diff options
| author | Dave Parks <davep@lindenlab.com> | 2022-10-28 11:19:43 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-10-28 11:19:43 -0500 | 
| commit | 81553613551ffc7c8253d67a3fb3a24137d19d51 (patch) | |
| tree | d143b41a68fe94757d6b0dd3cef63f599d383253 /indra/newview/lldrawpool.cpp | |
| parent | 0451d51f4da9780e2f650b67672a29b3d07cb386 (diff) | |
SL-18453 WIP -- Use GLTF draw pool to render shadows.  Still need a GLTF specific shadow shader to multiply alpha.
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
| -rw-r--r-- | indra/newview/lldrawpool.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 7305177e4a..bfcc24fd13 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -121,8 +121,8 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)  	case POOL_WL_SKY:  		poolp = new LLDrawPoolWLSky();  		break; -	case POOL_PBR_OPAQUE: -		poolp = new LLDrawPoolPBROpaque(); +	case POOL_GLTF_PBR: +		poolp = new LLDrawPoolGLTFPBR();  		break;  	default:  		LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; | 
