diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-01-31 09:56:37 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-01-31 09:56:37 -0800 | 
| commit | 767fb53aeb1ac92a141586b1c0b5d1e5d327b281 (patch) | |
| tree | 969fe889ad0eed03676030e7a9a13965b077d20a /indra | |
| parent | 695490d41b5be60570806ec0179b0334d032a531 (diff) | |
9996 partial fix (works for non-ALM rendering only)
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces.
This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterF.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 99 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 25 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.h | 1 | 
5 files changed, 63 insertions, 72 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index df7b8f3f92..40d4c24d34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -169,11 +169,6 @@ void main()      vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); -#if defined(WATER_EDGE) -    // force frag depth which doesn't z-fight -    gl_FragDepth = 0.99999f;     -#endif -      frag_data[0] = vec4(color.rgb, color); // diffuse      frag_data[1] = vec4(0);     // speccolor, spec      frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0 diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 415d0b9db4..f228deb938 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -157,9 +157,8 @@ void main()      color.rgb = scaleSoftClip(color.rgb);      color.a = spec * sunAngle2; -#if defined(WATER_EDGE) -    // force frag depth to fix z-fighting at back edge of water edge pieces -    gl_FragDepth = 0.99999; +#if WATER_EDGE +    gl_FragDepth = 0.9999847f;  #endif      frag_color = color; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 826aa1cf24..c674d9a576 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -534,30 +534,6 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li          gGL.getTexUnit(bumpTex2)->bind(tex_b);      } -    if (mWaterNormp[0]) -    { -	    if (gSavedSettings.getBOOL("RenderWaterMipNormal")) -	    { -		    mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); -	    } -	    else  -	    { -		    mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT); -	    } -	} - -    if (mWaterNormp[1]) -    { -	    if (gSavedSettings.getBOOL("RenderWaterMipNormal")) -	    { -            mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); -	    } -	    else  -	    { -            mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT); -	    } -	} -      shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);      shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV); @@ -642,21 +618,42 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li          sNeedsReflectionUpdate = TRUE;			          sNeedsDistortionUpdate = TRUE; -        for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) -		{ -			LLFace *face = *iter; -            if (face) -            { -                LLVOWater* water = (LLVOWater*) face->getViewerObject(); -			    gGL.getTexUnit(diffTex)->bind(face->getTexture()); - -                bool edge_patch = water && water->getIsEdgePatch(); -                if (edge_patch == edge) +        if (edge) +        { +            for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) +		    { +			    LLFace *face = *iter; +                if (face)                  { -                    face->renderIndexed(); +                    LLVOWater* water = (LLVOWater*) face->getViewerObject(); +			        gGL.getTexUnit(diffTex)->bind(face->getTexture()); + +                    bool edge_patch = water && water->getIsEdgePatch(); +                    if (edge_patch) +                    { +                        face->renderIndexed(); +                    }                  } -            } -		} +		    } +        } +        else +        { +            for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) +		    { +			    LLFace *face = *iter; +                if (face) +                { +                    LLVOWater* water = (LLVOWater*) face->getViewerObject(); +			        gGL.getTexUnit(diffTex)->bind(face->getTexture()); + +                    bool edge_patch = water && water->getIsEdgePatch(); +                    if (!edge_patch) +                    { +                        face->renderIndexed(); +                    } +                } +		    } +        }      }  	shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -743,12 +740,36 @@ void LLDrawPoolWater::shade()  	else if (deferred_render)  	{  		shader = &gDeferredWaterProgram; -        //edge_shader = &gDeferredWaterEdgeProgram; +        edge_shader = nullptr;  	}  	else  	{  		shader = &gWaterProgram; -        //edge_shader = &gWaterEdgeProgram; +        edge_shader = &gWaterEdgeProgram; +	} + +    if (mWaterNormp[0]) +    { +	    if (gSavedSettings.getBOOL("RenderWaterMipNormal")) +	    { +		    mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); +	    } +	    else  +	    { +		    mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT); +	    } +	} + +    if (mWaterNormp[1]) +    { +	    if (gSavedSettings.getBOOL("RenderWaterMipNormal")) +	    { +            mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); +	    } +	    else  +	    { +            mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT); +	    }  	}      shade2(false, shader, light_diffuse, light_dir, light_exp); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5bc4c1a6aa..54c1a602d9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -187,7 +187,6 @@ LLGLSLShader			gPostNightVisionProgram;  // Deferred rendering shaders  LLGLSLShader			gDeferredImpostorProgram;  LLGLSLShader			gDeferredWaterProgram; -LLGLSLShader			gDeferredWaterEdgeProgram;  LLGLSLShader			gDeferredUnderWaterProgram;  LLGLSLShader			gDeferredDiffuseProgram;  LLGLSLShader			gDeferredDiffuseAlphaMaskProgram; @@ -350,7 +349,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() :  	mShaderList.push_back(&gDeferredEmissiveProgram);  	mShaderList.push_back(&gDeferredAvatarEyesProgram);  	mShaderList.push_back(&gDeferredWaterProgram); -    mShaderList.push_back(&gDeferredWaterEdgeProgram);  	mShaderList.push_back(&gDeferredUnderWaterProgram);	  	mShaderList.push_back(&gDeferredAvatarAlphaProgram);  	mShaderList.push_back(&gDeferredWLSkyProgram); @@ -1138,7 +1136,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()          gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");          gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;  		gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; -		success = gWaterProgram.createShader(NULL, NULL); +		success = gWaterEdgeProgram.createShader(NULL, NULL);          llassert(success);  	} @@ -1298,7 +1296,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredPostGammaCorrectProgram.unload();  		gFXAAProgram.unload();  		gDeferredWaterProgram.unload(); -        gDeferredWaterEdgeProgram.unload();  		gDeferredUnderWaterProgram.unload();  		gDeferredWLSkyProgram.unload();  		gDeferredWLCloudProgram.unload(); @@ -2019,26 +2016,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          llassert(success);  	} -    if (success) -	{ -		// load water shader -		gDeferredWaterEdgeProgram.mName = "Deferred Water Shader"; -		gDeferredWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; -		gDeferredWaterEdgeProgram.mFeatures.hasGamma = true; -		gDeferredWaterEdgeProgram.mFeatures.hasTransport = true; -        gDeferredWaterEdgeProgram.mFeatures.encodesNormal = true; -        gDeferredWaterEdgeProgram.mFeatures.hasShadows = true; - -		gDeferredWaterEdgeProgram.mShaderFiles.clear(); -		gDeferredWaterEdgeProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); -		gDeferredWaterEdgeProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); -        gDeferredWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; -        gDeferredWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; -        gDeferredWaterEdgeProgram.addPermutation("WATER_EDGE", "1"); -		success = gDeferredWaterEdgeProgram.createShader(NULL, NULL); -        llassert(success); -	} -  	if (success)  	{  		// load water shader diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 05e1681b40..411949f9f3 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -274,7 +274,6 @@ extern LLGLSLShader			gPostNightVisionProgram;  // Deferred rendering shaders  extern LLGLSLShader			gDeferredImpostorProgram;  extern LLGLSLShader			gDeferredWaterProgram; -extern LLGLSLShader			gDeferredWaterEdgeProgram;  extern LLGLSLShader			gDeferredUnderWaterProgram;  extern LLGLSLShader			gDeferredDiffuseProgram;  extern LLGLSLShader			gDeferredDiffuseAlphaMaskProgram; | 
