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2019-02-01SL-1531 Hover highlight should be consistent with mouse selectionandreykproductengine
2019-01-31Merged in graham_linden/viewer-eep-fixes (pull request #253)Rider Linden
SL-10443, SL-9994, SL-10374, SL-10081
2019-01-31SL-10443Graham Linden
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies.
2019-01-31Merged in andreykproductengine/maint-eep (pull request #252)Rider Linden
SL-1531 Mac build fix
2019-01-31MergeGraham Linden
2019-01-31Remove (now) unused decodeNormF GLSL shader.Graham Linden
2019-01-31SL-1531 Mac build fixandreykproductengine
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces. This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs.
2019-01-31Merged in maxim_productengine/viewer-eep (pull request #249)Rider Linden
SL-10279 Update altitude value after slider correction Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
2019-01-31SL-9924 EEP Environment Settings permissions can be dropped by Save As buttonandreykproductengine
2019-01-31SL-1531 EEP Visual feedback on the timelineandreykproductengine
2019-01-31SL-1932 EEP messed up flagandreykproductengine
2019-01-31SL-10279 Update altitude value after slider correctionmaxim_productengine
2019-01-30MergeRider Linden
2019-01-30SL-9925: Viewer now shows an error message if import from legacy windlight ↵Rider Linden
fails.
2019-01-30Make shadow map gen shaders not link against shadowUtil module so Intel HD ↵Graham Linden
x000 compiler can get under it's Yugo-like allotment of texture units.
2019-01-30Reduce shadow shader linkage of deferredUtil module to try to get Intel HD ↵Graham Linden
x000 compiler to link again.
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give ↵Graham Linden
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996.
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path).
2019-01-30SL-10279 Remake altitude 'bumping'andreykproductengine
2019-01-30SL-9996Graham Linden
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces.
2019-01-30SL-10416Graham Linden
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash.
2019-01-30SL-10415, SL-10434Graham Linden
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
2019-01-30SL-10279 Validate altitude inputandreykproductengine
2019-01-30Merged in graham_linden/viewer-eep-fixes (pull request #247)Rider Linden
SL-10415, SL-10434, SL-10416
2019-01-30SL-10360 Show "Region environment" text for tracks if there is no parcel ↵maxim_productengine
environment used.
2019-01-30Merged in graham_linden/viewer-eep-fixes (pull request #244)Rider Linden
Roll back fix for 10415 :(
2019-01-29Roll back fix for 10415 due to knock-on that must needs be tamped down.Graham Linden
2019-01-29Merged in graham_linden/viewer-eep-fixes (pull request #243)Rider Linden
SL-10303, SL-10414, SL-10415, SL-10424, SL-10381
2019-01-29SL-10381Graham Linden
Make deferred render use the same terrain texture boost hack as low.
2019-01-29SL-10424Graham Linden
Ignore occlusion culling when rendering distortion map.
2019-01-29SL-10415Graham Linden
Tweak application of shadow bias to balance between shadow acne and Peter-panning by using light_dir z value, per-split bias multiplier, and better jitter noise method. Also tweak impl of spot shadow sampling func to work around issues with Intel HD shader compiler which crashes with Intel HD 3000 driver 4459 due to shadow map array access with index using math (kwality).
2019-01-29SL-10430 FIXED Slider control rendering brokenmaxim_productengine
2019-01-28SL-10426 Fixed Inventory day cycle doesn't apply to the parcel from About Landandreykproductengine
2019-01-28SL-1932 No transfer check should work for parcel and region environmentsandreykproductengine
2019-01-28Merged in andreykproductengine/maint-eep (pull request #238)Rider Linden
SL-1945 Day Cycle Editor Copy Track
2019-01-28SL-1945 Don't open floater if there is only one option to select fromandreykproductengine
2019-01-28SL-10413 FIXED environment does not change after double-clicking Sky Setting ↵maxim_productengine
in Inventory the first time.
2019-01-25SL-10303, SL-10414Graham Linden
Fix positioning of sun/moon discs w.r.t atmo haze glow. Disable killing glow when sun is not up.
2019-01-25Merged in graham_linden/viewer-eep-fixes (pull request #237)Rider Linden
SL-10303
2019-01-25SL-1945 Day Cycle Editor Copy Trackandreykproductengine
2019-01-25SL-10303Graham Linden
Modify sun disc shader to better position itself within the sun glow and to fade as the sun approaches the horizon (to mask where the position difference is greatest).
2019-01-25Merged in maxim_productengine/viewer-eep (pull request #235)Rider Linden
SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticks
2019-01-25MergeGraham Linden
2019-01-25SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticksmaxim_productengine
2019-01-24SL-10276Graham Linden
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-24SL-10281Graham Linden
Use clamp on dot product of view and light norm to eliminate 2nd halo.
2019-01-24SL-10282Graham Linden
Use clamping on dot product to determine halo TCs to fix abrupt cutoff at dot == 0. Ifdef around engaging advanced atmo which is not ready for primetime yet.
2019-01-24SL-1932 Hide picker when not focused and update selection button's statesandreykproductengine
2019-01-23I hope this is the last one.Rider Linden