| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-07-15 | #4204 Cache material names, centralize texture index validation | Andrey Lihatskiy | |
| 2025-07-14 | #4204 Refactor material name and texture handling in GLTF loader | Andrey Lihatskiy | |
| 2025-07-14 | #4204 Cache processed materials | Andrey Lihatskiy | |
| 2025-07-08 | #4314 Fix model suffixes | Andrey Kleshchev | |
| Usecase: Unable to use the same GLB model for physics | |||
| 2025-07-04 | #4242 Make sure group array is initialized | Andrey Kleshchev | |
| MacOS doesn't seem to like missing init. | |||
| 2025-07-03 | #4242 Debug dump improvement | Andrey Kleshchev | |
| for better comparison with collada output | |||
| 2025-07-01 | #4242 Better issue logging | Andrey Kleshchev | |
| 2025-06-28 | Revert "Fix LLCharacter base class constness." and restore improvements from ↵ | Ansariel | |
| 10a324a1034c177b95545ac7ffaa6aa6abed65ff instead | |||
| 2025-06-26 | #4142 Joint grouping and stripping | Andrey Kleshchev | |
| Viewer only supports 110 joints at a time, when model has more bones than that importer has to strip some, use groups for stripping. | |||
| 2025-06-25 | #4148 Fix collision bones | Andrey Kleshchev | |
| 2025-06-19 | #4204 Remove more unused code | Andrey Lihatskiy | |
| 2025-06-19 | #4204 Unused code cleanup (#4278) | Andrey Lihatskiy | |
| 2025-06-19 | #4214 Revert and remake "weights remap" | Andrey Kleshchev | |
| This reverts commits fe10a83f69bb26eb581e143fb99c1250c355938b and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574.. | |||
| 2025-06-18 | #4242 Support splitting of gltf faces that are over 16bit limit | Andrey Kleshchev | |
| 2025-06-13 | #4147 Joint Overrides #3 | Andrey Kleshchev | |
| Remande skeleton translation from default skeleton to overriden skeleton | |||
| 2025-06-12 | #4147 Joint Overrides #2 | Andrey Kleshchev | |
| 2025-06-12 | #4147 Move mAlternateBindMatrices | Andrey Kleshchev | |
| For reduced log spam and calculutions and to make further modifications easier. | |||
| 2025-06-10 | #4148 Skeleton Translation #2 | Andrey Kleshchev | |
| 2025-06-09 | #4148 Skeleton Translation | Andrey Kleshchev | |
| 2025-06-09 | #4170 Follow-up: Optimize GLTF node hierarchy traversal | Andrey Lihatskiy | |
| 2025-06-09 | #4170 Fix GLTF import missing mesh parts from transform tools | Andrey Lihatskiy | |
| Process entire node hierarchy instead of only nodes with meshes. GLTF transform tools often create intermediate transform nodes without meshes that were being skipped, causing child meshes to be omitted from import. | |||
| 2025-06-05 | #4214 Fix material upload | Andrey Kleshchev | |
| 2025-06-05 | #4214 Support mesh splitting for meshes with more than 8 materials | Andrey Kleshchev | |
| 2025-06-04 | #4080 Rigged mesh support #7 | Andrey Kleshchev | |
| 2025-05-30 | #4191 skip loading model compressed with Draco | Maxim Nikolenko | |
| 2025-05-28 | #4080 Rigged mesh support #5 | Andrey Kleshchev | |
| 2025-05-25 | #4105 Fix duplicate GLTF model instances causing upload errors | Andrey Lihatskiy | |
| 2025-05-24 | #4109 Remove workaround code | Andrey Lihatskiy | |
| 2025-05-22 | #4109 Improve handling of GLTF transform hierarchy | Andrey Lihatskiy | |
| 2025-05-14 | Improve mesh scaling | Andrey Lihatskiy | |
| 2025-05-14 | Make pulling weights per vertex. | Jonathan "Geenz" Goodman | |
| 2025-05-05 | Make sure transformation matricies are actually setup. Start getting joints in. | Jonathan "Geenz" Goodman | |
| 2025-05-04 | Fix import rotation and UVs | Jonathan "Geenz" Goodman | |
| 2025-05-04 | Transforms transmigrofied | Jonathan "Geenz" Goodman | |
| 2025-05-04 | More fixes - still a bit hacky but getting there. | Jonathan "Geenz" Goodman | |
| 2025-04-28 | Cursed stuff! | Jonathan "Geenz" Goodman | |
| 2025-04-08 | GLTF WIP. Still working on getting transforms working proper and need to ↵ | Jonathan "Geenz" Goodman | |
| figure out our indices. | |||
