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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2014-04-24MAINT-4009: Ensuring that the shader manager instance is released during clea...Stinson Linden
2014-03-12merge with releaseRichard Linden
2013-11-21fix for SH-4628: Project Interesting Viewer reduces & fixes graphics to lowes...Xiaohong Bao
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-26NORSPEC-259 revive fix stomped with materials->bear mergeGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-10-04MAINT-3270 FIXED crash in LLControlCache<unsigned int>::LLControlCache: Contr...maksymsproductengine
2013-09-26NORSPEC-259 revive fix stomped with materials->bear mergeGraham Linden
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-08-12NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ...Graham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...Graham Linden
2013-08-09second phase summer cleaningRichard Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...Graham Madarasz
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...Graham Linden
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...Graham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-23MergeXiaohong Bao
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...Graham Linden
2013-06-27Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26Merge cleanup.Dave Parks
2013-06-26Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-21Merge cleanup.Dave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-09NORSPEC-246 WIP fix callsite missed when swapping in macro implGraham Madarasz
2013-06-09NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuityGraham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-06-05merge with viewer-releaseRichard Linden
2013-06-05NORSPEC-236 Fix for rigged attachments with materials not rendering under wat...Dave Parks
2013-06-03MATBUG-136 Fix for glow being too bright on rigged attachments.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...Dave Parks