diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llviewertexture.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 8216 |
1 files changed, 4108 insertions, 4108 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index eab8e95ae7..24b7a6586f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1,4108 +1,4108 @@ - -/** - * @file llviewertexture.cpp - * @brief Object which handles a received image (and associated texture(s)) - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewertexture.h" - -// Library includes -#include "llmath.h" -#include "llerror.h" -#include "llgl.h" -#include "llglheaders.h" -#include "llhost.h" -#include "llimage.h" -#include "llimagebmp.h" -#include "llimagej2c.h" -#include "llimagetga.h" -#include "llstl.h" -#include "message.h" -#include "lltimer.h" - -// viewer includes -#include "llimagegl.h" -#include "lldrawpool.h" -#include "lltexturefetch.h" -#include "llviewertexturelist.h" -#include "llviewercontrol.h" -#include "pipeline.h" -#include "llappviewer.h" -#include "llface.h" -#include "llviewercamera.h" -#include "lltextureentry.h" -#include "lltexturemanagerbridge.h" -#include "llmediaentry.h" -#include "llvovolume.h" -#include "llviewermedia.h" -#include "lltexturecache.h" -#include "llviewerwindow.h" -#include "llwindow.h" -/////////////////////////////////////////////////////////////////////////////// - -// extern -const S32Megabytes gMinVideoRam(32); -const S32Megabytes gMaxVideoRam(512); - - -// statics -LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL; -LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL; -LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = NULL; -LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL; -LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL; -LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL; -LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL; -LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL; -LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp; -LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap; -LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL; -F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f; - -const std::string sTesterName("TextureTester"); - -S32 LLViewerTexture::sImageCount = 0; -S32 LLViewerTexture::sRawCount = 0; -S32 LLViewerTexture::sAuxCount = 0; -LLFrameTimer LLViewerTexture::sEvaluationTimer; -F32 LLViewerTexture::sDesiredDiscardBias = 0.f; -F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size -const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; -const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez; -const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128; -const S32 DEFAULT_ICON_DIMENSIONS = 32; -const S32 DEFAULT_THUMBNAIL_DIMENSIONS = 256; -U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. -U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; -bool LLViewerTexture::sFreezeImageUpdates = false; -F32 LLViewerTexture::sCurrentTime = 0.0f; - -constexpr F32 MIN_VRAM_BUDGET = 768.f; -F32 LLViewerTexture::sFreeVRAMMegabytes = MIN_VRAM_BUDGET; - -LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; - -const F64 log_2 = log(2.0); - -#if ADDRESS_SIZE == 32 -const U32 DESIRED_NORMAL_TEXTURE_SIZE = (U32)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT / 2; -#else -const U32 DESIRED_NORMAL_TEXTURE_SIZE = (U32)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT; -#endif - -//---------------------------------------------------------------------------------------------- -//namespace: LLViewerTextureAccess -//---------------------------------------------------------------------------------------------- - -LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb, - S32 discard_level, - bool need_imageraw, // Needs image raw for the callback - void* userdata, - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, - LLViewerFetchedTexture* target, - bool pause) - : mCallback(cb), - mLastUsedDiscard(MAX_DISCARD_LEVEL+1), - mDesiredDiscard(discard_level), - mNeedsImageRaw(need_imageraw), - mUserData(userdata), - mSourceCallbackList(src_callback_list), - mPaused(pause) -{ - if(mSourceCallbackList) - { - mSourceCallbackList->insert(LLTextureKey(target->getID(), (ETexListType)target->getTextureListType())); - } -} - -LLLoadedCallbackEntry::~LLLoadedCallbackEntry() -{ -} - -void LLLoadedCallbackEntry::removeTexture(LLViewerFetchedTexture* tex) -{ - if (mSourceCallbackList && tex) - { - mSourceCallbackList->erase(LLTextureKey(tex->getID(), (ETexListType)tex->getTextureListType())); - } -} - -//static -void LLLoadedCallbackEntry::cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) -{ - //clear texture callbacks. - if(callback_list && !callback_list->empty()) - { - for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = callback_list->begin(); - iter != callback_list->end(); ++iter) - { - LLViewerFetchedTexture* tex = gTextureList.findImage(*iter); - if(tex) - { - tex->deleteCallbackEntry(callback_list); - } - } - callback_list->clear(); - } -} - -LLViewerMediaTexture* LLViewerTextureManager::createMediaTexture(const LLUUID &media_id, bool usemipmaps, LLImageGL* gl_image) -{ - return new LLViewerMediaTexture(media_id, usemipmaps, gl_image); -} - -void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output) -{ - return gTextureList.findTexturesByID(id, output); -} - -void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - std::vector<LLViewerFetchedTexture*> fetched_output; - gTextureList.findTexturesByID(id, fetched_output); - std::vector<LLViewerFetchedTexture*>::iterator iter = fetched_output.begin(); - while (iter != fetched_output.end()) - { - output.push_back(*iter); - iter++; - } - - //search media texture list - if (output.empty()) - { - LLViewerTexture* tex; - tex = LLViewerTextureManager::findMediaTexture(id); - if (tex) - { - output.push_back(tex); - } - } - -} - -LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - return gTextureList.findImage(id, (ETexListType)tex_type); -} - -LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id) -{ - return LLViewerMediaTexture::findMediaTexture(media_id); -} - -LLViewerMediaTexture* LLViewerTextureManager::getMediaTexture(const LLUUID& id, bool usemipmaps, LLImageGL* gl_image) -{ - LLViewerMediaTexture* tex = LLViewerMediaTexture::findMediaTexture(id); - if(!tex) - { - tex = LLViewerTextureManager::createMediaTexture(id, usemipmaps, gl_image); - } - - tex->initVirtualSize(); - - return tex; -} - -LLViewerFetchedTexture* LLViewerTextureManager::staticCastToFetchedTexture(LLTexture* tex, bool report_error) -{ - if(!tex) - { - return NULL; - } - - S8 type = tex->getType(); - if(type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE) - { - return static_cast<LLViewerFetchedTexture*>(tex); - } - - if(report_error) - { - LL_ERRS() << "not a fetched texture type: " << type << LL_ENDL; - } - - return NULL; -} - -LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(bool usemipmaps, bool generate_gl_tex) -{ - LLPointer<LLViewerTexture> tex = new LLViewerTexture(usemipmaps); - if(generate_gl_tex) - { - tex->generateGLTexture(); - tex->setCategory(LLGLTexture::LOCAL); - } - return tex; -} -LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLUUID& id, bool usemipmaps, bool generate_gl_tex) -{ - LLPointer<LLViewerTexture> tex = new LLViewerTexture(id, usemipmaps); - if(generate_gl_tex) - { - tex->generateGLTexture(); - tex->setCategory(LLGLTexture::LOCAL); - } - return tex; -} -LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLImageRaw* raw, bool usemipmaps) -{ - LLPointer<LLViewerTexture> tex = new LLViewerTexture(raw, usemipmaps); - tex->setCategory(LLGLTexture::LOCAL); - return tex; -} -LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex) -{ - LLPointer<LLViewerTexture> tex = new LLViewerTexture(width, height, components, usemipmaps); - if(generate_gl_tex) - { - tex->generateGLTexture(); - tex->setCategory(LLGLTexture::LOCAL); - } - return tex; -} - -LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps) -{ - LLImageDataSharedLock lock(raw); - LLViewerFetchedTexture* ret = new LLViewerFetchedTexture(raw, type, usemipmaps); - gTextureList.addImage(ret, TEX_LIST_STANDARD); - return ret; -} - -LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture( - const LLUUID &image_id, - FTType f_type, - bool usemipmaps, - LLViewerTexture::EBoostLevel boost_priority, - S8 texture_type, - LLGLint internal_format, - LLGLenum primary_format, - LLHost request_from_host) -{ - return gTextureList.getImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host); -} - -LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile( - const std::string& filename, - FTType f_type, - bool usemipmaps, - LLViewerTexture::EBoostLevel boost_priority, - S8 texture_type, - LLGLint internal_format, - LLGLenum primary_format, - const LLUUID& force_id) -{ - return gTextureList.getImageFromFile(filename, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id); -} - -//static -LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url, - FTType f_type, - bool usemipmaps, - LLViewerTexture::EBoostLevel boost_priority, - S8 texture_type, - LLGLint internal_format, - LLGLenum primary_format, - const LLUUID& force_id - ) -{ - return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id); -} - -LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) -{ - return gTextureList.getImageFromHost(image_id, f_type, host); -} - -// Create a bridge to the viewer texture manager. -class LLViewerTextureManagerBridge : public LLTextureManagerBridge -{ - /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true) - { - return LLViewerTextureManager::getLocalTexture(usemipmaps, generate_gl_tex); - } - - /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true) - { - return LLViewerTextureManager::getLocalTexture(width, height, components, usemipmaps, generate_gl_tex); - } - - /*virtual*/ LLGLTexture* getFetchedTexture(const LLUUID &image_id) - { - return LLViewerTextureManager::getFetchedTexture(image_id); - } -}; - - -void LLViewerTextureManager::init() -{ - { - LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3); - raw->clear(0x77, 0x77, 0x77, 0xFF); - LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), true); - } - - const S32 dim = 128; - LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3); - U8* data = image_raw->getData(); - - memset(data, 0, dim * dim * 3); - LLViewerTexture::sBlackImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), true); - -#if 1 - LLPointer<LLViewerFetchedTexture> imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT); - LLViewerFetchedTexture::sDefaultImagep = imagep; - - for (S32 i = 0; i<dim; i++) - { - for (S32 j = 0; j<dim; j++) - { -#if 0 - const S32 border = 2; - if (i<border || j<border || i>=(dim-border) || j>=(dim-border)) - { - *data++ = 0xff; - *data++ = 0xff; - *data++ = 0xff; - } - else -#endif - { - *data++ = 0x7f; - *data++ = 0x7f; - *data++ = 0x7f; - } - } - } - imagep->createGLTexture(0, image_raw); - //cache the raw image - imagep->setCachedRawImage(0, image_raw); - image_raw = NULL; -#else - LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, true, LLGLTexture::BOOST_UI); -#endif - LLViewerFetchedTexture::sDefaultImagep->dontDiscard(); - LLViewerFetchedTexture::sDefaultImagep->setCategory(LLGLTexture::OTHER); - - image_raw = new LLImageRaw(32,32,3); - data = image_raw->getData(); - - for (S32 i = 0; i < (32*32*3); i+=3) - { - S32 x = (i % (32*3)) / (3*16); - S32 y = i / (32*3*16); - U8 color = ((x + y) % 2) * 255; - data[i] = color; - data[i+1] = color; - data[i+2] = color; - } - - LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), true); - - LLViewerTexture::initClass(); - - // Create a texture manager bridge. - gTextureManagerBridgep = new LLViewerTextureManagerBridge; - - if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName)) - { - sTesterp = new LLTexturePipelineTester(); - if (!sTesterp->isValid()) - { - delete sTesterp; - sTesterp = NULL; - } - } -} - -void LLViewerTextureManager::cleanup() -{ - stop_glerror(); - - delete gTextureManagerBridgep; - LLImageGL::sDefaultGLTexture = NULL; - LLViewerTexture::sNullImagep = NULL; - LLViewerTexture::sBlackImagep = NULL; - LLViewerTexture::sCheckerBoardImagep = NULL; - LLViewerFetchedTexture::sDefaultImagep = NULL; - LLViewerFetchedTexture::sSmokeImagep = NULL; - LLViewerFetchedTexture::sMissingAssetImagep = NULL; - LLTexUnit::sWhiteTexture = 0; - LLViewerFetchedTexture::sWhiteImagep = NULL; - - LLViewerFetchedTexture::sFlatNormalImagep = NULL; - LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL; - - LLViewerMediaTexture::cleanUpClass(); -} - -//---------------------------------------------------------------------------------------------- -//---------------------------------------------------------------------------------------------- -//start of LLViewerTexture -//---------------------------------------------------------------------------------------------- -// static -void LLViewerTexture::initClass() -{ - LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture(); -} - -// non-const (used externally -F32 texmem_lower_bound_scale = 0.85f; -F32 texmem_middle_bound_scale = 0.925f; - -//static -void LLViewerTexture::updateClass() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - sCurrentTime = gFrameTimeSeconds; - - LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); - if (tester) - { - tester->update(); - } - - LLViewerMediaTexture::updateClass(); - - static LLCachedControl<U32> max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0); - - F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; - F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; - F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; - - // get an estimate of how much video memory we're using - // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number - F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc); - - F32 budget = max_vram_budget == 0 ? gGLManager.mVRAM : max_vram_budget; - - // try to leave half a GB for everyone else, but keep at least 768MB for ourselves - F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET); - sFreeVRAMMegabytes = target - used; - - F32 over_pct = llmax((used-target) / target, 0.f); - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct); - - if (sDesiredDiscardBias > 1.f) - { - sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01; - } - - LLViewerTexture::sFreezeImageUpdates = false; // sDesiredDiscardBias > (desired_discard_bias_max - 1.0f); -} - -//end of static functions -//------------------------------------------------------------------------------------------- -const U32 LLViewerTexture::sCurrentFileVersion = 1; - -LLViewerTexture::LLViewerTexture(bool usemipmaps) : - LLGLTexture(usemipmaps) -{ - init(true); - - mID.generate(); - sImageCount++; -} - -LLViewerTexture::LLViewerTexture(const LLUUID& id, bool usemipmaps) : - LLGLTexture(usemipmaps), - mID(id) -{ - init(true); - - sImageCount++; -} - -LLViewerTexture::LLViewerTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) : - LLGLTexture(width, height, components, usemipmaps) -{ - init(true); - - mID.generate(); - sImageCount++; -} - -LLViewerTexture::LLViewerTexture(const LLImageRaw* raw, bool usemipmaps) : - LLGLTexture(raw, usemipmaps) -{ - init(true); - - mID.generate(); - sImageCount++; -} - -LLViewerTexture::~LLViewerTexture() -{ - // LL_DEBUGS("Avatar") << mID << LL_ENDL; - cleanup(); - sImageCount--; -} - -// virtual -void LLViewerTexture::init(bool firstinit) -{ - mMaxVirtualSize = 0.f; - mMaxVirtualSizeResetInterval = 1; - mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval; - mParcelMedia = NULL; - - memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS); - mFaceList[LLRender::DIFFUSE_MAP].clear(); - mFaceList[LLRender::NORMAL_MAP].clear(); - mFaceList[LLRender::SPECULAR_MAP].clear(); - mNumFaces[LLRender::DIFFUSE_MAP] = - mNumFaces[LLRender::NORMAL_MAP] = - mNumFaces[LLRender::SPECULAR_MAP] = 0; - - mVolumeList[LLRender::LIGHT_TEX].clear(); - mVolumeList[LLRender::SCULPT_TEX].clear(); - - mMainQueue = LL::WorkQueue::getInstance("mainloop"); - mImageQueue = LL::WorkQueue::getInstance("LLImageGL"); -} - -//virtual -S8 LLViewerTexture::getType() const -{ - return LLViewerTexture::LOCAL_TEXTURE; -} - -void LLViewerTexture::cleanup() -{ - if (LLAppViewer::getTextureFetch()) - { - LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f); - } - - mFaceList[LLRender::DIFFUSE_MAP].clear(); - mFaceList[LLRender::NORMAL_MAP].clear(); - mFaceList[LLRender::SPECULAR_MAP].clear(); - mVolumeList[LLRender::LIGHT_TEX].clear(); - mVolumeList[LLRender::SCULPT_TEX].clear(); -} - -// virtual -void LLViewerTexture::dump() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - LLGLTexture::dump(); - - LL_INFOS() << "LLViewerTexture" - << " mID " << mID - << LL_ENDL; -} - -void LLViewerTexture::setBoostLevel(S32 level) -{ - if(mBoostLevel != level) - { - mBoostLevel = level; - if(mBoostLevel != LLViewerTexture::BOOST_NONE && - mBoostLevel != LLViewerTexture::BOOST_SELECTED && - mBoostLevel != LLViewerTexture::BOOST_ICON && - mBoostLevel != LLViewerTexture::BOOST_THUMBNAIL) - { - setNoDelete(); - } - } - - // strongly encourage anything boosted to load at full res - if (mBoostLevel >= LLViewerTexture::BOOST_HIGH) - { - mMaxVirtualSize = 2048.f * 2048.f; - } -} - -bool LLViewerTexture::isActiveFetching() -{ - return false; -} - -bool LLViewerTexture::bindDebugImage(const S32 stage) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (stage < 0) return false; - - bool res = true; - if (LLViewerTexture::sCheckerBoardImagep.notNull() && (this != LLViewerTexture::sCheckerBoardImagep.get())) - { - res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sCheckerBoardImagep); - } - - if(!res) - { - return bindDefaultImage(stage); - } - - return res; -} - -bool LLViewerTexture::bindDefaultImage(S32 stage) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (stage < 0) return false; - - bool res = true; - if (LLViewerFetchedTexture::sDefaultImagep.notNull() && (this != LLViewerFetchedTexture::sDefaultImagep.get())) - { - // use default if we've got it - res = gGL.getTexUnit(stage)->bind(LLViewerFetchedTexture::sDefaultImagep); - } - if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep)) - { - res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep); - } - if (!res) - { - LL_WARNS() << "LLViewerTexture::bindDefaultImage failed." << LL_ENDL; - } - stop_glerror(); - - //check if there is cached raw image and switch to it if possible - switchToCachedImage(); - - LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); - if (tester) - { - tester->updateGrayTextureBinding(); - } - return res; -} - -//virtual -bool LLViewerTexture::isMissingAsset()const -{ - return false; -} - -//virtual -void LLViewerTexture::forceImmediateUpdate() -{ -} - -void LLViewerTexture::addTextureStats(F32 virtual_size, bool needs_gltexture) const -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(needs_gltexture) - { - mNeedsGLTexture = true; - } - - virtual_size = llmin(virtual_size, LLViewerFetchedTexture::sMaxVirtualSize); - - if (virtual_size > mMaxVirtualSize) - { - mMaxVirtualSize = virtual_size; - } -} - -void LLViewerTexture::resetTextureStats() -{ - mMaxVirtualSize = 0.0f; - mMaxVirtualSizeResetCounter = 0; -} - -//virtual -F32 LLViewerTexture::getMaxVirtualSize() -{ - return mMaxVirtualSize; -} - -//virtual -void LLViewerTexture::setKnownDrawSize(S32 width, S32 height) -{ - //nothing here. -} - -//virtual -void LLViewerTexture::addFace(U32 ch, LLFace* facep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - - if(mNumFaces[ch] >= mFaceList[ch].size()) - { - mFaceList[ch].resize(2 * mNumFaces[ch] + 1); - } - mFaceList[ch][mNumFaces[ch]] = facep; - facep->setIndexInTex(ch, mNumFaces[ch]); - mNumFaces[ch]++; - mLastFaceListUpdateTimer.reset(); -} - -//virtual -void LLViewerTexture::removeFace(U32 ch, LLFace* facep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - - if(mNumFaces[ch] > 1) - { - S32 index = facep->getIndexInTex(ch); - llassert(index < mFaceList[ch].size()); - llassert(index < mNumFaces[ch]); - mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]]; - mFaceList[ch][index]->setIndexInTex(ch, index); - } - else - { - mFaceList[ch].clear(); - mNumFaces[ch] = 0; - } - mLastFaceListUpdateTimer.reset(); -} - -S32 LLViewerTexture::getTotalNumFaces() const -{ - S32 ret = 0; - - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - ret += mNumFaces[i]; - } - - return ret; -} - -S32 LLViewerTexture::getNumFaces(U32 ch) const -{ - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - return mNumFaces[ch]; -} - - -//virtual -void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (mNumVolumes[ch] >= mVolumeList[ch].size()) - { - mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1); - } - mVolumeList[ch][mNumVolumes[ch]] = volumep; - volumep->setIndexInTex(ch, mNumVolumes[ch]); - mNumVolumes[ch]++; - mLastVolumeListUpdateTimer.reset(); -} - -//virtual -void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (mNumVolumes[ch] > 1) - { - S32 index = volumep->getIndexInTex(ch); - llassert(index < mVolumeList[ch].size()); - llassert(index < mNumVolumes[ch]); - mVolumeList[ch][index] = mVolumeList[ch][--mNumVolumes[ch]]; - mVolumeList[ch][index]->setIndexInTex(ch, index); - } - else - { - mVolumeList[ch].clear(); - mNumVolumes[ch] = 0; - } - mLastVolumeListUpdateTimer.reset(); -} - -S32 LLViewerTexture::getNumVolumes(U32 ch) const -{ - return mNumVolumes[ch]; -} - -void LLViewerTexture::reorganizeFaceList() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static const F32 MAX_WAIT_TIME = 20.f; // seconds - static const U32 MAX_EXTRA_BUFFER_SIZE = 4; - - if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME) - { - return; - } - - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - if(mNumFaces[i] + MAX_EXTRA_BUFFER_SIZE > mFaceList[i].size()) - { - return; - } - - mFaceList[i].erase(mFaceList[i].begin() + mNumFaces[i], mFaceList[i].end()); - } - - mLastFaceListUpdateTimer.reset(); -} - -void LLViewerTexture::reorganizeVolumeList() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static const F32 MAX_WAIT_TIME = 20.f; // seconds - static const U32 MAX_EXTRA_BUFFER_SIZE = 4; - - - for (U32 i = 0; i < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; ++i) - { - if (mNumVolumes[i] + MAX_EXTRA_BUFFER_SIZE > mVolumeList[i].size()) - { - return; - } - } - - if(mLastVolumeListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME) - { - return; - } - - mLastVolumeListUpdateTimer.reset(); - for (U32 i = 0; i < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; ++i) - { - mVolumeList[i].erase(mVolumeList[i].begin() + mNumVolumes[i], mVolumeList[i].end()); - } -} - -//virtual -void LLViewerTexture::switchToCachedImage() -{ - //nothing here. -} - -//virtual -void LLViewerTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) -{ - //nothing here. -} - -bool LLViewerTexture::isLargeImage() -{ - return (S32)mTexelsPerImage > LLViewerTexture::sMinLargeImageSize; -} - -//virtual -void LLViewerTexture::updateBindStatsForTester() -{ - LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); - if (tester) - { - tester->updateTextureBindingStats(this); - } -} - -//---------------------------------------------------------------------------------------------- -//end of LLViewerTexture -//---------------------------------------------------------------------------------------------- - -const std::string& fttype_to_string(const FTType& fttype) -{ - static const std::string ftt_unknown("FTT_UNKNOWN"); - static const std::string ftt_default("FTT_DEFAULT"); - static const std::string ftt_server_bake("FTT_SERVER_BAKE"); - static const std::string ftt_host_bake("FTT_HOST_BAKE"); - static const std::string ftt_map_tile("FTT_MAP_TILE"); - static const std::string ftt_local_file("FTT_LOCAL_FILE"); - static const std::string ftt_error("FTT_ERROR"); - switch(fttype) - { - case FTT_UNKNOWN: return ftt_unknown; break; - case FTT_DEFAULT: return ftt_default; break; - case FTT_SERVER_BAKE: return ftt_server_bake; break; - case FTT_HOST_BAKE: return ftt_host_bake; break; - case FTT_MAP_TILE: return ftt_map_tile; break; - case FTT_LOCAL_FILE: return ftt_local_file; break; - } - return ftt_error; -} - -//---------------------------------------------------------------------------------------------- -//start of LLViewerFetchedTexture -//---------------------------------------------------------------------------------------------- - -//static -LLViewerFetchedTexture* LLViewerFetchedTexture::getSmokeImage() -{ - if (sSmokeImagep.isNull()) - { - sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE); - } - - sSmokeImagep->addTextureStats(1024.f * 1024.f); - - return sSmokeImagep; -} - -LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host, bool usemipmaps) - : LLViewerTexture(id, usemipmaps), - mTargetHost(host) -{ - init(true); - mFTType = f_type; - if (mFTType == FTT_HOST_BAKE) - { - LL_WARNS() << "Unsupported fetch type " << mFTType << LL_ENDL; - } - generateGLTexture(); -} - -LLViewerFetchedTexture::LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, bool usemipmaps) - : LLViewerTexture(raw, usemipmaps) -{ - init(true); - mFTType = f_type; -} - -LLViewerFetchedTexture::LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps) - : LLViewerTexture(id, usemipmaps), - mUrl(url) -{ - init(true); - mFTType = f_type; - generateGLTexture(); -} - -void LLViewerFetchedTexture::init(bool firstinit) -{ - mOrigWidth = 0; - mOrigHeight = 0; - mHasAux = false; - mNeedsAux = false; - mRequestedDiscardLevel = -1; - mRequestedDownloadPriority = 0.f; - mFullyLoaded = false; - mCanUseHTTP = true; - mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; - mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; - - mDecodingAux = false; - - mKnownDrawWidth = 0; - mKnownDrawHeight = 0; - mKnownDrawSizeChanged = false; - - if (firstinit) - { - mInImageList = 0; - } - - // Only set mIsMissingAsset true when we know for certain that the database - // does not contain this image. - mIsMissingAsset = false; - - mLoadedCallbackDesiredDiscardLevel = S8_MAX; - mPauseLoadedCallBacks = false; - - mNeedsCreateTexture = false; - - mIsRawImageValid = false; - mRawDiscardLevel = INVALID_DISCARD_LEVEL; - mMinDiscardLevel = 0; - - mHasFetcher = false; - mIsFetching = false; - mFetchState = 0; - mFetchPriority = 0; - mDownloadProgress = 0.f; - mFetchDeltaTime = 999999.f; - mRequestDeltaTime = 0.f; - mForSculpt = false; - mIsFetched = false; - mInFastCacheList = false; - - mCachedRawImage = NULL; - mCachedRawDiscardLevel = -1; - mCachedRawImageReady = false; - - mSavedRawImage = NULL; - mForceToSaveRawImage = false; - mSaveRawImage = false; - mSavedRawDiscardLevel = -1; - mDesiredSavedRawDiscardLevel = -1; - mLastReferencedSavedRawImageTime = 0.0f; - mKeptSavedRawImageTime = 0.f; - mLastCallBackActiveTime = 0.f; - mForceCallbackFetch = false; - mInDebug = false; - mUnremovable = false; - - mFTType = FTT_UNKNOWN; -} - -LLViewerFetchedTexture::~LLViewerFetchedTexture() -{ - assert_main_thread(); - //*NOTE getTextureFetch can return NULL when Viewer is shutting down. - // This is due to LLWearableList is singleton and is destroyed after - // LLAppViewer::cleanup() was called. (see ticket EXT-177) - if (mHasFetcher && LLAppViewer::getTextureFetch()) - { - LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); - } - cleanup(); -} - -//virtual -S8 LLViewerFetchedTexture::getType() const -{ - return LLViewerTexture::FETCHED_TEXTURE; -} - -FTType LLViewerFetchedTexture::getFTType() const -{ - return mFTType; -} - -void LLViewerFetchedTexture::cleanup() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter++; - // We never finished loading the image. Indicate failure. - // Note: this allows mLoadedCallbackUserData to be cleaned up. - entryp->mCallback( false, this, NULL, NULL, 0, true, entryp->mUserData ); - entryp->removeTexture(this); - delete entryp; - } - mLoadedCallbackList.clear(); - mNeedsAux = false; - - // Clean up image data - destroyRawImage(); - mCachedRawImage = NULL; - mCachedRawDiscardLevel = -1; - mCachedRawImageReady = false; - mSavedRawImage = NULL; - mSavedRawDiscardLevel = -1; -} - -//access the fast cache -void LLViewerFetchedTexture::loadFromFastCache() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(!mInFastCacheList) - { - return; //no need to access the fast cache. - } - mInFastCacheList = false; - - add(LLTextureFetch::sCacheAttempt, 1.0); - - LLTimer fastCacheTimer; - mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel); - if(mRawImage.notNull()) - { - F32 cachReadTime = fastCacheTimer.getElapsedTimeF32(); - - add(LLTextureFetch::sCacheHit, 1.0); - record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(1)); - sample(LLTextureFetch::sCacheReadLatency, cachReadTime); - - mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; - mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; - setTexelsPerImage(); - - if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE) - { - //discard all oversized textures. - destroyRawImage(); - LL_WARNS() << "oversized, setting as missing" << LL_ENDL; - setIsMissingAsset(); - mRawDiscardLevel = INVALID_DISCARD_LEVEL; - } - else - { - if (mBoostLevel == LLGLTexture::BOOST_ICON) - { - // Shouldn't do anything usefull since texures in fast cache are 16x16, - // it is here in case fast cache changes. - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) - { - // scale oversized icon, no need to give more work to gl - mRawImage->scale(expected_width, expected_height); - } - } - - if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) - { - // scale oversized icon, no need to give more work to gl - mRawImage->scale(expected_width, expected_height); - } - } - - mRequestedDiscardLevel = mDesiredDiscardLevel + 1; - mIsRawImageValid = true; - addToCreateTexture(); - } - } - else - { - record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(0)); - } -} - -void LLViewerFetchedTexture::setForSculpt() -{ - static const S32 MAX_INTERVAL = 8; //frames - - mForSculpt = true; - if(isForSculptOnly() && hasGLTexture() && !getBoundRecently()) - { - destroyGLTexture(); //sculpt image does not need gl texture. - mTextureState = ACTIVE; - } - checkCachedRawSculptImage(); - setMaxVirtualSizeResetInterval(MAX_INTERVAL); -} - -bool LLViewerFetchedTexture::isForSculptOnly() const -{ - return mForSculpt && !mNeedsGLTexture; -} - -bool LLViewerFetchedTexture::isDeleted() -{ - return mTextureState == DELETED; -} - -bool LLViewerFetchedTexture::isInactive() -{ - return mTextureState == INACTIVE; -} - -bool LLViewerFetchedTexture::isDeletionCandidate() -{ - return mTextureState == DELETION_CANDIDATE; -} - -void LLViewerFetchedTexture::setDeletionCandidate() -{ - if(mGLTexturep.notNull() && mGLTexturep->getTexName() && (mTextureState == INACTIVE)) - { - mTextureState = DELETION_CANDIDATE; - } -} - -//set the texture inactive -void LLViewerFetchedTexture::setInactive() -{ - if(mTextureState == ACTIVE && mGLTexturep.notNull() && mGLTexturep->getTexName() && !mGLTexturep->getBoundRecently()) - { - mTextureState = INACTIVE; - } -} - -bool LLViewerFetchedTexture::isFullyLoaded() const -{ - // Unfortunately, the boolean "mFullyLoaded" is never updated correctly so we use that logic - // to check if the texture is there and completely downloaded - return (mFullWidth != 0) && (mFullHeight != 0) && !mIsFetching && !mHasFetcher; -} - - -// virtual -void LLViewerFetchedTexture::dump() -{ - LLViewerTexture::dump(); - - LL_INFOS() << "Dump : " << mID - << ", mIsMissingAsset = " << (S32)mIsMissingAsset - << ", mFullWidth = " << (S32)mFullWidth - << ", mFullHeight = " << (S32)mFullHeight - << ", mOrigWidth = " << (S32)mOrigWidth - << ", mOrigHeight = " << (S32)mOrigHeight - << LL_ENDL; - LL_INFOS() << " : " - << " mFullyLoaded = " << (S32)mFullyLoaded - << ", mFetchState = " << (S32)mFetchState - << ", mFetchPriority = " << (S32)mFetchPriority - << ", mDownloadProgress = " << (F32)mDownloadProgress - << LL_ENDL; - LL_INFOS() << " : " - << " mHasFetcher = " << (S32)mHasFetcher - << ", mIsFetching = " << (S32)mIsFetching - << ", mIsFetched = " << (S32)mIsFetched - << ", mBoostLevel = " << (S32)mBoostLevel - << LL_ENDL; -} - -/////////////////////////////////////////////////////////////////////////////// -// ONLY called from LLViewerFetchedTextureList -void LLViewerFetchedTexture::destroyTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - - if (mNeedsCreateTexture)//return if in the process of generating a new texture. - { - return; - } - - //LL_DEBUGS("Avatar") << mID << LL_ENDL; - destroyGLTexture(); - mFullyLoaded = false; -} - -void LLViewerFetchedTexture::addToCreateTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - bool force_update = false; - if (getComponents() != mRawImage->getComponents()) - { - // We've changed the number of components, so we need to move any - // objects using this pool to a different pool. - mComponents = mRawImage->getComponents(); - mGLTexturep->setComponents(mComponents); - force_update = true; - - for (U32 j = 0; j < LLRender::NUM_TEXTURE_CHANNELS; ++j) - { - llassert(mNumFaces[j] <= mFaceList[j].size()); - - for(U32 i = 0; i < mNumFaces[j]; i++) - { - mFaceList[j][i]->dirtyTexture(); - } - } - - //discard the cached raw image and the saved raw image - mCachedRawImageReady = false; - mCachedRawDiscardLevel = -1; - mCachedRawImage = NULL; - mSavedRawDiscardLevel = -1; - mSavedRawImage = NULL; - } - - if(isForSculptOnly()) - { - //just update some variables, not to create a real GL texture. - createGLTexture(mRawDiscardLevel, mRawImage, 0, false); - mNeedsCreateTexture = false; - destroyRawImage(); - } - else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel) - { - mNeedsCreateTexture = false; - destroyRawImage(); - } - else - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; -#if 1 - // - //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up, - //so do not scale down the over qualified image. - //Note: scaling down image is expensensive. Do it only when very necessary. - // - if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage) - { - S32 w = mFullWidth >> mRawDiscardLevel; - S32 h = mFullHeight >> mRawDiscardLevel; - - //if big image, do not load extra data - //scale it down to size >= LLViewerTexture::sMinLargeImageSize - if(w * h > LLViewerTexture::sMinLargeImageSize) - { - S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel; - - if(d_level > 0) - { - S32 i = 0; - while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize)) - { - i++; - d_level--; - } - if(i > 0) - { - mRawDiscardLevel += i; - if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0) - { - mNeedsCreateTexture = false; - destroyRawImage(); - return; - } - - { - //make a duplicate in case somebody else is using this raw image - mRawImage = mRawImage->scaled(w >> i, h >> i); - } - } - } - } - } -#endif - scheduleCreateTexture(); - } - return; -} - -// ONLY called from LLViewerTextureList -bool LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; -#if LL_IMAGEGL_THREAD_CHECK - mGLTexturep->checkActiveThread(); -#endif - - if (!mNeedsCreateTexture) - { - destroyRawImage(); - return false; - } - mNeedsCreateTexture = false; - - if (mRawImage.isNull()) - { - LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL; - } - if (mRawImage->isBufferInvalid()) - { - LL_WARNS() << "Can't create a texture: invalid image data" << LL_ENDL; - destroyRawImage(); - return false; - } - // LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ", - // mRawDiscardLevel, - // mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize()) - // << mID.getString() << LL_ENDL; - bool res = true; - - // store original size only for locally-sourced images - if (mUrl.compare(0, 7, "file://") == 0) - { - mOrigWidth = mRawImage->getWidth(); - mOrigHeight = mRawImage->getHeight(); - - // This is only safe because it's a local image and fetcher doesn't use raw data - // from local images, but this might become unsafe in case of changes to fetcher - if (mBoostLevel == BOOST_PREVIEW) - { - mRawImage->biasedScaleToPowerOfTwo(1024); - } - else - { // leave black border, do not scale image content - mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, false); - } - - mFullWidth = mRawImage->getWidth(); - mFullHeight = mRawImage->getHeight(); - setTexelsPerImage(); - } - else - { - mOrigWidth = mFullWidth; - mOrigHeight = mFullHeight; - } - - bool size_okay = true; - - S32 discard_level = mRawDiscardLevel; - if (mRawDiscardLevel < 0) - { - LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL; - discard_level = 0; - } - - U32 raw_width = mRawImage->getWidth() << discard_level; - U32 raw_height = mRawImage->getHeight() << discard_level; - - if (raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE) - { - LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL; - size_okay = false; - } - - if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight())) - { - // A non power-of-two image was uploaded (through a non standard client) - LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL; - size_okay = false; - } - - if (!size_okay) - { - // An inappropriately-sized image was uploaded (through a non standard client) - // We treat these images as missing assets which causes them to - // be renderd as 'missing image' and to stop requesting data - LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL; - setIsMissingAsset(); - destroyRawImage(); - return false; - } - - if (mGLTexturep->getHasExplicitFormat()) - { - LLGLenum format = mGLTexturep->getPrimaryFormat(); - S8 components = mRawImage->getComponents(); - if ((format == GL_RGBA && components < 4) - || (format == GL_RGB && components < 3)) - { - LL_WARNS() << "Can't create a texture " << mID << ": invalid image format " << std::hex << format << " vs components " << (U32)components << LL_ENDL; - // Was expecting specific format but raw texture has insufficient components for - // such format, using such texture will result in crash or will display wrongly - // if we change format. Texture might be corrupted server side, so just set as - // missing and clear cashed texture (do not cause reload loop, will retry&recover - // during new session) - setIsMissingAsset(); - destroyRawImage(); - LLAppViewer::getTextureCache()->removeFromCache(mID); - return false; - } - } - - return res; -} - -bool LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) -{ - if (!mNeedsCreateTexture) - { - return false; - } - - bool res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, true, mBoostLevel); - - return res; -} - -void LLViewerFetchedTexture::postCreateTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (!mNeedsCreateTexture) - { - return; - } -#if LL_IMAGEGL_THREAD_CHECK - mGLTexturep->checkActiveThread(); -#endif - - setActive(); - - if (!needsToSaveRawImage()) - { - mNeedsAux = false; - destroyRawImage(); - } - - mNeedsCreateTexture = false; -} - -void LLViewerFetchedTexture::scheduleCreateTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - - if (!mNeedsCreateTexture) - { - mNeedsCreateTexture = true; - if (preCreateTexture()) - { -#if LL_IMAGEGL_THREAD_CHECK - //grab a copy of the raw image data to make sure it isn't modified pending texture creation - U8* data = mRawImage->getData(); - U8* data_copy = nullptr; - S32 size = mRawImage->getDataSize(); - if (data != nullptr && size > 0) - { - data_copy = new U8[size]; - memcpy(data_copy, data, size); - } -#endif - mNeedsCreateTexture = true; - auto mainq = LLImageGLThread::sEnabledTextures ? mMainQueue.lock() : nullptr; - if (mainq) - { - ref(); - mainq->postTo( - mImageQueue, - // work to be done on LLImageGL worker thread -#if LL_IMAGEGL_THREAD_CHECK - [this, data, data_copy, size]() - { - mGLTexturep->mActiveThread = LLThread::currentID(); - //verify data is unmodified - llassert(data == mRawImage->getData()); - llassert(mRawImage->getDataSize() == size); - llassert(memcmp(data, data_copy, size) == 0); -#else - [this]() - { -#endif - //actually create the texture on a background thread - createTexture(); - -#if LL_IMAGEGL_THREAD_CHECK - //verify data is unmodified - llassert(data == mRawImage->getData()); - llassert(mRawImage->getDataSize() == size); - llassert(memcmp(data, data_copy, size) == 0); -#endif - }, - // callback to be run on main thread -#if LL_IMAGEGL_THREAD_CHECK - [this, data, data_copy, size]() - { - mGLTexturep->mActiveThread = LLThread::currentID(); - llassert(data == mRawImage->getData()); - llassert(mRawImage->getDataSize() == size); - llassert(memcmp(data, data_copy, size) == 0); - delete[] data_copy; -#else - [this]() - { -#endif - //finalize on main thread - postCreateTexture(); - unref(); - }); - } - else - { - gTextureList.mCreateTextureList.insert(this); - } - } - } -} - -// Call with 0,0 to turn this feature off. -//virtual -void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(mKnownDrawWidth < width || mKnownDrawHeight < height) - { - mKnownDrawWidth = llmax(mKnownDrawWidth, width); - mKnownDrawHeight = llmax(mKnownDrawHeight, height); - - mKnownDrawSizeChanged = true; - mFullyLoaded = false; - } - addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight)); -} - -void LLViewerFetchedTexture::setDebugText(const std::string& text) -{ - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - - for (U32 i = 0; i < mNumFaces[ch]; i++) - { - LLFace* facep = mFaceList[ch][i]; - if (facep) - { - LLDrawable* drawable = facep->getDrawable(); - if (drawable) - { - drawable->getVObj()->setDebugText(text); - } - } - } - } -} - -//virtual -void LLViewerFetchedTexture::processTextureStats() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(mFullyLoaded) - { - if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more - { - mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); - mFullyLoaded = false; - } - //setDebugText("fully loaded"); - } - else - { - updateVirtualSize(); - - static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); - - if (textures_fullres) - { - mDesiredDiscardLevel = 0; - } - else if (mDontDiscard && (mBoostLevel == LLGLTexture::BOOST_ICON || mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)) - { - if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) - { - mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 - } - else - { - mDesiredDiscardLevel = 0; - } - } - else if(!mFullWidth || !mFullHeight) - { - mDesiredDiscardLevel = llmin(getMaxDiscardLevel(), (S32)mLoadedCallbackDesiredDiscardLevel); - } - else - { - U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 - if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight) - { - if (mFullWidth > desired_size || mFullHeight > desired_size) - { - mDesiredDiscardLevel = 1; - } - else - { - mDesiredDiscardLevel = 0; - } - } - else if(mKnownDrawSizeChanged)//known draw size is set - { - mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2, - log((F32)mFullHeight / mKnownDrawHeight) / log_2); - mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()); - mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel); - } - mKnownDrawSizeChanged = false; - - if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel)) - { - mFullyLoaded = true; - } - } - } - - if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture. - { - mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); - if(getDiscardLevel() < 0 || getDiscardLevel() > mDesiredDiscardLevel) - { - mFullyLoaded = false; - } - } -} - -//============================================================================ - -void LLViewerFetchedTexture::updateVirtualSize() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - reorganizeFaceList(); - reorganizeVolumeList(); -} - -S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching() -{ - S32 current_discard = getDiscardLevel(); - if(mForceToSaveRawImage) - { - if(mSavedRawDiscardLevel < 0 || current_discard < 0) - { - current_discard = -1; - } - else - { - current_discard = llmax(current_discard, mSavedRawDiscardLevel); - } - } - - return current_discard; -} - -bool LLViewerFetchedTexture::setDebugFetching(S32 debug_level) -{ - if(debug_level < 0) - { - mInDebug = false; - return false; - } - mInDebug = true; - - mDesiredDiscardLevel = debug_level; - - return true; -} - -bool LLViewerFetchedTexture::isActiveFetching() -{ - static LLCachedControl<bool> monitor_enabled(gSavedSettings,"DebugShowTextureInfo"); - - return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE. -} - -void LLViewerFetchedTexture::setBoostLevel(S32 level) -{ - LLViewerTexture::setBoostLevel(level); - - if (level >= LLViewerTexture::BOOST_HIGH) - { - mDesiredDiscardLevel = 0; - } -} - -bool LLViewerFetchedTexture::updateFetch() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); - - if(textures_decode_disabled) // don't fetch the surface textures in wireframe mode - { - return false; - } - - mFetchState = 0; - mFetchPriority = 0; - mFetchDeltaTime = 999999.f; - mRequestDeltaTime = 999999.f; - -#ifndef LL_RELEASE_FOR_DOWNLOAD - if (mID == LLAppViewer::getTextureFetch()->mDebugID) - { - LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints - } -#endif - - if (mNeedsCreateTexture) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - needs create"); - // We may be fetching still (e.g. waiting on write) - // but don't check until we've processed the raw data we have - return false; - } - if (mIsMissingAsset) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset"); - llassert(!mHasFetcher); - return false; // skip - } - if (!mLoadedCallbackList.empty() && mRawImage.notNull()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - callback pending"); - return false; // process any raw image data in callbacks before replacing - } - if(mInFastCacheList) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache"); - return false; - } - if (mGLTexturep.isNull()) - { // fix for crash inside getCurrentDiscardLevelForFetching (shouldn't happen but appears to be happening) - llassert(false); - return false; - } - - S32 current_discard = getCurrentDiscardLevelForFetching(); - S32 desired_discard = getDesiredDiscardLevel(); - F32 decode_priority = mMaxVirtualSize; - - if (mIsFetching) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - is fetching"); - // Sets mRawDiscardLevel, mRawImage, mAuxRawImage - S32 fetch_discard = current_discard; - - if (mRawImage.notNull()) sRawCount--; - if (mAuxRawImage.notNull()) sAuxCount--; - // keep in mind that fetcher still might need raw image, don't modify original - bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage, - mLastHttpGetStatus); - if (mRawImage.notNull()) sRawCount++; - if (mAuxRawImage.notNull()) - { - mHasAux = true; - sAuxCount++; - } - if (finished) - { - mIsFetching = false; - mLastFetchState = -1; - mLastPacketTimer.reset(); - } - else - { - mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, - mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); - } - - // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) - if (mRawImage.notNull()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image"); - LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); - if (tester) - { - mIsFetched = true; - tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID)); - } - mRawDiscardLevel = fetch_discard; - if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && - (current_discard < 0 || mRawDiscardLevel < current_discard)) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good"); - mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; - mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; - setTexelsPerImage(); - - if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE) - { - //discard all oversized textures. - destroyRawImage(); - LL_WARNS() << "oversize, setting as missing" << LL_ENDL; - setIsMissingAsset(); - mRawDiscardLevel = INVALID_DISCARD_LEVEL; - mIsFetching = false; - mLastPacketTimer.reset(); - } - else - { - mIsRawImageValid = true; - addToCreateTexture(); - } - - if (mBoostLevel == LLGLTexture::BOOST_ICON) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) - { - // scale oversized icon, no need to give more work to gl - // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy - mRawImage = mRawImage->scaled(expected_width, expected_height); - } - } - - if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) - { - // scale oversized icon, no need to give more work to gl - // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy - mRawImage = mRawImage->scaled(expected_width, expected_height); - } - } - - return true; - } - else - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed"); - // Data is ready but we don't need it - // (received it already while fetcher was writing to disk) - destroyRawImage(); - return false; // done - } - } - - if (!mIsFetching) - { - if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)) - { - // We finished but received no data - if (getDiscardLevel() < 0) - { - if (getFTType() != FTT_MAP_TILE) - { - LL_WARNS() << mID - << " Fetch failure, setting as missing, decode_priority " << decode_priority - << " mRawDiscardLevel " << mRawDiscardLevel - << " current_discard " << current_discard - << " stats " << mLastHttpGetStatus.toHex() - << LL_ENDL; - } - setIsMissingAsset(); - desired_discard = -1; - } - else - { - //LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL; - if(current_discard >= 0) - { - mMinDiscardLevel = current_discard; - //desired_discard = current_discard; - } - else - { - S32 dis_level = getDiscardLevel(); - mMinDiscardLevel = dis_level; - //desired_discard = dis_level; - } - } - destroyRawImage(); - } - else if (mRawImage.notNull()) - { - // We have data, but our fetch failed to return raw data - // *TODO: FIgure out why this is happening and fix it - destroyRawImage(); - } - } - else - { - static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f. - if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) - { - mStopFetchingTimer.reset(); - LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority); - } - } - } - - desired_discard = llmin(desired_discard, getMaxDiscardLevel()); - - bool make_request = true; - if (decode_priority <= 0) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0"); - make_request = false; - } - else if(mDesiredDiscardLevel > getMaxDiscardLevel()) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max"); - make_request = false; - } - else if (mNeedsCreateTexture || mIsMissingAsset) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing"); - make_request = false; - } - else if (current_discard >= 0 && current_discard <= mMinDiscardLevel) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min"); - make_request = false; - } - else if(mCachedRawImage.notNull() // can be empty - && mCachedRawImageReady - && (current_discard < 0 || current_discard > mCachedRawDiscardLevel)) - { - make_request = false; - switchToCachedImage(); //use the cached raw data first - } - - if (make_request) - { - if (mIsFetching) - { - // already requested a higher resolution mip - if (mRequestedDiscardLevel <= desired_discard) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - requested < desired"); - make_request = false; - } - } - else - { - // already at a higher resolution mip, don't discard - if (current_discard >= 0 && current_discard <= desired_discard) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current <= desired"); - make_request = false; - } - } - } - - if (make_request) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - make request"); - S32 w=0, h=0, c=0; - if (getDiscardLevel() >= 0) - { - w = mGLTexturep->getWidth(0); - h = mGLTexturep->getHeight(0); - c = mComponents; - } - - const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel"); - if (override_tex_discard_level != 0) - { - desired_discard = override_tex_discard_level; - } - - // bypass texturefetch directly by pulling from LLTextureCache - S32 fetch_request_discard = -1; - fetch_request_discard = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, - w, h, c, desired_discard, needsAux(), mCanUseHTTP); - - if (fetch_request_discard >= 0) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); - mHasFetcher = true; - mIsFetching = true; - // in some cases createRequest can modify discard, as an example - // bake textures are always at discard 0 - mRequestedDiscardLevel = llmin(desired_discard, fetch_request_discard); - mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, - mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); - } - - // If createRequest() failed, that means one of two things: - // 1. We're finishing up a request for this UUID, so we - // should wait for it to complete - // 2. We've failed a request for this UUID, so there is - // no need to create another request - } - else if (mHasFetcher && !mIsFetching) - { - // Only delete requests that haven't received any network data - // for a while. Note - this is the normal mechanism for - // deleting requests, not just a place to handle timeouts. - const F32 FETCH_IDLE_TIME = 0.1f; - if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME) - { - LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL; - LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); - mHasFetcher = false; - } - } - - return mIsFetching; -} - -void LLViewerFetchedTexture::clearFetchedResults() -{ - if(mNeedsCreateTexture || mIsFetching) - { - return; - } - - cleanup(); - destroyGLTexture(); - - if(getDiscardLevel() >= 0) //sculpty texture, force to invalidate - { - mGLTexturep->forceToInvalidateGLTexture(); - } -} - -void LLViewerFetchedTexture::forceToDeleteRequest() -{ - if (mHasFetcher) - { - mHasFetcher = false; - mIsFetching = false; - } - - resetTextureStats(); - - mDesiredDiscardLevel = getMaxDiscardLevel() + 1; -} - -void LLViewerFetchedTexture::setIsMissingAsset(bool is_missing) -{ - if (is_missing == mIsMissingAsset) - { - return; - } - if (is_missing) - { - if (mUrl.empty()) - { - LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL; - } - else - { - // This may or may not be an error - it is normal to have no - // map tile on an empty region, but bad if we're failing on a - // server bake texture. - if (getFTType() != FTT_MAP_TILE) - { - LL_WARNS() << mUrl << ": Marking image as missing" << LL_ENDL; - } - } - if (mHasFetcher) - { - LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); - mHasFetcher = false; - mIsFetching = false; - mLastPacketTimer.reset(); - mFetchState = 0; - mFetchPriority = 0; - } - } - else - { - LL_INFOS() << mID << ": un-flagging missing asset" << LL_ENDL; - } - mIsMissingAsset = is_missing; -} - -void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_callback, - S32 discard_level, bool keep_imageraw, bool needs_aux, void* userdata, - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, bool pause) -{ - // - // Don't do ANYTHING here, just add it to the global callback list - // - if (mLoadedCallbackList.empty()) - { - // Put in list to call this->doLoadedCallbacks() periodically - gTextureList.mCallbackList.insert(this); - mLoadedCallbackDesiredDiscardLevel = (S8)discard_level; - } - else - { - mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level); - } - - if(mPauseLoadedCallBacks) - { - if(!pause) - { - unpauseLoadedCallbacks(src_callback_list); - } - } - else if(pause) - { - pauseLoadedCallbacks(src_callback_list); - } - - LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause); - mLoadedCallbackList.push_back(entryp); - - mNeedsAux |= needs_aux; - if(keep_imageraw) - { - mSaveRawImage = true; - } - if (mNeedsAux && mAuxRawImage.isNull() && getDiscardLevel() >= 0) - { - if(mHasAux) - { - //trigger a refetch - forceToRefetchTexture(); - } - else - { - // We need aux data, but we've already loaded the image, and it didn't have any - LL_WARNS() << "No aux data available for callback for image:" << getID() << LL_ENDL; - } - } - mLastCallBackActiveTime = sCurrentTime ; - mLastReferencedSavedRawImageTime = sCurrentTime; -} - -void LLViewerFetchedTexture::clearCallbackEntryList() -{ - if(mLoadedCallbackList.empty()) - { - return; - } - - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter; - - // We never finished loading the image. Indicate failure. - // Note: this allows mLoadedCallbackUserData to be cleaned up. - entryp->mCallback(false, this, NULL, NULL, 0, true, entryp->mUserData); - iter = mLoadedCallbackList.erase(iter); - delete entryp; - } - gTextureList.mCallbackList.erase(this); - - mLoadedCallbackDesiredDiscardLevel = S8_MAX; - if(needsToSaveRawImage()) - { - destroySavedRawImage(); - } - - return; -} - -void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list) -{ - if(mLoadedCallbackList.empty() || !callback_list) - { - return; - } - - S32 desired_discard = S8_MAX; - S32 desired_raw_discard = INVALID_DISCARD_LEVEL; - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter; - if(entryp->mSourceCallbackList == callback_list) - { - // We never finished loading the image. Indicate failure. - // Note: this allows mLoadedCallbackUserData to be cleaned up. - entryp->mCallback(false, this, NULL, NULL, 0, true, entryp->mUserData); - iter = mLoadedCallbackList.erase(iter); - delete entryp; - } - else - { - ++iter; - - desired_discard = llmin(desired_discard, entryp->mDesiredDiscard); - if(entryp->mNeedsImageRaw) - { - desired_raw_discard = llmin(desired_raw_discard, entryp->mDesiredDiscard); - } - } - } - - mLoadedCallbackDesiredDiscardLevel = desired_discard; - if (mLoadedCallbackList.empty()) - { - // If we have no callbacks, take us off of the image callback list. - gTextureList.mCallbackList.erase(this); - - if(needsToSaveRawImage()) - { - destroySavedRawImage(); - } - } - else if(needsToSaveRawImage() && mBoostLevel != LLGLTexture::BOOST_PREVIEW) - { - if(desired_raw_discard != INVALID_DISCARD_LEVEL) - { - mDesiredSavedRawDiscardLevel = desired_raw_discard; - } - else - { - destroySavedRawImage(); - } - } -} - -void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list) -{ - if(!callback_list) -{ - mPauseLoadedCallBacks = false; - return; - } - - bool need_raw = false; - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter++; - if(entryp->mSourceCallbackList == callback_list) - { - entryp->mPaused = false; - if(entryp->mNeedsImageRaw) - { - need_raw = true; - } - } - } - mPauseLoadedCallBacks = false ; - mLastCallBackActiveTime = sCurrentTime ; - mForceCallbackFetch = true; - if(need_raw) - { - mSaveRawImage = true; - } -} - -void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list) -{ - if(!callback_list) -{ - return; - } - - bool paused = true; - - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter++; - if(entryp->mSourceCallbackList == callback_list) - { - entryp->mPaused = true; - } - else if(!entryp->mPaused) - { - paused = false; - } - } - - if(paused) - { - mPauseLoadedCallBacks = true;//when set, loaded callback is paused. - resetTextureStats(); - mSaveRawImage = false; - } -} - -bool LLViewerFetchedTexture::doLoadedCallbacks() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds - static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds - - if (mNeedsCreateTexture) - { - return false; - } - if(mPauseLoadedCallBacks) - { - destroyRawImage(); - return false; //paused - } - if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME && !mIsFetching) - { - if (mFTType == FTT_SERVER_BAKE) - { - //output some debug info - LL_INFOS() << "baked texture: " << mID << "clears all call backs due to inactivity." << LL_ENDL; - LL_INFOS() << mUrl << LL_ENDL; - LL_INFOS() << "current discard: " << getDiscardLevel() << " current discard for fetch: " << getCurrentDiscardLevelForFetching() << - " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << mMaxVirtualSize << LL_ENDL; - } - - clearCallbackEntryList() ; //remove all callbacks. - return false ; - } - - bool res = false; - - if (isMissingAsset()) - { - if (mFTType == FTT_SERVER_BAKE) - { - //output some debug info - LL_INFOS() << "baked texture: " << mID << "is missing." << LL_ENDL; - LL_INFOS() << mUrl << LL_ENDL; - } - - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter++; - // We never finished loading the image. Indicate failure. - // Note: this allows mLoadedCallbackUserData to be cleaned up. - entryp->mCallback(false, this, NULL, NULL, 0, true, entryp->mUserData); - delete entryp; - } - mLoadedCallbackList.clear(); - - // Remove ourself from the global list of textures with callbacks - gTextureList.mCallbackList.erase(this); - return false; - } - - S32 gl_discard = getDiscardLevel(); - - // If we don't have a legit GL image, set it to be lower than the worst discard level - if (gl_discard == -1) - { - gl_discard = MAX_DISCARD_LEVEL + 1; - } - - // - // Determine the quality levels of textures that we can provide to callbacks - // and whether we need to do decompression/readback to get it - // - S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard - S32 best_raw_discard = gl_discard; // Current GL quality level - S32 current_aux_discard = MAX_DISCARD_LEVEL + 1; - S32 best_aux_discard = MAX_DISCARD_LEVEL + 1; - - if (mIsRawImageValid) - { - // If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels. - best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel); - best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw - current_aux_discard = llmin(current_aux_discard, best_aux_discard); - } - else - { - // We have no data at all, we need to get it - // Do this by forcing the best aux discard to be 0. - best_aux_discard = 0; - } - - - // - // See if any of the callbacks would actually run using the data that we can provide, - // and also determine if we need to perform any readbacks or decodes. - // - bool run_gl_callbacks = false; - bool run_raw_callbacks = false; - bool need_readback = false; - - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - LLLoadedCallbackEntry *entryp = *iter++; - - if (entryp->mNeedsImageRaw) - { - if (mNeedsAux) - { - // - // Need raw and auxiliary channels - // - if (entryp->mLastUsedDiscard > current_aux_discard) - { - // We have useful data, run the callbacks - run_raw_callbacks = true; - } - } - else - { - if (entryp->mLastUsedDiscard > current_raw_discard) - { - // We have useful data, just run the callbacks - run_raw_callbacks = true; - } - else if (entryp->mLastUsedDiscard > best_raw_discard) - { - // We can readback data, and then run the callbacks - need_readback = true; - run_raw_callbacks = true; - } - } - } - else - { - // Needs just GL - if (entryp->mLastUsedDiscard > gl_discard) - { - // We have enough data, run this callback requiring GL data - run_gl_callbacks = true; - } - } - } - - // - // Do a readback if required, OR start off a texture decode - // - if (need_readback && (getMaxDiscardLevel() > gl_discard)) - { - // Do a readback to get the GL data into the raw image - // We have GL data. - - destroyRawImage(); - reloadRawImage(mLoadedCallbackDesiredDiscardLevel); - llassert(mRawImage.notNull()); - llassert(!mNeedsAux || mAuxRawImage.notNull()); - } - - // - // Run raw/auxiliary data callbacks - // - if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel())) - { - // Do callbacks which require raw image data. - //LL_INFOS() << "doLoadedCallbacks raw for " << getID() << LL_ENDL; - - // Call each party interested in the raw data. - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - callback_list_t::iterator curiter = iter++; - LLLoadedCallbackEntry *entryp = *curiter; - if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel)) - { - // If we've loaded all the data there is to load or we've loaded enough - // to satisfy the interested party, then this is the last time that - // we're going to call them. - - mLastCallBackActiveTime = sCurrentTime; - if(mNeedsAux && mAuxRawImage.isNull()) - { - LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL; - } - bool final = mRawDiscardLevel <= entryp->mDesiredDiscard; - //LL_INFOS() << "Running callback for " << getID() << LL_ENDL; - //LL_INFOS() << mRawImage->getWidth() << "x" << mRawImage->getHeight() << LL_ENDL; - entryp->mLastUsedDiscard = mRawDiscardLevel; - entryp->mCallback(true, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData); - if (final) - { - iter = mLoadedCallbackList.erase(curiter); - delete entryp; - } - res = true; - } - } - } - - // - // Run GL callbacks - // - if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel())) - { - //LL_INFOS() << "doLoadedCallbacks GL for " << getID() << LL_ENDL; - - // Call the callbacks interested in GL data. - for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); - iter != mLoadedCallbackList.end(); ) - { - callback_list_t::iterator curiter = iter++; - LLLoadedCallbackEntry *entryp = *curiter; - if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard)) - { - mLastCallBackActiveTime = sCurrentTime; - bool final = gl_discard <= entryp->mDesiredDiscard; - entryp->mLastUsedDiscard = gl_discard; - entryp->mCallback(true, this, NULL, NULL, gl_discard, final, entryp->mUserData); - if (final) - { - iter = mLoadedCallbackList.erase(curiter); - delete entryp; - } - res = true; - } - } - } - - // Done with any raw image data at this point (will be re-created if we still have callbacks) - destroyRawImage(); - - // - // If we have no callbacks, take us off of the image callback list. - // - if (mLoadedCallbackList.empty()) - { - gTextureList.mCallbackList.erase(this); - } - else if(!res && mForceCallbackFetch && sCurrentTime - mLastCallBackActiveTime > MAX_IDLE_WAIT_TIME && !mIsFetching) - { - //wait for long enough but no fetching request issued, force one. - forceToRefetchTexture(mLoadedCallbackDesiredDiscardLevel, 5.f); - mForceCallbackFetch = false; //fire once. - } - - return res; -} - -//virtual -void LLViewerFetchedTexture::forceImmediateUpdate() -{ - //only immediately update a deleted texture which is now being re-used. - if(!isDeleted()) - { - return; - } - //if already called forceImmediateUpdate() - if(mInImageList && mMaxVirtualSize == LLViewerFetchedTexture::sMaxVirtualSize) - { - return; - } - - gTextureList.forceImmediateUpdate(this); - return; -} - -LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level) -{ - llassert(mGLTexturep.notNull()); - llassert(discard_level >= 0); - llassert(mComponents > 0); - - if (mRawImage.notNull()) - { - //mRawImage is in use by somebody else, do not delete it. - return NULL; - } - - if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level) - { - if (mSavedRawDiscardLevel != discard_level - && mBoostLevel != BOOST_ICON - && mBoostLevel != BOOST_THUMBNAIL) - { - mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()); - mRawImage->copy(getSavedRawImage()); - } - else - { - mRawImage = getSavedRawImage(); - } - mRawDiscardLevel = discard_level; - } - else - { - //force to fetch raw image again if cached raw image is not good enough. - if(mCachedRawDiscardLevel > discard_level) - { - mRawImage = mCachedRawImage; - mRawDiscardLevel = mCachedRawDiscardLevel; - } - else //cached raw image is good enough, copy it. - { - if(mCachedRawDiscardLevel != discard_level) - { - mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()); - mRawImage->copy(mCachedRawImage); - } - else - { - mRawImage = mCachedRawImage; - } - mRawDiscardLevel = discard_level; - } - } - mIsRawImageValid = true; - sRawCount++; - - return mRawImage; -} - -bool LLViewerFetchedTexture::needsToSaveRawImage() -{ - return mForceToSaveRawImage || mSaveRawImage; -} - -void LLViewerFetchedTexture::destroyRawImage() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (mAuxRawImage.notNull() && !needsToSaveRawImage()) - { - sAuxCount--; - mAuxRawImage = NULL; - } - - if (mRawImage.notNull()) - { - sRawCount--; - - if(mIsRawImageValid) - { - if(needsToSaveRawImage()) - { - saveRawImage(); - } - setCachedRawImage(); - } - - mRawImage = NULL; - - mIsRawImageValid = false; - mRawDiscardLevel = INVALID_DISCARD_LEVEL; - } -} - -//use the mCachedRawImage to (re)generate the gl texture. -//virtual -void LLViewerFetchedTexture::switchToCachedImage() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(mCachedRawImage.notNull() && - !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it - { - mRawImage = mCachedRawImage; - - if (getComponents() != mRawImage->getComponents()) - { - // We've changed the number of components, so we need to move any - // objects using this pool to a different pool. - mComponents = mRawImage->getComponents(); - mGLTexturep->setComponents(mComponents); - gTextureList.dirtyImage(this); - } - - mIsRawImageValid = true; - mRawDiscardLevel = mCachedRawDiscardLevel; - - scheduleCreateTexture(); - } -} - -//cache the imageraw forcefully. -//virtual -void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) -{ - if(imageraw != mRawImage.get()) - { - if (mBoostLevel == LLGLTexture::BOOST_ICON) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) - { - mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents()); - mCachedRawImage->copyScaled(imageraw); - } - else - { - mCachedRawImage = imageraw; - } - } - else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) - { - mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents()); - mCachedRawImage->copyScaled(imageraw); - } - else - { - mCachedRawImage = imageraw; - } - } - else - { - mCachedRawImage = imageraw; - } - mCachedRawDiscardLevel = discard_level; - mCachedRawImageReady = true; - } -} - -void LLViewerFetchedTexture::setCachedRawImage() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(mRawImage == mCachedRawImage) - { - return; - } - if(!mIsRawImageValid) - { - return; - } - - if(mCachedRawImageReady) - { - return; - } - - if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel) - { - S32 i = 0; - S32 w = mRawImage->getWidth(); - S32 h = mRawImage->getHeight(); - - S32 max_size = MAX_CACHED_RAW_IMAGE_AREA; - if(LLGLTexture::BOOST_TERRAIN == mBoostLevel) - { - max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA; - } - if(mForSculpt) - { - max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA; - mCachedRawImageReady = !mRawDiscardLevel; - } - else - { - mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size)); - } - - while(((w >> i) * (h >> i)) > max_size) - { - ++i; - } - - if(i) - { - if(!(w >> i) || !(h >> i)) - { - --i; - } - - { - //make a duplicate in case somebody else is using this raw image - mRawImage = mRawImage->scaled(w >> i, h >> i); - } - } - mCachedRawImage = mRawImage; - mRawDiscardLevel += i; - mCachedRawDiscardLevel = mRawDiscardLevel; - } -} - -void LLViewerFetchedTexture::checkCachedRawSculptImage() -{ - if(mCachedRawImageReady && mCachedRawDiscardLevel > 0) - { - if(getDiscardLevel() != 0) - { - mCachedRawImageReady = false; - } - else if(isForSculptOnly()) - { - resetTextureStats(); //do not update this image any more. - } - } -} - -void LLViewerFetchedTexture::saveRawImage() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel)) - { - return; - } - - LLImageDataSharedLock lock(mRawImage); - - mSavedRawDiscardLevel = mRawDiscardLevel; - if (mBoostLevel == LLGLTexture::BOOST_ICON) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) - { - mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); - mSavedRawImage->copyScaled(mRawImage); - } - else - { - mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); - } - } - else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) - { - mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); - mSavedRawImage->copyScaled(mRawImage); - } - else - { - mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); - } - } - else - { - mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); - } - - if(mForceToSaveRawImage && mSavedRawDiscardLevel <= mDesiredSavedRawDiscardLevel) - { - mForceToSaveRawImage = false; - } - - mLastReferencedSavedRawImageTime = sCurrentTime; -} - -//force to refetch the texture to the discard level -void LLViewerFetchedTexture::forceToRefetchTexture(S32 desired_discard, F32 kept_time) -{ - if(mForceToSaveRawImage) - { - desired_discard = llmin(desired_discard, mDesiredSavedRawDiscardLevel); - kept_time = llmax(kept_time, mKeptSavedRawImageTime); - } - - //trigger a new fetch. - mForceToSaveRawImage = true ; - mDesiredSavedRawDiscardLevel = desired_discard ; - mKeptSavedRawImageTime = kept_time ; - mLastReferencedSavedRawImageTime = sCurrentTime ; - mSavedRawImage = NULL ; - mSavedRawDiscardLevel = -1 ; -} - -void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, F32 kept_time) -{ - mKeptSavedRawImageTime = kept_time; - mLastReferencedSavedRawImageTime = sCurrentTime; - - if(mSavedRawDiscardLevel > -1 && mSavedRawDiscardLevel <= desired_discard) - { - return; //raw imge is ready. - } - - if(!mForceToSaveRawImage || mDesiredSavedRawDiscardLevel < 0 || mDesiredSavedRawDiscardLevel > desired_discard) - { - mForceToSaveRawImage = true; - mDesiredSavedRawDiscardLevel = desired_discard; - - //copy from the cached raw image if exists. - if(mCachedRawImage.notNull() && mRawImage.isNull() ) - { - mRawImage = mCachedRawImage; - mRawDiscardLevel = mCachedRawDiscardLevel; - - saveRawImage(); - - mRawImage = NULL; - mRawDiscardLevel = INVALID_DISCARD_LEVEL; - } - } -} -void LLViewerFetchedTexture::destroySavedRawImage() -{ - if(mLastReferencedSavedRawImageTime < mKeptSavedRawImageTime) - { - return; //keep the saved raw image. - } - - mForceToSaveRawImage = false; - mSaveRawImage = false; - - clearCallbackEntryList(); - - mSavedRawImage = NULL ; - mForceToSaveRawImage = false ; - mSaveRawImage = false ; - mSavedRawDiscardLevel = -1 ; - mDesiredSavedRawDiscardLevel = -1 ; - mLastReferencedSavedRawImageTime = 0.0f ; - mKeptSavedRawImageTime = 0.f ; - - if(mAuxRawImage.notNull()) - { - sAuxCount--; - mAuxRawImage = NULL; - } -} - -LLImageRaw* LLViewerFetchedTexture::getSavedRawImage() -{ - mLastReferencedSavedRawImageTime = sCurrentTime; - - return mSavedRawImage; -} - -bool LLViewerFetchedTexture::hasSavedRawImage() const -{ - return mSavedRawImage.notNull(); -} - -F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const -{ - return sCurrentTime - mLastReferencedSavedRawImageTime; -} - -//---------------------------------------------------------------------------------------------- -//end of LLViewerFetchedTexture -//---------------------------------------------------------------------------------------------- - -//---------------------------------------------------------------------------------------------- -//start of LLViewerLODTexture -//---------------------------------------------------------------------------------------------- -LLViewerLODTexture::LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host, bool usemipmaps) - : LLViewerFetchedTexture(id, f_type, host, usemipmaps) -{ - init(true); -} - -LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps) - : LLViewerFetchedTexture(url, f_type, id, usemipmaps) -{ - init(true); -} - -void LLViewerLODTexture::init(bool firstinit) -{ - mTexelsPerImage = 64.f*64.f; - mDiscardVirtualSize = 0.f; - mCalculatedDiscardLevel = -1.f; -} - -//virtual -S8 LLViewerLODTexture::getType() const -{ - return LLViewerTexture::LOD_TEXTURE; -} - -bool LLViewerLODTexture::isUpdateFrozen() -{ - return LLViewerTexture::sFreezeImageUpdates; -} - -// This is gauranteed to get called periodically for every texture -//virtual -void LLViewerLODTexture::processTextureStats() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - updateVirtualSize(); - - static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); - - if (textures_fullres) - { - mDesiredDiscardLevel = 0; - } - // Generate the request priority and render priority - else if (mDontDiscard || !mUseMipMaps) - { - mDesiredDiscardLevel = 0; - if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) - mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 - } - else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f) - { - // If the image has not been significantly visible in a while, we don't want it - mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1)); - } - else if (!mFullWidth || !mFullHeight) - { - mDesiredDiscardLevel = getMaxDiscardLevel(); - } - else - { - //static const F64 log_2 = log(2.0); - static const F64 log_4 = log(4.0); - - F32 discard_level = 0.f; - - // If we know the output width and height, we can force the discard - // level to the correct value, and thus not decode more texture - // data than we need to. - if (mKnownDrawWidth && mKnownDrawHeight) - { - S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight; - draw_texels = llclamp(draw_texels, MIN_IMAGE_AREA, MAX_IMAGE_AREA); - - // Use log_4 because we're in square-pixel space, so an image - // with twice the width and twice the height will have mTexelsPerImage - // 4 * draw_size - discard_level = (F32)(log(mTexelsPerImage / draw_texels) / log_4); - } - else - { - // Calculate the required scale factor of the image using pixels per texel - discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4); - mDiscardVirtualSize = mMaxVirtualSize; - mCalculatedDiscardLevel = discard_level; - } - if (mBoostLevel < LLGLTexture::BOOST_SCULPTED) - { - discard_level *= sDesiredDiscardScale; // scale (default 1.1f) - } - discard_level = floorf(discard_level); - - F32 min_discard = 0.f; - U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 - if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED) - { - desired_size = DESIRED_NORMAL_TEXTURE_SIZE; - } - if (mFullWidth > desired_size || mFullHeight > desired_size) - min_discard = 1.f; - - discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL); - - // Can't go higher than the max discard level - mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level); - // Clamp to min desired discard - mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel); - - // - // At this point we've calculated the quality level that we want, - // if possible. Now we check to see if we have it, and take the - // proper action if we don't. - // - - S32 current_discard = getDiscardLevel(); - if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED && - current_discard >= 0) - { - if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage) - { // should scale down - scaleDown(); - } - } - - if (isUpdateFrozen() // we are out of memory and nearing max allowed bias - && mBoostLevel < LLGLTexture::BOOST_SCULPTED - && mDesiredDiscardLevel < current_discard) - { - // stop requesting more - mDesiredDiscardLevel = current_discard; - } - } - - if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) - { - mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); - } - - // decay max virtual size over time - mMaxVirtualSize *= 0.8f; - - // selection manager will immediately reset BOOST_SELECTED but never unsets it - // unset it immediately after we consume it - if (getBoostLevel() == BOOST_SELECTED) - { - setBoostLevel(BOOST_NONE); - } -} - -bool LLViewerLODTexture::scaleDown() -{ - if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel()) - { - switchToCachedImage(); - - LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); - if (tester) - { - tester->setStablizingTime(); - } - - return true; - } - return false; -} -//---------------------------------------------------------------------------------------------- -//end of LLViewerLODTexture -//---------------------------------------------------------------------------------------------- - -//---------------------------------------------------------------------------------------------- -//start of LLViewerMediaTexture -//---------------------------------------------------------------------------------------------- -//static -void LLViewerMediaTexture::updateClass() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - static const F32 MAX_INACTIVE_TIME = 30.f; - -#if 0 - //force to play media. - gSavedSettings.setBOOL("AudioStreamingMedia", true); -#endif - - for(media_map_t::iterator iter = sMediaMap.begin(); iter != sMediaMap.end(); ) - { - LLViewerMediaTexture* mediap = iter->second; - - if(mediap->getNumRefs() == 1) //one reference by sMediaMap - { - // - //Note: delay some time to delete the media textures to stop endlessly creating and immediately removing media texture. - // - if(mediap->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME) - { - media_map_t::iterator cur = iter++; - sMediaMap.erase(cur); - continue; - } - } - ++iter; - } -} - -//static -void LLViewerMediaTexture::removeMediaImplFromTexture(const LLUUID& media_id) -{ - LLViewerMediaTexture* media_tex = findMediaTexture(media_id); - if(media_tex) - { - media_tex->invalidateMediaImpl(); - } -} - -//static -void LLViewerMediaTexture::cleanUpClass() -{ - sMediaMap.clear(); -} - -//static -LLViewerMediaTexture* LLViewerMediaTexture::findMediaTexture(const LLUUID& media_id) -{ - media_map_t::iterator iter = sMediaMap.find(media_id); - if(iter == sMediaMap.end()) - { - return NULL; - } - - LLViewerMediaTexture* media_tex = iter->second; - media_tex->setMediaImpl(); - media_tex->getLastReferencedTimer()->reset(); - - return media_tex; -} - -LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, bool usemipmaps, LLImageGL* gl_image) - : LLViewerTexture(id, usemipmaps), - mMediaImplp(NULL), - mUpdateVirtualSizeTime(0) -{ - sMediaMap.insert(std::make_pair(id, this)); - - mGLTexturep = gl_image; - - if(mGLTexturep.isNull()) - { - generateGLTexture(); - } - - mGLTexturep->setAllowCompression(false); - - mGLTexturep->setNeedsAlphaAndPickMask(false); - - mIsPlaying = false; - - setMediaImpl(); - - setCategory(LLGLTexture::MEDIA); - - LLViewerTexture* tex = gTextureList.findImage(mID, TEX_LIST_STANDARD); - if(tex) //this media is a parcel media for tex. - { - tex->setParcelMedia(this); - } -} - -//virtual -LLViewerMediaTexture::~LLViewerMediaTexture() -{ - LLViewerTexture* tex = gTextureList.findImage(mID, TEX_LIST_STANDARD); - if(tex) //this media is a parcel media for tex. - { - tex->setParcelMedia(NULL); - } -} - -void LLViewerMediaTexture::reinit(bool usemipmaps /* = true */) -{ - llassert(mGLTexturep.notNull()); - - mUseMipMaps = usemipmaps; - getLastReferencedTimer()->reset(); - mGLTexturep->setUseMipMaps(mUseMipMaps); - mGLTexturep->setNeedsAlphaAndPickMask(false); -} - -void LLViewerMediaTexture::setUseMipMaps(bool mipmap) -{ - mUseMipMaps = mipmap; - - if(mGLTexturep.notNull()) - { - mGLTexturep->setUseMipMaps(mipmap); - } -} - -//virtual -S8 LLViewerMediaTexture::getType() const -{ - return LLViewerTexture::MEDIA_TEXTURE; -} - -void LLViewerMediaTexture::invalidateMediaImpl() -{ - mMediaImplp = NULL; -} - -void LLViewerMediaTexture::setMediaImpl() -{ - if(!mMediaImplp) - { - mMediaImplp = LLViewerMedia::getInstance()->getMediaImplFromTextureID(mID); - } -} - -//return true if all faces to reference to this media texture are found -//Note: mMediaFaceList is valid only for the current instant -// because it does not check the face validity after the current frame. -bool LLViewerMediaTexture::findFaces() -{ - mMediaFaceList.clear(); - - bool ret = true; - - LLViewerTexture* tex = gTextureList.findImage(mID, TEX_LIST_STANDARD); - if(tex) //this media is a parcel media for tex. - { - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - const ll_face_list_t* face_list = tex->getFaceList(ch); - U32 end = tex->getNumFaces(ch); - for(U32 i = 0; i < end; i++) - { - if ((*face_list)[i]->isMediaAllowed()) - { - mMediaFaceList.push_back((*face_list)[i]); - } - } - } - } - - if(!mMediaImplp) - { - return true; - } - - //for media on a face. - const std::list< LLVOVolume* >* obj_list = mMediaImplp->getObjectList(); - std::list< LLVOVolume* >::const_iterator iter = obj_list->begin(); - for(; iter != obj_list->end(); ++iter) - { - LLVOVolume* obj = *iter; - if (obj->isDead()) - { - // Isn't supposed to happen, objects are supposed to detach - // themselves on markDead() - // If this happens, viewer is likely to crash - llassert(0); - LL_WARNS() << "Dead object in mMediaImplp's object list" << LL_ENDL; - ret = false; - continue; - } - - if (obj->mDrawable.isNull() || obj->mDrawable->isDead()) - { - ret = false; - continue; - } - - S32 face_id = -1; - S32 num_faces = obj->mDrawable->getNumFaces(); - while((face_id = obj->getFaceIndexWithMediaImpl(mMediaImplp, face_id)) > -1 && face_id < num_faces) - { - LLFace* facep = obj->mDrawable->getFace(face_id); - if(facep) - { - mMediaFaceList.push_back(facep); - } - else - { - ret = false; - } - } - } - - return ret; -} - -void LLViewerMediaTexture::initVirtualSize() -{ - if(mIsPlaying) - { - return; - } - - findFaces(); - for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) - { - addTextureStats((*iter)->getVirtualSize()); - } -} - -void LLViewerMediaTexture::addMediaToFace(LLFace* facep) -{ - if(facep) - { - facep->setHasMedia(true); - } - if(!mIsPlaying) - { - return; //no need to add the face because the media is not in playing. - } - - switchTexture(LLRender::DIFFUSE_MAP, facep); -} - -void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep) -{ - if(!facep) - { - return; - } - facep->setHasMedia(false); - - if(!mIsPlaying) - { - return; //no need to remove the face because the media is not in playing. - } - - mIsPlaying = false; //set to remove the media from the face. - switchTexture(LLRender::DIFFUSE_MAP, facep); - mIsPlaying = true; //set the flag back. - - if(getTotalNumFaces() < 1) //no face referencing to this media - { - stopPlaying(); - } -} - -//virtual -void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep) -{ - LLViewerTexture::addFace(ch, facep); - - const LLTextureEntry* te = facep->getTextureEntry(); - if(te && te->getID().notNull()) - { - LLViewerTexture* tex = gTextureList.findImage(te->getID(), TEX_LIST_STANDARD); - if(tex) - { - mTextureList.push_back(tex);//increase the reference number by one for tex to avoid deleting it. - return; - } - } - - //check if it is a parcel media - if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getID() == mID) - { - mTextureList.push_back(facep->getTexture()); //a parcel media. - return; - } - - if(te && te->getID().notNull()) //should have a texture - { - LL_WARNS_ONCE() << "The face's texture " << te->getID() << " is not valid. Face must have a valid texture before media texture." << LL_ENDL; - // This might break the object, but it likely isn't a 'recoverable' situation. - LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(te->getID()); - mTextureList.push_back(tex); - } -} - -//virtual -void LLViewerMediaTexture::removeFace(U32 ch, LLFace* facep) -{ - LLViewerTexture::removeFace(ch, facep); - - const LLTextureEntry* te = facep->getTextureEntry(); - if(te && te->getID().notNull()) - { - LLViewerTexture* tex = gTextureList.findImage(te->getID(), TEX_LIST_STANDARD); - if(tex) - { - for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin(); - iter != mTextureList.end(); ++iter) - { - if(*iter == tex) - { - mTextureList.erase(iter); //decrease the reference number for tex by one. - return; - } - } - - std::vector<const LLTextureEntry*> te_list; - - for (U32 ch = 0; ch < 3; ++ch) - { - // - //we have some trouble here: the texture of the face is changed. - //we need to find the former texture, and remove it from the list to avoid memory leaking. - - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - - for(U32 j = 0; j < mNumFaces[ch]; j++) - { - te_list.push_back(mFaceList[ch][j]->getTextureEntry());//all textures are in use. - } - } - - if (te_list.empty()) - { - mTextureList.clear(); - return; - } - - S32 end = te_list.size(); - - for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin(); - iter != mTextureList.end(); ++iter) - { - S32 i = 0; - - for(i = 0; i < end; i++) - { - if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use. - { - te_list[i] = NULL; - break; - } - } - if(i == end) //no hit for this texture, remove it. - { - mTextureList.erase(iter); //decrease the reference number for tex by one. - return; - } - } - } - } - - //check if it is a parcel media - for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin(); - iter != mTextureList.end(); ++iter) - { - if((*iter)->getID() == mID) - { - mTextureList.erase(iter); //decrease the reference number for tex by one. - return; - } - } - - if(te && te->getID().notNull()) //should have a texture but none found - { - LL_ERRS() << "mTextureList texture reference number is corrupted. Texture id: " << te->getID() << " List size: " << (U32)mTextureList.size() << LL_ENDL; - } -} - -void LLViewerMediaTexture::stopPlaying() -{ - // Don't stop the media impl playing here -- this breaks non-inworld media (login screen, search, and media browser). -// if(mMediaImplp) -// { -// mMediaImplp->stop(); -// } - mIsPlaying = false; -} - -void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep) -{ - if(facep) - { - //check if another media is playing on this face. - if(facep->getTexture() && facep->getTexture() != this - && facep->getTexture()->getType() == LLViewerTexture::MEDIA_TEXTURE) - { - if(mID == facep->getTexture()->getID()) //this is a parcel media - { - return; //let the prim media win. - } - } - - if(mIsPlaying) //old textures switch to the media texture - { - facep->switchTexture(ch, this); - } - else //switch to old textures. - { - const LLTextureEntry* te = facep->getTextureEntry(); - if(te) - { - LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID(), TEX_LIST_STANDARD) : NULL; - if(!tex && te->getID() != mID)//try parcel media. - { - tex = gTextureList.findImage(mID, TEX_LIST_STANDARD); - } - if(!tex) - { - tex = LLViewerFetchedTexture::sDefaultImagep; - } - facep->switchTexture(ch, tex); - } - } - } -} - -void LLViewerMediaTexture::setPlaying(bool playing) -{ - if(!mMediaImplp) - { - return; - } - if(!playing && !mIsPlaying) - { - return; //media is already off - } - - if(playing == mIsPlaying && !mMediaImplp->isUpdated()) - { - return; //nothing has changed since last time. - } - - mIsPlaying = playing; - if(mIsPlaying) //is about to play this media - { - if(findFaces()) - { - //about to update all faces. - mMediaImplp->setUpdated(false); - } - - if(mMediaFaceList.empty())//no face pointing to this media - { - stopPlaying(); - return; - } - - for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) - { - switchTexture(LLRender::DIFFUSE_MAP, *iter); - } - } - else //stop playing this media - { - U32 ch = LLRender::DIFFUSE_MAP; - - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - for(U32 i = mNumFaces[ch]; i; i--) - { - switchTexture(ch, mFaceList[ch][i - 1]); //current face could be removed in this function. - } - } - return; -} - -//virtual -F32 LLViewerMediaTexture::getMaxVirtualSize() -{ - if(LLFrameTimer::getFrameCount() == mUpdateVirtualSizeTime) - { - return mMaxVirtualSize; - } - mUpdateVirtualSizeTime = LLFrameTimer::getFrameCount(); - - if(!mMaxVirtualSizeResetCounter) - { - addTextureStats(0.f, false);//reset - } - - if(mIsPlaying) //media is playing - { - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - for(U32 i = 0; i < mNumFaces[ch]; i++) - { - LLFace* facep = mFaceList[ch][i]; - if(facep->getDrawable()->isRecentlyVisible()) - { - addTextureStats(facep->getVirtualSize()); - } - } - } - } - else //media is not in playing - { - findFaces(); - - if(!mMediaFaceList.empty()) - { - for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) - { - LLFace* facep = *iter; - if(facep->getDrawable()->isRecentlyVisible()) - { - addTextureStats(facep->getVirtualSize()); - } - } - } - } - - if(mMaxVirtualSizeResetCounter > 0) - { - mMaxVirtualSizeResetCounter--; - } - reorganizeFaceList(); - reorganizeVolumeList(); - - return mMaxVirtualSize; -} -//---------------------------------------------------------------------------------------------- -//end of LLViewerMediaTexture -//---------------------------------------------------------------------------------------------- - -//---------------------------------------------------------------------------------------------- -//start of LLTexturePipelineTester -//---------------------------------------------------------------------------------------------- -LLTexturePipelineTester::LLTexturePipelineTester() : LLMetricPerformanceTesterWithSession(sTesterName) -{ - addMetric("TotalBytesLoaded"); - addMetric("TotalBytesLoadedFromCache"); - addMetric("TotalBytesLoadedForLargeImage"); - addMetric("TotalBytesLoadedForSculpties"); - addMetric("StartFetchingTime"); - addMetric("TotalGrayTime"); - addMetric("TotalStablizingTime"); - addMetric("StartTimeLoadingSculpties"); - addMetric("EndTimeLoadingSculpties"); - - addMetric("Time"); - addMetric("TotalBytesBound"); - addMetric("TotalBytesBoundForLargeImage"); - addMetric("PercentageBytesBound"); - - mTotalBytesLoaded = (S32Bytes)0; - mTotalBytesLoadedFromCache = (S32Bytes)0; - mTotalBytesLoadedForLargeImage = (S32Bytes)0; - mTotalBytesLoadedForSculpties = (S32Bytes)0; - - reset(); -} - -LLTexturePipelineTester::~LLTexturePipelineTester() -{ - LLViewerTextureManager::sTesterp = NULL; -} - -void LLTexturePipelineTester::update() -{ - mLastTotalBytesUsed = mTotalBytesUsed; - mLastTotalBytesUsedForLargeImage = mTotalBytesUsedForLargeImage; - mTotalBytesUsed = (S32Bytes)0; - mTotalBytesUsedForLargeImage = (S32Bytes)0; - - if(LLAppViewer::getTextureFetch()->getNumRequests() > 0) //fetching list is not empty - { - if(mPause) - { - //start a new fetching session - reset(); - mStartFetchingTime = LLImageGL::sLastFrameTime; - mPause = false; - } - - //update total gray time - if(mUsingDefaultTexture) - { - mUsingDefaultTexture = false; - mTotalGrayTime = LLImageGL::sLastFrameTime - mStartFetchingTime; - } - - //update the stablizing timer. - updateStablizingTime(); - - outputTestResults(); - } - else if(!mPause) - { - //stop the current fetching session - mPause = true; - outputTestResults(); - reset(); - } -} - -void LLTexturePipelineTester::reset() -{ - mPause = true; - - mUsingDefaultTexture = false; - mStartStablizingTime = 0.0f; - mEndStablizingTime = 0.0f; - - mTotalBytesUsed = (S32Bytes)0; - mTotalBytesUsedForLargeImage = (S32Bytes)0; - mLastTotalBytesUsed = (S32Bytes)0; - mLastTotalBytesUsedForLargeImage = (S32Bytes)0; - - mStartFetchingTime = 0.0f; - - mTotalGrayTime = 0.0f; - mTotalStablizingTime = 0.0f; - - mStartTimeLoadingSculpties = 1.0f; - mEndTimeLoadingSculpties = 0.0f; -} - -//virtual -void LLTexturePipelineTester::outputTestRecord(LLSD *sd) -{ - std::string currentLabel = getCurrentLabelName(); - (*sd)[currentLabel]["TotalBytesLoaded"] = (LLSD::Integer)mTotalBytesLoaded.value(); - (*sd)[currentLabel]["TotalBytesLoadedFromCache"] = (LLSD::Integer)mTotalBytesLoadedFromCache.value(); - (*sd)[currentLabel]["TotalBytesLoadedForLargeImage"] = (LLSD::Integer)mTotalBytesLoadedForLargeImage.value(); - (*sd)[currentLabel]["TotalBytesLoadedForSculpties"] = (LLSD::Integer)mTotalBytesLoadedForSculpties.value(); - - (*sd)[currentLabel]["StartFetchingTime"] = (LLSD::Real)mStartFetchingTime; - (*sd)[currentLabel]["TotalGrayTime"] = (LLSD::Real)mTotalGrayTime; - (*sd)[currentLabel]["TotalStablizingTime"] = (LLSD::Real)mTotalStablizingTime; - - (*sd)[currentLabel]["StartTimeLoadingSculpties"] = (LLSD::Real)mStartTimeLoadingSculpties; - (*sd)[currentLabel]["EndTimeLoadingSculpties"] = (LLSD::Real)mEndTimeLoadingSculpties; - - (*sd)[currentLabel]["Time"] = LLImageGL::sLastFrameTime; - (*sd)[currentLabel]["TotalBytesBound"] = (LLSD::Integer)mLastTotalBytesUsed.value(); - (*sd)[currentLabel]["TotalBytesBoundForLargeImage"] = (LLSD::Integer)mLastTotalBytesUsedForLargeImage.value(); - (*sd)[currentLabel]["PercentageBytesBound"] = (LLSD::Real)(100.f * mLastTotalBytesUsed / mTotalBytesLoaded); -} - -void LLTexturePipelineTester::updateTextureBindingStats(const LLViewerTexture* imagep) -{ - U32Bytes mem_size = imagep->getTextureMemory(); - mTotalBytesUsed += mem_size; - - if(MIN_LARGE_IMAGE_AREA <= (U32)(mem_size.value() / (U32)imagep->getComponents())) - { - mTotalBytesUsedForLargeImage += mem_size; - } -} - -void LLTexturePipelineTester::updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, bool from_cache) -{ - U32Bytes data_size = (U32Bytes)raw_imagep->getDataSize(); - mTotalBytesLoaded += data_size; - - if(from_cache) - { - mTotalBytesLoadedFromCache += data_size; - } - - if(MIN_LARGE_IMAGE_AREA <= (U32)(data_size.value() / (U32)raw_imagep->getComponents())) - { - mTotalBytesLoadedForLargeImage += data_size; - } - - if(imagep->forSculpt()) - { - mTotalBytesLoadedForSculpties += data_size; - - if(mStartTimeLoadingSculpties > mEndTimeLoadingSculpties) - { - mStartTimeLoadingSculpties = LLImageGL::sLastFrameTime; - } - mEndTimeLoadingSculpties = LLImageGL::sLastFrameTime; - } -} - -void LLTexturePipelineTester::updateGrayTextureBinding() -{ - mUsingDefaultTexture = true; -} - -void LLTexturePipelineTester::setStablizingTime() -{ - if(mStartStablizingTime <= mStartFetchingTime) - { - mStartStablizingTime = LLImageGL::sLastFrameTime; - } - mEndStablizingTime = LLImageGL::sLastFrameTime; -} - -void LLTexturePipelineTester::updateStablizingTime() -{ - if(mStartStablizingTime > mStartFetchingTime) - { - F32 t = mEndStablizingTime - mStartStablizingTime; - - if(t > F_ALMOST_ZERO && (t - mTotalStablizingTime) < F_ALMOST_ZERO) - { - //already stablized - mTotalStablizingTime = LLImageGL::sLastFrameTime - mStartStablizingTime; - - //cancel the timer - mStartStablizingTime = 0.f; - mEndStablizingTime = 0.f; - } - else - { - mTotalStablizingTime = t; - } - } - mTotalStablizingTime = 0.f; -} - -//virtual -void LLTexturePipelineTester::compareTestSessions(llofstream* os) -{ - LLTexturePipelineTester::LLTextureTestSession* base_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mBaseSessionp); - LLTexturePipelineTester::LLTextureTestSession* current_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mCurrentSessionp); - if(!base_sessionp || !current_sessionp) - { - LL_ERRS() << "type of test session does not match!" << LL_ENDL; - } - - //compare and output the comparison - *os << llformat("%s\n", getTesterName().c_str()); - *os << llformat("AggregateResults\n"); - - compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime); - compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime); - compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties); - compareTestResults(os, "TotalTimeLoadingSculpties", base_sessionp->mTotalTimeLoadingSculpties, current_sessionp->mTotalTimeLoadingSculpties); - - compareTestResults(os, "TotalBytesLoaded", base_sessionp->mTotalBytesLoaded, current_sessionp->mTotalBytesLoaded); - compareTestResults(os, "TotalBytesLoadedFromCache", base_sessionp->mTotalBytesLoadedFromCache, current_sessionp->mTotalBytesLoadedFromCache); - compareTestResults(os, "TotalBytesLoadedForLargeImage", base_sessionp->mTotalBytesLoadedForLargeImage, current_sessionp->mTotalBytesLoadedForLargeImage); - compareTestResults(os, "TotalBytesLoadedForSculpties", base_sessionp->mTotalBytesLoadedForSculpties, current_sessionp->mTotalBytesLoadedForSculpties); - - *os << llformat("InstantResults\n"); - S32 size = llmin(base_sessionp->mInstantPerformanceListCounter, current_sessionp->mInstantPerformanceListCounter); - for(S32 i = 0; i < size; i++) - { - *os << llformat("Time(B-T)-%.4f-%.4f\n", base_sessionp->mInstantPerformanceList[i].mTime, current_sessionp->mInstantPerformanceList[i].mTime); - - compareTestResults(os, "AverageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond, - current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond); - - compareTestResults(os, "AverageBytesUsedForLargeImagePerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond, - current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond); - - compareTestResults(os, "AveragePercentageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond, - current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond); - } - - if(size < base_sessionp->mInstantPerformanceListCounter) - { - for(S32 i = size; i < base_sessionp->mInstantPerformanceListCounter; i++) - { - *os << llformat("Time(B-T)-%.4f- \n", base_sessionp->mInstantPerformanceList[i].mTime); - - *os << llformat(", AverageBytesUsedPerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond); - *os << llformat(", AverageBytesUsedForLargeImagePerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond); - *os << llformat(", AveragePercentageBytesUsedPerSecond, %.4f, N/A \n", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond); - } - } - else if(size < current_sessionp->mInstantPerformanceListCounter) - { - for(S32 i = size; i < current_sessionp->mInstantPerformanceListCounter; i++) - { - *os << llformat("Time(B-T)- -%.4f\n", current_sessionp->mInstantPerformanceList[i].mTime); - - *os << llformat(", AverageBytesUsedPerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond); - *os << llformat(", AverageBytesUsedForLargeImagePerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond); - *os << llformat(", AveragePercentageBytesUsedPerSecond, N/A, %.4f\n", current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond); - } - } -} - -//virtual -LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::loadTestSession(LLSD* log) -{ - LLTexturePipelineTester::LLTextureTestSession* sessionp = new LLTexturePipelineTester::LLTextureTestSession(); - if(!sessionp) - { - return NULL; - } - - F32 total_gray_time = 0.f; - F32 total_stablizing_time = 0.f; - F32 total_loading_sculpties_time = 0.f; - - F32 start_fetching_time = -1.f; - F32 start_fetching_sculpties_time = 0.f; - - F32 last_time = 0.0f; - S32 frame_count = 0; - - sessionp->mInstantPerformanceListCounter = 0; - sessionp->mInstantPerformanceList.resize(128); - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f; - - //load a session - std::string currentLabel = getCurrentLabelName(); - bool in_log = (*log).has(currentLabel); - while (in_log) - { - LLSD::String label = currentLabel; - - if(sessionp->mInstantPerformanceListCounter >= (S32)sessionp->mInstantPerformanceList.size()) - { - sessionp->mInstantPerformanceList.resize(sessionp->mInstantPerformanceListCounter + 128); - } - - //time - F32 start_time = (*log)[label]["StartFetchingTime"].asReal(); - F32 cur_time = (*log)[label]["Time"].asReal(); - if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while - { - sessionp->mTotalGrayTime += total_gray_time; - sessionp->mTotalStablizingTime += total_stablizing_time; - - sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time; - sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time; - - start_fetching_time = start_time; - total_gray_time = 0.f; - total_stablizing_time = 0.f; - total_loading_sculpties_time = 0.f; - } - else - { - total_gray_time = (*log)[label]["TotalGrayTime"].asReal(); - total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal(); - - total_loading_sculpties_time = (*log)[label]["EndTimeLoadingSculpties"].asReal() - (*log)[label]["StartTimeLoadingSculpties"].asReal(); - if(start_fetching_sculpties_time < 0.f && total_loading_sculpties_time > 0.f) - { - start_fetching_sculpties_time = (*log)[label]["StartTimeLoadingSculpties"].asReal(); - } - } - - //total loaded bytes - sessionp->mTotalBytesLoaded = (*log)[label]["TotalBytesLoaded"].asInteger(); - sessionp->mTotalBytesLoadedFromCache = (*log)[label]["TotalBytesLoadedFromCache"].asInteger(); - sessionp->mTotalBytesLoadedForLargeImage = (*log)[label]["TotalBytesLoadedForLargeImage"].asInteger(); - sessionp->mTotalBytesLoadedForSculpties = (*log)[label]["TotalBytesLoadedForSculpties"].asInteger(); - - //instant metrics - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond += - (*log)[label]["TotalBytesBound"].asInteger(); - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond += - (*log)[label]["TotalBytesBoundForLargeImage"].asInteger(); - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond += - (*log)[label]["PercentageBytesBound"].asReal(); - frame_count++; - if(cur_time - last_time >= 1.0f) - { - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond /= frame_count; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond /= frame_count; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond /= frame_count; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = last_time; - - frame_count = 0; - last_time = cur_time; - sessionp->mInstantPerformanceListCounter++; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f; - sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f; - } - // Next label - incrementCurrentCount(); - currentLabel = getCurrentLabelName(); - in_log = (*log).has(currentLabel); - } - - sessionp->mTotalGrayTime += total_gray_time; - sessionp->mTotalStablizingTime += total_stablizing_time; - - if(sessionp->mStartTimeLoadingSculpties < 0.f) - { - sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time; - } - sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time; - - return sessionp; -} - -LLTexturePipelineTester::LLTextureTestSession::LLTextureTestSession() -{ - reset(); -} -LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession() -{ -} -void LLTexturePipelineTester::LLTextureTestSession::reset() -{ - mTotalGrayTime = 0.0f; - mTotalStablizingTime = 0.0f; - - mStartTimeLoadingSculpties = 0.0f; - mTotalTimeLoadingSculpties = 0.0f; - - mTotalBytesLoaded = 0; - mTotalBytesLoadedFromCache = 0; - mTotalBytesLoadedForLargeImage = 0; - mTotalBytesLoadedForSculpties = 0; - - mInstantPerformanceListCounter = 0; -} -//---------------------------------------------------------------------------------------------- -//end of LLTexturePipelineTester -//---------------------------------------------------------------------------------------------- - +
+/**
+ * @file llviewertexture.cpp
+ * @brief Object which handles a received image (and associated texture(s))
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewertexture.h"
+
+// Library includes
+#include "llmath.h"
+#include "llerror.h"
+#include "llgl.h"
+#include "llglheaders.h"
+#include "llhost.h"
+#include "llimage.h"
+#include "llimagebmp.h"
+#include "llimagej2c.h"
+#include "llimagetga.h"
+#include "llstl.h"
+#include "message.h"
+#include "lltimer.h"
+
+// viewer includes
+#include "llimagegl.h"
+#include "lldrawpool.h"
+#include "lltexturefetch.h"
+#include "llviewertexturelist.h"
+#include "llviewercontrol.h"
+#include "pipeline.h"
+#include "llappviewer.h"
+#include "llface.h"
+#include "llviewercamera.h"
+#include "lltextureentry.h"
+#include "lltexturemanagerbridge.h"
+#include "llmediaentry.h"
+#include "llvovolume.h"
+#include "llviewermedia.h"
+#include "lltexturecache.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
+///////////////////////////////////////////////////////////////////////////////
+
+// extern
+const S32Megabytes gMinVideoRam(32);
+const S32Megabytes gMaxVideoRam(512);
+
+
+// statics
+LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL;
+LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL;
+LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL;
+LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp;
+LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap;
+LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL;
+F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f;
+
+const std::string sTesterName("TextureTester");
+
+S32 LLViewerTexture::sImageCount = 0;
+S32 LLViewerTexture::sRawCount = 0;
+S32 LLViewerTexture::sAuxCount = 0;
+LLFrameTimer LLViewerTexture::sEvaluationTimer;
+F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
+F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
+S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size
+const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64;
+const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez;
+const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128;
+const S32 DEFAULT_ICON_DIMENSIONS = 32;
+const S32 DEFAULT_THUMBNAIL_DIMENSIONS = 256;
+U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
+U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
+bool LLViewerTexture::sFreezeImageUpdates = false;
+F32 LLViewerTexture::sCurrentTime = 0.0f;
+
+constexpr F32 MIN_VRAM_BUDGET = 768.f;
+F32 LLViewerTexture::sFreeVRAMMegabytes = MIN_VRAM_BUDGET;
+
+LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
+
+const F64 log_2 = log(2.0);
+
+#if ADDRESS_SIZE == 32
+const U32 DESIRED_NORMAL_TEXTURE_SIZE = (U32)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT / 2;
+#else
+const U32 DESIRED_NORMAL_TEXTURE_SIZE = (U32)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT;
+#endif
+
+//----------------------------------------------------------------------------------------------
+//namespace: LLViewerTextureAccess
+//----------------------------------------------------------------------------------------------
+
+LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb,
+ S32 discard_level,
+ bool need_imageraw, // Needs image raw for the callback
+ void* userdata,
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list,
+ LLViewerFetchedTexture* target,
+ bool pause)
+ : mCallback(cb),
+ mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
+ mDesiredDiscard(discard_level),
+ mNeedsImageRaw(need_imageraw),
+ mUserData(userdata),
+ mSourceCallbackList(src_callback_list),
+ mPaused(pause)
+{
+ if(mSourceCallbackList)
+ {
+ mSourceCallbackList->insert(LLTextureKey(target->getID(), (ETexListType)target->getTextureListType()));
+ }
+}
+
+LLLoadedCallbackEntry::~LLLoadedCallbackEntry()
+{
+}
+
+void LLLoadedCallbackEntry::removeTexture(LLViewerFetchedTexture* tex)
+{
+ if (mSourceCallbackList && tex)
+ {
+ mSourceCallbackList->erase(LLTextureKey(tex->getID(), (ETexListType)tex->getTextureListType()));
+ }
+}
+
+//static
+void LLLoadedCallbackEntry::cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list)
+{
+ //clear texture callbacks.
+ if(callback_list && !callback_list->empty())
+ {
+ for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = callback_list->begin();
+ iter != callback_list->end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
+ if(tex)
+ {
+ tex->deleteCallbackEntry(callback_list);
+ }
+ }
+ callback_list->clear();
+ }
+}
+
+LLViewerMediaTexture* LLViewerTextureManager::createMediaTexture(const LLUUID &media_id, bool usemipmaps, LLImageGL* gl_image)
+{
+ return new LLViewerMediaTexture(media_id, usemipmaps, gl_image);
+}
+
+void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output)
+{
+ return gTextureList.findTexturesByID(id, output);
+}
+
+void LLViewerTextureManager::findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ std::vector<LLViewerFetchedTexture*> fetched_output;
+ gTextureList.findTexturesByID(id, fetched_output);
+ std::vector<LLViewerFetchedTexture*>::iterator iter = fetched_output.begin();
+ while (iter != fetched_output.end())
+ {
+ output.push_back(*iter);
+ iter++;
+ }
+
+ //search media texture list
+ if (output.empty())
+ {
+ LLViewerTexture* tex;
+ tex = LLViewerTextureManager::findMediaTexture(id);
+ if (tex)
+ {
+ output.push_back(tex);
+ }
+ }
+
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id, S32 tex_type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ return gTextureList.findImage(id, (ETexListType)tex_type);
+}
+
+LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id)
+{
+ return LLViewerMediaTexture::findMediaTexture(media_id);
+}
+
+LLViewerMediaTexture* LLViewerTextureManager::getMediaTexture(const LLUUID& id, bool usemipmaps, LLImageGL* gl_image)
+{
+ LLViewerMediaTexture* tex = LLViewerMediaTexture::findMediaTexture(id);
+ if(!tex)
+ {
+ tex = LLViewerTextureManager::createMediaTexture(id, usemipmaps, gl_image);
+ }
+
+ tex->initVirtualSize();
+
+ return tex;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::staticCastToFetchedTexture(LLTexture* tex, bool report_error)
+{
+ if(!tex)
+ {
+ return NULL;
+ }
+
+ S8 type = tex->getType();
+ if(type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ {
+ return static_cast<LLViewerFetchedTexture*>(tex);
+ }
+
+ if(report_error)
+ {
+ LL_ERRS() << "not a fetched texture type: " << type << LL_ENDL;
+ }
+
+ return NULL;
+}
+
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(bool usemipmaps, bool generate_gl_tex)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(usemipmaps);
+ if(generate_gl_tex)
+ {
+ tex->generateGLTexture();
+ tex->setCategory(LLGLTexture::LOCAL);
+ }
+ return tex;
+}
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLUUID& id, bool usemipmaps, bool generate_gl_tex)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(id, usemipmaps);
+ if(generate_gl_tex)
+ {
+ tex->generateGLTexture();
+ tex->setCategory(LLGLTexture::LOCAL);
+ }
+ return tex;
+}
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLImageRaw* raw, bool usemipmaps)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(raw, usemipmaps);
+ tex->setCategory(LLGLTexture::LOCAL);
+ return tex;
+}
+LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex)
+{
+ LLPointer<LLViewerTexture> tex = new LLViewerTexture(width, height, components, usemipmaps);
+ if(generate_gl_tex)
+ {
+ tex->generateGLTexture();
+ tex->setCategory(LLGLTexture::LOCAL);
+ }
+ return tex;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps)
+{
+ LLImageDataSharedLock lock(raw);
+ LLViewerFetchedTexture* ret = new LLViewerFetchedTexture(raw, type, usemipmaps);
+ gTextureList.addImage(ret, TEX_LIST_STANDARD);
+ return ret;
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(
+ const LLUUID &image_id,
+ FTType f_type,
+ bool usemipmaps,
+ LLViewerTexture::EBoostLevel boost_priority,
+ S8 texture_type,
+ LLGLint internal_format,
+ LLGLenum primary_format,
+ LLHost request_from_host)
+{
+ return gTextureList.getImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host);
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile(
+ const std::string& filename,
+ FTType f_type,
+ bool usemipmaps,
+ LLViewerTexture::EBoostLevel boost_priority,
+ S8 texture_type,
+ LLGLint internal_format,
+ LLGLenum primary_format,
+ const LLUUID& force_id)
+{
+ return gTextureList.getImageFromFile(filename, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
+}
+
+//static
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url,
+ FTType f_type,
+ bool usemipmaps,
+ LLViewerTexture::EBoostLevel boost_priority,
+ S8 texture_type,
+ LLGLint internal_format,
+ LLGLenum primary_format,
+ const LLUUID& force_id
+ )
+{
+ return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
+}
+
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host)
+{
+ return gTextureList.getImageFromHost(image_id, f_type, host);
+}
+
+// Create a bridge to the viewer texture manager.
+class LLViewerTextureManagerBridge : public LLTextureManagerBridge
+{
+ /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true)
+ {
+ return LLViewerTextureManager::getLocalTexture(usemipmaps, generate_gl_tex);
+ }
+
+ /*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true)
+ {
+ return LLViewerTextureManager::getLocalTexture(width, height, components, usemipmaps, generate_gl_tex);
+ }
+
+ /*virtual*/ LLGLTexture* getFetchedTexture(const LLUUID &image_id)
+ {
+ return LLViewerTextureManager::getFetchedTexture(image_id);
+ }
+};
+
+
+void LLViewerTextureManager::init()
+{
+ {
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3);
+ raw->clear(0x77, 0x77, 0x77, 0xFF);
+ LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), true);
+ }
+
+ const S32 dim = 128;
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
+ U8* data = image_raw->getData();
+
+ memset(data, 0, dim * dim * 3);
+ LLViewerTexture::sBlackImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), true);
+
+#if 1
+ LLPointer<LLViewerFetchedTexture> imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT);
+ LLViewerFetchedTexture::sDefaultImagep = imagep;
+
+ for (S32 i = 0; i<dim; i++)
+ {
+ for (S32 j = 0; j<dim; j++)
+ {
+#if 0
+ const S32 border = 2;
+ if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
+ {
+ *data++ = 0xff;
+ *data++ = 0xff;
+ *data++ = 0xff;
+ }
+ else
+#endif
+ {
+ *data++ = 0x7f;
+ *data++ = 0x7f;
+ *data++ = 0x7f;
+ }
+ }
+ }
+ imagep->createGLTexture(0, image_raw);
+ //cache the raw image
+ imagep->setCachedRawImage(0, image_raw);
+ image_raw = NULL;
+#else
+ LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, true, LLGLTexture::BOOST_UI);
+#endif
+ LLViewerFetchedTexture::sDefaultImagep->dontDiscard();
+ LLViewerFetchedTexture::sDefaultImagep->setCategory(LLGLTexture::OTHER);
+
+ image_raw = new LLImageRaw(32,32,3);
+ data = image_raw->getData();
+
+ for (S32 i = 0; i < (32*32*3); i+=3)
+ {
+ S32 x = (i % (32*3)) / (3*16);
+ S32 y = i / (32*3*16);
+ U8 color = ((x + y) % 2) * 255;
+ data[i] = color;
+ data[i+1] = color;
+ data[i+2] = color;
+ }
+
+ LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), true);
+
+ LLViewerTexture::initClass();
+
+ // Create a texture manager bridge.
+ gTextureManagerBridgep = new LLViewerTextureManagerBridge;
+
+ if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName))
+ {
+ sTesterp = new LLTexturePipelineTester();
+ if (!sTesterp->isValid())
+ {
+ delete sTesterp;
+ sTesterp = NULL;
+ }
+ }
+}
+
+void LLViewerTextureManager::cleanup()
+{
+ stop_glerror();
+
+ delete gTextureManagerBridgep;
+ LLImageGL::sDefaultGLTexture = NULL;
+ LLViewerTexture::sNullImagep = NULL;
+ LLViewerTexture::sBlackImagep = NULL;
+ LLViewerTexture::sCheckerBoardImagep = NULL;
+ LLViewerFetchedTexture::sDefaultImagep = NULL;
+ LLViewerFetchedTexture::sSmokeImagep = NULL;
+ LLViewerFetchedTexture::sMissingAssetImagep = NULL;
+ LLTexUnit::sWhiteTexture = 0;
+ LLViewerFetchedTexture::sWhiteImagep = NULL;
+
+ LLViewerFetchedTexture::sFlatNormalImagep = NULL;
+ LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL;
+
+ LLViewerMediaTexture::cleanUpClass();
+}
+
+//----------------------------------------------------------------------------------------------
+//----------------------------------------------------------------------------------------------
+//start of LLViewerTexture
+//----------------------------------------------------------------------------------------------
+// static
+void LLViewerTexture::initClass()
+{
+ LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture();
+}
+
+// non-const (used externally
+F32 texmem_lower_bound_scale = 0.85f;
+F32 texmem_middle_bound_scale = 0.925f;
+
+//static
+void LLViewerTexture::updateClass()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ sCurrentTime = gFrameTimeSeconds;
+
+ LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
+ if (tester)
+ {
+ tester->update();
+ }
+
+ LLViewerMediaTexture::updateClass();
+
+ static LLCachedControl<U32> max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0);
+
+ F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0;
+ F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0;
+ F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0;
+
+ // get an estimate of how much video memory we're using
+ // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number
+ F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc);
+
+ F32 budget = max_vram_budget == 0 ? gGLManager.mVRAM : max_vram_budget;
+
+ // try to leave half a GB for everyone else, but keep at least 768MB for ourselves
+ F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET);
+ sFreeVRAMMegabytes = target - used;
+
+ F32 over_pct = llmax((used-target) / target, 0.f);
+ sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct);
+
+ if (sDesiredDiscardBias > 1.f)
+ {
+ sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01;
+ }
+
+ LLViewerTexture::sFreezeImageUpdates = false; // sDesiredDiscardBias > (desired_discard_bias_max - 1.0f);
+}
+
+//end of static functions
+//-------------------------------------------------------------------------------------------
+const U32 LLViewerTexture::sCurrentFileVersion = 1;
+
+LLViewerTexture::LLViewerTexture(bool usemipmaps) :
+ LLGLTexture(usemipmaps)
+{
+ init(true);
+
+ mID.generate();
+ sImageCount++;
+}
+
+LLViewerTexture::LLViewerTexture(const LLUUID& id, bool usemipmaps) :
+ LLGLTexture(usemipmaps),
+ mID(id)
+{
+ init(true);
+
+ sImageCount++;
+}
+
+LLViewerTexture::LLViewerTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) :
+ LLGLTexture(width, height, components, usemipmaps)
+{
+ init(true);
+
+ mID.generate();
+ sImageCount++;
+}
+
+LLViewerTexture::LLViewerTexture(const LLImageRaw* raw, bool usemipmaps) :
+ LLGLTexture(raw, usemipmaps)
+{
+ init(true);
+
+ mID.generate();
+ sImageCount++;
+}
+
+LLViewerTexture::~LLViewerTexture()
+{
+ // LL_DEBUGS("Avatar") << mID << LL_ENDL;
+ cleanup();
+ sImageCount--;
+}
+
+// virtual
+void LLViewerTexture::init(bool firstinit)
+{
+ mMaxVirtualSize = 0.f;
+ mMaxVirtualSizeResetInterval = 1;
+ mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;
+ mParcelMedia = NULL;
+
+ memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS);
+ mFaceList[LLRender::DIFFUSE_MAP].clear();
+ mFaceList[LLRender::NORMAL_MAP].clear();
+ mFaceList[LLRender::SPECULAR_MAP].clear();
+ mNumFaces[LLRender::DIFFUSE_MAP] =
+ mNumFaces[LLRender::NORMAL_MAP] =
+ mNumFaces[LLRender::SPECULAR_MAP] = 0;
+
+ mVolumeList[LLRender::LIGHT_TEX].clear();
+ mVolumeList[LLRender::SCULPT_TEX].clear();
+
+ mMainQueue = LL::WorkQueue::getInstance("mainloop");
+ mImageQueue = LL::WorkQueue::getInstance("LLImageGL");
+}
+
+//virtual
+S8 LLViewerTexture::getType() const
+{
+ return LLViewerTexture::LOCAL_TEXTURE;
+}
+
+void LLViewerTexture::cleanup()
+{
+ if (LLAppViewer::getTextureFetch())
+ {
+ LLAppViewer::getTextureFetch()->updateRequestPriority(mID, 0.f);
+ }
+
+ mFaceList[LLRender::DIFFUSE_MAP].clear();
+ mFaceList[LLRender::NORMAL_MAP].clear();
+ mFaceList[LLRender::SPECULAR_MAP].clear();
+ mVolumeList[LLRender::LIGHT_TEX].clear();
+ mVolumeList[LLRender::SCULPT_TEX].clear();
+}
+
+// virtual
+void LLViewerTexture::dump()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LLGLTexture::dump();
+
+ LL_INFOS() << "LLViewerTexture"
+ << " mID " << mID
+ << LL_ENDL;
+}
+
+void LLViewerTexture::setBoostLevel(S32 level)
+{
+ if(mBoostLevel != level)
+ {
+ mBoostLevel = level;
+ if(mBoostLevel != LLViewerTexture::BOOST_NONE &&
+ mBoostLevel != LLViewerTexture::BOOST_SELECTED &&
+ mBoostLevel != LLViewerTexture::BOOST_ICON &&
+ mBoostLevel != LLViewerTexture::BOOST_THUMBNAIL)
+ {
+ setNoDelete();
+ }
+ }
+
+ // strongly encourage anything boosted to load at full res
+ if (mBoostLevel >= LLViewerTexture::BOOST_HIGH)
+ {
+ mMaxVirtualSize = 2048.f * 2048.f;
+ }
+}
+
+bool LLViewerTexture::isActiveFetching()
+{
+ return false;
+}
+
+bool LLViewerTexture::bindDebugImage(const S32 stage)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (stage < 0) return false;
+
+ bool res = true;
+ if (LLViewerTexture::sCheckerBoardImagep.notNull() && (this != LLViewerTexture::sCheckerBoardImagep.get()))
+ {
+ res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sCheckerBoardImagep);
+ }
+
+ if(!res)
+ {
+ return bindDefaultImage(stage);
+ }
+
+ return res;
+}
+
+bool LLViewerTexture::bindDefaultImage(S32 stage)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (stage < 0) return false;
+
+ bool res = true;
+ if (LLViewerFetchedTexture::sDefaultImagep.notNull() && (this != LLViewerFetchedTexture::sDefaultImagep.get()))
+ {
+ // use default if we've got it
+ res = gGL.getTexUnit(stage)->bind(LLViewerFetchedTexture::sDefaultImagep);
+ }
+ if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep))
+ {
+ res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep);
+ }
+ if (!res)
+ {
+ LL_WARNS() << "LLViewerTexture::bindDefaultImage failed." << LL_ENDL;
+ }
+ stop_glerror();
+
+ //check if there is cached raw image and switch to it if possible
+ switchToCachedImage();
+
+ LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
+ if (tester)
+ {
+ tester->updateGrayTextureBinding();
+ }
+ return res;
+}
+
+//virtual
+bool LLViewerTexture::isMissingAsset()const
+{
+ return false;
+}
+
+//virtual
+void LLViewerTexture::forceImmediateUpdate()
+{
+}
+
+void LLViewerTexture::addTextureStats(F32 virtual_size, bool needs_gltexture) const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(needs_gltexture)
+ {
+ mNeedsGLTexture = true;
+ }
+
+ virtual_size = llmin(virtual_size, LLViewerFetchedTexture::sMaxVirtualSize);
+
+ if (virtual_size > mMaxVirtualSize)
+ {
+ mMaxVirtualSize = virtual_size;
+ }
+}
+
+void LLViewerTexture::resetTextureStats()
+{
+ mMaxVirtualSize = 0.0f;
+ mMaxVirtualSizeResetCounter = 0;
+}
+
+//virtual
+F32 LLViewerTexture::getMaxVirtualSize()
+{
+ return mMaxVirtualSize;
+}
+
+//virtual
+void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
+{
+ //nothing here.
+}
+
+//virtual
+void LLViewerTexture::addFace(U32 ch, LLFace* facep)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mNumFaces[ch] >= mFaceList[ch].size())
+ {
+ mFaceList[ch].resize(2 * mNumFaces[ch] + 1);
+ }
+ mFaceList[ch][mNumFaces[ch]] = facep;
+ facep->setIndexInTex(ch, mNumFaces[ch]);
+ mNumFaces[ch]++;
+ mLastFaceListUpdateTimer.reset();
+}
+
+//virtual
+void LLViewerTexture::removeFace(U32 ch, LLFace* facep)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mNumFaces[ch] > 1)
+ {
+ S32 index = facep->getIndexInTex(ch);
+ llassert(index < mFaceList[ch].size());
+ llassert(index < mNumFaces[ch]);
+ mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]];
+ mFaceList[ch][index]->setIndexInTex(ch, index);
+ }
+ else
+ {
+ mFaceList[ch].clear();
+ mNumFaces[ch] = 0;
+ }
+ mLastFaceListUpdateTimer.reset();
+}
+
+S32 LLViewerTexture::getTotalNumFaces() const
+{
+ S32 ret = 0;
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ ret += mNumFaces[i];
+ }
+
+ return ret;
+}
+
+S32 LLViewerTexture::getNumFaces(U32 ch) const
+{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+ return mNumFaces[ch];
+}
+
+
+//virtual
+void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (mNumVolumes[ch] >= mVolumeList[ch].size())
+ {
+ mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1);
+ }
+ mVolumeList[ch][mNumVolumes[ch]] = volumep;
+ volumep->setIndexInTex(ch, mNumVolumes[ch]);
+ mNumVolumes[ch]++;
+ mLastVolumeListUpdateTimer.reset();
+}
+
+//virtual
+void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (mNumVolumes[ch] > 1)
+ {
+ S32 index = volumep->getIndexInTex(ch);
+ llassert(index < mVolumeList[ch].size());
+ llassert(index < mNumVolumes[ch]);
+ mVolumeList[ch][index] = mVolumeList[ch][--mNumVolumes[ch]];
+ mVolumeList[ch][index]->setIndexInTex(ch, index);
+ }
+ else
+ {
+ mVolumeList[ch].clear();
+ mNumVolumes[ch] = 0;
+ }
+ mLastVolumeListUpdateTimer.reset();
+}
+
+S32 LLViewerTexture::getNumVolumes(U32 ch) const
+{
+ return mNumVolumes[ch];
+}
+
+void LLViewerTexture::reorganizeFaceList()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static const F32 MAX_WAIT_TIME = 20.f; // seconds
+ static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
+
+ if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
+ {
+ return;
+ }
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ if(mNumFaces[i] + MAX_EXTRA_BUFFER_SIZE > mFaceList[i].size())
+ {
+ return;
+ }
+
+ mFaceList[i].erase(mFaceList[i].begin() + mNumFaces[i], mFaceList[i].end());
+ }
+
+ mLastFaceListUpdateTimer.reset();
+}
+
+void LLViewerTexture::reorganizeVolumeList()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static const F32 MAX_WAIT_TIME = 20.f; // seconds
+ static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
+
+
+ for (U32 i = 0; i < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; ++i)
+ {
+ if (mNumVolumes[i] + MAX_EXTRA_BUFFER_SIZE > mVolumeList[i].size())
+ {
+ return;
+ }
+ }
+
+ if(mLastVolumeListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
+ {
+ return;
+ }
+
+ mLastVolumeListUpdateTimer.reset();
+ for (U32 i = 0; i < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; ++i)
+ {
+ mVolumeList[i].erase(mVolumeList[i].begin() + mNumVolumes[i], mVolumeList[i].end());
+ }
+}
+
+//virtual
+void LLViewerTexture::switchToCachedImage()
+{
+ //nothing here.
+}
+
+//virtual
+void LLViewerTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
+{
+ //nothing here.
+}
+
+bool LLViewerTexture::isLargeImage()
+{
+ return (S32)mTexelsPerImage > LLViewerTexture::sMinLargeImageSize;
+}
+
+//virtual
+void LLViewerTexture::updateBindStatsForTester()
+{
+ LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
+ if (tester)
+ {
+ tester->updateTextureBindingStats(this);
+ }
+}
+
+//----------------------------------------------------------------------------------------------
+//end of LLViewerTexture
+//----------------------------------------------------------------------------------------------
+
+const std::string& fttype_to_string(const FTType& fttype)
+{
+ static const std::string ftt_unknown("FTT_UNKNOWN");
+ static const std::string ftt_default("FTT_DEFAULT");
+ static const std::string ftt_server_bake("FTT_SERVER_BAKE");
+ static const std::string ftt_host_bake("FTT_HOST_BAKE");
+ static const std::string ftt_map_tile("FTT_MAP_TILE");
+ static const std::string ftt_local_file("FTT_LOCAL_FILE");
+ static const std::string ftt_error("FTT_ERROR");
+ switch(fttype)
+ {
+ case FTT_UNKNOWN: return ftt_unknown; break;
+ case FTT_DEFAULT: return ftt_default; break;
+ case FTT_SERVER_BAKE: return ftt_server_bake; break;
+ case FTT_HOST_BAKE: return ftt_host_bake; break;
+ case FTT_MAP_TILE: return ftt_map_tile; break;
+ case FTT_LOCAL_FILE: return ftt_local_file; break;
+ }
+ return ftt_error;
+}
+
+//----------------------------------------------------------------------------------------------
+//start of LLViewerFetchedTexture
+//----------------------------------------------------------------------------------------------
+
+//static
+LLViewerFetchedTexture* LLViewerFetchedTexture::getSmokeImage()
+{
+ if (sSmokeImagep.isNull())
+ {
+ sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE);
+ }
+
+ sSmokeImagep->addTextureStats(1024.f * 1024.f);
+
+ return sSmokeImagep;
+}
+
+LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host, bool usemipmaps)
+ : LLViewerTexture(id, usemipmaps),
+ mTargetHost(host)
+{
+ init(true);
+ mFTType = f_type;
+ if (mFTType == FTT_HOST_BAKE)
+ {
+ LL_WARNS() << "Unsupported fetch type " << mFTType << LL_ENDL;
+ }
+ generateGLTexture();
+}
+
+LLViewerFetchedTexture::LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, bool usemipmaps)
+ : LLViewerTexture(raw, usemipmaps)
+{
+ init(true);
+ mFTType = f_type;
+}
+
+LLViewerFetchedTexture::LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps)
+ : LLViewerTexture(id, usemipmaps),
+ mUrl(url)
+{
+ init(true);
+ mFTType = f_type;
+ generateGLTexture();
+}
+
+void LLViewerFetchedTexture::init(bool firstinit)
+{
+ mOrigWidth = 0;
+ mOrigHeight = 0;
+ mHasAux = false;
+ mNeedsAux = false;
+ mRequestedDiscardLevel = -1;
+ mRequestedDownloadPriority = 0.f;
+ mFullyLoaded = false;
+ mCanUseHTTP = true;
+ mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
+ mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
+
+ mDecodingAux = false;
+
+ mKnownDrawWidth = 0;
+ mKnownDrawHeight = 0;
+ mKnownDrawSizeChanged = false;
+
+ if (firstinit)
+ {
+ mInImageList = 0;
+ }
+
+ // Only set mIsMissingAsset true when we know for certain that the database
+ // does not contain this image.
+ mIsMissingAsset = false;
+
+ mLoadedCallbackDesiredDiscardLevel = S8_MAX;
+ mPauseLoadedCallBacks = false;
+
+ mNeedsCreateTexture = false;
+
+ mIsRawImageValid = false;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ mMinDiscardLevel = 0;
+
+ mHasFetcher = false;
+ mIsFetching = false;
+ mFetchState = 0;
+ mFetchPriority = 0;
+ mDownloadProgress = 0.f;
+ mFetchDeltaTime = 999999.f;
+ mRequestDeltaTime = 0.f;
+ mForSculpt = false;
+ mIsFetched = false;
+ mInFastCacheList = false;
+
+ mCachedRawImage = NULL;
+ mCachedRawDiscardLevel = -1;
+ mCachedRawImageReady = false;
+
+ mSavedRawImage = NULL;
+ mForceToSaveRawImage = false;
+ mSaveRawImage = false;
+ mSavedRawDiscardLevel = -1;
+ mDesiredSavedRawDiscardLevel = -1;
+ mLastReferencedSavedRawImageTime = 0.0f;
+ mKeptSavedRawImageTime = 0.f;
+ mLastCallBackActiveTime = 0.f;
+ mForceCallbackFetch = false;
+ mInDebug = false;
+ mUnremovable = false;
+
+ mFTType = FTT_UNKNOWN;
+}
+
+LLViewerFetchedTexture::~LLViewerFetchedTexture()
+{
+ assert_main_thread();
+ //*NOTE getTextureFetch can return NULL when Viewer is shutting down.
+ // This is due to LLWearableList is singleton and is destroyed after
+ // LLAppViewer::cleanup() was called. (see ticket EXT-177)
+ if (mHasFetcher && LLAppViewer::getTextureFetch())
+ {
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ }
+ cleanup();
+}
+
+//virtual
+S8 LLViewerFetchedTexture::getType() const
+{
+ return LLViewerTexture::FETCHED_TEXTURE;
+}
+
+FTType LLViewerFetchedTexture::getFTType() const
+{
+ return mFTType;
+}
+
+void LLViewerFetchedTexture::cleanup()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback( false, this, NULL, NULL, 0, true, entryp->mUserData );
+ entryp->removeTexture(this);
+ delete entryp;
+ }
+ mLoadedCallbackList.clear();
+ mNeedsAux = false;
+
+ // Clean up image data
+ destroyRawImage();
+ mCachedRawImage = NULL;
+ mCachedRawDiscardLevel = -1;
+ mCachedRawImageReady = false;
+ mSavedRawImage = NULL;
+ mSavedRawDiscardLevel = -1;
+}
+
+//access the fast cache
+void LLViewerFetchedTexture::loadFromFastCache()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(!mInFastCacheList)
+ {
+ return; //no need to access the fast cache.
+ }
+ mInFastCacheList = false;
+
+ add(LLTextureFetch::sCacheAttempt, 1.0);
+
+ LLTimer fastCacheTimer;
+ mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel);
+ if(mRawImage.notNull())
+ {
+ F32 cachReadTime = fastCacheTimer.getElapsedTimeF32();
+
+ add(LLTextureFetch::sCacheHit, 1.0);
+ record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(1));
+ sample(LLTextureFetch::sCacheReadLatency, cachReadTime);
+
+ mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
+ mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
+ setTexelsPerImage();
+
+ if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE)
+ {
+ //discard all oversized textures.
+ destroyRawImage();
+ LL_WARNS() << "oversized, setting as missing" << LL_ENDL;
+ setIsMissingAsset();
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ }
+ else
+ {
+ if (mBoostLevel == LLGLTexture::BOOST_ICON)
+ {
+ // Shouldn't do anything usefull since texures in fast cache are 16x16,
+ // it is here in case fast cache changes.
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
+ {
+ // scale oversized icon, no need to give more work to gl
+ mRawImage->scale(expected_width, expected_height);
+ }
+ }
+
+ if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
+ {
+ // scale oversized icon, no need to give more work to gl
+ mRawImage->scale(expected_width, expected_height);
+ }
+ }
+
+ mRequestedDiscardLevel = mDesiredDiscardLevel + 1;
+ mIsRawImageValid = true;
+ addToCreateTexture();
+ }
+ }
+ else
+ {
+ record(LLTextureFetch::sCacheHitRate, LLUnits::Ratio::fromValue(0));
+ }
+}
+
+void LLViewerFetchedTexture::setForSculpt()
+{
+ static const S32 MAX_INTERVAL = 8; //frames
+
+ mForSculpt = true;
+ if(isForSculptOnly() && hasGLTexture() && !getBoundRecently())
+ {
+ destroyGLTexture(); //sculpt image does not need gl texture.
+ mTextureState = ACTIVE;
+ }
+ checkCachedRawSculptImage();
+ setMaxVirtualSizeResetInterval(MAX_INTERVAL);
+}
+
+bool LLViewerFetchedTexture::isForSculptOnly() const
+{
+ return mForSculpt && !mNeedsGLTexture;
+}
+
+bool LLViewerFetchedTexture::isDeleted()
+{
+ return mTextureState == DELETED;
+}
+
+bool LLViewerFetchedTexture::isInactive()
+{
+ return mTextureState == INACTIVE;
+}
+
+bool LLViewerFetchedTexture::isDeletionCandidate()
+{
+ return mTextureState == DELETION_CANDIDATE;
+}
+
+void LLViewerFetchedTexture::setDeletionCandidate()
+{
+ if(mGLTexturep.notNull() && mGLTexturep->getTexName() && (mTextureState == INACTIVE))
+ {
+ mTextureState = DELETION_CANDIDATE;
+ }
+}
+
+//set the texture inactive
+void LLViewerFetchedTexture::setInactive()
+{
+ if(mTextureState == ACTIVE && mGLTexturep.notNull() && mGLTexturep->getTexName() && !mGLTexturep->getBoundRecently())
+ {
+ mTextureState = INACTIVE;
+ }
+}
+
+bool LLViewerFetchedTexture::isFullyLoaded() const
+{
+ // Unfortunately, the boolean "mFullyLoaded" is never updated correctly so we use that logic
+ // to check if the texture is there and completely downloaded
+ return (mFullWidth != 0) && (mFullHeight != 0) && !mIsFetching && !mHasFetcher;
+}
+
+
+// virtual
+void LLViewerFetchedTexture::dump()
+{
+ LLViewerTexture::dump();
+
+ LL_INFOS() << "Dump : " << mID
+ << ", mIsMissingAsset = " << (S32)mIsMissingAsset
+ << ", mFullWidth = " << (S32)mFullWidth
+ << ", mFullHeight = " << (S32)mFullHeight
+ << ", mOrigWidth = " << (S32)mOrigWidth
+ << ", mOrigHeight = " << (S32)mOrigHeight
+ << LL_ENDL;
+ LL_INFOS() << " : "
+ << " mFullyLoaded = " << (S32)mFullyLoaded
+ << ", mFetchState = " << (S32)mFetchState
+ << ", mFetchPriority = " << (S32)mFetchPriority
+ << ", mDownloadProgress = " << (F32)mDownloadProgress
+ << LL_ENDL;
+ LL_INFOS() << " : "
+ << " mHasFetcher = " << (S32)mHasFetcher
+ << ", mIsFetching = " << (S32)mIsFetching
+ << ", mIsFetched = " << (S32)mIsFetched
+ << ", mBoostLevel = " << (S32)mBoostLevel
+ << LL_ENDL;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// ONLY called from LLViewerFetchedTextureList
+void LLViewerFetchedTexture::destroyTexture()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ if (mNeedsCreateTexture)//return if in the process of generating a new texture.
+ {
+ return;
+ }
+
+ //LL_DEBUGS("Avatar") << mID << LL_ENDL;
+ destroyGLTexture();
+ mFullyLoaded = false;
+}
+
+void LLViewerFetchedTexture::addToCreateTexture()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ bool force_update = false;
+ if (getComponents() != mRawImage->getComponents())
+ {
+ // We've changed the number of components, so we need to move any
+ // objects using this pool to a different pool.
+ mComponents = mRawImage->getComponents();
+ mGLTexturep->setComponents(mComponents);
+ force_update = true;
+
+ for (U32 j = 0; j < LLRender::NUM_TEXTURE_CHANNELS; ++j)
+ {
+ llassert(mNumFaces[j] <= mFaceList[j].size());
+
+ for(U32 i = 0; i < mNumFaces[j]; i++)
+ {
+ mFaceList[j][i]->dirtyTexture();
+ }
+ }
+
+ //discard the cached raw image and the saved raw image
+ mCachedRawImageReady = false;
+ mCachedRawDiscardLevel = -1;
+ mCachedRawImage = NULL;
+ mSavedRawDiscardLevel = -1;
+ mSavedRawImage = NULL;
+ }
+
+ if(isForSculptOnly())
+ {
+ //just update some variables, not to create a real GL texture.
+ createGLTexture(mRawDiscardLevel, mRawImage, 0, false);
+ mNeedsCreateTexture = false;
+ destroyRawImage();
+ }
+ else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel)
+ {
+ mNeedsCreateTexture = false;
+ destroyRawImage();
+ }
+ else
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+#if 1
+ //
+ //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
+ //so do not scale down the over qualified image.
+ //Note: scaling down image is expensensive. Do it only when very necessary.
+ //
+ if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage)
+ {
+ S32 w = mFullWidth >> mRawDiscardLevel;
+ S32 h = mFullHeight >> mRawDiscardLevel;
+
+ //if big image, do not load extra data
+ //scale it down to size >= LLViewerTexture::sMinLargeImageSize
+ if(w * h > LLViewerTexture::sMinLargeImageSize)
+ {
+ S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel;
+
+ if(d_level > 0)
+ {
+ S32 i = 0;
+ while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
+ {
+ i++;
+ d_level--;
+ }
+ if(i > 0)
+ {
+ mRawDiscardLevel += i;
+ if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
+ {
+ mNeedsCreateTexture = false;
+ destroyRawImage();
+ return;
+ }
+
+ {
+ //make a duplicate in case somebody else is using this raw image
+ mRawImage = mRawImage->scaled(w >> i, h >> i);
+ }
+ }
+ }
+ }
+ }
+#endif
+ scheduleCreateTexture();
+ }
+ return;
+}
+
+// ONLY called from LLViewerTextureList
+bool LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+#if LL_IMAGEGL_THREAD_CHECK
+ mGLTexturep->checkActiveThread();
+#endif
+
+ if (!mNeedsCreateTexture)
+ {
+ destroyRawImage();
+ return false;
+ }
+ mNeedsCreateTexture = false;
+
+ if (mRawImage.isNull())
+ {
+ LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL;
+ }
+ if (mRawImage->isBufferInvalid())
+ {
+ LL_WARNS() << "Can't create a texture: invalid image data" << LL_ENDL;
+ destroyRawImage();
+ return false;
+ }
+ // LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
+ // mRawDiscardLevel,
+ // mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize())
+ // << mID.getString() << LL_ENDL;
+ bool res = true;
+
+ // store original size only for locally-sourced images
+ if (mUrl.compare(0, 7, "file://") == 0)
+ {
+ mOrigWidth = mRawImage->getWidth();
+ mOrigHeight = mRawImage->getHeight();
+
+ // This is only safe because it's a local image and fetcher doesn't use raw data
+ // from local images, but this might become unsafe in case of changes to fetcher
+ if (mBoostLevel == BOOST_PREVIEW)
+ {
+ mRawImage->biasedScaleToPowerOfTwo(1024);
+ }
+ else
+ { // leave black border, do not scale image content
+ mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, false);
+ }
+
+ mFullWidth = mRawImage->getWidth();
+ mFullHeight = mRawImage->getHeight();
+ setTexelsPerImage();
+ }
+ else
+ {
+ mOrigWidth = mFullWidth;
+ mOrigHeight = mFullHeight;
+ }
+
+ bool size_okay = true;
+
+ S32 discard_level = mRawDiscardLevel;
+ if (mRawDiscardLevel < 0)
+ {
+ LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL;
+ discard_level = 0;
+ }
+
+ U32 raw_width = mRawImage->getWidth() << discard_level;
+ U32 raw_height = mRawImage->getHeight() << discard_level;
+
+ if (raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE)
+ {
+ LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL;
+ size_okay = false;
+ }
+
+ if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
+ {
+ // A non power-of-two image was uploaded (through a non standard client)
+ LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL;
+ size_okay = false;
+ }
+
+ if (!size_okay)
+ {
+ // An inappropriately-sized image was uploaded (through a non standard client)
+ // We treat these images as missing assets which causes them to
+ // be renderd as 'missing image' and to stop requesting data
+ LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL;
+ setIsMissingAsset();
+ destroyRawImage();
+ return false;
+ }
+
+ if (mGLTexturep->getHasExplicitFormat())
+ {
+ LLGLenum format = mGLTexturep->getPrimaryFormat();
+ S8 components = mRawImage->getComponents();
+ if ((format == GL_RGBA && components < 4)
+ || (format == GL_RGB && components < 3))
+ {
+ LL_WARNS() << "Can't create a texture " << mID << ": invalid image format " << std::hex << format << " vs components " << (U32)components << LL_ENDL;
+ // Was expecting specific format but raw texture has insufficient components for
+ // such format, using such texture will result in crash or will display wrongly
+ // if we change format. Texture might be corrupted server side, so just set as
+ // missing and clear cashed texture (do not cause reload loop, will retry&recover
+ // during new session)
+ setIsMissingAsset();
+ destroyRawImage();
+ LLAppViewer::getTextureCache()->removeFromCache(mID);
+ return false;
+ }
+ }
+
+ return res;
+}
+
+bool LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
+{
+ if (!mNeedsCreateTexture)
+ {
+ return false;
+ }
+
+ bool res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, true, mBoostLevel);
+
+ return res;
+}
+
+void LLViewerFetchedTexture::postCreateTexture()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (!mNeedsCreateTexture)
+ {
+ return;
+ }
+#if LL_IMAGEGL_THREAD_CHECK
+ mGLTexturep->checkActiveThread();
+#endif
+
+ setActive();
+
+ if (!needsToSaveRawImage())
+ {
+ mNeedsAux = false;
+ destroyRawImage();
+ }
+
+ mNeedsCreateTexture = false;
+}
+
+void LLViewerFetchedTexture::scheduleCreateTexture()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ if (!mNeedsCreateTexture)
+ {
+ mNeedsCreateTexture = true;
+ if (preCreateTexture())
+ {
+#if LL_IMAGEGL_THREAD_CHECK
+ //grab a copy of the raw image data to make sure it isn't modified pending texture creation
+ U8* data = mRawImage->getData();
+ U8* data_copy = nullptr;
+ S32 size = mRawImage->getDataSize();
+ if (data != nullptr && size > 0)
+ {
+ data_copy = new U8[size];
+ memcpy(data_copy, data, size);
+ }
+#endif
+ mNeedsCreateTexture = true;
+ auto mainq = LLImageGLThread::sEnabledTextures ? mMainQueue.lock() : nullptr;
+ if (mainq)
+ {
+ ref();
+ mainq->postTo(
+ mImageQueue,
+ // work to be done on LLImageGL worker thread
+#if LL_IMAGEGL_THREAD_CHECK
+ [this, data, data_copy, size]()
+ {
+ mGLTexturep->mActiveThread = LLThread::currentID();
+ //verify data is unmodified
+ llassert(data == mRawImage->getData());
+ llassert(mRawImage->getDataSize() == size);
+ llassert(memcmp(data, data_copy, size) == 0);
+#else
+ [this]()
+ {
+#endif
+ //actually create the texture on a background thread
+ createTexture();
+
+#if LL_IMAGEGL_THREAD_CHECK
+ //verify data is unmodified
+ llassert(data == mRawImage->getData());
+ llassert(mRawImage->getDataSize() == size);
+ llassert(memcmp(data, data_copy, size) == 0);
+#endif
+ },
+ // callback to be run on main thread
+#if LL_IMAGEGL_THREAD_CHECK
+ [this, data, data_copy, size]()
+ {
+ mGLTexturep->mActiveThread = LLThread::currentID();
+ llassert(data == mRawImage->getData());
+ llassert(mRawImage->getDataSize() == size);
+ llassert(memcmp(data, data_copy, size) == 0);
+ delete[] data_copy;
+#else
+ [this]()
+ {
+#endif
+ //finalize on main thread
+ postCreateTexture();
+ unref();
+ });
+ }
+ else
+ {
+ gTextureList.mCreateTextureList.insert(this);
+ }
+ }
+ }
+}
+
+// Call with 0,0 to turn this feature off.
+//virtual
+void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(mKnownDrawWidth < width || mKnownDrawHeight < height)
+ {
+ mKnownDrawWidth = llmax(mKnownDrawWidth, width);
+ mKnownDrawHeight = llmax(mKnownDrawHeight, height);
+
+ mKnownDrawSizeChanged = true;
+ mFullyLoaded = false;
+ }
+ addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight));
+}
+
+void LLViewerFetchedTexture::setDebugText(const std::string& text)
+{
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+
+ for (U32 i = 0; i < mNumFaces[ch]; i++)
+ {
+ LLFace* facep = mFaceList[ch][i];
+ if (facep)
+ {
+ LLDrawable* drawable = facep->getDrawable();
+ if (drawable)
+ {
+ drawable->getVObj()->setDebugText(text);
+ }
+ }
+ }
+ }
+}
+
+//virtual
+void LLViewerFetchedTexture::processTextureStats()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(mFullyLoaded)
+ {
+ if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more
+ {
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
+ mFullyLoaded = false;
+ }
+ //setDebugText("fully loaded");
+ }
+ else
+ {
+ updateVirtualSize();
+
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
+
+ if (textures_fullres)
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ else if (mDontDiscard && (mBoostLevel == LLGLTexture::BOOST_ICON || mBoostLevel == LLGLTexture::BOOST_THUMBNAIL))
+ {
+ if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ {
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ }
+ else
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ }
+ else if(!mFullWidth || !mFullHeight)
+ {
+ mDesiredDiscardLevel = llmin(getMaxDiscardLevel(), (S32)mLoadedCallbackDesiredDiscardLevel);
+ }
+ else
+ {
+ U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
+ {
+ if (mFullWidth > desired_size || mFullHeight > desired_size)
+ {
+ mDesiredDiscardLevel = 1;
+ }
+ else
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ }
+ else if(mKnownDrawSizeChanged)//known draw size is set
+ {
+ mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2,
+ log((F32)mFullHeight / mKnownDrawHeight) / log_2);
+ mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel());
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
+ }
+ mKnownDrawSizeChanged = false;
+
+ if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel))
+ {
+ mFullyLoaded = true;
+ }
+ }
+ }
+
+ if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture.
+ {
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
+ if(getDiscardLevel() < 0 || getDiscardLevel() > mDesiredDiscardLevel)
+ {
+ mFullyLoaded = false;
+ }
+ }
+}
+
+//============================================================================
+
+void LLViewerFetchedTexture::updateVirtualSize()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ reorganizeFaceList();
+ reorganizeVolumeList();
+}
+
+S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching()
+{
+ S32 current_discard = getDiscardLevel();
+ if(mForceToSaveRawImage)
+ {
+ if(mSavedRawDiscardLevel < 0 || current_discard < 0)
+ {
+ current_discard = -1;
+ }
+ else
+ {
+ current_discard = llmax(current_discard, mSavedRawDiscardLevel);
+ }
+ }
+
+ return current_discard;
+}
+
+bool LLViewerFetchedTexture::setDebugFetching(S32 debug_level)
+{
+ if(debug_level < 0)
+ {
+ mInDebug = false;
+ return false;
+ }
+ mInDebug = true;
+
+ mDesiredDiscardLevel = debug_level;
+
+ return true;
+}
+
+bool LLViewerFetchedTexture::isActiveFetching()
+{
+ static LLCachedControl<bool> monitor_enabled(gSavedSettings,"DebugShowTextureInfo");
+
+ return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE.
+}
+
+void LLViewerFetchedTexture::setBoostLevel(S32 level)
+{
+ LLViewerTexture::setBoostLevel(level);
+
+ if (level >= LLViewerTexture::BOOST_HIGH)
+ {
+ mDesiredDiscardLevel = 0;
+ }
+}
+
+bool LLViewerFetchedTexture::updateFetch()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
+
+ if(textures_decode_disabled) // don't fetch the surface textures in wireframe mode
+ {
+ return false;
+ }
+
+ mFetchState = 0;
+ mFetchPriority = 0;
+ mFetchDeltaTime = 999999.f;
+ mRequestDeltaTime = 999999.f;
+
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ if (mID == LLAppViewer::getTextureFetch()->mDebugID)
+ {
+ LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
+ }
+#endif
+
+ if (mNeedsCreateTexture)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - needs create");
+ // We may be fetching still (e.g. waiting on write)
+ // but don't check until we've processed the raw data we have
+ return false;
+ }
+ if (mIsMissingAsset)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset");
+ llassert(!mHasFetcher);
+ return false; // skip
+ }
+ if (!mLoadedCallbackList.empty() && mRawImage.notNull())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - callback pending");
+ return false; // process any raw image data in callbacks before replacing
+ }
+ if(mInFastCacheList)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - in fast cache");
+ return false;
+ }
+ if (mGLTexturep.isNull())
+ { // fix for crash inside getCurrentDiscardLevelForFetching (shouldn't happen but appears to be happening)
+ llassert(false);
+ return false;
+ }
+
+ S32 current_discard = getCurrentDiscardLevelForFetching();
+ S32 desired_discard = getDesiredDiscardLevel();
+ F32 decode_priority = mMaxVirtualSize;
+
+ if (mIsFetching)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - is fetching");
+ // Sets mRawDiscardLevel, mRawImage, mAuxRawImage
+ S32 fetch_discard = current_discard;
+
+ if (mRawImage.notNull()) sRawCount--;
+ if (mAuxRawImage.notNull()) sAuxCount--;
+ // keep in mind that fetcher still might need raw image, don't modify original
+ bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage,
+ mLastHttpGetStatus);
+ if (mRawImage.notNull()) sRawCount++;
+ if (mAuxRawImage.notNull())
+ {
+ mHasAux = true;
+ sAuxCount++;
+ }
+ if (finished)
+ {
+ mIsFetching = false;
+ mLastFetchState = -1;
+ mLastPacketTimer.reset();
+ }
+ else
+ {
+ mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
+ }
+
+ // We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
+ if (mRawImage.notNull())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image");
+ LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
+ if (tester)
+ {
+ mIsFetched = true;
+ tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID));
+ }
+ mRawDiscardLevel = fetch_discard;
+ if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
+ (current_discard < 0 || mRawDiscardLevel < current_discard))
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good");
+ mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
+ mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
+ setTexelsPerImage();
+
+ if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE)
+ {
+ //discard all oversized textures.
+ destroyRawImage();
+ LL_WARNS() << "oversize, setting as missing" << LL_ENDL;
+ setIsMissingAsset();
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ mIsFetching = false;
+ mLastPacketTimer.reset();
+ }
+ else
+ {
+ mIsRawImageValid = true;
+ addToCreateTexture();
+ }
+
+ if (mBoostLevel == LLGLTexture::BOOST_ICON)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
+ {
+ // scale oversized icon, no need to give more work to gl
+ // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy
+ mRawImage = mRawImage->scaled(expected_width, expected_height);
+ }
+ }
+
+ if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
+ {
+ // scale oversized icon, no need to give more work to gl
+ // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy
+ mRawImage = mRawImage->scaled(expected_width, expected_height);
+ }
+ }
+
+ return true;
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed");
+ // Data is ready but we don't need it
+ // (received it already while fetcher was writing to disk)
+ destroyRawImage();
+ return false; // done
+ }
+ }
+
+ if (!mIsFetching)
+ {
+ if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
+ {
+ // We finished but received no data
+ if (getDiscardLevel() < 0)
+ {
+ if (getFTType() != FTT_MAP_TILE)
+ {
+ LL_WARNS() << mID
+ << " Fetch failure, setting as missing, decode_priority " << decode_priority
+ << " mRawDiscardLevel " << mRawDiscardLevel
+ << " current_discard " << current_discard
+ << " stats " << mLastHttpGetStatus.toHex()
+ << LL_ENDL;
+ }
+ setIsMissingAsset();
+ desired_discard = -1;
+ }
+ else
+ {
+ //LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL;
+ if(current_discard >= 0)
+ {
+ mMinDiscardLevel = current_discard;
+ //desired_discard = current_discard;
+ }
+ else
+ {
+ S32 dis_level = getDiscardLevel();
+ mMinDiscardLevel = dis_level;
+ //desired_discard = dis_level;
+ }
+ }
+ destroyRawImage();
+ }
+ else if (mRawImage.notNull())
+ {
+ // We have data, but our fetch failed to return raw data
+ // *TODO: FIgure out why this is happening and fix it
+ destroyRawImage();
+ }
+ }
+ else
+ {
+ static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f.
+ if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME)
+ {
+ mStopFetchingTimer.reset();
+ LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority);
+ }
+ }
+ }
+
+ desired_discard = llmin(desired_discard, getMaxDiscardLevel());
+
+ bool make_request = true;
+ if (decode_priority <= 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0");
+ make_request = false;
+ }
+ else if(mDesiredDiscardLevel > getMaxDiscardLevel())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max");
+ make_request = false;
+ }
+ else if (mNeedsCreateTexture || mIsMissingAsset)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing");
+ make_request = false;
+ }
+ else if (current_discard >= 0 && current_discard <= mMinDiscardLevel)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min");
+ make_request = false;
+ }
+ else if(mCachedRawImage.notNull() // can be empty
+ && mCachedRawImageReady
+ && (current_discard < 0 || current_discard > mCachedRawDiscardLevel))
+ {
+ make_request = false;
+ switchToCachedImage(); //use the cached raw data first
+ }
+
+ if (make_request)
+ {
+ if (mIsFetching)
+ {
+ // already requested a higher resolution mip
+ if (mRequestedDiscardLevel <= desired_discard)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - requested < desired");
+ make_request = false;
+ }
+ }
+ else
+ {
+ // already at a higher resolution mip, don't discard
+ if (current_discard >= 0 && current_discard <= desired_discard)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current <= desired");
+ make_request = false;
+ }
+ }
+ }
+
+ if (make_request)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - make request");
+ S32 w=0, h=0, c=0;
+ if (getDiscardLevel() >= 0)
+ {
+ w = mGLTexturep->getWidth(0);
+ h = mGLTexturep->getHeight(0);
+ c = mComponents;
+ }
+
+ const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
+ if (override_tex_discard_level != 0)
+ {
+ desired_discard = override_tex_discard_level;
+ }
+
+ // bypass texturefetch directly by pulling from LLTextureCache
+ S32 fetch_request_discard = -1;
+ fetch_request_discard = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority,
+ w, h, c, desired_discard, needsAux(), mCanUseHTTP);
+
+ if (fetch_request_discard >= 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created");
+ mHasFetcher = true;
+ mIsFetching = true;
+ // in some cases createRequest can modify discard, as an example
+ // bake textures are always at discard 0
+ mRequestedDiscardLevel = llmin(desired_discard, fetch_request_discard);
+ mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
+ }
+
+ // If createRequest() failed, that means one of two things:
+ // 1. We're finishing up a request for this UUID, so we
+ // should wait for it to complete
+ // 2. We've failed a request for this UUID, so there is
+ // no need to create another request
+ }
+ else if (mHasFetcher && !mIsFetching)
+ {
+ // Only delete requests that haven't received any network data
+ // for a while. Note - this is the normal mechanism for
+ // deleting requests, not just a place to handle timeouts.
+ const F32 FETCH_IDLE_TIME = 0.1f;
+ if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME)
+ {
+ LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL;
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ mHasFetcher = false;
+ }
+ }
+
+ return mIsFetching;
+}
+
+void LLViewerFetchedTexture::clearFetchedResults()
+{
+ if(mNeedsCreateTexture || mIsFetching)
+ {
+ return;
+ }
+
+ cleanup();
+ destroyGLTexture();
+
+ if(getDiscardLevel() >= 0) //sculpty texture, force to invalidate
+ {
+ mGLTexturep->forceToInvalidateGLTexture();
+ }
+}
+
+void LLViewerFetchedTexture::forceToDeleteRequest()
+{
+ if (mHasFetcher)
+ {
+ mHasFetcher = false;
+ mIsFetching = false;
+ }
+
+ resetTextureStats();
+
+ mDesiredDiscardLevel = getMaxDiscardLevel() + 1;
+}
+
+void LLViewerFetchedTexture::setIsMissingAsset(bool is_missing)
+{
+ if (is_missing == mIsMissingAsset)
+ {
+ return;
+ }
+ if (is_missing)
+ {
+ if (mUrl.empty())
+ {
+ LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL;
+ }
+ else
+ {
+ // This may or may not be an error - it is normal to have no
+ // map tile on an empty region, but bad if we're failing on a
+ // server bake texture.
+ if (getFTType() != FTT_MAP_TILE)
+ {
+ LL_WARNS() << mUrl << ": Marking image as missing" << LL_ENDL;
+ }
+ }
+ if (mHasFetcher)
+ {
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ mHasFetcher = false;
+ mIsFetching = false;
+ mLastPacketTimer.reset();
+ mFetchState = 0;
+ mFetchPriority = 0;
+ }
+ }
+ else
+ {
+ LL_INFOS() << mID << ": un-flagging missing asset" << LL_ENDL;
+ }
+ mIsMissingAsset = is_missing;
+}
+
+void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_callback,
+ S32 discard_level, bool keep_imageraw, bool needs_aux, void* userdata,
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, bool pause)
+{
+ //
+ // Don't do ANYTHING here, just add it to the global callback list
+ //
+ if (mLoadedCallbackList.empty())
+ {
+ // Put in list to call this->doLoadedCallbacks() periodically
+ gTextureList.mCallbackList.insert(this);
+ mLoadedCallbackDesiredDiscardLevel = (S8)discard_level;
+ }
+ else
+ {
+ mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level);
+ }
+
+ if(mPauseLoadedCallBacks)
+ {
+ if(!pause)
+ {
+ unpauseLoadedCallbacks(src_callback_list);
+ }
+ }
+ else if(pause)
+ {
+ pauseLoadedCallbacks(src_callback_list);
+ }
+
+ LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause);
+ mLoadedCallbackList.push_back(entryp);
+
+ mNeedsAux |= needs_aux;
+ if(keep_imageraw)
+ {
+ mSaveRawImage = true;
+ }
+ if (mNeedsAux && mAuxRawImage.isNull() && getDiscardLevel() >= 0)
+ {
+ if(mHasAux)
+ {
+ //trigger a refetch
+ forceToRefetchTexture();
+ }
+ else
+ {
+ // We need aux data, but we've already loaded the image, and it didn't have any
+ LL_WARNS() << "No aux data available for callback for image:" << getID() << LL_ENDL;
+ }
+ }
+ mLastCallBackActiveTime = sCurrentTime ;
+ mLastReferencedSavedRawImageTime = sCurrentTime;
+}
+
+void LLViewerFetchedTexture::clearCallbackEntryList()
+{
+ if(mLoadedCallbackList.empty())
+ {
+ return;
+ }
+
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter;
+
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback(false, this, NULL, NULL, 0, true, entryp->mUserData);
+ iter = mLoadedCallbackList.erase(iter);
+ delete entryp;
+ }
+ gTextureList.mCallbackList.erase(this);
+
+ mLoadedCallbackDesiredDiscardLevel = S8_MAX;
+ if(needsToSaveRawImage())
+ {
+ destroySavedRawImage();
+ }
+
+ return;
+}
+
+void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
+{
+ if(mLoadedCallbackList.empty() || !callback_list)
+ {
+ return;
+ }
+
+ S32 desired_discard = S8_MAX;
+ S32 desired_raw_discard = INVALID_DISCARD_LEVEL;
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter;
+ if(entryp->mSourceCallbackList == callback_list)
+ {
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback(false, this, NULL, NULL, 0, true, entryp->mUserData);
+ iter = mLoadedCallbackList.erase(iter);
+ delete entryp;
+ }
+ else
+ {
+ ++iter;
+
+ desired_discard = llmin(desired_discard, entryp->mDesiredDiscard);
+ if(entryp->mNeedsImageRaw)
+ {
+ desired_raw_discard = llmin(desired_raw_discard, entryp->mDesiredDiscard);
+ }
+ }
+ }
+
+ mLoadedCallbackDesiredDiscardLevel = desired_discard;
+ if (mLoadedCallbackList.empty())
+ {
+ // If we have no callbacks, take us off of the image callback list.
+ gTextureList.mCallbackList.erase(this);
+
+ if(needsToSaveRawImage())
+ {
+ destroySavedRawImage();
+ }
+ }
+ else if(needsToSaveRawImage() && mBoostLevel != LLGLTexture::BOOST_PREVIEW)
+ {
+ if(desired_raw_discard != INVALID_DISCARD_LEVEL)
+ {
+ mDesiredSavedRawDiscardLevel = desired_raw_discard;
+ }
+ else
+ {
+ destroySavedRawImage();
+ }
+ }
+}
+
+void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
+{
+ if(!callback_list)
+{
+ mPauseLoadedCallBacks = false;
+ return;
+ }
+
+ bool need_raw = false;
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ if(entryp->mSourceCallbackList == callback_list)
+ {
+ entryp->mPaused = false;
+ if(entryp->mNeedsImageRaw)
+ {
+ need_raw = true;
+ }
+ }
+ }
+ mPauseLoadedCallBacks = false ;
+ mLastCallBackActiveTime = sCurrentTime ;
+ mForceCallbackFetch = true;
+ if(need_raw)
+ {
+ mSaveRawImage = true;
+ }
+}
+
+void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
+{
+ if(!callback_list)
+{
+ return;
+ }
+
+ bool paused = true;
+
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ if(entryp->mSourceCallbackList == callback_list)
+ {
+ entryp->mPaused = true;
+ }
+ else if(!entryp->mPaused)
+ {
+ paused = false;
+ }
+ }
+
+ if(paused)
+ {
+ mPauseLoadedCallBacks = true;//when set, loaded callback is paused.
+ resetTextureStats();
+ mSaveRawImage = false;
+ }
+}
+
+bool LLViewerFetchedTexture::doLoadedCallbacks()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds
+ static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds
+
+ if (mNeedsCreateTexture)
+ {
+ return false;
+ }
+ if(mPauseLoadedCallBacks)
+ {
+ destroyRawImage();
+ return false; //paused
+ }
+ if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME && !mIsFetching)
+ {
+ if (mFTType == FTT_SERVER_BAKE)
+ {
+ //output some debug info
+ LL_INFOS() << "baked texture: " << mID << "clears all call backs due to inactivity." << LL_ENDL;
+ LL_INFOS() << mUrl << LL_ENDL;
+ LL_INFOS() << "current discard: " << getDiscardLevel() << " current discard for fetch: " << getCurrentDiscardLevelForFetching() <<
+ " Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << mMaxVirtualSize << LL_ENDL;
+ }
+
+ clearCallbackEntryList() ; //remove all callbacks.
+ return false ;
+ }
+
+ bool res = false;
+
+ if (isMissingAsset())
+ {
+ if (mFTType == FTT_SERVER_BAKE)
+ {
+ //output some debug info
+ LL_INFOS() << "baked texture: " << mID << "is missing." << LL_ENDL;
+ LL_INFOS() << mUrl << LL_ENDL;
+ }
+
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+ // We never finished loading the image. Indicate failure.
+ // Note: this allows mLoadedCallbackUserData to be cleaned up.
+ entryp->mCallback(false, this, NULL, NULL, 0, true, entryp->mUserData);
+ delete entryp;
+ }
+ mLoadedCallbackList.clear();
+
+ // Remove ourself from the global list of textures with callbacks
+ gTextureList.mCallbackList.erase(this);
+ return false;
+ }
+
+ S32 gl_discard = getDiscardLevel();
+
+ // If we don't have a legit GL image, set it to be lower than the worst discard level
+ if (gl_discard == -1)
+ {
+ gl_discard = MAX_DISCARD_LEVEL + 1;
+ }
+
+ //
+ // Determine the quality levels of textures that we can provide to callbacks
+ // and whether we need to do decompression/readback to get it
+ //
+ S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard
+ S32 best_raw_discard = gl_discard; // Current GL quality level
+ S32 current_aux_discard = MAX_DISCARD_LEVEL + 1;
+ S32 best_aux_discard = MAX_DISCARD_LEVEL + 1;
+
+ if (mIsRawImageValid)
+ {
+ // If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels.
+ best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel);
+ best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw
+ current_aux_discard = llmin(current_aux_discard, best_aux_discard);
+ }
+ else
+ {
+ // We have no data at all, we need to get it
+ // Do this by forcing the best aux discard to be 0.
+ best_aux_discard = 0;
+ }
+
+
+ //
+ // See if any of the callbacks would actually run using the data that we can provide,
+ // and also determine if we need to perform any readbacks or decodes.
+ //
+ bool run_gl_callbacks = false;
+ bool run_raw_callbacks = false;
+ bool need_readback = false;
+
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ LLLoadedCallbackEntry *entryp = *iter++;
+
+ if (entryp->mNeedsImageRaw)
+ {
+ if (mNeedsAux)
+ {
+ //
+ // Need raw and auxiliary channels
+ //
+ if (entryp->mLastUsedDiscard > current_aux_discard)
+ {
+ // We have useful data, run the callbacks
+ run_raw_callbacks = true;
+ }
+ }
+ else
+ {
+ if (entryp->mLastUsedDiscard > current_raw_discard)
+ {
+ // We have useful data, just run the callbacks
+ run_raw_callbacks = true;
+ }
+ else if (entryp->mLastUsedDiscard > best_raw_discard)
+ {
+ // We can readback data, and then run the callbacks
+ need_readback = true;
+ run_raw_callbacks = true;
+ }
+ }
+ }
+ else
+ {
+ // Needs just GL
+ if (entryp->mLastUsedDiscard > gl_discard)
+ {
+ // We have enough data, run this callback requiring GL data
+ run_gl_callbacks = true;
+ }
+ }
+ }
+
+ //
+ // Do a readback if required, OR start off a texture decode
+ //
+ if (need_readback && (getMaxDiscardLevel() > gl_discard))
+ {
+ // Do a readback to get the GL data into the raw image
+ // We have GL data.
+
+ destroyRawImage();
+ reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
+ llassert(mRawImage.notNull());
+ llassert(!mNeedsAux || mAuxRawImage.notNull());
+ }
+
+ //
+ // Run raw/auxiliary data callbacks
+ //
+ if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel()))
+ {
+ // Do callbacks which require raw image data.
+ //LL_INFOS() << "doLoadedCallbacks raw for " << getID() << LL_ENDL;
+
+ // Call each party interested in the raw data.
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ callback_list_t::iterator curiter = iter++;
+ LLLoadedCallbackEntry *entryp = *curiter;
+ if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel))
+ {
+ // If we've loaded all the data there is to load or we've loaded enough
+ // to satisfy the interested party, then this is the last time that
+ // we're going to call them.
+
+ mLastCallBackActiveTime = sCurrentTime;
+ if(mNeedsAux && mAuxRawImage.isNull())
+ {
+ LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL;
+ }
+ bool final = mRawDiscardLevel <= entryp->mDesiredDiscard;
+ //LL_INFOS() << "Running callback for " << getID() << LL_ENDL;
+ //LL_INFOS() << mRawImage->getWidth() << "x" << mRawImage->getHeight() << LL_ENDL;
+ entryp->mLastUsedDiscard = mRawDiscardLevel;
+ entryp->mCallback(true, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData);
+ if (final)
+ {
+ iter = mLoadedCallbackList.erase(curiter);
+ delete entryp;
+ }
+ res = true;
+ }
+ }
+ }
+
+ //
+ // Run GL callbacks
+ //
+ if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel()))
+ {
+ //LL_INFOS() << "doLoadedCallbacks GL for " << getID() << LL_ENDL;
+
+ // Call the callbacks interested in GL data.
+ for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
+ iter != mLoadedCallbackList.end(); )
+ {
+ callback_list_t::iterator curiter = iter++;
+ LLLoadedCallbackEntry *entryp = *curiter;
+ if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard))
+ {
+ mLastCallBackActiveTime = sCurrentTime;
+ bool final = gl_discard <= entryp->mDesiredDiscard;
+ entryp->mLastUsedDiscard = gl_discard;
+ entryp->mCallback(true, this, NULL, NULL, gl_discard, final, entryp->mUserData);
+ if (final)
+ {
+ iter = mLoadedCallbackList.erase(curiter);
+ delete entryp;
+ }
+ res = true;
+ }
+ }
+ }
+
+ // Done with any raw image data at this point (will be re-created if we still have callbacks)
+ destroyRawImage();
+
+ //
+ // If we have no callbacks, take us off of the image callback list.
+ //
+ if (mLoadedCallbackList.empty())
+ {
+ gTextureList.mCallbackList.erase(this);
+ }
+ else if(!res && mForceCallbackFetch && sCurrentTime - mLastCallBackActiveTime > MAX_IDLE_WAIT_TIME && !mIsFetching)
+ {
+ //wait for long enough but no fetching request issued, force one.
+ forceToRefetchTexture(mLoadedCallbackDesiredDiscardLevel, 5.f);
+ mForceCallbackFetch = false; //fire once.
+ }
+
+ return res;
+}
+
+//virtual
+void LLViewerFetchedTexture::forceImmediateUpdate()
+{
+ //only immediately update a deleted texture which is now being re-used.
+ if(!isDeleted())
+ {
+ return;
+ }
+ //if already called forceImmediateUpdate()
+ if(mInImageList && mMaxVirtualSize == LLViewerFetchedTexture::sMaxVirtualSize)
+ {
+ return;
+ }
+
+ gTextureList.forceImmediateUpdate(this);
+ return;
+}
+
+LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
+{
+ llassert(mGLTexturep.notNull());
+ llassert(discard_level >= 0);
+ llassert(mComponents > 0);
+
+ if (mRawImage.notNull())
+ {
+ //mRawImage is in use by somebody else, do not delete it.
+ return NULL;
+ }
+
+ if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level)
+ {
+ if (mSavedRawDiscardLevel != discard_level
+ && mBoostLevel != BOOST_ICON
+ && mBoostLevel != BOOST_THUMBNAIL)
+ {
+ mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
+ mRawImage->copy(getSavedRawImage());
+ }
+ else
+ {
+ mRawImage = getSavedRawImage();
+ }
+ mRawDiscardLevel = discard_level;
+ }
+ else
+ {
+ //force to fetch raw image again if cached raw image is not good enough.
+ if(mCachedRawDiscardLevel > discard_level)
+ {
+ mRawImage = mCachedRawImage;
+ mRawDiscardLevel = mCachedRawDiscardLevel;
+ }
+ else //cached raw image is good enough, copy it.
+ {
+ if(mCachedRawDiscardLevel != discard_level)
+ {
+ mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
+ mRawImage->copy(mCachedRawImage);
+ }
+ else
+ {
+ mRawImage = mCachedRawImage;
+ }
+ mRawDiscardLevel = discard_level;
+ }
+ }
+ mIsRawImageValid = true;
+ sRawCount++;
+
+ return mRawImage;
+}
+
+bool LLViewerFetchedTexture::needsToSaveRawImage()
+{
+ return mForceToSaveRawImage || mSaveRawImage;
+}
+
+void LLViewerFetchedTexture::destroyRawImage()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (mAuxRawImage.notNull() && !needsToSaveRawImage())
+ {
+ sAuxCount--;
+ mAuxRawImage = NULL;
+ }
+
+ if (mRawImage.notNull())
+ {
+ sRawCount--;
+
+ if(mIsRawImageValid)
+ {
+ if(needsToSaveRawImage())
+ {
+ saveRawImage();
+ }
+ setCachedRawImage();
+ }
+
+ mRawImage = NULL;
+
+ mIsRawImageValid = false;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ }
+}
+
+//use the mCachedRawImage to (re)generate the gl texture.
+//virtual
+void LLViewerFetchedTexture::switchToCachedImage()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(mCachedRawImage.notNull() &&
+ !mNeedsCreateTexture) // <--- texture creation is pending, don't step on it
+ {
+ mRawImage = mCachedRawImage;
+
+ if (getComponents() != mRawImage->getComponents())
+ {
+ // We've changed the number of components, so we need to move any
+ // objects using this pool to a different pool.
+ mComponents = mRawImage->getComponents();
+ mGLTexturep->setComponents(mComponents);
+ gTextureList.dirtyImage(this);
+ }
+
+ mIsRawImageValid = true;
+ mRawDiscardLevel = mCachedRawDiscardLevel;
+
+ scheduleCreateTexture();
+ }
+}
+
+//cache the imageraw forcefully.
+//virtual
+void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
+{
+ if(imageraw != mRawImage.get())
+ {
+ if (mBoostLevel == LLGLTexture::BOOST_ICON)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents());
+ mCachedRawImage->copyScaled(imageraw);
+ }
+ else
+ {
+ mCachedRawImage = imageraw;
+ }
+ }
+ else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents());
+ mCachedRawImage->copyScaled(imageraw);
+ }
+ else
+ {
+ mCachedRawImage = imageraw;
+ }
+ }
+ else
+ {
+ mCachedRawImage = imageraw;
+ }
+ mCachedRawDiscardLevel = discard_level;
+ mCachedRawImageReady = true;
+ }
+}
+
+void LLViewerFetchedTexture::setCachedRawImage()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(mRawImage == mCachedRawImage)
+ {
+ return;
+ }
+ if(!mIsRawImageValid)
+ {
+ return;
+ }
+
+ if(mCachedRawImageReady)
+ {
+ return;
+ }
+
+ if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel)
+ {
+ S32 i = 0;
+ S32 w = mRawImage->getWidth();
+ S32 h = mRawImage->getHeight();
+
+ S32 max_size = MAX_CACHED_RAW_IMAGE_AREA;
+ if(LLGLTexture::BOOST_TERRAIN == mBoostLevel)
+ {
+ max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA;
+ }
+ if(mForSculpt)
+ {
+ max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA;
+ mCachedRawImageReady = !mRawDiscardLevel;
+ }
+ else
+ {
+ mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size));
+ }
+
+ while(((w >> i) * (h >> i)) > max_size)
+ {
+ ++i;
+ }
+
+ if(i)
+ {
+ if(!(w >> i) || !(h >> i))
+ {
+ --i;
+ }
+
+ {
+ //make a duplicate in case somebody else is using this raw image
+ mRawImage = mRawImage->scaled(w >> i, h >> i);
+ }
+ }
+ mCachedRawImage = mRawImage;
+ mRawDiscardLevel += i;
+ mCachedRawDiscardLevel = mRawDiscardLevel;
+ }
+}
+
+void LLViewerFetchedTexture::checkCachedRawSculptImage()
+{
+ if(mCachedRawImageReady && mCachedRawDiscardLevel > 0)
+ {
+ if(getDiscardLevel() != 0)
+ {
+ mCachedRawImageReady = false;
+ }
+ else if(isForSculptOnly())
+ {
+ resetTextureStats(); //do not update this image any more.
+ }
+ }
+}
+
+void LLViewerFetchedTexture::saveRawImage()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel))
+ {
+ return;
+ }
+
+ LLImageDataSharedLock lock(mRawImage);
+
+ mSavedRawDiscardLevel = mRawDiscardLevel;
+ if (mBoostLevel == LLGLTexture::BOOST_ICON)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents());
+ mSavedRawImage->copyScaled(mRawImage);
+ }
+ else
+ {
+ mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
+ }
+ }
+ else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS;
+ if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)
+ {
+ mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents());
+ mSavedRawImage->copyScaled(mRawImage);
+ }
+ else
+ {
+ mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
+ }
+ }
+ else
+ {
+ mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
+ }
+
+ if(mForceToSaveRawImage && mSavedRawDiscardLevel <= mDesiredSavedRawDiscardLevel)
+ {
+ mForceToSaveRawImage = false;
+ }
+
+ mLastReferencedSavedRawImageTime = sCurrentTime;
+}
+
+//force to refetch the texture to the discard level
+void LLViewerFetchedTexture::forceToRefetchTexture(S32 desired_discard, F32 kept_time)
+{
+ if(mForceToSaveRawImage)
+ {
+ desired_discard = llmin(desired_discard, mDesiredSavedRawDiscardLevel);
+ kept_time = llmax(kept_time, mKeptSavedRawImageTime);
+ }
+
+ //trigger a new fetch.
+ mForceToSaveRawImage = true ;
+ mDesiredSavedRawDiscardLevel = desired_discard ;
+ mKeptSavedRawImageTime = kept_time ;
+ mLastReferencedSavedRawImageTime = sCurrentTime ;
+ mSavedRawImage = NULL ;
+ mSavedRawDiscardLevel = -1 ;
+}
+
+void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, F32 kept_time)
+{
+ mKeptSavedRawImageTime = kept_time;
+ mLastReferencedSavedRawImageTime = sCurrentTime;
+
+ if(mSavedRawDiscardLevel > -1 && mSavedRawDiscardLevel <= desired_discard)
+ {
+ return; //raw imge is ready.
+ }
+
+ if(!mForceToSaveRawImage || mDesiredSavedRawDiscardLevel < 0 || mDesiredSavedRawDiscardLevel > desired_discard)
+ {
+ mForceToSaveRawImage = true;
+ mDesiredSavedRawDiscardLevel = desired_discard;
+
+ //copy from the cached raw image if exists.
+ if(mCachedRawImage.notNull() && mRawImage.isNull() )
+ {
+ mRawImage = mCachedRawImage;
+ mRawDiscardLevel = mCachedRawDiscardLevel;
+
+ saveRawImage();
+
+ mRawImage = NULL;
+ mRawDiscardLevel = INVALID_DISCARD_LEVEL;
+ }
+ }
+}
+void LLViewerFetchedTexture::destroySavedRawImage()
+{
+ if(mLastReferencedSavedRawImageTime < mKeptSavedRawImageTime)
+ {
+ return; //keep the saved raw image.
+ }
+
+ mForceToSaveRawImage = false;
+ mSaveRawImage = false;
+
+ clearCallbackEntryList();
+
+ mSavedRawImage = NULL ;
+ mForceToSaveRawImage = false ;
+ mSaveRawImage = false ;
+ mSavedRawDiscardLevel = -1 ;
+ mDesiredSavedRawDiscardLevel = -1 ;
+ mLastReferencedSavedRawImageTime = 0.0f ;
+ mKeptSavedRawImageTime = 0.f ;
+
+ if(mAuxRawImage.notNull())
+ {
+ sAuxCount--;
+ mAuxRawImage = NULL;
+ }
+}
+
+LLImageRaw* LLViewerFetchedTexture::getSavedRawImage()
+{
+ mLastReferencedSavedRawImageTime = sCurrentTime;
+
+ return mSavedRawImage;
+}
+
+bool LLViewerFetchedTexture::hasSavedRawImage() const
+{
+ return mSavedRawImage.notNull();
+}
+
+F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const
+{
+ return sCurrentTime - mLastReferencedSavedRawImageTime;
+}
+
+//----------------------------------------------------------------------------------------------
+//end of LLViewerFetchedTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLViewerLODTexture
+//----------------------------------------------------------------------------------------------
+LLViewerLODTexture::LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host, bool usemipmaps)
+ : LLViewerFetchedTexture(id, f_type, host, usemipmaps)
+{
+ init(true);
+}
+
+LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, bool usemipmaps)
+ : LLViewerFetchedTexture(url, f_type, id, usemipmaps)
+{
+ init(true);
+}
+
+void LLViewerLODTexture::init(bool firstinit)
+{
+ mTexelsPerImage = 64.f*64.f;
+ mDiscardVirtualSize = 0.f;
+ mCalculatedDiscardLevel = -1.f;
+}
+
+//virtual
+S8 LLViewerLODTexture::getType() const
+{
+ return LLViewerTexture::LOD_TEXTURE;
+}
+
+bool LLViewerLODTexture::isUpdateFrozen()
+{
+ return LLViewerTexture::sFreezeImageUpdates;
+}
+
+// This is gauranteed to get called periodically for every texture
+//virtual
+void LLViewerLODTexture::processTextureStats()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ updateVirtualSize();
+
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
+
+ if (textures_fullres)
+ {
+ mDesiredDiscardLevel = 0;
+ }
+ // Generate the request priority and render priority
+ else if (mDontDiscard || !mUseMipMaps)
+ {
+ mDesiredDiscardLevel = 0;
+ if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ }
+ else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
+ {
+ // If the image has not been significantly visible in a while, we don't want it
+ mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
+ }
+ else if (!mFullWidth || !mFullHeight)
+ {
+ mDesiredDiscardLevel = getMaxDiscardLevel();
+ }
+ else
+ {
+ //static const F64 log_2 = log(2.0);
+ static const F64 log_4 = log(4.0);
+
+ F32 discard_level = 0.f;
+
+ // If we know the output width and height, we can force the discard
+ // level to the correct value, and thus not decode more texture
+ // data than we need to.
+ if (mKnownDrawWidth && mKnownDrawHeight)
+ {
+ S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight;
+ draw_texels = llclamp(draw_texels, MIN_IMAGE_AREA, MAX_IMAGE_AREA);
+
+ // Use log_4 because we're in square-pixel space, so an image
+ // with twice the width and twice the height will have mTexelsPerImage
+ // 4 * draw_size
+ discard_level = (F32)(log(mTexelsPerImage / draw_texels) / log_4);
+ }
+ else
+ {
+ // Calculate the required scale factor of the image using pixels per texel
+ discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4);
+ mDiscardVirtualSize = mMaxVirtualSize;
+ mCalculatedDiscardLevel = discard_level;
+ }
+ if (mBoostLevel < LLGLTexture::BOOST_SCULPTED)
+ {
+ discard_level *= sDesiredDiscardScale; // scale (default 1.1f)
+ }
+ discard_level = floorf(discard_level);
+
+ F32 min_discard = 0.f;
+ U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED)
+ {
+ desired_size = DESIRED_NORMAL_TEXTURE_SIZE;
+ }
+ if (mFullWidth > desired_size || mFullHeight > desired_size)
+ min_discard = 1.f;
+
+ discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
+
+ // Can't go higher than the max discard level
+ mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
+ // Clamp to min desired discard
+ mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel);
+
+ //
+ // At this point we've calculated the quality level that we want,
+ // if possible. Now we check to see if we have it, and take the
+ // proper action if we don't.
+ //
+
+ S32 current_discard = getDiscardLevel();
+ if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED &&
+ current_discard >= 0)
+ {
+ if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage)
+ { // should scale down
+ scaleDown();
+ }
+ }
+
+ if (isUpdateFrozen() // we are out of memory and nearing max allowed bias
+ && mBoostLevel < LLGLTexture::BOOST_SCULPTED
+ && mDesiredDiscardLevel < current_discard)
+ {
+ // stop requesting more
+ mDesiredDiscardLevel = current_discard;
+ }
+ }
+
+ if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0)
+ {
+ mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
+ }
+
+ // decay max virtual size over time
+ mMaxVirtualSize *= 0.8f;
+
+ // selection manager will immediately reset BOOST_SELECTED but never unsets it
+ // unset it immediately after we consume it
+ if (getBoostLevel() == BOOST_SELECTED)
+ {
+ setBoostLevel(BOOST_NONE);
+ }
+}
+
+bool LLViewerLODTexture::scaleDown()
+{
+ if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel())
+ {
+ switchToCachedImage();
+
+ LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
+ if (tester)
+ {
+ tester->setStablizingTime();
+ }
+
+ return true;
+ }
+ return false;
+}
+//----------------------------------------------------------------------------------------------
+//end of LLViewerLODTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLViewerMediaTexture
+//----------------------------------------------------------------------------------------------
+//static
+void LLViewerMediaTexture::updateClass()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static const F32 MAX_INACTIVE_TIME = 30.f;
+
+#if 0
+ //force to play media.
+ gSavedSettings.setBOOL("AudioStreamingMedia", true);
+#endif
+
+ for(media_map_t::iterator iter = sMediaMap.begin(); iter != sMediaMap.end(); )
+ {
+ LLViewerMediaTexture* mediap = iter->second;
+
+ if(mediap->getNumRefs() == 1) //one reference by sMediaMap
+ {
+ //
+ //Note: delay some time to delete the media textures to stop endlessly creating and immediately removing media texture.
+ //
+ if(mediap->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME)
+ {
+ media_map_t::iterator cur = iter++;
+ sMediaMap.erase(cur);
+ continue;
+ }
+ }
+ ++iter;
+ }
+}
+
+//static
+void LLViewerMediaTexture::removeMediaImplFromTexture(const LLUUID& media_id)
+{
+ LLViewerMediaTexture* media_tex = findMediaTexture(media_id);
+ if(media_tex)
+ {
+ media_tex->invalidateMediaImpl();
+ }
+}
+
+//static
+void LLViewerMediaTexture::cleanUpClass()
+{
+ sMediaMap.clear();
+}
+
+//static
+LLViewerMediaTexture* LLViewerMediaTexture::findMediaTexture(const LLUUID& media_id)
+{
+ media_map_t::iterator iter = sMediaMap.find(media_id);
+ if(iter == sMediaMap.end())
+ {
+ return NULL;
+ }
+
+ LLViewerMediaTexture* media_tex = iter->second;
+ media_tex->setMediaImpl();
+ media_tex->getLastReferencedTimer()->reset();
+
+ return media_tex;
+}
+
+LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, bool usemipmaps, LLImageGL* gl_image)
+ : LLViewerTexture(id, usemipmaps),
+ mMediaImplp(NULL),
+ mUpdateVirtualSizeTime(0)
+{
+ sMediaMap.insert(std::make_pair(id, this));
+
+ mGLTexturep = gl_image;
+
+ if(mGLTexturep.isNull())
+ {
+ generateGLTexture();
+ }
+
+ mGLTexturep->setAllowCompression(false);
+
+ mGLTexturep->setNeedsAlphaAndPickMask(false);
+
+ mIsPlaying = false;
+
+ setMediaImpl();
+
+ setCategory(LLGLTexture::MEDIA);
+
+ LLViewerTexture* tex = gTextureList.findImage(mID, TEX_LIST_STANDARD);
+ if(tex) //this media is a parcel media for tex.
+ {
+ tex->setParcelMedia(this);
+ }
+}
+
+//virtual
+LLViewerMediaTexture::~LLViewerMediaTexture()
+{
+ LLViewerTexture* tex = gTextureList.findImage(mID, TEX_LIST_STANDARD);
+ if(tex) //this media is a parcel media for tex.
+ {
+ tex->setParcelMedia(NULL);
+ }
+}
+
+void LLViewerMediaTexture::reinit(bool usemipmaps /* = true */)
+{
+ llassert(mGLTexturep.notNull());
+
+ mUseMipMaps = usemipmaps;
+ getLastReferencedTimer()->reset();
+ mGLTexturep->setUseMipMaps(mUseMipMaps);
+ mGLTexturep->setNeedsAlphaAndPickMask(false);
+}
+
+void LLViewerMediaTexture::setUseMipMaps(bool mipmap)
+{
+ mUseMipMaps = mipmap;
+
+ if(mGLTexturep.notNull())
+ {
+ mGLTexturep->setUseMipMaps(mipmap);
+ }
+}
+
+//virtual
+S8 LLViewerMediaTexture::getType() const
+{
+ return LLViewerTexture::MEDIA_TEXTURE;
+}
+
+void LLViewerMediaTexture::invalidateMediaImpl()
+{
+ mMediaImplp = NULL;
+}
+
+void LLViewerMediaTexture::setMediaImpl()
+{
+ if(!mMediaImplp)
+ {
+ mMediaImplp = LLViewerMedia::getInstance()->getMediaImplFromTextureID(mID);
+ }
+}
+
+//return true if all faces to reference to this media texture are found
+//Note: mMediaFaceList is valid only for the current instant
+// because it does not check the face validity after the current frame.
+bool LLViewerMediaTexture::findFaces()
+{
+ mMediaFaceList.clear();
+
+ bool ret = true;
+
+ LLViewerTexture* tex = gTextureList.findImage(mID, TEX_LIST_STANDARD);
+ if(tex) //this media is a parcel media for tex.
+ {
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ const ll_face_list_t* face_list = tex->getFaceList(ch);
+ U32 end = tex->getNumFaces(ch);
+ for(U32 i = 0; i < end; i++)
+ {
+ if ((*face_list)[i]->isMediaAllowed())
+ {
+ mMediaFaceList.push_back((*face_list)[i]);
+ }
+ }
+ }
+ }
+
+ if(!mMediaImplp)
+ {
+ return true;
+ }
+
+ //for media on a face.
+ const std::list< LLVOVolume* >* obj_list = mMediaImplp->getObjectList();
+ std::list< LLVOVolume* >::const_iterator iter = obj_list->begin();
+ for(; iter != obj_list->end(); ++iter)
+ {
+ LLVOVolume* obj = *iter;
+ if (obj->isDead())
+ {
+ // Isn't supposed to happen, objects are supposed to detach
+ // themselves on markDead()
+ // If this happens, viewer is likely to crash
+ llassert(0);
+ LL_WARNS() << "Dead object in mMediaImplp's object list" << LL_ENDL;
+ ret = false;
+ continue;
+ }
+
+ if (obj->mDrawable.isNull() || obj->mDrawable->isDead())
+ {
+ ret = false;
+ continue;
+ }
+
+ S32 face_id = -1;
+ S32 num_faces = obj->mDrawable->getNumFaces();
+ while((face_id = obj->getFaceIndexWithMediaImpl(mMediaImplp, face_id)) > -1 && face_id < num_faces)
+ {
+ LLFace* facep = obj->mDrawable->getFace(face_id);
+ if(facep)
+ {
+ mMediaFaceList.push_back(facep);
+ }
+ else
+ {
+ ret = false;
+ }
+ }
+ }
+
+ return ret;
+}
+
+void LLViewerMediaTexture::initVirtualSize()
+{
+ if(mIsPlaying)
+ {
+ return;
+ }
+
+ findFaces();
+ for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
+ {
+ addTextureStats((*iter)->getVirtualSize());
+ }
+}
+
+void LLViewerMediaTexture::addMediaToFace(LLFace* facep)
+{
+ if(facep)
+ {
+ facep->setHasMedia(true);
+ }
+ if(!mIsPlaying)
+ {
+ return; //no need to add the face because the media is not in playing.
+ }
+
+ switchTexture(LLRender::DIFFUSE_MAP, facep);
+}
+
+void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep)
+{
+ if(!facep)
+ {
+ return;
+ }
+ facep->setHasMedia(false);
+
+ if(!mIsPlaying)
+ {
+ return; //no need to remove the face because the media is not in playing.
+ }
+
+ mIsPlaying = false; //set to remove the media from the face.
+ switchTexture(LLRender::DIFFUSE_MAP, facep);
+ mIsPlaying = true; //set the flag back.
+
+ if(getTotalNumFaces() < 1) //no face referencing to this media
+ {
+ stopPlaying();
+ }
+}
+
+//virtual
+void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep)
+{
+ LLViewerTexture::addFace(ch, facep);
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ if(te && te->getID().notNull())
+ {
+ LLViewerTexture* tex = gTextureList.findImage(te->getID(), TEX_LIST_STANDARD);
+ if(tex)
+ {
+ mTextureList.push_back(tex);//increase the reference number by one for tex to avoid deleting it.
+ return;
+ }
+ }
+
+ //check if it is a parcel media
+ if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getID() == mID)
+ {
+ mTextureList.push_back(facep->getTexture()); //a parcel media.
+ return;
+ }
+
+ if(te && te->getID().notNull()) //should have a texture
+ {
+ LL_WARNS_ONCE() << "The face's texture " << te->getID() << " is not valid. Face must have a valid texture before media texture." << LL_ENDL;
+ // This might break the object, but it likely isn't a 'recoverable' situation.
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::getFetchedTexture(te->getID());
+ mTextureList.push_back(tex);
+ }
+}
+
+//virtual
+void LLViewerMediaTexture::removeFace(U32 ch, LLFace* facep)
+{
+ LLViewerTexture::removeFace(ch, facep);
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ if(te && te->getID().notNull())
+ {
+ LLViewerTexture* tex = gTextureList.findImage(te->getID(), TEX_LIST_STANDARD);
+ if(tex)
+ {
+ for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
+ iter != mTextureList.end(); ++iter)
+ {
+ if(*iter == tex)
+ {
+ mTextureList.erase(iter); //decrease the reference number for tex by one.
+ return;
+ }
+ }
+
+ std::vector<const LLTextureEntry*> te_list;
+
+ for (U32 ch = 0; ch < 3; ++ch)
+ {
+ //
+ //we have some trouble here: the texture of the face is changed.
+ //we need to find the former texture, and remove it from the list to avoid memory leaking.
+
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+
+ for(U32 j = 0; j < mNumFaces[ch]; j++)
+ {
+ te_list.push_back(mFaceList[ch][j]->getTextureEntry());//all textures are in use.
+ }
+ }
+
+ if (te_list.empty())
+ {
+ mTextureList.clear();
+ return;
+ }
+
+ S32 end = te_list.size();
+
+ for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
+ iter != mTextureList.end(); ++iter)
+ {
+ S32 i = 0;
+
+ for(i = 0; i < end; i++)
+ {
+ if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use.
+ {
+ te_list[i] = NULL;
+ break;
+ }
+ }
+ if(i == end) //no hit for this texture, remove it.
+ {
+ mTextureList.erase(iter); //decrease the reference number for tex by one.
+ return;
+ }
+ }
+ }
+ }
+
+ //check if it is a parcel media
+ for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
+ iter != mTextureList.end(); ++iter)
+ {
+ if((*iter)->getID() == mID)
+ {
+ mTextureList.erase(iter); //decrease the reference number for tex by one.
+ return;
+ }
+ }
+
+ if(te && te->getID().notNull()) //should have a texture but none found
+ {
+ LL_ERRS() << "mTextureList texture reference number is corrupted. Texture id: " << te->getID() << " List size: " << (U32)mTextureList.size() << LL_ENDL;
+ }
+}
+
+void LLViewerMediaTexture::stopPlaying()
+{
+ // Don't stop the media impl playing here -- this breaks non-inworld media (login screen, search, and media browser).
+// if(mMediaImplp)
+// {
+// mMediaImplp->stop();
+// }
+ mIsPlaying = false;
+}
+
+void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep)
+{
+ if(facep)
+ {
+ //check if another media is playing on this face.
+ if(facep->getTexture() && facep->getTexture() != this
+ && facep->getTexture()->getType() == LLViewerTexture::MEDIA_TEXTURE)
+ {
+ if(mID == facep->getTexture()->getID()) //this is a parcel media
+ {
+ return; //let the prim media win.
+ }
+ }
+
+ if(mIsPlaying) //old textures switch to the media texture
+ {
+ facep->switchTexture(ch, this);
+ }
+ else //switch to old textures.
+ {
+ const LLTextureEntry* te = facep->getTextureEntry();
+ if(te)
+ {
+ LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID(), TEX_LIST_STANDARD) : NULL;
+ if(!tex && te->getID() != mID)//try parcel media.
+ {
+ tex = gTextureList.findImage(mID, TEX_LIST_STANDARD);
+ }
+ if(!tex)
+ {
+ tex = LLViewerFetchedTexture::sDefaultImagep;
+ }
+ facep->switchTexture(ch, tex);
+ }
+ }
+ }
+}
+
+void LLViewerMediaTexture::setPlaying(bool playing)
+{
+ if(!mMediaImplp)
+ {
+ return;
+ }
+ if(!playing && !mIsPlaying)
+ {
+ return; //media is already off
+ }
+
+ if(playing == mIsPlaying && !mMediaImplp->isUpdated())
+ {
+ return; //nothing has changed since last time.
+ }
+
+ mIsPlaying = playing;
+ if(mIsPlaying) //is about to play this media
+ {
+ if(findFaces())
+ {
+ //about to update all faces.
+ mMediaImplp->setUpdated(false);
+ }
+
+ if(mMediaFaceList.empty())//no face pointing to this media
+ {
+ stopPlaying();
+ return;
+ }
+
+ for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
+ {
+ switchTexture(LLRender::DIFFUSE_MAP, *iter);
+ }
+ }
+ else //stop playing this media
+ {
+ U32 ch = LLRender::DIFFUSE_MAP;
+
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+ for(U32 i = mNumFaces[ch]; i; i--)
+ {
+ switchTexture(ch, mFaceList[ch][i - 1]); //current face could be removed in this function.
+ }
+ }
+ return;
+}
+
+//virtual
+F32 LLViewerMediaTexture::getMaxVirtualSize()
+{
+ if(LLFrameTimer::getFrameCount() == mUpdateVirtualSizeTime)
+ {
+ return mMaxVirtualSize;
+ }
+ mUpdateVirtualSizeTime = LLFrameTimer::getFrameCount();
+
+ if(!mMaxVirtualSizeResetCounter)
+ {
+ addTextureStats(0.f, false);//reset
+ }
+
+ if(mIsPlaying) //media is playing
+ {
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ llassert(mNumFaces[ch] <= mFaceList[ch].size());
+ for(U32 i = 0; i < mNumFaces[ch]; i++)
+ {
+ LLFace* facep = mFaceList[ch][i];
+ if(facep->getDrawable()->isRecentlyVisible())
+ {
+ addTextureStats(facep->getVirtualSize());
+ }
+ }
+ }
+ }
+ else //media is not in playing
+ {
+ findFaces();
+
+ if(!mMediaFaceList.empty())
+ {
+ for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
+ {
+ LLFace* facep = *iter;
+ if(facep->getDrawable()->isRecentlyVisible())
+ {
+ addTextureStats(facep->getVirtualSize());
+ }
+ }
+ }
+ }
+
+ if(mMaxVirtualSizeResetCounter > 0)
+ {
+ mMaxVirtualSizeResetCounter--;
+ }
+ reorganizeFaceList();
+ reorganizeVolumeList();
+
+ return mMaxVirtualSize;
+}
+//----------------------------------------------------------------------------------------------
+//end of LLViewerMediaTexture
+//----------------------------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------------------------
+//start of LLTexturePipelineTester
+//----------------------------------------------------------------------------------------------
+LLTexturePipelineTester::LLTexturePipelineTester() : LLMetricPerformanceTesterWithSession(sTesterName)
+{
+ addMetric("TotalBytesLoaded");
+ addMetric("TotalBytesLoadedFromCache");
+ addMetric("TotalBytesLoadedForLargeImage");
+ addMetric("TotalBytesLoadedForSculpties");
+ addMetric("StartFetchingTime");
+ addMetric("TotalGrayTime");
+ addMetric("TotalStablizingTime");
+ addMetric("StartTimeLoadingSculpties");
+ addMetric("EndTimeLoadingSculpties");
+
+ addMetric("Time");
+ addMetric("TotalBytesBound");
+ addMetric("TotalBytesBoundForLargeImage");
+ addMetric("PercentageBytesBound");
+
+ mTotalBytesLoaded = (S32Bytes)0;
+ mTotalBytesLoadedFromCache = (S32Bytes)0;
+ mTotalBytesLoadedForLargeImage = (S32Bytes)0;
+ mTotalBytesLoadedForSculpties = (S32Bytes)0;
+
+ reset();
+}
+
+LLTexturePipelineTester::~LLTexturePipelineTester()
+{
+ LLViewerTextureManager::sTesterp = NULL;
+}
+
+void LLTexturePipelineTester::update()
+{
+ mLastTotalBytesUsed = mTotalBytesUsed;
+ mLastTotalBytesUsedForLargeImage = mTotalBytesUsedForLargeImage;
+ mTotalBytesUsed = (S32Bytes)0;
+ mTotalBytesUsedForLargeImage = (S32Bytes)0;
+
+ if(LLAppViewer::getTextureFetch()->getNumRequests() > 0) //fetching list is not empty
+ {
+ if(mPause)
+ {
+ //start a new fetching session
+ reset();
+ mStartFetchingTime = LLImageGL::sLastFrameTime;
+ mPause = false;
+ }
+
+ //update total gray time
+ if(mUsingDefaultTexture)
+ {
+ mUsingDefaultTexture = false;
+ mTotalGrayTime = LLImageGL::sLastFrameTime - mStartFetchingTime;
+ }
+
+ //update the stablizing timer.
+ updateStablizingTime();
+
+ outputTestResults();
+ }
+ else if(!mPause)
+ {
+ //stop the current fetching session
+ mPause = true;
+ outputTestResults();
+ reset();
+ }
+}
+
+void LLTexturePipelineTester::reset()
+{
+ mPause = true;
+
+ mUsingDefaultTexture = false;
+ mStartStablizingTime = 0.0f;
+ mEndStablizingTime = 0.0f;
+
+ mTotalBytesUsed = (S32Bytes)0;
+ mTotalBytesUsedForLargeImage = (S32Bytes)0;
+ mLastTotalBytesUsed = (S32Bytes)0;
+ mLastTotalBytesUsedForLargeImage = (S32Bytes)0;
+
+ mStartFetchingTime = 0.0f;
+
+ mTotalGrayTime = 0.0f;
+ mTotalStablizingTime = 0.0f;
+
+ mStartTimeLoadingSculpties = 1.0f;
+ mEndTimeLoadingSculpties = 0.0f;
+}
+
+//virtual
+void LLTexturePipelineTester::outputTestRecord(LLSD *sd)
+{
+ std::string currentLabel = getCurrentLabelName();
+ (*sd)[currentLabel]["TotalBytesLoaded"] = (LLSD::Integer)mTotalBytesLoaded.value();
+ (*sd)[currentLabel]["TotalBytesLoadedFromCache"] = (LLSD::Integer)mTotalBytesLoadedFromCache.value();
+ (*sd)[currentLabel]["TotalBytesLoadedForLargeImage"] = (LLSD::Integer)mTotalBytesLoadedForLargeImage.value();
+ (*sd)[currentLabel]["TotalBytesLoadedForSculpties"] = (LLSD::Integer)mTotalBytesLoadedForSculpties.value();
+
+ (*sd)[currentLabel]["StartFetchingTime"] = (LLSD::Real)mStartFetchingTime;
+ (*sd)[currentLabel]["TotalGrayTime"] = (LLSD::Real)mTotalGrayTime;
+ (*sd)[currentLabel]["TotalStablizingTime"] = (LLSD::Real)mTotalStablizingTime;
+
+ (*sd)[currentLabel]["StartTimeLoadingSculpties"] = (LLSD::Real)mStartTimeLoadingSculpties;
+ (*sd)[currentLabel]["EndTimeLoadingSculpties"] = (LLSD::Real)mEndTimeLoadingSculpties;
+
+ (*sd)[currentLabel]["Time"] = LLImageGL::sLastFrameTime;
+ (*sd)[currentLabel]["TotalBytesBound"] = (LLSD::Integer)mLastTotalBytesUsed.value();
+ (*sd)[currentLabel]["TotalBytesBoundForLargeImage"] = (LLSD::Integer)mLastTotalBytesUsedForLargeImage.value();
+ (*sd)[currentLabel]["PercentageBytesBound"] = (LLSD::Real)(100.f * mLastTotalBytesUsed / mTotalBytesLoaded);
+}
+
+void LLTexturePipelineTester::updateTextureBindingStats(const LLViewerTexture* imagep)
+{
+ U32Bytes mem_size = imagep->getTextureMemory();
+ mTotalBytesUsed += mem_size;
+
+ if(MIN_LARGE_IMAGE_AREA <= (U32)(mem_size.value() / (U32)imagep->getComponents()))
+ {
+ mTotalBytesUsedForLargeImage += mem_size;
+ }
+}
+
+void LLTexturePipelineTester::updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, bool from_cache)
+{
+ U32Bytes data_size = (U32Bytes)raw_imagep->getDataSize();
+ mTotalBytesLoaded += data_size;
+
+ if(from_cache)
+ {
+ mTotalBytesLoadedFromCache += data_size;
+ }
+
+ if(MIN_LARGE_IMAGE_AREA <= (U32)(data_size.value() / (U32)raw_imagep->getComponents()))
+ {
+ mTotalBytesLoadedForLargeImage += data_size;
+ }
+
+ if(imagep->forSculpt())
+ {
+ mTotalBytesLoadedForSculpties += data_size;
+
+ if(mStartTimeLoadingSculpties > mEndTimeLoadingSculpties)
+ {
+ mStartTimeLoadingSculpties = LLImageGL::sLastFrameTime;
+ }
+ mEndTimeLoadingSculpties = LLImageGL::sLastFrameTime;
+ }
+}
+
+void LLTexturePipelineTester::updateGrayTextureBinding()
+{
+ mUsingDefaultTexture = true;
+}
+
+void LLTexturePipelineTester::setStablizingTime()
+{
+ if(mStartStablizingTime <= mStartFetchingTime)
+ {
+ mStartStablizingTime = LLImageGL::sLastFrameTime;
+ }
+ mEndStablizingTime = LLImageGL::sLastFrameTime;
+}
+
+void LLTexturePipelineTester::updateStablizingTime()
+{
+ if(mStartStablizingTime > mStartFetchingTime)
+ {
+ F32 t = mEndStablizingTime - mStartStablizingTime;
+
+ if(t > F_ALMOST_ZERO && (t - mTotalStablizingTime) < F_ALMOST_ZERO)
+ {
+ //already stablized
+ mTotalStablizingTime = LLImageGL::sLastFrameTime - mStartStablizingTime;
+
+ //cancel the timer
+ mStartStablizingTime = 0.f;
+ mEndStablizingTime = 0.f;
+ }
+ else
+ {
+ mTotalStablizingTime = t;
+ }
+ }
+ mTotalStablizingTime = 0.f;
+}
+
+//virtual
+void LLTexturePipelineTester::compareTestSessions(llofstream* os)
+{
+ LLTexturePipelineTester::LLTextureTestSession* base_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mBaseSessionp);
+ LLTexturePipelineTester::LLTextureTestSession* current_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mCurrentSessionp);
+ if(!base_sessionp || !current_sessionp)
+ {
+ LL_ERRS() << "type of test session does not match!" << LL_ENDL;
+ }
+
+ //compare and output the comparison
+ *os << llformat("%s\n", getTesterName().c_str());
+ *os << llformat("AggregateResults\n");
+
+ compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime);
+ compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime);
+ compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties);
+ compareTestResults(os, "TotalTimeLoadingSculpties", base_sessionp->mTotalTimeLoadingSculpties, current_sessionp->mTotalTimeLoadingSculpties);
+
+ compareTestResults(os, "TotalBytesLoaded", base_sessionp->mTotalBytesLoaded, current_sessionp->mTotalBytesLoaded);
+ compareTestResults(os, "TotalBytesLoadedFromCache", base_sessionp->mTotalBytesLoadedFromCache, current_sessionp->mTotalBytesLoadedFromCache);
+ compareTestResults(os, "TotalBytesLoadedForLargeImage", base_sessionp->mTotalBytesLoadedForLargeImage, current_sessionp->mTotalBytesLoadedForLargeImage);
+ compareTestResults(os, "TotalBytesLoadedForSculpties", base_sessionp->mTotalBytesLoadedForSculpties, current_sessionp->mTotalBytesLoadedForSculpties);
+
+ *os << llformat("InstantResults\n");
+ S32 size = llmin(base_sessionp->mInstantPerformanceListCounter, current_sessionp->mInstantPerformanceListCounter);
+ for(S32 i = 0; i < size; i++)
+ {
+ *os << llformat("Time(B-T)-%.4f-%.4f\n", base_sessionp->mInstantPerformanceList[i].mTime, current_sessionp->mInstantPerformanceList[i].mTime);
+
+ compareTestResults(os, "AverageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond,
+ current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond);
+
+ compareTestResults(os, "AverageBytesUsedForLargeImagePerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond,
+ current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond);
+
+ compareTestResults(os, "AveragePercentageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond,
+ current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond);
+ }
+
+ if(size < base_sessionp->mInstantPerformanceListCounter)
+ {
+ for(S32 i = size; i < base_sessionp->mInstantPerformanceListCounter; i++)
+ {
+ *os << llformat("Time(B-T)-%.4f- \n", base_sessionp->mInstantPerformanceList[i].mTime);
+
+ *os << llformat(", AverageBytesUsedPerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond);
+ *os << llformat(", AverageBytesUsedForLargeImagePerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond);
+ *os << llformat(", AveragePercentageBytesUsedPerSecond, %.4f, N/A \n", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond);
+ }
+ }
+ else if(size < current_sessionp->mInstantPerformanceListCounter)
+ {
+ for(S32 i = size; i < current_sessionp->mInstantPerformanceListCounter; i++)
+ {
+ *os << llformat("Time(B-T)- -%.4f\n", current_sessionp->mInstantPerformanceList[i].mTime);
+
+ *os << llformat(", AverageBytesUsedPerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond);
+ *os << llformat(", AverageBytesUsedForLargeImagePerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond);
+ *os << llformat(", AveragePercentageBytesUsedPerSecond, N/A, %.4f\n", current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond);
+ }
+ }
+}
+
+//virtual
+LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::loadTestSession(LLSD* log)
+{
+ LLTexturePipelineTester::LLTextureTestSession* sessionp = new LLTexturePipelineTester::LLTextureTestSession();
+ if(!sessionp)
+ {
+ return NULL;
+ }
+
+ F32 total_gray_time = 0.f;
+ F32 total_stablizing_time = 0.f;
+ F32 total_loading_sculpties_time = 0.f;
+
+ F32 start_fetching_time = -1.f;
+ F32 start_fetching_sculpties_time = 0.f;
+
+ F32 last_time = 0.0f;
+ S32 frame_count = 0;
+
+ sessionp->mInstantPerformanceListCounter = 0;
+ sessionp->mInstantPerformanceList.resize(128);
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f;
+
+ //load a session
+ std::string currentLabel = getCurrentLabelName();
+ bool in_log = (*log).has(currentLabel);
+ while (in_log)
+ {
+ LLSD::String label = currentLabel;
+
+ if(sessionp->mInstantPerformanceListCounter >= (S32)sessionp->mInstantPerformanceList.size())
+ {
+ sessionp->mInstantPerformanceList.resize(sessionp->mInstantPerformanceListCounter + 128);
+ }
+
+ //time
+ F32 start_time = (*log)[label]["StartFetchingTime"].asReal();
+ F32 cur_time = (*log)[label]["Time"].asReal();
+ if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while
+ {
+ sessionp->mTotalGrayTime += total_gray_time;
+ sessionp->mTotalStablizingTime += total_stablizing_time;
+
+ sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time;
+ sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time;
+
+ start_fetching_time = start_time;
+ total_gray_time = 0.f;
+ total_stablizing_time = 0.f;
+ total_loading_sculpties_time = 0.f;
+ }
+ else
+ {
+ total_gray_time = (*log)[label]["TotalGrayTime"].asReal();
+ total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal();
+
+ total_loading_sculpties_time = (*log)[label]["EndTimeLoadingSculpties"].asReal() - (*log)[label]["StartTimeLoadingSculpties"].asReal();
+ if(start_fetching_sculpties_time < 0.f && total_loading_sculpties_time > 0.f)
+ {
+ start_fetching_sculpties_time = (*log)[label]["StartTimeLoadingSculpties"].asReal();
+ }
+ }
+
+ //total loaded bytes
+ sessionp->mTotalBytesLoaded = (*log)[label]["TotalBytesLoaded"].asInteger();
+ sessionp->mTotalBytesLoadedFromCache = (*log)[label]["TotalBytesLoadedFromCache"].asInteger();
+ sessionp->mTotalBytesLoadedForLargeImage = (*log)[label]["TotalBytesLoadedForLargeImage"].asInteger();
+ sessionp->mTotalBytesLoadedForSculpties = (*log)[label]["TotalBytesLoadedForSculpties"].asInteger();
+
+ //instant metrics
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond +=
+ (*log)[label]["TotalBytesBound"].asInteger();
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond +=
+ (*log)[label]["TotalBytesBoundForLargeImage"].asInteger();
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond +=
+ (*log)[label]["PercentageBytesBound"].asReal();
+ frame_count++;
+ if(cur_time - last_time >= 1.0f)
+ {
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond /= frame_count;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond /= frame_count;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond /= frame_count;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = last_time;
+
+ frame_count = 0;
+ last_time = cur_time;
+ sessionp->mInstantPerformanceListCounter++;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f;
+ sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f;
+ }
+ // Next label
+ incrementCurrentCount();
+ currentLabel = getCurrentLabelName();
+ in_log = (*log).has(currentLabel);
+ }
+
+ sessionp->mTotalGrayTime += total_gray_time;
+ sessionp->mTotalStablizingTime += total_stablizing_time;
+
+ if(sessionp->mStartTimeLoadingSculpties < 0.f)
+ {
+ sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time;
+ }
+ sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time;
+
+ return sessionp;
+}
+
+LLTexturePipelineTester::LLTextureTestSession::LLTextureTestSession()
+{
+ reset();
+}
+LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession()
+{
+}
+void LLTexturePipelineTester::LLTextureTestSession::reset()
+{
+ mTotalGrayTime = 0.0f;
+ mTotalStablizingTime = 0.0f;
+
+ mStartTimeLoadingSculpties = 0.0f;
+ mTotalTimeLoadingSculpties = 0.0f;
+
+ mTotalBytesLoaded = 0;
+ mTotalBytesLoadedFromCache = 0;
+ mTotalBytesLoadedForLargeImage = 0;
+ mTotalBytesLoadedForSculpties = 0;
+
+ mInstantPerformanceListCounter = 0;
+}
+//----------------------------------------------------------------------------------------------
+//end of LLTexturePipelineTester
+//----------------------------------------------------------------------------------------------
+
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