Age | Commit message (Collapse) | Author |
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Also fixes some sculpts getting wrong LoD
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- Use GL_NVX_gpu_memory_info when available
- Disable transparent water on Mid+ and lower
- Adjust GPU benchmark to better tell the truth
- Texture bias tune up
- viewer-private/#277 - Report foreground_time in viewer stats
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- Hold onto unreferenced textures for 30 seconds.
- Don't downres unless memory is low
- Downres when viewer is backgrounded.
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# Conflicts:
# autobuild.xml
# indra/newview/llvoicewebrtc.cpp
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* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft.
* Touch up assertions.
* Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture
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release/2024.06-atlasaurus
# Conflicts:
# indra/newview/llpanelpeople.cpp
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secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
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the truth (#1966)
* Also fix for crash when applying MoaP to PBR material
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and llunittype.h for now
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* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
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* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
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project/gltf_development
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"possible loss of precision" warnings
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* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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Drtvwr 600 maint a
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gltf-dev-maint-a-merge
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LF, and trim trailing whitespaces as needed
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DRTVWR-600-maint-A
# Conflicts:
# indra/llcommon/llapp.cpp
# indra/llcommon/llapp.h
# indra/llimage/llimageworker.cpp
# indra/llui/llcontainerview.cpp
# indra/llui/llcontainerview.h
# indra/llui/llkeywords.cpp
# indra/llui/lltabcontainer.cpp
# indra/llui/lltextbase.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfavoritesbar.cpp
# indra/newview/llfavoritesbar.h
# indra/newview/llfloaterimnearbychathandler.cpp
# indra/newview/llfloaterpreference.cpp
# indra/newview/llhudnametag.h
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmeshrepository.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpaneleditwearable.cpp
# indra/newview/llpanelprofilepicks.cpp
# indra/newview/llpanelvoicedevicesettings.h
# indra/newview/llpreviewscript.cpp
# indra/newview/llpreviewscript.h
# indra/newview/llselectmgr.cpp
# indra/newview/lltranslate.cpp
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewermessage.cpp
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* Create RenderMaxTextureResolution.md
* #983 Add RenderMaxTextureResolution setting. Incidental crash fix.
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* SL-20760 Allow 2k texture uploads
* SL-20760 Fix for textures not downloading.
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# Conflicts:
# indra/newview/llmaterialeditor.cpp
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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resolution to be.
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
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resulting in INT_MAX texture bias (#393)
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