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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-16MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel H...Graham Linden
2013-09-09merge with viewer-releaseRichard Linden
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-09-09Merge viewer-releasesimon
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...Graham Linden
2013-08-19MergeXiaohong Bao
2013-08-19merge changes for 3.6.3-releaseOz Linden
2013-08-19Merge in viewer-releaseGraham Linden
2013-08-15NORSPEC-349 make render targets use original formats when resizing impostors ...Graham Linden
2013-08-15NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob...Graham Linden
2013-08-15NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy...Graham Linden
2013-10-17MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling ...Graham Linden
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-08-12NORSPEC-342 tweak shader to work on mac og glslGraham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...Graham Linden
2013-08-11NORSPEC-341 fix issues with water reflection coloring and abnormalsGraham Linden
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...Graham Linden
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...Graham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...Graham Madarasz
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...Graham Linden
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24MATBUG-306 regression fix, vert color applied in wrong colorspaceGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-24NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot...Graham Linden
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-23MergeXiaohong Bao
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...Graham Linden
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...Graham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...Graham Linden
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...Graham Linden
2013-07-16NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende...Graham Linden
2013-07-15NORSPEC-291 first attempt at gamma correction of materials in reflectionsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP fix materials underwater with shadows onGraham Linden