diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-10 10:56:31 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-10 10:56:31 -0700 |
commit | 1d316c8a25bfe057032582f89b6be7d461475e55 (patch) | |
tree | 29d78bcb0c4a671ac6a1e880ec529a9dbc01fea5 /indra | |
parent | 635037ea30cfbd259c0678a04bd1d6574f5d37b4 (diff) |
Get DoF moved into its own method
Still broken, figuring out what's up with depth.
DRTVWR-559
SL-19524
SL-19513
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/pipeline.cpp | 172 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 2 |
2 files changed, 74 insertions, 100 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dccbd46c8c..64f9c519d2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7282,77 +7282,40 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { dst->flush(); } else { - // Just copy directly into the destination. - dst->bindTarget(); - - gDeferredPostNoDoFProgram.bind(); - - S32 channel = gDeferredPostNoDoFProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); - if (channel > -1) - { - src->bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); - } - - { - LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS); - mScreenTriangleVB->setBuffer(); - mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - gDeferredPostNoDoFProgram.unbind(); - - dst->flush(); + copyRenderTarget(src, dst); } } } -void LLPipeline::renderFinalize() -{ - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - - assertInitialized(); - - LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); - LL_PROFILE_GPU_ZONE("renderFinalize"); - - gGL.color4f(1, 1, 1, 1); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable cull(GL_CULL_FACE); - - enableLightsFullbright(); - - LLGLDisable test(GL_ALPHA_TEST); - - gGL.setColorMask(true, true); - glClearColor(0, 0, 0, 0); - - if (!gCubeSnapshot) - { - - copyScreenSpaceReflections(&mRT->screen, &mSceneMap); +void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst) { + dst->bindTarget(); - generateLuminance(&mRT->screen, &mLuminanceMap); + gDeferredPostNoDoFProgram.bind(); - generateExposure(&mLuminanceMap, &mExposureMap); + S32 channel = gDeferredPostNoDoFProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); + if (channel > -1) + { + src->bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); + } - gammaCorrect(&mRT->screen, &mPostMap); + { + LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS); + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } - LLVertexBuffer::unbind(); - } + gDeferredPostNoDoFProgram.unbind(); - renderGlow(&mPostMap, &mRT->screen); + dst->flush(); +} - /* +void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) { { bool dof_enabled = (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && RenderDepthOfField && !gCubeSnapshot; - bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete() && !gCubeSnapshot; - gViewerWindow->setup3DViewport(); if (dof_enabled) @@ -7467,10 +7430,10 @@ void LLPipeline::renderFinalize() bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); if (channel > -1) { - mRT->screen.bindTexture(0, channel); + src->bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f); @@ -7491,7 +7454,7 @@ void LLPipeline::renderFinalize() U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale); { // perform DoF sampling at half-res (preserve alpha channel) - mRT->screen.bindTarget(); + src->bindTarget(); glViewport(0, 0, dof_width, dof_height); gGL.setColorMask(true, false); @@ -7510,90 +7473,99 @@ void LLPipeline::renderFinalize() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(*shader); - mRT->screen.flush(); + src->flush(); gGL.setColorMask(true, true); } { // combine result based on alpha - if (multisample) - { - mRT->deferredLight.bindTarget(); - glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight()); - } - else + { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + dst->bindTarget(); + glViewport(0, 0, dst->getWidth(), dst->getHeight()); } shader = &gDeferredDoFCombineProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); if (channel > -1) { - mRT->screen.bindTexture(0, channel); + src->bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - shader->uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)mRT->screen.getWidth()); - shader->uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)mRT->screen.getHeight()); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth()); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight()); mScreenTriangleVB->setBuffer(); mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(*shader); - if (multisample) { - mRT->deferredLight.flush(); + dst->flush(); } } } else { - LL_PROFILE_GPU_ZONE("no dof"); - if (multisample) - { - mRT->deferredLight.bindTarget(); - } - LLGLSLShader* shader = &gDeferredPostNoDoFProgram; + copyRenderTarget(src, dst); + } + } +} - bindDeferredShader(*shader); +void LLPipeline::renderFinalize() +{ + LLVertexBuffer::unbind(); + LLGLState::checkStates(); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); - if (channel > -1) - { - mRT->screen.bindTexture(0, channel); - } + assertInitialized(); - mScreenTriangleVB->setBuffer(); - mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); + LL_PROFILE_GPU_ZONE("renderFinalize"); - unbindDeferredShader(*shader); + gGL.color4f(1, 1, 1, 1); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable cull(GL_CULL_FACE); - if (multisample) - { - mRT->deferredLight.flush(); - } - } - }*/ + enableLightsFullbright(); + + LLGLDisable test(GL_ALPHA_TEST); + + gGL.setColorMask(true, true); + glClearColor(0, 0, 0, 0); + + if (!gCubeSnapshot) + { + + copyScreenSpaceReflections(&mRT->screen, &mSceneMap); + + generateLuminance(&mRT->screen, &mLuminanceMap); + + generateExposure(&mLuminanceMap, &mExposureMap); + + gammaCorrect(&mRT->screen, &mPostMap); + + LLVertexBuffer::unbind(); + } + + renderGlow(&mPostMap, &mRT->screen); + + renderDoF(&mRT->screen, &mPostMap); - applyFXAA(&mRT->screen, &mPostMap); + applyFXAA(&mPostMap, &mRT->screen); // Present the screen target. gDeferredPostNoDoFProgram.bind(); // Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems. - S32 channel = gDeferredPostNoDoFProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mPostMap.getUsage()); + S32 channel = gDeferredPostNoDoFProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mPostMap.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); + mRT->screen.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); } { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3ed9ed73a8..3be908bdf7 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -141,6 +141,8 @@ public: void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst); void renderGlow(LLRenderTarget* src, LLRenderTarget* dst); void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); + void renderDoF(LLRenderTarget* src, LLRenderTarget* dst); + void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst); void renderPostProcess(); LLRenderTarget* screenTarget(); |