Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-06-13 | More of making operands consistently float | Erik Kundiman | |
2024-06-12 | Float operands for float clamp operation | Erik Kundiman | |
2024-06-11 | Merge tag '7.1.8-release' | Erik Kundiman | |
source for viewer 7.1.8.9375512768 | |||
2024-06-04 | #989 Fix for blurry terrain on Mac (#1633) | Brad Linden | |
Co-authored-by: Dave Parks <davep@lindenlab.com> | |||
2024-06-04 | #1614 Fix for moire pattern in specular highlights. Incidental cleanup. | RunitaiLinden | |
2024-06-02 | More float operands for float operations | Erik Kundiman | |
2024-06-02 | Revert unnecessary shader operand diff from LL's | Erik Kundiman | |
It's been already casted. | |||
2024-06-02 | Revert "Prepend avatar skin's matrix palette variable name" | Erik Kundiman | |
This reverts commit 30e33e279b1b2d04951c399f548c3afc3b17fd1b. | |||
2024-06-02 | More float operands for float operations | Erik Kundiman | |
This is so that it doesn't throw a compilation error at runtime for not defining consistently with float values, which would be uncastable on some certain other implementation. | |||
2024-06-02 | Prepend avatar skin's matrix palette variable name | Erik Kundiman | |
so it wouldn't clash with object skin's when they're used in the same piece of code. | |||
2024-05-28 | secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader. | Cosmic Linden | |
2024-05-16 | Fix previous shader float conversion | Erik Kundiman | |
The i variable is still used as an integer on the next line. | |||
2024-05-16 | Merge tag '7.1.7-release' | Erik Kundiman | |
source for viewer 7.1.7.8974243247 | |||
2024-05-16 | Merge branch 'release/materials_featurette' into marchcat/x-mf-merge | Andrey Lihatskiy | |
2024-05-15 | #1267 Fix for alpha cutoff of zero and base color factor alpha of zero ↵ | Dave Parks | |
making objects disappear (#1485) | |||
2024-05-15 | #1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470) | Dave Parks | |
2024-05-15 | secondlife/viewer#1474: Remove small texture offset from PBR terrain | Cosmic Linden | |
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
2024-05-15 | Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge | Andrey Lihatskiy | |
2024-05-15 | Float operands for float operations | Erik Kundiman | |
This is so that it doesn't throw a compilation error at runtime for not finding the named function expecting certain operand types, on some certain other implementation. | |||
2024-04-30 | Fix for black moon. (#1369) | RunitaiLinden | |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2024-04-21 | Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294) | Rye Mutt | |
* Fix sampling normals from gbuffer and cleanup redundant gbuffer samples * Allow negative normals in gbuffer to fix broken material rendering | |||
2024-04-19 | #1139 Fix for world going black/white in some scenes (NaNs) (#1273) | RunitaiLinden | |
* #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix | |||
2024-04-10 | Multiple fixes for mirrors. (#1192) | Jonathan "Geenz" Goodman | |
* #1064 Fix for mirror surfaces going black when the roughness is set too high. * #1130 Fix for the user's avatar not appearing in mouselook in a mirror. * #1059 Disable mirrors on low settings per the feature table. * #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA. * #1191 Add some settings for mirrors in preferences. * #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS. | |||
2024-03-28 | #731 Fix for divide by zero when haze density set to zero (#1085) | RunitaiLinden | |
2024-03-28 | #1046 Tweak auto-exposure to not underexpose bright scenes (#1084) | RunitaiLinden | |
2024-03-13 | #975 Add RenderHDRISplitScreen debug setting (#976) | RunitaiLinden | |
* #975 Add RenderHDRISplitScreen debug setting * Create hdri_local_preview.md | |||
2024-03-12 | #965 Fix for EEP skies being too bright | RunitaiLinden | |
2024-03-08 | HDRI Local Preview (#953) | RunitaiLinden | |
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com> | |||
2024-03-06 | Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1 | Jonathan "Geenz" Goodman | |
2024-03-06 | #681 Add probe blending for mirrors. | Jonathan "Geenz" Goodman | |
2024-02-27 | #681 More generalization of falloff. | Jonathan "Geenz" Goodman | |
2024-02-27 | #681 Make our sampling code for probes a good deal more generic to make sure ↵ | Jonathan "Geenz" Goodman | |
all probes can benefit from the same blending functions. | |||
2024-02-26 | https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for ↵ | RunitaiLinden | |
probes going off the rails -- sanity clamp sky glow (#893) | |||
2024-02-26 | #681 Start adding blending boilerplate. | Jonathan "Geenz" Goodman | |
2024-02-23 | Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883) | Brad Linden | |
2024-02-23 | Fix for deferred avatar eyes shader failing to link on Intel GPU. | Brad Linden | |
2024-02-23 | Fixes for some shader compilation failures on mac. | Brad Linden | |
* conditional compilation should use #ifdef * layout keywords need to be lowercase | |||
2024-02-21 | secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵ | Cosmic Linden | |
screen | |||
2024-02-08 | Update softenLightF.glsl | Jonathan "Geenz" Goodman | |
2024-02-08 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-07 | secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings | Cosmic Linden | |
2024-02-07 | secondlife/viewer#711: Add more options to drop textures from terrain, not ↵ | Cosmic Linden | |
yet used | |||
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-05 | #677 Add hero probes to blinn-phong surfaces | RunitaiLinden | |
2024-02-05 | #677 Add mirror clipping to rigged shaders | RunitaiLinden | |
2024-02-05 | #677 Add clipping to trees and alpha masked blinn-phong | RunitaiLinden | |
2024-02-02 | #677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR ↵ | RunitaiLinden | |
surfaces can be mirrors | |||
2024-02-02 | #677 Fix terrain clipping and tweak hero probe mixing with radiance | RunitaiLinden | |