diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-04-12 14:51:56 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-04-12 14:51:56 -0500 | 
| commit | d6b99cff8ab7550b5e0316c831087050f19c91c6 (patch) | |
| tree | 0b4238dac555306436a8aaa1b6fb49513fb703d3 /indra | |
| parent | 63c571191489539faafd4c97b3c870fb5e630e97 (diff) | |
SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is zero and feedback into probe ambiance when probe ambiance is not zero.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llinventory/llsettingssky.cpp | 5 | ||||
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 16 | 
2 files changed, 18 insertions, 3 deletions
| diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 46a48e601f..8e801db2dc 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1443,7 +1443,10 @@ F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale) const      // without brightening dark/interior spaces      F32 probe_ambiance = getReflectionProbeAmbiance(); -    probe_ambiance += (1.f - probe_ambiance) * getCloudShadow()*cloud_shadow_scale; +    if (probe_ambiance > 0.f) +    { +        probe_ambiance += (1.f - probe_ambiance) * getCloudShadow() * cloud_shadow_scale; +    }      return probe_ambiance;  } diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index a609c98d61..f2f269fa63 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -723,8 +723,20 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)      }      else      { -        shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(getAmbientColor() / 3.f)); // note magic number 3.f comes from SLIDER_SCALE_SUN_AMBIENT -        shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); +        if (psky->getReflectionProbeAmbiance() == 0.f) +        { +            LLVector3 ambcol(ambient.mV); +            F32 cloud_shadow = psky->getCloudShadow(); +            LLVector3 tmpAmbient = ambcol + ((LLVector3::all_one - ambcol) * cloud_shadow * 0.5f); + +            shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(tmpAmbient)); +            shader->uniform3fv(LLShaderMgr::AMBIENT, tmpAmbient.mV); +        } +        else +        { +            shader->uniform3fv(LLShaderMgr::AMBIENT_LINEAR, linearColor3v(getAmbientColor() / 3.f)); // note magic number 3.f comes from SLIDER_SCALE_SUN_AMBIENT +            shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); +        }      }      shader->uniform3fv(LLShaderMgr::BLUE_HORIZON_LINEAR, linearColor3v(getBlueHorizon() / 2.f)); // note magic number of 2.f comes from SLIDER_SCALE_BLUE_HORIZON_DENSITY | 
