diff options
| author | Dave Parks <davep@lindenlab.com> | 2010-03-17 22:22:02 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2010-03-17 22:22:02 -0500 | 
| commit | 0afe2491ab6a05bf62a2fce438dfdbbaf0b191df (patch) | |
| tree | ddf7a847396875bf483483f8f667bf74d8eb1b8b /indra/newview/app_settings/shaders | |
| parent | 7c3bc40df78398b446a74b313b9068fc59db4756 (diff) | |
CTS-110 Remove soft alpha in deferred pipeline (breaks some content).  Will revisit soft alpha in materials project.
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 0 insertions, 33 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 4fb109d687..fea2e16090 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -24,8 +24,6 @@ varying vec3 vary_fragcoord;  varying vec3 vary_position;  varying vec3 vary_light; -uniform float alpha_soften; -  uniform mat4 inv_proj;  vec4 getPosition(vec2 pos_screen) @@ -57,15 +55,6 @@ void main()  	color.rgb = scaleSoftClip(color.rgb); -	if (samp_pos.z != 0.0 && gl_Color.a < 1.0) -	{ -		float dist_factor = alpha_soften; -		float a = gl_Color.a; -		a *= a; -		dist_factor *= 1.0/(1.0-a); -		color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); -	} -	  	//gl_FragColor = gl_Color;  	gl_FragColor = color;  	//gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index e518bddb98..0db9586a88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -23,8 +23,6 @@ varying vec4 vary_position;  varying vec3 vary_normal;  varying vec3 vary_fragcoord; -uniform float alpha_soften; -  uniform mat4 inv_proj;  vec4 getPosition(vec2 pos_screen) @@ -56,15 +54,6 @@ void main()  	color.rgb = fullbrightScaleSoftClip(color.rgb); -	if (samp_pos.z != 0.0 && color.a < 1.0) -	{ -		float dist_factor = alpha_soften; -		float a = color.a; -		a *= a; -		dist_factor *= 1.0/(1.0-a); -		color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); -	} -  	//gl_FragColor = gl_Color;  	gl_FragColor = color;  	//gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index ad16de6d81..665fe16b43 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -29,8 +29,6 @@ varying vec3 vary_fragcoord;  varying vec3 vary_position;  varying vec3 vary_light; -uniform float alpha_soften; -  uniform float shadow_bias;  uniform mat4 inv_proj; @@ -115,15 +113,6 @@ void main()  	color.rgb = scaleSoftClip(color.rgb); -	if (samp_pos.z != 0.0 && gl_Color.a < 1.0) -	{ -		float dist_factor = alpha_soften; -		float a = gl_Color.a; -		a *= a; -		dist_factor *= 1.0/(1.0-a); -		color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); -	} -	  	//gl_FragColor = gl_Color;  	gl_FragColor = color;  	//gl_FragColor = vec4(1,0,1,1)*shadow; | 
