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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-07-14 17:21:17 +0300
committerAndrey Lihatskiy <118752495+marchcat@users.noreply.github.com>2025-07-14 15:45:53 +0000
commitd033bbacf0d38079c1879acd04e54e341e78146e (patch)
tree1dfd3f3a0b8fc645e3fc6d541e21ab4bc850ad94 /indra/newview/gltf/llgltfloader.h
parent63134f79434481a450a146eae76f90a9f86091a4 (diff)
#4204 Refactor material name and texture handling in GLTF loader
Diffstat (limited to 'indra/newview/gltf/llgltfloader.h')
-rw-r--r--indra/newview/gltf/llgltfloader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h
index b4c6e0c66c..46506cdf50 100644
--- a/indra/newview/gltf/llgltfloader.h
+++ b/indra/newview/gltf/llgltfloader.h
@@ -140,6 +140,8 @@ private:
void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params);
bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx);
LLImportMaterial processMaterial(S32 material_index);
+ std::string processTexture(S32 texture_index, const std::string& texture_type, const std::string& material_name);
+ std::string generateMaterialName(S32 material_index, S32 fallback_index = -1);
bool populateModelFromMesh(LLModel* pModel, const std::string& base_name, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats);
void populateJointsFromSkin(S32 skin_idx);
void populateJointGroups();