diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-02-08 15:14:03 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-02-08 15:14:03 -0600 | 
| commit | c6acd4723526ed82e79dccef18aaf4821e53dfeb (patch) | |
| tree | 1bb9e2f73ea8860f92f5668a77107cf8e421977b /indra/newview/app_settings/shaders | |
| parent | bb1a1f9d01fdbc377ca61f52041f66a86b974086 (diff) | |
SH-2592 Fix for some shader uniforms using the wrong vector size.
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 2 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 2c8808bdce..cb7603f4fd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -55,8 +55,6 @@ uniform vec4 glow;  uniform vec4 cloud_color; -uniform vec4 cloud_scale; -  void main()  { diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 2406359721..c1dd45cd67 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -60,7 +60,7 @@ uniform vec4 glow;  uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale;  void main()  { @@ -169,7 +169,7 @@ void main()  	// Texture coords  	vary_texcoord0 = texcoord0;  	vary_texcoord0.xy -= 0.5; -	vary_texcoord0.xy /= cloud_scale.x; +	vary_texcoord0.xy /= cloud_scale;  	vary_texcoord0.xy += 0.5;  	vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 6a87caa8cf..3788ddaf2d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -53,8 +53,6 @@ uniform vec4 glow;  uniform vec4 cloud_color; -uniform vec4 cloud_scale; -  void main()  { | 
