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path: root/indra/newview/lldrawpool.cpp
AgeCommit message (Expand)Author
2023-02-15SL-18568 Fix for only one projector casting shadows.Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR m...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to other...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-10-04SL-18190 Remove some commented out code.Dave Parks
2022-09-14SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...Dave Parks
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-07SL-16907 Crash at updateSkinInfoMatrixPalette #2Andrey Kleshchev
2022-03-17SL-16907 Crash at updateSkinInfoMatrixPaletteAndrey Kleshchev
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-13SL-16166 Optimize LLDrawPoolMaterials::pushBatchRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2019-07-22SL-10761Graham Linden
2019-07-08SL-10625 another shot across the bowGraham Linden
2019-02-21SL-10501Graham Linden
2019-02-07Fix apply of model matrix expecting upstream code to be in the correct matrix...Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-06-05mergeBrad Payne (Vir Linden)
2017-12-08SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged facesBrad Payne (Vir Linden)
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-07-09MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...ruslantproductengine
2013-10-08merge from viewer-releaseRichard Linden
2013-08-09second phase summer cleaningRichard Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-24merge to viewer-developmentoOz Linden
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2012-06-15Merge with tipcallum
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks