diff options
author | Graham Linden <graham@lindenlab.com> | 2013-07-26 12:44:05 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-07-26 12:44:05 -0700 |
commit | 73703191e0fc91e022d01c91740c1deade8cbaf5 (patch) | |
tree | b46c2fbda922eed76077e6435c0127dc9c3b8b86 /indra/newview/llviewershadermgr.cpp | |
parent | 3045dd6c5113d03fd0b0453ce916fc2a1c27c4e0 (diff) |
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f17e88f312..6e2139ea9e 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -911,7 +911,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/srgb.glsl", mVertexShaderLevel[SHADER_DEFERRED] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); @@ -937,6 +936,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/srgb.glsl", mVertexShaderLevel[SHADER_DEFERRED] ) ); + +// work-around for missing mix(vec3,vec3,bvec3) on decrepit GLSLs +// +#if LL_DARWIN + attribs["OLD_SELECT"] = "1"; +#endif + for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_FRAGMENT_SHADER_ARB |