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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-06-09 17:22:02 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2025-06-09 18:19:35 +0300
commit6924862d2ef1ef6af6a04c013aebeecbb5717bde (patch)
treeed38592e193165c671b7cac1d13413c7b1f2a594 /indra/newview/gltf/llgltfloader.h
parent689b829b67204c3097d1ac6abf69916c45526b43 (diff)
#4170 Follow-up: Optimize GLTF node hierarchy traversal
Diffstat (limited to 'indra/newview/gltf/llgltfloader.h')
-rw-r--r--indra/newview/gltf/llgltfloader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h
index 4802c8e093..19337c24aa 100644
--- a/indra/newview/gltf/llgltfloader.h
+++ b/indra/newview/gltf/llgltfloader.h
@@ -175,7 +175,7 @@ private:
bool parseMaterials();
void uploadMaterials();
void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const;
- void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params, std::vector<bool>& node_processed);
+ void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params);
bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count);
void populateJointFromSkin(S32 skin_idx);
void addModelToScene(LLModel* pModel, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats);