diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-01-30 14:08:58 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-01-30 14:08:58 -0800 | 
| commit | 695490d41b5be60570806ec0179b0334d032a531 (patch) | |
| tree | 150203bb5503751e707977ec90dacb44980acd0c /indra | |
| parent | dddbc96f986aa6d2b90cbe551e263e32bc32eb71 (diff) | |
Make shadow map gen shaders not link against shadowUtil module so Intel HD x000 compiler can get under it's Yugo-like allotment of texture units.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 020862408d..5bc4c1a6aa 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2165,7 +2165,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";  		gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; -        gDeferredShadowAlphaMaskProgram.mFeatures.hasShadows = true; +  		gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();  		gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2182,7 +2182,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader";  		gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; -        gDeferredAvatarShadowProgram.mFeatures.hasShadows = true; +  		gDeferredAvatarShadowProgram.mShaderFiles.clear();  		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2199,7 +2199,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";  		gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; -        gDeferredAttachmentShadowProgram.mFeatures.hasShadows = true; +  		gDeferredAttachmentShadowProgram.mShaderFiles.clear();  		gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); | 
