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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-07 10:09:06 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-07 10:09:06 +0000
commitead28366c6f33ca2794043ffbced28a950e6e334 (patch)
tree578ef2e94b5bedd286b343be71834085d510f929 /indra/newview/app_settings/shaders
parentbd884d89e9d278454f0c9f27d5083a9d6500d582 (diff)
trivial comment typo fix.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 411c4bc1c3..1fc5811382 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -115,7 +115,7 @@ void main()
vec4 fb = texture2D(screenTex, distort2);
//mix with reflection
- // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
+ // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
float shadow = 1.0;