Age | Commit message (Collapse) | Author |
|
update.
|
|
|
|
|
|
ssreflection
|
|
reflection from eye is the right one.
|
|
not the product.
|
|
about this yet.
|
|
|
|
|
|
+ // Offset the guess source a little according to a trivial
+ // checkerboard dither function and spec.a.
+ // This is meant to be similar to sampling a blurred version
+ // of the diffuse map. LOD would be better in that regard.
+ // The goal of the blur is to soften reflections in surfaces
+ // with low shinyness, and also to disguise our lameness.
|
|
|
|
don't use varying version of lightnorm for lighting the reflection-guess-point.
|
|
|
|
|
|
SSAO.
|
|
revisit soft alpha in materials project.
|
|
|
|
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
|
|
|
|
|
|
thing we did to this vector was normalize it anyway.
|
|
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
|
|
greater than 0.
|
|
|
|
|
|
|
|
update.
|
|
|
|
|
|
ssreflection
|
|
reflection from eye is the right one.
|
|
not the product.
|
|
about this yet.
|
|
|
|
|
|
+ // Offset the guess source a little according to a trivial
+ // checkerboard dither function and spec.a.
+ // This is meant to be similar to sampling a blurred version
+ // of the diffuse map. LOD would be better in that regard.
+ // The goal of the blur is to soften reflections in surfaces
+ // with low shinyness, and also to disguise our lameness.
|
|
|
|
don't use varying version of lightnorm for lighting the reflection-guess-point.
|
|
|
|
|
|
SSAO.
|
|
revisit soft alpha in materials project.
|
|
|
|
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
|
|
|
|
|
|
thing we did to this vector was normalize it anyway.
|
|
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
|
|
greater than 0.
|
|
again
|