Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix' | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
a bunch of trivial clean-ups and commentary. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-04-13 | merge changes for drtvwr-135 | Oz Linden | |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks | |
2012-04-05 | Pull and merge from ↵ | Todd Stinson | |
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray. | |||
2012-04-04 | Add pathfindingNoNormal shader. | Dave Parks | |
2012-04-04 | Better contrast between shapes and their outlines. | Dave Parks | |
2012-04-03 | Pathfinding visualization WIP -- add many controls for x-ray render, add ↵ | Dave Parks | |
lighting, and better combat z-fighting and noise from wireframes and overlays | |||
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ↵ | Dave Parks | |
to Color4. | |||
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman | |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-15 | SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled. | Dave Parks | |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks | |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks | |
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks | |
2012-01-31 | SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo. | |||
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵ | Dave Parks | |
for alpha lighting of point lights not matching deferred lights. | |||
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks | |
2011-12-08 | SH-2680 Bring back blurred edges on objects closer than the near focal plane. | Dave Parks | |
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks | |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks | |
2011-11-21 | merge | Dave Parks | |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks | |
2011-11-18 | Removed unused code from alpha fragment shaders to fix some mac rendering ↵ | Leslie Linden | |
glitches with non-fullbright alpha objects. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks | |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵ | Dave Parks | |
a parameter. | |||
2011-11-07 | SH-2634 Fix for land overlay not showing colors | Dave Parks | |
2011-11-07 | SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵ | Dave Parks | |
vary_AtmosAttenuation | |||
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵ | Dave Parks | |
render targets not getting allocated when needed. | |||
2011-11-04 | SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵ | Dave Parks | |
but shadows are not. | |||
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks | |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks | |
2011-11-02 | SH-1427 Fix for shader compilation failure when detail set to "mid" | Dave Parks | |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. |