diff options
author | Dave Parks <davep@lindenlab.com> | 2012-07-03 14:35:08 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-07-03 14:35:08 -0500 |
commit | d1c056beba8c3558756eac816e26a388a512e0ee (patch) | |
tree | c8ca81ad12200e6d8854f81658c1e809b050a1dd /indra/newview/lldrawpool.cpp | |
parent | 4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (diff) |
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 6c0be0a5c2..b8c143e9c1 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -418,6 +418,7 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params) gGL.loadMatrix(gGLModelView); if (params.mModelMatrix) { + llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW); gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); } gPipeline.mMatrixOpCount++; |