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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 10:09:06 +0000 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 10:09:06 +0000 |
commit | ead28366c6f33ca2794043ffbced28a950e6e334 (patch) | |
tree | 578ef2e94b5bedd286b343be71834085d510f929 /indra/newview/app_settings/shaders | |
parent | bd884d89e9d278454f0c9f27d5083a9d6500d582 (diff) |
trivial comment typo fix.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 411c4bc1c3..1fc5811382 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -115,7 +115,7 @@ void main() vec4 fb = texture2D(screenTex, distort2); //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); float shadow = 1.0; |