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2023-04-20SL-19560 Revert hacky fix for other avatars having low res BoM textures. ↵RunitaiLinden
Fix for brightening of PBR materials at the shadow horizon.
2023-04-19Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-19DRTVWR-559 Fix for bad vertex data getting sent to PBR alpha shader (auto ↵RunitaiLinden
alpha mask regression).
2023-04-20SL-19614 Make 'ambiance' slider's digits match invementAndrey Kleshchev
Value gets rounded towards closest increment, no point displaying smaller values
2023-04-19Implement SL-19605 handling of batched material overrides in ↵Brad Linden
LargeGenericMessage (#177)
2023-04-18Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced ↵RunitaiLinden
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-18SL-19561: Fix missing shadows on PBR alpha mask animeshes.Cosmic Linden
TODO: Why did this work for the equivalent non-rigged prim?
2023-04-17SL-19595 Reenable automatic alpha masking for legacy materials.RunitaiLinden
2023-04-17Fix moon texture being incorrectly multiplied by the global light color (#174)Rye Mutt
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵RunitaiLinden
remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-14DRTVWR-559 Add paranoia checks around typecasts of LLGLTFMaterial to ↵RunitaiLinden
LLFetchedGLTFMaterial
2023-04-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-13SL-19358 Fix for explody meshes.RunitaiLinden
2023-04-13SL-19592: Fix alpha blend PBR prims on HUDCosmic Linden
2023-04-13SL-19573: Fix alpha mask prims not rendering in HUDCosmic Linden
2023-04-12Fix for nameplates, HUD text generally.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-12Merge pull request #166 from secondlife/DRTVWR-559-post-refactorJonathan "Geenz" Goodman
Drtvwr 559 post processing refactor
2023-04-12DRTVWR-559 Balance midday to not be a touch green.RunitaiLinden
2023-04-12Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactorJonathan "Geenz" Goodman
2023-04-12Fixed DoFJonathan "Geenz" Goodman
2023-04-12Combine glow in a separate shader.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-12SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is ↵RunitaiLinden
zero and feedback into probe ambiance when probe ambiance is not zero.
2023-04-12SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone ↵RunitaiLinden
down glare on legacy materials.
2023-04-12SL-19569 Reset probes when reverting sky settings to shared environment.Dave Parks
2023-04-12DRTVWR-559 Update default midday to closely resemble a public domain HDRI ↵Dave Parks
(https://polyhaven.com/a/cloud_layers)
2023-04-12DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero.Dave Parks
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-11SL-19560 Temporary hack fix to get BoM textures to load.Dave Parks
2023-04-11DRTVWR-559 Make sunlight specular consistent with pointlight specular.Dave Parks
2023-04-11SL-19564 Add missing legacy_adjustDave Parks
2023-04-11SL-19564 Document magic number.Dave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-10Get DoF workingJonathan "Geenz" Goodman
Need to fix up bloom. DRTVWR-559 SL-19524 SL-19513
2023-04-10Get DoF moved into its own methodJonathan "Geenz" Goodman
Still broken, figuring out what's up with depth. DRTVWR-559 SL-19524 SL-19513
2023-04-08Fix SSR.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-08Start scrapping screenTarget().Jonathan "Geenz" Goodman
Makes our binding flow _far more_ predictable and makes way more sense. DRTVWR-559 SL-19524 SL-19513
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513
2023-04-08SL-19538 Nudge probe scheduler to unstick probes that are "complete".Dave Parks
2023-04-07SL-19538 Clear probes on sky setting slam. Better probe update ↵Dave Parks
prioritization. Incidental decruft.
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵Dave Parks
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
2023-04-06SL-19538 Back off on sun brightening a bit, remove errant brightening of ↵Dave Parks
clouds, and update midday to not be red shifted.
2023-04-06Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-04-06SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler ↵Dave Parks
approximation
2023-04-06Merge pull request #144 from secondlife/signal/actSignal Linden
SL-18839: Add basic windows build
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-06SL-19543: Fix blinn phong prims with alpha blending not blending (#158)cosmic-linden
2023-04-05SL-18839: Add basic Github buildBennett Goble
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes.
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ↵RunitaiLinden
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)