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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-05-22 19:53:35 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2025-05-22 19:56:45 +0300
commitf5d4d3f86224df61bacabf219b6d053bcdebc3ef (patch)
treee4155249d584cb3cb8fee801b133e40194564143 /indra/newview/gltf/llgltfloader.h
parent9d3a03e6da9604dc3d76ed0649c06c58beb22771 (diff)
#4109 Improve handling of GLTF transform hierarchy
Diffstat (limited to 'indra/newview/gltf/llgltfloader.h')
-rw-r--r--indra/newview/gltf/llgltfloader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h
index bfcdccac00..4d02909f72 100644
--- a/indra/newview/gltf/llgltfloader.h
+++ b/indra/newview/gltf/llgltfloader.h
@@ -167,6 +167,7 @@ private:
void uploadMeshes();
bool parseMaterials();
void uploadMaterials();
+ void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform);
bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats,
const F32 scale_factor = 1.0f, const LLVector3& center_offset = LLVector3());
void populateJointFromSkin(const LL::GLTF::Skin& skin);