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path: root/indra/newview/gltf/llgltfloader.h
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2025-07-15#4204 Cache material names, centralize texture index validationAndrey Lihatskiy
2025-07-14#4204 Refactor material name and texture handling in GLTF loaderAndrey Lihatskiy
2025-07-14#4204 Cache processed materialsAndrey Lihatskiy
2025-07-08#4314 Fix model suffixesAndrey Kleshchev
Usecase: Unable to use the same GLB model for physics
2025-07-04#4242 Make sure group array is initializedAndrey Kleshchev
MacOS doesn't seem to like missing init.
2025-07-03#4242 Debug dump improvementAndrey Kleshchev
for better comparison with collada output
2025-07-01#4242 Better issue loggingAndrey Kleshchev
2025-06-28Revert "Fix LLCharacter base class constness." and restore improvements from ↵Ansariel
10a324a1034c177b95545ac7ffaa6aa6abed65ff instead
2025-06-26#4142 Joint grouping and strippingAndrey Kleshchev
Viewer only supports 110 joints at a time, when model has more bones than that importer has to strip some, use groups for stripping.
2025-06-25#4148 Fix collision bonesAndrey Kleshchev
2025-06-19#4204 Remove more unused codeAndrey Lihatskiy
2025-06-19#4204 Unused code cleanup (#4278)Andrey Lihatskiy
2025-06-19#4214 Revert and remake "weights remap"Andrey Kleshchev
This reverts commits fe10a83f69bb26eb581e143fb99c1250c355938b and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574..
2025-06-18#4242 Support splitting of gltf faces that are over 16bit limitAndrey Kleshchev
2025-06-13#4147 Joint Overrides #3Andrey Kleshchev
Remande skeleton translation from default skeleton to overriden skeleton
2025-06-12#4147 Joint Overrides #2Andrey Kleshchev
2025-06-12#4147 Move mAlternateBindMatricesAndrey Kleshchev
For reduced log spam and calculutions and to make further modifications easier.
2025-06-10#4148 Skeleton Translation #2Andrey Kleshchev
2025-06-09#4148 Skeleton TranslationAndrey Kleshchev
2025-06-09#4170 Follow-up: Optimize GLTF node hierarchy traversalAndrey Lihatskiy
2025-06-09#4170 Fix GLTF import missing mesh parts from transform toolsAndrey Lihatskiy
Process entire node hierarchy instead of only nodes with meshes. GLTF transform tools often create intermediate transform nodes without meshes that were being skipped, causing child meshes to be omitted from import.
2025-06-05#4214 Fix material uploadAndrey Kleshchev
2025-06-05#4214 Support mesh splitting for meshes with more than 8 materialsAndrey Kleshchev
2025-06-04#4080 Rigged mesh support #7Andrey Kleshchev
2025-05-30#4191 skip loading model compressed with DracoMaxim Nikolenko
2025-05-28#4080 Rigged mesh support #5Andrey Kleshchev
2025-05-25#4105 Fix duplicate GLTF model instances causing upload errorsAndrey Lihatskiy
2025-05-24#4109 Remove workaround codeAndrey Lihatskiy
2025-05-22#4109 Improve handling of GLTF transform hierarchyAndrey Lihatskiy
2025-05-14Improve mesh scalingAndrey Lihatskiy
2025-05-14Make pulling weights per vertex.Jonathan "Geenz" Goodman
2025-05-05Make sure transformation matricies are actually setup. Start getting joints in.Jonathan "Geenz" Goodman
2025-05-04Fix import rotation and UVsJonathan "Geenz" Goodman
2025-05-04Transforms transmigrofiedJonathan "Geenz" Goodman
2025-05-04More fixes - still a bit hacky but getting there.Jonathan "Geenz" Goodman
2025-04-28Cursed stuff!Jonathan "Geenz" Goodman
2025-04-08GLTF WIP. Still working on getting transforms working proper and need to ↵Jonathan "Geenz" Goodman
figure out our indices.