The General tab contains general information about this group, a list of members, general Group Preferences and member options.
+ 基本資料é ç±¤åŒ…å«é—œæ–¼ç¾¤çµ„的基本資訊ã€æˆå“¡åå–®ã€ç¾¤çµ„å好設定和æˆå“¡é¸é …。
-Hover your mouse over the options for more help.
+將滑鼠åœæ‡¸åˆ°é¸é …上,å¯ç²å–更多幫助。
</panel.string>
<panel.string name="group_info_unchanged">
- 一般群組資訊已經被變更
+ 基本群組資訊已經被變更
</panel.string>
<panel.string name="incomplete_member_data_str">
- Retrieving member data
+ 正在擷å–æˆå“¡è³‡æ–™
</panel.string>
<panel name="group_info_top">
- <texture_picker label="" name="insignia" tool_tip="點擊以挑é¸åœ–åƒ"/>
+ <texture_picker label="" name="insignia" tool_tip="點按以挑é¸åœ–片"/>
<text name="prepend_founded_by">
創辦人:
</text>
@@ -30,22 +30,22 @@ Hover your mouse over the options for more help.
<name_list.columns label="狀態" name="status"/>
</name_list>
<text name="my_group_settngs_label">
- 自己
+ 我自己
</text>
<text name="active_title_label">
我的頭銜:
</text>
- <combo_box name="active_title" tool_tip="Sets the title that appears in your avatar&apos;s name tag when this group is active."/>
- <check_box label="接å—群組通知" name="receive_notices" tool_tip="Sets whether you want to receive Notices from this group. Uncheck this box if this group is spamming you."/>
- <check_box label="顯示在我的檔案中" name="list_groups_in_profile" tool_tip="Sets whether you want to show this group in your profile"/>
+ <combo_box name="active_title" tool_tip="這將設定當群組有效時,顯示於你化身å稱標籤的頭銜。"/>
+ <check_box label="接å—群組通知" name="receive_notices" tool_tip="設定你是å¦è¦æŽ¥æ”¶ä¾†è‡ªé€™ç¾¤çµ„的通知。 如果該群組å°ä½ é€å‡ºå¤ªå¤šåžƒåœ¾è³‡è¨Šï¼Œä½ å¯ä»¥ä¸è¦å‹¾é¸æ­¤é …目。"/>
+ <check_box label="顯示在我的檔案中" name="list_groups_in_profile" tool_tip="設定你是å¦è¦åœ¨ä½ å€‹äººæª”案上顯示這個群組"/>
<panel name="preferences_container">
<text name="group_settngs_label">
群組
</text>
- <check_box label="任何人都å¯ä»¥åŠ å…¥" name="open_enrollement" tool_tip="Sets whether this group allows new members to join without being invited."/>
- <check_box label="加入費用" name="check_enrollment_fee" tool_tip="Sets whether to require an enrollment fee to join the group"/>
- <spinner label="L$" name="spin_enrollment_fee" tool_tip="New members must pay this fee to join the group when Enrollment Fee is checked."/>
- <combo_box name="group_mature_check" tool_tip="Sets whether your group contains information rated as Moderate">
+ <check_box label="任何人都å¯ä»¥åŠ å…¥" name="open_enrollement" tool_tip="設定這個群組是å¦å…許新æˆå“¡æœªå—邀請自行加入。"/>
+ <check_box label="加入費用" name="check_enrollment_fee" tool_tip="設定是å¦è¦å¾µæ”¶ç¾¤çµ„加入費"/>
+ <spinner label="L$" name="spin_enrollment_fee" tool_tip="若勾é¸åŠ å…¥è²»ï¼Œæ–°æˆå“¡å¿…須支付這筆費用æ‰èƒ½åŠ å…¥ç¾¤çµ„。"/>
+ <combo_box name="group_mature_check" tool_tip="設定你的群組是å¦å«æœ‰è¢«è¨‚為é©åº¦æˆäººåˆ†ç´šçš„資訊">
<combo_item name="select_mature">
- é¸æ“‡å…§å®¹åˆ†ç´š -
</combo_item>
diff --git a/indra/newview/skins/default/xui/zh/panel_group_info_sidetray.xml b/indra/newview/skins/default/xui/zh/panel_group_info_sidetray.xml
index db01edcdb3..f979a4c53e 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_info_sidetray.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_info_sidetray.xml
@@ -19,7 +19,7 @@
<layout_stack name="layout">
<layout_panel name="group_accordions">
<accordion name="groups_accordion">
- <accordion_tab name="group_general_tab" title="一般"/>
+ <accordion_tab name="group_general_tab" title="基本資料"/>
<accordion_tab name="group_roles_tab" title="角色"/>
<accordion_tab name="group_notices_tab" title="通知"/>
<accordion_tab name="group_land_tab" title="土地 / 資產"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_group_invite.xml b/indra/newview/skins/default/xui/zh/panel_group_invite.xml
index 07dcb2303e..728311cf51 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_invite.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_invite.xml
@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="邀請一個æˆå“¡" name="invite_panel">
<panel.string name="confirm_invite_owner_str">
- Are you sure you want to invite new owner(s)? This action is permanent!
+ 確定邀請新的所有人? 這動作一旦完æˆï¼Œä¸èƒ½å–消ï¼
</panel.string>
<panel.string name="loading">
(載入中...)
</panel.string>
<panel.string name="already_in_group">
- Some Residents you chose are already in the group, and so were not sent an invitation.
+ 你所é¸çš„居民有些已經在群組裡,所以ä¸æœƒå†å°ä»–們發é€é‚€è«‹ã€‚
</panel.string>
<text name="help_text">
- You can select multiple Residents to invite to your group. Click &apos;Open Resident Chooser&apos; to start.
+ ä½ å¯ä»¥é¸æ“‡é‚€è«‹å¤šä½å±…民到你的群組來。 點按「開啟居民é¸æ“‡å·¥å…·ã€é–‹å§‹é¸æ“‡ã€‚
</text>
- <button label="é–‹å•Ÿå±…æ°‘é¸æ“‡è¦–窗" name="add_button"/>
- <name_list name="invitee_list" tool_tip="Hold the Ctrl key and click Resident names to multi-select"/>
- <button label="Remove Selected from List" name="remove_button" tool_tip="Removes the Residents selected above from the invite list"/>
+ <button label="é–‹å•Ÿå±…æ°‘é¸æ“‡å·¥å…·" name="add_button"/>
+ <name_list name="invitee_list" tool_tip="按下 Ctrl éµåŒæ™‚點é¸å±…æ°‘çš„å字,å³å¯é¸å–多個人"/>
+ <button label="將所é¸çš„從å單移除" name="remove_button" tool_tip="將上é¢æ‰€é¸å±…民從邀請å單中移除"/>
<text name="role_text">
- Choose what Role to assign them to:
+ é¸æ“‡æŒ‡æ´¾çµ¦ä»–們的角色:
</text>
- <combo_box name="role_name" tool_tip="Choose from the list of Roles you are allowed to assign members to"/>
+ <combo_box name="role_name" tool_tip="從角色清單é¸æ“‡ä½ æœ‰æ¬ŠæŒ‡æ´¾çµ¦æˆå“¡çš„角色:"/>
<button label="é€å‡ºé‚€è«‹" name="ok_button"/>
<button label="å–消" name="cancel_button"/>
<string name="GroupInvitation">
diff --git a/indra/newview/skins/default/xui/zh/panel_group_land_money.xml b/indra/newview/skins/default/xui/zh/panel_group_land_money.xml
index 5ac7410c8b..81d5573e1c 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_land_money.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_land_money.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Land &amp; L$" name="land_money_tab">
+<panel label="土地和 L$" name="land_money_tab">
<panel.string name="help_text">
- A warning appears until the Total Land in Use is less than or = to the Total Contribution.
+ å°‡æŒçºŒå‡ºç¾è­¦ç¤ºï¼Œç›´åˆ°ä½¿ç”¨ä¸­ç¸½åœŸåœ°å°æ–¼æˆ–等於總貢ç»é¢ç©ç‚ºæ­¢ã€‚
</panel.string>
<panel.string name="cant_view_group_land_text">
- You don&apos;t have permission to view group owned land
+ 你無權察看群組所有地。
</panel.string>
<panel.string name="epmty_view_group_land_text">
沒有項目
</panel.string>
<panel.string name="cant_view_group_accounting_text">
- You don&apos;t have permission to view the group&apos;s accounting information.
+ 你無權察看該群組的帳目資料。
</panel.string>
<panel.string name="loading_txt">
載入中...
@@ -27,42 +27,42 @@
<scroll_list.columns label="éš±è—" name="hidden"/>
</scroll_list>
<text name="total_contributed_land_label">
- Total contribution:
+ 總貢ç»ï¼š
</text>
<text name="total_contributed_land_value">
- [AREA] m²
+ [AREA] 平方公尺
</text>
<button label="地圖" label_selected="地圖" name="map_button"/>
<text name="total_land_in_use_label">
- Total land in use:
+ 使用中土地總é¢ç©ï¼š
</text>
<text name="total_land_in_use_value">
- [AREA] m²
+ [AREA] 平方公尺
</text>
<text name="land_available_label">
- Land available:
+ å¯ç”¨åœŸåœ°ï¼š
</text>
<text name="land_available_value">
- [AREA] m²
+ [AREA] 平方公尺
</text>
<text name="your_contribution_label">
ä½ çš„æç»ï¼š
</text>
<text name="your_contribution_units">
- m²
+ 平方公尺
</text>
<text name="your_contribution_max_value">
([AMOUNT] 最大)
</text>
<text name="group_over_limit_text">
- More land credits are needed to support land in use
+ 使用中土地需è¦æ›´å¤§çš„土地é¡åº¦
</text>
<text name="group_money_heading">
群組 L$
</text>
</panel>
<tab_container name="group_money_tab_container">
- <panel label="PLANNING" name="group_money_planning_tab">
+ <panel label="策劃" name="group_money_planning_tab">
<text_editor name="group_money_planning_text">
載入中...
</text_editor>
@@ -71,15 +71,15 @@
<text_editor name="group_money_details_text">
載入中...
</text_editor>
- <button name="earlier_details_button" tool_tip="Back"/>
- <button name="later_details_button" tool_tip="Next"/>
+ <button name="earlier_details_button" tool_tip="返回"/>
+ <button name="later_details_button" tool_tip="下一個"/>
</panel>
<panel label="銷售" name="group_money_sales_tab">
<text_editor name="group_money_sales_text">
載入中...
</text_editor>
- <button name="earlier_sales_button" tool_tip="Back"/>
- <button name="later_sales_button" tool_tip="Next"/>
+ <button name="earlier_sales_button" tool_tip="返回"/>
+ <button name="later_sales_button" tool_tip="下一個"/>
</panel>
</tab_container>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_group_notices.xml b/indra/newview/skins/default/xui/zh/panel_group_notices.xml
index 26273dd9ce..ba5f4f1bba 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_notices.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_notices.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="通知" name="notices_tab">
<panel.string name="help_text">
- Notices let you send a message and an optionally attached item.
-Notices only go to group members in Roles with the ability to receive Notices.
-You can turn off Notices on the General tab.
+ 通知å¯è®“你傳é€è¨Šæ¯ä¸¦é¸æ“‡æ€§åœ°é™„上一個附件。
+通知僅能傳給å¯æŽ¥æ”¶é€šçŸ¥çš„角色的群組æˆå“¡ã€‚
+ä½ å¯åˆ°åŸºæœ¬è³‡æ–™é ç±¤åœç”¨é€šçŸ¥åŠŸèƒ½ã€‚
</panel.string>
<panel.string name="no_notices_text">
沒有éŽåŽ»çš„通知
@@ -21,7 +21,7 @@ You can turn off Notices on the General tab.
沒發ç¾ã€‚
</text>
<button label="新通知" name="create_new_notice" tool_tip="建立一個新通知"/>
- <button name="refresh_notices" tool_tip="Refresh list of notices"/>
+ <button name="refresh_notices" tool_tip="刷新通知清單。"/>
<panel label="建立新通知" name="panel_create_new_notice">
<text name="lbl">
建立一個通知
@@ -36,19 +36,19 @@ You can turn off Notices on the General tab.
附件:
</text>
<text name="string">
- 將物å“拖曳並丟於此處以添加為附件:
+ 拖曳並置放物å“到這裡,å³å¯æ·»åŠ ç‚ºé™„件:
</text>
<button label="收ç´å€" name="open_inventory" tool_tip="開啟收ç´å€"/>
<button name="remove_attachment" tool_tip="由你的通知移除附件"/>
<button label="é€å‡º" label_selected="é€å‡º" name="send_notice"/>
- <group_drop_target name="drop_target" tool_tip="Drag an inventory item onto this target box to send it with this notice. You must have permission to copy and transfer the item in order to attach it."/>
+ <group_drop_target name="drop_target" tool_tip="將一個收ç´å€ç‰©é …拖曳到這個目標箱框,便å¯éš¨é€šçŸ¥é€å‡ºè©²ç‰©é …。 你必須有權複製並轉移此物項,æ‰å¯ä»¥é™„加它。"/>
</panel>
<panel label="察看éŽåŽ»çš„通知" name="panel_view_past_notice">
<text name="lbl">
存檔的通知
</text>
<text name="lbl2">
- è¦é€å‡ºä¸€å€‹æ–°é€šçŸ¥ï¼Œé»žæ“Š + 按鈕
+ è¦é€å‡ºä¸€å€‹æ–°é€šçŸ¥ï¼Œé»žæŒ‰ + 按鈕
</text>
<text name="lbl3">
主旨:
diff --git a/indra/newview/skins/default/xui/zh/panel_group_notify.xml b/indra/newview/skins/default/xui/zh/panel_group_notify.xml
index 00462d8b0b..08a8c94876 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_notify.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_notify.xml
@@ -3,10 +3,10 @@
<string name="message_max_lines_count" value="7"/>
<string name="subject_font" value="SANSSERIF_BIG"/>
<string name="date_font" value="SANSSERIF"/>
- <panel label="header" name="header">
- <text name="title" value="Sender Name / Group Name"/>
+ <panel label="表頭" name="header">
+ <text name="title" value="發件者å/群組å"/>
</panel>
<text_editor name="message" value="訊æ¯"/>
- <text name="attachment" value="Attachment"/>
+ <text name="attachment" value="附件"/>
<button label="確定" name="btn_ok"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_group_roles.xml b/indra/newview/skins/default/xui/zh/panel_group_roles.xml
index cf5fc26d14..59086c3de2 100644
--- a/indra/newview/skins/default/xui/zh/panel_group_roles.xml
+++ b/indra/newview/skins/default/xui/zh/panel_group_roles.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="æˆå“¡èˆ‡è§’色" name="roles_tab">
<panel.string name="default_needs_apply_text">
- 未儲存的設定
+ 變更未儲存
</panel.string>
<panel.string name="want_apply_text">
ä½ è¦å„²å­˜ä½ çš„變更嗎?
@@ -11,10 +11,10 @@
<panel.string name="help_text">
ä½ å¯ä»¥æ·»åŠ æˆ–移除一個角色指派給æˆå“¡ã€‚
é¸è²¬å¤šå€‹æˆå“¡æ™‚åŒæ™‚按著 Ctrl éµä¸”
-使用滑鼠左éµé»žæ“Šä»–們的å字。
+使用滑鼠左éµé»žæŒ‰ä»–們的å字。
</panel.string>
<panel.string name="donation_area">
- [AREA] m²
+ [AREA] 平方公尺
</panel.string>
<filter_editor label="æˆå“¡éŽæ¿¾å™¨" name="filter_input"/>
<name_list name="member_list">
@@ -27,13 +27,12 @@
</panel>
<panel label="角色" name="roles_sub_tab">
<panel.string name="help_text">
- Roles have a title and an allowed list of Abilities
-that Members can perform. Members can belong to
-one or more Roles. A group can have up to 10 Roles,
-including the Everyone and Owner Roles.
+ 一個角色具備è·ç¨±å’Œè©²è§’色å¯ä½¿ç”¨çš„能力。
+一ä½æˆå“¡å¯æœ‰ä¸€åˆ°å¤šå€‹è§’色。
+一個群組至多å¯æœ‰ 10 個角色,包括「任何人ã€å’Œã€Œæ‰€æœ‰äººã€ã€‚
</panel.string>
<panel.string name="cant_delete_role">
- The &apos;Everyone&apos; and &apos;Owners&apos; Roles are special and can&apos;t be deleted.
+ 「任何人ã€å’Œã€Œæ‰€æœ‰äººã€æ˜¯ç‰¹è¨­è§’色,ä¸å¾—刪除。
</panel.string>
<filter_editor label="角色éŽæ¿¾å™¨" name="filter_input"/>
<scroll_list name="role_list">
@@ -44,13 +43,13 @@ including the Everyone and Owner Roles.
<button label="新角色" name="role_create"/>
<button label="刪除角色" name="role_delete"/>
</panel>
- <panel label="能力" name="actions_sub_tab" tool_tip="You can view an Ability&apos;s Description and which Roles and Members can execute the Ability.">
+ <panel label="能力" name="actions_sub_tab" tool_tip="ä½ å¯å¯Ÿçœ‹é—œæ–¼æŸä¸€èƒ½åŠ›çš„說明,並得知哪些角色和æˆå“¡æ“有該能力。">
<panel.string name="help_text">
- Abilities allow Members in Roles to do specific
-things in this group. There&apos;s a broad variety of Abilities.
+ 「能力ã€å¯è®“群組的æˆå“¡é€éŽè§’色行使一定的è·æ¬Šã€‚
+能力的種類ç¹å¤šã€‚
</panel.string>
<filter_editor label="能力éŽæ¿¾å™¨" name="filter_input"/>
- <scroll_list name="action_list" tool_tip="Select an Ability to view more details"/>
+ <scroll_list name="action_list" tool_tip="è«‹é¸å–一個能力以察看詳情。"/>
</panel>
</tab_container>
<panel name="members_footer">
@@ -60,7 +59,7 @@ things in this group. There&apos;s a broad variety of Abilities.
<text name="static2">
å…許的能力
</text>
- <scroll_list name="member_allowed_actions" tool_tip="想瞭解有關於å…許的能力的細節請查閱能力é ç±¤"/>
+ <scroll_list name="member_allowed_actions" tool_tip="想瞭解æ¯ä¸€é …å…許的能力的詳情請查閱能力é ç±¤ã€‚"/>
</panel>
<panel name="roles_footer">
<text name="static">
@@ -75,15 +74,15 @@ things in this group. There&apos;s a broad variety of Abilities.
<text name="static4">
指派角色
</text>
- <check_box label="Reveal members" name="role_visible_in_list" tool_tip="Sets whether members of this role are visible in the General tab to people outside of the group."/>
+ <check_box label="顯示æˆå“¡" name="role_visible_in_list" tool_tip="設定是å¦è®“群組外的人在「一般ã€é ç±¤ä¸Šå¯Ÿçœ‹åˆ°æ­¤è§’色的æˆå“¡ã€‚"/>
<text name="static5">
å…許的能力
</text>
- <scroll_list name="role_allowed_actions" tool_tip="想瞭解有關於æ¯ä¸€é …å…許的能力的細節請查閱能力é ç±¤"/>
+ <scroll_list name="role_allowed_actions" tool_tip="想瞭解æ¯ä¸€é …å…許的能力的詳情請查閱能力é ç±¤ã€‚"/>
</panel>
<panel name="actions_footer">
<text_editor name="action_description">
- This Ability is &apos;Eject Members from this Group&apos;. Only an Owner can eject another Owner.
+ 這個能力å¯ã€Œå°‡æœƒå“¡è‡ªæœ¬ç¾¤çµ„踢出ã€ã€‚ 必須是所有人æ‰å¯è¸¢å‡ºå¦ä¸€ä½æ‰€æœ‰äººã€‚
</text_editor>
<text name="static2">
有此能力的角色
diff --git a/indra/newview/skins/default/xui/zh/panel_im_control_panel.xml b/indra/newview/skins/default/xui/zh/panel_im_control_panel.xml
index 703182e04d..e937368a2b 100644
--- a/indra/newview/skins/default/xui/zh/panel_im_control_panel.xml
+++ b/indra/newview/skins/default/xui/zh/panel_im_control_panel.xml
@@ -8,7 +8,7 @@
<button label="加為朋å‹" name="add_friend_btn"/>
</layout_panel>
<layout_panel name="teleport_btn_panel">
- <button label="瞬間傳é€" name="teleport_btn" tool_tip="Offer to teleport this person"/>
+ <button label="瞬間傳é€" name="teleport_btn" tool_tip="發出瞬間傳é€é‚€è«‹çµ¦æ­¤äºº"/>
</layout_panel>
<layout_panel name="share_btn_panel">
<button label="分享" name="share_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_landmark_info.xml b/indra/newview/skins/default/xui/zh/panel_landmark_info.xml
index d86ba7bc7c..b50aa24d3f 100644
--- a/indra/newview/skins/default/xui/zh/panel_landmark_info.xml
+++ b/indra/newview/skins/default/xui/zh/panel_landmark_info.xml
@@ -3,22 +3,22 @@
<string name="title_create_landmark" value="創造地標"/>
<string name="title_edit_landmark" value="編輯地標"/>
<string name="title_landmark" value="地標"/>
- <string name="not_available" value="(N\A)"/>
+ <string name="not_available" value="(ä¸é©ç”¨ï¼‰"/>
<string name="unknown" value="(未知)"/>
<string name="public" value="(公開)"/>
<string name="server_update_text">
- Place information not available without server update.
+ 地點資訊因無伺æœå™¨æ›´æ–°æ•…無法æ供。
</string>
<string name="server_error_text">
- Information about this location is unavailable at this time, please try again later.
+ ç›®å‰ç„¡æ³•å–å¾—æ­¤ä½ç½®çš„訊æ¯ï¼Œè«‹ç¨å€™å†è©¦ã€‚
</string>
<string name="server_forbidden_text">
- Information about this location is unavailable due to access restrictions. Please check your permissions with the parcel owner.
+ 權é™ä¸è¶³ï¼Œç„¡æ³•å–å¾—æ­¤ä½ç½®çš„資訊。 è«‹å‘地段所有人查詢你的權é™ã€‚
</string>
<string name="acquired_date">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
</string>
- <button name="back_btn" tool_tip="Back"/>
+ <button name="back_btn" tool_tip="返回"/>
<text name="title" value="地點檔案"/>
<scroll_container name="place_scroll">
<panel name="scrolling_panel">
@@ -27,13 +27,13 @@
<expandable_text name="description" value="Du waltz die spritz"/>
<text name="maturity_value" value="未知"/>
<panel name="landmark_info_panel">
- <text name="owner_label" value="æ“有者:"/>
+ <text name="owner_label" value="所有人:"/>
<text name="creator_label" value="創造者:"/>
<text name="created_label" value="創造於:"/>
</panel>
<panel name="landmark_edit_panel">
- <text name="title_label" value="Title:"/>
- <text name="notes_label" value="My notes:"/>
+ <text name="title_label" value="標題:"/>
+ <text name="notes_label" value="我的記事:"/>
<text name="folder_label" value="地標ä½ç½®ï¼š"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_login.xml b/indra/newview/skins/default/xui/zh/panel_login.xml
index b227fbcfc8..49c57a4315 100644
--- a/indra/newview/skins/default/xui/zh/panel_login.xml
+++ b/indra/newview/skins/default/xui/zh/panel_login.xml
@@ -20,7 +20,7 @@
<text name="mode_selection_text">
模å¼ï¼š
</text>
- <combo_box name="mode_combo" tool_tip="è«‹é¸æ“‡ä½ çš„模å¼ã€‚é¸ç”¨åŸºæœ¬æ¨¡å¼å¯ä»¥å¿«é€Ÿã€ç°¡å–®åœ°æŽ¢ç´¢èˆ‡èŠå¤©ï¼›é¸ç”¨é€²éšŽæ¨¡å¼å‰‡å¯ä»¥ä½¿ç”¨æ›´å¤šåŠŸèƒ½ã€‚">
+ <combo_box name="mode_combo" tool_tip="è«‹é¸æ“‡ä½ çš„模å¼ã€‚ é¸ç”¨åŸºæœ¬æ¨¡å¼å¯ä»¥å¿«é€Ÿã€ç°¡å–®åœ°æŽ¢ç´¢èˆ‡èŠå¤©ï¼› é¸ç”¨é€²éšŽæ¨¡å¼å‰‡å¯ä»¥ä½¿ç”¨æ›´å¤šåŠŸèƒ½ã€‚">
<combo_box.item label="基本" name="Basic"/>
<combo_box.item label="進階" name="Advanced"/>
</combo_box>
@@ -30,7 +30,7 @@
<combo_box name="start_location_combo">
<combo_box.item label="我上一次ä½ç½®" name="MyLastLocation"/>
<combo_box.item label="我的家" name="MyHome"/>
- <combo_box.item label="&lt; 請輸入地å€å稱 &gt;" name="Typeregionname"/>
+ <combo_box.item label="&lt;請輸入地å€å稱&gt;" name="Typeregionname"/>
</combo_box>
</layout_panel>
<layout_panel name="links">
diff --git a/indra/newview/skins/default/xui/zh/panel_main_inventory.xml b/indra/newview/skins/default/xui/zh/panel_main_inventory.xml
index 53ecf3eb19..0ad3d8506d 100644
--- a/indra/newview/skins/default/xui/zh/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/zh/panel_main_inventory.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="事物" name="main inventory panel">
<panel.string name="ItemcountFetching">
- Fetching [ITEM_COUNT] Items... [FILTER]
+ æ­£åœ¨æ“·å– [ITEM_COUNT] 個物項… [FILTER]
</panel.string>
<panel.string name="ItemcountCompleted">
[ITEM_COUNT] ç‰©å“ [FILTER]
diff --git a/indra/newview/skins/default/xui/zh/panel_me.xml b/indra/newview/skins/default/xui/zh/panel_me.xml
index a236dfc17a..3c452b8fa8 100644
--- a/indra/newview/skins/default/xui/zh/panel_me.xml
+++ b/indra/newview/skins/default/xui/zh/panel_me.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="我的檔案" name="panel_me">
+<panel label="我的個人檔案" name="panel_me">
<tab_container name="tabs">
<panel label="我的檔案" name="panel_profile"/>
<panel label="我的精é¸åœ°é»ž" name="panel_picks"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_media_settings_general.xml b/indra/newview/skins/default/xui/zh/panel_media_settings_general.xml
index 321c003acd..0c11befcf5 100644
--- a/indra/newview/skins/default/xui/zh/panel_media_settings_general.xml
+++ b/indra/newview/skins/default/xui/zh/panel_media_settings_general.xml
@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="一般" name="Media Settings General">
+<panel label="基本設定" name="Media Settings General">
<text name="home_label">
首é ï¼š
</text>
<text name="home_fails_whitelist_label">
- (This page does not pass the specified whitelist)
+ (這é é¢æœªé€šéŽæ‰€æŒ‡å®šçš„許å¯æ¸…單)
</text>
- <line_editor name="home_url" tool_tip="The home page for this media source"/>
+ <line_editor name="home_url" tool_tip="這個媒體來æºçš„首é "/>
<text name="preview_label">
é è¦½
</text>
<text name="current_url_label">
ç›®å‰é é¢ï¼š
</text>
- <text name="current_url" tool_tip="The current page for this media source" value=""/>
+ <text name="current_url" tool_tip="這個媒體來æºç›®å‰çš„é é¢" value=""/>
<button label="é‡è¨­" name="current_url_reset_btn"/>
- <check_box initial_value="false" label="Auto Loop" name="auto_loop"/>
- <check_box initial_value="false" label="First Click Interacts" name="first_click_interact"/>
+ <check_box initial_value="false" label="自動連續播放" name="auto_loop"/>
+ <check_box initial_value="false" label="第一次點擊將進行互動" name="first_click_interact"/>
<check_box initial_value="false" label="自動縮放" name="auto_zoom"/>
<check_box initial_value="false" label="自動播放媒體" name="auto_play"/>
<text name="media_setting_note">
- Note: Residents can override this setting
+ 注æ„:居民å¯ä»¥å¦å®šé€™é …設定
</text>
- <check_box initial_value="false" label="Auto Scale Media on Face of Object" name="auto_scale"/>
+ <check_box initial_value="false" label="物件臉部媒體自動調整比例" name="auto_scale"/>
<text name="size_label">
尺寸:
</text>
diff --git a/indra/newview/skins/default/xui/zh/panel_media_settings_permissions.xml b/indra/newview/skins/default/xui/zh/panel_media_settings_permissions.xml
index 173edc76f6..4a1eaef3a1 100644
--- a/indra/newview/skins/default/xui/zh/panel_media_settings_permissions.xml
+++ b/indra/newview/skins/default/xui/zh/panel_media_settings_permissions.xml
@@ -12,7 +12,7 @@
</combo_item>
</combo_box>
<text name="owner_label">
- æ“有者
+ 所有人
</text>
<check_box initial_value="false" label="å…許導航與互動" name="perms_owner_interact"/>
<check_box initial_value="false" label="顯示控制列" name="perms_owner_control"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_media_settings_security.xml b/indra/newview/skins/default/xui/zh/panel_media_settings_security.xml
index aaaf6bfb94..da84d6fe02 100644
--- a/indra/newview/skins/default/xui/zh/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/zh/panel_media_settings_security.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Security" name="Media Settings Security">
- <check_box initial_value="false" label="Only Allow Access to Specified URL patterns" name="whitelist_enable"/>
+<panel label="安全" name="Media Settings Security">
+ <check_box initial_value="false" label="åªå…許進入符åˆç‰¹å®šå½¢æ…‹çš„ URL 目標" name="whitelist_enable"/>
<text name="home_url_fails_some_items_in_whitelist">
- Entries that the home page fails against are marked:
+ 被首é è¦–為出錯的物項已標示:
</text>
<button label="添加" name="whitelist_add"/>
<button label="刪除" name="whitelist_del"/>
<text name="home_url_fails_whitelist">
- Warning: the home page specified in the General tab fails to pass this whitelist. It has been disabled until a valid entry has been added.
+ 警告:在基本資料é ç±¤è£¡æŒ‡å®šçš„首é ï¼Œæœªèƒ½é€šéŽé€™ä¸€è¨±å¯æ¸…單。 它已被åœç”¨ï¼Œè«‹è¨­å®šæœ‰æ•ˆçš„資料。
</text>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_navigation_bar.xml b/indra/newview/skins/default/xui/zh/panel_navigation_bar.xml
index 60a5767d09..2f98dd718e 100644
--- a/indra/newview/skins/default/xui/zh/panel_navigation_bar.xml
+++ b/indra/newview/skins/default/xui/zh/panel_navigation_bar.xml
@@ -3,7 +3,7 @@
<panel name="navigation_panel">
<pull_button name="back_btn" tool_tip="å‰å¾€ä¸Šä¸€å€‹ä½ç½®"/>
<pull_button name="forward_btn" tool_tip="å‰å¾€ä¸‹ä¸€å€‹ä½ç½®"/>
- <button name="home_btn" tool_tip="瞬間傳é€åˆ°æˆ‘家的ä½ç½®"/>
+ <button name="home_btn" tool_tip="瞬間返回我的家"/>
<location_input label="ä½ç½®" name="location_combo"/>
<search_combo_box label="æœå°‹" name="search_combo_box" tool_tip="æœå°‹">
<combo_editor label="æœå°‹ [SECOND_LIFE]" name="search_combo_editor"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_nearby_chat_bar.xml b/indra/newview/skins/default/xui/zh/panel_nearby_chat_bar.xml
index 3cabfcfaba..4361b588d8 100644
--- a/indra/newview/skins/default/xui/zh/panel_nearby_chat_bar.xml
+++ b/indra/newview/skins/default/xui/zh/panel_nearby_chat_bar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="chat_bar">
- <line_editor label="點擊此處開始èŠå¤©ã€‚" name="chat_box" tool_tip="按下 Enter éµä¾†èªªæˆ–按下 Ctrl+Enter 來喊å«"/>
+ <line_editor label="點按此處開始èŠå¤©ã€‚" name="chat_box" tool_tip="按下 Enter éµä¾†èªªæˆ–按下 Ctrl+Enter 來喊å«"/>
<button name="show_nearby_chat" tool_tip="顯示 / éš±è— é™„è¿‘çš„èŠå¤©ç´€éŒ„"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_nearby_media.xml b/indra/newview/skins/default/xui/zh/panel_nearby_media.xml
index 6a4b5fcf35..c11a7a088b 100644
--- a/indra/newview/skins/default/xui/zh/panel_nearby_media.xml
+++ b/indra/newview/skins/default/xui/zh/panel_nearby_media.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="nearby_media">
<string name="media_item_count_format">
- (%ld media items)
+ (%ld 項媒體物件)
</string>
<string name="empty_item_text">
- &lt;empty&gt;
+ &lt;空白&gt;
</string>
<string name="parcel_media_name">
地段串æµåª’é«”
@@ -18,8 +18,8 @@
<panel name="minimized_controls">
<button label="全部åœæ­¢" name="all_nearby_media_disable_btn" tool_tip="關閉附近全部的媒體"/>
<button label="全部開始" name="all_nearby_media_enable_btn" tool_tip="開啟附近全部的媒體"/>
- <button name="open_prefs_btn" tool_tip="Bring up media prefs"/>
- <button label="更多 &gt;&gt;" label_selected="&lt;&lt; 更少" name="more_btn" tool_tip="進階控制"/>
+ <button name="open_prefs_btn" tool_tip="打開媒體å好設定"/>
+ <button label="細節&gt;&gt;" label_selected="&lt;&lt;基本" name="more_btn" tool_tip="進階控制"/>
</panel>
<panel name="nearby_media_panel">
<text name="nearby_media_title">
@@ -35,9 +35,9 @@
<combo_box.item label="在其他化身身上" name="OnOthers"/>
</combo_box>
<scroll_list name="media_list">
- <scroll_list.columns label="Proximity" name="media_proximity"/>
- <scroll_list.columns label="Visible" name="media_visibility"/>
- <scroll_list.columns label="Class" name="media_class"/>
+ <scroll_list.columns label="é„°è¿‘" name="media_proximity"/>
+ <scroll_list.columns label="å¯çœ‹åˆ°" name="media_visibility"/>
+ <scroll_list.columns label="é¡žåž‹" name="media_class"/>
<scroll_list.columns label="å稱" name="media_name"/>
<scroll_list.columns label="除錯" name="media_debug"/>
</scroll_list>
@@ -59,10 +59,10 @@
<button name="mute_btn" tool_tip="éœéŸ³æ‰€é¸æ“‡çš„媒體音頻"/>
</layout_panel>
<layout_panel name="zoom">
- <button name="zoom_btn" tool_tip="Zoom into selected media"/>
+ <button name="zoom_btn" tool_tip="以所é¸åª’體為中心放大"/>
</layout_panel>
<layout_panel name="unzoom">
- <button name="unzoom_btn" tool_tip="Zoom back from selected media"/>
+ <button name="unzoom_btn" tool_tip="縮å°é é›¢æ‰€é¸åª’é«”"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_outfit_edit.xml b/indra/newview/skins/default/xui/zh/panel_outfit_edit.xml
index 263106d13a..a698da0ab1 100644
--- a/indra/newview/skins/default/xui/zh/panel_outfit_edit.xml
+++ b/indra/newview/skins/default/xui/zh/panel_outfit_edit.xml
@@ -5,7 +5,7 @@
<string name="unsaved_changes" value="變更未儲存"/>
<string name="now_editing" value="ç¾åœ¨ç·¨è¼¯ä¸­"/>
<panel.string name="not_available">
- (N\A)
+ (ä¸é©ç”¨ï¼‰
</panel.string>
<panel.string name="unknown">
(未知)
@@ -15,7 +15,7 @@
<string name="Filter.Objects" value="物件"/>
<string name="Filter.Clothing" value="æœè£"/>
<string name="Filter.Bodyparts" value="身體部ä½"/>
- <string name="replace_body_part" value="點擊以å–代你ç¾å­˜çš„體形"/>
+ <string name="replace_body_part" value="點按以å–代你ç¾å­˜çš„體形"/>
<text name="title" value="編輯è£æ‰®"/>
<panel name="header_panel">
<panel name="outfit_name_and_status">
@@ -39,10 +39,10 @@
</layout_panel>
</layout_stack>
<panel name="no_add_wearables_button_bar">
- <button name="shop_btn_1" tool_tip="Visit the SL Marketplace. You can also select something you are wearing, then click here to see more things like it"/>
+ <button name="shop_btn_1" tool_tip="å‰å¾€ç¬¬äºŒäººç”Ÿè³¼ç‰©å¸‚集。 你也å¯é¸æ“‡ä½ ç©¿è‘—中的一個物件,å†é»žæŒ‰é€™è£¡å¯Ÿçœ‹å…¶ä»–åŒé¡žç‰©ä»¶ã€‚"/>
</panel>
<panel name="add_wearables_button_bar">
- <button name="shop_btn_2" tool_tip="Visit the SL Marketplace. You can also select something you are wearing, then click here to see more things like it"/>
+ <button name="shop_btn_2" tool_tip="å‰å¾€ç¬¬äºŒäººç”Ÿè³¼ç‰©å¸‚集。 你也å¯é¸æ“‡ä½ ç©¿è‘—中的一個物件,å†é»žæŒ‰é€™è£¡å¯Ÿçœ‹å…¶ä»–åŒé¡žç‰©ä»¶ã€‚"/>
</panel>
<panel name="save_revert_button_bar">
<layout_stack name="button_bar_ls">
@@ -50,7 +50,7 @@
<button label="儲存" name="save_btn"/>
</layout_panel>
<layout_panel name="revert_btn_lp">
- <button label="復原變更" name="revert_btn" tool_tip="Revert to last saved version"/>
+ <button label="復原變更" name="revert_btn" tool_tip="æ¢å¾©ä¸Šä¸€å€‹å·²å„²å­˜ç‰ˆæœ¬"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_outfits_inventory.xml b/indra/newview/skins/default/xui/zh/panel_outfits_inventory.xml
index d9718d8294..8dd93543c0 100644
--- a/indra/newview/skins/default/xui/zh/panel_outfits_inventory.xml
+++ b/indra/newview/skins/default/xui/zh/panel_outfits_inventory.xml
@@ -4,19 +4,19 @@
穿上所é¸æ“‡çš„è£æ‰®
</panel.string>
<panel.string name="wear_items_tooltip">
- Wear selected items
+ 穿上所é¸æ“‡çš„物件
</panel.string>
<tab_container name="appearance_tabs">
<panel label="我的è£æ‰®" name="outfitslist_tab"/>
- <panel label="WEARING" name="cof_tab"/>
+ <panel label="ç›®å‰ç©¿è‘—" name="cof_tab"/>
</tab_container>
<panel name="bottom_panel">
<layout_stack name="bottom_panel_ls">
<layout_panel name="save_btn_lp">
- <button label="å¦å­˜" name="save_btn"/>
+ <button label="å¦å­˜ç‚º" name="save_btn"/>
</layout_panel>
<layout_panel name="wear_btn_lp">
- <button label="Wear" name="wear_btn"/>
+ <button label="穿上" name="wear_btn"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_people.xml b/indra/newview/skins/default/xui/zh/panel_people.xml
index 9c265622fa..dbb439afec 100644
--- a/indra/newview/skins/default/xui/zh/panel_people.xml
+++ b/indra/newview/skins/default/xui/zh/panel_people.xml
@@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Side tray panel -->
<panel label="人群" name="people_panel">
- <string name="no_recent_people" value="No recent people. Looking for people to hang out with? Try [secondlife:///app/search/people Search] or the [secondlife:///app/worldmap World Map]."/>
- <string name="no_filtered_recent_people" value="Didn&apos;t find what you&apos;re looking for? Try [secondlife:///app/search/people/[SEARCH_TERM] Search]."/>
- <string name="no_one_near" value="No one nearby. Looking for people to hang out with? Try [secondlife:///app/search/people Search] or the [secondlife:///app/worldmap World Map]."/>
- <string name="no_one_filtered_near" value="Didn&apos;t find what you&apos;re looking for? Try [secondlife:///app/search/people/[SEARCH_TERM] Search]."/>
+ <string name="no_recent_people" value="沒有最近的人。 想找人見é¢èŠå¤©ï¼Ÿ 請試試[secondlife:///app/search/people æœå°‹]或[secondlife:///app/worldmap 世界地圖]。"/>
+ <string name="no_filtered_recent_people" value="找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試[secondlife:///app/search/people/[SEARCH_TERM] æœå°‹]。"/>
+ <string name="no_one_near" value="附近無人。 想找人見é¢èŠå¤©ï¼Ÿ 請試試[secondlife:///app/search/people æœå°‹]或[secondlife:///app/worldmap 世界地圖]。"/>
+ <string name="no_one_filtered_near" value="找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試[secondlife:///app/search/people/[SEARCH_TERM] æœå°‹]。"/>
<string name="no_friends_online" value="無朋å‹ä¸Šç·š"/>
<string name="no_friends" value="無朋å‹"/>
<string name="no_friends_msg">
- Find friends using [secondlife:///app/search/people Search] or right-click on a Resident to add them as a friend.
-Looking for people to hang out with? Try the [secondlife:///app/worldmap World Map].
+ 用 [secondlife:///app/search/people æœå°‹] 找朋å‹ï¼Œæˆ–é¸æ“‡ä¸€ä½å±…民,å†æŒ‰å³éµå°‡ä»–加為朋å‹ã€‚
+想找人見é¢èŠå¤©ï¼Ÿ 請試一試 [secondlife:///app/worldmap 世界地圖]。
</string>
<string name="no_filtered_friends_msg">
- Didn&apos;t find what you&apos;re looking for? Try [secondlife:///app/search/people/[SEARCH_TERM] Search].
+ 找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試[secondlife:///app/search/people/[SEARCH_TERM] æœå°‹]。
</string>
<string name="people_filter_label" value="人員éŽæ¿¾å™¨"/>
<string name="groups_filter_label" value="群組éŽæ¿¾å™¨"/>
- <string name="no_filtered_groups_msg" value="沒有發ç¾ä½ è¦æ‰¾çš„嗎?何ä¸è©¦è©¦ [secondlife:///app/search/groups/[SEARCH_TERM] æœå°‹]。"/>
- <string name="no_groups_msg" value="想找尋群組加入嗎?何ä¸è©¦è©¦ [secondlife:///app/search/groups æœå°‹]。"/>
+ <string name="no_filtered_groups_msg" value="找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試[secondlife:///app/search/groups/[SEARCH_TERM] æœå°‹]。"/>
+ <string name="no_groups_msg" value="è¦å°‹æ‰¾ç¾¤çµ„考慮加入嗎? 請試試[secondlife:///app/search/groups æœå°‹]。"/>
<string name="MiniMapToolTipMsg" value="[REGION](雙擊以開啟地圖,按下 shift éµæ‹–曳來平移)"/>
<string name="AltMiniMapToolTipMsg" value="[REGION](雙擊以瞬間傳é€ï¼ŒæŒ‰ä¸‹ shift éµæ‹–曳來平移)"/>
<filter_editor label="éŽæ¿¾å™¨" name="filter_input"/>
@@ -25,7 +25,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M
<panel label="附近" name="nearby_panel">
<panel label="bottom_panel" name="bottom_panel">
<menu_button name="nearby_view_sort_btn" tool_tip="é¸é …"/>
- <button name="add_friend_btn" tool_tip="添加已é¸æ“‡çš„居民到Ad你的朋å‹æ¸…å–®"/>
+ <button name="add_friend_btn" tool_tip="添加所é¸çš„居民到你的朋å‹æ¸…å–®"/>
</panel>
</panel>
<panel label="我的朋å‹" name="friends_panel">
@@ -39,7 +39,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M
<menu_button name="friends_viewsort_btn" tool_tip="顯示é¡å¤–é¸é …"/>
</layout_panel>
<layout_panel name="add_btn_panel">
- <button name="add_btn" tool_tip="å‘å±…æ°‘æ出加為好å‹é‚€è«‹"/>
+ <button name="add_btn" tool_tip="å‘居民發出交å‹é‚€è«‹"/>
</layout_panel>
<layout_panel name="trash_btn_panel">
<dnd_button name="del_btn" tool_tip="由你的朋å‹æ¸…單移除所é¸æ“‡çš„人"/>
@@ -70,13 +70,13 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M
<button label="IM" name="im_btn" tool_tip="é–‹å•Ÿå³æ™‚訊æ¯æœƒè©±"/>
</layout_panel>
<layout_panel name="chat_btn_lp">
- <button label="通話" name="call_btn" tool_tip="與此居民進行通話"/>
+ <button label="通話" name="call_btn" tool_tip="和這ä½å±…民通話"/>
</layout_panel>
<layout_panel name="chat_btn_lp">
<button label="分享" name="share_btn" tool_tip="分享一個收ç´å€ç‰©å“"/>
</layout_panel>
<layout_panel name="chat_btn_lp">
- <button label="瞬間傳é€" name="teleport_btn" tool_tip="發給瞬間傳é€è«‹æ±‚"/>
+ <button label="瞬間傳é€" name="teleport_btn" tool_tip="發出瞬間傳é€é‚€è«‹"/>
</layout_panel>
</layout_stack>
<layout_stack name="bottom_bar_ls1">
diff --git a/indra/newview/skins/default/xui/zh/panel_picks.xml b/indra/newview/skins/default/xui/zh/panel_picks.xml
index 15733b71b0..98d36eaea0 100644
--- a/indra/newview/skins/default/xui/zh/panel_picks.xml
+++ b/indra/newview/skins/default/xui/zh/panel_picks.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="ç²¾é¸åœ°é»ž" name="panel_picks">
<string name="no_picks" value="ç„¡ç²¾é¸åœ°é»ž"/>
- <string name="no_classifieds" value="No Classifieds"/>
+ <string name="no_classifieds" value="ç¦æ­¢å€‹äººå»£å‘Š"/>
<accordion name="accordion">
<accordion_tab name="tab_picks" title="ç²¾é¸åœ°é»ž"/>
- <accordion_tab name="tab_classifieds" title="Classifieds"/>
+ <accordion_tab name="tab_classifieds" title="個人廣告"/>
</accordion>
<panel label="bottom_panel" name="edit_panel">
<layout_stack name="edit_panel_ls">
diff --git a/indra/newview/skins/default/xui/zh/panel_place_profile.xml b/indra/newview/skins/default/xui/zh/panel_place_profile.xml
index 1772b65434..a32c1c17d3 100644
--- a/indra/newview/skins/default/xui/zh/panel_place_profile.xml
+++ b/indra/newview/skins/default/xui/zh/panel_place_profile.xml
@@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="place_profile">
- <string name="on" value="On"/>
- <string name="off" value="Off"/>
- <string name="anyone" value="Anyone"/>
- <string name="available" value="available"/>
+ <string name="on" value="å•Ÿå‹•"/>
+ <string name="off" value="關閉"/>
+ <string name="anyone" value="任何人"/>
+ <string name="available" value="å¯ç”¨çš„"/>
<string name="allocated" value="已分é…"/>
<string name="title_place" value="地點檔案"/>
<string name="title_teleport_history" value="瞬間傳é€æ­·å²ç´€éŒ„"/>
- <string name="not_available" value="(N\A)"/>
+ <string name="not_available" value="(ä¸é©ç”¨ï¼‰"/>
<string name="unknown" value="(未知)"/>
<string name="public" value="(公開)"/>
<string name="none_text" value="(無)"/>
<string name="sale_pending_text" value="(擱置銷售)"/>
- <string name="group_owned_text" value="(群組所æ“有)"/>
+ <string name="group_owned_text" value="(由群組所æ“有)"/>
<string name="price_text" value="L$"/>
- <string name="area_text" value="m²"/>
+ <string name="area_text" value="平方公尺"/>
<string name="all_residents_text" value="全部居民"/>
<string name="group_text" value="群組"/>
<string name="can_resell">
@@ -33,10 +33,10 @@
地點資訊因無伺æœå™¨æ›´æ–°æ•…無法æ供。
</string>
<string name="server_error_text">
- Information about this location is unavailable at this time, please try again later.
+ ç›®å‰ç„¡æ³•å–å¾—æ­¤ä½ç½®çš„訊æ¯ï¼Œè«‹ç¨å€™å†è©¦ã€‚
</string>
<string name="server_forbidden_text">
- Information about this location is unavailable due to access restrictions. Please check your permissions with the parcel owner.
+ 權é™ä¸è¶³ï¼Œç„¡æ³•å–å¾—æ­¤ä½ç½®çš„資訊。 è«‹å‘地段所有人查詢你的權é™ã€‚
</string>
<string name="acquired_date">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
@@ -48,7 +48,7 @@
<text name="region_title" value="SampleRegion"/>
<text name="parcel_title" value="SampleParcel, Name Long (145, 228, 26)"/>
<expandable_text name="description" value="Du waltz die spritz"/>
- <text name="owner_label" value="æ“有者:"/>
+ <text name="owner_label" value="所有人:"/>
<text name="owner_value" value="Alex Superduperlongenamenton"/>
<text name="maturity_value" value="未知"/>
<accordion name="advanced_info_accordion">
@@ -57,18 +57,18 @@
<text name="rating_label" value="分級:"/>
<text name="rating_value" value="未知"/>
<text name="voice_label" value="語音:"/>
- <text name="voice_value" value="On"/>
+ <text name="voice_value" value="å•Ÿå‹•"/>
<text name="fly_label" value="飛行:"/>
- <text name="fly_value" value="On"/>
+ <text name="fly_value" value="å•Ÿå‹•"/>
<text name="push_label" value="推撞:"/>
- <text name="push_value" value="Off"/>
+ <text name="push_value" value="關閉"/>
<text name="build_label" value="建造:"/>
- <text name="build_value" value="On"/>
+ <text name="build_value" value="å•Ÿå‹•"/>
<text name="scripts_label" value="腳本:"/>
- <text name="scripts_value" value="On"/>
+ <text name="scripts_value" value="å•Ÿå‹•"/>
<text name="damage_label" value="傷害:"/>
- <text name="damage_value" value="Off"/>
- <button label="關於土地" name="about_land_btn"/>
+ <text name="damage_value" value="關閉"/>
+ <button label="土地資料" name="about_land_btn"/>
</panel>
</accordion_tab>
<accordion_tab name="region_information_tab" title="地å€">
@@ -79,21 +79,21 @@
<text name="region_type" value="Moose"/>
<text name="region_rating_label" value="分級:"/>
<text name="region_rating" value="完全æˆäºº"/>
- <text name="region_owner_label" value="æ“有者:"/>
+ <text name="region_owner_label" value="所有人:"/>
<text name="region_owner" value="moose Van Moose extra long name moose"/>
<text name="region_group_label" value="群組:"/>
<text name="region_group">
The Mighty Moose of mooseville soundvillemoose
</text>
- <button label="åœ°å€ / 領地" name="region_info_btn"/>
+ <button label="地å€/領地" name="region_info_btn"/>
</panel>
</accordion_tab>
<accordion_tab name="estate_information_tab" title="領地">
<panel name="estate_information_panel">
<text name="estate_name_label" value="領地:"/>
<text name="estate_rating_label" value="分級:"/>
- <text name="estate_owner_label" value="æ“有者:"/>
- <text name="estate_owner" value="Testing owner name length with long name"/>
+ <text name="estate_owner_label" value="所有人:"/>
+ <text name="estate_owner" value="正在測試å稱很長很長很長的所有人å稱…"/>
<text name="covenant_label" value="契約:"/>
</panel>
</accordion_tab>
diff --git a/indra/newview/skins/default/xui/zh/panel_places.xml b/indra/newview/skins/default/xui/zh/panel_places.xml
index 8ac464271e..ac69b48a81 100644
--- a/indra/newview/skins/default/xui/zh/panel_places.xml
+++ b/indra/newview/skins/default/xui/zh/panel_places.xml
@@ -8,7 +8,7 @@
<layout_panel name="lp1">
<layout_stack name="bottom_bar_ls1">
<layout_panel name="teleport_btn_lp">
- <button label="瞬間傳é€" name="teleport_btn" tool_tip="瞬間傳é€åˆ°æ‰€é¸æ“‡çš„å€åŸŸ"/>
+ <button label="瞬間傳é€" name="teleport_btn" tool_tip="瞬間傳é€åˆ°æ‰€é¸çš„å€åŸŸ"/>
</layout_panel>
<layout_panel name="chat_btn_lp">
<button label="地圖" name="map_btn" tool_tip="在世界地圖上顯示相å°æ‡‰çš„å€åŸŸ"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml
index 738c77fd08..82d2c64aaa 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml
@@ -27,31 +27,31 @@
</text>
<check_box label="群組èŠå¤©" name="EnableGroupChatPopups" tool_tip="當群組èŠå¤©è¨Šæ¯æŠµé”時查看çªé¡¯å¼è¦–窗"/>
<check_box label="IM èŠå¤©" name="EnableIMChatPopups" tool_tip="當å³æ™‚訊æ¯æŠµé”時查看çªé¡¯å¼è¦–窗"/>
- <spinner label="Nearby chat toasts life time:" name="nearby_toasts_lifetime"/>
- <spinner label="Nearby chat toasts fading time:" name="nearby_toasts_fadingtime"/>
+ <spinner label="附近èŠå¤©å…§å®¹æ示框åœé§æ™‚間:" name="nearby_toasts_lifetime"/>
+ <spinner label="附近èŠå¤©å…§å®¹æ示框消退時間:" name="nearby_toasts_fadingtime"/>
<text name="translate_chb_label">
- èŠå¤©æ™‚使用機器自動進行翻譯
+ èŠå¤©æ™‚使用機器自動進行翻譯(由 Google 所æ供)
</text>
<text name="translate_language_text">
- èŠå¤©ç¿»è­¯ç‚ºï¼š
+ å°‡èŠå¤©å…§å®¹ç¿»è­¯æˆï¼š
</text>
<combo_box name="translate_language_combobox">
<combo_box.item label="系統é è¨­" name="System Default Language"/>
- <combo_box.item label="English" name="English"/>
- <combo_box.item label="Dansk (Danish)" name="Danish"/>
- <combo_box.item label="Deutsch (German)" name="German"/>
- <combo_box.item label="Español (Spanish)" name="Spanish"/>
- <combo_box.item label="Français (French)" name="French"/>
- <combo_box.item label="Italiano (Italian)" name="Italian"/>
- <combo_box.item label="Magyar (Hungarian)" name="Hungarian"/>
- <combo_box.item label="Nederlands (Dutch)" name="Dutch"/>
- <combo_box.item label="Polski (Polish)" name="Polish"/>
- <combo_box.item label="Português (Portuguese)" name="Portugese"/>
- <combo_box.item label="РуÑÑкий (Russian)" name="Russian"/>
- <combo_box.item label="Türkçe (Turkish)" name="Turkish"/>
- <combo_box.item label="УкраїнÑька (Ukrainian)" name="Ukrainian"/>
- <combo_box.item label="中文 (正體) (Chinese)" name="Chinese"/>
- <combo_box.item label="日本語 (Japanese)" name="Japanese"/>
- <combo_box.item label="한국어 (Korean)" name="Korean"/>
+ <combo_box.item label="英語" name="English"/>
+ <combo_box.item label="Dansk(丹麥語)" name="Danish"/>
+ <combo_box.item label="Deutsch(德語)" name="German"/>
+ <combo_box.item label="Español(西ç­ç‰™èªžï¼‰" name="Spanish"/>
+ <combo_box.item label="Français(法語)" name="French"/>
+ <combo_box.item label="Italiano(義大利語)" name="Italian"/>
+ <combo_box.item label="Magyar(匈牙利語)" name="Hungarian"/>
+ <combo_box.item label="Nederlands(è·è˜­èªžï¼‰" name="Dutch"/>
+ <combo_box.item label="Polski(波蘭語)" name="Polish"/>
+ <combo_box.item label="Português(葡è„牙語)" name="Portugese"/>
+ <combo_box.item label="РуÑÑкий(俄羅斯語)" name="Russian"/>
+ <combo_box.item label="Türkçe(土耳其語)" name="Turkish"/>
+ <combo_box.item label="УкраїнÑька(çƒå…‹è˜­èªžï¼‰" name="Ukrainian"/>
+ <combo_box.item label="中文(简体)(簡體中文)" name="Chinese"/>
+ <combo_box.item label="日本語(日語)" name="Japanese"/>
+ <combo_box.item label="한국어(漢語)" name="Korean"/>
</combo_box>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_colors.xml b/indra/newview/skins/default/xui/zh/panel_preferences_colors.xml
index 8d92eadd20..6af4bb8970 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_colors.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_colors.xml
@@ -3,12 +3,12 @@
<text name="effects_color_textbox">
我的效果(é¸æ“‡æŒ‡æ¨™ï¼‰ï¼š
</text>
- <color_swatch name="effect_color_swatch" tool_tip="點擊以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <color_swatch name="effect_color_swatch" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
<text name="font_colors">
èŠå¤©å­—åž‹é¡è‰²ï¼š
</text>
<text name="text_box1">
- 自己
+ 我自己
</text>
<text name="text_box2">
其他人
@@ -22,11 +22,14 @@
<text name="text_box5">
錯誤
</text>
+ <text name="text_box10">
+ 直接
+ </text>
<text name="text_box7">
- æ“有者
+ 所有人
</text>
<text name="text_box9">
- URLs
+ URL
</text>
<text name="bubble_chat">
å稱標籤背景色(亦會影響èŠå¤©æ³¡æ³¡ï¼‰ï¼š
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_general.xml b/indra/newview/skins/default/xui/zh/panel_preferences_general.xml
index 6827fab6e6..854b1cf828 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_general.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_general.xml
@@ -1,19 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="一般" name="general_panel">
+<panel label="基本設定" name="general_panel">
<text name="language_textbox">
語言:
</text>
<combo_box name="language_combobox">
<combo_box.item label="系統é è¨­" name="System Default Language"/>
- <combo_box.item label="English (英語)" name="English"/>
- <combo_box.item label="Dansk (丹麥語) - Beta" name="Danish"/>
- <combo_box.item label="Deutsch (德語) - Beta" name="Deutsch(German)"/>
- <combo_box.item label="Español (西ç­ç‰™èªžï¼‰ - Beta" name="Spanish"/>
- <combo_box.item label="Français (法語) - Beta" name="French"/>
- <combo_box.item label="Italiano (義大利語) - Beta" name="Italian"/>
- <combo_box.item label="Polski (波蘭語) - Beta" name="Polish"/>
- <combo_box.item label="Português (葡è„牙語) - Beta" name="Portugese"/>
- <combo_box.item label="日本語 (日語) - Beta" name="(Japanese)"/>
+ <combo_box.item label="英語" name="English"/>
+ <combo_box.item label="Dansk(丹麥語)- 試用版" name="Danish"/>
+ <combo_box.item label="Deutsch(德語)- 試用版" name="Deutsch(German)"/>
+ <combo_box.item label="Español(西ç­ç‰™èªžï¼‰- 試用版" name="Spanish"/>
+ <combo_box.item label="Français(法語)- 試用版" name="French"/>
+ <combo_box.item label="Italiano(義大利語)- 試用版" name="Italian"/>
+ <combo_box.item label="Nederlands(è·è˜­èªžï¼‰- 試用版" name="Dutch"/>
+ <combo_box.item label="Polski(波蘭語)- 試用版" name="Polish"/>
+ <combo_box.item label="Português(葡è„牙語)- 試用版" name="Portugese"/>
+ <combo_box.item label="日本語(日語)- 試用版" name="(Japanese)"/>
</combo_box>
<text name="language_textbox2">
(須é‡æ–°å•Ÿå‹•ï¼‰
@@ -38,15 +39,15 @@
å稱標籤:
</text>
<radio_group name="Name_Tag_Preference">
- <radio_item label="Off" name="radio" value="0"/>
- <radio_item label="On" name="radio2" value="1"/>
+ <radio_item label="關閉" name="radio" value="0"/>
+ <radio_item label="å•Ÿå‹•" name="radio2" value="1"/>
<radio_item label="簡短顯示" name="radio3" value="2"/>
</radio_group>
<check_box label="我的åå­—" name="show_my_name_checkbox1"/>
<check_box label="使用者å稱" name="show_slids" tool_tip="顯示使用者åç¨±ï¼Œå°±åƒ bobsmith123 這類的"/>
- <check_box label="群組頭銜" name="show_all_title_checkbox1" tool_tip="顯示群組頭銜,åƒæ˜¯ Officer 或æˆå“¡"/>
+ <check_box label="群組頭銜" name="show_all_title_checkbox1" tool_tip="顯示群組頭銜,如è·å“¡æˆ–æˆå“¡"/>
<check_box label="高亮標示朋å‹" name="show_friends" tool_tip="高亮顯示你朋å‹çš„å稱標籤"/>
- <check_box label="察看顯示å稱" name="display_names_check" tool_tip="Check to use display names in chat, IM, name tags, etc."/>
+ <check_box label="察看顯示å稱" name="display_names_check" tool_tip="若勾é¸ï¼Œå°‡åœ¨èŠå¤©ã€IM å’Œå稱標籤等處使用顯示å稱。"/>
<text name="inworld_typing_rg_label">
按下字æ¯éµï¼š
</text>
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
index 874fb6b218..3948a48992 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="圖形" name="Display panel">
+<panel label="顯åƒ" name="Display panel">
<text name="QualitySpeed">
å“質與速度:
</text>
@@ -27,8 +27,20 @@
</text>
<check_box initial_value="true" label="清澈é€æ˜Žçš„æ°´" name="TransparentWater"/>
<check_box initial_value="true" label="凹凸映射與光澤效果" name="BumpShiny"/>
+ <check_box initial_value="true" label="本地光線" name="LocalLights"/>
<check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一é¸é …å¯èƒ½é¿å…部分顯示å¡é©…動程å¼æ毀當機"/>
<check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/>
+ <check_box initial_value="true" label="光線和陰影" name="UseLightShaders"/>
+ <check_box initial_value="true" label="環境光é®è”½" name="UseSSAO"/>
+ <check_box initial_value="true" label="景深" name="UseDoF"/>
+ <text name="shadows_label">
+ 陰影:
+ </text>
+ <combo_box name="ShadowDetail">
+ <combo_box.item label="ç„¡" name="0"/>
+ <combo_box.item label="日 / 月" name="1"/>
+ <combo_box.item label="日 / 月 + 投影物" name="2"/>
+ </combo_box>
<text name="reflection_label">
æ°´æ–‡å射:
</text>
@@ -45,11 +57,11 @@
</text>
<slider label="æ繪è·é›¢ï¼š" name="DrawDistance"/>
<text name="DrawDistanceMeterText2">
- m
+ 公尺
</text>
<slider label="最大粒å­æ•ˆæžœæ•¸é‡ï¼š" name="MaxParticleCount"/>
- <slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
- <slider label="後製å“質:" name="RenderPostProcess"/>
+ <slider label="éžå‡å†’化身上é™ï¼š" name="MaxNumberAvatarDrawn"/>
+ <slider label="後處ç†å“質:" name="RenderPostProcess"/>
<text name="MeshDetailText">
網é¢ç´°ç¯€ï¼š
</text>
@@ -81,10 +93,10 @@
低
</text>
<text name="AvatarRenderingText">
- Avatar Rendering:
+ 化身呈åƒï¼š
</text>
- <check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
- <check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
+ <check_box initial_value="true" label="化身å‡å†’者" name="AvatarImpostors"/>
+ <check_box initial_value="true" label="硬體æ›è†š" name="AvatarVertexProgram"/>
<check_box initial_value="true" label="化身衣æœ" name="AvatarCloth"/>
<text name="TerrainDetailText">
地形細節:
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml b/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml
index efefb92df6..85f8154b99 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml
@@ -21,13 +21,13 @@
å¿«å–ä½ç½®ï¼š
</text>
<button label="ç€è¦½" label_selected="ç€è¦½" name="set_cache"/>
- <button label="" label_selected="é‡è¨­" name="reset_cache"/>
+ <button label="é‡è¨­" label_selected="é‡è¨­" name="reset_cache"/>
<text name="Web:">
網é ï¼š
</text>
<radio_group name="use_external_browser">
- <radio_item label="使用我的網é ç€è¦½å™¨ï¼ˆä¾‹å¦‚ IE, Firefox, Safari)" name="external" tool_tip="Use the default system web browser for help, web links, etc. Not recommended if running full screen." value="1"/>
- <radio_item label="使用內建網é ç€è¦½å™¨" name="internal" tool_tip="Use the built-in web browser for help, web links, etc. This browser opens as a new window inside [APP_NAME]." value=""/>
+ <radio_item label="使用我的網é ç€è¦½å™¨ï¼ˆä¾‹å¦‚ IE, Firefox, Safari)" name="external" tool_tip="使用系統é è¨­çš„ç€è¦½å™¨ç€è¦½å¹«åŠ©ï¼Œé–‹å•Ÿç¶²é ã€‚全螢幕模å¼ä¸‹ä¸å»ºè­°é€™éº¼åšã€‚" value="1"/>
+ <radio_item label="使用內建網é ç€è¦½å™¨" name="internal" tool_tip="使用內建的ç€è¦½å™¨ç€è¦½å¹«åŠ©ï¼Œé–‹å•Ÿç¶²é ã€‚該ç€è¦½å™¨å°‡é€éŽ [APP_NAME] 開啟新視窗。" value=""/>
</radio_group>
<check_box initial_value="true" label="啟用外掛" name="browser_plugins_enabled"/>
<check_box initial_value="true" label="æŽ¥å— cookies" name="cookies_enabled"/>
@@ -37,7 +37,7 @@
<text name="Proxy location">
代ç†ä¼ºæœå™¨ä½ç½®ï¼š
</text>
- <line_editor name="web_proxy_editor" tool_tip="The name or IP address of the proxy you would like to use"/>
+ <line_editor name="web_proxy_editor" tool_tip="你希望使用的代ç†ä¼ºæœå™¨çš„å稱或 IP ä½å€"/>
<spinner label="埠號:" name="web_proxy_port"/>
<text name="Software updates:">
軟體更新:
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_sound.xml b/indra/newview/skins/default/xui/zh/panel_preferences_sound.xml
index 3280b9357b..09dd4f6b0b 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_sound.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="è²éŸ³" name="Preference Media panel">
<panel.string name="middle_mouse">
- Middle Mouse
+ 滑鼠中éµ
</panel.string>
<slider label="主音é‡" name="System Volume"/>
<check_box initial_value="true" name="mute_when_minimized"/>
@@ -18,7 +18,7 @@
<slider label="語音èŠå¤©" name="Voice Volume"/>
<check_box label="已啟用" name="enable_voice_check"/>
<check_box label="å…許媒體自動播放" name="media_auto_play_btn" tool_tip="若你想è¦ï¼Œå¯ä»¥å‹¾é¸é€™å€‹å…許媒體自動播放" value="true"/>
- <check_box label="播放附加到其他化身身上的媒體" name="media_show_on_others_btn" tool_tip="Uncheck this to hide media attached to other avatars nearby" value="true"/>
+ <check_box label="播放附加到其他化身身上的媒體" name="media_show_on_others_btn" tool_tip="若未勾é¸ï¼Œå°‡éš±è—附著於附近其他化身身上的媒體" value="true"/>
<text name="voice_chat_settings">
語音èŠå¤©è¨­å®š
</text>
@@ -30,8 +30,8 @@
<radio_item label="化身ä½ç½®" name="1"/>
</radio_group>
<check_box label="說話時åŒæ­¥ç§»å‹•åŒ–身嘴唇" name="enable_lip_sync"/>
- <check_box label="Toggle speak on/off when I press:" name="push_to_talk_toggle_check" tool_tip="When in toggle mode, press and release the trigger key ONCE to switch your microphone on or off. When not in toggle mode, the microphone broadcasts your voice only while the trigger is being held down."/>
- <line_editor label="Push-to-Speak trigger" name="modifier_combo"/>
+ <check_box label="切æ›èªªè©± / éœéŸ³ï¼Œç•¶æˆ‘按下:" name="push_to_talk_toggle_check" tool_tip="在切æ›æ¨¡å¼ä¸‹ï¼ŒæŒ‰ä¸‹å†æ”¾é–‹å•Ÿå‹•éµä¸€æ¬¡ï¼Œå³å¯æ‰“開或關閉麥克風。 ä¸åœ¨åˆ‡æ›ç‹€æ…‹æ™‚,麥克風åªæœ‰åœ¨å•Ÿå‹•éµè¢«æŒ‰ä¸‹æ™‚æ‰æœƒæ”¾é€ä½ çš„è²éŸ³ã€‚"/>
+ <line_editor label="「按下後說話ã€å•Ÿå‹•éµ" name="modifier_combo"/>
<button label="設定按éµ" name="set_voice_hotkey_button"/>
<button name="set_voice_middlemouse_button" tool_tip="é‡è¨­æ»‘鼠中éµæŒ‰éˆ•"/>
<button label="輸入 / 輸出設備" name="device_settings_btn"/>
@@ -51,7 +51,7 @@
<text name="My volume label">
我的音é‡ï¼š
</text>
- <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="Change the volume using this slider"/>
+ <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="用這控制æ¢æ”¹è®ŠéŸ³é‡"/>
<text name="wait_text">
è«‹ç¨å€™
</text>
diff --git a/indra/newview/skins/default/xui/zh/panel_prim_media_controls.xml b/indra/newview/skins/default/xui/zh/panel_prim_media_controls.xml
index df1a1b73a1..09043311da 100644
--- a/indra/newview/skins/default/xui/zh/panel_prim_media_controls.xml
+++ b/indra/newview/skins/default/xui/zh/panel_prim_media_controls.xml
@@ -26,15 +26,15 @@
</string>
<layout_stack name="progress_indicator_area">
<layout_panel name="media_progress_indicator">
- <progress_bar name="media_progress_bar" tool_tip="Media is Loading"/>
+ <progress_bar name="media_progress_bar" tool_tip="媒體載入中"/>
</layout_panel>
</layout_stack>
<layout_stack name="media_controls">
<layout_panel name="back">
- <button name="back_btn" tool_tip="Navigate back"/>
+ <button name="back_btn" tool_tip="å‘後導覽"/>
</layout_panel>
<layout_panel name="fwd">
- <button name="fwd_btn" tool_tip="Navigate forward"/>
+ <button name="fwd_btn" tool_tip="å‘å‰å°Žè¦½"/>
</layout_panel>
<layout_panel name="home">
<button name="home_btn" tool_tip="首é "/>
@@ -61,31 +61,31 @@
<icon name="media_whitelist_flag" tool_tip="白å單已啟用"/>
</layout_panel>
<layout_panel>
- <icon name="media_secure_lock_flag" tool_tip="Secured Browsing"/>
+ <icon name="media_secure_lock_flag" tool_tip="加密的ç€è¦½"/>
</layout_panel>
</layout_stack>
</layout_panel>
<layout_panel name="media_play_position">
- <slider_bar initial_value="0.5" name="media_play_slider" tool_tip="Movie play progress"/>
+ <slider_bar initial_value="0.5" name="media_play_slider" tool_tip="影片播放進度"/>
</layout_panel>
<layout_panel name="skip_back">
- <button name="skip_back_btn" tool_tip="Step back"/>
+ <button name="skip_back_btn" tool_tip="倒轉"/>
</layout_panel>
<layout_panel name="skip_forward">
- <button name="skip_forward_btn" tool_tip="Step forward"/>
+ <button name="skip_forward_btn" tool_tip="快轉"/>
</layout_panel>
<layout_panel name="media_volume">
- <button name="media_mute_button" tool_tip="Mute This Media"/>
- <slider name="volume_slider" tool_tip="Media Volume"/>
+ <button name="media_mute_button" tool_tip="把這個媒體消音"/>
+ <slider name="volume_slider" tool_tip="媒體音é‡"/>
</layout_panel>
<layout_panel name="zoom_frame">
- <button name="zoom_frame_btn" tool_tip="Zoom into media"/>
+ <button name="zoom_frame_btn" tool_tip="以媒體為中心放大"/>
</layout_panel>
<layout_panel name="close">
- <button name="close_btn" tool_tip="Zoom Back"/>
+ <button name="close_btn" tool_tip="縮å°"/>
</layout_panel>
<layout_panel name="new_window">
- <button name="new_window_btn" tool_tip="Open URL in browser"/>
+ <button name="new_window_btn" tool_tip="用ç€è¦½å™¨é–‹å•Ÿ URL"/>
</layout_panel>
</layout_stack>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_region_covenant.xml b/indra/newview/skins/default/xui/zh/panel_region_covenant.xml
index ad94c4c7e9..d5dd337795 100644
--- a/indra/newview/skins/default/xui/zh/panel_region_covenant.xml
+++ b/indra/newview/skins/default/xui/zh/panel_region_covenant.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="契約" name="Covenant">
<panel.string name="can_resell">
- Purchased land in this region may be resold.
+ 購買這地å€çš„土地å…許轉售。
</panel.string>
<panel.string name="can_not_resell">
- Purchased land in this region may not be resold.
+ 購買這地å€çš„土地ä¸å…許轉售。
</panel.string>
<panel.string name="can_change">
- Purchased land in this region may be joined or subdivided.
+ 購買這地å€çš„土地å…許進行åˆä½µæˆ–分割。
</panel.string>
<panel.string name="can_not_change">
- Purchased land in this region may not be joined or subdivided.
+ 購買這地å€çš„土地ä¸å…許進行åˆä½µæˆ–分割。
</panel.string>
<text name="estate_section_lbl">
領地
@@ -19,10 +19,10 @@
å稱:
</text>
<text name="estate_name_text">
- mainland
+ 大陸
</text>
<text name="estate_owner_lbl">
- æ“有者:
+ 所有人:
</text>
<text name="estate_owner_text">
(無)
@@ -31,17 +31,17 @@
契約:
</text>
<text name="covenant_timestamp_text">
- Last Modified Wed Dec 31 16:00:00 1969
+ 上次修改於 Wed Dec 31 16:00:00 1969
</text>
<text_editor name="covenant_editor">
- There is no Covenant provided for this Estate.
+ 此領地沒有任何契約è¦æ±‚。
</text_editor>
<button label="é‡è¨­" name="reset_covenant"/>
<text name="covenant_help_text">
- Changes to the covenant will show on all parcels in the estate.
+ 契約修訂內容將顯示於領地裡所有地段。
</text>
<text name="covenant_instructions">
- Drag and drop a notecard to change the Covenant for this estate.
+ 拖曳並置放一張記事å¡ï¼Œå³å¯ä¿®è¨‚領地契約。
</text>
<text name="region_section_lbl">
地å€
@@ -56,7 +56,7 @@
類型:
</text>
<text name="region_landtype_text">
- Mainland / Homestead
+ 大陸 / 家園
</text>
<text name="region_maturity_lbl">
分級:
diff --git a/indra/newview/skins/default/xui/zh/panel_region_debug.xml b/indra/newview/skins/default/xui/zh/panel_region_debug.xml
index ed5e6e9d2c..8639f36410 100644
--- a/indra/newview/skins/default/xui/zh/panel_region_debug.xml
+++ b/indra/newview/skins/default/xui/zh/panel_region_debug.xml
@@ -7,7 +7,7 @@
未知
</text>
<check_box label="關閉腳本" name="disable_scripts_check" tool_tip="關閉這個地å€ç¾åœ¨çš„全部腳本"/>
- <check_box label="關閉碰撞" name="disable_collisions_check" tool_tip="關閉這個地å€ç¾åœ¨çš„éžåŒ–身碰撞"/>
+ <check_box label="ç¦æ­¢ç¢°æ’ž" name="disable_collisions_check" tool_tip="關閉這個地å€ç¾åœ¨çš„éžåŒ–身碰撞"/>
<check_box label="關閉物ç†" name="disable_physics_check" tool_tip="關閉這個地å€ç¾åœ¨çš„全部物ç†"/>
<button label="套用" name="apply_btn"/>
<text name="objret_text_lbl">
@@ -28,7 +28,7 @@
<check_box label="於這個領地內的æ¯ä¸€å€‹åœ°å€" name="return_estate_wide" tool_tip="退回這個領地內全部地å€ä¸­æ¨™è¨˜ç‚ºä»–的物件"/>
<button label="退回" name="return_btn"/>
<button label="å–得最常碰撞的物件..." name="top_colliders_btn" tool_tip="æ¢åˆ—出目å‰é‹ä½œä¸­æœ€å¸¸ç¢°æ’žçš„物件清單"/>
- <button label="å–得最耗能腳本..." name="top_scripts_btn" tool_tip="æ¢åˆ—出目å‰é‹ä½œä¸­æœ€è€—能的腳本清單"/>
+ <button label="å–得最耗能腳本..." name="top_scripts_btn" tool_tip="æ¢åˆ—���目å‰é‹ä½œä¸­æœ€è€—能的腳本清單"/>
<button label="地å€é‡æ–°å•Ÿå‹•" name="restart_btn" tool_tip="給予兩分é˜å€’數計時並é‡æ–°å•Ÿå‹•"/>
<button label="延é²é‡æ–°å•Ÿå‹•" name="cancel_restart_btn" tool_tip="延é²åœ°å€é‡æ–°å•Ÿå‹•ä¸€å°æ™‚"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_region_estate.xml b/indra/newview/skins/default/xui/zh/panel_region_estate.xml
index efa3be2f51..2d5dcfa9bb 100644
--- a/indra/newview/skins/default/xui/zh/panel_region_estate.xml
+++ b/indra/newview/skins/default/xui/zh/panel_region_estate.xml
@@ -10,20 +10,20 @@
(未知)
</text>
<text name="owner_text">
- 領地æ“有者:
+ 領地所有人:
</text>
<text name="estate_owner">
(未知)
</text>
- <check_box label="Use Global Time" name="use_global_time_check"/>
+ <check_box label="使用全域時間" name="use_global_time_check"/>
<check_box label="固定太陽" name="fixed_sun_check"/>
- <slider label="Phase" name="sun_hour_slider"/>
+ <slider label="相ä½" name="sun_hour_slider"/>
<check_box label="å…許公開出入" name="externally_visible_check"/>
<text name="Only Allow">
- Restrict Access to accounts verified by:
+ 僅å…許帳號通éŽå¦‚下驗證的人進出:
</text>
- <check_box label="Payment Information on File" name="limit_payment" tool_tip="Ban unidentified Residents"/>
- <check_box label="年齡驗證" name="limit_age_verified" tool_tip="Ban Residents who have not verified their age. See the [SUPPORT_SITE] for more information."/>
+ <check_box label="é ç•™ä»˜æ¬¾è³‡æ–™" name="limit_payment" tool_tip="ç¦æ­¢èº«ä»½ä¸æ˜Žå±…æ°‘"/>
+ <check_box label="年齡驗證" name="limit_age_verified" tool_tip="ç¦æ­¢å°šæœªé©—證年齡的居民。 åƒé–± [SUPPORT_SITE] ç²å–進一步資訊。"/>
<check_box label="å…許語音èŠå¤©" name="voice_chat_check"/>
<check_box label="å…許直接瞬間傳é€" name="allow_direct_teleport"/>
<button label="套用" name="apply_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_region_general.xml b/indra/newview/skins/default/xui/zh/panel_region_general.xml
index a441b8898d..f6b2c46354 100644
--- a/indra/newview/skins/default/xui/zh/panel_region_general.xml
+++ b/indra/newview/skins/default/xui/zh/panel_region_general.xml
@@ -18,16 +18,17 @@
<text name="region_type">
未知
</text>
- <check_box label="阻止變形" name="block_terraform_check"/>
+ <check_box label="阻止土地變形" name="block_terraform_check"/>
<check_box label="阻止飛行" name="block_fly_check"/>
<check_box label="å…許傷害" name="allow_damage_check"/>
<check_box label="é™åˆ¶æŽ¨æ’ž" name="restrict_pushobject"/>
<check_box label="å…許土地轉售" name="allow_land_resell_check"/>
<check_box label="å…許土地 åˆä½µ/分割" name="allow_parcel_changes_check"/>
<check_box label="阻擋土地顯示於æœå°‹ä¸­" name="block_parcel_search_check" tool_tip="讓其他人å¯ä»¥åœ¨æœå°‹çµæžœä¸­çœ‹åˆ°é€™å€‹åœ°å€èˆ‡å…¶ä¸­çš„地段"/>
+ <check_box label="å…許網é¢ç‰©ä»¶" name="mesh_rez_enabled_check" tool_tip="å…許大家在此地å€ç”¢ç”Ÿç¶²é¢ç‰©ä»¶"/>
<spinner label="人數上é™" name="agent_limit_spin"/>
- <spinner label="Object Bonus" name="object_bonus_spin"/>
- <text label="Maturity" name="access_text">
+ <spinner label="物件紅利" name="object_bonus_spin"/>
+ <text label="分級" name="access_text">
分級:
</text>
<icons_combo_box label="é©åº¦æˆäºº" name="access_combo">
@@ -36,8 +37,8 @@
<icons_combo_box.item label="一般普級" name="PG" value="13"/>
</icons_combo_box>
<button label="套用" name="apply_btn"/>
- <button label="強制瞬間傳é€ä¸€å€‹å±…民回家..." name="kick_btn"/>
- <button label="強制瞬間傳é€æ‰€æœ‰å±…民回家..." name="kick_all_btn"/>
- <button label="é€å‡ºè¨Šæ¯åˆ°åœ°å€..." name="im_btn"/>
+ <button label="瞬間傳é€ä¸€ä½å±…民回家..." name="kick_btn"/>
+ <button label="瞬間傳é€æ‰€æœ‰å±…民回家..." name="kick_all_btn"/>
+ <button label="å‘地å€ç™¼å‡ºè¨Šæ¯..." name="im_btn"/>
<button label="管ç†çž¬é–“傳é€ä¸­å¿ƒ..." name="manage_telehub_btn"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_region_terrain.xml b/indra/newview/skins/default/xui/zh/panel_region_terrain.xml
index 7cae8fe8cf..30d12dfeb5 100644
--- a/indra/newview/skins/default/xui/zh/panel_region_terrain.xml
+++ b/indra/newview/skins/default/xui/zh/panel_region_terrain.xml
@@ -11,9 +11,9 @@
<spinner label="地形é™ä½Žé™åˆ¶" name="terrain_lower_spin"/>
<check_box label="使用領地的太陽設定" name="use_estate_sun_check"/>
<check_box label="固定太陽" name="fixed_sun_check"/>
- <slider label="Phase" name="sun_hour_slider"/>
+ <slider label="相ä½" name="sun_hour_slider"/>
<button label="套用" name="apply_btn"/>
- <button label="下載 RAW 地形..." name="download_raw_btn" tool_tip="åªå…許領地æ“有者而éžç®¡ç†è€…進行æ“作"/>
- <button label="上傳 RAW 地形檔..." name="upload_raw_btn" tool_tip="åªå…許領地æ“有者而éžç®¡ç†è€…進行æ“作"/>
- <button label="Bake Terrain" name="bake_terrain_btn" tool_tip="Set current terrain as mid-point for raise/lower limits"/>
+ <button label="下載 RAW 地形..." name="download_raw_btn" tool_tip="åªå…許領地所有人而éžç®¡ç†è€…進行æ“作"/>
+ <button label="上傳 RAW 地形檔..." name="upload_raw_btn" tool_tip="åªå…許領地所有人而éžç®¡ç†è€…進行æ“作"/>
+ <button label="確定地形" name="bake_terrain_btn" tool_tip="將目å‰åœ°å½¢è¨­ç‚ºã€Œå‡é«˜ / é™ä½Žã€æ¥µé™çš„中心值"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_region_texture.xml b/indra/newview/skins/default/xui/zh/panel_region_texture.xml
deleted file mode 100644
index 7b6152121f..0000000000
--- a/indra/newview/skins/default/xui/zh/panel_region_texture.xml
+++ /dev/null
@@ -1,54 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="地é¢æ質" name="Textures">
- <text name="region_text_lbl">
- 地å€ï¼š
- </text>
- <text name="region_text">
- 未知
- </text>
- <text name="detail_texture_text">
- 地形æ質(須 512x512,24 ä½å…ƒ .tga 檔格å¼ï¼‰
- </text>
- <text name="height_text_lbl">
- 1 (Low)
- </text>
- <text name="height_text_lbl2">
- 2
- </text>
- <text name="height_text_lbl3">
- 3
- </text>
- <text name="height_text_lbl4">
- 4 (High)
- </text>
- <text name="height_text_lbl5">
- Texture Elevation Ranges
- </text>
- <text name="height_text_lbl6">
- Northwest
- </text>
- <text name="height_text_lbl7">
- Northeast
- </text>
- <spinner label="Low" name="height_start_spin_1"/>
- <spinner label="Low" name="height_start_spin_3"/>
- <spinner label="High" name="height_range_spin_1"/>
- <spinner label="High" name="height_range_spin_3"/>
- <text name="height_text_lbl8">
- Southwest
- </text>
- <text name="height_text_lbl9">
- Southeast
- </text>
- <spinner label="Low" name="height_start_spin_0"/>
- <spinner label="Low" name="height_start_spin_2"/>
- <spinner label="High" name="height_range_spin_0"/>
- <spinner label="High" name="height_range_spin_2"/>
- <text name="height_text_lbl10">
- These values represent the blend range for the textures above.
- </text>
- <text name="height_text_lbl11">
- Measured in meters, the LOW value is the MAXIMUM height of Texture #1, and the HIGH value is the MINIMUM height of Texture #4.
- </text>
- <button label="套用" name="apply_btn"/>
-</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_script_ed.xml b/indra/newview/skins/default/xui/zh/panel_script_ed.xml
index cc2b0fc673..e59307fcfc 100644
--- a/indra/newview/skins/default/xui/zh/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/zh/panel_script_ed.xml
@@ -4,7 +4,7 @@
載入中...
</panel.string>
<panel.string name="can_not_view">
- ä½ ä¸èƒ½å¯Ÿçœ‹æˆ–編輯此腳本,自從它被設定為 &quot;no copy&quot; 後。你需è¦å®Œæ•´æ¬Šé™åŽ»å¯Ÿçœ‹æˆ–編輯有包å«è…³æœ¬åœ¨å…§çš„物件。
+ 你無法察看或編輯這腳本,它被設為「ç¦æ­¢è¤‡è£½ã€ã€‚ 你需è¦å®Œæ•´æ¬Šé™åŽ»å¯Ÿçœ‹æˆ–編輯物件內的腳本。
</panel.string>
<panel.string name="public_objects_can_not_run">
公開物件ä¸èƒ½åŸ·è¡Œè…³æœ¬
@@ -27,7 +27,7 @@
<menu_item_call label="復原" name="Undo"/>
<menu_item_call label="é‡åš" name="Redo"/>
<menu_item_call label="剪下" name="Cut"/>
- <menu_item_call label="覆製" name="Copy"/>
+ <menu_item_call label="æšåº¨" name="Copy"/>
<menu_item_call label="貼上" name="Paste"/>
<menu_item_call label="å…¨é¸" name="Select All"/>
<menu_item_call label="å–消é¸æ“‡" name="Deselect"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_script_limits_my_avatar.xml b/indra/newview/skins/default/xui/zh/panel_script_limits_my_avatar.xml
index 32cc2f9a5d..eb32d39f78 100644
--- a/indra/newview/skins/default/xui/zh/panel_script_limits_my_avatar.xml
+++ b/indra/newview/skins/default/xui/zh/panel_script_limits_my_avatar.xml
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="我的化身" name="script_limits_my_avatar_panel">
<text name="script_memory">
- Avatar Script Usage
+ 化身腳本使用é‡
</text>
<text name="loading_text">
載入中...
</text>
<scroll_list name="scripts_list">
<scroll_list.columns label="尺寸(kb)" name="size"/>
- <scroll_list.columns label="URLs" name="urls"/>
+ <scroll_list.columns label="URL" name="urls"/>
<scroll_list.columns label="物件å稱" name="name"/>
<scroll_list.columns label="ä½ç½®" name="location"/>
</scroll_list>
- <button label="Refresh List" name="refresh_list_btn"/>
+ <button label="刷新清單" name="refresh_list_btn"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_script_limits_region_memory.xml b/indra/newview/skins/default/xui/zh/panel_script_limits_region_memory.xml
index 950abbfb4c..40a2dd6926 100644
--- a/indra/newview/skins/default/xui/zh/panel_script_limits_region_memory.xml
+++ b/indra/newview/skins/default/xui/zh/panel_script_limits_region_memory.xml
@@ -8,13 +8,13 @@
</text>
<scroll_list name="scripts_list">
<scroll_list.columns label="尺寸(kb)" name="size"/>
- <scroll_list.columns label="URLs" name="urls"/>
+ <scroll_list.columns label="URL" name="urls"/>
<scroll_list.columns label="物件å稱" name="name"/>
- <scroll_list.columns label="物件æ“有者" name="owner"/>
+ <scroll_list.columns label="物件所有人" name="owner"/>
<scroll_list.columns label="地段" name="parcel"/>
<scroll_list.columns label="ä½ç½®" name="location"/>
</scroll_list>
- <button label="Refresh List" name="refresh_list_btn"/>
- <button label="Highlight" name="highlight_btn"/>
+ <button label="刷新清單" name="refresh_list_btn"/>
+ <button label="高亮顯示" name="highlight_btn"/>
<button label="退回" name="return_btn"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_side_tray.xml b/indra/newview/skins/default/xui/zh/panel_side_tray.xml
deleted file mode 100644
index e5c7deb7d6..0000000000
--- a/indra/newview/skins/default/xui/zh/panel_side_tray.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<!-- Side tray cannot show background because it is always
- partially on screen to hold tab buttons. -->
-<side_tray name="sidebar">
- <sidetray_tab description="å´é‚Šæ¬„切æ›ã€‚" name="sidebar_openclose" tab_title="å´é‚Šæ¬„切æ›"/>
- <sidetray_tab description="首é ã€‚" name="sidebar_home" tab_title="首é ">
- <panel label="首é " name="panel_home"/>
- </sidetray_tab>
- <sidetray_tab description="編輯你的公開檔案åŠç²¾é¸åœ°é»žã€‚" name="sidebar_me" tab_title="我的檔案">
- <panel_container name="panel_container">
- <panel label="自己" name="panel_me"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Find your friends, contacts and people nearby." name="sidebar_people" tab_title="人群">
- <panel_container name="panel_container">
- <panel label="群組檔案" name="panel_group_info_sidetray"/>
- <panel label="Blocked Residents &amp; Objects" name="panel_block_list_sidetray"/>
- </panel_container>
- </sidetray_tab>
- <sidetray_tab description="Find places to go and places you&apos;ve visited before." label="地點" name="sidebar_places" tab_title="地點">
- <panel label="地點" name="panel_places"/>
- </sidetray_tab>
- <sidetray_tab description="ç€è¦½ä½ çš„收ç´å€ã€‚" name="sidebar_inventory" tab_title="我的收ç´å€">
- <panel label="編輯收ç´å€" name="sidepanel_inventory"/>
- </sidetray_tab>
- <sidetray_tab description="變更你的外觀與目å‰æ¨£è²Œã€‚" name="sidebar_appearance" tab_title="我的外觀">
- <panel label="編輯外觀" name="sidepanel_appearance"/>
- </sidetray_tab>
-</side_tray>
diff --git a/indra/newview/skins/default/xui/zh/panel_sound_devices.xml b/indra/newview/skins/default/xui/zh/panel_sound_devices.xml
new file mode 100644
index 0000000000..96b00c3235
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/panel_sound_devices.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel label="設備設定" name="device_settings_panel">
+ <panel.string name="default_text">
+ é è¨­
+ </panel.string>
+ <text name="Input">
+ 輸入
+ </text>
+ <text name="My volume label">
+ 我的音é‡ï¼š
+ </text>
+ <slider_bar initial_value="1.0" name="mic_volume_slider" tool_tip="用這控制æ¢æ”¹è®ŠéŸ³é‡"/>
+ <text name="wait_text">
+ è«‹ç¨å€™
+ </text>
+ <text name="Output">
+ 輸出
+ </text>
+</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_stand_stop_flying.xml b/indra/newview/skins/default/xui/zh/panel_stand_stop_flying.xml
index 1dd3acef5d..4586d4eca1 100644
--- a/indra/newview/skins/default/xui/zh/panel_stand_stop_flying.xml
+++ b/indra/newview/skins/default/xui/zh/panel_stand_stop_flying.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- Width and height of this panel should be synchronized with "panel_modes" in the floater_moveview.xml-->
<panel name="panel_stand_stop_flying">
- <button label="站立" name="stand_btn" tool_tip="點擊此處起立。"/>
+ <button label="站立" name="stand_btn" tool_tip="點按此處起立。"/>
<button label="åœæ­¢é£›è¡Œ" name="stop_fly_btn" tool_tip="åœæ­¢é£›è¡Œ"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_status_bar.xml b/indra/newview/skins/default/xui/zh/panel_status_bar.xml
index 808e14f3c3..ceebe943de 100644
--- a/indra/newview/skins/default/xui/zh/panel_status_bar.xml
+++ b/indra/newview/skins/default/xui/zh/panel_status_bar.xml
@@ -16,12 +16,12 @@
L$ [AMT]
</panel.string>
<panel name="balance_bg">
- <text name="balance" tool_tip="點擊以é‡æ–°æ›´æ–°ä½ çš„ L$ 帳戶餘é¡" value="L$20"/>
- <button label="購買 L$" name="buyL" tool_tip="點擊以購買更多 L$"/>
+ <text name="balance" tool_tip="點按以é‡æ–°æ›´æ–°ä½ çš„ L$ 帳戶餘é¡" value="L$20"/>
+ <button label="購買 L$" name="buyL" tool_tip="點按以購買更多 L$"/>
</panel>
<text name="TimeText" tool_tip="ç›®å‰æ™‚å€ï¼ˆå¤ªå¹³æ´‹ï¼‰">
24:00 AM PST
</text>
- <button name="media_toggle_btn" tool_tip="開始 / åœæ­¢å…¨éƒ¨åª’體(音樂ã€å½±ç‰‡ã€ç¶²é ï¼‰"/>
+ <button name="media_toggle_btn" tool_tip="開始/åœæ­¢å…¨éƒ¨åª’體(音樂ã€å½±ç‰‡ã€ç¶²é ï¼‰"/>
<button name="volume_btn" tool_tip="全域音é‡æŽ§åˆ¶"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_teleport_history.xml b/indra/newview/skins/default/xui/zh/panel_teleport_history.xml
index a2a63db000..44d545a86d 100644
--- a/indra/newview/skins/default/xui/zh/panel_teleport_history.xml
+++ b/indra/newview/skins/default/xui/zh/panel_teleport_history.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel name="Teleport History">
<accordion name="history_accordion">
- <no_matched_tabs_text name="no_matched_teleports_msg" value="沒有發ç¾ä½ è¦æ‰¾çš„嗎?試試 [secondlife:///app/search/places/[SEARCH_TERM] æœå°‹]。"/>
- <no_visible_tabs_text name="no_teleports_msg" value="瞬間傳é€ç´€éŒ„是空白的。試試 [secondlife:///app/search/places/ Search]。"/>
+ <no_matched_tabs_text name="no_matched_teleports_msg" value="找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試 [secondlife:///app/search/places/[SEARCH_TERM] æœå°‹]。"/>
+ <no_visible_tabs_text name="no_teleports_msg" value="瞬間傳é€æ­·å²è¨˜éŒ„ç›®å‰ç©ºç™½ã€‚ 請試試[secondlife:///app/search/places/ æœå°‹]。"/>
<accordion_tab name="today" title="今天"/>
<accordion_tab name="yesterday" title="昨天"/>
<accordion_tab name="2_days_ago" title="å‰å¤©"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_world_map.xml b/indra/newview/skins/default/xui/zh/panel_world_map.xml
index b5aa659bf0..84018768a1 100644
--- a/indra/newview/skins/default/xui/zh/panel_world_map.xml
+++ b/indra/newview/skins/default/xui/zh/panel_world_map.xml
@@ -7,57 +7,57 @@
無效的ä½ç½®
</panel.string>
<panel.string name="world_map_north">
- N
+ 北
</panel.string>
<panel.string name="world_map_east">
E
</panel.string>
<panel.string name="world_map_west">
- W
+ 西
</panel.string>
<panel.string name="world_map_south">
- S
+ å—
</panel.string>
<panel.string name="world_map_southeast">
- SE
+ æ±å—
</panel.string>
<panel.string name="world_map_northeast">
- NE
+ æ±åŒ—
</panel.string>
<panel.string name="world_map_southwest">
- SW
+ 西å—
</panel.string>
<panel.string name="world_map_northwest">
- NW
+ 西北
</panel.string>
<panel.string name="world_map_person">
- 1 person
+ 1 人
</panel.string>
<panel.string name="world_map_people">
- [NUMBER] people
+ [NUMBER] 人
</panel.string>
- <text label="N" name="floater_map_north">
- N
+ <text label="北" name="floater_map_north">
+ 北
</text>
<text label="E" name="floater_map_east">
E
</text>
- <text label="W" name="floater_map_west">
- W
+ <text label="西" name="floater_map_west">
+ 西
</text>
- <text label="S" name="floater_map_south">
- S
+ <text label="å—" name="floater_map_south">
+ å—
</text>
- <text label="SE" name="floater_map_southeast">
- SE
+ <text label="æ±å—" name="floater_map_southeast">
+ æ±å—
</text>
- <text label="NE" name="floater_map_northeast">
- NE
+ <text label="æ±åŒ—" name="floater_map_northeast">
+ æ±åŒ—
</text>
- <text label="SW" name="floater_map_southwest">
- SW
+ <text label="西å—" name="floater_map_southwest">
+ 西å—
</text>
- <text label="NW" name="floater_map_northwest">
- NW
+ <text label="西北" name="floater_map_northwest">
+ 西北
</text>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/role_actions.xml b/indra/newview/skins/default/xui/zh/role_actions.xml
index 32bf0d22d8..767bcecde7 100644
--- a/indra/newview/skins/default/xui/zh/role_actions.xml
+++ b/indra/newview/skins/default/xui/zh/role_actions.xml
@@ -1,73 +1,73 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<role_actions>
- <action_set description="These Abilities include powers to add and remove group Members, and allow new Members to join without an invitation." name="Membership">
- <action description="邀請他人加入這個群組" longdescription="邀請他人加入這個群組,請按下於角色å€æ®µä¸­çš„æˆå“¡é ç±¤ä¸­çš„ &apos;邀請&apos; 按鈕。" name="member invite" value="1"/>
- <action description="將會員由這個群組中踢出" longdescription="Eject Members from this Group using the &apos;Eject&apos; button in the Roles section &gt; Members tab. An Owner can eject anyone except another Owner. If you&apos;re not an Owner, a Member can be ejected from a group if, and only if, they&apos;re only in the Everyone Role, and NO other Roles. To remove Members from Roles, you need to have the &apos;Remove Members from Roles&apos; Ability." name="member eject" value="2"/>
- <action description="Toggle &apos;Open Enrollment&apos; and change &apos;Enrollment fee&apos;" longdescription="Toggle &apos;Open Enrollment&apos; to let new Members join without an invitation, and change the &apos;Enrollment fee&apos; in the General section." name="member options" value="3"/>
+ <action_set description="這些能力包括新增或移除群組æˆå“¡å’Œå…許新æˆå“¡ä¸å—é‚€å³å¯åŠ å…¥ç¾¤çµ„的等權力。" name="Membership">
+ <action description="邀請他人加入這個群組" longdescription="欲邀請他人加入這個群組,請按下角色欄下的æˆå“¡é ç±¤ä¸­çš„「邀請ã€æŒ‰éˆ•ã€‚" name="member invite" value="1"/>
+ <action description="將會員由這個群組中踢出" longdescription="欲將æˆå“¡å¾žç¾¤çµ„踢出,請按下角色欄下的æˆå“¡é ç±¤ä¸­çš„「踢出ã€æŒ‰éˆ•ã€‚ 所有人å¯è¸¢å‡ºä»»ä½•ä¸å…·æ‰€æœ‰äººè§’色的人。 如果你ä¸æ˜¯æ‰€æœ‰äººï¼Œä¸€ä½æˆå“¡åªåœ¨ä»–僅屬於「任何人ã€è§’色且沒有其他角色的情æ³ä¸‹è¢«è¸¢å‡ºç¾¤çµ„。 欲å¸é™¤æˆå“¡çš„角色,你必須有「å¸é™¤æˆå“¡è§’色ã€çš„能力。" name="member eject" value="2"/>
+ <action description="切æ›ã€Œå…費自由加入ã€è¨­å®šï¼Œæ›´æ”¹ã€ŒåŠ å…¥è²»ã€ã€‚" longdescription="切æ›ã€Œå…費自由加入ã€è¨­å®šï¼Œè®“æˆå“¡ä¸å—邀也å¯åŠ å…¥ï¼Œä¸¦åœ¨åŸºæœ¬è¨­å®šæ¬„更改「加入費ã€ã€‚" name="member options" value="3"/>
</action_set>
- <action_set description="These Abilities include powers to add, remove, and change group Roles, add and remove Members in Roles, and assign Abilities to Roles." name="Roles">
- <action description="創立一個新角色" longdescription="創立一個新角色於角色å€æ®µ &gt; 角色é ç±¤ã€‚" name="role create" value="4"/>
- <action description="刪除角色" longdescription="Delete Roles in the Roles section &gt; Roles tab." name="role delete" value="5"/>
- <action description="Change Role names, titles, descriptions, and whether Role members are publicly revealed" longdescription="Change Role names, titles, descriptions, and whether Role members are publicly revealed. This is done at the bottom of the the Roles section &gt; Roles tab after selecting a Role." name="role properties" value="6"/>
- <action description="Assign Members to Assigner&apos;s Roles" longdescription="Assign Members to Roles in the list of Assigned Roles (Roles section &gt; Members tab). A Member with this Ability can only add Members to a Role that the assigner is already in." name="role assign member limited" value="7"/>
- <action description="Assign Members to Any Role" longdescription="Assign Members to Any Role in the list of Assigned Roles (Roles section &gt; Members tab). *WARNING* Any Member in a Role with this Ability can assign themselves--and any other non-Owner Member--to Roles that have more powers than they currently have, potentially elevating themselves to near-Owner power. Be sure you know what you&apos;re doing before assigning this Ability." name="role assign member" value="8"/>
- <action description="由角色中移除æˆå“¡" longdescription="Remove Members from Roles in the list of Assigned Roles (Roles section &gt; Members tab). Owners can&apos;t be removed." name="role remove member" value="9"/>
- <action description="Assign and Remove Abilities in Roles" longdescription="Assign and Remove Abilities for each Role in the list of Allowed Abilities (Roles section &gt; Roles tab). *WARNING* Any Member in a Role with this Ability can assign themselves--and any other non-Owner Member--all Abilities, potentially elevating themselves to near-Owner power. Be sure you know what you&apos;re doing before assigning this Ability." name="role change actions" value="10"/>
+ <action_set description="這些能力包括新增ã€ç§»é™¤ã€æ›´æ”¹ç¾¤çµ„角色,新增或移除æˆå“¡çš„角色,和為角色設定能力等權力。" name="Roles">
+ <action description="創立一個新角色" longdescription="到角色欄的角色é ç±¤ï¼Œå¯ä»¥å»ºç«‹æ–°è§’色。" name="role create" value="4"/>
+ <action description="刪除角色" longdescription="到角色欄的角色é ç±¤ï¼Œå¯ä»¥åˆªé™¤è§’色。" name="role delete" value="5"/>
+ <action description="變更角色å稱ã€é ­éŠœã€æ述,設定角色的æˆå“¡å單是å¦å…¬é–‹" longdescription="變更角色å稱ã€é ­éŠœã€æ述,設定角色的æˆå“¡å單是å¦å…¬é–‹ã€‚ é¸å–一個角色後,å¯åˆ°è§’色欄底下的角色é ç±¤å®Œæˆé€™å‹•ä½œã€‚" name="role properties" value="6"/>
+ <action description="賦予æˆå“¡ã€ŒæŒ‡æ´¾è€…ã€è§’色" longdescription="從已知的指派角色中é¸æ“‡è‹¥å¹²ï¼Œè³¦äºˆçµ¦æˆå“¡ï¼ˆè§’色欄 &gt; æˆå“¡é ç±¤ï¼‰ã€‚ 有這能力的æˆå“¡ï¼Œåªèƒ½æŠŠä»–自己已身負的角色賦予給別的æˆå“¡ã€‚" name="role assign member limited" value="7"/>
+ <action description="賦予æˆå“¡ã€Œä»»ä½•äººã€è§’色" longdescription="從已知的指派角色中,賦予給æˆå“¡ã€Œä»»ä½•äººã€è§’色(角色欄 &gt; æˆå“¡é ç±¤ï¼‰ã€‚ *警告* 任何身負具這能力的角色的æˆå“¡ï¼Œéƒ½å¯ä»¥æŠŠæŸäº›è§’色賦予自己或任何ä¸æ˜¯æ‰€æœ‰äººçš„æˆå“¡ï¼Œå› æ­¤ä½¿è‡ªå·±æˆ–別人得到比ç¾åœ¨æ›´å¤šçš„權力,最終å¯èƒ½æ“有近似「所有人ã€çš„權力。 賦予這項能力之å‰ï¼Œæ•¬è«‹æ…Žé‡è€ƒæ…®ã€‚" name="role assign member" value="8"/>
+ <action description="由角色中移除æˆå“¡" longdescription="從已知的指派角色中é¸æ“‡ï¼Œå°‡æˆå“¡å¸é™¤è©²è§’色(角色欄 &gt; æˆå“¡é ç±¤ï¼‰ã€‚ 所有人角色ä¸å¾—被å¸é™¤ã€‚" name="role remove member" value="9"/>
+ <action description="設定或å¸é™¤è§’色能力" longdescription="從å…許的能力清單中é¸æ“‡ï¼Œç‚ºæ¯ä¸€è§’色設定或å¸é™¤è©²èƒ½åŠ›ï¼ˆè§’色欄 &gt; 角色é ç±¤ï¼‰ã€‚ *警告* 任何身負具有這能力的角色的æˆå“¡ï¼Œéƒ½å¯ä»¥å°‡æ‰€æœ‰èƒ½åŠ›è³¦äºˆè‡ªå·±å’Œä»»ä½•å…¶ä»–ä¸æ˜¯æ‰€æœ‰äººçš„人,因此讓自己或他人æå‡ç‚ºè¿‘似「所有人ã€æ¬ŠåŠ›çš„層級。 賦予這項能力之å‰ï¼Œæ•¬è«‹æ…Žé‡è€ƒæ…®ã€‚" name="role change actions" value="10"/>
</action_set>
- <action_set description="These Abilities include powers to modify this group&apos;s identity, such as changing public visibility, charter, and insignia." name="Group Identity">
- <action description="Change Charter, Insignia, and &apos;Show in search&apos;" longdescription="Change Charter, Insignia, and &apos;Show in search&apos;. This is done in the General section." name="group change identity" value="11"/>
+ <action_set description="這些能力包括有權修改群組身份,例如更改公開程度ã€è¦ç« å’Œå¾½ç« ã€‚" name="Group Identity">
+ <action description="更改è¦ç« ã€å¾½ç« ï¼Œè¨­å®šæ˜¯å¦ã€Œé¡¯ç¤ºæ–¼æœå°‹çµæžœã€ã€‚" longdescription="更改è¦ç« ã€å¾½ç« ï¼Œè¨­å®šæ˜¯å¦ã€Œé¡¯ç¤ºæ–¼æœå°‹çµæžœã€ã€‚ 這å¯åœ¨ã€ŒåŸºæœ¬è³‡æ–™ã€æ¬„設定。" name="group change identity" value="11"/>
</action_set>
- <action_set description="These Abilities include powers to deed, modify, and sell land in this group&apos;s land holdings. To get to the About Land window, right-click the ground and select &apos;About Land&apos;, or click the &apos;i&apos; icon in the Navigation Bar." name="Parcel Management">
- <action description="讓渡土地或購買土地給群組" longdescription="Deed land and buy land for group. This is done in About Land &gt; General tab." name="land deed" value="12"/>
- <action description="Abandon land to Governor Linden" longdescription="Abandon land to Governor Linden. *WARNING* Any Member in a Role with this Ability can abandon group-owned land in About Land &gt; General tab, reverting it to Linden ownership without a sale! Be sure you know what you&apos;re doing before assigning this Ability." name="land release" value="13"/>
- <action description="Set land for sale info" longdescription="Set land for sale info. *WARNING* Any Member in a Role with this Ability can sell group-owned land in About Land &gt; General tab as they wish! Be sure you know what you&apos;re doing before assigning this Ability." name="land set sale info" value="14"/>
- <action description="Subdivide and join parcels" longdescription="Subdivide and join parcels. This is done by right-clicking the ground, &apos;Edit Terrain&apos;, and dragging your mouse on the land to make a selection. To subdivide, select what you want to split and click &apos;Subdivide&apos;. To join, select two or more contiguous parcels and click &apos;Join&apos;." name="land divide join" value="15"/>
+ <action_set description="這些能力包括有權讓渡ã€ä¿®æ”¹æˆ–出售本群組æ“有的土地。 欲å‰å¾€ã€ŒåœŸåœ°è³‡æ–™ã€è¦–窗,請在地é¢ä»»ä¸€è™•é»žæŒ‰å³éµï¼Œé¸æ“‡ã€ŒåœŸåœ°è³‡æ–™ã€ï¼Œæˆ–點按導覽列的「iã€åœ–示。" name="Parcel Management">
+ <action description="讓渡土地或購買土地給群組" longdescription="讓渡土地或為群組購地。 這å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; 基本é ç±¤å®Œæˆã€‚" name="land deed" value="12"/>
+ <action description="放棄土地,將所有權轉給 Governor Linden(林登總長)" longdescription="放棄土地,將所有權轉給 Governor Linden(林登總長)。 *警告* 任何身負具有這能力的角色的æˆå“¡ï¼Œéƒ½å¯ä»¥åˆ°ã€ŒåœŸåœ°è³‡æ–™ã€&gt; 基本é ç±¤æ”¾æ£„任何群組所有的土地,ä¸ç¶“出售就將所有權轉給 Lindenï¼ è³¦äºˆé€™é …èƒ½åŠ›ä¹‹å‰ï¼Œæ•¬è«‹æ…Žé‡è€ƒæ…®ã€‚" name="land release" value="13"/>
+ <action description="設定待售土地資訊" longdescription="設定待售土地資訊。 *警告* 任何身負具有這能力的角色的æˆå“¡ï¼Œéƒ½å¯ä»¥åˆ°ã€ŒåœŸåœ°è³‡æ–™ã€&gt; 基本é ç±¤ä»»æ„å‡ºå”®ç¾¤çµ„æ‰€æœ‰çš„åœŸåœ°ï¼ è³¦äºˆé€™é …èƒ½åŠ›ä¹‹å‰ï¼Œæ•¬è«‹æ…Žé‡è€ƒæ…®ã€‚" name="land set sale info" value="14"/>
+ <action description="分割或åˆä½µåœ°æ®µ" longdescription="分割或åˆä½µåœ°æ®µã€‚ 欲進行此動作,請在地é¢ä»»ä¸€è™•é»žæŒ‰å³éµï¼Œé¸æ“‡ã€Œç·¨è¼¯åœ°å½¢ã€ï¼Œä¸¦åœ¨åœŸåœ°ä¸Šæ‹–曳滑鼠é¸å–一個範åœã€‚ è¦é€²è¡Œåˆ†å‰²ï¼Œåšå¥½é¸æ“‡å¾Œé»žæŒ‰ã€Œåˆ†å‰²ã€ã€‚ è¦åˆä½µï¼Œé¸å–至少兩塊相鄰地段,å†é»žé¸ã€Œåˆä½µã€ã€‚" name="land divide join" value="15"/>
</action_set>
- <action_set description="These Abilities include powers to change the parcel name and publish settings, Find directory visibility, and landing point &amp; TP routing options." name="Parcel Identity">
- <action description="Toggle &apos;Show Place in Search&apos; and set category" longdescription="Toggle &apos;Show Place in Search&apos; and setting a parcel&apos;s category in About Land &gt; Options tab." name="land find places" value="17"/>
- <action description="Change parcel name, description, and &apos;Show Place in Search&apos; settings" longdescription="Change parcel name, description, and &apos;Show Place in Search&apos; settings. This is done in About Land &gt; Options tab." name="land change identity" value="18"/>
- <action description="Set landing point and set teleport routing" longdescription="On a group-owned parcel, Members in a Role with this Ability can set a landing point to specify where incoming teleports arrive, and also set teleport routing for further control. This is done in About Land &gt; Options tab." name="land set landing point" value="19"/>
+ <action_set description="這些能力包括å¯æ›´æ”¹åœ°æ®µå稱和發佈設定ã€è¨­å®šæ˜¯å¦å…¬é–‹åˆ°æœå°‹çµæžœã€è¨­å®šç™»é™¸åœ°é»žå’Œçž¬é–“傳é€ç¹žè·¯é¸é …。" name="Parcel Identity">
+ <action description="切æ›ã€Œå°‡åœ°é»žé¡¯ç¤ºåœ¨æœå°‹çµæžœã€è¨­å®šï¼Œä¸¦é¸å®šé¡žåˆ¥" longdescription="切æ›ã€Œå°‡åœ°é»žé¡¯ç¤ºåœ¨æœå°‹çµæžœã€è¨­å®šï¼Œä¸¦åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤è¨­å®šåœ°æ®µé¡žåˆ¥ã€‚" name="land find places" value="17"/>
+ <action description="更改地段å稱ã€æ述,和「將地點顯示在æœå°‹çµæžœã€è¨­å®šã€‚" longdescription="更改地段å稱ã€æ述,和「將地點顯示在æœå°‹çµæžœã€è¨­å®šã€‚ 這å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤å®Œæˆã€‚" name="land change identity" value="18"/>
+ <action description="設定登陸地點和瞬間傳é€ç¹žè·¯è¨­å®šã€‚" longdescription="在群組所有的地段上,身負具此能力的æˆå“¡ï¼Œå¯ä»¥è¨­å®šäººå€‘瞬間傳é€é€²ä¾†æ™‚的登陸地點,和瞬間傳é€çš„繞路é¸é …。 這å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤å®Œæˆã€‚" name="land set landing point" value="19"/>
</action_set>
- <action_set description="These Abilities include powers which affect parcel options, such as &apos;Create Objects&apos;, &apos;Edit Terrain&apos;, and music &amp; media settings." name="Parcel Settings">
- <action description="Change music &amp; media settings" longdescription="Change streaming music and movie settings in About Land &gt; Media tab." name="land change media" value="20"/>
- <action description="Toggle &apos;Edit Terrain&apos;" longdescription="Toggle &apos;Edit Terrain&apos;. *WARNING* About Land &gt; Options tab &gt; Edit Terrain allows anyone to terraform your land&apos;s shape, and place and move Linden plants. Be sure you know what you&apos;re doing before assigning this Ability. Editing terrain is toggled in About Land &gt; Options tab." name="land edit" value="21"/>
- <action description="Toggle various About Land &gt; Options settings" longdescription="Toggle &apos;Safe (no damage)&apos;, &apos;Fly&apos;, and allow other Residents to: &apos;Edit Terrain&apos;, &apos;Build&apos;, &apos;Create Landmarks&apos;, and &apos;Run Scripts&apos; on group-owned land in About Land &gt; Options tab." name="land options" value="22"/>
+ <action_set description="這些能力包括有權更改地段é¸é …,例如「新建物件ã€ã€ã€Œç·¨è¼¯åœ°å½¢ã€ï¼Œå’ŒéŸ³æ¨‚ã€åª’體設定等。" name="Parcel Settings">
+ <action description="更改音樂和媒體設定" longdescription="在「土地資料ã€&gt; 媒體é ç±¤æ›´æ”¹ä¸²æµéŸ³æ¨‚和影片設定。" name="land change media" value="20"/>
+ <action description="切æ›ã€Œç·¨è¼¯åœ°å½¢ã€è¨­å®š" longdescription="切æ›ã€Œç·¨è¼¯åœ°å½¢ã€è¨­å®šã€‚ *警告* 「土地資料ã€&gt; 「é¸é …ã€é ç±¤ &gt;「編輯地形ã€å¯å…許任何人變更你的土地形狀,放置或移動 Linden æ¤ç‰©ã€‚ 賦予這項能力之å‰ï¼Œæ•¬è«‹æ…Žé‡è€ƒæ…®ã€‚ 編輯地形å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤åšåˆ‡æ›ã€‚" name="land edit" value="21"/>
+ <action description="切æ›å„項「土地資料ã€&gt; é¸é …設定" longdescription="在「土地資料ã€&gt; é¸é …é ç±¤åˆ‡æ›ã€Œå®‰å…¨ï¼ˆç„¡å‚·å®³ï¼‰ã€è¨­å®šï¼Œä¸¦å…許其他居民在群組所有土地上「編輯地形ã€ã€ã€Œå»ºè£½ã€ã€ã€Œå»ºç«‹åœ°æ¨™ã€ã€ã€ŒåŸ·è¡Œè…³æœ¬ã€ã€‚" name="land options" value="22"/>
</action_set>
- <action_set description="These Abilities include powers which allow Members to bypass restrictions on group-owned parcels." name="Parcel Powers">
- <action description="Always allow &apos;Edit Terrain&apos;" longdescription="Members in a Role with this Ability can edit terrain on a group-owned parcel, even if it&apos;s turned off in About Land &gt; Options tab." name="land allow edit land" value="23"/>
- <action description="Always allow &apos;Fly&apos;" longdescription="Members in a Role with this Ability can fly on a group-owned parcel, even if it&apos;s turned off in About Land &gt; Options tab." name="land allow fly" value="24"/>
- <action description="Always allow &apos;Create Objects&apos;" longdescription="Members in a Role with this Ability can create objects on a group-owned parcel, even if it&apos;s turned off in About Land &gt; Options tab." name="land allow create" value="25"/>
- <action description="總是å…許 &apos;創造地標&apos;" longdescription="Members in a Role with this Ability can landmark a group-owned parcel, even if it&apos;s turned off in About Land &gt; Options tab." name="land allow landmark" value="26"/>
- <action description="Allow &apos;Set Home to Here&apos; on group land" longdescription="Members in a Role with this Ability can use World menu &gt; Landmarks &gt; Set Home to Here on a parcel deeded to this group." name="land allow set home" value="28"/>
- <action description="Allow &apos;Event Hosting&apos; on group land" longdescription="Members in a Role with this Ability can select group owned parcels as venus when hosting an event." name="land allow host event" value="41"/>
+ <action_set description="這些能力包括å¯å…許æˆå“¡åœ¨ç¾¤çµ„所有地段上è¦é¿é™åˆ¶ã€‚" name="Parcel Powers">
+ <action description="固定å…許「編輯地形ã€" longdescription="身負具此能力的角色的æˆå“¡å¯ä»¥åœ¨ç¾¤çµ„所有地段上編輯地形,無論這功能在「土地資料ã€&gt; é¸é …é ç±¤è£¡æ˜¯å¦è¢«ç¦æ­¢ã€‚" name="land allow edit land" value="23"/>
+ <action description="固定å…許「飛行ã€" longdescription="身負具此能力的角色的æˆå“¡å¯ä»¥åœ¨ç¾¤çµ„所有地段上飛行,無論這能力是å¦åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤è£¡è¢«ç¦æ­¢ã€‚" name="land allow fly" value="24"/>
+ <action description="固定å…許「新建物件ã€" longdescription="身負具此能力的角色的æˆå“¡å¯ä»¥åœ¨ç¾¤çµ„所有地段上新建物件,無論這能力是å¦åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤è£¡è¢«ç¦æ­¢ã€‚" name="land allow create" value="25"/>
+ <action description="總是å…許「新建地標ã€" longdescription="身負具此能力的角色的æˆå“¡å¯ä»¥å°‡ç¾¤çµ„所有的地段設為地標,無論這能力是å¦åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤è£¡è¢«ç¦æ­¢ã€‚" name="land allow landmark" value="26"/>
+ <action description="å…許在群組所有土地上「將這裡設為我的家ã€" longdescription="身負具此能力的角色的æˆå“¡ï¼Œå¯ä»¥åœ¨è®“渡給這群組的地段上使用「世界ã€é¸å–® &gt; 地標 &gt; 「將這裡設為我的家ã€ã€‚" name="land allow set home" value="28"/>
+ <action description="å…許在群組所有土地上「開辦活動ã€" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå¯ä»¥é¸æ“‡ç¾¤çµ„所有的地段作為開辦活動的場地。" name="land allow host event" value="41"/>
</action_set>
- <action_set description="These Abilities include powers to allow or restrict access to group-owned parcels, including freezing and ejecting Residents." name="Parcel Access">
- <action description="Manage parcel Access lists" longdescription="Manage parcel Access lists in About Land &gt; Access tab." name="land manage allowed" value="29"/>
- <action description="Manage parcel Ban lists" longdescription="Manage parcel Ban lists in About Land &gt; Access tab." name="land manage banned" value="30"/>
- <action description="Change parcel &apos;Sell passes to&apos; settings" longdescription="Change parcel &apos;Sell passes to&apos; settings in About Land &gt; Access tab." name="land manage passes" value="31"/>
- <action description="將地段內的居民踢出åŠå‡çµ" longdescription="Members in a Role with this Ability can handle an unwelcome Resident on a group-owned parcel by right-clicking them, then selecting &apos;Eject&apos; or &apos;Freeze&apos;." name="land admin" value="32"/>
+ <action_set description="這些能力包括å¯å…許或é™åˆ¶äººå€‘出入群組所有的地段,包括把居民å‡çµæˆ–踢出。" name="Parcel Access">
+ <action description="管ç†åœ°æ®µå‡ºå…¥è¨±å¯åå–®" longdescription="在「土地資料ã€&gt; 出入許å¯é ç±¤ç®¡ç†åœ°æ®µçš„出入許å¯å單。" name="land manage allowed" value="29"/>
+ <action description="管ç†åœ°æ®µç¦å…¥åå–®" longdescription="在「土地資料ã€&gt; 出入許å¯é ç±¤ç®¡ç†åœ°æ®µçš„ç¦å…¥å單。" name="land manage banned" value="30"/>
+ <action description="變更地段的「通行證出售å°è±¡ã€è¨­å®š" longdescription="在「土地資料ã€&gt; 出入許å¯é ç±¤è®Šæ›´åœ°æ®µçš„「通行證出售å°è±¡ã€è¨­å®šã€‚" name="land manage passes" value="31"/>
+ <action description="將地段內的居民踢出åŠå‡çµ" longdescription="身負具此能力的角色的æˆå“¡ï¼Œå¯ä»¥åœ¨ç¾¤çµ„所有地段上處置ä¸å—歡迎的居民,按å³éµåŠ ä»¥ã€Œè¸¢å‡ºã€æˆ–「å‡çµã€ã€‚" name="land admin" value="32"/>
</action_set>
- <action_set description="These Abilities include powers to allow members to return objects and place and move Linden plants. This is useful for Members to clean up litter and do landscaping, but it should also be used with care, because there&apos;s no undo for returning objects." name="Parcel Content">
- <action description="Return objects owned by group" longdescription="Return objects on group-owned parcels that are owned by the group in About Land &gt; Objects tab." name="land return group owned" value="48"/>
- <action description="Return objects set to group" longdescription="Return objects on group-owned parcels that are set to the group in About Land &gt; Objects tab." name="land return group set" value="33"/>
- <action description="退回éžç¾¤çµ„物件" longdescription="Return objects on group-owned parcels that are non-group in About Land &gt; Objects tab." name="land return non group" value="34"/>
- <action description="Landscaping using Linden plants" longdescription="Landscaping ability to place and move Linden trees, plants, and grasses. These items can be found in your inventory&apos;s Library &gt; Objects folder, or they can be created via the Build menu." name="land gardening" value="35"/>
+ <action_set description="這些能力包括有權å…許æˆå“¡é€è¿”物件,或放置或移動 Linden æ¤ç‰©ã€‚ 這能力的用處是讓æˆå“¡æ¸…ç†ä¸€ä¸‹åœŸåœ°ï¼Œåšä¸€åšæ™¯è§€ä½ˆç½®ï¼Œä½†å¿…é ˆå°å¿ƒä½¿ç”¨ï¼Œå› ç‚ºç‰©ä»¶ä¸€æ—¦è¢«é€è¿”後å³ç„¡æ³•å¾©åŽŸã€‚" name="Parcel Content">
+ <action description="é€è¿”群組所有的物件" longdescription="在「土地資料ã€&gt; 物件é ç±¤é€è¿”ä½æ–¼ç¾¤çµ„所æ“有地段上的群組所æ“有物件。" name="land return group owned" value="48"/>
+ <action description="é€è¿”設給群組的物件" longdescription="在「土地資料ã€&gt; 物件é ç±¤é€è¿”ä½æ–¼ç¾¤çµ„所æ“有地段的設給群組的物件。" name="land return group set" value="33"/>
+ <action description="退回éžç¾¤çµ„物件" longdescription="在「土地資料ã€&gt; 物件é ç±¤é€è¿”ä½æ–¼ç¾¤çµ„所æ“有地段的éžç¾¤çµ„物件。" name="land return non group" value="34"/>
+ <action description="用 Linden æ¤ç‰©ä½ˆç½®æ™¯è§€ã€‚" longdescription="å…許放置或移動 Linden 樹種ã€è‰åœ°å’Œå…¶ä»–æ¤ç‰©çš„景觀佈置能力。 這些物項在你收ç´å€çš„資æºåº« &gt; 物件資料夾å¯æ‰¾åˆ°ï¼Œä½ ä¹Ÿå¯ä»¥é€éŽã€Œå»ºè£½ã€é¸å–®åŠ ä»¥æ–°å»ºã€‚" name="land gardening" value="35"/>
</action_set>
- <action_set description="These Abilities include powers to deed, modify, and sell group-owned objects. These changes are done in the Build Tools &gt; General tab. Right-click an object and Edit to see its settings." name="Object Management">
- <action description="讓渡物件給群組" longdescription="Deed objects to group in the Build Tools &gt; General tab." name="object deed" value="36"/>
- <action description="Manipulate (move, copy, modify) group-owned objects" longdescription="Manipulate (move, copy, modify) group-owned objects in the Build Tools &gt; General tab." name="object manipulate" value="38"/>
- <action description="Set group-owned objects for sale" longdescription="Set group-owned objects for sale in the Build Tools &gt; General tab." name="object set sale" value="39"/>
+ <action_set description="這些能力包括有權讓渡ã€ä¿®æ”¹æˆ–出售本群組æ“有的物件。 這些變更å¯åœ¨ã€Œå»ºè£½å·¥å…·ã€&gt; 基本é ç±¤å®Œæˆã€‚ å°ä¸€å€‹ç‰©ä»¶é»žæŒ‰å³éµï¼Œé¸æ“‡ã€Œç·¨è¼¯ã€å³å¯å¯Ÿçœ‹å…¶è¨­å®šã€‚" name="Object Management">
+ <action description="讓渡物件給群組" longdescription="在「建製工具ã€&gt; 基本é ç±¤å°‡ç‰©ä»¶è®“渡給群組。" name="object deed" value="36"/>
+ <action description="æ“縱(移動ã€è¤‡è£½ã€ä¿®æ”¹ï¼‰ç¾¤çµ„所æ“有物件" longdescription="在「建製工具ã€&gt; 基本é ç±¤æ“縱(移動ã€è¤‡è£½ã€ä¿®æ”¹ï¼‰ç¾¤çµ„所æ“有物件。" name="object manipulate" value="38"/>
+ <action description="設定出售群組所æ“有物件" longdescription="在「建製工具ã€&gt; 基本é ç±¤è¨­å®šå‡ºå”®ç¾¤çµ„所æ“有物件。" name="object set sale" value="39"/>
</action_set>
- <action_set description="These Abilities include powers which require Members to pay group liabilities and receive group dividends, and restrict access to group account history." name="Accounting">
- <action description="Pay group liabilities and receive group dividends" longdescription="Members in a Role with this Ability will automatically pay group liabilities and receive group dividends. This means they will receive a portion of group-owned land sales which are distributed daily, as well as contribute towards things like parcel listing fees." name="accounting accountable" value="40"/>
+ <action_set description="這些能力包括有權è¦æ±‚æˆå“¡æ”¯ä»˜ç¾¤çµ„開銷ã€æ”¶å–群組利æ¯ï¼Œé™åˆ¶ç¾¤çµ„帳號歷å²é–‹æ”¾å°è±¡ã€‚" name="Accounting">
+ <action description="支付群組開銷,收å–群組利æ¯" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå°‡è‡ªå‹•æ”¯ä»˜ç¾¤çµ„開銷並收å–群組利æ¯ã€‚ 這表示他們將ç²å–群組所æ“有土地出售後的部分收入,æ¯æ—¥çµç®—,åŒæ™‚並分攤地段刊登費等開銷。" name="accounting accountable" value="40"/>
</action_set>
- <action_set description="These Abilities include powers to allow Members to send, receive, and view group Notices." name="Notices">
- <action description="é€å‡ºé€šçŸ¥" longdescription="Members in a Role with this Ability can send Notices via the Group &gt; Notices section." name="notices send" value="42"/>
- <action description="接收通知與察看éŽåŽ»é€šçŸ¥" longdescription="Members in a Role with this Ability can receive Notices and view past Notices in Group &gt; Notices section." name="notices receive" value="43"/>
+ <action_set description="這些能力包括å¯å…許æˆå“¡ç™¼é€ã€æŽ¥æ”¶ä¸¦å¯Ÿçœ‹ç¾¤çµ„通知。" name="Notices">
+ <action description="é€å‡ºé€šçŸ¥" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå¯ä»¥åˆ°ã€Œç¾¤çµ„ã€&gt; 通知欄發é€é€šçŸ¥ã€‚" name="notices send" value="42"/>
+ <action description="接收通知與察看éŽåŽ»é€šçŸ¥" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå¯ä»¥åˆ°ã€Œç¾¤çµ„ã€&gt; 通知欄接收通知並察看éŽåŽ»çš„通知。" name="notices receive" value="43"/>
</action_set>
- <action_set description="These Abilities include powers to allow or restrict access to group chat sessions and group voice chat." name="Chat">
- <action description="加入群組èŠå¤©" longdescription="Members in a Role with this Ability can join group chat sessions, for text and voice." name="join group chat" value="16"/>
- <action description="加入群組語音èŠå¤©" longdescription="Members in a Role with this Ability can join group voice chat sessions. NOTE: The Join Group Chat ability is required to access the voice chat session." name="join voice chat" value="27"/>
- <action description="é©åº¦æˆäººå…§å®¹çš„群組èŠå¤©" longdescription="Members in a Role with this Ability can control access and participation in group voice and text chat sessions." name="moderate group chat" value="37"/>
+ <action_set description="這些能力包括å¯å…許或é™åˆ¶äººå€‘加入群組èŠå¤©æœƒè©±å’Œç¾¤çµ„語音èŠå¤©ã€‚" name="Chat">
+ <action description="加入群組èŠå¤©" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå¯ä»¥åŠ å…¥ç¾¤çµ„的文字或語音èŠå¤©æœƒè©±ã€‚" name="join group chat" value="16"/>
+ <action description="加入群組語音èŠå¤©" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå¯ä»¥åŠ å…¥ç¾¤çµ„的語音èŠå¤©æœƒè©±ã€‚ 注æ„:欲加入語音èŠå¤©æœƒè©±ï¼Œéœ€æœ‰ã€ŒåŠ å…¥ç¾¤çµ„èŠå¤©ã€èƒ½åŠ›ã€‚" name="join voice chat" value="27"/>
+ <action description="é©åº¦æˆäººå…§å®¹çš„群組èŠå¤©" longdescription="身負具這能力的角色的æˆå“¡ï¼Œå¯ä»¥æŽ§åˆ¶èª°å¯åŠ å…¥ç¾¤çµ„語音和文字èŠå¤©æœƒè©±ã€‚" name="moderate group chat" value="37"/>
</action_set>
</role_actions>
diff --git a/indra/newview/skins/default/xui/zh/sidepanel_appearance.xml b/indra/newview/skins/default/xui/zh/sidepanel_appearance.xml
index 7d8a502594..83a9bdf6a5 100644
--- a/indra/newview/skins/default/xui/zh/sidepanel_appearance.xml
+++ b/indra/newview/skins/default/xui/zh/sidepanel_appearance.xml
@@ -11,7 +11,7 @@
(狀態)
</text>
<text name="currentlook_name">
- MyOutfit With a really Long Name like MOOSE
+ å稱很長ã€å¾ˆé•·ã€å¾ˆé•·ã€å¾ˆé•·ã€å¾ˆé•·çš„ MyOutfit
</text>
<button label="" name="edit_outfit_btn" tool_tip="編輯這è£æ‰®"/>
</panel>
diff --git a/indra/newview/skins/default/xui/zh/sidepanel_inventory.xml b/indra/newview/skins/default/xui/zh/sidepanel_inventory.xml
index 7abe95a402..08d441a2f2 100644
--- a/indra/newview/skins/default/xui/zh/sidepanel_inventory.xml
+++ b/indra/newview/skins/default/xui/zh/sidepanel_inventory.xml
@@ -7,10 +7,10 @@
<button label="檔案" name="info_btn" tool_tip="顯示物件檔案"/>
</layout_panel>
<layout_panel name="share_btn_lp">
- <button label="分享" name="share_btn" tool_tip="Share an inventory item"/>
+ <button label="分享" name="share_btn" tool_tip="分享一個收ç´å€ç‰©å“"/>
</layout_panel>
<layout_panel name="shop_btn_lp">
- <button label="Shop" name="shop_btn" tool_tip="Open Marketplace webpage"/>
+ <button label="購物" name="shop_btn" tool_tip="é–‹å•Ÿ Marketplace 購物市集網é "/>
<button label="穿上" name="wear_btn" tool_tip="穿上所é¸æ“‡çš„è£æ‰®"/>
<button label="播放" name="play_btn"/>
<button label="瞬間傳é€" name="teleport_btn" tool_tip="瞬間傳é€åˆ°æ‰€é¸çš„å€åŸŸ"/>
diff --git a/indra/newview/skins/default/xui/zh/sidepanel_item_info.xml b/indra/newview/skins/default/xui/zh/sidepanel_item_info.xml
index adc815fb4b..949288a015 100644
--- a/indra/newview/skins/default/xui/zh/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/zh/sidepanel_item_info.xml
@@ -10,7 +10,7 @@
ä½ å¯ä»¥ï¼š
</panel.string>
<panel.string name="owner_can">
- æ“有者å¯ä»¥ï¼š
+ 所有人å¯ä»¥ï¼š
</panel.string>
<panel.string name="acquiredDate">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
@@ -19,7 +19,7 @@
(收ç´å€ï¼‰
</panel.string>
<panel.string name="origin_inworld">
- (Inworld)
+ (在虛擬世界)
</panel.string>
<text name="title" value="物å“檔案"/>
<text name="origin" value="(收ç´å€ï¼‰"/>
@@ -35,7 +35,7 @@
創造者:
</text>
<text name="LabelOwnerTitle">
- æ“有者:
+ 所有人:
</text>
<text name="LabelAcquiredTitle">
å–得於:
@@ -45,26 +45,26 @@
ä½ å¯ä»¥ï¼š
</text>
<check_box label="修改" name="CheckOwnerModify"/>
- <check_box label="覆製" name="CheckOwnerCopy"/>
+ <check_box label="æšåº¨" name="CheckOwnerCopy"/>
<check_box label="轉移" name="CheckOwnerTransfer"/>
<text name="AnyoneLabel">
任何人:
</text>
- <check_box label="覆製" name="CheckEveryoneCopy"/>
+ <check_box label="æšåº¨" name="CheckEveryoneCopy"/>
<text name="GroupLabel">
群組:
</text>
- <check_box label="分享" name="CheckShareWithGroup" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/>
+ <check_box label="分享" name="CheckShareWithGroup" tool_tip="å…許此群組所有æˆå“¡å…±äº«ä½ ä¿®æ”¹æ­¤ç‰©ä»¶çš„權é™ã€‚ 你必須讓渡æ‰èƒ½å•Ÿå‹•è§’色é™åˆ¶ã€‚"/>
<text name="NextOwnerLabel">
- 下一個æ“有者:
+ 下一個所有人:
</text>
<check_box label="修改" name="CheckNextOwnerModify"/>
- <check_box label="覆製" name="CheckNextOwnerCopy"/>
- <check_box label="轉移" name="CheckNextOwnerTransfer" tool_tip="Next owner can give away or resell this object"/>
+ <check_box label="æšåº¨" name="CheckNextOwnerCopy"/>
+ <check_box label="轉移" name="CheckNextOwnerTransfer" tool_tip="下一個所有人å¯è´ˆé€æˆ–轉售這個物件"/>
</panel>
<check_box label="出售" name="CheckPurchase"/>
<combo_box name="combobox sale copy">
- <combo_box.item label="副本" name="Copy"/>
+ <combo_box.item label="æšåº¨" name="Copy"/>
<combo_box.item label="原件" name="Original"/>
</combo_box>
<spinner label="價格: L$" name="Edit Cost"/>
diff --git a/indra/newview/skins/default/xui/zh/sidepanel_task_info.xml b/indra/newview/skins/default/xui/zh/sidepanel_task_info.xml
index 3d46e52726..692dd81890 100644
--- a/indra/newview/skins/default/xui/zh/sidepanel_task_info.xml
+++ b/indra/newview/skins/default/xui/zh/sidepanel_task_info.xml
@@ -7,28 +7,28 @@
讓渡
</panel.string>
<panel.string name="text modify info 1">
- ä½ å¯ä»¥ä¿®æ”¹é€™å€‹ç‰©ä»¶
+ 你能修改這個物件
</panel.string>
<panel.string name="text modify info 2">
- ä½ å¯ä»¥ä¿®æ”¹é€™äº›ç‰©ä»¶
+ 你能修改這些物件
</panel.string>
<panel.string name="text modify info 3">
- ä½ ä¸å¯ä»¥ä¿®æ”¹é€™å€‹ç‰©ä»¶
+ ä½ ä¸èƒ½ä¿®æ”¹é€™å€‹ç‰©ä»¶
</panel.string>
<panel.string name="text modify info 4">
- ä½ ä¸å¯ä»¥ä¿®æ”¹é€™äº›ç‰©ä»¶
+ ä½ ä¸èƒ½ä¿®æ”¹é€™äº›ç‰©ä»¶
</panel.string>
<panel.string name="text modify warning">
- 這個物件有è¯çµåˆ°å…¶ä»–部分
+ 這個物件å«æœ‰è¯çµçš„部分
</panel.string>
<panel.string name="Cost Default">
價格: L$
</panel.string>
<panel.string name="Cost Total">
- 總價: L$
+ 總價:L$
</panel.string>
<panel.string name="Cost Per Unit">
- 單價: L$
+ 單價:L$
</panel.string>
<panel.string name="Cost Mixed">
æ··åˆåƒ¹æ ¼
@@ -37,7 +37,7 @@
æ··åˆéŠ·å”®
</panel.string>
<text name="title" value="物件檔案"/>
- <text name="where" value="(Inworld)"/>
+ <text name="where" value="(在虛擬世界)"/>
<panel label="" name="properties_panel">
<text name="Name:">
å稱:
@@ -49,23 +49,23 @@
創造者:
</text>
<text name="Owner:">
- æ“有者:
+ 所有人:
</text>
<text name="Group_label">
群組:
</text>
- <button name="button set group" tool_tip="é¸æ“‡ä¸€å€‹ç¾¤çµ„以分享這個物件的權é™"/>
+ <button name="button set group" tool_tip="é¸æ“‡ä¸€å€‹ç¾¤çµ„以分享這物件的權é™"/>
<name_box initial_value="載入中..." name="Group Name Proxy"/>
- <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."/>
+ <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="「讓渡ã€æœƒæŠŠé€™ç‰©ä»¶è´ˆé€å‡ºåŽ»ä¸¦è³¦äºˆã€Œä¸‹ä¸€å€‹æ‰€æœ‰äººã€æ¬Šé™ã€‚ 群組所分享的物件å¯ç”±ç¾¤çµ„è·å“¡åŠ ä»¥è®“渡。"/>
<text name="label click action">
- 點擊以:
+ 點按以:
</text>
<combo_box name="clickaction">
<combo_box.item label="觸碰(é è¨­ï¼‰" name="Touch/grab(default)"/>
<combo_box.item label="å在物件上" name="Sitonobject"/>
<combo_box.item label="購買物件" name="Buyobject"/>
<combo_box.item label="支付物件" name="Payobject"/>
- <combo_box.item label="é–‹å•Ÿ" name="Open"/>
+ <combo_box.item label="打開" name="Open"/>
</combo_box>
<panel name="perms_inv">
<text name="perm_modify">
@@ -74,22 +74,22 @@
<text name="Anyone can:">
任何人:
</text>
- <check_box label="覆製" name="checkbox allow everyone copy"/>
+ <check_box label="æšåº¨" name="checkbox allow everyone copy"/>
<check_box label="移動" name="checkbox allow everyone move"/>
<text name="GroupLabel">
群組:
</text>
- <check_box label="分享" name="checkbox share with group" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/>
+ <check_box label="分享" name="checkbox share with group" tool_tip="å…許此群組所有æˆå“¡å…±äº«ä½ ä¿®æ”¹æ­¤ç‰©ä»¶çš„權é™ã€‚ 你必須讓渡æ‰èƒ½å•Ÿå‹•è§’色é™åˆ¶ã€‚"/>
<text name="NextOwnerLabel">
- 下一個æ“有者:
+ 下一個所有人:
</text>
<check_box label="修改" name="checkbox next owner can modify"/>
- <check_box label="覆製" name="checkbox next owner can copy"/>
- <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個æ“有者å¯ä»¥é€å‡ºæˆ–轉售這個物件"/>
+ <check_box label="æšåº¨" name="checkbox next owner can copy"/>
+ <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個所有人å¯è´ˆé€æˆ–轉售這個物件"/>
</panel>
<check_box label="出售" name="checkbox for sale"/>
<combo_box name="sale type">
- <combo_box.item label="副本" name="Copy"/>
+ <combo_box.item label="æšåº¨" name="Copy"/>
<combo_box.item label="內容" name="Contents"/>
<combo_box.item label="原件" name="Original"/>
</combo_box>
@@ -115,7 +115,7 @@
</text>
</panel>
<panel name="button_panel">
- <button label="é–‹å•Ÿ" name="open_btn"/>
+ <button label="打開" name="open_btn"/>
<button label="支付" name="pay_btn"/>
<button label="購買" name="buy_btn"/>
<button label="細節" name="details_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/strings.xml b/indra/newview/skins/default/xui/zh/strings.xml
index 6dbe44d32e..9114cc079d 100644
--- a/indra/newview/skins/default/xui/zh/strings.xml
+++ b/indra/newview/skins/default/xui/zh/strings.xml
@@ -44,7 +44,7 @@
全亮(舊版)
</string>
<string name="LoginInProgress">
- 登入中。[APP_NAME] å¯èƒ½å‡ºç¾å‡çµç‹€æ…‹ã€‚è«‹è€å¿ƒç¨ç­‰ã€‚
+ 登入中。[APP_NAME] å¯èƒ½çœ‹ä¼¼å‡çµï¼Œè«‹è€å¿ƒç¨ç­‰ã€‚ è«‹ç¨å€™ã€‚
</string>
<string name="LoginInProgressNoFrozen">
登入中...
@@ -56,7 +56,7 @@
進行帳戶維護...
</string>
<string name="LoginAttempt">
- å…ˆå‰ä¼åœ–嘗試登入失敗。ç¾ç™»å…¥ä¸­ï¼Œå˜—試 [NUMBER]
+ å‰ä¸€æ¬¡ç™»å…¥å¤±æ•—。 登入中,第 [NUMBER] 次嘗試
</string>
<string name="LoginPrecaching">
世界載入中...
@@ -101,25 +101,25 @@
æœè£ä¸‹è¼‰ä¸­...
</string>
<string name="InvalidCertificate">
- 伺æœå™¨å›žå‚³ä¸€å€‹ç„¡æ•ˆæžœæ壞的憑證。請連繫網格管ç†è€…。
+ 伺æœå™¨å›žå‚³ä¸€å€‹ç„¡æ•ˆæˆ–æ壞的憑證。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
</string>
<string name="CertInvalidHostname">
- An invalid hostname was used to access the server, please check your SLURL or Grid hostname.
+ 用了無效的主機å來è¯çµ¡ä¼ºæœå™¨ï¼Œè«‹æª¢æŸ¥ä½ çš„ SLURL 或網格主機å。
</string>
<string name="CertExpired">
- The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.
+ 網格傳回的憑證似乎已éŽæœŸã€‚ 請檢查系統時é˜ï¼Œæˆ–è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
</string>
<string name="CertKeyUsage">
- The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.
+ 伺æœå™¨å‚³å›žçš„憑證無法用於 SSL。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
</string>
<string name="CertBasicConstraints">
- Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.
+ 伺æœå™¨æ†‘è­‰éŠä¸­çš„憑證數目太多。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
</string>
<string name="CertInvalidSignature">
- The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.
+ 無法檢驗通éŽç¶²æ ¼ä¼ºæœå™¨å‚³å›žçš„憑證簽å。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
</string>
<string name="LoginFailedNoNetwork">
- Network Error: Could not establish connection, please check your network connection.
+ 網路出錯:無法建立連線,請檢查網路連線是å¦æ­£å¸¸ã€‚
</string>
<string name="LoginFailed">
登入失敗。
@@ -130,8 +130,136 @@
<string name="create_account_url">
http://join.secondlife.com/
</string>
+ <string name="LoginFailedViewerNotPermitted">
+ ä½ ç›®å‰æ‰€ç”¨çš„ Viewer 已經無法å†é€²å…¥ç¬¬äºŒäººç”Ÿã€‚ 請到這個é é¢ä¸‹è¼‰æœ€æ–° Viewer:
+http://secondlife.com/download
+
+欲知詳情,請åƒé–±ä¸‹é¢çš„常見å•é¡Œé›†ï¼š
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ 有å¯ä»¥é¸æ“‡æ€§å®‰è£çš„更新版:[VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ 你必須更新為這個版本:[VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ 此用戶已經登入。
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ æŠ±æ­‰ï¼ æˆ‘å€‘ç„¡æ³•è®“ä½ ç™»å…¥ã€‚
+請檢查確定你輸入了正確的
+ * 使用者å稱(例:bobsmith123 或 steller.sunshine)
+ * 密碼
+並請確定éµç›¤æ²’有鎖定大寫éµã€‚
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ 為了安全起見,已經變更你的密碼。
+請到ä½æ–¼ http://secondlife.com/password 的帳號é é¢
+回答安全驗證å•é¡Œå¾Œï¼Œé‡è¨­å¯†ç¢¼ã€‚
+如有造æˆä¸ä¾¿è«‹å¤šåŒ…涵。
+ </string>
+ <string name="LoginFailedPasswordReset">
+ 我們系統有所變更,你必須é‡è¨­å¯†ç¢¼ã€‚
+請到ä½æ–¼ http://secondlife.com/password 的帳號é é¢
+回答安全驗證å•é¡Œå¾Œï¼Œé‡è¨­å¯†ç¢¼ã€‚
+如有造æˆä¸ä¾¿è«‹å¤šåŒ…涵。
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ 第二人生目å‰æš«æ™‚關閉進行維護。
+ç›®å‰åƒ…å…許林登員工登入。
+請到 www.secondlife.com/status 察看最新公告。
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ 第二人生此時暫時é™åˆ¶ç™»å…¥ï¼Œä»¥ç¢ºä¿ä¸å½±éŸ¿æ•ˆèƒ½ï¼Œè®“ç›®å‰è™›æ“¬ä¸–界裡的用戶享å—最佳的體驗。
+
+å…費帳戶的用戶此時暫時無法進入第二人生,因為我們必須優先容ç´ä»˜è²»ç”¨æˆ¶ã€‚
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ 無法從這部電腦進入第二人生。
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ 你的帳號è¦ç­‰åˆ° [TIME] (太平洋時間)æ‰å¯ä½¿ç”¨ã€‚
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ 此時無法完æˆä½ çš„請求。
+請到 http://secondlife.com/support è¯çµ¡æ”¯æ´äººå“¡ç²å¾—幫助。
+如果你無法變更密碼,請致電 (866) 476-9763 (美國)。
+ </string>
+ <string name="LoginFailedTransformError">
+ 登入時的資料ä¸ä¸€è‡´ã€‚
+è«‹è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ 你的帳號目å‰æ­£åœ¨é€²è¡Œå°è¦æ¨¡çš„維護。
+你的帳號è¦ç­‰åˆ° [TIME] (太平洋時間)æ‰å¯ä½¿ç”¨ã€‚
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ 模擬器回應:登出請求出錯。
+ </string>
+ <string name="LoginFailedPendingLogout">
+ 系統正在處ç†ä½ çš„登出。
+你的帳號è¦ç­‰åˆ° [TIME] (太平洋時間)æ‰å¯ä½¿ç”¨ã€‚
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ 無法建立有效的時域。
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ 無法連接到模擬器。
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ 你的帳號僅能在 [START] 到 [END] (太平洋時間)時段進入第二人生。
+è«‹è€å¿ƒç­‰åˆ°è©²æ™‚段å†å›žä¾†ã€‚
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ 錯誤的åƒæ•¸ã€‚
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ å…¨å的第一個字(first name)須為英文字æ¯æˆ–數字。
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ å…¨å的第二個字(last name)須為英文字æ¯æˆ–數字。
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ 地å€å³å°‡é›¢ç·šã€‚
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ 用戶ä¸åœ¨åœ°å€è£¡ã€‚
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ 地å€æ­£åœ¨ç™»å…¥å¦ä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ 地å€æ­£åœ¨ç™»å…¥ä¸Šä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ 地å€æ­£åœ¨ç™»å‡ºä¸Šä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutSucceeded">
+ 地å€å‰›å‰›ç™»å‡ºä¸Šä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ 地å€å·²ç¶“開始登出程åºã€‚
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ 系統已經開始登出你的上一個時域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
<string name="AgentLostConnection">
- 這個地å€å¯èƒ½é­é‡å•é¡Œï¼Œè«‹æª¢æŸ¥ä½ çš„網路連線。
+ 本å€åŸŸå¯èƒ½æ­£ç™¼ç”Ÿå•é¡Œã€‚ 請檢查你的網際網路連線是å¦æ­£å¸¸ã€‚
</string>
<string name="SavingSettings">
你的設定儲存中...
@@ -158,7 +286,7 @@
(無å稱)
</string>
<string name="TooltipOwner">
- æ“有者:
+ 所有人:
</string>
<string name="TooltipPublic">
公開
@@ -196,60 +324,60 @@
<string name="TooltipMustSingleDrop">
åªæœ‰ä¸€å€‹ç‰©å“å¯ä»¥è¢«æ‹–曳到此處
</string>
- <string name="TooltipPrice" value="L$[AMOUNT]:"/>
+ <string name="TooltipPrice" value="L$[AMOUNT]:"/>
<string name="TooltipHttpUrl">
- 點擊以察看這個網é 
+ 點按以察看這個網é 
</string>
<string name="TooltipSLURL">
- 點擊以察看這個ä½ç½®è³‡è¨Š
+ 點按以察看這個ä½ç½®è³‡è¨Š
</string>
<string name="TooltipAgentUrl">
- 點擊以察看這個居民檔案
+ 點按以察看這個居民檔案
</string>
<string name="TooltipAgentInspect">
瞭解更多有關這個居民
</string>
<string name="TooltipAgentMute">
- 點擊以å°éŽ–這ä½å±…æ°‘
+ 點按以å°éŽ–這ä½å±…æ°‘
</string>
<string name="TooltipAgentUnmute">
- 點擊以解除å°éŽ–這ä½å±…æ°‘
+ 點按以解除å°éŽ–這ä½å±…æ°‘
</string>
<string name="TooltipAgentIM">
- 點擊開始 IM 這ä½å±…æ°‘
+ 點按開始 IM 這ä½å±…æ°‘
</string>
<string name="TooltipAgentPay">
- 點擊以支付這ä½å±…æ°‘
+ 點按以支付這ä½å±…æ°‘
</string>
<string name="TooltipAgentOfferTeleport">
- 點擊以é€å‡ºçž¬é–“傳é€é‚€è«‹çµ¦é€™ä½å±…æ°‘
+ 點按以é€å‡ºçž¬é–“傳é€é‚€è«‹çµ¦é€™ä½å±…æ°‘
</string>
<string name="TooltipAgentRequestFriend">
- 點擊以é€å‡ºäº¤å‹é‚€è«‹çµ¦é€™ä½å±…æ°‘
+ 點按以é€å‡ºäº¤å‹é‚€è«‹çµ¦é€™ä½å±…æ°‘
</string>
<string name="TooltipGroupUrl">
- 點擊以察看這個群組的æè¿°
+ 點按以察看這個群組的æè¿°
</string>
<string name="TooltipEventUrl">
- 點擊以察看這個活動的æè¿°
+ 點按以察看這個活動的æè¿°
</string>
<string name="TooltipClassifiedUrl">
- Click to view this classified
+ 點按察看這個個人廣告
</string>
<string name="TooltipParcelUrl">
- 點擊以察看這個地段的æè¿°
+ 點按以察看這個地段的æè¿°
</string>
<string name="TooltipTeleportUrl">
- 點擊以傳é€åˆ°é€™å€‹ä½ç½®
+ 點按以傳é€åˆ°é€™å€‹ä½ç½®
</string>
<string name="TooltipObjectIMUrl">
- 點擊以察看這個物件的æè¿°
+ 點按以察看這個物件的æè¿°
</string>
<string name="TooltipMapUrl">
- 點擊以察看此處在地圖上的ä½ç½®
+ 點按以察看此處在地圖上的ä½ç½®
</string>
<string name="TooltipSLAPP">
- 點擊以執行 secondlife:// 指令
+ 點按以執行 secondlife:// 指令
</string>
<string name="CurrentURL" value="ç›®å‰ç¶²å€ï¼š[CurrentURL]"/>
<string name="SLurlLabelTeleport">
@@ -304,7 +432,7 @@
æœå°‹ä¸­...
</string>
<string name="NoneFound">
- 未發ç¾ã€‚
+ 查無çµæžœã€‚
</string>
<string name="RetrievingData">
檢索...
@@ -328,7 +456,7 @@
(無)
</string>
<string name="AvalineCaller">
- Avaline Caller [ORDER]
+ Avaline 通話者 [ORDER]
</string>
<string name="AssetErrorNone">
無錯誤
@@ -355,10 +483,10 @@
檔案傳輸逾時
</string>
<string name="AssetErrorCircuitGone">
- Circuit gone
+ 失去線路
</string>
<string name="AssetErrorPriceMismatch">
- Viewer and server do not agree on price
+ Viewer 和伺æœå™¨ç„¡æ³•åŒæ„價格
</string>
<string name="AssetErrorUnknownStatus">
未知狀態
@@ -391,13 +519,13 @@
資料夾
</string>
<string name="root">
- root
+ 根目錄
</string>
<string name="lsl2 script">
- LSL2 script
+ LSL2 腳本
</string>
<string name="lsl bytecode">
- LSL bytecode
+ LSL ä½å…ƒçµ„碼
</string>
<string name="tga texture">
tga æ質
@@ -409,7 +537,7 @@
å¿«ç…§
</string>
<string name="lost and found">
- Lost and Found
+ 失物招領
</string>
<string name="targa image">
targa 圖åƒ
@@ -438,6 +566,9 @@
<string name="symbolic folder link">
資料夾è¯çµ
</string>
+ <string name="mesh">
+ 網é¢
+ </string>
<string name="AvatarEditingAppearance">
(外觀編輯中)
</string>
@@ -457,88 +588,88 @@
生氣
</string>
<string name="anim_away">
- Away
+ 離開
</string>
<string name="anim_backflip">
- Backflip
+ 後空翻
</string>
<string name="anim_express_laugh">
- Belly Laugh
+ æ§è…¹å¤§ç¬‘
</string>
<string name="anim_express_toothsmile">
- BigSmile
+ 大微笑
</string>
<string name="anim_blowkiss">
- Blow Kiss
+ 飛å»
</string>
<string name="anim_express_bored">
ç„¡èŠ
</string>
<string name="anim_bow">
- Bow
+ 彎腰點頭
</string>
<string name="anim_clap">
æ‹æ‰‹
</string>
<string name="anim_courtbow">
- Court Bow
+ 宮廷鞠躬
</string>
<string name="anim_express_cry">
å“­æ³£
</string>
<string name="anim_dance1">
- Dance 1
+ 跳舞1
</string>
<string name="anim_dance2">
- Dance 2
+ 跳舞2
</string>
<string name="anim_dance3">
- Dance 3
+ 跳舞3
</string>
<string name="anim_dance4">
- Dance 4
+ 跳舞4
</string>
<string name="anim_dance5">
- Dance 5
+ 跳舞5
</string>
<string name="anim_dance6">
- Dance 6
+ 跳舞6
</string>
<string name="anim_dance7">
- Dance 7
+ 跳舞7
</string>
<string name="anim_dance8">
- Dance 8
+ 跳舞8
</string>
<string name="anim_express_disdain">
- Disdain
+ 鄙視
</string>
<string name="anim_drink">
- Drink
+ å–一å£
</string>
<string name="anim_express_embarrased">
- Embarrassed
+ å°·å°¬
</string>
<string name="anim_angry_fingerwag">
- Finger Wag
+ æ®å‹•é£ŸæŒ‡
</string>
<string name="anim_fist_pump">
- Fist Pump
+ 高舉å³æ‹³
</string>
<string name="anim_yoga_float">
- Floating Yoga
+ 漂浮瑜伽
</string>
<string name="anim_express_frown">
- Frown
+ 皺眉
</string>
<string name="anim_impatient">
- Impatient
+ ä¸è€ç…©
</string>
<string name="anim_jumpforjoy">
- Jump For Joy
+ 雀èº
</string>
<string name="anim_kissmybutt">
- Kiss My Butt
+ 親我å±è‚¡ï¼
</string>
<string name="anim_express_kiss">
親å»
@@ -547,55 +678,55 @@
笑
</string>
<string name="anim_musclebeach">
- Muscle Beach
+ 秀å¥ç¾Žè‚Œè‚‰
</string>
<string name="anim_no_unhappy">
ä¸ï¼ˆä¸å¿«æ¨‚)
</string>
<string name="anim_no_head">
- ä¸
+ å¦
</string>
<string name="anim_nyanya">
Nya-nya-nya
</string>
<string name="anim_punch_onetwo">
- One-Two Punch
+ 連續左å³å‡ºæ‹³
</string>
<string name="anim_express_open_mouth">
- Open Mouth
+ å¼µå£
</string>
<string name="anim_peace">
- Peace
+ 和平手勢
</string>
<string name="anim_point_you">
- Point at Other
+ 指著別人
</string>
<string name="anim_point_me">
- Point at Self
+ 指著自己
</string>
<string name="anim_punch_l">
- Punch Left
+ 左出拳
</string>
<string name="anim_punch_r">
- Punch Right
+ å³å‡ºæ‹³
</string>
<string name="anim_rps_countdown">
- RPS count
+ 剪刀石頭布é å‚™å‹•ä½œ
</string>
<string name="anim_rps_paper">
- RPS paper
+ 剪刀石頭布:布
</string>
<string name="anim_rps_rock">
- RPS rock
+ 剪刀石頭布:石頭
</string>
<string name="anim_rps_scissors">
- RPS scissors
+ 剪刀石頭布:剪刀
</string>
<string name="anim_express_repulsed">
- Repulsed
+ 作å™
</string>
<string name="anim_kick_roundhouse_r">
- Roundhouse Kick
+ 旋踢
</string>
<string name="anim_express_sad">
傷心
@@ -604,37 +735,37 @@
敬禮
</string>
<string name="anim_shout">
- Shout
+ å¶å–Š
</string>
<string name="anim_express_shrug">
- Shrug
+ è³è³è‚©
</string>
<string name="anim_express_smile">
微笑
</string>
<string name="anim_smoke_idle">
- Smoke Idle
+ 悠閒抽è¸
</string>
<string name="anim_smoke_inhale">
- Smoke Inhale
+ å¸ä¸€å£è¸
</string>
<string name="anim_smoke_throw_down">
- Smoke Throw Down
+ 甩è¸è’‚
</string>
<string name="anim_express_surprise">
驚喜
</string>
<string name="anim_sword_strike_r">
- Sword Strike
+ åŠæ“Š
</string>
<string name="anim_angry_tantrum">
- Tantrum
+ 鬧脾氣
</string>
<string name="anim_express_tongue_out">
- TongueOut
+ å舌頭
</string>
<string name="anim_hello">
- Wave
+ æ®æ‰‹
</string>
<string name="anim_whisper">
耳語
@@ -664,19 +795,19 @@
離線
</string>
<string name="worldmap_item_tooltip_format">
- [AREA] m² L$[PRICE]
+ [AREA] 平方公尺 L$[PRICE]
</string>
<string name="worldmap_results_none_found">
- 沒有發ç¾ã€‚
+ 查無çµæžœã€‚
</string>
<string name="Ok">
確定
</string>
<string name="Premature end of file">
- Premature end of file
+ 檔案異常中止
</string>
<string name="ST_NO_JOINT">
- Can&apos;t find ROOT or JOINT.
+ 找ä¸åˆ° ROOT 或旋軸。
</string>
<string name="whisper">
低語:
@@ -700,34 +831,34 @@
ç¾åœ¨ä½ å°‡é‡æ–°è¯æŽ¥åˆ°é™„近的語音èŠå¤©
</string>
<string name="ScriptQuestionCautionChatGranted">
- &apos;[OBJECTNAME]&apos;, an object owned by &apos;[OWNERNAME]&apos;, located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].
+ 物件「[OBJECTNAME]&apos;ã€ï¼ˆæ‰€æœ‰äººã€Œ[OWNERNAME]ã€ï¼Œä½æ–¼ã€Œ[REGIONNAME]ã€ï¼Œæ–¹ä½ã€Œ[REGIONPOS]ã€ï¼‰å·²ç²å¾—下列權é™ï¼š[PERMISSIONS]。
</string>
<string name="ScriptQuestionCautionChatDenied">
- &apos;[OBJECTNAME]&apos;, an object owned by &apos;[OWNERNAME]&apos;, located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].
+ 物件「[OBJECTNAME]&apos;ã€ï¼ˆæ‰€æœ‰äººã€Œ[OWNERNAME]ã€ï¼Œä½æ–¼ã€Œ[REGIONNAME]ã€ï¼Œæ–¹ä½ã€Œ[REGIONPOS]ã€ï¼‰å·²è¢«æ’¤é™¤ä¸‹åˆ—權é™ï¼š[PERMISSIONS]。
</string>
<string name="ScriptTakeMoney">
由你身上拿走林登幣(L$)
</string>
<string name="ActOnControlInputs">
- Act on your control inputs
+ 按你的控制輸入行動
</string>
<string name="RemapControlInputs">
- Remap your control inputs
+ é‡æ–°è¦åŠƒä½ çš„控制輸入
</string>
<string name="AnimateYourAvatar">
- Animate your avatar
+ 使化身動起來
</string>
<string name="AttachToYourAvatar">
- Attach to your avatar
+ 附加到化身
</string>
<string name="ReleaseOwnership">
- Release ownership and become public
+ 釋出所有權,開放給所有人
</string>
<string name="LinkAndDelink">
- Link and delink from other objects
+ 連çµå…¶ä»–物件或去除連çµ
</string>
<string name="AddAndRemoveJoints">
- Add and remove joints with other objects
+ 和其他物件建立或移除旋軸
</string>
<string name="ChangePermissions">
變更它的權é™
@@ -799,7 +930,7 @@
AVI 視頻檔案
</string>
<string name="xaf_animation_file">
- XAF Anim File
+ XAF 動畫檔案
</string>
<string name="xml_file">
XML 檔案
@@ -991,19 +1122,19 @@
é€å‡ºç”±
</string>
<string name="GroupNotifyAttached">
- Attached:
+ 附件:
</string>
<string name="GroupNotifyViewPastNotices">
- View past notices or opt-out of receiving these messages here.
+ 在這裡察看舊通知或é¸æ“‡ä¸æŽ¥æ”¶è¨Šæ¯ã€‚
</string>
<string name="GroupNotifyOpenAttachment">
- Open Attachment
+ 開啟附件
</string>
<string name="GroupNotifySaveAttachment">
- Save Attachment
+ 儲存附件
</string>
<string name="TeleportOffer">
- Teleport offering
+ 發出「瞬間傳é€ã€é‚€è«‹
</string>
<string name="StartUpNotifications">
當你離開時有新的通知é€é”。
@@ -1042,16 +1173,16 @@
按下 ESC éµå›žå¾©åˆ°ä¸–界的視角
</string>
<string name="InventoryNoMatchingItems">
- 沒有發ç¾ä½ æƒ³è¦æ‰¾çš„嗎?試試 [secondlife:///app/search/all/[SEARCH_TERM] æœå°‹]。
+ 找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試 [secondlife:///app/search/places/ æœå°‹]。
</string>
<string name="PlacesNoMatchingItems">
- 沒有發ç¾ä½ æƒ³è¦æ‰¾çš„嗎?試試 [secondlife:///app/search/places/[SEARCH_TERM] æœå°‹]。
+ 找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試 [secondlife:///app/search/places/[SEARCH_TERM] æœå°‹]。
</string>
<string name="FavoritesNoMatchingItems">
- Drag a landmark here to add it to your favorites.
+ 將一個地標拖曳到這裡,加進「我的最愛ã€ã€‚
</string>
<string name="InventoryNoTexture">
- You do not have a copy of this texture in your inventory
+ 你的收ç´å€è£¡æ²’有這個æ質的副本
</string>
<string name="no_transfer" value="(ç¦æ­¢è½‰è®“)"/>
<string name="no_modify" value="(ç¦æ­¢ä¿®æ”¹ï¼‰"/>
@@ -1066,7 +1197,7 @@
無內容
</string>
<string name="WornOnAttachmentPoint" value="(已穿 [ATTACHMENT_POINT])"/>
- <string name="ActiveGesture" value="[GESLABEL] (active)"/>
+ <string name="ActiveGesture" value="[GESLABEL](使用中)"/>
<string name="PermYes">
是
</string>
@@ -1078,23 +1209,23 @@
<string name="Wait" value="--- 等待:"/>
<string name="AnimFlagStop" value="åœæ­¢å‹•ä½œï¼š"/>
<string name="AnimFlagStart" value="開始動作:"/>
- <string name="Wave" value="Wave"/>
+ <string name="Wave" value="æ®æ‰‹"/>
<string name="GestureActionNone" value="ç„¡"/>
- <string name="HelloAvatar" value="Hello, avatar!"/>
+ <string name="HelloAvatar" value="你好,化身ï¼"/>
<string name="ViewAllGestures" value="察看全部 &gt;&gt;"/>
<string name="GetMoreGestures" value="å–得更多 &gt;&gt;"/>
- <string name="Animations" value="動作,"/>
- <string name="Calling Cards" value="å片,"/>
- <string name="Clothing" value="æœè£,"/>
- <string name="Gestures" value="姿勢,"/>
- <string name="Landmarks" value="地標,"/>
- <string name="Notecards" value="記事å¡,"/>
- <string name="Objects" value="物件,"/>
- <string name="Scripts" value="腳本,"/>
- <string name="Sounds" value="è²éŸ³,"/>
- <string name="Textures" value="æ質,"/>
- <string name="Snapshots" value="å¿«ç…§,"/>
- <string name="No Filters" value="No"/>
+ <string name="Animations" value="動作,"/>
+ <string name="Calling Cards" value="å片,"/>
+ <string name="Clothing" value="æœè£ï¼Œ"/>
+ <string name="Gestures" value="姿勢,"/>
+ <string name="Landmarks" value="地標,"/>
+ <string name="Notecards" value="記事å¡ï¼Œ"/>
+ <string name="Objects" value="物件,"/>
+ <string name="Scripts" value="腳本,"/>
+ <string name="Sounds" value="è²éŸ³ï¼Œ"/>
+ <string name="Textures" value="æ質,"/>
+ <string name="Snapshots" value="快照,"/>
+ <string name="No Filters" value="å¦"/>
<string name="Since Logoff" value="- 自上次登出"/>
<string name="InvFolder My Inventory">
我的收ç´å€
@@ -1136,7 +1267,7 @@
收ç´å€
</string>
<string name="InvFolder Uncompressed Images">
- Uncompressed Images
+ 未壓縮圖åƒ
</string>
<string name="InvFolder Body Parts">
身體部ä½
@@ -1148,10 +1279,10 @@
相簿
</string>
<string name="InvFolder Lost And Found">
- Lost And Found
+ 失物招領
</string>
<string name="InvFolder Uncompressed Sounds">
- 無壓縮è²éŸ³
+ 未壓縮è²éŸ³
</string>
<string name="InvFolder Animations">
動作
@@ -1177,6 +1308,9 @@
<string name="InvFolder Accessories">
é…件
</string>
+ <string name="InvFolder Meshes">
+ 網é¢
+ </string>
<string name="InvFolder Friends">
朋å‹
</string>
@@ -1187,7 +1321,7 @@
購買
</string>
<string name="BuyforL$">
- Buy for L$
+ 出價購買:L$
</string>
<string name="Stone">
石頭
@@ -1211,13 +1345,13 @@
橡膠
</string>
<string name="Light">
- Light
+ å…‰æº
</string>
<string name="KBShift">
- Shift
+ Shift éµ
</string>
<string name="KBCtrl">
- Ctrl
+ Ctrl éµ
</string>
<string name="Chest">
胸部
@@ -1250,7 +1384,7 @@
骨盆
</string>
<string name="Mouth">
- 嘴
+ 嘴巴
</string>
<string name="Chin">
下巴
@@ -1310,22 +1444,22 @@
å³èƒ¸è‚Œ
</string>
<string name="Invalid Attachment">
- 無效的附件è¯æŽ¥é»ž
+ 無效的附接點
</string>
<string name="YearsMonthsOld">
- [AGEYEARS] [AGEMONTHS] old
+ 年齡:[AGEYEARS] 年 [AGEMONTHS] 月
</string>
<string name="YearsOld">
- [AGEYEARS] old
+ 年齡:[AGEYEARS] 年
</string>
<string name="MonthsOld">
- [AGEMONTHS] old
+ [AGEMONTHS] 月
</string>
<string name="WeeksOld">
- [AGEWEEKS] old
+ [AGEWEEKS] 週
</string>
<string name="DaysOld">
- [AGEDAYS] old
+ [AGEDAYS] 天
</string>
<string name="TodayOld">
今日剛加入
@@ -1367,40 +1501,40 @@
[COUNT] 天
</string>
<string name="GroupMembersA">
- [COUNT] æˆå“¡
+ [COUNT] ä½æˆå“¡
</string>
<string name="GroupMembersB">
- [COUNT] æˆå“¡
+ [COUNT] ä½æˆå“¡
</string>
<string name="GroupMembersC">
- [COUNT] æˆå“¡
+ [COUNT] ä½æˆå“¡
</string>
<string name="AcctTypeResident">
å±…æ°‘
</string>
<string name="AcctTypeTrial">
- Trial
+ 試用
</string>
<string name="AcctTypeCharterMember">
- Charter Member
+ è€ç‰Œ Charter æˆå“¡
</string>
<string name="AcctTypeEmployee">
林登實驗室員工
</string>
<string name="PaymentInfoUsed">
- Payment Info Used
+ 使用的付款資料
</string>
<string name="PaymentInfoOnFile">
- Payment Info On File
+ é ç•™ä»˜æ¬¾è³‡æ–™
</string>
<string name="NoPaymentInfoOnFile">
- No Payment Info On File
+ 未é ç•™ä»˜æ¬¾è³‡æ–™
</string>
<string name="AgeVerified">
- 已年齡驗證
+ 通éŽå¹´é½¡é©—è­‰
</string>
<string name="NotAgeVerified">
- 未年齡驗證
+ 未通éŽå¹´é½¡é©—è­‰
</string>
<string name="Center 2">
中央 2
@@ -1427,22 +1561,22 @@
å³ä¸‹
</string>
<string name="CompileQueueDownloadedCompiling">
- 已下載,ç¾åœ¨é€²è¡Œç·¨è­¯ä¸­
+ 已下載,正在編譯中
</string>
<string name="CompileQueueScriptNotFound">
伺æœå™¨ä¸Šæœªç™¼ç¾è…³æœ¬ã€‚
</string>
<string name="CompileQueueProblemDownloading">
- å•é¡Œä¸‹è¼‰ä¸­
+ 下載時出å•é¡Œ
</string>
<string name="CompileQueueInsufficientPermDownload">
- Insufficient permissions to download a script.
+ 下載腳本的權é™ä¸è¶³ã€‚
</string>
<string name="CompileQueueInsufficientPermFor">
- Insufficient permissions for
+ 權é™ä¸è¶³ï¼š
</string>
<string name="CompileQueueUnknownFailure">
- Unknown failure to download
+ 下載失敗,原因ä¸æ˜Ž
</string>
<string name="CompileQueueTitle">
é‡æ–°ç·¨è­¯é€²åº¦
@@ -1457,19 +1591,19 @@
é‡è¨­
</string>
<string name="RunQueueTitle">
- 設定執行中程åº
+ 設定「執行中ã€é€²åº¦
</string>
<string name="RunQueueStart">
- 設為執行中
+ 設為「執行中ã€
</string>
<string name="NotRunQueueTitle">
- 設定éžåŸ·è¡Œä¸­ç¨‹åº
+ 設定「éžåŸ·è¡Œä¸­ã€é€²åº¦
</string>
<string name="NotRunQueueStart">
- 設為éžåŸ·è¡Œä¸­
+ 設為「éžåŸ·è¡Œä¸­ã€
</string>
<string name="CompileSuccessful">
- 編譯æˆåŠŸ!!
+ 編譯æˆåŠŸï¼
</string>
<string name="CompileSuccessfulSaving">
編譯æˆåŠŸï¼Œå„²å­˜ä¸­...
@@ -1490,36 +1624,36 @@
<string name="Unknown">
(未知)
</string>
- <string name="SummaryForTheWeek" value="Summary for this week, beginning on"/>
+ <string name="SummaryForTheWeek" value="本週摘è¦ï¼Œèµ·å§‹æ—¥ï¼š"/>
<string name="NextStipendDay" value="下一個發薪日為"/>
- <string name="GroupIndividualShare" value="Group Individual Share"/>
+ <string name="GroupIndividualShare" value="群組 個人份é¡"/>
<string name="GroupColumn" value="群組"/>
<string name="Balance">
- Balance
+ 餘é¡
</string>
<string name="Credits">
- Credits
+ 貸記
</string>
<string name="Debits">
- Debits
+ 借記
</string>
<string name="Total">
- Total
+ 總é¡
</string>
<string name="NoGroupDataFound">
- 無群組資料發ç¾
+ 查無群組資料
</string>
<string name="IMParentEstate">
- parent estate
+ æ¯é ˜åœ°
</string>
<string name="IMMainland">
- mainland
+ 大陸
</string>
<string name="IMTeen">
- teen
+ é’å°‘å¹´
</string>
<string name="RegionInfoError">
- error
+ 錯誤
</string>
<string name="RegionInfoAllEstatesOwnedBy">
[OWNER] 所æ“有的的全部領地
@@ -1528,13 +1662,13 @@
你所æ“有的全部領地
</string>
<string name="RegionInfoAllEstatesYouManage">
- all estates that you manage for [OWNER]
+ 你為 [OWNER] 管ç†çš„全部領地
</string>
<string name="RegionInfoAllowedResidents">
- Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])
+ å…許居民:([ALLOWEDAGENTS],最多 [MAXACCESS])
</string>
<string name="RegionInfoAllowedGroups">
- å…許的群群組:([ALLOWEDGROUPS],最大 [MAXACCESS])
+ å…許的群組:([ALLOWEDGROUPS],最多 [MAXACCESS])
</string>
<string name="ScriptLimitsParcelScriptMemory">
地段腳本記憶體
@@ -1549,28 +1683,28 @@
記憶體用é‡ï¼š[COUNT] kb
</string>
<string name="ScriptLimitsParcelScriptURLs">
- 地段腳本 URLs
+ 地段腳本的 URL
</string>
<string name="ScriptLimitsURLsUsed">
- URLs used: [COUNT] out of [MAX]; [AVAILABLE] available
+ URL 使用狀æ³ï¼šæœ€å¤šå¯ç”¨ [MAX],已用 [COUNT],剩餘 [AVAILABLE]
</string>
<string name="ScriptLimitsURLsUsedSimple">
- URLs used: [COUNT]
+ 已用 URL:[COUNT]
</string>
<string name="ScriptLimitsRequestError">
- Error requesting information
+ 調資料時出錯
</string>
<string name="ScriptLimitsRequestNoParcelSelected">
- 無地段被é¸æ“‡
+ 未é¸æ“‡åœ°æ®µ
</string>
<string name="ScriptLimitsRequestWrongRegion">
- Error: script information is only available in your current region
+ 錯誤:åªèƒ½åœ¨ä½ ç›®å‰æ‰€è™•å€åŸŸå–得腳本資訊
</string>
<string name="ScriptLimitsRequestWaiting">
- Retrieving information...
+ 正在調閱資料...
</string>
<string name="ScriptLimitsRequestDontOwnParcel">
- You do not have permission to examine this parcel
+ 你無權審視此地段
</string>
<string name="SITTING_ON">
å在
@@ -1666,34 +1800,34 @@
左胸肌
</string>
<string name="ATTACH_HUD_CENTER_2">
- HUD Center 2
+ 擡頭顯示中央 2
</string>
<string name="ATTACH_HUD_TOP_RIGHT">
- HUD Top Right
+ 擡頭顯示å³ä¸Š
</string>
<string name="ATTACH_HUD_TOP_CENTER">
- HUD Top Center
+ 擡頭顯示中央上方
</string>
<string name="ATTACH_HUD_TOP_LEFT">
- HUD Top Left
+ 擡頭顯示左上
</string>
<string name="ATTACH_HUD_CENTER_1">
- HUD Center 1
+ 擡頭顯示中央 1
</string>
<string name="ATTACH_HUD_BOTTOM_LEFT">
- HUD Bottom Left
+ 擡頭顯示左下
</string>
<string name="ATTACH_HUD_BOTTOM">
- HUD Bottom
+ 擡頭顯示下方
</string>
<string name="ATTACH_HUD_BOTTOM_RIGHT">
- HUD Bottom Right
+ 擡頭顯示å³ä¸‹
</string>
<string name="CursorPos">
- Line [LINE], Column [COLUMN]
+ 橫行 [LINE],縱列 [COLUMN]
</string>
<string name="PanelDirCountFound">
- [COUNT] found
+ 找到 [COUNT]
</string>
<string name="PanelDirTimeStr">
[hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
@@ -1702,16 +1836,16 @@
[mthnum,datetime,slt]/[day,datetime,slt]
</string>
<string name="PanelContentsTooltip">
- 物件的內容
+ 物件內容
</string>
<string name="PanelContentsNewScript">
新腳本
</string>
<string name="BusyModeResponseDefault">
- 你傳é€è¨Šæ¯çš„å±…æ°‘ç›®å‰è™•æ–¼å¿™ç¢Œæ¨¡å¼ä¸­ï¼Œé€™æ„味著他è¦æ±‚ä¸è¢«æ‰“擾。你所傳的訊æ¯ä»å°‡æœƒç•™å­˜ä¸¦é¡¯ç¤ºæ–¼ IM é¢æ¿ä¸Šä¾›ä»–ç¨å¾Œæ™‚查閱。
+ 你傳訊éŽåŽ»çš„å±…æ°‘ç›®å‰è™•æ–¼å¿™ç¢Œç‹€æ…‹ï¼Œé€™æ„味著他è¦æ±‚ä¸è¢«æ‰“擾。 你的訊æ¯ä»å°‡ç•™å­˜ä¸¦é¡¯ç¤ºæ–¼å°ï¿½ï¿½ï¿½çš„ IM é¢æ¿ä¸Šä¾›ç¨å¾ŒæŸ¥é–±ã€‚
</string>
<string name="MuteByName">
- (由å稱)
+ (按å稱)
</string>
<string name="MuteAgent">
(居民)
@@ -1726,12 +1860,12 @@
(外部)
</string>
<string name="RegionNoCovenant">
- 此領地未æ供任何契約è¦æ±‚。
+ 此領地沒有任何契約è¦æ±‚。
</string>
<string name="RegionNoCovenantOtherOwner">
- There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab. Please contact the Estate Owner for sales details.
+ 此領地沒有任何契約è¦æ±‚。 本領地土地的出售人是領地所有人,ä¸æ˜¯æž—登實驗室。 è«‹è¯çµ¡é ˜åœ°æ‰€æœ‰äººç²çŸ¥å”®åœ°è©³æƒ…。
</string>
- <string name="covenant_last_modified" value="最後修改於:"/>
+ <string name="covenant_last_modified" value="最後修改時間:"/>
<string name="none_text" value="(無)"/>
<string name="never_text" value="(絕ä¸ï¼‰"/>
<string name="GroupOwned">
@@ -1741,13 +1875,13 @@
公開
</string>
<string name="ClassifiedClicksTxt">
- Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile
+ 點按:[TELEPORT] 瞬間傳é€ï¼Œ[MAP] 地圖,[PROFILE] 檔案
</string>
<string name="ClassifiedUpdateAfterPublish">
- (將於發布後自動更新)
+ (將於發布後更新)
</string>
<string name="NoPicksClassifiedsText">
- You haven&apos;t created any Picks or Classifieds. Click the Plus button below to create a Pick or Classified.
+ 你尚未建立任何精é¸åœ°é»žæˆ–個人廣告。 點按下é¢çš„ + 按鈕建立精é¸åœ°é»žæˆ–個人廣告。
</string>
<string name="NoAvatarPicksClassifiedsText">
使用者無精é¸åœ°é»žæˆ–個人廣告
@@ -1762,86 +1896,86 @@
屬性
</string>
<string name="InvOfferAnObjectNamed">
- An object named
+ 一個物件,å為
</string>
<string name="InvOfferOwnedByGroup">
- 群組所æ“有
+ 屬於群組
</string>
<string name="InvOfferOwnedByUnknownGroup">
- 由一個未知的群組所æ“有
+ 屬於一個未知群組
</string>
<string name="InvOfferOwnedBy">
- owned by
+ 所有人:
</string>
<string name="InvOfferOwnedByUnknownUser">
- owned by an unknown user
+ 屬於æŸæœªçŸ¥ä½¿ç”¨è€…
</string>
<string name="InvOfferGaveYou">
- gave you
+ 給予你
</string>
<string name="InvOfferDecline">
- You decline [DESC] from &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ 你拒絕了來自 &lt;nolink&gt;[NAME]&lt;/nolink&gt; 的 [DESC]。
</string>
<string name="GroupMoneyTotal">
- Total
+ 總é¡
</string>
<string name="GroupMoneyBought">
- bought
+ 買了
</string>
<string name="GroupMoneyPaidYou">
- paid you
+ 支付給你
</string>
<string name="GroupMoneyPaidInto">
- paid into
+ 支付給
</string>
<string name="GroupMoneyBoughtPassTo">
- bought pass to
+ 買了通行權:
</string>
<string name="GroupMoneyPaidFeeForEvent">
- paid fee for event
+ 付了費用åƒåŠ æ´»å‹•
</string>
<string name="GroupMoneyPaidPrizeForEvent">
- paid prize for event
+ 付了賞金åƒåŠ æ´»å‹•
</string>
<string name="GroupMoneyBalance">
- Balance
+ 餘é¡
</string>
<string name="GroupMoneyCredits">
- Credits
+ 貸記
</string>
<string name="GroupMoneyDebits">
- Debits
+ 借記
</string>
<string name="ViewerObjectContents">
- Contents
+ 內容
</string>
<string name="AcquiredItems">
- Acquired Items
+ å–得物å“
</string>
<string name="Cancel">
å–消
</string>
<string name="UploadingCosts">
- 花費 L$ [AMOUNT] 上傳 [NAME]
+ 上傳 [NAME] 費用 L$ [AMOUNT]
</string>
<string name="BuyingCosts">
- 花費 L$ [AMOUNT] 購買這個
+ è³¼è²·é€™å€‹éœ€è¦ L$ [AMOUNT]
</string>
<string name="UnknownFileExtension">
未知的副檔å .%s
-é æœŸç‚º .wav, .tga, .bmp, .jpg, .jpeg, or .bvh 類型
+應該是 .wavã€.tgaã€.bmpã€.jpgã€.jpeg 或 .bvh
</string>
<string name="MuteObject2">
- Block
+ å°éŽ–
</string>
<string name="MuteAvatar">
- Block
+ å°éŽ–
</string>
<string name="UnmuteObject">
- Unblock
+ 解除å°éŽ–
</string>
<string name="UnmuteAvatar">
- Unblock
+ 解除å°éŽ–
</string>
<string name="AddLandmarkNavBarMenu">
添加到我的地標...
@@ -1877,25 +2011,25 @@
接收中
</string>
<string name="AM">
- AM
+ 上åˆ
</string>
<string name="PM">
- PM
+ 下åˆ
</string>
<string name="PST">
- PST
+ 太平洋時間
</string>
<string name="PDT">
- PDT
+ 太平洋日光節約時間
</string>
<string name="Direction_Forward">
å‘å‰
</string>
<string name="Direction_Left">
- å‘å·¦
+ 左移éµ
</string>
<string name="Direction_Right">
- å‘å³
+ å³ç§»éµ
</string>
<string name="Direction_Back">
å‘後
@@ -1913,46 +2047,46 @@
æ±
</string>
<string name="Direction_Up">
- å‘上
+ 上移éµ
</string>
<string name="Direction_Down">
- å‘下
+ 下移éµ
</string>
<string name="Any Category">
任何類別
</string>
<string name="Shopping">
- 採購
+ 購物
</string>
<string name="Land Rental">
- Land Rental
+ 土地租賃
</string>
<string name="Property Rental">
- Property Rental
+ 房產租賃
</string>
<string name="Special Attraction">
- Special Attraction
+ 熱門地點
</string>
<string name="New Products">
- New Products
+ 新產å“
</string>
<string name="Employment">
- Employment
+ 徵人
</string>
<string name="Wanted">
- Wanted
+ 徵求
</string>
<string name="Service">
- Service
+ æœå‹™
</string>
<string name="Personal">
- Personal
+ 交å‹
</string>
<string name="None">
ç„¡
</string>
<string name="Linden Location">
- Linden Location
+ æž—ç™»ä½ç½®
</string>
<string name="Adult">
完全æˆäºº
@@ -1973,25 +2107,25 @@
èšæœƒæ‰€
</string>
<string name="Newcomer Friendly">
- 新手å‹å–„
+ 歡迎新手光臨
</string>
<string name="Parks&amp;Nature">
- 公園與自然
+ 公園與自然景觀
</string>
<string name="Residential">
ä½å®…
</string>
<string name="Stage">
- Stage
+ 舞臺
</string>
<string name="Other">
- Other
+ 其他
</string>
<string name="Rental">
- Rental
+ 出租
</string>
<string name="Any">
- Any
+ 任何
</string>
<string name="You">
ä½ 
@@ -2027,7 +2161,7 @@
多媒體
</string>
<string name="Play Media">
- 播放ï¼æš«åœ 媒體
+ 播放/æš«åœåª’é«”
</string>
<string name="MBCmdLineError">
解æžå‘½ä»¤åˆ—時發ç¾éŒ¯èª¤ã€‚
@@ -2038,1510 +2172,1510 @@
[APP_NAME] 命令列用法:
</string>
<string name="MBUnableToAccessFile">
- [APP_NAME] 無法存å–它所需è¦çš„檔案。
+ [APP_NAME] 無法存å–它所需的檔案。
-This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open.
-If this message persists, restart your computer and try again.
-If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it.
+ä½ å¯èƒ½æœ‰å¤šé‡å¯¦ä¾‹åŸ·è¡Œä¸­ï¼Œæˆ–你的系統誤以為æŸæª”案已經開啟。
+如果這個訊æ¯æŒçºŒå‡ºç¾ï¼Œè«‹é‡æ–°å•Ÿå‹•ä½ çš„電腦。
+如果å•é¡Œä»ç„¶å­˜åœ¨ï¼Œä½ å¯èƒ½éœ€è¦å¾¹åº•å¸é™¤ [APP_NAME] å†é‡æ–°å®‰è£ã€‚
</string>
<string name="MBFatalError">
致命錯誤
</string>
<string name="MBRequiresAltiVec">
- [APP_NAME] requires a processor with AltiVec (G4 or later).
+ [APP_NAME] 需è¦æœ‰ AltiVec(G4 或更新版)的處ç†å™¨ã€‚
</string>
<string name="MBAlreadyRunning">
[APP_NAME] 已經在執行中。
-請檢查你的工作列裡是å¦æœ‰å…¶ä»–最å°åŒ–的相åŒç¨‹å¼ã€‚
+請檢查你的工作列裡是å¦å·²æœ‰æœ€å°åŒ–的相åŒç¨‹å¼ã€‚
如果這個訊æ¯æŒçºŒå‡ºç¾ï¼Œè«‹é‡æ–°å•Ÿå‹•ä½ çš„電腦。
</string>
<string name="MBFrozenCrashed">
- [APP_NAME] appears to have frozen or crashed on the previous run.
-Would you like to send a crash report?
+ [APP_NAME] 上次執行時好åƒå‡ºç¾å‡çµæˆ–當掉。
+你是å¦æƒ³è¦å ±å‘Šç•¶æ©Ÿäº‹ä¾‹ï¼Ÿ
</string>
<string name="MBAlert">
通知
</string>
<string name="MBNoDirectX">
- [APP_NAME] is unable to detect DirectX 9.0b or greater.
-[APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes. While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b.
+ [APP_NAME] åµæ¸¬ä¸åˆ° DirectX 9.0b 或更新版。
+[APP_NAME] 使用 DirectX 來åµæ¸¬å¯èƒ½å°Žè‡´ä¸ç©©å®šã€åŸ·è¡Œæ•ˆèƒ½ä¸ä½³æˆ–當機發生的硬體或è€èˆŠé©…動器。 ä½ å¯ä»¥é¸æ“‡ä¸ç”¨ DirectX 9.0b 來執行 [APP_NAME],但我們大力推薦你使用。
-Do you wish to continue?
+你確定è¦ç¹¼çºŒå—Žï¼Ÿ
</string>
<string name="MBWarning">
警告
</string>
<string name="MBNoAutoUpdate">
- Automatic updating is not yet implemented for Linux.
-Please download the latest version from www.secondlife.com.
+ 尚無試用於 Linux 的自動更新功能。
+請到 www.secondlife.com 下載最新版本。
</string>
<string name="MBRegClassFailed">
- RegisterClass failed
+ RegisterClass 失敗
</string>
<string name="MBError">
錯誤
</string>
<string name="MBFullScreenErr">
- 無法執行全螢幕於 [WIDTH] x [HEIGHT].
-執行於視窗中。
+ [WIDTH] x [HEIGHT] 解æžåº¦ä¸‹ç„¡æ³•åŸ·è¡Œå…¨èž¢å¹•ã€‚
+在視窗中執行。
</string>
<string name="MBDestroyWinFailed">
- Shutdown Error while destroying window (DestroyWindow() failed)
+ 消滅視窗時發生強行關閉錯誤(DestroyWindow()失敗)
</string>
<string name="MBShutdownErr">
- Shutdown Error
+ 強行關閉出錯
</string>
<string name="MBDevContextErr">
- Can&apos;t make GL device context
+ 無法建立 GL è£ç½®ç’°å¢ƒ
</string>
<string name="MBPixelFmtErr">
- Can&apos;t find suitable pixel format
+ 找ä¸åˆ°é©åˆçš„åƒç´ æ ¼å¼
</string>
<string name="MBPixelFmtDescErr">
- Can&apos;t get pixel format description
+ 無法å–å¾—åƒç´ æ ¼å¼æè¿°
</string>
<string name="MBTrueColorWindow">
- [APP_NAME] requires True Color (32-bit) to run.
-Please go to your computer&apos;s display settings and set the color mode to 32-bit.
+ [APP_NAME] 需è¦å…¨å½©ï¼ˆ32ä½å…ƒï¼‰æ‰èƒ½åŸ·è¡Œã€‚
+請到電腦的顯示設定,將色彩模å¼è¨­ç‚º 32 ä½å…ƒã€‚
</string>
<string name="MBAlpha">
- [APP_NAME] is unable to run because it can&apos;t get an 8 bit alpha channel. Usually this is due to video card driver issues.
-Please make sure you have the latest video card drivers installed.
-Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
-If you continue to receive this message, contact the [SUPPORT_SITE].
+ [APP_NAME] 無法執行,無法å–å¾— 8 ä½å…ƒ alpha é »é“。 這通常是因為顯示å¡é©…動程å¼å‡ºå•é¡Œã€‚
+請確定你安è£äº†æœ€æ–°çš„顯示å¡é©…動程å¼ã€‚
+è«‹åˆ°æŽ§åˆ¶å° &gt; 顯示 &gt; 設定處將螢幕設為全彩(32 ä½å…ƒï¼‰ã€‚
+如果你繼續看到此訊æ¯ï¼Œè«‹è¯çµ¡ [SUPPORT_SITE]。
</string>
<string name="MBPixelFmtSetErr">
無法設定åƒç´ æ ¼å¼
</string>
<string name="MBGLContextErr">
- Can&apos;t create GL rendering context
+ 無法建立 GL 呈åƒç’°å¢ƒ
</string>
<string name="MBGLContextActErr">
- Can&apos;t activate GL rendering context
+ 無法啟動 GL 呈åƒç’°å¢ƒ
</string>
<string name="MBVideoDrvErr">
- [APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.
+ [APP_NAME] 無法執行,這å¯èƒ½å› ç‚ºä½ çš„顯示å¡é©…動程å¼å®‰è£ä¸ç•¶ã€ç‰ˆæœ¬éŽèˆŠï¼Œæˆ–者你的硬體ä¸å—支æ´ã€‚ 請確定你安è£äº†æœ€æ–°çš„顯示å¡é©…動程å¼ã€‚如果已è£äº†æœ€æ–°é©…動程å¼ï¼Œè«‹å†é‡æ–°å®‰è£ã€‚
-If you continue to receive this message, contact the [SUPPORT_SITE].
+如果你繼續看到此訊æ¯ï¼Œè«‹è¯çµ¡ [SUPPORT_SITE]。
</string>
<string name="5 O&apos;Clock Shadow">
- 5 O&apos;Clock Shadow
+ 下åˆäº”點的新é¬æ¸£
</string>
<string name="All White">
全白
</string>
<string name="Anime Eyes">
- Anime Eyes
+ æ—¥å¼å‹•æ¼«çœ¼
</string>
<string name="Arced">
- Arced
+ 彎拱的
</string>
<string name="Arm Length">
- Arm Length
+ 臂長
</string>
<string name="Attached">
- Attached
+ 貼附的
</string>
<string name="Attached Earlobes">
- Attached Earlobes
+ 附著耳垂
</string>
<string name="Back Fringe">
- Back Fringe
+ 後ç€æµ·
</string>
<string name="Baggy">
- Baggy
+ 袋型的
</string>
<string name="Bangs">
- Bangs
+ ç€æµ·
</string>
<string name="Beady Eyes">
- Beady Eyes
+ ç åœ“銳光眼
</string>
<string name="Belly Size">
- Belly Size
+ 腹部大å°
</string>
<string name="Big">
- Big
+ 大
</string>
<string name="Big Butt">
- Big Butt
+ 大臀部
</string>
<string name="Big Hair Back">
- Big Hair: Back
+ 大型頭髮:後é¢
</string>
<string name="Big Hair Front">
- Big Hair: Front
+ 大型頭髮:å‰é¢
</string>
<string name="Big Hair Top">
- Big Hair: Top
+ 大型頭髮:頂部
</string>
<string name="Big Head">
- Big Head
+ 大頭
</string>
<string name="Big Pectorals">
- Big Pectorals
+ 大胸肌
</string>
<string name="Big Spikes">
- Big Spikes
+ 大尖直髮
</string>
<string name="Black">
- Black
+ 黑色
</string>
<string name="Blonde">
- Blonde
+ 金色
</string>
<string name="Blonde Hair">
- Blonde Hair
+ 金髮
</string>
<string name="Blush">
- Blush
+ 腮紅
</string>
<string name="Blush Color">
- Blush Color
+ 淺粉色
</string>
<string name="Blush Opacity">
- Blush Opacity
+ 腮紅ä¸é€æ˜Žåº¦ï¼š
</string>
<string name="Body Definition">
- Body Definition
+ 身體çµå¯¦åº¦
</string>
<string name="Body Fat">
- Body Fat
+ 體脂肪
</string>
<string name="Body Freckles">
- Body Freckles
+ 身體雀斑
</string>
<string name="Body Thick">
- Body Thick
+ 寬厚體型
</string>
<string name="Body Thickness">
- Body Thickness
+ 體型厚度
</string>
<string name="Body Thin">
- Body Thin
+ 窄瘦體型
</string>
<string name="Bow Legged">
- Bow Legged
+ 弓形腿
</string>
<string name="Breast Buoyancy">
- Breast Buoyancy
+ 乳房彈性
</string>
<string name="Breast Cleavage">
- Breast Cleavage
+ ä¹³æºæ·±æ·º
</string>
<string name="Breast Size">
- Breast Size
+ 乳房尺寸
</string>
<string name="Bridge Width">
- Bridge Width
+ 兩眼間è·
</string>
<string name="Broad">
- Broad
+ 寬
</string>
<string name="Brow Size">
- Brow Size
+ 眉毛大å°
</string>
<string name="Bug Eyes">
- Bug Eyes
+ çªçœ¼
</string>
<string name="Bugged Eyes">
- Bugged Eyes
+ çªçœ¼
</string>
<string name="Bulbous">
- Bulbous
+ çƒç‹€
</string>
<string name="Bulbous Nose">
- Bulbous Nose
+ çƒç‹€é¼»
</string>
<string name="Breast Physics Mass">
- Breast Mass
+ 乳房質é‡
</string>
<string name="Breast Physics Smoothing">
- Breast Smoothing
+ 乳房增圓滑
</string>
<string name="Breast Physics Gravity">
- Breast Gravity
+ 乳房é‡åŠ›ç‰¹æ€§
</string>
<string name="Breast Physics Drag">
- Breast Drag
+ 乳房阻力
</string>
<string name="Breast Physics InOut Max Effect">
- Max Effect
+ 最大效果
</string>
<string name="Breast Physics InOut Spring">
- Spring
+ 彈跳
</string>
<string name="Breast Physics InOut Gain">
- Gain
+ 增益
</string>
<string name="Breast Physics InOut Damping">
- Damping
+ 阻尼
</string>
<string name="Breast Physics UpDown Max Effect">
- Max Effect
+ 最大效果
</string>
<string name="Breast Physics UpDown Spring">
- Spring
+ 彈跳
</string>
<string name="Breast Physics UpDown Gain">
- Gain
+ 增益
</string>
<string name="Breast Physics UpDown Damping">
- Damping
+ 阻尼
</string>
<string name="Breast Physics LeftRight Max Effect">
- Max Effect
+ 最大效果
</string>
<string name="Breast Physics LeftRight Spring">
- Spring
+ 彈跳
</string>
<string name="Breast Physics LeftRight Gain">
- Gain
+ 增益
</string>
<string name="Breast Physics LeftRight Damping">
- Damping
+ 阻尼
</string>
<string name="Belly Physics Mass">
- Belly Mass
+ 腹部質é‡
</string>
<string name="Belly Physics Smoothing">
- Belly Smoothing
+ 腹部增圓滑
</string>
<string name="Belly Physics Gravity">
- Belly Gravity
+ 腹部é‡åŠ›ç‰¹æ€§
</string>
<string name="Belly Physics Drag">
- Belly Drag
+ 腹部阻力
</string>
<string name="Belly Physics UpDown Max Effect">
- Max Effect
+ 最大效果
</string>
<string name="Belly Physics UpDown Spring">
- Spring
+ 彈跳
</string>
<string name="Belly Physics UpDown Gain">
- Gain
+ 增益
</string>
<string name="Belly Physics UpDown Damping">
- Damping
+ 阻尼
</string>
<string name="Butt Physics Mass">
- Butt Mass
+ 臀部質é‡
</string>
<string name="Butt Physics Smoothing">
- Butt Smoothing
+ 臀部增圓滑
</string>
<string name="Butt Physics Gravity">
- Butt Gravity
+ 臀部é‡åŠ›ç‰¹æ€§
</string>
<string name="Butt Physics Drag">
- Butt Drag
+ 臀部阻力
</string>
<string name="Butt Physics UpDown Max Effect">
- Max Effect
+ 最大效果
</string>
<string name="Butt Physics UpDown Spring">
- Spring
+ 彈跳
</string>
<string name="Butt Physics UpDown Gain">
- Gain
+ 增益
</string>
<string name="Butt Physics UpDown Damping">
- Damping
+ 阻尼
</string>
<string name="Butt Physics LeftRight Max Effect">
- Max Effect
+ 最大效果
</string>
<string name="Butt Physics LeftRight Spring">
- Spring
+ 彈跳
</string>
<string name="Butt Physics LeftRight Gain">
- Gain
+ 增益
</string>
<string name="Butt Physics LeftRight Damping">
- Damping
+ 阻尼
</string>
<string name="Bushy Eyebrows">
- Bushy Eyebrows
+ 濃眉
</string>
<string name="Bushy Hair">
- Bushy Hair
+ 濃密頭髮
</string>
<string name="Butt Size">
- Butt Size
+ 臀部大å°
</string>
<string name="Butt Gravity">
- Butt Gravity
+ 臀部é‡åŠ›ç‰¹æ€§
</string>
<string name="bustle skirt">
- Bustle Skirt
+ å´çšºéŽè†é•·è£™
</string>
<string name="no bustle">
- No Bustle
+ ç„¡å´çšº
</string>
<string name="more bustle">
- More Bustle
+ 增加å´çšº
</string>
<string name="Chaplin">
Chaplin
</string>
<string name="Cheek Bones">
- Cheek Bones
+ 顴骨
</string>
<string name="Chest Size">
- Chest Size
+ 胸部大å°
</string>
<string name="Chin Angle">
下巴角度
</string>
<string name="Chin Cleft">
- Chin Cleft
+ 下巴裂度
</string>
<string name="Chin Curtains">
- Chin Curtains
+ 絡腮é¬
</string>
<string name="Chin Depth">
- Chin Depth
+ 下巴深度
</string>
<string name="Chin Heavy">
- Chin Heavy
+ 下巴厚é‡
</string>
<string name="Chin In">
- Chin In
+ 下巴後縮
</string>
<string name="Chin Out">
- Chin Out
+ 下巴çªå‡º
</string>
<string name="Chin-Neck">
- Chin-Neck
+ 下巴-頸部
</string>
<string name="Clear">
清除
</string>
<string name="Cleft">
- Cleft
+ 分裂
</string>
<string name="Close Set Eyes">
- Close Set Eyes
+ 雙眼é è¿‘
</string>
<string name="Closed">
- Closed
+ é–‰åˆ
</string>
<string name="Closed Back">
- Closed Back
+ 後閉åˆ
</string>
<string name="Closed Front">
- Closed Front
+ å‰é–‰åˆ
</string>
<string name="Closed Left">
- Closed Left
+ 左閉åˆ
</string>
<string name="Closed Right">
- Closed Right
+ å³é–‰åˆ
</string>
<string name="Coin Purse">
- Coin Purse
+ å°éŒ¢åŒ…
</string>
<string name="Collar Back">
- Collar Back
+ 後 Collar
</string>
<string name="Collar Front">
- Collar Front
+ å‰ Collar
</string>
<string name="Corner Down">
- Corner Down
+ 角è½æœä¸‹
</string>
<string name="Corner Up">
- Corner Up
+ 角è½æœä¸Š
</string>
<string name="Creased">
- Creased
+ 皺褶
</string>
<string name="Crooked Nose">
- Crooked Nose
+ 彎曲鼻
</string>
<string name="Cuff Flare">
- Cuff Flare
+ 袖å£è£é£¾
</string>
<string name="Dark">
- Dark
+ 深暗
</string>
<string name="Dark Green">
- Dark Green
+ 深綠
</string>
<string name="Darker">
- Darker
+ 更深暗
</string>
<string name="Deep">
- Deep
+ æ·±
</string>
<string name="Default Heels">
- Default Heels
+ é è¨­é«˜è·Ÿéž‹
</string>
<string name="Dense">
- Dense
+ 稠密
</string>
<string name="Double Chin">
- Double Chin
+ 雙下巴
</string>
<string name="Downturned">
- Downturned
+ 嘴角下垂
</string>
<string name="Duffle Bag">
- Duffle Bag
+ 旅行袋
</string>
<string name="Ear Angle">
- Ear Angle
+ 耳朵角度
</string>
<string name="Ear Size">
- Ear Size
+ 耳朵大å°
</string>
<string name="Ear Tips">
- Ear Tips
+ 耳端
</string>
<string name="Egg Head">
- Egg Head
+ 蛋形頭
</string>
<string name="Eye Bags">
- Eye Bags
+ 眼袋
</string>
<string name="Eye Color">
- Eye Color
+ 眼ç›é¡è‰²
</string>
<string name="Eye Depth">
- Eye Depth
+ 眼ç›æ·±åº¦
</string>
<string name="Eye Lightness">
- Eye Lightness
+ 眼ç›äº®åº¦
</string>
<string name="Eye Opening">
- Eye Opening
+ 眼ç›åž‚直大å°
</string>
<string name="Eye Pop">
- Eye Pop
+ çœ¼ç› Pop
</string>
<string name="Eye Size">
- Eye Size
+ 眼ç›å¤§å°
</string>
<string name="Eye Spacing">
- Eye Spacing
+ 雙眼間è·
</string>
<string name="Eyebrow Arc">
- Eyebrow Arc
+ 眉毛弧度
</string>
<string name="Eyebrow Density">
- Eyebrow Density
+ 眉毛密度
</string>
<string name="Eyebrow Height">
- Eyebrow Height
+ 眉毛高度
</string>
<string name="Eyebrow Points">
- Eyebrow Points
+ 眉毛點
</string>
<string name="Eyebrow Size">
- Eyebrow Size
+ 眉毛尺寸
</string>
<string name="Eyelash Length">
- Eyelash Length
+ ç«æ¯›é•·åº¦
</string>
<string name="Eyeliner">
- Eyeliner
+ 眼線筆
</string>
<string name="Eyeliner Color">
- Eyeliner Color
+ 眼影筆é¡è‰²
</string>
<string name="Eyes Bugged">
- Eyes Bugged
+ çªçœ¼
</string>
<string name="Face Shear">
- Face Shear
+ 臉部å移
</string>
<string name="Facial Definition">
- Facial Definition
+ 臉部çµå¯¦åº¦
</string>
<string name="Far Set Eyes">
- Far Set Eyes
+ 雙眼è·é›¢é 
</string>
<string name="Fat Lips">
- Fat Lips
+ 厚脣
</string>
<string name="Female">
- Female
+ 女性
</string>
<string name="Fingerless">
- Fingerless
+ 無手指
</string>
<string name="Fingers">
- Fingers
+ 手指
</string>
<string name="Flared Cuffs">
- Flared Cuffs
+ 帶è£é£¾è¢–å£
</string>
<string name="Flat">
- Flat
+ å¹³
</string>
<string name="Flat Butt">
- Flat Butt
+ 臀部æ‰å¹³
</string>
<string name="Flat Head">
- Flat Head
+ 頭部æ‰å¹³
</string>
<string name="Flat Toe">
- Flat Toe
+ 腳趾æ‰å¹³
</string>
<string name="Foot Size">
- Foot Size
+ 腳部大å°
</string>
<string name="Forehead Angle">
- Forehead Angle
+ å‰é¡è§’度
</string>
<string name="Forehead Heavy">
- Forehead Heavy
+ å‰é¡å¯¬åŽš
</string>
<string name="Freckles">
- Freckles
+ 雀斑
</string>
<string name="Front Fringe">
- Front Fringe
+ å‰ç€æµ·
</string>
<string name="Full Back">
- Full Back
+ 後部飽滿
</string>
<string name="Full Eyeliner">
- Full Eyeliner
+ 厚é‡çœ¼ç·š
</string>
<string name="Full Front">
- Full Front
+ å‰é¢é£½æ»¿
</string>
<string name="Full Hair Sides">
- Full Hair Sides
+ å´é«®é£½æ»¿
</string>
<string name="Full Sides">
- Full Sides
+ å…©å´é£½æ»¿
</string>
<string name="Glossy">
- Glossy
+ 光亮
</string>
<string name="Glove Fingers">
- Glove Fingers
+ 手套手指
</string>
<string name="Glove Length">
- Glove Length
+ 手套長度
</string>
<string name="Hair">
é ­é«®
</string>
<string name="Hair Back">
- Hair: Back
+ 頭髮:後é¢
</string>
<string name="Hair Front">
- Hair: Front
+ 頭髮:å‰é¢
</string>
<string name="Hair Sides">
- Hair: Sides
+ 頭髮:å´é¢
</string>
<string name="Hair Sweep">
- Hair Sweep
+ 頭髮垂擺
</string>
<string name="Hair Thickess">
- Hair Thickness
+ 頭髮厚度
</string>
<string name="Hair Thickness">
- Hair Thickness
+ 頭髮厚度
</string>
<string name="Hair Tilt">
- Hair Tilt
+ 頭髮傾度
</string>
<string name="Hair Tilted Left">
- Hair Tilted Left
+ 頭髮傾左
</string>
<string name="Hair Tilted Right">
- Hair Tilted Right
+ 頭髮傾å³
</string>
<string name="Hair Volume">
- Hair: Volume
+ 頭髮:髮é‡
</string>
<string name="Hand Size">
- Hand Size
+ 手部大å°
</string>
<string name="Handlebars">
- Handlebars
+ 把手
</string>
<string name="Head Length">
- Head Length
+ 頭部長度
</string>
<string name="Head Shape">
- Head Shape
+ é ­åž‹
</string>
<string name="Head Size">
- Head Size
+ 頭部大å°
</string>
<string name="Head Stretch">
- Head Stretch
+ 頭部延展度
</string>
<string name="Heel Height">
- Heel Height
+ 腳踵高度
</string>
<string name="Heel Shape">
- Heel Shape
+ 腳踵形狀
</string>
<string name="Height">
- Height
+ 高度
</string>
<string name="High">
- High
+ 高
</string>
<string name="High Heels">
- High Heels
+ 高跟鞋
</string>
<string name="High Jaw">
- High Jaw
+ 高顎
</string>
<string name="High Platforms">
- High Platforms
+ 高平臺
</string>
<string name="High and Tight">
- High and Tight
+ 高而緊緻
</string>
<string name="Higher">
- Higher
+ 更高
</string>
<string name="Hip Length">
- Hip Length
+ è…°é•·
</string>
<string name="Hip Width">
- Hip Width
+ 腰寬
</string>
<string name="In">
- In
+ å‘å…§
</string>
<string name="In Shdw Color">
- Inner Shadow Color
+ 內陰影é¡è‰²
</string>
<string name="In Shdw Opacity">
- Inner Shadow Opacity
+ 內陰影ä¸é€æ˜Žåº¦
</string>
<string name="Inner Eye Corner">
- Inner Eye Corner
+ 眼內角
</string>
<string name="Inner Eye Shadow">
- Inner Eye Shadow
+ 內眼陰影
</string>
<string name="Inner Shadow">
- Inner Shadow
+ 內陰影
</string>
<string name="Jacket Length">
- Jacket Length
+ 外套長度
</string>
<string name="Jacket Wrinkles">
- Jacket Wrinkles
+ 外套皺褶
</string>
<string name="Jaw Angle">
- Jaw Angle
+ 顎角度
</string>
<string name="Jaw Jut">
- Jaw Jut
+ é¡Žçªå‡º
</string>
<string name="Jaw Shape">
- Jaw Shape
+ é¡Žå½¢
</string>
<string name="Join">
- Join
+ 加入
</string>
<string name="Jowls">
- Jowls
+ 下頜
</string>
<string name="Knee Angle">
- Knee Angle
+ è†éƒ¨è§’度
</string>
<string name="Knock Kneed">
- Knock Kneed
+ å…«å­—è…¿
</string>
<string name="Large">
- Large
+ 大
</string>
<string name="Large Hands">
- Large Hands
+ 大手掌
</string>
<string name="Left Part">
- Left Part
+ 左邊分
</string>
<string name="Leg Length">
- Leg Length
+ è…¿é•·
</string>
<string name="Leg Muscles">
- Leg Muscles
+ 腿肌肉
</string>
<string name="Less">
- Less
+ æ›´å°‘
</string>
<string name="Less Body Fat">
- Less Body Fat
+ 體脂肪較少
</string>
<string name="Less Curtains">
- Less Curtains
+ 絡腮é¬è¼ƒçŸ­
</string>
<string name="Less Freckles">
- Less Freckles
+ 雀斑較少
</string>
<string name="Less Full">
- Less Full
+ 較ä¸é£½æ»¿
</string>
<string name="Less Gravity">
- Less Gravity
+ 較少é‡åŠ›
</string>
<string name="Less Love">
- Less Love
+ 少一點愛
</string>
<string name="Less Muscles">
- Less Muscles
+ 少一點肌肉
</string>
<string name="Less Muscular">
- Less Muscular
+ 少一點肌壯感
</string>
<string name="Less Rosy">
- Less Rosy
+ 少一點紅潤
</string>
<string name="Less Round">
- Less Round
+ 少一點圓度
</string>
<string name="Less Saddle">
- Less Saddle
+ è…¿é æ”一點
</string>
<string name="Less Square">
- Less Square
+ 少一點方形
</string>
<string name="Less Volume">
- Less Volume
+ 少一點é‡
</string>
<string name="Less soul">
- Less soul
+ 少一點éˆé­‚
</string>
<string name="Lighter">
- Lighter
+ 亮一點
</string>
<string name="Lip Cleft">
- Lip Cleft
+ 脣裂度
</string>
<string name="Lip Cleft Depth">
- Lip Cleft Depth
+ 脣裂深度
</string>
<string name="Lip Fullness">
- Lip Fullness
+ è„£è±åº¦
</string>
<string name="Lip Pinkness">
- Lip Pinkness
+ 脣色粉紅度
</string>
<string name="Lip Ratio">
- Lip Ratio
+ 脣比率
</string>
<string name="Lip Thickness">
- Lip Thickness
+ 脣厚度
</string>
<string name="Lip Width">
- Lip Width
+ 脣寬度
</string>
<string name="Lipgloss">
- Lipgloss
+ 脣蜜
</string>
<string name="Lipstick">
- Lipstick
+ è„£è†
</string>
<string name="Lipstick Color">
- Lipstick Color
+ è„£è†é¡è‰²
</string>
<string name="Long">
- Long
+ é•·
</string>
<string name="Long Head">
- Long Head
+ 長臉
</string>
<string name="Long Hips">
- Long Hips
+ 高腰
</string>
<string name="Long Legs">
- Long Legs
+ é•·è…¿
</string>
<string name="Long Neck">
- Long Neck
+ é•·é ¸
</string>
<string name="Long Pigtails">
- Long Pigtails
+ é•·è¾®å­
</string>
<string name="Long Ponytail">
- Long Ponytail
+ 長馬尾辮
</string>
<string name="Long Torso">
- Long Torso
+ 長軀幹
</string>
<string name="Long arms">
- Long arms
+ 長臂
</string>
<string name="Loose Pants">
- Loose Pants
+ 寬鬆褲å­
</string>
<string name="Loose Shirt">
- Loose Shirt
+ 寬鬆襯衫
</string>
<string name="Loose Sleeves">
- Loose Sleeves
+ 寬鬆袖å­
</string>
<string name="Love Handles">
- Love Handles
+ 腰間贅肉
</string>
<string name="Low">
- Low
+ 低
</string>
<string name="Low Heels">
- Low Heels
+ 低跟鞋
</string>
<string name="Low Jaw">
- Low Jaw
+ 低顎
</string>
<string name="Low Platforms">
- Low Platforms
+ 低平臺
</string>
<string name="Low and Loose">
- Low and Loose
+ 低而寬鬆
</string>
<string name="Lower">
- Lower
+ é™ä½Ž
</string>
<string name="Lower Bridge">
- Lower Bridge
+ 鼻樑低一點
</string>
<string name="Lower Cheeks">
- Lower Cheeks
+ 雙頰低一點
</string>
<string name="Male">
男性
</string>
<string name="Middle Part">
- Middle Part
+ 中間邊分
</string>
<string name="More">
更多
</string>
<string name="More Blush">
- More Blush
+ 增加腮紅
</string>
<string name="More Body Fat">
- More Body Fat
+ 增加體脂肪
</string>
<string name="More Curtains">
- More Curtains
+ 增加絡腮é¬
</string>
<string name="More Eyeshadow">
- More Eyeshadow
+ 增加眼影
</string>
<string name="More Freckles">
- More Freckles
+ 增加雀斑
</string>
<string name="More Full">
- More Full
+ 更飽滿
</string>
<string name="More Gravity">
- More Gravity
+ 增加é‡åŠ›
</string>
<string name="More Lipstick">
- More Lipstick
+ 多一點脣è†
</string>
<string name="More Love">
- More Love
+ 多一點愛
</string>
<string name="More Lower Lip">
- More Lower Lip
+ 下脣更è±æ»¿
</string>
<string name="More Muscles">
- More Muscles
+ 多一點肌肉
</string>
<string name="More Muscular">
- More Muscular
+ 增加肌壯感
</string>
<string name="More Rosy">
- More Rosy
+ 更加紅潤
</string>
<string name="More Round">
- More Round
+ 增加圓度
</string>
<string name="More Saddle">
- More Saddle
+ 腿更加張開
</string>
<string name="More Sloped">
- More Sloped
+ 更加傾斜
</string>
<string name="More Square">
- More Square
+ 增加方形
</string>
<string name="More Upper Lip">
- More Upper Lip
+ 上脣更è±æ»¿
</string>
<string name="More Vertical">
- More Vertical
+ 更加垂直
</string>
<string name="More Volume">
- More Volume
+ 多一點é‡
</string>
<string name="More soul">
- More soul
+ 多一點éˆé­‚
</string>
<string name="Moustache">
- Moustache
+ é«­é¬
</string>
<string name="Mouth Corner">
- Mouth Corner
+ 嘴角
</string>
<string name="Mouth Position">
- Mouth Position
+ 嘴巴ä½ç½®
</string>
<string name="Mowhawk">
- Mowhawk
+ 莫éœå…‹é«®åž‹
</string>
<string name="Muscular">
- Muscular
+ 肌肉發é”
</string>
<string name="Mutton Chops">
- Mutton Chops
+ 羊排å¼çµ¡è…®é¬
</string>
<string name="Nail Polish">
- Nail Polish
+ 指甲油
</string>
<string name="Nail Polish Color">
- Nail Polish Color
+ 指甲油é¡è‰²
</string>
<string name="Narrow">
- Narrow
+ 窄
</string>
<string name="Narrow Back">
- Narrow Back
+ 後窄
</string>
<string name="Narrow Front">
- Narrow Front
+ å‰çª„
</string>
<string name="Narrow Lips">
- Narrow Lips
+ 窄脣
</string>
<string name="Natural">
- Natural
+ 自然
</string>
<string name="Neck Length">
- Neck Length
+ 頸長
</string>
<string name="Neck Thickness">
- Neck Thickness
+ 頸部厚度
</string>
<string name="No Blush">
- No Blush
+ 無腮紅
</string>
<string name="No Eyeliner">
- No Eyeliner
+ 無眼線
</string>
<string name="No Eyeshadow">
- No Eyeshadow
+ 無眼影
</string>
<string name="No Lipgloss">
- No Lipgloss
+ 無脣蜜
</string>
<string name="No Lipstick">
- No Lipstick
+ ç„¡è„£è†
</string>
<string name="No Part">
- No Part
+ 無邊分
</string>
<string name="No Polish">
- No Polish
+ 無指甲油
</string>
<string name="No Red">
- No Red
+ 去紅色
</string>
<string name="No Spikes">
- No Spikes
+ ç„¡å°–ç›´å½¢
</string>
<string name="No White">
- No White
+ 去白色
</string>
<string name="No Wrinkles">
- No Wrinkles
+ 無皺紋
</string>
<string name="Normal Lower">
- Normal Lower
+ 正常下åŠ
</string>
<string name="Normal Upper">
- Normal Upper
+ 正常上åŠ
</string>
<string name="Nose Left">
- Nose Left
+ 左鼻
</string>
<string name="Nose Right">
- Nose Right
+ å³é¼»
</string>
<string name="Nose Size">
- Nose Size
+ 鼻部大å°
</string>
<string name="Nose Thickness">
- Nose Thickness
+ é¼»å­åŽšåº¦
</string>
<string name="Nose Tip Angle">
- Nose Tip Angle
+ 鼻尖角度
</string>
<string name="Nose Tip Shape">
- Nose Tip Shape
+ 鼻尖形狀
</string>
<string name="Nose Width">
- Nose Width
+ 鼻寬
</string>
<string name="Nostril Division">
- Nostril Division
+ 鼻孔分開度
</string>
<string name="Nostril Width">
- Nostril Width
+ 鼻孔寬
</string>
<string name="Opaque">
- Opaque
+ ä¸é€æ˜Ž
</string>
<string name="Open">
- Open
+ 打開
</string>
<string name="Open Back">
- Open Back
+ 後開
</string>
<string name="Open Front">
- Open Front
+ å‰é–‹
</string>
<string name="Open Left">
- Open Left
+ 左開
</string>
<string name="Open Right">
- Open Right
+ å³é–‹
</string>
<string name="Orange">
- Orange
+ 橘色
</string>
<string name="Out">
- Out
+ 外
</string>
<string name="Out Shdw Color">
- Outer Shadow Color
+ 外陰影é¡è‰²
</string>
<string name="Out Shdw Opacity">
- Outer Shadow Opacity
+ 外陰影ä¸é€æ˜Žåº¦
</string>
<string name="Outer Eye Corner">
- Outer Eye Corner
+ 眼外角
</string>
<string name="Outer Eye Shadow">
- Outer Eye Shadow
+ 外眼陰影
</string>
<string name="Outer Shadow">
- Outer Shadow
+ 外陰影
</string>
<string name="Overbite">
- Overbite
+ 齙牙
</string>
<string name="Package">
- Package
+ é…套
</string>
<string name="Painted Nails">
- Painted Nails
+ 美甲
</string>
<string name="Pale">
- Pale
+ 蒼白
</string>
<string name="Pants Crotch">
- Pants Crotch
+ 褲襠
</string>
<string name="Pants Fit">
- Pants Fit
+ 褲å­åˆèº«åº¦
</string>
<string name="Pants Length">
- Pants Length
+ 褲長
</string>
<string name="Pants Waist">
- Pants Waist
+ 褲腰
</string>
<string name="Pants Wrinkles">
- Pants Wrinkles
+ 褲å­çšºè¤¶
</string>
<string name="Part">
- Part
+ 邊分
</string>
<string name="Part Bangs">
- Part Bangs
+ 邊分ç€æµ·
</string>
<string name="Pectorals">
- Pectorals
+ 胸肌
</string>
<string name="Pigment">
- Pigment
+ 色素
</string>
<string name="Pigtails">
- Pigtails
+ è¾®å­
</string>
<string name="Pink">
- Pink
+ 粉紅
</string>
<string name="Pinker">
- Pinker
+ 增加粉紅
</string>
<string name="Platform Height">
- Platform Height
+ 平臺高度
</string>
<string name="Platform Width">
- Platform Width
+ 平臺寬度
</string>
<string name="Pointy">
- Pointy
+ å°–ç‹€
</string>
<string name="Pointy Heels">
- Pointy Heels
+ 尖狀高跟鞋
</string>
<string name="Ponytail">
- Ponytail
+ 馬尾辮
</string>
<string name="Poofy Skirt">
- Poofy Skirt
+ 蓬蓬裙
</string>
<string name="Pop Left Eye">
- Pop Left Eye
+ 左眼 Pop
</string>
<string name="Pop Right Eye">
- Pop Right Eye
+ å³çœ¼ Pop
</string>
<string name="Puffy">
- Puffy
+ 眼腫
</string>
<string name="Puffy Eyelids">
- Puffy Eyelids
+ 眼瞼腫
</string>
<string name="Rainbow Color">
- Rainbow Color
+ 虹彩
</string>
<string name="Red Hair">
- Red Hair
+ ç´…é«®
</string>
<string name="Regular">
- Regular
+ 一般
</string>
<string name="Right Part">
- Right Part
+ å³é‚Šåˆ†
</string>
<string name="Rosy Complexion">
- Rosy Complexion
+ 臉色紅潤
</string>
<string name="Round">
- Round
+ 圓
</string>
<string name="Ruddiness">
- Ruddiness
+ 紅潤度
</string>
<string name="Ruddy">
- Ruddy
+ 紅潤
</string>
<string name="Rumpled Hair">
- Rumpled Hair
+ 亂髮
</string>
<string name="Saddle Bags">
- Saddle Bags
+ 馬éžåž‹å·¥å…·è¢‹
</string>
<string name="Scrawny Leg">
- Scrawny Leg
+ 削瘦的腿
</string>
<string name="Separate">
- Separate
+ 分開
</string>
<string name="Shallow">
- Shallow
+ æ·º
</string>
<string name="Shear Back">
- Shear Back
+ 後å移
</string>
<string name="Shear Face">
- Shear Face
+ 臉部å移
</string>
<string name="Shear Front">
- Shear Front
+ å‰å移
</string>
<string name="Shear Left Up">
- Shear Left Up
+ 左上å移
</string>
<string name="Shear Right Up">
- Shear Right Up
+ å³ä¸Šå移
</string>
<string name="Sheared Back">
- Sheared Back
+ 後å移
</string>
<string name="Sheared Front">
- Sheared Front
+ å‰å移
</string>
<string name="Shift Left">
- Shift Left
+ 左移
</string>
<string name="Shift Mouth">
- Shift Mouth
+ 嘴部å移
</string>
<string name="Shift Right">
- Shift Right
+ å³ç§»
</string>
<string name="Shirt Bottom">
- Shirt Bottom
+ 襯衫底
</string>
<string name="Shirt Fit">
- Shirt Fit
+ 襯衫åˆèº«åº¦
</string>
<string name="Shirt Wrinkles">
- Shirt Wrinkles
+ 襯衫皺褶
</string>
<string name="Shoe Height">
- Shoe Height
+ 鞋高
</string>
<string name="Short">
- Short
+ 短
</string>
<string name="Short Arms">
- Short Arms
+ 短臂
</string>
<string name="Short Legs">
- Short Legs
+ 短腿
</string>
<string name="Short Neck">
- Short Neck
+ 短頸
</string>
<string name="Short Pigtails">
- Short Pigtails
+ 短辮å­
</string>
<string name="Short Ponytail">
- Short Ponytail
+ 短馬尾辮
</string>
<string name="Short Sideburns">
- Short Sideburns
+ 短鬢鬚
</string>
<string name="Short Torso">
- Short Torso
+ 短軀幹
</string>
<string name="Short hips">
- Short hips
+ 短腰
</string>
<string name="Shoulders">
- Shoulders
+ 肩膀
</string>
<string name="Side Fringe">
- Side Fringe
+ å´ç€æµ·
</string>
<string name="Sideburns">
- Sideburns
+ 鬢鬚
</string>
<string name="Sides Hair">
- Sides Hair
+ å´é¢é ­é«®
</string>
<string name="Sides Hair Down">
- Sides Hair Down
+ å´é¢é ­é«®ä¸‹éƒ¨
</string>
<string name="Sides Hair Up">
- Sides Hair Up
+ å´é¢é ­é«®ä¸Šéƒ¨
</string>
<string name="Skinny Neck">
- Skinny Neck
+ 削瘦頸部
</string>
<string name="Skirt Fit">
- Skirt Fit
+ 裙å­åˆèº«åº¦
</string>
<string name="Skirt Length">
- Skirt Length
+ 裙長
</string>
<string name="Slanted Forehead">
- Slanted Forehead
+ æ–œå‰é¡
</string>
<string name="Sleeve Length">
- Sleeve Length
+ 袖長
</string>
<string name="Sleeve Looseness">
- Sleeve Looseness
+ 袖å­å¯¬é¬†åº¦
</string>
<string name="Slit Back">
- Slit: Back
+ 後分
</string>
<string name="Slit Front">
- Slit: Front
+ å‰åˆ†
</string>
<string name="Slit Left">
- Slit: Left
+ 左分
</string>
<string name="Slit Right">
- Slit: Right
+ å³åˆ†
</string>
<string name="Small">
- Small
+ å°
</string>
<string name="Small Hands">
- Small Hands
+ å°æ‰‹
</string>
<string name="Small Head">
- Small Head
+ å°é ­
</string>
<string name="Smooth">
- Smooth
+ 平滑
</string>
<string name="Smooth Hair">
- Smooth Hair
+ 平滑頭髮
</string>
<string name="Socks Length">
- Socks Length
+ 襪長
</string>
<string name="Soulpatch">
- Soulpatch
+ 脣下撮é¬
</string>
<string name="Sparse">
- Sparse
+ 稀ç–
</string>
<string name="Spiked Hair">
- Spiked Hair
+ å°–ç›´é ­é«®
</string>
<string name="Square">
- Square
+ 方形
</string>
<string name="Square Toe">
- Square Toe
+ 平頭鞋
</string>
<string name="Squash Head">
- Squash Head
+ 長瓜形臉
</string>
<string name="Stretch Head">
- Stretch Head
+ 延展頭部
</string>
<string name="Sunken">
- Sunken
+ 深陷
</string>
<string name="Sunken Chest">
- Sunken Chest
+ 胸部內陷
</string>
<string name="Sunken Eyes">
- Sunken Eyes
+ 眼ç›æ·±é™·
</string>
<string name="Sweep Back">
- Sweep Back
+ 後垂擺
</string>
<string name="Sweep Forward">
- Sweep Forward
+ å‰åž‚擺
</string>
<string name="Tall">
- Tall
+ 高
</string>
<string name="Taper Back">
- Taper Back
+ 後漸細
</string>
<string name="Taper Front">
- Taper Front
+ å‰æ¼¸ç´°
</string>
<string name="Thick Heels">
- Thick Heels
+ 粗腳跟
</string>
<string name="Thick Neck">
- Thick Neck
+ ç²—é ¸
</string>
<string name="Thick Toe">
- Thick Toe
+ 粗腳趾
</string>
<string name="Thin">
- Thin
+ 瘦
</string>
<string name="Thin Eyebrows">
- Thin Eyebrows
+ 細眉
</string>
<string name="Thin Lips">
- Thin Lips
+ ç´°è„£
</string>
<string name="Thin Nose">
- Thin Nose
+ ç´°é¼»
</string>
<string name="Tight Chin">
- Tight Chin
+ 緊緻下巴
</string>
<string name="Tight Cuffs">
- Tight Cuffs
+ 緊緻袖å£
</string>
<string name="Tight Pants">
- Tight Pants
+ 緊緻褲å­
</string>
<string name="Tight Shirt">
- Tight Shirt
+ 緊緻襯衫
</string>
<string name="Tight Skirt">
- Tight Skirt
+ 緊緻裙å­
</string>
<string name="Tight Sleeves">
- Tight Sleeves
+ 緊緻袖å­
</string>
<string name="Toe Shape">
- Toe Shape
+ 腳趾形狀
</string>
<string name="Toe Thickness">
- Toe Thickness
+ 腳趾粗細
</string>
<string name="Torso Length">
- Torso Length
+ 軀幹長度
</string>
<string name="Torso Muscles">
- Torso Muscles
+ 軀幹肌肉
</string>
<string name="Torso Scrawny">
- Torso Scrawny
+ 軀幹削瘦
</string>
<string name="Unattached">
- Unattached
+ 未附著
</string>
<string name="Uncreased">
- Uncreased
+ 無皺痕
</string>
<string name="Underbite">
- Underbite
+ 戽斗
</string>
<string name="Unnatural">
- Unnatural
+ ä¸è‡ªç„¶
</string>
<string name="Upper Bridge">
- Upper Bridge
+ 上鼻æ¢
</string>
<string name="Upper Cheeks">
- Upper Cheeks
+ 上臉頰
</string>
<string name="Upper Chin Cleft">
- Upper Chin Cleft
+ 上部顎裂
</string>
<string name="Upper Eyelid Fold">
- Upper Eyelid Fold
+ 上眼瞼皺褶
</string>
<string name="Upturned">
- Upturned
+ 嘴角上翹
</string>
<string name="Very Red">
- Very Red
+ 大紅
</string>
<string name="Waist Height">
- Waist Height
+ 腰高
</string>
<string name="Well-Fed">
- Well-Fed
+ 飽食的
</string>
<string name="White Hair">
- White Hair
+ 白髮
</string>
<string name="Wide">
- Wide
+ 寬
</string>
<string name="Wide Back">
- Wide Back
+ 後寬
</string>
<string name="Wide Front">
- Wide Front
+ å‰å¯¬
</string>
<string name="Wide Lips">
- Wide Lips
+ 寬脣
</string>
<string name="Wild">
- Wild
+ 狂野
</string>
<string name="Wrinkles">
- Wrinkles
+ 皺紋
</string>
<string name="LocationCtrlAddLandmarkTooltip">
添加到我的地標
@@ -3595,7 +3729,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
[APP_NAME] 安è£ä¸­...
</string>
<string name="UpdaterUpdatingDescriptive">
- Your [APP_NAME] Viewer is being updated to the latest release. This may take some time, so please be patient.
+ ä½ çš„ [APP_NAME] Viewer 正在更新為最新發行版。 å¯èƒ½è¦ç­‰ä¸€æœƒå…’,請è€å¿ƒç¨å€™ã€‚
</string>
<string name="UpdaterProgressBarTextWithEllipses">
更新下載中...
@@ -3607,7 +3741,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
å¤è¼‰æ›´æ–°å¤±æ•—
</string>
<string name="UpdaterFailUpdateDescriptive">
- An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com.
+ [APP_NAME] 更新時出錯。 請到 www.secondlife.com 下載最新版本。
</string>
<string name="UpdaterFailInstallTitle">
安è£æ›´æ–°å¤±æ•—
@@ -3616,13 +3750,13 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
å•Ÿå‹•ç€è¦½å™¨å¤±æ•—
</string>
<string name="ItemsComingInTooFastFrom">
- [APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds
+ [APP_NAME]:來自 [FROM_NAME] 的項目速度éŽå¿«ï¼Œå› æ­¤è‡ªå‹•é è¦½æš«åœ [TIME] 秒
</string>
<string name="ItemsComingInTooFast">
- [APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds
+ [APP_NAME]:進來的項目速度éŽå¿«ï¼Œå› æ­¤è‡ªå‹•é è¦½æš«åœ [TIME] 秒
</string>
<string name="IM_logging_string">
- -- Instant message logging enabled --
+ -- 已開啟åŠæ™‚訊æ¯è¨˜éŒ„ --
</string>
<string name="IM_typing_start_string">
[NAME] 正在輸入...
@@ -3631,43 +3765,43 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
(未命å)
</string>
<string name="IM_moderated_chat_label">
- (Moderated: Voices off by default)
+ (有人主æŒï¼šé è¨­é—œé–‰èªžéŸ³ï¼‰
</string>
<string name="IM_unavailable_text_label">
- Text chat is not available for this call.
+ 這次通話無法使用文字èŠå¤©ã€‚
</string>
<string name="IM_muted_text_label">
- Your text chat has been disabled by a Group Moderator.
+ 群組主æŒäººå·²ç¦æ­¢ä½ é€²è¡Œæ–‡å­—èŠå¤©ã€‚
</string>
<string name="IM_default_text_label">
- 點擊此處以傳é€å³æ™‚訊æ¯ã€‚
+ 點按此處以傳é€å³æ™‚訊æ¯ã€‚
</string>
<string name="IM_to_label">
至
</string>
<string name="IM_moderator_label">
- (Moderator)
+ (主æŒäººï¼‰
</string>
<string name="Saved_message">
- (Saved [LONG_TIMESTAMP])
+ (於 [LONG_TIMESTAMP] 儲存)
</string>
<string name="answered_call">
- Your call has been answered
+ 你的通話已經接通
</string>
<string name="you_started_call">
- You started a voice call
+ 你發起了語音通話
</string>
<string name="you_joined_call">
- You joined the voice call
+ 你發起了語音通話
</string>
<string name="name_started_call">
- [NAME] started a voice call
+ [NAME] 發起了語音通話
</string>
<string name="ringing-im">
加入語音通話...
</string>
<string name="connected-im">
- Connected, click Leave Call to hang up
+ 已接通,è¦æŽ›æ–·è«‹æŒ‰ã€Œé›¢é–‹é€šè©±ã€
</string>
<string name="hang_up-im">
離開語音通話
@@ -3676,40 +3810,40 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
è¯æŽ¥ä¸­...
</string>
<string name="conference-title">
- Ad-hoc Conference
+ 臨時多方通話
</string>
<string name="conference-title-incoming">
- Conference with [AGENT_NAME]
+ 和 [AGENT_NAME] 多方通話
</string>
<string name="inventory_item_offered-im">
- Inventory item offered
+ 收ç´å€ç‰©å“已發é€
</string>
<string name="share_alert">
- Drag items from inventory here
+ 將收ç´å€ç‰©å“拖曳到這裡
</string>
<string name="no_session_message">
(IM 會話ä¸å­˜åœ¨ï¼‰
</string>
<string name="only_user_message">
- You are the only user in this session.
+ 這次會話åªæœ‰ä½ ä¸€äººã€‚
</string>
<string name="offline_message">
[NAME] 離線。
</string>
<string name="invite_message">
- Click the [BUTTON NAME] button to accept/connect to this voice chat.
+ 點按 [BUTTON NAME] 按鈕接å—並連通到這個語音èŠå¤©ã€‚
</string>
<string name="muted_message">
- You have blocked this Resident. Sending a message will automatically unblock them.
+ 你已經å°éŽ–這ä½å±…民。 發é€è¨Šæ¯å°‡æœƒè‡ªå‹•è§£é™¤å°éŽ–。
</string>
<string name="generic">
- Error making request, please try again later.
+ é€å‡ºè«‹æ±‚時出錯,請ç¨å€™å†è©¦ã€‚
</string>
<string name="generic_request_error">
- Error making request, please try again later.
+ é€å‡ºè«‹æ±‚時出錯,請ç¨å€™å†è©¦ã€‚
</string>
<string name="insufficient_perms_error">
- You do not have sufficient permissions.
+ 你權é™ä¸è¶³ã€‚
</string>
<string name="session_does_not_exist_error">
此會話ä¸å†å­˜åœ¨
@@ -3721,25 +3855,25 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
你並ä¸å…·æœ‰é€™å€‹èƒ½åŠ›ã€‚
</string>
<string name="not_a_mod_error">
- You are not a session moderator.
+ ä½ ä¸å…·æœƒè©±ä¸»æŒäººèº«ä»½ã€‚
</string>
<string name="muted">
- A group moderator disabled your text chat.
+ æŸç¾¤çµ„主æŒäººç¦æ­¢äº†ä½ çš„文字èŠå¤©ã€‚
</string>
<string name="muted_error">
- A group moderator disabled your text chat.
+ æŸç¾¤çµ„主æŒäººç¦æ­¢äº†ä½ çš„文字èŠå¤©ã€‚
</string>
<string name="add_session_event">
- Unable to add users to chat session with [RECIPIENT].
+ 無法新增使用者加入與 [RECIPIENT] çš„èŠå¤©æœƒè©±ã€‚
</string>
<string name="message">
- Unable to send your message to the chat session with [RECIPIENT].
+ 你的訊æ¯ç„¡æ³•å‚³é€çµ¦èˆ‡ [RECIPIENT] çš„èŠå¤©æœƒè©±ã€‚
</string>
<string name="message_session_event">
- Unable to send your message to the chat session with [RECIPIENT].
+ 你的訊æ¯ç„¡æ³•å‚³é€çµ¦èˆ‡ [RECIPIENT] çš„èŠå¤©æœƒè©±ã€‚
</string>
<string name="mute">
- Error while moderating.
+ 主æŒæœŸé–“發生錯誤。
</string>
<string name="removed">
你已經由群組中被移除。
@@ -3748,49 +3882,52 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
你已經由群組中被移除。
</string>
<string name="close_on_no_ability">
- You no longer have the ability to be in the chat session.
+ 你已無法進入這個èŠå¤©æœƒè©±ã€‚
</string>
<string name="unread_chat_single">
- [SOURCES] has said something new
+ [SOURCES] åˆèªªäº†ä¸€äº›è©±
</string>
<string name="unread_chat_multiple">
- [SOURCES] have said something new
+ [SOURCES] åˆèªªäº†ä¸€äº›è©±
</string>
<string name="session_initialization_timed_out_error">
- The session initialization is timed out
+ 會話åˆå§‹åŒ–逾時,無法完æˆ
+ </string>
+ <string name="Home position set.">
+ 我的家ä½ç½®å·²å®šã€‚
</string>
<string name="voice_morphing_url">
http://secondlife.com/landing/voicemorphing
</string>
<string name="paid_you_ldollars">
- [NAME] paid you L$[AMOUNT] [REASON].
+ [NAME] 支付你 L$[AMOUNT]([REASON])。
</string>
<string name="paid_you_ldollars_no_reason">
- [NAME] paid you L$[AMOUNT].
+ [NAME] 支付你 L$[AMOUNT]。
</string>
<string name="you_paid_ldollars">
- You paid [NAME] L$[AMOUNT] [REASON].
+ 你支付 L$[AMOUNT] 給 [NAME]([REASON])。
</string>
<string name="you_paid_ldollars_no_info">
- You paid L$[AMOUNT].
+ 你支付了 L$[AMOUNT]。
</string>
<string name="you_paid_ldollars_no_reason">
- You paid [NAME] L$[AMOUNT].
+ 你支付 L$[AMOUNT] 給 [NAME]。
</string>
<string name="you_paid_ldollars_no_name">
- You paid L$[AMOUNT] [REASON].
+ 你支付了 L$[AMOUNT]([REASON])。
</string>
<string name="for item">
- for [ITEM]
+ 購買 [ITEM]
</string>
<string name="for a parcel of land">
- for a parcel of land
+ 購買一土地地段
</string>
<string name="for a land access pass">
- for a land access pass
+ 購買土地出入通行權
</string>
<string name="for deeding land">
- for deeding land
+ 讓渡土地
</string>
<string name="to create a group">
以創造群組
@@ -3802,31 +3939,31 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
以上傳
</string>
<string name="to publish a classified ad">
- to publish a classified ad
+ 發布一則個人廣告
</string>
<string name="giving">
- Giving L$ [AMOUNT]
+ æè´ˆ L$ [AMOUNT]
</string>
<string name="uploading_costs">
上傳花費 L$ [AMOUNT]
</string>
<string name="this_costs">
- This costs L$ [AMOUNT]
+ 本次花費 L$ [AMOUNT]
</string>
<string name="buying_selected_land">
- Buying selected land for L$ [AMOUNT]
+ 花費 L$ [AMOUNT] 購買所é¸åœŸåœ°
</string>
<string name="this_object_costs">
- This object costs L$ [AMOUNT]
+ 本物件價格 L$ [AMOUNT]
</string>
<string name="group_role_everyone">
任何人
</string>
<string name="group_role_officers">
- Officers
+ è·å“¡
</string>
<string name="group_role_owners">
- æ“有者
+ 所有人
</string>
<string name="group_member_status_online">
上線
@@ -3834,7 +3971,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="uploading_abuse_report">
上傳中...
-舉報濫用
+é•è¦èˆ‰å ±
</string>
<string name="New Shape">
新體形
@@ -3861,7 +3998,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
新襪å­
</string>
<string name="New Jacket">
- 新夾克
+ 新外套
</string>
<string name="New Gloves">
新手套
@@ -3912,7 +4049,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
女性姿勢
</string>
<string name="Other Gestures">
- 其他姿勢
+ 其他���勢
</string>
<string name="Speech Gestures">
演說姿勢
@@ -3921,91 +4058,91 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
一般姿勢
</string>
<string name="Male - Excuse me">
- Male - Excuse me
+ 男性 - Excuse me
</string>
<string name="Male - Get lost">
- Male - Get lost
+ Male - 給我滾蛋ï¼
</string>
<string name="Male - Blow kiss">
- Male - Blow kiss
+ 男性 - 飛å»
</string>
<string name="Male - Boo">
- Male - Boo
+ 男性 - 我噓你
</string>
<string name="Male - Bored">
- Male - Bored
+ 男性 - ç„¡èŠç‹€
</string>
<string name="Male - Hey">
- Male - Hey
+ 男性 - 嘿ï¼
</string>
<string name="Male - Laugh">
- Male - Laugh
+ 男性 - 笑
</string>
<string name="Male - Repulsed">
- Male - Repulsed
+ 男性 - 作å™
</string>
<string name="Male - Shrug">
- Male - Shrug
+ 男性 - è³è³è‚©
</string>
<string name="Male - Stick tougue out">
- Male - Stick tougue out
+ 男性 - å舌頭
</string>
<string name="Male - Wow">
- Male - Wow
+ 男性 - 哇塞
</string>
<string name="Female - Chuckle">
- Female - Chuckle
+ 女性 - 咯咯笑
</string>
<string name="Female - Cry">
- Female - Cry
+ 女性 - 哭
</string>
<string name="Female - Embarrassed">
- Female - Embarrassed
+ 女性 - 尷尬
</string>
<string name="Female - Excuse me">
- Female - Excuse me
+ 男性 - Excuse me
</string>
<string name="Female - Get lost">
- Female - Get lost
+ 女性 - 給我滾蛋ï¼
</string>
<string name="Female - Blow kiss">
- Female - Blow kiss
+ 女性 - 飛å»
</string>
<string name="Female - Boo">
- Female - Boo
+ 女性 - 我噓你
</string>
<string name="Female - Bored">
- Female - Bored
+ 女性 - ç„¡èŠç‹€
</string>
<string name="Female - Hey">
- Female - Hey
+ 女性 - 嘿ï¼
</string>
<string name="Female - Hey baby">
- Female - Hey baby
+ 女性 - 嘿,寶è²
</string>
<string name="Female - Laugh">
- Female - Laugh
+ 女性 - 笑
</string>
<string name="Female - Looking good">
- Female - Looking good
+ 女性 - 看我美ä¸ç¾Ž
</string>
<string name="Female - Over here">
- Female - Over here
+ 女性 - 我在這兒
</string>
<string name="Female - Please">
- Female - Please
+ 女性 - 請
</string>
<string name="Female - Repulsed">
- Female - Repulsed
+ 女性 - 作å™
</string>
<string name="Female - Shrug">
- Female - Shrug
+ 女性 - è³è³è‚©
</string>
<string name="Female - Stick tougue out">
- Female - Stick tougue out
+ 女性 - å舌頭
</string>
<string name="Female - Wow">
- Female - Wow
+ 女性 - 哇塞
</string>
<string name="AvatarBirthDateFormat">
[mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
@@ -4018,34 +4155,34 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
</string>
<string name="words_separator" value=","/>
<string name="server_is_down">
- Despite our best efforts, something unexpected has gone wrong.
+ 儘管我們努力é¿å…,還是發生æ„料外的錯誤。
- Please check status.secondlifegrid.net to see if there is a known problem with the service.
- If you continue to experience problems, please check your network and firewall setup.
+ 請察訪 status.secondlifegrid.net 看是å¦ç™¼ç”Ÿäº†å·²çŸ¥ç‹€æ³ã€‚
+ 如果文體繼續發生,請檢查你的網路和防ç«ç‰†è¨­å®šã€‚
</string>
<string name="dateTimeWeekdaysNames">
- Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday
+ 星期日:星期一:星期二:星期三:星期四:星期五:星期六
</string>
<string name="dateTimeWeekdaysShortNames">
- Sun:Mon:Tue:Wed:Thu:Fri:Sat
+ 星期日:星期一:星期二:星期三:星期四:星期五:星期六
</string>
<string name="dateTimeMonthNames">
- January:February:March:April:May:June:July:August:September:October:November:December
+ 一月:二月:三月:四月:五月:六月:七月:八月:ä¹æœˆ:å月:å一月:å二月
</string>
<string name="dateTimeMonthShortNames">
- Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec
+ 一月:二月:三月:四月:五月:六月:七月:八月:ä¹æœˆ:å月:å一月:å二月
</string>
<string name="dateTimeDayFormat">
[MDAY]
</string>
<string name="dateTimeAM">
- AM
+ 上åˆ
</string>
<string name="dateTimePM">
- PM
+ 下åˆ
</string>
<string name="LocalEstimateUSD">
- US$ [AMOUNT]
+ $ [AMOUNT] 美元
</string>
<string name="Membership">
æˆå“¡è³‡æ ¼
@@ -4054,25 +4191,25 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
角色
</string>
<string name="Group Identity">
- Group Identity
+ 群組身份
</string>
<string name="Parcel Management">
地段管ç†
</string>
<string name="Parcel Identity">
- Parcel Identity
+ 地段å
</string>
<string name="Parcel Settings">
地段設定
</string>
<string name="Parcel Powers">
- Parcel Powers
+ 地段權利
</string>
<string name="Parcel Access">
- Parcel Access
+ 地段出入
</string>
<string name="Parcel Content">
- Parcel Content
+ 地段內容
</string>
<string name="Object Management">
物件管ç†
@@ -4090,7 +4227,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
刪除所é¸å–的物å“?
</string>
<string name="DeleteItem">
- 刪除所é¸å–的物å“?
+ 刪除所é¸å–的物���?
</string>
<string name="EmptyOutfitText">
沒有任何物å“在這個è£æ‰®å…§
@@ -4099,72 +4236,72 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
é¸æ“‡ä¸€å€‹ç·¨è¼¯å™¨ä½¿ç”¨ ExternalEditor 設定。
</string>
<string name="ExternalEditorNotFound">
- Cannot find the external editor you specified.
-Try enclosing path to the editor with double quotes.
-(e.g. &quot;/path to my/editor&quot; &quot;%s&quot;)
+ 找ä¸åˆ°ä½ æŒ‡å®šçš„外部編輯器。
+請嘗試在編輯器路經å‰å¾ŒåŠ ä¸Šè‹±æ–‡é›™æ‹¬è™Ÿã€‚
+(例:&quot;/path to my/editor&quot; &quot;%s&quot;)
</string>
<string name="ExternalEditorCommandParseError">
- Error parsing the external editor command.
+ 解æžå¤–部編輯器指令時出錯。
</string>
<string name="ExternalEditorFailedToRun">
執行外部編輯器失敗。
</string>
<string name="Esc">
- Esc
+ Esc éµ
</string>
<string name="Space">
- Space
+ 空間éµ
</string>
<string name="Enter">
- Enter
+ Enter éµ
</string>
<string name="Tab">
- Tab
+ Tab éµ
</string>
<string name="Ins">
- Ins
+ Ins éµ
</string>
<string name="Del">
- Del
+ Del éµ
</string>
<string name="Backsp">
- Backsp
+ Backspace éµ
</string>
<string name="Shift">
- Shift
+ Shift éµ
</string>
<string name="Ctrl">
- Ctrl
+ Ctrl éµ
</string>
<string name="Alt">
- Alt
+ Alt éµ
</string>
<string name="CapsLock">
- CapsLock
+ CapsLock éµ
</string>
<string name="Left">
- Left
+ 左移éµ
</string>
<string name="Right">
- Right
+ å³ç§»éµ
</string>
<string name="Up">
- Up
+ 上移éµ
</string>
<string name="Down">
- Down
+ 下移éµ
</string>
<string name="Home">
- Home
+ Home éµ
</string>
<string name="End">
- End
+ End éµ
</string>
<string name="PgUp">
- PgUp
+ PgUp éµ
</string>
<string name="PgDn">
- PgDn
+ PgDn éµ
</string>
<string name="F1">
F1
@@ -4203,16 +4340,16 @@ Try enclosing path to the editor with double quotes.
F12
</string>
<string name="Add">
- Add
+ 添加
</string>
<string name="Subtract">
- Subtract
+ 減
</string>
<string name="Multiply">
- Multiply
+ 乘
</string>
<string name="Divide">
- Divide
+ 除
</string>
<string name="PAD_DIVIDE">
PAD_DIVIDE
@@ -4392,7 +4529,7 @@ Try enclosing path to the editor with double quotes.
M
</string>
<string name="N">
- N
+ 北
</string>
<string name="O">
O
@@ -4407,7 +4544,7 @@ Try enclosing path to the editor with double quotes.
R
</string>
<string name="S">
- S
+ å—
</string>
<string name="T">
T
@@ -4419,7 +4556,7 @@ Try enclosing path to the editor with double quotes.
V
</string>
<string name="W">
- W
+ 西
</string>
<string name="X">
X
@@ -4431,24 +4568,24 @@ Try enclosing path to the editor with double quotes.
Z
</string>
<string name="BeaconParticle">
- Viewing particle beacons (blue)
+ 檢視粒å­æ•ˆæžœçš„導引(è—色)
</string>
<string name="BeaconPhysical">
- Viewing physical object beacons (green)
+ 檢視具體物件的導引(綠色)
</string>
<string name="BeaconScripted">
- Viewing scripted object beacons (red)
+ 檢視腳本物件的導引(紅色)
</string>
<string name="BeaconScriptedTouch">
- Viewing scripted object with touch function beacons (red)
+ 檢視帶有觸摸函å¼è…³æœ¬ç‰©ä»¶çš„導引(紅色)
</string>
<string name="BeaconSound">
- Viewing sound beacons (yellow)
+ 檢視è²éŸ³çš„導引(黃色)
</string>
<string name="BeaconMedia">
- Viewing media beacons (white)
+ 檢視媒體的導引(白色)
</string>
<string name="ParticleHiding">
- Hiding Particles
+ éš±è—ç²’å­æ•ˆæžœ
</string>
</strings>
diff --git a/indra/newview/skins/default/xui/zh/teleport_strings.xml b/indra/newview/skins/default/xui/zh/teleport_strings.xml
index bfdb107810..b43497bbe6 100644
--- a/indra/newview/skins/default/xui/zh/teleport_strings.xml
+++ b/indra/newview/skins/default/xui/zh/teleport_strings.xml
@@ -2,15 +2,15 @@
<teleport_messages>
<message_set name="errors">
<message name="invalid_tport">
- Problem encountered processing your teleport request. You may need to log back in before you can teleport.
+ 處ç†ä½ çž¬é–“傳é€è¦æ±‚時發生å•é¡Œã€‚ 如果想è¦çž¬é–“傳é€ï¼Œä½ å¯èƒ½éœ€è¦é‡æ–°ç™»å…¥ã€‚
如果你æŒçºŒå¾—到此訊æ¯ï¼Œè«‹æŸ¥é–± [SUPPORT_SITE]。
</message>
<message name="invalid_region_handoff">
- Problem encountered processing your region crossing. You may need to log back in before you can cross regions.
+ 處ç†ä½ è·¨è¶Šåœ°å€å‹•ä½œæ™‚發生å•é¡Œã€‚ 如果想è¦è·¨è¶Šåœ°å€ï¼Œä½ å¯èƒ½éœ€è¦é‡æ–°ç™»å…¥ã€‚
如果你æŒçºŒå¾—到此訊æ¯ï¼Œè«‹æŸ¥é–± [SUPPORT_SITE]。
</message>
<message name="blocked_tport">
- 抱歉,目å‰çž¬é–“傳é€å·²è¢«é˜»æ“‹ã€‚è«‹ç¨å¾Œå†è©¦ã€‚
+ 抱歉,目å‰ç¦æ­¢çž¬é–“傳é€ã€‚ è«‹ç¨å¾Œå†è©¦ã€‚
如果你ä»ç„¡æ³•é€²è¡Œçž¬é–“傳é€ï¼Œè«‹ç™»å‡ºå¾Œé‡æ–°å…¥ä¾†è§£æ±ºæ­¤ä¸€å•é¡Œã€‚
</message>
<message name="nolandmark_tport">
@@ -21,26 +21,26 @@
è«‹ç¨å¾Œå†è©¦ã€‚
</message>
<message name="NoHelpIslandTP">
- 您ä¸èƒ½çž¬é—´è½¬ç§»å›žâ€œæ´åŠ©å²›â€ã€‚
+ 您ä¸èƒ½çž¬é—´è½¬ç§»å›žâ€œæ´åŠ©å²›â€ã€‚
去“公共æ´åŠ©å²›â€é‡å¤æ‚¨çš„教程。
</message>
<message name="noaccess_tport">
抱歉,你並沒有權é™é€²å…¥è¦çž¬é–“傳é€çš„目的地。
</message>
<message name="missing_attach_tport">
- Your attachments have not arrived yet. Try waiting for a few more seconds or log out and back in again before attempting to teleport.
+ 你的附件尚未抵é”。 è«‹ç¨å€™ä¸€æœƒå…’,或請登出後é‡æ–°ç™»å…¥ï¼Œå†å˜—試瞬間傳é€ã€‚
</message>
<message name="too_many_uploads_tport">
- The asset queue in this region is currently clogged so your teleport request will not be able to succeed in a timely manner. Please try again in a few minutes or go to a less busy area.
+ 該地å€çš„資產查詢目å‰å¤ªéŽæ“塞,因此你的瞬間傳é€å‹•ä½œå¯èƒ½ç„¡æ³•å³æ™‚發生。 è«‹ç¨å€™å†è©¦ï¼Œæˆ–è«‹å‰å¾€è¼ƒä¸æ“塞的地å€ã€‚
</message>
<message name="expired_tport">
- Sorry, but the system was unable to complete your teleport request in a timely fashion. Please try again in a few minutes.
+ 抱歉,系統無法å³æ™‚完æˆç‚ºä½ çž¬é–“傳é€ã€‚ è«‹ç¨å¾…幾分é˜å†è©¦ã€‚
</message>
<message name="expired_region_handoff">
- Sorry, but the system was unable to complete your region crossing in a timely fashion. Please try again in a few minutes.
+ 抱歉,系統無法å³æ™‚讓你跨越地å€ã€‚ è«‹ç¨å¾…幾分é˜å†è©¦ã€‚
</message>
<message name="no_host">
- Unable to find teleport destination. The destination may be temporarily unavailable or no longer exists. Please try again in a few minutes.
+ 找ä¸åˆ°çž¬é–“傳é€çš„目的地。 目的地å¯èƒ½æš«æ™‚ä¸å¯ç”¨ï¼Œæˆ–å·²ä¸å­˜åœ¨ã€‚ è«‹ç¨å¾…幾分é˜å†è©¦ã€‚
</message>
<message name="no_inventory_host">
收ç´å€åŠŸèƒ½ç›®å‰ç„¡æ³•ä½¿ç”¨ã€‚
@@ -48,13 +48,13 @@
</message_set>
<message_set name="progress">
<message name="sending_dest">
- Sending to destination.
+ é€å¾€ç›®çš„地。
</message>
<message name="redirecting">
é‡æ–°å°Žå‘至ä¸åŒä½ç½®ã€‚
</message>
<message name="relaying">
- Relaying to destination.
+ 接繼é€å¾€ç›®çš„地。
</message>
<message name="sending_home">
é€å‡ºå®¶ä½ç½®çš„è¦æ±‚。
diff --git a/indra/newview/skins/steam/xui/da/strings.xml b/indra/newview/skins/steam/xui/da/strings.xml
new file mode 100644
index 0000000000..11d100eeff
--- /dev/null
+++ b/indra/newview/skins/steam/xui/da/strings.xml
@@ -0,0 +1,4483 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SUPPORT_SITE">
+ Second Life Support Portal
+ </string>
+ <string name="StartupDetectingHardware">
+ Detekterer hardware...
+ </string>
+ <string name="StartupLoading">
+ Henter [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Tømmer cache...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Initialiserer tekstur cache...
+ </string>
+ <string name="StartupInitializingVFS">
+ Initialiserer VFS...
+ </string>
+ <string name="ProgressRestoring">
+ Gendanner...
+ </string>
+ <string name="ProgressChangingResolution">
+ Ændrer opløsning...
+ </string>
+ <string name="LoginInProgress">
+ Logger p. [APP_NAME] kan virke laast. Vent venligst.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Logger på...
+ </string>
+ <string name="LoginAuthenticating">
+ Validerer adgang
+ </string>
+ <string name="LoginMaintenance">
+ Udfører konto vedligeholdelse...
+ </string>
+ <string name="LoginAttempt">
+ Tidligere forsø på login fejlede. Logger på, forsøg [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ verden...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Klargør indbyggede web browser...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Klargør multimedia...
+ </string>
+ <string name="LoginInitializingFonts">
+ Indlæser skriftstyper...
+ </string>
+ <string name="LoginVerifyingCache">
+ Checker cache filer (kan tage 60-90 sekunder)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Behandler svar ...
+ </string>
+ <string name="LoginInitializingWorld">
+ Initialiserer verden...
+ </string>
+ <string name="LoginDecodingImages">
+ Behandler billeder...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Initialiserer QuickTime...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime ikke fundet- kunne derfor ikke initialisere.
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime initialiseret.
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Venter på svar fra region...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Tilslutter til region...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Henter tøj...
+ </string>
+ <string name="InvalidCertificate">
+ Serveren returnerede et ugyldigt eller ødelagt certifikat. Kontakt venligst administrator af dette net.
+ </string>
+ <string name="CertInvalidHostname">
+ Et ugyldig hostnavn blev brugt for at få adgang til serveren. Check venligst din SLURL eller navnet på hosten.
+ </string>
+ <string name="CertExpired">
+ Det certifikat der blev returneret ser ud til at være udløbet. Check venligst din systemtid på computeren.
+ </string>
+ <string name="CertKeyUsage">
+ Det certifikat der blev returneret af serveren kan ikke benyttes til SSL. Kontakt venligst administrator af dette net.
+ </string>
+ <string name="CertBasicConstraints">
+ For mange certifikater i serverens certifikat streng. Kontakt venligst administrator af dette net.
+ </string>
+ <string name="CertInvalidSignature">
+ Signaturen på certifkat der blev returneret af Second Life serveren kunne ikke bekræftes.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Netværksfejl: Kunne ikke etablere forbindelse, check venligst din netværksforbindelse.
+ </string>
+ <string name="LoginFailed">
+ Login fejlede.
+ </string>
+ <string name="Quit">
+ Afslut
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ Den klient du benytter kan ikke længere få adgang til Second Life. Besøg venligst denne side for at hente en ny klient:
+http://secondlife.com/download
+
+For mere information, se denne FAQ:
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Valgfri klient opdatering tilgængelig: [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Påkrævet opdatering a klient: [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ Din avatar er allerede logget på.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Beklager! vi kunne ikke logge dig på.
+Undersøg venligst at du har indtastet det rette
+Please check to make sure you entered the right
+ * Brugernavn (like bobsmith12 or steller.sunshine)
+ * Password
+Check også at Caps Lock ikke er aktiveret.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Som en sikkerhedsforanstaltning er dit password blevet ændret.
+Går venligst til din konto-side på http://secondlife.com/password
+og besvar sikkerhedsspørgsmål for at nulstille dit password.
+Vi undskylder besværet.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ vi har lavet nogle ændringer i vores system og det er nødvendigt at nulstille dit password.
+Går venligst til din konto-side på http://secondlife.com/password
+og besvar sikkerhedsspørgsmål for at nulstille dit password.
+Vi undskylder besværet.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life er midlertidig lukket ned for vedligeholdelse.
+Kun medarbejdere kan logge på for øjeblikket.
+Check www.secondlife.com/status for opdateringer.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Second Life har midlertidig begrænset muligheden for log-in for at sikre, at brugere på systemet ikke får dårlige svartider.
+
+ Brugere med gratis-konti vil ikke kunne logge på Second Life på dette tidspunkt.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ Second Life kan ikke tilgås fra dennecomputer.
+Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Din konto vil ikke være tilgængelig før
+[TIME] Pacific Time.
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Vi kan desværre ikke behandle forespøgsel lige nu.
+Kontakt venligst Second Life supper for assitance via http://secondlife.com/support.
+Hvis du ikke kan ændre dit password ring venligst +1 (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ Data inkonsistens registret ved login.
+Kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ Der foretages vedligehold på din konto lige nu.
+Din konto vil ikke være tilgængelig før
+[TIME] Pacific Time.
+Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Forespøgsel på logout blev besvaret med en fejl fra simulatoren.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ Systemet er i gang med at logge dig ud netop nu.
+Din konto vil ikke være tilgængelig før
+[TIME] Pacific Time.
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Ikke muligt at oprette gyldig session.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Ikke muligt at koble til en simulator.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Din konto kan kun tilgå Second Life
+mellem [START] [END] Pacific Time.
+Kom venligst tilbage i dette tidsrum.
+
+Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Ugyldig parametre.
+Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ Fornavn parameter skal være alfanumerisk
+Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ Efternavn parameter skal være alfanumerisk
+Hvis du mener dette er en fejl, kontakt venligst support@secondlife.com.
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ Regionen er lukket ned.
+Prøv at logge på om lidt igen.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ Avatar ikke i en region.
+Prøv venligst om lidt igen.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ The region was logging in another session.
+Please try logging in again in a minute.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ Region har lukket sidste session ned.
+Prøv venligst om lidt igen.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ Regionen er stadig ved at lukke forrige session ud.
+Prøv venligst om lidt igen.
+ </string>
+ <string name="LogoutSucceeded">
+ Region har lukket sidste session ned.
+Prøv venligst om lidt igen.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ Region er i gang med at logge ud.
+Prøv venligst om lidt igen.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ Region er i gang med at lukket sidste session ned.
+Prøv venligst om lidt igen.
+ </string>
+ <string name="AgentLostConnection">
+ Denne region kan have problemer. Tjek venligst din forbindelse til internettet.
+ </string>
+ <string name="SavingSettings">
+ Gemmer indstillinger...
+ </string>
+ <string name="LoggingOut">
+ Logger ud...
+ </string>
+ <string name="ShuttingDown">
+ Lukker ned...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Du er blevet frakoblet den region du var i.
+ </string>
+ <string name="SentToInvalidRegion">
+ Du blev sendt til en ugyldig region.
+ </string>
+ <string name="TestingDisconnect">
+ Tester frakobling af klient
+ </string>
+ <string name="TooltipPerson">
+ Person
+ </string>
+ <string name="TooltipNoName">
+ (intet navn)
+ </string>
+ <string name="TooltipOwner">
+ Ejer:
+ </string>
+ <string name="TooltipPublic">
+ Offentlig
+ </string>
+ <string name="TooltipIsGroup">
+ (Gruppe)
+ </string>
+ <string name="TooltipForSaleL$">
+ Til salg: L$[AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Gruppe byg
+ </string>
+ <string name="TooltipFlagNoBuild">
+ MÃ¥ ikke bygge
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Gruppe byg
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Ikke sikker område
+ </string>
+ <string name="TooltipFlagNoFly">
+ Ingen flyvning
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Gruppe scripts
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Ingen Scripts
+ </string>
+ <string name="TooltipLand">
+ Land:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Kun et enkelt element kan trækkes ind her
+ </string>
+ <string name="TooltipPrice" value="L$[BELØB]:"/>
+ <string name="TooltipHttpUrl">
+ Klik for at se denne hjemmeside
+ </string>
+ <string name="TooltipSLURL">
+ Klik for at se information om denne lokation
+ </string>
+ <string name="TooltipAgentUrl">
+ Klik for at se beboers profil
+ </string>
+ <string name="TooltipAgentInspect">
+ Lær mere om denne beboer
+ </string>
+ <string name="TooltipAgentMute">
+ Klik for at slukke for denne beboer
+ </string>
+ <string name="TooltipAgentUnmute">
+ Klik for at fjern slukning for denne beboer
+ </string>
+ <string name="TooltipAgentIM">
+ Klik for at sende IM til denne beboer
+ </string>
+ <string name="TooltipAgentPay">
+ Klik for at betale denne beboer
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Klik for at tilbyde teleport til denne beboer
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Klik for at sende venneforespørgsel
+ </string>
+ <string name="TooltipGroupUrl">
+ Klik for at se denne gruppes beskrivelse
+ </string>
+ <string name="TooltipEventUrl">
+ Klik for at se beskrivelse af denne event
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Klik for at se denne annonce
+ </string>
+ <string name="TooltipParcelUrl">
+ Klik for at se beskrivelse for denne parcel
+ </string>
+ <string name="TooltipTeleportUrl">
+ Klik for at teleportere til denne lokation
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Klik for at se beskrivelse for dette objekt
+ </string>
+ <string name="TooltipMapUrl">
+ Klik for at se denne lokation på kortet
+ </string>
+ <string name="TooltipSLAPP">
+ Klik for at starte secondlife:// kommando
+ </string>
+ <string name="CurrentURL" value=" Nuværende URL: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Teleportér til
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Vis kort for
+ </string>
+ <string name="SLappAgentMute">
+ Sluk
+ </string>
+ <string name="SLappAgentUnmute">
+ Fjern sluk
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Betal
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Tilbyd teleport til
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Venneforespørgsel
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Luk (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Luk (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Luk
+ </string>
+ <string name="BUTTON_RESTORE">
+ Gendan
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimér
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Løsriv
+ </string>
+ <string name="BUTTON_DOCK">
+ Fastgør
+ </string>
+ <string name="BUTTON_HELP">
+ Vis hjælp
+ </string>
+ <string name="Searching">
+ Søger...
+ </string>
+ <string name="NoneFound">
+ Intet fundet.
+ </string>
+ <string name="RetrievingData">
+ Henter...
+ </string>
+ <string name="ReleaseNotes">
+ Noter om version
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ Henter...
+ </string>
+ <string name="AvatarNameNobody">
+ (ingen)
+ </string>
+ <string name="AvatarNameWaiting">
+ (venter)
+ </string>
+ <string name="GroupNameNone">
+ (ingen)
+ </string>
+ <string name="AvalineCaller">
+ Avaline opkalder [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ Ingen fejl
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Element forespørgsel: fejlede
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Element forespørgsel: fil findes ikke
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Element forespørgsel: element ikke fundet i database
+ </string>
+ <string name="AssetErrorEOF">
+ Slutning af fil
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Kan ikke åbne fil
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Fil ikke fundet
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Tidsgrænse overskredet ved filhentning
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Forbindelsen mistet
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ [APP_NAME] klient og server er uenige om prisen
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Ukendt status
+ </string>
+ <string name="texture">
+ tekstur
+ </string>
+ <string name="sound">
+ lyd
+ </string>
+ <string name="calling card">
+ visitkort
+ </string>
+ <string name="landmark">
+ landemærke
+ </string>
+ <string name="legacy script">
+ ældre script
+ </string>
+ <string name="clothing">
+ tøj
+ </string>
+ <string name="object">
+ objekt
+ </string>
+ <string name="note card">
+ note
+ </string>
+ <string name="folder">
+ mappe
+ </string>
+ <string name="root">
+ rod
+ </string>
+ <string name="lsl2 script">
+ LSL2 script
+ </string>
+ <string name="lsl bytecode">
+ LSL bytecode
+ </string>
+ <string name="tga texture">
+ tga texture
+ </string>
+ <string name="body part">
+ kropsdel
+ </string>
+ <string name="snapshot">
+ foto
+ </string>
+ <string name="lost and found">
+ Fundne genstande
+ </string>
+ <string name="targa image">
+ targa billede
+ </string>
+ <string name="trash">
+ Papirkurv
+ </string>
+ <string name="jpeg image">
+ jpeg billede
+ </string>
+ <string name="animation">
+ animation
+ </string>
+ <string name="gesture">
+ bevægelse
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ favorit
+ </string>
+ <string name="symbolic link">
+ link
+ </string>
+ <string name="symbolic folder link">
+ link til mappe
+ </string>
+ <string name="mesh">
+ mesh
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Redigering Udseende)
+ </string>
+ <string name="AvatarAway">
+ Væk
+ </string>
+ <string name="AvatarBusy">
+ Optaget
+ </string>
+ <string name="AvatarMuted">
+ Blokeret
+ </string>
+ <string name="anim_express_afraid">
+ Bange
+ </string>
+ <string name="anim_express_anger">
+ Vred
+ </string>
+ <string name="anim_away">
+ Væk
+ </string>
+ <string name="anim_backflip">
+ Baglæns salto
+ </string>
+ <string name="anim_express_laugh">
+ Hjertelig latter
+ </string>
+ <string name="anim_express_toothsmile">
+ Stort smil
+ </string>
+ <string name="anim_blowkiss">
+ Sende kys
+ </string>
+ <string name="anim_express_bored">
+ Keder sig
+ </string>
+ <string name="anim_bow">
+ Buk
+ </string>
+ <string name="anim_clap">
+ Klap
+ </string>
+ <string name="anim_courtbow">
+ Højtideligt buk
+ </string>
+ <string name="anim_express_cry">
+ Græd
+ </string>
+ <string name="anim_dance1">
+ Dans 1
+ </string>
+ <string name="anim_dance2">
+ Dans 2
+ </string>
+ <string name="anim_dance3">
+ Dans 3
+ </string>
+ <string name="anim_dance4">
+ Dans 4
+ </string>
+ <string name="anim_dance5">
+ Dans 5
+ </string>
+ <string name="anim_dance6">
+ Dans 6
+ </string>
+ <string name="anim_dance7">
+ Dans 7
+ </string>
+ <string name="anim_dance8">
+ Dans 8
+ </string>
+ <string name="anim_express_disdain">
+ Foragt
+ </string>
+ <string name="anim_drink">
+ Drik
+ </string>
+ <string name="anim_express_embarrased">
+ Flov
+ </string>
+ <string name="anim_angry_fingerwag">
+ Løftet finger
+ </string>
+ <string name="anim_fist_pump">
+ Knytnæve
+ </string>
+ <string name="anim_yoga_float">
+ Svævende yoga
+ </string>
+ <string name="anim_express_frown">
+ Mistroisk
+ </string>
+ <string name="anim_impatient">
+ Utålmodig
+ </string>
+ <string name="anim_jumpforjoy">
+ Glædeshop
+ </string>
+ <string name="anim_kissmybutt">
+ Kys min r..
+ </string>
+ <string name="anim_express_kiss">
+ Kys
+ </string>
+ <string name="anim_laugh_short">
+ Grin
+ </string>
+ <string name="anim_musclebeach">
+ Bodybuilder
+ </string>
+ <string name="anim_no_unhappy">
+ Nej (sur)
+ </string>
+ <string name="anim_no_head">
+ Nej
+ </string>
+ <string name="anim_nyanya">
+ Æv-bæv
+ </string>
+ <string name="anim_punch_onetwo">
+ Et-to slag
+ </string>
+ <string name="anim_express_open_mouth">
+ Ã…ben mund
+ </string>
+ <string name="anim_peace">
+ Peace
+ </string>
+ <string name="anim_point_you">
+ Peg på andre
+ </string>
+ <string name="anim_point_me">
+ Peg på dig selv
+ </string>
+ <string name="anim_punch_l">
+ Slå venstre
+ </string>
+ <string name="anim_punch_r">
+ Slå højre
+ </string>
+ <string name="anim_rps_countdown">
+ SSP - Tæl
+ </string>
+ <string name="anim_rps_paper">
+ SSP - Papir
+ </string>
+ <string name="anim_rps_rock">
+ SSP - Sten
+ </string>
+ <string name="anim_rps_scissors">
+ SSP - Saks
+ </string>
+ <string name="anim_express_repulsed">
+ Misfornøjet
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Karatepark
+ </string>
+ <string name="anim_express_sad">
+ Ked af det
+ </string>
+ <string name="anim_salute">
+ Honnør
+ </string>
+ <string name="anim_shout">
+ RÃ¥b
+ </string>
+ <string name="anim_express_shrug">
+ Skuldertræk
+ </string>
+ <string name="anim_express_smile">
+ Smil
+ </string>
+ <string name="anim_smoke_idle">
+ Ryg
+ </string>
+ <string name="anim_smoke_inhale">
+ Indhalér
+ </string>
+ <string name="anim_smoke_throw_down">
+ Smid cigaret
+ </string>
+ <string name="anim_express_surprise">
+ Overrasket
+ </string>
+ <string name="anim_sword_strike_r">
+ Sværdslag
+ </string>
+ <string name="anim_angry_tantrum">
+ Ekstatisk
+ </string>
+ <string name="anim_express_tongue_out">
+ Tunge ud
+ </string>
+ <string name="anim_hello">
+ Vink
+ </string>
+ <string name="anim_whisper">
+ Knib øje i
+ </string>
+ <string name="anim_whistle">
+ Pift
+ </string>
+ <string name="anim_express_wink">
+ Blink
+ </string>
+ <string name="anim_wink_hollywood">
+ Blink (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Bekymret
+ </string>
+ <string name="anim_yes_happy">
+ Ja (glad)
+ </string>
+ <string name="anim_yes_head">
+ Ja
+ </string>
+ <string name="texture_loading">
+ Indlæser...
+ </string>
+ <string name="worldmap_offline">
+ Offline
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] m² L$[PRICE]
+ </string>
+ <string name="worldmap_results_none_found">
+ Ingen fundet.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ Fil slutter for tidligt
+ </string>
+ <string name="ST_NO_JOINT">
+ Kan ikke funde ROOT eller JOINT.
+ </string>
+ <string name="whisper">
+ hvisker:
+ </string>
+ <string name="shout">
+ råber:
+ </string>
+ <string name="ringing">
+ Forbinder til stemmechat...
+ </string>
+ <string name="connected">
+ Forbundet
+ </string>
+ <string name="unavailable">
+ Stemmechat er ikke tilladt hvor du befinder dig
+ </string>
+ <string name="hang_up">
+ Stemme chat er afbrudt
+ </string>
+ <string name="reconnect_nearby">
+ Du vil nu blive dirigeret til lokal stemme chat
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ &apos;[OBJECTNAME]&apos;, en genstand, ejet af &apos;[OWNERNAME]&apos;, lokaliseret i [REGIONNAME] på [REGIONPOS], har fået tilladelse til: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ &apos;[OBJECTNAME]&apos;, en genstand, ejet af &apos;[OWNERNAME]&apos;, lokaliseret i [REGIONNAME] på [REGIONPOS], er afvist tilladelse til: [PERMISSIONS].
+ </string>
+ <string name="ScriptTakeMoney">
+ Tag Linden dollars (L$) fra dig
+ </string>
+ <string name="ActOnControlInputs">
+ Reagér på dine kontrol-taster
+ </string>
+ <string name="RemapControlInputs">
+ Ændre dine kontrol-taster
+ </string>
+ <string name="AnimateYourAvatar">
+ Animér din avatar
+ </string>
+ <string name="AttachToYourAvatar">
+ Sæt på din avatar
+ </string>
+ <string name="ReleaseOwnership">
+ Fjern ejerskabet og sæt til offentlig
+ </string>
+ <string name="LinkAndDelink">
+ Sammenkæd og adskil andre genstande
+ </string>
+ <string name="AddAndRemoveJoints">
+ Tilføj og fjern sammenkødninger med andre genstande
+ </string>
+ <string name="ChangePermissions">
+ Ændre dens tilladelser
+ </string>
+ <string name="TrackYourCamera">
+ Spor dit kamera
+ </string>
+ <string name="ControlYourCamera">
+ Kontrollér dit kamera
+ </string>
+ <string name="SIM_ACCESS_PG">
+ PG
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Mature
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adult
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ logget af
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Ukendt
+ </string>
+ <string name="land_type_unknown">
+ (ukendt)
+ </string>
+ <string name="Estate / Full Region">
+ Estate / Hel region
+ </string>
+ <string name="Estate / Homestead">
+ Estate / Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Mainland / Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Mainland / Hel region
+ </string>
+ <string name="all_files">
+ Alle filer
+ </string>
+ <string name="sound_files">
+ Lyde
+ </string>
+ <string name="animation_files">
+ Animationer
+ </string>
+ <string name="image_files">
+ Billeder
+ </string>
+ <string name="save_file_verb">
+ Gem
+ </string>
+ <string name="load_file_verb">
+ Hent
+ </string>
+ <string name="targa_image_files">
+ Targa billeder
+ </string>
+ <string name="bitmap_image_files">
+ Bitmap billeder
+ </string>
+ <string name="avi_movie_file">
+ AVI film fil
+ </string>
+ <string name="xaf_animation_file">
+ XAF Anim Fil
+ </string>
+ <string name="xml_file">
+ XML Fil
+ </string>
+ <string name="raw_file">
+ RAW fil
+ </string>
+ <string name="compressed_image_files">
+ Komprimerede billeder
+ </string>
+ <string name="load_files">
+ Hent filer
+ </string>
+ <string name="choose_the_directory">
+ Vælg bibliotek
+ </string>
+ <string name="AvatarSetNotAway">
+ Sæt &quot;til stede&quot;
+ </string>
+ <string name="AvatarSetAway">
+ Sæt &quot;væk&quot;
+ </string>
+ <string name="AvatarSetNotBusy">
+ Sæt &quot;ledig&quot;
+ </string>
+ <string name="AvatarSetBusy">
+ Sæt &quot;optaget&quot;
+ </string>
+ <string name="shape">
+ Form
+ </string>
+ <string name="skin">
+ Hud
+ </string>
+ <string name="hair">
+ HÃ¥r
+ </string>
+ <string name="eyes">
+ Øjne
+ </string>
+ <string name="shirt">
+ Trøje
+ </string>
+ <string name="pants">
+ Bukser
+ </string>
+ <string name="shoes">
+ Sko
+ </string>
+ <string name="socks">
+ Strømper
+ </string>
+ <string name="jacket">
+ Jakke
+ </string>
+ <string name="gloves">
+ Handsker
+ </string>
+ <string name="undershirt">
+ Undertrøje
+ </string>
+ <string name="underpants">
+ Underbukser
+ </string>
+ <string name="skirt">
+ Nederdel
+ </string>
+ <string name="alpha">
+ Alpha
+ </string>
+ <string name="tattoo">
+ Tatovering
+ </string>
+ <string name="physics">
+ Fysik
+ </string>
+ <string name="invalid">
+ ugyldig
+ </string>
+ <string name="none">
+ ingen
+ </string>
+ <string name="shirt_not_worn">
+ Trøje - ikke på
+ </string>
+ <string name="pants_not_worn">
+ Bukser - ikke på
+ </string>
+ <string name="shoes_not_worn">
+ Sko - ikke på
+ </string>
+ <string name="socks_not_worn">
+ Strømper - ikke på
+ </string>
+ <string name="jacket_not_worn">
+ Jakke - ikke på
+ </string>
+ <string name="gloves_not_worn">
+ Handsker - ikke på
+ </string>
+ <string name="undershirt_not_worn">
+ Undertrøje - ikke på
+ </string>
+ <string name="underpants_not_worn">
+ Underbukser - ikke på
+ </string>
+ <string name="skirt_not_worn">
+ Nederdel - ikke på
+ </string>
+ <string name="alpha_not_worn">
+ Alpha ikke benyttet
+ </string>
+ <string name="tattoo_not_worn">
+ Tatovering ikke benyttet
+ </string>
+ <string name="physics_not_worn">
+ Ikke noget fysisk båret
+ </string>
+ <string name="invalid_not_worn">
+ ugyldig
+ </string>
+ <string name="create_new_shape">
+ Opret ny figur
+ </string>
+ <string name="create_new_skin">
+ Opret nyt hud
+ </string>
+ <string name="create_new_hair">
+ Opret nyt hår
+ </string>
+ <string name="create_new_eyes">
+ Opret nye øjne
+ </string>
+ <string name="create_new_shirt">
+ Opret ny trøje
+ </string>
+ <string name="create_new_pants">
+ Opret nye bukser
+ </string>
+ <string name="create_new_shoes">
+ Opret nye sko
+ </string>
+ <string name="create_new_socks">
+ Opret nye strømper
+ </string>
+ <string name="create_new_jacket">
+ Opret ny jakke
+ </string>
+ <string name="create_new_gloves">
+ Opret nye handsker
+ </string>
+ <string name="create_new_undershirt">
+ Opret ny undertrøje
+ </string>
+ <string name="create_new_underpants">
+ Opret nye underbukser
+ </string>
+ <string name="create_new_skirt">
+ Opret ny nederdel
+ </string>
+ <string name="create_new_alpha">
+ Opret ny alpha
+ </string>
+ <string name="create_new_tattoo">
+ Opret ny tatovering
+ </string>
+ <string name="create_new_physics">
+ Opret ny fysik
+ </string>
+ <string name="create_new_invalid">
+ ugyldig
+ </string>
+ <string name="NewWearable">
+ Ny [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Næste
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Gruppe besked
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Gruppe besked
+ </string>
+ <string name="GroupNotifySentBy">
+ Sendt af
+ </string>
+ <string name="GroupNotifyAttached">
+ Vedhæftet:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Se tidligere beskeder eller slå modtagelse af beskeder fra her.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Åben vedhæng
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Gem vedhæng
+ </string>
+ <string name="TeleportOffer">
+ Teleport tilbud
+ </string>
+ <string name="StartUpNotifications">
+ Nye beskeder modtaget mens du var væk......
+ </string>
+ <string name="OverflowInfoChannelString">
+ Du har %d mere besked(er)
+ </string>
+ <string name="BodyPartsRightArm">
+ Højre arm
+ </string>
+ <string name="BodyPartsHead">
+ Hoved
+ </string>
+ <string name="BodyPartsLeftArm">
+ Venstre arm
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Venstre ben
+ </string>
+ <string name="BodyPartsTorso">
+ Overkrop
+ </string>
+ <string name="BodyPartsRightLeg">
+ Højre ben
+ </string>
+ <string name="GraphicsQualityLow">
+ Lav
+ </string>
+ <string name="GraphicsQualityMid">
+ Middel
+ </string>
+ <string name="GraphicsQualityHigh">
+ Høj
+ </string>
+ <string name="LeaveMouselook">
+ Tryk ESC for at skift til normalt udsyn
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Fandt du ikke hvad du søgte? Prøv [secondlife:///app/search/all/[SEARCH_TERM] Search].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Fandt du ikke hvad du søgte? Prøv [secondlife:///app/search/places/[SEARCH_TERM] Search].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Træk et landemærke hertil for at tilføje den som favorit.
+ </string>
+ <string name="InventoryNoTexture">
+ Du har ikke en kopi af denne tekstur i din beholdning
+ </string>
+ <string name="no_transfer" value=" (ikke overdragbar)"/>
+ <string name="no_modify" value=" (ikke redigere)"/>
+ <string name="no_copy" value=" (ikke kopiere)"/>
+ <string name="worn" value=" (båret)"/>
+ <string name="link" value=" (link)"/>
+ <string name="broken_link" value=" (brudt link)"/>
+ <string name="LoadingContents">
+ Henter indhold...
+ </string>
+ <string name="NoContents">
+ Intet indhold
+ </string>
+ <string name="WornOnAttachmentPoint" value=" (båret på [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (aktiv)"/>
+ <string name="Chat Message" value="Chat :"/>
+ <string name="Sound" value=" Lyd : "/>
+ <string name="Wait" value=" --- Vent : "/>
+ <string name="AnimFlagStop" value=" Stop Animation : "/>
+ <string name="AnimFlagStart" value=" Start Animation : "/>
+ <string name="Wave" value=" Vink "/>
+ <string name="GestureActionNone" value="Ingen"/>
+ <string name="HelloAvatar" value=" Hej, avatar! "/>
+ <string name="ViewAllGestures" value=" Se alle &gt;&gt;"/>
+ <string name="GetMoreGestures" value="FÃ¥ mere &gt;&gt;"/>
+ <string name="Animations" value=" Animationer,"/>
+ <string name="Calling Cards" value=" Visitkort,"/>
+ <string name="Clothing" value=" Tøj,"/>
+ <string name="Gestures" value=" Bevægelser,"/>
+ <string name="Landmarks" value=" Landemærker,"/>
+ <string name="Notecards" value=" Note,"/>
+ <string name="Objects" value=" Objekter,"/>
+ <string name="Scripts" value=" Scripts,"/>
+ <string name="Sounds" value=" Lyde,"/>
+ <string name="Textures" value=" Teksturer,"/>
+ <string name="Snapshots" value=" Fotos,"/>
+ <string name="No Filters" value="Nej "/>
+ <string name="Since Logoff" value=" - Siden log ud"/>
+ <string name="InvFolder My Inventory">
+ Min beholdning
+ </string>
+ <string name="InvFolder Library">
+ Bibliotek
+ </string>
+ <string name="InvFolder Textures">
+ Teksturer
+ </string>
+ <string name="InvFolder Sounds">
+ Lyde
+ </string>
+ <string name="InvFolder Calling Cards">
+ Visitkort
+ </string>
+ <string name="InvFolder Landmarks">
+ Landemærker
+ </string>
+ <string name="InvFolder Scripts">
+ Scripts
+ </string>
+ <string name="InvFolder Clothing">
+ Tøj
+ </string>
+ <string name="InvFolder Objects">
+ Objekter
+ </string>
+ <string name="InvFolder Notecards">
+ Noter
+ </string>
+ <string name="InvFolder New Folder">
+ Ny mappe
+ </string>
+ <string name="InvFolder Inventory">
+ Beholdning
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Ukomprimerede billeder
+ </string>
+ <string name="InvFolder Body Parts">
+ Kropsdele
+ </string>
+ <string name="InvFolder Trash">
+ Papirkurv
+ </string>
+ <string name="InvFolder Photo Album">
+ Fotoalbum
+ </string>
+ <string name="InvFolder Lost And Found">
+ Fundne genstande
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Ukomprimerede lyde
+ </string>
+ <string name="InvFolder Animations">
+ Animationer
+ </string>
+ <string name="InvFolder Gestures">
+ Bevægelser
+ </string>
+ <string name="InvFolder Favorite">
+ Mine favoritter
+ </string>
+ <string name="InvFolder favorite">
+ Mine favoritter
+ </string>
+ <string name="InvFolder Current Outfit">
+ Nuværende sæt
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Start sæt
+ </string>
+ <string name="InvFolder My Outfits">
+ Mine sæt
+ </string>
+ <string name="InvFolder Accessories">
+ Tilbehør
+ </string>
+ <string name="InvFolder Meshes">
+ Meshes
+ </string>
+ <string name="InvFolder Friends">
+ Venner
+ </string>
+ <string name="InvFolder All">
+ Alle
+ </string>
+ <string name="Buy">
+ Køb
+ </string>
+ <string name="BuyforL$">
+ Køb for L$
+ </string>
+ <string name="Stone">
+ Sten
+ </string>
+ <string name="Metal">
+ Metal
+ </string>
+ <string name="Glass">
+ Glas
+ </string>
+ <string name="Wood">
+ Træ
+ </string>
+ <string name="Flesh">
+ Kød
+ </string>
+ <string name="Plastic">
+ Plastik
+ </string>
+ <string name="Rubber">
+ Gummi
+ </string>
+ <string name="Light">
+ Lys
+ </string>
+ <string name="KBShift">
+ Shift
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Bryst
+ </string>
+ <string name="Skull">
+ Hovedskal
+ </string>
+ <string name="Left Shoulder">
+ Venstre skulder
+ </string>
+ <string name="Right Shoulder">
+ Højre skulder
+ </string>
+ <string name="Left Hand">
+ Venstre hånd
+ </string>
+ <string name="Right Hand">
+ Højre hånd
+ </string>
+ <string name="Left Foot">
+ Venstre fod
+ </string>
+ <string name="Right Foot">
+ Højre fod
+ </string>
+ <string name="Spine">
+ Rygsøjle
+ </string>
+ <string name="Pelvis">
+ Bækken
+ </string>
+ <string name="Mouth">
+ Mund
+ </string>
+ <string name="Chin">
+ Hage
+ </string>
+ <string name="Left Ear">
+ Venstre øre
+ </string>
+ <string name="Right Ear">
+ Højre øre
+ </string>
+ <string name="Left Eyeball">
+ Venstre øje
+ </string>
+ <string name="Right Eyeball">
+ Højre øje
+ </string>
+ <string name="Nose">
+ Næse
+ </string>
+ <string name="R Upper Arm">
+ H overarm
+ </string>
+ <string name="R Forearm">
+ H underarm
+ </string>
+ <string name="L Upper Arm">
+ V overarm
+ </string>
+ <string name="L Forearm">
+ V underarm
+ </string>
+ <string name="Right Hip">
+ Højre hofte
+ </string>
+ <string name="R Upper Leg">
+ Højre lår
+ </string>
+ <string name="R Lower Leg">
+ H underben
+ </string>
+ <string name="Left Hip">
+ Venstre hofte
+ </string>
+ <string name="L Upper Leg">
+ Venstre lår
+ </string>
+ <string name="L Lower Leg">
+ V underben
+ </string>
+ <string name="Stomach">
+ Mave
+ </string>
+ <string name="Left Pec">
+ Venstre bryst
+ </string>
+ <string name="Right Pec">
+ Højre bryst
+ </string>
+ <string name="Invalid Attachment">
+ Ugyldig vedhæftningspunktt
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS] gammel
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS] gammel
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS] gammel
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS] gammel
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS] gammel
+ </string>
+ <string name="TodayOld">
+ Med fra i dag
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] år
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] år
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] år
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] måned
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] måneder
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] måneder
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] uge
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] uger
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] uger
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] dag
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] dage
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] dage
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] medlem
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] medlemmer
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] medlemmer
+ </string>
+ <string name="AcctTypeResident">
+ Beboer
+ </string>
+ <string name="AcctTypeTrial">
+ På prøve
+ </string>
+ <string name="AcctTypeCharterMember">
+ Æresmedlemmer
+ </string>
+ <string name="AcctTypeEmployee">
+ Linden Lab medarbejder
+ </string>
+ <string name="PaymentInfoUsed">
+ Betalende medlem
+ </string>
+ <string name="PaymentInfoOnFile">
+ Betalingsinfo registreret
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Ingen betalingsinfo
+ </string>
+ <string name="AgeVerified">
+ Alders-checket
+ </string>
+ <string name="NotAgeVerified">
+ Ikke alders-checket
+ </string>
+ <string name="Center 2">
+ Center 2
+ </string>
+ <string name="Top Right">
+ Øverst højre
+ </string>
+ <string name="Top">
+ Top
+ </string>
+ <string name="Top Left">
+ Øverst venstre
+ </string>
+ <string name="Center">
+ Centrum
+ </string>
+ <string name="Bottom Left">
+ Nederst venstre
+ </string>
+ <string name="Bottom">
+ Nederst midt
+ </string>
+ <string name="Bottom Right">
+ nederst højre
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Hentet, kompilerer nu
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Script ikke fundet på server.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Problem ved download
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Ikke rettigheder til at downloade script.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Ikke nok rettigheder til at
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Ukendt fejl ved download
+ </string>
+ <string name="CompileQueueTitle">
+ Rekompilering fremskridt
+ </string>
+ <string name="CompileQueueStart">
+ Rekompilér
+ </string>
+ <string name="ResetQueueTitle">
+ Nulstil fremskridt
+ </string>
+ <string name="ResetQueueStart">
+ nulstil
+ </string>
+ <string name="RunQueueTitle">
+ Sæt &quot;running&quot; fremskridt
+ </string>
+ <string name="RunQueueStart">
+ sæt til &quot;running&quot;
+ </string>
+ <string name="NotRunQueueTitle">
+ Sæt &quot;Not Running&quot; fremskridt
+ </string>
+ <string name="NotRunQueueStart">
+ sæt til &quot;not running&quot;
+ </string>
+ <string name="CompileSuccessful">
+ Kompleret uden fejl!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Kompileret uden fejl, gemmer...
+ </string>
+ <string name="SaveComplete">
+ Gemt.
+ </string>
+ <string name="ObjectOutOfRange">
+ Script (&quot;object out of range&quot;)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Objekt [OBJECT] ejet af [OWNER]
+ </string>
+ <string name="GroupsNone">
+ ingen
+ </string>
+ <string name="Group" value=" (gruppe)"/>
+ <string name="Unknown">
+ (ukendt)
+ </string>
+ <string name="SummaryForTheWeek" value="Opsummering for denne uge, begyndende med "/>
+ <string name="NextStipendDay" value=". Næste stipendie dag er "/>
+ <string name="GroupIndividualShare" value=" Gruppe Individuel Delt"/>
+ <string name="GroupColumn" value="Gruppe"/>
+ <string name="Balance">
+ Balance
+ </string>
+ <string name="Credits">
+ Kredit
+ </string>
+ <string name="Debits">
+ Debet
+ </string>
+ <string name="Total">
+ Total
+ </string>
+ <string name="NoGroupDataFound">
+ Ingen gruppedata fundet for gruppe
+ </string>
+ <string name="IMParentEstate">
+ overordnet estate
+ </string>
+ <string name="IMMainland">
+ mainland
+ </string>
+ <string name="IMTeen">
+ teen
+ </string>
+ <string name="RegionInfoError">
+ fejl
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ alle estates ejet af [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ alle estates du ejer
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ alle estates du administrerer for [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Godkendte beboere: ([ALLOWEDAGENTS], maks. [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Godkendte grupper: ([ALLOWEDGROUPS], max. [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Parcel script memory
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Parceller listet: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Memory brugt: [COUNT] kb ud af [MAX] kb; [AVAILABLE] kb tilgængeligt
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Memory brugt: [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ Parcel Script URL&apos;er
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URL&apos;er brugt: [COUNT] ud af [MAX]; [AVAILABLE] tilgængelige
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ URL&apos;er brugt: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Fejl ved anmodning om information
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Ingen parcel valgt
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Fejl: script information er kun tilgængelig i den nuværende region
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Henter information...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Du har ikke rettigheder til at undersøge denne parcel
+ </string>
+ <string name="SITTING_ON">
+ Sidder på
+ </string>
+ <string name="ATTACH_CHEST">
+ Bryst
+ </string>
+ <string name="ATTACH_HEAD">
+ Hoved
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Venstre skulder
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Højre skulder
+ </string>
+ <string name="ATTACH_LHAND">
+ Venstre hånd
+ </string>
+ <string name="ATTACH_RHAND">
+ Højre hånd
+ </string>
+ <string name="ATTACH_LFOOT">
+ Venstre fod
+ </string>
+ <string name="ATTACH_RFOOT">
+ Højre fod
+ </string>
+ <string name="ATTACH_BACK">
+ Ryg
+ </string>
+ <string name="ATTACH_PELVIS">
+ Bækken
+ </string>
+ <string name="ATTACH_MOUTH">
+ Mund
+ </string>
+ <string name="ATTACH_CHIN">
+ Hage
+ </string>
+ <string name="ATTACH_LEAR">
+ Venstre øre
+ </string>
+ <string name="ATTACH_REAR">
+ Højre øre
+ </string>
+ <string name="ATTACH_LEYE">
+ Venstre øje
+ </string>
+ <string name="ATTACH_REYE">
+ Højre øje
+ </string>
+ <string name="ATTACH_NOSE">
+ Næse
+ </string>
+ <string name="ATTACH_RUARM">
+ Højre overarm
+ </string>
+ <string name="ATTACH_RLARM">
+ Højre underarm
+ </string>
+ <string name="ATTACH_LUARM">
+ Venstre overarm
+ </string>
+ <string name="ATTACH_LLARM">
+ Venstre underarm
+ </string>
+ <string name="ATTACH_RHIP">
+ Højre hofte
+ </string>
+ <string name="ATTACH_RULEG">
+ Højre lår
+ </string>
+ <string name="ATTACH_RLLEG">
+ Højre underben
+ </string>
+ <string name="ATTACH_LHIP">
+ Venstre hofte
+ </string>
+ <string name="ATTACH_LULEG">
+ Venste lår
+ </string>
+ <string name="ATTACH_LLLEG">
+ Venstre underben
+ </string>
+ <string name="ATTACH_BELLY">
+ Mave
+ </string>
+ <string name="ATTACH_RPEC">
+ Højre bryst
+ </string>
+ <string name="ATTACH_LPEC">
+ Venstre bryst
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD Center 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD Øverst til højre
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD Foroven midtpå
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD Øverst til venstre
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD Center 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD Nederst til venstre
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD For neden
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD Nederst til højre
+ </string>
+ <string name="CursorPos">
+ Linie [LINE], Kolonne [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] fundet
+ </string>
+ <string name="PanelContentsTooltip">
+ Indhold i objekt
+ </string>
+ <string name="PanelContentsNewScript">
+ Nyt script
+ </string>
+ <string name="BusyModeResponseDefault">
+ Beboeren du sendte en besked er &apos;optaget&apos;, hvilket betyder at han/hun ikke vil forstyrres. Din besked vil blive vis i hans/hendes IM panel til senere visning.
+ </string>
+ <string name="MuteByName">
+ (Efter navn)
+ </string>
+ <string name="MuteAgent">
+ (beboer)
+ </string>
+ <string name="MuteObject">
+ (Objekt)
+ </string>
+ <string name="MuteGroup">
+ (Gruppe)
+ </string>
+ <string name="MuteExternal">
+ (Ekstern)
+ </string>
+ <string name="RegionNoCovenant">
+ Der er ingen regler for dette estate.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Der er ingen regler for dette estate. Land på dette estate sælges af estate ejeren, ikke af Linden Lab. Kontakt venligst estate ejeren for detaljer om salg.
+ </string>
+ <string name="covenant_last_modified" value="Sidst rettet: "/>
+ <string name="none_text" value=" (ingen) "/>
+ <string name="never_text" value=" (aldrig) "/>
+ <string name="GroupOwned">
+ Gruppe ejet
+ </string>
+ <string name="Public">
+ Offentlig
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Klik: [TELEPORT] teleport, [MAP] kort, [PROFILE] profil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (vil blive opdateret efter offentliggørelse)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Du har ikke oprettet nogen favoritter eller annoncer. Klik på plus knappen nedenfor for at oprette en favorit eller en annonce.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ Bruger har ingen favoritter eller annoncer
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Henter...
+ </string>
+ <string name="MultiPreviewTitle">
+ Vis først
+ </string>
+ <string name="MultiPropertiesTitle">
+ Egenskaber
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Et objekt med navnet
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ ejet af gruppen
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ ejet af en ukendt gruppe
+ </string>
+ <string name="InvOfferOwnedBy">
+ ejet af
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ ejet af en ukendt bruger
+ </string>
+ <string name="InvOfferGaveYou">
+ gav dig
+ </string>
+ <string name="InvOfferDecline">
+ Du afslår [DESC] fra &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Total
+ </string>
+ <string name="GroupMoneyBought">
+ købt
+ </string>
+ <string name="GroupMoneyPaidYou">
+ betalte dig
+ </string>
+ <string name="GroupMoneyPaidInto">
+ betalt til
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ købte adgang til
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ betalte gebyr for event
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ betalte prisen for event
+ </string>
+ <string name="GroupMoneyBalance">
+ Balance
+ </string>
+ <string name="GroupMoneyCredits">
+ Kredit
+ </string>
+ <string name="GroupMoneyDebits">
+ Debet
+ </string>
+ <string name="ViewerObjectContents">
+ Indhold
+ </string>
+ <string name="AcquiredItems">
+ Anskaffede genstande
+ </string>
+ <string name="Cancel">
+ Annullér
+ </string>
+ <string name="UploadingCosts">
+ Uploader [NAME] pris L$ [AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ At købe dette koster L$ [AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ Ukendt fil efternavn [.%s]
+Forventet .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
+ </string>
+ <string name="MuteObject2">
+ Blokér
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Tilføj landemærke...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Redigér landemærke...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ Fil gemt
+ </string>
+ <string name="Receiving">
+ Modtager
+ </string>
+ <string name="AM">
+ AM
+ </string>
+ <string name="PM">
+ PM
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Fremad
+ </string>
+ <string name="Direction_Left">
+ Venstre
+ </string>
+ <string name="Direction_Right">
+ Højre
+ </string>
+ <string name="Direction_Back">
+ Bagud
+ </string>
+ <string name="Direction_North">
+ Nord
+ </string>
+ <string name="Direction_South">
+ Syd
+ </string>
+ <string name="Direction_West">
+ Vest
+ </string>
+ <string name="Direction_East">
+ Øst
+ </string>
+ <string name="Direction_Up">
+ Op
+ </string>
+ <string name="Direction_Down">
+ Ned
+ </string>
+ <string name="Any Category">
+ Enhver kategori
+ </string>
+ <string name="Shopping">
+ Shopping
+ </string>
+ <string name="Land Rental">
+ Land til leje
+ </string>
+ <string name="Property Rental">
+ Grunde til leje
+ </string>
+ <string name="Special Attraction">
+ Speciel attraktion
+ </string>
+ <string name="New Products">
+ Nye produkter
+ </string>
+ <string name="Employment">
+ Jobs
+ </string>
+ <string name="Wanted">
+ Søges
+ </string>
+ <string name="Service">
+ Service
+ </string>
+ <string name="Personal">
+ Personlig
+ </string>
+ <string name="None">
+ Ingen
+ </string>
+ <string name="Linden Location">
+ Linden sted
+ </string>
+ <string name="Adult">
+ Adult
+ </string>
+ <string name="Arts&amp;Culture">
+ Kunst &amp; kultur
+ </string>
+ <string name="Business">
+ Business
+ </string>
+ <string name="Educational">
+ Uddannelse
+ </string>
+ <string name="Gaming">
+ Spil
+ </string>
+ <string name="Hangout">
+ Afslapning
+ </string>
+ <string name="Newcomer Friendly">
+ Nybegynder venligt
+ </string>
+ <string name="Parks&amp;Nature">
+ Parker &amp; natur
+ </string>
+ <string name="Residential">
+ Beboelse
+ </string>
+ <string name="Stage">
+ Fase
+ </string>
+ <string name="Other">
+ Andet
+ </string>
+ <string name="Rental">
+ Leje
+ </string>
+ <string name="Any">
+ Enhver
+ </string>
+ <string name="You">
+ Du
+ </string>
+ <string name="Multiple Media">
+ Flere medietyper
+ </string>
+ <string name="Play Media">
+ Afspil/Pause medie
+ </string>
+ <string name="MBCmdLineError">
+ Der opstod en fejl ved afvikling af kommandolinie.
+Se venligst: http://wiki.secondlife.com/wiki/Client_parameters
+Fejl:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] Kommando linie brug:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] kan ikke få adgang til fil den/det skal bruge.
+
+Dette kan skyldes at du har flere kopier kørende eller operativsystemet tror at filen allerede er åben.
+Hvis fejlen bliver ved, genstart computer og prøv igen.
+Hvis fejlen stadig bliver ved, kan det være nødvendigt at afinstallere [APP_NAME] og installere igen.
+ </string>
+ <string name="MBFatalError">
+ Fatal fejl
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] kræver en processor med AltiVec (G4 eller nyere).
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] kører allerede.
+Undersøg din &quot;task bar&quot; for at se efter minimeret version af programmet.
+Hvis fejlen fortsætter, prøv at genstarte din computer.
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] ser ud til at være &quot;frosset&quot; eller gået ned tidligere.
+Ønsker du at sende en fejlrapport?
+ </string>
+ <string name="MBAlert">
+ Besked
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] kan ikke detektere DirectX 9.0b eller nyere.
+[APP_NAME] benytte DirectX til at detektere hardware og/eller forældede drivere der kan give problemer med stabilitet, dårlig hastighed eller nedbrud. Selvom du kan køre [APP_NAME] uden det, anbefaler vi meget at køre med DirectX 9.0b.
+
+Ønsker du at fortsætte?
+ </string>
+ <string name="MBWarning">
+ Advarsel
+ </string>
+ <string name="MBNoAutoUpdate">
+ Automatisk opdatering er endnu ikke implementeret på Linux.
+Hent venligst den nyeste version på www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass fejlede
+ </string>
+ <string name="MBError">
+ Fejl
+ </string>
+ <string name="MBFullScreenErr">
+ Ikke muligt at køre i fuldskærm med [WIDTH] x [HEIGHT].
+Afvikler i vindue.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Nedlukningsfejl ved lukning af vindue (DestroyWindow() fejlede)
+ </string>
+ <string name="MBShutdownErr">
+ Fejl ved nedlukning
+ </string>
+ <string name="MBDevContextErr">
+ Kan ikke oprette &quot;GL device context&quot;
+ </string>
+ <string name="MBPixelFmtErr">
+ Kan ikke finde passende &quot;pixel format&quot;
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Kan ikke finde &quot;pixel format&quot; beskrivelse
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] kræver &quot;True Color (32-bit)&quot; for at kunne køre.
+Gå venligst til din computers skærmopsætning og sæt &quot;color mode&quot; til 32-bit.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] kan ikke køre, da den ikke kan finde en &quot;8 bit alpha channel&quot;. Normalt skyldes dette et problem med en video driver.
+Venligst undersøg om du har de nyeste drivere til dit videokort installeret.
+Din skærm skal også være sat op til at køre &quot;True Color (32-bit)&quot; i din displayopsætning.
+Hvis du bliver ved med at modtage denne besked, kontakt [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Kan ikke sætte &quot;pixel format&quot;
+ </string>
+ <string name="MBGLContextErr">
+ Kan ikke oprette &quot;GL rendering context&quot;
+ </string>
+ <string name="MBGLContextActErr">
+ Kan ikke aktivere &quot;GL rendering context&quot;
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] kan ikke afvikles da driverne til dit videokort ikke blev installeret korrekt, er forældede, eller du benytter hardware der ikke er supporteret. Undersøg venligst om du har installeret de nyeste drivere til dit grafikkort, og selv om du har de nyeste, prøv at geninstallere dem.
+
+Hvis du bliver ved med at modtage denne besked, kontakt venligst [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Skægstubbe
+ </string>
+ <string name="All White">
+ Helt hvidt
+ </string>
+ <string name="Anime Eyes">
+ Store øjne
+ </string>
+ <string name="Arced">
+ Spidst
+ </string>
+ <string name="Arm Length">
+ Armængde
+ </string>
+ <string name="Attached">
+ Vedhæftet
+ </string>
+ <string name="Attached Earlobes">
+ Vedhæftede øreflipper
+ </string>
+ <string name="Back Fringe">
+ Nakkehår
+ </string>
+ <string name="Baggy">
+ Posede
+ </string>
+ <string name="Bangs">
+ Pandehår
+ </string>
+ <string name="Beady Eyes">
+ Stikkende øjne
+ </string>
+ <string name="Belly Size">
+ Mave størrelse
+ </string>
+ <string name="Big">
+ Stor
+ </string>
+ <string name="Big Butt">
+ Stor bagdel
+ </string>
+ <string name="Big Hair Back">
+ Stort hår: Bag
+ </string>
+ <string name="Big Hair Front">
+ Stort hår: Foran
+ </string>
+ <string name="Big Hair Top">
+ Stort hår: Top
+ </string>
+ <string name="Big Head">
+ Stort hovede
+ </string>
+ <string name="Big Pectorals">
+ Store brystmuskler
+ </string>
+ <string name="Big Spikes">
+ Store spikes
+ </string>
+ <string name="Black">
+ Sort
+ </string>
+ <string name="Blonde">
+ Blond
+ </string>
+ <string name="Blonde Hair">
+ Blondt hår
+ </string>
+ <string name="Blush">
+ Rødmen
+ </string>
+ <string name="Blush Color">
+ Rødme farve
+ </string>
+ <string name="Blush Opacity">
+ Rødme gennemsigtighed
+ </string>
+ <string name="Body Definition">
+ Kropskontur
+ </string>
+ <string name="Body Fat">
+ Kropsfedt
+ </string>
+ <string name="Body Freckles">
+ Fregner på kroppen
+ </string>
+ <string name="Body Thick">
+ Tyk krop
+ </string>
+ <string name="Body Thickness">
+ Kropstykkelse
+ </string>
+ <string name="Body Thin">
+ Tynd krop
+ </string>
+ <string name="Bow Legged">
+ Hjulbenet
+ </string>
+ <string name="Breast Buoyancy">
+ Bryst tyngdepåvirkning
+ </string>
+ <string name="Breast Cleavage">
+ Kavalergang
+ </string>
+ <string name="Breast Size">
+ Bryststørrelse
+ </string>
+ <string name="Bridge Width">
+ Bredde næseryg
+ </string>
+ <string name="Broad">
+ Bred
+ </string>
+ <string name="Brow Size">
+ Størrelse øjenbryn
+ </string>
+ <string name="Bug Eyes">
+ Udstående øjne
+ </string>
+ <string name="Bugged Eyes">
+ Udstående øjne
+ </string>
+ <string name="Bulbous">
+ Kartoffelnæse
+ </string>
+ <string name="Bulbous Nose">
+ Kartoffelnæse
+ </string>
+ <string name="Breast Physics Mass">
+ Bryst fylde
+ </string>
+ <string name="Breast Physics Smoothing">
+ Brystudjævning
+ </string>
+ <string name="Breast Physics Gravity">
+ Bryst tyngde
+ </string>
+ <string name="Breast Physics Drag">
+ Bryst inerti
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Maks. effekt
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Fjeder
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Øg
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Dæmpning
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Maks. effekt
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Fjeder
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Øg
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Dæmpning
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Maks. effekt
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Fjeder
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Øg
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Dæmpning
+ </string>
+ <string name="Belly Physics Mass">
+ Mave omfang
+ </string>
+ <string name="Belly Physics Smoothing">
+ maveudjævning
+ </string>
+ <string name="Belly Physics Gravity">
+ Mave tyngde
+ </string>
+ <string name="Belly Physics Drag">
+ Mave inerti
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Maks. effekt
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Fjeder
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Øg
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Dæmpning
+ </string>
+ <string name="Butt Physics Mass">
+ Bagdel omfang
+ </string>
+ <string name="Butt Physics Smoothing">
+ Bagdelsudjævning
+ </string>
+ <string name="Butt Physics Gravity">
+ Bagdel tyngde
+ </string>
+ <string name="Butt Physics Drag">
+ Bagdel modstand
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Maks. effekt
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Fjeder
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Øg
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Dæmpning
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Maks. effekt
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Fjeder
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Øg
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Dæmpning
+ </string>
+ <string name="Bushy Eyebrows">
+ Buskede øjenbryn
+ </string>
+ <string name="Bushy Hair">
+ Busket hår
+ </string>
+ <string name="Butt Size">
+ Størrelse bagdel
+ </string>
+ <string name="Butt Gravity">
+ Bagdel tyngde
+ </string>
+ <string name="bustle skirt">
+ Tournure
+ </string>
+ <string name="no bustle">
+ Ingen tournure
+ </string>
+ <string name="more bustle">
+ Mere tournure
+ </string>
+ <string name="Chaplin">
+ Chaplin
+ </string>
+ <string name="Cheek Bones">
+ Kindben
+ </string>
+ <string name="Chest Size">
+ Bryst størrelse
+ </string>
+ <string name="Chin Angle">
+ Hage form
+ </string>
+ <string name="Chin Cleft">
+ Hagekløft
+ </string>
+ <string name="Chin Curtains">
+ Hageskæg
+ </string>
+ <string name="Chin Depth">
+ Hage dybde
+ </string>
+ <string name="Chin Heavy">
+ Stort forneden
+ </string>
+ <string name="Chin In">
+ Vigende hage
+ </string>
+ <string name="Chin Out">
+ Hage frem
+ </string>
+ <string name="Chin-Neck">
+ Hals under hage
+ </string>
+ <string name="Clear">
+ Slet
+ </string>
+ <string name="Cleft">
+ Kløft
+ </string>
+ <string name="Close Set Eyes">
+ Tætsiddende øjne
+ </string>
+ <string name="Closed">
+ Lukket
+ </string>
+ <string name="Closed Back">
+ Lukket bagtil
+ </string>
+ <string name="Closed Front">
+ Lukket foran
+ </string>
+ <string name="Closed Left">
+ Lukket til venstre
+ </string>
+ <string name="Closed Right">
+ Lukket til højre
+ </string>
+ <string name="Coin Purse">
+ Lille
+ </string>
+ <string name="Collar Back">
+ Krave bagtil
+ </string>
+ <string name="Collar Front">
+ Krave foran
+ </string>
+ <string name="Corner Down">
+ Nedadvendt
+ </string>
+ <string name="Corner Up">
+ Opadvendt
+ </string>
+ <string name="Creased">
+ Rynket
+ </string>
+ <string name="Crooked Nose">
+ Skæv næse
+ </string>
+ <string name="Cuff Flare">
+ Svaj
+ </string>
+ <string name="Dark">
+ Mørk
+ </string>
+ <string name="Dark Green">
+ Mørkegrøn
+ </string>
+ <string name="Darker">
+ Mørkere
+ </string>
+ <string name="Deep">
+ Dyb
+ </string>
+ <string name="Default Heels">
+ Standard hæle
+ </string>
+ <string name="Dense">
+ Tæt
+ </string>
+ <string name="Double Chin">
+ Dobbelthage
+ </string>
+ <string name="Downturned">
+ Peger nedad
+ </string>
+ <string name="Duffle Bag">
+ Stort
+ </string>
+ <string name="Ear Angle">
+ Øre vinkel
+ </string>
+ <string name="Ear Size">
+ Øre størrelse
+ </string>
+ <string name="Ear Tips">
+ Ørespidser
+ </string>
+ <string name="Egg Head">
+ Ovalt hovede
+ </string>
+ <string name="Eye Bags">
+ Poser under øjne
+ </string>
+ <string name="Eye Color">
+ Øjenfarve
+ </string>
+ <string name="Eye Depth">
+ Øjendybde
+ </string>
+ <string name="Eye Lightness">
+ Øjennuance
+ </string>
+ <string name="Eye Opening">
+ Øjenåbning
+ </string>
+ <string name="Eye Pop">
+ Øjensymmetri
+ </string>
+ <string name="Eye Size">
+ Øjenstørrelse
+ </string>
+ <string name="Eye Spacing">
+ Øjenafstand
+ </string>
+ <string name="Eyebrow Arc">
+ Bue på øjenbryn
+ </string>
+ <string name="Eyebrow Density">
+ Tæthed øjenbryn
+ </string>
+ <string name="Eyebrow Height">
+ Højde på øjenbryn
+ </string>
+ <string name="Eyebrow Points">
+ Løftede øjenbryn
+ </string>
+ <string name="Eyebrow Size">
+ Størrelse øjenbryn
+ </string>
+ <string name="Eyelash Length">
+ Længde øjenvipper
+ </string>
+ <string name="Eyeliner">
+ Eyeliner
+ </string>
+ <string name="Eyeliner Color">
+ Eyeliner farve
+ </string>
+ <string name="Eyes Bugged">
+ Udstående øjne
+ </string>
+ <string name="Face Shear">
+ Ansigts symmetri
+ </string>
+ <string name="Facial Definition">
+ Ansigtskonturer
+ </string>
+ <string name="Far Set Eyes">
+ Stor afstand mellem øjne
+ </string>
+ <string name="Fat Lips">
+ Tykke læber
+ </string>
+ <string name="Female">
+ Kvinde
+ </string>
+ <string name="Fingerless">
+ Fingerløse
+ </string>
+ <string name="Fingers">
+ Fingre
+ </string>
+ <string name="Flared Cuffs">
+ Stor vidde
+ </string>
+ <string name="Flat">
+ Flad
+ </string>
+ <string name="Flat Butt">
+ Flad bagdel
+ </string>
+ <string name="Flat Head">
+ Fladt hovede
+ </string>
+ <string name="Flat Toe">
+ Flad snude
+ </string>
+ <string name="Foot Size">
+ Størrelse fod
+ </string>
+ <string name="Forehead Angle">
+ Pande vinkel
+ </string>
+ <string name="Forehead Heavy">
+ Stort foroven
+ </string>
+ <string name="Freckles">
+ Fregner
+ </string>
+ <string name="Front Fringe">
+ Frynser foran
+ </string>
+ <string name="Full Back">
+ Langt ud bagtil
+ </string>
+ <string name="Full Eyeliner">
+ Meget eyeliner
+ </string>
+ <string name="Full Front">
+ Langt frem fortil
+ </string>
+ <string name="Full Hair Sides">
+ HÃ¥r i siderne
+ </string>
+ <string name="Full Sides">
+ Meget hår
+ </string>
+ <string name="Glossy">
+ Skinnende
+ </string>
+ <string name="Glove Fingers">
+ Fingre i handsker
+ </string>
+ <string name="Glove Length">
+ Handskelængde
+ </string>
+ <string name="Hair">
+ HÃ¥r
+ </string>
+ <string name="Hair Back">
+ HÃ¥r: Bagtil
+ </string>
+ <string name="Hair Front">
+ HÃ¥r: Foran
+ </string>
+ <string name="Hair Sides">
+ HÃ¥r: Siderne
+ </string>
+ <string name="Hair Sweep">
+ Strøget hår
+ </string>
+ <string name="Hair Thickess">
+ HÃ¥r tykkelse
+ </string>
+ <string name="Hair Thickness">
+ HÃ¥r tykkelse
+ </string>
+ <string name="Hair Tilt">
+ Hældning
+ </string>
+ <string name="Hair Tilted Left">
+ mest hår venstre
+ </string>
+ <string name="Hair Tilted Right">
+ Mest hår højre
+ </string>
+ <string name="Hair Volume">
+ HÃ¥r: Volumen
+ </string>
+ <string name="Hand Size">
+ Størrelse hånd
+ </string>
+ <string name="Handlebars">
+ Cykelstyr
+ </string>
+ <string name="Head Length">
+ Længde på hovede
+ </string>
+ <string name="Head Shape">
+ Hovedform
+ </string>
+ <string name="Head Size">
+ Hovedstørrelse
+ </string>
+ <string name="Head Stretch">
+ Hovedhøjde
+ </string>
+ <string name="Heel Height">
+ Hælhøjde
+ </string>
+ <string name="Heel Shape">
+ Hælform
+ </string>
+ <string name="Height">
+ Højde
+ </string>
+ <string name="High">
+ Høj
+ </string>
+ <string name="High Heels">
+ Hæje hæle
+ </string>
+ <string name="High Jaw">
+ Høj kæbe
+ </string>
+ <string name="High Platforms">
+ Høje såle
+ </string>
+ <string name="High and Tight">
+ Høj og tæt
+ </string>
+ <string name="Higher">
+ Højere
+ </string>
+ <string name="Hip Length">
+ Hoftelængde
+ </string>
+ <string name="Hip Width">
+ Hoftebredde
+ </string>
+ <string name="In">
+ Inde
+ </string>
+ <string name="In Shdw Color">
+ Indre skygge farve
+ </string>
+ <string name="In Shdw Opacity">
+ Indre skygge gennemsigtighed
+ </string>
+ <string name="Inner Eye Corner">
+ Inderste del af øje
+ </string>
+ <string name="Inner Eye Shadow">
+ Inderste øjenskygge
+ </string>
+ <string name="Inner Shadow">
+ Indre skygge
+ </string>
+ <string name="Jacket Length">
+ Jakkelængde
+ </string>
+ <string name="Jacket Wrinkles">
+ Jakkerynker
+ </string>
+ <string name="Jaw Angle">
+ Kæbevinkel
+ </string>
+ <string name="Jaw Jut">
+ Kæbefremspring
+ </string>
+ <string name="Jaw Shape">
+ Kæbeform
+ </string>
+ <string name="Join">
+ Saml
+ </string>
+ <string name="Jowls">
+ Kindehud
+ </string>
+ <string name="Knee Angle">
+ Knævinkel
+ </string>
+ <string name="Knock Kneed">
+ Kalveknæet
+ </string>
+ <string name="Large">
+ Stor
+ </string>
+ <string name="Large Hands">
+ Store hænder
+ </string>
+ <string name="Left Part">
+ Venstre side
+ </string>
+ <string name="Leg Length">
+ Benlængde
+ </string>
+ <string name="Leg Muscles">
+ Benmuskler
+ </string>
+ <string name="Less">
+ Mindre
+ </string>
+ <string name="Less Body Fat">
+ Mindre kropsfedt
+ </string>
+ <string name="Less Curtains">
+ Mindre
+ </string>
+ <string name="Less Freckles">
+ Færre fregner
+ </string>
+ <string name="Less Full">
+ Mindre
+ </string>
+ <string name="Less Gravity">
+ Mindre
+ </string>
+ <string name="Less Love">
+ Mindre bildæk
+ </string>
+ <string name="Less Muscles">
+ Færre muskler
+ </string>
+ <string name="Less Muscular">
+ Mindre muskuløs
+ </string>
+ <string name="Less Rosy">
+ Mindre rosa
+ </string>
+ <string name="Less Round">
+ Mindre rund
+ </string>
+ <string name="Less Saddle">
+ Mindre
+ </string>
+ <string name="Less Square">
+ Mindre
+ </string>
+ <string name="Less Volume">
+ Mindre
+ </string>
+ <string name="Less soul">
+ Mindre
+ </string>
+ <string name="Lighter">
+ Lettere
+ </string>
+ <string name="Lip Cleft">
+ Læbekløft
+ </string>
+ <string name="Lip Cleft Depth">
+ Dybde læbekløft
+ </string>
+ <string name="Lip Fullness">
+ Fyldige læber
+ </string>
+ <string name="Lip Pinkness">
+ Lyserøde læber
+ </string>
+ <string name="Lip Ratio">
+ Læbeproportioner
+ </string>
+ <string name="Lip Thickness">
+ Læbetykkelse
+ </string>
+ <string name="Lip Width">
+ Læbebredde
+ </string>
+ <string name="Lipgloss">
+ Lipgloss
+ </string>
+ <string name="Lipstick">
+ Læbestift
+ </string>
+ <string name="Lipstick Color">
+ Læbestift farve
+ </string>
+ <string name="Long">
+ Lang
+ </string>
+ <string name="Long Head">
+ Langt hovede
+ </string>
+ <string name="Long Hips">
+ Lange hofter
+ </string>
+ <string name="Long Legs">
+ Bange ben
+ </string>
+ <string name="Long Neck">
+ Lang hals
+ </string>
+ <string name="Long Pigtails">
+ Lange rottehaler
+ </string>
+ <string name="Long Ponytail">
+ Lang hestehale
+ </string>
+ <string name="Long Torso">
+ Lang overkrop
+ </string>
+ <string name="Long arms">
+ Lange arme
+ </string>
+ <string name="Loose Pants">
+ Løse bukser
+ </string>
+ <string name="Loose Shirt">
+ Løs trøje
+ </string>
+ <string name="Loose Sleeves">
+ Løse ærmer
+ </string>
+ <string name="Love Handles">
+ Bildæk
+ </string>
+ <string name="Low">
+ Lav
+ </string>
+ <string name="Low Heels">
+ Flade hæle
+ </string>
+ <string name="Low Jaw">
+ Lav kæbe
+ </string>
+ <string name="Low Platforms">
+ Flade såler
+ </string>
+ <string name="Low and Loose">
+ Lav og løs
+ </string>
+ <string name="Lower">
+ Nedre
+ </string>
+ <string name="Lower Bridge">
+ Nedre næseryg
+ </string>
+ <string name="Lower Cheeks">
+ Nedre kinder
+ </string>
+ <string name="Male">
+ Mand
+ </string>
+ <string name="Middle Part">
+ Midterste del
+ </string>
+ <string name="More">
+ Mere
+ </string>
+ <string name="More Blush">
+ Mere rødmen
+ </string>
+ <string name="More Body Fat">
+ Mere kropsfedt
+ </string>
+ <string name="More Curtains">
+ Mere
+ </string>
+ <string name="More Eyeshadow">
+ Mere øjenskygge
+ </string>
+ <string name="More Freckles">
+ Flere fregner
+ </string>
+ <string name="More Full">
+ Mere
+ </string>
+ <string name="More Gravity">
+ Mere
+ </string>
+ <string name="More Lipstick">
+ Mere læbestift
+ </string>
+ <string name="More Love">
+ Mere bildæk
+ </string>
+ <string name="More Lower Lip">
+ Mere underlæbe
+ </string>
+ <string name="More Muscles">
+ Flere muskler
+ </string>
+ <string name="More Muscular">
+ Mere muskuløs
+ </string>
+ <string name="More Rosy">
+ Mere rosa
+ </string>
+ <string name="More Round">
+ Mere rund
+ </string>
+ <string name="More Saddle">
+ Mere
+ </string>
+ <string name="More Sloped">
+ Mere skrå
+ </string>
+ <string name="More Square">
+ Mere firkantet
+ </string>
+ <string name="More Upper Lip">
+ Mere overlæbe
+ </string>
+ <string name="More Vertical">
+ Mere lodret
+ </string>
+ <string name="More Volume">
+ Mere
+ </string>
+ <string name="More soul">
+ Mere
+ </string>
+ <string name="Moustache">
+ Overskæg
+ </string>
+ <string name="Mouth Corner">
+ Mundvige
+ </string>
+ <string name="Mouth Position">
+ Position mund
+ </string>
+ <string name="Mowhawk">
+ Intet hår
+ </string>
+ <string name="Muscular">
+ Muskuløs
+ </string>
+ <string name="Mutton Chops">
+ Lange
+ </string>
+ <string name="Nail Polish">
+ Neglelak
+ </string>
+ <string name="Nail Polish Color">
+ Neglelak farve
+ </string>
+ <string name="Narrow">
+ Smal
+ </string>
+ <string name="Narrow Back">
+ Smal bagtil
+ </string>
+ <string name="Narrow Front">
+ Smal fortil
+ </string>
+ <string name="Narrow Lips">
+ Smalle læber
+ </string>
+ <string name="Natural">
+ Naturlig
+ </string>
+ <string name="Neck Length">
+ Halslængde
+ </string>
+ <string name="Neck Thickness">
+ Halstykkelse
+ </string>
+ <string name="No Blush">
+ Ingen rødmen
+ </string>
+ <string name="No Eyeliner">
+ Ingen eyeliner
+ </string>
+ <string name="No Eyeshadow">
+ Ingen øjenskygge
+ </string>
+ <string name="No Lipgloss">
+ Ingen lipgloss
+ </string>
+ <string name="No Lipstick">
+ Ingen læbestift
+ </string>
+ <string name="No Part">
+ Ingen dele
+ </string>
+ <string name="No Polish">
+ Ingen lak
+ </string>
+ <string name="No Red">
+ Ingen rød
+ </string>
+ <string name="No Spikes">
+ Ingen spikes
+ </string>
+ <string name="No White">
+ Ingen hvid
+ </string>
+ <string name="No Wrinkles">
+ Ingen rynker
+ </string>
+ <string name="Normal Lower">
+ Normal nedre
+ </string>
+ <string name="Normal Upper">
+ Normal øvre
+ </string>
+ <string name="Nose Left">
+ Højre
+ </string>
+ <string name="Nose Right">
+ Venstre
+ </string>
+ <string name="Nose Size">
+ Næse størrelse
+ </string>
+ <string name="Nose Thickness">
+ Næse tykkelse
+ </string>
+ <string name="Nose Tip Angle">
+ Næsetip vinkel
+ </string>
+ <string name="Nose Tip Shape">
+ Næsetip form
+ </string>
+ <string name="Nose Width">
+ Næse bredde
+ </string>
+ <string name="Nostril Division">
+ Næsebor adskillelse
+ </string>
+ <string name="Nostril Width">
+ Næsebor bredde
+ </string>
+ <string name="Opaque">
+ Uigennemsigtig
+ </string>
+ <string name="Open">
+ Ã…ben
+ </string>
+ <string name="Open Back">
+ Ã…ben bagtil
+ </string>
+ <string name="Open Front">
+ Ã…ben foran
+ </string>
+ <string name="Open Left">
+ Ã…ben til venstre
+ </string>
+ <string name="Open Right">
+ Åben til højre
+ </string>
+ <string name="Orange">
+ Orange
+ </string>
+ <string name="Out">
+ Ud
+ </string>
+ <string name="Out Shdw Color">
+ Ydre skygge farve
+ </string>
+ <string name="Out Shdw Opacity">
+ Ydre skygge uigennemsigtighed
+ </string>
+ <string name="Outer Eye Corner">
+ Yderste del af øje
+ </string>
+ <string name="Outer Eye Shadow">
+ Ydre øjenskygge
+ </string>
+ <string name="Outer Shadow">
+ Ydre skygge
+ </string>
+ <string name="Overbite">
+ Overbid
+ </string>
+ <string name="Package">
+ Skridt
+ </string>
+ <string name="Painted Nails">
+ Malede negle
+ </string>
+ <string name="Pale">
+ Bleg
+ </string>
+ <string name="Pants Crotch">
+ Bukser skridt
+ </string>
+ <string name="Pants Fit">
+ Pasform bukser
+ </string>
+ <string name="Pants Length">
+ Bukser - længde
+ </string>
+ <string name="Pants Waist">
+ Bukser - vidde
+ </string>
+ <string name="Pants Wrinkles">
+ Bukser - rynker
+ </string>
+ <string name="Part">
+ Skilning
+ </string>
+ <string name="Part Bangs">
+ Skilning
+ </string>
+ <string name="Pectorals">
+ Brystmuskler
+ </string>
+ <string name="Pigment">
+ Pigmentering
+ </string>
+ <string name="Pigtails">
+ Rottehaler
+ </string>
+ <string name="Pink">
+ Pink
+ </string>
+ <string name="Pinker">
+ Mere pink
+ </string>
+ <string name="Platform Height">
+ Højde sål
+ </string>
+ <string name="Platform Width">
+ Bredde sål
+ </string>
+ <string name="Pointy">
+ Spids
+ </string>
+ <string name="Pointy Heels">
+ Spidse hæle
+ </string>
+ <string name="Ponytail">
+ Hestehale
+ </string>
+ <string name="Poofy Skirt">
+ Strutskørt
+ </string>
+ <string name="Pop Left Eye">
+ Forstør venstre øje
+ </string>
+ <string name="Pop Right Eye">
+ Forstør højre øje
+ </string>
+ <string name="Puffy">
+ Posede
+ </string>
+ <string name="Puffy Eyelids">
+ Posede øjenlåg
+ </string>
+ <string name="Rainbow Color">
+ Regnbue farver
+ </string>
+ <string name="Red Hair">
+ Rødt hår
+ </string>
+ <string name="Regular">
+ Almindelig
+ </string>
+ <string name="Right Part">
+ Højre skildning
+ </string>
+ <string name="Rosy Complexion">
+ Rosa teint
+ </string>
+ <string name="Round">
+ Rund
+ </string>
+ <string name="Ruddiness">
+ Rødmossethed
+ </string>
+ <string name="Ruddy">
+ Rødmosset
+ </string>
+ <string name="Rumpled Hair">
+ Krøllet hår
+ </string>
+ <string name="Saddle Bags">
+ Ridebukselår
+ </string>
+ <string name="Scrawny Leg">
+ Magert ben
+ </string>
+ <string name="Separate">
+ Separat
+ </string>
+ <string name="Shallow">
+ Lille
+ </string>
+ <string name="Shear Back">
+ Afklippet bagi
+ </string>
+ <string name="Shear Face">
+ Skævt ansigt
+ </string>
+ <string name="Shear Front">
+ &quot;MÃ¥ne&quot;
+ </string>
+ <string name="Shear Left Up">
+ Venstre op
+ </string>
+ <string name="Shear Right Up">
+ Højre op
+ </string>
+ <string name="Sheared Back">
+ Afklippet bagtil
+ </string>
+ <string name="Sheared Front">
+ MÃ¥ne
+ </string>
+ <string name="Shift Left">
+ Mod venstre
+ </string>
+ <string name="Shift Mouth">
+ Flyt mund
+ </string>
+ <string name="Shift Right">
+ Mod højre
+ </string>
+ <string name="Shirt Bottom">
+ Trøje - bund
+ </string>
+ <string name="Shirt Fit">
+ Trøje - pasform
+ </string>
+ <string name="Shirt Wrinkles">
+ Trøje - rynker
+ </string>
+ <string name="Shoe Height">
+ Sko højde
+ </string>
+ <string name="Short">
+ Kort
+ </string>
+ <string name="Short Arms">
+ Korte arme
+ </string>
+ <string name="Short Legs">
+ Korte ben
+ </string>
+ <string name="Short Neck">
+ Kort hals
+ </string>
+ <string name="Short Pigtails">
+ Korte rottehaler
+ </string>
+ <string name="Short Ponytail">
+ Kort hestehale
+ </string>
+ <string name="Short Sideburns">
+ Korte
+ </string>
+ <string name="Short Torso">
+ Kort overkrop
+ </string>
+ <string name="Short hips">
+ Korte hofter
+ </string>
+ <string name="Shoulders">
+ Skuldre
+ </string>
+ <string name="Side Fringe">
+ Side frynser
+ </string>
+ <string name="Sideburns">
+ Bakkenbarter
+ </string>
+ <string name="Sides Hair">
+ Sidehår
+ </string>
+ <string name="Sides Hair Down">
+ Ned
+ </string>
+ <string name="Sides Hair Up">
+ Op
+ </string>
+ <string name="Skinny Neck">
+ Tynd hals
+ </string>
+ <string name="Skirt Fit">
+ Omfang
+ </string>
+ <string name="Skirt Length">
+ Længde nederdel
+ </string>
+ <string name="Slanted Forehead">
+ Skrånende pande
+ </string>
+ <string name="Sleeve Length">
+ Ærmelængde
+ </string>
+ <string name="Sleeve Looseness">
+ Ærmer - stramhed
+ </string>
+ <string name="Slit Back">
+ Slids: Bag
+ </string>
+ <string name="Slit Front">
+ Slids: Foran
+ </string>
+ <string name="Slit Left">
+ Slids: Venstre
+ </string>
+ <string name="Slit Right">
+ Slids: Højre
+ </string>
+ <string name="Small">
+ Lille
+ </string>
+ <string name="Small Hands">
+ Små hænder
+ </string>
+ <string name="Small Head">
+ Lille hovede
+ </string>
+ <string name="Smooth">
+ Glat
+ </string>
+ <string name="Smooth Hair">
+ Glat hår
+ </string>
+ <string name="Socks Length">
+ Strømper - længde
+ </string>
+ <string name="Soulpatch">
+ Soulpatch
+ </string>
+ <string name="Sparse">
+ Sparsomt
+ </string>
+ <string name="Spiked Hair">
+ HÃ¥r med &quot;spikes&quot;
+ </string>
+ <string name="Square">
+ Firkantet
+ </string>
+ <string name="Square Toe">
+ Firkantet snude
+ </string>
+ <string name="Squash Head">
+ Bredt hovede
+ </string>
+ <string name="Stretch Head">
+ Stræk hovede
+ </string>
+ <string name="Sunken">
+ Indsunket
+ </string>
+ <string name="Sunken Chest">
+ Indsunket bryst
+ </string>
+ <string name="Sunken Eyes">
+ Dybtliggende øjne
+ </string>
+ <string name="Sweep Back">
+ Stryge tilbage
+ </string>
+ <string name="Sweep Forward">
+ Stryge fremad
+ </string>
+ <string name="Tall">
+ Høj
+ </string>
+ <string name="Taper Back">
+ Indsnævring bag
+ </string>
+ <string name="Taper Front">
+ Indsnævring foran
+ </string>
+ <string name="Thick Heels">
+ Brede hæle
+ </string>
+ <string name="Thick Neck">
+ Bred nakke
+ </string>
+ <string name="Thick Toe">
+ Bred snude
+ </string>
+ <string name="Thin">
+ Tynd
+ </string>
+ <string name="Thin Eyebrows">
+ Tynde øjenbryn
+ </string>
+ <string name="Thin Lips">
+ Tynde læber
+ </string>
+ <string name="Thin Nose">
+ Tynd næse
+ </string>
+ <string name="Tight Chin">
+ Stram hage
+ </string>
+ <string name="Tight Cuffs">
+ Smalle bukseben
+ </string>
+ <string name="Tight Pants">
+ Stramme bukser
+ </string>
+ <string name="Tight Shirt">
+ Stram trøje
+ </string>
+ <string name="Tight Skirt">
+ Stram nederdel
+ </string>
+ <string name="Tight Sleeves">
+ Stramme ærmer
+ </string>
+ <string name="Toe Shape">
+ Sko form
+ </string>
+ <string name="Toe Thickness">
+ Tykkelse af snud
+ </string>
+ <string name="Torso Length">
+ Overkrop - længde
+ </string>
+ <string name="Torso Muscles">
+ Overkrop - muskler
+ </string>
+ <string name="Torso Scrawny">
+ Overkrop - mager
+ </string>
+ <string name="Unattached">
+ Ikke vedhæftet
+ </string>
+ <string name="Uncreased">
+ Glat
+ </string>
+ <string name="Underbite">
+ Underbid
+ </string>
+ <string name="Unnatural">
+ Unaturlig
+ </string>
+ <string name="Upper Bridge">
+ Øverste næseryg
+ </string>
+ <string name="Upper Cheeks">
+ Øvre kinder
+ </string>
+ <string name="Upper Chin Cleft">
+ Øvre hagekløft
+ </string>
+ <string name="Upper Eyelid Fold">
+ Øvre øjenlåg
+ </string>
+ <string name="Upturned">
+ Opadvendt
+ </string>
+ <string name="Very Red">
+ Meget rød
+ </string>
+ <string name="Waist Height">
+ Talje højde
+ </string>
+ <string name="Well-Fed">
+ Velnæret
+ </string>
+ <string name="White Hair">
+ Hvidt hår
+ </string>
+ <string name="Wide">
+ Bred
+ </string>
+ <string name="Wide Back">
+ Bredt
+ </string>
+ <string name="Wide Front">
+ Bredt
+ </string>
+ <string name="Wide Lips">
+ Brede læber
+ </string>
+ <string name="Wild">
+ Vildt
+ </string>
+ <string name="Wrinkles">
+ Rynker
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Tilføj til mine landemærker
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Rediger mit landemærke
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Se yderligere information om nuværende lokation
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Min lokationshistorik
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Adult region
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Moderate region
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Generel region
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] Opdatér
+ </string>
+ <string name="UpdaterNowUpdating">
+ Opdaterer nu [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Installerer [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Din [APP_NAME] klient bliver opdateret til nyeste version. Dette kan tage noget tid, så venligst vær tålmodig.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Download færdig...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Downloader opdatering
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Download af opdatering fejlede
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Der opstod en fejl ved opdatering af [APP_NAME]. Hent venligst den nyeste version fra www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Installation af opdatering fejlede
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Opstart af klient fejlede
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Genstande modtages for hurtigt fra [FROM_NAME], automatisk visning er slået fra i [TIME] sekunder
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Genstande modtages for hurtigt, automatisk visning er slået fra i [TIME] sekunder
+ </string>
+ <string name="IM_logging_string">
+ -- Logning af IM aktiveret --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] skriver...
+ </string>
+ <string name="Unnamed">
+ (Uden navn)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Modereret: Stemmer deaktiveret)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Tekst chat er ikke tilgængelig i denne samtale.
+ </string>
+ <string name="IM_muted_text_label">
+ Din tekst chat er blevet deaktiveret af en gruppe moderator.
+ </string>
+ <string name="IM_default_text_label">
+ Klik her for privat besked (IM).
+ </string>
+ <string name="IM_to_label">
+ Til
+ </string>
+ <string name="IM_moderator_label">
+ (Moderator)
+ </string>
+ <string name="Saved_message">
+ (Gemt [LONG_TIMESTAMP])
+ </string>
+ <string name="answered_call">
+ Dit opkald er blevet besvaret
+ </string>
+ <string name="you_started_call">
+ Du startede dette stemme kald
+ </string>
+ <string name="you_joined_call">
+ Du er nu med i stemme opkald
+ </string>
+ <string name="name_started_call">
+ [NAME] startede et stemmekald
+ </string>
+ <string name="ringing-im">
+ Tilslutter stemme opkald...
+ </string>
+ <string name="connected-im">
+ Forbundet, klik på Forlad for at lægge på
+ </string>
+ <string name="hang_up-im">
+ Forladt stemme opkald
+ </string>
+ <string name="conference-title-incoming">
+ Konference med [AGENT_NAME]
+ </string>
+ <string name="no_session_message">
+ (IM session eksisterer ikke)
+ </string>
+ <string name="only_user_message">
+ Du er den eneste deltager i denne samtale
+ </string>
+ <string name="offline_message">
+ [NAME] er logget af.
+ </string>
+ <string name="invite_message">
+ Tryk på [BUTTON NAME] knappen for at acceptére/tilslutte til denne stemme chat.
+ </string>
+ <string name="muted_message">
+ Du har blokeret denne beboer. Sendes en besked, vil beboeren fjernes fra blokeringslisten.
+ </string>
+ <string name="generic">
+ Fejl ved anmodning, prøv venligst igen senere
+ </string>
+ <string name="generic_request_error">
+ Kunne ikke etablere forbindelse, prøv igen senere
+ </string>
+ <string name="insufficient_perms_error">
+ Du har ikke de fornødne rettigheder.
+ </string>
+ <string name="session_does_not_exist_error">
+ Denne samtale er lukket ned
+ </string>
+ <string name="no_ability_error">
+ Du har ikke den mulighed.
+ </string>
+ <string name="no_ability">
+ Du har ikke den mulighed.
+ </string>
+ <string name="not_a_mod_error">
+ Du er ikke moderator for denne samtale.
+ </string>
+ <string name="muted">
+ En gruppe moderator har deaktiveret din tekst chat.
+ </string>
+ <string name="muted_error">
+ Du er blevet &quot;blokeret&quot;.
+ </string>
+ <string name="add_session_event">
+ Ikke muligt at tilføge brugere til samtale med [RECIPIENT].
+ </string>
+ <string name="message">
+ Kunne ikke sende din besked til session med [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Ikke muligt at sende din besked til samtalen med [RECIPIENT].
+ </string>
+ <string name="mute">
+ Fejl under moderation.
+ </string>
+ <string name="removed">
+ Du er blevet fjernet fra denne gruppe.
+ </string>
+ <string name="removed_from_group">
+ Du er blevet fjernet fra gruppen.
+ </string>
+ <string name="close_on_no_ability">
+ Du har ikke længere mulighed for at deltage i samtalen
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] har sagt noget nyt
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] har sagt noget nyt
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Initialisering af session er &quot;timed out&quot;
+ </string>
+ <string name="Home position set.">
+ Hjemmeposition sat.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] betalte dig L$[AMOUNT] [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] betalte dig L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars">
+ Du betalte [NAME] L$[AMOUNT] [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Du betalte L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Du betalte [NAME] L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Du betalte L$[AMOUNT] [REASON].
+ </string>
+ <string name="for item">
+ til [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ for en parcel land
+ </string>
+ <string name="for a land access pass">
+ for en billet til land
+ </string>
+ <string name="for deeding land">
+ for dedikering af land
+ </string>
+ <string name="to create a group">
+ for at oprette gruppe
+ </string>
+ <string name="to join a group">
+ for at blive medlem i gruppe
+ </string>
+ <string name="to upload">
+ for at uploade
+ </string>
+ <string name="to publish a classified ad">
+ til offentliggørelse af annonce
+ </string>
+ <string name="giving">
+ Giver L$ [AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ Pris for upload er L$ [AMOUNT]
+ </string>
+ <string name="this_costs">
+ Prisen er L$ [AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ Køber valgte land L$ [AMOUNT]
+ </string>
+ <string name="this_object_costs">
+ Dette objekt koster L$ [AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ Enhver
+ </string>
+ <string name="group_role_officers">
+ Administratorer
+ </string>
+ <string name="group_role_owners">
+ Ejere
+ </string>
+ <string name="group_member_status_online">
+ Online
+ </string>
+ <string name="uploading_abuse_report">
+ Uploader...
+
+Krænkelsesanmeldelse
+ </string>
+ <string name="New Shape">
+ Ny kropsbygning
+ </string>
+ <string name="New Skin">
+ Ny hud
+ </string>
+ <string name="New Hair">
+ Nyt hår
+ </string>
+ <string name="New Eyes">
+ Nye øjne
+ </string>
+ <string name="New Shirt">
+ Ny trøje
+ </string>
+ <string name="New Pants">
+ Nye bukser
+ </string>
+ <string name="New Shoes">
+ Nye sko
+ </string>
+ <string name="New Socks">
+ Nye strømper
+ </string>
+ <string name="New Jacket">
+ Ny jakke
+ </string>
+ <string name="New Gloves">
+ Nye handsker
+ </string>
+ <string name="New Undershirt">
+ Ny undertrøje
+ </string>
+ <string name="New Underpants">
+ Nye underbukser
+ </string>
+ <string name="New Skirt">
+ Ny nederdel
+ </string>
+ <string name="New Alpha">
+ Ny alpha
+ </string>
+ <string name="New Tattoo">
+ Ny tatovering
+ </string>
+ <string name="New Physics">
+ Ny fysik
+ </string>
+ <string name="Invalid Wearable">
+ Kan ikke tages på
+ </string>
+ <string name="New Gesture">
+ Ny bevægelse
+ </string>
+ <string name="New Script">
+ Nyt script
+ </string>
+ <string name="New Note">
+ Ny note
+ </string>
+ <string name="New Folder">
+ Ny folder
+ </string>
+ <string name="Contents">
+ Indhold
+ </string>
+ <string name="Gesture">
+ Bevægelse
+ </string>
+ <string name="Male Gestures">
+ Mandlige bevægelser
+ </string>
+ <string name="Female Gestures">
+ Kvindelige bevægelser
+ </string>
+ <string name="Other Gestures">
+ Andre bevægelser
+ </string>
+ <string name="Speech Gestures">
+ Tale bevægelser
+ </string>
+ <string name="Common Gestures">
+ Almindelige bevægelser
+ </string>
+ <string name="Male - Excuse me">
+ Mand - Undskyld mig
+ </string>
+ <string name="Male - Get lost">
+ Mand - Skrid!
+ </string>
+ <string name="Male - Blow kiss">
+ Mand - Pust et kys
+ </string>
+ <string name="Male - Boo">
+ Mand - Boo
+ </string>
+ <string name="Male - Bored">
+ Mand - Keder sig
+ </string>
+ <string name="Male - Hey">
+ Mand - Hey
+ </string>
+ <string name="Male - Laugh">
+ Mand - Latter
+ </string>
+ <string name="Male - Repulsed">
+ Mand - Frastødt
+ </string>
+ <string name="Male - Shrug">
+ Mand - Skuldertræk
+ </string>
+ <string name="Male - Stick tougue out">
+ Mand - Stik tunge ud
+ </string>
+ <string name="Male - Wow">
+ Mand - Wow
+ </string>
+ <string name="Female - Chuckle">
+ Kvinde - Kluklatter
+ </string>
+ <string name="Female - Cry">
+ Kvinde - gråd
+ </string>
+ <string name="Female - Embarrassed">
+ Kvinde - Flov
+ </string>
+ <string name="Female - Excuse me">
+ Kvinde - Undskyld mig
+ </string>
+ <string name="Female - Get lost">
+ Kvinde - Skrid!
+ </string>
+ <string name="Female - Blow kiss">
+ Kvinde - Pust et kys
+ </string>
+ <string name="Female - Boo">
+ Kvinde - Boo
+ </string>
+ <string name="Female - Bored">
+ Kvinde - Keder sig
+ </string>
+ <string name="Female - Hey">
+ Kvinde - Hey
+ </string>
+ <string name="Female - Hey baby">
+ Kvinde - Hey baby
+ </string>
+ <string name="Female - Laugh">
+ Kvinde - Latter
+ </string>
+ <string name="Female - Looking good">
+ Kvinde - &quot;Ser godt ud&quot;
+ </string>
+ <string name="Female - Over here">
+ Kvinde - Herovre
+ </string>
+ <string name="Female - Please">
+ Kvinde - Be´ om
+ </string>
+ <string name="Female - Repulsed">
+ Kvinde - Frastødt
+ </string>
+ <string name="Female - Shrug">
+ Kvinde - Skuldertræk
+ </string>
+ <string name="Female - Stick tougue out">
+ Kvinde - Stik tungen ud
+ </string>
+ <string name="Female - Wow">
+ Kvinde - Wow
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ ingen/ingen
+ </string>
+ <string name="texture_load_dimensions_error">
+ Kan ikke hente billeder større end [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Desværre er noget gået galt.
+
+ Check venligst status.secondlifegrid.net for at se om der skulle være driftsproblemer.
+ Hvis du bliver ved med at have problemer, check venligst din firewall- og netværksopsætning.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Søndag:Mandag:Tirsdag:Onsdag:Torsdag:Fredag:Lørdag
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Søn:Man:Tir:Ons:Tor:Fre:Lør
+ </string>
+ <string name="dateTimeMonthNames">
+ Januar:Februar:Marts:April:Maj:Juni:Juli:August:September:Oktober:November:December
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Jan:Feb:Mar:Apr:Maj:Jun:Jul:Aug:Sep:Okt:Nov:Dec
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ AM
+ </string>
+ <string name="dateTimePM">
+ PM
+ </string>
+ <string name="LocalEstimateUSD">
+ US$ [AMOUNT]
+ </string>
+ <string name="Membership">
+ Medlemsskab
+ </string>
+ <string name="Roles">
+ Roller
+ </string>
+ <string name="Group Identity">
+ Gruppe identitet
+ </string>
+ <string name="Parcel Management">
+ Parcel håndtering
+ </string>
+ <string name="Parcel Identity">
+ Parcel identitet
+ </string>
+ <string name="Parcel Settings">
+ Parcel opsætning
+ </string>
+ <string name="Parcel Powers">
+ Parcel beføjelser
+ </string>
+ <string name="Parcel Access">
+ Parcel adgang
+ </string>
+ <string name="Parcel Content">
+ Parcel indhold
+ </string>
+ <string name="Object Management">
+ Objekt håndtering
+ </string>
+ <string name="Accounting">
+ Regnskab
+ </string>
+ <string name="Notices">
+ Beskeder
+ </string>
+ <string name="Chat" value=" Chat : ">
+ Chat
+ </string>
+ <string name="DeleteItems">
+ Slet valgte genstande?
+ </string>
+ <string name="DeleteItem">
+ Slet valgte genstand?
+ </string>
+ <string name="EmptyOutfitText">
+ Der er ingen genstande i dette sæt
+ </string>
+ <string name="ExternalEditorNotSet">
+ Vælg en editor via opsætningen for Ekstern editor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ Kan ikke benytte deb eksterne editor der er angivet.
+Prøv at omkrandse stien til editor med anførselstegn.
+(f.eks. &quot;/stil til min editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Fejl ved håndtering af kommando til ekstern editor.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Den eksterne editor kunne ikke startes.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Hjem
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Tilføj
+ </string>
+ <string name="Subtract">
+ Træk fra
+ </string>
+ <string name="Multiply">
+ Multiplicer
+ </string>
+ <string name="Divide">
+ Divider
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Viser pejlelys for for partikler (blå)
+ </string>
+ <string name="BeaconPhysical">
+ Viser pejlelys for fysiske objekter (grøn)
+ </string>
+ <string name="BeaconScripted">
+ Viser pejlelys for &quot;scriptede&quot; objekter (rød)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Viser pejlelys for &quot;scriptede&quot; objekter med berøringsfunktion (rød)
+ </string>
+ <string name="BeaconSound">
+ Viser pejlelys for lyd (gul)
+ </string>
+ <string name="BeaconMedia">
+ Viser pejlelys for media (hvid)
+ </string>
+ <string name="ParticleHiding">
+ Skjuler partikler
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/de/strings.xml b/indra/newview/skins/steam/xui/de/strings.xml
new file mode 100644
index 0000000000..e0e272637c
--- /dev/null
+++ b/indra/newview/skins/steam/xui/de/strings.xml
@@ -0,0 +1,5054 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ Second Life
+ </string>
+ <string name="APP_NAME">
+ Second Life
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SECOND_LIFE_GRID">
+ Second Life-Grid:
+ </string>
+ <string name="SUPPORT_SITE">
+ Second Life Support-Portal
+ </string>
+ <string name="StartupDetectingHardware">
+ Hardware wird erfasst...
+ </string>
+ <string name="StartupLoading">
+ [APP_NAME] wird geladen...
+ </string>
+ <string name="StartupClearingCache">
+ Cache wird gelöscht...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Textur-Cache wird initialisiert...
+ </string>
+ <string name="StartupInitializingVFS">
+ VFS wird initialisiert...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Grafikinitialisierung fehlgeschlagen. Bitte aktualisieren Sie Ihren Grafiktreiber.
+ </string>
+ <string name="ProgressRestoring">
+ Wird wiederhergestellt...
+ </string>
+ <string name="ProgressChangingResolution">
+ Auflösung wird geändert...
+ </string>
+ <string name="Fullbright">
+ Fullbright (Legacy)
+ </string>
+ <string name="LoginInProgress">
+ Anmeldevorgang gestartet. [APP_NAME] reagiert möglicherweise nicht. Bitte warten.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Anmeldung erfolgt...
+ </string>
+ <string name="LoginAuthenticating">
+ Authentifizierung
+ </string>
+ <string name="LoginMaintenance">
+ Account wird aktualisiert...
+ </string>
+ <string name="LoginAttempt">
+ Ein früherer Anmeldeversuch ist fehlgeschlagen. Anmeldung, Versuch [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Welt wird geladen...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Integrierter Webbrowser wird initialisiert...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Multimedia wird initialisiert...
+ </string>
+ <string name="LoginInitializingFonts">
+ Schriftarten werden geladen...
+ </string>
+ <string name="LoginVerifyingCache">
+ Cache-Dateien werden überprüft (dauert 60-90 Sekunden)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Antwort wird verarbeitet...
+ </string>
+ <string name="LoginInitializingWorld">
+ Welt wird initialisiert...
+ </string>
+ <string name="LoginDecodingImages">
+ Bilder werden entpackt...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ QuickTime wird initialisiert...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime nicht gefunden - Initialisierung nicht möglich.
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime wurde initialisiert.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Regionsfähigkeiten anfordern...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Regionsfähigkeiten anfordern. Versuch [NUMBER]...
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Region-Handshake...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Region-Verbindung...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Kleidung wird geladen...
+ </string>
+ <string name="InvalidCertificate">
+ Der Server hat ein ungültiges oder korruptes Zertifikate zurückgegeben. Bitte kontaktieren Sie den Grid-Administrator.
+ </string>
+ <string name="CertInvalidHostname">
+ Ein ungültiger Hostname wurde verwendet, um auf den Server zuzugreifen. Bitte überprüfen Sie Ihre SLURL oder den Grid-Hostnamen.
+ </string>
+ <string name="CertExpired">
+ Das vom Grid ausgegebene Zertifikate ist abgelaufen. Bitte überprüfen Sie Ihre Systemuhr oder kontaktieren Sie Ihren Grid-Administrator.
+ </string>
+ <string name="CertKeyUsage">
+ Das vom Server ausgegebene Zertifikat konnte nicht für SSL verwendet werden. Bitte kontaktieren Sie Ihren Grid-Administrator.
+ </string>
+ <string name="CertBasicConstraints">
+ In der Zertifikatskette des Servers befanden sich zu viele Zertifikate. Bitte kontaktieren Sie Ihren Grid-Administrator.
+ </string>
+ <string name="CertInvalidSignature">
+ Die Zertifikatsunterschrift des Gridservers konnte nicht bestätigt werden. Bitte kontaktieren Sie Ihren Grid-Administrator.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Netzwerkfehler: Verbindung konnte nicht hergestellt werden. Bitte überprüfen Sie Ihre Netzwerkverbindung.
+ </string>
+ <string name="LoginFailed">
+ Anmeldung fehlgeschlagen
+ </string>
+ <string name="Quit">
+ Beenden
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=de-DE
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ Mit dem von Ihnen verwendeten Viewer ist der Zugriff auf Second Life nicht mehr möglich. Laden Sie von den folgenden Seite einen neuen Viewer herunter:
+http://secondlife.com/download
+
+Weitere Informationen finden Sie auf der folgenden FAQ-Seite:
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Optionales Viewer-Update verfügbar: [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Erforderliches Viewer-Update: [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ Dieser Agent ist bereits angemeldet.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Wir bitten um Entschuldigung! Wir konnten Sie nicht anmelden.
+Stellen Sie sicher, dass Sie die richtigen Informationen eingegeben haben:
+ * Benutzername (wie robertschmidt12 oder warme.sonne)
+ * Kennwort
+Stellen Sie außerdem sicher, dass die Umschaltsperre deaktiviert ist.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Ihr Kennwort wurde aus Sicherheitsgründen geändert.
+Gehen Sie zur Seite „Mein Account“ unter http://secondlife.com/password
+und beantworten Sie die Sicherheitsfrage, um Ihr Kennwort zurückzusetzen.
+Wir entschuldigen uns für eventuell enstandene Unannehmlichkeiten.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Aufgrund von Systemänderungen müssen Sie Ihr Kennwort zurücksetzen.
+Gehen Sie zur Seite „Mein Account“ unter http://secondlife.com/password
+und beantworten Sie die Sicherheitsfrage, um Ihr Kennwort zurückzusetzen.
+Wir entschuldigen uns für eventuell enstandene Unannehmlichkeiten.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life ist vorübergehend wegen Wartung geschlossen.
+Nur Mitarbeiter können sich anmelden.
+Aktuelle Informationen finden Sie unter www.secondlife.com/status.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Die Anmeldung bei Second Life ist vorübergehend eingeschränkt, um sicherzustellen, dass Einwohner, die sich bereits inworld aufhalten, das bestmögliche Erlebnis haben.
+
+Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ Der Zugriff auf Second Life ist von diesem Computer aus nicht möglich.
+Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an
+support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Ihr Konto ist erst ab
+[TIME] Pacific Time wieder verfügbar.
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Ihre Anfrage kann derzeit nicht bearbeitet werden.
+Wenden Sie sich unter http://secondlife.com/support an den Second Life-Support.
+Wenn Sie Ihr Kennwort nicht ändern können, rufen Sie die US-Nummer (866) 476-9763 an.
+ </string>
+ <string name="LoginFailedTransformError">
+ Nicht übereinstimmende Daten bei der Anmeldung festgestellt.
+Wenden Sie sich an support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ An Ihrem Konto werden gerade kleinere Wartungsarbeiten durchgeführt.
+Ihr Konto ist erst ab
+[TIME] Pacific Time wieder verfügbar.
+Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Abmeldeanforderung führte zu einem Simulatorfehler.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ Das System meldet Sie gerade ab.
+Ihr Konto ist erst ab
+[TIME] Pacific Time wieder verfügbar.
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Es kann keine gültige Sitzung erstellt werden.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Es kann keine Simulatorverbindung hergestellt werden.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Mit Ihrem Konto ist der Zugriff auf Second Life
+nur zwischen [START] und [END] Pacific Time möglich.
+Schauen Sie während dieses Zeitraums vorbei.
+Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Falsche Parameter.
+Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ Vorname muss alphanumerisch sein.
+Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ Nachname muss alphanumerisch sein.
+Wenn Sie der Ansicht sind, dass Sie diese Meldung fälschlicherweise erhalten haben, wenden Sie sich an support@secondlife.com.
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ Die Region wird gerade offline geschaltet.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ Agent nicht in Region.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ Die Region war gerade dabei, eine andere Sitzung anzumelden.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ Die Region war gerade dabei, die vorherige Sitzung abzumelden.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ Die Region ist noch immer dabei, die vorherige Sitzung abzumelden.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LogoutSucceeded">
+ Die Region hat soeben die letzte Sitzung abgemeldet.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ Die Region hat den Abmeldevorgang gestartet.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ Das System hat begonnen, Ihre letzte Sitzung abzumelden.
+Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
+ </string>
+ <string name="AgentLostConnection">
+ In dieser Region kann es zu Problemen kommen. Bitte überprüfen Sie Ihre Internetverbindung.
+ </string>
+ <string name="SavingSettings">
+ Ihr Einstellungen werden gespeichert...
+ </string>
+ <string name="LoggingOut">
+ Abmeldung erfolgt...
+ </string>
+ <string name="ShuttingDown">
+ Programm wird beendet...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Die Verbindung zu der Region ist abgebrochen.
+ </string>
+ <string name="SentToInvalidRegion">
+ Sie wurden in eine ungültige Region geschickt.
+ </string>
+ <string name="TestingDisconnect">
+ Verbindungsabbruch wird getestet
+ </string>
+ <string name="TooltipPerson">
+ Person
+ </string>
+ <string name="TooltipNoName">
+ (namenlos)
+ </string>
+ <string name="TooltipOwner">
+ Eigentümer:
+ </string>
+ <string name="TooltipPublic">
+ Öffentlich
+ </string>
+ <string name="TooltipIsGroup">
+ (Gruppe)
+ </string>
+ <string name="TooltipForSaleL$">
+ Zum Verkauf: [AMOUNT] L$
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Gruppenbau
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Bauen aus
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Gruppenbau
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Unsicher
+ </string>
+ <string name="TooltipFlagNoFly">
+ Fliegen aus
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Gruppenskripte
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Skripte aus
+ </string>
+ <string name="TooltipLand">
+ Land:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Sie können nur ein einzelnes Objekt hierher ziehen
+ </string>
+ <string name="TooltipPrice" value="[AMOUNT] L$"/>
+ <string name="TooltipOutboxDragToWorld">
+ Sie können Artikel nicht in Ihrer Händler-Outbox rezzen
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ Einer oder mehrere dieser Artikel können nicht verkauft oder übertragen werden.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ Nur Artikel direkt aus Ihrem Inventar können in Ihre Händler-Outbox gelegt werden
+ </string>
+ <string name="TooltipOutboxWorn">
+ Artikel, die Sie tragen, können nicht in Ihre Händler-Outbox gelegt werden.
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ Sie können keine Visitenkarten in Ihre Händler-Outbox legen
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ Tiefe der verschachtelten Ordner überschreitet 3
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ Anzahl von Unterordnern im obersten Ordner überschreitet 20
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ Anzahl von Artikeln im obersten Ordner überschreitet 200
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ Sie können einen Ordner nicht in einen seiner untergeordneten Ordner verschieben
+ </string>
+ <string name="TooltipDragOntoSelf">
+ Sie können einen Ordner nicht in sich selbst verschieben
+ </string>
+ <string name="TooltipHttpUrl">
+ Anklicken, um Webseite anzuzeigen
+ </string>
+ <string name="TooltipSLURL">
+ Anklicken, um Informationen zu diesem Standort anzuzeigen
+ </string>
+ <string name="TooltipAgentUrl">
+ Anklicken, um das Profil dieses Einwohners anzuzeigen
+ </string>
+ <string name="TooltipAgentInspect">
+ Mehr über diesen Einwohner
+ </string>
+ <string name="TooltipAgentMute">
+ Klicken, um diesen Einwohner stummzuschalten
+ </string>
+ <string name="TooltipAgentUnmute">
+ Klicken, um diesen Einwohner freizuschalten
+ </string>
+ <string name="TooltipAgentIM">
+ Klicken, um diesem Einwohner eine IM zu schicken.
+ </string>
+ <string name="TooltipAgentPay">
+ Klicken, um diesen Einwohner zu bezahlen
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Klicken, um diesem Einwohner einen Teleport anzubieten.
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Klicken, um diesem Einwohner ein Freundschaftsangebot zu schicken.
+ </string>
+ <string name="TooltipGroupUrl">
+ Anklicken, um Beschreibung der Gruppe anzuzeigen
+ </string>
+ <string name="TooltipEventUrl">
+ Anklicken, um Beschreibung der Veranstaltung anzuzeigen
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Anklicken, um diese Anzeige anzuzeigen
+ </string>
+ <string name="TooltipParcelUrl">
+ Anklicken, um Beschreibung der Parzelle anzuzeigen
+ </string>
+ <string name="TooltipTeleportUrl">
+ Anklicken, um zu diesem Standort zu teleportieren
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Anklicken, um Beschreibung des Objekts anzuzeigen
+ </string>
+ <string name="TooltipMapUrl">
+ Klicken, um diese Position auf der Karte anzuzeigen
+ </string>
+ <string name="TooltipSLAPP">
+ Anklicken, um Befehl secondlife:// auszuführen
+ </string>
+ <string name="CurrentURL" value=" CurrentURL: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Teleportieren nach
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Karte anzeigen für
+ </string>
+ <string name="SLappAgentMute">
+ Stummschalten
+ </string>
+ <string name="SLappAgentUnmute">
+ Stummschaltung aufheben
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Bezahlen
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Teleportangebot an
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Freundschaftsangebot
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Schließen (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Schließen (Strg+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Schließen
+ </string>
+ <string name="BUTTON_RESTORE">
+ Wiederherstellen
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimieren
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Abnehmen
+ </string>
+ <string name="BUTTON_DOCK">
+ Andocken
+ </string>
+ <string name="BUTTON_HELP">
+ Hilfe anzeigen
+ </string>
+ <string name="Searching">
+ Suchen...
+ </string>
+ <string name="NoneFound">
+ Nicht gefunden.
+ </string>
+ <string name="RetrievingData">
+ Laden...
+ </string>
+ <string name="ReleaseNotes">
+ Versionshinweise
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ Wird geladen...
+ </string>
+ <string name="AvatarNameNobody">
+ (niemand)
+ </string>
+ <string name="AvatarNameWaiting">
+ (wartet)
+ </string>
+ <string name="AvatarNameMultiple">
+ (mehrere)
+ </string>
+ <string name="GroupNameNone">
+ (keiner)
+ </string>
+ <string name="AvalineCaller">
+ Avaline-Anfrufer [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ Kein Fehler
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Asset-Anforderung: fehlgeschlagen
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Asset-Anforderung: Datei existiert nicht
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Asset-Anforderung: Asset in Datenbank nicht gefunden
+ </string>
+ <string name="AssetErrorEOF">
+ Ende der Datei
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Datei kann nicht geöffnet werden
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Datei nicht gefunden
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Zeitüberschreitung bei Dateiübertragung
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Verbindung verloren
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Viewer und Server sind sich nicht über Preis einig
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Status unbekannt
+ </string>
+ <string name="texture">
+ Textur
+ </string>
+ <string name="sound">
+ Sound
+ </string>
+ <string name="calling card">
+ Visitenkarte
+ </string>
+ <string name="landmark">
+ Landmarke
+ </string>
+ <string name="legacy script">
+ Skript (veraltet)
+ </string>
+ <string name="clothing">
+ Kleidung
+ </string>
+ <string name="object">
+ Objekt
+ </string>
+ <string name="note card">
+ Notizkarte
+ </string>
+ <string name="folder">
+ Ordner
+ </string>
+ <string name="root">
+ Hauptverzeichnis
+ </string>
+ <string name="lsl2 script">
+ LSL2 Skript
+ </string>
+ <string name="lsl bytecode">
+ LSL Bytecode
+ </string>
+ <string name="tga texture">
+ tga-Textur
+ </string>
+ <string name="body part">
+ Körperteil
+ </string>
+ <string name="snapshot">
+ Foto
+ </string>
+ <string name="lost and found">
+ Fundbüro
+ </string>
+ <string name="targa image">
+ targa-Bild
+ </string>
+ <string name="trash">
+ Papierkorb
+ </string>
+ <string name="jpeg image">
+ jpeg-Bild
+ </string>
+ <string name="animation">
+ Animation
+ </string>
+ <string name="gesture">
+ Geste
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ Favoriten
+ </string>
+ <string name="symbolic link">
+ Link
+ </string>
+ <string name="symbolic folder link">
+ Link zu Ordner
+ </string>
+ <string name="mesh">
+ mesh
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Aussehen wird bearbeitet)
+ </string>
+ <string name="AvatarAway">
+ Abwesend
+ </string>
+ <string name="AvatarBusy">
+ Beschäftigt
+ </string>
+ <string name="AvatarMuted">
+ Ignoriert
+ </string>
+ <string name="anim_express_afraid">
+ Ängstlich
+ </string>
+ <string name="anim_express_anger">
+ Verärgert
+ </string>
+ <string name="anim_away">
+ Abwesend
+ </string>
+ <string name="anim_backflip">
+ Rückwärtssalto
+ </string>
+ <string name="anim_express_laugh">
+ Lachkrampf
+ </string>
+ <string name="anim_express_toothsmile">
+ Grinsen
+ </string>
+ <string name="anim_blowkiss">
+ Kusshand
+ </string>
+ <string name="anim_express_bored">
+ Gelangweilt
+ </string>
+ <string name="anim_bow">
+ Verbeugen
+ </string>
+ <string name="anim_clap">
+ Klatschen
+ </string>
+ <string name="anim_courtbow">
+ Diener
+ </string>
+ <string name="anim_express_cry">
+ Weinen
+ </string>
+ <string name="anim_dance1">
+ Tanz 1
+ </string>
+ <string name="anim_dance2">
+ Tanz 2
+ </string>
+ <string name="anim_dance3">
+ Tanz 3
+ </string>
+ <string name="anim_dance4">
+ Tanz 4
+ </string>
+ <string name="anim_dance5">
+ Tanz 5
+ </string>
+ <string name="anim_dance6">
+ Tanz 6
+ </string>
+ <string name="anim_dance7">
+ Tanz 7
+ </string>
+ <string name="anim_dance8">
+ Tanz 8
+ </string>
+ <string name="anim_express_disdain">
+ Verachten
+ </string>
+ <string name="anim_drink">
+ Trinken
+ </string>
+ <string name="anim_express_embarrased">
+ Verlegen
+ </string>
+ <string name="anim_angry_fingerwag">
+ Drohen
+ </string>
+ <string name="anim_fist_pump">
+ Faust pumpen
+ </string>
+ <string name="anim_yoga_float">
+ Yogaflieger
+ </string>
+ <string name="anim_express_frown">
+ Stirnrunzeln
+ </string>
+ <string name="anim_impatient">
+ Ungeduldig
+ </string>
+ <string name="anim_jumpforjoy">
+ Freudensprung
+ </string>
+ <string name="anim_kissmybutt">
+ LMA
+ </string>
+ <string name="anim_express_kiss">
+ Küssen
+ </string>
+ <string name="anim_laugh_short">
+ Lachen
+ </string>
+ <string name="anim_musclebeach">
+ Posen
+ </string>
+ <string name="anim_no_unhappy">
+ Nein (Bedauernd)
+ </string>
+ <string name="anim_no_head">
+ Nein
+ </string>
+ <string name="anim_nyanya">
+ Ällabätsch
+ </string>
+ <string name="anim_punch_onetwo">
+ Eins-Zwei-Punch
+ </string>
+ <string name="anim_express_open_mouth">
+ Mund offen
+ </string>
+ <string name="anim_peace">
+ Friede
+ </string>
+ <string name="anim_point_you">
+ Auf anderen zeigen
+ </string>
+ <string name="anim_point_me">
+ Auf mich zeigen
+ </string>
+ <string name="anim_punch_l">
+ Linker Haken
+ </string>
+ <string name="anim_punch_r">
+ Rechter Haken
+ </string>
+ <string name="anim_rps_countdown">
+ SSP zählen
+ </string>
+ <string name="anim_rps_paper">
+ SSP Papier
+ </string>
+ <string name="anim_rps_rock">
+ SSP Stein
+ </string>
+ <string name="anim_rps_scissors">
+ SSP Schere
+ </string>
+ <string name="anim_express_repulsed">
+ Angewidert
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Rundkick
+ </string>
+ <string name="anim_express_sad">
+ Traurig
+ </string>
+ <string name="anim_salute">
+ Salutieren
+ </string>
+ <string name="anim_shout">
+ Rufen
+ </string>
+ <string name="anim_express_shrug">
+ Schulterzucken
+ </string>
+ <string name="anim_express_smile">
+ Lächeln
+ </string>
+ <string name="anim_smoke_idle">
+ Zigarette halten
+ </string>
+ <string name="anim_smoke_inhale">
+ Rauchen
+ </string>
+ <string name="anim_smoke_throw_down">
+ Zigarette wegwerfen
+ </string>
+ <string name="anim_express_surprise">
+ Ãœberraschung
+ </string>
+ <string name="anim_sword_strike_r">
+ Schwerthieb
+ </string>
+ <string name="anim_angry_tantrum">
+ Wutanfall
+ </string>
+ <string name="anim_express_tongue_out">
+ Zunge rausstrecken
+ </string>
+ <string name="anim_hello">
+ Winken
+ </string>
+ <string name="anim_whisper">
+ Flüstern
+ </string>
+ <string name="anim_whistle">
+ Pfeifen
+ </string>
+ <string name="anim_express_wink">
+ Zwinkern
+ </string>
+ <string name="anim_wink_hollywood">
+ Zwinkern (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Sorgenvoll
+ </string>
+ <string name="anim_yes_happy">
+ Ja (Erfreut)
+ </string>
+ <string name="anim_yes_head">
+ Ja
+ </string>
+ <string name="multiple_textures">
+ Mehrfach
+ </string>
+ <string name="texture_loading">
+ Wird geladen...
+ </string>
+ <string name="worldmap_offline">
+ Offline
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [PRICE] L$ für [AREA] m²
+ </string>
+ <string name="worldmap_results_none_found">
+ Nicht gefunden.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ Unvollständige Datei
+ </string>
+ <string name="ST_NO_JOINT">
+ HAUPTVERZEICHNIS oder VERBINDUNG nicht gefunden.
+ </string>
+ <string name="whisper">
+ flüstert:
+ </string>
+ <string name="shout">
+ ruft:
+ </string>
+ <string name="ringing">
+ Verbindung mit In-Welt-Voice-Chat...
+ </string>
+ <string name="connected">
+ Verbunden
+ </string>
+ <string name="unavailable">
+ Der aktuelle Standort unterstützt keine Voice-Kommunikation
+ </string>
+ <string name="hang_up">
+ Verbindung mit In-Welt-Voice-Chat getrennt
+ </string>
+ <string name="reconnect_nearby">
+ Sie werden nun wieder mit dem Chat in Ihrer Nähe verbunden
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung erteilt: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ Dem Objekt „[OBJECTNAME]“, ein Objekt von „[OWNERNAME]“, in [REGIONNAME] [REGIONPOS], wurde folgende Berechtigung verweigert: [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Wenn Sie dem Objekt Zugriff auf Ihr Konto gewähren, kann dieses außerdem:
+ </string>
+ <string name="ScriptTakeMoney">
+ Linden-Dollar (L$) von Ihnen nehmen
+ </string>
+ <string name="ActOnControlInputs">
+ Steuerung festlegen
+ </string>
+ <string name="RemapControlInputs">
+ Steuerung neu zuweisen
+ </string>
+ <string name="AnimateYourAvatar">
+ Avatar animieren
+ </string>
+ <string name="AttachToYourAvatar">
+ An Avatar anhängen
+ </string>
+ <string name="ReleaseOwnership">
+ Eigentum aufgeben und öffentlich machen
+ </string>
+ <string name="LinkAndDelink">
+ Mit Objekten verknüpfen und davon trennen
+ </string>
+ <string name="AddAndRemoveJoints">
+ Verbindungen zu anderen Objekten hinzufügen und entfernen
+ </string>
+ <string name="ChangePermissions">
+ Berechtigungen ändern
+ </string>
+ <string name="TrackYourCamera">
+ Kameraverfolgung
+ </string>
+ <string name="ControlYourCamera">
+ Kamerasteuerung
+ </string>
+ <string name="TeleportYourAgent">
+ Sie teleportieren
+ </string>
+ <string name="NotConnected">
+ Nicht verbunden
+ </string>
+ <string name="SIM_ACCESS_PG">
+ Generell
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Moderat
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adult
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Offline
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Unbekannt
+ </string>
+ <string name="land_type_unknown">
+ (unbekannt)
+ </string>
+ <string name="Estate / Full Region">
+ Grundstück / Vollständige Region
+ </string>
+ <string name="Estate / Homestead">
+ Grundbesitz/Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Mainland/Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Mainland / Vollständige Region
+ </string>
+ <string name="all_files">
+ Alle Dateien
+ </string>
+ <string name="sound_files">
+ Sounds
+ </string>
+ <string name="animation_files">
+ Animationen
+ </string>
+ <string name="image_files">
+ Bilder
+ </string>
+ <string name="save_file_verb">
+ Speichern
+ </string>
+ <string name="load_file_verb">
+ Laden
+ </string>
+ <string name="targa_image_files">
+ Targa-Bilder
+ </string>
+ <string name="bitmap_image_files">
+ Bitmap-Bilder
+ </string>
+ <string name="avi_movie_file">
+ AVI-Filmdatei
+ </string>
+ <string name="xaf_animation_file">
+ XAF Anim-Datei
+ </string>
+ <string name="xml_file">
+ XML-Datei
+ </string>
+ <string name="raw_file">
+ RAW-Datei
+ </string>
+ <string name="compressed_image_files">
+ Komprimierte Bilder
+ </string>
+ <string name="load_files">
+ Dateien laden
+ </string>
+ <string name="choose_the_directory">
+ Verzeichnis auswählen
+ </string>
+ <string name="script_files">
+ Skripts
+ </string>
+ <string name="dictionary_files">
+ Wörterbücher
+ </string>
+ <string name="AvatarSetNotAway">
+ Nicht abwesend
+ </string>
+ <string name="AvatarSetAway">
+ Abwesend
+ </string>
+ <string name="AvatarSetNotBusy">
+ Nicht beschäftigt
+ </string>
+ <string name="AvatarSetBusy">
+ Beschäftigt
+ </string>
+ <string name="shape">
+ Form
+ </string>
+ <string name="skin">
+ Haut
+ </string>
+ <string name="hair">
+ Haare
+ </string>
+ <string name="eyes">
+ Augen
+ </string>
+ <string name="shirt">
+ Hemd
+ </string>
+ <string name="pants">
+ Hose
+ </string>
+ <string name="shoes">
+ Schuhe
+ </string>
+ <string name="socks">
+ Socken
+ </string>
+ <string name="jacket">
+ Jacke
+ </string>
+ <string name="gloves">
+ Handschuhe
+ </string>
+ <string name="undershirt">
+ Unterhemd
+ </string>
+ <string name="underpants">
+ Unterhose
+ </string>
+ <string name="skirt">
+ Rock
+ </string>
+ <string name="alpha">
+ Alpha
+ </string>
+ <string name="tattoo">
+ Tätowierung
+ </string>
+ <string name="physics">
+ Physik
+ </string>
+ <string name="invalid">
+ ungültig
+ </string>
+ <string name="none">
+ keine
+ </string>
+ <string name="shirt_not_worn">
+ Hemd nicht getragen
+ </string>
+ <string name="pants_not_worn">
+ Hosen nicht getragen
+ </string>
+ <string name="shoes_not_worn">
+ Schuhe nicht getragen
+ </string>
+ <string name="socks_not_worn">
+ Socken nicht getragen
+ </string>
+ <string name="jacket_not_worn">
+ Jacke nicht getragen
+ </string>
+ <string name="gloves_not_worn">
+ Handschuhe nicht getragen
+ </string>
+ <string name="undershirt_not_worn">
+ Unterhemd nicht getragen
+ </string>
+ <string name="underpants_not_worn">
+ Unterhose nicht getragen
+ </string>
+ <string name="skirt_not_worn">
+ Rock nicht getragen
+ </string>
+ <string name="alpha_not_worn">
+ Alpha nicht getragen
+ </string>
+ <string name="tattoo_not_worn">
+ Tätowierung nicht getragen
+ </string>
+ <string name="physics_not_worn">
+ Physik nicht getragen
+ </string>
+ <string name="invalid_not_worn">
+ ungültig
+ </string>
+ <string name="create_new_shape">
+ Neue Form/Gestalt erstellen
+ </string>
+ <string name="create_new_skin">
+ Neue Haut erstellen
+ </string>
+ <string name="create_new_hair">
+ Neue Haare erstellen
+ </string>
+ <string name="create_new_eyes">
+ Neue Augen erstellen
+ </string>
+ <string name="create_new_shirt">
+ Neues Hemd erstellen
+ </string>
+ <string name="create_new_pants">
+ Neue Hose erstellen
+ </string>
+ <string name="create_new_shoes">
+ Neue Schuhe erstellen
+ </string>
+ <string name="create_new_socks">
+ Neue Socken erstellen
+ </string>
+ <string name="create_new_jacket">
+ Neue Jacke erstellen
+ </string>
+ <string name="create_new_gloves">
+ Neue Handschuhe erstellen
+ </string>
+ <string name="create_new_undershirt">
+ Neues Unterhemd erstellen
+ </string>
+ <string name="create_new_underpants">
+ Neue Unterhose erstellen
+ </string>
+ <string name="create_new_skirt">
+ Neuer Rock erstellen
+ </string>
+ <string name="create_new_alpha">
+ Neue Alpha erstellen
+ </string>
+ <string name="create_new_tattoo">
+ Neue Tätowierung erstellen
+ </string>
+ <string name="create_new_physics">
+ Neue Physik erstellen
+ </string>
+ <string name="create_new_invalid">
+ ungültig
+ </string>
+ <string name="NewWearable">
+ Neue/r/s [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Weiter
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Gruppenmitteilung
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Gruppenmitteilungen
+ </string>
+ <string name="GroupNotifySentBy">
+ Gesendet von
+ </string>
+ <string name="GroupNotifyAttached">
+ Im Anhang:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Alte Mitteilungen anzeigen oder hier Auswahl treffen, um keine Mitteilungen mehr zu erhalten.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Anlage öffnen
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Siehe Anhang
+ </string>
+ <string name="TeleportOffer">
+ Teleport-Angebot
+ </string>
+ <string name="StartUpNotifications">
+ Sie haben neue Benachrichtigungen erhalten, während Sie abwesend waren.
+ </string>
+ <string name="OverflowInfoChannelString">
+ Sie haben noch %d weitere Benachrichtigungen
+ </string>
+ <string name="BodyPartsRightArm">
+ Rechter Arm
+ </string>
+ <string name="BodyPartsHead">
+ Kopf
+ </string>
+ <string name="BodyPartsLeftArm">
+ Linker Arm
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Linkes Bein
+ </string>
+ <string name="BodyPartsTorso">
+ Oberkörper
+ </string>
+ <string name="BodyPartsRightLeg">
+ Rechtes Bein
+ </string>
+ <string name="GraphicsQualityLow">
+ Niedrig
+ </string>
+ <string name="GraphicsQualityMid">
+ Mittel
+ </string>
+ <string name="GraphicsQualityHigh">
+ Hoch
+ </string>
+ <string name="LeaveMouselook">
+ ESC drücken, um zur Normalansicht zurückzukehren
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Sie haben nicht das Richtige gefunden? Versuchen Sie es mit der [secondlife:///app/search/all/[SEARCH_TERM] Suche].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Sie haben nicht das Richtige gefunden? Versuchen Sie es mit der [secondlife:///app/search/places/[SEARCH_TERM] Suche].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Landmarke hier hin ziehen, um diese hinzuzufügen.
+ </string>
+ <string name="InventoryNoTexture">
+ Sie haben keine Kopie dieser Textur in Ihrem Inventar.
+ </string>
+ <string name="InventoryInboxNoItems">
+ Einkäufe aus dem Marktplatz erscheinen hier. Sie können diese dann zur Verwendung in Ihr Inventar ziehen.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Jeder kann Artikel im Marktplatz verkaufen.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ Wenn Sie als Händler aktiv werden möchten, müssen Sie einen [[MARKETPLACE_CREATE_STORE_URL] Laden im Marktplatz erstellen].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ Ihre Outbox ist leer.
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Ziehen Sie Ordner in dien Bereich und klicken Sie auf „In Marktplatz übertragen“, um sie im [[MARKETPLACE_DASHBOARD_URL] Marktplatz] zum Verkauf anzubieten.
+ </string>
+ <string name="Marketplace Error None">
+ Keine Fehler
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Fehler: Bevor Sie Artikel in den Marktplatz übertragen können, müssen Sie sich als Händler registrieren (kostenlos).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Fehler: Dieser Ordner ist leer.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Fehler: Dieser Artikel konnte nicht hochgeladen werden, da in Ihrem Händlerkonto zu viele Artikel nicht mit Produkten verknüpft sind. Um diesen Fehler zu beheben, melden Sie sich auf der Marktplatz-Website an und reduzieren Sie die Anzahl von Artikeln, die nicht mit Produkten verknüpft sind.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Fehler: Dieser Artikel enthält zu viele Objekte. Beheben Sie diesen Fehler, indem Sie Objekte zusammen in Behältern verpacken, um die Objektanzahl auf unter 200 zu verringern.
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Fehler: Dieser Artikel enthält zu viele verschachtelte Ordnerebenen. Organisieren Sie ihn neu, sodass maximal drei verschachtelte Ordnerebenen vorhanden sind.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Fehler: Dieser Artikel kann nicht im Marktplatz verkauft werden.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Fehler: Bei diesem Artikel ist ein Problem aufgetreten. Versuchen Sie es später erneut.
+ </string>
+ <string name="Open landmarks">
+ Landmarken öffnen
+ </string>
+ <string name="no_transfer" value=" (kein Transferieren)"/>
+ <string name="no_modify" value=" (kein Bearbeiten)"/>
+ <string name="no_copy" value=" (kein Kopieren)"/>
+ <string name="worn" value=" (getragen)"/>
+ <string name="link" value=" (Link)"/>
+ <string name="broken_link" value=" (unvollständiger_Link)"/>
+ <string name="LoadingContents">
+ Inhalte werden geladen...
+ </string>
+ <string name="NoContents">
+ Keine Inhalte
+ </string>
+ <string name="WornOnAttachmentPoint" value=" (getragen am [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (aktiviert)"/>
+ <string name="PermYes">
+ Ja
+ </string>
+ <string name="PermNo">
+ Nein
+ </string>
+ <string name="Chat Message" value="Chat:"/>
+ <string name="Sound" value=" Sound:"/>
+ <string name="Wait" value=" --- Warten:"/>
+ <string name="AnimFlagStop" value=" Animation stoppen:"/>
+ <string name="AnimFlagStart" value=" Animation starten:"/>
+ <string name="Wave" value=" Winken"/>
+ <string name="GestureActionNone" value="Keine"/>
+ <string name="HelloAvatar" value=" Hallo Avatar!"/>
+ <string name="ViewAllGestures" value=" Alle anzeigen &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Mehr &gt;&gt;"/>
+ <string name="Animations" value=" Animationen,"/>
+ <string name="Calling Cards" value=" Visitenkarten,"/>
+ <string name="Clothing" value=" Kleidung,"/>
+ <string name="Gestures" value=" Gesten,"/>
+ <string name="Landmarks" value=" Landmarken,"/>
+ <string name="Notecards" value=" Notizkarten,"/>
+ <string name="Objects" value=" Objekte,"/>
+ <string name="Scripts" value=" Skripts,"/>
+ <string name="Sounds" value=" Sounds,"/>
+ <string name="Textures" value=" Texturen,"/>
+ <string name="Snapshots" value=" Fotos,"/>
+ <string name="No Filters" value="Nein "/>
+ <string name="Since Logoff" value=" - Seit Abmeldung"/>
+ <string name="InvFolder My Inventory">
+ Mein Inventar
+ </string>
+ <string name="InvFolder Library">
+ Bibliothek
+ </string>
+ <string name="InvFolder Textures">
+ Texturen
+ </string>
+ <string name="InvFolder Sounds">
+ Sounds
+ </string>
+ <string name="InvFolder Calling Cards">
+ Visitenkarten
+ </string>
+ <string name="InvFolder Landmarks">
+ Landmarken
+ </string>
+ <string name="InvFolder Scripts">
+ Skripts
+ </string>
+ <string name="InvFolder Clothing">
+ Kleidung
+ </string>
+ <string name="InvFolder Objects">
+ Objekte
+ </string>
+ <string name="InvFolder Notecards">
+ Notizkarten
+ </string>
+ <string name="InvFolder New Folder">
+ Neuer Ordner
+ </string>
+ <string name="InvFolder Inventory">
+ Inventar
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Nicht-Komprimierte Bilder
+ </string>
+ <string name="InvFolder Body Parts">
+ Körperteile
+ </string>
+ <string name="InvFolder Trash">
+ Papierkorb
+ </string>
+ <string name="InvFolder Photo Album">
+ Fotoalbum
+ </string>
+ <string name="InvFolder Lost And Found">
+ Fundbüro
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Nicht-Komprimierte Sounds
+ </string>
+ <string name="InvFolder Animations">
+ Animationen
+ </string>
+ <string name="InvFolder Gestures">
+ Gesten
+ </string>
+ <string name="InvFolder Favorite">
+ Meine Favoriten
+ </string>
+ <string name="InvFolder favorite">
+ Meine Favoriten
+ </string>
+ <string name="InvFolder Current Outfit">
+ Aktuelles Outfit
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Ursprüngliche Outfits
+ </string>
+ <string name="InvFolder My Outfits">
+ Meine Outfits
+ </string>
+ <string name="InvFolder Accessories">
+ Zubehör
+ </string>
+ <string name="InvFolder Meshes">
+ Netze
+ </string>
+ <string name="InvFolder Friends">
+ Freunde
+ </string>
+ <string name="InvFolder All">
+ Alle
+ </string>
+ <string name="no_attachments">
+ Keine Anhänge getragen
+ </string>
+ <string name="Attachments remain">
+ Anhänge (noch [COUNT] Positionen frei)
+ </string>
+ <string name="Buy">
+ Kaufen
+ </string>
+ <string name="BuyforL$">
+ Kaufen für L$
+ </string>
+ <string name="Stone">
+ Stein
+ </string>
+ <string name="Metal">
+ Metall
+ </string>
+ <string name="Glass">
+ Glas
+ </string>
+ <string name="Wood">
+ Holz
+ </string>
+ <string name="Flesh">
+ Fleisch
+ </string>
+ <string name="Plastic">
+ Plastik
+ </string>
+ <string name="Rubber">
+ Gummi
+ </string>
+ <string name="Light">
+ Hell
+ </string>
+ <string name="KBShift">
+ Umschalt-Taste
+ </string>
+ <string name="KBCtrl">
+ Strg
+ </string>
+ <string name="Chest">
+ Brust
+ </string>
+ <string name="Skull">
+ Schädel
+ </string>
+ <string name="Left Shoulder">
+ Linke Schulter
+ </string>
+ <string name="Right Shoulder">
+ Rechte Schulter
+ </string>
+ <string name="Left Hand">
+ Linke Hand
+ </string>
+ <string name="Right Hand">
+ Rechte Hand
+ </string>
+ <string name="Left Foot">
+ Linker Fuß
+ </string>
+ <string name="Right Foot">
+ Rechter Fuß
+ </string>
+ <string name="Spine">
+ Wirbelsäule
+ </string>
+ <string name="Pelvis">
+ Becken
+ </string>
+ <string name="Mouth">
+ Mund
+ </string>
+ <string name="Chin">
+ Kinn
+ </string>
+ <string name="Left Ear">
+ Linkes Ohr
+ </string>
+ <string name="Right Ear">
+ Rechtes Ohr
+ </string>
+ <string name="Left Eyeball">
+ Linker Augapfel
+ </string>
+ <string name="Right Eyeball">
+ Rechter Augapfel
+ </string>
+ <string name="Nose">
+ Nase
+ </string>
+ <string name="R Upper Arm">
+ R Oberarm
+ </string>
+ <string name="R Forearm">
+ R Unterarm
+ </string>
+ <string name="L Upper Arm">
+ L Oberarm
+ </string>
+ <string name="L Forearm">
+ L Unterarm
+ </string>
+ <string name="Right Hip">
+ Rechte Hüfte
+ </string>
+ <string name="R Upper Leg">
+ R Oberschenkel
+ </string>
+ <string name="R Lower Leg">
+ R Unterschenkel
+ </string>
+ <string name="Left Hip">
+ Linke Hüfte
+ </string>
+ <string name="L Upper Leg">
+ L Oberschenkel
+ </string>
+ <string name="L Lower Leg">
+ L Unterschenkel
+ </string>
+ <string name="Stomach">
+ Bauch
+ </string>
+ <string name="Left Pec">
+ Linke Brust
+ </string>
+ <string name="Right Pec">
+ Rechts
+ </string>
+ <string name="Neck">
+ Hals
+ </string>
+ <string name="Avatar Center">
+ Avatar-Mitte
+ </string>
+ <string name="Invalid Attachment">
+ Ungültige Stelle für Anhang
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS] alt
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS] alt
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS] alt
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS] alt
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS] alt
+ </string>
+ <string name="TodayOld">
+ Seit heute Mitglied
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] Jahr
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] Jahre
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] Jahre
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] Monat
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] Monate
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] Monate
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] Woche
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] Wochen
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] Wochen
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] Tag
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] Tage
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] Tage
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] Mitglied
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] Mitglieder
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] Mitglieder
+ </string>
+ <string name="AcctTypeResident">
+ Einwohner
+ </string>
+ <string name="AcctTypeTrial">
+ Test
+ </string>
+ <string name="AcctTypeCharterMember">
+ Charta-Mitglied
+ </string>
+ <string name="AcctTypeEmployee">
+ Linden Lab-Mitarbeiter
+ </string>
+ <string name="PaymentInfoUsed">
+ Zahlungsinfo verwendet
+ </string>
+ <string name="PaymentInfoOnFile">
+ Zahlungsinfo archiviert
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Keine Zahlungsinfo archiviert
+ </string>
+ <string name="AgeVerified">
+ Altersgeprüft
+ </string>
+ <string name="NotAgeVerified">
+ Nicht altersgeprüft
+ </string>
+ <string name="Center 2">
+ Mitte 2
+ </string>
+ <string name="Top Right">
+ Oben rechts
+ </string>
+ <string name="Top">
+ Oben
+ </string>
+ <string name="Top Left">
+ Oben links
+ </string>
+ <string name="Center">
+ Mitte
+ </string>
+ <string name="Bottom Left">
+ Unten links
+ </string>
+ <string name="Bottom">
+ Unten
+ </string>
+ <string name="Bottom Right">
+ Unten rechts
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Heruntergeladen, wird kompiliert
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Skript wurde auf Server nicht gefunden.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Beim Herunterladen ist ein Problem aufgetreten
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Unzureichende Rechte zum Herunterladen eines Skripts.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Unzureichende Berechtigungen für
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Unbekannter Fehler beim Herunterladen
+ </string>
+ <string name="CompileQueueTitle">
+ Rekompilierung
+ </string>
+ <string name="CompileQueueStart">
+ rekompilieren
+ </string>
+ <string name="ResetQueueTitle">
+ Zurücksetzen
+ </string>
+ <string name="ResetQueueStart">
+ Zurücksetzen
+ </string>
+ <string name="RunQueueTitle">
+ Skript ausführen
+ </string>
+ <string name="RunQueueStart">
+ Skript ausführen
+ </string>
+ <string name="NotRunQueueTitle">
+ Skript anhalten
+ </string>
+ <string name="NotRunQueueStart">
+ Skript anhalten
+ </string>
+ <string name="CompileSuccessful">
+ Kompilieren erfolgreich abgeschlossen!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Kompilieren erfolgreich abgeschlossen, speichern...
+ </string>
+ <string name="SaveComplete">
+ Speichervorgang abgeschlossen.
+ </string>
+ <string name="ObjectOutOfRange">
+ Skript (Objekt außerhalb des Bereichs)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Objekt [OBJECT], Besitzer [OWNER]
+ </string>
+ <string name="GroupsNone">
+ keine
+ </string>
+ <string name="Group" value=" (Gruppe)"/>
+ <string name="Unknown">
+ (unbekannt)
+ </string>
+ <string name="SummaryForTheWeek" value="Zusammenfassung für diese Woche, beginnend am "/>
+ <string name="NextStipendDay" value=". Der nächste Stipendium-Tag ist "/>
+ <string name="GroupPlanningDate">
+ [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value=" Gruppenanteil Einzelanteil"/>
+ <string name="GroupColumn" value="Gruppe"/>
+ <string name="Balance">
+ Kontostand
+ </string>
+ <string name="Credits">
+ Danksagung
+ </string>
+ <string name="Debits">
+ Soll
+ </string>
+ <string name="Total">
+ Gesamtbetrag
+ </string>
+ <string name="NoGroupDataFound">
+ Für Gruppe wurden keine Gruppendaten gefunden
+ </string>
+ <string name="IMParentEstate">
+ parent estate
+ </string>
+ <string name="IMMainland">
+ Mainland
+ </string>
+ <string name="IMTeen">
+ Teen
+ </string>
+ <string name="Anyone">
+ jeder
+ </string>
+ <string name="RegionInfoError">
+ Fehler
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ alle Grundbesitze gehören [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ alle Grundbesitze, die Sie besitzen
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ alle Grundbesitze, die Sie für [OWNER] verwalten
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Zulässige Einwohner: ([ALLOWEDAGENTS], max [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Zulässige Gruppen: ([ALLOWEDGROUPS], max [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Parzellenskript-Speicher
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Aufgeführte Parzellen: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Verwendeter Speicher: [COUNT] KB von [MAX] KB; [AVAILABLE] KB verfügbar
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Verwendeter Speicher: [COUNT] KB
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ Parzelleskript-URLs
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ Verwendete URLs: [COUNT] von [MAX]; [AVAILABLE] verfügbar
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ Verwendete URLs: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Fehler bei Informationsabruf
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Keine Parzellen wurden ausgewählt
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Fehler: Skriptinformationen sind nur für Ihre aktuelle Region verfügbar
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Informationen werden abgerufen...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Sie sind nicht berechtigt, diese Parzelle zu untersuchen.
+ </string>
+ <string name="SITTING_ON">
+ sitzt auf
+ </string>
+ <string name="ATTACH_CHEST">
+ Brust
+ </string>
+ <string name="ATTACH_HEAD">
+ Kopf
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Linke Schulter
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Rechte Schulter
+ </string>
+ <string name="ATTACH_LHAND">
+ Linke Hand
+ </string>
+ <string name="ATTACH_RHAND">
+ Rechte Hand
+ </string>
+ <string name="ATTACH_LFOOT">
+ Linker Fuß
+ </string>
+ <string name="ATTACH_RFOOT">
+ Rechter Fuß
+ </string>
+ <string name="ATTACH_BACK">
+ Hinten
+ </string>
+ <string name="ATTACH_PELVIS">
+ Becken
+ </string>
+ <string name="ATTACH_MOUTH">
+ Mund
+ </string>
+ <string name="ATTACH_CHIN">
+ Kinn
+ </string>
+ <string name="ATTACH_LEAR">
+ Linkes Ohr
+ </string>
+ <string name="ATTACH_REAR">
+ Rechtes Ohr
+ </string>
+ <string name="ATTACH_LEYE">
+ Linkes Auge
+ </string>
+ <string name="ATTACH_REYE">
+ Rechtes Auge
+ </string>
+ <string name="ATTACH_NOSE">
+ Nase
+ </string>
+ <string name="ATTACH_RUARM">
+ Rechter Oberarm
+ </string>
+ <string name="ATTACH_RLARM">
+ Rechter Unterarm
+ </string>
+ <string name="ATTACH_LUARM">
+ Linker Oberarm
+ </string>
+ <string name="ATTACH_LLARM">
+ Linker Unterarm
+ </string>
+ <string name="ATTACH_RHIP">
+ Rechte Hüfte
+ </string>
+ <string name="ATTACH_RULEG">
+ Rechter Oberschenkel
+ </string>
+ <string name="ATTACH_RLLEG">
+ Rechter Unterschenkel
+ </string>
+ <string name="ATTACH_LHIP">
+ Linke Hüfte
+ </string>
+ <string name="ATTACH_LULEG">
+ Linker Oberschenkel
+ </string>
+ <string name="ATTACH_LLLEG">
+ Linker Unterschenkel
+ </string>
+ <string name="ATTACH_BELLY">
+ Bauch
+ </string>
+ <string name="ATTACH_RPEC">
+ Rechts
+ </string>
+ <string name="ATTACH_LPEC">
+ Linke Brust
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD Mitte 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD oben rechts
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD oben Mitte
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD oben links
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD Mitte 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD unten links
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD unten
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD unten rechts
+ </string>
+ <string name="CursorPos">
+ Zeile [LINE], Spalte [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] gefunden
+ </string>
+ <string name="PanelDirTimeStr">
+ [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
+ </string>
+ <string name="PanelDirEventsDateText">
+ [mthnum,datetime,slt]/[day,datetime,slt]
+ </string>
+ <string name="PanelContentsTooltip">
+ Objektinhalt
+ </string>
+ <string name="PanelContentsNewScript">
+ Neues Skript
+ </string>
+ <string name="BusyModeResponseDefault">
+ Der Einwohner/Die Einwohnerin ist „beschäftigtâ€, d.h. er/sie möchte im Moment nicht gestört werden. Ihre Nachricht wird dem Einwohner/der Einwohnerin als IM angezeigt, und kann später beantwortet werden.
+ </string>
+ <string name="MuteByName">
+ (Nach Namen)
+ </string>
+ <string name="MuteAgent">
+ (Einwohner)
+ </string>
+ <string name="MuteObject">
+ (Objekt)
+ </string>
+ <string name="MuteGroup">
+ (Gruppe)
+ </string>
+ <string name="MuteExternal">
+ (Extern)
+ </string>
+ <string name="RegionNoCovenant">
+ Für diesen Grundbesitz liegt kein Vertrag vor.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Für diesen Grundbesitz liegt kein Vertrag vor. Das Land auf diesem Grundbesitz wird vom Grundbesitzer und nicht von Linden Lab verkauft. Für Informationen zum Verkauf setzen Sie sich bitte mit dem Grundbesitzer in Verbindung.
+ </string>
+ <string name="covenant_last_modified" value="Zuletzt geändert: "/>
+ <string name="none_text" value=" (keiner) "/>
+ <string name="never_text" value=" (nie) "/>
+ <string name="GroupOwned">
+ In Gruppenbesitz
+ </string>
+ <string name="Public">
+ Öffentlich
+ </string>
+ <string name="LocalSettings">
+ Lokale Einstellungen
+ </string>
+ <string name="RegionSettings">
+ Regionseinstellungen
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Klicks: [TELEPORT] teleportieren, [MAP] Karte, [PROFILE] Profil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (wird nach Veröffentlichung aktualisiert)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Sie haben keine Auswahl oder Anzeigen erstelllt. Klicken Sie auf die „Plus&quot;-Schaltfläche, um eine Auswahl oder Anzeige zu erstellen.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ Der Einwohner hat keine Auswahl oder Anzeigen
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Wird geladen...
+ </string>
+ <string name="MultiPreviewTitle">
+ Vorschau
+ </string>
+ <string name="MultiPropertiesTitle">
+ Eigenschaften
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Ein Objekt namens
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ im Besitz der Gruppe
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ im Besitz einer unbekannten Gruppe
+ </string>
+ <string name="InvOfferOwnedBy">
+ im Besitz von
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ im Besitz eines unbekannten Einwohners
+ </string>
+ <string name="InvOfferGaveYou">
+ hat Ihnen folgendes übergeben
+ </string>
+ <string name="InvOfferDecline">
+ Sie lehnen [DESC] von &lt;nolink&gt;[NAME]&lt;/nolink&gt; ab.
+ </string>
+ <string name="GroupMoneyTotal">
+ Gesamtbetrag
+ </string>
+ <string name="GroupMoneyBought">
+ gekauft
+ </string>
+ <string name="GroupMoneyPaidYou">
+ bezahlte Ihnen
+ </string>
+ <string name="GroupMoneyPaidInto">
+ bezahlte an
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ kaufte Pass für
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ bezahlte Gebühr für Event
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ bezahlte Preis für Event
+ </string>
+ <string name="GroupMoneyBalance">
+ Kontostand
+ </string>
+ <string name="GroupMoneyCredits">
+ Danksagung
+ </string>
+ <string name="GroupMoneyDebits">
+ Soll
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ Inhalte
+ </string>
+ <string name="AcquiredItems">
+ Erworbene Artikel
+ </string>
+ <string name="Cancel">
+ Abbrechen
+ </string>
+ <string name="UploadingCosts">
+ Das Hochladen von [NAME] kostet [AMOUNT] L$
+ </string>
+ <string name="BuyingCosts">
+ Die Kosten betragen: [AMOUNT] L$
+ </string>
+ <string name="UnknownFileExtension">
+ Unbekanntes Dateiformat .%s
+Gültige Formate: .wav, .tga, .bmp, .jpg, .jpeg oder .bvh
+ </string>
+ <string name="MuteObject2">
+ Ignorieren
+ </string>
+ <string name="MuteAvatar">
+ Ignorieren
+ </string>
+ <string name="UnmuteObject">
+ Freischalten
+ </string>
+ <string name="UnmuteAvatar">
+ Freischalten
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Zu meinen Landmarken hinzufügen...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Meine Landmarken bearbeiten...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Strg+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Umschalt+
+ </string>
+ <string name="FileSaved">
+ Datei wurde gespeichert
+ </string>
+ <string name="Receiving">
+ Daten werden empfangen
+ </string>
+ <string name="AM">
+ Uhr
+ </string>
+ <string name="PM">
+ Uhr
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Vorwärts
+ </string>
+ <string name="Direction_Left">
+ Links
+ </string>
+ <string name="Direction_Right">
+ Rechts
+ </string>
+ <string name="Direction_Back">
+ Zurück
+ </string>
+ <string name="Direction_North">
+ Norden
+ </string>
+ <string name="Direction_South">
+ Süden
+ </string>
+ <string name="Direction_West">
+ Westen
+ </string>
+ <string name="Direction_East">
+ Osten
+ </string>
+ <string name="Direction_Up">
+ Nach oben
+ </string>
+ <string name="Direction_Down">
+ Nach unten
+ </string>
+ <string name="Any Category">
+ Alle Kategorien
+ </string>
+ <string name="Shopping">
+ Shopping
+ </string>
+ <string name="Land Rental">
+ Land mieten
+ </string>
+ <string name="Property Rental">
+ Immobilie mieten
+ </string>
+ <string name="Special Attraction">
+ Attraktionen
+ </string>
+ <string name="New Products">
+ Neue Produkte
+ </string>
+ <string name="Employment">
+ Stellenangebote
+ </string>
+ <string name="Wanted">
+ Gesucht
+ </string>
+ <string name="Service">
+ Dienstleistungen
+ </string>
+ <string name="Personal">
+ Sonstiges
+ </string>
+ <string name="None">
+ Keiner
+ </string>
+ <string name="Linden Location">
+ Lindenort
+ </string>
+ <string name="Adult">
+ Adult
+ </string>
+ <string name="Arts&amp;Culture">
+ Kunst &amp; Kultur
+ </string>
+ <string name="Business">
+ Firmen
+ </string>
+ <string name="Educational">
+ Bildung
+ </string>
+ <string name="Gaming">
+ Spielen
+ </string>
+ <string name="Hangout">
+ Treffpunkt
+ </string>
+ <string name="Newcomer Friendly">
+ Anfängergerecht
+ </string>
+ <string name="Parks&amp;Nature">
+ Parks und Natur
+ </string>
+ <string name="Residential">
+ Wohngebiet
+ </string>
+ <string name="Stage">
+ Phase
+ </string>
+ <string name="Other">
+ Sonstige
+ </string>
+ <string name="Rental">
+ Vermietung
+ </string>
+ <string name="Any">
+ Alle
+ </string>
+ <string name="You">
+ Sie
+ </string>
+ <string name=":">
+ :
+ </string>
+ <string name=",">
+ ,
+ </string>
+ <string name="...">
+ ...
+ </string>
+ <string name="***">
+ ***
+ </string>
+ <string name="(">
+ (
+ </string>
+ <string name=")">
+ )
+ </string>
+ <string name=".">
+ .
+ </string>
+ <string name="&apos;">
+ &apos;
+ </string>
+ <string name="---">
+ ---
+ </string>
+ <string name="Multiple Media">
+ Mehrere Medien
+ </string>
+ <string name="Play Media">
+ Medien Abspielen/Pausieren
+ </string>
+ <string name="MBCmdLineError">
+ Beim Parsen der Befehlszeile wurde ein Fehler festgestellt.
+Weitere Informationen: http://wiki.secondlife.com/wiki/Client_parameters (EN)
+Fehler:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] Verwendung in Befehlszeile:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] kann auf die erforderliche Datei nicht zugreifen.
+
+Grund hierfür ist, dass Sie entweder mehrere Instanzen gleichzeitig ausführen oder dass Ihr System denkt, eine Datei sei geöffnet.
+Falls diese Nachricht erneut angezeigt wird, starten Sie bitte Ihren Computer neu und probieren Sie es noch einmal.
+Falls der Fehler dann weiterhin auftritt, müssen Sie [APP_NAME] von Ihrem System de-installieren und erneut installieren.
+ </string>
+ <string name="MBFatalError">
+ Unbehebbarer Fehler
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] erfordert einen Prozessor mit AltiVec (G4 oder später).
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] läuft bereits.
+Bitte sehen Sie in Ihrer Menüleiste nach, dort sollte ein Symbol für das Programm angezeigt werden.
+Falls diese Nachricht erneut angezeigt wird, starten Sie Ihren Computer bitte neu.
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] scheint eingefroren zu sein oder ist abgestürzt.
+Möchten Sie einen Absturz-Bericht einschicken?
+ </string>
+ <string name="MBAlert">
+ Benachrichtigung
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] kann DirectX 9.0b oder höher nicht feststellen.
+[APP_NAME] verwendet DirectX, um nach Hardware und/oder veralteten Treibern zu suchen, die zu Problemen mit der Stabilität, Leistung und Abstürzen führen können. Sie können [APP_NAME] auch so ausführen, wir empfehlen jedoch, dass DirectX 9.0b vorhanden ist und ausgeführt wird.
+
+Möchten Sie fortfahren?
+ </string>
+ <string name="MBWarning">
+ Hinweis
+ </string>
+ <string name="MBNoAutoUpdate">
+ Für Linux ist zur Zeit noch kein automatisches Aktualisieren möglich.
+Bitte laden Sie die aktuellste Version von www.secondlife.com herunter.
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass fehlgeschlagen
+ </string>
+ <string name="MBError">
+ Fehler
+ </string>
+ <string name="MBFullScreenErr">
+ Vollbildschirm mit [WIDTH] x [HEIGHT] kann nicht ausgeführt werden.
+Ausführung erfolgt in Fenster.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Fehler beim Herunterfahren während Fenster geschlossen wurde (DestroyWindow() fehlgeschlagen)
+ </string>
+ <string name="MBShutdownErr">
+ Fehler beim Herunterfahren
+ </string>
+ <string name="MBDevContextErr">
+ Kann keinen Kontext für GL-Gerät erstellen
+ </string>
+ <string name="MBPixelFmtErr">
+ Passendes Pixelformat wurde nicht gefunden
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Beschreibung für Pixelformat nicht verfügbar
+ </string>
+ <string name="MBTrueColorWindow">
+ Um [APP_NAME] auszuführen, ist True Color (32-bit) erforderlich.
+Klicken Sie öffnen Sie auf Ihrem Computer die Einstellungen für die Anzeige und stellen Sie den Bildschirm auf 32-bit Farbe ein.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] kann nicht ausgeführt werden, da kein 8-Bit-Alpha-Kanal verfügbar ist. Dies geschieht normalerweise bei Problemen mit dem Treiber der Video-Karte.
+Bitte vergewissern Sie sich, dass Sie die aktuellsten Treiber für Ihre Videokarte installiert haben.
+Vergewissern Sie sich außerdem, dass Ihr Bildschirm auf True Color (32-Bit) eingestellt ist (Systemsteuerung &gt; Anzeige &gt; Einstellungen).
+Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Pixel-Format kann nicht eingestellt werden.
+ </string>
+ <string name="MBGLContextErr">
+ Kann keinen Kontext für GL-Gerät erstellen
+ </string>
+ <string name="MBGLContextActErr">
+ Kann keinen Kontext für GL-Gerät aktivieren
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] kann nicht ausgeführt werden, da die Treiber Ihrer Videokarte entweder nicht richtig installiert oder veraltet sind, oder die entsprechende Hardware nicht unterstützt wird. Bitte vergewissern Sie sich, dass Sie die aktuellsten Treiber für die Videokarte installiert haben. Falls Sie die aktuellsten Treiber bereits installiert haben, installieren Sie diese bitte erneut.
+
+Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Bartschatten
+ </string>
+ <string name="All White">
+ Ganz weiß
+ </string>
+ <string name="Anime Eyes">
+ Anime-Augen
+ </string>
+ <string name="Arced">
+ Gewölbt
+ </string>
+ <string name="Arm Length">
+ Armlänge
+ </string>
+ <string name="Attached">
+ Angewachsen
+ </string>
+ <string name="Attached Earlobes">
+ Angewachsene Ohrläppchen
+ </string>
+ <string name="Back Fringe">
+ Nackenfransen
+ </string>
+ <string name="Baggy">
+ Tränensäcke
+ </string>
+ <string name="Bangs">
+ Pony
+ </string>
+ <string name="Beady Eyes">
+ Knopfaugen
+ </string>
+ <string name="Belly Size">
+ Bauchgröße
+ </string>
+ <string name="Big">
+ Groß
+ </string>
+ <string name="Big Butt">
+ Großer Hintern
+ </string>
+ <string name="Big Hair Back">
+ Volumen: Hinten
+ </string>
+ <string name="Big Hair Front">
+ Volumen: Vorne
+ </string>
+ <string name="Big Hair Top">
+ Volumen: Oben
+ </string>
+ <string name="Big Head">
+ Groß
+ </string>
+ <string name="Big Pectorals">
+ Große Brustmuskeln
+ </string>
+ <string name="Big Spikes">
+ Große Stacheln
+ </string>
+ <string name="Black">
+ Schwarz
+ </string>
+ <string name="Blonde">
+ Blond
+ </string>
+ <string name="Blonde Hair">
+ Blondes Haar
+ </string>
+ <string name="Blush">
+ Rouge
+ </string>
+ <string name="Blush Color">
+ Rougefarbe
+ </string>
+ <string name="Blush Opacity">
+ Rouge Deckkraft
+ </string>
+ <string name="Body Definition">
+ Körperkonturen
+ </string>
+ <string name="Body Fat">
+ Körperfett
+ </string>
+ <string name="Body Freckles">
+ Sommersprossen
+ </string>
+ <string name="Body Thick">
+ breit
+ </string>
+ <string name="Body Thickness">
+ Körperbreite
+ </string>
+ <string name="Body Thin">
+ schmal
+ </string>
+ <string name="Bow Legged">
+ o-beinig
+ </string>
+ <string name="Breast Buoyancy">
+ Brust, Straffheit
+ </string>
+ <string name="Breast Cleavage">
+ Dekolleté
+ </string>
+ <string name="Breast Size">
+ Brustgröße
+ </string>
+ <string name="Bridge Width">
+ Rückenbreite
+ </string>
+ <string name="Broad">
+ Breit
+ </string>
+ <string name="Brow Size">
+ Brauengröße
+ </string>
+ <string name="Bug Eyes">
+ Glubschaugen
+ </string>
+ <string name="Bugged Eyes">
+ Hervortretend
+ </string>
+ <string name="Bulbous">
+ Knollennase
+ </string>
+ <string name="Bulbous Nose">
+ Knollennase
+ </string>
+ <string name="Breast Physics Mass">
+ Brust – Masse
+ </string>
+ <string name="Breast Physics Smoothing">
+ Brust – Glättung
+ </string>
+ <string name="Breast Physics Gravity">
+ Brust – Schwerkraft
+ </string>
+ <string name="Breast Physics Drag">
+ Brust – Luftwiderstand
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Max. Effekt
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Federn
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Verstärkung
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Dämpfung
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Max. Effekt
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Federn
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Verstärkung
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Dämpfung
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Max. Effekt
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Federn
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Verstärkung
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Dämpfung
+ </string>
+ <string name="Belly Physics Mass">
+ Bauch – Masse
+ </string>
+ <string name="Belly Physics Smoothing">
+ Bauch – Glättung
+ </string>
+ <string name="Belly Physics Gravity">
+ Bauch – Schwerkraft
+ </string>
+ <string name="Belly Physics Drag">
+ Bauch – Luftwiderstand
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Max. Effekt
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Federn
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Verstärkung
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Dämpfung
+ </string>
+ <string name="Butt Physics Mass">
+ Po – Masse
+ </string>
+ <string name="Butt Physics Smoothing">
+ Po – Glättung
+ </string>
+ <string name="Butt Physics Gravity">
+ Po – Schwerkraft
+ </string>
+ <string name="Butt Physics Drag">
+ Po – Luftwiderstand
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Max. Effekt
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Federn
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Verstärkung
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Dämpfung
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Max. Effekt
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Federn
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Verstärkung
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Dämpfung
+ </string>
+ <string name="Bushy Eyebrows">
+ Buschige Augenbrauen
+ </string>
+ <string name="Bushy Hair">
+ Buschiges Haar
+ </string>
+ <string name="Butt Size">
+ Hintern, Größe
+ </string>
+ <string name="Butt Gravity">
+ Po – Schwerkraft
+ </string>
+ <string name="bustle skirt">
+ Tournürenrock
+ </string>
+ <string name="no bustle">
+ Ohne
+ </string>
+ <string name="more bustle">
+ Mit
+ </string>
+ <string name="Chaplin">
+ Chaplin
+ </string>
+ <string name="Cheek Bones">
+ Wangenknochen
+ </string>
+ <string name="Chest Size">
+ Brustgröße
+ </string>
+ <string name="Chin Angle">
+ Kinnwinkel
+ </string>
+ <string name="Chin Cleft">
+ Kinnspalte
+ </string>
+ <string name="Chin Curtains">
+ Schifferfräse
+ </string>
+ <string name="Chin Depth">
+ Kinnlänge
+ </string>
+ <string name="Chin Heavy">
+ Kinn ausgeprägt
+ </string>
+ <string name="Chin In">
+ Kinn zurück
+ </string>
+ <string name="Chin Out">
+ Kinn nach vorne
+ </string>
+ <string name="Chin-Neck">
+ Kinn-Hals
+ </string>
+ <string name="Clear">
+ Transparent
+ </string>
+ <string name="Cleft">
+ Spalte
+ </string>
+ <string name="Close Set Eyes">
+ Eng stehende Augen
+ </string>
+ <string name="Closed">
+ Geschlossen
+ </string>
+ <string name="Closed Back">
+ Hinten geschlossen
+ </string>
+ <string name="Closed Front">
+ Vorne geschlossen
+ </string>
+ <string name="Closed Left">
+ Links geschlossen
+ </string>
+ <string name="Closed Right">
+ Rechts geschlossen
+ </string>
+ <string name="Coin Purse">
+ Klein
+ </string>
+ <string name="Collar Back">
+ Kragen hinten
+ </string>
+ <string name="Collar Front">
+ Kragen vorne
+ </string>
+ <string name="Corner Down">
+ Nach unten
+ </string>
+ <string name="Corner Up">
+ Nach oben
+ </string>
+ <string name="Creased">
+ Schlupflid
+ </string>
+ <string name="Crooked Nose">
+ Krumme Nase
+ </string>
+ <string name="Cuff Flare">
+ Hosenaufschlag
+ </string>
+ <string name="Dark">
+ Dunkel
+ </string>
+ <string name="Dark Green">
+ Dunkelgrün
+ </string>
+ <string name="Darker">
+ Dunkler
+ </string>
+ <string name="Deep">
+ Tief
+ </string>
+ <string name="Default Heels">
+ Standardabsätze
+ </string>
+ <string name="Dense">
+ Dicht
+ </string>
+ <string name="Double Chin">
+ Doppelkinn
+ </string>
+ <string name="Downturned">
+ Nach unten
+ </string>
+ <string name="Duffle Bag">
+ Groß
+ </string>
+ <string name="Ear Angle">
+ Ohrenwinkel
+ </string>
+ <string name="Ear Size">
+ Ohrengröße
+ </string>
+ <string name="Ear Tips">
+ Ohrenspitzen
+ </string>
+ <string name="Egg Head">
+ Eierkopf
+ </string>
+ <string name="Eye Bags">
+ Augenränder
+ </string>
+ <string name="Eye Color">
+ Augenfarbe
+ </string>
+ <string name="Eye Depth">
+ Augentiefe
+ </string>
+ <string name="Eye Lightness">
+ Helligkeit
+ </string>
+ <string name="Eye Opening">
+ Öffnung
+ </string>
+ <string name="Eye Pop">
+ Symmetrie
+ </string>
+ <string name="Eye Size">
+ Augengröße
+ </string>
+ <string name="Eye Spacing">
+ Augenstand
+ </string>
+ <string name="Eyebrow Arc">
+ Brauenbogen
+ </string>
+ <string name="Eyebrow Density">
+ Brauendichte
+ </string>
+ <string name="Eyebrow Height">
+ Brauenhöhe
+ </string>
+ <string name="Eyebrow Points">
+ Brauenenden
+ </string>
+ <string name="Eyebrow Size">
+ Brauengröße
+ </string>
+ <string name="Eyelash Length">
+ Wimpernlänge
+ </string>
+ <string name="Eyeliner">
+ Eyeliner
+ </string>
+ <string name="Eyeliner Color">
+ Farbe des Eyeliners
+ </string>
+ <string name="Eyes Bugged">
+ Glubschaugen
+ </string>
+ <string name="Face Shear">
+ Gesichtsverzerrung
+ </string>
+ <string name="Facial Definition">
+ Gesichtskonturen
+ </string>
+ <string name="Far Set Eyes">
+ Weit auseinander
+ </string>
+ <string name="Fat Lips">
+ Volle Lippen
+ </string>
+ <string name="Female">
+ weiblich
+ </string>
+ <string name="Fingerless">
+ Ohne Finger
+ </string>
+ <string name="Fingers">
+ Finger
+ </string>
+ <string name="Flared Cuffs">
+ Ausgestellt
+ </string>
+ <string name="Flat">
+ Flach
+ </string>
+ <string name="Flat Butt">
+ Flacher Hintern
+ </string>
+ <string name="Flat Head">
+ Flacher Kopf
+ </string>
+ <string name="Flat Toe">
+ Flache Spitze
+ </string>
+ <string name="Foot Size">
+ Fußgröße
+ </string>
+ <string name="Forehead Angle">
+ Stirnwinkel
+ </string>
+ <string name="Forehead Heavy">
+ Stirn ausgeprägt
+ </string>
+ <string name="Freckles">
+ Sommersprossen
+ </string>
+ <string name="Front Fringe">
+ Fransen, vorne
+ </string>
+ <string name="Full Back">
+ Hinten volles Haar
+ </string>
+ <string name="Full Eyeliner">
+ Starker Eyeliner
+ </string>
+ <string name="Full Front">
+ Vorne volles Haar
+ </string>
+ <string name="Full Hair Sides">
+ Seitlich volles Haar
+ </string>
+ <string name="Full Sides">
+ Volle Seiten
+ </string>
+ <string name="Glossy">
+ Glänzend
+ </string>
+ <string name="Glove Fingers">
+ Handschuhfinger
+ </string>
+ <string name="Glove Length">
+ Handschuhlänge
+ </string>
+ <string name="Hair">
+ Haare
+ </string>
+ <string name="Hair Back">
+ Haare: Hinten
+ </string>
+ <string name="Hair Front">
+ Haare: Vorne
+ </string>
+ <string name="Hair Sides">
+ Haare: Seiten
+ </string>
+ <string name="Hair Sweep">
+ Haartolle
+ </string>
+ <string name="Hair Thickess">
+ Haardicke
+ </string>
+ <string name="Hair Thickness">
+ Haardicke
+ </string>
+ <string name="Hair Tilt">
+ Haarneigung
+ </string>
+ <string name="Hair Tilted Left">
+ Nach links
+ </string>
+ <string name="Hair Tilted Right">
+ Nach rechts
+ </string>
+ <string name="Hair Volume">
+ Haare: Volumen
+ </string>
+ <string name="Hand Size">
+ Handgröße
+ </string>
+ <string name="Handlebars">
+ Zwirbelbart
+ </string>
+ <string name="Head Length">
+ Kopflänge
+ </string>
+ <string name="Head Shape">
+ Kopfform
+ </string>
+ <string name="Head Size">
+ Kopfgröße
+ </string>
+ <string name="Head Stretch">
+ Kopfstreckung
+ </string>
+ <string name="Heel Height">
+ Absatzhöhe
+ </string>
+ <string name="Heel Shape">
+ Absatzform
+ </string>
+ <string name="Height">
+ Größe
+ </string>
+ <string name="High">
+ Hoch
+ </string>
+ <string name="High Heels">
+ Hohe Absätze
+ </string>
+ <string name="High Jaw">
+ Hoch
+ </string>
+ <string name="High Platforms">
+ Hohe Plattformsohlen
+ </string>
+ <string name="High and Tight">
+ Hoch und eng
+ </string>
+ <string name="Higher">
+ Höhere
+ </string>
+ <string name="Hip Length">
+ Länge der Hüfte
+ </string>
+ <string name="Hip Width">
+ Breite der Hüfte
+ </string>
+ <string name="In">
+ In
+ </string>
+ <string name="In Shdw Color">
+ Farbe Innenseite
+ </string>
+ <string name="In Shdw Opacity">
+ Deckkraft: innen
+ </string>
+ <string name="Inner Eye Corner">
+ Ecke: Nasenseite
+ </string>
+ <string name="Inner Eye Shadow">
+ Innenlid
+ </string>
+ <string name="Inner Shadow">
+ Innenlid
+ </string>
+ <string name="Jacket Length">
+ Jackenlänge
+ </string>
+ <string name="Jacket Wrinkles">
+ Jackenfalten
+ </string>
+ <string name="Jaw Angle">
+ Kinnansatz
+ </string>
+ <string name="Jaw Jut">
+ Kinnposition
+ </string>
+ <string name="Jaw Shape">
+ Kinnform
+ </string>
+ <string name="Join">
+ Zusammen
+ </string>
+ <string name="Jowls">
+ Hängebacken
+ </string>
+ <string name="Knee Angle">
+ Kniewinkel
+ </string>
+ <string name="Knock Kneed">
+ X-beinig
+ </string>
+ <string name="Large">
+ Groß
+ </string>
+ <string name="Large Hands">
+ Große Hände
+ </string>
+ <string name="Left Part">
+ Linksscheitel
+ </string>
+ <string name="Leg Length">
+ Beinlänge
+ </string>
+ <string name="Leg Muscles">
+ Beinmuskeln
+ </string>
+ <string name="Less">
+ Weniger
+ </string>
+ <string name="Less Body Fat">
+ Weniger Speck
+ </string>
+ <string name="Less Curtains">
+ Weniger
+ </string>
+ <string name="Less Freckles">
+ Weniger
+ </string>
+ <string name="Less Full">
+ Weniger
+ </string>
+ <string name="Less Gravity">
+ Weniger
+ </string>
+ <string name="Less Love">
+ Weniger
+ </string>
+ <string name="Less Muscles">
+ Weniger
+ </string>
+ <string name="Less Muscular">
+ Weniger
+ </string>
+ <string name="Less Rosy">
+ Weniger
+ </string>
+ <string name="Less Round">
+ Weniger
+ </string>
+ <string name="Less Saddle">
+ Weniger
+ </string>
+ <string name="Less Square">
+ Weniger
+ </string>
+ <string name="Less Volume">
+ Weniger
+ </string>
+ <string name="Less soul">
+ Weniger
+ </string>
+ <string name="Lighter">
+ Heller
+ </string>
+ <string name="Lip Cleft">
+ Amorbogen
+ </string>
+ <string name="Lip Cleft Depth">
+ Tiefe: Amorbogen
+ </string>
+ <string name="Lip Fullness">
+ Fülle
+ </string>
+ <string name="Lip Pinkness">
+ Pinkton
+ </string>
+ <string name="Lip Ratio">
+ Lippenproportionen
+ </string>
+ <string name="Lip Thickness">
+ Lippendicke
+ </string>
+ <string name="Lip Width">
+ Mundbreite
+ </string>
+ <string name="Lipgloss">
+ Lipgloss
+ </string>
+ <string name="Lipstick">
+ Lippenstift
+ </string>
+ <string name="Lipstick Color">
+ Farbe
+ </string>
+ <string name="Long">
+ Lang
+ </string>
+ <string name="Long Head">
+ Langer Kopf
+ </string>
+ <string name="Long Hips">
+ Lange Hüften
+ </string>
+ <string name="Long Legs">
+ Lange Beine
+ </string>
+ <string name="Long Neck">
+ Langer Hals
+ </string>
+ <string name="Long Pigtails">
+ Lange Zöpfe
+ </string>
+ <string name="Long Ponytail">
+ Langer Pferdeschwanz
+ </string>
+ <string name="Long Torso">
+ Langer Oberkörper
+ </string>
+ <string name="Long arms">
+ Lange Arme
+ </string>
+ <string name="Loose Pants">
+ Weite Hosen
+ </string>
+ <string name="Loose Shirt">
+ Weites Hemd
+ </string>
+ <string name="Loose Sleeves">
+ Weite Ärmel
+ </string>
+ <string name="Love Handles">
+ Fettpölsterchen
+ </string>
+ <string name="Low">
+ Niedrig
+ </string>
+ <string name="Low Heels">
+ Niedrig
+ </string>
+ <string name="Low Jaw">
+ Niedrig
+ </string>
+ <string name="Low Platforms">
+ Niedrig
+ </string>
+ <string name="Low and Loose">
+ Weit
+ </string>
+ <string name="Lower">
+ Absenken
+ </string>
+ <string name="Lower Bridge">
+ Brücke, Unterer Teil
+ </string>
+ <string name="Lower Cheeks">
+ Wangen, unterer Bereich
+ </string>
+ <string name="Male">
+ Männlich
+ </string>
+ <string name="Middle Part">
+ Mittelscheitel
+ </string>
+ <string name="More">
+ Mehr
+ </string>
+ <string name="More Blush">
+ Mehr
+ </string>
+ <string name="More Body Fat">
+ Mehr Speck
+ </string>
+ <string name="More Curtains">
+ Mehr
+ </string>
+ <string name="More Eyeshadow">
+ Mehr
+ </string>
+ <string name="More Freckles">
+ Mehr
+ </string>
+ <string name="More Full">
+ Voller
+ </string>
+ <string name="More Gravity">
+ Mehr
+ </string>
+ <string name="More Lipstick">
+ Mehr
+ </string>
+ <string name="More Love">
+ Mehr
+ </string>
+ <string name="More Lower Lip">
+ Größer
+ </string>
+ <string name="More Muscles">
+ Mehr
+ </string>
+ <string name="More Muscular">
+ Mehr
+ </string>
+ <string name="More Rosy">
+ Mehr
+ </string>
+ <string name="More Round">
+ Runder
+ </string>
+ <string name="More Saddle">
+ Mehr
+ </string>
+ <string name="More Sloped">
+ Flach
+ </string>
+ <string name="More Square">
+ Eckiger
+ </string>
+ <string name="More Upper Lip">
+ Mehr
+ </string>
+ <string name="More Vertical">
+ Steil
+ </string>
+ <string name="More Volume">
+ Mehr
+ </string>
+ <string name="More soul">
+ Mehr
+ </string>
+ <string name="Moustache">
+ Schnauzer
+ </string>
+ <string name="Mouth Corner">
+ Mundwinkel
+ </string>
+ <string name="Mouth Position">
+ Mundposition
+ </string>
+ <string name="Mowhawk">
+ Irokese
+ </string>
+ <string name="Muscular">
+ Muskulös
+ </string>
+ <string name="Mutton Chops">
+ Koteletten
+ </string>
+ <string name="Nail Polish">
+ Nagellack
+ </string>
+ <string name="Nail Polish Color">
+ Farbe
+ </string>
+ <string name="Narrow">
+ Schmal
+ </string>
+ <string name="Narrow Back">
+ Wenig
+ </string>
+ <string name="Narrow Front">
+ Wenig
+ </string>
+ <string name="Narrow Lips">
+ Schmale Lippen
+ </string>
+ <string name="Natural">
+ Natürlich
+ </string>
+ <string name="Neck Length">
+ Halslänge
+ </string>
+ <string name="Neck Thickness">
+ Halsdicke
+ </string>
+ <string name="No Blush">
+ Kein Rouge
+ </string>
+ <string name="No Eyeliner">
+ Kein Eyeliner
+ </string>
+ <string name="No Eyeshadow">
+ Kein Lidschatten
+ </string>
+ <string name="No Lipgloss">
+ Kein Lipgloss
+ </string>
+ <string name="No Lipstick">
+ Kein Lippenstift
+ </string>
+ <string name="No Part">
+ Kein Scheitel
+ </string>
+ <string name="No Polish">
+ Kein Nagellack
+ </string>
+ <string name="No Red">
+ Nicht rot
+ </string>
+ <string name="No Spikes">
+ Keine Stachel
+ </string>
+ <string name="No White">
+ Kein Weiß
+ </string>
+ <string name="No Wrinkles">
+ Keine Falten
+ </string>
+ <string name="Normal Lower">
+ Normal unten
+ </string>
+ <string name="Normal Upper">
+ Normal oben
+ </string>
+ <string name="Nose Left">
+ Links
+ </string>
+ <string name="Nose Right">
+ Rechts
+ </string>
+ <string name="Nose Size">
+ Größe
+ </string>
+ <string name="Nose Thickness">
+ Dicke
+ </string>
+ <string name="Nose Tip Angle">
+ Nasenspitze
+ </string>
+ <string name="Nose Tip Shape">
+ Nasenspitze
+ </string>
+ <string name="Nose Width">
+ Nasenbreite
+ </string>
+ <string name="Nostril Division">
+ Teilung
+ </string>
+ <string name="Nostril Width">
+ Größe
+ </string>
+ <string name="Opaque">
+ Deckend
+ </string>
+ <string name="Open">
+ Öffnen
+ </string>
+ <string name="Open Back">
+ Hinten offen
+ </string>
+ <string name="Open Front">
+ Vorne offen
+ </string>
+ <string name="Open Left">
+ Links offen
+ </string>
+ <string name="Open Right">
+ Rechts offen
+ </string>
+ <string name="Orange">
+ Orange
+ </string>
+ <string name="Out">
+ Aus
+ </string>
+ <string name="Out Shdw Color">
+ Farbe: Oben
+ </string>
+ <string name="Out Shdw Opacity">
+ Deckkraft: Oben
+ </string>
+ <string name="Outer Eye Corner">
+ Äußerer Augenwinkel
+ </string>
+ <string name="Outer Eye Shadow">
+ Lidschatten: Oben
+ </string>
+ <string name="Outer Shadow">
+ Lidschatten: Oben
+ </string>
+ <string name="Overbite">
+ Ãœberbiss
+ </string>
+ <string name="Package">
+ Ausbeulung
+ </string>
+ <string name="Painted Nails">
+ Lackierte Nägel
+ </string>
+ <string name="Pale">
+ Blass
+ </string>
+ <string name="Pants Crotch">
+ Schritt
+ </string>
+ <string name="Pants Fit">
+ Passform
+ </string>
+ <string name="Pants Length">
+ Hosenlänge
+ </string>
+ <string name="Pants Waist">
+ Hüfte
+ </string>
+ <string name="Pants Wrinkles">
+ Falten
+ </string>
+ <string name="Part">
+ Scheitel
+ </string>
+ <string name="Part Bangs">
+ Pony scheiteln
+ </string>
+ <string name="Pectorals">
+ Brustmuskel
+ </string>
+ <string name="Pigment">
+ Pigmentierung
+ </string>
+ <string name="Pigtails">
+ Zöpfe
+ </string>
+ <string name="Pink">
+ Pink
+ </string>
+ <string name="Pinker">
+ Mehr Pink
+ </string>
+ <string name="Platform Height">
+ Höhe
+ </string>
+ <string name="Platform Width">
+ Breite
+ </string>
+ <string name="Pointy">
+ Spitz
+ </string>
+ <string name="Pointy Heels">
+ Pfennigabsätze
+ </string>
+ <string name="Ponytail">
+ Pferdeschwanz
+ </string>
+ <string name="Poofy Skirt">
+ Weit ausgestellt
+ </string>
+ <string name="Pop Left Eye">
+ Linkes Auge größer
+ </string>
+ <string name="Pop Right Eye">
+ Rechtes Auge größer
+ </string>
+ <string name="Puffy">
+ Geschwollen
+ </string>
+ <string name="Puffy Eyelids">
+ Geschwollene Lider
+ </string>
+ <string name="Rainbow Color">
+ Regenbogenfarben
+ </string>
+ <string name="Red Hair">
+ Rote Haare
+ </string>
+ <string name="Regular">
+ Normal
+ </string>
+ <string name="Right Part">
+ Scheitel rechts
+ </string>
+ <string name="Rosy Complexion">
+ Rosiger Teint
+ </string>
+ <string name="Round">
+ Rund
+ </string>
+ <string name="Ruddiness">
+ Röte
+ </string>
+ <string name="Ruddy">
+ Rötlich
+ </string>
+ <string name="Rumpled Hair">
+ Zerzauste Haare
+ </string>
+ <string name="Saddle Bags">
+ Hüftspeck
+ </string>
+ <string name="Scrawny Leg">
+ Dürres Bein
+ </string>
+ <string name="Separate">
+ Auseinander
+ </string>
+ <string name="Shallow">
+ Flach
+ </string>
+ <string name="Shear Back">
+ Hinterkopf rasiert
+ </string>
+ <string name="Shear Face">
+ Gesicht verzerren
+ </string>
+ <string name="Shear Front">
+ Vorne rasiert
+ </string>
+ <string name="Shear Left Up">
+ Links
+ </string>
+ <string name="Shear Right Up">
+ Rechts
+ </string>
+ <string name="Sheared Back">
+ Hinterkopf rasiert
+ </string>
+ <string name="Sheared Front">
+ Vorne rasiert
+ </string>
+ <string name="Shift Left">
+ Nach links
+ </string>
+ <string name="Shift Mouth">
+ Mund verschieben
+ </string>
+ <string name="Shift Right">
+ Nach rechts
+ </string>
+ <string name="Shirt Bottom">
+ Hemdlänge
+ </string>
+ <string name="Shirt Fit">
+ Passform
+ </string>
+ <string name="Shirt Wrinkles">
+ Falten
+ </string>
+ <string name="Shoe Height">
+ Schuhart
+ </string>
+ <string name="Short">
+ Klein
+ </string>
+ <string name="Short Arms">
+ Kurze Arme
+ </string>
+ <string name="Short Legs">
+ Kurze Beine
+ </string>
+ <string name="Short Neck">
+ Kurzer Hals
+ </string>
+ <string name="Short Pigtails">
+ Kurze Zöpfe
+ </string>
+ <string name="Short Ponytail">
+ Kurzer Pferdeschwanz
+ </string>
+ <string name="Short Sideburns">
+ Kurze Koteletten
+ </string>
+ <string name="Short Torso">
+ Kurzer Oberkörper
+ </string>
+ <string name="Short hips">
+ Kurze Hüften
+ </string>
+ <string name="Shoulders">
+ Schultern
+ </string>
+ <string name="Side Fringe">
+ Seitliche Fransen
+ </string>
+ <string name="Sideburns">
+ Koteletten
+ </string>
+ <string name="Sides Hair">
+ Seitliches Haar
+ </string>
+ <string name="Sides Hair Down">
+ Lang
+ </string>
+ <string name="Sides Hair Up">
+ Kurz
+ </string>
+ <string name="Skinny Neck">
+ Dünner Hals
+ </string>
+ <string name="Skirt Fit">
+ Passform
+ </string>
+ <string name="Skirt Length">
+ Rocklänge
+ </string>
+ <string name="Slanted Forehead">
+ Fliehende Stirn
+ </string>
+ <string name="Sleeve Length">
+ Ärmellänge
+ </string>
+ <string name="Sleeve Looseness">
+ Passform Ärmel
+ </string>
+ <string name="Slit Back">
+ Schlitz: Hinten
+ </string>
+ <string name="Slit Front">
+ Schlitz: Vorne
+ </string>
+ <string name="Slit Left">
+ Schlitz: Links
+ </string>
+ <string name="Slit Right">
+ Schlitz: Rechts
+ </string>
+ <string name="Small">
+ Klein
+ </string>
+ <string name="Small Hands">
+ Kleine Hände
+ </string>
+ <string name="Small Head">
+ Klein
+ </string>
+ <string name="Smooth">
+ Glätten
+ </string>
+ <string name="Smooth Hair">
+ Glattes Haar
+ </string>
+ <string name="Socks Length">
+ Strumpflänge
+ </string>
+ <string name="Soulpatch">
+ Unterlippenbart
+ </string>
+ <string name="Sparse">
+ Wenig
+ </string>
+ <string name="Spiked Hair">
+ Stachelhaare
+ </string>
+ <string name="Square">
+ Rechteck
+ </string>
+ <string name="Square Toe">
+ Eckig
+ </string>
+ <string name="Squash Head">
+ Gestaucht
+ </string>
+ <string name="Stretch Head">
+ Gestreckt
+ </string>
+ <string name="Sunken">
+ Eingefallen
+ </string>
+ <string name="Sunken Chest">
+ Trichterbrust
+ </string>
+ <string name="Sunken Eyes">
+ Eingesunkene Augen
+ </string>
+ <string name="Sweep Back">
+ Nach hinten
+ </string>
+ <string name="Sweep Forward">
+ Nach vorne
+ </string>
+ <string name="Tall">
+ Groß
+ </string>
+ <string name="Taper Back">
+ Ansatzbreite hinten
+ </string>
+ <string name="Taper Front">
+ Ansatzbreite vorne
+ </string>
+ <string name="Thick Heels">
+ Dicke Absätze
+ </string>
+ <string name="Thick Neck">
+ Dicker Hals
+ </string>
+ <string name="Thick Toe">
+ Dick
+ </string>
+ <string name="Thin">
+ Dünn
+ </string>
+ <string name="Thin Eyebrows">
+ Dünne Augenbrauen
+ </string>
+ <string name="Thin Lips">
+ Dünne Lippen
+ </string>
+ <string name="Thin Nose">
+ Dünne Nase
+ </string>
+ <string name="Tight Chin">
+ Straffes Kinn
+ </string>
+ <string name="Tight Cuffs">
+ Eng
+ </string>
+ <string name="Tight Pants">
+ Enge Hosen
+ </string>
+ <string name="Tight Shirt">
+ Enges Hemd
+ </string>
+ <string name="Tight Skirt">
+ Enger Rock
+ </string>
+ <string name="Tight Sleeves">
+ Enge Ärmel
+ </string>
+ <string name="Toe Shape">
+ Spitze
+ </string>
+ <string name="Toe Thickness">
+ Dicke
+ </string>
+ <string name="Torso Length">
+ Länge des Oberkörpers
+ </string>
+ <string name="Torso Muscles">
+ Muskeln
+ </string>
+ <string name="Torso Scrawny">
+ Dürr
+ </string>
+ <string name="Unattached">
+ Frei
+ </string>
+ <string name="Uncreased">
+ Straffes Lid
+ </string>
+ <string name="Underbite">
+ Unterbiss
+ </string>
+ <string name="Unnatural">
+ Unnatürlich
+ </string>
+ <string name="Upper Bridge">
+ Brücke, oberer Teil
+ </string>
+ <string name="Upper Cheeks">
+ Obere Wangen
+ </string>
+ <string name="Upper Chin Cleft">
+ Obere Kinnspalte
+ </string>
+ <string name="Upper Eyelid Fold">
+ Obere Lidfalte
+ </string>
+ <string name="Upturned">
+ Stupsnase
+ </string>
+ <string name="Very Red">
+ Sehr rot
+ </string>
+ <string name="Waist Height">
+ Bund
+ </string>
+ <string name="Well-Fed">
+ Gut genährt
+ </string>
+ <string name="White Hair">
+ Weiße Haare
+ </string>
+ <string name="Wide">
+ Breit
+ </string>
+ <string name="Wide Back">
+ Breit
+ </string>
+ <string name="Wide Front">
+ Breit
+ </string>
+ <string name="Wide Lips">
+ Breit
+ </string>
+ <string name="Wild">
+ Wild
+ </string>
+ <string name="Wrinkles">
+ Falten
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Zu meinen Landmarken hinzufügen
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Meine Landmarken bearbeiten
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Weitere Informationen über die aktuelle Position
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Mein Reiseverlauf
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ Dieses Land kaufen
+ </string>
+ <string name="LocationCtrlVoiceTooltip">
+ Voice hier nicht möglich
+ </string>
+ <string name="LocationCtrlFlyTooltip">
+ Fliegen ist unzulässig
+ </string>
+ <string name="LocationCtrlPushTooltip">
+ Kein Stoßen
+ </string>
+ <string name="LocationCtrlBuildTooltip">
+ Bauen/Fallen lassen von Objekten ist verboten
+ </string>
+ <string name="LocationCtrlScriptsTooltip">
+ Skripte sind unzulässig
+ </string>
+ <string name="LocationCtrlDamageTooltip">
+ Gesundheit
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Adult-Region
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Moderate Region
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Generelle Region
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Avatare sichtbar; Chat außerhalb dieser Parzelle gestattet
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Bewegliche Objekte verhalten sich in dieser Region u. U. erst dann korrekt, wenn die Region neu geformt wird.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Dynamisches Pathfinding ist in dieser Region nicht aktiviert.
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] Aktualisierung
+ </string>
+ <string name="UpdaterNowUpdating">
+ [APP_NAME] wird aktualisiert...
+ </string>
+ <string name="UpdaterNowInstalling">
+ [APP_NAME] wird installiert...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Ihr [APP_NAME]-Viewer wird aktualisiert. Dies kann einen Moment dauern. Wir bitten um Ihr Verständnis.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Aktualisierung wird heruntergeladen...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Aktualisierung wird heruntergeladen
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Herunterladen ist fehlgeschlagen
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Beim Aktualisieren von [APP_NAME] ist ein Fehler aufgetreten. Bitte laden Sie die aktuellste Version von www.secondlife.com herunter.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Aktualisierung konnte nicht installiert werden
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Viewer konnte nicht gestartet werden
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Zuviele Objekte auf einmal von [FROM_NAME]. Automaitsche Vorschau ist für [TIME] Sekunden nicht verfügbar.
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Zuviele Objekte auf einmal. Automaitsche Vorschau ist für [TIME] Sekunden nicht verfügbar.
+ </string>
+ <string name="IM_logging_string">
+ -- Instant-Message-Protokoll aktiviert --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] tippt...
+ </string>
+ <string name="Unnamed">
+ (Nicht benannt)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Moderiert: Stimmen in der Standardeinstellung stummgeschaltet)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Für diese Verbindung ist kein Text-Chat verfügbar.
+ </string>
+ <string name="IM_muted_text_label">
+ Ihr Text-Chat wurde von einem Gruppenmoderator deaktiviert.
+ </string>
+ <string name="IM_default_text_label">
+ Für Instant Message hier klicken.
+ </string>
+ <string name="IM_to_label">
+ An
+ </string>
+ <string name="IM_moderator_label">
+ (Moderator)
+ </string>
+ <string name="Saved_message">
+ (Gespeichert am [LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ Wenn Sie diese Meldung sehen, müssen Sie unter „Einstellungen“ &gt; „Privatsphäre“ die Option „Nur IMs und Anrufe von Freunden oder Gruppen durchstellen“ deaktivieren.
+ </string>
+ <string name="answered_call">
+ Ihr Anruf wurde entgegengenommen
+ </string>
+ <string name="you_started_call">
+ Sie haben einen Voice-Anruf begonnen
+ </string>
+ <string name="you_joined_call">
+ Sie sind dem Gespräch beigetreten
+ </string>
+ <string name="name_started_call">
+ [NAME] hat einen Voice-Anruf begonnen
+ </string>
+ <string name="ringing-im">
+ Verbindung wird hergestellt...
+ </string>
+ <string name="connected-im">
+ Verbunden. Klicken Sie auf Anruf beenden, um die Verbindung zu trennen
+ </string>
+ <string name="hang_up-im">
+ Anruf wurde beendet
+ </string>
+ <string name="answering-im">
+ Wird verbunden...
+ </string>
+ <string name="conference-title">
+ Ad-hoc-Konferenz
+ </string>
+ <string name="conference-title-incoming">
+ Konferenz mit [AGENT_NAME]
+ </string>
+ <string name="inventory_item_offered-im">
+ Inventarobjekt angeboten
+ </string>
+ <string name="share_alert">
+ Objekte aus dem Inventar hier her ziehen
+ </string>
+ <string name="no_session_message">
+ (IM-Session nicht vorhanden)
+ </string>
+ <string name="only_user_message">
+ Sie sind der einzige Benutzer in dieser Sitzung.
+ </string>
+ <string name="offline_message">
+ [NAME] ist offline.
+ </string>
+ <string name="invite_message">
+ Klicken Sie auf [BUTTON NAME], um eine Verbindung zu diesem Voice-Chat herzustellen.
+ </string>
+ <string name="muted_message">
+ Sie haben diesen Einwohner ignoriert. Wenn Sie eine Nachricht senden, wird dieser freigeschaltet.
+ </string>
+ <string name="generic">
+ Fehler bei Anfrage, bitte versuchen Sie es später.
+ </string>
+ <string name="generic_request_error">
+ Fehler bei Anfrage, bitte versuchen Sie es später.
+ </string>
+ <string name="insufficient_perms_error">
+ Sie sind dazu nicht berechtigt.
+ </string>
+ <string name="session_does_not_exist_error">
+ Die Sitzung ist abgelaufen
+ </string>
+ <string name="no_ability_error">
+ Sie besitzen diese Fähigkeit nicht.
+ </string>
+ <string name="no_ability">
+ Sie besitzen diese Fähigkeit nicht.
+ </string>
+ <string name="not_a_mod_error">
+ Sie sind kein Sitzungsmoderator.
+ </string>
+ <string name="muted">
+ Ein Gruppenmoderator hat Ihren Text-Chat deaktiviert.
+ </string>
+ <string name="muted_error">
+ Ein Gruppenmoderator hat Ihren Text-Chat deaktiviert.
+ </string>
+ <string name="add_session_event">
+ Es konnten keine Benutzer zur Chat-Sitzung mit [RECIPIENT] hinzugefügt werden.
+ </string>
+ <string name="message">
+ Ihre Nachricht konnte nicht an die Chat-Sitzung mit [RECIPIENT] gesendet werden.
+ </string>
+ <string name="message_session_event">
+ Ihre Nachricht konnte nicht an die Chat-Sitzung mit [RECIPIENT] gesendet werden.
+ </string>
+ <string name="mute">
+ Fehler während Moderation.
+ </string>
+ <string name="removed">
+ Sie wurden von der Gruppe ausgeschlossen.
+ </string>
+ <string name="removed_from_group">
+ Sie wurden von der Gruppe ausgeschlossen.
+ </string>
+ <string name="close_on_no_ability">
+ Sie haben nicht mehr die Berechtigung an der Chat-Sitzung teilzunehmen.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] hat etwas Neues gesagt
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] haben etwas Neues gesagt
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Die Initialisierung der Sitzung ist fehlgeschlagen
+ </string>
+ <string name="Home position set.">
+ Position für Zuhause festgelegt.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] hat Ihnen [REASON] [AMOUNT] L$ bezahlt.
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] hat Ihnen [AMOUNT] L$ bezahlt.
+ </string>
+ <string name="you_paid_ldollars">
+ Sie haben [REASON] [AMOUNT] L$ an [NAME] bezahlt.
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Sie haben [AMOUNT] L$ bezahlt.
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Sie haben [AMOUNT] L$ an [NAME] bezahlt.
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Sie haben [REASON] [AMOUNT] L$ bezahlt.
+ </string>
+ <string name="you_paid_failure_ldollars">
+ Sie haben [NAME] [AMOUNT] L$ [REASON] nicht bezahlt.
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ Sie haben [AMOUNT] L$ nicht bezahlt.
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ Sie haben [NAME] [AMOUNT] L$ nicht bezahlt.
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ Sie haben [AMOUNT] L$ [REASON] nicht bezahlt.
+ </string>
+ <string name="for item">
+ für [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ für eine Landparzelle
+ </string>
+ <string name="for a land access pass">
+ für einen Pass
+ </string>
+ <string name="for deeding land">
+ für die Landübertragung
+ </string>
+ <string name="to create a group">
+ für die Gründung einer Gruppe
+ </string>
+ <string name="to join a group">
+ für den Beitritt zur Gruppe
+ </string>
+ <string name="to upload">
+ fürs Hochladen
+ </string>
+ <string name="to publish a classified ad">
+ um eine Anzeige aufzugeben
+ </string>
+ <string name="giving">
+ [AMOUNT] L$ werden bezahlt
+ </string>
+ <string name="uploading_costs">
+ Kosten für Hochladen [AMOUNT] L$
+ </string>
+ <string name="this_costs">
+ Kosten: [AMOUNT] L$
+ </string>
+ <string name="buying_selected_land">
+ Ausgewähltes Land wird für [AMOUNT] L$ gekauft.
+ </string>
+ <string name="this_object_costs">
+ Dieses Objekt kostet [AMOUNT] L$
+ </string>
+ <string name="group_role_everyone">
+ Jeder
+ </string>
+ <string name="group_role_officers">
+ Offiziere
+ </string>
+ <string name="group_role_owners">
+ Eigentümer
+ </string>
+ <string name="group_member_status_online">
+ Online
+ </string>
+ <string name="uploading_abuse_report">
+ Hochladen...
+
+Missbrauchsbericht
+ </string>
+ <string name="New Shape">
+ Neue Form/Gestalt
+ </string>
+ <string name="New Skin">
+ Neue Haut
+ </string>
+ <string name="New Hair">
+ Neues Haar
+ </string>
+ <string name="New Eyes">
+ Neue Augen
+ </string>
+ <string name="New Shirt">
+ Neues Hemd
+ </string>
+ <string name="New Pants">
+ Neue Hose
+ </string>
+ <string name="New Shoes">
+ Neue Schuhe
+ </string>
+ <string name="New Socks">
+ Neue Socken
+ </string>
+ <string name="New Jacket">
+ Neue Jacke
+ </string>
+ <string name="New Gloves">
+ Neue Handschuhe
+ </string>
+ <string name="New Undershirt">
+ Neues Unterhemd
+ </string>
+ <string name="New Underpants">
+ Neue Unterhose
+ </string>
+ <string name="New Skirt">
+ Neuer Rock
+ </string>
+ <string name="New Alpha">
+ Neues Alpha
+ </string>
+ <string name="New Tattoo">
+ Neue Tätowierung
+ </string>
+ <string name="New Physics">
+ Neue Physik
+ </string>
+ <string name="Invalid Wearable">
+ Ungültiges Objekt
+ </string>
+ <string name="New Gesture">
+ Neue Geste
+ </string>
+ <string name="New Script">
+ Neues Skript
+ </string>
+ <string name="New Note">
+ Neue Notiz
+ </string>
+ <string name="New Folder">
+ Neuer Ordner
+ </string>
+ <string name="Contents">
+ Inhalt
+ </string>
+ <string name="Gesture">
+ Gesten
+ </string>
+ <string name="Male Gestures">
+ Männliche Gesten
+ </string>
+ <string name="Female Gestures">
+ Weibliche Gesten
+ </string>
+ <string name="Other Gestures">
+ Andere Gesten
+ </string>
+ <string name="Speech Gestures">
+ Sprachgesten
+ </string>
+ <string name="Common Gestures">
+ Häufig verwendete Gesten
+ </string>
+ <string name="Male - Excuse me">
+ Männlich - Excuse me
+ </string>
+ <string name="Male - Get lost">
+ Männlich - Get lost
+ </string>
+ <string name="Male - Blow kiss">
+ Männlich - Kusshand
+ </string>
+ <string name="Male - Boo">
+ Männlich - Buh
+ </string>
+ <string name="Male - Bored">
+ Männlich - Gelangweilt
+ </string>
+ <string name="Male - Hey">
+ Männlich - Hey
+ </string>
+ <string name="Male - Laugh">
+ Männlich - Lachen
+ </string>
+ <string name="Male - Repulsed">
+ Männlich - Angewidert
+ </string>
+ <string name="Male - Shrug">
+ Männlich - Achselzucken
+ </string>
+ <string name="Male - Stick tougue out">
+ Männlich - Zunge herausstrecken
+ </string>
+ <string name="Male - Wow">
+ Männlich - Wow
+ </string>
+ <string name="Female - Chuckle">
+ Weiblich - Kichern
+ </string>
+ <string name="Female - Cry">
+ Weiblich - Weinen
+ </string>
+ <string name="Female - Embarrassed">
+ Weiblich - Verlegen
+ </string>
+ <string name="Female - Excuse me">
+ Weiblich - Räuspern
+ </string>
+ <string name="Female - Get lost">
+ Weiblich - Get lost
+ </string>
+ <string name="Female - Blow kiss">
+ Weiblich - Kusshand
+ </string>
+ <string name="Female - Boo">
+ Weiblich - Buh
+ </string>
+ <string name="Female - Bored">
+ Weiblich - Gelangweilt
+ </string>
+ <string name="Female - Hey">
+ Weiblich - Hey
+ </string>
+ <string name="Female - Hey baby">
+ Weiblich - Hey Süße(r)
+ </string>
+ <string name="Female - Laugh">
+ Weiblich - Lachen
+ </string>
+ <string name="Female - Looking good">
+ Weiblich - Looking good
+ </string>
+ <string name="Female - Over here">
+ Weiblich - Over here
+ </string>
+ <string name="Female - Please">
+ Weiblich - Please
+ </string>
+ <string name="Female - Repulsed">
+ Weiblich - Angewidert
+ </string>
+ <string name="Female - Shrug">
+ Weiblich - Achselzucken
+ </string>
+ <string name="Female - Stick tougue out">
+ Weiblich - Zunge herausstrecken
+ </string>
+ <string name="Female - Wow">
+ Weiblich - Wow
+ </string>
+ <string name="/bow">
+ /verbeugen
+ </string>
+ <string name="/clap">
+ /klatschen
+ </string>
+ <string name="/count">
+ /zählen
+ </string>
+ <string name="/extinguish">
+ /löschen
+ </string>
+ <string name="/kmb">
+ /lmaa
+ </string>
+ <string name="/muscle">
+ /Muskel
+ </string>
+ <string name="/no">
+ /nein
+ </string>
+ <string name="/no!">
+ /nein!
+ </string>
+ <string name="/paper">
+ /Papier
+ </string>
+ <string name="/pointme">
+ /auf mich zeigen
+ </string>
+ <string name="/pointyou">
+ /auf dich zeigen
+ </string>
+ <string name="/rock">
+ /Stein
+ </string>
+ <string name="/scissor">
+ /Schere
+ </string>
+ <string name="/smoke">
+ /rauchen
+ </string>
+ <string name="/stretch">
+ /dehnen
+ </string>
+ <string name="/whistle">
+ /pfeifen
+ </string>
+ <string name="/yes">
+ /ja
+ </string>
+ <string name="/yes!">
+ /ja!
+ </string>
+ <string name="afk">
+ afk
+ </string>
+ <string name="dance1">
+ Tanzen1
+ </string>
+ <string name="dance2">
+ Tanzen2
+ </string>
+ <string name="dance3">
+ Tanzen3
+ </string>
+ <string name="dance4">
+ Tanzen4
+ </string>
+ <string name="dance5">
+ Tanzen5
+ </string>
+ <string name="dance6">
+ Tanzen6
+ </string>
+ <string name="dance7">
+ Tanzen7
+ </string>
+ <string name="dance8">
+ Tanzen8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ Keine/Keiner
+ </string>
+ <string name="texture_load_dimensions_error">
+ Bilder, die größer sind als [WIDTH]*[HEIGHT] können nicht geladen werden
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Trotz all unserer Bemühungen ist ein unerwarteter Fehler aufgetreten.
+
+ Bitte überprüfen Sie status.secondlifegrid.net, um herauszufinden, ob ein Problem besteht.
+ Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Sonntag:Montag:Dienstag:Mittwoch:Donnerstag:Freitag:Samstag
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ So:Mo:Di:Mi:Do:Fr:Sa
+ </string>
+ <string name="dateTimeMonthNames">
+ Januar:Februar:März:April:Mai:Juni:Juli:August:September:Oktober:November:Dezember
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Jan:Feb:Mär:Apr:Mai:Jun:Jul:Aug:Sep:Okt:Nov:Dez
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ Uhr
+ </string>
+ <string name="dateTimePM">
+ Uhr
+ </string>
+ <string name="LocalEstimateUSD">
+ [AMOUNT] US$
+ </string>
+ <string name="Membership">
+ Mitgliedschaft
+ </string>
+ <string name="Roles">
+ Rollen
+ </string>
+ <string name="Group Identity">
+ Gruppenidentität
+ </string>
+ <string name="Parcel Management">
+ Parzellenverwaltung
+ </string>
+ <string name="Parcel Identity">
+ Parzellenidentität
+ </string>
+ <string name="Parcel Settings">
+ Parzelleneinstellungen
+ </string>
+ <string name="Parcel Powers">
+ Parzellenfähigkeiten
+ </string>
+ <string name="Parcel Access">
+ Parzellenzugang
+ </string>
+ <string name="Parcel Content">
+ Parzelleninhalt
+ </string>
+ <string name="Object Management">
+ Objektmanagement
+ </string>
+ <string name="Accounting">
+ Kontoführung
+ </string>
+ <string name="Notices">
+ Mitteilungen
+ </string>
+ <string name="Chat" value=" Chat:">
+ Chat
+ </string>
+ <string name="DeleteItems">
+ Ausgewählte Objekte löschen?
+ </string>
+ <string name="DeleteItem">
+ Ausgewähltes Objekt löschen?
+ </string>
+ <string name="EmptyOutfitText">
+ Keine Objekte in diesem Outfit
+ </string>
+ <string name="ExternalEditorNotSet">
+ Wählen Sie über die Einstellung „ExternalEditor“ einen Editor aus
+ </string>
+ <string name="ExternalEditorNotFound">
+ Angegebener externer Editor nicht gefunden.
+Setzen Sie den Editorpfad in Anführungszeichen
+(z. B. &quot;/pfad/editor&quot; &quot;%s&quot;).
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Fehler beim Parsen des externen Editorbefehls.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Externer Editor konnte nicht ausgeführt werden.
+ </string>
+ <string name="TranslationFailed">
+ Ãœbersetzung fehlgeschlagen: [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Fehler beim Parsen der Ãœbersetzungsantwort.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Zuhause
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Addieren
+ </string>
+ <string name="Subtract">
+ Subtrahieren
+ </string>
+ <string name="Multiply">
+ Multiplizieren
+ </string>
+ <string name="Divide">
+ Dividieren
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Partikel-Beacons werden angezeigt (blau)
+ </string>
+ <string name="BeaconPhysical">
+ Beacons für physische Objekte werden angezeigt (grün)
+ </string>
+ <string name="BeaconScripted">
+ Beacons für Skriptobjekte werden angezeigt (rot)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Beacons für Skriptobjekte mit Berührungsfunktion werden angezeigt (rot)
+ </string>
+ <string name="BeaconSound">
+ Sound-Beacons werden angezeigt (gelb)
+ </string>
+ <string name="BeaconMedia">
+ Medien-Beacons werden angezeigt (weiß)
+ </string>
+ <string name="ParticleHiding">
+ Partikel werden ausgeblendet
+ </string>
+ <string name="Command_AboutLand_Label">
+ Landinformationen
+ </string>
+ <string name="Command_Appearance_Label">
+ Aussehen
+ </string>
+ <string name="Command_Avatar_Label">
+ Avatar
+ </string>
+ <string name="Command_Build_Label">
+ Bauen
+ </string>
+ <string name="Command_Chat_Label">
+ Chat
+ </string>
+ <string name="Command_Compass_Label">
+ Kompass
+ </string>
+ <string name="Command_Destinations_Label">
+ Ziele
+ </string>
+ <string name="Command_Gestures_Label">
+ Gesten
+ </string>
+ <string name="Command_HowTo_Label">
+ Infos
+ </string>
+ <string name="Command_Inventory_Label">
+ Inventar
+ </string>
+ <string name="Command_Map_Label">
+ Karte
+ </string>
+ <string name="Command_Marketplace_Label">
+ Marktplatz
+ </string>
+ <string name="Command_MiniMap_Label">
+ Minikarte
+ </string>
+ <string name="Command_Move_Label">
+ Gehen / Rennen / Fliegen
+ </string>
+ <string name="Command_Outbox_Label">
+ Händler-Outbox
+ </string>
+ <string name="Command_People_Label">
+ Leute
+ </string>
+ <string name="Command_Picks_Label">
+ Auswahlen
+ </string>
+ <string name="Command_Places_Label">
+ Orte
+ </string>
+ <string name="Command_Preferences_Label">
+ Einstellungen
+ </string>
+ <string name="Command_Profile_Label">
+ Profil
+ </string>
+ <string name="Command_Search_Label">
+ Suchen
+ </string>
+ <string name="Command_Snapshot_Label">
+ Foto
+ </string>
+ <string name="Command_Speak_Label">
+ Sprechen
+ </string>
+ <string name="Command_View_Label">
+ Kamerasteuerungen
+ </string>
+ <string name="Command_Voice_Label">
+ Voice-Einstellungen
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Informationen zu dem von Ihnen besuchten Land
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Avatar ändern
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Kompletten Avatar auswählen
+ </string>
+ <string name="Command_Build_Tooltip">
+ Objekte bauen und Terrain umformen
+ </string>
+ <string name="Command_Chat_Tooltip">
+ Mit Leuten in der Nähe chatten
+ </string>
+ <string name="Command_Compass_Tooltip">
+ Kompass
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ Ziele von Interesse
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ Gesten für Ihren Avatar
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Wie führe ich gängige Aufgaben aus?
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ Ihr Eigentum anzeigen und benutzen
+ </string>
+ <string name="Command_Map_Tooltip">
+ Weltkarte
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Einkaufen gehen
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Leute in der Nähe anzeigen
+ </string>
+ <string name="Command_Move_Tooltip">
+ Ihren Avatar bewegen
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ Artikel zum Verkauf in den Marktplatz übertragen
+ </string>
+ <string name="Command_People_Tooltip">
+ Freunde, Gruppen und Leute in der Nähe
+ </string>
+ <string name="Command_Picks_Tooltip">
+ Orte, die in Ihrem Profil als Favoriten angezeigt werden sollen
+ </string>
+ <string name="Command_Places_Tooltip">
+ Von Ihnen gespeicherte Orte
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ Einstellungen
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Ihr Profil bearbeiten oder anzeigen
+ </string>
+ <string name="Command_Search_Tooltip">
+ Orte, Veranstaltungen, Leute finden
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Foto aufnehmen
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Über Ihr Mikrofon mit Leuten in der Nähe sprechen
+ </string>
+ <string name="Command_View_Tooltip">
+ Kamerawinkel ändern
+ </string>
+ <string name="Command_Voice_Tooltip">
+ Lautstärkeregler für Anrufe und Leute in Ihrer Nähe in SL
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ gegenwärtig in der unteren Symbolleiste
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ gegenwärtig in der linken Symbolleiste
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ gegenwärtig in der rechten Symbolleiste
+ </string>
+ <string name="Retain%">
+ % zurückbehalten
+ </string>
+ <string name="Detail">
+ Details
+ </string>
+ <string name="Better Detail">
+ Bessere Details
+ </string>
+ <string name="Surface">
+ Oberfläche
+ </string>
+ <string name="Solid">
+ Fest
+ </string>
+ <string name="Wrap">
+ Wickeln
+ </string>
+ <string name="Preview">
+ Vorschau
+ </string>
+ <string name="Normal">
+ Normal
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Keine
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Wirkt sich auf Navmesh aus
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Figur
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (mehrere)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Sehr niedrig
+ </string>
+ <string name="snapshot_quality_low">
+ Niedrig
+ </string>
+ <string name="snapshot_quality_medium">
+ Mittel
+ </string>
+ <string name="snapshot_quality_high">
+ Hoch
+ </string>
+ <string name="snapshot_quality_very_high">
+ Sehr hoch
+ </string>
+ <string name="TeleportMaturityExceeded">
+ Der Einwohner kann diese Region nicht besuchen.
+ </string>
+ <string name="UserDictionary">
+ [Benutzer]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/en/strings.xml b/indra/newview/skins/steam/xui/en/strings.xml
new file mode 100644
index 0000000000..4f4b2b2125
--- /dev/null
+++ b/indra/newview/skins/steam/xui/en/strings.xml
@@ -0,0 +1,3910 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+
+ <!-- Default Args - these arguments will be replaced in all strings -->
+ <string name="SECOND_LIFE">Second Life</string>
+ <string name="APP_NAME">Second Life</string>
+ <string name="CAPITALIZED_APP_NAME">SECOND LIFE</string>
+ <string name="SECOND_LIFE_GRID">Second Life Grid</string>
+ <string name="SUPPORT_SITE">Second Life Support Portal</string>
+
+ <!-- starting up -->
+ <string name="StartupDetectingHardware">Detecting hardware...</string>
+ <string name="StartupLoading">Loading [APP_NAME]...</string>
+ <string name="StartupClearingCache">Clearing cache...</string>
+ <string name="StartupInitializingTextureCache">Initializing texture cache...</string>
+ <string name="StartupInitializingVFS">Initializing VFS...</string>
+ <string name="StartupRequireDriverUpdate">Graphics initialization failed. Please update your graphics driver!</string>
+
+ <!-- progress -->
+ <string name="ProgressRestoring">Restoring...</string>
+ <string name="ProgressChangingResolution">Changing resolution...</string>
+
+ <!-- Legacy strings, almost never used -->
+ <string name="Fullbright">Fullbright (legacy)</string> <!-- used in the Build > materials dropdown-->
+
+ <!-- Login -->
+ <string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen. Please wait.</string>
+ <string name="LoginInProgressNoFrozen">Logging in...</string>
+ <string name="LoginAuthenticating">Authenticating</string>
+ <string name="LoginMaintenance">Performing account maintenance...</string>
+ <string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string>
+ <string name="LoginPrecaching">Loading world...</string>
+ <string name="LoginInitializingBrowser">Initializing embedded web browser...</string>
+ <string name="LoginInitializingMultimedia">Initializing multimedia...</string>
+ <string name="LoginInitializingFonts">Loading fonts...</string>
+ <string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string>
+ <string name="LoginProcessingResponse">Processing response...</string>
+ <string name="LoginInitializingWorld">Initializing world...</string>
+ <string name="LoginDecodingImages">Decoding images...</string>
+ <string name="LoginInitializingQuicktime">Initializing QuickTime...</string>
+ <string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string>
+ <string name="LoginQuicktimeOK">QuickTime initialized successfully.</string>
+ <string name="LoginRequestSeedCapGrant">Requesting region capabilities...</string>
+ <string name="LoginRetrySeedCapGrant">Requesting region capabilities, attempt [NUMBER]...</string>
+ <string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string>
+ <string name="LoginConnectingToRegion">Connecting to region...</string>
+ <string name="LoginDownloadingClothing">Downloading clothing...</string>
+ <string name="InvalidCertificate">The server returned an invalid or corrupt certificate. Please contact the Grid administrator.</string>
+ <string name="CertInvalidHostname">An invalid hostname was used to access the server, please check your SLURL or Grid hostname.</string>
+ <string name="CertExpired">The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.</string>
+ <string name="CertKeyUsage">The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.</string>
+ <string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.</string>
+ <string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.</string>
+
+ <string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
+ <string name="LoginFailed">Login failed.</string>
+ <string name="Quit">Quit</string>
+ <string name="create_account_url">http://join.secondlife.com/?sourceid=1206_steam</string>
+
+ <string name="LoginFailedViewerNotPermitted">
+The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
+http://secondlife.com/download
+
+For more information, see our FAQ below:
+http://secondlife.com/viewer-access-faq</string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">Optional viewer update available: [VERSION]</string>
+ <string name="LoginFailedRequiredUpdate">Required viewer update: [VERSION]</string>
+ <string name="LoginFailedAlreadyLoggedIn">This agent is already logged in.
+</string>
+ <string name="LoginFailedAuthenticationFailed">Sorry! We couldn't log you in.
+Please check to make sure you entered the right
+ * Username (like bobsmith12 or steller.sunshine)
+ * Password
+Also, please make sure your Caps Lock key is off.</string>
+ <string name="LoginFailedPasswordChanged">As a security precaution your password has been changed.
+Please go to your account page at http://secondlife.com/password
+and answer the security question to reset your password.
+We are very sorry for the inconvenience.</string>
+ <string name="LoginFailedPasswordReset">We made some changes to our system and you will need to reset your password.
+Please go to your account page at http://secondlife.com/password
+and answer the security question to reset your password.
+We are very sorry for the inconvenience.</string>
+ <string name="LoginFailedEmployeesOnly">Second Life is temporarily closed for maintenance.
+Logins are currently restricted to employees only.
+Check www.secondlife.com/status for updates.</string>
+ <string name="LoginFailedPremiumOnly">Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience.
+
+People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life.</string>
+ <string name="LoginFailedComputerProhibited">Second Life cannot be accessed from this computer.
+If you feel this is an error, please contact
+support@secondlife.com.</string>
+ <string name="LoginFailedAcountSuspended">Your account is not accessible until
+[TIME] Pacific Time.</string>
+ <string name="LoginFailedAccountDisabled">We are unable to complete your request at this time.
+Please contact Second Life support for assistance at http://secondlife.com/support.
+If you are unable to change your password, please call (866) 476-9763.</string>
+ <string name="LoginFailedTransformError">Data inconsistency found during login.
+Please contact support@secondlife.com.</string>
+ <string name="LoginFailedAccountMaintenance">Your account is undergoing minor maintenance.
+Your account is not accessible until
+[TIME] Pacific Time.
+If you feel this is an error, please contact support@secondlife.com.</string>
+ <string name="LoginFailedPendingLogoutFault">Request for logout responded with a fault from simulator.</string>
+ <string name="LoginFailedPendingLogout">The system is logging you out right now.
+Your Account will not be available until
+[TIME] Pacific Time.</string>
+ <string name="LoginFailedUnableToCreateSession">Unable to create valid session.</string>
+ <string name="LoginFailedUnableToConnectToSimulator">Unable to connect to a simulator.</string>
+ <string name="LoginFailedRestrictedHours">Your account can only access Second Life
+between [START] and [END] Pacific Time.
+Please come back during those hours.
+If you feel this is an error, please contact support@secondlife.com.</string>
+ <string name="LoginFailedIncorrectParameters">Incorrect parameters.
+If you feel this is an error, please contact support@secondlife.com.</string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">First name parameter must be alphanumeric.
+If you feel this is an error, please contact support@secondlife.com.</string>
+ <string name="LoginFailedLastNameNotAlphanumeric">Last name parameter must be alphanumeric.
+If you feel this is an error, please contact support@secondlife.com.</string>
+ <string name="LogoutFailedRegionGoingOffline">Region is going offline.
+Please try logging in again in a minute.</string>
+ <string name="LogoutFailedAgentNotInRegion">Agent not in region.
+Please try logging in again in a minute.</string>
+ <string name="LogoutFailedPendingLogin">The region was logging in another session.
+Please try logging in again in a minute.</string>
+ <string name="LogoutFailedLoggingOut">The region was logging out the previous session.
+Please try logging in again in a minute.</string>
+ <string name="LogoutFailedStillLoggingOut">The region is still logging out the previous session.
+Please try logging in again in a minute.</string>
+ <string name="LogoutSucceeded">Region has logged out last session.
+Please try logging in again in a minute.</string>
+ <string name="LogoutFailedLogoutBegun">Region has begun the logout process.
+Please try logging in again in a minute.</string>
+ <string name="LoginFailedLoggingOutSession">The system has begun logging out your last session.
+Please try logging in again in a minute.</string>
+
+
+ <!-- Disconnection -->
+ <string name="AgentLostConnection">This region may be experiencing trouble. Please check your connection to the Internet.</string>
+ <string name="SavingSettings">Saving your settings...</string>
+ <string name="LoggingOut">Logging out...</string>
+ <string name="ShuttingDown">Shutting down...</string>
+ <string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
+ <string name="SentToInvalidRegion">You were sent to an invalid region.</string>
+ <string name="TestingDisconnect">Testing viewer disconnect</string>
+
+ <!-- Tooltip -->
+ <string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
+ <string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
+ <string name="TooltipOwner">Owner:</string> <!-- Owner name follows -->
+ <string name="TooltipPublic">Public</string> <!-- Public permissions on an object -->
+ <string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group -->
+ <string name="TooltipForSaleL$">For Sale: L$[AMOUNT]</string> <!-- L$ version -->
+ <string name="TooltipFlagGroupBuild">Group Build</string>
+ <string name="TooltipFlagNoBuild">No Build</string>
+ <string name="TooltipFlagNoEdit">Group Build</string>
+ <string name="TooltipFlagNotSafe">Not Safe</string><!-- damage area -->
+ <string name="TooltipFlagNoFly">No Fly</string>
+ <string name="TooltipFlagGroupScripts">Group Scripts</string>
+ <string name="TooltipFlagNoScripts">No Scripts</string>
+ <string name="TooltipLand">Land:</string>
+ <string name="TooltipMustSingleDrop">Only a single item can be dragged here</string>
+ <string name="TooltipPrice" value="L$[AMOUNT]: "/>
+
+ <string name="TooltipOutboxDragToWorld">You can not rez items in your merchant outbox</string>
+ <string name="TooltipOutboxNoTransfer">One or more of these objects cannot be sold or transferred.</string>
+ <string name="TooltipOutboxNotInInventory">Your merchant outbox can only accept items directly from your inventory</string>
+ <string name="TooltipOutboxWorn">You can not put items you are wearing into your merchant outbox</string>
+ <string name="TooltipOutboxCallingCard">You can not put calling cards into your merchant outbox</string>
+ <string name="TooltipOutboxFolderLevels">Depth of nested folders exceeds 3</string>
+ <string name="TooltipOutboxTooManyFolders">Subfolder count in top-level folder exceeds 20</string>
+ <string name="TooltipOutboxTooManyObjects">Item count in top-level folder exceeds 200</string>
+
+ <string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
+ <string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
+
+ <!-- tooltips for Urls -->
+ <string name="TooltipHttpUrl">Click to view this web page</string>
+ <string name="TooltipSLURL">Click to view this location's information</string>
+ <string name="TooltipAgentUrl">Click to view this Resident's profile</string>
+ <string name="TooltipAgentInspect">Learn more about this Resident</string>
+ <string name="TooltipAgentMute">Click to mute this Resident</string>
+ <string name="TooltipAgentUnmute">Click to unmute this Resident</string>
+ <string name="TooltipAgentIM">Click to IM this Resident</string>
+ <string name="TooltipAgentPay">Click to Pay this Resident</string>
+ <string name="TooltipAgentOfferTeleport">Click to offer a teleport request to this Resident</string>
+ <string name="TooltipAgentRequestFriend">Click to send a friend request to this Resident</string>
+ <string name="TooltipGroupUrl">Click to view this group's description</string>
+ <string name="TooltipEventUrl">Click to view this event's description</string>
+ <string name="TooltipClassifiedUrl">Click to view this classified</string>
+ <string name="TooltipParcelUrl">Click to view this parcel's description</string>
+ <string name="TooltipTeleportUrl">Click to teleport to this location</string>
+ <string name="TooltipObjectIMUrl">Click to view this object's description</string>
+ <string name="TooltipMapUrl">Click to view this location on a map</string>
+ <string name="TooltipSLAPP">Click to run the secondlife:// command</string>
+ <string name="CurrentURL" value=" CurrentURL: [CurrentURL]" />
+
+ <!-- text for SLURL labels -->
+ <string name="SLurlLabelTeleport">Teleport to</string>
+ <string name="SLurlLabelShowOnMap">Show Map for</string>
+
+ <!-- label strings for secondlife:///app/agent SLapps -->
+ <string name="SLappAgentMute">Mute</string>
+ <string name="SLappAgentUnmute">Unmute</string>
+ <string name="SLappAgentIM">IM</string>
+ <string name="SLappAgentPay">Pay</string>
+ <string name="SLappAgentOfferTeleport">Offer Teleport to </string>
+ <string name="SLappAgentRequestFriend">Friend Request </string>
+
+ <!-- ButtonToolTips, llfloater.cpp -->
+ <string name="BUTTON_CLOSE_DARWIN">Close (&#8984;W)</string>
+ <string name="BUTTON_CLOSE_WIN">Close (Ctrl+W)</string>
+ <string name="BUTTON_CLOSE_CHROME">Close</string>
+ <string name="BUTTON_RESTORE">Restore</string>
+ <string name="BUTTON_MINIMIZE">Minimize</string>
+ <string name="BUTTON_TEAR_OFF">Tear Off</string>
+ <string name="BUTTON_DOCK">Dock</string>
+ <string name="BUTTON_HELP">Show Help</string>
+
+ <!-- searching - generic -->
+ <string name="Searching">Searching...</string>
+ <string name="NoneFound">None found.</string>
+
+ <!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. -->
+ <string name="RetrievingData">Retrieving...</string>
+
+ <string name="ReleaseNotes">Release Notes</string>
+ <!-- Always mark translate="false" for strings that are nothing but URLs, as they don't need translation. -->
+ <string name="RELEASE_NOTES_BASE_URL" translate="false">http://wiki.secondlife.com/wiki/Release_Notes/</string>
+
+ <!-- Indicates something is being loaded. Maybe should be merged with RetrievingData -->
+ <string name="LoadingData">Loading...</string>
+
+
+ <!-- namecache -->
+ <!-- Avatar name: text shown for LLUUID::null -->
+ <string name="AvatarNameNobody">(nobody)</string>
+
+ <!-- Avatar name: text shown while fetching name -->
+ <string name="AvatarNameWaiting">(waiting)</string>
+
+ <!-- Avatar name: More than one avatar is selected/used here -->
+ <string name="AvatarNameMultiple">(multiple)</string>
+
+ <!-- Group name: text shown for LLUUID::null -->
+ <string name="GroupNameNone">(none)</string>
+
+ <string name="AvalineCaller">Avaline Caller [ORDER]</string>
+
+ <!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. -->
+ <string name="AssetErrorNone">No error</string>
+ <string name="AssetErrorRequestFailed">Asset request: failed</string>
+ <string name="AssetErrorNonexistentFile">Asset request: non-existent file</string>
+ <string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string>
+ <string name="AssetErrorEOF">End of file</string>
+ <string name="AssetErrorCannotOpenFile">Cannot open file</string>
+ <string name="AssetErrorFileNotFound">File not found</string>
+ <string name="AssetErrorTCPTimeout">File transfer timeout</string>
+ <string name="AssetErrorCircuitGone">Circuit gone</string>
+ <string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string>
+ <string name="AssetErrorUnknownStatus">Unknown status</string>
+
+ <!-- Asset Type human readable names: these will replace variable [TYPE] in notification FailedToFindWearable* -->
+ <!-- Will also replace [OBJECTTYPE] in notifications: UserGiveItem, ObjectGiveItem -->
+ <string name="texture">texture</string>
+ <string name="sound">sound</string>
+ <string name="calling card">calling card</string>
+ <string name="landmark">landmark</string>
+ <string name="legacy script">legacy script</string>
+ <string name="clothing">clothing</string>
+ <string name="object">object</string>
+ <string name="note card">notecard</string>
+ <string name="folder">folder</string>
+ <string name="root">root</string>
+ <string name="lsl2 script">LSL2 script</string>
+ <string name="lsl bytecode">LSL bytecode</string>
+ <string name="tga texture">tga texture</string>
+ <string name="body part">body part</string>
+ <string name="snapshot">snapshot</string>
+ <string name="lost and found">Lost and Found</string>
+ <string name="targa image">targa image</string>
+ <string name="trash">Trash</string>
+ <string name="jpeg image">jpeg image</string>
+ <string name="animation">animation</string>
+ <string name="gesture">gesture</string>
+ <string name="simstate">simstate</string>
+ <string name="favorite">favorite</string>
+ <string name="symbolic link">link</string>
+ <string name="symbolic folder link">folder link</string>
+ <string name="mesh">mesh</string>
+
+ <!-- llvoavatar. Displayed in the avatar chat bubble -->
+ <string name="AvatarEditingAppearance">(Editing Appearance)</string>
+ <string name="AvatarAway">Away</string>
+ <string name="AvatarBusy">Busy</string>
+ <string name="AvatarMuted">Blocked</string>
+
+ <!-- animations -->
+ <string name="anim_express_afraid">Afraid</string>
+ <string name="anim_express_anger">Angry</string>
+ <string name="anim_away">Away</string>
+ <string name="anim_backflip">Backflip</string>
+ <string name="anim_express_laugh">Belly Laugh</string>
+ <string name="anim_express_toothsmile">BigSmile</string>
+ <string name="anim_blowkiss">Blow Kiss</string>
+ <string name="anim_express_bored">Bored</string>
+ <string name="anim_bow">Bow</string>
+ <string name="anim_clap">Clap</string>
+ <string name="anim_courtbow">Court Bow</string>
+ <string name="anim_express_cry">Cry</string>
+ <string name="anim_dance1">Dance 1</string>
+ <string name="anim_dance2">Dance 2</string>
+ <string name="anim_dance3">Dance 3</string>
+ <string name="anim_dance4">Dance 4</string>
+ <string name="anim_dance5">Dance 5</string>
+ <string name="anim_dance6">Dance 6</string>
+ <string name="anim_dance7">Dance 7</string>
+ <string name="anim_dance8">Dance 8</string>
+ <string name="anim_express_disdain">Disdain</string>
+ <string name="anim_drink">Drink</string>
+ <string name="anim_express_embarrased">Embarrassed</string>
+ <string name="anim_angry_fingerwag">Finger Wag</string>
+ <string name="anim_fist_pump">Fist Pump</string>
+ <string name="anim_yoga_float">Floating Yoga</string>
+ <string name="anim_express_frown">Frown</string>
+ <string name="anim_impatient">Impatient</string>
+ <string name="anim_jumpforjoy">Jump For Joy</string>
+ <string name="anim_kissmybutt">Kiss My Butt</string>
+ <string name="anim_express_kiss">Kiss</string>
+ <string name="anim_laugh_short">Laugh</string>
+ <string name="anim_musclebeach">Muscle Beach</string>
+ <string name="anim_no_unhappy">No (Unhappy)</string>
+ <string name="anim_no_head">No</string>
+ <string name="anim_nyanya">Nya-nya-nya</string>
+ <string name="anim_punch_onetwo">One-Two Punch</string>
+ <string name="anim_express_open_mouth">Open Mouth</string>
+ <string name="anim_peace">Peace</string>
+ <string name="anim_point_you">Point at Other</string>
+ <string name="anim_point_me">Point at Self</string>
+ <string name="anim_punch_l">Punch Left</string>
+ <string name="anim_punch_r">Punch Right</string>
+ <string name="anim_rps_countdown">RPS count</string>
+ <string name="anim_rps_paper">RPS paper</string>
+ <string name="anim_rps_rock">RPS rock</string>
+ <string name="anim_rps_scissors">RPS scissors</string>
+ <string name="anim_express_repulsed">Repulsed</string>
+ <string name="anim_kick_roundhouse_r">Roundhouse Kick</string>
+ <string name="anim_express_sad">Sad</string>
+ <string name="anim_salute">Salute</string>
+ <string name="anim_shout">Shout</string>
+ <string name="anim_express_shrug">Shrug</string>
+ <string name="anim_express_smile">Smile</string>
+ <string name="anim_smoke_idle">Smoke Idle</string>
+ <string name="anim_smoke_inhale">Smoke Inhale</string>
+ <string name="anim_smoke_throw_down">Smoke Throw Down</string>
+ <string name="anim_express_surprise">Surprise</string>
+ <string name="anim_sword_strike_r">Sword Strike</string>
+ <string name="anim_angry_tantrum">Tantrum</string>
+ <string name="anim_express_tongue_out">TongueOut</string>
+ <string name="anim_hello">Wave</string>
+ <string name="anim_whisper">Whisper</string>
+ <string name="anim_whistle">Whistle</string>
+ <string name="anim_express_wink">Wink</string>
+ <string name="anim_wink_hollywood">Wink (Hollywood)</string>
+ <string name="anim_express_worry">Worry</string>
+ <string name="anim_yes_happy">Yes (Happy)</string>
+ <string name="anim_yes_head">Yes</string>
+
+ <!-- build floater -->
+ <string name="multiple_textures">Multiple</string>
+
+ <!-- world map -->
+ <string name="texture_loading">Loading...</string>
+ <string name="worldmap_offline">Offline</string>
+ <string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE]</string>
+ <string name="worldmap_results_none_found">None found.</string>
+
+ <!-- animations uploading status codes -->
+ <string name="Ok">OK</string>
+ <string name="Premature end of file">Premature end of file</string>
+ <string name="ST_NO_JOINT">Can't find ROOT or JOINT.</string>
+
+ <!-- Chat -->
+ <string name="whisper">whispers:</string>
+ <string name="shout">shouts:</string>
+ <string name="ringing">Connecting to in-world Voice Chat...</string>
+ <string name="connected">Connected</string>
+ <string name="unavailable">Voice not available at your current location</string>
+ <string name="hang_up">Disconnected from in-world Voice Chat</string>
+ <string name="reconnect_nearby">You will now be reconnected to Nearby Voice Chat</string>
+ <string name="ScriptQuestionCautionChatGranted">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS].</string>
+ <string name="ScriptQuestionCautionChatDenied">'[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS].</string>
+ <string name="AdditionalPermissionsRequestHeader">If you allow access to your account, you will also be allowing the object to:</string>
+ <string name="ScriptTakeMoney">Take Linden dollars (L$) from you</string>
+ <string name="ActOnControlInputs">Act on your control inputs</string>
+ <string name="RemapControlInputs">Remap your control inputs</string>
+ <string name="AnimateYourAvatar">Animate your avatar</string>
+ <string name="AttachToYourAvatar">Attach to your avatar</string>
+ <string name="ReleaseOwnership">Release ownership and become public</string>
+ <string name="LinkAndDelink">Link and delink from other objects</string>
+ <string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
+ <string name="ChangePermissions">Change its permissions</string>
+ <string name="TrackYourCamera">Track your camera</string>
+ <string name="ControlYourCamera">Control your camera</string>
+ <string name="TeleportYourAgent">Teleport you</string>
+ <string name="NotConnected">Not Connected</string>
+
+ <!-- Sim Access labels -->
+ <string name="SIM_ACCESS_PG">General</string>
+ <string name="SIM_ACCESS_MATURE">Moderate</string>
+ <string name="SIM_ACCESS_ADULT">Adult</string>
+ <string name="SIM_ACCESS_DOWN">Offline</string>
+ <string name="SIM_ACCESS_MIN">Unknown</string>
+
+ <!-- For use when we do not have land type back from the server -->
+ <string name="land_type_unknown">(unknown)</string>
+
+ <!-- For land type back from the simulator -->
+ <string name="Estate / Full Region">Estate / Full Region</string>
+ <string name="Estate / Homestead">Estate / Homestead</string>
+ <string name="Mainland / Homestead">Mainland / Homestead</string>
+ <string name="Mainland / Full Region">Mainland / Full Region</string>
+
+ <!-- File load/save dialogs -->
+ <string name="all_files">All Files</string>
+ <string name="sound_files">Sounds</string>
+ <string name="animation_files">Animations</string>
+ <string name="image_files">Images</string>
+ <string name="save_file_verb">Save</string>
+ <string name="load_file_verb">Load</string>
+ <string name="targa_image_files">Targa Images</string>
+ <string name="bitmap_image_files">Bitmap Images</string>
+ <string name="avi_movie_file">AVI Movie File</string>
+ <string name="xaf_animation_file">XAF Anim File</string>
+ <string name="xml_file">XML File</string>
+ <string name="raw_file">RAW File</string>
+ <string name="compressed_image_files">Compressed Images</string>
+ <string name="load_files">Load Files</string>
+ <string name="choose_the_directory">Choose Directory</string>
+ <string name="script_files">Scripts</string>
+ <string name="dictionary_files">Dictionaries</string>
+
+ <!-- LSL Usage Hover Tips -->
+ <!-- NOTE: For now these are set as translate="false", until DEV-40761 is implemented (to internationalize the rest of tooltips in the same window).
+ This has no effect on viewer code, but prevents Linden Lab internal localization tool from scraping these strings. -->
+ <string name="LSLTipSleepTime" translate="false">
+Sleeps script for [SLEEP_TIME] seconds.
+ </string>
+
+ <string name="LSLTipText_llSin" translate="false">
+float llSin(float theta)
+Returns the sine of theta (theta in radians)
+ </string>
+ <string name="LSLTipText_llCos" translate="false">
+float llCos(float theta)
+Returns the cosine of theta (theta in radians)
+ </string>
+ <string name="LSLTipText_llTan" translate="false">
+float llTan(float theta)
+Returns the tangent of theta (theta in radians)
+ </string>
+ <string name="LSLTipText_llAtan2" translate="false">
+float llAtan2(float y, float x)
+Returns the arctangent2 of y, x
+ </string>
+ <string name="LSLTipText_llSqrt" translate="false">
+float llSqrt(float val)
+Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
+ </string>
+ <string name="LSLTipText_llPow" translate="false">
+float llPow(float base, float exponent)
+Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
+ </string>
+ <string name="LSLTipText_llAbs" translate="false">
+integer llAbs(integer val)
+Returns the positive version of val
+ </string>
+ <string name="LSLTipText_llFabs" translate="false">
+float llFabs(float val)
+Returns the positive version of val
+ </string>
+ <string name="LSLTipText_llFrand" translate="false">
+float llFrand(float mag)
+Returns a pseudo random number in the range [0,mag) or (mag,0]
+ </string>
+ <string name="LSLTipText_llFloor" translate="false">
+integer llFloor(float val)
+Returns largest integer value &lt;= val
+ </string>
+ <string name="LSLTipText_llCeil" translate="false">
+integer llCeil(float val)
+Returns smallest integer value &gt;= val
+ </string>
+ <string name="LSLTipText_llRound" translate="false">
+integer llRound(float val)
+Returns val rounded to the nearest integer
+ </string>
+ <string name="LSLTipText_llVecMag" translate="false">
+float llVecMag(vector v)
+Returns the magnitude of v
+ </string>
+ <string name="LSLTipText_llVecNorm" translate="false">
+vector llVecNorm(vector v)
+Returns the v normalized
+ </string>
+ <string name="LSLTipText_llVecDist" translate="false">
+float llVecDist(vector v1, vector v2)
+Returns the 3D distance between v1 and v2
+ </string>
+ <string name="LSLTipText_llRot2Euler" translate="false">
+vector llRot2Euler(rotation q)
+Returns the Euler representation (roll, pitch, yaw) of q
+ </string>
+ <string name="LSLTipText_llEuler2Rot" translate="false">
+rotation llEuler2Rot(vector v)
+Returns the rotation representation of Euler Angles v
+ </string>
+ <string name="LSLTipText_llAxes2Rot" translate="false">
+rotation llAxes2Rot(vector fwd, vector left, vector up)
+Returns the rotation defined by the coordinate axes
+ </string>
+ <string name="LSLTipText_llRot2Fwd" translate="false">
+vector llRot2Fwd(rotation q)
+Returns the forward vector defined by q
+ </string>
+ <string name="LSLTipText_llRot2Left" translate="false">
+vector llRot2Left(rotation q)
+Returns the left vector defined by q
+ </string>
+ <string name="LSLTipText_llRot2Up" translate="false">
+vector llRot2Up(rotation q)
+Returns the up vector defined by q
+ </string>
+ <string name="LSLTipText_llRotBetween" translate="false">
+rotation llRotBetween(vector v1, vector v2)
+Returns the rotation to rotate v1 to v2
+ </string>
+ <string name="LSLTipText_llWhisper" translate="false">
+llWhisper(integer channel, string msg)
+Whispers the text of msg on channel
+ </string>
+ <string name="LSLTipText_llSay" translate="false">
+llSay(integer channel, string msg)
+Says the text of msg on channel
+ </string>
+ <string name="LSLTipText_llShout" translate="false">
+llShout(integer channel, string msg)
+Shouts the text of msg on channel
+ </string>
+ <string name="LSLTipText_llListen" translate="false">
+integer llListen(integer channel, string name, key id, string msg)
+Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
+ </string>
+ <string name="LSLTipText_llListenControl" translate="false">
+llListenControl(integer number, integer active)
+Makes a listen event callback active or inactive
+ </string>
+ <string name="LSLTipText_llListenRemove" translate="false">
+llListenRemove(integer number)
+Removes listen event callback number
+ </string>
+ <string name="LSLTipText_llSensor" translate="false">
+llSensor(string name, key id, integer type, float range, float arc)
+Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
+ </string>
+ <string name="LSLTipText_llSensorRepeat" translate="false">
+llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
+Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
+ </string>
+ <string name="LSLTipText_llSensorRemove" translate="false">
+llSensorRemove()
+Removes the sensor setup by llSensorRepeat
+ </string>
+ <string name="LSLTipText_llDetectedName" translate="false">
+string llDetectedName(integer number)
+Returns the name of detected object number (returns empty string if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedKey" translate="false">
+key llDetectedKey(integer number)
+Returns the key of detected object number (returns empty key if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedOwner" translate="false">
+key llDetectedOwner(integer number)
+Returns the key of detected object&apos;s owner (returns empty key if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedType" translate="false">
+integer llDetectedType(integer number)
+Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedPos" translate="false">
+vector llDetectedPos(integer number)
+Returns the position of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedVel" translate="false">
+vector llDetectedVel(integer number)
+Returns the velocity of detected object number (returns &lt;0,0,0&gt; if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedGrab" translate="false">
+vector llDetectedGrab(integer number)
+Returns the grab offset of the user touching object (returns &lt;0,0,0&gt; if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedRot" translate="false">
+rotation llDetectedRot(integer number)
+Returns the rotation of detected object number (returns &lt;0,0,0,1&gt; if number is not a valid sensed object)
+ </string>
+ <string name="LSLTipText_llDetectedGroup" translate="false">
+integer llDetectedGroup(integer number)
+Returns TRUE if detected object is part of same group as owner
+ </string>
+ <string name="LSLTipText_llDetectedLinkNumber" translate="false">
+integer llDetectedLinkNumber(integer number)
+Returns the link position of the triggered event for touches and collisions only
+ </string>
+ <string name="LSLTipText_llDie" translate="false">
+llDie()
+Deletes the object
+ </string>
+ <string name="LSLTipText_llGround" translate="false">
+float llGround(vector offset)
+Returns the ground height below the object position + offset
+ </string>
+ <string name="LSLTipText_llCloud" translate="false">
+float llCloud(vector offset)
+Returns the cloud density at the object position + offset
+ </string>
+ <string name="LSLTipText_llWind" translate="false">
+vector llWind(vector offset)
+Returns the wind velocity at the object position + offset
+ </string>
+ <string name="LSLTipText_llSetStatus" translate="false">
+llSetStatus(integer status, integer value)
+Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
+ </string>
+ <string name="LSLTipText_llGetStatus" translate="false">
+integer llGetStatus(integer status)
+Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
+ </string>
+ <string name="LSLTipText_llSetScale" translate="false">
+llSetScale(vector scale)
+Sets the scale of the prim
+ </string>
+ <string name="LSLTipText_llGetScale" translate="false">
+vector llGetScale()
+Returns the scale of the prim
+ </string>
+ <string name="LSLTipText_llSetColor" translate="false">
+llSetColor(vector color, integer face)
+Sets the color on face of the prim
+ </string>
+ <string name="LSLTipText_llGetAlpha" translate="false">
+float llGetAlpha(integer face)
+Returns the alpha of face
+ </string>
+ <string name="LSLTipText_llSetAlpha" translate="false">
+llSetAlpha(float alpha, integer face)
+Sets the alpha on face
+ </string>
+ <string name="LSLTipText_llGetColor" translate="false">
+vector llGetColor(integer face)
+Returns the color on face
+ </string>
+ <string name="LSLTipText_llSetTexture" translate="false">
+llSetTexture(string texture, integer face)
+Sets the texture of face or ALL_SIDES
+ </string>
+ <string name="LSLTipText_llScaleTexture" translate="false">
+llScaleTexture(float u, float v, integer face)
+Sets the texture u &amp; v scales for the chosen face or ALL_SIDES
+ </string>
+ <string name="LSLTipText_llOffsetTexture" translate="false">
+llOffsetTexture(float u, float v, integer face)
+Sets the texture u &amp; v offsets for the chosen face or ALL_SIDES
+ </string>
+ <string name="LSLTipText_llRotateTexture" translate="false">
+llRotateTexture(float rotation, integer face)
+Sets the texture rotation for the chosen face
+ </string>
+ <string name="LSLTipText_llGetTexture" translate="false">
+string llGetTexture(integer face)
+Returns a string that is the texture on face (the inventory name if it is a texture in the prim&apos;s inventory, otherwise the key)
+ </string>
+ <string name="LSLTipText_llSetPos" translate="false">
+llSetPos(vector pos)
+Moves the object or prim towards pos without using physics (if the script isn&apos;t physical)
+ </string>
+ <string name="LSLTipText_llGetPos" translate="false">
+vector llGetPos()
+Returns the position of the task in region coordinates
+ </string>
+ <string name="LSLTipText_llGetLocalPos" translate="false">
+vector llGetLocalPos()
+Returns the position relative to the root
+ </string>
+ <string name="LSLTipText_llSetRot" translate="false">
+llSetRot(rotation rot)
+Sets the rotation
+ </string>
+ <string name="LSLTipText_llGetRot" translate="false">
+rotation llGetRot()
+Returns the rotation relative to the region&apos;s axes
+ </string>
+ <string name="LSLTipText_llGetLocalRot" translate="false">
+rotation llGetLocalRot()
+Returns the rotation local to the root
+ </string>
+ <string name="LSLTipText_llSetForce" translate="false">
+llSetForce(vector force, integer local)
+Applies force to the object (if the script is physical), in local coords if local == TRUE
+ </string>
+ <string name="LSLTipText_llGetForce" translate="false">
+vector llGetForce()
+Returns the force (if the script is physical)
+ </string>
+ <string name="LSLTipText_llTarget" translate="false">
+integer llTarget(vector position, float range)
+Sets positions within range of position as a target and return an ID for the target
+ </string>
+ <string name="LSLTipText_llTargetRemove" translate="false">
+llTargetRemove(integer number)
+Removes positional target number registered with llTarget
+ </string>
+ <string name="LSLTipText_llRotTarget" translate="false">
+integer llRotTarget(rotation rot, float error)
+Set rotations with error of rot as a rotational target and return an ID for the rotational target
+ </string>
+ <string name="LSLTipText_llRotTargetRemove" translate="false">
+llRotTargetRemove(integer number)
+Removes rotational target number registered with llRotTarget
+ </string>
+ <string name="LSLTipText_llMoveToTarget" translate="false">
+llMoveToTarget(vector target, float tau)
+Critically damps to target in tau seconds (if the script is physical)
+ </string>
+ <string name="LSLTipText_llStopMoveToTarget" translate="false">
+llStopMoveToTarget()
+Stops critically damped motion
+ </string>
+ <string name="LSLTipText_llApplyImpulse" translate="false">
+llApplyImpulse(vector force, integer local)
+Applies impulse to object (if the script is physical), in local coords if local == TRUE
+ </string>
+ <string name="LSLTipText_llApplyRotationalImpulse" translate="false">
+llApplyRotationalImpulse(vector force, integer local)
+Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
+ </string>
+ <string name="LSLTipText_llSetTorque" translate="false">
+llSetTorque(vector torque, integer local)
+Sets the torque of object (if the script is physical), in local coords if local == TRUE
+ </string>
+ <string name="LSLTipText_llGetTorque" translate="false">
+vector llGetTorque()
+Returns the torque (if the script is physical)
+ </string>
+ <string name="LSLTipText_llSetForceAndTorque" translate="false">
+llSetForceAndTorque(vector force, vector torque, integer local)
+Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
+ </string>
+ <string name="LSLTipText_llGetVel" translate="false">
+vector llGetVel()
+Returns the velocity of the object
+ </string>
+ <string name="LSLTipText_llGetAccel" translate="false">
+vector llGetAccel()
+Returns the acceleration of the object relative to the region&apos;s axes
+ </string>
+ <string name="LSLTipText_llGetOmega" translate="false">
+vector llGetOmega()
+Returns the rotation velocity in radians per second
+ </string>
+ <string name="LSLTipText_llGetTimeOfDay" translate="false">
+float llGetTimeOfDay()
+Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
+ </string>
+ <string name="LSLTipText_llGetWallclock" translate="false">
+float llGetWallclock()
+Returns the time in seconds since midnight California Pacific time (PST/PDT)
+ </string>
+ <string name="LSLTipText_llGetTime" translate="false">
+float llGetTime()
+Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
+ </string>
+ <string name="LSLTipText_llResetTime" translate="false">
+llResetTime()
+Sets the script timer to zero
+ </string>
+ <string name="LSLTipText_llGetAndResetTime" translate="false">
+float llGetAndResetTime()
+Returns the script time in seconds and then resets the script timer to zero
+ </string>
+ <string name="LSLTipText_llSound" translate="false">
+llSound(string sound, float volume, integer queue, integer loop)
+Plays sound at volume and whether it should loop or not.
+ </string>
+ <string name="LSLTipText_llPlaySound" translate="false">
+llPlaySound(string sound, float volume)
+Plays attached sound once at volume (0.0 - 1.0)
+ </string>
+ <string name="LSLTipText_llLoopSound" translate="false">
+llLoopSound(string sound, float volume)
+Plays attached sound looping indefinitely at volume (0.0 - 1.0)
+ </string>
+ <string name="LSLTipText_llLoopSoundMaster" translate="false">
+llLoopSoundMaster(string sound, float volume)
+Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
+ </string>
+ <string name="LSLTipText_llLoopSoundSlave" translate="false">
+llLoopSoundSlave(string sound, float volume)
+Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
+ </string>
+ <string name="LSLTipText_llPlaySoundSlave" translate="false">
+llPlaySoundSlave(string sound, float volume)
+Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
+ </string>
+ <string name="LSLTipText_llTriggerSound" translate="false">
+llTriggerSound(string sound, float volume)
+Plays sound at volume (0.0 - 1.0), centered at but not attached to object
+ </string>
+ <string name="LSLTipText_llStopSound" translate="false">
+llStopSound()
+Stops currently attached sound
+ </string>
+ <string name="LSLTipText_llPreloadSound" translate="false">
+llPreloadSound(string sound)
+Preloads a sound on viewers within range
+ </string>
+ <string name="LSLTipText_llGetSubString" translate="false">
+string llGetSubString(string src, integer start, integer end)
+Returns the indicated substring
+ </string>
+ <string name="LSLTipText_llDeleteSubString" translate="false">
+string llDeleteSubString(string src, integer start, integer end)
+Removes the indicated substring and returns the result
+ </string>
+ <string name="LSLTipText_llInsertString" translate="false">
+string llInsertString(string dst, integer position, string src)
+Returns a destination string dst with the string src inserted starting at position pos
+ </string>
+ <string name="LSLTipText_llToUpper" translate="false">
+string llToUpper(string src)
+Returns a string that is src with all upper-case characters
+ </string>
+ <string name="LSLTipText_llToLower" translate="false">
+string llToLower(string src)
+Returns a string that is src with all lower-case characters
+ </string>
+ <string name="LSLTipText_llGiveMoney" translate="false">
+llGiveMoney(key destination, integer amount)
+Transfers amount of L$ from script owner to destination
+ </string>
+ <string name="LSLTipText_llMakeExplosion" translate="false">
+llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
+Makes a round explosion of particles
+ </string>
+ <string name="LSLTipText_llMakeFountain" translate="false">
+llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
+Makes a fountain of particles
+ </string>
+ <string name="LSLTipText_llMakeSmoke" translate="false">
+llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
+Makes smoke like particles
+ </string>
+ <string name="LSLTipText_llMakeFire" translate="false">
+llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
+Makes fire like particles
+ </string>
+ <string name="LSLTipText_llRezObject" translate="false">
+llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
+Instantiates owner&apos;s inventory object at pos with velocity vel and rotation rot with start parameter param
+ </string>
+ <string name="LSLTipText_llLookAt" translate="false">
+llLookAt(vector target, float strength, float damping)
+Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
+ </string>
+ <string name="LSLTipText_llStopLookAt" translate="false">
+llStopLookAt()
+Stops causing object to point at a target
+ </string>
+ <string name="LSLTipText_llSetTimerEvent" translate="false">
+llSetTimerEvent(float sec)
+Causes the timer event to be triggered a maximum of once every sec seconds
+ </string>
+ <string name="LSLTipText_llSleep" translate="false">
+llSleep(float sec)
+Puts the script to sleep for sec seconds
+ </string>
+ <string name="LSLTipText_llGetMass" translate="false">
+float llGetMass()
+Returns the mass of object that the script is attached to
+ </string>
+ <string name="LSLTipText_llCollisionFilter" translate="false">
+llCollisionFilter(string name, key id, integer accept)
+Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
+ </string>
+ <string name="LSLTipText_llTakeControls" translate="false">
+llTakeControls(integer controls, integer accept, integer pass_on)
+Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
+ </string>
+ <string name="LSLTipText_llReleaseControls" translate="false">
+llReleaseControls()
+Stops taking inputs that were taken with llTakeControls
+ </string>
+ <string name="LSLTipText_llAttachToAvatar" translate="false">
+llAttachToAvatar(integer attach_point)
+Attaches the object to the avatar who has granted permission to the script
+ </string>
+ <string name="LSLTipText_llDetachFromAvatar" translate="false">
+llDetachFromAvatar()
+Detaches object from avatar
+ </string>
+ <string name="LSLTipText_llTakeCamera" translate="false">
+llTakeCamera(key avatar)
+Moves avatar&apos;s viewpoint to task
+ </string>
+ <string name="LSLTipText_llReleaseCamera" translate="false">
+llReleaseCamera(key avatar)
+Returns camera to agent avatar
+ </string>
+ <string name="LSLTipText_llGetOwner" translate="false">
+key llGetOwner()
+Returns the object owner&apos;s UUID
+ </string>
+ <string name="LSLTipText_llInstantMessage" translate="false">
+llInstantMessage(key user, string message)
+Sends the specified string as an Instant Message to the user
+ </string>
+ <string name="LSLTipText_llEmail" translate="false">
+llEmail(string address, string subject, string message)
+Sends an email to address with the subject and message
+ </string>
+ <string name="LSLTipText_llGetNextEmail" translate="false">
+llGetNextEmail(string address, string subject)
+Gets the next waiting email that comes from address, with specified subject
+ </string>
+ <string name="LSLTipText_llGetKey" translate="false">
+key llGetKey()
+Returns the key of the prim the script is attached to
+ </string>
+ <string name="LSLTipText_llSetBuoyancy" translate="false">
+llSetBuoyancy(float buoyancy)
+Sets the buoyancy of the task or object (0 is disabled, &lt; 1.0 sinks, 1.0 floats, &gt; 1.0 rises)
+ </string>
+ <string name="LSLTipText_llSetHoverHeight" translate="false">
+llSetHoverHeight(float height, integer water, float tau)
+Critically damps to a height above the ground (or water) in tau seconds
+ </string>
+ <string name="LSLTipText_llStopHover" translate="false">
+llStopHover()
+Stops hovering to a height
+ </string>
+ <string name="LSLTipText_llMinEventDelay" translate="false">
+llMinEventDelay(float delay)
+Sets the minimum time between events being handled
+ </string>
+ <string name="LSLTipText_llSoundPreload" translate="false">
+llSoundPreload(string sound)
+Preloads a sound on viewers within range
+ </string>
+ <string name="LSLTipText_llRotLookAt" translate="false">
+llRotLookAt(rotation target, float strength, float damping)
+Causes object to point its forward axis towards target
+ </string>
+ <string name="LSLTipText_llStringLength" translate="false">
+integer llStringLength(string str)
+Returns the length of string
+ </string>
+ <string name="LSLTipText_llStartAnimation" translate="false">
+llStartAnimation(string anim)
+Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
+ </string>
+ <string name="LSLTipText_llStopAnimation" translate="false">
+llStopAnimation(string anim)
+Stops animation anim for agent that granted permission
+ </string>
+ <string name="LSLTipText_llPointAt" translate="false">
+llPointAt(vector pos)
+Makes agent that owns object point at pos
+ </string>
+ <string name="LSLTipText_llStopPointAt" translate="false">
+llStopPointAt()
+Stops pointing agent that owns object
+ </string>
+ <string name="LSLTipText_llTargetOmega" translate="false">
+llTargetOmega(vector axis, float spinrate, float gain)
+Rotates the object around axis at spinrate with strength gain
+ </string>
+ <string name="LSLTipText_llGetStartParameter" translate="false">
+integer llGetStartParameter()
+Returns an integer that is the script start/rez parameter
+ </string>
+ <string name="LSLTipText_llGodLikeRezObject" translate="false">
+llGodLikeRezObject(key inventory, vector pos)
+Rezzes directly off of UUID if owner is in God Mode
+ </string>
+ <string name="LSLTipText_llRequestPermissions" translate="false">
+llRequestPermissions(key agent, integer perm)
+Asks the agent for permission to run certain classes of functions
+ </string>
+ <string name="LSLTipText_llGetPermissionsKey" translate="false">
+key llGetPermissionsKey()
+Returns the key of the avatar that last granted permissions to the script
+ </string>
+ <string name="LSLTipText_llGetPermissions" translate="false">
+integer llGetPermissions()
+Returns an integer bitfield with the permissions that have been granted
+ </string>
+ <string name="LSLTipText_llGetLinkNumber" translate="false">
+integer llGetLinkNumber()
+Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
+ </string>
+ <string name="LSLTipText_llSetLinkColor" translate="false">
+llSetLinkColor(integer linknumber, vector color, integer face)
+Sets face to color if a task exists in the link chain at linknumber
+ </string>
+ <string name="LSLTipText_llCreateLink" translate="false">
+llCreateLink(key target, integer parent)
+Attempts to link the script&apos;s object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script&apos;s object becomes the root
+ </string>
+ <string name="LSLTipText_llBreakLink" translate="false">
+llBreakLink(integer linknum)
+Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
+ </string>
+ <string name="LSLTipText_llBreakAllLinks" translate="false">
+llBreakAllLinks()
+Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
+ </string>
+ <string name="LSLTipText_llGetLinkKey" translate="false">
+key llGetLinkKey(integer linknumber)
+Returns the key of the linked prim linknumber
+ </string>
+ <string name="LSLTipText_llGetLinkName" translate="false">
+string llGetLinkName(integer linknumber)
+Returns the name of linknumber in a link set
+ </string>
+ <string name="LSLTipText_llGetInventoryNumber" translate="false">
+integer llGetInventoryNumber(integer type)
+Returns the number of items of a given type (INVENTORY_* flag) in the prim&apos;s inventory
+ </string>
+ <string name="LSLTipText_llGetInventoryName" translate="false">
+string llGetInventoryName(integer type, integer number)
+Returns the name of the inventory item number of a given type
+ </string>
+ <string name="LSLTipText_llSetScriptState" translate="false">
+llSetScriptState(string name, integer run)
+Sets the running state of the specified script
+ </string>
+ <string name="LSLTipText_llGetEnergy" translate="false">
+float llGetEnergy()
+Returns how much energy is in the object as a percentage of maximum
+ </string>
+ <string name="LSLTipText_llGiveInventory" translate="false">
+llGiveInventory(key destination, string inventory)
+Gives inventory to destination
+ </string>
+ <string name="LSLTipText_llRemoveInventory" translate="false">
+llRemoveInventory(string item)
+Removes the named inventory item
+ </string>
+ <string name="LSLTipText_llSetText" translate="false">
+llSetText(string text, vector color, float alpha)
+Displays text that hovers over the prim with specific color and translucency specified with alpha
+ </string>
+ <string name="LSLTipText_llWater" translate="false">
+float llWater(vector offset)
+Returns the water height below the object position + offset
+ </string>
+ <string name="LSLTipText_llPassTouches" translate="false">
+llPassTouches(integer pass)
+If pass == TRUE, touches are passed from children on to parents
+ </string>
+ <string name="LSLTipText_llRequestAgentData" translate="false">
+key llRequestAgentData(key id, integer data)
+Requests data about agent id. When data is available the dataserver event will be raised.
+ </string>
+ <string name="LSLTipText_llRequestInventoryData" translate="false">
+key llRequestInventoryData(string name)
+Requests data from object&apos;s inventory object. When data is available the dataserver event will be raised.
+ </string>
+ <string name="LSLTipText_llSetDamage" translate="false">
+llSetDamage(float damage)
+Sets the amount of damage that will be done when this object hits an avatar.
+ </string>
+ <string name="LSLTipText_llTeleportAgentHome" translate="false">
+llTeleportAgentHome(key id)
+Teleports avatar on the owner&apos;s land to their home location without any warning
+ </string>
+ <string name="LSLTipText_llModifyLand" translate="false">
+llModifyLand(integer action, integer brush)
+Modifies land using the specified action on the specified brush size of land
+ </string>
+ <string name="LSLTipText_llCollisionSound" translate="false">
+llCollisionSound(string impact_sound, float impact_volume)
+Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
+ </string>
+ <string name="LSLTipText_llCollisionSprite" translate="false">
+llCollisionSprite(string impact_sprite)
+Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
+ </string>
+ <string name="LSLTipText_llGetAnimation" translate="false">
+string llGetAnimation(key id)
+Returns the name of the currently playing locomotion animation for avatar id
+ </string>
+ <string name="LSLTipText_llResetScript" translate="false">
+llResetScript()
+Resets the script
+ </string>
+ <string name="LSLTipText_llMessageLinked" translate="false">
+llMessageLinked(integer linknum, integer num, string str, key id)
+Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
+ </string>
+ <string name="LSLTipText_llPushObject" translate="false">
+llPushObject(key id, vector impulse, vector ang_impulse, integer local)
+Applies impulse and ang_impulse to object id
+ </string>
+ <string name="LSLTipText_llPassCollisions" translate="false">
+llPassCollisions(integer pass)
+If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
+ </string>
+ <string name="LSLTipText_llGetScriptName" translate="false">
+string llGetScriptName()
+Returns the name of the script that this function is used in
+ </string>
+ <string name="LSLTipText_llGetNumberOfSides" translate="false">
+integer llGetNumberOfSides()
+Returns the number of faces (or sides) of the prim
+ </string>
+ <string name="LSLTipText_llAxisAngle2Rot" translate="false">
+rotation llAxisAngle2Rot(vector axis, float angle)
+Returns the rotation that is a generated angle about axis
+ </string>
+ <string name="LSLTipText_llRot2Axis" translate="false">
+vector llRot2Axis(rotation rot)
+Returns the rotation axis represented by rot
+ </string>
+ <string name="LSLTipText_llRot2Angle" translate="false">
+float llRot2Angle(rotation rot)
+Returns the rotation angle represented by rot
+ </string>
+ <string name="LSLTipText_llAcos" translate="false">
+float llAcos(float val)
+Returns the arccosine in radians of val
+ </string>
+ <string name="LSLTipText_llAsin" translate="false">
+float llAsin(float val)
+Returns the arcsine in radians of val
+ </string>
+ <string name="LSLTipText_llAngleBetween" translate="false">
+float llAngleBetween(rotation a, rotation b)
+Returns angle between rotation a and b
+ </string>
+ <string name="LSLTipText_llGetInventoryKey" translate="false">
+key llGetInventoryKey(string name)
+Returns the key that is the UUID of the inventory name
+ </string>
+ <string name="LSLTipText_llAllowInventoryDrop" translate="false">
+llAllowInventoryDrop(integer add)
+If add == TRUE, users without modify permissions can still drop inventory items onto a prim
+ </string>
+ <string name="LSLTipText_llGetSunDirection" translate="false">
+vector llGetSunDirection()
+Returns a normalized vector of the direction of the sun in the region
+ </string>
+ <string name="LSLTipText_llGetTextureOffset" translate="false">
+vector llGetTextureOffset(integer face)
+Returns the texture offset of face in the x and y components of a vector
+ </string>
+ <string name="LSLTipText_llGetTextureScale" translate="false">
+vector llGetTextureScale(integer side)
+Returns the texture scale of side in the x and y components of a vector
+ </string>
+ <string name="LSLTipText_llGetTextureRot" translate="false">
+float llGetTextureRot(integer side)
+Returns the texture rotation of side
+ </string>
+ <string name="LSLTipText_llSubStringIndex" translate="false">
+integer llSubStringIndex(string source, string pattern)
+Returns an integer that is the index in source where pattern first appears.
+(Returns -1 if not found)
+ </string>
+ <string name="LSLTipText_llGetOwnerKey" translate="false">
+key llGetOwnerKey(key id)
+Returns the owner of object id
+ </string>
+ <string name="LSLTipText_llGetCenterOfMass" translate="false">
+vector llGetCenterOfMass()
+Returns the prim&apos;s center of mass (unless called from the root prim, where it returns the object&apos;s center of mass)
+ </string>
+ <string name="LSLTipText_llListSort" translate="false">
+list llListSort(list src, integer stride, integer ascending)
+Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
+The sort order is affected by type.
+ </string>
+ <string name="LSLTipText_llGetListLength" translate="false">
+integer llGetListLength(list src)
+Returns the number of elements in the list
+ </string>
+ <string name="LSLTipText_llList2Integer" translate="false">
+integer llList2Integer(list src, integer index)
+Copies the integer at index in the list
+ </string>
+ <string name="LSLTipText_llList2Float" translate="false">
+float llList2Float(list src, integer index)
+Copies the float at index in the list
+ </string>
+ <string name="LSLTipText_llList2String" translate="false">
+string llList2String(list src, integer index)
+Copies the string at index in the list
+ </string>
+ <string name="LSLTipText_llList2Key" translate="false">
+key llList2Key(list src, integer index)
+Copies the key at index in the list
+ </string>
+ <string name="LSLTipText_llList2Vector" translate="false">
+vector llList2Vector(list src, integer index)
+Copies the vector at index in the list
+ </string>
+ <string name="LSLTipText_llList2Rot" translate="false">
+rotation llList2Rot(list src, integer index)
+Copies the rotation at index in the list
+ </string>
+ <string name="LSLTipText_llList2List" translate="false">
+list llList2List(list src, integer start, integer end)
+Copies the slice of the list from start to end
+ </string>
+ <string name="LSLTipText_llDeleteSubList" translate="false">
+list llDeleteSubList(list src, integer start, integer end)
+Removes the slice from start to end and returns the remainder of the list
+ </string>
+ <string name="LSLTipText_llGetListEntryType" translate="false">
+integer llGetListEntryType(list src, integer index)
+Returns the type of the index entry in the list
+(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
+ </string>
+ <string name="LSLTipText_llList2CSV" translate="false">
+string llList2CSV(list src)
+Creates a string of comma separated values from list
+ </string>
+ <string name="LSLTipText_llCSV2List" translate="false">
+list llCSV2List(string src)
+Creates a list from a string of comma separated values
+ </string>
+ <string name="LSLTipText_llListRandomize" translate="false">
+list llListRandomize(list src, integer stride)
+Returns a randomized list of blocks of size stride
+ </string>
+ <string name="LSLTipText_llList2ListStrided" translate="false">
+list llList2ListStrided(list src, integer start, integer end, integer stride)
+Copies the strided slice of the list from start to end
+ </string>
+ <string name="LSLTipText_llGetRegionCorner" translate="false">
+vector llGetRegionCorner()
+Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
+ </string>
+ <string name="LSLTipText_llListInsertList" translate="false">
+list llListInsertList(list dest, list src, integer start)
+Returns a list that contains all the elements from dest but with the elements from src inserted at position start
+ </string>
+ <string name="LSLTipText_llListFindList" translate="false">
+integer llListFindList(list src, list test)
+Returns the index of the first instance of test in src.
+(Returns -1 if not found)
+ </string>
+ <string name="LSLTipText_llGetObjectName" translate="false">
+string llGetObjectName()
+Returns the name of the prim which the script is attached to
+ </string>
+ <string name="LSLTipText_llSetObjectName" translate="false">
+llSetObjectName(string name)
+Sets the prim&apos;s name to the name parameter
+ </string>
+ <string name="LSLTipText_llGetDate" translate="false">
+string llGetDate()
+Returns the current date in the UTC time zone in the format YYYY-MM-DD
+ </string>
+ <string name="LSLTipText_llEdgeOfWorld" translate="false">
+integer llEdgeOfWorld(vector pos, vector dir)
+Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
+ </string>
+ <string name="LSLTipText_llGetAgentInfo" translate="false">
+integer llGetAgentInfo(key id)
+Returns an integer bitfield containing the agent information about id.
+Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
+ </string>
+ <string name="LSLTipText_llAdjustSoundVolume" translate="false">
+llAdjustSoundVolume(float volume)
+Adjusts volume of attached sound (0.0 - 1.0)
+ </string>
+ <string name="LSLTipText_llSetSoundQueueing" translate="false">
+llSetSoundQueueing(integer queue)
+Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
+ </string>
+ <string name="LSLTipText_llSetSoundRadius" translate="false">
+llSetSoundRadius(float radius)
+Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
+ </string>
+ <string name="LSLTipText_llKey2Name" translate="false">
+string llKey2Name(key id)
+Returns the name of the prim or avatar specified by id.
+(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
+ </string>
+ <string name="LSLTipText_llSetTextureAnim" translate="false">
+llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
+Animates the texture on the specified face/faces
+ </string>
+ <string name="LSLTipText_llTriggerSoundLimited" translate="false">
+llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
+Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
+ </string>
+ <string name="LSLTipText_llEjectFromLand" translate="false">
+llEjectFromLand(key avatar)
+Ejects avatar from the parcel
+ </string>
+ <string name="LSLTipText_llParseString2List" translate="false">
+list llParseString2List(string src, list separators, list spacers)
+Breaks src into a list, discarding separators, keeping spacers
+(separators and spacers must be lists of strings, maximum of 8 each)
+ </string>
+ <string name="LSLTipText_llOverMyLand" translate="false">
+integer llOverMyLand(key id)
+Returns TRUE if id is over land owned by the script owner, otherwise FALSE
+ </string>
+ <string name="LSLTipText_llGetLandOwnerAt" translate="false">
+key llGetLandOwnerAt(vector pos)
+Returns the key of the land owner, returns NULL_KEY if public
+ </string>
+ <string name="LSLTipText_llGetNotecardLine" translate="false">
+key llGetNotecardLine(string name, integer line)
+Returns line line of notecard name via the dataserver event
+ </string>
+ <string name="LSLTipText_llGetAgentSize" translate="false">
+vector llGetAgentSize(key id)
+If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
+ </string>
+ <string name="LSLTipText_llSameGroup" translate="false">
+integer llSameGroup(key id)
+Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
+ </string>
+ <string name="LSLTipText_llUnSit" translate="false">
+key llUnSit(key id)
+If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object&apos;s owner, the avatar is forced to stand up
+ </string>
+ <string name="LSLTipText_llGroundSlope" translate="false">
+vector llGroundSlope(vector offset)
+Returns the ground slope below the object position + offset
+ </string>
+ <string name="LSLTipText_llGroundNormal" translate="false">
+vector llGroundNormal(vector offset)
+Returns the ground normal below the object position + offset
+ </string>
+ <string name="LSLTipText_llGroundContour" translate="false">
+vector llGroundCountour(vector offset)
+Returns the ground contour direction below the object position + offset
+ </string>
+ <string name="LSLTipText_llGetAttached" translate="false">
+integer llGetAttached()
+Returns the object&apos;s attachment point, or 0 if not attached
+ </string>
+ <string name="LSLTipText_llGetFreeMemory" translate="false">
+integer llGetFreeMemory()
+Returns the number of free bytes of memory the script can use
+ </string>
+ <string name="LSLTipText_llGetRegionName" translate="false">
+string llGetRegionName()
+Returns the current region name
+ </string>
+ <string name="LSLTipText_llGetRegionTimeDilation" translate="false">
+float llGetRegionTimeDilation()
+Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
+ </string>
+ <string name="LSLTipText_llGetRegionFPS" translate="false">
+float llGetRegionFPS()
+Returns the mean region frames per second
+ </string>
+ <string name="LSLTipText_llParticleSystem" translate="false">
+llParticleSystem(list rules)
+Creates a particle system based on rules. An empty list removes the particle system.
+List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
+ </string>
+ <string name="LSLTipText_llGroundRepel" translate="false">
+llGroundRepel(float height, integer water, float tau)
+Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
+ </string>
+ <string name="LSLTipText_llGiveInventoryList" translate="false">
+llGiveInventoryList(key target, string folder, list inventory)
+Gives inventory items to target, creating a new folder to put them in
+ </string>
+ <string name="LSLTipText_llSetVehicleType" translate="false">
+llSetVehicleType(integer type)
+Sets the vehicle to one of the default types
+ </string>
+ <string name="LSLTipText_llSetVehicleFloatParam" translate="false">
+llSetVehicleFloatParam(integer param, float value)
+Sets the specified vehicle float parameter
+ </string>
+ <string name="LSLTipText_llSetVehicleVectorParam" translate="false">
+llSetVehicleVectorParam(integer param, vector vec)
+Sets the specified vehicle vector parameter
+ </string>
+ <string name="LSLTipText_llSetVehicleRotationParam" translate="false">
+llSetVehicleVectorParam(integer param, rotation rot)
+Sets the specified vehicle rotation parameter
+ </string>
+ <string name="LSLTipText_llSetVehicleFlags" translate="false">
+llSetVehicleFlags(integer flags)
+Sets the enabled bits in &apos;flags&apos;
+ </string>
+ <string name="LSLTipText_llRemoveVehicleFlags" translate="false">
+llRemoveVehicleFlags(integer flags)
+Removes the enabled bits in &apos;flags&apos;
+ </string>
+ <string name="LSLTipText_llSitTarget" translate="false">
+llSitTarget(vector offset, rotation rot)
+Sets the sit location for the prim. If offset == &lt;0,0,0&gt; then the sit target is removed.
+ </string>
+ <string name="LSLTipText_llAvatarOnSitTarget" translate="false">
+key llAvatarOnSitTarget()
+If an avatar is seated on the sit target, returns the avatar&apos;s key, otherwise NULL_KEY
+ </string>
+ <string name="LSLTipText_llAddToLandPassList" translate="false">
+llAddToLandPassList(key avatar, float hours)
+Adds avatar to the land pass list for hours, or indefinitely if hours is 0
+ </string>
+ <string name="LSLTipText_llSetTouchText" translate="false">
+llSetTouchText(string text)
+Displays text rather than the default &apos;Touch&apos; in the pie menu
+ </string>
+ <string name="LSLTipText_llSetSitText" translate="false">
+llSetSitText(string text)
+Displays text rather than the default &apos;Sit Here&apos; in the pie menu
+ </string>
+ <string name="LSLTipText_llSetCameraEyeOffset" translate="false">
+llSetCameraEyeOffset(vector offset)
+Sets the camera eye offset for avatars that sit on the object
+ </string>
+ <string name="LSLTipText_llSetCameraAtOffset" translate="false">
+llSetCameraAtOffset(vector offset)
+Sets the point the camera is looking at to offset for avatars that sit on the object
+ </string>
+ <string name="LSLTipText_llDumpList2String" translate="false">
+string llDumpList2String(list src, string separator)
+Returns the list in a single string, using separator between the entries
+ </string>
+ <string name="LSLTipText_llScriptDanger" translate="false">
+integer llScriptDanger(vector pos)
+Returns TRUE if pos is over public land, sandbox land, land that doesn&apos;t allow everyone to edit and build, or land that doesn&apos;t allow outside scripts
+ </string>
+ <string name="LSLTipText_llDialog" translate="false">
+llDialog(key avatar, string message, list buttons, integer chat_channel
+Shows a dialog box on the avatar&apos;s screen with a message and up to 12 buttons.
+If a button is pressed, the avatar says the text of the button label on chat_channel.
+ </string>
+ <string name="LSLTipText_llVolumeDetect" translate="false">
+llVolumeDetect(integer detect)
+If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
+Must be applied to the root prim.
+ </string>
+ <string name="LSLTipText_llResetOtherScript" translate="false">
+llResetOtherScript(string name)
+Resets script name
+ </string>
+ <string name="LSLTipText_llGetScriptState" translate="false">
+integer llGetScriptState(string name)
+Returns TRUE if the script name is running
+ </string>
+ <string name="LSLTipText_llRemoteLoadScript" translate="false">
+DEPRECATED! Please use llRemoteLoadScriptPin instead.
+ </string>
+ <string name="LSLTipText_llSetRemoteScriptAccessPin" translate="false">
+llSetRemoteScriptAccessPin(integer pin)
+If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
+ </string>
+ <string name="LSLTipText_llRemoteLoadScriptPin" translate="false">
+llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
+Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
+If running == TRUE, starts the script with start_param
+ </string>
+ <string name="LSLTipText_llOpenRemoteDataChannel" translate="false">
+llOpenRemoteDataChannel()
+Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
+ </string>
+ <string name="LSLTipText_llSendRemoteData" translate="false">
+key llSendRemoteData(key channel, string dest, integer idata, string sdata)
+Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
+Returns a key that is the message_id for the resulting remote_data events.
+ </string>
+ <string name="LSLTipText_llRemoteDataReply" translate="false">
+llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
+Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
+ </string>
+ <string name="LSLTipText_llCloseRemoteDataChannel" translate="false">
+llCloseRemoteDataChannel(key channel)
+Closes XML-RPC channel
+ </string>
+ <string name="LSLTipText_llMD5String" translate="false">
+string llMD5String(string src, integer nonce)
+Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
+ </string>
+ <string name="LSLTipText_llSetPrimitiveParams" translate="false">
+llSetPrimitiveParams(list rules)
+Sets the prim&apos;s parameters according to rules
+ </string>
+ <string name="LSLTipText_llStringToBase64" translate="false">
+string llStringToBase64(string str)
+Converts a string to the Base64 representation of the string
+ </string>
+ <string name="LSLTipText_llBase64ToString" translate="false">
+string llBase64ToString(string str)
+Converts a Base64 string to a conventional string.
+If the conversion creates any unprintable characters, they are converted to spaces.
+ </string>
+ <string name="LSLTipText_llXorBase64Strings" translate="false">
+string llXorBase64Strings(string s1, string s2)
+DEPRECATED! Please use llXorBase64StringsCorrect instead.
+Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability.
+ </string>
+ <string name="LSLTipText_llRemoteDataSetRegion" translate="false">
+llRemoteDataSetRegion()
+DEPRECATED! Please use llOpenRemoteDataChannel instead.
+If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
+ </string>
+ <string name="LSLTipText_llLog10" translate="false">
+float llLog10(float val)
+Returns the base 10 logarithm of val. Returns zero if val &lt;= 0.
+ </string>
+ <string name="LSLTipText_llLog" translate="false">
+float llLog(float val)
+Returns the natural logarithm of val. Returns zero if val &lt;= 0.
+ </string>
+ <string name="LSLTipText_llGetAnimationList" translate="false">
+list llGetAnimationList(key id)
+Returns a list of keys of playing animations for avatar described by id
+ </string>
+ <string name="LSLTipText_llSetParcelMusicURL" translate="false">
+llSetParcelMusicURL(string url)
+Sets the streaming audio URL for the parcel which the object is on
+ </string>
+ <string name="LSLTipText_llGetRootPosition" translate="false">
+vector llGetRootPosition()
+Returns the position (in region coordinates) of the root prim of the object which the script is attached to
+ </string>
+ <string name="LSLTipText_llGetRootRotation" translate="false">
+rotation llGetRootRotation()
+Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
+ </string>
+ <string name="LSLTipText_llGetObjectDesc" translate="false">
+string llGetObjectDesc()
+Returns the description of the prim the script is attached to
+ </string>
+ <string name="LSLTipText_llSetObjectDesc" translate="false">
+llSetObjectDesc(string name)
+Sets the prim&apos;s description
+ </string>
+ <string name="LSLTipText_llGetCreator" translate="false">
+key llGetCreator()
+Returns a key for the creator of the prim
+ </string>
+ <string name="LSLTipText_llGetTimestamp" translate="false">
+string llGetTimestamp()
+Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
+ </string>
+ <string name="LSLTipText_llSetLinkAlpha" translate="false">
+llSetLinkAlpha(integer linknumber, float alpha, integer face)
+If a prim exists in the link chain at linknumber, sets face to alpha
+ </string>
+ <string name="LSLTipText_llGetNumberOfPrims" translate="false">
+integer llGetNumberOfPrims()
+Returns the number of prims in a link set the script is attached to
+ </string>
+ <string name="LSLTipText_llGetNumberOfNotecardLines" translate="false">
+key llGetNumberOfNotecardLines(string name)
+Returns number of lines in notecard name via the dataserver event (cast return value to integer)
+ </string>
+ <string name="LSLTipText_llGetBoundingBox" translate="false">
+list llGetBoundingBox(key object)
+Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
+ </string>
+ <string name="LSLTipText_llGetGeometricCenter" translate="false">
+vector llGetGeometricCenter()
+Returns the geometric center of the linked set the script is attached to.
+ </string>
+ <string name="LSLTipText_llGetPrimitiveParams" translate="false">
+list llGetPrimitiveParams(list params)
+Returns the primitive parameters specified in the params list.
+ </string>
+ <string name="LSLTipText_llIntegerToBase64" translate="false">
+string llIntegerToBase64(integer number)
+Returns a string that is a Base64 big endian encode of number
+ </string>
+ <string name="LSLTipText_llBase64ToInteger" translate="false">
+integer llBase64ToInteger(string str)
+Returns an integer that is the str Base64 decoded as a big endian integer
+ </string>
+ <string name="LSLTipText_llGetGMTclock" translate="false">
+float llGetGMTclock()
+Returns the time in seconds since midnight GMT
+ </string>
+ <string name="LSLTipText_llGetSimulatorHostname" translate="false">
+string llGetSimulatorHostname()
+Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
+ </string>
+ <string name="LSLTipText_llSetLocalRot" translate="false">
+llSetLocalRot(rotation rot)
+Sets the rotation of a child prim relative to the root prim
+ </string>
+ <string name="LSLTipText_llParseStringKeepNulls" translate="false">
+list llParseStringKeepNulls(string src, list separators, list spacers)
+Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
+(separators and spacers must be lists of strings, maximum of 8 each)
+ </string>
+ <string name="LSLTipText_llRezAtRoot" translate="false">
+llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
+Instantiates owner&apos;s inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
+ </string>
+ <string name="LSLTipText_llGetObjectPermMask" translate="false">
+integer llGetObjectPermMask(integer mask)
+Returns the requested permission mask for the root object the task is attached to
+ </string>
+ <string name="LSLTipText_llSetObjectPermMask" translate="false">
+llSetObjectPermMask(integer mask, integer value)
+Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
+ </string>
+ <string name="LSLTipText_llGetInventoryPermMask" translate="false">
+integer llGetInventoryPermMask(string item, integer mask)
+Returns the requested permission mask for the inventory item
+ </string>
+ <string name="LSLTipText_llSetInventoryPermMask" translate="false">
+llSetInventoryPermMask(string item, integer mask, integer value)
+Sets the given permission mask to the new value on the inventory item (requires God Mode)
+ </string>
+ <string name="LSLTipText_llGetInventoryCreator" translate="false">
+key llGetInventoryCreator(string item)
+Returns a key for the creator of the inventory item
+ </string>
+ <string name="LSLTipText_llOwnerSay" translate="false">
+llOwnerSay(string msg)
+Says msg to owner only. (Owner must be in the same region.)
+ </string>
+ <string name="LSLTipText_llRequestSimulatorData" translate="false">
+key llRequestSimulatorData(string simulator, integer data)
+Requests data about simulator. When data is available the dataserver event will be raised.
+ </string>
+ <string name="LSLTipText_llForceMouselook" translate="false">
+llForceMouselook(integer mouselook)
+If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
+ </string>
+ <string name="LSLTipText_llGetObjectMass" translate="false">
+float llGetObjectMass(key id)
+Returns the mass of the avatar or object in the region
+ </string>
+ <string name="LSLTipText_llListReplaceList" translate="false">
+list llListReplaceList(list dest, list src, integer start, integer end)
+Returns a list that is dest with start through end removed and src inserted at start
+ </string>
+ <string name="LSLTipText_llLoadURL" translate="false">
+llLoadURL(key avatar, string message, string url)
+Shows a dialog to avatar offering to load the web page at url with a message.
+If user clicks yes, launches the page in their web browser.
+ </string>
+ <string name="LSLTipText_llParcelMediaCommandList" translate="false">
+llParcelMediaCommandList(list command)
+Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
+ </string>
+ <string name="LSLTipText_llParcelMediaQuery" translate="false">
+list llParcelMediaQuery(list query)
+Returns a list containing results of the sent query
+ </string>
+ <string name="LSLTipText_llModPow" translate="false">
+integer llModPow(integer a, integer b, integer c)
+Returns a raised to the b power, mod c. ( (a**b)%c )
+b is capped at 0xFFFF (16 bits).
+ </string>
+ <string name="LSLTipText_llGetInventoryType" translate="false">
+integer llGetInventoryType(string name)
+Returns the type of the inventory item name
+ </string>
+ <string name="LSLTipText_llSetPayPrice" translate="false">
+llSetPayPrice(integer price, list quick_pay_buttons)
+Sets the default amount on the dialog that appears when someone chooses to pay this prim
+ </string>
+ <string name="LSLTipText_llGetCameraPos" translate="false">
+vector llGetCameraPos()
+Returns the current camera position for the agent the task has permissions for
+ </string>
+ <string name="LSLTipText_llGetCameraRot" translate="false">
+rotation llGetCameraRot()
+Returns the current camera orientation for the agent the task has permissions for
+ </string>
+ <string name="LSLTipText_llSetPrimURL" translate="false">
+llSetPrimURL(string url)
+Updates the URL for the web page shown on the sides of the object
+ </string>
+ <string name="LSLTipText_llRefreshPrimURL" translate="false">
+llRefreshPrimURL()
+Reloads the web page shown on the sides of the object
+ </string>
+ <string name="LSLTipText_llEscapeURL" translate="false">
+string llEscapeURL(string url)
+Returns an escaped/encoded version of url, replacing spaces with %20 etc.
+ </string>
+ <string name="LSLTipText_llUnescapeURL" translate="false">
+string llUnescapeURL(string url)
+Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
+ </string>
+ <string name="LSLTipText_llMapDestination" translate="false">
+llMapDestination(string simname, vector pos, vector look_at)
+Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
+Only works for scripts attached to avatar, or during touch events.
+ </string>
+ <string name="LSLTipText_llAddToLandBanList" translate="false">
+llAddToLandBanList(key avatar, float hours)
+Adds avatar to the land ban list for hours, or indefinitely if hours is 0
+ </string>
+ <string name="LSLTipText_llRemoveFromLandPassList" translate="false">
+llRemoveFromLandPassList(key avatar)
+Removes avatar from the land pass list
+ </string>
+ <string name="LSLTipText_llRemoveFromLandBanList" translate="false">
+llRemoveFromLandBanList(key avatar)
+Removes avatar from the land ban list
+ </string>
+ <string name="LSLTipText_llSetCameraParams" translate="false">
+llSetCameraParams(list rules)
+Sets multiple camera parameters at once.
+List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
+ </string>
+ <string name="LSLTipText_llClearCameraParams" translate="false">
+llClearCameraParams()
+Resets all camera parameters to default values and turns off scripted camera control
+ </string>
+ <string name="LSLTipText_llListStatistics" translate="false">
+float llListStatistics(integer operation, list src)
+Performs statistical aggregate functions on list src using LIST_STAT_* operations
+ </string>
+ <string name="LSLTipText_llGetUnixTime" translate="false">
+integer llGetUnixTime()
+Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
+ </string>
+ <string name="LSLTipText_llGetParcelFlags" translate="false">
+integer llGetParcelFlags(vector pos)
+Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
+ </string>
+ <string name="LSLTipText_llGetRegionFlags" translate="false">
+integer llGetRegionFlags()
+Returns the region flags (REGION_FLAG_*) for the region the object is in
+ </string>
+ <string name="LSLTipText_llXorBase64StringsCorrect" translate="false">
+string llXorBase64StringsCorrect(string s1, string s2)
+Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
+s2 repeats if it is shorter than s1.
+ </string>
+ <string name="LSLTipText_llHTTPRequest" translate="false">
+llHTTPRequest(string url, list parameters, string body)
+Sends an HTTP request to the specified url with the body of the request and parameters
+ </string>
+ <string name="LSLTipText_llResetLandBanList" translate="false">
+llResetLandBanList()
+Removes all Residents from the land ban list
+ </string>
+ <string name="LSLTipText_llResetLandPassList" translate="false">
+llResetLandPassList()
+Removes all Residents from the land access/pass list
+ </string>
+ <string name="LSLTipText_llGetObjectPrimCount" translate="false">
+integer llGetObjectPrimCount(key object_id)
+Returns the total number of prims for an object in the region
+ </string>
+ <string name="LSLTipText_llGetParcelPrimOwners" translate="false">
+list llGetParcelPrimOwners(vector pos)
+Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts.
+Requires owner-like permissions for the parcel.
+ </string>
+ <string name="LSLTipText_llGetParcelPrimCount" translate="false">
+integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
+Returns the number of prims on the parcel at pos of the given category.
+Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
+ </string>
+ <string name="LSLTipText_llGetParcelMaxPrims" translate="false">
+integer llGetParcelMaxPrims(vector pos, integer sim_wide)
+Returns the maximum number of prims allowed on the parcel at pos
+ </string>
+ <string name="LSLTipText_llGetParcelDetails" translate="false">
+list llGetParcelDetails(vector pos, list params)
+Returns the parcel details specified in params for the parcel at pos.
+Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
+ </string>
+ <string name="LSLTipText_llSetLinkPrimitiveParams" translate="false">
+llSetLinkPrimitiveParams(integer linknumber, list rules)
+Sets primitive parameters for linknumber based on rules
+ </string>
+ <string name="LSLTipText_llSetLinkTexture" translate="false">
+llSetLinkTexture(integer linknumber, string texture, integer face)
+Sets the texture of face for a task that exists in the link chain at linknumber
+ </string>
+ <string name="LSLTipText_llStringTrim" translate="false">
+string llStringTrim(string src, integer trim_type)
+Trims the leading and/or trailing white spaces from a string.
+trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
+ </string>
+ <string name="LSLTipText_llRegionSay" translate="false">
+llRegionSay(integer channel, string msg)
+Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
+ </string>
+ <string name="LSLTipText_llGetObjectDetails" translate="false">
+list llGetObjectDetails(key id, list params)
+Returns the object details specified in params for the object with key id.
+Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
+ </string>
+ <string name="LSLTipText_llSetClickAction" translate="false">
+llSetClickAction(integer action)
+Sets the action performed when a prim is clicked upon
+ </string>
+ <string name="LSLTipText_llGetRegionAgentCount" translate="false">
+integer llGetRegionAgentCount()
+Returns the number of avatars in the region
+ </string>
+ <string name="LSLTipText_llTextBox" translate="false">
+llTextBox(key avatar, string message, integer chat_channel)
+Shows a window on the avatar&apos;s screen with the message.
+It contains a text box for input, and if entered that text is chatted on chat_channel.
+ </string>
+ <string name="LSLTipText_llGetAgentLanguage" translate="false">
+string llGetAgentLanguage(key avatar)
+Returns the language code of the preferred interface language of the avatar
+ </string>
+ <string name="LSLTipText_llDetectedTouchUV" translate="false">
+vector llDetectedTouchUV(integer index)
+Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
+ </string>
+ <string name="LSLTipText_llDetectedTouchFace" translate="false">
+integer llDetectedTouchFace(integer index)
+Returns the index of the face where the avatar clicked in a triggered touch event
+ </string>
+ <string name="LSLTipText_llDetectedTouchPos" translate="false">
+vector llDetectedTouchPos(integer index)
+Returns the position where the object was touched in a triggered touch event
+ </string>
+ <string name="LSLTipText_llDetectedTouchNormal" translate="false">
+vector llDetectedTouchNormal(integer index)
+Returns the surface normal for a triggered touch event
+ </string>
+ <string name="LSLTipText_llDetectedTouchBinormal" translate="false">
+vector llDetectedTouchBinormal(integer index)
+Returns the surface binormal for a triggered touch event
+ </string>
+ <string name="LSLTipText_llDetectedTouchST" translate="false">
+vector llDetectedTouchST(integer index)
+Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
+ </string>
+ <string name="LSLTipText_llSHA1String" translate="false">
+string llSHA1String(string src)
+Returns a string of 40 hex characters that is the SHA1 security Hash of src
+ </string>
+ <string name="LSLTipText_llGetFreeURLs" translate="false">
+integer llGetFreeURLs()
+Returns the number of available URLs for the current script
+ </string>
+ <string name="LSLTipText_llRequestURL" translate="false">
+key llRequestURL()
+Requests one HTTP:// url for use by this object.
+An http_request event is triggered with the results.
+ </string>
+ <string name="LSLTipText_llRequestSecureURL" translate="false">
+key llRequestSecureURL()
+Requests one HTTPS:// (SSL) url for use by this object.
+An http_request event is triggered with the results.
+ </string>
+ <string name="LSLTipText_llReleaseURL" translate="false">
+llReleaseURL(string url)
+Releases the specified URL, it will no longer be usable
+ </string>
+ <string name="LSLTipText_llHTTPResponse" translate="false">
+llHTTPResponse(key request_id, integer status, string body)
+Responds to request_id with status and body
+ </string>
+ <string name="LSLTipText_llGetHTTPHeader" translate="false">
+string llGetHTTPHeader(key request_id, string header)
+Returns the value for header for request_id
+ </string>
+ <string name="LSLTipText_llSetPrimMediaParams" translate="false">
+llSetPrimMediaParams(integer face, list params)
+Sets the media params for a particular face on an object. If media is not already on this object, add it.
+List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified.
+The possible names are below, along with the types of values and what they mean.
+ </string>
+ <string name="LSLTipText_llGetPrimMediaParams" translate="false">
+list llGetPrimMediaParams(integer face, list params)
+Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
+(Returns an empty list if no media exists on the face.)
+ </string>
+ <string name="LSLTipText_llClearPrimMedia" translate="false">
+llClearPrimMedia(integer face)
+Clears (deletes) the media and all params from the given face.
+ </string>
+ <string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
+llSetLinkPrimitiveParamsFast(integer linknumber,list rules)
+Set primitive parameters for linknumber based on rules.
+ </string>
+ <string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
+llGetLinkPrimitiveParams(integer linknumber,list rules)
+Get primitive parameters for linknumber based on rules.
+ </string>
+ <string name="LSLTipText_llLinkParticleSystem" translate="false">
+llLinkParticleSystem(integer linknumber,list rules)
+Creates a particle system based on rules. Empty list removes particle system from object.
+List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
+ </string>
+ <string name="LSLTipText_llSetLinkTextureAnim" translate="false">
+llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
+Animate the texture on the specified prim&apos;s face/faces.
+ </string>
+ <string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
+integer llGetLinkNumberOfSides(integer link)
+Returns the number of sides of the specified linked prim.
+ </string>
+ <string name="LSLTipText_llGetUsername" translate="false">
+string llGetUsername(key id)
+Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
+ </string>
+ <string name="LSLTipText_llRequestUsername" translate="false">
+key llRequestUsername(key id)
+Requests single-word username of an avatar. When data is available the dataserver event will be raised.
+ </string>
+ <string name="LSLTipText_llGetDisplayName" translate="false">
+string llGetDisplayName(key id)
+Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
+ </string>
+ <string name="LSLTipText_llRequestDisplayName" translate="false">
+key llRequestDisplayName(key id)
+Requests name of an avatar. When data is available the dataserver event will be raised.
+ </string>
+ <string name="LSLTipText_llGetEnv" translate="false">
+llGetEnv(string name)
+Returns a string with the requested data about the region
+ </string>
+ <string name="LSLTipText_llCastRay" translate="false">
+llCastRay(vector start, vector end, list params)
+Casts a ray into the physics world from &apos;start&apos; to &apos;end&apos; and returns data according to details in params.
+ </string>
+ <string name="LSLTipText_llRegionSayTo" translate="false">
+llRegionSayTo(key target, integer channel, string msg)
+Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
+ </string>
+ <string name="LSLTipText_llGetSPMaxMemory" translate="false">
+integer llGetSPMaxMemory()
+Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
+ </string>
+ <string name="LSLTipText_llGetUsedMemory" translate="false">
+integer llGetUsedMemory()
+Returns the current used memory for the current script. Non-mono scripts always use 16k.
+ </string>
+ <string name="LSLTipText_llScriptProfiler" translate="false">
+llScriptProfiler(integer flags)
+Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE.
+MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
+ </string>
+ <string name="LSLTipText_llSetMemoryLimit" translate="false">
+integer llSetMemoryLimit(integer mem)
+ </string>
+ <string name="LSLTipText_llGetMemoryLimit" translate="false">
+integer llGetMemoryLimit()
+ </string>
+ <string name="LSLTipText_llSetLinkMedia" translate="false">
+llSetLinkMedia(integer link, integer face, list params)
+Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified.
+ </string>
+ <string name="LSLTipText_llGetLinkMedia" translate="false">
+list llGetLinkMedia(integer link, integer face, list params)
+Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face.
+ </string>
+ <string name="LSLTipText_llClearLinkMedia" translate="false">
+llClearLinkMedia(integer link, integer face)
+Clears (deletes) the media and all params from the given face on linked prim.
+ </string>
+ <string name="LSLTipText_llSetContentType" translate="false">
+llSetContentType(key id, integer content_type)
+ </string>
+ <string name="LSLTipText_llLinkSitTarget" translate="false">
+llLinkSitTarget(integer link, vector offset, rotation rot)
+Set the sit location for this object (if offset == &lt;0,0,0&gt; clear it)
+ </string>
+ <string name="LSLTipText_llAvatarOnLinkSitTarget" translate="false">
+key llAvatarOnLinkSitTarget(integer link)
+If an avatar is sitting on the sit target, return the avatar&apos;s key, NULL_KEY otherwise
+ </string>
+ <string name="LSLTipText_llSetLinkCamera" translate="false">
+llSetLinkCamera(integer link, vector eye, vector at)
+ </string>
+ <string name="LSLTipText_llSetVelocity" translate="false">
+llSetVelocity(vector velocity, integer local)
+Sets an objects velocity, in local coords if local == TRUE (if the script is physical)
+ </string>
+ <string name="LSLTipText_llSetAngularVelocity" translate="false">
+llSetAngularVelocity(vector angular_velocity, integer local)
+Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical)
+ </string>
+ <string name="LSLTipText_llSetPhysicsMaterial" translate="false">
+llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density )
+Sets the requested attributes of the root object&apos;s physics material.
+ </string>
+ <string name="LSLTipText_llGetPhysicsMaterial" translate="false">
+llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order.
+ </string>
+ <string name="LSLTipText_llGetMassMKS" translate="false">
+llGetMassMKS() returns the mass of the linkset in kilograms.
+ </string>
+ <string name="LSLTipText_llGenerateKey" translate="false">
+llGenerateKey()
+Retun a unique generated key
+ </string>
+ <string name="LSLTipText_llSetKeyframedMotion" translate="false">
+llSetKeyframedMotion(list keyframes, list options)
+Requests that a nonphysical object be keyframed according to keyframe list.
+ </string>
+ <string name="LSLTipText_llTransferLindenDollars" translate="false">
+key llTransferLindenDollars(key destination, integer amount)
+Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer.
+ </string>
+ <string name="LSLTipText_llGetParcelMusicURL" translate="false">
+string llGetParcelMusicURL()
+Gets the streaming audio URL for the parcel of land on which the object is located.
+ </string>
+ <string name="LSLTipText_llSetRegionPos" translate="false">
+integer llSetRegionPos(vector pos)
+Sets the position anywhere within the region (if the object isn&apos;t physical)
+ </string>
+ <string name="LSLTipText_llNavigateTo" translate="false">
+llNavigateTo(vector point, list options)
+For AI Character: Navigate to destination.
+ </string>
+ <string name="LSLTipText_llCreateCharacter" translate="false">
+llCreateCharacter(list options)
+Convert linkset to AI Character which can navigate the world.
+ </string>
+ <string name="LSLTipText_llPursue" translate="false">
+llPursue(key target, list options)
+For AI Character: Chase after a target.
+ </string>
+ <string name="LSLTipText_llWanderWithin" translate="false">
+llWanderWithin(vector center, float radius, list options)
+For AI Character: Wander within a specified volume.
+ </string>
+ <string name="LSLTipText_llFleeFrom" translate="false">
+llFleeFrom(vector source, float radius, list options)
+For AI Character: Flee from a point.
+ </string>
+ <string name="LSLTipText_llPatrolPoints" translate="false">
+llPatrolPoints(list points, list options)
+For AI Character: Patrol a list of points.
+ </string>
+ <string name="LSLTipText_llExecCharacterCmd" translate="false">
+llExecCharacterCmd(integer cmd, list options)
+For AI Character: Execute a character command.
+ </string>
+ <string name="LSLTipText_llDeleteCharacter" translate="false">
+llDeleteCharacter()
+Convert linkset from AI Character to Physics object.
+ </string>
+ <string name="LSLTipText_llUpdateCharacter" translate="false">
+llUpdateCharacter(list options)
+Change the AI Character&apos;s settings.
+ </string>
+ <string name="LSLTipText_llEvade" translate="false">
+llEvade(key target, list options)
+For AI Character: Evade a specified target.
+ </string>
+ <string name="LSLTipText_llGetClosestNavPoint" translate="false">
+list llGetClosestNavPoint(vector point, list options)
+For AI Character: Get the closest navigable point to the point provided.
+ </string>
+
+
+ <!-- Avatar busy/away mode -->
+ <string name="AvatarSetNotAway">Not Away</string>
+ <string name="AvatarSetAway">Away</string>
+ <string name="AvatarSetNotBusy">Not Busy</string>
+ <string name="AvatarSetBusy">Busy</string>
+
+ <!-- Wearable Types -->
+ <string name="shape">Shape</string>
+ <string name="skin">Skin</string>
+ <string name="hair">Hair</string>
+ <string name="eyes">Eyes</string>
+ <string name="shirt">Shirt</string>
+ <string name="pants">Pants</string>
+ <string name="shoes">Shoes</string>
+ <string name="socks">Socks</string>
+ <string name="jacket">Jacket</string>
+ <string name="gloves">Gloves</string>
+ <string name="undershirt">Undershirt</string>
+ <string name="underpants">Underpants</string>
+ <string name="skirt">Skirt</string>
+ <string name="alpha">Alpha</string>
+ <string name="tattoo">Tattoo</string>
+ <string name="physics">Physics</string>
+ <string name="invalid">invalid</string>
+ <string name="none">none</string>
+
+ <!-- Not Worn Wearable Types -->
+ <string name="shirt_not_worn">Shirt not worn</string>
+ <string name="pants_not_worn">Pants not worn</string>
+ <string name="shoes_not_worn">Shoes not worn</string>
+ <string name="socks_not_worn">Socks not worn</string>
+ <string name="jacket_not_worn">Jacket not worn</string>
+ <string name="gloves_not_worn">Gloves not worn</string>
+ <string name="undershirt_not_worn">Undershirt not worn</string>
+ <string name="underpants_not_worn">Underpants not worn</string>
+ <string name="skirt_not_worn">Skirt not worn</string>
+ <string name="alpha_not_worn">Alpha not worn</string>
+ <string name="tattoo_not_worn">Tattoo not worn</string>
+ <string name="physics_not_worn">Physics not worn</string>
+ <string name="invalid_not_worn">invalid</string>
+
+ <!-- Create new wearable of the specified type -->
+ <string name="create_new_shape">Create new shape</string>
+ <string name="create_new_skin">Create new skin</string>
+ <string name="create_new_hair">Create new hair</string>
+ <string name="create_new_eyes">Create new eyes</string>
+ <string name="create_new_shirt">Create new shirt</string>
+ <string name="create_new_pants">Create new pants</string>
+ <string name="create_new_shoes">Create new shoes</string>
+ <string name="create_new_socks">Create new socks</string>
+ <string name="create_new_jacket">Create new jacket</string>
+ <string name="create_new_gloves">Create new gloves</string>
+ <string name="create_new_undershirt">Create new undershirt</string>
+ <string name="create_new_underpants">Create new underpants</string>
+ <string name="create_new_skirt">Create new skirt</string>
+ <string name="create_new_alpha">Create new alpha</string>
+ <string name="create_new_tattoo">Create new tattoo</string>
+ <string name="create_new_physics">Create new physics</string>
+ <string name="create_new_invalid">invalid</string>
+
+ <!-- Wearable List-->
+ <string name="NewWearable">New [WEARABLE_ITEM]</string>
+
+ <!-- LLGroupNotify -->
+ <!-- used in the construction of a Group Notice blue dialog box, buttons, tooltip etc. Seems to be no longer utilized by code in Viewer 2.0 -->
+ <string name="next">Next</string>
+ <string name="ok">OK</string>
+ <string name="GroupNotifyGroupNotice">Group Notice</string>
+ <string name="GroupNotifyGroupNotices">Group Notices</string>
+ <string name="GroupNotifySentBy">Sent by</string>
+ <string name="GroupNotifyAttached">Attached:</string>
+ <string name="GroupNotifyViewPastNotices">View past notices or opt-out of receiving these messages here.</string>
+ <string name="GroupNotifyOpenAttachment">Open Attachment</string>
+ <string name="GroupNotifySaveAttachment">Save Attachment</string>
+
+ <string name="TeleportOffer">Teleport offering</string>
+ <!-- start-up toast's string-->
+ <string name="StartUpNotifications">New notifications arrived while you were away.</string>
+ <!-- overflow toast's string-->
+ <string name="OverflowInfoChannelString">You have %d more notification</string>
+
+
+ <!-- body parts -->
+ <string name="BodyPartsRightArm">Right Arm</string>
+ <string name="BodyPartsHead">Head</string>
+ <string name="BodyPartsLeftArm">Left Arm</string>
+ <string name="BodyPartsLeftLeg">Left Leg</string>
+ <string name="BodyPartsTorso">Torso</string>
+ <string name="BodyPartsRightLeg">Right Leg</string>
+
+ <!-- slider -->
+ <string name="GraphicsQualityLow">Low</string>
+ <string name="GraphicsQualityMid">Mid</string>
+ <string name="GraphicsQualityHigh">High</string>
+
+ <!-- mouselook -->
+ <string name="LeaveMouselook">Press ESC to return to World View</string>
+
+ <!-- inventory -->
+ <string name="InventoryNoMatchingItems">Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search].</string>
+ <string name="PlacesNoMatchingItems">Didn't find what you're looking for? Try [secondlife:///app/search/places/[SEARCH_TERM] Search].</string>
+ <string name="FavoritesNoMatchingItems">Drag a landmark here to add it to your favorites.</string>
+ <string name="InventoryNoTexture">You do not have a copy of this texture in your inventory</string>
+ <string name="InventoryInboxNoItems">Your Marketplace purchases will appear here. You may then drag them into your inventory to use them.</string>
+ <string name="MarketplaceURL">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/</string>
+ <string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4</string>
+ <string name="MarketplaceURL_Dashboard">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard</string>
+ <string name="MarketplaceURL_Imports">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports</string>
+ <string name="MarketplaceURL_LearnMore">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more</string>
+ <string name="InventoryOutboxNotMerchantTitle">Anyone can sell items on the Marketplace.</string>
+ <string name="InventoryOutboxNotMerchantTooltip"></string>
+ <string name="InventoryOutboxNotMerchant">
+If you'd like to become a merchant, you'll need to [[MARKETPLACE_CREATE_STORE_URL] create a Marketplace store].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">Your outbox is empty.</string>
+ <string name="InventoryOutboxNoItemsTooltip"></string>
+ <string name="InventoryOutboxNoItems">
+Drag folders to this area and click "Send to Marketplace" to list them for sale on the [[MARKETPLACE_DASHBOARD_URL] Marketplace].
+ </string>
+
+ <string name="Marketplace Error None">No errors</string>
+ <string name="Marketplace Error Not Merchant">Error: Before sending items to the Marketplace you will need to set yourself up as a merchant (free of charge).</string>
+ <string name="Marketplace Error Empty Folder">Error: This folder has no contents.</string>
+ <string name="Marketplace Error Unassociated Products">Error: This item failed to upload because your merchant account has too many items unassociated with products. To fix this error, log in to the marketplace website and reduce your unassociated item count.</string>
+
+ <string name="Marketplace Error Object Limit">Error: This item contains too many objects. Fix this error by placing objects together in boxes to reduce the total count to less than 200.</string>
+ <string name="Marketplace Error Folder Depth">Error: This item contains too many levels of nested folders. Reorganize it to a maximum of 3 levels of nested folders.</string>
+ <string name="Marketplace Error Unsellable Item">Error: This item can not be sold on the marketplace.</string>
+ <string name="Marketplace Error Internal Import">Error: There was a problem with this item. Try again later.</string>
+
+ <string name="Open landmarks">Open landmarks</string>
+
+ <!-- use value="" because they have preceding spaces -->
+ <string name="no_transfer" value=" (no transfer)" />
+ <string name="no_modify" value=" (no modify)" />
+ <string name="no_copy" value=" (no copy)" />
+ <string name="worn" value=" (worn)" />
+ <string name="link" value=" (link)" />
+ <string name="broken_link" value=" (broken_link)" />
+ <string name="LoadingContents">Loading contents...</string>
+ <string name="NoContents">No contents</string>
+ <string name="WornOnAttachmentPoint" value=" (worn on [ATTACHMENT_POINT])" />
+ <string name="ActiveGesture" value="[GESLABEL] (active)"/>
+ <!-- Inventory permissions -->
+ <string name="PermYes">Yes</string>
+ <string name="PermNo">No</string>
+
+ <!-- Gestures labels -->
+ <!-- use value="" because they have preceding spaces -->
+ <string name="Chat Message" value=" Chat : " />
+ <string name="Sound" value=" Sound : " />
+ <string name="Wait" value=" --- Wait : " />
+ <string name="AnimFlagStop" value=" Stop Animation : " />
+ <string name="AnimFlagStart" value=" Start Animation : " />
+ <string name="Wave" value=" Wave " />
+ <string name="GestureActionNone" value="None" />
+ <string name="HelloAvatar" value=" Hello, avatar! " />
+ <string name="ViewAllGestures" value=" View All &gt;&gt;" />
+ <string name="GetMoreGestures" value=" Get More &gt;&gt;" />
+
+ <!-- inventory filter -->
+ <!-- use value="" because they have preceding spaces -->
+ <string name="Animations" value=" Animations," />
+ <string name="Calling Cards" value=" Calling Cards," />
+ <string name="Clothing" value=" Clothing," />
+ <string name="Gestures" value=" Gestures," />
+ <string name="Landmarks" value=" Landmarks," />
+ <string name="Notecards" value=" Notecards," />
+ <string name="Objects" value=" Objects," />
+ <string name="Scripts" value=" Scripts," />
+ <string name="Sounds" value=" Sounds," />
+ <string name="Textures" value=" Textures," />
+ <string name="Snapshots" value=" Snapshots," />
+ <string name="No Filters" value="No " />
+ <string name="Since Logoff" value=" - Since Logoff" />
+
+ <!-- inventory folder -->
+ <string name="InvFolder My Inventory">My Inventory</string>
+ <string name="InvFolder Library">Library</string>
+ <string name="InvFolder Textures">Textures</string>
+ <string name="InvFolder Sounds">Sounds</string>
+ <string name="InvFolder Calling Cards">Calling Cards</string>
+ <string name="InvFolder Landmarks">Landmarks</string>
+ <string name="InvFolder Scripts">Scripts</string>
+ <string name="InvFolder Clothing">Clothing</string>
+ <string name="InvFolder Objects">Objects</string>
+ <string name="InvFolder Notecards">Notecards</string>
+ <string name="InvFolder New Folder">New Folder</string>
+ <string name="InvFolder Inventory">Inventory</string>
+ <string name="InvFolder Uncompressed Images">Uncompressed Images</string>
+ <string name="InvFolder Body Parts">Body Parts</string>
+ <string name="InvFolder Trash">Trash</string>
+ <string name="InvFolder Photo Album">Photo Album</string>
+ <string name="InvFolder Lost And Found">Lost And Found</string>
+ <string name="InvFolder Uncompressed Sounds">Uncompressed Sounds</string>
+ <string name="InvFolder Animations">Animations</string>
+ <string name="InvFolder Gestures">Gestures</string>
+ <string name="InvFolder Favorite">My Favorites</string>
+ <!-- historically default name of the Favorites folder can start from either "f" or "F" letter.
+ We should localize both of them with the same value -->
+ <string name="InvFolder favorite">My Favorites</string>
+ <string name="InvFolder Favorites">My Favorites</string>
+ <string name="InvFolder favorites">My Favorites</string>
+ <string name="InvFolder Current Outfit">Current Outfit</string>
+ <string name="InvFolder Initial Outfits">Initial Outfits</string>
+ <string name="InvFolder My Outfits">My Outfits</string>
+ <string name="InvFolder Accessories">Accessories</string>
+ <string name="InvFolder Meshes">Meshes</string>
+ <string name="InvFolder Received Items">Received Items</string>
+ <string name="InvFolder Merchant Outbox">Merchant Outbox</string>
+
+ <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
+ <string name="InvFolder Friends">Friends</string>
+ <string name="InvFolder All">All</string>
+
+ <string name="no_attachments">No attachments worn</string>
+ <string name="Attachments remain">Attachments ([COUNT] slots remain)</string>
+
+ <!-- inventory FVBridge -->
+ <!-- This is used in llpanelinventory.cpp when constructing a context menu for an item for Sale -->
+ <string name="Buy">Buy</string>
+ <string name="BuyforL$">Buy for L$</string>
+
+ <string name="Stone">Stone</string>
+ <string name="Metal">Metal</string>
+ <string name="Glass">Glass</string>
+ <string name="Wood">Wood</string>
+ <string name="Flesh">Flesh</string>
+ <string name="Plastic">Plastic</string>
+ <string name="Rubber">Rubber</string>
+ <string name="Light">Light</string>
+
+ <!-- keyboard -->
+ <string name="KBShift">Shift</string>
+ <string name="KBCtrl">Ctrl</string>
+
+ <!-- Avatar Skeleton -->
+ <string name="Chest">Chest</string>
+ <string name="Skull">Skull</string>
+ <string name="Left Shoulder">Left Shoulder</string>
+ <string name="Right Shoulder">Right Shoulder</string>
+ <string name="Left Hand">Left Hand</string>
+ <string name="Right Hand">Right Hand</string>
+ <string name="Left Foot">Left Foot</string>
+ <string name="Right Foot">Right Foot</string>
+ <string name="Spine">Spine</string>
+ <string name="Pelvis">Pelvis</string>
+ <string name="Mouth">Mouth</string>
+ <string name="Chin">Chin</string>
+ <string name="Left Ear">Left Ear</string>
+ <string name="Right Ear">Right Ear</string>
+ <string name="Left Eyeball">Left Eyeball</string>
+ <string name="Right Eyeball">Right Eyeball</string>
+ <string name="Nose">Nose</string>
+ <string name="R Upper Arm">R Upper Arm</string>
+ <string name="R Forearm">R Forearm</string>
+ <string name="L Upper Arm">L Upper Arm</string>
+ <string name="L Forearm">L Forearm</string>
+ <string name="Right Hip">Right Hip</string>
+ <string name="R Upper Leg">R Upper Leg</string>
+ <string name="R Lower Leg">R Lower Leg</string>
+ <string name="Left Hip">Left Hip</string>
+ <string name="L Upper Leg">L Upper Leg</string>
+ <string name="L Lower Leg">L Lower Leg</string>
+ <string name="Stomach">Stomach</string>
+ <string name="Left Pec">Left Pec</string>
+ <string name="Right Pec">Right Pec</string>
+ <string name="Neck">Neck</string>
+ <string name="Avatar Center">Avatar Center</string>
+ <string name="Invalid Attachment">Invalid Attachment Point</string>
+
+ <!-- Avatar age computation, see LLDateUtil::ageFromDate -->
+ <string name="YearsMonthsOld">[AGEYEARS] [AGEMONTHS] old</string>
+ <string name="YearsOld">[AGEYEARS] old</string>
+ <string name="MonthsOld">[AGEMONTHS] old</string>
+ <string name="WeeksOld">[AGEWEEKS] old</string>
+ <string name="DaysOld">[AGEDAYS] old</string>
+ <string name="TodayOld">Joined today</string>
+
+ <!-- AgeYearsA = singular,
+ AgeYearsB = plural,
+ AgeYearsC = plural for non-English languages like Russian
+ For example, LLTrans::getCountString("AgeYears", 3) is plural form B
+ in English and form C in Russian -->
+ <string name="AgeYearsA">[COUNT] year</string>
+ <string name="AgeYearsB">[COUNT] years</string>
+ <string name="AgeYearsC">[COUNT] years</string>
+ <string name="AgeMonthsA">[COUNT] month</string>
+ <string name="AgeMonthsB">[COUNT] months</string>
+ <string name="AgeMonthsC">[COUNT] months</string>
+ <string name="AgeWeeksA">[COUNT] week</string>
+ <string name="AgeWeeksB">[COUNT] weeks</string>
+ <string name="AgeWeeksC">[COUNT] weeks</string>
+ <string name="AgeDaysA">[COUNT] day</string>
+ <string name="AgeDaysB">[COUNT] days</string>
+ <string name="AgeDaysC">[COUNT] days</string>
+ <!-- Group member counts -->
+ <string name="GroupMembersA">[COUNT] member</string>
+ <string name="GroupMembersB">[COUNT] members</string>
+ <string name="GroupMembersC">[COUNT] members</string>
+
+ <!-- Account types, see LLAvatarPropertiesProcessor -->
+ <string name="AcctTypeResident">Resident</string>
+ <string name="AcctTypeTrial">Trial</string>
+ <string name="AcctTypeCharterMember">Charter Member</string>
+ <string name="AcctTypeEmployee">Linden Lab Employee</string>
+ <string name="PaymentInfoUsed">Payment Info Used</string>
+ <string name="PaymentInfoOnFile">Payment Info On File</string>
+ <string name="NoPaymentInfoOnFile">No Payment Info On File</string>
+ <string name="AgeVerified">Age-verified</string>
+ <string name="NotAgeVerified">Not Age-verified</string>
+
+ <!-- HUD Position -->
+ <string name="Center 2">Center 2</string>
+ <string name="Top Right">Top Right</string>
+ <string name="Top">Top</string>
+ <string name="Top Left">Top Left</string>
+ <string name="Center">Center</string>
+ <string name="Bottom Left">Bottom Left</string>
+ <string name="Bottom">Bottom</string>
+ <string name="Bottom Right">Bottom Right</string>
+
+ <!-- compile queue-->
+ <string name="CompileQueueDownloadedCompiling">Downloaded, now compiling</string>
+ <string name="CompileQueueScriptNotFound">Script not found on server.</string>
+ <string name="CompileQueueProblemDownloading">Problem downloading</string>
+ <string name="CompileQueueInsufficientPermDownload">Insufficient permissions to download a script.</string>
+ <string name="CompileQueueInsufficientPermFor">Insufficient permissions for</string>
+ <string name="CompileQueueUnknownFailure">Unknown failure to download</string>
+ <string name="CompileQueueTitle">Recompilation Progress</string>
+ <string name="CompileQueueStart">recompile</string>
+ <string name="ResetQueueTitle">Reset Progress</string>
+ <string name="ResetQueueStart">reset</string>
+ <string name="RunQueueTitle">Set Running Progress</string>
+ <string name="RunQueueStart">set running</string>
+ <string name="NotRunQueueTitle">Set Not Running Progress</string>
+ <string name="NotRunQueueStart">set not running</string>
+
+ <!-- compile comment text-->
+ <string name="CompileSuccessful">Compile successful!</string>
+ <string name="CompileSuccessfulSaving">Compile successful, saving...</string>
+ <string name="SaveComplete">Save complete.</string>
+ <string name="ObjectOutOfRange">Script (object out of range)</string>
+
+ <!-- god tools -->
+ <string name="GodToolsObjectOwnedBy">Object [OBJECT] owned by [OWNER]</string>
+
+ <!-- groups -->
+ <string name="GroupsNone">none</string>
+ <string name="Group" value=" (group)" />
+ <string name="Unknown">(Unknown)</string>
+ <string name="SummaryForTheWeek" value="Summary for this week, beginning on " />
+ <string name="NextStipendDay" value="The next stipend day is " />
+ <string name="GroupPlanningDate">[mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]</string>
+ <string name="GroupIndividualShare" value=" Group Individual Share" />
+ <string name="GroupColumn" value=" Group" />
+ <string name="Balance">Balance</string>
+ <string name="Credits">Credits</string>
+ <string name="Debits">Debits</string>
+ <string name="Total">Total</string>
+ <string name="NoGroupDataFound">No group data found for group </string>
+
+ <!-- floater IM bonus_info: When a Linden with Admin/god status receives a new IM this displays the estate (Mainland vs. teen grid) of the source avatar.
+ This is to help Lindens when answering questions. -->
+ <string name="IMParentEstate">parent estate</string>
+ <string name="IMMainland">mainland</string>
+ <string name="IMTeen">teen</string>
+
+ <!-- floater about land -->
+ <string name="Anyone">anyone</string>
+
+ <!-- floater region info -->
+ <!-- The following will replace variable [ALL_ESTATES] in notifications EstateAllowed*, EstateBanned*, EstateManager* -->
+ <string name="RegionInfoError">error</string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ all estates owned by [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">all estates that you own</string>
+ <string name="RegionInfoAllEstatesYouManage">
+ all estates that you manage for [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])</string>
+ <string name="RegionInfoAllowedGroups">Allowed groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
+
+ <!-- script limits floater -->
+ <string name="ScriptLimitsParcelScriptMemory">Parcel Script Memory</string>
+ <string name="ScriptLimitsParcelsOwned">Parcels Listed: [PARCELS]</string>
+ <string name="ScriptLimitsMemoryUsed">Memory used: [COUNT] kb out of [MAX] kb; [AVAILABLE] kb available</string>
+ <string name="ScriptLimitsMemoryUsedSimple">Memory used: [COUNT] kb</string>
+ <string name="ScriptLimitsParcelScriptURLs">Parcel Script URLs</string>
+ <string name="ScriptLimitsURLsUsed">URLs used: [COUNT] out of [MAX]; [AVAILABLE] available</string>
+ <string name="ScriptLimitsURLsUsedSimple">URLs used: [COUNT]</string>
+ <string name="ScriptLimitsRequestError">Error requesting information</string>
+ <string name="ScriptLimitsRequestNoParcelSelected">No Parcel Selected</string>
+ <string name="ScriptLimitsRequestWrongRegion">Error: script information is only available in your current region</string>
+ <string name="ScriptLimitsRequestWaiting">Retrieving information...</string>
+ <string name="ScriptLimitsRequestDontOwnParcel">You do not have permission to examine this parcel</string>
+
+ <string name="SITTING_ON">Sitting On</string>
+ <string name="ATTACH_CHEST">Chest</string>
+ <string name="ATTACH_HEAD">Head</string>
+ <string name="ATTACH_LSHOULDER">Left Shoulder</string>
+ <string name="ATTACH_RSHOULDER">Right Shoulder</string>
+ <string name="ATTACH_LHAND">Left Hand</string>
+ <string name="ATTACH_RHAND">Right Hand</string>
+ <string name="ATTACH_LFOOT">Left Foot</string>
+ <string name="ATTACH_RFOOT">Right Foot</string>
+ <string name="ATTACH_BACK">Back</string>
+ <string name="ATTACH_PELVIS">Pelvis</string>
+ <string name="ATTACH_MOUTH">Mouth</string>
+ <string name="ATTACH_CHIN">Chin</string>
+ <string name="ATTACH_LEAR">Left Ear</string>
+ <string name="ATTACH_REAR">Right Ear</string>
+ <string name="ATTACH_LEYE">Left Eye</string>
+ <string name="ATTACH_REYE">Right Eye</string>
+ <string name="ATTACH_NOSE">Nose</string>
+ <string name="ATTACH_RUARM">Right Upper Arm</string>
+ <string name="ATTACH_RLARM">Right Lower Arm</string>
+ <string name="ATTACH_LUARM">Left Upper Arm</string>
+ <string name="ATTACH_LLARM">Left Lower Arm</string>
+ <string name="ATTACH_RHIP">Right Hip</string>
+ <string name="ATTACH_RULEG">Right Upper Leg</string>
+ <string name="ATTACH_RLLEG">Right Lower Leg</string>
+ <string name="ATTACH_LHIP">Left Hip</string>
+ <string name="ATTACH_LULEG">Left Upper Leg</string>
+ <string name="ATTACH_LLLEG">Left Lower Leg</string>
+ <string name="ATTACH_BELLY">Belly</string>
+ <string name="ATTACH_RPEC">Right Pec</string>
+ <string name="ATTACH_LPEC">Left Pec</string>
+ <string name="ATTACH_HUD_CENTER_2">HUD Center 2</string>
+ <string name="ATTACH_HUD_TOP_RIGHT">HUD Top Right</string>
+ <string name="ATTACH_HUD_TOP_CENTER">HUD Top Center</string>
+ <string name="ATTACH_HUD_TOP_LEFT">HUD Top Left</string>
+ <string name="ATTACH_HUD_CENTER_1">HUD Center 1</string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">HUD Bottom Left</string>
+ <string name="ATTACH_HUD_BOTTOM">HUD Bottom</string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">HUD Bottom Right</string>
+
+ <!-- script editor -->
+ <string name="CursorPos">Line [LINE], Column [COLUMN]</string>
+
+ <!-- panel dir browser -->
+ <string name="PanelDirCountFound">[COUNT] found</string>
+ <string name="PanelDirTimeStr">[hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]</string>
+
+ <!-- panel dir events -->
+ <string name="PanelDirEventsDateText">[mthnum,datetime,slt]/[day,datetime,slt]</string>
+
+ <!-- panel contents -->
+ <string name="PanelContentsTooltip">Content of object</string>
+ <string name="PanelContentsNewScript">New Script</string>
+
+ <!-- panel preferences general -->
+ <string name="BusyModeResponseDefault">The Resident you messaged is in &apos;busy mode&apos; which means they have requested not to be disturbed. Your message will still be shown in their IM panel for later viewing.</string>
+
+ <!-- Mute -->
+ <string name="MuteByName">(By name)</string>
+ <string name="MuteAgent">(Resident)</string>
+ <string name="MuteObject">(Object)</string>
+ <string name="MuteGroup">(Group)</string>
+ <string name="MuteExternal">(External)</string>
+
+ <!-- Region/Estate Covenant -->
+ <string name="RegionNoCovenant">There is no Covenant provided for this Estate.</string>
+ <string name="RegionNoCovenantOtherOwner">There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab. Please contact the Estate Owner for sales details.</string>
+ <string name="covenant_last_modified" value="Last Modified: " /> <!-- use value="" to keep the trailing space -->
+ <string name="none_text" value=" (none) " />
+ <string name="never_text" value=" (never) " />
+
+ <!--Region Details-->
+ <string name="GroupOwned">Group Owned</string>
+ <string name="Public">Public</string>
+
+ <!-- Environment settings -->
+ <string name="LocalSettings">Local Settings</string>
+ <string name="RegionSettings">Region Settings</string>
+
+ <!-- panel classified -->
+ <string name="ClassifiedClicksTxt">Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile</string>
+ <string name="ClassifiedUpdateAfterPublish">(will update after publish)</string>
+
+ <!-- panel picks -->
+ <string name="NoPicksClassifiedsText">You haven't created any Picks or Classifieds. Click the Plus button below to create a Pick or Classified.</string>
+ <string name="NoAvatarPicksClassifiedsText">User has no picks or classifieds</string>
+ <string name="PicksClassifiedsLoadingText">Loading...</string>
+
+ <!-- Multi Preview Floater -->
+ <string name="MultiPreviewTitle">Preview</string>
+ <string name="MultiPropertiesTitle">Properties</string>
+
+ <!-- inventory offer -->
+ <string name="InvOfferAnObjectNamed">An object named</string>
+ <string name="InvOfferOwnedByGroup">owned by the group</string>
+ <string name="InvOfferOwnedByUnknownGroup">owned by an unknown group</string>
+ <string name="InvOfferOwnedBy">owned by</string>
+ <string name="InvOfferOwnedByUnknownUser">owned by an unknown user</string>
+ <string name="InvOfferGaveYou">gave you</string>
+ <string name="InvOfferDecline">You decline [DESC] from &lt;nolink&gt;[NAME]&lt;/nolink&gt;.</string>
+
+ <!-- group money -->
+ <string name="GroupMoneyTotal">Total</string>
+ <string name="GroupMoneyBought">bought</string>
+ <string name="GroupMoneyPaidYou">paid you</string>
+ <string name="GroupMoneyPaidInto">paid into</string>
+ <string name="GroupMoneyBoughtPassTo">bought pass to</string>
+ <string name="GroupMoneyPaidFeeForEvent">paid fee for event</string>
+ <string name="GroupMoneyPaidPrizeForEvent">paid prize for event</string>
+ <string name="GroupMoneyBalance">Balance</string>
+ <string name="GroupMoneyCredits">Credits</string>
+ <string name="GroupMoneyDebits">Debits</string>
+ <string name="GroupMoneyDate">[weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]</string>
+
+ <!-- viewer object -->
+ <string name="ViewerObjectContents">Contents</string>
+
+ <!-- Viewer menu -->
+ <string name="AcquiredItems">Acquired Items</string>
+ <string name="Cancel">Cancel</string>
+ <string name="UploadingCosts">Uploading [NAME] costs L$ [AMOUNT]</string>
+ <string name="BuyingCosts">Buying this costs L$ [AMOUNT]</string>
+ <string name="UnknownFileExtension">
+ Unknown file extension .%s
+Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
+ </string>
+ <string name="MuteObject2">Block</string>
+ <string name="MuteAvatar">Block</string>
+ <string name="UnmuteObject">Unblock</string>
+ <string name="UnmuteAvatar">Unblock</string>
+ <string name="AddLandmarkNavBarMenu">Add to My Landmarks...</string>
+ <string name="EditLandmarkNavBarMenu">Edit my Landmark...</string>
+
+ <!-- menu accelerators -->
+ <string name="accel-mac-control">&#8963;</string>
+ <string name="accel-mac-command">&#8984;</string>
+ <string name="accel-mac-option">&#8997;</string>
+ <string name="accel-mac-shift">&#8679;</string>
+ <string name="accel-win-control">Ctrl+</string>
+ <string name="accel-win-alt">Alt+</string>
+ <string name="accel-win-shift">Shift+</string>
+
+ <!-- Previews -->
+ <string name="FileSaved">File Saved</string>
+ <string name="Receiving">Receiving</string>
+
+ <!-- status bar , Time -->
+ <string name="AM">AM</string>
+ <string name="PM">PM</string>
+ <string name="PST">PST</string>
+ <string name="PDT">PDT</string>
+
+ <!-- Directions, HUD -->
+ <string name="Direction_Forward">Forward</string>
+ <string name="Direction_Left">Left</string>
+ <string name="Direction_Right">Right</string>
+ <string name="Direction_Back">Back</string>
+ <string name="Direction_North">North</string>
+ <string name="Direction_South">South</string>
+ <string name="Direction_West">West</string>
+ <string name="Direction_East">East</string>
+ <string name="Direction_Up">Up</string>
+ <string name="Direction_Down">Down</string>
+
+ <!-- Search Category Strings -->
+ <string name="Any Category">Any Category</string>
+ <string name="Shopping">Shopping</string>
+ <string name="Land Rental">Land Rental</string>
+ <string name="Property Rental">Property Rental</string>
+ <string name="Special Attraction">Special Attraction</string>
+ <string name="New Products">New Products</string>
+ <string name="Employment">Employment</string>
+ <string name="Wanted">Wanted</string>
+ <string name="Service">Service</string>
+ <string name="Personal">Personal</string>
+
+ <!-- PARCEL_CATEGORY_UI_STRING -->
+ <string name="None">None</string>
+ <string name="Linden Location">Linden Location</string>
+ <string name="Adult">Adult</string>
+ <string name="Arts&amp;Culture">Arts &amp; Culture</string>
+ <string name="Business">Business</string>
+ <string name="Educational">Educational</string>
+ <string name="Gaming">Gaming</string>
+ <string name="Hangout">Hangout</string>
+ <string name="Newcomer Friendly">Newcomer Friendly</string>
+ <string name="Parks&amp;Nature">Parks &amp; Nature</string>
+ <string name="Residential">Residential</string>
+ <!--<string name="Shopping">Shopping</string> -->
+ <string name="Stage">Stage</string>
+ <string name="Other">Other</string>
+ <string name="Rental">Rental</string>
+ <string name="Any">Any</string>
+ <string name="You">You</string>
+
+ <!-- punctuations -->
+ <string name=":">:</string>
+ <string name=",">,</string>
+ <string name="...">...</string>
+ <string name="***">***</string>
+ <string name="(">(</string>
+ <string name=")">)</string>
+ <string name=".">.</string>
+ <string name="'">'</string>
+ <string name="---">---</string>
+
+ <!-- media -->
+ <string name="Multiple Media">Multiple Media</string>
+ <string name="Play Media">Play/Pause Media</string>
+
+ <!-- OSMessageBox messages -->
+ <string name="MBCmdLineError">
+ An error was found parsing the command line.
+Please see: http://wiki.secondlife.com/wiki/Client_parameters
+Error:
+ </string>
+ <string name="MBCmdLineUsg">[APP_NAME] Command line usage:</string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] is unable to access a file that it needs.
+
+This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open.
+If this message persists, restart your computer and try again.
+If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it.
+ </string>
+ <string name="MBFatalError">Fatal Error</string>
+ <string name="MBRequiresAltiVec"> [APP_NAME] requires a processor with AltiVec (G4 or later).</string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] is already running.
+Check your task bar for a minimized copy of the program.
+If this message persists, restart your computer.
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] appears to have frozen or crashed on the previous run.
+Would you like to send a crash report?
+ </string>
+ <string name="MBAlert">Notification</string>
+ <string name="MBNoDirectX">
+ [APP_NAME] is unable to detect DirectX 9.0b or greater.
+[APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes. While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b.
+
+Do you wish to continue?
+ </string>
+ <string name="MBWarning">Warning</string>
+ <string name="MBNoAutoUpdate">
+ Automatic updating is not yet implemented for Linux.
+Please download the latest version from www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">RegisterClass failed</string>
+ <string name="MBError">Error</string>
+ <string name="MBFullScreenErr">
+ Unable to run fullscreen at [WIDTH] x [HEIGHT].
+Running in window.
+ </string>
+ <string name="MBDestroyWinFailed">Shutdown Error while destroying window (DestroyWindow() failed)</string>
+ <string name="MBShutdownErr">Shutdown Error</string>
+ <string name="MBDevContextErr">Can't make GL device context</string>
+ <string name="MBPixelFmtErr">Can't find suitable pixel format</string>
+ <string name="MBPixelFmtDescErr">Can't get pixel format description</string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] requires True Color (32-bit) to run.
+Please go to your computer's display settings and set the color mode to 32-bit.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] is unable to run because it can't get an 8 bit alpha channel. Usually this is due to video card driver issues.
+Please make sure you have the latest video card drivers installed.
+Also be sure your monitor is set to True Color (32-bit) in Control Panels &gt; Display &gt; Settings.
+If you continue to receive this message, contact the [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">Can't set pixel format</string>
+ <string name="MBGLContextErr">Can't create GL rendering context</string>
+ <string name="MBGLContextActErr">Can't activate GL rendering context</string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.
+
+If you continue to receive this message, contact the [SUPPORT_SITE].
+ </string>
+
+ <!-- Avatar Shape Information -->
+<string name="5 O'Clock Shadow">5 O'Clock Shadow</string>
+
+<string name="All White">All White</string>
+<string name="Anime Eyes">Anime Eyes</string>
+<string name="Arced">Arced</string>
+<string name="Arm Length">Arm Length</string>
+<string name="Attached">Attached</string>
+<string name="Attached Earlobes">Attached Earlobes</string>
+
+
+<string name="Back Fringe">Back Fringe</string>
+
+<string name="Baggy">Baggy</string>
+<string name="Bangs">Bangs</string>
+
+<string name="Beady Eyes">Beady Eyes</string>
+<string name="Belly Size">Belly Size</string>
+<string name="Big">Big</string>
+<string name="Big Butt">Big Butt</string>
+
+<string name="Big Hair Back">Big Hair: Back</string>
+<string name="Big Hair Front">Big Hair: Front</string>
+<string name="Big Hair Top">Big Hair: Top</string>
+<string name="Big Head">Big Head</string>
+<string name="Big Pectorals">Big Pectorals</string>
+<string name="Big Spikes">Big Spikes</string>
+<string name="Black">Black</string>
+<string name="Blonde">Blonde</string>
+<string name="Blonde Hair">Blonde Hair</string>
+<string name="Blush">Blush</string>
+<string name="Blush Color">Blush Color</string>
+<string name="Blush Opacity">Blush Opacity</string>
+<string name="Body Definition">Body Definition</string>
+<string name="Body Fat">Body Fat</string>
+<string name="Body Freckles">Body Freckles</string>
+<string name="Body Thick">Body Thick</string>
+<string name="Body Thickness">Body Thickness</string>
+<string name="Body Thin">Body Thin</string>
+
+<string name="Bow Legged">Bow Legged</string>
+<string name="Breast Buoyancy">Breast Buoyancy</string>
+<string name="Breast Cleavage">Breast Cleavage</string>
+<string name="Breast Size">Breast Size</string>
+<string name="Bridge Width">Bridge Width</string>
+<string name="Broad">Broad</string>
+<string name="Brow Size">Brow Size</string>
+<string name="Bug Eyes">Bug Eyes</string>
+<string name="Bugged Eyes">Bugged Eyes</string>
+<string name="Bulbous">Bulbous</string>
+<string name="Bulbous Nose">Bulbous Nose</string>
+
+<string name="Breast Physics Mass">Breast Mass</string>
+<string name="Breast Physics Smoothing">Breast Smoothing</string>
+<string name="Breast Physics Gravity">Breast Gravity</string>
+<string name="Breast Physics Drag">Breast Drag</string>
+
+<string name="Breast Physics InOut Max Effect">Max Effect</string>
+<string name="Breast Physics InOut Spring">Spring</string>
+<string name="Breast Physics InOut Gain">Gain</string>
+<string name="Breast Physics InOut Damping">Damping</string>
+
+<string name="Breast Physics UpDown Max Effect">Max Effect</string>
+<string name="Breast Physics UpDown Spring">Spring</string>
+<string name="Breast Physics UpDown Gain">Gain</string>
+<string name="Breast Physics UpDown Damping">Damping</string>
+
+<string name="Breast Physics LeftRight Max Effect">Max Effect</string>
+<string name="Breast Physics LeftRight Spring">Spring</string>
+<string name="Breast Physics LeftRight Gain">Gain</string>
+<string name="Breast Physics LeftRight Damping">Damping</string>
+
+<string name="Belly Physics Mass">Belly Mass</string>
+<string name="Belly Physics Smoothing">Belly Smoothing</string>
+<string name="Belly Physics Gravity">Belly Gravity</string>
+<string name="Belly Physics Drag">Belly Drag</string>
+
+<string name="Belly Physics UpDown Max Effect">Max Effect</string>
+<string name="Belly Physics UpDown Spring">Spring</string>
+<string name="Belly Physics UpDown Gain">Gain</string>
+<string name="Belly Physics UpDown Damping">Damping</string>
+
+<string name="Butt Physics Mass">Butt Mass</string>
+<string name="Butt Physics Smoothing">Butt Smoothing</string>
+<string name="Butt Physics Gravity">Butt Gravity</string>
+<string name="Butt Physics Drag">Butt Drag</string>
+
+<string name="Butt Physics UpDown Max Effect">Max Effect</string>
+<string name="Butt Physics UpDown Spring">Spring</string>
+<string name="Butt Physics UpDown Gain">Gain</string>
+<string name="Butt Physics UpDown Damping">Damping</string>
+
+<string name="Butt Physics LeftRight Max Effect">Max Effect</string>
+<string name="Butt Physics LeftRight Spring">Spring</string>
+<string name="Butt Physics LeftRight Gain">Gain</string>
+<string name="Butt Physics LeftRight Damping">Damping</string>
+
+<string name="Bushy Eyebrows">Bushy Eyebrows</string>
+<string name="Bushy Hair">Bushy Hair</string>
+<string name="Butt Size">Butt Size</string>
+<string name="Butt Gravity">Butt Gravity</string>
+<string name="bustle skirt">Bustle Skirt</string>
+<string name="no bustle">No Bustle</string>
+<string name="more bustle">More Bustle</string>
+
+<string name="Chaplin">Chaplin</string>
+<string name="Cheek Bones">Cheek Bones</string>
+<string name="Chest Size">Chest Size</string>
+<string name="Chin Angle">Chin Angle</string>
+<string name="Chin Cleft">Chin Cleft</string>
+<string name="Chin Curtains">Chin Curtains</string>
+
+<string name="Chin Depth">Chin Depth</string>
+<string name="Chin Heavy">Chin Heavy</string>
+<string name="Chin In">Chin In</string>
+<string name="Chin Out">Chin Out</string>
+<string name="Chin-Neck">Chin-Neck</string>
+<string name="Clear">Clear</string>
+<string name="Cleft">Cleft</string>
+<string name="Close Set Eyes">Close Set Eyes</string>
+<string name="Closed">Closed</string>
+<string name="Closed Back">Closed Back</string>
+<string name="Closed Front">Closed Front</string>
+<string name="Closed Left">Closed Left</string>
+<string name="Closed Right">Closed Right</string>
+<string name="Coin Purse">Coin Purse</string>
+<string name="Collar Back">Collar Back</string>
+
+
+
+<string name="Collar Front">Collar Front</string>
+
+
+
+<string name="Corner Down">Corner Down</string>
+
+<string name="Corner Up">Corner Up</string>
+<string name="Creased">Creased</string>
+<string name="Crooked Nose">Crooked Nose</string>
+
+<string name="Cuff Flare">Cuff Flare</string>
+<string name="Dark">Dark</string>
+<string name="Dark Green">Dark Green</string>
+<string name="Darker">Darker</string>
+<string name="Deep">Deep</string>
+<string name="Default Heels">Default Heels</string>
+
+<string name="Dense">Dense</string>
+
+<string name="Double Chin">Double Chin</string>
+<string name="Downturned">Downturned</string>
+<string name="Duffle Bag">Duffle Bag</string>
+<string name="Ear Angle">Ear Angle</string>
+<string name="Ear Size">Ear Size</string>
+<string name="Ear Tips">Ear Tips</string>
+<string name="Egg Head">Egg Head</string>
+<string name="Eye Bags">Eye Bags</string>
+<string name="Eye Color">Eye Color</string>
+<string name="Eye Depth">Eye Depth</string>
+<string name="Eye Lightness">Eye Lightness</string>
+<string name="Eye Opening">Eye Opening</string>
+<string name="Eye Pop">Eye Pop</string>
+<string name="Eye Size">Eye Size</string>
+<string name="Eye Spacing">Eye Spacing</string>
+
+<string name="Eyebrow Arc">Eyebrow Arc</string>
+<string name="Eyebrow Density">Eyebrow Density</string>
+
+<string name="Eyebrow Height">Eyebrow Height</string>
+<string name="Eyebrow Points">Eyebrow Points</string>
+<string name="Eyebrow Size">Eyebrow Size</string>
+
+<string name="Eyelash Length">Eyelash Length</string>
+<string name="Eyeliner">Eyeliner</string>
+<string name="Eyeliner Color">Eyeliner Color</string>
+
+<string name="Eyes Bugged">Eyes Bugged</string>
+
+
+
+
+
+
+
+
+<string name="Face Shear">Face Shear</string>
+<string name="Facial Definition">Facial Definition</string>
+<string name="Far Set Eyes">Far Set Eyes</string>
+
+<string name="Fat Lips">Fat Lips</string>
+
+<string name="Female">Female</string>
+<string name="Fingerless">Fingerless</string>
+<string name="Fingers">Fingers</string>
+<string name="Flared Cuffs">Flared Cuffs</string>
+<string name="Flat">Flat</string>
+<string name="Flat Butt">Flat Butt</string>
+<string name="Flat Head">Flat Head</string>
+<string name="Flat Toe">Flat Toe</string>
+<string name="Foot Size">Foot Size</string>
+<string name="Forehead Angle">Forehead Angle</string>
+<string name="Forehead Heavy">Forehead Heavy</string>
+<string name="Freckles">Freckles</string>
+
+<string name="Front Fringe">Front Fringe</string>
+
+<string name="Full Back">Full Back</string>
+<string name="Full Eyeliner">Full Eyeliner</string>
+<string name="Full Front">Full Front</string>
+<string name="Full Hair Sides">Full Hair Sides</string>
+<string name="Full Sides">Full Sides</string>
+<string name="Glossy">Glossy</string>
+<string name="Glove Fingers">Glove Fingers</string>
+
+<string name="Glove Length">Glove Length</string>
+
+
+<string name="Hair">Hair</string>
+<string name="Hair Back">Hair: Back</string>
+<string name="Hair Front">Hair: Front</string>
+<string name="Hair Sides">Hair: Sides</string>
+<string name="Hair Sweep">Hair Sweep</string>
+<string name="Hair Thickess">Hair Thickness</string>
+<string name="Hair Thickness">Hair Thickness</string>
+<string name="Hair Tilt">Hair Tilt</string>
+<string name="Hair Tilted Left">Hair Tilted Left</string>
+<string name="Hair Tilted Right">Hair Tilted Right</string>
+<string name="Hair Volume">Hair: Volume</string>
+<string name="Hand Size">Hand Size</string>
+<string name="Handlebars">Handlebars</string>
+<string name="Head Length">Head Length</string>
+<string name="Head Shape">Head Shape</string>
+<string name="Head Size">Head Size</string>
+<string name="Head Stretch">Head Stretch</string>
+<string name="Heel Height">Heel Height</string>
+<string name="Heel Shape">Heel Shape</string>
+<string name="Height">Height</string>
+<string name="High">High</string>
+<string name="High Heels">High Heels</string>
+<string name="High Jaw">High Jaw</string>
+<string name="High Platforms">High Platforms</string>
+<string name="High and Tight">High and Tight</string>
+<string name="Higher">Higher</string>
+<string name="Hip Length">Hip Length</string>
+<string name="Hip Width">Hip Width</string>
+<string name="In">In</string>
+<string name="In Shdw Color">Inner Shadow Color</string>
+<string name="In Shdw Opacity">Inner Shadow Opacity</string>
+<string name="Inner Eye Corner">Inner Eye Corner</string>
+<string name="Inner Eye Shadow">Inner Eye Shadow</string>
+<string name="Inner Shadow">Inner Shadow</string>
+
+
+<string name="Jacket Length">Jacket Length</string>
+
+<string name="Jacket Wrinkles">Jacket Wrinkles</string>
+<string name="Jaw Angle">Jaw Angle</string>
+<string name="Jaw Jut">Jaw Jut</string>
+<string name="Jaw Shape">Jaw Shape</string>
+<string name="Join">Join</string>
+<string name="Jowls">Jowls</string>
+<string name="Knee Angle">Knee Angle</string>
+<string name="Knock Kneed">Knock Kneed</string>
+
+<string name="Large">Large</string>
+<string name="Large Hands">Large Hands</string>
+<string name="Left Part">Left Part</string>
+<string name="Leg Length">Leg Length</string>
+<string name="Leg Muscles">Leg Muscles</string>
+<string name="Less">Less</string>
+<string name="Less Body Fat">Less Body Fat</string>
+<string name="Less Curtains">Less Curtains</string>
+<string name="Less Freckles">Less Freckles</string>
+<string name="Less Full">Less Full</string>
+<string name="Less Gravity">Less Gravity</string>
+<string name="Less Love">Less Love</string>
+<string name="Less Muscles">Less Muscles</string>
+<string name="Less Muscular">Less Muscular</string>
+<string name="Less Rosy">Less Rosy</string>
+<string name="Less Round">Less Round</string>
+<string name="Less Saddle">Less Saddle</string>
+<string name="Less Square">Less Square</string>
+<string name="Less Volume">Less Volume</string>
+<string name="Less soul">Less soul</string>
+<string name="Lighter">Lighter</string>
+<string name="Lip Cleft">Lip Cleft</string>
+<string name="Lip Cleft Depth">Lip Cleft Depth</string>
+<string name="Lip Fullness">Lip Fullness</string>
+<string name="Lip Pinkness">Lip Pinkness</string>
+<string name="Lip Ratio">Lip Ratio</string>
+<string name="Lip Thickness">Lip Thickness</string>
+<string name="Lip Width">Lip Width</string>
+<string name="Lipgloss">Lipgloss</string>
+<string name="Lipstick">Lipstick</string>
+<string name="Lipstick Color">Lipstick Color</string>
+<string name="Long">Long</string>
+<string name="Long Head">Long Head</string>
+<string name="Long Hips">Long Hips</string>
+<string name="Long Legs">Long Legs</string>
+<string name="Long Neck">Long Neck</string>
+<string name="Long Pigtails">Long Pigtails</string>
+<string name="Long Ponytail">Long Ponytail</string>
+<string name="Long Torso">Long Torso</string>
+<string name="Long arms">Long arms</string>
+
+
+<string name="Loose Pants">Loose Pants</string>
+<string name="Loose Shirt">Loose Shirt</string>
+<string name="Loose Sleeves">Loose Sleeves</string>
+
+<string name="Love Handles">Love Handles</string>
+<string name="Low">Low</string>
+<string name="Low Heels">Low Heels</string>
+<string name="Low Jaw">Low Jaw</string>
+<string name="Low Platforms">Low Platforms</string>
+<string name="Low and Loose">Low and Loose</string>
+<string name="Lower">Lower</string>
+<string name="Lower Bridge">Lower Bridge</string>
+<string name="Lower Cheeks">Lower Cheeks</string>
+
+<string name="Male">Male</string>
+<string name="Middle Part">Middle Part</string>
+<string name="More">More</string>
+<string name="More Blush">More Blush</string>
+<string name="More Body Fat">More Body Fat</string>
+<string name="More Curtains">More Curtains</string>
+<string name="More Eyeshadow">More Eyeshadow</string>
+<string name="More Freckles">More Freckles</string>
+<string name="More Full">More Full</string>
+<string name="More Gravity">More Gravity</string>
+<string name="More Lipstick">More Lipstick</string>
+<string name="More Love">More Love</string>
+<string name="More Lower Lip">More Lower Lip</string>
+<string name="More Muscles">More Muscles</string>
+<string name="More Muscular">More Muscular</string>
+<string name="More Rosy">More Rosy</string>
+<string name="More Round">More Round</string>
+<string name="More Saddle">More Saddle</string>
+<string name="More Sloped">More Sloped</string>
+<string name="More Square">More Square</string>
+<string name="More Upper Lip">More Upper Lip</string>
+<string name="More Vertical">More Vertical</string>
+<string name="More Volume">More Volume</string>
+<string name="More soul">More soul</string>
+<string name="Moustache">Moustache</string>
+
+<string name="Mouth Corner">Mouth Corner</string>
+<string name="Mouth Position">Mouth Position</string>
+<string name="Mowhawk">Mowhawk</string>
+<string name="Muscular">Muscular</string>
+<string name="Mutton Chops">Mutton Chops</string>
+
+<string name="Nail Polish">Nail Polish</string>
+<string name="Nail Polish Color">Nail Polish Color</string>
+<string name="Narrow">Narrow</string>
+<string name="Narrow Back">Narrow Back</string>
+<string name="Narrow Front">Narrow Front</string>
+<string name="Narrow Lips">Narrow Lips</string>
+<string name="Natural">Natural</string>
+<string name="Neck Length">Neck Length</string>
+<string name="Neck Thickness">Neck Thickness</string>
+<string name="No Blush">No Blush</string>
+<string name="No Eyeliner">No Eyeliner</string>
+<string name="No Eyeshadow">No Eyeshadow</string>
+
+<string name="No Lipgloss">No Lipgloss</string>
+<string name="No Lipstick">No Lipstick</string>
+<string name="No Part">No Part</string>
+<string name="No Polish">No Polish</string>
+<string name="No Red">No Red</string>
+<string name="No Spikes">No Spikes</string>
+<string name="No White">No White</string>
+<string name="No Wrinkles">No Wrinkles</string>
+<string name="Normal Lower">Normal Lower</string>
+<string name="Normal Upper">Normal Upper</string>
+<string name="Nose Left">Nose Left</string>
+<string name="Nose Right">Nose Right</string>
+<string name="Nose Size">Nose Size</string>
+<string name="Nose Thickness">Nose Thickness</string>
+<string name="Nose Tip Angle">Nose Tip Angle</string>
+<string name="Nose Tip Shape">Nose Tip Shape</string>
+<string name="Nose Width">Nose Width</string>
+<string name="Nostril Division">Nostril Division</string>
+<string name="Nostril Width">Nostril Width</string>
+
+
+<string name="Opaque">Opaque</string>
+<string name="Open">Open</string>
+<string name="Open Back">Open Back</string>
+<string name="Open Front">Open Front</string>
+<string name="Open Left">Open Left</string>
+<string name="Open Right">Open Right</string>
+<string name="Orange">Orange</string>
+<string name="Out">Out</string>
+<string name="Out Shdw Color">Outer Shadow Color</string>
+<string name="Out Shdw Opacity">Outer Shadow Opacity</string>
+<string name="Outer Eye Corner">Outer Eye Corner</string>
+<string name="Outer Eye Shadow">Outer Eye Shadow</string>
+<string name="Outer Shadow">Outer Shadow</string>
+<string name="Overbite">Overbite</string>
+
+<string name="Package">Package</string>
+<string name="Painted Nails">Painted Nails</string>
+<string name="Pale">Pale</string>
+<string name="Pants Crotch">Pants Crotch</string>
+<string name="Pants Fit">Pants Fit</string>
+<string name="Pants Length">Pants Length</string>
+
+
+<string name="Pants Waist">Pants Waist</string>
+<string name="Pants Wrinkles">Pants Wrinkles</string>
+<string name="Part">Part</string>
+<string name="Part Bangs">Part Bangs</string>
+<string name="Pectorals">Pectorals</string>
+<string name="Pigment">Pigment</string>
+<string name="Pigtails">Pigtails</string>
+<string name="Pink">Pink</string>
+<string name="Pinker">Pinker</string>
+<string name="Platform Height">Platform Height</string>
+<string name="Platform Width">Platform Width</string>
+<string name="Pointy">Pointy</string>
+<string name="Pointy Heels">Pointy Heels</string>
+
+<string name="Ponytail">Ponytail</string>
+<string name="Poofy Skirt">Poofy Skirt</string>
+<string name="Pop Left Eye">Pop Left Eye</string>
+<string name="Pop Right Eye">Pop Right Eye</string>
+<string name="Puffy">Puffy</string>
+<string name="Puffy Eyelids">Puffy Eyelids</string>
+<string name="Rainbow Color">Rainbow Color</string>
+<string name="Red Hair">Red Hair</string>
+
+<string name="Regular">Regular</string>
+
+<string name="Right Part">Right Part</string>
+<string name="Rosy Complexion">Rosy Complexion</string>
+<string name="Round">Round</string>
+
+<string name="Ruddiness">Ruddiness</string>
+<string name="Ruddy">Ruddy</string>
+<string name="Rumpled Hair">Rumpled Hair</string>
+<string name="Saddle Bags">Saddle Bags</string>
+
+
+<string name="Scrawny Leg">Scrawny Leg</string>
+<string name="Separate">Separate</string>
+
+
+<string name="Shallow">Shallow</string>
+<string name="Shear Back">Shear Back</string>
+<string name="Shear Face">Shear Face</string>
+<string name="Shear Front">Shear Front</string>
+
+<string name="Shear Left Up">Shear Left Up</string>
+
+<string name="Shear Right Up">Shear Right Up</string>
+<string name="Sheared Back">Sheared Back</string>
+<string name="Sheared Front">Sheared Front</string>
+<string name="Shift Left">Shift Left</string>
+<string name="Shift Mouth">Shift Mouth</string>
+<string name="Shift Right">Shift Right</string>
+<string name="Shirt Bottom">Shirt Bottom</string>
+
+<string name="Shirt Fit">Shirt Fit</string>
+
+<string name="Shirt Wrinkles">Shirt Wrinkles</string>
+<string name="Shoe Height">Shoe Height</string>
+
+<string name="Short">Short</string>
+<string name="Short Arms">Short Arms</string>
+<string name="Short Legs">Short Legs</string>
+<string name="Short Neck">Short Neck</string>
+<string name="Short Pigtails">Short Pigtails</string>
+<string name="Short Ponytail">Short Ponytail</string>
+<string name="Short Sideburns">Short Sideburns</string>
+<string name="Short Torso">Short Torso</string>
+<string name="Short hips">Short hips</string>
+<string name="Shoulders">Shoulders</string>
+
+<string name="Side Fringe">Side Fringe</string>
+<string name="Sideburns">Sideburns</string>
+
+<string name="Sides Hair">Sides Hair</string>
+<string name="Sides Hair Down">Sides Hair Down</string>
+<string name="Sides Hair Up">Sides Hair Up</string>
+
+<string name="Skinny Neck">Skinny Neck</string>
+<string name="Skirt Fit">Skirt Fit</string>
+<string name="Skirt Length">Skirt Length</string>
+<string name="Slanted Forehead">Slanted Forehead</string>
+<string name="Sleeve Length">Sleeve Length</string>
+
+
+
+<string name="Sleeve Looseness">Sleeve Looseness</string>
+<string name="Slit Back">Slit: Back</string>
+<string name="Slit Front">Slit: Front</string>
+<string name="Slit Left">Slit: Left</string>
+<string name="Slit Right">Slit: Right</string>
+<string name="Small">Small</string>
+<string name="Small Hands">Small Hands</string>
+<string name="Small Head">Small Head</string>
+<string name="Smooth">Smooth</string>
+<string name="Smooth Hair">Smooth Hair</string>
+<string name="Socks Length">Socks Length</string>
+
+
+<string name="Soulpatch">Soulpatch</string>
+
+<string name="Sparse">Sparse</string>
+<string name="Spiked Hair">Spiked Hair</string>
+<string name="Square">Square</string>
+<string name="Square Toe">Square Toe</string>
+<string name="Squash Head">Squash Head</string>
+
+<string name="Stretch Head">Stretch Head</string>
+<string name="Sunken">Sunken</string>
+<string name="Sunken Chest">Sunken Chest</string>
+<string name="Sunken Eyes">Sunken Eyes</string>
+<string name="Sweep Back">Sweep Back</string>
+<string name="Sweep Forward">Sweep Forward</string>
+
+<string name="Tall">Tall</string>
+<string name="Taper Back">Taper Back</string>
+<string name="Taper Front">Taper Front</string>
+<string name="Thick Heels">Thick Heels</string>
+<string name="Thick Neck">Thick Neck</string>
+<string name="Thick Toe">Thick Toe</string>
+
+<string name="Thin">Thin</string>
+<string name="Thin Eyebrows">Thin Eyebrows</string>
+<string name="Thin Lips">Thin Lips</string>
+<string name="Thin Nose">Thin Nose</string>
+<string name="Tight Chin">Tight Chin</string>
+<string name="Tight Cuffs">Tight Cuffs</string>
+<string name="Tight Pants">Tight Pants</string>
+<string name="Tight Shirt">Tight Shirt</string>
+<string name="Tight Skirt">Tight Skirt</string>
+<string name="Tight Sleeves">Tight Sleeves</string>
+
+<string name="Toe Shape">Toe Shape</string>
+<string name="Toe Thickness">Toe Thickness</string>
+<string name="Torso Length">Torso Length</string>
+<string name="Torso Muscles">Torso Muscles</string>
+<string name="Torso Scrawny">Torso Scrawny</string>
+<string name="Unattached">Unattached</string>
+<string name="Uncreased">Uncreased</string>
+<string name="Underbite">Underbite</string>
+<string name="Unnatural">Unnatural</string>
+<string name="Upper Bridge">Upper Bridge</string>
+<string name="Upper Cheeks">Upper Cheeks</string>
+<string name="Upper Chin Cleft">Upper Chin Cleft</string>
+
+<string name="Upper Eyelid Fold">Upper Eyelid Fold</string>
+<string name="Upturned">Upturned</string>
+<string name="Very Red">Very Red</string>
+<string name="Waist Height">Waist Height</string>
+
+
+<string name="Well-Fed">Well-Fed</string>
+<string name="White Hair">White Hair</string>
+<string name="Wide">Wide</string>
+<string name="Wide Back">Wide Back</string>
+<string name="Wide Front">Wide Front</string>
+<string name="Wide Lips">Wide Lips</string>
+<string name="Wild">Wild</string>
+<string name="Wrinkles">Wrinkles</string>
+
+ <!-- Navigation bar location input control.
+ Strings are here because widget xml is not localizable -->
+ <string name="LocationCtrlAddLandmarkTooltip">Add to My Landmarks</string>
+ <string name="LocationCtrlEditLandmarkTooltip">Edit my Landmark</string>
+ <string name="LocationCtrlInfoBtnTooltip">See more info about the current location</string>
+ <string name="LocationCtrlComboBtnTooltip">My location history</string>
+ <string name="LocationCtrlForSaleTooltip">Buy this land</string>
+ <string name="LocationCtrlVoiceTooltip">Voice not available here</string>
+ <string name="LocationCtrlFlyTooltip">Flying not allowed</string>
+ <string name="LocationCtrlPushTooltip">No pushing</string>
+ <string name="LocationCtrlBuildTooltip">Building/dropping objects not allowed</string>
+ <string name="LocationCtrlScriptsTooltip">Scripts not allowed</string>
+ <string name="LocationCtrlDamageTooltip">Health</string>
+ <string name="LocationCtrlAdultIconTooltip">Adult Region</string>
+ <string name="LocationCtrlModerateIconTooltip">Moderate Region</string>
+ <string name="LocationCtrlGeneralIconTooltip">General Region</string>
+ <string name="LocationCtrlSeeAVsTooltip">Avatars visible and chat allowed outside of this parcel</string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">Objects that move may not behave correctly in this region until the region is rebaked.</string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">Dynamic pathfinding is not enabled on this region.</string>
+ <!-- Strings used by the (currently Linux) auto-updater app -->
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] Update
+ </string>
+ <string name="UpdaterNowUpdating">
+ Now updating [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Installing [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Your [APP_NAME] Viewer is being updated to the latest release. This may take some time, so please be patient.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Downloading update...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Downloading update
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Failed to download update
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Failed to install update
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Failed to start viewer
+ </string>
+
+ <!-- System Messages -->
+ <string name="ItemsComingInTooFastFrom">[APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds</string>
+ <string name="ItemsComingInTooFast">[APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds</string>
+
+ <!-- IM system messages -->
+ <string name="IM_logging_string">-- Instant message logging enabled --</string>
+ <string name="IM_typing_start_string">[NAME] is typing...</string>
+ <string name="Unnamed">(Unnamed)</string>
+ <string name="IM_moderated_chat_label">(Moderated: Voices off by default)</string>
+ <string name="IM_unavailable_text_label">Text chat is not available for this call.</string>
+ <string name="IM_muted_text_label">Your text chat has been disabled by a Group Moderator.</string>
+ <string name="IM_default_text_label">Click here to instant message.</string>
+ <string name="IM_to_label">To</string>
+ <string name="IM_moderator_label">(Moderator)</string>
+ <string name="Saved_message">(Saved [LONG_TIMESTAMP])</string>
+ <string name="IM_unblock_only_groups_friends">To see this message, you must uncheck &apos;Only friends and groups can call or IM me&apos; in Preferences/Privacy.</string>
+
+ <!-- voice calls -->
+ <string name="answered_call">Your call has been answered</string>
+ <string name="you_started_call">You started a voice call</string>
+ <string name="you_joined_call">You joined the voice call</string>
+ <string name="name_started_call">[NAME] started a voice call</string>
+
+ <string name="ringing-im">
+ Joining voice call...
+ </string>
+ <string name="connected-im">
+ Connected, click Leave Call to hang up
+ </string>
+ <string name="hang_up-im">
+ Left voice call
+ </string>
+ <string name="answering-im">
+ Connecting...
+ </string>
+ <string name="conference-title">
+ Ad-hoc Conference
+ </string>
+ <string name="conference-title-incoming">
+ Conference with [AGENT_NAME]
+ </string>
+ <string name="inventory_item_offered-im">
+ Inventory item offered
+ </string>
+ <string name="share_alert">
+ Drag items from inventory here
+ </string>
+
+
+ <string name="no_session_message">
+ (IM Session Doesn't Exist)
+ </string>
+ <string name="only_user_message">
+ You are the only user in this session.
+ </string>
+ <string name="offline_message">
+ [NAME] is offline.
+ </string>
+ <string name="invite_message">
+ Click the [BUTTON NAME] button to accept/connect to this voice chat.
+ </string>
+ <string name="muted_message">
+ You have blocked this Resident. Sending a message will automatically unblock them.
+ </string>
+ <!--Some times string name is getting from the body of server response.
+ For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
+ In case of the EXT-3115 issue 'generic' is passed into the gIMMgr::showSessionStartError as a string name.
+ Also there are some other places where "generic" is used.
+ So, let add string with name="generic" with the same value as "generic_request_error" -->
+ <string name="generic">
+ Error making request, please try again later.
+ </string>
+ <string name="generic_request_error">
+ Error making request, please try again later.
+ </string>
+ <string name="insufficient_perms_error">
+ You do not have sufficient permissions.
+ </string>
+ <string name="session_does_not_exist_error">
+ The session no longer exists
+ </string>
+ <string name="no_ability_error">
+ You do not have that ability.
+ </string>
+ <string name="no_ability">
+ You do not have that ability.
+ </string>
+ <string name="not_a_mod_error">
+ You are not a session moderator.
+ </string>
+ <!--Some times string name is getting from the body of server response.
+ For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
+ In case of the EXT-3562 issue 'muted' is passed into the gIMMgr::showSessionStartError as a string name.
+ So, let add string with name="muted" with the same value as "muted_error" -->
+ <string name="muted">
+ A group moderator disabled your text chat.
+ </string>
+ <string name="muted_error">
+ A group moderator disabled your text chat.
+ </string>
+ <string name="add_session_event">
+ Unable to add users to chat session with [RECIPIENT].
+ </string>
+ <!--Some times string name is getting from the body of server response.
+ For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
+ In case of the EXT-3562 issue 'message' is passed into the gIMMgr::showSessionStartError as a string name.
+ So, let add string with name="message" with the same value as "message_session_event" -->
+ <string name="message">
+ Unable to send your message to the chat session with [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Unable to send your message to the chat session with [RECIPIENT].
+ </string>
+ <string name="mute">
+ Error while moderating.
+ </string>
+ <!--Some times string name is getting from the body of server response.
+ For ex.: from gIMMgr::showSessionStartError in the LLViewerChatterBoxSessionStartReply::post.
+ In case of the EXT-3459 issue 'removed' is passed into the gIMMgr::showSessionStartError as a string name.
+ So, let add string with name="removed" with the same value as "removed_from_group" -->
+ <string name="removed">
+ You have been removed from the group.
+ </string>
+ <string name="removed_from_group">
+ You have been removed from the group.
+ </string>
+ <string name="close_on_no_ability">
+ You no longer have the ability to be in the chat session.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] has said something new
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] have said something new
+ </string>
+ <string name="session_initialization_timed_out_error">
+ The session initialization is timed out
+ </string>
+
+ <string name="Home position set.">Home position set.</string>
+
+ <string name="voice_morphing_url">http://secondlife.com/landing/voicemorphing</string>
+
+ <!-- Financial operations strings -->
+ <string name="paid_you_ldollars">[NAME] paid you L$[AMOUNT] [REASON].</string>
+ <string name="paid_you_ldollars_no_reason">[NAME] paid you L$[AMOUNT].</string>
+ <string name="you_paid_ldollars">You paid [NAME] L$[AMOUNT] [REASON].</string>
+ <string name="you_paid_ldollars_no_info">You paid L$[AMOUNT].</string>
+ <string name="you_paid_ldollars_no_reason">You paid [NAME] L$[AMOUNT].</string>
+ <string name="you_paid_ldollars_no_name">You paid L$[AMOUNT] [REASON].</string>
+ <string name="you_paid_failure_ldollars">You failed to pay [NAME] L$[AMOUNT] [REASON].</string>
+ <string name="you_paid_failure_ldollars_no_info">You failed to pay L$[AMOUNT].</string>
+ <string name="you_paid_failure_ldollars_no_reason">You failed to pay [NAME] L$[AMOUNT].</string>
+ <string name="you_paid_failure_ldollars_no_name">You failed to pay L$[AMOUNT] [REASON].</string>
+ <string name="for item">for [ITEM]</string>
+ <string name="for a parcel of land">for a parcel of land</string>
+ <string name="for a land access pass">for a land access pass</string>
+ <string name="for deeding land">for deeding land</string>
+ <string name="to create a group">to create a group</string>
+ <string name="to join a group">to join a group</string>
+ <string name="to upload">to upload</string>
+ <string name="to publish a classified ad">to publish a classified ad</string>
+
+ <string name="giving">Giving L$ [AMOUNT]</string>
+ <string name="uploading_costs">Uploading costs L$ [AMOUNT]</string>
+ <string name="this_costs">This costs L$ [AMOUNT]</string>
+ <string name="buying_selected_land">Buying selected land for L$ [AMOUNT]</string>
+ <string name="this_object_costs">This object costs L$ [AMOUNT]</string>
+
+ <string name="group_role_everyone">Everyone</string>
+ <string name="group_role_officers">Officers</string>
+ <string name="group_role_owners">Owners</string>
+ <string name="group_member_status_online">Online</string>
+
+ <string name="uploading_abuse_report">Uploading...
+
+Abuse Report</string>
+
+ <!-- names for new inventory items-->
+ <string name="New Shape">New Shape</string>
+ <string name="New Skin">New Skin</string>
+ <string name="New Hair">New Hair</string>
+ <string name="New Eyes">New Eyes</string>
+ <string name="New Shirt">New Shirt</string>
+ <string name="New Pants">New Pants</string>
+ <string name="New Shoes">New Shoes</string>
+ <string name="New Socks">New Socks</string>
+ <string name="New Jacket">New Jacket</string>
+ <string name="New Gloves">New Gloves</string>
+ <string name="New Undershirt">New Undershirt</string>
+ <string name="New Underpants">New Underpants</string>
+ <string name="New Skirt">New Skirt</string>
+ <string name="New Alpha">New Alpha</string>
+ <string name="New Tattoo">New Tattoo</string>
+ <string name="New Physics">New Physics</string>
+ <string name="Invalid Wearable">Invalid Wearable</string>
+ <string name="New Gesture">New Gesture</string>
+ <string name="New Script">New Script</string>
+ <string name="New Note">New Note</string>
+ <string name="New Folder">New Folder</string>
+ <string name="Contents">Contents</string>
+ <string name="Gesture">Gesture</string>
+ <string name="Male Gestures">Male Gestures</string>
+ <string name="Female Gestures">Female Gestures</string>
+ <string name="Other Gestures">Other Gestures</string>
+ <string name="Speech Gestures">Speech Gestures</string>
+ <string name="Common Gestures">Common Gestures</string>
+ <!-- gestures -->
+ <string name="Male - Excuse me">Male - Excuse me</string>
+ <string name="Male - Get lost">Male - Get lost</string>
+ <string name="Male - Blow kiss">Male - Blow kiss</string>
+ <string name="Male - Boo">Male - Boo</string>
+ <string name="Male - Bored">Male - Bored</string>
+ <string name="Male - Hey">Male - Hey</string>
+ <string name="Male - Laugh">Male - Laugh</string>
+ <string name="Male - Repulsed">Male - Repulsed</string>
+ <string name="Male - Shrug">Male - Shrug</string>
+ <string name="Male - Stick tougue out">Male - Stick tougue out</string>
+ <string name="Male - Wow">Male - Wow</string>
+
+ <string name="Female - Chuckle">Female - Chuckle</string>
+ <string name="Female - Cry">Female - Cry</string>
+ <string name="Female - Embarrassed">Female - Embarrassed</string>
+ <string name="Female - Excuse me">Female - Excuse me</string>
+ <string name="Female - Get lost">Female - Get lost</string>
+ <string name="Female - Blow kiss">Female - Blow kiss</string>
+ <string name="Female - Boo">Female - Boo</string>
+ <string name="Female - Bored">Female - Bored</string>
+ <string name="Female - Hey">Female - Hey</string>
+ <string name="Female - Hey baby">Female - Hey baby</string>
+ <string name="Female - Laugh">Female - Laugh</string>
+ <string name="Female - Looking good">Female - Looking good</string>
+ <string name="Female - Over here">Female - Over here</string>
+ <string name="Female - Please">Female - Please</string>
+ <string name="Female - Repulsed">Female - Repulsed</string>
+ <string name="Female - Shrug">Female - Shrug</string>
+ <string name="Female - Stick tougue out">Female - Stick tougue out</string>
+ <string name="Female - Wow">Female - Wow</string>
+
+ <string name="/bow">/bow</string>
+ <string name="/clap">/clap</string>
+ <string name="/count">/count</string>
+ <string name="/extinguish">/extinguish</string>
+ <string name="/kmb">/kmb</string>
+ <string name="/muscle">/muscle</string>
+ <string name="/no">/no</string>
+ <string name="/no!">/no!</string>
+ <string name="/paper">/paper</string>
+ <string name="/pointme">/pointme</string>
+ <string name="/pointyou">/pointyou</string>
+ <string name="/rock">/rock</string>
+ <string name="/scissor">/scissor</string>
+ <string name="/smoke">/smoke</string>
+ <string name="/stretch">/stretch</string>
+ <string name="/whistle">/whistle</string>
+ <string name="/yes">/yes</string>
+ <string name="/yes!">/yes!</string>
+ <string name="afk">afk</string>
+ <string name="dance1">dance1</string>
+ <string name="dance2">dance2</string>
+ <string name="dance3">dance3</string>
+ <string name="dance4">dance4</string>
+ <string name="dance5">dance5</string>
+ <string name="dance6">dance6</string>
+ <string name="dance7">dance7</string>
+ <string name="dance8">dance8</string>
+
+ <!-- birth date format shared by avatar inspector and profile panels -->
+ <string name="AvatarBirthDateFormat">[mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]</string>
+
+ <string name="DefaultMimeType">none/none</string>
+ <string name="texture_load_dimensions_error">Can't load images larger than [WIDTH]*[HEIGHT]</string>
+
+ <!-- language specific white-space characters, delimiters, spacers, item separation symbols -->
+ <string name="sentences_separator" value=" "></string>
+ <string name="words_separator" value=", "/>
+
+ <string name="server_is_down">
+ Despite our best efforts, something unexpected has gone wrong.
+
+ Please check status.secondlifegrid.net to see if there is a known problem with the service.
+ If you continue to experience problems, please check your network and firewall setup.
+ </string>
+
+ <!-- overriding datetime formating.
+ didn't translate if this is not needed for current localization
+ -->
+ <string name="dateTimeWeekdaysNames">Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday</string>
+ <string name="dateTimeWeekdaysShortNames">Sun:Mon:Tue:Wed:Thu:Fri:Sat</string>
+ <string name="dateTimeMonthNames">January:February:March:April:May:June:July:August:September:October:November:December</string>
+ <string name="dateTimeMonthShortNames">Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec</string>
+ <string name="dateTimeDayFormat">[MDAY]</string>
+ <string name="dateTimeAM">AM</string>
+ <string name="dateTimePM">PM</string>
+
+ <!-- currency formatting -->
+ <string name="LocalEstimateUSD">US$ [AMOUNT]</string>
+
+ <!-- Group Profile roles and powers -->
+ <string name="Membership">Membership</string>
+ <string name="Roles">Roles</string>
+ <string name="Group Identity">Group Identity</string>
+ <string name="Parcel Management">Parcel Management</string>
+ <string name="Parcel Identity">Parcel Identity</string>
+ <string name="Parcel Settings">Parcel Settings</string>
+ <string name="Parcel Powers">Parcel Powers</string>
+ <string name="Parcel Access">Parcel Access</string>
+ <string name="Parcel Content">Parcel Content</string>
+ <string name="Object Management">Object Management</string>
+ <string name="Accounting">Accounting</string>
+ <string name="Notices">Notices</string>
+ <string name="Chat">Chat</string>
+
+ <!-- Question strings for delete items notifications -->
+ <string name="DeleteItems">Delete selected items?</string>
+ <string name="DeleteItem">Delete selected item?</string>
+
+ <string name="EmptyOutfitText">There are no items in this outfit</string>
+
+ <!-- External editor status codes -->
+ <string name="ExternalEditorNotSet">Select an editor using the ExternalEditor setting.</string>
+ <string name="ExternalEditorNotFound">Cannot find the external editor you specified.
+Try enclosing path to the editor with double quotes.
+(e.g. "/path to my/editor" "%s")</string>
+ <string name="ExternalEditorCommandParseError">Error parsing the external editor command.</string>
+ <string name="ExternalEditorFailedToRun">External editor failed to run.</string>
+
+ <!-- Machine translation of chat messahes -->
+ <string name="TranslationFailed">Translation failed: [REASON]</string>
+ <string name="TranslationResponseParseError">Error parsing translation response.</string>
+
+ <!-- Key names begin -->
+ <string name="Esc">Esc</string>
+ <string name="Space">Space</string>
+ <string name="Enter">Enter</string>
+ <string name="Tab">Tab</string>
+ <string name="Ins">Ins</string>
+ <string name="Del">Del</string>
+ <string name="Backsp">Backsp</string>
+ <string name="Shift">Shift</string>
+ <string name="Ctrl">Ctrl</string>
+ <string name="Alt">Alt</string>
+ <string name="CapsLock">CapsLock</string>
+ <string name="Left">Left</string>
+ <string name="Right">Right</string>
+ <string name="Up">Up</string>
+ <string name="Down">Down</string>
+ <string name="Home">Home</string>
+ <string name="End">End</string>
+ <string name="PgUp">PgUp</string>
+ <string name="PgDn">PgDn</string>
+
+ <string name="F1">F1</string>
+ <string name="F2">F2</string>
+ <string name="F3">F3</string>
+ <string name="F4">F4</string>
+ <string name="F5">F5</string>
+ <string name="F6">F6</string>
+ <string name="F7">F7</string>
+ <string name="F8">F8</string>
+ <string name="F9">F9</string>
+ <string name="F10">F10</string>
+ <string name="F11">F11</string>
+ <string name="F12">F12</string>
+
+ <string name="Add">Add</string>
+ <string name="Subtract">Subtract</string>
+ <string name="Multiply">Multiply</string>
+ <string name="Divide">Divide</string>
+ <string name="PAD_DIVIDE">PAD_DIVIDE</string>
+ <string name="PAD_LEFT">PAD_LEFT</string>
+ <string name="PAD_RIGHT">PAD_RIGHT</string>
+ <string name="PAD_DOWN">PAD_DOWN</string>
+ <string name="PAD_UP">PAD_UP</string>
+ <string name="PAD_HOME">PAD_HOME</string>
+ <string name="PAD_END">PAD_END</string>
+ <string name="PAD_PGUP">PAD_PGUP</string>
+ <string name="PAD_PGDN">PAD_PGDN</string>
+ <string name="PAD_CENTER">PAD_CENTER</string>
+ <string name="PAD_INS">PAD_INS</string>
+ <string name="PAD_DEL">PAD_DEL</string>
+ <string name="PAD_Enter">PAD_Enter</string>
+ <string name="PAD_BUTTON0">PAD_BUTTON0</string>
+ <string name="PAD_BUTTON1">PAD_BUTTON1</string>
+ <string name="PAD_BUTTON2">PAD_BUTTON2</string>
+ <string name="PAD_BUTTON3">PAD_BUTTON3</string>
+ <string name="PAD_BUTTON4">PAD_BUTTON4</string>
+ <string name="PAD_BUTTON5">PAD_BUTTON5</string>
+ <string name="PAD_BUTTON6">PAD_BUTTON6</string>
+ <string name="PAD_BUTTON7">PAD_BUTTON7</string>
+ <string name="PAD_BUTTON8">PAD_BUTTON8</string>
+ <string name="PAD_BUTTON9">PAD_BUTTON9</string>
+ <string name="PAD_BUTTON10">PAD_BUTTON10</string>
+ <string name="PAD_BUTTON11">PAD_BUTTON11</string>
+ <string name="PAD_BUTTON12">PAD_BUTTON12</string>
+ <string name="PAD_BUTTON13">PAD_BUTTON13</string>
+ <string name="PAD_BUTTON14">PAD_BUTTON14</string>
+ <string name="PAD_BUTTON15">PAD_BUTTON15</string>
+
+ <string name="-">-</string>
+ <string name="=">=</string>
+ <string name="`">`</string>
+ <string name=";">;</string>
+ <string name="[">[</string>
+ <string name="]">]</string>
+ <string name="\">\</string>
+
+ <string name="0">0</string>
+ <string name="1">1</string>
+ <string name="2">2</string>
+ <string name="3">3</string>
+ <string name="4">4</string>
+ <string name="5">5</string>
+ <string name="6">6</string>
+ <string name="7">7</string>
+ <string name="8">8</string>
+ <string name="9">9</string>
+
+ <string name="A">A</string>
+ <string name="B">B</string>
+ <string name="C">C</string>
+ <string name="D">D</string>
+ <string name="E">E</string>
+ <string name="F">F</string>
+ <string name="G">G</string>
+ <string name="H">H</string>
+ <string name="I">I</string>
+ <string name="J">J</string>
+ <string name="K">K</string>
+ <string name="L">L</string>
+ <string name="M">M</string>
+ <string name="N">N</string>
+ <string name="O">O</string>
+ <string name="P">P</string>
+ <string name="Q">Q</string>
+ <string name="R">R</string>
+ <string name="S">S</string>
+ <string name="T">T</string>
+ <string name="U">U</string>
+ <string name="V">V</string>
+ <string name="W">W</string>
+ <string name="X">X</string>
+ <string name="Y">Y</string>
+ <string name="Z">Z</string>
+ <!-- Key names end -->
+
+ <!-- llviewerwindow -->
+ <string name="BeaconParticle">Viewing particle beacons (blue)</string>
+ <string name="BeaconPhysical">Viewing physical object beacons (green)</string>
+ <string name="BeaconScripted">Viewing scripted object beacons (red)</string>
+ <string name="BeaconScriptedTouch">Viewing scripted object with touch function beacons (red)</string>
+ <string name="BeaconSound">Viewing sound beacons (yellow)</string>
+ <string name="BeaconMedia">Viewing media beacons (white)</string>
+ <string name="ParticleHiding">Hiding Particles</string>
+
+ <!-- commands -->
+
+ <string name="Command_AboutLand_Label">About land</string>
+ <string name="Command_Appearance_Label">Appearance</string>
+ <string name="Command_Avatar_Label">Avatar</string>
+ <string name="Command_Build_Label">Build</string>
+ <string name="Command_Chat_Label">Chat</string>
+ <string name="Command_Compass_Label">Compass</string>
+ <string name="Command_Destinations_Label">Destinations</string>
+ <string name="Command_Gestures_Label">Gestures</string>
+ <string name="Command_HowTo_Label">How to</string>
+ <string name="Command_Inventory_Label">Inventory</string>
+ <string name="Command_Map_Label">Map</string>
+ <string name="Command_Marketplace_Label">Marketplace</string>
+ <string name="Command_MiniMap_Label">Mini-map</string>
+ <string name="Command_Move_Label">Walk / run / fly</string>
+ <string name="Command_Outbox_Label">Merchant outbox</string>
+ <string name="Command_People_Label">People</string>
+ <string name="Command_Picks_Label">Picks</string>
+ <string name="Command_Places_Label">Places</string>
+ <string name="Command_Preferences_Label">Preferences</string>
+ <string name="Command_Profile_Label">Profile</string>
+ <string name="Command_Search_Label">Search</string>
+ <string name="Command_Snapshot_Label">Snapshot</string>
+ <string name="Command_Speak_Label">Speak</string>
+ <string name="Command_View_Label">Camera controls</string>
+ <string name="Command_Voice_Label">Voice settings</string>
+
+ <string name="Command_AboutLand_Tooltip">Information about the land you're visiting</string>
+ <string name="Command_Appearance_Tooltip">Change your avatar</string>
+ <string name="Command_Avatar_Tooltip">Choose a complete avatar</string>
+ <string name="Command_Build_Tooltip">Building objects and reshaping terrain</string>
+ <string name="Command_Chat_Tooltip">Chat with people nearby using text</string>
+ <string name="Command_Compass_Tooltip">Compass</string>
+ <string name="Command_Destinations_Tooltip">Destinations of interest</string>
+ <string name="Command_Gestures_Tooltip">Gestures for your avatar</string>
+ <string name="Command_HowTo_Tooltip">How to do common tasks</string>
+ <string name="Command_Inventory_Tooltip">View and use your belongings</string>
+ <string name="Command_Map_Tooltip">Map of the world</string>
+ <string name="Command_Marketplace_Tooltip">Go shopping</string>
+ <string name="Command_MiniMap_Tooltip">Show nearby people</string>
+ <string name="Command_Move_Tooltip">Moving your avatar</string>
+ <string name="Command_Outbox_Tooltip">Transfer items to your marketplace for sale</string>
+ <string name="Command_People_Tooltip">Friends, groups, and nearby people</string>
+ <string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string>
+ <string name="Command_Places_Tooltip">Places you've saved</string>
+ <string name="Command_Preferences_Tooltip">Preferences</string>
+ <string name="Command_Profile_Tooltip">Edit or view your profile</string>
+ <string name="Command_Search_Tooltip">Find places, events, people</string>
+ <string name="Command_Snapshot_Tooltip">Take a picture</string>
+ <string name="Command_Speak_Tooltip">Speak with people nearby using your microphone</string>
+ <string name="Command_View_Tooltip">Changing camera angle</string>
+ <string name="Command_Voice_Tooltip">Volume controls for calls and people near you in world</string>
+
+ <string name="Toolbar_Bottom_Tooltip">currently in your bottom toolbar</string>
+ <string name="Toolbar_Left_Tooltip" >currently in your left toolbar</string>
+ <string name="Toolbar_Right_Tooltip" >currently in your right toolbar</string>
+
+ <!-- Mesh UI terms -->
+ <string name="Retain%">Retain%</string>
+ <string name="Detail">Detail</string>
+ <string name="Better Detail">Better Detail</string>
+ <string name="Surface">Surface</string>
+ <string name="Solid">Solid</string>
+ <string name="Wrap">Wrap</string>
+ <string name="Preview">Preview</string>
+ <string name="Normal">Normal</string>
+
+ <!-- Pathfinding -->
+ <string name="Pathfinding_Wiki_URL">http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer</string>
+ <string name="Pathfinding_Object_Attr_None">None</string>
+ <string name="Pathfinding_Object_Attr_Permanent">Affects navmesh</string>
+ <string name="Pathfinding_Object_Attr_Character">Character</string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">(Multiple)</string>
+
+ <!-- Snapshot image quality levels -->
+ <string name="snapshot_quality_very_low">Very Low</string>
+ <string name="snapshot_quality_low">Low</string>
+ <string name="snapshot_quality_medium">Medium</string>
+ <string name="snapshot_quality_high">High</string>
+ <string name="snapshot_quality_very_high">Very High</string>
+
+ <string name="TeleportMaturityExceeded">The Resident cannot visit this region.</string>
+
+ <!-- Spell check settings floater -->
+ <string name="UserDictionary">[User]</string>
+
+ </strings>
diff --git a/indra/newview/skins/steam/xui/es/strings.xml b/indra/newview/skins/steam/xui/es/strings.xml
new file mode 100644
index 0000000000..daa3199cec
--- /dev/null
+++ b/indra/newview/skins/steam/xui/es/strings.xml
@@ -0,0 +1,4961 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SUPPORT_SITE">
+ Portal de Soporte de Second Life
+ </string>
+ <string name="StartupDetectingHardware">
+ Identificando el hardware...
+ </string>
+ <string name="StartupLoading">
+ Instalando [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Limpiando la caché...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Iniciando la caché de las texturas...
+ </string>
+ <string name="StartupInitializingVFS">
+ Iniciando VFS...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Error de inicialización de gráficos. Actualiza tu controlador de gráficos.
+ </string>
+ <string name="ProgressRestoring">
+ Restaurando...
+ </string>
+ <string name="ProgressChangingResolution">
+ Cambiando la resolución...
+ </string>
+ <string name="Fullbright">
+ Brillo al máximo (antiguo)
+ </string>
+ <string name="LoginInProgress">
+ Iniciando la sesión. [APP_NAME] debe de aparecer congelado. Por favor, espere.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Iniciando la sesión...
+ </string>
+ <string name="LoginAuthenticating">
+ Autenticando
+ </string>
+ <string name="LoginMaintenance">
+ Realizando el mantenimiento de la cuenta...
+ </string>
+ <string name="LoginAttempt">
+ Ha fallado el intento previo de iniciar sesión. Iniciando sesión, intento [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Cargando el mundo...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Iniciando el navegador web incorporado...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Iniciando multimedia...
+ </string>
+ <string name="LoginInitializingFonts">
+ Cargando las fuentes...
+ </string>
+ <string name="LoginVerifyingCache">
+ Comprobando los archivos de la caché (puede tardar entre 60 y 90 segundos)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Procesando la respuesta...
+ </string>
+ <string name="LoginInitializingWorld">
+ Iniciando el mundo...
+ </string>
+ <string name="LoginDecodingImages">
+ Decodificando las imágenes...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Iniciando QuickTime...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ No se ha encontrado QuickTime. Imposible iniciarlo.
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime se ha iniciado adecuadamente.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Solicitando capacidades de la región...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Solicitando capacidades de la región, intento [NUMBER]...
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Esperando la conexión con la región...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Conectando con la región...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Descargando la ropa...
+ </string>
+ <string name="InvalidCertificate">
+ El servidor devolvió un certificado no válido o dañado. Ponte en contacto con el administrador de la cuadrícula.
+ </string>
+ <string name="CertInvalidHostname">
+ El nombre de host utilizado para acceder al servidor no es válido. Comprueba tu SLURL o el nombre de host de la cuadrícula.
+ </string>
+ <string name="CertExpired">
+ Parece que el certificado que devolvió la cuadrícula está caducado. Comprueba el reloj del sistema o consulta al administrador de la cuadrícula.
+ </string>
+ <string name="CertKeyUsage">
+ El certificado que devolvió el servidor no puede utilizarse para SSL. Ponte en contacto con el administrador de la cuadrícula.
+ </string>
+ <string name="CertBasicConstraints">
+ La cadena de certificado del servidor contenía demasiados certificados. Ponte en contacto con el administrador de la cuadrícula.
+ </string>
+ <string name="CertInvalidSignature">
+ No se pudo verificar la firma del certificado devuelta por el servidor de la cuadrícula. Ponte en contacto con el administrador de la cuadrícula.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Error de red: no se ha podido conectar; por favor, revisa tu conexión a internet.
+ </string>
+ <string name="LoginFailed">
+ Error en el inicio de sesión.
+ </string>
+ <string name="Quit">
+ Salir
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=es-ES
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ Ya no puedes acceder a Second Life con el visor que estás utilizando. Visita la siguiente página para descargar un nuevo visor:
+http://secondlife.com/download.
+
+Si deseas obtener más información, consulta las preguntas frecuentes que aparecen a continuación:
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Actualización opcional del visor disponible: [VERSIÓN]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Actualización necesaria del visor: [VERSIÓN]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ El agente ya ha iniciado sesión.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Lo sentimos. No ha sido posible iniciar sesión.
+Comprueba si has introducido correctamente
+ * El nombre de usuario (como juangarcia12 o estrella.polar)
+ * Contraseña
+Asimismo, asegúrate de que la tecla Mayús esté desactivada.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Como precaución de seguridad, se ha modificado tu contraseña.
+Dirígete a la página de tu cuenta en http://secondlife.com/password
+y responde a la pregunta de seguridad para restablecer la contraseña.
+Lamentamos las molestias.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Hemos realizado unos cambios en nuestro sistema, por lo que deberás restablecer la contraseña.
+Dirígete a la página de tu cuenta en http://secondlife.com/password
+y responde a la pregunta de seguridad para restablecer la contraseña.
+Lamentamos las molestias.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life no está disponible temporalmente debido a tareas de mantenimiento.
+Actualmente, solo se permite iniciar sesión a los empleados.
+Consulta www.secondlife.com/status si deseas obtener actualizaciones.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Las conexiones a Second Life se han restringido provisionalmente para garantizar que los usuarios que ya están conectados tengan la mejor experiencia posible.
+
+Durante este tiempo, las personas con cuentas gratuitas no podrán acceder a Second Life, ya que tienen prioridad los usuarios con una cuenta de pago.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ No se puede acceder a Second Life desde este ordenador.
+Si crees que se trata de un error, ponte en contacto con
+support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ No se podrá acceder a tu cuenta hasta las
+[HORA] (horario de la costa del Pacífico).
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ En este momento no podemos completar la solicitud.
+Si deseas obtener asistencia, ponte en contacto con el departamento de soporte de Second Life a través de la página http://secondlife.com/support.
+Si no puedes cambiar la contraseña, llama al número (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ Se han detectado datos incorrectos en el inicio de sesión.
+Ponte en contacto con support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ Se están realizando tareas rutinarias de mantenimiento en tu cuenta.
+No se podrá acceder a tu cuenta hasta las
+[HORA] (horario de la costa del Pacífico).
+Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ La solicitud de cierre de sesión ha obtenido como resultado un error del simulador.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ El sistema está cerrando tu sesión en estos momentos.
+Tu cuenta no estará disponible hasta las
+[HORA] (horario de la costa del Pacífico).
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ No se ha podido crear una sesión válida.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ No se ha podido establecer la conexión con un simulador.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Tu cuenta solo puede acceder a Second Life
+entre las [INICIO] y las [FIN] (horario de la costa del Pacífico).
+Inténtalo de nuevo durante ese horario.
+Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Parámetros incorrectos.
+Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ El parámetro correspondiente al nombre debe contener caracteres alfanuméricos.
+Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ El parámetro correspondiente al apellido debe contener caracteres alfanuméricos.
+Si crees que se trata de un error, ponte en contacto con support@secondlife.com.
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ La región se está desconectando.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ El agente no se encuentra en la región.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ A esta región ya se ha accedido en otra sesión.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ Se ha salido de la región en la sesión anterior.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ La región aún está cerrando la sesión anterior.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LogoutSucceeded">
+ Se ha salido de la región en la última sesión.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ La región ha comenzado el proceso de cierre de sesión.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ El sistema ha comenzado a cerrar la última sesión.
+Intenta iniciar sesión de nuevo en unos instantes.
+ </string>
+ <string name="AgentLostConnection">
+ Esta región puede estar teniendo problemas. Por favor, comprueba tu conexión a Internet.
+ </string>
+ <string name="SavingSettings">
+ Guardando tus configuraciones...
+ </string>
+ <string name="LoggingOut">
+ Cerrando sesión...
+ </string>
+ <string name="ShuttingDown">
+ Cerrando...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Has sido desconectado de la región en la que estabas.
+ </string>
+ <string name="SentToInvalidRegion">
+ Has sido enviado a una región no válida.
+ </string>
+ <string name="TestingDisconnect">
+ Probando la desconexión del visor
+ </string>
+ <string name="TooltipPerson">
+ Persona
+ </string>
+ <string name="TooltipNoName">
+ (sin nombre)
+ </string>
+ <string name="TooltipOwner">
+ Propietario:
+ </string>
+ <string name="TooltipPublic">
+ Público
+ </string>
+ <string name="TooltipIsGroup">
+ (Grupo)
+ </string>
+ <string name="TooltipForSaleL$">
+ En venta: [AMOUNT] L$
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Construir el grupo
+ </string>
+ <string name="TooltipFlagNoBuild">
+ No construir
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Construir el grupo
+ </string>
+ <string name="TooltipFlagNotSafe">
+ No seguro
+ </string>
+ <string name="TooltipFlagNoFly">
+ No volar
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Scripts el grupo
+ </string>
+ <string name="TooltipFlagNoScripts">
+ No scripts
+ </string>
+ <string name="TooltipLand">
+ Terreno:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Aquí se puede arrastrar sólo un ítem
+ </string>
+ <string name="TooltipPrice" value="[AMOUNT] L$:"/>
+ <string name="TooltipOutboxDragToWorld">
+ No puedes colocar objetos en tu buzón de salida de comerciante
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ Uno o varios de estos objetos no se pueden vender o transferir.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ Tu buzón de salida de comerciante sólo puede aceptar objetos procedentes directamente de tu inventario
+ </string>
+ <string name="TooltipOutboxWorn">
+ No puedes poner artículos que llevas puestos en el buzón de salida de comerciante
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ No puedes poner tarjetas de visita en tu buzón de salida de comerciante
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ La profundidad de carpetas anidadas excede de 3
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ El número de subcarpetas de la carpeta de nivel superior excede de 20
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ El número de elementos de la carpeta de nivel superior excede de 200
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ No puedes mover una carpeta a su carpeta secundaria
+ </string>
+ <string name="TooltipDragOntoSelf">
+ No puedes mover una carpeta dentro de sí misma
+ </string>
+ <string name="TooltipHttpUrl">
+ Pulsa para ver esta página web
+ </string>
+ <string name="TooltipSLURL">
+ Pulsa para ver la información de este lugar
+ </string>
+ <string name="TooltipAgentUrl">
+ Pulsa para ver el perfil del Residente
+ </string>
+ <string name="TooltipAgentInspect">
+ Obtén más información acerca de este residente.
+ </string>
+ <string name="TooltipAgentMute">
+ Pulsa para silenciar a este Residente
+ </string>
+ <string name="TooltipAgentUnmute">
+ Pulsa para quitar el silencio a este Residente
+ </string>
+ <string name="TooltipAgentIM">
+ Pulsa para enviar un MI a este Residente
+ </string>
+ <string name="TooltipAgentPay">
+ Pulsa para pagar a este Residente
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Pulsa para enviar una petición de teleporte a este Residente
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Pulsa para enviar una petición de amistad a este Residente
+ </string>
+ <string name="TooltipGroupUrl">
+ Pulsa para ver la descripción de este grupo
+ </string>
+ <string name="TooltipEventUrl">
+ Pulsa para ver la descripción de este evento
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Pulsa para ver este clasificado
+ </string>
+ <string name="TooltipParcelUrl">
+ Pulsa para ver la descripción de esta parcela
+ </string>
+ <string name="TooltipTeleportUrl">
+ Pulsa para teleportarte a esta posición
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Pulsa para ver la descripción de este objeto
+ </string>
+ <string name="TooltipMapUrl">
+ Pulsa para ver en el mapa esta localización
+ </string>
+ <string name="TooltipSLAPP">
+ Pulsa para ejecutar el comando secondlife://
+ </string>
+ <string name="CurrentURL" value="URL actual: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Teleportarse a
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Mostrarla en el mapa
+ </string>
+ <string name="SLappAgentMute">
+ Silenciar
+ </string>
+ <string name="SLappAgentUnmute">
+ Quitar el silencio
+ </string>
+ <string name="SLappAgentIM">
+ MI
+ </string>
+ <string name="SLappAgentPay">
+ Pagar
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Ofrecer teleporte a
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Petición de amistad
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Cerrar (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Cerrar (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Cerrar
+ </string>
+ <string name="BUTTON_RESTORE">
+ Maximizar
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimizar
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Separar la ventana
+ </string>
+ <string name="BUTTON_DOCK">
+ Fijar
+ </string>
+ <string name="BUTTON_HELP">
+ Ver la Ayuda
+ </string>
+ <string name="Searching">
+ Buscando...
+ </string>
+ <string name="NoneFound">
+ No se ha encontrado.
+ </string>
+ <string name="RetrievingData">
+ Reintentando...
+ </string>
+ <string name="ReleaseNotes">
+ Notas de la versión
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ Cargando...
+ </string>
+ <string name="AvatarNameNobody">
+ (nadie)
+ </string>
+ <string name="AvatarNameWaiting">
+ (esperando)
+ </string>
+ <string name="GroupNameNone">
+ (ninguno)
+ </string>
+ <string name="AvalineCaller">
+ Avaline: [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ No hay ningún error
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Petición de asset: fallida
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Petición de asset: el archivo no existe
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Petición de asset: no se encontró el asset en la base de datos
+ </string>
+ <string name="AssetErrorEOF">
+ Fin del archivo
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ No puede abrirse el archivo
+ </string>
+ <string name="AssetErrorFileNotFound">
+ No se ha encontrado el archivo
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Tiempo de transferencia del archivo
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Circuito desconectado
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ No concuerda el precio en el visor y en el servidor
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Estado desconocido
+ </string>
+ <string name="texture">
+ la textura
+ </string>
+ <string name="sound">
+ el sonido
+ </string>
+ <string name="calling card">
+ la tarjeta de visita
+ </string>
+ <string name="landmark">
+ el hito
+ </string>
+ <string name="legacy script">
+ el script antiguo
+ </string>
+ <string name="clothing">
+ esa ropa
+ </string>
+ <string name="object">
+ el objeto
+ </string>
+ <string name="note card">
+ la nota
+ </string>
+ <string name="folder">
+ la carpeta
+ </string>
+ <string name="root">
+ la ruta
+ </string>
+ <string name="lsl2 script">
+ ese script de LSL2
+ </string>
+ <string name="lsl bytecode">
+ el código intermedio de LSL
+ </string>
+ <string name="tga texture">
+ esa textura tga
+ </string>
+ <string name="body part">
+ esa parte del cuerpo
+ </string>
+ <string name="snapshot">
+ la foto
+ </string>
+ <string name="lost and found">
+ Objetos Perdidos
+ </string>
+ <string name="targa image">
+ esa imagen targa
+ </string>
+ <string name="trash">
+ la Papelera
+ </string>
+ <string name="jpeg image">
+ esa imagen jpeg
+ </string>
+ <string name="animation">
+ la animación
+ </string>
+ <string name="gesture">
+ el gesto
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ ese favorito
+ </string>
+ <string name="symbolic link">
+ el enlace
+ </string>
+ <string name="symbolic folder link">
+ enlace de la carpeta
+ </string>
+ <string name="mesh">
+ red
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Edición de Apariencia)
+ </string>
+ <string name="AvatarAway">
+ Ausente
+ </string>
+ <string name="AvatarBusy">
+ Ocupado
+ </string>
+ <string name="AvatarMuted">
+ Ignorado
+ </string>
+ <string name="anim_express_afraid">
+ Susto
+ </string>
+ <string name="anim_express_anger">
+ Enfado
+ </string>
+ <string name="anim_away">
+ Ausente
+ </string>
+ <string name="anim_backflip">
+ Salto mortal atrás
+ </string>
+ <string name="anim_express_laugh">
+ Carcajada
+ </string>
+ <string name="anim_express_toothsmile">
+ Gran sonrisa
+ </string>
+ <string name="anim_blowkiss">
+ Mandar un beso
+ </string>
+ <string name="anim_express_bored">
+ Aburrimiento
+ </string>
+ <string name="anim_bow">
+ Reverencia
+ </string>
+ <string name="anim_clap">
+ Aplauso
+ </string>
+ <string name="anim_courtbow">
+ Reverencia floreada
+ </string>
+ <string name="anim_express_cry">
+ Llanto
+ </string>
+ <string name="anim_dance1">
+ Baile 1
+ </string>
+ <string name="anim_dance2">
+ Baile 2
+ </string>
+ <string name="anim_dance3">
+ Baile 3
+ </string>
+ <string name="anim_dance4">
+ Baile 4
+ </string>
+ <string name="anim_dance5">
+ Baile 5
+ </string>
+ <string name="anim_dance6">
+ Baile 6
+ </string>
+ <string name="anim_dance7">
+ Baile 7
+ </string>
+ <string name="anim_dance8">
+ Baile 8
+ </string>
+ <string name="anim_express_disdain">
+ Desdén
+ </string>
+ <string name="anim_drink">
+ Beber
+ </string>
+ <string name="anim_express_embarrased">
+ Azorarse
+ </string>
+ <string name="anim_angry_fingerwag">
+ Negar con el dedo
+ </string>
+ <string name="anim_fist_pump">
+ Éxito con el puño
+ </string>
+ <string name="anim_yoga_float">
+ Yoga flotando
+ </string>
+ <string name="anim_express_frown">
+ Fruncir el ceño
+ </string>
+ <string name="anim_impatient">
+ Impaciente
+ </string>
+ <string name="anim_jumpforjoy">
+ Salto de alegría
+ </string>
+ <string name="anim_kissmybutt">
+ Bésame el culo
+ </string>
+ <string name="anim_express_kiss">
+ Besar
+ </string>
+ <string name="anim_laugh_short">
+ Reír
+ </string>
+ <string name="anim_musclebeach">
+ Sacar músculo
+ </string>
+ <string name="anim_no_unhappy">
+ No (con enfado)
+ </string>
+ <string name="anim_no_head">
+ No
+ </string>
+ <string name="anim_nyanya">
+ Ña-Ña-Ña
+ </string>
+ <string name="anim_punch_onetwo">
+ Puñetazo uno-dos
+ </string>
+ <string name="anim_express_open_mouth">
+ Abrir la boca
+ </string>
+ <string name="anim_peace">
+ &apos;V&apos; con los dedos
+ </string>
+ <string name="anim_point_you">
+ Señalar a otro/a
+ </string>
+ <string name="anim_point_me">
+ Señalarse
+ </string>
+ <string name="anim_punch_l">
+ Puñetazo izquierdo
+ </string>
+ <string name="anim_punch_r">
+ Puñetazo derecho
+ </string>
+ <string name="anim_rps_countdown">
+ PPT cuenta
+ </string>
+ <string name="anim_rps_paper">
+ PPT papel
+ </string>
+ <string name="anim_rps_rock">
+ PPT piedra
+ </string>
+ <string name="anim_rps_scissors">
+ PPT tijera
+ </string>
+ <string name="anim_express_repulsed">
+ Repulsa
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Patada circular
+ </string>
+ <string name="anim_express_sad">
+ Triste
+ </string>
+ <string name="anim_salute">
+ Saludo militar
+ </string>
+ <string name="anim_shout">
+ Gritar
+ </string>
+ <string name="anim_express_shrug">
+ Encogerse de hombros
+ </string>
+ <string name="anim_express_smile">
+ Sonreír
+ </string>
+ <string name="anim_smoke_idle">
+ Fumar: en la mano
+ </string>
+ <string name="anim_smoke_inhale">
+ Fumar
+ </string>
+ <string name="anim_smoke_throw_down">
+ Fumar: tirar el cigarro
+ </string>
+ <string name="anim_express_surprise">
+ Sorpresa
+ </string>
+ <string name="anim_sword_strike_r">
+ Estocadas
+ </string>
+ <string name="anim_angry_tantrum">
+ Berrinche
+ </string>
+ <string name="anim_express_tongue_out">
+ Sacar la lengua
+ </string>
+ <string name="anim_hello">
+ Agitar la mano
+ </string>
+ <string name="anim_whisper">
+ Cuchichear
+ </string>
+ <string name="anim_whistle">
+ Pitar
+ </string>
+ <string name="anim_express_wink">
+ Guiño
+ </string>
+ <string name="anim_wink_hollywood">
+ Guiño (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Preocuparse
+ </string>
+ <string name="anim_yes_happy">
+ Sí (contento)
+ </string>
+ <string name="anim_yes_head">
+ Sí
+ </string>
+ <string name="texture_loading">
+ Cargando...
+ </string>
+ <string name="worldmap_offline">
+ Sin conexión
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [PRICE] L$ por [AREA] m²
+ </string>
+ <string name="worldmap_results_none_found">
+ No se ha encontrado.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ Fin prematuro del archivo
+ </string>
+ <string name="ST_NO_JOINT">
+ No se puede encontrar ROOT o JOINT.
+ </string>
+ <string name="whisper">
+ susurra:
+ </string>
+ <string name="shout">
+ grita:
+ </string>
+ <string name="ringing">
+ Conectando al chat de voz...
+ </string>
+ <string name="connected">
+ Conectado
+ </string>
+ <string name="unavailable">
+ La voz no está disponible en su localización actual
+ </string>
+ <string name="hang_up">
+ Desconectado del chat de voz
+ </string>
+ <string name="reconnect_nearby">
+ Vas a ser reconectado al chat de voz con los cercanos
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ &apos;[OBJECTNAME]&apos;, un objeto propiedad de &apos;[OWNERNAME]&apos;, localizado en [REGIONNAME] con la posición [REGIONPOS], ha recibido permiso para: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ A &apos;[OBJECTNAME]&apos;, un objeto propiedad de &apos;[OWNERNAME]&apos;, localizado en [REGIONNAME] con la posición [REGIONPOS], se le ha denegado el permiso para: [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Si autorizas el acceso a tu cuenta, también permitirás al objeto:
+ </string>
+ <string name="ScriptTakeMoney">
+ Cogerle a usted dólares Linden (L$)
+ </string>
+ <string name="ActOnControlInputs">
+ Actuar en sus controles de entrada
+ </string>
+ <string name="RemapControlInputs">
+ Reconfigurar sus controles de entrada
+ </string>
+ <string name="AnimateYourAvatar">
+ Ejecutar animaciones en su avatar
+ </string>
+ <string name="AttachToYourAvatar">
+ Anexarse a su avatar
+ </string>
+ <string name="ReleaseOwnership">
+ Anular la propiedad y que pase a ser público
+ </string>
+ <string name="LinkAndDelink">
+ Enlazar y desenlazar de otros objetos
+ </string>
+ <string name="AddAndRemoveJoints">
+ Añadir y quitar uniones con otros objetos
+ </string>
+ <string name="ChangePermissions">
+ Cambiar sus permisos
+ </string>
+ <string name="TrackYourCamera">
+ Seguir su cámara
+ </string>
+ <string name="ControlYourCamera">
+ Controlar su cámara
+ </string>
+ <string name="TeleportYourAgent">
+ Teleportarte
+ </string>
+ <string name="SIM_ACCESS_PG">
+ General
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Moderado
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adulto
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Desconectado
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Desconocido
+ </string>
+ <string name="land_type_unknown">
+ (desconocido)
+ </string>
+ <string name="Estate / Full Region">
+ Estado /Región completa
+ </string>
+ <string name="Estate / Homestead">
+ Estado / Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Continente / Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Continente / Región completa
+ </string>
+ <string name="all_files">
+ Todos los archivos
+ </string>
+ <string name="sound_files">
+ Sonidos
+ </string>
+ <string name="animation_files">
+ Animaciones
+ </string>
+ <string name="image_files">
+ Imágenes
+ </string>
+ <string name="save_file_verb">
+ Guardar
+ </string>
+ <string name="load_file_verb">
+ Cargar
+ </string>
+ <string name="targa_image_files">
+ Imágenes Targa
+ </string>
+ <string name="bitmap_image_files">
+ Imágenes de mapa de bits
+ </string>
+ <string name="avi_movie_file">
+ Archivo de película AVI
+ </string>
+ <string name="xaf_animation_file">
+ Archivo de anim. XAF
+ </string>
+ <string name="xml_file">
+ Archivo XML
+ </string>
+ <string name="raw_file">
+ Archivo RAW
+ </string>
+ <string name="compressed_image_files">
+ Imágenes comprimidas
+ </string>
+ <string name="load_files">
+ Cargar archivos
+ </string>
+ <string name="choose_the_directory">
+ Elegir directorio
+ </string>
+ <string name="script_files">
+ Scripts
+ </string>
+ <string name="dictionary_files">
+ Diccionarios
+ </string>
+ <string name="AvatarSetNotAway">
+ Salir del estado ausente
+ </string>
+ <string name="AvatarSetAway">
+ Pasar al estado ausente
+ </string>
+ <string name="AvatarSetNotBusy">
+ Salir del estado ocupado
+ </string>
+ <string name="AvatarSetBusy">
+ Pasar al estado ocupado
+ </string>
+ <string name="shape">
+ Forma
+ </string>
+ <string name="skin">
+ Piel
+ </string>
+ <string name="hair">
+ Pelo
+ </string>
+ <string name="eyes">
+ Ojos
+ </string>
+ <string name="shirt">
+ Camisa
+ </string>
+ <string name="pants">
+ Pantalón
+ </string>
+ <string name="shoes">
+ Zapatos
+ </string>
+ <string name="socks">
+ Calcetines
+ </string>
+ <string name="jacket">
+ Chaqueta
+ </string>
+ <string name="gloves">
+ Guantes
+ </string>
+ <string name="undershirt">
+ Camiseta
+ </string>
+ <string name="underpants">
+ Ropa interior
+ </string>
+ <string name="skirt">
+ Falda
+ </string>
+ <string name="alpha">
+ Alfa
+ </string>
+ <string name="tattoo">
+ Tatuaje
+ </string>
+ <string name="physics">
+ Física
+ </string>
+ <string name="invalid">
+ inválido/a
+ </string>
+ <string name="none">
+ ninguno
+ </string>
+ <string name="shirt_not_worn">
+ Camisa no puesta
+ </string>
+ <string name="pants_not_worn">
+ Pantalones no puestos
+ </string>
+ <string name="shoes_not_worn">
+ Zapatos no puestos
+ </string>
+ <string name="socks_not_worn">
+ Calcetines no puestos
+ </string>
+ <string name="jacket_not_worn">
+ Chaqueta no puesta
+ </string>
+ <string name="gloves_not_worn">
+ Guantes no puestos
+ </string>
+ <string name="undershirt_not_worn">
+ Camiseta no puesta
+ </string>
+ <string name="underpants_not_worn">
+ Ropa interior no puesta
+ </string>
+ <string name="skirt_not_worn">
+ Falda no puesta
+ </string>
+ <string name="alpha_not_worn">
+ Alfa no puesta
+ </string>
+ <string name="tattoo_not_worn">
+ Tatuaje no puesto
+ </string>
+ <string name="physics_not_worn">
+ Física no puesta
+ </string>
+ <string name="invalid_not_worn">
+ no válido/a
+ </string>
+ <string name="create_new_shape">
+ Crear una anatomía nueva
+ </string>
+ <string name="create_new_skin">
+ Crear una piel nueva
+ </string>
+ <string name="create_new_hair">
+ Crear pelo nuevo
+ </string>
+ <string name="create_new_eyes">
+ Crear ojos nuevos
+ </string>
+ <string name="create_new_shirt">
+ Crear una camisa nueva
+ </string>
+ <string name="create_new_pants">
+ Crear unos pantalones nuevos
+ </string>
+ <string name="create_new_shoes">
+ Crear unos zapatos nuevos
+ </string>
+ <string name="create_new_socks">
+ Crear unos calcetines nuevos
+ </string>
+ <string name="create_new_jacket">
+ Crear una chaqueta nueva
+ </string>
+ <string name="create_new_gloves">
+ Crear unos guantes nuevos
+ </string>
+ <string name="create_new_undershirt">
+ Crear una camiseta nueva
+ </string>
+ <string name="create_new_underpants">
+ Crear ropa interior nueva
+ </string>
+ <string name="create_new_skirt">
+ Crear una falda nueva
+ </string>
+ <string name="create_new_alpha">
+ Crear una capa alfa nueva
+ </string>
+ <string name="create_new_tattoo">
+ Crear un tatuaje nuevo
+ </string>
+ <string name="create_new_physics">
+ Crear nueva física
+ </string>
+ <string name="create_new_invalid">
+ no válido/a
+ </string>
+ <string name="NewWearable">
+ Nuevo [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Siguiente
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Aviso de grupo
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Avisos del grupo
+ </string>
+ <string name="GroupNotifySentBy">
+ Enviado por
+ </string>
+ <string name="GroupNotifyAttached">
+ Adjunto:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Ver los avisos pasados u optar por dejar de recibir aquí estos mensajes.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Abrir el adjunto
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Guardar el adjunto
+ </string>
+ <string name="TeleportOffer">
+ Ofrecimiento de teleporte
+ </string>
+ <string name="StartUpNotifications">
+ Llegaron avisos nuevos mientras estabas ausente...
+ </string>
+ <string name="OverflowInfoChannelString">
+ Tienes [%d] aviso/s más
+ </string>
+ <string name="BodyPartsRightArm">
+ Brazo der.
+ </string>
+ <string name="BodyPartsHead">
+ Cabeza
+ </string>
+ <string name="BodyPartsLeftArm">
+ Brazo izq.
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Pierna izq.
+ </string>
+ <string name="BodyPartsTorso">
+ Torso
+ </string>
+ <string name="BodyPartsRightLeg">
+ Pierna der.
+ </string>
+ <string name="GraphicsQualityLow">
+ Bajo
+ </string>
+ <string name="GraphicsQualityMid">
+ Medio
+ </string>
+ <string name="GraphicsQualityHigh">
+ Alto
+ </string>
+ <string name="LeaveMouselook">
+ Pulsa ESC para salir de la vista subjetiva
+ </string>
+ <string name="InventoryNoMatchingItems">
+ ¿No encuentras lo que buscas? Prueba con [secondlife:///app/search/all/[SEARCH_TERM] Buscar].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ ¿No encuentras lo que buscas? Prueba con [secondlife:///app/search/places/[SEARCH_TERM] Buscar].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Arrastra aquí un hito para tenerlo en tus favoritos.
+ </string>
+ <string name="InventoryNoTexture">
+ No tienes en tu inventario una copia de esta textura
+ </string>
+ <string name="InventoryInboxNoItems">
+ Aquí aparecerán algunos de los objetos que recibas, como los regalos Premium. Después puedes arrastrarlos a tu inventario.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Cualquier usuario puede vender objetos en el mercado.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ Para hacerte comerciante debes [[MARKETPLACE_CREATE_STORE_URL] crear una tienda del Mercado].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ El buzón de salida está vacío.
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Arrastra carpetas a esta sección y pulsa en &quot;Enviar al Mercado&quot; para incluirlas en la lista de venta del [[MARKETPLACE_DASHBOARD_URL] Mercado].
+ </string>
+ <string name="Marketplace Error None">
+ Sin errores
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Error: Para poder enviar objetos al mercado, debes registrarte como comerciante (es gratis).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Error: Esta carpeta está vacía.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Error: Este objeto no se pudo subir porque tu cuenta de comerciante tiene demasiados objetos que no están asociados a productos. Para corregirlo, inicia sesión en la página web del mercado y asocia más objetos.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Error: Este elemento contiene demasiados objetos. Para corregir el error, guarda objetos en cajas de forma que el total de objetos sea menor que 200.
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Error: Este objeto contiene demasiados niveles de carpetas anidadas. Reorganízalo de forma que tenga como máximo 3 niveles de carpetas anidadas.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Error: Este objeto no se puede vender en el mercado.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Error: Este objeto tiene un problema. Vuelve a intentarlo más tarde.
+ </string>
+ <string name="Open landmarks">
+ Abrir hitos
+ </string>
+ <string name="no_transfer" value="(no transferible)"/>
+ <string name="no_modify" value="(no modificable)"/>
+ <string name="no_copy" value="(no copiable)"/>
+ <string name="worn" value="(puesto)"/>
+ <string name="link" value="(enlace)"/>
+ <string name="broken_link" value="(enlace roto)&quot;"/>
+ <string name="LoadingContents">
+ Cargando el contenido...
+ </string>
+ <string name="NoContents">
+ No hay contenido
+ </string>
+ <string name="WornOnAttachmentPoint" value="(lo llevas en: [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (activo)"/>
+ <string name="Chat Message" value="Chat:"/>
+ <string name="Sound" value="Sonido :"/>
+ <string name="Wait" value="--- Espera :"/>
+ <string name="AnimFlagStop" value="Parar la animación:"/>
+ <string name="AnimFlagStart" value="Empezar la animación:"/>
+ <string name="Wave" value="Onda"/>
+ <string name="GestureActionNone" value="Ninguno"/>
+ <string name="HelloAvatar" value="¡Hola, avatar!"/>
+ <string name="ViewAllGestures" value="Ver todos &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Obtener más &gt;&gt;"/>
+ <string name="Animations" value="Animaciones,"/>
+ <string name="Calling Cards" value="Tarjetas de visita,"/>
+ <string name="Clothing" value="Ropa,"/>
+ <string name="Gestures" value="Gestos,"/>
+ <string name="Landmarks" value="Hitos,"/>
+ <string name="Notecards" value="Notas,"/>
+ <string name="Objects" value="Objetos,"/>
+ <string name="Scripts" value="Scripts,"/>
+ <string name="Sounds" value="Sonidos,"/>
+ <string name="Textures" value="Texturas,"/>
+ <string name="Snapshots" value="Fotos,"/>
+ <string name="No Filters" value="No"/>
+ <string name="Since Logoff" value="- Desde la desconexión"/>
+ <string name="InvFolder My Inventory">
+ Mi Inventario
+ </string>
+ <string name="InvFolder Library">
+ Biblioteca
+ </string>
+ <string name="InvFolder Textures">
+ Texturas
+ </string>
+ <string name="InvFolder Sounds">
+ Sonidos
+ </string>
+ <string name="InvFolder Calling Cards">
+ Tarjetas de visita
+ </string>
+ <string name="InvFolder Landmarks">
+ Hitos
+ </string>
+ <string name="InvFolder Scripts">
+ Scripts
+ </string>
+ <string name="InvFolder Clothing">
+ Ropa
+ </string>
+ <string name="InvFolder Objects">
+ Objetos
+ </string>
+ <string name="InvFolder Notecards">
+ Notas
+ </string>
+ <string name="InvFolder New Folder">
+ Carpeta nueva
+ </string>
+ <string name="InvFolder Inventory">
+ Inventario
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Imágenes sin comprimir
+ </string>
+ <string name="InvFolder Body Parts">
+ Partes del cuerpo
+ </string>
+ <string name="InvFolder Trash">
+ Papelera
+ </string>
+ <string name="InvFolder Photo Album">
+ Ãlbum de fotos
+ </string>
+ <string name="InvFolder Lost And Found">
+ Objetos Perdidos
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Sonidos sin comprimir
+ </string>
+ <string name="InvFolder Animations">
+ Animaciones
+ </string>
+ <string name="InvFolder Gestures">
+ Gestos
+ </string>
+ <string name="InvFolder Favorite">
+ Mis Favoritos
+ </string>
+ <string name="InvFolder favorite">
+ Mis Favoritos
+ </string>
+ <string name="InvFolder Current Outfit">
+ Vestuario actual
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Vestuario inicial
+ </string>
+ <string name="InvFolder My Outfits">
+ Mis vestuarios
+ </string>
+ <string name="InvFolder Accessories">
+ Accesorios
+ </string>
+ <string name="InvFolder Meshes">
+ Redes
+ </string>
+ <string name="InvFolder Friends">
+ Amigos
+ </string>
+ <string name="InvFolder All">
+ Todas
+ </string>
+ <string name="no_attachments">
+ No tienes puestos anexos
+ </string>
+ <string name="Attachments remain">
+ Anexos (quedan [COUNT] ranuras)
+ </string>
+ <string name="Buy">
+ Comprar
+ </string>
+ <string name="BuyforL$">
+ Comprar por L$
+ </string>
+ <string name="Stone">
+ Piedra
+ </string>
+ <string name="Metal">
+ Metal
+ </string>
+ <string name="Glass">
+ Cristal
+ </string>
+ <string name="Wood">
+ Madera
+ </string>
+ <string name="Flesh">
+ Carne
+ </string>
+ <string name="Plastic">
+ Plástico
+ </string>
+ <string name="Rubber">
+ Goma
+ </string>
+ <string name="Light">
+ Claridad
+ </string>
+ <string name="KBShift">
+ Mayúsculas
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Tórax
+ </string>
+ <string name="Skull">
+ Cráneo
+ </string>
+ <string name="Left Shoulder">
+ Hombro izquierdo
+ </string>
+ <string name="Right Shoulder">
+ Hombro derecho
+ </string>
+ <string name="Left Hand">
+ Mano izq.
+ </string>
+ <string name="Right Hand">
+ Mano der.
+ </string>
+ <string name="Left Foot">
+ Pie izq.
+ </string>
+ <string name="Right Foot">
+ Pie der.
+ </string>
+ <string name="Spine">
+ Columna
+ </string>
+ <string name="Pelvis">
+ Pelvis
+ </string>
+ <string name="Mouth">
+ Boca
+ </string>
+ <string name="Chin">
+ Barbilla
+ </string>
+ <string name="Left Ear">
+ Oreja izq.
+ </string>
+ <string name="Right Ear">
+ Oreja der.
+ </string>
+ <string name="Left Eyeball">
+ Ojo izq.
+ </string>
+ <string name="Right Eyeball">
+ Ojo der.
+ </string>
+ <string name="Nose">
+ Nariz
+ </string>
+ <string name="R Upper Arm">
+ Brazo der.
+ </string>
+ <string name="R Forearm">
+ Antebrazo der.
+ </string>
+ <string name="L Upper Arm">
+ Brazo izq.
+ </string>
+ <string name="L Forearm">
+ Antebrazo izq.
+ </string>
+ <string name="Right Hip">
+ Cadera der.
+ </string>
+ <string name="R Upper Leg">
+ Muslo der.
+ </string>
+ <string name="R Lower Leg">
+ Pantorrilla der.
+ </string>
+ <string name="Left Hip">
+ Cadera izq.
+ </string>
+ <string name="L Upper Leg">
+ Muslo izq.
+ </string>
+ <string name="L Lower Leg">
+ Pantorrilla izq.
+ </string>
+ <string name="Stomach">
+ Abdomen
+ </string>
+ <string name="Left Pec">
+ Pecho izquierdo
+ </string>
+ <string name="Right Pec">
+ Pecho derecho
+ </string>
+ <string name="Neck">
+ Cuello
+ </string>
+ <string name="Avatar Center">
+ Centro del avatar
+ </string>
+ <string name="Invalid Attachment">
+ Punto de colocación no válido
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS] de edad
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS] de edad
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS] de edad
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS] de edad
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS] de edad
+ </string>
+ <string name="TodayOld">
+ Registrado hoy
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] año
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] años
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] años
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] mes
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] meses
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] meses
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] semana
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] semanas
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] semanas
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] día
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] días
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] días
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] miembro
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] miembros
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] miembros
+ </string>
+ <string name="AcctTypeResident">
+ Residente
+ </string>
+ <string name="AcctTypeTrial">
+ Prueba
+ </string>
+ <string name="AcctTypeCharterMember">
+ Miembro fundador
+ </string>
+ <string name="AcctTypeEmployee">
+ Empleado de Linden Lab
+ </string>
+ <string name="PaymentInfoUsed">
+ Ha usado información sobre la forma de pago
+ </string>
+ <string name="PaymentInfoOnFile">
+ Hay información archivada sobre la forma de pago
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ No hay información archivada sobre la forma de pago
+ </string>
+ <string name="AgeVerified">
+ Edad verificada
+ </string>
+ <string name="NotAgeVerified">
+ Edad no verificada
+ </string>
+ <string name="Center 2">
+ Centro 2
+ </string>
+ <string name="Top Right">
+ Arriba der.
+ </string>
+ <string name="Top">
+ Arriba
+ </string>
+ <string name="Top Left">
+ Arriba izq.
+ </string>
+ <string name="Center">
+ Centro
+ </string>
+ <string name="Bottom Left">
+ Abajo izq.
+ </string>
+ <string name="Bottom">
+ Abajo
+ </string>
+ <string name="Bottom Right">
+ Abajo der.
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Descargado, compilándolo
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ No se encuentra el script en el servidor.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Problema al descargar
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Permisos insuficientes para descargar un script.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Permisos insuficientes para
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Fallo desconocido en la descarga
+ </string>
+ <string name="CompileQueueTitle">
+ Recompilando
+ </string>
+ <string name="CompileQueueStart">
+ recompilar
+ </string>
+ <string name="ResetQueueTitle">
+ Progreso del reinicio
+ </string>
+ <string name="ResetQueueStart">
+ restaurar
+ </string>
+ <string name="RunQueueTitle">
+ Configurar según se ejecuta
+ </string>
+ <string name="RunQueueStart">
+ Configurando según se ejecuta
+ </string>
+ <string name="NotRunQueueTitle">
+ Configurar sin ejecutar
+ </string>
+ <string name="NotRunQueueStart">
+ Configurando sin ejecutarlo
+ </string>
+ <string name="CompileSuccessful">
+ ¡Compilación correcta!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Compilación correcta, guardando...
+ </string>
+ <string name="SaveComplete">
+ Guardado.
+ </string>
+ <string name="ObjectOutOfRange">
+ Script (objeto fuera de rango)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ El objeto [OBJECT] es propiedad de [OWNER]
+ </string>
+ <string name="GroupsNone">
+ ninguno
+ </string>
+ <string name="Group" value="(grupo)"/>
+ <string name="Unknown">
+ (Desconocido)
+ </string>
+ <string name="SummaryForTheWeek" value="Resumen de esta semana, empezando el "/>
+ <string name="NextStipendDay" value=". El próximo día de pago es el "/>
+ <string name="GroupPlanningDate">
+ [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value="Grupo Aportaciones individuales"/>
+ <string name="GroupColumn" value="Grupo"/>
+ <string name="Balance">
+ Saldo
+ </string>
+ <string name="Credits">
+ Créditos
+ </string>
+ <string name="Debits">
+ Débitos
+ </string>
+ <string name="Total">
+ Total
+ </string>
+ <string name="NoGroupDataFound">
+ No se encontraron datos del grupo
+ </string>
+ <string name="IMParentEstate">
+ parent estate
+ </string>
+ <string name="IMMainland">
+ continente
+ </string>
+ <string name="IMTeen">
+ teen
+ </string>
+ <string name="Anyone">
+ cualquiera
+ </string>
+ <string name="RegionInfoError">
+ error
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ todos los estados propiedad de [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ todos los estados que posees
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ todos los estados que administras para [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Resientes autorizados: ([ALLOWEDAGENTS], de un máx. de [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Grupos autorizados: ([ALLOWEDGROUPS], de un máx. de [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Memoria de los scripts de la parcela
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Parcelas listadas: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Memoria usada: [COUNT] kb de un máx de [MAX] kb; [AVAILABLE] kb disponibles
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Memoria usada: [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ URLs de los scripts de la parcela
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URLs usadas: [COUNT] de un máx. de [MAX]; [AVAILABLE] disponibles
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ URLs usadas: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Error al obtener la información
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ No hay una parcela seleccionada
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Error: la información del script sólo está disponible en tu región actual
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Obteniendo la información...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ No tienes permiso para examinar esta parcela
+ </string>
+ <string name="SITTING_ON">
+ Sentado en
+ </string>
+ <string name="ATTACH_CHEST">
+ Tórax
+ </string>
+ <string name="ATTACH_HEAD">
+ Cabeza
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Hombro izquierdo
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Hombro derecho
+ </string>
+ <string name="ATTACH_LHAND">
+ Mano izq.
+ </string>
+ <string name="ATTACH_RHAND">
+ Mano der.
+ </string>
+ <string name="ATTACH_LFOOT">
+ Pie izq.
+ </string>
+ <string name="ATTACH_RFOOT">
+ Pie der.
+ </string>
+ <string name="ATTACH_BACK">
+ Anterior
+ </string>
+ <string name="ATTACH_PELVIS">
+ Pelvis
+ </string>
+ <string name="ATTACH_MOUTH">
+ Boca
+ </string>
+ <string name="ATTACH_CHIN">
+ Barbilla
+ </string>
+ <string name="ATTACH_LEAR">
+ Oreja izq.
+ </string>
+ <string name="ATTACH_REAR">
+ Oreja der.
+ </string>
+ <string name="ATTACH_LEYE">
+ Ojo izq.
+ </string>
+ <string name="ATTACH_REYE">
+ Ojo der.
+ </string>
+ <string name="ATTACH_NOSE">
+ Nariz
+ </string>
+ <string name="ATTACH_RUARM">
+ Brazo der.
+ </string>
+ <string name="ATTACH_RLARM">
+ Antebrazo der.
+ </string>
+ <string name="ATTACH_LUARM">
+ Brazo izq.
+ </string>
+ <string name="ATTACH_LLARM">
+ Antebrazo izq.
+ </string>
+ <string name="ATTACH_RHIP">
+ Cadera der.
+ </string>
+ <string name="ATTACH_RULEG">
+ Muslo der.
+ </string>
+ <string name="ATTACH_RLLEG">
+ Pantorrilla der.
+ </string>
+ <string name="ATTACH_LHIP">
+ Cadera izq.
+ </string>
+ <string name="ATTACH_LULEG">
+ Muslo izq.
+ </string>
+ <string name="ATTACH_LLLEG">
+ Pantorrilla izq.
+ </string>
+ <string name="ATTACH_BELLY">
+ Vientre
+ </string>
+ <string name="ATTACH_RPEC">
+ Pecho derecho
+ </string>
+ <string name="ATTACH_LPEC">
+ Pecho izquierdo
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD: Centro 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD: arriba der.
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD: arriba centro
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD: arriba izq.
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD: Centro 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD: abajo izq.
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD: abajo
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD: abajo der.
+ </string>
+ <string name="CursorPos">
+ Línea [LINE], Columna [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] resultados
+ </string>
+ <string name="PanelContentsTooltip">
+ Contenido del objeto
+ </string>
+ <string name="PanelContentsNewScript">
+ Script nuevo
+ </string>
+ <string name="BusyModeResponseDefault">
+ El Residente al que has enviado un mensaje ha solicitado que no se le moleste porque está en modo ocupado. Podrá ver tu mensaje más adelante, ya que éste aparecerá en su panel de MI.
+ </string>
+ <string name="MuteByName">
+ (Por el nombre)
+ </string>
+ <string name="MuteAgent">
+ (Residente)
+ </string>
+ <string name="MuteObject">
+ (Objeto)
+ </string>
+ <string name="MuteGroup">
+ (Grupo)
+ </string>
+ <string name="MuteExternal">
+ (Externo)
+ </string>
+ <string name="RegionNoCovenant">
+ No se ha aportado un contrato para este estado.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ No se ha aportado un contrato para este estado. El terreno de este estado lo vende el propietario del estado, no Linden Lab. Por favor, contacta con ese propietario para informarte sobre la venta.
+ </string>
+ <string name="covenant_last_modified" value="Última modificación: "/>
+ <string name="none_text" value="(no hay)"/>
+ <string name="never_text" value=" (nunca)"/>
+ <string name="GroupOwned">
+ Propiedad del grupo
+ </string>
+ <string name="Public">
+ Público
+ </string>
+ <string name="LocalSettings">
+ Configuración local
+ </string>
+ <string name="RegionSettings">
+ Configuración de la región
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Clics: [TELEPORT] teleportes, [MAP] mapa, [PROFILE] perfil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (se actualizará tras la publicación)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ No has creado destacados ni clasificados. Pulsa el botón Más para crear uno.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ El usuario no tiene clasificados ni destacados
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Cargando...
+ </string>
+ <string name="MultiPreviewTitle">
+ Vista previa
+ </string>
+ <string name="MultiPropertiesTitle">
+ Propiedades
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Un objeto de nombre
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ propiedad del grupo
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ propiedad de un grupo desconocido
+ </string>
+ <string name="InvOfferOwnedBy">
+ propiedad de
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ propiedad de un usuario desconocido
+ </string>
+ <string name="InvOfferGaveYou">
+ te ha dado
+ </string>
+ <string name="InvOfferDecline">
+ Rechazas [DESC] de &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Total
+ </string>
+ <string name="GroupMoneyBought">
+ comprado
+ </string>
+ <string name="GroupMoneyPaidYou">
+ pagado a ti
+ </string>
+ <string name="GroupMoneyPaidInto">
+ pagado en
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ pase comprado a
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ cuotas pagadas para el evento
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ precio pagado por el evento
+ </string>
+ <string name="GroupMoneyBalance">
+ Saldo
+ </string>
+ <string name="GroupMoneyCredits">
+ Créditos
+ </string>
+ <string name="GroupMoneyDebits">
+ Débitos
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ Contenidos
+ </string>
+ <string name="AcquiredItems">
+ Artículos adquiridos
+ </string>
+ <string name="Cancel">
+ Cancelar
+ </string>
+ <string name="UploadingCosts">
+ Subir [NAME] cuesta [AMOUNT] L$
+ </string>
+ <string name="BuyingCosts">
+ Comprar esto cuesta [AMOUNT] L$
+ </string>
+ <string name="UnknownFileExtension">
+ Extensión de archivo desconocida [.%s]
+Se esperaba .wav, .tga, .bmp, .jpg, .jpeg, o .bvh
+ </string>
+ <string name="MuteObject2">
+ Ignorar
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Guardarme este hito...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Editar este hito...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Mayús+
+ </string>
+ <string name="FileSaved">
+ Archivo guardado
+ </string>
+ <string name="Receiving">
+ Recibiendo
+ </string>
+ <string name="AM">
+ AM
+ </string>
+ <string name="PM">
+ PM
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Adelante
+ </string>
+ <string name="Direction_Left">
+ Izquierda
+ </string>
+ <string name="Direction_Right">
+ Derecha
+ </string>
+ <string name="Direction_Back">
+ Atrás
+ </string>
+ <string name="Direction_North">
+ Norte
+ </string>
+ <string name="Direction_South">
+ Sur
+ </string>
+ <string name="Direction_West">
+ Oeste
+ </string>
+ <string name="Direction_East">
+ Este
+ </string>
+ <string name="Direction_Up">
+ Arriba
+ </string>
+ <string name="Direction_Down">
+ Abajo
+ </string>
+ <string name="Any Category">
+ Cualquier categoría
+ </string>
+ <string name="Shopping">
+ Compras
+ </string>
+ <string name="Land Rental">
+ Terreno en alquiler
+ </string>
+ <string name="Property Rental">
+ Propiedad en alquiler
+ </string>
+ <string name="Special Attraction">
+ Atracción especial
+ </string>
+ <string name="New Products">
+ Nuevos productos
+ </string>
+ <string name="Employment">
+ Empleo
+ </string>
+ <string name="Wanted">
+ Se busca
+ </string>
+ <string name="Service">
+ Servicios
+ </string>
+ <string name="Personal">
+ Personal
+ </string>
+ <string name="None">
+ Ninguno
+ </string>
+ <string name="Linden Location">
+ Localización Linden
+ </string>
+ <string name="Adult">
+ Adulto
+ </string>
+ <string name="Arts&amp;Culture">
+ Arte y Cultura
+ </string>
+ <string name="Business">
+ Negocios
+ </string>
+ <string name="Educational">
+ Educativo
+ </string>
+ <string name="Gaming">
+ Juegos de azar
+ </string>
+ <string name="Hangout">
+ Entretenimiento
+ </string>
+ <string name="Newcomer Friendly">
+ Para recién llegados
+ </string>
+ <string name="Parks&amp;Nature">
+ Parques y Naturaleza
+ </string>
+ <string name="Residential">
+ Residencial
+ </string>
+ <string name="Stage">
+ Artes escénicas
+ </string>
+ <string name="Other">
+ Otra
+ </string>
+ <string name="Rental">
+ Terreno en alquiler
+ </string>
+ <string name="Any">
+ Cualquiera
+ </string>
+ <string name="You">
+ Tú
+ </string>
+ <string name="Multiple Media">
+ Múltiples medias
+ </string>
+ <string name="Play Media">
+ Play/Pausa los media
+ </string>
+ <string name="MBCmdLineError">
+ Ha habido un error analizando la línea de comando.
+Por favor, consulta: http://wiki.secondlife.com/wiki/Client_parameters
+Error:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] Uso de línea de comando:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] no puede acceder a un archivo que necesita.
+
+Puede ser porque estés ejecutando varias copias, o porque tu sistema crea -equivocadamente- que el archivo está abierto.
+Si este mensaje persiste, reinicia tu ordenador y vuelve a intentarlo.
+Si aun así sigue apareciendo el mensaje, debes desinstalar completamente [APP_NAME] y reinstalarlo.
+ </string>
+ <string name="MBFatalError">
+ Error fatal
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] requiere un procesador con AltiVec (G4 o posterior).
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] ya se está ejecutando.
+Revisa tu barra de tareas para encontrar una copia minimizada del programa.
+Si este mensaje persiste, reinicia tu ordenador.
+ </string>
+ <string name="MBFrozenCrashed">
+ En su anterior ejecución, [APP_NAME] se congeló o se cayó.
+¿Quieres enviar un informe de caída?
+ </string>
+ <string name="MBAlert">
+ Alerta
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] no encuentra DirectX 9.0b o superior.
+[APP_NAME] usa DirectX para detectar el hardware o los drivers no actualizados que pueden provocar problemas de estabilidad, ejecución pobre y caídas. Aunque puedes ejecutar [APP_NAME] sin él, recomendamos encarecidamente hacerlo con DirectX 9.0b.
+
+¿Quieres continuar?
+ </string>
+ <string name="MBWarning">
+ ¡Atención!
+ </string>
+ <string name="MBNoAutoUpdate">
+ Las actualizaciones automáticas no están todavía implementadas para Linux.
+Por favor, descarga la última versión desde www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ Fallo en RegisterClass
+ </string>
+ <string name="MBError">
+ Error
+ </string>
+ <string name="MBFullScreenErr">
+ No puede ejecutarse a pantalla completa de [WIDTH] x [HEIGHT].
+Ejecutándose en una ventana.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Error Shutdown destruyendo la ventana (DestroyWindow() failed)
+ </string>
+ <string name="MBShutdownErr">
+ Error Shutdown
+ </string>
+ <string name="MBDevContextErr">
+ No se puede construir el &apos;GL device context&apos;
+ </string>
+ <string name="MBPixelFmtErr">
+ No se puede encontrar un formato adecuado de píxel
+ </string>
+ <string name="MBPixelFmtDescErr">
+ No se puede conseguir la descripción del formato de píxel
+ </string>
+ <string name="MBTrueColorWindow">
+ Para ejecutarse, [APP_NAME] necesita True Color (32-bit).
+Por favor, en las configuraciones de tu ordenador ajusta el modo de color a 32-bit.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] no puede ejecutarse porque no puede obtener un canal alpha de 8 bit. Generalmente, se debe a alguna cuestión de los drivers de la tarjeta de vídeo.
+Por favor, comprueba que tienes instalados los últimos drivers para tu tarjeta de vídeo.
+Comprueba también que tu monitor esta configurado para True Color (32-bit) en Panel de Control &gt; Apariencia y temas &gt; Pantalla.
+Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ No se puede configurar el formato de píxel
+ </string>
+ <string name="MBGLContextErr">
+ No se puede crear el &apos;GL rendering context&apos;
+ </string>
+ <string name="MBGLContextActErr">
+ No se puede activar el &apos;GL rendering context&apos;
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] no puede ejecutarse porque los drivers de tu tarjeta de vídeo o no están bien instalados, o no están actualizados, o son para hardware no admitido. Por favor, comprueba que tienes los drivers más actuales para tu tarjeta de vídeo, y, aunque los tengas, intenta reinstalarlos.
+
+Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Barba del día
+ </string>
+ <string name="All White">
+ Blanco del todo
+ </string>
+ <string name="Anime Eyes">
+ Ojos de cómic
+ </string>
+ <string name="Arced">
+ Arqueadas
+ </string>
+ <string name="Arm Length">
+ Brazos: longitud
+ </string>
+ <string name="Attached">
+ Cortos
+ </string>
+ <string name="Attached Earlobes">
+ Lóbulos
+ </string>
+ <string name="Back Fringe">
+ Nuca: largo
+ </string>
+ <string name="Baggy">
+ Marcadas
+ </string>
+ <string name="Bangs">
+ Bangs
+ </string>
+ <string name="Beady Eyes">
+ Ojos pequeños
+ </string>
+ <string name="Belly Size">
+ Barriga: tamaño
+ </string>
+ <string name="Big">
+ Grande
+ </string>
+ <string name="Big Butt">
+ Culo grande
+ </string>
+ <string name="Big Hair Back">
+ Pelo: moño
+ </string>
+ <string name="Big Hair Front">
+ Pelo: tupé
+ </string>
+ <string name="Big Hair Top">
+ Pelo: melena alta
+ </string>
+ <string name="Big Head">
+ Cabeza grande
+ </string>
+ <string name="Big Pectorals">
+ Grandes pectorales
+ </string>
+ <string name="Big Spikes">
+ Crestas grandes
+ </string>
+ <string name="Black">
+ Negro
+ </string>
+ <string name="Blonde">
+ Rubio
+ </string>
+ <string name="Blonde Hair">
+ Pelo rubio
+ </string>
+ <string name="Blush">
+ Colorete
+ </string>
+ <string name="Blush Color">
+ Color del colorete
+ </string>
+ <string name="Blush Opacity">
+ Opacidad del colorete
+ </string>
+ <string name="Body Definition">
+ Definición del cuerpo
+ </string>
+ <string name="Body Fat">
+ Cuerpo: gordura
+ </string>
+ <string name="Body Freckles">
+ Pecas del cuerpo
+ </string>
+ <string name="Body Thick">
+ Cuerpo grueso
+ </string>
+ <string name="Body Thickness">
+ Cuerpo: grosor
+ </string>
+ <string name="Body Thin">
+ Cuerpo delgado
+ </string>
+ <string name="Bow Legged">
+ Abiertas
+ </string>
+ <string name="Breast Buoyancy">
+ Busto: firmeza
+ </string>
+ <string name="Breast Cleavage">
+ Busto: canalillo
+ </string>
+ <string name="Breast Size">
+ Busto: tamaño
+ </string>
+ <string name="Bridge Width">
+ Puente: ancho
+ </string>
+ <string name="Broad">
+ Aumentar
+ </string>
+ <string name="Brow Size">
+ Arco ciliar
+ </string>
+ <string name="Bug Eyes">
+ Bug Eyes
+ </string>
+ <string name="Bugged Eyes">
+ Ojos saltones
+ </string>
+ <string name="Bulbous">
+ Bulbosa
+ </string>
+ <string name="Bulbous Nose">
+ Nariz de porra
+ </string>
+ <string name="Breast Physics Mass">
+ Masa del busto
+ </string>
+ <string name="Breast Physics Smoothing">
+ Suavizado del busto
+ </string>
+ <string name="Breast Physics Gravity">
+ Gravedad del busto
+ </string>
+ <string name="Breast Physics Drag">
+ Aerodinámica del busto
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Efecto máx.
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Elasticidad
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Ganancia
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Amortiguación
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Efecto máx.
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Elasticidad
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Ganancia
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Amortiguación
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Efecto máx.
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Elasticidad
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Ganancia
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Amortiguación
+ </string>
+ <string name="Belly Physics Mass">
+ Masa de la barriga
+ </string>
+ <string name="Belly Physics Smoothing">
+ Suavizado de la barriga
+ </string>
+ <string name="Belly Physics Gravity">
+ Gravedad de la barriga
+ </string>
+ <string name="Belly Physics Drag">
+ Aerodinámica de la barriga
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Efecto máx.
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Elasticidad
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Ganancia
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Amortiguación
+ </string>
+ <string name="Butt Physics Mass">
+ Masa del culo
+ </string>
+ <string name="Butt Physics Smoothing">
+ Suavizado del culo
+ </string>
+ <string name="Butt Physics Gravity">
+ Gravedad del culo
+ </string>
+ <string name="Butt Physics Drag">
+ Aerodinámica del culo
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Efecto máx.
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Elasticidad
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Ganancia
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Amortiguación
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Efecto máx.
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Elasticidad
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Ganancia
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Amortiguación
+ </string>
+ <string name="Bushy Eyebrows">
+ Cejijuntas
+ </string>
+ <string name="Bushy Hair">
+ Pelo tupido
+ </string>
+ <string name="Butt Size">
+ Culo: tamaño
+ </string>
+ <string name="Butt Gravity">
+ Gravedad del culo
+ </string>
+ <string name="bustle skirt">
+ Polisón
+ </string>
+ <string name="no bustle">
+ Sin polisón
+ </string>
+ <string name="more bustle">
+ Con polisón
+ </string>
+ <string name="Chaplin">
+ Cortito
+ </string>
+ <string name="Cheek Bones">
+ Pómulos
+ </string>
+ <string name="Chest Size">
+ Tórax: tamaño
+ </string>
+ <string name="Chin Angle">
+ Barbilla: ángulo
+ </string>
+ <string name="Chin Cleft">
+ Barbilla: contorno
+ </string>
+ <string name="Chin Curtains">
+ Barba en collar
+ </string>
+ <string name="Chin Depth">
+ Barbilla: largo
+ </string>
+ <string name="Chin Heavy">
+ Hacia la barbilla
+ </string>
+ <string name="Chin In">
+ Barbilla retraída
+ </string>
+ <string name="Chin Out">
+ Barbilla prominente
+ </string>
+ <string name="Chin-Neck">
+ Papada
+ </string>
+ <string name="Clear">
+ Transparente
+ </string>
+ <string name="Cleft">
+ Remarcar
+ </string>
+ <string name="Close Set Eyes">
+ Ojos juntos
+ </string>
+ <string name="Closed">
+ Cerrar
+ </string>
+ <string name="Closed Back">
+ Trasera cerrada
+ </string>
+ <string name="Closed Front">
+ Frontal cerrado
+ </string>
+ <string name="Closed Left">
+ Cerrada
+ </string>
+ <string name="Closed Right">
+ Cerrada
+ </string>
+ <string name="Coin Purse">
+ Poco abultada
+ </string>
+ <string name="Collar Back">
+ Espalda
+ </string>
+ <string name="Collar Front">
+ Escote
+ </string>
+ <string name="Corner Down">
+ Hacia abajo
+ </string>
+ <string name="Corner Up">
+ Hacia arriba
+ </string>
+ <string name="Creased">
+ Caídos
+ </string>
+ <string name="Crooked Nose">
+ Nariz torcida
+ </string>
+ <string name="Cuff Flare">
+ Acampanado
+ </string>
+ <string name="Dark">
+ Oscuridad
+ </string>
+ <string name="Dark Green">
+ Verde oscuro
+ </string>
+ <string name="Darker">
+ Más oscuros
+ </string>
+ <string name="Deep">
+ Remarcar
+ </string>
+ <string name="Default Heels">
+ Tacones por defecto
+ </string>
+ <string name="Dense">
+ Densas
+ </string>
+ <string name="Double Chin">
+ Mucha papada
+ </string>
+ <string name="Downturned">
+ Poco
+ </string>
+ <string name="Duffle Bag">
+ Muy abultada
+ </string>
+ <string name="Ear Angle">
+ Orejas: ángulo
+ </string>
+ <string name="Ear Size">
+ Orejas: tamaño
+ </string>
+ <string name="Ear Tips">
+ Orejas: forma
+ </string>
+ <string name="Egg Head">
+ Cabeza: ahuevada
+ </string>
+ <string name="Eye Bags">
+ Ojos: bolsas
+ </string>
+ <string name="Eye Color">
+ Ojos: color
+ </string>
+ <string name="Eye Depth">
+ Ojos: profundidad
+ </string>
+ <string name="Eye Lightness">
+ Ojos: brillo
+ </string>
+ <string name="Eye Opening">
+ Ojos: apertura
+ </string>
+ <string name="Eye Pop">
+ Ojos: simetría
+ </string>
+ <string name="Eye Size">
+ Ojos: tamaño
+ </string>
+ <string name="Eye Spacing">
+ Ojos: separación
+ </string>
+ <string name="Eyebrow Arc">
+ Cejas: arco
+ </string>
+ <string name="Eyebrow Density">
+ Cejas: densidad
+ </string>
+ <string name="Eyebrow Height">
+ Cejas: altura
+ </string>
+ <string name="Eyebrow Points">
+ Cejas: en V
+ </string>
+ <string name="Eyebrow Size">
+ Cejas: tamaño
+ </string>
+ <string name="Eyelash Length">
+ Pestañas: longitud
+ </string>
+ <string name="Eyeliner">
+ Contorno de ojos
+ </string>
+ <string name="Eyeliner Color">
+ Contorno de ojos: color
+ </string>
+ <string name="Eyes Bugged">
+ Eyes Bugged
+ </string>
+ <string name="Face Shear">
+ Cara: simetría
+ </string>
+ <string name="Facial Definition">
+ Rasgos marcados
+ </string>
+ <string name="Far Set Eyes">
+ Ojos separados
+ </string>
+ <string name="Fat Lips">
+ Prominentes
+ </string>
+ <string name="Female">
+ Mujer
+ </string>
+ <string name="Fingerless">
+ Sin dedos
+ </string>
+ <string name="Fingers">
+ Con dedos
+ </string>
+ <string name="Flared Cuffs">
+ Campana
+ </string>
+ <string name="Flat">
+ Redondeadas
+ </string>
+ <string name="Flat Butt">
+ Culo plano
+ </string>
+ <string name="Flat Head">
+ Cabeza plana
+ </string>
+ <string name="Flat Toe">
+ Empeine bajo
+ </string>
+ <string name="Foot Size">
+ Pie: tamaño
+ </string>
+ <string name="Forehead Angle">
+ Frente: ángulo
+ </string>
+ <string name="Forehead Heavy">
+ Hacia la frente
+ </string>
+ <string name="Freckles">
+ Pecas
+ </string>
+ <string name="Front Fringe">
+ Flequillo
+ </string>
+ <string name="Full Back">
+ Sin cortar
+ </string>
+ <string name="Full Eyeliner">
+ Contorno completo
+ </string>
+ <string name="Full Front">
+ Sin cortar
+ </string>
+ <string name="Full Hair Sides">
+ Pelo: volumen a los lados
+ </string>
+ <string name="Full Sides">
+ Volumen total
+ </string>
+ <string name="Glossy">
+ Con brillo
+ </string>
+ <string name="Glove Fingers">
+ Guantes: dedos
+ </string>
+ <string name="Glove Length">
+ Guantes: largo
+ </string>
+ <string name="Hair">
+ Pelo
+ </string>
+ <string name="Hair Back">
+ Pelo: nuca
+ </string>
+ <string name="Hair Front">
+ Pelo: delante
+ </string>
+ <string name="Hair Sides">
+ Pelo: lados
+ </string>
+ <string name="Hair Sweep">
+ Peinado: dirección
+ </string>
+ <string name="Hair Thickess">
+ Pelo: espesor
+ </string>
+ <string name="Hair Thickness">
+ Pelo: espesor
+ </string>
+ <string name="Hair Tilt">
+ Pelo: inclinación
+ </string>
+ <string name="Hair Tilted Left">
+ A la izq.
+ </string>
+ <string name="Hair Tilted Right">
+ A la der.
+ </string>
+ <string name="Hair Volume">
+ Pelo: volumen
+ </string>
+ <string name="Hand Size">
+ Manos: tamaño
+ </string>
+ <string name="Handlebars">
+ Muy largo
+ </string>
+ <string name="Head Length">
+ Cabeza: longitud
+ </string>
+ <string name="Head Shape">
+ Cabeza: forma
+ </string>
+ <string name="Head Size">
+ Cabeza: tamaño
+ </string>
+ <string name="Head Stretch">
+ Cabeza: estiramiento
+ </string>
+ <string name="Heel Height">
+ Tacón: altura
+ </string>
+ <string name="Heel Shape">
+ Tacón: forma
+ </string>
+ <string name="Height">
+ Altura
+ </string>
+ <string name="High">
+ Subir
+ </string>
+ <string name="High Heels">
+ Tacones altos
+ </string>
+ <string name="High Jaw">
+ Mandíbula alta
+ </string>
+ <string name="High Platforms">
+ Suela gorda
+ </string>
+ <string name="High and Tight">
+ Pegada
+ </string>
+ <string name="Higher">
+ Arrriba
+ </string>
+ <string name="Hip Length">
+ Cadera: altura
+ </string>
+ <string name="Hip Width">
+ Cadera: ancho
+ </string>
+ <string name="In">
+ Pegadas
+ </string>
+ <string name="In Shdw Color">
+ Línea de ojos: color
+ </string>
+ <string name="In Shdw Opacity">
+ Línea de ojos: opacidad
+ </string>
+ <string name="Inner Eye Corner">
+ Ojos: lagrimal
+ </string>
+ <string name="Inner Eye Shadow">
+ Inner Eye Shadow
+ </string>
+ <string name="Inner Shadow">
+ Línea de ojos
+ </string>
+ <string name="Jacket Length">
+ Chaqueta: largo
+ </string>
+ <string name="Jacket Wrinkles">
+ Chaqueta: arrugas
+ </string>
+ <string name="Jaw Angle">
+ Mandíbula: ángulo
+ </string>
+ <string name="Jaw Jut">
+ Maxilar inferior
+ </string>
+ <string name="Jaw Shape">
+ Mandíbula: forma
+ </string>
+ <string name="Join">
+ Más junto
+ </string>
+ <string name="Jowls">
+ Mofletes
+ </string>
+ <string name="Knee Angle">
+ Rodillas: ángulo
+ </string>
+ <string name="Knock Kneed">
+ Zambas
+ </string>
+ <string name="Large">
+ Aumentar
+ </string>
+ <string name="Large Hands">
+ Manos grandes
+ </string>
+ <string name="Left Part">
+ Raya: izq.
+ </string>
+ <string name="Leg Length">
+ Piernas: longitud
+ </string>
+ <string name="Leg Muscles">
+ Piernas: musculatura
+ </string>
+ <string name="Less">
+ Menos
+ </string>
+ <string name="Less Body Fat">
+ Menos gordura
+ </string>
+ <string name="Less Curtains">
+ Menos tupida
+ </string>
+ <string name="Less Freckles">
+ Menos pecas
+ </string>
+ <string name="Less Full">
+ Menos grosor
+ </string>
+ <string name="Less Gravity">
+ Más levantado
+ </string>
+ <string name="Less Love">
+ Menos michelines
+ </string>
+ <string name="Less Muscles">
+ Pocos músculos
+ </string>
+ <string name="Less Muscular">
+ Poca musculatura
+ </string>
+ <string name="Less Rosy">
+ Menos sonrosada
+ </string>
+ <string name="Less Round">
+ Menos redondeada
+ </string>
+ <string name="Less Saddle">
+ Menos cartucheras
+ </string>
+ <string name="Less Square">
+ Menos cuadrada
+ </string>
+ <string name="Less Volume">
+ Menos volumen
+ </string>
+ <string name="Less soul">
+ Pequeña
+ </string>
+ <string name="Lighter">
+ Más luminosos
+ </string>
+ <string name="Lip Cleft">
+ Labio: hoyuelo
+ </string>
+ <string name="Lip Cleft Depth">
+ Hoyuelo marcado
+ </string>
+ <string name="Lip Fullness">
+ Labios: grosor
+ </string>
+ <string name="Lip Pinkness">
+ Labios sonrosados
+ </string>
+ <string name="Lip Ratio">
+ Labios: ratio
+ </string>
+ <string name="Lip Thickness">
+ Labios: prominencia
+ </string>
+ <string name="Lip Width">
+ Labios: ancho
+ </string>
+ <string name="Lipgloss">
+ Brillo de labios
+ </string>
+ <string name="Lipstick">
+ Barra de labios
+ </string>
+ <string name="Lipstick Color">
+ Barra de labios: color
+ </string>
+ <string name="Long">
+ Más
+ </string>
+ <string name="Long Head">
+ Cabeza alargada
+ </string>
+ <string name="Long Hips">
+ Cadera larga
+ </string>
+ <string name="Long Legs">
+ Piernas largas
+ </string>
+ <string name="Long Neck">
+ Cuello largo
+ </string>
+ <string name="Long Pigtails">
+ Coletas largas
+ </string>
+ <string name="Long Ponytail">
+ Cola de caballo larga
+ </string>
+ <string name="Long Torso">
+ Torso largo
+ </string>
+ <string name="Long arms">
+ Brazos largos
+ </string>
+ <string name="Loose Pants">
+ Pantalón suelto
+ </string>
+ <string name="Loose Shirt">
+ Camiseta suelta
+ </string>
+ <string name="Loose Sleeves">
+ Puños anchos
+ </string>
+ <string name="Love Handles">
+ Michelines
+ </string>
+ <string name="Low">
+ Bajar
+ </string>
+ <string name="Low Heels">
+ Tacones bajos
+ </string>
+ <string name="Low Jaw">
+ Mandíbula baja
+ </string>
+ <string name="Low Platforms">
+ Suela fina
+ </string>
+ <string name="Low and Loose">
+ Suelta
+ </string>
+ <string name="Lower">
+ Abajo
+ </string>
+ <string name="Lower Bridge">
+ Puente: abajo
+ </string>
+ <string name="Lower Cheeks">
+ Mejillas: abajo
+ </string>
+ <string name="Male">
+ Varón
+ </string>
+ <string name="Middle Part">
+ Raya: en medio
+ </string>
+ <string name="More">
+ Más
+ </string>
+ <string name="More Blush">
+ Más colorete
+ </string>
+ <string name="More Body Fat">
+ Más gordura
+ </string>
+ <string name="More Curtains">
+ Más tupida
+ </string>
+ <string name="More Eyeshadow">
+ Más
+ </string>
+ <string name="More Freckles">
+ Más pecas
+ </string>
+ <string name="More Full">
+ Más grosor
+ </string>
+ <string name="More Gravity">
+ Menos levantado
+ </string>
+ <string name="More Lipstick">
+ Más barra de labios
+ </string>
+ <string name="More Love">
+ Más michelines
+ </string>
+ <string name="More Lower Lip">
+ Más el inferior
+ </string>
+ <string name="More Muscles">
+ Más músculos
+ </string>
+ <string name="More Muscular">
+ Más musculatura
+ </string>
+ <string name="More Rosy">
+ Más sonrosada
+ </string>
+ <string name="More Round">
+ Más redondeada
+ </string>
+ <string name="More Saddle">
+ Más cartucheras
+ </string>
+ <string name="More Sloped">
+ Más inclinada
+ </string>
+ <string name="More Square">
+ Más cuadrada
+ </string>
+ <string name="More Upper Lip">
+ Más el superior
+ </string>
+ <string name="More Vertical">
+ Más recta
+ </string>
+ <string name="More Volume">
+ Más volumen
+ </string>
+ <string name="More soul">
+ Grande
+ </string>
+ <string name="Moustache">
+ Bigote
+ </string>
+ <string name="Mouth Corner">
+ Comisuras
+ </string>
+ <string name="Mouth Position">
+ Boca: posición
+ </string>
+ <string name="Mowhawk">
+ Rapado
+ </string>
+ <string name="Muscular">
+ Muscular
+ </string>
+ <string name="Mutton Chops">
+ Patillas largas
+ </string>
+ <string name="Nail Polish">
+ Uñas pintadas
+ </string>
+ <string name="Nail Polish Color">
+ Uñas pintadas: color
+ </string>
+ <string name="Narrow">
+ Disminuir
+ </string>
+ <string name="Narrow Back">
+ Rapada
+ </string>
+ <string name="Narrow Front">
+ Entradas
+ </string>
+ <string name="Narrow Lips">
+ Labios estrechos
+ </string>
+ <string name="Natural">
+ Natural
+ </string>
+ <string name="Neck Length">
+ Cuello: longitud
+ </string>
+ <string name="Neck Thickness">
+ Cuello: grosor
+ </string>
+ <string name="No Blush">
+ Sin colorete
+ </string>
+ <string name="No Eyeliner">
+ Sin contorno
+ </string>
+ <string name="No Eyeshadow">
+ Menos
+ </string>
+ <string name="No Lipgloss">
+ Sin brillo
+ </string>
+ <string name="No Lipstick">
+ Sin barra de labios
+ </string>
+ <string name="No Part">
+ Sin raya
+ </string>
+ <string name="No Polish">
+ Sin pintar
+ </string>
+ <string name="No Red">
+ Nada
+ </string>
+ <string name="No Spikes">
+ Sin crestas
+ </string>
+ <string name="No White">
+ Sin blanco
+ </string>
+ <string name="No Wrinkles">
+ Sin arrugas
+ </string>
+ <string name="Normal Lower">
+ Normal Lower
+ </string>
+ <string name="Normal Upper">
+ Normal Upper
+ </string>
+ <string name="Nose Left">
+ Nariz a la izq.
+ </string>
+ <string name="Nose Right">
+ Nariz a la der.
+ </string>
+ <string name="Nose Size">
+ Nariz: tamaño
+ </string>
+ <string name="Nose Thickness">
+ Nariz: grosor
+ </string>
+ <string name="Nose Tip Angle">
+ Nariz: respingona
+ </string>
+ <string name="Nose Tip Shape">
+ Nariz: punta
+ </string>
+ <string name="Nose Width">
+ Nariz: ancho
+ </string>
+ <string name="Nostril Division">
+ Ventana: altura
+ </string>
+ <string name="Nostril Width">
+ Ventana: ancho
+ </string>
+ <string name="Opaque">
+ Opaco
+ </string>
+ <string name="Open">
+ Abrir
+ </string>
+ <string name="Open Back">
+ Apertura trasera
+ </string>
+ <string name="Open Front">
+ Apertura frontal
+ </string>
+ <string name="Open Left">
+ Abierta
+ </string>
+ <string name="Open Right">
+ Abierta
+ </string>
+ <string name="Orange">
+ Anaranjado
+ </string>
+ <string name="Out">
+ De soplillo
+ </string>
+ <string name="Out Shdw Color">
+ Sombra de ojos: color
+ </string>
+ <string name="Out Shdw Opacity">
+ Sombra de ojos: opacidad
+ </string>
+ <string name="Outer Eye Corner">
+ Ojos: comisura
+ </string>
+ <string name="Outer Eye Shadow">
+ Outer Eye Shadow
+ </string>
+ <string name="Outer Shadow">
+ Sombra de ojos
+ </string>
+ <string name="Overbite">
+ Retraído
+ </string>
+ <string name="Package">
+ Pubis
+ </string>
+ <string name="Painted Nails">
+ Pintadas
+ </string>
+ <string name="Pale">
+ Pálida
+ </string>
+ <string name="Pants Crotch">
+ Pantalón: cruz
+ </string>
+ <string name="Pants Fit">
+ Ceñido
+ </string>
+ <string name="Pants Length">
+ Pernera: largo
+ </string>
+ <string name="Pants Waist">
+ Caja
+ </string>
+ <string name="Pants Wrinkles">
+ Pantalón: arrugas
+ </string>
+ <string name="Part">
+ Raya
+ </string>
+ <string name="Part Bangs">
+ Flequillo partido
+ </string>
+ <string name="Pectorals">
+ Pectorales
+ </string>
+ <string name="Pigment">
+ Tono
+ </string>
+ <string name="Pigtails">
+ Coletas
+ </string>
+ <string name="Pink">
+ Rosa
+ </string>
+ <string name="Pinker">
+ Más sonrosados
+ </string>
+ <string name="Platform Height">
+ Suela: altura
+ </string>
+ <string name="Platform Width">
+ Suela: ancho
+ </string>
+ <string name="Pointy">
+ En punta
+ </string>
+ <string name="Pointy Heels">
+ De aguja
+ </string>
+ <string name="Ponytail">
+ Cola de caballo
+ </string>
+ <string name="Poofy Skirt">
+ Con vuelo
+ </string>
+ <string name="Pop Left Eye">
+ Izquierdo más grande
+ </string>
+ <string name="Pop Right Eye">
+ Derecho más grande
+ </string>
+ <string name="Puffy">
+ Hinchadas
+ </string>
+ <string name="Puffy Eyelids">
+ Ojeras
+ </string>
+ <string name="Rainbow Color">
+ Irisación
+ </string>
+ <string name="Red Hair">
+ Pelirrojo
+ </string>
+ <string name="Regular">
+ Regular
+ </string>
+ <string name="Right Part">
+ Raya: der.
+ </string>
+ <string name="Rosy Complexion">
+ Tez sonrosada
+ </string>
+ <string name="Round">
+ Redondear
+ </string>
+ <string name="Ruddiness">
+ Rubicundez
+ </string>
+ <string name="Ruddy">
+ Rojiza
+ </string>
+ <string name="Rumpled Hair">
+ Pelo encrespado
+ </string>
+ <string name="Saddle Bags">
+ Cartucheras
+ </string>
+ <string name="Scrawny Leg">
+ Piernas flacas
+ </string>
+ <string name="Separate">
+ Más ancho
+ </string>
+ <string name="Shallow">
+ Sin marcar
+ </string>
+ <string name="Shear Back">
+ Nuca: corte
+ </string>
+ <string name="Shear Face">
+ Shear Face
+ </string>
+ <string name="Shear Front">
+ Shear Front
+ </string>
+ <string name="Shear Left Up">
+ Arriba - izq.
+ </string>
+ <string name="Shear Right Up">
+ Arriba - der.
+ </string>
+ <string name="Sheared Back">
+ Rapada
+ </string>
+ <string name="Sheared Front">
+ Rapada
+ </string>
+ <string name="Shift Left">
+ A la izq.
+ </string>
+ <string name="Shift Mouth">
+ Boca: ladeada
+ </string>
+ <string name="Shift Right">
+ A la der.
+ </string>
+ <string name="Shirt Bottom">
+ Alto de cintura
+ </string>
+ <string name="Shirt Fit">
+ Ceñido
+ </string>
+ <string name="Shirt Wrinkles">
+ Camisa: arrugas
+ </string>
+ <string name="Shoe Height">
+ Caña: altura
+ </string>
+ <string name="Short">
+ Menos
+ </string>
+ <string name="Short Arms">
+ Brazos cortos
+ </string>
+ <string name="Short Legs">
+ Piernas cortas
+ </string>
+ <string name="Short Neck">
+ Cuello corto
+ </string>
+ <string name="Short Pigtails">
+ Coletas cortas
+ </string>
+ <string name="Short Ponytail">
+ Cola de caballo corta
+ </string>
+ <string name="Short Sideburns">
+ Patillas cortas
+ </string>
+ <string name="Short Torso">
+ Torso corto
+ </string>
+ <string name="Short hips">
+ Cadera corta
+ </string>
+ <string name="Shoulders">
+ Hombros
+ </string>
+ <string name="Side Fringe">
+ Lados: franja
+ </string>
+ <string name="Sideburns">
+ Patillas
+ </string>
+ <string name="Sides Hair">
+ Pelo: lados
+ </string>
+ <string name="Sides Hair Down">
+ Bajar lados del pelo
+ </string>
+ <string name="Sides Hair Up">
+ Subir lados del pelo
+ </string>
+ <string name="Skinny Neck">
+ Cuello estrecho
+ </string>
+ <string name="Skirt Fit">
+ Falda: vuelo
+ </string>
+ <string name="Skirt Length">
+ Falda: largo
+ </string>
+ <string name="Slanted Forehead">
+ Slanted Forehead
+ </string>
+ <string name="Sleeve Length">
+ Largo de manga
+ </string>
+ <string name="Sleeve Looseness">
+ Ancho de puños
+ </string>
+ <string name="Slit Back">
+ Raja trasera
+ </string>
+ <string name="Slit Front">
+ Raja frontal
+ </string>
+ <string name="Slit Left">
+ Raja a la izq.
+ </string>
+ <string name="Slit Right">
+ Raja a la der.
+ </string>
+ <string name="Small">
+ Disminuir
+ </string>
+ <string name="Small Hands">
+ Manos pequeñas
+ </string>
+ <string name="Small Head">
+ Cabeza pequeña
+ </string>
+ <string name="Smooth">
+ Leves
+ </string>
+ <string name="Smooth Hair">
+ Pelo liso
+ </string>
+ <string name="Socks Length">
+ Calcetines: largo
+ </string>
+ <string name="Soulpatch">
+ Perilla
+ </string>
+ <string name="Sparse">
+ Depiladas
+ </string>
+ <string name="Spiked Hair">
+ Crestas
+ </string>
+ <string name="Square">
+ Cuadrada
+ </string>
+ <string name="Square Toe">
+ Punta cuadrada
+ </string>
+ <string name="Squash Head">
+ Cabeza aplastada
+ </string>
+ <string name="Stretch Head">
+ Cabeza estirada
+ </string>
+ <string name="Sunken">
+ Chupadas
+ </string>
+ <string name="Sunken Chest">
+ Estrecho de pecho
+ </string>
+ <string name="Sunken Eyes">
+ Ojos hundidos
+ </string>
+ <string name="Sweep Back">
+ Sweep Back
+ </string>
+ <string name="Sweep Forward">
+ Sweep Forward
+ </string>
+ <string name="Tall">
+ Más
+ </string>
+ <string name="Taper Back">
+ Cubierta trasera
+ </string>
+ <string name="Taper Front">
+ Cubierta frontal
+ </string>
+ <string name="Thick Heels">
+ Tacones grandes
+ </string>
+ <string name="Thick Neck">
+ Cuello ancho
+ </string>
+ <string name="Thick Toe">
+ Empeine alto
+ </string>
+ <string name="Thin">
+ Delgadas
+ </string>
+ <string name="Thin Eyebrows">
+ Cejas finas
+ </string>
+ <string name="Thin Lips">
+ Hacia dentro
+ </string>
+ <string name="Thin Nose">
+ Nariz fina
+ </string>
+ <string name="Tight Chin">
+ Poca papada
+ </string>
+ <string name="Tight Cuffs">
+ Sin campana
+ </string>
+ <string name="Tight Pants">
+ Pantalón ceñido
+ </string>
+ <string name="Tight Shirt">
+ Camisa ceñida
+ </string>
+ <string name="Tight Skirt">
+ Falda ceñida
+ </string>
+ <string name="Tight Sleeves">
+ Puños ceñidos
+ </string>
+ <string name="Toe Shape">
+ Punta: forma
+ </string>
+ <string name="Toe Thickness">
+ Empeine
+ </string>
+ <string name="Torso Length">
+ Torso: longitud
+ </string>
+ <string name="Torso Muscles">
+ Torso: musculatura
+ </string>
+ <string name="Torso Scrawny">
+ Torso flacucho
+ </string>
+ <string name="Unattached">
+ Largos
+ </string>
+ <string name="Uncreased">
+ Abiertos
+ </string>
+ <string name="Underbite">
+ Prognatismo
+ </string>
+ <string name="Unnatural">
+ No natural
+ </string>
+ <string name="Upper Bridge">
+ Puente: arriba
+ </string>
+ <string name="Upper Cheeks">
+ Mejillas: arriba
+ </string>
+ <string name="Upper Chin Cleft">
+ Barbilla: prominencia
+ </string>
+ <string name="Upper Eyelid Fold">
+ Párpados
+ </string>
+ <string name="Upturned">
+ Mucho
+ </string>
+ <string name="Very Red">
+ Del todo
+ </string>
+ <string name="Waist Height">
+ Cintura
+ </string>
+ <string name="Well-Fed">
+ Mofletes
+ </string>
+ <string name="White Hair">
+ Pelo blanco
+ </string>
+ <string name="Wide">
+ Aumentar
+ </string>
+ <string name="Wide Back">
+ Completa
+ </string>
+ <string name="Wide Front">
+ Completa
+ </string>
+ <string name="Wide Lips">
+ Labios anchos
+ </string>
+ <string name="Wild">
+ Total
+ </string>
+ <string name="Wrinkles">
+ Arrugas
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Añadir a mis hitos
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Editar mis hitos
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Ver más información de esta localización
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Historial de mis localizaciones
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ Comprar este terreno
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Región Adulta
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Región Moderada
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Región General
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Los avatares están visibles y está permitido el chat fuera de esta parcela
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Los objetos que se mueven pueden presentar un comportamiento incorrecto en la región hasta que ésta se recargue.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Esta región no tiene activado el pathfinding dinámico.
+ </string>
+ <string name="UpdaterWindowTitle">
+ Actualizar [APP_NAME]
+ </string>
+ <string name="UpdaterNowUpdating">
+ Actualizando [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Instalando [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Tu visor [APP_NAME] se está actualizando a la última versión. Llevará algún tiempo, paciencia.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Descargando la actualización...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Descargando la actualización
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Fallo en la descarga de la actualización
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Ha habido un error actualizando [APP_NAME]. Por favor, descarga la última versión desde www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Fallo al instalar la actualización
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Fallo al iniciar el visor
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Los ítems se reciben muy rápido de [FROM_NAME]; desactivada la vista previa automática durante [TIME] sgs.
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Los ítems se reciben muy rápido; desactivada la vista previa automática durante [TIME] sgs.
+ </string>
+ <string name="IM_logging_string">
+ -- Activado el registro de los mensajes instantáneos --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] está escribiendo...
+ </string>
+ <string name="Unnamed">
+ (sin nombre)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Moderado: por defecto, desactivada la voz)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Para esta llamada no está disponible el chat de texto.
+ </string>
+ <string name="IM_muted_text_label">
+ Un moderador del grupo ha desactivado tu chat de texto.
+ </string>
+ <string name="IM_default_text_label">
+ Pulsa aquí para enviar un mensaje instantáneo.
+ </string>
+ <string name="IM_to_label">
+ A
+ </string>
+ <string name="IM_moderator_label">
+ (Moderador)
+ </string>
+ <string name="Saved_message">
+ (Guardado [LONG_TIMESTAMP])
+ </string>
+ <string name="answered_call">
+ Han respondido a tu llamada
+ </string>
+ <string name="you_started_call">
+ Has iniciado una llamada de voz
+ </string>
+ <string name="you_joined_call">
+ Has entrado en la llamada de voz
+ </string>
+ <string name="name_started_call">
+ [NAME] inició una llamada de voz
+ </string>
+ <string name="ringing-im">
+ Haciendo la llamada de voz...
+ </string>
+ <string name="connected-im">
+ Conectado, pulsa Colgar para salir
+ </string>
+ <string name="hang_up-im">
+ Se colgó la llamada de voz
+ </string>
+ <string name="conference-title-incoming">
+ Conferencia con [AGENT_NAME]
+ </string>
+ <string name="inventory_item_offered-im">
+ Ofrecido el item del inventario
+ </string>
+ <string name="share_alert">
+ Arrastra los ítems desde el invenbtario hasta aquí
+ </string>
+ <string name="no_session_message">
+ (La sesión de MI no existe)
+ </string>
+ <string name="only_user_message">
+ Usted es el único usuario en esta sesión.
+ </string>
+ <string name="offline_message">
+ [NAME] está desconectado.
+ </string>
+ <string name="invite_message">
+ Pulse el botón [BUTTON NAME] para aceptar/conectar este chat de voz.
+ </string>
+ <string name="muted_message">
+ Has ignorado a este residente. Enviándole un mensaje, automáticamente dejarás de ignorarle.
+ </string>
+ <string name="generic">
+ Error en lo solicitado, por favor, inténtalo más tarde.
+ </string>
+ <string name="generic_request_error">
+ Error al hacer lo solicitado; por favor, inténtelo más tarde.
+ </string>
+ <string name="insufficient_perms_error">
+ Usted no tiene permisos suficientes.
+ </string>
+ <string name="session_does_not_exist_error">
+ La sesión ya acabó
+ </string>
+ <string name="no_ability_error">
+ Usted no tiene esa capacidad.
+ </string>
+ <string name="no_ability">
+ Usted no tiene esa capacidad.
+ </string>
+ <string name="not_a_mod_error">
+ Usted no es un moderador de la sesión.
+ </string>
+ <string name="muted">
+ Un moderador del grupo ha desactivado tu chat de texto.
+ </string>
+ <string name="muted_error">
+ Un moderador del grupo le ha desactivado el chat de texto.
+ </string>
+ <string name="add_session_event">
+ No se ha podido añadir usuarios a la sesión de chat con [RECIPIENT].
+ </string>
+ <string name="message">
+ No se ha podido enviar tu mensaje a la sesión de chat con [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ No se ha podido enviar su mensaje a la sesión de chat con [RECIPIENT].
+ </string>
+ <string name="mute">
+ Error moderando.
+ </string>
+ <string name="removed">
+ Se te ha sacado del grupo.
+ </string>
+ <string name="removed_from_group">
+ Ha sido eliminado del grupo.
+ </string>
+ <string name="close_on_no_ability">
+ Usted ya no tendrá más la capacidad de estar en la sesión de chat.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] ha dicho algo nuevo
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] ha dicho algo nuevo
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Se ha agotado el tiempo del inicio de sesión
+ </string>
+ <string name="Home position set.">
+ Posición inicial establecida.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] te ha pagado [AMOUNT] L$ [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] te ha pagado [AMOUNT] L$.
+ </string>
+ <string name="you_paid_ldollars">
+ Has pagado [AMOUNT] L$ a [NAME] por [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Has pagado[AMOUNT] L$
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Has pagado [AMOUNT] L$ a [NAME].
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Has pagado [AMOUNT] L$ por [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars">
+ No has pagado a [NAME] [AMOUNT] L$ [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ No has pagado [AMOUNT] L$.
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ No has pagado a [NAME] [AMOUNT] L$.
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ No has pagado [AMOUNT] L$ [REASON].
+ </string>
+ <string name="for item">
+ para [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ para una parcela de terreno
+ </string>
+ <string name="for a land access pass">
+ para un pase de acceso a terrenos
+ </string>
+ <string name="for deeding land">
+ for deeding land
+ </string>
+ <string name="to create a group">
+ para crear un grupo
+ </string>
+ <string name="to join a group">
+ para entrar a un grupo
+ </string>
+ <string name="to upload">
+ to upload
+ </string>
+ <string name="to publish a classified ad">
+ para publicar un anuncio clasificado
+ </string>
+ <string name="giving">
+ Dando [AMOUNT] L$
+ </string>
+ <string name="uploading_costs">
+ Subir esto cuesta [AMOUNT] L$
+ </string>
+ <string name="this_costs">
+ Esto cuesta [AMOUNT] L$
+ </string>
+ <string name="buying_selected_land">
+ Compra del terreno seleccionado por [AMOUNT] L$
+ </string>
+ <string name="this_object_costs">
+ Este objeto cuesta [AMOUNT] L$
+ </string>
+ <string name="group_role_everyone">
+ Todos
+ </string>
+ <string name="group_role_officers">
+ Oficiales
+ </string>
+ <string name="group_role_owners">
+ Propietarios
+ </string>
+ <string name="group_member_status_online">
+ Conectado/a
+ </string>
+ <string name="uploading_abuse_report">
+ Subiendo...
+
+Denuncia de infracción
+ </string>
+ <string name="New Shape">
+ Anatomía nueva
+ </string>
+ <string name="New Skin">
+ Piel nueva
+ </string>
+ <string name="New Hair">
+ Pelo nuevo
+ </string>
+ <string name="New Eyes">
+ Ojos nuevos
+ </string>
+ <string name="New Shirt">
+ Camisa nueva
+ </string>
+ <string name="New Pants">
+ Pantalón nuevo
+ </string>
+ <string name="New Shoes">
+ Zapatos nuevos
+ </string>
+ <string name="New Socks">
+ Calcetines nuevos
+ </string>
+ <string name="New Jacket">
+ Chaqueta nueva
+ </string>
+ <string name="New Gloves">
+ Guantes nuevos
+ </string>
+ <string name="New Undershirt">
+ Camiseta nueva
+ </string>
+ <string name="New Underpants">
+ Ropa interior nueva
+ </string>
+ <string name="New Skirt">
+ Falda nueva
+ </string>
+ <string name="New Alpha">
+ Nueva Alfa
+ </string>
+ <string name="New Tattoo">
+ Tatuaje nuevo
+ </string>
+ <string name="New Physics">
+ Nueva física
+ </string>
+ <string name="Invalid Wearable">
+ No se puede poner
+ </string>
+ <string name="New Gesture">
+ Gesto nuevo
+ </string>
+ <string name="New Script">
+ Script nuevo
+ </string>
+ <string name="New Note">
+ Nota nueva
+ </string>
+ <string name="New Folder">
+ Carpeta nueva
+ </string>
+ <string name="Contents">
+ Contenidos
+ </string>
+ <string name="Gesture">
+ Gestos
+ </string>
+ <string name="Male Gestures">
+ Gestos de hombre
+ </string>
+ <string name="Female Gestures">
+ Gestos de mujer
+ </string>
+ <string name="Other Gestures">
+ Otros gestos
+ </string>
+ <string name="Speech Gestures">
+ Gestos al hablar
+ </string>
+ <string name="Common Gestures">
+ Gestos corrientes
+ </string>
+ <string name="Male - Excuse me">
+ Varón - Disculpa
+ </string>
+ <string name="Male - Get lost">
+ Varón – Déjame en paz
+ </string>
+ <string name="Male - Blow kiss">
+ Varón - Lanzar un beso
+ </string>
+ <string name="Male - Boo">
+ Varón - Abucheo
+ </string>
+ <string name="Male - Bored">
+ Varón - Aburrido
+ </string>
+ <string name="Male - Hey">
+ Varón – ¡Eh!
+ </string>
+ <string name="Male - Laugh">
+ Varón - Risa
+ </string>
+ <string name="Male - Repulsed">
+ Varón - Rechazo
+ </string>
+ <string name="Male - Shrug">
+ Varón - Encogimiento de hombros
+ </string>
+ <string name="Male - Stick tougue out">
+ Varón - Sacando la lengua
+ </string>
+ <string name="Male - Wow">
+ Varón - Admiración
+ </string>
+ <string name="Female - Chuckle">
+ Mujer - Risa suave
+ </string>
+ <string name="Female - Cry">
+ Mujer - Llorar
+ </string>
+ <string name="Female - Embarrassed">
+ Mujer - Ruborizada
+ </string>
+ <string name="Female - Excuse me">
+ Mujer - Disculpa
+ </string>
+ <string name="Female - Get lost">
+ Mujer – Déjame en paz
+ </string>
+ <string name="Female - Blow kiss">
+ Mujer - Lanzar un beso
+ </string>
+ <string name="Female - Boo">
+ Mujer - Abucheo
+ </string>
+ <string name="Female - Bored">
+ Mujer - Aburrida
+ </string>
+ <string name="Female - Hey">
+ Mujer - ¡Eh!
+ </string>
+ <string name="Female - Hey baby">
+ Mujer - ¡Eh, encanto!
+ </string>
+ <string name="Female - Laugh">
+ Mujer - Risa
+ </string>
+ <string name="Female - Looking good">
+ Mujer - Buen aspecto
+ </string>
+ <string name="Female - Over here">
+ Mujer - Por aquí
+ </string>
+ <string name="Female - Please">
+ Mujer - Por favor
+ </string>
+ <string name="Female - Repulsed">
+ Mujer - Rechazo
+ </string>
+ <string name="Female - Shrug">
+ Mujer - Encogimiento de hombros
+ </string>
+ <string name="Female - Stick tougue out">
+ Mujer - Sacando la lengua
+ </string>
+ <string name="Female - Wow">
+ Mujer - Admiración
+ </string>
+ <string name="/bow">
+ /reverencia
+ </string>
+ <string name="/clap">
+ /aplaudir
+ </string>
+ <string name="/count">
+ /contar
+ </string>
+ <string name="/extinguish">
+ /apagar
+ </string>
+ <string name="/kmb">
+ /bmc
+ </string>
+ <string name="/muscle">
+ /músculo
+ </string>
+ <string name="/no">
+ /no
+ </string>
+ <string name="/no!">
+ /¡no!
+ </string>
+ <string name="/paper">
+ /papel
+ </string>
+ <string name="/pointme">
+ /señalarme
+ </string>
+ <string name="/pointyou">
+ /señalarte
+ </string>
+ <string name="/rock">
+ /piedra
+ </string>
+ <string name="/scissor">
+ /tijera
+ </string>
+ <string name="/smoke">
+ /fumar
+ </string>
+ <string name="/stretch">
+ /estirar
+ </string>
+ <string name="/whistle">
+ /silbar
+ </string>
+ <string name="/yes">
+ /sí
+ </string>
+ <string name="/yes!">
+ /¡sí!
+ </string>
+ <string name="afk">
+ ausente
+ </string>
+ <string name="dance1">
+ baile1
+ </string>
+ <string name="dance2">
+ baile2
+ </string>
+ <string name="dance3">
+ baile3
+ </string>
+ <string name="dance4">
+ baile4
+ </string>
+ <string name="dance5">
+ baile5
+ </string>
+ <string name="dance6">
+ baile6
+ </string>
+ <string name="dance7">
+ baile7
+ </string>
+ <string name="dance8">
+ baile8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [day,datetime,slt]/[mthnum,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ ninguno/ninguno
+ </string>
+ <string name="texture_load_dimensions_error">
+ No se puede subir imágenes mayores de [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Parece que hay algún problema que ha escapado a nuestros controles.
+
+ Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio.
+ Si sigues teniendo problemas, comprueba la configuración de la red y del servidor de seguridad.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Domingo:Lunes:Martes:Miércoles:Jueves:Viernes:Sábado
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Dom:Lun:Mar:Mié:Jue:Vie:Sáb
+ </string>
+ <string name="dateTimeMonthNames">
+ Enero:Febrero:Marzo:Abril:Mayo:Junio:Julio:Agosto:Septiembre:Octubre:Noviembre:Diciembre
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Ene:Feb:Mar:Abr:May:Jun:Jul:Ago:Sep:Oct:Nov:Dic
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ AM
+ </string>
+ <string name="dateTimePM">
+ PM
+ </string>
+ <string name="LocalEstimateUSD">
+ [AMOUNT] US$
+ </string>
+ <string name="Membership">
+ Membresía
+ </string>
+ <string name="Roles">
+ Roles
+ </string>
+ <string name="Group Identity">
+ Indentidad de grupo
+ </string>
+ <string name="Parcel Management">
+ Gestión de la parcela
+ </string>
+ <string name="Parcel Identity">
+ Identidad de la parcela
+ </string>
+ <string name="Parcel Settings">
+ Configuración de la parcela
+ </string>
+ <string name="Parcel Powers">
+ Poder de la parcela
+ </string>
+ <string name="Parcel Access">
+ Acceso a la parcela
+ </string>
+ <string name="Parcel Content">
+ Contenido de la parcela
+ </string>
+ <string name="Object Management">
+ Manejo de objetos
+ </string>
+ <string name="Accounting">
+ Contabilidad
+ </string>
+ <string name="Notices">
+ Avisos
+ </string>
+ <string name="Chat" value="Chat :">
+ Chat
+ </string>
+ <string name="DeleteItems">
+ ¿Deseas eliminar los elementos seleccionados?
+ </string>
+ <string name="DeleteItem">
+ ¿Deseas eliminar el elemento seleccionado?
+ </string>
+ <string name="EmptyOutfitText">
+ No hay elementos en este vestuario
+ </string>
+ <string name="ExternalEditorNotSet">
+ Selecciona un editor mediante la configuración de ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ No se encuentra el editor externo especificado.
+Inténtalo incluyendo la ruta de acceso al editor entre comillas
+(por ejemplo, &quot;/ruta a mi/editor&quot; &quot;%s&quot;).
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Error al analizar el comando de editor externo.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Error al ejecutar el editor externo.
+ </string>
+ <string name="TranslationFailed">
+ Error al traducir: [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Error al analizar la respuesta de la traducción.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Base
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Añadir
+ </string>
+ <string name="Subtract">
+ Restar
+ </string>
+ <string name="Multiply">
+ Multiplicar
+ </string>
+ <string name="Divide">
+ Dividir
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Viendo balizas de partículas (azules)
+ </string>
+ <string name="BeaconPhysical">
+ Viendo balizas de objetos materiales (verdes)
+ </string>
+ <string name="BeaconScripted">
+ Viendo balizas de objetos con script (rojas)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Viendo el objeto con script con balizas de función táctil (rojas)
+ </string>
+ <string name="BeaconSound">
+ Viendo balizas de sonido (amarillas)
+ </string>
+ <string name="BeaconMedia">
+ Viendo balizas de medios (blancas)
+ </string>
+ <string name="ParticleHiding">
+ Ocultando las partículas
+ </string>
+ <string name="Command_AboutLand_Label">
+ Acerca del terreno
+ </string>
+ <string name="Command_Appearance_Label">
+ Apariencia
+ </string>
+ <string name="Command_Avatar_Label">
+ Avatar
+ </string>
+ <string name="Command_Build_Label">
+ Construir
+ </string>
+ <string name="Command_Chat_Label">
+ Chat
+ </string>
+ <string name="Command_Compass_Label">
+ Brújula
+ </string>
+ <string name="Command_Destinations_Label">
+ Destinos
+ </string>
+ <string name="Command_Gestures_Label">
+ Gestos
+ </string>
+ <string name="Command_HowTo_Label">
+ Cómo
+ </string>
+ <string name="Command_Inventory_Label">
+ Inventario
+ </string>
+ <string name="Command_Map_Label">
+ Mapa
+ </string>
+ <string name="Command_Marketplace_Label">
+ Mercado
+ </string>
+ <string name="Command_MiniMap_Label">
+ Minimapa
+ </string>
+ <string name="Command_Move_Label">
+ Caminar / Correr / Volar
+ </string>
+ <string name="Command_Outbox_Label">
+ Buzón de salida de comerciante
+ </string>
+ <string name="Command_People_Label">
+ Gente
+ </string>
+ <string name="Command_Picks_Label">
+ Destacados
+ </string>
+ <string name="Command_Places_Label">
+ Lugares
+ </string>
+ <string name="Command_Preferences_Label">
+ Preferencias
+ </string>
+ <string name="Command_Profile_Label">
+ Perfil
+ </string>
+ <string name="Command_Search_Label">
+ Buscar
+ </string>
+ <string name="Command_Snapshot_Label">
+ Foto
+ </string>
+ <string name="Command_Speak_Label">
+ Hablar
+ </string>
+ <string name="Command_View_Label">
+ Controles de la cámara
+ </string>
+ <string name="Command_Voice_Label">
+ Configuración de voz
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Información sobre el terreno que vas a visitar
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Cambiar tu avatar
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Elegir un avatar completo
+ </string>
+ <string name="Command_Build_Tooltip">
+ Construir objetos y modificar la forma del terreno
+ </string>
+ <string name="Command_Chat_Tooltip">
+ Habla por chat de texto con las personas próximas
+ </string>
+ <string name="Command_Compass_Tooltip">
+ Brújula
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ Destinos de interés
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ Gestos para tu avatar
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Cómo hacer las tareas habituales
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ Ver y usar tus pertenencias
+ </string>
+ <string name="Command_Map_Tooltip">
+ Mapa del mundo
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Ir de compras
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Mostrar la gente que está cerca
+ </string>
+ <string name="Command_Move_Tooltip">
+ Desplazando el avatar
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ Transfiere objetos a tu mercado para venderlos
+ </string>
+ <string name="Command_People_Tooltip">
+ Amigos, grupos y personas próximas
+ </string>
+ <string name="Command_Picks_Tooltip">
+ Lugares que se mostrarán como favoritos en tu perfil
+ </string>
+ <string name="Command_Places_Tooltip">
+ Lugares que has guardado
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ Preferencias
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Consulta o edita tu perfil
+ </string>
+ <string name="Command_Search_Tooltip">
+ Buscar lugares, eventos y personas
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Tomar una fotografía
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Utiliza el micrófono para hablar con las personas próximas
+ </string>
+ <string name="Command_View_Tooltip">
+ Cambiando el ángulo de la cámara
+ </string>
+ <string name="Command_Voice_Tooltip">
+ Controles de volumen para las llamadas y la gente que se encuentre cerca de ti en el mundo virtual
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ actualmente en tu barra de herramientas inferior
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ actualmente en tu barra de herramientas izquierda
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ actualmente en tu barra de herramientas derecha
+ </string>
+ <string name="Retain%">
+ % retención
+ </string>
+ <string name="Detail">
+ Detalle
+ </string>
+ <string name="Better Detail">
+ Mejor detalle
+ </string>
+ <string name="Surface">
+ Superficie
+ </string>
+ <string name="Solid">
+ Sólido
+ </string>
+ <string name="Wrap">
+ Envoltura
+ </string>
+ <string name="Preview">
+ Vista previa
+ </string>
+ <string name="Normal">
+ Normal
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Ninguno
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Afecta al navmesh
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personaje
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Múltiple)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Muy bajo
+ </string>
+ <string name="snapshot_quality_low">
+ Bajo
+ </string>
+ <string name="snapshot_quality_medium">
+ Medio
+ </string>
+ <string name="snapshot_quality_high">
+ Alto
+ </string>
+ <string name="snapshot_quality_very_high">
+ Muy alto
+ </string>
+ <string name="TeleportMaturityExceeded">
+ El Residente no puede visitar esta región.
+ </string>
+ <string name="UserDictionary">
+ [Usuario]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/fr/strings.xml b/indra/newview/skins/steam/xui/fr/strings.xml
new file mode 100644
index 0000000000..dcb25357bc
--- /dev/null
+++ b/indra/newview/skins/steam/xui/fr/strings.xml
@@ -0,0 +1,5054 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ Second Life
+ </string>
+ <string name="APP_NAME">
+ Second Life
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SECOND_LIFE_GRID">
+ Grille de Second Life
+ </string>
+ <string name="SUPPORT_SITE">
+ Portail Assistance Second Life
+ </string>
+ <string name="StartupDetectingHardware">
+ Détection du matériel...
+ </string>
+ <string name="StartupLoading">
+ Chargement de [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Vidage du cache...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Initialisation du cache des textures...
+ </string>
+ <string name="StartupInitializingVFS">
+ Initialisation VFS...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Échec d&apos;initialisation des graphiques. Veuillez mettre votre pilote graphique à jour.
+ </string>
+ <string name="ProgressRestoring">
+ Restauration...
+ </string>
+ <string name="ProgressChangingResolution">
+ Changement de la résolution...
+ </string>
+ <string name="Fullbright">
+ Fullbright (Legacy)
+ </string>
+ <string name="LoginInProgress">
+ La connexion à [APP_NAME] apparaît peut-être comme étant gelée. Veuillez patienter.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Connexion...
+ </string>
+ <string name="LoginAuthenticating">
+ Authentification en cours
+ </string>
+ <string name="LoginMaintenance">
+ Maintenance du compte en cours…
+ </string>
+ <string name="LoginAttempt">
+ La tentative de connexion précédente a échoué. Connexion, esssai [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Monde en cours de chargement…
+ </string>
+ <string name="LoginInitializingBrowser">
+ Navigateur Web incorporé en cours d&apos;initialisation…
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Multimédia en cours d&apos;initialisation…
+ </string>
+ <string name="LoginInitializingFonts">
+ Chargement des polices en cours...
+ </string>
+ <string name="LoginVerifyingCache">
+ Fichiers du cache en cours de vérification (peut prendre 60-90 s)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Réponse en cours de traitement…
+ </string>
+ <string name="LoginInitializingWorld">
+ Monde en cours d&apos;initialisation…
+ </string>
+ <string name="LoginDecodingImages">
+ Décodage des images en cours...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Quicktime en cours d&apos;initialisation
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ Quicktime introuvable, impossible de procéder à l&apos;initialisation.
+ </string>
+ <string name="LoginQuicktimeOK">
+ Initialisation de Quicktime réussie.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Capacités de la région demandées...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Capacités de la région demandées... Tentative n° [NUMBER].
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Liaison avec la région en cours de création...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Connexion avec la région en cours...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Habits en cours de téléchargement...
+ </string>
+ <string name="InvalidCertificate">
+ Certificat non valide ou corrompu renvoyé par le serveur. Contactez l&apos;administrateur de la grille.
+ </string>
+ <string name="CertInvalidHostname">
+ Nom d&apos;hôte non valide utilisé pour accéder au serveur. Vérifiez votre nom d&apos;hôte de grille ou SLURL.
+ </string>
+ <string name="CertExpired">
+ Il semble que le certificat renvoyé par la grille ait expiré. Vérifiez votre horloge système ou contactez l&apos;administrateur de la grille.
+ </string>
+ <string name="CertKeyUsage">
+ Impossible d&apos;utiliser le certificat renvoyé par le serveur pour SSL. Contactez l&apos;administrateur de la grille.
+ </string>
+ <string name="CertBasicConstraints">
+ Certificats trop nombreux dans la chaîne des certificats du serveur. Contactez l&apos;administrateur de la grille.
+ </string>
+ <string name="CertInvalidSignature">
+ Impossible de vérifier la signature de certificat renvoyée par le serveur de la grille. Contactez l&apos;administrateur de la grille.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Erreur réseau : impossible d&apos;établir la connexion. Veuillez vérifier votre connexion réseau.
+ </string>
+ <string name="LoginFailed">
+ Échec de la connexion.
+ </string>
+ <string name="Quit">
+ Quitter
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=fr-FR
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ Le client que vous utilisez ne permet plus d&apos;accéder à Second Life. Téléchargez un nouveau client à la page suivante :
+http://secondlife.com/download
+
+Pour plus d&apos;informations, consultez la page FAQ ci-dessous :
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Mise à jour facultative du client disponible : [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Mise à jour du client requise : [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ L&apos;agent est déjà connecté.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Désolé ! La connexion a échoué.
+Veuillez vérifier que les éléments ci-dessous ont été correctement saisis :
+ * Nom d&apos;utilisateur (par exemple, bobsmith12 ou steller.sunshine)
+ * Mot de passe
+Assurez-vous également que la touche Verr. maj n&apos;est pas activée.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Votre mot de passe a été modifié pour des raisons de sécurité.
+Veuillez accéder à votre compte à la page http://secondlife.com/password
+et répondre à la question de sécurité afin de réinitialiser votre mot de passe.
+Nous vous prions de nous excuser pour la gêne occasionnée.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Vous allez devoir réinitialiser votre mot de passe suite à quelques changements effectués sur notre système.
+Pour cela, accédez à votre compte à la page http://secondlife.com/password
+et répondez à la question de sécurité. Votre mot de passe sera réinitialisé.
+Nous vous prions de nous excuser pour la gêne occasionnée.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life est temporairement fermé pour des raisons de maintenance.
+Seuls les employés peuvent actuellement y accéder.
+Consultez la page www.secondlife.com/status pour plus d&apos;informations.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Les connexions à Second Life sont temporairement limitées afin de s&apos;assurer que l&apos;expérience des utilisateurs présents dans le monde virtuel soit optimale.
+
+Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life de le faire.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ Impossible d&apos;accéder à Second Life depuis cet ordinateur.
+Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez
+l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Votre compte est inaccessible jusqu&apos;à
+[TIME], heure du Pacifique.
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Nous n&apos;avons pas réussi à traiter votre demande.
+Pour obtenir de l&apos;aide, veuillez contacter l&apos;Assistance Second Life à la page suivante : http://secondlife.com/support.
+Si vous ne parvenez pas à changer de mot de passe, veuillez appeler le (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ Incohérence des données lors de la connexion.
+Veuillez contacter support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ Des opérations de maintenance mineures sont actuellement effectuées sur votre compte.
+Votre compte est inaccessible jusqu&apos;à
+[TIME], heure du Pacifique.
+Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Le simulateur a renvoyé une erreur en réponse à la demande de déconnexion.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ Le système est en train de vous déconnecter.
+Votre compte sera indisponible jusqu&apos;à
+[TIME], heure du Pacifique.
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Impossible de créer de session valide.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Impossible de se connecter à un simulateur.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Votre compte permet uniquement d&apos;accéder à Second Life
+entre [START] et [END], heure du Pacifique.
+Veuillez réessayer au cours de la période indiquée.
+Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Paramètres incorrects.
+Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ Le paramètre Prénom doit être alphanumérique.
+Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ Le paramètre Nom doit être alphanumérique.
+Si vous pensez qu&apos;il s&apos;agit d&apos;une erreur, contactez l&apos;Assistance à l&apos;adresse suivante : support@secondlife.com
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ La région est en train d&apos;être mise hors ligne.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ Agent absent de la région.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ Une autre session était en cours d&apos;ouverture au sein de la région.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ La session précédente était en cours de fermeture au sein de la région.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ Fermeture de la session précédente toujours en cours pour la région.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LogoutSucceeded">
+ Dernière session fermée au sein de la région.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ Processus de déconnexion commencé pour la région.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ Le système a commencé à fermer votre dernière session.
+Veuillez réessayer de vous connecter dans une minute.
+ </string>
+ <string name="AgentLostConnection">
+ Il y a peut-être des problèmes techniques dans cette région. Veuillez vérifier votre connexion Internet.
+ </string>
+ <string name="SavingSettings">
+ Enregistrement des paramètres...
+ </string>
+ <string name="LoggingOut">
+ Déconnexion...
+ </string>
+ <string name="ShuttingDown">
+ Arrêt en cours...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Vous avez été déconnecté de la région où vous étiez.
+ </string>
+ <string name="SentToInvalidRegion">
+ Vous avez été transféré vers une région non valide.
+ </string>
+ <string name="TestingDisconnect">
+ Test de déconnexion du client
+ </string>
+ <string name="TooltipPerson">
+ Personne
+ </string>
+ <string name="TooltipNoName">
+ (pas de nom)
+ </string>
+ <string name="TooltipOwner">
+ Propriétaire :
+ </string>
+ <string name="TooltipPublic">
+ Public
+ </string>
+ <string name="TooltipIsGroup">
+ (Groupe)
+ </string>
+ <string name="TooltipForSaleL$">
+ À vendre : [AMOUNT] L$
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Contruction de groupe
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Pas de construction
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Contruction de groupe
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Non sécurisé
+ </string>
+ <string name="TooltipFlagNoFly">
+ Interdiction de voler
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Scripts de groupe
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Pas de scripts
+ </string>
+ <string name="TooltipLand">
+ Terrain :
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Impossible de faire glisser plus d&apos;un objet ici
+ </string>
+ <string name="TooltipPrice" value="[AMOUNT] L$ :"/>
+ <string name="TooltipOutboxDragToWorld">
+ Impossible de rezzer des articles dans la boîte d&apos;envoi vendeur
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ Impossible de vendre ou de transférer un ou plusieurs de ces objets.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ La boîte d&apos;envoi vendeur n&apos;accepte que les articles directement issus de votre inventaire.
+ </string>
+ <string name="TooltipOutboxWorn">
+ Impossible de placer des articles que vous portez dans votre boîte d&apos;envoi vendeur
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ Impossible de placer des cartes de visite dans votre boîte d&apos;envoi vendeur
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ Il existe plus de 3 niveaux de dossiers imbriqués.
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ Le dossier de niveau supérieur contient plus de 20 sous-dossiers.
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ Le dossier de niveau supérieur contient plus de 200 articles.
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ Impossible de déplacer un dossier vers son enfant
+ </string>
+ <string name="TooltipDragOntoSelf">
+ Impossible de déplacer un dossier vers lui-même
+ </string>
+ <string name="TooltipHttpUrl">
+ Cliquez pour afficher cette page web
+ </string>
+ <string name="TooltipSLURL">
+ Cliquez pour en savoir plus sur cet endroit
+ </string>
+ <string name="TooltipAgentUrl">
+ Cliquez pour afficher le profil de ce résident
+ </string>
+ <string name="TooltipAgentInspect">
+ En savoir plus sur ce résident
+ </string>
+ <string name="TooltipAgentMute">
+ Cliquer pour ignorer ce résident
+ </string>
+ <string name="TooltipAgentUnmute">
+ Cliquer pour ne plus ignorer ce résident
+ </string>
+ <string name="TooltipAgentIM">
+ Cliquer pour envoyer un IM à ce résident
+ </string>
+ <string name="TooltipAgentPay">
+ Cliquer pour payer ce résident
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Cliquer pour proposer une téléportation à ce résident
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Cliquer pour demander à ce résident d&apos;être votre ami
+ </string>
+ <string name="TooltipGroupUrl">
+ Cliquez pour afficher la description de ce groupe
+ </string>
+ <string name="TooltipEventUrl">
+ Cliquez pour afficher la description de cet événement
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Cliquez pour afficher cette petite annonce
+ </string>
+ <string name="TooltipParcelUrl">
+ Cliquez pour afficher la description de cette parcelle
+ </string>
+ <string name="TooltipTeleportUrl">
+ Cliquez pour vous téléporter à cet endroit
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Cliquez pour afficher la description de cet objet
+ </string>
+ <string name="TooltipMapUrl">
+ Cliquez pour voir cet emplacement sur la carte
+ </string>
+ <string name="TooltipSLAPP">
+ Cliquez pour exécuter la commande secondlife://
+ </string>
+ <string name="CurrentURL" value=" URL actuelle : [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Me téléporter vers
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Afficher la carte pour
+ </string>
+ <string name="SLappAgentMute">
+ Ignorer
+ </string>
+ <string name="SLappAgentUnmute">
+ Ne plus ignorer
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Payer
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Proposer une téléportation à
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Demande d&apos;amitié
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Fermer (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Fermer (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Fermer
+ </string>
+ <string name="BUTTON_RESTORE">
+ Restaurer
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimiser
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Réduire
+ </string>
+ <string name="BUTTON_DOCK">
+ Attacher
+ </string>
+ <string name="BUTTON_HELP">
+ Afficher l&apos;aide
+ </string>
+ <string name="Searching">
+ Recherche...
+ </string>
+ <string name="NoneFound">
+ Aucun résultat.
+ </string>
+ <string name="RetrievingData">
+ En cours d&apos;extraction...
+ </string>
+ <string name="ReleaseNotes">
+ Notes de version
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ Chargement...
+ </string>
+ <string name="AvatarNameNobody">
+ (personne)
+ </string>
+ <string name="AvatarNameWaiting">
+ (en attente)
+ </string>
+ <string name="AvatarNameMultiple">
+ (multiple)
+ </string>
+ <string name="GroupNameNone">
+ (aucun)
+ </string>
+ <string name="AvalineCaller">
+ Appelant Avaline [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ Aucune erreur
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Requête de l&apos;actif : échec
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Requête de l&apos;actif : fichier inexistant
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Requête de l&apos;actif : actif introuvable dans la base de données
+ </string>
+ <string name="AssetErrorEOF">
+ Fin du ficher
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Impossible d&apos;ouvrir le fichier
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Fichier introuvable
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Délai d&apos;attente du transfert du fichier dépassé
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Disparition du circuit
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Il y a une différence de prix entre le client et le serveur
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Statut inconnu
+ </string>
+ <string name="texture">
+ texture
+ </string>
+ <string name="sound">
+ son
+ </string>
+ <string name="calling card">
+ carte de visite
+ </string>
+ <string name="landmark">
+ repère
+ </string>
+ <string name="legacy script">
+ script (ancienne version)
+ </string>
+ <string name="clothing">
+ habits
+ </string>
+ <string name="object">
+ objet
+ </string>
+ <string name="note card">
+ note
+ </string>
+ <string name="folder">
+ dossier
+ </string>
+ <string name="root">
+ racine
+ </string>
+ <string name="lsl2 script">
+ script LSL2
+ </string>
+ <string name="lsl bytecode">
+ bytecode LSL
+ </string>
+ <string name="tga texture">
+ texture tga
+ </string>
+ <string name="body part">
+ partie du corps
+ </string>
+ <string name="snapshot">
+ photo
+ </string>
+ <string name="lost and found">
+ Objets trouvés
+ </string>
+ <string name="targa image">
+ image targa
+ </string>
+ <string name="trash">
+ Corbeille
+ </string>
+ <string name="jpeg image">
+ image jpeg
+ </string>
+ <string name="animation">
+ animation
+ </string>
+ <string name="gesture">
+ geste
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ favori
+ </string>
+ <string name="symbolic link">
+ lien
+ </string>
+ <string name="symbolic folder link">
+ lien du dossier
+ </string>
+ <string name="mesh">
+ maillage
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Apparence en cours de modification)
+ </string>
+ <string name="AvatarAway">
+ Absent
+ </string>
+ <string name="AvatarBusy">
+ Occupé
+ </string>
+ <string name="AvatarMuted">
+ Bloqué(e)
+ </string>
+ <string name="anim_express_afraid">
+ Effrayé
+ </string>
+ <string name="anim_express_anger">
+ En colère
+ </string>
+ <string name="anim_away">
+ Absent
+ </string>
+ <string name="anim_backflip">
+ Salto arrière
+ </string>
+ <string name="anim_express_laugh">
+ Rire en se tenant le ventre
+ </string>
+ <string name="anim_express_toothsmile">
+ Grand sourire
+ </string>
+ <string name="anim_blowkiss">
+ Envoyer un baiser
+ </string>
+ <string name="anim_express_bored">
+ Bailler d&apos;ennui
+ </string>
+ <string name="anim_bow">
+ S&apos;incliner
+ </string>
+ <string name="anim_clap">
+ Applaudir
+ </string>
+ <string name="anim_courtbow">
+ Révérence de cour
+ </string>
+ <string name="anim_express_cry">
+ Pleurer
+ </string>
+ <string name="anim_dance1">
+ Danse 1
+ </string>
+ <string name="anim_dance2">
+ Danse 2
+ </string>
+ <string name="anim_dance3">
+ Danse 3
+ </string>
+ <string name="anim_dance4">
+ Danse 4
+ </string>
+ <string name="anim_dance5">
+ Danse 5
+ </string>
+ <string name="anim_dance6">
+ Danse 6
+ </string>
+ <string name="anim_dance7">
+ Danse 7
+ </string>
+ <string name="anim_dance8">
+ Danse 8
+ </string>
+ <string name="anim_express_disdain">
+ Mépris
+ </string>
+ <string name="anim_drink">
+ Boire
+ </string>
+ <string name="anim_express_embarrased">
+ Gêne
+ </string>
+ <string name="anim_angry_fingerwag">
+ Désapprobation
+ </string>
+ <string name="anim_fist_pump">
+ Victoire
+ </string>
+ <string name="anim_yoga_float">
+ Yoga
+ </string>
+ <string name="anim_express_frown">
+ Froncer les sourcils
+ </string>
+ <string name="anim_impatient">
+ Impatient
+ </string>
+ <string name="anim_jumpforjoy">
+ Sauter de joie
+ </string>
+ <string name="anim_kissmybutt">
+ Va te faire voir !
+ </string>
+ <string name="anim_express_kiss">
+ Envoyer un baiser
+ </string>
+ <string name="anim_laugh_short">
+ Rire
+ </string>
+ <string name="anim_musclebeach">
+ Montrer ses muscles
+ </string>
+ <string name="anim_no_unhappy">
+ Non (mécontent)
+ </string>
+ <string name="anim_no_head">
+ Non
+ </string>
+ <string name="anim_nyanya">
+ Na na na na nère
+ </string>
+ <string name="anim_punch_onetwo">
+ Gauche-droite
+ </string>
+ <string name="anim_express_open_mouth">
+ Bouche ouverte
+ </string>
+ <string name="anim_peace">
+ Paix
+ </string>
+ <string name="anim_point_you">
+ Montrer quelqu&apos;un du doigt
+ </string>
+ <string name="anim_point_me">
+ Se montrer du doigt
+ </string>
+ <string name="anim_punch_l">
+ Gauche
+ </string>
+ <string name="anim_punch_r">
+ Droite
+ </string>
+ <string name="anim_rps_countdown">
+ Compter (pierre-papier-ciseaux)
+ </string>
+ <string name="anim_rps_paper">
+ Papier (pierre-papier-ciseaux)
+ </string>
+ <string name="anim_rps_rock">
+ Pierre (pierre-papier-ciseaux)
+ </string>
+ <string name="anim_rps_scissors">
+ Ciseaux (pierre-papier-ciseaux)
+ </string>
+ <string name="anim_express_repulsed">
+ Dégoût
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Coup de pied circulaire
+ </string>
+ <string name="anim_express_sad">
+ Triste
+ </string>
+ <string name="anim_salute">
+ Salut
+ </string>
+ <string name="anim_shout">
+ Crier
+ </string>
+ <string name="anim_express_shrug">
+ Hausser les épaules
+ </string>
+ <string name="anim_express_smile">
+ Sourire
+ </string>
+ <string name="anim_smoke_idle">
+ Fumer, immobile
+ </string>
+ <string name="anim_smoke_inhale">
+ Fumer, prendre une bouffée
+ </string>
+ <string name="anim_smoke_throw_down">
+ Fumer, jeter son mégot
+ </string>
+ <string name="anim_express_surprise">
+ Surprise
+ </string>
+ <string name="anim_sword_strike_r">
+ Coup d&apos;épée
+ </string>
+ <string name="anim_angry_tantrum">
+ Caprice
+ </string>
+ <string name="anim_express_tongue_out">
+ Tirer la langue
+ </string>
+ <string name="anim_hello">
+ Faire signe
+ </string>
+ <string name="anim_whisper">
+ Chuchoter
+ </string>
+ <string name="anim_whistle">
+ Siffler
+ </string>
+ <string name="anim_express_wink">
+ Clin d&apos;Å“il
+ </string>
+ <string name="anim_wink_hollywood">
+ Clin d&apos;Å“il (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Soucis
+ </string>
+ <string name="anim_yes_happy">
+ Oui (Joie)
+ </string>
+ <string name="anim_yes_head">
+ Oui
+ </string>
+ <string name="multiple_textures">
+ Multiples
+ </string>
+ <string name="texture_loading">
+ Chargement...
+ </string>
+ <string name="worldmap_offline">
+ Hors ligne
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] m² [PRICE] L$
+ </string>
+ <string name="worldmap_results_none_found">
+ Aucun résultat.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ Fichier incomplet
+ </string>
+ <string name="ST_NO_JOINT">
+ Impossible de trouver ROOT ou JOINT.
+ </string>
+ <string name="whisper">
+ chuchote :
+ </string>
+ <string name="shout">
+ crie :
+ </string>
+ <string name="ringing">
+ Connexion au chat vocal du Monde en cours…
+ </string>
+ <string name="connected">
+ Connecté(e)
+ </string>
+ <string name="unavailable">
+ Voix non disponible à l&apos;endroit où vous êtes
+ </string>
+ <string name="hang_up">
+ Déconnecté du chat vocal
+ </string>
+ <string name="reconnect_nearby">
+ Vous allez maintenant être reconnecté(e) au chat vocal près de vous.
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ &apos;[OBJECTNAME]&apos;, un objet appartenant à [OWNERNAME], situé dans [REGIONNAME] à [REGIONPOS], a reçu le droit de : [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ &apos;[OBJECTNAME]&apos;, un objet appartenant à [OWNERNAME], situé dans [REGIONNAME] à [REGIONPOS], n&apos;a pas reçu le droit de : [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Si vous autorisez un accès à votre compte, vous autorisez également l&apos;objet à :
+ </string>
+ <string name="ScriptTakeMoney">
+ Débiter vos Linden dollars (L$)
+ </string>
+ <string name="ActOnControlInputs">
+ Utiliser vos touches de commandes
+ </string>
+ <string name="RemapControlInputs">
+ Reconfigurer vos touches de commandes
+ </string>
+ <string name="AnimateYourAvatar">
+ Animer votre avatar
+ </string>
+ <string name="AttachToYourAvatar">
+ Attacher à votre avatar
+ </string>
+ <string name="ReleaseOwnership">
+ Passer l&apos;objet dans le domaine public (sans propriétaire)
+ </string>
+ <string name="LinkAndDelink">
+ Lier et délier d&apos;autres objets
+ </string>
+ <string name="AddAndRemoveJoints">
+ Créer et supprimer des liens avec d&apos;autres objets
+ </string>
+ <string name="ChangePermissions">
+ Modifier ses droits
+ </string>
+ <string name="TrackYourCamera">
+ Suivre votre caméra
+ </string>
+ <string name="ControlYourCamera">
+ Contrôler votre caméra
+ </string>
+ <string name="TeleportYourAgent">
+ Vous téléporter
+ </string>
+ <string name="NotConnected">
+ Pas connecté(e)
+ </string>
+ <string name="SIM_ACCESS_PG">
+ Général
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Modéré
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adulte
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Hors ligne
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Inconnu
+ </string>
+ <string name="land_type_unknown">
+ (inconnu)
+ </string>
+ <string name="Estate / Full Region">
+ Domaine / Région entière
+ </string>
+ <string name="Estate / Homestead">
+ Domaine / Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Continent / Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Continent / Région entière
+ </string>
+ <string name="all_files">
+ Tous fichiers
+ </string>
+ <string name="sound_files">
+ Sons
+ </string>
+ <string name="animation_files">
+ Animations
+ </string>
+ <string name="image_files">
+ Images
+ </string>
+ <string name="save_file_verb">
+ Enregistrer
+ </string>
+ <string name="load_file_verb">
+ Charger
+ </string>
+ <string name="targa_image_files">
+ Images Targa
+ </string>
+ <string name="bitmap_image_files">
+ Images Bitmap
+ </string>
+ <string name="avi_movie_file">
+ Fichier de film AVI
+ </string>
+ <string name="xaf_animation_file">
+ Fichier d&apos;animation XAF
+ </string>
+ <string name="xml_file">
+ Fichier XML
+ </string>
+ <string name="raw_file">
+ Fichier RAW
+ </string>
+ <string name="compressed_image_files">
+ Images compressées
+ </string>
+ <string name="load_files">
+ Charger des fichiers
+ </string>
+ <string name="choose_the_directory">
+ Choisir le répertoire
+ </string>
+ <string name="script_files">
+ Scripts
+ </string>
+ <string name="dictionary_files">
+ Dictionnaires
+ </string>
+ <string name="AvatarSetNotAway">
+ Présent
+ </string>
+ <string name="AvatarSetAway">
+ Absent
+ </string>
+ <string name="AvatarSetNotBusy">
+ Pas occupé
+ </string>
+ <string name="AvatarSetBusy">
+ Occupé
+ </string>
+ <string name="shape">
+ Silhouette
+ </string>
+ <string name="skin">
+ Peau
+ </string>
+ <string name="hair">
+ Cheveux
+ </string>
+ <string name="eyes">
+ Yeux
+ </string>
+ <string name="shirt">
+ Chemise
+ </string>
+ <string name="pants">
+ Pantalon
+ </string>
+ <string name="shoes">
+ Chaussures
+ </string>
+ <string name="socks">
+ Chaussettes
+ </string>
+ <string name="jacket">
+ Veste
+ </string>
+ <string name="gloves">
+ Gants
+ </string>
+ <string name="undershirt">
+ Débardeur
+ </string>
+ <string name="underpants">
+ Caleçon
+ </string>
+ <string name="skirt">
+ Jupe
+ </string>
+ <string name="alpha">
+ Alpha
+ </string>
+ <string name="tattoo">
+ Tatouage
+ </string>
+ <string name="physics">
+ Propriétés physiques
+ </string>
+ <string name="invalid">
+ non valide
+ </string>
+ <string name="none">
+ aucun
+ </string>
+ <string name="shirt_not_worn">
+ Chemise non portée
+ </string>
+ <string name="pants_not_worn">
+ Pantalon non porté
+ </string>
+ <string name="shoes_not_worn">
+ Chaussures non portées
+ </string>
+ <string name="socks_not_worn">
+ Chaussettes non portées
+ </string>
+ <string name="jacket_not_worn">
+ Veste non portée
+ </string>
+ <string name="gloves_not_worn">
+ Gants non portés
+ </string>
+ <string name="undershirt_not_worn">
+ Débardeur non porté
+ </string>
+ <string name="underpants_not_worn">
+ Caleçon non porté
+ </string>
+ <string name="skirt_not_worn">
+ Jupe non portée
+ </string>
+ <string name="alpha_not_worn">
+ Alpha non porté
+ </string>
+ <string name="tattoo_not_worn">
+ Tatouage non porté
+ </string>
+ <string name="physics_not_worn">
+ Propriétés physiques non portées
+ </string>
+ <string name="invalid_not_worn">
+ non valide
+ </string>
+ <string name="create_new_shape">
+ Créer une nouvelle silhouette
+ </string>
+ <string name="create_new_skin">
+ Créer une nouvelle peau
+ </string>
+ <string name="create_new_hair">
+ Créer de nouveaux cheveux
+ </string>
+ <string name="create_new_eyes">
+ Créer de nouveaux yeux
+ </string>
+ <string name="create_new_shirt">
+ Créer une nouvelle chemise
+ </string>
+ <string name="create_new_pants">
+ Créer un nouveau pantalon
+ </string>
+ <string name="create_new_shoes">
+ Créer de nouvelles chaussures
+ </string>
+ <string name="create_new_socks">
+ Créer de nouvelles chaussettes
+ </string>
+ <string name="create_new_jacket">
+ Créer une nouvelle veste
+ </string>
+ <string name="create_new_gloves">
+ Créer de nouveaux gants
+ </string>
+ <string name="create_new_undershirt">
+ Créer un nouveau débardeur
+ </string>
+ <string name="create_new_underpants">
+ Créer un nouveau caleçon
+ </string>
+ <string name="create_new_skirt">
+ Créer une nouvelle jupe
+ </string>
+ <string name="create_new_alpha">
+ Créer un nouvel alpha
+ </string>
+ <string name="create_new_tattoo">
+ Créer un nouveau tatouage
+ </string>
+ <string name="create_new_physics">
+ Créer de nouvelles propriétés physiques
+ </string>
+ <string name="create_new_invalid">
+ non valide
+ </string>
+ <string name="NewWearable">
+ Nouv. [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Suivant
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Note au groupe
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Notices au groupe
+ </string>
+ <string name="GroupNotifySentBy">
+ Envoyée par
+ </string>
+ <string name="GroupNotifyAttached">
+ Pièce(s) jointe(s) :
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Consultez les notices précédentes ou choisissez de ne plus recevoir ces messages ici.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Ouvrir pièce jointe
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Enregistrer la pièce jointe
+ </string>
+ <string name="TeleportOffer">
+ Offre de téléportation
+ </string>
+ <string name="StartUpNotifications">
+ De nouvelles notifications sont arrivées en votre absence.
+ </string>
+ <string name="OverflowInfoChannelString">
+ Vous avez %d notification(s) supplémentaire(s)
+ </string>
+ <string name="BodyPartsRightArm">
+ Bras droit
+ </string>
+ <string name="BodyPartsHead">
+ Tête
+ </string>
+ <string name="BodyPartsLeftArm">
+ Bras gauche
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Jambe gauche
+ </string>
+ <string name="BodyPartsTorso">
+ Torse
+ </string>
+ <string name="BodyPartsRightLeg">
+ Jambe droite
+ </string>
+ <string name="GraphicsQualityLow">
+ Faible
+ </string>
+ <string name="GraphicsQualityMid">
+ Moyen
+ </string>
+ <string name="GraphicsQualityHigh">
+ Élevé
+ </string>
+ <string name="LeaveMouselook">
+ Appuyez sur ESC pour quitter la vue subjective
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Vous n&apos;avez pas trouvé ce que vous cherchiez ? Essayez [secondlife:///app/search/all/[SEARCH_TERM] Rechercher].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Vous n&apos;avez pas trouvé ce que vous cherchiez ? Essayez [secondlife:///app/search/places/[SEARCH_TERM] Rechercher].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Faites glisser un repère ici pour l&apos;ajouter à vos Favoris.
+ </string>
+ <string name="InventoryNoTexture">
+ Vous n&apos;avez pas de copie de cette texture dans votre inventaire
+ </string>
+ <string name="InventoryInboxNoItems">
+ Les achats que vous avez effectués sur la Place du marché s&apos;affichent ici. Vous pouvez alors les faire glisser vers votre inventaire afin de les utiliser.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Tout le monde peut vendre des articles sur la Place du marché.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ Pour devenir vendeur, vous devez [[MARKETPLACE_CREATE_STORE_URL] créer une boutique sur la Place du marché].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ Votre boîte d&apos;envoi est vide.
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Pour mettre des dossiers en vente sur la [[MARKETPLACE_DASHBOARD_URL] Place du marché], faites-les glisser vers cette zone et cliquez sur &quot;Envoyer vers la Place du marché&quot;.
+ </string>
+ <string name="Marketplace Error None">
+ Aucune erreur
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Erreur : avant d&apos;envoyer des articles vers la Place du marché, vous devez vous configurer comme vendeur (gratuit).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Erreur : ce dossier est vide.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Erreur : le chargement de cet article a échoué en raison d&apos;un nombre trop important d&apos;articles non associés à des produits au niveau de votre compte de vendeur. Pour résoudre ce problème, connectez-vous au site Web de la Place du marché et réduisez le nombre d&apos;articles non associés.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Erreur : cet article contient trop d&apos;objets. Pour résoudre le problème, regroupez des objets dans des paquets afin de réduire le nombre total à moins de 200.
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Erreur : trop de niveaux de dossiers imbriqués concernant cet article. Réorganisez le tout afin qu&apos;un maximum de 3 niveaux soit utilisé.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Erreur : cet article ne peut pas être vendu sur la Place du marché.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Erreur : un problème est survenu concernant cet article. Veuillez réessayer ultérieurement.
+ </string>
+ <string name="Open landmarks">
+ Ouvrir les repères
+ </string>
+ <string name="no_transfer" value=" (pas de transfert)"/>
+ <string name="no_modify" value=" (pas de modification)"/>
+ <string name="no_copy" value=" (pas de copie)"/>
+ <string name="worn" value=" (porté)"/>
+ <string name="link" value=" (lien)"/>
+ <string name="broken_link" value=" (broken_link)"/>
+ <string name="LoadingContents">
+ chargement des contenus en cours...
+ </string>
+ <string name="NoContents">
+ Aucun contenu
+ </string>
+ <string name="WornOnAttachmentPoint" value=" (porté sur [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (actif)"/>
+ <string name="PermYes">
+ Oui
+ </string>
+ <string name="PermNo">
+ Non
+ </string>
+ <string name="Chat Message" value="Chat :"/>
+ <string name="Sound" value=" Son :"/>
+ <string name="Wait" value=" --- Attendre :"/>
+ <string name="AnimFlagStop" value=" Arrêter l&apos;animation :"/>
+ <string name="AnimFlagStart" value=" Lancer l&apos;animation :"/>
+ <string name="Wave" value=" Faire signe"/>
+ <string name="GestureActionNone" value="À choisir"/>
+ <string name="HelloAvatar" value=" Bonjour, avatar !"/>
+ <string name="ViewAllGestures" value=" Tout afficher &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Plus &gt;&gt;"/>
+ <string name="Animations" value=" Animations,"/>
+ <string name="Calling Cards" value=" Cartes de visite,"/>
+ <string name="Clothing" value=" Habits,"/>
+ <string name="Gestures" value=" Gestes,"/>
+ <string name="Landmarks" value=" Repères,"/>
+ <string name="Notecards" value=" Notes,"/>
+ <string name="Objects" value=" Objets,"/>
+ <string name="Scripts" value=" Scripts,"/>
+ <string name="Sounds" value=" Sons,"/>
+ <string name="Textures" value=" Textures,"/>
+ <string name="Snapshots" value=" Photos,"/>
+ <string name="No Filters" value="Non "/>
+ <string name="Since Logoff" value="depuis la déconnexion"/>
+ <string name="InvFolder My Inventory">
+ Mon inventaire
+ </string>
+ <string name="InvFolder Library">
+ Bibliothèque
+ </string>
+ <string name="InvFolder Textures">
+ Textures
+ </string>
+ <string name="InvFolder Sounds">
+ Sons
+ </string>
+ <string name="InvFolder Calling Cards">
+ Cartes de visite
+ </string>
+ <string name="InvFolder Landmarks">
+ Repères
+ </string>
+ <string name="InvFolder Scripts">
+ Scripts
+ </string>
+ <string name="InvFolder Clothing">
+ Habits
+ </string>
+ <string name="InvFolder Objects">
+ Objets
+ </string>
+ <string name="InvFolder Notecards">
+ Notes
+ </string>
+ <string name="InvFolder New Folder">
+ Nouveau dossier
+ </string>
+ <string name="InvFolder Inventory">
+ Inventaire
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Images non compressées
+ </string>
+ <string name="InvFolder Body Parts">
+ Parties du corps
+ </string>
+ <string name="InvFolder Trash">
+ Corbeille
+ </string>
+ <string name="InvFolder Photo Album">
+ Albums photo
+ </string>
+ <string name="InvFolder Lost And Found">
+ Objets trouvés
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Sons non compressés
+ </string>
+ <string name="InvFolder Animations">
+ Animations
+ </string>
+ <string name="InvFolder Gestures">
+ Gestes
+ </string>
+ <string name="InvFolder Favorite">
+ Mes Favoris
+ </string>
+ <string name="InvFolder favorite">
+ Mes Favoris
+ </string>
+ <string name="InvFolder Current Outfit">
+ Tenue actuelle
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Tenues initiales
+ </string>
+ <string name="InvFolder My Outfits">
+ Mes tenues
+ </string>
+ <string name="InvFolder Accessories">
+ Accessoires
+ </string>
+ <string name="InvFolder Meshes">
+ Maillages
+ </string>
+ <string name="InvFolder Friends">
+ Amis
+ </string>
+ <string name="InvFolder All">
+ Tout
+ </string>
+ <string name="no_attachments">
+ Aucun élément attaché porté
+ </string>
+ <string name="Attachments remain">
+ Éléments attachés ([COUNT] emplacements restants)
+ </string>
+ <string name="Buy">
+ Acheter
+ </string>
+ <string name="BuyforL$">
+ Acheter des L$
+ </string>
+ <string name="Stone">
+ Pierre
+ </string>
+ <string name="Metal">
+ Métal
+ </string>
+ <string name="Glass">
+ Verre
+ </string>
+ <string name="Wood">
+ Bois
+ </string>
+ <string name="Flesh">
+ Chair
+ </string>
+ <string name="Plastic">
+ Plastique
+ </string>
+ <string name="Rubber">
+ Caoutchouc
+ </string>
+ <string name="Light">
+ Léger
+ </string>
+ <string name="KBShift">
+ Maj-
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Poitrine
+ </string>
+ <string name="Skull">
+ Crâne
+ </string>
+ <string name="Left Shoulder">
+ Épaule gauche
+ </string>
+ <string name="Right Shoulder">
+ Épaule droite
+ </string>
+ <string name="Left Hand">
+ Main gauche
+ </string>
+ <string name="Right Hand">
+ Main droite
+ </string>
+ <string name="Left Foot">
+ Pied gauche
+ </string>
+ <string name="Right Foot">
+ Pied droit
+ </string>
+ <string name="Spine">
+ Colonne
+ </string>
+ <string name="Pelvis">
+ Bassin
+ </string>
+ <string name="Mouth">
+ Bouche
+ </string>
+ <string name="Chin">
+ Menton
+ </string>
+ <string name="Left Ear">
+ Oreille gauche
+ </string>
+ <string name="Right Ear">
+ Oreille droite
+ </string>
+ <string name="Left Eyeball">
+ Globe oculaire gauche
+ </string>
+ <string name="Right Eyeball">
+ Globe oculaire droit
+ </string>
+ <string name="Nose">
+ Nez
+ </string>
+ <string name="R Upper Arm">
+ Bras D
+ </string>
+ <string name="R Forearm">
+ Avant-bras D
+ </string>
+ <string name="L Upper Arm">
+ Bras G
+ </string>
+ <string name="L Forearm">
+ Avant-bras G
+ </string>
+ <string name="Right Hip">
+ Hanche droite
+ </string>
+ <string name="R Upper Leg">
+ Cuisse D
+ </string>
+ <string name="R Lower Leg">
+ Jambe D
+ </string>
+ <string name="Left Hip">
+ Hanche gauche
+ </string>
+ <string name="L Upper Leg">
+ Cuisse G
+ </string>
+ <string name="L Lower Leg">
+ Jambe G
+ </string>
+ <string name="Stomach">
+ Estomac
+ </string>
+ <string name="Left Pec">
+ Pectoral gauche
+ </string>
+ <string name="Right Pec">
+ Pectoral droit
+ </string>
+ <string name="Neck">
+ Cou
+ </string>
+ <string name="Avatar Center">
+ Centre de l&apos;avatar
+ </string>
+ <string name="Invalid Attachment">
+ Point d&apos;attache non valide
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS]
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS]
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS]
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS]
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS]
+ </string>
+ <string name="TodayOld">
+ Inscrit aujourd&apos;hui
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] an
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] ans
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] ans
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] mois
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] mois
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] mois
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] semaine
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] semaines
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] semaines
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] jour
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] jours
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] jours
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] membre
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] membres
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] membres
+ </string>
+ <string name="AcctTypeResident">
+ Résident
+ </string>
+ <string name="AcctTypeTrial">
+ Essai
+ </string>
+ <string name="AcctTypeCharterMember">
+ Membre originaire
+ </string>
+ <string name="AcctTypeEmployee">
+ Employé(e) de Linden Lab
+ </string>
+ <string name="PaymentInfoUsed">
+ Infos de paiement utilisées
+ </string>
+ <string name="PaymentInfoOnFile">
+ Infos de paiement enregistrées
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Aucune info de paiement enregistrée
+ </string>
+ <string name="AgeVerified">
+ Personne dont l&apos;âge a été vérifié
+ </string>
+ <string name="NotAgeVerified">
+ Personne dont l&apos;âge n&apos;a pas été vérifié
+ </string>
+ <string name="Center 2">
+ Centre 2
+ </string>
+ <string name="Top Right">
+ En haut à droite
+ </string>
+ <string name="Top">
+ En haut
+ </string>
+ <string name="Top Left">
+ En haut à gauche
+ </string>
+ <string name="Center">
+ Centre
+ </string>
+ <string name="Bottom Left">
+ En bas à gauche
+ </string>
+ <string name="Bottom">
+ Bas
+ </string>
+ <string name="Bottom Right">
+ En bas à droite
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Téléchargé, compilation en cours
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Script introuvable sur le serveur.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Problème lors du téléchargement
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Droits insuffisants pour télécharger un script.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Droits insuffisants pour
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Échec du téléchargement, erreur inconnue
+ </string>
+ <string name="CompileQueueTitle">
+ Recompilation - progrès
+ </string>
+ <string name="CompileQueueStart">
+ recompiler
+ </string>
+ <string name="ResetQueueTitle">
+ Réinitialiser les progrès
+ </string>
+ <string name="ResetQueueStart">
+ réinitialiser
+ </string>
+ <string name="RunQueueTitle">
+ Lancer
+ </string>
+ <string name="RunQueueStart">
+ lancer
+ </string>
+ <string name="NotRunQueueTitle">
+ Arrêter
+ </string>
+ <string name="NotRunQueueStart">
+ arrêter
+ </string>
+ <string name="CompileSuccessful">
+ Compilation réussie !
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Compilation réussie, enregistrement en cours...
+ </string>
+ <string name="SaveComplete">
+ Enregistrement terminé.
+ </string>
+ <string name="ObjectOutOfRange">
+ Script (objet hors de portée)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Objet [OBJECT] appartenant à [OWNER]
+ </string>
+ <string name="GroupsNone">
+ aucun
+ </string>
+ <string name="Group" value=" (groupe)"/>
+ <string name="Unknown">
+ (Inconnu)
+ </string>
+ <string name="SummaryForTheWeek" value="Récapitulatif de la semaine, début le "/>
+ <string name="NextStipendDay" value=". Prochaine prime le "/>
+ <string name="GroupPlanningDate">
+ [day,datetime,utc]/[mthnum,datetime,utc]/[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value=" Groupe Part individuelle"/>
+ <string name="GroupColumn" value="Groupe"/>
+ <string name="Balance">
+ Solde
+ </string>
+ <string name="Credits">
+ Crédits
+ </string>
+ <string name="Debits">
+ Débits
+ </string>
+ <string name="Total">
+ Total
+ </string>
+ <string name="NoGroupDataFound">
+ Aucune donnée trouvée pour le groupe
+ </string>
+ <string name="IMParentEstate">
+ domaine parent
+ </string>
+ <string name="IMMainland">
+ continent
+ </string>
+ <string name="IMTeen">
+ teen
+ </string>
+ <string name="Anyone">
+ n&apos;importe qui
+ </string>
+ <string name="RegionInfoError">
+ erreur
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ tous les domaines appartenant à [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ tous les domaines vous appartenant
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ tous les domaines que vous gérez pour [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Résidents autorisés : ([ALLOWEDAGENTS], max. [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Groupes autorisés : ([ALLOWEDGROUPS], max. [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Mémoire des scripts de parcelles
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Parcelles répertoriées : [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Mémoire utilisée : [COUNT] Ko sur [MAX] ; [AVAILABLE] Ko disponibles
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Mémoire utilisée : [COUNT] Ko
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ URL des scripts de parcelles
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URL utilisées : [COUNT] sur [MAX] ; [AVAILABLE] disponible(s)
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ URL utilisées : [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Une erreur est survenue pendant la requête d&apos;informations.
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Aucune parcelle sélectionnée
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Erreur : les informations de script ne sont disponibles que dans votre région actuelle.
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Extraction des informations en cours...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Vous n&apos;avez pas le droit d&apos;examiner cette parcelle.
+ </string>
+ <string name="SITTING_ON">
+ Assis(e) dessus
+ </string>
+ <string name="ATTACH_CHEST">
+ Poitrine
+ </string>
+ <string name="ATTACH_HEAD">
+ Tête
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Épaule gauche
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Épaule droite
+ </string>
+ <string name="ATTACH_LHAND">
+ Main gauche
+ </string>
+ <string name="ATTACH_RHAND">
+ Main droite
+ </string>
+ <string name="ATTACH_LFOOT">
+ Pied gauche
+ </string>
+ <string name="ATTACH_RFOOT">
+ Pied droit
+ </string>
+ <string name="ATTACH_BACK">
+ Précédent
+ </string>
+ <string name="ATTACH_PELVIS">
+ Bassin
+ </string>
+ <string name="ATTACH_MOUTH">
+ Bouche
+ </string>
+ <string name="ATTACH_CHIN">
+ Menton
+ </string>
+ <string name="ATTACH_LEAR">
+ Oreille gauche
+ </string>
+ <string name="ATTACH_REAR">
+ Oreille droite
+ </string>
+ <string name="ATTACH_LEYE">
+ Å’il gauche
+ </string>
+ <string name="ATTACH_REYE">
+ Å’il droit
+ </string>
+ <string name="ATTACH_NOSE">
+ Nez
+ </string>
+ <string name="ATTACH_RUARM">
+ Bras droit
+ </string>
+ <string name="ATTACH_RLARM">
+ Avant-bras droit
+ </string>
+ <string name="ATTACH_LUARM">
+ Bras gauche
+ </string>
+ <string name="ATTACH_LLARM">
+ Avant-bras gauche
+ </string>
+ <string name="ATTACH_RHIP">
+ Hanche droite
+ </string>
+ <string name="ATTACH_RULEG">
+ Cuisse droite
+ </string>
+ <string name="ATTACH_RLLEG">
+ Jambe droite
+ </string>
+ <string name="ATTACH_LHIP">
+ Hanche gauche
+ </string>
+ <string name="ATTACH_LULEG">
+ Cuisse gauche
+ </string>
+ <string name="ATTACH_LLLEG">
+ Jambe gauche
+ </string>
+ <string name="ATTACH_BELLY">
+ Ventre
+ </string>
+ <string name="ATTACH_RPEC">
+ Pectoral droit
+ </string>
+ <string name="ATTACH_LPEC">
+ Pectoral gauche
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD centre 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD en haut à droite
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD en haut au centre
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD en haut à gauche
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD centre 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD en bas à gauche
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD en bas
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD en bas à droite
+ </string>
+ <string name="CursorPos">
+ Ligne [LINE], colonne [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] trouvé(s)
+ </string>
+ <string name="PanelDirTimeStr">
+ [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
+ </string>
+ <string name="PanelDirEventsDateText">
+ [mthnum,datetime,slt]/[day,datetime,slt]
+ </string>
+ <string name="PanelContentsTooltip">
+ Contenu de l&apos;objet
+ </string>
+ <string name="PanelContentsNewScript">
+ Nouveau script
+ </string>
+ <string name="BusyModeResponseDefault">
+ Le résident auquel vous avez envoyé un message est en mode Occupé, ce qui signifie qu&apos;il a demandé à ne pas être dérangé. Votre message restera affiché dans son panneau IM afin qu&apos;il puisse le lire ultérieurement.
+ </string>
+ <string name="MuteByName">
+ (par nom)
+ </string>
+ <string name="MuteAgent">
+ (résident)
+ </string>
+ <string name="MuteObject">
+ (objet)
+ </string>
+ <string name="MuteGroup">
+ (groupe)
+ </string>
+ <string name="MuteExternal">
+ (externe)
+ </string>
+ <string name="RegionNoCovenant">
+ Il n&apos;y a aucun règlement pour ce domaine.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Il n&apos;y a aucun règlement pour ce domaine. Le terrain sur ce domaine est vendu par le propriétaire, non par Linden Lab. Pour en savoir plus, veuillez contacter le propriétaire.
+ </string>
+ <string name="covenant_last_modified" value="Dernière modification :"/>
+ <string name="none_text" value=" (aucun)"/>
+ <string name="never_text" value=" (jamais)"/>
+ <string name="GroupOwned">
+ Propriété du groupe
+ </string>
+ <string name="Public">
+ Public
+ </string>
+ <string name="LocalSettings">
+ Réglages locaux
+ </string>
+ <string name="RegionSettings">
+ Réglages de la région
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Clics : [TELEPORT] téléportation, [MAP] carte, [PROFILE] profil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (mise à jour après la publication)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Vous n&apos;avez pas créé de favoris ni de petites annonces Cliquez sur le bouton Plus pour créer un favori ou une petite annonce.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ L&apos;utilisateur n&apos;a ni favoris ni petites annonces.
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Chargement...
+ </string>
+ <string name="MultiPreviewTitle">
+ Prévisualiser
+ </string>
+ <string name="MultiPropertiesTitle">
+ Propriétés
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Un objet appelé
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ possédé par le groupe
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ possédé par un groupe inconnu
+ </string>
+ <string name="InvOfferOwnedBy">
+ possédé par
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ possédé par un résident inconnu
+ </string>
+ <string name="InvOfferGaveYou">
+ vous a donné
+ </string>
+ <string name="InvOfferDecline">
+ Vous refusez l&apos;offre [DESC] de &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Total
+ </string>
+ <string name="GroupMoneyBought">
+ acheté
+ </string>
+ <string name="GroupMoneyPaidYou">
+ vous a payé
+ </string>
+ <string name="GroupMoneyPaidInto">
+ payé
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ a acheté un pass à
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ a payé des frais pour un événement
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ a payé un prix pour un événement
+ </string>
+ <string name="GroupMoneyBalance">
+ Solde
+ </string>
+ <string name="GroupMoneyCredits">
+ Crédits
+ </string>
+ <string name="GroupMoneyDebits">
+ Débits
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc] [day,datetime,utc] [mth,datetime,utc] [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ Contenus
+ </string>
+ <string name="AcquiredItems">
+ Objets acquis
+ </string>
+ <string name="Cancel">
+ Annuler
+ </string>
+ <string name="UploadingCosts">
+ Le chargement de [NAME] coûte [AMOUNT] L$
+ </string>
+ <string name="BuyingCosts">
+ Cet achat coûte [AMOUNT] L$
+ </string>
+ <string name="UnknownFileExtension">
+ Extension de fichier inconnue .%s
+.wav, .tga, .bmp, .jpg, .jpeg, ou .bvh acceptés
+ </string>
+ <string name="MuteObject2">
+ Ignorer
+ </string>
+ <string name="MuteAvatar">
+ Ignorer
+ </string>
+ <string name="UnmuteObject">
+ Ne plus ignorer
+ </string>
+ <string name="UnmuteAvatar">
+ Ne plus ignorer
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Ajouter à mes repères...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Modifier mon repère...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Maj+
+ </string>
+ <string name="FileSaved">
+ Fichier enregistré
+ </string>
+ <string name="Receiving">
+ Réception
+ </string>
+ <string name="AM">
+ Matin
+ </string>
+ <string name="PM">
+ Après-midi
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Avant
+ </string>
+ <string name="Direction_Left">
+ Gauche
+ </string>
+ <string name="Direction_Right">
+ Droite
+ </string>
+ <string name="Direction_Back">
+ Arrière
+ </string>
+ <string name="Direction_North">
+ Nord
+ </string>
+ <string name="Direction_South">
+ Sud
+ </string>
+ <string name="Direction_West">
+ Ouest
+ </string>
+ <string name="Direction_East">
+ Est
+ </string>
+ <string name="Direction_Up">
+ Haut
+ </string>
+ <string name="Direction_Down">
+ Bas
+ </string>
+ <string name="Any Category">
+ Toutes catégories
+ </string>
+ <string name="Shopping">
+ Shopping
+ </string>
+ <string name="Land Rental">
+ Terrains à louer
+ </string>
+ <string name="Property Rental">
+ Propriétés à louer
+ </string>
+ <string name="Special Attraction">
+ Divertissements
+ </string>
+ <string name="New Products">
+ Nouveaux produits
+ </string>
+ <string name="Employment">
+ Emplois
+ </string>
+ <string name="Wanted">
+ Offres
+ </string>
+ <string name="Service">
+ Services
+ </string>
+ <string name="Personal">
+ Divers
+ </string>
+ <string name="None">
+ Aucun
+ </string>
+ <string name="Linden Location">
+ Appartenant aux Lindens
+ </string>
+ <string name="Adult">
+ Adulte
+ </string>
+ <string name="Arts&amp;Culture">
+ Arts et culture
+ </string>
+ <string name="Business">
+ Business
+ </string>
+ <string name="Educational">
+ Éducation
+ </string>
+ <string name="Gaming">
+ Jeux
+ </string>
+ <string name="Hangout">
+ Favoris
+ </string>
+ <string name="Newcomer Friendly">
+ Accueil pour les nouveaux
+ </string>
+ <string name="Parks&amp;Nature">
+ Parcs et nature
+ </string>
+ <string name="Residential">
+ Résidentiel
+ </string>
+ <string name="Stage">
+ Phase
+ </string>
+ <string name="Other">
+ Autre
+ </string>
+ <string name="Rental">
+ Location
+ </string>
+ <string name="Any">
+ Aucun
+ </string>
+ <string name="You">
+ Vous
+ </string>
+ <string name=":">
+ :
+ </string>
+ <string name=",">
+ ,
+ </string>
+ <string name="...">
+ ...
+ </string>
+ <string name="***">
+ ***
+ </string>
+ <string name="(">
+ (
+ </string>
+ <string name=")">
+ )
+ </string>
+ <string name=".">
+ .
+ </string>
+ <string name="&apos;">
+ &apos;
+ </string>
+ <string name="---">
+ ---
+ </string>
+ <string name="Multiple Media">
+ Médias multiples
+ </string>
+ <string name="Play Media">
+ Lire/pauser le média
+ </string>
+ <string name="MBCmdLineError">
+ Une erreur est survenue lors de la lecture de la ligne de commande.
+Merci de consulter : http://wiki.secondlife.com/wiki/Client_parameters
+Erreur :
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] - Utilisation de la ligne de commande :
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] ne peut accéder à un fichier requis.
+
+Cela vient du fait que quelqu&apos;un a ouvert plusieurs copies ou que votre système pense qu&apos;un fichier est ouvert.
+Si ce message persiste, veuillez redémarrer votre ordinateur.
+Si le problème persiste, vous devrez peut-être complètement désinstaller puis réinstaller [APP_NAME].
+ </string>
+ <string name="MBFatalError">
+ Erreur fatale
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] nécessite un microprocesseur AltiVec (version G4 ou antérieure).
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] est déjà en cours d&apos;exécution.
+Vérifiez si une version minimisée du programme apparaît dans votre barre de tâches.
+Si ce message persiste, redémarrez votre ordinateur.
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] semble avoir crashé lors de l&apos;utilisation précédente.
+Voulez-vous envoyer un rapport de crash ?
+ </string>
+ <string name="MBAlert">
+ Notification
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] ne peut détecter DirectX 9.0b ou une version supérieure.
+[APP_NAME] utilise DirectX pour détecter les matériels et/ou les pilotes qui ne sont pas à jour et peuvent causer des problèmes de stabilité, de performance ou des plantages. Bien que vous puissiez utiliser [APP_NAME] sans DirectX, nous vous recommandons de l&apos;utiliser avec DirectX 9.0b.
+
+Voulez-vous continuer ?
+ </string>
+ <string name="MBWarning">
+ Avertissement
+ </string>
+ <string name="MBNoAutoUpdate">
+ Les mises à jour automatiques n&apos;existent pas encore pour Linux.
+Veuillez télécharger la dernière version sur www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass a échoué
+ </string>
+ <string name="MBError">
+ Erreur
+ </string>
+ <string name="MBFullScreenErr">
+ Impossible d&apos;ouvrir le mode plein écran à [WIDTH] x [HEIGHT].
+Utilisation du mode fenêtré.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Erreur de fermeture lors de la destruction de la fenêtre (DestroyWindow() a échoué)
+ </string>
+ <string name="MBShutdownErr">
+ Erreur de fermeture
+ </string>
+ <string name="MBDevContextErr">
+ Impossible de créer le contexte GL
+ </string>
+ <string name="MBPixelFmtErr">
+ Impossible de trouver le format pixel approprié
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Impossible de trouver la description du format pixel
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] nécessite True Color (32 bits) pour s&apos;exécuter.
+Accédez aux paramètres d&apos;affichage de votre ordinateur et réglez le mode couleur sur 32 bits.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] ne peut pas s&apos;exécuter, car il n&apos;y pas de canal alpha 8 bits accessible. En général, ceci vient de problèmes avec le pilote de la carte vidéo.
+Assurez-vous d&apos;avoir installé le pilote de carte vidéo le plus récent possible.
+Assurez-vous aussi que votre écran est réglé sur True Color (32 bits) sous Panneau de configuration &gt; Affichage &gt; Paramètres.
+Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Impossible de trouver le format pixel approprié
+ </string>
+ <string name="MBGLContextErr">
+ Impossible de créer le contexte de rendu GL
+ </string>
+ <string name="MBGLContextActErr">
+ Impossible d&apos;activer le contexte de rendu GL
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] ne peut pas s&apos;exécuter car les pilotes de votre carte vidéo n&apos;ont pas été installés correctement, ne sont pas à jour, ou sont pour du matériel non pris en charge. Assurez-vous d&apos;avoir des pilotes de cartes vidéos récents, et même si vous avez les plus récents, réinstallez-les.
+
+Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Peu
+ </string>
+ <string name="All White">
+ Tout blancs
+ </string>
+ <string name="Anime Eyes">
+ Grand yeux
+ </string>
+ <string name="Arced">
+ Arqués
+ </string>
+ <string name="Arm Length">
+ Longueur des bras
+ </string>
+ <string name="Attached">
+ Attachés
+ </string>
+ <string name="Attached Earlobes">
+ Lobes
+ </string>
+ <string name="Back Fringe">
+ Mèches de derrière
+ </string>
+ <string name="Baggy">
+ Plus
+ </string>
+ <string name="Bangs">
+ Frange
+ </string>
+ <string name="Beady Eyes">
+ Yeux perçants
+ </string>
+ <string name="Belly Size">
+ Taille du ventre
+ </string>
+ <string name="Big">
+ Plus
+ </string>
+ <string name="Big Butt">
+ Grosses fesses
+ </string>
+ <string name="Big Hair Back">
+ Volume : Derrière
+ </string>
+ <string name="Big Hair Front">
+ Volume : Devant
+ </string>
+ <string name="Big Hair Top">
+ Volume : Haut
+ </string>
+ <string name="Big Head">
+ Plus
+ </string>
+ <string name="Big Pectorals">
+ Gros pectoraux
+ </string>
+ <string name="Big Spikes">
+ Spikes
+ </string>
+ <string name="Black">
+ Noir
+ </string>
+ <string name="Blonde">
+ Blond
+ </string>
+ <string name="Blonde Hair">
+ Cheveux blonds
+ </string>
+ <string name="Blush">
+ Blush
+ </string>
+ <string name="Blush Color">
+ Couleur du blush
+ </string>
+ <string name="Blush Opacity">
+ Opacité du blush
+ </string>
+ <string name="Body Definition">
+ Contour du corps
+ </string>
+ <string name="Body Fat">
+ Graisse
+ </string>
+ <string name="Body Freckles">
+ Grains de beauté
+ </string>
+ <string name="Body Thick">
+ Plus
+ </string>
+ <string name="Body Thickness">
+ Épaisseur du corps
+ </string>
+ <string name="Body Thin">
+ Moins
+ </string>
+ <string name="Bow Legged">
+ Jambes arquées
+ </string>
+ <string name="Breast Buoyancy">
+ Hauteur des seins
+ </string>
+ <string name="Breast Cleavage">
+ Clivage
+ </string>
+ <string name="Breast Size">
+ Taille des seins
+ </string>
+ <string name="Bridge Width">
+ Arête du nez
+ </string>
+ <string name="Broad">
+ Large
+ </string>
+ <string name="Brow Size">
+ Taille du front
+ </string>
+ <string name="Bug Eyes">
+ Yeux globuleux
+ </string>
+ <string name="Bugged Eyes">
+ Yeux globuleux
+ </string>
+ <string name="Bulbous">
+ En bulbe
+ </string>
+ <string name="Bulbous Nose">
+ Nez en bulbe
+ </string>
+ <string name="Breast Physics Mass">
+ Masse des seins
+ </string>
+ <string name="Breast Physics Smoothing">
+ Lissage des seins
+ </string>
+ <string name="Breast Physics Gravity">
+ Gravité des seins
+ </string>
+ <string name="Breast Physics Drag">
+ Résistance de l&apos;air sur les seins
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Effet max.
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Élasticité
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Amplification
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Amortissement
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Effet max.
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Élasticité
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Amplification
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Amortissement
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Effet max.
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Élasticité
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Amplification
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Amortissement
+ </string>
+ <string name="Belly Physics Mass">
+ Masse du ventre
+ </string>
+ <string name="Belly Physics Smoothing">
+ Lissage du ventre
+ </string>
+ <string name="Belly Physics Gravity">
+ Gravité du ventre
+ </string>
+ <string name="Belly Physics Drag">
+ Résistance de l&apos;air sur le ventre
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Effet max.
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Élasticité
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Amplification
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Amortissement
+ </string>
+ <string name="Butt Physics Mass">
+ Masse des fesses
+ </string>
+ <string name="Butt Physics Smoothing">
+ Lissage des fesses
+ </string>
+ <string name="Butt Physics Gravity">
+ Gravité des fesses
+ </string>
+ <string name="Butt Physics Drag">
+ Résistance de l&apos;air sur les fesses
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Effet max.
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Élasticité
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Amplification
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Amortissement
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Effet max.
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Élasticité
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Amplification
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Amortissement
+ </string>
+ <string name="Bushy Eyebrows">
+ Sourcils touffus
+ </string>
+ <string name="Bushy Hair">
+ Beaucoup
+ </string>
+ <string name="Butt Size">
+ Taille des fesses
+ </string>
+ <string name="Butt Gravity">
+ Gravité des fesses
+ </string>
+ <string name="bustle skirt">
+ Jupe gonflante
+ </string>
+ <string name="no bustle">
+ Pas gonflante
+ </string>
+ <string name="more bustle">
+ Plus gonflante
+ </string>
+ <string name="Chaplin">
+ Moins
+ </string>
+ <string name="Cheek Bones">
+ Pommettes
+ </string>
+ <string name="Chest Size">
+ Taille de la poitrine
+ </string>
+ <string name="Chin Angle">
+ Angle du menton
+ </string>
+ <string name="Chin Cleft">
+ Fente du menton
+ </string>
+ <string name="Chin Curtains">
+ Favoris
+ </string>
+ <string name="Chin Depth">
+ Profondeur
+ </string>
+ <string name="Chin Heavy">
+ Menton lourd
+ </string>
+ <string name="Chin In">
+ Menton rentré
+ </string>
+ <string name="Chin Out">
+ Menton sorti
+ </string>
+ <string name="Chin-Neck">
+ Menton-cou
+ </string>
+ <string name="Clear">
+ Clair
+ </string>
+ <string name="Cleft">
+ Fendu
+ </string>
+ <string name="Close Set Eyes">
+ Yeux rapprochés
+ </string>
+ <string name="Closed">
+ Fermé(s)
+ </string>
+ <string name="Closed Back">
+ Fermé à l&apos;arrière
+ </string>
+ <string name="Closed Front">
+ Fermé devant
+ </string>
+ <string name="Closed Left">
+ Fermé à gauche
+ </string>
+ <string name="Closed Right">
+ Fermé à droite
+ </string>
+ <string name="Coin Purse">
+ Mini
+ </string>
+ <string name="Collar Back">
+ Col arrière
+ </string>
+ <string name="Collar Front">
+ Col devant
+ </string>
+ <string name="Corner Down">
+ Coin vers le bas
+ </string>
+ <string name="Corner Up">
+ Coin vers le haut
+ </string>
+ <string name="Creased">
+ Fripée
+ </string>
+ <string name="Crooked Nose">
+ Déviation du nez
+ </string>
+ <string name="Cuff Flare">
+ Jambes
+ </string>
+ <string name="Dark">
+ Sombre
+ </string>
+ <string name="Dark Green">
+ Vert foncé
+ </string>
+ <string name="Darker">
+ Plus foncé
+ </string>
+ <string name="Deep">
+ Profonde
+ </string>
+ <string name="Default Heels">
+ Talons par défaut
+ </string>
+ <string name="Dense">
+ Dense
+ </string>
+ <string name="Double Chin">
+ Double menton
+ </string>
+ <string name="Downturned">
+ Pointant vers le bas
+ </string>
+ <string name="Duffle Bag">
+ Maxi
+ </string>
+ <string name="Ear Angle">
+ Angle de l&apos;oreille
+ </string>
+ <string name="Ear Size">
+ Taille
+ </string>
+ <string name="Ear Tips">
+ Extrémités
+ </string>
+ <string name="Egg Head">
+ Proéminence
+ </string>
+ <string name="Eye Bags">
+ Cernes
+ </string>
+ <string name="Eye Color">
+ Couleur des yeux
+ </string>
+ <string name="Eye Depth">
+ Profondeur
+ </string>
+ <string name="Eye Lightness">
+ Clarté
+ </string>
+ <string name="Eye Opening">
+ Ouverture
+ </string>
+ <string name="Eye Pop">
+ Œil proéminent
+ </string>
+ <string name="Eye Size">
+ Taille de l&apos;Å“il
+ </string>
+ <string name="Eye Spacing">
+ Espacement
+ </string>
+ <string name="Eyebrow Arc">
+ Arc
+ </string>
+ <string name="Eyebrow Density">
+ Épaisseur sourcils
+ </string>
+ <string name="Eyebrow Height">
+ Hauteur
+ </string>
+ <string name="Eyebrow Points">
+ Direction
+ </string>
+ <string name="Eyebrow Size">
+ Taille
+ </string>
+ <string name="Eyelash Length">
+ Longueur des cils
+ </string>
+ <string name="Eyeliner">
+ Eyeliner
+ </string>
+ <string name="Eyeliner Color">
+ Couleur de l&apos;eyeliner
+ </string>
+ <string name="Eyes Bugged">
+ Yeux globuleux
+ </string>
+ <string name="Face Shear">
+ Visage
+ </string>
+ <string name="Facial Definition">
+ Définition
+ </string>
+ <string name="Far Set Eyes">
+ Yeux écartés
+ </string>
+ <string name="Fat Lips">
+ Lèvres épaisses
+ </string>
+ <string name="Female">
+ Femme
+ </string>
+ <string name="Fingerless">
+ Sans doigts
+ </string>
+ <string name="Fingers">
+ Doigts
+ </string>
+ <string name="Flared Cuffs">
+ Jambes larges
+ </string>
+ <string name="Flat">
+ Moins
+ </string>
+ <string name="Flat Butt">
+ Fesses plates
+ </string>
+ <string name="Flat Head">
+ Tête plate
+ </string>
+ <string name="Flat Toe">
+ Orteil plat
+ </string>
+ <string name="Foot Size">
+ Pointure
+ </string>
+ <string name="Forehead Angle">
+ Angle du front
+ </string>
+ <string name="Forehead Heavy">
+ Front lourd
+ </string>
+ <string name="Freckles">
+ Tâches de rousseur
+ </string>
+ <string name="Front Fringe">
+ Mèches de devant
+ </string>
+ <string name="Full Back">
+ Arrière touffu
+ </string>
+ <string name="Full Eyeliner">
+ Eyeliner marqué
+ </string>
+ <string name="Full Front">
+ Devant touffu
+ </string>
+ <string name="Full Hair Sides">
+ Côtés touffus
+ </string>
+ <string name="Full Sides">
+ Côtés touffus
+ </string>
+ <string name="Glossy">
+ Brillant
+ </string>
+ <string name="Glove Fingers">
+ Gants avec doigts
+ </string>
+ <string name="Glove Length">
+ Longueur
+ </string>
+ <string name="Hair">
+ Cheveux
+ </string>
+ <string name="Hair Back">
+ Cheveux : Derrière
+ </string>
+ <string name="Hair Front">
+ Cheveux : Devant
+ </string>
+ <string name="Hair Sides">
+ Cheveux : Côtés
+ </string>
+ <string name="Hair Sweep">
+ Sens de la coiffure
+ </string>
+ <string name="Hair Thickess">
+ Épaisseur cheveux
+ </string>
+ <string name="Hair Thickness">
+ Épaisseur cheveux
+ </string>
+ <string name="Hair Tilt">
+ Inclinaison
+ </string>
+ <string name="Hair Tilted Left">
+ Vers la gauche
+ </string>
+ <string name="Hair Tilted Right">
+ Vers la droite
+ </string>
+ <string name="Hair Volume">
+ Cheveux : Volume
+ </string>
+ <string name="Hand Size">
+ Taille de la main
+ </string>
+ <string name="Handlebars">
+ Plus
+ </string>
+ <string name="Head Length">
+ Longueur
+ </string>
+ <string name="Head Shape">
+ Forme
+ </string>
+ <string name="Head Size">
+ Taille
+ </string>
+ <string name="Head Stretch">
+ Allongement
+ </string>
+ <string name="Heel Height">
+ Talons
+ </string>
+ <string name="Heel Shape">
+ Forme des talons
+ </string>
+ <string name="Height">
+ Taille
+ </string>
+ <string name="High">
+ Haut
+ </string>
+ <string name="High Heels">
+ Talons hauts
+ </string>
+ <string name="High Jaw">
+ Haut
+ </string>
+ <string name="High Platforms">
+ Haute
+ </string>
+ <string name="High and Tight">
+ Haut et serré
+ </string>
+ <string name="Higher">
+ Plus élevé
+ </string>
+ <string name="Hip Length">
+ Longueur hanche
+ </string>
+ <string name="Hip Width">
+ Largeur hanche
+ </string>
+ <string name="In">
+ Rentré
+ </string>
+ <string name="In Shdw Color">
+ Couleur ombre interne
+ </string>
+ <string name="In Shdw Opacity">
+ Opacité ombre interne
+ </string>
+ <string name="Inner Eye Corner">
+ Coin interne
+ </string>
+ <string name="Inner Eye Shadow">
+ Ombre de l&apos;Å“il interne
+ </string>
+ <string name="Inner Shadow">
+ Ombre interne
+ </string>
+ <string name="Jacket Length">
+ Longueur de la veste
+ </string>
+ <string name="Jacket Wrinkles">
+ Plis de la veste
+ </string>
+ <string name="Jaw Angle">
+ Angle mâchoire
+ </string>
+ <string name="Jaw Jut">
+ Saillie mâchoire
+ </string>
+ <string name="Jaw Shape">
+ Mâchoire
+ </string>
+ <string name="Join">
+ Rapprochés
+ </string>
+ <string name="Jowls">
+ Bajoues
+ </string>
+ <string name="Knee Angle">
+ Angle du genou
+ </string>
+ <string name="Knock Kneed">
+ Genoux rapprochés
+ </string>
+ <string name="Large">
+ Plus
+ </string>
+ <string name="Large Hands">
+ Grandes mains
+ </string>
+ <string name="Left Part">
+ Raie à gauche
+ </string>
+ <string name="Leg Length">
+ Longueur
+ </string>
+ <string name="Leg Muscles">
+ Muscles
+ </string>
+ <string name="Less">
+ Moins
+ </string>
+ <string name="Less Body Fat">
+ Moins
+ </string>
+ <string name="Less Curtains">
+ Moins
+ </string>
+ <string name="Less Freckles">
+ Moins
+ </string>
+ <string name="Less Full">
+ Moins
+ </string>
+ <string name="Less Gravity">
+ Moins
+ </string>
+ <string name="Less Love">
+ Moins
+ </string>
+ <string name="Less Muscles">
+ Moins
+ </string>
+ <string name="Less Muscular">
+ Moins
+ </string>
+ <string name="Less Rosy">
+ Moins
+ </string>
+ <string name="Less Round">
+ Moins ronde
+ </string>
+ <string name="Less Saddle">
+ Moins
+ </string>
+ <string name="Less Square">
+ Moins carrée
+ </string>
+ <string name="Less Volume">
+ Moins
+ </string>
+ <string name="Less soul">
+ Moins
+ </string>
+ <string name="Lighter">
+ Plus léger
+ </string>
+ <string name="Lip Cleft">
+ Fente labiale
+ </string>
+ <string name="Lip Cleft Depth">
+ Prof. fente labiale
+ </string>
+ <string name="Lip Fullness">
+ Volume des lèvres
+ </string>
+ <string name="Lip Pinkness">
+ Rougeur des lèvres
+ </string>
+ <string name="Lip Ratio">
+ Proportion des lèvres
+ </string>
+ <string name="Lip Thickness">
+ Épaisseur
+ </string>
+ <string name="Lip Width">
+ Largeur
+ </string>
+ <string name="Lipgloss">
+ Brillant à lèvres
+ </string>
+ <string name="Lipstick">
+ Rouge à lèvres
+ </string>
+ <string name="Lipstick Color">
+ Couleur du rouge à lèvres
+ </string>
+ <string name="Long">
+ Plus
+ </string>
+ <string name="Long Head">
+ Tête longue
+ </string>
+ <string name="Long Hips">
+ Hanches longues
+ </string>
+ <string name="Long Legs">
+ Jambes longues
+ </string>
+ <string name="Long Neck">
+ Long cou
+ </string>
+ <string name="Long Pigtails">
+ Longues couettes
+ </string>
+ <string name="Long Ponytail">
+ Longue queue de cheval
+ </string>
+ <string name="Long Torso">
+ Torse long
+ </string>
+ <string name="Long arms">
+ Bras longs
+ </string>
+ <string name="Loose Pants">
+ Pantalons amples
+ </string>
+ <string name="Loose Shirt">
+ Chemise ample
+ </string>
+ <string name="Loose Sleeves">
+ Manches amples
+ </string>
+ <string name="Love Handles">
+ Poignées d&apos;amour
+ </string>
+ <string name="Low">
+ Bas
+ </string>
+ <string name="Low Heels">
+ Talons bas
+ </string>
+ <string name="Low Jaw">
+ Bas
+ </string>
+ <string name="Low Platforms">
+ Basse
+ </string>
+ <string name="Low and Loose">
+ Bas et ample
+ </string>
+ <string name="Lower">
+ Abaisser
+ </string>
+ <string name="Lower Bridge">
+ Arête inférieure
+ </string>
+ <string name="Lower Cheeks">
+ Joue inférieure
+ </string>
+ <string name="Male">
+ Homme
+ </string>
+ <string name="Middle Part">
+ Raie au milieu
+ </string>
+ <string name="More">
+ Plus
+ </string>
+ <string name="More Blush">
+ Plus
+ </string>
+ <string name="More Body Fat">
+ Plus
+ </string>
+ <string name="More Curtains">
+ Plus
+ </string>
+ <string name="More Eyeshadow">
+ Plus
+ </string>
+ <string name="More Freckles">
+ Plus
+ </string>
+ <string name="More Full">
+ Plus
+ </string>
+ <string name="More Gravity">
+ Plus
+ </string>
+ <string name="More Lipstick">
+ Plus
+ </string>
+ <string name="More Love">
+ Plus
+ </string>
+ <string name="More Lower Lip">
+ Inférieure plus grosse
+ </string>
+ <string name="More Muscles">
+ Plus
+ </string>
+ <string name="More Muscular">
+ Plus
+ </string>
+ <string name="More Rosy">
+ Plus
+ </string>
+ <string name="More Round">
+ Plus
+ </string>
+ <string name="More Saddle">
+ Plus
+ </string>
+ <string name="More Sloped">
+ Plus
+ </string>
+ <string name="More Square">
+ Plus
+ </string>
+ <string name="More Upper Lip">
+ Supérieure plus grosse
+ </string>
+ <string name="More Vertical">
+ Plus
+ </string>
+ <string name="More Volume">
+ Plus
+ </string>
+ <string name="More soul">
+ Plus
+ </string>
+ <string name="Moustache">
+ Moustache
+ </string>
+ <string name="Mouth Corner">
+ Coin de la bouche
+ </string>
+ <string name="Mouth Position">
+ Position
+ </string>
+ <string name="Mowhawk">
+ Mowhawk
+ </string>
+ <string name="Muscular">
+ Musclé
+ </string>
+ <string name="Mutton Chops">
+ Longs
+ </string>
+ <string name="Nail Polish">
+ Vernis à ongles
+ </string>
+ <string name="Nail Polish Color">
+ Couleur du vernis
+ </string>
+ <string name="Narrow">
+ Moins
+ </string>
+ <string name="Narrow Back">
+ Arrière étroit
+ </string>
+ <string name="Narrow Front">
+ Devant étroit
+ </string>
+ <string name="Narrow Lips">
+ Lèvres étroites
+ </string>
+ <string name="Natural">
+ Naturel
+ </string>
+ <string name="Neck Length">
+ Longueur du cou
+ </string>
+ <string name="Neck Thickness">
+ Épaisseur du cou
+ </string>
+ <string name="No Blush">
+ Pas de blush
+ </string>
+ <string name="No Eyeliner">
+ Pas d&apos;eyeliner
+ </string>
+ <string name="No Eyeshadow">
+ Pas d&apos;ombre à paupières
+ </string>
+ <string name="No Lipgloss">
+ Pas de brillant à lèvres
+ </string>
+ <string name="No Lipstick">
+ Pas de rouge à lèvres
+ </string>
+ <string name="No Part">
+ Pas de raie
+ </string>
+ <string name="No Polish">
+ Pas de vernis
+ </string>
+ <string name="No Red">
+ Pas de rouge
+ </string>
+ <string name="No Spikes">
+ Pas de spikes
+ </string>
+ <string name="No White">
+ Pas de blanc
+ </string>
+ <string name="No Wrinkles">
+ Pas de rides
+ </string>
+ <string name="Normal Lower">
+ Normal plus bas
+ </string>
+ <string name="Normal Upper">
+ Normal plus haut
+ </string>
+ <string name="Nose Left">
+ Nez à gauche
+ </string>
+ <string name="Nose Right">
+ Nez à droite
+ </string>
+ <string name="Nose Size">
+ Taille du nez
+ </string>
+ <string name="Nose Thickness">
+ Épaisseur du nez
+ </string>
+ <string name="Nose Tip Angle">
+ Angle bout du nez
+ </string>
+ <string name="Nose Tip Shape">
+ Forme bout du nez
+ </string>
+ <string name="Nose Width">
+ Largeur du nez
+ </string>
+ <string name="Nostril Division">
+ Division narines
+ </string>
+ <string name="Nostril Width">
+ Largeur narines
+ </string>
+ <string name="Opaque">
+ Opaque
+ </string>
+ <string name="Open">
+ Ouvert
+ </string>
+ <string name="Open Back">
+ Derrière ouvert
+ </string>
+ <string name="Open Front">
+ Devant ouvert
+ </string>
+ <string name="Open Left">
+ Ouvert à gauche
+ </string>
+ <string name="Open Right">
+ Ouvert à droite
+ </string>
+ <string name="Orange">
+ Orange
+ </string>
+ <string name="Out">
+ Sorti
+ </string>
+ <string name="Out Shdw Color">
+ Couleur de l&apos;ombre externe
+ </string>
+ <string name="Out Shdw Opacity">
+ Opacité de l&apos;ombre externe
+ </string>
+ <string name="Outer Eye Corner">
+ Coin externe
+ </string>
+ <string name="Outer Eye Shadow">
+ Ombre de l&apos;Å“il externe
+ </string>
+ <string name="Outer Shadow">
+ Ombre externe
+ </string>
+ <string name="Overbite">
+ Rentrée
+ </string>
+ <string name="Package">
+ Parties
+ </string>
+ <string name="Painted Nails">
+ Ongles vernis
+ </string>
+ <string name="Pale">
+ Pâle
+ </string>
+ <string name="Pants Crotch">
+ Entrejambe
+ </string>
+ <string name="Pants Fit">
+ Taille
+ </string>
+ <string name="Pants Length">
+ Longueur
+ </string>
+ <string name="Pants Waist">
+ Taille
+ </string>
+ <string name="Pants Wrinkles">
+ Plis
+ </string>
+ <string name="Part">
+ Raie
+ </string>
+ <string name="Part Bangs">
+ Séparation frange
+ </string>
+ <string name="Pectorals">
+ Pectoraux
+ </string>
+ <string name="Pigment">
+ Pigmentation
+ </string>
+ <string name="Pigtails">
+ Couettes
+ </string>
+ <string name="Pink">
+ Rose
+ </string>
+ <string name="Pinker">
+ Plus rose
+ </string>
+ <string name="Platform Height">
+ Platef. (hauteur)
+ </string>
+ <string name="Platform Width">
+ Platef. (largeur)
+ </string>
+ <string name="Pointy">
+ Pointue
+ </string>
+ <string name="Pointy Heels">
+ Talons pointus
+ </string>
+ <string name="Ponytail">
+ Queue de cheval
+ </string>
+ <string name="Poofy Skirt">
+ Jupe bouffante
+ </string>
+ <string name="Pop Left Eye">
+ Å’il gauche saillant
+ </string>
+ <string name="Pop Right Eye">
+ Å’il droit saillant
+ </string>
+ <string name="Puffy">
+ Plus
+ </string>
+ <string name="Puffy Eyelids">
+ Paup. gonflées
+ </string>
+ <string name="Rainbow Color">
+ Couleur arc en ciel
+ </string>
+ <string name="Red Hair">
+ Cheveux roux
+ </string>
+ <string name="Regular">
+ Standard
+ </string>
+ <string name="Right Part">
+ Raie à droite
+ </string>
+ <string name="Rosy Complexion">
+ Teint rosé
+ </string>
+ <string name="Round">
+ Rond
+ </string>
+ <string name="Ruddiness">
+ Rougeur
+ </string>
+ <string name="Ruddy">
+ Rouge
+ </string>
+ <string name="Rumpled Hair">
+ Texture
+ </string>
+ <string name="Saddle Bags">
+ Culotte de cheval
+ </string>
+ <string name="Scrawny Leg">
+ Jambes maigres
+ </string>
+ <string name="Separate">
+ Séparés
+ </string>
+ <string name="Shallow">
+ Creux
+ </string>
+ <string name="Shear Back">
+ Coupe derrière
+ </string>
+ <string name="Shear Face">
+ Visage
+ </string>
+ <string name="Shear Front">
+ Front
+ </string>
+ <string name="Shear Left Up">
+ Haut gauche décalé
+ </string>
+ <string name="Shear Right Up">
+ Haut droit décalé
+ </string>
+ <string name="Sheared Back">
+ Dégagé derrière
+ </string>
+ <string name="Sheared Front">
+ Dégagé devant
+ </string>
+ <string name="Shift Left">
+ Vers la gauche
+ </string>
+ <string name="Shift Mouth">
+ Déplacement
+ </string>
+ <string name="Shift Right">
+ Vers la droite
+ </string>
+ <string name="Shirt Bottom">
+ Chemise
+ </string>
+ <string name="Shirt Fit">
+ Taille
+ </string>
+ <string name="Shirt Wrinkles">
+ Plis
+ </string>
+ <string name="Shoe Height">
+ Hauteur
+ </string>
+ <string name="Short">
+ Moins
+ </string>
+ <string name="Short Arms">
+ Bras courts
+ </string>
+ <string name="Short Legs">
+ Jambes courtes
+ </string>
+ <string name="Short Neck">
+ Petit cou
+ </string>
+ <string name="Short Pigtails">
+ Couettes courtes
+ </string>
+ <string name="Short Ponytail">
+ Queue de cheval courte
+ </string>
+ <string name="Short Sideburns">
+ Court
+ </string>
+ <string name="Short Torso">
+ Torse court
+ </string>
+ <string name="Short hips">
+ Hanches courtes
+ </string>
+ <string name="Shoulders">
+ Épaules
+ </string>
+ <string name="Side Fringe">
+ Mèches sur le côté
+ </string>
+ <string name="Sideburns">
+ Favoris
+ </string>
+ <string name="Sides Hair">
+ Cheveux sur le côté
+ </string>
+ <string name="Sides Hair Down">
+ Cheveux sur le côté en bas
+ </string>
+ <string name="Sides Hair Up">
+ Cheveux sur le côté en haut
+ </string>
+ <string name="Skinny Neck">
+ Cou maigre
+ </string>
+ <string name="Skirt Fit">
+ Taille jupe
+ </string>
+ <string name="Skirt Length">
+ Longueur jupe
+ </string>
+ <string name="Slanted Forehead">
+ Front incliné
+ </string>
+ <string name="Sleeve Length">
+ Longueur manche
+ </string>
+ <string name="Sleeve Looseness">
+ Ampleur manche
+ </string>
+ <string name="Slit Back">
+ Fente : Derrière
+ </string>
+ <string name="Slit Front">
+ Fente : Devant
+ </string>
+ <string name="Slit Left">
+ Fente : Gauche
+ </string>
+ <string name="Slit Right">
+ Fente : Droite
+ </string>
+ <string name="Small">
+ Moins
+ </string>
+ <string name="Small Hands">
+ Petites mains
+ </string>
+ <string name="Small Head">
+ Moins
+ </string>
+ <string name="Smooth">
+ Moins
+ </string>
+ <string name="Smooth Hair">
+ Cheveux lisses
+ </string>
+ <string name="Socks Length">
+ Longueur
+ </string>
+ <string name="Soulpatch">
+ Barbichette
+ </string>
+ <string name="Sparse">
+ Rares
+ </string>
+ <string name="Spiked Hair">
+ Mèches en pointe
+ </string>
+ <string name="Square">
+ Carrée
+ </string>
+ <string name="Square Toe">
+ Orteil carré
+ </string>
+ <string name="Squash Head">
+ Écraser la tête
+ </string>
+ <string name="Stretch Head">
+ Allonger la tête
+ </string>
+ <string name="Sunken">
+ Saillante
+ </string>
+ <string name="Sunken Chest">
+ Poitrine enfoncée
+ </string>
+ <string name="Sunken Eyes">
+ Yeux enfoncés
+ </string>
+ <string name="Sweep Back">
+ En arrière
+ </string>
+ <string name="Sweep Forward">
+ Vers l&apos;avant
+ </string>
+ <string name="Tall">
+ Plus
+ </string>
+ <string name="Taper Back">
+ Arrière
+ </string>
+ <string name="Taper Front">
+ Avant
+ </string>
+ <string name="Thick Heels">
+ Talons épais
+ </string>
+ <string name="Thick Neck">
+ Cou épais
+ </string>
+ <string name="Thick Toe">
+ Orteil épais
+ </string>
+ <string name="Thin">
+ Mince
+ </string>
+ <string name="Thin Eyebrows">
+ Sourcils fins
+ </string>
+ <string name="Thin Lips">
+ Lèvres fines
+ </string>
+ <string name="Thin Nose">
+ Nez fin
+ </string>
+ <string name="Tight Chin">
+ Menton fin
+ </string>
+ <string name="Tight Cuffs">
+ Jambes serrées
+ </string>
+ <string name="Tight Pants">
+ Pantalons serrés
+ </string>
+ <string name="Tight Shirt">
+ Chemise serrée
+ </string>
+ <string name="Tight Skirt">
+ Jupe serrée
+ </string>
+ <string name="Tight Sleeves">
+ Manches serrées
+ </string>
+ <string name="Toe Shape">
+ Forme de l&apos;orteil
+ </string>
+ <string name="Toe Thickness">
+ Épaisseur orteil
+ </string>
+ <string name="Torso Length">
+ Longueur du torse
+ </string>
+ <string name="Torso Muscles">
+ Muscles du torse
+ </string>
+ <string name="Torso Scrawny">
+ Torse maigre
+ </string>
+ <string name="Unattached">
+ Séparés
+ </string>
+ <string name="Uncreased">
+ Lisse
+ </string>
+ <string name="Underbite">
+ Sortie
+ </string>
+ <string name="Unnatural">
+ Artificiel
+ </string>
+ <string name="Upper Bridge">
+ Arête supérieure
+ </string>
+ <string name="Upper Cheeks">
+ Joue supérieure
+ </string>
+ <string name="Upper Chin Cleft">
+ Menton supérieur
+ </string>
+ <string name="Upper Eyelid Fold">
+ Paupière sup.
+ </string>
+ <string name="Upturned">
+ En trompette
+ </string>
+ <string name="Very Red">
+ Très rouge
+ </string>
+ <string name="Waist Height">
+ Hauteur taille
+ </string>
+ <string name="Well-Fed">
+ Ronde
+ </string>
+ <string name="White Hair">
+ Cheveux blancs
+ </string>
+ <string name="Wide">
+ Plus
+ </string>
+ <string name="Wide Back">
+ Derrière large
+ </string>
+ <string name="Wide Front">
+ Devant large
+ </string>
+ <string name="Wide Lips">
+ Lèvres larges
+ </string>
+ <string name="Wild">
+ Artificiel
+ </string>
+ <string name="Wrinkles">
+ Rides
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Ajouter à mes repères
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Modifier mon repère
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ En savoir plus sur l&apos;emplacement actuel
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Historique de mes emplacements
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ Acheter ce terrain
+ </string>
+ <string name="LocationCtrlVoiceTooltip">
+ Chat vocal indisponible ici
+ </string>
+ <string name="LocationCtrlFlyTooltip">
+ Vol interdit
+ </string>
+ <string name="LocationCtrlPushTooltip">
+ Pas de bousculades
+ </string>
+ <string name="LocationCtrlBuildTooltip">
+ Construction/placement d&apos;objets interdit
+ </string>
+ <string name="LocationCtrlScriptsTooltip">
+ Scripts interdits
+ </string>
+ <string name="LocationCtrlDamageTooltip">
+ Santé
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Région de type Adulte
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Région de type Modéré
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Région de type Général
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Avatars visibles et chat autorisé en dehors de cette parcelle
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Les objets mobiles risquent de ne pas se comporter correctement dans cette région tant qu&apos;elle n&apos;est pas refigée.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ La recherche de chemin dynamique n&apos;est pas activée dans cette région.
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] - Mise à jour
+ </string>
+ <string name="UpdaterNowUpdating">
+ Mise à jour de [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Installation de [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Le client [APP_NAME] est en train d&apos;être mis à jour. Cela peut prendre un certain temps, merci de votre patience.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Mise à jour en cours...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Mise à jour en cours
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Le téléchargement de la mise à jour a échoué
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Une erreur est survenue lors de la mise à jour de [APP_NAME]. Veuillez télécharger la dernière version sur www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ L&apos;installation de la mise à jour a échoué
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Impossible de lancer le client
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME] : transfert trop rapide des articles de [FROM_NAME] ; aperçu automatique désactivé pendant [TIME] secondes
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME] : transfert trop rapide des articles ; aperçu automatique désactivé pendant [TIME] secondes
+ </string>
+ <string name="IM_logging_string">
+ -- Archivage des IM activé --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] est en train d&apos;écrire...
+ </string>
+ <string name="Unnamed">
+ (sans nom)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Modéré : Voix désactivées par défaut)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Le chat écrit n&apos;est pas disponible pour cet appel.
+ </string>
+ <string name="IM_muted_text_label">
+ Votre chat écrit a été désactivé par un modérateur de groupe.
+ </string>
+ <string name="IM_default_text_label">
+ Cliquez ici pour envoyer un message instantané.
+ </string>
+ <string name="IM_to_label">
+ À
+ </string>
+ <string name="IM_moderator_label">
+ (Modérateur)
+ </string>
+ <string name="Saved_message">
+ (Enregistrement : [LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ Pour afficher ce message, vous devez désactiver la case Seuls mes amis et groupes peuvent m&apos;appeler ou m&apos;envoyer un IM, sous Préférences/Confidentialité.
+ </string>
+ <string name="answered_call">
+ Votre appel a fait l&apos;objet d&apos;une réponse
+ </string>
+ <string name="you_started_call">
+ Vous appelez.
+ </string>
+ <string name="you_joined_call">
+ Vous avez rejoint l&apos;appel
+ </string>
+ <string name="name_started_call">
+ [NAME] appelle.
+ </string>
+ <string name="ringing-im">
+ En train de rejoindre l&apos;appel...
+ </string>
+ <string name="connected-im">
+ Connecté(e), cliquez sur Quitter l&apos;appel pour raccrocher
+ </string>
+ <string name="hang_up-im">
+ A quitté l&apos;appel
+ </string>
+ <string name="answering-im">
+ Connexion en cours...
+ </string>
+ <string name="conference-title">
+ Conférence ad-hoc
+ </string>
+ <string name="conference-title-incoming">
+ Conférence avec [AGENT_NAME]
+ </string>
+ <string name="inventory_item_offered-im">
+ Objet de l&apos;inventaire offert
+ </string>
+ <string name="share_alert">
+ Faire glisser les objets de l&apos;inventaire ici
+ </string>
+ <string name="no_session_message">
+ (Session IM inexistante)
+ </string>
+ <string name="only_user_message">
+ Vous êtes le seul participant à cette session.
+ </string>
+ <string name="offline_message">
+ [NAME] est hors ligne.
+ </string>
+ <string name="invite_message">
+ Pour accepter ce chat vocal/vous connecter, cliquez sur le bouton [BUTTON NAME].
+ </string>
+ <string name="muted_message">
+ Vous ignorez ce résident. Si vous lui envoyez un message, il ne sera plus ignoré.
+ </string>
+ <string name="generic">
+ Erreur lors de la requête, veuillez réessayer ultérieurement.
+ </string>
+ <string name="generic_request_error">
+ Erreur lors de la requête, veuillez réessayer ultérieurement.
+ </string>
+ <string name="insufficient_perms_error">
+ Vous n&apos;avez pas les droits requis.
+ </string>
+ <string name="session_does_not_exist_error">
+ La session a expiré
+ </string>
+ <string name="no_ability_error">
+ Vous n&apos;avez pas ce pouvoir.
+ </string>
+ <string name="no_ability">
+ Vous n&apos;avez pas ce pouvoir.
+ </string>
+ <string name="not_a_mod_error">
+ Vous n&apos;êtes pas modérateur de session.
+ </string>
+ <string name="muted">
+ Un modérateur de groupe a désactivé votre chat écrit.
+ </string>
+ <string name="muted_error">
+ Un modérateur de groupe a désactivé votre chat écrit.
+ </string>
+ <string name="add_session_event">
+ Impossible d&apos;ajouter des participants à la session de chat avec [RECIPIENT].
+ </string>
+ <string name="message">
+ Impossible d&apos;envoyer votre message à la session de chat avec [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Impossible d&apos;envoyer votre message à la session de chat avec [RECIPIENT].
+ </string>
+ <string name="mute">
+ Erreur lors de la modération.
+ </string>
+ <string name="removed">
+ Vous avez été supprimé du groupe.
+ </string>
+ <string name="removed_from_group">
+ Vous avez été supprimé du groupe.
+ </string>
+ <string name="close_on_no_ability">
+ Vous ne pouvez plus participer à la session de chat.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] a dit quelque chose de nouveau
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] ont dit quelque chose de nouveau
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Expiration du délai d&apos;initialisation de la session
+ </string>
+ <string name="Home position set.">
+ Emplacement du domicile défini.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] vous a payé [AMOUNT] L$ [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] vous a payé [AMOUNT] L$.
+ </string>
+ <string name="you_paid_ldollars">
+ Vous avez payé à [AMOUNT] L$ [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Vous avez payé [AMOUNT] L$.
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Vous avez payé à [NAME] [AMOUNT] L$.
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Vous avez payé à [AMOUNT] L$ [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars">
+ Votre paiement de [AMOUNT] L$ à [NAME] [REASON] a échoué.
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ Votre paiement de [AMOUNT] L$ a échoué.
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ Votre paiement de [AMOUNT] L$ à [NAME] a échoué.
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ Votre paiement de [AMOUNT] L$ [REASON] a échoué.
+ </string>
+ <string name="for item">
+ pour l&apos;article suivant : [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ pour une parcelle de terrain
+ </string>
+ <string name="for a land access pass">
+ pour un pass d&apos;accès au terrain
+ </string>
+ <string name="for deeding land">
+ pour une cession de terrain
+ </string>
+ <string name="to create a group">
+ pour créer un groupe
+ </string>
+ <string name="to join a group">
+ pour rejoindre un groupe
+ </string>
+ <string name="to upload">
+ pour charger
+ </string>
+ <string name="to publish a classified ad">
+ pour publier une petite annonce
+ </string>
+ <string name="giving">
+ Donner [AMOUNT] L$
+ </string>
+ <string name="uploading_costs">
+ Le chargement coûte [AMOUNT] L$
+ </string>
+ <string name="this_costs">
+ Cela coûte [AMOUNT] L$
+ </string>
+ <string name="buying_selected_land">
+ Achat du terrain sélectionné pour [AMOUNT] L$
+ </string>
+ <string name="this_object_costs">
+ Cet objet coûte [AMOUNT] L$
+ </string>
+ <string name="group_role_everyone">
+ Tous
+ </string>
+ <string name="group_role_officers">
+ Officiers
+ </string>
+ <string name="group_role_owners">
+ Propriétaires
+ </string>
+ <string name="group_member_status_online">
+ En ligne
+ </string>
+ <string name="uploading_abuse_report">
+ Chargement...
+
+du rapport d&apos;infraction
+ </string>
+ <string name="New Shape">
+ Nouvelle silhouette
+ </string>
+ <string name="New Skin">
+ Nouvelle peau
+ </string>
+ <string name="New Hair">
+ Nouveaux cheveux
+ </string>
+ <string name="New Eyes">
+ Nouveaux yeux
+ </string>
+ <string name="New Shirt">
+ Nouvelle chemise
+ </string>
+ <string name="New Pants">
+ Nouveau pantalon
+ </string>
+ <string name="New Shoes">
+ Nouvelles chaussures
+ </string>
+ <string name="New Socks">
+ Nouvelles chaussettes
+ </string>
+ <string name="New Jacket">
+ Nouvelle veste
+ </string>
+ <string name="New Gloves">
+ Nouveaux gants
+ </string>
+ <string name="New Undershirt">
+ Nouveau débardeur
+ </string>
+ <string name="New Underpants">
+ Nouveau caleçon
+ </string>
+ <string name="New Skirt">
+ Nouvelle jupe
+ </string>
+ <string name="New Alpha">
+ Nouvel alpha
+ </string>
+ <string name="New Tattoo">
+ Nouveau tatouage
+ </string>
+ <string name="New Physics">
+ Nouvelles propriétés physiques
+ </string>
+ <string name="Invalid Wearable">
+ Objet à porter non valide
+ </string>
+ <string name="New Gesture">
+ Nouveau geste
+ </string>
+ <string name="New Script">
+ Nouveau script
+ </string>
+ <string name="New Note">
+ Nouvelle note
+ </string>
+ <string name="New Folder">
+ Nouveau dossier
+ </string>
+ <string name="Contents">
+ Contenus
+ </string>
+ <string name="Gesture">
+ Geste
+ </string>
+ <string name="Male Gestures">
+ Gestes masculins
+ </string>
+ <string name="Female Gestures">
+ Gestes féminins
+ </string>
+ <string name="Other Gestures">
+ Autres gestes
+ </string>
+ <string name="Speech Gestures">
+ Gestes liés à la parole
+ </string>
+ <string name="Common Gestures">
+ Gestes communs
+ </string>
+ <string name="Male - Excuse me">
+ Homme - Demander pardon
+ </string>
+ <string name="Male - Get lost">
+ Homme - Get lost
+ </string>
+ <string name="Male - Blow kiss">
+ Homme - Envoyer un baiser
+ </string>
+ <string name="Male - Boo">
+ Homme - Hou !
+ </string>
+ <string name="Male - Bored">
+ Homme - Ennui
+ </string>
+ <string name="Male - Hey">
+ Homme - Hé !
+ </string>
+ <string name="Male - Laugh">
+ Homme - Rire
+ </string>
+ <string name="Male - Repulsed">
+ Homme - Dégoût
+ </string>
+ <string name="Male - Shrug">
+ Homme - Hausser les épaules
+ </string>
+ <string name="Male - Stick tougue out">
+ Homme - Tirer la langue
+ </string>
+ <string name="Male - Wow">
+ Homme - Ouah !
+ </string>
+ <string name="Female - Chuckle">
+ Femme - Glousser
+ </string>
+ <string name="Female - Cry">
+ Femme - Pleurer
+ </string>
+ <string name="Female - Embarrassed">
+ Femme - Gêne
+ </string>
+ <string name="Female - Excuse me">
+ Femme - Demander pardon
+ </string>
+ <string name="Female - Get lost">
+ Femme - Get lost
+ </string>
+ <string name="Female - Blow kiss">
+ Femme - Envoyer un baiser
+ </string>
+ <string name="Female - Boo">
+ Femme - Hou !
+ </string>
+ <string name="Female - Bored">
+ Femme - Ennui
+ </string>
+ <string name="Female - Hey">
+ Femme - Hé !
+ </string>
+ <string name="Female - Hey baby">
+ Femme - Hey baby
+ </string>
+ <string name="Female - Laugh">
+ Femme - Rire
+ </string>
+ <string name="Female - Looking good">
+ Femme - Looking good
+ </string>
+ <string name="Female - Over here">
+ Femme - Over here
+ </string>
+ <string name="Female - Please">
+ Femme - Please
+ </string>
+ <string name="Female - Repulsed">
+ Femme - Dégoût
+ </string>
+ <string name="Female - Shrug">
+ Femme - Hausser les épaules
+ </string>
+ <string name="Female - Stick tougue out">
+ Femme - Tirer la langue
+ </string>
+ <string name="Female - Wow">
+ Femme - Ouah !
+ </string>
+ <string name="/bow">
+ /s&apos;incliner
+ </string>
+ <string name="/clap">
+ /applaudir
+ </string>
+ <string name="/count">
+ /compter
+ </string>
+ <string name="/extinguish">
+ /éteindre
+ </string>
+ <string name="/kmb">
+ /vatefairevoir
+ </string>
+ <string name="/muscle">
+ /montrersesmuscles
+ </string>
+ <string name="/no">
+ /non
+ </string>
+ <string name="/no!">
+ /non !
+ </string>
+ <string name="/paper">
+ /papier
+ </string>
+ <string name="/pointme">
+ /memontrerdudoigt
+ </string>
+ <string name="/pointyou">
+ /montrerl&apos;autredudoigt
+ </string>
+ <string name="/rock">
+ /pierre
+ </string>
+ <string name="/scissor">
+ /ciseaux
+ </string>
+ <string name="/smoke">
+ /fumer
+ </string>
+ <string name="/stretch">
+ /bailler
+ </string>
+ <string name="/whistle">
+ /siffler
+ </string>
+ <string name="/yes">
+ /oui
+ </string>
+ <string name="/yes!">
+ /oui !
+ </string>
+ <string name="afk">
+ absent
+ </string>
+ <string name="dance1">
+ danse1
+ </string>
+ <string name="dance2">
+ danse2
+ </string>
+ <string name="dance3">
+ danse3
+ </string>
+ <string name="dance4">
+ danse4
+ </string>
+ <string name="dance5">
+ danse5
+ </string>
+ <string name="dance6">
+ danse6
+ </string>
+ <string name="dance7">
+ danse7
+ </string>
+ <string name="dance8">
+ danse8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [day,datetime,slt]/[mthnum,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ aucun/aucun
+ </string>
+ <string name="texture_load_dimensions_error">
+ Impossible de charger des images de taille supérieure à [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Malgré nos efforts, une erreur inattendue s&apos;est produite.
+
+ Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service.
+ Si le problème persiste, vérifiez la configuration de votre réseau et de votre pare-feu.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Sun:Mon:Tue:Wed:Thu:Fri:Sat
+ </string>
+ <string name="dateTimeMonthNames">
+ January:February:March:April:May:June:July:August:September:October:November:December
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ AM
+ </string>
+ <string name="dateTimePM">
+ PM
+ </string>
+ <string name="LocalEstimateUSD">
+ [AMOUNT] US$
+ </string>
+ <string name="Membership">
+ Inscription
+ </string>
+ <string name="Roles">
+ Rôles
+ </string>
+ <string name="Group Identity">
+ Identité du groupe
+ </string>
+ <string name="Parcel Management">
+ Gestion des parcelles
+ </string>
+ <string name="Parcel Identity">
+ Identité des parcelles
+ </string>
+ <string name="Parcel Settings">
+ Paramètres des parcelles
+ </string>
+ <string name="Parcel Powers">
+ Pouvoirs sur les parcelles
+ </string>
+ <string name="Parcel Access">
+ Accès aux parcelles
+ </string>
+ <string name="Parcel Content">
+ Contenu des parcelles
+ </string>
+ <string name="Object Management">
+ Gestion des objets
+ </string>
+ <string name="Accounting">
+ Comptabilité
+ </string>
+ <string name="Notices">
+ Notices
+ </string>
+ <string name="Chat" value=" Chat :">
+ Chat
+ </string>
+ <string name="DeleteItems">
+ Supprimer les articles sélectionnés ?
+ </string>
+ <string name="DeleteItem">
+ Supprimer l&apos;article sélectionné ?
+ </string>
+ <string name="EmptyOutfitText">
+ Cette tenue ne contient aucun article.
+ </string>
+ <string name="ExternalEditorNotSet">
+ Sélectionnez un éditeur à l&apos;aide du paramètre ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ Éditeur externe spécifié introuvable.
+Essayez avec le chemin d&apos;accès à l&apos;éditeur entre guillemets doubles
+(par ex. : &quot;/chemin_accès/editor&quot; &quot;%s&quot;).
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Erreur lors de l&apos;analyse de la commande d&apos;éditeur externe.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Échec d&apos;exécution de l&apos;éditeur externe.
+ </string>
+ <string name="TranslationFailed">
+ Échec de traduction : [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Erreur lors de l&apos;analyse de la réponse relative à la traduction.
+ </string>
+ <string name="Esc">
+ Échap
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Maj
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Début
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Ajouter
+ </string>
+ <string name="Subtract">
+ Soustraire
+ </string>
+ <string name="Multiply">
+ Multiplier
+ </string>
+ <string name="Divide">
+ Diviser
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Affichage des balises de particule (bleu)
+ </string>
+ <string name="BeaconPhysical">
+ Affichage des balises d&apos;objet physique (vert)
+ </string>
+ <string name="BeaconScripted">
+ Affichage des balises d&apos;objet scripté (rouge)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Affichage des balises d&apos;objet scripté avec fonction de toucher (rouge)
+ </string>
+ <string name="BeaconSound">
+ Affichage des balises de son (jaune)
+ </string>
+ <string name="BeaconMedia">
+ Affichage des balises de média (blanc)
+ </string>
+ <string name="ParticleHiding">
+ Masquage des particules
+ </string>
+ <string name="Command_AboutLand_Label">
+ À propos du terrain
+ </string>
+ <string name="Command_Appearance_Label">
+ Apparence
+ </string>
+ <string name="Command_Avatar_Label">
+ Avatar
+ </string>
+ <string name="Command_Build_Label">
+ Construire
+ </string>
+ <string name="Command_Chat_Label">
+ Chat
+ </string>
+ <string name="Command_Compass_Label">
+ Boussole
+ </string>
+ <string name="Command_Destinations_Label">
+ Destinations
+ </string>
+ <string name="Command_Gestures_Label">
+ Gestes
+ </string>
+ <string name="Command_HowTo_Label">
+ Aide rapide
+ </string>
+ <string name="Command_Inventory_Label">
+ Inventaire
+ </string>
+ <string name="Command_Map_Label">
+ Carte
+ </string>
+ <string name="Command_Marketplace_Label">
+ Place du marché
+ </string>
+ <string name="Command_MiniMap_Label">
+ Mini-carte
+ </string>
+ <string name="Command_Move_Label">
+ Marcher / Courir / Voler
+ </string>
+ <string name="Command_Outbox_Label">
+ Boîte d&apos;envoi vendeur
+ </string>
+ <string name="Command_People_Label">
+ Personnes
+ </string>
+ <string name="Command_Picks_Label">
+ Favoris
+ </string>
+ <string name="Command_Places_Label">
+ Lieux
+ </string>
+ <string name="Command_Preferences_Label">
+ Préférences
+ </string>
+ <string name="Command_Profile_Label">
+ Profil
+ </string>
+ <string name="Command_Search_Label">
+ Recherche
+ </string>
+ <string name="Command_Snapshot_Label">
+ Photo
+ </string>
+ <string name="Command_Speak_Label">
+ Parler
+ </string>
+ <string name="Command_View_Label">
+ Paramètres de la caméra
+ </string>
+ <string name="Command_Voice_Label">
+ Paramètres vocaux
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Information sur le terrain que vous visitez
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Modifier votre avatar
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Choisir un avatar complet
+ </string>
+ <string name="Command_Build_Tooltip">
+ Construction d&apos;objets et remodelage du terrain
+ </string>
+ <string name="Command_Chat_Tooltip">
+ Parler aux personnes près de vous par chat écrit
+ </string>
+ <string name="Command_Compass_Tooltip">
+ Boussole
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ Destinations intéressantes
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ Gestes de votre avatar
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Comment effectuer les opérations courantes
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ Afficher et utiliser vos possessions
+ </string>
+ <string name="Command_Map_Tooltip">
+ Carte du monde
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Faire du shopping
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Afficher les personnes près de vous
+ </string>
+ <string name="Command_Move_Tooltip">
+ Faire bouger votre avatar
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ Transférer des articles vers votre place de marché afin de les vendre.
+ </string>
+ <string name="Command_People_Tooltip">
+ Amis, groupes et personnes près de vous
+ </string>
+ <string name="Command_Picks_Tooltip">
+ Lieux à afficher comme favoris dans votre profil
+ </string>
+ <string name="Command_Places_Tooltip">
+ Lieux enregistrés
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ Préférences
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Modifier ou afficher votre profil
+ </string>
+ <string name="Command_Search_Tooltip">
+ Trouver des lieux, personnes, événements
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Prendre une photo
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Parler aux personnes près de vous en utilisant votre micro
+ </string>
+ <string name="Command_View_Tooltip">
+ Changer l&apos;angle de la caméra
+ </string>
+ <string name="Command_Voice_Tooltip">
+ Commandes de réglage du volume des appels et des personnes près de vous dans Second Life.
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ actuellement dans la barre d&apos;outils du bas
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ actuellement dans la barre d&apos;outils de gauche
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ actuellement dans la barre d&apos;outils de droite
+ </string>
+ <string name="Retain%">
+ Garder%
+ </string>
+ <string name="Detail">
+ Détail
+ </string>
+ <string name="Better Detail">
+ Meilleur détail
+ </string>
+ <string name="Surface">
+ Surface
+ </string>
+ <string name="Solid">
+ Solide
+ </string>
+ <string name="Wrap">
+ Wrap
+ </string>
+ <string name="Preview">
+ Aperçu
+ </string>
+ <string name="Normal">
+ Normal
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Aucun
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Maillage de navigation affecté
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personnage
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Multiple)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Très faible
+ </string>
+ <string name="snapshot_quality_low">
+ Faible
+ </string>
+ <string name="snapshot_quality_medium">
+ Moyenne
+ </string>
+ <string name="snapshot_quality_high">
+ Élevée
+ </string>
+ <string name="snapshot_quality_very_high">
+ Très élevée
+ </string>
+ <string name="TeleportMaturityExceeded">
+ Le résident ne peut pas visiter cette région.
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/it/strings.xml b/indra/newview/skins/steam/xui/it/strings.xml
new file mode 100644
index 0000000000..180eecad7b
--- /dev/null
+++ b/indra/newview/skins/steam/xui/it/strings.xml
@@ -0,0 +1,4964 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ Second Life
+ </string>
+ <string name="APP_NAME">
+ Second Life
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SUPPORT_SITE">
+ Portale di supporto di Second Life
+ </string>
+ <string name="StartupDetectingHardware">
+ Ricerca hardware...
+ </string>
+ <string name="StartupLoading">
+ Caricamento di [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Pulizia della cache...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Inizializzazione della cache texture...
+ </string>
+ <string name="StartupInitializingVFS">
+ Inizializzazione VFS...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Inizializzazione grafica non riuscita. Aggiorna il driver della scheda grafica!
+ </string>
+ <string name="ProgressRestoring">
+ Ripristino in corso...
+ </string>
+ <string name="ProgressChangingResolution">
+ Modifica della risoluzione...
+ </string>
+ <string name="Fullbright">
+ Luminosità massima (vers. precedente)
+ </string>
+ <string name="LoginInProgress">
+ In connessione. [APP_NAME] può sembrare rallentata. Attendi.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Accesso in corso...
+ </string>
+ <string name="LoginAuthenticating">
+ In autenticazione
+ </string>
+ <string name="LoginMaintenance">
+ Aggiornamento account in corso...
+ </string>
+ <string name="LoginAttempt">
+ Un precedente tentativo di login è fallito. Tentativo di connessione [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Sto caricando [SECOND_LIFE]...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Inizializzazione del browser web incorporato...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Inizializzazione dati multimediali...
+ </string>
+ <string name="LoginInitializingFonts">
+ Caricamento caratteri...
+ </string>
+ <string name="LoginVerifyingCache">
+ Verifica file della cache (tempo previsto 60-90 secondi)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Elaborazione risposta...
+ </string>
+ <string name="LoginInitializingWorld">
+ Inizializzazione mondo...
+ </string>
+ <string name="LoginDecodingImages">
+ Decodifica immagini...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Inizializzazione QuickTime...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime non trovato - impossibile inizializzare.
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime configurato con successo.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Richiesta capacità regione...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Richiesta capacità regione, tentativo [NUMBER]...
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ In attesa della risposta della regione...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Connessione alla regione...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Sto caricando i vestiti...
+ </string>
+ <string name="InvalidCertificate">
+ Il server ha inviato un certificato non valido o errato. Rivolgiti all&apos;amministratore della griglia.
+ </string>
+ <string name="CertInvalidHostname">
+ Per accedere al server è stato utilizzato un nome host non valido; controlla lo SLURL o il nome host della griglia.
+ </string>
+ <string name="CertExpired">
+ Il certificato inviato dalla griglia sembra essere scaduto. Controlla l&apos;orologio del sistema o rivolgiti all&apos;amministratore della griglia.
+ </string>
+ <string name="CertKeyUsage">
+ Impossibile utilizzare per SSl il certificato inviato dal server. Rivolgiti all&apos;amministratore della griglia.
+ </string>
+ <string name="CertBasicConstraints">
+ Nella catena dei certificati del server erano presenti troppi certificati. Rivolgiti all&apos;amministratore della griglia.
+ </string>
+ <string name="CertInvalidSignature">
+ Impossibile verificare la firma del certificato inviato dal server della griglia. Rivolgiti all&apos;amministratore della griglia.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Errore di rete: Non è stato possibile stabilire un collegamento, controlla la tua connessione.
+ </string>
+ <string name="LoginFailed">
+ Accesso non riuscito.
+ </string>
+ <string name="Quit">
+ Esci
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=it-IT
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ Il viewer utilizzato non è più in grado di accedere a Second Life. Visita la parina seguente per scaricare un nuovo viewer:
+http://secondlife.com/download.
+
+Per maggiori informazioni, consulta le domande frequenti alla pagina seguente:
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Disponibile aggiornamento facoltativo viewer: [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Aggernamento viewer richiesto: [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ Questo agente ha già eseguito il login.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Siamo spiacenti. Il tentativo di accesso non è riuscito.
+Verifica di avere inserito correttamente
+ * Nome utente (come robby12 o Stella Soleggiato)
+ * Password
+Verifica anche che il blocco delle maiuscole non sia attivato.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Come misura precauzionale, la tua password è stata cambiata.
+Visita la pagina del tuo account a http://secondlife.com/password
+e rispondi alla domanda di sicurezza per reimpostare la password.
+Ci scusiamo per l&apos;inconveniente.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Abbiamo effettuato delle modifiche al sistema che richiedono di reimpostare la password.
+Visita la pagina del tuo account a http://secondlife.com/password
+e rispondi alla domanda di sicurezza per reimpostare la password.
+Ci scusiamo per l&apos;inconveniente.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life è chiuso temporaneamente per manutenzione.
+Al momento, solo i dipendenti possono eseguire l&apos;accesso.
+Visita www.secondlife.com/status per aggiornamenti.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ L&apos;accesso a Second Life è temporaneamente limitato per garantire che chi è nel mondo virtuale abbia la migliore esperienza possibile.
+
+Le persone con account gratuiti non potranno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ Non si può accedere a Second Life da questo computer.
+Se ritieni che si tratta di un errore, contatta
+support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Il tuo account non è accessibile fino alle
+[TIME] fuso orario del Pacifico.
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Non siamo attualmente in grado di completare la tua richiesta.
+Contatta l&apos;assistenza Second Life alla pagina http://secondlife.com/support.
+Se non sei in grado di cambiare la password, chiama (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ Dati incompatibili rilevati durante l&apos;accesso.
+Contattare support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ Il tuo account è in fase di leggera manutenzione.
+Il tuo account non è accessibile fino alle
+[TIME] fuso orario del Pacifico.
+Se ritieni che si tratta di un errore, contatta support@secondlife.com.
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Errore del simulatore in seguito alla richiesta di logout.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ Il sistema sta eseguendo il logout in questo momento.
+Il tuo account non sarà disponibile fino alle
+[TIME] fuso orario del Pacifico.
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Non è possibile creare una sessione valida.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Non è possibile collegarsi a un simulatore.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Il tuo account può accedere a Second Life solo
+tra le [START] e le [END] fuso orario del Pacifico.
+Torna durante quell&apos;orario.
+Se ritieni che si tratta di un errore, contatta support@secondlife.com.
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Parametri errati.
+Se ritieni che si tratta di un errore, contatta support@secondlife.com.
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ Il parametro Nome deve includere solo caratteri alfanumerici.
+Se ritieni che si tratta di un errore, contatta support@secondlife.com.
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ Il parametro Cognome deve includere solo caratteri alfanumerici.
+Se ritieni che si tratta di un errore, contatta support@secondlife.com.
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ La regione sta passando allo stato non in linea.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ L&apos;agente non è nella regione.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ La regione ha eseguito l&apos;accesso in un&apos;altre sessione.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ La regione stava eseguendo il logout della sessione precedente.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ La regione sta ancora eseguendo il logout della sessione precedente.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LogoutSucceeded">
+ La regione ha eseguito il logout dell&apos;ultima sessione.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ La regione ha iniziato la procedura di logout.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ Il sistema ha iniziato il logout dell&apos;ultima sessione.
+Prova ad accedere nuovamente tra un minuto.
+ </string>
+ <string name="AgentLostConnection">
+ Questa regione sta avendo problemi. Verifica la tua connessione a Internet.
+ </string>
+ <string name="SavingSettings">
+ Salvataggio delle impostazioni...
+ </string>
+ <string name="LoggingOut">
+ Uscita...
+ </string>
+ <string name="ShuttingDown">
+ Chiusura...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Sei scollegato dalla regione in cui ti trovavi.
+ </string>
+ <string name="SentToInvalidRegion">
+ Sei stato indirizzato in una regione non valida.
+ </string>
+ <string name="TestingDisconnect">
+ Verifica scollegamento viewer
+ </string>
+ <string name="TooltipPerson">
+ Persona
+ </string>
+ <string name="TooltipNoName">
+ (nessun nome)
+ </string>
+ <string name="TooltipOwner">
+ Proprietario:
+ </string>
+ <string name="TooltipPublic">
+ Pubblico
+ </string>
+ <string name="TooltipIsGroup">
+ (Gruppo)
+ </string>
+ <string name="TooltipForSaleL$">
+ In Vendita: [AMOUNT]L$
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Costruzione solo con gruppo
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Divieto di Costruire
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Costruzione solo con gruppo
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Non Sicuro
+ </string>
+ <string name="TooltipFlagNoFly">
+ Divieto di Volare
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Script solo con gruppo
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Script vietati
+ </string>
+ <string name="TooltipLand">
+ Terreno:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Solo un singolo oggetto può essere creato qui
+ </string>
+ <string name="TooltipPrice" value="L$ [AMOUNT]:"/>
+ <string name="TooltipOutboxDragToWorld">
+ Non puoi rezzare elementi nella tua casella in uscita del rivenditore
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ Almeno uno di questi oggetti non può essere venduto o trasferito.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ La tua casella in uscita del rivenditore può accettare solo elementi provenienti dal tuo inventario
+ </string>
+ <string name="TooltipOutboxWorn">
+ Non puoi mettere gli elementi che indossi nella casella in uscita del rivenditore
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ Non puoi inserire il tuo biglietto da visita nella tua casella in uscita del rivenditore
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ La profondità delle caselle nidificate è maggiore di 3
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ Il numero di sottocartelle nella cartella al livello più alto è maggiore di 20
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ Il numero di elementi nella cartella al livello più alto è maggiore di 200
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ Non puoi spostare una cartella nella relativa cartella secondaria
+ </string>
+ <string name="TooltipDragOntoSelf">
+ Non puoi spostare una cartella in se stessa
+ </string>
+ <string name="TooltipHttpUrl">
+ Clicca per visitare questa pagina web
+ </string>
+ <string name="TooltipSLURL">
+ Clicca per avere maggiori informazioni sul luogo
+ </string>
+ <string name="TooltipAgentUrl">
+ Clicca per vedere il profilo di questo residente
+ </string>
+ <string name="TooltipAgentInspect">
+ Ulteriori informazioni su questo Residente
+ </string>
+ <string name="TooltipAgentMute">
+ Clicca per disattivare l&apos;audio di questo residente
+ </string>
+ <string name="TooltipAgentUnmute">
+ Clicca per attivare l&apos;audio del residente
+ </string>
+ <string name="TooltipAgentIM">
+ Clicca per inviare un IM a questo residente
+ </string>
+ <string name="TooltipAgentPay">
+ Clicca per pagare il residente
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Fai clic per inviare un&apos;offerta di teleport al residente
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Fai clic per inviare una richiesta di amicizia al residente
+ </string>
+ <string name="TooltipGroupUrl">
+ Clicca per vedere la descrizione del gruppo
+ </string>
+ <string name="TooltipEventUrl">
+ Clicca per vedere la descrizione dell&apos;evento
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Clicca per vedere questa inserzione
+ </string>
+ <string name="TooltipParcelUrl">
+ Clicca per vedere la descrizione del lotto
+ </string>
+ <string name="TooltipTeleportUrl">
+ Clicca per effettuare il teleport a questa destinazione
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Clicca per vedere la descrizione dell&apos;oggetto
+ </string>
+ <string name="TooltipMapUrl">
+ Clicca per vedere questo posto sulla mappa
+ </string>
+ <string name="TooltipSLAPP">
+ Clicca per avviare il comando secondlife://
+ </string>
+ <string name="CurrentURL" value="URL attuale: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Teleportati a
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Mostra la mappa per
+ </string>
+ <string name="SLappAgentMute">
+ Disattiva audio
+ </string>
+ <string name="SLappAgentUnmute">
+ Riattiva audio
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Paga
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Offri teleport a
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Richiesta di amicizia
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Chiudi (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Chiudi (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Chiudi
+ </string>
+ <string name="BUTTON_RESTORE">
+ Ripristina
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimizza
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Distacca
+ </string>
+ <string name="BUTTON_DOCK">
+ Àncora
+ </string>
+ <string name="BUTTON_HELP">
+ Mostra Aiuto
+ </string>
+ <string name="Searching">
+ Ricerca in corso...
+ </string>
+ <string name="NoneFound">
+ Nessun risultato.
+ </string>
+ <string name="RetrievingData">
+ Recupero dati in corso...
+ </string>
+ <string name="ReleaseNotes">
+ Note sulla versione
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ In caricamento...
+ </string>
+ <string name="AvatarNameNobody">
+ (nessuno)
+ </string>
+ <string name="AvatarNameWaiting">
+ (in attesa)
+ </string>
+ <string name="GroupNameNone">
+ (nessuno)
+ </string>
+ <string name="AvalineCaller">
+ Chiamante Avaline [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ Nessun errore
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Richiesta risorsa: fallita
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Richiesta risorsa: file non esistente
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Richiesta risorsa: risorsa non trovata nel database
+ </string>
+ <string name="AssetErrorEOF">
+ Fine del file
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Apertura del file non possibile
+ </string>
+ <string name="AssetErrorFileNotFound">
+ File non trovato
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Tempo esaurito per il trasferimento file
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Circuito perso
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Il programma e il server non combaciano nel prezzo
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Stato sconosciuto
+ </string>
+ <string name="texture">
+ texture
+ </string>
+ <string name="sound">
+ suono
+ </string>
+ <string name="calling card">
+ biglietto da visita
+ </string>
+ <string name="landmark">
+ punto di riferimento
+ </string>
+ <string name="legacy script">
+ script (vecchia versione)
+ </string>
+ <string name="clothing">
+ vestiario
+ </string>
+ <string name="object">
+ oggetto
+ </string>
+ <string name="note card">
+ biglietto
+ </string>
+ <string name="folder">
+ cartella
+ </string>
+ <string name="root">
+ cartella principale
+ </string>
+ <string name="lsl2 script">
+ script LSL2
+ </string>
+ <string name="lsl bytecode">
+ bytecode LSL
+ </string>
+ <string name="tga texture">
+ tga texture
+ </string>
+ <string name="body part">
+ parte del corpo
+ </string>
+ <string name="snapshot">
+ fotografia
+ </string>
+ <string name="lost and found">
+ oggetti smarriti
+ </string>
+ <string name="targa image">
+ immagine targa
+ </string>
+ <string name="trash">
+ Cestino
+ </string>
+ <string name="jpeg image">
+ immagine jpeg
+ </string>
+ <string name="animation">
+ animazione
+ </string>
+ <string name="gesture">
+ gesture
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ preferiti
+ </string>
+ <string name="symbolic link">
+ link
+ </string>
+ <string name="symbolic folder link">
+ link alla cartella
+ </string>
+ <string name="mesh">
+ reticolo
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Modifica Aspetto)
+ </string>
+ <string name="AvatarAway">
+ Assente
+ </string>
+ <string name="AvatarBusy">
+ Occupato
+ </string>
+ <string name="AvatarMuted">
+ Mutato
+ </string>
+ <string name="anim_express_afraid">
+ Dispiaciuto
+ </string>
+ <string name="anim_express_anger">
+ Arrabbiato
+ </string>
+ <string name="anim_away">
+ Assente
+ </string>
+ <string name="anim_backflip">
+ Salto all&apos;indietro
+ </string>
+ <string name="anim_express_laugh">
+ Ridere a crepapelle
+ </string>
+ <string name="anim_express_toothsmile">
+ Gran sorriso
+ </string>
+ <string name="anim_blowkiss">
+ Lancia un bacio
+ </string>
+ <string name="anim_express_bored">
+ Noia
+ </string>
+ <string name="anim_bow">
+ Inchino
+ </string>
+ <string name="anim_clap">
+ Applauso
+ </string>
+ <string name="anim_courtbow">
+ Inchino a corte
+ </string>
+ <string name="anim_express_cry">
+ Pianto
+ </string>
+ <string name="anim_dance1">
+ Ballo 1
+ </string>
+ <string name="anim_dance2">
+ Ballo 2
+ </string>
+ <string name="anim_dance3">
+ Ballo 3
+ </string>
+ <string name="anim_dance4">
+ Ballo 4
+ </string>
+ <string name="anim_dance5">
+ Ballo 5
+ </string>
+ <string name="anim_dance6">
+ Ballo 6
+ </string>
+ <string name="anim_dance7">
+ Ballo 7
+ </string>
+ <string name="anim_dance8">
+ Dance 8
+ </string>
+ <string name="anim_express_disdain">
+ Sdegno
+ </string>
+ <string name="anim_drink">
+ Bere
+ </string>
+ <string name="anim_express_embarrased">
+ Imbarazzo
+ </string>
+ <string name="anim_angry_fingerwag">
+ Negare col dito
+ </string>
+ <string name="anim_fist_pump">
+ Esultare con pugno
+ </string>
+ <string name="anim_yoga_float">
+ Yoga fluttuante
+ </string>
+ <string name="anim_express_frown">
+ Acciglio
+ </string>
+ <string name="anim_impatient">
+ Impazienza
+ </string>
+ <string name="anim_jumpforjoy">
+ Salto di gioia
+ </string>
+ <string name="anim_kissmybutt">
+ Baciami il sedere
+ </string>
+ <string name="anim_express_kiss">
+ Bacio
+ </string>
+ <string name="anim_laugh_short">
+ Risata
+ </string>
+ <string name="anim_musclebeach">
+ Muscoli da spiaggia
+ </string>
+ <string name="anim_no_unhappy">
+ No (Scontento)
+ </string>
+ <string name="anim_no_head">
+ No
+ </string>
+ <string name="anim_nyanya">
+ Na-na-na
+ </string>
+ <string name="anim_punch_onetwo">
+ Uno-due pugno
+ </string>
+ <string name="anim_express_open_mouth">
+ Bocca aperta
+ </string>
+ <string name="anim_peace">
+ Pace
+ </string>
+ <string name="anim_point_you">
+ Indicare altri
+ </string>
+ <string name="anim_point_me">
+ Indicare te stesso
+ </string>
+ <string name="anim_punch_l">
+ Pugno a sinistra
+ </string>
+ <string name="anim_punch_r">
+ Pugno a destra
+ </string>
+ <string name="anim_rps_countdown">
+ Contare nella morra cinese
+ </string>
+ <string name="anim_rps_paper">
+ Carta nella morra cinese
+ </string>
+ <string name="anim_rps_rock">
+ Sasso nella morra cinese
+ </string>
+ <string name="anim_rps_scissors">
+ Forbici nella morra cinese
+ </string>
+ <string name="anim_express_repulsed">
+ Repulsione
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Calcio con rotazione
+ </string>
+ <string name="anim_express_sad">
+ Triste
+ </string>
+ <string name="anim_salute">
+ Saluto
+ </string>
+ <string name="anim_shout">
+ Urlo
+ </string>
+ <string name="anim_express_shrug">
+ Spallucce
+ </string>
+ <string name="anim_express_smile">
+ Sorriso
+ </string>
+ <string name="anim_smoke_idle">
+ Fumare
+ </string>
+ <string name="anim_smoke_inhale">
+ Fumare inspirazione
+ </string>
+ <string name="anim_smoke_throw_down">
+ Fumare mandando giù
+ </string>
+ <string name="anim_express_surprise">
+ Sorpresa
+ </string>
+ <string name="anim_sword_strike_r">
+ Colpo di spada
+ </string>
+ <string name="anim_angry_tantrum">
+ Collera
+ </string>
+ <string name="anim_express_tongue_out">
+ Linguaccia
+ </string>
+ <string name="anim_hello">
+ Saluto con mano
+ </string>
+ <string name="anim_whisper">
+ Sussurro
+ </string>
+ <string name="anim_whistle">
+ Fischio
+ </string>
+ <string name="anim_express_wink">
+ Ammicca
+ </string>
+ <string name="anim_wink_hollywood">
+ Ammicca (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Preoccupato
+ </string>
+ <string name="anim_yes_happy">
+ Si (Felice)
+ </string>
+ <string name="anim_yes_head">
+ Si
+ </string>
+ <string name="multiple_textures">
+ Multiple
+ </string>
+ <string name="texture_loading">
+ Caricamento in corso...
+ </string>
+ <string name="worldmap_offline">
+ Offline
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ L$ [PRICE] - [AREA] m²
+ </string>
+ <string name="worldmap_results_none_found">
+ Nessun risultato.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ Fine prematura del file
+ </string>
+ <string name="ST_NO_JOINT">
+ Impossibile trovare ROOT o JOINT.
+ </string>
+ <string name="whisper">
+ sussurra:
+ </string>
+ <string name="shout">
+ grida:
+ </string>
+ <string name="ringing">
+ In connessione alla Voice Chat in-world...
+ </string>
+ <string name="connected">
+ Connesso
+ </string>
+ <string name="unavailable">
+ Il voice non è disponibile nel posto dove ti trovi ora
+ </string>
+ <string name="hang_up">
+ Disconnesso dalla Voice Chat in-world
+ </string>
+ <string name="reconnect_nearby">
+ Sarai riconnesso alla chat vocale nei dintorni
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ A &apos;[OBJECTNAME]&apos;, un oggetto di proprietà di &apos;[OWNERNAME]&apos;, situato in [REGIONNAME] [REGIONPOS], è stato concesso il permesso di: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ A &apos;[OBJECTNAME]&apos;, un oggetto di proprietà di &apos;[OWNERNAME]&apos;, situato in [REGIONNAME] [REGIONPOS], è stato negato il permesso di: [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Se consenti l&apos;accesso al tuo account, consentirai anche all&apos;oggetto di:
+ </string>
+ <string name="ScriptTakeMoney">
+ Prendere dollari Linden (L$) da te
+ </string>
+ <string name="ActOnControlInputs">
+ Agire sul tuo controllo degli input
+ </string>
+ <string name="RemapControlInputs">
+ Rimappare il tuo controllo degli input
+ </string>
+ <string name="AnimateYourAvatar">
+ Animare il tuo avatar
+ </string>
+ <string name="AttachToYourAvatar">
+ Far indossare al tuo avatar
+ </string>
+ <string name="ReleaseOwnership">
+ Rilasciare la propietà è far diventare pubblico.
+ </string>
+ <string name="LinkAndDelink">
+ Collegare e scollegare dagli altri oggetti
+ </string>
+ <string name="AddAndRemoveJoints">
+ Aggiungere e rimuovere le giunzioni insieme con gli altri oggetti
+ </string>
+ <string name="ChangePermissions">
+ Cambiare i permessi
+ </string>
+ <string name="TrackYourCamera">
+ Tracciare la fotocamera
+ </string>
+ <string name="ControlYourCamera">
+ Controllare la tua fotocamera
+ </string>
+ <string name="TeleportYourAgent">
+ Teleportarti
+ </string>
+ <string name="SIM_ACCESS_PG">
+ Generale
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Moderato
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adulti
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Offline
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Sconosciuto
+ </string>
+ <string name="land_type_unknown">
+ (sconosciuto)
+ </string>
+ <string name="Estate / Full Region">
+ Proprietà immobiliare / Regione completa
+ </string>
+ <string name="Estate / Homestead">
+ Proprietà immobiliare / Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Continente / Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Continente / Regione completa
+ </string>
+ <string name="all_files">
+ Tutti i file
+ </string>
+ <string name="sound_files">
+ Suoni
+ </string>
+ <string name="animation_files">
+ Animazioni
+ </string>
+ <string name="image_files">
+ Immagini
+ </string>
+ <string name="save_file_verb">
+ Salva
+ </string>
+ <string name="load_file_verb">
+ Carica
+ </string>
+ <string name="targa_image_files">
+ Immagini Targa
+ </string>
+ <string name="bitmap_image_files">
+ Immagini Bitmap
+ </string>
+ <string name="avi_movie_file">
+ File video AVI
+ </string>
+ <string name="xaf_animation_file">
+ File animazione XAF
+ </string>
+ <string name="xml_file">
+ File XML
+ </string>
+ <string name="raw_file">
+ File RAW
+ </string>
+ <string name="compressed_image_files">
+ Immagini compresse
+ </string>
+ <string name="load_files">
+ Carica i file
+ </string>
+ <string name="choose_the_directory">
+ Scegli la cartella
+ </string>
+ <string name="script_files">
+ Script
+ </string>
+ <string name="dictionary_files">
+ Dizionari
+ </string>
+ <string name="AvatarSetNotAway">
+ Imposta come non assente
+ </string>
+ <string name="AvatarSetAway">
+ Imposta come assente
+ </string>
+ <string name="AvatarSetNotBusy">
+ Imposta come non occupato
+ </string>
+ <string name="AvatarSetBusy">
+ Imposta come occupato
+ </string>
+ <string name="shape">
+ Figura corporea
+ </string>
+ <string name="skin">
+ Pelle
+ </string>
+ <string name="hair">
+ Capigliature
+ </string>
+ <string name="eyes">
+ Occhi
+ </string>
+ <string name="shirt">
+ Camicia
+ </string>
+ <string name="pants">
+ Pantaloni
+ </string>
+ <string name="shoes">
+ Scarpe
+ </string>
+ <string name="socks">
+ Calzini
+ </string>
+ <string name="jacket">
+ Giacca
+ </string>
+ <string name="gloves">
+ Guanti
+ </string>
+ <string name="undershirt">
+ Maglietta intima
+ </string>
+ <string name="underpants">
+ Slip
+ </string>
+ <string name="skirt">
+ Gonna
+ </string>
+ <string name="alpha">
+ Alfa (Trasparenza)
+ </string>
+ <string name="tattoo">
+ Tatuaggio
+ </string>
+ <string name="physics">
+ Fisica
+ </string>
+ <string name="invalid">
+ non valido
+ </string>
+ <string name="none">
+ nessuno
+ </string>
+ <string name="shirt_not_worn">
+ Camicia non indossata
+ </string>
+ <string name="pants_not_worn">
+ Pantaloni non indossati
+ </string>
+ <string name="shoes_not_worn">
+ Scarpe non indossate
+ </string>
+ <string name="socks_not_worn">
+ Calzini non indossati
+ </string>
+ <string name="jacket_not_worn">
+ Giacca non indossata
+ </string>
+ <string name="gloves_not_worn">
+ Guanti non indossati
+ </string>
+ <string name="undershirt_not_worn">
+ Maglietta intima non indossata
+ </string>
+ <string name="underpants_not_worn">
+ Slip non indossati
+ </string>
+ <string name="skirt_not_worn">
+ Gonna non indossata
+ </string>
+ <string name="alpha_not_worn">
+ Alpha non portato
+ </string>
+ <string name="tattoo_not_worn">
+ Tatuaggio non portato
+ </string>
+ <string name="physics_not_worn">
+ Fisica non indossata
+ </string>
+ <string name="invalid_not_worn">
+ non valido
+ </string>
+ <string name="create_new_shape">
+ Crea nuova figura corporea
+ </string>
+ <string name="create_new_skin">
+ Crea nuova pelle
+ </string>
+ <string name="create_new_hair">
+ Crea nuovi capelli
+ </string>
+ <string name="create_new_eyes">
+ Crea nuovi occhi
+ </string>
+ <string name="create_new_shirt">
+ Crea nuova camicia
+ </string>
+ <string name="create_new_pants">
+ Crea nuovi pantaloni
+ </string>
+ <string name="create_new_shoes">
+ Crea nuove scarpe
+ </string>
+ <string name="create_new_socks">
+ Crea nuove calze
+ </string>
+ <string name="create_new_jacket">
+ Crea nuova giacca
+ </string>
+ <string name="create_new_gloves">
+ Crea nuovi guanti
+ </string>
+ <string name="create_new_undershirt">
+ Crea nuova maglietta intima
+ </string>
+ <string name="create_new_underpants">
+ Crea nuovi slip
+ </string>
+ <string name="create_new_skirt">
+ Crea nuova gonna
+ </string>
+ <string name="create_new_alpha">
+ Crea nuovo Alpha
+ </string>
+ <string name="create_new_tattoo">
+ Crea un nuovo tatuaggio
+ </string>
+ <string name="create_new_physics">
+ Crea nuova fisica
+ </string>
+ <string name="create_new_invalid">
+ non valido
+ </string>
+ <string name="NewWearable">
+ Nuovo [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Avanti
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Avviso di gruppo
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Avvisi di gruppo
+ </string>
+ <string name="GroupNotifySentBy">
+ Inviato da
+ </string>
+ <string name="GroupNotifyAttached">
+ Allegato:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Visualizza gli avvisi precedenti o scegli qui di non riceverne.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Apri l&apos;allegato
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Salva l&apos;allegato
+ </string>
+ <string name="TeleportOffer">
+ Offerta di Teleport
+ </string>
+ <string name="StartUpNotifications">
+ Mentre eri assente sono arrivate nuove notifiche...
+ </string>
+ <string name="OverflowInfoChannelString">
+ Hai ancora [%d] notifiche
+ </string>
+ <string name="BodyPartsRightArm">
+ Braccio destro
+ </string>
+ <string name="BodyPartsHead">
+ Testa
+ </string>
+ <string name="BodyPartsLeftArm">
+ Braccio sinistro
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Gamba sinistra
+ </string>
+ <string name="BodyPartsTorso">
+ Torace
+ </string>
+ <string name="BodyPartsRightLeg">
+ Gamba destra
+ </string>
+ <string name="GraphicsQualityLow">
+ Basso
+ </string>
+ <string name="GraphicsQualityMid">
+ Medio
+ </string>
+ <string name="GraphicsQualityHigh">
+ Alto
+ </string>
+ <string name="LeaveMouselook">
+ Premi ESC per tornare in visualizzazione normale
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Non riesci a trovare quello che cerchi? Prova [secondlife:///app/search/all/[SEARCH_TERM] Cerca].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Non riesci a trovare quello che cerchi? Prova [secondlife:///app/search/places/[SEARCH_TERM] Cerca].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Trascina qui un punto di riferimento per aggiungerlo ai Preferiti.
+ </string>
+ <string name="InventoryNoTexture">
+ Non hai una copia di questa texture nel tuo inventario
+ </string>
+ <string name="InventoryInboxNoItems">
+ Gli acquissti dal mercato verranno mostrati qui. Potrai quindi trascinarli nel tuo inventario per usarli.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Chiunque può vendere oggetti nel Marketplace.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ Per diventare un venditore, devi [[MARKETPLACE_CREATE_STORE_URL] creare un negozio nel Marketplace].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ La tua casella in uscita è vuota.
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Trascina le cartelle in questa area e clicca su &quot;Invia a Marketplace&quot; per metterle in vendita su [[MARKETPLACE_DASHBOARD_URL] Marketplace].
+ </string>
+ <string name="Marketplace Error None">
+ Nessun errore
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Errore: Prima di inviare elementi al Marketplace devi essere impostato come rivenditore (gratis).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Errore: questa cartella non include alcun contenuto.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l&apos;accesso al sito di Marketplace e riduci il numero di oggetti non associati.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Errore: questo elemento contiene troppi oggetti. Per risolvere questo problema, inserisci più oggetti insieme in una scatola per ridurre a meno di 200 il numero totale di oggetti.
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Errore: questo elemento contiene troppi livelli di cartelle nidificate. Riorganizzalo per ottenere un massimo di 3 livelli di cartelle nidificate.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Errore: Questo elemento non può essere venduto nel Marketplace.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Errore: problema con questo elemento. Riprova più tardi.
+ </string>
+ <string name="Open landmarks">
+ Apri luoghi di riferimento
+ </string>
+ <string name="no_transfer" value="(nessun trasferimento)"/>
+ <string name="no_modify" value="(nessuna modifica)"/>
+ <string name="no_copy" value="(nessuna copia)"/>
+ <string name="worn" value="(indossato)"/>
+ <string name="link" value="(link)"/>
+ <string name="broken_link" value="(broken_link)&quot;"/>
+ <string name="LoadingContents">
+ Caricamento del contenuto...
+ </string>
+ <string name="NoContents">
+ Nessun contenuto
+ </string>
+ <string name="WornOnAttachmentPoint" value="(indossato su [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (attivo)"/>
+ <string name="Chat Message" value="Chat:"/>
+ <string name="Sound" value="Suono :"/>
+ <string name="Wait" value="--- Attendi :"/>
+ <string name="AnimFlagStop" value="Ferma l&apos;animazione :"/>
+ <string name="AnimFlagStart" value="Inizia l&apos;animazione :"/>
+ <string name="Wave" value="Saluta con la mano"/>
+ <string name="GestureActionNone" value="Nessuna"/>
+ <string name="HelloAvatar" value="Ciao, avatar!"/>
+ <string name="ViewAllGestures" value="Visualizza tutto &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Altre &gt;&gt;"/>
+ <string name="Animations" value="Animazioni,"/>
+ <string name="Calling Cards" value="Biglietti da visita,"/>
+ <string name="Clothing" value="Vestiti,"/>
+ <string name="Gestures" value="Gesture,"/>
+ <string name="Landmarks" value="Punti di riferimento,"/>
+ <string name="Notecards" value="Biglietti,"/>
+ <string name="Objects" value="Oggetti,"/>
+ <string name="Scripts" value="Script,"/>
+ <string name="Sounds" value="Suoni,"/>
+ <string name="Textures" value="Texture,"/>
+ <string name="Snapshots" value="Fotografie,"/>
+ <string name="No Filters" value="No"/>
+ <string name="Since Logoff" value="- Dall&apos;uscita"/>
+ <string name="InvFolder My Inventory">
+ Il mio inventario
+ </string>
+ <string name="InvFolder Library">
+ Libreria
+ </string>
+ <string name="InvFolder Textures">
+ Texture
+ </string>
+ <string name="InvFolder Sounds">
+ Suoni
+ </string>
+ <string name="InvFolder Calling Cards">
+ Biglietti da visita
+ </string>
+ <string name="InvFolder Landmarks">
+ Punti di riferimento
+ </string>
+ <string name="InvFolder Scripts">
+ Script
+ </string>
+ <string name="InvFolder Clothing">
+ Vestiario
+ </string>
+ <string name="InvFolder Objects">
+ Oggetti
+ </string>
+ <string name="InvFolder Notecards">
+ Biglietti
+ </string>
+ <string name="InvFolder New Folder">
+ Nuova cartella
+ </string>
+ <string name="InvFolder Inventory">
+ Inventario
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Immagini non compresse
+ </string>
+ <string name="InvFolder Body Parts">
+ Parti del corpo
+ </string>
+ <string name="InvFolder Trash">
+ Cestino
+ </string>
+ <string name="InvFolder Photo Album">
+ Album fotografico
+ </string>
+ <string name="InvFolder Lost And Found">
+ Oggetti smarriti
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Suoni non compressi
+ </string>
+ <string name="InvFolder Animations">
+ Animazioni
+ </string>
+ <string name="InvFolder Gestures">
+ Gesture
+ </string>
+ <string name="InvFolder Favorite">
+ I miei preferiti
+ </string>
+ <string name="InvFolder favorite">
+ I miei preferiti
+ </string>
+ <string name="InvFolder Current Outfit">
+ Abbigliamento attuale
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Vestiario iniziale
+ </string>
+ <string name="InvFolder My Outfits">
+ Il mio vestiario
+ </string>
+ <string name="InvFolder Accessories">
+ Accessori
+ </string>
+ <string name="InvFolder Meshes">
+ Reticoli
+ </string>
+ <string name="InvFolder Friends">
+ Amici
+ </string>
+ <string name="InvFolder All">
+ Tutto
+ </string>
+ <string name="no_attachments">
+ Nessun allegato indossato
+ </string>
+ <string name="Attachments remain">
+ Allegati ([COUNT] spazi restanti)
+ </string>
+ <string name="Buy">
+ Acquista
+ </string>
+ <string name="BuyforL$">
+ Acquista per L$
+ </string>
+ <string name="Stone">
+ Pietra
+ </string>
+ <string name="Metal">
+ Metallo
+ </string>
+ <string name="Glass">
+ Vetro
+ </string>
+ <string name="Wood">
+ Legno
+ </string>
+ <string name="Flesh">
+ Carne
+ </string>
+ <string name="Plastic">
+ Plastica
+ </string>
+ <string name="Rubber">
+ Gomma
+ </string>
+ <string name="Light">
+ Luce
+ </string>
+ <string name="KBShift">
+ Maiusc
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Petto
+ </string>
+ <string name="Skull">
+ Cranio
+ </string>
+ <string name="Left Shoulder">
+ Spalla sinistra
+ </string>
+ <string name="Right Shoulder">
+ Spalla destra
+ </string>
+ <string name="Left Hand">
+ Mano sinistra
+ </string>
+ <string name="Right Hand">
+ Mano destra
+ </string>
+ <string name="Left Foot">
+ Piede sinisto
+ </string>
+ <string name="Right Foot">
+ Piede destro
+ </string>
+ <string name="Spine">
+ Spina dorsale
+ </string>
+ <string name="Pelvis">
+ Pelvi
+ </string>
+ <string name="Mouth">
+ Bocca
+ </string>
+ <string name="Chin">
+ Mento
+ </string>
+ <string name="Left Ear">
+ Orecchio sinistro
+ </string>
+ <string name="Right Ear">
+ Orecchio destro
+ </string>
+ <string name="Left Eyeball">
+ Bulbo sinistro
+ </string>
+ <string name="Right Eyeball">
+ Bulbo destro
+ </string>
+ <string name="Nose">
+ Naso
+ </string>
+ <string name="R Upper Arm">
+ Avambraccio destro
+ </string>
+ <string name="R Forearm">
+ Braccio destro
+ </string>
+ <string name="L Upper Arm">
+ Avambraccio sinistro
+ </string>
+ <string name="L Forearm">
+ Braccio sinistro
+ </string>
+ <string name="Right Hip">
+ Anca destra
+ </string>
+ <string name="R Upper Leg">
+ Coscia destra
+ </string>
+ <string name="R Lower Leg">
+ Gamba destra
+ </string>
+ <string name="Left Hip">
+ Anca sinista
+ </string>
+ <string name="L Upper Leg">
+ Coscia sinistra
+ </string>
+ <string name="L Lower Leg">
+ Gamba sinistra
+ </string>
+ <string name="Stomach">
+ Stomaco
+ </string>
+ <string name="Left Pec">
+ Petto sinistro
+ </string>
+ <string name="Right Pec">
+ Petto destro
+ </string>
+ <string name="Neck">
+ Collo
+ </string>
+ <string name="Avatar Center">
+ Centro avatar
+ </string>
+ <string name="Invalid Attachment">
+ Punto di collegamento non valido
+ </string>
+ <string name="YearsMonthsOld">
+ Nato da [AGEYEARS] [AGEMONTHS]
+ </string>
+ <string name="YearsOld">
+ Nato da [AGEYEARS]
+ </string>
+ <string name="MonthsOld">
+ Nato da [AGEMONTHS]
+ </string>
+ <string name="WeeksOld">
+ Nato da [AGEWEEKS]
+ </string>
+ <string name="DaysOld">
+ Nato da [AGEDAYS]
+ </string>
+ <string name="TodayOld">
+ Iscritto oggi
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] anno
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] anni
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] anni
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] mese
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] mesi
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] mesi
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] settimana
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] settimane
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] settimane
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] giorno
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] giorni
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] giorni
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] iscritto
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] iscritti
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] iscritti
+ </string>
+ <string name="AcctTypeResident">
+ Residente
+ </string>
+ <string name="AcctTypeTrial">
+ In prova
+ </string>
+ <string name="AcctTypeCharterMember">
+ Socio onorario
+ </string>
+ <string name="AcctTypeEmployee">
+ Dipendente Linden Lab
+ </string>
+ <string name="PaymentInfoUsed">
+ Informazioni di pagamento usate
+ </string>
+ <string name="PaymentInfoOnFile">
+ Informazioni di pagamento registrate
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Nessuna informazione di pagamento disponibile
+ </string>
+ <string name="AgeVerified">
+ Età verificata
+ </string>
+ <string name="NotAgeVerified">
+ Età non verificata
+ </string>
+ <string name="Center 2">
+ Centro 2
+ </string>
+ <string name="Top Right">
+ In alto a destra
+ </string>
+ <string name="Top">
+ in alto
+ </string>
+ <string name="Top Left">
+ In alto a sinistra
+ </string>
+ <string name="Center">
+ Al centro
+ </string>
+ <string name="Bottom Left">
+ In basso a sinistra
+ </string>
+ <string name="Bottom">
+ In basso
+ </string>
+ <string name="Bottom Right">
+ In basso a destra
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Scaricato, in compilazione
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Script non trovato sul server.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Problema nel download
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Permessi insufficenti per scaricare lo script.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Permessi insufficenti per
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Errore di dowload sconosciuto
+ </string>
+ <string name="CompileQueueTitle">
+ Avanzamento ricompilazione
+ </string>
+ <string name="CompileQueueStart">
+ ricompila
+ </string>
+ <string name="ResetQueueTitle">
+ Azzera avanzamento
+ </string>
+ <string name="ResetQueueStart">
+ azzera
+ </string>
+ <string name="RunQueueTitle">
+ Attiva avanzamento
+ </string>
+ <string name="RunQueueStart">
+ attiva
+ </string>
+ <string name="NotRunQueueTitle">
+ Disattiva avanzamento
+ </string>
+ <string name="NotRunQueueStart">
+ disattiva
+ </string>
+ <string name="CompileSuccessful">
+ Compilazione riuscita!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Compilazione riuscita, in salvataggio...
+ </string>
+ <string name="SaveComplete">
+ Salvataggio completato.
+ </string>
+ <string name="ObjectOutOfRange">
+ Script (oggetto fuori portata)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Oggetto [OBJECT] di proprietà di [OWNER]
+ </string>
+ <string name="GroupsNone">
+ nessuno
+ </string>
+ <string name="Group" value="(gruppo)"/>
+ <string name="Unknown">
+ (Sconosciuto)
+ </string>
+ <string name="SummaryForTheWeek" value="Riassunto della settimana, partendo dal "/>
+ <string name="NextStipendDay" value=". Il prossimo giorno di stipendio è "/>
+ <string name="GroupPlanningDate">
+ [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value="Gruppo Dividendi individuali"/>
+ <string name="GroupColumn" value="Gruppo"/>
+ <string name="Balance">
+ Saldo
+ </string>
+ <string name="Credits">
+ Ringraziamenti
+ </string>
+ <string name="Debits">
+ Debiti
+ </string>
+ <string name="Total">
+ Totale
+ </string>
+ <string name="NoGroupDataFound">
+ Nessun dato trovato per questo gruppo
+ </string>
+ <string name="IMParentEstate">
+ Proprietà principale
+ </string>
+ <string name="IMMainland">
+ continente
+ </string>
+ <string name="IMTeen">
+ teen
+ </string>
+ <string name="Anyone">
+ chiunque
+ </string>
+ <string name="RegionInfoError">
+ errore
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ tutte le proprietà immobiliari di [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ tutte le tue proprietà immobiliari
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ tutte le proprietà immobiliari che gestisci per conto di [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Residenti consentiti: ([ALLOWEDAGENTS], massimo [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Gruppi ammessi: ([ALLOWEDGROUPS], massimo [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Memoria dello script del lotto
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Lotti in elenco: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Memoria utilizzata: [COUNT] kb di [MAX] kb; [AVAILABLE] kb disponibili
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Memoria utilizzata: [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ URL degli script lotti
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URL utilizzati: [COUNT] di [MAX]; [AVAILABLE] disponibili
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ URL utilizzati: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Errore nella richiesta di informazioni
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Nessun lotto selezionato
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Errore: le informazioni sullo script sono disponibili solo nella tua regione attuale
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Recupero informazioni in corso...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Non hai il permesso di visionare questo lotto
+ </string>
+ <string name="SITTING_ON">
+ Seduto su
+ </string>
+ <string name="ATTACH_CHEST">
+ Petto
+ </string>
+ <string name="ATTACH_HEAD">
+ Testa
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Spalla sinistra
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Spalla destra
+ </string>
+ <string name="ATTACH_LHAND">
+ Mano sinistra
+ </string>
+ <string name="ATTACH_RHAND">
+ Mano destra
+ </string>
+ <string name="ATTACH_LFOOT">
+ Piede sinisto
+ </string>
+ <string name="ATTACH_RFOOT">
+ Piede destro
+ </string>
+ <string name="ATTACH_BACK">
+ Indietro
+ </string>
+ <string name="ATTACH_PELVIS">
+ Pelvi
+ </string>
+ <string name="ATTACH_MOUTH">
+ Bocca
+ </string>
+ <string name="ATTACH_CHIN">
+ Mento
+ </string>
+ <string name="ATTACH_LEAR">
+ Orecchio sinistro
+ </string>
+ <string name="ATTACH_REAR">
+ Orecchio destro
+ </string>
+ <string name="ATTACH_LEYE">
+ Occhio sinistro
+ </string>
+ <string name="ATTACH_REYE">
+ Occhio destro
+ </string>
+ <string name="ATTACH_NOSE">
+ Naso
+ </string>
+ <string name="ATTACH_RUARM">
+ Braccio destro
+ </string>
+ <string name="ATTACH_RLARM">
+ Avambraccio destro
+ </string>
+ <string name="ATTACH_LUARM">
+ Braccio sinistro
+ </string>
+ <string name="ATTACH_LLARM">
+ Avambraccio sinistro
+ </string>
+ <string name="ATTACH_RHIP">
+ Anca destra
+ </string>
+ <string name="ATTACH_RULEG">
+ Coscia destra
+ </string>
+ <string name="ATTACH_RLLEG">
+ Coscia destra
+ </string>
+ <string name="ATTACH_LHIP">
+ Anca sinista
+ </string>
+ <string name="ATTACH_LULEG">
+ Coscia sinistra
+ </string>
+ <string name="ATTACH_LLLEG">
+ Polpaccio sinistro
+ </string>
+ <string name="ATTACH_BELLY">
+ Addome
+ </string>
+ <string name="ATTACH_RPEC">
+ Petto destro
+ </string>
+ <string name="ATTACH_LPEC">
+ Petto sinistro
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD in centro 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD alto a destra
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD alto in centro
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD alto a sinistra
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD in centro 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD basso a sinistra
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD basso
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD basso a destra
+ </string>
+ <string name="CursorPos">
+ Riga [LINE], Colonna [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] trovato/i
+ </string>
+ <string name="PanelContentsTooltip">
+ Contenuto dell&apos;oggetto
+ </string>
+ <string name="PanelContentsNewScript">
+ Nuovo script
+ </string>
+ <string name="BusyModeResponseDefault">
+ Il residente al quale hai inviato un messaggio è in modalità &apos;occupato&apos;, ovvero ha chiesto di non essere disturbato. Il tuo messaggio comparirà nel suo pannello IM, dove potrà essere letto in un secondo momento.
+ </string>
+ <string name="MuteByName">
+ (In base al nome)
+ </string>
+ <string name="MuteAgent">
+ (Residente)
+ </string>
+ <string name="MuteObject">
+ (Oggetto)
+ </string>
+ <string name="MuteGroup">
+ (Gruppo)
+ </string>
+ <string name="MuteExternal">
+ (esterno)
+ </string>
+ <string name="RegionNoCovenant">
+ Non esiste alcun regolamento per questa proprietà.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Non esiste alcun regolamento per questa proprietà. Il terreno di questa proprietà è messo in vendita dal proprietario, non dalla Linden Lab. Contatta il proprietario del terreno per i dettagli della vendita.
+ </string>
+ <string name="covenant_last_modified" value="Ultima modifica: "/>
+ <string name="none_text" value="(nessuno)"/>
+ <string name="never_text" value="(mai)"/>
+ <string name="GroupOwned">
+ Di proprietà di un gruppo
+ </string>
+ <string name="Public">
+ Pubblica
+ </string>
+ <string name="LocalSettings">
+ Impostazioni locali
+ </string>
+ <string name="RegionSettings">
+ Impostazioni regione
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Clicca: [TELEPORT] teleport, [MAP] mappa, [PROFILE] profilo
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (si aggiornerà dopo la pubblicazione)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Non hai creato luoghi preferiti né inserzioni. Clicca il pulsante + qui sotto per creare un luogo preferito o un&apos;inserzione.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ L&apos;utente non ha luoghi preferiti né inserzioni
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Caricamento in corso...
+ </string>
+ <string name="MultiPreviewTitle">
+ Anteprima
+ </string>
+ <string name="MultiPropertiesTitle">
+ Beni immobiliari
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Un oggetto denominato
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ di proprietà del gruppo
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ di proprietà di un gruppo sconosciuto
+ </string>
+ <string name="InvOfferOwnedBy">
+ di proprietà di
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ di proprietà di un utente sconosciuto
+ </string>
+ <string name="InvOfferGaveYou">
+ Ti ha offerto
+ </string>
+ <string name="InvOfferDecline">
+ Non hai accettato [DESC] da &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Totale
+ </string>
+ <string name="GroupMoneyBought">
+ comprato
+ </string>
+ <string name="GroupMoneyPaidYou">
+ ti ha pagato
+ </string>
+ <string name="GroupMoneyPaidInto">
+ ha pagato
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ ha comprato il pass
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ pagato la tassa per l&apos;evento
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ pagato il premio per l&apos;evento
+ </string>
+ <string name="GroupMoneyBalance">
+ Saldo
+ </string>
+ <string name="GroupMoneyCredits">
+ Ringraziamenti
+ </string>
+ <string name="GroupMoneyDebits">
+ Debiti
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ Contenuto
+ </string>
+ <string name="AcquiredItems">
+ Oggetti acquisiti
+ </string>
+ <string name="Cancel">
+ Annulla
+ </string>
+ <string name="UploadingCosts">
+ Il caricamento di [NAME] costa L$ [AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ L&apos;acquisto di [NAME] costa L$ [AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ Estensione del file sconosciuta [.%s]
+Tipi conosciuti .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
+ </string>
+ <string name="MuteObject2">
+ Blocca
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Aggiungi punto di riferimento...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Modifica punto di riferimento...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ File salvato
+ </string>
+ <string name="Receiving">
+ In ricezione
+ </string>
+ <string name="AM">
+ antemeridiane
+ </string>
+ <string name="PM">
+ pomeridiane
+ </string>
+ <string name="PST">
+ Ora Pacifico
+ </string>
+ <string name="PDT">
+ Ora legale Pacifico
+ </string>
+ <string name="Direction_Forward">
+ Avanti
+ </string>
+ <string name="Direction_Left">
+ Sinistra
+ </string>
+ <string name="Direction_Right">
+ Destra
+ </string>
+ <string name="Direction_Back">
+ Indietro
+ </string>
+ <string name="Direction_North">
+ Nord
+ </string>
+ <string name="Direction_South">
+ Sud
+ </string>
+ <string name="Direction_West">
+ Ovest
+ </string>
+ <string name="Direction_East">
+ Est
+ </string>
+ <string name="Direction_Up">
+ Su
+ </string>
+ <string name="Direction_Down">
+ Giù
+ </string>
+ <string name="Any Category">
+ Qualsiasi categoria
+ </string>
+ <string name="Shopping">
+ Acquisti
+ </string>
+ <string name="Land Rental">
+ Affitto terreno
+ </string>
+ <string name="Property Rental">
+ Affitto proprietà
+ </string>
+ <string name="Special Attraction">
+ Attrazioni speciali
+ </string>
+ <string name="New Products">
+ Nuovi prodotti
+ </string>
+ <string name="Employment">
+ Lavoro
+ </string>
+ <string name="Wanted">
+ Cercasi
+ </string>
+ <string name="Service">
+ Servizio
+ </string>
+ <string name="Personal">
+ Personale
+ </string>
+ <string name="None">
+ Nessuno
+ </string>
+ <string name="Linden Location">
+ Luogo dei Linden
+ </string>
+ <string name="Adult">
+ Adult
+ </string>
+ <string name="Arts&amp;Culture">
+ Arte &amp; Cultura
+ </string>
+ <string name="Business">
+ Affari
+ </string>
+ <string name="Educational">
+ Educazione
+ </string>
+ <string name="Gaming">
+ Gioco
+ </string>
+ <string name="Hangout">
+ Divertimento
+ </string>
+ <string name="Newcomer Friendly">
+ Accoglienza nuovi residenti
+ </string>
+ <string name="Parks&amp;Nature">
+ Parchi &amp; Natura
+ </string>
+ <string name="Residential">
+ Residenziale
+ </string>
+ <string name="Stage">
+ Fase
+ </string>
+ <string name="Other">
+ Altro
+ </string>
+ <string name="Rental">
+ Affitto
+ </string>
+ <string name="Any">
+ Tutti
+ </string>
+ <string name="You">
+ Tu
+ </string>
+ <string name="Multiple Media">
+ Più supporti
+ </string>
+ <string name="Play Media">
+ Riproduci/Pausa supporto
+ </string>
+ <string name="MBCmdLineError">
+ Un errore è stato riscontrato analizzando la linea di comando.
+Per informazioni: http://wiki.secondlife.com/wiki/Client_parameters
+Errore:
+ </string>
+ <string name="MBCmdLineUsg">
+ Uso linea di comando del programma [APP_NAME] :
+ </string>
+ <string name="MBUnableToAccessFile">
+ Il programma [APP_NAME] non è in grado di accedere ad un file necessario.
+
+Potrebbe darsi che tu abbia copie multiple attivate o che il tuo sistema reputi erroneamente che il file sia già aperto.
+Se il problema persiste, riavvia il computer e riprova.
+Se il problema continua ancora, dovresti completamente disinstallare l&apos;applicazione [APP_NAME] e reinstallarla.
+ </string>
+ <string name="MBFatalError">
+ Errore critico
+ </string>
+ <string name="MBRequiresAltiVec">
+ Il programma [APP_NAME] richiede un processore con AltiVec (G4 o superiore).
+ </string>
+ <string name="MBAlreadyRunning">
+ Il programma [APP_NAME] è già attivo.
+Controlla che il programma non sia minimizzato nella tua barra degli strumenti.
+Se il messaggio persiste, riavvia il computer.
+ </string>
+ <string name="MBFrozenCrashed">
+ Sembra che [APP_NAME] si sia bloccata o interrotta nella sessione precedente.
+Vuoi mandare un crash report?
+ </string>
+ <string name="MBAlert">
+ Avviso
+ </string>
+ <string name="MBNoDirectX">
+ Il programmma [APP_NAME] non riesce a trovare una DirectX 9.0b o superiore.
+[APP_NAME] usa DirectX per rilevare hardware e/o i driver non aggiornati che possono causare problemi di stabilità, scarsa performance e interruzioni. Benché tu possa avviare il programma [APP_NAME] senza di esse, consigliamo caldamente l&apos;esecuzione con DirectX 9.0b.
+
+Vuoi continuare?
+ </string>
+ <string name="MBWarning">
+ Attenzione
+ </string>
+ <string name="MBNoAutoUpdate">
+ L&apos;aggiornamento automatico non è stato ancora realizzato per Linux.
+Consigliamo di scaricare l&apos;ultima versione direttamente da www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass non riuscito
+ </string>
+ <string name="MBError">
+ Errore
+ </string>
+ <string name="MBFullScreenErr">
+ Impossibile visualizzare a schermo intero con risoluzione [WIDTH] x [HEIGHT].
+Visualizzazione corrente in modalità finestra.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Errore di arresto durante il tentativo di chiusura della finestra (DestroyWindow() non riuscito)
+ </string>
+ <string name="MBShutdownErr">
+ Errore di arresto
+ </string>
+ <string name="MBDevContextErr">
+ Impossibile caricare i driver GL
+ </string>
+ <string name="MBPixelFmtErr">
+ Impossibile trovare un formato pixel adatto
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Impossibile ottenere una descrizione del formato pixel
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] richiede True Color (32 bit) per funzionare.
+Vai alle impostazioni dello schermo del tuo computer e imposta il colore in modalità 32 bit.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] non funziona poichè è impossibile trovare un canale alpha a 8 bit. Questo problema normalmente deriva dai driver della scheda video.
+Assicurati di avere installato i driver della scheda video più recenti.
+Assicurati anche che il monitor sia impostato a True Color (32 bit) nel Pannello di controllo &gt; Schermo &gt; Impostazioni.
+Se il messaggio persiste, contatta [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Impossibile impostare il formato pixel
+ </string>
+ <string name="MBGLContextErr">
+ Impossibile creare il GL rendering
+ </string>
+ <string name="MBGLContextActErr">
+ Impossibile attivare il GL rendering
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] Non riesce ad avviarsi perchè i driver della tua scheda video non sono stati installati correttamente, non sono aggiornati, o sono per un hardware non supportato. Assicurati di avere i driver della scheda video più recenti e anche se li hai installati, prova a installarli di nuovo.
+
+Se il messaggio persiste, contatta [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Barba leggera
+ </string>
+ <string name="All White">
+ Tutti bianchi
+ </string>
+ <string name="Anime Eyes">
+ Occhi grandi
+ </string>
+ <string name="Arced">
+ Arcuato
+ </string>
+ <string name="Arm Length">
+ Lunghezza braccia
+ </string>
+ <string name="Attached">
+ Attaccato
+ </string>
+ <string name="Attached Earlobes">
+ Lobi attaccati
+ </string>
+ <string name="Back Fringe">
+ Frangetta all&apos;indietro
+ </string>
+ <string name="Baggy">
+ Larghi
+ </string>
+ <string name="Bangs">
+ Frange
+ </string>
+ <string name="Beady Eyes">
+ Occhi piccoli
+ </string>
+ <string name="Belly Size">
+ Punto vita
+ </string>
+ <string name="Big">
+ Grande
+ </string>
+ <string name="Big Butt">
+ Sedere grande
+ </string>
+ <string name="Big Hair Back">
+ Capigliatura grande: Indietro
+ </string>
+ <string name="Big Hair Front">
+ Capigliatura grande: anteriore
+ </string>
+ <string name="Big Hair Top">
+ Capigliatura grande: in alto
+ </string>
+ <string name="Big Head">
+ Grande testa
+ </string>
+ <string name="Big Pectorals">
+ Grandi pettorali
+ </string>
+ <string name="Big Spikes">
+ Capelli con punte
+ </string>
+ <string name="Black">
+ Nero
+ </string>
+ <string name="Blonde">
+ Biondo
+ </string>
+ <string name="Blonde Hair">
+ Capelli biondi
+ </string>
+ <string name="Blush">
+ Fard
+ </string>
+ <string name="Blush Color">
+ Colore fard
+ </string>
+ <string name="Blush Opacity">
+ Opacità fard
+ </string>
+ <string name="Body Definition">
+ Definizione muscolare
+ </string>
+ <string name="Body Fat">
+ Grasso corporeo
+ </string>
+ <string name="Body Freckles">
+ Lentiggini e nei
+ </string>
+ <string name="Body Thick">
+ Corpo più robusto
+ </string>
+ <string name="Body Thickness">
+ Robustezza del corpo
+ </string>
+ <string name="Body Thin">
+ Corpo più magro
+ </string>
+ <string name="Bow Legged">
+ Gambe arcuate
+ </string>
+ <string name="Breast Buoyancy">
+ Altezza del seno
+ </string>
+ <string name="Breast Cleavage">
+ Décolleté
+ </string>
+ <string name="Breast Size">
+ Grandezza del seno
+ </string>
+ <string name="Bridge Width">
+ Larghezza setto
+ </string>
+ <string name="Broad">
+ Largo
+ </string>
+ <string name="Brow Size">
+ Grandezza delle sopracciglia
+ </string>
+ <string name="Bug Eyes">
+ Occhi sporgenti
+ </string>
+ <string name="Bugged Eyes">
+ Occhi sporgenti
+ </string>
+ <string name="Bulbous">
+ Bulboso
+ </string>
+ <string name="Bulbous Nose">
+ Naso bulboso
+ </string>
+ <string name="Breast Physics Mass">
+ Massa seno
+ </string>
+ <string name="Breast Physics Smoothing">
+ Lisciatura seno
+ </string>
+ <string name="Breast Physics Gravity">
+ Gravità seno
+ </string>
+ <string name="Breast Physics Drag">
+ Resistenza seno
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Massimo effetto
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Elasticità
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Guadagno
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Attenuazione
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Massimo effetto
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Elasticità
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Guadagno
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Attenuazione
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Massimo effetto
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Elasticità
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Guadagno
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Attenuazione
+ </string>
+ <string name="Belly Physics Mass">
+ Massa pancia
+ </string>
+ <string name="Belly Physics Smoothing">
+ Lisciatura pancia
+ </string>
+ <string name="Belly Physics Gravity">
+ Gravità pancia
+ </string>
+ <string name="Belly Physics Drag">
+ Resistenza pancia
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Massimo effetto
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Elasticità
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Guadagno
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Attenuazione
+ </string>
+ <string name="Butt Physics Mass">
+ Massa natiche
+ </string>
+ <string name="Butt Physics Smoothing">
+ Lisciatura natiche
+ </string>
+ <string name="Butt Physics Gravity">
+ Gravità natiche
+ </string>
+ <string name="Butt Physics Drag">
+ Resistenza natiche
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Massimo effetto
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Elasticità
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Guadagno
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Attenuazione
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Massimo effetto
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Elasticità
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Guadagno
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Attenuazione
+ </string>
+ <string name="Bushy Eyebrows">
+ Sopracciglia cespugliose
+ </string>
+ <string name="Bushy Hair">
+ Capelli a cespuglio
+ </string>
+ <string name="Butt Size">
+ Grandezza del sedere
+ </string>
+ <string name="Butt Gravity">
+ Gravità natiche
+ </string>
+ <string name="bustle skirt">
+ Crinolina
+ </string>
+ <string name="no bustle">
+ Nessuna crinolina
+ </string>
+ <string name="more bustle">
+ Più crinolina
+ </string>
+ <string name="Chaplin">
+ Baffetti
+ </string>
+ <string name="Cheek Bones">
+ Zigomi
+ </string>
+ <string name="Chest Size">
+ Ampiezza del torace
+ </string>
+ <string name="Chin Angle">
+ Angolo del mento
+ </string>
+ <string name="Chin Cleft">
+ Fossetta sul mento
+ </string>
+ <string name="Chin Curtains">
+ Barba sottomento
+ </string>
+ <string name="Chin Depth">
+ Profondità mento
+ </string>
+ <string name="Chin Heavy">
+ Mento forte
+ </string>
+ <string name="Chin In">
+ Mento in dentro
+ </string>
+ <string name="Chin Out">
+ Mento sporgente
+ </string>
+ <string name="Chin-Neck">
+ Mento-collo
+ </string>
+ <string name="Clear">
+ Trasparente
+ </string>
+ <string name="Cleft">
+ Fossetta
+ </string>
+ <string name="Close Set Eyes">
+ Occhi ravvicinati
+ </string>
+ <string name="Closed">
+ Chiusa
+ </string>
+ <string name="Closed Back">
+ Chiuso dietro
+ </string>
+ <string name="Closed Front">
+ Chiuso davanti
+ </string>
+ <string name="Closed Left">
+ Chiuso sinistra
+ </string>
+ <string name="Closed Right">
+ Chiuso destra
+ </string>
+ <string name="Coin Purse">
+ Meno pronunciati
+ </string>
+ <string name="Collar Back">
+ Colletto posteriore
+ </string>
+ <string name="Collar Front">
+ Colletto anteriore
+ </string>
+ <string name="Corner Down">
+ Angolo all&apos;ingiù
+ </string>
+ <string name="Corner Up">
+ Angolo all&apos;insù
+ </string>
+ <string name="Creased">
+ Piega
+ </string>
+ <string name="Crooked Nose">
+ Naso storto
+ </string>
+ <string name="Cuff Flare">
+ Svasato con risvolto
+ </string>
+ <string name="Dark">
+ Scuro
+ </string>
+ <string name="Dark Green">
+ Verde scuro
+ </string>
+ <string name="Darker">
+ Più scuro
+ </string>
+ <string name="Deep">
+ Profondo
+ </string>
+ <string name="Default Heels">
+ Tacchi standard
+ </string>
+ <string name="Dense">
+ Folti
+ </string>
+ <string name="Double Chin">
+ Doppio mento
+ </string>
+ <string name="Downturned">
+ All&apos;ingiù
+ </string>
+ <string name="Duffle Bag">
+ Più pronunciati
+ </string>
+ <string name="Ear Angle">
+ Angolo orecchie
+ </string>
+ <string name="Ear Size">
+ Grandezza orecchie
+ </string>
+ <string name="Ear Tips">
+ Estremità orecchie
+ </string>
+ <string name="Egg Head">
+ Ovalizzazione testa
+ </string>
+ <string name="Eye Bags">
+ Occhiaie
+ </string>
+ <string name="Eye Color">
+ Colore degli occhi
+ </string>
+ <string name="Eye Depth">
+ Profondità degli occhi
+ </string>
+ <string name="Eye Lightness">
+ Luminosità degli occhi
+ </string>
+ <string name="Eye Opening">
+ Apertura degli occhi
+ </string>
+ <string name="Eye Pop">
+ Prominenza degli occhi
+ </string>
+ <string name="Eye Size">
+ Grandezza occhi
+ </string>
+ <string name="Eye Spacing">
+ Distanza occhi
+ </string>
+ <string name="Eyebrow Arc">
+ Arco delle sopracciglia
+ </string>
+ <string name="Eyebrow Density">
+ Densità delle sopracciglia
+ </string>
+ <string name="Eyebrow Height">
+ Altezza delle sopracciglia
+ </string>
+ <string name="Eyebrow Points">
+ Sopracciglia appuntite
+ </string>
+ <string name="Eyebrow Size">
+ Grandezza sopracciglia
+ </string>
+ <string name="Eyelash Length">
+ Lunghezza delle ciglia
+ </string>
+ <string name="Eyeliner">
+ Eyeliner
+ </string>
+ <string name="Eyeliner Color">
+ Colore dell&apos;eyeliner
+ </string>
+ <string name="Eyes Bugged">
+ Occhi sporgenti
+ </string>
+ <string name="Face Shear">
+ Taglio del viso
+ </string>
+ <string name="Facial Definition">
+ Definizione del viso
+ </string>
+ <string name="Far Set Eyes">
+ Occhi distanti
+ </string>
+ <string name="Fat Lips">
+ Labbra carnose
+ </string>
+ <string name="Female">
+ Femmina
+ </string>
+ <string name="Fingerless">
+ Senza dita
+ </string>
+ <string name="Fingers">
+ Dita
+ </string>
+ <string name="Flared Cuffs">
+ Risvolti svasati
+ </string>
+ <string name="Flat">
+ Piatto
+ </string>
+ <string name="Flat Butt">
+ Sedere piatto
+ </string>
+ <string name="Flat Head">
+ Testa piatta
+ </string>
+ <string name="Flat Toe">
+ Punta piatta
+ </string>
+ <string name="Foot Size">
+ Misura piede
+ </string>
+ <string name="Forehead Angle">
+ Angolo della fronte
+ </string>
+ <string name="Forehead Heavy">
+ Fronte sporgente
+ </string>
+ <string name="Freckles">
+ Lentiggini
+ </string>
+ <string name="Front Fringe">
+ Frangetta
+ </string>
+ <string name="Full Back">
+ Dietro gonfi
+ </string>
+ <string name="Full Eyeliner">
+ Eyeliner marcato
+ </string>
+ <string name="Full Front">
+ Anteriore gonfio
+ </string>
+ <string name="Full Hair Sides">
+ Lati capelli gonfi
+ </string>
+ <string name="Full Sides">
+ Lati gonfi
+ </string>
+ <string name="Glossy">
+ Lucido
+ </string>
+ <string name="Glove Fingers">
+ Dita con guanti
+ </string>
+ <string name="Glove Length">
+ Lunghezza guanti
+ </string>
+ <string name="Hair">
+ Capigliature
+ </string>
+ <string name="Hair Back">
+ Capelli: Indietro
+ </string>
+ <string name="Hair Front">
+ Capelli: anteriore
+ </string>
+ <string name="Hair Sides">
+ Capelli: lati
+ </string>
+ <string name="Hair Sweep">
+ Direzione capigliatura
+ </string>
+ <string name="Hair Thickess">
+ Foltezza
+ </string>
+ <string name="Hair Thickness">
+ Foltezza
+ </string>
+ <string name="Hair Tilt">
+ Inclinazione
+ </string>
+ <string name="Hair Tilted Left">
+ Verso sinistra
+ </string>
+ <string name="Hair Tilted Right">
+ Verso destra
+ </string>
+ <string name="Hair Volume">
+ Capelli: Volume
+ </string>
+ <string name="Hand Size">
+ Grandezza mani
+ </string>
+ <string name="Handlebars">
+ Baffi a manubrio
+ </string>
+ <string name="Head Length">
+ Lunghezza testa
+ </string>
+ <string name="Head Shape">
+ Forma della testa
+ </string>
+ <string name="Head Size">
+ Grandezza della testa
+ </string>
+ <string name="Head Stretch">
+ Allungamento testa
+ </string>
+ <string name="Heel Height">
+ Altezza tacchi
+ </string>
+ <string name="Heel Shape">
+ Forma tacchi
+ </string>
+ <string name="Height">
+ Altezza
+ </string>
+ <string name="High">
+ Alto
+ </string>
+ <string name="High Heels">
+ Tacchi alti
+ </string>
+ <string name="High Jaw">
+ Mandibola alta
+ </string>
+ <string name="High Platforms">
+ Alta
+ </string>
+ <string name="High and Tight">
+ Alto e stretto
+ </string>
+ <string name="Higher">
+ Più alto
+ </string>
+ <string name="Hip Length">
+ Altezza bacino
+ </string>
+ <string name="Hip Width">
+ Larghezza bacino
+ </string>
+ <string name="In">
+ Dentro
+ </string>
+ <string name="In Shdw Color">
+ Colore ombretto interno
+ </string>
+ <string name="In Shdw Opacity">
+ Opacità ombretto interno
+ </string>
+ <string name="Inner Eye Corner">
+ Angolo interno
+ </string>
+ <string name="Inner Eye Shadow">
+ Ombretto interno
+ </string>
+ <string name="Inner Shadow">
+ Ombretto interno
+ </string>
+ <string name="Jacket Length">
+ Lunghezza giacca
+ </string>
+ <string name="Jacket Wrinkles">
+ Grinze della giacca
+ </string>
+ <string name="Jaw Angle">
+ Angolo mandibola
+ </string>
+ <string name="Jaw Jut">
+ Prognatismo mento
+ </string>
+ <string name="Jaw Shape">
+ Forma del mento
+ </string>
+ <string name="Join">
+ Iscriviti
+ </string>
+ <string name="Jowls">
+ Guance
+ </string>
+ <string name="Knee Angle">
+ Angolo ginocchia
+ </string>
+ <string name="Knock Kneed">
+ Gambe ad X
+ </string>
+ <string name="Large">
+ Grande
+ </string>
+ <string name="Large Hands">
+ Mani grandi
+ </string>
+ <string name="Left Part">
+ Riga a sinistra
+ </string>
+ <string name="Leg Length">
+ Lunghezza gambe
+ </string>
+ <string name="Leg Muscles">
+ Muscoli gambe
+ </string>
+ <string name="Less">
+ Meno
+ </string>
+ <string name="Less Body Fat">
+ Meno grasso corporeo
+ </string>
+ <string name="Less Curtains">
+ Meno
+ </string>
+ <string name="Less Freckles">
+ Meno lentiggini
+ </string>
+ <string name="Less Full">
+ Meno piene
+ </string>
+ <string name="Less Gravity">
+ Più alto
+ </string>
+ <string name="Less Love">
+ Meno maniglie
+ </string>
+ <string name="Less Muscles">
+ Meno muscoli
+ </string>
+ <string name="Less Muscular">
+ Meno muscolari
+ </string>
+ <string name="Less Rosy">
+ Meno rosato
+ </string>
+ <string name="Less Round">
+ Meno rotondo
+ </string>
+ <string name="Less Saddle">
+ Meno a sella
+ </string>
+ <string name="Less Square">
+ Meno quadrato
+ </string>
+ <string name="Less Volume">
+ Meno volume
+ </string>
+ <string name="Less soul">
+ Meno
+ </string>
+ <string name="Lighter">
+ Più leggero
+ </string>
+ <string name="Lip Cleft">
+ Distanza fossetta labbro
+ </string>
+ <string name="Lip Cleft Depth">
+ Prof. fossetta labbro
+ </string>
+ <string name="Lip Fullness">
+ Volume labbra
+ </string>
+ <string name="Lip Pinkness">
+ Tonalità rosa labbra
+ </string>
+ <string name="Lip Ratio">
+ Proporzione labbra
+ </string>
+ <string name="Lip Thickness">
+ Carnosità labbra
+ </string>
+ <string name="Lip Width">
+ Larghezza labbra
+ </string>
+ <string name="Lipgloss">
+ Lipgloss
+ </string>
+ <string name="Lipstick">
+ Rossetto
+ </string>
+ <string name="Lipstick Color">
+ Colore rossetto
+ </string>
+ <string name="Long">
+ Lungo
+ </string>
+ <string name="Long Head">
+ Testa lunga
+ </string>
+ <string name="Long Hips">
+ Bacino alto
+ </string>
+ <string name="Long Legs">
+ Gambe lunghe
+ </string>
+ <string name="Long Neck">
+ Collo lungo
+ </string>
+ <string name="Long Pigtails">
+ Codini lunghi
+ </string>
+ <string name="Long Ponytail">
+ Codino lungo
+ </string>
+ <string name="Long Torso">
+ Torace lungo
+ </string>
+ <string name="Long arms">
+ Braccia lunghe
+ </string>
+ <string name="Loose Pants">
+ Pantaloni ampi
+ </string>
+ <string name="Loose Shirt">
+ Camicia ampia
+ </string>
+ <string name="Loose Sleeves">
+ Maniche non attillate
+ </string>
+ <string name="Love Handles">
+ Maniglie dell&apos;amore
+ </string>
+ <string name="Low">
+ Basso
+ </string>
+ <string name="Low Heels">
+ Tacchi bassi
+ </string>
+ <string name="Low Jaw">
+ Mandibola bassa
+ </string>
+ <string name="Low Platforms">
+ Bassa
+ </string>
+ <string name="Low and Loose">
+ Basso e ampio
+ </string>
+ <string name="Lower">
+ Più basso
+ </string>
+ <string name="Lower Bridge">
+ Parte bassa del setto
+ </string>
+ <string name="Lower Cheeks">
+ Guance inferiori
+ </string>
+ <string name="Male">
+ Maschio
+ </string>
+ <string name="Middle Part">
+ Riga nel mezzo
+ </string>
+ <string name="More">
+ Altro
+ </string>
+ <string name="More Blush">
+ Più fard
+ </string>
+ <string name="More Body Fat">
+ Più grasso corporeo
+ </string>
+ <string name="More Curtains">
+ Più
+ </string>
+ <string name="More Eyeshadow">
+ Più ombretto
+ </string>
+ <string name="More Freckles">
+ Più lentiggini
+ </string>
+ <string name="More Full">
+ Più piene
+ </string>
+ <string name="More Gravity">
+ Più calato
+ </string>
+ <string name="More Lipstick">
+ Più rossetto
+ </string>
+ <string name="More Love">
+ Più maniglie
+ </string>
+ <string name="More Lower Lip">
+ Labbro inf. pronunciato
+ </string>
+ <string name="More Muscles">
+ Più muscoli
+ </string>
+ <string name="More Muscular">
+ Più muscolatura
+ </string>
+ <string name="More Rosy">
+ Più rosato
+ </string>
+ <string name="More Round">
+ Più rotondo
+ </string>
+ <string name="More Saddle">
+ Più a sella
+ </string>
+ <string name="More Sloped">
+ Più orizzontale
+ </string>
+ <string name="More Square">
+ Più quadrato
+ </string>
+ <string name="More Upper Lip">
+ Labbro sup. pronunciato
+ </string>
+ <string name="More Vertical">
+ Più verticale
+ </string>
+ <string name="More Volume">
+ Più volume
+ </string>
+ <string name="More soul">
+ Più
+ </string>
+ <string name="Moustache">
+ Baffi
+ </string>
+ <string name="Mouth Corner">
+ Angolo della bocca
+ </string>
+ <string name="Mouth Position">
+ Posizione della bocca
+ </string>
+ <string name="Mowhawk">
+ Moicana
+ </string>
+ <string name="Muscular">
+ Muscolatura
+ </string>
+ <string name="Mutton Chops">
+ Basette lunghe
+ </string>
+ <string name="Nail Polish">
+ Smalto
+ </string>
+ <string name="Nail Polish Color">
+ Colore smalto
+ </string>
+ <string name="Narrow">
+ Socchiusi
+ </string>
+ <string name="Narrow Back">
+ Laterali post. vicini
+ </string>
+ <string name="Narrow Front">
+ Laterali ant. vicini
+ </string>
+ <string name="Narrow Lips">
+ Labbra strette
+ </string>
+ <string name="Natural">
+ Naturale
+ </string>
+ <string name="Neck Length">
+ Lunghezza del collo
+ </string>
+ <string name="Neck Thickness">
+ Grandezza del collo
+ </string>
+ <string name="No Blush">
+ Senza fard
+ </string>
+ <string name="No Eyeliner">
+ Senza eyeliner
+ </string>
+ <string name="No Eyeshadow">
+ Senza ombretto
+ </string>
+ <string name="No Lipgloss">
+ Senza lipgloss
+ </string>
+ <string name="No Lipstick">
+ Senza rossetto
+ </string>
+ <string name="No Part">
+ Senza riga
+ </string>
+ <string name="No Polish">
+ Senza smalto
+ </string>
+ <string name="No Red">
+ Senza rosso
+ </string>
+ <string name="No Spikes">
+ Senza punte
+ </string>
+ <string name="No White">
+ Senza bianco
+ </string>
+ <string name="No Wrinkles">
+ Senza pieghe
+ </string>
+ <string name="Normal Lower">
+ Inferiore normale
+ </string>
+ <string name="Normal Upper">
+ Superiore normale
+ </string>
+ <string name="Nose Left">
+ Naso a sinistra
+ </string>
+ <string name="Nose Right">
+ Naso a destra
+ </string>
+ <string name="Nose Size">
+ Grandezza naso
+ </string>
+ <string name="Nose Thickness">
+ Spessore naso
+ </string>
+ <string name="Nose Tip Angle">
+ Angolo punta naso
+ </string>
+ <string name="Nose Tip Shape">
+ Forma punta naso
+ </string>
+ <string name="Nose Width">
+ Larghezza naso
+ </string>
+ <string name="Nostril Division">
+ Divisione narici
+ </string>
+ <string name="Nostril Width">
+ Larghezza narici
+ </string>
+ <string name="Opaque">
+ Opaco
+ </string>
+ <string name="Open">
+ Apri
+ </string>
+ <string name="Open Back">
+ Retro aperto
+ </string>
+ <string name="Open Front">
+ Davanti aperto
+ </string>
+ <string name="Open Left">
+ Lato sin. aperto
+ </string>
+ <string name="Open Right">
+ Lato des. aperto
+ </string>
+ <string name="Orange">
+ Arancio
+ </string>
+ <string name="Out">
+ Fuori
+ </string>
+ <string name="Out Shdw Color">
+ Colore ombretto esterno
+ </string>
+ <string name="Out Shdw Opacity">
+ Opacità ombretto esterno
+ </string>
+ <string name="Outer Eye Corner">
+ Angolo esterno occhio
+ </string>
+ <string name="Outer Eye Shadow">
+ Ombretto esterno
+ </string>
+ <string name="Outer Shadow">
+ Ombreggiatura esterna
+ </string>
+ <string name="Overbite">
+ Denti sup. in fuori
+ </string>
+ <string name="Package">
+ Genitali
+ </string>
+ <string name="Painted Nails">
+ Unghie smaltate
+ </string>
+ <string name="Pale">
+ Pallido
+ </string>
+ <string name="Pants Crotch">
+ Cavallo
+ </string>
+ <string name="Pants Fit">
+ Vestibilità pantaloni
+ </string>
+ <string name="Pants Length">
+ Lunghezza pantaloni
+ </string>
+ <string name="Pants Waist">
+ Taglia pantalone
+ </string>
+ <string name="Pants Wrinkles">
+ Pantaloni con le grinze
+ </string>
+ <string name="Part">
+ Con riga
+ </string>
+ <string name="Part Bangs">
+ Frangetta divisa
+ </string>
+ <string name="Pectorals">
+ Pettorali
+ </string>
+ <string name="Pigment">
+ Pigmento
+ </string>
+ <string name="Pigtails">
+ Codini
+ </string>
+ <string name="Pink">
+ Rosa
+ </string>
+ <string name="Pinker">
+ Più rosato
+ </string>
+ <string name="Platform Height">
+ Altezza pianta
+ </string>
+ <string name="Platform Width">
+ Larghezza pianta
+ </string>
+ <string name="Pointy">
+ Appuntito
+ </string>
+ <string name="Pointy Heels">
+ Tacchi a spillo
+ </string>
+ <string name="Ponytail">
+ Codino
+ </string>
+ <string name="Poofy Skirt">
+ Gonna gonfia
+ </string>
+ <string name="Pop Left Eye">
+ Sinistro più aperto
+ </string>
+ <string name="Pop Right Eye">
+ Destro più aperto
+ </string>
+ <string name="Puffy">
+ Paffute
+ </string>
+ <string name="Puffy Eyelids">
+ Palpebre gonfie
+ </string>
+ <string name="Rainbow Color">
+ Tonalità
+ </string>
+ <string name="Red Hair">
+ Presenza di rosso nei capelli
+ </string>
+ <string name="Regular">
+ Normale
+ </string>
+ <string name="Right Part">
+ Riga a destra
+ </string>
+ <string name="Rosy Complexion">
+ Incarnato
+ </string>
+ <string name="Round">
+ Rotondo
+ </string>
+ <string name="Ruddiness">
+ Rossore
+ </string>
+ <string name="Ruddy">
+ Rosse
+ </string>
+ <string name="Rumpled Hair">
+ Capelli mossi
+ </string>
+ <string name="Saddle Bags">
+ Rotondità fianchi
+ </string>
+ <string name="Scrawny Leg">
+ Gambe magre
+ </string>
+ <string name="Separate">
+ Separati
+ </string>
+ <string name="Shallow">
+ Meno pronunciato
+ </string>
+ <string name="Shear Back">
+ Taglio posteriore
+ </string>
+ <string name="Shear Face">
+ Taglio del viso
+ </string>
+ <string name="Shear Front">
+ Taglio anteriore
+ </string>
+ <string name="Shear Left Up">
+ Distorto a sinistra
+ </string>
+ <string name="Shear Right Up">
+ Distorto a destra
+ </string>
+ <string name="Sheared Back">
+ Taglio verso dietro
+ </string>
+ <string name="Sheared Front">
+ Taglio verso davanti
+ </string>
+ <string name="Shift Left">
+ A sinistra
+ </string>
+ <string name="Shift Mouth">
+ Spostamento bocca
+ </string>
+ <string name="Shift Right">
+ A destra
+ </string>
+ <string name="Shirt Bottom">
+ Parte inferiore camicia
+ </string>
+ <string name="Shirt Fit">
+ Vestibilità camicia
+ </string>
+ <string name="Shirt Wrinkles">
+ Camicia con le grinze
+ </string>
+ <string name="Shoe Height">
+ Altezza scarpe
+ </string>
+ <string name="Short">
+ Basso
+ </string>
+ <string name="Short Arms">
+ Braccia corte
+ </string>
+ <string name="Short Legs">
+ Gambe corte
+ </string>
+ <string name="Short Neck">
+ Collo corto
+ </string>
+ <string name="Short Pigtails">
+ Codini corti
+ </string>
+ <string name="Short Ponytail">
+ Codino corto
+ </string>
+ <string name="Short Sideburns">
+ Basette corte
+ </string>
+ <string name="Short Torso">
+ Torace corto
+ </string>
+ <string name="Short hips">
+ Bacino corto
+ </string>
+ <string name="Shoulders">
+ Spalle
+ </string>
+ <string name="Side Fringe">
+ Ciuffi laterali
+ </string>
+ <string name="Sideburns">
+ Basette
+ </string>
+ <string name="Sides Hair">
+ Capigliatura di lato
+ </string>
+ <string name="Sides Hair Down">
+ Capigliatura di lato sciolta
+ </string>
+ <string name="Sides Hair Up">
+ Capigliatura di lato raccolta
+ </string>
+ <string name="Skinny Neck">
+ Collo fino
+ </string>
+ <string name="Skirt Fit">
+ Vestibilità gonna
+ </string>
+ <string name="Skirt Length">
+ Lunghezza gonna
+ </string>
+ <string name="Slanted Forehead">
+ Fronte inclinata
+ </string>
+ <string name="Sleeve Length">
+ Lunghezza maniche
+ </string>
+ <string name="Sleeve Looseness">
+ Morbidezza maniche
+ </string>
+ <string name="Slit Back">
+ Spacco: Indietro
+ </string>
+ <string name="Slit Front">
+ Spacco: anteriore
+ </string>
+ <string name="Slit Left">
+ Spacco: Sinistra
+ </string>
+ <string name="Slit Right">
+ Spacco: Destra
+ </string>
+ <string name="Small">
+ Piccola
+ </string>
+ <string name="Small Hands">
+ Mani piccole
+ </string>
+ <string name="Small Head">
+ Testa piccola
+ </string>
+ <string name="Smooth">
+ Liscio
+ </string>
+ <string name="Smooth Hair">
+ Capelli lisci
+ </string>
+ <string name="Socks Length">
+ Lunghezza calze
+ </string>
+ <string name="Soulpatch">
+ Pizzetto labbro inferiore
+ </string>
+ <string name="Sparse">
+ Piu rade
+ </string>
+ <string name="Spiked Hair">
+ Capelli a punta
+ </string>
+ <string name="Square">
+ Quadrato
+ </string>
+ <string name="Square Toe">
+ Punta quadrata
+ </string>
+ <string name="Squash Head">
+ Testa schiacciata
+ </string>
+ <string name="Stretch Head">
+ Testa allungata
+ </string>
+ <string name="Sunken">
+ Scarne
+ </string>
+ <string name="Sunken Chest">
+ Senza pettorali
+ </string>
+ <string name="Sunken Eyes">
+ Occhi infossati
+ </string>
+ <string name="Sweep Back">
+ Indietro
+ </string>
+ <string name="Sweep Forward">
+ Avanti
+ </string>
+ <string name="Tall">
+ Alto
+ </string>
+ <string name="Taper Back">
+ Ravv. lat. posteriore
+ </string>
+ <string name="Taper Front">
+ Ravv. lat. frontale
+ </string>
+ <string name="Thick Heels">
+ Tacchi spessi
+ </string>
+ <string name="Thick Neck">
+ Collo grosso
+ </string>
+ <string name="Thick Toe">
+ Punta spessa
+ </string>
+ <string name="Thin">
+ Sottili
+ </string>
+ <string name="Thin Eyebrows">
+ Sopracciglia sottili
+ </string>
+ <string name="Thin Lips">
+ Labbra sottili
+ </string>
+ <string name="Thin Nose">
+ Naso sottile
+ </string>
+ <string name="Tight Chin">
+ Mento stretto
+ </string>
+ <string name="Tight Cuffs">
+ Fondo stretto
+ </string>
+ <string name="Tight Pants">
+ Pantaloni attillati
+ </string>
+ <string name="Tight Shirt">
+ Camicia attillata
+ </string>
+ <string name="Tight Skirt">
+ Gonna attillata
+ </string>
+ <string name="Tight Sleeves">
+ Maniche strette
+ </string>
+ <string name="Toe Shape">
+ Forma della punta
+ </string>
+ <string name="Toe Thickness">
+ Spessore della punta
+ </string>
+ <string name="Torso Length">
+ Lunghezza del torace
+ </string>
+ <string name="Torso Muscles">
+ Muscoli del torace
+ </string>
+ <string name="Torso Scrawny">
+ Torso Scrawny
+ </string>
+ <string name="Unattached">
+ Distaccato
+ </string>
+ <string name="Uncreased">
+ Senza piega
+ </string>
+ <string name="Underbite">
+ Denti inf. in fuori
+ </string>
+ <string name="Unnatural">
+ Innaturale
+ </string>
+ <string name="Upper Bridge">
+ Parte alta del setto
+ </string>
+ <string name="Upper Cheeks">
+ Parte alta degli zigomi
+ </string>
+ <string name="Upper Chin Cleft">
+ Fossetta sup. del mento
+ </string>
+ <string name="Upper Eyelid Fold">
+ Piega palpebra sup.
+ </string>
+ <string name="Upturned">
+ All&apos;insù
+ </string>
+ <string name="Very Red">
+ Molto rossi
+ </string>
+ <string name="Waist Height">
+ Vita alta
+ </string>
+ <string name="Well-Fed">
+ Pienotte
+ </string>
+ <string name="White Hair">
+ Capelli bianchi
+ </string>
+ <string name="Wide">
+ Largo
+ </string>
+ <string name="Wide Back">
+ Dietro largo
+ </string>
+ <string name="Wide Front">
+ Davanti largo
+ </string>
+ <string name="Wide Lips">
+ Labbra larghe
+ </string>
+ <string name="Wild">
+ Colorati
+ </string>
+ <string name="Wrinkles">
+ Grinze
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Aggiungi ai miei punti di riferimento
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Modifica i miei punti di riferimento
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Maggiori informazioni sulla posizione attuale
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ La cronologia delle mie posizioni
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Regione con categoria adulti
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Regione con categoria moderata
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Regione generale
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Avatar visibili e chat consentita fuori di questo lotto
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Gli oggetti che si muovono potrebbero non comportarsi correttamente in questa regione fino a quando non viene eseguito il rebake della regione.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Il pathfinding dinamico non è attivato in questa regione.
+ </string>
+ <string name="UpdaterWindowTitle">
+ Aggiornamento [APP_NAME]
+ </string>
+ <string name="UpdaterNowUpdating">
+ Aggiornamento di [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Installazione di [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Il Viewer del programma [APP_NAME] si sta aggiornando all&apos;ultima versione. Potrebbe volerci del tempo, attendi.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Download dell&apos;aggiornamento...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Download dell&apos;aggiornamento
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Download dell&apos;aggiornamento non riuscito
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Il programma [APP_NAME] ha riscontrato un&apos;errore durante il tentativo di aggiornamento. Consigliamo di scaricare l&apos;ultima versione direttamente da www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Installazione dell&apos;aggiornamento non riuscita
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Errore nell&apos;avvio del viewer
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Oggetti in arrivo troppo velocemente da [FROM_NAME], anteprima automatica disattivata per [TIME] secondi
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Oggetti in arrivo troppo velocemente, anteprima automatica disattivata per [TIME] secondi
+ </string>
+ <string name="IM_logging_string">
+ -- Registrazione messaggi instantanei abilitata --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] sta scrivendo...
+ </string>
+ <string name="Unnamed">
+ (anonimo)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Moderato: Voci disattivate di default)
+ </string>
+ <string name="IM_unavailable_text_label">
+ La chat di testo non è disponibile per questa chiamata.
+ </string>
+ <string name="IM_muted_text_label">
+ La chat di testo è stata disabilitata da un moderatore di gruppo.
+ </string>
+ <string name="IM_default_text_label">
+ Clicca qui per inviare un messaggio instantaneo.
+ </string>
+ <string name="IM_to_label">
+ A
+ </string>
+ <string name="IM_moderator_label">
+ (Moderatore)
+ </string>
+ <string name="Saved_message">
+ (Salvato [LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ Per vedere questo messaggio, devi deselezionare &apos;Solo amici e gruppi possono chiamarmi o mandarmi IM&apos; in Preferenze/Privacy.
+ </string>
+ <string name="answered_call">
+ Risposto alla chiamata
+ </string>
+ <string name="you_started_call">
+ Hai iniziato una chiamata vocale
+ </string>
+ <string name="you_joined_call">
+ Ti sei collegato alla chiamata in voce
+ </string>
+ <string name="name_started_call">
+ [NAME] ha iniziato una chiamata vocale
+ </string>
+ <string name="ringing-im">
+ Collegamento alla chiamata vocale...
+ </string>
+ <string name="connected-im">
+ Collegato, clicca Chiudi chiamata per agganciare
+ </string>
+ <string name="hang_up-im">
+ Chiusa la chiamata
+ </string>
+ <string name="conference-title-incoming">
+ Chiamata in conferenza con [AGENT_NAME]
+ </string>
+ <string name="no_session_message">
+ (La sessione IM non esiste)
+ </string>
+ <string name="only_user_message">
+ Sei l&apos;unico utente di questa sessione.
+ </string>
+ <string name="offline_message">
+ [NAME] è offline
+ </string>
+ <string name="invite_message">
+ Clicca il tasto [BUTTON NAME] per accettare/connetterti a questa voice chat.
+ </string>
+ <string name="muted_message">
+ Hai bloccato questo residente. Quando gli invii un messaggio, verrà automaticamente sbloccato.
+ </string>
+ <string name="generic">
+ Errore nella richiesta, riprova più tardi.
+ </string>
+ <string name="generic_request_error">
+ Errore durante la richiesta, riprova più tardi.
+ </string>
+ <string name="insufficient_perms_error">
+ Non hai sufficienti permessi.
+ </string>
+ <string name="session_does_not_exist_error">
+ Questa sessione non esiste più
+ </string>
+ <string name="no_ability_error">
+ Non hai questa abilitazione.
+ </string>
+ <string name="no_ability">
+ Non hai questa abilitazione.
+ </string>
+ <string name="not_a_mod_error">
+ Non sei un moderatore.
+ </string>
+ <string name="muted">
+ Il moderatore del gruppo ha disattivato la tua chat di testo.
+ </string>
+ <string name="muted_error">
+ Un moderatore di gruppo ti ha disabilitato dalla chat di testo.
+ </string>
+ <string name="add_session_event">
+ Impossibile aggiungere utenti alla chat con [RECIPIENT].
+ </string>
+ <string name="message">
+ Impossibile spedire il tuo messaggio nella sessione chat con [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Impossibile inviare il messaggio nella chat con [RECIPIENT].
+ </string>
+ <string name="mute">
+ Errore durante la moderazione.
+ </string>
+ <string name="removed">
+ Sei stato rimosso dal gruppo.
+ </string>
+ <string name="removed_from_group">
+ Sei stato espulso dal gruppo.
+ </string>
+ <string name="close_on_no_ability">
+ Non hai più le abilitazioni per rimanere nella sessione chat.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] ha detto qualcosa di nuovo
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] ha detto qualcosa di nuovo
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Sessione di inizializzazione scaduta
+ </string>
+ <string name="Home position set.">
+ Posizione di base impostata.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] ti ha inviato un pagamento di L$[AMOUNT] [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] ti ha inviato un pagamento di L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars">
+ Hai inviato un pagamento di L$[AMOUNT] a [NAME] [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Hai pagato L$ [AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Hai inviato un pagamento di L$[AMOUNT] a [NAME].
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Hai pagato L$ [AMOUNT] [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars">
+ Non hai pagato [NAME] L$[AMOUNT] [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ Non hai pagato L$ [AMOUNT].
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ Non hai pagato [NAME] L$[AMOUNT].
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ Non hai pagato L$ [AMOUNT] [REASON].
+ </string>
+ <string name="for item">
+ per [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ per un lotto di terreno
+ </string>
+ <string name="for a land access pass">
+ per un permesso di accesso al terreno
+ </string>
+ <string name="for deeding land">
+ per la cessione di terreno
+ </string>
+ <string name="to create a group">
+ per creare un gruppo
+ </string>
+ <string name="to join a group">
+ per aderire a un gruppo
+ </string>
+ <string name="to upload">
+ per caricare
+ </string>
+ <string name="to publish a classified ad">
+ per pubblicare un annuncio
+ </string>
+ <string name="giving">
+ Contributo di L$ [AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ Il costo per il caricamento è di L$ [AMOUNT]
+ </string>
+ <string name="this_costs">
+ Il costo è L$ [AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ L&apos;acquisto del terreno prescelto costa L$ [AMOUNT]
+ </string>
+ <string name="this_object_costs">
+ Il costo dell&apos;oggetto è L$ [AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ Tutti
+ </string>
+ <string name="group_role_officers">
+ Funzionari
+ </string>
+ <string name="group_role_owners">
+ Proprietari
+ </string>
+ <string name="group_member_status_online">
+ Online
+ </string>
+ <string name="uploading_abuse_report">
+ Caricamento in corso...
+
+Segnala abuso
+ </string>
+ <string name="New Shape">
+ Nuova figura corporea
+ </string>
+ <string name="New Skin">
+ Nuova pelle
+ </string>
+ <string name="New Hair">
+ Nuovi capelli
+ </string>
+ <string name="New Eyes">
+ Nuovi occhi
+ </string>
+ <string name="New Shirt">
+ Nuova camicia
+ </string>
+ <string name="New Pants">
+ Nuovi pantaloni
+ </string>
+ <string name="New Shoes">
+ Nuove scarpe
+ </string>
+ <string name="New Socks">
+ Nuove calze
+ </string>
+ <string name="New Jacket">
+ Nuova giacca
+ </string>
+ <string name="New Gloves">
+ Nuovi guanti
+ </string>
+ <string name="New Undershirt">
+ Nuova maglietta intima
+ </string>
+ <string name="New Underpants">
+ Nuovi slip
+ </string>
+ <string name="New Skirt">
+ Nuova gonna
+ </string>
+ <string name="New Alpha">
+ Nuovo Alpha (trasparenza)
+ </string>
+ <string name="New Tattoo">
+ Nuovo tatuaggio
+ </string>
+ <string name="New Physics">
+ Nuova fisica
+ </string>
+ <string name="Invalid Wearable">
+ Capo da indossare non valido
+ </string>
+ <string name="New Gesture">
+ Nuova gesture
+ </string>
+ <string name="New Script">
+ Nuovo script
+ </string>
+ <string name="New Note">
+ Nuovo appunto
+ </string>
+ <string name="New Folder">
+ Nuova cartella
+ </string>
+ <string name="Contents">
+ Contenuto
+ </string>
+ <string name="Gesture">
+ Gesture
+ </string>
+ <string name="Male Gestures">
+ Gesture maschili
+ </string>
+ <string name="Female Gestures">
+ Gesture femminili
+ </string>
+ <string name="Other Gestures">
+ Altre gesture
+ </string>
+ <string name="Speech Gestures">
+ Gesture del parlato
+ </string>
+ <string name="Common Gestures">
+ Gesture comuni
+ </string>
+ <string name="Male - Excuse me">
+ Maschio - Chiedere scusa
+ </string>
+ <string name="Male - Get lost">
+ Maschio - Levati dai piedi!
+ </string>
+ <string name="Male - Blow kiss">
+ Maschio - Butta un bacio
+ </string>
+ <string name="Male - Boo">
+ Maschio - Bu
+ </string>
+ <string name="Male - Bored">
+ Maschio - Annoiato
+ </string>
+ <string name="Male - Hey">
+ Maschio - Ehi
+ </string>
+ <string name="Male - Laugh">
+ Maschio - Ridere
+ </string>
+ <string name="Male - Repulsed">
+ Maschio - Disgustato
+ </string>
+ <string name="Male - Shrug">
+ Maschio - Spallucce
+ </string>
+ <string name="Male - Stick tougue out">
+ Maschio - Tira fuori la lingua
+ </string>
+ <string name="Male - Wow">
+ Maschio - Accipicchia
+ </string>
+ <string name="Female - Chuckle">
+ Femmina - Risatina
+ </string>
+ <string name="Female - Cry">
+ Femmina - Pianto
+ </string>
+ <string name="Female - Embarrassed">
+ Femmina - Imbarazzata
+ </string>
+ <string name="Female - Excuse me">
+ Femmina - Chiedere scusa
+ </string>
+ <string name="Female - Get lost">
+ Femmina - Levati dai piedi!
+ </string>
+ <string name="Female - Blow kiss">
+ Femmina - Butta un bacio
+ </string>
+ <string name="Female - Boo">
+ Femmina - Bu
+ </string>
+ <string name="Female - Bored">
+ Femmina - Annoiata
+ </string>
+ <string name="Female - Hey">
+ Femmina - Ehi
+ </string>
+ <string name="Female - Hey baby">
+ Femmina - Ehi tu
+ </string>
+ <string name="Female - Laugh">
+ Femmina - Ridere
+ </string>
+ <string name="Female - Looking good">
+ Femmina - Sei in forma
+ </string>
+ <string name="Female - Over here">
+ Femmina - Per di qua
+ </string>
+ <string name="Female - Please">
+ Femmina - Per cortesia
+ </string>
+ <string name="Female - Repulsed">
+ Femmina - Disgustata
+ </string>
+ <string name="Female - Shrug">
+ Femmina - Spallucce
+ </string>
+ <string name="Female - Stick tougue out">
+ Femmina - Tira fuori la lingua
+ </string>
+ <string name="Female - Wow">
+ Femmina - Accipicchia
+ </string>
+ <string name="/bow">
+ /inchino
+ </string>
+ <string name="/clap">
+ /applausi
+ </string>
+ <string name="/count">
+ /numero
+ </string>
+ <string name="/extinguish">
+ /estingui
+ </string>
+ <string name="/kmb">
+ /chissene
+ </string>
+ <string name="/muscle">
+ /muscolo
+ </string>
+ <string name="/no">
+ /no
+ </string>
+ <string name="/no!">
+ /no!
+ </string>
+ <string name="/paper">
+ /carta
+ </string>
+ <string name="/pointme">
+ /indicome
+ </string>
+ <string name="/pointyou">
+ /indicotu
+ </string>
+ <string name="/rock">
+ /sasso
+ </string>
+ <string name="/scissor">
+ /forbici
+ </string>
+ <string name="/smoke">
+ /fumo
+ </string>
+ <string name="/stretch">
+ /stiracchiata
+ </string>
+ <string name="/whistle">
+ /fischietto
+ </string>
+ <string name="/yes">
+ /si
+ </string>
+ <string name="/yes!">
+ /si!
+ </string>
+ <string name="afk">
+ non alla tastiera
+ </string>
+ <string name="dance1">
+ danza1
+ </string>
+ <string name="dance2">
+ danza2
+ </string>
+ <string name="dance3">
+ danza3
+ </string>
+ <string name="dance4">
+ danza4
+ </string>
+ <string name="dance5">
+ danza5
+ </string>
+ <string name="dance6">
+ danza6
+ </string>
+ <string name="dance7">
+ danza7
+ </string>
+ <string name="dance8">
+ danza8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [day,datetime,slt]/[mthnum,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ nessuna/nessuna
+ </string>
+ <string name="texture_load_dimensions_error">
+ Impossibile caricare immagini di dimensioni superiori a [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Nonostante i nostri tentativi, si è verificato un errore imprevisto.
+
+ Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio.
+ Se il problema continua, ti consigliamo di controllare le tue impostazioni di rete e della firewall.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ lunedì:martedì:mercoledì:giovedì:venerdì:sabato:domenica
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ lun:mar:mer:gio:ven:sab:dom
+ </string>
+ <string name="dateTimeMonthNames">
+ gennaio:febbraio:marzo:aprile:maggio:giugno:luglio:agosto:settembre:ottobre:novembre:dicembre
+ </string>
+ <string name="dateTimeMonthShortNames">
+ gen:feb:mar:apr:mag:giu:lug:ago:sett:ott:nov:dic
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ antemeridiane
+ </string>
+ <string name="dateTimePM">
+ pomeridiane
+ </string>
+ <string name="LocalEstimateUSD">
+ US$ [AMOUNT]
+ </string>
+ <string name="Membership">
+ Abbonamento
+ </string>
+ <string name="Roles">
+ Ruoli
+ </string>
+ <string name="Group Identity">
+ Identità gruppo
+ </string>
+ <string name="Parcel Management">
+ Gestione lotto
+ </string>
+ <string name="Parcel Identity">
+ Identità lotto
+ </string>
+ <string name="Parcel Settings">
+ Impostazioni lotto
+ </string>
+ <string name="Parcel Powers">
+ Poteri lotto
+ </string>
+ <string name="Parcel Access">
+ Accesso al lotto
+ </string>
+ <string name="Parcel Content">
+ Contenuto lotto
+ </string>
+ <string name="Object Management">
+ Gestione oggetti
+ </string>
+ <string name="Accounting">
+ Contabilità
+ </string>
+ <string name="Notices">
+ Avvisi
+ </string>
+ <string name="Chat" value="Chat :">
+ Chat
+ </string>
+ <string name="DeleteItems">
+ Cancellare gli elementi selezionati?
+ </string>
+ <string name="DeleteItem">
+ Cancellare l’elemento selezionato?
+ </string>
+ <string name="EmptyOutfitText">
+ Questo vestiario non contiene alcun elemento
+ </string>
+ <string name="ExternalEditorNotSet">
+ Seleziona un editor usando le impostazioni ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ L&apos;editor esterno specificato non è stato trovato.
+Prova a racchiudere il percorso dell&apos;editor in doppie virgolette.
+(per es. &quot;/percorso per il mio/editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Errore nell&apos;elaborazione del comando dell&apos;editor esterno.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ L&apos;editor esterno non è stato avviato.
+ </string>
+ <string name="TranslationFailed">
+ Traduzione non riuscita: [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Errore di elaborazione della risposta della traduzione.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Home
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Aggiungi
+ </string>
+ <string name="Subtract">
+ Sottrai
+ </string>
+ <string name="Multiply">
+ Moltiplica
+ </string>
+ <string name="Divide">
+ Dividi
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Visualizzazione marcatori particelle (blu)
+ </string>
+ <string name="BeaconPhysical">
+ Visualizzazione marcatori oggetti fisici (verde)
+ </string>
+ <string name="BeaconScripted">
+ Visualizzazione marcatori oggetti scriptati (rosso)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Visualizzazione marcatori oggetti scriptati con funzione tocco (rosso)
+ </string>
+ <string name="BeaconSound">
+ Visualizzazione marcatori suoni (giallo)
+ </string>
+ <string name="BeaconMedia">
+ Visualizzazione marcatori multimedia (bianco)
+ </string>
+ <string name="ParticleHiding">
+ Particelle nascoste
+ </string>
+ <string name="Command_AboutLand_Label">
+ Informazioni sul terreno
+ </string>
+ <string name="Command_Appearance_Label">
+ Aspetto fisico
+ </string>
+ <string name="Command_Avatar_Label">
+ Avatar
+ </string>
+ <string name="Command_Build_Label">
+ Costruisci
+ </string>
+ <string name="Command_Chat_Label">
+ Chat
+ </string>
+ <string name="Command_Compass_Label">
+ Bussola
+ </string>
+ <string name="Command_Destinations_Label">
+ Destinazioni
+ </string>
+ <string name="Command_Gestures_Label">
+ Gesture
+ </string>
+ <string name="Command_HowTo_Label">
+ Istruzioni
+ </string>
+ <string name="Command_Inventory_Label">
+ Inventario
+ </string>
+ <string name="Command_Map_Label">
+ Mappa
+ </string>
+ <string name="Command_Marketplace_Label">
+ Mercato
+ </string>
+ <string name="Command_MiniMap_Label">
+ Mini mappa
+ </string>
+ <string name="Command_Move_Label">
+ Cammina / corri / vola
+ </string>
+ <string name="Command_Outbox_Label">
+ Casella in uscita del rivenditore
+ </string>
+ <string name="Command_People_Label">
+ Persone
+ </string>
+ <string name="Command_Picks_Label">
+ Preferiti
+ </string>
+ <string name="Command_Places_Label">
+ Luoghi
+ </string>
+ <string name="Command_Preferences_Label">
+ Preferenze
+ </string>
+ <string name="Command_Profile_Label">
+ Profilo
+ </string>
+ <string name="Command_Search_Label">
+ Ricerca
+ </string>
+ <string name="Command_Snapshot_Label">
+ Istantanea
+ </string>
+ <string name="Command_Speak_Label">
+ Parla
+ </string>
+ <string name="Command_View_Label">
+ Controlli fotocamera
+ </string>
+ <string name="Command_Voice_Label">
+ Impostazioni voce
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Informazioni sul terreno che visiti
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Cambia l&apos;avatar
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Seleziona un avatar completo
+ </string>
+ <string name="Command_Build_Tooltip">
+ Costruzione oggetti e modifica terreno
+ </string>
+ <string name="Command_Chat_Tooltip">
+ Chatta con persone vicine usando il testo
+ </string>
+ <string name="Command_Compass_Tooltip">
+ Bussola
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ Destinazioni interessanti
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ Gesti per il tuo avatar
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Come eseguire le attività più comuni
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ Visualizza e usa le tue cose
+ </string>
+ <string name="Command_Map_Tooltip">
+ Mappa del mondo
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Vai allo shopping
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Mostra le persone vicine
+ </string>
+ <string name="Command_Move_Tooltip">
+ Movimento avatar
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ Trasferisci elementi al tuo mercato per la vendita
+ </string>
+ <string name="Command_People_Tooltip">
+ Amici, gruppi e persone vicine
+ </string>
+ <string name="Command_Picks_Tooltip">
+ Luoghi da mostrare come preferiti nel profilo
+ </string>
+ <string name="Command_Places_Tooltip">
+ Luoghi salvati
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ Preferenze
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Modifica o visualizza il tuo profilo
+ </string>
+ <string name="Command_Search_Tooltip">
+ Trova luoghi, eventi, persone
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Scatta una foto
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Parla con persone vicine usando il microfono
+ </string>
+ <string name="Command_View_Tooltip">
+ Modifica angolo fotocamera
+ </string>
+ <string name="Command_Voice_Tooltip">
+ I controlli per il volume per le chiamate e per le persone nelle vicinanze nel mondo virtuale
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ attualmente nella barra degli strumenti in basso
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ attualmente nella barra degli strumenti a sinistra
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ attualmente nella barra degli strumenti a destra
+ </string>
+ <string name="Retain%">
+ Mantieni%
+ </string>
+ <string name="Detail">
+ Dettagli
+ </string>
+ <string name="Better Detail">
+ Migliori dettagli
+ </string>
+ <string name="Surface">
+ Superficie
+ </string>
+ <string name="Solid">
+ Solido
+ </string>
+ <string name="Wrap">
+ Involucro
+ </string>
+ <string name="Preview">
+ Anteprima
+ </string>
+ <string name="Normal">
+ Normale
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Nessuno
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Influenza il navmesh
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personaggio
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Multiple)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Molto basso
+ </string>
+ <string name="snapshot_quality_low">
+ Basso
+ </string>
+ <string name="snapshot_quality_medium">
+ Medio
+ </string>
+ <string name="snapshot_quality_high">
+ Alto
+ </string>
+ <string name="snapshot_quality_very_high">
+ Molto alto
+ </string>
+ <string name="TeleportMaturityExceeded">
+ Il Residente non può visitare questa regione.
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/ja/strings.xml b/indra/newview/skins/steam/xui/ja/strings.xml
new file mode 100644
index 0000000000..d474703fca
--- /dev/null
+++ b/indra/newview/skins/steam/xui/ja/strings.xml
@@ -0,0 +1,5054 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ Second Life
+ </string>
+ <string name="APP_NAME">
+ Second Life
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SECOND_LIFE_GRID">
+ Second Life Grid
+ </string>
+ <string name="SUPPORT_SITE">
+ Second Life サãƒãƒ¼ãƒˆãƒãƒ¼ã‚¿ãƒ«
+ </string>
+ <string name="StartupDetectingHardware">
+ ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã®æ¤œå‡ºä¸­ã§ã™...
+ </string>
+ <string name="StartupLoading">
+ [APP_NAME] をインストール中ã§ã™...
+ </string>
+ <string name="StartupClearingCache">
+ キャッシュをクリア中ã§ã™...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ テクスãƒãƒ£ã‚­ãƒ£ãƒƒã‚·ãƒ¥ã‚’åˆæœŸåŒ–中ã§ã™...
+ </string>
+ <string name="StartupInitializingVFS">
+ VFS ã‚’åˆæœŸåŒ–中ã§ã™...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ グラフィックをåˆæœŸåŒ–ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚グラフィックドライãƒã‚’æ›´æ–°ã—ã¦ãã ã•ã„。
+ </string>
+ <string name="ProgressRestoring">
+ 復元中ã§ã™...
+ </string>
+ <string name="ProgressChangingResolution">
+ 解åƒåº¦ã‚’変更中ã§ã™...
+ </string>
+ <string name="Fullbright">
+ 明るã•å…¨é–‹ï¼ˆãƒ¬ã‚¬ã‚·ãƒ¼ï¼‰
+ </string>
+ <string name="LoginInProgress">
+ ログイン中ã§ã™ã€‚[APP_NAME]ã®è¡¨ç¤ºãŒãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹å ´åˆãŒã‚ã‚Šã¾ã™ã€‚ ã—ã°ã‚‰ããŠå¾…ã¡ãã ã•ã„。
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ ログイン中ã§ã™...
+ </string>
+ <string name="LoginAuthenticating">
+ èªè¨¼ã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginMaintenance">
+ アカウントã®ãƒ¡ãƒ³ãƒ†ãƒŠãƒ³ã‚¹ã‚’実行ã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginAttempt">
+ å‰å›žã®ãƒ­ã‚°ã‚¤ãƒ³ã«å¤±æ•—ã—ã¾ã—ãŸã€‚ ログイン中ã§ã™ï¼ˆ[NUMBER] 回目)
+ </string>
+ <string name="LoginPrecaching">
+ ワールドを読ã¿è¾¼ã‚“ã§ã„ã¾ã™...
+ </string>
+ <string name="LoginInitializingBrowser">
+ 内蔵 Web ブラウザをåˆæœŸåŒ–ã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ マルãƒãƒ¡ãƒ‡ã‚£ã‚¢ã‚’åˆæœŸåŒ–ã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginInitializingFonts">
+ フォントをローディング中...
+ </string>
+ <string name="LoginVerifyingCache">
+ キャッシュファイルを検証ã—ã¦ã„ã¾ã™ï¼ˆæ‰€è¦æ™‚間㯠60 ~ 90 秒)...
+ </string>
+ <string name="LoginProcessingResponse">
+ 対応を処ç†ä¸­ã§ã™...
+ </string>
+ <string name="LoginInitializingWorld">
+ ワールドをåˆæœŸåŒ–中ã§ã™...
+ </string>
+ <string name="LoginDecodingImages">
+ ç”»åƒã‚’デコードã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ QuickTime ã‚’åˆæœŸåŒ–ã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。åˆæœŸåŒ–ã«å¤±æ•—ã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime ãŒæ­£å¸¸ã«åˆæœŸåŒ–ã•ã‚Œã¾ã—ãŸã€‚
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ リージョンã®æ©Ÿèƒ½ã‚’リクエストã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ リージョンã®æ©Ÿèƒ½ã‚’リクエストã€è©¦è¡Œ [NUMBER] 回....
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ リージョンã®ãƒãƒ³ãƒ‰ã‚·ã‚§ã‚¤ã‚¯ã‚’å¾…ã£ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginConnectingToRegion">
+ リージョンã«æŽ¥ç¶šã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="LoginDownloadingClothing">
+ 衣類をダウンロードã—ã¦ã„ã¾ã™...
+ </string>
+ <string name="InvalidCertificate">
+ 証明書ãŒç„¡åŠ¹ã¾ãŸã¯å£Šã‚Œã¦ã„ã¾ã™ã€‚ グリッド管ç†è€…ã«ã”連絡ãã ã•ã„。
+ </string>
+ <string name="CertInvalidHostname">
+ 無効ãªãƒ›ã‚¹ãƒˆãƒãƒ¼ãƒ ãŒã‚µãƒ¼ãƒãƒ¼ã«ã‚¢ã‚¯ã‚»ã‚¹ã—ã¦ã„ã¾ã—ãŸã€‚SLURL ã‹ã‚°ãƒªãƒƒãƒ‰ã®ãƒ›ã‚¹ãƒˆãƒãƒ¼ãƒ ã‚’ã”確èªãã ã•ã„。
+ </string>
+ <string name="CertExpired">
+ グリッドãŒè¿”ã—ãŸè¨¼æ˜Žæ›¸ã¯æœ‰åŠ¹æœŸé™ãŒçµ‚了ã—ã¦ã„ã‚‹ã¨è€ƒãˆã‚‰ã‚Œã¾ã™ã€‚ãŠä½¿ã„ã®ã‚·ã‚¹ãƒ†ãƒ ã‚¯ãƒ­ãƒƒã‚¯ã‚’確èªã™ã‚‹ã‹ã€ã‚°ãƒªãƒƒãƒ‰ã®ç®¡ç†è€…ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="CertKeyUsage">
+ SSL 証明書ã®ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ グリッド管ç†è€…ã«ã”連絡ãã ã•ã„。
+ </string>
+ <string name="CertBasicConstraints">
+ サーãƒãƒ¼ã®è¨¼æ˜Žæ›¸ãƒã‚§ãƒ¼ãƒ³ã«è¨¼æ˜Žæ›¸ãŒå¤šã™ãŽã¾ã™ã€‚ グリッド管ç†è€…ã«ã”連絡ãã ã•ã„。
+ </string>
+ <string name="CertInvalidSignature">
+ グリッドサーãƒãƒ¼ãŒè¿”ã—ãŸè¨¼æ˜Žæ›¸ã®ç½²åã‚’èªè¨¼ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚グリッドã®ç®¡ç†è€…ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedNoNetwork">
+ ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚¨ãƒ©ãƒ¼ï¼šæŽ¥ç¶šã‚’確立ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ãŠä½¿ã„ã®ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯æŽ¥ç¶šã‚’ã”確èªãã ã•ã„。
+ </string>
+ <string name="LoginFailed">
+ ログインã«å¤±æ•—ã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="Quit">
+ 終了
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=ja-JP
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ ãŠä½¿ã„ã®å¤ã„ビューワã§ã¯ Second Life ã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“。以下ã®ãƒšãƒ¼ã‚¸ã‹ã‚‰æ–°ã—ã„ビューワをダウンロードã—ã¦ãã ã•ã„:
+http://secondlife.com/download
+
+詳細ã«ã¤ã„ã¦ã¯ã€FAQ ã‚’å‚ç…§ã—ã¦ãã ã•ã„:
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ ビューワアップデート(オプション)ãŒã‚ã‚Šã¾ã™ï¼š [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ ビューワアップデート(必須): [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ ã“ã®ã‚¨ãƒ¼ã‚¸ã‚§ãƒ³ãƒˆã¯æ—¢ã«ãƒ­ã‚°ã‚¤ãƒ³ã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ 申ã—訳ã‚ã‚Šã¾ã›ã‚“ãŒã€ãƒ­ã‚°ã‚¤ãƒ³ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
+以下ã®æƒ…å ±ãŒæ­£ã—ã入力ã•ã‚ŒãŸã“ã¨ã‚’確èªã—ã¦ãã ã•ã„:
+* ユーザーå(bobsmith12 ã¾ãŸã¯ steller.sunshine ãªã©ï¼‰
+* パスワード
+ã¾ãŸã€Caps Lock キーãŒæœ‰åŠ¹ã«ãªã£ã¦ã„ãªã„ã“ã¨ã‚‚ãŠç¢ºã‹ã‚ãã ã•ã„。
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ セキュリティ上ã®ç†ç”±ã«ã‚ˆã‚Šã€ã‚ãªãŸã®ãƒ‘スワードã¯å¤‰æ›´ã•ã‚Œã¾ã—ãŸã€‚
+アカウントページ(http://secondlife.com/password)ã«ç§»å‹•ã—ã€
+秘密ã®è³ªå•ã«ç­”ãˆã¦ã€ãƒ‘スワードをリセットã—ã¦ãã ã•ã„。
+ã”迷惑をãŠã‹ã‘ã—ã¦ç”³ã—訳ã”ã–ã„ã¾ã›ã‚“。
+ </string>
+ <string name="LoginFailedPasswordReset">
+ 弊社ã¯ã‚·ã‚¹ãƒ†ãƒ ã‚’若干変更ã—ã¾ã—ãŸã€‚ãŠæ‰‹æ•°ã§ã™ãŒã€ãƒ‘スワードã®ãƒªã‚»ãƒƒãƒˆã‚’ãŠé¡˜ã„ã—ã¾ã™ã€‚
+アカウントページ(http://secondlife.com/password)ã«ç§»å‹•ã—ã€
+秘密ã®è³ªå•ã«ç­”ãˆã¦ã€ãƒ‘スワードをリセットã—ã¦ãã ã•ã„。
+ã”迷惑をãŠã‹ã‘ã—ã¦ç”³ã—訳ã”ã–ã„ã¾ã›ã‚“。
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life ã¯ãƒ¡ãƒ³ãƒ†ãƒŠãƒ³ã‚¹ã®ãŸã‚ã€ä¸€æ™‚çš„ã«ã”利用ã„ãŸã ã‘ã¾ã›ã‚“。
+従業員以外ã«ã¯ãƒ­ã‚°ã‚¤ãƒ³ã‚’ã”é æ…®ã„ãŸã ã„ã¦ã„ã¾ã™ã€‚
+最新ã®çŠ¶æ³ã«ã¤ã„ã¦ã¯ www.secondlife.com/status ã§ãŠç¢ºã‹ã‚ãã ã•ã„。
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ æ—¢ã«ãƒ­ã‚°ã‚¤ãƒ³ã—ã¦ã„るユーザーã«æœ€ä¸Šã®ã‚¤ãƒ³ãƒ¯ãƒ¼ãƒ«ãƒ‰ä½“験をæä¾›ã™ã‚‹ãŸã‚ã€Second Life ã¸ã®ãƒ­ã‚°ã‚¤ãƒ³ã¯ä¸€æ™‚çš„ã«åˆ¶é™ã•ã‚Œã¦ã„ã¾ã™ã€‚
+
+申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€æœ‰æ–™ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã‚’優先ã™ã‚‹ãŸã‚ã€ç¾åœ¨ã®ã¨ã“ã‚無料アカウントã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã«ã¯ Second Life ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’ã”é æ…®ã„ãŸã ã„ã¦ã„ã¾ã™ã€‚
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ ã“ã®ãƒ‘ソコンã‹ã‚‰ã¯ Second Life ã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“。
+システムã®ã‚¨ãƒ©ãƒ¼ã ã¨æ€ã‚れる場åˆã¯ã€
+support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ ã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã¯
+太平洋時間㮠[TIME] ã¾ã§ã”利用ã„ãŸã ã‘ã¾ã›ã‚“。
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ ç¾åœ¨ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚’完了ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
+Second Life ã®ã‚µãƒãƒ¼ãƒˆï¼ˆhttp://secondlife.com/support)ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+パスワードを変更ã§ããªã„å ´åˆã«ã¯ã€(866) 476-9763 ã«é›»è©±ã§ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedTransformError">
+ ログイン時ã«ãƒ‡ãƒ¼ã‚¿ã®ä¸ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚
+support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ ç¾åœ¨ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã®ãƒ¡ã‚¤ãƒ³ãƒ†ãƒŠãƒ³ã‚¹ãŒè¡Œã‚ã‚Œã¦ã„ã¾ã™ã€‚
+ã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã¯
+太平洋時間㮠[TIME] ã¾ã§ã”利用ã„ãŸã ã‘ã¾ã›ã‚“。
+システムã®ã‚¨ãƒ©ãƒ¼ã ã¨æ€ã‚れる場åˆã¯ã€support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ ログアウトをリスクエストã—ãŸã‚‰ã€ã‚·ãƒŸãƒ¥ãƒ¬ãƒ¼ã‚¿ãƒ¼ã‹ã‚‰ã€Œfaultã€ãŒè¿”ã•ã‚Œã¾ã—ãŸã€‚
+ </string>
+ <string name="LoginFailedPendingLogout">
+ システムã«ã‚ˆã‚‹ãƒ­ã‚°ã‚¢ã‚¦ãƒˆãŒå®Ÿè¡Œã•ã‚Œã¾ã—ãŸã€‚
+ã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã¯
+太平洋時間㮠[TIME] ã¾ã§ã”利用ã„ãŸã ã‘ã¾ã›ã‚“。
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ 有効ãªã‚»ãƒƒã‚·ãƒ§ãƒ³ã‚’生æˆã§ãã¾ã›ã‚“。
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ シミュレーターã«æŽ¥ç¶šã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ ã‚ãªãŸã® Second Life アカウントã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã‚‹ã®ã¯ã€
+太平洋時間㮠[START] ~ [END] ã®é–“ã«é™ã‚‰ã‚Œã¾ã™ã€‚
+有効ãªæ™‚間帯ã«å†åº¦ãŠè©¦ã—ãã ã•ã„。
+システムã®ã‚¨ãƒ©ãƒ¼ã ã¨æ€ã‚れる場åˆã¯ã€support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ パラメーターãŒæ­£ã—ãã‚ã‚Šã¾ã›ã‚“。
+システムã®ã‚¨ãƒ©ãƒ¼ã ã¨æ€ã‚れる場åˆã¯ã€support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ ファーストãƒãƒ¼ãƒ ã®ãƒ‘ラメーターã¯è‹±æ•°å­—ã§ã™ã€‚
+システムã®ã‚¨ãƒ©ãƒ¼ã ã¨æ€ã‚れる場åˆã¯ã€support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ ラストãƒãƒ¼ãƒ ã®ãƒ‘ラメーターã¯è‹±æ•°å­—ã§ã™ã€‚
+システムã®ã‚¨ãƒ©ãƒ¼ã ã¨æ€ã‚れる場åˆã¯ã€support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ リージョンã¯ã‚ªãƒ•ãƒ©ã‚¤ãƒ³ä¸­ã§ã™ã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ エージェントãŒãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«ä¸åœ¨ã§ã™ã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã§ã¯åˆ¥ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ãŒãƒ­ã‚°ã‚¤ãƒ³ã•ã‚Œã¦ã„ã¾ã—ãŸã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã§ã¯å‰ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ãŒãƒ­ã‚°ã‚¢ã‚¦ãƒˆã•ã‚Œã¾ã—ãŸã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã§ã¯ç¾åœ¨ã‚‚å‰ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ã®ãƒ­ã‚°ã‚¢ã‚¦ãƒˆãŒå‡¦ç†ã•ã‚Œã¦ã„ã¾ã™ã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LogoutSucceeded">
+ リージョンã§ã¯å‰ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ãŒãƒ­ã‚°ã‚¢ã‚¦ãƒˆã•ã‚Œã¾ã—ãŸã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ リージョンã§ã¯ãƒ­ã‚°ã‚¢ã‚¦ãƒˆãƒ—ロセスãŒé–‹å§‹ã•ã‚Œã¾ã—ãŸã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ ã‚ãªãŸã®å‰ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ã¯ã‚·ã‚¹ãƒ†ãƒ ã«ã‚ˆã£ã¦ãƒ­ã‚°ã‚¢ã‚¦ãƒˆã•ã‚Œã¦ã„ã¾ã™ã€‚
+ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰å†åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="AgentLostConnection">
+ ã“ã®ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«ä¸éƒ½åˆãŒç™ºç”Ÿã—ã¦ã„ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚ ã”使用ã®ã‚¤ãƒ³ã‚¿ãƒ¼ãƒãƒƒãƒˆæŽ¥ç¶šã‚’ã”確èªãã ã•ã„。
+ </string>
+ <string name="SavingSettings">
+ 設定をä¿å­˜ä¸­ã§ã™...
+ </string>
+ <string name="LoggingOut">
+ ログアウト中ã§ã™...
+ </string>
+ <string name="ShuttingDown">
+ シャットダウン中ã§ã™...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ ã‚ãªãŸãŒã„ãŸãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã¸ã®æŽ¥ç¶šãŒåˆ‡ã‚Œã¾ã—ãŸã€‚
+ </string>
+ <string name="SentToInvalidRegion">
+ 無効ãªãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã•ã‚Œã¾ã—ãŸã€‚
+ </string>
+ <string name="TestingDisconnect">
+ ビューワã®æŽ¥ç¶šã‚’切るテスト中
+ </string>
+ <string name="TooltipPerson">
+ 人
+ </string>
+ <string name="TooltipNoName">
+ (åå‰ãªã—)
+ </string>
+ <string name="TooltipOwner">
+ 所有者:
+ </string>
+ <string name="TooltipPublic">
+ 公共
+ </string>
+ <string name="TooltipIsGroup">
+ (グループ)
+ </string>
+ <string name="TooltipForSaleL$">
+ 売り出ã—中:L$ [AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ グループ作æˆ
+ </string>
+ <string name="TooltipFlagNoBuild">
+ 作æˆç¦æ­¢
+ </string>
+ <string name="TooltipFlagNoEdit">
+ グループ作æˆ
+ </string>
+ <string name="TooltipFlagNotSafe">
+ å±é™º
+ </string>
+ <string name="TooltipFlagNoFly">
+ 飛行ç¦æ­¢
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ グループスクリプト
+ </string>
+ <string name="TooltipFlagNoScripts">
+ スクリプトãªã—
+ </string>
+ <string name="TooltipLand">
+ 土地:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ アイテム㯠1 ã¤ã ã‘ã“ã“ã«ãƒ‰ãƒ©ãƒƒã‚°ã§ãã¾ã™
+ </string>
+ <string name="TooltipPrice" value="L$[AMOUNT]:"/>
+ <string name="TooltipOutboxDragToWorld">
+ マーãƒãƒ£ãƒ³ãƒˆãƒœãƒƒã‚¯ã‚¹å†…ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’ Rez ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ ã“れらオブジェクト㮠1 ã¤ã¾ãŸã¯è¤‡æ•°ã¯å£²ã‚Šæ¸¡ã—ãŸã‚Šè­²æ¸¡ã—ãŸã‚Šã§ããªã„ã‚‚ã®ã§ã™ã€‚
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã§ã¯ã€ã”自分ã®ã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã‹ã‚‰ã®ã‚¢ã‚¤ãƒ†ãƒ ã—ã‹å—ã‘入れるã“ã¨ãŒã§ãã¾ã›ã‚“
+ </string>
+ <string name="TooltipOutboxWorn">
+ ç€ç”¨ã—ã¦ã„るアイテムをマーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«å…¥ã‚Œã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ コーリングカードをマーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«å…¥ã‚Œã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ ãƒã‚¹ãƒˆå…¥ã‚Šãƒ•ã‚©ãƒ«ãƒ€ã®æ·±ã•ãŒ 3 を超ãˆã¦ã„ã¾ã™
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ 最上ä½ãƒ•ã‚©ãƒ«ãƒ€å†…ã®ã‚µãƒ–フォルダ数㌠20 を超ãˆã¦ã„ã¾ã™
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ 最上ä½ãƒ•ã‚©ãƒ«ãƒ€å†…ã®ã‚¢ã‚¤ãƒ†ãƒ æ•°ãŒ 200 を超ãˆã¦ã„ã¾ã™
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ フォルダをãã®å­ãƒ•ã‚©ãƒ«ãƒ€ã«ç§»å‹•ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“
+ </string>
+ <string name="TooltipDragOntoSelf">
+ フォルダをãã®ãƒ•ã‚©ãƒ«ãƒ€è‡ªèº«ã«ç§»å‹•ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“
+ </string>
+ <string name="TooltipHttpUrl">
+ クリックã—ã¦ã“ã® Web ページを見ã¾ã™
+ </string>
+ <string name="TooltipSLURL">
+ クリックã—ã¦ã“ã®å ´æ‰€ã®æƒ…報を見ã¾ã™
+ </string>
+ <string name="TooltipAgentUrl">
+ クリックã—ã¦ã“ã®ä½äººã®ãƒ—ロフィールを見ã¾ã™
+ </string>
+ <string name="TooltipAgentInspect">
+ ã“ã®ä½äººã®è©³ç´°ã‚’å‚ç…§
+ </string>
+ <string name="TooltipAgentMute">
+ クリックã—ã¦ã“ã®ä½äººã«å¯¾ã—ã¦ç„¡è¦–設定をã—ã¾ã™
+ </string>
+ <string name="TooltipAgentUnmute">
+ クリックã—ã¦ã“ã®ä½äººã«å¯¾ã™ã‚‹ç„¡è¦–設定を解除ã—ã¾ã™
+ </string>
+ <string name="TooltipAgentIM">
+ クリックã—ã¦ã“ã®ä½äººã« IM ã‚’é€ã‚Šã¾ã™
+ </string>
+ <string name="TooltipAgentPay">
+ クリックã—ã¦ã“ã®ä½äººã«æ”¯æ‰•ã„ã¾ã™
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ クリックã—ã¦ã“ã®ä½äººã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã®ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚’é€ã‚Šã¾ã™
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ クリックã—ã¦ã“ã®ä½äººã«ãƒ•ãƒ¬ãƒ³ãƒ‰ç™»éŒ²ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚’é€ã‚Šã¾ã™
+ </string>
+ <string name="TooltipGroupUrl">
+ クリックã—ã¦ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã®èª¬æ˜Žæ–‡ã‚’見ã¾ã™
+ </string>
+ <string name="TooltipEventUrl">
+ クリックã—ã¦ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã®èª¬æ˜Žæ–‡ã‚’見ã¾ã™
+ </string>
+ <string name="TooltipClassifiedUrl">
+ クリックã—ã¦ã“ã®ã‚¯ãƒ©ã‚·ãƒ•ã‚¡ã‚¤ãƒ‰åºƒå‘Šã‚’見ã¾ã™
+ </string>
+ <string name="TooltipParcelUrl">
+ クリックã—ã¦ã“ã®åŒºç”»ã®èª¬æ˜Žæ–‡ã‚’見ã¾ã™
+ </string>
+ <string name="TooltipTeleportUrl">
+ クリックã—ã¦ã“ã®å ´æ‰€ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã—ã¾ã™
+ </string>
+ <string name="TooltipObjectIMUrl">
+ クリックã—ã¦ã“ã®ã‚ªãƒ–ジェクトã®èª¬æ˜Žæ–‡ã‚’見ã¾ã™
+ </string>
+ <string name="TooltipMapUrl">
+ クリックã—ã¦ã“ã®å ´æ‰€ã‚’地図ã«è¡¨ç¤ºã—ã¾ã™
+ </string>
+ <string name="TooltipSLAPP">
+ クリックã—㦠secondlife:// コマンドを出ã—ã¾ã™
+ </string>
+ <string name="CurrentURL" value=" ç¾åœ¨ã® URL: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ テレãƒãƒ¼ãƒˆ
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ 地図ã«è¡¨ç¤º
+ </string>
+ <string name="SLappAgentMute">
+ 無視
+ </string>
+ <string name="SLappAgentUnmute">
+ ミュート解除
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ 支払ã†
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ 次ã®å ´æ‰€ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã‚’é€ã‚Šã¾ã™ï¼š
+ </string>
+ <string name="SLappAgentRequestFriend">
+ フレンド登録リクエスト
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ é–‰ã˜ã‚‹ (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ é–‰ã˜ã‚‹ (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ é–‰ã˜ã‚‹
+ </string>
+ <string name="BUTTON_RESTORE">
+ 復元
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ å…ƒã«æˆ»ã™ï¼ˆç¸®å°ï¼‰
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ 別ウィンドウã§é–‹ã
+ </string>
+ <string name="BUTTON_DOCK">
+ ドッキング
+ </string>
+ <string name="BUTTON_HELP">
+ ヘルプを表示
+ </string>
+ <string name="Searching">
+ 検索中...
+ </string>
+ <string name="NoneFound">
+ 見ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="RetrievingData">
+ å–得中...
+ </string>
+ <string name="ReleaseNotes">
+ リリースノート
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ ローディング...
+ </string>
+ <string name="AvatarNameNobody">
+ (ãªã—)
+ </string>
+ <string name="AvatarNameWaiting">
+ (待機中)
+ </string>
+ <string name="AvatarNameMultiple">
+ (複数)
+ </string>
+ <string name="GroupNameNone">
+ (ãªã—)
+ </string>
+ <string name="AvalineCaller">
+ Avaline コール [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ エラーãªã—
+ </string>
+ <string name="AssetErrorRequestFailed">
+ アセットリクエスト: 失敗
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ アセットリクエスト: 存在ã—ãªã„ファイル
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ アセットリクエスト: データベースã«è¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸ
+ </string>
+ <string name="AssetErrorEOF">
+ 終了
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ ファイルを開ã‘ã¾ã›ã‚“
+ </string>
+ <string name="AssetErrorFileNotFound">
+ ファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ ファイルã®è»¢é€ã‚¿ã‚¤ãƒ ã‚¢ã‚¦ãƒˆ
+ </string>
+ <string name="AssetErrorCircuitGone">
+ サーキットエラー
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ ビューワã¨ã‚µãƒ¼ãƒãƒ¼ã®ä¾¡æ ¼ãŒä¸€è‡´ã—ã¦ã„ã¾ã›ã‚“
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ ä¸æ˜Žã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹
+ </string>
+ <string name="texture">
+ テクスãƒãƒ£
+ </string>
+ <string name="sound">
+ サウンド
+ </string>
+ <string name="calling card">
+ コーリングカード
+ </string>
+ <string name="landmark">
+ ランドマーク
+ </string>
+ <string name="legacy script">
+ レガシースクリプト
+ </string>
+ <string name="clothing">
+ 衣類
+ </string>
+ <string name="object">
+ オブジェクト
+ </string>
+ <string name="note card">
+ ノートカード
+ </string>
+ <string name="folder">
+ フォルダ
+ </string>
+ <string name="root">
+ ルート
+ </string>
+ <string name="lsl2 script">
+ LSL2 スクリプト
+ </string>
+ <string name="lsl bytecode">
+ LSL ãƒã‚¤ãƒˆã‚³ãƒ¼ãƒ‰
+ </string>
+ <string name="tga texture">
+ tga テクスãƒãƒ£
+ </string>
+ <string name="body part">
+ 身体部ä½
+ </string>
+ <string name="snapshot">
+ スナップショット
+ </string>
+ <string name="lost and found">
+ 紛失物
+ </string>
+ <string name="targa image">
+ targa ç”»åƒ
+ </string>
+ <string name="trash">
+ ã”ã¿ç®±
+ </string>
+ <string name="jpeg image">
+ jpeg ç”»åƒ
+ </string>
+ <string name="animation">
+ アニメーション
+ </string>
+ <string name="gesture">
+ ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="simstate">
+ 統計
+ </string>
+ <string name="favorite">
+ ãŠæ°—ã«å…¥ã‚Š
+ </string>
+ <string name="symbolic link">
+ リンク
+ </string>
+ <string name="symbolic folder link">
+ フォルダã®ãƒªãƒ³ã‚¯
+ </string>
+ <string name="mesh">
+ メッシュ
+ </string>
+ <string name="AvatarEditingAppearance">
+ (容姿ã®ç·¨é›†ä¸­ï¼‰
+ </string>
+ <string name="AvatarAway">
+ 一時退席中
+ </string>
+ <string name="AvatarBusy">
+ å–ã‚Šè¾¼ã¿ä¸­
+ </string>
+ <string name="AvatarMuted">
+ ブロック中
+ </string>
+ <string name="anim_express_afraid">
+ 怖れ
+ </string>
+ <string name="anim_express_anger">
+ 怒り
+ </string>
+ <string name="anim_away">
+ 退席中
+ </string>
+ <string name="anim_backflip">
+ 後ã‚宙返り
+ </string>
+ <string name="anim_express_laugh">
+ 大笑ã„
+ </string>
+ <string name="anim_express_toothsmile">
+ 満é¢ã®ç¬‘é¡”
+ </string>
+ <string name="anim_blowkiss">
+ 投ã’キッス
+ </string>
+ <string name="anim_express_bored">
+ 退屈
+ </string>
+ <string name="anim_bow">
+ ãŠã˜ãŽ
+ </string>
+ <string name="anim_clap">
+ æ‹æ‰‹
+ </string>
+ <string name="anim_courtbow">
+ æ·±ã„ãŠã˜ãŽ
+ </string>
+ <string name="anim_express_cry">
+ æ³£ã
+ </string>
+ <string name="anim_dance1">
+ ダンス 1
+ </string>
+ <string name="anim_dance2">
+ ダンス 2
+ </string>
+ <string name="anim_dance3">
+ ダンス 3
+ </string>
+ <string name="anim_dance4">
+ ダンス 4
+ </string>
+ <string name="anim_dance5">
+ ダンス 5
+ </string>
+ <string name="anim_dance6">
+ ダンス 6
+ </string>
+ <string name="anim_dance7">
+ ダンス 7
+ </string>
+ <string name="anim_dance8">
+ ダンス 8
+ </string>
+ <string name="anim_express_disdain">
+ 侮蔑
+ </string>
+ <string name="anim_drink">
+ é…”ã£ã±ã‚‰ã†
+ </string>
+ <string name="anim_express_embarrased">
+ 困惑
+ </string>
+ <string name="anim_angry_fingerwag">
+ 指を振る
+ </string>
+ <string name="anim_fist_pump">
+ ガッツãƒãƒ¼ã‚º
+ </string>
+ <string name="anim_yoga_float">
+ ヨガ浮éŠ
+ </string>
+ <string name="anim_express_frown">
+ ã—ã‹ã‚ã£é¢
+ </string>
+ <string name="anim_impatient">
+ ã„らã„らã™ã‚‹
+ </string>
+ <string name="anim_jumpforjoy">
+ 飛ã³ä¸ŠãŒã£ã¦å–œã¶
+ </string>
+ <string name="anim_kissmybutt">
+ 挑発ãƒãƒ¼ã‚º
+ </string>
+ <string name="anim_express_kiss">
+ キス
+ </string>
+ <string name="anim_laugh_short">
+ 笑ã†
+ </string>
+ <string name="anim_musclebeach">
+ 力ã“ã¶ã‚’見ã›ã‚‹
+ </string>
+ <string name="anim_no_unhappy">
+ ä¸æº€ã’ã«å¦å®šã™ã‚‹
+ </string>
+ <string name="anim_no_head">
+ å¦å®šã™ã‚‹
+ </string>
+ <string name="anim_nyanya">
+ 冷やã‹ã™
+ </string>
+ <string name="anim_punch_onetwo">
+ ワンツー・パンãƒ
+ </string>
+ <string name="anim_express_open_mouth">
+ å£ã‚’é–‹ã‘ã¦é©šã
+ </string>
+ <string name="anim_peace">
+ ピース・サイン
+ </string>
+ <string name="anim_point_you">
+ 他人を指差ã™
+ </string>
+ <string name="anim_point_me">
+ 自分を指差ã™
+ </string>
+ <string name="anim_punch_l">
+ 左パンãƒ
+ </string>
+ <string name="anim_punch_r">
+ å³ãƒ‘ンãƒ
+ </string>
+ <string name="anim_rps_countdown">
+ ã˜ã‚ƒã‚“ã‘ã‚“ãƒãƒ¼ã‚º
+ </string>
+ <string name="anim_rps_paper">
+ パー
+ </string>
+ <string name="anim_rps_rock">
+ グー
+ </string>
+ <string name="anim_rps_scissors">
+ ãƒãƒ§ã‚­
+ </string>
+ <string name="anim_express_repulsed">
+ 嫌悪感
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ ã¾ã‚ã—è¹´ã‚Š
+ </string>
+ <string name="anim_express_sad">
+ 悲ã—ã‚€
+ </string>
+ <string name="anim_salute">
+ 敬礼ã™ã‚‹
+ </string>
+ <string name="anim_shout">
+ å«ã¶
+ </string>
+ <string name="anim_express_shrug">
+ è‚©ã‚’ã™ãã‚ã‚‹
+ </string>
+ <string name="anim_express_smile">
+ 微笑む
+ </string>
+ <string name="anim_smoke_idle">
+ ãŸã°ã“ã‚’ãゆらã™
+ </string>
+ <string name="anim_smoke_inhale">
+ ãŸã°ã“ã‚’å¸ã†
+ </string>
+ <string name="anim_smoke_throw_down">
+ ãŸã°ã“ã‚’æ¨ã¦ã‚‹
+ </string>
+ <string name="anim_express_surprise">
+ é©šã
+ </string>
+ <string name="anim_sword_strike_r">
+ 剣ã§æ–¬ã‚Šã¤ã‘ã‚‹
+ </string>
+ <string name="anim_angry_tantrum">
+ ã˜ã ã‚“ã ã‚’è¸ã‚€
+ </string>
+ <string name="anim_express_tongue_out">
+ 舌を出ã™
+ </string>
+ <string name="anim_hello">
+ 手を振る
+ </string>
+ <string name="anim_whisper">
+ å°å£°ã§è©±ã™
+ </string>
+ <string name="anim_whistle">
+ å£ç¬›ã‚’å¹ã
+ </string>
+ <string name="anim_express_wink">
+ ウィンク
+ </string>
+ <string name="anim_wink_hollywood">
+ ウィンク(ãƒãƒªã‚¦ãƒƒãƒ‰)
+ </string>
+ <string name="anim_express_worry">
+ 心é…ã™ã‚‹
+ </string>
+ <string name="anim_yes_happy">
+ 笑顔ã§é ·ã
+ </string>
+ <string name="anim_yes_head">
+ é ·ã
+ </string>
+ <string name="multiple_textures">
+ 複数
+ </string>
+ <string name="texture_loading">
+ ローディング...
+ </string>
+ <string name="worldmap_offline">
+ オフライン
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] 平方メートル L$[PRICE]
+ </string>
+ <string name="worldmap_results_none_found">
+ 見ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ ä¸å®Œå…¨ãªãƒ•ã‚¡ã‚¤ãƒ«
+ </string>
+ <string name="ST_NO_JOINT">
+ ROOT ã¾ãŸã¯ JOINT ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="whisper">
+ ã®ã•ã•ã‚„ã:
+ </string>
+ <string name="shout">
+ ã®å«ã³:
+ </string>
+ <string name="ringing">
+ インワールドボイスãƒãƒ£ãƒƒãƒˆã«æŽ¥ç¶šä¸­...
+ </string>
+ <string name="connected">
+ 接続ã—ã¾ã—ãŸ
+ </string>
+ <string name="unavailable">
+ ç¾åœ¨åœ°ã§ã¯ã€ãƒœã‚¤ã‚¹ã‚’利用ã§ãã¾ã›ã‚“。
+ </string>
+ <string name="hang_up">
+ インワールドボイスãƒãƒ£ãƒƒãƒˆã®é€šè©±ãŒåˆ‡æ–­ã•ã‚Œã¾ã—ãŸ
+ </string>
+ <string name="reconnect_nearby">
+ 「近ãã®ãƒœã‚¤ã‚¹ãƒãƒ£ãƒƒãƒˆã€ã«å†æŽ¥ç¶šã•ã‚Œã¾ã™
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ [REGIONNAME] ã® [REGIONPOS] ã¨ã„ã†å ´æ‰€ã«ã‚ã‚‹ã€ã€Œ [OWNERNAME] ã€ãŒæ‰€æœ‰ã™ã‚‹ã€Œ [OBJECTNAME] ã€ã¨ã„ã†ã‚ªãƒ–ジェクトã¯ã€æ¬¡ã®æ¨©é™ã‚’許å¯ã—ã¾ã—ãŸï¼š [PERMISSIONS]
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ [REGIONNAME] ã® [REGIONPOS] ã¨ã„ã†å ´æ‰€ã«ã‚ã‚‹ã€ã€Œ [OWNERNAME] ã€ãŒæ‰€æœ‰ã™ã‚‹ã€Œ [OBJECTNAME] ã€ã¨ã„ã†ã‚ªãƒ–ジェクトã¯ã€æ¬¡ã®æ¨©é™ã‚’æ‹’å¦ã—ã¾ã—ãŸï¼š [PERMISSIONS]
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ ã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ã™ã‚‹ã¨ã€ã“ã®ã‚ªãƒ–ジェクトã«ã¯æ¬¡ã®æ“作も許å¯ã•ã‚Œã¾ã™ï¼š
+ </string>
+ <string name="ScriptTakeMoney">
+ リンデンドル(L$)を支払ã†
+ </string>
+ <string name="ActOnControlInputs">
+ 制御入力ã«åŸºã¥ã„ã¦è¡Œå‹•
+ </string>
+ <string name="RemapControlInputs">
+ 制御入力ã®ãƒªãƒžãƒƒãƒ—
+ </string>
+ <string name="AnimateYourAvatar">
+ ã‚¢ãƒã‚¿ãƒ¼ã¸ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³å‹•ä½œ
+ </string>
+ <string name="AttachToYourAvatar">
+ ã‚¢ãƒã‚¿ãƒ¼ã«è£…ç€
+ </string>
+ <string name="ReleaseOwnership">
+ 所有権を解放ã—å…¬ã®ã‚‚ã®ã¨ã™ã‚‹
+ </string>
+ <string name="LinkAndDelink">
+ ä»–ã®ã‚ªãƒ–ジェクトã®ãƒªãƒ³ã‚¯ã¨ãƒªãƒ³ã‚¯è§£é™¤
+ </string>
+ <string name="AddAndRemoveJoints">
+ ä»–ã®ã‚ªãƒ–ジェクトã¨ã®ã‚¸ãƒ§ã‚¤ãƒ³ãƒˆã®è¿½åŠ ã¨å‰Šé™¤
+ </string>
+ <string name="ChangePermissions">
+ 権é™ã®å¤‰æ›´
+ </string>
+ <string name="TrackYourCamera">
+ カメラ追従
+ </string>
+ <string name="ControlYourCamera">
+ カメラã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«
+ </string>
+ <string name="TeleportYourAgent">
+ ã‚ãªãŸã‚’テレãƒãƒ¼ãƒˆ
+ </string>
+ <string name="NotConnected">
+ 接続ã•ã‚Œã¦ã„ã¾ã›ã‚“
+ </string>
+ <string name="SIM_ACCESS_PG">
+ General
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Moderate
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adult
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ オフライン
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ ä¸æ˜Ž
+ </string>
+ <string name="land_type_unknown">
+ (ä¸æ˜Žï¼‰
+ </string>
+ <string name="Estate / Full Region">
+ ä¸å‹•ç”£ / フルリージョン
+ </string>
+ <string name="Estate / Homestead">
+ エステート/ホームステッド
+ </string>
+ <string name="Mainland / Homestead">
+ メインランド/ホームステッド
+ </string>
+ <string name="Mainland / Full Region">
+ メインランド / フルリージョン
+ </string>
+ <string name="all_files">
+ å…¨ã¦ã®ãƒ•ã‚¡ã‚¤ãƒ«
+ </string>
+ <string name="sound_files">
+ サウンド
+ </string>
+ <string name="animation_files">
+ アニメーション
+ </string>
+ <string name="image_files">
+ ç”»åƒ
+ </string>
+ <string name="save_file_verb">
+ ä¿å­˜
+ </string>
+ <string name="load_file_verb">
+ ロード
+ </string>
+ <string name="targa_image_files">
+ Targa ç”»åƒ
+ </string>
+ <string name="bitmap_image_files">
+ ビットマップ画åƒ
+ </string>
+ <string name="avi_movie_file">
+ AVI ムービーファイル
+ </string>
+ <string name="xaf_animation_file">
+ XAF アニメーションファイル
+ </string>
+ <string name="xml_file">
+ XML ファイル
+ </string>
+ <string name="raw_file">
+ RAW ファイル
+ </string>
+ <string name="compressed_image_files">
+ 圧縮画åƒ
+ </string>
+ <string name="load_files">
+ ファイルã®ãƒ­ãƒ¼ãƒ‰
+ </string>
+ <string name="choose_the_directory">
+ å‚ç…§
+ </string>
+ <string name="script_files">
+ スクリプト
+ </string>
+ <string name="dictionary_files">
+ 辞書
+ </string>
+ <string name="AvatarSetNotAway">
+ 一時退席中解除
+ </string>
+ <string name="AvatarSetAway">
+ 一時退席中
+ </string>
+ <string name="AvatarSetNotBusy">
+ å–ã‚Šè¾¼ã¿ä¸­è§£é™¤
+ </string>
+ <string name="AvatarSetBusy">
+ å–ã‚Šè¾¼ã¿ä¸­
+ </string>
+ <string name="shape">
+ シェイプ
+ </string>
+ <string name="skin">
+ スキン
+ </string>
+ <string name="hair">
+ 髪
+ </string>
+ <string name="eyes">
+ ç›®
+ </string>
+ <string name="shirt">
+ シャツ
+ </string>
+ <string name="pants">
+ パンツ
+ </string>
+ <string name="shoes">
+ é´
+ </string>
+ <string name="socks">
+ é´ä¸‹
+ </string>
+ <string name="jacket">
+ ジャケット
+ </string>
+ <string name="gloves">
+ 手袋
+ </string>
+ <string name="undershirt">
+ 下ç€ã‚·ãƒ£ãƒ„
+ </string>
+ <string name="underpants">
+ 下ç€ãƒ‘ンツ
+ </string>
+ <string name="skirt">
+ スカート
+ </string>
+ <string name="alpha">
+ アルファ
+ </string>
+ <string name="tattoo">
+ タトゥ
+ </string>
+ <string name="physics">
+ 物ç†ä½œç”¨
+ </string>
+ <string name="invalid">
+ 無効
+ </string>
+ <string name="none">
+ ãªã—
+ </string>
+ <string name="shirt_not_worn">
+ シャツ未ç€ç”¨
+ </string>
+ <string name="pants_not_worn">
+ パンツ未ç€ç”¨
+ </string>
+ <string name="shoes_not_worn">
+ é´æœªç€ç”¨
+ </string>
+ <string name="socks_not_worn">
+ é´ä¸‹æœªç€ç”¨
+ </string>
+ <string name="jacket_not_worn">
+ ジャケット未ç€ç”¨
+ </string>
+ <string name="gloves_not_worn">
+ 手袋未ç€ç”¨
+ </string>
+ <string name="undershirt_not_worn">
+ 下ç€ï¼ˆä¸Šï¼‰æœªç€ç”¨
+ </string>
+ <string name="underpants_not_worn">
+ 下ç€ï¼ˆä¸‹ï¼‰æœªç€ç”¨
+ </string>
+ <string name="skirt_not_worn">
+ スカート未ç€ç”¨
+ </string>
+ <string name="alpha_not_worn">
+ アルファ未ç€ç”¨
+ </string>
+ <string name="tattoo_not_worn">
+ タトゥー未ç€ç”¨
+ </string>
+ <string name="physics_not_worn">
+ 物ç†ä½œç”¨ãªã—
+ </string>
+ <string name="invalid_not_worn">
+ 無効
+ </string>
+ <string name="create_new_shape">
+ æ–°ã—ã„シェイプを作æˆ
+ </string>
+ <string name="create_new_skin">
+ æ–°ã—ã„スキンを作æˆ
+ </string>
+ <string name="create_new_hair">
+ æ–°ã—ã„髪を作æˆ
+ </string>
+ <string name="create_new_eyes">
+ æ–°ã—ã„目を作æˆ
+ </string>
+ <string name="create_new_shirt">
+ æ–°ã—ã„シャツを作æˆ
+ </string>
+ <string name="create_new_pants">
+ æ–°ã—ã„パンツを作æˆ
+ </string>
+ <string name="create_new_shoes">
+ æ–°ã—ã„é´ã‚’作æˆ
+ </string>
+ <string name="create_new_socks">
+ æ–°ã—ã„é´ä¸‹ã‚’作æˆ
+ </string>
+ <string name="create_new_jacket">
+ æ–°ã—ã„上ç€ã‚’作æˆ
+ </string>
+ <string name="create_new_gloves">
+ æ–°ã—ã„手袋を作æˆ
+ </string>
+ <string name="create_new_undershirt">
+ æ–°ã—ã„下ç€ã‚·ãƒ£ãƒ„を作æˆ
+ </string>
+ <string name="create_new_underpants">
+ æ–°ã—ã„下ç€ãƒ‘ンツを作æˆ
+ </string>
+ <string name="create_new_skirt">
+ æ–°ã—ã„スカートを作æˆ
+ </string>
+ <string name="create_new_alpha">
+ æ–°ã—ã„アルファを作æˆ
+ </string>
+ <string name="create_new_tattoo">
+ æ–°ã—ã„タトゥを作æˆ
+ </string>
+ <string name="create_new_physics">
+ æ–°ã—ã„物ç†ä½œç”¨ã‚’作æˆ
+ </string>
+ <string name="create_new_invalid">
+ 無効
+ </string>
+ <string name="NewWearable">
+ æ–°ã—ã„ [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ 次ã¸
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ グループ通知
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ グループ通知
+ </string>
+ <string name="GroupNotifySentBy">
+ é€ä¿¡è€…
+ </string>
+ <string name="GroupNotifyAttached">
+ 添付:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ ã“ã“ã§éŽåŽ»ã®é€šçŸ¥ã‚’表示ã™ã‚‹ã‹ã€ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’å—ã‘å–らãªã„設定をã—ã¾ã™ã€‚
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ 添付アイテムを開ã
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ 添付アイテムをä¿å­˜
+ </string>
+ <string name="TeleportOffer">
+ テレãƒãƒ¼ãƒˆã‚’é€ã‚‹
+ </string>
+ <string name="StartUpNotifications">
+ ä¸åœ¨ä¸­ã«æ–°ã—ã„通知ãŒå±Šãã¾ã—ãŸã€‚
+ </string>
+ <string name="OverflowInfoChannelString">
+ ã‚ãªãŸã«ã¯ã•ã‚‰ã« %d 通ã®é€šçŸ¥ãŒã‚ã‚Šã¾ã™
+ </string>
+ <string name="BodyPartsRightArm">
+ å³è…•
+ </string>
+ <string name="BodyPartsHead">
+ é ­
+ </string>
+ <string name="BodyPartsLeftArm">
+ 左腕
+ </string>
+ <string name="BodyPartsLeftLeg">
+ 左脚
+ </string>
+ <string name="BodyPartsTorso">
+ 上åŠèº«
+ </string>
+ <string name="BodyPartsRightLeg">
+ å³è„š
+ </string>
+ <string name="GraphicsQualityLow">
+ 低
+ </string>
+ <string name="GraphicsQualityMid">
+ 中
+ </string>
+ <string name="GraphicsQualityHigh">
+ 高
+ </string>
+ <string name="LeaveMouselook">
+ ESC キーを押ã—ã¦ãƒ¯ãƒ¼ãƒ«ãƒ‰ãƒ“ューã«æˆ»ã‚Šã¾ã™
+ </string>
+ <string name="InventoryNoMatchingItems">
+ ãŠæŽ¢ã—ã®ã‚‚ã®ã¯è¦‹ã¤ã‹ã‚Šã¾ã—ãŸã‹ï¼Ÿ [secondlife:///app/search/all/[SEARCH_TERM] 検索] ã‚’ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="PlacesNoMatchingItems">
+ ãŠæŽ¢ã—ã®ã‚‚ã®ã¯è¦‹ã¤ã‹ã‚Šã¾ã—ãŸã‹ï¼Ÿ [secondlife:///app/search/places/[SEARCH_TERM] 検索] ã‚’ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ ã“ã“ã«ãƒ©ãƒ³ãƒ‰ãƒžãƒ¼ã‚¯ã‚’ドラッグã—ã¦ãŠæ°—ã«å…¥ã‚Šã«è¿½åŠ ã—ã¾ã™ã€‚
+ </string>
+ <string name="InventoryNoTexture">
+ インベントリ内ã«ã“ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ã‚³ãƒ”ーãŒã‚ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="InventoryInboxNoItems">
+ マーケットプレイスã§è³¼å…¥ã—ãŸå•†å“ã¯ã“ã“ã«è¡¨ç¤ºã•ã‚Œã¾ã™ã€‚ãã®å¾Œã€ã‚¢ã‚¤ãƒ†ãƒ ã‚’インベントリã«ãƒ‰ãƒ©ãƒƒã‚°ã™ã‚Œã°ã€ãれらã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’使用ã§ãã¾ã™ã€‚
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ マーケットプレイスã§ã¯èª°ã§ã‚‚アイテムを売るã“ã¨ãŒã§ãã¾ã™ã€‚
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ マーãƒãƒ£ãƒ³ãƒˆã«ãªã‚ŠãŸã„æ–¹ã¯ã€[[MARKETPLACE_CREATE_STORE_URL] マーケットプレイスストアを作æˆ]ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ アウトボックスã¯ç©ºã§ã™ã€‚
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ [[MARKETPLACE_DASHBOARD_URL] マーケットプレイス]ã«è²©å£²ã™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ ã‚’一覧ã™ã‚‹ã«ã¯ã€ãƒ•ã‚©ãƒ«ãƒ€ã‚’ã“ã®ã‚¨ãƒªã‚¢ã«ãƒ‰ãƒ©ãƒƒã‚°ã—ã€ã€Œãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã«é€ä¿¡ã€ã‚’クリックã—ã¾ã™ã€‚
+ </string>
+ <string name="Marketplace Error None">
+ エラーãªã—
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ エラー:マーケットプレイスã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’é€ã‚‹å‰ã«ã€ã‚ãªãŸè‡ªèº«ã‚’マーãƒãƒ£ãƒ³ãƒˆç™»éŒ²ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ï¼ˆç™»éŒ²ã¯ç„¡æ–™ã§ã™ï¼‰ã€‚
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ エラー:ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ã¯ç©ºã§ã™ã€‚
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ エラー:ã‚ãªãŸã®ãƒžãƒ¼ãƒãƒ£ãƒ³ãƒˆã‚¢ã‚«ã‚¦ãƒ³ãƒˆã«ã¯ã€å•†å“ã«é–¢é€£ä»˜ã‘られã¦ã„ãªã„アイテムãŒå¤šã™ãŽã‚‹ãŸã‚ã€ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’アップロードã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ã“ã®ã‚¨ãƒ©ãƒ¼ã‚’解消ã™ã‚‹ã«ã¯ã€ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイス㮠Web サイトã«ãƒ­ã‚°ã‚¤ãƒ³ã—ã€é–¢é€£ä»˜ã‘られã¦ã„ãªã„アイテムã®æ•°ã‚’減らã—ã¦ãã ã•ã„。
+ </string>
+ <string name="Marketplace Error Object Limit">
+ エラー:ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã«å«ã¾ã‚Œã‚‹ã‚ªãƒ–ジェクトãŒå¤šã™ãŽã¾ã™ã€‚オブジェクトをã„ãã¤ã‹ãƒœãƒƒã‚¯ã‚¹ã«ã¾ã¨ã‚ã€ã‚ªãƒ–ジェクト数を200以下ã«æ¸›ã‚‰ã—ã¦ãã ã•ã„。
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ エラー:ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã¯ãƒã‚¹ãƒˆå…¥ã‚Šãƒ•ã‚©ãƒ«ãƒ€ã®éšŽå±¤ãŒå¤šã™ãŽã¾ã™ã€‚ãƒã‚¹ãƒˆå…¥ã‚Šãƒ•ã‚©ãƒ«ãƒ€ã‚’ 3 階層以内ã«ã¾ã¨ã‚ç›´ã—ã¦ãã ã•ã„。
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ エラー:ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’マーケットプレイスã§è²©å£²ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
+ </string>
+ <string name="Marketplace Error Internal Import">
+ エラー:ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã«é–¢ã—ã¦å•é¡ŒãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ã—ã°ã‚‰ãã—ã¦ã‹ã‚‰ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="Open landmarks">
+ ランドマークを開ã
+ </string>
+ <string name="no_transfer" value=" (å†è²©ãƒ»ãƒ—レゼントä¸å¯ï¼‰"/>
+ <string name="no_modify" value=" (編集ä¸å¯ï¼‰"/>
+ <string name="no_copy" value=" (コピーä¸å¯ï¼‰"/>
+ <string name="worn" value=" (ç€ç”¨ä¸­ï¼‰"/>
+ <string name="link" value=" (リンク)"/>
+ <string name="broken_link" value=" (壊れãŸãƒªãƒ³ã‚¯ï¼‰"/>
+ <string name="LoadingContents">
+ コンテンツをロード中ã§ã™...
+ </string>
+ <string name="NoContents">
+ コンテンツãªã—
+ </string>
+ <string name="WornOnAttachmentPoint" value=" ([ATTACHMENT_POINT] ã«è£…ç€ä¸­ï¼‰"/>
+ <string name="ActiveGesture" value="[GESLABEL] (アクティブ)"/>
+ <string name="PermYes">
+ ã¯ã„
+ </string>
+ <string name="PermNo">
+ ã„ã„ãˆ
+ </string>
+ <string name="Chat Message" value="ãƒãƒ£ãƒƒãƒˆï¼š"/>
+ <string name="Sound" value=" サウンド:"/>
+ <string name="Wait" value=" --- 待機::"/>
+ <string name="AnimFlagStop" value=" アニメーションをåœæ­¢ï¼š"/>
+ <string name="AnimFlagStart" value=" アニメーションを開始:"/>
+ <string name="Wave" value=" 手を振る"/>
+ <string name="GestureActionNone" value="ãªã—"/>
+ <string name="HelloAvatar" value=" ã‚„ã‚ã€ã‚¢ãƒã‚¿ãƒ¼ï¼"/>
+ <string name="ViewAllGestures" value=" ã™ã¹ã¦è¡¨ç¤º &gt;&gt;"/>
+ <string name="GetMoreGestures" value="ショッピング &gt;&gt;"/>
+ <string name="Animations" value="アニメーションã€"/>
+ <string name="Calling Cards" value="コーリングカードã€"/>
+ <string name="Clothing" value="衣類ã€"/>
+ <string name="Gestures" value="ジェスãƒãƒ£ãƒ¼ã€"/>
+ <string name="Landmarks" value="ランドマークã€"/>
+ <string name="Notecards" value="ノートカードã€"/>
+ <string name="Objects" value="オブジェクトã€"/>
+ <string name="Scripts" value="スクリプトã€"/>
+ <string name="Sounds" value="サウンドã€"/>
+ <string name="Textures" value="テクスãƒãƒ£ã€"/>
+ <string name="Snapshots" value="スナップショットã€"/>
+ <string name="No Filters" value="ã„ã„㈠"/>
+ <string name="Since Logoff" value=" - ログオフ以æ¥"/>
+ <string name="InvFolder My Inventory">
+ インベントリ
+ </string>
+ <string name="InvFolder Library">
+ ライブラリ
+ </string>
+ <string name="InvFolder Textures">
+ テクスãƒãƒ£
+ </string>
+ <string name="InvFolder Sounds">
+ サウンド
+ </string>
+ <string name="InvFolder Calling Cards">
+ コーリングカード
+ </string>
+ <string name="InvFolder Landmarks">
+ ランドマーク
+ </string>
+ <string name="InvFolder Scripts">
+ スクリプト
+ </string>
+ <string name="InvFolder Clothing">
+ 衣類
+ </string>
+ <string name="InvFolder Objects">
+ オブジェクト
+ </string>
+ <string name="InvFolder Notecards">
+ ノートカード
+ </string>
+ <string name="InvFolder New Folder">
+ æ–°è¦ãƒ•ã‚©ãƒ«ãƒ€
+ </string>
+ <string name="InvFolder Inventory">
+ インベントリ
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ 圧縮ã•ã‚Œã¦ã„ãªã„ç”»åƒ
+ </string>
+ <string name="InvFolder Body Parts">
+ 身体部ä½
+ </string>
+ <string name="InvFolder Trash">
+ ã”ã¿ç®±
+ </string>
+ <string name="InvFolder Photo Album">
+ フォトアルãƒãƒ 
+ </string>
+ <string name="InvFolder Lost And Found">
+ 紛失物
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ 圧縮ã•ã‚Œã¦ã„ãªã„サウンド
+ </string>
+ <string name="InvFolder Animations">
+ アニメーション
+ </string>
+ <string name="InvFolder Gestures">
+ ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="InvFolder Favorite">
+ ãŠæ°—ã«å…¥ã‚Š
+ </string>
+ <string name="InvFolder favorite">
+ ãŠæ°—ã«å…¥ã‚Š
+ </string>
+ <string name="InvFolder Current Outfit">
+ ç€ç”¨ä¸­ã®ã‚¢ã‚¦ãƒˆãƒ•ã‚£ãƒƒãƒˆ
+ </string>
+ <string name="InvFolder Initial Outfits">
+ 最åˆã®ã‚¢ã‚¦ãƒˆãƒ•ã‚£ãƒƒãƒˆ
+ </string>
+ <string name="InvFolder My Outfits">
+ マイ アウトフィット
+ </string>
+ <string name="InvFolder Accessories">
+ アクセサリ
+ </string>
+ <string name="InvFolder Meshes">
+ メッシュ
+ </string>
+ <string name="InvFolder Friends">
+ フレンド
+ </string>
+ <string name="InvFolder All">
+ 全員
+ </string>
+ <string name="no_attachments">
+ ç€ç”¨ã—ã¦ã„るアタッãƒãƒ¡ãƒ³ãƒˆã¯ã‚ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="Attachments remain">
+ アタッãƒãƒ¡ãƒ³ãƒˆï¼ˆæ®‹ã‚Šã®ã‚¹ãƒ­ãƒƒãƒˆæ•°ï¼š[COUNT])
+ </string>
+ <string name="Buy">
+ è²·ã†
+ </string>
+ <string name="BuyforL$">
+ L$ ã§è³¼å…¥
+ </string>
+ <string name="Stone">
+ 石
+ </string>
+ <string name="Metal">
+ 金属
+ </string>
+ <string name="Glass">
+ ガラス
+ </string>
+ <string name="Wood">
+ 木
+ </string>
+ <string name="Flesh">
+ 肌
+ </string>
+ <string name="Plastic">
+ プラスãƒãƒƒã‚¯
+ </string>
+ <string name="Rubber">
+ ゴム
+ </string>
+ <string name="Light">
+ ライト
+ </string>
+ <string name="KBShift">
+ Shift
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ 胸部
+ </string>
+ <string name="Skull">
+ é ­è“‹
+ </string>
+ <string name="Left Shoulder">
+ 左肩
+ </string>
+ <string name="Right Shoulder">
+ å³è‚©
+ </string>
+ <string name="Left Hand">
+ 左手
+ </string>
+ <string name="Right Hand">
+ å³æ‰‹
+ </string>
+ <string name="Left Foot">
+ 左足
+ </string>
+ <string name="Right Foot">
+ å³è¶³
+ </string>
+ <string name="Spine">
+ 背骨
+ </string>
+ <string name="Pelvis">
+ 骨盤
+ </string>
+ <string name="Mouth">
+ å£
+ </string>
+ <string name="Chin">
+ ã‚ã”
+ </string>
+ <string name="Left Ear">
+ 左耳
+ </string>
+ <string name="Right Ear">
+ å³è€³
+ </string>
+ <string name="Left Eyeball">
+ 左目眼çƒ
+ </string>
+ <string name="Right Eyeball">
+ å³ç›®çœ¼çƒ
+ </string>
+ <string name="Nose">
+ é¼»
+ </string>
+ <string name="R Upper Arm">
+ å³ä¸Šè…•
+ </string>
+ <string name="R Forearm">
+ å³å‰è…•
+ </string>
+ <string name="L Upper Arm">
+ 左上腕
+ </string>
+ <string name="L Forearm">
+ å·¦å‰è…•
+ </string>
+ <string name="Right Hip">
+ å³è…°
+ </string>
+ <string name="R Upper Leg">
+ å³ä¸Šè„š
+ </string>
+ <string name="R Lower Leg">
+ å³ä¸‹è„š
+ </string>
+ <string name="Left Hip">
+ 左腰
+ </string>
+ <string name="L Upper Leg">
+ 左上脚
+ </string>
+ <string name="L Lower Leg">
+ 左下脚
+ </string>
+ <string name="Stomach">
+ è…¹
+ </string>
+ <string name="Left Pec">
+ 左胸筋
+ </string>
+ <string name="Right Pec">
+ å³èƒ¸ç­‹
+ </string>
+ <string name="Neck">
+ 首
+ </string>
+ <string name="Avatar Center">
+ ã‚¢ãƒã‚¿ãƒ¼ã®ä¸­å¤®
+ </string>
+ <string name="Invalid Attachment">
+ 装ç€å…ˆãŒæ­£ã—ãã‚ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS]
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS]
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS]
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS]
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS]
+ </string>
+ <string name="TodayOld">
+ 今日å‚加
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] å¹´
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] å¹´
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] å¹´
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] ヶ月
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] ヶ月
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] ヶ月
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] 週間
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] 週間
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] 週間
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] 日間
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] 日間
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] 日間
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] 人
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] 人
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] 人
+ </string>
+ <string name="AcctTypeResident">
+ ä½äºº
+ </string>
+ <string name="AcctTypeTrial">
+ トライアル
+ </string>
+ <string name="AcctTypeCharterMember">
+ 創立メンãƒãƒ¼
+ </string>
+ <string name="AcctTypeEmployee">
+ Linden Lab 従業員
+ </string>
+ <string name="PaymentInfoUsed">
+ 支払情報使用履歴ã‚ã‚Š
+ </string>
+ <string name="PaymentInfoOnFile">
+ 支払情報登録済
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ 支払情報未登録
+ </string>
+ <string name="AgeVerified">
+ 年齢確èªæ¸ˆ
+ </string>
+ <string name="NotAgeVerified">
+ 年齢未確èª
+ </string>
+ <string name="Center 2">
+ 中心 2
+ </string>
+ <string name="Top Right">
+ å³ä¸Š
+ </string>
+ <string name="Top">
+ 上部
+ </string>
+ <string name="Top Left">
+ 左上
+ </string>
+ <string name="Center">
+ 中心
+ </string>
+ <string name="Bottom Left">
+ 左下
+ </string>
+ <string name="Bottom">
+ 下部
+ </string>
+ <string name="Bottom Right">
+ å³ä¸‹
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ ダウンロード完了ã€ã‚³ãƒ³ãƒ‘イル中
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ サーãƒãƒ¼ä¸Šã«ã‚¹ã‚¯ãƒªãƒ—トãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ ダウンロードã«å•é¡ŒãŒã‚ã‚Šã¾ã™
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ 権é™ä¸è¶³ã®ãŸã‚スクリプトをダウンロードã§ãã¾ã›ã‚“。
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ 権é™ä¸è¶³ï¼š
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ 原因ä¸æ˜Žã®å¤±æ•—ã«ã‚ˆã‚Šãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ãŒã§ãã¾ã›ã‚“
+ </string>
+ <string name="CompileQueueTitle">
+ リコンパイル進行
+ </string>
+ <string name="CompileQueueStart">
+ リコンパイル
+ </string>
+ <string name="ResetQueueTitle">
+ 進行をリセット
+ </string>
+ <string name="ResetQueueStart">
+ リセット
+ </string>
+ <string name="RunQueueTitle">
+ 実行を続ã‘るよã†è¨­å®š
+ </string>
+ <string name="RunQueueStart">
+ 実行中ã«è¨­å®š
+ </string>
+ <string name="NotRunQueueTitle">
+ 実行をåœæ­¢ã™ã‚‹ã‚ˆã†è¨­å®š
+ </string>
+ <string name="NotRunQueueStart">
+ 実行åœæ­¢ã«è¨­å®š
+ </string>
+ <string name="CompileSuccessful">
+ コンパイルãŒå®Œäº†ã—ã¾ã—ãŸï¼
+ </string>
+ <string name="CompileSuccessfulSaving">
+ コンパイル完了ã€ä¿å­˜ä¸­ã§ã™...
+ </string>
+ <string name="SaveComplete">
+ ä¿å­˜å®Œäº†ã€‚
+ </string>
+ <string name="ObjectOutOfRange">
+ スクリプト(オブジェクトãŒç¯„囲外ã«ã‚ã‚Šã¾ã™ï¼‰
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ [OWNER] 所有ã®ã‚ªãƒ–ジェクト「[OBJECT]ã€
+ </string>
+ <string name="GroupsNone">
+ ãªã—
+ </string>
+ <string name="Group" value=" (グループ)"/>
+ <string name="Unknown">
+ (ä¸æ˜Žï¼‰
+ </string>
+ <string name="SummaryForTheWeek" value="今週ã®ã¾ã¨ã‚。開始日ã¯"/>
+ <string name="NextStipendDay" value="ã§ã™ã€‚次回ã®ãŠå°é£ã„支給日:"/>
+ <string name="GroupPlanningDate">
+ [year,datetime,utc]/[mthnum,datetime,utc]/[day,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value=" グループ 個人ã®å‰²ã‚Šå½“ã¦"/>
+ <string name="GroupColumn" value="グループã®è¨­å®š"/>
+ <string name="Balance">
+ 残高
+ </string>
+ <string name="Credits">
+ åŽå…¥
+ </string>
+ <string name="Debits">
+ 支出
+ </string>
+ <string name="Total">
+ åˆè¨ˆ
+ </string>
+ <string name="NoGroupDataFound">
+ グループã®ãƒ‡ãƒ¼ã‚¿ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸ
+ </string>
+ <string name="IMParentEstate">
+ parent estate
+ </string>
+ <string name="IMMainland">
+ メインランド
+ </string>
+ <string name="IMTeen">
+ ティーン
+ </string>
+ <string name="Anyone">
+ 全員
+ </string>
+ <string name="RegionInfoError">
+ エラー
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ [OWNER] ãŒæ‰€æœ‰ã™ã‚‹ã™ã¹ã¦ã®ä¸å‹•ç”£
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ ã‚ãªãŸãŒæ‰€æœ‰ã™ã‚‹ã™ã¹ã¦ã®ä¸å‹•ç”£
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ ã‚ãªãŸãŒ [OWNER] ã®ãŸã‚ã«ç®¡ç†ã™ã‚‹ã™ã¹ã¦ã®ä¸å‹•ç”£
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ 許å¯ã•ã‚ŒãŸä½äººï¼š ([ALLOWEDAGENTS] 人ã€æœ€å¤§ [MAXACCESS] 人)
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ 許å¯ã•ã‚ŒãŸã‚°ãƒ«ãƒ¼ãƒ—: ([ALLOWEDGROUPS]ã€æœ€å¤§ [MAXACCESS] )
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ 区画スクリプトメモリ
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ 区画一覧: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ 使用ã•ã‚ŒãŸãƒ¡ãƒ¢ãƒªï¼š [MAX] kb 中 [COUNT] kb:[AVAILABLE] kb 利用å¯
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ 使用ã•ã‚ŒãŸãƒ¡ãƒ¢ãƒªï¼š [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ 区画ã®ã‚¹ã‚¯ãƒªãƒ—トURL
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ 使用ã•ã‚ŒãŸ URL: [MAX] 中 [COUNT] :[AVAILABLE] 利用å¯
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ 使用ã•ã‚ŒãŸ URL: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ 情報ã®ãƒªã‚¯ã‚¨ã‚¹ãƒˆä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸ
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ 区画ãŒé¸æŠžã•ã‚Œã¦ã„ã¾ã›ã‚“。
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ エラー: スクリプト情報ã¯ç¾åœ¨åœ°ã®ã¿å–å¾—ã§ãã¾ã™
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ 情報をå–得中...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ ã“ã®åŒºç”»ã‚’調査ã™ã‚‹æ¨©é™ãŒã‚ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="SITTING_ON">
+ ç€å¸­ä¸­
+ </string>
+ <string name="ATTACH_CHEST">
+ 胸部
+ </string>
+ <string name="ATTACH_HEAD">
+ é ­
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ 左肩
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ å³è‚©
+ </string>
+ <string name="ATTACH_LHAND">
+ 左手
+ </string>
+ <string name="ATTACH_RHAND">
+ å³æ‰‹
+ </string>
+ <string name="ATTACH_LFOOT">
+ 左足
+ </string>
+ <string name="ATTACH_RFOOT">
+ å³è¶³
+ </string>
+ <string name="ATTACH_BACK">
+ 背中
+ </string>
+ <string name="ATTACH_PELVIS">
+ 骨盤
+ </string>
+ <string name="ATTACH_MOUTH">
+ å£
+ </string>
+ <string name="ATTACH_CHIN">
+ ã‚ã”
+ </string>
+ <string name="ATTACH_LEAR">
+ 左耳
+ </string>
+ <string name="ATTACH_REAR">
+ å³è€³
+ </string>
+ <string name="ATTACH_LEYE">
+ 左目
+ </string>
+ <string name="ATTACH_REYE">
+ å³ç›®
+ </string>
+ <string name="ATTACH_NOSE">
+ é¼»
+ </string>
+ <string name="ATTACH_RUARM">
+ å³è…•ï¼ˆä¸Šï¼‰
+ </string>
+ <string name="ATTACH_RLARM">
+ å³è…•ï¼ˆä¸‹ï¼‰
+ </string>
+ <string name="ATTACH_LUARM">
+ 左腕(上)
+ </string>
+ <string name="ATTACH_LLARM">
+ 左腕(下)
+ </string>
+ <string name="ATTACH_RHIP">
+ å³è…°
+ </string>
+ <string name="ATTACH_RULEG">
+ å³è„šï¼ˆä¸Šï¼‰
+ </string>
+ <string name="ATTACH_RLLEG">
+ å³è„šï¼ˆä¸‹ï¼‰
+ </string>
+ <string name="ATTACH_LHIP">
+ 左腰
+ </string>
+ <string name="ATTACH_LULEG">
+ 左脚(上)
+ </string>
+ <string name="ATTACH_LLLEG">
+ 左脚(下)
+ </string>
+ <string name="ATTACH_BELLY">
+ ãŠè…¹
+ </string>
+ <string name="ATTACH_RPEC">
+ å³èƒ¸ç­‹
+ </string>
+ <string name="ATTACH_LPEC">
+ 左胸筋
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD(中央 2)
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD(å³ä¸Šï¼‰
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD(上・中央)
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD(左上)
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD(中央 1)
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD(左下)
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD(下)
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD(å³ä¸‹ï¼‰
+ </string>
+ <string name="CursorPos">
+ [LINE] 行目ã€[COLUMN] 列目
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] 件見ã¤ã‹ã‚Šã¾ã—ãŸ
+ </string>
+ <string name="PanelDirTimeStr">
+ [hour12,datetime,utc]:[min,datetime,utc] [ampm,datetime,utc]
+ </string>
+ <string name="PanelDirEventsDateText">
+ [mthnum,datetime,slt]/[day,datetime,slt]
+ </string>
+ <string name="PanelContentsTooltip">
+ オブジェクトã®ä¸­èº«
+ </string>
+ <string name="PanelContentsNewScript">
+ æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト
+ </string>
+ <string name="BusyModeResponseDefault">
+ メッセージをé€ã£ãŸä½äººã¯ã€èª°ã«ã‚‚邪魔をã•ã‚ŒãŸããªã„ãŸã‚ç¾åœ¨ã€Œå–ã‚Šè¾¼ã¿ä¸­ã€ãƒ¢ãƒ¼ãƒ‰ã§ã™ã€‚ ã‚ãªãŸã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯ã€ã‚ã¨ã§ç¢ºèªã§ãるよã†ã« IM パãƒãƒ«ã«è¡¨ç¤ºã•ã‚Œã¾ã™ã€‚
+ </string>
+ <string name="MuteByName">
+ (å称別)
+ </string>
+ <string name="MuteAgent">
+ (ä½äººï¼‰
+ </string>
+ <string name="MuteObject">
+ (オブジェクト)
+ </string>
+ <string name="MuteGroup">
+ (グループ)
+ </string>
+ <string name="MuteExternal">
+ (外部)
+ </string>
+ <string name="RegionNoCovenant">
+ ã“ã®ä¸å‹•ç”£ã«ã¯ç´„款ãŒã‚ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ ã“ã®ä¸å‹•ç”£ã«ã¯ç´„款ãŒã‚ã‚Šã¾ã›ã‚“。 ã“ã®ä¸å‹•ç”£ä¸Šã®åœŸåœ°ã¯ä¸å‹•ç”£æ‰€æœ‰è€…ã«ã‚ˆã‚Šè²©å£²ã•ã‚Œã€Linden Lab ã¯è²©å£²ã—ã¾ã›ã‚“。 販売ã«é–¢ã™ã‚‹ãŠå•ã„åˆã‚ã›ã¯ã€ä¸å‹•ç”£æ‰€æœ‰è€…ã¾ã§ãŠé¡˜ã„致ã—ã¾ã™ã€‚
+ </string>
+ <string name="covenant_last_modified" value="最終修正日:"/>
+ <string name="none_text" value=" (ãªã—) "/>
+ <string name="never_text" value=" (無) "/>
+ <string name="GroupOwned">
+ グループ所有
+ </string>
+ <string name="Public">
+ パブリック
+ </string>
+ <string name="LocalSettings">
+ ローカル設定
+ </string>
+ <string name="RegionSettings">
+ リージョン(地域)ã®è¨­å®š
+ </string>
+ <string name="ClassifiedClicksTxt">
+ クリック数: [TELEPORT] テレãƒãƒ¼ãƒˆã€ [MAP] 地図〠[PROFILE] プロフィール
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (掲載後更新)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ ピックやクラシファイド広告を作æˆã—ã¦ã„ã¾ã›ã‚“。 作æˆã™ã‚‹ã«ã¯ã€ä¸‹ã«ã‚る「プラスã€ãƒœã‚¿ãƒ³ã‚’クリックã—ã¾ã™ã€‚
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ ピックã€ã¾ãŸã¯ã‚¯ãƒ©ã‚·ãƒ•ã‚¡ã‚¤ãƒ‰åºƒå‘ŠãŒã‚ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ ローディング...
+ </string>
+ <string name="MultiPreviewTitle">
+ プレビュー
+ </string>
+ <string name="MultiPropertiesTitle">
+ プロパティ
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ オブジェクトå
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ 所有グループ
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ ä¸æ˜Žãªã‚°ãƒ«ãƒ¼ãƒ—所有
+ </string>
+ <string name="InvOfferOwnedBy">
+ 所有者
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ ä¸æ˜Žãªãƒ¦ãƒ¼ã‚¶ãƒ¼æ‰€æœ‰
+ </string>
+ <string name="InvOfferGaveYou">
+ ãŒæ¸¡ã—ã¾ã—ãŸ
+ </string>
+ <string name="InvOfferDecline">
+ &lt;nolink&gt;[NAME]&lt;/nolink&gt; ã‹ã‚‰ã® [DESC] ã‚’æ‹’å¦ã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="GroupMoneyTotal">
+ åˆè¨ˆ
+ </string>
+ <string name="GroupMoneyBought">
+ 購入:
+ </string>
+ <string name="GroupMoneyPaidYou">
+ ã‚ãªãŸã«æ”¯æ‰•ã„:
+ </string>
+ <string name="GroupMoneyPaidInto">
+ paid into
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ 入場許å¯ã‚’購入:
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ ãŒã‚¤ãƒ™ãƒ³ãƒˆç”¨ã®è²»ç”¨ã‚’支払ã„ã¾ã—ãŸ
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ ãŒã‚¤ãƒ™ãƒ³ãƒˆç”¨ã®è³žé‡‘を支払ã„ã¾ã—ãŸ
+ </string>
+ <string name="GroupMoneyBalance">
+ 残高
+ </string>
+ <string name="GroupMoneyCredits">
+ åŽå…¥
+ </string>
+ <string name="GroupMoneyDebits">
+ 支出
+ </string>
+ <string name="GroupMoneyDate">
+ [year,datetime,utc]年[mth,datetime,utc]月[day,datetime,utc]日[weekday,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ 内容
+ </string>
+ <string name="AcquiredItems">
+ å–得アイテム
+ </string>
+ <string name="Cancel">
+ キャンセル
+ </string>
+ <string name="UploadingCosts">
+ [NAME] ã®ã‚¢ãƒƒãƒ—ロード料金㯠L$[AMOUNT] ã§ã™
+ </string>
+ <string name="BuyingCosts">
+ ã“れを L$[AMOUNT] ã§è³¼å…¥ã—ã¾ã™
+ </string>
+ <string name="UnknownFileExtension">
+ ä¸æ˜Žã®æ‹¡å¼µå­ï¼š %s
+使用å¯èƒ½ãªæ‹¡å¼µå­ï¼š .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
+ </string>
+ <string name="MuteObject2">
+ ブロック
+ </string>
+ <string name="MuteAvatar">
+ ブロック
+ </string>
+ <string name="UnmuteObject">
+ ブロック解除
+ </string>
+ <string name="UnmuteAvatar">
+ ブロック解除
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ マイ ランドマークã«è¿½åŠ ...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ マイ ランドマークを編集...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ ファイルãŒä¿å­˜ã•ã‚Œã¾ã—ãŸ
+ </string>
+ <string name="Receiving">
+ å–得中
+ </string>
+ <string name="AM">
+ AM
+ </string>
+ <string name="PM">
+ PM
+ </string>
+ <string name="PST">
+ 太平洋標準時
+ </string>
+ <string name="PDT">
+ 太平洋å¤æ™‚é–“
+ </string>
+ <string name="Direction_Forward">
+ å‰
+ </string>
+ <string name="Direction_Left">
+ å·¦
+ </string>
+ <string name="Direction_Right">
+ å³
+ </string>
+ <string name="Direction_Back">
+ 戻る
+ </string>
+ <string name="Direction_North">
+ 北
+ </string>
+ <string name="Direction_South">
+ å—
+ </string>
+ <string name="Direction_West">
+ 西
+ </string>
+ <string name="Direction_East">
+ æ±
+ </string>
+ <string name="Direction_Up">
+ 上
+ </string>
+ <string name="Direction_Down">
+ 下
+ </string>
+ <string name="Any Category">
+ 全カテゴリ
+ </string>
+ <string name="Shopping">
+ ショッピング
+ </string>
+ <string name="Land Rental">
+ 土地ã®ãƒ¬ãƒ³ã‚¿ãƒ«
+ </string>
+ <string name="Property Rental">
+ プロパティã®ãƒ¬ãƒ³ã‚¿ãƒ«
+ </string>
+ <string name="Special Attraction">
+ 特別アトラクション
+ </string>
+ <string name="New Products">
+ 新製å“
+ </string>
+ <string name="Employment">
+ 雇用
+ </string>
+ <string name="Wanted">
+ 求む
+ </string>
+ <string name="Service">
+ サービス
+ </string>
+ <string name="Personal">
+ パーソナル
+ </string>
+ <string name="None">
+ ãªã—
+ </string>
+ <string name="Linden Location">
+ Linden 所在地
+ </string>
+ <string name="Adult">
+ Adult
+ </string>
+ <string name="Arts&amp;Culture">
+ アートã¨ã‚«ãƒ«ãƒãƒ£ãƒ¼
+ </string>
+ <string name="Business">
+ ビジãƒã‚¹
+ </string>
+ <string name="Educational">
+ 教育的
+ </string>
+ <string name="Gaming">
+ ゲーム
+ </string>
+ <string name="Hangout">
+ ãŸã¾ã‚Šå ´
+ </string>
+ <string name="Newcomer Friendly">
+ æ–°ä½äººã«å„ªã—ã„
+ </string>
+ <string name="Parks&amp;Nature">
+ 公園ã¨è‡ªç„¶
+ </string>
+ <string name="Residential">
+ ä½å®…用
+ </string>
+ <string name="Stage">
+ ステージ
+ </string>
+ <string name="Other">
+ ãã®ä»–
+ </string>
+ <string name="Rental">
+ レンタル
+ </string>
+ <string name="Any">
+ 全員
+ </string>
+ <string name="You">
+ ã‚ãªãŸ
+ </string>
+ <string name=":">
+ :
+ </string>
+ <string name=",">
+ ,
+ </string>
+ <string name="...">
+ ...
+ </string>
+ <string name="***">
+ ***
+ </string>
+ <string name="(">
+ (
+ </string>
+ <string name=")">
+ )
+ </string>
+ <string name=".">
+ .
+ </string>
+ <string name="&apos;">
+ &apos;
+ </string>
+ <string name="---">
+ ---
+ </string>
+ <string name="Multiple Media">
+ 複数ã®ãƒ¡ãƒ‡ã‚£ã‚¢
+ </string>
+ <string name="Play Media">
+ メディアをå†ç”Ÿ/一時åœæ­¢
+ </string>
+ <string name="MBCmdLineError">
+ コマンドラインã«ã‚¨ãƒ©ãƒ¼ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚
+リンク先をå‚ç…§ã—ã¦ãã ã•ã„: http://wiki.secondlife.com/wiki/Client_parameters
+エラー:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] コマンドライン使用:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] ã¯å¿…è¦ãªãƒ•ã‚¡ã‚¤ãƒ«ã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“。
+
+複数ã®ã‚³ãƒ”ーを実行中ã‹ã€ãƒ•ã‚¡ã‚¤ãƒ«ãŒæ—¢ã«é–‹ã„ã¦ã„ã‚‹ã¨ã‚ãªãŸã®ã‚·ã‚¹ãƒ†ãƒ ãŒèª¤èªè­˜ã—ã¦ã„ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚
+ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒä½•åº¦ã‚‚出る場åˆã¯ã€ã‚³ãƒ³ãƒ”ューターをå†èµ·å‹•ã—ã¦ã‚‚ã†ä¸€åº¦ãŠè©¦ã—ãã ã•ã„。
+ãã‚Œã§ã‚‚å•é¡ŒãŒç¶šãå ´åˆã€[APP_NAME] を完全ã«ã‚¢ãƒ³ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¦ã€å†ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã‚’ã—ã¦ãã ã•ã„。
+ </string>
+ <string name="MBFatalError">
+ 致命的ãªã‚¨ãƒ©ãƒ¼
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] ã¯ã€AltiVecæ­è¼‰ã®ãƒ—ロセッサãŒå¿…è¦ã§ã™ã€‚(G4 以é™ï¼‰
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] ã¯ã™ã§ã«å®Ÿè¡Œä¸­ã§ã™ã€‚
+最å°åŒ–ã•ã‚ŒãŸãƒ—ログラムã®ã‚³ãƒ”ーをタスクãƒãƒ¼ã§ç¢ºèªã—ã¦ãã ã•ã„。
+ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒä½•åº¦ã‚‚出る場åˆã¯ã‚³ãƒ³ãƒ”ューターをå†èµ·å‹•ã—ã¦ãã ã•ã„。
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] ã¯å‰å›žã®å®Ÿè¡Œæ™‚ã«ãƒ•ãƒªãƒ¼ã‚ºã—ã¦ã„ã¾ã™ã€‚
+クラッシュ報告をé€ä¿¡ã—ã¾ã™ã‹ï¼Ÿ
+ </string>
+ <string name="MBAlert">
+ 通知
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] 㯠DirectX 9.0b åŠã³ãれ以é™ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’検出ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
+[APP_NAME] 㯠DirectX を使用ã—ã¦å®‰å®šæ€§ã®å•é¡Œã€ä½Žãƒ‘フォーマンスã€ã‚¯ãƒ©ãƒƒã‚·ãƒ¥ç­‰æ‚ªå½±éŸ¿ã‚’与ãˆã‚‹ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ã‚„å¤ã„ドライãƒã‚’検出ã—ã¾ã™ã€‚ DirectX 9.0b ãŒãªãã¦ã‚‚ [APP_NAME] を実行ã§ãã¾ã™ãŒã€DirectX 9.0bã¨ã®ã”使用を強ã推奨ã—ã¾ã™ã€‚
+
+続ã‘ã¾ã™ã‹ï¼Ÿ
+ </string>
+ <string name="MBWarning">
+ 警告
+ </string>
+ <string name="MBNoAutoUpdate">
+ 自動更新ã¯ç¾åœ¨ Linux ã«ã¯å¯¾å¿œã—ã¦ã„ã¾ã›ã‚“。
+www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã•ã„。
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass 失敗
+ </string>
+ <string name="MBError">
+ エラー
+ </string>
+ <string name="MBFullScreenErr">
+ [WIDTH] x [HEIGHT] ã§ã¯å…¨ç”»é¢ã§å®Ÿè¡Œã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
+ウィンドウモードã§å®Ÿè¡Œä¸­ã§ã™ã€‚
+ </string>
+ <string name="MBDestroyWinFailed">
+ シャットダウンエラー(DestroyWindow() 失敗)
+ </string>
+ <string name="MBShutdownErr">
+ シャットダウンエラー
+ </string>
+ <string name="MBDevContextErr">
+ GL ディãƒã‚¤ã‚¹ã‚³ãƒ³ãƒ†ã‚­ã‚¹ãƒˆãŒä½œã‚Œã¾ã›ã‚“
+ </string>
+ <string name="MBPixelFmtErr">
+ é©åˆ‡ãªãƒ”クセル形å¼ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="MBPixelFmtDescErr">
+ ピクセル形å¼æƒ…å ±ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] を実行ã™ã‚‹ã«ã¯ã€True Color (32ビット)ãŒå¿…è¦ã§ã™ã€‚
+ãŠä½¿ã„ã®ã‚³ãƒ³ãƒ”ューターã®ã€Œã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ãƒ‘ãƒãƒ«ã€ï¼žã€Œç”»é¢ã€ï¼žã€Œè¨­å®šã€ã«è¡Œãã€ã€Œæœ€é«˜ (32 ビット)ã€ã«è¨­å®šã—ã¦ãã ã•ã„。
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] 㯠8 ビットã®ã‚¢ãƒ«ãƒ•ã‚¡ãƒãƒ£ãƒ³ãƒãƒ«ã‚’å–å¾—ã§ããªã„ãŸã‚実行ã§ãã¾ã›ã‚“。 通常ビデオカードã®ãƒ‰ãƒ©ã‚¤ãƒã®å•é¡Œã§èµ·ã“ã‚Šã¾ã™ã€‚
+ãŠä½¿ã„ã®ã‚³ãƒ³ãƒ”ューターã«æœ€æ–°ã®ãƒ“デオカードドライãƒãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ã„ã‚‹ã‹ã”確èªãã ã•ã„。
+ã¾ãŸã€ã€Œã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ãƒ‘ãƒãƒ«ã€ï¼žã€Œç”»é¢ã€ï¼žã€Œè¨­å®šã€å†…ã§ã€ãƒ¢ãƒ‹ã‚¿ãƒ¼ãŒã€Œæœ€é«˜ (32 ビット)ã€ã«è¨­å®šã•ã‚Œã¦ã„ã‚‹ã“ã¨ã‚‚ã”確èªãã ã•ã„。
+ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒä½•åº¦ã‚‚出る場åˆã¯ã€[SUPPORT_SITE] ã¸ã”連絡ãã ã•ã„。
+ </string>
+ <string name="MBPixelFmtSetErr">
+ ピクセル形å¼ãŒè¨­å®šã§ãã¾ã›ã‚“
+ </string>
+ <string name="MBGLContextErr">
+ GL レンダーコンテキストãŒä½œã‚Œã¾ã›ã‚“
+ </string>
+ <string name="MBGLContextActErr">
+ GL レンダーコンテキストをアクティベートã§ãã¾ã›ã‚“
+ </string>
+ <string name="MBVideoDrvErr">
+ ãŠä½¿ã„ã®ã‚³ãƒ³ãƒ”ューターã®ãƒ“デオカードドライãƒãŒæ­£å¸¸ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã§ããªã‹ã£ãŸã€ã¾ãŸã¯å¤ã„ã‹ã‚µãƒãƒ¼ãƒˆå¯¾è±¡å¤–ã®ãŸã‚ã€[APP_NAME] ã¯å®Ÿè¡Œã§ãã¾ã›ã‚“。 最新ã®ãƒ“デオカードドライãƒãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ã„ã‚‹ã®ã‚’確èªã—ã€ã•ã‚Œã¦ã„ã‚‹å ´åˆã¯å†ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã‚’ãŠè©¦ã—ãã ã•ã„。
+
+ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒä½•åº¦ã‚‚出る場åˆã¯ã€[SUPPORT_SITE] ã¸ã”連絡ãã ã•ã„。
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ ã†ã£ã™ã‚‰ã¨ã—ãŸãƒ’ゲ
+ </string>
+ <string name="All White">
+ 真ã£ç™½
+ </string>
+ <string name="Anime Eyes">
+ アニメ風ã®ç›®
+ </string>
+ <string name="Arced">
+ アーãƒ
+ </string>
+ <string name="Arm Length">
+ è…•ã®é•·ã•
+ </string>
+ <string name="Attached">
+ å°
+ </string>
+ <string name="Attached Earlobes">
+ 耳ãŸã¶
+ </string>
+ <string name="Back Fringe">
+ 後ã‚髪ã®æ¯›å…ˆ
+ </string>
+ <string name="Baggy">
+ ãŸã‚‹ã‚“ã ä¸‹ã¾ã¶ãŸ
+ </string>
+ <string name="Bangs">
+ å‰é«ª
+ </string>
+ <string name="Beady Eyes">
+ ビーズã®ã‚ˆã†ãªç›®
+ </string>
+ <string name="Belly Size">
+ ãŠè…¹ã®å¤§ãã•
+ </string>
+ <string name="Big">
+ 大
+ </string>
+ <string name="Big Butt">
+ 大
+ </string>
+ <string name="Big Hair Back">
+ 髪ã®å¤§éƒ¨åˆ†ï¼š 後ã‚
+ </string>
+ <string name="Big Hair Front">
+ 髪ã®å¤§éƒ¨åˆ†ï¼š å‰
+ </string>
+ <string name="Big Hair Top">
+ 髪ã®å¤§éƒ¨åˆ†ï¼š 上部
+ </string>
+ <string name="Big Head">
+ 大
+ </string>
+ <string name="Big Pectorals">
+ 大
+ </string>
+ <string name="Big Spikes">
+ ã¨ã’ã‚ã‚Š
+ </string>
+ <string name="Black">
+ é»’
+ </string>
+ <string name="Blonde">
+ ブロンド
+ </string>
+ <string name="Blonde Hair">
+ ブロンドã®é«ª
+ </string>
+ <string name="Blush">
+ ãƒãƒ¼ã‚¯
+ </string>
+ <string name="Blush Color">
+ ãƒãƒ¼ã‚¯ã‚«ãƒ©ãƒ¼
+ </string>
+ <string name="Blush Opacity">
+ ãƒãƒ¼ã‚¯ã®æ¿ƒã•
+ </string>
+ <string name="Body Definition">
+ 体ã®ç²¾ç´°åº¦
+ </string>
+ <string name="Body Fat">
+ 体脂肪
+ </string>
+ <string name="Body Freckles">
+ 体ã®ã—ã¿ãƒ»ãã°ã‹ã™
+ </string>
+ <string name="Body Thick">
+ 骨太
+ </string>
+ <string name="Body Thickness">
+ 体ã®åŽšã¿
+ </string>
+ <string name="Body Thin">
+ ç´°ã‚
+ </string>
+ <string name="Bow Legged">
+ 外股
+ </string>
+ <string name="Breast Buoyancy">
+ 胸ã®é‡åŠ›
+ </string>
+ <string name="Breast Cleavage">
+ 胸ã®è°·é–“
+ </string>
+ <string name="Breast Size">
+ 胸ã®å¤§ãã•
+ </string>
+ <string name="Bridge Width">
+ 両目ã®é–“ã®å¹…
+ </string>
+ <string name="Broad">
+ 広
+ </string>
+ <string name="Brow Size">
+ 眉毛上ã®éš†èµ·
+ </string>
+ <string name="Bug Eyes">
+ Bug Eyes
+ </string>
+ <string name="Bugged Eyes">
+ çªã出ãŸç›®
+ </string>
+ <string name="Bulbous">
+ ã ã‚“ã”
+ </string>
+ <string name="Bulbous Nose">
+ ã ã‚“ã”é¼»
+ </string>
+ <string name="Breast Physics Mass">
+ 胸ã®è±Šã‹ã•
+ </string>
+ <string name="Breast Physics Smoothing">
+ 胸ã®å¹³æ»‘化
+ </string>
+ <string name="Breast Physics Gravity">
+ 胸ã®åž‚れ具åˆ
+ </string>
+ <string name="Breast Physics Drag">
+ 胸ã®ç©ºæ°—抵抗
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ 最大エフェクト数
+ </string>
+ <string name="Breast Physics InOut Spring">
+ 振動速度
+ </string>
+ <string name="Breast Physics InOut Gain">
+ 増加率
+ </string>
+ <string name="Breast Physics InOut Damping">
+ 減衰
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ 最大エフェクト数
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ 振動速度
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ 増加率
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ 減衰
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ 最大エフェクト数
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ 振動速度
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ 増加率
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ 減衰
+ </string>
+ <string name="Belly Physics Mass">
+ ãŠè…¹ã®è±Šã‹ã•
+ </string>
+ <string name="Belly Physics Smoothing">
+ ãŠè…¹ã®å¹³æ»‘化
+ </string>
+ <string name="Belly Physics Gravity">
+ ãŠè…¹ã®åž‚れ具åˆ
+ </string>
+ <string name="Belly Physics Drag">
+ ãŠè…¹ã®ç©ºæ°—抵抗
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ 最大エフェクト数
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ 振動速度
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ 増加率
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ 減衰
+ </string>
+ <string name="Butt Physics Mass">
+ ãŠå°»ã®è±Šã‹ã•
+ </string>
+ <string name="Butt Physics Smoothing">
+ ãŠå°»ã®å¹³æ»‘化
+ </string>
+ <string name="Butt Physics Gravity">
+ ãŠå°»ã®åž‚れ具åˆ
+ </string>
+ <string name="Butt Physics Drag">
+ ãŠå°»ã®ç©ºæ°—抵抗
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ 最大エフェクト数
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ 振動速度
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ 増加率
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ 減衰
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ 最大エフェクト数
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ 振動速度
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ 増加率
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ 減衰
+ </string>
+ <string name="Bushy Eyebrows">
+ 太
+ </string>
+ <string name="Bushy Hair">
+ ã¼ã•ã¼ã•ãƒ˜ã‚¢
+ </string>
+ <string name="Butt Size">
+ ãŠå°»ã®å¤§ãã•
+ </string>
+ <string name="Butt Gravity">
+ ãŠå°»ã®åž‚れ具åˆ
+ </string>
+ <string name="bustle skirt">
+ 後ã‚ã®è†¨ã‚‰ã¿
+ </string>
+ <string name="no bustle">
+ 膨らã¿ãªã—
+ </string>
+ <string name="more bustle">
+ 膨らã¿å¤§
+ </string>
+ <string name="Chaplin">
+ ãƒãƒ£ãƒƒãƒ—リン
+ </string>
+ <string name="Cheek Bones">
+ ã»ãŠéª¨
+ </string>
+ <string name="Chest Size">
+ 胸部ã®å¤§ãã•
+ </string>
+ <string name="Chin Angle">
+ ã‚ã”ã®è§’度
+ </string>
+ <string name="Chin Cleft">
+ ã‚ã”ã®å…ˆã®å‰²ã‚Œ
+ </string>
+ <string name="Chin Curtains">
+ ã‚ã”ã«æ²¿ã£ãŸã²ã’
+ </string>
+ <string name="Chin Depth">
+ ã‚ã”ã®é•·ã•
+ </string>
+ <string name="Chin Heavy">
+ ã‚ã”を強調
+ </string>
+ <string name="Chin In">
+ ã²ã„ãŸã‚ã”
+ </string>
+ <string name="Chin Out">
+ çªã出ãŸã‚ã”
+ </string>
+ <string name="Chin-Neck">
+ ã‚ã”ã¨é¦–
+ </string>
+ <string name="Clear">
+ クリア
+ </string>
+ <string name="Cleft">
+ 割れãŸ
+ </string>
+ <string name="Close Set Eyes">
+ é¡”ã®ä¸­å¿ƒå¯„ã‚Šã®ç›®
+ </string>
+ <string name="Closed">
+ クローズ
+ </string>
+ <string name="Closed Back">
+ 後ã‚ã¨ã˜
+ </string>
+ <string name="Closed Front">
+ å‰ã¨ã˜
+ </string>
+ <string name="Closed Left">
+ å·¦ã¨ã˜
+ </string>
+ <string name="Closed Right">
+ å³ã¨ã˜
+ </string>
+ <string name="Coin Purse">
+ コイン入れ
+ </string>
+ <string name="Collar Back">
+ 後ã‚ãˆã‚Š
+ </string>
+ <string name="Collar Front">
+ å‰ãˆã‚Š
+ </string>
+ <string name="Corner Down">
+ ダウン
+ </string>
+ <string name="Corner Up">
+ アップ
+ </string>
+ <string name="Creased">
+ é‡ã„ã¾ã¶ãŸ
+ </string>
+ <string name="Crooked Nose">
+ 曲ãŒã£ãŸé¼»
+ </string>
+ <string name="Cuff Flare">
+ 袖å£ã®ãƒ•ãƒ¬ã‚¢
+ </string>
+ <string name="Dark">
+ ダーク
+ </string>
+ <string name="Dark Green">
+ ダークグリーン
+ </string>
+ <string name="Darker">
+ ダーク
+ </string>
+ <string name="Deep">
+ å°–ã£ãŸ
+ </string>
+ <string name="Default Heels">
+ デフォルトã®ã‹ã‹ã¨
+ </string>
+ <string name="Dense">
+ 濃
+ </string>
+ <string name="Double Chin">
+ 二é‡ã‚ã”
+ </string>
+ <string name="Downturned">
+ 下å‘ã
+ </string>
+ <string name="Duffle Bag">
+ ダッフルãƒãƒƒã‚°
+ </string>
+ <string name="Ear Angle">
+ 耳ã®è§’度
+ </string>
+ <string name="Ear Size">
+ 耳ã®å¤§ãã•
+ </string>
+ <string name="Ear Tips">
+ 耳ã®å…ˆ
+ </string>
+ <string name="Egg Head">
+ ãŸã¾ã”é ­
+ </string>
+ <string name="Eye Bags">
+ 下ã¾ã¶ãŸ
+ </string>
+ <string name="Eye Color">
+ çž³ã®è‰²
+ </string>
+ <string name="Eye Depth">
+ ç›®ã®ãã¼ã¿
+ </string>
+ <string name="Eye Lightness">
+ çž³ã®æ˜Žã‚‹ã•
+ </string>
+ <string name="Eye Opening">
+ 見開ãå…·åˆ
+ </string>
+ <string name="Eye Pop">
+ 両目ã®å¤§ãã•ã®å¯¾ç§°
+ </string>
+ <string name="Eye Size">
+ ç›®ã®å¤§ãã•
+ </string>
+ <string name="Eye Spacing">
+ ç›®ã¨ç›®ã®ã‚ã„ã ã®å¹…
+ </string>
+ <string name="Eyebrow Arc">
+ 眉毛ã®ã‚¢ãƒ¼ãƒ
+ </string>
+ <string name="Eyebrow Density">
+ 眉毛ã®å¯†é›†åº¦
+ </string>
+ <string name="Eyebrow Height">
+ 眉毛ã®é«˜ã•
+ </string>
+ <string name="Eyebrow Points">
+ 眉毛ã®è§’
+ </string>
+ <string name="Eyebrow Size">
+ 眉毛ã®å¤§ãã•
+ </string>
+ <string name="Eyelash Length">
+ ã¾ã¤ã’ã®é•·ã•
+ </string>
+ <string name="Eyeliner">
+ アイライナー
+ </string>
+ <string name="Eyeliner Color">
+ アイライナーã®è‰²
+ </string>
+ <string name="Eyes Bugged">
+ 下ã¾ã¶ãŸãŒãŸã‚‹ã‚“ã ç›®
+ </string>
+ <string name="Face Shear">
+ é¡”ã®ã‚†ãŒã¿
+ </string>
+ <string name="Facial Definition">
+ é¡”ã®ç²¾ç´°åº¦
+ </string>
+ <string name="Far Set Eyes">
+ 離れãŸç›®
+ </string>
+ <string name="Fat Lips">
+ 大
+ </string>
+ <string name="Female">
+ 女性
+ </string>
+ <string name="Fingerless">
+ 指ãªã—
+ </string>
+ <string name="Fingers">
+ 指ã‚ã‚Š
+ </string>
+ <string name="Flared Cuffs">
+ 広ãŒã£ãŸè¢–å£
+ </string>
+ <string name="Flat">
+ 平ら
+ </string>
+ <string name="Flat Butt">
+ å°
+ </string>
+ <string name="Flat Head">
+ 絶å£é ­
+ </string>
+ <string name="Flat Toe">
+ フラット
+ </string>
+ <string name="Foot Size">
+ 足ã®å¤§ãã•
+ </string>
+ <string name="Forehead Angle">
+ ã²ãŸã„ã®è§’度
+ </string>
+ <string name="Forehead Heavy">
+ ã²ãŸã„を強調
+ </string>
+ <string name="Freckles">
+ ã—ã¿ãƒ»ãã°ã‹ã™
+ </string>
+ <string name="Front Fringe">
+ å‰é«ªã®æ¯›å…ˆ
+ </string>
+ <string name="Full Back">
+ 刈られã¦ã„ãªã„髪
+ </string>
+ <string name="Full Eyeliner">
+ ã‚ã‚Š
+ </string>
+ <string name="Full Front">
+ 刈られã¦ã„ãªã„髪
+ </string>
+ <string name="Full Hair Sides">
+ サイドã®é«ª
+ </string>
+ <string name="Full Sides">
+ 生ãˆæƒã£ãŸã‚µã‚¤ãƒ‰
+ </string>
+ <string name="Glossy">
+ ã‚ã‚Š
+ </string>
+ <string name="Glove Fingers">
+ 手袋ã®æŒ‡
+ </string>
+ <string name="Glove Length">
+ 手袋ã®é•·ã•
+ </string>
+ <string name="Hair">
+ 髪
+ </string>
+ <string name="Hair Back">
+ 髪: 後ã‚
+ </string>
+ <string name="Hair Front">
+ 髪: å‰
+ </string>
+ <string name="Hair Sides">
+ 髪: サイド
+ </string>
+ <string name="Hair Sweep">
+ æµã™
+ </string>
+ <string name="Hair Thickess">
+ 髪ã®é‡
+ </string>
+ <string name="Hair Thickness">
+ 髪ã®é‡
+ </string>
+ <string name="Hair Tilt">
+ 髪ã®å‘ã
+ </string>
+ <string name="Hair Tilted Left">
+ å·¦å‘ã
+ </string>
+ <string name="Hair Tilted Right">
+ å³å‘ã
+ </string>
+ <string name="Hair Volume">
+ 髪: ボリューム
+ </string>
+ <string name="Hand Size">
+ 手ã®å¤§ãã•
+ </string>
+ <string name="Handlebars">
+ ãƒãƒ³ãƒ‰ãƒ«ãƒãƒ¼
+ </string>
+ <string name="Head Length">
+ é ­ã®é•·ã•
+ </string>
+ <string name="Head Shape">
+ é ­ã®å½¢
+ </string>
+ <string name="Head Size">
+ é ­ã®å¤§ãã•
+ </string>
+ <string name="Head Stretch">
+ 縦横ã®é•·ã•
+ </string>
+ <string name="Heel Height">
+ ヒールã®é«˜ã•
+ </string>
+ <string name="Heel Shape">
+ ヒールã®å½¢
+ </string>
+ <string name="Height">
+ 身長
+ </string>
+ <string name="High">
+ 高
+ </string>
+ <string name="High Heels">
+ ãƒã‚¤ãƒ’ール
+ </string>
+ <string name="High Jaw">
+ 高
+ </string>
+ <string name="High Platforms">
+ 厚底
+ </string>
+ <string name="High and Tight">
+ 高ã‚ã§ã‚¿ã‚¤ãƒˆ
+ </string>
+ <string name="Higher">
+ 高
+ </string>
+ <string name="Hip Length">
+ è…°ã®é•·ã•
+ </string>
+ <string name="Hip Width">
+ è…°ã®å¹…
+ </string>
+ <string name="In">
+ 内å‘ã
+ </string>
+ <string name="In Shdw Color">
+ 内å´ã®ã‚·ãƒ£ãƒ‰ã‚¦ã‚«ãƒ©ãƒ¼
+ </string>
+ <string name="In Shdw Opacity">
+ 内å´ã®ã‚·ãƒ£ãƒ‰ã‚¦ã®æ¿ƒã•
+ </string>
+ <string name="Inner Eye Corner">
+ 目頭
+ </string>
+ <string name="Inner Eye Shadow">
+ 内å´ã®ã‚¢ã‚¤ã‚·ãƒ£ãƒ‰ã‚¦
+ </string>
+ <string name="Inner Shadow">
+ 内å´ã®ã‚·ãƒ£ãƒ‰ã‚¦
+ </string>
+ <string name="Jacket Length">
+ ジャケット丈
+ </string>
+ <string name="Jacket Wrinkles">
+ ジャケットã®ã—ã‚
+ </string>
+ <string name="Jaw Angle">
+ ã‚ã”ã®è§’度
+ </string>
+ <string name="Jaw Jut">
+ ã‚ã”ã®çªå‡º
+ </string>
+ <string name="Jaw Shape">
+ ã‚ã”ã®å½¢
+ </string>
+ <string name="Join">
+ 寄ã›ãŸèƒ¸
+ </string>
+ <string name="Jowls">
+ ãˆã‚‰
+ </string>
+ <string name="Knee Angle">
+ è†ã®è§’度
+ </string>
+ <string name="Knock Kneed">
+ 内股
+ </string>
+ <string name="Large">
+ 大
+ </string>
+ <string name="Large Hands">
+ 大
+ </string>
+ <string name="Left Part">
+ 左分ã‘
+ </string>
+ <string name="Leg Length">
+ è„šã®é•·ã•
+ </string>
+ <string name="Leg Muscles">
+ è„šã®ç­‹è‚‰
+ </string>
+ <string name="Less">
+ å°
+ </string>
+ <string name="Less Body Fat">
+ å°‘ãªã‚
+ </string>
+ <string name="Less Curtains">
+ å°‘ãªã‚
+ </string>
+ <string name="Less Freckles">
+ å°‘ãªã‚
+ </string>
+ <string name="Less Full">
+ è–„ã„
+ </string>
+ <string name="Less Gravity">
+ å°‘
+ </string>
+ <string name="Less Love">
+ å°‘
+ </string>
+ <string name="Less Muscles">
+ å°‘ãªã‚
+ </string>
+ <string name="Less Muscular">
+ å°‘ãªã‚
+ </string>
+ <string name="Less Rosy">
+ å°‘ãªç›®
+ </string>
+ <string name="Less Round">
+ 丸ã¿å°‘ãªç›®
+ </string>
+ <string name="Less Saddle">
+ å°
+ </string>
+ <string name="Less Square">
+ å°
+ </string>
+ <string name="Less Volume">
+ ボリューム少ãªç›®
+ </string>
+ <string name="Less soul">
+ å°
+ </string>
+ <string name="Lighter">
+ ライト
+ </string>
+ <string name="Lip Cleft">
+ 唇ã®å±±
+ </string>
+ <string name="Lip Cleft Depth">
+ 唇ã®å±±ã®é«˜ã•
+ </string>
+ <string name="Lip Fullness">
+ 唇ã®åŽšã¿
+ </string>
+ <string name="Lip Pinkness">
+ 唇ã®èµ¤ã¿
+ </string>
+ <string name="Lip Ratio">
+ 上下唇ã®å¤§ãã•
+ </string>
+ <string name="Lip Thickness">
+ 唇ã®å‰å¾Œå¹…
+ </string>
+ <string name="Lip Width">
+ å£ã®å¤§ãã•
+ </string>
+ <string name="Lipgloss">
+ リップグロス
+ </string>
+ <string name="Lipstick">
+ å£ç´…
+ </string>
+ <string name="Lipstick Color">
+ å£ç´…ã®è‰²
+ </string>
+ <string name="Long">
+ ロング
+ </string>
+ <string name="Long Head">
+ å‰å¾Œå¹…ãŒåºƒã„é ­
+ </string>
+ <string name="Long Hips">
+ é•·
+ </string>
+ <string name="Long Legs">
+ é•·
+ </string>
+ <string name="Long Neck">
+ é•·
+ </string>
+ <string name="Long Pigtails">
+ é•·
+ </string>
+ <string name="Long Ponytail">
+ é•·
+ </string>
+ <string name="Long Torso">
+ é•·
+ </string>
+ <string name="Long arms">
+ é•·
+ </string>
+ <string name="Loose Pants">
+ ゆã£ãŸã‚Š
+ </string>
+ <string name="Loose Shirt">
+ ゆるã‚
+ </string>
+ <string name="Loose Sleeves">
+ ゆるã‚
+ </string>
+ <string name="Love Handles">
+ ウエスト周り
+ </string>
+ <string name="Low">
+ 低
+ </string>
+ <string name="Low Heels">
+ ローヒール
+ </string>
+ <string name="Low Jaw">
+ 低
+ </string>
+ <string name="Low Platforms">
+ 低ã‚
+ </string>
+ <string name="Low and Loose">
+ 低ã‚ã§ã‚†ã£ãŸã‚Š
+ </string>
+ <string name="Lower">
+ 低
+ </string>
+ <string name="Lower Bridge">
+ 鼻筋
+ </string>
+ <string name="Lower Cheeks">
+ ã»ãŠã®ä¸‹éƒ¨
+ </string>
+ <string name="Male">
+ 男性
+ </string>
+ <string name="Middle Part">
+ 真ん中分ã‘
+ </string>
+ <string name="More">
+ 大
+ </string>
+ <string name="More Blush">
+ ãã¤ã‚
+ </string>
+ <string name="More Body Fat">
+ 多ã‚
+ </string>
+ <string name="More Curtains">
+ 多ã‚
+ </string>
+ <string name="More Eyeshadow">
+ ã‚ã‚Š
+ </string>
+ <string name="More Freckles">
+ 多ã‚
+ </string>
+ <string name="More Full">
+ 厚ã„
+ </string>
+ <string name="More Gravity">
+ 大
+ </string>
+ <string name="More Lipstick">
+ ã‚ã‚Š
+ </string>
+ <string name="More Love">
+ 大
+ </string>
+ <string name="More Lower Lip">
+ 大
+ </string>
+ <string name="More Muscles">
+ 多ã‚
+ </string>
+ <string name="More Muscular">
+ 筋骨隆々
+ </string>
+ <string name="More Rosy">
+ 多ã‚
+ </string>
+ <string name="More Round">
+ ã¾ã‚‹
+ </string>
+ <string name="More Saddle">
+ 大
+ </string>
+ <string name="More Sloped">
+ ãªã ã‚‰ã‹
+ </string>
+ <string name="More Square">
+ 四角
+ </string>
+ <string name="More Upper Lip">
+ 大
+ </string>
+ <string name="More Vertical">
+ åž‚ç›´
+ </string>
+ <string name="More Volume">
+ 大
+ </string>
+ <string name="More soul">
+ 大
+ </string>
+ <string name="Moustache">
+ å£ã²ã’
+ </string>
+ <string name="Mouth Corner">
+ å£è§’
+ </string>
+ <string name="Mouth Position">
+ å£ã®ä½ç½®
+ </string>
+ <string name="Mowhawk">
+ モヒカン
+ </string>
+ <string name="Muscular">
+ 筋骨ãŸãã¾ã—ã„
+ </string>
+ <string name="Mutton Chops">
+ マトンãƒãƒ§ãƒƒãƒ—ス
+ </string>
+ <string name="Nail Polish">
+ マニキュア
+ </string>
+ <string name="Nail Polish Color">
+ マニキュアã®è‰²
+ </string>
+ <string name="Narrow">
+ ç‹­
+ </string>
+ <string name="Narrow Back">
+ ç‹­
+ </string>
+ <string name="Narrow Front">
+ ç‹­
+ </string>
+ <string name="Narrow Lips">
+ ãŠã¡ã‚‡ã¼å£
+ </string>
+ <string name="Natural">
+ ナãƒãƒ¥ãƒ©ãƒ«
+ </string>
+ <string name="Neck Length">
+ 首ã®é•·ã•
+ </string>
+ <string name="Neck Thickness">
+ 首ã®å¤ªã•
+ </string>
+ <string name="No Blush">
+ ãªã—
+ </string>
+ <string name="No Eyeliner">
+ ãªã—
+ </string>
+ <string name="No Eyeshadow">
+ ãªã—
+ </string>
+ <string name="No Lipgloss">
+ ãªã—
+ </string>
+ <string name="No Lipstick">
+ ãªã—
+ </string>
+ <string name="No Part">
+ ãªã—
+ </string>
+ <string name="No Polish">
+ ãªã—
+ </string>
+ <string name="No Red">
+ ãªã—
+ </string>
+ <string name="No Spikes">
+ ãªã—
+ </string>
+ <string name="No White">
+ ãªã—
+ </string>
+ <string name="No Wrinkles">
+ ãªã—
+ </string>
+ <string name="Normal Lower">
+ 下
+ </string>
+ <string name="Normal Upper">
+ 上
+ </string>
+ <string name="Nose Left">
+ 左曲ãŒã‚Š
+ </string>
+ <string name="Nose Right">
+ å³æ›²ãŒã‚Š
+ </string>
+ <string name="Nose Size">
+ é¼»ã®å¤§ãã•
+ </string>
+ <string name="Nose Thickness">
+ é¼»ã®åŽšã¿
+ </string>
+ <string name="Nose Tip Angle">
+ 鼻先ã®è§’度
+ </string>
+ <string name="Nose Tip Shape">
+ 鼻先ã®å½¢
+ </string>
+ <string name="Nose Width">
+ é¼»ã®å¹…
+ </string>
+ <string name="Nostril Division">
+ é¼»ã®ç©´ã®é«˜ã•
+ </string>
+ <string name="Nostril Width">
+ é¼»ã®ç©´ã®å¹…
+ </string>
+ <string name="Opaque">
+ 濃ã„ã‚
+ </string>
+ <string name="Open">
+ オープン
+ </string>
+ <string name="Open Back">
+ 後ã‚ã‚ã
+ </string>
+ <string name="Open Front">
+ å‰ã‚ã
+ </string>
+ <string name="Open Left">
+ å·¦ã‚ã
+ </string>
+ <string name="Open Right">
+ å³ã‚ã
+ </string>
+ <string name="Orange">
+ オレンジ
+ </string>
+ <string name="Out">
+ 外å‘ã
+ </string>
+ <string name="Out Shdw Color">
+ 外å´ã®ã‚·ãƒ£ãƒ‰ã‚¦ã‚«ãƒ©ãƒ¼
+ </string>
+ <string name="Out Shdw Opacity">
+ 外å´ã®ã‚·ãƒ£ãƒ‰ã‚¦ã®æ¿ƒã•
+ </string>
+ <string name="Outer Eye Corner">
+ 目尻
+ </string>
+ <string name="Outer Eye Shadow">
+ 外å´ã®ã‚¢ã‚¤ã‚·ãƒ£ãƒ‰ã‚¦
+ </string>
+ <string name="Outer Shadow">
+ 外å´ã®ã‚·ãƒ£ãƒ‰ã‚¦
+ </string>
+ <string name="Overbite">
+ 出ã£æ­¯
+ </string>
+ <string name="Package">
+ パッケージ
+ </string>
+ <string name="Painted Nails">
+ ã‚ã‚Š
+ </string>
+ <string name="Pale">
+ 悪ã„
+ </string>
+ <string name="Pants Crotch">
+ パンツã®è‚¡
+ </string>
+ <string name="Pants Fit">
+ パンツã®ãƒ•ã‚£ãƒƒãƒˆæ„Ÿ
+ </string>
+ <string name="Pants Length">
+ パンツ丈
+ </string>
+ <string name="Pants Waist">
+ ウエスト
+ </string>
+ <string name="Pants Wrinkles">
+ パンツã®ã—ã‚
+ </string>
+ <string name="Part">
+ ã‚ã‚Š
+ </string>
+ <string name="Part Bangs">
+ 分ã‘ãŸå‰é«ª
+ </string>
+ <string name="Pectorals">
+ 胸筋
+ </string>
+ <string name="Pigment">
+ 色素
+ </string>
+ <string name="Pigtails">
+ 下ã’髪
+ </string>
+ <string name="Pink">
+ ピンク
+ </string>
+ <string name="Pinker">
+ ピンク
+ </string>
+ <string name="Platform Height">
+ é´åº•ã®é«˜ã•
+ </string>
+ <string name="Platform Width">
+ é´åº•ã®å¹…
+ </string>
+ <string name="Pointy">
+ å°–ã£ãŸ
+ </string>
+ <string name="Pointy Heels">
+ å¹…ç‹­
+ </string>
+ <string name="Ponytail">
+ ãƒãƒ‹ãƒ¼ãƒ†ãƒ¼ãƒ«
+ </string>
+ <string name="Poofy Skirt">
+ ãµã‚“ã‚ã‚Š
+ </string>
+ <string name="Pop Left Eye">
+ 左目を大ãã
+ </string>
+ <string name="Pop Right Eye">
+ å³ç›®ã‚’大ãã
+ </string>
+ <string name="Puffy">
+ ãµã£ãら
+ </string>
+ <string name="Puffy Eyelids">
+ ç›®ã®å‘¨ã‚Šã®è†¨ã‚‰ã¿
+ </string>
+ <string name="Rainbow Color">
+ 虹色
+ </string>
+ <string name="Red Hair">
+ 赤毛
+ </string>
+ <string name="Regular">
+ å‡æ•´ã®ã¨ã‚ŒãŸ
+ </string>
+ <string name="Right Part">
+ å³åˆ†ã‘
+ </string>
+ <string name="Rosy Complexion">
+ ã»ãŠã®èµ¤ã‚‰ã¿
+ </string>
+ <string name="Round">
+ ã¾ã‚‹ã£ã“ã„
+ </string>
+ <string name="Ruddiness">
+ 血色
+ </string>
+ <string name="Ruddy">
+ 良ã„
+ </string>
+ <string name="Rumpled Hair">
+ ãã—ゃãã—ゃヘア
+ </string>
+ <string name="Saddle Bags">
+ 腰回りã®è‚‰ä»˜ã
+ </string>
+ <string name="Scrawny Leg">
+ 骨張ã£ãŸè„š
+ </string>
+ <string name="Separate">
+ 離れãŸèƒ¸
+ </string>
+ <string name="Shallow">
+ ãªã ã‚‰ã‹
+ </string>
+ <string name="Shear Back">
+ 後方を刈る
+ </string>
+ <string name="Shear Face">
+ é¡”ã®ã‚†ãŒã¿
+ </string>
+ <string name="Shear Front">
+ å‰æ–¹ã‚’刈る
+ </string>
+ <string name="Shear Left Up">
+ å·¦åŠåˆ†ã‚’上ã«
+ </string>
+ <string name="Shear Right Up">
+ å³åŠåˆ†ã‚’上ã«
+ </string>
+ <string name="Sheared Back">
+ 後ã‚を刈られãŸé«ª
+ </string>
+ <string name="Sheared Front">
+ å‰ã‚’刈られãŸé«ª
+ </string>
+ <string name="Shift Left">
+ å·¦å‘ã
+ </string>
+ <string name="Shift Mouth">
+ å£ã®å‘ã
+ </string>
+ <string name="Shift Right">
+ å³å‘ã
+ </string>
+ <string name="Shirt Bottom">
+ シャツã®è£¾
+ </string>
+ <string name="Shirt Fit">
+ シャツã®ãƒ•ã‚£ãƒƒãƒˆæ„Ÿ
+ </string>
+ <string name="Shirt Wrinkles">
+ シャツã®ã—ã‚
+ </string>
+ <string name="Shoe Height">
+ é´ã®é•·ã•
+ </string>
+ <string name="Short">
+ ショート
+ </string>
+ <string name="Short Arms">
+ 短
+ </string>
+ <string name="Short Legs">
+ 短
+ </string>
+ <string name="Short Neck">
+ 短
+ </string>
+ <string name="Short Pigtails">
+ 短
+ </string>
+ <string name="Short Ponytail">
+ 短
+ </string>
+ <string name="Short Sideburns">
+ 短ã‚
+ </string>
+ <string name="Short Torso">
+ 短
+ </string>
+ <string name="Short hips">
+ 短
+ </string>
+ <string name="Shoulders">
+ è‚©
+ </string>
+ <string name="Side Fringe">
+ サイドã®æ¯›å…ˆ
+ </string>
+ <string name="Sideburns">
+ ã‚‚ã¿ã‚ã’
+ </string>
+ <string name="Sides Hair">
+ サイドã®é«ª
+ </string>
+ <string name="Sides Hair Down">
+ ダウン
+ </string>
+ <string name="Sides Hair Up">
+ アップ
+ </string>
+ <string name="Skinny Neck">
+ ç´°
+ </string>
+ <string name="Skirt Fit">
+ スカートã®ãƒ•ã‚£ãƒƒãƒˆæ„Ÿ
+ </string>
+ <string name="Skirt Length">
+ スカート丈
+ </string>
+ <string name="Slanted Forehead">
+ 傾斜ã—ãŸé¡
+ </string>
+ <string name="Sleeve Length">
+ 袖丈
+ </string>
+ <string name="Sleeve Looseness">
+ 袖ã®ãƒ•ã‚£ãƒƒãƒˆæ„Ÿ
+ </string>
+ <string name="Slit Back">
+ スリット: 後ã‚
+ </string>
+ <string name="Slit Front">
+ スリット: å‰
+ </string>
+ <string name="Slit Left">
+ スリット: 左
+ </string>
+ <string name="Slit Right">
+ スリット: å³
+ </string>
+ <string name="Small">
+ å°
+ </string>
+ <string name="Small Hands">
+ å°
+ </string>
+ <string name="Small Head">
+ å°
+ </string>
+ <string name="Smooth">
+ 滑らã‹
+ </string>
+ <string name="Smooth Hair">
+ スムーズ
+ </string>
+ <string name="Socks Length">
+ é´ä¸‹ä¸ˆ
+ </string>
+ <string name="Soulpatch">
+ ソウルパッãƒ
+ </string>
+ <string name="Sparse">
+ è–„
+ </string>
+ <string name="Spiked Hair">
+ ã¨ã’ã¨ã’ヘア
+ </string>
+ <string name="Square">
+ 角張ã£ãŸ
+ </string>
+ <string name="Square Toe">
+ スクエアトゥ
+ </string>
+ <string name="Squash Head">
+ カボãƒãƒ£åž‹
+ </string>
+ <string name="Stretch Head">
+ 縦長
+ </string>
+ <string name="Sunken">
+ ã“ã‘ãŸã»ãŠ
+ </string>
+ <string name="Sunken Chest">
+ å°
+ </string>
+ <string name="Sunken Eyes">
+ ãã¼ã‚“ã ç›®
+ </string>
+ <string name="Sweep Back">
+ 後ã‚ã¸
+ </string>
+ <string name="Sweep Forward">
+ å‰ã¸
+ </string>
+ <string name="Tall">
+ トール
+ </string>
+ <string name="Taper Back">
+ 後ã‚ã«å…ˆç´°
+ </string>
+ <string name="Taper Front">
+ å‰ã«å…ˆç´°
+ </string>
+ <string name="Thick Heels">
+ 幅広
+ </string>
+ <string name="Thick Neck">
+ 太
+ </string>
+ <string name="Thick Toe">
+ 厚ã‚
+ </string>
+ <string name="Thin">
+ è–„ã„
+ </string>
+ <string name="Thin Eyebrows">
+ ç´°
+ </string>
+ <string name="Thin Lips">
+ å°
+ </string>
+ <string name="Thin Nose">
+ ç´°ã„é¼»
+ </string>
+ <string name="Tight Chin">
+ ã²ãã—ã¾ã£ãŸã‚ã”
+ </string>
+ <string name="Tight Cuffs">
+ タイト
+ </string>
+ <string name="Tight Pants">
+ タイト
+ </string>
+ <string name="Tight Shirt">
+ タイト
+ </string>
+ <string name="Tight Skirt">
+ タイト
+ </string>
+ <string name="Tight Sleeves">
+ タイト
+ </string>
+ <string name="Toe Shape">
+ ã¤ã¾å…ˆã®å½¢
+ </string>
+ <string name="Toe Thickness">
+ ã¤ã¾å…ˆã®åŽšã¿
+ </string>
+ <string name="Torso Length">
+ 上åŠèº«ã®é•·ã•
+ </string>
+ <string name="Torso Muscles">
+ 上åŠèº«ã®ç­‹è‚‰
+ </string>
+ <string name="Torso Scrawny">
+ 上åŠèº«ã®éª¨å¼µã‚Š
+ </string>
+ <string name="Unattached">
+ 大
+ </string>
+ <string name="Uncreased">
+ 軽ã„ã¾ã¶ãŸ
+ </string>
+ <string name="Underbite">
+ å—ã‘å£
+ </string>
+ <string name="Unnatural">
+ ユニーク
+ </string>
+ <string name="Upper Bridge">
+ 両目ã®ã‚ã„ã 
+ </string>
+ <string name="Upper Cheeks">
+ ã»ãŠã®ä¸Šéƒ¨
+ </string>
+ <string name="Upper Chin Cleft">
+ ã‚ã”上部ã®å‰²ã‚Œ
+ </string>
+ <string name="Upper Eyelid Fold">
+ 二é‡ã®å¹…
+ </string>
+ <string name="Upturned">
+ 上å‘ã
+ </string>
+ <string name="Very Red">
+ 真ã£èµ¤
+ </string>
+ <string name="Waist Height">
+ ウエストã®é«˜ã•
+ </string>
+ <string name="Well-Fed">
+ ã¤ã¾ã£ãŸã»ãŠ
+ </string>
+ <string name="White Hair">
+ 白髪
+ </string>
+ <string name="Wide">
+ 広
+ </string>
+ <string name="Wide Back">
+ 広
+ </string>
+ <string name="Wide Front">
+ 広
+ </string>
+ <string name="Wide Lips">
+ 大ãã„å£
+ </string>
+ <string name="Wild">
+ ワイルド
+ </string>
+ <string name="Wrinkles">
+ ã—ã‚
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ マイ ランドマークã«è¿½åŠ 
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ マイ ランドマークを編集
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ ç¾åœ¨åœ°ã®è©³ç´°ã‚’見る
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ マイ ロケーション履歴
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ ã“ã®åœŸåœ°ã‚’購入
+ </string>
+ <string name="LocationCtrlVoiceTooltip">
+ ã“ã“ã§ã¯ãƒœã‚¤ã‚¹ã®åˆ©ç”¨ãŒã§ãã¾ã›ã‚“
+ </string>
+ <string name="LocationCtrlFlyTooltip">
+ 飛行ã¯ç¦æ­¢ã•ã‚Œã¦ã„ã¾ã™
+ </string>
+ <string name="LocationCtrlPushTooltip">
+ プッシュç¦æ­¢
+ </string>
+ <string name="LocationCtrlBuildTooltip">
+ オブジェクトã®åˆ¶ä½œãƒ»ãƒ‰ãƒ­ãƒƒãƒ—ã¯ç¦æ­¢ã•ã‚Œã¦ã„ã¾ã™
+ </string>
+ <string name="LocationCtrlScriptsTooltip">
+ スクリプトä¸å¯
+ </string>
+ <string name="LocationCtrlDamageTooltip">
+ 体力
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Adult リージョン
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Moderate リージョン
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ General リージョン
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ ã“ã®åŒºç”»å¤–ã«ã‚¢ãƒã‚¿ãƒ¼ã‚’見ãˆã‚‹ã‚ˆã†ã«ã—ã¦ã€ãƒãƒ£ãƒƒãƒˆã‚‚許å¯
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ 地域(リージョン)ãŒå†æ§‹ç¯‰ã•ã‚Œã‚‹ã¾ã§ã€ç§»å‹•ã™ã‚‹ã‚ªãƒ–ジェクトã¯æ­£ã—ã動作ã—ãªã„å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã§ãƒ€ã‚¤ãƒŠãƒŸãƒƒã‚¯ãƒ‘スファインディングãŒæœ‰åŠ¹ã«ãªã£ã¦ã„ã¾ã›ã‚“。
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] アップデート
+ </string>
+ <string name="UpdaterNowUpdating">
+ åªä»Š [APP_NAME] をアップデート中ã§ã™...
+ </string>
+ <string name="UpdaterNowInstalling">
+ [APP_NAME] をインストール中ã§ã™...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ ãŠä½¿ã„ã® [APP_NAME] ビューワãŒæœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã«ã‚¢ãƒƒãƒ—デートã•ã‚Œã¦ã„ã¾ã™ã€‚ 数分ã‹ã‹ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã®ã§ã—ã°ã‚‰ããŠå¾…ã¡ãã ã•ã„。
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ アップデートをダウンロード中ã§ã™...
+ </string>
+ <string name="UpdaterProgressBarText">
+ アップデートをダウンロード中
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ アップデートã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã«å¤±æ•—ã—ã¾ã—ãŸ
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ [APP_NAME] をアップデート中ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã•ã„。
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ アップデートã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã«å¤±æ•—ã—ã¾ã—ãŸ
+ </string>
+ <string name="UpdaterFailStartTitle">
+ ビューワã®èµ·å‹•ã«å¤±æ•—ã—ã¾ã—ãŸ
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME] : アイテム㌠[FROM_NAME] ã‹ã‚‰åŒæ™‚ã«ãŸãã•ã‚“読ã¿è¾¼ã¾ã‚Œã¦ã„ã‚‹ãŸã‚ã€è‡ªå‹•ãƒ—レビュー㌠[TIME] 秒間無効ã¨ãªã‚Šã¾ã™ã€‚
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME] : アイテムãŒåŒæ™‚ã«ãŸãã•ã‚“読ã¿è¾¼ã¾ã‚Œã¦ã„ã‚‹ãŸã‚ã€è‡ªå‹•ãƒ—レビュー㌠[TIME] 秒間無効ã¨ãªã‚Šã¾ã™ã€‚
+ </string>
+ <string name="IM_logging_string">
+ -- インスタントメッセージã®ä¿å­˜é–‹å§‹ --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] ã¯å…¥åŠ›ä¸­ã§ã™...
+ </string>
+ <string name="Unnamed">
+ (åå‰ãªã—)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (モデレート: デフォルトã§ãƒœã‚¤ã‚¹ã¯ã‚ªãƒ•ï¼‰
+ </string>
+ <string name="IM_unavailable_text_label">
+ ã“ã®ã‚³ãƒ¼ãƒ«ã§ã¯æ–‡å­—ãƒãƒ£ãƒƒãƒˆãŒåˆ©ç”¨ã§ãã¾ã›ã‚“。
+ </string>
+ <string name="IM_muted_text_label">
+ グループã®ãƒ¢ãƒ‡ãƒ¬ãƒ¼ã‚¿ãŒã€ã‚ãªãŸã®æ–‡å­—ãƒãƒ£ãƒƒãƒˆã‚’使用ç¦æ­¢ã«ã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="IM_default_text_label">
+ ã“ã“をクリックã—ã¦ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’開始。
+ </string>
+ <string name="IM_to_label">
+ 宛先
+ </string>
+ <string name="IM_moderator_label">
+ (モデレータ)
+ </string>
+ <string name="Saved_message">
+ (ä¿å­˜æ—¥æ™‚:[LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’表示ã™ã‚‹ã«ã¯ã€ã€Œç’°å¢ƒè¨­å®šã€ã®ã€Œãƒ—ライãƒã‚·ãƒ¼ã€ã§ã€Œãƒ•ãƒ¬ãƒ³ãƒ‰ã¨ã‚°ãƒ«ãƒ¼ãƒ—以外ã‹ã‚‰ã¯ã‚³ãƒ¼ãƒ«ã¨ IM ã‚’å—ä¿¡ã—ãªã„ã€ãƒã‚§ãƒƒã‚¯ãƒœãƒƒã‚¯ã‚¹ã‚’オフã«ã—ã¾ã™ã€‚
+ </string>
+ <string name="answered_call">
+ 相手ãŒã‚³ãƒ¼ãƒ«ã‚’å—ã‘ã¾ã—ãŸ
+ </string>
+ <string name="you_started_call">
+ ボイスコールを開始ã—ã¾ã™
+ </string>
+ <string name="you_joined_call">
+ ボイスコールã«å‚加ã—ã¾ã—ãŸ
+ </string>
+ <string name="name_started_call">
+ [NAME] ã¯ãƒœã‚¤ã‚¹ã‚³ãƒ¼ãƒ«ã‚’開始ã—ã¾ã™
+ </string>
+ <string name="ringing-im">
+ ボイスコールã«å‚加...
+ </string>
+ <string name="connected-im">
+ 接続ã—ã¾ã—ãŸã€‚コール終了をクリックã—ã¦åˆ‡ã‚Šã¾ã™
+ </string>
+ <string name="hang_up-im">
+ ボイスコールã‹ã‚‰é€€å¸­ã—ã¾ã—ãŸ
+ </string>
+ <string name="answering-im">
+ 接続中...
+ </string>
+ <string name="conference-title">
+ アドホックコンファレンス
+ </string>
+ <string name="conference-title-incoming">
+ [AGENT_NAME] ã¨ã‚³ãƒ³ãƒ•ã‚¡ãƒ¬ãƒ³ã‚¹ã™ã‚‹
+ </string>
+ <string name="inventory_item_offered-im">
+ インベントリアイテムをé€ã‚Šã¾ã—ãŸ
+ </string>
+ <string name="share_alert">
+ インベントリã‹ã‚‰ã“ã“ã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’ドラッグã—ã¾ã™
+ </string>
+ <string name="no_session_message">
+ (IM セッションãŒå­˜åœ¨ã—ã¾ã›ã‚“)
+ </string>
+ <string name="only_user_message">
+ ã“ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ã«ã„るユーザーã¯ã‚ãªãŸã ã‘ã§ã™ã€‚
+ </string>
+ <string name="offline_message">
+ [NAME] ã¯ã‚ªãƒ•ãƒ©ã‚¤ãƒ³ä¸­ã§ã™ã€‚
+ </string>
+ <string name="invite_message">
+ ã“ã®ãƒœã‚¤ã‚¹ãƒãƒ£ãƒƒãƒˆã«å¿œç­”・接続ã™ã‚‹å ´åˆã¯ã€[BUTTON NAME] をクリックã—ã¦ãã ã•ã„。
+ </string>
+ <string name="muted_message">
+ ã“ã®ä½äººã‚’ブロックã—ã¦ã„ã¾ã™ã€‚ メッセージをé€ã‚‹ã¨ã€ãƒ–ロックãŒè‡ªå‹•çš„ã«è§£é™¤ã•ã‚Œã¾ã™ã€‚
+ </string>
+ <string name="generic">
+ リクエスト中ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ã‚ã¨ã§ã‚‚ã†ä¸€åº¦ãŠè©¦ã—ãã ã•ã„。
+ </string>
+ <string name="generic_request_error">
+ è¦æ±‚中ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚後ã§ã‚‚ã†ä¸€åº¦è©¦ã—ã¦ãã ã•ã„。
+ </string>
+ <string name="insufficient_perms_error">
+ ã‚ãªãŸã«ã¯å……分ãªæ¨©é™ãŒã‚ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="session_does_not_exist_error">
+ ã“ã®ã‚»ãƒƒã‚·ãƒ§ãƒ³ã¯æ—¢ã«åˆ‡æ–­ã•ã‚Œã¦ã„ã¾ã™ã€‚
+ </string>
+ <string name="no_ability_error">
+ ã‚ãªãŸã«ã¯ãã®èƒ½åŠ›ãŒã‚ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="no_ability">
+ ã‚ãªãŸã«ã¯ãã®èƒ½åŠ›ãŒã‚ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="not_a_mod_error">
+ ã‚ãªãŸã¯ã‚»ãƒƒã‚·ãƒ§ãƒ³ãƒ¢ãƒ‡ãƒ¬ãƒ¼ã‚¿ã§ã¯ã‚ã‚Šã¾ã›ã‚“。
+ </string>
+ <string name="muted">
+ グループã®ãƒ¢ãƒ‡ãƒ¬ãƒ¼ã‚¿ãƒ¼ãŒã€ã‚ãªãŸã®ãƒ†ã‚­ã‚¹ãƒˆãƒãƒ£ãƒƒãƒˆã‚’ç¦æ­¢ã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="muted_error">
+ グループモデレータãŒã‚ãªãŸã®ãƒ†ã‚­ã‚¹ãƒˆãƒãƒ£ãƒƒãƒˆã‚’無効化ã—ã¾ã—ãŸ
+ </string>
+ <string name="add_session_event">
+ [RECIPIENT] ã¨ã®ãƒãƒ£ãƒƒãƒˆã‚»ãƒƒã‚·ãƒ§ãƒ³ã«ãƒ¦ãƒ¼ã‚¶ãƒ¼ã‚’追加ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“
+ </string>
+ <string name="message">
+ [RECIPIENT] ã¨ã®ãƒãƒ£ãƒƒãƒˆã‚»ãƒƒã‚·ãƒ§ãƒ³ã«ã€ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’é€ä¿¡ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。
+ </string>
+ <string name="message_session_event">
+ [RECIPIENT] ã¨ã®ãƒãƒ£ãƒƒãƒˆã‚»ãƒƒã‚·ãƒ§ãƒ³ã«ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’é€ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“
+ </string>
+ <string name="mute">
+ モデレート中ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="removed">
+ グループã‹ã‚‰è„±é€€ã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="removed_from_group">
+ ã‚ãªãŸã¯ã‚°ãƒ«ãƒ¼ãƒ—ã‹ã‚‰å‰Šé™¤ã•ã‚Œã¾ã—ãŸã€‚
+ </string>
+ <string name="close_on_no_ability">
+ ã“ã®ãƒãƒ£ãƒƒãƒˆã‚»ãƒƒã‚·ãƒ§ãƒ³ã‚’継続ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] ã¯ä½•ã‹æ–°ã—ã„ã“ã¨ã‚’言ã„ã¾ã—ãŸã€‚
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] ã¯ä½•ã‹æ–°ã—ã„ã“ã¨ã‚’言ã„ã¾ã—ãŸã€‚
+ </string>
+ <string name="session_initialization_timed_out_error">
+ セッションã®åˆæœŸåŒ–ãŒã‚¿ã‚¤ãƒ ã‚¢ã‚¦ãƒˆã—ã¾ã—ãŸ
+ </string>
+ <string name="Home position set.">
+ 家ã®é…ç½®ã®è¨­å®šã€‚
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] 㯠[REASON] ã®ãŸã‚ã« L$[AMOUNT] を支払ã„ã¾ã—ãŸã€‚
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] 㯠L$[AMOUNT] を支払ã„ã¾ã—ãŸã€‚
+ </string>
+ <string name="you_paid_ldollars">
+ [NAME] ã« L$ [AMOUNT] を支払ã„ã¾ã—ãŸï¼š[REASON]
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ L$ [AMOUNT] を支払ã„ã¾ã—ãŸã€‚
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ [NAME] ã« L$ [AMOUNT] を支払ã„ã¾ã—ãŸã€‚
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ L$ [AMOUNT] を支払ã„ã¾ã—ãŸï¼š[REASON]
+ </string>
+ <string name="you_paid_failure_ldollars">
+ [NAME] ã« [REASON] ã®ä»£é‡‘ L$ [AMOUNT] を支払ãˆã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ L$ [AMOUNT] を支払ãˆã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ [NAME] ã« L$ [AMOUNT] を支払ãˆã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ [REASON] 㮠代金 L$ [AMOUNT] を支払ãˆã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="for item">
+ [ITEM] å‘ã‘
+ </string>
+ <string name="for a parcel of land">
+ 土地区画ã®ãŸã‚
+ </string>
+ <string name="for a land access pass">
+ 土地ã®å…¥å ´è¨±å¯ã‚’å¾—ã‚‹ãŸã‚
+ </string>
+ <string name="for deeding land">
+ 土地を譲渡ã™ã‚‹ãŸã‚
+ </string>
+ <string name="to create a group">
+ グループを作æˆã™ã‚‹ãŸã‚
+ </string>
+ <string name="to join a group">
+ グループã«å‚加ã™ã‚‹ãŸã‚
+ </string>
+ <string name="to upload">
+ アップロードã™ã‚‹ãŸã‚
+ </string>
+ <string name="to publish a classified ad">
+ クラシファイド広告を掲載ã™ã‚‹
+ </string>
+ <string name="giving">
+ L$[AMOUNT] を渡ã—ã¾ã™
+ </string>
+ <string name="uploading_costs">
+ アップロード料金㯠L$[AMOUNT] ã§ã™
+ </string>
+ <string name="this_costs">
+ 料金㯠L$[AMOUNT] ã§ã™
+ </string>
+ <string name="buying_selected_land">
+ é¸æŠžã—ãŸåœŸåœ°ã‚’ L$ [AMOUNT] ã§è³¼å…¥ã—ã¾ã™
+ </string>
+ <string name="this_object_costs">
+ ã“ã®ã‚ªãƒ–ジェクト㯠L$[AMOUNT] ã§ã™
+ </string>
+ <string name="group_role_everyone">
+ 全員
+ </string>
+ <string name="group_role_officers">
+ オフィサー
+ </string>
+ <string name="group_role_owners">
+ オーナー
+ </string>
+ <string name="group_member_status_online">
+ オンライン
+ </string>
+ <string name="uploading_abuse_report">
+ アップロード中...
+
+å«ŒãŒã‚‰ã›ã®å ±å‘Š
+ </string>
+ <string name="New Shape">
+ æ–°ã—ã„シェイプ
+ </string>
+ <string name="New Skin">
+ æ–°ã—ã„スキン
+ </string>
+ <string name="New Hair">
+ æ–°ã—ã„髪
+ </string>
+ <string name="New Eyes">
+ æ–°ã—ã„ç›®
+ </string>
+ <string name="New Shirt">
+ æ–°ã—ã„シャツ
+ </string>
+ <string name="New Pants">
+ æ–°ã—ã„パンツ
+ </string>
+ <string name="New Shoes">
+ æ–°ã—ã„é´
+ </string>
+ <string name="New Socks">
+ æ–°ã—ã„é´ä¸‹
+ </string>
+ <string name="New Jacket">
+ æ–°ã—ã„ジャケット
+ </string>
+ <string name="New Gloves">
+ æ–°ã—ã„手袋
+ </string>
+ <string name="New Undershirt">
+ æ–°ã—ã„下ç€ï¼ˆä¸Šï¼‰
+ </string>
+ <string name="New Underpants">
+ æ–°ã—ã„下ç€ï¼ˆä¸‹ï¼‰
+ </string>
+ <string name="New Skirt">
+ æ–°ã—ã„スカート
+ </string>
+ <string name="New Alpha">
+ æ–°ã—ã„アルファ
+ </string>
+ <string name="New Tattoo">
+ æ–°ã—ã„タトゥ
+ </string>
+ <string name="New Physics">
+ æ–°è¦ã®ç‰©ç†ä½œç”¨
+ </string>
+ <string name="Invalid Wearable">
+ 無効ãªç€ç”¨ç‰©
+ </string>
+ <string name="New Gesture">
+ ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="New Script">
+ æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト
+ </string>
+ <string name="New Note">
+ ノート
+ </string>
+ <string name="New Folder">
+ æ–°è¦ãƒ•ã‚©ãƒ«ãƒ€
+ </string>
+ <string name="Contents">
+ コンテンツ
+ </string>
+ <string name="Gesture">
+ ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="Male Gestures">
+ 男性用ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="Female Gestures">
+ 女性用ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="Other Gestures">
+ ãã®ä»–ã®ã‚¸ã‚§ã‚¹ãƒãƒ£ãƒ¼
+ </string>
+ <string name="Speech Gestures">
+ 会話ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="Common Gestures">
+ 一般的ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="Male - Excuse me">
+ 男性 - ã™ã¿ã¾ã›ã‚“
+ </string>
+ <string name="Male - Get lost">
+ 男性 - Get lost
+ </string>
+ <string name="Male - Blow kiss">
+ 男性 - 投ã’キッス
+ </string>
+ <string name="Male - Boo">
+ 男性 - Boo
+ </string>
+ <string name="Male - Bored">
+ 男性 - 退屈
+ </string>
+ <string name="Male - Hey">
+ 男性 - Hey
+ </string>
+ <string name="Male - Laugh">
+ 男性 - 笑ã†
+ </string>
+ <string name="Male - Repulsed">
+ 男性 - 拒絶
+ </string>
+ <string name="Male - Shrug">
+ 男性 - è‚©ã‚’ã™ãã‚ã‚‹
+ </string>
+ <string name="Male - Stick tougue out">
+ 男性 - 舌を出ã™
+ </string>
+ <string name="Male - Wow">
+ 男性 - Wow
+ </string>
+ <string name="Female - Chuckle">
+ 女性 – クスクス
+ </string>
+ <string name="Female - Cry">
+ 女性 – æ³£ã
+ </string>
+ <string name="Female - Embarrassed">
+ 女性 – æ¥ãšã‹ã—ã„
+ </string>
+ <string name="Female - Excuse me">
+ 女性 – ã™ã¿ã¾ã›ã‚“
+ </string>
+ <string name="Female - Get lost">
+ 女性 – ã‚ã£ã¡è¡Œã£ã¦ã‚ˆ
+ </string>
+ <string name="Female - Blow kiss">
+ 女性 - 投ã’キッス
+ </string>
+ <string name="Female - Boo">
+ 女性 – ワッï¼
+ </string>
+ <string name="Female - Bored">
+ 女性 - 退屈
+ </string>
+ <string name="Female - Hey">
+ 女性 - Hey
+ </string>
+ <string name="Female - Hey baby">
+ 女性 – ヘイã€ãƒ™ã‚£ãƒ“ーï¼
+ </string>
+ <string name="Female - Laugh">
+ 女性 - 笑ã†
+ </string>
+ <string name="Female - Looking good">
+ 女性 – ã„ã„æ„Ÿã˜
+ </string>
+ <string name="Female - Over here">
+ 女性 – ã“ã£ã¡ã‚ˆ
+ </string>
+ <string name="Female - Please">
+ 女性 – プリーズ
+ </string>
+ <string name="Female - Repulsed">
+ 女性 - 拒絶
+ </string>
+ <string name="Female - Shrug">
+ 女性 - è‚©ã‚’ã™ãã‚ã‚‹
+ </string>
+ <string name="Female - Stick tougue out">
+ 女性 - 舌を出ã™
+ </string>
+ <string name="Female - Wow">
+ 女性 - Wow
+ </string>
+ <string name="/bow">
+ /ãŠã˜ãŽã™ã‚‹
+ </string>
+ <string name="/clap">
+ /æ‹æ‰‹
+ </string>
+ <string name="/count">
+ /æ•°ãˆã‚‹
+ </string>
+ <string name="/extinguish">
+ /消ã™
+ </string>
+ <string name="/kmb">
+ /ãããらãˆ
+ </string>
+ <string name="/muscle">
+ /筋肉もりもり
+ </string>
+ <string name="/no">
+ /ã„ã„ãˆ
+ </string>
+ <string name="/no!">
+ /ã ã‚ï¼
+ </string>
+ <string name="/paper">
+ /パー
+ </string>
+ <string name="/pointme">
+ /自分を指差ã™
+ </string>
+ <string name="/pointyou">
+ /相手を指差ã™
+ </string>
+ <string name="/rock">
+ /グー
+ </string>
+ <string name="/scissor">
+ /ãƒãƒ§ã‚­
+ </string>
+ <string name="/smoke">
+ /ã‚¿ãƒã‚³ã‚’å¸ã†
+ </string>
+ <string name="/stretch">
+ /伸ã³ã‚’ã™ã‚‹
+ </string>
+ <string name="/whistle">
+ /å£ç¬›ã‚’å¹ã
+ </string>
+ <string name="/yes">
+ /ã¯ã„
+ </string>
+ <string name="/yes!">
+ /イエスï¼
+ </string>
+ <string name="afk">
+ 一時退席中
+ </string>
+ <string name="dance1">
+ ダンス1
+ </string>
+ <string name="dance2">
+ ダンス2
+ </string>
+ <string name="dance3">
+ ダンス3
+ </string>
+ <string name="dance4">
+ ダンス4
+ </string>
+ <string name="dance5">
+ ダンス5
+ </string>
+ <string name="dance6">
+ ダンス6
+ </string>
+ <string name="dance7">
+ ダンス7
+ </string>
+ <string name="dance8">
+ ダンス8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [year,datetime,slt]/[mthnum,datetime,slt]/[day,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ ãªã—/ãªã—
+ </string>
+ <string name="texture_load_dimensions_error">
+ [WIDTH]*[HEIGHT] 以上ã®ç”»åƒã¯èª­ã¿è¾¼ã‚ã¾ã›ã‚“
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ 大変申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€äºˆæœŸã—ãªã„å•é¡ŒãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+
+ サービスã«é–¢ã™ã‚‹æ—¢çŸ¥ã®å•é¡Œã«ã¤ã„ã¦ã¯ã€status.secondlifegrid.net ã‚’ã”覧ãã ã•ã„。
+å•é¡ŒãŒå¼•ã続ã発生ã™ã‚‹å ´åˆã¯ã€ãŠä½¿ã„ã®ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚„ファイアウォールã®è¨­å®šã‚’調ã¹ã¦ãã ã•ã„。
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ 日曜日:月曜日:ç«æ›œæ—¥:水曜日:木曜日:金曜日:土曜日
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ æ—¥:月:ç«:æ°´:木:金:土
+ </string>
+ <string name="dateTimeMonthNames">
+ 1月:2月:3月:4月:5月:6月:7月:8月:9月:10月:11月:12月
+ </string>
+ <string name="dateTimeMonthShortNames">
+ 1月:2月:3月:4月:5月:6月:7月:8月:9月:10月:11月:12月
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ AM
+ </string>
+ <string name="dateTimePM">
+ PM
+ </string>
+ <string name="LocalEstimateUSD">
+ US$ [AMOUNT]
+ </string>
+ <string name="Membership">
+ 会員
+ </string>
+ <string name="Roles">
+ 役割
+ </string>
+ <string name="Group Identity">
+ グループã®è­˜åˆ¥æƒ…å ±
+ </string>
+ <string name="Parcel Management">
+ 区画ã®ç®¡ç†
+ </string>
+ <string name="Parcel Identity">
+ 区画ã®è­˜åˆ¥æƒ…å ±
+ </string>
+ <string name="Parcel Settings">
+ 区画ã®è¨­å®š
+ </string>
+ <string name="Parcel Powers">
+ 区画ã®æ¨©é™
+ </string>
+ <string name="Parcel Access">
+ 区画ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹
+ </string>
+ <string name="Parcel Content">
+ 区画ã®ã‚³ãƒ³ãƒ†ãƒ³ãƒ„
+ </string>
+ <string name="Object Management">
+ オブジェクトã®ç®¡ç†
+ </string>
+ <string name="Accounting">
+ 会計
+ </string>
+ <string name="Notices">
+ 通知
+ </string>
+ <string name="Chat" value=" ãƒãƒ£ãƒƒãƒˆï¼š">
+ ãƒãƒ£ãƒƒãƒˆ
+ </string>
+ <string name="DeleteItems">
+ é¸æŠžã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹
+ </string>
+ <string name="DeleteItem">
+ é¸æŠžã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹
+ </string>
+ <string name="EmptyOutfitText">
+ ã“ã®ã‚¢ã‚¦ãƒˆãƒ•ã‚£ãƒƒãƒˆã«ã¯ã‚¢ã‚¤ãƒ†ãƒ ãŒã‚ã‚Šã¾ã›ã‚“
+ </string>
+ <string name="ExternalEditorNotSet">
+ ExternalEditor 設定を使ã£ã¦ã‚¨ãƒ‡ã‚£ã‚¿ãƒ¼ã‚’é¸æŠžã—ã¾ã™ã€‚
+ </string>
+ <string name="ExternalEditorNotFound">
+ 指定ã•ã‚ŒãŸå¤–部エディターãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
+エディターã¸ã®ãƒ‘スを二é‡å¼•ç”¨ç¬¦ã§å›²ã‚“ã§ã¿ã¦ãã ã•ã„。
+(例:&quot;/path to my/editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ 外部エディターã®ã‚³ãƒžãƒ³ãƒ‰ã®è§£æžä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ 外部エディターを実行ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
+ </string>
+ <string name="TranslationFailed">
+ 翻訳ã§ãã¾ã›ã‚“ã§ã—ãŸï¼š[REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ 翻訳ã®å¿œç­”ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ ホーム
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ 追加
+ </string>
+ <string name="Subtract">
+ 減算
+ </string>
+ <string name="Multiply">
+ ä¹—ç®—
+ </string>
+ <string name="Divide">
+ 除算
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ パーティクルæºãƒ“ーコン(é’)を表示中
+ </string>
+ <string name="BeaconPhysical">
+ 物ç†çš„オブジェクトã®ãƒ“ーコン(緑)を表示中
+ </string>
+ <string name="BeaconScripted">
+ スクリプトã®ã‚ªãƒ–ジェクトã®ãƒ“ーコン(赤)を表示中
+ </string>
+ <string name="BeaconScriptedTouch">
+ タッãƒæ©Ÿèƒ½ã®ãƒ“ーコンãŒä»˜ã„ãŸã‚¹ã‚¯ãƒªãƒ—トã®ã‚ªãƒ–ジェクト(赤)を表示中
+ </string>
+ <string name="BeaconSound">
+ サウンドビーコン(黄)を表示中
+ </string>
+ <string name="BeaconMedia">
+ メディアビーコン(白)を表示中
+ </string>
+ <string name="ParticleHiding">
+ パーティクルをéžè¡¨ç¤º
+ </string>
+ <string name="Command_AboutLand_Label">
+ 土地情報
+ </string>
+ <string name="Command_Appearance_Label">
+ 容姿
+ </string>
+ <string name="Command_Avatar_Label">
+ ã‚¢ãƒã‚¿ãƒ¼
+ </string>
+ <string name="Command_Build_Label">
+ 制作
+ </string>
+ <string name="Command_Chat_Label">
+ ãƒãƒ£ãƒƒãƒˆ
+ </string>
+ <string name="Command_Compass_Label">
+ コンパス
+ </string>
+ <string name="Command_Destinations_Label">
+ è¡Œãå…ˆ
+ </string>
+ <string name="Command_Gestures_Label">
+ ジェスãƒãƒ£ãƒ¼
+ </string>
+ <string name="Command_HowTo_Label">
+ ãƒã‚¦ãƒ„ー
+ </string>
+ <string name="Command_Inventory_Label">
+ インベントリ
+ </string>
+ <string name="Command_Map_Label">
+ 地図
+ </string>
+ <string name="Command_Marketplace_Label">
+ マーケットプレイス
+ </string>
+ <string name="Command_MiniMap_Label">
+ ミニマップ
+ </string>
+ <string name="Command_Move_Label">
+ 歩行 / 走行 / 飛行
+ </string>
+ <string name="Command_Outbox_Label">
+ マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹
+ </string>
+ <string name="Command_People_Label">
+ 人
+ </string>
+ <string name="Command_Picks_Label">
+ ピック
+ </string>
+ <string name="Command_Places_Label">
+ 場所
+ </string>
+ <string name="Command_Preferences_Label">
+ 環境設定
+ </string>
+ <string name="Command_Profile_Label">
+ プロフィール
+ </string>
+ <string name="Command_Search_Label">
+ 検索
+ </string>
+ <string name="Command_Snapshot_Label">
+ スナップショット
+ </string>
+ <string name="Command_Speak_Label">
+ 話ã™
+ </string>
+ <string name="Command_View_Label">
+ カメラコントロール
+ </string>
+ <string name="Command_Voice_Label">
+ ボイス設定
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ 訪å•å…ˆã«é–¢ã™ã‚‹æƒ…å ±
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ ã‚¢ãƒã‚¿ãƒ¼ã‚’変更
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ ã‚¢ãƒã‚¿ãƒ¼ä¸€å¼ã‚’é¸æŠž
+ </string>
+ <string name="Command_Build_Tooltip">
+ オブジェクトã®åˆ¶ä½œã¨åœ°å½¢ã®å¤‰å½¢
+ </string>
+ <string name="Command_Chat_Tooltip">
+ è¿‘ãã®äººã¨æ–‡å­—ãƒãƒ£ãƒƒãƒˆã™ã‚‹
+ </string>
+ <string name="Command_Compass_Tooltip">
+ コンパス
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ è¡Œã£ã¦ã¿ãŸã„場所
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ ã‚¢ãƒã‚¿ãƒ¼ã®ã‚¸ã‚§ã‚¹ãƒãƒ£ãƒ¼
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ 一般的タスクã®å®Ÿè¡Œæ–¹æ³•
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ インベントリを表示・使用
+ </string>
+ <string name="Command_Map_Tooltip">
+ 世界地図
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ ショッピングã«å‡ºæŽ›ã‘ã‚‹
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ è¿‘ãã®äººã‚’表示ã™ã‚‹
+ </string>
+ <string name="Command_Move_Tooltip">
+ ã‚¢ãƒã‚¿ãƒ¼ã®ç§»å‹•
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ 販売用ã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’マーケットプレイスã«è»¢é€
+ </string>
+ <string name="Command_People_Tooltip">
+ フレンドã€ã‚°ãƒ«ãƒ¼ãƒ—ã€è¿‘ãã®äºº
+ </string>
+ <string name="Command_Picks_Tooltip">
+ プロフィールã§ç´¹ä»‹ã™ã‚‹ãŠæ°—ã«å…¥ã‚Šã®å ´æ‰€
+ </string>
+ <string name="Command_Places_Tooltip">
+ ä¿å­˜æ¸ˆã¿ã®å ´æ‰€
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ 環境設定
+ </string>
+ <string name="Command_Profile_Tooltip">
+ プロフィールを編集・表示
+ </string>
+ <string name="Command_Search_Tooltip">
+ 場所ã€ã‚¤ãƒ™ãƒ³ãƒˆã€äººã‚’検索
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ ピクãƒãƒ£ã‚’撮る
+ </string>
+ <string name="Command_Speak_Tooltip">
+ マイクを使ã£ã¦è¿‘ãã®äººã¨è©±ã™
+ </string>
+ <string name="Command_View_Tooltip">
+ カメラã®è§’度を変更
+ </string>
+ <string name="Command_Voice_Tooltip">
+ インワールドã§ã®ã‚³ãƒ¼ãƒ«ã‚„è¿‘ãã«ã„る人ã®éŸ³é‡èª¿æ•´
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ ç¾åœ¨ã€ä¸‹ã®ãƒ„ールãƒãƒ¼ã«ã‚ã‚Šã¾ã™
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ ç¾åœ¨ã€å·¦ã®ãƒ„ールãƒãƒ¼ã«ã‚ã‚Šã¾ã™
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ ç¾åœ¨ã€å³ã®ãƒ„ールãƒãƒ¼ã«ã‚ã‚Šã¾ã™
+ </string>
+ <string name="Retain%">
+ 維æŒçŽ‡
+ </string>
+ <string name="Detail">
+ 詳細
+ </string>
+ <string name="Better Detail">
+ ã‚‚ã£ã¨è©³ã—ã
+ </string>
+ <string name="Surface">
+ 表é¢
+ </string>
+ <string name="Solid">
+ ソリッド
+ </string>
+ <string name="Wrap">
+ ラップ
+ </string>
+ <string name="Preview">
+ プレビュー
+ </string>
+ <string name="Normal">
+ 普通
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ ãªã—
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ ナビメッシュã«å½±éŸ¿ã‚’与ãˆã‚‹
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ キャラクター
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (複数)
+ </string>
+ <string name="snapshot_quality_very_low">
+ éžå¸¸ã«ä½Žã„
+ </string>
+ <string name="snapshot_quality_low">
+ 低
+ </string>
+ <string name="snapshot_quality_medium">
+ 中
+ </string>
+ <string name="snapshot_quality_high">
+ 高
+ </string>
+ <string name="snapshot_quality_very_high">
+ éžå¸¸ã«é«˜ã„
+ </string>
+ <string name="TeleportMaturityExceeded">
+ ä½äººã¯ã“ã®åœ°åŸŸï¼ˆãƒªãƒ¼ã‚¸ãƒ§ãƒ³ï¼‰ã‚’訪å•ã§ãã¾ã›ã‚“。
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/pl/strings.xml b/indra/newview/skins/steam/xui/pl/strings.xml
new file mode 100644
index 0000000000..f6dec8536b
--- /dev/null
+++ b/indra/newview/skins/steam/xui/pl/strings.xml
@@ -0,0 +1,4340 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SUPPORT_SITE">
+ Portal Pomocy Second Life
+ </string>
+ <string name="StartupDetectingHardware">
+ Wykrywanie dysku twardego...
+ </string>
+ <string name="StartupLoading">
+ Åadowanie [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Czyszczenie bufora danych...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Inicjowanie bufora danych tekstur...
+ </string>
+ <string name="StartupInitializingVFS">
+ Inicjowanie VFS...
+ </string>
+ <string name="ProgressRestoring">
+ Przywracanie...
+ </string>
+ <string name="ProgressChangingResolution">
+ Zmiana rozdzielczości...
+ </string>
+ <string name="LoginInProgress">
+ Trwa logowanie. [APP_NAME] Proszę czekać.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Logowanie...
+ </string>
+ <string name="LoginAuthenticating">
+ Autoryzacja
+ </string>
+ <string name="LoginMaintenance">
+ W trakcie obslugi konta...
+ </string>
+ <string name="LoginAttempt">
+ Poprzednie logowanie nie udalo się. Logowanie, próba numer [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Åadowanie Å›wiata...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Inicjalizacja przeglÄ…darki internetowej...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Inicjalizacja multimediów...
+ </string>
+ <string name="LoginInitializingFonts">
+ Åadowanie czcionek...
+ </string>
+ <string name="LoginVerifyingCache">
+ Weryfikacja bufora danych na dysku (może trwać od 60 do 90 sekund)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Przetwarzanie odpowiedzi...
+ </string>
+ <string name="LoginInitializingWorld">
+ Inicjacja świata...
+ </string>
+ <string name="LoginDecodingImages">
+ Przetwarzanie obrazów...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Inicjacja QuickTime...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime nie został znaleziony - inicjacja przerwana.
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime zainicjowany.
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Oczekiwanie na połączenie z regionem...
+ </string>
+ <string name="LoginConnectingToRegion">
+ ÅÄ…czenie z regionem...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Åadowanie ubrania...
+ </string>
+ <string name="InvalidCertificate">
+ Serwer zwrócił nieważny lub zniekształcony certyfikat. Proszę skontaktuj się z administratorem Grida.
+ </string>
+ <string name="CertInvalidHostname">
+ Nazwa hosta jest nieważna, proszę sprawdź SLURL lub nazwę hosta Grida.
+ </string>
+ <string name="CertExpired">
+ Termin ważności certyfikatu zwróconego przez Grid minął. Proszę sprawdzić swój zegar systemowy lub skontaktować się z administratorem Grida.
+ </string>
+ <string name="CertKeyUsage">
+ Certyfikat zwrócony przez serwer nie może być użyty dla SSL. Proszę skontaktuj się z administratorem Grida.
+ </string>
+ <string name="CertBasicConstraints">
+ Zbyt wiele certyfikatów w łańcuchu certyfikatów serwera. Proszę skontaktować się z administratorem Grida.
+ </string>
+ <string name="CertInvalidSignature">
+ Podpis certyfikatu zwrócony przez Grid nie mógł zostać zweryfikowany. Proszę skontaktować się z administratorem Grida.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Błąd sieci: Brak połączenia z siecią, sprawdź status swojego połączenia internetowego.
+ </string>
+ <string name="LoginFailed">
+ Logowanie nie powiodło się.
+ </string>
+ <string name="Quit">
+ Wyłącz program
+ </string>
+ <string name="AgentLostConnection">
+ Ten region może mieć problemy. Sprawdź podłączenie do Internetu.
+ </string>
+ <string name="SavingSettings">
+ Zachowanie ustawień...
+ </string>
+ <string name="LoggingOut">
+ Trwa wylogowanie...
+ </string>
+ <string name="ShuttingDown">
+ Zamykanie...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Nastąpiło rozłączenie z regionem.
+ </string>
+ <string name="SentToInvalidRegion">
+ Region jest niedostępny.
+ </string>
+ <string name="TestingDisconnect">
+ Nastąpiło rozłączenie testowania klienta
+ </string>
+ <string name="TooltipPerson">
+ Osoba
+ </string>
+ <string name="TooltipNoName">
+ (brak nazwy)
+ </string>
+ <string name="TooltipOwner">
+ Właściciel:
+ </string>
+ <string name="TooltipPublic">
+ Publiczny
+ </string>
+ <string name="TooltipIsGroup">
+ (Grupa)
+ </string>
+ <string name="TooltipForSaleL$">
+ Na sprzedaż: L$[AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Budowanie grupowe
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Budowanie zabronione
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Edycja zabroniona
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Niebezpieczny obszar
+ </string>
+ <string name="TooltipFlagNoFly">
+ Latanie zabronione
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Skrypty grupowe
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Skrypty zabronione
+ </string>
+ <string name="TooltipLand">
+ Posiadłość:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Tylko pojedynczy obiekt może być tutaj przeciągnięty
+ </string>
+ <string name="TooltipPrice" value="L$[AMOUNT]:"/>
+ <string name="TooltipHttpUrl">
+ Kliknij aby zobaczyć zawartość tej strony internetowej
+ </string>
+ <string name="TooltipSLURL">
+ Kliknij aby zobaczyć szczegóły tego miejsca
+ </string>
+ <string name="TooltipAgentUrl">
+ Kliknij aby zobaczyc profil Rezydenta
+ </string>
+ <string name="TooltipAgentInspect">
+ Dowiedz się więcej o tym Rezydencie
+ </string>
+ <string name="TooltipAgentMute">
+ Kliknij aby wyciszyc tego Rezydenta
+ </string>
+ <string name="TooltipAgentUnmute">
+ Kliknij aby cofnąć zablokowanie tego Rezydenta
+ </string>
+ <string name="TooltipAgentIM">
+ Kliknij aby wysłać wiadomość IM do tego Rezydenta
+ </string>
+ <string name="TooltipAgentPay">
+ Kliknij aby zapłacić temu Rezydentowi
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Kliknij aby oferować teleport temu Rezydentowi
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Kliknij aby wysłać temu Rezydentowi zaproszenie do Znajomych
+ </string>
+ <string name="TooltipGroupUrl">
+ Kliknij aby zobaczyć opis tej grupy
+ </string>
+ <string name="TooltipEventUrl">
+ Klinij aby zobaczyć szczegóły tego wydarzenia
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Kliknij aby zobaczyć tę reklamę
+ </string>
+ <string name="TooltipParcelUrl">
+ Kliknij aby zobaczyć opis tej posiadłości
+ </string>
+ <string name="TooltipTeleportUrl">
+ Kliknij aby teleportować się do tego miejsca
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Kliknij aby zobaczyć opis tego obiektu
+ </string>
+ <string name="TooltipMapUrl">
+ Kliknij aby zobaczyć to miejsce na mapie
+ </string>
+ <string name="TooltipSLAPP">
+ Kliknij aby uruchomić secondlife:// command
+ </string>
+ <string name="CurrentURL" value=" Obecny Adres: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Teleportuj do
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Pokaż na mapie
+ </string>
+ <string name="SLappAgentMute">
+ Zablokuj
+ </string>
+ <string name="SLappAgentUnmute">
+ Cofnij zablokowanie
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Zapłać
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Teleportuj do
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Oferta znajomości
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Zamknij (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Zamknij (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Zamknij
+ </string>
+ <string name="BUTTON_RESTORE">
+ Odzyskaj
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimalizuj
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Oderwij
+ </string>
+ <string name="BUTTON_DOCK">
+ Przyłącz
+ </string>
+ <string name="BUTTON_HELP">
+ Pokaż Pomoc
+ </string>
+ <string name="Searching">
+ Wyszukiwanie...
+ </string>
+ <string name="NoneFound">
+ Nie odnaleziono.
+ </string>
+ <string name="RetrievingData">
+ Odzyskiwanie danych...
+ </string>
+ <string name="ReleaseNotes">
+ O tej wersji
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ Åadowanie danych...
+ </string>
+ <string name="AvatarNameNobody">
+ (brak danych)
+ </string>
+ <string name="AvatarNameWaiting">
+ (Å‚adowanie)
+ </string>
+ <string name="GroupNameNone">
+ (brak danych)
+ </string>
+ <string name="AvalineCaller">
+ Avaline [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ OK
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Pobieranie danych: błąd
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Pobieranie danych: brak pliku
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Pobieranie danych: dane nie zostały znalezione w bazie danych
+ </string>
+ <string name="AssetErrorEOF">
+ Koniec pliku
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Nie można otworzyć pliku
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Brak pliku
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Transfer pliku - przekroczony limit czasu
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Połączenie przerwane
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Brak zgodności pomiędzy serwerem i klientem na realizację podanej ceny.
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Status nieznany
+ </string>
+ <string name="texture">
+ tekstury
+ </string>
+ <string name="sound">
+ dźwięku
+ </string>
+ <string name="calling card">
+ wizytówki
+ </string>
+ <string name="landmark">
+ ulubionego miejsca
+ </string>
+ <string name="legacy script">
+ skryptu
+ </string>
+ <string name="clothing">
+ ubrania
+ </string>
+ <string name="object">
+ obiek
+ </string>
+ <string name="note card">
+ notatki
+ </string>
+ <string name="folder">
+ folder
+ </string>
+ <string name="root">
+ podstawy
+ </string>
+ <string name="lsl2 script">
+ skrypt LSL2
+ </string>
+ <string name="lsl bytecode">
+ kod LSL
+ </string>
+ <string name="tga texture">
+ tekstury typu tga
+ </string>
+ <string name="body part">
+ części ciała
+ </string>
+ <string name="snapshot">
+ zdjęcia
+ </string>
+ <string name="lost and found">
+ Zgubione i odnalezione
+ </string>
+ <string name="targa image">
+ obraz typu targa
+ </string>
+ <string name="trash">
+ Kosz
+ </string>
+ <string name="jpeg image">
+ obraz typu jpg
+ </string>
+ <string name="animation">
+ animacja
+ </string>
+ <string name="gesture">
+ gesturka
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ ulubione
+ </string>
+ <string name="symbolic link">
+ link
+ </string>
+ <string name="symbolic folder link">
+ link folderu
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Edycja WyglÄ…d)
+ </string>
+ <string name="AvatarAway">
+ Åšpi
+ </string>
+ <string name="AvatarBusy">
+ Pracuje
+ </string>
+ <string name="AvatarMuted">
+ Wyciszony
+ </string>
+ <string name="anim_express_afraid">
+ Strach
+ </string>
+ <string name="anim_express_anger">
+ Złość
+ </string>
+ <string name="anim_away">
+ Sen
+ </string>
+ <string name="anim_backflip">
+ Salto
+ </string>
+ <string name="anim_express_laugh">
+ Åšmiech do rozpuku
+ </string>
+ <string name="anim_express_toothsmile">
+ Wielki uśmiech
+ </string>
+ <string name="anim_blowkiss">
+ Całusek
+ </string>
+ <string name="anim_express_bored">
+ Ale nudy!
+ </string>
+ <string name="anim_bow">
+ Ukłon
+ </string>
+ <string name="anim_clap">
+ Oklaski
+ </string>
+ <string name="anim_courtbow">
+ Dworski ukłon
+ </string>
+ <string name="anim_express_cry">
+ PÅ‚acz
+ </string>
+ <string name="anim_dance1">
+ Taniec 1
+ </string>
+ <string name="anim_dance2">
+ Taniec 2
+ </string>
+ <string name="anim_dance3">
+ Taniec 3
+ </string>
+ <string name="anim_dance4">
+ Taniec 4
+ </string>
+ <string name="anim_dance5">
+ Taniec 5
+ </string>
+ <string name="anim_dance6">
+ Taniec 6
+ </string>
+ <string name="anim_dance7">
+ Taniec 7
+ </string>
+ <string name="anim_dance8">
+ Taniec 8
+ </string>
+ <string name="anim_express_disdain">
+ Pogarda
+ </string>
+ <string name="anim_drink">
+ Picie
+ </string>
+ <string name="anim_express_embarrased">
+ Zakłopotanie
+ </string>
+ <string name="anim_angry_fingerwag">
+ Grożenie paluszkiem
+ </string>
+ <string name="anim_fist_pump">
+ Udało się!
+ </string>
+ <string name="anim_yoga_float">
+ Yoga
+ </string>
+ <string name="anim_express_frown">
+ Grymas
+ </string>
+ <string name="anim_impatient">
+ Niecierpliwość
+ </string>
+ <string name="anim_jumpforjoy">
+ Radocha
+ </string>
+ <string name="anim_kissmybutt">
+ Pocałuj mnie gdzieś
+ </string>
+ <string name="anim_express_kiss">
+ Pocałunek
+ </string>
+ <string name="anim_laugh_short">
+ Åšmiech
+ </string>
+ <string name="anim_musclebeach">
+ Szpan
+ </string>
+ <string name="anim_no_unhappy">
+ Nie (Smutno)
+ </string>
+ <string name="anim_no_head">
+ Nie
+ </string>
+ <string name="anim_nyanya">
+ Nie-nie-nie
+ </string>
+ <string name="anim_punch_onetwo">
+ Za ciosem cios
+ </string>
+ <string name="anim_express_open_mouth">
+ Szczęka opada
+ </string>
+ <string name="anim_peace">
+ Pokój
+ </string>
+ <string name="anim_point_you">
+ Wskazuj na innych
+ </string>
+ <string name="anim_point_me">
+ Wskazuj na siebie
+ </string>
+ <string name="anim_punch_l">
+ Uderz z lewej
+ </string>
+ <string name="anim_punch_r">
+ Uderz z prawej
+ </string>
+ <string name="anim_rps_countdown">
+ KPN licz
+ </string>
+ <string name="anim_rps_paper">
+ KPN papier
+ </string>
+ <string name="anim_rps_rock">
+ KPN kamień
+ </string>
+ <string name="anim_rps_scissors">
+ KPN nożyce
+ </string>
+ <string name="anim_express_repulsed">
+ Odrzuca mnie
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Kopniak
+ </string>
+ <string name="anim_express_sad">
+ Smutek
+ </string>
+ <string name="anim_salute">
+ Pozdrów
+ </string>
+ <string name="anim_shout">
+ Krzycz
+ </string>
+ <string name="anim_express_shrug">
+ Wzrusz ramionami
+ </string>
+ <string name="anim_express_smile">
+ Uśmiechaj się
+ </string>
+ <string name="anim_smoke_idle">
+ Pal
+ </string>
+ <string name="anim_smoke_inhale">
+ Pal i zaciÄ…gaj siÄ™
+ </string>
+ <string name="anim_smoke_throw_down">
+ Rzuć papierosa
+ </string>
+ <string name="anim_express_surprise">
+ Zaskoczenie
+ </string>
+ <string name="anim_sword_strike_r">
+ Uderz mieczem
+ </string>
+ <string name="anim_angry_tantrum">
+ Wściekłość
+ </string>
+ <string name="anim_express_tongue_out">
+ Pokaż język
+ </string>
+ <string name="anim_hello">
+ Pomachaj
+ </string>
+ <string name="anim_whisper">
+ Zaszeptaj
+ </string>
+ <string name="anim_whistle">
+ Zagwiżdż
+ </string>
+ <string name="anim_express_wink">
+ Puść oko
+ </string>
+ <string name="anim_wink_hollywood">
+ Puść oko (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Zmartwienie
+ </string>
+ <string name="anim_yes_happy">
+ Tak (Szczęście)
+ </string>
+ <string name="anim_yes_head">
+ Tak
+ </string>
+ <string name="texture_loading">
+ Åadowanie...
+ </string>
+ <string name="worldmap_offline">
+ Mapa Świata jest niedostępna
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] m² L$[PRICE]
+ </string>
+ <string name="worldmap_results_none_found">
+ Miejsce nieodnalezione.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ Przedwczesna końcówka pliku
+ </string>
+ <string name="ST_NO_JOINT">
+ PODSTAWA lub ÅÄ„CZNIK nieodnaleziona/y
+ </string>
+ <string name="whisper">
+ szepcze:
+ </string>
+ <string name="shout">
+ krzyczy:
+ </string>
+ <string name="ringing">
+ ÅÄ…czenie z rozmowami gÅ‚osem w Åšwiecie...
+ </string>
+ <string name="connected">
+ Połączenie uzyskane.
+ </string>
+ <string name="unavailable">
+ Niestety, rozmowy głosem są niedozwolone w tym miejscu.
+ </string>
+ <string name="hang_up">
+ Połączenie rozmowy utracone.
+ </string>
+ <string name="reconnect_nearby">
+ Przełączanie do pobliskich rozmów głosowych
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ &apos;[OBJECTNAME]&apos;, właściciel: &apos;[OWNERNAME]&apos;, położenie: [REGIONNAME] [REGIONPOS], pozwala Ci na: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ &apos;[OBJECTNAME]&apos;, właściciel: &apos;[OWNERNAME]&apos;, położenie: [REGIONNAME] [REGIONPOS], nie pozwala Ci na: [PERMISSIONS].
+ </string>
+ <string name="ScriptTakeMoney">
+ Zabiera Lindeny (L$) od Ciebie
+ </string>
+ <string name="ActOnControlInputs">
+ Używaj klawiszy sterowania
+ </string>
+ <string name="RemapControlInputs">
+ Zmień klawisze sterowania
+ </string>
+ <string name="AnimateYourAvatar">
+ Animuj Awatara
+ </string>
+ <string name="AttachToYourAvatar">
+ Dołącz do Awatara
+ </string>
+ <string name="ReleaseOwnership">
+ Usuń prawo własności (zmień na publiczne)
+ </string>
+ <string name="LinkAndDelink">
+ ÅÄ…cz / rozÅ‚Ä…cz z innymi obiektami
+ </string>
+ <string name="AddAndRemoveJoints">
+ Dodaj / usuń połączenia z innymi obiektami
+ </string>
+ <string name="ChangePermissions">
+ Ustaw zezwolenia
+ </string>
+ <string name="TrackYourCamera">
+ Chodź za kamerą
+ </string>
+ <string name="ControlYourCamera">
+ Kontroluj kamerÄ™
+ </string>
+ <string name="SIM_ACCESS_PG">
+ &apos;General&apos;
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ &apos;Moderate&apos;
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ &apos;Adult&apos;
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Niedostępny
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Nieznany
+ </string>
+ <string name="land_type_unknown">
+ (nieznane)
+ </string>
+ <string name="Estate / Full Region">
+ MajÄ…tek / Region
+ </string>
+ <string name="Estate / Homestead">
+ Estate / Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Mainland / Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Mainland / Region
+ </string>
+ <string name="all_files">
+ Wszystkie pliki
+ </string>
+ <string name="sound_files">
+ Dźwięki
+ </string>
+ <string name="animation_files">
+ Animacje
+ </string>
+ <string name="image_files">
+ Obrazy
+ </string>
+ <string name="save_file_verb">
+ Zapisz
+ </string>
+ <string name="load_file_verb">
+ Załaduj
+ </string>
+ <string name="targa_image_files">
+ Obrazy targa
+ </string>
+ <string name="bitmap_image_files">
+ Obrazy bitmap
+ </string>
+ <string name="avi_movie_file">
+ Pliki filmowe AVI
+ </string>
+ <string name="xaf_animation_file">
+ Plik animacji XAF
+ </string>
+ <string name="xml_file">
+ Plik XML
+ </string>
+ <string name="raw_file">
+ Plik RAW
+ </string>
+ <string name="compressed_image_files">
+ Obrazy skomprensowane
+ </string>
+ <string name="load_files">
+ Załaduj pliki
+ </string>
+ <string name="choose_the_directory">
+ Wybierz katalog
+ </string>
+ <string name="AvatarSetNotAway">
+ Ustaw Nie Åšpij
+ </string>
+ <string name="AvatarSetAway">
+ Åšpij
+ </string>
+ <string name="AvatarSetNotBusy">
+ Ustawiaj Nie Pracuj
+ </string>
+ <string name="AvatarSetBusy">
+ Pracuj
+ </string>
+ <string name="shape">
+ Kształt
+ </string>
+ <string name="skin">
+ Skórka
+ </string>
+ <string name="hair">
+ WÅ‚osy
+ </string>
+ <string name="eyes">
+ Oczy
+ </string>
+ <string name="shirt">
+ Koszulka
+ </string>
+ <string name="pants">
+ Spodnie
+ </string>
+ <string name="shoes">
+ Buty
+ </string>
+ <string name="socks">
+ Skarpetki
+ </string>
+ <string name="jacket">
+ Kurtka
+ </string>
+ <string name="gloves">
+ Rękawiczki
+ </string>
+ <string name="undershirt">
+ Podkoszulka
+ </string>
+ <string name="underpants">
+ Bielizna
+ </string>
+ <string name="skirt">
+ Spódnica
+ </string>
+ <string name="alpha">
+ Ubranie Alpha
+ </string>
+ <string name="tattoo">
+ Tatuaż
+ </string>
+ <string name="physics">
+ Fizyka
+ </string>
+ <string name="invalid">
+ niewłaściwa funkcja
+ </string>
+ <string name="none">
+ żadne
+ </string>
+ <string name="shirt_not_worn">
+ Koszula nie jest założona
+ </string>
+ <string name="pants_not_worn">
+ Spodnie nie są założone
+ </string>
+ <string name="shoes_not_worn">
+ Buty nie są założone
+ </string>
+ <string name="socks_not_worn">
+ Skarpetki nie są założone
+ </string>
+ <string name="jacket_not_worn">
+ Kurtka nie jest założona
+ </string>
+ <string name="gloves_not_worn">
+ Rękawiczki nie są założone
+ </string>
+ <string name="undershirt_not_worn">
+ Podkoszulek nie jest założony
+ </string>
+ <string name="underpants_not_worn">
+ Bielizna nie jest założona
+ </string>
+ <string name="skirt_not_worn">
+ Spódnica nie jest założona
+ </string>
+ <string name="alpha_not_worn">
+ Alpha nie jest założone
+ </string>
+ <string name="tattoo_not_worn">
+ Tatuaż nie jest założony
+ </string>
+ <string name="physics_not_worn">
+ Fizyka niezałożona
+ </string>
+ <string name="invalid_not_worn">
+ nieważny
+ </string>
+ <string name="create_new_shape">
+ Nowy kształt
+ </string>
+ <string name="create_new_skin">
+ Nowa skórka
+ </string>
+ <string name="create_new_hair">
+ Nowe włosy
+ </string>
+ <string name="create_new_eyes">
+ Nowe oczy
+ </string>
+ <string name="create_new_shirt">
+ Nowa koszula
+ </string>
+ <string name="create_new_pants">
+ Nowe spodnie
+ </string>
+ <string name="create_new_shoes">
+ Nowe buty
+ </string>
+ <string name="create_new_socks">
+ Nowe skarpetki
+ </string>
+ <string name="create_new_jacket">
+ Nowa kurtka
+ </string>
+ <string name="create_new_gloves">
+ Nowe rękawiczki
+ </string>
+ <string name="create_new_undershirt">
+ Nowy podkoszulek
+ </string>
+ <string name="create_new_underpants">
+ Nowa bielizna
+ </string>
+ <string name="create_new_skirt">
+ Nowa spódnica
+ </string>
+ <string name="create_new_alpha">
+ Nowe alpha
+ </string>
+ <string name="create_new_tattoo">
+ Nowy tatuaż
+ </string>
+ <string name="create_new_physics">
+ Stwórz nową fizykę
+ </string>
+ <string name="create_new_invalid">
+ nieważny
+ </string>
+ <string name="NewWearable">
+ Nowa [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Następne
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Ogłoszenie grupowe
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Ogłoszenia grupowe
+ </string>
+ <string name="GroupNotifySentBy">
+ Wysłane przez
+ </string>
+ <string name="GroupNotifyAttached">
+ Załączone:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Zobacz poprzednie zawiadomienia lub otrzymane wiadomości tutaj.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Otwórz załącznik
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Zapisz załącznik
+ </string>
+ <string name="TeleportOffer">
+ Oferta teleportacji
+ </string>
+ <string name="StartUpNotifications">
+ Nowe zawiadomienia zostały wysłane kiedy byłeś/byłaś w trybie oddalenia...
+ </string>
+ <string name="OverflowInfoChannelString">
+ Masz jeszcze [%d] powiadomień
+ </string>
+ <string name="BodyPartsRightArm">
+ Prawe ramiÄ™
+ </string>
+ <string name="BodyPartsHead">
+ GÅ‚owa
+ </string>
+ <string name="BodyPartsLeftArm">
+ Lewe ramiÄ™
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Lewa noga
+ </string>
+ <string name="BodyPartsTorso">
+ Tułów
+ </string>
+ <string name="BodyPartsRightLeg">
+ Prawa noga
+ </string>
+ <string name="GraphicsQualityLow">
+ Niska
+ </string>
+ <string name="GraphicsQualityMid">
+ Åšrednia
+ </string>
+ <string name="GraphicsQualityHigh">
+ Wysoka
+ </string>
+ <string name="LeaveMouselook">
+ Wybierz ESC aby powrócić do trybu widoku normalnego
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Nie znaleziono tego czego szukasz? Spróbuj [secondlife:///app/search/all/[SEARCH_TERM] Szukaj].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Nie znaleziono tego czego szukasz? Spróbuj [secondlife:///app/search/places/[SEARCH_TERM] Szukaj].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Przeciągnij landmark tutaj aby dodać go do swoich ulubionych.
+ </string>
+ <string name="InventoryNoTexture">
+ Nie posiadasz kopii tej tekstury w Twojej Szafie.
+ </string>
+ <string name="no_transfer" value=" (brak oddawania)"/>
+ <string name="no_modify" value=" (brak modyfikowania)"/>
+ <string name="no_copy" value=" (brak kopiowania)"/>
+ <string name="worn" value=" (załóż)"/>
+ <string name="link" value=" (link)"/>
+ <string name="broken_link" value=" (broken_link)"/>
+ <string name="LoadingContents">
+ Åadowanie zawartoÅ›ci...
+ </string>
+ <string name="NoContents">
+ Brak zawartości
+ </string>
+ <string name="WornOnAttachmentPoint" value=" (założony na [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (aktywne)"/>
+ <string name="Chat Message" value="Czat:"/>
+ <string name="Sound" value=" Dźwięk :"/>
+ <string name="Wait" value=" --- Zaczekaj :"/>
+ <string name="AnimFlagStop" value=" Zatrzymaj animacjÄ™ :"/>
+ <string name="AnimFlagStart" value=" Rozpocznij animacjÄ™ :"/>
+ <string name="Wave" value=" Wave"/>
+ <string name="GestureActionNone" value="Żadne"/>
+ <string name="HelloAvatar" value=" Witaj, Awatarze!"/>
+ <string name="ViewAllGestures" value=" Zobacz wszystkie &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Więcej gesturek &gt;&gt;"/>
+ <string name="Animations" value=" Animacje,"/>
+ <string name="Calling Cards" value=" Wizytówki,"/>
+ <string name="Clothing" value=" Ubrania,"/>
+ <string name="Gestures" value=" Gesturki,"/>
+ <string name="Landmarks" value=" Ulubione miejsca,"/>
+ <string name="Notecards" value=" Notki,"/>
+ <string name="Objects" value=" Obiekty,"/>
+ <string name="Scripts" value=" Skrypty,"/>
+ <string name="Sounds" value=" Dźwięki,"/>
+ <string name="Textures" value=" Tekstury,"/>
+ <string name="Snapshots" value=" Zdjęcia,"/>
+ <string name="No Filters" value="Nie "/>
+ <string name="Since Logoff" value=" - od wylogowania siÄ™"/>
+ <string name="InvFolder My Inventory">
+ Moja Szafa
+ </string>
+ <string name="InvFolder Library">
+ Biblioteka
+ </string>
+ <string name="InvFolder Textures">
+ Tekstury
+ </string>
+ <string name="InvFolder Sounds">
+ Dźwięki
+ </string>
+ <string name="InvFolder Calling Cards">
+ Wizytówki
+ </string>
+ <string name="InvFolder Landmarks">
+ Landmarki
+ </string>
+ <string name="InvFolder Scripts">
+ Skrypty
+ </string>
+ <string name="InvFolder Clothing">
+ Ubrania
+ </string>
+ <string name="InvFolder Objects">
+ Obiekty
+ </string>
+ <string name="InvFolder Notecards">
+ Noty
+ </string>
+ <string name="InvFolder New Folder">
+ Nowy folder
+ </string>
+ <string name="InvFolder Inventory">
+ Szafa
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Nieskompresowane obrazy
+ </string>
+ <string name="InvFolder Body Parts">
+ Części ciała
+ </string>
+ <string name="InvFolder Trash">
+ Kosz
+ </string>
+ <string name="InvFolder Photo Album">
+ Album ze zdjęciami
+ </string>
+ <string name="InvFolder Lost And Found">
+ Zagubione i odnalezione
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Nieskompresowane dźwięki
+ </string>
+ <string name="InvFolder Animations">
+ Animacje
+ </string>
+ <string name="InvFolder Gestures">
+ Gesturki
+ </string>
+ <string name="InvFolder Favorite">
+ Moje ulubione
+ </string>
+ <string name="InvFolder favorite">
+ Moje ulubione
+ </string>
+ <string name="InvFolder Current Outfit">
+ Obecny strój
+ </string>
+ <string name="InvFolder Initial Outfits">
+ PoczÄ…tkowe stroje
+ </string>
+ <string name="InvFolder My Outfits">
+ Moje stroje
+ </string>
+ <string name="InvFolder Accessories">
+ Akcesoria
+ </string>
+ <string name="InvFolder Friends">
+ Znajomi
+ </string>
+ <string name="InvFolder All">
+ Wszystkie
+ </string>
+ <string name="Buy">
+ Kup
+ </string>
+ <string name="BuyforL$">
+ Kup za L$
+ </string>
+ <string name="Stone">
+ Kamień
+ </string>
+ <string name="Metal">
+ Metal
+ </string>
+ <string name="Glass">
+ Szkło
+ </string>
+ <string name="Wood">
+ Drewno
+ </string>
+ <string name="Flesh">
+ Tkanka
+ </string>
+ <string name="Plastic">
+ Plastik
+ </string>
+ <string name="Rubber">
+ Guma
+ </string>
+ <string name="Light">
+ Lekkie
+ </string>
+ <string name="KBShift">
+ Shift
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Klatka piersiowa
+ </string>
+ <string name="Skull">
+ Czaszka
+ </string>
+ <string name="Left Shoulder">
+ Lewe ramiÄ™
+ </string>
+ <string name="Right Shoulder">
+ Prawe ramiÄ™
+ </string>
+ <string name="Left Hand">
+ Lewa dłoń
+ </string>
+ <string name="Right Hand">
+ Prawa dłoń
+ </string>
+ <string name="Left Foot">
+ Lewa stopa
+ </string>
+ <string name="Right Foot">
+ Prawa stopa
+ </string>
+ <string name="Spine">
+ Kręgosłup
+ </string>
+ <string name="Pelvis">
+ Miednica
+ </string>
+ <string name="Mouth">
+ Usta
+ </string>
+ <string name="Chin">
+ Szczęka
+ </string>
+ <string name="Left Ear">
+ Lewe ucho
+ </string>
+ <string name="Right Ear">
+ Prawe ucho
+ </string>
+ <string name="Left Eyeball">
+ Lewe oko
+ </string>
+ <string name="Right Eyeball">
+ Prawe oko
+ </string>
+ <string name="Nose">
+ Nos
+ </string>
+ <string name="R Upper Arm">
+ P RamiÄ™
+ </string>
+ <string name="R Forearm">
+ P przedramiÄ™
+ </string>
+ <string name="L Upper Arm">
+ L ramiÄ™
+ </string>
+ <string name="L Forearm">
+ L przedramiÄ™
+ </string>
+ <string name="Right Hip">
+ Prawe biodro
+ </string>
+ <string name="R Upper Leg">
+ P udo
+ </string>
+ <string name="R Lower Leg">
+ P dolna noga
+ </string>
+ <string name="Left Hip">
+ Lewe biodro
+ </string>
+ <string name="L Upper Leg">
+ L udo
+ </string>
+ <string name="L Lower Leg">
+ L dolna noga
+ </string>
+ <string name="Stomach">
+ Brzuch
+ </string>
+ <string name="Left Pec">
+ Lewy Pec
+ </string>
+ <string name="Right Pec">
+ Prawy Pec
+ </string>
+ <string name="Invalid Attachment">
+ Nieważny punkt załącznika
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS]
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS]
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS]
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS]
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS]
+ </string>
+ <string name="TodayOld">
+ Dołączył dzisiaj
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] rok
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] lat
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] lat
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] miesiÄ…c
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] miesięcy
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] miesięcy
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] tydzień
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] tygodni
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] tygodni
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] dzień
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] dni
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] dni
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] członek
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] członków
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] członków
+ </string>
+ <string name="AcctTypeResident">
+ Rezydent
+ </string>
+ <string name="AcctTypeTrial">
+ Proces
+ </string>
+ <string name="AcctTypeCharterMember">
+ Wyróżniony członek
+ </string>
+ <string name="AcctTypeEmployee">
+ Pracownik Linden Lab
+ </string>
+ <string name="PaymentInfoUsed">
+ Dane konta używane
+ </string>
+ <string name="PaymentInfoOnFile">
+ Dane płatnicze na koncie
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Brak danych na koncie
+ </string>
+ <string name="AgeVerified">
+ Weryfikacja wieku przeprowadzona
+ </string>
+ <string name="NotAgeVerified">
+ Brak weryfikacji wieku
+ </string>
+ <string name="Center 2">
+ Åšrodek 2
+ </string>
+ <string name="Top Right">
+ Prawa góra
+ </string>
+ <string name="Top">
+ Góra
+ </string>
+ <string name="Top Left">
+ Lewa góra
+ </string>
+ <string name="Center">
+ Åšrodek
+ </string>
+ <string name="Bottom Left">
+ Lewy dół
+ </string>
+ <string name="Bottom">
+ Dół
+ </string>
+ <string name="Bottom Right">
+ Prawy dół
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Pobieranie zakończone, rozpoczęcie kompilacji
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Skrypt nie został odnaleziony na serwerze.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Problem z pobieraniem
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Brak odpowiedniej zgody do pobrania skryptu.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Brak odpowiedniej zgody dla
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Nieznany błąd podczas próby pobierania
+ </string>
+ <string name="CompileQueueTitle">
+ Postęp rekompilacji
+ </string>
+ <string name="CompileQueueStart">
+ rekompiluj
+ </string>
+ <string name="ResetQueueTitle">
+ Zresetuj
+ </string>
+ <string name="ResetQueueStart">
+ zresetuj
+ </string>
+ <string name="RunQueueTitle">
+ Ustaw uruchomiaj progres
+ </string>
+ <string name="RunQueueStart">
+ ustaw uruchom
+ </string>
+ <string name="NotRunQueueTitle">
+ Ustaw nie uruchamiaj progres
+ </string>
+ <string name="NotRunQueueStart">
+ ustaw nie uruchamiaj
+ </string>
+ <string name="CompileSuccessful">
+ Kompliacja zakończona pomyślnie!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Komplilacja zakończona pomyślnie, zapisywanie...
+ </string>
+ <string name="SaveComplete">
+ Zapisywanie zakończone.
+ </string>
+ <string name="ObjectOutOfRange">
+ Skrypt (obiekt poza zasięgiem)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Obiekt [OBJECT] należący do [OWNER]
+ </string>
+ <string name="GroupsNone">
+ żadne
+ </string>
+ <string name="Group" value=" (groupa)"/>
+ <string name="Unknown">
+ (nieznane)
+ </string>
+ <string name="SummaryForTheWeek" value="Podsumowanie dla tego tygodnia, poczÄ…wszy od "/>
+ <string name="NextStipendDay" value=". Następna wypłata będzie w "/>
+ <string name="GroupIndividualShare" value=" Groupa Udziały Indywidualne"/>
+ <string name="GroupColumn" value="Grupa"/>
+ <string name="Balance">
+ Stan
+ </string>
+ <string name="Credits">
+ Kredyty
+ </string>
+ <string name="Debits">
+ Debet
+ </string>
+ <string name="Total">
+ Suma
+ </string>
+ <string name="NoGroupDataFound">
+ Brak informacji na temat podanej grupy
+ </string>
+ <string name="IMParentEstate">
+ parent estate
+ </string>
+ <string name="IMMainland">
+ główny
+ </string>
+ <string name="IMTeen">
+ dla niepełnoletnich
+ </string>
+ <string name="RegionInfoError">
+ błąd
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ wszystkie majątki, które są własnością [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ wszystkie majątki, które posiadasz
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ wszystkie majątki, które nadzorujesz dla [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Dozwoleni Rezydenci: ([ALLOWEDAGENTS], maks. [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Grupy mające dostęp: ([ALLOWEDGROUPS], max [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Pamięć skryptów Posiadłości
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Posiadłości: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Pamięć wykorzystana: [COUNT] kb z [MAX] kb; [AVAILABLE] kb pozostało
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Pamięć wykorzystana: [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ Skrypty URL Posiadłości
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URL: [COUNT] z [MAX]; [AVAILABLE] dostępne
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ URL: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ BÅ‚Ä…d wyszukiwania informacji
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Posiadłość nie została wybrana
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Błąd: informacja o skrypcie jest dostępna tylko w obecnym regionie.
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Wyszukiwanie informacji...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Nie masz pozwolenia na sprawdzenie pasiadłości.
+ </string>
+ <string name="SITTING_ON">
+ Usiądź na
+ </string>
+ <string name="ATTACH_CHEST">
+ Klatka piersiowa
+ </string>
+ <string name="ATTACH_HEAD">
+ GÅ‚owa
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Lewe ramiÄ™
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Prawe ramiÄ™
+ </string>
+ <string name="ATTACH_LHAND">
+ Lewa ręka
+ </string>
+ <string name="ATTACH_RHAND">
+ Prawa ręka
+ </string>
+ <string name="ATTACH_LFOOT">
+ Lewa stopa
+ </string>
+ <string name="ATTACH_RFOOT">
+ Prawa stopa
+ </string>
+ <string name="ATTACH_BACK">
+ Plecy
+ </string>
+ <string name="ATTACH_PELVIS">
+ Miednica
+ </string>
+ <string name="ATTACH_MOUTH">
+ Usta
+ </string>
+ <string name="ATTACH_CHIN">
+ Podbródek
+ </string>
+ <string name="ATTACH_LEAR">
+ Ucho lewe
+ </string>
+ <string name="ATTACH_REAR">
+ Prawe ucho
+ </string>
+ <string name="ATTACH_LEYE">
+ Lewe oko
+ </string>
+ <string name="ATTACH_REYE">
+ Prawe oko
+ </string>
+ <string name="ATTACH_NOSE">
+ Nos
+ </string>
+ <string name="ATTACH_RUARM">
+ Prawe górne ramię
+ </string>
+ <string name="ATTACH_RLARM">
+ Prawe dolne ramiÄ™
+ </string>
+ <string name="ATTACH_LUARM">
+ Ramię L Górne
+ </string>
+ <string name="ATTACH_LLARM">
+ Lewe dolne ramiÄ™
+ </string>
+ <string name="ATTACH_RHIP">
+ Biodro prawe
+ </string>
+ <string name="ATTACH_RULEG">
+ Prawa górna noga
+ </string>
+ <string name="ATTACH_RLLEG">
+ Prawa dolna noga
+ </string>
+ <string name="ATTACH_LHIP">
+ Biodro lewe
+ </string>
+ <string name="ATTACH_LULEG">
+ Lewa gorna noga
+ </string>
+ <string name="ATTACH_LLLEG">
+ Lewa dolna noga
+ </string>
+ <string name="ATTACH_BELLY">
+ Brzuch
+ </string>
+ <string name="ATTACH_RPEC">
+ Prawa klatka
+ </string>
+ <string name="ATTACH_LPEC">
+ Lewa klatka
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD środek 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD prawy górny
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD środek górny
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD lewa gora
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD środek 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD lewa dolna strona
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD dolny
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD prawa dolna strona
+ </string>
+ <string name="CursorPos">
+ Linia [LINE], Kolumna [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] odnalezionych
+ </string>
+ <string name="PanelContentsTooltip">
+ Zawartość obiektu
+ </string>
+ <string name="PanelContentsNewScript">
+ Nowy skrypt
+ </string>
+ <string name="BusyModeResponseDefault">
+ Rezydent, do którego wysłałeś wiadomość prywatną znajduje się w trybie pracy. Oznacza to, iż Twoja wiadomość zostanie zapisana do przejrzenia poźniej.
+ </string>
+ <string name="MuteByName">
+ (Nazwa)
+ </string>
+ <string name="MuteAgent">
+ (Rezydent)
+ </string>
+ <string name="MuteObject">
+ (Obiekt)
+ </string>
+ <string name="MuteGroup">
+ (GrupÄ™)
+ </string>
+ <string name="MuteExternal">
+ (Zewnętrzne)
+ </string>
+ <string name="RegionNoCovenant">
+ Brak umowy dla tego majÄ…tku.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Brak umowy dla tego majątku. Każda posiadłość w tym majątku została sprzedana przez właściciela majątku nie Linden Lab. Skontaktuj się z właścicielem majątku w celu uzuskania szczegółów sprzedaży.
+ </string>
+ <string name="covenant_last_modified" value="Ostatnio modyfikowano: "/>
+ <string name="none_text" value=" (żadne) "/>
+ <string name="never_text" value=" (nigdy) "/>
+ <string name="GroupOwned">
+ Własność grupy
+ </string>
+ <string name="Public">
+ Publiczny
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Kliknij: [TELEPORT] teleportuj, [MAP] mapa, [PROFILE] profil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (zostanie zaktualizowane po publikacji)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Nie dodałeś nic do Ulubionych i Reklam. Kliknij na poniższy przycisk Dodaj aby dodać miejsce do Ulubionych lub Reklamy.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ Brak ulubionych miejsc/reklam
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Åadowanie...
+ </string>
+ <string name="MultiPreviewTitle">
+ PodglÄ…d
+ </string>
+ <string name="MultiPropertiesTitle">
+ Właściwości
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Obiekt o nazwie
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ należacy do grupy
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ należący do nieznanej grupy
+ </string>
+ <string name="InvOfferOwnedBy">
+ należy do
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ należący do nieznanego właściciela
+ </string>
+ <string name="InvOfferGaveYou">
+ oddany Tobie
+ </string>
+ <string name="InvOfferDecline">
+ Odrzucono [DESC] od &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Suma
+ </string>
+ <string name="GroupMoneyBought">
+ zakupione
+ </string>
+ <string name="GroupMoneyPaidYou">
+ zapłać sobie
+ </string>
+ <string name="GroupMoneyPaidInto">
+ zapłać do
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ kup dostęp do
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ zapłać opłatę za wydarzenie
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ zapłać za wydarzenia
+ </string>
+ <string name="GroupMoneyBalance">
+ Stan
+ </string>
+ <string name="GroupMoneyCredits">
+ Kredyty
+ </string>
+ <string name="GroupMoneyDebits">
+ Debet
+ </string>
+ <string name="ViewerObjectContents">
+ Zawartość
+ </string>
+ <string name="AcquiredItems">
+ Zdobyte obiekty
+ </string>
+ <string name="Cancel">
+ Anuluj
+ </string>
+ <string name="UploadingCosts">
+ Załadowanie [NAME] kosztuje [AMOUNT]L$
+ </string>
+ <string name="BuyingCosts">
+ Cena zakupu tego wynosi L$ [AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ Nieznane rozszerzenie dla pliku [.%s]
+Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
+ </string>
+ <string name="MuteObject2">
+ Zablokuj
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Dodaj Ulubione Miejsce...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Edytuj Ulubione Miejce...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ Zapisane pliki
+ </string>
+ <string name="Receiving">
+ Otrzymane
+ </string>
+ <string name="AM">
+ AM
+ </string>
+ <string name="PM">
+ PM
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Do przodu
+ </string>
+ <string name="Direction_Left">
+ Lewo
+ </string>
+ <string name="Direction_Right">
+ Prawo
+ </string>
+ <string name="Direction_Back">
+ Wstecz
+ </string>
+ <string name="Direction_North">
+ Północ
+ </string>
+ <string name="Direction_South">
+ Południe
+ </string>
+ <string name="Direction_West">
+ Zachód
+ </string>
+ <string name="Direction_East">
+ Wschód
+ </string>
+ <string name="Direction_Up">
+ W górę
+ </string>
+ <string name="Direction_Down">
+ W dół
+ </string>
+ <string name="Any Category">
+ Każda Kategoria
+ </string>
+ <string name="Shopping">
+ Zakupy
+ </string>
+ <string name="Land Rental">
+ Wynajem ziemi
+ </string>
+ <string name="Property Rental">
+ Wynajem Posiadłości
+ </string>
+ <string name="Special Attraction">
+ Specjalne Oferty
+ </string>
+ <string name="New Products">
+ Nowe produkty
+ </string>
+ <string name="Employment">
+ Praca
+ </string>
+ <string name="Wanted">
+ Poszukiwane
+ </string>
+ <string name="Service">
+ Serwis
+ </string>
+ <string name="Personal">
+ Personalne
+ </string>
+ <string name="None">
+ Żadne
+ </string>
+ <string name="Linden Location">
+ Linden Lokalizacja
+ </string>
+ <string name="Adult">
+ &apos;Adult&apos;
+ </string>
+ <string name="Arts&amp;Culture">
+ Sztuka i Kultura
+ </string>
+ <string name="Business">
+ Biznes
+ </string>
+ <string name="Educational">
+ Edukacyjna
+ </string>
+ <string name="Gaming">
+ Gra
+ </string>
+ <string name="Hangout">
+ Poznawanie ludzi
+ </string>
+ <string name="Newcomer Friendly">
+ Przyjazne dla nowych
+ </string>
+ <string name="Parks&amp;Nature">
+ Parki i Natura
+ </string>
+ <string name="Residential">
+ Mieszkalna
+ </string>
+ <string name="Stage">
+ Scena
+ </string>
+ <string name="Other">
+ Inna
+ </string>
+ <string name="Rental">
+ Wynajem
+ </string>
+ <string name="Any">
+ Jakiekolwiek
+ </string>
+ <string name="You">
+ Ty
+ </string>
+ <string name="Multiple Media">
+ Multimedia
+ </string>
+ <string name="Play Media">
+ Uruchom/Zatrzymaj media
+ </string>
+ <string name="MBCmdLineError">
+ Podczas realizacji podanej komendy, wystąpił błąd.
+Prosimy odwiedzić stronę internetową: http://wiki.secondlife.com/wiki/Client_parameters
+BÅ‚Ä…d:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] zastosowana komenda:
+ </string>
+ <string name="MBUnableToAccessFile">
+ Aplikacja [APP_NAME] nie odnalazła poszukiwanego pliku.
+
+Może być to spowodowane aktywnością kilku kopii oprogramowania w tej samej chwili lub Twój system błędnie odczytuje proces zakończenia dla uruchomionuch aplikacji.
+Jeżeli nadal otrzymujesz ten komunikat, uruchom swój komputer ponownie.
+Jeżeli problem nadal występuje, proponujemy całkowite odinstalowanie aplikacji [APP_NAME] oraz ponowną jej instalację.
+ </string>
+ <string name="MBFatalError">
+ BÅ‚Ä…d krytyczny
+ </string>
+ <string name="MBRequiresAltiVec">
+ Aplikacja [APP_NAME] wymaga procesora z AltiVec (wersja G4 lub starsza).
+ </string>
+ <string name="MBAlreadyRunning">
+ Aplikacja [APP_NAME] została już uruchomiona.
+Sprawdź czy Twój pasek aplikacji nie ma zminimalizowanych okien programu.
+Jeżeli nadal otrzymujesz ten komunikat, uruchom swój komputer ponownie.
+ </string>
+ <string name="MBFrozenCrashed">
+ Aplikacja [APP_NAME] znajduje się w trybie zatrzymania lub zawieszenia po poprzedniej próbie uruchomienia.
+Czy chcesz wysłać raport na temat zawieszenia?
+ </string>
+ <string name="MBAlert">
+ Powiadomienie
+ </string>
+ <string name="MBNoDirectX">
+ Aplikacja [APP_NAME] nie wykryła oprogramowania DirectX 9.0b lub wersji nowszej.
+[APP_NAME] używa oprogramowaniau DirectX w celu wykrycia dysku twardego i/lub nieaktualizowanych dysków twardych, które mogą przyczynić się do obniżenia stabilności, wydajności systemowej oraz zawieszeń. Jeżeli chcesz uruchomić aplikację [APP_NAME] bez problemów, doradzamy korzystanie z uruchomionym oprogramowaniem min. DirectX 9.0b.
+
+Czy chcesz kontynuować?
+ </string>
+ <string name="MBWarning">
+ Ostrzeżenie
+ </string>
+ <string name="MBNoAutoUpdate">
+ Automatyczna aktualizacja nie została jeszcze zaimplementowana dla platformy Linux.
+Prosimy o pobranie najnowszej wersji ze strony internetowej: www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ błąd rejestru
+ </string>
+ <string name="MBError">
+ BÅ‚Ä…d
+ </string>
+ <string name="MBFullScreenErr">
+ Nie można uruchomić trybu pełnoekranowego w proporcji [WIDTH] x [HEIGHT].
+Uruchomione w oknie.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Błąd w próbie wyłączenia podczas zamykania okna (DestroyWindow() failed)
+ </string>
+ <string name="MBShutdownErr">
+ Błąd w próbie wyłączenia
+ </string>
+ <string name="MBDevContextErr">
+ Brak możliwości stworzenia zawartości GL dla sterownika
+ </string>
+ <string name="MBPixelFmtErr">
+ Brak odnalezienia właściwego formatu pikselowego
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Brak otrzymania formatu pikselowego opisu
+ </string>
+ <string name="MBTrueColorWindow">
+ Aplikacja [APP_NAME] wymaga ustawienia koloru na (32-bit) do uruchomienia.
+Sprawdź swoje ustawienia dla wyświetlacza i ustaw tryb koloru na 32-bity.
+ </string>
+ <string name="MBAlpha">
+ Aplikacja [APP_NAME] nie może zostać uruchomiona, ponieważ nie jest możliwe dostanie się na kanał 8 bitowy alpha. Najcześciej jest to spowodowane błędami sterowników karty video.
+Upewnij się, że posiadasz najnowsze aktualizacje sterowników karty video.
+Dodatkowo, sprawdź czy Twój monitor posiada poprawną konfigurację koloru (32-bity) w Panelu Kontroli &gt; Display &gt; Ustawienia.
+Jeżeli nadal otrzymujesz ten komunikat, skontaktuj się z [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Brak ustawienie formatu pikselowego
+ </string>
+ <string name="MBGLContextErr">
+ Brak możliwości stworzenia renderowania zawartości GL
+ </string>
+ <string name="MBGLContextActErr">
+ Brak aktywacji renderowania zawartości GL
+ </string>
+ <string name="MBVideoDrvErr">
+ Aplikacja [APP_NAME] nie może zostać uruchomiona, ponieważ Twoja karta video jest niepoprawnie zainstalowana, nieaktualizowana lub przeznaczona jest dla innego rodzaju dysków twardych. Upewnij się, że Twoja karta video została zaktualizowana poprawnie lub spróbuj zainstalować ponownie.
+
+Jeżeli nadal otrzymujesz ten komunikat, skontaktuj się z [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Cień o godzinie 5
+ </string>
+ <string name="All White">
+ Wszystko białe
+ </string>
+ <string name="Anime Eyes">
+ Animuj oczy
+ </string>
+ <string name="Arced">
+ Obrócony
+ </string>
+ <string name="Arm Length">
+ Długość ramienia
+ </string>
+ <string name="Attached">
+ Dołączone
+ </string>
+ <string name="Attached Earlobes">
+ Płatki uszu dołączone
+ </string>
+ <string name="Back Fringe">
+ Tylnia grzywka
+ </string>
+ <string name="Baggy">
+ Wypchane
+ </string>
+ <string name="Bangs">
+ Pasemka
+ </string>
+ <string name="Beady Eyes">
+ Oczy załzawione
+ </string>
+ <string name="Belly Size">
+ Rozmiar brzucha
+ </string>
+ <string name="Big">
+ Duży
+ </string>
+ <string name="Big Butt">
+ Duży pośladek
+ </string>
+ <string name="Big Hair Back">
+ Duże włosy: z tyłu
+ </string>
+ <string name="Big Hair Front">
+ Duże włosy: z przodu
+ </string>
+ <string name="Big Hair Top">
+ Duże włosy: z góry
+ </string>
+ <string name="Big Head">
+ Duża głowa
+ </string>
+ <string name="Big Pectorals">
+ Duże mięśnie piersiowe
+ </string>
+ <string name="Big Spikes">
+ Duże kolce
+ </string>
+ <string name="Black">
+ Czarne
+ </string>
+ <string name="Blonde">
+ Blond
+ </string>
+ <string name="Blonde Hair">
+ WÅ‚osy blond
+ </string>
+ <string name="Blush">
+ Rumieniec
+ </string>
+ <string name="Blush Color">
+ Kolor rumieńca
+ </string>
+ <string name="Blush Opacity">
+ Intensywność rumieńca
+ </string>
+ <string name="Body Definition">
+ Detale ciała
+ </string>
+ <string name="Body Fat">
+ Zawartość tkanki tłuszczowej
+ </string>
+ <string name="Body Freckles">
+ Piegi
+ </string>
+ <string name="Body Thick">
+ Zagęszczenie ciała
+ </string>
+ <string name="Body Thickness">
+ Grubość ciała
+ </string>
+ <string name="Body Thin">
+ Szczupłość
+ </string>
+ <string name="Bow Legged">
+ Bow Legged
+ </string>
+ <string name="Breast Buoyancy">
+ Jędrność piersi
+ </string>
+ <string name="Breast Cleavage">
+ Odstęp między piersiami
+ </string>
+ <string name="Breast Size">
+ Rozmiar piersi
+ </string>
+ <string name="Bridge Width">
+ Szerokość
+ </string>
+ <string name="Broad">
+ Szerokie
+ </string>
+ <string name="Brow Size">
+ Rozmiar czoła
+ </string>
+ <string name="Bug Eyes">
+ Wytrzeszcz oczu
+ </string>
+ <string name="Bugged Eyes">
+ Wytrzeszczone oczy
+ </string>
+ <string name="Bulbous">
+ Bulwiasty
+ </string>
+ <string name="Bulbous Nose">
+ Bulwiasty nos
+ </string>
+ <string name="Breast Physics Mass">
+ Masa piersi
+ </string>
+ <string name="Breast Physics Smoothing">
+ Wygładzanie piersi
+ </string>
+ <string name="Breast Physics Gravity">
+ Grawitacja piersi
+ </string>
+ <string name="Breast Physics Drag">
+ Ściśnięcie piersi
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Efekt max
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Sprężystość
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Wzmocnienie
+ </string>
+ <string name="Breast Physics InOut Damping">
+ TÅ‚umienie
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Efekt max
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Sprężystość
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Wzmocnienie
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ TÅ‚umienie
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Efekt max
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Sprężystość
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Wzmocnienie
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ TÅ‚umienie
+ </string>
+ <string name="Belly Physics Mass">
+ Masa brzucha
+ </string>
+ <string name="Belly Physics Smoothing">
+ Wygładzanie brzucha
+ </string>
+ <string name="Belly Physics Gravity">
+ Grawitacja brzucha
+ </string>
+ <string name="Belly Physics Drag">
+ Ściśnięcie brzucha
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Efekt max
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Sprężystość
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Wzmocnienie
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ TÅ‚umienie
+ </string>
+ <string name="Butt Physics Mass">
+ Masa pośladków
+ </string>
+ <string name="Butt Physics Smoothing">
+ Wygładzanie pośladków
+ </string>
+ <string name="Butt Physics Gravity">
+ Grawitacja pośladków
+ </string>
+ <string name="Butt Physics Drag">
+ Ściśnięcie pośladków
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Efekt max
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Sprężystość
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Wzmocnienie
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ TÅ‚umienie
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Efekt max
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Sprężystość
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Wzmocnienie
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ TÅ‚umienie
+ </string>
+ <string name="Bushy Eyebrows">
+ Bujne brwi
+ </string>
+ <string name="Bushy Hair">
+ Bujne włosy
+ </string>
+ <string name="Butt Size">
+ Rozmiar pośladków
+ </string>
+ <string name="Butt Gravity">
+ Grawitacja pośladków
+ </string>
+ <string name="bustle skirt">
+ Bustle Skirt
+ </string>
+ <string name="no bustle">
+ No Bustle
+ </string>
+ <string name="more bustle">
+ More Bustle
+ </string>
+ <string name="Chaplin">
+ Chaplin
+ </string>
+ <string name="Cheek Bones">
+ Kości policzkowe
+ </string>
+ <string name="Chest Size">
+ Rozmiar klatki piersiowej
+ </string>
+ <string name="Chin Angle">
+ Kąt podbródka
+ </string>
+ <string name="Chin Cleft">
+ Dołek w podbródku
+ </string>
+ <string name="Chin Curtains">
+ Zasłonięcie podbródka
+ </string>
+ <string name="Chin Depth">
+ Długość podbródka
+ </string>
+ <string name="Chin Heavy">
+ Ciężar podbródka
+ </string>
+ <string name="Chin In">
+ Podbródek wewnątrz
+ </string>
+ <string name="Chin Out">
+ Podbródek zewnętrzny
+ </string>
+ <string name="Chin-Neck">
+ Podwójny podbródek
+ </string>
+ <string name="Clear">
+ Wyczyść
+ </string>
+ <string name="Cleft">
+ Rozszczepienie
+ </string>
+ <string name="Close Set Eyes">
+ Oczy blisko ustawione
+ </string>
+ <string name="Closed">
+ Zamknięte
+ </string>
+ <string name="Closed Back">
+ Zamknięte z tyłu
+ </string>
+ <string name="Closed Front">
+ Zamknięte z przodu
+ </string>
+ <string name="Closed Left">
+ Lewe oko zamknięte
+ </string>
+ <string name="Closed Right">
+ Prawe oko zamknięte
+ </string>
+ <string name="Coin Purse">
+ Coin Purse
+ </string>
+ <string name="Collar Back">
+ Kołnierz z tyłu
+ </string>
+ <string name="Collar Front">
+ Kołnierz z przodu
+ </string>
+ <string name="Corner Down">
+ Kącik w dół
+ </string>
+ <string name="Corner Up">
+ Kącik w górę
+ </string>
+ <string name="Creased">
+ Pognieciony
+ </string>
+ <string name="Crooked Nose">
+ Skrzywienie nosa
+ </string>
+ <string name="Cuff Flare">
+ Szeroki rękaw
+ </string>
+ <string name="Dark">
+ Ciemne
+ </string>
+ <string name="Dark Green">
+ Ciemne zielone
+ </string>
+ <string name="Darker">
+ Ciemniejsze
+ </string>
+ <string name="Deep">
+ Glębokie
+ </string>
+ <string name="Default Heels">
+ Domyślne buty na obcasie
+ </string>
+ <string name="Dense">
+ Gęstość
+ </string>
+ <string name="Double Chin">
+ Podwójny podbródek
+ </string>
+ <string name="Downturned">
+ Downturned
+ </string>
+ <string name="Duffle Bag">
+ Duffle Bag
+ </string>
+ <string name="Ear Angle">
+ Odstawanie uszu
+ </string>
+ <string name="Ear Size">
+ Rozmiar uszu
+ </string>
+ <string name="Ear Tips">
+ Wierzchołki uszu
+ </string>
+ <string name="Egg Head">
+ Jajowata głowa
+ </string>
+ <string name="Eye Bags">
+ Woreczek Å‚zowy
+ </string>
+ <string name="Eye Color">
+ Kolor oczu
+ </string>
+ <string name="Eye Depth">
+ Głębokość osadzenia oczu
+ </string>
+ <string name="Eye Lightness">
+ Ustawienie jasności oczu
+ </string>
+ <string name="Eye Opening">
+ Oczy otwarte
+ </string>
+ <string name="Eye Pop">
+ Różnica w wielkości oczu
+ </string>
+ <string name="Eye Size">
+ Rozmiar oczu
+ </string>
+ <string name="Eye Spacing">
+ Rozstaw oczu
+ </string>
+ <string name="Eyebrow Arc">
+ Åuk brwiowy
+ </string>
+ <string name="Eyebrow Density">
+ Gęstość brwi
+ </string>
+ <string name="Eyebrow Height">
+ Wysokość brwi
+ </string>
+ <string name="Eyebrow Points">
+ Kształt brwi
+ </string>
+ <string name="Eyebrow Size">
+ Rozmiar brwi
+ </string>
+ <string name="Eyelash Length">
+ Długość rzęs
+ </string>
+ <string name="Eyeliner">
+ Kredka do oczu
+ </string>
+ <string name="Eyeliner Color">
+ Kolor kredki do oczu&apos;a
+ </string>
+ <string name="Eyes Bugged">
+ Wytrzeszczone oczy
+ </string>
+ <string name="Face Shear">
+ Usunięcie twarzy
+ </string>
+ <string name="Facial Definition">
+ Detale twarzy
+ </string>
+ <string name="Far Set Eyes">
+ Oczy szeroko rozstawione
+ </string>
+ <string name="Fat Lips">
+ Grube usta
+ </string>
+ <string name="Female">
+ Kobieta
+ </string>
+ <string name="Fingerless">
+ Bez palców
+ </string>
+ <string name="Fingers">
+ Palce
+ </string>
+ <string name="Flared Cuffs">
+ Rozszerzane rękawy
+ </string>
+ <string name="Flat">
+ Płaskość
+ </string>
+ <string name="Flat Butt">
+ Płaskie pośladki
+ </string>
+ <string name="Flat Head">
+ Płaska głowa
+ </string>
+ <string name="Flat Toe">
+ PÅ‚aski palec
+ </string>
+ <string name="Foot Size">
+ Rozmiar stopy
+ </string>
+ <string name="Forehead Angle">
+ Kształt czoła
+ </string>
+ <string name="Forehead Heavy">
+ Ciężar czoła
+ </string>
+ <string name="Freckles">
+ Piegi
+ </string>
+ <string name="Front Fringe">
+ Przednia grzywka
+ </string>
+ <string name="Full Back">
+ Gęstość włosów po bokach
+ </string>
+ <string name="Full Eyeliner">
+ Gęsta kredka do oczu
+ </string>
+ <string name="Full Front">
+ Gęsty przód
+ </string>
+ <string name="Full Hair Sides">
+ Gęste włosy po bokach
+ </string>
+ <string name="Full Sides">
+ Gęste boki
+ </string>
+ <string name="Glossy">
+ BÅ‚yszczÄ…ce
+ </string>
+ <string name="Glove Fingers">
+ Rękawiczki
+ </string>
+ <string name="Glove Length">
+ Długość rękawiczek
+ </string>
+ <string name="Hair">
+ WÅ‚osy
+ </string>
+ <string name="Hair Back">
+ Włosy: z tyłu
+ </string>
+ <string name="Hair Front">
+ WÅ‚osy: z przodu
+ </string>
+ <string name="Hair Sides">
+ WÅ‚osy: boki
+ </string>
+ <string name="Hair Sweep">
+ Kierunek zaczesania
+ </string>
+ <string name="Hair Thickess">
+ Grubość włosów
+ </string>
+ <string name="Hair Thickness">
+ Grubość włosów
+ </string>
+ <string name="Hair Tilt">
+ Przes. fryzury
+ </string>
+ <string name="Hair Tilted Left">
+ Przes. fryzury L
+ </string>
+ <string name="Hair Tilted Right">
+ Przes. fryzury P
+ </string>
+ <string name="Hair Volume">
+ Włosy: objętość
+ </string>
+ <string name="Hand Size">
+ Rozmiar dłoni
+ </string>
+ <string name="Handlebars">
+ Handlebars
+ </string>
+ <string name="Head Length">
+ Długość głowy
+ </string>
+ <string name="Head Shape">
+ Kształt głowy
+ </string>
+ <string name="Head Size">
+ Rozmiar głowy
+ </string>
+ <string name="Head Stretch">
+ Rozciągnięcie głowy
+ </string>
+ <string name="Heel Height">
+ Wysokość obcasa
+ </string>
+ <string name="Heel Shape">
+ Ksztalt obcasa
+ </string>
+ <string name="Height">
+ Wysokość
+ </string>
+ <string name="High">
+ Wysoka
+ </string>
+ <string name="High Heels">
+ Wysokie obcasy
+ </string>
+ <string name="High Jaw">
+ Wysoka szczęka
+ </string>
+ <string name="High Platforms">
+ Wysokie obcasy
+ </string>
+ <string name="High and Tight">
+ Wysokie i wÄ…skie
+ </string>
+ <string name="Higher">
+ Wyżej
+ </string>
+ <string name="Hip Length">
+ Długość bioder
+ </string>
+ <string name="Hip Width">
+ Szerokość bioder
+ </string>
+ <string name="In">
+ W
+ </string>
+ <string name="In Shdw Color">
+ Wewnętrzny kolor cienia
+ </string>
+ <string name="In Shdw Opacity">
+ Wewnętrzna intensywność cienia
+ </string>
+ <string name="Inner Eye Corner">
+ Wewnętrzny bok oka
+ </string>
+ <string name="Inner Eye Shadow">
+ Wewnętrzny cień oka
+ </string>
+ <string name="Inner Shadow">
+ Wewnętrzny cień
+ </string>
+ <string name="Jacket Length">
+ Długość kurtki
+ </string>
+ <string name="Jacket Wrinkles">
+ Zmarszczki na kurtce
+ </string>
+ <string name="Jaw Angle">
+ Kąt szczęki
+ </string>
+ <string name="Jaw Jut">
+ Wystająca szczęka
+ </string>
+ <string name="Jaw Shape">
+ Kształt szczęki
+ </string>
+ <string name="Join">
+ ZÅ‚Ä…cz
+ </string>
+ <string name="Jowls">
+ Dolna część policzka
+ </string>
+ <string name="Knee Angle">
+ KÄ…t kolana
+ </string>
+ <string name="Knock Kneed">
+ Iksowate nogi
+ </string>
+ <string name="Large">
+ Duże
+ </string>
+ <string name="Large Hands">
+ Duże dłonie
+ </string>
+ <string name="Left Part">
+ Lewa część
+ </string>
+ <string name="Leg Length">
+ Długość nogi
+ </string>
+ <string name="Leg Muscles">
+ Umięśnione nogi
+ </string>
+ <string name="Less">
+ Mniej
+ </string>
+ <string name="Less Body Fat">
+ Mniejsza zawartości tkanki tłuszczowej
+ </string>
+ <string name="Less Curtains">
+ Less Curtains
+ </string>
+ <string name="Less Freckles">
+ Mniej piegów
+ </string>
+ <string name="Less Full">
+ Mniej pełne
+ </string>
+ <string name="Less Gravity">
+ Mniej ciężaru
+ </string>
+ <string name="Less Love">
+ Less Love
+ </string>
+ <string name="Less Muscles">
+ Mniej mięśni
+ </string>
+ <string name="Less Muscular">
+ Mniej umięśnienia
+ </string>
+ <string name="Less Rosy">
+ Mniej zaróżowione
+ </string>
+ <string name="Less Round">
+ Mniej zaaokrÄ…glone
+ </string>
+ <string name="Less Saddle">
+ Less Saddle
+ </string>
+ <string name="Less Square">
+ Mniej kwadratowe
+ </string>
+ <string name="Less Volume">
+ Mniej objętości
+ </string>
+ <string name="Less soul">
+ Less soul
+ </string>
+ <string name="Lighter">
+ Lżejsze
+ </string>
+ <string name="Lip Cleft">
+ Szerokość rozszczepienia górnej wargi
+ </string>
+ <string name="Lip Cleft Depth">
+ Głębokość rozszczepienia górnej wargi
+ </string>
+ <string name="Lip Fullness">
+ Pełne usta
+ </string>
+ <string name="Lip Pinkness">
+ Róż ust
+ </string>
+ <string name="Lip Ratio">
+ Proporcje ust
+ </string>
+ <string name="Lip Thickness">
+ Grubość ust
+ </string>
+ <string name="Lip Width">
+ Szerokość ust
+ </string>
+ <string name="Lipgloss">
+ Połysk
+ </string>
+ <string name="Lipstick">
+ Szminka
+ </string>
+ <string name="Lipstick Color">
+ Kolor szminki
+ </string>
+ <string name="Long">
+ Dlugość
+ </string>
+ <string name="Long Head">
+ Długa głowa
+ </string>
+ <string name="Long Hips">
+ DÅ‚ugie biodra
+ </string>
+ <string name="Long Legs">
+ DÅ‚ugie nogi
+ </string>
+ <string name="Long Neck">
+ DÅ‚ugi kark
+ </string>
+ <string name="Long Pigtails">
+ DÅ‚ugi warkocz
+ </string>
+ <string name="Long Ponytail">
+ DÅ‚ugi kucyk
+ </string>
+ <string name="Long Torso">
+ Długi tułów
+ </string>
+ <string name="Long arms">
+ Dlugie ramiona
+ </string>
+ <string name="Loose Pants">
+ Luźne spodnie
+ </string>
+ <string name="Loose Shirt">
+ Luźna koszulka
+ </string>
+ <string name="Loose Sleeves">
+ Luźne rękawy
+ </string>
+ <string name="Love Handles">
+ Love Handles
+ </string>
+ <string name="Low">
+ Nisko
+ </string>
+ <string name="Low Heels">
+ Niskie obcasy
+ </string>
+ <string name="Low Jaw">
+ Niska szczęka
+ </string>
+ <string name="Low Platforms">
+ Niskie obcasy
+ </string>
+ <string name="Low and Loose">
+ Niskie i luźne
+ </string>
+ <string name="Lower">
+ Niżej
+ </string>
+ <string name="Lower Bridge">
+ Dolny mostek
+ </string>
+ <string name="Lower Cheeks">
+ Niższe policzki
+ </string>
+ <string name="Male">
+ Mężczyzna
+ </string>
+ <string name="Middle Part">
+ Część środkowa
+ </string>
+ <string name="More">
+ Więcej
+ </string>
+ <string name="More Blush">
+ Bardziej zarumienione
+ </string>
+ <string name="More Body Fat">
+ Więcej zawartości tkanki tłuszczowej
+ </string>
+ <string name="More Curtains">
+ More Curtains
+ </string>
+ <string name="More Eyeshadow">
+ Ciemniejszy cień oczu
+ </string>
+ <string name="More Freckles">
+ Więcej piegów
+ </string>
+ <string name="More Full">
+ Bardziej pełne
+ </string>
+ <string name="More Gravity">
+ Więcej ciężaru
+ </string>
+ <string name="More Lipstick">
+ Więcej szminki
+ </string>
+ <string name="More Love">
+ More Love
+ </string>
+ <string name="More Lower Lip">
+ Więcej dolnej wargi
+ </string>
+ <string name="More Muscles">
+ Więcej mięśni
+ </string>
+ <string name="More Muscular">
+ Więcej umięśnienia
+ </string>
+ <string name="More Rosy">
+ Bardziej zaróżowione
+ </string>
+ <string name="More Round">
+ Więcej zaokrąglenia
+ </string>
+ <string name="More Saddle">
+ More Saddle
+ </string>
+ <string name="More Sloped">
+ Bardziej spadziste
+ </string>
+ <string name="More Square">
+ Więcej kwadratowy
+ </string>
+ <string name="More Upper Lip">
+ Więcej górnej wargi
+ </string>
+ <string name="More Vertical">
+ Bardziej pionowe
+ </string>
+ <string name="More Volume">
+ Więcej objętości
+ </string>
+ <string name="More soul">
+ More soul
+ </string>
+ <string name="Moustache">
+ WÄ…sy
+ </string>
+ <string name="Mouth Corner">
+ KÄ…ciki ust
+ </string>
+ <string name="Mouth Position">
+ Pozycja ust
+ </string>
+ <string name="Mowhawk">
+ Mowhawk
+ </string>
+ <string name="Muscular">
+ Umięśnienie
+ </string>
+ <string name="Mutton Chops">
+ Mutton Chops
+ </string>
+ <string name="Nail Polish">
+ Lakier na paznokciach
+ </string>
+ <string name="Nail Polish Color">
+ Kolor lakieru na paznokciach
+ </string>
+ <string name="Narrow">
+ WÄ…skie
+ </string>
+ <string name="Narrow Back">
+ Wąski tył
+ </string>
+ <string name="Narrow Front">
+ Wąski przód
+ </string>
+ <string name="Narrow Lips">
+ WÄ…skie usta
+ </string>
+ <string name="Natural">
+ Naturalne
+ </string>
+ <string name="Neck Length">
+ Długość karku
+ </string>
+ <string name="Neck Thickness">
+ Grubość karku
+ </string>
+ <string name="No Blush">
+ Brak rumieńca
+ </string>
+ <string name="No Eyeliner">
+ Brak kredki do oczu&apos;s
+ </string>
+ <string name="No Eyeshadow">
+ Brak cienia pod powiekÄ…
+ </string>
+ <string name="No Lipgloss">
+ Brak połysku
+ </string>
+ <string name="No Lipstick">
+ Brak szminki
+ </string>
+ <string name="No Part">
+ No Part
+ </string>
+ <string name="No Polish">
+ Brak lakieru
+ </string>
+ <string name="No Red">
+ Brak czerwieni
+ </string>
+ <string name="No Spikes">
+ Brak szpiców
+ </string>
+ <string name="No White">
+ Brak białego
+ </string>
+ <string name="No Wrinkles">
+ Brak zmarszczek
+ </string>
+ <string name="Normal Lower">
+ Dół normalny
+ </string>
+ <string name="Normal Upper">
+ Góra normalna
+ </string>
+ <string name="Nose Left">
+ Nos w stronÄ™ lewÄ…
+ </string>
+ <string name="Nose Right">
+ Nos w stronÄ™ prawÄ…
+ </string>
+ <string name="Nose Size">
+ Rozmiar nosa
+ </string>
+ <string name="Nose Thickness">
+ Grubość nosa
+ </string>
+ <string name="Nose Tip Angle">
+ KÄ…t czubka nosa
+ </string>
+ <string name="Nose Tip Shape">
+ Kształt czubka nosa
+ </string>
+ <string name="Nose Width">
+ Szerokość nosa
+ </string>
+ <string name="Nostril Division">
+ Przegroda nosa
+ </string>
+ <string name="Nostril Width">
+ Wielkość dziurek w nosie
+ </string>
+ <string name="Opaque">
+ Intensywność
+ </string>
+ <string name="Open">
+ Otwarte
+ </string>
+ <string name="Open Back">
+ Otwarte z tyłu
+ </string>
+ <string name="Open Front">
+ Otwarte z przodu
+ </string>
+ <string name="Open Left">
+ Otwarte z lewej
+ </string>
+ <string name="Open Right">
+ Otwarte z prawej
+ </string>
+ <string name="Orange">
+ Pomarańczowe
+ </string>
+ <string name="Out">
+ Zewnętrznie
+ </string>
+ <string name="Out Shdw Color">
+ Zewnętrzny kolor cienia
+ </string>
+ <string name="Out Shdw Opacity">
+ Zewnętrzna grubość cienia
+ </string>
+ <string name="Outer Eye Corner">
+ Zewnętrzny bok oka
+ </string>
+ <string name="Outer Eye Shadow">
+ Zewnętrzny cień oka
+ </string>
+ <string name="Outer Shadow">
+ Zewnętrzny cień
+ </string>
+ <string name="Overbite">
+ Przodozgryz górny
+ </string>
+ <string name="Package">
+ Package
+ </string>
+ <string name="Painted Nails">
+ Pomalowane paznokcie
+ </string>
+ <string name="Pale">
+ Blady
+ </string>
+ <string name="Pants Crotch">
+ Krocze spodni
+ </string>
+ <string name="Pants Fit">
+ Dopasowanie spodni
+ </string>
+ <string name="Pants Length">
+ Długość spodni
+ </string>
+ <string name="Pants Waist">
+ Talia spodni
+ </string>
+ <string name="Pants Wrinkles">
+ Zmarszczki spodni
+ </string>
+ <string name="Part">
+ Część
+ </string>
+ <string name="Part Bangs">
+ Część grzywki
+ </string>
+ <string name="Pectorals">
+ Mięśnie klatki piersiowej
+ </string>
+ <string name="Pigment">
+ Pigment
+ </string>
+ <string name="Pigtails">
+ Warkocz
+ </string>
+ <string name="Pink">
+ Różowe
+ </string>
+ <string name="Pinker">
+ Róż
+ </string>
+ <string name="Platform Height">
+ Wysokie obcasy
+ </string>
+ <string name="Platform Width">
+ Szerokie obcasy
+ </string>
+ <string name="Pointy">
+ Pointy
+ </string>
+ <string name="Pointy Heels">
+ Obcasy pointy
+ </string>
+ <string name="Ponytail">
+ Kucyk
+ </string>
+ <string name="Poofy Skirt">
+ Poofy Skirt
+ </string>
+ <string name="Pop Left Eye">
+ Wybałuszone lewe oko
+ </string>
+ <string name="Pop Right Eye">
+ Wybałuszone prawe oko
+ </string>
+ <string name="Puffy">
+ Opuchnięty
+ </string>
+ <string name="Puffy Eyelids">
+ Spuchnięte powieki
+ </string>
+ <string name="Rainbow Color">
+ Kolor tęczy
+ </string>
+ <string name="Red Hair">
+ Czerwone włosy
+ </string>
+ <string name="Regular">
+ Regularne
+ </string>
+ <string name="Right Part">
+ Prawa część
+ </string>
+ <string name="Rosy Complexion">
+ Kompleksowość różu
+ </string>
+ <string name="Round">
+ ZaokrÄ…glenie
+ </string>
+ <string name="Ruddiness">
+ Rudowatość
+ </string>
+ <string name="Ruddy">
+ Rudy
+ </string>
+ <string name="Rumpled Hair">
+ Włosy w nieładzie
+ </string>
+ <string name="Saddle Bags">
+ Saddle Bags
+ </string>
+ <string name="Scrawny Leg">
+ Koścista noga
+ </string>
+ <string name="Separate">
+ Odzielne
+ </string>
+ <string name="Shallow">
+ PÅ‚ytkie
+ </string>
+ <string name="Shear Back">
+ Tylne usunięcie włosów
+ </string>
+ <string name="Shear Face">
+ Usunięcie twarzy
+ </string>
+ <string name="Shear Front">
+ Przednie usunięcie włosów
+ </string>
+ <string name="Shear Left Up">
+ Usunięcie od lewej strony do góry
+ </string>
+ <string name="Shear Right Up">
+ Usunięcie od prawej strony do góry
+ </string>
+ <string name="Sheared Back">
+ Tylnie usunięcie włosów
+ </string>
+ <string name="Sheared Front">
+ Przednie usunięcie włosów
+ </string>
+ <string name="Shift Left">
+ Przesuń w lewo
+ </string>
+ <string name="Shift Mouth">
+ Przesuń usta
+ </string>
+ <string name="Shift Right">
+ Przesuń w prawo
+ </string>
+ <string name="Shirt Bottom">
+ Dolna część koszuli
+ </string>
+ <string name="Shirt Fit">
+ Dopasowanie koszuli
+ </string>
+ <string name="Shirt Wrinkles">
+ Zmarszczki na koszuli
+ </string>
+ <string name="Shoe Height">
+ Wysokość buta
+ </string>
+ <string name="Short">
+ Krótkie
+ </string>
+ <string name="Short Arms">
+ Krótkie ramiona
+ </string>
+ <string name="Short Legs">
+ Krótkie nogi
+ </string>
+ <string name="Short Neck">
+ Krótki kark
+ </string>
+ <string name="Short Pigtails">
+ Krótkie warkoczyki
+ </string>
+ <string name="Short Ponytail">
+ Krótki kucyk
+ </string>
+ <string name="Short Sideburns">
+ Krótkie baczki
+ </string>
+ <string name="Short Torso">
+ Krótki tułów
+ </string>
+ <string name="Short hips">
+ Krótkie biodra
+ </string>
+ <string name="Shoulders">
+ Ramiona
+ </string>
+ <string name="Side Fringe">
+ Boczna grzywka
+ </string>
+ <string name="Sideburns">
+ Baczki
+ </string>
+ <string name="Sides Hair">
+ Boczne włosy
+ </string>
+ <string name="Sides Hair Down">
+ Boczne włosy w dół
+ </string>
+ <string name="Sides Hair Up">
+ Boczne włosy do góry
+ </string>
+ <string name="Skinny Neck">
+ Smukły kark
+ </string>
+ <string name="Skirt Fit">
+ Dopasowanie spódnicy
+ </string>
+ <string name="Skirt Length">
+ Długość spódnicy
+ </string>
+ <string name="Slanted Forehead">
+ Ukośne czoło
+ </string>
+ <string name="Sleeve Length">
+ Długość rękawów
+ </string>
+ <string name="Sleeve Looseness">
+ Luźne rękawy
+ </string>
+ <string name="Slit Back">
+ Rozcięcie: tył
+ </string>
+ <string name="Slit Front">
+ Rozcięcie: przód
+ </string>
+ <string name="Slit Left">
+ Rozcięcie: po prawej
+ </string>
+ <string name="Slit Right">
+ Rozcięcie: po lewej
+ </string>
+ <string name="Small">
+ Małe
+ </string>
+ <string name="Small Hands">
+ Małe dłonie
+ </string>
+ <string name="Small Head">
+ Mała głowa
+ </string>
+ <string name="Smooth">
+ GÅ‚adkie
+ </string>
+ <string name="Smooth Hair">
+ Gładkie włosy
+ </string>
+ <string name="Socks Length">
+ Długość skarpetek
+ </string>
+ <string name="Soulpatch">
+ Zarost na dolnej wardze
+ </string>
+ <string name="Sparse">
+ Rzadki
+ </string>
+ <string name="Spiked Hair">
+ Kolczaste włosy
+ </string>
+ <string name="Square">
+ Kwadratowe
+ </string>
+ <string name="Square Toe">
+ Kwadratowy palec
+ </string>
+ <string name="Squash Head">
+ Ściśnięta głowa
+ </string>
+ <string name="Stretch Head">
+ Rozciągnięta głowa
+ </string>
+ <string name="Sunken">
+ Zapadnięte
+ </string>
+ <string name="Sunken Chest">
+ Zapadnięta klatka piersiowa
+ </string>
+ <string name="Sunken Eyes">
+ Zapadnięte oczy
+ </string>
+ <string name="Sweep Back">
+ Sweep Back
+ </string>
+ <string name="Sweep Forward">
+ Sweep Forward
+ </string>
+ <string name="Tall">
+ Wysokość
+ </string>
+ <string name="Taper Back">
+ Zwężenie do przodu
+ </string>
+ <string name="Taper Front">
+ Zwężenie do tyłu
+ </string>
+ <string name="Thick Heels">
+ Grube obcasy
+ </string>
+ <string name="Thick Neck">
+ Gruby kark
+ </string>
+ <string name="Thick Toe">
+ Gruby palec
+ </string>
+ <string name="Thin">
+ WÄ…ski
+ </string>
+ <string name="Thin Eyebrows">
+ WÄ…skie brwi
+ </string>
+ <string name="Thin Lips">
+ WÄ…skie usta
+ </string>
+ <string name="Thin Nose">
+ WÄ…ski nos
+ </string>
+ <string name="Tight Chin">
+ Obcisły podbródek
+ </string>
+ <string name="Tight Cuffs">
+ Obcisłe rękawy
+ </string>
+ <string name="Tight Pants">
+ Obciesłe spodnie
+ </string>
+ <string name="Tight Shirt">
+ Obcisły podkoszulek
+ </string>
+ <string name="Tight Skirt">
+ Wąska spódnica
+ </string>
+ <string name="Tight Sleeves">
+ Obcisłe rękawy
+ </string>
+ <string name="Toe Shape">
+ Kształt palca
+ </string>
+ <string name="Toe Thickness">
+ Grubość palca
+ </string>
+ <string name="Torso Length">
+ Długość tułowia
+ </string>
+ <string name="Torso Muscles">
+ Mięśnie tułowia
+ </string>
+ <string name="Torso Scrawny">
+ Wychudzony tułów
+ </string>
+ <string name="Unattached">
+ Nieprzyłączone
+ </string>
+ <string name="Uncreased">
+ Uncreased
+ </string>
+ <string name="Underbite">
+ Przodozgryz
+ </string>
+ <string name="Unnatural">
+ Nienaturalne
+ </string>
+ <string name="Upper Bridge">
+ Górny mostek
+ </string>
+ <string name="Upper Cheeks">
+ Górne policzki
+ </string>
+ <string name="Upper Chin Cleft">
+ Roszczepienie górnego podbródka
+ </string>
+ <string name="Upper Eyelid Fold">
+ Górna powieka
+ </string>
+ <string name="Upturned">
+ Zadarta
+ </string>
+ <string name="Very Red">
+ Bardzo czerwona
+ </string>
+ <string name="Waist Height">
+ Wysokość talii
+ </string>
+ <string name="Well-Fed">
+ Dobrze odżywiony
+ </string>
+ <string name="White Hair">
+ Białe włosy
+ </string>
+ <string name="Wide">
+ Szerokie
+ </string>
+ <string name="Wide Back">
+ Szeroki tył
+ </string>
+ <string name="Wide Front">
+ Szeroki przód
+ </string>
+ <string name="Wide Lips">
+ Szerokie usta
+ </string>
+ <string name="Wild">
+ Dzikość
+ </string>
+ <string name="Wrinkles">
+ Zmarszczki
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Dodaj do landmarków
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Edytuj Landmarki
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Zobacz więcej szczegółów na temat obecnej lokalizacji
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Historia odwiedzonych miejsc
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Region Adult
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Region Moderate
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Region
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] Aktualizacja
+ </string>
+ <string name="UpdaterNowUpdating">
+ Pobieranie [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Instalizacja [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Twoja [APP_NAME] wersja klienta jest aktualizowana do najnowszej wersji. Prosimy o cierpliwość.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Pobieranie aktualizacji...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Pobieranie aktualizacji
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Pobieranie aktualizacji nie powiodło się
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Podczas aktualizacji [APP_NAME] wystąpił błąd. Prosimy o pobranie najnowszej wersji klienta ze strony internetowej: www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Instalacja aktualizacji nie powiodła się
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Uruchomienie klienta nie powiodło się
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Obiekty ładują się zbyt szybko od [FROM_NAME], automatyczny podgląd jest wyłączony na [TIME] sekund
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Obiekty ładują się zbyt szybko, automatyczny podgląd jest wyłączony na [TIME] sekund
+ </string>
+ <string name="IM_logging_string">
+ -- Zapisywanie logów rozmowy aktywowane --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] pisze...
+ </string>
+ <string name="Unnamed">
+ (Brak nazwy)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Moderacja: Komunikacja głosowa wyłączona domyślnie)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Czat tekstowy jest nieaktywny dla tej rozmowy.
+ </string>
+ <string name="IM_muted_text_label">
+ Twój tekst w czacie grupowym został wyłączony przez Moderatora Grupy.
+ </string>
+ <string name="IM_default_text_label">
+ Klknij tutaj by wysłać wiadomość prywatną (IM).
+ </string>
+ <string name="IM_to_label">
+ Do
+ </string>
+ <string name="IM_moderator_label">
+ (Moderator)
+ </string>
+ <string name="Saved_message">
+ (Zapisano [LONG_TIMESTAMP])
+ </string>
+ <string name="answered_call">
+ Twoja rozmowa głosowa została odebrana
+ </string>
+ <string name="you_started_call">
+ Rozmowa głosowa została rozpoczęta
+ </string>
+ <string name="you_joined_call">
+ Dołączyłeś/Dołączyłaś do rozmowy głosowej
+ </string>
+ <string name="name_started_call">
+ [NAME] zaczyna rozmowę głosową
+ </string>
+ <string name="ringing-im">
+ Rozmowa głosowa...
+ </string>
+ <string name="connected-im">
+ Połączono, kliknij Zakończ rozmowę aby się rozłączyć
+ </string>
+ <string name="hang_up-im">
+ Rozmowa głosowa zakończona
+ </string>
+ <string name="conference-title-incoming">
+ Konferencja z [AGENT_NAME]
+ </string>
+ <string name="no_session_message">
+ (Sesja IM wygasła)
+ </string>
+ <string name="only_user_message">
+ JesteÅ› jedynÄ… osobÄ… w tej konferencji.
+ </string>
+ <string name="offline_message">
+ [NAME] opuszcza Second Life.
+ </string>
+ <string name="invite_message">
+ Kliknij na [BUTTON NAME] przycisk by zaakceptować/dołączyć do tej rozmowy.
+ </string>
+ <string name="muted_message">
+ Zablokowałeś tego Rezydenta. Wysłanie wiadomości automatycznie odblokuje go.
+ </string>
+ <string name="generic">
+ Błąd zapytania, proszę spróbować później
+ </string>
+ <string name="generic_request_error">
+ Błąd. Spróbuj ponownie za kilka minut.
+ </string>
+ <string name="insufficient_perms_error">
+ Nie posiadasz praw do kontynuacji.
+ </string>
+ <string name="session_does_not_exist_error">
+ Ta konferencja jest już zakończona.
+ </string>
+ <string name="no_ability_error">
+ Nie posiadesz tego przywileju.
+ </string>
+ <string name="no_ability">
+ Nie posiadesz tego przywileju.
+ </string>
+ <string name="not_a_mod_error">
+ Nie jesteÅ› moderatorem konferencji.
+ </string>
+ <string name="muted">
+ Moderator grupy wyłączył czat.
+ </string>
+ <string name="muted_error">
+ Moderator wyciszył Cię.
+ </string>
+ <string name="add_session_event">
+ Nie można dodać nikogo do czatu z [RECIPIENT].
+ </string>
+ <string name="message">
+ Nie można wysłać Twojej wiadomości do sesji czatu z [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Nie można wysłać Twojej wiadomości do sesji czatu z [RECIPIENT].
+ </string>
+ <string name="mute">
+ BÅ‚Ä…d poczas moderacji.
+ </string>
+ <string name="removed">
+ Zostałeś usunięty z grupy
+ </string>
+ <string name="removed_from_group">
+ Usunięto Cię z grupy.
+ </string>
+ <string name="close_on_no_ability">
+ Nie posiadasz praw by uczestniczyć w tej konferencji.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] powiedział/a coś nowego
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] powiedział/a coś nowego
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Inicjacja sesji wygasła
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] zapłaciła/zapłacił Tobie [AMOUNT]L$ [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] zapłacił/zapłaciła Tobie L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars">
+ Zapłacono [NAME] [AMOUNT]L$ [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Zapłacono L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Zapłacono [NAME] [AMOUNT]L$.
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Zapłacono [AMOUNT]L$ [REASON].
+ </string>
+ <string name="for item">
+ dla [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ za Posiadłość
+ </string>
+ <string name="for a land access pass">
+ za przepustkę na Posiadłość
+ </string>
+ <string name="for deeding land">
+ dla przypisania Posiadłości
+ </string>
+ <string name="to create a group">
+ aby stworzyć grupę
+ </string>
+ <string name="to join a group">
+ aby dołączyć do grupy
+ </string>
+ <string name="to upload">
+ aby pobrać
+ </string>
+ <string name="to publish a classified ad">
+ publikacja reklamy
+ </string>
+ <string name="giving">
+ Dajesz L$ [AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ Åadowanie kosztuje [AMOUNT]L$
+ </string>
+ <string name="this_costs">
+ To kosztuje [AMOUNT]L$
+ </string>
+ <string name="buying_selected_land">
+ Kupno wybranej Posiadłości [AMOUNT]L$
+ </string>
+ <string name="this_object_costs">
+ Ten obiekt kosztuje [AMOUNT]L$
+ </string>
+ <string name="group_role_everyone">
+ Każdy
+ </string>
+ <string name="group_role_officers">
+ Oficerowie
+ </string>
+ <string name="group_role_owners">
+ Właściciele
+ </string>
+ <string name="group_member_status_online">
+ Obecnie w SL
+ </string>
+ <string name="uploading_abuse_report">
+ Pobieranie...
+
+Raport o Nadużyciu
+ </string>
+ <string name="New Shape">
+ Nowy ksztalt
+ </string>
+ <string name="New Skin">
+ Nowa skórka
+ </string>
+ <string name="New Hair">
+ Nowe włosy
+ </string>
+ <string name="New Eyes">
+ Nowe oczy
+ </string>
+ <string name="New Shirt">
+ Nowa koszula
+ </string>
+ <string name="New Pants">
+ Nowe spodnie
+ </string>
+ <string name="New Shoes">
+ Nowe buty
+ </string>
+ <string name="New Socks">
+ Nowe skarpetki
+ </string>
+ <string name="New Jacket">
+ Nowa kurtka
+ </string>
+ <string name="New Gloves">
+ Nowe rękawiczki
+ </string>
+ <string name="New Undershirt">
+ Nowy podkoszulek
+ </string>
+ <string name="New Underpants">
+ Nowa bielizna
+ </string>
+ <string name="New Skirt">
+ Nowa spódnica
+ </string>
+ <string name="New Alpha">
+ Nowa alpha
+ </string>
+ <string name="New Tattoo">
+ Nowy tatuaż
+ </string>
+ <string name="New Physics">
+ Nowa fizyka
+ </string>
+ <string name="Invalid Wearable">
+ Nieaktualne ubranie/część ciała
+ </string>
+ <string name="New Gesture">
+ Nowa gesturka
+ </string>
+ <string name="New Script">
+ Nowy skrypt
+ </string>
+ <string name="New Note">
+ Stwórz nowe ogłoszenie
+ </string>
+ <string name="New Folder">
+ Nowy folder
+ </string>
+ <string name="Contents">
+ Zawartość
+ </string>
+ <string name="Gesture">
+ Gesturki
+ </string>
+ <string name="Male Gestures">
+ Gesturki dla mężczyzn
+ </string>
+ <string name="Female Gestures">
+ Gesturki dla kobiet
+ </string>
+ <string name="Other Gestures">
+ Inne gesturki
+ </string>
+ <string name="Speech Gestures">
+ Gesturki przemówienia
+ </string>
+ <string name="Common Gestures">
+ Gesturki
+ </string>
+ <string name="Male - Excuse me">
+ Mężczyzna - Excuse me
+ </string>
+ <string name="Male - Get lost">
+ Mężczyzna - Get lost
+ </string>
+ <string name="Male - Blow kiss">
+ Mężczyzna - Całusek
+ </string>
+ <string name="Male - Boo">
+ Mężczyzna - Boo
+ </string>
+ <string name="Male - Bored">
+ Mężczyzna - Znudzony
+ </string>
+ <string name="Male - Hey">
+ Mężczyzna - Hey
+ </string>
+ <string name="Male - Laugh">
+ Mężczyzna - Śmiech
+ </string>
+ <string name="Male - Repulsed">
+ Mężczyzna - Odrzucenie
+ </string>
+ <string name="Male - Shrug">
+ Mężczyzna - Wzruszenie ramionami
+ </string>
+ <string name="Male - Stick tougue out">
+ Mężczyzna - Pokaż język
+ </string>
+ <string name="Male - Wow">
+ Mężczyzna - Wow
+ </string>
+ <string name="Female - Chuckle">
+ Kobieta - Chichot
+ </string>
+ <string name="Female - Cry">
+ Kobieta - PÅ‚acze
+ </string>
+ <string name="Female - Embarrassed">
+ Kobieta - Zakłopotana
+ </string>
+ <string name="Female - Excuse me">
+ Kobieta - Excuse me
+ </string>
+ <string name="Female - Get lost">
+ Kobieta - Get lost
+ </string>
+ <string name="Female - Blow kiss">
+ Kobieta - Całusek
+ </string>
+ <string name="Female - Boo">
+ Kobieta - Boo
+ </string>
+ <string name="Female - Bored">
+ Kobieta - Znudzona
+ </string>
+ <string name="Female - Hey">
+ Kobieta - Hey
+ </string>
+ <string name="Female - Hey baby">
+ Kobieta - Hey baby
+ </string>
+ <string name="Female - Laugh">
+ Kobieta - Åšmiech
+ </string>
+ <string name="Female - Looking good">
+ Kobieta - Looking good
+ </string>
+ <string name="Female - Over here">
+ Kobieta - Over here
+ </string>
+ <string name="Female - Please">
+ Kobieta - Please
+ </string>
+ <string name="Female - Repulsed">
+ Kobieta - Odrzucenie
+ </string>
+ <string name="Female - Shrug">
+ Kobieta - Wzruszenie ramionami
+ </string>
+ <string name="Female - Stick tougue out">
+ Kobieta - Pokaż język
+ </string>
+ <string name="Female - Wow">
+ Kobieta - Wow
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ żadne/żadne
+ </string>
+ <string name="texture_load_dimensions_error">
+ Nie można załadować zdjęcia większego niż [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Pomimo naszych najlepszych starań wystąpił niespodziewany problem.
+
+ Proszę sprawdzić czy na stronie status.secondlifegrid.net nie zostały umieszczone informacje o rozpoznanych problemach serwera.
+ Jeśli problemy będą występowały nadal, proszę sprawdź sieć i ustawienia firewall.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Niedziela:Poniedziałek:Wtorek:Środa:Czwartek:Piątek:Sobota
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Niedz.:Pon.:Wt.:Åšr.:Czw.:Pt.:Sob.
+ </string>
+ <string name="dateTimeMonthNames">
+ Styczeń:Luty:Marzec:Kwiecień:Maj:Czerwiec:Lipiec:Sierpień:Wrzesień:Październik:Listopad:Grudzień
+ </string>
+ <string name="dateTimeMonthShortNames">
+ St.:Lt.:Mrz.:Kw.:Maj:Cz.:Lp.:Sie.:Wrz.:Li.:Paź.:Gru.
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ AM
+ </string>
+ <string name="dateTimePM">
+ PM
+ </string>
+ <string name="LocalEstimateUSD">
+ US$ [AMOUNT]
+ </string>
+ <string name="Membership">
+ Członkostwo
+ </string>
+ <string name="Roles">
+ Funkcje
+ </string>
+ <string name="Group Identity">
+ Status grupy
+ </string>
+ <string name="Parcel Management">
+ Parcel Management
+ </string>
+ <string name="Parcel Identity">
+ Parcel Identity
+ </string>
+ <string name="Parcel Settings">
+ Parcel Settings
+ </string>
+ <string name="Parcel Powers">
+ Parcel Powers
+ </string>
+ <string name="Parcel Access">
+ Dostęp do posiadłości
+ </string>
+ <string name="Parcel Content">
+ Parcel Content
+ </string>
+ <string name="Object Management">
+ Object Management
+ </string>
+ <string name="Accounting">
+ Accounting
+ </string>
+ <string name="Notices">
+ Ogłoszenia
+ </string>
+ <string name="Chat" value=" Czat :">
+ Czat
+ </string>
+ <string name="DeleteItems">
+ Usuń wybrane obiekty?
+ </string>
+ <string name="DeleteItem">
+ Usuń wybrane obiekty?
+ </string>
+ <string name="EmptyOutfitText">
+ W tym stroju nie ma elementów
+ </string>
+ <string name="ExternalEditorNotSet">
+ Wybierz edytor używając ustawień ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ Nie odnaleziono zewnętrzego edytora wskazanego przez Ciebie.
+Spróbuj załączyć ścieżkę do edytora w cytowaniu.
+(np. &quot;/ścieżka do mojego/edytora&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Błąd w składni komendy zewnętrznego edytora.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Uruchomienie zewnętrznego edytora nie powiodło się.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Miejsce Startu
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Dodaj
+ </string>
+ <string name="Subtract">
+ Odejmij
+ </string>
+ <string name="Multiply">
+ Mnożenie
+ </string>
+ <string name="Divide">
+ Podziel
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Podgląd lokalizatorów cząsteczek (niebieski)
+ </string>
+ <string name="BeaconPhysical">
+ Podgląd lokalizatorów fizycznych obiektów (zielony)
+ </string>
+ <string name="BeaconScripted">
+ Podgląd lokalizatorów obiektów skryptowanych (czerwony)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Podgląd lokalizatorów obiektów skryptowanych z opcją dotyku (czerwony)
+ </string>
+ <string name="BeaconSound">
+ Podgląd lokalizatorów dźwięków (żółty)
+ </string>
+ <string name="BeaconMedia">
+ Podgląd lokalizatorów mediów (biały)
+ </string>
+ <string name="ParticleHiding">
+ Ukryj czÄ…steczki
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/pt/strings.xml b/indra/newview/skins/steam/xui/pt/strings.xml
new file mode 100644
index 0000000000..f2f66e8a6f
--- /dev/null
+++ b/indra/newview/skins/steam/xui/pt/strings.xml
@@ -0,0 +1,4921 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SUPPORT_SITE">
+ Portal de Supporte Second Life
+ </string>
+ <string name="StartupDetectingHardware">
+ Detectando hardware...
+ </string>
+ <string name="StartupLoading">
+ Carregando [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ Limpando o cache...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Iniciando cache de texturas...
+ </string>
+ <string name="StartupInitializingVFS">
+ Iniciando VFS...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Falha na inicialização dos gráficos. Atualize seu driver gráfico!
+ </string>
+ <string name="ProgressRestoring">
+ Restaurando...
+ </string>
+ <string name="ProgressChangingResolution">
+ Alterando a resolução...
+ </string>
+ <string name="Fullbright">
+ Fullbright (antigo)
+ </string>
+ <string name="LoginInProgress">
+ Fazendo login. [APP_NAME] pode parecer congelado. Por favor, aguarde.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Logando...
+ </string>
+ <string name="LoginAuthenticating">
+ Autenticando
+ </string>
+ <string name="LoginMaintenance">
+ Executando manutenção da conta...
+ </string>
+ <string name="LoginAttempt">
+ Falha na tentativa anterior de login. Login, tentativa [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Carregando mundo...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Inicializando navegador embutido...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Inicializando multimídia...
+ </string>
+ <string name="LoginInitializingFonts">
+ Carregando fontes...
+ </string>
+ <string name="LoginVerifyingCache">
+ Verificando arquivos cache (pode levar de 60-90 segundos)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Processando resposta...
+ </string>
+ <string name="LoginInitializingWorld">
+ Inicializando mundo...
+ </string>
+ <string name="LoginDecodingImages">
+ Decodificando imagens...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Inicializando o QuickTime...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ O QuickTime não foi encontrado - falha ao iniciar.
+ </string>
+ <string name="LoginQuicktimeOK">
+ O QuickTime foi inicializado com sucesso.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Solicitando recursos da região...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Solicitando recursos da região, tentativa [NUMBER]...
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Aguardando handshake com a região...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Conectando à região...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Baixando roupas...
+ </string>
+ <string name="InvalidCertificate">
+ O servidor respondeu com um certificado inválido ou corrompido. Por favor contate o administrador do Grid.
+ </string>
+ <string name="CertInvalidHostname">
+ Um hostname inválido foi usado para acessar o servidor. Verifique o SLURL ou hostname do Grid.
+ </string>
+ <string name="CertExpired">
+ O certificado dado pelo Grid parece estar vencido. Verifique o relógio do sistema ou contate o administrador do Grid.
+ </string>
+ <string name="CertKeyUsage">
+ O certificado dado pelo servidor não pôde ser usado para SSL. Por favor contate o administrador do Grid.
+ </string>
+ <string name="CertBasicConstraints">
+ A cadeia de certificados do servidor tinha certificados demais. Por favor contate o administrador do Grid.
+ </string>
+ <string name="CertInvalidSignature">
+ A assinatura do certificado dado pelo servidor do Grid não pôde ser verificada. Contate o administrador do seu Grid.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Erro de rede: Falha de conexão: verifique sua conexão à internet.
+ </string>
+ <string name="LoginFailed">
+ Falha do login.
+ </string>
+ <string name="Quit">
+ Sair
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=pt-BR
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ O visualizador utilizado já não é compatível com o Second Life. Visite a página abaixo para baixar uma versão atual: http://secondlife.com/download
+
+Para saber mais, visite as perguntas frequentes abaixo: http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Existe uma versão atualizada do seu visualizador: [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Atualização de visualizador obrigatória: [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ Este agente já fez login.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Desculpe! Não foi possível fazer seu login. Verifique se digitou o nome de usuário correto* (como kiki45 ou astro.física) * e senha. Verifique também que a tecla Maiúscula está desativada.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Como medida de precaução, sua senha foi alterada. Visite sua conta em http://secondlife.com/password e responda a pergunta de segurança para mudar sua senha. Lamentamos qualquer inconveniente.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Fizemos algumas alterações a seu sistema. Você precisa selecionar outra senha. Visite sua conta em http://secondlife.com/password e responda a pergunta de segurança para mudar sua senha. Lamentamos qualquer inconveniente.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ O Second Life está fechado para manutenção no momento. Somente funcionários podem acessá-lo. Consulte www.secondlife.com/status para as últimas atualizações.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Logons do Second Life estão temporariamente restritos para garantir a melhor experiência possível para os usuários no mundo virtual.
+
+Pessoas com contas gratuitas não poderão acessar o Second Life no momento para dar espaço para aquelas que pagaram pelo Second Life.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ O Second Life não pode ser acessado deste computador. Se você acredita que houve algum equívoco, contate support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Sua conta não está disponível para acesso até [TIME], horário do Pacífico nos EUA (GMT-08).
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Não é possível concluir a solicitação neste momento. Para obter mais ajuda, conte o suporte em http://secondlife.com/support. Caso você não possa mudar sua senha, ligue para (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ Dados discrepantes detectados durante o login. Contate support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ Sua conta está passando por um breve período de manutenção. Sua conta não está disponível para acesso até [TIME], horário do Pacífico nos EUA (GMT-08). Se você acredita que houve algum equívoco, contate support@secondlife.com.
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Reação à solicitação de saída foi uma falha do simulador.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ O sistema está passando para o modo offline. Sua conta não está disponível para acesso até [TIME], horário do Pacífico nos EUA (GMT-08).
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Impossível criar sessão válida.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Não foi possível conectar o simulador.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Sua conta possui acesso ao Second Life das [START] às [END], horário da costa leste dos EUA. Volte novamente durante seu horário de acesso. Se você acredita que houve algum equívoco, contate support@secondlife.com.
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Parâmetros incorretos. Se você acredita que houve algum equívoco, contate support@secondlife.com.
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ O parâmetro de primeiro nome deve ser alfanumérico. Se você acredita que houve algum equívoco, contate support@secondlife.com.
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ O parâmetro de sobrenome deve ser alfanumérico. Se você acredita que houve algum equívoco, contate support@secondlife.com.
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ Região passando para modo offline. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ Não há agente na região. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ A região estava acessada por outra sessão. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ A região estava passando para o modo offline na sessão anterior. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ A região estava passando para o modo offline na sessão anterior. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LogoutSucceeded">
+ A região passou para o modo offline na última sessão. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ A região inicou o modo offline. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ O sistema iniciou o modo offline em sua sessão anterior. Tente novamente dentro de alguns instantes.
+ </string>
+ <string name="AgentLostConnection">
+ Esta região pode estar passando por problemas. Por favor, verifique sua conexão com a internet.
+ </string>
+ <string name="SavingSettings">
+ Salvando configurações...
+ </string>
+ <string name="LoggingOut">
+ Saindo...
+ </string>
+ <string name="ShuttingDown">
+ Fechando...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Você foi desconectado da região onde estava.
+ </string>
+ <string name="SentToInvalidRegion">
+ Você foi enviado para uma região inválida.
+ </string>
+ <string name="TestingDisconnect">
+ Teste de desconexão
+ </string>
+ <string name="TooltipPerson">
+ Pessoa
+ </string>
+ <string name="TooltipNoName">
+ (sem nome)
+ </string>
+ <string name="TooltipOwner">
+ Proprietário:
+ </string>
+ <string name="TooltipPublic">
+ Público
+ </string>
+ <string name="TooltipIsGroup">
+ (Grupo)
+ </string>
+ <string name="TooltipForSaleL$">
+ À venda: L$[AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Construído por Grupo
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Não é permitido construir
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Construído por Grupo
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Não é seguro
+ </string>
+ <string name="TooltipFlagNoFly">
+ Não é permitido voar
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Scripts de Grupo
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Não são permitidos scripts
+ </string>
+ <string name="TooltipLand">
+ Terreno:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Apenas um item único pode ser arrastado para este local
+ </string>
+ <string name="TooltipPrice" value="L$[AMOUNT]"/>
+ <string name="TooltipOutboxDragToWorld">
+ Não é possível fazer rez do itens em sua caixa de saída do lojista
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ Um ou mais destes objetos não podem ser vendidos ou transferidos.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ Sua caixa de saída do lojista aceita apenas itens direto do seu inventário
+ </string>
+ <string name="TooltipOutboxWorn">
+ Você não pode colocar os itens que está vestindo na sua caixa de saída do lojista
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ Não é possível colocar cartões de visita em sua caixa de saída do lojista
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ A profundidade das pastas aninhadas excede 3
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ A contagem de subpastas na pasta de nível superior excede 20
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ A contagem de itens na pasta de nível superior excede 200
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ Não é possível mover uma pasta para seu filho
+ </string>
+ <string name="TooltipDragOntoSelf">
+ Não é possível mover uma pasta para dentro dela mesma
+ </string>
+ <string name="TooltipHttpUrl">
+ Clique para ver a página web
+ </string>
+ <string name="TooltipSLURL">
+ Clique para ver os dados desta localização
+ </string>
+ <string name="TooltipAgentUrl">
+ Clique para ver o perfil deste residente
+ </string>
+ <string name="TooltipAgentInspect">
+ Saiba mais sobre este residente
+ </string>
+ <string name="TooltipAgentMute">
+ Clique para silenciar este residente
+ </string>
+ <string name="TooltipAgentUnmute">
+ Clique para desfazer silenciar neste residente
+ </string>
+ <string name="TooltipAgentIM">
+ Clique para enviar uma MI para este residente
+ </string>
+ <string name="TooltipAgentPay">
+ Clique para pagar este residente
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Clique para enviar um pedido de amizade a este residente
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Clique para enviar um pedido de amizade a este residente
+ </string>
+ <string name="TooltipGroupUrl">
+ Clique para ver a descrição deste Grupo
+ </string>
+ <string name="TooltipEventUrl">
+ Clique para ver a descrição deste evento
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Clique para ver este anúncio
+ </string>
+ <string name="TooltipParcelUrl">
+ Clique para ver a descrição desta parcela
+ </string>
+ <string name="TooltipTeleportUrl">
+ Clique para teletransportar para esta localização
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Clique para ver a descrição deste objeto
+ </string>
+ <string name="TooltipMapUrl">
+ Clique para ver esta localização no mapa
+ </string>
+ <string name="TooltipSLAPP">
+ Clique para ativar no secondlife:// comando
+ </string>
+ <string name="CurrentURL" value="URL atual: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Teletransportar para
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Mostrar no mapa para
+ </string>
+ <string name="SLappAgentMute">
+ Silenciar
+ </string>
+ <string name="SLappAgentUnmute">
+ Desfazer silenciar
+ </string>
+ <string name="SLappAgentIM">
+ MI
+ </string>
+ <string name="SLappAgentPay">
+ Pagar
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Oferecer teletransporte para
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Pedido de amizade
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Fechar (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Fechar (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Fechar
+ </string>
+ <string name="BUTTON_RESTORE">
+ Restaurar
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Minimizar
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Separar-se da janela
+ </string>
+ <string name="BUTTON_DOCK">
+ conectar-se à barra
+ </string>
+ <string name="BUTTON_HELP">
+ Mostrar ajuda
+ </string>
+ <string name="Searching">
+ Buscando...
+ </string>
+ <string name="NoneFound">
+ Não encontrado.
+ </string>
+ <string name="RetrievingData">
+ Buscando...
+ </string>
+ <string name="ReleaseNotes">
+ Notas de versão
+ </string>
+ <string name="RELEASE_NOTES_BASE_URL">
+ http://wiki.secondlife.com/wiki/Release_Notes/
+ </string>
+ <string name="LoadingData">
+ Carregando...
+ </string>
+ <string name="AvatarNameNobody">
+ (ninguém)
+ </string>
+ <string name="AvatarNameWaiting">
+ (aguardando)
+ </string>
+ <string name="GroupNameNone">
+ (nenhum)
+ </string>
+ <string name="AvalineCaller">
+ Interlocutor Avaline [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ Nenhum erro
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Item pedido falhou
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Item pedido: arquivo inexistente
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Item pedido: item não encontrado na base de dados.
+ </string>
+ <string name="AssetErrorEOF">
+ Fim do arquivo
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Não é possível abrir arquivo
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Arquivo não encontrado
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Tempo de transferência de arquivo expirado
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Circuito caiu
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Visualizador e servidor não concordam no preço
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Status desconhecido
+ </string>
+ <string name="texture">
+ textura
+ </string>
+ <string name="sound">
+ som
+ </string>
+ <string name="calling card">
+ cartão de visitas
+ </string>
+ <string name="landmark">
+ landmark
+ </string>
+ <string name="legacy script">
+ script obsoleto
+ </string>
+ <string name="clothing">
+ roupas
+ </string>
+ <string name="object">
+ objeto
+ </string>
+ <string name="note card">
+ anotação
+ </string>
+ <string name="folder">
+ pasta
+ </string>
+ <string name="root">
+ raiz
+ </string>
+ <string name="lsl2 script">
+ script LSL2
+ </string>
+ <string name="lsl bytecode">
+ bytecode LSL
+ </string>
+ <string name="tga texture">
+ textura tga
+ </string>
+ <string name="body part">
+ parte do corpo
+ </string>
+ <string name="snapshot">
+ fotografia
+ </string>
+ <string name="lost and found">
+ Achados e Perdidos
+ </string>
+ <string name="targa image">
+ imagem targa
+ </string>
+ <string name="trash">
+ Lixo
+ </string>
+ <string name="jpeg image">
+ imagem jpeg
+ </string>
+ <string name="animation">
+ animação
+ </string>
+ <string name="gesture">
+ gesto
+ </string>
+ <string name="simstate">
+ simstate
+ </string>
+ <string name="favorite">
+ favorito
+ </string>
+ <string name="symbolic link">
+ link
+ </string>
+ <string name="symbolic folder link">
+ link da pasta
+ </string>
+ <string name="mesh">
+ mesh
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Edição Aparência)
+ </string>
+ <string name="AvatarAway">
+ Distante
+ </string>
+ <string name="AvatarBusy">
+ Ocupado
+ </string>
+ <string name="AvatarMuted">
+ Mudo
+ </string>
+ <string name="anim_express_afraid">
+ Temeroso
+ </string>
+ <string name="anim_express_anger">
+ Bravo
+ </string>
+ <string name="anim_away">
+ Distante
+ </string>
+ <string name="anim_backflip">
+ Virar para trás
+ </string>
+ <string name="anim_express_laugh">
+ Rir segurando a barriga
+ </string>
+ <string name="anim_express_toothsmile">
+ Sorriso largo
+ </string>
+ <string name="anim_blowkiss">
+ Mandar beijo
+ </string>
+ <string name="anim_express_bored">
+ Entediado
+ </string>
+ <string name="anim_bow">
+ Reverência
+ </string>
+ <string name="anim_clap">
+ Aplaudir
+ </string>
+ <string name="anim_courtbow">
+ Saudação formal
+ </string>
+ <string name="anim_express_cry">
+ Chorar
+ </string>
+ <string name="anim_dance1">
+ Dança 1
+ </string>
+ <string name="anim_dance2">
+ Dança 2
+ </string>
+ <string name="anim_dance3">
+ Dança 3
+ </string>
+ <string name="anim_dance4">
+ Dança 4
+ </string>
+ <string name="anim_dance5">
+ Dança 5
+ </string>
+ <string name="anim_dance6">
+ Dança 6
+ </string>
+ <string name="anim_dance7">
+ Dança 7
+ </string>
+ <string name="anim_dance8">
+ Dança 8
+ </string>
+ <string name="anim_express_disdain">
+ Desdém
+ </string>
+ <string name="anim_drink">
+ Beber
+ </string>
+ <string name="anim_express_embarrased">
+ Envergonhado
+ </string>
+ <string name="anim_angry_fingerwag">
+ Negar com o dedo.
+ </string>
+ <string name="anim_fist_pump">
+ Vibrar provocando
+ </string>
+ <string name="anim_yoga_float">
+ Levitar Yoga
+ </string>
+ <string name="anim_express_frown">
+ Careta
+ </string>
+ <string name="anim_impatient">
+ Impaciente
+ </string>
+ <string name="anim_jumpforjoy">
+ Pular de alegria
+ </string>
+ <string name="anim_kissmybutt">
+ Beije meu bumbum
+ </string>
+ <string name="anim_express_kiss">
+ Beijar
+ </string>
+ <string name="anim_laugh_short">
+ Rir
+ </string>
+ <string name="anim_musclebeach">
+ Exibir músculos
+ </string>
+ <string name="anim_no_unhappy">
+ Não (descontente)
+ </string>
+ <string name="anim_no_head">
+ Não
+ </string>
+ <string name="anim_nyanya">
+ Nya-nya-nya
+ </string>
+ <string name="anim_punch_onetwo">
+ Soco um-dois
+ </string>
+ <string name="anim_express_open_mouth">
+ Abrir a boca
+ </string>
+ <string name="anim_peace">
+ Paz
+ </string>
+ <string name="anim_point_you">
+ Apontar para o outro
+ </string>
+ <string name="anim_point_me">
+ Apontar para si
+ </string>
+ <string name="anim_punch_l">
+ Soco esquerdo
+ </string>
+ <string name="anim_punch_r">
+ Soco direito
+ </string>
+ <string name="anim_rps_countdown">
+ RPS contar
+ </string>
+ <string name="anim_rps_paper">
+ RPS papel
+ </string>
+ <string name="anim_rps_rock">
+ RPS pedra
+ </string>
+ <string name="anim_rps_scissors">
+ RPS tesoura
+ </string>
+ <string name="anim_express_repulsed">
+ Repulsa
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Chute giratório
+ </string>
+ <string name="anim_express_sad">
+ Triste
+ </string>
+ <string name="anim_salute">
+ Saúde
+ </string>
+ <string name="anim_shout">
+ Gritar
+ </string>
+ <string name="anim_express_shrug">
+ Encolher ombros
+ </string>
+ <string name="anim_express_smile">
+ Sorrir
+ </string>
+ <string name="anim_smoke_idle">
+ Fumar à toa
+ </string>
+ <string name="anim_smoke_inhale">
+ Inalar fumaça
+ </string>
+ <string name="anim_smoke_throw_down">
+ Expelir fumaça
+ </string>
+ <string name="anim_express_surprise">
+ Surpresa
+ </string>
+ <string name="anim_sword_strike_r">
+ Golpe de espada
+ </string>
+ <string name="anim_angry_tantrum">
+ Enraivecer
+ </string>
+ <string name="anim_express_tongue_out">
+ Mostrar a língua
+ </string>
+ <string name="anim_hello">
+ Onda
+ </string>
+ <string name="anim_whisper">
+ Sussurrar
+ </string>
+ <string name="anim_whistle">
+ Assobiar
+ </string>
+ <string name="anim_express_wink">
+ Piscar
+ </string>
+ <string name="anim_wink_hollywood">
+ Piscar (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ Preocupar-se
+ </string>
+ <string name="anim_yes_happy">
+ Sim (Feliz)
+ </string>
+ <string name="anim_yes_head">
+ Sim
+ </string>
+ <string name="multiple_textures">
+ Múltiplo
+ </string>
+ <string name="texture_loading">
+ Carregando...
+ </string>
+ <string name="worldmap_offline">
+ Offline
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ L$[PRICE] por [AREA] m²
+ </string>
+ <string name="worldmap_results_none_found">
+ Nenhum encontrado.
+ </string>
+ <string name="Ok">
+ OK
+ </string>
+ <string name="Premature end of file">
+ término prematuro do arquivo
+ </string>
+ <string name="ST_NO_JOINT">
+ Não é possível encontrar a raiz (ROOT) ou junção (JOINT).
+ </string>
+ <string name="whisper">
+ sussurra:
+ </string>
+ <string name="shout">
+ grita:
+ </string>
+ <string name="ringing">
+ Conectando à conversa de voz no mundo
+ </string>
+ <string name="connected">
+ Conectado
+ </string>
+ <string name="unavailable">
+ Voz não disponível na sua localização atual
+ </string>
+ <string name="hang_up">
+ Desconectado da conversa de Voz no mundo
+ </string>
+ <string name="reconnect_nearby">
+ Agora você será reconectado ao bate-papo local.
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ &apos;[OBJECTNAME]&apos;, um objeto de &apos;[OWNERNAME]&apos;, localizado em [REGIONNAME] a [REGIONPOS], obteve permissão para: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ &apos;[OBJECTNAME]&apos;, um objeto de &apos;[OWNERNAME]&apos;, localizado em [REGIONNAME] a [REGIONPOS], teve permissão negada para: [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Se você permitir acesso à sua conta, o objeto também poderá:
+ </string>
+ <string name="ScriptTakeMoney">
+ Tomar linden dólares (L$) de você
+ </string>
+ <string name="ActOnControlInputs">
+ Atue nas suas entradas de controle
+ </string>
+ <string name="RemapControlInputs">
+ Remapeie suas entradas de controle
+ </string>
+ <string name="AnimateYourAvatar">
+ Faça uma animação para o seu avatar
+ </string>
+ <string name="AttachToYourAvatar">
+ Anexe ao seu avatar
+ </string>
+ <string name="ReleaseOwnership">
+ Libere a propriedade e torne-a pública
+ </string>
+ <string name="LinkAndDelink">
+ Una e desuna de outros objetos
+ </string>
+ <string name="AddAndRemoveJoints">
+ Adicione e remova junções com outros objetos
+ </string>
+ <string name="ChangePermissions">
+ Modifique as permissões
+ </string>
+ <string name="TrackYourCamera">
+ Acompanhe sua câmera
+ </string>
+ <string name="ControlYourCamera">
+ Controle sua camera
+ </string>
+ <string name="TeleportYourAgent">
+ Teletransportá-lo
+ </string>
+ <string name="SIM_ACCESS_PG">
+ Público geral
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Moderado
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Adulto
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Desconectado
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Desconhecido
+ </string>
+ <string name="land_type_unknown">
+ (desconhecido)
+ </string>
+ <string name="Estate / Full Region">
+ Propriedadade / Região inteira:
+ </string>
+ <string name="Estate / Homestead">
+ Imóvel / Homestead
+ </string>
+ <string name="Mainland / Homestead">
+ Continente / Homestead
+ </string>
+ <string name="Mainland / Full Region">
+ Continente / Região inteira:
+ </string>
+ <string name="all_files">
+ Todos os arquivos
+ </string>
+ <string name="sound_files">
+ Sons
+ </string>
+ <string name="animation_files">
+ Animações
+ </string>
+ <string name="image_files">
+ Imagens
+ </string>
+ <string name="save_file_verb">
+ Salvar
+ </string>
+ <string name="load_file_verb">
+ Carregar
+ </string>
+ <string name="targa_image_files">
+ Imagens Targa
+ </string>
+ <string name="bitmap_image_files">
+ Imagens Bitmap
+ </string>
+ <string name="avi_movie_file">
+ Arquivo de vídeo AVI
+ </string>
+ <string name="xaf_animation_file">
+ Arquivo de animação XAF
+ </string>
+ <string name="xml_file">
+ Arquivo XML
+ </string>
+ <string name="raw_file">
+ Arquivo RAW
+ </string>
+ <string name="compressed_image_files">
+ Imagens compactadas
+ </string>
+ <string name="load_files">
+ Carregar arquivos
+ </string>
+ <string name="choose_the_directory">
+ Selecionar pasta
+ </string>
+ <string name="script_files">
+ Scripts
+ </string>
+ <string name="dictionary_files">
+ Dicionários
+ </string>
+ <string name="AvatarSetNotAway">
+ deixar como ausente
+ </string>
+ <string name="AvatarSetAway">
+ deixar como ausente
+ </string>
+ <string name="AvatarSetNotBusy">
+ deixar como não ocupado
+ </string>
+ <string name="AvatarSetBusy">
+ Deixar como ocupado
+ </string>
+ <string name="shape">
+ Silhueta
+ </string>
+ <string name="skin">
+ Pele
+ </string>
+ <string name="hair">
+ Cabelo
+ </string>
+ <string name="eyes">
+ Olhos
+ </string>
+ <string name="shirt">
+ Camisa
+ </string>
+ <string name="pants">
+ Calças
+ </string>
+ <string name="shoes">
+ Sapatos
+ </string>
+ <string name="socks">
+ Meias
+ </string>
+ <string name="jacket">
+ Blusa
+ </string>
+ <string name="gloves">
+ Luvas
+ </string>
+ <string name="undershirt">
+ Camiseta
+ </string>
+ <string name="underpants">
+ Roupa de baixo
+ </string>
+ <string name="skirt">
+ Saia
+ </string>
+ <string name="alpha">
+ Alpha
+ </string>
+ <string name="tattoo">
+ Tatuagem
+ </string>
+ <string name="physics">
+ Físico
+ </string>
+ <string name="invalid">
+ Inválido
+ </string>
+ <string name="none">
+ nenhum
+ </string>
+ <string name="shirt_not_worn">
+ Camisa não vestida
+ </string>
+ <string name="pants_not_worn">
+ Calças não vestidas
+ </string>
+ <string name="shoes_not_worn">
+ Sapatos não calçados
+ </string>
+ <string name="socks_not_worn">
+ Meias não calçadas
+ </string>
+ <string name="jacket_not_worn">
+ Jaqueta não vestida
+ </string>
+ <string name="gloves_not_worn">
+ Luvas não calçadas
+ </string>
+ <string name="undershirt_not_worn">
+ Camiseta não vestida
+ </string>
+ <string name="underpants_not_worn">
+ Roupa de baixo não vestida
+ </string>
+ <string name="skirt_not_worn">
+ Saia não vestida
+ </string>
+ <string name="alpha_not_worn">
+ Alpha não vestido
+ </string>
+ <string name="tattoo_not_worn">
+ Tatuagem não usada
+ </string>
+ <string name="physics_not_worn">
+ Físico não usado
+ </string>
+ <string name="invalid_not_worn">
+ inválido
+ </string>
+ <string name="create_new_shape">
+ Criar novo físico
+ </string>
+ <string name="create_new_skin">
+ Criar pele nova
+ </string>
+ <string name="create_new_hair">
+ Criar cabelo novo
+ </string>
+ <string name="create_new_eyes">
+ Criar olhos novos
+ </string>
+ <string name="create_new_shirt">
+ Criar camisa nova
+ </string>
+ <string name="create_new_pants">
+ Criar calças novas
+ </string>
+ <string name="create_new_shoes">
+ Criar sapatos novos
+ </string>
+ <string name="create_new_socks">
+ Criar meias novas
+ </string>
+ <string name="create_new_jacket">
+ Criar jaqueta nova
+ </string>
+ <string name="create_new_gloves">
+ Criar luvas novas
+ </string>
+ <string name="create_new_undershirt">
+ Criar camiseta nova
+ </string>
+ <string name="create_new_underpants">
+ Criar roupa de baixo nova
+ </string>
+ <string name="create_new_skirt">
+ Criar saia nova
+ </string>
+ <string name="create_new_alpha">
+ Criar Alpha novo
+ </string>
+ <string name="create_new_tattoo">
+ Criar nova tatuagem
+ </string>
+ <string name="create_new_physics">
+ Criar novo físico
+ </string>
+ <string name="create_new_invalid">
+ inválido
+ </string>
+ <string name="NewWearable">
+ Novo [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Próximo
+ </string>
+ <string name="ok">
+ OK
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Anúncio de grupo
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Anúncios do grupo
+ </string>
+ <string name="GroupNotifySentBy">
+ Enviado por
+ </string>
+ <string name="GroupNotifyAttached">
+ Anexo:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Ver últimos anúncios ou optar por não receber essas mensagens aqui.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Abrir anexo
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Salvar anexo
+ </string>
+ <string name="TeleportOffer">
+ Oferta de teletransporte
+ </string>
+ <string name="StartUpNotifications">
+ Novas notificações chegaram enquanto você estava fora...
+ </string>
+ <string name="OverflowInfoChannelString">
+ Você tem mais [%d] notificações
+ </string>
+ <string name="BodyPartsRightArm">
+ Braço direito
+ </string>
+ <string name="BodyPartsHead">
+ Cabeça
+ </string>
+ <string name="BodyPartsLeftArm">
+ Braço esquerdo
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Perna esquerda
+ </string>
+ <string name="BodyPartsTorso">
+ Tronco
+ </string>
+ <string name="BodyPartsRightLeg">
+ Perna direita
+ </string>
+ <string name="GraphicsQualityLow">
+ Baixo
+ </string>
+ <string name="GraphicsQualityMid">
+ Meio
+ </string>
+ <string name="GraphicsQualityHigh">
+ Alto
+ </string>
+ <string name="LeaveMouselook">
+ Pressione ESC para retornar para visão do mundo
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Não encontrou o que procura? Tente buscar no [secondlife:///app/search/people/[SEARCH_TERM] Search].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Não encontrou o que procura? Tente buscar no [secondlife:///app/search/groups/[SEARCH_TERM] Search].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Arraste um marco para adicioná-lo aos seus favoritos.
+ </string>
+ <string name="InventoryNoTexture">
+ Você não possui uma cópia desta textura no seu inventário
+ </string>
+ <string name="InventoryInboxNoItems">
+ Suas compras do Marketplace aparecerão aqui. Depois, você poderá arrastá-las para seu inventário para usá-las.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Qualquer um pode vender itens no Mercado.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ Se você deseja se tornar um lojista, precisará [[MARKETPLACE_CREATE_STORE_URL] criar uma loja no Mercado].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ Sua caixa de saída está vazia
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Arraste as pastas para estas áreas e então clique em &quot;Enviar para Mercado&quot; para listar os itens para venda no [[MARKETPLACE_DASHBOARD_URL] Mercado].
+ </string>
+ <string name="Marketplace Error None">
+ Sem erros
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Erro: antes de enviar os itens para o Mercado, é necessário que você se defina como um lojista (sem custos).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Erro: esta pasta está vazia.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Erro: este item contém muitos objetos. Corrija esse erro unindo os objetos em caixa para reduzir a contagem total a menos de 200.
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Erro: este item contém muitos níveis de pastas aninhadas. Reorganize-o em até 3 níveis de pastas aninhadas, no máximo.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Erro: este item não pode ser vendido no mercado.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Erro: ocorreu um problema com este item. Tente novamente mais tarde.
+ </string>
+ <string name="Open landmarks">
+ Marcos abertos
+ </string>
+ <string name="no_transfer" value="(não transferível)"/>
+ <string name="no_modify" value="(não modificável)"/>
+ <string name="no_copy" value="(não copiável)"/>
+ <string name="worn" value="(vestido)"/>
+ <string name="link" value="(link)"/>
+ <string name="broken_link" value="(link_quebrado)&quot;"/>
+ <string name="LoadingContents">
+ Carregando conteúdo...
+ </string>
+ <string name="NoContents">
+ Nenhum conteúdo
+ </string>
+ <string name="WornOnAttachmentPoint" value="(vestido em [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (ativado)"/>
+ <string name="Chat Message" value="Bate-papo:"/>
+ <string name="Sound" value="Som"/>
+ <string name="Wait" value="--- Aguarde"/>
+ <string name="AnimFlagStop" value="Parar animação"/>
+ <string name="AnimFlagStart" value="Iniciar animação"/>
+ <string name="Wave" value="Acenar"/>
+ <string name="GestureActionNone" value="Nenhum"/>
+ <string name="HelloAvatar" value="Olá, avatar!"/>
+ <string name="ViewAllGestures" value="Ver todos&gt;&gt;"/>
+ <string name="GetMoreGestures" value="Mais &gt;&gt;"/>
+ <string name="Animations" value="Animações,"/>
+ <string name="Calling Cards" value="Cartões de visitas,"/>
+ <string name="Clothing" value="Vestuário,"/>
+ <string name="Gestures" value="Gestos,"/>
+ <string name="Landmarks" value="Marcos"/>
+ <string name="Notecards" value="Anotações"/>
+ <string name="Objects" value="Objetos,"/>
+ <string name="Scripts" value="Scripts,"/>
+ <string name="Sounds" value="Sons"/>
+ <string name="Textures" value="Texturas"/>
+ <string name="Snapshots" value="Fotografias"/>
+ <string name="No Filters" value="Não"/>
+ <string name="Since Logoff" value="- Desde desligado"/>
+ <string name="InvFolder My Inventory">
+ Meu inventário
+ </string>
+ <string name="InvFolder Library">
+ Biblioteca
+ </string>
+ <string name="InvFolder Textures">
+ Texturas
+ </string>
+ <string name="InvFolder Sounds">
+ Sons
+ </string>
+ <string name="InvFolder Calling Cards">
+ Cartões de visitas
+ </string>
+ <string name="InvFolder Landmarks">
+ Marcos
+ </string>
+ <string name="InvFolder Scripts">
+ Scripts
+ </string>
+ <string name="InvFolder Clothing">
+ Vestuário
+ </string>
+ <string name="InvFolder Objects">
+ Objetos
+ </string>
+ <string name="InvFolder Notecards">
+ Anotações
+ </string>
+ <string name="InvFolder New Folder">
+ Nova pasta
+ </string>
+ <string name="InvFolder Inventory">
+ Inventário
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Imagens descompactadas
+ </string>
+ <string name="InvFolder Body Parts">
+ Corpo
+ </string>
+ <string name="InvFolder Trash">
+ Lixo
+ </string>
+ <string name="InvFolder Photo Album">
+ Ãlbum de fotografias
+ </string>
+ <string name="InvFolder Lost And Found">
+ Achados e Perdidos
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Sons descompactados
+ </string>
+ <string name="InvFolder Animations">
+ Animações
+ </string>
+ <string name="InvFolder Gestures">
+ Gestos
+ </string>
+ <string name="InvFolder Favorite">
+ Meus favoritos
+ </string>
+ <string name="InvFolder favorite">
+ Meus favoritos
+ </string>
+ <string name="InvFolder Current Outfit">
+ Look atual
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Looks iniciais
+ </string>
+ <string name="InvFolder My Outfits">
+ Meus looks
+ </string>
+ <string name="InvFolder Accessories">
+ Acessórios
+ </string>
+ <string name="InvFolder Meshes">
+ Meshes:
+ </string>
+ <string name="InvFolder Friends">
+ Amigos
+ </string>
+ <string name="InvFolder All">
+ Tudo
+ </string>
+ <string name="no_attachments">
+ Nenhum anexo vestido
+ </string>
+ <string name="Attachments remain">
+ Anexos ([COUNT] slots permanecem)
+ </string>
+ <string name="Buy">
+ Comprar
+ </string>
+ <string name="BuyforL$">
+ Comprar por L$
+ </string>
+ <string name="Stone">
+ Pedra
+ </string>
+ <string name="Metal">
+ Metal
+ </string>
+ <string name="Glass">
+ Vidro
+ </string>
+ <string name="Wood">
+ Madeira
+ </string>
+ <string name="Flesh">
+ Carne
+ </string>
+ <string name="Plastic">
+ Plástico
+ </string>
+ <string name="Rubber">
+ Borrracha
+ </string>
+ <string name="Light">
+ Luz
+ </string>
+ <string name="KBShift">
+ Shift
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Peito
+ </string>
+ <string name="Skull">
+ Crânio
+ </string>
+ <string name="Left Shoulder">
+ Ombro esquerdo
+ </string>
+ <string name="Right Shoulder">
+ Ombro direito
+ </string>
+ <string name="Left Hand">
+ Mão esquerda
+ </string>
+ <string name="Right Hand">
+ Mão direita
+ </string>
+ <string name="Left Foot">
+ Pé esquerdo
+ </string>
+ <string name="Right Foot">
+ Pé direito
+ </string>
+ <string name="Spine">
+ Espinha
+ </string>
+ <string name="Pelvis">
+ Pélvis
+ </string>
+ <string name="Mouth">
+ Boca
+ </string>
+ <string name="Chin">
+ Queixo
+ </string>
+ <string name="Left Ear">
+ Orelha esquerda
+ </string>
+ <string name="Right Ear">
+ Orelha direita
+ </string>
+ <string name="Left Eyeball">
+ Globo ocular esquerdo
+ </string>
+ <string name="Right Eyeball">
+ Globo ocular direito
+ </string>
+ <string name="Nose">
+ Nariz
+ </string>
+ <string name="R Upper Arm">
+ Braço superior D
+ </string>
+ <string name="R Forearm">
+ Antebraço D
+ </string>
+ <string name="L Upper Arm">
+ Braço superior E
+ </string>
+ <string name="L Forearm">
+ Antebraço E
+ </string>
+ <string name="Right Hip">
+ Quadril direito
+ </string>
+ <string name="R Upper Leg">
+ Coxa D
+ </string>
+ <string name="R Lower Leg">
+ Perna inferior D
+ </string>
+ <string name="Left Hip">
+ Quadril esquerdo
+ </string>
+ <string name="L Upper Leg">
+ Coxa E
+ </string>
+ <string name="L Lower Leg">
+ Perna inferior E
+ </string>
+ <string name="Stomach">
+ Estômago
+ </string>
+ <string name="Left Pec">
+ Peitoral E
+ </string>
+ <string name="Right Pec">
+ Peitoral D
+ </string>
+ <string name="Neck">
+ Pescoço
+ </string>
+ <string name="Avatar Center">
+ Centro do avatar
+ </string>
+ <string name="Invalid Attachment">
+ Ponto de encaixe inválido
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS] de idade
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS] de idade
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS] de idade
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS] de idade
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS] de idade
+ </string>
+ <string name="TodayOld">
+ Cadastrado hoje
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] ano
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] anos
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] anos
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] mês
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] meses
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] meses
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] semana
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] semanas
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] semanas
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] dia
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] dias
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] dias
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] membro
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] membros
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] membros
+ </string>
+ <string name="AcctTypeResident">
+ Residente
+ </string>
+ <string name="AcctTypeTrial">
+ Prova
+ </string>
+ <string name="AcctTypeCharterMember">
+ Lista de membros
+ </string>
+ <string name="AcctTypeEmployee">
+ Empregado da Linden Lab
+ </string>
+ <string name="PaymentInfoUsed">
+ Dados de pagamento usados
+ </string>
+ <string name="PaymentInfoOnFile">
+ Dados de pagamento fornecidos
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Nenhum dado de pagamento
+ </string>
+ <string name="AgeVerified">
+ Idade comprovada
+ </string>
+ <string name="NotAgeVerified">
+ Idade não comprovada
+ </string>
+ <string name="Center 2">
+ Centro 2
+ </string>
+ <string name="Top Right">
+ Topo direita
+ </string>
+ <string name="Top">
+ Topo
+ </string>
+ <string name="Top Left">
+ Topo esquerda
+ </string>
+ <string name="Center">
+ Centro
+ </string>
+ <string name="Bottom Left">
+ Inferior esquerdo
+ </string>
+ <string name="Bottom">
+ Inferior
+ </string>
+ <string name="Bottom Right">
+ Inferior direito
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Baixado, agora compilando
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Script não encontrado no servidor.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Problema no download
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Permissões insuficientes para fazer o download do script.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Permissões insuficientes para
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Falha desconhecida para download
+ </string>
+ <string name="CompileQueueTitle">
+ Progresso do recompilamento
+ </string>
+ <string name="CompileQueueStart">
+ recompilar
+ </string>
+ <string name="ResetQueueTitle">
+ Reset Progresso
+ </string>
+ <string name="ResetQueueStart">
+ Zerar
+ </string>
+ <string name="RunQueueTitle">
+ Definir funcionamento do progresso
+ </string>
+ <string name="RunQueueStart">
+ deixar funcionando
+ </string>
+ <string name="NotRunQueueTitle">
+ Definir progresso não funcionando
+ </string>
+ <string name="NotRunQueueStart">
+ não deixar funcionando
+ </string>
+ <string name="CompileSuccessful">
+ Compilação bem sucedida
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Compilação bem sucedida, salvando...
+ </string>
+ <string name="SaveComplete">
+ Salvo.
+ </string>
+ <string name="ObjectOutOfRange">
+ Script (objeto fora de alcance)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Objeto [OBJECT] de propriedade de [OWNER]
+ </string>
+ <string name="GroupsNone">
+ nenhum
+ </string>
+ <string name="Group" value="(grupo)"/>
+ <string name="Unknown">
+ (Desconhecido)
+ </string>
+ <string name="SummaryForTheWeek" value="Resumo para esta semana, com início em "/>
+ <string name="NextStipendDay" value=". Próximo dia de salário é "/>
+ <string name="GroupPlanningDate">
+ [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value="Grupo Divisão individualI"/>
+ <string name="GroupColumn" value="Grupo"/>
+ <string name="Balance">
+ Balanço
+ </string>
+ <string name="Credits">
+ Créditos
+ </string>
+ <string name="Debits">
+ Débitos
+ </string>
+ <string name="Total">
+ Total
+ </string>
+ <string name="NoGroupDataFound">
+ Não há dados de grupo
+ </string>
+ <string name="IMParentEstate">
+ Propriedade-pai
+ </string>
+ <string name="IMMainland">
+ continente
+ </string>
+ <string name="IMTeen">
+ adolescente
+ </string>
+ <string name="Anyone">
+ qualquer um
+ </string>
+ <string name="RegionInfoError">
+ erro
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ todas as propriedades pertencem a [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ todas as propriedades que você possui
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ todas as propriedades que você gerencia para [OWNER]
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Residentes autorizados: ([ALLOWEDAGENTS], max [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Grupos permitidos: ([ALLOWEDGROUPS], max [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Memória de scripts no lote
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Lotes listados: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Memória usada: [COUNT] kb de [MAX] kb; [AVAILABLE] kb disponíveis
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Memória usada: [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ URL dos scripts do lote
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URLs usados: [COUNT] de [MAX]; [AVAILABLE] disponíveis
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ URLs usados: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Erro ao solicitar dados
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Nenhum lote foi selecionado
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Erro: dados de script só disponíveis na região da posição atual
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Obtendo dados...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Você não está autorizado a examinar este lote.
+ </string>
+ <string name="SITTING_ON">
+ Sentado em
+ </string>
+ <string name="ATTACH_CHEST">
+ Peito
+ </string>
+ <string name="ATTACH_HEAD">
+ Cabeça
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Ombro esquerdo
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Ombro direito
+ </string>
+ <string name="ATTACH_LHAND">
+ Mão esquerda
+ </string>
+ <string name="ATTACH_RHAND">
+ Mão direita
+ </string>
+ <string name="ATTACH_LFOOT">
+ Pé esquerdo
+ </string>
+ <string name="ATTACH_RFOOT">
+ Pé direito
+ </string>
+ <string name="ATTACH_BACK">
+ Atrás
+ </string>
+ <string name="ATTACH_PELVIS">
+ Pélvis
+ </string>
+ <string name="ATTACH_MOUTH">
+ Boca
+ </string>
+ <string name="ATTACH_CHIN">
+ Queixo
+ </string>
+ <string name="ATTACH_LEAR">
+ Orelha esquerda
+ </string>
+ <string name="ATTACH_REAR">
+ Orelha direita
+ </string>
+ <string name="ATTACH_LEYE">
+ Olho esquerdo
+ </string>
+ <string name="ATTACH_REYE">
+ Olho direito
+ </string>
+ <string name="ATTACH_NOSE">
+ Nariz
+ </string>
+ <string name="ATTACH_RUARM">
+ Braço direito
+ </string>
+ <string name="ATTACH_RLARM">
+ Antebraço direito
+ </string>
+ <string name="ATTACH_LUARM">
+ Braço esquerdo
+ </string>
+ <string name="ATTACH_LLARM">
+ Antebraço esquerdo
+ </string>
+ <string name="ATTACH_RHIP">
+ Quadril direito
+ </string>
+ <string name="ATTACH_RULEG">
+ Coxa direita
+ </string>
+ <string name="ATTACH_RLLEG">
+ Perna direita
+ </string>
+ <string name="ATTACH_LHIP">
+ Quadril esquerdo
+ </string>
+ <string name="ATTACH_LULEG">
+ Coxa esquerda
+ </string>
+ <string name="ATTACH_LLLEG">
+ Perna esquerda
+ </string>
+ <string name="ATTACH_BELLY">
+ Barriga
+ </string>
+ <string name="ATTACH_RPEC">
+ Peitorais D
+ </string>
+ <string name="ATTACH_LPEC">
+ Peitorais E
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ HUD Central 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ HUD superior direito
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ HUD centro superior
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ HUD superior esquerdo
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ HUD Central 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ HUD esquerda inferior
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ HUD inferior
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ HUD direito inferior
+ </string>
+ <string name="CursorPos">
+ Linha [LINE], Coluna [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] encontrado
+ </string>
+ <string name="PanelContentsTooltip">
+ Conteúdo do objeto
+ </string>
+ <string name="PanelContentsNewScript">
+ Novo Script
+ </string>
+ <string name="BusyModeResponseDefault">
+ O residente para o qual escreveu está no modo &apos;ocupado&apos;, ou seja, ele prefere não receber nada no momento. Sua mensagem será exibida como uma MI mais tarde.
+ </string>
+ <string name="MuteByName">
+ (por nome)
+ </string>
+ <string name="MuteAgent">
+ (residente)
+ </string>
+ <string name="MuteObject">
+ (objeto)
+ </string>
+ <string name="MuteGroup">
+ (grupo)
+ </string>
+ <string name="MuteExternal">
+ (Externo)
+ </string>
+ <string name="RegionNoCovenant">
+ Não foi definido um contrato para essa região.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Não foi definido um contrato para essa Região. O terreno nesta região está sendo vendido pelo Proprietário, não pela Linden Lab. Favor contatar o Proprietário da região para detalhes de venda.
+ </string>
+ <string name="covenant_last_modified" value="Última modificação: "/>
+ <string name="none_text" value="(nenhum)"/>
+ <string name="never_text" value="(nunca)"/>
+ <string name="GroupOwned">
+ Propriedade do Grupo
+ </string>
+ <string name="Public">
+ Público
+ </string>
+ <string name="LocalSettings">
+ Configurações locais
+ </string>
+ <string name="RegionSettings">
+ Configurações da região
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Cliques: [TELEPORT] teletransporte, [MAP] mapa, [PROFILE] perfil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (vai atualizar depois de publicado)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Você não criou nenhum Destaque ou Anúncio. Clique no botão &quot;+&quot; para criar um Destaque ou Anúncio.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ O usuário não tem nenhum destaque ou anúncio
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Carregando...
+ </string>
+ <string name="MultiPreviewTitle">
+ Preview
+ </string>
+ <string name="MultiPropertiesTitle">
+ Propriedades
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ um objeto chamado
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ possuído pelo grupo
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ de um grupo desconhecido
+ </string>
+ <string name="InvOfferOwnedBy">
+ de
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ de usuário desconhecido
+ </string>
+ <string name="InvOfferGaveYou">
+ deu a você
+ </string>
+ <string name="InvOfferDecline">
+ Você recusou um(a) [DESC] de &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Total
+ </string>
+ <string name="GroupMoneyBought">
+ comprou
+ </string>
+ <string name="GroupMoneyPaidYou">
+ pagou a você
+ </string>
+ <string name="GroupMoneyPaidInto">
+ depositado
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ comprou passe para
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ pagou taxa para o evento
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ pagou prêmio para o evento
+ </string>
+ <string name="GroupMoneyBalance">
+ Saldo
+ </string>
+ <string name="GroupMoneyCredits">
+ Créditos
+ </string>
+ <string name="GroupMoneyDebits">
+ Débitos
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ Conteúdo
+ </string>
+ <string name="AcquiredItems">
+ Itens adquiridos
+ </string>
+ <string name="Cancel">
+ Cancelar
+ </string>
+ <string name="UploadingCosts">
+ Carregar [NAME] custa L$ [AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ Isso custa L$ [AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ Extensão de arquivo desconhecida [.%s]
+Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh
+ </string>
+ <string name="MuteObject2">
+ Bloquear
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Adicionar marco...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Editar marco...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ Arquivo salvo
+ </string>
+ <string name="Receiving">
+ Recebendo
+ </string>
+ <string name="AM">
+ AM
+ </string>
+ <string name="PM">
+ PM
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Frente
+ </string>
+ <string name="Direction_Left">
+ Esquerda
+ </string>
+ <string name="Direction_Right">
+ Direita
+ </string>
+ <string name="Direction_Back">
+ Atrás
+ </string>
+ <string name="Direction_North">
+ Norte
+ </string>
+ <string name="Direction_South">
+ Sul
+ </string>
+ <string name="Direction_West">
+ Oeste
+ </string>
+ <string name="Direction_East">
+ Leste
+ </string>
+ <string name="Direction_Up">
+ P/ cima
+ </string>
+ <string name="Direction_Down">
+ P/ baixo
+ </string>
+ <string name="Any Category">
+ Qualquer categoria
+ </string>
+ <string name="Shopping">
+ Compras
+ </string>
+ <string name="Land Rental">
+ Aluguel de terrenos
+ </string>
+ <string name="Property Rental">
+ Aluguel de propriedade
+ </string>
+ <string name="Special Attraction">
+ Atração especial
+ </string>
+ <string name="New Products">
+ Novos Produtos
+ </string>
+ <string name="Employment">
+ Emprego
+ </string>
+ <string name="Wanted">
+ Desejado
+ </string>
+ <string name="Service">
+ Serviço
+ </string>
+ <string name="Personal">
+ Pessoal
+ </string>
+ <string name="None">
+ Nenhum
+ </string>
+ <string name="Linden Location">
+ Locação Linden
+ </string>
+ <string name="Adult">
+ Adulto
+ </string>
+ <string name="Arts&amp;Culture">
+ Artes e Cultura
+ </string>
+ <string name="Business">
+ Negócios
+ </string>
+ <string name="Educational">
+ Educacional
+ </string>
+ <string name="Gaming">
+ Games
+ </string>
+ <string name="Hangout">
+ Moradia
+ </string>
+ <string name="Newcomer Friendly">
+ Para recém-chegados
+ </string>
+ <string name="Parks&amp;Nature">
+ Parques &amp; Natureza
+ </string>
+ <string name="Residential">
+ Residencial
+ </string>
+ <string name="Stage">
+ Estágio
+ </string>
+ <string name="Other">
+ Outros
+ </string>
+ <string name="Rental">
+ Aluguel
+ </string>
+ <string name="Any">
+ Qualquer
+ </string>
+ <string name="You">
+ Você
+ </string>
+ <string name="Multiple Media">
+ Mídia múltipla
+ </string>
+ <string name="Play Media">
+ Tocar/Pausar mídia
+ </string>
+ <string name="MBCmdLineError">
+ Um erro foi encontrado analisando a linha de comando.
+Consulte: http://wiki.secondlife.com/wiki/Client_parameters
+Erro:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] Uso de linha de comando:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] não é capaz de acessar um arquivo que ele precisa.
+
+Isto pode ocorrer porque você de alguma maneira tem várias cópias em execução, ou o seu sistema acredita de maneira incorreta que um arquivo está aberto.
+Se a mensagem persistir, reinicie o computador e tente novamente.
+Se o error persistir, pode ser necessário desinstalar completamente [APP_NAME] e reinstalá-lo.
+ </string>
+ <string name="MBFatalError">
+ Erro fatal
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] exige processador com AltiVec (G4 ou superior).
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] já está em execução.
+Verifique a sua barra de tarefas para obter uma cópia do programa minimizado.
+Se a mensagem persistir, reinicie o computador.
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] parece ter congelado ou falhado na execução anterior. Enviar relatório de falha?
+ </string>
+ <string name="MBAlert">
+ Alerta
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] é incapaz de detectar o DirectX 9.0b ou superior.
+[APP_NAME] usa o DirectX para a detecção de hardware e / ou controladores desatualizados que podem causar problemas de estabilidade, desempenho ruim e falhas. Embora você possa executar [APP_NAME] sem ele, nós recomendamos fortemente que utilize o DirectX 9.0b.
+
+Deseja continuar?
+ </string>
+ <string name="MBWarning">
+ Aviso
+ </string>
+ <string name="MBNoAutoUpdate">
+ Atualização automática ainda não está implementada para o Linux.
+Faça o download da versão mais recente do www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass falhou
+ </string>
+ <string name="MBError">
+ Erro
+ </string>
+ <string name="MBFullScreenErr">
+ Incapaz de funcionar com tela cheia de [WIDTH] x [HEIGHT].
+Executando em janela.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Erro de desligamento ao destruir janela (DestroyWindow() failed)
+ </string>
+ <string name="MBShutdownErr">
+ Erro de desligamento
+ </string>
+ <string name="MBDevContextErr">
+ Não é possível fazer contexto do dispositivo GL
+ </string>
+ <string name="MBPixelFmtErr">
+ Não é possível encontrar um formato de pixel adequado
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Não é possível encontrar descrição de formato de pixel
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] requer True Color (32-bit) para ser executado.
+Por favor, vá para as configurações de vídeo do computador e defina o modo de cores para 32-bit.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] é incapaz de executar porque ele não consegue obter um canal alpha de 8 bits. Geralmente isso ocorre devido a problemas de drivers da placa de vídeo.
+Por favor, certifique-se que os últimos drivers da placa de vídeo estão instalados.
+Também não se esqueça de definir seu monitor para True Color (32-bit), em painéis de controle Configurações&gt; Display&gt;.
+Se você continuar a receber esta mensagem, contate o [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Não é possível definir o formato de pixel
+ </string>
+ <string name="MBGLContextErr">
+ Não é possível criar o contexto de renderização GL
+ </string>
+ <string name="MBGLContextActErr">
+ Não é possível ativar o contexto de renderização GL
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] é incapaz de funcionar por causa do seu driver de video não ter sido instalado corretamente, estão desatualizados, ou não são suportados pelo hardware. Por favor certifique-se que você possui os drivers de placa de vídeo mais recente e mesmo assim, tente reinstalá-los.
+
+If you continue to receive this message, contact the [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Barba por fazer
+ </string>
+ <string name="All White">
+ Todo branco
+ </string>
+ <string name="Anime Eyes">
+ Olhos de Anime
+ </string>
+ <string name="Arced">
+ Arqueados
+ </string>
+ <string name="Arm Length">
+ Comprimento do braço
+ </string>
+ <string name="Attached">
+ Anexado
+ </string>
+ <string name="Attached Earlobes">
+ Lóbulos da orelha anexados
+ </string>
+ <string name="Back Fringe">
+ corte traseiro
+ </string>
+ <string name="Baggy">
+ folgado
+ </string>
+ <string name="Bangs">
+ Franja
+ </string>
+ <string name="Beady Eyes">
+ Olhos pequenos
+ </string>
+ <string name="Belly Size">
+ Tamanho da barriga
+ </string>
+ <string name="Big">
+ Grande
+ </string>
+ <string name="Big Butt">
+ Bunda grande
+ </string>
+ <string name="Big Hair Back">
+ Cabelo volumoso: Trás
+ </string>
+ <string name="Big Hair Front">
+ Cabelo volumoso: Frente
+ </string>
+ <string name="Big Hair Top">
+ Cabelo volumoso: Topo
+ </string>
+ <string name="Big Head">
+ cabeça grande
+ </string>
+ <string name="Big Pectorals">
+ Peitorais grandes
+ </string>
+ <string name="Big Spikes">
+ Pontas grandes
+ </string>
+ <string name="Black">
+ Negro
+ </string>
+ <string name="Blonde">
+ Loiro
+ </string>
+ <string name="Blonde Hair">
+ Cabelo loiro
+ </string>
+ <string name="Blush">
+ Blush
+ </string>
+ <string name="Blush Color">
+ Cor do blush
+ </string>
+ <string name="Blush Opacity">
+ Opacidade do blush
+ </string>
+ <string name="Body Definition">
+ Definição do corpo
+ </string>
+ <string name="Body Fat">
+ Gordura
+ </string>
+ <string name="Body Freckles">
+ Sardas
+ </string>
+ <string name="Body Thick">
+ Corpo cheio
+ </string>
+ <string name="Body Thickness">
+ Ossatura
+ </string>
+ <string name="Body Thin">
+ Corpo magro
+ </string>
+ <string name="Bow Legged">
+ Pernas arqueadas
+ </string>
+ <string name="Breast Buoyancy">
+ Caimento dos seios
+ </string>
+ <string name="Breast Cleavage">
+ Separação dos seios
+ </string>
+ <string name="Breast Size">
+ Tamanho dos seios
+ </string>
+ <string name="Bridge Width">
+ Largura do nariz
+ </string>
+ <string name="Broad">
+ Largo
+ </string>
+ <string name="Brow Size">
+ Tamanho da sobrancelha
+ </string>
+ <string name="Bug Eyes">
+ Olhos saltados
+ </string>
+ <string name="Bugged Eyes">
+ Olhos esbugalhados
+ </string>
+ <string name="Bulbous">
+ Bulbos
+ </string>
+ <string name="Bulbous Nose">
+ Nariz em bulbo
+ </string>
+ <string name="Breast Physics Mass">
+ Seios - massa
+ </string>
+ <string name="Breast Physics Smoothing">
+ Seios - suavização
+ </string>
+ <string name="Breast Physics Gravity">
+ Seios - gravidade
+ </string>
+ <string name="Breast Physics Drag">
+ Seios - resistência do ar
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Efeito máximo
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Vibração
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Ganho
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Duração
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Efeito máximo
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Vibração
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Ganho
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Duração
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Efeito máximo
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Vibração
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Ganho
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Duração
+ </string>
+ <string name="Belly Physics Mass">
+ Barriga - massa
+ </string>
+ <string name="Belly Physics Smoothing">
+ Barriga - suavização
+ </string>
+ <string name="Belly Physics Gravity">
+ Barriga - gravidade
+ </string>
+ <string name="Belly Physics Drag">
+ Barriga - resistência do ar
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Efeito máximo
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Vibração
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Ganho
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Duração
+ </string>
+ <string name="Butt Physics Mass">
+ Nádegas - massa
+ </string>
+ <string name="Butt Physics Smoothing">
+ Nádegas - suavização
+ </string>
+ <string name="Butt Physics Gravity">
+ Nádegas - gravidade
+ </string>
+ <string name="Butt Physics Drag">
+ Nádegas - resistência do ar
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Efeito máximo
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Vibração
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Ganho
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Duração
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Efeito máximo
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Vibração
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Ganho
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Duração
+ </string>
+ <string name="Bushy Eyebrows">
+ Sobrancelhas grossas
+ </string>
+ <string name="Bushy Hair">
+ Cabelo grosso
+ </string>
+ <string name="Butt Size">
+ Tamanho do traseiro
+ </string>
+ <string name="Butt Gravity">
+ Nádegas - gravidade
+ </string>
+ <string name="bustle skirt">
+ Saia armada
+ </string>
+ <string name="no bustle">
+ Saia reta
+ </string>
+ <string name="more bustle">
+ Mais
+ </string>
+ <string name="Chaplin">
+ Chaplin
+ </string>
+ <string name="Cheek Bones">
+ Maçãs do rosto
+ </string>
+ <string name="Chest Size">
+ Tamanho do peito
+ </string>
+ <string name="Chin Angle">
+ Ângulo do queixo
+ </string>
+ <string name="Chin Cleft">
+ Fissura do queixo
+ </string>
+ <string name="Chin Curtains">
+ Barba de contorno
+ </string>
+ <string name="Chin Depth">
+ Profundidade do queixo
+ </string>
+ <string name="Chin Heavy">
+ Queixo pronunciado
+ </string>
+ <string name="Chin In">
+ Queixo para dentro
+ </string>
+ <string name="Chin Out">
+ Queixo para fora
+ </string>
+ <string name="Chin-Neck">
+ Queixo-pescoço
+ </string>
+ <string name="Clear">
+ Limpar
+ </string>
+ <string name="Cleft">
+ Fenda
+ </string>
+ <string name="Close Set Eyes">
+ Fechar conjunto de olhos
+ </string>
+ <string name="Closed">
+ Fechado
+ </string>
+ <string name="Closed Back">
+ Trás fechada
+ </string>
+ <string name="Closed Front">
+ Frente fechada
+ </string>
+ <string name="Closed Left">
+ Esquerda fechada
+ </string>
+ <string name="Closed Right">
+ Direita fechada
+ </string>
+ <string name="Coin Purse">
+ Pouco volume
+ </string>
+ <string name="Collar Back">
+ Colarinho posterior
+ </string>
+ <string name="Collar Front">
+ Colarinho anterior
+ </string>
+ <string name="Corner Down">
+ Canto para baixo
+ </string>
+ <string name="Corner Up">
+ Canto para cima
+ </string>
+ <string name="Creased">
+ Vincado
+ </string>
+ <string name="Crooked Nose">
+ Nariz torto
+ </string>
+ <string name="Cuff Flare">
+ Bainha larga
+ </string>
+ <string name="Dark">
+ Escuro
+ </string>
+ <string name="Dark Green">
+ Verde escuro
+ </string>
+ <string name="Darker">
+ Mais escuro
+ </string>
+ <string name="Deep">
+ Profundidade
+ </string>
+ <string name="Default Heels">
+ Salto padrão
+ </string>
+ <string name="Dense">
+ Densidade
+ </string>
+ <string name="Double Chin">
+ Queixo duplo
+ </string>
+ <string name="Downturned">
+ Curvado para baixo
+ </string>
+ <string name="Duffle Bag">
+ Mais volume
+ </string>
+ <string name="Ear Angle">
+ Ângulo da orelha
+ </string>
+ <string name="Ear Size">
+ Tamanho da orelha
+ </string>
+ <string name="Ear Tips">
+ Pontas das orelhas
+ </string>
+ <string name="Egg Head">
+ Cabeça oval
+ </string>
+ <string name="Eye Bags">
+ Olheiras
+ </string>
+ <string name="Eye Color">
+ Cor dos olhos
+ </string>
+ <string name="Eye Depth">
+ Profundidade dos olhos
+ </string>
+ <string name="Eye Lightness">
+ Luminosidade dos olhos
+ </string>
+ <string name="Eye Opening">
+ Abertura dos olhos
+ </string>
+ <string name="Eye Pop">
+ Olho saltado
+ </string>
+ <string name="Eye Size">
+ Tamanho dos olhos
+ </string>
+ <string name="Eye Spacing">
+ Espaçamento dos olhos
+ </string>
+ <string name="Eyebrow Arc">
+ Arco da sobrancelha
+ </string>
+ <string name="Eyebrow Density">
+ Densidade da sobrancelha
+ </string>
+ <string name="Eyebrow Height">
+ Altura da sobrancelha
+ </string>
+ <string name="Eyebrow Points">
+ Pontas da sobrancelha
+ </string>
+ <string name="Eyebrow Size">
+ Tamanho da sobrancelha
+ </string>
+ <string name="Eyelash Length">
+ Comprimento das pestanas
+ </string>
+ <string name="Eyeliner">
+ Delineador
+ </string>
+ <string name="Eyeliner Color">
+ Cor do delineador
+ </string>
+ <string name="Eyes Bugged">
+ Olhos esbugalhados
+ </string>
+ <string name="Face Shear">
+ Face raspada
+ </string>
+ <string name="Facial Definition">
+ Definição facial
+ </string>
+ <string name="Far Set Eyes">
+ Distância entre os olhos
+ </string>
+ <string name="Fat Lips">
+ Lábios carnudos
+ </string>
+ <string name="Female">
+ Feminino
+ </string>
+ <string name="Fingerless">
+ Dedos
+ </string>
+ <string name="Fingers">
+ Dedos
+ </string>
+ <string name="Flared Cuffs">
+ Punhos largos
+ </string>
+ <string name="Flat">
+ Chato
+ </string>
+ <string name="Flat Butt">
+ Traseiro chato
+ </string>
+ <string name="Flat Head">
+ Cabeça chata
+ </string>
+ <string name="Flat Toe">
+ Dedos dos pés chatos
+ </string>
+ <string name="Foot Size">
+ Tamanho dos pés
+ </string>
+ <string name="Forehead Angle">
+ Ângulo da testa
+ </string>
+ <string name="Forehead Heavy">
+ Testa pronunciada
+ </string>
+ <string name="Freckles">
+ Sardas
+ </string>
+ <string name="Front Fringe">
+ Franja
+ </string>
+ <string name="Full Back">
+ Trás cheia
+ </string>
+ <string name="Full Eyeliner">
+ Delienador cheio
+ </string>
+ <string name="Full Front">
+ Frente cheia
+ </string>
+ <string name="Full Hair Sides">
+ Cabelos laterais cheios
+ </string>
+ <string name="Full Sides">
+ Lados cheios
+ </string>
+ <string name="Glossy">
+ Brilhante
+ </string>
+ <string name="Glove Fingers">
+ Dedos da luva
+ </string>
+ <string name="Glove Length">
+ Comprimento das luvas
+ </string>
+ <string name="Hair">
+ Cabelo
+ </string>
+ <string name="Hair Back">
+ Cabelo: Trás
+ </string>
+ <string name="Hair Front">
+ Cabelo: Frente
+ </string>
+ <string name="Hair Sides">
+ Cabelos: Lateral
+ </string>
+ <string name="Hair Sweep">
+ Cabelo penteado
+ </string>
+ <string name="Hair Thickess">
+ Espessura do cabelo
+ </string>
+ <string name="Hair Thickness">
+ Espessura do cabelo
+ </string>
+ <string name="Hair Tilt">
+ Divisão do cabelo
+ </string>
+ <string name="Hair Tilted Left">
+ Divistão do cabelo esquerda
+ </string>
+ <string name="Hair Tilted Right">
+ Divisão do cabelo direita
+ </string>
+ <string name="Hair Volume">
+ Cabelo: Volume
+ </string>
+ <string name="Hand Size">
+ Tamanho das mãos
+ </string>
+ <string name="Handlebars">
+ Bigode
+ </string>
+ <string name="Head Length">
+ Comprimento da cabeça
+ </string>
+ <string name="Head Shape">
+ Formato da cabeça
+ </string>
+ <string name="Head Size">
+ Tamanho da cabeça
+ </string>
+ <string name="Head Stretch">
+ Extensão da cabeça
+ </string>
+ <string name="Heel Height">
+ Altura do salto
+ </string>
+ <string name="Heel Shape">
+ Formato do salto
+ </string>
+ <string name="Height">
+ Altura
+ </string>
+ <string name="High">
+ Alto
+ </string>
+ <string name="High Heels">
+ Salto alto
+ </string>
+ <string name="High Jaw">
+ Maxilar alto
+ </string>
+ <string name="High Platforms">
+ Plataformas altas
+ </string>
+ <string name="High and Tight">
+ Alto e justo
+ </string>
+ <string name="Higher">
+ Mais alto
+ </string>
+ <string name="Hip Length">
+ Comprimento do quadril
+ </string>
+ <string name="Hip Width">
+ Largura do quadril
+ </string>
+ <string name="In">
+ Dentro
+ </string>
+ <string name="In Shdw Color">
+ Cor da sombra interna
+ </string>
+ <string name="In Shdw Opacity">
+ Opacidade da sombra interna
+ </string>
+ <string name="Inner Eye Corner">
+ Canto interno dos olhos
+ </string>
+ <string name="Inner Eye Shadow">
+ Sombra interna dos olhos
+ </string>
+ <string name="Inner Shadow">
+ Sombra interna
+ </string>
+ <string name="Jacket Length">
+ Comprimento da blusa
+ </string>
+ <string name="Jacket Wrinkles">
+ Dobras da jaqueta
+ </string>
+ <string name="Jaw Angle">
+ Ângulo da mandíbula
+ </string>
+ <string name="Jaw Jut">
+ Posição do maxilar
+ </string>
+ <string name="Jaw Shape">
+ Formato do maxilar
+ </string>
+ <string name="Join">
+ Juntar
+ </string>
+ <string name="Jowls">
+ Papo
+ </string>
+ <string name="Knee Angle">
+ Ângulo do joelho
+ </string>
+ <string name="Knock Kneed">
+ Joelhos para dentro
+ </string>
+ <string name="Large">
+ Grande
+ </string>
+ <string name="Large Hands">
+ Mãos grandes
+ </string>
+ <string name="Left Part">
+ Parte esquerda
+ </string>
+ <string name="Leg Length">
+ Comprimento da perna
+ </string>
+ <string name="Leg Muscles">
+ Musculatura da perna
+ </string>
+ <string name="Less">
+ Menos
+ </string>
+ <string name="Less Body Fat">
+ Menos gordura
+ </string>
+ <string name="Less Curtains">
+ Menos barba
+ </string>
+ <string name="Less Freckles">
+ Menos sardas
+ </string>
+ <string name="Less Full">
+ Menos
+ </string>
+ <string name="Less Gravity">
+ Menos gravidade
+ </string>
+ <string name="Less Love">
+ Menos excesso
+ </string>
+ <string name="Less Muscles">
+ Menos músculos
+ </string>
+ <string name="Less Muscular">
+ Menos musculoso
+ </string>
+ <string name="Less Rosy">
+ Menos rosado
+ </string>
+ <string name="Less Round">
+ Menos arredondado
+ </string>
+ <string name="Less Saddle">
+ Menos ancas
+ </string>
+ <string name="Less Square">
+ Menos quadrado
+ </string>
+ <string name="Less Volume">
+ Menos volume
+ </string>
+ <string name="Less soul">
+ Menos alma
+ </string>
+ <string name="Lighter">
+ Lighter
+ </string>
+ <string name="Lip Cleft">
+ Fenda dos lábios
+ </string>
+ <string name="Lip Cleft Depth">
+ Profundidade da fenda dos lábios
+ </string>
+ <string name="Lip Fullness">
+ Volume dos lábios
+ </string>
+ <string name="Lip Pinkness">
+ Rosado dos lábios
+ </string>
+ <string name="Lip Ratio">
+ Proporção dos lábios
+ </string>
+ <string name="Lip Thickness">
+ Espessura dos lábios
+ </string>
+ <string name="Lip Width">
+ Largura dos lábios
+ </string>
+ <string name="Lipgloss">
+ Brilho dos lábios
+ </string>
+ <string name="Lipstick">
+ Batom
+ </string>
+ <string name="Lipstick Color">
+ Cor do batom
+ </string>
+ <string name="Long">
+ Longo
+ </string>
+ <string name="Long Head">
+ Cabeça alongada
+ </string>
+ <string name="Long Hips">
+ Lábios longos
+ </string>
+ <string name="Long Legs">
+ Pernas longas
+ </string>
+ <string name="Long Neck">
+ Pescoço longo
+ </string>
+ <string name="Long Pigtails">
+ Chiquinhas longas
+ </string>
+ <string name="Long Ponytail">
+ Rabo de cavalo longo
+ </string>
+ <string name="Long Torso">
+ Torso longo
+ </string>
+ <string name="Long arms">
+ Braços longos
+ </string>
+ <string name="Loose Pants">
+ Pantalonas
+ </string>
+ <string name="Loose Shirt">
+ Camisa folgada
+ </string>
+ <string name="Loose Sleeves">
+ Mangas folgadas
+ </string>
+ <string name="Love Handles">
+ Pneu
+ </string>
+ <string name="Low">
+ Baixo
+ </string>
+ <string name="Low Heels">
+ Salto baixo
+ </string>
+ <string name="Low Jaw">
+ Maxilar baixo
+ </string>
+ <string name="Low Platforms">
+ Plataformas baixas
+ </string>
+ <string name="Low and Loose">
+ Baixo e solto
+ </string>
+ <string name="Lower">
+ Mais baixo
+ </string>
+ <string name="Lower Bridge">
+ Mais baixa
+ </string>
+ <string name="Lower Cheeks">
+ Bochechas abaixadas
+ </string>
+ <string name="Male">
+ Masculino
+ </string>
+ <string name="Middle Part">
+ Parte do meio
+ </string>
+ <string name="More">
+ Mais
+ </string>
+ <string name="More Blush">
+ Mais blush
+ </string>
+ <string name="More Body Fat">
+ Mais gordura
+ </string>
+ <string name="More Curtains">
+ Mais barba
+ </string>
+ <string name="More Eyeshadow">
+ Mais sombra dos olhos
+ </string>
+ <string name="More Freckles">
+ Mais sardas
+ </string>
+ <string name="More Full">
+ Mais volume
+ </string>
+ <string name="More Gravity">
+ Mais gravidade
+ </string>
+ <string name="More Lipstick">
+ Mais batom
+ </string>
+ <string name="More Love">
+ Mais cintura
+ </string>
+ <string name="More Lower Lip">
+ Mais lábio inferior
+ </string>
+ <string name="More Muscles">
+ Mais músculos
+ </string>
+ <string name="More Muscular">
+ Mais musculoso
+ </string>
+ <string name="More Rosy">
+ Mais rosado
+ </string>
+ <string name="More Round">
+ Mais arredondado
+ </string>
+ <string name="More Saddle">
+ Mais ancas
+ </string>
+ <string name="More Sloped">
+ Mais inclinado
+ </string>
+ <string name="More Square">
+ Mais quadrado
+ </string>
+ <string name="More Upper Lip">
+ Mais lábios superiores
+ </string>
+ <string name="More Vertical">
+ Mais vertical
+ </string>
+ <string name="More Volume">
+ Mais volume
+ </string>
+ <string name="More soul">
+ Mais alma
+ </string>
+ <string name="Moustache">
+ Bigode
+ </string>
+ <string name="Mouth Corner">
+ Canto da boca
+ </string>
+ <string name="Mouth Position">
+ Posição da boca
+ </string>
+ <string name="Mowhawk">
+ Moicano
+ </string>
+ <string name="Muscular">
+ Muscular
+ </string>
+ <string name="Mutton Chops">
+ Costeletas
+ </string>
+ <string name="Nail Polish">
+ Esmate das unhas
+ </string>
+ <string name="Nail Polish Color">
+ Cor do esmalte das unhas
+ </string>
+ <string name="Narrow">
+ Estreito
+ </string>
+ <string name="Narrow Back">
+ Costas estreitas
+ </string>
+ <string name="Narrow Front">
+ Frente estreita
+ </string>
+ <string name="Narrow Lips">
+ Lábios estreitos
+ </string>
+ <string name="Natural">
+ Natural
+ </string>
+ <string name="Neck Length">
+ Comprimento do pescoço
+ </string>
+ <string name="Neck Thickness">
+ Espessura do pescoço
+ </string>
+ <string name="No Blush">
+ Sem blush
+ </string>
+ <string name="No Eyeliner">
+ Sem delineador
+ </string>
+ <string name="No Eyeshadow">
+ Sem sombra
+ </string>
+ <string name="No Lipgloss">
+ Sem brilho
+ </string>
+ <string name="No Lipstick">
+ Sem batom
+ </string>
+ <string name="No Part">
+ Sem parte
+ </string>
+ <string name="No Polish">
+ Sem esmalte
+ </string>
+ <string name="No Red">
+ Sem vermelho
+ </string>
+ <string name="No Spikes">
+ Sem pontas
+ </string>
+ <string name="No White">
+ Sem branco
+ </string>
+ <string name="No Wrinkles">
+ Sem dobras
+ </string>
+ <string name="Normal Lower">
+ Normal inferior
+ </string>
+ <string name="Normal Upper">
+ Normal superior
+ </string>
+ <string name="Nose Left">
+ Nariz para esquerda
+ </string>
+ <string name="Nose Right">
+ Nariz para direita
+ </string>
+ <string name="Nose Size">
+ Tamanho do nariz
+ </string>
+ <string name="Nose Thickness">
+ Espessura do nariz
+ </string>
+ <string name="Nose Tip Angle">
+ Ângulo da ponta do nariz
+ </string>
+ <string name="Nose Tip Shape">
+ Formato da ponta do nariz
+ </string>
+ <string name="Nose Width">
+ Largura do nariz
+ </string>
+ <string name="Nostril Division">
+ Divisão das narinas
+ </string>
+ <string name="Nostril Width">
+ Largura das narinas
+ </string>
+ <string name="Opaque">
+ Opaco
+ </string>
+ <string name="Open">
+ Abrir
+ </string>
+ <string name="Open Back">
+ Aberto atrás
+ </string>
+ <string name="Open Front">
+ Aberto na frente
+ </string>
+ <string name="Open Left">
+ Aberto esquerdo
+ </string>
+ <string name="Open Right">
+ Aberto direito
+ </string>
+ <string name="Orange">
+ Laranja
+ </string>
+ <string name="Out">
+ Fora
+ </string>
+ <string name="Out Shdw Color">
+ Cor da sombra externa
+ </string>
+ <string name="Out Shdw Opacity">
+ Opacidade da sombra externa
+ </string>
+ <string name="Outer Eye Corner">
+ Canto externo do olho
+ </string>
+ <string name="Outer Eye Shadow">
+ Sombra externa do olho
+ </string>
+ <string name="Outer Shadow">
+ Sombra externa
+ </string>
+ <string name="Overbite">
+ Má oclusão
+ </string>
+ <string name="Package">
+ Púbis
+ </string>
+ <string name="Painted Nails">
+ Unhas pintadas
+ </string>
+ <string name="Pale">
+ Pálido
+ </string>
+ <string name="Pants Crotch">
+ Cavalo da calça
+ </string>
+ <string name="Pants Fit">
+ Caimento das calças
+ </string>
+ <string name="Pants Length">
+ Comprimento das calças
+ </string>
+ <string name="Pants Waist">
+ Cintura da calça
+ </string>
+ <string name="Pants Wrinkles">
+ Dobras das calças
+ </string>
+ <string name="Part">
+ Parte
+ </string>
+ <string name="Part Bangs">
+ Divisão da franja
+ </string>
+ <string name="Pectorals">
+ Peitorais
+ </string>
+ <string name="Pigment">
+ Pigmento
+ </string>
+ <string name="Pigtails">
+ Chiquinhas
+ </string>
+ <string name="Pink">
+ Rosa
+ </string>
+ <string name="Pinker">
+ Mais rosado
+ </string>
+ <string name="Platform Height">
+ Altura da plataforma
+ </string>
+ <string name="Platform Width">
+ Largura da plataforma
+ </string>
+ <string name="Pointy">
+ Pontudo
+ </string>
+ <string name="Pointy Heels">
+ Salto agulha
+ </string>
+ <string name="Ponytail">
+ Rabo de cavalo
+ </string>
+ <string name="Poofy Skirt">
+ Saia bufante
+ </string>
+ <string name="Pop Left Eye">
+ Olho saltado esquerdo
+ </string>
+ <string name="Pop Right Eye">
+ Olho saltado direito
+ </string>
+ <string name="Puffy">
+ Inchado
+ </string>
+ <string name="Puffy Eyelids">
+ Pálpebras inchadas
+ </string>
+ <string name="Rainbow Color">
+ Cor do arco íris
+ </string>
+ <string name="Red Hair">
+ Cabelo ruivo
+ </string>
+ <string name="Regular">
+ Normal
+ </string>
+ <string name="Right Part">
+ Parte direita
+ </string>
+ <string name="Rosy Complexion">
+ Rosado da face
+ </string>
+ <string name="Round">
+ Arredondado
+ </string>
+ <string name="Ruddiness">
+ Rubor
+ </string>
+ <string name="Ruddy">
+ Corado
+ </string>
+ <string name="Rumpled Hair">
+ Cabelo desalinhado
+ </string>
+ <string name="Saddle Bags">
+ Culote
+ </string>
+ <string name="Scrawny Leg">
+ Pernas magricelas
+ </string>
+ <string name="Separate">
+ Separar
+ </string>
+ <string name="Shallow">
+ Raso
+ </string>
+ <string name="Shear Back">
+ Trás rente
+ </string>
+ <string name="Shear Face">
+ Face raspada
+ </string>
+ <string name="Shear Front">
+ Frente rente
+ </string>
+ <string name="Shear Left Up">
+ Esquerda rente para cima
+ </string>
+ <string name="Shear Right Up">
+ Trás rente para cima
+ </string>
+ <string name="Sheared Back">
+ Rente atrás
+ </string>
+ <string name="Sheared Front">
+ Rente frente
+ </string>
+ <string name="Shift Left">
+ Deslocar p/ esquerda
+ </string>
+ <string name="Shift Mouth">
+ Deslocar boca
+ </string>
+ <string name="Shift Right">
+ Deslocar p/ direita
+ </string>
+ <string name="Shirt Bottom">
+ Barra da camisa
+ </string>
+ <string name="Shirt Fit">
+ Ajuste da camisa
+ </string>
+ <string name="Shirt Wrinkles">
+ +/- amassada
+ </string>
+ <string name="Shoe Height">
+ Altura do sapato
+ </string>
+ <string name="Short">
+ Curto
+ </string>
+ <string name="Short Arms">
+ Braços curtos
+ </string>
+ <string name="Short Legs">
+ Pernas curtas
+ </string>
+ <string name="Short Neck">
+ Pescoço curto
+ </string>
+ <string name="Short Pigtails">
+ Chiquinhas curtas
+ </string>
+ <string name="Short Ponytail">
+ Rabo de cavalo curto
+ </string>
+ <string name="Short Sideburns">
+ Costeletas curtas
+ </string>
+ <string name="Short Torso">
+ Tronco curto
+ </string>
+ <string name="Short hips">
+ Quadril curto
+ </string>
+ <string name="Shoulders">
+ Ombros
+ </string>
+ <string name="Side Fringe">
+ pontas laterais
+ </string>
+ <string name="Sideburns">
+ Costeletas
+ </string>
+ <string name="Sides Hair">
+ Cabelo lateral
+ </string>
+ <string name="Sides Hair Down">
+ Cabelo lateral long
+ </string>
+ <string name="Sides Hair Up">
+ Cabelo lateral superior
+ </string>
+ <string name="Skinny Neck">
+ Pescoço fino
+ </string>
+ <string name="Skirt Fit">
+ Ajuste de saia
+ </string>
+ <string name="Skirt Length">
+ Comprimento da saia
+ </string>
+ <string name="Slanted Forehead">
+ Testa inclinada
+ </string>
+ <string name="Sleeve Length">
+ Comprimento da manga
+ </string>
+ <string name="Sleeve Looseness">
+ Folga da manga
+ </string>
+ <string name="Slit Back">
+ Abertura : Atrás
+ </string>
+ <string name="Slit Front">
+ Abertura: Frente
+ </string>
+ <string name="Slit Left">
+ Abertura: Esquerda
+ </string>
+ <string name="Slit Right">
+ Abertura: Direita
+ </string>
+ <string name="Small">
+ Pequeno
+ </string>
+ <string name="Small Hands">
+ Mãos pequenas
+ </string>
+ <string name="Small Head">
+ Cabeça pequena
+ </string>
+ <string name="Smooth">
+ Suavizar
+ </string>
+ <string name="Smooth Hair">
+ Suavizar cabelo
+ </string>
+ <string name="Socks Length">
+ Comprimento das meias
+ </string>
+ <string name="Soulpatch">
+ Cavanhaque
+ </string>
+ <string name="Sparse">
+ Disperso
+ </string>
+ <string name="Spiked Hair">
+ Cabelo espetado
+ </string>
+ <string name="Square">
+ Quadrado
+ </string>
+ <string name="Square Toe">
+ Dedo quadrado
+ </string>
+ <string name="Squash Head">
+ Cabeça de Pera
+ </string>
+ <string name="Stretch Head">
+ Cabeça esticada
+ </string>
+ <string name="Sunken">
+ Afundar
+ </string>
+ <string name="Sunken Chest">
+ Peito afundado
+ </string>
+ <string name="Sunken Eyes">
+ Olhos afundados
+ </string>
+ <string name="Sweep Back">
+ Pentear para trás
+ </string>
+ <string name="Sweep Forward">
+ Pentear para frente
+ </string>
+ <string name="Tall">
+ Alto
+ </string>
+ <string name="Taper Back">
+ Afinar atrás
+ </string>
+ <string name="Taper Front">
+ Afinar a frente
+ </string>
+ <string name="Thick Heels">
+ Salto grosso
+ </string>
+ <string name="Thick Neck">
+ Pescoço grosso
+ </string>
+ <string name="Thick Toe">
+ Dedo grosso
+ </string>
+ <string name="Thin">
+ Fino
+ </string>
+ <string name="Thin Eyebrows">
+ Sobrancelhas finas
+ </string>
+ <string name="Thin Lips">
+ Lábios finos
+ </string>
+ <string name="Thin Nose">
+ Nariz fino
+ </string>
+ <string name="Tight Chin">
+ Queixo apertado
+ </string>
+ <string name="Tight Cuffs">
+ Punho justo
+ </string>
+ <string name="Tight Pants">
+ Calça justa
+ </string>
+ <string name="Tight Shirt">
+ Camisa justa
+ </string>
+ <string name="Tight Skirt">
+ Saia justa
+ </string>
+ <string name="Tight Sleeves">
+ Tight Sleeves
+ </string>
+ <string name="Toe Shape">
+ Formato dos dedos
+ </string>
+ <string name="Toe Thickness">
+ Espessura dos dos dedos
+ </string>
+ <string name="Torso Length">
+ Comprimento do tronco
+ </string>
+ <string name="Torso Muscles">
+ Músculos do tronco
+ </string>
+ <string name="Torso Scrawny">
+ Tronco magricela
+ </string>
+ <string name="Unattached">
+ Desanexado
+ </string>
+ <string name="Uncreased">
+ Uncreased
+ </string>
+ <string name="Underbite">
+ Underbite
+ </string>
+ <string name="Unnatural">
+ Não natural
+ </string>
+ <string name="Upper Bridge">
+ Parte alta do nariz
+ </string>
+ <string name="Upper Cheeks">
+ Bochechas altas
+ </string>
+ <string name="Upper Chin Cleft">
+ fenda do queixo alta
+ </string>
+ <string name="Upper Eyelid Fold">
+ Curvatura dos cílios supériores
+ </string>
+ <string name="Upturned">
+ Voltado para cima
+ </string>
+ <string name="Very Red">
+ Bem vermelho
+ </string>
+ <string name="Waist Height">
+ Altura da cintura
+ </string>
+ <string name="Well-Fed">
+ Corpulento
+ </string>
+ <string name="White Hair">
+ Grisalho
+ </string>
+ <string name="Wide">
+ Amplo
+ </string>
+ <string name="Wide Back">
+ Costas largas
+ </string>
+ <string name="Wide Front">
+ Testa larga
+ </string>
+ <string name="Wide Lips">
+ Lábios amplos
+ </string>
+ <string name="Wild">
+ Selvagem
+ </string>
+ <string name="Wrinkles">
+ Rugas
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Adicionar às minhas Landmarks
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Editar minhas Landmarks
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Ver mais informações sobre a localização atual
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Histórico de localizações
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Região Adulta
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Região Moderada
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Região em geral
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Avatar visíveis e bate-papo permitido fora deste terreno
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Os objetos que se movem podem não se comportar corretamente nesta região até que ela seja recarregada.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ O pathfinding dinâmico não está habilitado nesta região.
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] Atualização
+ </string>
+ <string name="UpdaterNowUpdating">
+ Atualizando agora o [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ Instalando [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Seu visualizador [APP_NAME] está sendo atualizado para a versão mais recente. Isso pode levar algum tempo, então por favor seja paciente.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Fazendo o download da atualização...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Fazendo o download da atualização
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Falha no download da atualização
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ Um erro ocorreu ao atualizar [APP_NAME]. Por favor, faça o download da versão mais recente em www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Falha ao instalar a atualização
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Falha ao iniciar o visualizador
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Entrada de itens rápida demais de [FROM_NAME], visualização automática suspensa por [TIME] segundos
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Entrada de itens rápida demais, visualização automática suspensa por [TIME] segundos
+ </string>
+ <string name="IM_logging_string">
+ -- Log de mensagem instantânea habilitado --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] está digitando...
+ </string>
+ <string name="Unnamed">
+ (Anônimo)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Moderado: Voz desativado por padrão)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Bate-papo de texto não está disponível para esta chamada.
+ </string>
+ <string name="IM_muted_text_label">
+ Seu bate- papo de texto foi desabilitado por um Moderador do Grupo.
+ </string>
+ <string name="IM_default_text_label">
+ Clique aqui para menagem instantânea.
+ </string>
+ <string name="IM_to_label">
+ Para
+ </string>
+ <string name="IM_moderator_label">
+ (Moderador)
+ </string>
+ <string name="Saved_message">
+ (Salvo em [LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ Para visualizar esta mensagem, você deve desmarcar &quot;Apenas amigos e grupos podem me ligar ou enviar MIs&quot; em Preferências/Privacidade.
+ </string>
+ <string name="answered_call">
+ Ligação atendida
+ </string>
+ <string name="you_started_call">
+ Você iniciou uma ligação de voz
+ </string>
+ <string name="you_joined_call">
+ Você entrou na ligação
+ </string>
+ <string name="name_started_call">
+ [NAME] iniciou uma ligação de voz
+ </string>
+ <string name="ringing-im">
+ Entrando em ligação de voz...
+ </string>
+ <string name="connected-im">
+ Conectado. Para sair, clique em Desligar
+ </string>
+ <string name="hang_up-im">
+ Saiu da ligação de voz
+ </string>
+ <string name="conference-title-incoming">
+ Conversa com [AGENT_NAME]
+ </string>
+ <string name="inventory_item_offered-im">
+ Oferta de item de inventário
+ </string>
+ <string name="no_session_message">
+ (Sessão de MI inexistente)
+ </string>
+ <string name="only_user_message">
+ Você é o único usuário desta sessão.
+ </string>
+ <string name="offline_message">
+ [NAME] está offline.
+ </string>
+ <string name="invite_message">
+ Clique no botão [BUTTON NAME] para aceitar/ conectar a este bate-papo em voz.
+ </string>
+ <string name="muted_message">
+ Você bloqueou este residente. Se quiser retirar o bloqueio, basta enviar uma mensagem.
+ </string>
+ <string name="generic">
+ Erro de solicitação, tente novamente mais tarde.
+ </string>
+ <string name="generic_request_error">
+ Erro na requisição, por favor, tente novamente.
+ </string>
+ <string name="insufficient_perms_error">
+ Você não tem permissões suficientes.
+ </string>
+ <string name="session_does_not_exist_error">
+ A sessão deixou de existir
+ </string>
+ <string name="no_ability_error">
+ Você não possui esta habilidade.
+ </string>
+ <string name="no_ability">
+ Você não possui esta habilidade.
+ </string>
+ <string name="not_a_mod_error">
+ Você não é um moderador de sessão.
+ </string>
+ <string name="muted">
+ Bate-papo de texto desativado por um moderador.
+ </string>
+ <string name="muted_error">
+ Um moderador do grupo desabilitou seu bate-papo em texto.
+ </string>
+ <string name="add_session_event">
+ Não foi possível adicionar usuários na sessão de bate-papo com [RECIPIENT].
+ </string>
+ <string name="message">
+ Não foi possível enviar sua mensagem para o bate-papo com [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Não foi possível enviar sua mensagem na sessão de bate- papo com [RECIPIENT].
+ </string>
+ <string name="mute">
+ Erro durante a moderação.
+ </string>
+ <string name="removed">
+ Você foi tirado do grupo.
+ </string>
+ <string name="removed_from_group">
+ Você foi removido do grupo.
+ </string>
+ <string name="close_on_no_ability">
+ Você não possui mais a habilidade de estar na sessão de bate-papo.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] disse alguma coisa
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] disseram alguma coisa
+ </string>
+ <string name="session_initialization_timed_out_error">
+ A inicialização da sessão expirou
+ </string>
+ <string name="Home position set.">
+ Posição inicial definida.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] lhe pagou L$ [AMOUNT] [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] lhe pagou L$ [AMOUNT]
+ </string>
+ <string name="you_paid_ldollars">
+ Você pagou L$[AMOUNT] por [REASON] a [NAME].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Você acaba de pagar L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Você pagou L$[AMOUNT] a [NAME].
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Você pagou L$[AMOUNT] por [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars">
+ Você não pagou L$[AMOUNT] a [NAME] referentes a [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ Você não pagou L$[AMOUNT].
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ Você não pagou L$[AMOUNT] a [NAME].
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ Você não pagou L$[AMOUNT] referentes a [REASON].
+ </string>
+ <string name="for item">
+ por [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ por uma parcela
+ </string>
+ <string name="for a land access pass">
+ por um passe de acesso
+ </string>
+ <string name="for deeding land">
+ para doar um terreno
+ </string>
+ <string name="to create a group">
+ para criar um grupo
+ </string>
+ <string name="to join a group">
+ para entrar em um grupo
+ </string>
+ <string name="to upload">
+ para carregar
+ </string>
+ <string name="to publish a classified ad">
+ para publicar um anúncio
+ </string>
+ <string name="giving">
+ Dando L$ [AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ O upload custa L$ [AMOUNT]
+ </string>
+ <string name="this_costs">
+ Isso custa L$ [AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ Comprando terreno selecionado L$ [AMOUNT]
+ </string>
+ <string name="this_object_costs">
+ Esse objeto custa L$ [AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ Todos
+ </string>
+ <string name="group_role_officers">
+ Oficiais
+ </string>
+ <string name="group_role_owners">
+ Proprietários
+ </string>
+ <string name="group_member_status_online">
+ Conectado
+ </string>
+ <string name="uploading_abuse_report">
+ Carregando...
+
+Denunciar abuso
+ </string>
+ <string name="New Shape">
+ Nova forma
+ </string>
+ <string name="New Skin">
+ Nova pele
+ </string>
+ <string name="New Hair">
+ Novo cabelo
+ </string>
+ <string name="New Eyes">
+ Novos olhos
+ </string>
+ <string name="New Shirt">
+ Nova camisa
+ </string>
+ <string name="New Pants">
+ Novas calças
+ </string>
+ <string name="New Shoes">
+ Novos sapatos
+ </string>
+ <string name="New Socks">
+ Novas meias
+ </string>
+ <string name="New Jacket">
+ Nova blusa
+ </string>
+ <string name="New Gloves">
+ Novas luvas
+ </string>
+ <string name="New Undershirt">
+ Nova camiseta
+ </string>
+ <string name="New Underpants">
+ Novas roupa de baixo
+ </string>
+ <string name="New Skirt">
+ Nova saia
+ </string>
+ <string name="New Alpha">
+ Novo alpha
+ </string>
+ <string name="New Tattoo">
+ Nova tatuagem
+ </string>
+ <string name="New Physics">
+ Novo físico
+ </string>
+ <string name="Invalid Wearable">
+ Item inválido
+ </string>
+ <string name="New Gesture">
+ Novo gesto
+ </string>
+ <string name="New Script">
+ Novo script
+ </string>
+ <string name="New Note">
+ Nova nota
+ </string>
+ <string name="New Folder">
+ Nova pasta
+ </string>
+ <string name="Contents">
+ Conteúdo
+ </string>
+ <string name="Gesture">
+ Gesto
+ </string>
+ <string name="Male Gestures">
+ Gestos masculinos
+ </string>
+ <string name="Female Gestures">
+ Gestos femininos
+ </string>
+ <string name="Other Gestures">
+ Outros gestos
+ </string>
+ <string name="Speech Gestures">
+ Gestos da fala
+ </string>
+ <string name="Common Gestures">
+ Gestos comuns
+ </string>
+ <string name="Male - Excuse me">
+ Perdão - masculino
+ </string>
+ <string name="Male - Get lost">
+ Deixe-me em paz - masculino
+ </string>
+ <string name="Male - Blow kiss">
+ Mandar beijo - masculino
+ </string>
+ <string name="Male - Boo">
+ Vaia - masculino
+ </string>
+ <string name="Male - Bored">
+ Maçante - masculino
+ </string>
+ <string name="Male - Hey">
+ Ôpa! - masculino
+ </string>
+ <string name="Male - Laugh">
+ Risada - masculino
+ </string>
+ <string name="Male - Repulsed">
+ Quero distância! - masculino
+ </string>
+ <string name="Male - Shrug">
+ Encolher de ombros - masculino
+ </string>
+ <string name="Male - Stick tougue out">
+ Mostrar a língua - masculino
+ </string>
+ <string name="Male - Wow">
+ Wow - masculino
+ </string>
+ <string name="Female - Chuckle">
+ Engraçado - Feminino
+ </string>
+ <string name="Female - Cry">
+ Chorar - Feminino
+ </string>
+ <string name="Female - Embarrassed">
+ Com vergonha - Feminino
+ </string>
+ <string name="Female - Excuse me">
+ Perdão - fem
+ </string>
+ <string name="Female - Get lost">
+ Deixe-me em paz - feminino
+ </string>
+ <string name="Female - Blow kiss">
+ Mandar beijo - fem
+ </string>
+ <string name="Female - Boo">
+ Vaia - fem
+ </string>
+ <string name="Female - Bored">
+ Maçante - feminino
+ </string>
+ <string name="Female - Hey">
+ Ôpa - feminino
+ </string>
+ <string name="Female - Hey baby">
+ E aí, beliza? - Feminino
+ </string>
+ <string name="Female - Laugh">
+ Risada - feminina
+ </string>
+ <string name="Female - Looking good">
+ Que chique - Feminino
+ </string>
+ <string name="Female - Over here">
+ Acenar - Feminino
+ </string>
+ <string name="Female - Please">
+ Por favor - Feminino
+ </string>
+ <string name="Female - Repulsed">
+ Quero distância! - feminino
+ </string>
+ <string name="Female - Shrug">
+ Encolher ombros - feminino
+ </string>
+ <string name="Female - Stick tougue out">
+ Mostrar a língua - feminino
+ </string>
+ <string name="Female - Wow">
+ Wow - feminino
+ </string>
+ <string name="/bow">
+ /reverência
+ </string>
+ <string name="/clap">
+ /palmas
+ </string>
+ <string name="/count">
+ /contar
+ </string>
+ <string name="/extinguish">
+ /apagar
+ </string>
+ <string name="/kmb">
+ /dane_se
+ </string>
+ <string name="/muscle">
+ /músculos
+ </string>
+ <string name="/no">
+ /não
+ </string>
+ <string name="/no!">
+ /não!
+ </string>
+ <string name="/paper">
+ /papel
+ </string>
+ <string name="/pointme">
+ /apontar_eu
+ </string>
+ <string name="/pointyou">
+ /apontar_você
+ </string>
+ <string name="/rock">
+ /pedra
+ </string>
+ <string name="/scissor">
+ /tesoura
+ </string>
+ <string name="/smoke">
+ /fumar
+ </string>
+ <string name="/stretch">
+ /alongar
+ </string>
+ <string name="/whistle">
+ /assobiar
+ </string>
+ <string name="/yes">
+ /sim
+ </string>
+ <string name="/yes!">
+ /sim!
+ </string>
+ <string name="afk">
+ ldt
+ </string>
+ <string name="dance1">
+ dança1
+ </string>
+ <string name="dance2">
+ dança2
+ </string>
+ <string name="dance3">
+ dança3
+ </string>
+ <string name="dance4">
+ dança4
+ </string>
+ <string name="dance5">
+ dança5
+ </string>
+ <string name="dance6">
+ dança6
+ </string>
+ <string name="dance7">
+ dança7
+ </string>
+ <string name="dance8">
+ dança8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ nenhum/nehum
+ </string>
+ <string name="texture_load_dimensions_error">
+ A imagem excede o limite [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Aconteceu algo inesperado, apesar de termos tentado impedir isso.
+
+ Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço.
+ Se o problema persistir, cheque a configuração da sua rede e firewall.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Domingo:Segunda:Terça:Quarta:Quinta:Sexta:Sábado
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Dom:Seg:Ter:Qua:Qui:Sex:Sab
+ </string>
+ <string name="dateTimeMonthNames">
+ Janeiro:Fevereiro:Março:Abril:Maio:Junho:Julho:Agosto:Setembro:Outubro:Novembro:Dezembro
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Jan:Fev:Mar:Abr:Maio:Jun:Jul:Ago:Set:Out:Nov:Dez
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ AM
+ </string>
+ <string name="dateTimePM">
+ PM
+ </string>
+ <string name="LocalEstimateUSD">
+ US$ [AMOUNT]
+ </string>
+ <string name="Membership">
+ Plano
+ </string>
+ <string name="Roles">
+ Cargos
+ </string>
+ <string name="Group Identity">
+ Identidade do lote
+ </string>
+ <string name="Parcel Management">
+ Gestão do lote
+ </string>
+ <string name="Parcel Identity">
+ ID do lote
+ </string>
+ <string name="Parcel Settings">
+ Configurações do lote
+ </string>
+ <string name="Parcel Powers">
+ Poderes do lote
+ </string>
+ <string name="Parcel Access">
+ Acesso ao lote
+ </string>
+ <string name="Parcel Content">
+ Conteúdo do lote
+ </string>
+ <string name="Object Management">
+ Gestão de objetos
+ </string>
+ <string name="Accounting">
+ Contabilidade
+ </string>
+ <string name="Notices">
+ Avisos
+ </string>
+ <string name="Chat" value="Bate papo">
+ Bate-papo
+ </string>
+ <string name="DeleteItems">
+ Excluir itens selecionados?
+ </string>
+ <string name="DeleteItem">
+ Excluir item selecionado?
+ </string>
+ <string name="EmptyOutfitText">
+ Este look não possui nenhuma peça
+ </string>
+ <string name="ExternalEditorNotSet">
+ Selecione um editor utilizando a configuração ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ O editor externo especificado não foi localizado.
+Tente colocar o caminho do editor entre aspas.
+(ex. &quot;/caminho para/editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Error ao analisar o comando do editor externo.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Falha de execução do editor externo.
+ </string>
+ <string name="TranslationFailed">
+ Falha na tradução: [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Erro ao analisar resposta de tradução.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ Space
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Tab
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Backsp
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Home">
+ Início
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Adicionar
+ </string>
+ <string name="Subtract">
+ Subtrair
+ </string>
+ <string name="Multiply">
+ Multiplicar
+ </string>
+ <string name="Divide">
+ Dividir
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Vendo balizas de partículas (azul)
+ </string>
+ <string name="BeaconPhysical">
+ Vendo balizas de objetos físicos (verde)
+ </string>
+ <string name="BeaconScripted">
+ Vendo balizas de objetos com script (vermelho)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Vendo objeto com script com balizas com funcionalidade de toque (vermelho)
+ </string>
+ <string name="BeaconSound">
+ Vendo balizas de som (amarelo)
+ </string>
+ <string name="BeaconMedia">
+ Vendo balizas de mídia (branco)
+ </string>
+ <string name="ParticleHiding">
+ Ocultar partículas
+ </string>
+ <string name="Command_AboutLand_Label">
+ Sobre terrenos
+ </string>
+ <string name="Command_Appearance_Label">
+ Aparência
+ </string>
+ <string name="Command_Avatar_Label">
+ Avatar
+ </string>
+ <string name="Command_Build_Label">
+ Construir
+ </string>
+ <string name="Command_Chat_Label">
+ Bate-papo
+ </string>
+ <string name="Command_Compass_Label">
+ Bússola
+ </string>
+ <string name="Command_Destinations_Label">
+ Destinos
+ </string>
+ <string name="Command_Gestures_Label">
+ Gestos
+ </string>
+ <string name="Command_HowTo_Label">
+ Como
+ </string>
+ <string name="Command_Inventory_Label">
+ Inventário
+ </string>
+ <string name="Command_Map_Label">
+ Mapa
+ </string>
+ <string name="Command_Marketplace_Label">
+ Mercado
+ </string>
+ <string name="Command_MiniMap_Label">
+ Mini Mapa
+ </string>
+ <string name="Command_Move_Label">
+ Andar/correr/voar
+ </string>
+ <string name="Command_Outbox_Label">
+ Caixa de saída do lojista
+ </string>
+ <string name="Command_People_Label">
+ Pessoas
+ </string>
+ <string name="Command_Picks_Label">
+ Destaques
+ </string>
+ <string name="Command_Places_Label">
+ Lugares
+ </string>
+ <string name="Command_Preferences_Label">
+ Preferências
+ </string>
+ <string name="Command_Profile_Label">
+ Perfil
+ </string>
+ <string name="Command_Search_Label">
+ Buscar
+ </string>
+ <string name="Command_Snapshot_Label">
+ Foto
+ </string>
+ <string name="Command_Speak_Label">
+ Falar
+ </string>
+ <string name="Command_View_Label">
+ Controles da câmera
+ </string>
+ <string name="Command_Voice_Label">
+ Configurações de voz
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Informações sobre o terreno que você está visitando
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Mudar seu avatar
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Escolha um avatar completo
+ </string>
+ <string name="Command_Build_Tooltip">
+ Construindo objetos e redimensionando terreno
+ </string>
+ <string name="Command_Chat_Tooltip">
+ Bater papo com pessoas próximas usando texto
+ </string>
+ <string name="Command_Compass_Tooltip">
+ Bússola
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ Destinos de interesse
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ Gestos para seu avatar
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Como executar tarefas comuns
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ Exibir e usar seus pertences
+ </string>
+ <string name="Command_Map_Tooltip">
+ Mapa-múndi
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Faça compras
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Mostrar quem está aqui
+ </string>
+ <string name="Command_Move_Tooltip">
+ Movendo seu avatar
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ Transferir itens para o seu mercado para venda
+ </string>
+ <string name="Command_People_Tooltip">
+ Amigos, grupos e pessoas próximas
+ </string>
+ <string name="Command_Picks_Tooltip">
+ Lugares mostrados como favoritos em seu perfil
+ </string>
+ <string name="Command_Places_Tooltip">
+ Lugares salvos
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ Preferências
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Edite ou visualize seu perfil
+ </string>
+ <string name="Command_Search_Tooltip">
+ Encontre lugares, eventos, pessoas
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Tirar uma foto
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Fale com pessoas próximas usando seu microfone
+ </string>
+ <string name="Command_View_Tooltip">
+ Alterar o ângulo da câmera
+ </string>
+ <string name="Command_Voice_Tooltip">
+ Controles de volume das chamadas e pessoas próximas a você no mundo virtual
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ atualmente na sua barra de ferramentas inferior
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ atualmente na sua barra de ferramentas esquerda
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ atualmente na sua barra de ferramentas direita
+ </string>
+ <string name="Retain%">
+ Reter%
+ </string>
+ <string name="Detail">
+ Detalhe
+ </string>
+ <string name="Better Detail">
+ Detalhamento maior
+ </string>
+ <string name="Surface">
+ Superfície
+ </string>
+ <string name="Solid">
+ Sólido
+ </string>
+ <string name="Wrap">
+ Conclusão
+ </string>
+ <string name="Preview">
+ Visualizar
+ </string>
+ <string name="Normal">
+ Normal
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Nenhum
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Afeta o navmesh
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Personagem
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Múltiplo)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Muito baixo
+ </string>
+ <string name="snapshot_quality_low">
+ Baixo
+ </string>
+ <string name="snapshot_quality_medium">
+ Médio
+ </string>
+ <string name="snapshot_quality_high">
+ Alto
+ </string>
+ <string name="snapshot_quality_very_high">
+ Muito alto
+ </string>
+ <string name="TeleportMaturityExceeded">
+ O residente não pode visitar a região.
+ </string>
+ <string name="UserDictionary">
+ [Usuário]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/ru/strings.xml b/indra/newview/skins/steam/xui/ru/strings.xml
new file mode 100644
index 0000000000..03b8a153df
--- /dev/null
+++ b/indra/newview/skins/steam/xui/ru/strings.xml
@@ -0,0 +1,5060 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ Second Life
+ </string>
+ <string name="APP_NAME">
+ Second Life
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SECOND_LIFE_GRID">
+ Сетка Second Life
+ </string>
+ <string name="SUPPORT_SITE">
+ Портал поддержки Second Life
+ </string>
+ <string name="StartupDetectingHardware">
+ Проверка оборудованиÑ...
+ </string>
+ <string name="StartupLoading">
+ ЗагружаетÑÑ [APP_NAME]...
+ </string>
+ <string name="StartupClearingCache">
+ ОчиÑтка кÑша...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Ð˜Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ ÐºÑша текÑтур...
+ </string>
+ <string name="StartupInitializingVFS">
+ Ð˜Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð²Ð¸Ñ€Ñ‚ÑƒÐ°Ð»ÑŒÐ½Ð¾Ð¹ файловой ÑиÑтемы...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Ошибка инициализации графики. Обновите графичеÑкий драйвер!
+ </string>
+ <string name="ProgressRestoring">
+ ВоÑÑтановление...
+ </string>
+ <string name="ProgressChangingResolution">
+ Изменение разрешениÑ...
+ </string>
+ <string name="Fullbright">
+ СобÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ ÑркоÑÑ‚ÑŒ (уÑтаревший параметр)
+ </string>
+ <string name="LoginInProgress">
+ Вход... Может показатьÑÑ, что программа [APP_NAME] завиÑла. Ожидайте.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Вход...
+ </string>
+ <string name="LoginAuthenticating">
+ ÐутентификациÑ
+ </string>
+ <string name="LoginMaintenance">
+ Идет обÑлуживание аккаунта...
+ </string>
+ <string name="LoginAttempt">
+ ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð¾Ð¿Ñ‹Ñ‚ÐºÐ° входа была неудачной. Вход: попытка â„– [NUMBER]
+ </string>
+ <string name="LoginPrecaching">
+ Загрузка мира...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Ð˜Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð²Ñтроенного веб-браузера...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Ð˜Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¼ÑƒÐ»ÑŒÑ‚Ð¸Ð¼ÐµÐ´Ð¸Ð°...
+ </string>
+ <string name="LoginInitializingFonts">
+ Загрузка шрифтов...
+ </string>
+ <string name="LoginVerifyingCache">
+ Проверка файлов кÑша (может занÑÑ‚ÑŒ 60-90 Ñ)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Обработка ответа...
+ </string>
+ <string name="LoginInitializingWorld">
+ Ð˜Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¼Ð¸Ñ€Ð°...
+ </string>
+ <string name="LoginDecodingImages">
+ Декодирование изображений...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ Ð˜Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ QuickTime...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime не найден – ошибка инициализации.
+ </string>
+ <string name="LoginQuicktimeOK">
+ УÑÐ¿ÐµÑˆÐ½Ð°Ñ Ð¸Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ QuickTime.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾Ñтей региона...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾Ñтей региона, попытка [NUMBER]...
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ УÑтанавливаетÑÑ ÑвÑзь Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð¾Ð¼...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Подключение к региону...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Загрузка одежды...
+ </string>
+ <string name="InvalidCertificate">
+ Сервер возвратил недейÑтвительный или поврежденный Ñертификат. ОбратитеÑÑŒ к админиÑтратору Ñетки.
+ </string>
+ <string name="CertInvalidHostname">
+ Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñерверу иÑпользовалоÑÑŒ недейÑтвительное Ð¸Ð¼Ñ ÑƒÐ·Ð»Ð°. Проверьте URL-Ð°Ð´Ñ€ÐµÑ SL или Ð¸Ð¼Ñ ÑƒÐ·Ð»Ð° в Ñетке.
+ </string>
+ <string name="CertExpired">
+ Ð¡ÑƒÐ´Ñ Ð¿Ð¾ вÑему, иÑтек Ñрок дейÑÑ‚Ð²Ð¸Ñ Ñертификата, возвращенного Ñеткой. Проверьте времÑ, уÑтановленное в ÑиÑтеме, или обратитеÑÑŒ к админиÑтратору Ñетки.
+ </string>
+ <string name="CertKeyUsage">
+ Ðе удалоÑÑŒ иÑпользовать в протоколе SSL Ñертификат, возвращенный Ñервером. ОбратитеÑÑŒ к админиÑтратору Ñетки.
+ </string>
+ <string name="CertBasicConstraints">
+ Ð’ цепочке Ñертификатов Ñерверов Ñлишком много Ñертификатов. ОбратитеÑÑŒ к админиÑтратору Ñетки.
+ </string>
+ <string name="CertInvalidSignature">
+ Ðе удалоÑÑŒ проверить подпиÑÑŒ Ñертификата, возвращенного Ñервером Ñетки. ОбратитеÑÑŒ к админиÑтратору Ñетки.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Ошибка Ñети: не удалоÑÑŒ уÑтановить Ñоединение. Проверьте подключение к Ñети.
+ </string>
+ <string name="LoginFailed">
+ Ошибка входа.
+ </string>
+ <string name="Quit">
+ Выйти
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=ru-RU
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ У клиента, которым вы пользуетеÑÑŒ, больше нет доÑтупа к игре Second Life. Загрузить новую верÑию клиента можно по адреÑу
+http://secondlife.com/download
+
+Дополнительные ÑÐ²ÐµÐ´ÐµÐ½Ð¸Ñ Ñм. в разделе вопроÑов и ответов по адреÑу
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ ДоÑтупно необÑзательное обновление клиента: [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Ðеобходимо обновить клиент: [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ С Ñтого клиента уже выполнен вход.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Извините! Ðе удаетÑÑ Ð¾Ð±ÐµÑпечить ваш вход.
+УбедитеÑÑŒ, что вы правильно ввели:
+ * Ð¸Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ (например, bobsmith12 или steller.sunshine)
+ * пароль
+Кроме того, убедитеÑÑŒ, что режим Caps Lock отключен.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Ð’ качеÑтве меры предоÑторожноÑти ваш пароль изменен.
+Перейдите на Ñтраницу Ñвоего аккаунта по адреÑу http://secondlife.com/password
+и ответьте на контрольный вопроÑ, чтобы воÑÑтановить Ñвой пароль
+ПриноÑим Ð¸Ð·Ð²Ð¸Ð½ÐµÐ½Ð¸Ñ Ð·Ð° неудобÑтво.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Ð’ нашу ÑиÑтему внеÑены изменениÑ, поÑтому вам Ñледует воÑÑтановить Ñвой пароль.
+Перейдите на Ñтраницу Ñвоего аккаунта по адреÑу http://secondlife.com/password
+и ответьте на контрольный вопроÑ, чтобы воÑÑтановить Ñвой пароль
+ПриноÑим Ð¸Ð·Ð²Ð¸Ð½ÐµÐ½Ð¸Ñ Ð·Ð° неудобÑтво.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Сайт Second Life временно закрыт на техничеÑкое обÑлуживание.
+Ð’ данное Ð²Ñ€ÐµÐ¼Ñ Ð²Ñ…Ð¾Ð´Ð¸Ñ‚ÑŒ могут только Ñотрудники.
+Обновление ÑоÑтоÑÐ½Ð¸Ñ Ñм. на веб-Ñтранице www.secondlife.com/status.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Вход в Second Life временно ограничен, чтобы Ñохранить наивыÑшее качеÑтво игрового мира Ð´Ð»Ñ Ñ‚ÐµÐºÑƒÑ‰Ð¸Ñ… пользователей.
+
+Ð’ Ñто Ð²Ñ€ÐµÐ¼Ñ Ñƒ пользователей Ñ Ð±ÐµÑплатными аккаунтами не будет доÑтупа к Second Life, чтобы у тех, кто заплатил, было больше меÑта.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ ÐÐµÐ»ÑŒÐ·Ñ Ð²Ñ…Ð¾Ð´Ð¸Ñ‚ÑŒ в игру Second Life на Ñтом компьютере.
+ЕÑли вы Ñчитаете, что Ñто ошибка, отправьте Ñообщение по адреÑу
+support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Ваш аккаунт не будет доÑтупен до
+[TIME] по тихоокеанÑкому времени.
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Ð’ данное Ð²Ñ€ÐµÐ¼Ñ Ð½Ð°Ð¼ не удаетÑÑ Ð²Ñ‹Ð¿Ð¾Ð»Ð½Ð¸Ñ‚ÑŒ ваш запроÑ.
+ОбратитеÑÑŒ за помощью в Ñлужбу поддержки Second Life по адреÑу http://secondlife.com/support.
+ЕÑли вам не удаетÑÑ Ð¸Ð·Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ Ñвой пароль, позвоните по телефону (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ При входе обнаружена неÑоглаÑованноÑÑ‚ÑŒ данных.
+Ðапишите ÑÐ¾Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð¿Ð¾ адреÑу support@secondlife.com.
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ ВыполнÑетÑÑ Ð½ÐµÐ±Ð¾Ð»ÑŒÑˆÐ¾Ðµ обÑлуживание вашего аккаунта.
+Ваш аккаунт не будет доÑтупен до
+[TIME] по тихоокеанÑкому времени.
+ЕÑли вы Ñчитаете, что Ñто ошибка, отправьте Ñообщение по адреÑу support@secondlife.com.
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Ð’ ответ на Ð·Ð°Ð¿Ñ€Ð¾Ñ Ð²Ñ‹Ñ…Ð¾Ð´Ð° ÑимулÑтор возвратил Ñообщение о Ñбое.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ Ð’ ÑиÑтеме выполнÑетÑÑ Ð²Ñ‹Ñ…Ð¾Ð´ Ð´Ð»Ñ Ð²Ð°ÑˆÐµÐ³Ð¾ аккаунта.
+Она будет недоÑтупна до
+[TIME] по тихоокеанÑкому времени.
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Ðе удаетÑÑ Ñоздать допуÑтимый ÑеанÑ.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Ðе удаетÑÑ Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒÑÑ Ðº ÑимулÑтору.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Вы можете входить в Second Life только
+от [START] до [END] по тихоокеанÑкому времени.
+Заходите в Ñто времÑ.
+ЕÑли вы Ñчитаете, что Ñто ошибка, отправьте Ñообщение по адреÑу support@secondlife.com.
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Ðеправильные параметры.
+ЕÑли вы Ñчитаете, что Ñто ошибка, отправьте Ñообщение по адреÑу support@secondlife.com.
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ Ð˜Ð¼Ñ Ð´Ð¾Ð»Ð¶Ð½Ð¾ ÑоÑтоÑÑ‚ÑŒ только из букв и цифр.
+ЕÑли вы Ñчитаете, что Ñто ошибка, отправьте Ñообщение по адреÑу support@secondlife.com.
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ Ð¤Ð°Ð¼Ð¸Ð»Ð¸Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° ÑоÑтоÑÑ‚ÑŒ только из букв и цифр.
+ЕÑли вы Ñчитаете, что Ñто ошибка, отправьте Ñообщение по адреÑу support@secondlife.com.
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ Регион переходит в автономный режим.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ Ðгент отÑутÑтвует в регионе.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ Вход в регион выполнен в другом ÑеанÑе.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ Ð”Ð»Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð° выполнен выход в предыдущем ÑеанÑе.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ Ð”Ð»Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð° вÑе еще выполнÑетÑÑ Ð²Ñ‹Ñ…Ð¾Ð´ в предыдущем ÑеанÑе.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LogoutSucceeded">
+ Ð’ поÑледнем ÑеанÑе Ð´Ð»Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð° выполнен выход.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ Ð”Ð»Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð° начат процеÑÑ Ð²Ñ‹Ñ…Ð¾Ð´Ð°.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ Во Ð²Ñ€ÐµÐ¼Ñ Ð²Ð°ÑˆÐµÐ³Ð¾ поÑледнего ÑеанÑа ÑиÑтема начала процедуру выхода.
+Попробуйте повторно войти через минуту.
+ </string>
+ <string name="AgentLostConnection">
+ Возможно, в Ñтом регионе возникли проблемы. Проверьте подключение к Интернету.
+ </string>
+ <string name="SavingSettings">
+ Сохранение наÑтроек...
+ </string>
+ <string name="LoggingOut">
+ ВыполнÑетÑÑ Ð²Ñ‹Ñ…Ð¾Ð´...
+ </string>
+ <string name="ShuttingDown">
+ Игра закрываетÑÑ...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Произошло отключение от региона, в котором вы находилиÑÑŒ.
+ </string>
+ <string name="SentToInvalidRegion">
+ Ð’Ñ‹ отправлены в недейÑтвительный регион.
+ </string>
+ <string name="TestingDisconnect">
+ ТеÑтирование Ð¾Ñ‚ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ ÐºÐ»Ð¸ÐµÐ½Ñ‚Ð°
+ </string>
+ <string name="TooltipPerson">
+ Человек
+ </string>
+ <string name="TooltipNoName">
+ (нет имени)
+ </string>
+ <string name="TooltipOwner">
+ Владелец:
+ </string>
+ <string name="TooltipPublic">
+ ОбщедоÑтупно
+ </string>
+ <string name="TooltipIsGroup">
+ (группа)
+ </string>
+ <string name="TooltipForSaleL$">
+ ПродаетÑÑ: L$[AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Стройка в ÑоÑтаве группы
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Стройка запрещена
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Стройка в ÑоÑтаве группы
+ </string>
+ <string name="TooltipFlagNotSafe">
+ ÐебезопаÑно
+ </string>
+ <string name="TooltipFlagNoFly">
+ Полеты запрещены
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Скрипты Ð´Ð»Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ñ‹
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Скрипты запрещены
+ </string>
+ <string name="TooltipLand">
+ ЗемлÑ:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Сюда можно перетащить только одну вещь
+ </string>
+ <string name="TooltipPrice" value="L$[AMOUNT]:"/>
+ <string name="TooltipOutboxDragToWorld">
+ ÐÐµÐ»ÑŒÐ·Ñ Ð²Ñ‹Ð»Ð¾Ð¶Ð¸Ñ‚ÑŒ предметы из папке «Торговые иÑходÑщие»
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ ЧаÑÑ‚ÑŒ Ñтих объектов Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ñ€Ð¾Ð´Ð°Ñ‚ÑŒ или передать.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ Ваша папка «Торговые иÑходÑщие» может получать вещи только непоÑредÑтвенно из вашего инвентарÑ
+ </string>
+ <string name="TooltipOutboxWorn">
+ ÐоÑимые предметы Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ð¼ÐµÑтить в папку «Торговые иÑходÑщие»
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ Визитки Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ð¼ÐµÑтить в папку «Торговые иÑходÑщие»
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ Глубина Ð²Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð°Ð¿Ð¾Ðº превышает 3
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ Ð’ папке верхнего ÑƒÑ€Ð¾Ð²Ð½Ñ Ð±Ð¾Ð»ÐµÐµ 20 подпапок
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ Ð’ папке верхнего ÑƒÑ€Ð¾Ð²Ð½Ñ Ð±Ð¾Ð»ÐµÐµ 200 предметов
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ Папку Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑтить в ее подпапку
+ </string>
+ <string name="TooltipDragOntoSelf">
+ Папку Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑтить Ñаму в ÑебÑ
+ </string>
+ <string name="TooltipHttpUrl">
+ Щелкните, чтобы проÑмотреть Ñту веб-Ñтраницу
+ </string>
+ <string name="TooltipSLURL">
+ Щелкните, чтобы проÑмотреть информацию об Ñтом меÑте
+ </string>
+ <string name="TooltipAgentUrl">
+ Щелкните, чтобы проÑмотреть профиль Ñтого жителÑ
+ </string>
+ <string name="TooltipAgentInspect">
+ Узнать больше об Ñтом жителе
+ </string>
+ <string name="TooltipAgentMute">
+ Щелкните, чтобы не Ñлышать Ñтого жителÑ
+ </string>
+ <string name="TooltipAgentUnmute">
+ Щелкните, чтобы Ñлышать Ñтого жителÑ
+ </string>
+ <string name="TooltipAgentIM">
+ Щелкните, чтобы открыть личный чат Ñ Ñтим жителем
+ </string>
+ <string name="TooltipAgentPay">
+ Щелкните, чтобы заплатить жителю
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Щелкните, чтобы предложить Ñтому жителю телепортацию
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Щелкните, чтобы предложить Ñтому жителю дружбу
+ </string>
+ <string name="TooltipGroupUrl">
+ Щелкните, чтобы проÑмотреть опиÑание группы
+ </string>
+ <string name="TooltipEventUrl">
+ Щелкните, чтобы проÑмотреть опиÑание ÑобытиÑ
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Щелкните, чтобы проÑмотреть Ñту рекламу
+ </string>
+ <string name="TooltipParcelUrl">
+ Щелкните, чтобы поÑмотреть опиÑание учаÑтка
+ </string>
+ <string name="TooltipTeleportUrl">
+ Щелкните, чтобы телепортироватьÑÑ Ð² Ñто меÑто
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Щелкните, открыть опиÑание Ñтого объекта
+ </string>
+ <string name="TooltipMapUrl">
+ Щелкните, чтобы поÑмотреть Ñто меÑто на карте
+ </string>
+ <string name="TooltipSLAPP">
+ Щелкните, чтобы выполнить команду secondlife://
+ </string>
+ <string name="CurrentURL" value="Текущий URL-адреÑ: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ ТелепортироватьÑÑ Ð²
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Показать карту длÑ
+ </string>
+ <string name="SLappAgentMute">
+ Откл. звук
+ </string>
+ <string name="SLappAgentUnmute">
+ Вкл. звук
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ Заплатить
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Предложить телепортацию в
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Предложить дружбу
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Закрыть (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Закрыть (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Закрыть
+ </string>
+ <string name="BUTTON_RESTORE">
+ Развернуть
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Свернуть
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Отделить
+ </string>
+ <string name="BUTTON_DOCK">
+ ПриÑоединить
+ </string>
+ <string name="BUTTON_HELP">
+ Показать Ñправку
+ </string>
+ <string name="Searching">
+ ПоиÑк...
+ </string>
+ <string name="NoneFound">
+ Ðичего не найдено.
+ </string>
+ <string name="RetrievingData">
+ Получение...
+ </string>
+ <string name="ReleaseNotes">
+ Заметки о выпуÑке
+ </string>
+ <string name="LoadingData">
+ Загрузка...
+ </string>
+ <string name="AvatarNameNobody">
+ (без имени)
+ </string>
+ <string name="AvatarNameWaiting">
+ (ожидание)
+ </string>
+ <string name="AvatarNameMultiple">
+ (неÑколько)
+ </string>
+ <string name="GroupNameNone">
+ (нет)
+ </string>
+ <string name="AvalineCaller">
+ [ORDER] абонента Avaline
+ </string>
+ <string name="AssetErrorNone">
+ Ошибок нет
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð°ÐºÑ‚Ð¸Ð²Ð°: Ñбой
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð°ÐºÑ‚Ð¸Ð²Ð°: файл не ÑущеÑтвует
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Ð—Ð°Ð¿Ñ€Ð¾Ñ Ð°ÐºÑ‚Ð¸Ð²Ð°: актив не найден в базе данных
+ </string>
+ <string name="AssetErrorEOF">
+ Конец файла
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Ðе удаетÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ файл
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Файл не найден
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Вышло Ð²Ñ€ÐµÐ¼Ñ Ð¿ÐµÑ€ÐµÐ´Ð°Ñ‡Ð¸ файла
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Обрыв в канале
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Ðе доÑтигнута договоренноÑÑ‚ÑŒ по цене между клиентом и Ñервером
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ ÐеизвеÑтный ÑтатуÑ
+ </string>
+ <string name="texture">
+ текÑтуру
+ </string>
+ <string name="sound">
+ звук
+ </string>
+ <string name="calling card">
+ визитку
+ </string>
+ <string name="landmark">
+ закладку
+ </string>
+ <string name="legacy script">
+ Ñтарый Ñкрипт
+ </string>
+ <string name="clothing">
+ одежду
+ </string>
+ <string name="object">
+ объект
+ </string>
+ <string name="note card">
+ заметку
+ </string>
+ <string name="folder">
+ папку
+ </string>
+ <string name="root">
+ корневой каталог
+ </string>
+ <string name="lsl2 script">
+ Ñкрипт LSL2
+ </string>
+ <string name="lsl bytecode">
+ байт-код LSL
+ </string>
+ <string name="tga texture">
+ текÑтуру TGA
+ </string>
+ <string name="body part">
+ чаÑÑ‚ÑŒ тела
+ </string>
+ <string name="snapshot">
+ Ñнимок
+ </string>
+ <string name="lost and found">
+ найденные вещи
+ </string>
+ <string name="targa image">
+ изображение TGA
+ </string>
+ <string name="trash">
+ Ñодержимое корзины
+ </string>
+ <string name="jpeg image">
+ изображение JPEG
+ </string>
+ <string name="animation">
+ анимацию
+ </string>
+ <string name="gesture">
+ жеÑÑ‚
+ </string>
+ <string name="simstate">
+ ÑоÑтоÑние ÑимулÑции
+ </string>
+ <string name="favorite">
+ избранное
+ </string>
+ <string name="symbolic link">
+ ÑÑылку
+ </string>
+ <string name="symbolic folder link">
+ ÑÑылку на папку
+ </string>
+ <string name="mesh">
+ Ñетка
+ </string>
+ <string name="AvatarEditingAppearance">
+ (внешний вид редактируетÑÑ)
+ </string>
+ <string name="AvatarAway">
+ Ðет на меÑте
+ </string>
+ <string name="AvatarBusy">
+ Ðе беÑпокоить
+ </string>
+ <string name="AvatarMuted">
+ Ð’ черном ÑпиÑке
+ </string>
+ <string name="anim_express_afraid">
+ Страх
+ </string>
+ <string name="anim_express_anger">
+ Гнев
+ </string>
+ <string name="anim_away">
+ Ðет на меÑте
+ </string>
+ <string name="anim_backflip">
+ Сальто назад
+ </string>
+ <string name="anim_express_laugh">
+ Хохот
+ </string>
+ <string name="anim_express_toothsmile">
+ Ð¨Ð¸Ñ€Ð¾ÐºÐ°Ñ ÑƒÐ»Ñ‹Ð±ÐºÐ°
+ </string>
+ <string name="anim_blowkiss">
+ Воздушный поцелуй
+ </string>
+ <string name="anim_express_bored">
+ Скука
+ </string>
+ <string name="anim_bow">
+ Поклон
+ </string>
+ <string name="anim_clap">
+ Хлопок
+ </string>
+ <string name="anim_courtbow">
+ Учтивый поклон
+ </string>
+ <string name="anim_express_cry">
+ Плач
+ </string>
+ <string name="anim_dance1">
+ Танец 1
+ </string>
+ <string name="anim_dance2">
+ Танец 2
+ </string>
+ <string name="anim_dance3">
+ Танец 3
+ </string>
+ <string name="anim_dance4">
+ Танец 4
+ </string>
+ <string name="anim_dance5">
+ Танец 5
+ </string>
+ <string name="anim_dance6">
+ Танец 6
+ </string>
+ <string name="anim_dance7">
+ Танец 7
+ </string>
+ <string name="anim_dance8">
+ Танец 8
+ </string>
+ <string name="anim_express_disdain">
+ Презрение
+ </string>
+ <string name="anim_drink">
+ Питьё
+ </string>
+ <string name="anim_express_embarrased">
+ Смущение
+ </string>
+ <string name="anim_angry_fingerwag">
+ Погрозить пальцем
+ </string>
+ <string name="anim_fist_pump">
+ Поднимание кулака
+ </string>
+ <string name="anim_yoga_float">
+ ПарÑщий Будда
+ </string>
+ <string name="anim_express_frown">
+ ХмуроÑÑ‚ÑŒ
+ </string>
+ <string name="anim_impatient">
+ Ðетерпение
+ </string>
+ <string name="anim_jumpforjoy">
+ Прыжок радоÑти
+ </string>
+ <string name="anim_kissmybutt">
+ Поцелуй в зад
+ </string>
+ <string name="anim_express_kiss">
+ Поцелуй
+ </string>
+ <string name="anim_laugh_short">
+ Смех
+ </string>
+ <string name="anim_musclebeach">
+ ДемонÑÑ‚Ñ€Ð°Ñ†Ð¸Ñ Ð¼ÑƒÑкулов
+ </string>
+ <string name="anim_no_unhappy">
+ ГруÑтный отказ
+ </string>
+ <string name="anim_no_head">
+ Отказ
+ </string>
+ <string name="anim_nyanya">
+ ÐÑ-нÑ-нÑ
+ </string>
+ <string name="anim_punch_onetwo">
+ Двойка руками
+ </string>
+ <string name="anim_express_open_mouth">
+ Открывание рта
+ </string>
+ <string name="anim_peace">
+ Дружелюбие
+ </string>
+ <string name="anim_point_you">
+ Указывание на кого-то
+ </string>
+ <string name="anim_point_me">
+ Указывание на ÑебÑ
+ </string>
+ <string name="anim_punch_l">
+ Удар левой рукой
+ </string>
+ <string name="anim_punch_r">
+ Удар правой рукой
+ </string>
+ <string name="anim_rps_countdown">
+ Счет в КÐБ
+ </string>
+ <string name="anim_rps_paper">
+ КÐБ – бумага
+ </string>
+ <string name="anim_rps_rock">
+ КÐБ – камень
+ </string>
+ <string name="anim_rps_scissors">
+ КÐБ – ножницы
+ </string>
+ <string name="anim_express_repulsed">
+ Отказ
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ «Вертушка»
+ </string>
+ <string name="anim_express_sad">
+ ГруÑÑ‚ÑŒ
+ </string>
+ <string name="anim_salute">
+ ПриветÑтвие
+ </string>
+ <string name="anim_shout">
+ Крик
+ </string>
+ <string name="anim_express_shrug">
+ Пожимание плечами
+ </string>
+ <string name="anim_express_smile">
+ Улыбка
+ </string>
+ <string name="anim_smoke_idle">
+ Курение не в затÑжку
+ </string>
+ <string name="anim_smoke_inhale">
+ Курение в затÑжку
+ </string>
+ <string name="anim_smoke_throw_down">
+ БроÑить Ñигарету
+ </string>
+ <string name="anim_express_surprise">
+ Удивление
+ </string>
+ <string name="anim_sword_strike_r">
+ Удар мечом
+ </string>
+ <string name="anim_angry_tantrum">
+ Ð’Ñпышка гнева
+ </string>
+ <string name="anim_express_tongue_out">
+ Показ Ñзыка
+ </string>
+ <string name="anim_hello">
+ ПриветÑтвие рукой
+ </string>
+ <string name="anim_whisper">
+ Шепот
+ </string>
+ <string name="anim_whistle">
+ СвиÑÑ‚
+ </string>
+ <string name="anim_express_wink">
+ Подмигивание
+ </string>
+ <string name="anim_wink_hollywood">
+ Подмигивание по-голливудÑки
+ </string>
+ <string name="anim_express_worry">
+ БеÑпокойÑтво
+ </string>
+ <string name="anim_yes_happy">
+ РадоÑтное ÑоглаÑие
+ </string>
+ <string name="anim_yes_head">
+ СоглаÑие
+ </string>
+ <string name="multiple_textures">
+ ÐеÑколько
+ </string>
+ <string name="texture_loading">
+ Загрузка...
+ </string>
+ <string name="worldmap_offline">
+ Ðе в Ñети
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] м² L$[PRICE]
+ </string>
+ <string name="worldmap_results_none_found">
+ Ðичего не найдено.
+ </string>
+ <string name="Ok">
+ ОК
+ </string>
+ <string name="Premature end of file">
+ Преждевременный конец файла
+ </string>
+ <string name="ST_NO_JOINT">
+ Ðе удаетÑÑ Ð½Ð°Ð¹Ñ‚Ð¸ объект ROOT или JOINT.
+ </string>
+ <string name="whisper">
+ шепчет:
+ </string>
+ <string name="shout">
+ кричит:
+ </string>
+ <string name="ringing">
+ Подключение к голоÑовому чату...
+ </string>
+ <string name="connected">
+ Подключение уÑтановлено
+ </string>
+ <string name="unavailable">
+ Ð’ Ñтом меÑте голоÑÐ¾Ð²Ð°Ñ ÑвÑзь недоÑтупна
+ </string>
+ <string name="hang_up">
+ Отключение от общего голоÑового чата
+ </string>
+ <string name="reconnect_nearby">
+ Будет уÑтановлено подключение к локальному голоÑовому чату
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ Объекту «[OBJECTNAME]», который принадлежит пользователю «[OWNERNAME]» и находитÑÑ Ð² [REGIONPOS] в регионе «[REGIONNAME]», предоÑтавлено разрешение: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ Объекту «[OBJECTNAME]», который принадлежит пользователю «[OWNERNAME]» и находитÑÑ Ð² [REGIONPOS] в регионе «[REGIONNAME]», отказано в разрешении: [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Разрешив доÑтуп к Ñвоему аккаунту, вы также разрешите объекту:
+ </string>
+ <string name="ScriptTakeMoney">
+ У Ð²Ð°Ñ Ð±ÐµÑ€ÑƒÑ‚ Linden-деньги
+ </string>
+ <string name="ActOnControlInputs">
+ ДейÑÑ‚Ð²Ð¸Ñ Ð¿Ñ€Ð¸ активации Ñлементов управлениÑ
+ </string>
+ <string name="RemapControlInputs">
+ Ðовое ÑопоÑтавление Ñлементов управлениÑ
+ </string>
+ <string name="AnimateYourAvatar">
+ Ðнимировать ваш аватар
+ </string>
+ <string name="AttachToYourAvatar">
+ Прикрепить к аватару
+ </string>
+ <string name="ReleaseOwnership">
+ ОтказатьÑÑ Ð¾Ñ‚ владениÑ, Ñделать вÑеобщим
+ </string>
+ <string name="LinkAndDelink">
+ СвÑзать или отменить ÑвÑзь Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ объектами
+ </string>
+ <string name="AddAndRemoveJoints">
+ Добавление и удаление ÑвÑзей Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ объектами
+ </string>
+ <string name="ChangePermissions">
+ Изменить разрешениÑ
+ </string>
+ <string name="TrackYourCamera">
+ Следить за камерой
+ </string>
+ <string name="ControlYourCamera">
+ УправлÑÑ‚ÑŒ камерой
+ </string>
+ <string name="TeleportYourAgent">
+ Телепортировать ваÑ
+ </string>
+ <string name="NotConnected">
+ Ðет подключениÑ
+ </string>
+ <string name="SIM_ACCESS_PG">
+ Общий
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Умеренный
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ Ð”Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Ðе в Ñети
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ ÐеизвеÑтно
+ </string>
+ <string name="land_type_unknown">
+ (неизвеÑтно)
+ </string>
+ <string name="Estate / Full Region">
+ Землевладение/веÑÑŒ регион
+ </string>
+ <string name="Estate / Homestead">
+ Землевладение/помеÑтье
+ </string>
+ <string name="Mainland / Homestead">
+ Материк/помеÑтье
+ </string>
+ <string name="Mainland / Full Region">
+ Материк/веÑÑŒ регион
+ </string>
+ <string name="all_files">
+ Ð’Ñе файлы
+ </string>
+ <string name="sound_files">
+ Звуки
+ </string>
+ <string name="animation_files">
+ ÐнимациÑ
+ </string>
+ <string name="image_files">
+ ИзображениÑ
+ </string>
+ <string name="save_file_verb">
+ Сохранить
+ </string>
+ <string name="load_file_verb">
+ Загрузить
+ </string>
+ <string name="targa_image_files">
+ Ð˜Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ TGA
+ </string>
+ <string name="bitmap_image_files">
+ Ð˜Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ BMP
+ </string>
+ <string name="avi_movie_file">
+ Видео AVI
+ </string>
+ <string name="xaf_animation_file">
+ ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ XAF
+ </string>
+ <string name="xml_file">
+ XML-файл
+ </string>
+ <string name="raw_file">
+ RAW-файл
+ </string>
+ <string name="compressed_image_files">
+ ÐеÑжатые изображениÑ
+ </string>
+ <string name="load_files">
+ Загрузить файлы
+ </string>
+ <string name="choose_the_directory">
+ Выбрать каталог
+ </string>
+ <string name="script_files">
+ Скрипты
+ </string>
+ <string name="dictionary_files">
+ Словари
+ </string>
+ <string name="AvatarSetNotAway">
+ Ðа меÑте
+ </string>
+ <string name="AvatarSetAway">
+ Ðет на меÑте
+ </string>
+ <string name="AvatarSetNotBusy">
+ Ðе занÑÑ‚(а)
+ </string>
+ <string name="AvatarSetBusy">
+ Ðе беÑпокоить
+ </string>
+ <string name="shape">
+ Фигура
+ </string>
+ <string name="skin">
+ Кожа
+ </string>
+ <string name="hair">
+ ВолоÑÑ‹
+ </string>
+ <string name="eyes">
+ Глаза
+ </string>
+ <string name="shirt">
+ Рубашка
+ </string>
+ <string name="pants">
+ Брюки
+ </string>
+ <string name="shoes">
+ Обувь
+ </string>
+ <string name="socks">
+ ÐоÑки
+ </string>
+ <string name="jacket">
+ Пиджак
+ </string>
+ <string name="gloves">
+ Перчатки
+ </string>
+ <string name="undershirt">
+ Майка
+ </string>
+ <string name="underpants">
+ ТруÑÑ‹
+ </string>
+ <string name="skirt">
+ Юбка
+ </string>
+ <string name="alpha">
+ Ðльфа-маÑка
+ </string>
+ <string name="tattoo">
+ Тату
+ </string>
+ <string name="physics">
+ ФизичеÑкие данные
+ </string>
+ <string name="invalid">
+ ошибка
+ </string>
+ <string name="none">
+ нет
+ </string>
+ <string name="shirt_not_worn">
+ Рубашка не надета
+ </string>
+ <string name="pants_not_worn">
+ Брюки не надеты
+ </string>
+ <string name="shoes_not_worn">
+ Обувь не надета
+ </string>
+ <string name="socks_not_worn">
+ ÐоÑки не надеты
+ </string>
+ <string name="jacket_not_worn">
+ Пиджак не надет
+ </string>
+ <string name="gloves_not_worn">
+ Перчатки не надеты
+ </string>
+ <string name="undershirt_not_worn">
+ Майка не надета
+ </string>
+ <string name="underpants_not_worn">
+ ТруÑÑ‹ не надеты
+ </string>
+ <string name="skirt_not_worn">
+ Юбка не надета
+ </string>
+ <string name="alpha_not_worn">
+ Ðльфа-маÑка не надета
+ </string>
+ <string name="tattoo_not_worn">
+ Тату не надето
+ </string>
+ <string name="physics_not_worn">
+ Физика не учитываетÑÑ
+ </string>
+ <string name="invalid_not_worn">
+ ошибка
+ </string>
+ <string name="create_new_shape">
+ Создать фигуру
+ </string>
+ <string name="create_new_skin">
+ Создать кожу
+ </string>
+ <string name="create_new_hair">
+ Создать волоÑÑ‹
+ </string>
+ <string name="create_new_eyes">
+ Создать глаза
+ </string>
+ <string name="create_new_shirt">
+ Создать рубашку
+ </string>
+ <string name="create_new_pants">
+ Создать брюки
+ </string>
+ <string name="create_new_shoes">
+ Создать обувь
+ </string>
+ <string name="create_new_socks">
+ Создать ноÑки
+ </string>
+ <string name="create_new_jacket">
+ Создать пиджак
+ </string>
+ <string name="create_new_gloves">
+ Создать перчатки
+ </string>
+ <string name="create_new_undershirt">
+ Создать майку
+ </string>
+ <string name="create_new_underpants">
+ Создать труÑÑ‹
+ </string>
+ <string name="create_new_skirt">
+ Создать юбку
+ </string>
+ <string name="create_new_alpha">
+ Создать альфа-маÑку
+ </string>
+ <string name="create_new_tattoo">
+ Создать тату
+ </string>
+ <string name="create_new_physics">
+ Создать физику
+ </string>
+ <string name="create_new_invalid">
+ ошибка
+ </string>
+ <string name="NewWearable">
+ Создать [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Далее
+ </string>
+ <string name="ok">
+ ОК
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Групповое уведомление
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Групповые уведомлениÑ
+ </string>
+ <string name="GroupNotifySentBy">
+ Отправитель
+ </string>
+ <string name="GroupNotifyAttached">
+ Вложение:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ ЗдеÑÑŒ можно проÑмотреть поÑледние ÑƒÐ²ÐµÐ´Ð¾Ð¼Ð»ÐµÐ½Ð¸Ñ Ð¸Ð»Ð¸ отказатьÑÑ Ð¾Ñ‚ их получениÑ.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Открыть вложение
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Сохранить вложение
+ </string>
+ <string name="TeleportOffer">
+ Предложена телепортациÑ
+ </string>
+ <string name="StartUpNotifications">
+ Пока вы отÑутÑтвовали, пришли новые уведомлениÑ.
+ </string>
+ <string name="OverflowInfoChannelString">
+ Других уведомлений: %d
+ </string>
+ <string name="BodyPartsRightArm">
+ ÐŸÑ€Ð°Ð²Ð°Ñ Ñ€ÑƒÐºÐ°
+ </string>
+ <string name="BodyPartsHead">
+ Голова
+ </string>
+ <string name="BodyPartsLeftArm">
+ Ð›ÐµÐ²Ð°Ñ Ñ€ÑƒÐºÐ°
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Ð›ÐµÐ²Ð°Ñ Ð½Ð¾Ð³Ð°
+ </string>
+ <string name="BodyPartsTorso">
+ ТорÑ
+ </string>
+ <string name="BodyPartsRightLeg">
+ ÐŸÑ€Ð°Ð²Ð°Ñ Ð½Ð¾Ð³Ð°
+ </string>
+ <string name="GraphicsQualityLow">
+ низкаÑ
+ </string>
+ <string name="GraphicsQualityMid">
+ ÑреднÑÑ
+ </string>
+ <string name="GraphicsQualityHigh">
+ выÑокаÑ
+ </string>
+ <string name="LeaveMouselook">
+ Ðажмите ESC, чтобы вернутьÑÑ Ðº обычному обзору
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Ðе нашли того, что вам нужно? ВоÑпользуйтеÑÑŒ [secondlife:///app/search/all/[SEARCH_TERM] поиÑком].
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Ðе нашли того, что вам нужно? ВоÑпользуйтеÑÑŒ [secondlife:///app/search/places/[SEARCH_TERM] поиÑком].
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Перетащите Ñюда закладку, чтобы добавить ее в ÑпиÑок избранного.
+ </string>
+ <string name="InventoryNoTexture">
+ Ð’ вашем инвентаре нет копии Ñтой текÑтуры
+ </string>
+ <string name="InventoryInboxNoItems">
+ ЗдеÑÑŒ будут показаны ваши покупки из торгового центра. Их можно будет перетащить в ваш инвентарь Ð´Ð»Ñ Ð¸ÑпользованиÑ.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Продавать вещи в торговом центре может кто угодно.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ ЕÑли вы хотите Ñтать торговцем, [[MARKETPLACE_CREATE_STORE_URL] Ñоздайте магазин].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ Ваша папка «ИÑходÑщие» пуÑта.
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Перетащите папки в Ñту облаÑÑ‚ÑŒ и щелкните «Отправить в торговый центр», чтобы выÑтавить их на продажу в [[MARKETPLACE_DASHBOARD_URL] Торговом центре].
+ </string>
+ <string name="Marketplace Error None">
+ Ошибок нет
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Ошибка. Прежде чем отправлÑÑ‚ÑŒ вещи в магазин, необходимо зарегиÑтрироватьÑÑ ÐºÐ°Ðº торговец (беÑплатно).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Ошибка. Ð’ Ñтой папке нет контента.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Ошибка. Ðе удаетÑÑ Ð¿ÐµÑ€ÐµÐ´Ð°Ñ‚ÑŒ Ñту вещь, поÑкольку в вашем торговом аккаунте Ñлишком много вещей, не ÑвÑзанных Ñ Ð¿Ñ€Ð¾Ð´ÑƒÐºÑ‚Ð°Ð¼Ð¸. Чтобы иÑправить Ñту ошибку, войдите на веб-Ñайт торгового центра и уменьшите чиÑло Ñвоих вещей, которые ни Ñ Ñ‡ÐµÐ¼ не ÑвÑзаны.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Ошибка. Эта вещь Ñодержит Ñлишком много объектов. ИÑправьте Ñту ошибку, Ñложив объекты в коробки и уменьшив их общее чиÑло (должно быть меньше 200).
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Ошибка. Эта вещь Ñодержит Ñлишком много уровней вложенных папок. Измените Ñтруктуру так, чтобы уровней вложенных папок было не более 3.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Ошибка. Эту вещь Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ñ€Ð¾Ð´Ð°Ñ‚ÑŒ в магазине.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Ошибка. Эта вещь Ñоздает проблему. Повторите попытку позже.
+ </string>
+ <string name="Open landmarks">
+ Открыть закладки
+ </string>
+ <string name="no_transfer" value="(не передаетÑÑ)"/>
+ <string name="no_modify" value="(не изменÑетÑÑ)"/>
+ <string name="no_copy" value="(не копируетÑÑ)"/>
+ <string name="worn" value="(ноÑитÑÑ)"/>
+ <string name="link" value="(ÑÑылка)"/>
+ <string name="broken_link" value="(broken_link)"/>
+ <string name="LoadingContents">
+ Загрузка Ñодержимого...
+ </string>
+ <string name="NoContents">
+ Ðет контента
+ </string>
+ <string name="WornOnAttachmentPoint" value="(где ноÑитÑÑ: [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL] (активно)"/>
+ <string name="PermYes">
+ Да
+ </string>
+ <string name="PermNo">
+ Ðет
+ </string>
+ <string name="Chat Message" value="Чат:"/>
+ <string name="Sound" value="Звук:"/>
+ <string name="Wait" value="--- Ждите:"/>
+ <string name="AnimFlagStop" value="ОÑтановить анимацию:"/>
+ <string name="AnimFlagStart" value="Ðачать анимацию:"/>
+ <string name="Wave" value="ПриветÑтвие рукой"/>
+ <string name="GestureActionNone" value="Ðет"/>
+ <string name="HelloAvatar" value="Привет, аватар!"/>
+ <string name="ViewAllGestures" value="ПроÑмотреть вÑе &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Дополнительно &gt;&gt;"/>
+ <string name="Animations" value="ÐнимациÑ,"/>
+ <string name="Calling Cards" value="Визитки,"/>
+ <string name="Clothing" value="Одежда,"/>
+ <string name="Gestures" value="ЖеÑÑ‚Ñ‹,"/>
+ <string name="Landmarks" value="Закладки,"/>
+ <string name="Notecards" value="Заметки,"/>
+ <string name="Objects" value="Объекты,"/>
+ <string name="Scripts" value="Скрипты,"/>
+ <string name="Sounds" value="Звуки,"/>
+ <string name="Textures" value="ТекÑтуры,"/>
+ <string name="Snapshots" value="Снимки,"/>
+ <string name="No Filters" value="Ðет"/>
+ <string name="Since Logoff" value="- С момента выхода"/>
+ <string name="InvFolder My Inventory">
+ Мой инвентарь
+ </string>
+ <string name="InvFolder Library">
+ Библиотека
+ </string>
+ <string name="InvFolder Textures">
+ ТекÑтуры
+ </string>
+ <string name="InvFolder Sounds">
+ Звуки
+ </string>
+ <string name="InvFolder Calling Cards">
+ Визитки
+ </string>
+ <string name="InvFolder Landmarks">
+ Закладки
+ </string>
+ <string name="InvFolder Scripts">
+ Скрипты
+ </string>
+ <string name="InvFolder Clothing">
+ Одежда
+ </string>
+ <string name="InvFolder Objects">
+ Объекты
+ </string>
+ <string name="InvFolder Notecards">
+ Заметки
+ </string>
+ <string name="InvFolder New Folder">
+ ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°
+ </string>
+ <string name="InvFolder Inventory">
+ Инвентарь
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ ÐеÑжатые изображениÑ
+ </string>
+ <string name="InvFolder Body Parts">
+ ЧаÑти тела
+ </string>
+ <string name="InvFolder Trash">
+ Корзина
+ </string>
+ <string name="InvFolder Photo Album">
+ Фотоальбом
+ </string>
+ <string name="InvFolder Lost And Found">
+ Бюро находок
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ ÐеÑжатые звуки
+ </string>
+ <string name="InvFolder Animations">
+ ÐнимациÑ
+ </string>
+ <string name="InvFolder Gestures">
+ ЖеÑÑ‚Ñ‹
+ </string>
+ <string name="InvFolder Favorite">
+ Мое избранное
+ </string>
+ <string name="InvFolder favorite">
+ Мое избранное
+ </string>
+ <string name="InvFolder Current Outfit">
+ Текущий коÑтюм
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Ðачальные коÑтюмы
+ </string>
+ <string name="InvFolder My Outfits">
+ Мои коÑтюмы
+ </string>
+ <string name="InvFolder Accessories">
+ ÐкÑеÑÑуары
+ </string>
+ <string name="InvFolder Meshes">
+ Меши
+ </string>
+ <string name="InvFolder Friends">
+ ДрузьÑ
+ </string>
+ <string name="InvFolder All">
+ Ð’Ñе
+ </string>
+ <string name="no_attachments">
+ Ðет прикрепленных объектов
+ </string>
+ <string name="Attachments remain">
+ ПриÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ (оÑталоÑÑŒ гнезд: [COUNT])
+ </string>
+ <string name="Buy">
+ Купить
+ </string>
+ <string name="BuyforL$">
+ Купить за L$
+ </string>
+ <string name="Stone">
+ Камень
+ </string>
+ <string name="Metal">
+ Металл
+ </string>
+ <string name="Glass">
+ Стекло
+ </string>
+ <string name="Wood">
+ Дерево
+ </string>
+ <string name="Flesh">
+ Плоть
+ </string>
+ <string name="Plastic">
+ ПлаÑтик
+ </string>
+ <string name="Rubber">
+ Резина
+ </string>
+ <string name="Light">
+ Светлый
+ </string>
+ <string name="KBShift">
+ SHIFT
+ </string>
+ <string name="KBCtrl">
+ CTRL
+ </string>
+ <string name="Chest">
+ Грудь
+ </string>
+ <string name="Skull">
+ Череп
+ </string>
+ <string name="Left Shoulder">
+ Левое плечо
+ </string>
+ <string name="Right Shoulder">
+ Правое плечо
+ </string>
+ <string name="Left Hand">
+ Ð›ÐµÐ²Ð°Ñ ÐºÐ¸ÑÑ‚ÑŒ
+ </string>
+ <string name="Right Hand">
+ ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ¸ÑÑ‚ÑŒ
+ </string>
+ <string name="Left Foot">
+ Ð›ÐµÐ²Ð°Ñ ÑтупнÑ
+ </string>
+ <string name="Right Foot">
+ ÐŸÑ€Ð°Ð²Ð°Ñ ÑтупнÑ
+ </string>
+ <string name="Spine">
+ Позвоночник
+ </string>
+ <string name="Pelvis">
+ Таз
+ </string>
+ <string name="Mouth">
+ Рот
+ </string>
+ <string name="Chin">
+ Подбородок
+ </string>
+ <string name="Left Ear">
+ Левое ухо
+ </string>
+ <string name="Right Ear">
+ Правое ухо
+ </string>
+ <string name="Left Eyeball">
+ Левый глаз
+ </string>
+ <string name="Right Eyeball">
+ Правый глаз
+ </string>
+ <string name="Nose">
+ ÐоÑ
+ </string>
+ <string name="R Upper Arm">
+ Правое плечо
+ </string>
+ <string name="R Forearm">
+ Правое предплечье
+ </string>
+ <string name="L Upper Arm">
+ Левое плечо
+ </string>
+ <string name="L Forearm">
+ Левое предплечье
+ </string>
+ <string name="Right Hip">
+ Правое бедро
+ </string>
+ <string name="R Upper Leg">
+ Правое колено
+ </string>
+ <string name="R Lower Leg">
+ ÐŸÑ€Ð°Ð²Ð°Ñ Ð³Ð¾Ð»ÐµÐ½ÑŒ
+ </string>
+ <string name="Left Hip">
+ Левое бедро
+ </string>
+ <string name="L Upper Leg">
+ Левое колено
+ </string>
+ <string name="L Lower Leg">
+ Ð›ÐµÐ²Ð°Ñ Ð³Ð¾Ð»ÐµÐ½ÑŒ
+ </string>
+ <string name="Stomach">
+ Живот
+ </string>
+ <string name="Left Pec">
+ Ð›ÐµÐ²Ð°Ñ Ð³Ñ€ÑƒÐ´ÑŒ
+ </string>
+ <string name="Right Pec">
+ ÐŸÑ€Ð°Ð²Ð°Ñ Ð³Ñ€ÑƒÐ´ÑŒ
+ </string>
+ <string name="Neck">
+ ШеÑ
+ </string>
+ <string name="Avatar Center">
+ Центр аватара
+ </string>
+ <string name="Invalid Attachment">
+ ÐÐµÐ²ÐµÑ€Ð½Ð°Ñ Ñ‚Ð¾Ñ‡ÐºÐ° приÑоединениÑ
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS]
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS]
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS]
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS]
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS]
+ </string>
+ <string name="TodayOld">
+ СегоднÑ
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] год
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] года
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] лет
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] меÑÑц
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] меÑÑца
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] меÑÑцев
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] неделÑ
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] недели
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] недель
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] день
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] днÑ
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] дней
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] учаÑтник
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] учаÑтника
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] учаÑтников
+ </string>
+ <string name="AcctTypeResident">
+ Житель
+ </string>
+ <string name="AcctTypeTrial">
+ ГоÑÑ‚ÑŒ
+ </string>
+ <string name="AcctTypeCharterMember">
+ Учредитель
+ </string>
+ <string name="AcctTypeEmployee">
+ Сотрудник Linden Lab
+ </string>
+ <string name="PaymentInfoUsed">
+ ЕÑÑ‚ÑŒ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ платежах
+ </string>
+ <string name="PaymentInfoOnFile">
+ ЕÑÑ‚ÑŒ зарегиÑтрир. Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ платежах
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Ðет информации о платежах
+ </string>
+ <string name="AgeVerified">
+ ВозраÑÑ‚ проверен
+ </string>
+ <string name="NotAgeVerified">
+ ВозраÑÑ‚ не проверен
+ </string>
+ <string name="Center 2">
+ В центре 2
+ </string>
+ <string name="Top Right">
+ Вверху Ñправа
+ </string>
+ <string name="Top">
+ Вверху
+ </string>
+ <string name="Top Left">
+ Вверху Ñлева
+ </string>
+ <string name="Center">
+ В центре
+ </string>
+ <string name="Bottom Left">
+ Внизу Ñлева
+ </string>
+ <string name="Bottom">
+ Внизу
+ </string>
+ <string name="Bottom Right">
+ Внизу Ñправа
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Загружено, компилируетÑÑ
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Скрипт не найден на Ñервере.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Проблема при загрузке
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ ÐедоÑтаточно разрешений Ð´Ð»Ñ Ð·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸ Ñкрипта.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ ÐедоÑтаточно разрешений длÑ
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ ÐеизвеÑтный Ñбой загрузки
+ </string>
+ <string name="CompileQueueTitle">
+ Ход повторной компилÑции
+ </string>
+ <string name="CompileQueueStart">
+ Ñкомпилировать повторно
+ </string>
+ <string name="ResetQueueTitle">
+ Ход ÑброÑа
+ </string>
+ <string name="ResetQueueStart">
+ ÑброÑ
+ </string>
+ <string name="RunQueueTitle">
+ Ход запуÑка
+ </string>
+ <string name="RunQueueStart">
+ запуÑтить
+ </string>
+ <string name="NotRunQueueTitle">
+ Ход оÑтановки выполнениÑ
+ </string>
+ <string name="NotRunQueueStart">
+ прекратить выполнение
+ </string>
+ <string name="CompileSuccessful">
+ КомпилÑÑ†Ð¸Ñ ÑƒÑпешно выполнена!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ КомпилÑÑ†Ð¸Ñ ÑƒÑпешно выполнена, ÑохранÑетÑÑ...
+ </string>
+ <string name="SaveComplete">
+ Сохранение завершено.
+ </string>
+ <string name="ObjectOutOfRange">
+ Скрипт (объект вне облаÑти)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ Объект [OBJECT] Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ [OWNER]
+ </string>
+ <string name="GroupsNone">
+ нет
+ </string>
+ <string name="Group" value="(группа)"/>
+ <string name="Unknown">
+ (ÐеизвеÑтно)
+ </string>
+ <string name="SummaryForTheWeek" value="Сводка за неделю, Ð½Ð°Ñ‡Ð¸Ð½Ð°Ñ Ñ"/>
+ <string name="NextStipendDay" value="Дата очередного жалованиÑ:"/>
+ <string name="GroupPlanningDate">
+ [day,datetime,utc].[mthnum,datetime,utc].[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value="Ð”Ð»Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ñ‹ ПерÑонально СовмеÑтно"/>
+ <string name="GroupColumn" value="Группа"/>
+ <string name="Balance">
+ БаланÑ
+ </string>
+ <string name="Credits">
+ РаÑход
+ </string>
+ <string name="Debits">
+ Приход
+ </string>
+ <string name="Total">
+ Итого
+ </string>
+ <string name="NoGroupDataFound">
+ Ðе найдены данные Ð´Ð»Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ñ‹
+ </string>
+ <string name="IMParentEstate">
+ родовое землевладение
+ </string>
+ <string name="IMMainland">
+ материк
+ </string>
+ <string name="IMTeen">
+ подроÑтковый
+ </string>
+ <string name="Anyone">
+ вÑе
+ </string>
+ <string name="RegionInfoError">
+ ошибка
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ вÑе Ð·ÐµÐ¼Ð»ÐµÐ²Ð»Ð°Ð´ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ [OWNER]
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ вÑе ваши землевладениÑ
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ вÑе Ð·ÐµÐ¼Ð»ÐµÐ²Ð»Ð°Ð´ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ [OWNER], которыми вы управлÑете
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Допущенные жители: ([ALLOWEDAGENTS], не более [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Допущенные группы: ([ALLOWEDGROUPS], не более [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ ПамÑÑ‚ÑŒ под Ñкрипты на учаÑтке
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ УчаÑтков в ÑпиÑке: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ ИÑпользуетÑÑ Ð¿Ð°Ð¼Ñти: [COUNT] КБ из [MAX] КБ; доÑтупно: [AVAILABLE] КБ
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ ИÑпользуетÑÑ Ð¿Ð°Ð¼Ñти: [COUNT] КБ
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ URL-адреÑа Ñкрипта учаÑтков
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ ИÑпользуетÑÑ URL-адреÑов: [COUNT] из [MAX] (доÑтупно: [AVAILABLE])
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ ИÑпользуетÑÑ URL-адреÑов: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Ошибка при запроÑе данных
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ УчаÑток не выбран
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Ошибка. Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾ Ñкрипте доÑтупны только в текущем регионе
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Получение данных...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ У Ð²Ð°Ñ Ð½ÐµÑ‚ прав Ð´Ð»Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ñтого учаÑтка
+ </string>
+ <string name="SITTING_ON">
+ Сидит на
+ </string>
+ <string name="ATTACH_CHEST">
+ Грудь
+ </string>
+ <string name="ATTACH_HEAD">
+ Голова
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Левое плечо
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ Правое плечо
+ </string>
+ <string name="ATTACH_LHAND">
+ Ð›ÐµÐ²Ð°Ñ ÐºÐ¸ÑÑ‚ÑŒ
+ </string>
+ <string name="ATTACH_RHAND">
+ ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ¸ÑÑ‚ÑŒ
+ </string>
+ <string name="ATTACH_LFOOT">
+ Ð›ÐµÐ²Ð°Ñ ÑтупнÑ
+ </string>
+ <string name="ATTACH_RFOOT">
+ ÐŸÑ€Ð°Ð²Ð°Ñ ÑтупнÑ
+ </string>
+ <string name="ATTACH_BACK">
+ Спина
+ </string>
+ <string name="ATTACH_PELVIS">
+ Таз
+ </string>
+ <string name="ATTACH_MOUTH">
+ Рот
+ </string>
+ <string name="ATTACH_CHIN">
+ Подбородок
+ </string>
+ <string name="ATTACH_LEAR">
+ Левое ухо
+ </string>
+ <string name="ATTACH_REAR">
+ Правое ухо
+ </string>
+ <string name="ATTACH_LEYE">
+ Левый глаз
+ </string>
+ <string name="ATTACH_REYE">
+ Правый глаз
+ </string>
+ <string name="ATTACH_NOSE">
+ ÐоÑ
+ </string>
+ <string name="ATTACH_RUARM">
+ Правое плечо
+ </string>
+ <string name="ATTACH_RLARM">
+ Правое предплечье
+ </string>
+ <string name="ATTACH_LUARM">
+ Левое плечо
+ </string>
+ <string name="ATTACH_LLARM">
+ Левое предплечье
+ </string>
+ <string name="ATTACH_RHIP">
+ Правое бедро
+ </string>
+ <string name="ATTACH_RULEG">
+ Правое колено
+ </string>
+ <string name="ATTACH_RLLEG">
+ ÐŸÑ€Ð°Ð²Ð°Ñ Ð³Ð¾Ð»ÐµÐ½ÑŒ
+ </string>
+ <string name="ATTACH_LHIP">
+ Левое бедро
+ </string>
+ <string name="ATTACH_LULEG">
+ Левое колено
+ </string>
+ <string name="ATTACH_LLLEG">
+ Ð›ÐµÐ²Ð°Ñ Ð³Ð¾Ð»ÐµÐ½ÑŒ
+ </string>
+ <string name="ATTACH_BELLY">
+ Живот
+ </string>
+ <string name="ATTACH_RPEC">
+ ÐŸÑ€Ð°Ð²Ð°Ñ Ð³Ñ€ÑƒÐ´ÑŒ
+ </string>
+ <string name="ATTACH_LPEC">
+ Ð›ÐµÐ²Ð°Ñ Ð³Ñ€ÑƒÐ´ÑŒ
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ Данные в игре в центре 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ Данные в игре вверху Ñправа
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ Данные в игре вверху в центре
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ Данные в игре вверху Ñлева
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ Данные в игре в центре 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ Данные в игре внизу Ñлева
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ Данные в игре внизу
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ Данные в игре внизу Ñправа
+ </string>
+ <string name="CursorPos">
+ Строка [LINE], Ñтолбец [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ Ðайдено: [COUNT]
+ </string>
+ <string name="PanelDirTimeStr">
+ [hour,datetime,slt]:[min,datetime,slt]
+ </string>
+ <string name="PanelDirEventsDateText">
+ [day,datetime,slt].[mthnum,datetime,slt]
+ </string>
+ <string name="PanelContentsTooltip">
+ Подключение к объекту
+ </string>
+ <string name="PanelContentsNewScript">
+ Ðовый Ñкрипт
+ </string>
+ <string name="BusyModeResponseDefault">
+ У адреÑата вашего ÑÐ¾Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð°Ð´Ð°Ð½ ÑÑ‚Ð°Ñ‚ÑƒÑ Â«Ðе беÑпокоить». Ваше Ñообщение вÑе равно будет отображено на панели IM Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñмотра позже.
+ </string>
+ <string name="MuteByName">
+ (по имени)
+ </string>
+ <string name="MuteAgent">
+ (Ð´Ð»Ñ Ð¶Ð¸Ñ‚ÐµÐ»Ñ)
+ </string>
+ <string name="MuteObject">
+ (Ð´Ð»Ñ Ð¾Ð±ÑŠÐµÐºÑ‚Ð°)
+ </string>
+ <string name="MuteGroup">
+ (Ð´Ð»Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ñ‹)
+ </string>
+ <string name="MuteExternal">
+ (внешний)
+ </string>
+ <string name="RegionNoCovenant">
+ Ðет ÑÐ¾Ð³Ð»Ð°ÑˆÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ñтого землевладениÑ.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Ðет ÑÐ¾Ð³Ð»Ð°ÑˆÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ñтого землевладениÑ. Ð—ÐµÐ¼Ð»Ñ Ð² Ñтом землевладении продаетÑÑ ÐµÐ³Ð¾ владельцем, а не компанией Linden Lab. Чтобы узнать подробноÑти о продаже, обратитеÑÑŒ к землевладельцу.
+ </string>
+ <string name="covenant_last_modified" value="Дата поÑледнего изменениÑ:"/>
+ <string name="none_text" value="(нет)"/>
+ <string name="never_text" value="(никогда)"/>
+ <string name="GroupOwned">
+ СобÑтвенноÑÑ‚ÑŒ группы
+ </string>
+ <string name="Public">
+ ÐžÐ±Ñ‰Ð°Ñ ÑобÑтвенноÑÑ‚ÑŒ
+ </string>
+ <string name="LocalSettings">
+ Локальные наÑтройки
+ </string>
+ <string name="RegionSettings">
+ Региональные наÑтройки
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Щелчки: телепорт [TELEPORT], карта [MAP], профиль [PROFILE]
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (будет обновлено поÑле публикации)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Ð’Ñ‹ не Ñоздали подборки или рекламы. Ðажмите кнопку Ñо знаком «плюÑ» ниже, чтобы Ñоздать подборку или рекламу
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ У Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð½ÐµÑ‚ подборки или рекламы
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Загрузка...
+ </string>
+ <string name="MultiPreviewTitle">
+ Предварительный проÑмотр
+ </string>
+ <string name="MultiPropertiesTitle">
+ СвойÑтва
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Объект Ñ Ð¸Ð¼ÐµÐ½ÐµÐ¼
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ принадлежит группе
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ принадлежит извеÑтной группе
+ </string>
+ <string name="InvOfferOwnedBy">
+ принадлежит
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ принадлежит неизвеÑтному пользователю
+ </string>
+ <string name="InvOfferGaveYou">
+ дал(а) вам
+ </string>
+ <string name="InvOfferDecline">
+ Ð’Ñ‹ не принÑли [DESC] от Ð¶Ð¸Ñ‚ÐµÐ»Ñ &lt;nolink&gt;[NAME]&lt;/nolink&gt;.
+ </string>
+ <string name="GroupMoneyTotal">
+ Итого
+ </string>
+ <string name="GroupMoneyBought">
+ куплено
+ </string>
+ <string name="GroupMoneyPaidYou">
+ уплачено вам
+ </string>
+ <string name="GroupMoneyPaidInto">
+ уплачено в
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ куплен пропуÑк в
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ уплачено за Ñобытие
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ выплачено призовых за Ñобытие
+ </string>
+ <string name="GroupMoneyBalance">
+ БаланÑ
+ </string>
+ <string name="GroupMoneyCredits">
+ РаÑход
+ </string>
+ <string name="GroupMoneyDebits">
+ Приход
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc], [day,datetime,utc] [mth,datetime,utc] [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ Контент
+ </string>
+ <string name="AcquiredItems">
+ Купленные вещи
+ </string>
+ <string name="Cancel">
+ Отмена
+ </string>
+ <string name="UploadingCosts">
+ Передача [NAME] Ñтоит L$[AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ СтоимоÑÑ‚ÑŒ покупки: L$[AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ ÐеизвеÑтное раÑширение файла .%s
+ОжидаютÑÑ Ñ€Ð°ÑширениÑ: WAV, TGA, BMP, JPG, JPEG или BVH
+ </string>
+ <string name="MuteObject2">
+ Заблокировать
+ </string>
+ <string name="MuteAvatar">
+ Заблокировать
+ </string>
+ <string name="UnmuteObject">
+ Разблокировать
+ </string>
+ <string name="UnmuteAvatar">
+ Разблокировать
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Добавить в мои закладки...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Изменить мою закладку...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ CTRL+
+ </string>
+ <string name="accel-win-alt">
+ ALT+
+ </string>
+ <string name="accel-win-shift">
+ SHIFT+
+ </string>
+ <string name="FileSaved">
+ Файл Ñохранен
+ </string>
+ <string name="Receiving">
+ Получение
+ </string>
+ <string name="AM">
+ до полуднÑ
+ </string>
+ <string name="PM">
+ поÑле полуднÑ
+ </string>
+ <string name="PST">
+ ТихоокеанÑкое времÑ
+ </string>
+ <string name="PDT">
+ Летнее тихоокеанÑкое времÑ
+ </string>
+ <string name="Direction_Forward">
+ Вперед
+ </string>
+ <string name="Direction_Left">
+ Влево
+ </string>
+ <string name="Direction_Right">
+ Вправо
+ </string>
+ <string name="Direction_Back">
+ Ðазад
+ </string>
+ <string name="Direction_North">
+ Север
+ </string>
+ <string name="Direction_South">
+ Юг
+ </string>
+ <string name="Direction_West">
+ Запад
+ </string>
+ <string name="Direction_East">
+ ВоÑток
+ </string>
+ <string name="Direction_Up">
+ Вверх
+ </string>
+ <string name="Direction_Down">
+ Вниз
+ </string>
+ <string name="Any Category">
+ Ð’Ñе категории
+ </string>
+ <string name="Shopping">
+ Покупки
+ </string>
+ <string name="Land Rental">
+ Ð—ÐµÐ¼ÐµÐ»ÑŒÐ½Ð°Ñ Ñ€ÐµÐ½Ñ‚Ð°
+ </string>
+ <string name="Property Rental">
+ Ðренда имущеÑтва
+ </string>
+ <string name="Special Attraction">
+ ОÑобое Ñобытие
+ </string>
+ <string name="New Products">
+ Ðовые продукты
+ </string>
+ <string name="Employment">
+ Род занÑтий
+ </string>
+ <string name="Wanted">
+ Хочу найти
+ </string>
+ <string name="Service">
+ УÑлуги
+ </string>
+ <string name="Personal">
+ Личное Ñообщение
+ </string>
+ <string name="None">
+ Ðет
+ </string>
+ <string name="Linden Location">
+ МеÑто Linden
+ </string>
+ <string name="Adult">
+ Ð”Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых
+ </string>
+ <string name="Arts&amp;Culture">
+ ИÑкуÑÑтво и культура
+ </string>
+ <string name="Business">
+ БизнеÑ
+ </string>
+ <string name="Educational">
+ Образование
+ </string>
+ <string name="Gaming">
+ Игры
+ </string>
+ <string name="Hangout">
+ МеÑта вÑтреч
+ </string>
+ <string name="Newcomer Friendly">
+ Ð”Ð»Ñ Ð½Ð¾Ð²Ð¸Ñ‡ÐºÐ¾Ð²
+ </string>
+ <string name="Parks&amp;Nature">
+ Парки и природа
+ </string>
+ <string name="Residential">
+ Проживание
+ </string>
+ <string name="Stage">
+ СтадиÑ
+ </string>
+ <string name="Other">
+ Другое
+ </string>
+ <string name="Rental">
+ Ðренда
+ </string>
+ <string name="Any">
+ Ð’Ñе
+ </string>
+ <string name="You">
+ Ð’Ñ‹
+ </string>
+ <string name=":">
+ :
+ </string>
+ <string name=",">
+ ,
+ </string>
+ <string name="...">
+ ...
+ </string>
+ <string name="***">
+ ***
+ </string>
+ <string name="(">
+ (
+ </string>
+ <string name=")">
+ )
+ </string>
+ <string name=".">
+ .
+ </string>
+ <string name="&apos;">
+ &apos;
+ </string>
+ <string name="---">
+ ---
+ </string>
+ <string name="Multiple Media">
+ ÐеÑколько иÑточников мультимедиа
+ </string>
+ <string name="Play Media">
+ Мультимедиа – воÑпроизведение/пауза
+ </string>
+ <string name="MBCmdLineError">
+ Ошибка при анализе командной Ñтроки.
+См.: http://wiki.secondlife.com/wiki/Client_parameters
+Ошибка:
+ </string>
+ <string name="MBCmdLineUsg">
+ ИÑпользование командной Ñтроки [APP_NAME]:
+ </string>
+ <string name="MBUnableToAccessFile">
+ Приложению [APP_NAME] не удаетÑÑ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ доÑтуп к нужному файлу.
+Возможно, выполнÑетÑÑ Ð½ÐµÑколько копий или в ÑиÑтеме неправильно открыт файл.
+ЕÑли Ñто Ñообщение по-прежнему будет отображатьÑÑ, перезагрузите компьютер и повторите попытку.
+ЕÑли и Ñто не поможет, возможно, придетÑÑ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð½Ð¾ уÑтановить приложение [APP_NAME].
+ </string>
+ <string name="MBFatalError">
+ ÐеуÑÑ‚Ñ€Ð°Ð½Ð¸Ð¼Ð°Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ°
+ </string>
+ <string name="MBRequiresAltiVec">
+ Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ [APP_NAME] необходим процеÑÑор Ñ Ð¿Ð¾Ð´Ð´ÐµÑ€Ð¶ÐºÐ¾Ð¹ AltiVec (верÑии G4 или более поздней).
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] уже выполнÑетÑÑ.
+Поищите значок программы на панели задач.
+ЕÑли Ñто Ñообщение по-прежнему будет отображатьÑÑ, перезагрузите компьютер.
+ </string>
+ <string name="MBFrozenCrashed">
+ По-видимому, при предыдущем запуÑке Ð¿Ñ€Ð¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ [APP_NAME] оно завиÑло или в нем возник Ñбой.
+Отправить отчет о Ñбое?
+ </string>
+ <string name="MBAlert">
+ Уведомление
+ </string>
+ <string name="MBNoDirectX">
+ Приложению [APP_NAME] не удаетÑÑ Ð¾Ð±Ð½Ð°Ñ€ÑƒÐ¶Ð¸Ñ‚ÑŒ DirectX 9.0b или более поздних верÑий.
+Ð’ приложении [APP_NAME] иÑпользуетÑÑ DirectX Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð²ÐµÑ€ÐºÐ¸ Ð¾Ð±Ð¾Ñ€ÑƒÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸ выÑÐ²Ð»ÐµÐ½Ð¸Ñ ÑƒÑтаревших драйверов, из-за которых может ÑнизитьÑÑ ÑтабильноÑÑ‚ÑŒ работы и быÑтродейÑтвие, а также возникнуть Ñбои. ÐаÑтоÑтельно рекомендуетÑÑ ÑƒÑтановить DirectX 9.0b, Ñ…Ð¾Ñ‚Ñ Ð¿Ñ€Ð¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ðµ [APP_NAME] работает и без Ñтого компонента.
+Продолжить?
+ </string>
+ <string name="MBWarning">
+ Внимание!
+ </string>
+ <string name="MBNoAutoUpdate">
+ Ð’ ОС Linux автоматичеÑкое обновление еще не реализовано.
+Загрузите новую верÑию на Ñайте www.secondlife.com.
+ </string>
+ <string name="MBRegClassFailed">
+ Ошибка RegisterClass
+ </string>
+ <string name="MBError">
+ Ошибка
+ </string>
+ <string name="MBFullScreenErr">
+ Ðевозможна работа в полноÑкранном режиме на Ñкране [WIDTH] x [HEIGHT].
+Запущено в окне.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Ошибка Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ при удалении окна (Ñбой функции DestroyWindow())
+ </string>
+ <string name="MBShutdownErr">
+ Ошибка Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹
+ </string>
+ <string name="MBDevContextErr">
+ Ðе удаетÑÑ Ñоздать контекÑÑ‚ уÑтройÑтва GL
+ </string>
+ <string name="MBPixelFmtErr">
+ Ðе удаетÑÑ Ð½Ð°Ð¹Ñ‚Ð¸ подходÑщий формат пикÑелей
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Ðе удаетÑÑ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ опиÑание формата пикÑелей
+ </string>
+ <string name="MBTrueColorWindow">
+ Ð”Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹ [APP_NAME] необходим режим True Color (32 бита).
+Задайте в наÑтройках диÑÐ¿Ð»ÐµÑ 32-битный режим цвета.
+ </string>
+ <string name="MBAlpha">
+ Ðе удаетÑÑ Ð·Ð°Ð¿ÑƒÑтить [APP_NAME] из-за отÑутÑÑ‚Ð²Ð¸Ñ Ð´Ð¾Ñтупа к 8-битному альфа-каналу. Обычно Ñта проблема возникает из-за неполадок Ñ Ð´Ñ€Ð°Ð¹Ð²ÐµÑ€Ð¾Ð¼ видеокарты.
+УÑтановите новые драйверы видеокарты.
+Также задайте Ð´Ð»Ñ Ð¼Ð¾Ð½Ð¸Ñ‚Ð¾Ñ€Ð° 32-битный режим True Color (Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ &gt; Экран &gt; Параметры).
+ЕÑли Ñто Ñообщение продолжает отображатьÑÑ, обратитеÑÑŒ на Ñайт [SUPPORT_SITE].
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Ðе удаетÑÑ Ð·Ð°Ð´Ð°Ñ‚ÑŒ формат пикÑелей
+ </string>
+ <string name="MBGLContextErr">
+ Ðе удаетÑÑ Ñоздать контекÑÑ‚ визуализации GL
+ </string>
+ <string name="MBGLContextActErr">
+ Ðе удаетÑÑ Ð°ÐºÑ‚Ð¸Ð²Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ контекÑÑ‚ визуализации GL
+ </string>
+ <string name="MBVideoDrvErr">
+ Ðе удаетÑÑ Ð·Ð°Ð¿ÑƒÑтить приложение [APP_NAME], поÑкольку драйверы видеокарты неправильно уÑтановлены, уÑтарели или предназначены Ð´Ð»Ñ Ð¾Ð±Ð¾Ñ€ÑƒÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ, которое не поддерживаетÑÑ. УÑтановите или переуÑтановите поÑледние драйверы видеокарты.
+ЕÑли Ñто Ñообщение продолжает отображатьÑÑ, обратитеÑÑŒ на Ñайт [SUPPORT_SITE].
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Жидкие
+ </string>
+ <string name="All White">
+ ПолноÑтью белые
+ </string>
+ <string name="Anime Eyes">
+ Глаза как в аниме
+ </string>
+ <string name="Arced">
+ Дугой
+ </string>
+ <string name="Arm Length">
+ Длина рук
+ </string>
+ <string name="Attached">
+ Прикреплено
+ </string>
+ <string name="Attached Earlobes">
+ ПрироÑшие мочки
+ </string>
+ <string name="Back Fringe">
+ Затылок
+ </string>
+ <string name="Baggy">
+ С мешками
+ </string>
+ <string name="Bangs">
+ Челки
+ </string>
+ <string name="Beady Eyes">
+ БуÑинки
+ </string>
+ <string name="Belly Size">
+ Размер живота
+ </string>
+ <string name="Big">
+ Большой
+ </string>
+ <string name="Big Butt">
+ Большой зад
+ </string>
+ <string name="Big Hair Back">
+ Пышные волоÑÑ‹: Ñзади
+ </string>
+ <string name="Big Hair Front">
+ Пышные волоÑÑ‹: Ñпереди
+ </string>
+ <string name="Big Hair Top">
+ Пышные волоÑÑ‹: Ñверху
+ </string>
+ <string name="Big Head">
+ Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°
+ </string>
+ <string name="Big Pectorals">
+ Ð’Ñ‹Ð¿ÑƒÐºÐ»Ð°Ñ Ð³Ñ€ÑƒÐ´ÑŒ
+ </string>
+ <string name="Big Spikes">
+ Большие «шипы»
+ </string>
+ <string name="Black">
+ Черный
+ </string>
+ <string name="Blonde">
+ Светлый
+ </string>
+ <string name="Blonde Hair">
+ Светлые волоÑÑ‹
+ </string>
+ <string name="Blush">
+ РумÑна
+ </string>
+ <string name="Blush Color">
+ Цвет румÑн
+ </string>
+ <string name="Blush Opacity">
+ ПрозрачноÑÑ‚ÑŒ румÑн
+ </string>
+ <string name="Body Definition">
+ Тип тела
+ </string>
+ <string name="Body Fat">
+ Ð–Ð¸Ñ€Ð¾Ð²Ð°Ñ Ð¿Ñ€Ð¾Ñлойка
+ </string>
+ <string name="Body Freckles">
+ ВеÑнушки
+ </string>
+ <string name="Body Thick">
+ Полное тело
+ </string>
+ <string name="Body Thickness">
+ Полнота
+ </string>
+ <string name="Body Thin">
+ Худое тело
+ </string>
+ <string name="Bow Legged">
+ Ðоги колеÑом
+ </string>
+ <string name="Breast Buoyancy">
+ Ð’Ñ‹Ñота груди
+ </string>
+ <string name="Breast Cleavage">
+ Ложбинка между грудей
+ </string>
+ <string name="Breast Size">
+ Размер груди
+ </string>
+ <string name="Bridge Width">
+ Ширина переноÑицы
+ </string>
+ <string name="Broad">
+ ШирокаÑ
+ </string>
+ <string name="Brow Size">
+ Размер надбровных дуг
+ </string>
+ <string name="Bug Eyes">
+ Выпученные глаза
+ </string>
+ <string name="Bugged Eyes">
+ Выпученные глаза
+ </string>
+ <string name="Bulbous">
+ Картошкой
+ </string>
+ <string name="Bulbous Nose">
+ ÐÐ¾Ñ ÐºÐ°Ñ€Ñ‚Ð¾ÑˆÐºÐ¾Ð¹
+ </string>
+ <string name="Breast Physics Mass">
+ МаÑÑа груди
+ </string>
+ <string name="Breast Physics Smoothing">
+ ГладкоÑÑ‚ÑŒ груди
+ </string>
+ <string name="Breast Physics Gravity">
+ ОбвиÑлоÑÑ‚ÑŒ груди
+ </string>
+ <string name="Breast Physics Drag">
+ ÐÑродинамика груди
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ ВерхнÑÑ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ð°
+ </string>
+ <string name="Breast Physics InOut Spring">
+ УпругоÑÑ‚ÑŒ
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Отклик
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Затухание
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ ВерхнÑÑ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ð°
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ УпругоÑÑ‚ÑŒ
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Отклик
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Затухание
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ ВерхнÑÑ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ð°
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ УпругоÑÑ‚ÑŒ
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Отклик
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Затухание
+ </string>
+ <string name="Belly Physics Mass">
+ МаÑÑа живота
+ </string>
+ <string name="Belly Physics Smoothing">
+ ГладкоÑÑ‚ÑŒ живота
+ </string>
+ <string name="Belly Physics Gravity">
+ ОбвиÑлоÑÑ‚ÑŒ живота
+ </string>
+ <string name="Belly Physics Drag">
+ ИнертноÑÑ‚ÑŒ живота
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ ВерхнÑÑ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ð°
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ УпругоÑÑ‚ÑŒ
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Отклик
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Затухание
+ </string>
+ <string name="Butt Physics Mass">
+ МаÑÑа зада
+ </string>
+ <string name="Butt Physics Smoothing">
+ ГладкоÑÑ‚ÑŒ зада
+ </string>
+ <string name="Butt Physics Gravity">
+ ОбвиÑлоÑÑ‚ÑŒ зада
+ </string>
+ <string name="Butt Physics Drag">
+ ИнертноÑÑ‚ÑŒ зада
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ ВерхнÑÑ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ð°
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ УпругоÑÑ‚ÑŒ
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Отклик
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Затухание
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ ВерхнÑÑ Ð³Ñ€Ð°Ð½Ð¸Ñ†Ð°
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ УпругоÑÑ‚ÑŒ
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Отклик
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Затухание
+ </string>
+ <string name="Bushy Eyebrows">
+ КуÑтиÑтые брови
+ </string>
+ <string name="Bushy Hair">
+ Пышные
+ </string>
+ <string name="Butt Size">
+ Размер зада
+ </string>
+ <string name="Butt Gravity">
+ ОбвиÑлоÑÑ‚ÑŒ зада
+ </string>
+ <string name="bustle skirt">
+ Турнюр
+ </string>
+ <string name="no bustle">
+ Без турнюра
+ </string>
+ <string name="more bustle">
+ Большой турнюр
+ </string>
+ <string name="Chaplin">
+ «Чарли Чаплин»
+ </string>
+ <string name="Cheek Bones">
+ Скулы
+ </string>
+ <string name="Chest Size">
+ Размер грудной клетки
+ </string>
+ <string name="Chin Angle">
+ Угол подбородка
+ </string>
+ <string name="Chin Cleft">
+ Ямка на подбородке
+ </string>
+ <string name="Chin Curtains">
+ ШкиперÑÐºÐ°Ñ Ð±Ð¾Ñ€Ð¾Ð´ÐºÐ°
+ </string>
+ <string name="Chin Depth">
+ Толщина подбородка
+ </string>
+ <string name="Chin Heavy">
+ Мощный подбородок
+ </string>
+ <string name="Chin In">
+ Подбородок внутрь
+ </string>
+ <string name="Chin Out">
+ Подбородок наружу
+ </string>
+ <string name="Chin-Neck">
+ Переход от подбородка к шее
+ </string>
+ <string name="Clear">
+ ЧиÑтый
+ </string>
+ <string name="Cleft">
+ Ямка
+ </string>
+ <string name="Close Set Eyes">
+ Близко поÑаженные
+ </string>
+ <string name="Closed">
+ Закрыто
+ </string>
+ <string name="Closed Back">
+ Закрыто Ñзади
+ </string>
+ <string name="Closed Front">
+ Закрыто Ñпереди
+ </string>
+ <string name="Closed Left">
+ Закрыто Ñлева
+ </string>
+ <string name="Closed Right">
+ Закрыто Ñправа
+ </string>
+ <string name="Coin Purse">
+ Кошелек Ð´Ð»Ñ Ð¼ÐµÐ»Ð¾Ñ‡Ð¸
+ </string>
+ <string name="Collar Back">
+ Вырез Ñзади
+ </string>
+ <string name="Collar Front">
+ Вырез Ñпереди
+ </string>
+ <string name="Corner Down">
+ Уголки опущены
+ </string>
+ <string name="Corner Up">
+ Уголки поднÑÑ‚Ñ‹
+ </string>
+ <string name="Creased">
+ ИзмÑтый
+ </string>
+ <string name="Crooked Nose">
+ ИÑкривленный ноÑ
+ </string>
+ <string name="Cuff Flare">
+ Манжеты
+ </string>
+ <string name="Dark">
+ Темный
+ </string>
+ <string name="Dark Green">
+ Темно-зеленый
+ </string>
+ <string name="Darker">
+ Темнее
+ </string>
+ <string name="Deep">
+ Глубоко
+ </string>
+ <string name="Default Heels">
+ Стандартные каблуки
+ </string>
+ <string name="Dense">
+ ГуÑтые
+ </string>
+ <string name="Double Chin">
+ Двойной подбородок
+ </string>
+ <string name="Downturned">
+ Вниз
+ </string>
+ <string name="Duffle Bag">
+ Больше
+ </string>
+ <string name="Ear Angle">
+ ОттопыренноÑÑ‚ÑŒ ушей
+ </string>
+ <string name="Ear Size">
+ Размер ушей
+ </string>
+ <string name="Ear Tips">
+ Кончики ушей
+ </string>
+ <string name="Egg Head">
+ ЯйцеголовоÑÑ‚ÑŒ
+ </string>
+ <string name="Eye Bags">
+ Мешки под глазами
+ </string>
+ <string name="Eye Color">
+ Цвет глаз
+ </string>
+ <string name="Eye Depth">
+ Глубина глаз
+ </string>
+ <string name="Eye Lightness">
+ СветлоÑÑ‚ÑŒ глаз
+ </string>
+ <string name="Eye Opening">
+ ОткрытоÑÑ‚ÑŒ глаз
+ </string>
+ <string name="Eye Pop">
+ Вытаращить глаз
+ </string>
+ <string name="Eye Size">
+ Размер глаз
+ </string>
+ <string name="Eye Spacing">
+ РаÑÑтоÑние между глазами
+ </string>
+ <string name="Eyebrow Arc">
+ Ð›Ð¸Ð½Ð¸Ñ Ð±Ñ€Ð¾Ð²ÐµÐ¹
+ </string>
+ <string name="Eyebrow Density">
+ ГуÑтота бровей
+ </string>
+ <string name="Eyebrow Height">
+ Ð’Ñ‹Ñота бровей
+ </string>
+ <string name="Eyebrow Points">
+ Кончики бровей
+ </string>
+ <string name="Eyebrow Size">
+ Размер бровей
+ </string>
+ <string name="Eyelash Length">
+ Длина реÑниц
+ </string>
+ <string name="Eyeliner">
+ Подводка
+ </string>
+ <string name="Eyeliner Color">
+ Цвет подводки
+ </string>
+ <string name="Eyes Bugged">
+ Выпученные глаза
+ </string>
+ <string name="Face Shear">
+ ÐŸÐµÑ€ÐµÐºÐ¾Ñ Ð»Ð¸Ñ†Ð°
+ </string>
+ <string name="Facial Definition">
+ Черты лица
+ </string>
+ <string name="Far Set Eyes">
+ Широко раÑÑтавленные глаза
+ </string>
+ <string name="Fat Lips">
+ ТолÑтые губы
+ </string>
+ <string name="Female">
+ Женщина
+ </string>
+ <string name="Fingerless">
+ Без пальцев
+ </string>
+ <string name="Fingers">
+ С пальцами
+ </string>
+ <string name="Flared Cuffs">
+ С манжетами
+ </string>
+ <string name="Flat">
+ ПлоÑкие
+ </string>
+ <string name="Flat Butt">
+ ПлоÑкий зад
+ </string>
+ <string name="Flat Head">
+ ПлоÑÐºÐ°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°
+ </string>
+ <string name="Flat Toe">
+ ПлоÑкий ноÑок
+ </string>
+ <string name="Foot Size">
+ Размер Ñтупни
+ </string>
+ <string name="Forehead Angle">
+ Ðаклон лба
+ </string>
+ <string name="Forehead Heavy">
+ Мощный лоб
+ </string>
+ <string name="Freckles">
+ ВеÑнушки
+ </string>
+ <string name="Front Fringe">
+ Челка Ñпереди
+ </string>
+ <string name="Full Back">
+ ПолноÑтью назад
+ </string>
+ <string name="Full Eyeliner">
+ Подводка полноÑтью
+ </string>
+ <string name="Full Front">
+ ПолноÑтью наперед
+ </string>
+ <string name="Full Hair Sides">
+ ВолоÑÑ‹ по бокам
+ </string>
+ <string name="Full Sides">
+ По бокам
+ </string>
+ <string name="Glossy">
+ БлеÑÑ‚Ñщие
+ </string>
+ <string name="Glove Fingers">
+ Пальцы перчаток
+ </string>
+ <string name="Glove Length">
+ Длина перчаток
+ </string>
+ <string name="Hair">
+ ВолоÑÑ‹
+ </string>
+ <string name="Hair Back">
+ ВолоÑÑ‹: Ñзади
+ </string>
+ <string name="Hair Front">
+ ВолоÑÑ‹: Ñпереди
+ </string>
+ <string name="Hair Sides">
+ ВолоÑÑ‹: по бокам
+ </string>
+ <string name="Hair Sweep">
+ ВолоÑÑ‹ на глаза
+ </string>
+ <string name="Hair Thickess">
+ Толщина волоÑ
+ </string>
+ <string name="Hair Thickness">
+ Толщина волоÑ
+ </string>
+ <string name="Hair Tilt">
+ ЗачеÑ
+ </string>
+ <string name="Hair Tilted Left">
+ Ð—Ð°Ñ‡ÐµÑ Ð½Ð°Ð·Ð°Ð´
+ </string>
+ <string name="Hair Tilted Right">
+ Ð—Ð°Ñ‡ÐµÑ Ð²Ð¿Ñ€Ð°Ð²Ð¾
+ </string>
+ <string name="Hair Volume">
+ ВолоÑÑ‹: объем
+ </string>
+ <string name="Hand Size">
+ Размер киÑти
+ </string>
+ <string name="Handlebars">
+ Длинные уÑÑ‹
+ </string>
+ <string name="Head Length">
+ Длина головы
+ </string>
+ <string name="Head Shape">
+ Форма головы
+ </string>
+ <string name="Head Size">
+ Размер головы
+ </string>
+ <string name="Head Stretch">
+ Ð’Ñ‹Ñ‚ÑнутоÑÑ‚ÑŒ головы
+ </string>
+ <string name="Heel Height">
+ Ð’Ñ‹Ñота каблука
+ </string>
+ <string name="Heel Shape">
+ Форма каблука
+ </string>
+ <string name="Height">
+ РоÑÑ‚
+ </string>
+ <string name="High">
+ Ð’Ñ‹Ñокие
+ </string>
+ <string name="High Heels">
+ Ð’Ñ‹Ñокий каблук
+ </string>
+ <string name="High Jaw">
+ ЧелюÑÑ‚ÑŒ выÑоко
+ </string>
+ <string name="High Platforms">
+ Ð’Ñ‹ÑÐ¾ÐºÐ°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð°
+ </string>
+ <string name="High and Tight">
+ Ð’Ñ‹Ñокий и плотный
+ </string>
+ <string name="Higher">
+ Выше
+ </string>
+ <string name="Hip Length">
+ Длина бедер
+ </string>
+ <string name="Hip Width">
+ Ширина бедер
+ </string>
+ <string name="In">
+ Внутрь
+ </string>
+ <string name="In Shdw Color">
+ Цвет внутренних теней
+ </string>
+ <string name="In Shdw Opacity">
+ ПрозрачноÑÑ‚ÑŒ внутр. теней
+ </string>
+ <string name="Inner Eye Corner">
+ Внутренние уголки глаз
+ </string>
+ <string name="Inner Eye Shadow">
+ Тени на внутренних уголках
+ </string>
+ <string name="Inner Shadow">
+ Внутренние тени
+ </string>
+ <string name="Jacket Length">
+ Длина пиджака
+ </string>
+ <string name="Jacket Wrinkles">
+ СмÑтый пиджак
+ </string>
+ <string name="Jaw Angle">
+ Угол челюÑти
+ </string>
+ <string name="Jaw Jut">
+ Ð’Ñ‹Ñтупание челюÑти
+ </string>
+ <string name="Jaw Shape">
+ Форма челюÑти
+ </string>
+ <string name="Join">
+ Прикрепить
+ </string>
+ <string name="Jowls">
+ Щеки
+ </string>
+ <string name="Knee Angle">
+ Угол колен
+ </string>
+ <string name="Knock Kneed">
+ Колченогие
+ </string>
+ <string name="Large">
+ Больше
+ </string>
+ <string name="Large Hands">
+ Большие киÑти
+ </string>
+ <string name="Left Part">
+ Левый пробор
+ </string>
+ <string name="Leg Length">
+ Длина ног
+ </string>
+ <string name="Leg Muscles">
+ Мышцы на ногах
+ </string>
+ <string name="Less">
+ Меньше
+ </string>
+ <string name="Less Body Fat">
+ Меньше жира
+ </string>
+ <string name="Less Curtains">
+ Меньше борода
+ </string>
+ <string name="Less Freckles">
+ Меньше веÑнушек
+ </string>
+ <string name="Less Full">
+ Менее полное
+ </string>
+ <string name="Less Gravity">
+ Меньше притÑжениÑ
+ </string>
+ <string name="Less Love">
+ Меньше
+ </string>
+ <string name="Less Muscles">
+ Меньше мышц
+ </string>
+ <string name="Less Muscular">
+ Меньше мышц
+ </string>
+ <string name="Less Rosy">
+ Меньше румÑн
+ </string>
+ <string name="Less Round">
+ Меньше округлоÑти
+ </string>
+ <string name="Less Saddle">
+ Меньше
+ </string>
+ <string name="Less Square">
+ Меньше угловатоÑти
+ </string>
+ <string name="Less Volume">
+ Меньше объема
+ </string>
+ <string name="Less soul">
+ Меньше
+ </string>
+ <string name="Lighter">
+ Светлее
+ </string>
+ <string name="Lip Cleft">
+ Ямка между губ
+ </string>
+ <string name="Lip Cleft Depth">
+ Глубина Ñмки
+ </string>
+ <string name="Lip Fullness">
+ Полнота губ
+ </string>
+ <string name="Lip Pinkness">
+ РозоватоÑÑ‚ÑŒ губ
+ </string>
+ <string name="Lip Ratio">
+ ÐŸÑ€Ð¾Ð¿Ð¾Ñ€Ñ†Ð¸Ñ Ð³ÑƒÐ±
+ </string>
+ <string name="Lip Thickness">
+ Толщина губ
+ </string>
+ <string name="Lip Width">
+ Ширина губ
+ </string>
+ <string name="Lipgloss">
+ БлеÑк губ
+ </string>
+ <string name="Lipstick">
+ Ð“ÑƒÐ±Ð½Ð°Ñ Ð¿Ð¾Ð¼Ð°Ð´Ð°
+ </string>
+ <string name="Lipstick Color">
+ Цвет помады
+ </string>
+ <string name="Long">
+ Длиннее
+ </string>
+ <string name="Long Head">
+ Ð”Ð»Ð¸Ð½Ð½Ð°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°
+ </string>
+ <string name="Long Hips">
+ Длинные бедра
+ </string>
+ <string name="Long Legs">
+ Длинные ноги
+ </string>
+ <string name="Long Neck">
+ Ð”Ð»Ð¸Ð½Ð½Ð°Ñ ÑˆÐµÑ
+ </string>
+ <string name="Long Pigtails">
+ Длинные хвоÑÑ‚Ñ‹ по бокам
+ </string>
+ <string name="Long Ponytail">
+ Длинный хвоÑÑ‚ Ñзади
+ </string>
+ <string name="Long Torso">
+ Длинный торÑ
+ </string>
+ <string name="Long arms">
+ Длинные руки
+ </string>
+ <string name="Loose Pants">
+ Свободные брюки
+ </string>
+ <string name="Loose Shirt">
+ Ð¡Ð²Ð¾Ð±Ð¾Ð´Ð½Ð°Ñ Ñ€ÑƒÐ±Ð°ÑˆÐºÐ°
+ </string>
+ <string name="Loose Sleeves">
+ Свободные рукава
+ </string>
+ <string name="Love Handles">
+ ÐžÑ‚Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð½Ð° талии
+ </string>
+ <string name="Low">
+ Ðизкие
+ </string>
+ <string name="Low Heels">
+ Ðизкий каблук
+ </string>
+ <string name="Low Jaw">
+ ЧелюÑÑ‚ÑŒ низко
+ </string>
+ <string name="Low Platforms">
+ ÐÐ¸Ð·ÐºÐ°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð°
+ </string>
+ <string name="Low and Loose">
+ Ðизкий и Ñвободный
+ </string>
+ <string name="Lower">
+ Ðиже
+ </string>
+ <string name="Lower Bridge">
+ Спинка ноÑа
+ </string>
+ <string name="Lower Cheeks">
+ Щеки ниже
+ </string>
+ <string name="Male">
+ Мужчина
+ </string>
+ <string name="Middle Part">
+ Пробор по центру
+ </string>
+ <string name="More">
+ Больше
+ </string>
+ <string name="More Blush">
+ Больше румÑн
+ </string>
+ <string name="More Body Fat">
+ Больше жира
+ </string>
+ <string name="More Curtains">
+ Больше борода
+ </string>
+ <string name="More Eyeshadow">
+ Больше теней
+ </string>
+ <string name="More Freckles">
+ Больше веÑнушек
+ </string>
+ <string name="More Full">
+ Более полное
+ </string>
+ <string name="More Gravity">
+ Большее притÑжение
+ </string>
+ <string name="More Lipstick">
+ Больше помады
+ </string>
+ <string name="More Love">
+ Больше
+ </string>
+ <string name="More Lower Lip">
+ Больше нижнÑÑ Ð³ÑƒÐ±Ð°
+ </string>
+ <string name="More Muscles">
+ Больше мышц
+ </string>
+ <string name="More Muscular">
+ Больше мышц
+ </string>
+ <string name="More Rosy">
+ Больше румÑнца
+ </string>
+ <string name="More Round">
+ Больше округлоÑти
+ </string>
+ <string name="More Saddle">
+ Больше
+ </string>
+ <string name="More Sloped">
+ Более наклонный
+ </string>
+ <string name="More Square">
+ Более квадратнаÑ
+ </string>
+ <string name="More Upper Lip">
+ Больше верхнÑÑ Ð³ÑƒÐ±Ð°
+ </string>
+ <string name="More Vertical">
+ Более вертикальный
+ </string>
+ <string name="More Volume">
+ Больше объема
+ </string>
+ <string name="More soul">
+ Больше
+ </string>
+ <string name="Moustache">
+ УÑÑ‹
+ </string>
+ <string name="Mouth Corner">
+ Угол рта
+ </string>
+ <string name="Mouth Position">
+ Положение рта
+ </string>
+ <string name="Mowhawk">
+ Ирокез
+ </string>
+ <string name="Muscular">
+ МуÑкулиÑтое
+ </string>
+ <string name="Mutton Chops">
+ Бакенбарды
+ </string>
+ <string name="Nail Polish">
+ Лак Ð´Ð»Ñ Ð½Ð¾Ð³Ñ‚ÐµÐ¹
+ </string>
+ <string name="Nail Polish Color">
+ Цвет лака
+ </string>
+ <string name="Narrow">
+ Узко
+ </string>
+ <string name="Narrow Back">
+ Узко Ñзади
+ </string>
+ <string name="Narrow Front">
+ Узкий перед
+ </string>
+ <string name="Narrow Lips">
+ Узкие губы
+ </string>
+ <string name="Natural">
+ ЕÑтеÑтвенный
+ </string>
+ <string name="Neck Length">
+ Длина шеи
+ </string>
+ <string name="Neck Thickness">
+ Толщина шеи
+ </string>
+ <string name="No Blush">
+ Без румÑн
+ </string>
+ <string name="No Eyeliner">
+ Без подводки
+ </string>
+ <string name="No Eyeshadow">
+ Без теней
+ </string>
+ <string name="No Lipgloss">
+ Без блеÑка
+ </string>
+ <string name="No Lipstick">
+ Без помады
+ </string>
+ <string name="No Part">
+ Без пробора
+ </string>
+ <string name="No Polish">
+ Без лака
+ </string>
+ <string name="No Red">
+ Ðе краÑные
+ </string>
+ <string name="No Spikes">
+ Без «шипов»
+ </string>
+ <string name="No White">
+ Ðет белого
+ </string>
+ <string name="No Wrinkles">
+ Без морщин
+ </string>
+ <string name="Normal Lower">
+ Ðиже обычного
+ </string>
+ <string name="Normal Upper">
+ Выше обычного
+ </string>
+ <string name="Nose Left">
+ ÐÐ¾Ñ Ð²Ð»ÐµÐ²Ð¾
+ </string>
+ <string name="Nose Right">
+ ÐÐ¾Ñ Ð²Ð¿Ñ€Ð°Ð²Ð¾
+ </string>
+ <string name="Nose Size">
+ Размер ноÑа
+ </string>
+ <string name="Nose Thickness">
+ Толщина ноÑа
+ </string>
+ <string name="Nose Tip Angle">
+ ЗагнутоÑÑ‚ÑŒ кончика ноÑа
+ </string>
+ <string name="Nose Tip Shape">
+ Форма кончика ноÑа
+ </string>
+ <string name="Nose Width">
+ Ширина ноÑа
+ </string>
+ <string name="Nostril Division">
+ Перегородка
+ </string>
+ <string name="Nostril Width">
+ Ширина ноздрей
+ </string>
+ <string name="Opaque">
+ Ðепрозрачный
+ </string>
+ <string name="Open">
+ Открыто
+ </string>
+ <string name="Open Back">
+ Открыто Ñзади
+ </string>
+ <string name="Open Front">
+ Открыто Ñпереди
+ </string>
+ <string name="Open Left">
+ Открыто Ñлева
+ </string>
+ <string name="Open Right">
+ Открыто Ñправа
+ </string>
+ <string name="Orange">
+ Оранжевый
+ </string>
+ <string name="Out">
+ Ðаружу
+ </string>
+ <string name="Out Shdw Color">
+ Цвет внешних теней
+ </string>
+ <string name="Out Shdw Opacity">
+ ПрозрачноÑÑ‚ÑŒ внеш. теней
+ </string>
+ <string name="Outer Eye Corner">
+ Внешние уголки глаз
+ </string>
+ <string name="Outer Eye Shadow">
+ Тени во внешних уголках
+ </string>
+ <string name="Outer Shadow">
+ Внешние тени
+ </string>
+ <string name="Overbite">
+ Глубокий прикуÑ
+ </string>
+ <string name="Package">
+ Гульфик
+ </string>
+ <string name="Painted Nails">
+ Покрашенные
+ </string>
+ <string name="Pale">
+ Бледный
+ </string>
+ <string name="Pants Crotch">
+ Шаг
+ </string>
+ <string name="Pants Fit">
+ Облегающие брюки
+ </string>
+ <string name="Pants Length">
+ Длина
+ </string>
+ <string name="Pants Waist">
+ Ð¢Ð°Ð»Ð¸Ñ Ð±Ñ€ÑŽÐº
+ </string>
+ <string name="Pants Wrinkles">
+ СмÑтоÑÑ‚ÑŒ брюк
+ </string>
+ <string name="Part">
+ Пробор
+ </string>
+ <string name="Part Bangs">
+ Челка Ñ Ð¿Ñ€Ð¾Ð±Ð¾Ñ€Ð¾Ð¼
+ </string>
+ <string name="Pectorals">
+ Грудные мышцы
+ </string>
+ <string name="Pigment">
+ ПигментациÑ
+ </string>
+ <string name="Pigtails">
+ ХвоÑÑ‚Ñ‹ по бокам
+ </string>
+ <string name="Pink">
+ Розовый
+ </string>
+ <string name="Pinker">
+ Розовее
+ </string>
+ <string name="Platform Height">
+ Ð’Ñ‹Ñота платформы
+ </string>
+ <string name="Platform Width">
+ Ширина платформы
+ </string>
+ <string name="Pointy">
+ ОÑтрые
+ </string>
+ <string name="Pointy Heels">
+ ОÑтрый каблук
+ </string>
+ <string name="Ponytail">
+ ХвоÑÑ‚ Ñзади
+ </string>
+ <string name="Poofy Skirt">
+ ÐŸÑ‹ÑˆÐ½Ð°Ñ ÑŽÐ±ÐºÐ°
+ </string>
+ <string name="Pop Left Eye">
+ Левый глаз
+ </string>
+ <string name="Pop Right Eye">
+ Правый глаз
+ </string>
+ <string name="Puffy">
+ Пухлые
+ </string>
+ <string name="Puffy Eyelids">
+ ПрипухлоÑÑ‚ÑŒ век
+ </string>
+ <string name="Rainbow Color">
+ Цвета радуги
+ </string>
+ <string name="Red Hair">
+ Рыжие волоÑÑ‹
+ </string>
+ <string name="Regular">
+ Обычное
+ </string>
+ <string name="Right Part">
+ Правый пробор
+ </string>
+ <string name="Rosy Complexion">
+ Розовое лицо
+ </string>
+ <string name="Round">
+ Круглое
+ </string>
+ <string name="Ruddiness">
+ РумÑнец
+ </string>
+ <string name="Ruddy">
+ РумÑный
+ </string>
+ <string name="Rumpled Hair">
+ Взъерошенные
+ </string>
+ <string name="Saddle Bags">
+ Галифе
+ </string>
+ <string name="Scrawny Leg">
+ Ð¡ÑƒÑ…Ð¾Ð¿Ð°Ñ€Ð°Ñ Ð½Ð¾Ð³Ð°
+ </string>
+ <string name="Separate">
+ Разделить
+ </string>
+ <string name="Shallow">
+ Мелко
+ </string>
+ <string name="Shear Back">
+ Ð¡ÐºÐ¾Ñ Ñзади
+ </string>
+ <string name="Shear Face">
+ ÐŸÐµÑ€ÐµÐºÐ¾Ñ Ð»Ð¸Ñ†Ð°
+ </string>
+ <string name="Shear Front">
+ Ð¡ÐºÐ¾Ñ Ñпереди
+ </string>
+ <string name="Shear Left Up">
+ Ð¡ÐºÐ¾Ñ Ð²Ð»ÐµÐ²Ð¾ вверх
+ </string>
+ <string name="Shear Right Up">
+ Ð¡ÐºÐ¾Ñ Ð²Ð¿Ñ€Ð°Ð²Ð¾ вверх
+ </string>
+ <string name="Sheared Back">
+ Уменьшено Ñзади
+ </string>
+ <string name="Sheared Front">
+ Уменьшено Ñпереди
+ </string>
+ <string name="Shift Left">
+ Сдвинуть влево
+ </string>
+ <string name="Shift Mouth">
+ Сдвинуть рот
+ </string>
+ <string name="Shift Right">
+ Сдвинуть вправо
+ </string>
+ <string name="Shirt Bottom">
+ Ðиз рубашки
+ </string>
+ <string name="Shirt Fit">
+ Облегание рубашки
+ </string>
+ <string name="Shirt Wrinkles">
+ ПомÑтоÑÑ‚ÑŒ рубашки
+ </string>
+ <string name="Shoe Height">
+ Ð’Ñ‹Ñота обуви
+ </string>
+ <string name="Short">
+ Ðиже
+ </string>
+ <string name="Short Arms">
+ Короткие руки
+ </string>
+ <string name="Short Legs">
+ Короткие ноги
+ </string>
+ <string name="Short Neck">
+ ÐšÐ¾Ñ€Ð¾Ñ‚ÐºÐ°Ñ ÑˆÐµÑ
+ </string>
+ <string name="Short Pigtails">
+ Короткие хвоÑÑ‚Ñ‹ по бокам
+ </string>
+ <string name="Short Ponytail">
+ Короткий хвоÑÑ‚ Ñзади
+ </string>
+ <string name="Short Sideburns">
+ Короткие баки
+ </string>
+ <string name="Short Torso">
+ Короткий торÑ
+ </string>
+ <string name="Short hips">
+ Короткие бедра
+ </string>
+ <string name="Shoulders">
+ Плечи
+ </string>
+ <string name="Side Fringe">
+ Челка набок
+ </string>
+ <string name="Sideburns">
+ Бакенбарды
+ </string>
+ <string name="Sides Hair">
+ ВолоÑÑ‹ по бокам
+ </string>
+ <string name="Sides Hair Down">
+ ВолоÑÑ‹ по бокам внизу
+ </string>
+ <string name="Sides Hair Up">
+ ВолоÑÑ‹ по бокам вверху
+ </string>
+ <string name="Skinny Neck">
+ Ð¥ÑƒÐ´Ð°Ñ ÑˆÐµÑ
+ </string>
+ <string name="Skirt Fit">
+ ÐžÐ±Ð»ÐµÐ³Ð°ÑŽÑ‰Ð°Ñ ÑŽÐ±ÐºÐ°
+ </string>
+ <string name="Skirt Length">
+ Длина юбки
+ </string>
+ <string name="Slanted Forehead">
+ Ðаклонный лоб
+ </string>
+ <string name="Sleeve Length">
+ Длина рукавов
+ </string>
+ <string name="Sleeve Looseness">
+ Ширина рукавов
+ </string>
+ <string name="Slit Back">
+ Разрез: Ñзади
+ </string>
+ <string name="Slit Front">
+ Разрез: Ñпереди
+ </string>
+ <string name="Slit Left">
+ Разрез: Ñлева
+ </string>
+ <string name="Slit Right">
+ Разрез: Ñправа
+ </string>
+ <string name="Small">
+ Меньше
+ </string>
+ <string name="Small Hands">
+ Маленькие киÑти
+ </string>
+ <string name="Small Head">
+ ÐœÐ°Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°
+ </string>
+ <string name="Smooth">
+ Гладко
+ </string>
+ <string name="Smooth Hair">
+ Приглаженные
+ </string>
+ <string name="Socks Length">
+ Длина ноÑков
+ </string>
+ <string name="Soulpatch">
+ ЭÑпаньолка
+ </string>
+ <string name="Sparse">
+ Жидкие
+ </string>
+ <string name="Spiked Hair">
+ ПричеÑка «шипами»
+ </string>
+ <string name="Square">
+ Квадратный
+ </string>
+ <string name="Square Toe">
+ Квадратный ноÑок
+ </string>
+ <string name="Squash Head">
+ Голова-тыква
+ </string>
+ <string name="Stretch Head">
+ Ð’Ñ‹Ñ‚ÑнутоÑÑ‚ÑŒ головы
+ </string>
+ <string name="Sunken">
+ Впалые
+ </string>
+ <string name="Sunken Chest">
+ Ð’Ð¿Ð°Ð»Ð°Ñ Ð³Ñ€ÑƒÐ´ÑŒ
+ </string>
+ <string name="Sunken Eyes">
+ Впалые глаза
+ </string>
+ <string name="Sweep Back">
+ ЗачеÑанные назад
+ </string>
+ <string name="Sweep Forward">
+ ЗачеÑанные вперед
+ </string>
+ <string name="Tall">
+ Выше
+ </string>
+ <string name="Taper Back">
+ ÐšÐ¾Ð½ÑƒÑ Ñзади
+ </string>
+ <string name="Taper Front">
+ ÐšÐ¾Ð½ÑƒÑ Ñпереди
+ </string>
+ <string name="Thick Heels">
+ Широкий каблук
+ </string>
+ <string name="Thick Neck">
+ ТолÑÑ‚Ð°Ñ ÑˆÐµÑ
+ </string>
+ <string name="Thick Toe">
+ ТолÑтый ноÑок
+ </string>
+ <string name="Thin">
+ Тонкий
+ </string>
+ <string name="Thin Eyebrows">
+ Тонкие брови
+ </string>
+ <string name="Thin Lips">
+ Тонкие губы
+ </string>
+ <string name="Thin Nose">
+ Тонкий ноÑ
+ </string>
+ <string name="Tight Chin">
+ Тонкий подбородок
+ </string>
+ <string name="Tight Cuffs">
+ Манжеты на резинке
+ </string>
+ <string name="Tight Pants">
+ Облегающие брюки
+ </string>
+ <string name="Tight Shirt">
+ ÐžÐ±Ð»ÐµÐ³Ð°ÑŽÑ‰Ð°Ñ Ñ€ÑƒÐ±Ð°ÑˆÐºÐ°
+ </string>
+ <string name="Tight Skirt">
+ ÐžÐ±Ð»ÐµÐ³Ð°ÑŽÑ‰Ð°Ñ ÑŽÐ±ÐºÐ°
+ </string>
+ <string name="Tight Sleeves">
+ Облегающие рукава
+ </string>
+ <string name="Toe Shape">
+ Форма ноÑка
+ </string>
+ <string name="Toe Thickness">
+ Толщина ноÑка
+ </string>
+ <string name="Torso Length">
+ Длина торÑа
+ </string>
+ <string name="Torso Muscles">
+ МуÑкулиÑтоÑÑ‚ÑŒ торÑа
+ </string>
+ <string name="Torso Scrawny">
+ СухопароÑÑ‚ÑŒ торÑа
+ </string>
+ <string name="Unattached">
+ Ðе прикреплено
+ </string>
+ <string name="Uncreased">
+ Без Ñкладок
+ </string>
+ <string name="Underbite">
+ Мезиальный прикуÑ
+ </string>
+ <string name="Unnatural">
+ ÐееÑтеÑтвенный
+ </string>
+ <string name="Upper Bridge">
+ ПереноÑица
+ </string>
+ <string name="Upper Cheeks">
+ Щеки выше
+ </string>
+ <string name="Upper Chin Cleft">
+ Ямка на подбородке выше
+ </string>
+ <string name="Upper Eyelid Fold">
+ Складка верхнего века
+ </string>
+ <string name="Upturned">
+ Вверх
+ </string>
+ <string name="Very Red">
+ Очень краÑные
+ </string>
+ <string name="Waist Height">
+ Ð’Ñ‹Ñота талии
+ </string>
+ <string name="Well-Fed">
+ Упитанные
+ </string>
+ <string name="White Hair">
+ Белые волоÑÑ‹
+ </string>
+ <string name="Wide">
+ Широко
+ </string>
+ <string name="Wide Back">
+ Широко Ñзади
+ </string>
+ <string name="Wide Front">
+ Широкий перед
+ </string>
+ <string name="Wide Lips">
+ Широкие губы
+ </string>
+ <string name="Wild">
+ Безумный
+ </string>
+ <string name="Wrinkles">
+ Складки
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Добавить в закладки
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Изменить закладку
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ ПоÑмотреть подробную информацию о текущем меÑте
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ ÐœÐ¾Ñ Ð¸ÑÑ‚Ð¾Ñ€Ð¸Ñ Ð¿Ð¾Ñещений
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ Купить Ñту землю
+ </string>
+ <string name="LocationCtrlVoiceTooltip">
+ ГолоÑовое общение здеÑÑŒ недоÑтупно
+ </string>
+ <string name="LocationCtrlFlyTooltip">
+ Полеты запрещены
+ </string>
+ <string name="LocationCtrlPushTooltip">
+ ÐÐµÐ»ÑŒÐ·Ñ Ñ‚Ð¾Ð»ÐºÐ°Ñ‚ÑŒÑÑ
+ </string>
+ <string name="LocationCtrlBuildTooltip">
+ СтроительÑтво/выкладывание объектов не разрешено
+ </string>
+ <string name="LocationCtrlScriptsTooltip">
+ ЗапуÑкать Ñкрипты запрещено
+ </string>
+ <string name="LocationCtrlDamageTooltip">
+ Здоровье
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ ОблаÑÑ‚ÑŒ Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ ОблаÑÑ‚ÑŒ умеренной дозволенноÑти
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ ОблаÑÑ‚ÑŒ общей дозволенноÑти
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Ð’Ñе жители Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… учаÑтков могут видеть аватары и общатьÑÑ Ð² чате
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Возможны неполадки подвижных объектов в Ñтом регионе, пока регион не будет воÑÑтановлен.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Ð’ Ñтом регионе не разрешен динамичеÑкий поиÑк пути.
+ </string>
+ <string name="UpdaterWindowTitle">
+ Обновление [APP_NAME]
+ </string>
+ <string name="UpdaterNowUpdating">
+ ОбновлÑетÑÑ [APP_NAME]...
+ </string>
+ <string name="UpdaterNowInstalling">
+ УÑтанавливаетÑÑ [APP_NAME]...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ Клиент [APP_NAME] обновлÑетÑÑ Ð´Ð¾ поÑледнего выпуÑка. Это может занÑÑ‚ÑŒ какое-то времÑ. ПроÑвите терпение.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Загрузка обновлениÑ...
+ </string>
+ <string name="UpdaterProgressBarText">
+ ЗагружаетÑÑ Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ðµ
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Ðе удалоÑÑŒ загрузить обновление
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ При обновлении Ð¿Ñ€Ð¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ [APP_NAME] возникла ошибка. Загрузите новую верÑию на Ñайте www.secondlife.com.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Ðе удалоÑÑŒ уÑтановить обновление
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Ðе удалоÑÑŒ запуÑтить клиент
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: Из-за Ñлишком быÑтрого поÑÑ‚ÑƒÐ¿Ð»ÐµÐ½Ð¸Ñ Ñлементов Ñ [FROM_NAME] автоматичеÑкий проÑмотр отключен на [TIME] Ñ
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: из-за Ñлишком быÑтрого поÑÑ‚ÑƒÐ¿Ð»ÐµÐ½Ð¸Ñ Ñлементов автоматичеÑкий проÑмотр отключен на [TIME] Ñ
+ </string>
+ <string name="IM_logging_string">
+ -- Включена региÑÑ‚Ñ€Ð°Ñ†Ð¸Ñ Ñообщений IM --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] вводит текÑÑ‚...
+ </string>
+ <string name="Unnamed">
+ (Без имени)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (МодерируетÑÑ: голоÑа по умолчанию отключены)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Во Ð²Ñ€ÐµÐ¼Ñ Ñтого звонка текÑтовый чат недоÑтупен.
+ </string>
+ <string name="IM_muted_text_label">
+ Ваш текÑтовый чат отключен модератором группы.
+ </string>
+ <string name="IM_default_text_label">
+ Щелкните здеÑÑŒ, чтобы Ñоздать IM-Ñообщение.
+ </string>
+ <string name="IM_to_label">
+ Кому
+ </string>
+ <string name="IM_moderator_label">
+ (Модератор)
+ </string>
+ <string name="Saved_message">
+ (Сохранено [LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ Ð”Ð»Ñ Ð¿Ñ€Ð¾Ñмотра Ñтого ÑÐ¾Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ñнимите флажок «Только Ð´Ñ€ÑƒÐ·ÑŒÑ Ð¸ группы могут звонить мне и отправлÑÑ‚ÑŒ IM» в окне «ÐаÑтройки/ПриватноÑть».
+ </string>
+ <string name="answered_call">
+ Ðа ваш звонок ответили
+ </string>
+ <string name="you_started_call">
+ Ð’Ñ‹ начали голоÑовую беÑеду
+ </string>
+ <string name="you_joined_call">
+ Ð’Ñ‹ приÑоединилиÑÑŒ к голоÑовой беÑеде
+ </string>
+ <string name="name_started_call">
+ Житель [NAME] начал голоÑовую беÑеду
+ </string>
+ <string name="ringing-im">
+ ПриÑоединение к голоÑовой беÑеде...
+ </string>
+ <string name="connected-im">
+ Соединение уÑтановлено. Выберите команду «Прервать звонок», чтобы повеÑить трубку
+ </string>
+ <string name="hang_up-im">
+ ГолоÑовой звонок прерван
+ </string>
+ <string name="answering-im">
+ СоединÑетÑÑ...
+ </string>
+ <string name="conference-title">
+ Ð¡Ð¿Ð¾Ð½Ñ‚Ð°Ð½Ð½Ð°Ñ ÐºÐ¾Ð½Ñ„ÐµÑ€ÐµÐ½Ñ†Ð¸Ñ
+ </string>
+ <string name="conference-title-incoming">
+ ÐšÐ¾Ð½Ñ„ÐµÑ€ÐµÐ½Ñ†Ð¸Ñ Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¼ [AGENT_NAME]
+ </string>
+ <string name="inventory_item_offered-im">
+ Предложено пополнить инвентарь
+ </string>
+ <string name="share_alert">
+ ПеретаÑкивайте вещи из Ð¸Ð½Ð²ÐµÐ½Ñ‚Ð°Ñ€Ñ Ñюда
+ </string>
+ <string name="no_session_message">
+ (Ð¡ÐµÐ°Ð½Ñ IM не ÑущеÑтвует)
+ </string>
+ <string name="only_user_message">
+ Вы – единÑтвенный пользователь в Ñтом ÑеанÑе.
+ </string>
+ <string name="offline_message">
+ [NAME] не в Ñети.
+ </string>
+ <string name="invite_message">
+ Ðажмите кнопку [BUTTON NAME], чтобы учаÑтвовать в Ñтом голоÑовом чате.
+ </string>
+ <string name="muted_message">
+ Ð’Ñ‹ заблокировали Ñтого жителÑ. ЕÑли отправить ему Ñообщение, блок автоматичеÑки ÑниметÑÑ.
+ </string>
+ <string name="generic">
+ Ошибка при запроÑе. Повторите попытку.
+ </string>
+ <string name="generic_request_error">
+ Ошибка при запроÑе. Повторите попытку.
+ </string>
+ <string name="insufficient_perms_error">
+ У Ð²Ð°Ñ Ð½ÐµÐ´Ð¾Ñтаточно разрешений.
+ </string>
+ <string name="session_does_not_exist_error">
+ Ð¡ÐµÐ°Ð½Ñ Ð±Ð¾Ð»ÑŒÑˆÐµ не ÑущеÑтвует
+ </string>
+ <string name="no_ability_error">
+ У Ð²Ð°Ñ Ð½ÐµÑ‚ Ñтой ÑпоÑобноÑти.
+ </string>
+ <string name="no_ability">
+ У Ð²Ð°Ñ Ð½ÐµÑ‚ Ñтой ÑпоÑобноÑти.
+ </string>
+ <string name="not_a_mod_error">
+ Вы – не модератор ÑеанÑа.
+ </string>
+ <string name="muted">
+ Модератор группы отключил Ð´Ð»Ñ Ð²Ð°Ñ Ñ‚ÐµÐºÑтовый чат.
+ </string>
+ <string name="muted_error">
+ Модератор группы отключил Ð´Ð»Ñ Ð²Ð°Ñ Ñ‚ÐµÐºÑтовый чат.
+ </string>
+ <string name="add_session_event">
+ Ðе удаетÑÑ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ пользователей в ÑÐµÐ°Ð½Ñ Ñ‡Ð°Ñ‚Ð° Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¼ [RECIPIENT].
+ </string>
+ <string name="message">
+ Ðе удаетÑÑ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²Ð¸Ñ‚ÑŒ ваше Ñообщение в ÑÐµÐ°Ð½Ñ Ñ‡Ð°Ñ‚Ð° Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¼ [RECIPIENT].
+ </string>
+ <string name="message_session_event">
+ Ðе удаетÑÑ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²Ð¸Ñ‚ÑŒ ваше Ñообщение в ÑÐµÐ°Ð½Ñ Ñ‡Ð°Ñ‚Ð° Ñ Ð¶Ð¸Ñ‚ÐµÐ»ÐµÐ¼ [RECIPIENT].
+ </string>
+ <string name="mute">
+ Ошибка при модерировании.
+ </string>
+ <string name="removed">
+ Ð’Ñ‹ иÑключены из группы.
+ </string>
+ <string name="removed_from_group">
+ Ð’Ñ‹ иÑключены из группы.
+ </string>
+ <string name="close_on_no_ability">
+ У Ð²Ð°Ñ Ð±Ð¾Ð»ÑŒÑˆÐµ нет возможноÑти учаÑтвовать в ÑеанÑе чата.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] Ñказал что-то новое
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] Ñказал что-то новое
+ </string>
+ <string name="session_initialization_timed_out_error">
+ ИÑтекло Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ð¸Ð½Ð¸Ñ†Ð¸Ð°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ð¸ ÑеанÑа
+ </string>
+ <string name="Home position set.">
+ Задано положение дома.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ Житель [NAME] заплатил вам L$[AMOUNT] за [REASON].
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ Житель [NAME] заплатил вам L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars">
+ Вы заплатили жителю [NAME] L$[AMOUNT] за [REASON].
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ Вы заплатили L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ Вы заплатили жителю [NAME] L$[AMOUNT].
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ Вы заплатили L$[AMOUNT] за [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars">
+ Ð’Ñ‹ не Ñмогли заплатить пользователю [NAME] L$[AMOUNT]: [REASON].
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ Ð’Ñ‹ не Ñмогли заплатить L$[AMOUNT]
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ Ð’Ñ‹ не Ñмогли заплатить пользователю [NAME] L$[AMOUNT]
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ Ð’Ñ‹ не Ñмогли заплатить L$[AMOUNT]: [REASON].
+ </string>
+ <string name="for item">
+ за [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ за земельный учаÑток
+ </string>
+ <string name="for a land access pass">
+ за пропуÑк на землю
+ </string>
+ <string name="for deeding land">
+ за передачу земли
+ </string>
+ <string name="to create a group">
+ за Ñоздание группы
+ </string>
+ <string name="to join a group">
+ за вÑтупление в группу
+ </string>
+ <string name="to upload">
+ за передачу по Ñети
+ </string>
+ <string name="to publish a classified ad">
+ за публикацию рекламы
+ </string>
+ <string name="giving">
+ Уплата L$[AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ Передача Ñтоит L$[AMOUNT]
+ </string>
+ <string name="this_costs">
+ Это Ñтоит L$[AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ Покупка выбранной земли за L$[AMOUNT]
+ </string>
+ <string name="this_object_costs">
+ Этот объект Ñтоит L$[AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ Ð’Ñе
+ </string>
+ <string name="group_role_officers">
+ ДолжноÑтные лица
+ </string>
+ <string name="group_role_owners">
+ Владельцы
+ </string>
+ <string name="group_member_status_online">
+ Ð’ Ñети
+ </string>
+ <string name="uploading_abuse_report">
+ ЗагружаетÑÑ...
+
+Жалоба
+ </string>
+ <string name="New Shape">
+ ÐÐ¾Ð²Ð°Ñ Ñ„Ð¸Ð³ÑƒÑ€Ð°
+ </string>
+ <string name="New Skin">
+ ÐÐ¾Ð²Ð°Ñ ÐºÐ¾Ð¶Ð°
+ </string>
+ <string name="New Hair">
+ Ðовые волоÑÑ‹
+ </string>
+ <string name="New Eyes">
+ Ðовые глаза
+ </string>
+ <string name="New Shirt">
+ ÐÐ¾Ð²Ð°Ñ Ñ€ÑƒÐ±Ð°ÑˆÐºÐ°
+ </string>
+ <string name="New Pants">
+ Ðовые брюки
+ </string>
+ <string name="New Shoes">
+ ÐÐ¾Ð²Ð°Ñ Ð¾Ð±ÑƒÐ²ÑŒ
+ </string>
+ <string name="New Socks">
+ Ðовые ноÑки
+ </string>
+ <string name="New Jacket">
+ Ðовый пиджак
+ </string>
+ <string name="New Gloves">
+ Ðовые перчатки
+ </string>
+ <string name="New Undershirt">
+ ÐÐ¾Ð²Ð°Ñ Ð¼Ð°Ð¹ÐºÐ°
+ </string>
+ <string name="New Underpants">
+ Ðовые труÑÑ‹
+ </string>
+ <string name="New Skirt">
+ ÐÐ¾Ð²Ð°Ñ ÑŽÐ±ÐºÐ°
+ </string>
+ <string name="New Alpha">
+ ÐÐ¾Ð²Ð°Ñ Ð°Ð»ÑŒÑ„Ð°-маÑка
+ </string>
+ <string name="New Tattoo">
+ Ðовое тату
+ </string>
+ <string name="New Physics">
+ ÐÐ¾Ð²Ð°Ñ Ñ„Ð¸Ð·Ð¸ÐºÐ°
+ </string>
+ <string name="Invalid Wearable">
+ ÐÐµÐ»ÑŒÐ·Ñ Ð½Ð¾Ñить
+ </string>
+ <string name="New Gesture">
+ Ðовый жеÑÑ‚
+ </string>
+ <string name="New Script">
+ Ðовый Ñкрипт
+ </string>
+ <string name="New Note">
+ ÐÐ¾Ð²Ð°Ñ Ð·Ð°Ð¼ÐµÑ‚ÐºÐ°
+ </string>
+ <string name="New Folder">
+ ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°
+ </string>
+ <string name="Contents">
+ Контент
+ </string>
+ <string name="Gesture">
+ ЖеÑÑ‚
+ </string>
+ <string name="Male Gestures">
+ МужÑкие жеÑÑ‚Ñ‹
+ </string>
+ <string name="Female Gestures">
+ ЖенÑкие жеÑÑ‚Ñ‹
+ </string>
+ <string name="Other Gestures">
+ Прочие жеÑÑ‚Ñ‹
+ </string>
+ <string name="Speech Gestures">
+ ЖеÑÑ‚Ñ‹ в разговорах
+ </string>
+ <string name="Common Gestures">
+ Стандартные жеÑÑ‚Ñ‹
+ </string>
+ <string name="Male - Excuse me">
+ Мужчина – извинение
+ </string>
+ <string name="Male - Get lost">
+ Мужчина – ÑкройтеÑÑŒ
+ </string>
+ <string name="Male - Blow kiss">
+ Мужчина – воздушный поцелуй
+ </string>
+ <string name="Male - Boo">
+ Мужчина – фу!
+ </string>
+ <string name="Male - Bored">
+ Мужчина – Ñкука
+ </string>
+ <string name="Male - Hey">
+ Мужчина – Ñй!
+ </string>
+ <string name="Male - Laugh">
+ Мужчина – Ñмех
+ </string>
+ <string name="Male - Repulsed">
+ Мужчина – неприÑтие
+ </string>
+ <string name="Male - Shrug">
+ Мужчина – пожимает плечами
+ </string>
+ <string name="Male - Stick tougue out">
+ Мужчина – показывает Ñзык
+ </string>
+ <string name="Male - Wow">
+ Мужчина – ух ты!
+ </string>
+ <string name="Female - Chuckle">
+ Женщина – Ñмешок
+ </string>
+ <string name="Female - Cry">
+ Женщина – плач
+ </string>
+ <string name="Female - Embarrassed">
+ Женщина – Ñмущение
+ </string>
+ <string name="Female - Excuse me">
+ Женщина – извинение
+ </string>
+ <string name="Female - Get lost">
+ Женщина – ÑкройтеÑÑŒ
+ </string>
+ <string name="Female - Blow kiss">
+ Женщина – воздушный поцелуй
+ </string>
+ <string name="Female - Boo">
+ Женщина – фу!
+ </string>
+ <string name="Female - Bored">
+ Женщина – Ñкука
+ </string>
+ <string name="Female - Hey">
+ Женщина – Ñй!
+ </string>
+ <string name="Female - Hey baby">
+ Женщина – Ñй, бейби!
+ </string>
+ <string name="Female - Laugh">
+ Женщина – Ñмех
+ </string>
+ <string name="Female - Looking good">
+ Женщина – хорошо выглÑдишь
+ </string>
+ <string name="Female - Over here">
+ Женщина – Ñюда!
+ </string>
+ <string name="Female - Please">
+ Женщина – проÑьба
+ </string>
+ <string name="Female - Repulsed">
+ Женщина – неприÑтие
+ </string>
+ <string name="Female - Shrug">
+ Женщина – пожимает плечами
+ </string>
+ <string name="Female - Stick tougue out">
+ Женщина – показывает Ñзык
+ </string>
+ <string name="Female - Wow">
+ Женщина – ух ты!
+ </string>
+ <string name="/bow">
+ /поклонитьÑÑ
+ </string>
+ <string name="/clap">
+ /хлопнуть
+ </string>
+ <string name="/count">
+ /Ñчет
+ </string>
+ <string name="/extinguish">
+ /затушить
+ </string>
+ <string name="/kmb">
+ /поцелуй Ð¼ÐµÐ½Ñ Ð² зад
+ </string>
+ <string name="/muscle">
+ /Ñилач
+ </string>
+ <string name="/no">
+ /нет
+ </string>
+ <string name="/no!">
+ /нет!
+ </string>
+ <string name="/paper">
+ /бумага
+ </string>
+ <string name="/pointme">
+ /показать на ÑебÑ
+ </string>
+ <string name="/pointyou">
+ /показать на другого
+ </string>
+ <string name="/rock">
+ /камень
+ </string>
+ <string name="/scissor">
+ /ножницы
+ </string>
+ <string name="/smoke">
+ /курить
+ </string>
+ <string name="/stretch">
+ /потÑнутьÑÑ
+ </string>
+ <string name="/whistle">
+ /ÑвиÑтнуть
+ </string>
+ <string name="/yes">
+ /да
+ </string>
+ <string name="/yes!">
+ /о да!
+ </string>
+ <string name="afk">
+ отошел
+ </string>
+ <string name="dance1">
+ танец1
+ </string>
+ <string name="dance2">
+ танец2
+ </string>
+ <string name="dance3">
+ танец3
+ </string>
+ <string name="dance4">
+ танец4
+ </string>
+ <string name="dance5">
+ танец5
+ </string>
+ <string name="dance6">
+ танец6
+ </string>
+ <string name="dance7">
+ танец7
+ </string>
+ <string name="dance8">
+ танец8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [day,datetime,slt].[mthnum,datetime,slt].[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ нет/нет
+ </string>
+ <string name="texture_load_dimensions_error">
+ ÐÐµÐ»ÑŒÐ·Ñ Ð·Ð°Ð³Ñ€ÑƒÐ¶Ð°Ñ‚ÑŒ изображениÑ, размер которых превышает [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ ÐеÑÐ¼Ð¾Ñ‚Ñ€Ñ Ð½Ð° наши уÑилиÑ, что-то неожиданно пошло не так.
+
+ ОзнакомьтеÑÑŒ Ñ Ð¾Ð¿Ð¸Ñанием извеÑтных проблем в работе Ñтой Ñлужбы на Ñайте status.secondlifegrid.net.
+ ЕÑли проблемы продолжаютÑÑ, то проверьте подключение к Ñети и наÑтройки брандмауÑра.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ ВоÑкреÑенье:Понедельник:Вторник:Среда:Четверг:ПÑтница:Суббота
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Ð’Ñ:Пн:Ð’Ñ‚:Ср:Чт:Пт:Сб
+ </string>
+ <string name="dateTimeMonthNames">
+ Январь:Февраль:Март:Ðпрель:Май:Июнь:Июль:ÐвгуÑÑ‚:СентÑбрь:ОктÑбрь:ÐоÑбрь:Декабрь
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Янв:Фев:Мар:Ðпр:Май:Июн:Июл:Ðвг:Сен:Окт:ÐоÑ:Дек
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ до полуднÑ
+ </string>
+ <string name="dateTimePM">
+ поÑле полуднÑ
+ </string>
+ <string name="LocalEstimateUSD">
+ [AMOUNT] US$
+ </string>
+ <string name="Membership">
+ ЧленÑтво
+ </string>
+ <string name="Roles">
+ Роли
+ </string>
+ <string name="Group Identity">
+ УдоÑтоверение группы
+ </string>
+ <string name="Parcel Management">
+ Управление учаÑтком
+ </string>
+ <string name="Parcel Identity">
+ УдоÑтоверение учаÑтка
+ </string>
+ <string name="Parcel Settings">
+ Параметры учаÑтка
+ </string>
+ <string name="Parcel Powers">
+ СпоÑобноÑти Ð´Ð»Ñ ÑƒÑ‡Ð°Ñтка
+ </string>
+ <string name="Parcel Access">
+ ДоÑтуп к учаÑтку
+ </string>
+ <string name="Parcel Content">
+ Содержимое на учаÑтке
+ </string>
+ <string name="Object Management">
+ Управление объектами
+ </string>
+ <string name="Accounting">
+ БухгалтериÑ
+ </string>
+ <string name="Notices">
+ УведомлениÑ
+ </string>
+ <string name="Chat">
+ Чат
+ </string>
+ <string name="DeleteItems">
+ Удалить выбранные объекты?
+ </string>
+ <string name="DeleteItem">
+ Удалить выбранный объект?
+ </string>
+ <string name="EmptyOutfitText">
+ Ð”Ð»Ñ Ñтого коÑтюма нет вещей
+ </string>
+ <string name="ExternalEditorNotSet">
+ Выберите редактор, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€ ExternalEditor.
+ </string>
+ <string name="ExternalEditorNotFound">
+ Ðе удаетÑÑ Ð½Ð°Ð¹Ñ‚Ð¸ указанный внешний редактор.
+Попробуйте взÑÑ‚ÑŒ путь к редактору в двойные кавычки
+(например &quot;/path to my/editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Ошибка анализа командной Ñтроки Ð´Ð»Ñ Ð²Ð½ÐµÑˆÐ½ÐµÐ³Ð¾ редактора.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Ðе удалоÑÑŒ запуÑтить внешний редактор.
+ </string>
+ <string name="TranslationFailed">
+ Ошибка телепортации: [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Ошибка при анализе ответа переводчика.
+ </string>
+ <string name="Esc">
+ ESC
+ </string>
+ <string name="Space">
+ ПРОБЕЛ
+ </string>
+ <string name="Enter">
+ ВВОД
+ </string>
+ <string name="Tab">
+ TAB
+ </string>
+ <string name="Ins">
+ INS
+ </string>
+ <string name="Del">
+ DEL
+ </string>
+ <string name="Backsp">
+ BACKSP
+ </string>
+ <string name="Shift">
+ SHIFT
+ </string>
+ <string name="Ctrl">
+ CTRL
+ </string>
+ <string name="Alt">
+ ALT
+ </string>
+ <string name="CapsLock">
+ CAPSLOCK
+ </string>
+ <string name="Left">
+ Стрелка влево
+ </string>
+ <string name="Right">
+ Стрелка вправо
+ </string>
+ <string name="Up">
+ Стрелка вверх
+ </string>
+ <string name="Down">
+ Стрелка вниз
+ </string>
+ <string name="Home">
+ HOME
+ </string>
+ <string name="End">
+ END
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ +
+ </string>
+ <string name="Subtract">
+ -
+ </string>
+ <string name="Multiply">
+ *
+ </string>
+ <string name="Divide">
+ /
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ ПроÑмотр меток учаÑтков (Ñиние)
+ </string>
+ <string name="BeaconPhysical">
+ ПроÑмотр меток физичеÑких объектов (зеленые)
+ </string>
+ <string name="BeaconScripted">
+ ПроÑмотр меток объектов Ñо Ñкриптами (краÑные)
+ </string>
+ <string name="BeaconScriptedTouch">
+ ПроÑмотр меток объектов Ñо Ñкриптами и функцией каÑÐ°Ð½Ð¸Ñ (краÑные)
+ </string>
+ <string name="BeaconSound">
+ ПроÑмотр звуковых меток (желтые)
+ </string>
+ <string name="BeaconMedia">
+ ПроÑмотр медийных меток (белые)
+ </string>
+ <string name="ParticleHiding">
+ ЧаÑтицы Ñкрыты
+ </string>
+ <string name="Command_AboutLand_Label">
+ О земле
+ </string>
+ <string name="Command_Appearance_Label">
+ ВнешноÑÑ‚ÑŒ
+ </string>
+ <string name="Command_Avatar_Label">
+ Ðватар
+ </string>
+ <string name="Command_Build_Label">
+ СтроительÑтво
+ </string>
+ <string name="Command_Chat_Label">
+ Чат
+ </string>
+ <string name="Command_Compass_Label">
+ КомпаÑ
+ </string>
+ <string name="Command_Destinations_Label">
+ Пункты
+ </string>
+ <string name="Command_Gestures_Label">
+ ЖеÑÑ‚Ñ‹
+ </string>
+ <string name="Command_HowTo_Label">
+ ИнÑтрукции
+ </string>
+ <string name="Command_Inventory_Label">
+ Инвентарь
+ </string>
+ <string name="Command_Map_Label">
+ Карта
+ </string>
+ <string name="Command_Marketplace_Label">
+ Торговый центр
+ </string>
+ <string name="Command_MiniMap_Label">
+ Миникарта
+ </string>
+ <string name="Command_Move_Label">
+ Ходьба / бег / полет
+ </string>
+ <string name="Command_Outbox_Label">
+ Торговые иÑходÑщие
+ </string>
+ <string name="Command_People_Label">
+ Люди
+ </string>
+ <string name="Command_Picks_Label">
+ Подборка
+ </string>
+ <string name="Command_Places_Label">
+ МеÑта
+ </string>
+ <string name="Command_Preferences_Label">
+ ÐаÑтройки
+ </string>
+ <string name="Command_Profile_Label">
+ Профиль
+ </string>
+ <string name="Command_Search_Label">
+ ПоиÑк
+ </string>
+ <string name="Command_Snapshot_Label">
+ Снимок
+ </string>
+ <string name="Command_Speak_Label">
+ Говорить
+ </string>
+ <string name="Command_View_Label">
+ Управление камерой
+ </string>
+ <string name="Command_Voice_Label">
+ ÐаÑтройки голоÑа
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ поÑещаемой вами земле
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Изменить аватар
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Выбор аватара
+ </string>
+ <string name="Command_Build_Tooltip">
+ ПоÑтроение объектов и формирование ландшафта
+ </string>
+ <string name="Command_Chat_Tooltip">
+ ОбменивайтеÑÑŒ текÑтовыми репликами Ñ Ð»ÑŽÐ´ÑŒÐ¼Ð¸ вокруг ваÑ
+ </string>
+ <string name="Command_Compass_Tooltip">
+ КомпаÑ
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ ИнтереÑные меÑта
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ ЖеÑÑ‚Ñ‹ Ð´Ð»Ñ Ð°Ð²Ð°Ñ‚Ð°Ñ€Ð°
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Выполнение типичных задач
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ ПроÑмотр и иÑпользование вашего имущеÑтва
+ </string>
+ <string name="Command_Map_Tooltip">
+ Карта мира
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Покупки
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Показать людей поблизоÑти
+ </string>
+ <string name="Command_Move_Tooltip">
+ Перемещение аватара
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ ПеренеÑти предметы в торговый центр Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð°Ð¶Ð¸
+ </string>
+ <string name="Command_People_Tooltip">
+ ДрузьÑ, группы и люди поблизоÑти
+ </string>
+ <string name="Command_Picks_Tooltip">
+ МеÑта, которые будут показаны в вашем профиле как избранное
+ </string>
+ <string name="Command_Places_Tooltip">
+ Сохраненные вами меÑта
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ ÐаÑтройки
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Редактирование или проÑмотр вашего профилÑ
+ </string>
+ <string name="Command_Search_Tooltip">
+ ПоиÑк меÑÑ‚, Ñобытий, людей
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Сделать Ñнимок
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Говорите Ñ Ð»ÑŽÐ´ÑŒÐ¼Ð¸ вокруг Ð²Ð°Ñ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ микрофона
+ </string>
+ <string name="Command_View_Tooltip">
+ Изменение угла камеры
+ </string>
+ <string name="Command_Voice_Tooltip">
+ Регулировка громкоÑти вызовов и разговоров Ñ Ð»ÑŽÐ´ÑŒÐ¼Ð¸ около ваÑ
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ð° нижней панели инÑтрументов
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ð° левой панели инÑтрументов
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ð° правой панели инÑтрументов
+ </string>
+ <string name="Retain%">
+ ОÑтаток%
+ </string>
+ <string name="Detail">
+ ДетализациÑ
+ </string>
+ <string name="Better Detail">
+ Более детально
+ </string>
+ <string name="Surface">
+ ПоверхноÑÑ‚ÑŒ
+ </string>
+ <string name="Solid">
+ Сплошной
+ </string>
+ <string name="Wrap">
+ Оболочка
+ </string>
+ <string name="Preview">
+ Предварительный проÑмотр
+ </string>
+ <string name="Normal">
+ Ðормальный
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Ðет
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ ВлиÑет на навигационную Ñетку
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ ПерÑонаж
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (неÑколько)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Очень низкий
+ </string>
+ <string name="snapshot_quality_low">
+ Ðизкий
+ </string>
+ <string name="snapshot_quality_medium">
+ Средний
+ </string>
+ <string name="snapshot_quality_high">
+ Ð’Ñ‹Ñокий
+ </string>
+ <string name="snapshot_quality_very_high">
+ Очень выÑокий
+ </string>
+ <string name="TeleportMaturityExceeded">
+ Житель не может поÑетить Ñтот регион.
+ </string>
+ <string name="UserDictionary">
+ [Пользователь]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/tr/strings.xml b/indra/newview/skins/steam/xui/tr/strings.xml
new file mode 100644
index 0000000000..4ca10eb6ca
--- /dev/null
+++ b/indra/newview/skins/steam/xui/tr/strings.xml
@@ -0,0 +1,5061 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ Second Life
+ </string>
+ <string name="APP_NAME">
+ Second Life
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ SECOND LIFE
+ </string>
+ <string name="SECOND_LIFE_GRID">
+ Second Life Ağı
+ </string>
+ <string name="SUPPORT_SITE">
+ Second Life Destek Portalı
+ </string>
+ <string name="StartupDetectingHardware">
+ Donanım saptanıyor...
+ </string>
+ <string name="StartupLoading">
+ [APP_NAME] yükleniyor...
+ </string>
+ <string name="StartupClearingCache">
+ Önbellek temizleniyor...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ Doku önbelleği başlatılıyor...
+ </string>
+ <string name="StartupInitializingVFS">
+ VFS Başlatılıyor...
+ </string>
+ <string name="StartupRequireDriverUpdate">
+ Grafik başlatma başarılamadı. Lütfen grafik sürücünüzü güncelleştirin!
+ </string>
+ <string name="ProgressRestoring">
+ Geri yükleniyor...
+ </string>
+ <string name="ProgressChangingResolution">
+ Çözünürlük değiştiriliyor...
+ </string>
+ <string name="Fullbright">
+ Tam parlak (eski)
+ </string>
+ <string name="LoginInProgress">
+ Oturum açılıyor. [APP_NAME] kilitlenmiş görünebilir. Lütfen bekleyin.
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ Oturum açılıyor...
+ </string>
+ <string name="LoginAuthenticating">
+ Kimlik doğrulaması yapılıyor
+ </string>
+ <string name="LoginMaintenance">
+ Hesap bakımı yapılıyor...
+ </string>
+ <string name="LoginAttempt">
+ Önceki oturum açma girişimi başarılamadı. Oturum açılıyor, [NUMBER]. girişim.
+ </string>
+ <string name="LoginPrecaching">
+ Dünya yükleniyor...
+ </string>
+ <string name="LoginInitializingBrowser">
+ Katıştırılmış web tarayıcısı başlatılıyor...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ Multimedya başlatılıyor...
+ </string>
+ <string name="LoginInitializingFonts">
+ Fontlar yükleniyor...
+ </string>
+ <string name="LoginVerifyingCache">
+ Önbellek dosyaları doğrulanıyor (60-90 saniye zaman alabilir)...
+ </string>
+ <string name="LoginProcessingResponse">
+ Yanıt işleniyor...
+ </string>
+ <string name="LoginInitializingWorld">
+ Dünya başlatılıyor...
+ </string>
+ <string name="LoginDecodingImages">
+ Görüntülerin kodu çözülüyor...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ QuickTime Başlatılıyor...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime bulunamadı - başlatılamadı.
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime başarıyla başlatıldı.
+ </string>
+ <string name="LoginRequestSeedCapGrant">
+ Bölge özellikleri talep ediliyor...
+ </string>
+ <string name="LoginRetrySeedCapGrant">
+ Bölge özellikleri talep ediliyor: [NUMBER]. girişim...
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ Bölge el sıkışması bekleniyor...
+ </string>
+ <string name="LoginConnectingToRegion">
+ Bölgeye bağlanılıyor...
+ </string>
+ <string name="LoginDownloadingClothing">
+ Giysiler karşıdan yükleniyor...
+ </string>
+ <string name="InvalidCertificate">
+ Sunucu geçersiz veya bozuk bir sertifika döndürdü. Lütfen Ağ yöneticisine başvurun.
+ </string>
+ <string name="CertInvalidHostname">
+ Sunucuya erişmek için geçersiz bir ana bilgisayar adı kullanıldı, lütfen SLURL veya Ağ ana bilgisayar adınızı kontrol edin.
+ </string>
+ <string name="CertExpired">
+ Ağ tarafından döndürülen sertifikanın süresi sona ermiş görünüyor. Lütfen sistem saatinizi kontrol edin veya Ağ yöneticinize başvurun.
+ </string>
+ <string name="CertKeyUsage">
+ Sunucu tarafından döndürülen sertifika SSL için kullanılamadı. Lütfen Ağ yöneticinize başvurun.
+ </string>
+ <string name="CertBasicConstraints">
+ Sunucunun Sertifika zincirinde çok fazla sertifika vardı. Lütfen Ağ yöneticinize başvurun.
+ </string>
+ <string name="CertInvalidSignature">
+ Ağ sunucusu tarafından döndürülen sertifika imzası doğrulanamadı. Lütfen Ağ yöneticinize başvurun.
+ </string>
+ <string name="LoginFailedNoNetwork">
+ Ağ hatası: Bağlantı kurulamadı, lütfen ağ bağlantınızı kontrol edin.
+ </string>
+ <string name="LoginFailed">
+ Oturum açılamadı.
+ </string>
+ <string name="Quit">
+ Çık
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/index.php?sourceid=1206_steam&amp;lang=tr-TR
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ Kullandığınız görüntüleyici ile artık Second Life&apos;a erişemezsiniz. Yeni bir görüntüleyiciyi karşıdan yüklemek için lütfen şu sayfayı ziyaret edin:
+http://secondlife.com/download
+
+Daha fazla bilgi edinmek için asağıdaki SSS sayfamızı ziyaret edin:
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ Opsiyonel görüntüleyici güncelleştirmesi mevcut: [VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ Gerekli görüntüleyici güncelleştirmesi: [VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ Bu aracı zaten oturum açmış durumda.
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ Üzgünüz! Oturumunuzu açamadık.
+Lütfen şunları doğru girdiğinizi kontrol edin:
+ * Kullanıcı adı (mustafayalcin12 veya faruk.gungoren gibi)
+ * Parola:
+Ayrıca lütfen Caps Lock tuşuna basmadığınıza emin olun.
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ Güvenlik önlemi olarak parolanız değiştirildi.
+Lütfen hesap sayfanıza gidin: http://secondlife.com/password
+ve parolanızı sıfırlamak için güvenlik sorusunu yanıtlayın.
+Bu sorun için özür dileriz.
+ </string>
+ <string name="LoginFailedPasswordReset">
+ Sistemimizde bazı değişiklikler yaptık, parolanızı sıfırlamanız gerekecek.
+Lütfen hesap sayfanıza gidin: http://secondlife.com/password
+ve parolanızı sıfırlamak için güvenlik sorusunu yanıtlayın.
+Bu sorun için özür dileriz.
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ Second Life bakım amacıyla geçici olarak kapatıldı.
+Şu anda sadece çalışanlar oturum açabilir.
+Güncelleştirmeler için www.secondlife.com/status adresini kontrol edin.
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ Second Life üzerindeki aktif kullanıcıların olası en iyi deneyimi yaşamasını sağlamak için, oturum açılması geçici olarak kısıtlanmıştır.
+
+Second Life için ödeme yapmış olan kişilere öncelik tanımak amacıyla, ücretsiz hesaplara sahip kişiler bu süre içerisinde Second Life&apos;a erişemeyecekler.
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ Second Life&apos;a bu bilgisayardan eriÅŸemezsiniz.
+Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun:
+support@secondlife.com.
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ Hesabınıza şu zamana kadar erişemeyeceksiniz:
+Pasifik Saati ile [TIME].
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ Talebinizi şu anda tamamlayamıyoruz.
+Lütfen yardım almak için Second Life destek bölümüne başvurun: http://secondlife.com/support
+Eğer parolanızı değiştiremiyorsanız, lütfen şu numarayı arayın: (866) 476-9763.
+ </string>
+ <string name="LoginFailedTransformError">
+ Oturum açılması sırasında veri tutarsızlığı saptandı.
+Lütfen şu adrese başvurun: support@secondlife.com
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ Hesabınızda küçük çaplı bir bakım işlemi sürüyor.
+Hesabınıza şu zamana kadar erişemeyeceksiniz:
+Pasifik Saati ile [TIME].
+Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ Oturum kapatma talebi simülatörden bir hata yanıtı gelmesine neden oldu.
+ </string>
+ <string name="LoginFailedPendingLogout">
+ Sistem şu anda oturumunuzu sonlandırıyor.
+Hesabınıza şu zamana kadar erişemeyeceksiniz:
+Pasifik Saati ile [TIME].
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ Geçerli bir oturum oluşturulamadı.
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ Bir simülatöre bağlanılamadı.
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ Hesabınız Second Life&apos;a sadece
+Pasifik Saati ile [START] ve [END] arasında erişebilir.
+Lütfen bu saatler arasında tekrar uğrayın.
+Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ Yanlış parametreler.
+Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ Ad parametresi alfasayısal olmalıdır.
+Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ Soyadı parametresi alfasayısal olmalıdır.
+Bunun bir hata olduğunu düşünüyorsanız, lütfen şu adrese başvurun: support@secondlife.com
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ Bölge şu anda çevrimdışı oluyor.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ Aracı bölgede değil.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ Bu bölge başka bir oturum açmaktaydı.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ Bu bölge önceki oturumu sonlandırmaktaydı.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ Bu bölge hala bir önceki oturumu sonlandırma işlemini sürdürüyor.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LogoutSucceeded">
+ Bu bölge son oturumu sonlandırdı.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ Bölge oturumu sonlandırma işlemini başlattı.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ Sistem son oturumunuzu sonlandırma işlemini başlattı.
+Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
+ </string>
+ <string name="AgentLostConnection">
+ Bu bölgede sorun yaşanıyor olabilir. Lütfen İnternet bağlantınızı kontrol edin.
+ </string>
+ <string name="SavingSettings">
+ Ayarlarınız kaydediliyor...
+ </string>
+ <string name="LoggingOut">
+ Oturum kapatılıyor...
+ </string>
+ <string name="ShuttingDown">
+ Kapatılıyor...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ Bulunduğunuz bölgeyle bağlantınız kesildi.
+ </string>
+ <string name="SentToInvalidRegion">
+ Geçersiz bir bölgeye gönderildiniz.
+ </string>
+ <string name="TestingDisconnect">
+ Görüntüleyici bağlantısının kesilmesi test ediliyor
+ </string>
+ <string name="TooltipPerson">
+ KiÅŸi
+ </string>
+ <string name="TooltipNoName">
+ (adsız)
+ </string>
+ <string name="TooltipOwner">
+ Sahip:
+ </string>
+ <string name="TooltipPublic">
+ Kamuya Açık
+ </string>
+ <string name="TooltipIsGroup">
+ (Grup)
+ </string>
+ <string name="TooltipForSaleL$">
+ Satılık: L$[AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ Grup İnşası
+ </string>
+ <string name="TooltipFlagNoBuild">
+ Ä°nÅŸa Edilemez
+ </string>
+ <string name="TooltipFlagNoEdit">
+ Grup İnşası
+ </string>
+ <string name="TooltipFlagNotSafe">
+ Güvenli Değil
+ </string>
+ <string name="TooltipFlagNoFly">
+ Uçamaz
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ Grup Komut Dosyaları
+ </string>
+ <string name="TooltipFlagNoScripts">
+ Komut Dosyası Yok
+ </string>
+ <string name="TooltipLand">
+ Arazi:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ Buraya sadece bir öğe sürüklenebilir.
+ </string>
+ <string name="TooltipPrice" value="L$[AMOUNT]:"/>
+ <string name="TooltipOutboxDragToWorld">
+ Satıcı giden kutunuzda öğeler oluşturamazsınız
+ </string>
+ <string name="TooltipOutboxNoTransfer">
+ Bu nesnelerden bir veya daha fazlası satılamaz veya aktarılamaz.
+ </string>
+ <string name="TooltipOutboxNotInInventory">
+ Satıcı giden kutunuza sadece doğrudan kendi envanterinizden öğeler koyabilirsiniz
+ </string>
+ <string name="TooltipOutboxWorn">
+ Giymekte olduğunuz öğeleri Satıcı giden kutunuza koyamazsınız.
+ </string>
+ <string name="TooltipOutboxCallingCard">
+ Satıcı giden kutunuza arama kartları koyamazsınız
+ </string>
+ <string name="TooltipOutboxFolderLevels">
+ İç içe geçmiş klasörlerin derinliği üçü geçiyor
+ </string>
+ <string name="TooltipOutboxTooManyFolders">
+ Üst seviyedeki klasördeki alt klasör sayısı 20&apos;yi geçiyor
+ </string>
+ <string name="TooltipOutboxTooManyObjects">
+ Üst seviyedeki klasördeki öğe sayısı 200&apos;ü geçiyor
+ </string>
+ <string name="TooltipDragOntoOwnChild">
+ Bir klasörü alt klasörüne taşıyamazsınız
+ </string>
+ <string name="TooltipDragOntoSelf">
+ Bir klasörü kendi içine taşıyamazsınız
+ </string>
+ <string name="TooltipHttpUrl">
+ Bu web sayfasını görmek için tıklayın
+ </string>
+ <string name="TooltipSLURL">
+ Bu konumun bilgisini görmek için tıklayın
+ </string>
+ <string name="TooltipAgentUrl">
+ Bu Sakinin profilini görmek için tıklayın
+ </string>
+ <string name="TooltipAgentInspect">
+ Bu Sakin hakkında daha fazla bilgi öğrenin
+ </string>
+ <string name="TooltipAgentMute">
+ Bu Sakini engellemek için tıklayın
+ </string>
+ <string name="TooltipAgentUnmute">
+ Bu Sakinin engellemesini kaldırmak için tıklayın
+ </string>
+ <string name="TooltipAgentIM">
+ Bu Sakine Aİ göndermek için tıklayın
+ </string>
+ <string name="TooltipAgentPay">
+ Bu Sakine ödeme yapmak için tıklayın
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ Bu Sakine bir ışınlama talebi teklif etmek için tıklayın
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ Bu Sakine bir arkadaşlık talebi teklif etmek için tıklayın
+ </string>
+ <string name="TooltipGroupUrl">
+ Bu grubun açıklamasını görmek için tıklayın
+ </string>
+ <string name="TooltipEventUrl">
+ Bu etkinliğin açıklamasını görmek için tıklayın
+ </string>
+ <string name="TooltipClassifiedUrl">
+ Bu ilanı görmek için tıklayın
+ </string>
+ <string name="TooltipParcelUrl">
+ Bu parselin açıklamasını görmek için tıklayın
+ </string>
+ <string name="TooltipTeleportUrl">
+ Bu konuma ışınlama yapmak için tıklayın
+ </string>
+ <string name="TooltipObjectIMUrl">
+ Bu nesnenin açıklamasını görmek için tıklayın
+ </string>
+ <string name="TooltipMapUrl">
+ Bu konumu bir haritada görmek için tıklayın
+ </string>
+ <string name="TooltipSLAPP">
+ secondlife:// komutunu çalıştırmak için tıklayın
+ </string>
+ <string name="CurrentURL" value="Geçerli URL: [CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ Şuraya ışınla:
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ Şunun için Harita göster:
+ </string>
+ <string name="SLappAgentMute">
+ Engelle
+ </string>
+ <string name="SLappAgentUnmute">
+ Engellemeyi kaldır
+ </string>
+ <string name="SLappAgentIM">
+ AÄ°
+ </string>
+ <string name="SLappAgentPay">
+ Öde
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ Şuraya Işınlama Teklif Et:
+ </string>
+ <string name="SLappAgentRequestFriend">
+ Arkadaşlık Talebi
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ Kapat (⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ Kapat (Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ Kapat
+ </string>
+ <string name="BUTTON_RESTORE">
+ Geri Yükle
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ Simge Durumuna Küçült
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ Böl
+ </string>
+ <string name="BUTTON_DOCK">
+ YerleÅŸtir
+ </string>
+ <string name="BUTTON_HELP">
+ Yardımı Göster
+ </string>
+ <string name="Searching">
+ Arıyor...
+ </string>
+ <string name="NoneFound">
+ Hiçbiri bulunamadı.
+ </string>
+ <string name="RetrievingData">
+ Alınıyor...
+ </string>
+ <string name="ReleaseNotes">
+ Sürüm Notları
+ </string>
+ <string name="LoadingData">
+ Yükleniyor...
+ </string>
+ <string name="AvatarNameNobody">
+ (hiçbiri)
+ </string>
+ <string name="AvatarNameWaiting">
+ (bekliyor)
+ </string>
+ <string name="AvatarNameMultiple">
+ (birden çok)
+ </string>
+ <string name="GroupNameNone">
+ (hiçbiri)
+ </string>
+ <string name="AvalineCaller">
+ Avaline Arayanı [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ Hata yok
+ </string>
+ <string name="AssetErrorRequestFailed">
+ Varlık talebi: başarısız oldu
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ Varlık talebi: var olmayan dosya
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ Varlık talebi: veri tabanında varlık bulunamadı
+ </string>
+ <string name="AssetErrorEOF">
+ Dosya sonu
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ Dosya açılamadı
+ </string>
+ <string name="AssetErrorFileNotFound">
+ Dosya bulunamadı
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ Dosya aktarımı zaman aşımı
+ </string>
+ <string name="AssetErrorCircuitGone">
+ Devre yok
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Görüntüleyici ile sunucu fiyatta anlaşmadı
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ Bilinmeyen durum
+ </string>
+ <string name="texture">
+ doku
+ </string>
+ <string name="sound">
+ ses
+ </string>
+ <string name="calling card">
+ arama kartı
+ </string>
+ <string name="landmark">
+ yer imi
+ </string>
+ <string name="legacy script">
+ eski komut dosyası
+ </string>
+ <string name="clothing">
+ giysi
+ </string>
+ <string name="object">
+ nesne
+ </string>
+ <string name="note card">
+ not kartı
+ </string>
+ <string name="folder">
+ klasör
+ </string>
+ <string name="root">
+ kök
+ </string>
+ <string name="lsl2 script">
+ LSL2 komut dosyası
+ </string>
+ <string name="lsl bytecode">
+ LSL bayt kodu
+ </string>
+ <string name="tga texture">
+ tga dokusu
+ </string>
+ <string name="body part">
+ vücut bölümü
+ </string>
+ <string name="snapshot">
+ anlık görüntü
+ </string>
+ <string name="lost and found">
+ Kaybedip Bulduklarım
+ </string>
+ <string name="targa image">
+ targa görüntüsü
+ </string>
+ <string name="trash">
+ Çöp
+ </string>
+ <string name="jpeg image">
+ jpeg görüntüsü
+ </string>
+ <string name="animation">
+ animasyon
+ </string>
+ <string name="gesture">
+ mimik
+ </string>
+ <string name="simstate">
+ sim durumu
+ </string>
+ <string name="favorite">
+ favori
+ </string>
+ <string name="symbolic link">
+ bağlantı
+ </string>
+ <string name="symbolic folder link">
+ klasör bağlantısı
+ </string>
+ <string name="mesh">
+ örgü
+ </string>
+ <string name="AvatarEditingAppearance">
+ (Görünümü Düzenliyor)
+ </string>
+ <string name="AvatarAway">
+ Uzakta
+ </string>
+ <string name="AvatarBusy">
+ MeÅŸgul
+ </string>
+ <string name="AvatarMuted">
+ EngellenmiÅŸ
+ </string>
+ <string name="anim_express_afraid">
+ KorkmuÅŸ
+ </string>
+ <string name="anim_express_anger">
+ Kızgın
+ </string>
+ <string name="anim_away">
+ Uzakta
+ </string>
+ <string name="anim_backflip">
+ Geriye salto
+ </string>
+ <string name="anim_express_laugh">
+ İçten Kahkaha
+ </string>
+ <string name="anim_express_toothsmile">
+ Büyük Gülümseme
+ </string>
+ <string name="anim_blowkiss">
+ Öpücük Atma
+ </string>
+ <string name="anim_express_bored">
+ Canı Sıkılmış
+ </string>
+ <string name="anim_bow">
+ Selamlama
+ </string>
+ <string name="anim_clap">
+ Alkış
+ </string>
+ <string name="anim_courtbow">
+ Reverans
+ </string>
+ <string name="anim_express_cry">
+ AÄŸlama
+ </string>
+ <string name="anim_dance1">
+ Dans 1
+ </string>
+ <string name="anim_dance2">
+ Dans 2
+ </string>
+ <string name="anim_dance3">
+ Dans 3
+ </string>
+ <string name="anim_dance4">
+ Dans 4
+ </string>
+ <string name="anim_dance5">
+ Dans 5
+ </string>
+ <string name="anim_dance6">
+ Dans 6
+ </string>
+ <string name="anim_dance7">
+ Dans 7
+ </string>
+ <string name="anim_dance8">
+ Dans 8
+ </string>
+ <string name="anim_express_disdain">
+ Dudak Bükme
+ </string>
+ <string name="anim_drink">
+ İçme
+ </string>
+ <string name="anim_express_embarrased">
+ Utanmış
+ </string>
+ <string name="anim_angry_fingerwag">
+ Ä°ÅŸaret Etme
+ </string>
+ <string name="anim_fist_pump">
+ Yumruk Sallama
+ </string>
+ <string name="anim_yoga_float">
+ Uçan Yoga
+ </string>
+ <string name="anim_express_frown">
+ Kaş Çatma
+ </string>
+ <string name="anim_impatient">
+ Sabırsız
+ </string>
+ <string name="anim_jumpforjoy">
+ Sevinçten Zıplama
+ </string>
+ <string name="anim_kissmybutt">
+ Kıçımı Öp
+ </string>
+ <string name="anim_express_kiss">
+ Öpücük
+ </string>
+ <string name="anim_laugh_short">
+ Gülme
+ </string>
+ <string name="anim_musclebeach">
+ Muscle Beach
+ </string>
+ <string name="anim_no_unhappy">
+ Hayır (Mutsuz)
+ </string>
+ <string name="anim_no_head">
+ Hayır
+ </string>
+ <string name="anim_nyanya">
+ Ha-ha-ha
+ </string>
+ <string name="anim_punch_onetwo">
+ PeÅŸpeÅŸe Ä°ki Yumruk
+ </string>
+ <string name="anim_express_open_mouth">
+ Ağız Açık
+ </string>
+ <string name="anim_peace">
+ Barış
+ </string>
+ <string name="anim_point_you">
+ Diğerini Göster
+ </string>
+ <string name="anim_point_me">
+ Kendini Göster
+ </string>
+ <string name="anim_punch_l">
+ Sola Yumruk At
+ </string>
+ <string name="anim_punch_r">
+ SaÄŸa Yumruk At
+ </string>
+ <string name="anim_rps_countdown">
+ RPS sayımı
+ </string>
+ <string name="anim_rps_paper">
+ RPS kağıdı
+ </string>
+ <string name="anim_rps_rock">
+ RPS kayası
+ </string>
+ <string name="anim_rps_scissors">
+ RPS makası
+ </string>
+ <string name="anim_express_repulsed">
+ TiksinmiÅŸ
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ Döner Tekme
+ </string>
+ <string name="anim_express_sad">
+ Üzgün
+ </string>
+ <string name="anim_salute">
+ Selam
+ </string>
+ <string name="anim_shout">
+ Bağırma
+ </string>
+ <string name="anim_express_shrug">
+ Omuz Silkme
+ </string>
+ <string name="anim_express_smile">
+ Gülümseme
+ </string>
+ <string name="anim_smoke_idle">
+ Duman Tüttürme
+ </string>
+ <string name="anim_smoke_inhale">
+ Duman Çekme
+ </string>
+ <string name="anim_smoke_throw_down">
+ Yere Ä°zmarit Atma
+ </string>
+ <string name="anim_express_surprise">
+ Sürpriz
+ </string>
+ <string name="anim_sword_strike_r">
+ Kılıç Darbesi
+ </string>
+ <string name="anim_angry_tantrum">
+ Öfke Nöbeti
+ </string>
+ <string name="anim_express_tongue_out">
+ Dil Çıkarma
+ </string>
+ <string name="anim_hello">
+ El Sallama
+ </string>
+ <string name="anim_whisper">
+ Fısıldama
+ </string>
+ <string name="anim_whistle">
+ Islık Çalma
+ </string>
+ <string name="anim_express_wink">
+ Göz Kırpma
+ </string>
+ <string name="anim_wink_hollywood">
+ Göz Kırpma (Hollywood)
+ </string>
+ <string name="anim_express_worry">
+ EndiÅŸelenme
+ </string>
+ <string name="anim_yes_happy">
+ Evet (Mutlu)
+ </string>
+ <string name="anim_yes_head">
+ Evet
+ </string>
+ <string name="multiple_textures">
+ Birden Çok
+ </string>
+ <string name="texture_loading">
+ Yükleniyor...
+ </string>
+ <string name="worldmap_offline">
+ Çevrimdışı
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] m² L$[PRICE]
+ </string>
+ <string name="worldmap_results_none_found">
+ Hiçbiri bulunamadı.
+ </string>
+ <string name="Ok">
+ Tamam
+ </string>
+ <string name="Premature end of file">
+ Dosyanın zamanından önce sonu
+ </string>
+ <string name="ST_NO_JOINT">
+ KÖK veya EKLEM bulunamıyor.
+ </string>
+ <string name="whisper">
+ fısıldar:
+ </string>
+ <string name="shout">
+ bağırır:
+ </string>
+ <string name="ringing">
+ SL dünyası içindeki Sesli Sohbete bağlanılıyor...
+ </string>
+ <string name="connected">
+ Bağlı
+ </string>
+ <string name="unavailable">
+ Geçerli konumunuzda ses mevcut değil
+ </string>
+ <string name="hang_up">
+ SL dünyası içindeki Sesli Sohbet ile bağlantı kesildi
+ </string>
+ <string name="reconnect_nearby">
+ Şimdi Yakındaki bir Sesli Sohbete yeniden bağlanılacaksınız.
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ &apos;[OWNERNAME]&apos; adlı kişiye ait, [REGIONPOS] üzerinde [REGIONNAME] içerisinde bulunan &apos;[OBJECTNAME]&apos; nesnesine şunu yapma izni verildi: [PERMISSIONS].
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ &apos;[OWNERNAME]&apos; adlı kişiye ait, [REGIONPOS] üzerinde [REGIONNAME] içerisinde bulunan &apos;[OBJECTNAME]&apos; nesnesine şunu yapma izni verilmedi: [PERMISSIONS].
+ </string>
+ <string name="AdditionalPermissionsRequestHeader">
+ Eğer hesabınıza erişime izin verirseniz, bu nesneye aynı zamanda şunun için izin vermiş olacaksınız:
+ </string>
+ <string name="ScriptTakeMoney">
+ Sizden Linden dolar (L$) almak
+ </string>
+ <string name="ActOnControlInputs">
+ Denetim girişlerinizle ilgili eylem gerçekleştirmek
+ </string>
+ <string name="RemapControlInputs">
+ Denetim girişleriniz için yeniden eşleme yapmak
+ </string>
+ <string name="AnimateYourAvatar">
+ Avatarınızı canlandırmak
+ </string>
+ <string name="AttachToYourAvatar">
+ Avatarınıza eklemek
+ </string>
+ <string name="ReleaseOwnership">
+ Mülkiyeti bırakmak ve kamuya açık hale gelmek
+ </string>
+ <string name="LinkAndDelink">
+ Başka nesnelerle bağlantı kurmak veya koparmak
+ </string>
+ <string name="AddAndRemoveJoints">
+ Başka nesnelerle eklem eklemek ve kaldırmak
+ </string>
+ <string name="ChangePermissions">
+ Ä°zinlerini deÄŸiÅŸtirmek
+ </string>
+ <string name="TrackYourCamera">
+ Kameranızı takip etmek
+ </string>
+ <string name="ControlYourCamera">
+ Kameranızı kontrol etmek
+ </string>
+ <string name="TeleportYourAgent">
+ Sizi ışınlama
+ </string>
+ <string name="NotConnected">
+ Bağlı Değil
+ </string>
+ <string name="SIM_ACCESS_PG">
+ Genel
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ Orta
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ YetiÅŸkin
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ Çevrimdışı
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ Bilinmiyor
+ </string>
+ <string name="land_type_unknown">
+ (bilinmiyor)
+ </string>
+ <string name="Estate / Full Region">
+ Gayrimenkul / Tam Bölge
+ </string>
+ <string name="Estate / Homestead">
+ Gayrimenkul / Banliyö
+ </string>
+ <string name="Mainland / Homestead">
+ Anakara / Banliyö
+ </string>
+ <string name="Mainland / Full Region">
+ Anakara / Tam Bölge
+ </string>
+ <string name="all_files">
+ Tüm Dosyalar
+ </string>
+ <string name="sound_files">
+ Sesler
+ </string>
+ <string name="animation_files">
+ Animasyonlar
+ </string>
+ <string name="image_files">
+ Görüntüler
+ </string>
+ <string name="save_file_verb">
+ Kaydet
+ </string>
+ <string name="load_file_verb">
+ Yükle
+ </string>
+ <string name="targa_image_files">
+ Targa Görüntüleri
+ </string>
+ <string name="bitmap_image_files">
+ Bitmap Görüntüler
+ </string>
+ <string name="avi_movie_file">
+ AVI Film Dosyası
+ </string>
+ <string name="xaf_animation_file">
+ XAF Animasyon Dosyası
+ </string>
+ <string name="xml_file">
+ XML Dosyası
+ </string>
+ <string name="raw_file">
+ Ham Dosya
+ </string>
+ <string name="compressed_image_files">
+ Sıkıştırılmış Görüntüler
+ </string>
+ <string name="load_files">
+ Dosyalar Yükle
+ </string>
+ <string name="choose_the_directory">
+ Dizin Seç
+ </string>
+ <string name="script_files">
+ Komut Dosyaları
+ </string>
+ <string name="dictionary_files">
+ Sözlükler
+ </string>
+ <string name="AvatarSetNotAway">
+ Uzakta DeÄŸil
+ </string>
+ <string name="AvatarSetAway">
+ Uzakta
+ </string>
+ <string name="AvatarSetNotBusy">
+ MeÅŸgul DeÄŸil
+ </string>
+ <string name="AvatarSetBusy">
+ MeÅŸgul
+ </string>
+ <string name="shape">
+ Åžekil
+ </string>
+ <string name="skin">
+ Dış Katman
+ </string>
+ <string name="hair">
+ Saç
+ </string>
+ <string name="eyes">
+ Gözler
+ </string>
+ <string name="shirt">
+ Gömlek
+ </string>
+ <string name="pants">
+ Pantolon
+ </string>
+ <string name="shoes">
+ Ayakkabılar
+ </string>
+ <string name="socks">
+ Çoraplar
+ </string>
+ <string name="jacket">
+ Ceket
+ </string>
+ <string name="gloves">
+ Eldivenler
+ </string>
+ <string name="undershirt">
+ Fanila
+ </string>
+ <string name="underpants">
+ Külot
+ </string>
+ <string name="skirt">
+ Etek
+ </string>
+ <string name="alpha">
+ Alfa
+ </string>
+ <string name="tattoo">
+ Dövme
+ </string>
+ <string name="physics">
+ Fizik
+ </string>
+ <string name="invalid">
+ geçersiz
+ </string>
+ <string name="none">
+ hiçbiri
+ </string>
+ <string name="shirt_not_worn">
+ Giyilmemiş gömlek
+ </string>
+ <string name="pants_not_worn">
+ GiyilmemiÅŸ pantolon
+ </string>
+ <string name="shoes_not_worn">
+ Giyilmemiş ayakkabılar
+ </string>
+ <string name="socks_not_worn">
+ Giyilmemiş çoraplar
+ </string>
+ <string name="jacket_not_worn">
+ GiyilmemiÅŸ ceket
+ </string>
+ <string name="gloves_not_worn">
+ GiyilmemiÅŸ eldivenler
+ </string>
+ <string name="undershirt_not_worn">
+ GiyilmemiÅŸ fanila
+ </string>
+ <string name="underpants_not_worn">
+ Giyilmemiş külot
+ </string>
+ <string name="skirt_not_worn">
+ GiyilmemiÅŸ etek
+ </string>
+ <string name="alpha_not_worn">
+ GiyilmemiÅŸ alfa
+ </string>
+ <string name="tattoo_not_worn">
+ Giyilmemiş dövme
+ </string>
+ <string name="physics_not_worn">
+ GiyilmemiÅŸ fizik
+ </string>
+ <string name="invalid_not_worn">
+ geçersiz
+ </string>
+ <string name="create_new_shape">
+ Yeni ÅŸekil oluÅŸtur
+ </string>
+ <string name="create_new_skin">
+ Yeni dış katman oluştur
+ </string>
+ <string name="create_new_hair">
+ Yeni saç oluştur
+ </string>
+ <string name="create_new_eyes">
+ Yeni gözler oluştur
+ </string>
+ <string name="create_new_shirt">
+ Yeni gömlek oluştur
+ </string>
+ <string name="create_new_pants">
+ Yeni pantolon oluÅŸtur
+ </string>
+ <string name="create_new_shoes">
+ Yeni ayakkabılar oluştur
+ </string>
+ <string name="create_new_socks">
+ Yeni çoraplar oluştur
+ </string>
+ <string name="create_new_jacket">
+ Yeni ceket oluÅŸtur
+ </string>
+ <string name="create_new_gloves">
+ Yeni eldivenler oluÅŸtur
+ </string>
+ <string name="create_new_undershirt">
+ Yeni fanila oluÅŸtur
+ </string>
+ <string name="create_new_underpants">
+ Yeni külot oluştur
+ </string>
+ <string name="create_new_skirt">
+ Yeni etek oluÅŸtur
+ </string>
+ <string name="create_new_alpha">
+ Yeni alfa oluÅŸtur
+ </string>
+ <string name="create_new_tattoo">
+ Yeni dövme oluştur
+ </string>
+ <string name="create_new_physics">
+ Yeni fizik oluÅŸtur
+ </string>
+ <string name="create_new_invalid">
+ geçersiz
+ </string>
+ <string name="NewWearable">
+ Yeni [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ Sonraki
+ </string>
+ <string name="ok">
+ Tamam
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ Grup Bildirimi
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ Grup Bildirimleri
+ </string>
+ <string name="GroupNotifySentBy">
+ Gönderen:
+ </string>
+ <string name="GroupNotifyAttached">
+ EklenmiÅŸ:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ Burada eski bildirimleri görüntüleyin veya bu iletilerin alınmasını iptal edin.
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ Aksesuarı Aç
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ Aksesuarı Kaydet
+ </string>
+ <string name="TeleportOffer">
+ Işınlama teklifi
+ </string>
+ <string name="StartUpNotifications">
+ Siz yokken yeni bildirimler geldi.
+ </string>
+ <string name="OverflowInfoChannelString">
+ %d ilave bildiriminiz var
+ </string>
+ <string name="BodyPartsRightArm">
+ SaÄŸ Kol
+ </string>
+ <string name="BodyPartsHead">
+ BaÅŸ
+ </string>
+ <string name="BodyPartsLeftArm">
+ Sol Kol
+ </string>
+ <string name="BodyPartsLeftLeg">
+ Sol Bacak
+ </string>
+ <string name="BodyPartsTorso">
+ Gövde
+ </string>
+ <string name="BodyPartsRightLeg">
+ SaÄŸ Bacak
+ </string>
+ <string name="GraphicsQualityLow">
+ Düşük
+ </string>
+ <string name="GraphicsQualityMid">
+ Orta
+ </string>
+ <string name="GraphicsQualityHigh">
+ Yüksek
+ </string>
+ <string name="LeaveMouselook">
+ Dünya Görünümüne dönmek için ESC&apos;e basın
+ </string>
+ <string name="InventoryNoMatchingItems">
+ Aradığınızı bulamadınız mı? [secondlife:///app/search/all/[SEARCH_TERM] Arama] ile bulmayı deneyin.
+ </string>
+ <string name="PlacesNoMatchingItems">
+ Aradığınızı bulamadınız mı? [secondlife:///app/search/places/[SEARCH_TERM] Arama] ile bulmayı deneyin.
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ Bir yer imini favorilerinize eklemek için buraya sürükleyin.
+ </string>
+ <string name="InventoryNoTexture">
+ Envanterinizde bu dokunun kopyası yok
+ </string>
+ <string name="InventoryInboxNoItems">
+ Pazaryerinda satın aldıklarınız burada görünecektir. Bunları kullanmak için envanterinize sürükleyebilirsiniz.
+ </string>
+ <string name="MarketplaceURL">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
+ </string>
+ <string name="MarketplaceURL_CreateStore">
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ </string>
+ <string name="MarketplaceURL_Dashboard">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
+ </string>
+ <string name="MarketplaceURL_Imports">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
+ </string>
+ <string name="MarketplaceURL_LearnMore">
+ https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
+ </string>
+ <string name="InventoryOutboxNotMerchantTitle">
+ Pazaryerinde herkes öğe satabilir.
+ </string>
+ <string name="InventoryOutboxNotMerchantTooltip"/>
+ <string name="InventoryOutboxNotMerchant">
+ Eğer bir satıcı olmak istiyorsanız, [Pazaryerinde [MARKETPLACE_CREATE_STORE_URL] bir mağaza açmanız gerekir].
+ </string>
+ <string name="InventoryOutboxNoItemsTitle">
+ Giden kutunuz boÅŸ.
+ </string>
+ <string name="InventoryOutboxNoItemsTooltip"/>
+ <string name="InventoryOutboxNoItems">
+ Bu alana klasörleri sürükleyin ve bunları [[MARKETPLACE_DASHBOARD_URL] Pazaryerinde] satılık olarak duyurmak için &quot;Pazaryerine Gönder&quot; üzerine tıklayın.
+ </string>
+ <string name="Marketplace Error None">
+ Hata yok
+ </string>
+ <string name="Marketplace Error Not Merchant">
+ Hata: Öğeleri Pazaryerine göndermeden önce kendinizi bir satıcı olarak belirlemelisiniz (ücretsizdir).
+ </string>
+ <string name="Marketplace Error Empty Folder">
+ Hata: Bu klasörün içeriği boş.
+ </string>
+ <string name="Marketplace Error Unassociated Products">
+ Hata: Bu öğe karşıya yüklenemedi çünkü satıcı hesabınızda ürünlerle ilişkisiz çok fazla öğe mevcut. Bu hatayı düzeltmek için Pazaryeri web sitesine oturum açın ve ilişkisiz öğe sayınızı azaltın.
+ </string>
+ <string name="Marketplace Error Object Limit">
+ Hata: Bu öğe çok fazla nesne içeriyor. Bu hatayı düzeltmek için nesneleri birlikte kutulara yerleştirerek, toplam nesne sayısını 200&apos;ün altına düşürün.
+ </string>
+ <string name="Marketplace Error Folder Depth">
+ Hata: Bu öğede çok fazla iç içe geçmiş klasör seviyesi var. Bunu tekrar düzenleyerek maksimum 3 iç içe geçmiş klasör seviyesine indirin.
+ </string>
+ <string name="Marketplace Error Unsellable Item">
+ Hata: Bu öğe Pazaryerinde satılamaz.
+ </string>
+ <string name="Marketplace Error Internal Import">
+ Hata: Bu öğede bir sorun var. Daha sonra tekrar deneyin.
+ </string>
+ <string name="Open landmarks">
+ Açık yer imleri
+ </string>
+ <string name="no_transfer" value="(aktarım yok)"/>
+ <string name="no_modify" value="(deÄŸiÅŸtirme yok)"/>
+ <string name="no_copy" value="(kopya yok)"/>
+ <string name="worn" value="(giyilmiÅŸ)"/>
+ <string name="link" value="(bağlantı)"/>
+ <string name="broken_link" value="(broken_link)"/>
+ <string name="LoadingContents">
+ İçerik yükleniyor...
+ </string>
+ <string name="NoContents">
+ İçerik yok
+ </string>
+ <string name="WornOnAttachmentPoint" value="([ATTACHMENT_POINT] üzerinde giyilmiş)"/>
+ <string name="ActiveGesture" value="[GESLABEL] (etkin)"/>
+ <string name="PermYes">
+ Evet
+ </string>
+ <string name="PermNo">
+ Hayır
+ </string>
+ <string name="Chat Message" value="Sohbet:"/>
+ <string name="Sound" value="Ses:"/>
+ <string name="Wait" value="--- Bekleyin:"/>
+ <string name="AnimFlagStop" value="Animasyonu Durdur:"/>
+ <string name="AnimFlagStart" value="Animasyonu BaÅŸlat:"/>
+ <string name="Wave" value="El Sallama"/>
+ <string name="GestureActionNone" value="Hiçbiri"/>
+ <string name="HelloAvatar" value="Merhaba avatar!"/>
+ <string name="ViewAllGestures" value="Tümünü Göster &gt;&gt;"/>
+ <string name="GetMoreGestures" value="Ä°lave Al &gt;&gt;"/>
+ <string name="Animations" value="Animasyonlar,"/>
+ <string name="Calling Cards" value="Arama Kartları,"/>
+ <string name="Clothing" value="Giysiler,"/>
+ <string name="Gestures" value="Mimikler,"/>
+ <string name="Landmarks" value="Yer Ä°mleri,"/>
+ <string name="Notecards" value="Not Kartları,"/>
+ <string name="Objects" value="Nesneler,"/>
+ <string name="Scripts" value="Komut Dosyaları,"/>
+ <string name="Sounds" value="Sesler,"/>
+ <string name="Textures" value="Dokular,"/>
+ <string name="Snapshots" value="Anlık Görüntüler,"/>
+ <string name="No Filters" value="Hayır"/>
+ <string name="Since Logoff" value="- Oturum Kapandıktan Beri"/>
+ <string name="InvFolder My Inventory">
+ Envanterim
+ </string>
+ <string name="InvFolder Library">
+ Kütüphane
+ </string>
+ <string name="InvFolder Textures">
+ Dokular
+ </string>
+ <string name="InvFolder Sounds">
+ Sesler
+ </string>
+ <string name="InvFolder Calling Cards">
+ Arama Kartları
+ </string>
+ <string name="InvFolder Landmarks">
+ Yer Ä°mleri
+ </string>
+ <string name="InvFolder Scripts">
+ Komut Dosyaları
+ </string>
+ <string name="InvFolder Clothing">
+ Giysiler
+ </string>
+ <string name="InvFolder Objects">
+ Nesneler
+ </string>
+ <string name="InvFolder Notecards">
+ Not Kartları
+ </string>
+ <string name="InvFolder New Folder">
+ Yeni Klasör
+ </string>
+ <string name="InvFolder Inventory">
+ Envanter
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ Sıkıştırılmamış Görüntüler
+ </string>
+ <string name="InvFolder Body Parts">
+ Vücut Bölümleri
+ </string>
+ <string name="InvFolder Trash">
+ Çöp
+ </string>
+ <string name="InvFolder Photo Album">
+ Fotoğraf Albümü
+ </string>
+ <string name="InvFolder Lost And Found">
+ Kaybedip Bulduklarım
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ Sıkıştırılmamış Sesler
+ </string>
+ <string name="InvFolder Animations">
+ Animasyonlar
+ </string>
+ <string name="InvFolder Gestures">
+ Mimikler
+ </string>
+ <string name="InvFolder Favorite">
+ Favorilerim
+ </string>
+ <string name="InvFolder favorite">
+ Favorilerim
+ </string>
+ <string name="InvFolder Current Outfit">
+ Mevcut Dış Görünüm
+ </string>
+ <string name="InvFolder Initial Outfits">
+ Başlangıçtakı Dış Görünümler
+ </string>
+ <string name="InvFolder My Outfits">
+ Benim Dış Görünümlerim
+ </string>
+ <string name="InvFolder Accessories">
+ Aksesuarlar
+ </string>
+ <string name="InvFolder Meshes">
+ Örgüler
+ </string>
+ <string name="InvFolder Friends">
+ ArkadaÅŸlar
+ </string>
+ <string name="InvFolder All">
+ Tümü
+ </string>
+ <string name="no_attachments">
+ Giyilen aksesuar yok
+ </string>
+ <string name="Attachments remain">
+ Aksesuarlar ([COUNT] yuva mevcut)
+ </string>
+ <string name="Buy">
+ Satın Al
+ </string>
+ <string name="BuyforL$">
+ L$&apos;a Satın Al
+ </string>
+ <string name="Stone">
+ TaÅŸ
+ </string>
+ <string name="Metal">
+ Metal
+ </string>
+ <string name="Glass">
+ Cam
+ </string>
+ <string name="Wood">
+ AhÅŸap
+ </string>
+ <string name="Flesh">
+ Et
+ </string>
+ <string name="Plastic">
+ Plastik
+ </string>
+ <string name="Rubber">
+ Lastik
+ </string>
+ <string name="Light">
+ Işık
+ </string>
+ <string name="KBShift">
+ Shift
+ </string>
+ <string name="KBCtrl">
+ Ctrl
+ </string>
+ <string name="Chest">
+ Göğüs
+ </string>
+ <string name="Skull">
+ Kafatası
+ </string>
+ <string name="Left Shoulder">
+ Sol Omuz
+ </string>
+ <string name="Right Shoulder">
+ SaÄŸ Omuz
+ </string>
+ <string name="Left Hand">
+ Sol El
+ </string>
+ <string name="Right Hand">
+ SaÄŸ El
+ </string>
+ <string name="Left Foot">
+ Sol Ayak
+ </string>
+ <string name="Right Foot">
+ SaÄŸ Ayak
+ </string>
+ <string name="Spine">
+ Omurga
+ </string>
+ <string name="Pelvis">
+ LeÄŸen KemiÄŸi
+ </string>
+ <string name="Mouth">
+ Ağız
+ </string>
+ <string name="Chin">
+ Çene
+ </string>
+ <string name="Left Ear">
+ Sol Kulak
+ </string>
+ <string name="Right Ear">
+ SaÄŸ Kulak
+ </string>
+ <string name="Left Eyeball">
+ Sol Göz Küresi
+ </string>
+ <string name="Right Eyeball">
+ Sağ Göz Küresi
+ </string>
+ <string name="Nose">
+ Burun
+ </string>
+ <string name="R Upper Arm">
+ SaÄŸ Ãœst Kol
+ </string>
+ <string name="R Forearm">
+ Sağ Ön Kol
+ </string>
+ <string name="L Upper Arm">
+ Sol Ãœst Kol
+ </string>
+ <string name="L Forearm">
+ Sol Ön Kol
+ </string>
+ <string name="Right Hip">
+ Sağ Kalça
+ </string>
+ <string name="R Upper Leg">
+ SaÄŸ Ãœst Bacak
+ </string>
+ <string name="R Lower Leg">
+ SaÄŸ Alt Bacak
+ </string>
+ <string name="Left Hip">
+ Sol Kalça
+ </string>
+ <string name="L Upper Leg">
+ Sol Ãœst Bacak
+ </string>
+ <string name="L Lower Leg">
+ Sol Alt Bacak
+ </string>
+ <string name="Stomach">
+ Karın
+ </string>
+ <string name="Left Pec">
+ Sol Göğüs
+ </string>
+ <string name="Right Pec">
+ Sağ Göğüs
+ </string>
+ <string name="Neck">
+ Boyun
+ </string>
+ <string name="Avatar Center">
+ Avatar Merkezi
+ </string>
+ <string name="Invalid Attachment">
+ Geçersiz Aksesuar Noktası
+ </string>
+ <string name="YearsMonthsOld">
+ [AGEYEARS] [AGEMONTHS]&apos;lık
+ </string>
+ <string name="YearsOld">
+ [AGEYEARS] yaşında
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS]&apos;lık
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS]&apos;lık
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS]&apos;lük
+ </string>
+ <string name="TodayOld">
+ Bugün katıldı
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] yıl
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] yıl
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] yıl
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] ay
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] ay
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] ay
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] hafta
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] hafta
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] hafta
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] gün
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] gün
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] gün
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] üye
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] üye
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] üye
+ </string>
+ <string name="AcctTypeResident">
+ Sakin
+ </string>
+ <string name="AcctTypeTrial">
+ Deneme
+ </string>
+ <string name="AcctTypeCharterMember">
+ Ayrıcalıklı Üye
+ </string>
+ <string name="AcctTypeEmployee">
+ Linden Lab Çalışanı
+ </string>
+ <string name="PaymentInfoUsed">
+ Kullanılan Ödeme Bilgisi
+ </string>
+ <string name="PaymentInfoOnFile">
+ Dosyadaki Ödeme Bilgisi
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ Dosyada Ödeme Bilgisi Yok
+ </string>
+ <string name="AgeVerified">
+ Yaşı Doğrulanmış
+ </string>
+ <string name="NotAgeVerified">
+ Yaşı Doğrulanmamış
+ </string>
+ <string name="Center 2">
+ 2. Merkez
+ </string>
+ <string name="Top Right">
+ SaÄŸ Ãœst
+ </string>
+ <string name="Top">
+ Ãœst
+ </string>
+ <string name="Top Left">
+ Sol Ãœst
+ </string>
+ <string name="Center">
+ Merkez
+ </string>
+ <string name="Bottom Left">
+ Sol Alt
+ </string>
+ <string name="Bottom">
+ Alt
+ </string>
+ <string name="Bottom Right">
+ SaÄŸ Alt
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ Karşıdan yüklendi, şimdi derleniyor
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ Komut dosyası sunucuda bulunamadı.
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ Karşıdan yüklenirken sorun oluştu
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ Komut dosyasını karşıdan yüklemek için yeterli izin yok.
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ Şunun için yeterli izin yok:
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ Karşıdan yüklerken bilinmeyen hata
+ </string>
+ <string name="CompileQueueTitle">
+ Tekrar Derleme Ä°lerlemesi
+ </string>
+ <string name="CompileQueueStart">
+ tekrar derle
+ </string>
+ <string name="ResetQueueTitle">
+ Sıfırlama İlerlemesi
+ </string>
+ <string name="ResetQueueStart">
+ sıfırla
+ </string>
+ <string name="RunQueueTitle">
+ Çalışan Süreçlerin İlerlemesini Ayarla
+ </string>
+ <string name="RunQueueStart">
+ çalıştırmayı ayarla
+ </string>
+ <string name="NotRunQueueTitle">
+ Çalışmayan Süreçlerin İlerlemesini Ayarla
+ </string>
+ <string name="NotRunQueueStart">
+ çalıştırmamayı ayarla
+ </string>
+ <string name="CompileSuccessful">
+ Derleme başarılı oldu!
+ </string>
+ <string name="CompileSuccessfulSaving">
+ Derleme başarılı, kaydediliyor...
+ </string>
+ <string name="SaveComplete">
+ Kaydetme tamamlandı.
+ </string>
+ <string name="ObjectOutOfRange">
+ Komut dosyası (nesne kapsam dışı)
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ [OWNER] mülkiyetindeki [OBJECT] nesnesi
+ </string>
+ <string name="GroupsNone">
+ hiçbiri
+ </string>
+ <string name="Group" value="(grup)"/>
+ <string name="Unknown">
+ (Bilinmiyor)
+ </string>
+ <string name="SummaryForTheWeek" value="Bu haftanın özeti, şu tarihten itibaren:"/>
+ <string name="NextStipendDay" value="Sonraki ödeme günü şudur:"/>
+ <string name="GroupPlanningDate">
+ [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc]
+ </string>
+ <string name="GroupIndividualShare" value="Grup Bireysel Pay"/>
+ <string name="GroupColumn" value="Grup"/>
+ <string name="Balance">
+ Bakiye
+ </string>
+ <string name="Credits">
+ Katkıda Bulunanlar
+ </string>
+ <string name="Debits">
+ Borçlar
+ </string>
+ <string name="Total">
+ Toplam
+ </string>
+ <string name="NoGroupDataFound">
+ Bu grup için grup verisi bulunamadı
+ </string>
+ <string name="IMParentEstate">
+ ana gayrimenkul
+ </string>
+ <string name="IMMainland">
+ anakara
+ </string>
+ <string name="IMTeen">
+ on sekiz yaş altı
+ </string>
+ <string name="Anyone">
+ herkes
+ </string>
+ <string name="RegionInfoError">
+ hata
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ [OWNER] mülkiyetindeki tüm gayrimenkuller
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ sahip olduğunuz tüm gayrimenkuller
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ [OWNER] adına yönettiğiniz tüm gayrimenkuller
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ Ä°zin verilen Sakinler: ([ALLOWEDAGENTS], maks [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ Ä°zin verilen gruplar: ([ALLOWEDGROUPS], maks [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ Parsel Komut Dosyası Belleği
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ Listelenen Parseller: [PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ Kullanılan bellek: [COUNT] kb / [MAX] kb içerisinden; [AVAILABLE] kb serbest
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ Kullanılan bellek: [COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ Parsel Komut Dosyası URL&apos;leri
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ Kullanılan URL&apos;ler: [COUNT] / [MAX] içerisinden; [AVAILABLE] serbest
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ Kullanılan URL&apos;ler: [COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ Bilgi talep edilirken hata oluÅŸtu
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ Seçili Parsel Yok
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ Hata: Komut dosyası bilgisi sadece mevcut bölgenizde geçerli
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ Bilgiler alınıyor...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ Bu parseli inceleme izniniz yok
+ </string>
+ <string name="SITTING_ON">
+ Ãœzerinde Oturuyor
+ </string>
+ <string name="ATTACH_CHEST">
+ Göğüs
+ </string>
+ <string name="ATTACH_HEAD">
+ BaÅŸ
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ Sol Omuz
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ SaÄŸ Omuz
+ </string>
+ <string name="ATTACH_LHAND">
+ Sol El
+ </string>
+ <string name="ATTACH_RHAND">
+ SaÄŸ El
+ </string>
+ <string name="ATTACH_LFOOT">
+ Sol Ayak
+ </string>
+ <string name="ATTACH_RFOOT">
+ SaÄŸ Ayak
+ </string>
+ <string name="ATTACH_BACK">
+ Geri
+ </string>
+ <string name="ATTACH_PELVIS">
+ LeÄŸen KemiÄŸi
+ </string>
+ <string name="ATTACH_MOUTH">
+ Ağız
+ </string>
+ <string name="ATTACH_CHIN">
+ Çene
+ </string>
+ <string name="ATTACH_LEAR">
+ Sol Kulak
+ </string>
+ <string name="ATTACH_REAR">
+ SaÄŸ Kulak
+ </string>
+ <string name="ATTACH_LEYE">
+ Sol Göz
+ </string>
+ <string name="ATTACH_REYE">
+ Sağ Göz
+ </string>
+ <string name="ATTACH_NOSE">
+ Burun
+ </string>
+ <string name="ATTACH_RUARM">
+ Sol Ãœst Kol
+ </string>
+ <string name="ATTACH_RLARM">
+ SaÄŸ Alt Kol
+ </string>
+ <string name="ATTACH_LUARM">
+ Sol Ãœst Kol
+ </string>
+ <string name="ATTACH_LLARM">
+ Sol Alt Kol
+ </string>
+ <string name="ATTACH_RHIP">
+ Sağ Kalça
+ </string>
+ <string name="ATTACH_RULEG">
+ SaÄŸ Ãœst Bacak
+ </string>
+ <string name="ATTACH_RLLEG">
+ SaÄŸ Alt Bacak
+ </string>
+ <string name="ATTACH_LHIP">
+ Sol Kalça
+ </string>
+ <string name="ATTACH_LULEG">
+ Sol Ãœst Bacak
+ </string>
+ <string name="ATTACH_LLLEG">
+ Sol Alt Bacak
+ </string>
+ <string name="ATTACH_BELLY">
+ Göbek
+ </string>
+ <string name="ATTACH_RPEC">
+ Sağ Göğüs
+ </string>
+ <string name="ATTACH_LPEC">
+ Sol Göğüs
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ BÃœG 2. Merkez
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ BÃœG SaÄŸ Ãœst
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ BÃœG Merkez Ãœst
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ BÃœG Sol Ãœst
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ BÃœG 1. Merkez
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ BÃœG Sol Alt
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ BÃœG Alt
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ BÃœG SaÄŸ Alt
+ </string>
+ <string name="CursorPos">
+ Satır [LINE], Sütun [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ [COUNT] bulundu
+ </string>
+ <string name="PanelDirTimeStr">
+ [hour,datetime,slt]:[min,datetime,slt]
+ </string>
+ <string name="PanelDirEventsDateText">
+ [mthnum,datetime,slt]/[day,datetime,slt]
+ </string>
+ <string name="PanelContentsTooltip">
+ Nesnenin içeriği
+ </string>
+ <string name="PanelContentsNewScript">
+ Yeni Komut Dosyası
+ </string>
+ <string name="BusyModeResponseDefault">
+ İleti gönderdiğiniz Sakin &apos;meşgul modu&apos;nda, bu da rahatsız edilmek istemediği anlamına geliyor. İletiniz daha sonra incelenmesi için kendisine ait Aİ panelinde gösterilecektir.
+ </string>
+ <string name="MuteByName">
+ (Adına göre)
+ </string>
+ <string name="MuteAgent">
+ (Sakin)
+ </string>
+ <string name="MuteObject">
+ (Nesne)
+ </string>
+ <string name="MuteGroup">
+ (Grup)
+ </string>
+ <string name="MuteExternal">
+ (Harici)
+ </string>
+ <string name="RegionNoCovenant">
+ Bu Gayrimenkul için Sözleşmesi yok.
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ Bu Gayrimenkul için Sözleşmesi yok. Bu gayrimenkul üzerindeki arazi Linden Lab. değil, Gayrimenkul sahibi tarafından satılmaktadır. Satış ayrıntılarını öğrenmek için lütfen Gayrimenkul Sahibiyle bağlantıya geçin.
+ </string>
+ <string name="covenant_last_modified" value="Son DeÄŸiÅŸtirildiÄŸi Tarih:"/>
+ <string name="none_text" value="(hiçbiri)"/>
+ <string name="never_text" value="(asla)"/>
+ <string name="GroupOwned">
+ Sahibi Olunan Grup
+ </string>
+ <string name="Public">
+ Kamuya Açık
+ </string>
+ <string name="LocalSettings">
+ Yerel Ayarlar
+ </string>
+ <string name="RegionSettings">
+ Bölge Ayarları
+ </string>
+ <string name="ClassifiedClicksTxt">
+ Tıklamalar: [TELEPORT] ışınlama, [MAP] harita, [PROFILE] profil
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (yayınlandıktan sonra güncelleştirilir)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ Herhangi bir Seçme veya İlan oluşturmadınız. Bir Seçme veya İlan oluşturmak için aşağıdaki Artı düğmesine tıklayın.
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ Kullanıcının herhangi bir seçmesi veya ilanı yok
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ Yükleniyor...
+ </string>
+ <string name="MultiPreviewTitle">
+ Önizleme
+ </string>
+ <string name="MultiPropertiesTitle">
+ Özellikler
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ Åžu ada sahip bir nesne:
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ grubun sahip olduÄŸu:
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ bilinmeyen grubun sahip olduÄŸu:
+ </string>
+ <string name="InvOfferOwnedBy">
+ sahibi:
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ bilinmeyen bir kullanıcının sahip olduğu:
+ </string>
+ <string name="InvOfferGaveYou">
+ size verdi:
+ </string>
+ <string name="InvOfferDecline">
+ &lt;nolink&gt;[NAME]&lt;/nolink&gt; tarafından gönderilen [DESC]&apos;i reddettiniz.
+ </string>
+ <string name="GroupMoneyTotal">
+ Toplam
+ </string>
+ <string name="GroupMoneyBought">
+ alınan:
+ </string>
+ <string name="GroupMoneyPaidYou">
+ size ödenen:
+ </string>
+ <string name="GroupMoneyPaidInto">
+ şuraya ödenen:
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ şuraya geçiş hakkı alınan:
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ etkinlik için ödenen ücret:
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ etkinlik için verilen ödül:
+ </string>
+ <string name="GroupMoneyBalance">
+ Bakiye
+ </string>
+ <string name="GroupMoneyCredits">
+ Katkıda Bulunanlar
+ </string>
+ <string name="GroupMoneyDebits">
+ Borçlar
+ </string>
+ <string name="GroupMoneyDate">
+ [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc]
+ </string>
+ <string name="ViewerObjectContents">
+ İçerik
+ </string>
+ <string name="AcquiredItems">
+ Alınan Öğeler
+ </string>
+ <string name="Cancel">
+ Ä°ptal
+ </string>
+ <string name="UploadingCosts">
+ [NAME] için karşıya yükleme maliyeti: L$ [AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ Bunu satın almanın maliyeti: L$ [AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ Bilinmeyen dosya uzantısı .%s
+.wav, .tga, .bmp, .jpg, .jpeg veya .bvh bekleniyordu
+ </string>
+ <string name="MuteObject2">
+ Engelle
+ </string>
+ <string name="MuteAvatar">
+ Engelle
+ </string>
+ <string name="UnmuteObject">
+ Engellemeyi Kaldır
+ </string>
+ <string name="UnmuteAvatar">
+ Engellemeyi Kaldır
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ Yer Ä°mlerime Ekle...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ Yer İmimi Düzenle...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ Dosya Kaydedildi
+ </string>
+ <string name="Receiving">
+ Alınıyor
+ </string>
+ <string name="AM">
+ ÖÖ
+ </string>
+ <string name="PM">
+ ÖS
+ </string>
+ <string name="PST">
+ PST
+ </string>
+ <string name="PDT">
+ PDT
+ </string>
+ <string name="Direction_Forward">
+ Ä°leri
+ </string>
+ <string name="Direction_Left">
+ Sol
+ </string>
+ <string name="Direction_Right">
+ SaÄŸ
+ </string>
+ <string name="Direction_Back">
+ Geri
+ </string>
+ <string name="Direction_North">
+ Kuzey
+ </string>
+ <string name="Direction_South">
+ Güney
+ </string>
+ <string name="Direction_West">
+ Batı
+ </string>
+ <string name="Direction_East">
+ DoÄŸu
+ </string>
+ <string name="Direction_Up">
+ Yukarı
+ </string>
+ <string name="Direction_Down">
+ Aşağı
+ </string>
+ <string name="Any Category">
+ Herh. Bir Kategori
+ </string>
+ <string name="Shopping">
+ Alışveriş
+ </string>
+ <string name="Land Rental">
+ Arazi Kiralama
+ </string>
+ <string name="Property Rental">
+ Mülk Kiralama
+ </string>
+ <string name="Special Attraction">
+ Özel Atraksiyon
+ </string>
+ <string name="New Products">
+ Yeni Ürünler
+ </string>
+ <string name="Employment">
+ Ä°stihdam
+ </string>
+ <string name="Wanted">
+ Arananlar
+ </string>
+ <string name="Service">
+ Hizmet
+ </string>
+ <string name="Personal">
+ KiÅŸisel
+ </string>
+ <string name="None">
+ Renksiz
+ </string>
+ <string name="Linden Location">
+ Linden Konumu
+ </string>
+ <string name="Adult">
+ YetiÅŸkin
+ </string>
+ <string name="Arts&amp;Culture">
+ Sanat ve Kültür
+ </string>
+ <string name="Business">
+ Ä°ÅŸ
+ </string>
+ <string name="Educational">
+ EÄŸitim
+ </string>
+ <string name="Gaming">
+ Oyun
+ </string>
+ <string name="Hangout">
+ UÄŸrak Mekan
+ </string>
+ <string name="Newcomer Friendly">
+ Yeni Gelenlere Yardım Sunan
+ </string>
+ <string name="Parks&amp;Nature">
+ Park ve DoÄŸa
+ </string>
+ <string name="Residential">
+ YerleÅŸim
+ </string>
+ <string name="Stage">
+ Sahne
+ </string>
+ <string name="Other">
+ DiÄŸer
+ </string>
+ <string name="Rental">
+ Kiralık
+ </string>
+ <string name="Any">
+ Herhangi
+ </string>
+ <string name="You">
+ Siz
+ </string>
+ <string name=":">
+ :
+ </string>
+ <string name=",">
+ ,
+ </string>
+ <string name="...">
+ ...
+ </string>
+ <string name="***">
+ ***
+ </string>
+ <string name="(">
+ (
+ </string>
+ <string name=")">
+ )
+ </string>
+ <string name=".">
+ .
+ </string>
+ <string name="&apos;">
+ &apos;
+ </string>
+ <string name="---">
+ ---
+ </string>
+ <string name="Multiple Media">
+ Birden Çok Ortam
+ </string>
+ <string name="Play Media">
+ Ortamı Oynat/Durdur
+ </string>
+ <string name="MBCmdLineError">
+ Komut satırı ayrıştırılırken bir hata oluştu.
+Lütfen bakınız: http://wiki.secondlife.com/wiki/Client_parameters
+Hata:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] Komut satırı kullanımı:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] ihtiyaç duyduğu bir dosyaya erişemiyor.
+
+Bunun nedeni bir şekilde birden fazla kopyanın çalışıyor olması veya sisteminizin, bir dosyanın açık olduğunu sanması olabilir.
+Bu iletiyi görmeye devam ederseniz, bilgisayarınızı yeniden başlatın ve tekrar deneyin.
+Sorun devam ederse [APP_NAME] uygulamasını tümüyle kaldırmanız ve tekrar yüklemeniz gerekebilir.
+ </string>
+ <string name="MBFatalError">
+ Önemli Hata
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME], AltiVec (G4 veya üzeri) bir işlemciye ihtiyaç duyuyor.
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] zaten çalışıyor.
+Programın simge durumuna küçültülmüş bir kopyası için görev çubuğunuza bakın.
+Bu iletiyi görmeye devam ederseniz, bilgisayarınızı tekrar başlatın.
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] uygulaması bir önceki çalıştırmada kilitlenmiş görünüyor.
+Bir kilitlenme raporu göndermek ister misiniz?
+ </string>
+ <string name="MBAlert">
+ Bildirim
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME], DirectX 9.0b veya üzerini saptayamıyor.
+[APP_NAME], kararlılık problemleri, kötü performans ve çökmelere neden olabilecek donanım ve/veya süresi geçmiş sürücüleri saptamak için DirectX kullanır. [APP_NAME] uygulamasını bu olmadan da çalıştırmanız mümkündür, ancak DirectX 9.0b ile çalıştırmanızı kuvvetle tavsiye ederiz.
+
+Devam etmek istiyor musunuz?
+ </string>
+ <string name="MBWarning">
+ Uyarı
+ </string>
+ <string name="MBNoAutoUpdate">
+ Linux için henüz otomatik güncelleştirme uygulanmamıştır.
+Lütfen www.secondlife.com adresinden son sürümü karşıdan yükleyin.
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass başarısız oldu
+ </string>
+ <string name="MBError">
+ Hata
+ </string>
+ <string name="MBFullScreenErr">
+ [WIDTH] x [HEIGHT] çözünürlüğünde tam ekran çalıştırma yapılamıyor.
+Pencerede çalışıyor.
+ </string>
+ <string name="MBDestroyWinFailed">
+ Pencere yok edilirken Kapatma Hatası oluştu (DestroyWindow() başarısız oldu)
+ </string>
+ <string name="MBShutdownErr">
+ Kapatma Hatası
+ </string>
+ <string name="MBDevContextErr">
+ GL cihazı içeriği oluşturulamıyor
+ </string>
+ <string name="MBPixelFmtErr">
+ Uygun piksel formatı bulunamadı
+ </string>
+ <string name="MBPixelFmtDescErr">
+ Piksel formatı açıklaması alınamıyor
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] uygulamasının çalışması için Gerçek Renk (32 bit) gerekiyor.
+Lütfen bilgisayarınızın ekran ayarlarına gidin ve renk modunu 32 bit olarak ayarlayın.
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] çalışamıyor çünkü 8 bit bir alfa kanalı alamıyor. Bunun nedeni genellikle video kartı sürücü sorunlarıdır.
+Lütfen en yeni video sürücülerinin yüklü olduğuna emin olun.
+Ayrıca Denetim Masaları &gt; Ekran &gt; Ayarlar içerisinde ekranınız için Gerçek Renk (32 bit) ayarı yapıldığına emin olun.
+Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun.
+ </string>
+ <string name="MBPixelFmtSetErr">
+ Piksel formatı ayarlanamıyor
+ </string>
+ <string name="MBGLContextErr">
+ GL işlemi bağlamı oluşturulamıyor
+ </string>
+ <string name="MBGLContextActErr">
+ GL işlemi bağlamı etkinleştirilemiyor
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] çalışamıyor çünkü video kartı sürücüleriniz düzgün yüklenemedi, süresi geçmiş durumda veya desteklenmeyen donanımlar için geliştirilmiş. Lütfen en yeni video kartı sürücülerine sahip olduğunuza emin olun; en yeni sürücüler mevcutsa da bunları tekrar yüklemeyi deneyin.
+
+Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun.
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ Bir Günlük Sakal
+ </string>
+ <string name="All White">
+ Tümü Beyaz
+ </string>
+ <string name="Anime Eyes">
+ Anime Gözler
+ </string>
+ <string name="Arced">
+ Yay Åžeklinde
+ </string>
+ <string name="Arm Length">
+ Kol UzunluÄŸu
+ </string>
+ <string name="Attached">
+ BitiÅŸik
+ </string>
+ <string name="Attached Earlobes">
+ Kafaya BitiÅŸik Kulak Memeleri
+ </string>
+ <string name="Back Fringe">
+ Arka Perçem
+ </string>
+ <string name="Baggy">
+ Torbalı
+ </string>
+ <string name="Bangs">
+ Kahküller
+ </string>
+ <string name="Beady Eyes">
+ Boncuk Gözler
+ </string>
+ <string name="Belly Size">
+ Göbek Büyüklüğü
+ </string>
+ <string name="Big">
+ Büyük
+ </string>
+ <string name="Big Butt">
+ Büyük Kıç
+ </string>
+ <string name="Big Hair Back">
+ Kabarık Saç: Arkada
+ </string>
+ <string name="Big Hair Front">
+ Kabarık Saç: Önde
+ </string>
+ <string name="Big Hair Top">
+ Kabarık Saç: Tepede
+ </string>
+ <string name="Big Head">
+ Büyük Kafa
+ </string>
+ <string name="Big Pectorals">
+ Büyük Göğüs Kasları
+ </string>
+ <string name="Big Spikes">
+ Büyük Dik Kısımlar
+ </string>
+ <string name="Black">
+ Siyah
+ </string>
+ <string name="Blonde">
+ Sarışın
+ </string>
+ <string name="Blonde Hair">
+ Sarı Saç
+ </string>
+ <string name="Blush">
+ Allık
+ </string>
+ <string name="Blush Color">
+ Allık Rengi
+ </string>
+ <string name="Blush Opacity">
+ Allık Geçirgenliği
+ </string>
+ <string name="Body Definition">
+ Vücut Tanımı
+ </string>
+ <string name="Body Fat">
+ Vücut Yağı
+ </string>
+ <string name="Body Freckles">
+ Vücut Çilleri
+ </string>
+ <string name="Body Thick">
+ Kalın Vücut
+ </string>
+ <string name="Body Thickness">
+ Vücut Kalınlığı
+ </string>
+ <string name="Body Thin">
+ İnce Vücut
+ </string>
+ <string name="Bow Legged">
+ Çarpık Bacaklı
+ </string>
+ <string name="Breast Buoyancy">
+ Göğüs Kalkıklığı
+ </string>
+ <string name="Breast Cleavage">
+ Göğüs Çatalı
+ </string>
+ <string name="Breast Size">
+ Göğüs Büyüklüğü
+ </string>
+ <string name="Bridge Width">
+ Burun KemiÄŸi GeniÅŸliÄŸi
+ </string>
+ <string name="Broad">
+ GeniÅŸ
+ </string>
+ <string name="Brow Size">
+ Alın Genişliği
+ </string>
+ <string name="Bug Eyes">
+ Patlak Gözlü
+ </string>
+ <string name="Bugged Eyes">
+ Patlak Gözlü
+ </string>
+ <string name="Bulbous">
+ Patates Burunlu
+ </string>
+ <string name="Bulbous Nose">
+ Patates Burunlu
+ </string>
+ <string name="Breast Physics Mass">
+ Göğüs Kütlesi
+ </string>
+ <string name="Breast Physics Smoothing">
+ Göğüs Düzleştirme
+ </string>
+ <string name="Breast Physics Gravity">
+ Göğüs Yerçekimi
+ </string>
+ <string name="Breast Physics Drag">
+ Göğüs Direnci
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ Maks Etki
+ </string>
+ <string name="Breast Physics InOut Spring">
+ Yaylanma
+ </string>
+ <string name="Breast Physics InOut Gain">
+ Kazanç
+ </string>
+ <string name="Breast Physics InOut Damping">
+ Sönüm
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ Maks Etki
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ Yaylanma
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ Kazanç
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ Sönüm
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ Maks Etki
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ Yaylanma
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ Kazanç
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ Sönüm
+ </string>
+ <string name="Belly Physics Mass">
+ Göbek Kütlesi
+ </string>
+ <string name="Belly Physics Smoothing">
+ Göbek Düzleştirme
+ </string>
+ <string name="Belly Physics Gravity">
+ Göbek Yerçekimi
+ </string>
+ <string name="Belly Physics Drag">
+ Göbek Direnci
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ Maks Etki
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ Yaylanma
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ Kazanç
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ Sönüm
+ </string>
+ <string name="Butt Physics Mass">
+ Kıç Kütlesi
+ </string>
+ <string name="Butt Physics Smoothing">
+ Kıç Düzleştirme
+ </string>
+ <string name="Butt Physics Gravity">
+ Kıç Yerçekimi
+ </string>
+ <string name="Butt Physics Drag">
+ Kıç Direnci
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ Maks Etki
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ Yaylanma
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ Kazanç
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ Sönüm
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ Maks Etki
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ Yaylanma
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ Kazanç
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ Sönüm
+ </string>
+ <string name="Bushy Eyebrows">
+ Gür Kaşlar
+ </string>
+ <string name="Bushy Hair">
+ Gür Saç
+ </string>
+ <string name="Butt Size">
+ Kıç Büyüklüğü
+ </string>
+ <string name="Butt Gravity">
+ Kıç Yerçekimi
+ </string>
+ <string name="bustle skirt">
+ Tarlatanlı Etek
+ </string>
+ <string name="no bustle">
+ Tarlatansız
+ </string>
+ <string name="more bustle">
+ Çok Tarlatanlı
+ </string>
+ <string name="Chaplin">
+ Chaplin pantalon
+ </string>
+ <string name="Cheek Bones">
+ Elmacık Kemikleri
+ </string>
+ <string name="Chest Size">
+ Göğüs Büyüklüğü
+ </string>
+ <string name="Chin Angle">
+ Çene Açısı
+ </string>
+ <string name="Chin Cleft">
+ Çene Çukuru
+ </string>
+ <string name="Chin Curtains">
+ Lincoln Sakal
+ </string>
+ <string name="Chin Depth">
+ Çene Derinliği
+ </string>
+ <string name="Chin Heavy">
+ Geniş Çene
+ </string>
+ <string name="Chin In">
+ Çene İçeri
+ </string>
+ <string name="Chin Out">
+ Çene Dışarı
+ </string>
+ <string name="Chin-Neck">
+ Çene-Boyun
+ </string>
+ <string name="Clear">
+ Temizle
+ </string>
+ <string name="Cleft">
+ Çukur
+ </string>
+ <string name="Close Set Eyes">
+ Yakın Gözler
+ </string>
+ <string name="Closed">
+ Kapalı
+ </string>
+ <string name="Closed Back">
+ Arkası Kapalı
+ </string>
+ <string name="Closed Front">
+ Önü Kapalı
+ </string>
+ <string name="Closed Left">
+ Solu Kapalı
+ </string>
+ <string name="Closed Right">
+ Sağı Kapalı
+ </string>
+ <string name="Coin Purse">
+ Para Cüzdanı
+ </string>
+ <string name="Collar Back">
+ Yaka Arkası
+ </string>
+ <string name="Collar Front">
+ Yaka Önü
+ </string>
+ <string name="Corner Down">
+ Köşesi Aşağıda
+ </string>
+ <string name="Corner Up">
+ Köşesi Yukarıda
+ </string>
+ <string name="Creased">
+ Kırışık
+ </string>
+ <string name="Crooked Nose">
+ Yamuk Burun
+ </string>
+ <string name="Cuff Flare">
+ Geniş Paça
+ </string>
+ <string name="Dark">
+ Karanlık
+ </string>
+ <string name="Dark Green">
+ Koyu YeÅŸil
+ </string>
+ <string name="Darker">
+ Daha Koyu
+ </string>
+ <string name="Deep">
+ Derin
+ </string>
+ <string name="Default Heels">
+ Varsayılan Topuklar
+ </string>
+ <string name="Dense">
+ YoÄŸun
+ </string>
+ <string name="Double Chin">
+ Çift Çene
+ </string>
+ <string name="Downturned">
+ Aşağı Dönük
+ </string>
+ <string name="Duffle Bag">
+ Spor Çanta
+ </string>
+ <string name="Ear Angle">
+ Kulak Açısı
+ </string>
+ <string name="Ear Size">
+ Kulak Büyüklüğü
+ </string>
+ <string name="Ear Tips">
+ Kulak Uçları
+ </string>
+ <string name="Egg Head">
+ Yumurta Kafa
+ </string>
+ <string name="Eye Bags">
+ Göz Altı Torbaları
+ </string>
+ <string name="Eye Color">
+ Göz Rengi
+ </string>
+ <string name="Eye Depth">
+ Gözün İçeri Çöküklüğü
+ </string>
+ <string name="Eye Lightness">
+ Göz Parlaklığı
+ </string>
+ <string name="Eye Opening">
+ Göz Açıklığı
+ </string>
+ <string name="Eye Pop">
+ Gözlerin Dışarı Çıkıklığı
+ </string>
+ <string name="Eye Size">
+ Göz Büyüklüğü
+ </string>
+ <string name="Eye Spacing">
+ Gözlerin Aralığı
+ </string>
+ <string name="Eyebrow Arc">
+ KaÅŸ Kavisi
+ </string>
+ <string name="Eyebrow Density">
+ Kaş Kalınlığı
+ </string>
+ <string name="Eyebrow Height">
+ Kaş Yüksekliği
+ </string>
+ <string name="Eyebrow Points">
+ Kaş Yapısı
+ </string>
+ <string name="Eyebrow Size">
+ Kaş Büyüklüğü
+ </string>
+ <string name="Eyelash Length">
+ Kirpik UzunluÄŸu
+ </string>
+ <string name="Eyeliner">
+ Göz Kalemi
+ </string>
+ <string name="Eyeliner Color">
+ Göz Kalemi Rengi
+ </string>
+ <string name="Eyes Bugged">
+ Patlak Gözler
+ </string>
+ <string name="Face Shear">
+ Dikey Yüz Kaydırma
+ </string>
+ <string name="Facial Definition">
+ Yüz İfadesi
+ </string>
+ <string name="Far Set Eyes">
+ Ayrık Gözler
+ </string>
+ <string name="Fat Lips">
+ Kalın Dudaklar
+ </string>
+ <string name="Female">
+ Kadın
+ </string>
+ <string name="Fingerless">
+ Parmaksız
+ </string>
+ <string name="Fingers">
+ Parmaklar
+ </string>
+ <string name="Flared Cuffs">
+ Geniş Paçalar
+ </string>
+ <string name="Flat">
+ Düz
+ </string>
+ <string name="Flat Butt">
+ Düz Kıç
+ </string>
+ <string name="Flat Head">
+ Düz Kafa
+ </string>
+ <string name="Flat Toe">
+ Düz Ayak Ucu
+ </string>
+ <string name="Foot Size">
+ Ayak Büyüklüğü
+ </string>
+ <string name="Forehead Angle">
+ Alın Açısı
+ </string>
+ <string name="Forehead Heavy">
+ Belirgin Alın
+ </string>
+ <string name="Freckles">
+ Çiller
+ </string>
+ <string name="Front Fringe">
+ Ön Perçem
+ </string>
+ <string name="Full Back">
+ Arkası Düz
+ </string>
+ <string name="Full Eyeliner">
+ Çift Taraflı Göz Kalemi
+ </string>
+ <string name="Full Front">
+ Önü Düz
+ </string>
+ <string name="Full Hair Sides">
+ Saçlar Yanda
+ </string>
+ <string name="Full Sides">
+ Saçlar Yanda
+ </string>
+ <string name="Glossy">
+ Parlak
+ </string>
+ <string name="Glove Fingers">
+ Eldiven Parmakları
+ </string>
+ <string name="Glove Length">
+ Eldiven UzunluÄŸu
+ </string>
+ <string name="Hair">
+ Saç
+ </string>
+ <string name="Hair Back">
+ Saç: Arka
+ </string>
+ <string name="Hair Front">
+ Saç: Ön
+ </string>
+ <string name="Hair Sides">
+ Saç: Yanlar
+ </string>
+ <string name="Hair Sweep">
+ Saçı Yana Tarama
+ </string>
+ <string name="Hair Thickess">
+ Saç Kalınlığı
+ </string>
+ <string name="Hair Thickness">
+ Saç Kalınlığı
+ </string>
+ <string name="Hair Tilt">
+ Saç Eğimi
+ </string>
+ <string name="Hair Tilted Left">
+ Sola Eğimli Saç
+ </string>
+ <string name="Hair Tilted Right">
+ Sağa Eğimli Saç
+ </string>
+ <string name="Hair Volume">
+ Saç: Hacim
+ </string>
+ <string name="Hand Size">
+ El Büyüklüğü
+ </string>
+ <string name="Handlebars">
+ Gidon tipi
+ </string>
+ <string name="Head Length">
+ Kafa UzunluÄŸu
+ </string>
+ <string name="Head Shape">
+ Kafa Åžekli
+ </string>
+ <string name="Head Size">
+ Kafa Büyüklüğü
+ </string>
+ <string name="Head Stretch">
+ Kafayı Uzatma
+ </string>
+ <string name="Heel Height">
+ Topuk Yüksekliği
+ </string>
+ <string name="Heel Shape">
+ Topuk Åžekli
+ </string>
+ <string name="Height">
+ Yükseklik
+ </string>
+ <string name="High">
+ Yüksek
+ </string>
+ <string name="High Heels">
+ Yüksek Topuklar
+ </string>
+ <string name="High Jaw">
+ Ayrık
+ </string>
+ <string name="High Platforms">
+ Yüksek Topuklu
+ </string>
+ <string name="High and Tight">
+ Düşük
+ </string>
+ <string name="Higher">
+ Daha Yüksek
+ </string>
+ <string name="Hip Length">
+ Kalça Uzunluğu
+ </string>
+ <string name="Hip Width">
+ Kalça Genişliği
+ </string>
+ <string name="In">
+ İçeri
+ </string>
+ <string name="In Shdw Color">
+ İç Gölge Rengi
+ </string>
+ <string name="In Shdw Opacity">
+ İç Gölge Opaklığı
+ </string>
+ <string name="Inner Eye Corner">
+ Gözün İç Köşesi
+ </string>
+ <string name="Inner Eye Shadow">
+ İç Göz Gölgesi
+ </string>
+ <string name="Inner Shadow">
+ İç Gölge
+ </string>
+ <string name="Jacket Length">
+ Ceket UzunluÄŸu
+ </string>
+ <string name="Jacket Wrinkles">
+ Ceket Kırışıklıkları
+ </string>
+ <string name="Jaw Angle">
+ Çenenin Boyuna Uzaklığı
+ </string>
+ <string name="Jaw Jut">
+ Alt Çene Uzunluğu
+ </string>
+ <string name="Jaw Shape">
+ Çene Kemiği Genişliği
+ </string>
+ <string name="Join">
+ BirleÅŸik
+ </string>
+ <string name="Jowls">
+ Avurtlar
+ </string>
+ <string name="Knee Angle">
+ Diz Açısı
+ </string>
+ <string name="Knock Kneed">
+ Çarpık Bacaklı
+ </string>
+ <string name="Large">
+ Büyük
+ </string>
+ <string name="Large Hands">
+ Büyük Eller
+ </string>
+ <string name="Left Part">
+ Sola Ayırma
+ </string>
+ <string name="Leg Length">
+ Bacak UzunluÄŸu
+ </string>
+ <string name="Leg Muscles">
+ Bacak Kasları
+ </string>
+ <string name="Less">
+ Daha Az
+ </string>
+ <string name="Less Body Fat">
+ Daha Az Vücut Yağı
+ </string>
+ <string name="Less Curtains">
+ Daha Az Lincoln Sakal
+ </string>
+ <string name="Less Freckles">
+ Daha Az Çil
+ </string>
+ <string name="Less Full">
+ Daha Az Dolgun
+ </string>
+ <string name="Less Gravity">
+ Dik Göğüs
+ </string>
+ <string name="Less Love">
+ Daha Ä°nce Bel
+ </string>
+ <string name="Less Muscles">
+ Daha Az Kas
+ </string>
+ <string name="Less Muscular">
+ Daha Az Kaslı
+ </string>
+ <string name="Less Rosy">
+ Daha Az Pembe
+ </string>
+ <string name="Less Round">
+ Daha Az Yuvarlak
+ </string>
+ <string name="Less Saddle">
+ Basensiz
+ </string>
+ <string name="Less Square">
+ Daha Az Küt
+ </string>
+ <string name="Less Volume">
+ Daha Az Hacim
+ </string>
+ <string name="Less soul">
+ Daha az ruh
+ </string>
+ <string name="Lighter">
+ Daha Hafif
+ </string>
+ <string name="Lip Cleft">
+ Dudak Çukuru
+ </string>
+ <string name="Lip Cleft Depth">
+ Dudak Çukuru Derinliği
+ </string>
+ <string name="Lip Fullness">
+ Dudak DolgunluÄŸu
+ </string>
+ <string name="Lip Pinkness">
+ Dudak PembeliÄŸi
+ </string>
+ <string name="Lip Ratio">
+ Dudak Oranı
+ </string>
+ <string name="Lip Thickness">
+ Dudak Kalınlığı
+ </string>
+ <string name="Lip Width">
+ Dudak GeniÅŸliÄŸi
+ </string>
+ <string name="Lipgloss">
+ Dudak Parlatıcısı
+ </string>
+ <string name="Lipstick">
+ Ruj
+ </string>
+ <string name="Lipstick Color">
+ Ruj Rengi
+ </string>
+ <string name="Long">
+ Uzun
+ </string>
+ <string name="Long Head">
+ Uzun Kafa
+ </string>
+ <string name="Long Hips">
+ Yüksek kalça
+ </string>
+ <string name="Long Legs">
+ Uzun Bacaklar
+ </string>
+ <string name="Long Neck">
+ Uzun Boyun
+ </string>
+ <string name="Long Pigtails">
+ Yandan Uzun Kuyruk
+ </string>
+ <string name="Long Ponytail">
+ Uzun AtkuyruÄŸu
+ </string>
+ <string name="Long Torso">
+ Uzun Gövde
+ </string>
+ <string name="Long arms">
+ Uzun kollar
+ </string>
+ <string name="Loose Pants">
+ Bol Pantolon
+ </string>
+ <string name="Loose Shirt">
+ Bol Gömlek
+ </string>
+ <string name="Loose Sleeves">
+ Bol Kollu
+ </string>
+ <string name="Love Handles">
+ Bel Kalınlığı
+ </string>
+ <string name="Low">
+ Düşük
+ </string>
+ <string name="Low Heels">
+ Alçak Topuklar
+ </string>
+ <string name="Low Jaw">
+ BitiÅŸik
+ </string>
+ <string name="Low Platforms">
+ Alçak Topuklu
+ </string>
+ <string name="Low and Loose">
+ Yüksek
+ </string>
+ <string name="Lower">
+ Daha Alçak
+ </string>
+ <string name="Lower Bridge">
+ Alt Burun KemiÄŸi
+ </string>
+ <string name="Lower Cheeks">
+ Daha Alçak Yanaklar
+ </string>
+ <string name="Male">
+ Erkek
+ </string>
+ <string name="Middle Part">
+ Ortadan Ayırma
+ </string>
+ <string name="More">
+ Daha Fazla
+ </string>
+ <string name="More Blush">
+ Daha Fazla Allık
+ </string>
+ <string name="More Body Fat">
+ Daha Fazla Vücut Yağı
+ </string>
+ <string name="More Curtains">
+ Daha Çok Lincoln Sakal
+ </string>
+ <string name="More Eyeshadow">
+ Daha Fazla Göz Farı
+ </string>
+ <string name="More Freckles">
+ Daha Çok Çil
+ </string>
+ <string name="More Full">
+ Daha Dolgun
+ </string>
+ <string name="More Gravity">
+ Sarkık Göğüs
+ </string>
+ <string name="More Lipstick">
+ Daha Çok Ruj
+ </string>
+ <string name="More Love">
+ Daha Kalın Bel
+ </string>
+ <string name="More Lower Lip">
+ Daha Dolgun Alt Dudak
+ </string>
+ <string name="More Muscles">
+ Daha Çok Kas
+ </string>
+ <string name="More Muscular">
+ Daha Kaslı
+ </string>
+ <string name="More Rosy">
+ Daha Pembe
+ </string>
+ <string name="More Round">
+ Daha Yuvarlak
+ </string>
+ <string name="More Saddle">
+ Basenli
+ </string>
+ <string name="More Sloped">
+ Daha EÄŸimli
+ </string>
+ <string name="More Square">
+ Daha Küt
+ </string>
+ <string name="More Upper Lip">
+ Daha Dolgun Ãœst Dudak
+ </string>
+ <string name="More Vertical">
+ Daha Dikey
+ </string>
+ <string name="More Volume">
+ Daha Hacimli
+ </string>
+ <string name="More soul">
+ Daha çok ruh
+ </string>
+ <string name="Moustache">
+ Bıyık
+ </string>
+ <string name="Mouth Corner">
+ Ağız Köşesi
+ </string>
+ <string name="Mouth Position">
+ Ağzın Konumu
+ </string>
+ <string name="Mowhawk">
+ Mowhawk Saçı
+ </string>
+ <string name="Muscular">
+ Kaslı
+ </string>
+ <string name="Mutton Chops">
+ GeniÅŸ Favori
+ </string>
+ <string name="Nail Polish">
+ Tırnak Cilası
+ </string>
+ <string name="Nail Polish Color">
+ Tırnak Cilası Rengi
+ </string>
+ <string name="Narrow">
+ Dar
+ </string>
+ <string name="Narrow Back">
+ Arkası Dar
+ </string>
+ <string name="Narrow Front">
+ Önü Dar
+ </string>
+ <string name="Narrow Lips">
+ Küçük Dudaklar
+ </string>
+ <string name="Natural">
+ DoÄŸal
+ </string>
+ <string name="Neck Length">
+ Boyun UzunluÄŸu
+ </string>
+ <string name="Neck Thickness">
+ Boyun Kalınlığı
+ </string>
+ <string name="No Blush">
+ Allık Yok
+ </string>
+ <string name="No Eyeliner">
+ Göz Kalemi Yok
+ </string>
+ <string name="No Eyeshadow">
+ Göz Farı Yok
+ </string>
+ <string name="No Lipgloss">
+ Dudak Parlatıcısı Yok
+ </string>
+ <string name="No Lipstick">
+ Ruj Yok
+ </string>
+ <string name="No Part">
+ Ayırma Yok
+ </string>
+ <string name="No Polish">
+ Cila Yok
+ </string>
+ <string name="No Red">
+ Kırmızı Yok
+ </string>
+ <string name="No Spikes">
+ DikleÅŸtirme Yok
+ </string>
+ <string name="No White">
+ Beyaz Yok
+ </string>
+ <string name="No Wrinkles">
+ Kırışıklık Yok
+ </string>
+ <string name="Normal Lower">
+ Normal Alt
+ </string>
+ <string name="Normal Upper">
+ Normal Ãœst
+ </string>
+ <string name="Nose Left">
+ Sola EÄŸimli Burun
+ </string>
+ <string name="Nose Right">
+ SaÄŸa EÄŸimli Burun
+ </string>
+ <string name="Nose Size">
+ Burun Büyüklüğü
+ </string>
+ <string name="Nose Thickness">
+ Burun Kalınlığı
+ </string>
+ <string name="Nose Tip Angle">
+ Burun Ucu Açısı
+ </string>
+ <string name="Nose Tip Shape">
+ Burun Ucu Åžekli
+ </string>
+ <string name="Nose Width">
+ Burun GeniÅŸliÄŸi
+ </string>
+ <string name="Nostril Division">
+ Burun Deliği Ayrımı
+ </string>
+ <string name="Nostril Width">
+ Burun DeliÄŸi GeniÅŸliÄŸi
+ </string>
+ <string name="Opaque">
+ Opak
+ </string>
+ <string name="Open">
+ Aç
+ </string>
+ <string name="Open Back">
+ Arkayı Aç
+ </string>
+ <string name="Open Front">
+ Önü Aç
+ </string>
+ <string name="Open Left">
+ Solu Aç
+ </string>
+ <string name="Open Right">
+ Sağı Aç
+ </string>
+ <string name="Orange">
+ Turuncu
+ </string>
+ <string name="Out">
+ Dışarı
+ </string>
+ <string name="Out Shdw Color">
+ Dış Gölge Rengi
+ </string>
+ <string name="Out Shdw Opacity">
+ Dış Gölge Opaklığı
+ </string>
+ <string name="Outer Eye Corner">
+ Gözün Dış Köşesi
+ </string>
+ <string name="Outer Eye Shadow">
+ Dış Göz Gölgesi
+ </string>
+ <string name="Outer Shadow">
+ Dış Gölge
+ </string>
+ <string name="Overbite">
+ Öne Doğru
+ </string>
+ <string name="Package">
+ Apış Arası Şişkinliği
+ </string>
+ <string name="Painted Nails">
+ Ojeli Tırnaklar
+ </string>
+ <string name="Pale">
+ Soluk
+ </string>
+ <string name="Pants Crotch">
+ Pantolon Ağı
+ </string>
+ <string name="Pants Fit">
+ Pantolon Oturması
+ </string>
+ <string name="Pants Length">
+ Pantolon UzunluÄŸu
+ </string>
+ <string name="Pants Waist">
+ Pantolon Bel Ölçüsü
+ </string>
+ <string name="Pants Wrinkles">
+ Pantolon Kırışıklıkları
+ </string>
+ <string name="Part">
+ Ayırma
+ </string>
+ <string name="Part Bangs">
+ Ayrılmış Kahküller
+ </string>
+ <string name="Pectorals">
+ Göğüs Kasları
+ </string>
+ <string name="Pigment">
+ Pigment
+ </string>
+ <string name="Pigtails">
+ Yan Kuyruklar
+ </string>
+ <string name="Pink">
+ Pembe
+ </string>
+ <string name="Pinker">
+ Daha Pembe
+ </string>
+ <string name="Platform Height">
+ Topuk Yüksekliği
+ </string>
+ <string name="Platform Width">
+ Topuk GeniÅŸliÄŸi
+ </string>
+ <string name="Pointy">
+ Dar
+ </string>
+ <string name="Pointy Heels">
+ Sivri Topuklar
+ </string>
+ <string name="Ponytail">
+ AtkuyruÄŸu
+ </string>
+ <string name="Poofy Skirt">
+ Kabarık Etek
+ </string>
+ <string name="Pop Left Eye">
+ Sol Gözü Dışarı Çıkar
+ </string>
+ <string name="Pop Right Eye">
+ Sağ Gözü Dışarı Çıkar
+ </string>
+ <string name="Puffy">
+ ÅžiÅŸkin
+ </string>
+ <string name="Puffy Eyelids">
+ Şişkin Göz Kapakları
+ </string>
+ <string name="Rainbow Color">
+ Gökkuşağı Rengi
+ </string>
+ <string name="Red Hair">
+ Kırmızı Saç
+ </string>
+ <string name="Regular">
+ Normal
+ </string>
+ <string name="Right Part">
+ Sağa Ayırma
+ </string>
+ <string name="Rosy Complexion">
+ Kırmızı Yanaklı
+ </string>
+ <string name="Round">
+ Yuvarlak
+ </string>
+ <string name="Ruddiness">
+ Kırmızılık
+ </string>
+ <string name="Ruddy">
+ Kırmızı
+ </string>
+ <string name="Rumpled Hair">
+ Dağınık Saç
+ </string>
+ <string name="Saddle Bags">
+ Basen GeniÅŸliÄŸi
+ </string>
+ <string name="Scrawny Leg">
+ Sıska Bacak
+ </string>
+ <string name="Separate">
+ Ayrık
+ </string>
+ <string name="Shallow">
+ Sığ
+ </string>
+ <string name="Shear Back">
+ Arka DolgunluÄŸu
+ </string>
+ <string name="Shear Face">
+ Yüzü Dikey Kaydır
+ </string>
+ <string name="Shear Front">
+ Ön Dolgunluğu
+ </string>
+ <string name="Shear Left Up">
+ Solu Yukarı Kaydır
+ </string>
+ <string name="Shear Right Up">
+ Sağı Yukarı Kaydır
+ </string>
+ <string name="Sheared Back">
+ Arkası Dolgun
+ </string>
+ <string name="Sheared Front">
+ Önü Dolgun
+ </string>
+ <string name="Shift Left">
+ Sola Kaydır
+ </string>
+ <string name="Shift Mouth">
+ Ağzı Kaydırma
+ </string>
+ <string name="Shift Right">
+ Sağa Kaydır
+ </string>
+ <string name="Shirt Bottom">
+ Gömlek Eteği
+ </string>
+ <string name="Shirt Fit">
+ Gömlek Boyu
+ </string>
+ <string name="Shirt Wrinkles">
+ Gömlek Kırışıklıkları
+ </string>
+ <string name="Shoe Height">
+ Ayakkabı Yüksekliği
+ </string>
+ <string name="Short">
+ Kısa
+ </string>
+ <string name="Short Arms">
+ Kısa Kollar
+ </string>
+ <string name="Short Legs">
+ Kısa Bacaklar
+ </string>
+ <string name="Short Neck">
+ Kısa Boyun
+ </string>
+ <string name="Short Pigtails">
+ Yandan Kısa Kuyruk
+ </string>
+ <string name="Short Ponytail">
+ Kısa Atkuyruğu
+ </string>
+ <string name="Short Sideburns">
+ Kısa Favoriler
+ </string>
+ <string name="Short Torso">
+ Kısa Gövde
+ </string>
+ <string name="Short hips">
+ Düşük kalça
+ </string>
+ <string name="Shoulders">
+ Omuzlar
+ </string>
+ <string name="Side Fringe">
+ Yan Perçem
+ </string>
+ <string name="Sideburns">
+ Favoriler
+ </string>
+ <string name="Sides Hair">
+ Yan Saçlar
+ </string>
+ <string name="Sides Hair Down">
+ Aşağı Doğru Yan Saç
+ </string>
+ <string name="Sides Hair Up">
+ Yukarı Doğru Yan Saç
+ </string>
+ <string name="Skinny Neck">
+ Ä°nce Boyun
+ </string>
+ <string name="Skirt Fit">
+ Etek Boyu
+ </string>
+ <string name="Skirt Length">
+ Etek UzunluÄŸu
+ </string>
+ <string name="Slanted Forehead">
+ Eğimli Alın
+ </string>
+ <string name="Sleeve Length">
+ Kol UzunluÄŸu
+ </string>
+ <string name="Sleeve Looseness">
+ Kol BolluÄŸu
+ </string>
+ <string name="Slit Back">
+ Yırtmaç: Geri
+ </string>
+ <string name="Slit Front">
+ Yırtmaç: Ön
+ </string>
+ <string name="Slit Left">
+ Yırtmaç: Sol
+ </string>
+ <string name="Slit Right">
+ Yırtmaç: Sağ
+ </string>
+ <string name="Small">
+ Küçük
+ </string>
+ <string name="Small Hands">
+ Küçük Eller
+ </string>
+ <string name="Small Head">
+ Küçük Kafa
+ </string>
+ <string name="Smooth">
+ Düz
+ </string>
+ <string name="Smooth Hair">
+ Düz Saç
+ </string>
+ <string name="Socks Length">
+ Çorap Uzunluğu
+ </string>
+ <string name="Soulpatch">
+ Dudak Altı Sakal
+ </string>
+ <string name="Sparse">
+ Seyrek
+ </string>
+ <string name="Spiked Hair">
+ Dikleştirilmiş Saç
+ </string>
+ <string name="Square">
+ GeniÅŸ
+ </string>
+ <string name="Square Toe">
+ Küt Burunlu
+ </string>
+ <string name="Squash Head">
+ Kafayı Bastır
+ </string>
+ <string name="Stretch Head">
+ Kafayı Uzat
+ </string>
+ <string name="Sunken">
+ Çökük
+ </string>
+ <string name="Sunken Chest">
+ Çökük Göğüs
+ </string>
+ <string name="Sunken Eyes">
+ Çökük Gözler
+ </string>
+ <string name="Sweep Back">
+ Arkaya Tarama
+ </string>
+ <string name="Sweep Forward">
+ Öne Tarama
+ </string>
+ <string name="Tall">
+ Uzun
+ </string>
+ <string name="Taper Back">
+ Arkası Kısa
+ </string>
+ <string name="Taper Front">
+ Önü Kısa
+ </string>
+ <string name="Thick Heels">
+ Kalın Topuklar
+ </string>
+ <string name="Thick Neck">
+ Kalın Boyun
+ </string>
+ <string name="Thick Toe">
+ Kalın Ayak Ucu
+ </string>
+ <string name="Thin">
+ Ä°nce
+ </string>
+ <string name="Thin Eyebrows">
+ Ä°nce KaÅŸlar
+ </string>
+ <string name="Thin Lips">
+ Ä°nce Dudaklar
+ </string>
+ <string name="Thin Nose">
+ Ä°nce Burun
+ </string>
+ <string name="Tight Chin">
+ Çift Çene
+ </string>
+ <string name="Tight Cuffs">
+ Dar Paçalar
+ </string>
+ <string name="Tight Pants">
+ Dar Pantolon
+ </string>
+ <string name="Tight Shirt">
+ Dar Gömlek
+ </string>
+ <string name="Tight Skirt">
+ Dar Etek
+ </string>
+ <string name="Tight Sleeves">
+ Dar Kollu
+ </string>
+ <string name="Toe Shape">
+ Ayakkabu Burnu Åžekli
+ </string>
+ <string name="Toe Thickness">
+ Ayakkabu Burnu Kalınlığı
+ </string>
+ <string name="Torso Length">
+ Gövde Uzunluğu
+ </string>
+ <string name="Torso Muscles">
+ Gövde Kasları
+ </string>
+ <string name="Torso Scrawny">
+ Sıska Gövde
+ </string>
+ <string name="Unattached">
+ Ayrık
+ </string>
+ <string name="Uncreased">
+ BuruÅŸuk olmayan
+ </string>
+ <string name="Underbite">
+ Geriye DoÄŸru
+ </string>
+ <string name="Unnatural">
+ DoÄŸal Olmayan
+ </string>
+ <string name="Upper Bridge">
+ Ãœst Burun KemiÄŸi
+ </string>
+ <string name="Upper Cheeks">
+ Ãœst Yanaklar
+ </string>
+ <string name="Upper Chin Cleft">
+ Üst Çene Çukuru
+ </string>
+ <string name="Upper Eyelid Fold">
+ Üst Göz Kapağı Kıvrımı
+ </string>
+ <string name="Upturned">
+ Yukarı dönük
+ </string>
+ <string name="Very Red">
+ Çok Kırmızı
+ </string>
+ <string name="Waist Height">
+ Bel Yüksekliği
+ </string>
+ <string name="Well-Fed">
+ Dolgun
+ </string>
+ <string name="White Hair">
+ Beyaz Saç
+ </string>
+ <string name="Wide">
+ GeniÅŸ
+ </string>
+ <string name="Wide Back">
+ GeniÅŸ Arka
+ </string>
+ <string name="Wide Front">
+ Geniş Ön
+ </string>
+ <string name="Wide Lips">
+ GeniÅŸ Dudaklar
+ </string>
+ <string name="Wild">
+ Çılgın
+ </string>
+ <string name="Wrinkles">
+ Kırışıklıklar
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ Yer Ä°mlerime Ekle
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ Yer İmimi Düzenle
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ Geçerli konum hakkında daha fazla bilgi gör
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ Konum geçmişim
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ Bu araziyi satın al
+ </string>
+ <string name="LocationCtrlVoiceTooltip">
+ Ses burada kullanılamaz
+ </string>
+ <string name="LocationCtrlFlyTooltip">
+ Uçmaya izin verilmiyor
+ </string>
+ <string name="LocationCtrlPushTooltip">
+ Ä°tme yok
+ </string>
+ <string name="LocationCtrlBuildTooltip">
+ Nesne inşa etmeye/düşürmeye izin verilmiyor
+ </string>
+ <string name="LocationCtrlScriptsTooltip">
+ Komut dosyalarına izin verilmiyor
+ </string>
+ <string name="LocationCtrlDamageTooltip">
+ Sağlık
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ Yetişkin Bölgesi
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ Orta Bölge
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ Genel Bölge
+ </string>
+ <string name="LocationCtrlSeeAVsTooltip">
+ Bu parselin dışında avatarlar görünür durumda ve sohbete izin veriliyor
+ </string>
+ <string name="LocationCtrlPathfindingDirtyTooltip">
+ Bölge yeniden kaydedilinceye kadar hareket eden nesneler bu bölgede doğru davranmayabilir.
+ </string>
+ <string name="LocationCtrlPathfindingDisabledTooltip">
+ Bu bölgede dinamik yol bulma etkin değil.
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] Güncelleştirme
+ </string>
+ <string name="UpdaterNowUpdating">
+ [APP_NAME] güncelleştiriliyor...
+ </string>
+ <string name="UpdaterNowInstalling">
+ [APP_NAME] yükleniyor...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ [APP_NAME] Görüntüleyiciniz en son sürüme güncelleştiriliyor. Bu biraz zaman alabilir, bu nedenle sabırlı olun.
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ Güncelleştirme karşıdan yükleniyor...
+ </string>
+ <string name="UpdaterProgressBarText">
+ Güncelleştirme karşıdan yükleniyor
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ Güncelleştirmenin karşıdan yüklenmesi başarılamadı
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ [APP_NAME] güncellenirken bir hata oluştu. Lütfen www.secondlife.com adresinden son sürümü karşıdan yükleyin.
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ Güncelleştirmenin yüklenmesi başarılamadı
+ </string>
+ <string name="UpdaterFailStartTitle">
+ Görüntüleyici başlatılamadı
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]: [FROM_NAME]&apos;den öğeler çok hızlı geliyor, [TIME] saniye boyunca otomatik ön izleme devre dışı bırakıldı
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]: Öğeler çok hızlı geliyor, [TIME] saniye boyunca otomatik ön izleme devre dışı bırakıldı
+ </string>
+ <string name="IM_logging_string">
+ -- Anlık ileti günlük tutulması etkin --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] yazıyor...
+ </string>
+ <string name="Unnamed">
+ (Ä°simsiz)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (Yönetilen: Varsayılan durumda sesler kapalı)
+ </string>
+ <string name="IM_unavailable_text_label">
+ Bu aramada metin sohbeti kullanılamaz.
+ </string>
+ <string name="IM_muted_text_label">
+ Bir Grup Moderatörü tarafından metin sohbetiniz devre dışı bırakıldı.
+ </string>
+ <string name="IM_default_text_label">
+ Anlık ileti göndermek için buraya tıklayın.
+ </string>
+ <string name="IM_to_label">
+ Kime
+ </string>
+ <string name="IM_moderator_label">
+ (Moderatör)
+ </string>
+ <string name="Saved_message">
+ (Kaydedildi [LONG_TIMESTAMP])
+ </string>
+ <string name="IM_unblock_only_groups_friends">
+ Bu mesajı görmek için Tercihler/Gizlilik&apos;de &apos;Sadece arkadaşlar ve gruplar beni arasın veya Aİ göndersin&apos; seçeneğinin işaretini kaldırmalısınız.
+ </string>
+ <string name="answered_call">
+ Aramanız yanıtlandı
+ </string>
+ <string name="you_started_call">
+ Bir sesli arama başlattınız
+ </string>
+ <string name="you_joined_call">
+ Sesli aramaya katıldınız
+ </string>
+ <string name="name_started_call">
+ [NAME] bir sesli arama başlattı
+ </string>
+ <string name="ringing-im">
+ Sesli aramaya katılınılıyor...
+ </string>
+ <string name="connected-im">
+ Bağlandı, kapatmak için Aramadan Çık üzerine tıklayın
+ </string>
+ <string name="hang_up-im">
+ Sesli aramadan çıkıldı
+ </string>
+ <string name="answering-im">
+ Bağlanıyor...
+ </string>
+ <string name="conference-title">
+ Özel Konferans
+ </string>
+ <string name="conference-title-incoming">
+ [AGENT_NAME] ile konferans
+ </string>
+ <string name="inventory_item_offered-im">
+ Teklif edilen envanter öğesi:
+ </string>
+ <string name="share_alert">
+ Envanterinizden buraya öğeler sürükleyin
+ </string>
+ <string name="no_session_message">
+ (AÄ° Oturumu Mevcut DeÄŸil)
+ </string>
+ <string name="only_user_message">
+ Bu oturumdaki tek kullanıcısınız.
+ </string>
+ <string name="offline_message">
+ [NAME] çevrim dışı.
+ </string>
+ <string name="invite_message">
+ Bu sesli sohbeti kabul etmek/bağlanmak için [BUTTON NAME] düğmesine tıklayın.
+ </string>
+ <string name="muted_message">
+ Bu Sakini engellediniz. Bir ileti gönderdiğinizde engelleme otomatik olarak kaldırılır.
+ </string>
+ <string name="generic">
+ Talep gönderilirken hata oluştu, lütfen daha sonra tekrar deneyin.
+ </string>
+ <string name="generic_request_error">
+ Talep gönderilirken hata oluştu, lütfen daha sonra tekrar deneyin.
+ </string>
+ <string name="insufficient_perms_error">
+ Yeterli izne sahip deÄŸilsiniz.
+ </string>
+ <string name="session_does_not_exist_error">
+ Bu oturum artık mevcut değil.
+ </string>
+ <string name="no_ability_error">
+ Bu yeteneÄŸe sahip deÄŸilsiniz.
+ </string>
+ <string name="no_ability">
+ Bu yeteneÄŸe sahip deÄŸilsiniz.
+ </string>
+ <string name="not_a_mod_error">
+ Bir oturum moderatörü değilsiniz.
+ </string>
+ <string name="muted">
+ Bir grup moderatörü metin sohbetinizi devre dışı bıraktı.
+ </string>
+ <string name="muted_error">
+ Bir grup moderatörü metin sohbetinizi devre dışı bıraktı.
+ </string>
+ <string name="add_session_event">
+ [RECIPIENT] ile sohbet oturumuna kullanıcı eklenemiyor.
+ </string>
+ <string name="message">
+ İletiniz [RECIPIENT] ile sohbet oturumuna gönderilemedi.
+ </string>
+ <string name="message_session_event">
+ İletiniz [RECIPIENT] ile sohbet oturumuna gönderilemedi.
+ </string>
+ <string name="mute">
+ Yönetme sırasında hata oluştu.
+ </string>
+ <string name="removed">
+ Gruptan çıkarıldınız.
+ </string>
+ <string name="removed_from_group">
+ Gruptan çıkarıldınız.
+ </string>
+ <string name="close_on_no_ability">
+ Sohbet oturumunda bulunma yeteneğine artık sahip değilsiniz.
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] yeni bir şey söyledi
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] yeni bir şey söyledi
+ </string>
+ <string name="session_initialization_timed_out_error">
+ Oturum başlatılması zaman aşımına uğradı.
+ </string>
+ <string name="Home position set.">
+ Ana konum ayarlandı.
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] size [REASON] L$[AMOUNT] ödedi.
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] size L$[AMOUNT] ödedi.
+ </string>
+ <string name="you_paid_ldollars">
+ [NAME]&apos;e [REASON] L$[AMOUNT] ödediniz.
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ L$[AMOUNT] ödediniz.
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ [NAME]&apos;e L$[AMOUNT] ödediniz.
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ [REASON] L$[AMOUNT] ödediniz.
+ </string>
+ <string name="you_paid_failure_ldollars">
+ [REASON] [NAME]&apos;e L$[AMOUNT] ödeyemediniz.
+ </string>
+ <string name="you_paid_failure_ldollars_no_info">
+ L$[AMOUNT] ödeyemediniz.
+ </string>
+ <string name="you_paid_failure_ldollars_no_reason">
+ [NAME]&apos;e L$[AMOUNT] ödeyemediniz.
+ </string>
+ <string name="you_paid_failure_ldollars_no_name">
+ [REASON] L$[AMOUNT] ödeyemediniz.
+ </string>
+ <string name="for item">
+ [ITEM] için.
+ </string>
+ <string name="for a parcel of land">
+ bir arazi parseli için.
+ </string>
+ <string name="for a land access pass">
+ bir arazi erişim hakkı için
+ </string>
+ <string name="for deeding land">
+ arazi devretmek için
+ </string>
+ <string name="to create a group">
+ bir grup oluşturmak için
+ </string>
+ <string name="to join a group">
+ bir grupa katılmak için
+ </string>
+ <string name="to upload">
+ karşıya yüklemek için
+ </string>
+ <string name="to publish a classified ad">
+ bir ilan yayınlamak için
+ </string>
+ <string name="giving">
+ L$ [AMOUNT] veriliyor
+ </string>
+ <string name="uploading_costs">
+ Karşıya yüklemenin maliyeti: L$ [AMOUNT]
+ </string>
+ <string name="this_costs">
+ Bunun maliyeti: L$ [AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ L$ [AMOUNT] karşılığında seçilen arazi satın alınıyor
+ </string>
+ <string name="this_object_costs">
+ Bu nesnenin maliyeti: L$ [AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ Herkes
+ </string>
+ <string name="group_role_officers">
+ Yetkililer
+ </string>
+ <string name="group_role_owners">
+ Sahipler
+ </string>
+ <string name="group_member_status_online">
+ Çevrimiçi
+ </string>
+ <string name="uploading_abuse_report">
+ Kötüye Kullanım Bildirimi Karşıya Yükleniyor...
+ </string>
+ <string name="New Shape">
+ Yeni Åžekil
+ </string>
+ <string name="New Skin">
+ Yeni Dış Katman
+ </string>
+ <string name="New Hair">
+ Yeni Saç
+ </string>
+ <string name="New Eyes">
+ Yeni Gözler
+ </string>
+ <string name="New Shirt">
+ Yeni Gömlek
+ </string>
+ <string name="New Pants">
+ Yeni Pantolon
+ </string>
+ <string name="New Shoes">
+ Yeni Ayakkabılar
+ </string>
+ <string name="New Socks">
+ Yeni Çoraplar
+ </string>
+ <string name="New Jacket">
+ Yeni Ceket
+ </string>
+ <string name="New Gloves">
+ Yeni Eldivenler
+ </string>
+ <string name="New Undershirt">
+ Yeni Fanila
+ </string>
+ <string name="New Underpants">
+ Yeni Külot
+ </string>
+ <string name="New Skirt">
+ Yeni Etek
+ </string>
+ <string name="New Alpha">
+ Yeni Alfa
+ </string>
+ <string name="New Tattoo">
+ Yeni Dövme
+ </string>
+ <string name="New Physics">
+ Yeni Fizik
+ </string>
+ <string name="Invalid Wearable">
+ Geçersiz Giyilebilir
+ </string>
+ <string name="New Gesture">
+ Yeni Mimik
+ </string>
+ <string name="New Script">
+ Yeni Komut Dosyası
+ </string>
+ <string name="New Note">
+ Yeni Not
+ </string>
+ <string name="New Folder">
+ Yeni Klasör
+ </string>
+ <string name="Contents">
+ İçerik
+ </string>
+ <string name="Gesture">
+ Mimik
+ </string>
+ <string name="Male Gestures">
+ Erkek Mimikleri
+ </string>
+ <string name="Female Gestures">
+ Kadın Mimikleri
+ </string>
+ <string name="Other Gestures">
+ DiÄŸer Mimikler
+ </string>
+ <string name="Speech Gestures">
+ KonuÅŸma Mimikleri
+ </string>
+ <string name="Common Gestures">
+ Favori Mimikler
+ </string>
+ <string name="Male - Excuse me">
+ Erkek - Afedersiniz
+ </string>
+ <string name="Male - Get lost">
+ Erkek - Ä°ÅŸine bak
+ </string>
+ <string name="Male - Blow kiss">
+ Erkek - Öpücük gönderme
+ </string>
+ <string name="Male - Boo">
+ Erkek - Yuh çekme
+ </string>
+ <string name="Male - Bored">
+ Erkek - Canı sıkılmış
+ </string>
+ <string name="Male - Hey">
+ Erkek - Hey
+ </string>
+ <string name="Male - Laugh">
+ Erkek - Gülme
+ </string>
+ <string name="Male - Repulsed">
+ Erkek - TiksinmiÅŸ
+ </string>
+ <string name="Male - Shrug">
+ Erkek - Omuz Silkme
+ </string>
+ <string name="Male - Stick tougue out">
+ Erkek - Dil çıkarma
+ </string>
+ <string name="Male - Wow">
+ Erkek - Vay be
+ </string>
+ <string name="Female - Chuckle">
+ Kadın - Kıkırdama
+ </string>
+ <string name="Female - Cry">
+ Kadın - Ağlama
+ </string>
+ <string name="Female - Embarrassed">
+ Kadın - Utanmış
+ </string>
+ <string name="Female - Excuse me">
+ Kadın - Afedersiniz
+ </string>
+ <string name="Female - Get lost">
+ Kadın - İşine bak
+ </string>
+ <string name="Female - Blow kiss">
+ Kadın - Öpücük gönderme
+ </string>
+ <string name="Female - Boo">
+ Kadın - Yuh çekme
+ </string>
+ <string name="Female - Bored">
+ Kadın - Canı sıkılmış
+ </string>
+ <string name="Female - Hey">
+ Kadın - Hey
+ </string>
+ <string name="Female - Hey baby">
+ Kadın - Hey bebek
+ </string>
+ <string name="Female - Laugh">
+ Kadın - Gülme
+ </string>
+ <string name="Female - Looking good">
+ Kadın - Yakışıklı
+ </string>
+ <string name="Female - Over here">
+ Kadın - Buraya baksana
+ </string>
+ <string name="Female - Please">
+ Kadın - Lütfen
+ </string>
+ <string name="Female - Repulsed">
+ Kadın - Tiksinmiş
+ </string>
+ <string name="Female - Shrug">
+ Kadın - Omuz Silkme
+ </string>
+ <string name="Female - Stick tougue out">
+ Kadın - Dil çıkarma
+ </string>
+ <string name="Female - Wow">
+ Kadın - Vay be
+ </string>
+ <string name="/bow">
+ /selamlama
+ </string>
+ <string name="/clap">
+ /alkış
+ </string>
+ <string name="/count">
+ /sayım
+ </string>
+ <string name="/extinguish">
+ /söndürme
+ </string>
+ <string name="/kmb">
+ /hib
+ </string>
+ <string name="/muscle">
+ /kas
+ </string>
+ <string name="/no">
+ /hayır
+ </string>
+ <string name="/no!">
+ /hayır!
+ </string>
+ <string name="/paper">
+ /kağıt
+ </string>
+ <string name="/pointme">
+ /beni göster
+ </string>
+ <string name="/pointyou">
+ /seni göster
+ </string>
+ <string name="/rock">
+ /kaya
+ </string>
+ <string name="/scissor">
+ /makas
+ </string>
+ <string name="/smoke">
+ /duman
+ </string>
+ <string name="/stretch">
+ /uzatma
+ </string>
+ <string name="/whistle">
+ /ıslık
+ </string>
+ <string name="/yes">
+ /evet
+ </string>
+ <string name="/yes!">
+ /evet!
+ </string>
+ <string name="afk">
+ kbd
+ </string>
+ <string name="dance1">
+ dans1
+ </string>
+ <string name="dance2">
+ dans2
+ </string>
+ <string name="dance3">
+ dans3
+ </string>
+ <string name="dance4">
+ dans4
+ </string>
+ <string name="dance5">
+ dans5
+ </string>
+ <string name="dance6">
+ dans6
+ </string>
+ <string name="dance7">
+ dans7
+ </string>
+ <string name="dance8">
+ dans8
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ hiçbiri/hiçbiri
+ </string>
+ <string name="texture_load_dimensions_error">
+ [WIDTH]*[HEIGHT] çözünürlüğünden büyük görüntüler yüklenemez
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ Tüm çabalarımıza rağmen beklenmeyen bir hata meydana geldi.
+
+ Hizmetle ilişkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın.
+ Sorun yaşamaya devam ederseniz lütfen ağınızın ve güvenlik duvarınızın ayarlarına bakın.
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ Pazar:Pazartesi:Salı:Çarşamba:Perşembe:Cuma:Cumartesi
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ Paz:Pzt:Sal:Çar:Per:Cum:Cmt
+ </string>
+ <string name="dateTimeMonthNames">
+ Ocak:Şubat:Mart:Nisan:Mayıs:Haziran:Temmuz:Ağustos:Eylül:Ekim:Kasım:Aralık
+ </string>
+ <string name="dateTimeMonthShortNames">
+ Oca:Åžub:Mar:Nis:May:Haz:Tem:AÄŸu:Eyl:Eki:Kas:Ara
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ ÖÖ
+ </string>
+ <string name="dateTimePM">
+ ÖS
+ </string>
+ <string name="LocalEstimateUSD">
+ US$ [AMOUNT]
+ </string>
+ <string name="Membership">
+ Ãœyelik
+ </string>
+ <string name="Roles">
+ Roller
+ </string>
+ <string name="Group Identity">
+ Grup KimliÄŸi
+ </string>
+ <string name="Parcel Management">
+ Parsel Yönetimi
+ </string>
+ <string name="Parcel Identity">
+ Parsel KimliÄŸi
+ </string>
+ <string name="Parcel Settings">
+ Parsel Ayarları
+ </string>
+ <string name="Parcel Powers">
+ Parsel Güçleri
+ </string>
+ <string name="Parcel Access">
+ Parsel EriÅŸimi
+ </string>
+ <string name="Parcel Content">
+ Parsel İçeriği
+ </string>
+ <string name="Object Management">
+ Nesne Yönetimi
+ </string>
+ <string name="Accounting">
+ Muhasebe
+ </string>
+ <string name="Notices">
+ Bildirimler
+ </string>
+ <string name="Chat">
+ Sohbet
+ </string>
+ <string name="DeleteItems">
+ Seçili öğeler silinsin mi?
+ </string>
+ <string name="DeleteItem">
+ Seçili öğe silinsin mi?
+ </string>
+ <string name="EmptyOutfitText">
+ Bu dış görünümde herhangi bir öğe yok
+ </string>
+ <string name="ExternalEditorNotSet">
+ ExternalEditor ayarını kullanarak bir düzenleyici seçin.
+ </string>
+ <string name="ExternalEditorNotFound">
+ Belirttiğiniz harici düzenleyici bulunamadı.
+Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin.
+(örn. &quot;/yolum/duzenleyici&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ Harici düzenleyici komutu ayrıştırılırken hata oluştu.
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ Harici düzenleyici çalışmadı.
+ </string>
+ <string name="TranslationFailed">
+ Çeviri başarılamadı: [REASON]
+ </string>
+ <string name="TranslationResponseParseError">
+ Çeviri yanıtı ayrıştırılırken hata meydana geldi.
+ </string>
+ <string name="Esc">
+ Esc
+ </string>
+ <string name="Space">
+ BoÅŸluk
+ </string>
+ <string name="Enter">
+ Enter
+ </string>
+ <string name="Tab">
+ Sekme
+ </string>
+ <string name="Ins">
+ Ins
+ </string>
+ <string name="Del">
+ Del
+ </string>
+ <string name="Backsp">
+ Geri tuÅŸu
+ </string>
+ <string name="Shift">
+ Shift
+ </string>
+ <string name="Ctrl">
+ Ctrl
+ </string>
+ <string name="Alt">
+ Alt
+ </string>
+ <string name="CapsLock">
+ CapsLock
+ </string>
+ <string name="Left">
+ Sol
+ </string>
+ <string name="Right">
+ SaÄŸ
+ </string>
+ <string name="Up">
+ Yukarı
+ </string>
+ <string name="Down">
+ Aşağı
+ </string>
+ <string name="Home">
+ Home
+ </string>
+ <string name="End">
+ End
+ </string>
+ <string name="PgUp">
+ PgUp
+ </string>
+ <string name="PgDn">
+ PgDn
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ Ekle
+ </string>
+ <string name="Subtract">
+ Çıkar
+ </string>
+ <string name="Multiply">
+ Çarp
+ </string>
+ <string name="Divide">
+ Böl
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ N
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ S
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ W
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ Parçacık işaretleri gösteriliyor (mavi)
+ </string>
+ <string name="BeaconPhysical">
+ Fiziksel nesne işaretleri gösteriliyor (yeşil)
+ </string>
+ <string name="BeaconScripted">
+ Komut dosyalı nesne işaretleri gösteriliyor (kırmızı)
+ </string>
+ <string name="BeaconScriptedTouch">
+ Dokunma işlevli komut dosyalı nesne işaretleri gösteriliyor (kırmızı)
+ </string>
+ <string name="BeaconSound">
+ Ses işaretleri gösteriliyor (sarı)
+ </string>
+ <string name="BeaconMedia">
+ Ortam işaretleri gösteriliyor (beyaz)
+ </string>
+ <string name="ParticleHiding">
+ Parçacıklar Gizleniyor
+ </string>
+ <string name="Command_AboutLand_Label">
+ Arazi hakkında
+ </string>
+ <string name="Command_Appearance_Label">
+ Görünüm
+ </string>
+ <string name="Command_Avatar_Label">
+ Avatar
+ </string>
+ <string name="Command_Build_Label">
+ Ä°nÅŸa Et
+ </string>
+ <string name="Command_Chat_Label">
+ Sohbet
+ </string>
+ <string name="Command_Compass_Label">
+ Pusula
+ </string>
+ <string name="Command_Destinations_Label">
+ Hedef Konum
+ </string>
+ <string name="Command_Gestures_Label">
+ Mimikler
+ </string>
+ <string name="Command_HowTo_Label">
+ Nasıl yapılır
+ </string>
+ <string name="Command_Inventory_Label">
+ Envanter
+ </string>
+ <string name="Command_Map_Label">
+ Harita
+ </string>
+ <string name="Command_Marketplace_Label">
+ Pazaryeri
+ </string>
+ <string name="Command_MiniMap_Label">
+ Mini-harita
+ </string>
+ <string name="Command_Move_Label">
+ Yürü / koş / uç
+ </string>
+ <string name="Command_Outbox_Label">
+ Satıcı giden kutusu
+ </string>
+ <string name="Command_People_Label">
+ KiÅŸiler
+ </string>
+ <string name="Command_Picks_Label">
+ Seçmeler
+ </string>
+ <string name="Command_Places_Label">
+ Yerler
+ </string>
+ <string name="Command_Preferences_Label">
+ Tercihler
+ </string>
+ <string name="Command_Profile_Label">
+ Profil
+ </string>
+ <string name="Command_Search_Label">
+ Ara
+ </string>
+ <string name="Command_Snapshot_Label">
+ Anlık görüntü
+ </string>
+ <string name="Command_Speak_Label">
+ KonuÅŸ
+ </string>
+ <string name="Command_View_Label">
+ Kamera denetimleri
+ </string>
+ <string name="Command_Voice_Label">
+ Ses ayarları
+ </string>
+ <string name="Command_AboutLand_Tooltip">
+ Ziyaret ettiÄŸiniz araziyle ilgili bilgi
+ </string>
+ <string name="Command_Appearance_Tooltip">
+ Avatarınızı değiştirin
+ </string>
+ <string name="Command_Avatar_Tooltip">
+ Eksiksiz bir avatar seçin
+ </string>
+ <string name="Command_Build_Tooltip">
+ Nesneler oluşturma ve yüzeyi şekillendirme
+ </string>
+ <string name="Command_Chat_Tooltip">
+ Metin kullanarak yakındaki kişilerle sohbet etmek
+ </string>
+ <string name="Command_Compass_Tooltip">
+ Pusula
+ </string>
+ <string name="Command_Destinations_Tooltip">
+ Ä°lgilendiÄŸiniz hedef konumlar
+ </string>
+ <string name="Command_Gestures_Tooltip">
+ Avatarınız için mimikler
+ </string>
+ <string name="Command_HowTo_Tooltip">
+ Genel görevleri nasıl yapacağınız
+ </string>
+ <string name="Command_Inventory_Tooltip">
+ Eşyalarınızı görüntüleyin ve kullanın
+ </string>
+ <string name="Command_Map_Tooltip">
+ Dünya haritası
+ </string>
+ <string name="Command_Marketplace_Tooltip">
+ Alışveriş yap
+ </string>
+ <string name="Command_MiniMap_Tooltip">
+ Yakındaki kişileri göster
+ </string>
+ <string name="Command_Move_Tooltip">
+ Avatarınızı hareket ettirmek
+ </string>
+ <string name="Command_Outbox_Tooltip">
+ Satmak amacıyla Pazaryerinize öğeler taşıyın
+ </string>
+ <string name="Command_People_Tooltip">
+ Arkadaşlar, gruplar ve yakındaki kişiler
+ </string>
+ <string name="Command_Picks_Tooltip">
+ Profilinizde favori olarak gösterilecek yerler
+ </string>
+ <string name="Command_Places_Tooltip">
+ KaydettiÄŸiniz yerler
+ </string>
+ <string name="Command_Preferences_Tooltip">
+ Tercihler
+ </string>
+ <string name="Command_Profile_Tooltip">
+ Profilinizi düzenleyin veya görüntüleyin
+ </string>
+ <string name="Command_Search_Tooltip">
+ Yerler, etkinlikler ve kiÅŸiler bulmak
+ </string>
+ <string name="Command_Snapshot_Tooltip">
+ Resim çekin
+ </string>
+ <string name="Command_Speak_Tooltip">
+ Mikrofonunuzu kullanarak yakındaki kişilerle konuşun
+ </string>
+ <string name="Command_View_Tooltip">
+ Kamera açısını değiştirmek
+ </string>
+ <string name="Command_Voice_Tooltip">
+ Aramalar ve SL dünyası içinde size yakın kişiler için ses denetimleri
+ </string>
+ <string name="Toolbar_Bottom_Tooltip">
+ şu anda alt araç çubuğunuzda
+ </string>
+ <string name="Toolbar_Left_Tooltip">
+ şu anda sol araç çubuğunuzda
+ </string>
+ <string name="Toolbar_Right_Tooltip">
+ şu anda sağ araç çubuğunuzda
+ </string>
+ <string name="Retain%">
+ Koru %
+ </string>
+ <string name="Detail">
+ Ayrıntı
+ </string>
+ <string name="Better Detail">
+ Daha İyi Ayrıntı
+ </string>
+ <string name="Surface">
+ Yüzey
+ </string>
+ <string name="Solid">
+ Katı
+ </string>
+ <string name="Wrap">
+ Sar
+ </string>
+ <string name="Preview">
+ Önizleme
+ </string>
+ <string name="Normal">
+ Normal
+ </string>
+ <string name="Pathfinding_Wiki_URL">
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ </string>
+ <string name="Pathfinding_Object_Attr_None">
+ Hiçbiri
+ </string>
+ <string name="Pathfinding_Object_Attr_Permanent">
+ Navigasyon örgüsünü etkiler
+ </string>
+ <string name="Pathfinding_Object_Attr_Character">
+ Karakter
+ </string>
+ <string name="Pathfinding_Object_Attr_MultiSelect">
+ (Birden çok)
+ </string>
+ <string name="snapshot_quality_very_low">
+ Çok Düşük
+ </string>
+ <string name="snapshot_quality_low">
+ Düşük
+ </string>
+ <string name="snapshot_quality_medium">
+ Orta
+ </string>
+ <string name="snapshot_quality_high">
+ Yüksek
+ </string>
+ <string name="snapshot_quality_very_high">
+ Çok Yüksek
+ </string>
+ <string name="TeleportMaturityExceeded">
+ Sakin bu bölgeyi ziyaret edemez.
+ </string>
+ <string name="UserDictionary">
+ [User]
+ </string>
+</strings>
diff --git a/indra/newview/skins/steam/xui/zh/strings.xml b/indra/newview/skins/steam/xui/zh/strings.xml
new file mode 100644
index 0000000000..718d6805f1
--- /dev/null
+++ b/indra/newview/skins/steam/xui/zh/strings.xml
@@ -0,0 +1,4591 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- This file contains strings that used to be hardcoded in the source.
+ It is only for those strings which do not belong in a floater.
+ For example, the strings used in avatar chat bubbles, and strings
+ that are returned from one component and may appear in many places-->
+<strings>
+ <string name="SECOND_LIFE">
+ 第二人生
+ </string>
+ <string name="APP_NAME">
+ 第二人生
+ </string>
+ <string name="CAPITALIZED_APP_NAME">
+ 第二人生
+ </string>
+ <string name="SECOND_LIFE_GRID">
+ 第二人生網格
+ </string>
+ <string name="SUPPORT_SITE">
+ 第二人生支æ´å…¥å£
+ </string>
+ <string name="StartupDetectingHardware">
+ 硬體åµæ¸¬ä¸­...
+ </string>
+ <string name="StartupLoading">
+ [APP_NAME] 載入中...
+ </string>
+ <string name="StartupClearingCache">
+ å¿«å–清除中...
+ </string>
+ <string name="StartupInitializingTextureCache">
+ æ質快å–åˆå§‹åŒ–中...
+ </string>
+ <string name="StartupInitializingVFS">
+ VFS åˆå§‹åŒ–中...
+ </string>
+ <string name="ProgressRestoring">
+ 回存中...
+ </string>
+ <string name="ProgressChangingResolution">
+ 變更解æžåº¦...
+ </string>
+ <string name="Fullbright">
+ 全亮(舊版)
+ </string>
+ <string name="LoginInProgress">
+ 登入中。[APP_NAME] å¯èƒ½çœ‹ä¼¼å‡çµï¼Œè«‹è€å¿ƒç¨ç­‰ã€‚ è«‹ç¨å€™ã€‚
+ </string>
+ <string name="LoginInProgressNoFrozen">
+ 登入中...
+ </string>
+ <string name="LoginAuthenticating">
+ 身份驗證中
+ </string>
+ <string name="LoginMaintenance">
+ 進行帳戶維護...
+ </string>
+ <string name="LoginAttempt">
+ å‰ä¸€æ¬¡ç™»å…¥å¤±æ•—。 登入中,第 [NUMBER] 次嘗試
+ </string>
+ <string name="LoginPrecaching">
+ 世界載入中...
+ </string>
+ <string name="LoginInitializingBrowser">
+ 內嵌å¼ç¶²é ç€è¦½å™¨åˆå§‹åŒ–中...
+ </string>
+ <string name="LoginInitializingMultimedia">
+ 多媒體åˆå§‹åŒ–中...
+ </string>
+ <string name="LoginInitializingFonts">
+ 字型載入中...
+ </string>
+ <string name="LoginVerifyingCache">
+ 驗證快å–檔案(約需 60-90 秒左å³ï¼‰...
+ </string>
+ <string name="LoginProcessingResponse">
+ 回應處ç†ä¸­...
+ </string>
+ <string name="LoginInitializingWorld">
+ 世界åˆå§‹åŒ–中...
+ </string>
+ <string name="LoginDecodingImages">
+ 圖åƒè§£ç¢¼ä¸­...
+ </string>
+ <string name="LoginInitializingQuicktime">
+ QuickTime åˆå§‹åŒ–中...
+ </string>
+ <string name="LoginQuicktimeNotFound">
+ QuickTime æœªç™¼ç¾ - 無法進行åˆå§‹åŒ–。
+ </string>
+ <string name="LoginQuicktimeOK">
+ QuickTime å·²æˆåŠŸåˆå§‹åŒ–。
+ </string>
+ <string name="LoginWaitingForRegionHandshake">
+ 地å€äº¤æ¡ç­‰å¾…中...
+ </string>
+ <string name="LoginConnectingToRegion">
+ 地å€è¯çµä¸­...
+ </string>
+ <string name="LoginDownloadingClothing">
+ æœè£ä¸‹è¼‰ä¸­...
+ </string>
+ <string name="InvalidCertificate">
+ 伺æœå™¨å›žå‚³ä¸€å€‹ç„¡æ•ˆæˆ–æ壞的憑證。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
+ </string>
+ <string name="CertInvalidHostname">
+ 用了無效的主機å來è¯çµ¡ä¼ºæœå™¨ï¼Œè«‹æª¢æŸ¥ä½ çš„ SLURL 或網格主機å。
+ </string>
+ <string name="CertExpired">
+ 網格傳回的憑證似乎已éŽæœŸã€‚ 請檢查系統時é˜ï¼Œæˆ–è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
+ </string>
+ <string name="CertKeyUsage">
+ 伺æœå™¨å‚³å›žçš„憑證無法用於 SSL。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
+ </string>
+ <string name="CertBasicConstraints">
+ 伺æœå™¨æ†‘è­‰éŠä¸­çš„憑證數目太多。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
+ </string>
+ <string name="CertInvalidSignature">
+ 無法檢驗通éŽç¶²æ ¼ä¼ºæœå™¨å‚³å›žçš„憑證簽å。 è«‹è¯çµ¡ç¶²æ ¼ç®¡ç†å“¡ã€‚
+ </string>
+ <string name="LoginFailedNoNetwork">
+ 網路出錯:無法建立連線,請檢查網路連線是å¦æ­£å¸¸ã€‚
+ </string>
+ <string name="LoginFailed">
+ 登入失敗。
+ </string>
+ <string name="Quit">
+ çµæŸé€€å‡º
+ </string>
+ <string name="create_account_url">
+ http://join.secondlife.com/?sourceid=1206_steam
+ </string>
+ <string name="LoginFailedViewerNotPermitted">
+ ä½ ç›®å‰æ‰€ç”¨çš„ Viewer 已經無法å†é€²å…¥ç¬¬äºŒäººç”Ÿã€‚ 請到這個é é¢ä¸‹è¼‰æœ€æ–° Viewer:
+http://secondlife.com/download
+
+欲知詳情,請åƒé–±ä¸‹é¢çš„常見å•é¡Œé›†ï¼š
+http://secondlife.com/viewer-access-faq
+ </string>
+ <string name="LoginIntermediateOptionalUpdateAvailable">
+ 有å¯ä»¥é¸æ“‡æ€§å®‰è£çš„更新版:[VERSION]
+ </string>
+ <string name="LoginFailedRequiredUpdate">
+ 你必須更新為這個版本:[VERSION]
+ </string>
+ <string name="LoginFailedAlreadyLoggedIn">
+ 此用戶已經登入。
+ </string>
+ <string name="LoginFailedAuthenticationFailed">
+ æŠ±æ­‰ï¼ æˆ‘å€‘ç„¡æ³•è®“ä½ ç™»å…¥ã€‚
+請檢查確定你輸入了正確的
+ * 使用者å稱(例:bobsmith123 或 steller.sunshine)
+ * 密碼
+並請確定éµç›¤æ²’有鎖定大寫éµã€‚
+ </string>
+ <string name="LoginFailedPasswordChanged">
+ 為了安全起見,已經變更你的密碼。
+請到ä½æ–¼ http://secondlife.com/password 的帳號é é¢
+回答安全驗證å•é¡Œå¾Œï¼Œé‡è¨­å¯†ç¢¼ã€‚
+如有造æˆä¸ä¾¿è«‹å¤šåŒ…涵。
+ </string>
+ <string name="LoginFailedPasswordReset">
+ 我們系統有所變更,你必須é‡è¨­å¯†ç¢¼ã€‚
+請到ä½æ–¼ http://secondlife.com/password 的帳號é é¢
+回答安全驗證å•é¡Œå¾Œï¼Œé‡è¨­å¯†ç¢¼ã€‚
+如有造æˆä¸ä¾¿è«‹å¤šåŒ…涵。
+ </string>
+ <string name="LoginFailedEmployeesOnly">
+ 第二人生目å‰æš«æ™‚關閉進行維護。
+ç›®å‰åƒ…å…許林登員工登入。
+請到 www.secondlife.com/status 察看最新公告。
+ </string>
+ <string name="LoginFailedPremiumOnly">
+ 第二人生此時暫時é™åˆ¶ç™»å…¥ï¼Œä»¥ç¢ºä¿ä¸å½±éŸ¿æ•ˆèƒ½ï¼Œè®“ç›®å‰è™›æ“¬ä¸–界裡的用戶享å—最佳的體驗。
+
+å…費帳戶的用戶此時暫時無法進入第二人生,因為我們必須優先容ç´ä»˜è²»ç”¨æˆ¶ã€‚
+ </string>
+ <string name="LoginFailedComputerProhibited">
+ 無法從這部電腦進入第二人生。
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedAcountSuspended">
+ 你的帳號è¦ç­‰åˆ° [TIME] (太平洋時間)æ‰å¯ä½¿ç”¨ã€‚
+ </string>
+ <string name="LoginFailedAccountDisabled">
+ 此時無法完æˆä½ çš„請求。
+請到 http://secondlife.com/support è¯çµ¡æ”¯æ´äººå“¡ç²å¾—幫助。
+如果你無法變更密碼,請致電 (866) 476-9763 (美國)。
+ </string>
+ <string name="LoginFailedTransformError">
+ 登入時的資料ä¸ä¸€è‡´ã€‚
+è«‹è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedAccountMaintenance">
+ 你的帳號目å‰æ­£åœ¨é€²è¡Œå°è¦æ¨¡çš„維護。
+你的帳號è¦ç­‰åˆ° [TIME] (太平洋時間)æ‰å¯ä½¿ç”¨ã€‚
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedPendingLogoutFault">
+ 模擬器回應:登出請求出錯。
+ </string>
+ <string name="LoginFailedPendingLogout">
+ 系統正在處ç†ä½ çš„登出。
+你的帳號è¦ç­‰åˆ° [TIME] (太平洋時間)æ‰å¯ä½¿ç”¨ã€‚
+ </string>
+ <string name="LoginFailedUnableToCreateSession">
+ 無法建立有效的時域。
+ </string>
+ <string name="LoginFailedUnableToConnectToSimulator">
+ 無法連接到模擬器。
+ </string>
+ <string name="LoginFailedRestrictedHours">
+ 你的帳號僅能在 [START] 到 [END] (太平洋時間)時段進入第二人生。
+è«‹è€å¿ƒç­‰åˆ°è©²æ™‚段å†å›žä¾†ã€‚
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedIncorrectParameters">
+ 錯誤的åƒæ•¸ã€‚
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedFirstNameNotAlphanumeric">
+ å…¨å的第一個字(first name)須為英文字æ¯æˆ–數字。
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LoginFailedLastNameNotAlphanumeric">
+ å…¨å的第二個字(last name)須為英文字æ¯æˆ–數字。
+如你èªç‚ºé€™æ˜¯æˆ‘們弄錯,請è¯çµ¡ support@secondlife.com。
+ </string>
+ <string name="LogoutFailedRegionGoingOffline">
+ 地å€å³å°‡é›¢ç·šã€‚
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedAgentNotInRegion">
+ 用戶ä¸åœ¨åœ°å€è£¡ã€‚
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedPendingLogin">
+ 地å€æ­£åœ¨ç™»å…¥å¦ä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedLoggingOut">
+ 地å€æ­£åœ¨ç™»å…¥ä¸Šä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedStillLoggingOut">
+ 地å€æ­£åœ¨ç™»å‡ºä¸Šä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutSucceeded">
+ 地å€å‰›å‰›ç™»å‡ºä¸Šä¸€å€‹æ™‚域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LogoutFailedLogoutBegun">
+ 地å€å·²ç¶“開始登出程åºã€‚
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="LoginFailedLoggingOutSession">
+ 系統已經開始登出你的上一個時域。
+è«‹ç¨å¾…一分é˜å†è©¦ã€‚
+ </string>
+ <string name="AgentLostConnection">
+ 本å€åŸŸå¯èƒ½æ­£ç™¼ç”Ÿå•é¡Œã€‚ 請檢查你的網際網路連線是å¦æ­£å¸¸ã€‚
+ </string>
+ <string name="SavingSettings">
+ 你的設定儲存中...
+ </string>
+ <string name="LoggingOut">
+ 登出中...
+ </string>
+ <string name="ShuttingDown">
+ 關閉中...
+ </string>
+ <string name="YouHaveBeenDisconnected">
+ 你已經被所在的地å€ä¸­æ–·è¯çµã€‚
+ </string>
+ <string name="SentToInvalidRegion">
+ 你被傳é€åˆ°ä¸€å€‹ç„¡æ•ˆçš„地å€ã€‚
+ </string>
+ <string name="TestingDisconnect">
+ 測試ç€è¦½å™¨æ–·ç·š
+ </string>
+ <string name="TooltipPerson">
+ 人
+ </string>
+ <string name="TooltipNoName">
+ (無å稱)
+ </string>
+ <string name="TooltipOwner">
+ 所有人:
+ </string>
+ <string name="TooltipPublic">
+ 公開
+ </string>
+ <string name="TooltipIsGroup">
+ (群組)
+ </string>
+ <string name="TooltipForSaleL$">
+ 出售: L$[AMOUNT]
+ </string>
+ <string name="TooltipFlagGroupBuild">
+ 群組建造
+ </string>
+ <string name="TooltipFlagNoBuild">
+ ç¦æ­¢å»ºé€ 
+ </string>
+ <string name="TooltipFlagNoEdit">
+ 群組建造
+ </string>
+ <string name="TooltipFlagNotSafe">
+ éžå®‰å…¨
+ </string>
+ <string name="TooltipFlagNoFly">
+ ç¦æ­¢é£›è¡Œ
+ </string>
+ <string name="TooltipFlagGroupScripts">
+ 群組腳本
+ </string>
+ <string name="TooltipFlagNoScripts">
+ ç¦æ­¢è…³æœ¬
+ </string>
+ <string name="TooltipLand">
+ 土地:
+ </string>
+ <string name="TooltipMustSingleDrop">
+ åªæœ‰ä¸€å€‹ç‰©å“å¯ä»¥è¢«æ‹–曳到此處
+ </string>
+ <string name="TooltipPrice" value="L$[AMOUNT]:"/>
+ <string name="TooltipHttpUrl">
+ 點按以察看這個網é 
+ </string>
+ <string name="TooltipSLURL">
+ 點按以察看這個ä½ç½®è³‡è¨Š
+ </string>
+ <string name="TooltipAgentUrl">
+ 點按以察看這個居民檔案
+ </string>
+ <string name="TooltipAgentInspect">
+ 瞭解更多有關這個居民
+ </string>
+ <string name="TooltipAgentMute">
+ 點按以å°éŽ–這ä½å±…æ°‘
+ </string>
+ <string name="TooltipAgentUnmute">
+ 點按以解除å°éŽ–這ä½å±…æ°‘
+ </string>
+ <string name="TooltipAgentIM">
+ 點按開始 IM 這ä½å±…æ°‘
+ </string>
+ <string name="TooltipAgentPay">
+ 點按以支付這ä½å±…æ°‘
+ </string>
+ <string name="TooltipAgentOfferTeleport">
+ 點按以é€å‡ºçž¬é–“傳é€é‚€è«‹çµ¦é€™ä½å±…æ°‘
+ </string>
+ <string name="TooltipAgentRequestFriend">
+ 點按以é€å‡ºäº¤å‹é‚€è«‹çµ¦é€™ä½å±…æ°‘
+ </string>
+ <string name="TooltipGroupUrl">
+ 點按以察看這個群組的æè¿°
+ </string>
+ <string name="TooltipEventUrl">
+ 點按以察看這個活動的æè¿°
+ </string>
+ <string name="TooltipClassifiedUrl">
+ 點按察看這個個人廣告
+ </string>
+ <string name="TooltipParcelUrl">
+ 點按以察看這個地段的æè¿°
+ </string>
+ <string name="TooltipTeleportUrl">
+ 點按以傳é€åˆ°é€™å€‹ä½ç½®
+ </string>
+ <string name="TooltipObjectIMUrl">
+ 點按以察看這個物件的æè¿°
+ </string>
+ <string name="TooltipMapUrl">
+ 點按以察看此處在地圖上的ä½ç½®
+ </string>
+ <string name="TooltipSLAPP">
+ 點按以執行 secondlife:// 指令
+ </string>
+ <string name="CurrentURL" value="ç›®å‰ç¶²å€ï¼š[CurrentURL]"/>
+ <string name="SLurlLabelTeleport">
+ 瞬間傳é€åˆ°
+ </string>
+ <string name="SLurlLabelShowOnMap">
+ 顯示地圖為了
+ </string>
+ <string name="SLappAgentMute">
+ å°éŽ–
+ </string>
+ <string name="SLappAgentUnmute">
+ 解除å°éŽ–
+ </string>
+ <string name="SLappAgentIM">
+ IM
+ </string>
+ <string name="SLappAgentPay">
+ 支付
+ </string>
+ <string name="SLappAgentOfferTeleport">
+ 發給瞬間傳é€è«‹æ±‚到
+ </string>
+ <string name="SLappAgentRequestFriend">
+ 交å‹è¦æ±‚
+ </string>
+ <string name="BUTTON_CLOSE_DARWIN">
+ 關閉(⌘W)
+ </string>
+ <string name="BUTTON_CLOSE_WIN">
+ 關閉(Ctrl+W)
+ </string>
+ <string name="BUTTON_CLOSE_CHROME">
+ 關閉
+ </string>
+ <string name="BUTTON_RESTORE">
+ 還原
+ </string>
+ <string name="BUTTON_MINIMIZE">
+ 最å°åŒ–
+ </string>
+ <string name="BUTTON_TEAR_OFF">
+ 脫下
+ </string>
+ <string name="BUTTON_DOCK">
+ åœæ³Šå›ºå®š
+ </string>
+ <string name="BUTTON_HELP">
+ 顯示幫助
+ </string>
+ <string name="Searching">
+ æœå°‹ä¸­...
+ </string>
+ <string name="NoneFound">
+ 查無çµæžœã€‚
+ </string>
+ <string name="RetrievingData">
+ 檢索...
+ </string>
+ <string name="ReleaseNotes">
+ 釋出版本說明
+ </string>
+ <string name="LoadingData">
+ 載入中...
+ </string>
+ <string name="AvatarNameNobody">
+ (沒有人)
+ </string>
+ <string name="AvatarNameWaiting">
+ (等待中)
+ </string>
+ <string name="AvatarNameMultiple">
+ (多個)
+ </string>
+ <string name="GroupNameNone">
+ (無)
+ </string>
+ <string name="AvalineCaller">
+ Avaline 通話者 [ORDER]
+ </string>
+ <string name="AssetErrorNone">
+ 無錯誤
+ </string>
+ <string name="AssetErrorRequestFailed">
+ 資產請求:失敗
+ </string>
+ <string name="AssetErrorNonexistentFile">
+ 資產è¦æ±‚:éžå·²å­˜åœ¨æª”案
+ </string>
+ <string name="AssetErrorNotInDatabase">
+ 資產è¦æ±‚:資產並未發ç¾æ–¼è³‡æ–™åº«ä¸­
+ </string>
+ <string name="AssetErrorEOF">
+ 檔案çµå°¾
+ </string>
+ <string name="AssetErrorCannotOpenFile">
+ 無法開啟檔案
+ </string>
+ <string name="AssetErrorFileNotFound">
+ 檔案未發ç¾
+ </string>
+ <string name="AssetErrorTCPTimeout">
+ 檔案傳輸逾時
+ </string>
+ <string name="AssetErrorCircuitGone">
+ 失去線路
+ </string>
+ <string name="AssetErrorPriceMismatch">
+ Viewer 和伺æœå™¨ç„¡æ³•åŒæ„價格
+ </string>
+ <string name="AssetErrorUnknownStatus">
+ 未知狀態
+ </string>
+ <string name="texture">
+ æ質
+ </string>
+ <string name="sound">
+ è²éŸ³
+ </string>
+ <string name="calling card">
+ å片
+ </string>
+ <string name="landmark">
+ 地標
+ </string>
+ <string name="legacy script">
+ 舊版腳本
+ </string>
+ <string name="clothing">
+ æœè£
+ </string>
+ <string name="object">
+ 物件
+ </string>
+ <string name="note card">
+ 記事å¡
+ </string>
+ <string name="folder">
+ 資料夾
+ </string>
+ <string name="root">
+ 根目錄
+ </string>
+ <string name="lsl2 script">
+ LSL2 腳本
+ </string>
+ <string name="lsl bytecode">
+ LSL ä½å…ƒçµ„碼
+ </string>
+ <string name="tga texture">
+ tga æ質
+ </string>
+ <string name="body part">
+ 身體部ä½
+ </string>
+ <string name="snapshot">
+ å¿«ç…§
+ </string>
+ <string name="lost and found">
+ 失物招領
+ </string>
+ <string name="targa image">
+ targa 圖åƒ
+ </string>
+ <string name="trash">
+ 垃圾桶
+ </string>
+ <string name="jpeg image">
+ jpeg 圖åƒ
+ </string>
+ <string name="animation">
+ 動作
+ </string>
+ <string name="gesture">
+ 姿勢
+ </string>
+ <string name="simstate">
+ 模擬器狀態
+ </string>
+ <string name="favorite">
+ 我的最愛
+ </string>
+ <string name="symbolic link">
+ è¯çµ
+ </string>
+ <string name="symbolic folder link">
+ 資料夾è¯çµ
+ </string>
+ <string name="mesh">
+ 網é¢
+ </string>
+ <string name="AvatarEditingAppearance">
+ (外觀編輯中)
+ </string>
+ <string name="AvatarAway">
+ 離開
+ </string>
+ <string name="AvatarBusy">
+ 忙碌
+ </string>
+ <string name="AvatarMuted">
+ å°éŽ–çš„
+ </string>
+ <string name="anim_express_afraid">
+ 害怕
+ </string>
+ <string name="anim_express_anger">
+ 生氣
+ </string>
+ <string name="anim_away">
+ 離開
+ </string>
+ <string name="anim_backflip">
+ 後空翻
+ </string>
+ <string name="anim_express_laugh">
+ æ§è…¹å¤§ç¬‘
+ </string>
+ <string name="anim_express_toothsmile">
+ 大微笑
+ </string>
+ <string name="anim_blowkiss">
+ 飛å»
+ </string>
+ <string name="anim_express_bored">
+ ç„¡èŠ
+ </string>
+ <string name="anim_bow">
+ 彎腰點頭
+ </string>
+ <string name="anim_clap">
+ æ‹æ‰‹
+ </string>
+ <string name="anim_courtbow">
+ 宮廷鞠躬
+ </string>
+ <string name="anim_express_cry">
+ å“­æ³£
+ </string>
+ <string name="anim_dance1">
+ 跳舞1
+ </string>
+ <string name="anim_dance2">
+ 跳舞2
+ </string>
+ <string name="anim_dance3">
+ 跳舞3
+ </string>
+ <string name="anim_dance4">
+ 跳舞4
+ </string>
+ <string name="anim_dance5">
+ 跳舞5
+ </string>
+ <string name="anim_dance6">
+ 跳舞6
+ </string>
+ <string name="anim_dance7">
+ 跳舞7
+ </string>
+ <string name="anim_dance8">
+ 跳舞8
+ </string>
+ <string name="anim_express_disdain">
+ 鄙視
+ </string>
+ <string name="anim_drink">
+ å–一å£
+ </string>
+ <string name="anim_express_embarrased">
+ å°·å°¬
+ </string>
+ <string name="anim_angry_fingerwag">
+ æ®å‹•é£ŸæŒ‡
+ </string>
+ <string name="anim_fist_pump">
+ 高舉å³æ‹³
+ </string>
+ <string name="anim_yoga_float">
+ 漂浮瑜伽
+ </string>
+ <string name="anim_express_frown">
+ 皺眉
+ </string>
+ <string name="anim_impatient">
+ ä¸è€ç…©
+ </string>
+ <string name="anim_jumpforjoy">
+ 雀èº
+ </string>
+ <string name="anim_kissmybutt">
+ 親我å±è‚¡ï¼
+ </string>
+ <string name="anim_express_kiss">
+ 親å»
+ </string>
+ <string name="anim_laugh_short">
+ 笑
+ </string>
+ <string name="anim_musclebeach">
+ 秀å¥ç¾Žè‚Œè‚‰
+ </string>
+ <string name="anim_no_unhappy">
+ ä¸ï¼ˆä¸å¿«æ¨‚)
+ </string>
+ <string name="anim_no_head">
+ å¦
+ </string>
+ <string name="anim_nyanya">
+ Nya-nya-nya
+ </string>
+ <string name="anim_punch_onetwo">
+ 連續左å³å‡ºæ‹³
+ </string>
+ <string name="anim_express_open_mouth">
+ å¼µå£
+ </string>
+ <string name="anim_peace">
+ 和平手勢
+ </string>
+ <string name="anim_point_you">
+ 指著別人
+ </string>
+ <string name="anim_point_me">
+ 指著自己
+ </string>
+ <string name="anim_punch_l">
+ 左出拳
+ </string>
+ <string name="anim_punch_r">
+ å³å‡ºæ‹³
+ </string>
+ <string name="anim_rps_countdown">
+ 剪刀石頭布é å‚™å‹•ä½œ
+ </string>
+ <string name="anim_rps_paper">
+ 剪刀石頭布:布
+ </string>
+ <string name="anim_rps_rock">
+ 剪刀石頭布:石頭
+ </string>
+ <string name="anim_rps_scissors">
+ 剪刀石頭布:剪刀
+ </string>
+ <string name="anim_express_repulsed">
+ 作å™
+ </string>
+ <string name="anim_kick_roundhouse_r">
+ 旋踢
+ </string>
+ <string name="anim_express_sad">
+ 傷心
+ </string>
+ <string name="anim_salute">
+ 敬禮
+ </string>
+ <string name="anim_shout">
+ å¶å–Š
+ </string>
+ <string name="anim_express_shrug">
+ è³è³è‚©
+ </string>
+ <string name="anim_express_smile">
+ 微笑
+ </string>
+ <string name="anim_smoke_idle">
+ 悠閒抽è¸
+ </string>
+ <string name="anim_smoke_inhale">
+ å¸ä¸€å£è¸
+ </string>
+ <string name="anim_smoke_throw_down">
+ 甩è¸è’‚
+ </string>
+ <string name="anim_express_surprise">
+ 驚喜
+ </string>
+ <string name="anim_sword_strike_r">
+ åŠæ“Š
+ </string>
+ <string name="anim_angry_tantrum">
+ 鬧脾氣
+ </string>
+ <string name="anim_express_tongue_out">
+ å舌頭
+ </string>
+ <string name="anim_hello">
+ æ®æ‰‹
+ </string>
+ <string name="anim_whisper">
+ 耳語
+ </string>
+ <string name="anim_whistle">
+ å¹å£å“¨
+ </string>
+ <string name="anim_express_wink">
+ 眨眼
+ </string>
+ <string name="anim_wink_hollywood">
+ 眨眼(好èŠå¡¢ï¼‰
+ </string>
+ <string name="anim_express_worry">
+ 擔心
+ </string>
+ <string name="anim_yes_happy">
+ 是(快樂)
+ </string>
+ <string name="anim_yes_head">
+ 是
+ </string>
+ <string name="texture_loading">
+ 載入中...
+ </string>
+ <string name="worldmap_offline">
+ 離線
+ </string>
+ <string name="worldmap_item_tooltip_format">
+ [AREA] 平方公尺 L$[PRICE]
+ </string>
+ <string name="worldmap_results_none_found">
+ 查無çµæžœã€‚
+ </string>
+ <string name="Ok">
+ 確定
+ </string>
+ <string name="Premature end of file">
+ 檔案異常中止
+ </string>
+ <string name="ST_NO_JOINT">
+ 找ä¸åˆ° ROOT 或旋軸。
+ </string>
+ <string name="whisper">
+ 低語:
+ </string>
+ <string name="shout">
+ å¶å–Šï¼š
+ </string>
+ <string name="ringing">
+ è¯æŽ¥åˆ°è™›æ“¬ä¸–界的語音功能中...
+ </string>
+ <string name="connected">
+ å·²è¯æŽ¥
+ </string>
+ <string name="unavailable">
+ 語音èŠå¤©åŠŸèƒ½æ–¼ä½ ç›®å‰æ‰€åœ¨çš„ä½ç½®ç„¡æ³•ä½¿ç”¨
+ </string>
+ <string name="hang_up">
+ 虛擬世界中的語音èŠå¤©ä¸­æ–·
+ </string>
+ <string name="reconnect_nearby">
+ ç¾åœ¨ä½ å°‡é‡æ–°è¯æŽ¥åˆ°é™„近的語音èŠå¤©
+ </string>
+ <string name="ScriptQuestionCautionChatGranted">
+ 物件「[OBJECTNAME]&apos;ã€ï¼ˆæ‰€æœ‰äººã€Œ[OWNERNAME]ã€ï¼Œä½æ–¼ã€Œ[REGIONNAME]ã€ï¼Œæ–¹ä½ã€Œ[REGIONPOS]ã€ï¼‰å·²ç²å¾—下列權é™ï¼š[PERMISSIONS]。
+ </string>
+ <string name="ScriptQuestionCautionChatDenied">
+ 物件「[OBJECTNAME]&apos;ã€ï¼ˆæ‰€æœ‰äººã€Œ[OWNERNAME]ã€ï¼Œä½æ–¼ã€Œ[REGIONNAME]ã€ï¼Œæ–¹ä½ã€Œ[REGIONPOS]ã€ï¼‰å·²è¢«æ’¤é™¤ä¸‹åˆ—權é™ï¼š[PERMISSIONS]。
+ </string>
+ <string name="ScriptTakeMoney">
+ 由你身上拿走林登幣(L$)
+ </string>
+ <string name="ActOnControlInputs">
+ 按你的控制輸入行動
+ </string>
+ <string name="RemapControlInputs">
+ é‡æ–°è¦åŠƒä½ çš„控制輸入
+ </string>
+ <string name="AnimateYourAvatar">
+ 使化身動起來
+ </string>
+ <string name="AttachToYourAvatar">
+ 附加到化身
+ </string>
+ <string name="ReleaseOwnership">
+ 釋出所有權,開放給所有人
+ </string>
+ <string name="LinkAndDelink">
+ 連çµå…¶ä»–物件或去除連çµ
+ </string>
+ <string name="AddAndRemoveJoints">
+ 和其他物件建立或移除旋軸
+ </string>
+ <string name="ChangePermissions">
+ 變更它的權é™
+ </string>
+ <string name="TrackYourCamera">
+ 追蹤你的æ”影機
+ </string>
+ <string name="ControlYourCamera">
+ 控制你的æ”影機
+ </string>
+ <string name="NotConnected">
+ 未è¯æŽ¥
+ </string>
+ <string name="SIM_ACCESS_PG">
+ 一般普級
+ </string>
+ <string name="SIM_ACCESS_MATURE">
+ é©åº¦æˆäºº
+ </string>
+ <string name="SIM_ACCESS_ADULT">
+ 完全æˆäºº
+ </string>
+ <string name="SIM_ACCESS_DOWN">
+ 離線
+ </string>
+ <string name="SIM_ACCESS_MIN">
+ 未知
+ </string>
+ <string name="land_type_unknown">
+ (未知)
+ </string>
+ <string name="Estate / Full Region">
+ 領地 / 完整地å€
+ </string>
+ <string name="Estate / Homestead">
+ 領地 / 家園
+ </string>
+ <string name="Mainland / Homestead">
+ 大陸 / 家園
+ </string>
+ <string name="Mainland / Full Region">
+ 大陸 / 完整地å€
+ </string>
+ <string name="all_files">
+ 全部檔案
+ </string>
+ <string name="sound_files">
+ è²éŸ³
+ </string>
+ <string name="animation_files">
+ 動作
+ </string>
+ <string name="image_files">
+ 圖åƒ
+ </string>
+ <string name="save_file_verb">
+ 儲存
+ </string>
+ <string name="load_file_verb">
+ 載入
+ </string>
+ <string name="targa_image_files">
+ Targa 圖åƒ
+ </string>
+ <string name="bitmap_image_files">
+ Bitmap 圖åƒ
+ </string>
+ <string name="avi_movie_file">
+ AVI 視頻檔案
+ </string>
+ <string name="xaf_animation_file">
+ XAF 動畫檔案
+ </string>
+ <string name="xml_file">
+ XML 檔案
+ </string>
+ <string name="raw_file">
+ RAW 檔案
+ </string>
+ <string name="compressed_image_files">
+ 壓縮的圖åƒ
+ </string>
+ <string name="load_files">
+ 載入檔案
+ </string>
+ <string name="choose_the_directory">
+ é¸æ“‡ç›®éŒ„
+ </string>
+ <string name="AvatarSetNotAway">
+ éžé›¢é–‹
+ </string>
+ <string name="AvatarSetAway">
+ 離開
+ </string>
+ <string name="AvatarSetNotBusy">
+ éžå¿™ç¢Œ
+ </string>
+ <string name="AvatarSetBusy">
+ 忙碌
+ </string>
+ <string name="shape">
+ 體形
+ </string>
+ <string name="skin">
+ 皮膚
+ </string>
+ <string name="hair">
+ é ­é«®
+ </string>
+ <string name="eyes">
+ 眼ç›
+ </string>
+ <string name="shirt">
+ 襯衫
+ </string>
+ <string name="pants">
+ 褲å­
+ </string>
+ <string name="shoes">
+ éž‹å­
+ </string>
+ <string name="socks">
+ 襪å­
+ </string>
+ <string name="jacket">
+ 夾克
+ </string>
+ <string name="gloves">
+ 手套
+ </string>
+ <string name="undershirt">
+ 內衣
+ </string>
+ <string name="underpants">
+ 內褲
+ </string>
+ <string name="skirt">
+ 裙å­
+ </string>
+ <string name="alpha">
+ åŠé€æ˜Ž
+ </string>
+ <string name="tattoo">
+ 刺é’
+ </string>
+ <string name="physics">
+ 身體物ç†
+ </string>
+ <string name="invalid">
+ 無效
+ </string>
+ <string name="none">
+ ç„¡
+ </string>
+ <string name="shirt_not_worn">
+ 襯衫未穿
+ </string>
+ <string name="pants_not_worn">
+ 褲å­æœªç©¿
+ </string>
+ <string name="shoes_not_worn">
+ éž‹å­æœªç©¿
+ </string>
+ <string name="socks_not_worn">
+ 襪å­æœªç©¿
+ </string>
+ <string name="jacket_not_worn">
+ 夾克未穿
+ </string>
+ <string name="gloves_not_worn">
+ 手套未穿
+ </string>
+ <string name="undershirt_not_worn">
+ 內衣未穿
+ </string>
+ <string name="underpants_not_worn">
+ 內褲未穿
+ </string>
+ <string name="skirt_not_worn">
+ 裙å­æœªç©¿
+ </string>
+ <string name="alpha_not_worn">
+ åŠé€æ˜Žæœªç©¿
+ </string>
+ <string name="tattoo_not_worn">
+ 刺é’未穿
+ </string>
+ <string name="physics_not_worn">
+ 身體物ç†æœªç©¿
+ </string>
+ <string name="invalid_not_worn">
+ 無效
+ </string>
+ <string name="create_new_shape">
+ 創造新體形
+ </string>
+ <string name="create_new_skin">
+ 創造新皮膚
+ </string>
+ <string name="create_new_hair">
+ 創造新頭髮
+ </string>
+ <string name="create_new_eyes">
+ 創造新眼ç›
+ </string>
+ <string name="create_new_shirt">
+ 創造新襯衫
+ </string>
+ <string name="create_new_pants">
+ 創造新褲å­
+ </string>
+ <string name="create_new_shoes">
+ 創造新鞋å­
+ </string>
+ <string name="create_new_socks">
+ 創造新襪å­
+ </string>
+ <string name="create_new_jacket">
+ 創造新夾克
+ </string>
+ <string name="create_new_gloves">
+ 創造新手套
+ </string>
+ <string name="create_new_undershirt">
+ 創造新內衣
+ </string>
+ <string name="create_new_underpants">
+ 創造新內褲
+ </string>
+ <string name="create_new_skirt">
+ 創造新裙å­
+ </string>
+ <string name="create_new_alpha">
+ 創造新åŠé€æ˜Ž
+ </string>
+ <string name="create_new_tattoo">
+ 創造新刺é’
+ </string>
+ <string name="create_new_physics">
+ 創造新身體物ç†
+ </string>
+ <string name="create_new_invalid">
+ 無效
+ </string>
+ <string name="NewWearable">
+ æ–° [WEARABLE_ITEM]
+ </string>
+ <string name="next">
+ 下一個
+ </string>
+ <string name="ok">
+ 確定
+ </string>
+ <string name="GroupNotifyGroupNotice">
+ 群組通知
+ </string>
+ <string name="GroupNotifyGroupNotices">
+ 群組通知
+ </string>
+ <string name="GroupNotifySentBy">
+ é€å‡ºç”±
+ </string>
+ <string name="GroupNotifyAttached">
+ 附件:
+ </string>
+ <string name="GroupNotifyViewPastNotices">
+ 在這裡察看舊通知或é¸æ“‡ä¸æŽ¥æ”¶è¨Šæ¯ã€‚
+ </string>
+ <string name="GroupNotifyOpenAttachment">
+ 開啟附件
+ </string>
+ <string name="GroupNotifySaveAttachment">
+ 儲存附件
+ </string>
+ <string name="TeleportOffer">
+ 發出「瞬間傳é€ã€é‚€è«‹
+ </string>
+ <string name="StartUpNotifications">
+ 當你離開時有新的通知é€é”。
+ </string>
+ <string name="OverflowInfoChannelString">
+ 你有約 %d 通知
+ </string>
+ <string name="BodyPartsRightArm">
+ å³è‡‚
+ </string>
+ <string name="BodyPartsHead">
+ 頭部
+ </string>
+ <string name="BodyPartsLeftArm">
+ 左臂
+ </string>
+ <string name="BodyPartsLeftLeg">
+ 左腿
+ </string>
+ <string name="BodyPartsTorso">
+ 軀幹
+ </string>
+ <string name="BodyPartsRightLeg">
+ å³è…¿
+ </string>
+ <string name="GraphicsQualityLow">
+ 低
+ </string>
+ <string name="GraphicsQualityMid">
+ 中
+ </string>
+ <string name="GraphicsQualityHigh">
+ 高
+ </string>
+ <string name="LeaveMouselook">
+ 按下 ESC éµå›žå¾©åˆ°ä¸–界的視角
+ </string>
+ <string name="InventoryNoMatchingItems">
+ 找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試 [secondlife:///app/search/places/ æœå°‹]。
+ </string>
+ <string name="PlacesNoMatchingItems">
+ 找ä¸åˆ°ä½ è¦æ‰¾çš„嗎? 請試試 [secondlife:///app/search/places/[SEARCH_TERM] æœå°‹]。
+ </string>
+ <string name="FavoritesNoMatchingItems">
+ 將一個地標拖曳到這裡,加進「我的最愛ã€ã€‚
+ </string>
+ <string name="InventoryNoTexture">
+ 你的收ç´å€è£¡æ²’有這個æ質的副本
+ </string>
+ <string name="no_transfer" value="(ç¦æ­¢è½‰è®“)"/>
+ <string name="no_modify" value="(ç¦æ­¢ä¿®æ”¹ï¼‰"/>
+ <string name="no_copy" value="(ç¦æ­¢è¤‡è£½ï¼‰"/>
+ <string name="worn" value="(已穿)"/>
+ <string name="link" value="(è¯çµï¼‰"/>
+ <string name="broken_link" value="(æ壞的è¯çµï¼‰"/>
+ <string name="LoadingContents">
+ 內容載入中...
+ </string>
+ <string name="NoContents">
+ 無內容
+ </string>
+ <string name="WornOnAttachmentPoint" value="(已穿 [ATTACHMENT_POINT])"/>
+ <string name="ActiveGesture" value="[GESLABEL](使用中)"/>
+ <string name="PermYes">
+ 是
+ </string>
+ <string name="PermNo">
+ å¦
+ </string>
+ <string name="Chat Message" value="èŠå¤©ï¼š"/>
+ <string name="Sound" value="è²éŸ³ï¼š"/>
+ <string name="Wait" value="--- 等待:"/>
+ <string name="AnimFlagStop" value="åœæ­¢å‹•ä½œï¼š"/>
+ <string name="AnimFlagStart" value="開始動作:"/>
+ <string name="Wave" value="æ®æ‰‹"/>
+ <string name="GestureActionNone" value="ç„¡"/>
+ <string name="HelloAvatar" value="你好,化身ï¼"/>
+ <string name="ViewAllGestures" value="察看全部 &gt;&gt;"/>
+ <string name="GetMoreGestures" value="å–得更多 &gt;&gt;"/>
+ <string name="Animations" value="動作,"/>
+ <string name="Calling Cards" value="å片,"/>
+ <string name="Clothing" value="æœè£ï¼Œ"/>
+ <string name="Gestures" value="姿勢,"/>
+ <string name="Landmarks" value="地標,"/>
+ <string name="Notecards" value="記事å¡ï¼Œ"/>
+ <string name="Objects" value="物件,"/>
+ <string name="Scripts" value="腳本,"/>
+ <string name="Sounds" value="è²éŸ³ï¼Œ"/>
+ <string name="Textures" value="æ質,"/>
+ <string name="Snapshots" value="快照,"/>
+ <string name="No Filters" value="å¦"/>
+ <string name="Since Logoff" value="- 自上次登出"/>
+ <string name="InvFolder My Inventory">
+ 我的收ç´å€
+ </string>
+ <string name="InvFolder My Favorites">
+ 我的最愛
+ </string>
+ <string name="InvFolder Library">
+ 資æºåº«
+ </string>
+ <string name="InvFolder Textures">
+ æ質
+ </string>
+ <string name="InvFolder Sounds">
+ è²éŸ³
+ </string>
+ <string name="InvFolder Calling Cards">
+ å片
+ </string>
+ <string name="InvFolder Landmarks">
+ 地標
+ </string>
+ <string name="InvFolder Scripts">
+ 腳本
+ </string>
+ <string name="InvFolder Clothing">
+ æœè£
+ </string>
+ <string name="InvFolder Objects">
+ 物件
+ </string>
+ <string name="InvFolder Notecards">
+ 記事å¡
+ </string>
+ <string name="InvFolder New Folder">
+ 新資料夾
+ </string>
+ <string name="InvFolder Inventory">
+ 收ç´å€
+ </string>
+ <string name="InvFolder Uncompressed Images">
+ 未壓縮圖åƒ
+ </string>
+ <string name="InvFolder Body Parts">
+ 身體部ä½
+ </string>
+ <string name="InvFolder Trash">
+ 垃圾桶
+ </string>
+ <string name="InvFolder Photo Album">
+ 相簿
+ </string>
+ <string name="InvFolder Lost And Found">
+ 失物招領
+ </string>
+ <string name="InvFolder Uncompressed Sounds">
+ 未壓縮è²éŸ³
+ </string>
+ <string name="InvFolder Animations">
+ 動作
+ </string>
+ <string name="InvFolder Gestures">
+ 姿勢
+ </string>
+ <string name="InvFolder Favorite">
+ 我的最愛
+ </string>
+ <string name="InvFolder favorite">
+ 我的最愛
+ </string>
+ <string name="InvFolder Current Outfit">
+ ç›®å‰è£æ‰®
+ </string>
+ <string name="InvFolder Initial Outfits">
+ åˆå§‹è£æ‰®
+ </string>
+ <string name="InvFolder My Outfits">
+ 我的è£æ‰®
+ </string>
+ <string name="InvFolder Accessories">
+ é…件
+ </string>
+ <string name="InvFolder Meshes">
+ 網é¢
+ </string>
+ <string name="InvFolder Friends">
+ 朋å‹
+ </string>
+ <string name="InvFolder All">
+ 全部
+ </string>
+ <string name="Buy">
+ 購買
+ </string>
+ <string name="BuyforL$">
+ 出價購買:L$
+ </string>
+ <string name="Stone">
+ 石頭
+ </string>
+ <string name="Metal">
+ 金屬
+ </string>
+ <string name="Glass">
+ 玻璃
+ </string>
+ <string name="Wood">
+ 木頭
+ </string>
+ <string name="Flesh">
+ 肌肉
+ </string>
+ <string name="Plastic">
+ 塑膠
+ </string>
+ <string name="Rubber">
+ 橡膠
+ </string>
+ <string name="Light">
+ å…‰æº
+ </string>
+ <string name="KBShift">
+ Shift éµ
+ </string>
+ <string name="KBCtrl">
+ Ctrl éµ
+ </string>
+ <string name="Chest">
+ 胸部
+ </string>
+ <string name="Skull">
+ 頭顱
+ </string>
+ <string name="Left Shoulder">
+ 左肩
+ </string>
+ <string name="Right Shoulder">
+ å³è‚©
+ </string>
+ <string name="Left Hand">
+ 左手
+ </string>
+ <string name="Right Hand">
+ å³æ‰‹
+ </string>
+ <string name="Left Foot">
+ 左腳
+ </string>
+ <string name="Right Foot">
+ å³è…³
+ </string>
+ <string name="Spine">
+ 脊椎
+ </string>
+ <string name="Pelvis">
+ 骨盆
+ </string>
+ <string name="Mouth">
+ 嘴巴
+ </string>
+ <string name="Chin">
+ 下巴
+ </string>
+ <string name="Left Ear">
+ 左耳
+ </string>
+ <string name="Right Ear">
+ å³è€³
+ </string>
+ <string name="Left Eyeball">
+ 左眼çƒ
+ </string>
+ <string name="Right Eyeball">
+ å³çœ¼çƒ
+ </string>
+ <string name="Nose">
+ é¼»å­
+ </string>
+ <string name="R Upper Arm">
+ å³ä¸Šè‡‚
+ </string>
+ <string name="R Forearm">
+ å³å‰è‡‚
+ </string>
+ <string name="L Upper Arm">
+ 左上臂
+ </string>
+ <string name="L Forearm">
+ å·¦å‰è‡‚
+ </string>
+ <string name="Right Hip">
+ å³è‡€
+ </string>
+ <string name="R Upper Leg">
+ å³å¤§è…¿
+ </string>
+ <string name="R Lower Leg">
+ å³å°è…¿
+ </string>
+ <string name="Left Hip">
+ 左臀
+ </string>
+ <string name="L Upper Leg">
+ 左大腿
+ </string>
+ <string name="L Lower Leg">
+ å·¦å°è…¿
+ </string>
+ <string name="Stomach">
+ 腹肌
+ </string>
+ <string name="Left Pec">
+ 左胸肌
+ </string>
+ <string name="Right Pec">
+ å³èƒ¸è‚Œ
+ </string>
+ <string name="Invalid Attachment">
+ 無效的附接點
+ </string>
+ <string name="YearsMonthsOld">
+ 年齡:[AGEYEARS] 年 [AGEMONTHS] 月
+ </string>
+ <string name="YearsOld">
+ 年齡:[AGEYEARS] 年
+ </string>
+ <string name="MonthsOld">
+ [AGEMONTHS] 月
+ </string>
+ <string name="WeeksOld">
+ [AGEWEEKS] 週
+ </string>
+ <string name="DaysOld">
+ [AGEDAYS] 天
+ </string>
+ <string name="TodayOld">
+ 今日剛加入
+ </string>
+ <string name="AgeYearsA">
+ [COUNT] å¹´
+ </string>
+ <string name="AgeYearsB">
+ [COUNT] å¹´
+ </string>
+ <string name="AgeYearsC">
+ [COUNT] å¹´
+ </string>
+ <string name="AgeMonthsA">
+ [COUNT] 月
+ </string>
+ <string name="AgeMonthsB">
+ [COUNT] 月
+ </string>
+ <string name="AgeMonthsC">
+ [COUNT] 月
+ </string>
+ <string name="AgeWeeksA">
+ [COUNT] 週
+ </string>
+ <string name="AgeWeeksB">
+ [COUNT] 週
+ </string>
+ <string name="AgeWeeksC">
+ [COUNT] 週
+ </string>
+ <string name="AgeDaysA">
+ [COUNT] 天
+ </string>
+ <string name="AgeDaysB">
+ [COUNT] 天
+ </string>
+ <string name="AgeDaysC">
+ [COUNT] 天
+ </string>
+ <string name="GroupMembersA">
+ [COUNT] ä½æˆå“¡
+ </string>
+ <string name="GroupMembersB">
+ [COUNT] ä½æˆå“¡
+ </string>
+ <string name="GroupMembersC">
+ [COUNT] ä½æˆå“¡
+ </string>
+ <string name="AcctTypeResident">
+ å±…æ°‘
+ </string>
+ <string name="AcctTypeTrial">
+ 試用
+ </string>
+ <string name="AcctTypeCharterMember">
+ è€ç‰Œ Charter æˆå“¡
+ </string>
+ <string name="AcctTypeEmployee">
+ 林登實驗室員工
+ </string>
+ <string name="PaymentInfoUsed">
+ 使用的付款資料
+ </string>
+ <string name="PaymentInfoOnFile">
+ é ç•™ä»˜æ¬¾è³‡æ–™
+ </string>
+ <string name="NoPaymentInfoOnFile">
+ 未é ç•™ä»˜æ¬¾è³‡æ–™
+ </string>
+ <string name="AgeVerified">
+ 通éŽå¹´é½¡é©—è­‰
+ </string>
+ <string name="NotAgeVerified">
+ 未通éŽå¹´é½¡é©—è­‰
+ </string>
+ <string name="Center 2">
+ 中央 2
+ </string>
+ <string name="Top Right">
+ å³ä¸Š
+ </string>
+ <string name="Top">
+ 上方
+ </string>
+ <string name="Top Left">
+ 左上
+ </string>
+ <string name="Center">
+ 中央
+ </string>
+ <string name="Bottom Left">
+ 左下
+ </string>
+ <string name="Bottom">
+ 下方
+ </string>
+ <string name="Bottom Right">
+ å³ä¸‹
+ </string>
+ <string name="CompileQueueDownloadedCompiling">
+ 已下載,正在編譯中
+ </string>
+ <string name="CompileQueueScriptNotFound">
+ 伺æœå™¨ä¸Šæœªç™¼ç¾è…³æœ¬ã€‚
+ </string>
+ <string name="CompileQueueProblemDownloading">
+ 下載時出å•é¡Œ
+ </string>
+ <string name="CompileQueueInsufficientPermDownload">
+ 下載腳本的權é™ä¸è¶³ã€‚
+ </string>
+ <string name="CompileQueueInsufficientPermFor">
+ 權é™ä¸è¶³ï¼š
+ </string>
+ <string name="CompileQueueUnknownFailure">
+ 下載失敗,原因ä¸æ˜Ž
+ </string>
+ <string name="CompileQueueTitle">
+ é‡æ–°ç·¨è­¯é€²åº¦
+ </string>
+ <string name="CompileQueueStart">
+ é‡æ–°ç·¨è­¯
+ </string>
+ <string name="ResetQueueTitle">
+ é‡è¨­é€²åº¦
+ </string>
+ <string name="ResetQueueStart">
+ é‡è¨­
+ </string>
+ <string name="RunQueueTitle">
+ 設定「執行中ã€é€²åº¦
+ </string>
+ <string name="RunQueueStart">
+ 設為「執行中ã€
+ </string>
+ <string name="NotRunQueueTitle">
+ 設定「éžåŸ·è¡Œä¸­ã€é€²åº¦
+ </string>
+ <string name="NotRunQueueStart">
+ 設為「éžåŸ·è¡Œä¸­ã€
+ </string>
+ <string name="CompileSuccessful">
+ 編譯æˆåŠŸï¼
+ </string>
+ <string name="CompileSuccessfulSaving">
+ 編譯æˆåŠŸï¼Œå„²å­˜ä¸­...
+ </string>
+ <string name="SaveComplete">
+ 儲存完畢。
+ </string>
+ <string name="ObjectOutOfRange">
+ 腳本(物件超出範åœï¼‰
+ </string>
+ <string name="GodToolsObjectOwnedBy">
+ 物件 [OBJECT] 為 [OWNER] 所æ“有
+ </string>
+ <string name="GroupsNone">
+ ç„¡
+ </string>
+ <string name="Group" value="(群組)"/>
+ <string name="Unknown">
+ (未知)
+ </string>
+ <string name="SummaryForTheWeek" value="本週摘è¦ï¼Œèµ·å§‹æ—¥ï¼š"/>
+ <string name="NextStipendDay" value="下一個發薪日為"/>
+ <string name="GroupIndividualShare" value="群組 個人份é¡"/>
+ <string name="GroupColumn" value="群組"/>
+ <string name="Balance">
+ 餘é¡
+ </string>
+ <string name="Credits">
+ 貸記
+ </string>
+ <string name="Debits">
+ 借記
+ </string>
+ <string name="Total">
+ 總é¡
+ </string>
+ <string name="NoGroupDataFound">
+ 查無群組資料
+ </string>
+ <string name="IMParentEstate">
+ æ¯é ˜åœ°
+ </string>
+ <string name="IMMainland">
+ 大陸
+ </string>
+ <string name="IMTeen">
+ é’å°‘å¹´
+ </string>
+ <string name="RegionInfoError">
+ 錯誤
+ </string>
+ <string name="RegionInfoAllEstatesOwnedBy">
+ [OWNER] 所æ“有的的全部領地
+ </string>
+ <string name="RegionInfoAllEstatesYouOwn">
+ 你所æ“有的全部領地
+ </string>
+ <string name="RegionInfoAllEstatesYouManage">
+ 你為 [OWNER] 管ç†çš„全部領地
+ </string>
+ <string name="RegionInfoAllowedResidents">
+ å…許居民:([ALLOWEDAGENTS],最多 [MAXACCESS])
+ </string>
+ <string name="RegionInfoAllowedGroups">
+ å…許的群組:([ALLOWEDGROUPS],最多 [MAXACCESS])
+ </string>
+ <string name="ScriptLimitsParcelScriptMemory">
+ 地段腳本記憶體
+ </string>
+ <string name="ScriptLimitsParcelsOwned">
+ 地段清單:[PARCELS]
+ </string>
+ <string name="ScriptLimitsMemoryUsed">
+ 計憶體用é‡ï¼šä½¿ç”¨ [MAX] kb 中的 [COUNT] kb ;剩餘 [AVAILABLE] kb å¯ç”¨
+ </string>
+ <string name="ScriptLimitsMemoryUsedSimple">
+ 記憶體用é‡ï¼š[COUNT] kb
+ </string>
+ <string name="ScriptLimitsParcelScriptURLs">
+ 地段腳本的 URL
+ </string>
+ <string name="ScriptLimitsURLsUsed">
+ URL 使用狀æ³ï¼šæœ€å¤šå¯ç”¨ [MAX],已用 [COUNT],剩餘 [AVAILABLE]
+ </string>
+ <string name="ScriptLimitsURLsUsedSimple">
+ 已用 URL:[COUNT]
+ </string>
+ <string name="ScriptLimitsRequestError">
+ 調資料時出錯
+ </string>
+ <string name="ScriptLimitsRequestNoParcelSelected">
+ 未é¸æ“‡åœ°æ®µ
+ </string>
+ <string name="ScriptLimitsRequestWrongRegion">
+ 錯誤:åªèƒ½åœ¨ä½ ç›®å‰æ‰€è™•å€åŸŸå–得腳本資訊
+ </string>
+ <string name="ScriptLimitsRequestWaiting">
+ 正在調閱資料...
+ </string>
+ <string name="ScriptLimitsRequestDontOwnParcel">
+ 你無權審視此地段
+ </string>
+ <string name="SITTING_ON">
+ å在
+ </string>
+ <string name="ATTACH_CHEST">
+ 胸部
+ </string>
+ <string name="ATTACH_HEAD">
+ 頭部
+ </string>
+ <string name="ATTACH_LSHOULDER">
+ 左肩
+ </string>
+ <string name="ATTACH_RSHOULDER">
+ å³è‚©
+ </string>
+ <string name="ATTACH_LHAND">
+ 左手
+ </string>
+ <string name="ATTACH_RHAND">
+ å³æ‰‹
+ </string>
+ <string name="ATTACH_LFOOT">
+ 左腳
+ </string>
+ <string name="ATTACH_RFOOT">
+ å³è…³
+ </string>
+ <string name="ATTACH_BACK">
+ 背部
+ </string>
+ <string name="ATTACH_PELVIS">
+ 骨盆
+ </string>
+ <string name="ATTACH_MOUTH">
+ 嘴巴
+ </string>
+ <string name="ATTACH_CHIN">
+ 下巴
+ </string>
+ <string name="ATTACH_LEAR">
+ 左耳
+ </string>
+ <string name="ATTACH_REAR">
+ å³è€³
+ </string>
+ <string name="ATTACH_LEYE">
+ 左眼
+ </string>
+ <string name="ATTACH_REYE">
+ å³çœ¼
+ </string>
+ <string name="ATTACH_NOSE">
+ é¼»å­
+ </string>
+ <string name="ATTACH_RUARM">
+ å³ä¸Šè‡‚
+ </string>
+ <string name="ATTACH_RLARM">
+ å³å‰è‡‚
+ </string>
+ <string name="ATTACH_LUARM">
+ 左上臂
+ </string>
+ <string name="ATTACH_LLARM">
+ å·¦å‰è‡‚
+ </string>
+ <string name="ATTACH_RHIP">
+ å³è‡€
+ </string>
+ <string name="ATTACH_RULEG">
+ å³å¤§è…¿
+ </string>
+ <string name="ATTACH_RLLEG">
+ å³å°è…¿
+ </string>
+ <string name="ATTACH_LHIP">
+ 左臀
+ </string>
+ <string name="ATTACH_LULEG">
+ 左大腿
+ </string>
+ <string name="ATTACH_LLLEG">
+ å·¦å°è…¿
+ </string>
+ <string name="ATTACH_BELLY">
+ 腹部
+ </string>
+ <string name="ATTACH_RPEC">
+ å³èƒ¸è‚Œ
+ </string>
+ <string name="ATTACH_LPEC">
+ 左胸肌
+ </string>
+ <string name="ATTACH_HUD_CENTER_2">
+ 擡頭顯示中央 2
+ </string>
+ <string name="ATTACH_HUD_TOP_RIGHT">
+ 擡頭顯示å³ä¸Š
+ </string>
+ <string name="ATTACH_HUD_TOP_CENTER">
+ 擡頭顯示中央上方
+ </string>
+ <string name="ATTACH_HUD_TOP_LEFT">
+ 擡頭顯示左上
+ </string>
+ <string name="ATTACH_HUD_CENTER_1">
+ 擡頭顯示中央 1
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_LEFT">
+ 擡頭顯示左下
+ </string>
+ <string name="ATTACH_HUD_BOTTOM">
+ 擡頭顯示下方
+ </string>
+ <string name="ATTACH_HUD_BOTTOM_RIGHT">
+ 擡頭顯示å³ä¸‹
+ </string>
+ <string name="CursorPos">
+ 橫行 [LINE],縱列 [COLUMN]
+ </string>
+ <string name="PanelDirCountFound">
+ 找到 [COUNT]
+ </string>
+ <string name="PanelDirTimeStr">
+ [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt]
+ </string>
+ <string name="PanelDirEventsDateText">
+ [mthnum,datetime,slt]/[day,datetime,slt]
+ </string>
+ <string name="PanelContentsTooltip">
+ 物件內容
+ </string>
+ <string name="PanelContentsNewScript">
+ 新腳本
+ </string>
+ <string name="BusyModeResponseDefault">
+ 你傳訊éŽåŽ»çš„å±…æ°‘ç›®å‰è™•æ–¼å¿™ç¢Œç‹€æ…‹ï¼Œé€™æ„味著他è¦æ±‚ä¸è¢«æ‰“擾。 你的訊æ¯ä»å°‡ç•™å­˜ä¸¦é¡¯ç¤ºæ–¼å°ï¿½ï¿½ï¿½çš„ IM é¢æ¿ä¸Šä¾›ç¨å¾ŒæŸ¥é–±ã€‚
+ </string>
+ <string name="MuteByName">
+ (按å稱)
+ </string>
+ <string name="MuteAgent">
+ (居民)
+ </string>
+ <string name="MuteObject">
+ (物件)
+ </string>
+ <string name="MuteGroup">
+ (群組)
+ </string>
+ <string name="MuteExternal">
+ (外部)
+ </string>
+ <string name="RegionNoCovenant">
+ 此領地沒有任何契約è¦æ±‚。
+ </string>
+ <string name="RegionNoCovenantOtherOwner">
+ 此領地沒有任何契約è¦æ±‚。 本領地土地的出售人是領地所有人,ä¸æ˜¯æž—登實驗室。 è«‹è¯çµ¡é ˜åœ°æ‰€æœ‰äººç²çŸ¥å”®åœ°è©³æƒ…。
+ </string>
+ <string name="covenant_last_modified" value="最後修改時間:"/>
+ <string name="none_text" value="(無)"/>
+ <string name="never_text" value="(絕ä¸ï¼‰"/>
+ <string name="GroupOwned">
+ 群組所æ“有
+ </string>
+ <string name="Public">
+ 公開
+ </string>
+ <string name="ClassifiedClicksTxt">
+ 點按:[TELEPORT] 瞬間傳é€ï¼Œ[MAP] 地圖,[PROFILE] 檔案
+ </string>
+ <string name="ClassifiedUpdateAfterPublish">
+ (將於發布後更新)
+ </string>
+ <string name="NoPicksClassifiedsText">
+ 你尚未建立任何精é¸åœ°é»žæˆ–個人廣告。 點按下é¢çš„ + 按鈕建立精é¸åœ°é»žæˆ–個人廣告。
+ </string>
+ <string name="NoAvatarPicksClassifiedsText">
+ 使用者無精é¸åœ°é»žæˆ–個人廣告
+ </string>
+ <string name="PicksClassifiedsLoadingText">
+ 載入中...
+ </string>
+ <string name="MultiPreviewTitle">
+ é è¦½
+ </string>
+ <string name="MultiPropertiesTitle">
+ 屬性
+ </string>
+ <string name="InvOfferAnObjectNamed">
+ 一個物件,å為
+ </string>
+ <string name="InvOfferOwnedByGroup">
+ 屬於群組
+ </string>
+ <string name="InvOfferOwnedByUnknownGroup">
+ 屬於一個未知群組
+ </string>
+ <string name="InvOfferOwnedBy">
+ 所有人:
+ </string>
+ <string name="InvOfferOwnedByUnknownUser">
+ 屬於æŸæœªçŸ¥ä½¿ç”¨è€…
+ </string>
+ <string name="InvOfferGaveYou">
+ 給予你
+ </string>
+ <string name="InvOfferDecline">
+ 你拒絕了來自 &lt;nolink&gt;[NAME]&lt;/nolink&gt; 的 [DESC]。
+ </string>
+ <string name="GroupMoneyTotal">
+ 總é¡
+ </string>
+ <string name="GroupMoneyBought">
+ 買了
+ </string>
+ <string name="GroupMoneyPaidYou">
+ 支付給你
+ </string>
+ <string name="GroupMoneyPaidInto">
+ 支付給
+ </string>
+ <string name="GroupMoneyBoughtPassTo">
+ 買了通行權:
+ </string>
+ <string name="GroupMoneyPaidFeeForEvent">
+ 付了費用åƒåŠ æ´»å‹•
+ </string>
+ <string name="GroupMoneyPaidPrizeForEvent">
+ 付了賞金åƒåŠ æ´»å‹•
+ </string>
+ <string name="GroupMoneyBalance">
+ 餘é¡
+ </string>
+ <string name="GroupMoneyCredits">
+ 貸記
+ </string>
+ <string name="GroupMoneyDebits">
+ 借記
+ </string>
+ <string name="ViewerObjectContents">
+ 內容
+ </string>
+ <string name="AcquiredItems">
+ å–得物å“
+ </string>
+ <string name="Cancel">
+ å–消
+ </string>
+ <string name="UploadingCosts">
+ 上傳 [NAME] 費用 L$ [AMOUNT]
+ </string>
+ <string name="BuyingCosts">
+ è³¼è²·é€™å€‹éœ€è¦ L$ [AMOUNT]
+ </string>
+ <string name="UnknownFileExtension">
+ 未知的副檔å .%s
+應該是 .wavã€.tgaã€.bmpã€.jpgã€.jpeg 或 .bvh
+ </string>
+ <string name="MuteObject2">
+ å°éŽ–
+ </string>
+ <string name="MuteAvatar">
+ å°éŽ–
+ </string>
+ <string name="UnmuteObject">
+ 解除å°éŽ–
+ </string>
+ <string name="UnmuteAvatar">
+ 解除å°éŽ–
+ </string>
+ <string name="AddLandmarkNavBarMenu">
+ 添加到我的地標...
+ </string>
+ <string name="EditLandmarkNavBarMenu">
+ 編輯我的地標...
+ </string>
+ <string name="accel-mac-control">
+ ⌃
+ </string>
+ <string name="accel-mac-command">
+ ⌘
+ </string>
+ <string name="accel-mac-option">
+ ⌥
+ </string>
+ <string name="accel-mac-shift">
+ ⇧
+ </string>
+ <string name="accel-win-control">
+ Ctrl+
+ </string>
+ <string name="accel-win-alt">
+ Alt+
+ </string>
+ <string name="accel-win-shift">
+ Shift+
+ </string>
+ <string name="FileSaved">
+ 檔案已儲存
+ </string>
+ <string name="Receiving">
+ 接收中
+ </string>
+ <string name="AM">
+ 上åˆ
+ </string>
+ <string name="PM">
+ 下åˆ
+ </string>
+ <string name="PST">
+ 太平洋時間
+ </string>
+ <string name="PDT">
+ 太平洋日光節約時間
+ </string>
+ <string name="Direction_Forward">
+ å‘å‰
+ </string>
+ <string name="Direction_Left">
+ 左移éµ
+ </string>
+ <string name="Direction_Right">
+ å³ç§»éµ
+ </string>
+ <string name="Direction_Back">
+ å‘後
+ </string>
+ <string name="Direction_North">
+ 北
+ </string>
+ <string name="Direction_South">
+ å—
+ </string>
+ <string name="Direction_West">
+ 西
+ </string>
+ <string name="Direction_East">
+ æ±
+ </string>
+ <string name="Direction_Up">
+ 上移éµ
+ </string>
+ <string name="Direction_Down">
+ 下移éµ
+ </string>
+ <string name="Any Category">
+ 任何類別
+ </string>
+ <string name="Shopping">
+ 購物
+ </string>
+ <string name="Land Rental">
+ 土地租賃
+ </string>
+ <string name="Property Rental">
+ 房產租賃
+ </string>
+ <string name="Special Attraction">
+ 熱門地點
+ </string>
+ <string name="New Products">
+ 新產å“
+ </string>
+ <string name="Employment">
+ 徵人
+ </string>
+ <string name="Wanted">
+ 徵求
+ </string>
+ <string name="Service">
+ æœå‹™
+ </string>
+ <string name="Personal">
+ 交å‹
+ </string>
+ <string name="None">
+ ç„¡
+ </string>
+ <string name="Linden Location">
+ æž—ç™»ä½ç½®
+ </string>
+ <string name="Adult">
+ 完全æˆäºº
+ </string>
+ <string name="Arts&amp;Culture">
+ è—術與文化
+ </string>
+ <string name="Business">
+ 商業
+ </string>
+ <string name="Educational">
+ 教育
+ </string>
+ <string name="Gaming">
+ éŠæˆ²
+ </string>
+ <string name="Hangout">
+ èšæœƒæ‰€
+ </string>
+ <string name="Newcomer Friendly">
+ 歡迎新手光臨
+ </string>
+ <string name="Parks&amp;Nature">
+ 公園與自然景觀
+ </string>
+ <string name="Residential">
+ ä½å®…
+ </string>
+ <string name="Stage">
+ 舞臺
+ </string>
+ <string name="Other">
+ 其他
+ </string>
+ <string name="Rental">
+ 出租
+ </string>
+ <string name="Any">
+ 任何
+ </string>
+ <string name="You">
+ ä½ 
+ </string>
+ <string name=":">
+ :
+ </string>
+ <string name=",">
+ ,
+ </string>
+ <string name="...">
+ ...
+ </string>
+ <string name="***">
+ ***
+ </string>
+ <string name="(">
+ (
+ </string>
+ <string name=")">
+ )
+ </string>
+ <string name=".">
+ .
+ </string>
+ <string name="&apos;">
+ &apos;
+ </string>
+ <string name="---">
+ ---
+ </string>
+ <string name="Multiple Media">
+ 多媒體
+ </string>
+ <string name="Play Media">
+ 播放/æš«åœåª’é«”
+ </string>
+ <string name="MBCmdLineError">
+ 解æžå‘½ä»¤åˆ—時發ç¾éŒ¯èª¤ã€‚
+è«‹åƒé–±ï¼š http://wiki.secondlife.com/wiki/Client_parameters
+錯誤:
+ </string>
+ <string name="MBCmdLineUsg">
+ [APP_NAME] 命令列用法:
+ </string>
+ <string name="MBUnableToAccessFile">
+ [APP_NAME] 無法存å–它所需的檔案。
+
+ä½ å¯èƒ½æœ‰å¤šé‡å¯¦ä¾‹åŸ·è¡Œä¸­ï¼Œæˆ–你的系統誤以為æŸæª”案已經開啟。
+如果這個訊æ¯æŒçºŒå‡ºç¾ï¼Œè«‹é‡æ–°å•Ÿå‹•ä½ çš„電腦。
+如果å•é¡Œä»ç„¶å­˜åœ¨ï¼Œä½ å¯èƒ½éœ€è¦å¾¹åº•å¸é™¤ [APP_NAME] å†é‡æ–°å®‰è£ã€‚
+ </string>
+ <string name="MBFatalError">
+ 致命錯誤
+ </string>
+ <string name="MBRequiresAltiVec">
+ [APP_NAME] 需è¦æœ‰ AltiVec(G4 或更新版)的處ç†å™¨ã€‚
+ </string>
+ <string name="MBAlreadyRunning">
+ [APP_NAME] 已經在執行中。
+請檢查你的工作列裡是å¦å·²æœ‰æœ€å°åŒ–的相åŒç¨‹å¼ã€‚
+如果這個訊æ¯æŒçºŒå‡ºç¾ï¼Œè«‹é‡æ–°å•Ÿå‹•ä½ çš„電腦。
+ </string>
+ <string name="MBFrozenCrashed">
+ [APP_NAME] 上次執行時好åƒå‡ºç¾å‡çµæˆ–當掉。
+你是å¦æƒ³è¦å ±å‘Šç•¶æ©Ÿäº‹ä¾‹ï¼Ÿ
+ </string>
+ <string name="MBAlert">
+ 通知
+ </string>
+ <string name="MBNoDirectX">
+ [APP_NAME] åµæ¸¬ä¸åˆ° DirectX 9.0b 或更新版。
+[APP_NAME] 使用 DirectX 來åµæ¸¬å¯èƒ½å°Žè‡´ä¸ç©©å®šã€åŸ·è¡Œæ•ˆèƒ½ä¸ä½³æˆ–當機發生的硬體或è€èˆŠé©…動器。 ä½ å¯ä»¥é¸æ“‡ä¸ç”¨ DirectX 9.0b 來執行 [APP_NAME],但我們大力推薦你使用。
+
+你確定è¦ç¹¼çºŒå—Žï¼Ÿ
+ </string>
+ <string name="MBWarning">
+ 警告
+ </string>
+ <string name="MBNoAutoUpdate">
+ 尚無試用於 Linux 的自動更新功能。
+請到 www.secondlife.com 下載最新版本。
+ </string>
+ <string name="MBRegClassFailed">
+ RegisterClass 失敗
+ </string>
+ <string name="MBError">
+ 錯誤
+ </string>
+ <string name="MBFullScreenErr">
+ [WIDTH] x [HEIGHT] 解æžåº¦ä¸‹ç„¡æ³•åŸ·è¡Œå…¨èž¢å¹•ã€‚
+在視窗中執行。
+ </string>
+ <string name="MBDestroyWinFailed">
+ 消滅視窗時發生強行關閉錯誤(DestroyWindow()失敗)
+ </string>
+ <string name="MBShutdownErr">
+ 強行關閉出錯
+ </string>
+ <string name="MBDevContextErr">
+ 無法建立 GL è£ç½®ç’°å¢ƒ
+ </string>
+ <string name="MBPixelFmtErr">
+ 找ä¸åˆ°é©åˆçš„åƒç´ æ ¼å¼
+ </string>
+ <string name="MBPixelFmtDescErr">
+ 無法å–å¾—åƒç´ æ ¼å¼æè¿°
+ </string>
+ <string name="MBTrueColorWindow">
+ [APP_NAME] 需è¦å…¨å½©ï¼ˆ32ä½å…ƒï¼‰æ‰èƒ½åŸ·è¡Œã€‚
+請到電腦的顯示設定,將色彩模å¼è¨­ç‚º 32 ä½å…ƒã€‚
+ </string>
+ <string name="MBAlpha">
+ [APP_NAME] 無法執行,無法å–å¾— 8 ä½å…ƒ alpha é »é“。 這通常是因為顯示å¡é©…動程å¼å‡ºå•é¡Œã€‚
+請確定你安è£äº†æœ€æ–°çš„顯示å¡é©…動程å¼ã€‚
+è«‹åˆ°æŽ§åˆ¶å° &gt; 顯示 &gt; 設定處將螢幕設為全彩(32 ä½å…ƒï¼‰ã€‚
+如果你繼續看到此訊æ¯ï¼Œè«‹è¯çµ¡ [SUPPORT_SITE]。
+ </string>
+ <string name="MBPixelFmtSetErr">
+ 無法設定åƒç´ æ ¼å¼
+ </string>
+ <string name="MBGLContextErr">
+ 無法建立 GL 呈åƒç’°å¢ƒ
+ </string>
+ <string name="MBGLContextActErr">
+ 無法啟動 GL 呈åƒç’°å¢ƒ
+ </string>
+ <string name="MBVideoDrvErr">
+ [APP_NAME] 無法執行,這å¯èƒ½å› ç‚ºä½ çš„顯示å¡é©…動程å¼å®‰è£ä¸ç•¶ã€ç‰ˆæœ¬éŽèˆŠï¼Œæˆ–者你的硬體ä¸å—支æ´ã€‚ 請確定你安è£äº†æœ€æ–°çš„顯示å¡é©…動程å¼ã€‚如果已è£äº†æœ€æ–°é©…動程å¼ï¼Œè«‹å†é‡æ–°å®‰è£ã€‚
+
+如果你繼續看到此訊æ¯ï¼Œè«‹è¯çµ¡ [SUPPORT_SITE]。
+ </string>
+ <string name="5 O&apos;Clock Shadow">
+ 下åˆäº”點的新é¬æ¸£
+ </string>
+ <string name="All White">
+ 全白
+ </string>
+ <string name="Anime Eyes">
+ æ—¥å¼å‹•æ¼«çœ¼
+ </string>
+ <string name="Arced">
+ 彎拱的
+ </string>
+ <string name="Arm Length">
+ 臂長
+ </string>
+ <string name="Attached">
+ 貼附的
+ </string>
+ <string name="Attached Earlobes">
+ 附著耳垂
+ </string>
+ <string name="Back Fringe">
+ 後ç€æµ·
+ </string>
+ <string name="Baggy">
+ 袋型的
+ </string>
+ <string name="Bangs">
+ ç€æµ·
+ </string>
+ <string name="Beady Eyes">
+ ç åœ“銳光眼
+ </string>
+ <string name="Belly Size">
+ 腹部大å°
+ </string>
+ <string name="Big">
+ 大
+ </string>
+ <string name="Big Butt">
+ 大臀部
+ </string>
+ <string name="Big Hair Back">
+ 大型頭髮:後é¢
+ </string>
+ <string name="Big Hair Front">
+ 大型頭髮:å‰é¢
+ </string>
+ <string name="Big Hair Top">
+ 大型頭髮:頂部
+ </string>
+ <string name="Big Head">
+ 大頭
+ </string>
+ <string name="Big Pectorals">
+ 大胸肌
+ </string>
+ <string name="Big Spikes">
+ 大尖直髮
+ </string>
+ <string name="Black">
+ 黑色
+ </string>
+ <string name="Blonde">
+ 金色
+ </string>
+ <string name="Blonde Hair">
+ 金髮
+ </string>
+ <string name="Blush">
+ 腮紅
+ </string>
+ <string name="Blush Color">
+ 淺粉色
+ </string>
+ <string name="Blush Opacity">
+ 腮紅ä¸é€æ˜Žåº¦ï¼š
+ </string>
+ <string name="Body Definition">
+ 身體çµå¯¦åº¦
+ </string>
+ <string name="Body Fat">
+ 體脂肪
+ </string>
+ <string name="Body Freckles">
+ 身體雀斑
+ </string>
+ <string name="Body Thick">
+ 寬厚體型
+ </string>
+ <string name="Body Thickness">
+ 體型厚度
+ </string>
+ <string name="Body Thin">
+ 窄瘦體型
+ </string>
+ <string name="Bow Legged">
+ 弓形腿
+ </string>
+ <string name="Breast Buoyancy">
+ 乳房彈性
+ </string>
+ <string name="Breast Cleavage">
+ ä¹³æºæ·±æ·º
+ </string>
+ <string name="Breast Size">
+ 乳房尺寸
+ </string>
+ <string name="Bridge Width">
+ 兩眼間è·
+ </string>
+ <string name="Broad">
+ 寬
+ </string>
+ <string name="Brow Size">
+ 眉毛大å°
+ </string>
+ <string name="Bug Eyes">
+ çªçœ¼
+ </string>
+ <string name="Bugged Eyes">
+ çªçœ¼
+ </string>
+ <string name="Bulbous">
+ çƒç‹€
+ </string>
+ <string name="Bulbous Nose">
+ çƒç‹€é¼»
+ </string>
+ <string name="Breast Physics Mass">
+ 乳房質é‡
+ </string>
+ <string name="Breast Physics Smoothing">
+ 乳房增圓滑
+ </string>
+ <string name="Breast Physics Gravity">
+ 乳房é‡åŠ›ç‰¹æ€§
+ </string>
+ <string name="Breast Physics Drag">
+ 乳房阻力
+ </string>
+ <string name="Breast Physics InOut Max Effect">
+ 最大效果
+ </string>
+ <string name="Breast Physics InOut Spring">
+ 彈跳
+ </string>
+ <string name="Breast Physics InOut Gain">
+ 增益
+ </string>
+ <string name="Breast Physics InOut Damping">
+ 阻尼
+ </string>
+ <string name="Breast Physics UpDown Max Effect">
+ 最大效果
+ </string>
+ <string name="Breast Physics UpDown Spring">
+ 彈跳
+ </string>
+ <string name="Breast Physics UpDown Gain">
+ 增益
+ </string>
+ <string name="Breast Physics UpDown Damping">
+ 阻尼
+ </string>
+ <string name="Breast Physics LeftRight Max Effect">
+ 最大效果
+ </string>
+ <string name="Breast Physics LeftRight Spring">
+ 彈跳
+ </string>
+ <string name="Breast Physics LeftRight Gain">
+ 增益
+ </string>
+ <string name="Breast Physics LeftRight Damping">
+ 阻尼
+ </string>
+ <string name="Belly Physics Mass">
+ 腹部質é‡
+ </string>
+ <string name="Belly Physics Smoothing">
+ 腹部增圓滑
+ </string>
+ <string name="Belly Physics Gravity">
+ 腹部é‡åŠ›ç‰¹æ€§
+ </string>
+ <string name="Belly Physics Drag">
+ 腹部阻力
+ </string>
+ <string name="Belly Physics UpDown Max Effect">
+ 最大效果
+ </string>
+ <string name="Belly Physics UpDown Spring">
+ 彈跳
+ </string>
+ <string name="Belly Physics UpDown Gain">
+ 增益
+ </string>
+ <string name="Belly Physics UpDown Damping">
+ 阻尼
+ </string>
+ <string name="Butt Physics Mass">
+ 臀部質é‡
+ </string>
+ <string name="Butt Physics Smoothing">
+ 臀部增圓滑
+ </string>
+ <string name="Butt Physics Gravity">
+ 臀部é‡åŠ›ç‰¹æ€§
+ </string>
+ <string name="Butt Physics Drag">
+ 臀部阻力
+ </string>
+ <string name="Butt Physics UpDown Max Effect">
+ 最大效果
+ </string>
+ <string name="Butt Physics UpDown Spring">
+ 彈跳
+ </string>
+ <string name="Butt Physics UpDown Gain">
+ 增益
+ </string>
+ <string name="Butt Physics UpDown Damping">
+ 阻尼
+ </string>
+ <string name="Butt Physics LeftRight Max Effect">
+ 最大效果
+ </string>
+ <string name="Butt Physics LeftRight Spring">
+ 彈跳
+ </string>
+ <string name="Butt Physics LeftRight Gain">
+ 增益
+ </string>
+ <string name="Butt Physics LeftRight Damping">
+ 阻尼
+ </string>
+ <string name="Bushy Eyebrows">
+ 濃眉
+ </string>
+ <string name="Bushy Hair">
+ 濃密頭髮
+ </string>
+ <string name="Butt Size">
+ 臀部大å°
+ </string>
+ <string name="Butt Gravity">
+ 臀部é‡åŠ›ç‰¹æ€§
+ </string>
+ <string name="bustle skirt">
+ å´çšºéŽè†é•·è£™
+ </string>
+ <string name="no bustle">
+ ç„¡å´çšº
+ </string>
+ <string name="more bustle">
+ 增加å´çšº
+ </string>
+ <string name="Chaplin">
+ Chaplin
+ </string>
+ <string name="Cheek Bones">
+ 顴骨
+ </string>
+ <string name="Chest Size">
+ 胸部大å°
+ </string>
+ <string name="Chin Angle">
+ 下巴角度
+ </string>
+ <string name="Chin Cleft">
+ 下巴裂度
+ </string>
+ <string name="Chin Curtains">
+ 絡腮é¬
+ </string>
+ <string name="Chin Depth">
+ 下巴深度
+ </string>
+ <string name="Chin Heavy">
+ 下巴厚é‡
+ </string>
+ <string name="Chin In">
+ 下巴後縮
+ </string>
+ <string name="Chin Out">
+ 下巴çªå‡º
+ </string>
+ <string name="Chin-Neck">
+ 下巴-頸部
+ </string>
+ <string name="Clear">
+ 清除
+ </string>
+ <string name="Cleft">
+ 分裂
+ </string>
+ <string name="Close Set Eyes">
+ 雙眼é è¿‘
+ </string>
+ <string name="Closed">
+ é–‰åˆ
+ </string>
+ <string name="Closed Back">
+ 後閉åˆ
+ </string>
+ <string name="Closed Front">
+ å‰é–‰åˆ
+ </string>
+ <string name="Closed Left">
+ 左閉åˆ
+ </string>
+ <string name="Closed Right">
+ å³é–‰åˆ
+ </string>
+ <string name="Coin Purse">
+ å°éŒ¢åŒ…
+ </string>
+ <string name="Collar Back">
+ 後 Collar
+ </string>
+ <string name="Collar Front">
+ å‰ Collar
+ </string>
+ <string name="Corner Down">
+ 角è½æœä¸‹
+ </string>
+ <string name="Corner Up">
+ 角è½æœä¸Š
+ </string>
+ <string name="Creased">
+ 皺褶
+ </string>
+ <string name="Crooked Nose">
+ 彎曲鼻
+ </string>
+ <string name="Cuff Flare">
+ 袖å£è£é£¾
+ </string>
+ <string name="Dark">
+ 深暗
+ </string>
+ <string name="Dark Green">
+ 深綠
+ </string>
+ <string name="Darker">
+ 更深暗
+ </string>
+ <string name="Deep">
+ æ·±
+ </string>
+ <string name="Default Heels">
+ é è¨­é«˜è·Ÿéž‹
+ </string>
+ <string name="Dense">
+ 稠密
+ </string>
+ <string name="Double Chin">
+ 雙下巴
+ </string>
+ <string name="Downturned">
+ 嘴角下垂
+ </string>
+ <string name="Duffle Bag">
+ 旅行袋
+ </string>
+ <string name="Ear Angle">
+ 耳朵角度
+ </string>
+ <string name="Ear Size">
+ 耳朵大å°
+ </string>
+ <string name="Ear Tips">
+ 耳端
+ </string>
+ <string name="Egg Head">
+ 蛋形頭
+ </string>
+ <string name="Eye Bags">
+ 眼袋
+ </string>
+ <string name="Eye Color">
+ 眼ç›é¡è‰²
+ </string>
+ <string name="Eye Depth">
+ 眼ç›æ·±åº¦
+ </string>
+ <string name="Eye Lightness">
+ 眼ç›äº®åº¦
+ </string>
+ <string name="Eye Opening">
+ 眼ç›åž‚直大å°
+ </string>
+ <string name="Eye Pop">
+ çœ¼ç› Pop
+ </string>
+ <string name="Eye Size">
+ 眼ç›å¤§å°
+ </string>
+ <string name="Eye Spacing">
+ 雙眼間è·
+ </string>
+ <string name="Eyebrow Arc">
+ 眉毛弧度
+ </string>
+ <string name="Eyebrow Density">
+ 眉毛密度
+ </string>
+ <string name="Eyebrow Height">
+ 眉毛高度
+ </string>
+ <string name="Eyebrow Points">
+ 眉毛點
+ </string>
+ <string name="Eyebrow Size">
+ 眉毛尺寸
+ </string>
+ <string name="Eyelash Length">
+ ç«æ¯›é•·åº¦
+ </string>
+ <string name="Eyeliner">
+ 眼線筆
+ </string>
+ <string name="Eyeliner Color">
+ 眼影筆é¡è‰²
+ </string>
+ <string name="Eyes Bugged">
+ çªçœ¼
+ </string>
+ <string name="Face Shear">
+ 臉部å移
+ </string>
+ <string name="Facial Definition">
+ 臉部çµå¯¦åº¦
+ </string>
+ <string name="Far Set Eyes">
+ 雙眼è·é›¢é 
+ </string>
+ <string name="Fat Lips">
+ 厚脣
+ </string>
+ <string name="Female">
+ 女性
+ </string>
+ <string name="Fingerless">
+ 無手指
+ </string>
+ <string name="Fingers">
+ 手指
+ </string>
+ <string name="Flared Cuffs">
+ 帶è£é£¾è¢–å£
+ </string>
+ <string name="Flat">
+ å¹³
+ </string>
+ <string name="Flat Butt">
+ 臀部æ‰å¹³
+ </string>
+ <string name="Flat Head">
+ 頭部æ‰å¹³
+ </string>
+ <string name="Flat Toe">
+ 腳趾æ‰å¹³
+ </string>
+ <string name="Foot Size">
+ 腳部大å°
+ </string>
+ <string name="Forehead Angle">
+ å‰é¡è§’度
+ </string>
+ <string name="Forehead Heavy">
+ å‰é¡å¯¬åŽš
+ </string>
+ <string name="Freckles">
+ 雀斑
+ </string>
+ <string name="Front Fringe">
+ å‰ç€æµ·
+ </string>
+ <string name="Full Back">
+ 後部飽滿
+ </string>
+ <string name="Full Eyeliner">
+ 厚é‡çœ¼ç·š
+ </string>
+ <string name="Full Front">
+ å‰é¢é£½æ»¿
+ </string>
+ <string name="Full Hair Sides">
+ å´é«®é£½æ»¿
+ </string>
+ <string name="Full Sides">
+ å…©å´é£½æ»¿
+ </string>
+ <string name="Glossy">
+ 光亮
+ </string>
+ <string name="Glove Fingers">
+ 手套手指
+ </string>
+ <string name="Glove Length">
+ 手套長度
+ </string>
+ <string name="Hair">
+ é ­é«®
+ </string>
+ <string name="Hair Back">
+ 頭髮:後é¢
+ </string>
+ <string name="Hair Front">
+ 頭髮:å‰é¢
+ </string>
+ <string name="Hair Sides">
+ 頭髮:å´é¢
+ </string>
+ <string name="Hair Sweep">
+ 頭髮垂擺
+ </string>
+ <string name="Hair Thickess">
+ 頭髮厚度
+ </string>
+ <string name="Hair Thickness">
+ 頭髮厚度
+ </string>
+ <string name="Hair Tilt">
+ 頭髮傾度
+ </string>
+ <string name="Hair Tilted Left">
+ 頭髮傾左
+ </string>
+ <string name="Hair Tilted Right">
+ 頭髮傾å³
+ </string>
+ <string name="Hair Volume">
+ 頭髮:髮é‡
+ </string>
+ <string name="Hand Size">
+ 手部大å°
+ </string>
+ <string name="Handlebars">
+ 把手
+ </string>
+ <string name="Head Length">
+ 頭部長度
+ </string>
+ <string name="Head Shape">
+ é ­åž‹
+ </string>
+ <string name="Head Size">
+ 頭部大å°
+ </string>
+ <string name="Head Stretch">
+ 頭部延展度
+ </string>
+ <string name="Heel Height">
+ 腳踵高度
+ </string>
+ <string name="Heel Shape">
+ 腳踵形狀
+ </string>
+ <string name="Height">
+ 高度
+ </string>
+ <string name="High">
+ 高
+ </string>
+ <string name="High Heels">
+ 高跟鞋
+ </string>
+ <string name="High Jaw">
+ 高顎
+ </string>
+ <string name="High Platforms">
+ 高平臺
+ </string>
+ <string name="High and Tight">
+ 高而緊緻
+ </string>
+ <string name="Higher">
+ 更高
+ </string>
+ <string name="Hip Length">
+ è…°é•·
+ </string>
+ <string name="Hip Width">
+ 腰寬
+ </string>
+ <string name="In">
+ å‘å…§
+ </string>
+ <string name="In Shdw Color">
+ 內陰影é¡è‰²
+ </string>
+ <string name="In Shdw Opacity">
+ 內陰影ä¸é€æ˜Žåº¦
+ </string>
+ <string name="Inner Eye Corner">
+ 眼內角
+ </string>
+ <string name="Inner Eye Shadow">
+ 內眼陰影
+ </string>
+ <string name="Inner Shadow">
+ 內陰影
+ </string>
+ <string name="Jacket Length">
+ 外套長度
+ </string>
+ <string name="Jacket Wrinkles">
+ 外套皺褶
+ </string>
+ <string name="Jaw Angle">
+ 顎角度
+ </string>
+ <string name="Jaw Jut">
+ é¡Žçªå‡º
+ </string>
+ <string name="Jaw Shape">
+ é¡Žå½¢
+ </string>
+ <string name="Join">
+ 加入
+ </string>
+ <string name="Jowls">
+ 下頜
+ </string>
+ <string name="Knee Angle">
+ è†éƒ¨è§’度
+ </string>
+ <string name="Knock Kneed">
+ å…«å­—è…¿
+ </string>
+ <string name="Large">
+ 大
+ </string>
+ <string name="Large Hands">
+ 大手掌
+ </string>
+ <string name="Left Part">
+ 左邊分
+ </string>
+ <string name="Leg Length">
+ è…¿é•·
+ </string>
+ <string name="Leg Muscles">
+ 腿肌肉
+ </string>
+ <string name="Less">
+ æ›´å°‘
+ </string>
+ <string name="Less Body Fat">
+ 體脂肪較少
+ </string>
+ <string name="Less Curtains">
+ 絡腮é¬è¼ƒçŸ­
+ </string>
+ <string name="Less Freckles">
+ 雀斑較少
+ </string>
+ <string name="Less Full">
+ 較ä¸é£½æ»¿
+ </string>
+ <string name="Less Gravity">
+ 較少é‡åŠ›
+ </string>
+ <string name="Less Love">
+ 少一點愛
+ </string>
+ <string name="Less Muscles">
+ 少一點肌肉
+ </string>
+ <string name="Less Muscular">
+ 少一點肌壯感
+ </string>
+ <string name="Less Rosy">
+ 少一點紅潤
+ </string>
+ <string name="Less Round">
+ 少一點圓度
+ </string>
+ <string name="Less Saddle">
+ è…¿é æ”一點
+ </string>
+ <string name="Less Square">
+ 少一點方形
+ </string>
+ <string name="Less Volume">
+ 少一點é‡
+ </string>
+ <string name="Less soul">
+ 少一點éˆé­‚
+ </string>
+ <string name="Lighter">
+ 亮一點
+ </string>
+ <string name="Lip Cleft">
+ 脣裂度
+ </string>
+ <string name="Lip Cleft Depth">
+ 脣裂深度
+ </string>
+ <string name="Lip Fullness">
+ è„£è±åº¦
+ </string>
+ <string name="Lip Pinkness">
+ 脣色粉紅度
+ </string>
+ <string name="Lip Ratio">
+ 脣比率
+ </string>
+ <string name="Lip Thickness">
+ 脣厚度
+ </string>
+ <string name="Lip Width">
+ 脣寬度
+ </string>
+ <string name="Lipgloss">
+ 脣蜜
+ </string>
+ <string name="Lipstick">
+ è„£è†
+ </string>
+ <string name="Lipstick Color">
+ è„£è†é¡è‰²
+ </string>
+ <string name="Long">
+ é•·
+ </string>
+ <string name="Long Head">
+ 長臉
+ </string>
+ <string name="Long Hips">
+ 高腰
+ </string>
+ <string name="Long Legs">
+ é•·è…¿
+ </string>
+ <string name="Long Neck">
+ é•·é ¸
+ </string>
+ <string name="Long Pigtails">
+ é•·è¾®å­
+ </string>
+ <string name="Long Ponytail">
+ 長馬尾辮
+ </string>
+ <string name="Long Torso">
+ 長軀幹
+ </string>
+ <string name="Long arms">
+ 長臂
+ </string>
+ <string name="Loose Pants">
+ 寬鬆褲å­
+ </string>
+ <string name="Loose Shirt">
+ 寬鬆襯衫
+ </string>
+ <string name="Loose Sleeves">
+ 寬鬆袖å­
+ </string>
+ <string name="Love Handles">
+ 腰間贅肉
+ </string>
+ <string name="Low">
+ 低
+ </string>
+ <string name="Low Heels">
+ 低跟鞋
+ </string>
+ <string name="Low Jaw">
+ 低顎
+ </string>
+ <string name="Low Platforms">
+ 低平臺
+ </string>
+ <string name="Low and Loose">
+ 低而寬鬆
+ </string>
+ <string name="Lower">
+ é™ä½Ž
+ </string>
+ <string name="Lower Bridge">
+ 鼻樑低一點
+ </string>
+ <string name="Lower Cheeks">
+ 雙頰低一點
+ </string>
+ <string name="Male">
+ 男性
+ </string>
+ <string name="Middle Part">
+ 中間邊分
+ </string>
+ <string name="More">
+ 更多
+ </string>
+ <string name="More Blush">
+ 增加腮紅
+ </string>
+ <string name="More Body Fat">
+ 增加體脂肪
+ </string>
+ <string name="More Curtains">
+ 增加絡腮é¬
+ </string>
+ <string name="More Eyeshadow">
+ 增加眼影
+ </string>
+ <string name="More Freckles">
+ 增加雀斑
+ </string>
+ <string name="More Full">
+ 更飽滿
+ </string>
+ <string name="More Gravity">
+ 增加é‡åŠ›
+ </string>
+ <string name="More Lipstick">
+ 多一點脣è†
+ </string>
+ <string name="More Love">
+ 多一點愛
+ </string>
+ <string name="More Lower Lip">
+ 下脣更è±æ»¿
+ </string>
+ <string name="More Muscles">
+ 多一點肌肉
+ </string>
+ <string name="More Muscular">
+ 增加肌壯感
+ </string>
+ <string name="More Rosy">
+ 更加紅潤
+ </string>
+ <string name="More Round">
+ 增加圓度
+ </string>
+ <string name="More Saddle">
+ 腿更加張開
+ </string>
+ <string name="More Sloped">
+ 更加傾斜
+ </string>
+ <string name="More Square">
+ 增加方形
+ </string>
+ <string name="More Upper Lip">
+ 上脣更è±æ»¿
+ </string>
+ <string name="More Vertical">
+ 更加垂直
+ </string>
+ <string name="More Volume">
+ 多一點é‡
+ </string>
+ <string name="More soul">
+ 多一點éˆé­‚
+ </string>
+ <string name="Moustache">
+ é«­é¬
+ </string>
+ <string name="Mouth Corner">
+ 嘴角
+ </string>
+ <string name="Mouth Position">
+ 嘴巴ä½ç½®
+ </string>
+ <string name="Mowhawk">
+ 莫éœå…‹é«®åž‹
+ </string>
+ <string name="Muscular">
+ 肌肉發é”
+ </string>
+ <string name="Mutton Chops">
+ 羊排å¼çµ¡è…®é¬
+ </string>
+ <string name="Nail Polish">
+ 指甲油
+ </string>
+ <string name="Nail Polish Color">
+ 指甲油é¡è‰²
+ </string>
+ <string name="Narrow">
+ 窄
+ </string>
+ <string name="Narrow Back">
+ 後窄
+ </string>
+ <string name="Narrow Front">
+ å‰çª„
+ </string>
+ <string name="Narrow Lips">
+ 窄脣
+ </string>
+ <string name="Natural">
+ 自然
+ </string>
+ <string name="Neck Length">
+ 頸長
+ </string>
+ <string name="Neck Thickness">
+ 頸部厚度
+ </string>
+ <string name="No Blush">
+ 無腮紅
+ </string>
+ <string name="No Eyeliner">
+ 無眼線
+ </string>
+ <string name="No Eyeshadow">
+ 無眼影
+ </string>
+ <string name="No Lipgloss">
+ 無脣蜜
+ </string>
+ <string name="No Lipstick">
+ ç„¡è„£è†
+ </string>
+ <string name="No Part">
+ 無邊分
+ </string>
+ <string name="No Polish">
+ 無指甲油
+ </string>
+ <string name="No Red">
+ 去紅色
+ </string>
+ <string name="No Spikes">
+ ç„¡å°–ç›´å½¢
+ </string>
+ <string name="No White">
+ 去白色
+ </string>
+ <string name="No Wrinkles">
+ 無皺紋
+ </string>
+ <string name="Normal Lower">
+ 正常下åŠ
+ </string>
+ <string name="Normal Upper">
+ 正常上åŠ
+ </string>
+ <string name="Nose Left">
+ 左鼻
+ </string>
+ <string name="Nose Right">
+ å³é¼»
+ </string>
+ <string name="Nose Size">
+ 鼻部大å°
+ </string>
+ <string name="Nose Thickness">
+ é¼»å­åŽšåº¦
+ </string>
+ <string name="Nose Tip Angle">
+ 鼻尖角度
+ </string>
+ <string name="Nose Tip Shape">
+ 鼻尖形狀
+ </string>
+ <string name="Nose Width">
+ 鼻寬
+ </string>
+ <string name="Nostril Division">
+ 鼻孔分開度
+ </string>
+ <string name="Nostril Width">
+ 鼻孔寬
+ </string>
+ <string name="Opaque">
+ ä¸é€æ˜Ž
+ </string>
+ <string name="Open">
+ 打開
+ </string>
+ <string name="Open Back">
+ 後開
+ </string>
+ <string name="Open Front">
+ å‰é–‹
+ </string>
+ <string name="Open Left">
+ 左開
+ </string>
+ <string name="Open Right">
+ å³é–‹
+ </string>
+ <string name="Orange">
+ 橘色
+ </string>
+ <string name="Out">
+ 外
+ </string>
+ <string name="Out Shdw Color">
+ 外陰影é¡è‰²
+ </string>
+ <string name="Out Shdw Opacity">
+ 外陰影ä¸é€æ˜Žåº¦
+ </string>
+ <string name="Outer Eye Corner">
+ 眼外角
+ </string>
+ <string name="Outer Eye Shadow">
+ 外眼陰影
+ </string>
+ <string name="Outer Shadow">
+ 外陰影
+ </string>
+ <string name="Overbite">
+ 齙牙
+ </string>
+ <string name="Package">
+ é…套
+ </string>
+ <string name="Painted Nails">
+ 美甲
+ </string>
+ <string name="Pale">
+ 蒼白
+ </string>
+ <string name="Pants Crotch">
+ 褲襠
+ </string>
+ <string name="Pants Fit">
+ 褲å­åˆèº«åº¦
+ </string>
+ <string name="Pants Length">
+ 褲長
+ </string>
+ <string name="Pants Waist">
+ 褲腰
+ </string>
+ <string name="Pants Wrinkles">
+ 褲å­çšºè¤¶
+ </string>
+ <string name="Part">
+ 邊分
+ </string>
+ <string name="Part Bangs">
+ 邊分ç€æµ·
+ </string>
+ <string name="Pectorals">
+ 胸肌
+ </string>
+ <string name="Pigment">
+ 色素
+ </string>
+ <string name="Pigtails">
+ è¾®å­
+ </string>
+ <string name="Pink">
+ 粉紅
+ </string>
+ <string name="Pinker">
+ 增加粉紅
+ </string>
+ <string name="Platform Height">
+ 平臺高度
+ </string>
+ <string name="Platform Width">
+ 平臺寬度
+ </string>
+ <string name="Pointy">
+ å°–ç‹€
+ </string>
+ <string name="Pointy Heels">
+ 尖狀高跟鞋
+ </string>
+ <string name="Ponytail">
+ 馬尾辮
+ </string>
+ <string name="Poofy Skirt">
+ 蓬蓬裙
+ </string>
+ <string name="Pop Left Eye">
+ 左眼 Pop
+ </string>
+ <string name="Pop Right Eye">
+ å³çœ¼ Pop
+ </string>
+ <string name="Puffy">
+ 眼腫
+ </string>
+ <string name="Puffy Eyelids">
+ 眼瞼腫
+ </string>
+ <string name="Rainbow Color">
+ 虹彩
+ </string>
+ <string name="Red Hair">
+ ç´…é«®
+ </string>
+ <string name="Regular">
+ 一般
+ </string>
+ <string name="Right Part">
+ å³é‚Šåˆ†
+ </string>
+ <string name="Rosy Complexion">
+ 臉色紅潤
+ </string>
+ <string name="Round">
+ 圓
+ </string>
+ <string name="Ruddiness">
+ 紅潤度
+ </string>
+ <string name="Ruddy">
+ 紅潤
+ </string>
+ <string name="Rumpled Hair">
+ 亂髮
+ </string>
+ <string name="Saddle Bags">
+ 馬éžåž‹å·¥å…·è¢‹
+ </string>
+ <string name="Scrawny Leg">
+ 削瘦的腿
+ </string>
+ <string name="Separate">
+ 分開
+ </string>
+ <string name="Shallow">
+ æ·º
+ </string>
+ <string name="Shear Back">
+ 後å移
+ </string>
+ <string name="Shear Face">
+ 臉部å移
+ </string>
+ <string name="Shear Front">
+ å‰å移
+ </string>
+ <string name="Shear Left Up">
+ 左上å移
+ </string>
+ <string name="Shear Right Up">
+ å³ä¸Šå移
+ </string>
+ <string name="Sheared Back">
+ 後å移
+ </string>
+ <string name="Sheared Front">
+ å‰å移
+ </string>
+ <string name="Shift Left">
+ 左移
+ </string>
+ <string name="Shift Mouth">
+ 嘴部å移
+ </string>
+ <string name="Shift Right">
+ å³ç§»
+ </string>
+ <string name="Shirt Bottom">
+ 襯衫底
+ </string>
+ <string name="Shirt Fit">
+ 襯衫åˆèº«åº¦
+ </string>
+ <string name="Shirt Wrinkles">
+ 襯衫皺褶
+ </string>
+ <string name="Shoe Height">
+ 鞋高
+ </string>
+ <string name="Short">
+ 短
+ </string>
+ <string name="Short Arms">
+ 短臂
+ </string>
+ <string name="Short Legs">
+ 短腿
+ </string>
+ <string name="Short Neck">
+ 短頸
+ </string>
+ <string name="Short Pigtails">
+ 短辮å­
+ </string>
+ <string name="Short Ponytail">
+ 短馬尾辮
+ </string>
+ <string name="Short Sideburns">
+ 短鬢鬚
+ </string>
+ <string name="Short Torso">
+ 短軀幹
+ </string>
+ <string name="Short hips">
+ 短腰
+ </string>
+ <string name="Shoulders">
+ 肩膀
+ </string>
+ <string name="Side Fringe">
+ å´ç€æµ·
+ </string>
+ <string name="Sideburns">
+ 鬢鬚
+ </string>
+ <string name="Sides Hair">
+ å´é¢é ­é«®
+ </string>
+ <string name="Sides Hair Down">
+ å´é¢é ­é«®ä¸‹éƒ¨
+ </string>
+ <string name="Sides Hair Up">
+ å´é¢é ­é«®ä¸Šéƒ¨
+ </string>
+ <string name="Skinny Neck">
+ 削瘦頸部
+ </string>
+ <string name="Skirt Fit">
+ 裙å­åˆèº«åº¦
+ </string>
+ <string name="Skirt Length">
+ 裙長
+ </string>
+ <string name="Slanted Forehead">
+ æ–œå‰é¡
+ </string>
+ <string name="Sleeve Length">
+ 袖長
+ </string>
+ <string name="Sleeve Looseness">
+ 袖å­å¯¬é¬†åº¦
+ </string>
+ <string name="Slit Back">
+ 後分
+ </string>
+ <string name="Slit Front">
+ å‰åˆ†
+ </string>
+ <string name="Slit Left">
+ 左分
+ </string>
+ <string name="Slit Right">
+ å³åˆ†
+ </string>
+ <string name="Small">
+ å°
+ </string>
+ <string name="Small Hands">
+ å°æ‰‹
+ </string>
+ <string name="Small Head">
+ å°é ­
+ </string>
+ <string name="Smooth">
+ 平滑
+ </string>
+ <string name="Smooth Hair">
+ 平滑頭髮
+ </string>
+ <string name="Socks Length">
+ 襪長
+ </string>
+ <string name="Soulpatch">
+ 脣下撮é¬
+ </string>
+ <string name="Sparse">
+ 稀ç–
+ </string>
+ <string name="Spiked Hair">
+ å°–ç›´é ­é«®
+ </string>
+ <string name="Square">
+ 方形
+ </string>
+ <string name="Square Toe">
+ 平頭鞋
+ </string>
+ <string name="Squash Head">
+ 長瓜形臉
+ </string>
+ <string name="Stretch Head">
+ 延展頭部
+ </string>
+ <string name="Sunken">
+ 深陷
+ </string>
+ <string name="Sunken Chest">
+ 胸部內陷
+ </string>
+ <string name="Sunken Eyes">
+ 眼ç›æ·±é™·
+ </string>
+ <string name="Sweep Back">
+ 後垂擺
+ </string>
+ <string name="Sweep Forward">
+ å‰åž‚擺
+ </string>
+ <string name="Tall">
+ 高
+ </string>
+ <string name="Taper Back">
+ 後漸細
+ </string>
+ <string name="Taper Front">
+ å‰æ¼¸ç´°
+ </string>
+ <string name="Thick Heels">
+ 粗腳跟
+ </string>
+ <string name="Thick Neck">
+ ç²—é ¸
+ </string>
+ <string name="Thick Toe">
+ 粗腳趾
+ </string>
+ <string name="Thin">
+ 瘦
+ </string>
+ <string name="Thin Eyebrows">
+ 細眉
+ </string>
+ <string name="Thin Lips">
+ ç´°è„£
+ </string>
+ <string name="Thin Nose">
+ ç´°é¼»
+ </string>
+ <string name="Tight Chin">
+ 緊緻下巴
+ </string>
+ <string name="Tight Cuffs">
+ 緊緻袖å£
+ </string>
+ <string name="Tight Pants">
+ 緊緻褲å­
+ </string>
+ <string name="Tight Shirt">
+ 緊緻襯衫
+ </string>
+ <string name="Tight Skirt">
+ 緊緻裙å­
+ </string>
+ <string name="Tight Sleeves">
+ 緊緻袖å­
+ </string>
+ <string name="Toe Shape">
+ 腳趾形狀
+ </string>
+ <string name="Toe Thickness">
+ 腳趾粗細
+ </string>
+ <string name="Torso Length">
+ 軀幹長度
+ </string>
+ <string name="Torso Muscles">
+ 軀幹肌肉
+ </string>
+ <string name="Torso Scrawny">
+ 軀幹削瘦
+ </string>
+ <string name="Unattached">
+ 未附著
+ </string>
+ <string name="Uncreased">
+ 無皺痕
+ </string>
+ <string name="Underbite">
+ 戽斗
+ </string>
+ <string name="Unnatural">
+ ä¸è‡ªç„¶
+ </string>
+ <string name="Upper Bridge">
+ 上鼻æ¢
+ </string>
+ <string name="Upper Cheeks">
+ 上臉頰
+ </string>
+ <string name="Upper Chin Cleft">
+ 上部顎裂
+ </string>
+ <string name="Upper Eyelid Fold">
+ 上眼瞼皺褶
+ </string>
+ <string name="Upturned">
+ 嘴角上翹
+ </string>
+ <string name="Very Red">
+ 大紅
+ </string>
+ <string name="Waist Height">
+ 腰高
+ </string>
+ <string name="Well-Fed">
+ 飽食的
+ </string>
+ <string name="White Hair">
+ 白髮
+ </string>
+ <string name="Wide">
+ 寬
+ </string>
+ <string name="Wide Back">
+ 後寬
+ </string>
+ <string name="Wide Front">
+ å‰å¯¬
+ </string>
+ <string name="Wide Lips">
+ 寬脣
+ </string>
+ <string name="Wild">
+ 狂野
+ </string>
+ <string name="Wrinkles">
+ 皺紋
+ </string>
+ <string name="LocationCtrlAddLandmarkTooltip">
+ 添加到我的地標
+ </string>
+ <string name="LocationCtrlEditLandmarkTooltip">
+ 編輯我的地標
+ </string>
+ <string name="LocationCtrlInfoBtnTooltip">
+ 察看更多關於目å‰ä½ç½®çš„資訊
+ </string>
+ <string name="LocationCtrlComboBtnTooltip">
+ 我的ä½ç½®æ­·å²ç´€éŒ„
+ </string>
+ <string name="LocationCtrlForSaleTooltip">
+ 購買這塊土地
+ </string>
+ <string name="LocationCtrlVoiceTooltip">
+ 此地並ä¸å…許語音
+ </string>
+ <string name="LocationCtrlFlyTooltip">
+ ä¸å…許飛行
+ </string>
+ <string name="LocationCtrlPushTooltip">
+ ç¦æ­¢æŽ¨æ’ž
+ </string>
+ <string name="LocationCtrlBuildTooltip">
+ 建造ï¼ä¸Ÿæ£„ 物件ä¸è¢«å…許
+ </string>
+ <string name="LocationCtrlScriptsTooltip">
+ 腳本ä¸è¢«å…許
+ </string>
+ <string name="LocationCtrlDamageTooltip">
+ å¥åº·
+ </string>
+ <string name="LocationCtrlAdultIconTooltip">
+ 完全æˆäººåœ°å€
+ </string>
+ <string name="LocationCtrlModerateIconTooltip">
+ é©åº¦æˆäººåœ°å€
+ </string>
+ <string name="LocationCtrlGeneralIconTooltip">
+ 一般普級地å€
+ </string>
+ <string name="UpdaterWindowTitle">
+ [APP_NAME] æ›´æ–°
+ </string>
+ <string name="UpdaterNowUpdating">
+ [APP_NAME] ç¾æ›´æ–°ä¸­...
+ </string>
+ <string name="UpdaterNowInstalling">
+ [APP_NAME] 安è£ä¸­...
+ </string>
+ <string name="UpdaterUpdatingDescriptive">
+ ä½ çš„ [APP_NAME] Viewer 正在更新為最新發行版。 å¯èƒ½è¦ç­‰ä¸€æœƒå…’,請è€å¿ƒç¨å€™ã€‚
+ </string>
+ <string name="UpdaterProgressBarTextWithEllipses">
+ 更新下載中...
+ </string>
+ <string name="UpdaterProgressBarText">
+ 更新下載
+ </string>
+ <string name="UpdaterFailDownloadTitle">
+ å¤è¼‰æ›´æ–°å¤±æ•—
+ </string>
+ <string name="UpdaterFailUpdateDescriptive">
+ [APP_NAME] 更新時出錯。 請到 www.secondlife.com 下載最新版本。
+ </string>
+ <string name="UpdaterFailInstallTitle">
+ 安è£æ›´æ–°å¤±æ•—
+ </string>
+ <string name="UpdaterFailStartTitle">
+ å•Ÿå‹•ç€è¦½å™¨å¤±æ•—
+ </string>
+ <string name="ItemsComingInTooFastFrom">
+ [APP_NAME]:來自 [FROM_NAME] 的項目速度éŽå¿«ï¼Œå› æ­¤è‡ªå‹•é è¦½æš«åœ [TIME] 秒
+ </string>
+ <string name="ItemsComingInTooFast">
+ [APP_NAME]:進來的項目速度éŽå¿«ï¼Œå› æ­¤è‡ªå‹•é è¦½æš«åœ [TIME] 秒
+ </string>
+ <string name="IM_logging_string">
+ -- 已開啟åŠæ™‚訊æ¯è¨˜éŒ„ --
+ </string>
+ <string name="IM_typing_start_string">
+ [NAME] 正在輸入...
+ </string>
+ <string name="Unnamed">
+ (未命å)
+ </string>
+ <string name="IM_moderated_chat_label">
+ (有人主æŒï¼šé è¨­é—œé–‰èªžéŸ³ï¼‰
+ </string>
+ <string name="IM_unavailable_text_label">
+ 這次通話無法使用文字èŠå¤©ã€‚
+ </string>
+ <string name="IM_muted_text_label">
+ 群組主æŒäººå·²ç¦æ­¢ä½ é€²è¡Œæ–‡å­—èŠå¤©ã€‚
+ </string>
+ <string name="IM_default_text_label">
+ 點按此處以傳é€å³æ™‚訊æ¯ã€‚
+ </string>
+ <string name="IM_to_label">
+ 至
+ </string>
+ <string name="IM_moderator_label">
+ (主æŒäººï¼‰
+ </string>
+ <string name="Saved_message">
+ (於 [LONG_TIMESTAMP] 儲存)
+ </string>
+ <string name="answered_call">
+ 你的通話已經接通
+ </string>
+ <string name="you_started_call">
+ 你發起了語音通話
+ </string>
+ <string name="you_joined_call">
+ 你發起了語音通話
+ </string>
+ <string name="name_started_call">
+ [NAME] 發起了語音通話
+ </string>
+ <string name="ringing-im">
+ 加入語音通話...
+ </string>
+ <string name="connected-im">
+ 已接通,è¦æŽ›æ–·è«‹æŒ‰ã€Œé›¢é–‹é€šè©±ã€
+ </string>
+ <string name="hang_up-im">
+ 離開語音通話
+ </string>
+ <string name="answering-im">
+ è¯æŽ¥ä¸­...
+ </string>
+ <string name="conference-title">
+ 臨時多方通話
+ </string>
+ <string name="conference-title-incoming">
+ 和 [AGENT_NAME] 多方通話
+ </string>
+ <string name="inventory_item_offered-im">
+ 收ç´å€ç‰©å“已發é€
+ </string>
+ <string name="share_alert">
+ 將收ç´å€ç‰©å“拖曳到這裡
+ </string>
+ <string name="no_session_message">
+ (IM 會話ä¸å­˜åœ¨ï¼‰
+ </string>
+ <string name="only_user_message">
+ 這次會話åªæœ‰ä½ ä¸€äººã€‚
+ </string>
+ <string name="offline_message">
+ [NAME] 離線。
+ </string>
+ <string name="invite_message">
+ 點按 [BUTTON NAME] 按鈕接å—並連通到這個語音èŠå¤©ã€‚
+ </string>
+ <string name="muted_message">
+ 你已經å°éŽ–這ä½å±…民。 發é€è¨Šæ¯å°‡æœƒè‡ªå‹•è§£é™¤å°éŽ–。
+ </string>
+ <string name="generic">
+ é€å‡ºè«‹æ±‚時出錯,請ç¨å€™å†è©¦ã€‚
+ </string>
+ <string name="generic_request_error">
+ é€å‡ºè«‹æ±‚時出錯,請ç¨å€™å†è©¦ã€‚
+ </string>
+ <string name="insufficient_perms_error">
+ 你權é™ä¸è¶³ã€‚
+ </string>
+ <string name="session_does_not_exist_error">
+ 此會話ä¸å†å­˜åœ¨
+ </string>
+ <string name="no_ability_error">
+ 你並ä¸å…·æœ‰é€™å€‹èƒ½åŠ›ã€‚
+ </string>
+ <string name="no_ability">
+ 你並ä¸å…·æœ‰é€™å€‹èƒ½åŠ›ã€‚
+ </string>
+ <string name="not_a_mod_error">
+ ä½ ä¸å…·æœƒè©±ä¸»æŒäººèº«ä»½ã€‚
+ </string>
+ <string name="muted">
+ æŸç¾¤çµ„主æŒäººç¦æ­¢äº†ä½ çš„文字èŠå¤©ã€‚
+ </string>
+ <string name="muted_error">
+ æŸç¾¤çµ„主æŒäººç¦æ­¢äº†ä½ çš„文字èŠå¤©ã€‚
+ </string>
+ <string name="add_session_event">
+ 無法新增使用者加入與 [RECIPIENT] çš„èŠå¤©æœƒè©±ã€‚
+ </string>
+ <string name="message">
+ 你的訊æ¯ç„¡æ³•å‚³é€çµ¦èˆ‡ [RECIPIENT] çš„èŠå¤©æœƒè©±ã€‚
+ </string>
+ <string name="message_session_event">
+ 你的訊æ¯ç„¡æ³•å‚³é€çµ¦èˆ‡ [RECIPIENT] çš„èŠå¤©æœƒè©±ã€‚
+ </string>
+ <string name="mute">
+ 主æŒæœŸé–“發生錯誤。
+ </string>
+ <string name="removed">
+ 你已經由群組中被移除。
+ </string>
+ <string name="removed_from_group">
+ 你已經由群組中被移除。
+ </string>
+ <string name="close_on_no_ability">
+ 你已無法進入這個èŠå¤©æœƒè©±ã€‚
+ </string>
+ <string name="unread_chat_single">
+ [SOURCES] åˆèªªäº†ä¸€äº›è©±
+ </string>
+ <string name="unread_chat_multiple">
+ [SOURCES] åˆèªªäº†ä¸€äº›è©±
+ </string>
+ <string name="session_initialization_timed_out_error">
+ 會話åˆå§‹åŒ–逾時,無法完æˆ
+ </string>
+ <string name="Home position set.">
+ 我的家ä½ç½®å·²å®šã€‚
+ </string>
+ <string name="voice_morphing_url">
+ http://secondlife.com/landing/voicemorphing
+ </string>
+ <string name="paid_you_ldollars">
+ [NAME] 支付你 L$[AMOUNT]([REASON])。
+ </string>
+ <string name="paid_you_ldollars_no_reason">
+ [NAME] 支付你 L$[AMOUNT]。
+ </string>
+ <string name="you_paid_ldollars">
+ 你支付 L$[AMOUNT] 給 [NAME]([REASON])。
+ </string>
+ <string name="you_paid_ldollars_no_info">
+ 你支付了 L$[AMOUNT]。
+ </string>
+ <string name="you_paid_ldollars_no_reason">
+ 你支付 L$[AMOUNT] 給 [NAME]。
+ </string>
+ <string name="you_paid_ldollars_no_name">
+ 你支付了 L$[AMOUNT]([REASON])。
+ </string>
+ <string name="for item">
+ 購買 [ITEM]
+ </string>
+ <string name="for a parcel of land">
+ 購買一土地地段
+ </string>
+ <string name="for a land access pass">
+ 購買土地出入通行權
+ </string>
+ <string name="for deeding land">
+ 讓渡土地
+ </string>
+ <string name="to create a group">
+ 以創造群組
+ </string>
+ <string name="to join a group">
+ 以加入群組
+ </string>
+ <string name="to upload">
+ 以上傳
+ </string>
+ <string name="to publish a classified ad">
+ 發布一則個人廣告
+ </string>
+ <string name="giving">
+ æè´ˆ L$ [AMOUNT]
+ </string>
+ <string name="uploading_costs">
+ 上傳花費 L$ [AMOUNT]
+ </string>
+ <string name="this_costs">
+ 本次花費 L$ [AMOUNT]
+ </string>
+ <string name="buying_selected_land">
+ 花費 L$ [AMOUNT] 購買所é¸åœŸåœ°
+ </string>
+ <string name="this_object_costs">
+ 本物件價格 L$ [AMOUNT]
+ </string>
+ <string name="group_role_everyone">
+ 任何人
+ </string>
+ <string name="group_role_officers">
+ è·å“¡
+ </string>
+ <string name="group_role_owners">
+ 所有人
+ </string>
+ <string name="group_member_status_online">
+ 上線
+ </string>
+ <string name="uploading_abuse_report">
+ 上傳中...
+
+é•è¦èˆ‰å ±
+ </string>
+ <string name="New Shape">
+ 新體形
+ </string>
+ <string name="New Skin">
+ 新皮膚
+ </string>
+ <string name="New Hair">
+ æ–°é ­é«®
+ </string>
+ <string name="New Eyes">
+ 新眼ç›
+ </string>
+ <string name="New Shirt">
+ 新襯衫
+ </string>
+ <string name="New Pants">
+ 新褲å­
+ </string>
+ <string name="New Shoes">
+ æ–°éž‹å­
+ </string>
+ <string name="New Socks">
+ 新襪å­
+ </string>
+ <string name="New Jacket">
+ 新外套
+ </string>
+ <string name="New Gloves">
+ 新手套
+ </string>
+ <string name="New Undershirt">
+ 新內衣
+ </string>
+ <string name="New Underpants">
+ 新內褲
+ </string>
+ <string name="New Skirt">
+ 新裙å­
+ </string>
+ <string name="New Alpha">
+ æ–°åŠé€æ˜Ž
+ </string>
+ <string name="New Tattoo">
+ 新刺é’
+ </string>
+ <string name="New Physics">
+ 新身體物ç†
+ </string>
+ <string name="Invalid Wearable">
+ 無效的å¯ç©¿è£æ‰®
+ </string>
+ <string name="New Gesture">
+ 新姿勢
+ </string>
+ <string name="New Script">
+ 新腳本
+ </string>
+ <string name="New Note">
+ 新記事å¡
+ </string>
+ <string name="New Folder">
+ 新資料夾
+ </string>
+ <string name="Contents">
+ 內容
+ </string>
+ <string name="Gesture">
+ 姿勢
+ </string>
+ <string name="Male Gestures">
+ 男性姿勢
+ </string>
+ <string name="Female Gestures">
+ 女性姿勢
+ </string>
+ <string name="Other Gestures">
+ 其他���勢
+ </string>
+ <string name="Speech Gestures">
+ 演說姿勢
+ </string>
+ <string name="Common Gestures">
+ 一般姿勢
+ </string>
+ <string name="Male - Excuse me">
+ 男性 - Excuse me
+ </string>
+ <string name="Male - Get lost">
+ Male - 給我滾蛋ï¼
+ </string>
+ <string name="Male - Blow kiss">
+ 男性 - 飛å»
+ </string>
+ <string name="Male - Boo">
+ 男性 - 我噓你
+ </string>
+ <string name="Male - Bored">
+ 男性 - ç„¡èŠç‹€
+ </string>
+ <string name="Male - Hey">
+ 男性 - 嘿ï¼
+ </string>
+ <string name="Male - Laugh">
+ 男性 - 笑
+ </string>
+ <string name="Male - Repulsed">
+ 男性 - 作å™
+ </string>
+ <string name="Male - Shrug">
+ 男性 - è³è³è‚©
+ </string>
+ <string name="Male - Stick tougue out">
+ 男性 - å舌頭
+ </string>
+ <string name="Male - Wow">
+ 男性 - 哇塞
+ </string>
+ <string name="Female - Chuckle">
+ 女性 - 咯咯笑
+ </string>
+ <string name="Female - Cry">
+ 女性 - 哭
+ </string>
+ <string name="Female - Embarrassed">
+ 女性 - 尷尬
+ </string>
+ <string name="Female - Excuse me">
+ 男性 - Excuse me
+ </string>
+ <string name="Female - Get lost">
+ 女性 - 給我滾蛋ï¼
+ </string>
+ <string name="Female - Blow kiss">
+ 女性 - 飛å»
+ </string>
+ <string name="Female - Boo">
+ 女性 - 我噓你
+ </string>
+ <string name="Female - Bored">
+ 女性 - ç„¡èŠç‹€
+ </string>
+ <string name="Female - Hey">
+ 女性 - 嘿ï¼
+ </string>
+ <string name="Female - Hey baby">
+ 女性 - 嘿,寶è²
+ </string>
+ <string name="Female - Laugh">
+ 女性 - 笑
+ </string>
+ <string name="Female - Looking good">
+ 女性 - 看我美ä¸ç¾Ž
+ </string>
+ <string name="Female - Over here">
+ 女性 - 我在這兒
+ </string>
+ <string name="Female - Please">
+ 女性 - 請
+ </string>
+ <string name="Female - Repulsed">
+ 女性 - 作å™
+ </string>
+ <string name="Female - Shrug">
+ 女性 - è³è³è‚©
+ </string>
+ <string name="Female - Stick tougue out">
+ 女性 - å舌頭
+ </string>
+ <string name="Female - Wow">
+ 女性 - 哇塞
+ </string>
+ <string name="AvatarBirthDateFormat">
+ [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt]
+ </string>
+ <string name="DefaultMimeType">
+ ç„¡/ç„¡
+ </string>
+ <string name="texture_load_dimensions_error">
+ 無法載入圖åƒå¤§æ–¼ [WIDTH]*[HEIGHT]
+ </string>
+ <string name="words_separator" value=","/>
+ <string name="server_is_down">
+ 儘管我們努力é¿å…,還是發生æ„料外的錯誤。
+
+ 請察訪 status.secondlifegrid.net 看是å¦ç™¼ç”Ÿäº†å·²çŸ¥ç‹€æ³ã€‚
+ 如果文體繼續發生,請檢查你的網路和防ç«ç‰†è¨­å®šã€‚
+ </string>
+ <string name="dateTimeWeekdaysNames">
+ 星期日:星期一:星期二:星期三:星期四:星期五:星期六
+ </string>
+ <string name="dateTimeWeekdaysShortNames">
+ 星期日:星期一:星期二:星期三:星期四:星期五:星期六
+ </string>
+ <string name="dateTimeMonthNames">
+ 一月:二月:三月:四月:五月:六月:七月:八月:ä¹æœˆ:å月:å一月:å二月
+ </string>
+ <string name="dateTimeMonthShortNames">
+ 一月:二月:三月:四月:五月:六月:七月:八月:ä¹æœˆ:å月:å一月:å二月
+ </string>
+ <string name="dateTimeDayFormat">
+ [MDAY]
+ </string>
+ <string name="dateTimeAM">
+ 上åˆ
+ </string>
+ <string name="dateTimePM">
+ 下åˆ
+ </string>
+ <string name="LocalEstimateUSD">
+ $ [AMOUNT] 美元
+ </string>
+ <string name="Membership">
+ æˆå“¡è³‡æ ¼
+ </string>
+ <string name="Roles">
+ 角色
+ </string>
+ <string name="Group Identity">
+ 群組身份
+ </string>
+ <string name="Parcel Management">
+ 地段管ç†
+ </string>
+ <string name="Parcel Identity">
+ 地段å
+ </string>
+ <string name="Parcel Settings">
+ 地段設定
+ </string>
+ <string name="Parcel Powers">
+ 地段權利
+ </string>
+ <string name="Parcel Access">
+ 地段出入
+ </string>
+ <string name="Parcel Content">
+ 地段內容
+ </string>
+ <string name="Object Management">
+ 物件管ç†
+ </string>
+ <string name="Accounting">
+ 會計
+ </string>
+ <string name="Notices">
+ 通知
+ </string>
+ <string name="Chat">
+ èŠå¤©
+ </string>
+ <string name="DeleteItems">
+ 刪除所é¸å–的物å“?
+ </string>
+ <string name="DeleteItem">
+ 刪除所é¸å–的物���?
+ </string>
+ <string name="EmptyOutfitText">
+ 沒有任何物å“在這個è£æ‰®å…§
+ </string>
+ <string name="ExternalEditorNotSet">
+ é¸æ“‡ä¸€å€‹ç·¨è¼¯å™¨ä½¿ç”¨ ExternalEditor 設定。
+ </string>
+ <string name="ExternalEditorNotFound">
+ 找ä¸åˆ°ä½ æŒ‡å®šçš„外部編輯器。
+請嘗試在編輯器路經å‰å¾ŒåŠ ä¸Šè‹±æ–‡é›™æ‹¬è™Ÿã€‚
+(例:&quot;/path to my/editor&quot; &quot;%s&quot;)
+ </string>
+ <string name="ExternalEditorCommandParseError">
+ 解æžå¤–部編輯器指令時出錯。
+ </string>
+ <string name="ExternalEditorFailedToRun">
+ 執行外部編輯器失敗。
+ </string>
+ <string name="Esc">
+ Esc éµ
+ </string>
+ <string name="Space">
+ 空間éµ
+ </string>
+ <string name="Enter">
+ Enter éµ
+ </string>
+ <string name="Tab">
+ Tab éµ
+ </string>
+ <string name="Ins">
+ Ins éµ
+ </string>
+ <string name="Del">
+ Del éµ
+ </string>
+ <string name="Backsp">
+ Backspace éµ
+ </string>
+ <string name="Shift">
+ Shift éµ
+ </string>
+ <string name="Ctrl">
+ Ctrl éµ
+ </string>
+ <string name="Alt">
+ Alt éµ
+ </string>
+ <string name="CapsLock">
+ CapsLock éµ
+ </string>
+ <string name="Left">
+ 左移éµ
+ </string>
+ <string name="Right">
+ å³ç§»éµ
+ </string>
+ <string name="Up">
+ 上移éµ
+ </string>
+ <string name="Down">
+ 下移éµ
+ </string>
+ <string name="Home">
+ Home éµ
+ </string>
+ <string name="End">
+ End éµ
+ </string>
+ <string name="PgUp">
+ PgUp éµ
+ </string>
+ <string name="PgDn">
+ PgDn éµ
+ </string>
+ <string name="F1">
+ F1
+ </string>
+ <string name="F2">
+ F2
+ </string>
+ <string name="F3">
+ F3
+ </string>
+ <string name="F4">
+ F4
+ </string>
+ <string name="F5">
+ F5
+ </string>
+ <string name="F6">
+ F6
+ </string>
+ <string name="F7">
+ F7
+ </string>
+ <string name="F8">
+ F8
+ </string>
+ <string name="F9">
+ F9
+ </string>
+ <string name="F10">
+ F10
+ </string>
+ <string name="F11">
+ F11
+ </string>
+ <string name="F12">
+ F12
+ </string>
+ <string name="Add">
+ 添加
+ </string>
+ <string name="Subtract">
+ 減
+ </string>
+ <string name="Multiply">
+ 乘
+ </string>
+ <string name="Divide">
+ 除
+ </string>
+ <string name="PAD_DIVIDE">
+ PAD_DIVIDE
+ </string>
+ <string name="PAD_LEFT">
+ PAD_LEFT
+ </string>
+ <string name="PAD_RIGHT">
+ PAD_RIGHT
+ </string>
+ <string name="PAD_DOWN">
+ PAD_DOWN
+ </string>
+ <string name="PAD_UP">
+ PAD_UP
+ </string>
+ <string name="PAD_HOME">
+ PAD_HOME
+ </string>
+ <string name="PAD_END">
+ PAD_END
+ </string>
+ <string name="PAD_PGUP">
+ PAD_PGUP
+ </string>
+ <string name="PAD_PGDN">
+ PAD_PGDN
+ </string>
+ <string name="PAD_CENTER">
+ PAD_CENTER
+ </string>
+ <string name="PAD_INS">
+ PAD_INS
+ </string>
+ <string name="PAD_DEL">
+ PAD_DEL
+ </string>
+ <string name="PAD_Enter">
+ PAD_Enter
+ </string>
+ <string name="PAD_BUTTON0">
+ PAD_BUTTON0
+ </string>
+ <string name="PAD_BUTTON1">
+ PAD_BUTTON1
+ </string>
+ <string name="PAD_BUTTON2">
+ PAD_BUTTON2
+ </string>
+ <string name="PAD_BUTTON3">
+ PAD_BUTTON3
+ </string>
+ <string name="PAD_BUTTON4">
+ PAD_BUTTON4
+ </string>
+ <string name="PAD_BUTTON5">
+ PAD_BUTTON5
+ </string>
+ <string name="PAD_BUTTON6">
+ PAD_BUTTON6
+ </string>
+ <string name="PAD_BUTTON7">
+ PAD_BUTTON7
+ </string>
+ <string name="PAD_BUTTON8">
+ PAD_BUTTON8
+ </string>
+ <string name="PAD_BUTTON9">
+ PAD_BUTTON9
+ </string>
+ <string name="PAD_BUTTON10">
+ PAD_BUTTON10
+ </string>
+ <string name="PAD_BUTTON11">
+ PAD_BUTTON11
+ </string>
+ <string name="PAD_BUTTON12">
+ PAD_BUTTON12
+ </string>
+ <string name="PAD_BUTTON13">
+ PAD_BUTTON13
+ </string>
+ <string name="PAD_BUTTON14">
+ PAD_BUTTON14
+ </string>
+ <string name="PAD_BUTTON15">
+ PAD_BUTTON15
+ </string>
+ <string name="-">
+ -
+ </string>
+ <string name="=">
+ =
+ </string>
+ <string name="`">
+ `
+ </string>
+ <string name=";">
+ ;
+ </string>
+ <string name="[">
+ [
+ </string>
+ <string name="]">
+ ]
+ </string>
+ <string name="\">
+ \
+ </string>
+ <string name="0">
+ 0
+ </string>
+ <string name="1">
+ 1
+ </string>
+ <string name="2">
+ 2
+ </string>
+ <string name="3">
+ 3
+ </string>
+ <string name="4">
+ 4
+ </string>
+ <string name="5">
+ 5
+ </string>
+ <string name="6">
+ 6
+ </string>
+ <string name="7">
+ 7
+ </string>
+ <string name="8">
+ 8
+ </string>
+ <string name="9">
+ 9
+ </string>
+ <string name="A">
+ A
+ </string>
+ <string name="B">
+ B
+ </string>
+ <string name="C">
+ C
+ </string>
+ <string name="D">
+ D
+ </string>
+ <string name="E">
+ E
+ </string>
+ <string name="F">
+ F
+ </string>
+ <string name="G">
+ G
+ </string>
+ <string name="H">
+ H
+ </string>
+ <string name="I">
+ I
+ </string>
+ <string name="J">
+ J
+ </string>
+ <string name="K">
+ K
+ </string>
+ <string name="L">
+ L
+ </string>
+ <string name="M">
+ M
+ </string>
+ <string name="N">
+ 北
+ </string>
+ <string name="O">
+ O
+ </string>
+ <string name="P">
+ P
+ </string>
+ <string name="Q">
+ Q
+ </string>
+ <string name="R">
+ R
+ </string>
+ <string name="S">
+ å—
+ </string>
+ <string name="T">
+ T
+ </string>
+ <string name="U">
+ U
+ </string>
+ <string name="V">
+ V
+ </string>
+ <string name="W">
+ 西
+ </string>
+ <string name="X">
+ X
+ </string>
+ <string name="Y">
+ Y
+ </string>
+ <string name="Z">
+ Z
+ </string>
+ <string name="BeaconParticle">
+ 檢視粒å­æ•ˆæžœçš„導引(è—色)
+ </string>
+ <string name="BeaconPhysical">
+ 檢視具體物件的導引(綠色)
+ </string>
+ <string name="BeaconScripted">
+ 檢視腳本物件的導引(紅色)
+ </string>
+ <string name="BeaconScriptedTouch">
+ 檢視帶有觸摸函å¼è…³æœ¬ç‰©ä»¶çš„導引(紅色)
+ </string>
+ <string name="BeaconSound">
+ 檢視è²éŸ³çš„導引(黃色)
+ </string>
+ <string name="BeaconMedia">
+ 檢視媒體的導引(白色)
+ </string>
+ <string name="ParticleHiding">
+ éš±è—ç²’å­æ•ˆæžœ
+ </string>
+</strings>
diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp
index 0141a219c5..3ba25f3c10 100644
--- a/indra/newview/tests/llagentaccess_test.cpp
+++ b/indra/newview/tests/llagentaccess_test.cpp
@@ -84,19 +84,25 @@ namespace tut
LLAgentAccess aa(cgr);
cgr.setU32("PreferredMaturity", SIM_ACCESS_PG);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 prefersPG", aa.prefersPG());
ensure("1 prefersMature", !aa.prefersMature());
ensure("1 prefersAdult", !aa.prefersAdult());
+#endif // HACKED_GODLIKE_VIEWER
cgr.setU32("PreferredMaturity", SIM_ACCESS_MATURE);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("2 prefersPG", !aa.prefersPG());
ensure("2 prefersMature", aa.prefersMature());
ensure("2 prefersAdult", !aa.prefersAdult());
+#endif // HACKED_GODLIKE_VIEWER
cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("3 prefersPG", !aa.prefersPG());
ensure("3 prefersMature", aa.prefersMature());
ensure("3 prefersAdult", aa.prefersAdult());
+#endif // HACKED_GODLIKE_VIEWER
}
template<> template<>
@@ -107,33 +113,43 @@ namespace tut
LLAgentAccess aa(cgr);
// make sure default is PG
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 isTeen", aa.isTeen());
ensure("1 isMature", !aa.isMature());
ensure("1 isAdult", !aa.isAdult());
+#endif // HACKED_GODLIKE_VIEWER
// check the conversion routine
+#ifndef HACKED_GODLIKE_VIEWER
ensure_equals("1 conversion", SIM_ACCESS_PG, aa.convertTextToMaturity('P'));
ensure_equals("2 conversion", SIM_ACCESS_MATURE, aa.convertTextToMaturity('M'));
ensure_equals("3 conversion", SIM_ACCESS_ADULT, aa.convertTextToMaturity('A'));
ensure_equals("4 conversion", SIM_ACCESS_MIN, aa.convertTextToMaturity('Q'));
+#endif // HACKED_GODLIKE_VIEWER
// now try the other method of setting it - PG
aa.setMaturity('P');
ensure("2 isTeen", aa.isTeen());
+#ifndef HACKED_GODLIKE_VIEWER
ensure("2 isMature", !aa.isMature());
ensure("2 isAdult", !aa.isAdult());
+#endif // HACKED_GODLIKE_VIEWER
// Mature
aa.setMaturity('M');
+#ifndef HACKED_GODLIKE_VIEWER
ensure("3 isTeen", !aa.isTeen());
ensure("3 isMature", aa.isMature());
ensure("3 isAdult", !aa.isAdult());
+#endif // HACKED_GODLIKE_VIEWER
// Adult
aa.setMaturity('A');
+#ifndef HACKED_GODLIKE_VIEWER
ensure("4 isTeen", !aa.isTeen());
ensure("4 isMature", aa.isMature());
ensure("4 isAdult", aa.isAdult());
+#endif // HACKED_GODLIKE_VIEWER
}
@@ -144,21 +160,35 @@ namespace tut
cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
LLAgentAccess aa(cgr);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("starts normal", !aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
aa.setGodLevel(GOD_NOT);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("stays normal", !aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
aa.setGodLevel(GOD_FULL);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("sets full", aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
aa.setGodLevel(GOD_NOT);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("resets normal", !aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
aa.setAdminOverride(true);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("admin true", aa.getAdminOverride());
ensure("overrides 1", aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
aa.setGodLevel(GOD_FULL);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("overrides 2", aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
aa.setAdminOverride(false);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("admin false", !aa.getAdminOverride());
ensure("overrides 3", aa.isGodlike());
+#endif // HACKED_GODLIKE_VIEWER
}
template<> template<>
@@ -168,55 +198,73 @@ namespace tut
cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
LLAgentAccess aa(cgr);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 pg to start", aa.wantsPGOnly());
ensure("2 pg to start", !aa.canAccessMature());
ensure("3 pg to start", !aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
aa.setGodLevel(GOD_FULL);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 full god", !aa.wantsPGOnly());
ensure("2 full god", aa.canAccessMature());
ensure("3 full god", aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
aa.setGodLevel(GOD_NOT);
aa.setAdminOverride(true);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 admin mode", !aa.wantsPGOnly());
ensure("2 admin mode", aa.canAccessMature());
ensure("3 admin mode", aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
aa.setAdminOverride(false);
aa.setMaturity('M');
// preferred is still pg by default
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 mature pref pg", aa.wantsPGOnly());
ensure("2 mature pref pg", !aa.canAccessMature());
ensure("3 mature pref pg", !aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
cgr.setU32("PreferredMaturity", SIM_ACCESS_MATURE);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 mature", !aa.wantsPGOnly());
ensure("2 mature", aa.canAccessMature());
ensure("3 mature", !aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
cgr.setU32("PreferredMaturity", SIM_ACCESS_PG);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 mature pref pg", aa.wantsPGOnly());
ensure("2 mature pref pg", !aa.canAccessMature());
ensure("3 mature pref pg", !aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
aa.setMaturity('A');
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 adult pref pg", aa.wantsPGOnly());
ensure("2 adult pref pg", !aa.canAccessMature());
ensure("3 adult pref pg", !aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT);
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 adult", !aa.wantsPGOnly());
ensure("2 adult", aa.canAccessMature());
ensure("3 adult", aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
// make sure that even if pref is high, if access is low we block access
// this shouldn't occur in real life but we want to be safe
cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT);
aa.setMaturity('P');
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 pref adult, actual pg", aa.wantsPGOnly());
ensure("2 pref adult, actual pg", !aa.canAccessMature());
ensure("3 pref adult, actual pg", !aa.canAccessAdult());
+#endif // HACKED_GODLIKE_VIEWER
}
@@ -229,10 +277,14 @@ namespace tut
cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT);
aa.setMaturity('M');
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 preferred maturity pegged to M when maturity is M", cgr.getU32("PreferredMaturity") == SIM_ACCESS_MATURE);
+#endif // HACKED_GODLIKE_VIEWER
aa.setMaturity('P');
+#ifndef HACKED_GODLIKE_VIEWER
ensure("1 preferred maturity pegged to P when maturity is P", cgr.getU32("PreferredMaturity") == SIM_ACCESS_PG);
+#endif // HACKED_GODLIKE_VIEWER
}
}
diff --git a/indra/newview/tests/lllogininstance_test.cpp b/indra/newview/tests/lllogininstance_test.cpp
index 9e321db889..7705b4c567 100644
--- a/indra/newview/tests/lllogininstance_test.cpp
+++ b/indra/newview/tests/lllogininstance_test.cpp
@@ -60,6 +60,7 @@ static LLEventStream gTestPump("test_pump");
#include "../llslurl.h"
#include "../llstartup.h"
LLSLURL LLStartUp::sStartSLURL;
+LLSLURL& LLStartUp::getStartSLURL() { return sStartSLURL; }
#include "lllogin.h"
@@ -114,8 +115,9 @@ LLGridManager::~LLGridManager()
{
}
-void LLGridManager::addGrid(LLSD& grid_data)
+bool LLGridManager::addGrid(LLSD& grid_data)
{
+ return true;
}
LLGridManager::LLGridManager()
:
@@ -136,7 +138,7 @@ void LLGridManager::addSystemGrid(const std::string& label,
const std::string& login_id)
{
}
-std::map<std::string, std::string> LLGridManager::getKnownGrids(bool favorite_only)
+std::map<std::string, std::string> LLGridManager::getKnownGrids()
{
std::map<std::string, std::string> result;
return result;
@@ -151,8 +153,6 @@ bool LLGridManager::isInProductionGrid()
return false;
}
-void LLGridManager::saveFavorites()
-{}
std::string LLGridManager::getSLURLBase(const std::string& grid_name)
{
return "myslurl";
diff --git a/indra/newview/tests/llslurl_test.cpp b/indra/newview/tests/llslurl_test.cpp
index f96f79006a..09343ef227 100644
--- a/indra/newview/tests/llslurl_test.cpp
+++ b/indra/newview/tests/llslurl_test.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llsecapi_test.cpp
* @author Roxie
* @date 2009-02-10
@@ -7,21 +7,21 @@
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,8 +31,8 @@
#include "../llslurl.h"
#include "../../llxml/llcontrol.h"
#include "llsdserialize.h"
-//----------------------------------------------------------------------------
-// Mock objects for the dependencies of the code we're testing
+//----------------------------------------------------------------------------
+// Mock objects for the dependencies of the code we're testing
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
@@ -80,6 +80,39 @@ LLPointer<LLControlVariable> LLControlGroup::getControl(const std::string& name)
}
LLControlGroup gSavedSettings("test");
+const char *gSampleGridFile =
+ "<?xml version=\"1.0\"?>"
+ "<llsd>"
+ " <map>"
+ " <key>foo.bar.com</key>"
+ " <map>"
+ " <key>helper_uri</key><string>https://foobar/helpers/</string>"
+ " <key>label</key><string>Foobar Grid</string>"
+ " <key>login_page</key><string>foobar/loginpage</string>"
+ " <key>login_uri</key>"
+ " <array>"
+ " <string>foobar/loginuri</string>"
+ " </array>"
+ " <key>keyname</key><string>foo.bar.com</string>"
+ " <key>credential_type</key><string>agent</string>"
+ " <key>grid_login_id</key><string>FooBar</string>"
+ " </map>"
+ " <key>my.grid.com</key>"
+ " <map>"
+ " <key>helper_uri</key><string>https://mygrid/helpers/</string>"
+ " <key>label</key><string>My Grid</string>"
+ " <key>login_page</key><string>mygrid/loginpage</string>"
+ " <key>login_uri</key>"
+ " <array>"
+ " <string>mygrid/loginuri</string>"
+ " </array>"
+ " <key>keyname</key><string>my.grid.com</string>"
+ " <key>credential_type</key><string>agent</string>"
+ " <key>grid_login_id</key><string>MyGrid</string>"
+ " </map>"
+ " </map>"
+ "</llsd>"
+ ;
// -------------------------------------------------------------------------------------------
// TUT
@@ -90,171 +123,189 @@ namespace tut
struct slurlTest
{
slurlTest()
- {
+ {
LLGridManager::getInstance()->initialize(std::string(""));
}
~slurlTest()
{
}
};
-
+
// Tut templating thingamagic: test group, object and test instance
typedef test_group<slurlTest> slurlTestFactory;
typedef slurlTestFactory::object slurlTestObject;
tut::slurlTestFactory tut_test("LLSlurl");
-
+
// ---------------------------------------------------------------------------------------
- // Test functions
+ // Test functions
// ---------------------------------------------------------------------------------------
// construction from slurl string
template<> template<>
void slurlTestObject::test<1>()
{
+ llofstream gridfile("grid_test.xml");
+ gridfile << gSampleGridFile;
+ gridfile.close();
+
+ LLGridManager::getInstance()->initialize("grid_test.xml");
+
LLGridManager::getInstance()->setGridChoice("util.agni.lindenlab.com");
-
+
LLSLURL slurl = LLSLURL("");
ensure_equals("null slurl", (int)slurl.getType(), LLSLURL::LAST_LOCATION);
-
+
slurl = LLSLURL("http://slurl.com/secondlife/myregion");
ensure_equals("slurl.com slurl, region only - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("slurl.com slurl, region only", slurl.getSLURLString(),
+ ensure_equals("slurl.com slurl, region only", slurl.getSLURLString(),
"http://maps.secondlife.com/secondlife/myregion/128/128/0");
-
+
slurl = LLSLURL("http://maps.secondlife.com/secondlife/myregion/1/2/3");
ensure_equals("maps.secondlife.com slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("maps.secondlife.com slurl, region + coords", slurl.getSLURLString(),
+ ensure_equals("maps.secondlife.com slurl, region + coords", slurl.getSLURLString(),
"http://maps.secondlife.com/secondlife/myregion/1/2/3");
slurl = LLSLURL("secondlife://myregion");
ensure_equals("secondlife: slurl, region only - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("secondlife: slurl, region only", slurl.getSLURLString(),
+ ensure_equals("secondlife: slurl, region only", slurl.getSLURLString(),
"http://maps.secondlife.com/secondlife/myregion/128/128/0");
-
+
slurl = LLSLURL("secondlife://myregion/1/2/3");
ensure_equals("secondlife: slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("secondlife slurl, region + coords", slurl.getSLURLString(),
+ ensure_equals("secondlife slurl, region + coords", slurl.getSLURLString(),
"http://maps.secondlife.com/secondlife/myregion/1/2/3");
-
+
slurl = LLSLURL("/myregion");
ensure_equals("/region slurl, region- type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("/region slurl, region ", slurl.getSLURLString(),
+ ensure_equals("/region slurl, region ", slurl.getSLURLString(),
"http://maps.secondlife.com/secondlife/myregion/128/128/0");
-
+
slurl = LLSLURL("/myregion/1/2/3");
ensure_equals("/: slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("/ slurl, region + coords", slurl.getSLURLString(),
- "http://maps.secondlife.com/secondlife/myregion/1/2/3");
-
+ ensure_equals("/ slurl, region + coords", slurl.getSLURLString(),
+ "http://maps.secondlife.com/secondlife/myregion/1/2/3");
+
slurl = LLSLURL("my region/1/2/3");
ensure_equals(" slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals(" slurl, region + coords", slurl.getSLURLString(),
- "http://maps.secondlife.com/secondlife/my%20region/1/2/3");
-
- LLGridManager::getInstance()->setGridChoice("my.grid.com");
+ ensure_equals(" slurl, region + coords", slurl.getSLURLString(),
+ "http://maps.secondlife.com/secondlife/my%20region/1/2/3");
+
+ LLGridManager::getInstance()->setGridChoice("my.grid.com");
slurl = LLSLURL("https://my.grid.com/region/my%20region/1/2/3");
ensure_equals("grid slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("grid slurl, region + coords", slurl.getSLURLString(),
- "https://my.grid.com/region/my%20region/1/2/3");
-
+ ensure_equals("grid slurl, region + coords", slurl.getSLURLString(),
+ "https://my.grid.com/region/my%20region/1/2/3");
+
slurl = LLSLURL("https://my.grid.com/region/my region");
ensure_equals("grid slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("grid slurl, region + coords", slurl.getSLURLString(),
+ ensure_equals("grid slurl, region + coords", slurl.getSLURLString(),
"https://my.grid.com/region/my%20region/128/128/0");
-
- LLGridManager::getInstance()->setGridChoice("foo.bar.com");
+
+ LLGridManager::getInstance()->setGridChoice("foo.bar.com");
slurl = LLSLURL("/myregion/1/2/3");
ensure_equals("/: slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("/ slurl, region + coords", slurl.getSLURLString(),
- "https://foo.bar.com/region/myregion/1/2/3");
-
+ ensure_equals("/ slurl, region + coords", slurl.getSLURLString(),
+ "https://foo.bar.com/region/myregion/1/2/3");
+
slurl = LLSLURL("myregion/1/2/3");
ensure_equals(": slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals(" slurl, region + coords", slurl.getSLURLString(),
- "https://foo.bar.com/region/myregion/1/2/3");
-
+ ensure_equals(" slurl, region + coords", slurl.getSLURLString(),
+ "https://foo.bar.com/region/myregion/1/2/3");
+
slurl = LLSLURL(LLSLURL::SIM_LOCATION_HOME);
ensure_equals("home", slurl.getType(), LLSLURL::HOME_LOCATION);
slurl = LLSLURL(LLSLURL::SIM_LOCATION_LAST);
ensure_equals("last", slurl.getType(), LLSLURL::LAST_LOCATION);
-
+
slurl = LLSLURL("secondlife:///app/foo/bar?12345");
- ensure_equals("app", slurl.getType(), LLSLURL::APP);
+ ensure_equals("app", slurl.getType(), LLSLURL::APP);
ensure_equals("appcmd", slurl.getAppCmd(), "foo");
ensure_equals("apppath", slurl.getAppPath().size(), 1);
ensure_equals("apppath2", slurl.getAppPath()[0].asString(), "bar");
ensure_equals("appquery", slurl.getAppQuery(), "12345");
- ensure_equals("grid1", "foo.bar.com", slurl.getGrid());
-
+ ensure_equals("grid1", slurl.getGrid(), "FooBar");
+
slurl = LLSLURL("secondlife://Aditi/app/foo/bar?12345");
- ensure_equals("app", slurl.getType(), LLSLURL::APP);
+ ensure_equals("app", slurl.getType(), LLSLURL::APP);
ensure_equals("appcmd", slurl.getAppCmd(), "foo");
ensure_equals("apppath", slurl.getAppPath().size(), 1);
ensure_equals("apppath2", slurl.getAppPath()[0].asString(), "bar");
ensure_equals("appquery", slurl.getAppQuery(), "12345");
- ensure_equals("grid2", "util.aditi.lindenlab.com", slurl.getGrid());
+ ensure_equals("grid2", slurl.getGrid(), "Aditi");
- LLGridManager::getInstance()->setGridChoice("foo.bar.com");
+ LLGridManager::getInstance()->setGridChoice("foo.bar.com");
slurl = LLSLURL("secondlife:///secondlife/myregion/1/2/3");
ensure_equals("/: slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
ensure_equals("location", slurl.getType(), LLSLURL::LOCATION);
ensure_equals("region" , "myregion", slurl.getRegion());
- ensure_equals("grid3", "util.agni.lindenlab.com", slurl.getGrid());
-
+ ensure_equals("grid3", slurl.getGrid(), "util.agni.lindenlab.com");
+
slurl = LLSLURL("secondlife://Aditi/secondlife/myregion/1/2/3");
ensure_equals("/: slurl, region + coords - type", slurl.getType(), LLSLURL::LOCATION);
ensure_equals("location", slurl.getType(), LLSLURL::LOCATION);
ensure_equals("region" , "myregion", slurl.getRegion());
- ensure_equals("grid4", "util.aditi.lindenlab.com", slurl.getGrid());
-
+ ensure_equals("grid4", slurl.getGrid(), "Aditi" );
+
LLGridManager::getInstance()->setGridChoice("my.grid.com");
slurl = LLSLURL("https://my.grid.com/app/foo/bar?12345");
- ensure_equals("app", slurl.getType(), LLSLURL::APP);
+ ensure_equals("app", slurl.getType(), LLSLURL::APP);
ensure_equals("appcmd", slurl.getAppCmd(), "foo");
ensure_equals("apppath", slurl.getAppPath().size(), 1);
ensure_equals("apppath2", slurl.getAppPath()[0].asString(), "bar");
- ensure_equals("appquery", slurl.getAppQuery(), "12345");
-
+ ensure_equals("appquery", slurl.getAppQuery(), "12345");
+
}
-
+
// construction from grid/region/vector combos
template<> template<>
void slurlTestObject::test<2>()
{
- LLSLURL slurl = LLSLURL("mygrid.com", "my region");
+ llofstream gridfile("grid_test.xml");
+ gridfile << gSampleGridFile;
+ gridfile.close();
+
+ LLGridManager::getInstance()->initialize("grid_test.xml");
+
+ LLSLURL slurl = LLSLURL("my.grid.com", "my region");
ensure_equals("grid/region - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals("grid/region", slurl.getSLURLString(),
- "https://mygrid.com/region/my%20region/128/128/0");
-
- slurl = LLSLURL("mygrid.com", "my region", LLVector3(1,2,3));
+ ensure_equals("grid/region", slurl.getSLURLString(),
+ "https://my.grid.com/region/my%20region/128/128/0");
+
+ slurl = LLSLURL("my.grid.com", "my region", LLVector3(1,2,3));
ensure_equals("grid/region/vector - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals(" grid/region/vector", slurl.getSLURLString(),
- "https://mygrid.com/region/my%20region/1/2/3");
+ ensure_equals(" grid/region/vector", slurl.getSLURLString(),
+ "https://my.grid.com/region/my%20region/1/2/3");
- LLGridManager::getInstance()->setGridChoice("foo.bar.com.bar");
+ LLGridManager::getInstance()->setGridChoice("util.agni.lindenlab.com");
slurl = LLSLURL("my region", LLVector3(1,2,3));
- ensure_equals("grid/region/vector - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals(" grid/region/vector", slurl.getSLURLString(),
- "https://foo.bar.com.bar/region/my%20region/1/2/3");
-
- LLGridManager::getInstance()->setGridChoice("util.agni.lindenlab.com");
+ ensure_equals("default grid/region/vector - type", slurl.getType(), LLSLURL::LOCATION);
+ ensure_equals(" default grid/region/vector", slurl.getSLURLString(),
+ "http://maps.secondlife.com/secondlife/my%20region/1/2/3");
+
+ LLGridManager::getInstance()->setGridChoice("MyGrid");
slurl = LLSLURL("my region", LLVector3(1,2,3));
ensure_equals("default grid/region/vector - type", slurl.getType(), LLSLURL::LOCATION);
- ensure_equals(" default grid/region/vector", slurl.getSLURLString(),
- "http://maps.secondlife.com/secondlife/my%20region/1/2/3");
-
+ ensure_equals(" default grid/region/vector", slurl.getSLURLString(),
+ "https://my.grid.com/region/my%20region/1/2/3");
+
}
// Accessors
template<> template<>
void slurlTestObject::test<3>()
{
- LLGridManager::getInstance()->setGridChoice("my.grid.com");
+ llofstream gridfile("grid_test.xml");
+ gridfile << gSampleGridFile;
+ gridfile.close();
+
+ LLGridManager::getInstance()->initialize("grid_test.xml");
+
+ LLGridManager::getInstance()->setGridChoice("my.grid.com");
LLSLURL slurl = LLSLURL("https://my.grid.com/region/my%20region/1/2/3");
ensure_equals("login string", slurl.getLoginString(), "uri:my region&amp;1&amp;2&amp;3");
ensure_equals("location string", slurl.getLocationString(), "my region/1/2/3");
ensure_equals("grid", slurl.getGrid(), "my.grid.com");
ensure_equals("region", slurl.getRegion(), "my region");
ensure_equals("position", slurl.getPosition(), LLVector3(1, 2, 3));
-
+
}
}
diff --git a/indra/newview/tests/llviewerassetstats_test.cpp b/indra/newview/tests/llviewerassetstats_test.cpp
index f8923b9868..f8923b9868 100644..100755
--- a/indra/newview/tests/llviewerassetstats_test.cpp
+++ b/indra/newview/tests/llviewerassetstats_test.cpp
diff --git a/indra/newview/tests/llviewernetwork_test.cpp b/indra/newview/tests/llviewernetwork_test.cpp
index 3c89b64d52..a1e97ea17e 100644
--- a/indra/newview/tests/llviewernetwork_test.cpp
+++ b/indra/newview/tests/llviewernetwork_test.cpp
@@ -1,4 +1,4 @@
-/**
+/**
* @file llviewernetwork_test.cpp
* @author Roxie
* @date 2009-03-9
@@ -7,21 +7,21 @@
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,8 +31,8 @@
#include "../../llxml/llcontrol.h"
#include "llfile.h"
-//----------------------------------------------------------------------------
-// Mock objects for the dependencies of the code we're testing
+//----------------------------------------------------------------------------
+// Mock objects for the dependencies of the code we're testing
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
@@ -81,26 +81,57 @@ LLPointer<LLControlVariable> LLControlGroup::getControl(const std::string& name)
LLControlGroup gSavedSettings("test");
-const char *gSampleGridFile = "<llsd><map>"
-"<key>grid1</key><map>"
-" <key>favorite</key><integer>1</integer>"
-" <key>helper_uri</key><string>https://helper1/helpers/</string>"
-" <key>label</key><string>mylabel</string>"
-" <key>login_page</key><string>loginpage</string>"
-" <key>login_uri</key><array><string>myloginuri</string></array>"
-" <key>name</key><string>grid1</string>"
-" <key>visible</key><integer>1</integer>"
-" <key>credential_type</key><string>agent</string>"
-" <key>grid_login_id</key><string>MyGrid</string>"
-"</map>"
-"<key>util.agni.lindenlab.com</key><map>"
-" <key>favorite</key><integer>1</integer>"
-" <key>helper_uri</key><string>https://helper1/helpers/</string>"
-" <key>label</key><string>mylabel</string>"
-" <key>login_page</key><string>loginpage</string>"
-" <key>login_uri</key><array><string>myloginuri</string></array>"
-" <key>name</key><string>util.agni.lindenlab.com</string>"
-"</map></map></llsd>";
+const char *gSampleGridFile =
+ "<?xml version=\"1.0\"?>"
+ "<llsd>"
+ " <map>"
+ " <key>altgrid.long.name</key>"
+ " <map>"
+ " <key>helper_uri</key><string>https://helper1/helpers/</string>"
+ " <key>label</key><string>Alternative Grid</string>"
+ " <key>login_page</key><string>altgrid/loginpage</string>"
+ " <key>login_uri</key>"
+ " <array>"
+ " <string>altgrid/myloginuri1</string>"
+ " <string>altgrid/myloginuri2</string>"
+ " </array>"
+ " <key>keyname</key><string>altgrid.long.name</string>"
+ " <key>credential_type</key><string>agent</string>"
+ " <key>grid_login_id</key><string>AltGrid</string>"
+ " </map>"
+ " <key>minimal.long.name</key>"
+ " <map>"
+ " <key>keyname</key><string>minimal.long.name</string>"
+ " </map>"
+ " <!-- Note that the values for agni and aditi below are deliberately"
+ " incorrect to test that they are not overwritten -->"
+ " <key>util.agni.lindenlab.com</key> <!-- conflict -->"
+ " <map>"
+ " <key>helper_uri</key><string>https://helper1/helpers/</string>"
+ " <key>grid_login_id</key><string>mylabel</string>"
+ " <key>label</key><string>mylabel</string>"
+ " <key>login_page</key><string>loginpage</string>"
+ " <key>login_uri</key>"
+ " <array>"
+ " <string>myloginuri</string>"
+ " </array>"
+ " <key>keyname</key><string>util.agni.lindenlab.com</string> <!-- conflict -->"
+ " </map>"
+ " <key>util.foobar.lindenlab.com</key>"
+ " <map>"
+ " <key>helper_uri</key><string>https://helper1/helpers/</string>"
+ " <key>grid_login_id</key><string>Aditi</string> <!-- conflict -->"
+ " <key>label</key><string>mylabel</string>"
+ " <key>login_page</key><string>loginpage</string>"
+ " <key>login_uri</key>"
+ " <array>"
+ " <string>myloginuri</string>"
+ " </array>"
+ " <key>keyname</key><string>util.foobar.lindenlab.com</string>"
+ " </map>"
+ " </map>"
+ "</llsd>"
+ ;
// -------------------------------------------------------------------------------------------
// TUT
// -------------------------------------------------------------------------------------------
@@ -116,63 +147,89 @@ namespace tut
gCmdLineGridChoice.clear();
gCmdLineHelperURI.clear();
gLoginPage.clear();
- gCurrentGrid.clear();
+ gCurrentGrid.clear();
}
~viewerNetworkTest()
{
LLFile::remove("grid_test.xml");
}
};
-
+
// Tut templating thingamagic: test group, object and test instance
typedef test_group<viewerNetworkTest> viewerNetworkTestFactory;
typedef viewerNetworkTestFactory::object viewerNetworkTestObject;
tut::viewerNetworkTestFactory tut_test("LLViewerNetwork");
-
+
// ---------------------------------------------------------------------------------------
- // Test functions
+ // Test functions
// ---------------------------------------------------------------------------------------
// initialization without a grid file
template<> template<>
void viewerNetworkTestObject::test<1>()
{
-
LLGridManager *manager = LLGridManager::getInstance();
// grid file doesn't exist
manager->initialize("grid_test.xml");
// validate that some of the defaults are available.
std::map<std::string, std::string> known_grids = manager->getKnownGrids();
- ensure_equals("Known grids is a string-string map of size 23", known_grids.size(), 23);
- ensure_equals("Agni has the right name and label",
- known_grids[std::string("util.agni.lindenlab.com")], std::string("Agni"));
- ensure_equals("None exists", known_grids[""], "None");
-
- LLSD grid;
- LLGridManager::getInstance()->getGridInfo("util.agni.lindenlab.com", grid);
- ensure("Grid info for agni is a map", grid.isMap());
- ensure_equals("name is correct for agni",
- grid[GRID_VALUE].asString(), std::string("util.agni.lindenlab.com"));
- ensure_equals("label is correct for agni",
- grid[GRID_LABEL_VALUE].asString(), std::string("Agni"));
- ensure("Login URI is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Agni login uri is correct",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
+ ensure_equals("Known grids is a string-string map of size 2", known_grids.size(), 2);
+ ensure_equals("Agni has the right name and label",
+ known_grids[std::string("util.agni.lindenlab.com")],
+ std::string("Second Life Main Grid (Agni)"));
+ ensure_equals("Aditi has the right name and label",
+ known_grids[std::string("util.aditi.lindenlab.com")],
+ std::string("Second Life Beta Test Grid (Aditi)"));
+ ensure_equals("name for agni",
+ LLGridManager::getInstance()->getGrid("util.agni.lindenlab.com"),
+ std::string("util.agni.lindenlab.com"));
+ ensure_equals("id for agni",
+ std::string("Agni"),
+ LLGridManager::getInstance()->getGridId("util.agni.lindenlab.com"));
+ ensure_equals("label for agni",
+ LLGridManager::getInstance()->getGridLabel("util.agni.lindenlab.com"),
+ std::string("Second Life Main Grid (Agni)"));
+
+ std::vector<std::string> login_uris;
+ LLGridManager::getInstance()->getLoginURIs(std::string("util.agni.lindenlab.com"), login_uris);
+ ensure_equals("Number of login uris for agni", 1, login_uris.size());
+ ensure_equals("Agni login uri",
+ login_uris[0],
std::string("https://login.agni.lindenlab.com/cgi-bin/login.cgi"));
- ensure_equals("Agni helper uri is correct",
- grid[GRID_HELPER_URI_VALUE].asString(),
+ ensure_equals("Agni helper uri",
+ LLGridManager::getInstance()->getHelperURI("util.agni.lindenlab.com"),
std::string("https://secondlife.com/helpers/"));
- ensure_equals("Agni login page is correct",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
+ ensure_equals("Agni login page",
+ LLGridManager::getInstance()->getLoginPage("util.agni.lindenlab.com"),
std::string("http://viewer-login.agni.lindenlab.com/"));
- ensure("Agni is a favorite",
- grid.has(GRID_IS_FAVORITE_VALUE));
- ensure("Agni is a system grid",
- grid.has(GRID_IS_SYSTEM_GRID_VALUE));
- ensure("Grid file wasn't greated as it wasn't saved",
- !LLFile::isfile("grid_test.xml"));
+ ensure("Agni is a system grid",
+ LLGridManager::getInstance()->isSystemGrid("util.agni.lindenlab.com"));
+
+ ensure_equals("name for aditi",
+ LLGridManager::getInstance()->getGrid("util.aditi.lindenlab.com"),
+ std::string("util.aditi.lindenlab.com"));
+ ensure_equals("id for aditi",
+ LLGridManager::getInstance()->getGridId("util.aditi.lindenlab.com"),
+ std::string("Aditi"));
+ ensure_equals("label for aditi",
+ LLGridManager::getInstance()->getGridLabel("util.aditi.lindenlab.com"),
+ std::string("Second Life Beta Test Grid (Aditi)"));
+
+ LLGridManager::getInstance()->getLoginURIs(std::string("util.aditi.lindenlab.com"), login_uris);
+
+ ensure_equals("Number of login uris for aditi", 1, login_uris.size());
+ ensure_equals("Aditi login uri",
+ login_uris[0],
+ std::string("https://login.aditi.lindenlab.com/cgi-bin/login.cgi"));
+ ensure_equals("Aditi helper uri",
+ LLGridManager::getInstance()->getHelperURI("util.aditi.lindenlab.com"),
+ std::string("http://aditi-secondlife.webdev.lindenlab.com/helpers/"));
+ ensure_equals("Aditi login page",
+ LLGridManager::getInstance()->getLoginPage("util.aditi.lindenlab.com"),
+ std::string("http://viewer-login.agni.lindenlab.com/"));
+ ensure("Aditi is a system grid",
+ LLGridManager::getInstance()->isSystemGrid("util.aditi.lindenlab.com"));
}
-
+
// initialization with a grid file
template<> template<>
void viewerNetworkTestObject::test<2>()
@@ -180,402 +237,172 @@ namespace tut
llofstream gridfile("grid_test.xml");
gridfile << gSampleGridFile;
gridfile.close();
-
+
LLGridManager::getInstance()->initialize("grid_test.xml");
std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("adding a grid via a grid file increases known grid size",
- known_grids.size(), 24);
- ensure_equals("Agni is still there after we've added a grid via a grid file",
- known_grids["util.agni.lindenlab.com"], std::string("Agni"));
-
-
- // assure Agni doesn't get overwritten
- LLSD grid;
- LLGridManager::getInstance()->getGridInfo("util.agni.lindenlab.com", grid);
+ ensure_equals("adding a grid via a grid file increases known grid size",4,
+ known_grids.size());
- ensure_equals("Agni grid label was not modified by grid file",
- grid[GRID_LABEL_VALUE].asString(), std::string("Agni"));
-
- ensure_equals("Agni name wasn't modified by grid file",
- grid[GRID_VALUE].asString(), std::string("util.agni.lindenlab.com"));
- ensure("Agni grid URI is still an array after grid file",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Agni login uri still the same after grid file",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
+ // Verify that Agni and Aditi were not overwritten
+ ensure_equals("Agni has the right name and label",
+ known_grids[std::string("util.agni.lindenlab.com")],
+ std::string("Second Life Main Grid (Agni)"));
+ ensure_equals("Aditi has the right name and label",
+ known_grids[std::string("util.aditi.lindenlab.com")],
+ std::string("Second Life Beta Test Grid (Aditi)"));
+ ensure_equals("name for agni",
+ LLGridManager::getInstance()->getGrid("util.agni.lindenlab.com"),
+ std::string("util.agni.lindenlab.com"));
+ ensure_equals("id for agni",
+ LLGridManager::getInstance()->getGridId("util.agni.lindenlab.com"),
+ std::string("Agni"));
+ ensure_equals("label for agni",
+ LLGridManager::getInstance()->getGridLabel("util.agni.lindenlab.com"),
+ std::string("Second Life Main Grid (Agni)"));
+ std::vector<std::string> login_uris;
+ LLGridManager::getInstance()->getLoginURIs(std::string("util.agni.lindenlab.com"), login_uris);
+ ensure_equals("Number of login uris for agni", 1, login_uris.size());
+ ensure_equals("Agni login uri",
+ login_uris[0],
std::string("https://login.agni.lindenlab.com/cgi-bin/login.cgi"));
- ensure_equals("Agni helper uri still the same after grid file",
- grid[GRID_HELPER_URI_VALUE].asString(),
+ ensure_equals("Agni helper uri",
+ LLGridManager::getInstance()->getHelperURI("util.agni.lindenlab.com"),
std::string("https://secondlife.com/helpers/"));
- ensure_equals("Agni login page the same after grid file",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
+ ensure_equals("Agni login page",
+ LLGridManager::getInstance()->getLoginPage("util.agni.lindenlab.com"),
std::string("http://viewer-login.agni.lindenlab.com/"));
- ensure("Agni still a favorite after grid file",
- grid.has(GRID_IS_FAVORITE_VALUE));
- ensure("Agni system grid still set after grid file",
- grid.has(GRID_IS_SYSTEM_GRID_VALUE));
-
- ensure_equals("Grid file adds to name<->label map",
- known_grids["grid1"], std::string("mylabel"));
- LLGridManager::getInstance()->getGridInfo("grid1", grid);
- ensure_equals("grid file grid name is set",
- grid[GRID_VALUE].asString(), std::string("grid1"));
- ensure_equals("grid file label is set",
- grid[GRID_LABEL_VALUE].asString(), std::string("mylabel"));
- ensure("grid file login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("grid file login uri is set",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("myloginuri"));
- ensure_equals("grid file helper uri is set",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://helper1/helpers/"));
- ensure_equals("grid file login page is set",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("loginpage"));
- ensure("grid file favorite is set",
- grid.has(GRID_IS_FAVORITE_VALUE));
- ensure("grid file isn't a system grid",
- !grid.has(GRID_IS_SYSTEM_GRID_VALUE));
- ensure("Grid file still exists after loading",
- LLFile::isfile("grid_test.xml"));
- }
-
- // Initialize via command line
-
- template<> template<>
- void viewerNetworkTestObject::test<3>()
- {
- // USE --grid command line
- // initialize with a known grid
- LLSD grid;
- gCmdLineGridChoice = "Aditi";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- // with single login uri specified.
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("Using a known grid via command line doesn't increase number of known grids",
- known_grids.size(), 23);
- ensure_equals("getGridLabel", LLGridManager::getInstance()->getGridLabel(), std::string("Aditi"));
- // initialize with a known grid in lowercase
- gCmdLineGridChoice = "agni";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- ensure_equals("getGridLabel", LLGridManager::getInstance()->getGridLabel(), std::string("Agni"));
-
- // now try a command line with a custom grid identifier
- gCmdLineGridChoice = "mycustomgridchoice";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("adding a command line grid with custom name increases known grid size",
- known_grids.size(), 24);
- ensure_equals("Custom Command line grid is added to the list of grids",
- known_grids["mycustomgridchoice"], std::string("mycustomgridchoice"));
- LLGridManager::getInstance()->getGridInfo("mycustomgridchoice", grid);
- ensure_equals("Custom Command line grid name is set",
- grid[GRID_VALUE].asString(), std::string("mycustomgridchoice"));
- ensure_equals("Custom Command line grid label is set",
- grid[GRID_LABEL_VALUE].asString(), std::string("mycustomgridchoice"));
- ensure("Custom Command line grid login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Custom Command line grid login uri is set",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://mycustomgridchoice/cgi-bin/login.cgi"));
- ensure_equals("Custom Command line grid helper uri is set",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://mycustomgridchoice/helpers/"));
- ensure_equals("Custom Command line grid login page is set",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("http://mycustomgridchoice/app/login/"));
- }
-
- // validate override of login uri with cmd line
- template<> template<>
- void viewerNetworkTestObject::test<4>()
- {
- // Override with loginuri
- // override known grid
- LLSD grid;
- gCmdLineGridChoice = "Aditi";
- gCmdLineLoginURI = "https://my.login.uri/cgi-bin/login.cgi";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("Override known grid login uri: No grids are added",
- known_grids.size(), 23);
- LLGridManager::getInstance()->getGridInfo(grid);
- ensure("Override known grid login uri: login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Override known grid login uri: Command line grid login uri is set",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://my.login.uri/cgi-bin/login.cgi"));
- ensure_equals("Override known grid login uri: helper uri is not changed",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("http://aditi-secondlife.webdev.lindenlab.com/helpers/"));
- ensure_equals("Override known grid login uri: login page is not set",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("http://viewer-login.agni.lindenlab.com/"));
-
- // Override with loginuri
- // override custom grid
- gCmdLineGridChoice = "mycustomgridchoice";
- gCmdLineLoginURI = "https://my.login.uri/cgi-bin/login.cgi";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- LLGridManager::getInstance()->getGridInfo(grid);
- ensure_equals("Override custom grid login uri: Grid is added",
- known_grids.size(), 24);
- ensure("Override custom grid login uri: login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Override custom grid login uri: login uri is set",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://my.login.uri/cgi-bin/login.cgi"));
- ensure_equals("Override custom grid login uri: Helper uri is not set",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://mycustomgridchoice/helpers/"));
- ensure_equals("Override custom grid login uri: Login page is not set",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("http://mycustomgridchoice/app/login/"));
- }
-
- // validate override of helper uri with cmd line
- template<> template<>
- void viewerNetworkTestObject::test<5>()
- {
- // Override with helperuri
- // override known grid
- LLSD grid;
- gCmdLineGridChoice = "Aditi";
- gCmdLineLoginURI = "";
- gCmdLineHelperURI = "https://my.helper.uri/mycustomhelpers";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("Override known grid helper uri: No grids are added",
- known_grids.size(), 23);
- LLGridManager::getInstance()->getGridInfo(grid);
- ensure("Override known known helper uri: login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Override known grid helper uri: login uri is not changed",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://login.aditi.lindenlab.com/cgi-bin/login.cgi"));
- ensure_equals("Override known grid helper uri: helper uri is changed",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://my.helper.uri/mycustomhelpers"));
- ensure_equals("Override known grid helper uri: login page is not changed",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("http://viewer-login.agni.lindenlab.com/"));
-
- // Override with helperuri
- // override custom grid
- gCmdLineGridChoice = "mycustomgridchoice";
- gCmdLineHelperURI = "https://my.helper.uri/mycustomhelpers";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("Override custom grid helper uri: grids is added",
- known_grids.size(), 24);
- LLGridManager::getInstance()->getGridInfo(grid);
- ensure("Override custom helper uri: login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Override custom grid helper uri: login uri is not changed",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://mycustomgridchoice/cgi-bin/login.cgi"));
- ensure_equals("Override custom grid helper uri: helper uri is changed",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://my.helper.uri/mycustomhelpers"));
- ensure_equals("Override custom grid helper uri: login page is not changed",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("http://mycustomgridchoice/app/login/"));
- }
-
- // validate overriding of login page via cmd line
- template<> template<>
- void viewerNetworkTestObject::test<6>()
- {
- // Override with login page
- // override known grid
- LLSD grid;
- gCmdLineGridChoice = "Aditi";
- gCmdLineHelperURI = "";
- gLoginPage = "myloginpage";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("Override known grid login page: No grids are added",
- known_grids.size(), 23);
- LLGridManager::getInstance()->getGridInfo(grid);
- ensure("Override known grid login page: Command line grid login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Override known grid login page: login uri is not changed",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
+ ensure("Agni is a system grid",
+ LLGridManager::getInstance()->isSystemGrid("util.agni.lindenlab.com"));
+
+ ensure_equals("name for aditi",
+ LLGridManager::getInstance()->getGrid("util.aditi.lindenlab.com"),
+ std::string("util.aditi.lindenlab.com"));
+ ensure_equals("id for aditi",
+ LLGridManager::getInstance()->getGridId("util.aditi.lindenlab.com"),
+ std::string("Aditi"));
+ ensure_equals("label for aditi",
+ LLGridManager::getInstance()->getGridLabel("util.aditi.lindenlab.com"),
+ std::string("Second Life Beta Test Grid (Aditi)"));
+
+ LLGridManager::getInstance()->getLoginURIs(std::string("util.aditi.lindenlab.com"), login_uris);
+ ensure_equals("Number of login uris for aditi", 1, login_uris.size());
+ ensure_equals("Aditi login uri",
+ login_uris[0],
std::string("https://login.aditi.lindenlab.com/cgi-bin/login.cgi"));
- ensure_equals("Override known grid login page: helper uri is not changed",
- grid[GRID_HELPER_URI_VALUE].asString(),
+ ensure_equals("Aditi helper uri",
+ LLGridManager::getInstance()->getHelperURI("util.aditi.lindenlab.com"),
std::string("http://aditi-secondlife.webdev.lindenlab.com/helpers/"));
- ensure_equals("Override known grid login page: login page is changed",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("myloginpage"));
-
- // Override with login page
- // override custom grid
- gCmdLineGridChoice = "mycustomgridchoice";
- gLoginPage = "myloginpage";
- LLGridManager::getInstance()->initialize("grid_test.xml");
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure_equals("Override custom grid login page: grids are added",
- known_grids.size(), 24);
- LLGridManager::getInstance()->getGridInfo(grid);
- ensure("Override custom grid login page: Command line grid login uri is an array",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("Override custom grid login page: login uri is not changed",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://mycustomgridchoice/cgi-bin/login.cgi"));
- ensure_equals("Override custom grid login page: helper uri is not changed",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://mycustomgridchoice/helpers/"));
- ensure_equals("Override custom grid login page: login page is changed",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("myloginpage"));
-
+ ensure_equals("Aditi login page",
+ LLGridManager::getInstance()->getLoginPage("util.aditi.lindenlab.com"),
+ std::string("http://viewer-login.agni.lindenlab.com/"));
+ ensure("Aditi is a system grid",
+ LLGridManager::getInstance()->isSystemGrid("util.aditi.lindenlab.com"));
+
+ // Check the additional grid from the file
+ ensure_equals("alternative grid is in name<->label map",
+ known_grids["altgrid.long.name"],
+ std::string("Alternative Grid"));
+ ensure_equals("alternative grid name is set",
+ LLGridManager::getInstance()->getGrid("altgrid.long.name"),
+ std::string("altgrid.long.name"));
+ ensure_equals("alternative grid id",
+ LLGridManager::getInstance()->getGridId("altgrid.long.name"),
+ std::string("AltGrid"));
+ ensure_equals("alternative grid label",
+ LLGridManager::getInstance()->getGridLabel("altgrid.long.name"),
+ std::string("Alternative Grid"));
+ std::vector<std::string> alt_login_uris;
+ LLGridManager::getInstance()->getLoginURIs(std::string("altgrid.long.name"), alt_login_uris);
+ ensure_equals("Number of login uris for altgrid", 2, alt_login_uris.size());
+ ensure_equals("alternative grid first login uri",
+ alt_login_uris[0],
+ std::string("altgrid/myloginuri1"));
+ ensure_equals("alternative grid second login uri",
+ alt_login_uris[1],
+ std::string("altgrid/myloginuri2"));
+ ensure_equals("alternative grid helper uri",
+ LLGridManager::getInstance()->getHelperURI("altgrid.long.name"),
+ std::string("https://helper1/helpers/"));
+ ensure_equals("alternative grid login page",
+ LLGridManager::getInstance()->getLoginPage("altgrid.long.name"),
+ std::string("altgrid/loginpage"));
+ ensure("alternative grid is NOT a system grid",
+ ! LLGridManager::getInstance()->isSystemGrid("altgrid.long.name"));
+
+ ensure_equals("minimal grid is in name<->label map",
+ known_grids["minimal.long.name"],
+ std::string("minimal.long.name"));
+ ensure_equals("minimal grid name is set",
+ LLGridManager::getInstance()->getGrid("minimal.long.name"),
+ std::string("minimal.long.name"));
+ ensure_equals("minimal grid id",
+ LLGridManager::getInstance()->getGridId("minimal.long.name"),
+ std::string("minimal.long.name"));
+ ensure_equals("minimal grid label",
+ LLGridManager::getInstance()->getGridLabel("minimal.long.name"),
+ std::string("minimal.long.name"));
+
+ LLGridManager::getInstance()->getLoginURIs(std::string("minimal.long.name"), alt_login_uris);
+ ensure_equals("Number of login uris for altgrid", 1, alt_login_uris.size());
+ ensure_equals("minimal grid login uri",
+ alt_login_uris[0],
+ std::string("https://minimal.long.name/cgi-bin/login.cgi"));
+ ensure_equals("minimal grid helper uri",
+ LLGridManager::getInstance()->getHelperURI("minimal.long.name"),
+ std::string("https://minimal.long.name/helpers/"));
+ ensure_equals("minimal grid login page",
+ LLGridManager::getInstance()->getLoginPage("minimal.long.name"),
+ std::string("http://minimal.long.name/app/login/"));
+
}
-
+
+
// validate grid selection
template<> template<>
void viewerNetworkTestObject::test<7>()
- {
- LLSD loginURI = LLSD::emptyArray();
- LLSD grid = LLSD::emptyMap();
+ {
// adding a grid with simply a name will populate the values.
- grid[GRID_VALUE] = "myaddedgrid";
+ llofstream gridfile("grid_test.xml");
+ gridfile << gSampleGridFile;
+ gridfile.close();
LLGridManager::getInstance()->initialize("grid_test.xml");
- LLGridManager::getInstance()->addGrid(grid);
- LLGridManager::getInstance()->setGridChoice("util.agni.lindenlab.com");
- ensure_equals("getGridLabel", LLGridManager::getInstance()->getGridLabel(), std::string("Agni"));
- ensure_equals("getGrid", LLGridManager::getInstance()->getGrid(),
+
+ LLGridManager::getInstance()->setGridChoice("util.agni.lindenlab.com");
+ ensure_equals("getGridLabel",
+ LLGridManager::getInstance()->getGridLabel(),
+ std::string("Second Life Main Grid (Agni)"));
+ ensure_equals("getGridId",
+ LLGridManager::getInstance()->getGridId(),
+ std::string("Agni"));
+ ensure_equals("getGrid",
+ LLGridManager::getInstance()->getGrid(),
std::string("util.agni.lindenlab.com"));
- ensure_equals("getHelperURI", LLGridManager::getInstance()->getHelperURI(),
+ ensure_equals("getHelperURI",
+ LLGridManager::getInstance()->getHelperURI(),
std::string("https://secondlife.com/helpers/"));
- ensure_equals("getLoginPage", LLGridManager::getInstance()->getLoginPage(),
+ ensure_equals("getLoginPage",
+ LLGridManager::getInstance()->getLoginPage(),
std::string("http://viewer-login.agni.lindenlab.com/"));
- ensure_equals("getLoginPage2", LLGridManager::getInstance()->getLoginPage("util.agni.lindenlab.com"),
- std::string("http://viewer-login.agni.lindenlab.com/"));
- ensure("Is Agni a production grid", LLGridManager::getInstance()->isInProductionGrid());
+ ensure("Is Agni a production grid", LLGridManager::getInstance()->isInProductionGrid());
std::vector<std::string> uris;
LLGridManager::getInstance()->getLoginURIs(uris);
- ensure_equals("getLoginURIs size", uris.size(), 1);
- ensure_equals("getLoginURIs", uris[0],
+ ensure_equals("getLoginURIs size", 1, uris.size());
+ ensure_equals("getLoginURIs",
+ uris[0],
std::string("https://login.agni.lindenlab.com/cgi-bin/login.cgi"));
- LLGridManager::getInstance()->setGridChoice("myaddedgrid");
- ensure_equals("getGridLabel", LLGridManager::getInstance()->getGridLabel(), std::string("myaddedgrid"));
- ensure("Is myaddedgrid a production grid", !LLGridManager::getInstance()->isInProductionGrid());
-
- LLGridManager::getInstance()->setFavorite();
- LLGridManager::getInstance()->getGridInfo("myaddedgrid", grid);
- ensure("setting favorite", grid.has(GRID_IS_FAVORITE_VALUE));
- }
-
- // name based grid population
- template<> template<>
- void viewerNetworkTestObject::test<8>()
- {
- LLGridManager::getInstance()->initialize("grid_test.xml");
- LLSD grid = LLSD::emptyMap();
- // adding a grid with simply a name will populate the values.
- grid[GRID_VALUE] = "myaddedgrid";
- LLGridManager::getInstance()->addGrid(grid);
- LLGridManager::getInstance()->getGridInfo("myaddedgrid", grid);
-
- ensure_equals("name based grid has name value",
- grid[GRID_VALUE].asString(),
- std::string("myaddedgrid"));
- ensure_equals("name based grid has label value",
- grid[GRID_LABEL_VALUE].asString(),
- std::string("myaddedgrid"));
- ensure_equals("name based grid has name value",
- grid[GRID_HELPER_URI_VALUE].asString(),
- std::string("https://myaddedgrid/helpers/"));
- ensure_equals("name based grid has name value",
- grid[GRID_LOGIN_PAGE_VALUE].asString(),
- std::string("http://myaddedgrid/app/login/"));
- ensure("name based grid has array loginuri",
- grid[GRID_LOGIN_URI_VALUE].isArray());
- ensure_equals("name based grid has single login uri value",
- grid[GRID_LOGIN_URI_VALUE].size(), 1);
- ensure_equals("Name based grid login uri is correct",
- grid[GRID_LOGIN_URI_VALUE][0].asString(),
- std::string("https://myaddedgrid/cgi-bin/login.cgi"));
- ensure("name based grid is not a favorite yet",
- !grid.has(GRID_IS_FAVORITE_VALUE));
- ensure("name based grid does not have system setting",
- !grid.has(GRID_IS_SYSTEM_GRID_VALUE));
-
- llofstream gridfile("grid_test.xml");
- gridfile << gSampleGridFile;
- gridfile.close();
- }
-
- // persistence of the grid list with an empty gridfile.
- template<> template<>
- void viewerNetworkTestObject::test<9>()
- {
- // try with initial grid list without a grid file,
- // without setting the grid to a saveable favorite.
- LLGridManager::getInstance()->initialize("grid_test.xml");
- LLSD grid = LLSD::emptyMap();
- grid[GRID_VALUE] = std::string("mynewgridname");
- LLGridManager::getInstance()->addGrid(grid);
- LLGridManager::getInstance()->saveFavorites();
- ensure("Grid file exists after saving",
- LLFile::isfile("grid_test.xml"));
- LLGridManager::getInstance()->initialize("grid_test.xml");
- // should not be there
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure("New grid wasn't added to persisted list without being marked a favorite",
- known_grids.find(std::string("mynewgridname")) == known_grids.end());
-
- // mark a grid a favorite to make sure it's persisted
- LLGridManager::getInstance()->addGrid(grid);
- LLGridManager::getInstance()->setGridChoice("mynewgridname");
- LLGridManager::getInstance()->setFavorite();
- LLGridManager::getInstance()->saveFavorites();
- ensure("Grid file exists after saving",
- LLFile::isfile("grid_test.xml"));
- LLGridManager::getInstance()->initialize("grid_test.xml");
- // should not be there
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure("New grid wasn't added to persisted list after being marked a favorite",
- known_grids.find(std::string("mynewgridname")) !=
- known_grids.end());
- }
-
- // persistence of the grid file with existing gridfile
- template<> template<>
- void viewerNetworkTestObject::test<10>()
- {
-
- llofstream gridfile("grid_test.xml");
- gridfile << gSampleGridFile;
- gridfile.close();
-
- LLGridManager::getInstance()->initialize("grid_test.xml");
- LLSD grid = LLSD::emptyMap();
- grid[GRID_VALUE] = std::string("mynewgridname");
- LLGridManager::getInstance()->addGrid(grid);
- LLGridManager::getInstance()->saveFavorites();
- // validate we didn't lose existing favorites
- LLGridManager::getInstance()->initialize("grid_test.xml");
- std::map<std::string, std::string> known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure("New grid wasn't added to persisted list after being marked a favorite",
- known_grids.find(std::string("grid1")) !=
- known_grids.end());
-
- // add a grid
- LLGridManager::getInstance()->addGrid(grid);
- LLGridManager::getInstance()->setGridChoice("mynewgridname");
- LLGridManager::getInstance()->setFavorite();
- LLGridManager::getInstance()->saveFavorites();
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure("New grid wasn't added to persisted list after being marked a favorite",
- known_grids.find(std::string("grid1")) !=
- known_grids.end());
- known_grids = LLGridManager::getInstance()->getKnownGrids();
- ensure("New grid wasn't added to persisted list after being marked a favorite",
- known_grids.find(std::string("mynewgridname")) !=
- known_grids.end());
+
+ LLGridManager::getInstance()->setGridChoice("altgrid.long.name");
+ ensure_equals("getGridLabel",
+ LLGridManager::getInstance()->getGridLabel(),
+ std::string("Alternative Grid"));
+ ensure_equals("getGridId",
+ LLGridManager::getInstance()->getGridId(),
+ std::string("AltGrid"));
+ ensure("alternative grid is not a system grid",
+ !LLGridManager::getInstance()->isSystemGrid());
+ ensure("alternative grid is not a production grid",
+ !LLGridManager::getInstance()->isInProductionGrid());
}
+
}
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 7c6b5403e1..3c3aba23f8 100644
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -816,6 +816,30 @@ class DarwinManifest(ViewerManifest):
self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script))
def package_finish(self):
+ # Sign the app if requested.
+ if 'signature' in self.args:
+ identity = self.args['signature']
+ if identity == '':
+ identity = 'Developer ID Application'
+
+ # Look for an environment variable set via build.sh when running in Team City.
+ try:
+ build_secrets_checkout = os.environ['build_secrets_checkout']
+ except KeyError:
+ pass
+ else:
+ # variable found so use it to unlock keyvchain followed by codesign
+ home_path = os.environ['HOME']
+ keychain_pwd_path = os.path.join(build_secrets_checkout,'code-signing-osx','password.txt')
+ keychain_pwd = open(keychain_pwd_path).read().rstrip()
+
+ self.run_command('security unlock-keychain -p "%s" "%s/Library/Keychains/viewer.keychain"' % ( keychain_pwd, home_path ) )
+ self.run_command('codesign --verbose --force --keychain "%(home_path)s/Library/Keychains/viewer.keychain" --sign %(identity)r %(bundle)r' % {
+ 'home_path' : home_path,
+ 'identity': identity,
+ 'bundle': self.get_dst_prefix()
+ })
+
channel_standin = 'Second Life Viewer' # hah, our default channel is not usable on its own
if not self.default_channel():
channel_standin = self.channel()
@@ -1062,6 +1086,7 @@ class Linux_i686Manifest(LinuxManifest):
self.path("libalut.so")
self.path("libopenal.so", "libopenal.so.1")
self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname
+
# KLUDGE: As of 2012-04-11, the 'fontconfig' package installs
# libfontconfig.so.1.4.4, along with symlinks libfontconfig.so.1
# and libfontconfig.so. Before we added support for library-file