Age | Commit message (Expand) | Author |
2024-04-10 | Multiple fixes for mirrors. (#1192) | Jonathan "Geenz" Goodman |
2024-03-28 | #731 Fix for divide by zero when haze density set to zero (#1085) | RunitaiLinden |
2024-03-28 | #1046 Tweak auto-exposure to not underexpose bright scenes (#1084) | RunitaiLinden |
2024-03-13 | #975 Add RenderHDRISplitScreen debug setting (#976) | RunitaiLinden |
2024-03-12 | #965 Fix for EEP skies being too bright | RunitaiLinden |
2024-03-08 | HDRI Local Preview (#953) | RunitaiLinden |
2024-03-06 | Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1 | Jonathan "Geenz" Goodman |
2024-03-06 | #681 Add probe blending for mirrors. | Jonathan "Geenz" Goodman |
2024-02-27 | #681 More generalization of falloff. | Jonathan "Geenz" Goodman |
2024-02-27 | #681 Make our sampling code for probes a good deal more generic to make sure ... | Jonathan "Geenz" Goodman |
2024-02-26 | https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob... | RunitaiLinden |
2024-02-26 | #681 Start adding blending boilerplate. | Jonathan "Geenz" Goodman |
2024-02-23 | Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883) | Brad Linden |
2024-02-23 | Fix for deferred avatar eyes shader failing to link on Intel GPU. | Brad Linden |
2024-02-23 | Fixes for some shader compilation failures on mac. | Brad Linden |
2024-02-21 | secondlife/viewer-issues#72: Fix material preview affecting exposure on main ... | Cosmic Linden |
2024-02-08 | Update softenLightF.glsl | Jonathan "Geenz" Goodman |
2024-02-08 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden |
2024-02-07 | secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings | Cosmic Linden |
2024-02-07 | secondlife/viewer#711: Add more options to drop textures from terrain, not ye... | Cosmic Linden |
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden |
2024-02-05 | #677 Add hero probes to blinn-phong surfaces | RunitaiLinden |
2024-02-05 | #677 Add mirror clipping to rigged shaders | RunitaiLinden |
2024-02-05 | #677 Add clipping to trees and alpha masked blinn-phong | RunitaiLinden |
2024-02-02 | #677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s... | RunitaiLinden |
2024-02-02 | #677 Fix terrain clipping and tweak hero probe mixing with radiance | RunitaiLinden |
2024-02-01 | #677 Clip underwater. | Jonathan "Geenz" Goodman |
2024-02-01 | #677 More clipping fixes. | Jonathan "Geenz" Goodman |
2024-02-01 | Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelation | Jonathan "Geenz" Goodman |
2024-02-01 | #684 Fix pixellation on mirrors regardless of mirror resolution. | Jonathan "Geenz" Goodman |
2024-02-01 | #677 WIP -- fix PBR and avatar mirror clipping. | RunitaiLinden |
2024-02-01 | #677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason) | RunitaiLinden |
2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden |
2024-01-31 | #677 Some clipping WIP | Jonathan "Geenz" Goodman |
2024-01-31 | secondlife/viewer-issues#43: Fix debug normals not rendering for terrain | Cosmic Linden |
2024-01-24 | https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the... | Jonathan "Geenz" Goodman |
2024-01-24 | https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb... | Jonathan "Geenz" Goodman |
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW... | Jonathan "Geenz" Goodman |
2024-01-19 | Merge branch 'release/materials_featurette' into DRTVWR-592 | RunitaiLinden |
2023-12-14 | SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics... | RunitaiLinden |
2023-12-14 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden |
2023-12-14 | SL-20730 Patch another potential source of NaNs | RunitaiLinden |
2023-12-13 | Merge pull request #578 from sldevel/HUD-fix | cosmic-linden |
2023-12-13 | SL-20730 Scrub nans from haze alpha | RunitaiLinden |
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ... | Dave Parks |
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. Incident... | RunitaiLinden |
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/o... | RunitaiLinden |
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around eye/objec... | RunitaiLinden |
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden |