Age | Commit message (Expand) | Author |
2013-08-12 | NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ... | Graham Linden |
2013-08-12 | NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo... | Graham Linden |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-29 | NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac | Graham Madarasz (Graham Linden) |
2013-07-28 | NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_... | Graham Madarasz |
2013-07-26 | NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ... | Graham Linden |
2013-07-25 | Make use of vertex_color selectable per shader with alphaF/alphaV again | Graham Linden |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation... | Graham Linden |
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma... | Graham Linden |
2013-07-23 | Fix regression causing fullbright alpha-masked objects to be opaque | Graham Linden |
2013-07-23 | NORSPEC-293 hazy glowing fullbright begone | Graham Linden |
2013-07-22 | NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver | Graham Linden |
2013-07-22 | MATBUG-306 fix alpha knock-on from underwater lightcurve matching | Graham Linden |
2013-07-21 | NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking | Graham Linden |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden |
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ... | Graham Linden |
2013-07-03 | NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w... | Graham Linden |
2013-06-26 | Merge cleanup. | Dave Parks |
2013-06-26 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-18 | Occlusion culling overhaul. | Dave Parks |
2013-06-09 | NORSPEC-246 WIP fix callsite missed when swapping in macro impl | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuity | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-06-05 | NORSPEC-236 Fix for rigged attachments with materials not rendering under wat... | Dave Parks |
2013-06-03 | MATBUG-136 Fix for glow being too bright on rigged attachments. | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-31 | NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ... | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-05-17 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-05-16 | Fix for compilation error in shadows disabled and don't load transform feedba... | Dave Parks |
2013-05-14 | NORSPEC-103 reflect normal/spec UVs in face edit overlay display | Graham Madarasz |
2013-05-07 | Merge vwr-dev-mat | Graham Madarasz |
2013-05-06 | MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado... | Dave Parks |
2013-04-30 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-26 | Provide LLGLSLShader backwards compat so as not to break the appearance utility | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-24 | NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w... | Graham Madarasz |
2013-04-18 | Merged with latest viewer-development-materials. | Geenz |
2013-04-18 | NORSPEC-90 Cleanup avatar alpha shaders | Dave Parks |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-18 | NORSPEC-90 Cleanup of alpha pool hook ups for materials. | Dave Parks |
2013-04-18 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-04-17 | Merge with latest viewer-dev-materials. | Geenz |
2013-04-17 | NORSPEC-90 Alpha pool hookups for materials. | Dave Parks |