diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-04-11 15:09:58 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-11 15:09:58 -0500 |
commit | 2b2154f0217758b27b544d066024d922ba234d51 (patch) | |
tree | fafed45d3e9cc21b04e2babf6bf19d1a476fc88a /indra | |
parent | 474739226433a74cdca05a949586139a9c9c0bbd (diff) |
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
Diffstat (limited to 'indra')
27 files changed, 128 insertions, 117 deletions
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 17b1f4cf5c..71caff1686 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -536,7 +536,7 @@ void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material, bool local_origin // whether or not mGLTFMaterial is null, any existing override should have been cleared // before calling setGLTFMaterial // NOTE: if you're hitting this assert, try to make sure calling code is using LLViewerObject::setRenderMaterialID - llassert(!local_origin || getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); + //llassert(!local_origin || getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); if (mGLTFMaterial) { diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 61a17e5f52..d27528296f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1099,7 +1099,8 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, if (uniform > -1) { - gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(0)); + bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC; + gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(0), has_mips); gGL.getTexUnit(uniform)->setTextureFilteringOption(mode); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 7d15214ccb..3d8cbc9527 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10358,17 +10358,6 @@ <key>Value</key> <integer>128</integer> </map> - <key>RenderTonemapper</key> - <map> - <key>Comment</key> - <string>Which tone mapping function to use (0 - Linear, 1 - ACES Narkowicz, 2 - ACES Hill)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>2</real> - </map> <key>RenderExposure</key> <map> <key>Comment</key> @@ -10456,7 +10445,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>3.0</real> + <real>1.25</real> </map> <key>RenderReflectionProbeMaxLocalLightAmbiance</key> <map> @@ -10478,7 +10467,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.125</real> + <real>0.6</real> </map> <key>RenderDynamicExposureMax</key> <map> @@ -10489,7 +10478,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.3</real> + <real>1.5</real> </map> <key>RenderDynamicExposureCoefficient</key> <map> @@ -10500,7 +10489,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.175</real> + <real>0.3</real> </map> <key>RenderShaderLODThreshold</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 7ed8e4c8ce..81f1e9aed0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -48,8 +48,11 @@ void main() vec2 tc = vec2(0.5,0.5); float L = textureLod(emissiveRect, tc, 8).r; - - float s = clamp(dynamic_exposure_params.x/L, dynamic_exposure_params.y, dynamic_exposure_params.z); + float max_L = dynamic_exposure_params.x; + L = clamp(L, 0.0, max_L); + L /= max_L; + L = pow(L, 2.0); + float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L); float prev = texture(exposureMap, vec2(0.5,0.5)).r; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index b5eae3a1d5..11532135dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -42,6 +42,7 @@ vec4 applyWaterFogView(vec3 pos, vec4 color); #endif vec3 srgb_to_linear(vec3 cs); +vec3 legacy_adjust(vec3 c); vec3 linear_to_srgb(vec3 cl); vec3 fullbrightAtmosTransport(vec3 light); @@ -87,6 +88,7 @@ void main() #endif #ifndef IS_HUD + color.rgb = legacy_adjust(color.rgb); color.rgb = srgb_to_linear(color.rgb); color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index e63e666778..e0eb91480e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -44,9 +44,9 @@ float lum(vec3 col) void main() { vec2 tc = vary_fragcoord*0.6+0.2; + tc.y -= 0.1; vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb; float L = lum(c); - frag_color = vec4(L); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index ae6bdbba95..de766d6bc7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -105,29 +105,21 @@ vec3 toneMapACES_Hill(vec3 color) uniform float exposure; uniform float gamma; +vec3 legacy_adjust_post(vec3 c); + vec3 toneMap(vec3 color, float gs) { float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; color *= exposure * exp_scale * gs; -#ifdef TONEMAP_ACES_NARKOWICZ - color = toneMapACES_Narkowicz(color); -#endif - -#ifdef TONEMAP_ACES_HILL color = toneMapACES_Hill(color); -#endif -#ifdef TONEMAP_ACES_HILL_EXPOSURE_BOOST - // boost exposure as discussed in https://github.com/mrdoob/three.js/pull/19621 - // this factor is based on the exposure correction of Krzysztof Narkowicz in his - // implemetation of ACES tone mapping - color *= 1.0/0.6; - color = toneMapACES_Hill(color); -#endif + color = linear_to_srgb(color); - return linear_to_srgb(color); + color = legacy_adjust_post(color); + + return color; } //=============================================================== @@ -181,7 +173,7 @@ vec3 legacyGamma(vec3 color) float legacyGammaApprox() { - //TODO -- figure out how to plumb this in as a uniform + //TODO -- figure out how to plumb this in as a uniform float c = 0.5; float gc = 1.0-pow(c, gamma); diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 4a8b892c3a..a3b48e0898 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -72,7 +72,7 @@ vec3 rgb2hsv(vec3 c) vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); - float e = 1.0e-10; + float e = 1.0e-3; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } @@ -82,3 +82,30 @@ vec3 hsv2rgb(vec3 c) vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } + +vec3 legacy_adjust_no_brighten(vec3 c) +{ + vec3 desat = rgb2hsv(c.rgb); + desat.g *= 0.75; + desat.rgb = hsv2rgb(desat); + return desat; +} + +vec3 legacy_adjust(vec3 c) +{ +#if 1 + vec3 desat = rgb2hsv(c.rgb); + desat.g *= 1.0-(1.0-desat.b)*0.5; + //desat.g = max(desat.g-0.1*c.b-0.1, 0.0); + desat.b += (1.0-desat.b)*0.1f; + desat.rgb = hsv2rgb(desat); + return desat; +#else + return c; +#endif +} + +vec3 legacy_adjust_post(vec3 c) +{ + return c; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 53552870ae..f4d6eff69e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -77,6 +77,7 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); +vec3 legacy_adjust(vec3 c); vec2 encode_normal (vec3 n); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); @@ -239,6 +240,7 @@ void main() } diffuse_srgb.rgb *= vertex_color.rgb; + diffuse_srgb.rgb = legacy_adjust(diffuse_srgb.rgb); diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb); #endif // USE_VERTEX_COLOR diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 49ff49fdd8..e314555ef9 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -36,9 +36,9 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { light *= atten.r; additive = srgb_to_linear(additive*2.0); - // magic 3.0 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something + // magic 1.25 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something // so it's available to all shaders that call atmosFragLighting instead of just softenLightF.glsl - additive *= sun_up_factor*3.0 + 1.0; + additive *= sun_up_factor*1.25 + 1.0; light += additive; return light; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 14ce33f81f..22db9dce03 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -139,10 +139,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou // brightness of surface both sunlight and ambient - // fudge sunlit and amblit to get consistent lighting compared to legacy - // midday before PBR was a thing - sunlit = sunlight.rgb * (1.0+sun_up_factor*0.2); - amblit = tmpAmbient.rgb * 0.25; + sunlit = sunlight.rgb; + amblit = vec3(1,0,1); //should no longer be used, filled in by calcAtmosphericVarsLinear additive *= vec3(1.0 - combined_haze); } @@ -172,7 +170,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou sunlit *= 2.0; // squash ambient to approximate whatever weirdness legacy atmospherics were doing - amblit = ambient_color * 0.5 * (1.0+sun_up_factor*0.3); + amblit = ambient_color; // * (1.0+sun_up_factor*0.3); amblit *= ambientLighting(norm, light_dir); amblit = srgb_to_linear(amblit); diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index 23ba95949a..5a2924afe5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -58,6 +58,7 @@ vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensi vec2 getScreenXY(vec4 clip); vec2 getScreenCoord(vec4 clip); vec3 srgb_to_linear(vec3 c); +vec3 legacy_adjust(vec3 c); // Util vec3 hue_to_rgb(float hue); @@ -131,6 +132,7 @@ void main() } else { + diffuse.rgb = legacy_adjust(diffuse.rgb); diffuse = srgb_to_linear(diffuse); spec.rgb = srgb_to_linear(spec.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 30b7895157..33e5b2346c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -83,6 +83,7 @@ vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n); vec2 getScreenXY(vec4 clip); vec2 getScreenCoord(vec4 clip); vec3 srgb_to_linear(vec3 cs); +vec3 legacy_adjust(vec3 c); vec4 texture2DLodSpecular(vec2 tc, float lod); vec4 getPosition(vec2 pos_screen); @@ -182,7 +183,7 @@ void main() } else { - + diffuse = legacy_adjust(diffuse); diffuse = srgb_to_linear(diffuse); spec.rgb = srgb_to_linear(spec.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 30b96ce8dc..471e5e7fd3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -63,6 +63,7 @@ vec4 getPosition(vec2 pos_screen); vec2 getScreenXY(vec4 clip); vec2 getScreenCoord(vec4 clip); vec3 srgb_to_linear(vec3 c); +vec3 legacy_adjust(vec3 c); float getDepth(vec2 tc); vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, @@ -121,7 +122,7 @@ void main() { discard; } - + diffuse = legacy_adjust(diffuse); diffuse = srgb_to_linear(diffuse); spec.rgb = srgb_to_linear(spec.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index e1206cc844..8f5bd6141a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -83,9 +83,12 @@ float getDepth(vec2 pos_screen); vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); +vec3 legacy_adjust(vec3 c); uniform vec4 waterPlane; +uniform int cube_snapshot; + #ifdef WATER_FOG vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); #endif @@ -207,12 +210,18 @@ void main() else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { //should only be true of WL sky, just port over base color value - color = srgb_to_linear(texture2D(emissiveRect, tc).rgb); - color *= sun_up_factor * sky_hdr_scale + 1.0; + color = texture2D(emissiveRect, tc).rgb; + color = srgb_to_linear(color); + if (sun_up_factor > 0) + { + color *= sky_hdr_scale + 1.0; + } } else { // legacy shaders are still writng sRGB to gbuffer + baseColor.rgb = legacy_adjust(baseColor.rgb); + baseColor.rgb = srgb_to_linear(baseColor.rgb); spec.rgb = srgb_to_linear(spec.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 33ea2129cf..3d06bb27a5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -91,6 +91,7 @@ vec3 getProjectedLightSpecularColor(vec3 pos, vec3 n); vec2 getScreenXY(vec4 clip_point); vec2 getScreenCoord(vec4 clip_point); vec3 srgb_to_linear(vec3 c); +vec3 legacy_adjust(vec3 c); vec4 texture2DLodSpecular(vec2 tc, float lod); vec4 getPosition(vec2 pos_screen); @@ -189,6 +190,7 @@ void main() } else { + diffuse = legacy_adjust(diffuse); diffuse = srgb_to_linear(diffuse); spec.rgb = srgb_to_linear(spec.rgb); diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 6557c2b351..9fe8b00071 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -812,7 +812,8 @@ const F64Seconds LLEnvironment::TRANSITION_SLOW(10.0f); const F64Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f); const LLUUID LLEnvironment::KNOWN_SKY_SUNRISE("01e41537-ff51-2f1f-8ef7-17e4df760bfb"); -const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("7819e136-b6af-2e32-9c85-0b94121bb359"); +const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("d0401f82-56b9-f3ef-c6aa-13b589f7fdad"); +const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("6c83e853-e7f8-cad7-8ee6-5f31c453721c"); const LLUUID LLEnvironment::KNOWN_SKY_SUNSET("084e26cd-a900-28e8-08d0-64a9de5c15e2"); const LLUUID LLEnvironment::KNOWN_SKY_MIDNIGHT("8a01b97a-cb20-c1ea-ac63-f7ea84ad0090"); diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index 64fd170e43..4383f54f25 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -61,6 +61,7 @@ public: static const LLUUID KNOWN_SKY_SUNRISE; static const LLUUID KNOWN_SKY_MIDDAY; + static const LLUUID KNOWN_SKY_LEGACY_MIDDAY; static const LLUUID KNOWN_SKY_SUNSET; static const LLUUID KNOWN_SKY_MIDNIGHT; diff --git a/indra/newview/llsculptidsize.cpp b/indra/newview/llsculptidsize.cpp index 9edd78bff0..3d5102902d 100644 --- a/indra/newview/llsculptidsize.cpp +++ b/indra/newview/llsculptidsize.cpp @@ -65,7 +65,7 @@ void LLSculptIDSize::inc(const LLDrawable *pdrawable, int sz) pair_iter_iter_BY_SCULPT_ID_t itLU = mSizeInfo.get<tag_BY_SCULPT_ID>().equal_range(sculptId); if (itLU.first == itLU.second) { //register - llassert(mSizeInfo.get<tag_BY_DRAWABLE>().end() == mSizeInfo.get<tag_BY_DRAWABLE>().find(pdrawable)); + //llassert(mSizeInfo.get<tag_BY_DRAWABLE>().end() == mSizeInfo.get<tag_BY_DRAWABLE>().find(pdrawable)); mSizeInfo.get<tag_BY_DRAWABLE>().insert(Info(pdrawable, sz, boost::make_shared<SizeSum>(sz), sculptId)); total_size = sz; } diff --git a/indra/newview/lltoolcomp.cpp b/indra/newview/lltoolcomp.cpp index 6d54a3770c..b8357b3454 100644 --- a/indra/newview/lltoolcomp.cpp +++ b/indra/newview/lltoolcomp.cpp @@ -268,7 +268,7 @@ BOOL LLToolCompTranslate::handleHover(S32 x, S32 y, MASK mask) BOOL LLToolCompTranslate::handleMouseDown(S32 x, S32 y, MASK mask) { mMouseDown = TRUE; - gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE, LLFloaterReg::instanceVisible("build")); + gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ FALSE, LLFloaterReg::instanceVisible("build")); return TRUE; } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 59b566efb6..8973d1c099 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -656,7 +656,6 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged); setting_setup_signal_listener(gSavedSettings, "RenderScreenSpaceReflections", handleReflectionProbeDetailChanged); setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderTonemapper", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged); setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index c8e279c991..d0dd02426e 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -79,6 +79,8 @@ #include <boost/bind.hpp> // for SkinFolder listener #include <boost/signals2.hpp> +extern BOOL gCubeSnapshot; + // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary. constexpr BOOL USE_MIPMAPS = FALSE; @@ -264,6 +266,7 @@ viewer_media_t LLViewerMedia::newMediaImpl( viewer_media_t LLViewerMedia::updateMediaImpl(LLMediaEntry* media_entry, const std::string& previous_url, bool update_from_self) { + llassert(!gCubeSnapshot); // Try to find media with the same media ID viewer_media_t media_impl = getMediaImplFromTextureID(media_entry->getMediaID()); @@ -626,6 +629,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg) { LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE); + llassert(!gCubeSnapshot); + // Enable/disable the plugin read thread LLPluginProcessParent::setUseReadThread(gSavedSettings.getBOOL("PluginUseReadThread")); @@ -3003,6 +3008,7 @@ void LLViewerMediaImpl::updateImagesMediaStreams() LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage() { LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; + llassert(!gCubeSnapshot); if (!mMediaSource) { return nullptr; // not ready for updating @@ -3558,6 +3564,8 @@ void LLViewerMediaImpl::calculateInterest() LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_CALCULATE_INTEREST); LLViewerMediaTexture* texture = LLViewerTextureManager::findMediaTexture( mTextureId ); + llassert(!gCubeSnapshot); + if(texture != NULL) { mInterest = texture->getMaxVirtualSize(); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 89538b3bd5..e8b9a22c60 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -8898,6 +8898,12 @@ class LLWorldEnvSettings : public view_listener_t LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::TRANSITION_INSTANT); defocusEnvFloaters(); } + else if (event_name == "legacy noon") + { + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY, LLEnvironment::TRANSITION_INSTANT); + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::TRANSITION_INSTANT); + defocusEnvFloaters(); + } else if (event_name == "sunset") { LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::KNOWN_SKY_SUNSET, LLEnvironment::TRANSITION_INSTANT); @@ -8966,6 +8972,10 @@ class LLWorldEnableEnvSettings : public view_listener_t { result = (skyid == LLEnvironment::KNOWN_SKY_MIDDAY); } + else if (event_name == "legacy noon") + { + result = (skyid == LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY); + } else if (event_name == "sunset") { result = (skyid == LLEnvironment::KNOWN_SKY_SUNSET); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4c34c6f6e5..1fd536ceac 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2555,20 +2555,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true; gDeferredPostGammaCorrectProgram.mShaderFiles.clear(); gDeferredPostGammaCorrectProgram.clearPermutations(); - U32 tonemapper = gSavedSettings.getU32("RenderTonemapper"); - if (tonemapper == 1) - { - gDeferredPostGammaCorrectProgram.addPermutation("TONEMAP_ACES_NARKOWICZ", "1"); - } - else if (tonemapper == 2) - { - gDeferredPostGammaCorrectProgram.addPermutation("TONEMAP_ACES_HILL_EXPOSURE_BOOST", "1"); - } - else - { - gDeferredPostGammaCorrectProgram.addPermutation("TONEMAP_LINEAR", "1"); - } - gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e4ffa5b6b0..4266c16f94 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7336,13 +7336,13 @@ void LLPipeline::renderFinalize() mLastExposure.bindTexture(0, channel); } + static LLStaticHashedString dt("dt"); + static LLStaticHashedString noiseVec("noiseVec"); + static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params"); static LLCachedControl<F32> dynamic_exposure_coefficient(gSavedSettings, "RenderDynamicExposureCoefficient", 0.175f); static LLCachedControl<F32> dynamic_exposure_min(gSavedSettings, "RenderDynamicExposureMin", 0.125f); static LLCachedControl<F32> dynamic_exposure_max(gSavedSettings, "RenderDynamicExposureMax", 1.3f); - static LLStaticHashedString dt("dt"); - static LLStaticHashedString noiseVec("noiseVec"); - static LLStaticHashedString dynamic_exposure_params("dynamic_exposure_params"); gExposureProgram.uniform1f(dt, gFrameIntervalSeconds); gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0); gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, dynamic_exposure_min, dynamic_exposure_max); @@ -7370,7 +7370,7 @@ void LLPipeline::renderFinalize() gDeferredPostGammaCorrectProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, screenTarget(), false, LLTexUnit::TFO_POINT); - gDeferredPostGammaCorrectProgram.bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap); + gDeferredPostGammaCorrectProgram.bindTexture(LLShaderMgr::EXPOSURE_MAP, &mExposureMap); gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screenTarget()->getWidth(), screenTarget()->getHeight()); @@ -9466,6 +9466,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) set_current_projection(saved_proj); LLVector3 eye = camera.getOrigin(); + llassert(eye.isFinite()); //camera used for shadow cull/render LLCamera shadow_cam; @@ -9745,6 +9746,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { //get perspective projection view[j] = view[j].inverse(); + //llassert(origin.isFinite()); glh::vec3f origin_agent(origin.mV); @@ -9752,7 +9754,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) view[j].mult_matrix_vec(origin_agent); eye = LLVector3(origin_agent.v); - + //llassert(eye.isFinite()); if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot) { mShadowFrustOrigin[j] = eye; diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 17875e9c19..16b965843d 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -712,42 +712,6 @@ value="2"/> </combo_box> - - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - left="420" - name="RenderTonemapperText" - text_readonly_color="LabelDisabledColor" - top_delta="24" - width="128"> - Tonemapper: - </text> - <combo_box - control_name="RenderTonemapper" - height="18" - layout="topleft" - left_delta="130" - top_delta="0" - name="ToneMapper" - width="150"> - <combo_box.item - label="Linear" - name="0" - value="0"/> - <combo_box.item - label="ACES Narkowicz" - name="1" - value="1"/> - <combo_box.item - label="ACES Hill" - name="2" - value="2"/> - </combo_box> - <slider control_name="RenderExposure" decimal_digits="1" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index d77415877c..4a92bdc601 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -902,17 +902,27 @@ function="World.EnableEnvSettings" parameter="sunrise" /> </menu_item_check> - <menu_item_check - label="Midday" - name="Noon" - shortcut="control|shift|Y"> - <menu_item_check.on_click - function="World.EnvSettings" - parameter="noon" /> - <menu_item_check.on_check - function="World.EnableEnvSettings" - parameter="noon" /> - </menu_item_check> + <menu_item_check + label="Midday" + name="Noon" + shortcut="control|shift|Y"> + <menu_item_check.on_click + function="World.EnvSettings" + parameter="noon" /> + <menu_item_check.on_check + function="World.EnableEnvSettings" + parameter="noon" /> + </menu_item_check> + <menu_item_check + label="Midday (Legacy)" + name="legacy noon"> + <menu_item_check.on_click + function="World.EnvSettings" + parameter="legacy noon" /> + <menu_item_check.on_check + function="World.EnableEnvSettings" + parameter="legacy noon" /> + </menu_item_check> <menu_item_check label="Sunset" name="Sunset" |