diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-01-30 13:55:54 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-01-30 13:55:54 -0800 | 
| commit | dddbc96f986aa6d2b90cbe551e263e32bc32eb71 (patch) | |
| tree | bff5acdea8023d88f99189503e42c4c5a834bd2a /indra | |
| parent | deb6110098569fb90ca7e5073c2e98fabbb23a82 (diff) | |
Reduce shadow shader linkage of deferredUtil module to try to get Intel HD x000 compiler to link again.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 3 | 
1 files changed, 0 insertions, 3 deletions
| diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a42aeaf015..020862408d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2165,7 +2165,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";  		gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; -        gDeferredShadowAlphaMaskProgram.mFeatures.isDeferred = true;          gDeferredShadowAlphaMaskProgram.mFeatures.hasShadows = true;  		gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();  		gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2183,7 +2182,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader";  		gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; -        gDeferredAvatarShadowProgram.mFeatures.isDeferred = true;          gDeferredAvatarShadowProgram.mFeatures.hasShadows = true;  		gDeferredAvatarShadowProgram.mShaderFiles.clear();  		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2201,7 +2199,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";  		gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; -        gDeferredAttachmentShadowProgram.mFeatures.isDeferred = true;          gDeferredAttachmentShadowProgram.mFeatures.hasShadows = true;  		gDeferredAttachmentShadowProgram.mShaderFiles.clear();  		gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); | 
