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authorRunitaiLinden <davep@lindenlab.com>2024-06-04 10:26:34 -0500
committerRunitaiLinden <davep@lindenlab.com>2024-06-04 10:26:34 -0500
commit83f9885d73a7ffb3c87ae29bcad6b01d0530eeb4 (patch)
tree9d9ed0fe0526a5130e2100c4c4ff506099d860b5 /indra/newview/app_settings/shaders
parent01c82642ac01342114f41f2428890042c3040c9b (diff)
#1614 Fix for moire pattern in specular highlights. Incidental cleanup.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl11
1 files changed, 1 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 385920f622..01543732d0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -143,17 +143,8 @@ vec2 getScreenCoordinate(vec2 screenpos)
vec4 getNorm(vec2 screenpos)
{
- return texture(normalMap, screenpos.xy);
-}
-
-// return packedNormalEnvIntensityFlags since GBUFFER_FLAG_HAS_PBR needs .w
-// See: C++: addDeferredAttachments(), GLSL: softenLightF
-vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity)
-{
vec4 norm = texture(normalMap, screenpos.xy);
- n = norm.xyz;
- envIntensity = texture(emissiveRect, screenpos.xy).r;
-
+ norm.xyz = normalize(norm.xyz);
return norm;
}