diff options
| author | Graham Linden <graham@lindenlab.com> | 2013-07-22 16:47:58 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2013-07-22 16:47:58 -0700 | 
| commit | 3c1b6d6dc0585e695030eefa5bc4998ba8e11683 (patch) | |
| tree | 958a5c113f760ca6b571a5ae21ceb1aba4780979 /indra/newview/app_settings/shaders | |
| parent | dcee5fe14f1299f7cbfe535e696ac213e7636bb8 (diff) | |
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 23 | 
1 files changed, 21 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index adc361d7a2..997c8d61d3 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -39,15 +39,34 @@ vec2 encode_normal(vec3 n)  	return n.xy / f + 0.5;  } +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ +	    /*{  0.0,                          0         <= cl +            {  12.92 * c,                    0         <  cl < 0.0031308 +    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 +            {  1.0,                                       cl >= 1*/ + +	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +}  void main()   { -	vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; +	vec3 col = vertex_color.rgb * srgb_to_linear(diffuseLookup(vary_texcoord0.xy).rgb);  	vec3 spec;  	spec.rgb = vec3(vertex_color.a); -	frag_data[0] = vec4(col, 0.0); +	frag_data[0] = vec4(linear_to_srgb(col), 0.0);  	frag_data[1] = vec4(spec, vertex_color.a); // spec  	vec3 nvn = normalize(vary_normal);  	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); | 
