Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-06 | #681 Add probe blending for mirrors. | Jonathan "Geenz" Goodman | |
2024-02-27 | #681 More generalization of falloff. | Jonathan "Geenz" Goodman | |
2024-02-27 | #681 Make our sampling code for probes a good deal more generic to make sure ↵ | Jonathan "Geenz" Goodman | |
all probes can benefit from the same blending functions. | |||
2024-02-26 | #681 Start adding blending boilerplate. | Jonathan "Geenz" Goodman | |
2024-02-08 | Update softenLightF.glsl | Jonathan "Geenz" Goodman | |
2024-02-05 | #677 Add hero probes to blinn-phong surfaces | RunitaiLinden | |
2024-02-02 | #677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR ↵ | RunitaiLinden | |
surfaces can be mirrors | |||
2024-02-02 | #677 Fix terrain clipping and tweak hero probe mixing with radiance | RunitaiLinden | |
2024-02-01 | #677 Clip underwater. | Jonathan "Geenz" Goodman | |
2024-02-01 | #677 More clipping fixes. | Jonathan "Geenz" Goodman | |
2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden | |
2024-01-31 | #677 Some clipping WIP | Jonathan "Geenz" Goodman | |
2024-01-24 | https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to ↵ | Jonathan "Geenz" Goodman | |
the featurettes branch, and reflection probes being "hazy" | |||
2024-01-24 | https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵ | Jonathan "Geenz" Goodman | |
debug setting. | |||
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-12-14 | SL-20611 Followup -- fix for depth based atmospheric mask making ↵ | RunitaiLinden | |
atmospherics effect sun/moon/clouds | |||
2023-12-13 | SL-20730 Scrub nans from haze alpha | RunitaiLinden | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-24 | SL-20065: Hack to reduce black spots on shiny water | Cosmic Linden | |
2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-10-16 | Tons of masking changes and tweaks. | Jonathan "Geenz" Goodman | |
We now support masking mirrors in the GBuffer. We also now support the concept of one arbitrary clip plane. DRTVWR-583 | |||
2023-10-11 | SL-20440 Followup -- balance PBR point light with legacy point light | RunitaiLinden | |
2023-10-11 | SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ↵ | RunitaiLinden | |
with legacy spotlight | |||
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
2023-09-25 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-09-08 | Update reflectionProbeF.glsl | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-09-08 | Some more modes for mirrors to place the probe. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
2023-08-21 | Experiment with placement a bit when there's no drawable. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-06 | Making more progress, need to add the heroprobe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-07-18 | Fix for irradiance breaking. | Jonathan "Geenz" Goodman | |
Still need to fix the problem with individual faces getting tossed around though. Will work on that tomorrow. DRTVWR-583 | |||
2023-07-17 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-07-17 | Got hero probes rendering from the camera. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-06-28 | SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting. | RunitaiLinden | |
2023-06-27 | Just about got hero reflection maps working. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-06-16 | Fix for mac artifacting. | Jonathan "Geenz" Goodman | |
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments. SL-19784 | |||
2023-06-15 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-06-15 | SL-19835 Followup -- fix for emissive alpha objects blocking water rendering | RunitaiLinden | |
2023-06-15 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-15 | Skip samples that are in vignette, and glossiness under a value. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-14 | SL-19838 Put local lights back on fullbright objects. Fix assert in ↵ | RunitaiLinden | |
modelpreview. | |||
2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman | |
SL-19784 | |||
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. |