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authorDave Parks <davep@lindenlab.com>2022-10-28 11:19:43 -0500
committerDave Parks <davep@lindenlab.com>2022-10-28 11:19:43 -0500
commit81553613551ffc7c8253d67a3fb3a24137d19d51 (patch)
treed143b41a68fe94757d6b0dd3cef63f599d383253 /indra/newview/lldrawpool.cpp
parent0451d51f4da9780e2f650b67672a29b3d07cb386 (diff)
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 7305177e4a..bfcc24fd13 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -121,8 +121,8 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_WL_SKY:
poolp = new LLDrawPoolWLSky();
break;
- case POOL_PBR_OPAQUE:
- poolp = new LLDrawPoolPBROpaque();
+ case POOL_GLTF_PBR:
+ poolp = new LLDrawPoolGLTFPBR();
break;
default:
LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;